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-rw-r--r--.github/workflows/linux_builds.yml8
-rw-r--r--SConstruct2
-rw-r--r--core/config/project_settings.cpp38
-rw-r--r--core/core_bind.cpp67
-rw-r--r--core/core_bind.h19
-rw-r--r--core/core_constants.cpp43
-rw-r--r--core/debugger/local_debugger.cpp2
-rw-r--r--core/doc_data.cpp4
-rw-r--r--core/extension/extension_api_dump.cpp4
-rw-r--r--core/extension/native_extension.cpp2
-rw-r--r--core/extension/native_extension_manager.cpp2
-rw-r--r--core/input/gamecontrollerdb.txt362
-rw-r--r--core/input/input.cpp8
-rw-r--r--core/input/input_event.cpp10
-rw-r--r--core/input/input_map.cpp6
-rw-r--r--core/io/config_file.cpp6
-rw-r--r--core/io/dir_access.cpp8
-rw-r--r--core/io/file_access.cpp4
-rw-r--r--core/io/file_access_pack.cpp2
-rw-r--r--core/io/logger.cpp4
-rw-r--r--core/io/marshalls.cpp2
-rw-r--r--core/io/resource.cpp8
-rw-r--r--core/io/resource_format_binary.cpp12
-rw-r--r--core/io/resource_importer.cpp14
-rw-r--r--core/io/resource_loader.cpp16
-rw-r--r--core/io/translation_loader_po.cpp16
-rw-r--r--core/math/math_defs.h45
-rw-r--r--core/multiplayer/multiplayer_replicator.cpp2
-rw-r--r--core/object/class_db.cpp2
-rw-r--r--core/object/object.cpp6
-rw-r--r--core/object/object.h2
-rw-r--r--core/os/os.cpp6
-rw-r--r--core/string/node_path.cpp2
-rw-r--r--core/string/string_builder.cpp2
-rw-r--r--core/string/string_name.cpp4
-rw-r--r--core/string/translation.cpp2
-rw-r--r--core/string/ustring.cpp6
-rw-r--r--core/templates/vector.h33
-rw-r--r--core/variant/array.cpp57
-rw-r--r--core/variant/array.h2
-rw-r--r--core/variant/binder_common.h6
-rw-r--r--core/variant/variant_call.cpp18
-rw-r--r--core/variant/variant_parser.cpp4
-rw-r--r--doc/classes/@GlobalScope.xml55
-rw-r--r--doc/classes/AnimatedSprite2D.xml8
-rw-r--r--doc/classes/Array.xml5
-rw-r--r--doc/classes/AspectRatioContainer.xml10
-rw-r--r--doc/classes/BoxContainer.xml13
-rw-r--r--doc/classes/Button.xml19
-rw-r--r--doc/classes/CPUParticles2D.xml3
-rw-r--r--doc/classes/CPUParticles3D.xml3
-rw-r--r--doc/classes/CanvasItem.xml8
-rw-r--r--doc/classes/CheckBox.xml2
-rw-r--r--doc/classes/CheckButton.xml2
-rw-r--r--doc/classes/Control.xml12
-rw-r--r--doc/classes/Directory.xml30
-rw-r--r--doc/classes/EditorInspector.xml2
-rw-r--r--doc/classes/EditorInterface.xml12
-rw-r--r--doc/classes/Engine.xml5
-rw-r--r--doc/classes/Font.xml6
-rw-r--r--doc/classes/GPUParticlesAttractorBox3D.xml (renamed from doc/classes/GPUParticlesAttractorBox.xml)2
-rw-r--r--doc/classes/GPUParticlesAttractorSphere3D.xml (renamed from doc/classes/GPUParticlesAttractorSphere.xml)2
-rw-r--r--doc/classes/GPUParticlesAttractorVectorField3D.xml (renamed from doc/classes/GPUParticlesAttractorVectorField.xml)2
-rw-r--r--doc/classes/GPUParticlesCollisionBox3D.xml (renamed from doc/classes/GPUParticlesCollisionBox.xml)2
-rw-r--r--doc/classes/GPUParticlesCollisionHeightField3D.xml (renamed from doc/classes/GPUParticlesCollisionHeightField.xml)6
-rw-r--r--doc/classes/GPUParticlesCollisionSDF3D.xml (renamed from doc/classes/GPUParticlesCollisionSDF.xml)4
-rw-r--r--doc/classes/GPUParticlesCollisionSphere3D.xml (renamed from doc/classes/GPUParticlesCollisionSphere.xml)2
-rw-r--r--doc/classes/ItemList.xml2
-rw-r--r--doc/classes/Label.xml34
-rw-r--r--doc/classes/LineEdit.xml16
-rw-r--r--doc/classes/MenuButton.xml2
-rw-r--r--doc/classes/OptionButton.xml2
-rw-r--r--doc/classes/PackedByteArray.xml17
-rw-r--r--doc/classes/PackedColorArray.xml14
-rw-r--r--doc/classes/PackedFloat32Array.xml14
-rw-r--r--doc/classes/PackedFloat64Array.xml14
-rw-r--r--doc/classes/PackedInt32Array.xml14
-rw-r--r--doc/classes/PackedInt64Array.xml14
-rw-r--r--doc/classes/PackedStringArray.xml14
-rw-r--r--doc/classes/PackedVector2Array.xml14
-rw-r--r--doc/classes/PackedVector3Array.xml14
-rw-r--r--doc/classes/ParticlesMaterial.xml3
-rw-r--r--doc/classes/PopupMenu.xml136
-rw-r--r--doc/classes/ProjectSettings.xml6
-rw-r--r--doc/classes/ProximityGroup3D.xml42
-rw-r--r--doc/classes/RichTextLabel.xml18
-rw-r--r--doc/classes/ScrollContainer.xml34
-rw-r--r--doc/classes/SpinBox.xml7
-rw-r--r--doc/classes/TabBar.xml15
-rw-r--r--doc/classes/TabContainer.xml12
-rw-r--r--doc/classes/TextLine.xml7
-rw-r--r--doc/classes/TextParagraph.xml6
-rw-r--r--doc/classes/TextServer.xml4
-rw-r--r--doc/classes/TextServerExtension.xml4
-rw-r--r--doc/classes/TreeItem.xml19
-rw-r--r--doc/classes/VehicleWheel3D.xml7
-rw-r--r--doc/classes/VideoStream.xml2
-rw-r--r--doc/classes/VideoStreamPlayer.xml (renamed from doc/classes/VideoPlayer.xml)4
-rw-r--r--doc/classes/VisualShaderNodeTextureUniform.xml4
-rw-r--r--doc/translations/Makefile1
-rw-r--r--doc/translations/ar.po2243
-rw-r--r--doc/translations/ca.po2234
-rw-r--r--doc/translations/classes.pot2227
-rw-r--r--doc/translations/cs.po2378
-rw-r--r--doc/translations/de.po2897
-rw-r--r--doc/translations/el.po2243
-rw-r--r--doc/translations/es.po10090
-rw-r--r--doc/translations/fa.po2242
-rw-r--r--doc/translations/fi.po2236
-rw-r--r--doc/translations/fil.po2234
-rw-r--r--doc/translations/fr.po3359
-rw-r--r--doc/translations/gl.po2227
-rw-r--r--doc/translations/hi.po2227
-rw-r--r--doc/translations/hu.po2236
-rw-r--r--doc/translations/id.po2251
-rw-r--r--doc/translations/is.po69629
-rw-r--r--doc/translations/it.po2264
-rw-r--r--doc/translations/ja.po3372
-rw-r--r--doc/translations/ko.po2243
-rw-r--r--doc/translations/lv.po2234
-rw-r--r--doc/translations/mr.po2227
-rw-r--r--doc/translations/nb.po2227
-rw-r--r--doc/translations/nl.po2234
-rw-r--r--doc/translations/pl.po2291
-rw-r--r--doc/translations/pt_BR.po2529
-rw-r--r--doc/translations/ro.po2234
-rw-r--r--doc/translations/ru.po3111
-rw-r--r--doc/translations/sk.po2234
-rw-r--r--doc/translations/sr_Cyrl.po2234
-rw-r--r--doc/translations/sv.po2227
-rw-r--r--doc/translations/th.po2257
-rw-r--r--doc/translations/tl.po2230
-rw-r--r--doc/translations/tr.po2362
-rw-r--r--doc/translations/uk.po2243
-rw-r--r--doc/translations/vi.po2312
-rw-r--r--doc/translations/zh_CN.po13731
-rw-r--r--doc/translations/zh_TW.po2254
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp2
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp8
-rw-r--r--drivers/gles3/shader_gles3.cpp58
-rw-r--r--drivers/unix/dir_access_unix.cpp4
-rw-r--r--drivers/unix/file_access_unix.cpp2
-rw-r--r--drivers/unix/os_unix.cpp6
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp4
-rw-r--r--drivers/windows/dir_access_windows.cpp6
-rw-r--r--drivers/windows/file_access_windows.cpp4
-rw-r--r--editor/action_map_editor.cpp8
-rw-r--r--editor/animation_bezier_editor.cpp6
-rw-r--r--editor/animation_track_editor.cpp44
-rw-r--r--editor/animation_track_editor_plugins.cpp4
-rw-r--r--editor/code_editor.cpp12
-rw-r--r--editor/connections_dialog.cpp8
-rw-r--r--editor/create_dialog.cpp12
-rw-r--r--editor/debugger/editor_debugger_node.cpp2
-rw-r--r--editor/debugger/editor_network_profiler.cpp6
-rw-r--r--editor/debugger/editor_performance_profiler.cpp14
-rw-r--r--editor/debugger/editor_profiler.cpp2
-rw-r--r--editor/debugger/editor_visual_profiler.cpp8
-rw-r--r--editor/debugger/script_editor_debugger.cpp22
-rw-r--r--editor/dependency_editor.cpp4
-rw-r--r--editor/doc_tools.cpp50
-rw-r--r--editor/editor_about.cpp2
-rw-r--r--editor/editor_asset_installer.cpp6
-rw-r--r--editor/editor_audio_buses.cpp5
-rw-r--r--editor/editor_autoload_settings.cpp10
-rw-r--r--editor/editor_command_palette.cpp4
-rw-r--r--editor/editor_data.cpp18
-rw-r--r--editor/editor_dir_dialog.cpp2
-rw-r--r--editor/editor_export.cpp22
-rw-r--r--editor/editor_feature_profile.cpp36
-rw-r--r--editor/editor_file_dialog.cpp2
-rw-r--r--editor/editor_file_system.cpp52
-rw-r--r--editor/editor_folding.cpp8
-rw-r--r--editor/editor_fonts.cpp6
-rw-r--r--editor/editor_help.cpp70
-rw-r--r--editor/editor_help_search.cpp10
-rw-r--r--editor/editor_inspector.cpp47
-rw-r--r--editor/editor_layouts_dialog.cpp2
-rw-r--r--editor/editor_log.cpp6
-rw-r--r--editor/editor_node.cpp78
-rw-r--r--editor/editor_path.cpp6
-rw-r--r--editor/editor_paths.cpp2
-rw-r--r--editor/editor_plugin.cpp7
-rw-r--r--editor/editor_plugin.h1
-rw-r--r--editor/editor_plugin_settings.cpp2
-rw-r--r--editor/editor_properties.cpp24
-rw-r--r--editor/editor_properties_array_dict.cpp2
-rw-r--r--editor/editor_resource_picker.cpp10
-rw-r--r--editor/editor_resource_preview.cpp2
-rw-r--r--editor/editor_run.cpp4
-rw-r--r--editor/editor_sectioned_inspector.cpp6
-rw-r--r--editor/editor_settings.cpp16
-rw-r--r--editor/editor_spin_slider.cpp31
-rw-r--r--editor/editor_themes.cpp2
-rw-r--r--editor/editor_zoom_widget.cpp2
-rw-r--r--editor/export_template_manager.cpp10
-rw-r--r--editor/fileserver/editor_file_server.cpp2
-rw-r--r--editor/filesystem_dock.cpp14
-rw-r--r--editor/find_in_files.cpp4
-rw-r--r--editor/groups_editor.cpp6
-rw-r--r--editor/icons/Anchor.svg2
-rw-r--r--editor/icons/GPUParticlesAttractorBox3D.svg (renamed from editor/icons/GPUParticlesAttractorBox.svg)0
-rw-r--r--editor/icons/GPUParticlesAttractorSphere3D.svg (renamed from editor/icons/GPUParticlesAttractorSphere.svg)0
-rw-r--r--editor/icons/GPUParticlesAttractorVectorField3D.svg (renamed from editor/icons/GPUParticlesAttractorVectorField.svg)0
-rw-r--r--editor/icons/GPUParticlesCollisionBox3D.svg (renamed from editor/icons/GPUParticlesCollisionBox.svg)0
-rw-r--r--editor/icons/GPUParticlesCollisionHeightField3D.svg (renamed from editor/icons/GPUParticlesCollisionHeightField.svg)0
-rw-r--r--editor/icons/GPUParticlesCollisionSDF3D.svg (renamed from editor/icons/GPUParticlesCollisionSDF.svg)0
-rw-r--r--editor/icons/GPUParticlesCollisionSphere3D.svg (renamed from editor/icons/GPUParticlesCollisionSphere.svg)0
-rw-r--r--editor/icons/ProximityGroup3D.svg1
-rw-r--r--editor/import/collada.cpp26
-rw-r--r--editor/import/dynamicfont_import_settings.cpp22
-rw-r--r--editor/import/editor_import_collada.cpp50
-rw-r--r--editor/import/resource_importer_csv_translation.cpp2
-rw-r--r--editor/import/resource_importer_obj.cpp8
-rw-r--r--editor/import/resource_importer_scene.cpp15
-rw-r--r--editor/import/scene_import_settings.cpp6
-rw-r--r--editor/import_dock.cpp2
-rw-r--r--editor/inspector_dock.cpp4
-rw-r--r--editor/localization_editor.cpp2
-rw-r--r--editor/multi_node_edit.cpp2
-rw-r--r--editor/node_dock.cpp4
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp2
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp4
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp6
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp10
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp24
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp12
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp3
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp27
-rw-r--r--editor/plugins/audio_stream_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp36
-rw-r--r--editor/plugins/curve_editor_plugin.cpp20
-rw-r--r--editor/plugins/editor_preview_plugins.cpp4
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp44
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.h12
-rw-r--r--editor/plugins/lightmap_gi_editor_plugin.cpp4
-rw-r--r--editor/plugins/material_editor_plugin.cpp51
-rw-r--r--editor/plugins/material_editor_plugin.h28
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp4
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp24
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp26
-rw-r--r--editor/plugins/occluder_instance_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/physical_bone_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp8
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp4
-rw-r--r--editor/plugins/script_editor_plugin.cpp24
-rw-r--r--editor/plugins/script_text_editor.cpp24
-rw-r--r--editor/plugins/shader_editor_plugin.cpp16
-rw-r--r--editor/plugins/shader_file_editor_plugin.cpp10
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
-rw-r--r--editor/plugins/text_editor.cpp2
-rw-r--r--editor/plugins/theme_editor_plugin.cpp20
-rw-r--r--editor/plugins/theme_editor_preview.cpp8
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.cpp4
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp4
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp8
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp12
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp12
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp6
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp6
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp14
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp24
-rw-r--r--editor/plugins/voxel_gi_editor_plugin.cpp2
-rw-r--r--editor/project_export.cpp16
-rw-r--r--editor/project_manager.cpp66
-rw-r--r--editor/project_settings_editor.cpp16
-rw-r--r--editor/property_editor.cpp16
-rw-r--r--editor/property_selector.cpp20
-rw-r--r--editor/quick_open.cpp2
-rw-r--r--editor/rename_dialog.cpp2
-rw-r--r--editor/scene_tree_dock.cpp28
-rw-r--r--editor/scene_tree_editor.cpp14
-rw-r--r--editor/script_create_dialog.cpp18
-rw-r--r--editor/settings_config_dialog.cpp6
-rw-r--r--editor/shader_create_dialog.cpp14
-rw-r--r--editor/shader_globals_editor.cpp2
-rw-r--r--editor/translations/Makefile1
-rw-r--r--editor/translations/af.po310
-rw-r--r--editor/translations/ar.po907
-rw-r--r--editor/translations/az.po61
-rw-r--r--editor/translations/bg.po448
-rw-r--r--editor/translations/bn.po2036
-rw-r--r--editor/translations/br.po62
-rw-r--r--editor/translations/ca.po1766
-rw-r--r--editor/translations/cs.po1199
-rw-r--r--editor/translations/da.po703
-rw-r--r--editor/translations/de.po2319
-rw-r--r--editor/translations/editor.pot54
-rw-r--r--editor/translations/el.po2111
-rw-r--r--editor/translations/eo.po216
-rw-r--r--editor/translations/es.po2408
-rw-r--r--editor/translations/es_AR.po2195
-rw-r--r--editor/translations/et.po96
-rw-r--r--editor/translations/eu.po93
-rw-r--r--editor/translations/fa.po655
-rw-r--r--editor/translations/fi.po1736
-rw-r--r--editor/translations/fil.po60
-rw-r--r--editor/translations/fr.po811
-rw-r--r--editor/translations/ga.po58
-rw-r--r--editor/translations/gl.po187
-rw-r--r--editor/translations/he.po872
-rw-r--r--editor/translations/hi.po222
-rw-r--r--editor/translations/hr.po78
-rw-r--r--editor/translations/hu.po802
-rw-r--r--editor/translations/id.po1131
-rw-r--r--editor/translations/is.po77
-rw-r--r--editor/translations/it.po2217
-rw-r--r--editor/translations/ja.po2057
-rw-r--r--editor/translations/ka.po197
-rw-r--r--editor/translations/km.po54
-rw-r--r--editor/translations/ko.po2297
-rw-r--r--editor/translations/lt.po159
-rw-r--r--editor/translations/lv.po142
-rw-r--r--editor/translations/mi.po54
-rw-r--r--editor/translations/mk.po54
-rw-r--r--editor/translations/ml.po54
-rw-r--r--editor/translations/mr.po54
-rw-r--r--editor/translations/ms.po150
-rw-r--r--editor/translations/nb.po825
-rw-r--r--editor/translations/nl.po1313
-rw-r--r--editor/translations/or.po54
-rw-r--r--editor/translations/pl.po2004
-rw-r--r--editor/translations/pr.po207
-rw-r--r--editor/translations/pt.po1457
-rw-r--r--editor/translations/pt_BR.po2398
-rw-r--r--editor/translations/ro.po642
-rw-r--r--editor/translations/ru.po2220
-rw-r--r--editor/translations/si.po54
-rw-r--r--editor/translations/sk.po342
-rw-r--r--editor/translations/sl.po615
-rw-r--r--editor/translations/sq.po266
-rw-r--r--editor/translations/sr_Cyrl.po1065
-rw-r--r--editor/translations/sr_Latn.po87
-rw-r--r--editor/translations/sv.po680
-rw-r--r--editor/translations/ta.po66
-rw-r--r--editor/translations/te.po54
-rw-r--r--editor/translations/th.po2213
-rw-r--r--editor/translations/tl.po638
-rw-r--r--editor/translations/tr.po2086
-rw-r--r--editor/translations/tt.po54
-rw-r--r--editor/translations/tzm.po54
-rw-r--r--editor/translations/uk.po1436
-rw-r--r--editor/translations/ur_PK.po163
-rw-r--r--editor/translations/vi.po546
-rw-r--r--editor/translations/zh_CN.po2517
-rw-r--r--editor/translations/zh_HK.po616
-rw-r--r--editor/translations/zh_TW.po1924
-rw-r--r--gles3_builders.py70
-rw-r--r--main/main.cpp48
-rw-r--r--misc/dist/html/full-size.html1
-rw-r--r--modules/fbx/data/fbx_material.cpp8
-rw-r--r--modules/fbx/fbx_parser/FBXMeshGeometry.cpp2
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.cpp4
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp2
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp7
-rw-r--r--modules/gdnative/pluginscript/register_types.cpp6
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp6
-rw-r--r--modules/gdscript/gdscript.cpp22
-rw-r--r--modules/gdscript/gdscript_cache.cpp16
-rw-r--r--modules/gdscript/gdscript_compiler.cpp8
-rw-r--r--modules/gdscript/gdscript_editor.cpp5
-rw-r--r--modules/gdscript/gdscript_parser.cpp4
-rw-r--r--modules/gdscript/gdscript_vm.cpp20
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp3
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp6
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.cpp2
-rw-r--r--modules/glslang/register_types.cpp2
-rw-r--r--modules/gltf/gltf_animation.h4
-rw-r--r--modules/gltf/gltf_document.cpp24
-rw-r--r--modules/gltf/gltf_document.h2
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp10
-rw-r--r--modules/hdr/image_loader_hdr.cpp2
-rw-r--r--modules/mbedtls/crypto_mbedtls.cpp2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs8
-rw-r--r--modules/mono/editor/code_completion.cpp2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs164
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs8
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs13
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs2
-rw-r--r--modules/text_server_adv/text_server_adv.cpp126
-rw-r--r--modules/text_server_adv/text_server_adv.h4
-rw-r--r--modules/text_server_fb/text_server_fb.cpp112
-rw-r--r--modules/text_server_fb/text_server_fb.h4
-rw-r--r--modules/visual_script/editor/visual_script_editor.cpp30
-rw-r--r--modules/visual_script/editor/visual_script_property_selector.cpp16
-rw-r--r--modules/visual_script/visual_script.cpp8
-rw-r--r--modules/visual_script/visual_script_flow_control.cpp8
-rw-r--r--modules/visual_script/visual_script_func_nodes.cpp26
-rw-r--r--modules/visual_script/visual_script_nodes.cpp16
-rw-r--r--modules/visual_script/visual_script_yield_nodes.cpp2
-rw-r--r--modules/websocket/wsl_server.cpp6
-rw-r--r--platform/android/detect.py2
-rw-r--r--platform/android/dir_access_jandroid.cpp8
-rw-r--r--platform/android/export/export_plugin.cpp89
-rw-r--r--platform/android/export/gradle_export_util.cpp19
-rw-r--r--platform/android/export/gradle_export_util.h4
-rw-r--r--platform/android/java/app/AndroidManifest.xml8
-rw-r--r--platform/android/java/app/build.gradle4
-rw-r--r--platform/android/java/app/config.gradle28
-rw-r--r--platform/android/os_android.cpp14
-rw-r--r--platform/iphone/export/export_plugin.cpp6
-rw-r--r--platform/javascript/export/export_plugin.cpp6
-rw-r--r--platform/javascript/js/libs/library_godot_input.js2
-rw-r--r--platform/linuxbsd/detect.py2
-rw-r--r--platform/linuxbsd/os_linuxbsd.cpp8
-rw-r--r--platform/osx/detect.py2
-rw-r--r--platform/osx/export/export_plugin.cpp8
-rw-r--r--platform/uwp/export/export_plugin.cpp8
-rw-r--r--platform/windows/detect.py2
-rw-r--r--platform/windows/display_server_windows.cpp2
-rw-r--r--platform/windows/export/export_plugin.cpp30
-rw-r--r--platform/windows/os_windows.cpp6
-rw-r--r--scene/2d/animated_sprite_2d.cpp23
-rw-r--r--scene/2d/animated_sprite_2d.h4
-rw-r--r--scene/2d/cpu_particles_2d.cpp27
-rw-r--r--scene/2d/cpu_particles_2d.h5
-rw-r--r--scene/3d/cpu_particles_3d.cpp29
-rw-r--r--scene/3d/cpu_particles_3d.h5
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp200
-rw-r--r--scene/3d/gpu_particles_collision_3d.h62
-rw-r--r--scene/3d/lightmap_gi.cpp2
-rw-r--r--scene/3d/occluder_instance_3d.cpp2
-rw-r--r--scene/3d/proximity_group_3d.cpp182
-rw-r--r--scene/3d/proximity_group_3d.h85
-rw-r--r--scene/3d/skeleton_3d.cpp2
-rw-r--r--scene/3d/sprite_3d.cpp4
-rw-r--r--scene/3d/vehicle_body_3d.cpp8
-rw-r--r--scene/3d/vehicle_body_3d.h2
-rw-r--r--scene/animation/animation_blend_tree.cpp2
-rw-r--r--scene/animation/animation_node_state_machine.cpp2
-rw-r--r--scene/animation/animation_player.cpp4
-rw-r--r--scene/animation/animation_tree.cpp5
-rw-r--r--scene/debugger/scene_debugger.cpp2
-rw-r--r--scene/gui/aspect_ratio_container.cpp22
-rw-r--r--scene/gui/aspect_ratio_container.h22
-rw-r--r--scene/gui/base_button.cpp2
-rw-r--r--scene/gui/box_container.cpp36
-rw-r--r--scene/gui/box_container.h16
-rw-r--r--scene/gui/button.cpp101
-rw-r--r--scene/gui/button.h21
-rw-r--r--scene/gui/center_container.cpp2
-rw-r--r--scene/gui/check_box.cpp2
-rw-r--r--scene/gui/check_button.cpp2
-rw-r--r--scene/gui/code_edit.cpp16
-rw-r--r--scene/gui/color_picker.cpp2
-rw-r--r--scene/gui/container.cpp8
-rw-r--r--scene/gui/control.cpp18
-rw-r--r--scene/gui/control.h4
-rw-r--r--scene/gui/dialogs.cpp4
-rw-r--r--scene/gui/file_dialog.cpp4
-rw-r--r--scene/gui/graph_edit.cpp2
-rw-r--r--scene/gui/graph_node.cpp6
-rw-r--r--scene/gui/grid_container.cpp4
-rw-r--r--scene/gui/item_list.cpp26
-rw-r--r--scene/gui/label.cpp83
-rw-r--r--scene/gui/label.h28
-rw-r--r--scene/gui/line_edit.cpp87
-rw-r--r--scene/gui/line_edit.h14
-rw-r--r--scene/gui/link_button.cpp8
-rw-r--r--scene/gui/margin_container.cpp2
-rw-r--r--scene/gui/menu_button.cpp2
-rw-r--r--scene/gui/nine_patch_rect.cpp4
-rw-r--r--scene/gui/option_button.cpp2
-rw-r--r--scene/gui/popup_menu.cpp114
-rw-r--r--scene/gui/rich_text_label.cpp145
-rw-r--r--scene/gui/rich_text_label.h24
-rw-r--r--scene/gui/scroll_container.cpp101
-rw-r--r--scene/gui/scroll_container.h32
-rw-r--r--scene/gui/slider.cpp2
-rw-r--r--scene/gui/spin_box.cpp24
-rw-r--r--scene/gui/spin_box.h4
-rw-r--r--scene/gui/split_container.cpp2
-rw-r--r--scene/gui/tab_bar.cpp50
-rw-r--r--scene/gui/tab_bar.h18
-rw-r--r--scene/gui/tab_container.cpp40
-rw-r--r--scene/gui/tab_container.h16
-rw-r--r--scene/gui/text_edit.cpp144
-rw-r--r--scene/gui/text_edit.h5
-rw-r--r--scene/gui/texture_button.cpp10
-rw-r--r--scene/gui/texture_progress_bar.cpp10
-rw-r--r--scene/gui/texture_rect.cpp6
-rw-r--r--scene/gui/tree.cpp53
-rw-r--r--scene/gui/tree.h13
-rw-r--r--scene/gui/video_stream_player.cpp (renamed from scene/gui/video_player.cpp)134
-rw-r--r--scene/gui/video_stream_player.h (renamed from scene/gui/video_player.h)16
-rw-r--r--scene/main/canvas_item.cpp19
-rw-r--r--scene/main/canvas_item.h4
-rw-r--r--scene/main/http_request.cpp4
-rw-r--r--scene/main/node.cpp8
-rw-r--r--scene/main/scene_tree.cpp8
-rw-r--r--scene/property_utils.cpp2
-rw-r--r--scene/register_scene_types.cpp35
-rw-r--r--scene/resources/animation.cpp5
-rw-r--r--scene/resources/font.cpp24
-rw-r--r--scene/resources/font.h8
-rw-r--r--scene/resources/importer_mesh.cpp10
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/mesh.cpp2
-rw-r--r--scene/resources/packed_scene.cpp8
-rw-r--r--scene/resources/particles_material.cpp34
-rw-r--r--scene/resources/particles_material.h5
-rw-r--r--scene/resources/resource_format_text.cpp28
-rw-r--r--scene/resources/syntax_highlighter.cpp4
-rw-r--r--scene/resources/text_file.cpp2
-rw-r--r--scene/resources/text_line.cpp54
-rw-r--r--scene/resources/text_line.h10
-rw-r--r--scene/resources/text_paragraph.cpp52
-rw-r--r--scene/resources/text_paragraph.h10
-rw-r--r--scene/resources/texture.cpp6
-rw-r--r--scene/resources/visual_shader.cpp28
-rw-r--r--scene/resources/visual_shader_nodes.cpp92
-rw-r--r--scene/resources/visual_shader_nodes.h2
-rw-r--r--scene/resources/visual_shader_sdf_nodes.cpp12
-rw-r--r--servers/audio/audio_rb_resampler.cpp2
-rw-r--r--servers/physics_2d/godot_space_2d.cpp24
-rw-r--r--servers/physics_3d/godot_space_3d.cpp19
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp10
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.cpp8
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl25
-rw-r--r--servers/rendering/rendering_device.cpp4
-rw-r--r--servers/rendering/rendering_device_binds.cpp16
-rw-r--r--servers/rendering/rendering_device_binds.h4
-rw-r--r--servers/rendering/shader_language.cpp311
-rw-r--r--servers/rendering/shader_language.h27
-rw-r--r--servers/rendering_server.cpp2
-rw-r--r--servers/text/text_server_extension.cpp4
-rw-r--r--servers/text/text_server_extension.h8
-rw-r--r--servers/text_server.cpp18
-rw-r--r--servers/text_server.h6
-rw-r--r--tests/core/io/test_file_access.h2
-rw-r--r--tests/core/math/test_math.cpp2
-rw-r--r--tests/core/string/test_string.h26
-rw-r--r--tests/core/templates/test_vector.h44
-rw-r--r--tests/core/variant/test_array.h31
-rw-r--r--tests/scene/test_code_edit.h2
-rw-r--r--tests/scene/test_gui.cpp2
-rw-r--r--tests/servers/test_shader_lang.cpp7
-rw-r--r--thirdparty/vhacd/0004-fix-uwp-arm-build.patch2
-rw-r--r--thirdparty/vhacd/inc/btScalar.h2
558 files changed, 124824 insertions, 114704 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml
index 44d0cb041f..92c2e3c516 100644
--- a/.github/workflows/linux_builds.yml
+++ b/.github/workflows/linux_builds.yml
@@ -29,15 +29,15 @@ jobs:
build-mono: true
artifact: true
- - name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)
- cache-name: linux-editor-sanitizers
+ - name: Editor with doubles and sanitizers (target=debug, tools=yes, float=64, tests=yes, use_asan=yes, use_ubsan=yes)
+ cache-name: linux-editor-double-sanitizers
target: debug
tools: true
tests: true
- sconsflags: use_asan=yes use_ubsan=yes
+ sconsflags: float=64 use_asan=yes use_ubsan=yes
proj-test: true
godot-cpp-test: true
- bin: "./bin/godot.linuxbsd.tools.64s"
+ bin: "./bin/godot.linuxbsd.double.tools.64.san"
build-mono: false
# Skip 2GiB artifact speeding up action.
artifact: false
diff --git a/SConstruct b/SConstruct
index 1922e904d0..9dcc6c554f 100644
--- a/SConstruct
+++ b/SConstruct
@@ -127,7 +127,7 @@ opts.Add(BoolVariable("production", "Set defaults to build Godot for use in prod
opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
# Components
-opts.Add(BoolVariable("deprecated", "Enable deprecated features", True))
+opts.Add(BoolVariable("deprecated", "Enable compatibility code for deprecated and removed features", True))
opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
opts.Add(BoolVariable("vulkan", "Enable the vulkan video driver", True))
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 0e15edc29f..c85b0866cb 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -184,7 +184,7 @@ String ProjectSettings::localize_path(const String &p_path) const {
String parent = path.substr(0, sep);
String plocal = localize_path(parent);
- if (plocal == "") {
+ if (plocal.is_empty()) {
return "";
}
// Only strip the starting '/' from 'path' if its parent ('plocal') ends with '/'
@@ -228,13 +228,13 @@ bool ProjectSettings::get_ignore_value_in_docs(const String &p_name) const {
String ProjectSettings::globalize_path(const String &p_path) const {
if (p_path.begins_with("res://")) {
- if (resource_path != "") {
+ if (!resource_path.is_empty()) {
return p_path.replace("res:/", resource_path);
}
return p_path.replace("res://", "");
} else if (p_path.begins_with("user://")) {
String data_dir = OS::get_singleton()->get_user_data_dir();
- if (data_dir != "") {
+ if (!data_dir.is_empty()) {
return p_path.replace("user:/", data_dir);
}
return p_path.replace("user://", "");
@@ -456,7 +456,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
// Attempt with a user-defined main pack first
- if (p_main_pack != "") {
+ if (!p_main_pack.is_empty()) {
bool ok = _load_resource_pack(p_main_pack);
ERR_FAIL_COND_V_MSG(!ok, ERR_CANT_OPEN, "Cannot open resource pack '" + p_main_pack + "'.");
@@ -471,7 +471,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
String exec_path = OS::get_singleton()->get_executable_path();
- if (exec_path != "") {
+ if (!exec_path.is_empty()) {
// We do several tests sequentially until one succeeds to find a PCK,
// and if so, we attempt loading it at the end.
@@ -523,11 +523,11 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
// Try to use the filesystem for files, according to OS.
// (Only Android -when reading from pck- and iOS use this.)
- if (OS::get_singleton()->get_resource_dir() != "") {
+ if (!OS::get_singleton()->get_resource_dir().is_empty()) {
// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
// If the OS would rather use a specific location, then it will not be empty.
resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
- if (resource_path != "" && resource_path[resource_path.length() - 1] == '/') {
+ if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') {
resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
}
@@ -591,7 +591,7 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
Error err = _setup(p_path, p_main_pack, p_upwards, p_ignore_override);
if (err == OK) {
String custom_settings = GLOBAL_DEF("application/config/project_settings_override", "");
- if (custom_settings != "") {
+ if (!custom_settings.is_empty()) {
_load_settings_text(custom_settings);
}
}
@@ -699,21 +699,21 @@ Error ProjectSettings::_load_settings_text(const String &p_path) {
return err;
}
- if (assign != String()) {
- if (section == String() && assign == "config_version") {
+ if (!assign.is_empty()) {
+ if (section.is_empty() && assign == "config_version") {
config_version = value;
if (config_version > CONFIG_VERSION) {
memdelete(f);
ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
}
} else {
- if (section == String()) {
+ if (section.is_empty()) {
set(assign, value);
} else {
set(section + "/" + assign, value);
}
}
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
section = next_tag.name;
}
}
@@ -797,7 +797,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
count += E.value.size();
}
- if (p_custom_features != String()) {
+ if (!p_custom_features.is_empty()) {
file->store_32(count + 1);
//store how many properties are saved, add one for custom featuers, which must always go first
String key = CoreStringNames::get_singleton()->_custom_features;
@@ -827,7 +827,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
for (String &key : E->get()) {
- if (E->key() != "") {
+ if (!E->key().is_empty()) {
key = E->key() + "/" + key;
}
Variant value;
@@ -881,7 +881,7 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin
file->store_line("");
file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n");
- if (p_custom_features != String()) {
+ if (!p_custom_features.is_empty()) {
file->store_string("custom_features=\"" + p_custom_features + "\"\n");
}
file->store_string("\n");
@@ -891,12 +891,12 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin
file->store_string("\n");
}
- if (E->key() != "") {
+ if (!E->key().is_empty()) {
file->store_string("[" + E->key() + "]\n\n");
}
for (const String &F : E->get()) {
String key = F;
- if (E->key() != "") {
+ if (!E->key().is_empty()) {
key = E->key() + "/" + key;
}
Variant value;
@@ -924,7 +924,7 @@ Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other par
}
Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
- ERR_FAIL_COND_V_MSG(p_path == "", ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");
+ ERR_FAIL_COND_V_MSG(p_path.is_empty(), ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");
PackedStringArray project_features = has_setting("application/config/features") ? (PackedStringArray)get_setting("application/config/features") : PackedStringArray();
// If there is no feature list currently present, force one to generate.
@@ -933,7 +933,7 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
}
// Check the rendering API.
const String rendering_api = has_setting("rendering/quality/driver/driver_name") ? (String)get_setting("rendering/quality/driver/driver_name") : String();
- if (rendering_api != "") {
+ if (!rendering_api.is_empty()) {
// Add the rendering API as a project feature if it doesn't already exist.
if (!project_features.has(rendering_api)) {
project_features.append(rendering_api);
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index e71c7648e8..fe026ed38f 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -1470,12 +1470,8 @@ bool Directory::is_open() const {
return d && dir_open;
}
-Error Directory::list_dir_begin(bool p_show_navigational, bool p_show_hidden) {
+Error Directory::list_dir_begin() {
ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use.");
-
- _list_skip_navigational = !p_show_navigational;
- _list_skip_hidden = !p_show_hidden;
-
return d->list_dir_begin();
}
@@ -1483,7 +1479,7 @@ String Directory::get_next() {
ERR_FAIL_COND_V_MSG(!is_open(), "", "Directory must be opened before use.");
String next = d->get_next();
- while (next != "" && ((_list_skip_navigational && (next == "." || next == "..")) || (_list_skip_hidden && d->current_is_hidden()))) {
+ while (!next.is_empty() && ((!include_navigational && (next == "." || next == "..")) || (!include_hidden && d->current_is_hidden()))) {
next = d->get_next();
}
return next;
@@ -1499,6 +1495,47 @@ void Directory::list_dir_end() {
d->list_dir_end();
}
+PackedStringArray Directory::get_files() {
+ return _get_contents(false);
+}
+
+PackedStringArray Directory::get_directories() {
+ return _get_contents(true);
+}
+
+PackedStringArray Directory::_get_contents(bool p_directories) {
+ PackedStringArray ret;
+ ERR_FAIL_COND_V_MSG(!is_open(), ret, "Directory must be opened before use.");
+
+ list_dir_begin();
+ String s = get_next();
+ while (!s.is_empty()) {
+ if (current_is_dir() == p_directories) {
+ ret.append(s);
+ }
+ s = get_next();
+ }
+
+ ret.sort();
+ return ret;
+}
+
+void Directory::set_include_navigational(bool p_enable) {
+ include_navigational = p_enable;
+}
+
+bool Directory::get_include_navigational() const {
+ return include_navigational;
+}
+
+void Directory::set_include_hidden(bool p_enable) {
+ include_hidden = p_enable;
+}
+
+bool Directory::get_include_hidden() const {
+ return include_hidden;
+}
+
int Directory::get_drive_count() {
ERR_FAIL_COND_V_MSG(!is_open(), 0, "Directory must be opened before use.");
return d->get_drive_count();
@@ -1614,10 +1651,12 @@ Error Directory::remove(String p_name) {
void Directory::_bind_methods() {
ClassDB::bind_method(D_METHOD("open", "path"), &Directory::open);
- ClassDB::bind_method(D_METHOD("list_dir_begin", "show_navigational", "show_hidden"), &Directory::list_dir_begin, DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("list_dir_begin"), &Directory::list_dir_begin, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_next"), &Directory::get_next);
ClassDB::bind_method(D_METHOD("current_is_dir"), &Directory::current_is_dir);
ClassDB::bind_method(D_METHOD("list_dir_end"), &Directory::list_dir_end);
+ ClassDB::bind_method(D_METHOD("get_files"), &Directory::get_files);
+ ClassDB::bind_method(D_METHOD("get_directories"), &Directory::get_directories);
ClassDB::bind_method(D_METHOD("get_drive_count"), &Directory::get_drive_count);
ClassDB::bind_method(D_METHOD("get_drive", "idx"), &Directory::get_drive);
ClassDB::bind_method(D_METHOD("get_current_drive"), &Directory::get_current_drive);
@@ -1632,6 +1671,14 @@ void Directory::_bind_methods() {
ClassDB::bind_method(D_METHOD("copy", "from", "to"), &Directory::copy);
ClassDB::bind_method(D_METHOD("rename", "from", "to"), &Directory::rename);
ClassDB::bind_method(D_METHOD("remove", "path"), &Directory::remove);
+
+ ClassDB::bind_method(D_METHOD("set_include_navigational"), &Directory::set_include_navigational);
+ ClassDB::bind_method(D_METHOD("get_include_navigational"), &Directory::get_include_navigational);
+ ClassDB::bind_method(D_METHOD("set_include_hidden"), &Directory::set_include_hidden);
+ ClassDB::bind_method(D_METHOD("get_include_hidden"), &Directory::get_include_hidden);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "include_navigational"), "set_include_navigational", "get_include_navigational");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "include_hidden"), "set_include_hidden", "get_include_hidden");
}
Directory::Directory() {
@@ -1665,7 +1712,7 @@ String Marshalls::variant_to_base64(const Variant &p_var, bool p_full_objects) {
ERR_FAIL_COND_V_MSG(err != OK, "", "Error when trying to encode Variant.");
String ret = CryptoCore::b64_encode_str(&w[0], len);
- ERR_FAIL_COND_V(ret == "", ret);
+ ERR_FAIL_COND_V(ret.is_empty(), ret);
return ret;
}
@@ -1690,7 +1737,7 @@ Variant Marshalls::base64_to_variant(const String &p_str, bool p_allow_objects)
String Marshalls::raw_to_base64(const Vector<uint8_t> &p_arr) {
String ret = CryptoCore::b64_encode_str(p_arr.ptr(), p_arr.size());
- ERR_FAIL_COND_V(ret == "", ret);
+ ERR_FAIL_COND_V(ret.is_empty(), ret);
return ret;
}
@@ -1714,7 +1761,7 @@ Vector<uint8_t> Marshalls::base64_to_raw(const String &p_str) {
String Marshalls::utf8_to_base64(const String &p_str) {
CharString cstr = p_str.utf8();
String ret = CryptoCore::b64_encode_str((unsigned char *)cstr.get_data(), cstr.length());
- ERR_FAIL_COND_V(ret == "", ret);
+ ERR_FAIL_COND_V(ret.is_empty(), ret);
return ret;
}
diff --git a/core/core_bind.h b/core/core_bind.h
index 920f2b539b..6da4403880 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -444,7 +444,10 @@ public:
class Directory : public RefCounted {
GDCLASS(Directory, RefCounted);
DirAccess *d;
+
bool dir_open = false;
+ bool include_navigational = false;
+ bool include_hidden = false;
protected:
static void _bind_methods();
@@ -454,12 +457,20 @@ public:
bool is_open() const;
- Error list_dir_begin(bool p_show_navigational = false, bool p_show_hidden = false); // This starts dir listing.
+ Error list_dir_begin();
String get_next();
bool current_is_dir() const;
-
void list_dir_end();
+ PackedStringArray get_files();
+ PackedStringArray get_directories();
+ PackedStringArray _get_contents(bool p_directories);
+
+ void set_include_navigational(bool p_enable);
+ bool get_include_navigational() const;
+ void set_include_hidden(bool p_enable);
+ bool get_include_hidden() const;
+
int get_drive_count();
String get_drive(int p_drive);
int get_current_drive();
@@ -481,10 +492,6 @@ public:
Directory();
virtual ~Directory();
-
-private:
- bool _list_skip_navigational = false;
- bool _list_skip_hidden = false;
};
class Marshalls : public Object {
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index dd1754f010..51fcfd5305 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -142,27 +142,28 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(CLOCKWISE);
BIND_CORE_ENUM_CONSTANT(COUNTERCLOCKWISE);
- BIND_CORE_ENUM_CONSTANT(HALIGN_LEFT);
- BIND_CORE_ENUM_CONSTANT(HALIGN_CENTER);
- BIND_CORE_ENUM_CONSTANT(HALIGN_RIGHT);
- BIND_CORE_ENUM_CONSTANT(HALIGN_FILL);
-
- BIND_CORE_ENUM_CONSTANT(VALIGN_TOP);
- BIND_CORE_ENUM_CONSTANT(VALIGN_CENTER);
- BIND_CORE_ENUM_CONSTANT(VALIGN_BOTTOM);
-
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TOP_TO);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_CENTER_TO);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_BOTTOM_TO);
-
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TO_TOP);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TO_CENTER);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TO_BASELINE);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TO_BOTTOM);
-
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TOP);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_CENTER);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_BOTTOM);
+ BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_LEFT);
+ BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_CENTER);
+ BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_RIGHT);
+ BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_FILL);
+
+ BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_TOP);
+ BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_CENTER);
+ BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_BOTTOM);
+ BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_FILL);
+
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TOP_TO);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_CENTER_TO);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BOTTOM_TO);
+
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_TOP);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_CENTER);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_BASELINE);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_BOTTOM);
+
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TOP);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_CENTER);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BOTTOM);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPECIAL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ESCAPE);
diff --git a/core/debugger/local_debugger.cpp b/core/debugger/local_debugger.cpp
index 60aa3e6be7..7b397e88a3 100644
--- a/core/debugger/local_debugger.cpp
+++ b/core/debugger/local_debugger.cpp
@@ -139,7 +139,7 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
// Cache options
String variable_prefix = options["variable_prefix"];
- if (line == "") {
+ if (line.is_empty()) {
print_line("\nDebugger Break, Reason: '" + script_lang->debug_get_error() + "'");
print_line("*Frame " + itos(current_frame) + " - " + script_lang->debug_get_stack_level_source(current_frame) + ":" + itos(script_lang->debug_get_stack_level_line(current_frame)) + " in function '" + script_lang->debug_get_stack_level_function(current_frame) + "'");
print_line("Enter \"help\" for assistance.");
diff --git a/core/doc_data.cpp b/core/doc_data.cpp
index 4b284a30aa..7334db5cb0 100644
--- a/core/doc_data.cpp
+++ b/core/doc_data.cpp
@@ -33,7 +33,7 @@
void DocData::return_doc_from_retinfo(DocData::MethodDoc &p_method, const PropertyInfo &p_retinfo) {
if (p_retinfo.type == Variant::INT && p_retinfo.hint == PROPERTY_HINT_INT_IS_POINTER) {
p_method.return_type = p_retinfo.hint_string;
- if (p_method.return_type == "") {
+ if (p_method.return_type.is_empty()) {
p_method.return_type = "void*";
} else {
p_method.return_type += "*";
@@ -64,7 +64,7 @@ void DocData::argument_doc_from_arginfo(DocData::ArgumentDoc &p_argument, const
if (p_arginfo.type == Variant::INT && p_arginfo.hint == PROPERTY_HINT_INT_IS_POINTER) {
p_argument.type = p_arginfo.hint_string;
- if (p_argument.type == "") {
+ if (p_argument.type.is_empty()) {
p_argument.type = "void*";
} else {
p_argument.type += "*";
diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp
index 03b2426370..fc74293d0d 100644
--- a/core/extension/extension_api_dump.cpp
+++ b/core/extension/extension_api_dump.cpp
@@ -40,7 +40,7 @@
static String get_type_name(const PropertyInfo &p_info) {
if (p_info.type == Variant::INT && (p_info.hint == PROPERTY_HINT_INT_IS_POINTER)) {
- if (p_info.hint_string == "") {
+ if (p_info.hint_string.is_empty()) {
return "void*";
} else {
return p_info.hint_string + "*";
@@ -340,7 +340,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
int value = CoreConstants::get_global_constant_value(i);
String enum_name = CoreConstants::get_global_constant_enum(i);
String name = CoreConstants::get_global_constant_name(i);
- if (enum_name != String()) {
+ if (!enum_name.is_empty()) {
enum_list[enum_name].push_back(Pair<String, int>(name, value));
} else {
Dictionary d;
diff --git a/core/extension/native_extension.cpp b/core/extension/native_extension.cpp
index ae7620fec4..cfd3ac8099 100644
--- a/core/extension/native_extension.cpp
+++ b/core/extension/native_extension.cpp
@@ -397,7 +397,7 @@ RES NativeExtensionResourceLoader::load(const String &p_path, const String &p_or
}
}
- if (library_path == String()) {
+ if (library_path.is_empty()) {
if (r_error) {
*r_error = ERR_FILE_NOT_FOUND;
}
diff --git a/core/extension/native_extension_manager.cpp b/core/extension/native_extension_manager.cpp
index c8755250d5..043843ea31 100644
--- a/core/extension/native_extension_manager.cpp
+++ b/core/extension/native_extension_manager.cpp
@@ -115,7 +115,7 @@ void NativeExtensionManager::load_extensions() {
FileAccessRef f = FileAccess::open(NativeExtension::get_extension_list_config_file(), FileAccess::READ);
while (f && !f->eof_reached()) {
String s = f->get_line().strip_edges();
- if (s != String()) {
+ if (!s.is_empty()) {
LoadStatus err = load_extension(s);
ERR_CONTINUE_MSG(err == LOAD_STATUS_FAILED, "Error loading extension: " + s);
}
diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt
index 0da8f8dfdb..75b89918d6 100644
--- a/core/input/gamecontrollerdb.txt
+++ b/core/input/gamecontrollerdb.txt
@@ -3,16 +3,20 @@
# Windows
03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
-03000000d0160000600a000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
03000000d0160000040d000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
03000000d0160000050d000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
03000000d0160000060d000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
03000000d0160000070d000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
+03000000d0160000600a000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
03000000c82d00000951000000000000,8BitDo Dogbone Modkit,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,
+03000000008000000210000000000000,8BitDo F30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+030000003512000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000c82d00001028000000000000,8BitDo F30 Arcade Joystick,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,back:b10,guide:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000151000000000000,8BitDo M30 ModKit,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
@@ -23,10 +27,12 @@
03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000290000000000000,8Bitdo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,
+03000000c82d00003038000000000000,8Bitdo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,
03000000c82d000012ab000000000000,8BitDo NES30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00002038000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00002038000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000751000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000360000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00002867000000000000,8BitDo S30 Modkit,a:b0,b:b1,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
@@ -42,9 +48,9 @@
03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000351000000000000,8BitDo SN30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000021000000000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00000021000000000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000121000000000000,8BitDo SN30 Pro for Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
@@ -58,12 +64,12 @@
03000000fa190000f0ff000000000000,Acteck AGJ 3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000006d0400000bc2000000000000,Action Pad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:a5~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:a2~,start:b8,x:b3,y:b4,platform:Windows,
03000000d1180000402c000000000000,ADT1,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a3,rightx:a2,righty:a5,x:b3,y:b4,platform:Windows,
-030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00001301000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000006f0e00003901000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e00001302000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000ab1200000103000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e00001304000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00003901000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ab1200000103000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000ad1b000000f9000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -72,8 +78,6 @@
030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c00000288000000000000,Nyko Air Flo Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
-03000000d62000001d57000000000000,Nyko Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,
03000000830500000160000000000000,Arcade,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b4,platform:Windows,
@@ -89,6 +93,7 @@
030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000ad1b000001f9000000000000,BB 070,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000bc2000005250000000000000,Beitong G3,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a3,righty:a4,start:b15,x:b3,y:b4,platform:Windows,
030000000d0500000208000000000000,Belkin Nostromo N40,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
@@ -105,22 +110,17 @@
030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
03000000380700008232000000000000,Brawlpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000200e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,
030000006d04000042c2000000000000,ChillStream,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000b0400003365000000000000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
-030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e040000a102000000000000,Xbox 360 Wireless Receiver,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e040000ff02000000000000,Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e040000ea02000000000000,Wireless Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000004c050000c505000000000000,CronusMax Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000d8140000cefa000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000d814000007cd000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700006352000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000d8140000cefa000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,
030000003807000002cb000000000000,Cyborg,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
@@ -152,19 +152,13 @@
030000006e0500001020000000000000,Elecom U4113S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
030000006e0500000720000000000000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000430b00000300000000000000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000242f000000b7000000000000,ESM 9110,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
03000000101c0000181c000000000000,Essential,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b4,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
-03000000008000000210000000000000,8BitDo F30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
-03000000c82d00001028000000000000,8BitDo F30 Arcade Joystick,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
-030000003512000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000790000003018000000000000,F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000242f00003900000000000000,F300 Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000006d0400001dc2000000000000,Logitech F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000006d0400001ec2000000000000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e00008401000000000000,Faceoff Deluxe Audio Wired Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000021000000090000000000000,FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
@@ -176,13 +170,13 @@
030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700002847000000000000,FightPad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000ad1b000028f0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000ad1b00002ef0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000380700002847000000000000,FightPad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000ad1b000038f0000000000000,Fightpad TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700001847000000000000,FightStick,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
03000000380700008031000000000000,FightStick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008731000000000000,FightStick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700001847000000000000,FightStick,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
030000003807000038b7000000000000,FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,
03000000f806000001a3000000000000,Firestorm,a:b9,b:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b10,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b12,x:b8,y:b4,platform:Windows,
@@ -195,8 +189,8 @@
03000000ac0500002d02000000000000,G2U,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
-03000000430b00000500000000000000,GameCube,a:b0,b:b2,dpdown:b10,dpleft:b8,dpright:b9,dpup:b11,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a3,rightx:a5,righty:a2,start:b7,x:b1,y:b3,platform:Windows,
03000000341a000005f7000000000000,GameCube,a:b2,b:b3,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b1,y:b0,platform:Windows,
+03000000430b00000500000000000000,GameCube,a:b0,b:b2,dpdown:b10,dpleft:b8,dpright:b9,dpup:b11,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a3,rightx:a5,righty:a2,start:b7,x:b1,y:b3,platform:Windows,
03000000790000004718000000000000,GameCube,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,
03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
@@ -236,11 +230,6 @@
030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000001008000001e1000000000000,Havit HV G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,
030000000d0f00000c00000000000000,HEXT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000000d0f00000d00000000000000,Hori Fighting Stick EX2,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
-030000000d0f00003701000000000000,Hori Fighting Stick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Windows,
-030000000d0f00002100000000000000,Hori Fighting Stick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00001000000000000000,Hori Fighting Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000f0d00000010000000000000,Hori Fighting Stick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000d81400000862000000000000,HitBox Edition Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
03000000632500002605000000000000,HJD X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
030000000d0f00000a00000000000000,Hori DOA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
@@ -250,9 +239,14 @@
030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00005100000000000000,Hori Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00001000000000000000,Hori Fighting Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000f0d00000010000000000000,Hori Fighting Stick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00003200000000000000,Hori Fighting Stick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000c000000000000000,Hori Fighting Stick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f00000d00000000000000,Hori Fighting Stick EX2,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000000d0f00003701000000000000,Hori Fighting Stick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Windows,
030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00002100000000000000,Hori Fighting Stick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000a000000000000000,Hori Grip TAC4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b13,x:b0,y:b3,platform:Windows,
030000000d0f00000101000000000000,Hori Mini Hatsune Miku FT,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -260,33 +254,41 @@
030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00003801000000000000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Windows,
030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00001100000000000000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00002600000000000000,Hori Real Arcade Pro 3P,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00004b00000000000000,Hori Real Arcade Pro 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00008a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00008b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006f00000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00007000000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00003d00000000000000,Hori Real Arcade Pro N3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b4,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b6,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000ae00000000000000,Hori Real Arcade Pro N4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f00008c00000000000000,Hori Real Arcade Pro P4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f0000aa00000000000000,Hori Real Arcade Pro S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000d800000000000000,Hori Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
+030000000d0f00002200000000000000,Hori Real Arcade Pro V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005b00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005c00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000af00000000000000,Hori Real Arcade Pro VHS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00001b00000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b07,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b08,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows,
030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000c900000000000000,Hori Taiko Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00002301000000000000,Hori Wired PS4 Controller Light,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006400000000000000,Horipad 3TP,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00001300000000000000,Horipad 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006e00000000000000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006600000000000000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00004200000000000000,Horipad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000ad1b000001f5000000000000,Horipad EXT2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005b1c00002400000000000000,Horipad Mini,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,
030000000d0f0000ee00000000000000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000ad1b000001f5000000000000,Horipad EXT2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000000d0f00002600000000000000,Hori Real Arcade Pro 3P,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00004b00000000000000,Hori Real Arcade Pro 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00003d00000000000000,Hori Real Arcade Pro N3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b4,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b6,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f0000ae00000000000000,Hori Real Arcade Pro N4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000000d0f0000d800000000000000,Hori Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
-030000000d0f0000aa00000000000000,Hori Real Arcade Pro S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f0000af00000000000000,Hori Real Arcade Pro VHS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00001b00000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b07,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b08,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows,
-03000000250900000017000000000000,Joypad to USB Adapter,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
-030000000d0f00008c00000000000000,Hori Real Arcade Pro P4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000000d0f00006f00000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,
03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
@@ -302,6 +304,7 @@
030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,
030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
03000000bd12000003c0000000000000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000250900000017000000000000,Joypad to USB Adapter,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
03000000ff1100004033000000000000,JPD FFB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a2,start:b15,x:b3,y:b0,platform:Windows,
03000000242f00002d00000000000000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000242f00008a00000000000000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
@@ -309,20 +312,26 @@
03000000828200000180000000000000,Keio,a:b4,b:b5,back:b8,leftshoulder:b2,lefttrigger:b3,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b1,platform:Windows,
03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000bd12000001e0000000000000,Leadership,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-030000008f0e00001300000000000000,Logic3,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000006f0e00000103000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e00000104000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000008f0e00001300000000000000,Logic3,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,
030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d0400001dc2000000000000,Logitech F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006d0400001ec2000000000000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000009c2000000000000,Logitech WingMan,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
03000000380700005645000000000000,Lynx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000222200006000000000000000,Macally,a:b1,b:b2,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700003888000000000000,Mad Catz Arcade Fightstick TE S Plus PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008532000000000000,Mad Catz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700006352000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000380700006652000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000380700005032000000000000,Mad Catz FightPad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700005082000000000000,Mad Catz FightPad PRO PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
@@ -331,12 +340,10 @@
03000000380700008134000000000000,Mad Catz FightStick TE2 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008184000000000000,Mad Catz FightStick TE2 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000380700006252000000000000,Mad Catz Micro CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008532000000000000,Mad Catz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700003888000000000000,Mad Catz Arcade Fightstick TE S Plus PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700001888000000000000,Mad Catz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000380700008081000000000000,Mad Catz SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,
@@ -353,8 +360,8 @@
03000000c0160000990a000000000000,Mega Drive,a:b0,b:b1,leftx:a0,lefty:a1,righttrigger:b2,start:b3,platform:Windows,
030000005e0400000300000000000000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
030000005e0400000700000000000000,Microsoft SideWinder,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
-030000005e0400002700000000000000,Microsoft SideWinder,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,x:b2,y:b3,platform:Windows,
030000005e0400000e00000000000000,Microsoft SideWinder Freestyle Pro,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b8,x:b3,y:b4,platform:Windows,
+030000005e0400002700000000000000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Windows,
03000000280d00000202000000000000,Miller Lite Cantroller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b5,x:b2,y:b3,platform:Windows,
030000005b1c00002500000000000000,Mini,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,
03000000ad1b000023f0000000000000,MLG,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a6,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
@@ -369,7 +376,7 @@
03000000c62400001b89000000000000,Moga XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000f70600000100000000000000,N64 Controller,a:b1,b:b2,back:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b0,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b8,x:b4,y:b5,platform:Windows,
+03000000f70600000100000000000000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Windows,
030000006b140000010c000000000000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000006b140000100d000000000000,Nacon Revolution Infinity PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -377,21 +384,25 @@
03000000bd12000001c0000000000000,Nebular,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000eb0300000000000000000000,NeGcon USB Adapter,a:a2,b:b13,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,lefttrigger:a4,leftx:a1,righttrigger:b11,start:b3,x:a3,y:b12,platform:Windows,
0300000038070000efbe000000000000,NEO SE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000921200004b46000000000000,NES 2 port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,
03000000000f00000100000000000000,NES Controller,a:b1,b:b0,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
03000000571d00002100000000000000,NES Controller,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
03000000921200004346000000000000,NES Controller,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
-03000000921200004b46000000000000,NES 2 port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,
03000000790000004518000000000000,NEXILUX GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows,
03000000050b00000045000000000000,Nexus,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Windows,
03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+030000007e0500001920000000000000,Nintendo Switch N64 Controller,+rightx:b8,+righty:b2,-rightx:b3,-righty:b7,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b10,start:b9,platform:Windows,
+030000007e0500001720000000000000,Nintendo Switch Online Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,
03000000d620000013a7000000000000,NSW wired controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000550900001472000000000000,NVIDIA Controller v01.04,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,
03000000550900001072000000000000,NVIDIA Shield,a:b9,b:b8,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b3,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b2,righttrigger:a4,rightx:a2,righty:a5,start:b0,x:b7,y:b6,platform:Windows,
030000005509000000b4000000000000,NVIDIA Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000120c00000288000000000000,Nyko Air Flo Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
030000004b120000014d000000000000,Nyko Airflo,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,
+03000000d62000001d57000000000000,Nyko Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,
030000000d0f00000401000000000000,Onyx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000008916000001fd000000000000,Onza CE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a3,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
@@ -421,50 +432,48 @@
03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-03000000250900000088000000000000,PS2 Controllera:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000250900006888000000000000,PS2 Controllera:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b6,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,x:b3,y:b2,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b6,righttrigger:b7,platform:Windows,
-03000000430b00000300000000000000,EMS Production PS2 Adapter,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:b12,dpdown:b14,dpleft:b15,dpright:b13,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Windows,
+03000000250900000088000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000250900006888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b6,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000120a00000100000000000000,PS3 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000120c00001307000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c00001cf1000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000f90e000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000250900000118000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000250900000218000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,
+030000004f1f00000800000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
-030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000120a00000100000000000000,PS3 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000888800000804000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,leftshoulder:b10,leftstick:b1,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
030000008f0e00000300000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
-030000004f1f00000800000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000ba2200002010000000000000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Windows,
-03000000120c00001cf1000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000888800000804000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,leftshoulder:b10,leftstick:b1,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
-03000000120c00001307000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000250900000118000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000250900000218000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000120c0000f90e000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000100000008200000000000000,PS360 v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c00000807000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000111e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000121e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000130e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000150e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000180e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000181e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000191e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000a957000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000aa57000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000160e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000001a1e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000f10e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000f21c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000f31c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000f41c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000f51c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000f10e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000130e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000150e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000f70e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000180e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000111e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000121e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000181e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000191e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000160e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000001a1e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000ff000000cb01000000000000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
03000000830500005020000000000000,PSX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Windows,
@@ -473,9 +482,9 @@
03000000300f00000011000000000000,Qanba Arcade Stick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,
03000000300f00001611000000000000,Qanba Arcade Stick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
03000000222c00000020000000000000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000300f00001211000000000000,Qanba Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000300f00001210000000000000,Qanba Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
03000000341a00000104000000000000,Qanba Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,
-03000000300f00001211000000000000,Qanba Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000222c00000223000000000000,Qanba Obsidian Arcade Stick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000222c00000023000000000000,Qanba Obsidian Arcade Stick PS4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000008a2400006682000000000000,R1 Mobile Controller,a:b3,b:b1,back:b7,leftx:a0,lefty:a1,start:b6,x:b4,y:b0,platform:Windows,
@@ -507,19 +516,8 @@
03000000321500000910000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000000d0f00001100000000000000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00006a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00006b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00007000000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00002200000000000000,Hori Real Arcade Pro V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00005b00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00005c00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000830500006020000000000000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
-03000000c82d00000290000000000000,Retrobit 64,a:b3,b:b9,back:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b0,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,start:b11,x:b4,y:b8,platform:Windows,
-03000000c82d00003038000000000000,Retrobit 64,a:b3,b:b9,back:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b0,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,start:b11,x:b4,y:b8,platform:Windows,
+03000000830500006020000000000000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
03000000bd12000013d0000000000000,Retrolink USB Sega Saturn Classic,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,
03000000bd12000015d0000000000000,Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
@@ -528,17 +526,17 @@
030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000006b140000020d000000000000,Revolution Pro Controller 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000006f0e00004601000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e00001f01000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e00004601000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c6240000fefa000000000000,Rock Candy Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000c6240000fefa000000000000,Rock Candy Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Windows,
030000004f04000001d0000000000000,Rumble Force,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
-030000004f04000009d0000000000000,Run N Drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000003d0000000000000,Run N Drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000c6240000045d000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000004f04000009d0000000000000,Run N Drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000008916000000fe000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c6240000045d000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
@@ -551,36 +549,34 @@
03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
03000000a30600000901000000000000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b5,rightx:a3,righty:a2,x:b0,y:b1,platform:Windows,
03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
-03000000a30600000b04000000000000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
03000000e804000000a0000000000000,Samsung EIGP20,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c01100000252000000000000,Sanwa Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
-03000000bd12000003c0000000000000,Sanwa JYP70UR,a:b1,b:b0,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b4,x:b3,y:b2,platform:Windows,
03000000c01100004350000000000000,Sanwa Micro Grip P3,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,x:b3,y:b2,platform:Windows,
-03000000c01100004150000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
03000000411200004550000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a1,righty:a2,start:b9,x:b1,y:b3,platform:Windows,
+03000000c01100004150000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
03000000c01100004450000000000000,Sanwa Online Grip,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b14,x:b3,y:b4,platform:Windows,
03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
03000000830500006120000000000000,Sanwa Smart Grip II,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,x:b1,y:b3,platform:Windows,
03000000c01100000051000000000000,Satechi Bluetooth Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
-03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
-03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
-0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows,
-0300000000050000289b000000000000,Sega Saturn Adapter 2,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000028b3000000000000,Score A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,
03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
+0300000000050000289b000000000000,Sega Saturn Adapter 2,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
+0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows,
+03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
030000003b07000004a1000000000000,SFX,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Windows,
03000000120c00001c1e000000000000,SnakeByte GamePad 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000571d00002000000000000000,SNES Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
-030000008b2800000300000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
-03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
0300000003040000c197000000000000,SNES Controller,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
+03000000571d00002000000000000000,SNES Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
0300000081170000960a000000000000,SNES Controller,a:b4,b:b0,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b5,y:b1,platform:Windows,
03000000811700009d0a000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
+030000008b2800000300000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
+03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
03000000341a00000208000000000000,Speedlink 6555,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
03000000341a00000908000000000000,Speedlink 6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000008f0e00000800000000000000,Speedlink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
@@ -602,12 +598,13 @@
03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000f600000000000000,Switch Hori Pad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000457500002211000000000000,Szmy Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000004f04000007d0000000000000,TMini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000004f0400000ab1000000000000,T16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,
030000000d0f00007b00000000000000,TAC GEAR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000d814000001a0000000000000,TE Kitty,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b2,platform:Windows,
+03000000c61100001000000000000000,Tencent Xianyou Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
03000000790000002601000000000000,TGZ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3 in 1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
@@ -616,6 +613,7 @@
030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+030000004f04000007d0000000000000,TMini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000c01100000055000000000000,Tronsmart,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
@@ -624,17 +622,17 @@
03000000411200000450000000000000,Twin Shock,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Windows,
03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+030000000b0400003065000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
03000000242f00006e00000000000000,USB Game Controller,a:b1,b:b4,back:b10,leftshoulder:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b3,platform:Windows,
-03000000b50700001503000000000000,USB Game Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
-03000000b404000081c6000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
-03000000666600000188000000000000,USB Game Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000666600000288000000000000,USB Game Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000300f00000701000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-03000000bd12000012d0000000000000,USB Game Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
-030000000b0400003065000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
03000000341a00002308000000000000,USB Game Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000666600000188000000000000,USB Game Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000666600000288000000000000,USB Game Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
030000006b1400000203000000000000,USB Game Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000790000000a00000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+03000000b404000081c6000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
+03000000b50700001503000000000000,USB Game Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000bd12000012d0000000000000,USB Game Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
03000000f0250000c183000000000000,USB Game Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000ff1100004133000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000632500002305000000000000,USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
@@ -646,45 +644,49 @@
03000000120c0000ab57000000000000,Warrior Joypad JS083,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000007e0500003003000000000000,WiiU Pro,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b6,leftstick:b11,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b12,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
0300000032150000030a000000000000,Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000ff02000000000000,Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000ea02000000000000,Wireless Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
0300000032150000140a000000000000,Wolverine,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000ad1b000016f0000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e0400009102000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000ad1b00008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000c62400000053000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000380700002644000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a5,start:b8,x:b2,y:b3,platform:Windows,
-03000000380700002045000000000000,Xbox 360 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000005e0400001907000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000002e160000efbe000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
03000000380700001647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700002045000000000000,Xbox 360 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700002644000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a5,start:b8,x:b2,y:b3,platform:Windows,
03000000380700002647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000380700003647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a7,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
030000003807000026b7000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000c6240000fdfa000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700003647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a7,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400001907000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400009102000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000ad1b000000fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000ad1b000001fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000002e160000efbe000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000016f0000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b00008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c62400000053000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c6240000fdfa000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000a102000000000000,Xbox 360 Wireless Receiver,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000120c00000a88000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000120c00001088000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2~,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5~,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000002a0600002000000000000000,Xbox Controller,a:b0,b:b1,back:b13,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b5,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b15,righttrigger:b7,rightx:a2,righty:a5,start:b12,x:b2,y:b3,platform:Windows,
-030000005e0400000202000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
-030000005e0400008502000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e0400008702000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
-030000005e0400008902000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b8,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b9,righttrigger:b4,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000300f00008888000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:b13,dpleft:b10,dpright:b11,dpup:b12,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
03000000380700001645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
03000000380700002645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000380700003645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
03000000380700008645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000120c00001088000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2~,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5~,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000300f00008888000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:b13,dpleft:b10,dpright:b11,dpup:b12,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
-03000000120c00000a88000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000005e0400000202000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000005e0400008502000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400008702000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000005e0400008902000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b8,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b9,righttrigger:b4,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
030000000d0f00006300000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400000c0b000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000fd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e0000a802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e0000c802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e040000fd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000c62400003a54000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e0400000c0b000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000450c00002043000000000000,Xeox Gamepad SL6556BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
@@ -695,7 +697,6 @@
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000790000004f18000000000000,ZDT Android Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000120c0000101e000000000000,Zeroplus P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000007e0500001720000000000000,Nintendo Switch SNES Controller,a:b0,b:b1,x:b2,y:b3,back:b8,start:b9,-leftx:h0.8,+leftx:h0.2,-lefty:h0.1,+lefty:h0.4,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,platform:Windows,
# Mac OS X
030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
@@ -735,6 +736,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000120c0000200e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000120c0000210e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000d8140000cecf000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00008400000000010000,Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -750,10 +752,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000280400000140000000020000,Gravis Gamepad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008f0e00000300000007010000,GreenAsia USB Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,
030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f00005f00000000010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00005f00000000010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00006e00000000010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -786,8 +788,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,
03000000790000000018000000010000,Mayflash Wii U Pro Controller Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
-03000000d8140000cecf000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000005e0400002700000001010000,Microsoft SideWinder Game Pad,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,leftx:a0,lefty:a1,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,
+030000005e0400002700000001010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,
03000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
03000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c62400002b89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
@@ -821,9 +822,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-03000000830500006020000000010000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000830500006020000000010000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -842,8 +843,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
05000000484944204465766963650000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
-05000000556e6b6e6f776e2048494400,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
+05000000556e6b6e6f776e2048494400,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000457500002211000000010000,SZMY Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -890,9 +891,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000190000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
-03000000c82d00000190000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
030000003512000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
@@ -948,7 +949,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
@@ -957,15 +957,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000006e0500000320000010010000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
+03000000430b00000300000000010000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-03000000341a000005f7000010010000,HuiJia GameCube Controller Adpater,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000ac0500002d0200001b010000,Gamesir G4s,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b33,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000bc2000005656000011010000,Gamesir T4w,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -978,29 +978,28 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d81400000862000011010000,HitBox PS3 PC Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,
03000000c9110000f055000011010000,HJC Game Gamepqd,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,
03000000632500002605000010010000,HJDX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000000d0f00000d00000000010000,Hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,
-030000000d0f00001000000011010000,Hori Fighting Stick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f0000c100000011010000,Horipad S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f00006a00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f00006b00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f00002200000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00008500000010010000,Hori Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00005001000009040000,Hori Fighting Commander OCTA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000000d0f00001000000011010000,Hori Fighting Stick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000000d0f00003801000011010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Linux,
030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f0000aa00000011010000,Hori Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-030000000d0f0000d800000072056800,Hori Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
+030000000d0f00002200000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00006a00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00006b00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00001600000000010000,Hori Real Arcade Pro EXSE,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
030000000d0f00006e00000011010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000000d0f0000c100000011010000,Horipad S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000341a000005f7000010010000,HuiJia GameCube Controller Adpater,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,
03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000006964726f69643a636f6e0000,idroidcon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
@@ -1009,6 +1008,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000fd0500000030000000010000,InterAct GoPad I73000,a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,
0500000049190000020400001b010000,Ipega PG 9069 Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000632500007505000011010000,Ipega PG 9099 Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+0500000049190000030400001b010000,Ipega PG9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000491900000204000000000000,Ipega PG9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
@@ -1029,11 +1030,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006d0400000ac2000010010000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,
-050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,x:b2,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux
-050000004d4f435554452d3035305800,Mocute 054X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000006d0400000ac2000010010000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
05000000380700006652000025010000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700005032000011010000,Mad Catz FightPad PRO PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700005082000011010000,Mad Catz FightPad PRO PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
@@ -1047,30 +1046,33 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000242f0000f700000001010000,Mayflash Magic S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,
0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000242f0000f700000001010000,Mayflash Magic S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
0300000025090000e803000001010000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
030000005e0400000700000000010000,Microsoft SideWinder Game Pad USB,a:b0,b:b1,back:b8,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Linux,
+030000005e0400002700000000010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000056210000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000004010000,Microsoft Xbox 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000062230000,Microsoft Xbox 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000005e040000050b000003090000,Microsoft Xbox One Elite 2 pad,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000005e040000e302000003020000,Microsoft Xbox One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000d102000001010000,Microsoft Xbox One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000dd02000003020000,Microsoft Xbox One pad 2015,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000d102000003020000,Microsoft Xbox One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000ea02000008040000,Microsoft Xbox One S pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008502000000010000,Microsoft Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
030000005e0400008902000021010000,Microsoft Xbox pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
-030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e040000ea02000008040000,Microsoft Xbox One S pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000c62400001a53000000010000,PowerA Mini Pro Ex,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
+050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+050000004d4f435554452d3035305800,Mocute 054X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000d6200000e589000001000000,Moga 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
05000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
@@ -1087,7 +1089,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,
03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,
+050000004c69632050726f20436f6e00,Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b9,b:b8,back:b5,leftshoulder:b2,leftstick:b6,leftx:a1,lefty:a0~,rightshoulder:b4,start:b0,x:b7,y:b10,platform:Linux,
+03000000d620000013a7000011010000,Nintendo Switch PowerA Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
@@ -1102,7 +1106,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
19000000010000000100000001010000,odroidgo2 joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
19000000010000000200000011000000,odroidgo2 joypad v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,
-030000005e0400000202000000010000,Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux,
05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
@@ -1112,30 +1115,26 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e0000b802000001010000,PDP Afterglow Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e0000b802000013020000,PDP Afterglow Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006f0e00008001000011010000,PDP Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00008001000011010000,PDP Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller, a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-0500000049190000030400001b010000,Ipega PG9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-05000000491900000204000000000000,Ipega PG9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000d9040000160f000000010000,Playstation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c62400001a53000000010000,PowerA Mini Pro Ex,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000d62000000228000001010000,PowerA Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000000220000001010000,PowerA Wired Controller for Xbox One and Xbox Series S and X,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
03000000c62400001a58000001010000,PowerA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c62400001a54000001010000,PowerA Xbox One Mini Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000d620000013a7000011010000,Nintendo Switch PowerA Wired Controller,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,b:b1,a:b0,x:b3,y:b2,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:b6,righttrigger:b7,platform:Linux,
-03000000430b00000300000000010000,EMS Production PS2 Adapter,b:b1,a:b2,x:b3,y:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
@@ -1168,19 +1167,20 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000ff000000cb01000010010000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
+03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,
030000009b2800004200000001010000,Raphnet Technologies Dual NES to USB v2.0,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,
030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000204000011010000,Razer Panthera PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000321500000010000011010000,Razer Rainu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000321500000a10000001000000,Razer Raiju Tournament Edition,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000710000000010000,Razer Raiju Tournament Edition Wired,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000321500000010000011010000,Razer Rainu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -1195,16 +1195,17 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,
03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,
03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,
03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
+03000000a306000018f5000010010000,Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,
03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
-03000000a306000018f5000010010000,Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux,
03000000a30c00002500000011010000,Sega Genesis Mini 3B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Linux,
@@ -1239,9 +1240,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,
03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
-03000000457500002211000010010000,SZMY Power Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000008f0e00000d31000010010000,SZMY Power 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000457500002211000010010000,SZMY Power Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000008f0e00001431000010010000,SZMY Power PS3 gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,
030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3 in 1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
@@ -1273,12 +1275,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000000d0f0000f600000001000000,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000014010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
030000005e0400001907000000010000,Xbox 360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400009102000007010000,Xbox 360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000000010000,Xbox 360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000007010000,Xbox 360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000000010000,Xbox 360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000014010000,Xbox 360 Wireless Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
0000000058626f782047616d65706100,Xbox Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400000a0b000005040000,Xbox One Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -1290,12 +1295,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000120b000007050000,Xbox One Wireless Controller (Model 1914),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400000202000000010000,Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400008e02000000010000,Xbox 360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000450c00002043000010010000,XEOX Gamepad SL6556 BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000ac0500005b05000010010000,Xiaoji Gamesir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,
@@ -1359,8 +1364,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
65346535636333663931613264643164,Joy Con,a:b21,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b23,y:b24,platform:Android,
33346566643039343630376565326335,Joy Con (L),a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android,
35313531613435623366313835326238,Joy Con (L),a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android,
-39363561613936303237333537383931,Joy Con (R),a:b0,b:b1,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
38383665633039363066383334653465,Joy Con (R),a:b0,b:b1,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
+39363561613936303237333537383931,Joy Con (R),a:b0,b:b1,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
39656136363638323036303865326464,JYS Aapter,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
63316564383539663166353034616434,JYS Adapter,a:b1,b:b3,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android,
64623163333561643339623235373232,Logitech F310,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
@@ -1373,6 +1378,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
31323564663862633234646330373138,Mega Drive,a:b23,b:b22,leftx:a0,lefty:a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android,
37333564393261653735306132613061,Mega Drive,a:b21,b:b22,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android,
64363363336633363736393038313464,Mega Drive,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Android,
+30306461613834333439303734316539,Microsoft SideWinder Pro,a:b0,b:b1,leftshoulder:b20,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b19,righttrigger:b10,start:b17,x:b2,y:b3,platform:Android,
64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
32386235353630393033393135613831,Microsoft Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
33343361376163623438613466616531,Mocute M053,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
@@ -1402,7 +1408,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
63393662363836383439353064663939,PS4,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
65366465656364636137653363376531,PS4,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
66613532303965383534396638613230,PS4,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
-030000004c050000cc09000000006800,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000004c050000c405000000783f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
@@ -1430,7 +1435,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
30353835333338613130373363646337,SG H510,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
66386262366536653765333235343634,SG H510,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
66633132393363353531373465633064,SG H510,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
-30306461613834333439303734316539,Microsoft SideWinder Pro,a:b0,b:b1,leftshoulder:b20,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b19,righttrigger:b10,start:b17,x:b2,y:b3,platform:Android,
62653761636366393366613135366338,SN30 PP,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
38376662666661636265313264613039,SNES,a:b0,b:b1,back:b9,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
32633532643734376632656664383733,Sony DualSense,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
diff --git a/core/input/input.cpp b/core/input/input.cpp
index b72d980681..3dfe73ab8e 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -403,7 +403,7 @@ void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, S
if (p_connected) {
String uidname = p_guid;
- if (p_guid == "") {
+ if (p_guid.is_empty()) {
int uidlen = MIN(p_name.length(), 16);
for (int i = 0; i < uidlen; i++) {
uidname = uidname + _hex_str(p_name[i]);
@@ -1249,7 +1249,7 @@ void Input::parse_mapping(String p_mapping) {
int idx = 1;
while (++idx < entry.size()) {
- if (entry[idx] == "") {
+ if (entry[idx].is_empty()) {
continue;
}
@@ -1420,10 +1420,10 @@ Input::Input() {
// If defined, parse SDL_GAMECONTROLLERCONFIG for possible new mappings/overrides.
String env_mapping = OS::get_singleton()->get_environment("SDL_GAMECONTROLLERCONFIG");
- if (env_mapping != "") {
+ if (!env_mapping.is_empty()) {
Vector<String> entries = env_mapping.split("\n");
for (int i = 0; i < entries.size(); i++) {
- if (entries[i] == "") {
+ if (entries[i].is_empty()) {
continue;
}
parse_mapping(entries[i]);
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index ccde8838e1..7c98fa9540 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -360,12 +360,12 @@ String InputEventKey::as_text() const {
kc = keycode_get_string(keycode);
}
- if (kc == String()) {
+ if (kc.is_empty()) {
return kc;
}
String mods_text = InputEventWithModifiers::as_text();
- return mods_text == "" ? kc : mods_text + "+" + kc;
+ return mods_text.is_empty() ? kc : mods_text + "+" + kc;
}
String InputEventKey::to_string() {
@@ -382,7 +382,7 @@ String InputEventKey::to_string() {
}
String mods = InputEventWithModifiers::as_text();
- mods = mods == "" ? TTR("none") : mods;
+ mods = mods.is_empty() ? TTR("none") : mods;
return vformat("InputEventKey: keycode=%s, mods=%s, physical=%s, pressed=%s, echo=%s", kc, mods, physical, p, e);
}
@@ -634,7 +634,7 @@ static const char *_mouse_button_descriptions[9] = {
String InputEventMouseButton::as_text() const {
// Modifiers
String mods_text = InputEventWithModifiers::as_text();
- String full_string = mods_text == "" ? "" : mods_text + "+";
+ String full_string = mods_text.is_empty() ? "" : mods_text + "+";
// Button
MouseButton idx = get_button_index();
@@ -687,7 +687,7 @@ String InputEventMouseButton::to_string() {
}
String mods = InputEventWithModifiers::as_text();
- mods = mods == "" ? TTR("none") : mods;
+ mods = mods.is_empty() ? TTR("none") : mods;
// Work around the fact vformat can only take 5 substitutions but 6 need to be passed.
String index_and_mods = vformat("button_index=%s, mods=%s", button_index, mods);
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 84e1313756..183a2c3e68 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -718,7 +718,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins_with
String name = split[0];
String override_for = split.size() > 1 ? split[1] : String();
- if (override_for != String() && OS::get_singleton()->has_feature(override_for)) {
+ if (!override_for.is_empty() && OS::get_singleton()->has_feature(override_for)) {
builtins_with_overrides[name].push_back(override_for);
}
}
@@ -730,12 +730,12 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins_with
String name = split[0];
String override_for = split.size() > 1 ? split[1] : String();
- if (builtins_with_overrides.has(name) && override_for == String()) {
+ if (builtins_with_overrides.has(name) && override_for.is_empty()) {
// Builtin has an override but this particular one is not an override, so skip.
continue;
}
- if (override_for != String() && !OS::get_singleton()->has_feature(override_for)) {
+ if (!override_for.is_empty() && !OS::get_singleton()->has_feature(override_for)) {
// OS does not support this override - skip.
continue;
}
diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp
index 33f992e153..b2300574f8 100644
--- a/core/io/config_file.cpp
+++ b/core/io/config_file.cpp
@@ -183,7 +183,7 @@ Error ConfigFile::_internal_save(FileAccess *file) {
if (E != values.front()) {
file->store_string("\n");
}
- if (E.key() != "") {
+ if (!E.key().is_empty()) {
file->store_string("[" + E.key() + "]\n\n");
}
@@ -287,9 +287,9 @@ Error ConfigFile::_parse(const String &p_path, VariantParser::Stream *p_stream)
return err;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
set_value(section, assign, value);
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
section = next_tag.name;
}
}
diff --git a/core/io/dir_access.cpp b/core/io/dir_access.cpp
index 3bff0a3fd5..d804e67493 100644
--- a/core/io/dir_access.cpp
+++ b/core/io/dir_access.cpp
@@ -79,7 +79,7 @@ static Error _erase_recursive(DirAccess *da) {
da->list_dir_begin();
String n = da->get_next();
- while (n != String()) {
+ while (!n.is_empty()) {
if (n != "." && n != "..") {
if (da->current_is_dir()) {
dirs.push_back(n);
@@ -183,7 +183,7 @@ String DirAccess::fix_path(String p_path) const {
if (ProjectSettings::get_singleton()) {
if (p_path.begins_with("res://")) {
String resource_path = ProjectSettings::get_singleton()->get_resource_path();
- if (resource_path != "") {
+ if (!resource_path.is_empty()) {
return p_path.replace_first("res:/", resource_path);
}
return p_path.replace_first("res://", "");
@@ -194,7 +194,7 @@ String DirAccess::fix_path(String p_path) const {
case ACCESS_USERDATA: {
if (p_path.begins_with("user://")) {
String data_dir = OS::get_singleton()->get_user_data_dir();
- if (data_dir != "") {
+ if (!data_dir.is_empty()) {
return p_path.replace_first("user:/", data_dir);
}
return p_path.replace_first("user://", "");
@@ -337,7 +337,7 @@ Error DirAccess::_copy_dir(DirAccess *p_target_da, String p_to, int p_chmod_flag
String curdir = get_current_dir();
list_dir_begin();
String n = get_next();
- while (n != String()) {
+ while (!n.is_empty()) {
if (n != "." && n != "..") {
if (p_copy_links && is_link(get_current_dir().plus_file(n))) {
create_link(read_link(get_current_dir().plus_file(n)), p_to + n);
diff --git a/core/io/file_access.cpp b/core/io/file_access.cpp
index e6e79dff8a..1b9c43b155 100644
--- a/core/io/file_access.cpp
+++ b/core/io/file_access.cpp
@@ -127,7 +127,7 @@ String FileAccess::fix_path(const String &p_path) const {
if (ProjectSettings::get_singleton()) {
if (r_path.begins_with("res://")) {
String resource_path = ProjectSettings::get_singleton()->get_resource_path();
- if (resource_path != "") {
+ if (!resource_path.is_empty()) {
return r_path.replace("res:/", resource_path);
}
return r_path.replace("res://", "");
@@ -138,7 +138,7 @@ String FileAccess::fix_path(const String &p_path) const {
case ACCESS_USERDATA: {
if (r_path.begins_with("user://")) {
String data_dir = OS::get_singleton()->get_user_data_dir();
- if (data_dir != "") {
+ if (!data_dir.is_empty()) {
return r_path.replace("user:/", data_dir);
}
return r_path.replace("user://", "");
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index b2832b2a75..e343706e66 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -459,7 +459,7 @@ PackedData::PackedDir *DirAccessPack::_find_dir(String p_dir) {
nd = nd.simplify_path();
- if (nd == "") {
+ if (nd.is_empty()) {
nd = ".";
}
diff --git a/core/io/logger.cpp b/core/io/logger.cpp
index 8a8bdf07d3..3330bb8149 100644
--- a/core/io/logger.cpp
+++ b/core/io/logger.cpp
@@ -136,7 +136,7 @@ void RotatedFileLogger::clear_old_backups() {
da->list_dir_begin();
String f = da->get_next();
Set<String> backups;
- while (f != String()) {
+ while (!f.is_empty()) {
if (!da->current_is_dir() && f.begins_with(basename) && f.get_extension() == extension && f != base_path.get_file()) {
backups.insert(f);
}
@@ -163,7 +163,7 @@ void RotatedFileLogger::rotate_file() {
if (max_files > 1) {
String timestamp = Time::get_singleton()->get_datetime_string_from_system().replace(":", ".");
String backup_name = base_path.get_basename() + timestamp;
- if (base_path.get_extension() != String()) {
+ if (!base_path.get_extension().is_empty()) {
backup_name += "." + base_path.get_extension();
}
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index e7d5b78d14..7c06a354d1 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -562,7 +562,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
return err;
}
- if (str == String()) {
+ if (str.is_empty()) {
r_variant = (Object *)nullptr;
} else {
Object *obj = ClassDB::instantiate(str);
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index 972076e397..8da4e936e3 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -52,7 +52,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
return;
}
- if (path_cache != "") {
+ if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources.erase(path_cache);
ResourceCache::lock.write_unlock();
@@ -82,7 +82,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
}
path_cache = p_path;
- if (path_cache != "") {
+ if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources[path_cache] = this;
ResourceCache::lock.write_unlock();
@@ -383,7 +383,7 @@ bool Resource::is_translation_remapped() const {
#ifdef TOOLS_ENABLED
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
void Resource::set_id_for_path(const String &p_path, const String &p_id) {
- if (p_id == "") {
+ if (p_id.is_empty()) {
ResourceCache::path_cache_lock.write_lock();
ResourceCache::resource_path_cache[p_path].erase(get_path());
ResourceCache::path_cache_lock.write_unlock();
@@ -434,7 +434,7 @@ Resource::Resource() :
remapped_list(this) {}
Resource::~Resource() {
- if (path_cache != "") {
+ if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources.erase(path_cache);
ResourceCache::lock.write_unlock();
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index a5a195f859..bd040f303d 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -727,7 +727,7 @@ Error ResourceLoaderBinary::load() {
}
res = RES(r);
- if (path != String() && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
+ if (!path.is_empty() && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
r->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE); //if got here because the resource with same path has different type, replace it
}
r->set_scene_unique_id(id);
@@ -829,7 +829,7 @@ void ResourceLoaderBinary::get_dependencies(FileAccess *p_f, List<String> *p_dep
dep = external_resources[i].path;
}
- if (p_add_types && external_resources[i].type != String()) {
+ if (p_add_types && !external_resources[i].type.is_empty()) {
dep += "::" + external_resources[i].type;
}
@@ -1026,7 +1026,7 @@ RES ResourceFormatLoaderBinary::load(const String &p_path, const String &p_origi
loader.cache_mode = p_cache_mode;
loader.use_sub_threads = p_use_sub_threads;
loader.progress = r_progress;
- String path = p_original_path != "" ? p_original_path : p_path;
+ String path = !p_original_path.is_empty() ? p_original_path : p_path;
loader.local_path = ProjectSettings::get_singleton()->localize_path(path);
loader.res_path = loader.local_path;
//loader.set_local_path( Globals::get_singleton()->localize_path(p_path) );
@@ -1045,7 +1045,7 @@ RES ResourceFormatLoaderBinary::load(const String &p_path, const String &p_origi
}
void ResourceFormatLoaderBinary::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
- if (p_type == "") {
+ if (p_type.is_empty()) {
get_recognized_extensions(p_extensions);
return;
}
@@ -1979,7 +1979,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
for (RES &r : saved_resources) {
if (r->is_built_in()) {
- if (r->get_scene_unique_id() != "") {
+ if (!r->get_scene_unique_id().is_empty()) {
if (used_unique_ids.has(r->get_scene_unique_id())) {
r->set_scene_unique_id("");
} else {
@@ -1993,7 +1993,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
int res_index = 0;
for (RES &r : saved_resources) {
if (r->is_built_in()) {
- if (r->get_scene_unique_id() == "") {
+ if (r->get_scene_unique_id().is_empty()) {
String new_id;
while (true) {
diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp
index cd44c537a8..fc5c434e37 100644
--- a/core/io/resource_importer.cpp
+++ b/core/io/resource_importer.cpp
@@ -78,8 +78,8 @@ Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndTy
return err;
}
- if (assign != String()) {
- if (!path_found && assign.begins_with("path.") && r_path_and_type.path == String()) {
+ if (!assign.is_empty()) {
+ if (!path_found && assign.begins_with("path.") && r_path_and_type.path.is_empty()) {
String feature = assign.get_slicec('.', 1);
if (OS::get_singleton()->has_feature(feature)) {
r_path_and_type.path = value;
@@ -112,7 +112,7 @@ Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndTy
memdelete(f);
- if (r_path_and_type.path == String() || r_path_and_type.type == String()) {
+ if (r_path_and_type.path.is_empty() || r_path_and_type.type.is_empty()) {
return ERR_FILE_CORRUPT;
}
return OK;
@@ -158,7 +158,7 @@ void ResourceFormatImporter::get_recognized_extensions(List<String> *p_extension
}
void ResourceFormatImporter::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
- if (p_type == "") {
+ if (p_type.is_empty()) {
get_recognized_extensions(p_extensions);
return;
}
@@ -167,7 +167,7 @@ void ResourceFormatImporter::get_recognized_extensions_for_type(const String &p_
for (int i = 0; i < importers.size(); i++) {
String res_type = importers[i]->get_resource_type();
- if (res_type == String()) {
+ if (res_type.is_empty()) {
continue;
}
@@ -246,7 +246,7 @@ int ResourceFormatImporter::get_import_order(const String &p_path) const {
bool ResourceFormatImporter::handles_type(const String &p_type) const {
for (int i = 0; i < importers.size(); i++) {
String res_type = importers[i]->get_resource_type();
- if (res_type == String()) {
+ if (res_type.is_empty()) {
continue;
}
if (ClassDB::is_parent_class(res_type, p_type)) {
@@ -300,7 +300,7 @@ void ResourceFormatImporter::get_internal_resource_path_list(const String &p_pat
return;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
if (assign.begins_with("path.")) {
r_paths->push_back(value);
} else if (assign == "path") {
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index 2198761c2a..f65570bd60 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -52,7 +52,7 @@ bool ResourceFormatLoader::recognize_path(const String &p_path, const String &p_
String extension = p_path.get_extension();
List<String> extensions;
- if (p_for_type == String()) {
+ if (p_for_type.is_empty()) {
get_recognized_extensions(&extensions);
} else {
get_recognized_extensions_for_type(p_for_type, &extensions);
@@ -96,7 +96,7 @@ ResourceUID::ID ResourceFormatLoader::get_resource_uid(const String &p_path) con
}
void ResourceFormatLoader::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
- if (p_type == "" || handles_type(p_type)) {
+ if (p_type.is_empty() || handles_type(p_type)) {
get_recognized_extensions(p_extensions);
}
}
@@ -194,7 +194,7 @@ RES ResourceLoader::_load(const String &p_path, const String &p_original_path, c
continue;
}
found = true;
- RES res = loader[i]->load(p_path, p_original_path != String() ? p_original_path : p_path, r_error, p_use_sub_threads, r_progress, p_cache_mode);
+ RES res = loader[i]->load(p_path, !p_original_path.is_empty() ? p_original_path : p_path, r_error, p_use_sub_threads, r_progress, p_cache_mode);
if (res.is_null()) {
continue;
}
@@ -289,7 +289,7 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String &
thread_load_mutex->lock();
- if (p_source_resource != String()) {
+ if (!p_source_resource.is_empty()) {
//must be loading from this resource
if (!thread_load_tasks.has(p_source_resource)) {
thread_load_mutex->unlock();
@@ -310,7 +310,7 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String &
if (thread_load_tasks.has(local_path)) {
thread_load_tasks[local_path].requests++;
- if (p_source_resource != String()) {
+ if (!p_source_resource.is_empty()) {
thread_load_tasks[p_source_resource].sub_tasks.insert(local_path);
}
thread_load_mutex->unlock();
@@ -354,7 +354,7 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String &
ResourceCache::lock.read_unlock();
}
- if (p_source_resource != String()) {
+ if (!p_source_resource.is_empty()) {
thread_load_tasks[p_source_resource].sub_tasks.insert(local_path);
}
@@ -574,7 +574,7 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, Resour
bool xl_remapped = false;
String path = _path_remap(local_path, &xl_remapped);
- if (path == "") {
+ if (path.is_empty()) {
ERR_FAIL_V_MSG(RES(), "Remapping '" + local_path + "' failed.");
}
@@ -776,7 +776,7 @@ String ResourceLoader::get_resource_type(const String &p_path) {
for (int i = 0; i < loader_count; i++) {
String result = loader[i]->get_resource_type(local_path);
- if (result != "") {
+ if (!result.is_empty()) {
return result;
}
}
diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp
index 83d575cee8..cb7d67a726 100644
--- a/core/io/translation_loader_po.cpp
+++ b/core/io/translation_loader_po.cpp
@@ -87,7 +87,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
// In PO file, "msgctxt" appears before "msgid". If we encounter a "msgctxt", we add what we have read
// and set "entered_context" to true to prevent adding twice.
- if (!skip_this && msg_id != "") {
+ if (!skip_this && !msg_id.is_empty()) {
if (status == STATUS_READING_STRING) {
translation->add_message(msg_id, msg_str, msg_context);
} else if (status == STATUS_READING_PLURAL) {
@@ -125,7 +125,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
ERR_FAIL_V_MSG(RES(), "Unexpected 'msgid', was expecting 'msgstr' while parsing: " + path + ":" + itos(line));
}
- if (msg_id != "") {
+ if (!msg_id.is_empty()) {
if (!skip_this && !entered_context) {
if (status == STATUS_READING_STRING) {
translation->add_message(msg_id, msg_str, msg_context);
@@ -137,7 +137,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
translation->add_plural_message(msg_id, msgs_plural, msg_context);
}
}
- } else if (config == "") {
+ } else if (config.is_empty()) {
config = msg_str;
// Record plural rule.
int p_start = config.find("Plural-Forms");
@@ -178,7 +178,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
status = STATUS_READING_STRING;
}
- if (l == "" || l.begins_with("#")) {
+ if (l.is_empty() || l.begins_with("#")) {
if (l.find("fuzzy") != -1) {
skip_next = true;
}
@@ -236,15 +236,15 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
// Add the last set of data from last iteration.
if (status == STATUS_READING_STRING) {
- if (msg_id != "") {
+ if (!msg_id.is_empty()) {
if (!skip_this) {
translation->add_message(msg_id, msg_str, msg_context);
}
- } else if (config == "") {
+ } else if (config.is_empty()) {
config = msg_str;
}
} else if (status == STATUS_READING_PLURAL) {
- if (!skip_this && msg_id != "") {
+ if (!skip_this && !msg_id.is_empty()) {
if (plural_index != plural_forms - 1) {
memdelete(f);
ERR_FAIL_V_MSG(RES(), "Number of 'msgstr[]' doesn't match with number of plural forms: " + path + ":" + itos(line));
@@ -253,7 +253,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
}
}
- ERR_FAIL_COND_V_MSG(config == "", RES(), "No config found in file: " + path + ".");
+ ERR_FAIL_COND_V_MSG(config.is_empty(), RES(), "No config found in file: " + path + ".");
Vector<String> configs = config.split("\n");
for (int i = 0; i < configs.size(); i++) {
diff --git a/core/math/math_defs.h b/core/math/math_defs.h
index 900e90a598..1c6139688b 100644
--- a/core/math/math_defs.h
+++ b/core/math/math_defs.h
@@ -68,37 +68,38 @@ enum Orientation {
VERTICAL
};
-enum HAlign {
- HALIGN_LEFT,
- HALIGN_CENTER,
- HALIGN_RIGHT,
- HALIGN_FILL,
+enum HorizontalAlignment {
+ HORIZONTAL_ALIGNMENT_LEFT,
+ HORIZONTAL_ALIGNMENT_CENTER,
+ HORIZONTAL_ALIGNMENT_RIGHT,
+ HORIZONTAL_ALIGNMENT_FILL,
};
-enum VAlign {
- VALIGN_TOP,
- VALIGN_CENTER,
- VALIGN_BOTTOM
+enum VerticalAlignment {
+ VERTICAL_ALIGNMENT_TOP,
+ VERTICAL_ALIGNMENT_CENTER,
+ VERTICAL_ALIGNMENT_BOTTOM,
+ VERTICAL_ALIGNMENT_FILL,
};
-enum InlineAlign {
+enum InlineAlignment {
// Image alignment points.
- INLINE_ALIGN_TOP_TO = 0b0000,
- INLINE_ALIGN_CENTER_TO = 0b0001,
- INLINE_ALIGN_BOTTOM_TO = 0b0010,
- INLINE_ALIGN_IMAGE_MASK = 0b0011,
+ INLINE_ALIGNMENT_TOP_TO = 0b0000,
+ INLINE_ALIGNMENT_CENTER_TO = 0b0001,
+ INLINE_ALIGNMENT_BOTTOM_TO = 0b0010,
+ INLINE_ALIGNMENT_IMAGE_MASK = 0b0011,
// Text alignment points.
- INLINE_ALIGN_TO_TOP = 0b0000,
- INLINE_ALIGN_TO_CENTER = 0b0100,
- INLINE_ALIGN_TO_BASELINE = 0b1000,
- INLINE_ALIGN_TO_BOTTOM = 0b1100,
- INLINE_ALIGN_TEXT_MASK = 0b1100,
+ INLINE_ALIGNMENT_TO_TOP = 0b0000,
+ INLINE_ALIGNMENT_TO_CENTER = 0b0100,
+ INLINE_ALIGNMENT_TO_BASELINE = 0b1000,
+ INLINE_ALIGNMENT_TO_BOTTOM = 0b1100,
+ INLINE_ALIGNMENT_TEXT_MASK = 0b1100,
// Presets.
- INLINE_ALIGN_TOP = INLINE_ALIGN_TOP_TO | INLINE_ALIGN_TO_TOP,
- INLINE_ALIGN_CENTER = INLINE_ALIGN_CENTER_TO | INLINE_ALIGN_TO_CENTER,
- INLINE_ALIGN_BOTTOM = INLINE_ALIGN_BOTTOM_TO | INLINE_ALIGN_TO_BOTTOM
+ INLINE_ALIGNMENT_TOP = INLINE_ALIGNMENT_TOP_TO | INLINE_ALIGNMENT_TO_TOP,
+ INLINE_ALIGNMENT_CENTER = INLINE_ALIGNMENT_CENTER_TO | INLINE_ALIGNMENT_TO_CENTER,
+ INLINE_ALIGNMENT_BOTTOM = INLINE_ALIGNMENT_BOTTOM_TO | INLINE_ALIGNMENT_TO_BOTTOM
};
enum Side {
diff --git a/core/multiplayer/multiplayer_replicator.cpp b/core/multiplayer/multiplayer_replicator.cpp
index 6604510394..c57562552a 100644
--- a/core/multiplayer/multiplayer_replicator.cpp
+++ b/core/multiplayer/multiplayer_replicator.cpp
@@ -207,7 +207,7 @@ Error MultiplayerReplicator::_send_default_spawn_despawn(int p_peer_id, const Re
const Vector<StringName> names = rel_path.get_names();
ERR_FAIL_COND_V(names.size() < 2, ERR_INVALID_PARAMETER);
- NodePath parent = NodePath(names.subarray(0, names.size() - 2), false);
+ NodePath parent = NodePath(names.slice(0, names.size() - 1), false);
ERR_FAIL_COND_V_MSG(!root_node->has_node(parent), ERR_INVALID_PARAMETER, "Path not found: " + parent);
int path_id = 0;
diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp
index ac628acf81..bbd3b7b8de 100644
--- a/core/object/class_db.cpp
+++ b/core/object/class_db.cpp
@@ -731,7 +731,7 @@ void ClassDB::bind_integer_constant(const StringName &p_class, const StringName
type->constant_map[p_name] = p_constant;
String enum_name = p_enum;
- if (enum_name != String()) {
+ if (!enum_name.is_empty()) {
if (enum_name.find(".") != -1) {
enum_name = enum_name.get_slicec('.', 1);
}
diff --git a/core/object/object.cpp b/core/object/object.cpp
index 3942dddf52..14d4e0bee6 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -990,7 +990,7 @@ void Object::get_meta_list(List<StringName> *p_list) const {
}
void Object::add_user_signal(const MethodInfo &p_signal) {
- ERR_FAIL_COND_MSG(p_signal.name == "", "Signal name cannot be empty.");
+ ERR_FAIL_COND_MSG(p_signal.name.is_empty(), "Signal name cannot be empty.");
ERR_FAIL_COND_MSG(ClassDB::has_signal(get_class_name(), p_signal.name), "User signal's name conflicts with a built-in signal of '" + get_class_name() + "'.");
ERR_FAIL_COND_MSG(signal_map.has(p_signal.name), "Trying to add already existing signal '" + p_signal.name + "'.");
SignalData s;
@@ -1253,7 +1253,7 @@ void Object::get_signal_list(List<MethodInfo> *p_signals) const {
const StringName *S = nullptr;
while ((S = signal_map.next(S))) {
- if (signal_map[*S].user.name != "") {
+ if (!signal_map[*S].user.name.is_empty()) {
//user signal
p_signals->push_back(signal_map[*S].user);
}
@@ -1680,7 +1680,7 @@ void Object::get_translatable_strings(List<String> *p_strings) const {
String text = get(E.name);
- if (text == "") {
+ if (text.is_empty()) {
continue;
}
diff --git a/core/object/object.h b/core/object/object.h
index 795bbf27e8..fc6e6a3660 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -352,7 +352,7 @@ public:
static String get_category_static() { \
String category = m_inherits::get_category_static(); \
if (_get_category != m_inherits::_get_category) { \
- if (category != "") { \
+ if (!category.is_empty()) { \
category += "/"; \
} \
category += _get_category(); \
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 03e251880f..c8b8931919 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -190,8 +190,8 @@ static void _OS_printres(Object *p_obj) {
}
void OS::print_all_resources(String p_to_file) {
- ERR_FAIL_COND(p_to_file != "" && _OSPRF);
- if (p_to_file != "") {
+ ERR_FAIL_COND(!p_to_file.is_empty() && _OSPRF);
+ if (!p_to_file.is_empty()) {
Error err;
_OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
if (err != OK) {
@@ -202,7 +202,7 @@ void OS::print_all_resources(String p_to_file) {
ObjectDB::debug_objects(_OS_printres);
- if (p_to_file != "") {
+ if (!p_to_file.is_empty()) {
if (_OSPRF) {
memdelete(_OSPRF);
}
diff --git a/core/string/node_path.cpp b/core/string/node_path.cpp
index 7ab85ac9d0..bb9a44ccaf 100644
--- a/core/string/node_path.cpp
+++ b/core/string/node_path.cpp
@@ -368,7 +368,7 @@ NodePath::NodePath(const String &p_path) {
for (int i = from; i <= path.length(); i++) {
if (path[i] == ':' || path[i] == 0) {
String str = path.substr(from, i - from);
- if (str == "") {
+ if (str.is_empty()) {
if (path[i] == 0) {
continue; // Allow end-of-path :
}
diff --git a/core/string/string_builder.cpp b/core/string/string_builder.cpp
index 834c87c845..45cc2f3280 100644
--- a/core/string/string_builder.cpp
+++ b/core/string/string_builder.cpp
@@ -33,7 +33,7 @@
#include <string.h>
StringBuilder &StringBuilder::append(const String &p_string) {
- if (p_string == String()) {
+ if (p_string.is_empty()) {
return *this;
}
diff --git a/core/string/string_name.cpp b/core/string/string_name.cpp
index 9024f60dae..0e3482e873 100644
--- a/core/string/string_name.cpp
+++ b/core/string/string_name.cpp
@@ -310,7 +310,7 @@ StringName::StringName(const String &p_name, bool p_static) {
ERR_FAIL_COND(!configured);
- if (p_name == String()) {
+ if (p_name.is_empty()) {
return;
}
@@ -434,7 +434,7 @@ StringName StringName::search(const char32_t *p_name) {
}
StringName StringName::search(const String &p_name) {
- ERR_FAIL_COND_V(p_name == "", StringName());
+ ERR_FAIL_COND_V(p_name.is_empty(), StringName());
MutexLock lock(mutex);
diff --git a/core/string/translation.cpp b/core/string/translation.cpp
index b98aad9b58..73f789b041 100644
--- a/core/string/translation.cpp
+++ b/core/string/translation.cpp
@@ -1287,7 +1287,7 @@ bool TranslationServer::_load_translations(const String &p_from) {
void TranslationServer::setup() {
String test = GLOBAL_DEF("internationalization/locale/test", "");
test = test.strip_edges();
- if (test != "") {
+ if (!test.is_empty()) {
set_locale(test);
} else {
set_locale(OS::get_singleton()->get_locale());
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index 8d1f610578..ac8e2ece12 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -4283,7 +4283,7 @@ bool String::is_valid_filename() const {
return false;
}
- if (stripped == String()) {
+ if (stripped.is_empty()) {
return false;
}
@@ -4902,7 +4902,7 @@ String DTRN(const String &p_text, const String &p_text_plural, int p_n, const St
String RTR(const String &p_text, const String &p_context) {
if (TranslationServer::get_singleton()) {
String rtr = TranslationServer::get_singleton()->tool_translate(p_text, p_context);
- if (rtr == String() || rtr == p_text) {
+ if (rtr.is_empty() || rtr == p_text) {
return TranslationServer::get_singleton()->translate(p_text, p_context);
} else {
return rtr;
@@ -4915,7 +4915,7 @@ String RTR(const String &p_text, const String &p_context) {
String RTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context) {
if (TranslationServer::get_singleton()) {
String rtr = TranslationServer::get_singleton()->tool_translate_plural(p_text, p_text_plural, p_n, p_context);
- if (rtr == String() || rtr == p_text || rtr == p_text_plural) {
+ if (rtr.is_empty() || rtr == p_text || rtr == p_text_plural) {
return TranslationServer::get_singleton()->translate_plural(p_text, p_text_plural, p_n, p_context);
} else {
return rtr;
diff --git a/core/templates/vector.h b/core/templates/vector.h
index 376d5cbeff..2f51a83848 100644
--- a/core/templates/vector.h
+++ b/core/templates/vector.h
@@ -143,27 +143,28 @@ public:
return ret;
}
- Vector<T> subarray(int p_from, int p_to) const {
- if (p_from < 0) {
- p_from = size() + p_from;
- }
- if (p_to < 0) {
- p_to = size() + p_to;
+ Vector<T> slice(int p_begin, int p_end) const {
+ Vector<T> result;
+
+ if (p_end < 0) {
+ p_end += size() + 1;
}
- ERR_FAIL_INDEX_V(p_from, size(), Vector<T>());
- ERR_FAIL_INDEX_V(p_to, size(), Vector<T>());
+ ERR_FAIL_INDEX_V(p_begin, size(), result);
+ ERR_FAIL_INDEX_V(p_end, size() + 1, result);
+
+ ERR_FAIL_COND_V(p_begin > p_end, result);
+
+ int result_size = p_end - p_begin;
+ result.resize(result_size);
- Vector<T> slice;
- int span = 1 + p_to - p_from;
- slice.resize(span);
- const T *r = ptr();
- T *w = slice.ptrw();
- for (int i = 0; i < span; ++i) {
- w[i] = r[p_from + i];
+ const T *const r = ptr();
+ T *const w = result.ptrw();
+ for (int i = 0; i < result_size; ++i) {
+ w[i] = r[p_begin + i];
}
- return slice;
+ return result;
}
bool operator==(const Vector<T> &p_arr) const {
diff --git a/core/variant/array.cpp b/core/variant/array.cpp
index b049c29688..45f2e0c5ac 100644
--- a/core/variant/array.cpp
+++ b/core/variant/array.cpp
@@ -365,55 +365,30 @@ Array Array::recursive_duplicate(bool p_deep, int recursion_count) const {
return new_arr;
}
-int Array::_clamp_slice_index(int p_index) const {
- int arr_size = size();
- int fixed_index = CLAMP(p_index, -arr_size, arr_size - 1);
- if (fixed_index < 0) {
- fixed_index = arr_size + fixed_index;
- }
- return fixed_index;
-}
+Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const {
+ Array result;
-Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const { // like python, but inclusive on upper bound
-
- Array new_arr;
+ ERR_FAIL_COND_V_MSG(p_step == 0, result, "Slice step cannot be zero.");
- ERR_FAIL_COND_V_MSG(p_step == 0, new_arr, "Array slice step size cannot be zero.");
-
- if (is_empty()) { // Don't try to slice empty arrays.
- return new_arr;
- }
- if (p_step > 0) {
- if (p_begin >= size() || p_end < -size()) {
- return new_arr;
- }
- } else { // p_step < 0
- if (p_begin < -size() || p_end >= size()) {
- return new_arr;
- }
+ if (p_end < 0) {
+ p_end += size() + 1;
}
- int begin = _clamp_slice_index(p_begin);
- int end = _clamp_slice_index(p_end);
+ ERR_FAIL_INDEX_V(p_begin, size(), result);
+ ERR_FAIL_INDEX_V(p_end, size() + 1, result);
- int new_arr_size = MAX(((end - begin + p_step) / p_step), 0);
- new_arr.resize(new_arr_size);
+ ERR_FAIL_COND_V_MSG(p_step > 0 && p_begin > p_end, result, "Slice is positive, but bounds is decreasing");
+ ERR_FAIL_COND_V_MSG(p_step < 0 && p_begin < p_end, result, "Slice is negative, but bounds is increasing");
- if (p_step > 0) {
- int dest_idx = 0;
- for (int idx = begin; idx <= end; idx += p_step) {
- ERR_FAIL_COND_V_MSG(dest_idx < 0 || dest_idx >= new_arr_size, Array(), "Bug in Array slice()");
- new_arr[dest_idx++] = p_deep ? get(idx).duplicate(p_deep) : get(idx);
- }
- } else { // p_step < 0
- int dest_idx = 0;
- for (int idx = begin; idx >= end; idx += p_step) {
- ERR_FAIL_COND_V_MSG(dest_idx < 0 || dest_idx >= new_arr_size, Array(), "Bug in Array slice()");
- new_arr[dest_idx++] = p_deep ? get(idx).duplicate(p_deep) : get(idx);
- }
+ int result_size = (p_end - p_begin) / p_step;
+ result.resize(result_size);
+
+ for (int src_idx = p_begin, dest_idx = 0; dest_idx < result_size; ++dest_idx) {
+ result[dest_idx] = p_deep ? get(src_idx).duplicate(true) : get(src_idx);
+ src_idx += p_step;
}
- return new_arr;
+ return result;
}
Array Array::filter(const Callable &p_callable) const {
diff --git a/core/variant/array.h b/core/variant/array.h
index 5d2839dda7..6a68a9b9ff 100644
--- a/core/variant/array.h
+++ b/core/variant/array.h
@@ -44,8 +44,6 @@ class Array {
void _ref(const Array &p_from) const;
void _unref() const;
- inline int _clamp_slice_index(int p_index) const;
-
protected:
Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
bool _assign(const Array &p_array);
diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h
index 3f9f7e02b2..3fb4af4944 100644
--- a/core/variant/binder_common.h
+++ b/core/variant/binder_common.h
@@ -106,9 +106,9 @@ VARIANT_ENUM_CAST(KeyModifierMask);
VARIANT_ENUM_CAST(MIDIMessage);
VARIANT_ENUM_CAST(MouseButton);
VARIANT_ENUM_CAST(Orientation);
-VARIANT_ENUM_CAST(HAlign);
-VARIANT_ENUM_CAST(VAlign);
-VARIANT_ENUM_CAST(InlineAlign);
+VARIANT_ENUM_CAST(HorizontalAlignment);
+VARIANT_ENUM_CAST(VerticalAlignment);
+VARIANT_ENUM_CAST(InlineAlignment);
VARIANT_ENUM_CAST(PropertyHint);
VARIANT_ENUM_CAST(PropertyUsageFlags);
VARIANT_ENUM_CAST(Variant::Type);
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 75f986bdf5..82f547e78c 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1852,7 +1852,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedByteArray, resize, sarray("new_size"), varray());
bind_method(PackedByteArray, has, sarray("value"), varray());
bind_method(PackedByteArray, reverse, sarray(), varray());
- bind_method(PackedByteArray, subarray, sarray("from", "to"), varray());
+ bind_method(PackedByteArray, slice, sarray("begin", "end"), varray());
bind_method(PackedByteArray, sort, sarray(), varray());
bind_method(PackedByteArray, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedByteArray, duplicate, sarray(), varray());
@@ -1913,7 +1913,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedInt32Array, resize, sarray("new_size"), varray());
bind_method(PackedInt32Array, has, sarray("value"), varray());
bind_method(PackedInt32Array, reverse, sarray(), varray());
- bind_method(PackedInt32Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedInt32Array, slice, sarray("begin", "end"), varray());
bind_method(PackedInt32Array, to_byte_array, sarray(), varray());
bind_method(PackedInt32Array, sort, sarray(), varray());
bind_method(PackedInt32Array, bsearch, sarray("value", "before"), varray(true));
@@ -1933,7 +1933,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedInt64Array, resize, sarray("new_size"), varray());
bind_method(PackedInt64Array, has, sarray("value"), varray());
bind_method(PackedInt64Array, reverse, sarray(), varray());
- bind_method(PackedInt64Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedInt64Array, slice, sarray("begin", "end"), varray());
bind_method(PackedInt64Array, to_byte_array, sarray(), varray());
bind_method(PackedInt64Array, sort, sarray(), varray());
bind_method(PackedInt64Array, bsearch, sarray("value", "before"), varray(true));
@@ -1953,7 +1953,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedFloat32Array, resize, sarray("new_size"), varray());
bind_method(PackedFloat32Array, has, sarray("value"), varray());
bind_method(PackedFloat32Array, reverse, sarray(), varray());
- bind_method(PackedFloat32Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedFloat32Array, slice, sarray("begin", "end"), varray());
bind_method(PackedFloat32Array, to_byte_array, sarray(), varray());
bind_method(PackedFloat32Array, sort, sarray(), varray());
bind_method(PackedFloat32Array, bsearch, sarray("value", "before"), varray(true));
@@ -1973,7 +1973,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedFloat64Array, resize, sarray("new_size"), varray());
bind_method(PackedFloat64Array, has, sarray("value"), varray());
bind_method(PackedFloat64Array, reverse, sarray(), varray());
- bind_method(PackedFloat64Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedFloat64Array, slice, sarray("begin", "end"), varray());
bind_method(PackedFloat64Array, to_byte_array, sarray(), varray());
bind_method(PackedFloat64Array, sort, sarray(), varray());
bind_method(PackedFloat64Array, bsearch, sarray("value", "before"), varray(true));
@@ -1993,7 +1993,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedStringArray, resize, sarray("new_size"), varray());
bind_method(PackedStringArray, has, sarray("value"), varray());
bind_method(PackedStringArray, reverse, sarray(), varray());
- bind_method(PackedStringArray, subarray, sarray("from", "to"), varray());
+ bind_method(PackedStringArray, slice, sarray("begin", "end"), varray());
bind_method(PackedStringArray, to_byte_array, sarray(), varray());
bind_method(PackedStringArray, sort, sarray(), varray());
bind_method(PackedStringArray, bsearch, sarray("value", "before"), varray(true));
@@ -2013,7 +2013,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedVector2Array, resize, sarray("new_size"), varray());
bind_method(PackedVector2Array, has, sarray("value"), varray());
bind_method(PackedVector2Array, reverse, sarray(), varray());
- bind_method(PackedVector2Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedVector2Array, slice, sarray("begin", "end"), varray());
bind_method(PackedVector2Array, to_byte_array, sarray(), varray());
bind_method(PackedVector2Array, sort, sarray(), varray());
bind_method(PackedVector2Array, bsearch, sarray("value", "before"), varray(true));
@@ -2033,7 +2033,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedVector3Array, resize, sarray("new_size"), varray());
bind_method(PackedVector3Array, has, sarray("value"), varray());
bind_method(PackedVector3Array, reverse, sarray(), varray());
- bind_method(PackedVector3Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedVector3Array, slice, sarray("begin", "end"), varray());
bind_method(PackedVector3Array, to_byte_array, sarray(), varray());
bind_method(PackedVector3Array, sort, sarray(), varray());
bind_method(PackedVector3Array, bsearch, sarray("value", "before"), varray(true));
@@ -2053,7 +2053,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedColorArray, resize, sarray("new_size"), varray());
bind_method(PackedColorArray, has, sarray("value"), varray());
bind_method(PackedColorArray, reverse, sarray(), varray());
- bind_method(PackedColorArray, subarray, sarray("from", "to"), varray());
+ bind_method(PackedColorArray, slice, sarray("begin", "end"), varray());
bind_method(PackedColorArray, to_byte_array, sarray(), varray());
bind_method(PackedColorArray, sort, sarray(), varray());
bind_method(PackedColorArray, bsearch, sarray("value", "before"), varray(true));
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index 3c19c2c706..47561f4621 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -1598,14 +1598,14 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
}
//try path because it's a file
- if (res_text == String() && res->get_path().is_resource_file()) {
+ if (res_text.is_empty() && res->get_path().is_resource_file()) {
//external resource
String path = res->get_path();
res_text = "Resource(\"" + path + "\")";
}
//could come up with some sort of text
- if (res_text != String()) {
+ if (!res_text.is_empty()) {
p_store_string_func(p_store_string_ud, res_text);
break;
}
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 41cc043a74..161e6278a2 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1210,56 +1210,59 @@
</constant>
<constant name="COUNTERCLOCKWISE" value="1" enum="ClockDirection">
</constant>
- <constant name="HALIGN_LEFT" value="0" enum="HAlign">
+ <constant name="HORIZONTAL_ALIGNMENT_LEFT" value="0" enum="HorizontalAlignment">
Horizontal left alignment, usually for text-derived classes.
</constant>
- <constant name="HALIGN_CENTER" value="1" enum="HAlign">
+ <constant name="HORIZONTAL_ALIGNMENT_CENTER" value="1" enum="HorizontalAlignment">
Horizontal center alignment, usually for text-derived classes.
</constant>
- <constant name="HALIGN_RIGHT" value="2" enum="HAlign">
+ <constant name="HORIZONTAL_ALIGNMENT_RIGHT" value="2" enum="HorizontalAlignment">
Horizontal right alignment, usually for text-derived classes.
</constant>
- <constant name="HALIGN_FILL" value="3" enum="HAlign">
+ <constant name="HORIZONTAL_ALIGNMENT_FILL" value="3" enum="HorizontalAlignment">
Expand row to fit width, usually for text-derived classes.
</constant>
- <constant name="VALIGN_TOP" value="0" enum="VAlign">
+ <constant name="VERTICAL_ALIGNMENT_TOP" value="0" enum="VerticalAlignment">
Vertical top alignment, usually for text-derived classes.
</constant>
- <constant name="VALIGN_CENTER" value="1" enum="VAlign">
+ <constant name="VERTICAL_ALIGNMENT_CENTER" value="1" enum="VerticalAlignment">
Vertical center alignment, usually for text-derived classes.
</constant>
- <constant name="VALIGN_BOTTOM" value="2" enum="VAlign">
+ <constant name="VERTICAL_ALIGNMENT_BOTTOM" value="2" enum="VerticalAlignment">
Vertical bottom alignment, usually for text-derived classes.
</constant>
- <constant name="INLINE_ALIGN_TOP_TO" value="0" enum="InlineAlign">
- Aligns the top of the inline object (e.g. image, table) to the position of the text specified by [code]INLINE_ALIGN_TO_*[/code] constant.
+ <constant name="VERTICAL_ALIGNMENT_FILL" value="3" enum="VerticalAlignment">
+ Expand rows to fit height, usually for text-derived classes.
</constant>
- <constant name="INLINE_ALIGN_CENTER_TO" value="1" enum="InlineAlign">
- Aligns the center of the inline object (e.g. image, table) to the position of the text specified by [code]INLINE_ALIGN_TO_*[/code] constant.
+ <constant name="INLINE_ALIGNMENT_TOP_TO" value="0" enum="InlineAlignment">
+ Aligns the top of the inline object (e.g. image, table) to the position of the text specified by [code]INLINE_ALIGNMENT_TO_*[/code] constant.
</constant>
- <constant name="INLINE_ALIGN_BOTTOM_TO" value="2" enum="InlineAlign">
- Aligns the bottom of the inline object (e.g. image, table) to the position of the text specified by [code]INLINE_ALIGN_TO_*[/code] constant.
+ <constant name="INLINE_ALIGNMENT_CENTER_TO" value="1" enum="InlineAlignment">
+ Aligns the center of the inline object (e.g. image, table) to the position of the text specified by [code]INLINE_ALIGNMENT_TO_*[/code] constant.
</constant>
- <constant name="INLINE_ALIGN_TO_TOP" value="0" enum="InlineAlign">
- Aligns the position of the inline object (e.g. image, table) specified by [code]INLINE_ALIGN_*_TO[/code] constant to the top of the text.
+ <constant name="INLINE_ALIGNMENT_BOTTOM_TO" value="2" enum="InlineAlignment">
+ Aligns the bottom of the inline object (e.g. image, table) to the position of the text specified by [code]INLINE_ALIGNMENT_TO_*[/code] constant.
</constant>
- <constant name="INLINE_ALIGN_TO_CENTER" value="4" enum="InlineAlign">
- Aligns the position of the inline object (e.g. image, table) specified by [code]INLINE_ALIGN_*_TO[/code] constant to the center of the text.
+ <constant name="INLINE_ALIGNMENT_TO_TOP" value="0" enum="InlineAlignment">
+ Aligns the position of the inline object (e.g. image, table) specified by [code]INLINE_ALIGNMENT_*_TO[/code] constant to the top of the text.
</constant>
- <constant name="INLINE_ALIGN_TO_BASELINE" value="8" enum="InlineAlign">
- Aligns the position of the inline object (e.g. image, table) specified by [code]INLINE_ALIGN_*_TO[/code] constant to the baseline of the text.
+ <constant name="INLINE_ALIGNMENT_TO_CENTER" value="4" enum="InlineAlignment">
+ Aligns the position of the inline object (e.g. image, table) specified by [code]INLINE_ALIGNMENT_*_TO[/code] constant to the center of the text.
</constant>
- <constant name="INLINE_ALIGN_TO_BOTTOM" value="12" enum="InlineAlign">
+ <constant name="INLINE_ALIGNMENT_TO_BASELINE" value="8" enum="InlineAlignment">
+ Aligns the position of the inline object (e.g. image, table) specified by [code]INLINE_ALIGNMENT_*_TO[/code] constant to the baseline of the text.
+ </constant>
+ <constant name="INLINE_ALIGNMENT_TO_BOTTOM" value="12" enum="InlineAlignment">
Aligns inline object (e.g. image, table) to the bottom of the text.
</constant>
- <constant name="INLINE_ALIGN_TOP" value="0" enum="InlineAlign">
- Aligns top of the inline object (e.g. image, table) to the top of the text. Equvalent to [code]INLINE_ALIGN_TOP_TO | INLINE_ALIGN_TO_TOP[/code].
+ <constant name="INLINE_ALIGNMENT_TOP" value="0" enum="InlineAlignment">
+ Aligns top of the inline object (e.g. image, table) to the top of the text. Equvalent to [code]INLINE_ALIGNMENT_TOP_TO | INLINE_ALIGNMENT_TO_TOP[/code].
</constant>
- <constant name="INLINE_ALIGN_CENTER" value="5" enum="InlineAlign">
- Aligns center of the inline object (e.g. image, table) to the center of the text. Equvalent to [code]INLINE_ALIGN_CENTER_TO | INLINE_ALIGN_TO_CENTER[/code].
+ <constant name="INLINE_ALIGNMENT_CENTER" value="5" enum="InlineAlignment">
+ Aligns center of the inline object (e.g. image, table) to the center of the text. Equvalent to [code]INLINE_ALIGNMENT_CENTER_TO | INLINE_ALIGNMENT_TO_CENTER[/code].
</constant>
- <constant name="INLINE_ALIGN_BOTTOM" value="14" enum="InlineAlign">
- Aligns bottom of the inline object (e.g. image, table) to the bottom of the text. Equvalent to [code]INLINE_ALIGN_BOTTOM_TO | INLINE_ALIGN_TO_BOTTOM[/code].
+ <constant name="INLINE_ALIGNMENT_BOTTOM" value="14" enum="InlineAlignment">
+ Aligns bottom of the inline object (e.g. image, table) to the bottom of the text. Equvalent to [code]INLINE_ALIGNMENT_BOTTOM_TO | INLINE_ALIGNMENT_TO_BOTTOM[/code].
</constant>
<constant name="KEY_SPECIAL" value="16777216" enum="Key">
Keycodes with this bit applied are non-printable.
diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml
index 789c6bd960..1710b28537 100644
--- a/doc/classes/AnimatedSprite2D.xml
+++ b/doc/classes/AnimatedSprite2D.xml
@@ -12,12 +12,6 @@
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
- <method name="is_playing" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if an animation is currently being played.
- </description>
- </method>
<method name="play">
<return type="void" />
<argument index="0" name="anim" type="StringName" default="&amp;&quot;&quot;" />
@@ -55,7 +49,7 @@
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
The texture's drawing offset.
</member>
- <member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false">
+ <member name="playing" type="bool" setter="set_playing" getter="is_playing" default="false">
If [code]true[/code], the [member animation] is currently playing.
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index d505ee98cc..5b1861bc9a 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -449,7 +449,10 @@
<argument index="2" name="step" type="int" default="1" />
<argument index="3" name="deep" type="bool" default="false" />
<description>
- Duplicates the subset described in the function and returns it in an array, deeply copying the array if [code]deep[/code] is [code]true[/code]. Lower and upper index are inclusive, with the [code]step[/code] describing the change between indices while slicing. Wraps around if [code]begin[/code] or [code]end[/code] are out of bounds or negative. Returns an empty array for invalid parameters.
+ Returns the slice of the [Array], from [code]begin[/code] (inclusive) to [code]end[/code] (exclusive), as a new [Array].
+ If [code]end[/code] is negative, it will be relative to the end of the array.
+ If specified, [code]step[/code] is the relative index between source elements.
+ If [code]deep[/code] is true, each element will be copied by value rather than by reference.
</description>
</method>
<method name="sort">
diff --git a/doc/classes/AspectRatioContainer.xml b/doc/classes/AspectRatioContainer.xml
index 4c0af0b997..237bec4e61 100644
--- a/doc/classes/AspectRatioContainer.xml
+++ b/doc/classes/AspectRatioContainer.xml
@@ -9,10 +9,10 @@
<tutorials>
</tutorials>
<members>
- <member name="alignment_horizontal" type="int" setter="set_alignment_horizontal" getter="get_alignment_horizontal" enum="AspectRatioContainer.AlignMode" default="1">
+ <member name="alignment_horizontal" type="int" setter="set_alignment_horizontal" getter="get_alignment_horizontal" enum="AspectRatioContainer.AlignmentMode" default="1">
Specifies the horizontal relative position of child controls.
</member>
- <member name="alignment_vertical" type="int" setter="set_alignment_vertical" getter="get_alignment_vertical" enum="AspectRatioContainer.AlignMode" default="1">
+ <member name="alignment_vertical" type="int" setter="set_alignment_vertical" getter="get_alignment_vertical" enum="AspectRatioContainer.AlignmentMode" default="1">
Specifies the vertical relative position of child controls.
</member>
<member name="ratio" type="float" setter="set_ratio" getter="get_ratio" default="1.0">
@@ -36,13 +36,13 @@
The width and height of child controls is automatically adjusted to make their bounding rectangle cover the entire area of the container while keeping the aspect ratio.
When the bounding rectangle of child controls exceed the container's size and [member Control.rect_clip_content] is enabled, this allows to show only the container's area restricted by its own bounding rectangle.
</constant>
- <constant name="ALIGN_BEGIN" value="0" enum="AlignMode">
+ <constant name="ALIGNMENT_BEGIN" value="0" enum="AlignmentMode">
Aligns child controls with the beginning (left or top) of the container.
</constant>
- <constant name="ALIGN_CENTER" value="1" enum="AlignMode">
+ <constant name="ALIGNMENT_CENTER" value="1" enum="AlignmentMode">
Aligns child controls with the center of the container.
</constant>
- <constant name="ALIGN_END" value="2" enum="AlignMode">
+ <constant name="ALIGNMENT_END" value="2" enum="AlignmentMode">
Aligns child controls with the end (right or bottom) of the container.
</constant>
</constants>
diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml
index ec81b866f6..a968e855a5 100644
--- a/doc/classes/BoxContainer.xml
+++ b/doc/classes/BoxContainer.xml
@@ -18,19 +18,16 @@
</method>
</methods>
<members>
- <member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignMode" default="0">
- The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER], or [constant ALIGN_END]).
+ <member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignmentMode" default="0">
+ The alignment of the container's children (must be one of [constant ALIGNMENT_BEGIN], [constant ALIGNMENT_CENTER], or [constant ALIGNMENT_END]).
</member>
</members>
<constants>
- <constant name="ALIGN_BEGIN" value="0" enum="AlignMode">
- Aligns children with the beginning of the container.
+ <constant name="ALIGNMENT_BEGIN" value="0" enum="AlignmentMode">
</constant>
- <constant name="ALIGN_CENTER" value="1" enum="AlignMode">
- Aligns children with the center of the container.
+ <constant name="ALIGNMENT_CENTER" value="1" enum="AlignmentMode">
</constant>
- <constant name="ALIGN_END" value="2" enum="AlignMode">
- Aligns children with the end of the container.
+ <constant name="ALIGNMENT_END" value="2" enum="AlignmentMode">
</constant>
</constants>
</class>
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index 3145756511..d1a19861e4 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -64,8 +64,8 @@
</method>
</methods>
<members>
- <member name="align" type="int" setter="set_text_align" getter="get_text_align" enum="Button.TextAlign" default="1">
- Text alignment policy for the button's text, use one of the [enum TextAlign] constants.
+ <member name="alignment" type="int" setter="set_text_alignment" getter="get_text_alignment" enum="HorizontalAlignment" default="1">
+ Text alignment policy for the button's text, use one of the [enum @GlobalScope.HorizontalAlignment] constants.
</member>
<member name="clip_text" type="bool" setter="set_clip_text" getter="get_clip_text" default="false">
When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.
@@ -80,8 +80,8 @@
Button's icon, if text is present the icon will be placed before the text.
To edit margin and spacing of the icon, use [theme_item hseparation] theme property and [code]content_margin_*[/code] properties of the used [StyleBox]es.
</member>
- <member name="icon_align" type="int" setter="set_icon_align" getter="get_icon_align" enum="Button.TextAlign" default="0">
- Specifies if the icon should be aligned to the left, right, or center of a button. Uses the same [enum TextAlign] constants as the text alignment. If centered, text will draw on top of the icon.
+ <member name="icon_alignment" type="int" setter="set_icon_alignment" getter="get_icon_alignment" enum="HorizontalAlignment" default="0">
+ Specifies if the icon should be aligned to the left, right, or center of a button. Uses the same [enum @GlobalScope.HorizontalAlignment] constants as the text alignment. If centered, text will draw on top of the icon.
</member>
<member name="language" type="String" setter="set_language" getter="get_language" default="&quot;&quot;">
Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
@@ -93,17 +93,6 @@
Base text writing direction.
</member>
</members>
- <constants>
- <constant name="ALIGN_LEFT" value="0" enum="TextAlign">
- Align the text to the left.
- </constant>
- <constant name="ALIGN_CENTER" value="1" enum="TextAlign">
- Align the text to the center.
- </constant>
- <constant name="ALIGN_RIGHT" value="2" enum="TextAlign">
- Align the text to the right.
- </constant>
- </constants>
<theme_items>
<theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
Default text [Color] of the [Button].
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index 0505d8ad36..a4415e89db 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -116,6 +116,9 @@
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
</member>
+ <member name="color_initial_ramp" type="Gradient" setter="set_color_initial_ramp" getter="get_color_initial_ramp">
+ Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]).
+ </member>
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [Gradient] (multiplied with [member color]).
</member>
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml
index ad491465f2..83728a807b 100644
--- a/doc/classes/CPUParticles3D.xml
+++ b/doc/classes/CPUParticles3D.xml
@@ -125,6 +125,9 @@
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
Each particle's initial color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
</member>
+ <member name="color_initial_ramp" type="Gradient" setter="set_color_initial_ramp" getter="get_color_initial_ramp">
+ Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]).
+ </member>
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [GradientTexture1D] over its lifetime (multiplied with [member color]).
</member>
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 98437ef296..cf6a8bad5e 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -143,7 +143,7 @@
<argument index="0" name="font" type="Font" />
<argument index="1" name="pos" type="Vector2" />
<argument index="2" name="text" type="String" />
- <argument index="3" name="align" type="int" enum="HAlign" default="0" />
+ <argument index="3" name="alignment" type="int" enum="HorizontalAlignment" default="0" />
<argument index="4" name="width" type="float" default="-1" />
<argument index="5" name="max_lines" type="int" default="-1" />
<argument index="6" name="size" type="int" default="16" />
@@ -236,7 +236,7 @@
<argument index="0" name="font" type="Font" />
<argument index="1" name="pos" type="Vector2" />
<argument index="2" name="text" type="String" />
- <argument index="3" name="align" type="int" enum="HAlign" default="0" />
+ <argument index="3" name="alignment" type="int" enum="HorizontalAlignment" default="0" />
<argument index="4" name="width" type="float" default="-1" />
<argument index="5" name="size" type="int" default="16" />
<argument index="6" name="modulate" type="Color" default="Color(1, 1, 1, 1)" />
@@ -253,7 +253,7 @@
# so the Control is only created once.
var default_font = Control.new().get_font("font")
var default_font_size = Control.new().get_font_size("font_size")
- draw_string(default_font, Vector2(64, 64), "Hello world", HALIGN_LEFT, -1, font_size)
+ draw_string(default_font, Vector2(64, 64), "Hello world", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size)
[/gdscript]
[csharp]
// If using this method in a script that redraws constantly, move the
@@ -261,7 +261,7 @@
// so the Control is only created once.
Font defaultFont = new Control().GetFont("font");
int defaultFontSize = new Control().GetFontSize("font_size");
- DrawString(defaultFont, new Vector2(64, 64), "Hello world", HALIGN_LEFT, -1, defaultFontSize);
+ DrawString(defaultFont, new Vector2(64, 64), "Hello world", HORIZONTAL_ALIGNMENT_LEFT, -1, defaultFontSize);
[/csharp]
[/codeblocks]
See also [method Font.draw_string].
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml
index 7dddacf3c9..32ef70a5cf 100644
--- a/doc/classes/CheckBox.xml
+++ b/doc/classes/CheckBox.xml
@@ -10,7 +10,7 @@
<tutorials>
</tutorials>
<members>
- <member name="align" type="int" setter="set_text_align" getter="get_text_align" overrides="Button" enum="Button.TextAlign" default="0" />
+ <member name="alignment" type="int" setter="set_text_alignment" getter="get_text_alignment" overrides="Button" enum="HorizontalAlignment" default="0" />
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" overrides="BaseButton" default="true" />
</members>
<theme_items>
diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml
index c0315b93be..cf3aa869c3 100644
--- a/doc/classes/CheckButton.xml
+++ b/doc/classes/CheckButton.xml
@@ -10,7 +10,7 @@
<tutorials>
</tutorials>
<members>
- <member name="align" type="int" setter="set_text_align" getter="get_text_align" overrides="Button" enum="Button.TextAlign" default="0" />
+ <member name="alignment" type="int" setter="set_text_alignment" getter="get_text_alignment" overrides="Button" enum="HorizontalAlignment" default="0" />
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" overrides="BaseButton" default="true" />
</members>
<theme_items>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 8739e0157d..ed6a71d5c3 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -666,12 +666,6 @@
Returns [code]true[/code] if layout is right-to-left.
</description>
</method>
- <method name="minimum_size_changed">
- <return type="void" />
- <description>
- Invalidates the size cache in this node and in parent nodes up to top_level. Intended to be used with [method get_minimum_size] when the return value is changed. Setting [member rect_min_size] directly calls this method automatically.
- </description>
- </method>
<method name="release_focus">
<return type="void" />
<description>
@@ -933,6 +927,12 @@
If [code]keep_offsets[/code] is [code]true[/code], control's anchors will be updated instead of offsets.
</description>
</method>
+ <method name="update_minimum_size">
+ <return type="void" />
+ <description>
+ Invalidates the size cache in this node and in parent nodes up to top level. Intended to be used with [method get_minimum_size] when the return value is changed. Setting [member rect_min_size] directly calls this method automatically.
+ </description>
+ </method>
<method name="warp_mouse">
<return type="void" />
<argument index="0" name="to_position" type="Vector2" />
diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml
index cd4b8fde1e..dbf5e31da4 100644
--- a/doc/classes/Directory.xml
+++ b/doc/classes/Directory.xml
@@ -108,6 +108,13 @@
Returns the currently opened directory's drive index. See [method get_drive] to convert returned index to the name of the drive.
</description>
</method>
+ <method name="get_directories">
+ <return type="PackedStringArray" />
+ <description>
+ Returns a [PackedStringArray] containing filenames of the directory contents, excluding files. The array is sorted alphabetically.
+ Affected by [member include_hidden] and [member include_navigational].
+ </description>
+ </method>
<method name="get_drive">
<return type="String" />
<argument index="0" name="idx" type="int" />
@@ -121,6 +128,13 @@
On Windows, returns the number of drives (partitions) mounted on the current filesystem. On other platforms, the method returns 0.
</description>
</method>
+ <method name="get_files">
+ <return type="PackedStringArray" />
+ <description>
+ Returns a [PackedStringArray] containing filenames of the directory contents, excluding directories. The array is sorted alphabetically.
+ Affected by [member include_hidden].
+ </description>
+ </method>
<method name="get_next">
<return type="String" />
<description>
@@ -136,12 +150,10 @@
</method>
<method name="list_dir_begin">
<return type="int" enum="Error" />
- <argument index="0" name="show_navigational" type="bool" default="false" />
- <argument index="1" name="show_hidden" type="bool" default="false" />
<description>
Initializes the stream used to list all files and directories using the [method get_next] function, closing the currently opened stream if needed. Once the stream has been processed, it should typically be closed with [method list_dir_end].
- If [code]show_navigational[/code] is [code]true[/code], [code].[/code] and [code]..[/code] are included too.
- If [code]show_hidden[/code] is [code]true[/code], hidden files are included too.
+ Affected by [member include_hidden] and [member include_navigational].
+ [b]Note:[/b] The order of files and directories returned by this method is not deterministic, and can vary between operating systems. If you want a list of all files or folders sorted alphabetically, use [method get_files] or [method get_directories].
</description>
</method>
<method name="list_dir_end">
@@ -192,4 +204,14 @@
</description>
</method>
</methods>
+ <members>
+ <member name="include_hidden" type="bool" setter="set_include_hidden" getter="get_include_hidden" default="false">
+ If [code]true[/code], hidden files are included when the navigating directory.
+ Affects [method list_dir_begin], [method get_directories] and [method get_files].
+ </member>
+ <member name="include_navigational" type="bool" setter="set_include_navigational" getter="get_include_navigational" default="false">
+ If [code]true[/code], [code].[/code] and [code]..[/code] are included when navigating the directory.
+ Affects [method list_dir_begin] and [method get_directories].
+ </member>
+ </members>
</class>
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml
index 46cebbd795..dbfbaf103d 100644
--- a/doc/classes/EditorInspector.xml
+++ b/doc/classes/EditorInspector.xml
@@ -10,7 +10,7 @@
<tutorials>
</tutorials>
<members>
- <member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" overrides="ScrollContainer" default="false" />
+ <member name="horizontal_scroll_mode" type="int" setter="set_horizontal_scroll_mode" getter="get_horizontal_scroll_mode" overrides="ScrollContainer" enum="ScrollContainer.ScrollMode" default="0" />
</members>
<signals>
<signal name="object_id_selected">
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 5790d8c5af..15d31cd0f0 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -21,7 +21,17 @@
<return type="void" />
<argument index="0" name="resource" type="Resource" />
<description>
- Edits the given [Resource].
+ Edits the given [Resource]. If the resource is a [Script] you can also edit it with [method edit_script] to specify the line and column position.
+ </description>
+ </method>
+ <method name="edit_script">
+ <return type="void" />
+ <argument index="0" name="script" type="Script" />
+ <argument index="1" name="line" type="int" default="-1" />
+ <argument index="2" name="column" type="int" default="0" />
+ <argument index="3" name="grab_focus" type="bool" default="true" />
+ <description>
+ Edits the given [Script]. The line and column on which to open the script can also be specified. The script will be open with the user-configured editor for the script's language which may be an external editor.
</description>
</method>
<method name="get_base_control">
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 9756b26dee..d0c4d28c55 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -187,7 +187,8 @@
[b]Note:[/b] For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting [member physics_jitter_fix] to [code]0[/code].
</member>
<member name="physics_ticks_per_second" type="int" setter="set_physics_ticks_per_second" getter="get_physics_ticks_per_second" default="60">
- The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to [code]60[/code] or above, as Godot doesn't interpolate the physics step. As a result, values lower than [code]60[/code] will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage. See also [member target_fps].
+ The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to [code]60[/code] or above, as Godot doesn't interpolate the physics step. As a result, values lower than [code]60[/code] will look stuttery. This value can be increased to make input more reactive or work around collision tunneling issues, but keep in mind doing so will increase CPU usage. See also [member target_fps] and [member ProjectSettings.physics/common/physics_ticks_per_second].
+ [b]Note:[/b] Only 8 physics ticks may be simulated per rendered frame at most. If more than 8 physics ticks have to be simulated per rendered frame to keep up with rendering, the game will appear to slow down (even if [code]delta[/code] is used consistently in physics calculations). Therefore, it is recommended not to increase [member physics_ticks_per_second] above 240. Otherwise, the game will slow down when the rendering framerate goes below 30 FPS.
</member>
<member name="print_error_messages" type="bool" setter="set_print_error_messages" getter="is_printing_error_messages" default="true">
If [code]false[/code], stops printing error and warning messages to the console and editor Output log. This can be used to hide error and warning messages during unit test suite runs. This property is equivalent to the [member ProjectSettings.application/run/disable_stderr] project setting.
@@ -195,7 +196,7 @@
[b]Note:[/b] This property does not impact the editor's Errors tab when running a project from the editor.
</member>
<member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps" default="0">
- The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit. See also [member physics_ticks_per_second].
+ The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit. See also [member physics_ticks_per_second] and [member ProjectSettings.debug/settings/fps/force_fps].
</member>
<member name="time_scale" type="float" setter="set_time_scale" getter="get_time_scale" default="1.0">
Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.
diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml
index 01bc2837f1..275d6b6577 100644
--- a/doc/classes/Font.xml
+++ b/doc/classes/Font.xml
@@ -96,7 +96,7 @@
<argument index="0" name="canvas_item" type="RID" />
<argument index="1" name="pos" type="Vector2" />
<argument index="2" name="text" type="String" />
- <argument index="3" name="align" type="int" enum="HAlign" default="0" />
+ <argument index="3" name="alignment" type="int" enum="HorizontalAlignment" default="0" />
<argument index="4" name="width" type="float" default="-1" />
<argument index="5" name="max_lines" type="int" default="-1" />
<argument index="6" name="size" type="int" default="16" />
@@ -114,7 +114,7 @@
<argument index="0" name="canvas_item" type="RID" />
<argument index="1" name="pos" type="Vector2" />
<argument index="2" name="text" type="String" />
- <argument index="3" name="align" type="int" enum="HAlign" default="0" />
+ <argument index="3" name="alignment" type="int" enum="HorizontalAlignment" default="0" />
<argument index="4" name="width" type="float" default="-1" />
<argument index="5" name="size" type="int" default="16" />
<argument index="6" name="modulate" type="Color" default="Color(1, 1, 1, 1)" />
@@ -202,7 +202,7 @@
<return type="Vector2" />
<argument index="0" name="text" type="String" />
<argument index="1" name="size" type="int" default="16" />
- <argument index="2" name="align" type="int" enum="HAlign" default="0" />
+ <argument index="2" name="alignment" type="int" enum="HorizontalAlignment" default="0" />
<argument index="3" name="width" type="float" default="-1" />
<argument index="4" name="flags" type="int" default="3" />
<description>
diff --git a/doc/classes/GPUParticlesAttractorBox.xml b/doc/classes/GPUParticlesAttractorBox3D.xml
index 93fdc45e56..0795e11b16 100644
--- a/doc/classes/GPUParticlesAttractorBox.xml
+++ b/doc/classes/GPUParticlesAttractorBox3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GPUParticlesAttractorBox" inherits="GPUParticlesAttractor3D" version="4.0">
+<class name="GPUParticlesAttractorBox3D" inherits="GPUParticlesAttractor3D" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/GPUParticlesAttractorSphere.xml b/doc/classes/GPUParticlesAttractorSphere3D.xml
index 4398de55e9..590c966d70 100644
--- a/doc/classes/GPUParticlesAttractorSphere.xml
+++ b/doc/classes/GPUParticlesAttractorSphere3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GPUParticlesAttractorSphere" inherits="GPUParticlesAttractor3D" version="4.0">
+<class name="GPUParticlesAttractorSphere3D" inherits="GPUParticlesAttractor3D" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/GPUParticlesAttractorVectorField.xml b/doc/classes/GPUParticlesAttractorVectorField3D.xml
index e164343528..d0dbf886f6 100644
--- a/doc/classes/GPUParticlesAttractorVectorField.xml
+++ b/doc/classes/GPUParticlesAttractorVectorField3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GPUParticlesAttractorVectorField" inherits="GPUParticlesAttractor3D" version="4.0">
+<class name="GPUParticlesAttractorVectorField3D" inherits="GPUParticlesAttractor3D" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/GPUParticlesCollisionBox.xml b/doc/classes/GPUParticlesCollisionBox3D.xml
index d2bf4ef538..e899637206 100644
--- a/doc/classes/GPUParticlesCollisionBox.xml
+++ b/doc/classes/GPUParticlesCollisionBox3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GPUParticlesCollisionBox" inherits="GPUParticlesCollision3D" version="4.0">
+<class name="GPUParticlesCollisionBox3D" inherits="GPUParticlesCollision3D" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/GPUParticlesCollisionHeightField.xml b/doc/classes/GPUParticlesCollisionHeightField3D.xml
index 99b2ad3ce0..801120d911 100644
--- a/doc/classes/GPUParticlesCollisionHeightField.xml
+++ b/doc/classes/GPUParticlesCollisionHeightField3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GPUParticlesCollisionHeightField" inherits="GPUParticlesCollision3D" version="4.0">
+<class name="GPUParticlesCollisionHeightField3D" inherits="GPUParticlesCollision3D" version="4.0">
<brief_description>
</brief_description>
<description>
@@ -13,9 +13,9 @@
</member>
<member name="follow_camera_push_ratio" type="float" setter="set_follow_camera_push_ratio" getter="get_follow_camera_push_ratio" default="0.1">
</member>
- <member name="resolution" type="int" setter="set_resolution" getter="get_resolution" enum="GPUParticlesCollisionHeightField.Resolution" default="2">
+ <member name="resolution" type="int" setter="set_resolution" getter="get_resolution" enum="GPUParticlesCollisionHeightField3D.Resolution" default="2">
</member>
- <member name="update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="GPUParticlesCollisionHeightField.UpdateMode" default="0">
+ <member name="update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="GPUParticlesCollisionHeightField3D.UpdateMode" default="0">
</member>
</members>
<constants>
diff --git a/doc/classes/GPUParticlesCollisionSDF.xml b/doc/classes/GPUParticlesCollisionSDF3D.xml
index 8d798a9d28..9e86d16eef 100644
--- a/doc/classes/GPUParticlesCollisionSDF.xml
+++ b/doc/classes/GPUParticlesCollisionSDF3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GPUParticlesCollisionSDF" inherits="GPUParticlesCollision3D" version="4.0">
+<class name="GPUParticlesCollisionSDF3D" inherits="GPUParticlesCollision3D" version="4.0">
<brief_description>
</brief_description>
<description>
@@ -9,7 +9,7 @@
<members>
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
</member>
- <member name="resolution" type="int" setter="set_resolution" getter="get_resolution" enum="GPUParticlesCollisionSDF.Resolution" default="2">
+ <member name="resolution" type="int" setter="set_resolution" getter="get_resolution" enum="GPUParticlesCollisionSDF3D.Resolution" default="2">
</member>
<member name="texture" type="Texture3D" setter="set_texture" getter="get_texture">
</member>
diff --git a/doc/classes/GPUParticlesCollisionSphere.xml b/doc/classes/GPUParticlesCollisionSphere3D.xml
index ddb2391fd9..82728f853b 100644
--- a/doc/classes/GPUParticlesCollisionSphere.xml
+++ b/doc/classes/GPUParticlesCollisionSphere3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GPUParticlesCollisionSphere" inherits="GPUParticlesCollision3D" version="4.0">
+<class name="GPUParticlesCollisionSphere3D" inherits="GPUParticlesCollision3D" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml
index 0626df0414..7263687ea8 100644
--- a/doc/classes/ItemList.xml
+++ b/doc/classes/ItemList.xml
@@ -381,7 +381,7 @@
<member name="icon_scale" type="float" setter="set_icon_scale" getter="get_icon_scale" default="1.0">
The scale of icon applied after [member fixed_icon_size] and transposing takes effect.
</member>
- <member name="items_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
+ <member name="item_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
The number of items currently in the list.
</member>
<member name="max_columns" type="int" setter="set_max_columns" getter="get_max_columns" default="1">
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index bb273bcf48..e1d8b9e9f4 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -61,15 +61,15 @@
</method>
</methods>
<members>
- <member name="align" type="int" setter="set_align" getter="get_align" enum="Label.Align" default="0">
- Controls the text's horizontal align. Supports left, center, right, and fill, or justify. Set it to one of the [enum Align] constants.
- </member>
<member name="autowrap_mode" type="int" setter="set_autowrap_mode" getter="get_autowrap_mode" enum="Label.AutowrapMode" default="0">
If set to something other than [constant AUTOWRAP_OFF], the text gets wrapped inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text. To see how each mode behaves, see [enum AutowrapMode].
</member>
<member name="clip_text" type="bool" setter="set_clip_text" getter="is_clipping_text" default="false">
If [code]true[/code], the Label only shows the text that fits inside its bounding rectangle and will clip text horizontally.
</member>
+ <member name="horizontal_alignment" type="int" setter="set_horizontal_alignment" getter="get_horizontal_alignment" enum="HorizontalAlignment" default="0">
+ Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify. Set it to one of the [enum HorizontalAlignment] constants.
+ </member>
<member name="language" type="String" setter="set_language" getter="get_language" default="&quot;&quot;">
Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
</member>
@@ -102,38 +102,14 @@
<member name="uppercase" type="bool" setter="set_uppercase" getter="is_uppercase" default="false">
If [code]true[/code], all the text displays as UPPERCASE.
</member>
- <member name="valign" type="int" setter="set_valign" getter="get_valign" enum="Label.VAlign" default="0">
- Controls the text's vertical align. Supports top, center, bottom, and fill. Set it to one of the [enum VAlign] constants.
+ <member name="vertical_alignment" type="int" setter="set_vertical_alignment" getter="get_vertical_alignment" enum="VerticalAlignment" default="0">
+ Controls the text's vertical alignment. Supports top, center, bottom, and fill. Set it to one of the [enum VerticalAlignment] constants.
</member>
<member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters" default="-1">
Restricts the number of characters to display. Set to -1 to disable.
</member>
</members>
<constants>
- <constant name="ALIGN_LEFT" value="0" enum="Align">
- Align rows to the left (default).
- </constant>
- <constant name="ALIGN_CENTER" value="1" enum="Align">
- Align rows centered.
- </constant>
- <constant name="ALIGN_RIGHT" value="2" enum="Align">
- Align rows to the right.
- </constant>
- <constant name="ALIGN_FILL" value="3" enum="Align">
- Expand row to fit the width.
- </constant>
- <constant name="VALIGN_TOP" value="0" enum="VAlign">
- Align the whole text to the top.
- </constant>
- <constant name="VALIGN_CENTER" value="1" enum="VAlign">
- Align the whole text to the center.
- </constant>
- <constant name="VALIGN_BOTTOM" value="2" enum="VAlign">
- Align the whole text to the bottom.
- </constant>
- <constant name="VALIGN_FILL" value="3" enum="VAlign">
- Align the whole text by spreading the rows.
- </constant>
<constant name="AUTOWRAP_OFF" value="0" enum="AutowrapMode">
Autowrap is disabled.
</constant>
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index 40e1057ed0..06094300de 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -159,8 +159,8 @@
</method>
</methods>
<members>
- <member name="align" type="int" setter="set_align" getter="get_align" enum="LineEdit.Align" default="0">
- Text alignment as defined in the [enum Align] enum.
+ <member name="alignment" type="int" setter="set_horizontal_alignment" getter="get_horizontal_alignment" enum="HorizontalAlignment" default="0">
+ Text alignment as defined in the [enum HorizontalAlignment] enum.
</member>
<member name="caret_blink" type="bool" setter="set_caret_blink_enabled" getter="is_caret_blink_enabled" default="false">
If [code]true[/code], the caret (text cursor) blinks.
@@ -292,18 +292,6 @@
</signal>
</signals>
<constants>
- <constant name="ALIGN_LEFT" value="0" enum="Align">
- Aligns the text on the left-hand side of the [LineEdit].
- </constant>
- <constant name="ALIGN_CENTER" value="1" enum="Align">
- Centers the text in the middle of the [LineEdit].
- </constant>
- <constant name="ALIGN_RIGHT" value="2" enum="Align">
- Aligns the text on the right-hand side of the [LineEdit].
- </constant>
- <constant name="ALIGN_FILL" value="3" enum="Align">
- Expand row to fit the [LineEdit]'s width.
- </constant>
<constant name="MENU_CUT" value="0" enum="MenuItems">
Cuts (copies and clears) the selected text.
</constant>
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index 93f514cc63..b0774d4cab 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -30,7 +30,7 @@
<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" overrides="BaseButton" enum="BaseButton.ActionMode" default="0" />
<member name="flat" type="bool" setter="set_flat" getter="is_flat" overrides="Button" default="true" />
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="0" />
- <member name="items_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
+ <member name="item_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
The number of items currently in the list.
</member>
<member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover" default="false">
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index d914b86a33..d2f9b08fbf 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -164,7 +164,7 @@
</methods>
<members>
<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" overrides="BaseButton" enum="BaseButton.ActionMode" default="0" />
- <member name="align" type="int" setter="set_text_align" getter="get_text_align" overrides="Button" enum="Button.TextAlign" default="0" />
+ <member name="alignment" type="int" setter="set_text_alignment" getter="get_text_alignment" overrides="Button" enum="HorizontalAlignment" default="0" />
<member name="selected" type="int" setter="_select_int" getter="get_selected" default="-1">
The index of the currently selected item, or [code]-1[/code] if no item is selected.
</member>
diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml
index fd098481e4..b16d45b8ca 100644
--- a/doc/classes/PackedByteArray.xml
+++ b/doc/classes/PackedByteArray.xml
@@ -366,18 +366,19 @@
Returns the size of the array.
</description>
</method>
- <method name="sort">
- <return type="void" />
+ <method name="slice" qualifiers="const">
+ <return type="PackedByteArray" />
+ <argument index="0" name="begin" type="int" />
+ <argument index="1" name="end" type="int" />
<description>
- Sorts the elements of the array in ascending order.
+ Returns the slice of the [PackedByteArray], from [code]begin[/code] (inclusive) to [code]end[/code] (exclusive), as a new [PackedByteArray].
+ If [code]end[/code]is negative, it will be relative to the end of the array.
</description>
</method>
- <method name="subarray" qualifiers="const">
- <return type="PackedByteArray" />
- <argument index="0" name="from" type="int" />
- <argument index="1" name="to" type="int" />
+ <method name="sort">
+ <return type="void" />
<description>
- Returns the slice of the [PackedByteArray] between indices (inclusive) as a new [PackedByteArray]. Any negative index is considered to be from the end of the array.
+ Sorts the elements of the array in ascending order.
</description>
</method>
<method name="to_float32_array" qualifiers="const">
diff --git a/doc/classes/PackedColorArray.xml b/doc/classes/PackedColorArray.xml
index f69c5504da..13d7440bb9 100644
--- a/doc/classes/PackedColorArray.xml
+++ b/doc/classes/PackedColorArray.xml
@@ -129,17 +129,17 @@
Returns the size of the array.
</description>
</method>
- <method name="sort">
- <return type="void" />
+ <method name="slice" qualifiers="const">
+ <return type="PackedColorArray" />
+ <argument index="0" name="begin" type="int" />
+ <argument index="1" name="end" type="int" />
<description>
- Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray" qualifiers="const">
- <return type="PackedColorArray" />
- <argument index="0" name="from" type="int" />
- <argument index="1" name="to" type="int" />
+ <method name="sort">
+ <return type="void" />
<description>
+ Sorts the elements of the array in ascending order.
</description>
</method>
<method name="to_byte_array" qualifiers="const">
diff --git a/doc/classes/PackedFloat32Array.xml b/doc/classes/PackedFloat32Array.xml
index ccac607386..151014192f 100644
--- a/doc/classes/PackedFloat32Array.xml
+++ b/doc/classes/PackedFloat32Array.xml
@@ -130,17 +130,17 @@
Returns the size of the array.
</description>
</method>
- <method name="sort">
- <return type="void" />
+ <method name="slice" qualifiers="const">
+ <return type="PackedFloat32Array" />
+ <argument index="0" name="begin" type="int" />
+ <argument index="1" name="end" type="int" />
<description>
- Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray" qualifiers="const">
- <return type="PackedFloat32Array" />
- <argument index="0" name="from" type="int" />
- <argument index="1" name="to" type="int" />
+ <method name="sort">
+ <return type="void" />
<description>
+ Sorts the elements of the array in ascending order.
</description>
</method>
<method name="to_byte_array" qualifiers="const">
diff --git a/doc/classes/PackedFloat64Array.xml b/doc/classes/PackedFloat64Array.xml
index b164283b3e..963a02ace8 100644
--- a/doc/classes/PackedFloat64Array.xml
+++ b/doc/classes/PackedFloat64Array.xml
@@ -130,17 +130,17 @@
Returns the size of the array.
</description>
</method>
- <method name="sort">
- <return type="void" />
+ <method name="slice" qualifiers="const">
+ <return type="PackedFloat64Array" />
+ <argument index="0" name="begin" type="int" />
+ <argument index="1" name="end" type="int" />
<description>
- Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray" qualifiers="const">
- <return type="PackedFloat64Array" />
- <argument index="0" name="from" type="int" />
- <argument index="1" name="to" type="int" />
+ <method name="sort">
+ <return type="void" />
<description>
+ Sorts the elements of the array in ascending order.
</description>
</method>
<method name="to_byte_array" qualifiers="const">
diff --git a/doc/classes/PackedInt32Array.xml b/doc/classes/PackedInt32Array.xml
index c6ff31ebdd..cef113dee9 100644
--- a/doc/classes/PackedInt32Array.xml
+++ b/doc/classes/PackedInt32Array.xml
@@ -130,17 +130,17 @@
Returns the array size.
</description>
</method>
- <method name="sort">
- <return type="void" />
+ <method name="slice" qualifiers="const">
+ <return type="PackedInt32Array" />
+ <argument index="0" name="begin" type="int" />
+ <argument index="1" name="end" type="int" />
<description>
- Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray" qualifiers="const">
- <return type="PackedInt32Array" />
- <argument index="0" name="from" type="int" />
- <argument index="1" name="to" type="int" />
+ <method name="sort">
+ <return type="void" />
<description>
+ Sorts the elements of the array in ascending order.
</description>
</method>
<method name="to_byte_array" qualifiers="const">
diff --git a/doc/classes/PackedInt64Array.xml b/doc/classes/PackedInt64Array.xml
index ff48eb1aad..072df519c6 100644
--- a/doc/classes/PackedInt64Array.xml
+++ b/doc/classes/PackedInt64Array.xml
@@ -130,17 +130,17 @@
Returns the array size.
</description>
</method>
- <method name="sort">
- <return type="void" />
+ <method name="slice" qualifiers="const">
+ <return type="PackedInt64Array" />
+ <argument index="0" name="begin" type="int" />
+ <argument index="1" name="end" type="int" />
<description>
- Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray" qualifiers="const">
- <return type="PackedInt64Array" />
- <argument index="0" name="from" type="int" />
- <argument index="1" name="to" type="int" />
+ <method name="sort">
+ <return type="void" />
<description>
+ Sorts the elements of the array in ascending order.
</description>
</method>
<method name="to_byte_array" qualifiers="const">
diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml
index 4204277ea2..0bded150a3 100644
--- a/doc/classes/PackedStringArray.xml
+++ b/doc/classes/PackedStringArray.xml
@@ -130,17 +130,17 @@
Returns the size of the array.
</description>
</method>
- <method name="sort">
- <return type="void" />
+ <method name="slice" qualifiers="const">
+ <return type="PackedStringArray" />
+ <argument index="0" name="begin" type="int" />
+ <argument index="1" name="end" type="int" />
<description>
- Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray" qualifiers="const">
- <return type="PackedStringArray" />
- <argument index="0" name="from" type="int" />
- <argument index="1" name="to" type="int" />
+ <method name="sort">
+ <return type="void" />
<description>
+ Sorts the elements of the array in ascending order.
</description>
</method>
<method name="to_byte_array" qualifiers="const">
diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml
index e6a7b2fa41..8e993c41ab 100644
--- a/doc/classes/PackedVector2Array.xml
+++ b/doc/classes/PackedVector2Array.xml
@@ -130,17 +130,17 @@
Returns the size of the array.
</description>
</method>
- <method name="sort">
- <return type="void" />
+ <method name="slice" qualifiers="const">
+ <return type="PackedVector2Array" />
+ <argument index="0" name="begin" type="int" />
+ <argument index="1" name="end" type="int" />
<description>
- Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray" qualifiers="const">
- <return type="PackedVector2Array" />
- <argument index="0" name="from" type="int" />
- <argument index="1" name="to" type="int" />
+ <method name="sort">
+ <return type="void" />
<description>
+ Sorts the elements of the array in ascending order.
</description>
</method>
<method name="to_byte_array" qualifiers="const">
diff --git a/doc/classes/PackedVector3Array.xml b/doc/classes/PackedVector3Array.xml
index 6992bbca01..df69e3cd4a 100644
--- a/doc/classes/PackedVector3Array.xml
+++ b/doc/classes/PackedVector3Array.xml
@@ -129,17 +129,17 @@
Returns the size of the array.
</description>
</method>
- <method name="sort">
- <return type="void" />
+ <method name="slice" qualifiers="const">
+ <return type="PackedVector3Array" />
+ <argument index="0" name="begin" type="int" />
+ <argument index="1" name="end" type="int" />
<description>
- Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray" qualifiers="const">
- <return type="PackedVector3Array" />
- <argument index="0" name="from" type="int" />
- <argument index="1" name="to" type="int" />
+ <method name="sort">
+ <return type="void" />
<description>
+ Sorts the elements of the array in ascending order.
</description>
</method>
<method name="to_byte_array" qualifiers="const">
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 8322d4474f..ed778af26a 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -128,6 +128,9 @@
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
</member>
+ <member name="color_initial_ramp" type="Texture2D" setter="set_color_initial_ramp" getter="get_color_initial_ramp">
+ Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]).
+ </member>
<member name="color_ramp" type="Texture2D" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [GradientTexture1D] over its lifetime (multiplied with [member color]).
</member>
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index b377b186f6..b45f62394d 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -107,6 +107,7 @@
<description>
Adds a new item with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
+ [b]Note:[/b] The provided [code]id[/code] is used only in [signal id_pressed] and [signal id_focused] signals. It's not related to the [code]index[/code] arguments in e.g. [method set_item_checked].
</description>
</method>
<method name="add_multistate_item">
@@ -181,7 +182,7 @@
</method>
<method name="clear_item_opentype_features">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
Removes all OpenType features form the item's text.
</description>
@@ -194,49 +195,49 @@
</method>
<method name="get_item_accelerator" qualifiers="const">
<return type="int" enum="Key" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
- Returns the accelerator of the item at index [code]idx[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused.
+ Returns the accelerator of the item at the given [code]index[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused.
</description>
</method>
<method name="get_item_icon" qualifiers="const">
<return type="Texture2D" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
- Returns the icon of the item at index [code]idx[/code].
+ Returns the icon of the item at the given [code]index[/code].
</description>
</method>
<method name="get_item_id" qualifiers="const">
<return type="int" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
- Returns the id of the item at index [code]idx[/code]. [code]id[/code] can be manually assigned, while index can not.
+ Returns the id of the item at the given [code]index[/code]. [code]id[/code] can be manually assigned, while index can not.
</description>
</method>
<method name="get_item_index" qualifiers="const">
<return type="int" />
<argument index="0" name="id" type="int" />
<description>
- Returns the index of the item containing the specified [code]id[/code]. Index is automatically assigned to each item by the engine. Index can not be set manually.
+ Returns the index of the item containing the specified [code]id[/code]. Index is automatically assigned to each item by the engine and can not be set manually.
</description>
</method>
<method name="get_item_language" qualifiers="const">
<return type="String" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
Returns item's text language code.
</description>
</method>
<method name="get_item_metadata" qualifiers="const">
<return type="Variant" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
Returns the metadata of the specified item, which might be of any type. You can set it with [method set_item_metadata], which provides a simple way of assigning context data to items.
</description>
</method>
<method name="get_item_opentype_feature" qualifiers="const">
<return type="int" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="tag" type="String" />
<description>
Returns OpenType feature [code]tag[/code] of the item's text.
@@ -244,160 +245,161 @@
</method>
<method name="get_item_shortcut" qualifiers="const">
<return type="Shortcut" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
- Returns the [Shortcut] associated with the specified [code]idx[/code] item.
+ Returns the [Shortcut] associated with the item at the given [code]index[/code].
</description>
</method>
<method name="get_item_submenu" qualifiers="const">
<return type="String" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
- Returns the submenu name of the item at index [code]idx[/code]. See [method add_submenu_item] for more info on how to add a submenu.
+ Returns the submenu name of the item at the given [code]index[/code]. See [method add_submenu_item] for more info on how to add a submenu.
</description>
</method>
<method name="get_item_text" qualifiers="const">
<return type="String" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
- Returns the text of the item at index [code]idx[/code].
+ Returns the text of the item at the given [code]index[/code].
</description>
</method>
<method name="get_item_text_direction" qualifiers="const">
<return type="int" enum="Control.TextDirection" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
Returns item's text base writing direction.
</description>
</method>
<method name="get_item_tooltip" qualifiers="const">
<return type="String" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
- Returns the tooltip associated with the specified index index [code]idx[/code].
+ Returns the tooltip associated with the item at the given [code]index[/code].
</description>
</method>
<method name="is_item_checkable" qualifiers="const">
<return type="bool" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
- Returns [code]true[/code] if the item at index [code]idx[/code] is checkable in some way, i.e. if it has a checkbox or radio button.
+ Returns [code]true[/code] if the item at the given [code]index[/code] is checkable in some way, i.e. if it has a checkbox or radio button.
[b]Note:[/b] Checkable items just display a checkmark or radio button, but don't have any built-in checking behavior and must be checked/unchecked manually.
</description>
</method>
<method name="is_item_checked" qualifiers="const">
<return type="bool" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
- Returns [code]true[/code] if the item at index [code]idx[/code] is checked.
+ Returns [code]true[/code] if the item at the given [code]index[/code] is checked.
</description>
</method>
<method name="is_item_disabled" qualifiers="const">
<return type="bool" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
- Returns [code]true[/code] if the item at index [code]idx[/code] is disabled. When it is disabled it can't be selected, or its action invoked.
+ Returns [code]true[/code] if the item at the given [code]index[/code] is disabled. When it is disabled it can't be selected, or its action invoked.
See [method set_item_disabled] for more info on how to disable an item.
</description>
</method>
<method name="is_item_radio_checkable" qualifiers="const">
<return type="bool" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
- Returns [code]true[/code] if the item at index [code]idx[/code] has radio button-style checkability.
+ Returns [code]true[/code] if the item at the given [code]index[/code] has radio button-style checkability.
[b]Note:[/b] This is purely cosmetic; you must add the logic for checking/unchecking items in radio groups.
</description>
</method>
<method name="is_item_separator" qualifiers="const">
<return type="bool" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
Returns [code]true[/code] if the item is a separator. If it is, it will be displayed as a line. See [method add_separator] for more info on how to add a separator.
</description>
</method>
<method name="is_item_shortcut_disabled" qualifiers="const">
<return type="bool" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
Returns [code]true[/code] if the specified item's shortcut is disabled.
</description>
</method>
<method name="remove_item">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
- Removes the item at index [code]idx[/code] from the menu.
+ Removes the item at the given [code]index[/code] from the menu.
[b]Note:[/b] The indices of items after the removed item will be shifted by one.
</description>
</method>
<method name="set_item_accelerator">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="accel" type="int" enum="Key" />
<description>
- Sets the accelerator of the item at index [code]idx[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused.
+ Sets the accelerator of the item at the given [code]index[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused.
</description>
</method>
<method name="set_item_as_checkable">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="enable" type="bool" />
<description>
- Sets whether the item at index [code]idx[/code] has a checkbox. If [code]false[/code], sets the type of the item to plain text.
+ Sets whether the item at the given [code]index[/code] has a checkbox. If [code]false[/code], sets the type of the item to plain text.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.
</description>
</method>
<method name="set_item_as_radio_checkable">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="enable" type="bool" />
<description>
- Sets the type of the item at the specified index [code]idx[/code] to radio button. If [code]false[/code], sets the type of the item to plain text.
+ Sets the type of the item at the given [code]index[/code] to radio button. If [code]false[/code], sets the type of the item to plain text.
</description>
</method>
<method name="set_item_as_separator">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="enable" type="bool" />
<description>
- Mark the item at index [code]idx[/code] as a separator, which means that it would be displayed as a line. If [code]false[/code], sets the type of the item to plain text.
+ Mark the item at the given [code]index[/code] as a separator, which means that it would be displayed as a line. If [code]false[/code], sets the type of the item to plain text.
</description>
</method>
<method name="set_item_checked">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="checked" type="bool" />
<description>
- Sets the checkstate status of the item at index [code]idx[/code].
+ Sets the checkstate status of the item at the given [code]index[/code].
</description>
</method>
<method name="set_item_disabled">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="disabled" type="bool" />
<description>
- Enables/disables the item at index [code]idx[/code]. When it is disabled, it can't be selected and its action can't be invoked.
+ Enables/disables the item at the given [code]index[/code]. When it is disabled, it can't be selected and its action can't be invoked.
</description>
</method>
<method name="set_item_icon">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="icon" type="Texture2D" />
<description>
- Replaces the [Texture2D] icon of the specified [code]idx[/code].
+ Replaces the [Texture2D] icon of the item at the given [code]index[/code].
</description>
</method>
<method name="set_item_id">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="id" type="int" />
<description>
- Sets the [code]id[/code] of the item at index [code]idx[/code].
+ Sets the [code]id[/code] of the item at the given [code]index[/code].
+ The [code]id[/code] is used in [signal id_pressed] and [signal id_focused] signals.
</description>
</method>
<method name="set_item_language">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="language" type="String" />
<description>
Sets language code of item's text used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
@@ -405,7 +407,7 @@
</method>
<method name="set_item_metadata">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="metadata" type="Variant" />
<description>
Sets the metadata of an item, which may be of any type. You can later get it with [method get_item_metadata], which provides a simple way of assigning context data to items.
@@ -413,7 +415,7 @@
</method>
<method name="set_item_multistate">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="state" type="int" />
<description>
Sets the state of a multistate item. See [method add_multistate_item] for details.
@@ -421,7 +423,7 @@
</method>
<method name="set_item_opentype_feature">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="tag" type="String" />
<argument index="2" name="value" type="int" />
<description>
@@ -430,40 +432,40 @@
</method>
<method name="set_item_shortcut">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="shortcut" type="Shortcut" />
<argument index="2" name="global" type="bool" default="false" />
<description>
- Sets a [Shortcut] for the specified item [code]idx[/code].
+ Sets a [Shortcut] for the item at the given [code]index[/code].
</description>
</method>
<method name="set_item_shortcut_disabled">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="disabled" type="bool" />
<description>
- Disables the [Shortcut] of the specified index [code]idx[/code].
+ Disables the [Shortcut] of the item at the given [code]index[/code].
</description>
</method>
<method name="set_item_submenu">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="submenu" type="String" />
<description>
- Sets the submenu of the item at index [code]idx[/code]. The submenu is the name of a child [PopupMenu] node that would be shown when the item is clicked.
+ Sets the submenu of the item at the given [code]index[/code]. The submenu is the name of a child [PopupMenu] node that would be shown when the item is clicked.
</description>
</method>
<method name="set_item_text">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="text" type="String" />
<description>
- Sets the text of the item at index [code]idx[/code].
+ Sets the text of the item at the given [code]index[/code].
</description>
</method>
<method name="set_item_text_direction">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="direction" type="int" enum="Control.TextDirection" />
<description>
Sets item's text base writing direction.
@@ -471,22 +473,22 @@
</method>
<method name="set_item_tooltip">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<argument index="1" name="tooltip" type="String" />
<description>
- Sets the [String] tooltip of the item at the specified index [code]idx[/code].
+ Sets the [String] tooltip of the item at the given [code]index[/code].
</description>
</method>
<method name="toggle_item_checked">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
- Toggles the check state of the item of the specified index [code]idx[/code].
+ Toggles the check state of the item at the given [code]index[/code].
</description>
</method>
<method name="toggle_item_multistate">
<return type="void" />
- <argument index="0" name="idx" type="int" />
+ <argument index="0" name="index" type="int" />
<description>
Cycle to the next state of a multistate item. See [method add_multistate_item] for details.
</description>
@@ -505,7 +507,7 @@
<member name="hide_on_state_item_selection" type="bool" setter="set_hide_on_state_item_selection" getter="is_hide_on_state_item_selection" default="false">
If [code]true[/code], hides the [PopupMenu] when a state item is selected.
</member>
- <member name="items_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
+ <member name="item_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
The number of items currently in the list.
</member>
<member name="submenu_popup_delay" type="float" setter="set_submenu_popup_delay" getter="get_submenu_popup_delay" default="0.3">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 1af5a42d01..a6303a8caf 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -432,8 +432,9 @@
</member>
<member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0">
Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging.
- If [member display/window/vsync/vsync_mode] is set to [code]Enabled[/code] or [code]Adaptive[/code], it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
+ If [member display/window/vsync/vsync_mode] is set to [code]Enabled[/code] or [code]Adaptive[/code], it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate. See also [member physics/common/physics_ticks_per_second].
This setting is therefore mostly relevant for lowering the maximum FPS below VSync, e.g. to perform non-real-time rendering of static frames, or test the project under lag conditions.
+ [b]Note:[/b] This property is only read when the project starts. To change the rendering FPS cap at runtime, set [member Engine.target_fps] instead.
</member>
<member name="debug/settings/gdscript/max_call_stack" type="int" setter="" getter="" default="1024">
Maximum call stack allowed for debugging GDScript.
@@ -1520,8 +1521,9 @@
[b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead.
</member>
<member name="physics/common/physics_ticks_per_second" type="int" setter="" getter="" default="60">
- The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run.
+ The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. See also [member debug/settings/fps/force_fps].
[b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_ticks_per_second] instead.
+ [b]Note:[/b] Only 8 physics ticks may be simulated per rendered frame at most. If more than 8 physics ticks have to be simulated per rendered frame to keep up with rendering, the game will appear to slow down (even if [code]delta[/code] is used consistently in physics calculations). Therefore, it is recommended not to increase [member physics/common/physics_ticks_per_second] above 240. Otherwise, the game will slow down when the rendering framerate goes below 30 FPS.
</member>
<member name="rendering/2d/opengl/batching_send_null" type="int" setter="" getter="" default="0">
</member>
diff --git a/doc/classes/ProximityGroup3D.xml b/doc/classes/ProximityGroup3D.xml
deleted file mode 100644
index 15735bd6f6..0000000000
--- a/doc/classes/ProximityGroup3D.xml
+++ /dev/null
@@ -1,42 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ProximityGroup3D" inherits="Node3D" version="4.0">
- <brief_description>
- General-purpose proximity detection node.
- </brief_description>
- <description>
- General-purpose proximity detection node.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="broadcast">
- <return type="void" />
- <argument index="0" name="method" type="String" />
- <argument index="1" name="parameters" type="Variant" />
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="dispatch_mode" type="int" setter="set_dispatch_mode" getter="get_dispatch_mode" enum="ProximityGroup3D.DispatchMode" default="0">
- </member>
- <member name="grid_radius" type="Vector3" setter="set_grid_radius" getter="get_grid_radius" default="Vector3(1, 1, 1)">
- </member>
- <member name="group_name" type="String" setter="set_group_name" getter="get_group_name" default="&quot;&quot;">
- </member>
- </members>
- <signals>
- <signal name="broadcast">
- <argument index="0" name="method" type="String" />
- <argument index="1" name="parameters" type="Array" />
- <description>
- </description>
- </signal>
- </signals>
- <constants>
- <constant name="MODE_PROXY" value="0" enum="DispatchMode">
- </constant>
- <constant name="MODE_SIGNAL" value="1" enum="DispatchMode">
- </constant>
- </constants>
-</class>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index a74b0ed812..84956805c9 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -22,7 +22,7 @@
<argument index="1" name="width" type="int" default="0" />
<argument index="2" name="height" type="int" default="0" />
<argument index="3" name="color" type="Color" default="Color(1, 1, 1, 1)" />
- <argument index="4" name="inline_align" type="int" enum="InlineAlign" default="5" />
+ <argument index="4" name="inline_align" type="int" enum="InlineAlignment" default="5" />
<description>
Adds an image's opening and closing tags to the tag stack, optionally providing a [code]width[/code] and [code]height[/code] to resize the image and a [code]color[/code] to tint the image.
If [code]width[/code] or [code]height[/code] is set to 0, the image size will be adjusted in order to keep the original aspect ratio.
@@ -279,7 +279,7 @@
</method>
<method name="push_paragraph">
<return type="void" />
- <argument index="0" name="align" type="int" enum="RichTextLabel.Align" />
+ <argument index="0" name="alignment" type="int" enum="HorizontalAlignment" />
<argument index="1" name="base_direction" type="int" enum="Control.TextDirection" default="0" />
<argument index="2" name="language" type="String" default="&quot;&quot;" />
<argument index="3" name="st_parser" type="int" enum="Control.StructuredTextParser" default="0" />
@@ -296,7 +296,7 @@
<method name="push_table">
<return type="void" />
<argument index="0" name="columns" type="int" />
- <argument index="1" name="inline_align" type="int" enum="InlineAlign" default="0" />
+ <argument index="1" name="inline_align" type="int" enum="InlineAlignment" default="0" />
<description>
Adds a [code][table=columns,inline_align][/code] tag to the tag stack.
</description>
@@ -451,18 +451,6 @@
</signal>
</signals>
<constants>
- <constant name="ALIGN_LEFT" value="0" enum="Align">
- Makes text left aligned.
- </constant>
- <constant name="ALIGN_CENTER" value="1" enum="Align">
- Makes text centered.
- </constant>
- <constant name="ALIGN_RIGHT" value="2" enum="Align">
- Makes text right aligned.
- </constant>
- <constant name="ALIGN_FILL" value="3" enum="Align">
- Makes text fill width.
- </constant>
<constant name="LIST_NUMBERS" value="0" enum="ListType">
Each list item has a number marker.
</constant>
diff --git a/doc/classes/ScrollContainer.xml b/doc/classes/ScrollContainer.xml
index f0c739bfa3..94d9bfdc31 100644
--- a/doc/classes/ScrollContainer.xml
+++ b/doc/classes/ScrollContainer.xml
@@ -22,14 +22,14 @@
<return type="HScrollBar" />
<description>
Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer].
- [b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to disable the horizontal scrollbar, use [member scroll_horizontal_enabled]. If you want to only hide it instead, use [member scroll_horizontal_visible].
+ [b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to disable or hide a scrollbar, you can use [member horizontal_scroll_mode].
</description>
</method>
<method name="get_v_scrollbar">
<return type="VScrollBar" />
<description>
Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer].
- [b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to disable the vertical scrollbar, use [member scroll_vertical_enabled]. If you want to only hide it instead, use [member scroll_vertical_visible].
+ [b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to disable or hide a scrollbar, you can use [member vertical_scroll_mode].
</description>
</method>
</methods>
@@ -37,26 +37,20 @@
<member name="follow_focus" type="bool" setter="set_follow_focus" getter="is_following_focus" default="false">
If [code]true[/code], the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible.
</member>
+ <member name="horizontal_scroll_mode" type="int" setter="set_horizontal_scroll_mode" getter="get_horizontal_scroll_mode" enum="ScrollContainer.ScrollMode" default="1">
+ Controls whether horizontal scrollbar can be used and when it should be visible. See [enum ScrollMode] for options.
+ </member>
<member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" overrides="Control" default="true" />
<member name="scroll_deadzone" type="int" setter="set_deadzone" getter="get_deadzone" default="0">
</member>
<member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0">
The current horizontal scroll value.
</member>
- <member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" default="true">
- If [code]true[/code], enables horizontal scrolling.
- </member>
- <member name="scroll_horizontal_visible" type="bool" setter="set_h_scroll_visible" getter="is_h_scroll_visible" default="true">
- If [code]false[/code], hides the horizontal scrollbar.
- </member>
<member name="scroll_vertical" type="int" setter="set_v_scroll" getter="get_v_scroll" default="0">
The current vertical scroll value.
</member>
- <member name="scroll_vertical_enabled" type="bool" setter="set_enable_v_scroll" getter="is_v_scroll_enabled" default="true">
- If [code]true[/code], enables vertical scrolling.
- </member>
- <member name="scroll_vertical_visible" type="bool" setter="set_v_scroll_visible" getter="is_v_scroll_visible" default="true">
- If [code]false[/code], hides the vertical scrollbar.
+ <member name="vertical_scroll_mode" type="int" setter="set_vertical_scroll_mode" getter="get_vertical_scroll_mode" enum="ScrollContainer.ScrollMode" default="1">
+ Controls whether vertical scrollbar can be used and when it should be visible. See [enum ScrollMode] for options.
</member>
</members>
<signals>
@@ -71,6 +65,20 @@
</description>
</signal>
</signals>
+ <constants>
+ <constant name="SCROLL_MODE_DISABLED" value="0" enum="ScrollMode">
+ Scrolling disabled, scrollbar will be invisible.
+ </constant>
+ <constant name="SCROLL_MODE_AUTO" value="1" enum="ScrollMode">
+ Scrolling enabled, scrollbar will be visible only if necessary, i.e. container's content is bigger than the container.
+ </constant>
+ <constant name="SCROLL_MODE_SHOW_ALWAYS" value="2" enum="ScrollMode">
+ Scrolling enabled, scrollbar will be always visible.
+ </constant>
+ <constant name="SCROLL_MODE_SHOW_NEVER" value="3" enum="ScrollMode">
+ Scrolling enabled, scrollbar will be hidden.
+ </constant>
+ </constants>
<theme_items>
<theme_item name="bg" data_type="style" type="StyleBox">
The background [StyleBox] of the [ScrollContainer].
diff --git a/doc/classes/SpinBox.xml b/doc/classes/SpinBox.xml
index 615f5e3586..392d4d6a65 100644
--- a/doc/classes/SpinBox.xml
+++ b/doc/classes/SpinBox.xml
@@ -12,14 +12,14 @@
add_child(spin_box)
var line_edit = spin_box.get_line_edit()
line_edit.context_menu_enabled = false
- spin_box.align = LineEdit.ALIGN_RIGHT
+ spin_box.horizontal_alignment = LineEdit.HORIZONTAL_ALIGNMENT_RIGHT
[/gdscript]
[csharp]
var spinBox = new SpinBox();
AddChild(spinBox);
var lineEdit = spinBox.GetLineEdit();
lineEdit.ContextMenuEnabled = false;
- spinBox.Align = LineEdit.AlignEnum.Right;
+ spinBox.AlignHorizontal = LineEdit.HorizontalAlignEnum.Right;
[/csharp]
[/codeblocks]
The above code will create a [SpinBox], disable context menu on it and set the text alignment to right.
@@ -44,8 +44,7 @@
</method>
</methods>
<members>
- <member name="align" type="int" setter="set_align" getter="get_align" enum="LineEdit.Align" default="0">
- Sets the text alignment of the [SpinBox].
+ <member name="alignment" type="int" setter="set_horizontal_alignment" getter="get_horizontal_alignment" enum="HorizontalAlignment" default="0">
</member>
<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be read only.
diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml
index a9b09fb026..f97b3e08d1 100644
--- a/doc/classes/TabBar.xml
+++ b/doc/classes/TabBar.xml
@@ -209,8 +209,7 @@
<member name="scrolling_enabled" type="bool" setter="set_scrolling_enabled" getter="get_scrolling_enabled" default="true">
if [code]true[/code], the mouse's scroll wheel can be used to navigate the scroll view.
</member>
- <member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="TabBar.TabAlign" default="1">
- The alignment of all tabs. See [enum TabAlign] for details.
+ <member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="1">
</member>
<member name="tab_close_display_policy" type="int" setter="set_tab_close_display_policy" getter="get_tab_close_display_policy" enum="TabBar.CloseButtonDisplayPolicy" default="0">
Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details.
@@ -264,17 +263,13 @@
</signal>
</signals>
<constants>
- <constant name="ALIGN_LEFT" value="0" enum="TabAlign">
- Align the tabs to the left.
+ <constant name="ALIGNMENT_LEFT" value="0" enum="AlignmentMode">
</constant>
- <constant name="ALIGN_CENTER" value="1" enum="TabAlign">
- Align the tabs to the center.
+ <constant name="ALIGNMENT_CENTER" value="1" enum="AlignmentMode">
</constant>
- <constant name="ALIGN_RIGHT" value="2" enum="TabAlign">
- Align the tabs to the right.
+ <constant name="ALIGNMENT_RIGHT" value="2" enum="AlignmentMode">
</constant>
- <constant name="ALIGN_MAX" value="3" enum="TabAlign">
- Represents the size of the [enum TabAlign] enum.
+ <constant name="ALIGNMENT_MAX" value="3" enum="AlignmentMode">
</constant>
<constant name="CLOSE_BUTTON_SHOW_NEVER" value="0" enum="CloseButtonDisplayPolicy">
Never show the close buttons.
diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml
index 2ac6549250..d6e1e13505 100644
--- a/doc/classes/TabContainer.xml
+++ b/doc/classes/TabContainer.xml
@@ -141,8 +141,7 @@
<member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled" default="false">
If [code]true[/code], tabs can be rearranged with mouse drag.
</member>
- <member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="TabContainer.TabAlign" default="1">
- The alignment of all tabs in the tab container. See the [enum TabAlign] constants for details.
+ <member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabContainer.AlignmentMode" default="1">
</member>
<member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible" default="true">
If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content and titles are hidden.
@@ -171,14 +170,11 @@
</signal>
</signals>
<constants>
- <constant name="ALIGN_LEFT" value="0" enum="TabAlign">
- Align the tabs to the left.
+ <constant name="ALIGNMENT_LEFT" value="0" enum="AlignmentMode">
</constant>
- <constant name="ALIGN_CENTER" value="1" enum="TabAlign">
- Align the tabs to the center.
+ <constant name="ALIGNMENT_CENTER" value="1" enum="AlignmentMode">
</constant>
- <constant name="ALIGN_RIGHT" value="2" enum="TabAlign">
- Align the tabs to the right.
+ <constant name="ALIGNMENT_RIGHT" value="2" enum="AlignmentMode">
</constant>
</constants>
<theme_items>
diff --git a/doc/classes/TextLine.xml b/doc/classes/TextLine.xml
index 598d0fb859..1eaccf4604 100644
--- a/doc/classes/TextLine.xml
+++ b/doc/classes/TextLine.xml
@@ -13,7 +13,7 @@
<return type="bool" />
<argument index="0" name="key" type="Variant" />
<argument index="1" name="size" type="Vector2" />
- <argument index="2" name="inline_align" type="int" enum="InlineAlign" default="5" />
+ <argument index="2" name="inline_align" type="int" enum="InlineAlignment" default="5" />
<argument index="3" name="length" type="int" default="1" />
<description>
Adds inline object to the text buffer, [code]key[/code] must be unique. In the text, object is represented as [code]length[/code] object replacement characters.
@@ -122,7 +122,7 @@
<return type="bool" />
<argument index="0" name="key" type="Variant" />
<argument index="1" name="size" type="Vector2" />
- <argument index="2" name="inline_align" type="int" enum="InlineAlign" default="5" />
+ <argument index="2" name="inline_align" type="int" enum="InlineAlignment" default="5" />
<description>
Sets new size and alignment of embedded object.
</description>
@@ -144,8 +144,7 @@
</method>
</methods>
<members>
- <member name="align" type="int" setter="set_align" getter="get_align" enum="HAlign" default="0">
- Text horizontal alignment.
+ <member name="alignment" type="int" setter="set_horizontal_alignment" getter="get_horizontal_alignment" enum="HorizontalAlignment" default="0">
</member>
<member name="direction" type="int" setter="set_direction" getter="get_direction" enum="TextServer.Direction" default="0">
Text writing direction.
diff --git a/doc/classes/TextParagraph.xml b/doc/classes/TextParagraph.xml
index a7122b827e..6a510e4a74 100644
--- a/doc/classes/TextParagraph.xml
+++ b/doc/classes/TextParagraph.xml
@@ -13,7 +13,7 @@
<return type="bool" />
<argument index="0" name="key" type="Variant" />
<argument index="1" name="size" type="Vector2" />
- <argument index="2" name="inline_align" type="int" enum="InlineAlign" default="5" />
+ <argument index="2" name="inline_align" type="int" enum="InlineAlignment" default="5" />
<argument index="3" name="length" type="int" default="1" />
<description>
Adds inline object to the text buffer, [code]key[/code] must be unique. In the text, object is represented as [code]length[/code] object replacement characters.
@@ -240,7 +240,7 @@
<return type="bool" />
<argument index="0" name="key" type="Variant" />
<argument index="1" name="size" type="Vector2" />
- <argument index="2" name="inline_align" type="int" enum="InlineAlign" default="5" />
+ <argument index="2" name="inline_align" type="int" enum="InlineAlignment" default="5" />
<description>
Sets new size and alignment of embedded object.
</description>
@@ -275,7 +275,7 @@
</method>
</methods>
<members>
- <member name="align" type="int" setter="set_align" getter="get_align" enum="HAlign" default="0">
+ <member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="HorizontalAlignment" default="0">
Paragraph horizontal alignment.
</member>
<member name="custom_punctuation" type="String" setter="set_custom_punctuation" getter="get_custom_punctuation" default="&quot;&quot;">
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index 512078c56c..6da45fdd4a 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -886,7 +886,7 @@
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="key" type="Variant" />
<argument index="2" name="size" type="Vector2" />
- <argument index="3" name="inline_align" type="int" enum="InlineAlign" default="5" />
+ <argument index="3" name="inline_align" type="int" enum="InlineAlignment" default="5" />
<argument index="4" name="length" type="int" default="1" />
<description>
Adds inline object to the text buffer, [code]key[/code] must be unique. In the text, object is represented as [code]length[/code] object replacement characters.
@@ -1213,7 +1213,7 @@
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="key" type="Variant" />
<argument index="2" name="size" type="Vector2" />
- <argument index="3" name="inline_align" type="int" enum="InlineAlign" default="5" />
+ <argument index="3" name="inline_align" type="int" enum="InlineAlignment" default="5" />
<description>
Sets new size and alignment of embedded object.
</description>
diff --git a/doc/classes/TextServerExtension.xml b/doc/classes/TextServerExtension.xml
index 32f8107e0a..af558150e2 100644
--- a/doc/classes/TextServerExtension.xml
+++ b/doc/classes/TextServerExtension.xml
@@ -893,7 +893,7 @@
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="key" type="Variant" />
<argument index="2" name="size" type="Vector2" />
- <argument index="3" name="inline_align" type="int" enum="InlineAlign" />
+ <argument index="3" name="inline_align" type="int" enum="InlineAlignment" />
<argument index="4" name="length" type="int" />
<description>
Adds inline object to the text buffer, [code]key[/code] must be unique. In the text, object is represented as [code]length[/code] object replacement characters.
@@ -1222,7 +1222,7 @@
<argument index="0" name="shaped" type="RID" />
<argument index="1" name="key" type="Variant" />
<argument index="2" name="size" type="Vector2" />
- <argument index="3" name="inline_align" type="int" enum="InlineAlign" />
+ <argument index="3" name="inline_align" type="int" enum="InlineAlignment" />
<description>
Sets new size and alignment of embedded object.
</description>
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index b997d87ac0..7da98788bb 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -293,8 +293,8 @@
Returns the given column's text.
</description>
</method>
- <method name="get_text_align" qualifiers="const">
- <return type="int" enum="TreeItem.TextAlign" />
+ <method name="get_text_alignment" qualifiers="const">
+ <return type="int" enum="HorizontalAlignment" />
<argument index="0" name="column" type="int" />
<description>
Returns the given column's text alignment.
@@ -623,12 +623,12 @@
Sets the given column's text value.
</description>
</method>
- <method name="set_text_align">
+ <method name="set_text_alignment">
<return type="void" />
<argument index="0" name="column" type="int" />
- <argument index="1" name="text_align" type="int" enum="TreeItem.TextAlign" />
+ <argument index="1" name="text_alignment" type="int" enum="HorizontalAlignment" />
<description>
- Sets the given column's text alignment. See [enum TextAlign] for possible values.
+ Sets the given column's text alignment. See [enum HorizontalAlignment] for possible values.
</description>
</method>
<method name="set_text_direction">
@@ -679,14 +679,5 @@
</constant>
<constant name="CELL_MODE_CUSTOM" value="4" enum="TreeCellMode">
</constant>
- <constant name="ALIGN_LEFT" value="0" enum="TextAlign">
- Align text to the left. See [code]set_text_align()[/code].
- </constant>
- <constant name="ALIGN_CENTER" value="1" enum="TextAlign">
- Center text. See [code]set_text_align()[/code].
- </constant>
- <constant name="ALIGN_RIGHT" value="2" enum="TextAlign">
- Align text to the right. See [code]set_text_align()[/code].
- </constant>
</constants>
</class>
diff --git a/doc/classes/VehicleWheel3D.xml b/doc/classes/VehicleWheel3D.xml
index 951f4f8275..17a9e9f7da 100644
--- a/doc/classes/VehicleWheel3D.xml
+++ b/doc/classes/VehicleWheel3D.xml
@@ -11,6 +11,13 @@
<link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
</tutorials>
<methods>
+ <method name="get_contact_body" qualifiers="const">
+ <return type="Node3D" />
+ <description>
+ Returns the contacting body node if valid in the tree, as [Node3D]. At the moment, [GridMap] is not supported so the node will be always of type [PhysicsBody3D].
+ Returns [code]null[/code] if the wheel is not in contact with a surface, or the contact body is not a [PhysicsBody3D].
+ </description>
+ </method>
<method name="get_rpm" qualifiers="const">
<return type="float" />
<description>
diff --git a/doc/classes/VideoStream.xml b/doc/classes/VideoStream.xml
index 39fefa8d95..5978e73ac5 100644
--- a/doc/classes/VideoStream.xml
+++ b/doc/classes/VideoStream.xml
@@ -4,7 +4,7 @@
Base resource for video streams.
</brief_description>
<description>
- Base resource type for all video streams. Classes that derive from [VideoStream] can all be used as resource types to play back videos in [VideoPlayer].
+ Base resource type for all video streams. Classes that derive from [VideoStream] can all be used as resource types to play back videos in [VideoStreamPlayer].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoStreamPlayer.xml
index c8590988f5..3aa9a8a295 100644
--- a/doc/classes/VideoPlayer.xml
+++ b/doc/classes/VideoStreamPlayer.xml
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VideoPlayer" inherits="Control" version="4.0">
+<class name="VideoStreamPlayer" inherits="Control" version="4.0">
<brief_description>
Control for playing video streams.
</brief_description>
<description>
Control node for playing video streams using [VideoStream] resources.
Supported video formats are [url=https://www.theora.org/]Ogg Theora[/url] ([code].ogv[/code], [VideoStreamTheora]) and any format exposed via a GDNative plugin using [VideoStreamGDNative].
- [b]Note:[/b] Due to a bug, VideoPlayer does not support localization remapping yet.
+ [b]Note:[/b] Due to a bug, VideoStreamPlayer does not support localization remapping yet.
[b]Warning:[/b] On HTML5, video playback [i]will[/i] perform poorly due to missing architecture-specific assembly optimizations.
</description>
<tutorials>
diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml
index 26c72d2714..c2e66ccb96 100644
--- a/doc/classes/VisualShaderNodeTextureUniform.xml
+++ b/doc/classes/VisualShaderNodeTextureUniform.xml
@@ -26,8 +26,8 @@
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
</constant>
- <constant name="TYPE_ANISO" value="3" enum="TextureType">
- Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap.
+ <constant name="TYPE_ANISOTROPY" value="3" enum="TextureType">
+ Adds [code]hint_anisotropy[/code] as hint to the uniform declaration to use for a flowmap.
</constant>
<constant name="TYPE_MAX" value="4" enum="TextureType">
Represents the size of the [enum TextureType] enum.
diff --git a/doc/translations/Makefile b/doc/translations/Makefile
index ab08e107d0..c44f75a9f6 100644
--- a/doc/translations/Makefile
+++ b/doc/translations/Makefile
@@ -17,6 +17,7 @@ merge:
echo -e "\nMerging $$po..."; \
msgmerge -w 79 -C $$po $$po $(TEMPLATE) > "$$po".new; \
mv -f "$$po".new $$po; \
+ msgattrib --output-file=$$po --no-obsolete $$po; \
done
check:
diff --git a/doc/translations/ar.po b/doc/translations/ar.po
index c6dd82902f..7e88283b90 100644
--- a/doc/translations/ar.po
+++ b/doc/translations/ar.po
@@ -374,9 +374,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11314,76 +11314,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12849,101 +12852,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12963,79 +12966,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14699,37 +14702,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14786,53 +14789,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16768,8 +16771,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20372,10 +20375,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20384,15 +20396,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20402,11 +20414,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20415,117 +20427,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20533,17 +20545,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23430,10 +23442,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23447,7 +23466,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23461,48 +23480,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23653,25 +23672,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25542,49 +25561,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25821,78 +25840,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26392,32 +26411,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26464,28 +26483,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26505,12 +26524,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27714,7 +27733,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28667,7 +28686,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28676,7 +28702,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28689,12 +28715,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28703,7 +28729,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28718,7 +28744,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28728,7 +28754,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28737,7 +28763,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28746,7 +28772,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28755,11 +28781,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28773,7 +28799,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28786,34 +28812,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28821,83 +28847,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28905,23 +28931,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30095,68 +30121,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31143,41 +31169,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31884,11 +31910,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31991,7 +32017,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -32004,7 +32030,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -32028,11 +32054,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -32052,7 +32078,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -32060,65 +32086,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32173,37 +32199,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32407,59 +32433,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32467,34 +32493,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32672,49 +32698,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35349,21 +35375,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35393,7 +35430,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35415,31 +35452,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35447,38 +35484,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35486,96 +35523,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35591,7 +35628,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35607,7 +35644,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35617,13 +35654,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35637,7 +35674,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35647,14 +35684,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35662,19 +35699,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35685,7 +35724,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35702,7 +35741,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35713,27 +35752,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35741,7 +35780,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35752,30 +35791,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35785,7 +35824,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35796,7 +35835,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35810,7 +35849,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35819,14 +35858,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35839,7 +35878,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35847,32 +35886,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35880,13 +35919,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35896,7 +35935,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35905,11 +35944,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35918,138 +35957,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36676,29 +36715,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36708,48 +36751,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36758,19 +36801,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36782,18 +36825,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36803,11 +36846,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36818,7 +36861,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36830,13 +36873,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36846,7 +36889,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36855,7 +36898,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36863,7 +36906,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36872,33 +36915,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37307,58 +37350,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39409,9 +39452,9 @@ msgstr "ÙŠÙرجع عكس قيمة الجذر التربيعي للمَعلم."
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39420,11 +39463,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39538,7 +39581,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40198,9 +40242,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40214,8 +40257,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41324,6 +41366,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43245,88 +43297,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43630,11 +43682,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43644,11 +43696,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45335,12 +45387,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45353,7 +45417,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45365,7 +45429,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45377,7 +45441,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45390,7 +45454,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45398,28 +45462,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45429,25 +45493,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45460,7 +45524,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45472,7 +45536,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45484,7 +45548,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45497,13 +45561,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45511,11 +45587,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45529,7 +45605,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45538,7 +45614,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45554,7 +45630,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45564,7 +45640,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45574,7 +45650,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45585,7 +45661,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45595,7 +45671,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45603,7 +45679,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45614,7 +45690,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45629,7 +45705,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45638,13 +45714,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45653,7 +45729,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45663,7 +45739,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45675,7 +45751,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45685,24 +45761,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45711,7 +45787,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45719,7 +45795,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45728,7 +45804,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45738,7 +45814,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45746,31 +45822,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45778,7 +45854,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45788,21 +45864,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45810,31 +45886,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45842,7 +45918,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45852,7 +45928,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45861,7 +45937,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45870,20 +45946,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45892,7 +45968,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45900,7 +45976,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45909,7 +45985,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45919,20 +45995,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45941,13 +46017,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45957,46 +46033,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -46006,7 +46082,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -46018,7 +46094,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -46026,7 +46102,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -46034,7 +46110,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -46043,7 +46119,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -46057,7 +46133,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -46067,7 +46143,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -46076,7 +46152,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -46086,54 +46162,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46144,61 +46220,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46209,7 +46285,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46218,26 +46294,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46248,20 +46324,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46273,52 +46349,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46326,7 +46416,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46339,7 +46429,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46351,7 +46441,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46363,7 +46453,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46375,7 +46465,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46387,7 +46477,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48476,75 +48566,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48678,10 +48768,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48784,10 +48870,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -49080,6 +49166,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50182,14 +50276,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -55014,16 +55109,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -55032,225 +55131,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55389,27 +55488,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55556,11 +55655,38 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "ÙŠÙرجع جيب المَعلم."
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr "ÙŠÙرجع جيب المَعلم."
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "ÙŠÙرجع باقي قسمة كل من المÙتجهين (الشعاعين)."
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55569,99 +55695,130 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "ÙŠÙرجع جيب التمام \"cosine \" لقيمة المَعلم."
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "ÙŠÙرجع قيمة ظل الزاوية للمَعلم."
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55677,314 +55834,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57768,49 +57929,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -58013,7 +58174,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58138,7 +58303,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58625,168 +58793,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61127,12 +61295,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68438,7 +68608,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68478,11 +68648,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69587,41 +69757,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -69890,14 +70060,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "ÙŠÙرجع جيب التمام \"cosine \" لقيمة المَعلم."
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/doc/translations/ca.po b/doc/translations/ca.po
index 02a0705fef..d5ab718762 100644
--- a/doc/translations/ca.po
+++ b/doc/translations/ca.po
@@ -417,9 +417,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11308,76 +11308,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12833,101 +12836,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12947,79 +12950,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14678,37 +14681,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14765,53 +14768,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16743,8 +16746,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20336,10 +20339,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20348,15 +20360,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20366,11 +20378,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20379,117 +20391,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20497,17 +20509,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23387,10 +23399,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23404,7 +23423,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23418,48 +23437,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23610,25 +23629,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25495,49 +25514,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25773,78 +25792,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26342,32 +26361,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26414,28 +26433,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26455,12 +26474,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27659,7 +27678,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28610,7 +28629,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28619,7 +28645,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28632,12 +28658,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28646,7 +28672,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28661,7 +28687,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28671,7 +28697,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28680,7 +28706,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28689,7 +28715,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28698,11 +28724,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28716,7 +28742,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28729,34 +28755,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28764,83 +28790,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28848,23 +28874,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30030,68 +30056,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31073,41 +31099,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31811,11 +31837,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31918,7 +31944,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31931,7 +31957,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31955,11 +31981,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -31979,7 +32005,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -31987,65 +32013,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32100,37 +32126,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32334,59 +32360,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32394,34 +32420,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32599,49 +32625,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35256,21 +35282,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35300,7 +35337,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35322,31 +35359,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35354,38 +35391,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35393,96 +35430,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35498,7 +35535,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35514,7 +35551,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35524,13 +35561,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35544,7 +35581,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35554,14 +35591,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35569,19 +35606,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35592,7 +35631,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35609,7 +35648,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35620,27 +35659,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35648,7 +35687,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35659,30 +35698,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35692,7 +35731,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35703,7 +35742,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35717,7 +35756,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35726,14 +35765,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35746,7 +35785,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35754,32 +35793,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35787,13 +35826,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35803,7 +35842,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35812,11 +35851,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35825,138 +35864,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36577,29 +36616,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36609,48 +36652,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36659,19 +36702,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36683,18 +36726,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36704,11 +36747,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36719,7 +36762,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36731,13 +36774,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36747,7 +36790,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36756,7 +36799,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36764,7 +36807,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36773,33 +36816,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37208,58 +37251,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39288,9 +39331,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39299,11 +39342,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39417,7 +39460,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40075,9 +40119,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40091,8 +40134,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41200,6 +41242,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43117,88 +43169,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43501,11 +43553,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43515,11 +43567,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45206,12 +45258,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45224,7 +45288,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45236,7 +45300,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45248,7 +45312,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45261,7 +45325,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45269,28 +45333,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45300,25 +45364,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45331,7 +45395,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45343,7 +45407,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45355,7 +45419,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45368,13 +45432,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45382,11 +45458,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45400,7 +45476,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45409,7 +45485,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45425,7 +45501,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45435,7 +45511,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45445,7 +45521,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45456,7 +45532,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45466,7 +45542,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45474,7 +45550,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45485,7 +45561,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45500,7 +45576,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45509,13 +45585,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45524,7 +45600,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45534,7 +45610,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45546,7 +45622,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45556,24 +45632,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45582,7 +45658,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45590,7 +45666,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45599,7 +45675,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45609,7 +45685,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45617,31 +45693,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45649,7 +45725,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45659,21 +45735,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45681,31 +45757,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45713,7 +45789,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45723,7 +45799,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45732,7 +45808,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45741,20 +45817,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45763,7 +45839,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45771,7 +45847,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45780,7 +45856,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45790,20 +45866,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45812,13 +45888,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45828,46 +45904,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45877,7 +45953,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45889,7 +45965,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45897,7 +45973,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45905,7 +45981,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45914,7 +45990,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45928,7 +46004,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45938,7 +46014,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45947,7 +46023,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -45957,54 +46033,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46015,61 +46091,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46080,7 +46156,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46089,26 +46165,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46119,20 +46195,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46144,52 +46220,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46197,7 +46287,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46210,7 +46300,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46222,7 +46312,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46234,7 +46324,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46246,7 +46336,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46258,7 +46348,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48343,75 +48433,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48545,10 +48635,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48651,10 +48737,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48945,6 +49031,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50044,14 +50138,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54863,16 +54958,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54881,225 +54980,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55237,27 +55336,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55404,11 +55503,35 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55417,99 +55540,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55525,314 +55677,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57610,49 +57766,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57855,7 +58011,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -57980,7 +58140,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58463,168 +58626,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -60956,12 +61119,14 @@ msgstr "https://godotengine.org/asset-library/asset/586"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68239,7 +68404,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68279,11 +68444,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69388,41 +69553,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -69691,10 +69856,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot
index 337c57fe7c..268cdb4342 100644
--- a/doc/translations/classes.pot
+++ b/doc/translations/classes.pot
@@ -298,9 +298,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11177,76 +11177,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12698,101 +12701,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12812,79 +12815,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14541,37 +14544,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14628,53 +14631,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16605,8 +16608,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20186,10 +20189,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20198,15 +20210,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20216,11 +20228,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20229,117 +20241,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20347,17 +20359,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23229,10 +23241,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23246,7 +23265,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23260,48 +23279,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23452,25 +23471,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25331,49 +25350,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25609,78 +25628,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26178,32 +26197,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26250,28 +26269,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26291,12 +26310,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27487,7 +27506,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28438,7 +28457,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28447,7 +28473,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28460,12 +28486,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28474,7 +28500,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28489,7 +28515,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28499,7 +28525,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28508,7 +28534,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28517,7 +28543,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28526,11 +28552,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28544,7 +28570,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28557,34 +28583,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28592,83 +28618,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28676,23 +28702,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -29854,68 +29880,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -30889,41 +30915,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31626,11 +31652,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31733,7 +31759,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31746,7 +31772,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31770,11 +31796,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -31794,7 +31820,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -31802,65 +31828,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -31915,37 +31941,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32149,59 +32175,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32209,34 +32235,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32414,49 +32440,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35059,21 +35085,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35103,7 +35140,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35125,31 +35162,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35157,38 +35194,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35196,96 +35233,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35301,7 +35338,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35317,7 +35354,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35327,13 +35364,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35347,7 +35384,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35357,14 +35394,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35372,19 +35409,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35395,7 +35434,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35412,7 +35451,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35423,27 +35462,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35451,7 +35490,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35462,30 +35501,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35495,7 +35534,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35506,7 +35545,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35520,7 +35559,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35529,14 +35568,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35549,7 +35588,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35557,32 +35596,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35590,13 +35629,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35606,7 +35645,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35615,11 +35654,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35628,138 +35667,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36376,29 +36415,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36408,48 +36451,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36458,19 +36501,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36482,18 +36525,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36503,11 +36546,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36518,7 +36561,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36530,13 +36573,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36546,7 +36589,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36555,7 +36598,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36563,7 +36606,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36572,33 +36615,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37007,58 +37050,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39085,9 +39128,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39096,11 +39139,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39214,7 +39257,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -39872,9 +39916,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -39888,8 +39931,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -40997,6 +41039,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -42914,88 +42966,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43298,11 +43350,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43312,11 +43364,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45003,12 +45055,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45021,7 +45085,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45033,7 +45097,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45045,7 +45109,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45058,7 +45122,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45066,28 +45130,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45097,25 +45161,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45128,7 +45192,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45140,7 +45204,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45152,7 +45216,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45165,13 +45229,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45179,11 +45255,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45197,7 +45273,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45206,7 +45282,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45222,7 +45298,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45232,7 +45308,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45242,7 +45318,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45253,7 +45329,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45263,7 +45339,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45271,7 +45347,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45282,7 +45358,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45297,7 +45373,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45306,13 +45382,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45321,7 +45397,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45331,7 +45407,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45343,7 +45419,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45353,24 +45429,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45379,7 +45455,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45387,7 +45463,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45396,7 +45472,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45406,7 +45482,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45414,31 +45490,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45446,7 +45522,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45456,21 +45532,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45478,31 +45554,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45510,7 +45586,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45520,7 +45596,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45529,7 +45605,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45538,20 +45614,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45560,7 +45636,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45568,7 +45644,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45577,7 +45653,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45587,20 +45663,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45609,13 +45685,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45625,46 +45701,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45674,7 +45750,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45686,7 +45762,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45694,7 +45770,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45702,7 +45778,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45711,7 +45787,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45725,7 +45801,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45735,7 +45811,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45744,7 +45820,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -45754,54 +45830,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -45812,61 +45888,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -45877,7 +45953,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -45886,26 +45962,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -45916,20 +45992,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -45941,52 +46017,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -45994,7 +46084,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46007,7 +46097,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46019,7 +46109,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46031,7 +46121,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46043,7 +46133,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46055,7 +46145,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48133,75 +48223,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48335,10 +48425,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48441,10 +48527,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48735,6 +48821,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -49828,14 +49922,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54639,16 +54734,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54657,225 +54756,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55013,27 +55112,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55180,11 +55279,35 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55193,99 +55316,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55301,314 +55453,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57385,49 +57541,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57630,7 +57786,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -57755,7 +57915,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58236,168 +58399,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -60729,12 +60892,14 @@ msgstr ""
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68004,7 +68169,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68044,11 +68209,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69153,41 +69318,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
diff --git a/doc/translations/cs.po b/doc/translations/cs.po
index f8a912bf24..d921523dc9 100644
--- a/doc/translations/cs.po
+++ b/doc/translations/cs.po
@@ -17,8 +17,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-10-31 13:40+0000\n"
-"Last-Translator: Tomas Dostal <tomas.dostal.cz@gmail.com>\n"
+"PO-Revision-Date: 2021-11-20 22:06+0000\n"
+"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot-"
"class-reference/cs/>\n"
"Language: cs\n"
@@ -26,7 +26,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.9.1\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -34,7 +34,7 @@ msgstr "Popis"
#: doc/tools/make_rst.py
msgid "Tutorials"
-msgstr "Návody"
+msgstr "Tutoriály"
#: doc/tools/make_rst.py
msgid "Properties"
@@ -449,9 +449,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11724,76 +11724,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -13255,101 +13258,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -13369,79 +13372,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -15103,37 +15106,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -15190,53 +15193,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -17196,8 +17199,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20801,10 +20804,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20813,15 +20825,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20831,11 +20843,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20844,118 +20856,118 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
#, fuzzy
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20963,17 +20975,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23864,10 +23876,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23881,7 +23900,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23895,48 +23914,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -24087,25 +24106,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25976,49 +25995,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -26259,78 +26278,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26830,32 +26849,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26902,28 +26921,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26943,12 +26962,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -28152,7 +28171,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -29105,7 +29124,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -29114,7 +29140,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -29127,12 +29153,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29141,7 +29167,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -29156,7 +29182,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -29166,7 +29192,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29175,7 +29201,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29184,7 +29210,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -29193,11 +29219,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -29211,7 +29237,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -29224,34 +29250,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -29259,83 +29285,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -29343,23 +29369,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30533,68 +30559,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31581,41 +31607,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -32322,11 +32348,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -32429,7 +32455,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -32442,7 +32468,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -32466,11 +32492,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -32490,7 +32516,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -32498,65 +32524,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32611,37 +32637,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32846,59 +32872,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32906,34 +32932,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -33111,49 +33137,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35786,21 +35812,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35830,7 +35867,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35852,31 +35889,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35884,38 +35921,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35923,96 +35960,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -36028,7 +36065,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -36044,7 +36081,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -36054,13 +36091,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -36074,7 +36111,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -36084,14 +36121,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -36099,19 +36136,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -36122,7 +36161,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -36139,7 +36178,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -36150,27 +36189,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -36178,7 +36217,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -36189,30 +36228,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -36222,7 +36261,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -36233,7 +36272,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -36247,7 +36286,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -36256,14 +36295,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -36276,7 +36315,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -36284,32 +36323,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -36317,13 +36356,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -36333,7 +36372,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -36342,11 +36381,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -36355,138 +36394,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -37112,29 +37151,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -37144,48 +37187,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -37194,7 +37237,7 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
#, fuzzy
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
@@ -37203,13 +37246,13 @@ msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -37221,18 +37264,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -37242,11 +37285,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -37257,7 +37300,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -37269,13 +37312,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -37285,7 +37328,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -37294,7 +37337,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -37302,7 +37345,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -37311,33 +37354,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37746,58 +37789,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39855,9 +39898,9 @@ msgstr "Vrátí inverzní odmocninu z parametru."
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39866,11 +39909,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39984,7 +40027,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40644,9 +40688,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40660,8 +40703,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41770,6 +41812,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43692,88 +43744,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -44077,11 +44129,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -44091,11 +44143,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45782,12 +45834,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45800,7 +45864,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45812,7 +45876,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45824,7 +45888,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45837,7 +45901,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45845,28 +45909,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45876,25 +45940,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45907,7 +45971,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45919,7 +45983,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45931,7 +45995,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45944,13 +46008,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45958,11 +46034,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45976,7 +46052,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45985,7 +46061,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -46001,7 +46077,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -46011,7 +46087,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -46021,7 +46097,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -46032,7 +46108,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -46042,7 +46118,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -46050,7 +46126,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -46061,7 +46137,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -46076,7 +46152,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -46085,13 +46161,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -46100,7 +46176,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -46110,7 +46186,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -46122,7 +46198,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -46132,24 +46208,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -46158,7 +46234,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -46166,7 +46242,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -46175,7 +46251,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -46185,7 +46261,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -46193,31 +46269,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -46225,7 +46301,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -46235,21 +46311,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -46257,31 +46333,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -46289,7 +46365,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -46299,7 +46375,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -46308,7 +46384,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -46317,20 +46393,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -46339,7 +46415,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -46347,7 +46423,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -46356,7 +46432,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -46366,20 +46442,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -46388,13 +46464,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -46404,46 +46480,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -46453,7 +46529,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -46465,7 +46541,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -46473,7 +46549,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -46481,7 +46557,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -46490,7 +46566,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -46504,7 +46580,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -46514,7 +46590,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -46523,7 +46599,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -46533,54 +46609,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46591,61 +46667,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46656,7 +46732,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46665,26 +46741,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46695,20 +46771,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46720,52 +46796,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46773,7 +46863,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46786,7 +46876,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46798,7 +46888,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46810,7 +46900,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46822,7 +46912,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46834,7 +46924,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48926,75 +49016,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -49128,10 +49218,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -49234,10 +49320,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -49528,6 +49614,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50631,14 +50725,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -55469,16 +55564,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -55487,226 +55586,226 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
#, fuzzy
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55845,27 +55944,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -56013,11 +56112,38 @@ msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "Vrátí sinus parametru."
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "Vrátí zbytek po dělení dvou vektorů."
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -56026,58 +56152,84 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "Vrátí tangens parametru."
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
@@ -56085,14 +56237,14 @@ msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
@@ -56101,31 +56253,36 @@ msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "Vrátí tangens parametru."
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -56141,314 +56298,319 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+#, fuzzy
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -58248,49 +58410,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -58493,7 +58655,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58618,7 +58784,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -59103,168 +59272,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61603,12 +61772,14 @@ msgstr ""
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68919,7 +69090,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68959,11 +69130,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -70068,41 +70239,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -70371,140 +70542,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "Vrátí kosinus parametru."
-
-#~ msgid ""
-#~ "Returns the cosine of angle [code]s[/code] in radians.\n"
-#~ "[codeblock]\n"
-#~ "# Prints 1 then -1\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Vrátí kosinusoidu úhlu [code]s[/code] v radiánech.\n"
-#~ "[codeblock]\n"
-#~ "# Vypíše 1 a poté -1\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Converts one or more arguments to strings in the best way possible and "
-#~ "prints them to the console.\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # Prints ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Převede jeden nebo více argumentů na řetězec v té nejlepší možné formě a "
-#~ "vytiskne je na konzoli.\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # Vytiskne ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns an array with the given range. Range can be 1 argument N (0 to "
-#~ "N-1), two arguments (initial, final-1) or three arguments (initial, "
-#~ "final-1, increment).\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Output:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Vrací pole v daném rozsahu. Rozsah může být jedno-argumentový N (od 0 do "
-#~ "N-1), dvou-argumentový (výchozí, finální-1), nebo tří-argumentový "
-#~ "(výchozí, finální-1, inkrement).\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Výstup:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns the nearest larger power of 2 for integer [code]value[/code].\n"
-#~ "[codeblock]\n"
-#~ "nearest_po2(3) # Returns 4\n"
-#~ "nearest_po2(4) # Returns 4\n"
-#~ "nearest_po2(5) # Returns 8\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Vrací nejbližší vÄ›tší celoÄíselnou mocninu dvou od integeru "
-#~ "[code]hodnota[/code].\n"
-#~ "[codeblock]\n"
-#~ "nearest_po2(3) # Vrací 4\n"
-#~ "nearest_po2(4) # Vrací 4\n"
-#~ "nearest_po2(5) # Vrací 8\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns a resource from the filesystem that is loaded during script "
-#~ "parsing.\n"
-#~ "[b]Note:[/b] Resource paths can be obtained by right clicking on a "
-#~ "resource in the Assets Panel and choosing \"Copy Path\".\n"
-#~ "[codeblock]\n"
-#~ "# Load a scene called main located in the root of the project directory.\n"
-#~ "var main = preload(\"res://main.tscn\")\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Vrací zdroj ze souborového systému, který he nahrán během syntaktické "
-#~ "analýzy (parsing) skriptu.\n"
-#~ "[b]Poznámka:[/b] Zdrojová cesta může být získána kliknutím pravého "
-#~ "tlaÄítka myÅ¡i na zdroj ve zdrojovém panelu a výbÄ›rem \"Kopírovat cestu"
-#~ "\".\n"
-#~ "[codeblock]\n"
-#~ "# Nahraje scénu s názvem main, která se nachází ve zdrojovém adresáři "
-#~ "projektového adresáře.\n"
-#~ "var main = preload(\"res://main.tscn\")\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns the square root of [code]s[/code].\n"
-#~ "[codeblock]\n"
-#~ "sqrt(9) # Returns 3\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Vrací odmocninu z [code]s[/code].\n"
-#~ "[codeblock]\n"
-#~ "sqrt(9) # Vrací 3\n"
-#~ "[/codeblock]"
diff --git a/doc/translations/de.po b/doc/translations/de.po
index 61fe8213cc..81280378ff 100644
--- a/doc/translations/de.po
+++ b/doc/translations/de.po
@@ -484,9 +484,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -13211,76 +13211,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -14764,101 +14767,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -14878,79 +14881,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -16698,24 +16701,32 @@ msgid "Emitted when a preset is removed."
msgstr "Wird ausgegeben, wenn eine Vorlage entfernt wird."
#: doc/classes/ColorPicker.xml:85
+msgid "The width of the hue selection slider."
+msgstr "Die Breite des Schiebereglers für die Farbauswahl."
+
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
+msgstr "Der Rand um den [ColorPicker]."
+
+#: doc/classes/ColorPicker.xml:93
+msgid "The height of the saturation-value selection box."
+msgstr "Die Höhe des Auswahlfeldes für den Sättigungswert."
+
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
+msgstr "Die Breite des Auswahlfeldes für den Sättigungswert."
+
+#: doc/classes/ColorPicker.xml:99
msgid "The icon for the \"Add Preset\" button."
msgstr "Das Symbol für die Schaltfläche \" Vorlage hinzufügen\"."
-#: doc/classes/ColorPicker.xml:88
+#: doc/classes/ColorPicker.xml:102
msgid "Custom texture for the hue selection slider on the right."
msgstr ""
"Benutzerdefinierte Textur für den Schieberegler zur Farbauswahl auf der "
"rechten Seite."
-#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
-msgstr "Die Breite des Schiebereglers für die Farbauswahl."
-
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
-msgstr "Der Rand um den [ColorPicker]."
-
-#: doc/classes/ColorPicker.xml:101
+#: doc/classes/ColorPicker.xml:107
msgid ""
"The indicator used to signalize that the color value is outside the 0-1 "
"range."
@@ -16723,18 +16734,10 @@ msgstr ""
"Der Indikator, der signalisiert, dass der Farbwert außerhalb des Bereichs "
"0-1 liegt."
-#: doc/classes/ColorPicker.xml:106
+#: doc/classes/ColorPicker.xml:112
msgid "The icon for the screen color picker button."
msgstr "Das Symbol für die Schaltfläche des Bildschirmfarbwählers."
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
-msgstr "Die Höhe des Auswahlfeldes für den Sättigungswert."
-
-#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
-msgstr "Die Breite des Auswahlfeldes für den Sättigungswert."
-
#: doc/classes/ColorPickerButton.xml:4
msgid "Button that pops out a [ColorPicker]."
msgstr "Schaltfläche, die einen [ColorPicker] erscheinen lässt."
@@ -16814,53 +16817,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr "Wird ausgegeben, wenn der [ColorPicker] geschlossen wird."
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -18827,8 +18830,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -22440,10 +22443,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -22452,15 +22464,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -22470,11 +22482,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr "Gibt die [EditorSettings] Instanz des Editors zurück."
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -22483,64 +22495,64 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr "Gibt die [EditorFileSystem]-Instanz des Editors zurück."
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr "Gibt die [EditorSelection]-Instanz des Editors zurück."
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
@@ -22548,7 +22560,7 @@ msgstr ""
"Gibt [code]true[/code] zurück, wenn eine Szene gerade abgespielt wird, sonst "
"[code]false[/code]. Pausierte Szenen werden als abgespielt betrachtet."
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
@@ -22556,48 +22568,48 @@ msgstr ""
"Gibt [code]true[/code] zurück, wenn das angegebene [code]Plugin[/code] "
"aktiviert ist. Der Plugin-Name ist derselbe wie sein Verzeichnisname."
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -22605,17 +22617,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -25517,10 +25529,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -25534,7 +25553,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -25548,42 +25567,42 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
@@ -25591,7 +25610,7 @@ msgstr ""
"Verwendet das [url=https://facebook.github.io/zstd/]Zstandard[/url] "
"Kompressionsverfahren."
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
"Verwendet das [url=https://www.gzip.org/]gzip[/url] Kompressionsverfahren."
@@ -25743,25 +25762,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -27648,49 +27667,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -27944,78 +27963,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -28518,36 +28537,36 @@ msgstr ""
"Wird ausgegeben, wenn der Dialog akzeptiert wird, d. h. die Schaltfläche OK "
"gedrückt wird."
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+#, fuzzy
+msgid "Displayed when the increment button is being pressed."
msgstr ""
+"Wird ausgegeben, wenn der Dialog akzeptiert wird, d. h. die Schaltfläche OK "
+"gedrückt wird."
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-#, fuzzy
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
-"Wird ausgegeben, wenn der Dialog akzeptiert wird, d. h. die Schaltfläche OK "
-"gedrückt wird."
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
msgid "Used as background of this [ScrollBar]."
@@ -28593,28 +28612,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -28634,12 +28653,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -29844,7 +29863,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -30805,7 +30824,15 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird."
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -30814,7 +30841,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -30827,12 +30854,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -30841,7 +30868,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -30856,7 +30883,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -30866,7 +30893,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -30875,7 +30902,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -30884,7 +30911,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -30893,11 +30920,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -30911,7 +30938,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -30924,34 +30951,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -30959,83 +30986,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -31043,23 +31070,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -32237,68 +32264,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -33288,41 +33315,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -34033,11 +34060,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -34140,7 +34167,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -34153,7 +34180,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -34177,11 +34204,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -34201,7 +34228,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -34209,65 +34236,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -34322,37 +34349,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -34558,59 +34585,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -34618,34 +34645,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -34823,49 +34850,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -37515,21 +37542,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -37559,7 +37597,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -37581,31 +37619,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -37613,38 +37651,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -37652,96 +37690,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -37757,7 +37795,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -37773,7 +37811,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -37783,13 +37821,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -37803,7 +37841,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -37813,14 +37851,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -37828,19 +37866,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -37851,7 +37891,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -37868,7 +37908,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -37879,27 +37919,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -37907,7 +37947,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -37918,30 +37958,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -37951,7 +37991,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -37962,7 +38002,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -37976,7 +38016,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -37985,14 +38025,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -38005,7 +38045,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -38013,32 +38053,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -38046,13 +38086,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -38062,7 +38102,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -38071,11 +38111,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -38084,138 +38124,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -38842,29 +38882,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -38874,48 +38918,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -38924,7 +38968,7 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
#, fuzzy
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
@@ -38933,13 +38977,13 @@ msgstr ""
"Gibt [code]true[/code] zurück, wenn der [AABB] das Liniensegment zwischen "
"[code]from[/code] und [code]to[/code] schneidet."
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -38951,18 +38995,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -38972,11 +39016,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -38987,7 +39031,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -38999,13 +39043,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -39015,7 +39059,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -39024,7 +39068,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -39032,7 +39076,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -39041,33 +39085,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -39476,58 +39520,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -41610,9 +41654,9 @@ msgstr "Gibt das Unternodemit dem angegebenen [code]Namen[/code] zurück."
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -41621,11 +41665,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -41739,7 +41783,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -42399,9 +42444,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -42415,8 +42459,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -43525,6 +43568,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -45534,88 +45587,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -45922,11 +45975,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -45936,11 +45989,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -47633,12 +47686,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -47651,7 +47716,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -47663,7 +47728,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -47675,7 +47740,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -47688,7 +47753,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -47696,28 +47761,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -47727,25 +47792,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -47758,7 +47823,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -47770,7 +47835,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -47782,7 +47847,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -47795,13 +47860,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -47809,11 +47886,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -47827,7 +47904,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -47836,7 +47913,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -47852,7 +47929,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -47862,7 +47939,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -47872,7 +47949,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -47883,7 +47960,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -47893,7 +47970,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -47901,7 +47978,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -47912,7 +47989,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -47927,7 +48004,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -47936,13 +48013,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -47951,7 +48028,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -47961,7 +48038,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -47973,7 +48050,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -47983,24 +48060,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -48009,7 +48086,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -48017,7 +48094,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -48026,7 +48103,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -48036,7 +48113,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -48044,31 +48121,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -48076,7 +48153,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -48086,21 +48163,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -48108,31 +48185,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -48140,7 +48217,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -48150,7 +48227,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -48159,7 +48236,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -48168,20 +48245,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -48190,7 +48267,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -48198,7 +48275,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -48207,7 +48284,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -48217,20 +48294,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -48239,13 +48316,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -48255,46 +48332,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -48304,7 +48381,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -48316,7 +48393,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -48324,7 +48401,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -48332,7 +48409,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -48341,7 +48418,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -48355,7 +48432,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -48365,7 +48442,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -48374,7 +48451,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -48384,54 +48461,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -48442,61 +48519,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -48507,7 +48584,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -48516,26 +48593,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -48546,20 +48623,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -48571,52 +48648,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -48624,7 +48715,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -48637,7 +48728,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -48649,7 +48740,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -48661,7 +48752,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -48673,7 +48764,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -48685,7 +48776,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -50812,75 +50903,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -51014,10 +51105,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -51123,10 +51210,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -51419,6 +51506,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -52528,14 +52623,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -57417,16 +57513,20 @@ msgstr "Tabulierter Container."
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -57435,25 +57535,25 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
#, fuzzy
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
@@ -57461,7 +57561,7 @@ msgstr ""
"Gibt [code]true[/code] zurück, wenn die Spur bei Index [code]idx[/code] "
"aktiviert ist."
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
#, fuzzy
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
@@ -57470,31 +57570,31 @@ msgstr ""
"Liefert die [Animation] mit dem Schlüssel [code]name[/code] oder [code]null[/"
"code], wenn nicht gefunden."
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
#, fuzzy
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
@@ -57503,7 +57603,7 @@ msgstr ""
"Gibt [code]true[/code] zurück, wenn die Spur bei Index [code]idx[/code] "
"aktiviert ist."
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
#, fuzzy
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
@@ -57512,160 +57612,160 @@ msgstr ""
"Gibt [code]true[/code] zurück, wenn die Spur bei Index [code]idx[/code] "
"aktiviert ist."
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -57804,27 +57904,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -57972,11 +58072,40 @@ msgstr "Gibt das Unternodemit dem angegebenen [code]Namen[/code] zurück."
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "Gibt die [Texture2D] des angegebenen Rahmens zurück."
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+"Benennt eine vorhandene Animation mit der Taste [code]name[/code] in "
+"[code]newname[/code] um."
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "Gibt die Anzahl der Dreiecke im Überblendungsbereich zurück."
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -57985,59 +58114,85 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "Gibt die Anzahl der Spuren in der Animation zurück."
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
#, fuzzy
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr "Gibt das Unternodemit dem angegebenen [code]Namen[/code] zurück."
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr "Gibt [code]true[/code] zurück, wenn eine \"redo\" Aktion möglich ist."
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr "Gibt [code]true[/code] zurück, wenn eine \"undo\" Aktion möglich ist."
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
@@ -58045,7 +58200,7 @@ msgstr ""
"Gibt [code]true[/code] zurück, wenn ein Unternode mit dem angegebenen "
"[code]name[/code] existiert."
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
@@ -58054,7 +58209,7 @@ msgstr ""
"Gibt [code]true[/code] zurück, wenn ein Unternode mit dem angegebenen "
"[code]name[/code] existiert."
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
@@ -58063,31 +58218,36 @@ msgstr ""
"Gibt [code]true[/code] zurück, wenn ein Unternode mit dem angegebenen "
"[code]name[/code] existiert."
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "Gibt den Namen des übergebenen AnimationNode zurück."
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -58103,314 +58263,319 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+#, fuzzy
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -60232,49 +60397,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -60477,7 +60642,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -60602,7 +60771,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -61092,168 +61264,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -63752,12 +63924,14 @@ msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -71158,7 +71332,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -71198,11 +71372,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -72312,42 +72486,42 @@ msgstr "Der vom Dialog angezeigte Text."
#: doc/classes/WindowDialog.xml:32
#, fuzzy
-msgid "The icon for the close button."
-msgstr "Linke Maustaste."
+msgid "The color of the title text."
+msgstr "Die Farbe des spiegelnden Lichteffekts."
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
#, fuzzy
-msgid "The color of the title text."
-msgstr "Die Farbe des spiegelnden Lichteffekts."
+msgid "The icon for the close button."
+msgstr "Linke Maustaste."
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -72618,646 +72792,3 @@ msgid ""
msgstr ""
"Wenn [code]true[/code], dann werden untergeordnete Nodes sortiert, "
"anderenfalls wird die Sortierung deaktiviert."
-
-#~ msgid "Returns this [AABB] expanded to include a given point."
-#~ msgstr "Gibt diesen [AABB] erweitert um einen gegebenen Punkt zurück."
-
-#, fuzzy
-#~ msgid "Returns the [Physics2DDirectBodyState] of the body."
-#~ msgstr "Gibt die Größe des Arrays zurück."
-
-#, fuzzy
-#~ msgid "Returns the [PhysicsDirectBodyState] of the body."
-#~ msgstr "Gibt die Größe des Arrays zurück."
-
-#, fuzzy
-#~ msgid ""
-#~ "Returns a list of intersecting [Area]s. For performance reasons "
-#~ "(collisions are all processed at the same time) this list is modified "
-#~ "once during the physics step, not immediately after objects are moved. "
-#~ "Consider using signals instead."
-#~ msgstr ""
-#~ "Gibt eine Liste der sich schneidenden [Area2D]s zurück. Aus "
-#~ "Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
-#~ "diese Liste einmal während des Physikschritts geändert, nicht sofort nach "
-#~ "dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
-#~ "Signalen."
-
-#~ msgid "Returns the label used for built-in text."
-#~ msgstr "Gibt das für den eingebauten Text verwendete Label zurück."
-
-#~ msgid "Returns the OK [Button] instance."
-#~ msgstr "Gibt die Instanz OK [Schaltfläche] zurück."
-
-#~ msgid "Returns the editor's [FileSystemDock] instance."
-#~ msgstr "Gibt die [FileSystemDock]-Instanz des Editors zurück."
-
-#~ msgid "Returns the editor's [EditorInspector] instance."
-#~ msgstr "Gibt die [EditorInspector]-Instanz des Editors zurück."
-
-#~ msgid "Returns the editor's [ScriptEditor] instance."
-#~ msgstr "Gibt die [ScriptEditor]-Instanz des Editors zurück."
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "Gibt die [Texture2D] des angegebenen Rahmens zurück."
-
-#~ msgid ""
-#~ "Returns the cosine of angle [code]s[/code] in radians.\n"
-#~ "[codeblock]\n"
-#~ "# Prints 1 then -1\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Gibt den Kosinus des Winkels [code]s[/code] in Bogenmaß zurück.\n"
-#~ "[codeblock]\n"
-#~ "# Prints 1 then -1\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Easing function, based on exponent. The curve values are: 0 is constant, "
-#~ "1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-"
-#~ "out/out in."
-#~ msgstr ""
-#~ "Beschleunigungsfunktion, basierend auf dem Exponenten. 0 ist konstant, 1 "
-#~ "ist linear, 0 bis 1 ist anfangs beschleunigend(ease-in), 1+ ist am Ende "
-#~ "abbremsend (ease-out). Negative Werte sind sowohl anfangs beschleunigend, "
-#~ "als auch am Ende abbremsend(ease-in/-out)."
-
-#~ msgid ""
-#~ "Converts one or more arguments to strings in the best way possible and "
-#~ "prints them to the console.\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # Prints ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Konvertiert ein oder mehrere Argumente bestmöglich zu Zeichenketten und "
-#~ "gibt diese in der Konsole aus.\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # Prints ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns an array with the given range. Range can be 1 argument N (0 to "
-#~ "N-1), two arguments (initial, final-1) or three arguments (initial, "
-#~ "final-1, increment).\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Output:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Gibt ein Array mit Werten innerhalb des gegebenen Bereichs zurück. Der "
-#~ "Bereich kann aus einem Argument N bestehen (0 bis N-1), aus zwei "
-#~ "Argumenten (Startwert, Endwert-1) oder aus drei Argumenten (Startwert, "
-#~ "Endwert-1, Werteabstand).\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Output:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-
-#~ msgid "Positive infinity. For negative infinity, use -INF."
-#~ msgstr "Positiv unendlich. Für negativ Unendlich, benutzen Sie -INF."
-
-#~ msgid ""
-#~ "\"Not a Number\", an invalid value. [code]NaN[/code] has special "
-#~ "properties, including that it is not equal to itself. It is output by "
-#~ "some invalid operations, such as dividing zero by zero."
-#~ msgstr ""
-#~ "\"Not a Number\", ein ungültiger Wert. [code]NaN[/code] hat spezielle "
-#~ "Eigenschaften, einschliesslich, dass es nicht sich selbst gleicht. Es "
-#~ "wird von ungültigen Operationen zurückgegeben, zum Beispiel beim Teilen "
-#~ "durch Null."
-
-#~ msgid "The [Geometry3D] singleton."
-#~ msgstr "Das [Geometry3D] Singleton."
-
-#~ msgid "The [GodotSharp] singleton."
-#~ msgstr "Das [GodotSharp] Singleton."
-
-#~ msgid "The [NavigationServer2D] singleton."
-#~ msgstr "Das [NavigationServer2D] Singleton."
-
-#~ msgid "The [PhysicsServer3D] singleton."
-#~ msgstr "Das [PhysicsServer3D] Singleton."
-
-#~ msgid "The [RenderingServer] singleton."
-#~ msgstr "Das [RenderingServer] Singleton."
-
-#~ msgid "Back key."
-#~ msgstr "Zurück Taste."
-
-#~ msgid "Forward key."
-#~ msgstr "Forwärts Taste."
-
-#~ msgid "Stop key."
-#~ msgstr "Stop Taste."
-
-#~ msgid "Refresh key."
-#~ msgstr "Refresh Taste."
-
-#~ msgid "An invalid game controller button."
-#~ msgstr "Eine ungültige Game-Controller-Taste."
-
-#~ msgid "Game controller SDL button B."
-#~ msgstr "Game-Controller SDL-Taste B."
-
-#~ msgid "Game controller SDL button X."
-#~ msgstr "Game-Controller SDL-Taste X."
-
-#~ msgid "Game controller SDL button Y."
-#~ msgstr "Game-Controller SDL-Taste Y."
-
-#~ msgid "Game controller SDL back button."
-#~ msgstr "Game-Controller SDL Zurück-Taste."
-
-#~ msgid "Game controller SDL start button."
-#~ msgstr "Spielcontroller SDL-Starttaste."
-
-#~ msgid "Game controller SDL left stick button."
-#~ msgstr "Game Controller SDL linke Stick-Taste."
-
-#~ msgid "Game controller SDL right stick button."
-#~ msgstr "Game Controller SDL rechte Stick-Taste."
-
-#~ msgid "Game controller SDL D-pad down button."
-#~ msgstr "Game-Controller SDL D-Pad Abwärts-Taste."
-
-#~ msgid "Game controller SDL D-pad right button."
-#~ msgstr "Game Controller SDL D-Pad rechte Taste."
-
-#~ msgid "The number of SDL game controller buttons."
-#~ msgstr "Die Anzahl der Tasten des SDL Game Controllers."
-
-#~ msgid "Sony DualShock controller X button maps to SDL button A."
-#~ msgstr ""
-#~ "Die Taste X des Sony DualShock-Controllers wird der SDL-Taste A "
-#~ "zugeordnet."
-
-#~ msgid "Sony DualShock controller cross button maps to SDL button A."
-#~ msgstr ""
-#~ "Die Kreuztaste des Sony DualShock-Controllers ist der SDL-Taste A "
-#~ "zugeordnet."
-
-#~ msgid "Sony DualShock controller circle button maps to SDL button B."
-#~ msgstr ""
-#~ "Die Kreistaste des Sony DualShock-Controllers wird der SDL-Taste B "
-#~ "zugeordnet."
-
-#~ msgid "Sony DualShock controller square button maps to SDL button X."
-#~ msgstr ""
-#~ "Die quadratische Taste des Sony DualShock-Controllers wird der SDL-Taste "
-#~ "X zugeordnet."
-
-#~ msgid "Sony DualShock controller triangle button maps to SDL button Y."
-#~ msgstr ""
-#~ "Die Dreieckstaste des Sony DualShock-Controllers wird der SDL-Taste Y "
-#~ "zugeordnet."
-
-#~ msgid "Sony DualShock controller select button maps to SDL back button."
-#~ msgstr ""
-#~ "Die Auswahltaste des Sony DualShock-Controllers wird der SDL Zurück-Taste "
-#~ "zugeordnet."
-
-#~ msgid "Sony DualShock controller start button maps to SDL start button."
-#~ msgstr ""
-#~ "Die Starttaste des Sony DualShock-Controllers wird der SDL Starttaste "
-#~ "zugeordnet."
-
-#~ msgid "Sony DualShock controller PS button maps to SDL guide button."
-#~ msgstr ""
-#~ "Die PS-Taste des Sony DualShock-Controllers wird der SDL-Führungstaste "
-#~ "zugeordnet."
-
-#~ msgid ""
-#~ "Sony DualShock controller L1 button maps to SDL left shoulder button."
-#~ msgstr ""
-#~ "Die L1-Taste des Sony DualShock-Controllers wird der linken Schultertaste "
-#~ "des SDL zugeordnet."
-
-#~ msgid ""
-#~ "Sony DualShock controller R1 button maps to SDL right shoulder button."
-#~ msgstr ""
-#~ "Die Taste R1 des Sony DualShock-Controllers wird der rechten "
-#~ "Schultertaste des SDL zugeordnet."
-
-#~ msgid "Sony DualShock controller L3 button maps to SDL left stick button."
-#~ msgstr ""
-#~ "Die Taste L3 des Sony DualShock-Controllers wird der linken Stick-Taste "
-#~ "des SDL zugeordnet."
-
-#~ msgid "Sony DualShock controller R3 button maps to SDL right stick button."
-#~ msgstr ""
-#~ "Die Taste R3 des Sony DualShock-Controllers wird der rechten Stick-Taste "
-#~ "des SDL zugeordnet."
-
-#~ msgid "Xbox game controller A button maps to SDL button A."
-#~ msgstr ""
-#~ "Die Taste A des Xbox Game Controllers wird der SDL Taste A zugeordnet."
-
-#~ msgid "Xbox game controller B button maps to SDL button B."
-#~ msgstr ""
-#~ "Die Taste B des Xbox Game Controllers wird der SDL Taste B zugeordnet."
-
-#~ msgid "Xbox game controller X button maps to SDL button X."
-#~ msgstr ""
-#~ "Die Taste X des Xbox Game Controllers wird der SDL Taste X zugeordnet."
-
-#~ msgid "Xbox game controller Y button maps to SDL button Y."
-#~ msgstr ""
-#~ "Die Taste Y des Xbox Game Controllers wird der SDL Taste Y zugeordnet."
-
-#~ msgid "Xbox game controller back button maps to SDL back button."
-#~ msgstr ""
-#~ "Die Zurück-Taste des Xbox Game Controllers wird der SDL Zurück-Taste "
-#~ "zugeordnet."
-
-#~ msgid "Xbox game controller start button maps to SDL start button."
-#~ msgstr ""
-#~ "Die Starttaste des Xbox Game Controllers wird der SDL Starttaste "
-#~ "zugeordnet."
-
-#~ msgid "Xbox game controller home button maps to SDL guide button."
-#~ msgstr ""
-#~ "Die Home-Taste des Xbox Game Controllers ist der SDL Führungstaste "
-#~ "zugeordnet."
-
-#~ msgid ""
-#~ "Xbox game controller left stick button maps to SDL left stick button."
-#~ msgstr ""
-#~ "Die linke Stick-Taste des Xbox-Controllers wird der linken Stick-Taste "
-#~ "des SDL zugeordnet."
-
-#~ msgid ""
-#~ "Xbox game controller right stick button maps to SDL right stick button."
-#~ msgstr ""
-#~ "Die rechte Stick-Taste des Xbox-Controllers wird der rechten Stick-Taste "
-#~ "des SDL zugeordnet."
-
-#~ msgid ""
-#~ "Xbox game controller left bumper button maps to SDL left shoulder button."
-#~ msgstr ""
-#~ "Die linke Stoßstangen-Taste des Xbox-Controllers wird der linken "
-#~ "Schultertaste des SDL zugeordnet."
-
-#~ msgid ""
-#~ "Xbox game controller right bumper button maps to SDL right shoulder "
-#~ "button."
-#~ msgstr ""
-#~ "Die rechte Stoßstangen-Taste des Xbox-Controllers wird der rechten "
-#~ "Schultertaste des SDL zugeordnet."
-
-#~ msgid "An invalid game controller axis."
-#~ msgstr "Eine ungültige Game-Controller-Achse."
-
-#~ msgid "Game controller left joystick y-axis."
-#~ msgstr "Game Controller linker Joystick y-Achse."
-
-#~ msgid "Game controller right joystick y-axis."
-#~ msgstr "Game Controller rechter Joystick y-Achse."
-
-#~ msgid "The number of SDL game controller axes."
-#~ msgstr "Die Anzahl der Achsen des SDL Game Controllers."
-
-#~ msgid "Game controller joystick 0 x-axis."
-#~ msgstr "Game Controller Joystick 0 x-Achse."
-
-#~ msgid "Game controller joystick 0 y-axis."
-#~ msgstr "Game Controller Joystick 0 y-Achse."
-
-#~ msgid "Game controller joystick 1 x-axis."
-#~ msgstr "Game Controller Joystick 1 x-Achse."
-
-#~ msgid "Game controller joystick 1 y-axis."
-#~ msgstr "Game Controller Joystick 1 y-Achse."
-
-#~ msgid "Game controller joystick 2 x-axis."
-#~ msgstr "Game Controller Joystick 2 x-Achse."
-
-#~ msgid "Game controller joystick 2 y-axis."
-#~ msgstr "Game Controller Joystick 2 y-Achse."
-
-#~ msgid "Game controller joystick 3 x-axis."
-#~ msgstr "Game Controller Joystick 3 x-Achse."
-
-#~ msgid "Game controller joystick 3 y-axis."
-#~ msgstr "Game Controller Joystick 3 y-Achse."
-
-#~ msgid "Game controller joystick 4 x-axis."
-#~ msgstr "Game Controller Joystick 4 x-Achse."
-
-#~ msgid "Game controller joystick 4 y-axis."
-#~ msgstr "Game Controller Joystick 4 y-Achse."
-
-#~ msgid "The maximum number of game controller axes."
-#~ msgstr "Die maximale Anzahl der Achsen des Game Controllers."
-
-#~ msgid ""
-#~ "Used to group properties together in the editor in a subgroup (under a "
-#~ "group)."
-#~ msgstr ""
-#~ "Wird verwendet, um Eigenschaften im Editor in einer Untergruppe (unter "
-#~ "einer Gruppe) zu gruppieren."
-
-#~ msgid "Variable is of type [Vector2i]."
-#~ msgstr "Variable ist vom Typ [Vector2i]."
-
-#~ msgid "Variable is of type [Rect2i]."
-#~ msgstr "Variable ist vom Typ [Rect2i]."
-
-#~ msgid "Variable is of type [Vector3i]."
-#~ msgstr "Variable ist vom Typ [Vector3i]."
-
-#~ msgid "Variable is of type [StringName]."
-#~ msgstr "Variable ist vom Typ [StringName]."
-
-#~ msgid "Variable is of type [Callable]."
-#~ msgstr "Variable ist vom Typ [Callable]."
-
-#~ msgid "Variable is of type [Signal]."
-#~ msgstr "Variable ist vom Typ [Signal]."
-
-#~ msgid "Variable is of type [PackedInt32Array]."
-#~ msgstr "Variable ist vom Typ [PackedInt32Array]."
-
-#~ msgid "Variable is of type [PackedInt64Array]."
-#~ msgstr "Variable ist vom Typ [PackedInt64Array]."
-
-#~ msgid "Variable is of type [PackedFloat32Array]."
-#~ msgstr "Variable ist vom Typ [PackedFloat32Array]."
-
-#~ msgid "Variable is of type [PackedFloat64Array]."
-#~ msgstr "Variable ist vom Typ [PackedFloat64Array]."
-
-#~ msgid "Strength of the specular light effect of this [AnimatedSprite2D]."
-#~ msgstr "Stärke des Spiegellichteffekts dieses [AnimatedSprite2D]."
-
-#~ msgid ""
-#~ "This node can be used to cause a seek command to happen to any sub-"
-#~ "children of the graph. After setting the time, this value returns to -1."
-#~ msgstr ""
-#~ "Dieser Node kann verwendet werden, um einen Suchbefehl für alle "
-#~ "untergeordneten Elemente des Diagramms auszuführen. Nach dem Einstellen "
-#~ "der Zeit kehrt dieser Wert zu -1 zurück."
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/de/latest/getting_started/step_by_step/"
-#~ "animations.html"
-
-#~ msgid ""
-#~ "The name of the current animation, \"\" if not playing anything. When "
-#~ "being set, does not restart the animation. See also [method play]."
-#~ msgstr ""
-#~ "Der Name der aktuellen Animation, \"\" wenn nichts abgespielt wird. Wenn "
-#~ "er gesetzt ist, wird die Animation nicht neu gestartet. Siehe auch "
-#~ "[method play]."
-
-#~ msgid ""
-#~ "If the currently being played animation changes, this signal will notify "
-#~ "of such change."
-#~ msgstr ""
-#~ "Wenn sich die aktuell abgespielte Animation ändert, wird diese Änderung "
-#~ "durch dieses Signal gemeldet."
-
-#~ msgid ""
-#~ "Returns an individual bit on the layer mask. Describes whether other "
-#~ "areas will collide with this one on the given layer."
-#~ msgstr ""
-#~ "Gibt ein einzelnes Bit auf der Ebenenmaske zurück. Beschreibt, ob andere "
-#~ "Bereiche auf der angegebenen Ebene mit diesem kollidieren werden."
-
-#~ msgid ""
-#~ "Returns an individual bit on the collision mask. Describes whether this "
-#~ "area will collide with others on the given layer."
-#~ msgstr ""
-#~ "Gibt ein einzelnes Bit der Kollisionsmaske zurück. Beschreibt, ob dieser "
-#~ "Bereich mit anderen auf der angegebenen Ebene kollidieren wird."
-
-#~ msgid ""
-#~ "Set/clear individual bits on the layer mask. This makes getting an area "
-#~ "in/out of only one layer easier."
-#~ msgstr ""
-#~ "Setzen/Löschen einzelner Bits auf der Ebenenmaske. Dadurch wird es "
-#~ "einfacher, einen Bereich in/aus nur einer Ebene zu bekommen."
-
-#~ msgid ""
-#~ "Set/clear individual bits on the collision mask. This makes selecting the "
-#~ "areas scanned easier."
-#~ msgstr ""
-#~ "Setzen/Löschen einzelner Bits der Kollisionsmaske. Dadurch wird die "
-#~ "Auswahl der gescannten Bereiche erleichtert."
-
-#~ msgid "The physics layers this area scans to determine collision detection."
-#~ msgstr ""
-#~ "Die Physikschichten dieses Bereichs scannen, um die Kollisionserkennung "
-#~ "zu bestimmen."
-
-#~ msgid "Emitted when another area enters."
-#~ msgstr "Ausgegeben wenn eine andere Area berührt wird."
-
-#~ msgid "Emitted when another area exits."
-#~ msgstr "Ausgegeben wenn eine Area die Area verlässt."
-
-#~ msgid ""
-#~ "Emitted when another area exits, reporting which shapes were overlapping."
-#~ msgstr ""
-#~ "Ausgegeben wenn eine Area die Area verlässt. Es gibt Auskunft darüber "
-#~ "welche Formen sich überlappt haben."
-
-#~ msgid "Adds an element at the beginning of the array."
-#~ msgstr "Fügt ein Element am Anfang des Arrays ein"
-
-#~ msgid "Texture will repeat normally."
-#~ msgstr "Textur wird normal wiederholt."
-
-#~ msgid ""
-#~ "Texture will repeat in a 2x2 tiled mode, where elements at even positions "
-#~ "are mirrored."
-#~ msgstr ""
-#~ "Textur wird in einem 2x2 Kachel Modus wiederholt, wobei Elemente an "
-#~ "geraden Positionen gespiegelt werden."
-
-#~ msgid ""
-#~ "Returns a color from assigned [Theme] with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code].\n"
-#~ "[codeblock]\n"
-#~ "func _ready():\n"
-#~ " modulate = get_theme_color(\"font_color\", \"Button\") #get the color "
-#~ "defined for button fonts\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Gibt eine Farbe aus dem aktiven [Design] zurück, die durch einen Namen "
-#~ "([code]name[/code]) und den zugehörigen [Control] des gegebenen Typs "
-#~ "([code]type[/code]) festgelegt wird.\n"
-#~ "[codeblock]\n"
-#~ "func _ready():\n"
-#~ " modulate = get_theme_color(\"font_color\", \"Button\") # hole die "
-#~ "Farbe die für Schrift in Knöpfen festgelegt ist\n"
-#~ "[/codeblock]"
-
-#~ msgid "Closes the currently opened file."
-#~ msgstr "Schließt die im Moment geöffnete Datei."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the file cursor has read past the end of the "
-#~ "file.\n"
-#~ "[b]Note:[/b] This function will still return [code]false[/code] while at "
-#~ "the end of the file and only activates when reading past it. This can be "
-#~ "confusing but it conforms to how low-level file access works in all "
-#~ "operating systems. There is always [method get_len] and [method "
-#~ "get_position] to implement a custom logic."
-#~ msgstr ""
-#~ "Gibt [code]true[/code] zurück, wenn der Dateizeiger über das Ende der "
-#~ "Datei hinaus gelesen hat.\n"
-#~ "[b]Hinweis:[/b] Diese Funktion gibt immer noch [code]false[/code] zurück, "
-#~ "während sie sich am Ende der Datei befindet, und wird nur aktiviert, wenn "
-#~ "über das Ende hinaus gelesen wird. Dies kann verwirrend sein, entspricht "
-#~ "aber der Funktionsweise des Low-Level-Dateizugriffs in allen "
-#~ "Betriebssystemen. Es gibt immer [method get_len] und [method "
-#~ "get_position], um eine eigene Logik zu implementieren."
-
-#~ msgid "Sorts the elements of the array in ascending order."
-#~ msgstr "Entfernt das Element der Arrays dessen Position übergeben wurde."
-
-#~ msgid "Returns the names of active custom monitors in an array."
-#~ msgstr "Kehrt die Reihenfolge der Elemente des Arrays um."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if this [Rect2i] completely encloses another "
-#~ "one."
-#~ msgstr ""
-#~ "Liefert [code]true[/code] wenn dieser [Rect2i] einen anderen komplett "
-#~ "umschließt."
-
-#~ msgid "Returns this [Rect2i] expanded to include a given point."
-#~ msgstr "Gibt dieses [Rect2i] erweitert um einen gegebenen Punkt zurück."
-
-#~ msgid ""
-#~ "Returns a larger [Rect2i] that contains this [Rect2i] and [code]b[/code]."
-#~ msgstr ""
-#~ "Gibt ein größeres [Rect2i] zurück, das dieses [Rect2i] und [code]b[/code] "
-#~ "enthält."
-
-#~ msgid "Cell can be checked."
-#~ msgstr "Zelle kann markiert werden."
-
-#~ msgid ""
-#~ "Returns this vector's angle with respect to the X axis, or [code](1, 0)[/"
-#~ "code] vector, in radians.\n"
-#~ "Equivalent to the result of [method @GDScript.atan2] when called with the "
-#~ "vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/"
-#~ "code]."
-#~ msgstr ""
-#~ "Liefert den Winkel dieses Vektors in Bezug auf die X-Achse oder den [code]"
-#~ "(1, 0)[/code]-Vektor in Bogenmaß.\n"
-#~ "Entspricht dem Ergebnis der [Methode @GDScript.atan2], wenn sie mit den "
-#~ "[member y] und [member x] des Vektors als Parameter aufgerufen wird: "
-#~ "[code]atan2(y, x)[/code]."
-
-#~ msgid ""
-#~ "Returns the angle between the line connecting the two points and the X "
-#~ "axis, in radians."
-#~ msgstr ""
-#~ "Gibt den Winkel zwischen der Linie, welche die zwei Punkte verbindet, und "
-#~ "der X-Achse im Bogenmaß zurück."
-
-#~ msgid "Returns the ratio of [member x] to [member y]."
-#~ msgstr "Gibt das Verhältnis von [member x] zu [member y] zurück."
-
-#~ msgid ""
-#~ "Returns the vector with each component set to one or negative one, "
-#~ "depending on the signs of the components."
-#~ msgstr ""
-#~ "Gibt den Vektor zurück der entsteht wenn alle Komponenten 1 oder -1 "
-#~ "gesetzt werden, je nach ihren Vorzeichen."
-
-#~ msgid "A vector type."
-#~ msgstr "Ein Vektortyp."
-
-#~ msgid "Beginning corner."
-#~ msgstr "Anfangsecke."
-
-#~ msgid "Ending corner."
-#~ msgstr "Zielecke."
-
-#~ msgid "Returns the angle in radians between the two vectors."
-#~ msgstr "Gibt den Winkel zwischen zwei Vektoren im Bogenmaß zurück."
-
-#~ msgid "Returns the vector with a maximum length."
-#~ msgstr ""
-#~ "Gibt diesen Vektor, abgeschnitten auf die entsprechende Maximallänge, "
-#~ "zurück."
-
-#~ msgid ""
-#~ "Returns the 2-dimensional analog of the cross product with the given "
-#~ "vector."
-#~ msgstr ""
-#~ "Gibt das zweidimensionale Gegenstück zum Kreuzprodukt der gegeben "
-#~ "Vektoren zurück."
-
-#~ msgid ""
-#~ "Returns the component of the vector along a plane defined by the given "
-#~ "normal."
-#~ msgstr ""
-#~ "Gibt den Teil des Vektors, der in der Ebene definiert durch den übergeben "
-#~ "Normalenvektor liegt, zurück."
-
-#~ msgid "Returns a perpendicular vector."
-#~ msgstr "Gibt einen senkrechten Vektor zurück."
-
-#~ msgid "Zero vector."
-#~ msgstr "Nullvektor."
-
-#~ msgid "Infinity vector."
-#~ msgstr "Unendlichvektor."
-
-#~ msgid "Left unit vector."
-#~ msgstr "Links-Einheitsvektor."
-
-#~ msgid "Right unit vector."
-#~ msgstr "Rechts-Einheitsvektor."
diff --git a/doc/translations/el.po b/doc/translations/el.po
index 55ac6a723e..3cb7f3e35c 100644
--- a/doc/translations/el.po
+++ b/doc/translations/el.po
@@ -310,9 +310,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11236,76 +11236,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12771,101 +12774,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12885,79 +12888,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14621,37 +14624,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14708,53 +14711,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16690,8 +16693,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20294,10 +20297,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20306,15 +20318,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20324,11 +20336,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20337,117 +20349,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20455,17 +20467,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23352,10 +23364,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23369,7 +23388,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23383,48 +23402,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23575,25 +23594,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25464,49 +25483,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25743,78 +25762,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26314,32 +26333,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26386,28 +26405,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26427,12 +26446,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27636,7 +27655,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28589,7 +28608,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28598,7 +28624,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28611,12 +28637,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28625,7 +28651,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28640,7 +28666,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28650,7 +28676,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28659,7 +28685,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28668,7 +28694,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28677,11 +28703,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28695,7 +28721,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28708,34 +28734,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28743,83 +28769,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28827,23 +28853,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30017,68 +30043,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31065,41 +31091,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31806,11 +31832,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31913,7 +31939,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31926,7 +31952,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31950,11 +31976,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -31974,7 +32000,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -31982,65 +32008,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32095,37 +32121,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32329,59 +32355,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32389,34 +32415,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32594,49 +32620,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35265,21 +35291,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35309,7 +35346,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35331,31 +35368,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35363,38 +35400,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35402,96 +35439,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35507,7 +35544,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35523,7 +35560,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35533,13 +35570,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35553,7 +35590,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35563,14 +35600,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35578,19 +35615,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35601,7 +35640,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35618,7 +35657,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35629,27 +35668,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35657,7 +35696,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35668,30 +35707,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35701,7 +35740,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35712,7 +35751,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35726,7 +35765,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35735,14 +35774,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35755,7 +35794,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35763,32 +35802,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35796,13 +35835,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35812,7 +35851,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35821,11 +35860,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35834,138 +35873,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36592,29 +36631,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36624,48 +36667,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36674,19 +36717,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36698,18 +36741,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36719,11 +36762,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36734,7 +36777,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36746,13 +36789,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36762,7 +36805,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36771,7 +36814,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36779,7 +36822,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36788,33 +36831,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37223,58 +37266,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39313,9 +39356,9 @@ msgstr "ΕπιστÏέφει το αντίστÏοφο της τετÏαγωνι
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39324,11 +39367,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39442,7 +39485,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40102,9 +40146,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40118,8 +40161,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41228,6 +41270,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43149,88 +43201,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43534,11 +43586,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43548,11 +43600,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45239,12 +45291,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45257,7 +45321,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45269,7 +45333,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45281,7 +45345,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45294,7 +45358,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45302,28 +45366,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45333,25 +45397,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45364,7 +45428,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45376,7 +45440,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45388,7 +45452,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45401,13 +45465,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45415,11 +45491,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45433,7 +45509,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45442,7 +45518,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45458,7 +45534,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45468,7 +45544,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45478,7 +45554,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45489,7 +45565,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45499,7 +45575,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45507,7 +45583,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45518,7 +45594,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45533,7 +45609,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45542,13 +45618,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45557,7 +45633,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45567,7 +45643,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45579,7 +45655,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45589,24 +45665,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45615,7 +45691,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45623,7 +45699,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45632,7 +45708,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45642,7 +45718,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45650,31 +45726,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45682,7 +45758,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45692,21 +45768,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45714,31 +45790,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45746,7 +45822,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45756,7 +45832,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45765,7 +45841,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45774,20 +45850,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45796,7 +45872,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45804,7 +45880,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45813,7 +45889,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45823,20 +45899,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45845,13 +45921,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45861,46 +45937,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45910,7 +45986,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45922,7 +45998,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45930,7 +46006,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45938,7 +46014,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45947,7 +46023,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45961,7 +46037,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45971,7 +46047,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45980,7 +46056,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -45990,54 +46066,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46048,61 +46124,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46113,7 +46189,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46122,26 +46198,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46152,20 +46228,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46177,52 +46253,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46230,7 +46320,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46243,7 +46333,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46255,7 +46345,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46267,7 +46357,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46279,7 +46369,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46291,7 +46381,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48380,75 +48470,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48582,10 +48672,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48688,10 +48774,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48984,6 +49070,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50086,14 +50180,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54918,16 +55013,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54936,225 +55035,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55293,27 +55392,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55460,11 +55559,38 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "ΕπιστÏέφει το ημίτονο της παÏαμέτÏου."
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr "ΕπιστÏέφει το ημίτονο της παÏαμέτÏου."
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "ΕπιστÏέφει το υπόλοιπο των 2 διανυσμάτων."
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55473,99 +55599,130 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "ΕπιστÏέφει το συνημίτονο της παÏαμέτÏου."
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "ΕπιστÏέφει την εφαπτομένη της παÏαμέτÏου."
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55581,314 +55738,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57672,49 +57833,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57917,7 +58078,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58042,7 +58207,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58529,168 +58697,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61031,12 +61199,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68341,7 +68511,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68381,11 +68551,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69490,41 +69660,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -69793,14 +69963,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "ΕπιστÏέφει το συνημίτονο της παÏαμέτÏου."
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/doc/translations/es.po b/doc/translations/es.po
index 34325a7c1d..aded67e419 100644
--- a/doc/translations/es.po
+++ b/doc/translations/es.po
@@ -470,9 +470,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -14609,81 +14609,82 @@ msgstr "Los botones planos no muestran decoración."
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-"Icono del botón, si el texto está presente el icono se colocará antes del "
-"texto."
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr "El texto del botón que se mostrará dentro del área del botón."
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr "Alinea el texto a la izquierda."
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr "Alinea el texto con el centro."
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr "Alinea el texto a la derecha."
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr "[StyleBox] usado cuando el [Button] está desactivado."
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-"[StyleBox] que se usa cuando el [Button] está enfocado. Se muestra sobre el "
-"[StyleBox] actual, por lo que al usar [StyleBoxEmpty] sólo desactivará el "
-"efecto visual de enfoque."
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr "[Font] del texto del [Button]."
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr "[Color] del texto predeterminado del [Button]."
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr "[Color] del texto utilizado cuando el [Button] está desactivado."
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr "[Color] del texto usado cuando el [Button] tiene encima el cursor."
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr "[Color] del texto utilizado cuando se pulsa el [Button]."
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
-msgstr "[StyleBox] que se usa cuando el [Button] tiene encima el cursor."
-
-#: doc/classes/Button.xml:89
+#: doc/classes/Button.xml:78
msgid "The horizontal space between [Button]'s icon and text."
msgstr "El espacio horizontal entre el icono y el texto de [Button]."
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr "[Font] del texto del [Button]."
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr "[StyleBox] usado cuando el [Button] está desactivado."
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+"[StyleBox] que se usa cuando el [Button] está enfocado. Se muestra sobre el "
+"[StyleBox] actual, por lo que al usar [StyleBoxEmpty] sólo desactivará el "
+"efecto visual de enfoque."
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr "[StyleBox] que se usa cuando el [Button] tiene encima el cursor."
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr "[StyleBox] por defecto para el [Button]."
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr "[StyleBox] que se usa cuando se presiona el [Button]."
@@ -16657,97 +16658,62 @@ msgstr ""
"seleccionar, sólo se hará algo una vez que se pulse un botón de confirmación."
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
-msgstr ""
-"El desplazamiento vertical utilizado al renderizar los check icons (en "
-"píxeles)."
-
-#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
-msgstr "El check icon que se muestra cuando se marca el [CheckBox]."
-
-#: doc/classes/CheckBox.xml:28
-#, fuzzy
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
-msgstr ""
-"El icono que se muestra cuando el [CheckButton] está seleccionado y "
-"desactivado."
-
-#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
-msgstr ""
-"El [StyleBox] a mostrar como fondo cuando el [CheckBox] está desactivado."
-
-#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
-msgstr "El [StyleBox] a mostrar como fondo cuando se enfoca el [CheckBox]."
-
-#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
-msgstr "La [Font] a usar para el texto de [CheckBox]."
-
-#: doc/classes/CheckBox.xml:40
msgid "The [CheckBox] text's font color."
msgstr "El color de la fuente del texto [CheckBox]."
-#: doc/classes/CheckBox.xml:43
+#: doc/classes/CheckBox.xml:25
msgid "The [CheckBox] text's font color when it's disabled."
msgstr "El color de la fuente del texto [CheckBox] cuando está desactivado."
-#: doc/classes/CheckBox.xml:46
+#: doc/classes/CheckBox.xml:28
msgid ""
"The [CheckBox] text's font color when it's focused. Only replaces the normal "
"text color of the checkbox. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/CheckBox.xml:49
+#: doc/classes/CheckBox.xml:31
msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
"El color de la fuente del texto [CheckBox] cuando es cursor esta encima de "
"él."
-#: doc/classes/CheckBox.xml:52
+#: doc/classes/CheckBox.xml:34
msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
"El color de la fuente del texto del [CheckBox] cuando el cursor se encuentra "
"encima de él y se presiona."
-#: doc/classes/CheckBox.xml:55
+#: doc/classes/CheckBox.xml:37
msgid "The [CheckBox] text's font color when it's pressed."
msgstr "El color de la fuente del texto [CheckBox] cuando se presiona."
-#: doc/classes/CheckBox.xml:58
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
-msgstr ""
-"El [StyleBox] para mostrar como fondo cuando el cursor esta encima de el "
-"[CheckBox]."
-
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:40
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
-"El [StyleBox] a mostrar como fondo cuando el cursor se encuentra encima de "
-"el [CheckBox] y se presiona."
+"El desplazamiento vertical utilizado al renderizar los check icons (en "
+"píxeles)."
-#: doc/classes/CheckBox.xml:64
+#: doc/classes/CheckBox.xml:43
msgid "The separation between the check icon and the text (in pixels)."
msgstr "La separación entre el check icon y el texto (en píxeles)."
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
-msgstr "El [StyleBox] para mostrar como fondo."
+#: doc/classes/CheckBox.xml:46
+msgid "The [Font] to use for the [CheckBox] text."
+msgstr "La [Font] a usar para el texto de [CheckBox]."
-#: doc/classes/CheckBox.xml:70
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
-msgstr "El [StyleBox] para mostrar como fondo cuando se pulsa el [CheckBox]."
+#: doc/classes/CheckBox.xml:49
+msgid "The check icon to display when the [CheckBox] is checked."
+msgstr "El check icon que se muestra cuando se marca el [CheckBox]."
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:52
+#, fuzzy
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgstr ""
+"El icono que se muestra cuando el [CheckButton] está seleccionado y "
+"desactivado."
+
+#: doc/classes/CheckBox.xml:55
msgid ""
"If the [CheckBox] is configured as a radio button, the icon to display when "
"the [CheckBox] is checked."
@@ -16755,7 +16721,7 @@ msgstr ""
"Si el [CheckBox] está configurado como un botón de radio, el icono que se "
"muestra cuando se marca el [CheckBox]."
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:60
msgid ""
"If the [CheckBox] is configured as a radio button, the icon to display when "
"the [CheckBox] is unchecked."
@@ -16763,11 +16729,11 @@ msgstr ""
"Si el [CheckBox] está configurado como un botón de radio, el icono que "
"aparece cuando el [CheckBox] esta deseleccionado."
-#: doc/classes/CheckBox.xml:83
+#: doc/classes/CheckBox.xml:65
msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr "El check icon que aparece cuando el [CheckBox] está deseleccionado."
-#: doc/classes/CheckBox.xml:86
+#: doc/classes/CheckBox.xml:68
#, fuzzy
msgid ""
"The check icon to display when the [CheckBox] is unchecked and disabled."
@@ -16775,6 +16741,41 @@ msgstr ""
"El icono que se muestra cuando el [CheckButton] está deseleccionado y "
"desactivado."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgstr ""
+"El [StyleBox] a mostrar como fondo cuando el [CheckBox] está desactivado."
+
+#: doc/classes/CheckBox.xml:74
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgstr "El [StyleBox] a mostrar como fondo cuando se enfoca el [CheckBox]."
+
+#: doc/classes/CheckBox.xml:77
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+msgstr ""
+"El [StyleBox] para mostrar como fondo cuando el cursor esta encima de el "
+"[CheckBox]."
+
+#: doc/classes/CheckBox.xml:80
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
+msgstr ""
+"El [StyleBox] a mostrar como fondo cuando el cursor se encuentra encima de "
+"el [CheckBox] y se presiona."
+
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
+msgstr "El [StyleBox] para mostrar como fondo."
+
+#: doc/classes/CheckBox.xml:86
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+msgstr "El [StyleBox] para mostrar como fondo cuando se pulsa el [CheckBox]."
+
#: doc/classes/CheckButton.xml:4
msgid "Checkable button. See also [CheckBox]."
msgstr "Botón chequeable. Véase también [CheckBox]."
@@ -16800,99 +16801,99 @@ msgstr ""
"botón de confirmación."
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
-msgstr ""
-"El desplazamiento vertical que se utiliza al renderizar los iconos de "
-"conmutación (en píxeles)."
-
-#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
-msgstr ""
-"El [StyleBox] a mostrar como fondo cuando el [CheckButton] está desactivado."
-
-#: doc/classes/CheckButton.xml:28
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
-msgstr ""
-"El [StyleBox] a mostrar como fondo cuando el [CheckButton] está enfocado."
-
-#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
-msgstr "La [Font] que se usará para el texto del [CheckButton]."
-
-#: doc/classes/CheckButton.xml:34
msgid "The [CheckButton] text's font color."
msgstr "El color de la fuente del texto del [CheckButton]."
-#: doc/classes/CheckButton.xml:37
+#: doc/classes/CheckButton.xml:25
msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
"El color de la fuente del texto del [CheckButton] cuando esté esta "
"desactivado."
-#: doc/classes/CheckButton.xml:40
+#: doc/classes/CheckButton.xml:28
msgid ""
"The [CheckButton] text's font color when it's focused. Only replaces the "
"normal text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/CheckButton.xml:43
+#: doc/classes/CheckButton.xml:31
msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
"El color de la fuente del texto del [CheckButton] cuando el cursor esta "
"encima de él."
-#: doc/classes/CheckButton.xml:46
+#: doc/classes/CheckButton.xml:34
msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
"El color de la fuente del texto del [CheckButton] cuando el cursor se "
"mantiene encima de él y se presiona."
-#: doc/classes/CheckButton.xml:49
+#: doc/classes/CheckButton.xml:37
msgid "The [CheckButton] text's font color when it's pressed."
msgstr "El color de la fuente del texto del [CheckButton] cuando se presiona."
-#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
-msgstr ""
-"El [StyleBox] a mostrar como fondo cuando el cursor esta encima de el "
-"[CheckButton]."
-
-#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+#: doc/classes/CheckButton.xml:40
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
-"El [StyleBox] para mostrar como fondo cuando el cursor esta encima del "
-"[CheckButton] y se presiona."
+"El desplazamiento vertical que se utiliza al renderizar los iconos de "
+"conmutación (en píxeles)."
-#: doc/classes/CheckButton.xml:58
+#: doc/classes/CheckButton.xml:43
msgid "The separation between the toggle icon and the text (in pixels)."
msgstr "La separación entre el icono de conmutación y el texto (en píxeles)."
-#: doc/classes/CheckButton.xml:64
+#: doc/classes/CheckButton.xml:46
+msgid "The [Font] to use for the [CheckButton] text."
+msgstr "La [Font] que se usará para el texto del [CheckButton]."
+
+#: doc/classes/CheckButton.xml:49
msgid "The icon to display when the [CheckButton] is unchecked."
msgstr "El icono que se muestra cuando el [CheckButton] está deseleccionado."
-#: doc/classes/CheckButton.xml:67
+#: doc/classes/CheckButton.xml:52
msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
"El icono que se muestra cuando el [CheckButton] está deseleccionado y "
"desactivado."
-#: doc/classes/CheckButton.xml:70
+#: doc/classes/CheckButton.xml:55
msgid "The icon to display when the [CheckButton] is checked."
msgstr "El icono que se muestra cuando se selecciona el [CheckButton]."
-#: doc/classes/CheckButton.xml:73
+#: doc/classes/CheckButton.xml:58
msgid "The icon to display when the [CheckButton] is checked and disabled."
msgstr ""
"El icono que se muestra cuando el [CheckButton] está seleccionado y "
"desactivado."
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgstr ""
+"El [StyleBox] a mostrar como fondo cuando el [CheckButton] está desactivado."
+
+#: doc/classes/CheckButton.xml:64
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
+msgstr ""
+"El [StyleBox] a mostrar como fondo cuando el [CheckButton] está enfocado."
+
+#: doc/classes/CheckButton.xml:67
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgstr ""
+"El [StyleBox] a mostrar como fondo cuando el cursor esta encima de el "
+"[CheckButton]."
+
+#: doc/classes/CheckButton.xml:70
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
+msgstr ""
+"El [StyleBox] para mostrar como fondo cuando el cursor esta encima del "
+"[CheckButton] y se presiona."
+
#: doc/classes/CheckButton.xml:76
msgid ""
"The [StyleBox] to display as a background when the [CheckButton] is pressed."
@@ -18978,23 +18979,31 @@ msgid "Emitted when a preset is removed."
msgstr "Se emite cuando se elimina una preajuste."
#: doc/classes/ColorPicker.xml:85
+msgid "The width of the hue selection slider."
+msgstr "El ancho del deslizador de selección de tonos."
+
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
+msgstr "El margen alrededor del [ColorPicker]."
+
+#: doc/classes/ColorPicker.xml:93
+msgid "The height of the saturation-value selection box."
+msgstr "La altura del cuadro de selección del valor de la saturación."
+
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
+msgstr "El ancho de la caja de selección del valor de saturación."
+
+#: doc/classes/ColorPicker.xml:99
msgid "The icon for the \"Add Preset\" button."
msgstr "El icono del botón \"Añadir Preajuste\"."
-#: doc/classes/ColorPicker.xml:88
+#: doc/classes/ColorPicker.xml:102
msgid "Custom texture for the hue selection slider on the right."
msgstr ""
"Textura personalizada para el deslizador de selección de tonos de la derecha."
-#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
-msgstr "El ancho del deslizador de selección de tonos."
-
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
-msgstr "El margen alrededor del [ColorPicker]."
-
-#: doc/classes/ColorPicker.xml:101
+#: doc/classes/ColorPicker.xml:107
msgid ""
"The indicator used to signalize that the color value is outside the 0-1 "
"range."
@@ -19002,18 +19011,10 @@ msgstr ""
"El indicador utilizado para señalar que el valor del color está fuera del "
"rango de 0-1."
-#: doc/classes/ColorPicker.xml:106
+#: doc/classes/ColorPicker.xml:112
msgid "The icon for the screen color picker button."
msgstr "El icono del botón del selector de color de la pantalla."
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
-msgstr "La altura del cuadro de selección del valor de la saturación."
-
-#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
-msgstr "El ancho de la caja de selección del valor de saturación."
-
#: doc/classes/ColorPickerButton.xml:4
msgid "Button that pops out a [ColorPicker]."
msgstr "Botón que hace aparecer un [ColorPicker]."
@@ -19075,61 +19076,61 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr "Emitido cuando el [ColorPicker] está cerrado."
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
-msgstr "El fondo del rectángulo de vista previa de color en el botón."
-
-#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
-msgstr "[StyleBox] utilizado cuando el [ColorPickerButton] está desactivado."
-
-#: doc/classes/ColorPickerButton.xml:68
-msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
-msgstr ""
-"[StyleBox] usado cuando el [ColorPickerButton] está enfocado. Se muestra "
-"sobre el [StyleBox] actual, por lo que al usar [StyleBoxEmpty] sólo se "
-"desactivará el efecto visual de enfoque."
-
-#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
-msgstr "[Font] del texto de [ColorPickerButton]."
-
-#: doc/classes/ColorPickerButton.xml:74
msgid "Default text [Color] of the [ColorPickerButton]."
msgstr "El [Color] del texto predeterminado para el [ColorPickerButton]."
-#: doc/classes/ColorPickerButton.xml:77
+#: doc/classes/ColorPickerButton.xml:65
msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
"[Color] del texto utilizado cuando el [ColorPickerButton] está desactivado."
-#: doc/classes/ColorPickerButton.xml:80
+#: doc/classes/ColorPickerButton.xml:68
msgid ""
"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
"normal text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/ColorPickerButton.xml:83
+#: doc/classes/ColorPickerButton.xml:71
msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
"[Color] del texto usado cuando el [ColorpickerButtor] tiene el cursor encima."
-#: doc/classes/ColorPickerButton.xml:86
+#: doc/classes/ColorPickerButton.xml:74
msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr "[Color] del texto utilizado cuando se pulsa el [ColorPickerButton]."
-#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
-msgstr "[StyleBox] usado cuando el [ColorPickerButton] tiene el cursor encima."
-
-#: doc/classes/ColorPickerButton.xml:92
+#: doc/classes/ColorPickerButton.xml:77
msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
"El espacio horizontal entre el icono y el texto de [ColorPickerButton]."
+#: doc/classes/ColorPickerButton.xml:80
+msgid "[Font] of the [ColorPickerButton]'s text."
+msgstr "[Font] del texto de [ColorPickerButton]."
+
+#: doc/classes/ColorPickerButton.xml:83
+msgid "The background of the color preview rect on the button."
+msgstr "El fondo del rectángulo de vista previa de color en el botón."
+
+#: doc/classes/ColorPickerButton.xml:86
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgstr "[StyleBox] utilizado cuando el [ColorPickerButton] está desactivado."
+
+#: doc/classes/ColorPickerButton.xml:89
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
+msgstr ""
+"[StyleBox] usado cuando el [ColorPickerButton] está enfocado. Se muestra "
+"sobre el [StyleBox] actual, por lo que al usar [StyleBoxEmpty] sólo se "
+"desactivará el efecto visual de enfoque."
+
+#: doc/classes/ColorPickerButton.xml:92
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgstr "[StyleBox] usado cuando el [ColorPickerButton] tiene el cursor encima."
+
#: doc/classes/ColorPickerButton.xml:95
msgid "Default [StyleBox] for the [ColorPickerButton]."
msgstr "[StyleBox] por defecto para el [ColorPickerButton]."
@@ -21893,9 +21894,10 @@ msgid "Rotation randomness ratio."
msgstr "Ratio de aleatoriedad de la rotación."
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
+#, fuzzy
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
"Velocidad angular inicial aplicada a cada partícula. Establece la velocidad "
"de rotación de la partícula."
@@ -26790,10 +26792,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
-msgstr "Edita el [Resource] dado."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
+msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
#, fuzzy
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
@@ -26806,15 +26817,15 @@ msgstr ""
"ejemplo, puedes usarlo para recuperar el tamaño del contenedor y colocar los "
"controles en consecuencia."
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr "Devuelve la ruta actual que se está viendo en el [FileSystemDock]."
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr "Devuelve la raíz de la escena editada (actual) [Nodo]."
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -26824,11 +26835,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr "Devuelve la instancia del editor [EditorSettings]."
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
#, fuzzy
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
@@ -26842,27 +26853,27 @@ msgstr ""
"[b]Nota:[/b] Esto devuelve el control de editor principal que contiene todo "
"el editor, no las vistas 2D o 3D específicamente."
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
"Devuelve una [Array] con las rutas de archivo de las escenas abiertas "
"actualmente."
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
@@ -26870,22 +26881,22 @@ msgstr ""
"Devuelve el nombre de la escena que se está reproduciendo. Si no se está "
"reproduciendo ninguna escena, devuelve una string vacía."
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr "Devuelve la instancia del editor [EditorFileSystem]."
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr "Devuelve la instancia del editor [EditorResourcePreview]."
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
@@ -26895,11 +26906,11 @@ msgstr ""
"[FileSystemDock]. Si se selecciona un archivo, su directorio base será "
"devuelto usando el [method String.get_base_dir] en su lugar."
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr "Devuelve la instancia del editor [EditorSelection]."
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
#, fuzzy
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
@@ -26909,7 +26920,7 @@ msgstr ""
"Muestra la propiedad dada en el [code]object[/code] dado en el muelle "
"inspector del editor."
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
@@ -26918,7 +26929,7 @@ msgstr ""
"code] en caso contrario. Las escenas en pausa se consideran como si "
"estuvieran siendo reproducidas."
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
@@ -26926,7 +26937,7 @@ msgstr ""
"Devuelve [code]true[/code] si el [code]plugin[/code] especificado está "
"activado. El nombre del plugin es el mismo que su nombre de directorio."
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
#, fuzzy
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
@@ -26934,27 +26945,27 @@ msgstr ""
"Devuelve las previsualizaciones de la malla renderizadas al tamaño dado como "
"una [Array] de [Texture2D]."
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr "Abre la escena en de la ruta dada."
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr "Reproduce la escena actualmente activa."
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr "Reproduce la escena especificada por su ruta de acceso."
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr "Reproduce la escena principal."
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr "Recarga la escena de la ruta dada."
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
@@ -26962,11 +26973,11 @@ msgstr ""
"Guarda la escena. Devuelve [code]OK[/code] o [code]ERR_CANT_CREATE[/code] "
"(ver las constantes de [@GlobalScope])."
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr "Guarda la escena como un archivo en [code]path[/code]."
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
@@ -26974,7 +26985,7 @@ msgstr ""
"Selecciona el archivo, con la ruta proporcionada por [code]file[/code], en "
"el dock de archivos del sistema."
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -26986,7 +26997,7 @@ msgstr ""
"de la pestaña en cuestión ([code]2D[/code], [code]3D[/code], [code]Script[/"
"code], [code]AssetLib[/code])."
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
@@ -26994,11 +27005,11 @@ msgstr ""
"Establece el estado habilitado de un plugin. El nombre del plugin es el "
"mismo que su nombre de directorio."
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr "Detiene la escena que se está reproduciendo actualmente."
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -30982,10 +30993,17 @@ msgstr "Almacena un número de real en el archivo."
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -30999,7 +31017,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -31013,7 +31031,7 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
#, fuzzy
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
@@ -31022,7 +31040,7 @@ msgstr ""
"Cambia el cursor de lectura/escritura del archivo a la posición especificada "
"(en bytes desde el principio del archivo)."
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
#, fuzzy
msgid ""
"Opens the file for write operations. The file is created if it does not "
@@ -31031,7 +31049,7 @@ msgstr ""
"Abre el archivo para las operaciones de escritura. Créalo si el archivo no "
"existe y truncalo si existe."
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
#, fuzzy
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
@@ -31040,7 +31058,7 @@ msgstr ""
"Abre el archivo para operaciones de lectura y escritura. No trunca el "
"archivo."
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
#, fuzzy
msgid ""
"Opens the file for read and write operations. The file is created if it does "
@@ -31050,11 +31068,11 @@ msgstr ""
"Abre el archivo para operaciones de lectura y escritura. Créalo si el "
"archivo no existe y truncalo si existe."
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr "Utiliza el método de compresión [url=http://fastlz.org/]FastLZ[/url]."
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
@@ -31062,7 +31080,7 @@ msgstr ""
"Utiliza el método de compresión [url=https://en.wikipedia.org/wiki/"
"DEFLATE]DEFLATE[/url]."
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
@@ -31070,7 +31088,7 @@ msgstr ""
"Utiliza el método de compresión [url=https://facebook.github.io/"
"zstd/]Zstandard[/url]."
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr "Utiliza el método de compresión [url=https://www.gzip.org/]gzip[/url]."
@@ -31253,14 +31271,10 @@ msgstr ""
"El diálogo permite acceder a los archivos de todo el sistema de archivos."
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr "Icono personalizado para los archivos."
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr "La modulación del color aplicada al icono del archivo."
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
@@ -31268,13 +31282,17 @@ msgstr ""
"El tinte de color para los archivos desactivados (cuando se utiliza "
"[FileDialog] en el modo de carpeta abierta)."
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr "La modulación del color aplicada al icono de la carpeta."
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
-msgstr "Icono personalizado para las carpetas."
+msgid "Custom icon for files."
+msgstr "Icono personalizado para los archivos."
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
-msgstr "La modulación del color aplicada al icono de la carpeta."
+msgid "Custom icon for folders."
+msgstr "Icono personalizado para las carpetas."
#: doc/classes/FileDialog.xml:144
msgid "Custom icon for the parent folder arrow."
@@ -33780,55 +33798,55 @@ msgstr ""
"Emitido cuando el desplazamiento de la pantalla es cambiado por el usuario. "
"No se emitirá cuando se cambie el código."
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr "El fondo dibujado bajo la cuadrícula."
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr "El color de las principales líneas de la cuadrícula."
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr "El color de las líneas de la cuadrícula menor."
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
-msgstr "El icono para el botón de alejamiento del zoom."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
+msgstr "El color de relleno del rectángulo de selección."
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
-msgstr "El icono para el botón de acercamiento del zoom."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
+msgstr "El color del contorno del rectángulo de selección."
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
"El rango horizontal dentro del cual se puede agarrar un puerto (en ambos "
"lados)."
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
"El rango vertical dentro del cual se puede agarrar un puerto (en ambos "
"lados)."
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr "El icono para el botón de alejamiento del zoom."
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
-msgstr "El icono del botón de reinicio del zoom."
+msgid "The icon for the zoom in button."
+msgstr "El icono para el botón de acercamiento del zoom."
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
-msgstr "El color de relleno del rectángulo de selección."
+msgid "The icon for the zoom reset button."
+msgstr "El icono del botón de reinicio del zoom."
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
-msgstr "El color del contorno del rectángulo de selección."
-
-#: doc/classes/GraphEdit.xml:304
msgid "The icon for the snap toggle button."
msgstr "El icono para el botón de conmutado de encaje."
+#: doc/classes/GraphEdit.xml:304
+msgid "The background drawn under the grid."
+msgstr "El fondo dibujado bajo la cuadrícula."
+
#: doc/classes/GraphNode.xml:4
msgid ""
"A GraphNode is a container with potentially several input and output slots "
@@ -34151,33 +34169,67 @@ msgstr ""
"[code]position[/code]."
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
-msgstr ""
-"El fondo utilizado cuando [member overlay] se establece en [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
+msgstr "La modulación de color aplicada al icono del botón de cierre."
#: doc/classes/GraphNode.xml:271
+msgid "The color modulation applied to the resizer icon."
+msgstr "La modulación de color aplicada al icono de redimensionamiento."
+
+#: doc/classes/GraphNode.xml:274
+msgid "Color of the title text."
+msgstr "El color del texto del título."
+
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
+msgid "The vertical offset of the close button."
+msgstr "El desplazamiento vertical del botón de cierre."
+
+#: doc/classes/GraphNode.xml:280
+msgid "Horizontal offset for the ports."
+msgstr "Desplazamiento horizontal de los puertos."
+
+#: doc/classes/GraphNode.xml:283
+msgid "The vertical distance between ports."
+msgstr "La distancia vertical entre los puertos."
+
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
+msgstr "Desplazamiento vertical del texto del título."
+
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
+msgstr "Fuente usada para el texto del título."
+
+#: doc/classes/GraphNode.xml:292
msgid ""
"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
"El icono del botón de cierre, visible cuando [member show_close] está "
"activado."
-#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
-msgstr "La modulación de color aplicada al icono del botón de cierre."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
+msgstr "El icono utilizado para representar los puertos."
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
-msgid "The vertical offset of the close button."
-msgstr "El desplazamiento vertical del botón de cierre."
+#: doc/classes/GraphNode.xml:298
+msgid "The icon used for resizer, visible when [member resizable] is enabled."
+msgstr ""
+"El icono utilizado para el redimensionamiento, visible cuando está activado "
+"el [member resizable]."
-#: doc/classes/GraphNode.xml:280
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
+msgstr ""
+"El fondo utilizado cuando [member overlay] se establece en [constant "
+"OVERLAY_BREAKPOINT]."
+
+#: doc/classes/GraphNode.xml:304
msgid "The [StyleBox] used when [member comment] is enabled."
msgstr "El [StyleBox] utilizado cuando el [member comment] está activado."
-#: doc/classes/GraphNode.xml:283
+#: doc/classes/GraphNode.xml:307
msgid ""
"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
"focused."
@@ -34185,19 +34237,11 @@ msgstr ""
"El [StyleBox] utilizado cuando el [member comment] está habilitado y el "
"[GraphNode] está enfocado."
-#: doc/classes/GraphNode.xml:290
+#: doc/classes/GraphNode.xml:314
msgid "The default background for [GraphNode]."
msgstr "El fondo por defecto para [GraphNode]."
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
-msgstr "El icono utilizado para representar los puertos."
-
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
-msgstr "Desplazamiento horizontal de los puertos."
-
-#: doc/classes/GraphNode.xml:299
+#: doc/classes/GraphNode.xml:317
msgid ""
"The background used when [member overlay] is set to [constant "
"OVERLAY_POSITION]."
@@ -34205,36 +34249,10 @@ msgstr ""
"El fondo utilizado cuando [member overlay] se establece en [constant "
"OVERLAY_POSITION]."
-#: doc/classes/GraphNode.xml:302
-msgid "The icon used for resizer, visible when [member resizable] is enabled."
-msgstr ""
-"El icono utilizado para el redimensionamiento, visible cuando está activado "
-"el [member resizable]."
-
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
-msgstr "La modulación de color aplicada al icono de redimensionamiento."
-
-#: doc/classes/GraphNode.xml:308
+#: doc/classes/GraphNode.xml:320
msgid "The background used when the [GraphNode] is selected."
msgstr "El fondo utilizado cuando se selecciona el [GraphNode]."
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
-msgstr "La distancia vertical entre los puertos."
-
-#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
-msgstr "El color del texto del título."
-
-#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
-msgstr "Fuente usada para el texto del título."
-
-#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
-msgstr "Desplazamiento vertical del texto del título."
-
#: doc/classes/GridContainer.xml:4
#, fuzzy
msgid ""
@@ -34872,23 +34890,7 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr "[StyleBox] utilizado cuando se presiona el botón de título."
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
-msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
-msgstr ""
-"Usado como textura para el grabber, el elemento arrastrable que representa "
-"el scroll actual."
-
-#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
-msgstr "Se usa cuando el ratón esta encima del agarrador."
-
-#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
-msgstr "Se usa cuando el agarrador está siendo arrastrado."
-
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:26
msgid ""
"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -34897,17 +34899,33 @@ msgstr ""
"Soporta el paso personalizado usando la propiedad [member ScrollBar."
"custom_step]."
-#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
+#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
"Se muestra cuando el cursor del ratón pasa por encima del botón de "
"incremento."
-#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
+#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
#, fuzzy
msgid "Displayed when the increment button is being pressed."
msgstr "[StyleBox] utilizado cuando se presiona el botón de título."
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
+msgid ""
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
+msgstr ""
+"Usado como textura para el grabber, el elemento arrastrable que representa "
+"el scroll actual."
+
+#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
+msgid "Used when the mouse hovers over the grabber."
+msgstr "Se usa cuando el ratón esta encima del agarrador."
+
+#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
+msgid "Used when the grabber is being dragged."
+msgstr "Se usa cuando el agarrador está siendo arrastrado."
+
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
msgid "Used as background of this [ScrollBar]."
msgstr "Usado como fondo de esta [ScrollBar]."
@@ -34957,27 +34975,15 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr "La textura para el grabber (el elemento arrastrable)."
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr "El fondo de la zona a la izquierda del agarrador."
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr "La textura para el agarrador cuando está desactivado."
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr "La textura para el agarrador cuando está enfocado."
-#: doc/classes/HSlider.xml:32
-msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
-msgstr ""
-"El fondo para el deslizador completo. Determina la altura del "
-"[code]grabber_area[/code]."
-
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
"The texture for the ticks, visible when [member Slider.tick_count] is "
"greater than 0."
@@ -34985,6 +34991,18 @@ msgstr ""
"La textura de las marcas, visible cuando [member Slider.tick_count] es mayor "
"que 0."
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr "El fondo de la zona a la izquierda del agarrador."
+
+#: doc/classes/HSlider.xml:35
+msgid ""
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
+msgstr ""
+"El fondo para el deslizador completo. Determina la altura del "
+"[code]grabber_area[/code]."
+
#: doc/classes/HSplitContainer.xml:4
msgid "Horizontal split container."
msgstr "Contenedor dividido horizontalmente."
@@ -35007,14 +35025,14 @@ msgstr ""
"automáticamente cuando no esté bajo el cursor. Si 0 ([code]false[/code]), "
"siempre está visible."
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
-msgstr "El icono usado para el agarrador dibujado en la area media."
-
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
msgid "The space between sides of the container."
msgstr "El espacio entre los lados del contenedor."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
+msgstr "El icono usado para el agarrador dibujado en la area media."
+
#: doc/classes/HTTPClient.xml:4
#, fuzzy
msgid "Low-level hyper-text transfer protocol client."
@@ -36760,7 +36778,7 @@ msgstr ""
#, fuzzy
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -38019,7 +38037,17 @@ msgstr ""
"Devuelve [code]true[/code] si se pulsa el botón del ratón especificado con "
"[enum ButtonList]."
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+"Devuelve [code]true[/code] si está pulsando la tecla en la disposición "
+"actual del teclado. Puedes pasar una constante [enum KeyList]."
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -38033,7 +38061,7 @@ msgstr ""
"los scripts de usuario. Véase [signal joy_connection_changed] para la señal "
"emitida cuando se activa internamente."
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -38056,14 +38084,14 @@ msgstr ""
"Input.parse_input_event(evento)\n"
"[/codeblock]"
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
"Elimina todos los mapeos de la base de datos interna que coincidan con la "
"GUID dada."
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -38072,7 +38100,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -38100,7 +38128,7 @@ msgstr ""
"modo de compresión [b]Video RAM[/b] no puede utilizarse para cursores "
"personalizados."
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -38117,7 +38145,7 @@ msgstr ""
"[b]Nota:[/b] Este método genera un [InputEventMouseMotion] para actualizar "
"el cursor inmediatamente."
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -38126,7 +38154,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -38135,7 +38163,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -38144,11 +38172,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr "Establece el modo del ratón. Vea las constantes para más información."
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -38174,7 +38202,7 @@ msgstr ""
"el usuario está dibujando la línea para obtener resultados que sigan de "
"cerca la entrada real."
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -38196,11 +38224,11 @@ msgstr ""
"efecto largas; se recomienda reiniciar un efecto si tiene que ser "
"reproducido durante más de unos pocos segundos."
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr "Detiene la vibración del joypad."
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
#, fuzzy
msgid ""
"Vibrate Android and iOS devices.\n"
@@ -38211,23 +38239,23 @@ msgstr ""
"[b]Nota:[/b] Necesita permiso de VIBRATE para Android en la configuración de "
"exportación. iOS no admite duración."
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr "Establece la posición del ratón en el vector especificado."
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr "Se emite cuando se ha conectado o desconectado un dispositivo joypad."
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr "Hace que el cursor del ratón sea visible si está oculto."
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr "Hace que el cursor del ratón se oculte si es visible."
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -38235,16 +38263,16 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
"Hace visible el cursor del ratón pero lo limita a la ventana del juego."
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr "Cursor de la flecha. Cursor puntero estándar y predeterminado."
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
@@ -38252,7 +38280,7 @@ msgstr ""
"Cursor del rayo I. Normalmente se usa para mostrar dónde aparecerá el cursor "
"de texto cuando se haga clic con el ratón."
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
@@ -38260,7 +38288,7 @@ msgstr ""
"Apuntando con el cursor de la mano. Normalmente se usa para indicar que el "
"puntero está sobre un enlace u otro elemento interactivo."
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
@@ -38268,7 +38296,7 @@ msgstr ""
"Cursor en cruz. Normalmente aparece sobre las regiones en las que se puede "
"realizar una operación de dibujo o para realizar selecciones."
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
@@ -38278,7 +38306,7 @@ msgstr ""
"operación. La forma del cursor indica que la aplicación sigue siendo "
"utilizable durante la operación."
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
@@ -38288,11 +38316,11 @@ msgstr ""
"operación. Esta forma de cursor denota que la aplicación no es utilizable "
"durante la operación (por ejemplo, algo está bloqueando su hilo principal)."
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr "Cursor de arrastre. Normalmente se muestra cuando se arrastra algo."
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
@@ -38300,7 +38328,7 @@ msgstr ""
"Puede soltar el cursor. Normalmente se muestra cuando se arrastra algo para "
"indicar que se puede soltar en la posición actual."
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
@@ -38309,7 +38337,7 @@ msgstr ""
"Cursor prohibido. Indica que la acción actual está prohibida (por ejemplo, "
"al arrastrar algo) o que el control en una posición está desactivado."
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
@@ -38318,7 +38346,7 @@ msgstr ""
"dice al usuario que puede cambiar el tamaño de la ventana o del panel "
"verticalmente."
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
@@ -38327,7 +38355,7 @@ msgstr ""
"cabeza. Le dice al usuario que puede cambiar el tamaño de la ventana o del "
"panel horizontalmente."
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
@@ -38338,7 +38366,7 @@ msgstr ""
"usuario que puede cambiar el tamaño de la ventana o del panel tanto "
"horizontal como verticalmente."
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -38350,11 +38378,11 @@ msgstr ""
"a [constant CURSOR_BDIAGSIZE]. Le dice al usuario que puede cambiar el "
"tamaño de la ventana o del panel tanto horizontal como verticalmente."
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr "Mueve el cursor. Indica que algo puede ser movido."
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
@@ -38362,7 +38390,7 @@ msgstr ""
"Cursor del ratón dividido verticalmente. En Windows, es lo mismo que "
"[constant CURSOR_VSIZE]."
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
@@ -38370,7 +38398,7 @@ msgstr ""
"Cursor del ratón dividido horizontalmente. En Windows, es lo mismo que "
"[constant CURSOR_HSIZE]."
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr "Cursor de ayuda. Normalmente un signo de interrogación."
@@ -39958,43 +39986,15 @@ msgstr ""
"Permite seleccionar varios elementos manteniendo pulsada la tecla [kbd]Ctrl[/"
"kbd] o [kbd]Shift[/kbd]."
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
-msgstr ""
-"Por defecto, [StyleBox] para la [ItemList], es decir, se utiliza cuando el "
-"control no está siendo enfocado."
-
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
-msgstr "[StyleBox] que se usa cuando se enfoca la [ItemList]."
-
-#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
-msgstr ""
-"[StyleBox] usado para el cursor, cuando el [ItemList] está siendo enfocado."
-
-#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
-msgstr ""
-"[StyleBox] usado para el cursor, cuando el [ItemList] no está siendo "
-"enfocado."
-
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
-msgstr "[Font] del texto del elemento."
-
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
msgid "Default text [Color] of the item."
msgstr "[Color] del texto predeterminado del elemento."
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
msgid "Text [Color] used when the item is selected."
msgstr "[Color] del texto utilizado cuando se selecciona el elemento."
-#: doc/classes/ItemList.xml:433
+#: doc/classes/ItemList.xml:418
msgid ""
"[Color] of the guideline. The guideline is a line drawn between each row of "
"items."
@@ -40002,37 +40002,65 @@ msgstr ""
"[Color] de la pauta. La pauta es una línea trazada entre cada fila de "
"elementos."
-#: doc/classes/ItemList.xml:436
+#: doc/classes/ItemList.xml:421
msgid "The horizontal spacing between items."
msgstr "El espacio horizontal entre los elementos."
-#: doc/classes/ItemList.xml:439
+#: doc/classes/ItemList.xml:424
msgid "The spacing between item's icon and text."
msgstr "El espacio entre el icono del elemento y el texto."
-#: doc/classes/ItemList.xml:442
+#: doc/classes/ItemList.xml:427
msgid "The vertical spacing between each line of text."
msgstr "El espacio vertical entre cada línea de texto."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
+msgstr "El espacio vertical entre los artículos."
+
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
+msgstr "[Font] del texto del elemento."
+
+#: doc/classes/ItemList.xml:436
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
+msgstr ""
+"Por defecto, [StyleBox] para la [ItemList], es decir, se utiliza cuando el "
+"control no está siendo enfocado."
+
+#: doc/classes/ItemList.xml:439
+msgid "[StyleBox] used when the [ItemList] is being focused."
+msgstr "[StyleBox] que se usa cuando se enfoca la [ItemList]."
+
+#: doc/classes/ItemList.xml:442
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgstr ""
+"[StyleBox] usado para el cursor, cuando el [ItemList] está siendo enfocado."
+
#: doc/classes/ItemList.xml:445
msgid ""
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgstr ""
+"[StyleBox] usado para el cursor, cuando el [ItemList] no está siendo "
+"enfocado."
+
+#: doc/classes/ItemList.xml:448
+msgid ""
"[StyleBox] for the selected items, used when the [ItemList] is not being "
"focused."
msgstr ""
"[StyleBox] para los elementos seleccionados, utilizado cuando la [ItemList] "
"no está siendo enfocada."
-#: doc/classes/ItemList.xml:448
+#: doc/classes/ItemList.xml:451
msgid ""
"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
"[StyleBox] para los elementos seleccionados, que se utiliza cuando se enfoca "
"la [ItemList]."
-#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
-msgstr "El espacio vertical entre los artículos."
-
#: doc/classes/JavaScript.xml:4
msgid ""
"Singleton that connects the engine with the browser's JavaScript context in "
@@ -41348,31 +41376,23 @@ msgid "Align the whole text by spreading the rows."
msgstr "Alinear todo el texto extendiendo las filas."
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
-msgstr "[Font] que se usa para el texto de las [Label]."
-
-#: doc/classes/Label.xml:105
msgid "Default text [Color] of the [Label]."
msgstr "[Color] del texto predeterminado de la [Label]."
-#: doc/classes/Label.xml:108
+#: doc/classes/Label.xml:105
msgid "[Color] of the text's shadow effect."
msgstr "[Color] del efecto de sombra del texto."
-#: doc/classes/Label.xml:111
+#: doc/classes/Label.xml:108
msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
"El tinte del contorno de [Font]. Ver [member DynamicFont.outline_color]."
-#: doc/classes/Label.xml:114
+#: doc/classes/Label.xml:111
msgid "Vertical space between lines in multiline [Label]."
msgstr "Espacio vertical entre líneas en multilínea [Label]."
-#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
-msgstr "Fondo [StyleBox] para la [Label]."
-
-#: doc/classes/Label.xml:120
+#: doc/classes/Label.xml:114
msgid ""
"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
"around the whole text as an outline."
@@ -41380,14 +41400,22 @@ msgstr ""
"Valor booleano. Si se ajusta a 1 ([code]true[/code]), la sombra se mostrará "
"alrededor de todo el texto como un contorno."
-#: doc/classes/Label.xml:123
+#: doc/classes/Label.xml:117
msgid "The horizontal offset of the text's shadow."
msgstr "El desplazamiento horizontal de la sombra del texto."
-#: doc/classes/Label.xml:126
+#: doc/classes/Label.xml:120
msgid "The vertical offset of the text's shadow."
msgstr "El desplazamiento vertical de la sombra del texto."
+#: doc/classes/Label.xml:123
+msgid "[Font] used for the [Label]'s text."
+msgstr "[Font] que se usa para el texto de las [Label]."
+
+#: doc/classes/Label.xml:126
+msgid "Background [StyleBox] for the [Label]."
+msgstr "Fondo [StyleBox] para la [Label]."
+
#: doc/classes/LargeTexture.xml:4
#, fuzzy
msgid ""
@@ -42319,11 +42347,11 @@ msgstr "Selecciona toda la [String]."
msgid "Text alignment as defined in the [enum Align] enum."
msgstr "Alineación del texto como se define en el enum [enum Align]."
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr "Si [code]true[/code], el caret (cursor visual) parpadea."
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr "Duración (en segundos) del ciclo de parpadeo de un caret."
@@ -42453,7 +42481,7 @@ msgstr ""
"[b]Nota:[/b] Cambiar el texto usando esta propiedad no emitirá la señal "
"[signal text_changed]."
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -42468,7 +42496,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr "Emitido cuando el texto cambia."
@@ -42494,11 +42522,11 @@ msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
"Estira los espacios en blanco para que se ajusten al ancho de la [LineEdit]."
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr "Corta (copia y borra) el texto seleccionado."
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr "Copia el texto seleccionado."
@@ -42523,7 +42551,7 @@ msgstr "Borra todo el texto [LineEdit]."
msgid "Selects the whole [LineEdit] text."
msgstr "Selecciona todo el texto [LineEdit]."
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr "Deshace la acción anterior."
@@ -42531,52 +42559,41 @@ msgstr "Deshace la acción anterior."
msgid "Reverse the last undo action."
msgstr "Invierte la última acción de deshacer."
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr "Representa el tamaño del enum [enum MenuItems]."
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
-msgstr ""
-"La textura para el botón de despejar. Ver [member clear_button_enabled]."
-
-#: doc/classes/LineEdit.xml:239
msgid "Color used as default tint for the clear button."
msgstr "Color utilizado como tinte predeterminado para el botón de despejar."
-#: doc/classes/LineEdit.xml:242
+#: doc/classes/LineEdit.xml:239
msgid "Color used for the clear button when it's pressed."
msgstr "Color usado para el botón de borrado cuando se presiona."
-#: doc/classes/LineEdit.xml:245
+#: doc/classes/LineEdit.xml:242
msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr "Color del cursor visual (caret) de la [LineEdit]."
-#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
-msgstr ""
-"Fondo utilizado cuando [LineEdit] tiene el enfoque de la interfaz gráfica de "
-"usuario(GUI)."
-
-#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
-msgstr "Fuente usada para el texto."
-
-#: doc/classes/LineEdit.xml:254
+#: doc/classes/LineEdit.xml:245
msgid "Default font color."
msgstr "Color de fuente predeterminado."
-#: doc/classes/LineEdit.xml:257
+#: doc/classes/LineEdit.xml:248
msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
"Color de fuente para el texto seleccionado (dentro del rectángulo de "
"selección)."
-#: doc/classes/LineEdit.xml:260
+#: doc/classes/LineEdit.xml:251
msgid "Font color when editing is disabled."
msgstr "El color de la fuente cuando la edición está desactivada."
-#: doc/classes/LineEdit.xml:263
+#: doc/classes/LineEdit.xml:254
+msgid "Color of the selection rectangle."
+msgstr "Color del rectángulo de selección."
+
+#: doc/classes/LineEdit.xml:257
msgid ""
"Minimum horizontal space for the text (not counting the clear button and "
"content margins). This value is measured in count of space characters (i.e. "
@@ -42587,11 +42604,26 @@ msgstr ""
"espacio (es decir, esta cantidad de caracteres de espacio pueden ser "
"mostrados sin desplazamiento)."
+#: doc/classes/LineEdit.xml:260
+msgid "Font used for the text."
+msgstr "Fuente usada para el texto."
+
+#: doc/classes/LineEdit.xml:263
+msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgstr ""
+"La textura para el botón de despejar. Ver [member clear_button_enabled]."
+
#: doc/classes/LineEdit.xml:266
+msgid "Background used when [LineEdit] has GUI focus."
+msgstr ""
+"Fondo utilizado cuando [LineEdit] tiene el enfoque de la interfaz gráfica de "
+"usuario(GUI)."
+
+#: doc/classes/LineEdit.xml:269
msgid "Default background for the [LineEdit]."
msgstr "Fondo predeterminado para la [LineEdit]."
-#: doc/classes/LineEdit.xml:269
+#: doc/classes/LineEdit.xml:272
msgid ""
"Background used when [LineEdit] is in read-only mode ([member editable] is "
"set to [code]false[/code])."
@@ -42599,10 +42631,6 @@ msgstr ""
"Fondo utilizado cuando [LineEdit] está en modo de sólo lectura ([member "
"editable] está configurado como [code]false[/code])."
-#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
-msgstr "Color del rectángulo de selección."
-
#: doc/classes/LineShape2D.xml:4
msgid "Line shape for 2D collisions."
msgstr "Forma de línea para colisiones 2D."
@@ -42668,42 +42696,42 @@ msgstr ""
"El LinkButton nunca mostrará un subrayado en la parte inferior de su texto."
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-"[StyleBox] usado cuando el [LinkButton] está enfocado. Se muestra sobre el "
-"[StyleBox] actual, por lo que al usar [StyleBoxEmpty] sólo se desactivará el "
-"efecto visual de enfoque."
-
-#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
-msgstr "[Font] del texto del [LinkButton]."
-
-#: doc/classes/LinkButton.xml:43
msgid "Default text [Color] of the [LinkButton]."
msgstr "[Color] del texto predeterminado del [LinkButton]."
-#: doc/classes/LinkButton.xml:46
+#: doc/classes/LinkButton.xml:40
msgid ""
"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/LinkButton.xml:49
+#: doc/classes/LinkButton.xml:43
msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr "[Color] del texto usado cuando el [LinkButton] está siendo movido."
-#: doc/classes/LinkButton.xml:52
+#: doc/classes/LinkButton.xml:46
msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr "[Color] del texto utilizado cuando se pulsa el [LinkButton]."
-#: doc/classes/LinkButton.xml:55
+#: doc/classes/LinkButton.xml:49
msgid "The vertical space between the baseline of text and the underline."
msgstr "El espacio vertical entre la línea de base del texto y el subrayado."
+#: doc/classes/LinkButton.xml:52
+msgid "[Font] of the [LinkButton]'s text."
+msgstr "[Font] del texto del [LinkButton]."
+
+#: doc/classes/LinkButton.xml:55
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+"[StyleBox] usado cuando el [LinkButton] está enfocado. Se muestra sobre el "
+"[StyleBox] actual, por lo que al usar [StyleBoxEmpty] sólo se desactivará el "
+"efecto visual de enfoque."
+
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
msgid "Overrides the location sounds are heard from."
msgstr "Anula los sonidos de localización que se escuchan."
@@ -42999,7 +43027,7 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr "Emitido cuando un usuario responde a una solicitud de permiso."
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
@@ -43008,7 +43036,7 @@ msgstr ""
"ventana del juego.\n"
"Implementado en plataformas de escritorio y web."
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
@@ -43017,7 +43045,7 @@ msgstr ""
"ventana del juego.\n"
"Implementado en plataformas de escritorio y web."
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
@@ -43026,7 +43054,7 @@ msgstr ""
"enfocada.\n"
"Implementado en todas las plataformas."
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
@@ -43035,7 +43063,7 @@ msgstr ""
"desenfocada.\n"
"Implementado en todas las plataformas."
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
#, fuzzy
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
@@ -43047,7 +43075,7 @@ msgstr ""
"[kbd]Alt + F4[/kbd]).\n"
"Implementado en plataformas de escritorio."
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
@@ -43057,7 +43085,7 @@ msgstr ""
"retroceso (por ejemplo, pulsando el botón \"Back\" en Android).\n"
"Específico de la plataforma Android."
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
#, fuzzy
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
@@ -43069,7 +43097,7 @@ msgstr ""
"[kbd]Alt + F4[/kbd]).\n"
"Implementado en plataformas de escritorio."
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
@@ -43079,7 +43107,7 @@ msgstr ""
"memoria asignada.\n"
"Específico de la plataforma iOS."
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -43092,7 +43120,7 @@ msgstr ""
"la interfaz de usuario sobre la marcha. Útil cuando se trabaja con el "
"soporte de traducción incorporado, como [method Object.tr]."
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
@@ -43102,7 +43130,7 @@ msgstr ""
"información \"Acerca de\".\n"
"Específico de la plataforma MacOS."
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
@@ -43113,7 +43141,7 @@ msgstr ""
"Implementado en las plataformas de escritorio si el manejador de fallos está "
"habilitado."
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
@@ -43124,7 +43152,7 @@ msgstr ""
"posición del cursor de la IME o de la string de composición).\n"
"Específico de la plataforma MacOS."
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
#, fuzzy
msgid ""
"Notification received from the OS when the app is resumed.\n"
@@ -43134,7 +43162,7 @@ msgstr ""
"aplicación.\n"
"Específica de la plataforma Android."
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
#, fuzzy
msgid ""
"Notification received from the OS when the app is paused.\n"
@@ -43395,54 +43423,54 @@ msgstr ""
"Emitido cuando el [PopupMenu] de este MenuButton está a punto de aparecer."
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
-msgstr "[StyleBox] utilizado cuando el [MenuButton] está desactivado."
-
-#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-"[StyleBox] usado cuando el [MenuButton] está enfocado. Se muestra sobre el "
-"[StyleBox] actual, por lo que al usar [StyleBoxEmpty] sólo se desactivará el "
-"efecto visual de enfoque."
-
-#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
-msgstr "[Font] del texto del [MenuButton]."
-
-#: doc/classes/MenuButton.xml:58
msgid "Default text [Color] of the [MenuButton]."
msgstr "[Color] del Texto predeterminado del [MenuButton]."
-#: doc/classes/MenuButton.xml:61
+#: doc/classes/MenuButton.xml:52
msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr "[Color] del texto utilizado cuando el [MenuButton] está desactivado."
-#: doc/classes/MenuButton.xml:64
+#: doc/classes/MenuButton.xml:55
msgid ""
"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/MenuButton.xml:67
+#: doc/classes/MenuButton.xml:58
msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr "[Color] del texto usado cuando el puntero esta sobre el [MenuButton]."
-#: doc/classes/MenuButton.xml:70
+#: doc/classes/MenuButton.xml:61
msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr "[Color] del texto utilizado cuando se pulsa el [MenuButton]."
+#: doc/classes/MenuButton.xml:64
+msgid "The horizontal space between [MenuButton]'s icon and text."
+msgstr "El espacio horizontal entre el icono y el texto de [MenuButton]."
+
+#: doc/classes/MenuButton.xml:67
+msgid "[Font] of the [MenuButton]'s text."
+msgstr "[Font] del texto del [MenuButton]."
+
+#: doc/classes/MenuButton.xml:70
+msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgstr "[StyleBox] utilizado cuando el [MenuButton] está desactivado."
+
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
-"[StyleBox] usado cuando el puntero del ratón esta sobre el [MenuButton]."
+"[StyleBox] usado cuando el [MenuButton] está enfocado. Se muestra sobre el "
+"[StyleBox] actual, por lo que al usar [StyleBoxEmpty] sólo se desactivará el "
+"efecto visual de enfoque."
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
-msgstr "El espacio horizontal entre el icono y el texto de [MenuButton]."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgstr ""
+"[StyleBox] usado cuando el puntero del ratón esta sobre el [MenuButton]."
#: doc/classes/MenuButton.xml:79
msgid "Default [StyleBox] for the [MenuButton]."
@@ -46986,15 +47014,26 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
@@ -47002,7 +47041,7 @@ msgstr ""
"Devuelve el ID del par del maestro de la red para este nodo. Ver [method "
"set_network_master]."
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -47058,7 +47097,7 @@ msgstr ""
"get_node(\"/root/MiJuego\")\n"
"[/codeblock]"
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -47099,7 +47138,7 @@ msgstr ""
"[[CollisionShape2D:1161], [RectangleShape2D:1156], :extents]\n"
"[/codeblock]"
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
@@ -47107,7 +47146,7 @@ msgstr ""
"Similar a [method get_node], pero no registra un error si [code]path[/code] "
"no apunta a un [Node] válido."
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
@@ -47115,7 +47154,7 @@ msgstr ""
"Devuelve el nodo padre del nodo actual, o una instancia [code]null [/code] "
"si el nodo carece de un padre."
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
@@ -47123,7 +47162,7 @@ msgstr ""
"Devuelve la ruta absoluta del nodo actual. Esto sólo funciona si el nodo "
"actual está dentro del árbol de la escena (ver [method is_inside_tree])."
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
@@ -47132,7 +47171,7 @@ msgstr ""
"especificado. Ambos nodos deben estar en la misma escena o la función "
"fallará."
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
#, fuzzy
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
@@ -47145,7 +47184,7 @@ msgstr ""
"en el procesamiento de la física, a menos que se cambien las tramas por "
"segundo a través del [member Engine.iterations_per_second]."
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
@@ -47153,7 +47192,7 @@ msgstr ""
"Devuelve el orden del nodo en la rama del árbol de la escena. Por ejemplo, "
"si se llama al primer nodo hijo la posición es [code]0[/code]."
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
@@ -47161,7 +47200,7 @@ msgstr ""
"Devuelve el tiempo transcurrido (en segundos) desde la última llamada del "
"proceso. Este valor puede variar de un fotograma a otro."
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
@@ -47169,20 +47208,20 @@ msgstr ""
"Devuelve [code]true[/code] si se trata de un marcador de posición de carga "
"de instancia. Ver [InstancePlaceholder]."
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr "Devuelve el [SceneTree] que contiene este nodo."
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr "Devuelve el [Viewport] del nodo."
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr "Devuelve [code]true[/code] si el nodo al que apunta [NodePath] existe."
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -47195,7 +47234,7 @@ msgstr ""
"(por ejemplo, nodos o tipos matemáticos primitivos) no se consideran "
"recursos."
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
@@ -47203,7 +47242,7 @@ msgstr ""
"Devuelve [code]true[/code] si el nodo dado es un hijo directo o indirecto "
"del nodo actual."
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
@@ -47211,7 +47250,7 @@ msgstr ""
"Devuelve [code]true[/code] si el nodo está plegado (colapsado) en el muelle "
"de la escena."
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
@@ -47219,7 +47258,7 @@ msgstr ""
"Devuelve [code]true[/code] si el nodo dado se produce más tarde en la "
"jerarquía de la escena que el nodo actual."
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
@@ -47227,20 +47266,20 @@ msgstr ""
"Devuelve [code]true[/code] si este nodo está en el grupo especificado. Vea "
"las notas en la descripción, y los métodos de grupo en [SceneTree]."
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
"Devuelve [code]true[/code] si este nodo está actualmente dentro de un "
"[SceneTree]."
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
"Devuelve [code]true[/code] si el sistema local es el maestro de este nodo."
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
@@ -47248,7 +47287,7 @@ msgstr ""
"Devuelve [code]true[/code] si el procesamiento de la física está activado "
"(véase [method set_physics_process])."
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
@@ -47256,7 +47295,7 @@ msgstr ""
"Devuelve [code]true[/code] si el procesamiento de la física interna está "
"activado (véase [method set_physics_process_internal])."
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
@@ -47264,7 +47303,7 @@ msgstr ""
"Devuelve [code]true[/code] si el procesamiento está activado (véase [method "
"set_process])."
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
@@ -47272,7 +47311,7 @@ msgstr ""
"Devuelve [code]true[/code] si el nodo está procesando la entrada (ver "
"[method set_process_input])."
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
@@ -47280,7 +47319,7 @@ msgstr ""
"Devuelve [code]true[/code] si el procesamiento interno está activado (véase "
"[method set_process_internal])."
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
@@ -47288,7 +47327,7 @@ msgstr ""
"Devuelve [code]true[/code] si el nodo está procesando una entrada no "
"manejada (ver [method set_process_unhandled_input])."
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
@@ -47296,7 +47335,7 @@ msgstr ""
"Devuelve [code]true[/code] si el nodo está procesando una entrada de clave "
"no manejada (ver [method set_process_unhandled_key_input])."
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
@@ -47306,7 +47345,7 @@ msgstr ""
"Dado que las llamadas, señales, etc. se realizan por orden de árbol, cambiar "
"el orden de los nodos hijos puede ser útil."
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
@@ -47314,7 +47353,7 @@ msgstr ""
"Imprime todos los nodos perdidos (nodos fuera del [SceneTree]). Se utiliza "
"para la depuración. Funciona sólo en construcciones de depuración."
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -47342,7 +47381,7 @@ msgstr ""
"ElJuego/PantallaInicial/Camera2D\n"
"[/codeblock]"
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
#, fuzzy
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
@@ -47371,7 +47410,7 @@ msgstr ""
" â”–â•´Camera2D\n"
"[/codeblock]"
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -47387,7 +47426,7 @@ msgstr ""
"[code]parent_first[/code] es [code]false[/code], los hijos serán llamados "
"primero."
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
@@ -47395,7 +47434,7 @@ msgstr ""
"Notifica al nodo actual y a todos sus hijos de forma recursiva llamando al "
"[method Object.notification] en todos ellos."
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
#, fuzzy
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
@@ -47415,7 +47454,7 @@ msgstr ""
"Object.free]. Utilice [method Object.is_queued_for_deletion] para comprobar "
"si un nodo será eliminado al final del fotograma."
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
#, fuzzy
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
@@ -47431,7 +47470,7 @@ msgstr ""
"lista de nodos, más alto se dibujarán. Después de usar [code]raise[/code], "
"un Control se dibujará encima de sus hermanos."
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
@@ -47441,7 +47480,7 @@ msgstr ""
"existe). Todas las suscripciones de eventos que pasen por el nodo eliminado "
"serán canceladas."
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -47449,7 +47488,7 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
@@ -47457,15 +47496,15 @@ msgstr ""
"Elimina un nodo de un grupo. Vea las notas en la descripción, y los métodos "
"de grupo en [SceneTree]."
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-"Reemplaza un nodo en una escena por el dado. Las suscripciones que pasen por "
-"este nodo se perderán."
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -47483,7 +47522,7 @@ msgstr ""
"llamen a [code]_ready[/code] (en cuyo caso, se llamará a [code]_ready[/code] "
"en el mismo orden que normalmente)."
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -47515,7 +47554,7 @@ msgstr ""
"[code]server_disconnected[/code] o comprobando [code]SceneTree.network_peer."
"get_connection_status() == CONNECTION_CONNECTED[/code]."
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -47533,7 +47572,7 @@ msgstr ""
"no están expuestos a las redes (y a los RPC). Ver también [method rset] y "
"[method rset_config] para las propiedades."
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
@@ -47543,7 +47582,7 @@ msgstr ""
"code] (véase [method NetworkedMultiplayerPeer.set_target_peer]). Devuelve "
"una [Variant] vacía."
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
@@ -47551,7 +47590,7 @@ msgstr ""
"Envía un [method rpc] usando un protocolo poco fiable. Devuelve una "
"[Variant] vacía."
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
@@ -47561,7 +47600,7 @@ msgstr ""
"code] utilizando un protocolo poco fiable (véase [method "
"NetworkedMultiplayerPeer.set_target_peer]). Devuelve una [Variant] vacía."
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -47573,7 +47612,7 @@ msgstr ""
"[method rset_config]. Véase también [method rpc] para los métodos RPC, la "
"mayoría de la información se aplica también a este método."
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -47591,7 +47630,7 @@ msgstr ""
"propiedades no están expuestas a las redes (y a los RPCs). Ver también "
"[method rpc] y [method rpc_config] para los métodos."
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
@@ -47600,7 +47639,7 @@ msgstr ""
"identificado por [code]peer_id[/code] (véase el [method "
"NetworkedMultiplayerPeer.set_target_peer])."
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
@@ -47608,7 +47647,7 @@ msgstr ""
"Cambia remotamente el valor de la propiedad en otros pares (y localmente) "
"usando un protocolo poco fiable."
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
@@ -47618,11 +47657,11 @@ msgstr ""
"identificado por [code]peer_id[/code] utilizando un protocolo poco fiable "
"(véase el [method NetworkedMultiplayerPeer.set_target_peer])."
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr "Establece el estado de plegado del nodo en el muelle de la escena."
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -47639,7 +47678,7 @@ msgstr ""
"par dado se establece recursivamente como el maestro para todos los hijos de "
"este nodo."
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -47657,7 +47696,7 @@ msgstr ""
"habilita automáticamente si se anula [method _physics_process]. Cualquier "
"llamada a esto antes de [method _ready] será ignorada."
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
#, fuzzy
msgid ""
"Enables or disables internal physics for this node. Internal physics "
@@ -47679,7 +47718,7 @@ msgstr ""
"set_physics_process]). Sólo es útil para usos avanzados para manipular el "
"comportamiento de los nodos incorporados."
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -47693,7 +47732,7 @@ msgstr ""
"existe). Se habilita automáticamente si se anula [method _process]. "
"Cualquier llamada a esto antes de [method _ready] será ignorada."
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
@@ -47703,7 +47742,7 @@ msgstr ""
"para los controles GUI! Se activa automáticamente si se anula [method "
"_input]. Cualquier llamada a esto antes de [method _ready] será ignorada."
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
#, fuzzy
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
@@ -47724,7 +47763,7 @@ msgstr ""
"Sólo es útil para usos avanzados para manipular el comportamiento de los "
"nodos incorporados."
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -47737,7 +47776,7 @@ msgstr ""
"automáticamente si se anula [method _unhandled_input]. Cualquier llamada a "
"esto antes de [method _ready] será ignorada."
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
@@ -47747,14 +47786,14 @@ msgstr ""
"automáticamente si se anula [method _unhandled_key_input]. Cualquier llamada "
"a esto antes de [method _ready] será ignorada."
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
"Establece si se trata de un marcador de posición de carga de instancia. Ver "
"[InstancePlaceholder]."
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
@@ -47764,7 +47803,7 @@ msgstr ""
"Utiliza [method _get_configuration_warning] para configurar el mensaje de "
"advertencia a mostrar."
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
@@ -47772,7 +47811,7 @@ msgstr ""
"La anulación del valor por defecto [MultiplayerAPI]. La anulación a "
"[code]null[/code] para usar la predeterminada [SceneTree]."
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -47780,7 +47819,7 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
@@ -47789,7 +47828,7 @@ msgstr ""
"custom_multiplayer], o el predeterminado SceneTree uno (si está dentro del "
"árbol)."
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
#, fuzzy
msgid ""
"The name of the node. This name is unique among the siblings (other child "
@@ -47803,7 +47842,7 @@ msgstr ""
"hijos del mismo padre). Cuando se establece un nombre existente, el nodo "
"será renombrado automáticamente."
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -47817,12 +47856,12 @@ msgstr ""
"se guardarán con él. Esto permite la creación de [SceneTree] complejos, con "
"instanciación y subinstanciación."
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
"Modo de pausa. Cómo se comportará el nodo si el [SceneTree] está en pausa."
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -47836,23 +47875,23 @@ msgstr ""
"nodos cuyo valor de prioridad de proceso sea [i]lower[/i] tendrán sus "
"devoluciones de procesamiento ejecutadas primero."
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr "Emitido cuando el nodo esté listo."
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr "Emitido cuando el nodo es renombrado."
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr "Emitido cuando el nodo entra en el árbol."
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr "Emitido después de que el nodo sale del árbol y ya no está activo."
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
@@ -47861,33 +47900,33 @@ msgstr ""
"Este es el lugar adecuado para la des-inicialización (o un \"destructor\", "
"si se quiere)."
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr "Notificación recibida cuando el nodo entra en un [SceneTree]."
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
"Notificación recibida cuando el nodo está a punto de salir de un [SceneTree]."
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr "Notificación recibida cuando el nodo se mueve en el padre."
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
"Notificación recibida cuando el nodo esté listo. Véase [method _ready]."
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr "Notificación recibida cuando el nodo está en pausa."
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr "Notificación recibida cuando el nodo no está en pausa."
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
@@ -47895,7 +47934,7 @@ msgstr ""
"Notificación recibida en cada fotograma cuando se fija el indicador de "
"proceso físico (ver [method set_physics_process])."
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
@@ -47903,7 +47942,7 @@ msgstr ""
"Notificación recibida en cada fotograma cuando se fija el indicador de "
"proceso (véase [method set_process])."
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
@@ -47911,7 +47950,7 @@ msgstr ""
"Notificación recibida cuando un nodo se establece como hijo de otro nodo.\n"
"[b]Nota:[/b] Esto no significa que un nodo haya entrado en el [SceneTree]."
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
@@ -47919,23 +47958,23 @@ msgstr ""
"Notificación recibida cuando un nodo no tiene padre (el padre o la madre lo "
"ha eliminado de la lista de hijos)."
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr "Notificación recibida cuando el nodo es instanciado."
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr "Notificación recibida cuando comienza un arrastre."
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr "Notificación recibida cuando termina un arrastre."
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr "Notificación recibida cuando el [NodePath] del nodo cambió."
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
@@ -47943,7 +47982,7 @@ msgstr ""
"Notificación recibida en cada fotograma cuando se fija el indicador de "
"proceso interno (véase [method set_process_internal])."
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
@@ -47951,14 +47990,14 @@ msgstr ""
"Notificación recibida en cada fotograma cuando se fija el flag de proceso de "
"física interna (véase [method set_physics_process_internal])."
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
@@ -47966,27 +48005,27 @@ msgstr ""
"Heredó el modo de pausa del padre del nodo. Para el nodo raíz, es "
"equivalente a [constant PAUSE_MODE_STOP]. Por defecto."
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr "Detiene el procesamiento cuando el [SceneTree] está en pausa."
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr "Continúe el proceso sin importar el estado de pausa de [SceneTree]."
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr "Duplica las señales del nodo."
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr "Duplica los grupos del nodo."
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr "Duplica los scripts del nodo."
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -48941,18 +48980,23 @@ msgstr ""
"señal."
#: doc/classes/Object.xml:203
+#, fuzzy
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
"Obtiene la propiedad del objeto indexada por la [NodePath] dada. La ruta del "
"nodo debe ser relativa al objeto actual y puede utilizar el carácter de dos "
"puntos ([code]:[/code]) para acceder a las propiedades anidadas. Ejemplos: "
"[code]\"posición:x\"[/code] o [code]\"material:next_pass:blend_mode\"[/code]."
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
@@ -48962,21 +49006,21 @@ msgstr ""
"Este ID puede guardarse en [EncodedObjectAsID], y puede utilizarse para "
"recuperar la instancia del objeto con [method @GDScript.instance_from_id]."
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
"Devuelve la entrada de metadatos del objeto para el [code]name[/code] dado."
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
#, fuzzy
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr "Devuelve los metadatos del objeto como un [PackedStringArray]."
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr "Devuelve los métodos del objeto y sus firmas como un [Array]."
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -48993,7 +49037,7 @@ msgstr ""
"PropertyHint]), [code]hint_string: String[/code], y [code]usage: int[/code] "
"(ver [enum PropertyUsageFlags])."
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
@@ -49001,15 +49045,15 @@ msgstr ""
"Devuelve la instancia de [Script] del objeto, o [code]null[/code] si no hay "
"ninguna asignada."
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr "Devuelve un [Array] de conexiones para la [code]signal[/code] dada."
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr "Devuelve la lista de señales como un [Array] de diccionarios."
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
@@ -49017,18 +49061,18 @@ msgstr ""
"Devuelve [code]true[/code] si se encuentra una entrada de metadatos con el "
"[code]name[/code] dado."
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
"Devuelve [code]true[/code] si el objeto contiene el [code]method[/code] dado."
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr "Devuelve [code]true[/code] si existe la [code]signal[/code] dada."
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
@@ -49038,13 +49082,13 @@ msgstr ""
"usuario. Sólo se tienen en cuenta las señales añadidas mediante [method "
"add_user_signal]."
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
"Devuelve [code]true[/code] si el bloqueo de la emisión de la señal está "
"activado."
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -49053,7 +49097,7 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
#, fuzzy
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
@@ -49064,7 +49108,7 @@ msgstr ""
"Devuelve [code]true[/code] si existe una conexión para una determinada "
"[code]signal[/code], [code]target[/code], y [code]method[/code]."
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
@@ -49072,7 +49116,7 @@ msgstr ""
"Devuelve [code]true[/code] si el método [method Node.queue_free] fue llamado "
"para el objeto."
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -49092,7 +49136,7 @@ msgstr ""
"_notification] es llamado primero en el ancestro más alto ([Object] itself), "
"y luego hasta sus sucesivas clases hereditarias."
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
@@ -49101,13 +49145,13 @@ msgstr ""
"plugins del editor puedan tener en cuenta los nuevos valores. No hace nada "
"en las construcciones de exportación."
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
#, fuzzy
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr "Elimina una entrada determinada de los metadatos del objeto."
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -49123,11 +49167,11 @@ msgstr ""
"a las propiedades definidas por el usuario, donde se debe usar la misma "
"convención que en el código fuente de C# (típicamente PascalCase)."
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr "Si se ajusta a [code]true[/code], la emisión de la señal se bloquea."
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -49146,7 +49190,7 @@ msgstr ""
"a las propiedades definidas por el usuario, en las que se debe utilizar la "
"misma convención que en el código fuente de C# (típicamente PascalCase)."
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -49166,7 +49210,7 @@ msgstr ""
"print(position) # (42, -10)\n"
"[/codeblock]"
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
@@ -49174,7 +49218,7 @@ msgstr ""
"Define si el objeto puede traducir strings (con llamadas a [method tr]). "
"Habilitado por defecto."
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -49184,7 +49228,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -49198,7 +49242,7 @@ msgstr ""
"liberará y sus variables y estado se perderán. Se llamará al método [method "
"_init] del nuevo script."
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -49210,7 +49254,7 @@ msgstr ""
"Anula el método [method _to_string] para personalizar la representación de "
"[String]."
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -49224,20 +49268,20 @@ msgstr ""
"defecto), de lo contrario devuelve el [code]message[/code] sin cambios. Ver "
"[method set_message_translation]."
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr "Emitido cada vez que se cambia el script del objeto."
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
"Se llama así cuando el objeto se inicializa. No está disponible en el script."
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr "Llamado antes de que el objeto esté a punto de ser eliminado."
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
@@ -49245,17 +49289,17 @@ msgstr ""
"Conecta una señal en modo diferido. De esta manera, las emisiones de la "
"señal se almacenan en una cola, y luego se ajustan al tiempo de inactividad."
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
"Las conexiones persistentes se guardan cuando el objeto se serializa en un "
"archivo."
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr "Las conexiones de one-shot se desconectan después de la emisión."
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -49773,65 +49817,65 @@ msgstr ""
"del elemento seleccionado se pasa como argumento."
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
-msgstr "El icono de la flecha que se dibujará en el extremo derecho del botón."
+msgid "Default text [Color] of the [OptionButton]."
+msgstr "[Color] del texto predeterminado del [OptionButton]."
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
-msgstr ""
-"El espacio horizontal entre el icono de la flecha y el borde derecho del "
-"botón."
+msgid "Text [Color] used when the [OptionButton] is disabled."
+msgstr "[Color] del texto utilizado cuando el [OptionButton] está desactivado."
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
-msgstr "[StyleBox] utilizado cuando el [OptionButton] está desactivado."
-
-#: doc/classes/OptionButton.xml:200
msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
-"[StyleBox] usado cuando el [OptionButton] está enfocado. Se muestra sobre el "
-"[StyleBox] actual, por lo que al usar [StyleBoxEmpty] sólo se desactivará el "
-"efecto visual de enfoque."
+
+#: doc/classes/OptionButton.xml:200
+msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgstr "[Color] del texto usado cuando el [OptionButton] está siendo movido."
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
-msgstr "[Font] del texto del [OptionButton]."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgstr "[Color] del texto utilizado cuando se pulsa el [OptionButton]."
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
-msgstr "[Color] del texto predeterminado del [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
+msgstr ""
+"El espacio horizontal entre el icono de la flecha y el borde derecho del "
+"botón."
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
-msgstr "[Color] del texto utilizado cuando el [OptionButton] está desactivado."
+msgid "The horizontal space between [OptionButton]'s icon and text."
+msgstr "El espacio horizontal entre el icono de [OptionButton] y el texto."
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
-msgstr ""
+msgid "[Font] of the [OptionButton]'s text."
+msgstr "[Font] del texto del [OptionButton]."
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
-msgstr "[Color] del texto usado cuando el [OptionButton] está siendo movido."
+msgid "The arrow icon to be drawn on the right end of the button."
+msgstr "El icono de la flecha que se dibujará en el extremo derecho del botón."
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
-msgstr "[Color] del texto utilizado cuando se pulsa el [OptionButton]."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgstr "[StyleBox] utilizado cuando el [OptionButton] está desactivado."
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
-"[StyleBox] usado cuando el cursor se encuentra sobre el [OptionButton]."
+"[StyleBox] usado cuando el [OptionButton] está enfocado. Se muestra sobre el "
+"[StyleBox] actual, por lo que al usar [StyleBoxEmpty] sólo se desactivará el "
+"efecto visual de enfoque."
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
-msgstr "El espacio horizontal entre el icono de [OptionButton] y el texto."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgstr ""
+"[StyleBox] usado cuando el cursor se encuentra sobre el [OptionButton]."
#: doc/classes/OptionButton.xml:227
msgid "Default [StyleBox] for the [OptionButton]."
@@ -52532,9 +52576,9 @@ msgstr "Establece la [Texture2D] para el [enum Parameter] especificado."
#, fuzzy
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
"Rotación inicial aplicada a cada partícula, en grados.\n"
"Sólo se aplica cuando [member flag_disable_z] o [member flag_rotate_y] son "
@@ -52549,11 +52593,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
#, fuzzy
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
"Velocidad angular inicial aplicada a cada partícula. Establece la velocidad "
"de rotación de la partícula.\n"
@@ -52718,10 +52762,12 @@ msgstr ""
"[CurveTexture]."
#: doc/classes/ParticlesMaterial.xml:208
+#, fuzzy
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
"Velocidad orbital aplicada a cada partícula. Hace que las partículas giren "
"alrededor de su origen. Especificada en el número de rotaciones completas "
@@ -53606,9 +53652,9 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr "Llama al código de integración de fuerzas incorporado."
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+#, fuzzy
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr "La velocidad de rotación del cuerpo."
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -53622,9 +53668,9 @@ msgid "The inverse of the mass of the body."
msgstr "El inverso de la masa del cuerpo."
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
-msgstr "La velocidad lineal del cuerpo."
+#, fuzzy
+msgid "The body's linear velocity in pixels per second."
+msgstr "La velocidad del ratón en píxeles por segundo."
#: doc/classes/Physics2DDirectBodyState.xml:169
#: doc/classes/PhysicsDirectBodyState.xml:175
@@ -55096,6 +55142,17 @@ msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
"Impulso creado por el contacto. Sólo implementado para la física de la Bala."
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+#, fuzzy
+msgid "The body's linear velocity in units per second."
+msgstr "La velocidad lineal del cuerpo."
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
#, fuzzy
msgid "Direct access object to a space in the [PhysicsServer]."
@@ -57711,20 +57768,11 @@ msgstr ""
"acelerador es activado."
#: doc/classes/PopupMenu.xml:500
-#, fuzzy
-msgid "[Texture] icon for the checked checkbox items."
-msgstr "Icono [Texture2D] para las casillas marcadas."
-
-#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
-msgstr "[Font] usada para los elementos del menú."
-
-#: doc/classes/PopupMenu.xml:506
msgid "The default text [Color] for menu items' names."
msgstr ""
"El texto predeterminado [Color] para los nombres de los elementos del menú."
-#: doc/classes/PopupMenu.xml:509
+#: doc/classes/PopupMenu.xml:503
msgid ""
"The text [Color] used for shortcuts and accelerators that show next to the "
"menu item name when defined. See [method get_item_accelerator] for more info "
@@ -57734,27 +57782,21 @@ msgstr ""
"junto al nombre del elemento de menú cuando está definido. Ver [method "
"get_item_accelerator] para más información sobre los aceleradores."
-#: doc/classes/PopupMenu.xml:512
+#: doc/classes/PopupMenu.xml:506
msgid "[Color] used for disabled menu items' text."
msgstr ""
"[Color] utilizado para el texto de los elementos del menú desactivados."
-#: doc/classes/PopupMenu.xml:515
+#: doc/classes/PopupMenu.xml:509
msgid "[Color] used for the hovered text."
msgstr "[Color] usado por el texto cuando el cursor esta encima del mismo."
-#: doc/classes/PopupMenu.xml:518
+#: doc/classes/PopupMenu.xml:512
#, fuzzy
msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr "[StyleBox] usado para los separadores. Ver [method add_separator]."
-#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
-msgstr ""
-"[StyleBox] que se muestra cuando el [PopupMenu] elemento tiene el cursor "
-"encima."
-
-#: doc/classes/PopupMenu.xml:524
+#: doc/classes/PopupMenu.xml:515
msgid ""
"The horizontal space between the item's name and the shortcut text/submenu "
"arrow."
@@ -57762,7 +57804,46 @@ msgstr ""
"El espacio horizontal entre el nombre del elemento y el atajo del texto/"
"flecha del submenú."
+#: doc/classes/PopupMenu.xml:518
+msgid "The vertical space between each menu item."
+msgstr "El espacio vertical entre cada elemento del menú."
+
+#: doc/classes/PopupMenu.xml:521
+msgid "[Font] used for the menu items."
+msgstr "[Font] usada para los elementos del menú."
+
+#: doc/classes/PopupMenu.xml:524
+#, fuzzy
+msgid "[Texture] icon for the checked checkbox items."
+msgstr "Icono [Texture2D] para las casillas marcadas."
+
#: doc/classes/PopupMenu.xml:527
+#, fuzzy
+msgid "[Texture] icon for the checked radio button items."
+msgstr "[Texture2D] para los elementos de los botones de radio marcados."
+
+#: doc/classes/PopupMenu.xml:530
+#, fuzzy
+msgid "[Texture] icon for the unchecked radio button items."
+msgstr "[Texture2D] para los elementos de los botones de radio no marcados."
+
+#: doc/classes/PopupMenu.xml:533
+#, fuzzy
+msgid "[Texture] icon for the submenu arrow."
+msgstr "[Texture2D] para la flecha del submenú."
+
+#: doc/classes/PopupMenu.xml:536
+#, fuzzy
+msgid "[Texture] icon for the unchecked checkbox items."
+msgstr "Icono [Texture2D] para los elementos de checkbox no marcados."
+
+#: doc/classes/PopupMenu.xml:539
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgstr ""
+"[StyleBox] que se muestra cuando el [PopupMenu] elemento tiene el cursor "
+"encima."
+
+#: doc/classes/PopupMenu.xml:542
msgid ""
"[StyleBox] for the left side of labeled separator. See [method "
"add_separator]."
@@ -57770,7 +57851,7 @@ msgstr ""
"[StyleBox] para el lado izquierdo del separador etiquetado. Ver [method "
"add_separator]."
-#: doc/classes/PopupMenu.xml:530
+#: doc/classes/PopupMenu.xml:545
msgid ""
"[StyleBox] for the right side of labeled separator. See [method "
"add_separator]."
@@ -57778,42 +57859,18 @@ msgstr ""
"[StyleBox] para el lado derecho del separador etiquetado. Ver [method "
"add_separator]."
-#: doc/classes/PopupMenu.xml:533
+#: doc/classes/PopupMenu.xml:548
msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr "El [StyleBox] por defecto de los elementos del [PopupMenu]."
-#: doc/classes/PopupMenu.xml:536
+#: doc/classes/PopupMenu.xml:551
msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr "[StyleBox] usado cuando el [PopupMenu] está desactivado."
-#: doc/classes/PopupMenu.xml:539
-#, fuzzy
-msgid "[Texture] icon for the checked radio button items."
-msgstr "[Texture2D] para los elementos de los botones de radio marcados."
-
-#: doc/classes/PopupMenu.xml:542
-#, fuzzy
-msgid "[Texture] icon for the unchecked radio button items."
-msgstr "[Texture2D] para los elementos de los botones de radio no marcados."
-
-#: doc/classes/PopupMenu.xml:545
+#: doc/classes/PopupMenu.xml:554
msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr "[StyleBox] usado para los separadores. Ver [method add_separator]."
-#: doc/classes/PopupMenu.xml:548
-#, fuzzy
-msgid "[Texture] icon for the submenu arrow."
-msgstr "[Texture2D] para la flecha del submenú."
-
-#: doc/classes/PopupMenu.xml:551
-#, fuzzy
-msgid "[Texture] icon for the unchecked checkbox items."
-msgstr "Icono [Texture2D] para los elementos de checkbox no marcados."
-
-#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
-msgstr "El espacio vertical entre cada elemento del menú."
-
#: doc/classes/PopupPanel.xml:4
msgid "Class for displaying popups with a panel background."
msgstr "Clase para mostrar popups con un fondo de panel."
@@ -58184,12 +58241,12 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr "Si [code]true[/code], el porcentaje de llenado se muestra en la barra."
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
-msgstr "El estilo del fondo."
+msgid "The color of the text."
+msgstr "El color del texto."
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
-msgstr "El estilo del progreso (es decir, la parte que llena la barra)."
+msgid "The color of the text's shadow."
+msgstr "El color de la sombra del texto."
#: doc/classes/ProgressBar.xml:30
msgid ""
@@ -58200,12 +58257,12 @@ msgstr ""
"percent_visible] es [code]true[/code]."
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
-msgstr "El color del texto."
+msgid "The style of the background."
+msgstr "El estilo del fondo."
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
-msgstr "El color de la sombra del texto."
+msgid "The style of the progress (i.e. the part that fills the bar)."
+msgstr "El estilo del progreso (es decir, la parte que llena la barra)."
#: doc/classes/ProjectSettings.xml:4
msgid "Contains global variables accessible from everywhere."
@@ -60382,12 +60439,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -60400,7 +60469,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
#, fuzzy
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
@@ -60422,7 +60491,7 @@ msgstr ""
"PhysicsServer2D.AREA_PARAM_GRAVITY, 98)\n"
"[/codeblock]"
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
#, fuzzy
msgid ""
"The default gravity direction in 2D.\n"
@@ -60444,7 +60513,7 @@ msgstr ""
"get_space(), Servidor de Física2D.AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1))\n"
"[/codeblock]"
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -60457,7 +60526,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
#, fuzzy
msgid ""
"Threshold defining the surface size that constitutes a large object with "
@@ -60469,7 +60538,7 @@ msgstr ""
"con respecto a las células en el algoritmo de la cuadrícula hash 2D de fase "
"ancha."
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
#, fuzzy
msgid ""
"Sets which physics engine to use for 2D physics.\n"
@@ -60480,7 +60549,7 @@ msgstr ""
"\"DEFAULT\" y \"GodotPhysics2D\" son lo mismo, ya que actualmente no hay "
"ningún servidor de física 2D alternativo implementado."
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
#, fuzzy
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
@@ -60491,7 +60560,7 @@ msgstr ""
"inactivo. Ver [constant PhysicsServer2D."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
#, fuzzy
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
@@ -60502,7 +60571,7 @@ msgstr ""
"inactivo. Ver [constant PhysicsServer2D."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -60518,7 +60587,7 @@ msgstr ""
"de un modelo de hilo multi-hilo para la física. Asegúrate de evaluar si te "
"da un rendimiento extra y no hay regresiones al usarlo."
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
#, fuzzy
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
@@ -60528,13 +60597,13 @@ msgstr ""
"ponga a dormir. Ver [constant PhysicsServer2D."
"SPACE_PARAM_BODY_TIME_TO_SLEEP]."
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
#, fuzzy
msgid ""
"Sets whether the 3D physics world will be created with support for "
@@ -60543,7 +60612,7 @@ msgstr ""
"Establece si el mundo de la física 3D se creará con soporte para la física "
"[SoftBody3D]. Sólo se aplica al motor de física de Bullet."
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -60556,7 +60625,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
#, fuzzy
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
@@ -60578,7 +60647,7 @@ msgstr ""
"PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)\n"
"[/codeblock]"
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
#, fuzzy
msgid ""
"The default gravity direction in 3D.\n"
@@ -60600,7 +60669,7 @@ msgstr ""
"PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3(0, -1, 0))\n"
"[/codeblock]"
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -60613,13 +60682,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
#, fuzzy
msgid ""
"Sets which physics engine to use for 3D physics.\n"
@@ -60632,11 +60713,11 @@ msgstr ""
"org]Bullet[/url]. El motor de \"GodotPhysics3D\" sigue siendo soportado como "
"una alternativa."
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr "Habilita [member Viewport.physics_object_picking] en el viewport raíz."
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -60650,7 +60731,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -60665,7 +60746,7 @@ msgstr ""
"cambiar el FPS de física en tiempo de ejecución, establece [member Engine."
"iterations_per_second] en su lugar."
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
#, fuzzy
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
@@ -60690,7 +60771,7 @@ msgstr ""
"mayoría; los valores superiores a 2 podrían hacer que el juego reaccionara a "
"los fotogramas caídos con un retraso notable y no se recomiendan."
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -60700,7 +60781,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -60710,7 +60791,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -60721,7 +60802,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -60731,7 +60812,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -60739,7 +60820,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
#, fuzzy
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
@@ -60759,7 +60840,7 @@ msgstr ""
"backend de renderizado GLES2, y sólo a las plataformas de escritorio. No es "
"necesaria cuando se utiliza el backend de Vulkan."
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -60774,7 +60855,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -60783,13 +60864,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -60798,7 +60879,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -60808,7 +60889,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -60820,7 +60901,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -60830,24 +60911,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -60856,7 +60937,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -60864,7 +60945,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -60873,7 +60954,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -60883,7 +60964,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -60891,31 +60972,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
#, fuzzy
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
@@ -60929,7 +61010,7 @@ msgstr ""
"predeterminado de forma programada, utilice el [method RenderingServer."
"set_default_clear_color]."
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -60945,21 +61026,21 @@ msgstr ""
"reserva, es mejor borrar [code]default_env.tres[/code], o especificar aquí "
"un entorno por defecto diferente."
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -60967,31 +61048,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -60999,7 +61080,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -61009,7 +61090,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -61018,7 +61099,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -61027,14 +61108,14 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
#, fuzzy
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
@@ -61045,7 +61126,7 @@ msgstr ""
"Este algoritmo sólo es compatible con las plataformas y consolas de "
"escritorio."
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
#, fuzzy
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
@@ -61062,7 +61143,7 @@ msgstr ""
"[code]6[/code] pero podría cambiar en el futuro debido a las actualizaciones "
"subyacentes de zlib."
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -61070,7 +61151,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -61079,7 +61160,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -61089,13 +61170,13 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
#, fuzzy
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
@@ -61106,7 +61187,7 @@ msgstr ""
"cinematico. Si [code]false[/code], las colisiones se manejarán como un "
"cuerpo estático."
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -61115,13 +61196,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -61131,14 +61212,14 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
#, fuzzy
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
@@ -61148,7 +61229,7 @@ msgstr ""
"size] en los dispositivos móviles, debido a problemas de rendimiento o de "
"compatibilidad con el controlador."
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
@@ -61156,7 +61237,7 @@ msgstr ""
"Desactiva el paso previo de profundidad para algunos fabricantes de GPU "
"(normalmente móviles), ya que su arquitectura ya lo hace."
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
@@ -61166,7 +61247,7 @@ msgstr ""
"renderizar los materiales. Esto aumenta el rendimiento en escenas con alto "
"sobregiro, cuando se utilizan materiales complejos e iluminación."
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
@@ -61176,7 +61257,7 @@ msgstr ""
"en sombras más nítidas, a costa del rendimiento. El valor se redondeará a la "
"potencia más cercana de 2."
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
@@ -61185,7 +61266,7 @@ msgstr ""
"directional_shadow/size] en los dispositivos móviles, debido a problemas de "
"rendimiento o de apoyo al driver."
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
#, fuzzy
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
@@ -61203,7 +61284,7 @@ msgstr ""
"[code]OS.get_current_video_driver[/code] para consultarla en tiempo de "
"ejecución."
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -61215,7 +61296,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -61223,7 +61304,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
#, fuzzy
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
@@ -61238,7 +61319,7 @@ msgstr ""
"[b]Nota:[/b] La MSAA no está disponible en la exportación a HTML5 utilizando "
"el backend GLES2."
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -61247,7 +61328,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -61261,7 +61342,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
#, fuzzy
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
@@ -61276,7 +61357,7 @@ msgstr ""
"la imagen se vea borrosa, especialmente en resoluciones más bajas. Puede "
"funcionar relativamente bien en resoluciones grandes como 1440p y 4K."
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -61291,7 +61372,7 @@ msgstr ""
"de memoria. Si [code]false[/code], se utiliza el filtrado lineal de mipmaps "
"(también llamado \"filtrado trilíneo\")."
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -61307,7 +61388,7 @@ msgstr ""
"[code]DEPTH_TEXTURE[/code] no estarán disponibles en los shaders y los "
"efectos de post-procesamiento no estarán disponibles en el [Environment]."
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
@@ -61317,14 +61398,14 @@ msgstr ""
"framebuffer_allocation] en los dispositivos móviles, debido a problemas de "
"rendimiento o de compatibilidad con el controlador."
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
#, fuzzy
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
@@ -61334,27 +61415,27 @@ msgstr ""
"force_vertex_shading] en los dispositivos móviles, debido a problemas de "
"rendimiento o de compatibilidad con el controlador."
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
#, fuzzy
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
@@ -61365,7 +61446,7 @@ msgstr ""
"reflections/ggx_samples] en dispositivos móviles, debido a problemas de "
"rendimiento o de compatibilidad con el controlador."
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -61376,7 +61457,7 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
#, fuzzy
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
@@ -61389,7 +61470,7 @@ msgstr ""
"significativamente más lento de calcular y utiliza [member rendering/quality/"
"reflections/roughness_layers] veces más memoria."
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
@@ -61399,7 +61480,7 @@ msgstr ""
"reflections/texture_array_reflections] en dispositivos móviles, debido a "
"problemas de rendimiento o compatibilidad con el controlador."
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
@@ -61407,7 +61488,7 @@ msgstr ""
"Si [code]true[/code], utiliza un modelo Blinn más rápido pero de menor "
"calidad para generar reflejos borrosos en lugar del modelo GGX."
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
@@ -61417,7 +61498,7 @@ msgstr ""
"shadinging/force_blinn_over_ggx] en los dispositivos móviles, debido a "
"problemas de rendimiento o de soporte de los conductores."
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
@@ -61425,7 +61506,7 @@ msgstr ""
"Si [code]true[/code], utiliza un modelo de iluminación de material Lambert "
"más rápido pero de menor calidad en lugar del Burley."
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
@@ -61435,7 +61516,7 @@ msgstr ""
"shadinging/force_lambert_over_burley] en los dispositivos móviles, debido a "
"problemas de rendimiento o de apoyo al conductor."
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
@@ -61446,7 +61527,7 @@ msgstr ""
"la calidad enormemente. Se puede utilizar para optimizar el rendimiento en "
"dispositivos móviles de gama baja."
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
@@ -61456,7 +61537,7 @@ msgstr ""
"force_vertex_shading] en los dispositivos móviles, debido a problemas de "
"rendimiento o de compatibilidad con el controlador."
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -61467,7 +61548,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -61476,8 +61557,8 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
@@ -61485,7 +61566,7 @@ msgstr ""
"Tamaño del cuadrante de subdivisión para el mapeo de sombras. Ver la "
"documentación del mapeo de sombras."
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
@@ -61493,7 +61574,7 @@ msgstr ""
"Tamaño para el atlas de sombras (usado para OmniLights y SpotLights). Vea la "
"documentación."
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
@@ -61502,7 +61583,7 @@ msgstr ""
"size] en los dispositivos móviles, debido a problemas de rendimiento o de "
"compatibilidad con el controlador."
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -61513,7 +61594,7 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
#, fuzzy
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
@@ -61523,14 +61604,14 @@ msgstr ""
"size] en los dispositivos móviles, debido a problemas de rendimiento o de "
"compatibilidad con el controlador."
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -61542,47 +61623,61 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
#, fuzzy
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr "La fuerza del efecto de dispersión del subsuelo."
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
#, fuzzy
msgid "Max radius used for subsurface scattering samples."
msgstr "La fuerza del efecto de dispersión del subsuelo."
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
@@ -61592,7 +61687,7 @@ msgstr ""
"mejorar enormemente el rendimiento, pero la sincronización con el hilo "
"principal puede causar un poco más de temblor."
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -61600,7 +61695,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
#, fuzzy
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
@@ -61618,7 +61713,7 @@ msgstr ""
"de texturas sólo está soportado en plataformas de escritorio, y sólo cuando "
"se utiliza el renderizador Vulkan."
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
#, fuzzy
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
@@ -61635,7 +61730,7 @@ msgstr ""
"de texturas sólo está soportado en plataformas de escritorio, y sólo cuando "
"se utiliza el renderizador Vulkan."
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
#, fuzzy
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
@@ -61652,7 +61747,7 @@ msgstr ""
"de texturas sólo está soportado en plataformas de escritorio, y sólo cuando "
"se utiliza el renderizador Vulkan."
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
#, fuzzy
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
@@ -61669,7 +61764,7 @@ msgstr ""
"de texturas sólo está soportado en plataformas de escritorio, y sólo cuando "
"se utiliza el renderizador Vulkan."
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
#, fuzzy
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
@@ -61686,7 +61781,7 @@ msgstr ""
"de texturas sólo está soportado en plataformas de escritorio, y sólo cuando "
"se utiliza el renderizador Vulkan."
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
#, fuzzy
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
@@ -64547,22 +64642,10 @@ msgid "Each list item has a filled circle marker."
msgstr "Cada elemento de la lista tiene un marcador de círculo lleno."
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
-msgstr "La fuente usada para el texto en negrita."
-
-#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
-msgstr "La fuente usada para el texto en negrita y cursiva."
-
-#: doc/classes/RichTextLabel.xml:377
msgid "The default text color."
msgstr "El color de texto por defecto."
-#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
-msgstr "El fondo utilizado cuando se enfoca el [RichTextLabel]."
-
-#: doc/classes/RichTextLabel.xml:383
+#: doc/classes/RichTextLabel.xml:374
msgid ""
"The color of selected text, used when [member selection_enabled] is "
"[code]true[/code]."
@@ -64570,35 +64653,19 @@ msgstr ""
"El color del texto seleccionado, utilizado cuando [member selection_enabled] "
"es [code]true[/code]."
-#: doc/classes/RichTextLabel.xml:386
+#: doc/classes/RichTextLabel.xml:377
msgid "The color of the font's shadow."
msgstr "El color de la sombra de la fuente."
-#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
-msgstr "La fuente usada para el texto en cursiva."
+#: doc/classes/RichTextLabel.xml:380
+msgid "The color of the selection box."
+msgstr "El color de la caja de selección."
-#: doc/classes/RichTextLabel.xml:392
+#: doc/classes/RichTextLabel.xml:383
msgid "The vertical space between lines."
msgstr "El espacio vertical entre las líneas."
-#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
-msgstr "La fuente usada para el texto monoespacio."
-
-#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
-msgstr "El fondo normal para el [RichTextLabel]."
-
-#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
-msgstr "La fuente por defecto."
-
-#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
-msgstr "El color de la caja de selección."
-
-#: doc/classes/RichTextLabel.xml:407
+#: doc/classes/RichTextLabel.xml:386
msgid ""
"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
"the whole text as an outline."
@@ -64606,22 +64673,50 @@ msgstr ""
"Valor booleano. Si 1 ([code]true[/code]), la sombra se mostrará alrededor de "
"todo el texto como un contorno."
-#: doc/classes/RichTextLabel.xml:410
+#: doc/classes/RichTextLabel.xml:389
msgid "The horizontal offset of the font's shadow."
msgstr "El desplazamiento horizontal de la sombra de la fuente."
-#: doc/classes/RichTextLabel.xml:413
+#: doc/classes/RichTextLabel.xml:392
msgid "The vertical offset of the font's shadow."
msgstr "El desplazamiento vertical de la sombra de la fuente."
-#: doc/classes/RichTextLabel.xml:416
+#: doc/classes/RichTextLabel.xml:395
msgid "The horizontal separation of elements in a table."
msgstr "La separación horizontal de elementos en una tabla."
-#: doc/classes/RichTextLabel.xml:419
+#: doc/classes/RichTextLabel.xml:398
msgid "The vertical separation of elements in a table."
msgstr "La separación vertical de elementos en una tabla."
+#: doc/classes/RichTextLabel.xml:401
+msgid "The font used for bold text."
+msgstr "La fuente usada para el texto en negrita."
+
+#: doc/classes/RichTextLabel.xml:404
+msgid "The font used for bold italics text."
+msgstr "La fuente usada para el texto en negrita y cursiva."
+
+#: doc/classes/RichTextLabel.xml:407
+msgid "The font used for italics text."
+msgstr "La fuente usada para el texto en cursiva."
+
+#: doc/classes/RichTextLabel.xml:410
+msgid "The font used for monospace text."
+msgstr "La fuente usada para el texto monoespacio."
+
+#: doc/classes/RichTextLabel.xml:413
+msgid "The default text font."
+msgstr "La fuente por defecto."
+
+#: doc/classes/RichTextLabel.xml:416
+msgid "The background The background used when the [RichTextLabel] is focused."
+msgstr "El fondo utilizado cuando se enfoca el [RichTextLabel]."
+
+#: doc/classes/RichTextLabel.xml:419
+msgid "The normal background for the [RichTextLabel]."
+msgstr "El fondo normal para el [RichTextLabel]."
+
#: doc/classes/RID.xml:4
msgid "Handle for a [Resource]'s unique ID."
msgstr "Manejar para una identificación única de [Resource]."
@@ -64817,11 +64912,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-#, fuzzy
-msgid "RigidBody's rotational velocity."
-msgstr "La velocidad de rotación de RigidBody3D."
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr "Bloquea la rotación del cuerpo en el eje X."
@@ -64956,11 +65046,12 @@ msgstr ""
"las áreas será anulada."
#: doc/classes/RigidBody.xml:169
+#, fuzzy
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
"La velocidad lineal del cuerpo. Puede ser utilizada esporádicamente, pero "
"[b]no fijes esto en cada fotograma[/b], porque la física puede correr en "
@@ -65381,6 +65472,20 @@ msgstr ""
"cuerpo usará la [b]Amortiguador Lineal por Defecto[/b] en [b]Proyecto > "
"Configuración del Proyecto > Física > 2d[/b]."
+#: doc/classes/RigidBody2D.xml:146
+#, fuzzy
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+"La velocidad lineal del cuerpo. Puede ser utilizada esporádicamente, pero "
+"[b]no fijes esto en cada fotograma[/b], porque la física puede correr en "
+"otro hilo y funciona con una granularidad diferente. Utiliza [method "
+"_integrate_forces] como tu bucle de proceso para un control preciso del "
+"estado del cuerpo."
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr "El modo del cuerpo. Vea [Modo enum] para los posibles valores."
@@ -66704,6 +66809,7 @@ msgid "One-shot timer."
msgstr "Un temporizador de un solo uso."
#: doc/classes/SceneTreeTimer.xml:7
+#, fuzzy
msgid ""
"A one-shot timer managed by the scene tree, which emits [signal timeout] on "
"completion. See also [method SceneTree.create_timer].\n"
@@ -66714,7 +66820,8 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
"Un temporizador de un solo uso gestionado por el árbol de la escena, que "
"emite [signal timeout] al finalizar. Véase también [method SceneTree."
@@ -66729,11 +66836,12 @@ msgstr ""
" print(\"Tiempo finalizado.\")\n"
"[/codeblock]"
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+#, fuzzy
+msgid "The time remaining (in seconds)."
msgstr "El tiempo restante."
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr "Emitido cuando el temporizador llega a 0."
@@ -73014,21 +73122,21 @@ msgid "Tabbed container."
msgstr "Contenedor con pestaña."
#: doc/classes/TabContainer.xml:7
-#, fuzzy
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-"El actual índice de pestañas. Cuando se establece, la propiedad "
-"[code]visible[/code] de este índice del nodo [Control] se establece en "
-"[code]true[/code] y todas las demás se establecen en [code]false[/code]."
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr "Devuelve el nodo hijo [Control] situado en el pestaña activa."
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -73037,20 +73145,20 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr "Devuelve la pestaña anteriormente activa."
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
"Devuelve el nodo [Control] de la pestaña en el índice [code]tab_idx[/code]."
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr "Devuelve el número de pestañas."
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
@@ -73058,7 +73166,7 @@ msgstr ""
"Devuelve [code]true[/code] si la pestaña del índice [code]tab_idx[/code] "
"está desactivada."
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
#, fuzzy
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
@@ -73066,7 +73174,7 @@ msgstr ""
"Devuelve [code]true[/code] si la pestaña del índice [code]tab_idx[/code] "
"está desactivada."
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
#, fuzzy
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
@@ -73075,14 +73183,14 @@ msgstr ""
"Devuelve el [Texture2D] para la pestaña en el índice [code]tab_idx[/code] o "
"[code]null[/code] si la pestaña no tiene [Texture2D]."
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
@@ -73092,11 +73200,11 @@ msgstr ""
"títulos de las pestañas predeterminan el nombre del nodo hijo indexado, pero "
"esto puede ser sobrescrito con [method set_tab_title]."
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr "Devuelve el [TabContainer] reordena la identificación de grupo."
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
@@ -73105,7 +73213,7 @@ msgstr ""
"emergente en la esquina superior derecha del [TabContainer]. Al hacer clic "
"en él se expandirá el nodo [Popup]."
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
#, fuzzy
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
@@ -73114,7 +73222,7 @@ msgstr ""
"Devuelve [code]true[/code] si la pestaña del índice [code]tab_idx[/code] "
"está desactivada."
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
#, fuzzy
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
@@ -73123,11 +73231,11 @@ msgstr ""
"Devuelve [code]true[/code] si la pestaña del índice [code]tab_idx[/code] "
"está desactivada."
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr "Establece un icono para la pestaña en el índice [code]tab_idx[/code]."
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
#, fuzzy
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
@@ -73137,7 +73245,7 @@ msgstr ""
"títulos de las pestañas tienen por defecto el nombre del nodo hijo indexado, "
"pero éste puede ser sobreescrito con [method set_tab_title]."
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
#, fuzzy
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
@@ -73148,7 +73256,7 @@ msgstr ""
"mismo valor para permitir el arrastre de pestañas entre [TabContainer]. "
"Habilita el arrastre con [code]set_drag_to_rearrange_enabled(true)[/code]."
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
#, fuzzy
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
@@ -73157,7 +73265,7 @@ msgstr ""
"Si [code]true[/code], las pestañas son visibles. Si [code]false[/code], el "
"contenido y los títulos de las pestañas están ocultos."
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
@@ -73167,13 +73275,13 @@ msgstr ""
"[code]visible[/code] de este índice del nodo [Control] se establece en "
"[code]true[/code] y todas las demás se establecen en [code]false[/code]."
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
"Si [code]true[/code], las pestañas se pueden reorganizar con el arrastre del "
"ratón."
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
@@ -73181,7 +73289,7 @@ msgstr ""
"La alineación de todas las pestañas en el contenedor de pestañas. Vea las "
"constantes [enum TabAlign] para más detalles."
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
@@ -73189,7 +73297,7 @@ msgstr ""
"Si [code]true[/code], las pestañas son visibles. Si [code]false[/code], el "
"contenido y los títulos de las pestañas están ocultos."
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
@@ -73198,7 +73306,7 @@ msgstr ""
"Si [code]true[/code], los nodos hijos [Control] que están ocultos tienen en "
"cuenta su tamaño mínimo en el total, en lugar de sólo el visible actualmente."
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
@@ -73206,27 +73314,52 @@ msgstr ""
"Se emite cuando se hace clic en el botón [Popup] del [TabContainer]. "
"Consulte [method set_popup] para obtener más detalles."
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr "Emitido cuando se cambia a otra pestaña."
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr "Se emite cuando se selecciona una pestaña, aunque sea la actual."
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr "Alinea las pestañas a la izquierda."
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr "Alinea las pestañas al centro."
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr "Alinee las pestañas a la derecha."
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
+msgstr "El color de la fuente de las pestañas inactivas."
+
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
+msgstr "El color de la fuente de las pestañas desactivadas."
+
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
+msgstr "Color de la fuente de la pestaña actualmente seleccionada."
+
+#: doc/classes/TabContainer.xml:195
+#, fuzzy
+msgid "Horizontal separation between tabs."
+msgstr "La separación horizontal entre las pestañas."
+
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
+msgstr "El espacio en los bordes izquierdo y derecho de la barra de pestañas."
+
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
+msgstr "La fuente usada para dibujar los nombres de las pestañas."
+
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
msgid ""
"Icon for the left arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the first tab "
@@ -73237,7 +73370,7 @@ msgstr ""
"desactivado (es decir, la primera pestaña es visible), aparece semi-"
"transparente."
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
msgid ""
"Icon for the left arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
@@ -73247,28 +73380,7 @@ msgstr ""
"pestañas que no caben en el ancho del contenedor. Se utiliza cuando el "
"cursor se mantiene encima del botón."
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
-msgstr "La fuente usada para dibujar los nombres de las pestañas."
-
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
-msgstr "El color de la fuente de las pestañas inactivas."
-
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
-msgstr "El color de la fuente de las pestañas desactivadas."
-
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
-msgstr "Color de la fuente de la pestaña actualmente seleccionada."
-
-#: doc/classes/TabContainer.xml:203
-#, fuzzy
-msgid "Horizontal separation between tabs."
-msgstr "La separación horizontal entre las pestañas."
-
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
@@ -73279,7 +73391,7 @@ msgstr ""
"desactivado (es decir, la última pestaña es visible) aparece semi-"
"transparente."
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
@@ -73289,11 +73401,11 @@ msgstr ""
"pestañas que no caben en el ancho del contenedor. Se utiliza cuando el "
"cursor esta encima del botón."
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr "El icono para el botón de menú (ver [method set_popup])."
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
@@ -73301,23 +73413,19 @@ msgstr ""
"El icono del botón de menú (ver [method set_popup]) cuando se pasa el cursor "
"por encima de él."
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr "El estilo para el relleno de fondo."
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr "El espacio en los bordes izquierdo y derecho de la barra de pestañas."
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr "El estilo de las pestañas inactivas."
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr "El estilo de las pestañas desactivadas."
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr "El estilo de la pestaña actualmente seleccionada."
@@ -73484,29 +73592,29 @@ msgstr "Mostrar el botón de cerrado en todas las pestañas."
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr "Representa el tamaño del enum [enum CloseButtonDisplayPolicy]."
-#: doc/classes/Tabs.xml:228
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
+msgstr "La separación horizontal entre las pestañas."
+
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
+msgstr ""
+"El icono para el botón de cerrado (ver [member tab_close_display_policy])."
+
+#: doc/classes/Tabs.xml:264
msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
"El fondo del botón de cierre cuando se está pasando con el cursor sobre el."
-#: doc/classes/Tabs.xml:231
+#: doc/classes/Tabs.xml:267
msgid "Background of the close button when it's being pressed."
msgstr "Fondo del botón de cierre cuando este es presionado."
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
-msgstr ""
-"El icono para el botón de cerrado (ver [member tab_close_display_policy])."
-
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
-msgstr "La separación horizontal entre las pestañas."
-
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr "El estilo de una pestaña inactiva."
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr "El estilo de una pestaña desactivada"
@@ -73691,11 +73799,44 @@ msgstr "Devuelve el subnodo con el [code]name[/code] especificado."
msgid "Returns the text of a specific line."
msgstr "Devuelve el texto de una línea específica."
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+#, fuzzy
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+"Devuelve el vector que apunta en la dirección de reflejo. [code]a[/code] is "
+"el vector incidente y [code]b[/code] es el vector normal."
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr "Devuelve la cantidad de líneas totales en el texto."
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "Devuelve la altura del contenido."
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+"Establece el ángulo de la tangente izquierda del punto en [code]index[/code] "
+"a [code]tangent[/code]."
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "Devuelve el número de líneas visibles."
+
+#: doc/classes/TextEdit.xml:178
+#, fuzzy
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr "Devuelve una representación [String] del evento."
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -73704,27 +73845,53 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr "Devuelve la columna de inicio de la selección."
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr "Devuelve la línea de inicio de la selección."
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr "Devuelve el texto dentro de la selección."
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr "Devuelve la columna de final de selección."
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr "Devuelve la línea final de selección."
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "Devuelve la lista de valores del [Dictionary]."
+
+#: doc/classes/TextEdit.xml:245
#, fuzzy
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
@@ -73732,35 +73899,35 @@ msgstr ""
"Devuelve un texto [String] con la palabra bajo la ubicación del cursor del "
"ratón."
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
#, fuzzy
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr "Devuelve si la [code]class[/code] especificada está disponible o no."
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr "Devuelve [code]true[/code] si una acción de \"redo\" está disponible."
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
"Devuelve [code]true[/code] si se dispone de una acción de \"deshacer\"."
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr "Inserta el texto especificado en la posición del cursor."
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr "Devuelve si la línea del índice especificado está doblado o no."
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr "Devuelve si la línea en el índice especificado está oculta o no."
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
@@ -73768,7 +73935,7 @@ msgstr ""
"Devuelve [code]true[/code] si existe un subnodo con el [code]name[/code] "
"especificado."
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
@@ -73777,7 +73944,7 @@ msgstr ""
"Devuelve [code]true[/code] si existe un subnodo con el [code]name[/code] "
"especificado."
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
@@ -73786,11 +73953,16 @@ msgstr ""
"Devuelve [code]true[/code] si existe un subnodo con el [code]name[/code] "
"especificado."
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "Devuelve un tile con una forma determinada."
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr "Devuelve [code]true[/code] si la selección está activa."
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
@@ -73799,15 +73971,15 @@ msgstr ""
"especificado. Véase [enum MenuItems] para una lista de los índices "
"disponibles."
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr "Pega la selección actual."
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr "Realiza la operación de rehacer."
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
@@ -73815,7 +73987,7 @@ msgstr ""
"Elimina todos los breakpoints. Esto no disparará la señal "
"[breakpoint_toggled]."
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
#, fuzzy
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
@@ -73844,7 +74016,7 @@ msgstr ""
" var column_number = result.column\n"
"[/codeblock]"
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
@@ -73853,7 +74025,7 @@ msgstr ""
"Si [member selecting_enabled] es [code]false[/code], no se producirá ninguna "
"selección."
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
@@ -73862,47 +74034,47 @@ msgstr ""
"Si [member selecting_enabled] es [code]false[/code], no se producirá ninguna "
"selección."
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr "Establece el texto para una línea específica."
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr "Si [code]true[/code], oculta la línea del índice especificado."
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr "Cambia el plegado del bloque de código en la línea dada."
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr "Realiza la operación de deshacer."
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr "Despliega la línea dada, si se dobla."
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
@@ -73910,11 +74082,16 @@ msgstr ""
"Deshacer todas las líneas que fueron previamente establecidas como ocultas "
"por [method set_line_as_hidden]."
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+#, fuzzy
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr "Si [code]true[/code], el breakpoint es visible."
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr "Si [code]true[/code], el breakpoint es visible."
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
@@ -73922,7 +74099,7 @@ msgstr ""
"Si [code]true[/code], el caret se muestra como un rectángulo.\n"
"Si [code]false[/code], el caret se muestra como una barra."
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
@@ -73933,13 +74110,13 @@ msgstr ""
"Si [code]false[/code], el menú contextual no tiene en cuenta la posición del "
"ratón."
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
"Si [code]true[/code], un clic con el botón derecho del ratón muestra el menú "
"contextual."
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
@@ -73947,14 +74124,14 @@ msgstr ""
"Si [code]true[/code], el carácter \"espacio\" tendrá una representación "
"visible."
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
"Si [code]true[/code], el carácter \"tab\" tendrá una representación visible."
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
@@ -73962,7 +74139,7 @@ msgstr ""
"Si [code]true[/code], el canalón de pliegue es visible. Esto permite doblar "
"grupos de líneas indentadas."
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
@@ -73970,7 +74147,7 @@ msgstr ""
"Si [code]true[/code], todas las líneas que se han establecido como ocultas "
"por [method set_line_as_hidden], no serán visibles."
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
@@ -73978,11 +74155,11 @@ msgstr ""
"Si [code]true[/code], se resaltarán todas las ocurrencias del texto "
"seleccionado."
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr "Si [code]true[/code], se resalta la línea que contiene el cursor."
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
@@ -73990,11 +74167,11 @@ msgstr ""
"Si [code]true[/code], se muestra un minimapa, que proporciona un esquema de "
"su código fuente."
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr "El ancho, en píxeles, del minimapa."
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
@@ -74002,7 +74179,7 @@ msgstr ""
"Si [code]true[/code], se utilizará el [code]font_color_selected[/code] "
"personalizado para el texto seleccionado."
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
@@ -74010,19 +74187,19 @@ msgstr ""
"Si [code]true[/code], se activa el modo de sólo lectura. El texto existente "
"no puede ser modificado y no se puede añadir texto nuevo."
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
@@ -74032,7 +74209,7 @@ msgstr ""
"Si [code]false[/code], el texto no puede ser seleccionado por el usuario o "
"por los métodos [method select] o [method select_all]."
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
@@ -74040,14 +74217,14 @@ msgstr ""
"Si [code]true[/code], las teclas de atajo para los elementos del menú "
"contextual están habilitadas, incluso si el menú contextual está desactivado."
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
"Si [code]true[/code], los números de línea se muestran a la izquierda del "
"texto."
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
@@ -74055,7 +74232,7 @@ msgstr ""
"Si [code]true[/code], establece el [code]step[/code] de las scrollbars en "
"[code]0.25[/code] lo que resulta en un desplazamiento más suave."
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
#, fuzzy
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
@@ -74064,15 +74241,15 @@ msgstr ""
"Si [code]true[/code], todas las líneas que se han establecido como ocultas "
"por [method set_line_as_hidden], no serán visibles."
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr "Valor de string de [TextEdit]."
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr "Sensibilidad de scroll vertical."
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
@@ -74080,41 +74257,41 @@ msgstr ""
"Si [code]true[/code], permite la envoltura del texto cuando va más allá del "
"borde de lo que es visible."
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
"Emitido cuando se coloca un breakpoint a través de la canaleta del "
"breakpoint."
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr "Emitido cuando el cursor cambia."
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr "Emitido cuando se hace clic en el icono de información."
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr "Coincide con el caso cuando se busca."
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr "Coincide con palabras enteras cuando se busca."
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr "Busca desde el final hasta el principio."
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
@@ -74122,19 +74299,19 @@ msgstr ""
"Pega el texto del portapapeles sobre el texto seleccionado (o en la posición "
"del cursor)."
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr "Borra todo el texto [TextEdit]."
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr "Selecciona todo el texto [TextEdit]."
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr "Rehace la acción anterior."
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
@@ -74142,7 +74319,7 @@ msgstr ""
"Establece el fondo [Color] de este [TextEdit]. [member syntax_highlighting] "
"tiene que estar activada."
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
@@ -74150,7 +74327,7 @@ msgstr ""
"Establece el [Color] del marcador. [member syntax_highlighting] tiene que "
"estar activado."
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
@@ -74158,15 +74335,11 @@ msgstr ""
"Establece el [color] de los breakpoints. El [member breakpoint_gutter] tiene "
"que estar activado."
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr "Establece la [Font] predeterminada."
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr "Establece la fuente [Color]."
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
@@ -74174,7 +74347,7 @@ msgstr ""
"Establece el [Color] del texto seleccionado. [member "
"override_selected_font_color] tiene que estar activado."
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
@@ -74182,42 +74355,46 @@ msgstr ""
"Establece el [Color] de los números de línea. [member show_line_numbers] "
"tiene que estar activado."
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr "Establece el espacio entre las líneas."
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr "Establece el [Color] del texto marcado."
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
-msgstr "Establece el [StyleBox] de este [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
+msgstr "Establece el resaltado [Color] de las selecciones de texto."
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-"Establece el [StyleBox] de este [TextEdit] cuando [member readonly] está "
-"activado."
+"Establece el resaltado [Color] de múltiples ocurrencias. [member "
+"highlight_all_occurrences] tiene que ser activado."
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
-msgstr "Establece el resaltado [Color] de las selecciones de texto."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr "Establece el espacio entre las líneas."
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr "Establece la [Font] predeterminada."
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
#, fuzzy
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
"Establece un [Texture2D] personalizado para los caracteres del tabulador."
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr "Establece el [StyleBox] de este [TextEdit]."
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
-"Establece el resaltado [Color] de múltiples ocurrencias. [member "
-"highlight_all_occurrences] tiene que ser activado."
+"Establece el [StyleBox] de este [TextEdit] cuando [member readonly] está "
+"activado."
#: doc/classes/Texture.xml:4
msgid "Texture for 2D and 3D."
@@ -76522,61 +76699,61 @@ msgstr ""
#: doc/classes/ToolButton.xml:24
#, fuzzy
-msgid "[StyleBox] used when the [ToolButton] is disabled."
-msgstr "[StyleBox] usado cuando el [Button] está desactivado."
-
-#: doc/classes/ToolButton.xml:27
-#, fuzzy
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-"[StyleBox] que se usa cuando el [Button] está enfocado. Se muestra sobre el "
-"[StyleBox] actual, por lo que al usar [StyleBoxEmpty] sólo desactivará el "
-"efecto visual de enfoque."
-
-#: doc/classes/ToolButton.xml:30
-#, fuzzy
-msgid "[Font] of the [ToolButton]'s text."
-msgstr "[Font] del texto del [Button]."
-
-#: doc/classes/ToolButton.xml:33
-#, fuzzy
msgid "Default text [Color] of the [ToolButton]."
msgstr "[Color] del texto predeterminado del [Button]."
-#: doc/classes/ToolButton.xml:36
+#: doc/classes/ToolButton.xml:27
#, fuzzy
msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr "[Color] del texto utilizado cuando el [Button] está desactivado."
-#: doc/classes/ToolButton.xml:39
+#: doc/classes/ToolButton.xml:30
msgid ""
"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/ToolButton.xml:42
+#: doc/classes/ToolButton.xml:33
#, fuzzy
msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr "[Color] del texto usado cuando el [Button] tiene encima el cursor."
-#: doc/classes/ToolButton.xml:45
+#: doc/classes/ToolButton.xml:36
#, fuzzy
msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr "[Color] del texto utilizado cuando se pulsa el [Button]."
+#: doc/classes/ToolButton.xml:39
+#, fuzzy
+msgid "The horizontal space between [ToolButton]'s icon and text."
+msgstr "El espacio horizontal entre el icono y el texto de [Button]."
+
+#: doc/classes/ToolButton.xml:42
+#, fuzzy
+msgid "[Font] of the [ToolButton]'s text."
+msgstr "[Font] del texto del [Button]."
+
+#: doc/classes/ToolButton.xml:45
+#, fuzzy
+msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgstr "[StyleBox] usado cuando el [Button] está desactivado."
+
#: doc/classes/ToolButton.xml:48
#, fuzzy
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
-msgstr "[StyleBox] que se usa cuando el [Button] tiene encima el cursor."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+"[StyleBox] que se usa cuando el [Button] está enfocado. Se muestra sobre el "
+"[StyleBox] actual, por lo que al usar [StyleBoxEmpty] sólo desactivará el "
+"efecto visual de enfoque."
#: doc/classes/ToolButton.xml:51
#, fuzzy
-msgid "The horizontal space between [ToolButton]'s icon and text."
-msgstr "El espacio horizontal entre el icono y el texto de [Button]."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgstr "[StyleBox] que se usa cuando el [Button] tiene encima el cursor."
#: doc/classes/ToolButton.xml:54
#, fuzzy
@@ -76832,10 +77009,15 @@ msgstr ""
#, fuzzy
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
-"Transforma de forma inversa el [Vector3], [Plane], [AABB], o "
-"[PackedVector3Array] dado por esta transformación."
+"Devuelve el inverso de la transformada, bajo el supuesto de que la "
+"transformación se compone de rotación y traslación (sin escalamiento, "
+"utilice [method affine_inverse] para las transformadas con escalamiento)."
#: doc/classes/Transform.xml:141
msgid ""
@@ -77000,10 +77182,14 @@ msgstr ""
#, fuzzy
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
-"Transforma de forma inversa el [Vector2], [Rect2], o [PackedVector2Array] "
-"dado por esta transformada."
+"Devuelve el inverso de la transformada, bajo el supuesto de que la "
+"transformación se compone de rotación y traslación (sin escalamiento, "
+"utilice [method affine_inverse] para las transformadas con escalamiento)."
#: doc/classes/Transform2D.xml:147
msgid ""
@@ -77641,86 +77827,39 @@ msgstr ""
"inferior en consecuencia."
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
-"El icono de la flecha que se usa cuando un elemento plegable no está "
-"colapsado."
+"Texto [Color] para una celda de modo [constant TreeItem.CELL_MODE_CUSTOM] "
+"cuando el cursor esta encima."
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-"El icono de la flecha que se utiliza cuando un elemento plegable se derrumba."
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
-"Por defecto [StyleBox] para el [Tree], es decir, se utiliza cuando el "
-"control no está siendo enfocado."
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
-msgstr "[StyleBox] usado cuando el [Tree] está siendo enfocado."
+"[Color] usado para dibujar posibles lugares de caída. Ver las constantes "
+"[enum DropModeFlags] para una descripción más detallada de los lugares de "
+"caída."
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
-msgstr "El espacio horizontal entre cada botón de una celda."
+msgid "[Color] of the guideline."
+msgstr "[Color] de la guía."
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
-msgstr "[StyleBox] usado cuando se pulsa un botón del árbol."
+msgid "[Color] of the relationship lines."
+msgstr "[Color] de las líneas de relación."
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
-msgstr ""
-"El icono de comprobación que se muestra cuando se comprueba la celda de modo "
-"[constant TreeItem.CELL_MODE_CHECK]."
+msgid "Default text [Color] of the title button."
+msgstr "Texto predeterminado [Color] del botón de título."
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
-msgstr ""
-"[StyleBox] usado para el cursor, cuando el [Tree] está siendo enfocado."
+msgid "The horizontal space between each button in a cell."
+msgstr "El espacio horizontal entre cada botón de una celda."
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
-msgstr ""
-"[StyleBox] usado para el cursor, cuando el [Tree] no está siendo enfocado."
-
-#: doc/classes/Tree.xml:386
-msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
-msgstr ""
-"Por defecto [StyleBox] para una celda de modo [constant TreeItem."
-"CELL_MODE_CUSTOM]."
-
-#: doc/classes/Tree.xml:389
-msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
-msgstr ""
-"Texto [Color] para una celda de modo [constant TreeItem.CELL_MODE_CUSTOM] "
-"cuando el cursor esta encima."
-
-#: doc/classes/Tree.xml:392
-msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
-msgstr ""
-"[StyleBox] para un [constant TreeItem.CELL_MODE_CUSTOM] cuando el cursor "
-"esta encima."
-
-#: doc/classes/Tree.xml:395
-msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
-msgstr ""
-"[StyleBox] para una celda de modo [constant TreeItem.CELL_MODE_CUSTOM] "
-"cuando se presiona."
-
-#: doc/classes/Tree.xml:398
msgid ""
"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
"horizontal line drawn at the bottom of each item."
@@ -77728,7 +77867,7 @@ msgstr ""
"Dibuja las guías si no es cero, esto actúa como un booleano. La guia es una "
"línea horizontal dibujada en la parte inferior de cada artículo."
-#: doc/classes/Tree.xml:401
+#: doc/classes/Tree.xml:386
msgid ""
"Draws the relationship lines if not zero, this acts as a boolean. "
"Relationship lines are drawn at the start of child items to show hierarchy."
@@ -77737,20 +77876,7 @@ msgstr ""
"Las líneas de relación se dibujan al principio de los elementos hijos para "
"mostrar la jerarquía."
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
-msgstr ""
-"[Color] usado para dibujar posibles lugares de caída. Ver las constantes "
-"[enum DropModeFlags] para una descripción más detallada de los lugares de "
-"caída."
-
-#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
-msgstr "[Color] de la guía."
-
-#: doc/classes/Tree.xml:419
+#: doc/classes/Tree.xml:389
msgid ""
"The horizontal space between item cells. This is also used as the margin at "
"the start of an item when folding is disabled."
@@ -77759,7 +77885,7 @@ msgstr ""
"como el margen al principio de un artículo cuando el plegado está "
"desactivado."
-#: doc/classes/Tree.xml:422
+#: doc/classes/Tree.xml:392
msgid ""
"The horizontal margin at the start of an item. This is used when folding is "
"enabled for the item."
@@ -77767,11 +77893,7 @@ msgstr ""
"El margen horizontal al comienzo de un artículo. Se utiliza cuando el "
"plegado está habilitado para el artículo."
-#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
-msgstr "[Color] de las líneas de relación."
-
-#: doc/classes/Tree.xml:428
+#: doc/classes/Tree.xml:395
msgid ""
"The maximum distance between the mouse cursor and the control's border to "
"trigger border scrolling when dragging."
@@ -77779,11 +77901,42 @@ msgstr ""
"La distancia máxima entre el cursor del ratón y el borde del control para "
"activar el desplazamiento del borde al arrastrar."
-#: doc/classes/Tree.xml:431
+#: doc/classes/Tree.xml:398
msgid "The speed of border scrolling."
msgstr "La velocidad del scrolling de la frontera."
-#: doc/classes/Tree.xml:434
+#: doc/classes/Tree.xml:401
+msgid ""
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
+msgstr ""
+"El relleno vertical dentro de cada artículo, es decir, la distancia entre el "
+"contenido del artículo y el borde superior/inferior."
+
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr "[Font] del texto del título del botón."
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+"El icono de la flecha que se usa cuando un elemento plegable no está "
+"colapsado."
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
+msgstr ""
+"El icono de la flecha que se utiliza cuando un elemento plegable se derrumba."
+
+#: doc/classes/Tree.xml:416
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
+msgstr ""
+"El icono de comprobación que se muestra cuando se comprueba la celda de modo "
+"[constant TreeItem.CELL_MODE_CHECK]."
+
+#: doc/classes/Tree.xml:419
msgid ""
"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
"cell."
@@ -77791,63 +77944,96 @@ msgstr ""
"El icono de la flecha que se muestra para la celda de modo [constant "
"TreeItem.CELL_MODE_RANGE]."
-#: doc/classes/Tree.xml:437
+#: doc/classes/Tree.xml:422
msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
-"[StyleBox] para los elementos seleccionados, utilizado cuando el [Tree] no "
-"está siendo enfocado."
+"El icono de verificación que se muestra cuando la celda de modo [constant "
+"TreeItem.CELL_MODE_CHECK] está desmarcada."
-#: doc/classes/Tree.xml:440
+#: doc/classes/Tree.xml:425
msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
-"[StyleBox] para los elementos seleccionados, usado cuando el [Tree] está "
-"siendo enfocado."
+"El icono de flecha arriba/abajo para mostrar el modo celda [constant "
+"TreeItem.CELL_MODE_RANGE]."
+
+#: doc/classes/Tree.xml:428
+msgid ""
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
+msgstr ""
+"Por defecto [StyleBox] para el [Tree], es decir, se utiliza cuando el "
+"control no está siendo enfocado."
+
+#: doc/classes/Tree.xml:431
+msgid "[StyleBox] used when the [Tree] is being focused."
+msgstr "[StyleBox] usado cuando el [Tree] está siendo enfocado."
+
+#: doc/classes/Tree.xml:434
+msgid "[StyleBox] used when a button in the tree is pressed."
+msgstr "[StyleBox] usado cuando se pulsa un botón del árbol."
+
+#: doc/classes/Tree.xml:437
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgstr ""
+"[StyleBox] usado para el cursor, cuando el [Tree] está siendo enfocado."
+
+#: doc/classes/Tree.xml:440
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgstr ""
+"[StyleBox] usado para el cursor, cuando el [Tree] no está siendo enfocado."
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
-msgstr "Texto predeterminado [Color] del botón de título."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+msgstr ""
+"Por defecto [StyleBox] para una celda de modo [constant TreeItem."
+"CELL_MODE_CUSTOM]."
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
-msgstr "[Font] del texto del título del botón."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
+msgstr ""
+"[StyleBox] para un [constant TreeItem.CELL_MODE_CUSTOM] cuando el cursor "
+"esta encima."
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
-msgstr "[StyleBox] usado cuando el cursor esta encima del botón del título."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
+msgstr ""
+"[StyleBox] para una celda de modo [constant TreeItem.CELL_MODE_CUSTOM] "
+"cuando se presiona."
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
-msgstr "Predeterminado [StyleBox] para el título del botón."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgstr ""
+"[StyleBox] para los elementos seleccionados, utilizado cuando el [Tree] no "
+"está siendo enfocado."
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
-msgstr "[StyleBox] utilizado cuando se presiona el botón de título."
-
-#: doc/classes/Tree.xml:458
msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
-"El icono de verificación que se muestra cuando la celda de modo [constant "
-"TreeItem.CELL_MODE_CHECK] está desmarcada."
+"[StyleBox] para los elementos seleccionados, usado cuando el [Tree] está "
+"siendo enfocado."
+
+#: doc/classes/Tree.xml:458
+msgid "[StyleBox] used when the title button is being hovered."
+msgstr "[StyleBox] usado cuando el cursor esta encima del botón del título."
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
-msgstr ""
-"El icono de flecha arriba/abajo para mostrar el modo celda [constant "
-"TreeItem.CELL_MODE_RANGE]."
+msgid "Default [StyleBox] for the title button."
+msgstr "Predeterminado [StyleBox] para el título del botón."
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
-msgstr ""
-"El relleno vertical dentro de cada artículo, es decir, la distancia entre el "
-"contenido del artículo y el borde superior/inferior."
+msgid "[StyleBox] used when the title button is being pressed."
+msgstr "[StyleBox] utilizado cuando se presiona el botón de título."
#: doc/classes/TreeItem.xml:4
msgid "Control for a single item inside a [Tree]."
@@ -81072,15 +81258,20 @@ msgid "https://godotengine.org/asset-library/asset/586"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
+#, fuzzy
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
"Devuelve el mundo 3D del viewport, o si no, el mundo del viewport del padre."
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
-msgstr "Devuelve el mundo 2D del viewport."
+#, fuzzy
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
+msgstr ""
+"Devuelve el mundo 3D del viewport, o si no, el mundo del viewport del padre."
#: doc/classes/Viewport.xml:40
msgid "Returns the active 3D camera."
@@ -90488,7 +90679,7 @@ msgstr ""
"Soporta el paso personalizado usando la propiedad [member ScrollBar."
"custom_step]."
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -90536,11 +90727,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr "El fondo de la zona debajo del agarrador."
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -92006,51 +92197,51 @@ msgstr "El texto que se muestra en la barra de título del GraphNode."
#: doc/classes/WindowDialog.xml:32
#, fuzzy
-msgid "The icon for the close button."
-msgstr "El icono del botón de reinicio del zoom."
+msgid "The color of the title text."
+msgstr "El color del texto del título."
#: doc/classes/WindowDialog.xml:35
#, fuzzy
msgid "The horizontal offset of the close button."
msgstr "El desplazamiento vertical del botón de cierre."
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
#, fuzzy
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
-"El fondo del botón de cierre cuando se está pasando con el cursor sobre el."
+"El icono utilizado para el redimensionamiento, visible cuando está activado "
+"el [member resizable]."
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
-msgstr ""
+#, fuzzy
+msgid "The vertical offset of the title text."
+msgstr "Desplazamiento vertical del texto del título."
#: doc/classes/WindowDialog.xml:47
#, fuzzy
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
-msgstr ""
-"El icono utilizado para el redimensionamiento, visible cuando está activado "
-"el [member resizable]."
+msgid "The font used to draw the title."
+msgstr "La fuente usada para dibujar los nombres de las pestañas."
#: doc/classes/WindowDialog.xml:50
#, fuzzy
-msgid "The color of the title text."
-msgstr "El color del texto del título."
+msgid "The icon for the close button."
+msgstr "El icono del botón de reinicio del zoom."
#: doc/classes/WindowDialog.xml:53
#, fuzzy
-msgid "The font used to draw the title."
-msgstr "La fuente usada para dibujar los nombres de las pestañas."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
+msgstr ""
+"El fondo del botón de cierre cuando se está pasando con el cursor sobre el."
#: doc/classes/WindowDialog.xml:56
-#, fuzzy
-msgid "The vertical offset of the title text."
-msgstr "Desplazamiento vertical del texto del título."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
+msgstr ""
#: doc/classes/World.xml:4
msgid "Class that has everything pertaining to a world."
@@ -92414,7210 +92605,3 @@ msgid ""
msgstr ""
"Si es [code]true[/code], los nodos hijos son ordenados, de lo contrario el "
"ordenado está deshabilitado."
-
-#~ msgid "Returns this [AABB] expanded to include a given point."
-#~ msgstr "Devuelve este [AABB] ampliado para incluir un punto dado."
-
-#, fuzzy
-#~ msgid "Returns the [Physics2DDirectBodyState] of the body."
-#~ msgstr "Devuelve el [PhysicsDirectBodyState2D] del cuerpo."
-
-#, fuzzy
-#~ msgid "Returns the [PhysicsDirectBodyState] of the body."
-#~ msgstr "Devuelve el [PhysicsDirectBodyState2D] del cuerpo."
-
-#~ msgid ""
-#~ "Output latency in milliseconds for audio. Lower values will result in "
-#~ "lower audio latency at the cost of increased CPU usage. Low values may "
-#~ "result in audible cracking on slower hardware."
-#~ msgstr ""
-#~ "La latencia de salida en milisegundos para el audio. Valores más bajos "
-#~ "resultarán en una menor latencia de audio a costa de un mayor uso de la "
-#~ "CPU. Valores bajos pueden resultar en un cracking audible en un hardware "
-#~ "más lento."
-
-#~ msgid "Returns this [Rect2] expanded to include a given point."
-#~ msgstr "Devuelve este [Rect2] ampliado para incluir un punto determinado."
-
-#~ msgid "Returns [code]true[/code] if the [Rect2] contains a point."
-#~ msgstr "Devuelve [code]true[/code] si la [Rect2] contiene un punto."
-
-#~ msgid ""
-#~ "Append vertices from a given [Mesh] surface onto the current vertex array "
-#~ "with specified [Transform]."
-#~ msgstr ""
-#~ "Adición de vértices de una determinada superficie [Mesh] al array de "
-#~ "vértices actual con la [Transform] especificada."
-
-#, fuzzy
-#~ msgid ""
-#~ "Returns a list of intersecting [Area]s. For performance reasons "
-#~ "(collisions are all processed at the same time) this list is modified "
-#~ "once during the physics step, not immediately after objects are moved. "
-#~ "Consider using signals instead."
-#~ msgstr ""
-#~ "Devuelve una lista de los [Area2D] que se intersectan. Por razones de "
-#~ "rendimiento (las colisiones se procesan todas al mismo tiempo) esta lista "
-#~ "se modifica una vez durante el paso de la física, no inmediatamente "
-#~ "después de que los objetos se muevan. Considere la posibilidad de usar "
-#~ "señales en su lugar."
-
-#, fuzzy
-#~ msgid "Emitted when the resource value was set and user clicked to edit it."
-#~ msgstr "Emitido cuando se selecciona un recurso en el inspector."
-
-#~ msgid ""
-#~ "OpenGL texture format [code]RED[/code] with a single component and a "
-#~ "bitdepth of 8."
-#~ msgstr ""
-#~ "Formato de textura OpenGL [code]RED[/code] con un solo componente y una "
-#~ "profundidad de bits de 8."
-
-#~ msgid "Returns the label used for built-in text."
-#~ msgstr "Devuelve la etiqueta utilizada para el texto interno."
-
-#~ msgid "Returns the OK [Button] instance."
-#~ msgstr "Devuelve la instancia del [Button] OK."
-
-#~ msgid "Returns the [ColorPicker] that this node toggles."
-#~ msgstr "Devuelve el [ColorPicker] que este nodo conmuta."
-
-#~ msgid "Returns the cancel button."
-#~ msgstr "Devuelve el botón de cancelación."
-
-#~ msgid ""
-#~ "Returns the [code]VBoxContainer[/code] used to display the file system."
-#~ msgstr ""
-#~ "Devuelve el [code]VBoxContainer[/code] utilizado para mostrar el sistema "
-#~ "de archivos."
-
-#~ msgid "Returns the editor's [FileSystemDock] instance."
-#~ msgstr "Devuelve la instancia del editor [FileSystemDock]."
-
-#~ msgid "Returns the editor's [EditorInspector] instance."
-#~ msgstr "Devuelve la instancia del editor [EditorInspector]."
-
-#~ msgid "Returns the editor's [ScriptEditor] instance."
-#~ msgstr "Devuelve la instancia del editor [ScriptEditor]."
-
-#~ msgid "Returns the LineEdit for the selected file."
-#~ msgstr "Devuelve el LineEdit del archivo seleccionado."
-
-#~ msgid ""
-#~ "Returns the vertical box container of the dialog, custom controls can be "
-#~ "added to it."
-#~ msgstr ""
-#~ "Devuelve el contenedor de la caja vertical del diálogo, se le pueden "
-#~ "añadir controles personalizados."
-
-#~ msgid "Returns the [Object] ID associated with the list."
-#~ msgstr "Devuelve el ID de [Object] asociado a la lista."
-
-#~ msgid ""
-#~ "Returns the [PopupMenu] of this [LineEdit]. By default, this menu is "
-#~ "displayed when right-clicking on the [LineEdit]."
-#~ msgstr ""
-#~ "Devuelve el [PopupMenu] de este [LineEdit]. Por defecto, este menú se "
-#~ "visualiza cuando se hace clic con el botón derecho del ratón en la "
-#~ "[LineEdit]."
-
-#~ msgid "Returns the [PopupMenu] contained in this button."
-#~ msgstr "Devuelve el [PopupMenu] contenido en este botón."
-
-#~ msgid ""
-#~ "Removes a child node. The node is NOT deleted and must be deleted "
-#~ "manually."
-#~ msgstr ""
-#~ "Elimina un nodo hijo. El nodo NO se elimina y debe ser eliminado "
-#~ "manualmente."
-
-#~ msgid "Returns the vertical scrollbar."
-#~ msgstr "Devuelve la barra de desplazamiento vertical."
-
-#~ msgid ""
-#~ "Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer]."
-#~ msgstr ""
-#~ "Devuelve la barra de desplazamiento horizontal [HScrollBar] de este "
-#~ "[ScrollContainer]."
-
-#~ msgid ""
-#~ "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer]."
-#~ msgstr ""
-#~ "Devuelve la barra de desplazamiento vertical [VScrollBar] de este "
-#~ "[ScrollContainer]."
-
-#~ msgid ""
-#~ "Returns the [LineEdit] instance from this [SpinBox]. You can use it to "
-#~ "access properties and methods of [LineEdit]."
-#~ msgstr ""
-#~ "Devuelve la instancia [LineEdit] de este [SpinBox]. Puedes usarlo para "
-#~ "acceder a las propiedades y métodos de [LineEdit]."
-
-#~ msgid ""
-#~ "Returns the [Popup] node instance if one has been set already with "
-#~ "[method set_popup]."
-#~ msgstr ""
-#~ "Devuelve la instancia del nodo [Popup] si ya se ha establecido uno con "
-#~ "[method set_popup]."
-
-#~ msgid ""
-#~ "Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
-#~ "displayed when right-clicking on the [TextEdit]."
-#~ msgstr ""
-#~ "Devuelve el [PopupMenu] de este [TextEdit]. Por defecto, este menú se "
-#~ "muestra cuando se hace clic con el botón derecho del ratón en el "
-#~ "[TextEdit]."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if this [Thread] is currently active. An active "
-#~ "[Thread] cannot start work on a new method but can be joined with [method "
-#~ "wait_to_finish]."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si este [Thread] está actualmente activo. Un "
-#~ "[Thread] activo no puede empezar a trabajar en un nuevo método pero puede "
-#~ "unirse con [method wait_to_finish]."
-
-#~ msgid "Wait time in seconds."
-#~ msgstr "Tiempo de espera en segundos."
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "Devuelve la textura del tile."
-
-#~ msgid ""
-#~ "Returns the cosine of angle [code]s[/code] in radians.\n"
-#~ "[codeblock]\n"
-#~ "# Prints 1 then -1\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Devuelve el coseno del ángulo [code]s[/code] en radianes.\n"
-#~ "[codeblock]\n"
-#~ "# Imprime 1 despues -1\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Easing function, based on exponent. The curve values are: 0 is constant, "
-#~ "1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-"
-#~ "out/out in."
-#~ msgstr ""
-#~ "Función de easing, basada en el exponente. 0 es constante, 1 es lineal, 0 "
-#~ "a 1 es de ease-in, 1+ es de ease-out. Los valores negativos son in-out/"
-#~ "out in."
-
-#~ msgid ""
-#~ "Converts one or more arguments to strings in the best way possible and "
-#~ "prints them to the console.\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # Prints ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Convierte uno o más argumentos en strings de la mejor manera posible y "
-#~ "los imprime en la consola.\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # Imprime ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns an array with the given range. Range can be 1 argument N (0 to "
-#~ "N-1), two arguments (initial, final-1) or three arguments (initial, "
-#~ "final-1, increment).\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Output:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Devuelve un array con el rango dado. La función acepta un argumento N (0 "
-#~ "a N-1), dos argumentos (inicial, final-1) o tres argumentos (inicial, "
-#~ "final-1, incremento).\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Output:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-
-#~ msgid "Positive infinity. For negative infinity, use -INF."
-#~ msgstr "Infinito positivo. Para el infinito negativo, use -INF."
-
-#~ msgid ""
-#~ "\"Not a Number\", an invalid value. [code]NaN[/code] has special "
-#~ "properties, including that it is not equal to itself. It is output by "
-#~ "some invalid operations, such as dividing zero by zero."
-#~ msgstr ""
-#~ "\"No es un número\", un valor inválido. [code]NaN[/code] tiene "
-#~ "propiedades especiales, incluyendo que no es igual a sí mismo. Se produce "
-#~ "por algunas operaciones inválidas, como la división de cero por cero."
-
-#~ msgid "The [Geometry3D] singleton."
-#~ msgstr "El singleton [Geometry3D]."
-
-#~ msgid "The [GodotSharp] singleton."
-#~ msgstr "El singleton [GodotSharp]."
-
-#~ msgid "The [NavigationServer2D] singleton."
-#~ msgstr "El singleton [NavigationServer2D]."
-
-#~ msgid "The [PhysicsServer3D] singleton."
-#~ msgstr "El singleton [PhysicsServer3D]."
-
-#~ msgid "The [RenderingServer] singleton."
-#~ msgstr "El singleton [RenderingServer]."
-
-#~ msgid "Back key."
-#~ msgstr "Tecla Atras."
-
-#~ msgid "Forward key."
-#~ msgstr "Tecla Adelante."
-
-#~ msgid "Stop key."
-#~ msgstr "Tecla Parar."
-
-#~ msgid "Refresh key."
-#~ msgstr "Tecla Refresco."
-
-#~ msgid "An invalid game controller button."
-#~ msgstr "Un botón de control de juego inválido."
-
-#~ msgid "Game controller SDL button A."
-#~ msgstr "Botón A del mando de juego SDL."
-
-#~ msgid "Game controller SDL button B."
-#~ msgstr "Botón B del mando de juego SDL."
-
-#~ msgid "Game controller SDL button X."
-#~ msgstr "Botón X del mando de juego SDL."
-
-#~ msgid "Game controller SDL button Y."
-#~ msgstr "Botón Y del mando de juego SDL."
-
-#~ msgid "Game controller SDL back button."
-#~ msgstr "Botón volver del mando de juego SDL."
-
-#~ msgid "Game controller SDL start button."
-#~ msgstr "Botón start del mando de juego SDL."
-
-#~ msgid "Game controller SDL left stick button."
-#~ msgstr "Botón stick izquierdo del mando de juego SDL."
-
-#~ msgid "Game controller SDL right stick button."
-#~ msgstr "Botón stick derecho del mando de juego SDL."
-
-#~ msgid "Game controller SDL D-pad up button."
-#~ msgstr "Botón D-Pad arriba del mando de juego SDL."
-
-#~ msgid "Game controller SDL D-pad down button."
-#~ msgstr "Botón D-Pad abajo del mando de juego SDL."
-
-#~ msgid "Game controller SDL D-pad right button."
-#~ msgstr "Botón D-Pad derecha del mando de juego SDL."
-
-#~ msgid "The number of SDL game controller buttons."
-#~ msgstr "El número de botones del mando de juego SDL."
-
-#~ msgid "Sony DualShock controller X button maps to SDL button A."
-#~ msgstr ""
-#~ "El botón X del mando DualShock de Sony se asigna al botón A del SDL."
-
-#~ msgid "Sony DualShock controller cross button maps to SDL button A."
-#~ msgstr ""
-#~ "El botón cruz del mando DualShock de Sony se asigna al botón A del SDL."
-
-#~ msgid "Sony DualShock controller circle button maps to SDL button B."
-#~ msgstr ""
-#~ "El botón círculo del mando DualShock de Sony se asigna al botón B del SDL."
-
-#~ msgid "Sony DualShock controller square button maps to SDL button X."
-#~ msgstr ""
-#~ "El botón cuadrado del mando DualShock de Sony se asigna al botón X del "
-#~ "SDL."
-
-#~ msgid "Sony DualShock controller triangle button maps to SDL button Y."
-#~ msgstr ""
-#~ "El botón del triángulo del mando de Sony DualShock se asigna al botón Y "
-#~ "de SDL."
-
-#~ msgid "Sony DualShock controller select button maps to SDL back button."
-#~ msgstr ""
-#~ "El mando de Sony DualShock selecciona los mapas de botones para el botón "
-#~ "de volver del SDL."
-
-#~ msgid "Sony DualShock controller start button maps to SDL start button."
-#~ msgstr ""
-#~ "El botón de inicio del mando Sony DualShock se asigna al botón de start "
-#~ "de SDL."
-
-#~ msgid "Sony DualShock controller PS button maps to SDL guide button."
-#~ msgstr ""
-#~ "El botón PS del mando Sony DualShock se asigna al botón de guía de SDL."
-
-#~ msgid ""
-#~ "Sony DualShock controller L1 button maps to SDL left shoulder button."
-#~ msgstr ""
-#~ "El botón L1 del mando Sony DualShock se asigna al botón del hombro "
-#~ "izquierdo de SDL."
-
-#~ msgid ""
-#~ "Sony DualShock controller R1 button maps to SDL right shoulder button."
-#~ msgstr ""
-#~ "El botón R1 del mando Sony DualShock se asigna al botón del hombro "
-#~ "derecho de SDL."
-
-#~ msgid "Sony DualShock controller L3 button maps to SDL left stick button."
-#~ msgstr ""
-#~ "El botón L3 del mando DualShock de Sony se asigna al botón del stick "
-#~ "izquierdo del SDL."
-
-#~ msgid "Sony DualShock controller R3 button maps to SDL right stick button."
-#~ msgstr ""
-#~ "El botón R3 del mando DualShock de Sony se asigna al botón del stick "
-#~ "derecho del SDL."
-
-#~ msgid "Xbox game controller A button maps to SDL button A."
-#~ msgstr "El botón A del mando de juego de Xbox se asigna al botón A de SDL."
-
-#~ msgid "Xbox game controller B button maps to SDL button B."
-#~ msgstr "El botón B del mando de juego de Xbox se asigna al botón B de SDL."
-
-#~ msgid "Xbox game controller X button maps to SDL button X."
-#~ msgstr "El botón X del mando de juego de Xbox se asigna al botón X de SDL."
-
-#~ msgid "Xbox game controller Y button maps to SDL button Y."
-#~ msgstr "El botón Y del mando de juego de Xbox se asigna al botón Y de SDL."
-
-#~ msgid "Xbox game controller back button maps to SDL back button."
-#~ msgstr ""
-#~ "El botón back del mando de juego de Xbox se mapea con el botón back del "
-#~ "SDL."
-
-#~ msgid "Xbox game controller start button maps to SDL start button."
-#~ msgstr ""
-#~ "El botón start del mando de juego de Xbox se mapea al botón start del SDL."
-
-#~ msgid "Xbox game controller home button maps to SDL guide button."
-#~ msgstr ""
-#~ "El botón home del mando de juego de la Xbox se conecta con el botón de la "
-#~ "guía de SDL."
-
-#~ msgid ""
-#~ "Xbox game controller left stick button maps to SDL left stick button."
-#~ msgstr ""
-#~ "El botón stick izquierdo del mando de juego de la Xbox se mapea con el "
-#~ "botón stick izquierdo del SDL."
-
-#~ msgid ""
-#~ "Xbox game controller right stick button maps to SDL right stick button."
-#~ msgstr ""
-#~ "El botón stick derecho del mando de juego de la Xbox se mapea con el "
-#~ "botón stick derecho del SDL."
-
-#~ msgid ""
-#~ "Xbox game controller left bumper button maps to SDL left shoulder button."
-#~ msgstr ""
-#~ "El botón del bumper izquierdo del mando de juego de la Xbox se mapea con "
-#~ "el botón del hombro izquierdo del SDL."
-
-#~ msgid ""
-#~ "Xbox game controller right bumper button maps to SDL right shoulder "
-#~ "button."
-#~ msgstr ""
-#~ "El botón del bumper derecho del mando de juego de la Xbox se mapea con el "
-#~ "botón del hombro derecho del SDL."
-
-#~ msgid "The maximum number of game controller buttons."
-#~ msgstr "El número máximo de botones del mando del juego."
-
-#~ msgid "An invalid game controller axis."
-#~ msgstr "Un eje de control de juego inválido."
-
-#~ msgid "Game controller left joystick x-axis."
-#~ msgstr "Mando del juego eje X izquierdo del joystick."
-
-#~ msgid "Game controller left joystick y-axis."
-#~ msgstr "Mando del juego eje Y izquierdo del joystick."
-
-#~ msgid "Game controller right joystick x-axis."
-#~ msgstr "Mando del juego eje X derecho del joystick."
-
-#~ msgid "Game controller right joystick y-axis."
-#~ msgstr "Mando del juego eje Y derecho del joystick."
-
-#~ msgid "Game controller left trigger axis."
-#~ msgstr "Eje analógico del gatillo izquierdo del mando de videojuegos."
-
-#~ msgid "Game controller right trigger axis."
-#~ msgstr "Gatillo derecho de eje analógico del mando de juegos."
-
-#~ msgid "The number of SDL game controller axes."
-#~ msgstr "El número de ejes del mando de juego SDL."
-
-#~ msgid "Game controller joystick 0 x-axis."
-#~ msgstr "El joystick 0 eje-x del mando del juego."
-
-#~ msgid "Game controller joystick 0 y-axis."
-#~ msgstr "El joystick 0 eje-y del mando del juego."
-
-#~ msgid "Game controller joystick 1 x-axis."
-#~ msgstr "El joystick 1 eje-x del mando del juego."
-
-#~ msgid "Game controller joystick 1 y-axis."
-#~ msgstr "El joystick 1 eje-y del mando del juego."
-
-#~ msgid "Game controller joystick 2 x-axis."
-#~ msgstr "El joystick 2 eje-x del mando del juego."
-
-#~ msgid "Game controller joystick 2 y-axis."
-#~ msgstr "El joystick 2 eje-y del mando del juego."
-
-#~ msgid "Game controller joystick 3 x-axis."
-#~ msgstr "El joystick 3 eje-x del mando del juego."
-
-#~ msgid "Game controller joystick 3 y-axis."
-#~ msgstr "El joystick 3 eje-y del mando del juego."
-
-#~ msgid "Game controller joystick 4 x-axis."
-#~ msgstr "El joystick 4 eje-x del mando del juego."
-
-#~ msgid "Game controller joystick 4 y-axis."
-#~ msgstr "El joystick 4 eje-y del mando del juego."
-
-#~ msgid "The maximum number of game controller axes."
-#~ msgstr "El número máximo de ejes del mando de juego."
-
-#~ msgid ""
-#~ "Used to group properties together in the editor in a subgroup (under a "
-#~ "group)."
-#~ msgstr ""
-#~ "Se utiliza para agrupar las propiedades en el editor en un subgrupo (bajo "
-#~ "un grupo)."
-
-#~ msgid "Variable is of type [Vector2i]."
-#~ msgstr "La variable es de tipo [Vector2i]."
-
-#~ msgid "Variable is of type [Rect2i]."
-#~ msgstr "La variable es de tipo [Rect2i]."
-
-#~ msgid "Variable is of type [Vector3i]."
-#~ msgstr "La variable es de tipo [Vector3i]."
-
-#~ msgid "Variable is of type [StringName]."
-#~ msgstr "La variable es de tipo [StringName]."
-
-#~ msgid "Variable is of type [Callable]."
-#~ msgstr "La variable es de tipo [Callable]."
-
-#~ msgid "Variable is of type [Signal]."
-#~ msgstr "La variable es de tipo [Signal]."
-
-#~ msgid "Variable is of type [PackedInt32Array]."
-#~ msgstr "La variable es de tipo [PackedInt32Array]."
-
-#~ msgid "Variable is of type [PackedInt64Array]."
-#~ msgstr "La variable es de tipo [PackedInt64Array]."
-
-#~ msgid "Variable is of type [PackedFloat32Array]."
-#~ msgstr "La variable es de tipo [PackedFloat32Array]."
-
-#~ msgid "Variable is of type [PackedFloat64Array]."
-#~ msgstr "La variable es de tipo [PackedFloat64Array]."
-
-#~ msgid ""
-#~ "AABB consists of a position, a size, and several utility functions. It is "
-#~ "typically used for fast overlap tests."
-#~ msgstr ""
-#~ "El AABB consiste en una posición, un tamaño y varias funciones de "
-#~ "utilidad. Se utiliza típicamente para pruebas de superposición rápida."
-
-#~ msgid "Strength of the specular light effect of this [AnimatedSprite2D]."
-#~ msgstr "La fuerza del efecto de luz especular de este [AnimatedSprite2D]."
-
-#~ msgid "The color of the specular light effect."
-#~ msgstr "El color del efecto de la luz especular."
-
-#~ msgid ""
-#~ "This node can be used to cause a seek command to happen to any sub-"
-#~ "children of the graph. After setting the time, this value returns to -1."
-#~ msgstr ""
-#~ "Este nodo puede ser usado para hacer que un comando de búsqueda le suceda "
-#~ "a cualquier sub-hijo del gráfico. Después de establecer el tiempo, este "
-#~ "valor vuelve a -1."
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/es/latest/getting_started/step_by_step/"
-#~ "animations.html"
-
-#~ msgid ""
-#~ "The name of the current animation, \"\" if not playing anything. When "
-#~ "being set, does not restart the animation. See also [method play]."
-#~ msgstr ""
-#~ "El nombre de la animación actual, \"\" si no está reproduciendo nada. "
-#~ "Cuando se establece, no se reinicia la animación. Ver también [method "
-#~ "play]."
-
-#~ msgid ""
-#~ "If the currently being played animation changes, this signal will notify "
-#~ "of such change."
-#~ msgstr ""
-#~ "Si la animación que se está reproduciendo actualmente cambia, esta señal "
-#~ "notificará dicho cambio."
-
-#~ msgid ""
-#~ "Returns an individual bit on the layer mask. Describes whether other "
-#~ "areas will collide with this one on the given layer."
-#~ msgstr ""
-#~ "Devuelve un bit individual de la máscara de la capa. Describe si otras "
-#~ "áreas colisionarán con ésta en la capa dada."
-
-#~ msgid ""
-#~ "Returns an individual bit on the collision mask. Describes whether this "
-#~ "area will collide with others on the given layer."
-#~ msgstr ""
-#~ "Devuelve un bit individual en la máscara de colisión. Describe si esta "
-#~ "área colisionará con otras en la capa dada."
-
-#~ msgid ""
-#~ "Set/clear individual bits on the layer mask. This makes getting an area "
-#~ "in/out of only one layer easier."
-#~ msgstr ""
-#~ "Coloca/limpia bits individuales de una mascara de capa. Esto hace mas "
-#~ "facil poner o sacar una capa."
-
-#~ msgid ""
-#~ "Set/clear individual bits on the collision mask. This makes selecting the "
-#~ "areas scanned easier."
-#~ msgstr ""
-#~ "Pone/borra bits individuales en la máscara de colisión. Esto hace que la "
-#~ "selección de las áreas escaneadas sea más fácil."
-
-#~ msgid "The physics layers this area scans to determine collision detection."
-#~ msgstr ""
-#~ "Las capas físicas de esta área se escanean para determinar la detección "
-#~ "de colisiones."
-
-#~ msgid "Emitted when another area enters."
-#~ msgstr "Emitido cuando entra otra área."
-
-#~ msgid "Emitted when another area exits."
-#~ msgstr "Emitido cuando sale otra área."
-
-#~ msgid ""
-#~ "Emitted when another area enters, reporting which shapes overlapped. "
-#~ "[code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the "
-#~ "parent object of the owner of the [code]shape[/code]."
-#~ msgstr ""
-#~ "Emitido cuando entra otra área, informando qué formas se superponen. "
-#~ "[code]shape_owner_get_owner(shape_find_owner(shape))[/code] devuelve el "
-#~ "objeto padre del propietario de la [code]shape[/code]."
-
-#~ msgid ""
-#~ "Emitted when another area exits, reporting which shapes were overlapping."
-#~ msgstr ""
-#~ "Emitida cuando sale otra área, informando qué formas se superponían."
-
-#~ msgid ""
-#~ "Emitted when a physics body enters.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-#~ "[TileMap] instance (while TileMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "Emitida cuando entra un cuerpo físico.\n"
-#~ "El argumento [code]body[/code] puede ser una instancia de [PhysicsBody2D] "
-#~ "o de [TileMap] (aunque los TileMaps no son cuerpos físicos propiamente "
-#~ "dichos, registran sus piezas con formas de colisión como un cuerpo físico "
-#~ "virtual)."
-
-#~ msgid ""
-#~ "Emitted when a physics body exits.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-#~ "[TileMap] instance (while TileMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "Emitida cuando un cuerpo físico sale.\n"
-#~ "El argumento [code]body[/code] puede ser una instancia de [PhysicsBody2D] "
-#~ "o de [TileMap] (aunque los TileMaps no son cuerpos físicos propiamente "
-#~ "dichos, registran sus piezas con formas de colisión como un cuerpo físico "
-#~ "virtual)."
-
-#~ msgid ""
-#~ "Emitted when a physics body enters, reporting which shapes overlapped.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-#~ "[TileMap] instance (while TileMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "Emitida cuando entra un cuerpo físico, informando qué formas se "
-#~ "superponen.\n"
-#~ "El argumento [code]body[/code] puede ser una instancia de [PhysicsBody2D] "
-#~ "o de [TileMap] (aunque los TileMaps no son cuerpos físicos propiamente "
-#~ "dichos, registran sus piezas con formas de colisión como un cuerpo físico "
-#~ "virtual)."
-
-#~ msgid ""
-#~ "Emitted when a physics body exits, reporting which shapes were "
-#~ "overlapping.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-#~ "[TileMap] instance (while TileMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "Emitido cuando un cuerpo físico sale, informando qué formas se "
-#~ "superponen.\n"
-#~ "El argumento [code]body[/code] puede ser una instancia de [PhysicsBody2D] "
-#~ "o de [TileMap] (aunque los TileMaps no son cuerpos físicos propiamente "
-#~ "dichos, registran sus piezas con formas de colisión como un cuerpo físico "
-#~ "virtual)."
-
-#~ msgid "General-purpose area node for detection and 3D physics influence."
-#~ msgstr ""
-#~ "Nodo de área de propósito general para la detección e influencia de la "
-#~ "física 3D."
-
-#~ msgid ""
-#~ "Returns a list of intersecting [Area3D]s. For performance reasons "
-#~ "(collisions are all processed at the same time) this list is modified "
-#~ "once during the physics step, not immediately after objects are moved. "
-#~ "Consider using signals instead."
-#~ msgstr ""
-#~ "Devuelve una lista de los [Area3D] que se intersectan. Por razones de "
-#~ "rendimiento (las colisiones se procesan todas al mismo tiempo) esta lista "
-#~ "se modifica una vez durante el paso de la física, no inmediatamente "
-#~ "después de que los objetos se muevan. Considere la posibilidad de usar "
-#~ "señales en su lugar."
-
-#~ msgid ""
-#~ "Returns a list of intersecting [PhysicsBody3D]s. For performance reasons "
-#~ "(collisions are all processed at the same time) this list is modified "
-#~ "once during the physics step, not immediately after objects are moved. "
-#~ "Consider using signals instead."
-#~ msgstr ""
-#~ "Devuelve una lista de los [PhysicsBody3D] que se intersectan. Por razones "
-#~ "de rendimiento (las colisiones se procesan todas al mismo tiempo) esta "
-#~ "lista se modifica una vez durante el paso de la física, no inmediatamente "
-#~ "después de que los objetos se muevan. Considere la posibilidad de "
-#~ "utilizar señales en su lugar."
-
-#~ msgid ""
-#~ "If [code]true[/code], the given area overlaps the Area3D.\n"
-#~ "[b]Note:[/b] The result of this test is not immediate after moving "
-#~ "objects. For performance, list of overlaps is updated once per frame and "
-#~ "before the physics step. Consider using signals instead."
-#~ msgstr ""
-#~ "Si [code]true[/code], el área dada se superpone al Area3D.\n"
-#~ "[b]Nota:[/b] El resultado de esta prueba no es inmediato después de mover "
-#~ "los objetos. Para el rendimiento, la lista de superposiciones se "
-#~ "actualiza una vez por fotograma y antes del paso de física. Considere la "
-#~ "posibilidad de utilizar señales en su lugar."
-
-#~ msgid ""
-#~ "Set/clear individual bits on the layer mask. This simplifies editing this "
-#~ "[Area3D]'s layers."
-#~ msgstr ""
-#~ "Pone/borra bits individuales en la máscara de la capa. Esto simplifica la "
-#~ "edición de las capas de este [Area3D]."
-
-#~ msgid ""
-#~ "Set/clear individual bits on the collision mask. This simplifies editing "
-#~ "which [Area3D] layers this [Area3D] scans."
-#~ msgstr ""
-#~ "Pone/borra bits individuales en la máscara de colisión. Esto simplifica "
-#~ "la edición de las capas de [Area3D] que este [Area3D] escanea."
-
-#~ msgid ""
-#~ "Emitted when another area enters, reporting which areas overlapped. "
-#~ "[code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the "
-#~ "parent object of the owner of the [code]shape[/code]."
-#~ msgstr ""
-#~ "Emitida cuando entra otra área, informando qué áreas se superponen. "
-#~ "[code]shape_owner_get_owner(shape_find_owner(shape))[/code] devuelve el "
-#~ "objeto padre del propietario de [code]shape[/code]."
-
-#~ msgid ""
-#~ "Emitted when another area exits, reporting which areas were overlapping."
-#~ msgstr "Emitida cuando sale otra área, informando qué áreas se superponían."
-
-#~ msgid ""
-#~ "Emitted when a physics body enters.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-#~ "[GridMap] instance (while GridMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "Emitida cuando entra un cuerpo físico.\n"
-#~ "El argumento [code]body[/code] puede ser una instancia de [PhysicsBody3D] "
-#~ "o de [GridMap] (aunque los GridMaps no son cuerpos físicos propiamente "
-#~ "dichos, registran sus piezas con formas de colisión como un cuerpo físico "
-#~ "virtual)."
-
-#~ msgid ""
-#~ "Emitted when a physics body exits.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-#~ "[GridMap] instance (while GridMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "Emitido cuando un cuerpo físico sale.\n"
-#~ "El argumento [code]body[/code] puede ser una instancia de [PhysicsBody3D] "
-#~ "o de [GridMap] (aunque los GridMaps no son cuerpos físicos propiamente "
-#~ "dichos, registran sus piezas con formas de colisión como un cuerpo físico "
-#~ "virtual)."
-
-#~ msgid ""
-#~ "Emitted when a physics body enters, reporting which shapes overlapped.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-#~ "[GridMap] instance (while GridMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "Emitido cuando entra un cuerpo físico, informando qué formas se "
-#~ "superponen.\n"
-#~ "El argumento [code]body[/code] puede ser una instancia de [PhysicsBody3D] "
-#~ "o de [GridMap] (aunque los GridMaps no son cuerpos físicos propiamente "
-#~ "dichos, registran sus piezas con formas de colisión como un cuerpo físico "
-#~ "virtual)."
-
-#~ msgid ""
-#~ "Emitted when a physics body exits, reporting which shapes were "
-#~ "overlapping.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-#~ "[GridMap] instance (while GridMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "Emitida cuando un cuerpo físico sale, informando qué formas se "
-#~ "superponen.\n"
-#~ "El argumento [code]body[/code] puede ser una instancia de [PhysicsBody3D] "
-#~ "o de [GridMap] (aunque los GridMaps no son cuerpos físicos propiamente "
-#~ "dichos, registran sus piezas con formas de colisión como un cuerpo físico "
-#~ "virtual)."
-
-#~ msgid "Constructs an array from a [PackedFloat64Array]."
-#~ msgstr "Construye un array a partir de un [PackedFloat64Array]."
-
-#~ msgid "Constructs an array from a [PackedFloat32Array]."
-#~ msgstr "Construye un array a partir de un [PackedFloat32Array]."
-
-#~ msgid "Constructs an array from a [PackedInt32Array]."
-#~ msgstr "Construye un array a partir de un [PackedInt32Array]."
-
-#~ msgid ""
-#~ "Returns the last element of the array, or [code]null[/code] if the array "
-#~ "is empty."
-#~ msgstr ""
-#~ "Devuelve el último elemento del array, o [code]null[/code] si el array "
-#~ "está vacío."
-
-#~ msgid "Removes the first occurrence of a value from the array."
-#~ msgstr "Elimina la primera ocurrencia de un valor en un array."
-
-#~ msgid ""
-#~ "Returns the first element of the array, or [code]null[/code] if the array "
-#~ "is empty."
-#~ msgstr ""
-#~ "Devuelve el primer elemento del array, o [code]null[/code] si el array es "
-#~ "vacio."
-
-#~ msgid "Returns a hashed integer value representing the array contents."
-#~ msgstr ""
-#~ "Devuelve un valor entero en forma de hash representado el contenido del "
-#~ "array."
-
-#~ msgid ""
-#~ "Inserts a new element at a given position in the array. The position must "
-#~ "be valid, or at the end of the array ([code]pos == size()[/code])."
-#~ msgstr ""
-#~ "Inserta un nuevo elemento en la posicion dada en el array.La posicion "
-#~ "debe ser valido, o el final del array ([code]pos == size()[/code])."
-
-#~ msgid ""
-#~ "Removes and returns the first element of the array. Returns [code]null[/"
-#~ "code] if the array is empty."
-#~ msgstr ""
-#~ "Elimina y devuelve el primer elemento del array. Devuelve [code]null[/"
-#~ "code] si el array esta vacio."
-
-#~ msgid "Adds an element at the beginning of the array."
-#~ msgstr "Añade un elemento al principio del array."
-
-#~ msgid ""
-#~ "Sets the [code]weight_scale[/code] for the point with the given [code]id[/"
-#~ "code]."
-#~ msgstr ""
-#~ "Coloca el [code]weight_scale[/code] para el punto con el [code]id[/code] "
-#~ "dado."
-
-#~ msgid ""
-#~ "Packs multiple small textures in a single, bigger one. Helps to optimize "
-#~ "video memory costs and render calls."
-#~ msgstr ""
-#~ "Empaqueta varias pequeñas texturas en una sola, mas grande. Ayuda a "
-#~ "optimizar los costes de memoria de video y las llamadas a renderizacion."
-
-#~ msgid ""
-#~ "[Texture2D] resource aimed at managing big textures files that pack "
-#~ "multiple smaller textures. Consists of a [Texture2D], a margin that "
-#~ "defines the border width, and a region that defines the actual area of "
-#~ "the AtlasTexture."
-#~ msgstr ""
-#~ "Recurso [Texture2D] utilizado para manejar grandes archivos de texturas "
-#~ "que empaquetan varias texturas mas pequeñas. Consiste en una [Texture2D], "
-#~ "un margen que define el ancho del borde, una region que define el area "
-#~ "actual de la AtlasTexture."
-
-#~ msgid "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."
-#~ msgstr ""
-#~ "Valor de altura. Puede variar entre 0 (-1 octava) y 16 (+16 octavas)."
-
-#~ msgid "Plays an audio stream non-positionally."
-#~ msgstr "Reproduce un stream de audio sin posición."
-
-#~ msgid "Plays audio in 2D."
-#~ msgstr "Reproduce el audio en 2D."
-
-#~ msgid "Plays audio that dampens with distance from screen center."
-#~ msgstr ""
-#~ "Reproduce un audio que se atenúa con la distancia del centro de la "
-#~ "pantalla."
-
-#~ msgid ""
-#~ "Plays a sound effect with directed sound effects, dampens with distance "
-#~ "if needed, generates effect of hearable position in space."
-#~ msgstr ""
-#~ "Reproduce un efecto de sonido con efectos de sonido dirigido, se "
-#~ "amortigua con la distancia si es necesario, genera un efecto de posición "
-#~ "audible en el espacio."
-
-#~ msgid "Dampens audio above this frequency, in Hz."
-#~ msgstr "Amortigua el audio por encima de esta frecuencia, en Hz."
-
-#~ msgid "Decides in which step the Doppler effect should be calculated."
-#~ msgstr "Decide en qué paso debe calcularse el efecto Doppler."
-
-#~ msgid "Factor for the attenuation effect."
-#~ msgstr "Factor para el efecto de atenuación."
-
-#~ msgid "No dampening of loudness according to distance."
-#~ msgstr "No hay disminución del sonido según la distancia."
-
-#~ msgid "Mix this audio in, even when it's out of range."
-#~ msgstr "Mezcla este audio, incluso cuando está fuera de rango."
-
-#~ msgid "Pause this audio when it gets out of range."
-#~ msgstr "Pone en pausa este audio cuando se sale del rango."
-
-#~ msgid "The sample rate for mixing this audio."
-#~ msgstr "La frecuencia de muestreo para mezclar este audio."
-
-#~ msgid ""
-#~ "Focus access mode to use when switching between enabled/disabled (see "
-#~ "[member Control.focus_mode] and [member disabled])."
-#~ msgstr ""
-#~ "Modo de acceso de enfoque para utilizar cuando se cambia entre activado/"
-#~ "desactivado (ver [member Control.focus_mode] y [member disabled])."
-
-#~ msgid ""
-#~ "If [code]true[/code], the button's state is pressed. Means the button is "
-#~ "pressed down or toggled (if [member toggle_mode] is active)."
-#~ msgstr ""
-#~ "Si [code]true[/code], el botón de estado es presionado. Es decir, el "
-#~ "botón es pulsado o conmutado (si está activado [member toggle_mode] )."
-
-#~ msgid ""
-#~ "Sets the texture for the slot specified by [code]param[/code]. See [enum "
-#~ "TextureParam] for available slots."
-#~ msgstr ""
-#~ "Establece la textura para la ranura especificada por [code]param[/code]. "
-#~ "Véase [enum TextureParam] para los espacios disponibles."
-
-#~ msgid "If [code]true[/code], the backlight effect is enabled."
-#~ msgstr "Si [code]true[/code], se activa el efecto de luz de fondo."
-
-#~ msgid "Controls how the object faces the camera. See [enum BillboardMode]."
-#~ msgstr ""
-#~ "Controla la forma en que el objeto está de cara a la cámara. Ver [enum "
-#~ "BillboardMode]."
-
-#~ msgid "Distance at which the object fades fully and is no longer visible."
-#~ msgstr ""
-#~ "Distancia a la que el objeto se desvanece completamente y ya no es "
-#~ "visible."
-
-#~ msgid ""
-#~ "Distance at which the object starts to fade. If the object is less than "
-#~ "this distance away it will appear normal."
-#~ msgstr ""
-#~ "Distancia a la que el objeto comienza a desvanecerse. Si el objeto está a "
-#~ "menos de esta distancia, parecerá normal."
-
-#~ msgid ""
-#~ "If [code]true[/code], the refraction effect is enabled. Distorts "
-#~ "transparency based on light from behind the object."
-#~ msgstr ""
-#~ "Si [code]true[/code], se activa el efecto de refracción. Distorsiona la "
-#~ "transparencia basada en la luz que viene de detrás del objeto."
-
-#~ msgid "The strength of the refraction effect."
-#~ msgstr "La fuerza del efecto de refracción."
-
-#~ msgid ""
-#~ "Sets whether the shading takes place per-pixel or per-vertex. Per-vertex "
-#~ "lighting is faster, making it the best choice for mobile applications, "
-#~ "however it looks considerably worse than per-pixel."
-#~ msgstr ""
-#~ "Establece si el sombreado se produce por píxel o por vértice. La "
-#~ "iluminación por vértice es más rápida, lo que la convierte en la mejor "
-#~ "opción para las aplicaciones móviles, sin embargo se ve considerablemente "
-#~ "peor que la de por píxel."
-
-#~ msgid ""
-#~ "If [code]true[/code], subsurface scattering will use a special mode "
-#~ "optimized for the color and density of human skin."
-#~ msgstr ""
-#~ "Si [code]true[/code], la dispersión del subsuelo utilizará un modo "
-#~ "especial optimizado para el color y la densidad de la piel humana."
-
-#~ msgid "Filter flags for the texture. See [enum TextureFilter] for options."
-#~ msgstr ""
-#~ "Filtro de flags para la textura. Ver [enum TextureFilter] para las "
-#~ "opciones."
-
-#~ msgid ""
-#~ "If [code]true[/code], triplanar mapping for [code]UV2[/code] is "
-#~ "calculated in world space rather than object local space. See also "
-#~ "[member uv2_triplanar]."
-#~ msgstr ""
-#~ "Si [code]true[/code], la cartografía triplanar para [code]UV2[/code] se "
-#~ "calcula en el espacio del mundo en lugar de en el espacio local de los "
-#~ "objetos. Ver también [member uv2_triplanar]."
-
-#~ msgid ""
-#~ "Texture specifying per-pixel transmittance for subsurface scattering."
-#~ msgstr ""
-#~ "Textura que especifica la transmisión por píxel para la subsurface "
-#~ "scattering."
-
-#~ msgid "Texture specifying per-pixel backlight color."
-#~ msgstr "Textura que especifica el color de la luz de fondo por píxel."
-
-#~ msgid "Texture holding ambient occlusion, roughness, and metallic."
-#~ msgstr ""
-#~ "Textura que mantiene los valores de la oclusión ambiental, la rugosidad y "
-#~ "el metal."
-
-#~ msgid ""
-#~ "The texture filter reads from the nearest pixel only. The simplest and "
-#~ "fastest method of filtering, but the texture will look pixelized."
-#~ msgstr ""
-#~ "El filtro de textura se lee sólo desde el píxel más cercano. Es el método "
-#~ "más simple y rápido de filtrar, pero la textura se verá pixelada."
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest 4 pixels. Use this when you "
-#~ "want to avoid a pixelated style, but do not want mipmaps."
-#~ msgstr ""
-#~ "El filtro de textura se mezcla entre los 4 píxeles más cercanos. Úsalo "
-#~ "cuando quieras evitar un estilo pixelado, pero no quieras mipmaps."
-
-#~ msgid ""
-#~ "The texture filter reads from the nearest pixel in the nearest mipmap. "
-#~ "The fastest way to read from textures with mipmaps."
-#~ msgstr ""
-#~ "El filtro de textura se lee desde el píxel más cercano en el mipmap más "
-#~ "cercano. La forma más rápida de leer de las texturas con mipmaps."
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest 4 pixels and between the "
-#~ "nearest 2 mipmaps. Use this for most cases as mipmaps are important to "
-#~ "smooth out pixels that are far from the camera."
-#~ msgstr ""
-#~ "El filtro de textura se mezcla entre los 4 píxeles más cercanos y entre "
-#~ "los 2 mipmaps más cercanos. Utilízalo en la mayoría de los casos, ya que "
-#~ "los mipmaps son importantes para suavizar los píxeles que están lejos de "
-#~ "la cámara."
-
-#~ msgid ""
-#~ "The texture filter reads from the nearest pixel, but selects a mipmap "
-#~ "based on the angle between the surface and the camera view. This reduces "
-#~ "artifacts on surfaces that are almost in line with the camera."
-#~ msgstr ""
-#~ "El filtro de textura lee desde el píxel más cercano, pero selecciona un "
-#~ "mipmap basado en el ángulo entre la superficie y la vista de la cámara. "
-#~ "Esto reduce los artefactos en las superficies que están casi en línea con "
-#~ "la cámara."
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest 4 pixels and selects a "
-#~ "mipmap based on the angle between the surface and the camera view. This "
-#~ "reduces artifacts on surfaces that are almost in line with the camera. "
-#~ "This is the slowest of the filtering options, but results in the highest "
-#~ "quality texturing."
-#~ msgstr ""
-#~ "El filtro de textura se mezcla entre los 4 píxeles más cercanos y "
-#~ "selecciona un mipmap basado en el ángulo entre la superficie y la vista "
-#~ "de la cámara. Esto reduce los artefactos en las superficies que están "
-#~ "casi en línea con la cámara. Esta es la más lenta de las opciones de "
-#~ "filtrado, pero da como resultado una textura de la más alta calidad."
-
-#~ msgid "The material will not use transparency."
-#~ msgstr "El material no utilizará la transparencia."
-
-#~ msgid "The material will use the texture's alpha values for transparency."
-#~ msgstr ""
-#~ "El material usará los valores alfa de la textura para la transparencia."
-
-#~ msgid ""
-#~ "The material will cut off all values below a threshold, the rest will "
-#~ "remain opaque."
-#~ msgstr ""
-#~ "El material cortará todos los valores por debajo de un umbral, el resto "
-#~ "permanecerá opaco."
-
-#~ msgid ""
-#~ "The material will use the texture's alpha value for transparency, but "
-#~ "will still be rendered in the pre-pass."
-#~ msgstr ""
-#~ "El material utilizará el valor alfa de la textura para la transparencia, "
-#~ "pero aún así se renderizará en el paso previo."
-
-#~ msgid "Represents the size of the [enum Transparency] enum."
-#~ msgstr "Representa el tamaño del enum [enum Transparency]."
-
-#~ msgid "The object will not receive shadows."
-#~ msgstr "El objeto no recibirá sombras."
-
-#~ msgid ""
-#~ "The object will be shaded per pixel. Useful for realistic shading effect."
-#~ msgstr ""
-#~ "El objeto se sombreará por píxel. Es útil para un efecto de sombreado "
-#~ "realista."
-
-#~ msgid ""
-#~ "The object will be shaded per vertex. Useful when you want cheaper "
-#~ "shaders and do not care about visual quality."
-#~ msgstr ""
-#~ "El objeto será sombreado por vértice. Es útil cuando quieres sombreadores "
-#~ "más baratos y no te importa la calidad visual."
-
-#~ msgid "Represents the size of the [enum ShadingMode] enum."
-#~ msgstr "Representa el tamaño del enum [enum ShadingMode]."
-
-#~ msgid "Constant for setting [member heightmap_enabled]."
-#~ msgstr "Constante para configuración [member heightmap_enabled]."
-
-#~ msgid "Constant for setting [member subsurf_scatter_transmittance_enabled]."
-#~ msgstr ""
-#~ "Constante para configuración [member "
-#~ "subsurf_scatter_transmittance_enabled]."
-
-#~ msgid "Constant for setting [member backlight_enabled]."
-#~ msgstr "Constante para configuración [member backlight_enabled]."
-
-#~ msgid ""
-#~ "Enables the texture to repeat when UV coordinates are outside the 0-1 "
-#~ "range. If using one of the linear filtering modes, this can result in "
-#~ "artifacts at the edges of a texture when the sampler filters across the "
-#~ "edges of the texture."
-#~ msgstr ""
-#~ "Habilita que la textura se repita cuando las coordenadas UV están fuera "
-#~ "del rango 0-1. Si se utiliza uno de los modos de filtrado lineal, esto "
-#~ "puede dar lugar a artefactos en los bordes de una textura cuando el "
-#~ "muestreador se filtra a través de los bordes de la textura."
-
-#~ msgid ""
-#~ "Invert values read from a depth texture to convert them to height values "
-#~ "(heightmap)."
-#~ msgstr ""
-#~ "Invertir los valores leídos de una textura de profundidad para "
-#~ "convertirlos en valores de altura (mapa de altura)."
-
-#~ msgid ""
-#~ "Enables the skin mode for subsurface scattering which is used to improve "
-#~ "the look of subsurface scattering when used for human skin."
-#~ msgstr ""
-#~ "Habilita el modo de piel para la subsurface scattering el cual se utiliza "
-#~ "para mejorar el aspecto de la subsurface scattering cuando se utiliza "
-#~ "para la piel humana."
-
-#~ msgid ""
-#~ "An object representing a method in a certain object that can be called."
-#~ msgstr ""
-#~ "Un objeto que representa un método en un determinado objeto que puede ser "
-#~ "llamado."
-
-#~ msgid ""
-#~ "[Callable] is a first class object which can be held in variables and "
-#~ "passed to functions. It represents a given method in an [Object], and is "
-#~ "typically used for signal callbacks.\n"
-#~ "[b]Example:[/b]\n"
-#~ "[codeblock]\n"
-#~ "var callable = Callable(self, \"print_args\")\n"
-#~ "func print_args(arg1, arg2, arg3 = \"\"):\n"
-#~ " prints(arg1, arg2, arg3)\n"
-#~ "func test():\n"
-#~ " callable.call(\"hello\", \"world\") # Prints \"hello world\".\n"
-#~ " callable.call(Vector2.UP, 42, callable) # Prints \"(0, -1) 42 "
-#~ "Node(Node.gd)::print_args\".\n"
-#~ " callable.call(\"invalid\") # Invalid call, should have at least 2 "
-#~ "arguments.\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "[Callabl] es un objeto de primera clase que puede ser mantenido en "
-#~ "variables y pasado a funciones. Representa un método dado en un "
-#~ "[Objecto], y es típicamente usado para señalar llamadas.\n"
-#~ "[b]Ejemplo:[/b]\n"
-#~ "[codeblock]\n"
-#~ "var llamable = Callable(self, \"imprimir_argumentos\")\n"
-#~ "func imprimir_argumentos(arg1, arg2, arg3 = \"\"):\n"
-#~ " prints(arg1, arg2, arg3)\n"
-#~ "func test():\n"
-#~ " llamable.call(\"hola\", \"mundo\") # Imprime \"hola mundo\".\n"
-#~ " llamable.call(Vector2.UP, 42, callable) # Imprime \"(0, -1) 42 "
-#~ "Node(Node.gd)::imprimir_argumentos\".\n"
-#~ " llamable.call(\"invalid\") # Llamada inválida, debe tener al menos 2 "
-#~ "argumentos.\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Creates a new [Callable] for the method called [code]method_name[/code] "
-#~ "in the specified [code]object[/code]."
-#~ msgstr ""
-#~ "Crea un nuevo [Callable] para el método llamado [code]method_name[/code] "
-#~ "en el [code]object[/code] especificado."
-
-#~ msgid ""
-#~ "Calls the method represented by this [Callable]. Arguments can be passed "
-#~ "and should match the method's signature."
-#~ msgstr ""
-#~ "Llama al método representado por este [Callable]. Los argumentos pueden "
-#~ "ser pasados y deben coincidir con los indicados por el método."
-
-#~ msgid ""
-#~ "Calls the method represented by this [Callable] in deferred mode, i.e. "
-#~ "during the idle frame. Arguments can be passed and should match the "
-#~ "method's signature."
-#~ msgstr ""
-#~ "Llama al método representado por este [Callable] en modo diferido, es "
-#~ "decir, durante los fotogramas de inactividad. Los argumentos pueden ser "
-#~ "pasados y deben coincidir con los indicados por el método."
-
-#~ msgid "Returns the name of the method represented by this [Callable]."
-#~ msgstr "Devuelve el nombre del método representado por este [Callable]."
-
-#~ msgid "Returns the object on which this [Callable] is called."
-#~ msgstr "Devuelve el objeto sobre el que se llama este [Callable]."
-
-#~ msgid ""
-#~ "Returns the ID of this [Callable]'s object (see [method Object."
-#~ "get_instance_id])."
-#~ msgstr ""
-#~ "Devuelve el ID del objeto de este [Callable] (ver [method Object."
-#~ "get_instance_id])."
-
-#~ msgid ""
-#~ "If [code]true[/code], the camera smoothly stops when reaches its limits."
-#~ msgstr ""
-#~ "Si [code]true[/code], la cámara se detiene suavemente cuando llega a sus "
-#~ "límites."
-
-#~ msgid ""
-#~ "Gets the camera transform. Subclassed cameras such as [ClippedCamera3D] "
-#~ "may provide different transforms than the [Node] transform."
-#~ msgstr ""
-#~ "Obtiene la transformada de la cámara. Las subclases de cámaras como "
-#~ "[ClippedCamera3D] pueden proveer transformaciones diferentes que la "
-#~ "transformación de [Nodo]."
-
-#~ msgid ""
-#~ "Returns the 2D coordinate in the [Viewport] rectangle that maps to the "
-#~ "given 3D point in worldspace."
-#~ msgstr ""
-#~ "Devuelve la coordenada 2D en el rectángulo [Viewport] que mapea al punto "
-#~ "3D dado en el espacio del mundo."
-
-#~ msgid ""
-#~ "If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate "
-#~ "the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
-#~ "url] for objects changed in particular [code]_process[/code] methods. See "
-#~ "[enum DopplerTracking] for possible values."
-#~ msgstr ""
-#~ "Si no [constant DOPPLER_TRACKING_DISABLED], esta cámara simulará el "
-#~ "efecto [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler[/url] "
-#~ "para los objetos cambiados en los métodos particulares de [code]_process[/"
-#~ "code]. Ver [enum DopplerTracking] para los posibles valores."
-
-#~ msgid "The [CameraEffects] to use for this camera."
-#~ msgstr "El [CameraEffects] a utilizar para esta cámara."
-
-#~ msgid ""
-#~ "Contains camera-specific effects such as depth of field and exposure "
-#~ "override."
-#~ msgstr ""
-#~ "Contiene efectos específicos de la cámara como la profundidad de campo y "
-#~ "la anulación de la exposición."
-
-#~ msgid ""
-#~ "Contains camera-specific effects such as depth of field and exposure "
-#~ "override.\n"
-#~ "See also [Environment] for general 3D environment settings."
-#~ msgstr ""
-#~ "Contiene efectos específicos de la cámara como la profundidad de campo y "
-#~ "la anulación de la exposición.\n"
-#~ "Véase también [Environment] para los ajustes generales del entorno 3D."
-
-#~ msgid ""
-#~ "The amount of blur for both near and far depth-of-field effects. The "
-#~ "amount of blur increases the radius of the blur effect, making the "
-#~ "affected area blurrier. However, If the amount is too high, you might "
-#~ "start to see lines appearing, especially when using a low quality blur."
-#~ msgstr ""
-#~ "La cantidad de borrosidad para los efectos de profundidad de campo tanto "
-#~ "de cerca como de lejos. La cantidad de desenfoque aumenta el radio del "
-#~ "efecto de desenfoque, haciendo más borrosa la zona afectada. Sin embargo, "
-#~ "si la cantidad es demasiado alta, es posible que empiece a ver aparecer "
-#~ "líneas, especialmente cuando se utiliza un desenfoque de baja calidad."
-
-#~ msgid ""
-#~ "If [code]true[/code], enables the depth-of-field far blur effect. This "
-#~ "has a significant performance cost. Consider disabling it in scenes where "
-#~ "there are no far away objects."
-#~ msgstr ""
-#~ "Si [code]true[/code], permite el efecto de borrosidad de profundidad de "
-#~ "campo. Esto tiene un costo de rendimiento significativo. Considere la "
-#~ "posibilidad de desactivarlo en escenas en las que no haya objetos lejanos."
-
-#~ msgid ""
-#~ "If [code]true[/code], enables the depth-of-field near blur effect. This "
-#~ "has a significant performance cost. Consider disabling it in scenes where "
-#~ "there are no nearby objects."
-#~ msgstr ""
-#~ "Si [code]true[/code], activa la profundidad de campo cerca del efecto de "
-#~ "borrosidad. Esto tiene un costo de rendimiento significativo. Considere "
-#~ "la posibilidad de desactivarlo en escenas en las que no haya objetos "
-#~ "cercanos."
-
-#~ msgid ""
-#~ "The exposure override value to use. Higher values will result in a "
-#~ "brighter scene. Only effective if [member override_exposure_enabled] is "
-#~ "[code]true[/code]."
-#~ msgstr ""
-#~ "El valor de anulación de la exposición a utilizar. Valores más altos "
-#~ "resultarán en una escena más brillante. Sólo es efectivo si [member "
-#~ "override_exposure_enabled] es [code]true[/code]."
-
-#~ msgid ""
-#~ "If [code]true[/code], overrides the manual or automatic exposure defined "
-#~ "in the [Environment] with the value in [member override_exposure]."
-#~ msgstr ""
-#~ "Si [code]true[/code], anula la exposición manual o automática definida en "
-#~ "el [Environment] con el valor en [member override_exposure]."
-
-#~ msgid ""
-#~ "Returns the [CameraFeed] corresponding to the camera with the given "
-#~ "[code]index[/code]."
-#~ msgstr ""
-#~ "Devuelve el [CameraFeed] correspondiente a la cámara con el [code]index[/"
-#~ "code] dado."
-
-#~ msgid "Removes the specified camera [code]feed[/code]."
-#~ msgstr "Elimina la cámara especificada [code]feed[/code]."
-
-#~ msgid ""
-#~ "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
-#~ msgstr ""
-#~ "La imagen de la cámara [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/"
-#~ "url]."
-
-#~ msgid "Draws multiple, parallel lines with a uniform [code]color[/code]."
-#~ msgstr ""
-#~ "Dibuja múltiples líneas paralelas con un [code]color[/code] uniforme."
-
-#~ msgid "The texture filtering mode to use on this [CanvasItem]."
-#~ msgstr "El modo de filtrado de texturas a utilizar en este [CanvasItem]."
-
-#~ msgid "The texture repeating mode to use on this [CanvasItem]."
-#~ msgstr "El modo de repetición de texturas para usar en este [CanvasItem]."
-
-#~ msgid "Emitted when the item rect has changed."
-#~ msgstr "Emitido cuando el objeto rect ha cambiado."
-
-#~ msgid "The [CanvasItem] will inherit the filter from its parent."
-#~ msgstr "El [CanvasItem] heredará el filtro de su padre."
-
-#~ msgid ""
-#~ "The texture filter reads from the nearest pixel only. The simplest and "
-#~ "fastest method of filtering. Useful for pixel art."
-#~ msgstr ""
-#~ "El filtro de textura se lee sólo desde el píxel más cercano. El método "
-#~ "más simple y rápido de filtrado. Útil para el pixel art."
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest four pixels. Use this for "
-#~ "most cases where you want to avoid a pixelated style."
-#~ msgstr ""
-#~ "El filtro de textura se mezcla entre los cuatro píxeles más cercanos. "
-#~ "Úsalo para la mayoría de los casos en los que quieras evitar un estilo "
-#~ "pixelado."
-
-#~ msgid ""
-#~ "The texture filter reads from the nearest pixel in the nearest mipmap. "
-#~ "This is the fastest way to read from textures with mipmaps."
-#~ msgstr ""
-#~ "El filtro de textura se lee desde el píxel más cercano en el mipmap más "
-#~ "cercano. Esta es la forma más rápida de leer de las texturas con mipmaps."
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest 4 pixels and between the "
-#~ "nearest 2 mipmaps. Use this for non-pixel art textures that may be viewed "
-#~ "at a low scale (e.g. due to [Camera2D] zoom), as mipmaps are important to "
-#~ "smooth out pixels that are smaller than on-screen pixels."
-#~ msgstr ""
-#~ "El filtro de textura se mezcla entre los 4 píxeles más cercanos y entre "
-#~ "los 2 mipmaps más cercanos. Utilízalo para texturas artísticas que no "
-#~ "sean píxeles y que se puedan ver a baja escala (por ejemplo, debido al "
-#~ "zoom [Camera2D]), ya que los mipmaps son importantes para suavizar los "
-#~ "píxeles que son más pequeños que los de la pantalla."
-
-#~ msgid ""
-#~ "The texture filter reads from the nearest pixel, but selects a mipmap "
-#~ "based on the angle between the surface and the camera view. This reduces "
-#~ "artifacts on surfaces that are almost in line with the camera.\n"
-#~ "[b]Note:[/b] This texture filter is rarely useful in 2D projects. "
-#~ "[constant TEXTURE_FILTER_NEAREST_WITH_MIPMAPS] is usually more "
-#~ "appropriate."
-#~ msgstr ""
-#~ "El filtro de textura lee desde el píxel más cercano, pero selecciona un "
-#~ "mipmap basado en el ángulo entre la superficie y la vista de la cámara. "
-#~ "Esto reduce los artefactos en las superficies que están casi en línea con "
-#~ "la cámara.\n"
-#~ "[b]Nota:[/b] Este filtro de textura es raramente útil en proyectos 2D. La "
-#~ "[constant TEXTURE_FILTER_NEAREST_WITH_MIPMAPS] es normalmente más "
-#~ "apropiada."
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest 4 pixels and selects a "
-#~ "mipmap based on the angle between the surface and the camera view. This "
-#~ "reduces artifacts on surfaces that are almost in line with the camera. "
-#~ "This is the slowest of the filtering options, but results in the highest "
-#~ "quality texturing.\n"
-#~ "[b]Note:[/b] This texture filter is rarely useful in 2D projects. "
-#~ "[constant TEXTURE_FILTER_LINEAR_WITH_MIPMAPS] is usually more appropriate."
-#~ msgstr ""
-#~ "El filtro de textura se mezcla entre los 4 píxeles más cercanos y "
-#~ "selecciona un mipmap basado en el ángulo entre la superficie y la vista "
-#~ "de la cámara. Esto reduce los artefactos en las superficies que están "
-#~ "casi en línea con la cámara. Esta es la más lenta de las opciones de "
-#~ "filtrado, pero da como resultado una textura de la más alta calidad.\n"
-#~ "[b]Nota:[/b] Este filtro de textura es raramente útil en proyectos 2D. La "
-#~ "[constant TEXTURE_FILTER_LINEAR_WITH_MIPMAPS] es normalmente más "
-#~ "apropiada."
-
-#~ msgid "Texture will repeat normally."
-#~ msgstr "La textura se repetirá normalmente."
-
-#~ msgid ""
-#~ "Texture will repeat in a 2x2 tiled mode, where elements at even positions "
-#~ "are mirrored."
-#~ msgstr ""
-#~ "La textura se repetirá en un modo de mosaico 2x2, donde los elementos en "
-#~ "posiciones impares se reflejan."
-
-#~ msgid "Represents the size of the [enum TextureRepeat] enum."
-#~ msgstr "Representa el tamaño del enum [enum TextureRepeat]."
-
-#~ msgid "Height of the capsule mesh from the center point."
-#~ msgstr "La altura de la malla de la cápsula desde el punto central."
-
-#~ msgid ""
-#~ "The camera's collision mask. Only objects in at least one collision layer "
-#~ "matching the mask will be detected."
-#~ msgstr ""
-#~ "La máscara de colisión de la cámara. Sólo se detectarán los objetos en se "
-#~ "encuentren al menos en una capa de colisión que coincida con la máscara."
-
-#~ msgid "Adds a [Shape3D] to the shape owner."
-#~ msgstr "Añade un [Shape3D] al dueño de la forma."
-
-#~ msgid "Returns the [Shape3D] with the given id from the given shape owner."
-#~ msgstr ""
-#~ "Devuelve el [Shape3D] con la identificación dada por el dueño de la forma."
-
-#~ msgid ""
-#~ "Returns the child index of the [Shape3D] with the given id from the given "
-#~ "shape owner."
-#~ msgstr ""
-#~ "Devuelve el índice de hijos de la [Forma3D] con la identificación dada "
-#~ "del propietario de la forma."
-
-#~ msgid ""
-#~ "Emitted when [method _input_event] receives an event. See its description "
-#~ "for details."
-#~ msgstr ""
-#~ "Emitido cuando [method _input_event] recibe un evento. Vea su descripción "
-#~ "para más detalles."
-
-#~ msgid ""
-#~ "Constructs a color from an existing color, but with a custom alpha "
-#~ "value.\n"
-#~ "[codeblock]\n"
-#~ "var red = Color(Color.red, 0.5) # 50% transparent red.\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Construye un color a partir de un color existente, pero con un valor alfa "
-#~ "personalizado.\n"
-#~ "[codeblock]\n"
-#~ "var rojo = Color(Color.red, 0.5) # 50% rojo transaparente.\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Displays a color picker widget. Useful for selecting a color from an RGB/"
-#~ "RGBA colorspace."
-#~ msgstr ""
-#~ "Muestra un widget de selección de color. Es útil para seleccionar un "
-#~ "color de un espacio de color RGB/RGBA."
-
-#~ msgid ""
-#~ "Encapsulates a [ColorPicker] making it accessible by pressing a button. "
-#~ "Pressing the button will toggle the [ColorPicker] visibility."
-#~ msgstr ""
-#~ "Encapsula un [ColorPicker] haciéndolo accesible al presionar un botón. Al "
-#~ "pulsar el botón se cambia la visibilidad de [ColorPicker]."
-
-#~ msgid "Displays a colored rectangle."
-#~ msgstr "Muestra un rectángulo coloreado."
-
-#~ msgid ""
-#~ "Overrides the [Color] with given [code]name[/code] in the [member theme] "
-#~ "resource the control uses. If the [code]color[/code] is empty or invalid, "
-#~ "the override is cleared and the color from assigned [Theme] is used."
-#~ msgstr ""
-#~ "Sobreescribe el [Color] con el [code]name[/code] dado en el recurso "
-#~ "[member theme] que utiliza el control. Si el [code]color[/code] está "
-#~ "vacío o no es válido, la anulación se borra y se utiliza el color del "
-#~ "[Theme] asignado."
-
-#~ msgid ""
-#~ "Overrides an integer constant with given [code]name[/code] in the [member "
-#~ "theme] resource the control uses. If the [code]constant[/code] is empty "
-#~ "or invalid, the override is cleared and the constant from assigned "
-#~ "[Theme] is used."
-#~ msgstr ""
-#~ "Sobreescribe una constante entera con el [code]name[/code] dado en el "
-#~ "recurso [member theme] que utiliza el control. Si la constante "
-#~ "[code]constant[/code] está vacía o no es válida, la sobreescritura se "
-#~ "borra y se utiliza la constante del [Theme] es asignada."
-
-#~ msgid ""
-#~ "Overrides the font with given [code]name[/code] in the [member theme] "
-#~ "resource the control uses. If [code]font[/code] is empty or invalid, the "
-#~ "override is cleared and the font from assigned [Theme] is used."
-#~ msgstr ""
-#~ "Sobrescribe la fuente con el [code]name[/code] dado en el recurso [member "
-#~ "theme] que utiliza el control. Si la fuente [code]font[/code] está vacía "
-#~ "o no es válida, la anulación se borra y se utiliza la fuente del [Theme] "
-#~ "asignado."
-
-#~ msgid ""
-#~ "Overrides the icon with given [code]name[/code] in the [member theme] "
-#~ "resource the control uses. If [code]icon[/code] is empty or invalid, the "
-#~ "override is cleared and the icon from assigned [Theme] is used."
-#~ msgstr ""
-#~ "Sobreescribe el icono con el [code]name[/code] dado en el recurso [member "
-#~ "theme] que utiliza el control. Si el icono [code]icon[/code] está vacío o "
-#~ "no es válido, la sobreescritura se borra y se utiliza el icono del "
-#~ "[Theme] asignado."
-
-#~ msgid ""
-#~ "Overrides the [Shader] with given [code]name[/code] in the [member theme] "
-#~ "resource the control uses. If [code]shader[/code] is empty or invalid, "
-#~ "the override is cleared and the shader from assigned [Theme] is used."
-#~ msgstr ""
-#~ "Sobrescribe el [Shader] con el [code]name[/code] dado en el recurso "
-#~ "[member theme] que utiliza el control. Si [code]shader[/code] está vacío "
-#~ "o no es válido, la sobreescritura se borra y se utiliza el shader del "
-#~ "[Theme] asignado."
-
-#~ msgid ""
-#~ "Overrides the [StyleBox] with given [code]name[/code] in the [member "
-#~ "theme] resource the control uses. If [code]stylebox[/code] is empty or "
-#~ "invalid, the override is cleared and the [StyleBox] from assigned [Theme] "
-#~ "is used."
-#~ msgstr ""
-#~ "Sobreescribe el [StyleBox] con el [code]name[/code] dado en el recurso "
-#~ "[member theme] que utiliza el control. Si [code]stylebox[/code] está "
-#~ "vacío o no es válido, la sobrees se borra y se utiliza el [StyleBox] del "
-#~ "[Theme] asignado."
-
-#~ msgid ""
-#~ "Returns a color from assigned [Theme] with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code].\n"
-#~ "[codeblock]\n"
-#~ "func _ready():\n"
-#~ " modulate = get_theme_color(\"font_color\", \"Button\") #get the color "
-#~ "defined for button fonts\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Devuelve un color del [Theme] asignado con el [code]name[/code] dado y "
-#~ "asociado con el [Control] del [code]type[/code] dado.\n"
-#~ "[codeblock]\n"
-#~ "func _ready():\n"
-#~ " modulate = get_theme_color(\"font_color\", \"Button\") # obtiene el "
-#~ "color definido por la fuente del botón\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns a constant from assigned [Theme] with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code]."
-#~ msgstr ""
-#~ "Devuelve una constante de [Theme] asignada con un [code]name[/code] dado "
-#~ "y asociada a [Control] de un [code]type[/code] dado."
-
-#~ msgid ""
-#~ "Returns a font from assigned [Theme] with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code]."
-#~ msgstr ""
-#~ "Devuelve una fuente de [Theme] asignada con un [code]name[/code] dado y "
-#~ "asociada a [Control] de [code]type[/code] dado."
-
-#~ msgid ""
-#~ "Returns an icon from assigned [Theme] with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code]."
-#~ msgstr ""
-#~ "Devuelve un icono de [Theme] asignado con un [code]name[/code] dado y "
-#~ "asociado con [Control] de [code]type[/code] dado."
-
-#~ msgid ""
-#~ "Returns a [StyleBox] from assigned [Theme] with given [code]name[/code] "
-#~ "and associated with [Control] of given [code]type[/code]."
-#~ msgstr ""
-#~ "Devuelve un [StyleBox] de [Theme] asignado con un [code]name[/code] dado "
-#~ "y asociado a [Control] de [code]type[/code] dado."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if [Color] with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code] exists in assigned "
-#~ "[Theme]."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si el [Color] con el [code]name[/code] dado y "
-#~ "asociado con el [Control] del [code]type[/code] dado existe en el [Theme] "
-#~ "asignado."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if constant with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code] exists in assigned "
-#~ "[Theme]."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si la constante con el [code]name[/code] dado "
-#~ "y asociada al [Control] del [code]type[/code] dado existe en el [Theme] "
-#~ "asignado."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if constant with given [code]name[/code] has a "
-#~ "valid override in this [Control] node."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si la constante con el [code]name[/code] dado "
-#~ "tiene una sobreescritura válida en este nodo [Control]."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if font with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code] exists in assigned "
-#~ "[Theme]."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si la fuente con el [code]name[/code] dado y "
-#~ "asociada al [Control] del [code]type[/code] dado existe en el [Theme] "
-#~ "asignado."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if icon with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code] exists in assigned "
-#~ "[Theme]."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si el icono con el [code]nombre[/code] dado y "
-#~ "asociado con el [Control] del [code]type[/code] dado existe en el [Theme] "
-#~ "asignado."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if icon with given [code]name[/code] has a "
-#~ "valid override in this [Control] node."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si el icono con el nombre [code]name[/code] "
-#~ "dado tiene una sobreescritura válida en este nodo [Control]."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if [Shader] with given [code]name[/code] has a "
-#~ "valid override in this [Control] node."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si [Shader] con el nombre [code]name[/code] "
-#~ "dado tiene una sobreescritura válida en este nodo [Control]."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if [StyleBox] with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code] exists in assigned "
-#~ "[Theme]."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si [StyleBox] con el [code]name[/code] dado y "
-#~ "asociado con el [Control] del [code]type[/code] dado existe en el [theme] "
-#~ "asignado."
-
-#~ msgid ""
-#~ "Changes the tooltip text. The tooltip appears when the user's mouse "
-#~ "cursor stays idle over this control for a few moments, provided that the "
-#~ "[member mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. You "
-#~ "can change the time required for the tooltip to appear with [code]gui/"
-#~ "timers/tooltip_delay_sec[/code] option in Project Settings."
-#~ msgstr ""
-#~ "Cambia el texto de la sugerenica. La sugerencia aparece cuando el cursor "
-#~ "del ratón del usuario permanece inactivo sobre este control por unos "
-#~ "momentos, siempre que la propiedad [member mouse_filter] no sea [constant "
-#~ "MOUSE_FILTER_IGNORE]. Se puede modificar el tiempo necesario para que la "
-#~ "sugerencia aparezca con la opción [code]gui/timers/tooltip_delay_sec[/"
-#~ "code] en los parámetros del proyecto."
-
-#~ msgid ""
-#~ "Emitted when the mouse enters the control's [code]Rect[/code] area, "
-#~ "provided its [member mouse_filter] lets the event reach it."
-#~ msgstr ""
-#~ "Emitido cuando el ratón entra en el área de [code]Rect[/code] del "
-#~ "control, siempre que su [member mouse_filter] permita que el evento "
-#~ "llegue a él."
-
-#~ msgid ""
-#~ "Emitted when the mouse leaves the control's [code]Rect[/code] area, "
-#~ "provided its [member mouse_filter] lets the event reach it."
-#~ msgstr ""
-#~ "Emitido cuando el ratón abandona el área de [code]Rect[/code] del "
-#~ "control, siempre que su [member mouse_filter] permita que el evento "
-#~ "llegue a él."
-
-#~ msgid "Number of particles emitted in one emission cycle."
-#~ msgstr "Número de partículas emitidas en un ciclo de emisión."
-
-#~ msgid "Each particle's color will vary along this [Gradient]."
-#~ msgstr "El color de cada partícula variará a lo largo de este [Gradient]."
-
-#~ msgid ""
-#~ "Sets this node's properties to match a given [GPUParticles3D] node with "
-#~ "an assigned [ParticlesMaterial]."
-#~ msgstr ""
-#~ "Establece las propiedades de este nodo para hacer coincidir un nodo "
-#~ "[GPUParticles3D] dado con un [ParticlesMaterial] asignado."
-
-#~ msgid "Unused for 3D particles."
-#~ msgstr "No se usa para partículas 3D."
-
-#~ msgid ""
-#~ "This node takes a 2D polygon shape and extrudes it to create a 3D mesh."
-#~ msgstr ""
-#~ "Este nodo toma una forma de polígono 2D y lo extrae para crear una malla "
-#~ "3D."
-
-#~ msgid "Material to use for the resulting mesh."
-#~ msgstr "Material a utilizar para la malla resultante."
-
-#~ msgid "Extrusion mode."
-#~ msgstr "Modo extrusión."
-
-#~ msgid ""
-#~ "If [code]true[/code] the u component of our uv will continuously increase "
-#~ "in unison with the distance traveled along our path when [member mode] is "
-#~ "[constant MODE_PATH]."
-#~ msgstr ""
-#~ "Si [code]true[/code] el componente u de nuestro uv aumentará "
-#~ "continuamente al unísono con la distancia recorrida a lo largo de nuestro "
-#~ "camino cuando [member mode] sea [constant MODE_PATH]."
-
-#~ msgid ""
-#~ "Interval at which a new extrusion slice is added along the path when "
-#~ "[member mode] is [constant MODE_PATH]."
-#~ msgstr ""
-#~ "Intervalo en el que se añade un nuevo trozo de extrusión a lo largo de la "
-#~ "ruta cuando el [member mode] es [constant MODE_PATH]."
-
-#~ msgid ""
-#~ "If [code]true[/code] the start and end of our path are joined together "
-#~ "ensuring there is no seam when [member mode] is [constant MODE_PATH]."
-#~ msgstr ""
-#~ "Si [code]true[/code] el comienzo y el final de nuestro camino se unen "
-#~ "asegurando que no haya ninguna costura cuando [member mode] es [constant "
-#~ "MODE_PATH]."
-
-#~ msgid ""
-#~ "If [code]false[/code] we extrude centered on our path, if [code]true[/"
-#~ "code] we extrude in relation to the position of our CSGPolygon3D when "
-#~ "[member mode] is [constant MODE_PATH]."
-#~ msgstr ""
-#~ "Si [code]false[/code] extruimos centrado en nuestra cuha, si [code]true[/"
-#~ "code] extruimos en relación con la posición de nuestro CSGPolygon3D "
-#~ "cuando [member mode] es [constant MODE_PATH]."
-
-#~ msgid ""
-#~ "The [Shape3D] object containing the path along which we extrude when "
-#~ "[member mode] is [constant MODE_PATH]."
-#~ msgstr ""
-#~ "El objeto [Shape3D] que contiene el camino a lo largo del cual realizamos "
-#~ "una extrusión cuando [member mode] es [constant MODE_PATH]."
-
-#~ msgid ""
-#~ "The method by which each slice is rotated along the path when [member "
-#~ "mode] is [constant MODE_PATH]."
-#~ msgstr ""
-#~ "El método por el cual cada pedazo se rota a lo largo del camino cuando "
-#~ "[member mode] es [constant MODE_PATH]."
-
-#~ msgid "Generates smooth normals so smooth shading is applied to our mesh."
-#~ msgstr ""
-#~ "Genera normales suaves para que se aplique un sombreado suave a nuestra "
-#~ "malla."
-
-#~ msgid ""
-#~ "Degrees to rotate our extrusion for each slice when [member mode] is "
-#~ "[constant MODE_SPIN]."
-#~ msgstr ""
-#~ "Grados a rotar nuestra extrusión para cada pedazo cuando el [member mode] "
-#~ "es [constant MODE_SPIN]."
-
-#~ msgid "Shape3D is extruded to [member depth]."
-#~ msgstr "A una Shape3D se le realiza una extrusión a [member depth]."
-
-#~ msgid "Slice is not rotated."
-#~ msgstr "El trozo no se rota."
-
-#~ msgid "Slice is rotated around the up vector of the path."
-#~ msgstr "El trozo se rota alrededor del vector ascendente del camino."
-
-#~ msgid "Slice is rotate to match the path exactly."
-#~ msgstr "El trozo se rota para que coincida exactamente con la trayectoria."
-
-#~ msgid "The physics layers this CSG shape scans for collisions."
-#~ msgstr ""
-#~ "Las capas de física que esta forma de CSG explora en busca de colisiones."
-
-#~ msgid ""
-#~ "Returns the position of the control point leading to the vertex "
-#~ "[code]idx[/code]. If the index is out of bounds, the function sends an "
-#~ "error to the console, and returns [code](0, 0)[/code]."
-#~ msgstr ""
-#~ "Devuelve la posición del punto de control que lleva al vértice [code]idx[/"
-#~ "code]. Si el índice está fuera de los límites, la función envía un error "
-#~ "a la consola, y devuelve [code](0, 0)[/code]."
-
-#~ msgid ""
-#~ "Returns the position of the control point leading to the vertex "
-#~ "[code]idx[/code]. If the index is out of bounds, the function sends an "
-#~ "error to the console, and returns [code](0, 0, 0)[/code]."
-#~ msgstr ""
-#~ "Devuelve la posición del punto de control que lleva al vértice [code]idx[/"
-#~ "code]. Si el índice está fuera de los límites, la función envía un error "
-#~ "a la consola, y devuelve [code](0, 0, 0)[/code]."
-
-#~ msgid "Bottom radius of the cylinder."
-#~ msgstr "El radio inferior del cilindro."
-
-#~ msgid "Number of radial segments on the cylinder."
-#~ msgstr "Número de segmentos radiales en el cilindro."
-
-#~ msgid "Number of edge rings along the height of the cylinder."
-#~ msgstr "Número de anillos a lo largo de la altura del cilindro."
-
-#~ msgid "Top radius of the cylinder."
-#~ msgstr "El radio superior del cilindro."
-
-#~ msgid "Node that projects a texture onto a [MeshInstance3D]."
-#~ msgstr "Nodo que proyecta una textura en un [MeshInstance3D]."
-
-#~ msgid ""
-#~ "[Decal]s are used to project a texture onto a [Mesh] in the scene. Use "
-#~ "Decals to add detail to a scene without affecting the underlying [Mesh]. "
-#~ "They are often used to add weathering to building, add dirt or mud to the "
-#~ "ground, or add variety to props. Decals can be moved at any time, making "
-#~ "them suitable for things like blob shadows or laser sight dots.\n"
-#~ "They are made of an [AABB] and a group of [Texture2D]s specifying "
-#~ "[Color], normal, ORM (ambient occlusion, roughness, metallic), and "
-#~ "emission. Decals are projected within their [AABB] so altering the "
-#~ "orientation of the Decal affects the direction in which they are "
-#~ "projected. By default, Decals are projected down (i.e. from positive Y to "
-#~ "negative Y).\n"
-#~ "The [Texture2D]s associated with the Decal are automatically stored in a "
-#~ "texture atlas which is used for drawing the decals so all decals can be "
-#~ "drawn at once. Godot uses clustered decals, meaning they are stored in "
-#~ "cluster data and drawn when the mesh is drawn, they are not drawn as a "
-#~ "postprocessing effect after."
-#~ msgstr ""
-#~ "Las [Decal]s se usan para proyectar una textura sobre una [Mesh] en la "
-#~ "escena. Utilice las calcomanías para añadir detalles a una escena sin "
-#~ "afectar a la [Mesh] subyacente. A menudo se utilizan para añadir "
-#~ "intemperie a un edificio, añadir tierra o barro al suelo, o añadir "
-#~ "variedad a los accesorios. Las calcomanías pueden ser movidas en "
-#~ "cualquier momento, haciéndolas adecuadas para cosas como sombras de "
-#~ "manchas o puntos de vista de láser.\n"
-#~ "Están hechas de un [AABB] y un grupo de [Texture2D] especificando "
-#~ "[Color], normal, ORM (oclusión ambiental, rugosidad, metálico), y "
-#~ "emisión. Las calcomanías se proyectan dentro de su [AABB] por lo que "
-#~ "alterar la orientación de la calcomanía afecta a la dirección en la que "
-#~ "se proyectan. Por defecto, las calcomanías se proyectan hacia abajo (es "
-#~ "decir, de Y positivo a Y negativo).\n"
-#~ "Las [Texture2D]s asociadas con la Calcomanía se almacenan automáticamente "
-#~ "en un atlas de texturas que se utiliza para dibujar las calcomanías, de "
-#~ "modo que todas las calcomanías pueden ser dibujadas a la vez. Godot "
-#~ "utiliza calcomanías agrupadas, lo que significa que se almacenan en datos "
-#~ "agrupados y se dibujan cuando se dibuja la malla, no se dibujan como un "
-#~ "efecto de post-procesamiento después."
-
-#~ msgid ""
-#~ "Returns the [Texture2D] associated with the specified [enum "
-#~ "DecalTexture]. This is a convenience method, in most cases you should "
-#~ "access the texture directly.\n"
-#~ "For example, instead of [code]albedo_tex = $Decal.get_texture(Decal."
-#~ "TEXTURE_ALBEDO)[/code], use [code]albedo_tex = $Decal.texture_albedo[/"
-#~ "code].\n"
-#~ "One case where this is better than accessing the texture directly is when "
-#~ "you want to copy one Decal's textures to another. For example:\n"
-#~ "[codeblock]\n"
-#~ "for i in Decal.TEXTURE_MAX:\n"
-#~ " $NewDecal.set_texture(i, $OldDecal.get_texture(i))\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Devuelve la [Texture2D] asociada a la [enum DecalTexture] especificada. "
-#~ "Este es un método conveniente, en la mayoría de los casos se debe acceder "
-#~ "a la textura directamente.\n"
-#~ "Por ejemplo, en lugar de [code]albedo_tex = $Decal.get_texture(Decal."
-#~ "TEXTURE_ALBEDO)[/code], usa [code]albedo_tex = $Decal.texture_albedo[/"
-#~ "code].\n"
-#~ "Un caso en el que esto es mejor que acceder a la textura directamente es "
-#~ "cuando quieres copiar las texturas de una Calcomanía a otra. Por "
-#~ "ejemplo:\n"
-#~ "[codeblock]\n"
-#~ "para la i en Decal.TEXTURE_MAX:\n"
-#~ " $NewDecal.set_texture(i, $OldDecal.get_texture(i))\n"
-#~ "[/codebloque]"
-
-#~ msgid ""
-#~ "Sets the [Texture2D] associated with the specified [enum DecalTexture]. "
-#~ "This is a convenience method, in most cases you should access the texture "
-#~ "directly.\n"
-#~ "For example, instead of [code]$Decal.set_texture(Decal.TEXTURE_ALBEDO, "
-#~ "albedo_tex)[/code], use [code]$Decal.texture_albedo = albedo_tex[/code].\n"
-#~ "One case where this is better than accessing the texture directly is when "
-#~ "you want to copy one Decal's textures to another. For example:\n"
-#~ "[codeblock]\n"
-#~ "for i in Decal.TEXTURE_MAX:\n"
-#~ " $NewDecal.set_texture(i, $OldDecal.get_texture(i))\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Establece la [Texture2D] asociada a la [enum DecalTexture] especificada. "
-#~ "Este es un método conveniente, en la mayoría de los casos se debe acceder "
-#~ "a la textura directamente.\n"
-#~ "Por ejemplo, en lugar de [code]$Decal.set_texture(Decal.TEXTURE_ALBEDO, "
-#~ "albedo_tex)[/code], usa [code]$Decal.texture_albedo = albedo_tex[/code].\n"
-#~ "Un caso en el que esto es mejor que acceder a la textura directamente es "
-#~ "cuando quieres copiar las texturas de una Calcomanía a otra. Por "
-#~ "ejemplo:\n"
-#~ "[codeblock]\n"
-#~ "para la i en Decal.TEXTURE_MAX:\n"
-#~ " $NewDecal.set_texture(i, $OldDecal.get_texture(i))\n"
-#~ "[/codebloque]"
-
-#~ msgid ""
-#~ "Blends the albedo [Color] of the decal with albedo [Color] of the "
-#~ "underlying mesh."
-#~ msgstr ""
-#~ "Mezcla el albedo [Color] de la calcomanía con el albedo [Color] de la "
-#~ "malla subyacente."
-
-#~ msgid ""
-#~ "Specifies which [member VisualInstance3D.layers] this decal will project "
-#~ "on. By default, Decals affect all layers. This is used so you can specify "
-#~ "which types of objects receive the Decal and which do not. This is "
-#~ "especially useful so you an ensure that dynamic objects don't "
-#~ "accidentally receive a Decal intended for the terrain under them."
-#~ msgstr ""
-#~ "Especifica sobre qué [member VisualInstance3D.layers] se proyectará esta "
-#~ "calcomanía. Por defecto, las calcomanías afectan a todas las capas. Esto "
-#~ "se utiliza para poder especificar qué tipos de objetos reciben la "
-#~ "calcomanía y cuáles no. Esto es especialmente útil para asegurarte de que "
-#~ "los objetos dinámicos no reciban accidentalmente una calcomanía destinada "
-#~ "al terreno debajo de ellos."
-
-#~ msgid "Distance from the camera at which the Decal begins to fade away."
-#~ msgstr ""
-#~ "Distancia de la cámara en la que la calcomanía comienza a desvanecerse."
-
-#~ msgid ""
-#~ "If [code]true[/code], decals will smoothly fade away when far from the "
-#~ "active [Camera3D] starting at [member distance_fade_begin]. The Decal "
-#~ "will fade out over [member distance_fade_length], after which it will be "
-#~ "culled and not sent to the shader at all. Use this to reduce the number "
-#~ "of active Decals in a scene and thus improve performance."
-#~ msgstr ""
-#~ "Si [code]true[/code], las calcomanías se desvanecerán suavemente cuando "
-#~ "estén lejos de la [Camera3D] activa, comenzando en [member "
-#~ "distance_fade_begin]. La calcomanía se desvanecerá en [member "
-#~ "distance_fade_length], después de lo cual será eliminada y no será "
-#~ "enviada al shader en absoluto. Usa esto para reducir el número de "
-#~ "calcomanías activas en una escena y así mejorar el rendimiento."
-
-#~ msgid ""
-#~ "Distance over which the Decal fades. The Decal becomes slowly more "
-#~ "transparent over this distance and is completely invisible at the end."
-#~ msgstr ""
-#~ "Distancia a la que la calcomanía se desvanece. La calcomanía se vuelve "
-#~ "lentamente más transparente a esta distancia y es completamente invisible "
-#~ "al final."
-
-#~ msgid ""
-#~ "Energy multiplier for the emission texture. This will make the decal emit "
-#~ "light at a higher intensity."
-#~ msgstr ""
-#~ "Multiplicador de energía para la textura de la emisión. Esto hará que la "
-#~ "calcomanía emita luz a una mayor intensidad."
-
-#~ msgid ""
-#~ "Sets the size of the [AABB] used by the decal. The AABB goes from [code]-"
-#~ "extents[/code] to [code]extents[/code]."
-#~ msgstr ""
-#~ "Establece el tamaño del [AABB] usado por la calcomanía. El AABB va de "
-#~ "[code]-extents[/code] a [code]-extents[/code]."
-
-#~ msgid ""
-#~ "Sets the curve over which the decal will fade as the surface gets further "
-#~ "from the center of the [AABB]."
-#~ msgstr ""
-#~ "Establece la curva sobre la cual la calcomanía se desvanecerá a medida "
-#~ "que la superficie se aleje del centro del [AABB]."
-
-#~ msgid "Changes the [Color] of the Decal by multiplying it with this value."
-#~ msgstr "Cambia el [color] de la calcomanía multiplicándolo por este valor."
-
-#~ msgid ""
-#~ "Fades the Decal if the angle between the Decal's [AABB] and the target "
-#~ "surface becomes too large. A value of [code]0[/code] projects the Decal "
-#~ "regardless of angle, a value of [code]1[/code] limits the Decal to "
-#~ "surfaces that are nearly perpendicular."
-#~ msgstr ""
-#~ "Se desvanece la calcomanía si el ángulo entre la calcomanía [AABB] y la "
-#~ "superficie del objetivo se hace demasiado grande. Un valor de [code]0[/"
-#~ "code] proyecta la calcomanía sin importar el ángulo, un valor de [code]1[/"
-#~ "code] limita la calcomanía a las superficies que son casi perpendiculares."
-
-#~ msgid ""
-#~ "[Texture2D] with the base [Color] of the Decal. Either this or the "
-#~ "[member texture_emission] must be set for the Decal to be visible. Use "
-#~ "the alpha channel like a mask to smoothly blend the edges of the decal "
-#~ "with the underlying object."
-#~ msgstr ""
-#~ "[Textura2D] con la base [Color] de la calcomanía. Esto o el [member "
-#~ "texture_emission] debe ser establecido para que la calcomanía sea "
-#~ "visible. Utilice el canal alfa como una máscara para mezclar suavemente "
-#~ "los bordes de la calcomanía con el objeto subyacente."
-
-#~ msgid ""
-#~ "[Texture2D] with the emission [Color] of the Decal. Either this or the "
-#~ "[member texture_emission] must be set for the Decal to be visible. Use "
-#~ "the alpha channel like a mask to smoothly blend the edges of the decal "
-#~ "with the underlying object."
-#~ msgstr ""
-#~ "[Textura2D] con la emisión [Color] de la calcomanía. Esto o la [member "
-#~ "texture_emission] debe ser establecido para que la calcomanía sea "
-#~ "visible. Utilice el canal alfa como una máscara para mezclar suavemente "
-#~ "los bordes de la calcomanía con el objeto subyacente."
-
-#~ msgid ""
-#~ "[Texture2D] with the per-pixel normalmap for the decal. Use this to add "
-#~ "extra detail to decals."
-#~ msgstr ""
-#~ "[Textura2D] con el mapa normal por píxel para la calcomanía. Usa esto "
-#~ "para añadir detalles extra a las calcomanías."
-
-#~ msgid ""
-#~ "[Texture2D] storing ambient occlusion, roughness, and metallic for the "
-#~ "decal. Use this to add extra detail to decals."
-#~ msgstr ""
-#~ "[Textura2D] almacenando la oclusión ambiental, la rugosidad y el metal "
-#~ "para la calcomanía. Usa esto para añadir detalles adicionales a las "
-#~ "calcomanías."
-
-#~ msgid "[Texture2D] corresponding to [member texture_albedo]."
-#~ msgstr "[Texture2D] correspondiente a [member texture_albedo]."
-
-#~ msgid "[Texture2D] corresponding to [member texture_normal]."
-#~ msgstr "[Texture2D] correspondiente a [member texture_normal]."
-
-#~ msgid "[Texture2D] corresponding to [member texture_orm]."
-#~ msgstr "[Texture2D] correspondiente a [member texture_orm]."
-
-#~ msgid "[Texture2D] corresponding to [member texture_emission]."
-#~ msgstr "[Texture2D] correspondiente a [member texture_emission]."
-
-#~ msgid "Max size of [enum DecalTexture] enum."
-#~ msgstr "Tamaño máximo del enum [enum DecalTexture]."
-
-#~ msgid "Returns the size of the dictionary (in pairs)."
-#~ msgstr "Devuelve el tamaño del diccionario (en pares)."
-
-#~ msgid ""
-#~ "Proportion of [member directional_shadow_max_distance] at which point the "
-#~ "shadow starts to fade. At [member directional_shadow_max_distance] the "
-#~ "shadow will disappear."
-#~ msgstr ""
-#~ "Proporción de [member directional_shadow_max_distance] en el que la "
-#~ "sombra comienza a desvanecerse. En [member "
-#~ "directional_shadow_max_distance] la sombra desaparecerá."
-
-#~ msgid ""
-#~ "Sets the size of the directional shadow pancake. The pancake offsets the "
-#~ "start of the shadow's camera frustum to provide a higher effective depth "
-#~ "resolution for the shadow. However, a high pancake size can cause "
-#~ "artifacts in the shadows of large objects that are close to the edge of "
-#~ "the frustum. Reducing the pancake size can help. Setting the size to "
-#~ "[code]0[/code] turns off the pancaking effect."
-#~ msgstr ""
-#~ "Establece el tamaño de la tortita de sombra direccional. La tortita "
-#~ "compensa el inicio del frustum de la cámara de la sombra para "
-#~ "proporcionar una mayor resolución de profundidad efectiva para la sombra. "
-#~ "Sin embargo, un tamaño de tortita alto puede causar artefactos en las "
-#~ "sombras de objetos grandes que están cerca del borde del frustum. Reducir "
-#~ "el tamaño de la tortita puede ayudar. Ajustar el tamaño a [code]0[/code] "
-#~ "desactiva el efecto de tortita."
-
-#~ msgid "Extra character spacing in pixels."
-#~ msgstr "Espacio extra de caracteres en píxeles."
-
-#~ msgid "Extra space spacing in pixels."
-#~ msgstr "Espacio extra en píxeles."
-
-#~ msgid "Character spacing."
-#~ msgstr "El espaciado de caracteres."
-
-#~ msgid "Space spacing."
-#~ msgstr "El espaciado del espacio."
-
-#~ msgid ""
-#~ "Virtual method to be overridden by the user. It is called when the export "
-#~ "starts and provides all information about the export."
-#~ msgstr ""
-#~ "Método virtual que debe ser sobreescrito por el usuario. Se llama cuando "
-#~ "se inicia la exportación y proporciona toda la información sobre la misma."
-
-#~ msgid ""
-#~ "The dialog's open or save mode, which affects the selection behavior. See "
-#~ "[enum FileMode]"
-#~ msgstr ""
-#~ "El diálogo está en modo abierto o guardado, lo que afecta al "
-#~ "comportamiento de la selección. Ver [enum FileMode]"
-
-#~ msgid "Gets the type of the file, given the full path."
-#~ msgstr "Obtiene el tipo de archivo, dada la ruta completa."
-
-#~ msgid "Returns the file extension of the file at index [code]idx[/code]."
-#~ msgstr "Devuelve la extensión del archivo en el índice [code]idx[/code]."
-
-#~ msgid "Gets the name to display in the import window."
-#~ msgstr "Obtiene el nombre para mostrarlo en la ventana de importación."
-
-#~ msgid ""
-#~ "Registers a custom translation parser plugin for extracting translatable "
-#~ "strings from custom files."
-#~ msgstr ""
-#~ "Registra un plugin parser de traducción personalizado para extraer "
-#~ "strings traducibles de archivos personalizados."
-
-#~ msgid "Removes a registered custom translation parser plugin."
-#~ msgstr "Elimina un plugin de parser de traducción personalizada registrado."
-
-#~ msgid "Updates the overlays of the editor (2D/3D) viewport."
-#~ msgstr "Actualiza las capas superiores de la vista del editor (2D/3D)."
-
-#~ msgid "Override if you want to allow a custom tooltip over your property."
-#~ msgstr ""
-#~ "Sobrescribe si quieres permitir que una sugerencia personalizada sobre tu "
-#~ "propiedad."
-
-#~ msgid ""
-#~ "Adds controls with this function if you want them on the bottom (below "
-#~ "the label)."
-#~ msgstr ""
-#~ "Añade controles con esta función si los quieres en la parte inferior "
-#~ "(debajo de la etiqueta)."
-
-#~ msgid ""
-#~ "Used by the inspector, set to [code]true[/code] when the property can be "
-#~ "deleted by the user."
-#~ msgstr ""
-#~ "Usado por el inspector, fijado en [code]true[/code] cuando la propiedad "
-#~ "puede ser eliminada por el usuario."
-
-#~ msgid "Emitted when a property was deleted. Used internally."
-#~ msgstr "Emitido cuando una propiedad fue borrada. Usado internamente."
-
-#~ msgid ""
-#~ "Queue a resource being edited for preview (using an instance). Once the "
-#~ "preview is ready, your receiver.receiver_func will be called either "
-#~ "containing the preview texture or an empty texture (if no preview was "
-#~ "possible). Callback must have the format: (path,texture,userdata). "
-#~ "Userdata can be anything."
-#~ msgstr ""
-#~ "Pone en cola un recurso que se está editando para una vista previa "
-#~ "(usando una instancia). Una vez que la vista previa esté lista, se "
-#~ "llamará a tu receiver.receiver_func, ya sea conteniendo la textura de la "
-#~ "vista previa o una textura vacía (si no fue posible la vista previa). La "
-#~ "llamada debe tener el formato: (path,textura,datos de usuario). Los datos "
-#~ "de usuario pueden ser cualquier cosa."
-
-#~ msgid ""
-#~ "Queue a resource file for preview (using a path). Once the preview is "
-#~ "ready, your receiver.receiver_func will be called either containing the "
-#~ "preview texture or an empty texture (if no preview was possible). "
-#~ "Callback must have the format: (path,texture,userdata). Userdata can be "
-#~ "anything."
-#~ msgstr ""
-#~ "Pone en cola un archivo de recursos para una vista previa (usando una "
-#~ "ruta). Una vez que la vista previa esté lista, se llamará a tu receiver."
-#~ "receiver_func, que contendrá la textura de la vista previa o una textura "
-#~ "vacía (si no fue posible la vista previa). La llamada debe tener el "
-#~ "formato: (path,textura,datos de usuario). Los datos de usuario pueden ser "
-#~ "cualquier cosa."
-
-#~ msgid "FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]."
-#~ msgstr ""
-#~ "Importador de recursos FBX 3D basado en [url=http://assimp.org/]Assimp[/"
-#~ "url]."
-
-#~ msgid "Adds a node to the selection."
-#~ msgstr "Añade un nodo a la selección."
-
-#~ msgid ""
-#~ "Plugin for adding custom parsers to extract strings that are to be "
-#~ "translated from custom files (.csv, .json etc.)."
-#~ msgstr ""
-#~ "Plugin para añadir analizadores personalizados para extraer strings que "
-#~ "deben ser traducidas de archivos personalizados (.csv, .json etc.)."
-
-#~ msgid ""
-#~ "Plugins are registered via [method EditorPlugin."
-#~ "add_translation_parser_plugin] method. To define the parsing and string "
-#~ "extraction logic, override the [method parse_file] method in script.\n"
-#~ "The extracted strings will be written into a POT file selected by user "
-#~ "under \"POT Generation\" in \"Localization\" tab in \"Project Settings\" "
-#~ "menu.\n"
-#~ "Below shows an example of a custom parser that extracts strings in a CSV "
-#~ "file to write into a POT.\n"
-#~ "[codeblock]\n"
-#~ "tool\n"
-#~ "extends EditorTranslationParserPlugin\n"
-#~ "\n"
-#~ "\n"
-#~ "func parse_file(path, extracted_strings):\n"
-#~ " var file = File.new()\n"
-#~ " file.open(path, File.READ)\n"
-#~ " var text = file.get_as_text()\n"
-#~ " var split_strs = text.split(\",\", false, 0)\n"
-#~ " for s in split_strs:\n"
-#~ " extracted_strings.append(s)\n"
-#~ " #print(\"Extracted string: \" + s)\n"
-#~ "\n"
-#~ "\n"
-#~ "func get_recognized_extensions():\n"
-#~ " return [\"csv\"]\n"
-#~ "[/codeblock]\n"
-#~ "[b]Note:[/b] If you override parsing logic for standard script types "
-#~ "(GDScript, C#, etc.), it would be better to load the [code]path[/code] "
-#~ "argument using [method ResourceLoader.load]. This is because built-in "
-#~ "scripts are loaded as [Resource] type, not [File] type.\n"
-#~ "For example:\n"
-#~ "[codeblock]\n"
-#~ "func parse_file(path, extracted_strings):\n"
-#~ " var res = ResourceLoader.load(path, \"Script\")\n"
-#~ " var text = res.get_source_code()\n"
-#~ " # Parsing logic.\n"
-#~ "\n"
-#~ "\n"
-#~ "func get_recognized_extensions():\n"
-#~ " return [\"gd\"]\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Los plugins se registran mediante el método [method EditorPlugin."
-#~ "add_translation_parser_plugin]. Para definir la lógica de análisis y de "
-#~ "extracción de strings, anula el método [method parse_file] en el script.\n"
-#~ "Las strings extraídas se escribirán en un archivo POT seleccionado por el "
-#~ "usuario en \"Generación POT\" en la pestaña \"Localización\" del menú "
-#~ "\"Configuración del proyecto\".\n"
-#~ "A continuación se muestra un ejemplo de un analizador personalizado que "
-#~ "extrae cadenas en un archivo CSV para escribirlas en un POT.\n"
-#~ "[codeblock]\n"
-#~ "tool\n"
-#~ "extends EditorTranslationParserPlugin\n"
-#~ "\n"
-#~ "\n"
-#~ "func parse_file(path, extracted_strings):\n"
-#~ " var archivo = File.new()\n"
-#~ " archivo.open(path, File.READ)\n"
-#~ " var texto = archivo.get_as_text()\n"
-#~ " var divide_ristras = text.split(\",\", false, 0)\n"
-#~ " for s in divide_ristras:\n"
-#~ " extracted_strings.append(s)\n"
-#~ " #print(\"string extraida: \" + s)\n"
-#~ "\n"
-#~ "\n"
-#~ "func get_recognized_extensions():\n"
-#~ " return [\"csv\"]\n"
-#~ "[/codeblock]\n"
-#~ "[b]Nota:[/b] Si anulas la lógica de análisis para tipos de scripts "
-#~ "estándar (GDScript, C#, etc.), sería mejor cargar el argumento "
-#~ "[code]path[/code] utilizando el [method ResourceLoader.load]. Esto se "
-#~ "debe a que los scripts incorporados se cargan como tipo [Resource], no "
-#~ "como tipo [File].\n"
-#~ "Por ejemplo:\n"
-#~ "[codeblock]\n"
-#~ "func parse_file(ruta, strings_extraidas):\n"
-#~ " var recurso = ResourceLoader.load(ruta, \"Script\")\n"
-#~ " var texto = recurso.get_source_code()\n"
-#~ " # Lógica de análisis.\n"
-#~ "\n"
-#~ "\n"
-#~ "func get_recognized_extensions():\n"
-#~ " return [\"gd\"]\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Gets the list of file extensions to associate with this parser, e.g. "
-#~ "[code][\"csv\"][/code]."
-#~ msgstr ""
-#~ "Obtiene la lista de extensiones de archivos para asociar con este "
-#~ "analizador, por ejemplo, [code][\"csv\"][/code]."
-
-#~ msgid ""
-#~ "Override this method to define a custom parsing logic to extract the "
-#~ "translatable strings."
-#~ msgstr ""
-#~ "Sobreescribe este método para definir una lógica de análisis "
-#~ "personalizado para extraer las strings traducibles."
-
-#~ msgid ""
-#~ "Returns the total number of frames passed since engine initialization "
-#~ "which is advanced on each [b]idle frame[/b], regardless of whether the "
-#~ "render loop is enabled. See also [method get_frames_drawn]."
-#~ msgstr ""
-#~ "Devuelve el número total de fotogramas pasados desde la inicialización "
-#~ "del motor que se avanza en cada [b]fotograma inactivo[/b], "
-#~ "independientemente de si el bucle de renderización está activado. Ver "
-#~ "también [method get_frames_drawn]."
-
-#~ msgid ""
-#~ "Returns the total number of frames passed since engine initialization "
-#~ "which is advanced on each [b]physics frame[/b]."
-#~ msgstr ""
-#~ "Devuelve el número total de fotogramas pasados desde la inicialización "
-#~ "del motor que se avanza en cada [b]fotograma de la física[/b]."
-
-#~ msgid ""
-#~ "If [code]true[/code], it is running inside the editor. Useful for tool "
-#~ "scripts."
-#~ msgstr ""
-#~ "Si [code]true[/code], se está ejecutando dentro del editor. Es útil para "
-#~ "los scripts de herramientas."
-
-#~ msgid ""
-#~ "Gather ambient light from whichever source is specified as the background."
-#~ msgstr ""
-#~ "Recoge la luz ambiental de cualquier fuente que se especifique como fondo."
-
-#~ msgid "Disable ambient light."
-#~ msgstr "Deshabilita la luz ambiental."
-
-#~ msgid "Specify a specific [Color] for ambient light."
-#~ msgstr "Especifique un [Color] específico para la luz ambiental."
-
-#~ msgid ""
-#~ "Gather ambient light from the [Sky] regardless of what the background is."
-#~ msgstr "Recoge la luz ambiental del [Sky] sin importar cuál sea el fondo."
-
-#~ msgid "Use the background for reflections."
-#~ msgstr "Usar el fondo para los reflejos."
-
-#~ msgid "Disable reflections."
-#~ msgstr "Deshabilita los reflejos."
-
-#~ msgid "Use the [Sky] for reflections regardless of what the background is."
-#~ msgstr "Usar el [Sky] para los reflejos sin importar cuál es el fondo."
-
-#~ msgid ""
-#~ "Mixes the glow with the underlying color to avoid increasing brightness "
-#~ "as much while still maintaining a glow effect."
-#~ msgstr ""
-#~ "Mezcla el resplandor con el color subyacente para evitar aumentar el "
-#~ "brillo tanto como sea posible manteniendo el efecto de resplandor."
-
-#~ msgid ""
-#~ "3×3 blur for the screen-space ambient occlusion effect. Increases the "
-#~ "radius of the blur for a smoother look, but can result in checkerboard-"
-#~ "like artifacts."
-#~ msgstr ""
-#~ "Desenfoque de 3×3 para el efecto de oclusión ambiental del espacio de la "
-#~ "pantalla. Aumenta el radio del desenfoque para una apariencia más suave, "
-#~ "pero puede dar lugar a artefactos similares al tablero de ajedrez."
-
-#~ msgid "Closes the currently opened file."
-#~ msgstr "Cierra el archivo actualmente abierto."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the file cursor has read past the end of the "
-#~ "file.\n"
-#~ "[b]Note:[/b] This function will still return [code]false[/code] while at "
-#~ "the end of the file and only activates when reading past it. This can be "
-#~ "confusing but it conforms to how low-level file access works in all "
-#~ "operating systems. There is always [method get_len] and [method "
-#~ "get_position] to implement a custom logic."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si el cursor del archivo ha leído más allá del "
-#~ "final del mismo.\n"
-#~ "[b]Nota:[/b] Esta función seguirá devolviendo [code]false[/code] mientras "
-#~ "se encuentre al final del archivo y sólo se activa cuando se lee más allá "
-#~ "de él. Esto puede ser confuso pero se ajusta a la forma en que funciona "
-#~ "el acceso a archivos de bajo nivel en todos los sistemas operativos. "
-#~ "Siempre hay [method get_len] y [method get_position] para implementar una "
-#~ "lógica personalizada."
-
-#~ msgid ""
-#~ "Returns the next value of the file in CSV (Comma-Separated Values) "
-#~ "format. You can pass a different delimiter [code]delim[/code] to use "
-#~ "other than the default [code]\",\"[/code] (comma). This delimiter must be "
-#~ "one-character long.\n"
-#~ "Text is interpreted as being UTF-8 encoded."
-#~ msgstr ""
-#~ "Devuelve el siguiente valor del archivo en formato CSV (Comma-Separated "
-#~ "Values). Puedes pasar un delimitador diferente [code]delim[/code] para "
-#~ "usar otro que no sea el predeterminado [code]\",\"[/code] (coma). Este "
-#~ "delimitador debe tener un carácter de longitud.\n"
-#~ "El texto se interpreta como si estuviera codificado en UTF-8."
-
-#~ msgid "Opens a compressed file for reading or writing."
-#~ msgstr "Abre un archivo comprimido para leer o escribir."
-
-#~ msgid ""
-#~ "Stores the given [String] as a line in the file.\n"
-#~ "Text will be encoded as UTF-8."
-#~ msgstr ""
-#~ "Almacena la [String] dada como una línea en el archivo.\n"
-#~ "El texto será codificado como UTF-8."
-
-#~ msgid ""
-#~ "Stores the given [String] in the file.\n"
-#~ "Text will be encoded as UTF-8."
-#~ msgstr ""
-#~ "Almacena el [String] dado en el archivo.\n"
-#~ "El texto será codificado como UTF-8."
-
-#~ msgid ""
-#~ "Stores any Variant value in the file. If [code]full_objects[/code] is "
-#~ "[code]true[/code], encoding objects is allowed (and can potentially "
-#~ "include code)."
-#~ msgstr ""
-#~ "Almacena cualquier valor variable en el archivo. Si [code]full_objects[/"
-#~ "code] es [code]true[/code], se permite codificar objetos (y "
-#~ "potencialmente puede incluir código)."
-
-#~ msgid ""
-#~ "If [code]true[/code], the file's endianness is swapped. Use this if "
-#~ "you're dealing with files written on big-endian machines.\n"
-#~ "[b]Note:[/b] This is about the file format, not CPU type. This is always "
-#~ "reset to [code]false[/code] whenever you open the file."
-#~ msgstr ""
-#~ "Si [code]true[/code], la custodia del archivo se intercambia. Usa esto si "
-#~ "estás tratando con archivos escritos en máquinas big-endian.\n"
-#~ "[b]Nota:[/b] Se trata del formato del archivo, no del tipo de CPU. Esto "
-#~ "siempre se reajusta a [code]false[/code] cada vez que se abre el archivo."
-
-#~ msgid "Opens the file for read operations."
-#~ msgstr "Abre el archivo para operaciones de lectura."
-
-#~ msgid ""
-#~ "The file system access scope. See enum [code]Access[/code] constants."
-#~ msgstr ""
-#~ "El ámbito de acceso al sistema de archivos. Ver las constantes enum "
-#~ "[code]Access[/code]."
-
-#~ msgid ""
-#~ "Font contains a Unicode-compatible character set, as well as the ability "
-#~ "to draw it with variable width, ascent, descent and kerning. For creating "
-#~ "fonts from TTF files (or other font formats), see the editor support for "
-#~ "fonts."
-#~ msgstr ""
-#~ "La fuente contiene un conjunto de caracteres compatibles con Unicode, así "
-#~ "como la posibilidad de dibujarla con ancho, ascenso, descenso y kerning "
-#~ "variables. Para crear fuentes a partir de archivos TTF (u otros formatos "
-#~ "de fuentes), consulta el soporte del editor de fuentes."
-
-#~ msgid ""
-#~ "Returns the size of a string, taking kerning and advance into account."
-#~ msgstr ""
-#~ "Devuelve el tamaño de una string, teniendo en cuenta el kerning y el "
-#~ "avance."
-
-#~ msgid ""
-#~ "The name of the referenced function to call on the object, without "
-#~ "parentheses or any parameters."
-#~ msgstr ""
-#~ "El nombre de la función referenciada para llamar al objeto, sin "
-#~ "paréntesis ni parámetros."
-
-#~ msgid "Helper node to calculate generic geometry operations in 3D space."
-#~ msgstr ""
-#~ "Nodo de ayuda para calcular operaciones de geometría genérica en el "
-#~ "espacio 3D."
-
-#~ msgid ""
-#~ "Geometry3D provides users with a set of helper functions to create "
-#~ "geometric shapes, compute intersections between shapes, and process "
-#~ "various other geometric operations."
-#~ msgstr ""
-#~ "Geometry3D proporciona a los usuarios un conjunto de funciones de ayuda "
-#~ "para crear formas geométricas, calcular las intersecciones entre las "
-#~ "formas y procesar varias otras operaciones geométricas."
-
-#~ msgid "2D particle emitter."
-#~ msgstr "Emisor de partículas 2D."
-
-#~ msgid ""
-#~ "2D particle node used to create a variety of particle systems and "
-#~ "effects. [GPUParticles2D] features an emitter that generates some number "
-#~ "of particles at a given rate.\n"
-#~ "Use the [code]process_material[/code] property to add a "
-#~ "[ParticlesMaterial] to configure particle appearance and behavior. "
-#~ "Alternatively, you can add a [ShaderMaterial] which will be applied to "
-#~ "all particles."
-#~ msgstr ""
-#~ "Nodo de partículas 2D utilizado para crear una variedad de sistemas de "
-#~ "partículas y efectos. [GPUParticles2D] tiene un emisor que genera un "
-#~ "cierto número de partículas a una velocidad determinada.\n"
-#~ "Utiliza la propiedad [code]process_material[/code] para añadir un "
-#~ "[ParticlesMaterial] para configurar la apariencia y el comportamiento de "
-#~ "las partículas. Alternativamente, puede agregar un [ShaderMaterial] que "
-#~ "se aplicará a todas las partículas."
-
-#~ msgid "Editor visibility helper."
-#~ msgstr "Ayudante de visibilidad del editor."
-
-#~ msgid "3D particle emitter."
-#~ msgstr "Emisor de partículas en 3D."
-
-#~ msgid ""
-#~ "3D particle node used to create a variety of particle systems and "
-#~ "effects. [GPUParticles3D] features an emitter that generates some number "
-#~ "of particles at a given rate.\n"
-#~ "Use the [code]process_material[/code] property to add a "
-#~ "[ParticlesMaterial] to configure particle appearance and behavior. "
-#~ "Alternatively, you can add a [ShaderMaterial] which will be applied to "
-#~ "all particles."
-#~ msgstr ""
-#~ "Nodo de partículas 3D utilizado para crear una variedad de sistemas de "
-#~ "partículas y efectos. [GPUParticles3D] tiene un emisor que genera un "
-#~ "cierto número de partículas a una velocidad determinada.\n"
-#~ "Utiliza la propiedad [code]process_material[/code] para añadir un "
-#~ "[ParticlesMaterial] para configurar la apariencia y el comportamiento de "
-#~ "las partículas. Alternativamente, puede agregar un [ShaderMaterial] que "
-#~ "se aplicará a todas las partículas."
-
-#~ msgid "Number of particles to emit."
-#~ msgstr "Número de partículas a emitir."
-
-#~ msgid ""
-#~ "The [AABB] that determines the area of the world part of which needs to "
-#~ "be visible on screen for the particle system to be active."
-#~ msgstr ""
-#~ "El [AABB] que determina el área del mundo cuya parte necesita ser visible "
-#~ "en pantalla para que el sistema de partículas esté activo."
-
-#~ msgid "Returns the color set to [code]idx[/code] left (input) slot."
-#~ msgstr ""
-#~ "Devuelve el color colocado a [code]idx[/code] en la ranura (de entrada) "
-#~ "izquierda."
-
-#~ msgid "Returns the color set to [code]idx[/code] right (output) slot."
-#~ msgstr ""
-#~ "Devuelve el color fijado en la ranura derecha (de salida) de [code]idx[/"
-#~ "code]."
-
-#~ msgid "Returns the (integer) type of left (input) [code]idx[/code] slot."
-#~ msgstr ""
-#~ "Devuelve el tipo (entero) de la ranura izquierda (entrada) [code]idx[/"
-#~ "code]."
-
-#~ msgid "Returns the (integer) type of right (output) [code]idx[/code] slot."
-#~ msgstr ""
-#~ "Devuelve el tipo (entero) de la ranura derecha (salida) [code]idx[/code]."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if left (input) slot [code]idx[/code] is "
-#~ "enabled, [code]false[/code] otherwise."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si la ranura (de entrada) izquierda [code]idx[/"
-#~ "code] está activada, [code]false[/code] en caso contrario."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if right (output) slot [code]idx[/code] is "
-#~ "enabled, [code]false[/code] otherwise."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si la ranura derecha (de salida) [code]idx[/"
-#~ "code] está activada, [code]false[/code] en caso contrario."
-
-#~ msgid "The physics layers this GridMap detects collisions in."
-#~ msgstr "Las capas físicas en las que este GridMap detecta las colisiones."
-
-#~ msgid ""
-#~ "Horizontal slider. See [Slider]. This one goes from left (min) to right "
-#~ "(max)."
-#~ msgstr ""
-#~ "Deslizador horizontal. Ver [Slider]. Éste va de izquierda (min) a derecha "
-#~ "(máx)."
-
-#~ msgid ""
-#~ "A [Texture2D] based on an [Image]. Can be created from an [Image] with "
-#~ "[method create_from_image].\n"
-#~ "[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics "
-#~ "hardware limitations. Larger images will fail to import."
-#~ msgstr ""
-#~ "Una [Texture2D] basada en una [Image]. Puede ser creada a partir de una "
-#~ "[Image] con el [method create_from_image].\n"
-#~ "[b]Nota:[/b] El tamaño máximo de la imagen es de 16384×16384 píxeles "
-#~ "debido a las limitaciones del hardware de gráficos. Las imágenes más "
-#~ "grandes no se importarán."
-
-#~ msgid "Create a new [ImageTexture] from an [Image]."
-#~ msgstr "Crear un nuevo [ImageTexture] a partir de un [Image]."
-
-#~ msgid ""
-#~ "Replaces the texture's data with a new [code]image[/code]. If "
-#~ "[code]immediate[/code] is [code]true[/code], it will take effect "
-#~ "immediately after the call."
-#~ msgstr ""
-#~ "Sustituye los datos de la textura por una nueva [code]image[/code]. Si "
-#~ "[code]immediate[/code] es [code]true[/code], tendrá efecto inmediatamente "
-#~ "después de la llamada."
-
-#~ msgid ""
-#~ "If the device has an accelerometer, this will return the acceleration. "
-#~ "Otherwise, it returns an empty [Vector3].\n"
-#~ "Note this method returns an empty [Vector3] when running from the editor "
-#~ "even when your device has an accelerometer. You must export your project "
-#~ "to a supported device to read values from the accelerometer."
-#~ msgstr ""
-#~ "Si el dispositivo tiene un acelerómetro, éste devolverá la aceleración. "
-#~ "De lo contrario, devuelve un [Vector3] vacío.\n"
-#~ "Tenga en cuenta que este método devuelve un [Vector3] vacío cuando se "
-#~ "ejecuta desde el editor, incluso cuando el dispositivo tiene un "
-#~ "acelerómetro. Debe exportar su proyecto a un dispositivo compatible para "
-#~ "leer los valores del acelerómetro."
-
-#~ msgid ""
-#~ "If the device has an accelerometer, this will return the gravity. "
-#~ "Otherwise, it returns an empty [Vector3]."
-#~ msgstr ""
-#~ "Si el dispositivo tiene un acelerómetro, esto devolverá la gravedad. De "
-#~ "lo contrario, devuelve un [Vector3] vacío."
-
-#~ msgid ""
-#~ "If the device has a gyroscope, this will return the rate of rotation in "
-#~ "rad/s around a device's X, Y, and Z axes. Otherwise, it returns an empty "
-#~ "[Vector3]."
-#~ msgstr ""
-#~ "Si el dispositivo tiene un giroscopio, éste devolverá la tasa de rotación "
-#~ "en rad/s alrededor de los ejes X, Y y Z del dispositivo. De lo contrario, "
-#~ "devuelve un [Vector3] vacío."
-
-#~ msgid ""
-#~ "If the device has a magnetometer, this will return the magnetic field "
-#~ "strength in micro-Tesla for all axes."
-#~ msgstr ""
-#~ "Si el dispositivo tiene un magnetómetro, éste devolverá la fuerza del "
-#~ "campo magnético en micro-Tesla para todos los ejes."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] when the user stops pressing the action event, "
-#~ "meaning it's [code]true[/code] only on the frame that the user released "
-#~ "the button."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] cuando el usuario deja de pulsar el evento de "
-#~ "acción, lo que significa que es [code]true[/code] sólo en el fotograma en "
-#~ "el que el usuario soltó el botón."
-
-#~ msgid ""
-#~ "Captures the mouse. The mouse will be hidden and unable to leave the game "
-#~ "window, but it will still register movement and mouse button presses. On "
-#~ "Windows and Linux, the mouse will use raw input mode, which means the "
-#~ "reported movement will be unaffected by the OS' mouse acceleration "
-#~ "settings."
-#~ msgstr ""
-#~ "Captura el ratón. El ratón estará oculto y no podrá salir de la ventana "
-#~ "del juego, pero aún así registrará el movimiento y las pulsaciones del "
-#~ "botón del ratón. En Windows y Linux, el ratón utilizará el modo de "
-#~ "entrada en bruto, lo que significa que el movimiento reportado no se verá "
-#~ "afectado por la configuración de la aceleración del ratón del sistema "
-#~ "operativo."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if this input event matches a pre-defined "
-#~ "action of any type."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si este evento de entrada coincide con una "
-#~ "acción predefinida de cualquier tipo."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the given action is released (i.e. not "
-#~ "pressed). Not relevant for events of type [InputEventMouseMotion] or "
-#~ "[InputEventScreenDrag]."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si la acción dada se libera (es decir, no se "
-#~ "presiona). No es relevante para eventos del tipo [InputEventMouseMotion] "
-#~ "o [InputEventScreenDrag]."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the given input event is checking for the "
-#~ "same key ([InputEventKey]), button ([InputEventJoypadButton]) or action "
-#~ "([InputEventAction])."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si el evento de entrada dado está comprobando "
-#~ "la misma tecla ([InputEventKey]), botón ([InputEventJoypadButton]) o "
-#~ "acción ([InputEventAction])."
-
-#~ msgid ""
-#~ "Sets the background color of the item specified by [code]idx[/code] index "
-#~ "to the specified [Color].\n"
-#~ "[codeblock]\n"
-#~ "var some_string = \"Some text\"\n"
-#~ "some_string.set_item_custom_bg_color(0,Color(1, 0, 0, 1) # This will set "
-#~ "the background color of the first item of the control to red.\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Establece el color de fondo del elemento especificado por el índice "
-#~ "[code]idx[/code] al [Color] especificado.\n"
-#~ "[codeblock]\n"
-#~ "var una_string = \"Algun texto\"\n"
-#~ "una_string.set_item_custom_bg_color(0,Color(1, 0, 0, 1) # Esto pondrá el "
-#~ "color de fondo del primer elemento del control en rojo.\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Sets the foreground color of the item specified by [code]idx[/code] index "
-#~ "to the specified [Color].\n"
-#~ "[codeblock]\n"
-#~ "var some_string = \"Some text\"\n"
-#~ "some_string.set_item_custom_fg_color(0,Color(1, 0, 0, 1) # This will set "
-#~ "the foreground color of the first item of the control to red.\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Establece el color de primer plano del elemento especificado por el "
-#~ "índice [code]idx[/code] al [Color] especificado.\n"
-#~ "[codeblock]\n"
-#~ "var una_string = \"Algun texto\"\n"
-#~ "una_string.set_item_custom_fg_color(0,Color(1, 0, 0, 1) #Esto pondrá el "
-#~ "color de primer plano del primer elemento del control en rojo.\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "The JavaScript singleton is implemented only in the HTML5 export. It's "
-#~ "used to access the browser's JavaScript context. This allows interaction "
-#~ "with embedding pages or calling third-party JavaScript APIs."
-#~ msgstr ""
-#~ "El singleton de JavaScript se implementa sólo en la exportación a HTML5. "
-#~ "Se usa para acceder al contexto de JavaScript del navegador. Esto permite "
-#~ "interactuar con páginas incrustadas o llamar a APIs de JavaScript de "
-#~ "terceros."
-
-#~ msgid ""
-#~ "Converts a [Variant] var to JSON text and returns the result. Useful for "
-#~ "serializing data to store or send over the network.\n"
-#~ "[b]Note:[/b] The JSON specification does not define integer or float "
-#~ "types, but only a [i]number[/i] type. Therefore, converting a Variant to "
-#~ "JSON text will convert all numerical values to [float] types."
-#~ msgstr ""
-#~ "Convierte una [Variant] var a texto JSON y devuelve el resultado. Es útil "
-#~ "para serializar datos para almacenarlos o enviarlos a través de la red.\n"
-#~ "[b]Nota:[/b] La especificación JSON no define tipos enteros o reales, "
-#~ "sino sólo un tipo [i]number[/i]. Por lo tanto, al convertir una variante "
-#~ "a texto JSON se convertirán todos los valores numéricos a tipos [float]."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the body is on the ceiling. Only updates "
-#~ "when calling [method move_and_slide]."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si el cuerpo está en el techo. Sólo se "
-#~ "actualiza cuando se llama a [method move_and_slide]."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the body is on the floor. Only updates when "
-#~ "calling [method move_and_slide]."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si el cuerpo está en el suelo. Sólo se "
-#~ "actualiza cuando se llama a [method move_and_slide]."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the body is on a wall. Only updates when "
-#~ "calling [method move_and_slide]."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si el cuerpo está en una pared. Sólo se "
-#~ "actualiza cuando se llama a [method move_and_slide]."
-
-#~ msgid ""
-#~ "If the body is at least this close to another body, this body will "
-#~ "consider them to be colliding."
-#~ msgstr ""
-#~ "Si el cuerpo está al menos así de cerca de otro cuerpo, este cuerpo "
-#~ "considerará que están chocando."
-
-#~ msgid ""
-#~ "Kinematic bodies are special types of bodies that are meant to be user-"
-#~ "controlled. They are not affected by physics at all; to other types of "
-#~ "bodies, such as a character or a rigid body, these are the same as a "
-#~ "static body. However, they have two main uses:\n"
-#~ "[b]Simulated motion:[/b] When these bodies are moved manually, either "
-#~ "from code or from an [AnimationPlayer] (with [member AnimationPlayer."
-#~ "playback_process_mode] set to \"physics\"), the physics will "
-#~ "automatically compute an estimate of their linear and angular velocity. "
-#~ "This makes them very useful for moving platforms or other AnimationPlayer-"
-#~ "controlled objects (like a door, a bridge that opens, etc).\n"
-#~ "[b]Kinematic characters:[/b] KinematicBody3D also has an API for moving "
-#~ "objects (the [method move_and_collide] and [method move_and_slide] "
-#~ "methods) while performing collision tests. This makes them really useful "
-#~ "to implement characters that collide against a world, but that don't "
-#~ "require advanced physics."
-#~ msgstr ""
-#~ "Los cuerpos cinéticos son tipos especiales de cuerpos que están "
-#~ "destinados a ser controlados por el usuario. No se ven afectados por la "
-#~ "física en absoluto; para otros tipos de cuerpos, como un personaje o un "
-#~ "cuerpo rígido, son lo mismo que un cuerpo estático. Sin embargo, tienen "
-#~ "dos usos principales:\n"
-#~ "[b]Movimiento simulado:[/b] Cuando estos cuerpos se mueven manualmente, "
-#~ "ya sea desde el código o desde un [AnimationPlayer] (con el [member "
-#~ "AnimationPlayer.playback_process_mode] ajustado a \"física\"), la física "
-#~ "calculará automáticamente una estimación de su velocidad lineal y "
-#~ "angular. Esto los hace muy útiles para mover plataformas u otros objetos "
-#~ "controlados por AnimationPlayer (como una puerta, un puente que se abre, "
-#~ "etc.).\n"
-#~ "[b]Caracteres cinemáticos:[/b] KinematicBody3D también tiene una API para "
-#~ "mover objetos (los métodos [method move_and_collide] y [method "
-#~ "move_and_slide]) mientras se realizan pruebas de colisión. Esto los hace "
-#~ "realmente útiles para implementar personajes que colisionan contra un "
-#~ "mundo, pero que no requieren de una física avanzada."
-
-#~ msgid ""
-#~ "Moves the body along the vector [code]rel_vec[/code]. The body will stop "
-#~ "if it collides. Returns a [KinematicCollision3D], which contains "
-#~ "information about the collision.\n"
-#~ "If [code]test_only[/code] is [code]true[/code], the body does not move "
-#~ "but the would-be collision information is given."
-#~ msgstr ""
-#~ "Mueve el cuerpo a lo largo del vector [code]rel_vec[/code]. El cuerpo se "
-#~ "detendrá si colisiona. Devuelve un [KinematicCollision3D], que contiene "
-#~ "información sobre la colisión.\n"
-#~ "Si [code]test_only[/code] es [code]true[/code], el cuerpo no se mueve "
-#~ "pero se da la información de la posible colisión."
-
-#~ msgid "Collision data for [KinematicBody3D] collisions."
-#~ msgstr "Datos de colisiones de [KinematicBody3D]."
-
-#~ msgid ""
-#~ "Contains collision data for [KinematicBody3D] collisions. When a "
-#~ "[KinematicBody3D] is moved using [method KinematicBody3D."
-#~ "move_and_collide], it stops if it detects a collision with another body. "
-#~ "If a collision is detected, a KinematicCollision3D object is returned.\n"
-#~ "This object contains information about the collision, including the "
-#~ "colliding object, the remaining motion, and the collision position. This "
-#~ "information can be used to calculate a collision response."
-#~ msgstr ""
-#~ "Contiene los datos de las colisiones de [KinematicBody3D]. Cuando un "
-#~ "[KinematicBody3D] se mueve usando el [method KinematicBody3D."
-#~ "move_and_collide], se detiene si detecta una colisión con otro cuerpo. Si "
-#~ "se detecta una colisión, se devuelve un objeto KinematicCollision3D.\n"
-#~ "Este objeto contiene información sobre la colisión, incluyendo el objeto "
-#~ "que colisiona, el movimiento restante y la posición de la colisión. Esta "
-#~ "información puede utilizarse para calcular una respuesta de colisión."
-
-#~ msgid "The colliding shape's index. See [CollisionObject3D]."
-#~ msgstr "El índice de la forma de colisión. Ver [CollisionObject3D]."
-
-#~ msgid ""
-#~ "The light's angular size in degrees. Only available for "
-#~ "[DirectionalLight3D]s. For reference, the Sun from the Earth is "
-#~ "approximately [code]0.5[/code]."
-#~ msgstr ""
-#~ "El tamaño angular de la luz en grados. Sólo disponible para "
-#~ "[DirectionalLight3D]. Como referencia, el Sol desde la Tierra es "
-#~ "aproximadamente [code]0,5[/code]."
-
-#~ msgid ""
-#~ "[Texture2D] projected by light. [member shadow_enabled] must be on for "
-#~ "the projector to work. Light projectors make the light appear as if it is "
-#~ "shining through a colored but transparent object, almost like light "
-#~ "shining through stained glass."
-#~ msgstr ""
-#~ "[Texture2D] proyectada por la luz. [member shadow_enabled] debe estar "
-#~ "encendido para que el proyector funcione. Los proyectores de luz hacen "
-#~ "que la luz parezca como si brillara a través de un objeto de color pero "
-#~ "transparente, casi como la luz que brilla a través de un vidrio de color."
-
-#~ msgid ""
-#~ "Blurs the edges of the shadow. Can be used to hide pixel artifacts in low-"
-#~ "resolution shadow maps. A high value can impact performance, make shadows "
-#~ "appear grainy and can cause other unwanted artifacts. Try to keep as near "
-#~ "default as possible."
-#~ msgstr ""
-#~ "Desdibuja los bordes de la sombra. Se puede usar para ocultar artefactos "
-#~ "de píxeles en mapas de sombras de baja resolución. Un valor alto puede "
-#~ "impactar el rendimiento, hacer que las sombras parezcan granuladas y "
-#~ "puede causar otros artefactos no deseados. Intente mantener un valor lo "
-#~ "más cercano posible al valor por defecto."
-
-#~ msgid ""
-#~ "Offsets the lookup into the shadow map by the object's normal. This can "
-#~ "be used to reduce self-shadowing artifacts without using [member "
-#~ "shadow_bias]. In practice, this value should be tweaked along with "
-#~ "[member shadow_bias] to reduce artifacts as much as possible."
-#~ msgstr ""
-#~ "Desplaza la búsqueda en el mapa de sombras por la normal del objeto. Esto "
-#~ "puede ser usado para reducir los artefactos de auto-sombra sin usar "
-#~ "[member shadow_bias]. En la práctica, este valor debe ser ajustado junto "
-#~ "con [member shadow_bias] para reducir los artefactos tanto como sea "
-#~ "posible."
-
-#~ msgid ""
-#~ "Constant for accessing [member DirectionalLight3D."
-#~ "directional_shadow_fade_start]."
-#~ msgstr ""
-#~ "Constante para acceder a [member DirectionalLight3D."
-#~ "directional_shadow_fade_start]."
-
-#~ msgid "Constant for accessing [member shadow_normal_bias]."
-#~ msgstr "Constante para acceder a [member shadow_normal_bias]."
-
-#~ msgid ""
-#~ "Constant for accessing [member DirectionalLight3D."
-#~ "directional_shadow_pancake_size]."
-#~ msgstr ""
-#~ "Constante para acceder a [member DirectionalLight3D."
-#~ "directional_shadow_pancake_size]."
-
-#~ msgid "Constant for accessing [member shadow_blur]."
-#~ msgstr "Constante para acceder a [member shadow_blur]."
-
-#~ msgid "Constant for accessing [member shadow_transmittance_bias]."
-#~ msgstr "Constante para acceder a [member shadow_transmittance_bias]."
-
-#~ msgid "A line through several points in 2D space."
-#~ msgstr "Una línea que atraviesa varios puntos en el espacio 2D."
-
-#~ msgid ""
-#~ "Maximum amount of characters that can be entered inside the [LineEdit]. "
-#~ "If [code]0[/code], there is no limit."
-#~ msgstr ""
-#~ "La cantidad máxima de caracteres que se pueden introducir dentro de la "
-#~ "[LineEdit]. Si [code]0[/code], no hay límite."
-
-#~ msgid ""
-#~ "Emitted when trying to append text that would overflow the [member "
-#~ "max_length]."
-#~ msgstr ""
-#~ "Emitido cuando se intentaba añadir un texto que desbordaba el [member "
-#~ "max_length]."
-
-#~ msgid ""
-#~ "Notification received from the OS when the application is focused, i.e. "
-#~ "when changing the focus from the OS desktop or a thirdparty application "
-#~ "to any open window of the Godot instance.\n"
-#~ "Implemented on desktop platforms."
-#~ msgstr ""
-#~ "Notificación recibida del sistema operativo cuando la aplicación está "
-#~ "enfocada, es decir, cuando se cambia el enfoque del escritorio del "
-#~ "sistema operativo o de una aplicación de terceros a cualquier ventana "
-#~ "abierta de la instancia Godot.\n"
-#~ "Implementado en plataformas de escritorio."
-
-#~ msgid ""
-#~ "Notification received from the OS when the application is defocused, i.e. "
-#~ "when changing the focus from any open window of the Godot instance to the "
-#~ "OS desktop or a thirdparty application.\n"
-#~ "Implemented on desktop platforms."
-#~ msgstr ""
-#~ "Notificación recibida del sistema operativo cuando la aplicación está "
-#~ "desenfocada, es decir, cuando se cambia el enfoque de cualquier ventana "
-#~ "abierta de la instancia Godot al escritorio del sistema operativo o a una "
-#~ "aplicación de terceros.\n"
-#~ "Implementado en plataformas de escritorio."
-
-#~ msgid "Calculate a [ConvexPolygonShape3D] from the mesh."
-#~ msgstr "Calcula un [ConvexPolygonShape3D] desde la malla."
-
-#~ msgid "Sets a hint to be used for lightmap resolution."
-#~ msgstr ""
-#~ "Establece una sugerencia para ser usada para la resolución de los mapas "
-#~ "de luz."
-
-#~ msgid ""
-#~ "Sets the override [Material] for the specified surface of the [Mesh] "
-#~ "resource. This material is associated with this [MeshInstance3D] rather "
-#~ "than with the [Mesh] resource."
-#~ msgstr ""
-#~ "Establece la sobreescritura del [Material] para la superficie "
-#~ "especificada del recurso [Mesh]. Este material está asociado con este "
-#~ "[MeshInstance3D] en lugar de con el recurso [Mesh]."
-
-#~ msgid "Returns the visibility axis-aligned bounding box."
-#~ msgstr "Devuelve el cuadro delimitador del eje de visibilidad."
-
-#~ msgid ""
-#~ "If [code]true[/code], the [MultiMesh] will use color data (see [member "
-#~ "color_array])."
-#~ msgstr ""
-#~ "Si [code]true[/code], el [MultiMesh] utilizará datos de color (ver "
-#~ "[member color_array])."
-
-#~ msgid ""
-#~ "If [code]true[/code], the [MultiMesh] will use custom data (see [member "
-#~ "custom_data_array])."
-#~ msgstr ""
-#~ "Si [code]true[/code], el [MultiMesh] utilizará datos personalizados "
-#~ "(véase [member custom_data_array])."
-
-#~ msgid ""
-#~ "Locks this [Mutex], blocks until it is unlocked by the current owner."
-#~ msgstr ""
-#~ "Bloquea este [Mutex], lo bloquea hasta que es desbloqueado por el actual "
-#~ "propietario."
-
-#~ msgid "Unlocks this [Mutex], leaving it to other threads."
-#~ msgstr "Desbloquea este [Mutex], dejándolo a otros hilos."
-
-#~ msgid ""
-#~ "Returns the point closest to the provided [code]to_point[/code] on the "
-#~ "navigation mesh surface."
-#~ msgstr ""
-#~ "Devuelve el punto más cercano al [code]to_point[/code] proporcionado en "
-#~ "la superficie de la malla de navegación."
-
-#~ msgid ""
-#~ "Returns the owner region RID for the point returned by [method "
-#~ "get_closest_point]."
-#~ msgstr ""
-#~ "Devuelve la región propietaria RID para el punto devuelto por [method "
-#~ "get_closest_point]."
-
-#~ msgid ""
-#~ "Returns the closest point between the navigation surface and the segment."
-#~ msgstr ""
-#~ "Devuelve el punto más cercano entre la superficie de navegación y el "
-#~ "segmento."
-
-#~ msgid "2D Agent used in navigation for collision avoidance."
-#~ msgstr "Agente 2D utilizado en la navegación para evitar colisiones."
-
-#~ msgid ""
-#~ "2D Agent that is used in navigation to reach a location while avoiding "
-#~ "static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
-#~ "collision avoidance. The agent needs navigation data to work correctly. "
-#~ "This can be done by having the agent as a child of a [Navigation2D] node, "
-#~ "or using [method set_navigation]. [NavigationAgent2D] is physics safe."
-#~ msgstr ""
-#~ "Agente 2D que se utiliza en la navegación para llegar a un lugar mientras "
-#~ "se evitan los obstáculos estáticos y dinámicos. Los obstáculos dinámicos "
-#~ "se evitan usando la evitación de colisiones RVO. El agente necesita datos "
-#~ "de navegación para funcionar correctamente. Esto puede hacerse teniendo "
-#~ "el agente como hijo de un nodo [Navigation2D], o usando [method "
-#~ "set_navigation]. [NavigationAgent2D] que es seguro para la física."
-
-#~ msgid ""
-#~ "Returns the distance to the target location, using the agent's global "
-#~ "position. The user must set the target location with [method "
-#~ "set_target_location] in order for this to be accurate."
-#~ msgstr ""
-#~ "Devuelve la distancia al lugar del objetivo, usando la posición global "
-#~ "del agente. El usuario debe establecer la ubicación del objetivo con "
-#~ "[method set_target_location] para que esto sea preciso."
-
-#~ msgid ""
-#~ "Returns the reachable final location in global coordinates. This can "
-#~ "change if the navigation path is altered in any way."
-#~ msgstr ""
-#~ "Devuelve la ubicación final alcanzable en coordenadas globales. Esto "
-#~ "puede cambiar si la ruta de navegación se altera de alguna manera."
-
-#~ msgid "Returns the path from start to finish in global coordinates."
-#~ msgstr "Devuelve el camino de principio a fin en coordenadas globales."
-
-#~ msgid ""
-#~ "Returns which index the agent is currently on in the navigation path's "
-#~ "[PackedVector2Array]."
-#~ msgstr ""
-#~ "Devuelve el índice en el que se encuentra actualmente el agente en la "
-#~ "ruta de navegación de [PackedVector2Array]."
-
-#~ msgid ""
-#~ "Returns the [Navigation2D] node that the agent is using for its "
-#~ "navigation system."
-#~ msgstr ""
-#~ "Devuelve el nodo [Navigation2D] que el agente está usando para su sistema "
-#~ "de navegación."
-
-#~ msgid ""
-#~ "Returns a [Vector2] in global coordinates, that can be moved to, making "
-#~ "sure that there are no static objects in the way. If the agent does not "
-#~ "have a navigation path, it will return the position of the agent's parent."
-#~ msgstr ""
-#~ "Devuelve un [Vector2] en coordenadas globales, al que se puede desplazar, "
-#~ "asegurándose de que no haya objetos estáticos en el camino. Si el agente "
-#~ "no tiene una ruta de navegación, devolverá la posición del padre del "
-#~ "agente."
-
-#~ msgid ""
-#~ "Returns the user defined [Vector2] after setting the target location."
-#~ msgstr ""
-#~ "Devuelve el [Vector2] definido por el usuario después de establecer la "
-#~ "ubicación del objetivo."
-
-#~ msgid ""
-#~ "Returns true if the navigation path's final location has been reached."
-#~ msgstr ""
-#~ "Vuelve a ser cierto si se ha alcanzado la ubicación final de la ruta de "
-#~ "navegación."
-
-#~ msgid ""
-#~ "Returns true if the target location is reachable. The target location is "
-#~ "set using [method set_target_location]."
-#~ msgstr ""
-#~ "Devuelve verdadero si la ubicación del objetivo es alcanzable. La "
-#~ "ubicación de destino se establece mediante [method set_target_location]."
-
-#~ msgid ""
-#~ "Returns true if the target location is reached. The target location is "
-#~ "set using [method set_target_location]. It may not always be possible to "
-#~ "reach the target location. It should always be possible to reach the "
-#~ "final location though. See [method get_final_location]."
-#~ msgstr ""
-#~ "Vuelve verdadero si se alcanza la ubicación del objetivo. La ubicación de "
-#~ "destino se establece mediante [method set_target_location]. Puede que no "
-#~ "siempre sea posible alcanzar la ubicación de destino. Sin embargo, "
-#~ "siempre debería ser posible llegar a la ubicación final. Ver [method "
-#~ "get_final_location]."
-
-#~ msgid ""
-#~ "Sets the [Navigation2D] node used by the agent. Useful when you don't "
-#~ "want to make the agent a child of a [Navigation2D] node."
-#~ msgstr ""
-#~ "Establece el nodo [Navegación2D] utilizado por el agente. Es útil cuando "
-#~ "no quieres hacer del agente un hijo de un nodo [Navigation2D]."
-
-#~ msgid ""
-#~ "Sets the user desired final location. This will clear the current "
-#~ "navigation path."
-#~ msgstr ""
-#~ "Establece la ubicación final deseada por el usuario. Esto despejará la "
-#~ "ruta de navegación actual."
-
-#~ msgid ""
-#~ "Sends the passed in velocity to the collision avoidance algorithm. It "
-#~ "will adjust the velocity to avoid collisions. Once the adjustment to the "
-#~ "velocity is complete, it will emit the [signal velocity_computed] signal."
-#~ msgstr ""
-#~ "Envía el paso en velocidad al algoritmo de evitación de colisiones. "
-#~ "Ajustará la velocidad para evitar las colisiones. Una vez completado el "
-#~ "ajuste de la velocidad, emitirá la [signal velocity_computed]."
-
-#~ msgid "The maximum number of neighbors for the agent to consider."
-#~ msgstr "El número máximo de vecinos a considerar por el agente."
-
-#~ msgid "The distance to search for other agents."
-#~ msgstr "La distancia para buscar otros agentes."
-
-#~ msgid ""
-#~ "The maximum distance the agent is allowed away from the ideal path to the "
-#~ "final location. This can happen due to trying to avoid collisions. When "
-#~ "the maximum distance is exceeded, it recalculates the ideal path."
-#~ msgstr ""
-#~ "La distancia máxima que se permite al agente para alejarse del camino "
-#~ "ideal hasta la ubicación final. Esto puede suceder debido a que se "
-#~ "intenta evitar las colisiones. Cuando se excede la distancia máxima, se "
-#~ "recalcula el camino ideal."
-
-#~ msgid "The radius of the agent."
-#~ msgstr "El radio del agente."
-
-#~ msgid ""
-#~ "The distance threshold before a target is considered to be reached. This "
-#~ "will allow an agent to not have to hit a point on the path exactly, but "
-#~ "in the area."
-#~ msgstr ""
-#~ "El umbral de distancia antes de que se considere que se ha alcanzado un "
-#~ "objetivo. Esto permitirá que un agente no tenga que llegar a un punto en "
-#~ "el camino exactamente, sino en el área."
-
-#~ msgid ""
-#~ "The minimal amount of time for which this agent's velocities, that are "
-#~ "computed with the collision avoidance algorithim, are safe with respect "
-#~ "to other agents. The larger the number, the sooner the agent will respond "
-#~ "to other agents, but less freedom in choosing its velocities. Must be "
-#~ "positive."
-#~ msgstr ""
-#~ "La cantidad mínima de tiempo durante el cual las velocidades de este "
-#~ "agente, que se calculan con el algoritmo de evitación de colisiones, son "
-#~ "seguras con respecto a otros agentes. Cuanto mayor sea el número, más "
-#~ "pronto el agente responderá a otros agentes, pero menos libertad para "
-#~ "elegir sus velocidades. Debe ser positivo."
-
-#~ msgid "Notifies when the final location is reached."
-#~ msgstr "Notifica cuando se alcanza la ubicación final."
-
-#~ msgid "Notifies when the navigation path changes."
-#~ msgstr "Notifica cuando la ruta de navegación cambia."
-
-#~ msgid ""
-#~ "Notifies when the player defined target, set with [method "
-#~ "set_target_location], is reached."
-#~ msgstr ""
-#~ "Notifica cuando se alcanza el objetivo definido por el jugador, "
-#~ "establecido con [method set_target_location]."
-
-#~ msgid ""
-#~ "Notifies when the collision avoidance velocity is calculated. Emitted by "
-#~ "[method set_velocity]."
-#~ msgstr ""
-#~ "Notifica cuando se calcula la velocidad de prevención de colisiones. "
-#~ "Emitido por [method set_velocity]."
-
-#~ msgid "3D Agent used in navigation for collision avoidance."
-#~ msgstr "Agente 3D utilizado en la navegación para evitar colisiones."
-
-#~ msgid ""
-#~ "3D Agent that is used in navigation to reach a location while avoiding "
-#~ "static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
-#~ "collision avoidance. The agent needs navigation data to work correctly. "
-#~ "This can be done by having the agent as a child of a [Navigation3D] node, "
-#~ "or using [method set_navigation]. [NavigationAgent3D] is physics safe."
-#~ msgstr ""
-#~ "Agente 3D que se utiliza en la navegación para llegar a un lugar mientras "
-#~ "se evitan los obstáculos estáticos y dinámicos. Los obstáculos dinámicos "
-#~ "se evitan usando la evitación de colisiones RVO. El agente necesita los "
-#~ "datos de navegación para funcionar correctamente. Esto puede hacerse "
-#~ "teniendo el agente como hijo de un nodo [Navigation3D], o usando [method "
-#~ "set_navigation]. [NavigationAgent3D] es seguro para la física."
-
-#~ msgid ""
-#~ "Returns the reachable final location in global coordinates. This can "
-#~ "change if the navigation path is altered in any way. Because of this, it "
-#~ "would be best to check this each frame."
-#~ msgstr ""
-#~ "Devuelve la ubicación final alcanzable en coordenadas globales. Esto "
-#~ "puede cambiar si la ruta de navegación se altera de alguna manera. Debido "
-#~ "a esto, sería mejor comprobar esto en cada fotograma."
-
-#~ msgid ""
-#~ "Returns which index the agent is currently on in the navigation path's "
-#~ "[PackedVector3Array]."
-#~ msgstr ""
-#~ "Devuelve el índice en el que se encuentra el agente en la ruta de "
-#~ "navegación [PackedVector3Array]."
-
-#~ msgid ""
-#~ "Returns the [Navigation3D] node that the agent is using for its "
-#~ "navigation system."
-#~ msgstr ""
-#~ "Devuelve el nodo [Navegación3D] que el agente está usando para su sistema "
-#~ "de navegación."
-
-#~ msgid ""
-#~ "Returns a [Vector3] in global coordinates, that can be moved to, making "
-#~ "sure that there are no static objects in the way. If the agent does not "
-#~ "have a navigation path, it will return the origin of the agent's parent."
-#~ msgstr ""
-#~ "Devuelve un [Vector3] en coordenadas globales, al que se puede desplazar, "
-#~ "asegurándose de que no haya objetos estáticos en el camino. Si el agente "
-#~ "no tiene una ruta de navegación, devolverá el origen del padre del agente."
-
-#~ msgid ""
-#~ "Returns the user defined [Vector3] after setting the target location."
-#~ msgstr ""
-#~ "Devuelve el [Vector3] definido por el usuario después de establecer la "
-#~ "ubicación del objetivo."
-
-#~ msgid ""
-#~ "Sets the [Navigation3D] node used by the agent. Useful when you don't "
-#~ "want to make the agent a child of a [Navigation3D] node."
-#~ msgstr ""
-#~ "Establece el nodo [Navigation3D] utilizado por el agente. Es útil cuando "
-#~ "no quieres hacer del agente un hijo de un nodo [Navigation3D]."
-
-#~ msgid "The agent height offset to match the navigation mesh height."
-#~ msgstr ""
-#~ "La altura del agente se compensa con la altura de la malla de navegación."
-
-#~ msgid ""
-#~ "Ignores collisions on the Y axis. Must be true to move on a horizontal "
-#~ "plane."
-#~ msgstr ""
-#~ "Ignora las colisiones en el eje Y. Debe ser cierto para moverse en un "
-#~ "plano horizontal."
-
-#~ msgid "2D Obstacle used in navigation for collision avoidance."
-#~ msgstr "Obstáculo 2D utilizado en la navegación para evitar colisiones."
-
-#~ msgid ""
-#~ "2D Obstacle used in navigation for collision avoidance. The obstacle "
-#~ "needs navigation data to work correctly. This can be done by having the "
-#~ "obstacle as a child of a [Navigation2D] node, or using [method "
-#~ "set_navigation]. [NavigationObstacle2D] is physics safe."
-#~ msgstr ""
-#~ "Obstáculo 2D utilizado en la navegación para evitar colisiones. El "
-#~ "obstáculo necesita datos de navegación para funcionar correctamente. Esto "
-#~ "puede hacerse teniendo el obstáculo como hijo de un nodo [Navigation2D], "
-#~ "o usando [method set_navigation]. [NavigationObstacle2D] es seguro para "
-#~ "la física."
-
-#~ msgid ""
-#~ "Returns the [Navigation2D] node that the obstacle is using for its "
-#~ "navigation system."
-#~ msgstr ""
-#~ "Devuelve el nodo [Navigation2D] que el obstáculo está usando para su "
-#~ "sistema de navegación."
-
-#~ msgid ""
-#~ "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
-#~ "want to make the obstacle a child of a [Navigation2D] node."
-#~ msgstr ""
-#~ "Establece el nodo [Navigation2D] utilizado por el obstáculo. Es útil "
-#~ "cuando no quieres que el obstáculo sea hijo de un nodo [Navigation2D]."
-
-#~ msgid "3D Obstacle used in navigation for collision avoidance."
-#~ msgstr "Obstáculo 3D utilizado en la navegación para evitar colisiones."
-
-#~ msgid ""
-#~ "3D Obstacle used in navigation for collision avoidance. The obstacle "
-#~ "needs navigation data to work correctly. This can be done by having the "
-#~ "obstacle as a child of a [Navigation3D] node, or using [method "
-#~ "set_navigation]. [NavigationObstacle3D] is physics safe."
-#~ msgstr ""
-#~ "Obstáculo 3D utilizado en la navegación para evitar colisiones. El "
-#~ "obstáculo necesita datos de navegación para funcionar correctamente. Esto "
-#~ "puede hacerse teniendo el obstáculo como hijo de un nodo [Navigation3D], "
-#~ "o usando [method set_navigation]. [NavigationObstacle3D] es seguro para "
-#~ "la física."
-
-#~ msgid ""
-#~ "Returns the [Navigation3D] node that the obstacle is using for its "
-#~ "navigation system."
-#~ msgstr ""
-#~ "Devuelve el nodo [Navegación3D] que el obstáculo está usando para su "
-#~ "sistema de navegación."
-
-#~ msgid ""
-#~ "Sets the [Navigation3D] node used by the obstacle. Useful when you don't "
-#~ "want to make the obstacle a child of a [Navigation3D] node."
-#~ msgstr ""
-#~ "Establece el nodo [Navegación3D] utilizado por el obstáculo. Es útil "
-#~ "cuando no quieres que el obstáculo sea hijo de un nodo [Navigation3D]."
-
-#~ msgid "A region of the navigation map."
-#~ msgstr "Una región del mapa de navegación."
-
-#~ msgid ""
-#~ "A region of the navigation map. It tells the [Navigation3D] node what can "
-#~ "be navigated and what cannot, based on the [NavigationMesh] resource. "
-#~ "This should be a child of a [Navigation3D] node (even not a direct child)."
-#~ msgstr ""
-#~ "Una región del mapa de navegación. Le dice al nodo [Navegation3D] lo que "
-#~ "puede ser navegado y lo que no, basado en el recurso [NavigationMesh]. "
-#~ "Este debe ser un hijo de un nodo [Navigation3D] (aunque no sea un hijo "
-#~ "directo)."
-
-#~ msgid ""
-#~ "Bakes the [NavigationMesh]. The baking is done in a separate thread "
-#~ "because navigation baking is not a cheap operation. This can be done at "
-#~ "runtime. When it is completed, it automatically sets the new "
-#~ "[NavigationMesh]."
-#~ msgstr ""
-#~ "Cocina la [NavigationMesh]. El cocinado se hace en un hilo separado "
-#~ "porque el cocinado de navegación no es una operación barata. Esto se "
-#~ "puede hacer en tiempo de ejecución. Cuando se completa, automáticamente "
-#~ "establece la nueva [NavigationMesh]."
-
-#~ msgid "Determines if the [NavigationRegion3D] is enabled or disabled."
-#~ msgstr "Determina si la [NavigationRegion3D] está activada o desactivada."
-
-#~ msgid "Notifies when the navigation mesh bake operation is completed."
-#~ msgstr ""
-#~ "Notifica cuando la operación de cocinado de la malla de navegación se ha "
-#~ "completado."
-
-#~ msgid "Notifies when the [NavigationMesh] has changed."
-#~ msgstr "Notifica cuando la [NavigationMesh] ha cambiado."
-
-#~ msgid "Server interface for low-level 2D navigation access"
-#~ msgstr ""
-#~ "Interfaz de servidor para el acceso a la navegación 2D de bajo nivel"
-
-#~ msgid ""
-#~ "NavigationServer2D is the server responsible for all 2D navigation. It "
-#~ "creates the agents, maps, and regions for navigation to work as expected. "
-#~ "This keeps tracks of any call and executes them during the sync phase. "
-#~ "This means that you can request any change to the map, using any thread, "
-#~ "without worrying."
-#~ msgstr ""
-#~ "NavigationServer2D es el servidor responsable de toda la navegación 2D. "
-#~ "Crea los agentes, mapas y regiones para que la navegación funcione como "
-#~ "se espera. Esto mantiene un registro de cualquier llamada y las ejecuta "
-#~ "durante la fase de sincronización. Esto significa que puede solicitar "
-#~ "cualquier cambio en el mapa, usando cualquier hilo, sin preocuparse."
-
-#~ msgid "Creates the agent."
-#~ msgstr "Crea el agente."
-
-#~ msgid "Returns true if the map got changed the previous frame."
-#~ msgstr ""
-#~ "Devuelve verdadero si el mapa fue cambiado en el fotograma anterior."
-
-#~ msgid "Callback called at the end of the RVO process."
-#~ msgstr "La llamada de hecha al final del proceso de RVO."
-
-#~ msgid "Puts the agent in the map."
-#~ msgstr "Pone al agente en el mapa."
-
-#~ msgid ""
-#~ "Sets the maximum number of other agents the agent takes into account in "
-#~ "the navigation. The larger this number, the longer the running time of "
-#~ "the simulation. If the number is too low, the simulation will not be safe."
-#~ msgstr ""
-#~ "Establece el número máximo de otros agentes que el agente tiene en cuenta "
-#~ "en la navegación. Cuanto mayor sea este número, mayor será el tiempo de "
-#~ "ejecución de la simulación. Si el número es demasiado bajo, la simulación "
-#~ "no será segura."
-
-#~ msgid "Sets the maximum speed of the agent. Must be positive."
-#~ msgstr "Establece la velocidad máxima del agente. Debe ser positivo."
-
-#~ msgid ""
-#~ "Sets the maximum distance to other agents this agent takes into account "
-#~ "in the navigation. The larger this number, the longer the running time of "
-#~ "the simulation. If the number is too low, the simulation will not be safe."
-#~ msgstr ""
-#~ "Establece la distancia máxima a otros agentes que este agente tiene en "
-#~ "cuenta en la navegación. Cuanto mayor sea este número, mayor será el "
-#~ "tiempo de ejecución de la simulación. Si el número es demasiado bajo, la "
-#~ "simulación no será segura."
-
-#~ msgid "Sets the position of the agent in world space."
-#~ msgstr "Establece la posición del agente en el espacio del mundo."
-
-#~ msgid "Sets the radius of the agent."
-#~ msgstr "Establece el radio del agente."
-
-#~ msgid "Sets the new target velocity."
-#~ msgstr "Establece la nueva velocidad del objetivo."
-
-#~ msgid ""
-#~ "The minimal amount of time for which the agent's velocities that are "
-#~ "computed by the simulation are safe with respect to other agents. The "
-#~ "larger this number, the sooner this agent will respond to the presence of "
-#~ "other agents, but the less freedom this agent has in choosing its "
-#~ "velocities. Must be positive."
-#~ msgstr ""
-#~ "La cantidad mínima de tiempo durante el cual las velocidades del agente "
-#~ "que se calculan mediante la simulación son seguras con respecto a otros "
-#~ "agentes. Cuanto mayor sea este número, antes responderá este agente a la "
-#~ "presencia de otros agentes, pero menos libertad tiene este agente para "
-#~ "elegir sus velocidades. Debe ser positivo."
-
-#~ msgid "Sets the current velocity of the agent."
-#~ msgstr "Establece la velocidad actual del agente."
-
-#~ msgid "Destroy the RID"
-#~ msgstr "Destruye el RID"
-
-#~ msgid "Create a new map."
-#~ msgstr "Crear un nuevo mapa."
-
-#~ msgid "Returns the map cell size."
-#~ msgstr "Devuelve el tamaño de la celda del mapa."
-
-#~ msgid ""
-#~ "Returns the owner region RID for the point returned by [method "
-#~ "map_get_closest_point]."
-#~ msgstr ""
-#~ "Devuelve la región propietaria RID para el punto devuelto por [method "
-#~ "map_get_closest_point]."
-
-#~ msgid ""
-#~ "Returns the edge connection margin of the map. The edge connection margin "
-#~ "is a distance used to connect two regions."
-#~ msgstr ""
-#~ "Devuelve el margen de conexión del borde del mapa. El margen de conexión "
-#~ "del borde es una distancia usada para conectar dos regiones."
-
-#~ msgid ""
-#~ "Returns the navigation path to reach the destination from the origin, "
-#~ "while avoiding static obstacles."
-#~ msgstr ""
-#~ "Devuelve la ruta de navegación para llegar al destino desde el origen, "
-#~ "evitando los obstáculos estáticos."
-
-#~ msgid "Returns true if the map is active."
-#~ msgstr "Devuelve verdadero si el mapa está activo."
-
-#~ msgid "Sets the map active."
-#~ msgstr "Establece el mapa a activo."
-
-#~ msgid "Set the map cell size used to weld the navigation mesh polygons."
-#~ msgstr ""
-#~ "Establece el tamaño de la celda del mapa usada para soldar los polígonos "
-#~ "de la malla de navegación."
-
-#~ msgid ""
-#~ "Set the map edge connection margin used to weld the compatible region "
-#~ "edges."
-#~ msgstr ""
-#~ "Establece el margen de conexión del borde del mapa usado para soldar los "
-#~ "bordes de la región compatible."
-
-#~ msgid "Creates a new region."
-#~ msgstr "Crea una nueva región."
-
-#~ msgid "Sets the map for the region."
-#~ msgstr "Establece el mapa de la región."
-
-#~ msgid "Sets the navigation mesh for the region."
-#~ msgstr "Establece la malla de navegación para la región."
-
-#~ msgid "Sets the global transformation for the region."
-#~ msgstr "Establece la transformación global de la región."
-
-#~ msgid "Server interface for low-level 3D navigation access"
-#~ msgstr ""
-#~ "Interfaz de servidor para el acceso a la navegación 3D de bajo nivel"
-
-#~ msgid ""
-#~ "NavigationServer3D is the server responsible for all 3D navigation. It "
-#~ "creates the agents, maps, and regions for navigation to work as expected. "
-#~ "This keeps tracks of any call and executes them during the sync phase. "
-#~ "This means that you can request any change to the map, using any thread, "
-#~ "without worrying."
-#~ msgstr ""
-#~ "NavigationServer3D es el servidor responsable de toda la navegación 3D. "
-#~ "Crea los agentes, mapas y regiones para que la navegación funcione como "
-#~ "se espera. Esto mantiene un registro de cualquier llamada y las ejecuta "
-#~ "durante la fase de sincronización. Esto significa que puede solicitar "
-#~ "cualquier cambio en el mapa, usando cualquier hilo, sin preocuparse."
-
-#~ msgid ""
-#~ "Returns the point closest to the provided [code]point[/code] on the "
-#~ "navigation mesh surface."
-#~ msgstr ""
-#~ "Devuelve el punto más cercano al [code]point[/code] provisto en la "
-#~ "superficie de la malla de navegación."
-
-#~ msgid ""
-#~ "Returns the normal for the point returned by [method "
-#~ "map_get_closest_point]."
-#~ msgstr ""
-#~ "Devuelve la normal para el punto devuelto por [method "
-#~ "map_get_closest_point]."
-
-#~ msgid "Returns the edge connection margin of the map."
-#~ msgstr "Devuelve el margen de conexión del borde del mapa."
-
-#~ msgid ""
-#~ "Returns the navigation path to reach the destination from the origin."
-#~ msgstr ""
-#~ "Devuelve la ruta de navegación para llegar al destino desde el origen."
-
-#~ msgid "Returns the map's up direction."
-#~ msgstr "Devuelve la dirección del mapa hacia arriba."
-
-#~ msgid ""
-#~ "Set the map edge connection margein used to weld the compatible region "
-#~ "edges."
-#~ msgstr ""
-#~ "Establece el margen de la conexión del borde del mapa que se uso para "
-#~ "soldar los bordes de la región compatible."
-
-#~ msgid "Sets the map up direction."
-#~ msgstr "Establece la dirección del mapa."
-
-#~ msgid ""
-#~ "Process the collision avoidance agents.\n"
-#~ "The result of this process is needed by the physics server, so this must "
-#~ "be called in the main thread.\n"
-#~ "Note: This function is not thread safe."
-#~ msgstr ""
-#~ "Procesa los agentes de evitación de colisiones.\n"
-#~ "El resultado de este proceso es necesario para el servidor de física, por "
-#~ "lo que debe ser llamado en el hilo principal.\n"
-#~ "Nota: Esta función no es segura para el hilo."
-
-#~ msgid "Bakes the navigation mesh."
-#~ msgstr "Cocina la malla de navegación."
-
-#~ msgid "Control activation of this server."
-#~ msgstr "Controla la activación de este servidor."
-
-#~ msgid ""
-#~ "A PacketPeer implementation that should be passed to [member SceneTree."
-#~ "network_peer] after being initialized as either a client or server. "
-#~ "Events can then be handled by connecting to [SceneTree] signals."
-#~ msgstr ""
-#~ "Una implementación de PacketPeer que debe ser pasada a [member SceneTree."
-#~ "network_peer] después de ser inicializada como cliente o servidor. Los "
-#~ "eventos se pueden manejar entonces conectándose a las señales de "
-#~ "[SceneTree]."
-
-#~ msgid ""
-#~ "The compression method used for network packets. These have different "
-#~ "tradeoffs of compression speed versus bandwidth, you may need to test "
-#~ "which one works best for your use case if you use compression at all."
-#~ msgstr ""
-#~ "El método de compresión utilizado para los paquetes de red. Estos tienen "
-#~ "diferentes compensaciones de velocidad de compresión versus ancho de "
-#~ "banda, puede que necesite probar cuál funciona mejor para su caso de uso, "
-#~ "si es que utiliza la compresión en absoluto."
-
-#~ msgid "ENet's built-in range encoding."
-#~ msgstr "La codificación de rango incorporada de ENet."
-
-#~ msgid ""
-#~ "Manages the connection to network peers. Assigns unique IDs to each "
-#~ "client connected to the server."
-#~ msgstr ""
-#~ "Gestiona la conexión con los compañeros de la red. Asigna "
-#~ "identificaciones únicas a cada cliente conectado al servidor."
-
-#~ msgid "Doesn't do anything at the time of writing."
-#~ msgstr "No hace nada en el momento de escribir este artículo."
-
-#~ msgid "The height of the 9-slice's left column."
-#~ msgstr "La altura de la columna izquierda del 9-cortes."
-
-#~ msgid "The height of the 9-slice's right column."
-#~ msgstr "La altura de la columna derecha del 9-cortes."
-
-#~ msgid "The height of the 9-slice's top row."
-#~ msgstr "La altura de la fila superior de los 9-cortes."
-
-#~ msgid ""
-#~ "Finds the first parent of the current node whose name matches [code]mask[/"
-#~ "code] as in [method String.match] (i.e. case-sensitive, but [code]\"*\"[/"
-#~ "code] matches zero or more characters and [code]\"?\"[/code] matches any "
-#~ "single character except [code]\".\"[/code]).\n"
-#~ "[b]Note:[/b] It does not match against the full path, just against "
-#~ "individual node names."
-#~ msgstr ""
-#~ "Encuentra el primer padre del nodo actual cuyo nombre coincide con "
-#~ "[code]mask[/code] como en el [method String.match] (es decir, distingue "
-#~ "entre mayúsculas y minúsculas, pero [code]\"*\"[/code] coincide con cero "
-#~ "o más caracteres y [code]\"?\"[/code] coincide con cualquier carácter "
-#~ "individual excepto con [code]\".\"[/code]).\n"
-#~ "[b]Nota:[/b] No coincide con la ruta completa, sólo con los nombres de "
-#~ "los nodos individuales."
-
-#~ msgid "Returns an array listing the groups that the node is a member of."
-#~ msgstr ""
-#~ "Devuelve un array que enumerando los grupos de los que el nodo es miembro."
-
-#~ msgid ""
-#~ "When a scene is instanced from a file, its topmost node contains the "
-#~ "filename from which it was loaded."
-#~ msgstr ""
-#~ "Cuando una escena es instanciada desde un archivo, su nodo superior "
-#~ "contiene el nombre del archivo desde el cual fue cargado."
-
-#~ msgid ""
-#~ "Notification received from the OS when the node's parent [Window] is "
-#~ "focused. This may be a change of focus between two windows of the same "
-#~ "engine instance, or from the OS desktop or a third-party application to a "
-#~ "window of the game (in which case [constant "
-#~ "NOTIFICATION_APPLICATION_FOCUS_IN] is also emitted)."
-#~ msgstr ""
-#~ "Notificación recibida del sistema operativo cuando el padre del nodo "
-#~ "[Window] está enfocado. Puede tratarse de un cambio de enfoque entre dos "
-#~ "ventanas de la misma instancia de motor, o desde el escritorio del SO o "
-#~ "una aplicación de terceros a una ventana del juego (en cuyo caso también "
-#~ "se emite la constant [NOTIFICATION_APPLICATION_FOCUS_IN])."
-
-#~ msgid ""
-#~ "Notification received from the OS when the node's parent [Window] is "
-#~ "defocused. This may be a change of focus between two windows of the same "
-#~ "engine instance, or from a window of the game to the OS desktop or a "
-#~ "third-party application (in which case [constant "
-#~ "NOTIFICATION_APPLICATION_FOCUS_OUT] is also emitted)."
-#~ msgstr ""
-#~ "Notificación recibida del sistema operativo cuando el padre del nodo "
-#~ "[Window] se desenfoca. Puede tratarse de un cambio de enfoque entre dos "
-#~ "ventanas de la misma instancia de motor, o de una ventana del juego al "
-#~ "escritorio del SO o a una aplicación de terceros (en cuyo caso también se "
-#~ "emite [constant NOTIFICATION_APPLICATION_FOCUS_OUT])."
-
-#~ msgid ""
-#~ "Returns the angle between the node and the [code]point[/code] in radians."
-#~ msgstr ""
-#~ "Devuelve el ángulo entre el nodo y el [code]point[/code] en radianes."
-
-#~ msgid ""
-#~ "Whether the texture can be tiled without visible seams or not. Seamless "
-#~ "textures take longer to generate."
-#~ msgstr ""
-#~ "Si la textura puede ser colocada en azulejos sin costuras visibles o no. "
-#~ "Las texturas sin costuras tardan más tiempo en generarse."
-
-#~ msgid ""
-#~ "Deletes the object from memory. Any pre-existing reference to the freed "
-#~ "object will become invalid, e.g. [code]is_instance_valid(object)[/code] "
-#~ "will return [code]false[/code]."
-#~ msgstr ""
-#~ "Borra el objeto de la memoria. Cualquier referencia preexistente al "
-#~ "objeto liberado se convertirá en inválida, por ejemplo, "
-#~ "[code]is_instance_valid(object)[/code] devolverá [code]false[/code]."
-
-#~ msgid "Returns the object's class as a [String]."
-#~ msgstr "Devuelve la clase del objeto como una [String]."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the object inherits from the given "
-#~ "[code]class[/code]."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si el objeto hereda de la [code]class[/code] "
-#~ "dada."
-
-#~ msgid ""
-#~ "Adds or changes a given entry in the object's metadata. Metadata are "
-#~ "serialized, and can take any [Variant] value."
-#~ msgstr ""
-#~ "Añade o cambia una entrada dada en los metadatos del objeto. Los "
-#~ "metadatos se serializan, y pueden tomar cualquier valor [Variant]."
-
-#~ msgid ""
-#~ "An Omnidirectional light is a type of [Light3D] that emits light in all "
-#~ "directions. The light is attenuated by distance and this attenuation can "
-#~ "be configured by changing its energy, radius, and attenuation parameters."
-#~ msgstr ""
-#~ "Una luz omnidireccional es un tipo de [Light3D] que emite luz en todas "
-#~ "las direcciones. La luz es atenuada por la distancia y esta atenuación "
-#~ "puede ser configurada cambiando sus parámetros de energía, radio y "
-#~ "atenuación."
-
-#~ msgid ""
-#~ "Generate a noise image with the requested [code]width[/code] and "
-#~ "[code]height[/code], based on the current noise parameters."
-#~ msgstr ""
-#~ "Generar una imagen de ruido con el [code]width[/code] y [code]height[/"
-#~ "code] solicitado, basado en los parámetros de ruido actuales."
-
-#~ msgid ""
-#~ "Delay execution of the current thread by [code]msec[/code] milliseconds."
-#~ msgstr ""
-#~ "Retrasar la ejecución del hilo actual por [code]msec[/code] milisegundos."
-
-#~ msgid ""
-#~ "Delay execution of the current thread by [code]usec[/code] microseconds."
-#~ msgstr ""
-#~ "Retrasar la ejecución del hilo actual por [code]usec[/code] microsegundos."
-
-#~ msgid "Returns an environment variable."
-#~ msgstr "Devuelve una variable de entorno."
-
-#~ msgid "Returns the host OS locale."
-#~ msgstr "Devuelve el sistema operativo del host local."
-
-#~ msgid ""
-#~ "Returns a string that is unique to the device.\n"
-#~ "[b]Note:[/b] Returns an empty string on HTML5 and UWP, as this method "
-#~ "isn't implemented on those platforms yet."
-#~ msgstr ""
-#~ "Devuelve una cadena que es única para el dispositivo.\n"
-#~ "[b]Nota:[/b] Devuelve una cadena vacía en HTML5 y UWP, ya que este método "
-#~ "no está implementado en esas plataformas todavía."
-
-#~ msgid "Returns the current UNIX epoch timestamp."
-#~ msgstr "Devuelve la actual marca de tiempo de la época UNIX."
-
-#~ msgid "Returns [code]true[/code] if an environment variable exists."
-#~ msgstr "Devuelve [code]true[/code] si existe una variable de entorno."
-
-#~ msgid "The Vulkan rendering backend."
-#~ msgstr "El Vulkan renderiza el backend."
-
-#~ msgid "Returns [code]true[/code] if the array contains [code]value[/code]."
-#~ msgstr "Devuelve [code]true[/code] si el array contiene [code]value[/code]."
-
-#~ msgid "Sorts the elements of the array in ascending order."
-#~ msgstr "Ordena los elementos del array en orden ascendente."
-
-#~ msgid "A packed [Array] of 32-bit floating-point values."
-#~ msgstr "Un [Array] empaquetado de valores de 32 bits de tipo real."
-
-#~ msgid ""
-#~ "An [Array] specifically designed to hold 32-bit floating-point values. "
-#~ "Packs data tightly, so it saves memory for large array sizes.\n"
-#~ "[b]Note:[/b] This type is passed by value and not by reference.\n"
-#~ "If you need to pack 64-bit floats tightly, see [PackedFloat64Array]."
-#~ msgstr ""
-#~ "Una [Array] diseñada específicamente para mantener valores de 32 bits de "
-#~ "tipo real. Empaqueta los datos de forma ajustada, por lo que ahorra "
-#~ "memoria para los tamaños de arrays grandes.\n"
-#~ "[b]Nota:[/b] Este tipo se pasa por valor y no por referencia.\n"
-#~ "Si necesita empaquetar los reales de 64 bits de forma apretada, vea "
-#~ "[PackedFloat64Array]."
-
-#~ msgid ""
-#~ "Constructs a new [PackedFloat32Array]. Optionally, you can pass in a "
-#~ "generic [Array] that will be converted."
-#~ msgstr ""
-#~ "Construye un nuevo [PackedFloat32Array]. Opcionalmente, puedes pasar un "
-#~ "[Array] genérico que será convertido."
-
-#~ msgid "Appends a [PackedFloat32Array] at the end of this array."
-#~ msgstr "Añade un [PackedFloat32Array] al final de este array."
-
-#~ msgid "A packed [Array] of 64-bit floating-point values."
-#~ msgstr "Un paquete [Array] de 64 bits de valores de tipo real."
-
-#~ msgid ""
-#~ "An [Array] specifically designed to hold 64-bit floating-point values. "
-#~ "Packs data tightly, so it saves memory for large array sizes.\n"
-#~ "[b]Note:[/b] This type is passed by value and not by reference.\n"
-#~ "If you only need to pack 32-bit floats tightly, see [PackedFloat32Array] "
-#~ "for a more memory-friendly alternative."
-#~ msgstr ""
-#~ "Una [Array] diseñado específicamente para mantener valores de 64 bits de "
-#~ "tipo real. Empaqueta los datos de forma ajustada, por lo que ahorra "
-#~ "memoria para los tamaños de arrays grandes.\n"
-#~ "[b]Nota:[/b] Este tipo se pasa por valor y no por referencia.\n"
-#~ "Si sólo necesita empaquetar los reales de 32 bits de forma apretada, vea "
-#~ "[PackedFloat32Array] para una alternativa más amigable con la memoria."
-
-#~ msgid ""
-#~ "Constructs a new [PackedFloat64Array]. Optionally, you can pass in a "
-#~ "generic [Array] that will be converted."
-#~ msgstr ""
-#~ "Construye un nuevo [PackedFloat64Array]. Opcionalmente, puedes pasar un "
-#~ "[Array] genérico que será convertido."
-
-#~ msgid "Appends a [PackedFloat64Array] at the end of this array."
-#~ msgstr "Añade un [PackedFloat64Array] al final de este array."
-
-#~ msgid "A packed [Array] of 64-bit integers."
-#~ msgstr "Un paquete [Array] de 64 bits de tipo entero."
-
-#~ msgid ""
-#~ "An [Array] specifically designed to hold 64-bit integer values. Packs "
-#~ "data tightly, so it saves memory for large array sizes.\n"
-#~ "[b]Note:[/b] This type is passed by value and not by reference.\n"
-#~ "[b]Note:[/b] This type stores signed 64-bit integers, which means it can "
-#~ "take values in the interval [code][-2^63, 2^63 - 1][/code], i.e. [code]"
-#~ "[-9223372036854775808, 9223372036854775807][/code]. Exceeding those "
-#~ "bounds will wrap around. If you only need to pack 32-bit integers "
-#~ "tightly, see [PackedInt32Array] for a more memory-friendly alternative."
-#~ msgstr ""
-#~ "Un [Array] diseñado específicamente para mantener valores enteros de 64 "
-#~ "bits. Empaqueta los datos de forma ajustada, por lo que ahorra memoria "
-#~ "para los tamaños de arrays grandes.\n"
-#~ "[b]Nota:[/b] Este tipo se pasa por valor y no por referencia.\n"
-#~ "[b]Nota:[/b] Este tipo almacena enteros de 64 bits con signo, lo que "
-#~ "significa que puede tomar valores en el intervalo [code][-2^63, 2^63 - 1]"
-#~ "[/code], es decir, [code][-9223372036854775808, 9223372036854775807][/"
-#~ "code]. Si se superan esos límites, se puede vuelve al minimo inicial. Si "
-#~ "sólo necesitas empaquetar los enteros de 32 bits de forma apretada, mira "
-#~ "[PackedInt32Array] para una alternativa más amigable con la memoria."
-
-#~ msgid ""
-#~ "Constructs a new [PackedInt64Array]. Optionally, you can pass in a "
-#~ "generic [Array] that will be converted."
-#~ msgstr ""
-#~ "Construye un nuevo [PackedInt64Array]. Opcionalmente, puedes pasar un "
-#~ "[Array] genérico que será convertido."
-
-#~ msgid "Appends a [PackedInt64Array] at the end of this array."
-#~ msgstr "Añade un [PackedInt64Array] al final de este array."
-
-#~ msgid ""
-#~ "This class represents a DTLS peer connection. It can be used to connect "
-#~ "to a DTLS server, and is returned by [method DTLSServer.take_connection]."
-#~ msgstr ""
-#~ "Esta clase representa una conexión entre pares de DTLS. Puede ser usada "
-#~ "para conectarse a un servidor DTLS, y es devuelta por el [method "
-#~ "DTLSServer.take_connection]."
-
-#~ msgid ""
-#~ "Waits for a packet to arrive on the listening port. See [method listen]."
-#~ msgstr ""
-#~ "Espera a que llegue un paquete al puerto de escucha. Ver [method listen]."
-
-#~ msgid "Point sampler for a [Path3D]."
-#~ msgstr "Una muestra de puntos para un [Path3D]."
-
-#~ msgid ""
-#~ "This node takes its parent [Path3D], and returns the coordinates of a "
-#~ "point within it, given a distance from the first vertex.\n"
-#~ "It is useful for making other nodes follow a path, without coding the "
-#~ "movement pattern. For that, the nodes must be children of this node. The "
-#~ "descendant nodes will then move accordingly when setting an offset in "
-#~ "this node."
-#~ msgstr ""
-#~ "Este nodo toma su padre [Path3D], y devuelve las coordenadas de un punto "
-#~ "dentro de él, dada una distancia del primer vértice.\n"
-#~ "Es útil para hacer que otros nodos sigan un camino, sin codificar el "
-#~ "patrón de movimiento. Para ello, los nodos deben ser hijos de este nodo. "
-#~ "Los nodos descendientes se moverán en consecuencia cuando se establezca "
-#~ "un desplazamiento en este nodo."
-
-#~ msgid ""
-#~ "Adds a custom monitor with name same as id. You can specify the category "
-#~ "of monitor using '/' in id. If there are more than one '/' then default "
-#~ "category is used. Default category is \"Custom\".\n"
-#~ "[codeblock]\n"
-#~ "Performance.add_custom_monitor(\"MyCategory/MyMonitor\", some_callable) # "
-#~ "Adds monitor with name \"MyName\" to category \"MyCategory\"\n"
-#~ "Performance.add_custom_monitor(\"MyMonitor\", some_callable) # Adds "
-#~ "monitor with name \"MyName\" to category \"Custom\"\n"
-#~ "# Note: \"MyCategory/MyMonitor\" and \"MyMonitor\" have same name but "
-#~ "different ids so above code is valid\n"
-#~ "Performance.add_custom_monitor(\"Custom/MyMonitor\", some_callable) # "
-#~ "Adds monitor with name \"MyName\" to category \"Custom\"\n"
-#~ "# Note: \"MyMonitor\" and \"Custom/MyMonitor\" have same name and same "
-#~ "category but different ids so above code is valid\n"
-#~ "Performance.add_custom_monitor(\"MyCategoryOne/MyCategoryTwo/MyMonitor\", "
-#~ "some_callable) # Adds monitor with name \"MyCategoryOne/MyCategoryTwo/"
-#~ "MyMonitor\" to category \"Custom\"\n"
-#~ "[/codeblock]\n"
-#~ "The debugger calls the callable to get the value of custom monitor. The "
-#~ "callable must return a number.\n"
-#~ "Callables are called with arguments supplied in argument array.\n"
-#~ "[b]Note:[/b] It throws an error if given id is already present."
-#~ msgstr ""
-#~ "Añade un monitor personalizado con el mismo nombre que la identificación. "
-#~ "Puedes especificar la categoría del monitor usando '/' en id. Si hay más "
-#~ "de un \"/\", se utiliza la categoría predeterminada. La categoría "
-#~ "predeterminada es \"Custom\".\n"
-#~ "[codeblock]\n"
-#~ "Performance.add_custom_monitor(\"MiCategoria/MiMonitor\", alguna_llamada) "
-#~ "# Añade el monitor con el nombre \"MiMonitor\" a la categoría "
-#~ "\"MiCategoria\"\n"
-#~ "Performance.add_custom_monitor(\"MiMonitor\", alguna_llamada) # Añade el "
-#~ "monitor con el nombre \"MiMontior\" a la categoría \"Custom\"\n"
-#~ "# Nota: \"MiCategoría/MiMonitor\" y \"MiMonitor\" tienen el mismo nombre "
-#~ "pero diferentes identificaciones, así que el código anterior es válido.\n"
-#~ "Performance.add_custom_monitor(\"Custom/MiMonitor\", alguna_llamada) # "
-#~ "Añade el monitor con el nombre \"MiMonitor\" a la categoría \"Custom\"\n"
-#~ "# Nota: \"MiMonitor\" y \"Custom/MiMonitor\" tienen el mismo nombre y la "
-#~ "misma categoría pero diferentes identificaciones, así que el código "
-#~ "anterior es válido\n"
-#~ "Performance.add_custom_monitor(\"MiCategoríaUno/MiCategoríaDos/MiMonitor"
-#~ "\", alguna_llamada) # Añade el monitor con el nombre \"MiCategoríaUno/"
-#~ "MiCategoríaDos/MiMonitor\" a la categoría \"Custom\"\n"
-#~ "[/codeblock]\n"
-#~ "El depurador llama al llamable para obtener el valor del monitor "
-#~ "personalizado. El llamable debe devolver un número.\n"
-#~ "Los llamables son llamados con argumentos suministrados en el array de "
-#~ "argumentos.\n"
-#~ "[b]Nota:[/b] Lanza un error si el identificador dado ya está presente."
-
-#~ msgid ""
-#~ "Returns the value of custom monitor with given id. The callable is called "
-#~ "to get the value of custom monitor.\n"
-#~ "[b]Note:[/b] It throws an error if the given id is absent."
-#~ msgstr ""
-#~ "Devuelve el valor del monitor personalizado con la identificación dada. "
-#~ "Se llama al llamable para obtener el valor del monitor personalizado.\n"
-#~ "[b]Nota:[/b] Lanza un error si el id dado está ausente."
-
-#~ msgid "Returns the names of active custom monitors in an array."
-#~ msgstr ""
-#~ "Devuelve los nombres de los monitores personalizados activos en una array."
-
-#~ msgid "Returns the last tick in which custom monitor was added/removed."
-#~ msgstr ""
-#~ "Devuelve la última marca que se añadió/quitó al monitor personalizado."
-
-#~ msgid ""
-#~ "Returns true if custom monitor with the given id is present otherwise "
-#~ "returns false."
-#~ msgstr ""
-#~ "Devuelve verdadero si el monitor personalizado con la identificación dada "
-#~ "está presente, de lo contrario devuelve falso."
-
-#~ msgid ""
-#~ "Removes the custom monitor with given id.\n"
-#~ "[b]Note:[/b] It throws an error if the given id is already absent."
-#~ msgstr ""
-#~ "Quita el monitor personalizado con la identificación dada.\n"
-#~ "[b]Nota:[/b] Lanza un error si el id dado ya está ausente."
-
-#~ msgid "Damps the body's rotation if greater than [code]0[/code]."
-#~ msgstr "Amortigua la rotación del cuerpo si es mayor que [code]0[/code]."
-
-#~ msgid "Sets the body's transform."
-#~ msgstr "Establece la transformación del cuerpo."
-
-#~ msgid ""
-#~ "If [code]true[/code], the body is deactivated when there is no movement, "
-#~ "so it will not take part in the simulation until it is awaken by an "
-#~ "external force."
-#~ msgstr ""
-#~ "Si [code]true[/code], el cuerpo se desactiva cuando no hay movimiento, "
-#~ "por lo que no participará en la simulación hasta que sea despertado por "
-#~ "una fuerza externa."
-
-#~ msgid ""
-#~ "The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] "
-#~ "(max friction)."
-#~ msgstr ""
-#~ "La fricción del cuerpo, desde [code]0[/code] (sin fricción) hasta "
-#~ "[code]1[/code] (fricción máxima)."
-
-#~ msgid ""
-#~ "This is multiplied by the global 3D gravity setting found in [b]Project > "
-#~ "Project Settings > Physics > 3d[/b] to produce the body's gravity. For "
-#~ "example, a value of 1 will be normal gravity, 2 will apply double "
-#~ "gravity, and 0.5 will apply half gravity to this object."
-#~ msgstr ""
-#~ "Esto se multiplica por el ajuste de la gravedad global en 3D que se "
-#~ "encuentra en [b]Proyecto > Ajustes del proyecto > Física > 3d[/b] para "
-#~ "producir la gravedad del cuerpo. Por ejemplo, un valor de 1 será la "
-#~ "gravedad normal, 2 aplicará la gravedad doble y 0,5 aplicará la mitad de "
-#~ "la gravedad a este objeto."
-
-#~ msgid "Sets the joint's transform."
-#~ msgstr "Establece la transformación de la articulación."
-
-#~ msgid "Sets the joint's rotation in radians."
-#~ msgstr "Establece la rotación de la articulación en radianes."
-
-#~ msgid "Sets the joint's rotation in degrees."
-#~ msgstr "Establece la rotación de la articulación en grados."
-
-#~ msgid "Damps the body's movement if greater than [code]0[/code]."
-#~ msgstr "Amortigua el movimiento del cuerpo si es mayor que [code]0[/code]."
-
-#~ msgid "[Sky] [Material] used for a physically based sky."
-#~ msgstr "[Sky] [Material] utilizado para un cielo con base física."
-
-#~ msgid ""
-#~ "The [PhysicalSkyMaterial] uses the Preetham analytic daylight model to "
-#~ "draw a sky based on physical properties. This results in a substantially "
-#~ "more realistic sky than the [ProceduralSkyMaterial], but it is slightly "
-#~ "slower and less flexible.\n"
-#~ "The [PhysicalSkyMaterial] only supports one sun. The color, energy, and "
-#~ "direction of the sun are taken from the first [DirectionalLight3D] in the "
-#~ "scene tree.\n"
-#~ "As it is based on a daylight model, the sky fades to black as the sunset "
-#~ "ends. If you want a full day/night cycle, you will have to add a night "
-#~ "sky by converting this to a [ShaderMaterial] and adding a night sky "
-#~ "directly into the resulting shader."
-#~ msgstr ""
-#~ "El [PhysicalSkyMaterial] utiliza el modelo analítico de luz diurna de "
-#~ "Preetham para dibujar un cielo basado en propiedades físicas. Esto da "
-#~ "como resultado un cielo sustancialmente más realista que el "
-#~ "[ProceduralSkyMaterial], pero es ligeramente más lento y menos flexible.\n"
-#~ "El [PhysicalSkyMaterial] sólo soporta un sol. El color, la energía y la "
-#~ "dirección del sol se toman del primer [DirectionalLight3D] del árbol de "
-#~ "la escena.\n"
-#~ "Como está basado en un modelo de luz diurna, el cielo se desvanece a "
-#~ "negro cuando termina la puesta de sol. Si desea un ciclo completo de día/"
-#~ "noche, tendrá que añadir un cielo nocturno convirtiéndolo en un "
-#~ "[ShaderMaterial] y añadiendo un cielo nocturno directamente en el "
-#~ "sombreador resultante."
-
-#~ msgid ""
-#~ "Sets the amount of dithering to use. Dithering helps reduce banding that "
-#~ "appears from the smooth changes in color in the sky. Use the lowest value "
-#~ "possible, higher amounts may add fuzziness to the sky."
-#~ msgstr ""
-#~ "Establece la cantidad de titubeos a usar. El titubeo ayuda a reducir el "
-#~ "anillado que aparece por los suaves cambios de color en el cielo. Utiliza "
-#~ "el valor más bajo posible, las cantidades más altas pueden añadir "
-#~ "difuminado al cielo."
-
-#~ msgid ""
-#~ "Sets the exposure of the sky. Higher exposure values make the entire sky "
-#~ "brighter."
-#~ msgstr ""
-#~ "Establece la exposición del cielo. Los valores de exposición más altos "
-#~ "hacen que todo el cielo sea más brillante."
-
-#~ msgid ""
-#~ "Modulates the [Color] on the bottom half of the sky to represent the "
-#~ "ground."
-#~ msgstr ""
-#~ "Modula el [Color] en la mitad inferior del cielo para representar el "
-#~ "suelo."
-
-#~ msgid ""
-#~ "Controls the strength of mie scattering for the sky. Mie scattering "
-#~ "results from light colliding with larger particles (like water). On "
-#~ "earth, mie scattering results in a whiteish color around the sun and "
-#~ "horizon."
-#~ msgstr ""
-#~ "Controla la fuerza de la difusión Mie para el cielo. La dispersión de la "
-#~ "luz es el resultado de la colisión de la luz con partículas más grandes "
-#~ "(como el agua). En la Tierra, la difusión de Mie resulta en un color "
-#~ "blanquecino alrededor del sol y el horizonte."
-
-#~ msgid ""
-#~ "Controls the [Color] of the mie scattering effect. While not physically "
-#~ "accurate, this allows for the creation of alien looking planets."
-#~ msgstr ""
-#~ "Controla el [Color] del efecto de difusión de Mie Aunque no es "
-#~ "físicamente exacto, esto permite la creación de planetas de aspecto "
-#~ "alienígena."
-
-#~ msgid ""
-#~ "Controls the direction of the mie scattering. A value of [code]1[/code] "
-#~ "means that when light hits a particle it passing through straight "
-#~ "forward. A value of [code]-1[/code] means that all light is scatter "
-#~ "backwards."
-#~ msgstr ""
-#~ "Controla la dirección de la difusión de Mie. Un valor de [code]1[/code] "
-#~ "significa que cuando la luz golpea una partícula que pasa por ella en "
-#~ "línea recta. Un valor de [code]-1[/code] significa que toda la luz se "
-#~ "dispersa hacia atrás."
-
-#~ msgid ""
-#~ "[Texture2D] for the night sky. This is added to the sky, so if it is "
-#~ "bright enough, it may be visible during the day."
-#~ msgstr ""
-#~ "[Texture2D] para el cielo nocturno. Esto se añade al cielo, así que si es "
-#~ "lo suficientemente brillante, puede ser visible durante el día."
-
-#~ msgid ""
-#~ "Controls the strength of the rayleigh scattering. Rayleigh scattering "
-#~ "results from light colliding with small particles. It is responsible for "
-#~ "the blue color of the sky."
-#~ msgstr ""
-#~ "Controla la fuerza de la dispersión del rayleigh. La dispersión de "
-#~ "Rayleigh es el resultado de la colisión de la luz con pequeñas "
-#~ "partículas. Es responsable del color azul del cielo."
-
-#~ msgid ""
-#~ "Controls the [Color] of the rayleigh scattering. While not physically "
-#~ "accurate, this allows for the creation of alien looking planets. For "
-#~ "example, setting this to a red [Color] results in a mars looking "
-#~ "atmosphere with a corresponding blue sunset."
-#~ msgstr ""
-#~ "Controla el [Color] de la dispersión de Rayleigh. Aunque no es "
-#~ "físicamente exacto, esto permite la creación de planetas de aspecto "
-#~ "alienígena. Por ejemplo, si lo fijamos en un [Color] rojo, se obtiene una "
-#~ "atmósfera de aspecto marciano con una correspondiente puesta de sol azul."
-
-#~ msgid ""
-#~ "Sets the size of the sun disk. Default value is based on Sol's perceived "
-#~ "size from Earth."
-#~ msgstr ""
-#~ "Establece el tamaño del disco solar. El valor por defecto se basa en el "
-#~ "tamaño percibido del Sol desde la Tierra."
-
-#~ msgid ""
-#~ "Sets the thickness of the atmosphere. High turbidity creates a foggy "
-#~ "looking atmosphere, while a low turbidity results in a clearer atmosphere."
-#~ msgstr ""
-#~ "Establece el grosor de la atmósfera. Una alta turbidez crea una atmósfera "
-#~ "con aspecto de niebla, mientras que una baja turbidez resulta en una "
-#~ "atmósfera más clara."
-
-#~ msgid ""
-#~ "Sets individual bits on the [member collision_layer] bitmask. Use this if "
-#~ "you only need to change one layer's value."
-#~ msgstr ""
-#~ "Establece los bits individuales en la máscara de bits [member "
-#~ "collision_layer]. Utilízalo si sólo necesitas cambiar el valor de una "
-#~ "capa."
-
-#~ msgid ""
-#~ "Sets individual bits on the [member collision_mask] bitmask. Use this if "
-#~ "you only need to change one layer's value."
-#~ msgstr ""
-#~ "Establece bits individuales en la máscara de bits [member "
-#~ "collision_mask]. Utilízala si sólo necesitas cambiar el valor de una capa."
-
-#~ msgid ""
-#~ "The physics layers this area is in.\n"
-#~ "Collidable objects can exist in any of 32 different layers. These layers "
-#~ "work like a tagging system, and are not visual. A collidable can use "
-#~ "these layers to select with which objects it can collide, using the "
-#~ "[member collision_mask] property.\n"
-#~ "A contact is detected if object A is in any of the layers that object B "
-#~ "scans, or object B is in any layer scanned by object A."
-#~ msgstr ""
-#~ "Las capas físicas en las que se encuentra esta área.\n"
-#~ "Los objetos coleccionables pueden existir en cualquiera de las 32 capas "
-#~ "diferentes. Estas capas funcionan como un sistema de etiquetado, y no son "
-#~ "visuales. Un colisionable puede usar estas capas para seleccionar con qué "
-#~ "objetos puede colisionar, usando la propiedad [member collision_mask].\n"
-#~ "Se detecta un contacto si el objeto A está en cualquiera de las capas que "
-#~ "el objeto B explora, o si el objeto B está en cualquier capa explorada "
-#~ "por el objeto A."
-
-#~ msgid "The physics layers this area scans for collisions."
-#~ msgstr "Las capas físicas de esta área escanean en busca de colisiones."
-
-#~ msgid "Direct access object to a physics body in the [PhysicsServer3D]."
-#~ msgstr ""
-#~ "Acceso directo al objeto a un cuerpo físico en el [PhysicsServer3D]."
-
-#~ msgid ""
-#~ "Provides direct access to a physics body in the [PhysicsServer3D], "
-#~ "allowing safe changes to physics properties. This object is passed via "
-#~ "the direct state callback of rigid/character bodies, and is intended for "
-#~ "changing the direct state of that body. See [method RigidBody3D."
-#~ "_integrate_forces]."
-#~ msgstr ""
-#~ "Proporciona acceso directo a un cuerpo físico en el [PhysicsServer3D], "
-#~ "permitiendo cambios seguros en las propiedades físicas. Este objeto pasa "
-#~ "a través de la llamada de estado directo de los cuerpos rígidos/"
-#~ "característicos, y está destinado a cambiar el estado directo de ese "
-#~ "cuerpo. Ver [method RigidBody3D._integrate_forces]."
-
-#~ msgid ""
-#~ "Returns the number of contacts this body has with other bodies.\n"
-#~ "[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
-#~ "monitor contacts. See [member RigidBody3D.contact_monitor]."
-#~ msgstr ""
-#~ "Devuelve el número de contactos que este cuerpo tiene con otros cuerpos.\n"
-#~ "[b]Nota:[/b] Por defecto, esto devuelve 0 a menos que los cuerpos estén "
-#~ "configurados para monitorear los contactos. Ver [member RigidBody3D."
-#~ "contact_monitor]."
-
-#~ msgid ""
-#~ "Checks how far the shape can travel toward a point. If the shape can not "
-#~ "move, the array will be empty.\n"
-#~ "[b]Note:[/b] Both the shape and the motion are supplied through a "
-#~ "[PhysicsShapeQueryParameters2D] object. The method will return an array "
-#~ "with two floats between 0 and 1, both representing a fraction of "
-#~ "[code]motion[/code]. The first is how far the shape can move without "
-#~ "triggering a collision, and the second is the point at which a collision "
-#~ "will occur. If no collision is detected, the returned array will be [code]"
-#~ "[1, 1][/code]."
-#~ msgstr ""
-#~ "Comprueba lo lejos que la forma puede viajar hacia un punto. Si la forma "
-#~ "no puede moverse, el array estará vacía.\n"
-#~ "[b]Nota:[/b] Tanto la forma como el movimiento se suministran a través de "
-#~ "un objeto [PhysicsShapeQueryParameters2D]. El método devolverá un array "
-#~ "con dos reales entre 0 y 1, ambos representando una fracción de "
-#~ "[code]motion[/code]. El primero es lo lejos que la forma puede moverse "
-#~ "sin provocar una colisión, y el segundo es el punto en el que se "
-#~ "producirá una colisión. Si no se detecta ninguna colisión, el array "
-#~ "devuelto será [code][1, 1][/code]."
-
-#~ msgid "Direct access object to a space in the [PhysicsServer3D]."
-#~ msgstr "Acceso directo al objeto a un espacio en el [PhysicsServer3D]."
-
-#~ msgid ""
-#~ "Direct access object to a space in the [PhysicsServer3D]. It's used "
-#~ "mainly to do queries against objects and areas residing in a given space."
-#~ msgstr ""
-#~ "Acceso directo al objeto a un espacio en el [PhysicsServer3D]. Se utiliza "
-#~ "principalmente para hacer consultas contra objetos y áreas que residen en "
-#~ "un espacio determinado."
-
-#~ msgid ""
-#~ "Checks whether the shape can travel to a point. The method will return an "
-#~ "array with two floats between 0 and 1, both representing a fraction of "
-#~ "[code]motion[/code]. The first is how far the shape can move without "
-#~ "triggering a collision, and the second is the point at which a collision "
-#~ "will occur. If no collision is detected, the returned array will be [code]"
-#~ "[1, 1][/code].\n"
-#~ "If the shape can not move, the returned array will be [code][0, 0][/code] "
-#~ "under Bullet, and empty under GodotPhysics3D."
-#~ msgstr ""
-#~ "Comprueba si la forma puede viajar a un punto. El método devolverá un "
-#~ "array con dos reales entre 0 y 1, ambos representando una fracción de "
-#~ "[code]motion[/code]. La primera es lo lejos que la forma puede moverse "
-#~ "sin provocar una colisión, y la segunda es el punto en el que se "
-#~ "producirá una colisión. Si no se detecta ninguna colisión, el array "
-#~ "devuelto será [code][1, 1][/code].\n"
-#~ "Si la figura no puede moverse, el array devuelto será [code][0, 0][/code] "
-#~ "bajo Bullet, y vacía bajo GodotPhysics3D."
-
-#~ msgid ""
-#~ "Checks the intersections of a shape, given through a "
-#~ "[PhysicsShapeQueryParameters3D] object, against the space. The resulting "
-#~ "array contains a list of points where the shape intersects another. Like "
-#~ "with [method intersect_shape], the number of returned results can be "
-#~ "limited to save processing time."
-#~ msgstr ""
-#~ "Comprueba las intersecciones de una forma, dadas a través de un objeto "
-#~ "[PhysicsShapeQueryParameters3D], contra el espacio. El array resultante "
-#~ "contiene una lista de puntos donde la forma se intersecta con otra. Al "
-#~ "igual que con [method intersect_shape], el número de resultados devueltos "
-#~ "puede limitarse para ahorrar tiempo de procesamiento."
-
-#~ msgid "Sets a body state using one of the [enum BodyState] constants."
-#~ msgstr ""
-#~ "Establece un estado corporal usando una de las constantes [enum "
-#~ "BodyState]."
-
-#~ msgid ""
-#~ "Returns the value of a damped spring joint parameter. See [enum "
-#~ "DampedSpringParam] for a list of available parameters."
-#~ msgstr ""
-#~ "Devuelve el valor de un parámetro de la junta de resorte amortiguado. Ver "
-#~ "[enum DampedSpringParam] para una lista de parámetros disponibles."
-
-#~ msgid "Creates an [Area3D]."
-#~ msgstr "Crea un [Area3D]."
-
-#~ msgid "Returns the [PhysicsDirectBodyState3D] of the body."
-#~ msgstr "Devuelve el [PhysicsDirectBodyState3D] del cuerpo."
-
-#~ msgid ""
-#~ "Destroys any of the objects created by PhysicsServer3D. If the [RID] "
-#~ "passed is not one of the objects that can be created by PhysicsServer3D, "
-#~ "an error will be sent to the console."
-#~ msgstr ""
-#~ "Destruye cualquiera de los objetos creados por PhysicsServer3D. Si el "
-#~ "[RID] pasado no es uno de los objetos que puede ser creado por "
-#~ "PhysicsServer3D, se enviará un error a la consola."
-
-#~ msgid ""
-#~ "Returns the state of a space, a [PhysicsDirectSpaceState3D]. This object "
-#~ "can be used to make collision/intersection queries."
-#~ msgstr ""
-#~ "Devuelve el estado de un espacio, un [PhysicsDirectSpaceState3D]. Este "
-#~ "objeto puede ser usado para hacer consultas de colisión/intersección."
-
-#~ msgid "The [Shape3D] is a [WorldMarginShape3D]."
-#~ msgstr "El [Shape3D] es un [WorldMarginShape3D]."
-
-#~ msgid ""
-#~ "The physics layer(s) the query will take into account (as a bitmask)."
-#~ msgstr ""
-#~ "La(s) capa(s) física(s) que la consulta tendrá en cuenta (como una "
-#~ "máscara de bits)."
-
-#~ msgid ""
-#~ "The [Shape2D] that will be used for collision/intersection queries. This "
-#~ "stores the actual reference which avoids the shape to be released while "
-#~ "being used for queries, so always prefer using this over [member "
-#~ "shape_rid]."
-#~ msgstr ""
-#~ "La [Shape2D] que se utilizará para las consultas de colisión/"
-#~ "intersección. Esto almacena la referencia real que evita que la forma se "
-#~ "libere mientras se utiliza para las consultas, por lo que siempre "
-#~ "preferimos utilizar esto en lugar de [member shape_rid]."
-
-#~ msgid ""
-#~ "The queried shape's [RID] that will be used for collision/intersection "
-#~ "queries. Use this over [member shape] if you want to optimize for "
-#~ "performance using the Servers API:\n"
-#~ "[codeblock]\n"
-#~ "var shape_rid = PhysicsServer2D.circle_shape_create()\n"
-#~ "var radius = 64\n"
-#~ "PhysicsServer2D.shape_set_data(shape_rid, radius)\n"
-#~ "\n"
-#~ "var params = PhysicsShapeQueryParameters2D.new()\n"
-#~ "params.shape_rid = shape_rid\n"
-#~ "\n"
-#~ "# Execute physics queries here...\n"
-#~ "\n"
-#~ "# Release the shape when done with physics queries.\n"
-#~ "PhysicsServer2D.free_rid(shape_rid)\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "La forma consultada [RID] que se usará para consultas de colisión/"
-#~ "intersección. Utiliza esto sobre [member shape] si quieres optimizar el "
-#~ "rendimiento usando la API de los servidores:\n"
-#~ "[codeblock]\n"
-#~ "var shape_rid = PhysicsServer2D.circle_shape_create()\n"
-#~ "var radio= 64\n"
-#~ "PhysicsServer2D.shape_set_data(shape_rid, radio)\n"
-#~ "\n"
-#~ "var params = PhysicsShapeQueryParameters2D.new()\n"
-#~ "params.shape_rid = shape_rid\n"
-#~ "\n"
-#~ "# Ejecutar consultas de física aquí...\n"
-#~ "\n"
-#~ "# Libera la forma cuando termines con las consultas de física.\n"
-#~ "PhysicsServer2D.free_rid(shape_rid)\n"
-#~ "[/codeblock]"
-
-#~ msgid "If [code]true[/code], the query will take [Area3D]s into account."
-#~ msgstr "Si [code]true[/code], la consulta tendrá en cuenta las [Area3D]s."
-
-#~ msgid ""
-#~ "If [code]true[/code], the query will take [PhysicsBody3D]s into account."
-#~ msgstr ""
-#~ "Si [code]true[/code], la consulta tendrá en cuenta las [PhysicsBody3D]s."
-
-#~ msgid ""
-#~ "The [Shape3D] that will be used for collision/intersection queries. This "
-#~ "stores the actual reference which avoids the shape to be released while "
-#~ "being used for queries, so always prefer using this over [member "
-#~ "shape_rid]."
-#~ msgstr ""
-#~ "La [Shape3D] que se utilizará para las consultas de colisión/"
-#~ "intersección. Esto almacena la referencia real que evita que la forma se "
-#~ "libere mientras se utiliza para las consultas, por lo que siempre "
-#~ "preferimos utilizar esto en lugar de [member shape_rid]."
-
-#~ msgid ""
-#~ "The queried shape's [RID] that will be used for collision/intersection "
-#~ "queries. Use this over [member shape] if you want to optimize for "
-#~ "performance using the Servers API:\n"
-#~ "[codeblock]\n"
-#~ "var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D."
-#~ "SHAPE_SPHERE)\n"
-#~ "var radius = 2.0\n"
-#~ "PhysicsServer3D.shape_set_data(shape_rid, radius)\n"
-#~ "\n"
-#~ "var params = PhysicsShapeQueryParameters3D.new()\n"
-#~ "params.shape_rid = shape_rid\n"
-#~ "\n"
-#~ "# Execute physics queries here...\n"
-#~ "\n"
-#~ "# Release the shape when done with physics queries.\n"
-#~ "PhysicsServer3D.free_rid(shape_rid)\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "La forma consultada [RID] que se usará para consultas de colisión/"
-#~ "intersección. Utiliza esto sobre [member shape] si quieres optimizar el "
-#~ "rendimiento usando la API de los servidores:\n"
-#~ "[codeblock]\n"
-#~ "var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D."
-#~ "SHAPE_SPHERE)\n"
-#~ "var radio = 2.0\n"
-#~ "PhysicsServer3D.shape_set_data(shape_rid, radio)\n"
-#~ "\n"
-#~ "var params = PhysicsShapeQueryParameters3D.new()\n"
-#~ "params.shape_rid = shape_rid\n"
-#~ "\n"
-#~ "# Ejecutar consultas de física aquí...\n"
-#~ "\n"
-#~ "# Libera la forma cuando termines con las consultas de física.\n"
-#~ "PhysicsServer3D.free_rid(shape_rid)\n"
-#~ "[/codeblock]"
-
-#~ msgid "Result of a 2D shape query in [PhysicsServer2D]."
-#~ msgstr "Resultado de una consulta de forma 2D en [PhysicsServer2D]."
-
-#~ msgid ""
-#~ "The result of a 2D shape query in [PhysicsServer2D]. See also "
-#~ "[PhysicsShapeQueryParameters2D]."
-#~ msgstr ""
-#~ "El resultado de una consulta de forma 2D en [PhysicsServer2D]. Ver "
-#~ "también [PhysicsShapeQueryParameters2D]."
-
-#~ msgid "Returns the number of objects that intersected with the shape."
-#~ msgstr "Devuelve el número de objetos que se intersectaron con la forma."
-
-#~ msgid ""
-#~ "Returns the [Object] that intersected with the shape at index [code]idx[/"
-#~ "code]."
-#~ msgstr ""
-#~ "Devuelve el [Object] que se intersectó con la forma en el índice "
-#~ "[code]idx[/code]."
-
-#~ msgid ""
-#~ "Returns the instance ID of the [Object] that intersected with the shape "
-#~ "at index [code]idx[/code]."
-#~ msgstr ""
-#~ "Devuelve el ID de la instancia del [Object] que se intersectó con la "
-#~ "forma en el índice [code]idx[/code]."
-
-#~ msgid ""
-#~ "Returns the child index of the object's [Shape2D] that intersected with "
-#~ "the shape at index [code]idx[/code]."
-#~ msgstr ""
-#~ "Devuelve el índice de hijos de la [Shape2D] del objeto que se intersectó "
-#~ "con la forma en el índice [code]idx[/code]."
-
-#~ msgid ""
-#~ "Returns the [RID] of the object that intersected with the shape at index "
-#~ "[code]idx[/code]."
-#~ msgstr ""
-#~ "Devuelve el [RID] del objeto que se intersectó con la forma en el índice "
-#~ "[code]idx[/code]."
-
-#~ msgid "Result of a 3D shape query in [PhysicsServer3D]."
-#~ msgstr "Resultado de una consulta de forma 3D en [PhysicsServer3D]."
-
-#~ msgid ""
-#~ "The result of a 3D shape query in [PhysicsServer3D]. See also "
-#~ "[PhysicsShapeQueryParameters3D]."
-#~ msgstr ""
-#~ "El resultado de una consulta de forma 3D en [PhysicsServer3D]. Ver "
-#~ "también [PhysicsShapeQueryParameters3D]."
-
-#~ msgid ""
-#~ "Returns the child index of the object's [Shape3D] that intersected with "
-#~ "the shape at index [code]idx[/code]."
-#~ msgstr ""
-#~ "Devuelve el índice de hijos del objeto [Shape3D] que se intersectó con la "
-#~ "forma en el índice [code]idx[/code]."
-
-#~ msgid ""
-#~ "The normal map gives depth to the Polygon2D.\n"
-#~ "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ "
-#~ "coordinates. See [url=http://wiki.polycount.com/wiki/"
-#~ "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] "
-#~ "for a comparison of normal map coordinates expected by popular engines."
-#~ msgstr ""
-#~ "El mapa normal da la profundidad del Polígono2D.\n"
-#~ "[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, "
-#~ "y Z+. Ver [url=http://wiki.polycount.com/wiki/"
-#~ "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]esta página[/url] "
-#~ "para una comparación de las coordenadas del mapa normal esperadas por los "
-#~ "motores populares."
-
-#~ msgid ""
-#~ "Overrides the [AABB] with one defined by user for use with frustum "
-#~ "culling. Especially useful to avoid unnexpected culling when using a "
-#~ "shader to offset vertices."
-#~ msgstr ""
-#~ "Sobreescribe el [AABB] con uno definido por el usuario para su uso con la "
-#~ "recolección de frustum. Especialmente útil para evitar la selección "
-#~ "inesperada cuando se utiliza un shader para desplazar los vértices."
-
-#~ msgid ""
-#~ "Color of the ground at the bottom. Blends with [member "
-#~ "ground_horizon_color]."
-#~ msgstr ""
-#~ "El color del suelo en el fondo. Se mezcla con [member "
-#~ "ground_horizon_color]."
-
-#~ msgid ""
-#~ "Color of the ground at the horizon. Blends with [member "
-#~ "ground_bottom_color]."
-#~ msgstr ""
-#~ "El color del suelo en el horizonte. Se mezcla con [member "
-#~ "ground_bottom_color]."
-
-#~ msgid "Color of the sky at the horizon. Blends with [member sky_top_color]."
-#~ msgstr ""
-#~ "El color del cielo en el horizonte. Se mezcla con [member sky_top_color]."
-
-#~ msgid "Color of the sky at the top. Blends with [member sky_horizon_color]."
-#~ msgstr ""
-#~ "El color del cielo en la parte superior. Se mezcla con [member "
-#~ "sky_horizon_color]."
-
-#~ msgid ""
-#~ "Converts a localized path ([code]res://[/code]) to a full native OS path."
-#~ msgstr ""
-#~ "Convierte una ruta localizada ([code]res://[/code]) en una ruta completa "
-#~ "del sistema operativo nativo."
-
-#~ msgid "Convert a path to a localized path ([code]res://[/code] path)."
-#~ msgstr ""
-#~ "Convierte una ruta en un ruta localizado ([code]res://[/code] ruta)."
-
-#~ msgid "Saves the configuration to the [code]project.godot[/code] file."
-#~ msgstr "Guarda la configuración en el archivo [code]project.godot[/code]."
-
-#~ msgid ""
-#~ "The project's name. It is used both by the Project Manager and by "
-#~ "exporters. The project name can be translated by translating its value in "
-#~ "localization files."
-#~ msgstr ""
-#~ "El nombre del proyecto. Lo utilizan tanto el director del proyecto como "
-#~ "los exportadores. El nombre del proyecto puede traducirse traduciendo su "
-#~ "valor en archivos de localización."
-
-#~ msgid ""
-#~ "If [code]true[/code], disables printing to standard error in an exported "
-#~ "build."
-#~ msgstr ""
-#~ "Si [code]true[/code], desactiva la impresión a error estándar en una "
-#~ "construcción exportada."
-
-#~ msgid ""
-#~ "If [code]true[/code], disables printing to standard output in an exported "
-#~ "build."
-#~ msgstr ""
-#~ "Si [code]true[/code], desactiva la impresión a la salida estándar en una "
-#~ "construcción exportada."
-
-#~ msgid "Default orientation on mobile devices."
-#~ msgstr "Orientación por defecto en los dispositivos móviles."
-
-#~ msgid "Force the window to be always on top."
-#~ msgstr "Obliga a la ventana a estar siempre arriba."
-
-#~ msgid "Force the window to be borderless."
-#~ msgstr "Obliga a la ventana a no tener límites."
-
-#~ msgid "Sets the window to full screen when it starts."
-#~ msgstr "Establece la ventana a pantalla completa cuando comienza."
-
-#~ msgid ""
-#~ "Maximum amount of messages in the debugger queue. Over this value, "
-#~ "content is dropped. This helps to limit the debugger memory usage."
-#~ msgstr ""
-#~ "Cantidad máxima de mensajes en la cola del depurador. Por encima de este "
-#~ "valor, el contenido se elimina. Esto ayuda a limitar el uso de la memoria "
-#~ "del depurador."
-
-#~ msgid "Cell size used for the broad-phase 2D hash grid algorithm."
-#~ msgstr ""
-#~ "Tamaño de la célula utilizada para el algoritmo de la cuadrícula hash 2D "
-#~ "de fase ancha."
-
-#~ msgid "The default angular damp in 2D."
-#~ msgstr "La humedad angular por defecto en 2D."
-
-#~ msgid "The default linear damp in 2D."
-#~ msgstr "La amortiguación lineal por defecto en 2D."
-
-#~ msgid "The default angular damp in 3D."
-#~ msgstr "La amortiguación angular por defecto en 3D."
-
-#~ msgid "The default linear damp in 3D."
-#~ msgstr "La amortiguación lineal por defecto en 3D."
-
-#~ msgid ""
-#~ "Fix to improve physics jitter, specially on monitors where refresh rate "
-#~ "is different than the physics FPS.\n"
-#~ "[b]Note:[/b] This property is only read when the project starts. To "
-#~ "change the physics FPS at runtime, set [member Engine.physics_jitter_fix] "
-#~ "instead."
-#~ msgstr ""
-#~ "Arreglo para mejorar el temblor de la física, especialmente en monitores "
-#~ "donde la velocidad de refresco es diferente a la del FPS de la física.\n"
-#~ "[b]Nota:[/b] Esta propiedad sólo se lee cuando se inicia el proyecto. "
-#~ "Para cambiar el FPS de física en tiempo de ejecución, establece [member "
-#~ "Engine.physics_jitter_fix] en su lugar."
-
-#~ msgid ""
-#~ "Max amount of elements renderable in a frame. If more than this are "
-#~ "visible per frame, they will be dropped. Keep in mind elements refer to "
-#~ "mesh surfaces and not meshes themselves."
-#~ msgstr ""
-#~ "Cantidad máxima de elementos que se pueden representar en un fotograma. "
-#~ "Si más de esto son visibles por fotograma, serán eliminados. Tengan en "
-#~ "cuenta que los elementos se refieren a las superficies de malla y no a "
-#~ "las mallas en sí mismas."
-
-#~ msgid ""
-#~ "If [code]true[/code], forces snapping of polygons to pixels in 2D "
-#~ "rendering. May help in some pixel art styles."
-#~ msgstr ""
-#~ "Si [code]true[/code], fuerza la división de los polígonos en píxeles en "
-#~ "la representación 2D. Puede ayudar en algunos estilos de arte de píxeles."
-
-#~ msgid ""
-#~ "Sets the quality of the depth of field effect. Higher quality takes more "
-#~ "samples, which is slower but looks smoother."
-#~ msgstr ""
-#~ "Establece la calidad del efecto de la profundidad de campo. La calidad "
-#~ "más alta toma más muestras, lo cual es más lento pero se ve más suave."
-
-#~ msgid ""
-#~ "Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the "
-#~ "fastest. Circle is the most realistic, but also the most expensive to "
-#~ "compute."
-#~ msgstr ""
-#~ "Establece la forma de la profundidad del campo. Puede ser una caja, un "
-#~ "hexágono o un círculo. Box es el más rápido. Círculo es el más realista, "
-#~ "pero también el más caro de calcular."
-
-#~ msgid ""
-#~ "If [code]true[/code], jitters DOF samples to make effect slightly "
-#~ "blurrier and hide lines created from low sample rates. This can result in "
-#~ "a slightly grainy appearance when used with a low number of samples."
-#~ msgstr ""
-#~ "Si [code]true[/code], se ponen nerviosos las muestras de DOF para que el "
-#~ "efecto sea ligeramente más borroso y ocultar las líneas creadas por las "
-#~ "bajas tasas de muestreo. Esto puede dar lugar a un aspecto ligeramente "
-#~ "granulado cuando se utiliza con un número bajo de muestras."
-
-#~ msgid ""
-#~ "Quality setting for shadows cast by [DirectionalLight3D]s. Higher quality "
-#~ "settings use more samples when reading from shadow maps and are thus "
-#~ "slower. Low quality settings may result in shadows looking grainy."
-#~ msgstr ""
-#~ "Configuración de calidad para las sombras emitidas por "
-#~ "[DirectionalLight3D]. Los ajustes de calidad más altos utilizan más "
-#~ "muestras cuando se lee de los mapas de sombras y por lo tanto son más "
-#~ "lentos. Los ajustes de baja calidad pueden hacer que las sombras se vean "
-#~ "granuladas."
-
-#~ msgid ""
-#~ "Lower-end override for [member rendering/quality/directional_shadow/"
-#~ "soft_shadow_quality] on mobile devices, due to performance concerns or "
-#~ "driver support."
-#~ msgstr ""
-#~ "Sobrescritura del extremo inferior para [member rendering/quality/"
-#~ "directional_shadow/soft_shadow_quality] en los dispositivos móviles, "
-#~ "debido a problemas de rendimiento o de compatibilidad con el driver."
-
-#~ msgid ""
-#~ "If [code]true[/code], take additional samples when rendering objects "
-#~ "affected by a [GIProbe] to reduce artifacts from only sampling in one "
-#~ "direction."
-#~ msgstr ""
-#~ "Si [code]true[/code], tome muestras adicionales al renderizar los objetos "
-#~ "afectados por una [GIProbe] para reducir los artefactos de muestreo en "
-#~ "una dirección."
-
-#~ msgid ""
-#~ "Sets the number of cone samples taken when rendering objects affected by "
-#~ "[GIProbe]s."
-#~ msgstr ""
-#~ "Establece el número de muestras de conos tomadas al renderizar los "
-#~ "objetos afectados por las [GIProbe]s."
-
-#~ msgid ""
-#~ "Sets how the glow effect is upscaled before being copied onto the screen. "
-#~ "Linear is faster, but looks blocky. Bicubic is slower but looks smooth."
-#~ msgstr ""
-#~ "Establece cómo se aumenta el efecto de brillo antes de ser copiado en la "
-#~ "pantalla. El lineal es más rápido, pero parece bloqueado. Bicúbico es más "
-#~ "lento pero se ve suave."
-
-#~ msgid ""
-#~ "Lower-end override for [member rendering/quality/glow/upscale_mode] on "
-#~ "mobile devices, due to performance concerns or driver support."
-#~ msgstr ""
-#~ "Sobreescritura del extremo inferior para [member rendering/quality/glow/"
-#~ "upscale_mode] en los dispositivos móviles, debido a problemas de "
-#~ "rendimiento o de compatibilidad con los controladores."
-
-#~ msgid ""
-#~ "Number of cubemaps to store in the reflection atlas. The number of "
-#~ "[ReflectionProbe]s in a scene will be limited by this amount. A higher "
-#~ "number requires more VRAM."
-#~ msgstr ""
-#~ "Número de cubemaps para almacenar en el atlas de reflexión. El número de "
-#~ "[ReflectionProbe]s en una escena estará limitado por esta cantidad. Un "
-#~ "número mayor requiere más VRAM."
-
-#~ msgid ""
-#~ "Size of cubemap faces for [ReflectionProbe]s. A higher number requires "
-#~ "more VRAM and may make reflection probe updating slower."
-#~ msgstr ""
-#~ "El tamaño de las caras del mapa del cubo para las [ReflectionProbe]. Un "
-#~ "número mayor requiere más VRAM y puede hacer que la actualización de la "
-#~ "sonda de reflexión sea más lenta."
-
-#~ msgid ""
-#~ "Lower-end override for [member rendering/quality/reflection_atlas/"
-#~ "reflection_size] on mobile devices, due to performance concerns or driver "
-#~ "support."
-#~ msgstr ""
-#~ "Sobrescritura del extremo inferior para [member rendering/quality/"
-#~ "reflection_atlas/reflection_size] en los dispositivos móviles, debido a "
-#~ "problemas de rendimiento o de compatibilidad con los controladores."
-
-#~ msgid ""
-#~ "Use a higher quality variant of the fast filtering algorithm. "
-#~ "Significantly slower than using default quality, but results in smoother "
-#~ "reflections. Should only be used when the scene is especially detailed."
-#~ msgstr ""
-#~ "Utiliza una variante de mayor calidad del algoritmo de filtrado rápido. "
-#~ "Significativamente más lento que el uso de la calidad por defecto, pero "
-#~ "resulta en reflejos más suaves. Sólo debe usarse cuando la escena es "
-#~ "especialmente detallada."
-
-#~ msgid ""
-#~ "Sets the number of samples to take when using importance sampling for "
-#~ "[Sky]s and [ReflectionProbe]s. A higher value will result in smoother, "
-#~ "higher quality reflections, but increases time to calculate radiance "
-#~ "maps. In general, fewer samples are needed for simpler, low dynamic range "
-#~ "environments while more samples are needed for HDR environments and "
-#~ "environments with a high level of detail."
-#~ msgstr ""
-#~ "Establece el número de muestras a tomar cuando se utiliza el muestreo de "
-#~ "importancia para [Sky]s y [ReflectionProbe]s. Un valor más alto resultará "
-#~ "en reflexiones más suaves y de mayor calidad, pero aumenta el tiempo para "
-#~ "calcular los mapas de radiación. En general, se necesitan menos muestras "
-#~ "para entornos más simples y de bajo rango dinámico, mientras que se "
-#~ "necesitan más muestras para entornos HDR y entornos con un alto nivel de "
-#~ "detalle."
-
-#~ msgid ""
-#~ "Limits the number of layers to use in radiance maps when using importance "
-#~ "sampling. A lower number will be slightly faster and take up less VRAM."
-#~ msgstr ""
-#~ "Limita el número de capas a utilizar en los mapas de resplandor cuando se "
-#~ "utiliza el muestreo de importancia. Un número menor será ligeramente más "
-#~ "rápido y ocupará menos VRAM."
-
-#~ msgid ""
-#~ "Sets the screen-space antialiasing mode for the default screen "
-#~ "[Viewport]. Screen-space antialiasing works by selectively blurring edges "
-#~ "in a post-process shader. It differs from MSAA which takes multiple "
-#~ "coverage samples while rendering objects. Screen-space AA methods are "
-#~ "typically faster than MSAA and will smooth out specular aliasing, but "
-#~ "tend to make scenes appear blurry.\n"
-#~ "Another way to combat specular aliasing is to enable [member rendering/"
-#~ "quality/screen_filters/screen_space_roughness_limiter_enabled]."
-#~ msgstr ""
-#~ "Establece el modo de antialiasing del espacio de pantalla para la "
-#~ "pantalla predeterminada [Viewport]. El antialiasing del espacio de "
-#~ "pantalla funciona difuminando los bordes de forma selectiva en un "
-#~ "sombreador de post-proceso. Difiere de la MSAA que toma múltiples "
-#~ "muestras de cobertura mientras renderiza los objetos. Los métodos de AA "
-#~ "en el espacio de pantalla suelen ser más rápidos que los de la MSAA y "
-#~ "suavizan el aliasing especular, pero tienden a hacer que las escenas "
-#~ "aparezcan borrosas.\n"
-#~ "Otra forma de combatir el aliasing especular es habilitar [member "
-#~ "rendering/quality/screen_filters/screen_space_roughness_limiter_enabled]."
-
-#~ msgid ""
-#~ "Sets the quality for rough screen-space reflections. Turning off will "
-#~ "make all screen space reflections sharp, while higher values make rough "
-#~ "reflections look better."
-#~ msgstr ""
-#~ "Establece la calidad de los reflejos en el espacio de la pantalla. Apagar "
-#~ "hará que todos los reflejos del espacio de la pantalla sean nítidos, "
-#~ "mientras que los valores más altos hacen que los reflejos ásperos se vean "
-#~ "mejor."
-
-#~ msgid ""
-#~ "Quality setting for shadows cast by [OmniLight3D]s and [SpotLight3D]s. "
-#~ "Higher quality settings use more samples when reading from shadow maps "
-#~ "and are thus slower. Low quality settings may result in shadows looking "
-#~ "grainy."
-#~ msgstr ""
-#~ "Ajuste de calidad para las sombras emitidas por [OmniLight3D] y "
-#~ "[SpotLight3D]. Los ajustes de calidad más altos usan más muestras cuando "
-#~ "se lee de los mapas de sombras y por lo tanto son más lentos. Los ajustes "
-#~ "de baja calidad pueden hacer que las sombras se vean granuladas."
-
-#~ msgid ""
-#~ "Lower-end override for [member rendering/quality/shadows/"
-#~ "soft_shadow_quality] on mobile devices, due to performance concerns or "
-#~ "driver support."
-#~ msgstr ""
-#~ "Sobreescritura del extremo inferior para [member rendering/quality/"
-#~ "shadows/soft_shadow_quality] en los dispositivos móviles, debido a "
-#~ "problemas de rendimiento o a la compatibilidad con los controladores."
-
-#~ msgid ""
-#~ "If [code]true[/code], screen-space ambient occlusion will be rendered at "
-#~ "half size and then upscaled before being added to the scene. This is "
-#~ "significantly faster but may miss small details."
-#~ msgstr ""
-#~ "Si [code]true[/code], la oclusión ambiental del espacio de pantalla se "
-#~ "renderizará a mitad de tamaño y luego se escalará antes de ser añadida a "
-#~ "la escena. Esto es significativamente más rápido pero puede perder "
-#~ "pequeños detalles."
-
-#~ msgid ""
-#~ "Sets the quality of the screen-space ambient occlusion effect. Higher "
-#~ "values take more samples and so will result in better quality, at the "
-#~ "cost of performance."
-#~ msgstr ""
-#~ "Establece la calidad del efecto de oclusión ambiental del espacio de la "
-#~ "pantalla. Los valores más altos toman más muestras y por lo tanto "
-#~ "resultarán en una mejor calidad, a costa del rendimiento."
-
-#~ msgid ""
-#~ "Scales the depth over which the subsurface scattering effect is applied. "
-#~ "A high value may allow light to scatter into a part of the mesh or "
-#~ "another mesh that is close in screen space but far in depth."
-#~ msgstr ""
-#~ "Escala la profundidad sobre la que se aplica el efecto de dispersión del "
-#~ "subsuelo. Un valor alto puede permitir que la luz se disperse en una "
-#~ "parte de la malla o en otra malla que esté cerca en el espacio de la "
-#~ "malla pero a mucha profundidad."
-
-#~ msgid ""
-#~ "Sets the quality of the subsurface scattering effect. Higher values are "
-#~ "slower but look nicer."
-#~ msgstr ""
-#~ "Establece la calidad del efecto de dispersión del subsuelo. Los valores "
-#~ "más altos son más lentos pero se ven mejor."
-
-#~ msgid ""
-#~ "Scales the distance over which samples are taken for subsurface "
-#~ "scattering effect. Changing this does not impact performance, but higher "
-#~ "values will result in significant artifacts as the samples will become "
-#~ "obviously spread out. A lower value results in a smaller spread of "
-#~ "scattered light."
-#~ msgstr ""
-#~ "Escala la distancia a la que se toman las muestras para el efecto de "
-#~ "dispersión subterránea. Cambiar esto no afecta al rendimiento, pero "
-#~ "valores más altos resultarán en artefactos significativos ya que las "
-#~ "muestras se dispersarán obviamente. Un valor más bajo da como resultado "
-#~ "una menor dispersión de la luz dispersada."
-
-#~ msgid ""
-#~ "Sets the maximum number of samples to take when using anisotropic "
-#~ "filtering on textures (as a power of two). A higher sample count will "
-#~ "result in sharper textures at oblique angles, but is more expensive to "
-#~ "compute. A value of [code]0[/code] forcibly disables anisotropic "
-#~ "filtering, even on materials where it is enabled."
-#~ msgstr ""
-#~ "Establece el número máximo de muestras a tomar cuando se utiliza el "
-#~ "filtrado anisotrópico en las texturas (como una potencia de dos). Un "
-#~ "mayor número de muestras dará como resultado texturas más nítidas en "
-#~ "ángulos oblicuos, pero es más caro de calcular. Un valor de [code]0[/"
-#~ "code] desactiva forzosamente el filtrado anisotrópico, incluso en los "
-#~ "materiales en los que está activado."
-
-#~ msgid ""
-#~ "If [code]true[/code], the texture importer will import VRAM-compressed "
-#~ "textures using the Ericsson Texture Compression algorithm. This algorithm "
-#~ "doesn't support alpha channels in textures."
-#~ msgstr ""
-#~ "Si [code]true[/code], el importador de texturas importará texturas "
-#~ "comprimidas VRAM utilizando el algoritmo de Compresión de Texturas de "
-#~ "Ericsson. Este algoritmo no soporta canales alfa en las texturas."
-
-#~ msgid ""
-#~ "If [code]true[/code], the texture importer will import VRAM-compressed "
-#~ "textures using the Ericsson Texture Compression 2 algorithm. This texture "
-#~ "compression algorithm is only supported when using the Vulkan renderer."
-#~ msgstr ""
-#~ "Si [code]true[/code], el importador de texturas importará texturas "
-#~ "comprimidas VRAM utilizando el algoritmo Ericsson Texture Compression 2. "
-#~ "Este algoritmo de compresión de texturas sólo está soportado cuando se "
-#~ "utiliza el renderizador de Vulkan."
-
-#~ msgid ""
-#~ "If [code]true[/code], the texture importer will import VRAM-compressed "
-#~ "textures using the PowerVR Texture Compression algorithm. This texture "
-#~ "compression algorithm is only supported on iOS."
-#~ msgstr ""
-#~ "Si [code]true[/code], el importador de texturas importará texturas "
-#~ "comprimidas con VRAM usando el algoritmo de compresión de texturas "
-#~ "PowerVR. Este algoritmo de compresión de texturas sólo está soportado en "
-#~ "el iOS."
-
-#~ msgid ""
-#~ "The seed used by the random number generator. A given seed will give a "
-#~ "reproducible sequence of pseudo-random numbers.\n"
-#~ "[b]Note:[/b] The RNG does not have an avalanche effect, and can output "
-#~ "similar random streams given similar seeds. Consider using a hash "
-#~ "function to improve your seed quality if they're sourced externally."
-#~ msgstr ""
-#~ "La semilla usada por el generador de números aleatorios. Una semilla dada "
-#~ "dará una secuencia reproducible de números pseudo-aleatorios.\n"
-#~ "[b]Nota:[/b] El RNG no tiene un efecto de avalancha, y puede producir "
-#~ "secuencias aleatorias similares dadas semillas similares. Considere la "
-#~ "posibilidad de utilizar una función de hash para mejorar la calidad de "
-#~ "sus semillas si se obtienen de fuentes externas."
-
-#~ msgid ""
-#~ "Returns the collision point at which the ray intersects the closest "
-#~ "object.\n"
-#~ "[b]Note:[/b] this point is in the [b]global[/b] coordinate system."
-#~ msgstr ""
-#~ "Devuelve el punto de colisión en el que el rayo intersecta el objeto más "
-#~ "cercano.\n"
-#~ "[b]Nota:[/b] este punto está en el sistema de coordenadas [b]global[/b]."
-
-#~ msgid ""
-#~ "The ray's collision mask. Only objects in at least one collision layer "
-#~ "enabled in the mask will be detected."
-#~ msgstr ""
-#~ "La máscara de colisión del rayo. Sólo se detectarán los objetos en al "
-#~ "menos una capa de colisión habilitada en la máscara."
-
-#~ msgid "If [code]true[/code], collision with [Area3D]s will be reported."
-#~ msgstr "Si [code]true[/code], se informará de la colisión con [Area3D]."
-
-#~ msgid ""
-#~ "If [code]true[/code], collision with [PhysicsBody3D]s will be reported."
-#~ msgstr ""
-#~ "Si [code]true[/code], se informará de la colisión con [PhysicsBody3D]."
-
-#~ msgid "2D axis-aligned bounding box using floating point coordinates."
-#~ msgstr "Caja delimitadora alineada con el eje 2D usando coordenadas reales."
-
-#~ msgid "Constructs a [Rect2] from a [Rect2i]."
-#~ msgstr "Construye un [Rect2] a partir de un [Rect2i]."
-
-#~ msgid "2D axis-aligned bounding box using integer coordinates."
-#~ msgstr ""
-#~ "Caja delimitadora alineada con el eje 2D usando coordenadas enteras."
-
-#~ msgid ""
-#~ "[Rect2i] consists of a position, a size, and several utility functions. "
-#~ "It is typically used for fast overlap tests.\n"
-#~ "It uses integer coordinates."
-#~ msgstr ""
-#~ "[Rect2i] consta de una posición, un tamaño y varias funciones de "
-#~ "utilidad. Se utiliza típicamente para pruebas de superposición rápida.\n"
-#~ "Utiliza coordenadas enteras."
-
-#~ msgid "Constructs a [Rect2i] by position and size."
-#~ msgstr "Construye un [Rect2i] por posición y tamaño."
-
-#~ msgid "Constructs a [Rect2i] by x, y, width, and height."
-#~ msgstr "Construye un [Rect2i] por x, y, ancho y alto."
-
-#~ msgid ""
-#~ "Constructs a new [Rect2i] from [Rect2]. The floating point coordinates "
-#~ "will be truncated."
-#~ msgstr ""
-#~ "Construye un nuevo [Rect2i] a partir del [Rect2]. Las coordenadas reales "
-#~ "serán truncadas."
-
-#~ msgid ""
-#~ "Returns a [Rect2i] with equivalent position and area, modified so that "
-#~ "the top-left corner is the origin and [code]width[/code] and "
-#~ "[code]height[/code] are positive."
-#~ msgstr ""
-#~ "Devuelve una [Rect2i] con posición y área equivalentes, modificada de "
-#~ "manera que la esquina superior izquierda es el origen y [code]width[/"
-#~ "code] y [code]height[/code] son positivos."
-
-#~ msgid "Returns the intersection of this [Rect2i] and b."
-#~ msgstr "Devuelve la intersección de esta [Rect2i] y b."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if this [Rect2i] completely encloses another "
-#~ "one."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si este [Rect2i] encierra completamente otro."
-
-#~ msgid "Returns this [Rect2i] expanded to include a given point."
-#~ msgstr "Devuelve este [Rect2i] expandido para incluir un punto determinado."
-
-#~ msgid "Returns the area of the [Rect2i]."
-#~ msgstr "Devuelve el área de la [Rect2i]."
-
-#~ msgid ""
-#~ "Returns a copy of the [Rect2i] grown a given amount of units towards all "
-#~ "the sides."
-#~ msgstr ""
-#~ "Devuelve una copia del [Rect2i] crecido una cantidad dada de unidades "
-#~ "hacia todos los lados."
-
-#~ msgid ""
-#~ "Returns a copy of the [Rect2i] grown a given amount of units towards each "
-#~ "direction individually."
-#~ msgstr ""
-#~ "Devuelve una copia del [Rect2i] crecido una cantidad dada de unidades "
-#~ "hacia cada dirección individualmente."
-
-#~ msgid ""
-#~ "Returns a copy of the [Rect2i] grown a given amount of units towards the "
-#~ "[enum Margin] direction."
-#~ msgstr ""
-#~ "Devuelve una copia del [Rect2i] crecido una cantidad dada de unidades "
-#~ "hacia la dirección [enum Margin]."
-
-#~ msgid "Returns [code]true[/code] if the [Rect2i] is flat or empty."
-#~ msgstr "Devuelve [code]true[/code] si la [Rect2i] está plana o vacía."
-
-#~ msgid "Returns [code]true[/code] if the [Rect2i] contains a point."
-#~ msgstr "Devuelve [code]true[/code] si la [Rect2i] contiene un punto."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the [Rect2i] overlaps with [code]b[/code] (i."
-#~ "e. they have at least one point in common).\n"
-#~ "If [code]include_borders[/code] is [code]true[/code], they will also be "
-#~ "considered overlapping if their borders touch, even without intersection."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si la [Rect2i] se superpone con [code]b[/code] "
-#~ "(es decir, tienen al menos un punto en común).\n"
-#~ "Si [code]include_borders[/code] es [code]true[/code], también se "
-#~ "considerará que se superponen si sus bordes se tocan, incluso sin "
-#~ "intersección."
-
-#~ msgid ""
-#~ "Returns a larger [Rect2i] that contains this [Rect2i] and [code]b[/code]."
-#~ msgstr ""
-#~ "Devuelve un [Rect2i] más grande que contiene este [Rect2i] y [code]b[/"
-#~ "code]."
-
-#~ msgid "If [code]true[/code], reflections will ignore sky contribution."
-#~ msgstr ""
-#~ "Si [code]true[/code], los reflejos ignorarán la contribución del cielo."
-
-#~ msgid ""
-#~ "Update the probe once on the next frame. The corresponding radiance map "
-#~ "will be generated over the following six frames. This is slower to update "
-#~ "than [constant UPDATE_ALWAYS] but can result in higher quality "
-#~ "reflections."
-#~ msgstr ""
-#~ "Actualice la sonda una vez en el siguiente cuadro. El mapa de radiación "
-#~ "correspondiente se generará en los siguientes seis cuadros. Esto es más "
-#~ "lento de actualizar que [constant UPDATE_ALWAYS] pero puede resultar en "
-#~ "reflexiones de mayor calidad."
-
-#~ msgid ""
-#~ "[RemoteTransform3D] caches the remote node. It may not notice if the "
-#~ "remote node disappears; [method force_update_cache] forces it to update "
-#~ "the cache again."
-#~ msgstr ""
-#~ "[RemoteTransform3D] cachea el nodo remoto. Puede que no se dé cuenta si "
-#~ "el nodo remoto desaparece; [method force_update_cache] le obliga a "
-#~ "actualizar la caché de nuevo."
-
-#~ msgid ""
-#~ "The [NodePath] to the remote node, relative to the RemoteTransform3D's "
-#~ "position in the scene."
-#~ msgstr ""
-#~ "El [NodePath] al nodo remoto, relativo a la posición del "
-#~ "RemoteTransform3D en la escena."
-
-#~ msgid ""
-#~ "Sets the material that the sky uses to render the background and "
-#~ "reflection maps."
-#~ msgstr ""
-#~ "Establece el material que el cielo utiliza para representar los mapas de "
-#~ "fondo y de reflexión."
-
-#~ msgid "Shader is a sky shader."
-#~ msgstr "Shader es un shader de cielo."
-
-#~ msgid ""
-#~ "The size of the light when using spot light or omni light. The angular "
-#~ "size of the light when using directional light."
-#~ msgstr ""
-#~ "El tamaño de la luz cuando se usa luz puntual u omnidireccional. El "
-#~ "tamaño angular de la luz cuando se usa luz direccional."
-
-#~ msgid ""
-#~ "Proportion of shadow max distance where the shadow will start to fade out."
-#~ msgstr ""
-#~ "Proporción de la distancia máxima de la sombra donde la sombra comenzará "
-#~ "a desvanecerse."
-
-#~ msgid ""
-#~ "Blurs the edges of the shadow. Can be used to hide pixel artifacts in low "
-#~ "resolution shadow maps. A high value can make shadows appear grainy and "
-#~ "can cause other unwanted artifacts. Try to keep as near default as "
-#~ "possible."
-#~ msgstr ""
-#~ "Desdibuja los bordes de la sombra. Se puede usar para ocultar artefactos "
-#~ "de píxeles en mapas de sombras de baja resolución. Un valor alto puede "
-#~ "hacer que las sombras aparezcan granuladas y puede causar otros "
-#~ "artefactos no deseados. Trate de mantener un valor lo más cercano posible "
-#~ "al valor por defecto."
-
-#~ msgid "Multisample antialiasing uses 2 samples per pixel."
-#~ msgstr "El antialiasing multimuestreo utiliza 2 muestras por píxel."
-
-#~ msgid "Multisample antialiasing uses 4 samples per pixel."
-#~ msgstr "El antialiasing multimuestreo utiliza 4 muestras por píxel."
-
-#~ msgid "Multisample antialiasing uses 8 samples per pixel."
-#~ msgstr "El antialiasing multimuestreo utiliza 8 muestras por píxel."
-
-#~ msgid "Multisample antialiasing uses 16 samples per pixel."
-#~ msgstr "El antialiasing multimuestreo utiliza 16 muestras por píxel."
-
-#~ msgid "Objects are displayed with only light information."
-#~ msgstr "Los objetos se muestran sin información de la luz."
-
-#~ msgid ""
-#~ "Objects are displayed semi-transparent with additive blending so you can "
-#~ "see where they are drawing over top of one another. A higher overdraw "
-#~ "means you are wasting performance on drawing pixels that are being hidden "
-#~ "behind others."
-#~ msgstr ""
-#~ "Los objetos se muestran semitransparentes con mezcla aditiva para que "
-#~ "puedas ver dónde están dibujando uno encima del otro. Un mayor "
-#~ "sobregirado significa que estás desperdiciando el rendimiento al dibujar "
-#~ "píxeles que están siendo escondidos detrás de otros."
-
-#~ msgid ""
-#~ "Normal buffer is drawn instead of regular scene so you can see the per-"
-#~ "pixel normals that will be used by post-processing effects."
-#~ msgstr ""
-#~ "El buffer normal se dibuja en lugar de la escena regular para que se "
-#~ "puedan ver los normales por píxel que serán utilizados por los efectos de "
-#~ "post-procesamiento."
-
-#~ msgid "Objects are displayed with only the albedo value from [GIProbe]s."
-#~ msgstr ""
-#~ "Los objetos se muestran sólo con el valor del albedo de los [GIProbe]s."
-
-#~ msgid "Objects are displayed with only the lighting value from [GIProbe]s."
-#~ msgstr ""
-#~ "Los objetos se muestran sólo con el valor de iluminación de los "
-#~ "[GIProbe]s."
-
-#~ msgid "Objects are displayed with only the emission color from [GIProbe]s."
-#~ msgstr ""
-#~ "Los objetos se muestran sólo con el color de emisión de los [GIProbe]s."
-
-#~ msgid ""
-#~ "Draws the shadow atlas that stores shadows from [OmniLight3D]s and "
-#~ "[SpotLight3D]s in the upper left quadrant of the [Viewport]."
-#~ msgstr ""
-#~ "Dibuja el atlas de sombras que almacena las sombras de [OmniLight3D] y "
-#~ "[SpotLight3D] en el cuadrante superior izquierdo del [Viewport]."
-
-#~ msgid ""
-#~ "Draws the shadow atlas that stores shadows from [DirectionalLight3D]s in "
-#~ "the upper left quadrant of the [Viewport]."
-#~ msgstr ""
-#~ "Dibuja el atlas de sombras que almacena las sombras de [OmniLight3D] y "
-#~ "[SpotLight3D] en el cuadrante superior izquierdo del [Viewport]."
-
-#~ msgid ""
-#~ "Draws the screen space ambient occlusion texture instead of the scene so "
-#~ "that you can clearly see how it is affecting objects. In order for this "
-#~ "display mode to work, you must have [member Environment.ssao_enabled] set "
-#~ "in your [WorldEnvironment]."
-#~ msgstr ""
-#~ "Dibuja la textura de oclusión ambiental del espacio de la pantalla en "
-#~ "lugar de la escena para que puedas ver claramente cómo está afectando a "
-#~ "los objetos. Para que este modo de visualización funcione, debe tener "
-#~ "[member Environment.ssao_enabled] establecido en su [WorldEnvironment]."
-
-#~ msgid ""
-#~ "Colors each PSSM split for the [DirectionalLight3D]s in the scene a "
-#~ "different color so you can see where the splits are. In order they will "
-#~ "be colored red, green, blue, yellow."
-#~ msgstr ""
-#~ "Coloca cada división PSSM para los [DirectionalLight3D] de la escena un "
-#~ "color diferente para que puedas ver dónde están las divisiones. En orden, "
-#~ "serán de color rojo, verde, azul, amarillo."
-
-#~ msgid ""
-#~ "Uses high quality importance sampling to process the radiance map. In "
-#~ "general, this results in much higher quality than [constant Sky."
-#~ "PROCESS_MODE_REALTIME] but takes much longer to generate. This should not "
-#~ "be used if you plan on changing the sky at runtime. If you are finding "
-#~ "that the reflection is not blurry enough and is showing sparkles or "
-#~ "fireflies, try increasing [member ProjectSettings.rendering/quality/"
-#~ "reflections/ggx_samples]."
-#~ msgstr ""
-#~ "Utiliza un muestreo de importancia de alta calidad para procesar el mapa "
-#~ "de resplandor. En general, esto resulta en una calidad mucho más alta que "
-#~ "[constant Sky.PROCESS_MODE_REALTIME], pero toma mucho más tiempo en "
-#~ "generarse. Esto no debe ser usado si planeas cambiar el cielo en tiempo "
-#~ "de ejecución. Si encuentra que el reflejo no es lo suficientemente "
-#~ "borroso y está mostrando destellos o luciérnagas, intente aumentar "
-#~ "[member ProjectSettings.rendering/quality/reflections/ggx_samples]."
-
-#~ msgid ""
-#~ "Uses the fast filtering algorithm to process the radiance map. In general "
-#~ "this results in lower quality, but substantially faster run times.\n"
-#~ "[b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, "
-#~ "so [member Sky.radiance_size] must be set to [constant Sky."
-#~ "RADIANCE_SIZE_256]."
-#~ msgstr ""
-#~ "Utiliza el algoritmo de filtrado rápido para procesar el mapa de "
-#~ "radiación. En general, esto da como resultado una menor calidad, pero "
-#~ "tiempos de ejecución sustancialmente más rápidos.\n"
-#~ "[b]Nota:[/b] El algoritmo de filtrado rápido está limitado a mapas "
-#~ "cúbicos de 256x256, por lo que el[member Sky.radiance_size] debe "
-#~ "establecerse en [constant Sky.RADIANCE_SIZE_256]."
-
-#~ msgid "High quality screen space ambient occlusion."
-#~ msgstr "Oclusión ambiental del espacio de la pantalla de alta calidad."
-
-#~ msgid ""
-#~ "Lowest quality DOF blur. This is the fastest setting, but you may be able "
-#~ "to see filtering artifacts."
-#~ msgstr ""
-#~ "El difuminado DOF de más baja calidad. Este es el ajuste más rápido, pero "
-#~ "es posible que puedas ver los artefactos de filtrado."
-
-#~ msgid "Low quality DOF blur."
-#~ msgstr "Difuminado DOF de baja calidad."
-
-#~ msgid "Medium quality DOF blur."
-#~ msgstr "Difuminado DOF de calidad media."
-
-#~ msgid ""
-#~ "Highest quality DOF blur. Results in the smoothest looking blur by taking "
-#~ "the most samples, but is also significantly slower."
-#~ msgstr ""
-#~ "El difuminado DOF de más alta calidad. Da como resultado el desenfoque de "
-#~ "aspecto más suave al tomar la mayor cantidad de muestras, pero también es "
-#~ "significativamente más lento."
-
-#~ msgid ""
-#~ "Calculate the DOF blur using a box filter. The fastest option, but "
-#~ "results in obvious lines in blur pattern."
-#~ msgstr ""
-#~ "Calcula el difuminado DOF usando un filtro de caja. La opción más rápida, "
-#~ "pero resulta en líneas obvias en el patrón de borrosidad."
-
-#~ msgid "Calculates DOF blur using a hexagon shaped filter."
-#~ msgstr "Calcula la difuminación DOF usando un filtro con forma de hexágono."
-
-#~ msgid ""
-#~ "Calculates DOF blur using a circle shaped filter. Best quality and most "
-#~ "realistic, but slowest. Use only for areas where a lot of performance can "
-#~ "be dedicated to post-processing (e.g. cutscenes)."
-#~ msgstr ""
-#~ "Calcula el difuminado DOF usando un filtro en forma de círculo. La mejor "
-#~ "calidad y la más realista, pero la más lenta. Utilízalo sólo para áreas "
-#~ "donde se pueda dedicar mucho rendimiento al post-procesamiento (por "
-#~ "ejemplo, las escenas de corte)."
-
-#~ msgid "The instance is a decal."
-#~ msgstr "La instancia es una calcomanía."
-
-#~ msgid "Allows the instance to be used with dynamic global illumination."
-#~ msgstr "Permite utilizar la instancia con iluminación global dinámica."
-
-#~ msgid "Uses the default filter mode for this [Viewport]."
-#~ msgstr "Utiliza el modo de filtro predeterminado para este [Viewport]."
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest 4 pixels and between the "
-#~ "nearest 2 mipmaps."
-#~ msgstr ""
-#~ "El filtro de textura se mezcla entre los 4 píxeles más cercanos y entre "
-#~ "los 2 mipmaps más cercanos."
-
-#~ msgid "Max value for [enum CanvasItemTextureFilter] enum."
-#~ msgstr "Valor máximo para enum [enum CanvasItemTextureFilter]."
-
-#~ msgid "Uses the default repeat mode for this [Viewport]."
-#~ msgstr "Utiliza el modo de repetición predeterminado para este [Viewport]."
-
-#~ msgid ""
-#~ "Disables textures repeating. Instead, when reading UVs outside the 0-1 "
-#~ "range, the value will be clamped to the edge of the texture, resulting in "
-#~ "a stretched out look at the borders of the texture."
-#~ msgstr ""
-#~ "Desactiva la repetición de texturas. En cambio, al leer los UVs fuera del "
-#~ "rango de 0-1, el valor se fijará en el borde de la textura, resultando en "
-#~ "una mirada alargada en los bordes de la textura."
-
-#~ msgid ""
-#~ "Flip the texture when repeating so that the edge lines up instead of "
-#~ "abruptly changing."
-#~ msgstr ""
-#~ "Voltea la textura cuando se repite para que el borde esté alineado en "
-#~ "lugar de que cambie abruptamente."
-
-#~ msgid "Max value for [enum CanvasItemTextureRepeat] enum."
-#~ msgstr "Valor máximo para enum rar [enum CanvasItemTextureRepeat]."
-
-#~ msgid "Max value of the [enum CanvasLightShadowFilter] enum."
-#~ msgstr "Valor máximo del enum [enum CanvasLightShadowFilter]."
-
-#~ msgid "The name of the resource. This is an optional identifier."
-#~ msgstr "El nombre del recurso. Este es un identificador opcional."
-
-#~ msgid ""
-#~ "Returns the resource loaded by [method load_threaded_request].\n"
-#~ "If this is called before the loading thread is done (i.e. [method "
-#~ "load_threaded_get_status] is not [constant THREAD_LOAD_LOADED]), the "
-#~ "calling thread will be blocked until the resource has finished loading."
-#~ msgstr ""
-#~ "Devuelve el recurso cargado por [method load_threaded_request].\n"
-#~ "Si esto se llama antes de que se haga el hilo de carga (es decir, [method "
-#~ "load_threaded_get_status] no es [constant THREAD_LOAD_LOAD]), el hilo de "
-#~ "llamada se bloqueará hasta que el recurso haya terminado de cargarse."
-
-#~ msgid ""
-#~ "Returns the status of a threaded loading operation started with [method "
-#~ "load_threaded_request] for the resource at [code]path[/code]. See [enum "
-#~ "ThreadLoadStatus] for possible return values.\n"
-#~ "An array variable can optionally be passed via [code]progress[/code], and "
-#~ "will return a one-element array containing the percentage of completion "
-#~ "of the threaded loading."
-#~ msgstr ""
-#~ "Devuelve el estado de una operación de carga de hilos iniciada con "
-#~ "[method load_threaded_request] para el recurso en [code]path[/code]. "
-#~ "Consulta [enum ThreadLoadStatus] para los posibles valores de retorno.\n"
-#~ "Una variable del array puede ser pasada opcionalmente a través de "
-#~ "[code]progress[/code], y devolverá un array de un elemento que contiene "
-#~ "el porcentaje de finalización de la carga de hilos."
-
-#~ msgid ""
-#~ "Loads the resource using threads. If [code]use_sub_threads[/code] is "
-#~ "[code]true[/code], multiple threads will be used to load the resource, "
-#~ "which makes loading faster, but may affect the main thread (and thus "
-#~ "cause game slowdowns)."
-#~ msgstr ""
-#~ "Carga el recurso usando hilos. Si [code]use_sub_threads[/code] es "
-#~ "[code]true[/code], se usarán múltiples hilos para cargar el recurso, lo "
-#~ "que hace que la carga sea más rápida, pero puede afectar al hilo "
-#~ "principal (y por lo tanto, causar retrasos en el juego)."
-
-#~ msgid ""
-#~ "The resource is invalid, or has not been loaded with [method "
-#~ "load_threaded_request]."
-#~ msgstr ""
-#~ "El recurso es inválido, o no ha sido cargado con [method "
-#~ "load_threaded_request]."
-
-#~ msgid "The resource is still being loaded."
-#~ msgstr "El recurso todavía se está cargando."
-
-#~ msgid "Some error occurred during loading and it failed."
-#~ msgstr "Se produjo algún error durante la carga y falló."
-
-#~ msgid ""
-#~ "The resource was loaded successfully and can be accessed via [method "
-#~ "load_threaded_get]."
-#~ msgstr ""
-#~ "El recurso se cargó con éxito y se puede acceder a él a través del "
-#~ "[method load_threaded_get]."
-
-#~ msgid ""
-#~ "Rich text can contain custom text, fonts, images and some basic "
-#~ "formatting. The label manages these as an internal tag stack. It also "
-#~ "adapts itself to given width/heights.\n"
-#~ "[b]Note:[/b] Assignments to [member bbcode_text] clear the tag stack and "
-#~ "reconstruct it from the property's contents. Any edits made to [member "
-#~ "bbcode_text] will erase previous edits made from other manual sources "
-#~ "such as [method append_bbcode] and the [code]push_*[/code] / [method pop] "
-#~ "methods."
-#~ msgstr ""
-#~ "El texto enriquecido puede contener texto personalizado, fuentes, "
-#~ "imágenes y algún formato básico. La etiqueta los maneja como una pila de "
-#~ "etiquetas internas. También se adapta a un ancho/alto determinado.\n"
-#~ "[b]Nota:[/b] Las asignaciones a [member bbcode_text] borran la pila de "
-#~ "etiquetas y la reconstruyen a partir del contenido de la propiedad. "
-#~ "Cualquier edición realizada a [member bbcode_text] borrará las ediciones "
-#~ "anteriores realizadas desde otras fuentes manuales como [method "
-#~ "append_bbcode] y los métodos [code]push_*[/code] / [method pop]."
-
-#~ msgid ""
-#~ "Parses [code]bbcode[/code] and adds tags to the tag stack as needed. "
-#~ "Returns the result of the parsing, [constant OK] if successful."
-#~ msgstr ""
-#~ "Analiza [code]bbcode[/code] y añade etiquetas a la pila de etiquetas "
-#~ "según sea necesario. Devuelve el resultado del análisis, [constant OK] si "
-#~ "tiene éxito."
-
-#~ msgid ""
-#~ "The restricted number of characters to display in the label. If [code]-1[/"
-#~ "code], all characters will be displayed."
-#~ msgstr ""
-#~ "El número restringido de caracteres a mostrar en la etiqueta. Si "
-#~ "[code]-1[/code], se mostrarán todos los caracteres."
-
-#~ msgid ""
-#~ "If [code]true[/code], the body can enter sleep mode when there is no "
-#~ "movement. See [member sleeping]."
-#~ msgstr ""
-#~ "Si es [code]true[/code], el cuerpo puede entrar el modo inactivo cuando "
-#~ "no hay movimiento. Véase [member sleeping]."
-
-#~ msgid ""
-#~ "Emitted when a body enters into contact with this one. Requires [member "
-#~ "contact_monitor] to be set to [code]true[/code] and [member "
-#~ "contacts_reported] to be set high enough to detect all the collisions."
-#~ msgstr ""
-#~ "Emitido cuando un cuerpo entra en contacto con éste. Requiere que [member "
-#~ "contact_monitor] se establezca en [code]true[/code] y que [member "
-#~ "contacts_reported] se establezca lo suficientemente alto para detectar "
-#~ "todas las colisiones."
-
-#~ msgid ""
-#~ "Emitted when a body exits contact with this one. Requires [member "
-#~ "contact_monitor] to be set to [code]true[/code] and [member "
-#~ "contacts_reported] to be set high enough to detect all the collisions."
-#~ msgstr ""
-#~ "Emitido cuando un cuerpo sale del contacto con éste. Requiere que [member "
-#~ "contact_monitor] se establezca en [code]true[/code] y que [member "
-#~ "contacts_reported] se establezca lo suficientemente alto para detectar "
-#~ "todas las colisiones."
-
-#~ msgid ""
-#~ "Emitted when a body enters into contact with this one. Reports colliding "
-#~ "shape information. See [CollisionObject2D] for shape index information. "
-#~ "Requires [member contact_monitor] to be set to [code]true[/code] and "
-#~ "[member contacts_reported] to be set high enough to detect all the "
-#~ "collisions."
-#~ msgstr ""
-#~ "Emitido cuando un cuerpo entra en contacto con éste. Informa de la "
-#~ "información de la forma de colisión. Ver [CollisionObject2D] para "
-#~ "información sobre el índice de forma. Requiere que [member "
-#~ "contact_monitor] se establezca en [code]true[/code] y que [member "
-#~ "contacts_reported] se establezca lo suficientemente alto para detectar "
-#~ "todas las colisiones."
-
-#~ msgid ""
-#~ "Emitted when a body shape exits contact with this one. Reports colliding "
-#~ "shape information. See [CollisionObject2D] for shape index information. "
-#~ "Requires [member contact_monitor] to be set to [code]true[/code] and "
-#~ "[member contacts_reported] to be set high enough to detect all the "
-#~ "collisions."
-#~ msgstr ""
-#~ "Emitida cuando una forma corporal sale del contacto con ésta. Informa de "
-#~ "la información de la forma de colisión. Ver [CollisionObject2D] para "
-#~ "información sobre el índice de la forma. Requiere que [member "
-#~ "contact_monitor] se establezca en [code]true[/code] y que [member "
-#~ "contacts_reported] se establezca a un nivel suficientemente alto para "
-#~ "detectar todas las colisiones."
-
-#~ msgid "Damps RigidBody3D's rotational forces."
-#~ msgstr "Amortigua las fuerzas de rotación de RigidBody3D."
-
-#~ msgid ""
-#~ "Emitted when a body shape exits contact with this one. Requires [member "
-#~ "contact_monitor] to be set to [code]true[/code] and [member "
-#~ "contacts_reported] to be set high enough to detect all the collisions."
-#~ msgstr ""
-#~ "Emitida cuando una forma corporal sale del contacto con ésta. Requiere "
-#~ "que [member contact_monitor] se establezca en [code]true[/code] y que "
-#~ "[member contacts_reported] se establezca lo suficientemente alto para "
-#~ "detectar todas las colisiones."
-
-#~ msgid ""
-#~ "Emitted when a body shape exits contact with this one. Requires [member "
-#~ "contact_monitor] to be set to [code]true[/code] and [member "
-#~ "contacts_reported] to be set high enough to detect all the collisions.\n"
-#~ "This signal not only receives the body that stopped colliding with this "
-#~ "one, but also its [RID] ([code]body_id[/code]), the shape index from the "
-#~ "colliding body ([code]body_shape[/code]), and the shape index from this "
-#~ "body ([code]local_shape[/code]) the other body stopped colliding with."
-#~ msgstr ""
-#~ "Emitida cuando una forma corporal sale del contacto con ésta. Requiere "
-#~ "que [member contact_monitor] se establezca en [code]true[/code] y que "
-#~ "[member contacts_reported] se establezca lo suficientemente alto para "
-#~ "detectar todas las colisiones.\n"
-#~ "Esta señal no sólo recibe el cuerpo que dejó de colisionar con éste, sino "
-#~ "también su [RID] ([code]body_id[/code]), el índice de forma del cuerpo "
-#~ "que colisionó ([code]body_shape[/code]), y el índice de forma de este "
-#~ "cuerpo ([code]local_shape[/code]) con el que el otro cuerpo dejó de "
-#~ "colisionar."
-
-#~ msgid "Calls [code]method[/code] on each member of the given group."
-#~ msgstr "Llama a [code]method[/code] a cada miembro del grupo dado."
-
-#~ msgid ""
-#~ "Calls [code]method[/code] on each member of the given group, respecting "
-#~ "the given [enum GroupCallFlags]."
-#~ msgstr ""
-#~ "Llama a [code]method[/code] a cada miembro del grupo dado, respetando el "
-#~ "[enum GroupCallFlags] dado."
-
-#~ msgid "Lowers the [Semaphore], allowing one more thread in."
-#~ msgstr "Baja el [Semaphore], permitiendo que entre un hilo más."
-
-#~ msgid ""
-#~ "Like [method wait], but won't block, so if the value is zero, fails "
-#~ "immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
-#~ "[constant OK] to report success."
-#~ msgstr ""
-#~ "Como [method wait], pero no se bloquea, así que si el valor es cero, "
-#~ "falla inmediatamente y devuelve [constant ERR_BUSY]. Si es distinto de "
-#~ "cero, devuelve [constant OK] para informar del éxito."
-
-#~ msgid ""
-#~ "Waits for the [Semaphore], if its value is zero, blocks until non-zero."
-#~ msgstr ""
-#~ "Espera al [Semaphore], si su valor es cero, bloquea hasta que no sea cero."
-
-#~ msgid ""
-#~ "Mode used for drawing skies. Only works with shaders attached to [Sky] "
-#~ "objects."
-#~ msgstr ""
-#~ "El modo utilizado para dibujar los cielos. Sólo funciona con los shaders "
-#~ "adheridos a los objetos [Sky]."
-
-#~ msgid "Class representing a signal defined in an object."
-#~ msgstr "Clase que representa una señal definida en un objeto."
-
-#~ msgid ""
-#~ "Connects this signal to the specified [Callable], optionally providing "
-#~ "binds and connection flags."
-#~ msgstr ""
-#~ "Conecta esta señal a la [Callable] especificada, proporcionando "
-#~ "opcionalmente uniones y flags de conexión."
-
-#~ msgid "Disconnects this signal from the specified [Callable]."
-#~ msgstr "Desconecta esta señal de la [Callable] especificada."
-
-#~ msgid "Emits this signal to all connected objects."
-#~ msgstr "Emite esta señal a todos los objetos conectados."
-
-#~ msgid "Returns the list of [Callable]s connected to this signal."
-#~ msgstr "Devuelve la lista de los [Callable]s conectados a esta señal."
-
-#~ msgid "Returns the object emitting this signal."
-#~ msgstr "Devuelve el objeto que emite esta señal."
-
-#~ msgid ""
-#~ "Returns the ID of the object emitting this signal (see [method Object."
-#~ "get_instance_id])."
-#~ msgstr ""
-#~ "Devuelve el ID del objeto que emite esta señal (ver [method Object."
-#~ "get_instance_id])."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the specified [Callable] is connected to "
-#~ "this signal."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si el [Callable] especificado está conectado a "
-#~ "esta señal."
-
-#~ msgid ""
-#~ "Takes the given bone pose/transform and converts it to a world transform, "
-#~ "relative to the [Skeleton3D] node.\n"
-#~ "This is useful for using the bone transform in calculations with "
-#~ "transforms from [Node3D]-based nodes."
-#~ msgstr ""
-#~ "Toma la pose/transformación del hueso dado y lo convierte en una "
-#~ "transformación del mundo, en relación con el nodo [Skeleton3D].\n"
-#~ "Esto es útil para usar la transformación ósea en los cálculos con las "
-#~ "transformaciones de los nodos basados en [Node3D]."
-
-#~ msgid "Removes the global pose override on all bones in the skeleton."
-#~ msgstr ""
-#~ "Elimina la sobreescritura de la pose global en todos los huesos del "
-#~ "esqueleto."
-
-#~ msgid ""
-#~ "Returns whether the bone rest for the bone at [code]bone_idx[/code] is "
-#~ "disabled."
-#~ msgstr ""
-#~ "Devuelve si el reposo del hueso en [code]bone_idx[/code] está desactivado."
-
-#~ msgid "Returns all bones in the skeleton to their rest poses."
-#~ msgstr ""
-#~ "Devuelve todos los huesos del esqueleto a sus posiciones de descanso."
-
-#~ msgid ""
-#~ "Adds a collision exception to the physical bone.\n"
-#~ "Works just like the [RigidBody3D] node."
-#~ msgstr ""
-#~ "Añade una excepción de colisión al hueso físico.\n"
-#~ "Funciona igual que el nodo [RigidBody3D]."
-
-#~ msgid ""
-#~ "Removes a collision exception to the physical bone.\n"
-#~ "Works just like the [RigidBody3D] node."
-#~ msgstr ""
-#~ "Elimina una excepción de colisión en el hueso físico.\n"
-#~ "Funciona igual que el nodo [RigidBody3D]."
-
-#~ msgid ""
-#~ "Tells the [PhysicalBone3D] nodes in the Skeleton to start simulating and "
-#~ "reacting to the physics world.\n"
-#~ "Optionally, a list of bone names can be passed-in, allowing only the "
-#~ "passed-in bones to be simulated."
-#~ msgstr ""
-#~ "Le dice a los nodos [PhysicalBone3D] del Esqueleto que empiecen a simular "
-#~ "y reaccionar al mundo de la física.\n"
-#~ "Opcionalmente, se puede pasar una lista de nombres de huesos, permitiendo "
-#~ "que sólo los huesos pasados sean simulados."
-
-#~ msgid "Tells the [PhysicalBone3D] nodes in the Skeleton to stop simulating."
-#~ msgstr ""
-#~ "Le dice a los nodos [PhysicalBone3D] del esqueleto que dejen de simular."
-
-#~ msgid "Binds the given Skin to the Skeleton."
-#~ msgstr "Une la piel dada al esqueleto."
-
-#~ msgid ""
-#~ "Sets the custom pose transform, [code]custom_pose[/code], for the bone at "
-#~ "[code]bone_idx[/code]. This pose is an addition to the bone rest pose.\n"
-#~ "[b]Note[/b]: The pose transform needs to be in bone space. Use [method "
-#~ "world_transform_to_bone_transform] to convert a world transform, like one "
-#~ "you can get from a [Node3D], to bone space."
-#~ msgstr ""
-#~ "Establece la transformación de la pose personalizada, [code]custom_pose[/"
-#~ "code], para el hueso en [code]bone_idx[/code]. Esta pose es una adición a "
-#~ "la pose de reposo del hueso.\n"
-#~ "[b]Nota[/b]: La transformación de la pose necesita estar en el espacio "
-#~ "óseo. Usa [method world_transform_to_bone_transform] para convertir una "
-#~ "transformación del mundo, como la que puedes obtener de un [Node3D], al "
-#~ "espacio óseo."
-
-#~ msgid ""
-#~ "Disables the rest pose for the bone at [code]bone_idx[/code] if "
-#~ "[code]true[/code], enables the bone rest if [code]false[/code]."
-#~ msgstr ""
-#~ "Desactiva la pose de descanso para el hueso en [code]bone_idx[/code] si "
-#~ "[code]true[/code], activa el descanso del hueso si [code]false[/code]."
-
-#~ msgid ""
-#~ "Sets the global pose transform, [code]pose[/code], for the bone at "
-#~ "[code]bone_idx[/code].\n"
-#~ "[code]amount[/code] is the interpolation strength that will be used when "
-#~ "applying the pose, and [code]persistent[/code] determines if the applied "
-#~ "pose will remain.\n"
-#~ "[b]Note[/b]: The pose transform needs to be in bone space. Use [method "
-#~ "world_transform_to_bone_transform] to convert a world transform, like one "
-#~ "you can get from a [Node3D], to bone space."
-#~ msgstr ""
-#~ "Establece la transformación global de la pose, [code]pose[/code], para el "
-#~ "hueso en [code]bone_idx[/code].\n"
-#~ "[code]amount[/code] es la fuerza de interpolación que se utilizará al "
-#~ "aplicar la pose, y [code]persistent[/code] determina si la pose aplicada "
-#~ "permanecerá.\n"
-#~ "[b]Nota[/b]: La transformación de la pose necesita estar en el espacio "
-#~ "óseo. Usa [method world_transform_to_bone_transform] para convertir una "
-#~ "transformación del mundo, como la que puedes obtener de un [Node3D], al "
-#~ "espacio óseo."
-
-#~ msgid ""
-#~ "Sets the pose transform for bone [code]bone_idx[/code].\n"
-#~ "[b]Note[/b]: The pose transform needs to be in bone space. Use [method "
-#~ "world_transform_to_bone_transform] to convert a world transform, like one "
-#~ "you can get from a [Node3D], to bone space."
-#~ msgstr ""
-#~ "Establece la transformación de la pose para el hueso [code]bone_idx[/"
-#~ "code].\n"
-#~ "[b]Nota[/b]: La transformación de la pose necesita estar en el espacio "
-#~ "óseo. Usa [method world_transform_to_bone_transform] para convertir una "
-#~ "transformación en un mundo, como la que puedes obtener de un [Node3D], en "
-#~ "espacio de origen óseo."
-
-#~ msgid ""
-#~ "Unparents the bone at [code]bone_idx[/code] and sets its rest position to "
-#~ "that of it's parent prior to being reset."
-#~ msgstr ""
-#~ "Despareja con su padre el hueso en [code]bone_idx[/code] y fija su "
-#~ "posición de reposo a la de su padre antes de ser reajustado."
-
-#~ msgid ""
-#~ "Takes the given world transform, relative to the [Skeleton3D], and "
-#~ "converts it to a bone pose/transform.\n"
-#~ "This is useful for using setting bone poses using transforms from "
-#~ "[Node3D]-based nodes."
-#~ msgstr ""
-#~ "Toma la transformación del mundo dado, en relación con el [Skeleton3D], y "
-#~ "lo convierte en una postura/transformación de hueso.\n"
-#~ "Esto es útil para usar las poses óseas de ajuste usando las "
-#~ "transformaciones de los nodos basados en [Node3D]."
-
-#~ msgid "Background that uses a [Material] to draw a sky."
-#~ msgstr "Fondo que utiliza un [Material] para dibujar un cielo."
-
-#~ msgid ""
-#~ "The [Sky] class uses a [Material] to draw the background and update the "
-#~ "reflection/radiance cubemaps."
-#~ msgstr ""
-#~ "La clase [Sky] utiliza un [Material] para dibujar el fondo y actualizar "
-#~ "los mapas de cubo de reflexión/radiación."
-
-#~ msgid ""
-#~ "Sets the method for generating the radiance map from the sky. The "
-#~ "radiance map is a cubemap with increasingly blurry versions of the sky "
-#~ "corresponding to different levels of roughness. Radiance maps can be "
-#~ "expensive to calculate. See [enum ProcessMode] for options."
-#~ msgstr ""
-#~ "Establece el método para generar el mapa de radiación del cielo. El mapa "
-#~ "de resplandor es un mapa cúbico con versiones cada vez más borrosas del "
-#~ "cielo que corresponden a diferentes niveles de rugosidad. Los mapas de "
-#~ "radiación pueden ser costosos de calcular. Ver [enum ProcessMode] para "
-#~ "las opciones."
-
-#~ msgid ""
-#~ "[Material] used to draw the background. Can be [PanoramaSkyMaterial], "
-#~ "[ProceduralSkyMaterial], [PhysicalSkyMaterial], or even a "
-#~ "[ShaderMaterial] if you want to use your own custom shader."
-#~ msgstr ""
-#~ "[Material] utilizado para dibujar el fondo. Puede ser "
-#~ "[PanoramaSkyMaterial], [ProceduralSkyMaterial], [PhysicalSkyMaterial], o "
-#~ "incluso un [ShaderMaterial] si quieres usar tu propio shader "
-#~ "personalizado."
-
-#~ msgid "Radiance texture size is 1024×1024 pixels."
-#~ msgstr "El tamaño de la textura del resplandor es de 1024×1024 píxeles."
-
-#~ msgid "Radiance texture size is 2048×2048 pixels."
-#~ msgstr "El tamaño de la textura del resplandor es de 2048×2048 píxeles."
-
-#~ msgid ""
-#~ "Automatically selects the appropriate process mode based on your sky "
-#~ "shader. If your shader uses [code]TIME[/code] or [code]POSITION[/code], "
-#~ "this will use [constant PROCESS_MODE_REALTIME]. If your shader uses any "
-#~ "of the [code]LIGHT_*[/code] variables or any custom uniforms, this uses "
-#~ "[constant PROCESS_MODE_INCREMENTAL]. Otherwise, this defaults to "
-#~ "[constant PROCESS_MODE_QUALITY]."
-#~ msgstr ""
-#~ "Selecciona automáticamente el modo de proceso apropiado basado en tu "
-#~ "shader del cielo. Si tu sombreador usa [code]TIME[/code] o "
-#~ "[code]POSITION[/code], este usará [constant PROCESS_MODE_REALTIME]. Si tu "
-#~ "shader usa cualquiera de las variables [code]LIGHT_*[/code] o cualquier "
-#~ "uniforme personalizado, este usará [constant PROCESS_MODE_INCREMENTAL]. "
-#~ "De lo contrario, esto utiliza por defecto [constant PROCESS_MODE_QUALITY]."
-
-#~ msgid ""
-#~ "Uses high quality importance sampling to process the radiance map. In "
-#~ "general, this results in much higher quality than [constant "
-#~ "PROCESS_MODE_REALTIME] but takes much longer to generate. This should not "
-#~ "be used if you plan on changing the sky at runtime. If you are finding "
-#~ "that the reflection is not blurry enough and is showing sparkles or "
-#~ "fireflies, try increasing [member ProjectSettings.rendering/quality/"
-#~ "reflections/ggx_samples]."
-#~ msgstr ""
-#~ "Utiliza un muestreo de importancia de alta calidad para procesar el mapa "
-#~ "de resplandor. En general, esto resulta en una calidad mucho más alta que "
-#~ "[constant PROCESS_MODE_REALTIME] pero toma mucho más tiempo en generarse. "
-#~ "Esto no debe ser usado si planeas cambiar el cielo en tiempo de "
-#~ "ejecución. Si encuentra que el reflejo no es lo suficientemente borroso y "
-#~ "está mostrando destellos o luciérnagas, intente incrementar [member "
-#~ "ProjectSettings.rendering/quality/reflections/ggx_samples]."
-
-#~ msgid ""
-#~ "Uses the same high quality importance sampling to process the radiance "
-#~ "map as [constant PROCESS_MODE_QUALITY], but updates over several frames. "
-#~ "The number of frames is determined by [member ProjectSettings.rendering/"
-#~ "quality/reflections/roughness_layers]. Use this when you need highest "
-#~ "quality radiance maps, but have a sky that updates slowly."
-#~ msgstr ""
-#~ "Utiliza el mismo muestreo de alta calidad e importancia para procesar el "
-#~ "mapa de resplandor que [constant PROCESS_MODE_QUALITY], pero se actualiza "
-#~ "en varios fotogramas. El número de cuadros se determina por [member "
-#~ "ProjectSettings.rendering/quality/reflections/roughness_layers]. "
-#~ "Utilícelo cuando necesite mapas de resplandor de la más alta calidad, "
-#~ "pero tenga un cielo que se actualiza lentamente."
-
-#~ msgid ""
-#~ "Uses the fast filtering algorithm to process the radiance map. In general "
-#~ "this results in lower quality, but substantially faster run times. If you "
-#~ "need better quality, but still need to update the sky every frame, "
-#~ "consider turning on [member ProjectSettings.rendering/quality/reflections/"
-#~ "fast_filter_high_quality].\n"
-#~ "[b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, "
-#~ "so [member radiance_size] must be set to [constant RADIANCE_SIZE_256]."
-#~ msgstr ""
-#~ "Utiliza el algoritmo de filtrado rápido para procesar el mapa de "
-#~ "radiación. En general, esto da como resultado una menor calidad, pero "
-#~ "tiempos de ejecución sustancialmente más rápidos. Si necesita una mejor "
-#~ "calidad, pero aún así necesita actualizar el cielo cada cuadro, considere "
-#~ "activar [member ProjectSettings.rendering/quality/reflections/"
-#~ "fast_filter_high_quality].\n"
-#~ "[b]Nota:[/b] El algoritmo de filtrado rápido está limitado a mapas "
-#~ "cúbicos de 256x256, por lo que [member radiance_size] debe estar "
-#~ "configurado a [constant RADIANCE_SIZE_256]."
-
-#~ msgid "The physics layers this SoftBody3D scans for collisions."
-#~ msgstr ""
-#~ "Las capas de física que este SoftBody3D escanea en busca de colisiones."
-
-#~ msgid ""
-#~ "A Spotlight is a type of [Light3D] node that emits lights in a specific "
-#~ "direction, in the shape of a cone. The light is attenuated through the "
-#~ "distance. This attenuation can be configured by changing the energy, "
-#~ "radius and attenuation parameters of [Light3D]."
-#~ msgstr ""
-#~ "Un Foco es un tipo de nodo [Light3D] que emite luces en una dirección "
-#~ "específica, en forma de cono. La luz se atenúa a través de la distancia. "
-#~ "Esta atenuación puede ser configurada cambiando la energía, el radio y "
-#~ "los parámetros de atenuación de [Light3D]."
-
-#~ msgid "The layers against which the collision check shall be done."
-#~ msgstr "Las capas contra las que se comprobará la colisión."
-
-#~ msgid "Strength of the specular light effect of this [Sprite2D]."
-#~ msgstr "La fuerza del efecto de la luz especular de este [Sprite2D]."
-
-#~ msgid "The specular map is used for more control on the shininess effect."
-#~ msgstr ""
-#~ "El mapa especular se utiliza para un mayor control del efecto de brillo."
-
-#~ msgid ""
-#~ "A node that displays a 2D texture in a 3D environment. The texture "
-#~ "displayed can be a region from a larger atlas texture, or a frame from a "
-#~ "sprite sheet animation.\n"
-#~ "[b]Note:[/b] There are [url=https://github.com/godotengine/godot/"
-#~ "issues/20855]known performance issues[/url] when using [Sprite3D]. "
-#~ "Consider using a [MeshInstance3D] with a [QuadMesh] as the mesh instead. "
-#~ "You can still have billboarding by enabling billboard properties in the "
-#~ "QuadMesh's [StandardMaterial3D]."
-#~ msgstr ""
-#~ "Un nodo que muestra una textura 2D en un entorno 3D. La textura mostrada "
-#~ "puede ser una región de una textura de atlas más grande, o un cuadro de "
-#~ "una animación de hoja de sprite.\n"
-#~ "[b]Nota:[/b] Hay [url=https://github.com/godotengine/godot/"
-#~ "issues/20855]problemas de rendimiento conocidos[/url] cuando se usa "
-#~ "[Sprite3D]. Considera el uso de un [MeshInstance3D] con un [QuadMesh] "
-#~ "como malla en su lugar. Todavía puedes tener carteleras al habilitar las "
-#~ "propiedades de las carteleras en el [StandardMaterial3D] de la QuadMesh."
-
-#~ msgid ""
-#~ "Sprite frame library for [AnimatedSprite2D]. Contains frames and "
-#~ "animation data for playback."
-#~ msgstr ""
-#~ "Biblioteca de fotogramas de Sprite para [AnimatedSprite2D]. Contiene "
-#~ "fotogramas y datos de animación para su reproducción."
-
-#~ msgid "If [code]true[/code], the given animation will loop."
-#~ msgstr "Si [code]true[/code], la animación dada se repetirá."
-
-#~ msgid ""
-#~ "Disables Nagle's algorithm to improve latency for small packets.\n"
-#~ "[b]Note:[/b] For applications that send large packets or need to transfer "
-#~ "a lot of data, this can decrease the total available bandwidth."
-#~ msgstr ""
-#~ "Desactiva el algoritmo de Nagle para mejorar la latencia de los paquetes "
-#~ "pequeños.\n"
-#~ "[b]Nota:[/b] Para las aplicaciones que envían grandes paquetes o "
-#~ "necesitan transferir muchos datos, esto puede disminuir el ancho de banda "
-#~ "total disponible."
-
-#~ msgid "Constructs a new String from the given [Vector2i]."
-#~ msgstr "Construye una nueva String a partir del [Vector2i] dado."
-
-#~ msgid "Constructs a new String from the given [Rect2i]."
-#~ msgstr "Construye una nueva String a partir del [Rect2i] dado."
-
-#~ msgid "Constructs a new String from the given [Vector3i]."
-#~ msgstr "Construye una nueva String a partir del [Vector3i] dado."
-
-#~ msgid "Constructs a new String from the given [StringName]."
-#~ msgstr "Construye una nueva String a partir del [StringName] dado."
-
-#~ msgid "Constructs a new String from the given [Callable]."
-#~ msgstr "Construye una nueva String a partir del dado [Callable]."
-
-#~ msgid "Constructs a new String from the given [Signal]."
-#~ msgstr "Construye una nueva String a partir de la [Signal] dada."
-
-#~ msgid "Constructs a new String from the given [PackedInt32Array]."
-#~ msgstr "Construye un nuevo String a partir del [PackedInt32Array] dado."
-
-#~ msgid "Constructs a new String from the given [PackedInt64Array]."
-#~ msgstr "Construye un nuevo String a partir del [PackedInt64Array] dado."
-
-#~ msgid "Constructs a new String from the given [PackedFloat32Array]."
-#~ msgstr "Construye una nueva String a partir del [PackedFloat32Array] dado."
-
-#~ msgid "Constructs a new String from the given [PackedFloat64Array]."
-#~ msgstr "Construye una nueva String a partir del [PackedFloat64Array] dado."
-
-#~ msgid ""
-#~ "Performs a case-sensitive comparison to another string. Returns [code]-1[/"
-#~ "code] if less than, [code]+1[/code] if greater than, or [code]0[/code] if "
-#~ "equal."
-#~ msgstr ""
-#~ "Realiza una comparación entre mayúsculas y minúsculas con otra string. "
-#~ "Devuelve [code]-1[/code] si es menor, [code]+1[/code] si es mayor, o "
-#~ "[code]0[/code] si es igual."
-
-#~ msgid ""
-#~ "Returns the index of the [b]first[/b] case-insensitive occurrence of the "
-#~ "specified string in this instance, or [code]-1[/code]. Optionally, the "
-#~ "starting search index can be specified, continuing to the end of the "
-#~ "string."
-#~ msgstr ""
-#~ "Devuelve el índice de la [b]primera[/b] ocurrencia sin mayúsculas y "
-#~ "minúsculas de la string especificada en este caso, o [code]-1[/code]. "
-#~ "Opcionalmente, se puede especificar el índice de búsqueda inicial, "
-#~ "continuando hasta el final de la string."
-
-#~ msgid "If the string is a valid file path, returns the extension."
-#~ msgstr "Si la string es una ruta de archivo válida, devuelve la extensión."
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if this string contains a valid IP address."
-#~ msgstr ""
-#~ "Devuelve [code]true[/code] si esta string contiene una dirección IP "
-#~ "válida."
-
-#~ msgid ""
-#~ "Return a [String] which is the concatenation of the [code]parts[/code]. "
-#~ "The separator between elements is the string providing this method.\n"
-#~ "Example:\n"
-#~ "[codeblock]\n"
-#~ "print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Devuelve una [String] que es la concatenación de las [code]parts[/code]. "
-#~ "El separador entre elementos es la string que proporciona este método.\n"
-#~ "Ejemplo:\n"
-#~ "[codeblock]\n"
-#~ "print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
-#~ "[/codeblock]"
-
-#~ msgid "Returns a copy of the string with characters removed from the left."
-#~ msgstr ""
-#~ "Devuelve una copia de la string con los caracteres eliminados de la "
-#~ "izquierda."
-
-#~ msgid ""
-#~ "Performs a case-insensitive comparison to another string. Returns "
-#~ "[code]-1[/code] if less than, [code]+1[/code] if greater than, or "
-#~ "[code]0[/code] if equal."
-#~ msgstr ""
-#~ "Realiza una comparación sin tener en cuenta las mayúsculas y minúsculas "
-#~ "con otra string. Devuelve [code]-1[/code] si es menor, [code]+1[/code] si "
-#~ "es mayor, o [code]0[/code] si es igual."
-
-#~ msgid ""
-#~ "Returns the index of the [b]last[/b] case-sensitive occurrence of the "
-#~ "specified string in this instance, or [code]-1[/code]. Optionally, the "
-#~ "starting search index can be specified, continuing to the beginning of "
-#~ "the string."
-#~ msgstr ""
-#~ "Devuelve el índice de la [b]última[/b] ocurrencia en mayúsculas y "
-#~ "minúsculas de la string especificada en este caso, o [code]-1[/code]. "
-#~ "Opcionalmente, se puede especificar el índice de búsqueda inicial, "
-#~ "continuando hasta el comienzo de la string."
-
-#~ msgid ""
-#~ "Returns the index of the [b]last[/b] case-insensitive occurrence of the "
-#~ "specified string in this instance, or [code]-1[/code]. Optionally, the "
-#~ "starting search index can be specified, continuing to the beginning of "
-#~ "the string."
-#~ msgstr ""
-#~ "Devuelve el índice de la [b]última[/b] ocurrencia insensible a mayúsculas "
-#~ "y minúsculas de la cadena especificada en este caso, o [code]-1[/code]. "
-#~ "Opcionalmente, se puede especificar el índice de búsqueda inicial, "
-#~ "continuando hasta el principio de la string."
-
-#~ msgid "Returns a copy of the string with characters removed from the right."
-#~ msgstr ""
-#~ "Devuelve una copia de la string con los caracteres eliminados de la "
-#~ "derecha."
-
-#~ msgid "An optimized string type for unique names."
-#~ msgstr "Un tipo de string optimizada para nombres únicos."
-
-#~ msgid ""
-#~ "[StringName]s are immutable strings designed for general-purpose "
-#~ "represention of unique names. [StringName] ensures that only one instance "
-#~ "of a given name exists (so two [StringName]s with the same value are the "
-#~ "same object). Comparing them is much faster than with regular [String]s, "
-#~ "because only the pointers are compared, not the whole strings."
-#~ msgstr ""
-#~ "Los [StringName] son strings inmutables diseñadas para la representación "
-#~ "de nombres únicos con fines generales. [StringName] asegura que sólo "
-#~ "existe una instancia de un nombre dado (por lo que dos [StringName] con "
-#~ "el mismo valor son el mismo objeto). La comparación es mucho más rápida "
-#~ "que con las [String]s normales, porque sólo se comparan los punteros, no "
-#~ "las strings completas."
-
-#~ msgid "Creates a new [StringName] from the given [String]."
-#~ msgstr "Crea un nuevo [StringName] a partir del [String] dado."
-
-#~ msgid "The width and height of the sub-viewport."
-#~ msgstr "El ancho y la altura del sub-viewport."
-
-#~ msgid ""
-#~ "The 2D size override of the sub-viewport. If either the width or height "
-#~ "is [code]0[/code], the override is disabled."
-#~ msgstr ""
-#~ "La sobrescritura del tamaño 2D del sub-viewport. Si el ancho o la altura "
-#~ "es [code]0[/code], la sobrescritura está desactivada."
-
-#~ msgid "Update the render target only when the its parent is visible."
-#~ msgstr ""
-#~ "Actualice el objetivo de renderización sólo cuando su padre sea visible."
-
-#~ msgid "Specifies a [Color] for the next vertex to use."
-#~ msgstr "Especifica un [Color] para el siguiente vértice a utilizar."
-
-#~ msgid "Specifies a normal for the next vertex to use."
-#~ msgstr "Especifica una normal para el próximo vértice a utilizar."
-
-#~ msgid "Specifies a tangent for the next vertex to use."
-#~ msgstr "Especifica una tangente para el siguiente vértice a utilizar."
-
-#~ msgid "Specifies a set of UV coordinates to use for the next vertex."
-#~ msgstr ""
-#~ "Especifica un conjunto de coordenadas UV para usar en el próximo vértice."
-
-#~ msgid ""
-#~ "Specifies an optional second set of UV coordinates to use for the next "
-#~ "vertex."
-#~ msgstr ""
-#~ "Especifica un segundo conjunto opcional de coordenadas UV para usar en el "
-#~ "próximo vértice."
-
-#~ msgid ""
-#~ "Specifies weight values for next vertex to use. [code]weights[/code] must "
-#~ "contain 4 values."
-#~ msgstr ""
-#~ "Especifica los valores de peso para el próximo vértice a utilizar. El "
-#~ "[code]weights[/code] debe contener 4 valores."
-
-#~ msgid ""
-#~ "Generates normals from vertices so you do not have to do it manually. If "
-#~ "[code]flip[/code] is [code]true[/code], the resulting normals will be "
-#~ "inverted.\n"
-#~ "Requires the primitive type to be set to [constant Mesh."
-#~ "PRIMITIVE_TRIANGLES]."
-#~ msgstr ""
-#~ "Genera normales a partir de los vértices para no tener que hacerlo "
-#~ "manualmente. Si [code]flip[/code] es [code]true[/code], las normales "
-#~ "resultantes se invertirán.\n"
-#~ "Requiere que el tipo primitivo se establezca en [constant Mesh."
-#~ "PRIMITIVE_TRIANGLES]."
-
-#~ msgid ""
-#~ "Sets the active tab's [code]visible[/code] property to the value "
-#~ "[code]true[/code]. Sets all other children's to [code]false[/code].\n"
-#~ "Ignores non-[Control] children.\n"
-#~ "Individual tabs are always visible unless you use [method "
-#~ "set_tab_disabled] and [method set_tab_title] to hide it.\n"
-#~ "To hide only a tab's content, nest the content inside a child [Control], "
-#~ "so it receives the [TabContainer]'s visibility setting instead."
-#~ msgstr ""
-#~ "Establece la propiedad [code]visible[/code] de la pestaña activa en el "
-#~ "valor [code]true[/code]. Establece todos los demás hijos a [code]false[/"
-#~ "code].\n"
-#~ "Ignora a los hijos que no son de [Control].\n"
-#~ "Las pestañas individuales son siempre visibles a menos que uses [method "
-#~ "set_tab_disabled] y [method set_tab_title] para ocultarlo.\n"
-#~ "Para ocultar sólo el contenido de una pestaña, anida el contenido dentro "
-#~ "de un hijo [Control], de modo que reciba en su lugar el ajuste de "
-#~ "visibilidad de [TabContainer]."
-
-#~ msgid ""
-#~ "If [code]disabled[/code] is [code]false[/code], hides the tab at index "
-#~ "[code]tab_idx[/code].\n"
-#~ "[b]Note:[/b] Its title text will remain, unless also removed with [method "
-#~ "set_tab_title]."
-#~ msgstr ""
-#~ "Si [code]disabled[/code] es [code]false[/code], oculta la pestaña en el "
-#~ "índice [code]tab_idx[/code].\n"
-#~ "[b]Nota:[/b] Su texto del título permanecerá, a menos que también se "
-#~ "elimine con [method set_tab_title]."
-
-#~ msgid "Space between tab's name and its icon."
-#~ msgstr "Espacio entre el nombre de la pestaña y su icono."
-
-#~ msgid ""
-#~ "If [code]disabled[/code] is [code]false[/code], hides the tab at index "
-#~ "[code]tab_idx[/code].\n"
-#~ "[b]Note:[/b] Its title text will remain unless it is also removed with "
-#~ "[method set_tab_title]."
-#~ msgstr ""
-#~ "Si [code]disabled[/code] es [code]false[/code], oculta la pestaña en el "
-#~ "índice [code]tab_idx[/code].\n"
-#~ "[b]Nota:[/b] Su texto del título permanecerá a menos que también se "
-#~ "elimine con [method set_tab_title]."
-
-#~ msgid ""
-#~ "Draws the texture using a [CanvasItem] with the [RenderingServer] API."
-#~ msgstr ""
-#~ "Dibuja la textura utilizando un [CanvasItem] con la API [RenderingServer] "
-#~ "en la [code]position[/code] especificada."
-
-#~ msgid ""
-#~ "Draws a part of the texture using a [CanvasItem] with the "
-#~ "[RenderingServer] API."
-#~ msgstr ""
-#~ "Dibuja una parte de la textura usando un [CanvasItem] con la API "
-#~ "[RenderingServer]."
-
-#~ msgid "The theme's default font."
-#~ msgstr "La fuente por defecto del tema."
-
-#~ msgid ""
-#~ "Joins the [Thread] and waits for it to finish. Returns what the method "
-#~ "called returned."
-#~ msgstr ""
-#~ "Se une al [Thread] y espera a que termine. Devuelve lo que el método "
-#~ "llamado \"devuelve\"."
-
-#~ msgid ""
-#~ "Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a "
-#~ "list of tiles (textures plus optional collision, navigation, and/or "
-#~ "occluder shapes) which are used to create grid-based maps."
-#~ msgstr ""
-#~ "Nodo para mapas basados en tiles 2D. Los Tilemaps utilizan un [TileSet] "
-#~ "que contiene una lista de tiles (texturas más formas opcionales de "
-#~ "colisión, navegación y/u oclusión) que se utilizan para crear mapas "
-#~ "basados en cuadrículas."
-
-#~ msgid ""
-#~ "Returns the global position corresponding to the given tilemap (grid-"
-#~ "based) coordinates.\n"
-#~ "Optionally, the tilemap's half offset can be ignored."
-#~ msgstr ""
-#~ "Devuelve la posición global correspondiente a las coordenadas del tilemap "
-#~ "(basado en una cuadrícula).\n"
-#~ "Opcionalmente, se puede ignorar la mitad del desplazamiento del tilemap."
-
-#~ msgid ""
-#~ "Returns the tilemap (grid-based) coordinates corresponding to the given "
-#~ "local position."
-#~ msgstr ""
-#~ "Devuelve las coordenadas del tilemap (basadas en la cuadrícula) "
-#~ "correspondientes a la posición local dada."
-
-#~ msgid "The collision layer(s) for all colliders in the TileMap."
-#~ msgstr ""
-#~ "La(s) capa(s) de colisión para todos los colisionadores del TileMap."
-
-#~ msgid "The collision mask(s) for all colliders in the TileMap."
-#~ msgstr ""
-#~ "La(s) máscara(s) de colisión para todos los colisionadores del TileMap."
-
-#~ msgid ""
-#~ "Button for touch screen devices. You can set it to be visible on all "
-#~ "screens, or only on touch devices."
-#~ msgstr ""
-#~ "Botón para dispositivos de pantalla táctil. Puede configurarlo para que "
-#~ "sea visible en todas las pantallas, o sólo en los dispositivos táctiles."
-
-#~ msgid "Returns the current locale of the game."
-#~ msgstr "Devuelve el locale actual del juego."
-
-#~ msgid "Sets the locale of the game."
-#~ msgstr "Establece el locale del juego."
-
-#~ msgid ""
-#~ "Returns the column for the currently edited item. This is only available "
-#~ "for custom cell mode."
-#~ msgstr ""
-#~ "Devuelve la columna del artículo actualmente editado. Esto sólo está "
-#~ "disponible para el modo de celdas personalizadas."
-
-#~ msgid "Cell can be checked."
-#~ msgstr "La celda puede ser chequeada."
-
-#~ msgid ""
-#~ "Provides UPNP functionality to discover [UPNPDevice]s on the local "
-#~ "network and execute commands on them, like managing port mappings (port "
-#~ "forwarding) and querying the local and remote network IP address. Note "
-#~ "that methods on this class are synchronous and block the calling thread.\n"
-#~ "To forward a specific port:\n"
-#~ "[codeblock]\n"
-#~ "const PORT = 7777\n"
-#~ "var upnp = UPNP.new()\n"
-#~ "upnp.discover(2000, 2, \"InternetGatewayDevice\")\n"
-#~ "upnp.add_port_mapping(port)\n"
-#~ "[/codeblock]\n"
-#~ "To close a specific port (e.g. after you have finished using it):\n"
-#~ "[codeblock]\n"
-#~ "upnp.delete_port_mapping(port)\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Funciones de red UPNP. Proporciona la funcionalidad UPNP para descubrir "
-#~ "[UPNPDevice]s en la red local y ejecutar comandos en ellos, como la "
-#~ "gestión de mapeo de puertos (redireccionamiento de puertos) y la consulta "
-#~ "de la dirección IP de la red local y remota. Tenga en cuenta que los "
-#~ "métodos de esta clase son síncronos y bloquean el hilo de llamada.\n"
-#~ "Para reenviar un puerto específico:\n"
-#~ "[codeblock]\n"
-#~ "const PORT = 7777\n"
-#~ "var upnp = UPNP.new()\n"
-#~ "upnp.discover(2000, 2, \"InternetGatewayDevice\")\n"
-#~ "upnp.add_port_mapping(port)\n"
-#~ "[/codeblock]\n"
-#~ "Para cerrar un puerto específico (por ejemplo, después de haber terminado "
-#~ "de usarlo):\n"
-#~ "[codeblock]\n"
-#~ "upnp.delete_port_mapping(port)\n"
-#~ "[/codeblock]"
-
-#~ msgid "Vector used for 2D math using floating point coordinates."
-#~ msgstr "Vector utilizado para las matemáticas 2D usando coordenadas reales."
-
-#~ msgid "Constructs a new [Vector2] from [Vector2i]."
-#~ msgstr "Construye un nuevo [Vector2] a partir del [Vector2i]."
-
-#~ msgid ""
-#~ "Returns this vector's angle with respect to the X axis, or [code](1, 0)[/"
-#~ "code] vector, in radians.\n"
-#~ "Equivalent to the result of [method @GDScript.atan2] when called with the "
-#~ "vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/"
-#~ "code]."
-#~ msgstr ""
-#~ "Devuelve el ángulo de este vector con respecto al eje X, o vector [code]"
-#~ "(1, 0)[/code], en radianes.\n"
-#~ "Equivalente al resultado de [method @GDScript.atan2] cuando se llama con "
-#~ "el vector de [member y] y [miembro x] como parámetros: [code]atan2(y, x)[/"
-#~ "code]."
-
-#~ msgid "Returns the angle to the given vector, in radians."
-#~ msgstr "Devuelve el ángulo al vector dado, en radianes."
-
-#~ msgid ""
-#~ "Returns the angle between the line connecting the two points and the X "
-#~ "axis, in radians."
-#~ msgstr ""
-#~ "Devuelve el ángulo entre la línea que conecta los dos puntos y el eje X, "
-#~ "en radianes."
-
-#~ msgid ""
-#~ "2-element structure that can be used to represent positions in 2D space "
-#~ "or any other pair of numeric values.\n"
-#~ "It uses integer coordinates and is therefore preferable to [Vector2] when "
-#~ "exact precision is required.\n"
-#~ "[b]Note:[/b] In a boolean context, a Vector2i will evaluate to "
-#~ "[code]false[/code] if it's equal to [code]Vector2i(0, 0)[/code]. "
-#~ "Otherwise, a Vector2i will always evaluate to [code]true[/code]."
-#~ msgstr ""
-#~ "Estructura de 2 elementos que puede ser usada para representar posiciones "
-#~ "en el espacio 2D o cualquier otro par de valores numéricos.\n"
-#~ "Utiliza coordenadas enteras y por lo tanto es preferible a [Vector2] "
-#~ "cuando se requiere una precisión exacta.\n"
-#~ "[b]Nota:[/b] En un contexto booleano, un Vector2i evaluará a [code]false[/"
-#~ "code] si es igual a [code]Vector2i(0, 0)[/code]. De lo contrario, un "
-#~ "Vector2i siempre evaluará a [code]true[/code]."
-
-#~ msgid ""
-#~ "Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/"
-#~ "code]."
-#~ msgstr ""
-#~ "Construye un nuevo [Vector2i] a partir del [code]x[/code] y [code]y[/"
-#~ "code] dados."
-
-#~ msgid ""
-#~ "Constructs a new [Vector2i] from [Vector2]. The floating point "
-#~ "coordinates will be truncated."
-#~ msgstr ""
-#~ "Construye un nuevo [Vector2i] a partir del [Vector2]. Las coordenadas "
-#~ "reales serán truncadas."
-
-#~ msgid "Returns the ratio of [member x] to [member y]."
-#~ msgstr "Devuelve la proporción de [member x] a [member y]."
-
-#~ msgid ""
-#~ "Returns the vector with each component set to one or negative one, "
-#~ "depending on the signs of the components."
-#~ msgstr ""
-#~ "Devuelve el vector con cada componente ajustado a uno o negativo, "
-#~ "dependiendo de los signos de los componentes."
-
-#~ msgid "Vector used for 3D math using floating point coordinates."
-#~ msgstr "Vector utilizado para las matemáticas 3D usando coordenadas reales."
-
-#~ msgid "Constructs a new [Vector3] from [Vector3i]."
-#~ msgstr "Construye un nuevo [Vector3] a partir del [Vector3i]."
-
-#~ msgid ""
-#~ "3-element structure that can be used to represent positions in 3D space "
-#~ "or any other pair of numeric values.\n"
-#~ "It uses integer coordinates and is therefore preferable to [Vector3] when "
-#~ "exact precision is required.\n"
-#~ "[b]Note:[/b] In a boolean context, a Vector3i will evaluate to "
-#~ "[code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. "
-#~ "Otherwise, a Vector3i will always evaluate to [code]true[/code]."
-#~ msgstr ""
-#~ "Estructura de 3 elementos que puede ser usada para representar posiciones "
-#~ "en el espacio tridimensional o cualquier otro par de valores numéricos.\n"
-#~ "Utiliza coordenadas enteras y por lo tanto es preferible a [Vector3] "
-#~ "cuando se requiere una precisión exacta.\n"
-#~ "[b]Nota:[/b] En un contexto booleano, un Vector3i evaluará a [code]false[/"
-#~ "code] si es igual a [code]Vector3i(0, 0, 0)[/code]. De lo contrario, un "
-#~ "Vector3i siempre evaluará a [code]true[/code]."
-
-#~ msgid "Returns a [Vector3i] with the given components."
-#~ msgstr "Devuelve un [Vector3i] con los componentes dados."
-
-#~ msgid ""
-#~ "Constructs a new [Vector3i] from [Vector3]. The floating point "
-#~ "coordinates will be truncated."
-#~ msgstr ""
-#~ "Construye un nuevo [Vector3i] a partir del [Vector3]. Las coordenadas "
-#~ "reales serán truncadas."
-
-#~ msgid "Enumerated value for the Z axis."
-#~ msgstr "Valor enumerado para el eje Z."
-
-#~ msgid "The current position of the stream, in seconds."
-#~ msgstr "La posición actual del stream, en segundos."
-
-#~ msgid ""
-#~ "[VideoStream] resource handling the [url=https://www.theora.org/]Ogg "
-#~ "Theora[/url] video format with [code].ogv[/code] extension."
-#~ msgstr ""
-#~ "Recurso [VideoStream] que maneja el formato de video [url=https://www."
-#~ "theora.org/]Ogg Theora[/url] con la extensión [code].ogv[/code]."
-
-#~ msgid ""
-#~ "[VideoStream] resource handling the [url=https://www.webmproject."
-#~ "org/]WebM[/url] video format with [code].webm[/code] extension."
-#~ msgstr ""
-#~ "Recurso [VideoStream] que maneja el formato de video [url=https://www."
-#~ "webmproject.org/]WebM[/url] con la extensión [code].webm[/code]."
-
-#~ msgid ""
-#~ "Sets the default filter mode used by [CanvasItem]s in this Viewport. See "
-#~ "[enum DefaultCanvasItemTextureFilter] for options."
-#~ msgstr ""
-#~ "Establece el modo de filtro por defecto utilizado por [CanvasItem]s en "
-#~ "este Viewport. Consulte [enum DefaultCanvasItemTextureFilter] para "
-#~ "conocer las opciones."
-
-#~ msgid ""
-#~ "Sets the default repeat mode used by [CanvasItem]s in this Viewport. See "
-#~ "[enum DefaultCanvasItemTextureRepeat] for options."
-#~ msgstr ""
-#~ "Establece el modo de repetición por defecto utilizado por [CanvasItem]s "
-#~ "en este Viewport. Ver [enum DefaultCanvasItemTextureRepeat] para las "
-#~ "opciones."
-
-#~ msgid ""
-#~ "Sets the screen-space antialiasing method used. Screen-space antialiasing "
-#~ "works by selectively blurring edges in a post-process shader. It differs "
-#~ "from MSAA which takes multiple coverage samples while rendering objects. "
-#~ "Screen-space AA methods are typically faster than MSAA and will smooth "
-#~ "out specular aliasing, but tend to make scenes appear blurry."
-#~ msgstr ""
-#~ "Establece el método de antialiasing del espacio de pantalla utilizado. El "
-#~ "antialiasing del espacio de pantalla funciona difuminando los bordes de "
-#~ "forma selectiva en un sombreador de post-proceso. Difiere del MSAA que "
-#~ "toma múltiples muestras de cobertura mientras renderiza los objetos. Los "
-#~ "métodos de AA en el espacio de la pantalla suelen ser más rápidos que los "
-#~ "de la MSAA y suavizan el aliasing especular, pero tienden a hacer que las "
-#~ "escenas aparezcan borrosas."
-
-#~ msgid "Represents the size of the [enum MSAA] enum."
-#~ msgstr "Representa el tamaño del enum [enum MSAA]."
-
-#~ msgid "Do not perform any antialiasing in the full screen post-process."
-#~ msgstr ""
-#~ "No realice ningún antialiasing en el post-proceso de pantalla completa."
-
-#~ msgid "Represents the size of the [enum ScreenSpaceAA] enum."
-#~ msgstr "Representa el tamaño del enum [enum ScreenSpaceAA]."
-
-#~ msgid ""
-#~ "Draws the screen-space ambient occlusion texture instead of the scene so "
-#~ "that you can clearly see how it is affecting objects. In order for this "
-#~ "display mode to work, you must have [member Environment.ssao_enabled] set "
-#~ "in your [WorldEnvironment]."
-#~ msgstr ""
-#~ "Dibuja la textura de oclusión ambiental del espacio de la pantalla en "
-#~ "lugar de la escena para que puedas ver claramente cómo está afectando a "
-#~ "los objetos. Para que este modo de visualización funcione, debe tener "
-#~ "[member Environment.ssao_enabled] establecido en su [WorldEnvironment]."
-
-#~ msgid ""
-#~ "Colors each PSSM split for the [DirectionalLight3D]s in the scene a "
-#~ "different color so you can see where the splits are. In order, they will "
-#~ "be colored red, green, blue, and yellow."
-#~ msgstr ""
-#~ "Coloca cada división PSSM para los [DirectionalLight3D] de la escena un "
-#~ "color diferente para que puedas ver dónde están las divisiones. En orden, "
-#~ "serán de color rojo, verde, azul y amarillo."
-
-#~ msgid ""
-#~ "Draws the decal atlas used by [Decal]s and light projector textures in "
-#~ "the upper left quadrant of the [Viewport]."
-#~ msgstr ""
-#~ "Dibuja el atlas de decal usado por los [Decal]s y las texturas de los "
-#~ "proyectores de luz en el cuadrante superior izquierdo del [Viewport]."
-
-#~ msgid "Max value for [enum DefaultCanvasItemTextureFilter] enum."
-#~ msgstr "Valor máximo para enum [enum DefaultCanvasItemTextureFilter]."
-
-#~ msgid "Max value for [enum DefaultCanvasItemTextureRepeat] enum."
-#~ msgstr "Valor máximo para enum [enum DefaultCanvasItemTextureFilter]."
-
-#~ msgid "If [code]true[/code], [RigidBody3D] nodes will be paused."
-#~ msgstr "Si [code]true[/code], los nodos de [RigidBody3D] estarán en pausa."
-
-#~ msgid "This enabler will freeze [RigidBody3D] nodes."
-#~ msgstr "Este habilitador congelará los nodos [RigidBody3D]."
-
-#~ msgid "Emitted when the VisibilityNotifier3D enters the screen."
-#~ msgstr "Emitido cuando el VisibilityNotifier3D entra en la pantalla."
-
-#~ msgid "Emitted when the VisibilityNotifier3D exits the screen."
-#~ msgstr "Emitido cuando el VisibilityNotifier3D sale de la pantalla."
-
-#~ msgid "Return the specified output's name."
-#~ msgstr "Devuelve el nombre de la salida especificada."
-
-#~ msgid ""
-#~ "Return the specified output's type. See the [enum Variant.Type] values."
-#~ msgstr ""
-#~ "Devuelve el tipo de salida especificado. Vea los valores de [enum Variant."
-#~ "Type]."
-
-#~ msgid "Integer scalar. Translated to [code]int[/code] type in shader code."
-#~ msgstr "Escalar entero. Traducido a [code]int[/code] en shader code."
-
-#~ msgid "A default value to be assigned within the shader."
-#~ msgstr "Un valor predeterminado que se asignará dentro del shader."
-
-#~ msgid "Enables usage of the [member default_value]."
-#~ msgstr "Permite el uso de [member default_value]."
-
-#~ msgid "An integer scalar."
-#~ msgstr "Un escalar entero."
-
-#~ msgid ""
-#~ "Override this method to enable high-end mark in the Visual Shader "
-#~ "Editor's members dialog.\n"
-#~ "Defining this method is [b]optional[/b]. If not overridden, it's false."
-#~ msgstr ""
-#~ "Sobreescribe este método para habilitar la marca de alta gama en el "
-#~ "diálogo de miembros del Editor Shader Visual.\n"
-#~ "Definir este método es [b]opcional[/b]. Si no se sobreescribe, es falso."
-
-#~ msgid ""
-#~ "A scalar floating-point constant to be used within the visual shader "
-#~ "graph."
-#~ msgstr ""
-#~ "Una constante escalar real para ser usada dentro del gráfico shader "
-#~ "visual."
-
-#~ msgid "Translated to [code]float[/code] in the shader language."
-#~ msgstr "Traducido a [code]real[/code] en el lenguaje shader."
-
-#~ msgid "A floating-point constant which represents a state of this node."
-#~ msgstr "Una constante real que representa un estado de este nodo."
-
-#~ msgid ""
-#~ "A scalar floating-point function to be used within the visual shader "
-#~ "graph."
-#~ msgstr ""
-#~ "Una función escalar real para ser usada dentro del gráfico de shader "
-#~ "visual."
-
-#~ msgid ""
-#~ "Accept a floating-point scalar ([code]x[/code]) to the input port and "
-#~ "transform it according to [member function]."
-#~ msgstr ""
-#~ "Acepta un escalar real ([code]x[/code]) en el puerto de entrada y lo "
-#~ "transforma de acuerdo con [member function]."
-
-#~ msgid ""
-#~ "A function to be applied to the scalar. See [enum Function] for options."
-#~ msgstr ""
-#~ "Una función que se aplicará al escalar. Véase [enum Function] para las "
-#~ "opciones."
-
-#~ msgid ""
-#~ "Returns the sine of the parameter. Translates to [code]sin(x)[/code] in "
-#~ "the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el seno del parámetro. Se traduce a [code]sin(x)[/code] en el "
-#~ "Lenguaje de Sombreado Godot."
-
-#~ msgid ""
-#~ "Returns the cosine of the parameter. Translates to [code]cos(x)[/code] in "
-#~ "the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el coseno del parámetro. Se traduce a [code]cos(x)[/code] en el "
-#~ "lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Returns the tangent of the parameter. Translates to [code]tan(x)[/code] "
-#~ "in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve la tangente del parámetro. Se traduce a [code]tan(x)[/code] en "
-#~ "el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Returns the arc-sine of the parameter. Translates to [code]asin(x)[/code] "
-#~ "in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el arco-seno del parámetro. Se traduce a [code]asin(x)[/code] en "
-#~ "el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Returns the arc-cosine of the parameter. Translates to [code]acos(x)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el arco-coseno del parámetro. Se traduce a [code]acos(x)[/code] "
-#~ "en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Returns the arc-tangent of the parameter. Translates to [code]atan(x)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el arco-tangente del parámetro. Se traduce a [code]atan(x)[/"
-#~ "code] en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Returns the hyperbolic sine of the parameter. Translates to [code]sinh(x)"
-#~ "[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el seno hiperbólico del parámetro. Se traduce a [code]sinh(x)[/"
-#~ "code] en el Languaje Shader Godot."
-
-#~ msgid ""
-#~ "Returns the hyperbolic cosine of the parameter. Translates to "
-#~ "[code]cosh(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el coseno hiperbólico del parámetro. Se traduce a [code]cosh(x)[/"
-#~ "code] en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Returns the hyperbolic tangent of the parameter. Translates to "
-#~ "[code]tanh(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve la tangente hiperbólica del parámetro. Se traduce a [code]tanh(x)"
-#~ "[/code] en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Returns the natural logarithm of the parameter. Translates to [code]log(x)"
-#~ "[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el logaritmo natural del parámetro. Se traduce a [code]log(x)[/"
-#~ "code] en el lenguaje Godot Shader."
-
-#~ msgid ""
-#~ "Returns the natural exponentiation of the parameter. Translates to "
-#~ "[code]exp(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve la exponencia natural del parámetro. Se traduce a [code]exp(x)[/"
-#~ "code] en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Returns the square root of the parameter. Translates to [code]sqrt(x)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve la raíz cuadrada del parámetro. Se traduce a [code]sqrt(x)[/"
-#~ "code] en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Returns the absolute value of the parameter. Translates to [code]abs(x)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el valor absoluto del parámetro. Se traduce a [code]abs(x)[/"
-#~ "code] en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in "
-#~ "the Godot Shader Language."
-#~ msgstr ""
-#~ "Extrae el signo del parámetro. Se traduce a [code]sign(x)[/code] en el "
-#~ "Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Finds the nearest integer less than or equal to the parameter. Translates "
-#~ "to [code]floor(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Encuentra el entero más cercano menor o igual al parámetro. Se traduce a "
-#~ "[code]floor(x)[/code] en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Finds the nearest integer to the parameter. Translates to [code]round(x)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Encuentra el entero más cercano al parámetro. Se traduce a [code]round(x)"
-#~ "[/code] en el Lenguaje Shader Godot ."
-
-#~ msgid ""
-#~ "Finds the nearest integer that is greater than or equal to the parameter. "
-#~ "Translates to [code]ceil(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Encuentra el entero más cercano que es mayor o igual al parámetro. Se "
-#~ "traduce a [code]ceil(x)[/code] en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Computes the fractional part of the argument. Translates to [code]fract(x)"
-#~ "[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Calcula la parte fraccionaria del argumento. Se traduce a [code]fract(x)[/"
-#~ "code] en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Clamps the value between [code]0.0[/code] and [code]1.0[/code] using "
-#~ "[code]min(max(x, 0.0), 1.0)[/code]."
-#~ msgstr ""
-#~ "Encierras el valor entre [code]0.0[/code] y [code]1.0[/code] usando "
-#~ "[code]min(max(x, 0.0), 1.0)[/code]."
-
-#~ msgid "Negates the [code]x[/code] using [code]-(x)[/code]."
-#~ msgstr "Negativa al [code]x[/code] usando [code]-(x)[/code]."
-
-#~ msgid ""
-#~ "Returns the arc-hyperbolic-cosine of the parameter. Translates to "
-#~ "[code]acosh(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el arco-hiperbólico-coseno del parámetro. Se traduce a "
-#~ "[code]acosh(x)[/code] en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Returns the arc-hyperbolic-sine of the parameter. Translates to "
-#~ "[code]asinh(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el arco-hiperbólico-seno del parámetro. Se traduce a "
-#~ "[code]asinh(x)[/code] en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Returns the arc-hyperbolic-tangent of the parameter. Translates to "
-#~ "[code]atanh(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el arco-hiperbólico-tangente del parámetro. Se traduce a "
-#~ "[code]atanh(x)[/code] en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Convert a quantity in radians to degrees. Translates to [code]degrees(x)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Convierte una cantidad en radianes a grados. Se traduce a [code]degrees(x)"
-#~ "[/code] en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Returns 2 raised by the power of the parameter. Translates to "
-#~ "[code]exp2(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve 2 elevado por la potencia del parámetro. Se traduce a "
-#~ "[code]exp2(x)[/code] en el lenguaje Shader de Godot."
-
-#~ msgid ""
-#~ "Returns the inverse of the square root of the parameter. Translates to "
-#~ "[code]inversesqrt(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el inverso de la raíz cuadrada del parámetro. Se traduce a "
-#~ "[code]inversesqrt(x)[/code] en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Returns the base 2 logarithm of the parameter. Translates to [code]log2(x)"
-#~ "[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el logaritmo base 2 del parámetro. Se traduce a [code]log2(x)[/"
-#~ "code] en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Convert a quantity in degrees to radians. Translates to [code]radians(x)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Convierte una cantidad en grados a radianes. Se traduce a [code]radians(x)"
-#~ "[/code] en el Lenguaje Shader de Godot."
-
-#~ msgid ""
-#~ "Finds reciprocal value of dividing 1 by [code]x[/code] (i.e. [code]1 / x[/"
-#~ "code])."
-#~ msgstr ""
-#~ "Encuentra el valor recíproco de dividir 1 por [code]x[/code] (es decir, "
-#~ "[code]1 / x[/code])."
-
-#~ msgid ""
-#~ "Finds the nearest even integer to the parameter. Translates to "
-#~ "[code]roundEven(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Encuentra el entero par más cercano al parámetro. Se traduce a "
-#~ "[code]roundEven(x)[/code] en el Lenguaje Shader de Godot."
-
-#~ msgid ""
-#~ "Returns a value equal to the nearest integer to [code]x[/code] whose "
-#~ "absolute value is not larger than the absolute value of [code]x[/code]. "
-#~ "Translates to [code]trunc(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve un valor igual al entero más cercano a [code]x[/code] cuyo valor "
-#~ "absoluto no es mayor que el valor absoluto de [code]x[/code]. Se traduce "
-#~ "a [code]trunc(x)[/code] en el Lenguaje Shader de Godot."
-
-#~ msgid "Subtracts scalar [code]x[/code] from 1 (i.e. [code]1 - x[/code])."
-#~ msgstr ""
-#~ "Resta el escalar [code]x[/code] de 1 (es decir, [code]1 - x[/code])."
-
-#~ msgid ""
-#~ "A floating-point scalar operator to be used within the visual shader "
-#~ "graph."
-#~ msgstr ""
-#~ "Un operador escalar de real para ser usado dentro del gráfico shader "
-#~ "visual."
-
-#~ msgid ""
-#~ "Applies [member operator] to two floating-point inputs: [code]a[/code] "
-#~ "and [code]b[/code]."
-#~ msgstr ""
-#~ "Se aplica [member operator] a dos entradas reales: [code]a[/code] y "
-#~ "[code]b[/code]."
-
-#~ msgid "Sums two numbers using [code]a + b[/code]."
-#~ msgstr "Suma dos números usando [code]a + b[/code]."
-
-#~ msgid "Subtracts two numbers using [code]a - b[/code]."
-#~ msgstr "Resta dos números usando [code]a - b[/code]."
-
-#~ msgid "Multiplies two numbers using [code]a * b[/code]."
-#~ msgstr "Multiplica dos números usando [code]a * b[/code]."
-
-#~ msgid "Divides two numbers using [code]a / b[/code]."
-#~ msgstr "Divide dos números usando [code]a / b[/code]."
-
-#~ msgid ""
-#~ "Calculates the remainder of two numbers. Translates to [code]mod(a, b)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Calcula el resto de dos números. Se traduce a [code]mod(a, b)[/code] en "
-#~ "el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Raises the [code]a[/code] to the power of [code]b[/code]. Translates to "
-#~ "[code]pow(a, b)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Eleva el [code]a[/code] al poder del [code]b[/code]. Se traduce a "
-#~ "[code]pow(a, b)[/code] en el Lenguaje Shader Godot."
-
-#~ msgid ""
-#~ "Returns the greater of two numbers. Translates to [code]max(a, b)[/code] "
-#~ "in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el mayor de dos números. Se traduce a [code]max(a, b)[/code] en "
-#~ "el Lenguaje Shader de Godot."
-
-#~ msgid ""
-#~ "Returns the lesser of two numbers. Translates to [code]min(a, b)[/code] "
-#~ "in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el menor de dos números. Se traduce a [code]min(a, b)[/code] en "
-#~ "el Lenguaje Shader de Godot."
-
-#~ msgid ""
-#~ "Returns the arc-tangent of the parameters. Translates to [code]atan(a, b)"
-#~ "[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el arco-tangente de los parámetros. Se traduce a [code]atan(a, b)"
-#~ "[/code] en el Lenguaje Shader de Godot."
-
-#~ msgid ""
-#~ "Generates a step function by comparing [code]b[/code](x) to [code]a[/code]"
-#~ "(edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] "
-#~ "and otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot "
-#~ "Shader Language."
-#~ msgstr ""
-#~ "Genera una función de paso comparando [code]b[/code](x) con [code]a[/code]"
-#~ "(edge). Devuelve 0,0 si [code]x[/code] es más pequeño que [code]edge[/"
-#~ "code] y de lo contrario 1,0. Se traduce a [code]step(a, b)[/code] en el "
-#~ "Lenguaje Shader de Godot."
-
-#~ msgid "A scalar float uniform to be used within the visual shader graph."
-#~ msgstr ""
-#~ "Un real escalar uniforme para ser usado dentro del gráfico shader visual."
-
-#~ msgid "Translated to [code]uniform float[/code] in the shader language."
-#~ msgstr "Traducido al lenguaje shader a [code]uniform float[/code]."
-
-#~ msgid ""
-#~ "A hint applied to the uniform, which controls the values it can take when "
-#~ "set through the inspector."
-#~ msgstr ""
-#~ "Una sugerencia aplicada al uniforme, que controla los valores que puede "
-#~ "tomar cuando se establece a través del inspector."
-
-#~ msgid ""
-#~ "Minimum value for range hints. Used if [member hint] is set to [constant "
-#~ "HINT_RANGE] or [constant HINT_RANGE_STEP]."
-#~ msgstr ""
-#~ "Valor mínimo para las sugerencias de rango. Se usa si [member hint] se "
-#~ "establece en [constant HINT_RANGE] o [constant HINT_RANGE_STEP]."
-
-#~ msgid ""
-#~ "Maximum value for range hints. Used if [member hint] is set to [constant "
-#~ "HINT_RANGE] or [constant HINT_RANGE_STEP]."
-#~ msgstr ""
-#~ "Valor máximo de las sugerencias de rango. Se usa si [member hint] se "
-#~ "establece en [constant HINT_RANGE] o [constant HINT_RANGE_STEP]."
-
-#~ msgid ""
-#~ "Step (increment) value for the range hint with step. Used if [member "
-#~ "hint] is set to [constant HINT_RANGE_STEP]."
-#~ msgstr ""
-#~ "El valor del paso (incremento) para el rango de sugerencia con paso. Se "
-#~ "usa si [member hint] se establece en [constant HINT_RANGE_STEP]."
-
-#~ msgid "No hint used."
-#~ msgstr "No se ha usado ninguna sugerencia."
-
-#~ msgid ""
-#~ "A range hint for scalar value, which limits possible input values between "
-#~ "[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
-#~ "code] in shader code."
-#~ msgstr ""
-#~ "Una sugerencia de rango para el valor escalar, que limita los posibles "
-#~ "valores de entrada entre [member min] y [member max]. Traducido a "
-#~ "[code]hint_range(min, max)[/code] en código shader."
-
-#~ msgid ""
-#~ "A range hint for scalar value with step, which limits possible input "
-#~ "values between [member min] and [member max], with a step (increment) of "
-#~ "[member step]). Translated to [code]hint_range(min, max, step)[/code] in "
-#~ "shader code."
-#~ msgstr ""
-#~ "Una sugerencia de rango para el valor escalar con paso, que limita los "
-#~ "posibles valores de entrada entre [member min] y [member max], con un "
-#~ "paso (incremento) de [member step]). Traducido a [code]hint_range(min, "
-#~ "max, step)[/code] en código shader."
-
-#~ msgid ""
-#~ "Compares two floating-point numbers in order to return a required vector "
-#~ "within the visual shader graph."
-#~ msgstr ""
-#~ "Compara dos números reales para devolver un vector requerido dentro del "
-#~ "gráfico shader visual."
-
-#~ msgid ""
-#~ "First two ports are scalar floatin-point numbers to compare, third is "
-#~ "tolerance comparison amount and last three ports represents a vectors "
-#~ "returned if [code]a == b[/code], [code]a > b[/code] and [code]a < b[/"
-#~ "code] respectively."
-#~ msgstr ""
-#~ "Los dos primeros puertos son números escalares reales para comparar, el "
-#~ "tercero es la cantidad de comparación de tolerancia y los tres últimos "
-#~ "puertos representan un vector devuelto si [code]a == b[/code], [code]a > "
-#~ "b[/code] y [code]a < b[/code] respectivamente."
-
-#~ msgid ""
-#~ "Represents the input shader parameter within the visual shader graph."
-#~ msgstr ""
-#~ "Representa el parámetro shader de entrada dentro del gráfico shader "
-#~ "visual."
-
-#~ msgid ""
-#~ "Returns a translated name of the current constant in the Godot Shader "
-#~ "Language. eg. [code]\"ALBEDO\"[/code] if the [member input_name] equal to "
-#~ "[code]\"albedo\"[/code]."
-#~ msgstr ""
-#~ "Devuelve un nombre traducido de la constante actual en el Lenguaje Shader "
-#~ "de Godot. Por ejemplo, [code]\"ALBEDO\"[/code] si el [member input_name] "
-#~ "es igual a [code]\"albedo\"[/code]."
-
-#~ msgid "Emitted when input is changed via [member input_name]."
-#~ msgstr ""
-#~ "Emitido cuando se cambia la entrada a través de [member input_name]."
-
-#~ msgid "A scalar integer constant to be used within the visual shader graph."
-#~ msgstr ""
-#~ "Una constante entera escalar para ser usada dentro del gráfico shader "
-#~ "visual."
-
-#~ msgid "Translated to [code]int[/code] in the shader language."
-#~ msgstr "Traducido a [code]int[/code] en el lenguaje shader."
-
-#~ msgid "An integer constant which represents a state of this node."
-#~ msgstr "Una constante entera que representa un estado de este nodo."
-
-#~ msgid "A scalar integer function to be used within the visual shader graph."
-#~ msgstr ""
-#~ "Una función entera escalar para ser usada dentro del gráfico shader "
-#~ "visual."
-
-#~ msgid ""
-#~ "Accept an integer scalar ([code]x[/code]) to the input port and transform "
-#~ "it according to [member function]."
-#~ msgstr ""
-#~ "Acepta un escalar entero ([code]x[/code]) al puerto de entrada y lo "
-#~ "transforma de acuerdo con [member function]."
-
-#~ msgid ""
-#~ "Constrains a parameter between [code]min[/code] and [code]max[/code]. "
-#~ "Translates to [code]clamp(x, min, max)[/code] in the Godot Shader "
-#~ "Language."
-#~ msgstr ""
-#~ "Restringe un parámetro entre [code]min[/code] y [code]max[/code]. Se "
-#~ "traduce a [code]clamp(x, min, max)[/code] en el Lenguaje Shader de Godot."
-
-#~ msgid ""
-#~ "An integer scalar operator to be used within the visual shader graph."
-#~ msgstr ""
-#~ "Un operador escalar entero para ser usado dentro del gráfico shader "
-#~ "visual."
-
-#~ msgid ""
-#~ "Applies [member operator] to two integer inputs: [code]a[/code] and "
-#~ "[code]b[/code]."
-#~ msgstr ""
-#~ "Aplica [member operator] a dos entradas de números enteros: [code]a[/"
-#~ "code] y [code]b[/code]."
-
-#~ msgid "Calculates the remainder of two numbers using [code]a % b[/code]."
-#~ msgstr "Calcula el resto de dos números usando [code]a % b[/code]."
-
-#~ msgid ""
-#~ "Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] "
-#~ "in the Godot Shader Language."
-#~ msgstr ""
-#~ "Devuelve el menor de dos números. Se traduce a [code]max(a, b)[/code] en "
-#~ "el Lenguaje Shader de Godot."
-
-#~ msgid "A scalar integer uniform to be used within the visual shader graph."
-#~ msgstr ""
-#~ "Un entero escalar uniforme para ser usado dentro del gráfico shader "
-#~ "visual."
-
-#~ msgid "Translated to [code]uniform int[/code] in the shader language."
-#~ msgstr "Traducido a [code]uniform int[/code] en el lenguaje shader."
-
-#~ msgid ""
-#~ "Performs a fused multiply-add operation within the visual shader graph."
-#~ msgstr ""
-#~ "Realiza una operación de multiplicación fusionada dentro del gráfico "
-#~ "shader visual."
-
-#~ msgid "Uses three operands to compute [code](a * b + c)[/code] expression."
-#~ msgstr ""
-#~ "Utiliza tres operandos para calcular la expresión [code](a * b + c)[/"
-#~ "code]."
-
-#~ msgid "A type of operands and returned value."
-#~ msgstr "Un tipo de operandos y valor devuelto."
-
-#~ msgid "A scalar type."
-#~ msgstr "Un tipo escalar."
-
-#~ msgid "A vector type."
-#~ msgstr "Un tipo vector."
-
-#~ msgid ""
-#~ "A base node for nodes which samples 3D textures in the visual shader "
-#~ "graph."
-#~ msgstr ""
-#~ "Un nodo base para nodos que muestrea texturas 3D en el gráfico shader "
-#~ "visual."
-
-#~ msgid "A virtual class, use the descendants instead."
-#~ msgstr "Una clase virtual, usa los descendientes en su lugar."
-
-#~ msgid "An input source type."
-#~ msgstr "Un tipo de fuente de entrada."
-
-#~ msgid ""
-#~ "Creates internal uniform and provides a way to assign it within node."
-#~ msgstr ""
-#~ "Crea un uniforme interno y proporciona una forma de asignarlo dentro del "
-#~ "nodo."
-
-#~ msgid "Use the uniform texture from sampler port."
-#~ msgstr "Usar la textura uniforme del puerto de muestreo."
-
-#~ msgid ""
-#~ "A 2D texture uniform array to be used within the visual shader graph."
-#~ msgstr ""
-#~ "Un array uniforme de textura 2D para ser usado dentro del gráfico shader "
-#~ "visual."
-
-#~ msgid ""
-#~ "Translated to [code]uniform sampler2DArray[/code] in the shader language."
-#~ msgstr ""
-#~ "Traducido a [code]uniform sampler2DArray[/code] en el lenguaje shader."
-
-#~ msgid ""
-#~ "A source texture array. Used if [member VisualShaderNodeSample3D.source] "
-#~ "is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE]."
-#~ msgstr ""
-#~ "Una array de texturas de origen. Se usa si [member "
-#~ "VisualShaderNodeSample3D.source] está configurado como [constant "
-#~ "VisualShaderNodeSample3D.SOURCE_TEXTURE]."
-
-#~ msgid ""
-#~ "Vertical slider. See [Slider]. This one goes from bottom (min) to top "
-#~ "(max)."
-#~ msgstr ""
-#~ "Deslizador vertical. Ver [Slider]. Éste va de abajo (min) a arriba (máx)."
-
-#~ msgid ""
-#~ "Direct access to the world's physics 2D space state. Used for querying "
-#~ "current and potential collisions. Must only be accessed from the main "
-#~ "thread within [code]_physics_process(delta)[/code]."
-#~ msgstr ""
-#~ "Acceso directo al estado espacial 2D de la física del mundo. Se utiliza "
-#~ "para consultar las colisiones actuales y potenciales. Sólo se puede "
-#~ "acceder desde el hilo principal dentro de [code]_physics_process(delta)[/"
-#~ "code]."
-
-#~ msgid "Returns [code]true[/code] if [code]s[/code] is zero or almost zero."
-#~ msgstr "Devuelve [code]true[/code] si [code]s[/code] es cero o casi cero."
-
-#~ msgid ""
-#~ "Returns the nearest larger power of 2 for integer [code]value[/code].\n"
-#~ "[codeblock]\n"
-#~ "nearest_po2(3) # Returns 4\n"
-#~ "nearest_po2(4) # Returns 4\n"
-#~ "nearest_po2(5) # Returns 8\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Devuelve la potencia mayor más cercana de 2 para el entero "
-#~ "[code]value[code].\n"
-#~ "[codeblock]\n"
-#~ "nearest_po2(3) # Devuelve 4\n"
-#~ "nearest_po2(4) # Devuelve 4\n"
-#~ "nearest_po2(5) # Devuelve 8\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns a resource from the filesystem that is loaded during script "
-#~ "parsing.\n"
-#~ "[b]Note:[/b] Resource paths can be obtained by right clicking on a "
-#~ "resource in the Assets Panel and choosing \"Copy Path\".\n"
-#~ "[codeblock]\n"
-#~ "# Load a scene called main located in the root of the project directory.\n"
-#~ "var main = preload(\"res://main.tscn\")\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Devuelve un recurso del sistema de archivos que se carga durante el "
-#~ "análisis de script.\n"
-#~ "[b]Nota:[/b] Las rutas de los recursos pueden obtenerse haciendo clic con "
-#~ "el botón derecho del ratón en un recurso del Panel de recursos y "
-#~ "eligiendo \"Copy Path\".\n"
-#~ "[codeblock]\n"
-#~ "# Cargar una escena llamada principal ubicada en la raíz del directorio "
-#~ "del proyecto.\n"
-#~ "var main = preload(\"res://main.tscn\")\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns a number smoothly interpolated between the [code]from[/code] and "
-#~ "[code]to[/code], based on the [code]weight[/code]. Similar to [method "
-#~ "lerp], but interpolates faster at the beginning and slower at the end.\n"
-#~ "[codeblock]\n"
-#~ "smoothstep(0, 2, 0.5) # Returns 0.15\n"
-#~ "smoothstep(0, 2, 1.0) # Returns 0.5\n"
-#~ "smoothstep(0, 2, 2.0) # Returns 1.0\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Devuelve un número interpolado suavemente entre el [code]from[/code] y el "
-#~ "[code]to[/code], basado en el [code]weight[/code]. Es similar al [método "
-#~ "lerp], pero interpola más rápido al inicio y más lento al final.\n"
-#~ "[codeblock]\n"
-#~ "smoothstep(0, 2, 0.5) # Devuelve 0.15\n"
-#~ "smoothstep(0, 2, 1.0) # Devuelve 0.5\n"
-#~ "smoothstep(0, 2, 2.0) # Devuelve 1.0\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns the square root of [code]s[/code].\n"
-#~ "[codeblock]\n"
-#~ "sqrt(9) # Returns 3\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Devuelve la raíz cuadrada de [code]s[/code].\n"
-#~ "[codeblock]\n"
-#~ "sqrt(9) # Devuelve 3\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Converts a Variant [code]var[/code] to JSON text and return the result. "
-#~ "Useful for serializing data to store or send over the network.\n"
-#~ "[codeblock]\n"
-#~ "a = { \"a\": 1, \"b\": 2 }\n"
-#~ "b = to_json(a)\n"
-#~ "print(b) # {\"a\":1, \"b\":2}\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Convierte una variable [code]var[/code] en texto JSON y devuelve el "
-#~ "resultado. Es útil para serializar datos y almacenarlos o enviarlos a "
-#~ "través de la red.\n"
-#~ "[codeblock]\n"
-#~ "a = { \"a\": 1, \"b\": 2 }\n"
-#~ "b = to_json(a)\n"
-#~ "print(b) # {\"a\":1, \"b\":2}\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Macro constant that expands to an expression of type float that "
-#~ "represents a NaN.\n"
-#~ "The NaN values are used to identify undefined or non-representable values "
-#~ "for floating-point elements, such as the square root of negative numbers "
-#~ "or the result of 0/0."
-#~ msgstr ""
-#~ "Macro constante que se expande a una expresión de tipo real que "
-#~ "representa un NaN.\n"
-#~ "Los valores de NaN se utilizan para identificar valores indefinidos o no "
-#~ "representables de elementos reales como la raíz cuadrada de los números "
-#~ "negativos o el resultado de 0/0."
-
-#~ msgid "Beginning corner."
-#~ msgstr "Esquina de inicial."
-
-#~ msgid "Size from position to end."
-#~ msgstr "Tamaño desde la posición hasta el final."
-
-#~ msgid "Called when the button is pressed."
-#~ msgstr "Se llama cuando se pulsa el boton."
-
-#~ msgid "The basis matrix's X vector."
-#~ msgstr "El vector X de la matriz base."
-
-#~ msgid "The basis matrix's Y vector."
-#~ msgstr "El vector Y de la matriz base."
-
-#~ msgid "The basis matrix's Z vector."
-#~ msgstr "El vector Z de la matriz base."
-
-#~ msgid ""
-#~ "Button is the standard themed button. It can contain text and an icon, "
-#~ "and will display them according to the current [Theme]."
-#~ msgstr ""
-#~ "El botón es el botón temático estándar. Puede contener texto y un icono, "
-#~ "y los mostrará de acuerdo con el [Theme] actual."
-
-#~ msgid "Draws a string using a custom font."
-#~ msgstr "Dibuja una string usando una fuente personalizada."
-
-#~ msgid "Alpha value (range 0 to 1)."
-#~ msgstr "Valor alfa (rango 0 a 1)."
-
-#~ msgid "Alpha value (range 0 to 255)."
-#~ msgstr "Valor alfa (rango de 0 a 255)."
-
-#~ msgid "Blue value (range 0 to 1)."
-#~ msgstr "Valor azul (rango 0 a 1)."
-
-#~ msgid "Blue value (range 0 to 255)."
-#~ msgstr "Valor azul (rango de 0 a 255)."
-
-#~ msgid "Green value (range 0 to 1)."
-#~ msgstr "Valor verde (rango 0 a 1)."
-
-#~ msgid "Green value (range 0 to 255)."
-#~ msgstr "Valor verde (rango de 0 a 255)."
-
-#~ msgid "Red value (range 0 to 1)."
-#~ msgstr "Valor rojo (rango 0 a 1)."
-
-#~ msgid "Red value (range 0 to 255)."
-#~ msgstr "Valor rojo (rango de 0 a 255)."
-
-#~ msgid "HSV value (range 0 to 1)."
-#~ msgstr "Valor HSV (rango 0 a 1)."
-
-#~ msgid ""
-#~ "The node's scale, relative to its [member rect_size]. Change this "
-#~ "property to scale the node around its [member rect_pivot_offset]."
-#~ msgstr ""
-#~ "La escala del nodo, relativa a su [member rect_size]. Cambie esta "
-#~ "propiedad para escalar el nodo alrededor de su [member rect_pivot_offset]."
-
-#~ msgid "Returns the editor [Viewport]."
-#~ msgstr "Devuelve el editor [Viewport]."
-
-#~ msgid "Gets whether a handle is highlighted or not."
-#~ msgstr "Averigua si una manejador está resaltado o no."
-
-#~ msgid "Erase a given setting (pass full property path)."
-#~ msgstr "Borra un ajuste dado (pasar ruta absoluta de la propiedad)."
-
-#~ msgid ""
-#~ "Contains mouse and pen motion information. Supports relative, absolute "
-#~ "positions and speed. See [method Node._input]."
-#~ msgstr ""
-#~ "Contiene información sobre el movimiento del ratón y el bolígrafo. "
-#~ "Soporta posiciones y velocidades relativas y absolutas. Ver [method Node."
-#~ "_input]."
-
-#~ msgid ""
-#~ "Converts a [Variant] var to JSON text and returns the result. Useful for "
-#~ "serializing data to store or send over the network."
-#~ msgstr ""
-#~ "Convierte una [Variant] var a texto JSON y devuelve el resultado. Es útil "
-#~ "para serializar datos para almacenarlos o enviarlos a través de la red."
-
-#~ msgid ""
-#~ "Returns whether the node is visible, taking into consideration that its "
-#~ "parents visibility."
-#~ msgstr ""
-#~ "Devuelve si el nodo es visible, teniendo en cuenta que sus padres son "
-#~ "visibles."
-
-#~ msgid ""
-#~ "Returns the [Variant] value of the given [code]property[/code]. If the "
-#~ "[code]property[/code] doesn't exist, this will return [code]null[/code]."
-#~ msgstr ""
-#~ "Devuelve el valor de la [Variant] de la [code]property[/code]. Si la "
-#~ "[code]property[/code] no existe, esto devolverá [code]null[/code]."
-
-#~ msgid "Built-in visual script functions."
-#~ msgstr "Funciones de visual script incorporadas."
-
-#~ msgid ""
-#~ "A list of built-in visual script functions, see [VisualScriptBuiltinFunc] "
-#~ "and [VisualScript]."
-#~ msgstr ""
-#~ "Una lista de funciones construidas en visual script, ver "
-#~ "[VisualScriptBuiltinFunc] y [VisualScript]."
diff --git a/doc/translations/fa.po b/doc/translations/fa.po
index b3ae3e927c..8d8b5089ee 100644
--- a/doc/translations/fa.po
+++ b/doc/translations/fa.po
@@ -457,9 +457,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11667,76 +11667,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -13198,101 +13201,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -13312,79 +13315,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -15048,37 +15051,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -15135,53 +15138,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -17117,8 +17120,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20717,10 +20720,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20729,15 +20741,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20747,11 +20759,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20760,117 +20772,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20878,17 +20890,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23774,10 +23786,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23791,7 +23810,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23805,48 +23824,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23997,25 +24016,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25886,49 +25905,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -26164,78 +26183,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26735,32 +26754,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26807,28 +26826,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26848,12 +26867,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -28056,7 +28075,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -29008,7 +29027,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -29017,7 +29043,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -29030,12 +29056,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29044,7 +29070,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -29059,7 +29085,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -29069,7 +29095,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29078,7 +29104,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29087,7 +29113,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -29096,11 +29122,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -29114,7 +29140,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -29127,34 +29153,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -29162,83 +29188,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -29246,23 +29272,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30435,68 +30461,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31483,41 +31509,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -32223,11 +32249,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -32330,7 +32356,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -32343,7 +32369,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -32367,11 +32393,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -32391,7 +32417,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -32399,65 +32425,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32512,37 +32538,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32746,59 +32772,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32806,34 +32832,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -33011,49 +33037,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35685,21 +35711,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35729,7 +35766,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35751,31 +35788,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35783,38 +35820,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35822,96 +35859,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35927,7 +35964,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35943,7 +35980,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35953,13 +35990,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35973,7 +36010,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35983,14 +36020,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35998,19 +36035,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -36021,7 +36060,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -36038,7 +36077,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -36049,27 +36088,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -36077,7 +36116,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -36088,30 +36127,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -36121,7 +36160,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -36132,7 +36171,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -36146,7 +36185,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -36155,14 +36194,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -36175,7 +36214,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -36183,32 +36222,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -36216,13 +36255,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -36232,7 +36271,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -36241,11 +36280,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -36254,138 +36293,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -37012,29 +37051,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -37044,48 +37087,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -37094,19 +37137,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -37118,18 +37161,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -37139,11 +37182,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -37154,7 +37197,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -37166,13 +37209,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -37182,7 +37225,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -37191,7 +37234,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -37199,7 +37242,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -37208,33 +37251,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37643,58 +37686,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39738,9 +39781,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39749,11 +39792,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39867,7 +39910,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40527,9 +40571,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40543,8 +40586,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41652,6 +41694,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43570,88 +43622,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43954,11 +44006,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43968,11 +44020,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45659,12 +45711,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45677,7 +45741,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45689,7 +45753,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45701,7 +45765,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45714,7 +45778,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45722,28 +45786,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45753,25 +45817,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45784,7 +45848,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45796,7 +45860,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45808,7 +45872,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45821,13 +45885,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45835,11 +45911,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45853,7 +45929,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45862,7 +45938,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45878,7 +45954,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45888,7 +45964,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45898,7 +45974,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45909,7 +45985,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45919,7 +45995,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45927,7 +46003,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45938,7 +46014,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45953,7 +46029,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45962,13 +46038,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45977,7 +46053,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45987,7 +46063,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45999,7 +46075,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -46009,24 +46085,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -46035,7 +46111,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -46043,7 +46119,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -46052,7 +46128,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -46062,7 +46138,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -46070,31 +46146,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -46102,7 +46178,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -46112,21 +46188,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -46134,31 +46210,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -46166,7 +46242,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -46176,7 +46252,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -46185,7 +46261,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -46194,20 +46270,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -46216,7 +46292,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -46224,7 +46300,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -46233,7 +46309,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -46243,20 +46319,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -46265,13 +46341,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -46281,46 +46357,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -46330,7 +46406,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -46342,7 +46418,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -46350,7 +46426,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -46358,7 +46434,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -46367,7 +46443,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -46381,7 +46457,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -46391,7 +46467,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -46400,7 +46476,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -46410,54 +46486,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46468,61 +46544,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46533,7 +46609,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46542,26 +46618,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46572,20 +46648,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46597,52 +46673,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46650,7 +46740,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46663,7 +46753,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46675,7 +46765,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46687,7 +46777,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46699,7 +46789,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46711,7 +46801,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48804,75 +48894,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -49006,10 +49096,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -49112,10 +49198,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -49408,6 +49494,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50510,14 +50604,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -55342,16 +55437,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -55360,225 +55459,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55716,27 +55815,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55883,11 +55982,35 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55896,99 +56019,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -56004,314 +56156,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -58095,49 +58251,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -58340,7 +58496,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58465,7 +58625,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58950,168 +59113,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61450,12 +61613,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68739,7 +68904,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68779,11 +68944,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69888,41 +70053,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -70191,18 +70356,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#~ msgid ""
-#~ "Easing function, based on exponent. The curve values are: 0 is constant, "
-#~ "1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-"
-#~ "out/out in."
-#~ msgstr ""
-#~ "تابع کاهش ، بر اساس نماد. مقادیر منحنی عبارتند از: 0 ثابت است ، 1 خطی "
-#~ "است ØŒ 0 تا 1 آسان است ØŒ 1+ راحت است. مقادیر منÙÛŒ درون یا خارج هستند."
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/doc/translations/fi.po b/doc/translations/fi.po
index c28650af80..f3b714b63d 100644
--- a/doc/translations/fi.po
+++ b/doc/translations/fi.po
@@ -323,9 +323,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11239,76 +11239,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12772,101 +12775,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12886,79 +12889,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14619,37 +14622,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14706,53 +14709,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16688,8 +16691,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20292,10 +20295,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20304,15 +20316,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20322,11 +20334,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20335,117 +20347,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20453,17 +20465,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23349,10 +23361,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23366,7 +23385,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23380,48 +23399,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23572,25 +23591,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25462,49 +25481,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25746,78 +25765,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26317,32 +26336,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26389,28 +26408,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26430,12 +26449,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27639,7 +27658,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28592,7 +28611,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28601,7 +28627,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28614,12 +28640,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28628,7 +28654,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28643,7 +28669,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28653,7 +28679,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28662,7 +28688,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28671,7 +28697,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28680,11 +28706,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28698,7 +28724,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28711,34 +28737,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28746,83 +28772,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28830,23 +28856,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30020,68 +30046,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31067,41 +31093,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31809,11 +31835,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31916,7 +31942,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31929,7 +31955,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31953,11 +31979,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -31977,7 +32003,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -31985,65 +32011,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32098,37 +32124,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32332,59 +32358,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32392,34 +32418,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32597,49 +32623,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35265,21 +35291,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35309,7 +35346,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35331,31 +35368,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35363,38 +35400,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35402,96 +35439,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35507,7 +35544,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35523,7 +35560,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35533,13 +35570,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35553,7 +35590,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35563,14 +35600,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35578,19 +35615,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35601,7 +35640,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35618,7 +35657,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35629,27 +35668,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35657,7 +35696,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35668,30 +35707,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35701,7 +35740,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35712,7 +35751,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35726,7 +35765,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35735,14 +35774,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35755,7 +35794,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35763,32 +35802,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35796,13 +35835,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35812,7 +35851,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35821,11 +35860,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35834,138 +35873,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36591,29 +36630,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36623,48 +36666,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36673,19 +36716,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36697,18 +36740,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36718,11 +36761,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36733,7 +36776,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36745,13 +36788,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36761,7 +36804,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36770,7 +36813,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36778,7 +36821,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36787,33 +36830,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37222,58 +37265,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39310,9 +39353,9 @@ msgstr "Palauttaa parametrin käänteisen neliöjuuren."
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39321,11 +39364,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39439,7 +39482,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40099,9 +40143,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40115,8 +40158,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41225,6 +41267,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43145,88 +43197,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43530,11 +43582,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43544,11 +43596,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45235,12 +45287,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45253,7 +45317,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45265,7 +45329,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45277,7 +45341,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45290,7 +45354,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45298,28 +45362,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45329,25 +45393,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45360,7 +45424,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45372,7 +45436,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45384,7 +45448,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45397,13 +45461,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45411,11 +45487,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45429,7 +45505,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45438,7 +45514,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45454,7 +45530,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45464,7 +45540,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45474,7 +45550,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45485,7 +45561,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45495,7 +45571,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45503,7 +45579,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45514,7 +45590,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45529,7 +45605,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45538,13 +45614,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45553,7 +45629,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45563,7 +45639,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45575,7 +45651,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45585,24 +45661,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45611,7 +45687,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45619,7 +45695,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45628,7 +45704,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45638,7 +45714,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45646,31 +45722,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45678,7 +45754,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45688,21 +45764,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45710,31 +45786,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45742,7 +45818,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45752,7 +45828,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45761,7 +45837,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45770,20 +45846,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45792,7 +45868,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45800,7 +45876,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45809,7 +45885,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45819,20 +45895,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45841,13 +45917,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45857,46 +45933,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45906,7 +45982,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45918,7 +45994,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45926,7 +46002,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45934,7 +46010,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45943,7 +46019,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45957,7 +46033,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45967,7 +46043,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45976,7 +46052,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -45986,54 +46062,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46044,61 +46120,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46109,7 +46185,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46118,26 +46194,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46148,20 +46224,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46173,52 +46249,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46226,7 +46316,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46239,7 +46329,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46251,7 +46341,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46263,7 +46353,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46275,7 +46365,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46287,7 +46377,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48372,75 +48462,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48574,10 +48664,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48680,10 +48766,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48974,6 +49060,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50076,14 +50170,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54908,16 +55003,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54926,225 +55025,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55283,27 +55382,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55451,11 +55550,38 @@ msgstr "Laskee kahden vektorin ristitulon."
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "Palauttaa parametrin sinin."
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr "Laskee kahden vektorin ristitulon."
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "Palauttaa kahden vektorin jäännöksen."
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55464,99 +55590,130 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "Palauttaa kahden vektorin jäännöksen."
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "Palauttaa parametrin tangentin."
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55572,314 +55729,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57663,49 +57824,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57908,7 +58069,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58033,7 +58198,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58518,168 +58686,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61019,12 +61187,14 @@ msgstr ""
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68330,7 +68500,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68370,11 +68540,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69479,41 +69649,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -69782,7 +69952,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "Palauttaa parametrin kosinin."
diff --git a/doc/translations/fil.po b/doc/translations/fil.po
index 58fec62601..8854dd197b 100644
--- a/doc/translations/fil.po
+++ b/doc/translations/fil.po
@@ -305,9 +305,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11228,76 +11228,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12759,101 +12762,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12873,79 +12876,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14609,37 +14612,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14696,53 +14699,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16678,8 +16681,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20278,10 +20281,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20290,15 +20302,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20308,11 +20320,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20321,117 +20333,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20439,17 +20451,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23335,10 +23347,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23352,7 +23371,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23366,48 +23385,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23558,25 +23577,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25447,49 +25466,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25725,78 +25744,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26296,32 +26315,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26368,28 +26387,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26409,12 +26428,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27617,7 +27636,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28569,7 +28588,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28578,7 +28604,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28591,12 +28617,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28605,7 +28631,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28620,7 +28646,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28630,7 +28656,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28639,7 +28665,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28648,7 +28674,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28657,11 +28683,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28675,7 +28701,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28688,34 +28714,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28723,83 +28749,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28807,23 +28833,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -29996,68 +30022,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31044,41 +31070,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31784,11 +31810,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31891,7 +31917,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31904,7 +31930,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31928,11 +31954,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -31952,7 +31978,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -31960,65 +31986,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32073,37 +32099,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32307,59 +32333,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32367,34 +32393,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32572,49 +32598,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35240,21 +35266,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35284,7 +35321,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35306,31 +35343,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35338,38 +35375,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35377,96 +35414,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35482,7 +35519,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35498,7 +35535,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35508,13 +35545,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35528,7 +35565,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35538,14 +35575,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35553,19 +35590,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35576,7 +35615,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35593,7 +35632,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35604,27 +35643,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35632,7 +35671,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35643,30 +35682,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35676,7 +35715,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35687,7 +35726,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35701,7 +35740,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35710,14 +35749,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35730,7 +35769,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35738,32 +35777,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35771,13 +35810,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35787,7 +35826,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35796,11 +35835,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35809,138 +35848,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36567,29 +36606,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36599,48 +36642,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36649,19 +36692,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36673,18 +36716,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36694,11 +36737,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36709,7 +36752,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36721,13 +36764,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36737,7 +36780,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36746,7 +36789,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36754,7 +36797,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36763,33 +36806,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37198,58 +37241,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39281,9 +39324,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39292,11 +39335,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39410,7 +39453,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40070,9 +40114,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40086,8 +40129,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41195,6 +41237,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43113,88 +43165,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43497,11 +43549,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43511,11 +43563,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45202,12 +45254,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45220,7 +45284,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45232,7 +45296,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45244,7 +45308,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45257,7 +45321,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45265,28 +45329,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45296,25 +45360,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45327,7 +45391,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45339,7 +45403,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45351,7 +45415,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45364,13 +45428,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45378,11 +45454,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45396,7 +45472,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45405,7 +45481,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45421,7 +45497,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45431,7 +45507,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45441,7 +45517,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45452,7 +45528,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45462,7 +45538,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45470,7 +45546,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45481,7 +45557,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45496,7 +45572,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45505,13 +45581,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45520,7 +45596,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45530,7 +45606,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45542,7 +45618,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45552,24 +45628,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45578,7 +45654,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45586,7 +45662,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45595,7 +45671,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45605,7 +45681,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45613,31 +45689,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45645,7 +45721,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45655,21 +45731,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45677,31 +45753,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45709,7 +45785,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45719,7 +45795,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45728,7 +45804,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45737,20 +45813,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45759,7 +45835,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45767,7 +45843,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45776,7 +45852,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45786,20 +45862,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45808,13 +45884,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45824,46 +45900,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45873,7 +45949,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45885,7 +45961,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45893,7 +45969,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45901,7 +45977,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45910,7 +45986,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45924,7 +46000,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45934,7 +46010,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45943,7 +46019,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -45953,54 +46029,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46011,61 +46087,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46076,7 +46152,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46085,26 +46161,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46115,20 +46191,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46140,52 +46216,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46193,7 +46283,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46206,7 +46296,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46218,7 +46308,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46230,7 +46320,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46242,7 +46332,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46254,7 +46344,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48343,75 +48433,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48545,10 +48635,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48651,10 +48737,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48947,6 +49033,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50049,14 +50143,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54881,16 +54976,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54899,225 +54998,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55255,27 +55354,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55422,11 +55521,35 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55435,99 +55558,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55543,314 +55695,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57634,49 +57790,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57879,7 +58035,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58004,7 +58164,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58489,168 +58652,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -60989,12 +61152,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68278,7 +68443,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68318,11 +68483,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69427,41 +69592,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -69730,10 +69895,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/doc/translations/fr.po b/doc/translations/fr.po
index 843666c2c2..5189a94ba9 100644
--- a/doc/translations/fr.po
+++ b/doc/translations/fr.po
@@ -47,13 +47,14 @@
# Urbain <urbain.lantres@tutanota.com>, 2021.
# syns <jpo.drt@gmail.com>, 2021.
# Gallonigher <meduse1500@ovh.fr>, 2021.
+# Timothée MB <timothee.me@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-12 13:49+0000\n"
-"Last-Translator: Gallonigher <meduse1500@ovh.fr>\n"
+"PO-Revision-Date: 2021-12-10 10:42+0000\n"
+"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/fr/>\n"
"Language: fr\n"
@@ -61,7 +62,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -485,6 +486,7 @@ msgstr ""
"nouveau en une instance. Utile pour la désérialisation."
#: modules/gdscript/doc_classes/@GDScript.xml:256
+#, fuzzy
msgid ""
"Returns an \"eased\" value of [code]x[/code] based on an easing function "
"defined with [code]curve[/code]. This easing function is based on an "
@@ -495,9 +497,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -3535,11 +3537,12 @@ msgstr "Bouton Y de la manette Nintendo."
#: doc/classes/@GlobalScope.xml:1049
msgid "Grip (side) buttons on a VR controller."
-msgstr ""
+msgstr "Boutons de préhension (latéraux) sur un contrôleur VR."
#: doc/classes/@GlobalScope.xml:1052
msgid "Push down on the touchpad or main joystick on a VR controller."
msgstr ""
+"Appuyez sur le pavé tactile ou le joystick principal d'un contrôleur VR."
#: doc/classes/@GlobalScope.xml:1055
msgid "Trigger on a VR controller."
@@ -3558,10 +3561,12 @@ msgid ""
"B button on the right Oculus Touch controller, Y button on the left "
"controller (also when used in OpenVR)."
msgstr ""
+"Bouton B sur le contrôleur Oculus Touch de droite, bouton Y sur le "
+"contrôleur de gauche (également utilisé dans OpenVR)."
#: doc/classes/@GlobalScope.xml:1064
msgid "Menu button on either Oculus Touch controller."
-msgstr ""
+msgstr "Bouton \"menu\" sur l'un des contrôleurs Oculus Touch."
#: doc/classes/@GlobalScope.xml:1067
msgid "Menu button in OpenVR (Except when Oculus Touch controllers are used)."
@@ -12841,76 +12846,79 @@ msgstr "Les boutons plats n’affichent pas de décoration."
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr "Alignez le texte à gauche."
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr "Alignez le texte au centre."
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr "Alignez le texte vers la droite."
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr "[Font] du texte du [Button]."
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr "[Font] du texte du [Button]."
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr "[StyleBox] par défaut pour le [Button]."
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -14470,104 +14478,104 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
-msgstr ""
+msgid "The [CheckBox] text's font color."
+msgstr "La couleur de la police du texte [CheckBox]."
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-#, fuzzy
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
-msgstr "Icône à afficher lorsque le [CheckButton] est coché et désactivé."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
-msgstr "La couleur de la police du texte [CheckBox]."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
-msgstr ""
+#, fuzzy
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgstr "Icône à afficher lorsque le [CheckButton] est coché et désactivé."
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
-msgstr ""
-
-#: doc/classes/CheckBox.xml:58
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:68
+#, fuzzy
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
+msgstr "Icône à afficher lorsque le [CheckButton] est coché et désactivé."
+
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
-#, fuzzy
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
-msgstr "Icône à afficher lorsque le [CheckButton] est coché et désactivé."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+msgstr ""
#: doc/classes/CheckButton.xml:4
msgid "Checkable button. See also [CheckBox]."
@@ -14586,81 +14594,81 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
-msgstr ""
+msgid "The [CheckButton] text's font color."
+msgstr "La couleur de la police du texte [CheckButton]."
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
-msgstr "La couleur de la police du texte [CheckButton]."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr "Icône à afficher lorsque le [CheckButton] est coché et désactivé."
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
-msgstr "Icône à afficher lorsque le [CheckButton] est coché et désactivé."
-
#: doc/classes/CheckButton.xml:76
msgid ""
"The [StyleBox] to display as a background when the [CheckButton] is pressed."
@@ -16497,37 +16505,37 @@ msgid "Emitted when a preset is removed."
msgstr "Émis lorsqu’un préréglage est supprimé."
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
-msgstr ""
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
+msgstr "La marge autour du [ColorPicker]."
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
-msgstr "La marge autour du [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
+msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -16584,53 +16592,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr "Émis lorsque le [ColorPicker] est fermé."
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
-msgstr "[Font] du texte du [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
-msgstr ""
+msgid "[Font] of the [ColorPickerButton]'s text."
+msgstr "[Font] du texte du [ColorPickerButton]."
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -18616,8 +18624,8 @@ msgstr "Rapport d'aléa de rotation."
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -22296,10 +22304,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
-msgstr "Modifie la [Ressource] donnée."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
+msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -22308,15 +22325,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -22326,11 +22343,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -22339,64 +22356,64 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
#, fuzzy
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
@@ -22405,7 +22422,7 @@ msgstr ""
"Retourne [code]true[/code] si la chaîne de caractères commence par la chaîne "
"de caractères donnée, ou [code]false[/code] le cas échéant."
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
#, fuzzy
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
@@ -22414,48 +22431,48 @@ msgstr ""
"Renvoie [code]true[/code] (vrai) si [code]s[/code] vaut zéro ou quasiment "
"zéro."
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr "Joue la scène actuellement active."
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr "Joue la scène principale."
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -22463,17 +22480,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr "Arrête la scène qui est actuellement jouée."
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -25418,10 +25435,17 @@ msgstr "Stocke un nombre à virgule flottante dans le fichier."
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -25435,7 +25459,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -25449,7 +25473,7 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
#, fuzzy
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
@@ -25458,7 +25482,7 @@ msgstr ""
"Ouvre le fichier pour les opérations de lecture et d'écriture. Ne tronque "
"pas le fichier."
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
#, fuzzy
msgid ""
"Opens the file for write operations. The file is created if it does not "
@@ -25467,7 +25491,7 @@ msgstr ""
"Ouvre le fichier pour les opérations d’écriture. Créez-le si le fichier "
"n’existe pas et tronquer s’il existe."
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
#, fuzzy
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
@@ -25476,7 +25500,7 @@ msgstr ""
"Ouvre le fichier pour les opérations de lecture et d'écriture. Ne tronque "
"pas le fichier."
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
#, fuzzy
msgid ""
"Opens the file for read and write operations. The file is created if it does "
@@ -25486,12 +25510,12 @@ msgstr ""
"Ouvre le fichier pour les opérations d’écriture. Créez-le si le fichier "
"n’existe pas et tronquer s’il existe."
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
"Utilise la méthode de compression [url = http://fastlz.org/]FastLZ[/url]."
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
@@ -25499,13 +25523,13 @@ msgstr ""
"Utilise la méthode de compression [url=https://en.wikipedia.org/wiki/"
"DEFLATE]DEFLATE[/url]."
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -25656,26 +25680,26 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr "Icône personnalisée pour les fichiers."
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
-msgstr "Icône personnalisée pour les dossiers."
+msgid "Custom icon for files."
+msgstr "Icône personnalisée pour les fichiers."
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
-msgstr ""
+msgid "Custom icon for folders."
+msgstr "Icône personnalisée pour les dossiers."
#: doc/classes/FileDialog.xml:144
msgid "Custom icon for the parent folder arrow."
@@ -27598,50 +27622,50 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr "L’arrière-plan dessiné sous la grille."
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
-msgstr ""
+msgid "The background drawn under the grid."
+msgstr "L’arrière-plan dessiné sous la grille."
#: doc/classes/GraphNode.xml:4
msgid ""
@@ -27898,79 +27922,79 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
-msgstr ""
+msgid "Color of the title text."
+msgstr "Couleur du texte du titre."
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
-msgstr ""
+msgid "Horizontal offset for the ports."
+msgstr "Décalage horizontal pour les ports."
#: doc/classes/GraphNode.xml:283
+msgid "The vertical distance between ports."
+msgstr "La distance verticale entre les ports."
+
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
+msgstr "Décalage vertical du texte du titre."
+
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
+msgstr "Police utilisée pour le texte du titre."
+
+#: doc/classes/GraphNode.xml:292
msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
-msgstr "L'arrière-plan par défaut pour [GraphNode]."
-
-#: doc/classes/GraphNode.xml:293
+#: doc/classes/GraphNode.xml:295
msgid "The icon used for representing ports."
msgstr "L’icône utilisée pour représenter les ports."
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
-msgstr "Décalage horizontal pour les ports."
+#: doc/classes/GraphNode.xml:298
+msgid "The icon used for resizer, visible when [member resizable] is enabled."
+msgstr ""
-#: doc/classes/GraphNode.xml:299
+#: doc/classes/GraphNode.xml:301
msgid ""
"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
-msgstr ""
-
-#: doc/classes/GraphNode.xml:302
-msgid "The icon used for resizer, visible when [member resizable] is enabled."
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
-msgstr "La distance verticale entre les ports."
-
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
-msgstr "Couleur du texte du titre."
+msgid "The default background for [GraphNode]."
+msgstr "L'arrière-plan par défaut pour [GraphNode]."
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
-msgstr "Police utilisée pour le texte du titre."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
+msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
-msgstr "Décalage vertical du texte du titre."
+msgid "The background used when the [GraphNode] is selected."
+msgstr ""
#: doc/classes/GridContainer.xml:4
msgid ""
@@ -28480,22 +28504,7 @@ msgstr ""
"Émis lorsque le dialogue est accepté, c'est-à-dire lorsque le bouton OK est "
"enfoncé."
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
-msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
-msgstr ""
-
-#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-#, fuzzy
-msgid "Used when the mouse hovers over the grabber."
-msgstr "Utilisé lorsque la souris survole le grappin."
-
-#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
-msgstr ""
-
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:26
#, fuzzy
msgid ""
"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
@@ -28505,18 +28514,33 @@ msgstr ""
"Supporte l'étape personnalisée en utilisant la propriété [member ScrollBar."
"custom_step]."
-#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
+#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
"S'affiche lorsque le curseur de la souris survole le bouton d'incrémentation."
-#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
+#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
#, fuzzy
msgid "Displayed when the increment button is being pressed."
msgstr ""
"Émis lorsque le dialogue est accepté, c'est-à-dire lorsque le bouton OK est "
"enfoncé."
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
+msgid ""
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
+#, fuzzy
+msgid "Used when the mouse hovers over the grabber."
+msgstr "Utilisé lorsque la souris survole le grappin."
+
+#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
+msgid "Used when the grabber is being dragged."
+msgstr ""
+
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
msgid "Used as background of this [ScrollBar]."
msgstr "Utilisé comme arrière-plan de cette [ScrollBar]."
@@ -28561,28 +28585,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
+msgstr ""
+
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -28603,12 +28627,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -29825,7 +29849,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -30790,7 +30814,17 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+"Retourne [code]true[/code] (vrai) si la chaîne de caractères finit par la "
+"chaîne de caractères donnée."
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -30799,7 +30833,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -30812,12 +30846,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -30826,7 +30860,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -30841,7 +30875,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -30851,7 +30885,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -30860,7 +30894,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -30869,7 +30903,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -30878,11 +30912,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -30896,7 +30930,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -30909,34 +30943,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr "Arrête la vibration du joypad."
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -30944,83 +30978,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -31028,23 +31062,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -32258,69 +32292,69 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
-msgstr ""
+msgid "The horizontal spacing between items."
+msgstr "Espacement horizontal entre les éléments."
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
-msgstr "[Font] du texte de l’élément."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
+msgstr "L'espacement entre l'icône de l'élément et le texte."
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
-msgstr ""
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
+msgstr "L'espacement vertical entre les objets."
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
-msgstr ""
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
+msgstr "[Font] du texte de l’élément."
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
-msgstr "Espacement horizontal entre les éléments."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
+msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
-msgstr "L'espacement entre l'icône de l'élément et le texte."
+msgid "[StyleBox] used when the [ItemList] is being focused."
+msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
-msgstr "L'espacement vertical entre les objets."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+msgstr ""
#: doc/classes/JavaScript.xml:4
msgid ""
@@ -33323,43 +33357,43 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
-msgstr ""
-
-#: doc/classes/Label.xml:105
msgid "Default text [Color] of the [Label]."
msgstr ""
-#: doc/classes/Label.xml:108
+#: doc/classes/Label.xml:105
msgid "[Color] of the text's shadow effect."
msgstr ""
-#: doc/classes/Label.xml:111
+#: doc/classes/Label.xml:108
msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
-#: doc/classes/Label.xml:114
+#: doc/classes/Label.xml:111
msgid "Vertical space between lines in multiline [Label]."
msgstr "Espace vertical entre les lignes en multiligne [Label]."
-#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
-msgstr ""
-
-#: doc/classes/Label.xml:120
+#: doc/classes/Label.xml:114
msgid ""
"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
"around the whole text as an outline."
msgstr ""
-#: doc/classes/Label.xml:123
+#: doc/classes/Label.xml:117
msgid "The horizontal offset of the text's shadow."
msgstr "Le décalage horizontal de l'ombre du texte."
-#: doc/classes/Label.xml:126
+#: doc/classes/Label.xml:120
msgid "The vertical offset of the text's shadow."
msgstr "Le décalage vertical de l'ombre du texte."
+#: doc/classes/Label.xml:123
+msgid "[Font] used for the [Label]'s text."
+msgstr ""
+
+#: doc/classes/Label.xml:126
+msgid "Background [StyleBox] for the [Label]."
+msgstr ""
+
#: doc/classes/LargeTexture.xml:4
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@@ -34098,11 +34132,11 @@ msgstr "Sélectionne l’ensemble [String]."
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -34205,7 +34239,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -34218,7 +34252,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr "Émis lorsque le texte change."
@@ -34242,11 +34276,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr "Copie le texte sélectionné."
@@ -34266,7 +34300,7 @@ msgstr "Efface l’ensemble du texte [LineEdit]."
msgid "Selects the whole [LineEdit] text."
msgstr "Sélectionne l'ensemble du texte [LineEdit]."
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr "Annule l’action précédente."
@@ -34274,67 +34308,67 @@ msgstr "Annule l’action précédente."
msgid "Reverse the last undo action."
msgstr "Inverser la dernière action d'annulation."
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
-msgstr ""
+msgid "Default font color."
+msgstr "Couleur de police par défaut."
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
-msgstr "Police utilisée pour le texte."
+msgid "Font color when editing is disabled."
+msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
-msgstr "Couleur de police par défaut."
+msgid "Color of the selection rectangle."
+msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
-msgstr ""
+msgid "Font used for the text."
+msgstr "Police utilisée pour le texte."
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
+msgid "Background used when [LineEdit] has GUI focus."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:269
msgid "Default background for the [LineEdit]."
msgstr "Arrière-plan par défaut pour le [LineEdit]."
-#: doc/classes/LineEdit.xml:269
+#: doc/classes/LineEdit.xml:272
msgid ""
"Background used when [LineEdit] is in read-only mode ([member editable] is "
"set to [code]false[/code])."
msgstr ""
-#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
-msgstr ""
-
#: doc/classes/LineShape2D.xml:4
msgid "Line shape for 2D collisions."
msgstr ""
@@ -34387,37 +34421,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -34622,59 +34656,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -34682,34 +34716,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -34890,49 +34924,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -37628,21 +37662,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -37672,7 +37717,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -37694,31 +37739,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -37726,38 +37771,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr "Retourne le [Viewport] du nœud."
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -37765,96 +37810,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -37870,7 +37915,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -37886,7 +37931,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -37896,13 +37941,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -37916,7 +37961,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -37926,14 +37971,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -37941,19 +37986,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -37964,7 +38011,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -37981,7 +38028,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -37992,27 +38039,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -38020,7 +38067,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -38031,30 +38078,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -38064,7 +38111,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -38075,7 +38122,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -38089,7 +38136,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -38098,14 +38145,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -38118,7 +38165,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -38126,32 +38173,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -38159,13 +38206,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -38175,7 +38222,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -38184,11 +38231,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -38197,138 +38244,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr "Dupliquer les signaux du nœud."
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr "Dupliquer les groupes du nœud."
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr "Dupliquer les scripts du nœud."
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -38957,30 +39004,34 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
#, fuzzy
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr "Retourne le cache d’inclinaisons en tant que [PackedFloat32Array]."
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -38990,48 +39041,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -39040,7 +39091,7 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
#, fuzzy
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
@@ -39049,13 +39100,13 @@ msgstr ""
"Retourne [code]true[/code] si l'[AABB] coupe le segment de droite entre "
"[code]from[/code] et [code]to[/code]."
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -39067,18 +39118,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -39088,11 +39139,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -39103,7 +39154,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -39115,13 +39166,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -39131,7 +39182,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -39140,7 +39191,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -39148,7 +39199,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -39157,33 +39208,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -39594,58 +39645,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -41734,9 +41785,9 @@ msgstr "Définit la position du nœud spécifié."
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -41745,11 +41796,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -41863,7 +41914,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -42534,9 +42586,9 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+#, fuzzy
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr "La vitesse de rotation du corps."
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -42550,9 +42602,9 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
-msgstr "La vitesse linéaire du corps."
+#, fuzzy
+msgid "The body's linear velocity in pixels per second."
+msgstr "La vitesse de la souris en pixels par seconde."
#: doc/classes/Physics2DDirectBodyState.xml:169
#: doc/classes/PhysicsDirectBodyState.xml:175
@@ -43681,6 +43733,17 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+#, fuzzy
+msgid "The body's linear velocity in units per second."
+msgstr "La vitesse linéaire du corps."
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -45686,92 +45749,92 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
-msgstr ""
-
-#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
-msgstr ""
-
-#: doc/classes/PopupMenu.xml:506
msgid "The default text [Color] for menu items' names."
msgstr ""
-#: doc/classes/PopupMenu.xml:509
+#: doc/classes/PopupMenu.xml:503
msgid ""
"The text [Color] used for shortcuts and accelerators that show next to the "
"menu item name when defined. See [method get_item_accelerator] for more info "
"on accelerators."
msgstr ""
-#: doc/classes/PopupMenu.xml:512
+#: doc/classes/PopupMenu.xml:506
#, fuzzy
msgid "[Color] used for disabled menu items' text."
msgstr "[Color] utilisée pour le texte des éléments de menu désactivés."
-#: doc/classes/PopupMenu.xml:515
+#: doc/classes/PopupMenu.xml:509
msgid "[Color] used for the hovered text."
msgstr ""
-#: doc/classes/PopupMenu.xml:518
+#: doc/classes/PopupMenu.xml:512
msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
+#: doc/classes/PopupMenu.xml:515
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:518
+msgid "The vertical space between each menu item."
+msgstr "L’espace vertical entre chaque élément de menu."
+
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
-msgstr ""
+#, fuzzy
+msgid "[Texture] icon for the checked radio button items."
+msgstr "Icône personnalisée pour le bouton de rechargement."
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
-msgstr ""
+#, fuzzy
+msgid "[Texture] icon for the unchecked radio button items."
+msgstr "Icône personnalisée pour le bouton de rechargement."
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-#, fuzzy
-msgid "[Texture] icon for the checked radio button items."
-msgstr "Icône personnalisée pour le bouton de rechargement."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgstr ""
#: doc/classes/PopupMenu.xml:542
-#, fuzzy
-msgid "[Texture] icon for the unchecked radio button items."
-msgstr "Icône personnalisée pour le bouton de rechargement."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
+msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
-msgstr "L’espace vertical entre chaque élément de menu."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgstr ""
#: doc/classes/PopupPanel.xml:4
msgid "Class for displaying popups with a panel background."
@@ -46082,11 +46145,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
-msgstr "Le style de l’arrière-plan."
+msgid "The color of the text."
+msgstr "La couleur du texte."
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -46096,11 +46159,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
-msgstr "La couleur du texte."
+msgid "The style of the background."
+msgstr "Le style de l’arrière-plan."
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -47794,12 +47857,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -47812,7 +47887,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -47824,7 +47899,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -47836,7 +47911,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -47849,7 +47924,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -47857,28 +47932,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -47888,25 +47963,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -47919,7 +47994,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -47931,7 +48006,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -47943,7 +48018,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -47956,13 +48031,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -47970,11 +48057,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -47988,7 +48075,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -47997,7 +48084,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -48013,7 +48100,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -48023,7 +48110,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -48033,7 +48120,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -48044,7 +48131,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -48054,7 +48141,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -48062,7 +48149,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -48073,7 +48160,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -48088,7 +48175,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -48097,13 +48184,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -48112,7 +48199,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -48122,7 +48209,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -48134,7 +48221,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -48144,24 +48231,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -48170,7 +48257,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -48178,7 +48265,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -48187,7 +48274,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -48197,7 +48284,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -48205,31 +48292,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -48237,7 +48324,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -48247,21 +48334,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -48269,31 +48356,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -48301,7 +48388,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -48311,7 +48398,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -48320,7 +48407,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -48329,14 +48416,14 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
#, fuzzy
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
@@ -48345,7 +48432,7 @@ msgstr ""
"Si [code]true[/code], la [SpinBox] sera modifiable. Sinon, elle sera en "
"lecture seule."
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -48354,7 +48441,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -48362,7 +48449,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -48371,7 +48458,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -48381,13 +48468,13 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
#, fuzzy
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
@@ -48397,7 +48484,7 @@ msgstr ""
"Si [code]true[/code], l’état de la clé est pressé. Si [code]false[/code], "
"l’état de la clé est libéré."
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -48406,13 +48493,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -48422,46 +48509,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -48471,7 +48558,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -48483,7 +48570,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -48491,7 +48578,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -48499,7 +48586,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -48508,7 +48595,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -48522,7 +48609,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -48532,7 +48619,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -48541,7 +48628,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -48551,54 +48638,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -48609,61 +48696,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -48674,7 +48761,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -48683,26 +48770,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -48713,20 +48800,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -48738,52 +48825,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -48791,7 +48892,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -48804,7 +48905,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -48816,7 +48917,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -48828,7 +48929,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -48840,7 +48941,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -48852,7 +48953,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -50974,78 +51075,78 @@ msgid "Each list item has a filled circle marker."
msgstr "Chaque élément de liste a un marqueur de cercle rempli."
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
-msgstr "La police utilisée pour le texte en gras."
+msgid "The default text color."
+msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
-msgstr ""
+msgid "The color of the font's shadow."
+msgstr "La couleur de l'ombre de la police."
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
-msgstr ""
+msgid "The color of the selection box."
+msgstr "La couleur de la boîte de sélection."
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
-msgstr ""
+msgid "The vertical space between lines."
+msgstr "L'espace vertical entre les lignes."
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
-msgstr "La couleur de l'ombre de la police."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
+msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
-msgstr "La police utilisée pour le texte en italique."
+msgid "The horizontal offset of the font's shadow."
+msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
-msgstr "L'espace vertical entre les lignes."
+msgid "The vertical offset of the font's shadow."
+msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
-msgstr ""
+#, fuzzy
+msgid "The horizontal separation of elements in a table."
+msgstr "La séparation horizontale des éléments dans un tableau."
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
-msgstr "L'arrière-plan normal du [RichTextLabel]."
+#, fuzzy
+msgid "The vertical separation of elements in a table."
+msgstr "La séparation verticale des éléments dans un tableau."
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
-msgstr ""
+msgid "The font used for bold text."
+msgstr "La police utilisée pour le texte en gras."
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
-msgstr "La couleur de la boîte de sélection."
+msgid "The font used for bold italics text."
+msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
-msgstr ""
+msgid "The font used for italics text."
+msgstr "La police utilisée pour le texte en italique."
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-#, fuzzy
-msgid "The horizontal separation of elements in a table."
-msgstr "La séparation horizontale des éléments dans un tableau."
+msgid "The background The background used when the [RichTextLabel] is focused."
+msgstr ""
#: doc/classes/RichTextLabel.xml:419
-#, fuzzy
-msgid "The vertical separation of elements in a table."
-msgstr "La séparation verticale des éléments dans un tableau."
+msgid "The normal background for the [RichTextLabel]."
+msgstr "L'arrière-plan normal du [RichTextLabel]."
#: doc/classes/RID.xml:4
msgid "Handle for a [Resource]'s unique ID."
@@ -51178,11 +51279,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-#, fuzzy
-msgid "RigidBody's rotational velocity."
-msgstr "La vélocité de rotation du RigidBody3D."
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr "Verrouillez la rotation du corps dans l’axe X."
@@ -51285,10 +51381,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -51582,6 +51678,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -52697,14 +52801,16 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+#, fuzzy
+msgid "The time remaining (in seconds)."
msgstr "Le temps restant."
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
#, fuzzy
msgid "Emitted when the timer reaches 0."
msgstr "Émis lorsque la minuterie atteint 0."
@@ -57710,16 +57816,20 @@ msgstr "Conteneur à onglets."
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -57728,32 +57838,32 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
#, fuzzy
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
"Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active."
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
#, fuzzy
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
@@ -57761,31 +57871,31 @@ msgid ""
msgstr ""
"Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active."
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
#, fuzzy
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
@@ -57793,7 +57903,7 @@ msgid ""
msgstr ""
"Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active."
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
#, fuzzy
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
@@ -57801,24 +57911,24 @@ msgid ""
msgstr ""
"Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active."
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
#, fuzzy
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
@@ -57827,138 +57937,138 @@ msgstr ""
"Si [code]true[/code], l’état de la clé est pressé. Si [code]false[/code], "
"l’état de la clé est libéré."
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:203
+#: doc/classes/TabContainer.xml:195
#, fuzzy
msgid "Horizontal separation between tabs."
msgstr "Espacement horizontal entre les éléments."
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -58103,27 +58213,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr "Représente la taille de l’enum [enum CloseButtonDisplayPolicy]."
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -58271,11 +58381,40 @@ msgstr "Retourne la position du point à l'index [code]point[/code]."
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "Retourne la hauteur du contenu."
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+"Déplace l’élément de l’index [code]from_idx[/code] à [code]to_idx[/code]."
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "Renvoie le nombre de lignes visibles."
+
+#: doc/classes/TextEdit.xml:178
+#, fuzzy
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr "Retourne une représentation [String] de l'évènement."
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -58284,66 +58423,92 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr "Retourne la colonne de début de sélection."
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr "Retourne la ligne de début de sélection."
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr "Retourne la colonne de fin de sélection."
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr "Retourne la ligne de fin de sélection."
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "Retourne le nombre de pistes dans l'animation."
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
#, fuzzy
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr "Retourne si la [code]class[/code] spécifiée est disponible ou non."
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr "Retourne [code]true[/code] si une action « refaire » est disponible."
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr "Retourne [code]true[/code] si une action « annuler » est disponible."
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr "Insérer le texte spécifié à la position du curseur."
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
"Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active."
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
@@ -58351,7 +58516,7 @@ msgid ""
msgstr ""
"Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active."
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
@@ -58359,11 +58524,16 @@ msgid ""
msgstr ""
"Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active."
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "Renvoie le texte de la colonne donnée."
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
@@ -58371,21 +58541,21 @@ msgstr ""
"Déclenche une action de menu de clic droit par l’index spécifié. Voir [enum "
"MenuItems] pour une liste d’index disponibles."
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr "Coller la sélection actuelle."
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr "Effectue une opération refaire."
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -58401,161 +58571,166 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr "Effectuer une opération d'annulation."
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+#, fuzzy
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr "Si [code]true[/code], les titres des colonnes sont visibles."
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr "Si [code]true[/code], un clic droit affiche le menu contextuel."
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
#, fuzzy
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
@@ -58564,18 +58739,18 @@ msgstr ""
"Si [code]true[/code] (vrai), les nœuds enfants sont triés, sinon le tri est "
"désactivé."
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
#, fuzzy
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
@@ -58584,137 +58759,137 @@ msgstr ""
"Si [code]true[/code], les présélections de couleurs enregistrées sont "
"visibles."
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr "Valeur de la chaîne de caractères du [TextEdit]."
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr "Sensibilité du défilement vertical."
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr "Émis lorsque le curseur change."
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr "Faites correspondre des mots entiers lors de la recherche."
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr "Recherche de la fin au début."
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr "Efface l’ensemble du texte [TextEdit]."
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr "Sélectionne l'ensemble du texte [TextEdit]."
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr "Refait l’action précédente."
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr "Définit la [Font] par défaut."
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr "Définit la police [Color]."
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr "Définit la [Font] par défaut."
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -60567,59 +60742,59 @@ msgstr ""
#: doc/classes/ToolButton.xml:24
#, fuzzy
-msgid "[StyleBox] used when the [ToolButton] is disabled."
-msgstr ""
-"Le [StyleBox] qui s'affiche en arrière-plan lorsque l'on appuie sur le "
-"[CheckButton]."
-
-#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/ToolButton.xml:30
-#, fuzzy
-msgid "[Font] of the [ToolButton]'s text."
-msgstr "[Font] du texte du [Button]."
-
-#: doc/classes/ToolButton.xml:33
-#, fuzzy
msgid "Default text [Color] of the [ToolButton]."
msgstr "[StyleBox] par défaut pour le [Button]."
-#: doc/classes/ToolButton.xml:36
+#: doc/classes/ToolButton.xml:27
#, fuzzy
msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr "Icône à afficher lorsque le [CheckButton] est coché et désactivé."
-#: doc/classes/ToolButton.xml:39
+#: doc/classes/ToolButton.xml:30
msgid ""
"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/ToolButton.xml:42
+#: doc/classes/ToolButton.xml:33
msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
-#: doc/classes/ToolButton.xml:45
+#: doc/classes/ToolButton.xml:36
#, fuzzy
msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
"Le [StyleBox] qui s'affiche en arrière-plan lorsque l'on appuie sur le "
"[CheckButton]."
+#: doc/classes/ToolButton.xml:39
+#, fuzzy
+msgid "The horizontal space between [ToolButton]'s icon and text."
+msgstr "L'espacement entre l'icône de l'élément et le texte."
+
+#: doc/classes/ToolButton.xml:42
+#, fuzzy
+msgid "[Font] of the [ToolButton]'s text."
+msgstr "[Font] du texte du [Button]."
+
+#: doc/classes/ToolButton.xml:45
+#, fuzzy
+msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgstr ""
+"Le [StyleBox] qui s'affiche en arrière-plan lorsque l'on appuie sur le "
+"[CheckButton]."
+
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-#, fuzzy
-msgid "The horizontal space between [ToolButton]'s icon and text."
-msgstr "L'espacement entre l'icône de l'élément et le texte."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgstr ""
#: doc/classes/ToolButton.xml:54
#, fuzzy
@@ -60830,7 +61005,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -60975,7 +61154,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -61467,168 +61649,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
-msgstr ""
+msgid "[Color] of the guideline."
+msgstr "[Color] de la ligne directrice."
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
-msgstr ""
+msgid "The speed of border scrolling."
+msgstr "La vitesse de défilement des bordures."
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr "[Font] du texte du bouton de titre."
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
-msgstr "[Color] de la ligne directrice."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
+msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
-msgstr "La vitesse de défilement des bordures."
+msgid "[StyleBox] used when the [Tree] is being focused."
+msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
-msgstr "[Font] du texte du bouton de titre."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
+msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -64008,12 +64190,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -71791,7 +71975,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -71836,11 +72020,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -72996,46 +73180,46 @@ msgstr "Le texte affiché par le dialogue."
#: doc/classes/WindowDialog.xml:32
#, fuzzy
-msgid "The icon for the close button."
-msgstr "Icône personnalisée pour le bouton de rechargement."
+msgid "The color of the title text."
+msgstr "Couleur du texte du titre."
#: doc/classes/WindowDialog.xml:35
#, fuzzy
msgid "The horizontal offset of the close button."
msgstr "Le décalage horizontal de l'ombre du texte."
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
-msgstr ""
+#, fuzzy
+msgid "The vertical offset of the title text."
+msgstr "Décalage vertical du texte du titre."
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
-msgstr ""
+#, fuzzy
+msgid "The font used to draw the title."
+msgstr "La police utilisée pour le texte en gras."
#: doc/classes/WindowDialog.xml:50
#, fuzzy
-msgid "The color of the title text."
-msgstr "Couleur du texte du titre."
+msgid "The icon for the close button."
+msgstr "Icône personnalisée pour le bouton de rechargement."
#: doc/classes/WindowDialog.xml:53
-#, fuzzy
-msgid "The font used to draw the title."
-msgstr "La police utilisée pour le texte en gras."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
+msgstr ""
#: doc/classes/WindowDialog.xml:56
-#, fuzzy
-msgid "The vertical offset of the title text."
-msgstr "Décalage vertical du texte du titre."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
+msgstr ""
#: doc/classes/World.xml:4
msgid "Class that has everything pertaining to a world."
@@ -73319,898 +73503,3 @@ msgid ""
msgstr ""
"Si [code]true[/code] (vrai), les nœuds enfants sont triés, sinon le tri est "
"désactivé."
-
-#~ msgid "Returns this [AABB] expanded to include a given point."
-#~ msgstr "Retourne cette [AABB] élargie pour inclure un point donné."
-
-#, fuzzy
-#~ msgid "Returns the [PhysicsDirectBodyState] of the body."
-#~ msgstr "Retourne le [enum BitmaskMode] de l'autotile."
-
-#, fuzzy
-#~ msgid "Emitted when the resource value was set and user clicked to edit it."
-#~ msgstr "Émis lorsqu'une interface est supprimée."
-
-#~ msgid "Returns the label used for built-in text."
-#~ msgstr "Retourne l’étiquette utilisée pour le texte intégré."
-
-#~ msgid "Returns the OK [Button] instance."
-#~ msgstr "Retourne l'instance OK [Bouton]."
-
-#~ msgid "Returns the cancel button."
-#~ msgstr "Retourne le bouton d'annulation."
-
-#~ msgid "Wait time in seconds."
-#~ msgstr "Temps d'attente en secondes."
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "Retourne la texture de la tuile."
-
-#~ msgid ""
-#~ "Returns the cosine of angle [code]s[/code] in radians.\n"
-#~ "[codeblock]\n"
-#~ "# Prints 1 then -1\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Renvoie le cosinus de l'angle [code]s[/code] en radians.\n"
-#~ "[codeblock]\n"
-#~ "# Renvoie 1 puis -1\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Easing function, based on exponent. The curve values are: 0 is constant, "
-#~ "1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-"
-#~ "out/out in."
-#~ msgstr ""
-#~ "Courbe d'accélération, basée sur l'exposant. Les valeurs de courbe sont : "
-#~ "0 pour constante, 1 pour linéaire, de 0 à 1 pour adoucie à l'entrée, 1+ "
-#~ "pour adoucie à la sortie. Les valeurs négatives sont pour les courbes "
-#~ "adoucies à l'entrée et à la sortie."
-
-#~ msgid ""
-#~ "Converts one or more arguments to strings in the best way possible and "
-#~ "prints them to the console.\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # Prints ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Convertit un ou plusieurs arguments en chaînes de la meilleure façon "
-#~ "possible et les affiche dans la console.\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # Prints ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns an array with the given range. Range can be 1 argument N (0 to "
-#~ "N-1), two arguments (initial, final-1) or three arguments (initial, "
-#~ "final-1, increment).\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Output:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Retourne un tableau dans la gamme donnée. Cette gamme peut être d'1 "
-#~ "argument N (de 0 à N-1), de deux arguments (initial, final-1) ou de trois "
-#~ "arguments (initial, final-1, incrément).\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4) :\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5) :\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2) :\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Output :\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-
-#~ msgid "Positive infinity. For negative infinity, use -INF."
-#~ msgstr "L'infini positif. Pour l'infini négatif, utilisez -INF."
-
-#~ msgid ""
-#~ "\"Not a Number\", an invalid value. [code]NaN[/code] has special "
-#~ "properties, including that it is not equal to itself. It is output by "
-#~ "some invalid operations, such as dividing zero by zero."
-#~ msgstr ""
-#~ "« Pas un nombre », une valeur non valide. [code]NaN[/code] a des "
-#~ "propriétés spéciales, notamment de ne pas être égal à lui-même. Il est "
-#~ "produit par certaines opérations non valides, telles que diviser zéro par "
-#~ "zéro."
-
-#~ msgid "The [Geometry3D] singleton."
-#~ msgstr "Le singleton [Geometry3D]."
-
-#~ msgid "The [GodotSharp] singleton."
-#~ msgstr "Le singleton [GodotSharp]."
-
-#~ msgid "The [NavigationServer2D] singleton."
-#~ msgstr "Le singleton [NavigationServer2D]."
-
-#~ msgid "The [PhysicsServer3D] singleton."
-#~ msgstr "Le singleton [PhysicsServer2D]."
-
-#~ msgid "The [RenderingServer] singleton."
-#~ msgstr "Le singleton [RenderingServer]."
-
-#~ msgid "Back key."
-#~ msgstr "Touche Retour."
-
-#~ msgid "Forward key."
-#~ msgstr "Touche avant."
-
-#~ msgid "Stop key."
-#~ msgstr "Touche d'arrêt."
-
-#~ msgid "Refresh key."
-#~ msgstr "Clé de rafraîchissement."
-
-#~ msgid "An invalid game controller button."
-#~ msgstr "Un bouton de contrôleur de jeu non valide."
-
-#~ msgid "Game controller SDL button B."
-#~ msgstr "Bouton B du contrôleur de jeu SDL."
-
-#~ msgid "Game controller SDL button X."
-#~ msgstr "Bouton X du contrôleur de jeu SDL."
-
-#~ msgid "Game controller SDL button Y."
-#~ msgstr "Bouton Y du contrôleur de jeu SDL."
-
-#~ msgid "Game controller SDL back button."
-#~ msgstr "Bouton recul du contrôleur de jeu SDL."
-
-#~ msgid "Game controller SDL start button."
-#~ msgstr "Le bouton commencement du contrôleur de jeu SDL."
-
-#~ msgid "Game controller SDL left stick button."
-#~ msgstr "Levier de commande gauche du contrôleur de jeu SDL."
-
-#~ msgid "Game controller SDL right stick button."
-#~ msgstr "Levier de commande droite du contrôleur de jeu SDL."
-
-#~ msgid "Game controller SDL D-pad down button."
-#~ msgstr "Bouton bas du pavé directionnel du contrôleur de jeu SDL."
-
-#~ msgid "Game controller SDL D-pad right button."
-#~ msgstr "Bouton droite du pavé directionnel du contrôleur de jeu SDL."
-
-#~ msgid "The number of SDL game controller buttons."
-#~ msgstr "Le nombre de boutons du contrôleur de jeu SDL."
-
-#~ msgid "Sony DualShock controller X button maps to SDL button A."
-#~ msgstr ""
-#~ "Bouton X du contrôleur de jeu Sony DualShock schématise au bouton A du "
-#~ "contrôleur de jeu SDL."
-
-#~ msgid "Sony DualShock controller cross button maps to SDL button A."
-#~ msgstr ""
-#~ "Le bouton croix du contrôleur de jeu Sony DualShock correspond au bouton "
-#~ "A du contrôleur de jeu SDL."
-
-#~ msgid "Sony DualShock controller circle button maps to SDL button B."
-#~ msgstr ""
-#~ "Le bouton cercle du contrôleur de jeu Sony DualShock correspond au bouton "
-#~ "B du contrôleur de jeu SDL."
-
-#~ msgid "Sony DualShock controller square button maps to SDL button X."
-#~ msgstr ""
-#~ "Le bouton carré du contrôleur de jeu Sony DualShock correspond au bouton "
-#~ "X du contrôleur de jeu SDL."
-
-#~ msgid "Sony DualShock controller triangle button maps to SDL button Y."
-#~ msgstr ""
-#~ "Le bouton triangle du contrôleur de jeu Sony DualShock correspond au "
-#~ "bouton Y du contrôleur de jeu SDL."
-
-#~ msgid "Sony DualShock controller select button maps to SDL back button."
-#~ msgstr ""
-#~ "Le bouton de sélection du contrôleur de jeu Sony DualShock correspond au "
-#~ "bouton recul du contrôleur de jeu SDL."
-
-#~ msgid "Sony DualShock controller start button maps to SDL start button."
-#~ msgstr ""
-#~ "Le bouton de démarrage du contrôleur de jeu Sony DualShock correspond au "
-#~ "bouton de démarrage du contrôleur de jeu SDL."
-
-#~ msgid "Sony DualShock controller PS button maps to SDL guide button."
-#~ msgstr ""
-#~ "Le bouton PS du contrôleur de jeu Sony DualShock correspond au bouton "
-#~ "guide du contrôleur de jeu SDL."
-
-#~ msgid ""
-#~ "Sony DualShock controller L1 button maps to SDL left shoulder button."
-#~ msgstr ""
-#~ "Le bouton L1 du contrôleur de jeu Sony DualShock correspond au gâchette "
-#~ "gauche du contrôleur de jeu SDL."
-
-#~ msgid ""
-#~ "Sony DualShock controller R1 button maps to SDL right shoulder button."
-#~ msgstr ""
-#~ "Le bouton R1 du contrôleur de jeu Sony DualShock correspond au gâchette "
-#~ "droite du contrôleur de jeu SDL."
-
-#~ msgid "Sony DualShock controller L3 button maps to SDL left stick button."
-#~ msgstr ""
-#~ "Le bouton L3 du contrôleur de jeu Sony DualShock correspond au manette "
-#~ "gauche du contrôleur de jeu SDL."
-
-#~ msgid "Sony DualShock controller R3 button maps to SDL right stick button."
-#~ msgstr ""
-#~ "Le bouton R3 du contrôleur de jeu Sony DualShock correspond au manette "
-#~ "droite du contrôleur de jeu SDL."
-
-#~ msgid "Xbox game controller A button maps to SDL button A."
-#~ msgstr ""
-#~ "Le bouton A du contrôleur de jeu Xbox correspond au bouton A du "
-#~ "contrôleur de jeu SDL."
-
-#~ msgid "Xbox game controller B button maps to SDL button B."
-#~ msgstr ""
-#~ "Le bouton B du contrôleur de jeu Xbox correspond au bouton B du "
-#~ "contrôleur de jeu SDL."
-
-#~ msgid "Xbox game controller X button maps to SDL button X."
-#~ msgstr ""
-#~ "Le bouton X du contrôleur de jeu Xbox correspond au bouton X du "
-#~ "contrôleur de jeu SDL."
-
-#~ msgid "Xbox game controller Y button maps to SDL button Y."
-#~ msgstr ""
-#~ "Le bouton Y du contrôleur de jeu Xbox correspond au bouton Y du "
-#~ "contrôleur de jeu SDL."
-
-#~ msgid "Xbox game controller back button maps to SDL back button."
-#~ msgstr ""
-#~ "Le bouton recul du contrôleur de jeu Xbox correspond au bouton recul du "
-#~ "contrôleur de jeu SDL."
-
-#~ msgid "Xbox game controller start button maps to SDL start button."
-#~ msgstr ""
-#~ "Le bouton de démarrage du contrôleur de jeu Xbox correspond au bouton de "
-#~ "démarrage du contrôleur de jeu SDL."
-
-#~ msgid "Xbox game controller home button maps to SDL guide button."
-#~ msgstr ""
-#~ "Le bouton accueil du contrôleur de jeu Xbox correspond au bouton guide du "
-#~ "contrôleur de jeu SDL."
-
-#~ msgid ""
-#~ "Xbox game controller left stick button maps to SDL left stick button."
-#~ msgstr ""
-#~ "Le manette gauche du contrôleur de jeu Xbox correspond au manette gauche "
-#~ "du contrôleur de jeu SDL."
-
-#~ msgid ""
-#~ "Xbox game controller right stick button maps to SDL right stick button."
-#~ msgstr ""
-#~ "Le manette droite du contrôleur de jeu Xbox correspond au manette droite "
-#~ "du contrôleur de jeu SDL."
-
-#~ msgid ""
-#~ "Xbox game controller left bumper button maps to SDL left shoulder button."
-#~ msgstr ""
-#~ "Le gâchette gauche de la manette Xbox correspond à la gâchette gauche du "
-#~ "contrôleur de jeu SDL."
-
-#~ msgid ""
-#~ "Xbox game controller right bumper button maps to SDL right shoulder "
-#~ "button."
-#~ msgstr ""
-#~ "Le gâchette droite de la manette Xbox correspond à la gâchette droite du "
-#~ "contrôleur de jeu SDL."
-
-#~ msgid "An invalid game controller axis."
-#~ msgstr "Un axe du contrôleur de jeu non valide."
-
-#~ msgid "Game controller left joystick y-axis."
-#~ msgstr "Axe Y de la manette droite du contrôleur de jeu."
-
-#~ msgid "Game controller right joystick y-axis."
-#~ msgstr "Axe Y de la manette droite du contrôleur de jeu."
-
-#~ msgid "The number of SDL game controller axes."
-#~ msgstr "Le nombre d'axes du contrôleur de jeu SDL."
-
-#~ msgid "Game controller joystick 0 x-axis."
-#~ msgstr "Axe X de la manette 0 du contrôleur de jeu."
-
-#~ msgid "Game controller joystick 0 y-axis."
-#~ msgstr "Axe Y de la manette 0 du contrôleur de jeu."
-
-#~ msgid "Game controller joystick 1 x-axis."
-#~ msgstr "Axe X de la manette 1 du contrôleur de jeu."
-
-#~ msgid "Game controller joystick 1 y-axis."
-#~ msgstr "Axe Y de la manette 1 du contrôleur de jeu."
-
-#~ msgid "Game controller joystick 2 x-axis."
-#~ msgstr "Axe X de la manette 2 du contrôleur de jeu."
-
-#~ msgid "Game controller joystick 2 y-axis."
-#~ msgstr "Axe Y de la manette 2 du contrôleur de jeu."
-
-#~ msgid "Game controller joystick 3 x-axis."
-#~ msgstr "Axe X de la manette 3 du contrôleur de jeu."
-
-#~ msgid "Game controller joystick 3 y-axis."
-#~ msgstr "Axe Y de la manette 3 du contrôleur de jeu."
-
-#~ msgid "Game controller joystick 4 x-axis."
-#~ msgstr "Axe X de la manette 4 du contrôleur de jeu."
-
-#~ msgid "Game controller joystick 4 y-axis."
-#~ msgstr "Axe Y de la manette 4 du contrôleur de jeu."
-
-#~ msgid "The maximum number of game controller axes."
-#~ msgstr "Le nombre maximum d'axes du contrôleur de jeu."
-
-#~ msgid ""
-#~ "Used to group properties together in the editor in a subgroup (under a "
-#~ "group)."
-#~ msgstr ""
-#~ "Utilisé pour rassembler des propriétés ensemble dans l'éditeur dans un "
-#~ "sous-groupe (sous un groupe)."
-
-#~ msgid "Variable is of type [Vector2i]."
-#~ msgstr "La variable est de type [Vector2i]."
-
-#~ msgid "Variable is of type [Rect2i]."
-#~ msgstr "Variable est de type [Rect2i]."
-
-#~ msgid "Variable is of type [Vector3i]."
-#~ msgstr "Variable est de type [Vector3i]."
-
-#~ msgid "Variable is of type [StringName]."
-#~ msgstr "La variable est de type [StringName]."
-
-#~ msgid "Variable is of type [Callable]."
-#~ msgstr "Variable est de type [Callable]."
-
-#~ msgid "Variable is of type [Signal]."
-#~ msgstr "Variable est de type [Signal]."
-
-#~ msgid "Variable is of type [PackedInt32Array]."
-#~ msgstr "La variable est de type [PackedInt32Array]."
-
-#~ msgid "Variable is of type [PackedInt64Array]."
-#~ msgstr "Variable est de type [PackedInt64Array]."
-
-#~ msgid "Variable is of type [PackedFloat32Array]."
-#~ msgstr "Variable est de type [PackedFloat32Array]."
-
-#~ msgid "Variable is of type [PackedFloat64Array]."
-#~ msgstr "La variable est de type [PackedInt32Array]."
-
-#~ msgid "Strength of the specular light effect of this [AnimatedSprite2D]."
-#~ msgstr ""
-#~ "Intensité de l'effet de lumière spéculaire de cette [AnimatedSprite2D]."
-
-#~ msgid "The color of the specular light effect."
-#~ msgstr "La couleur de l’effet de lumière spéculaire."
-
-#~ msgid ""
-#~ "This node can be used to cause a seek command to happen to any sub-"
-#~ "children of the graph. After setting the time, this value returns to -1."
-#~ msgstr ""
-#~ "Ce nœud peut être utilisé pour faire en sorte qu'une commande de "
-#~ "recherche soit exécutée sur n'importe quel sous-enfant du graphe. Après "
-#~ "avoir réglé le temps, cette valeur revient à -1."
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-
-#~ msgid "Emitted when another area enters."
-#~ msgstr "Émis lorsqu’une autre zone entre."
-
-#~ msgid "Emitted when another area exits."
-#~ msgstr "Émis lors de la sortie d'une autre zone."
-
-#~ msgid "Plays an audio stream non-positionally."
-#~ msgstr "Joue un flux audio non positionné."
-
-#, fuzzy
-#~ msgid "Dampens audio above this frequency, in Hz."
-#~ msgstr "Amortit l’audio au-dessus de cette fréquence, en Hz."
-
-#~ msgid "Factor for the attenuation effect."
-#~ msgstr "Facteur pour l’effet d’atténuation."
-
-#~ msgid "The strength of the refraction effect."
-#~ msgstr "La force de l’effet de réfraction."
-
-#~ msgid "Texture specifying per-pixel backlight color."
-#~ msgstr "Texture spécifiant la couleur du rétroéclairage par pixel."
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest 4 pixels and between the "
-#~ "nearest 2 mipmaps. Use this for most cases as mipmaps are important to "
-#~ "smooth out pixels that are far from the camera."
-#~ msgstr ""
-#~ "Le filtre de texture se mélange entre les 4 pixels les plus proches et "
-#~ "entre les 2 mipmaps les plus proches. Utilisez-le pour la plupart des cas "
-#~ "car les mipmaps sont importants pour lisser les pixels qui sont loin de "
-#~ "la caméra."
-
-#~ msgid "The material will not use transparency."
-#~ msgstr "Le matériel n’utilisera pas la transparence."
-
-#~ msgid "The material will use the texture's alpha values for transparency."
-#~ msgstr ""
-#~ "Le matériau utilisera les valeurs d'alpha de la texture pour la "
-#~ "transparence."
-
-#~ msgid ""
-#~ "The material will cut off all values below a threshold, the rest will "
-#~ "remain opaque."
-#~ msgstr ""
-#~ "Le matériau coupera toutes les valeurs en dessous d’un seuil, le reste "
-#~ "restera opaque."
-
-#~ msgid "Represents the size of the [enum Transparency] enum."
-#~ msgstr "Représente la taille de l’enum [enum Transparency]."
-
-#~ msgid "Represents the size of the [enum ShadingMode] enum."
-#~ msgstr "Représente la taille de l’enum [enum ShadingMode]."
-
-#, fuzzy
-#~ msgid "Constant for setting [member heightmap_enabled]."
-#~ msgstr "Constante pour le réglage [member heightmap_enabled]."
-
-#, fuzzy
-#~ msgid "Constant for setting [member subsurf_scatter_transmittance_enabled]."
-#~ msgstr ""
-#~ "Constante pour le réglage [member subsurf_scatter_transmittance_enabled]."
-
-#, fuzzy
-#~ msgid "Constant for setting [member backlight_enabled]."
-#~ msgstr "Constant pour définir [member backlight_enabled]."
-
-#, fuzzy
-#~ msgid ""
-#~ "Returns the 2D coordinate in the [Viewport] rectangle that maps to the "
-#~ "given 3D point in worldspace."
-#~ msgstr ""
-#~ "Renvoie la coordonnée 2D dans le rectangle [Viewport] qui mappe au point "
-#~ "3D donné dans worldspace."
-
-#~ msgid "The [CameraEffects] to use for this camera."
-#~ msgstr "Le [CameraEffects] à utiliser pour cette caméra."
-
-#~ msgid ""
-#~ "Contains camera-specific effects such as depth of field and exposure "
-#~ "override.\n"
-#~ "See also [Environment] for general 3D environment settings."
-#~ msgstr ""
-#~ "Contient des effets spécifiques à la caméra tels que la profondeur de "
-#~ "champ et l'outrepassement de l'exposition.\n"
-#~ "Voir aussi [Environnement] pour les paramètres généraux d'environnement "
-#~ "3D."
-
-#~ msgid ""
-#~ "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
-#~ msgstr ""
-#~ "L’image de la caméra [url=https://fr.wikipedia.org/wiki/YCbCr]YCbCr[/url]."
-
-#~ msgid "Emitted when the item rect has changed."
-#~ msgstr "Émis lorsque le rect de l'élément a changé."
-
-#~ msgid "Texture will repeat normally."
-#~ msgstr "La texture se répètera normalement."
-
-#~ msgid "Adds a [Shape3D] to the shape owner."
-#~ msgstr "Ajoute un [Shape2D] au propriétaire de la forme."
-
-#~ msgid "Displays a colored rectangle."
-#~ msgstr "Affiche un rectangle coloré."
-
-#~ msgid ""
-#~ "This node takes a 2D polygon shape and extrudes it to create a 3D mesh."
-#~ msgstr ""
-#~ "Ce nœud prend la forme d'un polygone en 2D et l'extrude pour créer un "
-#~ "maillage en 3D."
-
-#~ msgid "Material to use for the resulting mesh."
-#~ msgstr "Matériel à utiliser pour le maillage résultant."
-
-#~ msgid "Extrusion mode."
-#~ msgstr "Mode d'extrusion."
-
-#~ msgid "Shape3D is extruded to [member depth]."
-#~ msgstr "Shape3D est extrudé à [member depth]."
-
-#~ msgid "Slice is not rotated."
-#~ msgstr "La tranche n’est pas tournée."
-
-#~ msgid "Slice is rotated around the up vector of the path."
-#~ msgstr "La tranche est tournée autour du vecteur haut du trajet."
-
-#~ msgid "Slice is rotate to match the path exactly."
-#~ msgstr ""
-#~ "La tranche est en rotation pour correspondre exactement au chemin d’accès."
-
-#~ msgid "Bottom radius of the cylinder."
-#~ msgstr "Rayon inférieur du cylindre."
-
-#~ msgid "Top radius of the cylinder."
-#~ msgstr "Rayon supérieur du cylindre."
-
-#~ msgid ""
-#~ "Energy multiplier for the emission texture. This will make the decal emit "
-#~ "light at a higher intensity."
-#~ msgstr ""
-#~ "Multiplicateur d'énergie pour la texture d'émission. Ainsi, la "
-#~ "décalcomanie émettra de la lumière à une intensité plus élevée."
-
-#~ msgid ""
-#~ "Sets the curve over which the decal will fade as the surface gets further "
-#~ "from the center of the [AABB]."
-#~ msgstr ""
-#~ "Définit la courbe sur laquelle le décalcomanie s’estompera à mesure que "
-#~ "la surface s’éloignera du centre de l’[AABB]."
-
-#~ msgid "Changes the [Color] of the Decal by multiplying it with this value."
-#~ msgstr ""
-#~ "Change la [Color] de l'autocollant en le multipliant par cette valeur."
-
-#~ msgid ""
-#~ "[Texture2D] with the per-pixel normalmap for the decal. Use this to add "
-#~ "extra detail to decals."
-#~ msgstr ""
-#~ "[Texture2D] avec la normal map par pixel pour la décalcomanie. Utilisez "
-#~ "cette fonction pour ajouter des détails supplémentaires aux décalcomanies."
-
-#~ msgid ""
-#~ "[Texture2D] storing ambient occlusion, roughness, and metallic for the "
-#~ "decal. Use this to add extra detail to decals."
-#~ msgstr ""
-#~ "[Texture2D] stockant l’occlusion ambiante, la rugosité et la "
-#~ "métallisation pour le décalque. Utilisez-le pour ajouter des détails "
-#~ "supplémentaires aux décalques."
-
-#~ msgid "[Texture2D] corresponding to [member texture_albedo]."
-#~ msgstr "[Texture2D] correspondant à [member texture_albedo]."
-
-#~ msgid "[Texture2D] corresponding to [member texture_normal]."
-#~ msgstr "[Texture2D] correspondant à [member texture_normal]."
-
-#~ msgid "[Texture2D] corresponding to [member texture_orm]."
-#~ msgstr "[Texture2D] correspondant à [member texture_orm]."
-
-#~ msgid "[Texture2D] corresponding to [member texture_emission]."
-#~ msgstr "[Texture2D] correspondant à [member texture_emission]."
-
-#~ msgid "Max size of [enum DecalTexture] enum."
-#~ msgstr "Taille maximale de l'enum [enum DecalTexture]."
-
-#~ msgid "Extra character spacing in pixels."
-#~ msgstr "Espacement supplémentaire des caractères en pixels."
-
-#~ msgid "Extra space spacing in pixels."
-#~ msgstr "Espacement d’espace supplémentaire en pixels."
-
-#~ msgid "Character spacing."
-#~ msgstr "Espacement des caractères."
-
-#~ msgid "Space spacing."
-#~ msgstr "Espacement d’espace."
-
-#, fuzzy
-#~ msgid "Updates the overlays of the editor (2D/3D) viewport."
-#~ msgstr "Met à jour les superpositions de la fenêtre de l’éditeur (2D/3D)."
-
-#~ msgid "Override if you want to allow a custom tooltip over your property."
-#~ msgstr ""
-#~ "Passe outre si vous souhaitez autoriser une info-bulle personnalisée sur "
-#~ "votre propriété."
-
-#~ msgid "Adds a node to the selection."
-#~ msgstr "Ajoute un nœud à la sélection."
-
-#~ msgid "Disable ambient light."
-#~ msgstr "Désactiver la lumière ambiante."
-
-#~ msgid "Use the background for reflections."
-#~ msgstr "Utiliser l’arrière-plan pour les réflexions."
-
-#~ msgid "Disable reflections."
-#~ msgstr "Désactiver les réflexions."
-
-#~ msgid "Closes the currently opened file."
-#~ msgstr "Ferme le fichier actuellement ouvert."
-
-#~ msgid "Opens the file for read operations."
-#~ msgstr "Ouvre le fichier pour les opérations de lecture."
-
-#~ msgid "Editor visibility helper."
-#~ msgstr "Aide à la visibilité de l’éditeur."
-
-#~ msgid "The physics layers this GridMap detects collisions in."
-#~ msgstr ""
-#~ "Les calques de physique dans lesquels cette GridMap détecte les "
-#~ "collisions."
-
-#~ msgid ""
-#~ "If the body is at least this close to another body, this body will "
-#~ "consider them to be colliding."
-#~ msgstr ""
-#~ "Si le corps est au moins aussi proche d’un autre corps, ce corps les "
-#~ "considérera comme des collisions."
-
-#~ msgid "Calculate a [ConvexPolygonShape3D] from the mesh."
-#~ msgstr "Calculer une [ConvexPolygonShape3D] à partir du maillage."
-
-#~ msgid ""
-#~ "Locks this [Mutex], blocks until it is unlocked by the current owner."
-#~ msgstr ""
-#~ "Verrouille ce [Mutex], bloque jusqu’à ce qu’il soit débloqué par le "
-#~ "propriétaire actuel."
-
-#~ msgid "The radius of the agent."
-#~ msgstr "Le rayon de l’agent."
-
-#~ msgid "Creates the agent."
-#~ msgstr "Crée l'agent."
-
-#~ msgid "Destroy the RID"
-#~ msgstr "Détruisez le RID"
-
-#~ msgid "Create a new map."
-#~ msgstr "Créer une nouvelle carte."
-
-#~ msgid "Returns the map cell size."
-#~ msgstr "Retourne la taille de la cellule de la carte."
-
-#~ msgid "Sets the map active."
-#~ msgstr "Active la carte."
-
-#~ msgid "Creates a new region."
-#~ msgstr "Crée une nouvelle région."
-
-#~ msgid "Control activation of this server."
-#~ msgstr "Contrôler l’activation de ce serveur."
-
-#, fuzzy
-#~ msgid "ENet's built-in range encoding."
-#~ msgstr "L'encodage de gamme intégré d'ENet."
-
-#~ msgid "Returns an environment variable."
-#~ msgstr "Retourne une variable d'environnement."
-
-#, fuzzy
-#~ msgid "The Vulkan rendering backend."
-#~ msgstr "Le fond de rendu vulcain."
-
-#, fuzzy
-#~ msgid "Point sampler for a [Path3D]."
-#~ msgstr "Échantillonneur de points pour un [Path3D]."
-
-#~ msgid "Sets the body's transform."
-#~ msgstr "Définit le transform du corps."
-
-#~ msgid "Sets the joint's transform."
-#~ msgstr "Définit le transform de l'articulation."
-
-#~ msgid ""
-#~ "[Texture2D] for the night sky. This is added to the sky, so if it is "
-#~ "bright enough, it may be visible during the day."
-#~ msgstr ""
-#~ "[Texture2D] pour le ciel nocturne. Ceci est ajouté au ciel, donc s’il est "
-#~ "assez lumineux, il peut être visible pendant la journée."
-
-#~ msgid "Creates an [Area3D]."
-#~ msgstr "Crée un [Area3D]."
-
-#~ msgid "The [Shape3D] is a [WorldMarginShape3D]."
-#~ msgstr "Le [Shape3D] est un [WorldMarginShape3D]."
-
-#~ msgid "Default orientation on mobile devices."
-#~ msgstr "Orientation par défaut sur les appareils mobiles."
-
-#~ msgid "Constructs a [Rect2] from a [Rect2i]."
-#~ msgstr "Construit un [Rect2] à partir d’un [Rect2i]."
-
-#, fuzzy
-#~ msgid ""
-#~ "Returns [code]true[/code] if this [Rect2i] completely encloses another "
-#~ "one."
-#~ msgstr ""
-#~ "Retourne [code]true[/code] (vrai) si la chaîne de caractères finit par la "
-#~ "chaîne de caractères donnée."
-
-#, fuzzy
-#~ msgid "Shader is a sky shader."
-#~ msgstr "Shader est un shader de ciel."
-
-#~ msgid "Low quality DOF blur."
-#~ msgstr "Flou DOF de faible qualité."
-
-#~ msgid "Medium quality DOF blur."
-#~ msgstr "Blur DOF de qualité moyenne."
-
-#~ msgid "Strength of the specular light effect of this [Sprite2D]."
-#~ msgstr "Force de l’effet de lumière spéculaire de ce [Sprite2D]."
-
-#, fuzzy
-#~ msgid "The specular map is used for more control on the shininess effect."
-#~ msgstr ""
-#~ "La carte spéculaire est utilisée pour mieux contrôler l'effet de "
-#~ "brillance."
-
-#~ msgid "Constructs a new String from the given [Vector2i]."
-#~ msgstr ""
-#~ "Construit une nouvelle chaîne de caractères à partir du [Vector2i] donné."
-
-#~ msgid "Constructs a new String from the given [Rect2i]."
-#~ msgstr ""
-#~ "Construit une nouvelle chaîne de caractères à partir du [Rect2i] donné."
-
-#~ msgid "Constructs a new String from the given [Vector3i]."
-#~ msgstr ""
-#~ "Construit une nouvelle chaîne de caractères à partir du [Vector3i] donné."
-
-#~ msgid "Constructs a new String from the given [StringName]."
-#~ msgstr ""
-#~ "Construit une nouvelle chaîne de caractères à partir du [StringName] (nom "
-#~ "de la chaîne de caractères) donné."
-
-#~ msgid "Constructs a new String from the given [Callable]."
-#~ msgstr ""
-#~ "Construit une nouvelle chaîne de caractères à partir du [Callable] donné."
-
-#~ msgid "Constructs a new String from the given [Signal]."
-#~ msgstr ""
-#~ "Construit une nouvelle chaîne de caractères à partir du [Signal] (signal) "
-#~ "donné."
-
-#~ msgid "Constructs a new String from the given [PackedInt64Array]."
-#~ msgstr ""
-#~ "Construit une nouvelle chaîne de caractères à partir du "
-#~ "[PackedInt64Array] donné."
-
-#~ msgid "Constructs a new String from the given [PackedFloat32Array]."
-#~ msgstr ""
-#~ "Construit une nouvelle chaîne de caractères à partir du "
-#~ "[PackedFloat32Array] donné."
-
-#~ msgid "Constructs a new String from the given [PackedFloat64Array]."
-#~ msgstr ""
-#~ "Construit une nouvelle chaîne de caractères à partir du "
-#~ "[PackedFloat64Array] donné."
-
-#~ msgid ""
-#~ "Performs a case-sensitive comparison to another string. Returns [code]-1[/"
-#~ "code] if less than, [code]+1[/code] if greater than, or [code]0[/code] if "
-#~ "equal."
-#~ msgstr ""
-#~ "Effectue une comparaison sensible à la casse avec une autre chaîne de "
-#~ "caractères. Retourne [code]-1[/code] si inférieur, [code]+1[/code] si "
-#~ "supérieur, ou [code]0[/code] si égal."
-
-#~ msgid "If the string is a valid file path, returns the extension."
-#~ msgstr ""
-#~ "Si la chaîne de caractères est un chemin de fichier valide, retourne "
-#~ "l'extension."
-
-#~ msgid "An optimized string type for unique names."
-#~ msgstr "Un type de chaîne de caractères optimisé pour les noms uniques."
-
-#~ msgid "Creates a new [StringName] from the given [String]."
-#~ msgstr "Crée un [StringName] à partir de la [String] donnée."
-
-#~ msgid "Cell can be checked."
-#~ msgstr "La cellule peut être vérifiée."
-
-#~ msgid "This enabler will freeze [RigidBody3D] nodes."
-#~ msgstr "Cet activateur permettra de geler les nœuds [RigidBody3D]."
-
-#~ msgid "Emitted when the VisibilityNotifier3D exits the screen."
-#~ msgstr "Émis lorsque le VisibilityNotifier3D quitte l'écran."
-
-#~ msgid "Return the specified output's name."
-#~ msgstr "Retourner le nom de la sortie spécifiée."
-
-#~ msgid "An integer scalar."
-#~ msgstr "Un scalaire entier."
-
-#~ msgid ""
-#~ "Computes the fractional part of the argument. Translates to [code]fract(x)"
-#~ "[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Calcule la partie fractionnaire de l’argument. Traduit en [code]fract(x)[/"
-#~ "code] dans le langage Godot Shader."
-
-#, fuzzy
-#~ msgid "Negates the [code]x[/code] using [code]-(x)[/code]."
-#~ msgstr "Oppose le [code]x[/code] à l’aide de [code]-(x)[/code]."
-
-#, fuzzy
-#~ msgid ""
-#~ "Returns the arc-hyperbolic-cosine of the parameter. Translates to "
-#~ "[code]acosh(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Retourne l’arc-hyperbolique-cosine du paramètre. Traduit en [code]acosh(x)"
-#~ "[/code] dans le langage Godot Shader."
-
-#~ msgid ""
-#~ "Convert a quantity in radians to degrees. Translates to [code]degrees(x)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Convertit une quantité en radians en degrés. Traduit en [code]degrees(x)[/"
-#~ "code] dans le langage Godot Shader."
-
-#~ msgid ""
-#~ "Returns the inverse of the square root of the parameter. Translates to "
-#~ "[code]inversesqrt(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "Retourne l’inverse de la racine carrée du paramètre. Traduit en "
-#~ "[code]inversesqrt(x)[/code] dans la langage de Godot Shader."
-
-#~ msgid ""
-#~ "Finds reciprocal value of dividing 1 by [code]x[/code] (i.e. [code]1 / x[/"
-#~ "code])."
-#~ msgstr ""
-#~ "Trouve la valeur réciproque de la division 1 par [code]x[/code] (c.-à-d. "
-#~ "[code]1 / x[/code])."
-
-#~ msgid "Subtracts scalar [code]x[/code] from 1 (i.e. [code]1 - x[/code])."
-#~ msgstr ""
-#~ "Soustrait le scalaire [code]x[/code] de 1 (c.-à-d. [code]1 - x[/code])."
-
-#~ msgid "No hint used."
-#~ msgstr "Pas d'indice utilisé."
-
-#~ msgid "Uses three operands to compute [code](a * b + c)[/code] expression."
-#~ msgstr ""
-#~ "Utilise trois opérandes pour calculer l'expression [code](a * b + c)[/"
-#~ "code]."
-
-#~ msgid "A scalar type."
-#~ msgstr "Un type scalaire."
-
-#~ msgid "A vector type."
-#~ msgstr "Un type de vecteur."
-
-#~ msgid "An input source type."
-#~ msgstr "Un type de source d'entrée."
diff --git a/doc/translations/gl.po b/doc/translations/gl.po
index 6cf999916b..249990dc9d 100644
--- a/doc/translations/gl.po
+++ b/doc/translations/gl.po
@@ -305,9 +305,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11184,76 +11184,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12705,101 +12708,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12819,79 +12822,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14548,37 +14551,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14635,53 +14638,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16612,8 +16615,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20193,10 +20196,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20205,15 +20217,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20223,11 +20235,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20236,117 +20248,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20354,17 +20366,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23236,10 +23248,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23253,7 +23272,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23267,48 +23286,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23459,25 +23478,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25338,49 +25357,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25616,78 +25635,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26185,32 +26204,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26257,28 +26276,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26298,12 +26317,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27494,7 +27513,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28445,7 +28464,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28454,7 +28480,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28467,12 +28493,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28481,7 +28507,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28496,7 +28522,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28506,7 +28532,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28515,7 +28541,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28524,7 +28550,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28533,11 +28559,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28551,7 +28577,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28564,34 +28590,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28599,83 +28625,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28683,23 +28709,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -29861,68 +29887,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -30896,41 +30922,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31633,11 +31659,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31740,7 +31766,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31753,7 +31779,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31777,11 +31803,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -31801,7 +31827,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -31809,65 +31835,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -31922,37 +31948,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32156,59 +32182,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32216,34 +32242,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32421,49 +32447,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35066,21 +35092,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35110,7 +35147,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35132,31 +35169,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35164,38 +35201,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35203,96 +35240,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35308,7 +35345,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35324,7 +35361,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35334,13 +35371,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35354,7 +35391,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35364,14 +35401,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35379,19 +35416,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35402,7 +35441,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35419,7 +35458,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35430,27 +35469,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35458,7 +35497,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35469,30 +35508,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35502,7 +35541,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35513,7 +35552,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35527,7 +35566,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35536,14 +35575,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35556,7 +35595,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35564,32 +35603,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35597,13 +35636,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35613,7 +35652,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35622,11 +35661,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35635,138 +35674,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36383,29 +36422,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36415,48 +36458,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36465,19 +36508,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36489,18 +36532,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36510,11 +36553,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36525,7 +36568,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36537,13 +36580,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36553,7 +36596,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36562,7 +36605,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36570,7 +36613,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36579,33 +36622,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37014,58 +37057,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39092,9 +39135,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39103,11 +39146,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39221,7 +39264,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -39879,9 +39923,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -39895,8 +39938,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41004,6 +41046,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -42921,88 +42973,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43305,11 +43357,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43319,11 +43371,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45010,12 +45062,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45028,7 +45092,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45040,7 +45104,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45052,7 +45116,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45065,7 +45129,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45073,28 +45137,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45104,25 +45168,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45135,7 +45199,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45147,7 +45211,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45159,7 +45223,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45172,13 +45236,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45186,11 +45262,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45204,7 +45280,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45213,7 +45289,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45229,7 +45305,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45239,7 +45315,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45249,7 +45325,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45260,7 +45336,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45270,7 +45346,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45278,7 +45354,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45289,7 +45365,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45304,7 +45380,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45313,13 +45389,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45328,7 +45404,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45338,7 +45414,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45350,7 +45426,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45360,24 +45436,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45386,7 +45462,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45394,7 +45470,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45403,7 +45479,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45413,7 +45489,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45421,31 +45497,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45453,7 +45529,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45463,21 +45539,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45485,31 +45561,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45517,7 +45593,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45527,7 +45603,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45536,7 +45612,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45545,20 +45621,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45567,7 +45643,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45575,7 +45651,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45584,7 +45660,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45594,20 +45670,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45616,13 +45692,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45632,46 +45708,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45681,7 +45757,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45693,7 +45769,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45701,7 +45777,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45709,7 +45785,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45718,7 +45794,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45732,7 +45808,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45742,7 +45818,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45751,7 +45827,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -45761,54 +45837,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -45819,61 +45895,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -45884,7 +45960,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -45893,26 +45969,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -45923,20 +45999,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -45948,52 +46024,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46001,7 +46091,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46014,7 +46104,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46026,7 +46116,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46038,7 +46128,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46050,7 +46140,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46062,7 +46152,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48140,75 +48230,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48342,10 +48432,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48448,10 +48534,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48742,6 +48828,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -49835,14 +49929,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54646,16 +54741,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54664,225 +54763,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55020,27 +55119,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55187,11 +55286,35 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55200,99 +55323,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55308,314 +55460,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57392,49 +57548,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57637,7 +57793,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -57762,7 +57922,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58243,168 +58406,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -60736,12 +60899,14 @@ msgstr ""
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68011,7 +68176,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68051,11 +68216,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69160,41 +69325,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
diff --git a/doc/translations/hi.po b/doc/translations/hi.po
index 942e7dc94d..bb5b150181 100644
--- a/doc/translations/hi.po
+++ b/doc/translations/hi.po
@@ -303,9 +303,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11182,76 +11182,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12703,101 +12706,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12817,79 +12820,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14546,37 +14549,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14633,53 +14636,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16610,8 +16613,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20191,10 +20194,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20203,15 +20215,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20221,11 +20233,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20234,117 +20246,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20352,17 +20364,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23234,10 +23246,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23251,7 +23270,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23265,48 +23284,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23457,25 +23476,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25336,49 +25355,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25614,78 +25633,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26183,32 +26202,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26255,28 +26274,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26296,12 +26315,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27492,7 +27511,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28443,7 +28462,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28452,7 +28478,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28465,12 +28491,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28479,7 +28505,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28494,7 +28520,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28504,7 +28530,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28513,7 +28539,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28522,7 +28548,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28531,11 +28557,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28549,7 +28575,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28562,34 +28588,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28597,83 +28623,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28681,23 +28707,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -29859,68 +29885,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -30894,41 +30920,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31631,11 +31657,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31738,7 +31764,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31751,7 +31777,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31775,11 +31801,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -31799,7 +31825,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -31807,65 +31833,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -31920,37 +31946,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32154,59 +32180,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32214,34 +32240,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32419,49 +32445,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35064,21 +35090,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35108,7 +35145,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35130,31 +35167,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35162,38 +35199,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35201,96 +35238,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35306,7 +35343,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35322,7 +35359,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35332,13 +35369,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35352,7 +35389,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35362,14 +35399,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35377,19 +35414,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35400,7 +35439,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35417,7 +35456,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35428,27 +35467,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35456,7 +35495,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35467,30 +35506,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35500,7 +35539,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35511,7 +35550,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35525,7 +35564,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35534,14 +35573,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35554,7 +35593,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35562,32 +35601,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35595,13 +35634,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35611,7 +35650,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35620,11 +35659,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35633,138 +35672,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36381,29 +36420,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36413,48 +36456,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36463,19 +36506,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36487,18 +36530,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36508,11 +36551,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36523,7 +36566,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36535,13 +36578,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36551,7 +36594,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36560,7 +36603,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36568,7 +36611,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36577,33 +36620,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37012,58 +37055,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39090,9 +39133,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39101,11 +39144,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39219,7 +39262,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -39877,9 +39921,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -39893,8 +39936,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41002,6 +41044,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -42919,88 +42971,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43303,11 +43355,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43317,11 +43369,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45008,12 +45060,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45026,7 +45090,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45038,7 +45102,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45050,7 +45114,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45063,7 +45127,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45071,28 +45135,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45102,25 +45166,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45133,7 +45197,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45145,7 +45209,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45157,7 +45221,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45170,13 +45234,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45184,11 +45260,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45202,7 +45278,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45211,7 +45287,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45227,7 +45303,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45237,7 +45313,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45247,7 +45323,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45258,7 +45334,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45268,7 +45344,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45276,7 +45352,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45287,7 +45363,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45302,7 +45378,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45311,13 +45387,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45326,7 +45402,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45336,7 +45412,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45348,7 +45424,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45358,24 +45434,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45384,7 +45460,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45392,7 +45468,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45401,7 +45477,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45411,7 +45487,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45419,31 +45495,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45451,7 +45527,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45461,21 +45537,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45483,31 +45559,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45515,7 +45591,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45525,7 +45601,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45534,7 +45610,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45543,20 +45619,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45565,7 +45641,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45573,7 +45649,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45582,7 +45658,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45592,20 +45668,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45614,13 +45690,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45630,46 +45706,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45679,7 +45755,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45691,7 +45767,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45699,7 +45775,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45707,7 +45783,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45716,7 +45792,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45730,7 +45806,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45740,7 +45816,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45749,7 +45825,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -45759,54 +45835,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -45817,61 +45893,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -45882,7 +45958,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -45891,26 +45967,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -45921,20 +45997,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -45946,52 +46022,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -45999,7 +46089,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46012,7 +46102,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46024,7 +46114,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46036,7 +46126,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46048,7 +46138,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46060,7 +46150,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48138,75 +48228,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48340,10 +48430,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48446,10 +48532,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48740,6 +48826,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -49833,14 +49927,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54644,16 +54739,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54662,225 +54761,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55018,27 +55117,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55185,11 +55284,35 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55198,99 +55321,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55306,314 +55458,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57390,49 +57546,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57635,7 +57791,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -57760,7 +57920,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58241,168 +58404,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -60734,12 +60897,14 @@ msgstr ""
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68009,7 +68174,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68049,11 +68214,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69158,41 +69323,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
diff --git a/doc/translations/hu.po b/doc/translations/hu.po
index d4797ed27b..8aad549074 100644
--- a/doc/translations/hu.po
+++ b/doc/translations/hu.po
@@ -7,12 +7,13 @@
# Looky1173 <lgl1173and2006@gmail.com>, 2021.
# Frontrider <frontrider@tutanota.com>, 2021.
# Andras Virag <snowflake71@gmail.com>, 2021.
+# balintmaci <balintmaci@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-15 21:14+0000\n"
-"Last-Translator: Andras Virag <snowflake71@gmail.com>\n"
+"PO-Revision-Date: 2021-12-06 21:43+0000\n"
+"Last-Translator: balintmaci <balintmaci@gmail.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/hu/>\n"
"Language: hu\n"
@@ -20,7 +21,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -48,7 +49,7 @@ msgstr "Jelzések"
#: doc/tools/make_rst.py
msgid "Enumerations"
-msgstr "Listák"
+msgstr "Felsorolások"
#: doc/tools/make_rst.py
msgid "Constants"
@@ -319,9 +320,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11198,76 +11199,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12719,101 +12723,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12833,79 +12837,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14562,37 +14566,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14649,53 +14653,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16626,8 +16630,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20207,10 +20211,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20219,15 +20232,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20237,11 +20250,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20250,117 +20263,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20368,17 +20381,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23250,10 +23263,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23267,7 +23287,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23281,48 +23301,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23473,25 +23493,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25352,49 +25372,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25630,78 +25650,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26199,32 +26219,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26271,28 +26291,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26312,12 +26332,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27508,7 +27528,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28459,7 +28479,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28468,7 +28495,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28481,12 +28508,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28495,7 +28522,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28510,7 +28537,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28520,7 +28547,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28529,7 +28556,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28538,7 +28565,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28547,11 +28574,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28565,7 +28592,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28578,34 +28605,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28613,83 +28640,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28697,23 +28724,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -29875,68 +29902,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -30910,41 +30937,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31647,11 +31674,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31754,7 +31781,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31767,7 +31794,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31791,11 +31818,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -31815,7 +31842,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -31823,65 +31850,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -31936,37 +31963,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32170,59 +32197,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32230,34 +32257,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32435,49 +32462,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35080,21 +35107,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35124,7 +35162,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35146,31 +35184,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35178,38 +35216,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35217,96 +35255,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35322,7 +35360,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35338,7 +35376,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35348,13 +35386,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35368,7 +35406,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35378,14 +35416,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35393,19 +35431,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35416,7 +35456,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35433,7 +35473,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35444,27 +35484,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35472,7 +35512,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35483,30 +35523,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35516,7 +35556,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35527,7 +35567,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35541,7 +35581,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35550,14 +35590,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35570,7 +35610,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35578,32 +35618,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35611,13 +35651,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35627,7 +35667,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35636,11 +35676,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35649,138 +35689,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36397,29 +36437,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36429,48 +36473,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36479,19 +36523,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36503,18 +36547,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36524,11 +36568,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36539,7 +36583,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36551,13 +36595,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36567,7 +36611,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36576,7 +36620,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36584,7 +36628,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36593,33 +36637,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37028,58 +37072,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39106,9 +39150,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39117,11 +39161,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39235,7 +39279,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -39893,9 +39938,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -39909,8 +39953,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41018,6 +41061,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -42935,88 +42988,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43319,11 +43372,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43333,11 +43386,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45024,12 +45077,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45042,7 +45107,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45054,7 +45119,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45066,7 +45131,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45079,7 +45144,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45087,28 +45152,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45118,25 +45183,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45149,7 +45214,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45161,7 +45226,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45173,7 +45238,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45186,13 +45251,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45200,11 +45277,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45218,7 +45295,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45227,7 +45304,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45243,7 +45320,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45253,7 +45330,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45263,7 +45340,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45274,7 +45351,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45284,7 +45361,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45292,7 +45369,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45303,7 +45380,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45318,7 +45395,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45327,13 +45404,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45342,7 +45419,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45352,7 +45429,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45364,7 +45441,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45374,24 +45451,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45400,7 +45477,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45408,7 +45485,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45417,7 +45494,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45427,7 +45504,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45435,31 +45512,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45467,7 +45544,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45477,21 +45554,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45499,31 +45576,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45531,7 +45608,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45541,7 +45618,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45550,7 +45627,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45559,20 +45636,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45581,7 +45658,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45589,7 +45666,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45598,7 +45675,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45608,20 +45685,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45630,13 +45707,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45646,46 +45723,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45695,7 +45772,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45707,7 +45784,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45715,7 +45792,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45723,7 +45800,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45732,7 +45809,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45746,7 +45823,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45756,7 +45833,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45765,7 +45842,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -45775,54 +45852,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -45833,61 +45910,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -45898,7 +45975,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -45907,26 +45984,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -45937,20 +46014,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -45962,52 +46039,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46015,7 +46106,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46028,7 +46119,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46040,7 +46131,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46052,7 +46143,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46064,7 +46155,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46076,7 +46167,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48154,75 +48245,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48356,10 +48447,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48462,10 +48549,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48756,6 +48843,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -49849,14 +49944,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54660,16 +54756,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54678,225 +54778,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55034,27 +55134,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55201,11 +55301,35 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55214,99 +55338,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55322,314 +55475,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57406,49 +57563,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57651,7 +57808,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -57776,7 +57937,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58257,168 +58421,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -60750,12 +60914,14 @@ msgstr ""
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68025,7 +68191,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68065,11 +68231,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69174,41 +69340,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
diff --git a/doc/translations/id.po b/doc/translations/id.po
index c19b00b573..5253d66a69 100644
--- a/doc/translations/id.po
+++ b/doc/translations/id.po
@@ -10,12 +10,13 @@
# Naufal Adriansyah <naufaladrn90@gmail.com>, 2021.
# Hilman Hazazi <hafizd.muhammad.kren.403@gmail.com>, 2021.
# Stephen Gunawan Susilo <gunawanstephen@yahoo.com>, 2021.
+# Azizkhasyi 11 <azizkhasyi11@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-11 16:02+0000\n"
-"Last-Translator: Stephen Gunawan Susilo <gunawanstephen@yahoo.com>\n"
+"PO-Revision-Date: 2021-11-30 04:38+0000\n"
+"Last-Translator: Azizkhasyi 11 <azizkhasyi11@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/id/>\n"
"Language: id\n"
@@ -23,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -134,7 +135,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:55
-#, fuzzy
msgid ""
"Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of "
"cosine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
@@ -146,14 +146,15 @@ msgid ""
"[/codeblock]"
msgstr ""
"Hasilkan arc kosinus dari [code]s[/code] dalam bentuk radian. Gunakanlah "
-"untuk mendapatkan sudut kosinusnya [code]s[/code].\n"
+"untuk mendapatkan sudut kosinusnya [code]s[/code]. \n"
+" [code]s[/code] harus antara [code]-1.0[/code] dan [code]1.0[/code] "
+"(inclusive), jika tidak, [method acos] akan keluar [constant NAN].\n"
"[codeblock]\n"
"# c adalah 0.523599 atau 30 derajat jika dikonversi dengan rad2deg(s)\n"
"c = acos(0.866025)\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:66
-#, fuzzy
msgid ""
"Returns the arc sine of [code]s[/code] in radians. Use to get the angle of "
"sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
@@ -395,7 +396,7 @@ msgstr "Merubah desibel ke energi linear (audio)."
#: modules/gdscript/doc_classes/@GDScript.xml:218
msgid "Deprecated alias for [method step_decimals]."
-msgstr ""
+msgstr "Alias tidak digunakan lagi untuk [method step_decimals]."
#: modules/gdscript/doc_classes/@GDScript.xml:227
#, fuzzy
@@ -449,9 +450,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11431,76 +11432,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12963,101 +12967,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -13077,79 +13081,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14813,37 +14817,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14900,53 +14904,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16882,8 +16886,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20482,10 +20486,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20494,15 +20507,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20512,11 +20525,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20525,117 +20538,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20643,17 +20656,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23540,10 +23553,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23557,7 +23577,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23571,48 +23591,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23763,25 +23783,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25652,49 +25672,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25930,78 +25950,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26501,32 +26521,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26573,28 +26593,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
+msgstr ""
+
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26614,12 +26634,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27822,7 +27842,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28774,7 +28794,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28783,7 +28810,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28796,12 +28823,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28810,7 +28837,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28825,7 +28852,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28835,7 +28862,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28844,7 +28871,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28853,7 +28880,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28862,11 +28889,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28880,7 +28907,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28893,34 +28920,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28928,83 +28955,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -29012,23 +29039,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30201,68 +30228,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31249,41 +31276,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31989,11 +32016,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -32096,7 +32123,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -32109,7 +32136,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -32133,11 +32160,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -32157,7 +32184,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -32165,65 +32192,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32278,37 +32305,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32512,59 +32539,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32572,34 +32599,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32777,49 +32804,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35451,21 +35478,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35495,7 +35533,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35517,31 +35555,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35549,38 +35587,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35588,96 +35626,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35693,7 +35731,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35709,7 +35747,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35719,13 +35757,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35739,7 +35777,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35749,14 +35787,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35764,19 +35802,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35787,7 +35827,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35804,7 +35844,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35815,27 +35855,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35843,7 +35883,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35854,30 +35894,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35887,7 +35927,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35898,7 +35938,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35912,7 +35952,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35921,14 +35961,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35941,7 +35981,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35949,32 +35989,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35982,13 +36022,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35998,7 +36038,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -36007,11 +36047,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -36020,138 +36060,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36778,29 +36818,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36810,48 +36854,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36860,19 +36904,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36884,18 +36928,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36905,11 +36949,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36920,7 +36964,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36932,13 +36976,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36948,7 +36992,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36957,7 +37001,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36965,7 +37009,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36974,33 +37018,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37409,58 +37453,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39506,9 +39550,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39517,11 +39561,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39635,7 +39679,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40295,9 +40340,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40311,8 +40355,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41421,6 +41464,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43340,88 +43393,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43724,11 +43777,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43738,11 +43791,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45429,12 +45482,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45447,7 +45512,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45459,7 +45524,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45471,7 +45536,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45484,7 +45549,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45492,28 +45557,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45523,25 +45588,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45554,7 +45619,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45566,7 +45631,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45578,7 +45643,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45591,13 +45656,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45605,11 +45682,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45623,7 +45700,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45632,7 +45709,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45648,7 +45725,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45658,7 +45735,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45668,7 +45745,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45679,7 +45756,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45689,7 +45766,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45697,7 +45774,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45708,7 +45785,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45723,7 +45800,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45732,13 +45809,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45747,7 +45824,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45757,7 +45834,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45769,7 +45846,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45779,24 +45856,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45805,7 +45882,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45813,7 +45890,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45822,7 +45899,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45832,7 +45909,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45840,31 +45917,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45872,7 +45949,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45882,21 +45959,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45904,31 +45981,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45936,7 +46013,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45946,7 +46023,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45955,7 +46032,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45964,20 +46041,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45986,7 +46063,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45994,7 +46071,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -46003,7 +46080,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -46013,20 +46090,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -46035,13 +46112,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -46051,46 +46128,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -46100,7 +46177,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -46112,7 +46189,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -46120,7 +46197,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -46128,7 +46205,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -46137,7 +46214,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -46151,7 +46228,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -46161,7 +46238,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -46170,7 +46247,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -46180,54 +46257,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46238,61 +46315,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46303,7 +46380,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46312,26 +46389,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46342,20 +46419,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46367,52 +46444,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46420,7 +46511,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46433,7 +46524,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46445,7 +46536,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46457,7 +46548,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46469,7 +46560,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46481,7 +46572,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48570,75 +48661,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48772,10 +48863,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48878,10 +48965,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -49174,6 +49261,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50276,14 +50371,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -55108,16 +55204,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -55126,225 +55226,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55482,27 +55582,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55649,11 +55749,37 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55662,99 +55788,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55770,314 +55925,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57861,49 +58020,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -58106,7 +58265,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58231,7 +58394,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58716,168 +58882,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61216,12 +61382,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68510,7 +68678,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68550,11 +68718,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69659,41 +69827,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -69962,10 +70130,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/doc/translations/is.po b/doc/translations/is.po
new file mode 100644
index 0000000000..e846fe4f57
--- /dev/null
+++ b/doc/translations/is.po
@@ -0,0 +1,69629 @@
+# Icelandic translation of the Godot Engine class reference.
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
+# This file is distributed under the same license as the Godot source code.
+#
+# Tumi Gudmundsson <tumi435@gmail.com>, 2021.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine class reference\n"
+"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
+"PO-Revision-Date: 2021-11-23 14:41+0000\n"
+"Last-Translator: Tumi Gudmundsson <tumi435@gmail.com>\n"
+"Language-Team: Icelandic <https://hosted.weblate.org/projects/godot-engine/"
+"godot-class-reference/is/>\n"
+"Language: is\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n % 10 != 1 || n % 100 == 11;\n"
+"X-Generator: Weblate 4.10-dev\n"
+
+#: doc/tools/make_rst.py
+msgid "Description"
+msgstr "Lýsing"
+
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Tutorials"
+msgstr "Leiðbeiningar"
+
+#: doc/tools/make_rst.py
+msgid "Properties"
+msgstr "Breytur"
+
+#: doc/tools/make_rst.py
+msgid "Methods"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Theme Properties"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Signals"
+msgstr "Merki"
+
+#: doc/tools/make_rst.py
+msgid "Enumerations"
+msgstr "Upptalningartög"
+
+#: doc/tools/make_rst.py
+msgid "Constants"
+msgstr "Fasti"
+
+#: doc/tools/make_rst.py
+msgid "Property Descriptions"
+msgstr "Lýsing á Breytum"
+
+#: doc/tools/make_rst.py
+msgid "Method Descriptions"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:4
+msgid "Built-in GDScript functions."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:7
+msgid ""
+"List of core built-in GDScript functions. Math functions and other "
+"utilities. Everything else is provided by objects. (Keywords: builtin, built "
+"in, global functions.)"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:19
+msgid ""
+"Returns a color constructed from integer red, green, blue, and alpha "
+"channels. Each channel should have 8 bits of information ranging from 0 to "
+"255.\n"
+"[code]r8[/code] red channel\n"
+"[code]g8[/code] green channel\n"
+"[code]b8[/code] blue channel\n"
+"[code]a8[/code] alpha channel\n"
+"[codeblock]\n"
+"red = Color8(255, 0, 0)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:34
+msgid ""
+"Returns a color according to the standardized [code]name[/code] with "
+"[code]alpha[/code] ranging from 0 to 1.\n"
+"[codeblock]\n"
+"red = ColorN(\"red\", 1)\n"
+"[/codeblock]\n"
+"Supported color names are the same as the constants defined in [Color]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:45
+msgid ""
+"Returns the absolute value of parameter [code]s[/code] (i.e. positive "
+"value).\n"
+"[codeblock]\n"
+"a = abs(-1) # a is 1\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:55
+msgid ""
+"Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of "
+"cosine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
+"[code]1.0[/code] (inclusive), otherwise, [method acos] will return [constant "
+"NAN].\n"
+"[codeblock]\n"
+"# c is 0.523599 or 30 degrees if converted with rad2deg(s)\n"
+"c = acos(0.866025)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:66
+msgid ""
+"Returns the arc sine of [code]s[/code] in radians. Use to get the angle of "
+"sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
+"[code]1.0[/code] (inclusive), otherwise, [method asin] will return [constant "
+"NAN].\n"
+"[codeblock]\n"
+"# s is 0.523599 or 30 degrees if converted with rad2deg(s)\n"
+"s = asin(0.5)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:78
+msgid ""
+"Asserts that the [code]condition[/code] is [code]true[/code]. If the "
+"[code]condition[/code] is [code]false[/code], an error is generated. When "
+"running from the editor, the running project will also be paused until you "
+"resume it. This can be used as a stronger form of [method push_error] for "
+"reporting errors to project developers or add-on users.\n"
+"[b]Note:[/b] For performance reasons, the code inside [method assert] is "
+"only executed in debug builds or when running the project from the editor. "
+"Don't include code that has side effects in an [method assert] call. "
+"Otherwise, the project will behave differently when exported in release "
+"mode.\n"
+"The optional [code]message[/code] argument, if given, is shown in addition "
+"to the generic \"Assertion failed\" message. You can use this to provide "
+"additional details about why the assertion failed.\n"
+"[codeblock]\n"
+"# Imagine we always want speed to be between 0 and 20.\n"
+"var speed = -10\n"
+"assert(speed < 20) # True, the program will continue\n"
+"assert(speed >= 0) # False, the program will stop\n"
+"assert(speed >= 0 and speed < 20) # You can also combine the two conditional "
+"statements in one check\n"
+"assert(speed < 20, \"speed = %f, but the speed limit is 20\" % speed) # Show "
+"a message with clarifying details\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:95
+msgid ""
+"Returns the arc tangent of [code]s[/code] in radians. Use it to get the "
+"angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == "
+"angle[/code].\n"
+"The method cannot know in which quadrant the angle should fall. See [method "
+"atan2] if you have both [code]y[/code] and [code]x[/code].\n"
+"[codeblock]\n"
+"a = atan(0.5) # a is 0.463648\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:107
+msgid ""
+"Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle "
+"of tangent [code]y/x[/code]. To compute the value, the method takes into "
+"account the sign of both arguments in order to determine the quadrant.\n"
+"Important note: The Y coordinate comes first, by convention.\n"
+"[codeblock]\n"
+"a = atan2(0, -1) # a is 3.141593\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:119
+msgid ""
+"Decodes a byte array back to a value. When [code]allow_objects[/code] is "
+"[code]true[/code] decoding objects is allowed.\n"
+"[b]WARNING:[/b] Deserialized object can contain code which gets executed. Do "
+"not use this option if the serialized object comes from untrusted sources to "
+"avoid potential security threats (remote code execution)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:128
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:145
+msgid ""
+"Converts a 2D point expressed in the cartesian coordinate system (X and Y "
+"axis) to the polar coordinate system (a distance from the origin and an "
+"angle)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:135
+msgid ""
+"Rounds [code]s[/code] upward (towards positive infinity), returning the "
+"smallest whole number that is not less than [code]s[/code].\n"
+"[codeblock]\n"
+"a = ceil(1.45) # a is 2.0\n"
+"a = ceil(1.001) # a is 2.0\n"
+"[/codeblock]\n"
+"See also [method floor], [method round], [method stepify], and [int]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:147
+msgid ""
+"Returns a character as a String of the given Unicode code point (which is "
+"compatible with ASCII code).\n"
+"[codeblock]\n"
+"a = char(65) # a is \"A\"\n"
+"a = char(65 + 32) # a is \"a\"\n"
+"a = char(8364) # a is \"€\"\n"
+"[/codeblock]\n"
+"This is the inverse of [method ord]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:162
+msgid ""
+"Clamps [code]value[/code] and returns a value not less than [code]min[/code] "
+"and not more than [code]max[/code].\n"
+"[codeblock]\n"
+"a = clamp(1000, 1, 20) # a is 20\n"
+"a = clamp(-10, 1, 20) # a is 1\n"
+"a = clamp(15, 1, 20) # a is 15\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:175
+msgid ""
+"Converts from a type to another in the best way possible. The [code]type[/"
+"code] parameter uses the [enum Variant.Type] values.\n"
+"[codeblock]\n"
+"a = Vector2(1, 0)\n"
+"# Prints 1\n"
+"print(a.length())\n"
+"a = convert(a, TYPE_STRING)\n"
+"# Prints 6 as \"(1, 0)\" is 6 characters\n"
+"print(a.length())\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:190
+msgid ""
+"Returns the cosine of angle [code]s[/code] in radians.\n"
+"[codeblock]\n"
+"a = cos(TAU) # a is 1.0\n"
+"a = cos(PI) # a is -1.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:201
+msgid ""
+"Returns the hyperbolic cosine of [code]s[/code] in radians.\n"
+"[codeblock]\n"
+"print(cosh(1)) # Prints 1.543081\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:211
+msgid "Converts from decibels to linear energy (audio)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:218
+msgid "Deprecated alias for [method step_decimals]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:227
+msgid ""
+"[b]Note:[/b] [code]dectime[/code] has been deprecated and will be removed in "
+"Godot 4.0, please use [method move_toward] instead.\n"
+"Returns the result of [code]value[/code] decreased by [code]step[/code] * "
+"[code]amount[/code].\n"
+"[codeblock]\n"
+"a = dectime(60, 10, 0.1)) # a is 59.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:238
+msgid ""
+"Converts an angle expressed in degrees to radians.\n"
+"[codeblock]\n"
+"r = deg2rad(180) # r is 3.141593\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:248
+msgid ""
+"Converts a dictionary (previously created with [method inst2dict]) back to "
+"an instance. Useful for deserializing."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:256
+msgid ""
+"Returns an \"eased\" value of [code]x[/code] based on an easing function "
+"defined with [code]curve[/code]. This easing function is based on an "
+"exponent. The [code]curve[/code] can be any floating-point number, with "
+"specific values leading to the following behaviors:\n"
+"[codeblock]\n"
+"- Lower than -1.0 (exclusive): Ease in-out\n"
+"- 1.0: Linear\n"
+"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
+"- 0.0: Constant\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
+"- 1.0: Linear\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
+"[/codeblock]\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
+"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
+"See also [method smoothstep]. If you need to perform more advanced "
+"transitions, use [Tween] or [AnimationPlayer]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:274
+msgid ""
+"The natural exponential function. It raises the mathematical constant [b]e[/"
+"b] to the power of [code]s[/code] and returns it.\n"
+"[b]e[/b] has an approximate value of 2.71828, and can be obtained with "
+"[code]exp(1)[/code].\n"
+"For exponents to other bases use the method [method pow].\n"
+"[codeblock]\n"
+"a = exp(2) # Approximately 7.39\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:286
+msgid ""
+"Rounds [code]s[/code] downward (towards negative infinity), returning the "
+"largest whole number that is not more than [code]s[/code].\n"
+"[codeblock]\n"
+"a = floor(2.45) # a is 2.0\n"
+"a = floor(2.99) # a is 2.0\n"
+"a = floor(-2.99) # a is -3.0\n"
+"[/codeblock]\n"
+"See also [method ceil], [method round], [method stepify], and [int].\n"
+"[b]Note:[/b] This method returns a float. If you need an integer and "
+"[code]s[/code] is a non-negative number, you can use [code]int(s)[/code] "
+"directly."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:301
+msgid ""
+"Returns the floating-point remainder of [code]a/b[/code], keeping the sign "
+"of [code]a[/code].\n"
+"[codeblock]\n"
+"r = fmod(7, 5.5) # r is 1.5\n"
+"[/codeblock]\n"
+"For the integer remainder operation, use the % operator."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:313
+msgid ""
+"Returns the floating-point modulus of [code]a/b[/code] that wraps equally in "
+"positive and negative.\n"
+"[codeblock]\n"
+"for i in 7:\n"
+" var x = 0.5 * i - 1.5\n"
+" print(\"%4.1f %4.1f %4.1f\" % [x, fmod(x, 1.5), fposmod(x, 1.5)])\n"
+"[/codeblock]\n"
+"Produces:\n"
+"[codeblock]\n"
+"-1.5 -0.0 0.0\n"
+"-1.0 -1.0 0.5\n"
+"-0.5 -0.5 1.0\n"
+" 0.0 0.0 0.0\n"
+" 0.5 0.5 0.5\n"
+" 1.0 1.0 1.0\n"
+" 1.5 0.0 0.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:336
+msgid ""
+"Returns a reference to the specified function [code]funcname[/code] in the "
+"[code]instance[/code] node. As functions aren't first-class objects in "
+"GDscript, use [code]funcref[/code] to store a [FuncRef] in a variable and "
+"call it later.\n"
+"[codeblock]\n"
+"func foo():\n"
+" return(\"bar\")\n"
+"\n"
+"a = funcref(self, \"foo\")\n"
+"print(a.call_func()) # Prints bar\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:349
+msgid ""
+"Returns an array of dictionaries representing the current call stack.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" foo()\n"
+"\n"
+"func foo():\n"
+" bar()\n"
+"\n"
+"func bar():\n"
+" print(get_stack())\n"
+"[/codeblock]\n"
+"would print\n"
+"[codeblock]\n"
+"[{function:bar, line:12, source:res://script.gd}, {function:foo, line:9, "
+"source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:370
+msgid ""
+"Returns the integer hash of the variable passed.\n"
+"[codeblock]\n"
+"print(hash(\"a\")) # Prints 177670\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:380
+msgid ""
+"Returns the passed instance converted to a dictionary (useful for "
+"serializing).\n"
+"[codeblock]\n"
+"var foo = \"bar\"\n"
+"func _ready():\n"
+" var d = inst2dict(self)\n"
+" print(d.keys())\n"
+" print(d.values())\n"
+"[/codeblock]\n"
+"Prints out:\n"
+"[codeblock]\n"
+"[@subpath, @path, foo]\n"
+"[, res://test.gd, bar]\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:399
+msgid ""
+"Returns the Object that corresponds to [code]instance_id[/code]. All Objects "
+"have a unique instance ID.\n"
+"[codeblock]\n"
+"var foo = \"bar\"\n"
+"func _ready():\n"
+" var id = get_instance_id()\n"
+" var inst = instance_from_id(id)\n"
+" print(inst.foo) # Prints bar\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:415
+msgid ""
+"Returns a normalized value considering the given range. This is the opposite "
+"of [method lerp].\n"
+"[codeblock]\n"
+"var middle = lerp(20, 30, 0.75)\n"
+"# `middle` is now 27.5.\n"
+"# Now, we pretend to have forgotten the original ratio and want to get it "
+"back.\n"
+"var ratio = inverse_lerp(20, 30, 27.5)\n"
+"# `ratio` is now 0.75.\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:430
+msgid ""
+"Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are "
+"approximately equal to each other.\n"
+"Here, approximately equal means that [code]a[/code] and [code]b[/code] are "
+"within a small internal epsilon of each other, which scales with the "
+"magnitude of the numbers.\n"
+"Infinity values of the same sign are considered equal."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:439
+msgid ""
+"Returns whether [code]s[/code] is an infinity value (either positive "
+"infinity or negative infinity)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:446
+msgid ""
+"Returns whether [code]instance[/code] is a valid object (e.g. has not been "
+"deleted from memory)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:453
+msgid ""
+"Returns whether [code]s[/code] is a NaN (\"Not a Number\" or invalid) value."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:460
+msgid ""
+"Returns [code]true[/code] if [code]s[/code] is zero or almost zero.\n"
+"This method is faster than using [method is_equal_approx] with one value as "
+"zero."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:468
+msgid ""
+"Returns length of Variant [code]var[/code]. Length is the character count of "
+"String, element count of Array, size of Dictionary, etc.\n"
+"[b]Note:[/b] Generates a fatal error if Variant can not provide a length.\n"
+"[codeblock]\n"
+"a = [1, 2, 3, 4]\n"
+"len(a) # Returns 4\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:482
+msgid ""
+"Linearly interpolates between two values by a normalized value. This is the "
+"opposite of [method inverse_lerp].\n"
+"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
+"[float], the return value is a [float].\n"
+"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
+"return value will be of the same type ([code]lerp[/code] then calls the "
+"vector type's [code]linear_interpolate[/code] method).\n"
+"[codeblock]\n"
+"lerp(0, 4, 0.75) # Returns 3.0\n"
+"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:497
+msgid ""
+"Linearly interpolates between two angles (in radians) by a normalized "
+"value.\n"
+"Similar to [method lerp], but interpolates correctly when the angles wrap "
+"around [constant @GDScript.TAU].\n"
+"[codeblock]\n"
+"extends Sprite\n"
+"var elapsed = 0.0\n"
+"func _process(delta):\n"
+" var min_angle = deg2rad(0.0)\n"
+" var max_angle = deg2rad(90.0)\n"
+" rotation = lerp_angle(min_angle, max_angle, elapsed)\n"
+" elapsed += delta\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:514
+msgid ""
+"Converts from linear energy to decibels (audio). This can be used to "
+"implement volume sliders that behave as expected (since volume isn't "
+"linear). Example:\n"
+"[codeblock]\n"
+"# \"Slider\" refers to a node that inherits Range such as HSlider or "
+"VSlider.\n"
+"# Its range must be configured to go from 0 to 1.\n"
+"# Change the bus name if you'd like to change the volume of a specific bus "
+"only.\n"
+"AudioServer.set_bus_volume_db(AudioServer.get_bus_index(\"Master\"), "
+"linear2db($Slider.value))\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:527
+msgid ""
+"Loads a resource from the filesystem located at [code]path[/code]. The "
+"resource is loaded on the method call (unless it's referenced already "
+"elsewhere, e.g. in another script or in the scene), which might cause slight "
+"delay, especially when loading scenes. To avoid unnecessary delays when "
+"loading something multiple times, either store the resource in a variable or "
+"use [method preload].\n"
+"[b]Note:[/b] Resource paths can be obtained by right-clicking on a resource "
+"in the FileSystem dock and choosing \"Copy Path\" or by dragging the file "
+"from the FileSystem dock into the script.\n"
+"[codeblock]\n"
+"# Load a scene called main located in the root of the project directory and "
+"cache it in a variable.\n"
+"var main = load(\"res://main.tscn\") # main will contain a PackedScene "
+"resource.\n"
+"[/codeblock]\n"
+"[b]Important:[/b] The path must be absolute, a local path will just return "
+"[code]null[/code].\n"
+"This method is a simplified version of [method ResourceLoader.load], which "
+"can be used for more advanced scenarios."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:541
+msgid ""
+"Natural logarithm. The amount of time needed to reach a certain level of "
+"continuous growth.\n"
+"[b]Note:[/b] This is not the same as the \"log\" function on most "
+"calculators, which uses a base 10 logarithm.\n"
+"[codeblock]\n"
+"log(10) # Returns 2.302585\n"
+"[/codeblock]\n"
+"[b]Note:[/b] The logarithm of [code]0[/code] returns [code]-inf[/code], "
+"while negative values return [code]-nan[/code]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:554
+msgid ""
+"Returns the maximum of two values.\n"
+"[codeblock]\n"
+"max(1, 2) # Returns 2\n"
+"max(-3.99, -4) # Returns -3.99\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:566
+msgid ""
+"Returns the minimum of two values.\n"
+"[codeblock]\n"
+"min(1, 2) # Returns 1\n"
+"min(-3.99, -4) # Returns -4\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:579
+msgid ""
+"Moves [code]from[/code] toward [code]to[/code] by the [code]delta[/code] "
+"value.\n"
+"Use a negative [code]delta[/code] value to move away.\n"
+"[codeblock]\n"
+"move_toward(5, 10, 4) # Returns 9\n"
+"move_toward(10, 5, 4) # Returns 6\n"
+"move_toward(10, 5, -1.5) # Returns 11.5\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:592
+msgid ""
+"Returns the nearest equal or larger power of 2 for integer [code]value[/"
+"code].\n"
+"In other words, returns the smallest value [code]a[/code] where [code]a = "
+"pow(2, n)[/code] such that [code]value <= a[/code] for some non-negative "
+"integer [code]n[/code].\n"
+"[codeblock]\n"
+"nearest_po2(3) # Returns 4\n"
+"nearest_po2(4) # Returns 4\n"
+"nearest_po2(5) # Returns 8\n"
+"\n"
+"nearest_po2(0) # Returns 0 (this may not be what you expect)\n"
+"nearest_po2(-1) # Returns 0 (this may not be what you expect)\n"
+"[/codeblock]\n"
+"[b]WARNING:[/b] Due to the way it is implemented, this function returns "
+"[code]0[/code] rather than [code]1[/code] for non-positive values of "
+"[code]value[/code] (in reality, 1 is the smallest integer power of 2)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:609
+msgid ""
+"Returns an integer representing the Unicode code point of the given Unicode "
+"character [code]char[/code].\n"
+"[codeblock]\n"
+"a = ord(\"A\") # a is 65\n"
+"a = ord(\"a\") # a is 97\n"
+"a = ord(\"€\") # a is 8364\n"
+"[/codeblock]\n"
+"This is the inverse of [method char]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:622
+msgid ""
+"Parse JSON text to a Variant. (Use [method typeof] to check if the Variant's "
+"type is what you expect.)\n"
+"[b]Note:[/b] The JSON specification does not define integer or float types, "
+"but only a [i]number[/i] type. Therefore, parsing a JSON text will convert "
+"all numerical values to [float] types.\n"
+"[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, "
+"thus, you should not rely on keys being in a certain order if a dictionary "
+"is constructed from JSON. In contrast, JSON arrays retain the order of their "
+"elements:\n"
+"[codeblock]\n"
+"var p = JSON.parse('[\"hello\", \"world\", \"!\"]')\n"
+"if typeof(p.result) == TYPE_ARRAY:\n"
+" print(p.result[0]) # Prints \"hello\"\n"
+"else:\n"
+" push_error(\"Unexpected results.\")\n"
+"[/codeblock]\n"
+"See also [JSON] for an alternative way to parse JSON text."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:640
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:142
+msgid ""
+"Converts a 2D point expressed in the polar coordinate system (a distance "
+"from the origin [code]r[/code] and an angle [code]th[/code]) to the "
+"cartesian coordinate system (X and Y axis)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:648
+msgid ""
+"Returns the integer modulus of [code]a/b[/code] that wraps equally in "
+"positive and negative.\n"
+"[codeblock]\n"
+"for i in range(-3, 4):\n"
+" print(\"%2d %2d %2d\" % [i, i % 3, posmod(i, 3)])\n"
+"[/codeblock]\n"
+"Produces:\n"
+"[codeblock]\n"
+"-3 0 0\n"
+"-2 -2 1\n"
+"-1 -1 2\n"
+" 0 0 0\n"
+" 1 1 1\n"
+" 2 2 2\n"
+" 3 0 0\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:670
+msgid ""
+"Returns the result of [code]base[/code] raised to the power of [code]exp[/"
+"code].\n"
+"[codeblock]\n"
+"pow(2, 5) # Returns 32.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:680
+msgid ""
+"Returns a [Resource] from the filesystem located at [code]path[/code]. The "
+"resource is loaded during script parsing, i.e. is loaded with the script and "
+"[method preload] effectively acts as a reference to that resource. Note that "
+"the method requires a constant path. If you want to load a resource from a "
+"dynamic/variable path, use [method load].\n"
+"[b]Note:[/b] Resource paths can be obtained by right clicking on a resource "
+"in the Assets Panel and choosing \"Copy Path\" or by dragging the file from "
+"the FileSystem dock into the script.\n"
+"[codeblock]\n"
+"# Instance a scene.\n"
+"var diamond = preload(\"res://diamond.tscn\").instance()\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:691
+msgid ""
+"Converts one or more arguments of any type to string in the best way "
+"possible and prints them to the console.\n"
+"[codeblock]\n"
+"a = [1, 2, 3]\n"
+"print(\"a\", \"=\", a) # Prints a=[1, 2, 3]\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Consider using [method push_error] and [method push_warning] to "
+"print error and warning messages instead of [method print]. This "
+"distinguishes them from print messages used for debugging purposes, while "
+"also displaying a stack trace when an error or warning is printed."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:702
+msgid "Like [method print], but prints only when used in debug mode."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:708
+msgid ""
+"Prints a stack track at code location, only works when running with debugger "
+"turned on.\n"
+"Output in the console would look something like this:\n"
+"[codeblock]\n"
+"Frame 0 - res://test.gd:16 in function '_process'\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:718
+msgid ""
+"Prints one or more arguments to strings in the best way possible to standard "
+"error line.\n"
+"[codeblock]\n"
+"printerr(\"prints to stderr\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:727
+msgid ""
+"Prints one or more arguments to strings in the best way possible to console. "
+"No newline is added at the end.\n"
+"[codeblock]\n"
+"printraw(\"A\")\n"
+"printraw(\"B\")\n"
+"# Prints AB\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Due to limitations with Godot's built-in console, this only "
+"prints to the terminal. If you need to print in the editor, use another "
+"method, such as [method print]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:739
+msgid ""
+"Prints one or more arguments to the console with a space between each "
+"argument.\n"
+"[codeblock]\n"
+"prints(\"A\", \"B\", \"C\") # Prints A B C\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:748
+msgid ""
+"Prints one or more arguments to the console with a tab between each "
+"argument.\n"
+"[codeblock]\n"
+"printt(\"A\", \"B\", \"C\") # Prints A B C\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:758
+msgid ""
+"Pushes an error message to Godot's built-in debugger and to the OS "
+"terminal.\n"
+"[codeblock]\n"
+"push_error(\"test error\") # Prints \"test error\" to debugger and terminal "
+"as error call\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Errors printed this way will not pause project execution. To "
+"print an error message and pause project execution in debug builds, use "
+"[code]assert(false, \"test error\")[/code] instead."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:769
+msgid ""
+"Pushes a warning message to Godot's built-in debugger and to the OS "
+"terminal.\n"
+"[codeblock]\n"
+"push_warning(\"test warning\") # Prints \"test warning\" to debugger and "
+"terminal as warning call\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:779
+msgid ""
+"Converts an angle expressed in radians to degrees.\n"
+"[codeblock]\n"
+"rad2deg(0.523599) # Returns 30.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:790
+msgid ""
+"Random range, any floating point value between [code]from[/code] and "
+"[code]to[/code].\n"
+"[codeblock]\n"
+"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:800
+msgid ""
+"Random from seed: pass a [code]seed[/code], and an array with both number "
+"and new seed is returned. \"Seed\" here refers to the internal state of the "
+"pseudo random number generator. The internal state of the current "
+"implementation is 64 bits."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:806
+msgid ""
+"Returns a random floating point value on the interval [code][0, 1][/code].\n"
+"[codeblock]\n"
+"randf() # Returns e.g. 0.375671\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:815
+msgid ""
+"Returns a random unsigned 32-bit integer. Use remainder to obtain a random "
+"value in the interval [code][0, N - 1][/code] (where N is smaller than "
+"2^32).\n"
+"[codeblock]\n"
+"randi() # Returns random integer between 0 and 2^32 - 1\n"
+"randi() % 20 # Returns random integer between 0 and 19\n"
+"randi() % 100 # Returns random integer between 0 and 99\n"
+"randi() % 100 + 1 # Returns random integer between 1 and 100\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:827
+msgid ""
+"Randomizes the seed (or the internal state) of the random number generator. "
+"Current implementation reseeds using a number based on time.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" randomize()\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:837
+msgid ""
+"Returns an array with the given range. Range can be 1 argument [code]N[/"
+"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
+"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
+"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
+"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
+"5, 1)[/code]).\n"
+"Returns an array with the given range. [code]range()[/code] can have 1 "
+"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
+"([code]initial[/code], [code]final - 1[/code]) or three arguments "
+"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
+"[code]increment[/code] can be negative. If [code]increment[/code] is "
+"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
+"the initial value must be greater than the final value for the loop to run.\n"
+"[codeblock]\n"
+"print(range(4))\n"
+"print(range(2, 5))\n"
+"print(range(0, 6, 2))\n"
+"[/codeblock]\n"
+"Output:\n"
+"[codeblock]\n"
+"[0, 1, 2, 3]\n"
+"[2, 3, 4]\n"
+"[0, 2, 4]\n"
+"[/codeblock]\n"
+"To iterate over an [Array] backwards, use:\n"
+"[codeblock]\n"
+"var array = [3, 6, 9]\n"
+"var i := array.size() - 1\n"
+"while i >= 0:\n"
+" print(array[i])\n"
+" i -= 1\n"
+"[/codeblock]\n"
+"Output:\n"
+"[codeblock]\n"
+"9\n"
+"6\n"
+"3\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:874
+msgid ""
+"Maps a [code]value[/code] from range [code][istart, istop][/code] to [code]"
+"[ostart, ostop][/code].\n"
+"[codeblock]\n"
+"range_lerp(75, 0, 100, -1, 1) # Returns 0.5\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:884
+msgid ""
+"Rounds [code]s[/code] to the nearest whole number, with halfway cases "
+"rounded away from zero.\n"
+"[codeblock]\n"
+"a = round(2.49) # a is 2.0\n"
+"a = round(2.5) # a is 3.0\n"
+"a = round(2.51) # a is 3.0\n"
+"[/codeblock]\n"
+"See also [method floor], [method ceil], [method stepify], and [int]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:897
+msgid ""
+"Sets seed for the random number generator.\n"
+"[codeblock]\n"
+"my_seed = \"Godot Rocks\"\n"
+"seed(my_seed.hash())\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:908
+msgid ""
+"Returns the sign of [code]s[/code]: -1 or 1. Returns 0 if [code]s[/code] is "
+"0.\n"
+"[codeblock]\n"
+"sign(-6) # Returns -1\n"
+"sign(0) # Returns 0\n"
+"sign(6) # Returns 1\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:920
+msgid ""
+"Returns the sine of angle [code]s[/code] in radians.\n"
+"[codeblock]\n"
+"sin(0.523599) # Returns 0.5\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:930
+msgid ""
+"Returns the hyperbolic sine of [code]s[/code].\n"
+"[codeblock]\n"
+"a = log(2.0) # Returns 0.693147\n"
+"sinh(a) # Returns 0.75\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:943
+msgid ""
+"Returns the result of smoothly interpolating the value of [code]s[/code] "
+"between [code]0[/code] and [code]1[/code], based on the where [code]s[/code] "
+"lies with respect to the edges [code]from[/code] and [code]to[/code].\n"
+"The return value is [code]0[/code] if [code]s <= from[/code], and [code]1[/"
+"code] if [code]s >= to[/code]. If [code]s[/code] lies between [code]from[/"
+"code] and [code]to[/code], the returned value follows an S-shaped curve that "
+"maps [code]s[/code] between [code]0[/code] and [code]1[/code].\n"
+"This S-shaped curve is the cubic Hermite interpolator, given by [code]f(y) = "
+"3*y^2 - 2*y^3[/code] where [code]y = (x-from) / (to-from)[/code].\n"
+"[codeblock]\n"
+"smoothstep(0, 2, -5.0) # Returns 0.0\n"
+"smoothstep(0, 2, 0.5) # Returns 0.15625\n"
+"smoothstep(0, 2, 1.0) # Returns 0.5\n"
+"smoothstep(0, 2, 2.0) # Returns 1.0\n"
+"[/codeblock]\n"
+"Compared to [method ease] with a curve value of [code]-1.6521[/code], "
+"[method smoothstep] returns the smoothest possible curve with no sudden "
+"changes in the derivative. If you need to perform more advanced transitions, "
+"use [Tween] or [AnimationPlayer].\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
+"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
+"-1.6521) return values[/url]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:960
+msgid ""
+"Returns the square root of [code]s[/code], where [code]s[/code] is a non-"
+"negative number.\n"
+"[codeblock]\n"
+"sqrt(9) # Returns 3\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Negative values of [code]s[/code] return NaN. If you need "
+"negative inputs, use [code]System.Numerics.Complex[/code] in C#."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:971
+msgid ""
+"Returns the position of the first non-zero digit, after the decimal point. "
+"Note that the maximum return value is 10, which is a design decision in the "
+"implementation.\n"
+"[codeblock]\n"
+"n = step_decimals(5) # n is 0\n"
+"n = step_decimals(1.0005) # n is 4\n"
+"n = step_decimals(0.000000005) # n is 9\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:984
+msgid ""
+"Snaps float value [code]s[/code] to a given [code]step[/code]. This can also "
+"be used to round a floating point number to an arbitrary number of "
+"decimals.\n"
+"[codeblock]\n"
+"stepify(100, 32) # Returns 96.0\n"
+"stepify(3.14159, 0.01) # Returns 3.14\n"
+"[/codeblock]\n"
+"See also [method ceil], [method floor], [method round], and [int]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:995
+msgid ""
+"Converts one or more arguments of any type to string in the best way "
+"possible.\n"
+"[codeblock]\n"
+"var a = [10, 20, 30]\n"
+"var b = str(a);\n"
+"len(a) # Returns 3\n"
+"len(b) # Returns 12\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1008
+msgid ""
+"Converts a formatted string that was returned by [method var2str] to the "
+"original value.\n"
+"[codeblock]\n"
+"a = '{ \"a\": 1, \"b\": 2 }'\n"
+"b = str2var(a)\n"
+"print(b[\"a\"]) # Prints 1\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1020
+msgid ""
+"Returns the tangent of angle [code]s[/code] in radians.\n"
+"[codeblock]\n"
+"tan(deg2rad(45)) # Returns 1\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1030
+msgid ""
+"Returns the hyperbolic tangent of [code]s[/code].\n"
+"[codeblock]\n"
+"a = log(2.0) # a is 0.693147\n"
+"b = tanh(a) # b is 0.6\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1041
+msgid ""
+"Converts a [Variant] [code]var[/code] to JSON text and return the result. "
+"Useful for serializing data to store or send over the network.\n"
+"[codeblock]\n"
+"# Both numbers below are integers.\n"
+"a = { \"a\": 1, \"b\": 2 }\n"
+"b = to_json(a)\n"
+"print(b) # {\"a\":1, \"b\":2}\n"
+"# Both numbers above are floats, even if they display without any decimal "
+"places.\n"
+"[/codeblock]\n"
+"[b]Note:[/b] The JSON specification does not define integer or float types, "
+"but only a [i]number[/i] type. Therefore, converting a [Variant] to JSON "
+"text will convert all numerical values to [float] types.\n"
+"See also [JSON] for an alternative way to convert a [Variant] to JSON text."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1057
+msgid ""
+"Returns whether the given class exists in [ClassDB].\n"
+"[codeblock]\n"
+"type_exists(\"Sprite\") # Returns true\n"
+"type_exists(\"Variant\") # Returns false\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1068
+msgid ""
+"Returns the internal type of the given Variant object, using the [enum "
+"Variant.Type] values.\n"
+"[codeblock]\n"
+"p = parse_json('[\"a\", \"b\", \"c\"]')\n"
+"if typeof(p) == TYPE_ARRAY:\n"
+" print(p[0]) # Prints a\n"
+"else:\n"
+" print(\"unexpected results\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1082
+msgid ""
+"Checks that [code]json[/code] is valid JSON data. Returns an empty string if "
+"valid, or an error message otherwise.\n"
+"[codeblock]\n"
+"j = to_json([1, 2, 3])\n"
+"v = validate_json(j)\n"
+"if not v:\n"
+" print(\"Valid JSON.\")\n"
+"else:\n"
+" push_error(\"Invalid JSON: \" + v)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1098
+msgid ""
+"Encodes a variable value to a byte array. When [code]full_objects[/code] is "
+"[code]true[/code] encoding objects is allowed (and can potentially include "
+"code)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1105
+msgid ""
+"Converts a Variant [code]var[/code] to a formatted string that can later be "
+"parsed using [method str2var].\n"
+"[codeblock]\n"
+"a = { \"a\": 1, \"b\": 2 }\n"
+"print(var2str(a))\n"
+"[/codeblock]\n"
+"prints\n"
+"[codeblock]\n"
+"{\n"
+"\"a\": 1,\n"
+"\"b\": 2\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1123
+msgid ""
+"Returns a weak reference to an object.\n"
+"A weak reference to an object is not enough to keep the object alive: when "
+"the only remaining references to a referent are weak references, garbage "
+"collection is free to destroy the referent and reuse its memory for "
+"something else. However, until the object is actually destroyed the weak "
+"reference may return the object even if there are no strong references to it."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1133
+msgid ""
+"Wraps float [code]value[/code] between [code]min[/code] and [code]max[/"
+"code].\n"
+"Usable for creating loop-alike behavior or infinite surfaces.\n"
+"[codeblock]\n"
+"# Infinite loop between 5.0 and 9.9\n"
+"value = wrapf(value + 0.1, 5.0, 10.0)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# Infinite rotation (in radians)\n"
+"angle = wrapf(angle + 0.1, 0.0, TAU)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# Infinite rotation (in radians)\n"
+"angle = wrapf(angle + 0.1, -PI, PI)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] If [code]min[/code] is [code]0[/code], this is equivalent to "
+"[method fposmod], so prefer using that instead.\n"
+"[code]wrapf[/code] is more flexible than using the [method fposmod] approach "
+"by giving the user control over the minimum value."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1157
+msgid ""
+"Wraps integer [code]value[/code] between [code]min[/code] and [code]max[/"
+"code].\n"
+"Usable for creating loop-alike behavior or infinite surfaces.\n"
+"[codeblock]\n"
+"# Infinite loop between 5 and 9\n"
+"frame = wrapi(frame + 1, 5, 10)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# result is -2\n"
+"var result = wrapi(-6, -5, -1)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] If [code]min[/code] is [code]0[/code], this is equivalent to "
+"[method posmod], so prefer using that instead.\n"
+"[code]wrapi[/code] is more flexible than using the [method posmod] approach "
+"by giving the user control over the minimum value."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1176
+msgid ""
+"Stops the function execution and returns the current suspended state to the "
+"calling function.\n"
+"From the caller, call [method GDScriptFunctionState.resume] on the state to "
+"resume execution. This invalidates the state. Within the resumed function, "
+"[code]yield()[/code] returns whatever was passed to the [code]resume()[/"
+"code] function call.\n"
+"If passed an object and a signal, the execution is resumed when the object "
+"emits the given signal. In this case, [code]yield()[/code] returns the "
+"argument passed to [code]emit_signal()[/code] if the signal takes only one "
+"argument, or an array containing all the arguments passed to "
+"[code]emit_signal()[/code] if the signal takes multiple arguments.\n"
+"You can also use [code]yield[/code] to wait for a function to finish:\n"
+"[codeblock]\n"
+"func _ready():\n"
+" yield(countdown(), \"completed\") # waiting for the countdown() function "
+"to complete\n"
+" print('Ready')\n"
+"\n"
+"func countdown():\n"
+" yield(get_tree(), \"idle_frame\") # returns a GDScriptFunctionState "
+"object to _ready()\n"
+" print(3)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(2)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(1)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+"\n"
+"# prints:\n"
+"# 3\n"
+"# 2\n"
+"# 1\n"
+"# Ready\n"
+"[/codeblock]\n"
+"When yielding on a function, the [code]completed[/code] signal will be "
+"emitted automatically when the function returns. It can, therefore, be used "
+"as the [code]signal[/code] parameter of the [code]yield[/code] method to "
+"resume.\n"
+"In order to yield on a function, the resulting function should also return a "
+"[code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "
+"\"idle_frame\")[/code] from the above example."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1207
+msgid ""
+"Constant that represents how many times the diameter of a circle fits around "
+"its perimeter. This is equivalent to [code]TAU / 2[/code]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1210
+msgid ""
+"The circle constant, the circumference of the unit circle in radians. This "
+"is equivalent to [code]PI * 2[/code], or 360 degrees in rotations."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1213
+msgid ""
+"Positive floating-point infinity. This is the result of floating-point "
+"division when the divisor is [code]0.0[/code]. For negative infinity, use "
+"[code]-INF[/code]. Dividing by [code]-0.0[/code] will result in negative "
+"infinity if the numerator is positive, so dividing by [code]0.0[/code] is "
+"not the same as dividing by [code]-0.0[/code] (despite [code]0.0 == -0.0[/"
+"code] returning [code]true[/code]).\n"
+"[b]Note:[/b] Numeric infinity is only a concept with floating-point numbers, "
+"and has no equivalent for integers. Dividing an integer number by [code]0[/"
+"code] will not result in [constant INF] and will result in a run-time error "
+"instead."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1217
+msgid ""
+"\"Not a Number\", an invalid floating-point value. [constant NAN] has "
+"special properties, including that it is not equal to itself ([code]NAN == "
+"NAN[/code] returns [code]false[/code]). It is output by some invalid "
+"operations, such as dividing floating-point [code]0.0[/code] by [code]0.0[/"
+"code].\n"
+"[b]Note:[/b] \"Not a Number\" is only a concept with floating-point numbers, "
+"and has no equivalent for integers. Dividing an integer [code]0[/code] by "
+"[code]0[/code] will not result in [constant NAN] and will result in a run-"
+"time error instead."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:4
+msgid "Global scope constants and variables."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:7
+msgid ""
+"Global scope constants and variables. This is all that resides in the "
+"globals, constants regarding error codes, scancodes, property hints, etc.\n"
+"Singletons are also documented here, since they can be accessed from "
+"anywhere."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:16
+msgid "The [ARVRServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:19
+msgid "The [AudioServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:22
+msgid "The [CameraServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:25
+msgid "The [ClassDB] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:28
+msgid "The [Engine] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:31
+msgid "The [Geometry] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:34
+msgid "The [IP] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:37
+msgid "The [Input] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:40
+msgid "The [InputMap] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:43
+msgid "The [JSON] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:46
+msgid ""
+"The [JavaClassWrapper] singleton.\n"
+"[b]Note:[/b] Only implemented on Android."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:50
+msgid ""
+"The [JavaScript] singleton.\n"
+"[b]Note:[/b] Only implemented on HTML5."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:54
+msgid "The [Marshalls] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:57
+msgid "The [EditorNavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:60
+msgid "The [OS] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:63
+msgid "The [Performance] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:66
+msgid "The [Physics2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:69
+msgid "The [PhysicsServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:72
+msgid "The [ProjectSettings] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:75
+msgid "The [ResourceLoader] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:78
+msgid "The [ResourceSaver] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:81
+msgid "The [TranslationServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:84
+msgid "The [VisualScriptEditor] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:87
+msgid "The [VisualServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:92
+msgid "Left margin, usually used for [Control] or [StyleBox]-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:95
+msgid "Top margin, usually used for [Control] or [StyleBox]-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:98
+msgid "Right margin, usually used for [Control] or [StyleBox]-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:101
+msgid ""
+"Bottom margin, usually used for [Control] or [StyleBox]-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:104
+msgid "Top-left corner."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:107
+msgid "Top-right corner."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:110
+msgid "Bottom-right corner."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:113
+msgid "Bottom-left corner."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:116
+msgid ""
+"General vertical alignment, usually used for [Separator], [ScrollBar], "
+"[Slider], etc."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:119
+msgid ""
+"General horizontal alignment, usually used for [Separator], [ScrollBar], "
+"[Slider], etc."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:122
+msgid "Horizontal left alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:125
+msgid "Horizontal center alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:128
+msgid "Horizontal right alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:131
+msgid "Vertical top alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:134
+msgid "Vertical center alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:137
+msgid "Vertical bottom alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:140
+msgid "Scancodes with this bit applied are non-printable."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:143
+msgid "Escape key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:146
+msgid "Tab key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:149
+msgid "Shift+Tab key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:152
+msgid "Backspace key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:155
+msgid "Return key (on the main keyboard)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:158
+msgid "Enter key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:161
+msgid "Insert key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:164
+msgid "Delete key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:167
+msgid "Pause key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:170
+msgid "Print Screen key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:173
+msgid "System Request key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:176
+msgid "Clear key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:179
+msgid "Home key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:182
+msgid "End key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:185
+msgid "Left arrow key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:188
+msgid "Up arrow key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:191
+msgid "Right arrow key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:194
+msgid "Down arrow key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:197
+msgid "Page Up key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:200
+msgid "Page Down key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:203
+msgid "Shift key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:206
+msgid "Control key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:209
+msgid "Meta key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:212
+msgid "Alt key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:215
+msgid "Caps Lock key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:218
+msgid "Num Lock key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:221
+msgid "Scroll Lock key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:224
+msgid "F1 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:227
+msgid "F2 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:230
+msgid "F3 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:233
+msgid "F4 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:236
+msgid "F5 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:239
+msgid "F6 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:242
+msgid "F7 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:245
+msgid "F8 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:248
+msgid "F9 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:251
+msgid "F10 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:254
+msgid "F11 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:257
+msgid "F12 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:260
+msgid "F13 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:263
+msgid "F14 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:266
+msgid "F15 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:269
+msgid "F16 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:272
+msgid "Multiply (*) key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:275
+msgid "Divide (/) key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:278
+msgid "Subtract (-) key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:281
+msgid "Period (.) key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:284
+msgid "Add (+) key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:287
+msgid "Number 0 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:290
+msgid "Number 1 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:293
+msgid "Number 2 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:296
+msgid "Number 3 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:299
+msgid "Number 4 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:302
+msgid "Number 5 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:305
+msgid "Number 6 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:308
+msgid "Number 7 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:311
+msgid "Number 8 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:314
+msgid "Number 9 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:317
+msgid "Left Super key (Windows key)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:320
+msgid "Right Super key (Windows key)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:323
+msgid "Context menu key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:326
+msgid "Left Hyper key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:329
+msgid "Right Hyper key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:332
+msgid "Help key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:335
+msgid "Left Direction key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:338
+msgid "Right Direction key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:341
+msgid ""
+"Media back key. Not to be confused with the Back button on an Android device."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:344
+msgid "Media forward key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:347 doc/classes/@GlobalScope.xml:380
+msgid "Media stop key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:350
+msgid "Media refresh key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:353
+msgid "Volume down key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:356
+msgid "Mute volume key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:359
+msgid "Volume up key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:362
+msgid "Bass Boost key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:365
+msgid "Bass up key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:368
+msgid "Bass down key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:371
+msgid "Treble up key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:374
+msgid "Treble down key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:377
+msgid "Media play key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:383
+msgid "Previous song key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:386
+msgid "Next song key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:389
+msgid "Media record key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:392
+msgid "Home page key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:395
+msgid "Favorites key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:398
+msgid "Search key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:401
+msgid "Standby key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:404
+msgid "Open URL / Launch Browser key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:407
+msgid "Launch Mail key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:410
+msgid "Launch Media key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:413
+msgid "Launch Shortcut 0 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:416
+msgid "Launch Shortcut 1 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:419
+msgid "Launch Shortcut 2 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:422
+msgid "Launch Shortcut 3 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:425
+msgid "Launch Shortcut 4 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:428
+msgid "Launch Shortcut 5 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:431
+msgid "Launch Shortcut 6 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:434
+msgid "Launch Shortcut 7 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:437
+msgid "Launch Shortcut 8 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:440
+msgid "Launch Shortcut 9 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:443
+msgid "Launch Shortcut A key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:446
+msgid "Launch Shortcut B key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:449
+msgid "Launch Shortcut C key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:452
+msgid "Launch Shortcut D key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:455
+msgid "Launch Shortcut E key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:458
+msgid "Launch Shortcut F key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:461
+msgid "Unknown key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:464
+msgid "Space key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:467
+msgid "! key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:470
+msgid "\" key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:473
+msgid "# key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:476
+msgid "$ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:479
+msgid "% key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:482
+msgid "& key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:485
+msgid "' key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:488
+msgid "( key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:491
+msgid ") key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:494
+msgid "* key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:497
+msgid "+ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:500
+msgid ", key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:503
+msgid "- key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:506
+msgid ". key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:509
+msgid "/ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:512
+msgid "Number 0."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:515
+msgid "Number 1."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:518
+msgid "Number 2."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:521
+msgid "Number 3."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:524
+msgid "Number 4."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:527
+msgid "Number 5."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:530
+msgid "Number 6."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:533
+msgid "Number 7."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:536
+msgid "Number 8."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:539
+msgid "Number 9."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:542
+msgid ": key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:545
+msgid "; key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:548
+msgid "< key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:551
+msgid "= key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:554
+msgid "> key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:557
+msgid "? key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:560
+msgid "@ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:563
+msgid "A key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:566
+msgid "B key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:569
+msgid "C key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:572
+msgid "D key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:575
+msgid "E key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:578
+msgid "F key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:581
+msgid "G key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:584
+msgid "H key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:587
+msgid "I key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:590
+msgid "J key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:593
+msgid "K key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:596
+msgid "L key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:599
+msgid "M key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:602
+msgid "N key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:605
+msgid "O key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:608
+msgid "P key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:611
+msgid "Q key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:614
+msgid "R key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:617
+msgid "S key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:620
+msgid "T key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:623
+msgid "U key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:626
+msgid "V key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:629
+msgid "W key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:632
+msgid "X key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:635
+msgid "Y key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:638
+msgid "Z key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:641
+msgid "[ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:644
+msgid "\\ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:647
+msgid "] key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:650
+msgid "^ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:653
+msgid "_ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:656
+msgid "` key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:659
+msgid "{ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:662
+msgid "| key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:665
+msgid "} key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:668
+msgid "~ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:671
+msgid "Non-breakable space key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:674
+msgid "¡ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:677
+msgid "¢ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:680
+msgid "£ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:683
+msgid "¤ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:686
+msgid "Â¥ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:689
+msgid "¦ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:692
+msgid "§ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:695
+msgid "¨ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:698
+msgid "© key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:701
+msgid "ª key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:704
+msgid "« key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:707
+msgid "¬ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:710
+msgid "Soft hyphen key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:713
+msgid "® key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:716
+msgid "¯ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:719
+msgid "° key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:722
+msgid "± key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:725
+msgid "² key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:728
+msgid "³ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:731
+msgid "´ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:734
+msgid "µ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:737
+msgid "¶ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:740
+msgid "· key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:743
+msgid "¸ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:746
+msgid "¹ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:749
+msgid "º key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:752
+msgid "» key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:755
+msgid "¼ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:758
+msgid "½ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:761
+msgid "¾ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:764
+msgid "¿ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:767
+msgid "À key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:770
+msgid "Ã key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:773
+msgid "Â key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:776
+msgid "Ã key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:779
+msgid "Ä key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:782
+msgid "Ã… key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:785
+msgid "Æ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:788
+msgid "Ç key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:791
+msgid "È key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:794
+msgid "É key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:797
+msgid "Ê key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:800
+msgid "Ë key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:803
+msgid "Ì key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:806
+msgid "Ã key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:809
+msgid "ÃŽ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:812
+msgid "Ã key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:815
+msgid "Ã key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:818
+msgid "Ñ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:821
+msgid "Ã’ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:824
+msgid "Ó key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:827
+msgid "Ô key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:830
+msgid "Õ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:833
+msgid "Ö key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:836
+msgid "× key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:839
+msgid "Ø key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:842
+msgid "Ù key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:845
+msgid "Ú key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:848
+msgid "Û key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:851
+msgid "Ü key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:854
+msgid "Ã key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:857
+msgid "Þ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:860
+msgid "ß key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:863
+msgid "÷ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:866
+msgid "ÿ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:869
+msgid "Key Code mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:872
+msgid "Modifier key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:875
+msgid "Shift key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:878
+msgid "Alt key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:881
+msgid "Meta key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:884
+msgid "Ctrl key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:887
+msgid ""
+"Command key mask. On macOS, this is equivalent to [constant KEY_MASK_META]. "
+"On other platforms, this is equivalent to [constant KEY_MASK_CTRL]. This "
+"mask should be preferred to [constant KEY_MASK_META] or [constant "
+"KEY_MASK_CTRL] for system shortcuts as it handles all platforms correctly."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:890
+msgid "Keypad key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:893
+msgid "Group Switch key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:896
+msgid "Left mouse button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:899
+msgid "Right mouse button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:902
+msgid "Middle mouse button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:905
+msgid "Extra mouse button 1 (only present on some mice)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:908
+msgid "Extra mouse button 2 (only present on some mice)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:911
+msgid "Mouse wheel up."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:914
+msgid "Mouse wheel down."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:917
+msgid "Mouse wheel left button (only present on some mice)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:920
+msgid "Mouse wheel right button (only present on some mice)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:923
+msgid "Left mouse button mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:926
+msgid "Right mouse button mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:929
+msgid "Middle mouse button mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:932
+msgid "Extra mouse button 1 mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:935
+msgid "Extra mouse button 2 mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:938
+msgid "Invalid button or axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:941
+msgid "Gamepad button 0."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:944
+msgid "Gamepad button 1."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:947
+msgid "Gamepad button 2."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:950
+msgid "Gamepad button 3."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:953
+msgid "Gamepad button 4."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:956
+msgid "Gamepad button 5."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:959
+msgid "Gamepad button 6."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:962
+msgid "Gamepad button 7."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:965
+msgid "Gamepad button 8."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:968
+msgid "Gamepad button 9."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:971
+msgid "Gamepad button 10."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:974
+msgid "Gamepad button 11."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:977
+msgid "Gamepad button 12."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:980
+msgid "Gamepad button 13."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:983
+msgid "Gamepad button 14."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:986
+msgid "Gamepad button 15."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:989
+msgid "Gamepad button 16."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:992
+msgid "Gamepad button 17."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:995
+msgid "Gamepad button 18."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:998
+msgid "Gamepad button 19."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1001
+msgid "Gamepad button 20."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1004
+msgid "Gamepad button 21."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1007
+msgid "Gamepad button 22."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1010
+msgid "Represents the maximum number of joystick buttons supported."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1013
+msgid "DualShock circle button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1016
+msgid "DualShock X button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1019
+msgid "DualShock square button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1022
+msgid "DualShock triangle button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1025
+msgid "Xbox controller B button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1028
+msgid "Xbox controller A button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1031
+msgid "Xbox controller X button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1034
+msgid "Xbox controller Y button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1037
+msgid "Nintendo controller A button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1040
+msgid "Nintendo controller B button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1043
+msgid "Nintendo controller X button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1046
+msgid "Nintendo controller Y button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1049
+msgid "Grip (side) buttons on a VR controller."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1052
+msgid "Push down on the touchpad or main joystick on a VR controller."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1055
+msgid "Trigger on a VR controller."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1058
+msgid ""
+"A button on the right Oculus Touch controller, X button on the left "
+"controller (also when used in OpenVR)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1061
+msgid ""
+"B button on the right Oculus Touch controller, Y button on the left "
+"controller (also when used in OpenVR)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1064
+msgid "Menu button on either Oculus Touch controller."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1067
+msgid "Menu button in OpenVR (Except when Oculus Touch controllers are used)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1070
+msgid "Gamepad button Select."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1073
+msgid "Gamepad button Start."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1076
+msgid "Gamepad DPad up."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1079
+msgid "Gamepad DPad down."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1082
+msgid "Gamepad DPad left."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1085
+msgid "Gamepad DPad right."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1088
+msgid "Gamepad SDL guide button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1091
+msgid "Gamepad SDL miscellaneous button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1094
+msgid "Gamepad SDL paddle 1 button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1097
+msgid "Gamepad SDL paddle 2 button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1100
+msgid "Gamepad SDL paddle 3 button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1103
+msgid "Gamepad SDL paddle 4 button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1106
+msgid "Gamepad SDL touchpad button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1109
+msgid "Gamepad left Shoulder button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1112
+msgid "Gamepad left trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1115
+msgid "Gamepad left stick click."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1118
+msgid "Gamepad right Shoulder button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1121
+msgid "Gamepad right trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1124
+msgid "Gamepad right stick click."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1127 doc/classes/@GlobalScope.xml:1160
+msgid "Gamepad left stick horizontal axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1130 doc/classes/@GlobalScope.xml:1163
+msgid "Gamepad left stick vertical axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1133 doc/classes/@GlobalScope.xml:1166
+msgid "Gamepad right stick horizontal axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1136 doc/classes/@GlobalScope.xml:1169
+msgid "Gamepad right stick vertical axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1139
+msgid "Generic gamepad axis 4."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1142
+msgid "Generic gamepad axis 5."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1145
+msgid "Gamepad left trigger analog axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1148
+msgid "Gamepad right trigger analog axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1151
+msgid "Generic gamepad axis 8."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1154
+msgid "Generic gamepad axis 9."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1157
+msgid "Represents the maximum number of joystick axes supported."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1172
+msgid "Gamepad left analog trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1175
+msgid "Gamepad right analog trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1178
+msgid "VR Controller analog trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1181
+msgid "VR Controller analog grip (side buttons)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1184
+msgid ""
+"OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR "
+"controllers)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1187
+msgid ""
+"OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR "
+"controllers)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1190
+msgid "MIDI note OFF message."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1193
+msgid "MIDI note ON message."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1196
+msgid "MIDI aftertouch message."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1199
+msgid "MIDI control change message."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1202
+msgid "MIDI program change message."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1205
+msgid "MIDI channel pressure message."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1208
+msgid "MIDI pitch bend message."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1211
+msgid ""
+"Methods that return [enum Error] return [constant OK] when no error "
+"occurred. Note that many functions don't return an error code but will print "
+"error messages to standard output.\n"
+"Since [constant OK] has value 0, and all other failure codes are positive "
+"integers, it can also be used in boolean checks, e.g.:\n"
+"[codeblock]\n"
+"var err = method_that_returns_error()\n"
+"if err != OK:\n"
+" print(\"Failure!\")\n"
+"# Or, equivalent:\n"
+"if err:\n"
+" print(\"Still failing!\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1223
+msgid "Generic error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1226
+msgid "Unavailable error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1229
+msgid "Unconfigured error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1232
+msgid "Unauthorized error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1235
+msgid "Parameter range error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1238
+msgid "Out of memory (OOM) error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1241
+msgid "File: Not found error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1244
+msgid "File: Bad drive error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1247
+msgid "File: Bad path error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1250
+msgid "File: No permission error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1253
+msgid "File: Already in use error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1256
+msgid "File: Can't open error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1259
+msgid "File: Can't write error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1262
+msgid "File: Can't read error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1265
+msgid "File: Unrecognized error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1268
+msgid "File: Corrupt error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1271
+msgid "File: Missing dependencies error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1274
+msgid "File: End of file (EOF) error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1277
+msgid "Can't open error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1280
+msgid "Can't create error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1283
+msgid "Query failed error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1286
+msgid "Already in use error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1289
+msgid "Locked error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1292
+msgid "Timeout error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1295
+msgid "Can't connect error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1298
+msgid "Can't resolve error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1301
+msgid "Connection error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1304
+msgid "Can't acquire resource error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1307
+msgid "Can't fork process error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1310
+msgid "Invalid data error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1313
+msgid "Invalid parameter error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1316
+msgid "Already exists error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1319
+msgid "Does not exist error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1322
+msgid "Database: Read error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1325
+msgid "Database: Write error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1328
+msgid "Compilation failed error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1331
+msgid "Method not found error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1334
+msgid "Linking failed error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1337
+msgid "Script failed error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1340
+msgid "Cycling link (import cycle) error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1343
+msgid "Invalid declaration error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1346
+msgid "Duplicate symbol error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1349
+msgid "Parse error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1352
+msgid "Busy error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1355
+msgid "Skip error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1358
+msgid "Help error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1361
+msgid "Bug error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1364
+msgid ""
+"Printer on fire error. (This is an easter egg, no engine methods return this "
+"error code.)"
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1367
+msgid "No hint for the edited property."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1370
+msgid ""
+"Hints that an integer or float property should be within a range specified "
+"via the hint string [code]\"min,max\"[/code] or [code]\"min,max,step\"[/"
+"code]. The hint string can optionally include [code]\"or_greater\"[/code] "
+"and/or [code]\"or_lesser\"[/code] to allow manual input going respectively "
+"above the max or below the min values. Example: [code]\"-360,360,1,"
+"or_greater,or_lesser\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1373
+msgid ""
+"Hints that a float property should be within an exponential range specified "
+"via the hint string [code]\"min,max\"[/code] or [code]\"min,max,step\"[/"
+"code]. The hint string can optionally include [code]\"or_greater\"[/code] "
+"and/or [code]\"or_lesser\"[/code] to allow manual input going respectively "
+"above the max or below the min values. Example: [code]\"0.01,100,0.01,"
+"or_greater\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1376
+msgid ""
+"Hints that an integer, float or string property is an enumerated value to "
+"pick in a list specified via a hint string such as [code]\"Hello,Something,"
+"Else\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1379
+msgid ""
+"Hints that a float property should be edited via an exponential easing "
+"function. The hint string can include [code]\"attenuation\"[/code] to flip "
+"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
+"easing."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1382 doc/classes/@GlobalScope.xml:1385
+msgid "Deprecated hint, unused."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1388
+msgid ""
+"Hints that an integer property is a bitmask with named bit flags. For "
+"example, to allow toggling bits 0, 1, 2 and 4, the hint could be something "
+"like [code]\"Bit0,Bit1,Bit2,,Bit4\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1391
+msgid ""
+"Hints that an integer property is a bitmask using the optionally named 2D "
+"render layers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1394
+msgid ""
+"Hints that an integer property is a bitmask using the optionally named 2D "
+"physics layers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1397
+msgid ""
+"Hints that an integer property is a bitmask using the optionally named 3D "
+"render layers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1400
+msgid ""
+"Hints that an integer property is a bitmask using the optionally named 3D "
+"physics layers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1403
+msgid ""
+"Hints that a string property is a path to a file. Editing it will show a "
+"file dialog for picking the path. The hint string can be a set of filters "
+"with wildcards like [code]\"*.png,*.jpg\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1406
+msgid ""
+"Hints that a string property is a path to a directory. Editing it will show "
+"a file dialog for picking the path."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1409
+msgid ""
+"Hints that a string property is an absolute path to a file outside the "
+"project folder. Editing it will show a file dialog for picking the path. The "
+"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
+"\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1412
+msgid ""
+"Hints that a string property is an absolute path to a directory outside the "
+"project folder. Editing it will show a file dialog for picking the path."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1415
+msgid ""
+"Hints that a property is an instance of a [Resource]-derived type, "
+"optionally specified via the hint string (e.g. [code]\"Texture\"[/code]). "
+"Editing it will show a popup menu of valid resource types to instantiate."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1418
+msgid ""
+"Hints that a string property is text with line breaks. Editing it will show "
+"a text input field where line breaks can be typed."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1421
+msgid ""
+"Hints that a string property should have a placeholder text visible on its "
+"input field, whenever the property is empty. The hint string is the "
+"placeholder text to use."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1424
+msgid ""
+"Hints that a color property should be edited without changing its alpha "
+"component, i.e. only R, G and B channels are edited."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1427
+msgid "Hints that an image is compressed using lossy compression."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1430
+msgid "Hints that an image is compressed using lossless compression."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1433
+msgid "The property is serialized and saved in the scene file (default)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1436
+msgid "The property is shown in the editor inspector (default)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1439 doc/classes/@GlobalScope.xml:1442
+msgid "Deprecated usage flag, unused."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1445
+msgid "The property can be checked in the editor inspector."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1448
+msgid "The property is checked in the editor inspector."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1451
+msgid "The property is a translatable string."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1454
+msgid "Used to group properties together in the editor."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1457
+msgid "Used to categorize properties together in the editor."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1460
+msgid "The property does not save its state in [PackedScene]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1463
+msgid "Editing the property prompts the user for restarting the editor."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1466
+msgid ""
+"The property is a script variable which should be serialized and saved in "
+"the scene file."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1469
+msgid "Default usage (storage, editor and network)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1472
+msgid ""
+"Default usage for translatable strings (storage, editor, network and "
+"internationalized)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1475
+msgid ""
+"Default usage but without showing the property in the editor (storage, "
+"network)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1478
+msgid "Flag for a normal method."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1481
+msgid "Flag for an editor method."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1484 doc/classes/@GlobalScope.xml:1490
+#: doc/classes/@GlobalScope.xml:1496
+msgid "Deprecated method flag, unused."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1487
+msgid "Flag for a constant method."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1493
+msgid "Flag for a virtual method."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1499
+msgid "Default method flags."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1502
+msgid "Variable is [code]null[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1505
+msgid "Variable is of type [bool]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1508
+msgid "Variable is of type [int]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1511
+msgid "Variable is of type [float] (real)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1514
+msgid "Variable is of type [String]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1517
+msgid "Variable is of type [Vector2]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1520
+msgid "Variable is of type [Rect2]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1523
+msgid "Variable is of type [Vector3]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1526
+msgid "Variable is of type [Transform2D]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1529
+msgid "Variable is of type [Plane]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1532
+msgid "Variable is of type [Quat]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1535
+msgid "Variable is of type [AABB]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1538
+msgid "Variable is of type [Basis]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1541
+msgid "Variable is of type [Transform]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1544
+msgid "Variable is of type [Color]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1547
+msgid "Variable is of type [NodePath]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1550
+msgid "Variable is of type [RID]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1553
+msgid "Variable is of type [Object]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1556
+msgid "Variable is of type [Dictionary]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1559
+msgid "Variable is of type [Array]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1562
+msgid "Variable is of type [PoolByteArray]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1565
+msgid "Variable is of type [PoolIntArray]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1568
+msgid "Variable is of type [PoolRealArray]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1571
+msgid "Variable is of type [PoolStringArray]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1574
+msgid "Variable is of type [PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1577
+msgid "Variable is of type [PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1580
+msgid "Variable is of type [PoolColorArray]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1583
+msgid "Represents the size of the [enum Variant.Type] enum."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1586
+msgid "Equality operator ([code]==[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1589
+msgid "Inequality operator ([code]!=[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1592
+msgid "Less than operator ([code]<[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1595
+msgid "Less than or equal operator ([code]<=[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1598
+msgid "Greater than operator ([code]>[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1601
+msgid "Greater than or equal operator ([code]>=[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1604
+msgid "Addition operator ([code]+[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1607
+msgid "Subtraction operator ([code]-[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1610
+msgid "Multiplication operator ([code]*[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1613
+msgid "Division operator ([code]/[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1616
+msgid "Unary negation operator ([code]-[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1619
+msgid "Unary plus operator ([code]+[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1622
+msgid "Remainder/modulo operator ([code]%[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1625
+msgid "String concatenation operator ([code]+[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1628
+msgid "Left shift operator ([code]<<[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1631
+msgid "Right shift operator ([code]>>[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1634
+msgid "Bitwise AND operator ([code]&[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1637
+msgid "Bitwise OR operator ([code]|[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1640
+msgid "Bitwise XOR operator ([code]^[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1643
+msgid "Bitwise NOT operator ([code]~[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1646
+msgid "Logical AND operator ([code]and[/code] or [code]&&[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1649
+msgid "Logical OR operator ([code]or[/code] or [code]||[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1652
+msgid "Logical XOR operator (not implemented in GDScript)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1655
+msgid "Logical NOT operator ([code]not[/code] or [code]![/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1658
+msgid "Logical IN operator ([code]in[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1661
+msgid "Represents the size of the [enum Variant.Operator] enum."
+msgstr ""
+
+#: doc/classes/AABB.xml:4
+msgid "Axis-Aligned Bounding Box."
+msgstr ""
+
+#: doc/classes/AABB.xml:7
+msgid ""
+"[AABB] consists of a position, a size, and several utility functions. It is "
+"typically used for fast overlap tests.\n"
+"It uses floating-point coordinates. The 2D counterpart to [AABB] is "
+"[Rect2].\n"
+"[b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses "
+"integer coordinates."
+msgstr ""
+
+#: doc/classes/AABB.xml:12 doc/classes/Basis.xml:13 doc/classes/Plane.xml:10
+#: doc/classes/Rect2.xml:12 doc/classes/Transform.xml:11
+#: doc/classes/Transform2D.xml:11 doc/classes/Vector2.xml:11
+#: doc/classes/Vector3.xml:11
+msgid "https://docs.godotengine.org/en/3.4/tutorials/math/index.html"
+msgstr ""
+
+#: doc/classes/AABB.xml:13 doc/classes/Rect2.xml:13 doc/classes/Vector2.xml:12
+#: doc/classes/Vector3.xml:12
+msgid "https://docs.godotengine.org/en/3.4/tutorials/math/vector_math.html"
+msgstr ""
+
+#: doc/classes/AABB.xml:14 doc/classes/Rect2.xml:14 doc/classes/Vector2.xml:13
+#: doc/classes/Vector3.xml:13
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/math/vectors_advanced.html"
+msgstr ""
+
+#: doc/classes/AABB.xml:22
+msgid "Constructs an [AABB] from a position and size."
+msgstr ""
+
+#: doc/classes/AABB.xml:28
+msgid ""
+"Returns an AABB with equivalent position and size, modified so that the most-"
+"negative corner is the origin and the size is positive."
+msgstr ""
+
+#: doc/classes/AABB.xml:35
+msgid ""
+"Returns [code]true[/code] if this [AABB] completely encloses another one."
+msgstr ""
+
+#: doc/classes/AABB.xml:42
+msgid ""
+"Returns a copy of this [AABB] expanded to include a given point.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"# position (-3, 2, 0), size (1, 1, 1)\n"
+"var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1))\n"
+"# position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and "
+"Vector3(0, -1, 2)\n"
+"var box2 = box.expand(Vector3(0, -1, 2))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AABB.xml:55
+msgid "Returns the volume of the [AABB]."
+msgstr ""
+
+#: doc/classes/AABB.xml:62
+msgid "Gets the position of the 8 endpoints of the [AABB] in space."
+msgstr ""
+
+#: doc/classes/AABB.xml:68
+msgid "Returns the normalized longest axis of the [AABB]."
+msgstr ""
+
+#: doc/classes/AABB.xml:74
+msgid ""
+"Returns the index of the longest axis of the [AABB] (according to "
+"[Vector3]'s [code]AXIS_*[/code] constants)."
+msgstr ""
+
+#: doc/classes/AABB.xml:80
+msgid "Returns the scalar length of the longest axis of the [AABB]."
+msgstr ""
+
+#: doc/classes/AABB.xml:86
+msgid "Returns the normalized shortest axis of the [AABB]."
+msgstr ""
+
+#: doc/classes/AABB.xml:92
+msgid ""
+"Returns the index of the shortest axis of the [AABB] (according to "
+"[Vector3]::AXIS* enum)."
+msgstr ""
+
+#: doc/classes/AABB.xml:98
+msgid "Returns the scalar length of the shortest axis of the [AABB]."
+msgstr ""
+
+#: doc/classes/AABB.xml:105
+msgid ""
+"Returns the support point in a given direction. This is useful for collision "
+"detection algorithms."
+msgstr ""
+
+#: doc/classes/AABB.xml:112
+msgid ""
+"Returns a copy of the [AABB] grown a given amount of units towards all the "
+"sides."
+msgstr ""
+
+#: doc/classes/AABB.xml:118
+msgid "Returns [code]true[/code] if the [AABB] is flat or empty."
+msgstr ""
+
+#: doc/classes/AABB.xml:124
+msgid "Returns [code]true[/code] if the [AABB] is empty."
+msgstr ""
+
+#: doc/classes/AABB.xml:131
+msgid "Returns [code]true[/code] if the [AABB] contains a point."
+msgstr ""
+
+#: doc/classes/AABB.xml:138
+msgid ""
+"Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is "
+"returned on failure."
+msgstr ""
+
+#: doc/classes/AABB.xml:145
+msgid "Returns [code]true[/code] if the [AABB] overlaps with another."
+msgstr ""
+
+#: doc/classes/AABB.xml:152
+msgid "Returns [code]true[/code] if the [AABB] is on both sides of a plane."
+msgstr ""
+
+#: doc/classes/AABB.xml:160
+msgid ""
+"Returns [code]true[/code] if the [AABB] intersects the line segment between "
+"[code]from[/code] and [code]to[/code]."
+msgstr ""
+
+#: doc/classes/AABB.xml:167
+msgid ""
+"Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are "
+"approximately equal, by calling [method @GDScript.is_equal_approx] on each "
+"component."
+msgstr ""
+
+#: doc/classes/AABB.xml:174
+msgid ""
+"Returns a larger [AABB] that contains both this [AABB] and [code]with[/code]."
+msgstr ""
+
+#: doc/classes/AABB.xml:180 doc/classes/Rect2.xml:140
+msgid ""
+"Ending corner. This is calculated as [code]position + size[/code]. Setting "
+"this value will change the size."
+msgstr ""
+
+#: doc/classes/AABB.xml:183 doc/classes/Rect2.xml:143
+msgid "Beginning corner. Typically has values lower than [member end]."
+msgstr ""
+
+#: doc/classes/AABB.xml:186 doc/classes/Rect2.xml:146
+msgid ""
+"Size from [member position] to [member end]. Typically, all components are "
+"positive.\n"
+"If the size is negative, you can use [method abs] to fix it."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:4
+msgid "Base dialog for user notification."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:7
+msgid ""
+"This dialog is useful for small notifications to the user about an event. It "
+"can only be accepted or closed, with the same result."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:18
+msgid ""
+"Adds a button with label [code]text[/code] and a custom [code]action[/code] "
+"to the dialog and returns the created button. [code]action[/code] will be "
+"passed to the [signal custom_action] signal when pressed.\n"
+"If [code]true[/code], [code]right[/code] will place the button to the right "
+"of any sibling buttons.\n"
+"You can use [method remove_button] method to remove a button created with "
+"this method from the dialog."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:27
+msgid ""
+"Adds a button with label [code]name[/code] and a cancel action to the dialog "
+"and returns the created button.\n"
+"You can use [method remove_button] method to remove a button created with "
+"this method from the dialog."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:34
+msgid ""
+"Returns the label used for built-in text.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:41
+msgid ""
+"Returns the OK [Button] instance.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:49
+msgid ""
+"Registers a [LineEdit] in the dialog. When the enter key is pressed, the "
+"dialog will be accepted."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:56
+msgid ""
+"Removes the [code]button[/code] from the dialog. Does NOT free the "
+"[code]button[/code]. The [code]button[/code] must be a [Button] added with "
+"[method add_button] or [method add_cancel] method. After removal, pressing "
+"the [code]button[/code] will no longer emit this dialog's [signal "
+"custom_action] signal or cancel this dialog."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:62
+msgid "Sets autowrapping for the text in the dialog."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:65
+msgid ""
+"If [code]true[/code], the dialog is hidden when the OK button is pressed. "
+"You can set it to [code]false[/code] if you want to do e.g. input validation "
+"when receiving the [signal confirmed] signal, and handle hiding the dialog "
+"in your own logic.\n"
+"[b]Note:[/b] Some nodes derived from this class can have a different default "
+"value, and potentially their own built-in logic overriding this setting. For "
+"example [FileDialog] defaults to [code]false[/code], and has its own input "
+"validation code that is called when you press OK, which eventually hides the "
+"dialog if the input is valid. As such, this property can't be used in "
+"[FileDialog] to disable hiding the dialog when pressing OK."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:69
+msgid "The text displayed by the dialog."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:76
+msgid "Emitted when the dialog is accepted, i.e. the OK button is pressed."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:82
+msgid "Emitted when a custom button is pressed. See [method add_button]."
+msgstr ""
+
+#: doc/classes/AESContext.xml:4
+msgid "Interface to low level AES encryption features."
+msgstr ""
+
+#: doc/classes/AESContext.xml:7
+msgid ""
+"This class provides access to AES encryption/decryption of raw data. Both "
+"AES-ECB and AES-CBC mode are supported.\n"
+"[codeblock]\n"
+"extends Node\n"
+"\n"
+"var aes = AESContext.new()\n"
+"\n"
+"func _ready():\n"
+" var key = \"My secret key!!!\" # Key must be either 16 or 32 bytes.\n"
+" var data = \"My secret text!!\" # Data size must be multiple of 16 "
+"bytes, apply padding if needed.\n"
+" # Encrypt ECB\n"
+" aes.start(AESContext.MODE_ECB_ENCRYPT, key.to_utf8())\n"
+" var encrypted = aes.update(data.to_utf8())\n"
+" aes.finish()\n"
+" # Decrypt ECB\n"
+" aes.start(AESContext.MODE_ECB_DECRYPT, key.to_utf8())\n"
+" var decrypted = aes.update(encrypted)\n"
+" aes.finish()\n"
+" # Check ECB\n"
+" assert(decrypted == data.to_utf8())\n"
+"\n"
+" var iv = \"My secret iv!!!!\" # IV must be of exactly 16 bytes.\n"
+" # Encrypt CBC\n"
+" aes.start(AESContext.MODE_CBC_ENCRYPT, key.to_utf8(), iv.to_utf8())\n"
+" encrypted = aes.update(data.to_utf8())\n"
+" aes.finish()\n"
+" # Decrypt CBC\n"
+" aes.start(AESContext.MODE_CBC_DECRYPT, key.to_utf8(), iv.to_utf8())\n"
+" decrypted = aes.update(encrypted)\n"
+" aes.finish()\n"
+" # Check CBC\n"
+" assert(decrypted == data.to_utf8())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AESContext.xml:46
+msgid "Close this AES context so it can be started again. See [method start]."
+msgstr ""
+
+#: doc/classes/AESContext.xml:52
+msgid ""
+"Get the current IV state for this context (IV gets updated when calling "
+"[method update]). You normally don't need this function.\n"
+"[b]Note:[/b] This function only makes sense when the context is started with "
+"[constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT]."
+msgstr ""
+
+#: doc/classes/AESContext.xml:62
+msgid ""
+"Start the AES context in the given [code]mode[/code]. A [code]key[/code] of "
+"either 16 or 32 bytes must always be provided, while an [code]iv[/code] "
+"(initialization vector) of exactly 16 bytes, is only needed when [code]mode[/"
+"code] is either [constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT]."
+msgstr ""
+
+#: doc/classes/AESContext.xml:69
+msgid ""
+"Run the desired operation for this AES context. Will return a "
+"[PoolByteArray] containing the result of encrypting (or decrypting) the "
+"given [code]src[/code]. See [method start] for mode of operation.\n"
+"[b]Note:[/b] The size of [code]src[/code] must be a multiple of 16. Apply "
+"some padding if needed."
+msgstr ""
+
+#: doc/classes/AESContext.xml:76
+msgid "AES electronic codebook encryption mode."
+msgstr ""
+
+#: doc/classes/AESContext.xml:79
+msgid "AES electronic codebook decryption mode."
+msgstr ""
+
+#: doc/classes/AESContext.xml:82
+msgid "AES cipher blocker chaining encryption mode."
+msgstr ""
+
+#: doc/classes/AESContext.xml:85
+msgid "AES cipher blocker chaining decryption mode."
+msgstr ""
+
+#: doc/classes/AESContext.xml:88
+msgid "Maximum value for the mode enum."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:4
+msgid "Sprite node that can use multiple textures for animation."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:7
+msgid ""
+"Animations are created using a [SpriteFrames] resource, which can be "
+"configured in the editor via the SpriteFrames panel.\n"
+"[b]Note:[/b] You can associate a set of normal maps by creating additional "
+"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
+"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
+"code] will make it so the [code]run[/code] animation uses the normal map."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:11 doc/classes/AnimatedSprite3D.xml:10
+#: doc/classes/AnimationPlayer.xml:13
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/2d/2d_sprite_animation.html"
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:12 doc/classes/Area2D.xml:11
+#: doc/classes/AudioStreamPlayer.xml:12 doc/classes/Button.xml:24
+#: doc/classes/CanvasLayer.xml:12 doc/classes/CollisionShape2D.xml:11
+#: doc/classes/ColorRect.xml:10 doc/classes/Input.xml:11
+#: doc/classes/InputEvent.xml:12 doc/classes/InputEventAction.xml:11
+#: doc/classes/Label.xml:12 doc/classes/Particles2D.xml:15
+#: doc/classes/Timer.xml:11 doc/classes/VisibilityNotifier2D.xml:12
+msgid "https://godotengine.org/asset-library/asset/515"
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:18 doc/classes/AnimatedSprite3D.xml:16
+msgid "Returns [code]true[/code] if an animation is currently being played."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:26
+msgid ""
+"Plays the animation named [code]anim[/code]. If no [code]anim[/code] is "
+"provided, the current animation is played. If [code]backwards[/code] is "
+"[code]true[/code], the animation will be played in reverse."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:32 doc/classes/AnimatedSprite3D.xml:29
+msgid "Stops the current animation (does not reset the frame counter)."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:38 doc/classes/AnimatedSprite3D.xml:35
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:41 doc/classes/SpriteBase3D.xml:48
+msgid "If [code]true[/code], texture will be centered."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:44 doc/classes/Sprite.xml:39
+#: doc/classes/SpriteBase3D.xml:54 doc/classes/TextureButton.xml:21
+#: doc/classes/TextureRect.xml:20
+msgid "If [code]true[/code], texture is flipped horizontally."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:47 doc/classes/Sprite.xml:42
+#: doc/classes/SpriteBase3D.xml:57 doc/classes/TextureButton.xml:24
+#: doc/classes/TextureRect.xml:23
+msgid "If [code]true[/code], texture is flipped vertically."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:50 doc/classes/AnimatedSprite3D.xml:38
+msgid "The displayed animation frame's index."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:53 doc/classes/AnimatedSprite3D.xml:41
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:56 doc/classes/Sprite.xml:58
+#: doc/classes/SpriteBase3D.xml:63
+msgid "The texture's drawing offset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:59 doc/classes/AnimatedSprite3D.xml:44
+msgid "If [code]true[/code], the [member animation] is currently playing."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:62
+msgid "The animation speed is multiplied by this value."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:68 doc/classes/AnimatedSprite3D.xml:50
+msgid ""
+"Emitted when the animation is finished (when it plays the last frame). If "
+"the animation is looping, this signal is emitted every time the last frame "
+"is drawn."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml:73 doc/classes/AnimatedSprite3D.xml:55
+msgid "Emitted when [member frame] changed."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml:4
+msgid ""
+"2D sprite node in 3D world, that can use multiple 2D textures for animation."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml:7
+msgid ""
+"Animations are created using a [SpriteFrames] resource, which can be "
+"configured in the editor via the SpriteFrames panel."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml:23
+msgid ""
+"Plays the animation named [code]anim[/code]. If no [code]anim[/code] is "
+"provided, the current animation is played."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:4
+msgid "Proxy texture for simple frame-based animations."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:7
+msgid ""
+"[AnimatedTexture] is a resource format for frame-based animations, where "
+"multiple textures can be chained automatically with a predefined delay for "
+"each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], "
+"but has the advantage of being usable anywhere a [Texture] resource can be "
+"used, e.g. in a [TileSet].\n"
+"The playback of the animation is controlled by the [member fps] property as "
+"well as each frame's optional delay (see [method set_frame_delay]). The "
+"animation loops, i.e. it will restart at frame 0 automatically after playing "
+"the last frame.\n"
+"[AnimatedTexture] currently requires all frame textures to have the same "
+"size, otherwise the bigger ones will be cropped to match the smallest one.\n"
+"[b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each "
+"frame needs to be a separate [Texture]."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:19
+msgid "Returns the given frame's delay value."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:26
+msgid "Returns the given frame's [Texture]."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:34
+msgid ""
+"Sets an additional delay (in seconds) between this frame and the next one, "
+"that will be added to the time interval defined by [member fps]. By default, "
+"frames have no delay defined. If a delay value is defined, the final time "
+"interval between this frame and the next will be [code]1.0 / fps + delay[/"
+"code].\n"
+"For example, for an animation with 3 frames, 2 FPS and a frame delay on the "
+"second frame of 1.2, the resulting playback will be:\n"
+"[codeblock]\n"
+"Frame 0: 0.5 s (1 / fps)\n"
+"Frame 1: 1.7 s (1 / fps + 1.2)\n"
+"Frame 2: 0.5 s (1 / fps)\n"
+"Total duration: 2.7 s\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:49
+msgid ""
+"Assigns a [Texture] to the given frame. Frame IDs start at 0, so the first "
+"frame has ID 0, and the last frame of the animation has ID [member frames] - "
+"1.\n"
+"You can define any number of textures up to [constant MAX_FRAMES], but keep "
+"in mind that only frames from 0 to [member frames] - 1 will be part of the "
+"animation."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:56
+msgid "Sets the currently visible frame of the texture."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:60
+msgid ""
+"Animation speed in frames per second. This value defines the default time "
+"interval between two frames of the animation, and thus the overall duration "
+"of the animation loop based on the [member frames] property. A value of 0 "
+"means no predefined number of frames per second, the animation will play "
+"according to each frame's frame delay (see [method set_frame_delay]).\n"
+"For example, an animation with 8 frames, no frame delay and a [code]fps[/"
+"code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:64
+msgid ""
+"Number of frames to use in the animation. While you can create the frames "
+"independently with [method set_frame_texture], you need to set this value "
+"for the animation to take new frames into account. The maximum number of "
+"frames is [constant MAX_FRAMES]."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:67
+msgid ""
+"If [code]true[/code], the animation will only play once and will not loop "
+"back to the first frame after reaching the end. Note that reaching the end "
+"will not set [member pause] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:70
+msgid ""
+"If [code]true[/code], the animation will pause where it currently is (i.e. "
+"at [member current_frame]). The animation will continue from where it was "
+"paused when changing this property to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:75
+msgid ""
+"The maximum number of frames supported by [AnimatedTexture]. If you need "
+"more frames in your animation, use [AnimationPlayer] or [AnimatedSprite]."
+msgstr ""
+
+#: doc/classes/Animation.xml:4
+msgid "Contains data used to animate everything in the engine."
+msgstr ""
+
+#: doc/classes/Animation.xml:7
+msgid ""
+"An Animation resource contains data used to animate everything in the "
+"engine. Animations are divided into tracks, and each track must be linked to "
+"a node. The state of that node can be changed through time, by adding timed "
+"keys (events) to the track.\n"
+"[codeblock]\n"
+"# This creates an animation that makes the node \"Enemy\" move to the right "
+"by\n"
+"# 100 pixels in 0.5 seconds.\n"
+"var animation = Animation.new()\n"
+"var track_index = animation.add_track(Animation.TYPE_VALUE)\n"
+"animation.track_set_path(track_index, \"Enemy:position:x\")\n"
+"animation.track_insert_key(track_index, 0.0, 0)\n"
+"animation.track_insert_key(track_index, 0.5, 100)\n"
+"[/codeblock]\n"
+"Animations are just data containers, and must be added to nodes such as an "
+"[AnimationPlayer] or [AnimationTreePlayer] to be played back. Animation "
+"tracks have different types, each with its own set of dedicated methods. "
+"Check [enum TrackType] to see available types."
+msgstr ""
+
+#: doc/classes/Animation.xml:20 doc/classes/AnimationPlayer.xml:12
+msgid "https://docs.godotengine.org/en/3.4/tutorials/animation/index.html"
+msgstr ""
+
+#: doc/classes/Animation.xml:28
+msgid "Adds a track to the Animation."
+msgstr ""
+
+#: doc/classes/Animation.xml:36
+msgid ""
+"Returns the animation name at the key identified by [code]key_idx[/code]. "
+"The [code]track_idx[/code] must be the index of an Animation Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:45
+msgid ""
+"Inserts a key with value [code]animation[/code] at the given [code]time[/"
+"code] (in seconds). The [code]track_idx[/code] must be the index of an "
+"Animation Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:54
+msgid ""
+"Sets the key identified by [code]key_idx[/code] to value [code]animation[/"
+"code]. The [code]track_idx[/code] must be the index of an Animation Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:62
+msgid ""
+"Returns the end offset of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of an Audio Track.\n"
+"End offset is the number of seconds cut off at the ending of the audio "
+"stream."
+msgstr ""
+
+#: doc/classes/Animation.xml:71
+msgid ""
+"Returns the start offset of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of an Audio Track.\n"
+"Start offset is the number of seconds cut off at the beginning of the audio "
+"stream."
+msgstr ""
+
+#: doc/classes/Animation.xml:80
+msgid ""
+"Returns the audio stream of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of an Audio Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:91
+msgid ""
+"Inserts an Audio Track key at the given [code]time[/code] in seconds. The "
+"[code]track_idx[/code] must be the index of an Audio Track.\n"
+"[code]stream[/code] is the [AudioStream] resource to play. "
+"[code]start_offset[/code] is the number of seconds cut off at the beginning "
+"of the audio stream, while [code]end_offset[/code] is at the ending."
+msgstr ""
+
+#: doc/classes/Animation.xml:101
+msgid ""
+"Sets the end offset of the key identified by [code]key_idx[/code] to value "
+"[code]offset[/code]. The [code]track_idx[/code] must be the index of an "
+"Audio Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:110
+msgid ""
+"Sets the start offset of the key identified by [code]key_idx[/code] to value "
+"[code]offset[/code]. The [code]track_idx[/code] must be the index of an "
+"Audio Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:119
+msgid ""
+"Sets the stream of the key identified by [code]key_idx[/code] to value "
+"[code]stream[/code]. The [code]track_idx[/code] must be the index of an "
+"Audio Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:127
+msgid ""
+"Returns the in handle of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of a Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:135
+msgid ""
+"Returns the out handle of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of a Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:143
+msgid ""
+"Returns the value of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of a Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:154
+msgid ""
+"Inserts a Bezier Track key at the given [code]time[/code] in seconds. The "
+"[code]track_idx[/code] must be the index of a Bezier Track.\n"
+"[code]in_handle[/code] is the left-side weight of the added Bezier curve "
+"point, [code]out_handle[/code] is the right-side one, while [code]value[/"
+"code] is the actual value at this point."
+msgstr ""
+
+#: doc/classes/Animation.xml:163
+msgid ""
+"Returns the interpolated value at the given [code]time[/code] (in seconds). "
+"The [code]track_idx[/code] must be the index of a Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:172
+msgid ""
+"Sets the in handle of the key identified by [code]key_idx[/code] to value "
+"[code]in_handle[/code]. The [code]track_idx[/code] must be the index of a "
+"Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:181
+msgid ""
+"Sets the out handle of the key identified by [code]key_idx[/code] to value "
+"[code]out_handle[/code]. The [code]track_idx[/code] must be the index of a "
+"Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:190
+msgid ""
+"Sets the value of the key identified by [code]key_idx[/code] to the given "
+"value. The [code]track_idx[/code] must be the index of a Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:196
+msgid "Clear the animation (clear all tracks and reset all)."
+msgstr ""
+
+#: doc/classes/Animation.xml:204
+msgid ""
+"Adds a new track that is a copy of the given track from [code]to_animation[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Animation.xml:211
+msgid ""
+"Returns the index of the specified track. If the track is not found, return "
+"-1."
+msgstr ""
+
+#: doc/classes/Animation.xml:217
+msgid "Returns the amount of tracks in the animation."
+msgstr ""
+
+#: doc/classes/Animation.xml:226
+msgid ""
+"Returns all the key indices of a method track, given a position and delta "
+"time."
+msgstr ""
+
+#: doc/classes/Animation.xml:234
+msgid "Returns the method name of a method track."
+msgstr ""
+
+#: doc/classes/Animation.xml:242
+msgid ""
+"Returns the arguments values to be called on a method track for a given key "
+"in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml:249
+msgid "Removes a track by specifying the track index."
+msgstr ""
+
+#: doc/classes/Animation.xml:258
+msgid ""
+"Finds the key index by time in a given track. Optionally, only find it if "
+"the exact time is given."
+msgstr ""
+
+#: doc/classes/Animation.xml:265
+msgid ""
+"Returns [code]true[/code] if the track at [code]idx[/code] wraps the "
+"interpolation loop. New tracks wrap the interpolation loop by default."
+msgstr ""
+
+#: doc/classes/Animation.xml:272
+msgid "Returns the interpolation type of a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml:279
+msgid "Returns the amount of keys in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml:287
+msgid "Returns the time at which the key is located."
+msgstr ""
+
+#: doc/classes/Animation.xml:295
+msgid ""
+"Returns the transition curve (easing) for a specific key (see the built-in "
+"math function [method @GDScript.ease])."
+msgstr ""
+
+#: doc/classes/Animation.xml:303
+msgid "Returns the value of a given key in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml:310
+msgid ""
+"Gets the path of a track. For more information on the path format, see "
+"[method track_set_path]."
+msgstr ""
+
+#: doc/classes/Animation.xml:317
+msgid "Gets the type of a track."
+msgstr ""
+
+#: doc/classes/Animation.xml:327
+msgid "Insert a generic key in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml:334
+msgid ""
+"Returns [code]true[/code] if the track at index [code]idx[/code] is enabled."
+msgstr ""
+
+#: doc/classes/Animation.xml:341
+msgid ""
+"Returns [code]true[/code] if the given track is imported. Else, return "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/Animation.xml:348
+msgid "Moves a track down."
+msgstr ""
+
+#: doc/classes/Animation.xml:356
+msgid ""
+"Changes the index position of track [code]idx[/code] to the one defined in "
+"[code]to_idx[/code]."
+msgstr ""
+
+#: doc/classes/Animation.xml:363
+msgid "Moves a track up."
+msgstr ""
+
+#: doc/classes/Animation.xml:371
+msgid "Removes a key by index in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml:379
+msgid "Removes a key by position (seconds) in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml:387
+msgid "Enables/disables the given track. Tracks are enabled by default."
+msgstr ""
+
+#: doc/classes/Animation.xml:395
+msgid "Sets the given track as imported or not."
+msgstr ""
+
+#: doc/classes/Animation.xml:403
+msgid ""
+"If [code]true[/code], the track at [code]idx[/code] wraps the interpolation "
+"loop."
+msgstr ""
+
+#: doc/classes/Animation.xml:411
+msgid "Sets the interpolation type of a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml:420
+msgid "Sets the time of an existing key."
+msgstr ""
+
+#: doc/classes/Animation.xml:429
+msgid ""
+"Sets the transition curve (easing) for a specific key (see the built-in math "
+"function [method @GDScript.ease])."
+msgstr ""
+
+#: doc/classes/Animation.xml:438
+msgid "Sets the value of an existing key."
+msgstr ""
+
+#: doc/classes/Animation.xml:446
+msgid ""
+"Sets the path of a track. Paths must be valid scene-tree paths to a node and "
+"must be specified starting from the parent node of the node that will "
+"reproduce the animation. Tracks that control properties or bones must append "
+"their name after the path, separated by [code]\":\"[/code].\n"
+"For example, [code]\"character/skeleton:ankle\"[/code] or [code]\"character/"
+"mesh:transform/local\"[/code]."
+msgstr ""
+
+#: doc/classes/Animation.xml:455
+msgid ""
+"Swaps the track [code]idx[/code]'s index position with the track "
+"[code]with_idx[/code]."
+msgstr ""
+
+#: doc/classes/Animation.xml:466
+msgid "Insert a transform key for a transform track."
+msgstr ""
+
+#: doc/classes/Animation.xml:474
+msgid ""
+"Returns the interpolated value of a transform track at a given time (in "
+"seconds). An array consisting of 3 elements: position ([Vector3]), rotation "
+"([Quat]) and scale ([Vector3])."
+msgstr ""
+
+#: doc/classes/Animation.xml:483
+msgid ""
+"Returns all the key indices of a value track, given a position and delta "
+"time."
+msgstr ""
+
+#: doc/classes/Animation.xml:490
+msgid "Returns the update mode of a value track."
+msgstr ""
+
+#: doc/classes/Animation.xml:498
+msgid ""
+"Returns the interpolated value at the given time (in seconds). The "
+"[code]track_idx[/code] must be the index of a value track."
+msgstr ""
+
+#: doc/classes/Animation.xml:506
+msgid "Sets the update mode (see [enum UpdateMode]) of a value track."
+msgstr ""
+
+#: doc/classes/Animation.xml:512
+msgid ""
+"The total length of the animation (in seconds).\n"
+"[b]Note:[/b] Length is not delimited by the last key, as this one may be "
+"before or after the end to ensure correct interpolation and looping."
+msgstr ""
+
+#: doc/classes/Animation.xml:516
+msgid ""
+"A flag indicating that the animation must loop. This is used for correct "
+"interpolation of animation cycles, and for hinting the player that it must "
+"restart the animation."
+msgstr ""
+
+#: doc/classes/Animation.xml:519
+msgid "The animation step value."
+msgstr ""
+
+#: doc/classes/Animation.xml:525
+msgid ""
+"Emitted when there's a change in the list of tracks, e.g. tracks are added, "
+"moved or have changed paths."
+msgstr ""
+
+#: doc/classes/Animation.xml:531
+msgid ""
+"Value tracks set values in node properties, but only those which can be "
+"Interpolated."
+msgstr ""
+
+#: doc/classes/Animation.xml:534
+msgid ""
+"Transform tracks are used to change node local transforms or skeleton pose "
+"bones. Transitions are interpolated."
+msgstr ""
+
+#: doc/classes/Animation.xml:537
+msgid "Method tracks call functions with given arguments per key."
+msgstr ""
+
+#: doc/classes/Animation.xml:540
+msgid ""
+"Bezier tracks are used to interpolate a value using custom curves. They can "
+"also be used to animate sub-properties of vectors and colors (e.g. alpha "
+"value of a [Color])."
+msgstr ""
+
+#: doc/classes/Animation.xml:543
+msgid ""
+"Audio tracks are used to play an audio stream with either type of "
+"[AudioStreamPlayer]. The stream can be trimmed and previewed in the "
+"animation."
+msgstr ""
+
+#: doc/classes/Animation.xml:546
+msgid "Animation tracks play animations in other [AnimationPlayer] nodes."
+msgstr ""
+
+#: doc/classes/Animation.xml:549
+msgid "No interpolation (nearest value)."
+msgstr ""
+
+#: doc/classes/Animation.xml:552
+msgid "Linear interpolation."
+msgstr ""
+
+#: doc/classes/Animation.xml:555
+msgid "Cubic interpolation."
+msgstr ""
+
+#: doc/classes/Animation.xml:558
+msgid "Update between keyframes."
+msgstr ""
+
+#: doc/classes/Animation.xml:561
+msgid "Update at the keyframes and hold the value."
+msgstr ""
+
+#: doc/classes/Animation.xml:564
+msgid "Update at the keyframes."
+msgstr ""
+
+#: doc/classes/Animation.xml:567
+msgid ""
+"Same as linear interpolation, but also interpolates from the current value "
+"(i.e. dynamically at runtime) if the first key isn't at 0 seconds."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:4
+msgid "Base resource for [AnimationTree] nodes."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:7
+msgid ""
+"Base resource for [AnimationTree] nodes. In general, it's not used directly, "
+"but you can create custom ones with custom blending formulas.\n"
+"Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], "
+"otherwise [AnimationRootNode] should be used instead."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:11 doc/classes/AnimationNodeAdd2.xml:10
+#: doc/classes/AnimationNodeAdd3.xml:14
+#: doc/classes/AnimationNodeAnimation.xml:10
+#: doc/classes/AnimationNodeBlend2.xml:10
+#: doc/classes/AnimationNodeBlend3.xml:14
+#: doc/classes/AnimationNodeBlendSpace1D.xml:13
+#: doc/classes/AnimationNodeBlendSpace2D.xml:12
+#: doc/classes/AnimationNodeBlendTree.xml:10
+#: doc/classes/AnimationNodeOneShot.xml:10
+#: doc/classes/AnimationNodeOutput.xml:9
+#: doc/classes/AnimationNodeStateMachine.xml:15
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:15
+#: doc/classes/AnimationNodeStateMachineTransition.xml:8
+#: doc/classes/AnimationNodeTimeScale.xml:10
+#: doc/classes/AnimationNodeTimeSeek.xml:21
+#: doc/classes/AnimationNodeTransition.xml:10 doc/classes/AnimationTree.xml:11
+#: doc/classes/AnimationTreePlayer.xml:12
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/animation/animation_tree.html"
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:18
+msgid ""
+"Adds an input to the node. This is only useful for nodes created for use in "
+"an [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:29
+msgid ""
+"Blend an animation by [code]blend[/code] amount (name must be valid in the "
+"linked [AnimationPlayer]). A [code]time[/code] and [code]delta[/code] may be "
+"passed, as well as whether [code]seek[/code] happened."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:41
+msgid ""
+"Blend an input. This is only useful for nodes created for an "
+"[AnimationNodeBlendTree]. The [code]time[/code] parameter is a relative "
+"delta, unless [code]seek[/code] is [code]true[/code], in which case it is "
+"absolute. A filter mode may be optionally passed (see [enum FilterAction] "
+"for options)."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:54
+msgid ""
+"Blend another animation node (in case this node contains children animation "
+"nodes). This function is only useful if you inherit from [AnimationRootNode] "
+"instead, else editors will not display your node for addition."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:60
+msgid "Gets the text caption for this node (used by some editors)."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:67
+msgid ""
+"Gets a child node by index (used by editors inheriting from "
+"[AnimationRootNode])."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:73
+msgid ""
+"Gets all children nodes in order as a [code]name: node[/code] dictionary. "
+"Only useful when inheriting [AnimationRootNode]."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:79
+msgid ""
+"Amount of inputs in this node, only useful for nodes that go into "
+"[AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:86
+msgid "Gets the name of an input by index."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:93
+msgid ""
+"Gets the value of a parameter. Parameters are custom local memory used for "
+"your nodes, given a resource can be reused in multiple trees."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:100
+msgid ""
+"Gets the default value of a parameter. Parameters are custom local memory "
+"used for your nodes, given a resource can be reused in multiple trees."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:106
+msgid ""
+"Gets the property information for parameter. Parameters are custom local "
+"memory used for your nodes, given a resource can be reused in multiple "
+"trees. Format is similar to [method Object.get_property_list]."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:112
+msgid ""
+"Returns [code]true[/code] whether you want the blend tree editor to display "
+"filter editing on this node."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:119
+msgid "Returns [code]true[/code] whether a given path is filtered."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:127
+msgid ""
+"User-defined callback called when a custom node is processed. The "
+"[code]time[/code] parameter is a relative delta, unless [code]seek[/code] is "
+"[code]true[/code], in which case it is absolute.\n"
+"Here, call the [method blend_input], [method blend_node] or [method "
+"blend_animation] functions. You can also use [method get_parameter] and "
+"[method set_parameter] to modify local memory.\n"
+"This function should return the time left for the current animation to "
+"finish (if unsure, pass the value from the main blend being called)."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:136
+msgid "Removes an input, call this only when inactive."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:144
+msgid "Adds or removes a path for the filter."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:152
+msgid ""
+"Sets a custom parameter. These are used as local storage, because resources "
+"can be reused across the tree or scenes."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:158
+msgid "If [code]true[/code], filtering is enabled."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:164
+msgid "Called when the node was removed from the graph."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:169
+msgid ""
+"Emitted by nodes that inherit from this class and that have an internal tree "
+"when one of their nodes changes. The nodes that emit this signal are "
+"[AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], "
+"[AnimationNodeStateMachine], and [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:175
+msgid "Do not use filtering."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:178
+msgid "Paths matching the filter will be allowed to pass."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:181
+msgid "Paths matching the filter will be discarded."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:184
+msgid "Paths matching the filter will be blended (by the blend value)."
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd2.xml:4
+msgid "Blends two animations additively inside of an [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd2.xml:7
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
+"additively based on an amount value in the [code][0.0, 1.0][/code] range."
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd2.xml:16 doc/classes/AnimationNodeAdd3.xml:21
+#: doc/classes/AnimationNodeBlend2.xml:18
+#: doc/classes/AnimationNodeBlend3.xml:20
+msgid ""
+"If [code]true[/code], sets the [code]optimization[/code] to [code]false[/"
+"code] when calling [method AnimationNode.blend_input], forcing the blended "
+"animations to update every frame."
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml:4
+msgid ""
+"Blends two of three animations additively inside of an "
+"[AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml:7
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
+"together additively out of three based on a value in the [code][-1.0, 1.0][/"
+"code] range.\n"
+"This node has three inputs:\n"
+"- The base animation to add to\n"
+"- A -add animation to blend with when the blend amount is in the [code]"
+"[-1.0, 0.0][/code] range.\n"
+"- A +add animation to blend with when the blend amount is in the [code][0.0, "
+"1.0][/code] range"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml:15
+#: doc/classes/AnimationNodeAnimation.xml:12
+#: doc/classes/AnimationNodeBlend2.xml:12
+#: doc/classes/AnimationNodeBlendSpace2D.xml:13
+#: doc/classes/AnimationNodeOneShot.xml:11
+#: doc/classes/AnimationNodeOutput.xml:11
+#: doc/classes/AnimationNodeTransition.xml:12
+#: doc/classes/AnimationPlayer.xml:14 doc/classes/AnimationTree.xml:12
+#: doc/classes/AudioEffectReverb.xml:11 doc/classes/Camera.xml:10
+#: doc/classes/CollisionShape.xml:13 doc/classes/CylinderShape.xml:10
+#: doc/classes/Environment.xml:19 doc/classes/GIProbe.xml:16
+#: doc/classes/GIProbeData.xml:8 doc/classes/KinematicBody.xml:16
+#: doc/classes/Light.xml:11 doc/classes/Material.xml:11 doc/classes/Mesh.xml:13
+#: doc/classes/MeshInstance.xml:13 doc/classes/Particles.xml:14
+#: doc/classes/Quat.xml:13 doc/classes/Skeleton.xml:13
+#: doc/classes/SpotLight.xml:12 doc/classes/StaticBody.xml:12
+#: doc/classes/WorldEnvironment.xml:15
+msgid "https://godotengine.org/asset-library/asset/678"
+msgstr ""
+
+#: doc/classes/AnimationNodeAnimation.xml:4
+msgid "Input animation to use in an [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeAnimation.xml:7
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. Only features one output "
+"set using the [member animation] property. Use it as an input for "
+"[AnimationNode] that blend animations together."
+msgstr ""
+
+#: doc/classes/AnimationNodeAnimation.xml:11
+#: doc/classes/AnimationNodeBlend2.xml:11
+#: doc/classes/AnimationNodeOutput.xml:10
+#: doc/classes/AnimationNodeTimeScale.xml:11
+#: doc/classes/AnimationNodeTransition.xml:11 doc/classes/Area.xml:10
+#: doc/classes/Basis.xml:17 doc/classes/BoxShape.xml:12
+#: doc/classes/CollisionShape.xml:12 modules/gridmap/doc_classes/GridMap.xml:15
+#: doc/classes/KinematicBody.xml:14 doc/classes/Mesh.xml:12
+#: doc/classes/MeshInstance.xml:12 doc/classes/MeshLibrary.xml:11
+#: doc/classes/ProjectSettings.xml:14 doc/classes/Transform.xml:15
+msgid "https://godotengine.org/asset-library/asset/125"
+msgstr ""
+
+#: doc/classes/AnimationNodeAnimation.xml:18
+msgid ""
+"Animation to use as an output. It is one of the animations provided by "
+"[member AnimationTree.anim_player]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlend2.xml:4
+msgid "Blends two animations linearly inside of an [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlend2.xml:7
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
+"linearly based on an amount value in the [code][0.0, 1.0][/code] range."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlend3.xml:4
+msgid ""
+"Blends two of three animations linearly inside of an "
+"[AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlend3.xml:7
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
+"together linearly out of three based on a value in the [code][-1.0, 1.0][/"
+"code] range.\n"
+"This node has three inputs:\n"
+"- The base animation\n"
+"- A -blend animation to blend with when the blend amount is in the [code]"
+"[-1.0, 0.0][/code] range.\n"
+"- A +blend animation to blend with when the blend amount is in the [code]"
+"[0.0, 1.0][/code] range"
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:4
+msgid ""
+"Blends linearly between two of any number of [AnimationNode] of any type "
+"placed on a virtual axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:7
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree].\n"
+"This is a virtual axis on which you can add any type of [AnimationNode] "
+"using [method add_blend_point].\n"
+"Outputs the linear blend of the two [AnimationNode]s closest to the node's "
+"current value.\n"
+"You can set the extents of the axis using the [member min_space] and [member "
+"max_space]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:22
+msgid ""
+"Adds a new point that represents a [code]node[/code] on the virtual axis at "
+"a given position set by [code]pos[/code]. You can insert it at a specific "
+"index using the [code]at_index[/code] argument. If you use the default value "
+"for [code]at_index[/code], the point is inserted at the end of the blend "
+"points array."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:28
+msgid "Returns the number of points on the blend axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:35
+msgid ""
+"Returns the [AnimationNode] referenced by the point at index [code]point[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:42
+#: doc/classes/AnimationNodeBlendSpace2D.xml:52
+msgid "Returns the position of the point at index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:49
+msgid "Removes the point at index [code]point[/code] from the blend axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:57
+#: doc/classes/AnimationNodeBlendSpace2D.xml:88
+msgid ""
+"Changes the [AnimationNode] referenced by the point at index [code]point[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:65
+#: doc/classes/AnimationNodeBlendSpace2D.xml:96
+msgid ""
+"Updates the position of the point at index [code]point[/code] on the blend "
+"axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:71
+msgid ""
+"The blend space's axis's upper limit for the points' position. See [method "
+"add_blend_point]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:74
+msgid ""
+"The blend space's axis's lower limit for the points' position. See [method "
+"add_blend_point]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:77
+msgid "Position increment to snap to when moving a point on the axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:80
+msgid "Label of the virtual axis of the blend space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:4
+msgid ""
+"Blends linearly between three [AnimationNode] of any type placed in a 2D "
+"space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:7
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree].\n"
+"This node allows you to blend linearly between three animations using a "
+"[Vector2] weight.\n"
+"You can add vertices to the blend space with [method add_blend_point] and "
+"automatically triangulate it by setting [member auto_triangles] to "
+"[code]true[/code]. Otherwise, use [method add_triangle] and [method "
+"remove_triangle] to create up the blend space by hand."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:22
+msgid ""
+"Adds a new point that represents a [code]node[/code] at the position set by "
+"[code]pos[/code]. You can insert it at a specific index using the "
+"[code]at_index[/code] argument. If you use the default value for "
+"[code]at_index[/code], the point is inserted at the end of the blend points "
+"array."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:32
+msgid ""
+"Creates a new triangle using three points [code]x[/code], [code]y[/code], "
+"and [code]z[/code]. Triangles can overlap. You can insert the triangle at a "
+"specific index using the [code]at_index[/code] argument. If you use the "
+"default value for [code]at_index[/code], the point is inserted at the end of "
+"the blend points array."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:38
+msgid "Returns the number of points in the blend space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:45
+msgid ""
+"Returns the [AnimationRootNode] referenced by the point at index "
+"[code]point[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:58
+msgid "Returns the number of triangles in the blend space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:66
+msgid ""
+"Returns the position of the point at index [code]point[/code] in the "
+"triangle of index [code]triangle[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:73
+msgid "Removes the point at index [code]point[/code] from the blend space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:80
+msgid ""
+"Removes the triangle at index [code]triangle[/code] from the blend space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:102
+msgid ""
+"If [code]true[/code], the blend space is triangulated automatically. The "
+"mesh updates every time you add or remove points with [method "
+"add_blend_point] and [method remove_blend_point]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:105
+msgid ""
+"Controls the interpolation between animations. See [enum BlendMode] "
+"constants."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:108
+msgid ""
+"The blend space's X and Y axes' upper limit for the points' position. See "
+"[method add_blend_point]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:111
+msgid ""
+"The blend space's X and Y axes' lower limit for the points' position. See "
+"[method add_blend_point]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:114
+msgid "Position increment to snap to when moving a point."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:117
+msgid "Name of the blend space's X axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:120
+msgid "Name of the blend space's Y axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:126
+msgid ""
+"Emitted every time the blend space's triangles are created, removed, or when "
+"one of their vertices changes position."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:132
+msgid "The interpolation between animations is linear."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:135
+msgid ""
+"The blend space plays the animation of the node the blending position is "
+"closest to. Useful for frame-by-frame 2D animations."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:138
+msgid ""
+"Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at "
+"the last animation's playback position."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:4
+msgid "[AnimationTree] node resource that contains many blend type nodes."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:7
+msgid ""
+"This node may contain a sub-tree of any other blend type nodes, such as mix, "
+"blend2, blend3, one shot, etc. This is one of the most commonly used roots."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:19
+msgid ""
+"Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/"
+"code] is used to identify the created sub-node later."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:28
+msgid ""
+"Connects the output of an [AnimationNode] as input for another "
+"[AnimationNode], at the input port specified by [code]input_index[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:36
+msgid "Disconnects the node connected to the specified input."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:43
+msgid "Returns the sub-node with the specified [code]name[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:50
+msgid ""
+"Returns the position of the sub-node with the specified [code]name[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:57
+msgid ""
+"Returns [code]true[/code] if a sub-node with specified [code]name[/code] "
+"exists."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:64
+msgid "Removes a sub-node."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:72
+msgid "Changes the name of a sub-node."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:80
+msgid "Modifies the position of a sub-node."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:86
+msgid "The global offset of all sub-nodes."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:91
+msgid "The connection was successful."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:94
+msgid "The input node is [code]null[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:97
+msgid "The specified input port is out of range."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:100
+msgid "The output node is [code]null[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:103
+msgid "Input and output nodes are the same."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:106
+msgid "The specified connection already exists."
+msgstr ""
+
+#: doc/classes/AnimationNodeOneShot.xml:4
+msgid "Plays an animation once in [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeOneShot.xml:7
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. This node will execute a "
+"sub-animation and return once it finishes. Blend times for fading in and out "
+"can be customized, as well as filters."
+msgstr ""
+
+#: doc/classes/AnimationNodeOneShot.xml:28
+msgid ""
+"If [code]true[/code], the sub-animation will restart automatically after "
+"finishing."
+msgstr ""
+
+#: doc/classes/AnimationNodeOneShot.xml:31
+msgid "The delay after which the automatic restart is triggered, in seconds."
+msgstr ""
+
+#: doc/classes/AnimationNodeOneShot.xml:34
+msgid ""
+"If [member autorestart] is [code]true[/code], a random additional delay (in "
+"seconds) between 0 and this value will be added to [member "
+"autorestart_delay]."
+msgstr ""
+
+#: doc/classes/AnimationNodeOutput.xml:4
+msgid "Generic output node to be added to [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:4
+msgid "State machine for control of animations."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:7
+msgid ""
+"Contains multiple nodes representing animation states, connected in a graph. "
+"Node transitions can be configured to happen automatically or via code, "
+"using a shortest-path algorithm. Retrieve the "
+"[AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to "
+"control it programmatically.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"var state_machine = $AnimationTree.get(\"parameters/playback\")\n"
+"state_machine.travel(\"some_state\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:24
+msgid ""
+"Adds a new node to the graph. The [code]position[/code] is used for display "
+"in the editor."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:33
+msgid "Adds a transition between the given nodes."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:39
+#: doc/classes/AnimationNodeStateMachine.xml:72
+msgid "Returns the graph's end node."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:45
+msgid "Returns the draw offset of the graph. Used for display in the editor."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:52
+msgid "Returns the animation node with the given name."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:59
+msgid "Returns the given animation node's name."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:66
+msgid "Returns the given node's coordinates. Used for display in the editor."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:79
+msgid "Returns the given transition."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:85
+msgid "Returns the number of connections in the graph."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:92
+msgid "Returns the given transition's start node."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:99
+msgid "Returns the given transition's end node."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:106
+msgid "Returns [code]true[/code] if the graph contains the given node."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:114
+msgid ""
+"Returns [code]true[/code] if there is a transition between the given nodes."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:121
+msgid "Deletes the given node from the graph."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:129
+msgid "Deletes the transition between the two specified nodes."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:136
+msgid "Deletes the given transition by index."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:144
+msgid "Renames the given node."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:152
+msgid "Replaces the node and keeps its transitions unchanged."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:159
+msgid "Sets the given node as the graph end point."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:166
+msgid "Sets the draw offset of the graph. Used for display in the editor."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:174
+msgid "Sets the node's coordinates. Used for display in the editor."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:181
+msgid "Sets the given node as the graph start point."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:4
+msgid "Playback control for [AnimationNodeStateMachine]."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:7
+msgid ""
+"Allows control of [AnimationTree] state machines created with "
+"[AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree."
+"get(\"parameters/playback\")[/code].\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"var state_machine = $AnimationTree.get(\"parameters/playback\")\n"
+"state_machine.travel(\"some_state\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:26
+msgid "Returns the currently playing animation state."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:32
+msgid "Returns the playback position within the current animation state."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:38
+msgid ""
+"Returns the current travel path as computed internally by the A* algorithm."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:44
+msgid "Returns [code]true[/code] if an animation is playing."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:51
+msgid "Starts playing the given animation."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:57
+msgid "Stops the currently playing animation."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:64
+msgid ""
+"Transitions from the current state to another one, following the shortest "
+"path."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:14
+msgid ""
+"Turn on auto advance when this condition is set. The provided name will "
+"become a boolean parameter on the [AnimationTree] that can be controlled "
+"from code (see [url=https://docs.godotengine.org/en/3.4/tutorials/animation/"
+"animation_tree.html#controlling-from-code][/url]). For example, if [member "
+"AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member "
+"advance_condition] is set to [code]\"idle\"[/code]:\n"
+"[codeblock]\n"
+"$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and "
+"(linear_velocity.x == 0)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:20
+msgid ""
+"Turn on the transition automatically when this state is reached. This works "
+"best with [constant SWITCH_MODE_AT_END]."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:23
+msgid ""
+"Don't use this transition during [method AnimationNodeStateMachinePlayback."
+"travel] or [member auto_advance]."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:26
+msgid ""
+"Lower priority transitions are preferred when travelling through the tree "
+"via [method AnimationNodeStateMachinePlayback.travel] or [member "
+"auto_advance]."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:29
+msgid "The transition type."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:32
+msgid "The time to cross-fade between this state and the next."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:38
+msgid "Emitted when [member advance_condition] is changed."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:44
+msgid ""
+"Switch to the next state immediately. The current state will end and blend "
+"into the beginning of the new one."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:47
+msgid ""
+"Switch to the next state immediately, but will seek the new state to the "
+"playback position of the old state."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:50
+msgid ""
+"Wait for the current state playback to end, then switch to the beginning of "
+"the next state animation."
+msgstr ""
+
+#: doc/classes/AnimationNodeTimeScale.xml:4
+msgid "A time-scaling animation node to be used with [AnimationTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeTimeScale.xml:7
+msgid ""
+"Allows scaling the speed of the animation (or reversing it) in any children "
+"nodes. Setting it to 0 will pause the animation."
+msgstr ""
+
+#: doc/classes/AnimationNodeTimeSeek.xml:4
+msgid "A time-seeking animation node to be used with [AnimationTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeTimeSeek.xml:7
+msgid ""
+"This node can be used to cause a seek command to happen to any sub-children "
+"of the animation graph. Use this node type to play an [Animation] from the "
+"start or a certain playback position inside the [AnimationNodeBlendTree]. "
+"After setting the time and changing the animation playback, the seek node "
+"automatically goes into sleep mode on the next process frame by setting its "
+"[code]seek_position[/code] value to [code]-1.0[/code].\n"
+"[codeblock]\n"
+"# Play child animation from the start.\n"
+"animation_tree.set(\"parameters/Seek/seek_position\", 0.0)\n"
+"# Alternative syntax (same result as above).\n"
+"animation_tree[\"parameters/Seek/seek_position\"] = 0.0\n"
+"\n"
+"# Play child animation from 12 second timestamp.\n"
+"animation_tree.set(\"parameters/Seek/seek_position\", 12.0)\n"
+"# Alternative syntax (same result as above).\n"
+"animation_tree[\"parameters/Seek/seek_position\"] = 12.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AnimationNodeTransition.xml:4
+msgid "A generic animation transition node for [AnimationTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeTransition.xml:7
+msgid ""
+"Simple state machine for cases which don't require a more advanced "
+"[AnimationNodeStateMachine]. Animations can be connected to the inputs and "
+"transition times can be specified."
+msgstr ""
+
+#: doc/classes/AnimationNodeTransition.xml:44
+msgid "The number of available input ports for this node."
+msgstr ""
+
+#: doc/classes/AnimationNodeTransition.xml:47
+msgid ""
+"Cross-fading time (in seconds) between each animation connected to the "
+"inputs."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:4
+msgid "Container and player of [Animation] resources."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:7
+msgid ""
+"An animation player is used for general-purpose playback of [Animation] "
+"resources. It contains a dictionary of animations (referenced by name) and "
+"custom blend times between their transitions. Additionally, animations can "
+"be played and blended in different channels.\n"
+"[AnimationPlayer] is more suited than [Tween] for animations where you know "
+"the final values in advance. For example, fading a screen in and out is more "
+"easily done with an [AnimationPlayer] node thanks to the animation tools "
+"provided by the editor. That particular example can also be implemented with "
+"a [Tween] node, but it requires doing everything by code.\n"
+"Updating the target properties of animations occurs at process time."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:22
+msgid ""
+"Adds [code]animation[/code] to the player accessible with the key "
+"[code]name[/code]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:29
+msgid ""
+"Shifts position in the animation timeline and immediately updates the "
+"animation. [code]delta[/code] is the time in seconds to shift. Events "
+"between the current frame and [code]delta[/code] are handled."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:36
+msgid "Returns the name of the next animation in the queue."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:44
+msgid ""
+"Triggers the [code]anim_to[/code] animation when the [code]anim_from[/code] "
+"animation completes."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:50
+msgid ""
+"[AnimationPlayer] caches animated nodes. It may not notice if a node "
+"disappears; [method clear_caches] forces it to update the cache again."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:56
+msgid "Clears all queued, unplayed animations."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:63
+msgid ""
+"Returns the name of [code]animation[/code] or an empty string if not found."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:70
+msgid ""
+"Returns the [Animation] with key [code]name[/code] or [code]null[/code] if "
+"not found."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:76
+msgid "Returns the list of stored animation names."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:84
+msgid ""
+"Gets the blend time (in seconds) between two animations, referenced by their "
+"names."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:90
+msgid ""
+"Gets the actual playing speed of current animation or 0 if not playing. This "
+"speed is the [member playback_speed] property multiplied by "
+"[code]custom_speed[/code] argument specified when calling the [method play] "
+"method."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:96
+msgid ""
+"Returns a list of the animation names that are currently queued to play."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:103
+msgid ""
+"Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] "
+"with key [code]name[/code]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:109
+msgid "Returns [code]true[/code] if playing an animation."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:119
+msgid ""
+"Plays the animation with key [code]name[/code]. Custom blend times and speed "
+"can be set. If [code]custom_speed[/code] is negative and [code]from_end[/"
+"code] is [code]true[/code], the animation will play backwards (which is "
+"equivalent to calling [method play_backwards]).\n"
+"The [AnimationPlayer] keeps track of its current or last played animation "
+"with [member assigned_animation]. If this method is called with that same "
+"animation [code]name[/code], or with no [code]name[/code] parameter, the "
+"assigned animation will resume playing if it was paused, or restart if it "
+"was stopped (see [method stop] for both pause and stop). If the animation "
+"was already playing, it will keep playing.\n"
+"[b]Note:[/b] The animation will be updated the next time the "
+"[AnimationPlayer] is processed. If other variables are updated at the same "
+"time this is called, they may be updated too early. To perform the update "
+"immediately, call [code]advance(0)[/code]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:129
+msgid ""
+"Plays the animation with key [code]name[/code] in reverse.\n"
+"This method is a shorthand for [method play] with [code]custom_speed = -1.0[/"
+"code] and [code]from_end = true[/code], so see its description for more "
+"information."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:137
+msgid ""
+"Queues an animation for playback once the current one is done.\n"
+"[b]Note:[/b] If a looped animation is currently playing, the queued "
+"animation will never play unless the looped animation is stopped somehow."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:145
+msgid "Removes the animation with key [code]name[/code]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:153
+msgid ""
+"Renames an existing animation with key [code]name[/code] to [code]newname[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:161
+msgid ""
+"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
+"If [code]update[/code] is [code]true[/code], the animation updates too, "
+"otherwise it updates at process time. Events between the current frame and "
+"[code]seconds[/code] are skipped."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:170
+msgid ""
+"Specifies a blend time (in seconds) between two animations, referenced by "
+"their names."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:177
+msgid ""
+"Stops or pauses the currently playing animation. If [code]reset[/code] is "
+"[code]true[/code], the animation position is reset to [code]0[/code] and the "
+"playback speed is reset to [code]1.0[/code].\n"
+"If [code]reset[/code] is [code]false[/code], the [member "
+"current_animation_position] will be kept and calling [method play] or "
+"[method play_backwards] without arguments or with the same animation name as "
+"[member assigned_animation] will resume the animation."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:184
+msgid ""
+"If playing, the current animation; otherwise, the animation last played. "
+"When set, would change the animation, but would not play it unless currently "
+"playing. See also [member current_animation]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:187
+msgid "The name of the animation to play when the scene loads."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:190
+msgid ""
+"The name of the currently playing animation. If no animation is playing, the "
+"property's value is an empty string. Changing this value does not restart "
+"the animation. See [method play] for more information on playing "
+"animations.\n"
+"[b]Note:[/b] While this property appears in the inspector, it's not meant to "
+"be edited, and it's not saved in the scene. This property is mainly used to "
+"get the currently playing animation, and internally for animation playback "
+"tracks. For more information, see [Animation]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:194
+msgid "The length (in seconds) of the currently being played animation."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:197
+msgid "The position (in seconds) of the currently playing animation."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:200
+msgid "The call mode to use for Call Method tracks."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:203
+msgid ""
+"If [code]true[/code], updates animations in response to process-related "
+"notifications."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:206
+msgid ""
+"The default time in which to blend animations. Ranges from 0 to 4096 with "
+"0.01 precision."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:209
+msgid "The process notification in which to update animations."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:212
+msgid ""
+"The speed scaling ratio. For instance, if this value is 1, then the "
+"animation plays at normal speed. If it's 0.5, then it plays at half speed. "
+"If it's 2, then it plays at double speed."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:215
+msgid ""
+"This is used by the editor. If set to [code]true[/code], the scene will be "
+"saved with the effects of the reset animation applied (as if it had been "
+"seeked to time 0), then reverted after saving.\n"
+"In other words, the saved scene file will contain the \"default pose\", as "
+"defined by the reset animation, if any, with the editor keeping the values "
+"that the nodes had before saving."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:219
+msgid "The node from which node path references will travel."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:227
+msgid ""
+"Emitted when a queued animation plays after the previous animation was "
+"finished. See [method queue].\n"
+"[b]Note:[/b] The signal is not emitted when the animation is changed via "
+"[method play] or from [AnimationTree]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:234
+msgid "Notifies when an animation finished playing."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:240
+msgid "Notifies when an animation starts playing."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:245
+msgid ""
+"Notifies when the caches have been cleared, either automatically, or "
+"manually via [method clear_caches]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:251 doc/classes/AnimationTreePlayer.xml:505
+msgid ""
+"Process animation during the physics process. This is especially useful when "
+"animating physics bodies."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:254 doc/classes/AnimationTreePlayer.xml:508
+msgid "Process animation during the idle process."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:257
+msgid ""
+"Do not process animation. Use [method advance] to process the animation "
+"manually."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:260
+msgid ""
+"Batch method calls during the animation process, then do the calls after "
+"events are processed. This avoids bugs involving deleting nodes or modifying "
+"the AnimationPlayer while playing."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:263
+msgid "Make method calls immediately when reached in the animation."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:4
+msgid ""
+"A node to be used for advanced animation transitions in an [AnimationPlayer]."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:7
+msgid ""
+"A node to be used for advanced animation transitions in an "
+"[AnimationPlayer].\n"
+"[b]Note:[/b] When linked with an [AnimationPlayer], several properties and "
+"methods of the corresponding [AnimationPlayer] will not function as "
+"expected. Playback and transitions should be handled using only the "
+"[AnimationTree] and its constituent [AnimationNode](s). The "
+"[AnimationPlayer] node should be used solely for adding, deleting, and "
+"editing animations."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:19
+msgid "Manually advance the animations by the specified time (in seconds)."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:25
+msgid ""
+"Retrieve the motion of the [member root_motion_track] as a [Transform] that "
+"can be used elsewhere. If [member root_motion_track] is not a path to a "
+"track of type [constant Animation.TYPE_TRANSFORM], returns an identity "
+"transformation. See also [member root_motion_track] and [RootMotionView]."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:38
+msgid "If [code]true[/code], the [AnimationTree] will be processing."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:41
+msgid "The path to the [AnimationPlayer] used for animating."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:44
+msgid ""
+"The process mode of this [AnimationTree]. See [enum AnimationProcessMode] "
+"for available modes."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:47
+msgid ""
+"The path to the Animation track used for root motion. Paths must be valid "
+"scene-tree paths to a node, and must be specified starting from the parent "
+"node of the node that will reproduce the animation. To specify a track that "
+"controls properties or bones, append its name after the path, separated by "
+"[code]\":\"[/code]. For example, [code]\"character/skeleton:ankle\"[/code] "
+"or [code]\"character/mesh:transform/local\"[/code].\n"
+"If the track has type [constant Animation.TYPE_TRANSFORM], the "
+"transformation will be cancelled visually, and the animation will appear to "
+"stay in place. See also [method get_root_motion_transform] and "
+"[RootMotionView]."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:51
+msgid "The root animation node of this [AnimationTree]. See [AnimationNode]."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:56
+msgid ""
+"The animations will progress during the physics frame (i.e. [method Node."
+"_physics_process])."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:59
+msgid ""
+"The animations will progress during the idle frame (i.e. [method Node."
+"_process])."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:62
+msgid "The animations will only progress manually (see [method advance])."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:4
+msgid ""
+"[i]Deprecated.[/i] Animation player that uses a node graph for blending "
+"animations. Superseded by [AnimationTree]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:7
+msgid ""
+"[i]Deprecated.[/i] A node graph tool for blending multiple animations bound "
+"to an [AnimationPlayer]. Especially useful for animating characters or other "
+"skeleton-based rigs. It can combine several animations to form a desired "
+"pose.\n"
+"It takes [Animation]s from an [AnimationPlayer] node and mixes them "
+"depending on the graph.\n"
+"See [AnimationTree] for a more full-featured replacement of this node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:20
+msgid "Adds a [code]type[/code] node to the graph with name [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:27
+msgid ""
+"Shifts position in the animation timeline. [code]delta[/code] is the time in "
+"seconds to shift. Events between the current frame and [code]delta[/code] "
+"are handled."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:34
+msgid ""
+"Returns the [AnimationPlayer]'s [Animation] bound to the "
+"[AnimationTreePlayer]'s animation node with name [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:41
+msgid ""
+"Returns the name of the [member master_player]'s [Animation] bound to this "
+"animation node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:48
+msgid ""
+"Returns the absolute playback timestamp of the animation node with name "
+"[code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:56
+msgid ""
+"Binds a new [Animation] from the [member master_player] to the "
+"[AnimationTreePlayer]'s animation node with name [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:65
+msgid ""
+"If [code]enable[/code] is [code]true[/code], the animation node with ID "
+"[code]id[/code] turns off the track modifying the property at [code]path[/"
+"code]. The modified node's children continue to animate."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:73
+msgid ""
+"Binds the [Animation] named [code]source[/code] from [member master_player] "
+"to the animation node [code]id[/code]. Recalculates caches."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:82
+msgid ""
+"Returns whether node [code]id[/code] and [code]dst_id[/code] are connected "
+"at the specified slot."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:89
+msgid "Returns the blend amount of a Blend2 node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:97
+msgid ""
+"Sets the blend amount of a Blend2 node given its name and value.\n"
+"A Blend2 node blends two animations (A and B) with the amount between 0 and "
+"1.\n"
+"At 0, output is input A. Towards 1, the influence of A gets lessened, the "
+"influence of B gets raised. At 1, output is input B."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:108
+msgid ""
+"If [code]enable[/code] is [code]true[/code], the Blend2 node with name "
+"[code]id[/code] turns off the track modifying the property at [code]path[/"
+"code]. The modified node's children continue to animate."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:115
+msgid "Returns the blend amount of a Blend3 node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:123
+msgid ""
+"Sets the blend amount of a Blend3 node given its name and value.\n"
+"A Blend3 Node blends three animations (A, B-, B+) with the amount between -1 "
+"and 1.\n"
+"At -1, output is input B-. From -1 to 0, the influence of B- gets lessened, "
+"the influence of A gets raised and the influence of B+ is 0. At 0, output is "
+"input A. From 0 to 1, the influence of A gets lessened, the influence of B+ "
+"gets raised and the influence of B+ is 0. At 1, output is input B+."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:132
+msgid "Returns the blend amount of a Blend4 node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:140
+msgid ""
+"Sets the blend amount of a Blend4 node given its name and value.\n"
+"A Blend4 Node blends two pairs of animations.\n"
+"The two pairs are blended like Blend2 and then added together."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:151
+msgid ""
+"Connects node [code]id[/code] to [code]dst_id[/code] at the specified input "
+"slot."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:159
+msgid ""
+"Disconnects nodes connected to [code]id[/code] at the specified input slot."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:165
+msgid "Returns a [PoolStringArray] containing the name of all nodes."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:172
+msgid "Returns the mix amount of a Mix node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:180
+msgid ""
+"Sets the mix amount of a Mix node given its name and value.\n"
+"A Mix node adds input b to input a by the amount given by ratio."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:188
+msgid "Check if a node exists (by name)."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:195
+msgid ""
+"Returns the input count for a given node. Different types of nodes have "
+"different amount of inputs."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:203
+msgid "Returns the input source for a given node input."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:210
+msgid "Returns position of a node in the graph given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:217
+msgid "Gets the node type, will return from [enum NodeType] enum."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:225
+msgid "Renames a node in the graph."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:233
+msgid "Sets the position of a node in the graph given its name and position."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:240
+msgid "Returns the autostart delay of a OneShot node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:247
+msgid "Returns the autostart random delay of a OneShot node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:254
+msgid "Returns the fade in time of a OneShot node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:261
+msgid "Returns the fade out time of a OneShot node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:268
+msgid "Returns whether a OneShot node will auto restart given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:275
+msgid "Returns whether a OneShot node is active given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:283
+msgid ""
+"Sets the autorestart property of a OneShot node given its name and value."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:291
+msgid ""
+"Sets the autorestart delay of a OneShot node given its name and value in "
+"seconds."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:299
+msgid ""
+"Sets the autorestart random delay of a OneShot node given its name and value "
+"in seconds."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:307
+msgid ""
+"Sets the fade in time of a OneShot node given its name and value in seconds."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:315
+msgid ""
+"Sets the fade out time of a OneShot node given its name and value in seconds."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:324
+msgid ""
+"If [code]enable[/code] is [code]true[/code], the OneShot node with ID "
+"[code]id[/code] turns off the track modifying the property at [code]path[/"
+"code]. The modified node's children continue to animate."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:331
+msgid "Starts a OneShot node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:338
+msgid "Stops the OneShot node with name [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:344
+msgid ""
+"Manually recalculates the cache of track information generated from "
+"animation nodes. Needed when external sources modify the animation nodes' "
+"state."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:351
+msgid "Removes the animation node with name [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:357
+msgid "Resets this [AnimationTreePlayer]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:364
+msgid ""
+"Returns the time scale value of the TimeScale node with name [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:372
+msgid ""
+"Sets the time scale of the TimeScale node with name [code]id[/code] to "
+"[code]scale[/code].\n"
+"The TimeScale node is used to speed [Animation]s up if the scale is above 1 "
+"or slow them down if it is below 1.\n"
+"If applied after a blend or mix, affects all input animations to that blend "
+"or mix."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:382
+msgid ""
+"Sets the time seek value of the TimeSeek node with name [code]id[/code] to "
+"[code]seconds[/code].\n"
+"This functions as a seek in the [Animation] or the blend or mix of "
+"[Animation]s input in it."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:391
+msgid ""
+"Deletes the input at [code]input_idx[/code] for the transition node with "
+"name [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:398
+msgid ""
+"Returns the index of the currently evaluated input for the transition node "
+"with name [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:405
+msgid ""
+"Returns the number of inputs for the transition node with name [code]id[/"
+"code]. You can add inputs by right-clicking on the transition node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:412
+msgid ""
+"Returns the cross fade time for the transition node with name [code]id[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:420
+msgid ""
+"Returns [code]true[/code] if the input at [code]input_idx[/code] on the "
+"transition node with name [code]id[/code] is set to automatically advance to "
+"the next input upon completion."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:428
+msgid ""
+"The transition node with name [code]id[/code] sets its current input at "
+"[code]input_idx[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:437
+msgid ""
+"The transition node with name [code]id[/code] advances to its next input "
+"automatically when the input at [code]input_idx[/code] completes."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:445
+msgid ""
+"Resizes the number of inputs available for the transition node with name "
+"[code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:453
+msgid ""
+"The transition node with name [code]id[/code] sets its cross fade time to "
+"[code]time_sec[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:459
+msgid ""
+"If [code]true[/code], the [AnimationTreePlayer] is able to play animations."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:462
+msgid ""
+"The node from which to relatively access other nodes.\n"
+"It accesses the bones, so it should point to the same node the "
+"[AnimationPlayer] would point its Root Node at."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:466
+msgid ""
+"The path to the [AnimationPlayer] from which this [AnimationTreePlayer] "
+"binds animations to animation nodes.\n"
+"Once set, [Animation] nodes can be added to the [AnimationTreePlayer]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:470
+msgid "The thread in which to update animations."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:475
+msgid "Output node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:478
+msgid "Animation node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:481
+msgid "OneShot node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:484
+msgid "Mix node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:487
+msgid "Blend2 node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:490
+msgid "Blend3 node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:493
+msgid "Blend4 node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:496
+msgid "TimeScale node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:499
+msgid "TimeSeek node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml:502
+msgid "Transition node."
+msgstr ""
+
+#: doc/classes/Area.xml:4
+msgid "3D area for detection and physics and audio influence."
+msgstr ""
+
+#: doc/classes/Area.xml:7
+msgid ""
+"3D area that detects [CollisionObject] nodes overlapping, entering, or "
+"exiting. Can also alter or override local physics parameters (gravity, "
+"damping) and route audio to custom audio buses."
+msgstr ""
+
+#: doc/classes/Area.xml:11 doc/classes/QuadMesh.xml:10
+#: doc/classes/Viewport.xml:17 doc/classes/ViewportTexture.xml:11
+msgid "https://godotengine.org/asset-library/asset/127"
+msgstr ""
+
+#: doc/classes/Area.xml:17
+msgid ""
+"Returns a list of intersecting [Area]s. The overlapping area's [member "
+"CollisionObject.collision_layer] must be part of this area's [member "
+"CollisionObject.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/Area.xml:24
+msgid ""
+"Returns a list of intersecting [PhysicsBody]s. The overlapping body's "
+"[member CollisionObject.collision_layer] must be part of this area's [member "
+"CollisionObject.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/Area.xml:32
+msgid ""
+"If [code]true[/code], the given area overlaps the Area.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of overlaps is updated once per frame and before the "
+"physics step. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/Area.xml:40
+msgid ""
+"If [code]true[/code], the given physics body overlaps the Area.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of overlaps is updated once per frame and before the "
+"physics step. Consider using signals instead.\n"
+"The [code]body[/code] argument can either be a [PhysicsBody] or a [GridMap] "
+"instance (while GridMaps are not physics body themselves, they register "
+"their tiles with collision shapes as a virtual physics body)."
+msgstr ""
+
+#: doc/classes/Area.xml:48
+msgid ""
+"The rate at which objects stop spinning in this area. Represents the angular "
+"velocity lost per second.\n"
+"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
+"details about damping."
+msgstr ""
+
+#: doc/classes/Area.xml:52 doc/classes/Area2D.xml:54
+msgid "The name of the area's audio bus."
+msgstr ""
+
+#: doc/classes/Area.xml:55 doc/classes/Area2D.xml:57
+msgid ""
+"If [code]true[/code], the area's audio bus overrides the default audio bus."
+msgstr ""
+
+#: doc/classes/Area.xml:58
+msgid ""
+"The area's gravity intensity (in meters per second squared). This value "
+"multiplies the gravity vector. This is useful to alter the force of gravity "
+"without altering its direction."
+msgstr ""
+
+#: doc/classes/Area.xml:61 doc/classes/Area2D.xml:63
+msgid ""
+"The falloff factor for point gravity. The greater the value, the faster "
+"gravity decreases with distance."
+msgstr ""
+
+#: doc/classes/Area.xml:64 doc/classes/Area2D.xml:66
+msgid ""
+"If [code]true[/code], gravity is calculated from a point (set via [member "
+"gravity_vec]). See also [member space_override]."
+msgstr ""
+
+#: doc/classes/Area.xml:67 doc/classes/Area2D.xml:69
+msgid ""
+"The area's gravity vector (not normalized). If gravity is a point (see "
+"[member gravity_point]), this will be the point of attraction."
+msgstr ""
+
+#: doc/classes/Area.xml:70
+msgid ""
+"The rate at which objects stop moving in this area. Represents the linear "
+"velocity lost per second.\n"
+"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
+"about damping."
+msgstr ""
+
+#: doc/classes/Area.xml:74 doc/classes/Area2D.xml:76
+msgid "If [code]true[/code], other monitoring areas can detect this area."
+msgstr ""
+
+#: doc/classes/Area.xml:77 doc/classes/Area2D.xml:79
+msgid ""
+"If [code]true[/code], the area detects bodies or areas entering and exiting "
+"it."
+msgstr ""
+
+#: doc/classes/Area.xml:80 doc/classes/Area2D.xml:82
+msgid "The area's priority. Higher priority areas are processed first."
+msgstr ""
+
+#: doc/classes/Area.xml:83
+msgid ""
+"The degree to which this area applies reverb to its associated audio. Ranges "
+"from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
+msgstr ""
+
+#: doc/classes/Area.xml:86
+msgid "If [code]true[/code], the area applies reverb to its associated audio."
+msgstr ""
+
+#: doc/classes/Area.xml:89
+msgid "The reverb bus name to use for this area's associated audio."
+msgstr ""
+
+#: doc/classes/Area.xml:92
+msgid ""
+"The degree to which this area's reverb is a uniform effect. Ranges from "
+"[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
+msgstr ""
+
+#: doc/classes/Area.xml:95 doc/classes/Area2D.xml:85
+msgid ""
+"Override mode for gravity and damping calculations within this area. See "
+"[enum SpaceOverride] for possible values."
+msgstr ""
+
+#: doc/classes/Area.xml:102
+msgid ""
+"Emitted when another Area enters this Area. Requires [member monitoring] to "
+"be set to [code]true[/code].\n"
+"[code]area[/code] the other Area."
+msgstr ""
+
+#: doc/classes/Area.xml:109
+msgid ""
+"Emitted when another Area exits this Area. Requires [member monitoring] to "
+"be set to [code]true[/code].\n"
+"[code]area[/code] the other Area."
+msgstr ""
+
+#: doc/classes/Area.xml:119 doc/classes/Area.xml:132
+msgid ""
+"Emitted when one of another Area's [Shape]s enters one of this Area's "
+"[Shape]s. Requires [member monitoring] to be set to [code]true[/code].\n"
+"[code]area_rid[/code] the [RID] of the other Area's [CollisionObject] used "
+"by the [PhysicsServer].\n"
+"[code]area[/code] the other Area.\n"
+"[code]area_shape_index[/code] the index of the [Shape] of the other Area "
+"used by the [PhysicsServer]. Get the [CollisionShape] node with [code]area."
+"shape_owner_get_owner(area_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape] of this Area used by "
+"the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
+"shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/Area.xml:142
+msgid ""
+"Emitted when a [PhysicsBody] or [GridMap] enters this Area. Requires [member "
+"monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the "
+"[MeshLibrary] has Collision [Shape]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap]."
+msgstr ""
+
+#: doc/classes/Area.xml:149
+msgid ""
+"Emitted when a [PhysicsBody] or [GridMap] exits this Area. Requires [member "
+"monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the "
+"[MeshLibrary] has Collision [Shape]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap]."
+msgstr ""
+
+#: doc/classes/Area.xml:159 doc/classes/Area.xml:172
+msgid ""
+"Emitted when one of a [PhysicsBody] or [GridMap]'s [Shape]s enters one of "
+"this Area's [Shape]s. Requires [member monitoring] to be set to [code]true[/"
+"code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
+"[code]body_rid[/code] the [RID] of the [PhysicsBody] or [MeshLibrary]'s "
+"[CollisionObject] used by the [PhysicsServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody] "
+"or [GridMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape] of the [PhysicsBody] "
+"or [GridMap] used by the [PhysicsServer]. Get the [CollisionShape] node with "
+"[code]body.shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape] of this Area used by "
+"the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
+"shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/Area.xml:182 doc/classes/Area2D.xml:172
+msgid "This area does not affect gravity/damping."
+msgstr ""
+
+#: doc/classes/Area.xml:185 doc/classes/Area2D.xml:175
+msgid ""
+"This area adds its gravity/damping values to whatever has been calculated so "
+"far (in [member priority] order)."
+msgstr ""
+
+#: doc/classes/Area.xml:188 doc/classes/Area2D.xml:178
+msgid ""
+"This area adds its gravity/damping values to whatever has been calculated so "
+"far (in [member priority] order), ignoring any lower priority areas."
+msgstr ""
+
+#: doc/classes/Area.xml:191 doc/classes/Area2D.xml:181
+msgid ""
+"This area replaces any gravity/damping, even the defaults, ignoring any "
+"lower priority areas."
+msgstr ""
+
+#: doc/classes/Area.xml:194 doc/classes/Area2D.xml:184
+msgid ""
+"This area replaces any gravity/damping calculated so far (in [member "
+"priority] order), but keeps calculating the rest of the areas."
+msgstr ""
+
+#: doc/classes/Area2D.xml:4
+msgid "2D area for detection and physics and audio influence."
+msgstr ""
+
+#: doc/classes/Area2D.xml:7
+msgid ""
+"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
+"exiting. Can also alter or override local physics parameters (gravity, "
+"damping) and route audio to a custom audio bus."
+msgstr ""
+
+#: doc/classes/Area2D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/physics/using_area_2d.html"
+msgstr ""
+
+#: doc/classes/Area2D.xml:12 doc/classes/CollisionShape2D.xml:12
+#: doc/classes/RectangleShape2D.xml:10
+msgid "https://godotengine.org/asset-library/asset/121"
+msgstr ""
+
+#: doc/classes/Area2D.xml:13 doc/classes/Camera2D.xml:12
+#: doc/classes/KinematicBody2D.xml:15 doc/classes/TileMap.xml:12
+#: doc/classes/TileSet.xml:12
+msgid "https://godotengine.org/asset-library/asset/120"
+msgstr ""
+
+#: doc/classes/Area2D.xml:19
+msgid ""
+"Returns a list of intersecting [Area2D]s. The overlapping area's [member "
+"CollisionObject2D.collision_layer] must be part of this area's [member "
+"CollisionObject2D.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/Area2D.xml:26
+msgid ""
+"Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's "
+"[member CollisionObject2D.collision_layer] must be part of this area's "
+"[member CollisionObject2D.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/Area2D.xml:34
+msgid ""
+"If [code]true[/code], the given area overlaps the Area2D.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, the list of overlaps is updated once per frame and before "
+"the physics step. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/Area2D.xml:42
+msgid ""
+"If [code]true[/code], the given physics body overlaps the Area2D.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of overlaps is updated once per frame and before the "
+"physics step. Consider using signals instead.\n"
+"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
+"[TileMap] instance (while TileMaps are not physics bodies themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
+msgstr ""
+
+#: doc/classes/Area2D.xml:50
+msgid ""
+"The rate at which objects stop spinning in this area. Represents the angular "
+"velocity lost per second.\n"
+"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
+"details about damping."
+msgstr ""
+
+#: doc/classes/Area2D.xml:60
+msgid ""
+"The area's gravity intensity (in pixels per second squared). This value "
+"multiplies the gravity vector. This is useful to alter the force of gravity "
+"without altering its direction."
+msgstr ""
+
+#: doc/classes/Area2D.xml:72
+msgid ""
+"The rate at which objects stop moving in this area. Represents the linear "
+"velocity lost per second.\n"
+"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
+"about damping."
+msgstr ""
+
+#: doc/classes/Area2D.xml:92
+msgid ""
+"Emitted when another Area2D enters this Area2D. Requires [member monitoring] "
+"to be set to [code]true[/code].\n"
+"[code]area[/code] the other Area2D."
+msgstr ""
+
+#: doc/classes/Area2D.xml:99
+msgid ""
+"Emitted when another Area2D exits this Area2D. Requires [member monitoring] "
+"to be set to [code]true[/code].\n"
+"[code]area[/code] the other Area2D."
+msgstr ""
+
+#: doc/classes/Area2D.xml:109
+msgid ""
+"Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's "
+"[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n"
+"[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] "
+"used by the [Physics2DServer].\n"
+"[code]area[/code] the other Area2D.\n"
+"[code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]area.shape_owner_get_owner(area_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/Area2D.xml:122
+msgid ""
+"Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's "
+"[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n"
+"[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] "
+"used by the [Physics2DServer].\n"
+"[code]area[/code] the other Area2D.\n"
+"[code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]area.shape_owner_get_owner(area_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/Area2D.xml:132
+msgid ""
+"Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires "
+"[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected "
+"if the [TileSet] has Collision [Shape2D]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap]."
+msgstr ""
+
+#: doc/classes/Area2D.xml:139
+msgid ""
+"Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires "
+"[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected "
+"if the [TileSet] has Collision [Shape2D]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap]."
+msgstr ""
+
+#: doc/classes/Area2D.xml:149
+msgid ""
+"Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one "
+"of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to "
+"[code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision "
+"[Shape2D]s.\n"
+"[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s "
+"[CollisionObject2D] used by the [Physics2DServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the "
+"[PhysicsBody2D] or [TileMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape2D] of the "
+"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
+"[CollisionShape2D] node with [code]body."
+"shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/Area2D.xml:162
+msgid ""
+"Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of "
+"this Area2D's [Shape2D]s. Requires [member monitoring] to be set to "
+"[code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision "
+"[Shape2D]s.\n"
+"[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s "
+"[CollisionObject2D] used by the [Physics2DServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the "
+"[PhysicsBody2D] or [TileMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape2D] of the "
+"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
+"[CollisionShape2D] node with [code]body."
+"shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/Array.xml:4
+msgid "A generic array datatype."
+msgstr ""
+
+#: doc/classes/Array.xml:7
+msgid ""
+"A generic array that can contain several elements of any type, accessible by "
+"a numerical index starting at 0. Negative indices can be used to count from "
+"the back, like in Python (-1 is the last element, -2 is the second to last, "
+"etc.).\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"var array = [\"One\", 2, 3, \"Four\"]\n"
+"print(array[0]) # One.\n"
+"print(array[2]) # 3.\n"
+"print(array[-1]) # Four.\n"
+"array[2] = \"Three\"\n"
+"print(array[-2]) # Three.\n"
+"[/codeblock]\n"
+"Arrays can be concatenated using the [code]+[/code] operator:\n"
+"[codeblock]\n"
+"var array1 = [\"One\", 2]\n"
+"var array2 = [3, \"Four\"]\n"
+"print(array1 + array2) # [\"One\", 2, 3, \"Four\"]\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Concatenating with the [code]+=[/code] operator will create a "
+"new array, which has a cost. If you want to append another array to an "
+"existing array, [method append_array] is more efficient.\n"
+"[b]Note:[/b] Arrays are always passed by reference. To get a copy of an "
+"array that can be modified independently of the original array, use [method "
+"duplicate].\n"
+"[b]Note:[/b] When declaring an array with [code]const[/code], the array "
+"itself can still be mutated by defining the values at individual indices or "
+"pushing/removing elements. Using [code]const[/code] will only prevent "
+"assigning the constant with another value after it was initialized."
+msgstr ""
+
+#: doc/classes/Array.xml:34
+msgid "Constructs an array from a [PoolColorArray]."
+msgstr ""
+
+#: doc/classes/Array.xml:41
+msgid "Constructs an array from a [PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/Array.xml:48
+msgid "Constructs an array from a [PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/Array.xml:55
+msgid "Constructs an array from a [PoolStringArray]."
+msgstr ""
+
+#: doc/classes/Array.xml:62
+msgid "Constructs an array from a [PoolRealArray]."
+msgstr ""
+
+#: doc/classes/Array.xml:69
+msgid "Constructs an array from a [PoolIntArray]."
+msgstr ""
+
+#: doc/classes/Array.xml:76
+msgid "Constructs an array from a [PoolByteArray]."
+msgstr ""
+
+#: doc/classes/Array.xml:82 doc/classes/PoolByteArray.xml:23
+#: doc/classes/PoolColorArray.xml:23 doc/classes/PoolIntArray.xml:24
+#: doc/classes/PoolRealArray.xml:24 doc/classes/PoolStringArray.xml:24
+#: doc/classes/PoolVector2Array.xml:24 doc/classes/PoolVector3Array.xml:23
+msgid ""
+"Appends an element at the end of the array (alias of [method push_back])."
+msgstr ""
+
+#: doc/classes/Array.xml:88
+msgid ""
+"Appends another array at the end of this array.\n"
+"[codeblock]\n"
+"var array1 = [1, 2, 3]\n"
+"var array2 = [4, 5, 6]\n"
+"array1.append_array(array2)\n"
+"print(array1) # Prints [1, 2, 3, 4, 5, 6].\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Array.xml:100
+msgid ""
+"Returns the last element of the array. Prints an error and returns "
+"[code]null[/code] if the array is empty.\n"
+"[b]Note:[/b] Calling this function is not the same as writing [code]array[-1]"
+"[/code]. If the array is empty, accessing by index will pause project "
+"execution when running from the editor."
+msgstr ""
+
+#: doc/classes/Array.xml:109
+msgid ""
+"Finds the index of an existing value (or the insertion index that maintains "
+"sorting order, if the value is not yet present in the array) using binary "
+"search. Optionally, a [code]before[/code] specifier can be passed. If "
+"[code]false[/code], the returned index comes after all existing entries of "
+"the value in the array.\n"
+"[b]Note:[/b] Calling [method bsearch] on an unsorted array results in "
+"unexpected behavior."
+msgstr ""
+
+#: doc/classes/Array.xml:120
+msgid ""
+"Finds the index of an existing value (or the insertion index that maintains "
+"sorting order, if the value is not yet present in the array) using binary "
+"search and a custom comparison method declared in the [code]obj[/code]. "
+"Optionally, a [code]before[/code] specifier can be passed. If [code]false[/"
+"code], the returned index comes after all existing entries of the value in "
+"the array. The custom method receives two arguments (an element from the "
+"array and the value searched for) and must return [code]true[/code] if the "
+"first argument is less than the second, and return [code]false[/code] "
+"otherwise.\n"
+"[codeblock]\n"
+"func cardinal_to_algebraic(a):\n"
+" match a:\n"
+" \"one\":\n"
+" return 1\n"
+" \"two\":\n"
+" return 2\n"
+" \"three\":\n"
+" return 3\n"
+" \"four\":\n"
+" return 4\n"
+" _:\n"
+" return 0\n"
+"\n"
+"func compare(a, b):\n"
+" return cardinal_to_algebraic(a) < cardinal_to_algebraic(b)\n"
+"\n"
+"func _ready():\n"
+" var a = [\"one\", \"two\", \"three\", \"four\"]\n"
+" # `compare` is defined in this object, so we use `self` as the `obj` "
+"parameter.\n"
+" print(a.bsearch_custom(\"three\", self, \"compare\", true)) # Expected "
+"value is 2.\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Calling [method bsearch_custom] on an unsorted array results in "
+"unexpected behavior."
+msgstr ""
+
+#: doc/classes/Array.xml:148
+msgid ""
+"Clears the array. This is equivalent to using [method resize] with a size of "
+"[code]0[/code]."
+msgstr ""
+
+#: doc/classes/Array.xml:155
+msgid "Returns the number of times an element is in the array."
+msgstr ""
+
+#: doc/classes/Array.xml:162
+msgid ""
+"Returns a copy of the array.\n"
+"If [code]deep[/code] is [code]true[/code], a deep copy is performed: all "
+"nested arrays and dictionaries are duplicated and will not be shared with "
+"the original array. If [code]false[/code], a shallow copy is made and "
+"references to the original nested arrays and dictionaries are kept, so that "
+"modifying a sub-array or dictionary in the copy will also impact those "
+"referenced in the source array."
+msgstr ""
+
+#: doc/classes/Array.xml:169 doc/classes/PoolByteArray.xml:61
+#: doc/classes/PoolColorArray.xml:35 doc/classes/PoolIntArray.xml:36
+#: doc/classes/PoolRealArray.xml:36 doc/classes/PoolStringArray.xml:36
+#: doc/classes/PoolVector2Array.xml:36 doc/classes/PoolVector3Array.xml:35
+msgid "Returns [code]true[/code] if the array is empty."
+msgstr ""
+
+#: doc/classes/Array.xml:175
+msgid ""
+"Removes the first occurrence of a value from the array. To remove an element "
+"by index, use [method remove] instead.\n"
+"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
+"[b]Note:[/b] On large arrays, this method will be slower if the removed "
+"element is close to the beginning of the array (index 0). This is because "
+"all elements placed after the removed element have to be reindexed."
+msgstr ""
+
+#: doc/classes/Array.xml:185
+msgid ""
+"Searches the array for a value and returns its index or [code]-1[/code] if "
+"not found. Optionally, the initial search index can be passed."
+msgstr ""
+
+#: doc/classes/Array.xml:192
+msgid ""
+"Searches the array in reverse order for a value and returns its index or "
+"[code]-1[/code] if not found."
+msgstr ""
+
+#: doc/classes/Array.xml:198
+msgid ""
+"Returns the first element of the array. Prints an error and returns "
+"[code]null[/code] if the array is empty.\n"
+"[b]Note:[/b] Calling this function is not the same as writing [code]array[0]"
+"[/code]. If the array is empty, accessing by index will pause project "
+"execution when running from the editor."
+msgstr ""
+
+#: doc/classes/Array.xml:206
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[codeblock]\n"
+"[\"inside\", 7].has(\"inside\") # True\n"
+"[\"inside\", 7].has(\"outside\") # False\n"
+"[\"inside\", 7].has(7) # True\n"
+"[\"inside\", 7].has(\"7\") # False\n"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator as "
+"follows:\n"
+"[codeblock]\n"
+"# Will evaluate to `true`.\n"
+"if 2 in [2, 4, 6, 8]:\n"
+" pass\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Array.xml:224
+msgid ""
+"Returns a hashed integer value representing the array and its contents.\n"
+"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
+"Only the exact same arrays will produce the same hashed integer value."
+msgstr ""
+
+#: doc/classes/Array.xml:232
+msgid ""
+"Inserts a new element at a given position in the array. The position must be "
+"valid, or at the end of the array ([code]pos == size()[/code]).\n"
+"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
+"[b]Note:[/b] On large arrays, this method will be slower if the inserted "
+"element is close to the beginning of the array (index 0). This is because "
+"all elements placed after the newly inserted element have to be reindexed."
+msgstr ""
+
+#: doc/classes/Array.xml:239 doc/classes/PoolByteArray.xml:96
+#: doc/classes/PoolColorArray.xml:48 doc/classes/PoolIntArray.xml:49
+#: doc/classes/PoolRealArray.xml:49 doc/classes/PoolStringArray.xml:49
+#: doc/classes/PoolVector2Array.xml:49 doc/classes/PoolVector3Array.xml:48
+msgid "Reverses the order of the elements in the array."
+msgstr ""
+
+#: doc/classes/Array.xml:245
+msgid ""
+"Returns the maximum value contained in the array if all elements are of "
+"comparable types. If the elements can't be compared, [code]null[/code] is "
+"returned."
+msgstr ""
+
+#: doc/classes/Array.xml:251
+msgid ""
+"Returns the minimum value contained in the array if all elements are of "
+"comparable types. If the elements can't be compared, [code]null[/code] is "
+"returned."
+msgstr ""
+
+#: doc/classes/Array.xml:258
+msgid ""
+"Removes and returns the element of the array at index [code]position[/code]. "
+"If negative, [code]position[/code] is considered relative to the end of the "
+"array. Leaves the array untouched and returns [code]null[/code] if the array "
+"is empty or if it's accessed out of bounds. An error message is printed when "
+"the array is accessed out of bounds, but not when the array is empty.\n"
+"[b]Note:[/b] On large arrays, this method can be slower than [method "
+"pop_back] as it will reindex the array's elements that are located after the "
+"removed element. The larger the array and the lower the index of the removed "
+"element, the slower [method pop_at] will be."
+msgstr ""
+
+#: doc/classes/Array.xml:265
+msgid ""
+"Removes and returns the last element of the array. Returns [code]null[/code] "
+"if the array is empty, without printing an error message. See also [method "
+"pop_front]."
+msgstr ""
+
+#: doc/classes/Array.xml:271
+msgid ""
+"Removes and returns the first element of the array. Returns [code]null[/"
+"code] if the array is empty, without printing an error message. See also "
+"[method pop_back].\n"
+"[b]Note:[/b] On large arrays, this method is much slower than [method "
+"pop_back] as it will reindex all the array's elements every time it's "
+"called. The larger the array, the slower [method pop_front] will be."
+msgstr ""
+
+#: doc/classes/Array.xml:278
+msgid ""
+"Appends an element at the end of the array. See also [method push_front]."
+msgstr ""
+
+#: doc/classes/Array.xml:284
+msgid ""
+"Adds an element at the beginning of the array. See also [method push_back].\n"
+"[b]Note:[/b] On large arrays, this method is much slower than [method "
+"push_back] as it will reindex all the array's elements every time it's "
+"called. The larger the array, the slower [method push_front] will be."
+msgstr ""
+
+#: doc/classes/Array.xml:291
+msgid ""
+"Removes an element from the array by index. If the index does not exist in "
+"the array, nothing happens. To remove an element by searching for its value, "
+"use [method erase] instead.\n"
+"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
+"[b]Note:[/b] On large arrays, this method will be slower if the removed "
+"element is close to the beginning of the array (index 0). This is because "
+"all elements placed after the removed element have to be reindexed."
+msgstr ""
+
+#: doc/classes/Array.xml:299
+msgid ""
+"Resizes the array to contain a different number of elements. If the array "
+"size is smaller, elements are cleared, if bigger, new elements are "
+"[code]null[/code]."
+msgstr ""
+
+#: doc/classes/Array.xml:307
+msgid ""
+"Searches the array in reverse order. Optionally, a start search index can be "
+"passed. If negative, the start index is considered relative to the end of "
+"the array."
+msgstr ""
+
+#: doc/classes/Array.xml:312
+msgid ""
+"Shuffles the array such that the items will have a random order. This method "
+"uses the global random number generator common to methods such as [method "
+"@GDScript.randi]. Call [method @GDScript.randomize] to ensure that a new "
+"seed will be used each time if you want non-reproducible shuffling."
+msgstr ""
+
+#: doc/classes/Array.xml:318
+msgid "Returns the number of elements in the array."
+msgstr ""
+
+#: doc/classes/Array.xml:328
+msgid ""
+"Duplicates the subset described in the function and returns it in an array, "
+"deeply copying the array if [code]deep[/code] is [code]true[/code]. Lower "
+"and upper index are inclusive, with the [code]step[/code] describing the "
+"change between indices while slicing."
+msgstr ""
+
+#: doc/classes/Array.xml:333
+msgid ""
+"Sorts the array.\n"
+"[b]Note:[/b] Strings are sorted in alphabetical order (as opposed to natural "
+"order). This may lead to unexpected behavior when sorting an array of "
+"strings ending with a sequence of numbers. Consider the following example:\n"
+"[codeblock]\n"
+"var strings = [\"string1\", \"string2\", \"string10\", \"string11\"]\n"
+"strings.sort()\n"
+"print(strings) # Prints [string1, string10, string11, string2]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Array.xml:346
+msgid ""
+"Sorts the array using a custom method. The arguments are an object that "
+"holds the method and the name of such method. The custom method receives two "
+"arguments (a pair of elements from the array) and must return either "
+"[code]true[/code] or [code]false[/code].\n"
+"For two elements [code]a[/code] and [code]b[/code], if the given method "
+"returns [code]true[/code], element [code]b[/code] will be after element "
+"[code]a[/code] in the array.\n"
+"[b]Note:[/b] You cannot randomize the return value as the heapsort algorithm "
+"expects a deterministic result. Doing so will result in unexpected "
+"behavior.\n"
+"[codeblock]\n"
+"class MyCustomSorter:\n"
+" static func sort_ascending(a, b):\n"
+" if a[0] < b[0]:\n"
+" return true\n"
+" return false\n"
+"\n"
+"var my_items = [[5, \"Potato\"], [9, \"Rice\"], [4, \"Tomato\"]]\n"
+"my_items.sort_custom(MyCustomSorter, \"sort_ascending\")\n"
+"print(my_items) # Prints [[4, Tomato], [5, Potato], [9, Rice]].\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:4
+msgid ""
+"[Mesh] type that provides utility for constructing a surface from arrays."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:7
+msgid ""
+"The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes "
+"as arrays.\n"
+"The most basic example is the creation of a single triangle:\n"
+"[codeblock]\n"
+"var vertices = PoolVector3Array()\n"
+"vertices.push_back(Vector3(0, 1, 0))\n"
+"vertices.push_back(Vector3(1, 0, 0))\n"
+"vertices.push_back(Vector3(0, 0, 1))\n"
+"# Initialize the ArrayMesh.\n"
+"var arr_mesh = ArrayMesh.new()\n"
+"var arrays = []\n"
+"arrays.resize(ArrayMesh.ARRAY_MAX)\n"
+"arrays[ArrayMesh.ARRAY_VERTEX] = vertices\n"
+"# Create the Mesh.\n"
+"arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)\n"
+"var m = MeshInstance.new()\n"
+"m.mesh = arr_mesh\n"
+"[/codeblock]\n"
+"The [MeshInstance] is ready to be added to the [SceneTree] to be shown.\n"
+"See also [ImmediateGeometry], [MeshDataTool] and [SurfaceTool] for "
+"procedural geometry generation.\n"
+"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
+"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
+"primitive modes."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:29
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/content/procedural_geometry/"
+"arraymesh.html"
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:36
+msgid ""
+"Adds name for a blend shape that will be added with [method "
+"add_surface_from_arrays]. Must be called before surface is added."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:46
+msgid ""
+"Creates a new surface.\n"
+"Surfaces are created to be rendered using a [code]primitive[/code], which "
+"may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, "
+"when using indices, it is recommended to only use points, lines, or "
+"triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/"
+"code] for this new surface.\n"
+"The [code]arrays[/code] argument is an array of arrays. See [enum ArrayType] "
+"for the values used in this array. For example, [code]arrays[0][/code] is "
+"the array of vertices. That first vertex sub-array is always required; the "
+"others are optional. Adding an index array puts this function into \"index "
+"mode\" where the vertex and other arrays become the sources of data and the "
+"index array defines the vertex order. All sub-arrays must have the same "
+"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
+"it is used."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:54
+msgid "Removes all blend shapes from this [ArrayMesh]."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:60
+msgid "Removes all surfaces from this [ArrayMesh]."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:66
+msgid "Returns the number of blend shapes that the [ArrayMesh] holds."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:73
+msgid "Returns the name of the blend shape at this index."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:81
+msgid ""
+"Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for "
+"lightmapping."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:87
+msgid "Will regenerate normal maps for the [ArrayMesh]."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:101
+msgid ""
+"Returns the index of the first surface with this name held within this "
+"[ArrayMesh]. If none are found, -1 is returned."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:108
+msgid ""
+"Returns the length in indices of the index array in the requested surface "
+"(see [method add_surface_from_arrays])."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:115
+msgid ""
+"Returns the length in vertices of the vertex array in the requested surface "
+"(see [method add_surface_from_arrays])."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:122
+msgid ""
+"Returns the format mask of the requested surface (see [method "
+"add_surface_from_arrays])."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:129
+msgid "Gets the name assigned to this surface."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:136
+msgid ""
+"Returns the primitive type of the requested surface (see [method "
+"add_surface_from_arrays])."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:143
+msgid ""
+"Removes a surface at position [code]surf_idx[/code], shifting greater "
+"surfaces one [code]surf_idx[/code] slot down."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:151
+msgid "Sets a name for a given surface."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:160
+msgid ""
+"Updates a specified region of mesh arrays on the GPU.\n"
+"[b]Warning:[/b] Only use if you know what you are doing. You can easily "
+"cause crashes by calling this function with improper arguments."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:167
+msgid "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:170 doc/classes/PrimitiveMesh.xml:26
+msgid ""
+"Overrides the [AABB] with one defined by user for use with frustum culling. "
+"Especially useful to avoid unexpected culling when using a shader to offset "
+"vertices."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:175
+msgid "Default value used for index_array_len when no indices are present."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:178
+msgid "Amount of weights/bone indices per vertex (always 4)."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:181
+msgid "[PoolVector3Array], [PoolVector2Array], or [Array] of vertex positions."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:184
+msgid "[PoolVector3Array] of vertex normals."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:187
+msgid ""
+"[PoolRealArray] of vertex tangents. Each element in groups of 4 floats, "
+"first 3 floats determine the tangent, and the last the binormal direction as "
+"-1 or 1."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:190
+msgid "[PoolColorArray] of vertex colors."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:193
+msgid "[PoolVector2Array] for UV coordinates."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:196
+msgid "[PoolVector2Array] for second UV coordinates."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:199
+msgid ""
+"[PoolRealArray] or [PoolIntArray] of bone indices. Each element in groups of "
+"4 floats."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:202
+msgid "[PoolRealArray] of bone weights. Each element in groups of 4 floats."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:205
+msgid ""
+"[PoolIntArray] of integers used as indices referencing vertices, colors, "
+"normals, tangents, and textures. All of those arrays must have the same "
+"number of elements as the vertex array. No index can be beyond the vertex "
+"array size. When this index array is present, it puts the function into "
+"\"index mode,\" where the index selects the *i*'th vertex, normal, tangent, "
+"color, UV, etc. This means if you want to have different normals or colors "
+"along an edge, you have to duplicate the vertices.\n"
+"For triangles, the index array is interpreted as triples, referring to the "
+"vertices of each triangle. For lines, the index array is in pairs indicating "
+"the start and end of each line."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:209 doc/classes/Mesh.xml:225
+#: doc/classes/VisualServer.xml:3270
+msgid "Represents the size of the [enum ArrayType] enum."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:212
+msgid "Array format will include vertices (mandatory)."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:215
+msgid "Array format will include normals."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:218
+msgid "Array format will include tangents."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:221
+msgid "Array format will include a color array."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:224
+msgid "Array format will include UVs."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:227
+msgid "Array format will include another set of UVs."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:230
+msgid "Array format will include bone indices."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:233
+msgid "Array format will include bone weights."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:236
+msgid "Index array will be used."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:4
+msgid "An anchor point in AR space."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:7
+msgid ""
+"The [ARVRAnchor] point is a spatial node that maps a real world location "
+"identified by the AR platform to a position within the game world. For "
+"example, as long as plane detection in ARKit is on, ARKit will identify and "
+"update the position of planes (tables, floors, etc) and create anchors for "
+"them.\n"
+"This node is mapped to one of the anchors through its unique ID. When you "
+"receive a signal that a new anchor is available, you should add this node to "
+"your scene for that anchor. You can predefine nodes and set the ID; the "
+"nodes will simply remain on 0,0,0 until a plane is recognized.\n"
+"Keep in mind that, as long as plane detection is enabled, the size, placing "
+"and orientation of an anchor will be updated as the detection logic learns "
+"more about the real world out there especially if only part of the surface "
+"is in view."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:17
+msgid "Returns the name given to this anchor."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:23
+msgid ""
+"Returns [code]true[/code] if the anchor is being tracked and [code]false[/"
+"code] if no anchor with this ID is currently known."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:29
+msgid ""
+"If provided by the [ARVRInterface], this returns a mesh object for the "
+"anchor. For an anchor, this can be a shape related to the object being "
+"tracked or it can be a mesh that provides topology related to the anchor and "
+"can be used to create shadows/reflections on surfaces or for generating "
+"collision shapes."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:35
+msgid ""
+"Returns a plane aligned with our anchor; handy for intersection testing."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:41
+msgid ""
+"Returns the estimated size of the plane that was detected. Say when the "
+"anchor relates to a table in the real world, this is the estimated size of "
+"the surface of that table."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:47
+msgid ""
+"The anchor's ID. You can set this before the anchor itself exists. The first "
+"anchor gets an ID of [code]1[/code], the second an ID of [code]2[/code], "
+"etc. When anchors get removed, the engine can then assign the corresponding "
+"ID to new anchors. The most common situation where anchors \"disappear\" is "
+"when the AR server identifies that two anchors represent different parts of "
+"the same plane and merges them."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:54
+msgid ""
+"Emitted when the mesh associated with the anchor changes or when one becomes "
+"available. This is especially important for topology that is constantly "
+"being [code]mesh_updated[/code]."
+msgstr ""
+
+#: doc/classes/ARVRCamera.xml:4
+msgid ""
+"A camera node with a few overrules for AR/VR applied, such as location "
+"tracking."
+msgstr ""
+
+#: doc/classes/ARVRCamera.xml:7
+msgid ""
+"This is a helper spatial node for our camera; note that, if stereoscopic "
+"rendering is applicable (VR-HMD), most of the camera properties are ignored, "
+"as the HMD information overrides them. The only properties that can be "
+"trusted are the near and far planes.\n"
+"The position and orientation of this node is automatically updated by the "
+"ARVR Server to represent the location of the HMD if such tracking is "
+"available and can thus be used by game logic. Note that, in contrast to the "
+"ARVR Controller, the render thread has access to the most up-to-date "
+"tracking data of the HMD and the location of the ARVRCamera can lag a few "
+"milliseconds behind what is used for rendering as a result."
+msgstr ""
+
+#: doc/classes/ARVRCamera.xml:11 doc/classes/ARVRController.xml:12
+#: doc/classes/ARVRInterface.xml:11 doc/classes/ARVROrigin.xml:13
+#: doc/classes/ARVRPositionalTracker.xml:12 doc/classes/ARVRServer.xml:10
+msgid "https://docs.godotengine.org/en/3.4/tutorials/vr/index.html"
+msgstr ""
+
+#: doc/classes/ARVRController.xml:4
+msgid "A spatial node representing a spatially-tracked controller."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:7
+msgid ""
+"This is a helper spatial node that is linked to the tracking of controllers. "
+"It also offers several handy passthroughs to the state of buttons and such "
+"on the controllers.\n"
+"Controllers are linked by their ID. You can create controller nodes before "
+"the controllers are available. If your game always uses two controllers (one "
+"for each hand), you can predefine the controllers with ID 1 and 2; they will "
+"become active as soon as the controllers are identified. If you expect "
+"additional controllers to be used, you should react to the signals and add "
+"ARVRController nodes to your scene.\n"
+"The position of the controller node is automatically updated by the "
+"[ARVRServer]. This makes this node ideal to add child nodes to visualize the "
+"controller."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:18
+msgid ""
+"If active, returns the name of the associated controller if provided by the "
+"AR/VR SDK used."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:24
+msgid ""
+"Returns the hand holding this controller, if known. See [enum "
+"ARVRPositionalTracker.TrackerHand]."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:30
+msgid ""
+"Returns [code]true[/code] if the bound controller is active. ARVR systems "
+"attempt to track active controllers."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:37
+msgid ""
+"Returns the value of the given axis for things like triggers, touchpads, "
+"etc. that are embedded into the controller."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:43
+msgid ""
+"Returns the ID of the joystick object bound to this. Every controller "
+"tracked by the [ARVRServer] that has buttons and axis will also be "
+"registered as a joystick within Godot. This means that all the normal "
+"joystick tracking and input mapping will work for buttons and axis found on "
+"the AR/VR controllers. This ID is purely offered as information so you can "
+"link up the controller with its joystick entry."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:49
+msgid ""
+"If provided by the [ARVRInterface], this returns a mesh associated with the "
+"controller. This can be used to visualize the controller."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:56
+msgid ""
+"Returns [code]true[/code] if the button at index [code]button[/code] is "
+"pressed. See [enum JoystickList], in particular the [code]JOY_VR_*[/code] "
+"constants."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:62
+msgid ""
+"The controller's ID.\n"
+"A controller ID of 0 is unbound and will always result in an inactive node. "
+"Controller ID 1 is reserved for the first controller that identifies itself "
+"as the left-hand controller and ID 2 is reserved for the first controller "
+"that identifies itself as the right-hand controller.\n"
+"For any other controller that the [ARVRServer] detects, we continue with "
+"controller ID 3.\n"
+"When a controller is turned off, its slot is freed. This ensures controllers "
+"will keep the same ID even when controllers with lower IDs are turned off."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:68
+msgid ""
+"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
+"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
+"[member ARVRPositionalTracker.rumble] accordingly.\n"
+"This is a useful property to animate if you want the controller to vibrate "
+"for a limited duration."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:76
+msgid "Emitted when a button on this controller is pressed."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:82
+msgid "Emitted when a button on this controller is released."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:88
+msgid ""
+"Emitted when the mesh associated with the controller changes or when one "
+"becomes available. Generally speaking this will be a static mesh after "
+"becoming available."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:4
+msgid "Base class for an AR/VR interface implementation."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:7
+msgid ""
+"This class needs to be implemented to make an AR or VR platform available to "
+"Godot and these should be implemented as C++ modules or GDNative modules "
+"(note that for GDNative the subclass ARVRScriptInterface should be used). "
+"Part of the interface is exposed to GDScript so you can detect, enable and "
+"configure an AR or VR platform.\n"
+"Interfaces should be written in such a way that simply enabling them will "
+"give us a working setup. You can query the available interfaces through "
+"[ARVRServer]."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:17
+msgid ""
+"If this is an AR interface that requires displaying a camera feed as the "
+"background, this method returns the feed ID in the [CameraServer] for this "
+"interface."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:23
+msgid ""
+"Returns a combination of [enum Capabilities] flags providing information "
+"about the capabilities of this interface."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:29
+msgid "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:35
+msgid ""
+"Returns the resolution at which we should render our intermediate results "
+"before things like lens distortion are applied by the VR platform."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:41
+msgid ""
+"If supported, returns the status of our tracking. This will allow you to "
+"provide feedback to the user whether there are issues with positional "
+"tracking."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:47
+msgid ""
+"Call this to initialize this interface. The first interface that is "
+"initialized is identified as the primary interface and it will be used for "
+"rendering output.\n"
+"After initializing the interface you want to use you then need to enable the "
+"AR/VR mode of a viewport and rendering should commence.\n"
+"[b]Note:[/b] You must enable the AR/VR mode on the main viewport for any "
+"device that uses the main output of Godot, such as for mobile VR.\n"
+"If you do this for a platform that handles its own output (such as OpenVR) "
+"Godot will show just one eye without distortion on screen. Alternatively, "
+"you can add a separate viewport node to your scene and enable AR/VR on that "
+"viewport. It will be used to output to the HMD, leaving you free to do "
+"anything you like in the main window, such as using a separate camera as a "
+"spectator camera or rendering something completely different.\n"
+"While currently not used, you can activate additional interfaces. You may "
+"wish to do this if you want to track controllers from other platforms. "
+"However, at this point in time only one interface can render to an HMD."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:57
+msgid ""
+"Returns [code]true[/code] if the current output of this interface is in "
+"stereo."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:63
+msgid "Turns the interface off."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:69
+msgid "On an AR interface, [code]true[/code] if anchor detection is enabled."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:72
+msgid "[code]true[/code] if this interface been initialized."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:75
+msgid "[code]true[/code] if this is the primary interface."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:80
+msgid "No ARVR capabilities."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:83
+msgid ""
+"This interface can work with normal rendering output (non-HMD based AR)."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:86
+msgid "This interface supports stereoscopic rendering."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:89
+msgid "This interface supports AR (video background and real world tracking)."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:92
+msgid ""
+"This interface outputs to an external device. If the main viewport is used, "
+"the on screen output is an unmodified buffer of either the left or right eye "
+"(stretched if the viewport size is not changed to the same aspect ratio of "
+"[method get_render_targetsize]). Using a separate viewport node frees up the "
+"main viewport for other purposes."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:95
+msgid ""
+"Mono output, this is mostly used internally when retrieving positioning "
+"information for our camera node or when stereo scopic rendering is not "
+"supported."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:98
+msgid ""
+"Left eye output, this is mostly used internally when rendering the image for "
+"the left eye and obtaining positioning and projection information."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:101
+msgid ""
+"Right eye output, this is mostly used internally when rendering the image "
+"for the right eye and obtaining positioning and projection information."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:104
+msgid "Tracking is behaving as expected."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:107
+msgid ""
+"Tracking is hindered by excessive motion (the player is moving faster than "
+"tracking can keep up)."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:110
+msgid ""
+"Tracking is hindered by insufficient features, it's too dark (for camera-"
+"based tracking), player is blocked, etc."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:113
+msgid ""
+"We don't know the status of the tracking or this interface does not provide "
+"feedback."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:116
+msgid ""
+"Tracking is not functional (camera not plugged in or obscured, lighthouses "
+"turned off, etc.)."
+msgstr ""
+
+#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml:4
+msgid "GDNative wrapper for an ARVR interface."
+msgstr ""
+
+#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml:7
+msgid ""
+"This is a wrapper class for GDNative implementations of the ARVR interface. "
+"To use a GDNative ARVR interface, simply instantiate this object and set "
+"your GDNative library containing the ARVR interface implementation."
+msgstr ""
+
+#: doc/classes/ARVROrigin.xml:4
+msgid "The origin point in AR/VR."
+msgstr ""
+
+#: doc/classes/ARVROrigin.xml:7
+msgid ""
+"This is a special node within the AR/VR system that maps the physical "
+"location of the center of our tracking space to the virtual location within "
+"our game world.\n"
+"There should be only one of these nodes in your scene and you must have one. "
+"All the ARVRCamera, ARVRController and ARVRAnchor nodes should be direct "
+"children of this node for spatial tracking to work correctly.\n"
+"It is the position of this node that you update when your character needs to "
+"move through your game world while we're not moving in the real world. "
+"Movement in the real world is always in relation to this origin point.\n"
+"For example, if your character is driving a car, the ARVROrigin node should "
+"be a child node of this car. Or, if you're implementing a teleport system to "
+"move your character, you should change the position of this node."
+msgstr ""
+
+#: doc/classes/ARVROrigin.xml:19
+msgid ""
+"Allows you to adjust the scale to your game's units. Most AR/VR platforms "
+"assume a scale of 1 game world unit = 1 real world meter.\n"
+"[b]Note:[/b] This method is a passthrough to the [ARVRServer] itself."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:4
+msgid "A tracked object."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:7
+msgid ""
+"An instance of this object represents a device that is tracked, such as a "
+"controller or anchor point. HMDs aren't represented here as they are handled "
+"internally.\n"
+"As controllers are turned on and the AR/VR interface detects them, instances "
+"of this object are automatically added to this list of active tracking "
+"objects accessible through the [ARVRServer].\n"
+"The [ARVRController] and [ARVRAnchor] both consume objects of this type and "
+"should be used in your project. The positional trackers are just under-the-"
+"hood objects that make this all work. These are mostly exposed so that "
+"GDNative-based interfaces can interact with them."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:18
+msgid ""
+"Returns the hand holding this tracker, if known. See [enum TrackerHand] "
+"constants."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:24
+msgid ""
+"If this is a controller that is being tracked, the controller will also be "
+"represented by a joystick entry with this ID."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:30
+msgid ""
+"Returns the mesh related to a controller or anchor point if one is available."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:36
+msgid "Returns the controller or anchor point's name if available."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:42
+msgid "Returns the controller's orientation matrix."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:48
+msgid "Returns the world-space controller position."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:54
+msgid ""
+"Returns the internal tracker ID. This uniquely identifies the tracker per "
+"tracker type and matches the ID you need to specify for nodes such as the "
+"[ARVRController] and [ARVRAnchor] nodes."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:60
+msgid "Returns [code]true[/code] if this device tracks orientation."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:66
+msgid "Returns [code]true[/code] if this device tracks position."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:73
+msgid "Returns the transform combining this device's orientation and position."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:79
+msgid "Returns the tracker's type."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:85
+msgid ""
+"The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to "
+"[code]1.0[/code] with precision [code].01[/code]."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:90
+msgid "The hand this tracker is held in is unknown or not applicable."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:93
+msgid "This tracker is the left hand controller."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:96
+msgid "This tracker is the right hand controller."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:4
+msgid "Server for AR and VR features."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:7
+msgid ""
+"The AR/VR server is the heart of our Advanced and Virtual Reality solution "
+"and handles all the processing."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:17
+msgid "Registers an [ARVRInterface] object."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:24
+msgid ""
+"Registers a new [ARVRPositionalTracker] that tracks a spatial location in "
+"real space."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:32
+msgid ""
+"This is an important function to understand correctly. AR and VR platforms "
+"all handle positioning slightly differently.\n"
+"For platforms that do not offer spatial tracking, our origin point (0,0,0) "
+"is the location of our HMD, but you have little control over the direction "
+"the player is facing in the real world.\n"
+"For platforms that do offer spatial tracking, our origin point depends very "
+"much on the system. For OpenVR, our origin point is usually the center of "
+"the tracking space, on the ground. For other platforms, it's often the "
+"location of the tracking camera.\n"
+"This method allows you to center your tracker on the location of the HMD. It "
+"will take the current location of the HMD and use that to adjust all your "
+"tracking data; in essence, realigning the real world to your player's "
+"current position in the game world.\n"
+"For this method to produce usable results, tracking information must be "
+"available. This often takes a few frames after starting your game.\n"
+"You should call this method after a few seconds have passed. For instance, "
+"when the user requests a realignment of the display holding a designated "
+"button on a controller for a short period of time, or when implementing a "
+"teleport mechanism."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:44
+msgid ""
+"Clears our current primary interface if it is set to the provided interface."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:51
+msgid ""
+"Finds an interface by its name. For instance, if your project uses "
+"capabilities of an AR/VR platform, you can find the interface for that "
+"platform by name and initialize it."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:57
+msgid "Returns the primary interface's transformation."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:64
+msgid ""
+"Returns the interface registered at a given index in our list of interfaces."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:70
+msgid ""
+"Returns the number of interfaces currently registered with the AR/VR server. "
+"If your project supports multiple AR/VR platforms, you can look through the "
+"available interface, and either present the user with a selection or simply "
+"try to initialize each interface and use the first one that returns "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:76
+msgid ""
+"Returns a list of available interfaces the ID and name of each interface."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:82
+msgid ""
+"Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of "
+"the AR/VR eyes to [VisualServer]. The value comes from an internal call to "
+"[method OS.get_ticks_usec]."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:88
+msgid ""
+"Returns the duration (in μs) of the last frame. This is computed as the "
+"difference between [method get_last_commit_usec] and [method "
+"get_last_process_usec] when committing."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:94
+msgid ""
+"Returns the absolute timestamp (in μs) of the last [ARVRServer] process "
+"callback. The value comes from an internal call to [method OS."
+"get_ticks_usec]."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:100
+msgid ""
+"Returns the reference frame transform. Mostly used internally and exposed "
+"for GDNative build interfaces."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:107
+msgid "Returns the positional tracker at the given ID."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:113
+msgid "Returns the number of trackers currently registered."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:120
+msgid "Removes this interface."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:127
+msgid "Removes this positional tracker."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:133
+msgid "The primary [ARVRInterface] currently bound to the [ARVRServer]."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:136
+msgid ""
+"Allows you to adjust the scale to your game's units. Most AR/VR platforms "
+"assume a scale of 1 game world unit = 1 real world meter."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:143
+msgid "Emitted when a new interface has been added."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:149
+msgid "Emitted when an interface is removed."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:157
+msgid ""
+"Emitted when a new tracker has been added. If you don't use a fixed number "
+"of controllers or if you're using [ARVRAnchor]s for an AR solution, it is "
+"important to react to this signal to add the appropriate [ARVRController] or "
+"[ARVRAnchor] nodes related to this new tracker."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:165
+msgid ""
+"Emitted when a tracker is removed. You should remove any [ARVRController] or "
+"[ARVRAnchor] points if applicable. This is not mandatory, the nodes simply "
+"become inactive and will be made active again when a new tracker becomes "
+"available (i.e. a new controller is switched on that takes the place of the "
+"previous one)."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:171
+msgid "The tracker tracks the location of a controller."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:174
+msgid "The tracker tracks the location of a base station."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:177
+msgid "The tracker tracks the location and size of an AR anchor."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:180
+msgid "Used internally to filter trackers of any known type."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:183
+msgid "Used internally if we haven't set the tracker type yet."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:186
+msgid "Used internally to select all trackers."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:189
+msgid ""
+"Fully reset the orientation of the HMD. Regardless of what direction the "
+"user is looking to in the real world. The user will look dead ahead in the "
+"virtual world."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:192
+msgid ""
+"Resets the orientation but keeps the tilt of the device. So if we're looking "
+"down, we keep looking down but heading will be reset."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:195
+msgid ""
+"Does not reset the orientation of the HMD, only the position of the player "
+"gets centered."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:4
+msgid "Container that preserves its child controls' aspect ratio."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:7
+msgid ""
+"Arranges child controls in a way to preserve their aspect ratio "
+"automatically whenever the container is resized. Solves the problem where "
+"the container size is dynamic and the contents' size needs to adjust "
+"accordingly without losing proportions."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:15
+msgid "Specifies the horizontal relative position of child controls."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:18
+msgid "Specifies the vertical relative position of child controls."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:21
+msgid ""
+"The aspect ratio to enforce on child controls. This is the width divided by "
+"the height. The ratio depends on the [member stretch_mode]."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:24
+msgid "The stretch mode used to align child controls."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:29
+msgid ""
+"The height of child controls is automatically adjusted based on the width of "
+"the container."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:32
+msgid ""
+"The width of child controls is automatically adjusted based on the height of "
+"the container."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:35
+msgid ""
+"The bounding rectangle of child controls is automatically adjusted to fit "
+"inside the container while keeping the aspect ratio."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:38
+msgid ""
+"The width and height of child controls is automatically adjusted to make "
+"their bounding rectangle cover the entire area of the container while "
+"keeping the aspect ratio.\n"
+"When the bounding rectangle of child controls exceed the container's size "
+"and [member Control.rect_clip_content] is enabled, this allows to show only "
+"the container's area restricted by its own bounding rectangle."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:42
+msgid ""
+"Aligns child controls with the beginning (left or top) of the container."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:45
+msgid "Aligns child controls with the center of the container."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml:48
+msgid "Aligns child controls with the end (right or bottom) of the container."
+msgstr ""
+
+#: doc/classes/AStar.xml:4
+msgid ""
+"An implementation of A* to find the shortest paths among connected points in "
+"space."
+msgstr ""
+
+#: doc/classes/AStar.xml:7
+msgid ""
+"A* (A star) is a computer algorithm that is widely used in pathfinding and "
+"graph traversal, the process of plotting short paths among vertices "
+"(points), passing through a given set of edges (segments). It enjoys "
+"widespread use due to its performance and accuracy. Godot's A* "
+"implementation uses points in three-dimensional space and Euclidean "
+"distances by default.\n"
+"You must add points manually with [method add_point] and create segments "
+"manually with [method connect_points]. Then you can test if there is a path "
+"between two points with the [method are_points_connected] function, get a "
+"path containing indices by [method get_id_path], or one containing actual "
+"coordinates with [method get_point_path].\n"
+"It is also possible to use non-Euclidean distances. To do so, create a class "
+"that extends [code]AStar[/code] and override methods [method _compute_cost] "
+"and [method _estimate_cost]. Both take two indices and return a length, as "
+"is shown in the following example.\n"
+"[codeblock]\n"
+"class MyAStar:\n"
+" extends AStar\n"
+"\n"
+" func _compute_cost(u, v):\n"
+" return abs(u - v)\n"
+"\n"
+" func _estimate_cost(u, v):\n"
+" return min(0, abs(u - v) - 1)\n"
+"[/codeblock]\n"
+"[method _estimate_cost] should return a lower bound of the distance, i.e. "
+"[code]_estimate_cost(u, v) <= _compute_cost(u, v)[/code]. This serves as a "
+"hint to the algorithm because the custom [code]_compute_cost[/code] might be "
+"computation-heavy. If this is not the case, make [method _estimate_cost] "
+"return the same value as [method _compute_cost] to provide the algorithm "
+"with the most accurate information.\n"
+"If the default [method _estimate_cost] and [method _compute_cost] methods "
+"are used, or if the supplied [method _estimate_cost] method returns a lower "
+"bound of the cost, then the paths returned by A* will be the lowest-cost "
+"paths. Here, the cost of a path equals the sum of the [method _compute_cost] "
+"results of all segments in the path multiplied by the [code]weight_scale[/"
+"code]s of the endpoints of the respective segments. If the default methods "
+"are used and the [code]weight_scale[/code]s of all points are set to "
+"[code]1.0[/code], then this equals the sum of Euclidean distances of all "
+"segments in the path."
+msgstr ""
+
+#: doc/classes/AStar.xml:31
+msgid ""
+"Called when computing the cost between two connected points.\n"
+"Note that this function is hidden in the default [code]AStar[/code] class."
+msgstr ""
+
+#: doc/classes/AStar.xml:40
+msgid ""
+"Called when estimating the cost between a point and the path's ending "
+"point.\n"
+"Note that this function is hidden in the default [code]AStar[/code] class."
+msgstr ""
+
+#: doc/classes/AStar.xml:50
+msgid ""
+"Adds a new point at the given position with the given identifier. The "
+"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
+"be 1 or larger.\n"
+"The [code]weight_scale[/code] is multiplied by the result of [method "
+"_compute_cost] when determining the overall cost of traveling across a "
+"segment from a neighboring point to this point. Thus, all else being equal, "
+"the algorithm prefers points with lower [code]weight_scale[/code]s to form a "
+"path.\n"
+"[codeblock]\n"
+"var astar = AStar.new()\n"
+"astar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with "
+"weight_scale 4 and id 1\n"
+"[/codeblock]\n"
+"If there already exists a point for the given [code]id[/code], its position "
+"and weight scale are updated to the given values."
+msgstr ""
+
+#: doc/classes/AStar.xml:65
+msgid ""
+"Returns whether the two given points are directly connected by a segment. If "
+"[code]bidirectional[/code] is [code]false[/code], returns whether movement "
+"from [code]id[/code] to [code]to_id[/code] is possible through this segment."
+msgstr ""
+
+#: doc/classes/AStar.xml:71 doc/classes/AStar2D.xml:56
+msgid "Clears all the points and segments."
+msgstr ""
+
+#: doc/classes/AStar.xml:80
+msgid ""
+"Creates a segment between the given points. If [code]bidirectional[/code] is "
+"[code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] "
+"is allowed, not the reverse direction.\n"
+"[codeblock]\n"
+"var astar = AStar.new()\n"
+"astar.add_point(1, Vector3(1, 1, 0))\n"
+"astar.add_point(2, Vector3(0, 5, 0))\n"
+"astar.connect_points(1, 2, false)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AStar.xml:95
+msgid ""
+"Deletes the segment between the given points. If [code]bidirectional[/code] "
+"is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/"
+"code] is prevented, and a unidirectional segment possibly remains."
+msgstr ""
+
+#: doc/classes/AStar.xml:101 doc/classes/AStar2D.xml:85
+msgid "Returns the next available point ID with no point associated to it."
+msgstr ""
+
+#: doc/classes/AStar.xml:109 doc/classes/AStar2D.xml:93
+msgid ""
+"Returns the ID of the closest point to [code]to_position[/code], optionally "
+"taking disabled points into account. Returns [code]-1[/code] if there are no "
+"points in the points pool.\n"
+"[b]Note:[/b] If several points are the closest to [code]to_position[/code], "
+"the one with the smallest ID will be returned, ensuring a deterministic "
+"result."
+msgstr ""
+
+#: doc/classes/AStar.xml:117
+msgid ""
+"Returns the closest position to [code]to_position[/code] that resides inside "
+"a segment between two connected points.\n"
+"[codeblock]\n"
+"var astar = AStar.new()\n"
+"astar.add_point(1, Vector3(0, 0, 0))\n"
+"astar.add_point(2, Vector3(0, 5, 0))\n"
+"astar.connect_points(1, 2)\n"
+"var res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns "
+"(0, 3, 0)\n"
+"[/codeblock]\n"
+"The result is in the segment that goes from [code]y = 0[/code] to [code]y = "
+"5[/code]. It's the closest position in the segment to the given point."
+msgstr ""
+
+#: doc/classes/AStar.xml:133
+msgid ""
+"Returns an array with the IDs of the points that form the path found by "
+"AStar between the given points. The array is ordered from the starting point "
+"to the ending point of the path.\n"
+"[codeblock]\n"
+"var astar = AStar.new()\n"
+"astar.add_point(1, Vector3(0, 0, 0))\n"
+"astar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1\n"
+"astar.add_point(3, Vector3(1, 1, 0))\n"
+"astar.add_point(4, Vector3(2, 0, 0))\n"
+"\n"
+"astar.connect_points(1, 2, false)\n"
+"astar.connect_points(2, 3, false)\n"
+"astar.connect_points(4, 3, false)\n"
+"astar.connect_points(1, 4, false)\n"
+"\n"
+"var res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n"
+"[/codeblock]\n"
+"If you change the 2nd point's weight to 3, then the result will be [code][1, "
+"4, 3][/code] instead, because now even though the distance is longer, it's "
+"\"easier\" to get through point 4 than through point 2."
+msgstr ""
+
+#: doc/classes/AStar.xml:154 doc/classes/AStar2D.xml:138
+msgid ""
+"Returns the capacity of the structure backing the points, useful in "
+"conjunction with [code]reserve_space[/code]."
+msgstr ""
+
+#: doc/classes/AStar.xml:161
+msgid ""
+"Returns an array with the IDs of the points that form the connection with "
+"the given point.\n"
+"[codeblock]\n"
+"var astar = AStar.new()\n"
+"astar.add_point(1, Vector3(0, 0, 0))\n"
+"astar.add_point(2, Vector3(0, 1, 0))\n"
+"astar.add_point(3, Vector3(1, 1, 0))\n"
+"astar.add_point(4, Vector3(2, 0, 0))\n"
+"\n"
+"astar.connect_points(1, 2, true)\n"
+"astar.connect_points(1, 3, true)\n"
+"\n"
+"var neighbors = astar.get_point_connections(1) # Returns [2, 3]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AStar.xml:179 doc/classes/AStar2D.xml:163
+msgid "Returns the number of points currently in the points pool."
+msgstr ""
+
+#: doc/classes/AStar.xml:187
+msgid ""
+"Returns an array with the points that are in the path found by AStar between "
+"the given points. The array is ordered from the starting point to the ending "
+"point of the path.\n"
+"[b]Note:[/b] This method is not thread-safe. If called from a [Thread], it "
+"will return an empty [PoolVector3Array] and will print an error message."
+msgstr ""
+
+#: doc/classes/AStar.xml:195 doc/classes/AStar2D.xml:179
+msgid ""
+"Returns the position of the point associated with the given [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AStar.xml:202 doc/classes/AStar2D.xml:186
+msgid ""
+"Returns the weight scale of the point associated with the given [code]id[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AStar.xml:208 doc/classes/AStar2D.xml:192
+msgid "Returns an array of all points."
+msgstr ""
+
+#: doc/classes/AStar.xml:215 doc/classes/AStar2D.xml:199
+msgid ""
+"Returns whether a point associated with the given [code]id[/code] exists."
+msgstr ""
+
+#: doc/classes/AStar.xml:222 doc/classes/AStar2D.xml:206
+msgid ""
+"Returns whether a point is disabled or not for pathfinding. By default, all "
+"points are enabled."
+msgstr ""
+
+#: doc/classes/AStar.xml:229 doc/classes/AStar2D.xml:213
+msgid ""
+"Removes the point associated with the given [code]id[/code] from the points "
+"pool."
+msgstr ""
+
+#: doc/classes/AStar.xml:236 doc/classes/AStar2D.xml:220
+msgid ""
+"Reserves space internally for [code]num_nodes[/code] points, useful if "
+"you're adding a known large number of points at once, for a grid for "
+"instance. New capacity must be greater or equals to old capacity."
+msgstr ""
+
+#: doc/classes/AStar.xml:244 doc/classes/AStar2D.xml:228
+msgid ""
+"Disables or enables the specified point for pathfinding. Useful for making a "
+"temporary obstacle."
+msgstr ""
+
+#: doc/classes/AStar.xml:252 doc/classes/AStar2D.xml:236
+msgid ""
+"Sets the [code]position[/code] for the point with the given [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AStar.xml:260 doc/classes/AStar2D.xml:244
+msgid ""
+"Sets the [code]weight_scale[/code] for the point with the given [code]id[/"
+"code]. The [code]weight_scale[/code] is multiplied by the result of [method "
+"_compute_cost] when determining the overall cost of traveling across a "
+"segment from a neighboring point to this point."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:4
+msgid "AStar class representation that uses 2D vectors as edges."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:7
+msgid ""
+"This is a wrapper for the [AStar] class which uses 2D vectors instead of 3D "
+"vectors."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:17
+msgid ""
+"Called when computing the cost between two connected points.\n"
+"Note that this function is hidden in the default [code]AStar2D[/code] class."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:26
+msgid ""
+"Called when estimating the cost between a point and the path's ending "
+"point.\n"
+"Note that this function is hidden in the default [code]AStar2D[/code] class."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:36
+msgid ""
+"Adds a new point at the given position with the given identifier. The "
+"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
+"be 1 or larger.\n"
+"The [code]weight_scale[/code] is multiplied by the result of [method "
+"_compute_cost] when determining the overall cost of traveling across a "
+"segment from a neighboring point to this point. Thus, all else being equal, "
+"the algorithm prefers points with lower [code]weight_scale[/code]s to form a "
+"path.\n"
+"[codeblock]\n"
+"var astar = AStar2D.new()\n"
+"astar.add_point(1, Vector2(1, 0), 4) # Adds the point (1, 0) with "
+"weight_scale 4 and id 1\n"
+"[/codeblock]\n"
+"If there already exists a point for the given [code]id[/code], its position "
+"and weight scale are updated to the given values."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:50
+msgid "Returns whether there is a connection/segment between the given points."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:65
+msgid ""
+"Creates a segment between the given points. If [code]bidirectional[/code] is "
+"[code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] "
+"is allowed, not the reverse direction.\n"
+"[codeblock]\n"
+"var astar = AStar2D.new()\n"
+"astar.add_point(1, Vector2(1, 1))\n"
+"astar.add_point(2, Vector2(0, 5))\n"
+"astar.connect_points(1, 2, false)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AStar2D.xml:79
+msgid "Deletes the segment between the given points."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:101
+msgid ""
+"Returns the closest position to [code]to_position[/code] that resides inside "
+"a segment between two connected points.\n"
+"[codeblock]\n"
+"var astar = AStar2D.new()\n"
+"astar.add_point(1, Vector2(0, 0))\n"
+"astar.add_point(2, Vector2(0, 5))\n"
+"astar.connect_points(1, 2)\n"
+"var res = astar.get_closest_position_in_segment(Vector2(3, 3)) # Returns (0, "
+"3)\n"
+"[/codeblock]\n"
+"The result is in the segment that goes from [code]y = 0[/code] to [code]y = "
+"5[/code]. It's the closest position in the segment to the given point."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:117
+msgid ""
+"Returns an array with the IDs of the points that form the path found by "
+"AStar2D between the given points. The array is ordered from the starting "
+"point to the ending point of the path.\n"
+"[codeblock]\n"
+"var astar = AStar2D.new()\n"
+"astar.add_point(1, Vector2(0, 0))\n"
+"astar.add_point(2, Vector2(0, 1), 1) # Default weight is 1\n"
+"astar.add_point(3, Vector2(1, 1))\n"
+"astar.add_point(4, Vector2(2, 0))\n"
+"\n"
+"astar.connect_points(1, 2, false)\n"
+"astar.connect_points(2, 3, false)\n"
+"astar.connect_points(4, 3, false)\n"
+"astar.connect_points(1, 4, false)\n"
+"\n"
+"var res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n"
+"[/codeblock]\n"
+"If you change the 2nd point's weight to 3, then the result will be [code][1, "
+"4, 3][/code] instead, because now even though the distance is longer, it's "
+"\"easier\" to get through point 4 than through point 2."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:145
+msgid ""
+"Returns an array with the IDs of the points that form the connection with "
+"the given point.\n"
+"[codeblock]\n"
+"var astar = AStar2D.new()\n"
+"astar.add_point(1, Vector2(0, 0))\n"
+"astar.add_point(2, Vector2(0, 1))\n"
+"astar.add_point(3, Vector2(1, 1))\n"
+"astar.add_point(4, Vector2(2, 0))\n"
+"\n"
+"astar.connect_points(1, 2, true)\n"
+"astar.connect_points(1, 3, true)\n"
+"\n"
+"var neighbors = astar.get_point_connections(1) # Returns [2, 3]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AStar2D.xml:171
+msgid ""
+"Returns an array with the points that are in the path found by AStar2D "
+"between the given points. The array is ordered from the starting point to "
+"the ending point of the path.\n"
+"[b]Note:[/b] This method is not thread-safe. If called from a [Thread], it "
+"will return an empty [PoolVector2Array] and will print an error message."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml:4
+msgid ""
+"Crops out one part of a texture, such as a texture from a texture atlas."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml:7
+msgid ""
+"[Texture] resource that crops out one part of the [member atlas] texture, "
+"defined by [member region]. The main use case is cropping out textures from "
+"a texture atlas, which is a big texture file that packs multiple smaller "
+"textures. Consists of a [Texture] for the [member atlas], a [member region] "
+"that defines the area of [member atlas] to use, and a [member margin] that "
+"defines the border width.\n"
+"[AtlasTexture] cannot be used in an [AnimatedTexture], cannot be tiled in "
+"nodes such as [TextureRect], and does not work properly if used inside of "
+"other [AtlasTexture] resources. Multiple [AtlasTexture] resources can be "
+"used to crop multiple textures from the atlas. Using a texture atlas helps "
+"to optimize video memory costs and render calls compared to using multiple "
+"small files.\n"
+"[b]Note:[/b] AtlasTextures don't support repetition. The [constant Texture."
+"FLAG_REPEAT] and [constant Texture.FLAG_MIRRORED_REPEAT] flags are ignored "
+"when using an AtlasTexture."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml:17
+msgid "The texture that contains the atlas. Can be any [Texture] subtype."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml:20
+msgid ""
+"If [code]true[/code], clips the area outside of the region to avoid bleeding "
+"of the surrounding texture pixels."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml:24
+msgid ""
+"The margin around the region. The [Rect2]'s [member Rect2.size] parameter "
+"(\"w\" and \"h\" in the editor) resizes the texture so it fits within the "
+"margin."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml:27
+msgid "The AtlasTexture's used region."
+msgstr ""
+
+#: doc/classes/AudioBusLayout.xml:4
+msgid "Stores information about the audio buses."
+msgstr ""
+
+#: doc/classes/AudioBusLayout.xml:7
+msgid ""
+"Stores position, muting, solo, bypass, effects, effect position, volume, and "
+"the connections between buses. See [AudioServer] for usage."
+msgstr ""
+
+#: doc/classes/AudioEffect.xml:4
+msgid "Audio effect for audio."
+msgstr ""
+
+#: doc/classes/AudioEffect.xml:7
+msgid ""
+"Base resource for audio bus. Applies an audio effect on the bus that the "
+"resource is applied on."
+msgstr ""
+
+#: doc/classes/AudioEffect.xml:10 doc/classes/AudioEffectRecord.xml:11
+#: doc/classes/AudioServer.xml:12 doc/classes/AudioStream.xml:12
+#: doc/classes/AudioStreamPlayer.xml:15
+msgid "https://godotengine.org/asset-library/asset/527"
+msgstr ""
+
+#: doc/classes/AudioEffectAmplify.xml:4
+msgid ""
+"Adds an amplifying audio effect to an audio bus.\n"
+"Increases or decreases the volume of the selected audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectAmplify.xml:8
+msgid "Increases or decreases the volume being routed through the audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectAmplify.xml:16
+msgid ""
+"Amount of amplification in decibels. Positive values make the sound louder, "
+"negative values make it quieter. Value can range from -80 to 24."
+msgstr ""
+
+#: doc/classes/AudioEffectBandLimitFilter.xml:4
+msgid "Adds a band limit filter to the audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectBandLimitFilter.xml:7
+msgid ""
+"Limits the frequencies in a range around the [member AudioEffectFilter."
+"cutoff_hz] and allows frequencies outside of this range to pass."
+msgstr ""
+
+#: doc/classes/AudioEffectBandPassFilter.xml:4
+msgid "Adds a band pass filter to the audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectBandPassFilter.xml:7
+msgid ""
+"Attenuates the frequencies inside of a range around the [member "
+"AudioEffectFilter.cutoff_hz] and cuts frequencies outside of this band."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml:4
+msgid "Captures audio from an audio bus in real-time."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml:7
+msgid ""
+"AudioEffectCapture is an AudioEffect which copies all audio frames from the "
+"attached audio effect bus into its internal ring buffer.\n"
+"Application code should consume these audio frames from this ring buffer "
+"using [method get_buffer] and process it as needed, for example to capture "
+"data from a microphone, implement application defined effects, or to "
+"transmit audio over the network."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml:17
+msgid ""
+"Returns [code]true[/code] if at least [code]frames[/code] audio frames are "
+"available to read in the internal ring buffer."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml:23
+msgid "Clears the internal ring buffer."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml:30
+msgid ""
+"Gets the next [code]frames[/code] audio samples from the internal ring "
+"buffer.\n"
+"Returns a [PoolVector2Array] containing exactly [code]frames[/code] audio "
+"samples if available, or an empty [PoolVector2Array] if insufficient data "
+"was available."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml:37
+msgid "Returns the total size of the internal ring buffer in frames."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml:43
+msgid ""
+"Returns the number of audio frames discarded from the audio bus due to full "
+"buffer."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml:49
+msgid ""
+"Returns the number of frames available to read using [method get_buffer]."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml:55
+msgid "Returns the number of audio frames inserted from the audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml:61
+msgid ""
+"Length of the internal ring buffer, in seconds. Setting the buffer length "
+"will have no effect if already initialized."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:4
+msgid "Adds a chorus audio effect."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:7
+msgid ""
+"Adds a chorus audio effect. The effect applies a filter with voices to "
+"duplicate the audio source and manipulate it through the filter."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:93
+msgid "The effect's raw signal."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:96 doc/classes/AudioEffectChorus.xml:114
+#: doc/classes/AudioEffectChorus.xml:132 doc/classes/AudioEffectChorus.xml:150
+msgid "The voice's cutoff frequency."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:99 doc/classes/AudioEffectChorus.xml:117
+#: doc/classes/AudioEffectChorus.xml:135 doc/classes/AudioEffectChorus.xml:153
+msgid "The voice's signal delay."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:102 doc/classes/AudioEffectChorus.xml:120
+#: doc/classes/AudioEffectChorus.xml:138 doc/classes/AudioEffectChorus.xml:156
+msgid "The voice filter's depth."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:105 doc/classes/AudioEffectChorus.xml:123
+#: doc/classes/AudioEffectChorus.xml:141 doc/classes/AudioEffectChorus.xml:159
+msgid "The voice's volume."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:108 doc/classes/AudioEffectChorus.xml:126
+#: doc/classes/AudioEffectChorus.xml:144 doc/classes/AudioEffectChorus.xml:162
+msgid "The voice's pan level."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:111 doc/classes/AudioEffectChorus.xml:129
+#: doc/classes/AudioEffectChorus.xml:147 doc/classes/AudioEffectChorus.xml:165
+msgid "The voice's filter rate."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:168
+msgid "The amount of voices in the effect."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:171
+msgid "The effect's processed signal."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:4
+msgid ""
+"Adds a compressor audio effect to an audio bus.\n"
+"Reduces sounds that exceed a certain threshold level, smooths out the "
+"dynamics and increases the overall volume."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:8
+msgid ""
+"Dynamic range compressor reduces the level of the sound when the amplitude "
+"goes over a certain threshold in Decibels. One of the main uses of a "
+"compressor is to increase the dynamic range by clipping as little as "
+"possible (when sound goes over 0dB).\n"
+"Compressor has many uses in the mix:\n"
+"- In the Master bus to compress the whole output (although an "
+"[AudioEffectLimiter] is probably better).\n"
+"- In voice channels to ensure they sound as balanced as possible.\n"
+"- Sidechained. This can reduce the sound level sidechained with another "
+"audio bus for threshold detection. This technique is common in video game "
+"mixing to the level of music and SFX while voices are being heard.\n"
+"- Accentuates transients by using a wider attack, making effects sound more "
+"punchy."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:21
+msgid ""
+"Compressor's reaction time when the signal exceeds the threshold, in "
+"microseconds. Value can range from 20 to 2000."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:24
+msgid "Gain applied to the output signal."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:27
+msgid ""
+"Balance between original signal and effect signal. Value can range from 0 "
+"(totally dry) to 1 (totally wet)."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:30
+msgid ""
+"Amount of compression applied to the audio once it passes the threshold "
+"level. The higher the ratio, the more the loud parts of the audio will be "
+"compressed. Value can range from 1 to 48."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:33
+msgid ""
+"Compressor's delay time to stop reducing the signal after the signal level "
+"falls below the threshold, in milliseconds. Value can range from 20 to 2000."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:36
+msgid "Reduce the sound level using another audio bus for threshold detection."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:39
+msgid ""
+"The level above which compression is applied to the audio. Value can range "
+"from -60 to 0."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:4
+msgid ""
+"Adds a delay audio effect to an audio bus. Plays input signal back after a "
+"period of time.\n"
+"Two tap delay and feedback options."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:8
+msgid ""
+"Plays input signal back after a period of time. The delayed signal may be "
+"played back multiple times to create the sound of a repeating, decaying "
+"echo. Delay effects range from a subtle echo effect to a pronounced blending "
+"of previous sounds with new sounds."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:16
+msgid ""
+"Output percent of original sound. At 0, only delayed sounds are output. "
+"Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:19
+msgid "If [code]true[/code], feedback is enabled."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:22
+msgid "Feedback delay time in milliseconds."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:25 doc/classes/AudioEffectDelay.xml:37
+msgid "Sound level for [code]tap1[/code]."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:28
+msgid ""
+"Low-pass filter for feedback, in Hz. Frequencies below this value are "
+"filtered out of the source signal."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:31
+msgid "If [code]true[/code], [code]tap1[/code] will be enabled."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:34
+msgid "[code]tap1[/code] delay time in milliseconds."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:40
+msgid ""
+"Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to "
+"1 (fully right)."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:43
+msgid "If [code]true[/code], [code]tap2[/code] will be enabled."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:46
+msgid "[b]Tap2[/b] delay time in milliseconds."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:49
+msgid "Sound level for [code]tap2[/code]."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:52
+msgid ""
+"Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to "
+"1 (fully right)."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:4
+msgid ""
+"Adds a distortion audio effect to an Audio bus.\n"
+"Modify the sound to make it distorted."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:8
+msgid ""
+"Different types are available: clip, tan, lo-fi (bit crushing), overdrive, "
+"or waveshape.\n"
+"By distorting the waveform the frequency content change, which will often "
+"make the sound \"crunchy\" or \"abrasive\". For games, it can simulate sound "
+"coming from some saturated device or speaker very efficiently."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:12
+#: doc/classes/AudioEffectFilter.xml:10
+#: doc/classes/AudioEffectHighShelfFilter.xml:9
+#: doc/classes/AudioEffectLowShelfFilter.xml:9 doc/classes/AudioServer.xml:10
+msgid "https://docs.godotengine.org/en/3.4/tutorials/audio/audio_buses.html"
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:18
+msgid "Distortion power. Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:21
+msgid ""
+"High-pass filter, in Hz. Frequencies higher than this value will not be "
+"affected by the distortion. Value can range from 1 to 20000."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:24
+msgid "Distortion type."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:27
+msgid ""
+"Increases or decreases the volume after the effect. Value can range from -80 "
+"to 24."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:30
+msgid ""
+"Increases or decreases the volume before the effect. Value can range from "
+"-60 to 60."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:35
+msgid ""
+"Digital distortion effect which cuts off peaks at the top and bottom of the "
+"waveform."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:40
+msgid ""
+"Low-resolution digital distortion effect. You can use it to emulate the "
+"sound of early digital audio devices."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:43
+msgid ""
+"Emulates the warm distortion produced by a field effect transistor, which is "
+"commonly used in solid-state musical instrument amplifiers."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:46
+msgid ""
+"Waveshaper distortions are used mainly by electronic musicians to achieve an "
+"extra-abrasive sound."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ.xml:4
+msgid ""
+"Base class for audio equalizers. Gives you control over frequencies.\n"
+"Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] "
+"or [AudioEffectEQ21] don't fit your needs."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ.xml:8
+msgid ""
+"AudioEffectEQ gives you control over frequencies. Use it to compensate for "
+"existing deficiencies in audio. AudioEffectEQs are useful on the Master bus "
+"to completely master a mix and give it more character. They are also useful "
+"when a game is run on a mobile device, to adjust the mix to that kind of "
+"speakers (it can be added but disabled when headphones are plugged)."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ.xml:16
+msgid "Returns the number of bands of the equalizer."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ.xml:23
+msgid "Returns the band's gain at the specified index, in dB."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ.xml:31
+msgid "Sets band's gain at the specified index, in dB."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ10.xml:4
+msgid ""
+"Adds a 10-band equalizer audio effect to an Audio bus. Gives you control "
+"over frequencies from 31 Hz to 16000 Hz.\n"
+"Each frequency can be modulated between -60/+24 dB."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ10.xml:8
+msgid ""
+"Frequency bands:\n"
+"Band 1: 31 Hz\n"
+"Band 2: 62 Hz\n"
+"Band 3: 125 Hz\n"
+"Band 4: 250 Hz\n"
+"Band 5: 500 Hz\n"
+"Band 6: 1000 Hz\n"
+"Band 7: 2000 Hz\n"
+"Band 8: 4000 Hz\n"
+"Band 9: 8000 Hz\n"
+"Band 10: 16000 Hz\n"
+"See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21]."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ21.xml:4
+msgid ""
+"Adds a 21-band equalizer audio effect to an Audio bus. Gives you control "
+"over frequencies from 22 Hz to 22000 Hz.\n"
+"Each frequency can be modulated between -60/+24 dB."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ21.xml:8
+msgid ""
+"Frequency bands:\n"
+"Band 1: 22 Hz\n"
+"Band 2: 32 Hz\n"
+"Band 3: 44 Hz\n"
+"Band 4: 63 Hz\n"
+"Band 5: 90 Hz\n"
+"Band 6: 125 Hz\n"
+"Band 7: 175 Hz\n"
+"Band 8: 250 Hz\n"
+"Band 9: 350 Hz\n"
+"Band 10: 500 Hz\n"
+"Band 11: 700 Hz\n"
+"Band 12: 1000 Hz\n"
+"Band 13: 1400 Hz\n"
+"Band 14: 2000 Hz\n"
+"Band 15: 2800 Hz\n"
+"Band 16: 4000 Hz\n"
+"Band 17: 5600 Hz\n"
+"Band 18: 8000 Hz\n"
+"Band 19: 11000 Hz\n"
+"Band 20: 16000 Hz\n"
+"Band 21: 22000 Hz\n"
+"See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ10]."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ6.xml:4
+msgid ""
+"Adds a 6-band equalizer audio effect to an Audio bus. Gives you control over "
+"frequencies from 32 Hz to 10000 Hz.\n"
+"Each frequency can be modulated between -60/+24 dB."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ6.xml:8
+msgid ""
+"Frequency bands:\n"
+"Band 1: 32 Hz\n"
+"Band 2: 100 Hz\n"
+"Band 3: 320 Hz\n"
+"Band 4: 1000 Hz\n"
+"Band 5: 3200 Hz\n"
+"Band 6: 10000 Hz\n"
+"See also [AudioEffectEQ], [AudioEffectEQ10], [AudioEffectEQ21]."
+msgstr ""
+
+#: doc/classes/AudioEffectFilter.xml:4
+msgid "Adds a filter to the audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectFilter.xml:7
+msgid "Allows frequencies other than the [member cutoff_hz] to pass."
+msgstr ""
+
+#: doc/classes/AudioEffectFilter.xml:16
+msgid "Threshold frequency for the filter, in Hz."
+msgstr ""
+
+#: doc/classes/AudioEffectFilter.xml:21
+msgid "Gain amount of the frequencies after the filter."
+msgstr ""
+
+#: doc/classes/AudioEffectFilter.xml:24
+msgid "Amount of boost in the frequency range near the cutoff frequency."
+msgstr ""
+
+#: doc/classes/AudioEffectHighPassFilter.xml:4
+msgid "Adds a high-pass filter to the Audio Bus."
+msgstr ""
+
+#: doc/classes/AudioEffectHighPassFilter.xml:7
+msgid ""
+"Cuts frequencies lower than the [member AudioEffectFilter.cutoff_hz] and "
+"allows higher frequencies to pass."
+msgstr ""
+
+#: doc/classes/AudioEffectHighShelfFilter.xml:4
+msgid "Reduces all frequencies above the [member AudioEffectFilter.cutoff_hz]."
+msgstr ""
+
+#: doc/classes/AudioEffectLimiter.xml:4
+msgid "Adds a soft-clip limiter audio effect to an Audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectLimiter.xml:7
+msgid ""
+"A limiter is similar to a compressor, but it's less flexible and designed to "
+"disallow sound going over a given dB threshold. Adding one in the Master bus "
+"is always recommended to reduce the effects of clipping.\n"
+"Soft clipping starts to reduce the peaks a little below the threshold level "
+"and progressively increases its effect as the input level increases such "
+"that the threshold is never exceeded."
+msgstr ""
+
+#: doc/classes/AudioEffectLimiter.xml:16
+msgid ""
+"The waveform's maximum allowed value, in decibels. Value can range from -20 "
+"to -0.1."
+msgstr ""
+
+#: doc/classes/AudioEffectLimiter.xml:19
+msgid ""
+"Applies a gain to the limited waves, in decibels. Value can range from 0 to "
+"6."
+msgstr ""
+
+#: doc/classes/AudioEffectLimiter.xml:24
+msgid ""
+"Threshold from which the limiter begins to be active, in decibels. Value can "
+"range from -30 to 0."
+msgstr ""
+
+#: doc/classes/AudioEffectLowPassFilter.xml:4
+msgid "Adds a low-pass filter to the Audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectLowPassFilter.xml:7
+msgid ""
+"Cuts frequencies higher than the [member AudioEffectFilter.cutoff_hz] and "
+"allows lower frequencies to pass."
+msgstr ""
+
+#: doc/classes/AudioEffectLowShelfFilter.xml:4
+msgid "Reduces all frequencies below the [member AudioEffectFilter.cutoff_hz]."
+msgstr ""
+
+#: doc/classes/AudioEffectNotchFilter.xml:4
+msgid "Adds a notch filter to the Audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectNotchFilter.xml:7
+msgid ""
+"Attenuates frequencies in a narrow band around the [member AudioEffectFilter."
+"cutoff_hz] and cuts frequencies outside of this range."
+msgstr ""
+
+#: doc/classes/AudioEffectPanner.xml:4
+msgid "Adds a panner audio effect to an Audio bus. Pans sound left or right."
+msgstr ""
+
+#: doc/classes/AudioEffectPanner.xml:7
+msgid ""
+"Determines how much of an audio signal is sent to the left and right buses."
+msgstr ""
+
+#: doc/classes/AudioEffectPanner.xml:15
+msgid "Pan position. Value can range from -1 (fully left) to 1 (fully right)."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml:4
+msgid ""
+"Adds a phaser audio effect to an Audio bus.\n"
+"Combines the original signal with a copy that is slightly out of phase with "
+"the original."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml:8
+msgid ""
+"Combines phase-shifted signals with the original signal. The movement of the "
+"phase-shifted signals is controlled using a low-frequency oscillator."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml:16
+msgid ""
+"Governs how high the filter frequencies sweep. Low value will primarily "
+"affect bass frequencies. High value can sweep high into the treble. Value "
+"can range from 0.1 to 4."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml:19
+msgid "Output percent of modified sound. Value can range from 0.1 to 0.9."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml:22
+msgid ""
+"Determines the maximum frequency affected by the LFO modulations, in Hz. "
+"Value can range from 10 to 10000."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml:25
+msgid ""
+"Determines the minimum frequency affected by the LFO modulations, in Hz. "
+"Value can range from 10 to 10000."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml:28
+msgid ""
+"Adjusts the rate in Hz at which the effect sweeps up and down across the "
+"frequency range."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:4
+msgid ""
+"Adds a pitch-shifting audio effect to an Audio bus.\n"
+"Raises or lowers the pitch of original sound."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:8
+msgid ""
+"Allows modulation of pitch independently of tempo. All frequencies can be "
+"increased/decreased with minimal effect on transients."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:16
+msgid ""
+"The size of the [url=https://en.wikipedia.org/wiki/"
+"Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values "
+"smooth out the effect over time, but have greater latency. The effects of "
+"this higher latency are especially noticeable on sounds that have sudden "
+"amplitude changes."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:19
+msgid ""
+"The oversampling factor to use. Higher values result in better quality, but "
+"are more demanding on the CPU and may cause audio cracking if the CPU can't "
+"keep up."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:22
+msgid ""
+"The pitch scale to use. [code]1.0[/code] is the default pitch and plays "
+"sounds unaltered. [member pitch_scale] can range from [code]0.0[/code] "
+"(infinitely low pitch, inaudible) to [code]16[/code] (16 times higher than "
+"the initial pitch)."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:27
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:28
+msgid ""
+"Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, "
+"but least stable over time."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:30
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:31
+msgid ""
+"Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but "
+"less stable over time."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:33
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:34
+msgid ""
+"Use a buffer of 1024 samples for the Fast Fourier transform. This is a "
+"compromise between latency and stability over time."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:36
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:37
+msgid ""
+"Use a buffer of 2048 samples for the Fast Fourier transform. High latency, "
+"but stable over time."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:39
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:40
+msgid ""
+"Use a buffer of 4096 samples for the Fast Fourier transform. Highest "
+"latency, but most stable over time."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:42
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:43
+msgid "Represents the size of the [enum FFT_Size] enum."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml:4
+msgid "Audio effect used for recording sound from a microphone."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml:7
+msgid ""
+"Allows the user to record sound from a microphone. It sets and gets the "
+"format in which the audio file will be recorded (8-bit, 16-bit, or "
+"compressed). It checks whether or not the recording is active, and if it is, "
+"records the sound. It then returns the recorded sample."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml:10
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/audio/"
+"recording_with_microphone.html"
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml:17
+msgid "Returns the recorded sample."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml:23
+msgid "Returns whether the recording is active or not."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml:30
+msgid ""
+"If [code]true[/code], the sound will be recorded. Note that restarting the "
+"recording will remove the previously recorded sample."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml:36
+msgid ""
+"Specifies the format in which the sample will be recorded. See [enum "
+"AudioStreamSample.Format] for available formats."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:4
+msgid ""
+"Adds a reverberation audio effect to an Audio bus.\n"
+"Simulates the sound of acoustic environments such as rooms, concert halls, "
+"caverns, or an open spaces."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:8
+msgid ""
+"Simulates rooms of different sizes. Its parameters can be adjusted to "
+"simulate the sound of a specific room."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:17
+msgid ""
+"Defines how reflective the imaginary room's walls are. Value can range from "
+"0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:20
+msgid ""
+"Output percent of original sound. At 0, only modified sound is outputted. "
+"Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:23
+msgid ""
+"High-pass filter passes signals with a frequency higher than a certain "
+"cutoff frequency and attenuates signals with frequencies lower than the "
+"cutoff frequency. Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:26
+msgid "Output percent of predelay. Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:29
+msgid ""
+"Time between the original signal and the early reflections of the reverb "
+"signal, in milliseconds."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:32
+msgid ""
+"Dimensions of simulated room. Bigger means more echoes. Value can range from "
+"0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:35
+msgid ""
+"Widens or narrows the stereo image of the reverb tail. 1 means fully widens. "
+"Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:38
+msgid ""
+"Output percent of modified sound. At 0, only original sound is outputted. "
+"Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:4
+msgid "Audio effect that can be used for real-time audio visualizations."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:7
+msgid ""
+"This audio effect does not affect sound output, but can be used for real-"
+"time audio visualizations.\n"
+"See also [AudioStreamGenerator] for procedurally generating sounds."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:11
+msgid "Audio Spectrum Demo"
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:12
+#: doc/classes/AudioStreamGenerator.xml:13
+#: doc/classes/AudioStreamGeneratorPlayback.xml:11
+msgid "Godot 3.2 will get new audio features"
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:18
+msgid ""
+"The length of the buffer to keep (in seconds). Higher values keep data "
+"around for longer, but require more memory."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:21
+msgid ""
+"The size of the [url=https://en.wikipedia.org/wiki/"
+"Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values "
+"smooth out the spectrum analysis over time, but have greater latency. The "
+"effects of this higher latency are especially noticeable with sudden "
+"amplitude changes."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml:21
+msgid "Use the average value as magnitude."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml:24
+msgid "Use the maximum value as magnitude."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:4
+msgid "Server interface for low-level audio access."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:7
+msgid ""
+"[AudioServer] is a low-level server interface for audio access. It is in "
+"charge of creating sample data (playable audio) as well as its playback via "
+"a voice interface."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:11 doc/classes/AudioStreamPlayer.xml:13
+msgid "https://godotengine.org/asset-library/asset/525"
+msgstr ""
+
+#: doc/classes/AudioServer.xml:13 doc/classes/AudioStream.xml:13
+#: doc/classes/AudioStreamPlayer.xml:16 doc/classes/CanvasItem.xml:17
+msgid "https://godotengine.org/asset-library/asset/528"
+msgstr ""
+
+#: doc/classes/AudioServer.xml:20
+msgid "Adds a bus at [code]at_position[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:29
+msgid ""
+"Adds an [AudioEffect] effect to the bus [code]bus_idx[/code] at "
+"[code]at_position[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:35
+msgid ""
+"Name of the current device for audio input (see [method "
+"capture_get_device_list])."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:41
+msgid "Returns the names of all audio input devices detected on the system."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:48
+msgid "Sets which audio input device is used for audio capture."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:54
+msgid "Generates an [AudioBusLayout] using the available buses and effects."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:61
+msgid ""
+"Returns the amount of channels of the bus at index [code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:69
+msgid ""
+"Returns the [AudioEffect] at position [code]effect_idx[/code] in bus "
+"[code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:76
+msgid "Returns the number of effects on the bus at [code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:85
+msgid ""
+"Returns the [AudioEffectInstance] assigned to the given bus and effect "
+"indices (and optionally channel)."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:92
+msgid "Returns the index of the bus with the name [code]bus_name[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:99
+msgid "Returns the name of the bus with the index [code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:107
+msgid ""
+"Returns the peak volume of the left speaker at bus index [code]bus_idx[/"
+"code] and channel index [code]channel[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:115
+msgid ""
+"Returns the peak volume of the right speaker at bus index [code]bus_idx[/"
+"code] and channel index [code]channel[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:122
+msgid ""
+"Returns the name of the bus that the bus at index [code]bus_idx[/code] sends "
+"to."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:129
+msgid "Returns the volume of the bus at index [code]bus_idx[/code] in dB."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:135
+msgid "Returns the names of all audio devices detected on the system."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:141
+msgid "Returns the sample rate at the output of the [AudioServer]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:147
+msgid "Returns the audio driver's output latency."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:153
+msgid "Returns the speaker configuration."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:159
+msgid "Returns the relative time since the last mix occurred."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:165
+msgid "Returns the relative time until the next mix occurs."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:172 doc/classes/AudioServer.xml:232
+msgid ""
+"If [code]true[/code], the bus at index [code]bus_idx[/code] is bypassing "
+"effects."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:180 doc/classes/AudioServer.xml:241
+msgid ""
+"If [code]true[/code], the effect at index [code]effect_idx[/code] on the bus "
+"at index [code]bus_idx[/code] is enabled."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:187 doc/classes/AudioServer.xml:256
+msgid "If [code]true[/code], the bus at index [code]bus_idx[/code] is muted."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:194 doc/classes/AudioServer.xml:280
+msgid ""
+"If [code]true[/code], the bus at index [code]bus_idx[/code] is in solo mode."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:200
+msgid ""
+"Locks the audio driver's main loop.\n"
+"[b]Note:[/b] Remember to unlock it afterwards."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:209
+msgid ""
+"Moves the bus from index [code]index[/code] to index [code]to_index[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:216
+msgid "Removes the bus at index [code]index[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:224
+msgid ""
+"Removes the effect at index [code]effect_idx[/code] from the bus at index "
+"[code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:248
+msgid "Overwrites the currently used [AudioBusLayout]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:264
+msgid ""
+"Sets the name of the bus at index [code]bus_idx[/code] to [code]name[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:272
+msgid ""
+"Connects the output of the bus at [code]bus_idx[/code] to the bus named "
+"[code]send[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:288
+msgid ""
+"Sets the volume of the bus at index [code]bus_idx[/code] to [code]volume_db[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:297
+msgid "Swaps the position of two effects in bus [code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:303
+msgid ""
+"Unlocks the audio driver's main loop. (After locking it, you should always "
+"unlock it.)"
+msgstr ""
+
+#: doc/classes/AudioServer.xml:309
+msgid "Number of available audio buses."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:312
+msgid ""
+"Name of the current device for audio output (see [method get_device_list])."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:315
+msgid ""
+"Scales the rate at which audio is played (i.e. setting it to [code]0.5[/"
+"code] will make the audio be played twice as fast)."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:321
+msgid "Emitted when the [AudioBusLayout] changes."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:327
+msgid "Two or fewer speakers were detected."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:330
+msgid "A 3.1 channel surround setup was detected."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:333
+msgid "A 5.1 channel surround setup was detected."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:336
+msgid "A 7.1 channel surround setup was detected."
+msgstr ""
+
+#: doc/classes/AudioStream.xml:4
+msgid "Base class for audio streams."
+msgstr ""
+
+#: doc/classes/AudioStream.xml:7
+msgid ""
+"Base class for audio streams. Audio streams are used for sound effects and "
+"music playback, and support WAV (via [AudioStreamSample]) and OGG (via "
+"[AudioStreamOGGVorbis]) file formats."
+msgstr ""
+
+#: doc/classes/AudioStream.xml:10 doc/classes/AudioStreamPlayer.xml:11
+#: doc/classes/AudioStreamPlayer2D.xml:12
+#: doc/classes/AudioStreamPlayer3D.xml:13
+msgid "https://docs.godotengine.org/en/3.4/tutorials/audio/audio_streams.html"
+msgstr ""
+
+#: doc/classes/AudioStream.xml:11 doc/classes/AudioStreamGenerator.xml:12
+#: doc/classes/AudioStreamGeneratorPlayback.xml:10
+#: doc/classes/AudioStreamPlayback.xml:10 doc/classes/AudioStreamPlayer.xml:14
+msgid "https://godotengine.org/asset-library/asset/526"
+msgstr ""
+
+#: doc/classes/AudioStream.xml:19
+msgid "Returns the length of the audio stream in seconds."
+msgstr ""
+
+#: doc/classes/AudioStreamGenerator.xml:4
+msgid "Audio stream that generates sounds procedurally."
+msgstr ""
+
+#: doc/classes/AudioStreamGenerator.xml:7
+msgid ""
+"This audio stream does not play back sounds, but expects a script to "
+"generate audio data for it instead. See also "
+"[AudioStreamGeneratorPlayback].\n"
+"See also [AudioEffectSpectrumAnalyzer] for performing real-time audio "
+"spectrum analysis.\n"
+"[b]Note:[/b] Due to performance constraints, this class is best used from C# "
+"or from a compiled language via GDNative. If you still want to use this "
+"class from GDScript, consider using a lower [member mix_rate] such as 11,025 "
+"Hz or 22,050 Hz."
+msgstr ""
+
+#: doc/classes/AudioStreamGenerator.xml:19
+msgid ""
+"The length of the buffer to generate (in seconds). Lower values result in "
+"less latency, but require the script to generate audio data faster, "
+"resulting in increased CPU usage and more risk for audio cracking if the CPU "
+"can't keep up."
+msgstr ""
+
+#: doc/classes/AudioStreamGenerator.xml:22
+msgid ""
+"The sample rate to use (in Hz). Higher values are more demanding for the CPU "
+"to generate, but result in better quality.\n"
+"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
+"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
+"[code]48000[/code].\n"
+"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
+"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
+"there is no quality difference to human hearing when going past 40,000 Hz "
+"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
+"generating lower-pitched sounds such as voices, lower sample rates such as "
+"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"quality."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml:4
+msgid "Plays back audio generated using [AudioStreamGenerator]."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml:7
+msgid ""
+"This class is meant to be used with [AudioStreamGenerator] to play back the "
+"generated audio in real-time."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml:18
+msgid ""
+"Returns [code]true[/code] if a buffer of the size [code]amount[/code] can be "
+"pushed to the audio sample data buffer without overflowing it, [code]false[/"
+"code] otherwise."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml:24
+msgid "Clears the audio sample data buffer."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml:30
+msgid ""
+"Returns the number of audio data frames left to play. If this returned "
+"number reaches [code]0[/code], the audio will stop playing until frames are "
+"added again. Therefore, make sure your script can always generate and push "
+"new audio frames fast enough to avoid audio cracking."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml:42
+msgid ""
+"Pushes several audio data frames to the buffer. This is usually more "
+"efficient than [method push_frame] in C# and compiled languages via "
+"GDNative, but [method push_buffer] may be [i]less[/i] efficient in GDScript."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml:49
+msgid ""
+"Pushes a single audio data frame to the buffer. This is usually less "
+"efficient than [method push_buffer] in C# and compiled languages via "
+"GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript."
+msgstr ""
+
+#: modules/minimp3/doc_classes/AudioStreamMP3.xml:4
+#: modules/minimp3/doc_classes/AudioStreamMP3.xml:7
+msgid "MP3 audio stream driver."
+msgstr ""
+
+#: modules/minimp3/doc_classes/AudioStreamMP3.xml:15
+#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:15
+msgid "Contains the audio data in bytes."
+msgstr ""
+
+#: modules/minimp3/doc_classes/AudioStreamMP3.xml:18
+#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:18
+msgid ""
+"If [code]true[/code], the stream will automatically loop when it reaches the "
+"end."
+msgstr ""
+
+#: modules/minimp3/doc_classes/AudioStreamMP3.xml:21
+#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:21
+msgid "Time in seconds at which the stream starts after being looped."
+msgstr ""
+
+#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:4
+#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:7
+msgid "OGG Vorbis audio stream driver."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayback.xml:4
+msgid "Meta class for playing back audio."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayback.xml:7
+msgid ""
+"Can play, loop, pause a scroll through audio. See [AudioStream] and "
+"[AudioStreamOGGVorbis] for usage."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:4
+msgid "Plays back audio non-positionally."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:7
+msgid ""
+"Plays an audio stream non-positionally.\n"
+"To play audio positionally, use [AudioStreamPlayer2D] or "
+"[AudioStreamPlayer3D] instead of [AudioStreamPlayer]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:22
+msgid "Returns the position in the [AudioStream] in seconds."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:28
+msgid ""
+"Returns the [AudioStreamPlayback] object associated with this "
+"[AudioStreamPlayer]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:35
+msgid "Plays the audio from the given [code]from_position[/code], in seconds."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:42 doc/classes/AudioStreamPlayer2D.xml:38
+#: doc/classes/AudioStreamPlayer3D.xml:39
+msgid "Sets the position from which audio will be played, in seconds."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:48 doc/classes/AudioStreamPlayer2D.xml:44
+#: doc/classes/AudioStreamPlayer3D.xml:45
+msgid "Stops the audio."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:54 doc/classes/AudioStreamPlayer2D.xml:56
+msgid "If [code]true[/code], audio plays when added to scene tree."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:57 doc/classes/AudioStreamPlayer2D.xml:59
+msgid "Bus on which this audio is playing."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:60
+msgid ""
+"If the audio configuration has more than two speakers, this sets the target "
+"channels. See [enum MixTarget] constants."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:63 doc/classes/AudioStreamPlayer2D.xml:65
+#: doc/classes/AudioStreamPlayer3D.xml:91
+msgid ""
+"The pitch and the tempo of the audio, as a multiplier of the audio sample's "
+"sample rate."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:66 doc/classes/AudioStreamPlayer2D.xml:68
+#: doc/classes/AudioStreamPlayer3D.xml:94
+msgid "If [code]true[/code], audio is playing."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:69 doc/classes/AudioStreamPlayer2D.xml:71
+msgid "The [AudioStream] object to be played."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:72 doc/classes/AudioStreamPlayer2D.xml:74
+msgid ""
+"If [code]true[/code], the playback is paused. You can resume it by setting "
+"[code]stream_paused[/code] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:75
+msgid "Volume of sound, in dB."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:81 doc/classes/AudioStreamPlayer2D.xml:83
+#: doc/classes/AudioStreamPlayer3D.xml:112
+msgid "Emitted when the audio stops playing."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:87
+msgid "The audio will be played only on the first channel."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:90
+msgid "The audio will be played on all surround channels."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:93
+msgid ""
+"The audio will be played on the second channel, which is usually the center."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:4
+msgid "Plays positional sound in 2D space."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:7
+msgid ""
+"Plays audio that dampens with distance from screen center.\n"
+"See also [AudioStreamPlayer] to play a sound non-positionally.\n"
+"[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio "
+"output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set "
+"[member volume_db] to a very low value like [code]-100[/code] (which isn't "
+"audible to human hearing)."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:18
+#: doc/classes/AudioStreamPlayer3D.xml:19
+msgid "Returns the position in the [AudioStream]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:24
+msgid ""
+"Returns the [AudioStreamPlayback] object associated with this "
+"[AudioStreamPlayer2D]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:31
+#: doc/classes/AudioStreamPlayer3D.xml:32
+msgid ""
+"Plays the audio from the given position [code]from_position[/code], in "
+"seconds."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:50
+#: doc/classes/AudioStreamPlayer3D.xml:51
+msgid "Areas in which this sound plays."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:53
+msgid "Dampens audio over distance with this as an exponent."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:62
+msgid "Maximum distance from which audio is still hearable."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:77
+msgid "Base volume without dampening."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:4
+msgid "Plays positional sound in 3D space."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:7
+msgid ""
+"Plays a sound effect with directed sound effects, dampens with distance if "
+"needed, generates effect of hearable position in space. For greater realism, "
+"a low-pass filter is automatically applied to distant sounds. This can be "
+"disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/"
+"code].\n"
+"By default, audio is heard from the camera position. This can be changed by "
+"adding a [Listener] node to the scene and enabling it by calling [method "
+"Listener.make_current] on it.\n"
+"See also [AudioStreamPlayer] to play a sound non-positionally.\n"
+"[b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio "
+"output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set "
+"[member unit_db] to a very low value like [code]-100[/code] (which isn't "
+"audible to human hearing)."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:25
+msgid ""
+"Returns the [AudioStreamPlayback] object associated with this "
+"[AudioStreamPlayer3D]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:54
+msgid ""
+"Dampens audio using a low-pass filter above this frequency, in Hz. To "
+"disable the dampening effect entirely, set this to [code]20500[/code] as "
+"this frequency is above the human hearing limit."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:57
+msgid "Amount how much the filter affects the loudness, in decibels."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:60
+msgid ""
+"Decides if audio should get quieter with distance linearly, quadratically, "
+"logarithmically, or not be affected by distance, effectively disabling "
+"attenuation."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:63
+msgid ""
+"If [code]true[/code], audio plays when the AudioStreamPlayer3D node is added "
+"to scene tree."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:66
+msgid "The bus on which this audio is playing."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:69
+msgid ""
+"Decides in which step the [url=https://en.wikipedia.org/wiki/"
+"Doppler_effect]Doppler effect[/url] should be calculated.\n"
+"[b]Note:[/b] Only effective if the current [Camera]'s [member Camera."
+"doppler_tracking] property is set to a value other than [constant Camera."
+"DOPPLER_TRACKING_DISABLED]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:73
+msgid "The angle in which the audio reaches cameras undampened."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:76
+msgid ""
+"If [code]true[/code], the audio should be dampened according to the "
+"direction of the sound."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:79
+msgid ""
+"Dampens audio if camera is outside of [member emission_angle_degrees] and "
+"[member emission_angle_enabled] is set by this factor, in decibels."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:82
+msgid "Sets the absolute maximum of the soundlevel, in decibels."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:85
+msgid ""
+"Sets the distance from which the [member out_of_range_mode] takes effect. "
+"Has no effect if set to 0."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:88
+msgid ""
+"Decides if audio should pause when source is outside of [member "
+"max_distance] range."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:97
+msgid "The [AudioStream] resource to be played."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:100
+msgid ""
+"If [code]true[/code], the playback is paused. You can resume it by setting "
+"[member stream_paused] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:103
+msgid "The base sound level unaffected by dampening, in decibels."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:106
+msgid ""
+"The factor for the attenuation effect. Higher values make the sound audible "
+"over a larger distance."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:118
+msgid "Linear dampening of loudness according to distance."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:121
+msgid "Squared dampening of loudness according to distance."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:124
+msgid "Logarithmic dampening of loudness according to distance."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:127
+msgid ""
+"No dampening of loudness according to distance. The sound will still be "
+"heard positionally, unlike an [AudioStreamPlayer]. [constant "
+"ATTENUATION_DISABLED] can be combined with a [member max_distance] value "
+"greater than [code]0.0[/code] to achieve linear attenuation clamped to a "
+"sphere of a defined size."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:130
+msgid ""
+"Mix this audio in, even when it's out of range. This increases CPU usage, "
+"but keeps the sound playing at the correct position if the camera leaves and "
+"enters the [AudioStreamPlayer3D]'s [member max_distance] radius."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:133
+msgid ""
+"Pause this audio when it gets out of range. This decreases CPU usage, but "
+"will cause the sound to restart if the camera leaves and enters the "
+"[AudioStreamPlayer3D]'s [member max_distance] radius."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:136
+msgid "Disables doppler tracking."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:139
+msgid "Executes doppler tracking in idle step (every rendered frame)."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:142
+msgid ""
+"Executes doppler tracking in physics step (every simulated physics frame)."
+msgstr ""
+
+#: doc/classes/AudioStreamRandomPitch.xml:4
+msgid "Plays audio with random pitch shifting."
+msgstr ""
+
+#: doc/classes/AudioStreamRandomPitch.xml:7
+msgid "Randomly varies pitch on each start."
+msgstr ""
+
+#: doc/classes/AudioStreamRandomPitch.xml:15
+msgid "The current [AudioStream]."
+msgstr ""
+
+#: doc/classes/AudioStreamRandomPitch.xml:18
+msgid "The intensity of random pitch variation."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:4
+msgid "Stores audio data loaded from WAV files."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:7
+msgid ""
+"AudioStreamSample stores sound samples loaded from WAV files. To play the "
+"stored sound, use an [AudioStreamPlayer] (for non-positional audio) or "
+"[AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The "
+"sound can be looped.\n"
+"This class can also be used to store dynamically-generated PCM audio data. "
+"See also [AudioStreamGenerator] for procedural audio generation."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:17
+msgid ""
+"Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with "
+"IMA ADPCM format can't be saved.\n"
+"[b]Note:[/b] A [code].wav[/code] extension is automatically appended to "
+"[code]path[/code] if it is missing."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:24
+msgid ""
+"Contains the audio data in bytes.\n"
+"[b]Note:[/b] This property expects signed PCM8 data. To convert unsigned "
+"PCM8 to signed PCM8, subtract 128 from each byte."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:28
+msgid "Audio format. See [enum Format] constants for values."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:31
+msgid ""
+"The loop start point (in number of samples, relative to the beginning of the "
+"sample). This information will be imported automatically from the WAV file "
+"if present."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:34
+msgid ""
+"The loop end point (in number of samples, relative to the beginning of the "
+"sample). This information will be imported automatically from the WAV file "
+"if present."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:37
+msgid ""
+"The loop mode. This information will be imported automatically from the WAV "
+"file if present. See [enum LoopMode] constants for values."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:40
+msgid ""
+"The sample rate for mixing this audio. Higher values require more storage "
+"space, but result in better quality.\n"
+"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
+"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
+"[code]48000[/code].\n"
+"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
+"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
+"there is no quality difference to human hearing when going past 40,000 Hz "
+"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
+"using lower-pitched sounds such as voices, lower sample rates such as "
+"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"quality."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:45
+msgid "If [code]true[/code], audio is stereo."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:50
+msgid "8-bit audio codec."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:53
+msgid "16-bit audio codec."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:56
+msgid "Audio is compressed using IMA ADPCM."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:59
+msgid "Audio does not loop."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:62
+msgid ""
+"Audio loops the data between [member loop_begin] and [member loop_end], "
+"playing forward only."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:65
+msgid ""
+"Audio loops the data between [member loop_begin] and [member loop_end], "
+"playing back and forth."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:68
+msgid ""
+"Audio loops the data between [member loop_begin] and [member loop_end], "
+"playing backward only."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml:4
+msgid ""
+"Copies a region of the screen (or the whole screen) to a buffer so it can be "
+"accessed in your shader scripts through the "
+"[code]texture(SCREEN_TEXTURE, ...)[/code] function."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml:7
+msgid ""
+"Node for back-buffering the currently-displayed screen. The region defined "
+"in the BackBufferCopy node is buffered with the content of the screen it "
+"covers, or the entire screen according to the copy mode set. Use the "
+"[code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to "
+"access the buffer.\n"
+"[b]Note:[/b] Since this node inherits from [Node2D] (and not [Control]), "
+"anchors and margins won't apply to child [Control]-derived nodes. This can "
+"be problematic when resizing the window. To avoid this, add [Control]-"
+"derived nodes as [i]siblings[/i] to the BackBufferCopy node instead of "
+"adding them as children."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml:16
+msgid "Buffer mode. See [enum CopyMode] constants."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml:19
+msgid ""
+"The area covered by the BackBufferCopy. Only used if [member copy_mode] is "
+"[constant COPY_MODE_RECT]."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml:24
+msgid ""
+"Disables the buffering mode. This means the BackBufferCopy node will "
+"directly use the portion of screen it covers."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml:27
+msgid "BackBufferCopy buffers a rectangular region."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml:30
+msgid "BackBufferCopy buffers the entire screen."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:4
+msgid "Prerendered indirect light map for a scene."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:7
+msgid ""
+"Baked lightmaps are an alternative workflow for adding indirect (or baked) "
+"lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work "
+"fine on low-end PCs and mobile devices as they consume almost no resources "
+"in run-time.\n"
+"[b]Procedural generation:[/b] Lightmap baking functionality is only "
+"available in the editor. This means [BakedLightmap] is not suited to "
+"procedurally generated or user-built levels. For procedurally generated or "
+"user-built levels, use [GIProbe] instead.\n"
+"[b]Note:[/b] Due to how lightmaps work, most properties only have a visible "
+"effect once lightmaps are baked again."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:12
+msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/baked_lightmaps.html"
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:20
+msgid ""
+"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
+"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
+"no root node is provided, parent of this node will be used as root instead. "
+"If no save path is provided it will try to match the path from the current "
+"[member light_data]."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:26
+msgid ""
+"When enabled, the lightmapper will merge the textures for all meshes into a "
+"single large layered texture. Not supported in GLES2."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:29
+msgid ""
+"Maximum size of each lightmap layer, only used when [member atlas_generate] "
+"is enabled."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:32
+msgid ""
+"Raycasting bias used during baking to avoid floating point precision issues."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:35
+msgid ""
+"The energy multiplier for each bounce. Higher values will make indirect "
+"lighting brighter. A value of [code]1.0[/code] represents physically "
+"accurate behavior, but higher values can be used to make indirect lighting "
+"propagate more visibly when using a low number of bounces. This can be used "
+"to speed up bake times by lowering the number of [member bounces] then "
+"increasing [member bounce_indirect_energy]. Unlike [member BakedLightmapData."
+"energy], this property does not affect direct lighting emitted by light "
+"nodes, emissive materials and the environment.\n"
+"[b]Note:[/b] [member bounce_indirect_energy] only has an effect if [member "
+"bounces] is set to a value greater than or equal to [code]1[/code]."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:39
+msgid ""
+"Number of light bounces that are taken into account during baking. See also "
+"[member bounce_indirect_energy]."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:42
+msgid "Grid size used for real-time capture information on dynamic objects."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:45
+msgid ""
+"When enabled, an octree containing the scene's lighting information will be "
+"computed. This octree will then be used to light dynamic objects in the "
+"scene."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:48
+msgid ""
+"Bias value to reduce the amount of light proagation in the captured octree."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:51
+msgid "Bake quality of the capture data."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:54
+msgid ""
+"If a baked mesh doesn't have a UV2 size hint, this value will be used to "
+"roughly compute a suitable lightmap size."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:57
+msgid ""
+"The environment color when [member environment_mode] is set to [constant "
+"ENVIRONMENT_MODE_CUSTOM_COLOR]."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:60
+msgid ""
+"The energy scaling factor when when [member environment_mode] is set to "
+"[constant ENVIRONMENT_MODE_CUSTOM_COLOR] or [constant "
+"ENVIRONMENT_MODE_CUSTOM_SKY]."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:63
+msgid ""
+"The [Sky] resource to use when [member environment_mode] is set o [constant "
+"ENVIRONMENT_MODE_CUSTOM_SKY]."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:66
+msgid "The rotation of the baked custom sky."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:69
+msgid ""
+"Minimum ambient light for all the lightmap texels. This doesn't take into "
+"account any occlusion from the scene's geometry, it simply ensures a minimum "
+"amount of light on all the lightmap texels. Can be used for artistic control "
+"on shadow color."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:72
+msgid "Decides which environment to use during baking."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:75
+msgid ""
+"Size of the baked lightmap. Only meshes inside this region will be included "
+"in the baked lightmap, also used as the bounds of the captured region for "
+"dynamic lighting."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:78
+msgid ""
+"Deprecated, in previous versions it determined the location where lightmaps "
+"were be saved."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:81
+msgid "The calculated light data."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:84
+msgid ""
+"Determines the amount of samples per texel used in indrect light baking. The "
+"amount of samples for each quality level can be configured in the project "
+"settings."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:87
+msgid ""
+"Store full color values in the lightmap textures. When disabled, lightmap "
+"textures will store a single brightness channel. Can be disabled to reduce "
+"disk usage if the scene contains only white lights or you don't mind losing "
+"color information in indirect lighting."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:90
+msgid ""
+"When enabled, a lightmap denoiser will be used to reduce the noise inherent "
+"to Monte Carlo based global illumination."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:93
+msgid ""
+"If [code]true[/code], stores the lightmap textures in a high dynamic range "
+"format (EXR). If [code]false[/code], stores the lightmap texture in a low "
+"dynamic range PNG image. This can be set to [code]false[/code] to reduce "
+"disk usage, but light values over 1.0 will be clamped and you may see "
+"banding caused by the reduced precision.\n"
+"[b]Note:[/b] Setting [member use_hdr] to [code]true[/code] will decrease "
+"lightmap banding even when using the GLES2 backend or if [member "
+"ProjectSettings.rendering/quality/depth/hdr] is [code]false[/code]."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:99
+msgid "The lowest bake quality mode. Fastest to calculate."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:102
+msgid "The default bake quality mode."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:105
+msgid "A higher bake quality mode. Takes longer to calculate."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:108
+msgid "The highest bake quality mode. Takes the longest to calculate."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:111
+msgid "Baking was successful."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:114
+msgid ""
+"Returns if no viable save path is found. This can happen where an [member "
+"image_path] is not specified or when the save location is invalid."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:117 doc/classes/SpatialMaterial.xml:622
+msgid "Currently unused."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:120
+msgid "Returns when the baker cannot save per-mesh textures to file."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:123
+msgid "The size of the generated lightmaps is too large."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:126
+msgid "Some mesh contains UV2 values outside the [code][0,1][/code] range."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:129
+msgid "Returns if user cancels baking."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:132
+msgid ""
+"Returns if lightmapper can't be created. Unless you are using a custom "
+"lightmapper, please report this as bug."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:135
+msgid ""
+"There is no root node to start baking from. Either provide [code]from_node[/"
+"code] argument or attach this node to a parent that should be used as root."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:138
+msgid "No environment is used during baking."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:141
+msgid "The baked environment is automatically picked from the current scene."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:144
+msgid "A custom sky is used as environment during baking."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:147
+msgid "A custom solid color is used as environment during baking."
+msgstr ""
+
+#: doc/classes/BakedLightmapData.xml:56
+msgid ""
+"Global energy multiplier for baked and dynamic capture objects. This can be "
+"changed at run-time without having to bake lightmaps again.\n"
+"To adjust only the energy of indirect lighting (without affecting direct "
+"lighting or emissive materials), adjust [member BakedLightmap."
+"bounce_indirect_energy] and bake lightmaps again."
+msgstr ""
+
+#: doc/classes/BakedLightmapData.xml:60
+msgid ""
+"Controls whether dynamic capture objects receive environment lighting or not."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:4
+msgid "Base class for different kinds of buttons."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:7
+msgid ""
+"BaseButton is the abstract base class for buttons, so it shouldn't be used "
+"directly (it doesn't display anything). Other types of buttons inherit from "
+"it."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:15
+msgid ""
+"Called when the button is pressed. If you need to know the button's pressed "
+"state (and [member toggle_mode] is active), use [method _toggled] instead."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:22
+msgid ""
+"Called when the button is toggled (only if [member toggle_mode] is active)."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:28
+msgid ""
+"Returns the visual state used to draw the button. This is useful mainly when "
+"implementing your own draw code by either overriding _draw() or connecting "
+"to \"draw\" signal. The visual state of the button is defined by the [enum "
+"DrawMode] enum."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:34
+msgid ""
+"Returns [code]true[/code] if the mouse has entered the button and has not "
+"left it yet."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:41
+msgid ""
+"Changes the [member pressed] state of the button, without emitting [signal "
+"toggled]. Use when you just want to change the state of the button without "
+"sending the pressed event (e.g. when initializing scene). Only works if "
+"[member toggle_mode] is [code]true[/code].\n"
+"[b]Note:[/b] This method doesn't unpress other buttons in its button [member "
+"group]."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:48
+msgid ""
+"Determines when the button is considered clicked, one of the [enum "
+"ActionMode] constants."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:51
+msgid ""
+"Binary mask to choose which mouse buttons this button will respond to.\n"
+"To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | "
+"BUTTON_MASK_RIGHT[/code]."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:55
+msgid ""
+"If [code]true[/code], the button is in disabled state and can't be clicked "
+"or toggled."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:58
+msgid ""
+"[i]Deprecated.[/i] This property has been deprecated due to redundancy and "
+"will be removed in Godot 4.0. This property no longer has any effect when "
+"set. Please use [member Control.focus_mode] instead."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:62
+msgid "[ButtonGroup] associated to the button."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:65
+msgid ""
+"If [code]true[/code], the button stays pressed when moving the cursor "
+"outside the button while pressing it.\n"
+"[b]Note:[/b] This property only affects the button's visual appearance. "
+"Signals will be emitted at the same moment regardless of this property's "
+"value."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:69
+msgid ""
+"If [code]true[/code], the button's state is pressed. Means the button is "
+"pressed down or toggled (if [member toggle_mode] is active). Only works if "
+"[member toggle_mode] is [code]true[/code].\n"
+"[b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be "
+"emitted. If you want to change the pressed state without emitting that "
+"signal, use [method set_pressed_no_signal]."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:73
+msgid "[ShortCut] associated to the button."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:76
+msgid ""
+"If [code]true[/code], the button will add information about its shortcut in "
+"the tooltip."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:79
+msgid ""
+"If [code]true[/code], the button is in toggle mode. Makes the button flip "
+"state between pressed and unpressed each time its area is clicked."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:85
+msgid "Emitted when the button starts being held down."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:90
+msgid "Emitted when the button stops being held down."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:95
+msgid ""
+"Emitted when the button is toggled or pressed. This is on [signal "
+"button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] "
+"and on [signal button_up] otherwise.\n"
+"If you need to know the button's pressed state (and [member toggle_mode] is "
+"active), use [signal toggled] instead."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:102
+msgid ""
+"Emitted when the button was just toggled between pressed and normal states "
+"(only if [member toggle_mode] is active). The new state is contained in the "
+"[code]button_pressed[/code] argument."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:108
+msgid ""
+"The normal state (i.e. not pressed, not hovered, not toggled and enabled) of "
+"buttons."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:111
+msgid "The state of buttons are pressed."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:114
+msgid "The state of buttons are hovered."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:117
+msgid "The state of buttons are disabled."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:120
+msgid "The state of buttons are both hovered and pressed."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:123
+msgid "Require just a press to consider the button clicked."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:126
+msgid ""
+"Require a press and a subsequent release before considering the button "
+"clicked."
+msgstr ""
+
+#: doc/classes/Basis.xml:4
+msgid "3×3 matrix datatype."
+msgstr ""
+
+#: doc/classes/Basis.xml:7
+msgid ""
+"3×3 matrix used for 3D rotation and scale. Almost always used as an "
+"orthogonal basis for a Transform.\n"
+"Contains 3 vector fields X, Y and Z as its columns, which are typically "
+"interpreted as the local basis vectors of a transformation. For such use, it "
+"is composed of a scaling and a rotation matrix, in that order (M = R.S).\n"
+"Can also be accessed as array of 3D vectors. These vectors are normally "
+"orthogonal to each other, but are not necessarily normalized (due to "
+"scaling).\n"
+"For more information, read the \"Matrices and transforms\" documentation "
+"article."
+msgstr ""
+
+#: doc/classes/Basis.xml:14 doc/classes/Transform.xml:12
+#: doc/classes/Transform2D.xml:12
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/math/matrices_and_transforms."
+"html"
+msgstr ""
+
+#: doc/classes/Basis.xml:15 doc/classes/Transform.xml:13
+msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/using_transforms.html"
+msgstr ""
+
+#: doc/classes/Basis.xml:16 doc/classes/Line2D.xml:11
+#: doc/classes/Transform.xml:14 doc/classes/Transform2D.xml:13
+#: doc/classes/Vector2.xml:15 doc/classes/Vector3.xml:15
+msgid "https://godotengine.org/asset-library/asset/584"
+msgstr ""
+
+#: doc/classes/Basis.xml:18 doc/classes/CylinderShape.xml:12
+#: doc/classes/Dictionary.xml:88 doc/classes/DynamicFont.xml:18
+#: doc/classes/DynamicFontData.xml:10 doc/classes/File.xml:29
+#: doc/classes/Input.xml:12 doc/classes/InputEvent.xml:13
+#: doc/classes/InputEventAction.xml:12 doc/classes/InputEventMouseMotion.xml:12
+#: doc/classes/KinematicBody.xml:15 doc/classes/RayCast.xml:15
+#: doc/classes/StaticBody.xml:13 doc/classes/SurfaceTool.xml:22
+#: doc/classes/TextureButton.xml:12 doc/classes/TextureRect.xml:11
+#: doc/classes/Thread.xml:13 doc/classes/VBoxContainer.xml:10
+msgid "https://godotengine.org/asset-library/asset/676"
+msgstr ""
+
+#: doc/classes/Basis.xml:19 doc/classes/Line2D.xml:12
+#: doc/classes/Transform.xml:16 doc/classes/Transform2D.xml:14
+msgid "https://godotengine.org/asset-library/asset/583"
+msgstr ""
+
+#: doc/classes/Basis.xml:26
+msgid "Constructs a pure rotation basis matrix from the given quaternion."
+msgstr ""
+
+#: doc/classes/Basis.xml:33
+msgid ""
+"Constructs a pure rotation basis matrix from the given Euler angles (in the "
+"YXZ convention: when *composing*, first Y, then X, and Z last), given in the "
+"vector format as (X angle, Y angle, Z angle).\n"
+"Consider using the [Quat] constructor instead, which uses a quaternion "
+"instead of Euler angles."
+msgstr ""
+
+#: doc/classes/Basis.xml:42
+msgid ""
+"Constructs a pure rotation basis matrix, rotated around the given "
+"[code]axis[/code] by [code]phi[/code], in radians. The axis must be a "
+"normalized vector."
+msgstr ""
+
+#: doc/classes/Basis.xml:51
+msgid "Constructs a basis matrix from 3 axis vectors (matrix columns)."
+msgstr ""
+
+#: doc/classes/Basis.xml:57
+msgid ""
+"Returns the determinant of the basis matrix. If the basis is uniformly "
+"scaled, its determinant is the square of the scale.\n"
+"A negative determinant means the basis has a negative scale. A zero "
+"determinant means the basis isn't invertible, and is usually considered "
+"invalid."
+msgstr ""
+
+#: doc/classes/Basis.xml:64
+msgid ""
+"Returns the basis's rotation in the form of Euler angles (in the YXZ "
+"convention: when decomposing, first Z, then X, and Y last). The returned "
+"vector contains the rotation angles in the format (X angle, Y angle, Z "
+"angle).\n"
+"Consider using the [method get_rotation_quat] method instead, which returns "
+"a [Quat] quaternion instead of Euler angles."
+msgstr ""
+
+#: doc/classes/Basis.xml:71
+msgid ""
+"This function considers a discretization of rotations into 24 points on unit "
+"sphere, lying along the vectors (x,y,z) with each component being either -1, "
+"0, or 1, and returns the index of the point best representing the "
+"orientation of the object. It is mainly used by the [GridMap] editor. For "
+"further details, refer to the Godot source code."
+msgstr ""
+
+#: doc/classes/Basis.xml:77
+msgid ""
+"Returns the basis's rotation in the form of a quaternion. See [method "
+"get_euler] if you need Euler angles, but keep in mind quaternions should "
+"generally be preferred to Euler angles."
+msgstr ""
+
+#: doc/classes/Basis.xml:83
+msgid ""
+"Assuming that the matrix is the combination of a rotation and scaling, "
+"return the absolute value of scaling factors along each axis."
+msgstr ""
+
+#: doc/classes/Basis.xml:89
+msgid "Returns the inverse of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:97
+msgid ""
+"Returns [code]true[/code] if this basis and [code]b[/code] are approximately "
+"equal, by calling [code]is_equal_approx[/code] on each component.\n"
+"[b]Note:[/b] For complicated reasons, the epsilon argument is always "
+"discarded. Don't use the epsilon argument, it does nothing."
+msgstr ""
+
+#: doc/classes/Basis.xml:104
+msgid ""
+"Returns the orthonormalized version of the matrix (useful to call from time "
+"to time to avoid rounding error for orthogonal matrices). This performs a "
+"Gram-Schmidt orthonormalization on the basis of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:112
+msgid ""
+"Introduce an additional rotation around the given axis by phi (radians). The "
+"axis must be a normalized vector."
+msgstr ""
+
+#: doc/classes/Basis.xml:119
+msgid ""
+"Introduce an additional scaling specified by the given 3D scaling factor."
+msgstr ""
+
+#: doc/classes/Basis.xml:127
+msgid ""
+"Assuming that the matrix is a proper rotation matrix, slerp performs a "
+"spherical-linear interpolation with another rotation matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:134
+msgid "Transposed dot product with the X axis of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:141
+msgid "Transposed dot product with the Y axis of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:148
+msgid "Transposed dot product with the Z axis of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:154
+msgid "Returns the transposed version of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:161
+msgid "Returns a vector transformed (multiplied) by the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:168
+msgid ""
+"Returns a vector transformed (multiplied) by the transposed basis matrix.\n"
+"[b]Note:[/b] This results in a multiplication by the inverse of the matrix "
+"only if it represents a rotation-reflection."
+msgstr ""
+
+#: doc/classes/Basis.xml:175 doc/classes/Transform2D.xml:150
+msgid ""
+"The basis matrix's X vector (column 0). Equivalent to array index [code]0[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Basis.xml:178 doc/classes/Transform2D.xml:153
+msgid ""
+"The basis matrix's Y vector (column 1). Equivalent to array index [code]1[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Basis.xml:181
+msgid ""
+"The basis matrix's Z vector (column 2). Equivalent to array index [code]2[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Basis.xml:186
+msgid ""
+"The identity basis, with no rotation or scaling applied.\n"
+"This is identical to calling [code]Basis()[/code] without any parameters. "
+"This constant can be used to make your code clearer, and for consistency "
+"with C#."
+msgstr ""
+
+#: doc/classes/Basis.xml:190
+msgid ""
+"The basis that will flip something along the X axis when used in a "
+"transformation."
+msgstr ""
+
+#: doc/classes/Basis.xml:193
+msgid ""
+"The basis that will flip something along the Y axis when used in a "
+"transformation."
+msgstr ""
+
+#: doc/classes/Basis.xml:196
+msgid ""
+"The basis that will flip something along the Z axis when used in a "
+"transformation."
+msgstr ""
+
+#: doc/classes/BitMap.xml:4
+msgid "Boolean matrix."
+msgstr ""
+
+#: doc/classes/BitMap.xml:7
+msgid ""
+"A two-dimensional array of boolean values, can be used to efficiently store "
+"a binary matrix (every matrix element takes only one bit) and query the "
+"values using natural cartesian coordinates."
+msgstr ""
+
+#: doc/classes/BitMap.xml:16
+msgid ""
+"Creates a bitmap with the specified size, filled with [code]false[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml:24
+msgid ""
+"Creates a bitmap that matches the given image dimensions, every element of "
+"the bitmap is set to [code]false[/code] if the alpha value of the image at "
+"that position is equal to [code]threshold[/code] or less, and [code]true[/"
+"code] in other case."
+msgstr ""
+
+#: doc/classes/BitMap.xml:31
+msgid "Returns bitmap's value at the specified position."
+msgstr ""
+
+#: doc/classes/BitMap.xml:37
+msgid "Returns bitmap's dimensions."
+msgstr ""
+
+#: doc/classes/BitMap.xml:43
+msgid ""
+"Returns the amount of bitmap elements that are set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml:51
+msgid ""
+"Applies morphological dilation or erosion to the bitmap. If [code]pixels[/"
+"code] is positive, dilation is applied to the bitmap. If [code]pixels[/code] "
+"is negative, erosion is applied to the bitmap. [code]rect[/code] defines the "
+"area where the morphological operation is applied. Pixels located outside "
+"the [code]rect[/code] are unaffected by [method grow_mask]."
+msgstr ""
+
+#: doc/classes/BitMap.xml:66
+msgid ""
+"Sets the bitmap's element at the specified position, to the specified value."
+msgstr ""
+
+#: doc/classes/BitMap.xml:74
+msgid "Sets a rectangular portion of the bitmap to the specified value."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:4
+msgid ""
+"Renders text using fonts under the [url=https://www.angelcode.com/products/"
+"bmfont/]BMFont[/url] format.\n"
+"Handles files with the [code].fnt[/code] extension."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:8
+msgid ""
+"Renders text using [code]*.fnt[/code] fonts containing texture atlases. "
+"Supports distance fields. For using vector font files like TTF directly, see "
+"[DynamicFont]."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:21
+msgid ""
+"Adds a character to the font, where [code]character[/code] is the Unicode "
+"value, [code]texture[/code] is the texture index, [code]rect[/code] is the "
+"region in the texture (in pixels!), [code]align[/code] is the (optional) "
+"alignment for the character and [code]advance[/code] is the (optional) "
+"advance."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:30
+msgid ""
+"Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are "
+"special cases where a typeface advance is determined by the next character."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:37
+msgid "Adds a texture to the [BitmapFont]."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:43
+msgid "Clears all the font data and settings."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:50
+msgid ""
+"Creates a BitmapFont from the [code]*.fnt[/code] file at [code]path[/code]."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:58
+msgid "Returns a kerning pair as a difference."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:65
+msgid "Returns the font atlas texture at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:71
+msgid "Returns the number of textures in the BitmapFont atlas."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:77
+msgid "Ascent (number of pixels above the baseline)."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:80
+msgid "If [code]true[/code], distance field hint is enabled."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:83
+msgid "The fallback font."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:86
+msgid "Total font height (ascent plus descent) in pixels."
+msgstr ""
+
+#: doc/classes/Bone2D.xml:4
+msgid "Joint used with [Skeleton2D] to control and animate other nodes."
+msgstr ""
+
+#: doc/classes/Bone2D.xml:7
+msgid ""
+"Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, "
+"and animate other [Node2D] nodes.\n"
+"You can use [code]Bone2D[/code] and [code]Skeleton2D[/code] nodes to animate "
+"2D meshes created with the Polygon 2D UV editor.\n"
+"Each bone has a [member rest] transform that you can reset to with [method "
+"apply_rest]. These rest poses are relative to the bone's parent.\n"
+"If in the editor, you can set the rest pose of an entire skeleton using a "
+"menu option, from the code, you need to iterate over the bones to set their "
+"individual rest poses."
+msgstr ""
+
+#: doc/classes/Bone2D.xml:18
+msgid "Stores the node's current transforms in [member rest]."
+msgstr ""
+
+#: doc/classes/Bone2D.xml:24
+msgid ""
+"Returns the node's index as part of the entire skeleton. See [Skeleton2D]."
+msgstr ""
+
+#: doc/classes/Bone2D.xml:30
+msgid ""
+"Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have "
+"a parent, or its rest pose relative to its parent."
+msgstr ""
+
+#: doc/classes/Bone2D.xml:36
+msgid ""
+"Length of the bone's representation drawn in the editor's viewport in pixels."
+msgstr ""
+
+#: doc/classes/Bone2D.xml:39
+msgid ""
+"Rest transform of the bone. You can reset the node's transforms to this "
+"value using [method apply_rest]."
+msgstr ""
+
+#: doc/classes/BoneAttachment.xml:4
+msgid "A node that will attach to a bone."
+msgstr ""
+
+#: doc/classes/BoneAttachment.xml:7
+msgid ""
+"This node must be the child of a [Skeleton] node. You can then select a bone "
+"for this node to attach to. The BoneAttachment node will copy the transform "
+"of the selected bone."
+msgstr ""
+
+#: doc/classes/BoneAttachment.xml:15
+msgid "The name of the attached bone."
+msgstr ""
+
+#: doc/classes/bool.xml:4
+msgid "Boolean built-in type."
+msgstr ""
+
+#: doc/classes/bool.xml:7
+msgid ""
+"Boolean is a built-in type. There are two boolean values: [code]true[/code] "
+"and [code]false[/code]. You can think of it as a switch with on or off (1 or "
+"0) setting. Booleans are used in programming for logic in condition "
+"statements, like [code]if[/code] statements.\n"
+"Booleans can be directly used in [code]if[/code] statements. The code below "
+"demonstrates this on the [code]if can_shoot:[/code] line. You don't need to "
+"use [code]== true[/code], you only need [code]if can_shoot:[/code]. "
+"Similarly, use [code]if not can_shoot:[/code] rather than [code]== false[/"
+"code].\n"
+"[codeblock]\n"
+"var can_shoot = true\n"
+"\n"
+"func shoot():\n"
+" if can_shoot:\n"
+" pass # Perform shooting actions here.\n"
+"[/codeblock]\n"
+"The following code will only create a bullet if both conditions are met: "
+"action \"shoot\" is pressed and if [code]can_shoot[/code] is [code]true[/"
+"code].\n"
+"[b]Note:[/b] [code]Input.is_action_pressed(\"shoot\")[/code] is also a "
+"boolean that is [code]true[/code] when \"shoot\" is pressed and [code]false[/"
+"code] when \"shoot\" isn't pressed.\n"
+"[codeblock]\n"
+"var can_shoot = true\n"
+"\n"
+"func shoot():\n"
+" if can_shoot and Input.is_action_pressed(\"shoot\"):\n"
+" create_bullet()\n"
+"[/codeblock]\n"
+"The following code will set [code]can_shoot[/code] to [code]false[/code] and "
+"start a timer. This will prevent player from shooting until the timer runs "
+"out. Next [code]can_shoot[/code] will be set to [code]true[/code] again "
+"allowing player to shoot once again.\n"
+"[codeblock]\n"
+"var can_shoot = true\n"
+"onready var cool_down = $CoolDownTimer\n"
+"\n"
+"func shoot():\n"
+" if can_shoot and Input.is_action_pressed(\"shoot\"):\n"
+" create_bullet()\n"
+" can_shoot = false\n"
+" cool_down.start()\n"
+"\n"
+"func _on_CoolDownTimer_timeout():\n"
+" can_shoot = true\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/bool.xml:47
+msgid ""
+"Cast an [int] value to a boolean value, this method will return [code]false[/"
+"code] if [code]0[/code] is passed in, and [code]true[/code] for all other "
+"ints."
+msgstr ""
+
+#: doc/classes/bool.xml:54
+msgid ""
+"Cast a [float] value to a boolean value, this method will return "
+"[code]false[/code] if [code]0.0[/code] is passed in, and [code]true[/code] "
+"for all other floats."
+msgstr ""
+
+#: doc/classes/bool.xml:61
+msgid ""
+"Cast a [String] value to a boolean value, this method will return "
+"[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] "
+"for all non-empty strings.\n"
+"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], "
+"[code]bool(\"\")[/code] returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml:4
+msgid "Base class for box containers."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml:7
+msgid ""
+"Arranges child controls vertically or horizontally, and rearranges the "
+"controls automatically when their minimum size changes."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml:16
+msgid ""
+"Adds a control to the box as a spacer. If [code]true[/code], [code]begin[/"
+"code] will insert the spacer control in front of other children."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml:22
+msgid ""
+"The alignment of the container's children (must be one of [constant "
+"ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END])."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml:28
+msgid "Aligns children with the beginning of the container."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml:31
+msgid "Aligns children with the center of the container."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml:34
+msgid "Aligns children with the end of the container."
+msgstr ""
+
+#: doc/classes/BoxShape.xml:4
+msgid "Box shape resource."
+msgstr ""
+
+#: doc/classes/BoxShape.xml:7
+msgid "3D box shape that can be a child of a [PhysicsBody] or [Area]."
+msgstr ""
+
+#: doc/classes/BoxShape.xml:10 doc/classes/CapsuleShape.xml:10
+#: doc/classes/ConcavePolygonShape.xml:11 doc/classes/ConvexPolygonShape.xml:10
+#: doc/classes/CylinderShape.xml:11 doc/classes/ProjectSettings.xml:13
+#: doc/classes/RigidBody.xml:16 doc/classes/SphereShape.xml:10
+#: doc/classes/StaticBody.xml:11
+msgid "https://godotengine.org/asset-library/asset/675"
+msgstr ""
+
+#: doc/classes/BoxShape.xml:11 doc/classes/CollisionShape.xml:11
+#: modules/gridmap/doc_classes/GridMap.xml:16 doc/classes/KinematicBody.xml:13
+#: doc/classes/Mesh.xml:11 doc/classes/MeshInstance.xml:11
+#: doc/classes/MeshLibrary.xml:10
+msgid "https://godotengine.org/asset-library/asset/126"
+msgstr ""
+
+#: doc/classes/BoxShape.xml:18
+msgid ""
+"The box's half extents. The width, height and depth of this shape is twice "
+"the half extents."
+msgstr ""
+
+#: doc/classes/Button.xml:4
+msgid "Standard themed Button."
+msgstr ""
+
+#: doc/classes/Button.xml:7
+msgid ""
+"Button is the standard themed button. It can contain text and an icon, and "
+"will display them according to the current [Theme].\n"
+"[b]Example of creating a button and assigning an action when pressed by code:"
+"[/b]\n"
+"[codeblock]\n"
+"func _ready():\n"
+" var button = Button.new()\n"
+" button.text = \"Click me\"\n"
+" button.connect(\"pressed\", self, \"_button_pressed\")\n"
+" add_child(button)\n"
+"\n"
+"func _button_pressed():\n"
+" print(\"Hello world!\")\n"
+"[/codeblock]\n"
+"Buttons (like all Control nodes) can also be created in the editor, but some "
+"situations may require creating them from code.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node.\n"
+"[b]Note:[/b] Buttons do not interpret touch input and therefore don't "
+"support multitouch, since mouse emulation can only press one button at a "
+"given time. Use [TouchScreenButton] for buttons that trigger gameplay "
+"movement or actions, as [TouchScreenButton] supports multitouch."
+msgstr ""
+
+#: doc/classes/Button.xml:25 doc/classes/Dictionary.xml:89
+#: doc/classes/GridContainer.xml:12 doc/classes/OS.xml:10
+#: doc/classes/PoolStringArray.xml:11 doc/classes/ProjectSettings.xml:15
+#: doc/classes/ResourceLoader.xml:11 doc/classes/RichTextLabel.xml:17
+msgid "https://godotengine.org/asset-library/asset/677"
+msgstr ""
+
+#: doc/classes/Button.xml:31
+msgid ""
+"Text alignment policy for the button's text, use one of the [enum TextAlign] "
+"constants."
+msgstr ""
+
+#: doc/classes/Button.xml:34
+msgid ""
+"When this property is enabled, text that is too large to fit the button is "
+"clipped, when disabled the Button will always be wide enough to hold the "
+"text."
+msgstr ""
+
+#: doc/classes/Button.xml:37
+msgid ""
+"When enabled, the button's icon will expand/shrink to fit the button's size "
+"while keeping its aspect."
+msgstr ""
+
+#: doc/classes/Button.xml:40
+msgid "Flat buttons don't display decoration."
+msgstr ""
+
+#: doc/classes/Button.xml:43
+msgid ""
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
+msgstr ""
+
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
+msgid "The button's text that will be displayed inside the button's area."
+msgstr ""
+
+#: doc/classes/Button.xml:52
+msgid "Align the text to the left."
+msgstr ""
+
+#: doc/classes/Button.xml:55
+msgid "Align the text to the center."
+msgstr ""
+
+#: doc/classes/Button.xml:58
+msgid "Align the text to the right."
+msgstr ""
+
+#: doc/classes/Button.xml:63
+msgid "Default text [Color] of the [Button]."
+msgstr ""
+
+#: doc/classes/Button.xml:66
+msgid "Text [Color] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:69
+msgid ""
+"Text [Color] used when the [Button] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/Button.xml:72
+msgid "Text [Color] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:75
+msgid "Text [Color] used when the [Button] is being pressed."
+msgstr ""
+
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
+msgstr ""
+
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
+msgid "Default [StyleBox] for the [Button]."
+msgstr ""
+
+#: doc/classes/Button.xml:96
+msgid "[StyleBox] used when the [Button] is being pressed."
+msgstr ""
+
+#: doc/classes/ButtonGroup.xml:4
+msgid "Group of Buttons."
+msgstr ""
+
+#: doc/classes/ButtonGroup.xml:7
+msgid ""
+"Group of [Button]. All direct and indirect children buttons become radios. "
+"Only one allows being pressed.\n"
+"[member BaseButton.toggle_mode] should be [code]true[/code]."
+msgstr ""
+
+#: doc/classes/ButtonGroup.xml:16
+msgid ""
+"Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see "
+"[member BaseButton.group])."
+msgstr ""
+
+#: doc/classes/ButtonGroup.xml:22
+msgid "Returns the current pressed button."
+msgstr ""
+
+#: doc/classes/ButtonGroup.xml:33
+msgid "Emitted when one of the buttons of the group is pressed."
+msgstr ""
+
+#: doc/classes/Camera.xml:4
+msgid "Camera node, displays from a point of view."
+msgstr ""
+
+#: doc/classes/Camera.xml:7
+msgid ""
+"Camera is a special node that displays what is visible from its current "
+"location. Cameras register themselves in the nearest [Viewport] node (when "
+"ascending the tree). Only one camera can be active per viewport. If no "
+"viewport is available ascending the tree, the camera will register in the "
+"global viewport. In other words, a camera just provides 3D display "
+"capabilities to a [Viewport], and, without one, a scene registered in that "
+"[Viewport] (or higher viewports) can't be displayed."
+msgstr ""
+
+#: doc/classes/Camera.xml:17
+msgid ""
+"If this is the current camera, remove it from being current. If "
+"[code]enable_next[/code] is [code]true[/code], request to make the next "
+"camera current, if any."
+msgstr ""
+
+#: doc/classes/Camera.xml:23
+msgid "Returns the camera's RID from the [VisualServer]."
+msgstr ""
+
+#: doc/classes/Camera.xml:29
+msgid ""
+"Returns the transform of the camera plus the vertical ([member v_offset]) "
+"and horizontal ([member h_offset]) offsets; and any other adjustments made "
+"to the position and orientation of the camera by subclassed cameras such as "
+"[ClippedCamera], [InterpolatedCamera] and [ARVRCamera]."
+msgstr ""
+
+#: doc/classes/Camera.xml:36
+msgid ""
+"Returns [code]true[/code] if the given [code]layer[/code] in the [member "
+"cull_mask] is enabled, [code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/Camera.xml:42
+msgid ""
+"Returns the camera's frustum planes in world space units as an array of "
+"[Plane]s in the following order: near, far, left, top, right, bottom. Not to "
+"be confused with [member frustum_offset]."
+msgstr ""
+
+#: doc/classes/Camera.xml:49
+msgid ""
+"Returns [code]true[/code] if the given position is behind the camera.\n"
+"[b]Note:[/b] A position which returns [code]false[/code] may still be "
+"outside the camera's field of view."
+msgstr ""
+
+#: doc/classes/Camera.xml:56
+msgid ""
+"Makes this camera the current camera for the [Viewport] (see class "
+"description). If the camera node is outside the scene tree, it will attempt "
+"to become current once it's added."
+msgstr ""
+
+#: doc/classes/Camera.xml:63
+msgid ""
+"Returns a normal vector from the screen point location directed along the "
+"camera. Orthogonal cameras are normalized. Perspective cameras account for "
+"perspective, screen width/height, etc."
+msgstr ""
+
+#: doc/classes/Camera.xml:71
+msgid ""
+"Returns the 3D point in world space that maps to the given 2D coordinate in "
+"the [Viewport] rectangle on a plane that is the given [code]z_depth[/code] "
+"distance into the scene away from the camera."
+msgstr ""
+
+#: doc/classes/Camera.xml:78
+msgid ""
+"Returns a normal vector in world space, that is the result of projecting a "
+"point on the [Viewport] rectangle by the camera projection. This is useful "
+"for casting rays in the form of (origin, normal) for object intersection or "
+"picking."
+msgstr ""
+
+#: doc/classes/Camera.xml:85
+msgid ""
+"Returns a 3D position in world space, that is the result of projecting a "
+"point on the [Viewport] rectangle by the camera projection. This is useful "
+"for casting rays in the form of (origin, normal) for object intersection or "
+"picking."
+msgstr ""
+
+#: doc/classes/Camera.xml:93
+msgid ""
+"Enables or disables the given [code]layer[/code] in the [member cull_mask]."
+msgstr ""
+
+#: doc/classes/Camera.xml:103
+msgid ""
+"Sets the camera projection to frustum mode (see [constant "
+"PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/"
+"code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in "
+"world space units."
+msgstr ""
+
+#: doc/classes/Camera.xml:112
+msgid ""
+"Sets the camera projection to orthogonal mode (see [constant "
+"PROJECTION_ORTHOGONAL]), by specifying a [code]size[/code], and the "
+"[code]z_near[/code] and [code]z_far[/code] clip planes in world space units. "
+"(As a hint, 2D games often use this projection, with values specified in "
+"pixels.)"
+msgstr ""
+
+#: doc/classes/Camera.xml:121
+msgid ""
+"Sets the camera projection to perspective mode (see [constant "
+"PROJECTION_PERSPECTIVE]), by specifying a [code]fov[/code] (field of view) "
+"angle in degrees, and the [code]z_near[/code] and [code]z_far[/code] clip "
+"planes in world space units."
+msgstr ""
+
+#: doc/classes/Camera.xml:128
+msgid ""
+"Returns the 2D coordinate in the [Viewport] rectangle that maps to the given "
+"3D point in world space.\n"
+"[b]Note:[/b] When using this to position GUI elements over a 3D viewport, "
+"use [method is_position_behind] to prevent them from appearing if the 3D "
+"point is behind the camera:\n"
+"[codeblock]\n"
+"# This code block is part of a script that inherits from Spatial.\n"
+"# `control` is a reference to a node inheriting from Control.\n"
+"control.visible = not get_viewport().get_camera()."
+"is_position_behind(global_transform.origin)\n"
+"control.rect_position = get_viewport().get_camera()."
+"unproject_position(global_transform.origin)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Camera.xml:141
+msgid ""
+"The culling mask that describes which 3D render layers are rendered by this "
+"camera."
+msgstr ""
+
+#: doc/classes/Camera.xml:144
+msgid ""
+"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
+msgstr ""
+
+#: doc/classes/Camera.xml:147
+msgid ""
+"If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the "
+"[url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for "
+"objects changed in particular [code]_process[/code] methods. The Doppler "
+"effect is only simulated for [AudioStreamPlayer3D] nodes that have [member "
+"AudioStreamPlayer3D.doppler_tracking] set to a value other than [constant "
+"AudioStreamPlayer3D.DOPPLER_TRACKING_DISABLED].\n"
+"[b]Note:[/b] To toggle the Doppler effect preview in the editor, use the "
+"Perspective menu in the top-left corner of the 3D viewport and toggle "
+"[b]Enable Doppler[/b]."
+msgstr ""
+
+#: doc/classes/Camera.xml:151
+msgid "The [Environment] to use for this camera."
+msgstr ""
+
+#: doc/classes/Camera.xml:154
+msgid ""
+"The distance to the far culling boundary for this camera relative to its "
+"local Z axis."
+msgstr ""
+
+#: doc/classes/Camera.xml:157
+msgid ""
+"The camera's field of view angle (in degrees). Only applicable in "
+"perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/"
+"code] sets the other axis' field of view angle.\n"
+"For reference, the default vertical field of view value ([code]70.0[/code]) "
+"is equivalent to a horizontal FOV of:\n"
+"- ~86.07 degrees in a 4:3 viewport\n"
+"- ~96.50 degrees in a 16:10 viewport\n"
+"- ~102.45 degrees in a 16:9 viewport\n"
+"- ~117.06 degrees in a 21:9 viewport"
+msgstr ""
+
+#: doc/classes/Camera.xml:165
+msgid ""
+"The camera's frustum offset. This can be changed from the default to create "
+"\"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-"
+"shearing[/url]."
+msgstr ""
+
+#: doc/classes/Camera.xml:168
+msgid "The horizontal (X) offset of the camera viewport."
+msgstr ""
+
+#: doc/classes/Camera.xml:171
+msgid ""
+"The axis to lock during [member fov]/[member size] adjustments. Can be "
+"either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]."
+msgstr ""
+
+#: doc/classes/Camera.xml:174
+msgid ""
+"The distance to the near culling boundary for this camera relative to its "
+"local Z axis."
+msgstr ""
+
+#: doc/classes/Camera.xml:177
+msgid ""
+"The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, "
+"objects' Z distance from the camera's local space scales their perceived "
+"size."
+msgstr ""
+
+#: doc/classes/Camera.xml:180
+msgid ""
+"The camera's size measured as 1/2 the width or height. Only applicable in "
+"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
+"sets the other axis' size length."
+msgstr ""
+
+#: doc/classes/Camera.xml:183
+msgid "The vertical (Y) offset of the camera viewport."
+msgstr ""
+
+#: doc/classes/Camera.xml:188
+msgid ""
+"Perspective projection. Objects on the screen becomes smaller when they are "
+"far away."
+msgstr ""
+
+#: doc/classes/Camera.xml:191
+msgid ""
+"Orthogonal projection, also known as orthographic projection. Objects remain "
+"the same size on the screen no matter how far away they are."
+msgstr ""
+
+#: doc/classes/Camera.xml:194
+msgid ""
+"Frustum projection. This mode allows adjusting [member frustum_offset] to "
+"create \"tilted frustum\" effects."
+msgstr ""
+
+#: doc/classes/Camera.xml:197
+msgid ""
+"Preserves the horizontal aspect ratio; also known as Vert- scaling. This is "
+"usually the best option for projects running in portrait mode, as taller "
+"aspect ratios will benefit from a wider vertical FOV."
+msgstr ""
+
+#: doc/classes/Camera.xml:200
+msgid ""
+"Preserves the vertical aspect ratio; also known as Hor+ scaling. This is "
+"usually the best option for projects running in landscape mode, as wider "
+"aspect ratios will automatically benefit from a wider horizontal FOV."
+msgstr ""
+
+#: doc/classes/Camera.xml:203
+msgid ""
+"Disables [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
+"url] simulation (default)."
+msgstr ""
+
+#: doc/classes/Camera.xml:206
+msgid ""
+"Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
+"url] by tracking positions of objects that are changed in [code]_process[/"
+"code]. Changes in the relative velocity of this camera compared to those "
+"objects affect how Audio is perceived (changing the Audio's [code]pitch "
+"shift[/code])."
+msgstr ""
+
+#: doc/classes/Camera.xml:209
+msgid ""
+"Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
+"url] by tracking positions of objects that are changed in "
+"[code]_physics_process[/code]. Changes in the relative velocity of this "
+"camera compared to those objects affect how Audio is perceived (changing the "
+"Audio's [code]pitch shift[/code])."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:4
+msgid "Camera node for 2D scenes."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:7
+msgid ""
+"Camera node for 2D scenes. It forces the screen (current layer) to scroll "
+"following this node. This makes it easier (and faster) to program scrollable "
+"scenes than manually changing the position of [CanvasItem]-based nodes.\n"
+"This node is intended to be a simple helper to get things going quickly, but "
+"more functionality may be desired to change how the camera works. To make "
+"your own custom camera node, inherit it from [Node2D] and change the "
+"transform of the canvas by setting [member Viewport.canvas_transform] in "
+"[Viewport] (you can obtain the current [Viewport] by using [method Node."
+"get_viewport]).\n"
+"Note that the [Camera2D] node's [code]position[/code] doesn't represent the "
+"actual position of the screen, which may differ due to applied smoothing or "
+"limits. You can use [method get_camera_screen_center] to get the real "
+"position."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:13 doc/classes/TileMap.xml:13
+#: doc/classes/TileSet.xml:13
+msgid "https://godotengine.org/asset-library/asset/112"
+msgstr ""
+
+#: doc/classes/Camera2D.xml:14 doc/classes/Environment.xml:18
+#: doc/classes/WorldEnvironment.xml:14
+msgid "https://godotengine.org/asset-library/asset/110"
+msgstr ""
+
+#: doc/classes/Camera2D.xml:20
+msgid "Aligns the camera to the tracked node."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:26
+msgid ""
+"Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-"
+"assigned camera."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:32
+msgid "Forces the camera to update scroll immediately."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:38
+msgid "Returns the camera position."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:44
+msgid ""
+"Returns the location of the [Camera2D]'s screen-center, relative to the "
+"origin."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:51
+msgid ""
+"Returns the specified margin. See also [member drag_margin_bottom], [member "
+"drag_margin_top], [member drag_margin_left], and [member drag_margin_right]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:58
+msgid ""
+"Returns the specified camera limit. See also [member limit_bottom], [member "
+"limit_top], [member limit_left], and [member limit_right]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:64
+msgid ""
+"Make this the current 2D camera for the scene (viewport and layer), in case "
+"there are many cameras in the scene."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:70
+msgid ""
+"Sets the camera's position immediately to its current smoothing "
+"destination.\n"
+"This has no effect if smoothing is disabled."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:79
+msgid ""
+"Sets the specified margin. See also [member drag_margin_bottom], [member "
+"drag_margin_top], [member drag_margin_left], and [member drag_margin_right]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:87
+msgid ""
+"Sets the specified camera limit. See also [member limit_bottom], [member "
+"limit_top], [member limit_left], and [member limit_right]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:93
+msgid "The Camera2D's anchor point. See [enum AnchorMode] constants."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:96
+msgid ""
+"If [code]true[/code], the camera is the active camera for the current scene. "
+"Only one camera can be current, so setting a different camera [code]current[/"
+"code] will disable this one."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:99
+msgid ""
+"The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] "
+"or not a [Viewport], uses the default viewport instead."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:102
+msgid ""
+"Bottom margin needed to drag the camera. A value of [code]1[/code] makes the "
+"camera move only when reaching the edge of the screen."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:105
+msgid ""
+"If [code]true[/code], the camera only moves when reaching the horizontal "
+"drag margins. If [code]false[/code], the camera moves horizontally "
+"regardless of margins."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:108
+msgid ""
+"Left margin needed to drag the camera. A value of [code]1[/code] makes the "
+"camera move only when reaching the edge of the screen."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:111
+msgid ""
+"Right margin needed to drag the camera. A value of [code]1[/code] makes the "
+"camera move only when reaching the edge of the screen."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:114
+msgid ""
+"Top margin needed to drag the camera. A value of [code]1[/code] makes the "
+"camera move only when reaching the edge of the screen."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:117
+msgid ""
+"If [code]true[/code], the camera only moves when reaching the vertical drag "
+"margins. If [code]false[/code], the camera moves vertically regardless of "
+"margins."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:120
+msgid ""
+"If [code]true[/code], draws the camera's drag margin rectangle in the editor."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:123
+msgid ""
+"If [code]true[/code], draws the camera's limits rectangle in the editor."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:126
+msgid ""
+"If [code]true[/code], draws the camera's screen rectangle in the editor."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:129
+msgid ""
+"Bottom scroll limit in pixels. The camera stops moving when reaching this "
+"value."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:132
+msgid ""
+"Left scroll limit in pixels. The camera stops moving when reaching this "
+"value."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:135
+msgid ""
+"Right scroll limit in pixels. The camera stops moving when reaching this "
+"value."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:138
+msgid ""
+"If [code]true[/code], the camera smoothly stops when reaches its limits.\n"
+"This has no effect if smoothing is disabled.\n"
+"[b]Note:[/b] To immediately update the camera's position to be within limits "
+"without smoothing, even with this setting enabled, invoke [method "
+"reset_smoothing]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:143
+msgid ""
+"Top scroll limit in pixels. The camera stops moving when reaching this value."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:146
+msgid ""
+"The camera's offset, useful for looking around or camera shake animations."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:149
+msgid ""
+"The horizontal offset of the camera, relative to the drag margins.\n"
+"[b]Note:[/b] Offset H is used only to force offset relative to margins. It's "
+"not updated in any way if drag margins are enabled and can be used to set "
+"initial offset."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:153
+msgid ""
+"The vertical offset of the camera, relative to the drag margins.\n"
+"[b]Note:[/b] Used the same as [member offset_h]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:157
+msgid "The camera's process callback. See [enum Camera2DProcessMode]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:160
+msgid "If [code]true[/code], the camera rotates with the target."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:163
+msgid ""
+"If [code]true[/code], the camera smoothly moves towards the target at "
+"[member smoothing_speed]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:166
+msgid ""
+"Speed in pixels per second of the camera's smoothing effect when [member "
+"smoothing_enabled] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:169
+msgid ""
+"The camera's zoom relative to the viewport. Values larger than "
+"[code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an "
+"example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and "
+"[code]Vector2(4, 4)[/code] for a 4× zoom-out."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:174
+msgid ""
+"The camera's position is fixed so that the top-left corner is always at the "
+"origin."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:177
+msgid ""
+"The camera's position takes into account vertical/horizontal offsets and the "
+"screen size."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:180 doc/classes/ClippedCamera.xml:89
+msgid "The camera updates with the [code]_physics_process[/code] callback."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:183 doc/classes/ClippedCamera.xml:92
+msgid "The camera updates with the [code]_process[/code] callback."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:4
+msgid ""
+"A camera feed gives you access to a single physical camera attached to your "
+"device."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:7
+msgid ""
+"A camera feed gives you access to a single physical camera attached to your "
+"device. When enabled, Godot will start capturing frames from the camera "
+"which can then be used.\n"
+"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
+"textures and need to be combined in a shader. Godot does this automatically "
+"for you if you set the environment to show the camera image in the "
+"background."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:16
+msgid "Returns the unique ID for this feed."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:22
+msgid "Returns the camera's name."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:28
+msgid "Returns the position of camera on the device."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:34
+msgid "If [code]true[/code], the feed is active."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:37
+msgid "The transform applied to the camera's image."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:42
+msgid "No image set for the feed."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:45
+msgid "Feed supplies RGB images."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:48
+msgid "Feed supplies YCbCr images that need to be converted to RGB."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:51
+msgid ""
+"Feed supplies separate Y and CbCr images that need to be combined and "
+"converted to RGB."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:54
+msgid "Unspecified position."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:57
+msgid "Camera is mounted at the front of the device."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:60
+msgid "Camera is mounted at the back of the device."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:4
+msgid "Server keeping track of different cameras accessible in Godot."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:7
+msgid ""
+"The [CameraServer] keeps track of different cameras accessible in Godot. "
+"These are external cameras such as webcams or the cameras on your phone.\n"
+"It is notably used to provide AR modules with a video feed from the camera."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:17
+msgid "Adds a camera feed to the camera server."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:23
+msgid "Returns an array of [CameraFeed]s."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:30
+msgid "Returns the [CameraFeed] with this id."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:36
+msgid "Returns the number of [CameraFeed]s registered."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:43
+msgid "Removes a [CameraFeed]."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:51
+msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:57
+msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:63
+msgid "The RGBA camera image."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:66
+msgid "The YCbCr camera image."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:69
+msgid "The Y component camera image."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:72
+msgid "The CbCr component camera image."
+msgstr ""
+
+#: doc/classes/CameraTexture.xml:4
+msgid "Texture provided by a [CameraFeed]."
+msgstr ""
+
+#: doc/classes/CameraTexture.xml:7
+msgid ""
+"This texture gives access to the camera texture provided by a [CameraFeed].\n"
+"[b]Note:[/b] Many cameras supply YCbCr images which need to be converted in "
+"a shader."
+msgstr ""
+
+#: doc/classes/CameraTexture.xml:16
+msgid "The ID of the [CameraFeed] for which we want to display the image."
+msgstr ""
+
+#: doc/classes/CameraTexture.xml:19
+msgid ""
+"Convenience property that gives access to the active property of the "
+"[CameraFeed]."
+msgstr ""
+
+#: doc/classes/CameraTexture.xml:23
+msgid ""
+"Which image within the [CameraFeed] we want access to, important if the "
+"camera image is split in a Y and CbCr component."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:4
+msgid "Base class of anything 2D."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:7
+msgid ""
+"Base class of anything 2D. Canvas items are laid out in a tree; children "
+"inherit and extend their parent's transform. [CanvasItem] is extended by "
+"[Control] for anything GUI-related, and by [Node2D] for anything related to "
+"the 2D engine.\n"
+"Any [CanvasItem] can draw. For this, [method update] must be called, then "
+"[constant NOTIFICATION_DRAW] will be received on idle time to request "
+"redraw. Because of this, canvas items don't need to be redrawn on every "
+"frame, improving the performance significantly. Several functions for "
+"drawing on the [CanvasItem] are provided (see [code]draw_*[/code] "
+"functions). However, they can only be used inside the [method Object."
+"_notification], signal or [method _draw] virtual functions.\n"
+"Canvas items are drawn in tree order. By default, children are on top of "
+"their parents so a root [CanvasItem] will be drawn behind everything. This "
+"behavior can be changed on a per-item basis.\n"
+"A [CanvasItem] can also be hidden, which will also hide its children. It "
+"provides many ways to change parameters such as modulation (for itself and "
+"its children) and self modulation (only for itself), as well as its blend "
+"mode.\n"
+"Ultimately, a transform notification can be requested, which will notify the "
+"node that its global position changed in case the parent tree changed.\n"
+"[b]Note:[/b] Unless otherwise specified, all methods that have angle "
+"parameters must have angles specified as [i]radians[/i]. To convert degrees "
+"to radians, use [method @GDScript.deg2rad]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:15 doc/classes/CanvasLayer.xml:10
+#: doc/classes/InputEvent.xml:11 doc/classes/Viewport.xml:15
+msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/2d_transforms.html"
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:16 doc/classes/Control.xml:18
+#: doc/classes/Node2D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/2d/custom_drawing_in_2d.html"
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:23
+msgid ""
+"Overridable function called by the engine (if defined) to draw the canvas "
+"item."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:37
+msgid ""
+"Draws an arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:48
+msgid ""
+"Draws a string character using a custom font. Returns the advance, depending "
+"on the character width and kerning with an optional next character."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:57
+msgid "Draws a colored circle."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:69
+msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:80
+msgid ""
+"Draws a line from a 2D point to another, with a given color and width. It "
+"can be optionally antialiased."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:91
+msgid ""
+"Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for "
+"related documentation."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:101
+msgid ""
+"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
+"not implemented and have no effect."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:112
+msgid ""
+"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
+"by-segment coloring. Colors assigned to line segments match by index between "
+"[code]points[/code] and [code]colors[/code].\n"
+"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
+"not implemented and have no effect."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:122
+msgid ""
+"Draws a [MultiMesh] in 2D with the provided texture. See "
+"[MultiMeshInstance2D] for related documentation."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:134
+msgid "Draws a polygon of any amount of points, convex or concave."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:144
+msgid ""
+"Draws interconnected line segments with a uniform [code]color[/code] and "
+"[code]width[/code] and optional antialiasing."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:154
+msgid ""
+"Draws interconnected line segments with a uniform [code]width[/code], "
+"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
+"line segments match by index between [code]points[/code] and [code]colors[/"
+"code]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:166
+msgid ""
+"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
+"for a triangle and 4 points for a quad."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:177
+msgid ""
+"Draws a rectangle. If [code]filled[/code] is [code]true[/code], the "
+"rectangle will be filled with the [code]color[/code] specified. If "
+"[code]filled[/code] is [code]false[/code], the rectangle will be drawn as a "
+"stroke with the [code]color[/code] and [code]width[/code] specified. If "
+"[code]antialiased[/code] is [code]true[/code], the lines will be "
+"antialiased.\n"
+"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are only "
+"effective if [code]filled[/code] is [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:187
+msgid ""
+"Sets a custom transform for drawing via components. Anything drawn "
+"afterwards will be transformed by this."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:194
+msgid ""
+"Sets a custom transform for drawing via matrix. Anything drawn afterwards "
+"will be transformed by this."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:205
+msgid ""
+"Draws [code]text[/code] using the specified [code]font[/code] at the "
+"[code]position[/code] (bottom-left corner using the baseline of the font). "
+"The text will have its color multiplied by [code]modulate[/code]. If "
+"[code]clip_w[/code] is greater than or equal to 0, the text will be clipped "
+"if it exceeds the specified width.\n"
+"[b]Example using the default project font:[/b]\n"
+"[codeblock]\n"
+"# If using this method in a script that redraws constantly, move the\n"
+"# `default_font` declaration to a member variable assigned in `_ready()`\n"
+"# so the Control is only created once.\n"
+"var default_font = Control.new().get_font(\"font\")\n"
+"draw_string(default_font, Vector2(64, 64), \"Hello world\")\n"
+"[/codeblock]\n"
+"See also [method Font.draw]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:222
+msgid "Draws a styled rectangle."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:232
+msgid "Draws a texture at a given position."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:244
+msgid ""
+"Draws a textured rectangle at a given position, optionally modulated by a "
+"color. If [code]transpose[/code] is [code]true[/code], the texture will have "
+"its X and Y coordinates swapped."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:257
+msgid ""
+"Draws a textured rectangle region at a given position, optionally modulated "
+"by a color. If [code]transpose[/code] is [code]true[/code], the texture will "
+"have its X and Y coordinates swapped."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:263 doc/classes/Spatial.xml:19
+msgid ""
+"Forces the transform to update. Transform changes in physics are not instant "
+"for performance reasons. Transforms are accumulated and then set. Use this "
+"if you need an up-to-date transform when doing physics operations."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:269
+msgid "Returns the [RID] of the [World2D] canvas where this item is in."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:275
+msgid "Returns the canvas item RID used by [VisualServer] for this item."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:281
+msgid "Returns the transform matrix of this item's canvas."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:287
+msgid "Returns the global position of the mouse."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:293
+msgid "Returns the global transform matrix of this item."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:299
+msgid ""
+"Returns the global transform matrix of this item in relation to the canvas."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:305
+msgid "Returns the mouse position relative to this item's position."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:311
+msgid "Returns the transform matrix of this item."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:317
+msgid "Returns the viewport's boundaries as a [Rect2]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:323
+msgid "Returns this item's transform in relation to the viewport."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:329
+msgid "Returns the [World2D] where this item is in."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:335
+msgid "Hide the [CanvasItem] if it's currently visible."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:341
+msgid ""
+"Returns [code]true[/code] if local transform notifications are communicated "
+"to children."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:347
+msgid ""
+"Returns [code]true[/code] if the node is set as top-level. See [method "
+"set_as_toplevel]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:353
+msgid ""
+"Returns [code]true[/code] if global transform notifications are communicated "
+"to children."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:359 doc/classes/Spatial.xml:89
+msgid ""
+"Returns [code]true[/code] if the node is present in the [SceneTree], its "
+"[member visible] property is [code]true[/code] and all its antecedents are "
+"also visible. If any antecedent is hidden, this node will not be visible in "
+"the scene tree."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:366
+msgid "Assigns [code]screen_point[/code] as this node's new local transform."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:373
+msgid ""
+"Transformations issued by [code]event[/code]'s inputs are applied in local "
+"space instead of global space."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:380
+msgid ""
+"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
+"transform from parent canvas items."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:387
+msgid ""
+"If [code]enable[/code] is [code]true[/code], children will be updated with "
+"local transform data."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:394
+msgid ""
+"If [code]enable[/code] is [code]true[/code], children will be updated with "
+"global transform data."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:400
+msgid ""
+"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"[Popup], the correct way to make them visible is to call one of the multiple "
+"[code]popup*()[/code] functions instead."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:406
+msgid ""
+"Queue the [CanvasItem] for update. [constant NOTIFICATION_DRAW] will be "
+"called on idle time to request redraw."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:412
+msgid ""
+"The rendering layers in which this [CanvasItem] responds to [Light2D] nodes."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:415
+msgid "The material applied to textures on this [CanvasItem]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:418
+msgid "The color applied to textures on this [CanvasItem]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:421
+msgid ""
+"The color applied to textures on this [CanvasItem]. This is not inherited by "
+"children [CanvasItem]s."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:424
+msgid "If [code]true[/code], the object draws behind its parent."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:427
+msgid "If [code]true[/code], the object draws on top of its parent."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:430
+msgid ""
+"If [code]true[/code], the parent [CanvasItem]'s [member material] property "
+"is used as this one's material."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:433
+msgid ""
+"If [code]true[/code], this [CanvasItem] is drawn. The node is only visible "
+"if all of its antecedents are visible as well (in other words, [method "
+"is_visible_in_tree] must return [code]true[/code]).\n"
+"[b]Note:[/b] For controls that inherit [Popup], the correct way to make them "
+"visible is to call one of the multiple [code]popup*()[/code] functions "
+"instead."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:440
+msgid ""
+"Emitted when the [CanvasItem] must redraw. This can only be connected "
+"realtime, as deferred will not allow drawing."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:445
+msgid "Emitted when becoming hidden."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:450
+msgid ""
+"Emitted when the item's [Rect2] boundaries (position or size) have changed, "
+"or when an action is taking place that may have impacted these boundaries (e."
+"g. changing [member Sprite.texture])."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:455
+msgid "Emitted when the visibility (hidden/visible) changes."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:461 doc/classes/CanvasItemMaterial.xml:39
+msgid ""
+"Mix blending mode. Colors are assumed to be independent of the alpha "
+"(opacity) value."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:464 doc/classes/CanvasItemMaterial.xml:42
+msgid "Additive blending mode."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:467 doc/classes/CanvasItemMaterial.xml:45
+msgid "Subtractive blending mode."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:470 doc/classes/CanvasItemMaterial.xml:48
+msgid "Multiplicative blending mode."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:473 doc/classes/CanvasItemMaterial.xml:51
+msgid ""
+"Mix blending mode. Colors are assumed to be premultiplied by the alpha "
+"(opacity) value."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:476
+msgid ""
+"Disables blending mode. Colors including alpha are written as-is. Only "
+"applicable for render targets with a transparent background. No lighting "
+"will be applied."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:479
+msgid ""
+"The [CanvasItem]'s transform has changed. This notification is only received "
+"if enabled by [method set_notify_transform] or [method "
+"set_notify_local_transform]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:482
+msgid "The [CanvasItem] is requested to draw."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:485
+msgid "The [CanvasItem]'s visibility has changed."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:488
+msgid "The [CanvasItem] has entered the canvas."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:491
+msgid "The [CanvasItem] has exited the canvas."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:4
+msgid "A material for [CanvasItem]s."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:7
+msgid ""
+"[CanvasItemMaterial]s provide a means of modifying the textures associated "
+"with a CanvasItem. They specialize in describing blend and lighting "
+"behaviors for textures. Use a [ShaderMaterial] to more fully customize a "
+"material's interactions with a [CanvasItem]."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:15
+msgid ""
+"The manner in which a material's rendering is applied to underlying textures."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:18
+msgid "The manner in which material reacts to lighting."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:21
+msgid ""
+"The number of columns in the spritesheet assigned as [Texture] for a "
+"[Particles2D] or [CPUParticles2D].\n"
+"[b]Note:[/b] This property is only used and visible in the editor if [member "
+"particles_animation] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:25
+msgid ""
+"If [code]true[/code], the particles animation will loop.\n"
+"[b]Note:[/b] This property is only used and visible in the editor if [member "
+"particles_animation] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:29
+msgid ""
+"The number of rows in the spritesheet assigned as [Texture] for a "
+"[Particles2D] or [CPUParticles2D].\n"
+"[b]Note:[/b] This property is only used and visible in the editor if [member "
+"particles_animation] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:33
+msgid ""
+"If [code]true[/code], enable spritesheet-based animation features when "
+"assigned to [Particles2D] and [CPUParticles2D] nodes. The [member "
+"ParticlesMaterial.anim_speed] or [member CPUParticles2D.anim_speed] should "
+"also be set to a positive value for the animation to play.\n"
+"This property (and other [code]particles_anim_*[/code] properties that "
+"depend on it) has no effect on other types of nodes."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:54
+msgid ""
+"Render the material using both light and non-light sensitive material "
+"properties."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:57
+msgid "Render the material as if there were no light."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:60
+msgid "Render the material as if there were only light."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:4
+msgid "Canvas drawing layer."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:7
+msgid ""
+"Canvas drawing layer. [CanvasItem] nodes that are direct or indirect "
+"children of a [CanvasLayer] will be drawn in that layer. The layer is a "
+"numeric index that defines the draw order. The default 2D scene renders with "
+"index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with "
+"index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or "
+"above), or backgrounds (in layer -1 or below)."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:11
+msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/canvas_layers.html"
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:18
+msgid "Returns the RID of the canvas used by this layer."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:24
+msgid ""
+"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
+"code], uses the default viewport instead."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:27
+msgid ""
+"Sets the layer to follow the viewport in order to simulate a pseudo 3D "
+"effect."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:30
+msgid ""
+"Scales the layer when using [member follow_viewport_enable]. Layers moving "
+"into the foreground should have increasing scales, while layers moving into "
+"the background should have decreasing scales."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:33
+msgid "Layer index for draw order. Lower values are drawn first."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:36
+msgid "The layer's base offset."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:39
+msgid "The layer's rotation in radians."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:42
+msgid "The layer's rotation in degrees."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:45
+msgid "The layer's scale."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:48
+msgid "The layer's transform."
+msgstr ""
+
+#: doc/classes/CanvasModulate.xml:4
+msgid "Tint the entire canvas."
+msgstr ""
+
+#: doc/classes/CanvasModulate.xml:7
+msgid ""
+"[CanvasModulate] tints the canvas elements using its assigned [member color]."
+msgstr ""
+
+#: doc/classes/CanvasModulate.xml:15
+msgid "The tint color to apply."
+msgstr ""
+
+#: doc/classes/CapsuleMesh.xml:4 doc/classes/CapsuleMesh.xml:7
+msgid "Class representing a capsule-shaped [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/CapsuleMesh.xml:15
+msgid ""
+"Height of the middle cylindrical part of the capsule (without the "
+"hemispherical ends).\n"
+"[b]Note:[/b] The capsule's total height is equal to [member mid_height] + 2 "
+"* [member radius]."
+msgstr ""
+
+#: doc/classes/CapsuleMesh.xml:19
+msgid "Number of radial segments on the capsule mesh."
+msgstr ""
+
+#: doc/classes/CapsuleMesh.xml:22
+msgid "Radius of the capsule mesh."
+msgstr ""
+
+#: doc/classes/CapsuleMesh.xml:25
+msgid "Number of rings along the height of the capsule."
+msgstr ""
+
+#: doc/classes/CapsuleShape.xml:4 doc/classes/CapsuleShape.xml:7
+msgid "Capsule shape for collisions."
+msgstr ""
+
+#: doc/classes/CapsuleShape.xml:16 doc/classes/CapsuleShape2D.xml:15
+msgid "The capsule's height."
+msgstr ""
+
+#: doc/classes/CapsuleShape.xml:19 doc/classes/CapsuleShape2D.xml:18
+msgid "The capsule's radius."
+msgstr ""
+
+#: doc/classes/CapsuleShape2D.xml:4 doc/classes/CapsuleShape2D.xml:7
+msgid "Capsule shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/CenterContainer.xml:4
+msgid "Keeps children controls centered."
+msgstr ""
+
+#: doc/classes/CenterContainer.xml:7
+msgid ""
+"CenterContainer keeps children controls centered. This container keeps all "
+"children to their minimum size, in the center."
+msgstr ""
+
+#: doc/classes/CenterContainer.xml:15
+msgid ""
+"If [code]true[/code], centers children relative to the [CenterContainer]'s "
+"top left corner."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:4
+msgid ""
+"Controls how an individual character will be displayed in a [RichTextEffect]."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:7
+msgid ""
+"By setting various properties on this object, you can control how individual "
+"characters will be displayed in a [RichTextEffect]."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:10 doc/classes/RichTextEffect.xml:16
+#: doc/classes/RichTextLabel.xml:15
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/gui/bbcode_in_richtextlabel."
+"html"
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:11 doc/classes/RichTextEffect.xml:17
+msgid ""
+"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:17 doc/classes/CharFXTransform.xml:45
+msgid ""
+"The index of the current character (starting from 0). Setting this property "
+"won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:20
+msgid ""
+"The Unicode codepoint the character will use. This only affects non-"
+"whitespace characters. [method @GDScript.ord] can be useful here. For "
+"example, the following will replace all characters with asterisks:\n"
+"[codeblock]\n"
+"# `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.\n"
+"# See the RichTextEffect documentation for details.\n"
+"char_fx.character = ord(\"*\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:28
+msgid "The color the character will be drawn with."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:31
+msgid ""
+"The time elapsed since the [RichTextLabel] was added to the scene tree (in "
+"seconds). Time stops when the [RichTextLabel] is paused (see [member Node."
+"pause_mode]). Resets when the text in the [RichTextLabel] is changed.\n"
+"[b]Note:[/b] Time still passes while the [RichTextLabel] is hidden."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:35
+msgid ""
+"Contains the arguments passed in the opening BBCode tag. By default, "
+"arguments are strings; if their contents match a type such as [bool], [int] "
+"or [float], they will be converted automatically. Color codes in the form "
+"[code]#rrggbb[/code] or [code]#rgb[/code] will be converted to an opaque "
+"[Color]. String arguments may not contain spaces, even if they're quoted. If "
+"present, quotes will also be present in the final string.\n"
+"For example, the opening BBCode tag [code][example foo=hello bar=true baz=42 "
+"color=#ffffff][/code] will map to the following [Dictionary]:\n"
+"[codeblock]\n"
+"{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, "
+"1)}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:42
+msgid "The position offset the character will be drawn with (in pixels)."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:48
+msgid ""
+"If [code]true[/code], the character will be drawn. If [code]false[/code], "
+"the character will be hidden. Characters around hidden characters will "
+"reflow to take the space of hidden characters. If this is not desired, set "
+"their [member color] to [code]Color(1, 1, 1, 0)[/code] instead."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:4
+msgid "Binary choice user interface widget. See also [CheckButton]."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:7
+msgid ""
+"A checkbox allows the user to make a binary choice (choosing only one of two "
+"possible options). It's similar to [CheckButton] in functionality, but it "
+"has a different appearance. To follow established UX patterns, it's "
+"recommended to use CheckBox when toggling it has [b]no[/b] immediate effect "
+"on something. For instance, it should be used when toggling it will only do "
+"something once a confirmation button is pressed.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:22
+msgid "The [CheckBox] text's font color."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:25
+msgid "The [CheckBox] text's font color when it's disabled."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:28
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:31
+msgid "The [CheckBox] text's font color when it's hovered."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:34
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:37
+msgid "The [CheckBox] text's font color when it's pressed."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:40
+msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:43
+msgid "The separation between the check icon and the text (in pixels)."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:46
+msgid "The [Font] to use for the [CheckBox] text."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:49
+msgid "The check icon to display when the [CheckBox] is checked."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:52
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:55
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:60
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:74
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:77
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:80
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:86
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:4
+msgid "Checkable button. See also [CheckBox]."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:7
+msgid ""
+"CheckButton is a toggle button displayed as a check field. It's similar to "
+"[CheckBox] in functionality, but it has a different appearance. To follow "
+"established UX patterns, it's recommended to use CheckButton when toggling "
+"it has an [b]immediate[/b] effect on something. For instance, it should be "
+"used if toggling it enables/disables a setting without requiring the user to "
+"press a confirmation button.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:22
+msgid "The [CheckButton] text's font color."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:25
+msgid "The [CheckButton] text's font color when it's disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:28
+msgid ""
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:31
+msgid "The [CheckButton] text's font color when it's hovered."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:34
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:37
+msgid "The [CheckButton] text's font color when it's pressed."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:40
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:43
+msgid "The separation between the toggle icon and the text (in pixels)."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:46
+msgid "The [Font] to use for the [CheckButton] text."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:49
+msgid "The icon to display when the [CheckButton] is unchecked."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:52
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:55
+msgid "The icon to display when the [CheckButton] is checked."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:58
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:64
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:67
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:70
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:76
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is pressed."
+msgstr ""
+
+#: doc/classes/CircleShape2D.xml:4
+msgid "Circular shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/CircleShape2D.xml:7
+msgid ""
+"Circular shape for 2D collisions. This shape is useful for modeling balls or "
+"small characters and its collision detection with everything else is very "
+"fast."
+msgstr ""
+
+#: doc/classes/CircleShape2D.xml:15
+msgid "The circle's radius."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:4
+msgid "Class information repository."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:7
+msgid "Provides access to metadata stored for every available class."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:16
+msgid ""
+"Returns [code]true[/code] if you can instance objects from the specified "
+"[code]class[/code], [code]false[/code] in other case."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:23
+msgid "Returns whether the specified [code]class[/code] is available or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:30
+msgid ""
+"Returns a category associated with the class for use in documentation and "
+"the Asset Library. Debug mode required."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:39
+msgid ""
+"Returns an array with all the keys in [code]enum[/code] of [code]class[/"
+"code] or its ancestry."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:47
+msgid ""
+"Returns an array with all the enums of [code]class[/code] or its ancestry."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:55
+msgid ""
+"Returns the value of the integer constant [code]name[/code] of [code]class[/"
+"code] or its ancestry. Always returns 0 when the constant could not be found."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:64
+msgid ""
+"Returns which enum the integer constant [code]name[/code] of [code]class[/"
+"code] or its ancestry belongs to."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:72
+msgid ""
+"Returns an array with the names all the integer constants of [code]class[/"
+"code] or its ancestry."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:80
+msgid ""
+"Returns an array with all the methods of [code]class[/code] or its ancestry "
+"if [code]no_inheritance[/code] is [code]false[/code]. Every element of the "
+"array is a [Dictionary] with the following keys: [code]args[/code], "
+"[code]default_args[/code], [code]flags[/code], [code]id[/code], [code]name[/"
+"code], [code]return: (class_name, hint, hint_string, name, type, usage)[/"
+"code].\n"
+"[b]Note:[/b] In exported release builds the debug info is not available, so "
+"the returned dictionaries will contain only method names."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:89
+msgid ""
+"Returns the value of [code]property[/code] of [code]class[/code] or its "
+"ancestry."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:97
+msgid ""
+"Returns an array with all the properties of [code]class[/code] or its "
+"ancestry if [code]no_inheritance[/code] is [code]false[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:105
+msgid ""
+"Returns the [code]signal[/code] data of [code]class[/code] or its ancestry. "
+"The returned value is a [Dictionary] with the following keys: [code]args[/"
+"code], [code]default_args[/code], [code]flags[/code], [code]id[/code], "
+"[code]name[/code], [code]return: (class_name, hint, hint_string, name, type, "
+"usage)[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:113
+msgid ""
+"Returns an array with all the signals of [code]class[/code] or its ancestry "
+"if [code]no_inheritance[/code] is [code]false[/code]. Every element of the "
+"array is a [Dictionary] as described in [method class_get_signal]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:122
+msgid ""
+"Returns whether [code]class[/code] or its ancestry has an enum called "
+"[code]name[/code] or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:130
+msgid ""
+"Returns whether [code]class[/code] or its ancestry has an integer constant "
+"called [code]name[/code] or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:139
+msgid ""
+"Returns whether [code]class[/code] (or its ancestry if [code]no_inheritance[/"
+"code] is [code]false[/code]) has a method called [code]method[/code] or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:147
+msgid ""
+"Returns whether [code]class[/code] or its ancestry has a signal called "
+"[code]signal[/code] or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:156
+msgid ""
+"Sets [code]property[/code] value of [code]class[/code] to [code]value[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:162
+msgid "Returns the names of all the classes available."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:169
+msgid ""
+"Returns the names of all the classes that directly or indirectly inherit "
+"from [code]class[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:176
+msgid "Returns the parent class of [code]class[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:183
+msgid "Creates an instance of [code]class[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:190
+msgid "Returns whether this [code]class[/code] is enabled or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:198
+msgid ""
+"Returns whether [code]inherits[/code] is an ancestor of [code]class[/code] "
+"or not."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml:4
+msgid "A [Camera] that includes collision."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml:7
+msgid ""
+"This node extends [Camera] to add collisions with [Area] and/or "
+"[PhysicsBody] nodes. The camera cannot move through colliding objects."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml:16
+msgid ""
+"Adds a collision exception so the camera does not collide with the specified "
+"node."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml:23
+msgid ""
+"Adds a collision exception so the camera does not collide with the specified "
+"[RID]."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml:29
+msgid "Removes all collision exceptions."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml:35
+msgid "Returns the distance the camera has been offset due to a collision."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml:42
+msgid ""
+"Returns [code]true[/code] if the specified bit index is on.\n"
+"[b]Note:[/b] Bit indices range from 0-19."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml:50
+msgid "Removes a collision exception with the specified node."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml:57
+msgid "Removes a collision exception with the specified [RID]."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml:65
+msgid ""
+"Sets the specified bit index to the [code]value[/code].\n"
+"[b]Note:[/b] Bit indices range from 0-19."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml:72
+msgid "If [code]true[/code], the camera stops on contact with [Area]s."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml:75
+msgid "If [code]true[/code], the camera stops on contact with [PhysicsBody]s."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml:78
+msgid ""
+"The camera's collision mask. Only objects in at least one collision layer "
+"matching the mask will be detected. See [url=https://docs.godotengine.org/"
+"en/3.4/tutorials/physics/physics_introduction.html#collision-layers-and-"
+"masks]Collision layers and masks[/url] in the documentation for more "
+"information."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml:81
+msgid ""
+"The camera's collision margin. The camera can't get closer than this "
+"distance to a colliding object."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml:84
+msgid "The camera's process callback. See [enum ProcessMode]."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:4
+msgid "Base node for collision objects."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:7
+msgid ""
+"CollisionObject is the base class for physics objects. It can hold any "
+"number of collision [Shape]s. Each shape must be assigned to a [i]shape "
+"owner[/i]. The CollisionObject can have any number of shape owners. Shape "
+"owners are not nodes and do not appear in the editor, but are accessible "
+"through code using the [code]shape_owner_*[/code] methods."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:20
+msgid ""
+"Receives unhandled [InputEvent]s. [code]position[/code] is the location in "
+"world space of the mouse pointer on the surface of the shape with index "
+"[code]shape_idx[/code] and [code]normal[/code] is the normal vector of the "
+"surface at that point. Connect to the [signal input_event] signal to easily "
+"pick up these events."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:27 doc/classes/CollisionObject2D.xml:25
+msgid ""
+"Creates a new shape owner for the given object. Returns [code]owner_id[/"
+"code] of the new owner for future reference."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:34 doc/classes/CollisionObject2D.xml:32
+msgid ""
+"Returns whether or not the specified [code]bit[/code] of the [member "
+"collision_layer] is set."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:41 doc/classes/CollisionObject2D.xml:39
+msgid ""
+"Returns whether or not the specified [code]bit[/code] of the [member "
+"collision_mask] is set."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:47 doc/classes/CollisionObject2D.xml:45
+msgid "Returns the object's [RID]."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:53 doc/classes/CollisionObject2D.xml:58
+msgid ""
+"Returns an [Array] of [code]owner_id[/code] identifiers. You can use these "
+"ids in other methods that take [code]owner_id[/code] as an argument."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:60 doc/classes/CollisionObject2D.xml:65
+msgid "If [code]true[/code], the shape owner and its shapes are disabled."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:67 doc/classes/CollisionObject2D.xml:79
+msgid "Removes the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:75 doc/classes/CollisionObject2D.xml:87
+msgid ""
+"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
+"code] in the the [member collision_layer].\n"
+"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
+"code] in the the [member collision_layer]."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:84 doc/classes/CollisionObject2D.xml:96
+msgid ""
+"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
+"code] in the the [member collision_mask].\n"
+"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
+"code] in the the [member collision_mask]."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:92 doc/classes/CollisionObject2D.xml:104
+msgid "Returns the [code]owner_id[/code] of the given shape."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:100
+msgid "Adds a [Shape] to the shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:107 doc/classes/CollisionObject2D.xml:119
+msgid "Removes all shapes from the shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:114 doc/classes/CollisionObject2D.xml:126
+msgid "Returns the parent object of the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:122
+msgid "Returns the [Shape] with the given id from the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:129 doc/classes/CollisionObject2D.xml:141
+msgid "Returns the number of shapes the given shape owner contains."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:137
+msgid ""
+"Returns the child index of the [Shape] with the given id from the given "
+"shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:144
+msgid "Returns the shape owner's [Transform]."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:152 doc/classes/CollisionObject2D.xml:164
+msgid "Removes a shape from the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:160 doc/classes/CollisionObject2D.xml:172
+msgid "If [code]true[/code], disables the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:168
+msgid "Sets the [Transform] of the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:174
+msgid ""
+"The physics layers this CollisionObject3D is in. Collision objects can exist "
+"in one or more of 32 different layers. See also [member collision_mask].\n"
+"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=https://docs.godotengine.org/en/latest/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]Collision layers and "
+"masks[/url] in the documentation for more information."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:178
+msgid ""
+"The physics layers this CollisionObject3D scans. Collision objects can scan "
+"one or more of 32 different layers. See also [member collision_layer].\n"
+"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=https://docs.godotengine.org/en/latest/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]Collision layers and "
+"masks[/url] in the documentation for more information."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:182
+msgid ""
+"If [code]true[/code], the [CollisionObject] will continue to receive input "
+"events as the mouse is dragged across its shapes."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:185
+msgid ""
+"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
+"[RayCast]s."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:196
+msgid ""
+"Emitted when the object receives an unhandled [InputEvent]. [code]position[/"
+"code] is the location in world space of the mouse pointer on the surface of "
+"the shape with index [code]shape_idx[/code] and [code]normal[/code] is the "
+"normal vector of the surface at that point."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:201
+msgid "Emitted when the mouse pointer enters any of this object's shapes."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml:206
+msgid "Emitted when the mouse pointer exits all this object's shapes."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:4
+msgid "Base node for 2D collision objects."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:7
+msgid ""
+"CollisionObject2D is the base class for 2D physics objects. It can hold any "
+"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
+"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
+"owners are not nodes and do not appear in the editor, but are accessible "
+"through code using the [code]shape_owner_*[/code] methods."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:18
+msgid ""
+"Accepts unhandled [InputEvent]s. Requires [member input_pickable] to be "
+"[code]true[/code]. [code]shape_idx[/code] is the child index of the clicked "
+"[Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up "
+"these events."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:52
+msgid ""
+"Returns the [code]one_way_collision_margin[/code] of the shape owner "
+"identified by given [code]owner_id[/code]."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:72
+msgid ""
+"Returns [code]true[/code] if collisions for the shape owner originating from "
+"this [CollisionObject2D] will not be reported to collided with "
+"[CollisionObject2D]s."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:112
+msgid "Adds a [Shape2D] to the shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:134
+msgid "Returns the [Shape2D] with the given id from the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:149
+msgid ""
+"Returns the child index of the [Shape2D] with the given id from the given "
+"shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:156
+msgid "Returns the shape owner's [Transform2D]."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:180
+msgid ""
+"If [code]enable[/code] is [code]true[/code], collisions for the shape owner "
+"originating from this [CollisionObject2D] will not be reported to collided "
+"with [CollisionObject2D]s."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:188
+msgid ""
+"Sets the [code]one_way_collision_margin[/code] of the shape owner identified "
+"by given [code]owner_id[/code] to [code]margin[/code] pixels."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:196
+msgid "Sets the [Transform2D] of the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:202
+msgid ""
+"The physics layers this CollisionObject2D is in. Collision objects can exist "
+"in one or more of 32 different layers. See also [member collision_mask].\n"
+"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=https://docs.godotengine.org/en/latest/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]Collision layers and "
+"masks[/url] in the documentation for more information."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:206
+msgid ""
+"The physics layers this CollisionObject2D scans. Collision objects can scan "
+"one or more of 32 different layers. See also [member collision_layer].\n"
+"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=https://docs.godotengine.org/en/latest/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]Collision layers and "
+"masks[/url] in the documentation for more information."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:210
+msgid ""
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [code]collision_layer[/code] bit to be "
+"set."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:219
+msgid ""
+"Emitted when an input event occurs. Requires [member input_pickable] to be "
+"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
+"set. See [method _input_event] for details."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:224
+msgid ""
+"Emitted when the mouse pointer enters any of this object's shapes. Requires "
+"[member input_pickable] to be [code]true[/code] and at least one "
+"[code]collision_layer[/code] bit to be set."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:229
+msgid ""
+"Emitted when the mouse pointer exits all this object's shapes. Requires "
+"[member input_pickable] to be [code]true[/code] and at least one "
+"[code]collision_layer[/code] bit to be set."
+msgstr ""
+
+#: doc/classes/CollisionPolygon.xml:4
+msgid "Editor-only class for defining a collision polygon in 3D space."
+msgstr ""
+
+#: doc/classes/CollisionPolygon.xml:7
+msgid ""
+"Allows editing a collision polygon's vertices on a selected plane. Can also "
+"set a depth perpendicular to that plane. This class is only available in the "
+"editor. It will not appear in the scene tree at run-time. Creates a [Shape] "
+"for gameplay. Properties modified during gameplay will have no effect."
+msgstr ""
+
+#: doc/classes/CollisionPolygon.xml:15
+msgid ""
+"Length that the resulting collision extends in either direction "
+"perpendicular to its polygon."
+msgstr ""
+
+#: doc/classes/CollisionPolygon.xml:18
+msgid "If [code]true[/code], no collision will be produced."
+msgstr ""
+
+#: doc/classes/CollisionPolygon.xml:21
+msgid ""
+"The collision margin for the generated [Shape]. See [member Shape.margin] "
+"for more details."
+msgstr ""
+
+#: doc/classes/CollisionPolygon.xml:24
+msgid ""
+"Array of vertices which define the polygon.\n"
+"[b]Note:[/b] The returned value is a copy of the original. Methods which "
+"mutate the size or properties of the return value will not impact the "
+"original polygon. To change properties of the polygon, assign it to a "
+"temporary variable and make changes before reassigning the [code]polygon[/"
+"code] member."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:4
+msgid "Defines a 2D collision polygon."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:7
+msgid ""
+"Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygons "
+"can be drawn in the editor or specified by a list of vertices."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:15
+msgid "Collision build mode. Use one of the [enum BuildMode] constants."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:18
+msgid "If [code]true[/code], no collisions will be detected."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:21
+msgid ""
+"If [code]true[/code], only edges that face up, relative to "
+"[CollisionPolygon2D]'s rotation, will collide with other objects."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:24
+msgid ""
+"The margin used for one-way collision (in pixels). Higher values will make "
+"the shape thicker, and work better for colliders that enter the polygon at a "
+"high velocity."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:27
+msgid ""
+"The polygon's list of vertices. The final point will be connected to the "
+"first. The returned value is a clone of the [PoolVector2Array], not a "
+"reference."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:32
+msgid "Collisions will include the polygon and its contained area."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:35
+msgid "Collisions will only include the polygon edges."
+msgstr ""
+
+#: doc/classes/CollisionShape.xml:4
+msgid "Node that represents collision shape data in 3D space."
+msgstr ""
+
+#: doc/classes/CollisionShape.xml:7
+msgid ""
+"Editor facility for creating and editing collision shapes in 3D space. You "
+"can use this node to represent all sorts of collision shapes, for example, "
+"add this to an [Area] to give it a detection shape, or add it to a "
+"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
+"only helper to create shapes, use [method CollisionObject."
+"shape_owner_get_shape] to get the actual shape."
+msgstr ""
+
+#: doc/classes/CollisionShape.xml:10 doc/classes/CollisionShape2D.xml:10
+#: doc/classes/Physics2DDirectBodyState.xml:10
+#: doc/classes/Physics2DDirectSpaceState.xml:10 doc/classes/PhysicsBody.xml:10
+#: doc/classes/PhysicsBody2D.xml:10 doc/classes/PhysicsDirectBodyState.xml:10
+#: doc/classes/PhysicsDirectSpaceState.xml:10 doc/classes/RigidBody.xml:14
+#: doc/classes/Shape.xml:10 doc/classes/Shape2D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction."
+"html"
+msgstr ""
+
+#: doc/classes/CollisionShape.xml:19
+msgid ""
+"Sets the collision shape's shape to the addition of all its convexed "
+"[MeshInstance] siblings geometry."
+msgstr ""
+
+#: doc/classes/CollisionShape.xml:26
+msgid ""
+"If this method exists within a script it will be called whenever the shape "
+"resource has been modified."
+msgstr ""
+
+#: doc/classes/CollisionShape.xml:32
+msgid "A disabled collision shape has no effect in the world."
+msgstr ""
+
+#: doc/classes/CollisionShape.xml:35 doc/classes/CollisionShape2D.xml:28
+msgid "The actual shape owned by this collision shape."
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml:4
+msgid "Node that represents collision shape data in 2D space."
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml:7
+msgid ""
+"Editor facility for creating and editing collision shapes in 2D space. You "
+"can use this node to represent all sorts of collision shapes, for example, "
+"add this to an [Area2D] to give it a detection shape, or add it to a "
+"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
+"Editor-only helper to create shapes, use [method CollisionObject2D."
+"shape_owner_get_shape] to get the actual shape."
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml:13 doc/classes/KinematicBody2D.xml:14
+#: doc/classes/RectangleShape2D.xml:11 doc/classes/TileMap.xml:17
+#: doc/classes/TileSet.xml:17
+msgid "https://godotengine.org/asset-library/asset/113"
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml:19
+msgid ""
+"A disabled collision shape has no effect in the world. This property should "
+"be changed with [method Object.set_deferred]."
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml:22
+msgid ""
+"Sets whether this collision shape should only detect collision on one side "
+"(top or bottom)."
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml:25
+msgid ""
+"The margin used for one-way collision (in pixels). Higher values will make "
+"the shape thicker, and work better for colliders that enter the shape at a "
+"high velocity."
+msgstr ""
+
+#: doc/classes/Color.xml:4
+msgid "Color in RGBA format using floats on the range of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml:7
+msgid ""
+"A color represented by red, green, blue, and alpha (RGBA) components. The "
+"alpha component is often used for transparency. Values are in floating-point "
+"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
+"may accept values greater than 1 (overbright or HDR colors).\n"
+"You can also create a color from standardized color names by using [method "
+"@GDScript.ColorN] or directly using the color constants defined here. The "
+"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
+"X11_color_names]X11 color names[/url].\n"
+"If you want to supply values in a range of 0 to 255, you should use [method "
+"@GDScript.Color8].\n"
+"[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/"
+"code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). "
+"Otherwise, a Color will always evaluate to [code]true[/code].\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"color_constants.png]Color constants cheatsheet[/url]"
+msgstr ""
+
+#: doc/classes/Color.xml:14 doc/classes/ColorPickerButton.xml:13
+msgid "https://godotengine.org/asset-library/asset/517"
+msgstr ""
+
+#: doc/classes/Color.xml:15 doc/classes/ColorPicker.xml:11
+msgid "https://godotengine.org/asset-library/asset/146"
+msgstr ""
+
+#: doc/classes/Color.xml:16 doc/classes/ColorPickerButton.xml:12
+msgid "https://godotengine.org/asset-library/asset/133"
+msgstr ""
+
+#: doc/classes/Color.xml:23
+msgid ""
+"Constructs a color from an HTML hexadecimal color string in ARGB or RGB "
+"format. See also [method @GDScript.ColorN].\n"
+"[codeblock]\n"
+"# Each of the following creates the same color RGBA(178, 217, 10, 255).\n"
+"var c1 = Color(\"#ffb2d90a\") # ARGB format with \"#\".\n"
+"var c2 = Color(\"ffb2d90a\") # ARGB format.\n"
+"var c3 = Color(\"#b2d90a\") # RGB format with \"#\".\n"
+"var c4 = Color(\"b2d90a\") # RGB format.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:37
+msgid ""
+"Constructs a color from a 32-bit integer in RGBA format (each byte "
+"represents a color channel).\n"
+"[codeblock]\n"
+"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:49
+msgid ""
+"Constructs a color from RGB values, typically between 0 and 1. Alpha will be "
+"1.\n"
+"[codeblock]\n"
+"var color = Color(0.2, 1.0, 0.7) # Similar to Color8(51, 255, 178, 255)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:62
+msgid ""
+"Constructs a color from RGBA values, typically between 0 and 1.\n"
+"[codeblock]\n"
+"var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to Color8(51, 255, 178, "
+"204)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:72
+msgid ""
+"Returns a new color resulting from blending this color over another. If the "
+"color is opaque, the result is also opaque. The second color may have a "
+"range of alpha values.\n"
+"[codeblock]\n"
+"var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50%\n"
+"var fg = Color(1.0, 0.0, 0.0, 0.5) # Red with alpha of 50%\n"
+"var blended_color = bg.blend(fg) # Brown with alpha of 75%\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:83
+msgid ""
+"Returns the most contrasting color.\n"
+"[codeblock]\n"
+"var c = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
+"255)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:94
+msgid ""
+"Returns a new color resulting from making this color darker by the specified "
+"percentage (ratio from 0 to 1).\n"
+"[codeblock]\n"
+"var green = Color(0.0, 1.0, 0.0)\n"
+"var darkgreen = green.darkened(0.2) # 20% darker than regular green\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:108
+msgid ""
+"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
+"[code]v[/code] are values between 0 and 1.\n"
+"[codeblock]\n"
+"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
+"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:117
+msgid ""
+"Returns the color's grayscale representation.\n"
+"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
+"[codeblock]\n"
+"var c = Color(0.2, 0.45, 0.82)\n"
+"var gray = c.gray() # A value of 0.466667\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:128
+msgid ""
+"Returns the inverted color [code](1 - r, 1 - g, 1 - b, a)[/code].\n"
+"[codeblock]\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var inverted_color = color.inverted() # Equivalent to Color(0.7, 0.6, 0.1)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:139
+msgid ""
+"Returns [code]true[/code] if this color and [code]color[/code] are "
+"approximately equal, by running [method @GDScript.is_equal_approx] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Color.xml:146
+msgid ""
+"Returns a new color resulting from making this color lighter by the "
+"specified percentage (ratio from 0 to 1).\n"
+"[codeblock]\n"
+"var green = Color(0.0, 1.0, 0.0)\n"
+"var lightgreen = green.lightened(0.2) # 20% lighter than regular green\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:158
+msgid ""
+"Returns the linear interpolation with another color. The interpolation "
+"factor [code]weight[/code] is between 0 and 1.\n"
+"[codeblock]\n"
+"var c1 = Color(1.0, 0.0, 0.0)\n"
+"var c2 = Color(0.0, 1.0, 0.0)\n"
+"var li_c = c1.linear_interpolate(c2, 0.5) # Equivalent to Color(0.5, 0.5, "
+"0.0)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:169
+msgid ""
+"Returns the color converted to a 32-bit integer in ABGR format (each byte "
+"represents a color channel). ABGR is the reversed version of the default "
+"format.\n"
+"[codeblock]\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_abgr32()) # Prints 4281565439\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:179
+msgid ""
+"Returns the color converted to a 64-bit integer in ABGR format (each word "
+"represents a color channel). ABGR is the reversed version of the default "
+"format.\n"
+"[codeblock]\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_abgr64()) # Prints -225178692812801\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:189
+msgid ""
+"Returns the color converted to a 32-bit integer in ARGB format (each byte "
+"represents a color channel). ARGB is more compatible with DirectX.\n"
+"[codeblock]\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_argb32()) # Prints 4294934323\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:199
+msgid ""
+"Returns the color converted to a 64-bit integer in ARGB format (each word "
+"represents a color channel). ARGB is more compatible with DirectX.\n"
+"[codeblock]\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_argb64()) # Prints -2147470541\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:210
+msgid ""
+"Returns the color's HTML hexadecimal color string in ARGB format (ex: "
+"[code]ff34f822[/code]).\n"
+"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
+"the hexadecimal string.\n"
+"[codeblock]\n"
+"var c = Color(1, 1, 1, 0.5)\n"
+"var s1 = c.to_html() # Returns \"7fffffff\"\n"
+"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:222
+msgid ""
+"Returns the color converted to a 32-bit integer in RGBA format (each byte "
+"represents a color channel). RGBA is Godot's default format.\n"
+"[codeblock]\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_rgba32()) # Prints 4286526463\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:232
+msgid ""
+"Returns the color converted to a 64-bit integer in RGBA format (each word "
+"represents a color channel). RGBA is Godot's default format.\n"
+"[codeblock]\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_rgba64()) # Prints -140736629309441\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:242
+msgid ""
+"The color's alpha (transparency) component, typically on the range of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml:245
+msgid "Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml:248
+msgid "The color's blue component, typically on the range of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml:251
+msgid "Wrapper for [member b] that uses the range 0 to 255 instead of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml:254
+msgid "The color's green component, typically on the range of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml:257
+msgid "Wrapper for [member g] that uses the range 0 to 255 instead of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml:260
+msgid "The HSV hue of this color, on the range 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml:263
+msgid "The color's red component, typically on the range of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml:266
+msgid "Wrapper for [member r] that uses the range 0 to 255 instead of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml:269
+msgid "The HSV saturation of this color, on the range 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml:272
+msgid "The HSV value (brightness) of this color, on the range 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml:277
+msgid "Alice blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:280
+msgid "Antique white color."
+msgstr ""
+
+#: doc/classes/Color.xml:283
+msgid "Aqua color."
+msgstr ""
+
+#: doc/classes/Color.xml:286
+msgid "Aquamarine color."
+msgstr ""
+
+#: doc/classes/Color.xml:289
+msgid "Azure color."
+msgstr ""
+
+#: doc/classes/Color.xml:292
+msgid "Beige color."
+msgstr ""
+
+#: doc/classes/Color.xml:295
+msgid "Bisque color."
+msgstr ""
+
+#: doc/classes/Color.xml:298
+msgid "Black color."
+msgstr ""
+
+#: doc/classes/Color.xml:301
+msgid "Blanche almond color."
+msgstr ""
+
+#: doc/classes/Color.xml:304
+msgid "Blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:307
+msgid "Blue violet color."
+msgstr ""
+
+#: doc/classes/Color.xml:310
+msgid "Brown color."
+msgstr ""
+
+#: doc/classes/Color.xml:313
+msgid "Burly wood color."
+msgstr ""
+
+#: doc/classes/Color.xml:316
+msgid "Cadet blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:319
+msgid "Chartreuse color."
+msgstr ""
+
+#: doc/classes/Color.xml:322
+msgid "Chocolate color."
+msgstr ""
+
+#: doc/classes/Color.xml:325
+msgid "Coral color."
+msgstr ""
+
+#: doc/classes/Color.xml:328
+msgid "Cornflower color."
+msgstr ""
+
+#: doc/classes/Color.xml:331
+msgid "Corn silk color."
+msgstr ""
+
+#: doc/classes/Color.xml:334
+msgid "Crimson color."
+msgstr ""
+
+#: doc/classes/Color.xml:337
+msgid "Cyan color."
+msgstr ""
+
+#: doc/classes/Color.xml:340
+msgid "Dark blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:343
+msgid "Dark cyan color."
+msgstr ""
+
+#: doc/classes/Color.xml:346
+msgid "Dark goldenrod color."
+msgstr ""
+
+#: doc/classes/Color.xml:349
+msgid "Dark gray color."
+msgstr ""
+
+#: doc/classes/Color.xml:352
+msgid "Dark green color."
+msgstr ""
+
+#: doc/classes/Color.xml:355
+msgid "Dark khaki color."
+msgstr ""
+
+#: doc/classes/Color.xml:358
+msgid "Dark magenta color."
+msgstr ""
+
+#: doc/classes/Color.xml:361
+msgid "Dark olive green color."
+msgstr ""
+
+#: doc/classes/Color.xml:364
+msgid "Dark orange color."
+msgstr ""
+
+#: doc/classes/Color.xml:367
+msgid "Dark orchid color."
+msgstr ""
+
+#: doc/classes/Color.xml:370
+msgid "Dark red color."
+msgstr ""
+
+#: doc/classes/Color.xml:373
+msgid "Dark salmon color."
+msgstr ""
+
+#: doc/classes/Color.xml:376
+msgid "Dark sea green color."
+msgstr ""
+
+#: doc/classes/Color.xml:379
+msgid "Dark slate blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:382
+msgid "Dark slate gray color."
+msgstr ""
+
+#: doc/classes/Color.xml:385
+msgid "Dark turquoise color."
+msgstr ""
+
+#: doc/classes/Color.xml:388
+msgid "Dark violet color."
+msgstr ""
+
+#: doc/classes/Color.xml:391
+msgid "Deep pink color."
+msgstr ""
+
+#: doc/classes/Color.xml:394
+msgid "Deep sky blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:397
+msgid "Dim gray color."
+msgstr ""
+
+#: doc/classes/Color.xml:400
+msgid "Dodger blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:403
+msgid "Firebrick color."
+msgstr ""
+
+#: doc/classes/Color.xml:406
+msgid "Floral white color."
+msgstr ""
+
+#: doc/classes/Color.xml:409
+msgid "Forest green color."
+msgstr ""
+
+#: doc/classes/Color.xml:412
+msgid "Fuchsia color."
+msgstr ""
+
+#: doc/classes/Color.xml:415
+msgid "Gainsboro color."
+msgstr ""
+
+#: doc/classes/Color.xml:418
+msgid "Ghost white color."
+msgstr ""
+
+#: doc/classes/Color.xml:421
+msgid "Gold color."
+msgstr ""
+
+#: doc/classes/Color.xml:424
+msgid "Goldenrod color."
+msgstr ""
+
+#: doc/classes/Color.xml:427
+msgid "Gray color."
+msgstr ""
+
+#: doc/classes/Color.xml:430
+msgid "Green color."
+msgstr ""
+
+#: doc/classes/Color.xml:433
+msgid "Green yellow color."
+msgstr ""
+
+#: doc/classes/Color.xml:436
+msgid "Honeydew color."
+msgstr ""
+
+#: doc/classes/Color.xml:439
+msgid "Hot pink color."
+msgstr ""
+
+#: doc/classes/Color.xml:442
+msgid "Indian red color."
+msgstr ""
+
+#: doc/classes/Color.xml:445
+msgid "Indigo color."
+msgstr ""
+
+#: doc/classes/Color.xml:448
+msgid "Ivory color."
+msgstr ""
+
+#: doc/classes/Color.xml:451
+msgid "Khaki color."
+msgstr ""
+
+#: doc/classes/Color.xml:454
+msgid "Lavender color."
+msgstr ""
+
+#: doc/classes/Color.xml:457
+msgid "Lavender blush color."
+msgstr ""
+
+#: doc/classes/Color.xml:460
+msgid "Lawn green color."
+msgstr ""
+
+#: doc/classes/Color.xml:463
+msgid "Lemon chiffon color."
+msgstr ""
+
+#: doc/classes/Color.xml:466
+msgid "Light blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:469
+msgid "Light coral color."
+msgstr ""
+
+#: doc/classes/Color.xml:472
+msgid "Light cyan color."
+msgstr ""
+
+#: doc/classes/Color.xml:475
+msgid "Light goldenrod color."
+msgstr ""
+
+#: doc/classes/Color.xml:478
+msgid "Light gray color."
+msgstr ""
+
+#: doc/classes/Color.xml:481
+msgid "Light green color."
+msgstr ""
+
+#: doc/classes/Color.xml:484
+msgid "Light pink color."
+msgstr ""
+
+#: doc/classes/Color.xml:487
+msgid "Light salmon color."
+msgstr ""
+
+#: doc/classes/Color.xml:490
+msgid "Light sea green color."
+msgstr ""
+
+#: doc/classes/Color.xml:493
+msgid "Light sky blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:496
+msgid "Light slate gray color."
+msgstr ""
+
+#: doc/classes/Color.xml:499
+msgid "Light steel blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:502
+msgid "Light yellow color."
+msgstr ""
+
+#: doc/classes/Color.xml:505
+msgid "Lime color."
+msgstr ""
+
+#: doc/classes/Color.xml:508
+msgid "Lime green color."
+msgstr ""
+
+#: doc/classes/Color.xml:511
+msgid "Linen color."
+msgstr ""
+
+#: doc/classes/Color.xml:514
+msgid "Magenta color."
+msgstr ""
+
+#: doc/classes/Color.xml:517
+msgid "Maroon color."
+msgstr ""
+
+#: doc/classes/Color.xml:520
+msgid "Medium aquamarine color."
+msgstr ""
+
+#: doc/classes/Color.xml:523
+msgid "Medium blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:526
+msgid "Medium orchid color."
+msgstr ""
+
+#: doc/classes/Color.xml:529
+msgid "Medium purple color."
+msgstr ""
+
+#: doc/classes/Color.xml:532
+msgid "Medium sea green color."
+msgstr ""
+
+#: doc/classes/Color.xml:535
+msgid "Medium slate blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:538
+msgid "Medium spring green color."
+msgstr ""
+
+#: doc/classes/Color.xml:541
+msgid "Medium turquoise color."
+msgstr ""
+
+#: doc/classes/Color.xml:544
+msgid "Medium violet red color."
+msgstr ""
+
+#: doc/classes/Color.xml:547
+msgid "Midnight blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:550
+msgid "Mint cream color."
+msgstr ""
+
+#: doc/classes/Color.xml:553
+msgid "Misty rose color."
+msgstr ""
+
+#: doc/classes/Color.xml:556
+msgid "Moccasin color."
+msgstr ""
+
+#: doc/classes/Color.xml:559
+msgid "Navajo white color."
+msgstr ""
+
+#: doc/classes/Color.xml:562
+msgid "Navy blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:565
+msgid "Old lace color."
+msgstr ""
+
+#: doc/classes/Color.xml:568
+msgid "Olive color."
+msgstr ""
+
+#: doc/classes/Color.xml:571
+msgid "Olive drab color."
+msgstr ""
+
+#: doc/classes/Color.xml:574
+msgid "Orange color."
+msgstr ""
+
+#: doc/classes/Color.xml:577
+msgid "Orange red color."
+msgstr ""
+
+#: doc/classes/Color.xml:580
+msgid "Orchid color."
+msgstr ""
+
+#: doc/classes/Color.xml:583
+msgid "Pale goldenrod color."
+msgstr ""
+
+#: doc/classes/Color.xml:586
+msgid "Pale green color."
+msgstr ""
+
+#: doc/classes/Color.xml:589
+msgid "Pale turquoise color."
+msgstr ""
+
+#: doc/classes/Color.xml:592
+msgid "Pale violet red color."
+msgstr ""
+
+#: doc/classes/Color.xml:595
+msgid "Papaya whip color."
+msgstr ""
+
+#: doc/classes/Color.xml:598
+msgid "Peach puff color."
+msgstr ""
+
+#: doc/classes/Color.xml:601
+msgid "Peru color."
+msgstr ""
+
+#: doc/classes/Color.xml:604
+msgid "Pink color."
+msgstr ""
+
+#: doc/classes/Color.xml:607
+msgid "Plum color."
+msgstr ""
+
+#: doc/classes/Color.xml:610
+msgid "Powder blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:613
+msgid "Purple color."
+msgstr ""
+
+#: doc/classes/Color.xml:616
+msgid "Rebecca purple color."
+msgstr ""
+
+#: doc/classes/Color.xml:619
+msgid "Red color."
+msgstr ""
+
+#: doc/classes/Color.xml:622
+msgid "Rosy brown color."
+msgstr ""
+
+#: doc/classes/Color.xml:625
+msgid "Royal blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:628
+msgid "Saddle brown color."
+msgstr ""
+
+#: doc/classes/Color.xml:631
+msgid "Salmon color."
+msgstr ""
+
+#: doc/classes/Color.xml:634
+msgid "Sandy brown color."
+msgstr ""
+
+#: doc/classes/Color.xml:637
+msgid "Sea green color."
+msgstr ""
+
+#: doc/classes/Color.xml:640
+msgid "Seashell color."
+msgstr ""
+
+#: doc/classes/Color.xml:643
+msgid "Sienna color."
+msgstr ""
+
+#: doc/classes/Color.xml:646
+msgid "Silver color."
+msgstr ""
+
+#: doc/classes/Color.xml:649
+msgid "Sky blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:652
+msgid "Slate blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:655
+msgid "Slate gray color."
+msgstr ""
+
+#: doc/classes/Color.xml:658
+msgid "Snow color."
+msgstr ""
+
+#: doc/classes/Color.xml:661
+msgid "Spring green color."
+msgstr ""
+
+#: doc/classes/Color.xml:664
+msgid "Steel blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:667
+msgid "Tan color."
+msgstr ""
+
+#: doc/classes/Color.xml:670
+msgid "Teal color."
+msgstr ""
+
+#: doc/classes/Color.xml:673
+msgid "Thistle color."
+msgstr ""
+
+#: doc/classes/Color.xml:676
+msgid "Tomato color."
+msgstr ""
+
+#: doc/classes/Color.xml:679
+msgid "Transparent color (white with no alpha)."
+msgstr ""
+
+#: doc/classes/Color.xml:682
+msgid "Turquoise color."
+msgstr ""
+
+#: doc/classes/Color.xml:685
+msgid "Violet color."
+msgstr ""
+
+#: doc/classes/Color.xml:688
+msgid "Web gray color."
+msgstr ""
+
+#: doc/classes/Color.xml:691
+msgid "Web green color."
+msgstr ""
+
+#: doc/classes/Color.xml:694
+msgid "Web maroon color."
+msgstr ""
+
+#: doc/classes/Color.xml:697
+msgid "Web purple color."
+msgstr ""
+
+#: doc/classes/Color.xml:700
+msgid "Wheat color."
+msgstr ""
+
+#: doc/classes/Color.xml:703
+msgid "White color."
+msgstr ""
+
+#: doc/classes/Color.xml:706
+msgid "White smoke color."
+msgstr ""
+
+#: doc/classes/Color.xml:709
+msgid "Yellow color."
+msgstr ""
+
+#: doc/classes/Color.xml:712
+msgid "Yellow green color."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:4
+msgid "Color picker control."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:7
+msgid ""
+"Displays a color picker widget. Useful for selecting a color from an RGB/"
+"RGBA colorspace.\n"
+"[b]Note:[/b] This control is the color picker widget itself. You can use a "
+"[ColorPickerButton] instead if you need a button that brings up a "
+"[ColorPicker] in a pop-up."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:18
+msgid ""
+"Adds the given color to a list of color presets. The presets are displayed "
+"in the color picker and the user will be able to select them.\n"
+"[b]Note:[/b] The presets list is only for [i]this[/i] color picker."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:26
+msgid ""
+"Removes the given color from the list of color presets of this color picker."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:32
+msgid "Returns the list of colors in the presets of the color picker."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:38 doc/classes/ColorPickerButton.xml:33
+msgid "The currently selected color."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:41
+msgid ""
+"If [code]true[/code], the color will apply only after the user releases the "
+"mouse button, otherwise it will apply immediately even in mouse motion event "
+"(which can cause performance issues)."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:44
+msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:47
+msgid ""
+"If [code]true[/code], allows editing the color with Hue/Saturation/Value "
+"sliders.\n"
+"[b]Note:[/b] Cannot be enabled if raw mode is on."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:51
+msgid "If [code]true[/code], the \"add preset\" button is enabled."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:54
+msgid "If [code]true[/code], saved color presets are visible."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:57
+msgid ""
+"If [code]true[/code], allows the color R, G, B component values to go beyond "
+"1.0, which can be used for certain special operations that require it (like "
+"tinting without darkening or rendering sprites in HDR).\n"
+"[b]Note:[/b] Cannot be enabled if HSV mode is on."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:65
+msgid "Emitted when the color is changed."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:71
+msgid "Emitted when a preset is added."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:77
+msgid "Emitted when a preset is removed."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:85
+msgid "The width of the hue selection slider."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:93
+msgid "The height of the saturation-value selection box."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:112
+msgid "The icon for the screen color picker button."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:4
+msgid "Button that pops out a [ColorPicker]."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:7
+msgid ""
+"Encapsulates a [ColorPicker] making it accessible by pressing a button. "
+"Pressing the button will toggle the [ColorPicker] visibility.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node.\n"
+"[b]Note:[/b] By default, the button may not be wide enough for the color "
+"preview swatch to be visible. Make sure to set [member Control."
+"rect_min_size] to a big enough value to give the button enough space."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:19
+msgid ""
+"Returns the [ColorPicker] that this node toggles.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:26
+msgid ""
+"Returns the control's [PopupPanel] which allows you to connect to popup "
+"signals. This allows you to handle events when the ColorPicker is shown or "
+"hidden.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:36
+msgid ""
+"If [code]true[/code], the alpha channel in the displayed [ColorPicker] will "
+"be visible."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:44
+msgid "Emitted when the color changes."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:49
+msgid ""
+"Emitted when the [ColorPicker] is created (the button is pressed for the "
+"first time)."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:54
+msgid "Emitted when the [ColorPicker] is closed."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:62
+msgid "Default text [Color] of the [ColorPickerButton]."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:65
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:68
+msgid ""
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:71
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:74
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:77
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:80
+msgid "[Font] of the [ColorPickerButton]'s text."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:83
+msgid "The background of the color preview rect on the button."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:86
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:89
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:92
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:95
+msgid "Default [StyleBox] for the [ColorPickerButton]."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:98
+msgid "[StyleBox] used when the [ColorPickerButton] is being pressed."
+msgstr ""
+
+#: doc/classes/ColorRect.xml:4
+msgid "Colored rectangle."
+msgstr ""
+
+#: doc/classes/ColorRect.xml:7
+msgid ""
+"Displays a rectangle filled with a solid [member color]. If you need to "
+"display the border alone, consider using [ReferenceRect] instead."
+msgstr ""
+
+#: doc/classes/ColorRect.xml:16
+msgid ""
+"The fill color.\n"
+"[codeblock]\n"
+"$ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape.xml:4
+msgid "Concave polygon shape."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape.xml:7
+msgid ""
+"Concave polygon shape resource, which can be set into a [PhysicsBody] or "
+"area. This shape is created by feeding a list of triangles.\n"
+"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
+"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
+"with [KinematicBody] or [RigidBody] with a mode other than Static."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape.xml:17
+msgid "Returns the faces (an array of triangles)."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape.xml:24
+msgid "Sets the faces (an array of triangles)."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape2D.xml:4
+msgid "Concave polygon 2D shape resource for physics."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape2D.xml:7
+msgid ""
+"Concave polygon 2D shape resource for physics. It is made out of segments "
+"and is optimal for complex polygonal concave collisions. However, it is not "
+"advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex "
+"decomposition mode (solids) or several convex objects are advised for that "
+"instead. Otherwise, a concave polygon 2D shape is better for static "
+"collisions.\n"
+"The main difference between a [ConvexPolygonShape2D] and a "
+"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
+"uses a more complex method of collision detection, and a convex one forces "
+"itself to be convex in order to speed up collision detection."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape2D.xml:16
+msgid ""
+"The array of points that make up the [ConcavePolygonShape2D]'s line segments."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint.xml:4
+msgid "A twist joint between two 3D PhysicsBodies."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint.xml:7
+msgid ""
+"The joint can rotate the bodies across an axis defined by the local x-axes "
+"of the [Joint].\n"
+"The twist axis is initiated as the X axis of the [Joint].\n"
+"Once the Bodies swing, the twist axis is calculated as the middle of the x-"
+"axes of the Joint in the local space of the two Bodies. See also "
+"[Generic6DOFJoint]."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint.xml:30 doc/classes/ConeTwistJoint.xml:62
+#: doc/classes/PhysicsServer.xml:1076
+msgid ""
+"The speed with which the swing or twist will take place.\n"
+"The higher, the faster."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint.xml:34 doc/classes/ConeTwistJoint.xml:69
+#: doc/classes/PhysicsServer.xml:1083
+msgid ""
+"Defines, how fast the swing- and twist-speed-difference on both sides gets "
+"synced."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint.xml:37 doc/classes/ConeTwistJoint.xml:66
+msgid ""
+"The ease with which the joint starts to twist. If it's too low, it takes "
+"more force to start twisting the joint."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint.xml:40 doc/classes/ConeTwistJoint.xml:52
+#: doc/classes/PhysicsServer.xml:1066
+msgid ""
+"Swing is rotation from side to side, around the axis perpendicular to the "
+"twist axis.\n"
+"The swing span defines, how much rotation will not get corrected along the "
+"swing axis.\n"
+"Could be defined as looseness in the [ConeTwistJoint].\n"
+"If below 0.05, this behavior is locked."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint.xml:46 doc/classes/ConeTwistJoint.xml:58
+#: doc/classes/PhysicsServer.xml:1072
+msgid ""
+"Twist is the rotation around the twist axis, this value defined how far the "
+"joint can twist.\n"
+"Twist is locked if below 0.05."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint.xml:72 doc/classes/Generic6DOFJoint.xml:384
+#: doc/classes/HingeJoint.xml:99 doc/classes/Light.xml:124
+#: doc/classes/SliderJoint.xml:165
+msgid "Represents the size of the [enum Param] enum."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:4
+msgid "Helper class to handle INI-style files."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:7
+msgid ""
+"This helper class can be used to store [Variant] values on the filesystem "
+"using INI-style formatting. The stored values are identified by a section "
+"and a key:\n"
+"[codeblock]\n"
+"[section]\n"
+"some_key=42\n"
+"string_example=\"Hello World!\"\n"
+"a_vector=Vector3( 1, 0, 2 )\n"
+"[/codeblock]\n"
+"The stored data can be saved to or parsed from a file, though ConfigFile "
+"objects can also be used directly without accessing the filesystem.\n"
+"The following example shows how to create a simple [ConfigFile] and save it "
+"on disk:\n"
+"[codeblock]\n"
+"# Create new ConfigFile object.\n"
+"var config = ConfigFile.new()\n"
+"\n"
+"# Store some values.\n"
+"config.set_value(\"Player1\", \"player_name\", \"Steve\")\n"
+"config.set_value(\"Player1\", \"best_score\", 10)\n"
+"config.set_value(\"Player2\", \"player_name\", \"V3geta\")\n"
+"config.set_value(\"Player2\", \"best_score\", 9001)\n"
+"\n"
+"# Save it to a file (overwrite if already exists).\n"
+"config.save(\"user://scores.cfg\")\n"
+"[/codeblock]\n"
+"This example shows how the above file could be loaded:\n"
+"[codeblock]\n"
+"var score_data = {}\n"
+"var config = ConfigFile.new()\n"
+"\n"
+"# Load data from a file.\n"
+"var err = config.load(\"user://scores.cfg\")\n"
+"\n"
+"# If the file didn't load, ignore it.\n"
+"if err != OK:\n"
+" return\n"
+"\n"
+"# Iterate over all sections.\n"
+"for player in config.get_sections():\n"
+" # Fetch the data for each section.\n"
+" var player_name = config.get_value(player, \"player_name\")\n"
+" var player_score = config.get_value(player, \"best_score\")\n"
+" score_data[player_name] = player_score\n"
+"[/codeblock]\n"
+"Any operation that mutates the ConfigFile such as [method set_value], "
+"[method clear], or [method erase_section], only changes what is loaded in "
+"memory. If you want to write the change to a file, you have to save the "
+"changes with [method save], [method save_encrypted], or [method "
+"save_encrypted_pass].\n"
+"Keep in mind that section and property names can't contain spaces. Anything "
+"after a space will be ignored on save and on load.\n"
+"ConfigFiles can also contain manually written comment lines starting with a "
+"semicolon ([code];[/code]). Those lines will be ignored when parsing the "
+"file. Note that comments will be lost when saving the ConfigFile. This can "
+"still be useful for dedicated server configuration files, which are "
+"typically never overwritten without explicit user action.\n"
+"[b]Note:[/b] The file extension given to a ConfigFile does not have any "
+"impact on its formatting or behavior. By convention, the [code].cfg[/code] "
+"extension is used here, but any other extension such as [code].ini[/code] is "
+"also valid. Since neither [code].cfg[/code] nor [code].ini[/code] are "
+"standardized, Godot's ConfigFile formatting may differ from files written by "
+"other programs."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:59
+msgid "Removes the entire contents of the config."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:66
+msgid ""
+"Deletes the specified section along with all the key-value pairs inside. "
+"Raises an error if the section does not exist."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:74
+msgid ""
+"Deletes the specified key in a section. Raises an error if either the "
+"section or the key do not exist."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:81
+msgid ""
+"Returns an array of all defined key identifiers in the specified section. "
+"Raises an error and returns an empty array if the section does not exist."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:87
+msgid "Returns an array of all defined section identifiers."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:96
+msgid ""
+"Returns the current value for the specified section and key. If either the "
+"section or the key do not exist, the method returns the fallback "
+"[code]default[/code] value. If [code]default[/code] is not specified or set "
+"to [code]null[/code], an error is also raised."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:103
+msgid "Returns [code]true[/code] if the specified section exists."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:111
+msgid "Returns [code]true[/code] if the specified section-key pair exists."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:118
+msgid ""
+"Loads the config file specified as a parameter. The file's contents are "
+"parsed and loaded in the [ConfigFile] object which the method was called "
+"on.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:127
+msgid ""
+"Loads the encrypted config file specified as a parameter, using the provided "
+"[code]key[/code] to decrypt it. The file's contents are parsed and loaded in "
+"the [ConfigFile] object which the method was called on.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:136
+msgid ""
+"Loads the encrypted config file specified as a parameter, using the provided "
+"[code]password[/code] to decrypt it. The file's contents are parsed and "
+"loaded in the [ConfigFile] object which the method was called on.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:144
+msgid ""
+"Parses the passed string as the contents of a config file. The string is "
+"parsed and loaded in the ConfigFile object which the method was called on.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:152
+msgid ""
+"Saves the contents of the [ConfigFile] object to the file specified as a "
+"parameter. The output file uses an INI-style structure.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:161
+msgid ""
+"Saves the contents of the [ConfigFile] object to the AES-256 encrypted file "
+"specified as a parameter, using the provided [code]key[/code] to encrypt it. "
+"The output file uses an INI-style structure.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:170
+msgid ""
+"Saves the contents of the [ConfigFile] object to the AES-256 encrypted file "
+"specified as a parameter, using the provided [code]password[/code] to "
+"encrypt it. The output file uses an INI-style structure.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:180
+msgid ""
+"Assigns a value to the specified key of the specified section. If either the "
+"section or the key do not exist, they are created. Passing a [code]null[/"
+"code] value deletes the specified key if it exists, and deletes the section "
+"if it ends up empty once the key has been removed."
+msgstr ""
+
+#: doc/classes/ConfirmationDialog.xml:4
+msgid "Dialog for confirmation of actions."
+msgstr ""
+
+#: doc/classes/ConfirmationDialog.xml:7
+msgid ""
+"Dialog for confirmation of actions. This dialog inherits from "
+"[AcceptDialog], but has by default an OK and Cancel button (in host OS "
+"order).\n"
+"To get cancel action, you can use:\n"
+"[codeblock]\n"
+"get_cancel().connect(\"pressed\", self, \"cancelled\")\n"
+"[/codeblock]."
+msgstr ""
+
+#: doc/classes/ConfirmationDialog.xml:19
+msgid ""
+"Returns the cancel button.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/Container.xml:4
+msgid "Base node for containers."
+msgstr ""
+
+#: doc/classes/Container.xml:7
+msgid ""
+"Base node for containers. A [Container] contains other controls and "
+"automatically arranges them in a certain way.\n"
+"A Control can inherit this to create custom container classes."
+msgstr ""
+
+#: doc/classes/Container.xml:18
+msgid ""
+"Fit a child control in a given rect. This is mainly a helper for creating "
+"custom container classes."
+msgstr ""
+
+#: doc/classes/Container.xml:24
+msgid ""
+"Queue resort of the contained children. This is called automatically anyway, "
+"but can be called upon request."
+msgstr ""
+
+#: doc/classes/Container.xml:31
+msgid "Emitted when sorting the children is needed."
+msgstr ""
+
+#: doc/classes/Container.xml:37
+msgid ""
+"Notification for when sorting the children, it must be obeyed immediately."
+msgstr ""
+
+#: doc/classes/Control.xml:4
+msgid ""
+"All user interface nodes inherit from Control. A control's anchors and "
+"margins adapt its position and size relative to its parent."
+msgstr ""
+
+#: doc/classes/Control.xml:7
+msgid ""
+"Base class for all UI-related nodes. [Control] features a bounding rectangle "
+"that defines its extents, an anchor position relative to its parent control "
+"or the current viewport, and margins that represent an offset to the anchor. "
+"The margins update automatically when the node, any of its parents, or the "
+"screen size change.\n"
+"For more information on Godot's UI system, anchors, margins, and containers, "
+"see the related tutorials in the manual. To build flexible UIs, you'll need "
+"a mix of UI elements that inherit from [Control] and [Container] nodes.\n"
+"[b]User Interface nodes and input[/b]\n"
+"Godot sends input events to the scene's root node first, by calling [method "
+"Node._input]. [method Node._input] forwards the event down the node tree to "
+"the nodes under the mouse cursor, or on keyboard focus. To do so, it calls "
+"[method MainLoop._input_event]. Call [method accept_event] so no other node "
+"receives the event. Once you accept an input, it becomes handled so [method "
+"Node._unhandled_input] will not process it.\n"
+"Only one [Control] node can be in keyboard focus. Only the node in focus "
+"will receive keyboard events. To get the focus, call [method grab_focus]. "
+"[Control] nodes lose focus when another node grabs it, or if you hide the "
+"node in focus.\n"
+"Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a "
+"[Control] node to ignore mouse or touch events. You'll need it if you place "
+"an icon on top of a button.\n"
+"[Theme] resources change the Control's appearance. If you change the [Theme] "
+"on a [Control] node, it affects all of its children. To override some of the "
+"theme's parameters, call one of the [code]add_*_override[/code] methods, "
+"like [method add_font_override]. You can override the theme with the "
+"inspector.\n"
+"[b]Note:[/b] Theme items are [i]not[/i] [Object] properties. This means you "
+"can't access their values using [method Object.get] and [method Object.set]. "
+"Instead, use [method get_color], [method get_constant], [method get_font], "
+"[method get_icon], [method get_stylebox], and the [code]add_*_override[/"
+"code] methods provided by this class."
+msgstr ""
+
+#: doc/classes/Control.xml:17
+msgid "https://docs.godotengine.org/en/3.4/tutorials/gui/index.html"
+msgstr ""
+
+#: doc/classes/Control.xml:19
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/gui/control_node_gallery.html"
+msgstr ""
+
+#: doc/classes/Control.xml:20
+msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgstr ""
+
+#: doc/classes/Control.xml:26
+msgid ""
+"Virtual method to be implemented by the user. Returns whether [method "
+"_gui_input] should not be called for children controls outside this "
+"control's rectangle. Input will be clipped to the Rect of this [Control]. "
+"Similar to [member rect_clip_content], but doesn't affect visibility.\n"
+"If not overridden, defaults to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/Control.xml:33
+msgid ""
+"Virtual method to be implemented by the user. Returns the minimum size for "
+"this control. Alternative to [member rect_min_size] for controlling minimum "
+"size via code. The actual minimum size will be the max value of these two "
+"(in each axis separately).\n"
+"If not overridden, defaults to [constant Vector2.ZERO]."
+msgstr ""
+
+#: doc/classes/Control.xml:41
+msgid ""
+"Virtual method to be implemented by the user. Use this method to process and "
+"accept inputs on UI elements. See [method accept_event].\n"
+"Example: clicking a control.\n"
+"[codeblock]\n"
+"func _gui_input(event):\n"
+" if event is InputEventMouseButton:\n"
+" if event.button_index == BUTTON_LEFT and event.pressed:\n"
+" print(\"I've been clicked D:\")\n"
+"[/codeblock]\n"
+"The event won't trigger if:\n"
+"* clicking outside the control (see [method has_point]);\n"
+"* control has [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];\n"
+"* control is obstructed by another [Control] on top of it, which doesn't "
+"have [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];\n"
+"* control's parent has [member mouse_filter] set to [constant "
+"MOUSE_FILTER_STOP] or has accepted the event;\n"
+"* it happens outside the parent's rectangle and the parent has either "
+"[member rect_clip_content] or [method _clips_input] enabled.\n"
+"[b]Note:[/b] Event position is relative to the control origin."
+msgstr ""
+
+#: doc/classes/Control.xml:62
+msgid ""
+"Virtual method to be implemented by the user. Returns a [Control] node that "
+"should be used as a tooltip instead of the default one. The [code]for_text[/"
+"code] includes the contents of the [member hint_tooltip] property.\n"
+"The returned node must be of type [Control] or Control-derived. It can have "
+"child nodes of any type. It is freed when the tooltip disappears, so make "
+"sure you always provide a new instance (if you want to use a pre-existing "
+"node from your scene tree, you can duplicate it and pass the duplicated "
+"instance). When [code]null[/code] or a non-Control node is returned, the "
+"default tooltip will be used instead.\n"
+"The returned node will be added as child to a [PopupPanel], so you should "
+"only provide the contents of that panel. That [PopupPanel] can be themed "
+"using [method Theme.set_stylebox] for the type [code]\"TooltipPanel\"[/code] "
+"(see [member hint_tooltip] for an example).\n"
+"[b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure "
+"it's fully visible, you might want to set its [member rect_min_size] to some "
+"non-zero value.\n"
+"Example of usage with a custom-constructed node:\n"
+"[codeblock]\n"
+"func _make_custom_tooltip(for_text):\n"
+" var label = Label.new()\n"
+" label.text = for_text\n"
+" return label\n"
+"[/codeblock]\n"
+"Example of usage with a custom scene instance:\n"
+"[codeblock]\n"
+"func _make_custom_tooltip(for_text):\n"
+" var tooltip = preload(\"res://SomeTooltipScene.tscn\").instance()\n"
+" tooltip.get_node(\"Label\").text = for_text\n"
+" return tooltip\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:85
+msgid ""
+"Marks an input event as handled. Once you accept an input event, it stops "
+"propagating, even to nodes listening to [method Node._unhandled_input] or "
+"[method Node._unhandled_key_input]."
+msgstr ""
+
+#: doc/classes/Control.xml:93
+msgid ""
+"Creates a local override for a theme [Color] with the specified [code]name[/"
+"code]. Local overrides always take precedence when fetching theme items for "
+"the control. An override cannot be removed, but it can be overridden with "
+"the corresponding default value.\n"
+"See also [method get_color].\n"
+"[b]Example of overriding a label's color and resetting it later:[/b]\n"
+"[codeblock]\n"
+"# Given the child Label node \"MyLabel\", override its font color with a "
+"custom value.\n"
+"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
+"# Reset the font color of the child label.\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
+"\"))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:109
+msgid ""
+"Creates a local override for a theme constant with the specified [code]name[/"
+"code]. Local overrides always take precedence when fetching theme items for "
+"the control. An override cannot be removed, but it can be overridden with "
+"the corresponding default value.\n"
+"See also [method get_constant]."
+msgstr ""
+
+#: doc/classes/Control.xml:118
+msgid ""
+"Creates a local override for a theme [Font] with the specified [code]name[/"
+"code]. Local overrides always take precedence when fetching theme items for "
+"the control. An override can be removed by assigning it a [code]null[/code] "
+"value.\n"
+"See also [method get_font]."
+msgstr ""
+
+#: doc/classes/Control.xml:127
+msgid ""
+"Creates a local override for a theme icon with the specified [code]name[/"
+"code]. Local overrides always take precedence when fetching theme items for "
+"the control. An override can be removed by assigning it a [code]null[/code] "
+"value.\n"
+"See also [method get_icon]."
+msgstr ""
+
+#: doc/classes/Control.xml:136
+msgid ""
+"Creates a local override for a theme shader with the specified [code]name[/"
+"code]. Local overrides always take precedence when fetching theme items for "
+"the control. An override can be removed by assigning it a [code]null[/code] "
+"value."
+msgstr ""
+
+#: doc/classes/Control.xml:144
+msgid ""
+"Creates a local override for a theme [StyleBox] with the specified "
+"[code]name[/code]. Local overrides always take precedence when fetching "
+"theme items for the control. An override can be removed by assigning it a "
+"[code]null[/code] value.\n"
+"See also [method get_stylebox].\n"
+"[b]Example of modifying a property in a StyleBox by duplicating it:[/b]\n"
+"[codeblock]\n"
+"# The snippet below assumes the child node MyButton has a StyleBoxFlat "
+"assigned.\n"
+"# Resources are shared across instances, so we need to duplicate it\n"
+"# to avoid modifying the appearance of all other buttons.\n"
+"var new_stylebox_normal = $MyButton.get_stylebox(\"normal\").duplicate()\n"
+"new_stylebox_normal.border_width_top = 3\n"
+"new_stylebox_normal.border_color = Color(0, 1, 0.5)\n"
+"$MyButton.add_stylebox_override(\"normal\", new_stylebox_normal)\n"
+"# Remove the stylebox override.\n"
+"$MyButton.add_stylebox_override(\"normal\", null)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:165
+msgid ""
+"Godot calls this method to test if [code]data[/code] from a control's "
+"[method get_drag_data] can be dropped at [code]position[/code]. "
+"[code]position[/code] is local to this control.\n"
+"This method should only be used to test the data. Process the data in "
+"[method drop_data].\n"
+"[codeblock]\n"
+"func can_drop_data(position, data):\n"
+" # Check position if it is relevant to you\n"
+" # Otherwise, just check data\n"
+" return typeof(data) == TYPE_DICTIONARY and data.has(\"expected\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:180
+msgid ""
+"Godot calls this method to pass you the [code]data[/code] from a control's "
+"[method get_drag_data] result. Godot first calls [method can_drop_data] to "
+"test if [code]data[/code] is allowed to drop at [code]position[/code] where "
+"[code]position[/code] is local to this control.\n"
+"[codeblock]\n"
+"func can_drop_data(position, data):\n"
+" return typeof(data) == TYPE_DICTIONARY and data.has(\"color\")\n"
+"\n"
+"func drop_data(position, data):\n"
+" color = data[\"color\"]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:193
+msgid ""
+"Finds the next (below in the tree) [Control] that can receive the focus."
+msgstr ""
+
+#: doc/classes/Control.xml:199
+msgid ""
+"Finds the previous (above in the tree) [Control] that can receive the focus."
+msgstr ""
+
+#: doc/classes/Control.xml:207
+msgid ""
+"Forces drag and bypasses [method get_drag_data] and [method "
+"set_drag_preview] by passing [code]data[/code] and [code]preview[/code]. "
+"Drag will start even if the mouse is neither over nor pressed on this "
+"control.\n"
+"The methods [method can_drop_data] and [method drop_data] must be "
+"implemented on controls that want to receive drop data."
+msgstr ""
+
+#: doc/classes/Control.xml:215
+msgid ""
+"Returns the anchor identified by [code]margin[/code] constant from [enum "
+"Margin] enum. A getter method for [member anchor_bottom], [member "
+"anchor_left], [member anchor_right] and [member anchor_top]."
+msgstr ""
+
+#: doc/classes/Control.xml:221
+msgid ""
+"Returns [member margin_left] and [member margin_top]. See also [member "
+"rect_position]."
+msgstr ""
+
+#: doc/classes/Control.xml:229
+msgid ""
+"Returns a [Color] from the first matching [Theme] in the tree if that "
+"[Theme] has a color item with the specified [code]name[/code] and "
+"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
+"name of the current control is used as the type. If the type is a class name "
+"its parent classes are also checked, in order of inheritance.\n"
+"For the current control its local overrides are considered first (see "
+"[method add_color_override]), then its assigned [member theme]. After the "
+"current control, each parent control and its assigned [member theme] are "
+"considered; controls without a [member theme] assigned are skipped. If no "
+"matching [Theme] is found in the tree, a custom project [Theme] (see [member "
+"ProjectSettings.gui/theme/custom]) and the default [Theme] are used.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" # Get the font color defined for the current Control's class, if it "
+"exists.\n"
+" modulate = get_color(\"font_color\")\n"
+" # Get the font color defined for the Button class.\n"
+" modulate = get_color(\"font_color\", \"Button\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:243
+msgid ""
+"Returns combined minimum size from [member rect_min_size] and [method "
+"get_minimum_size]."
+msgstr ""
+
+#: doc/classes/Control.xml:251
+msgid ""
+"Returns a constant from the first matching [Theme] in the tree if that "
+"[Theme] has a constant item with the specified [code]name[/code] and "
+"[code]theme_type[/code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml:259
+msgid ""
+"Returns the mouse cursor shape the control displays on mouse hover. See "
+"[enum CursorShape]."
+msgstr ""
+
+#: doc/classes/Control.xml:266
+msgid ""
+"Godot calls this method to get data that can be dragged and dropped onto "
+"controls that expect drop data. Returns [code]null[/code] if there is no "
+"data to drag. Controls that want to receive drop data should implement "
+"[method can_drop_data] and [method drop_data]. [code]position[/code] is "
+"local to this control. Drag may be forced with [method force_drag].\n"
+"A preview that will follow the mouse that should represent the data can be "
+"set with [method set_drag_preview]. A good time to set the preview is in "
+"this method.\n"
+"[codeblock]\n"
+"func get_drag_data(position):\n"
+" var mydata = make_data()\n"
+" set_drag_preview(make_preview(mydata))\n"
+" return mydata\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:279
+msgid "Returns [member margin_right] and [member margin_bottom]."
+msgstr ""
+
+#: doc/classes/Control.xml:286
+msgid ""
+"Returns the focus neighbour identified by [code]margin[/code] constant from "
+"[enum Margin] enum. A getter method for [member focus_neighbour_bottom], "
+"[member focus_neighbour_left], [member focus_neighbour_right] and [member "
+"focus_neighbour_top]."
+msgstr ""
+
+#: doc/classes/Control.xml:292
+msgid ""
+"Returns the control that has the keyboard focus or [code]null[/code] if none."
+msgstr ""
+
+#: doc/classes/Control.xml:300
+msgid ""
+"Returns a [Font] from the first matching [Theme] in the tree if that [Theme] "
+"has a font item with the specified [code]name[/code] and [code]theme_type[/"
+"code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml:307
+msgid ""
+"Returns the position and size of the control relative to the top-left corner "
+"of the screen. See [member rect_position] and [member rect_size]."
+msgstr ""
+
+#: doc/classes/Control.xml:315
+msgid ""
+"Returns an icon from the first matching [Theme] in the tree if that [Theme] "
+"has an icon item with the specified [code]name[/code] and [code]theme_type[/"
+"code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml:323
+msgid ""
+"Returns the anchor identified by [code]margin[/code] constant from [enum "
+"Margin] enum. A getter method for [member margin_bottom], [member "
+"margin_left], [member margin_right] and [member margin_top]."
+msgstr ""
+
+#: doc/classes/Control.xml:329
+msgid "Returns the minimum size for this control. See [member rect_min_size]."
+msgstr ""
+
+#: doc/classes/Control.xml:335
+msgid "Returns the width/height occupied in the parent control."
+msgstr ""
+
+#: doc/classes/Control.xml:341
+msgid "Returns the parent control node."
+msgstr ""
+
+#: doc/classes/Control.xml:347
+msgid ""
+"Returns the position and size of the control relative to the top-left corner "
+"of the parent Control. See [member rect_position] and [member rect_size]."
+msgstr ""
+
+#: doc/classes/Control.xml:353
+msgid "Returns the rotation (in radians)."
+msgstr ""
+
+#: doc/classes/Control.xml:361
+msgid ""
+"Returns a [StyleBox] from the first matching [Theme] in the tree if that "
+"[Theme] has a stylebox item with the specified [code]name[/code] and "
+"[code]theme_type[/code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml:368
+msgid ""
+"Returns the default font from the first matching [Theme] in the tree if that "
+"[Theme] has a valid [member Theme.default_font] value.\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml:376
+msgid ""
+"Returns the tooltip, which will appear when the cursor is resting over this "
+"control. See [member hint_tooltip]."
+msgstr ""
+
+#: doc/classes/Control.xml:382
+msgid ""
+"Creates an [InputEventMouseButton] that attempts to click the control. If "
+"the event is received, the control acquires focus.\n"
+"[codeblock]\n"
+"func _process(delta):\n"
+" grab_click_focus() #when clicking another Control node, this node will "
+"be clicked instead\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:392
+msgid ""
+"Steal the focus from another control and become the focused control (see "
+"[member focus_mode])."
+msgstr ""
+
+#: doc/classes/Control.xml:400
+msgid ""
+"Returns [code]true[/code] if there is a matching [Theme] in the tree that "
+"has a color item with the specified [code]name[/code] and [code]theme_type[/"
+"code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml:408
+msgid ""
+"Returns [code]true[/code] if there is a local override for a theme [Color] "
+"with the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_color_override]."
+msgstr ""
+
+#: doc/classes/Control.xml:417
+msgid ""
+"Returns [code]true[/code] if there is a matching [Theme] in the tree that "
+"has a constant item with the specified [code]name[/code] and "
+"[code]theme_type[/code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml:425
+msgid ""
+"Returns [code]true[/code] if there is a local override for a theme constant "
+"with the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_constant_override]."
+msgstr ""
+
+#: doc/classes/Control.xml:432
+msgid ""
+"Returns [code]true[/code] if this is the current focused control. See "
+"[member focus_mode]."
+msgstr ""
+
+#: doc/classes/Control.xml:440
+msgid ""
+"Returns [code]true[/code] if there is a matching [Theme] in the tree that "
+"has a font item with the specified [code]name[/code] and [code]theme_type[/"
+"code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml:448
+msgid ""
+"Returns [code]true[/code] if there is a local override for a theme [Font] "
+"with the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_font_override]."
+msgstr ""
+
+#: doc/classes/Control.xml:457
+msgid ""
+"Returns [code]true[/code] if there is a matching [Theme] in the tree that "
+"has an icon item with the specified [code]name[/code] and [code]theme_type[/"
+"code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml:465
+msgid ""
+"Returns [code]true[/code] if there is a local override for a theme icon with "
+"the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_icon_override]."
+msgstr ""
+
+#: doc/classes/Control.xml:473
+msgid ""
+"Virtual method to be implemented by the user. Returns whether the given "
+"[code]point[/code] is inside this control.\n"
+"If not overridden, default behavior is checking if the point is within "
+"control's Rect.\n"
+"[b]Note:[/b] If you want to check if a point is inside the control, you can "
+"use [code]get_rect().has_point(point)[/code]."
+msgstr ""
+
+#: doc/classes/Control.xml:482
+msgid ""
+"Returns [code]true[/code] if there is a local override for a theme shader "
+"with the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_shader_override]."
+msgstr ""
+
+#: doc/classes/Control.xml:491
+msgid ""
+"Returns [code]true[/code] if there is a matching [Theme] in the tree that "
+"has a stylebox item with the specified [code]name[/code] and "
+"[code]theme_type[/code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml:499
+msgid ""
+"Returns [code]true[/code] if there is a local override for a theme "
+"[StyleBox] with the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_stylebox_override]."
+msgstr ""
+
+#: doc/classes/Control.xml:506
+msgid ""
+"Invalidates the size cache in this node and in parent nodes up to toplevel. "
+"Intended to be used with [method get_minimum_size] when the return value is "
+"changed. Setting [member rect_min_size] directly calls this method "
+"automatically."
+msgstr ""
+
+#: doc/classes/Control.xml:512
+msgid ""
+"Give up the focus. No other control will be able to receive keyboard input."
+msgstr ""
+
+#: doc/classes/Control.xml:522
+msgid ""
+"Sets the anchor identified by [code]margin[/code] constant from [enum "
+"Margin] enum to value [code]anchor[/code]. A setter method for [member "
+"anchor_bottom], [member anchor_left], [member anchor_right] and [member "
+"anchor_top].\n"
+"If [code]keep_margin[/code] is [code]true[/code], margins aren't updated "
+"after this operation.\n"
+"If [code]push_opposite_anchor[/code] is [code]true[/code] and the opposite "
+"anchor overlaps this anchor, the opposite one will have its value "
+"overridden. For example, when setting left anchor to 1 and the right anchor "
+"has value of 0.5, the right anchor will also get value of 1. If "
+"[code]push_opposite_anchor[/code] was [code]false[/code], the left anchor "
+"would get value 0.5."
+msgstr ""
+
+#: doc/classes/Control.xml:534
+msgid ""
+"Works the same as [method set_anchor], but instead of [code]keep_margin[/"
+"code] argument and automatic update of margin, it allows to set the margin "
+"offset yourself (see [method set_margin])."
+msgstr ""
+
+#: doc/classes/Control.xml:543
+msgid ""
+"Sets both anchor preset and margin preset. See [method set_anchors_preset] "
+"and [method set_margins_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:551
+msgid ""
+"Sets the anchors to a [code]preset[/code] from [enum Control.LayoutPreset] "
+"enum. This is the code equivalent to using the Layout menu in the 2D "
+"editor.\n"
+"If [code]keep_margins[/code] is [code]true[/code], control's position will "
+"also be updated."
+msgstr ""
+
+#: doc/classes/Control.xml:559
+msgid ""
+"Sets [member margin_left] and [member margin_top] at the same time. "
+"Equivalent of changing [member rect_position]."
+msgstr ""
+
+#: doc/classes/Control.xml:566
+msgid ""
+"Forwards the handling of this control's drag and drop to [code]target[/code] "
+"control.\n"
+"Forwarding can be implemented in the target control similar to the methods "
+"[method get_drag_data], [method can_drop_data], and [method drop_data] but "
+"with two differences:\n"
+"1. The function name must be suffixed with [b]_fw[/b]\n"
+"2. The function must take an extra argument that is the control doing the "
+"forwarding\n"
+"[codeblock]\n"
+"# ThisControl.gd\n"
+"extends Control\n"
+"func _ready():\n"
+" set_drag_forwarding(target_control)\n"
+"\n"
+"# TargetControl.gd\n"
+"extends Control\n"
+"func can_drop_data_fw(position, data, from_control):\n"
+" return true\n"
+"\n"
+"func drop_data_fw(position, data, from_control):\n"
+" my_handle_data(data)\n"
+"\n"
+"func get_drag_data_fw(position, from_control):\n"
+" set_drag_preview(my_preview)\n"
+" return my_data()\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:594
+msgid ""
+"Shows the given control at the mouse pointer. A good time to call this "
+"method is in [method get_drag_data]. The control must not be in the scene "
+"tree. You should not free the control, and you should not keep a reference "
+"to the control beyond the duration of the drag. It will be deleted "
+"automatically after the drag has ended.\n"
+"[codeblock]\n"
+"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n"
+"\n"
+"func get_drag_data(position):\n"
+" # Use a control that is not in the tree\n"
+" var cpb = ColorPickerButton.new()\n"
+" cpb.color = color\n"
+" cpb.rect_size = Vector2(50, 50)\n"
+" set_drag_preview(cpb)\n"
+" return color\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:612
+msgid "Sets [member margin_right] and [member margin_bottom] at the same time."
+msgstr ""
+
+#: doc/classes/Control.xml:620
+msgid ""
+"Sets the anchor identified by [code]margin[/code] constant from [enum "
+"Margin] enum to [Control] at [code]neighbor[/code] node path. A setter "
+"method for [member focus_neighbour_bottom], [member focus_neighbour_left], "
+"[member focus_neighbour_right] and [member focus_neighbour_top]."
+msgstr ""
+
+#: doc/classes/Control.xml:628
+msgid ""
+"Sets the [member rect_global_position] to given [code]position[/code].\n"
+"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
+"updated instead of margins."
+msgstr ""
+
+#: doc/classes/Control.xml:637
+msgid ""
+"Sets the margin identified by [code]margin[/code] constant from [enum "
+"Margin] enum to given [code]offset[/code]. A setter method for [member "
+"margin_bottom], [member margin_left], [member margin_right] and [member "
+"margin_top]."
+msgstr ""
+
+#: doc/classes/Control.xml:646
+msgid ""
+"Sets the margins to a [code]preset[/code] from [enum Control.LayoutPreset] "
+"enum. This is the code equivalent to using the Layout menu in the 2D "
+"editor.\n"
+"Use parameter [code]resize_mode[/code] with constants from [enum Control."
+"LayoutPresetMode] to better determine the resulting size of the [Control]. "
+"Constant size will be ignored if used with presets that change size, e.g. "
+"[code]PRESET_LEFT_WIDE[/code].\n"
+"Use parameter [code]margin[/code] to determine the gap between the [Control] "
+"and the edges."
+msgstr ""
+
+#: doc/classes/Control.xml:656
+msgid ""
+"Sets the [member rect_position] to given [code]position[/code].\n"
+"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
+"updated instead of margins."
+msgstr ""
+
+#: doc/classes/Control.xml:664
+msgid "Sets the rotation (in radians)."
+msgstr ""
+
+#: doc/classes/Control.xml:672
+msgid ""
+"Sets the size (see [member rect_size]).\n"
+"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
+"updated instead of margins."
+msgstr ""
+
+#: doc/classes/Control.xml:680
+msgid ""
+"Displays a control as modal. Control must be a subwindow. Modal controls "
+"capture the input signals until closed or the area outside them is accessed. "
+"When a modal control loses focus, or the ESC key is pressed, they "
+"automatically hide. Modal controls are used extensively for popup dialogs "
+"and menus.\n"
+"If [code]exclusive[/code] is [code]true[/code], other controls will not "
+"receive input and clicking outside this control will not close it."
+msgstr ""
+
+#: doc/classes/Control.xml:688
+msgid ""
+"Moves the mouse cursor to [code]to_position[/code], relative to [member "
+"rect_position] of this [Control]."
+msgstr ""
+
+#: doc/classes/Control.xml:694
+msgid ""
+"Anchors the bottom edge of the node to the origin, the center, or the end of "
+"its parent control. It changes how the bottom margin updates when the node "
+"moves or changes size. You can use one of the [enum Anchor] constants for "
+"convenience."
+msgstr ""
+
+#: doc/classes/Control.xml:697
+msgid ""
+"Anchors the left edge of the node to the origin, the center or the end of "
+"its parent control. It changes how the left margin updates when the node "
+"moves or changes size. You can use one of the [enum Anchor] constants for "
+"convenience."
+msgstr ""
+
+#: doc/classes/Control.xml:700
+msgid ""
+"Anchors the right edge of the node to the origin, the center or the end of "
+"its parent control. It changes how the right margin updates when the node "
+"moves or changes size. You can use one of the [enum Anchor] constants for "
+"convenience."
+msgstr ""
+
+#: doc/classes/Control.xml:703
+msgid ""
+"Anchors the top edge of the node to the origin, the center or the end of its "
+"parent control. It changes how the top margin updates when the node moves or "
+"changes size. You can use one of the [enum Anchor] constants for convenience."
+msgstr ""
+
+#: doc/classes/Control.xml:706
+msgid ""
+"The focus access mode for the control (None, Click or All). Only one Control "
+"can be focused at the same time, and it will receive keyboard signals."
+msgstr ""
+
+#: doc/classes/Control.xml:709
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"the down arrow on the keyboard or down on a gamepad by default. You can "
+"change the key by editing the [code]ui_down[/code] input action. The node "
+"must be a [Control]. If this property is not set, Godot will give focus to "
+"the closest [Control] to the bottom of this one."
+msgstr ""
+
+#: doc/classes/Control.xml:712
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"the left arrow on the keyboard or left on a gamepad by default. You can "
+"change the key by editing the [code]ui_left[/code] input action. The node "
+"must be a [Control]. If this property is not set, Godot will give focus to "
+"the closest [Control] to the left of this one."
+msgstr ""
+
+#: doc/classes/Control.xml:715
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"the right arrow on the keyboard or right on a gamepad by default. You can "
+"change the key by editing the [code]ui_right[/code] input action. The node "
+"must be a [Control]. If this property is not set, Godot will give focus to "
+"the closest [Control] to the bottom of this one."
+msgstr ""
+
+#: doc/classes/Control.xml:718
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"the top arrow on the keyboard or top on a gamepad by default. You can change "
+"the key by editing the [code]ui_top[/code] input action. The node must be a "
+"[Control]. If this property is not set, Godot will give focus to the closest "
+"[Control] to the bottom of this one."
+msgstr ""
+
+#: doc/classes/Control.xml:721
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"Tab on a keyboard by default. You can change the key by editing the "
+"[code]ui_focus_next[/code] input action.\n"
+"If this property is not set, Godot will select a \"best guess\" based on "
+"surrounding nodes in the scene tree."
+msgstr ""
+
+#: doc/classes/Control.xml:725
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"Shift+Tab on a keyboard by default. You can change the key by editing the "
+"[code]ui_focus_prev[/code] input action.\n"
+"If this property is not set, Godot will select a \"best guess\" based on "
+"surrounding nodes in the scene tree."
+msgstr ""
+
+#: doc/classes/Control.xml:729
+msgid ""
+"Controls the direction on the horizontal axis in which the control should "
+"grow if its horizontal minimum size is changed to be greater than its "
+"current size, as the control always has to be at least the minimum size."
+msgstr ""
+
+#: doc/classes/Control.xml:732
+msgid ""
+"Controls the direction on the vertical axis in which the control should grow "
+"if its vertical minimum size is changed to be greater than its current size, "
+"as the control always has to be at least the minimum size."
+msgstr ""
+
+#: doc/classes/Control.xml:735
+msgid ""
+"Changes the tooltip text. The tooltip appears when the user's mouse cursor "
+"stays idle over this control for a few moments, provided that the [member "
+"mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. You can change "
+"the time required for the tooltip to appear with [code]gui/timers/"
+"tooltip_delay_sec[/code] option in Project Settings.\n"
+"The tooltip popup will use either a default implementation, or a custom one "
+"that you can provide by overriding [method _make_custom_tooltip]. The "
+"default tooltip includes a [PopupPanel] and [Label] whose theme properties "
+"can be customized using [Theme] methods with the [code]\"TooltipPanel\"[/"
+"code] and [code]\"TooltipLabel\"[/code] respectively. For example:\n"
+"[codeblock]\n"
+"var style_box = StyleBoxFlat.new()\n"
+"style_box.set_bg_color(Color(1, 1, 0))\n"
+"style_box.set_border_width_all(2)\n"
+"# We assume here that the `theme` property has been assigned a custom Theme "
+"beforehand.\n"
+"theme.set_stylebox(\"panel\", \"TooltipPanel\", style_box)\n"
+"theme.set_color(\"font_color\", \"TooltipLabel\", Color(0, 1, 1))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:747
+msgid ""
+"Enables whether input should propagate when you close the control as modal.\n"
+"If [code]false[/code], stops event handling at the viewport input event "
+"handling. The viewport first hides the modal and after marks the input as "
+"handled."
+msgstr ""
+
+#: doc/classes/Control.xml:751
+msgid ""
+"Distance between the node's bottom edge and its parent control, based on "
+"[member anchor_bottom].\n"
+"Margins are often controlled by one or multiple parent [Container] nodes, so "
+"you should not modify them manually if your node is a direct child of a "
+"[Container]. Margins update automatically when you move or resize the node."
+msgstr ""
+
+#: doc/classes/Control.xml:755
+msgid ""
+"Distance between the node's left edge and its parent control, based on "
+"[member anchor_left].\n"
+"Margins are often controlled by one or multiple parent [Container] nodes, so "
+"you should not modify them manually if your node is a direct child of a "
+"[Container]. Margins update automatically when you move or resize the node."
+msgstr ""
+
+#: doc/classes/Control.xml:759
+msgid ""
+"Distance between the node's right edge and its parent control, based on "
+"[member anchor_right].\n"
+"Margins are often controlled by one or multiple parent [Container] nodes, so "
+"you should not modify them manually if your node is a direct child of a "
+"[Container]. Margins update automatically when you move or resize the node."
+msgstr ""
+
+#: doc/classes/Control.xml:763
+msgid ""
+"Distance between the node's top edge and its parent control, based on "
+"[member anchor_top].\n"
+"Margins are often controlled by one or multiple parent [Container] nodes, so "
+"you should not modify them manually if your node is a direct child of a "
+"[Container]. Margins update automatically when you move or resize the node."
+msgstr ""
+
+#: doc/classes/Control.xml:767
+msgid ""
+"The default cursor shape for this control. Useful for Godot plugins and "
+"applications or games that use the system's mouse cursors.\n"
+"[b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the "
+"system."
+msgstr ""
+
+#: doc/classes/Control.xml:771
+msgid ""
+"Controls whether the control will be able to receive mouse button input "
+"events through [method _gui_input] and how these events should be handled. "
+"Also controls whether the control can receive the [signal mouse_entered], "
+"and [signal mouse_exited] signals. See the constants to learn what each does."
+msgstr ""
+
+#: doc/classes/Control.xml:774
+msgid ""
+"Enables whether rendering of [CanvasItem] based children should be clipped "
+"to this control's rectangle. If [code]true[/code], parts of a child which "
+"would be visibly outside of this control's rectangle will not be rendered."
+msgstr ""
+
+#: doc/classes/Control.xml:777
+msgid ""
+"The node's global position, relative to the world (usually to the top-left "
+"corner of the window)."
+msgstr ""
+
+#: doc/classes/Control.xml:780
+msgid ""
+"The minimum size of the node's bounding rectangle. If you set it to a value "
+"greater than (0, 0), the node's bounding rectangle will always have at least "
+"this size, even if its content is smaller. If it's set to (0, 0), the node "
+"sizes automatically to fit its content, be it a texture or child nodes."
+msgstr ""
+
+#: doc/classes/Control.xml:783
+msgid ""
+"By default, the node's pivot is its top-left corner. When you change its "
+"[member rect_scale], it will scale around this pivot. Set this property to "
+"[member rect_size] / 2 to center the pivot in the node's rectangle."
+msgstr ""
+
+#: doc/classes/Control.xml:786
+msgid ""
+"The node's position, relative to its parent. It corresponds to the "
+"rectangle's top-left corner. The property is not affected by [member "
+"rect_pivot_offset]."
+msgstr ""
+
+#: doc/classes/Control.xml:789
+msgid ""
+"The node's rotation around its pivot, in degrees. See [member "
+"rect_pivot_offset] to change the pivot's position."
+msgstr ""
+
+#: doc/classes/Control.xml:792
+msgid ""
+"The node's scale, relative to its [member rect_size]. Change this property "
+"to scale the node around its [member rect_pivot_offset]. The Control's "
+"[member hint_tooltip] will also scale according to this value.\n"
+"[b]Note:[/b] This property is mainly intended to be used for animation "
+"purposes. Text inside the Control will look pixelated or blurry when the "
+"Control is scaled. To support multiple resolutions in your project, use an "
+"appropriate viewport stretch mode as described in the [url=https://docs."
+"godotengine.org/en/3.4/tutorials/viewports/multiple_resolutions."
+"html]documentation[/url] instead of scaling Controls individually.\n"
+"[b]Note:[/b] If the Control node is a child of a [Container] node, the scale "
+"will be reset to [code]Vector2(1, 1)[/code] when the scene is instanced. To "
+"set the Control's scale when it's instanced, wait for one frame using "
+"[code]yield(get_tree(), \"idle_frame\")[/code] then set its [member "
+"rect_scale] property."
+msgstr ""
+
+#: doc/classes/Control.xml:797
+msgid ""
+"The size of the node's bounding rectangle, in pixels. [Container] nodes "
+"update this property automatically."
+msgstr ""
+
+#: doc/classes/Control.xml:800
+msgid ""
+"Tells the parent [Container] nodes how they should resize and place the node "
+"on the X axis. Use one of the [enum SizeFlags] constants to change the "
+"flags. See the constants to learn what each does."
+msgstr ""
+
+#: doc/classes/Control.xml:803
+msgid ""
+"If the node and at least one of its neighbours uses the [constant "
+"SIZE_EXPAND] size flag, the parent [Container] will let it take more or less "
+"space depending on this property. If this node has a stretch ratio of 2 and "
+"its neighbour a ratio of 1, this node will take two thirds of the available "
+"space."
+msgstr ""
+
+#: doc/classes/Control.xml:806
+msgid ""
+"Tells the parent [Container] nodes how they should resize and place the node "
+"on the Y axis. Use one of the [enum SizeFlags] constants to change the "
+"flags. See the constants to learn what each does."
+msgstr ""
+
+#: doc/classes/Control.xml:809
+msgid ""
+"Changing this property replaces the current [Theme] resource this node and "
+"all its [Control] children use."
+msgstr ""
+
+#: doc/classes/Control.xml:815
+msgid "Emitted when the node gains keyboard focus."
+msgstr ""
+
+#: doc/classes/Control.xml:820
+msgid "Emitted when the node loses keyboard focus."
+msgstr ""
+
+#: doc/classes/Control.xml:826
+msgid "Emitted when the node receives an [InputEvent]."
+msgstr ""
+
+#: doc/classes/Control.xml:831
+msgid "Emitted when the node's minimum size changes."
+msgstr ""
+
+#: doc/classes/Control.xml:836
+msgid "Emitted when a modal [Control] is closed. See [method show_modal]."
+msgstr ""
+
+#: doc/classes/Control.xml:841
+msgid ""
+"Emitted when the mouse enters the control's [code]Rect[/code] area, provided "
+"its [member mouse_filter] lets the event reach it.\n"
+"[b]Note:[/b] [signal mouse_entered] will not be emitted if the mouse enters "
+"a child [Control] node before entering the parent's [code]Rect[/code] area, "
+"at least until the mouse is moved to reach the parent's [code]Rect[/code] "
+"area."
+msgstr ""
+
+#: doc/classes/Control.xml:847
+msgid ""
+"Emitted when the mouse leaves the control's [code]Rect[/code] area, provided "
+"its [member mouse_filter] lets the event reach it.\n"
+"[b]Note:[/b] [signal mouse_exited] will be emitted if the mouse enters a "
+"child [Control] node, even if the mouse cursor is still inside the parent's "
+"[code]Rect[/code] area."
+msgstr ""
+
+#: doc/classes/Control.xml:853
+msgid "Emitted when the control changes size."
+msgstr ""
+
+#: doc/classes/Control.xml:858
+msgid ""
+"Emitted when one of the size flags changes. See [member "
+"size_flags_horizontal] and [member size_flags_vertical]."
+msgstr ""
+
+#: doc/classes/Control.xml:864
+msgid "The node cannot grab focus. Use with [member focus_mode]."
+msgstr ""
+
+#: doc/classes/Control.xml:867
+msgid ""
+"The node can only grab focus on mouse clicks. Use with [member focus_mode]."
+msgstr ""
+
+#: doc/classes/Control.xml:870
+msgid ""
+"The node can grab focus on mouse click or using the arrows and the Tab keys "
+"on the keyboard. Use with [member focus_mode]."
+msgstr ""
+
+#: doc/classes/Control.xml:873
+msgid ""
+"Sent when the node changes size. Use [member rect_size] to get the new size."
+msgstr ""
+
+#: doc/classes/Control.xml:876
+msgid "Sent when the mouse pointer enters the node."
+msgstr ""
+
+#: doc/classes/Control.xml:879
+msgid "Sent when the mouse pointer exits the node."
+msgstr ""
+
+#: doc/classes/Control.xml:882
+msgid "Sent when the node grabs focus."
+msgstr ""
+
+#: doc/classes/Control.xml:885
+msgid "Sent when the node loses focus."
+msgstr ""
+
+#: doc/classes/Control.xml:888
+msgid ""
+"Sent when the node's [member theme] changes, right before Godot redraws the "
+"control. Happens when you call one of the [code]add_*_override[/code] "
+"methods."
+msgstr ""
+
+#: doc/classes/Control.xml:891
+msgid "Sent when an open modal dialog closes. See [method show_modal]."
+msgstr ""
+
+#: doc/classes/Control.xml:894
+msgid ""
+"Sent when this node is inside a [ScrollContainer] which has begun being "
+"scrolled."
+msgstr ""
+
+#: doc/classes/Control.xml:897
+msgid ""
+"Sent when this node is inside a [ScrollContainer] which has stopped being "
+"scrolled."
+msgstr ""
+
+#: doc/classes/Control.xml:900
+msgid ""
+"Show the system's arrow mouse cursor when the user hovers the node. Use with "
+"[member mouse_default_cursor_shape]."
+msgstr ""
+
+#: doc/classes/Control.xml:903
+msgid ""
+"Show the system's I-beam mouse cursor when the user hovers the node. The I-"
+"beam pointer has a shape similar to \"I\". It tells the user they can "
+"highlight or insert text."
+msgstr ""
+
+#: doc/classes/Control.xml:906
+msgid ""
+"Show the system's pointing hand mouse cursor when the user hovers the node."
+msgstr ""
+
+#: doc/classes/Control.xml:909
+msgid "Show the system's cross mouse cursor when the user hovers the node."
+msgstr ""
+
+#: doc/classes/Control.xml:912
+msgid ""
+"Show the system's wait mouse cursor, often an hourglass, when the user "
+"hovers the node."
+msgstr ""
+
+#: doc/classes/Control.xml:915
+msgid ""
+"Show the system's busy mouse cursor when the user hovers the node. Often an "
+"hourglass."
+msgstr ""
+
+#: doc/classes/Control.xml:918
+msgid ""
+"Show the system's drag mouse cursor, often a closed fist or a cross symbol, "
+"when the user hovers the node. It tells the user they're currently dragging "
+"an item, like a node in the Scene dock."
+msgstr ""
+
+#: doc/classes/Control.xml:921
+msgid ""
+"Show the system's drop mouse cursor when the user hovers the node. It can be "
+"an open hand. It tells the user they can drop an item they're currently "
+"grabbing, like a node in the Scene dock."
+msgstr ""
+
+#: doc/classes/Control.xml:924
+msgid ""
+"Show the system's forbidden mouse cursor when the user hovers the node. "
+"Often a crossed circle."
+msgstr ""
+
+#: doc/classes/Control.xml:927
+msgid ""
+"Show the system's vertical resize mouse cursor when the user hovers the "
+"node. A double-headed vertical arrow. It tells the user they can resize the "
+"window or the panel vertically."
+msgstr ""
+
+#: doc/classes/Control.xml:930
+msgid ""
+"Show the system's horizontal resize mouse cursor when the user hovers the "
+"node. A double-headed horizontal arrow. It tells the user they can resize "
+"the window or the panel horizontally."
+msgstr ""
+
+#: doc/classes/Control.xml:933
+msgid ""
+"Show the system's window resize mouse cursor when the user hovers the node. "
+"The cursor is a double-headed arrow that goes from the bottom left to the "
+"top right. It tells the user they can resize the window or the panel both "
+"horizontally and vertically."
+msgstr ""
+
+#: doc/classes/Control.xml:936
+msgid ""
+"Show the system's window resize mouse cursor when the user hovers the node. "
+"The cursor is a double-headed arrow that goes from the top left to the "
+"bottom right, the opposite of [constant CURSOR_BDIAGSIZE]. It tells the user "
+"they can resize the window or the panel both horizontally and vertically."
+msgstr ""
+
+#: doc/classes/Control.xml:939
+msgid ""
+"Show the system's move mouse cursor when the user hovers the node. It shows "
+"2 double-headed arrows at a 90 degree angle. It tells the user they can move "
+"a UI element freely."
+msgstr ""
+
+#: doc/classes/Control.xml:942
+msgid ""
+"Show the system's vertical split mouse cursor when the user hovers the node. "
+"On Windows, it's the same as [constant CURSOR_VSIZE]."
+msgstr ""
+
+#: doc/classes/Control.xml:945
+msgid ""
+"Show the system's horizontal split mouse cursor when the user hovers the "
+"node. On Windows, it's the same as [constant CURSOR_HSIZE]."
+msgstr ""
+
+#: doc/classes/Control.xml:948
+msgid ""
+"Show the system's help mouse cursor when the user hovers the node, a "
+"question mark."
+msgstr ""
+
+#: doc/classes/Control.xml:951
+msgid ""
+"Snap all 4 anchors to the top-left of the parent control's bounds. Use with "
+"[method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:954
+msgid ""
+"Snap all 4 anchors to the top-right of the parent control's bounds. Use with "
+"[method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:957
+msgid ""
+"Snap all 4 anchors to the bottom-left of the parent control's bounds. Use "
+"with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:960
+msgid ""
+"Snap all 4 anchors to the bottom-right of the parent control's bounds. Use "
+"with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:963
+msgid ""
+"Snap all 4 anchors to the center of the left edge of the parent control's "
+"bounds. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:966
+msgid ""
+"Snap all 4 anchors to the center of the top edge of the parent control's "
+"bounds. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:969
+msgid ""
+"Snap all 4 anchors to the center of the right edge of the parent control's "
+"bounds. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:972
+msgid ""
+"Snap all 4 anchors to the center of the bottom edge of the parent control's "
+"bounds. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:975
+msgid ""
+"Snap all 4 anchors to the center of the parent control's bounds. Use with "
+"[method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:978
+msgid ""
+"Snap all 4 anchors to the left edge of the parent control. The left margin "
+"becomes relative to the left edge and the top margin relative to the top "
+"left corner of the node's parent. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:981
+msgid ""
+"Snap all 4 anchors to the top edge of the parent control. The left margin "
+"becomes relative to the top left corner, the top margin relative to the top "
+"edge, and the right margin relative to the top right corner of the node's "
+"parent. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:984
+msgid ""
+"Snap all 4 anchors to the right edge of the parent control. The right margin "
+"becomes relative to the right edge and the top margin relative to the top "
+"right corner of the node's parent. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:987
+msgid ""
+"Snap all 4 anchors to the bottom edge of the parent control. The left margin "
+"becomes relative to the bottom left corner, the bottom margin relative to "
+"the bottom edge, and the right margin relative to the bottom right corner of "
+"the node's parent. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:990
+msgid ""
+"Snap all 4 anchors to a vertical line that cuts the parent control in half. "
+"Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:993
+msgid ""
+"Snap all 4 anchors to a horizontal line that cuts the parent control in "
+"half. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:996
+msgid ""
+"Snap all 4 anchors to the respective corners of the parent control. Set all "
+"4 margins to 0 after you applied this preset and the [Control] will fit its "
+"parent control. This is equivalent to the \"Full Rect\" layout option in the "
+"editor. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:999
+msgid "The control will be resized to its minimum size."
+msgstr ""
+
+#: doc/classes/Control.xml:1002
+msgid "The control's width will not change."
+msgstr ""
+
+#: doc/classes/Control.xml:1005
+msgid "The control's height will not change."
+msgstr ""
+
+#: doc/classes/Control.xml:1008
+msgid "The control's size will not change."
+msgstr ""
+
+#: doc/classes/Control.xml:1011
+msgid ""
+"Tells the parent [Container] to expand the bounds of this node to fill all "
+"the available space without pushing any other node. Use with [member "
+"size_flags_horizontal] and [member size_flags_vertical]."
+msgstr ""
+
+#: doc/classes/Control.xml:1014
+msgid ""
+"Tells the parent [Container] to let this node take all the available space "
+"on the axis you flag. If multiple neighboring nodes are set to expand, "
+"they'll share the space based on their stretch ratio. See [member "
+"size_flags_stretch_ratio]. Use with [member size_flags_horizontal] and "
+"[member size_flags_vertical]."
+msgstr ""
+
+#: doc/classes/Control.xml:1017
+msgid ""
+"Sets the node's size flags to both fill and expand. See the 2 constants "
+"above for more information."
+msgstr ""
+
+#: doc/classes/Control.xml:1020
+msgid ""
+"Tells the parent [Container] to center the node in itself. It centers the "
+"control based on its bounding box, so it doesn't work with the fill or "
+"expand size flags. Use with [member size_flags_horizontal] and [member "
+"size_flags_vertical]."
+msgstr ""
+
+#: doc/classes/Control.xml:1023
+msgid ""
+"Tells the parent [Container] to align the node with its end, either the "
+"bottom or the right edge. It doesn't work with the fill or expand size "
+"flags. Use with [member size_flags_horizontal] and [member "
+"size_flags_vertical]."
+msgstr ""
+
+#: doc/classes/Control.xml:1026
+msgid ""
+"The control will receive mouse button input events through [method "
+"_gui_input] if clicked on. And the control will receive the [signal "
+"mouse_entered] and [signal mouse_exited] signals. These events are "
+"automatically marked as handled, and they will not propagate further to "
+"other controls. This also results in blocking signals in other controls."
+msgstr ""
+
+#: doc/classes/Control.xml:1029
+msgid ""
+"The control will receive mouse button input events through [method "
+"_gui_input] if clicked on. And the control will receive the [signal "
+"mouse_entered] and [signal mouse_exited] signals. If this control does not "
+"handle the event, the parent control (if any) will be considered, and so on "
+"until there is no more parent control to potentially handle it. This also "
+"allows signals to fire in other controls. Even if no control handled it at "
+"all, the event will still be handled automatically, so unhandled input will "
+"not be fired."
+msgstr ""
+
+#: doc/classes/Control.xml:1032
+msgid ""
+"The control will not receive mouse button input events through [method "
+"_gui_input]. The control will also not receive the [signal mouse_entered] "
+"nor [signal mouse_exited] signals. This will not block other controls from "
+"receiving these events or firing the signals. Ignored events will not be "
+"handled automatically."
+msgstr ""
+
+#: doc/classes/Control.xml:1035
+msgid ""
+"The control will grow to the left or top to make up if its minimum size is "
+"changed to be greater than its current size on the respective axis."
+msgstr ""
+
+#: doc/classes/Control.xml:1038
+msgid ""
+"The control will grow to the right or bottom to make up if its minimum size "
+"is changed to be greater than its current size on the respective axis."
+msgstr ""
+
+#: doc/classes/Control.xml:1041
+msgid ""
+"The control will grow in both directions equally to make up if its minimum "
+"size is changed to be greater than its current size."
+msgstr ""
+
+#: doc/classes/Control.xml:1044
+msgid ""
+"Snaps one of the 4 anchor's sides to the origin of the node's [code]Rect[/"
+"code], in the top left. Use it with one of the [code]anchor_*[/code] member "
+"variables, like [member anchor_left]. To change all 4 anchors at once, use "
+"[method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1047
+msgid ""
+"Snaps one of the 4 anchor's sides to the end of the node's [code]Rect[/"
+"code], in the bottom right. Use it with one of the [code]anchor_*[/code] "
+"member variables, like [member anchor_left]. To change all 4 anchors at "
+"once, use [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape.xml:4
+msgid "Convex polygon shape for 3D physics."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape.xml:7
+msgid ""
+"Convex polygon shape resource, which can be added to a [PhysicsBody] or area."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape.xml:16
+msgid "The list of 3D points forming the convex polygon shape."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape2D.xml:4
+msgid "Convex polygon shape for 2D physics."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape2D.xml:7
+msgid ""
+"Convex polygon shape for 2D physics. A convex polygon, whatever its shape, "
+"is internally decomposed into as many convex polygons as needed to ensure "
+"all collision checks against it are always done on convex polygons (which "
+"are faster to check).\n"
+"The main difference between a [ConvexPolygonShape2D] and a "
+"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
+"uses a more complex method of collision detection, and a convex one forces "
+"itself to be convex in order to speed up collision detection."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape2D.xml:17
+msgid ""
+"Based on the set of points provided, this creates and assigns the [member "
+"points] property using the convex hull algorithm. Removing all unneeded "
+"points. See [method Geometry.convex_hull_2d] for details."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape2D.xml:23
+msgid ""
+"The polygon's list of vertices. Can be in either clockwise or "
+"counterclockwise order."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:4
+msgid "CPU-based 3D particle emitter."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:7
+msgid ""
+"CPU-based 3D particle node used to create a variety of particle systems and "
+"effects.\n"
+"See also [Particles], which provides the same functionality with hardware "
+"acceleration, but may not run on older devices.\n"
+"[b]Note:[/b] Unlike [Particles], the visibility rect is generated on-the-fly "
+"and doesn't need to be configured by the user."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:18
+msgid ""
+"Sets this node's properties to match a given [Particles] node with an "
+"assigned [ParticlesMaterial]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:25 doc/classes/CPUParticles2D.xml:26
+msgid "Returns the base value of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:32 doc/classes/CPUParticles2D.xml:33
+msgid "Returns the [Curve] of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:39 doc/classes/CPUParticles2D.xml:40
+msgid ""
+"Returns the randomness factor of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:46 doc/classes/CPUParticles2D.xml:47
+msgid ""
+"Returns the enabled state of the given flag (see [enum Flags] for options)."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:52 doc/classes/CPUParticles2D.xml:53
+msgid "Restarts the particle emitter."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:60 doc/classes/CPUParticles2D.xml:61
+msgid "Sets the base value of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:68 doc/classes/CPUParticles2D.xml:69
+msgid "Sets the [Curve] of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:76 doc/classes/CPUParticles2D.xml:77
+msgid ""
+"Sets the randomness factor of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:84 doc/classes/CPUParticles2D.xml:85
+msgid "Enables or disables the given flag (see [enum Flags] for options)."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:90 doc/classes/CPUParticles2D.xml:91
+#: doc/classes/Particles.xml:47 doc/classes/Particles2D.xml:33
+msgid ""
+"The number of particles emitted in one emission cycle (corresponding to the "
+"[member lifetime]).\n"
+"[b]Note:[/b] Changing [member amount] will reset the particle emission, "
+"therefore removing all particles that were already emitted before changing "
+"[member amount]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:94 doc/classes/CPUParticles2D.xml:95
+msgid "Initial rotation applied to each particle, in degrees."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:97 doc/classes/CPUParticles2D.xml:98
+msgid "Each particle's rotation will be animated along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:100 doc/classes/CPUParticles2D.xml:101
+#: doc/classes/ParticlesMaterial.xml:84
+msgid "Rotation randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
+msgid ""
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
+msgid "Each particle's angular velocity will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:109 doc/classes/CPUParticles2D.xml:110
+#: doc/classes/ParticlesMaterial.xml:94
+msgid "Angular velocity randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:112 doc/classes/CPUParticles2D.xml:113
+#: doc/classes/ParticlesMaterial.xml:97
+msgid "Particle animation offset."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:115 doc/classes/CPUParticles2D.xml:116
+msgid "Each particle's animation offset will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:118 doc/classes/CPUParticles2D.xml:119
+#: doc/classes/ParticlesMaterial.xml:103
+msgid "Animation offset randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:121 doc/classes/CPUParticles2D.xml:122
+#: doc/classes/ParticlesMaterial.xml:106
+msgid "Particle animation speed."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:124 doc/classes/CPUParticles2D.xml:125
+msgid "Each particle's animation speed will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:127 doc/classes/CPUParticles2D.xml:128
+#: doc/classes/ParticlesMaterial.xml:112
+msgid "Animation speed randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:130
+msgid ""
+"Each particle's initial color. To have particle display color in a "
+"[SpatialMaterial] make sure to set [member SpatialMaterial."
+"vertex_color_use_as_albedo] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:133 doc/classes/ParticlesMaterial.xml:118
+msgid ""
+"Each particle's color will vary along this [GradientTexture] over its "
+"lifetime (multiplied with [member color])."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:136 doc/classes/CPUParticles2D.xml:137
+#: doc/classes/ParticlesMaterial.xml:121
+msgid "The rate at which particles lose velocity."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:139 doc/classes/CPUParticles2D.xml:140
+msgid "Damping will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:142 doc/classes/CPUParticles2D.xml:143
+#: doc/classes/ParticlesMaterial.xml:127
+msgid "Damping randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:145 doc/classes/CPUParticles2D.xml:146
+#: doc/classes/ParticlesMaterial.xml:130
+msgid "Unit vector specifying the particles' emission direction."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:148 doc/classes/CPUParticles2D.xml:149
+#: doc/classes/Particles.xml:51 doc/classes/Particles2D.xml:37
+msgid "Particle draw order. Uses [enum DrawOrder] values."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:151
+msgid ""
+"The rectangle's extents if [member emission_shape] is set to [constant "
+"EMISSION_SHAPE_BOX]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:154 doc/classes/CPUParticles2D.xml:152
+msgid ""
+"Sets the [Color]s to modulate particles by when using [constant "
+"EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:157 doc/classes/CPUParticles2D.xml:155
+msgid ""
+"Sets the direction the particles will be emitted in when using [constant "
+"EMISSION_SHAPE_DIRECTED_POINTS]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:160 doc/classes/CPUParticles2D.xml:158
+msgid ""
+"Sets the initial positions to spawn particles when using [constant "
+"EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:163
+msgid ""
+"The axis for the ring shaped emitter when using [constant "
+"EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:166
+msgid ""
+"The height for the ring shaped emitter when using [constant "
+"EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:169
+msgid ""
+"The inner radius for the ring shaped emitter when using [constant "
+"EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:172
+msgid ""
+"The radius for the ring shaped emitter when using [constant "
+"EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:175 doc/classes/CPUParticles2D.xml:164
+msgid ""
+"Particles will be emitted inside this region. See [enum EmissionShape] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:178
+msgid ""
+"The sphere's radius if [enum EmissionShape] is set to [constant "
+"EMISSION_SHAPE_SPHERE]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:181 doc/classes/CPUParticles2D.xml:170
+#: doc/classes/Particles.xml:69 doc/classes/Particles2D.xml:40
+msgid "If [code]true[/code], particles are being emitted."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:184 doc/classes/CPUParticles2D.xml:173
+#: doc/classes/Particles2D.xml:43
+msgid ""
+"How rapidly particles in an emission cycle are emitted. If greater than "
+"[code]0[/code], there will be a gap in emissions before the next cycle "
+"begins."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:187
+msgid ""
+"The particle system's frame rate is fixed to a value. For instance, changing "
+"the value to 2 will make the particles render at 2 frames per second. Note "
+"this does not slow down the particle system itself."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:190 doc/classes/CPUParticles2D.xml:179
+#: doc/classes/ParticlesMaterial.xml:166
+msgid "Align Y axis of particle with the direction of its velocity."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:193 doc/classes/ParticlesMaterial.xml:169
+msgid "If [code]true[/code], particles will not move on the z axis."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:196 doc/classes/ParticlesMaterial.xml:172
+msgid "If [code]true[/code], particles rotate around Y axis by [member angle]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:199
+msgid ""
+"Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts "
+"particles to X/Z plane."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:202 doc/classes/CPUParticles2D.xml:182
+#: doc/classes/Particles.xml:78 doc/classes/Particles2D.xml:49
+msgid ""
+"If [code]true[/code], results in fractional delta calculation which has a "
+"smoother particles display effect."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:205 doc/classes/CPUParticles2D.xml:185
+#: doc/classes/ParticlesMaterial.xml:178
+msgid "Gravity applied to every particle."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:208 doc/classes/CPUParticles2D.xml:188
+#: doc/classes/ParticlesMaterial.xml:181
+msgid "Initial hue variation applied to each particle."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:211 doc/classes/CPUParticles2D.xml:191
+msgid "Each particle's hue will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:214 doc/classes/CPUParticles2D.xml:194
+#: doc/classes/ParticlesMaterial.xml:187
+msgid "Hue variation randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:217 doc/classes/CPUParticles2D.xml:197
+#: doc/classes/ParticlesMaterial.xml:190
+msgid ""
+"Initial velocity magnitude for each particle. Direction comes from [member "
+"spread] and the node's orientation."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:220 doc/classes/CPUParticles2D.xml:200
+#: doc/classes/ParticlesMaterial.xml:193
+msgid "Initial velocity randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:223 doc/classes/CPUParticles2D.xml:203
+#: doc/classes/Particles.xml:81 doc/classes/Particles2D.xml:52
+msgid "The amount of time each particle will exist (in seconds)."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:226 doc/classes/CPUParticles2D.xml:206
+#: doc/classes/ParticlesMaterial.xml:196
+msgid "Particle lifetime randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:229 doc/classes/CPUParticles2D.xml:209
+#: doc/classes/ParticlesMaterial.xml:199
+msgid ""
+"Linear acceleration applied to each particle in the direction of motion."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:232 doc/classes/CPUParticles2D.xml:212
+msgid "Each particle's linear acceleration will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:235 doc/classes/CPUParticles2D.xml:215
+#: doc/classes/ParticlesMaterial.xml:205
+msgid "Linear acceleration randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:238 doc/classes/CPUParticles2D.xml:218
+#: doc/classes/Particles.xml:84 doc/classes/Particles2D.xml:55
+msgid ""
+"If [code]true[/code], particles use the parent node's coordinate space. If "
+"[code]false[/code], they use global coordinates."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:241
+msgid ""
+"The [Mesh] used for each particle. If [code]null[/code], particles will be "
+"spheres."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:244 doc/classes/CPUParticles2D.xml:225
+#: doc/classes/Particles2D.xml:62
+msgid ""
+"If [code]true[/code], only one emission cycle occurs. If set [code]true[/"
+"code] during a cycle, emission will stop at the cycle's end."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:247
+msgid ""
+"Orbital velocity applied to each particle. Makes the particles circle around "
+"origin in the local XY plane. Specified in number of full rotations around "
+"origin per second.\n"
+"This property is only available when [member flag_disable_z] is [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:251 doc/classes/CPUParticles2D.xml:231
+msgid "Each particle's orbital velocity will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:254 doc/classes/CPUParticles2D.xml:234
+#: doc/classes/ParticlesMaterial.xml:215
+msgid "Orbital velocity randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:257 doc/classes/CPUParticles2D.xml:237
+#: doc/classes/Particles2D.xml:65
+msgid "Particle system starts as if it had already run for this many seconds."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:260 doc/classes/CPUParticles2D.xml:240
+#: doc/classes/ParticlesMaterial.xml:218
+msgid ""
+"Radial acceleration applied to each particle. Makes particle accelerate away "
+"from origin."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:263 doc/classes/CPUParticles2D.xml:243
+msgid "Each particle's radial acceleration will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:266 doc/classes/CPUParticles2D.xml:246
+#: doc/classes/ParticlesMaterial.xml:224
+msgid "Radial acceleration randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:269 doc/classes/CPUParticles2D.xml:249
+#: doc/classes/Particles2D.xml:71
+msgid "Emission lifetime randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:272 doc/classes/CPUParticles2D.xml:252
+#: doc/classes/ParticlesMaterial.xml:227
+msgid "Initial scale applied to each particle."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:275 doc/classes/CPUParticles2D.xml:255
+msgid "Each particle's scale will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:278 doc/classes/CPUParticles2D.xml:258
+#: doc/classes/ParticlesMaterial.xml:233
+msgid "Scale randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:281 doc/classes/CPUParticles2D.xml:261
+#: doc/classes/Particles2D.xml:74
+msgid ""
+"Particle system's running speed scaling ratio. A value of [code]0[/code] can "
+"be used to pause the particles."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:284
+msgid ""
+"Each particle's initial direction range from [code]+spread[/code] to [code]-"
+"spread[/code] degrees. Applied to X/Z plane and Y/Z planes."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:287 doc/classes/CPUParticles2D.xml:267
+#: doc/classes/ParticlesMaterial.xml:239
+msgid ""
+"Tangential acceleration applied to each particle. Tangential acceleration is "
+"perpendicular to the particle's velocity giving the particles a swirling "
+"motion."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:290 doc/classes/CPUParticles2D.xml:270
+msgid "Each particle's tangential acceleration will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:293 doc/classes/CPUParticles2D.xml:273
+#: doc/classes/ParticlesMaterial.xml:245
+msgid "Tangential acceleration randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:298 doc/classes/CPUParticles2D.xml:281
+#: doc/classes/Particles.xml:109 doc/classes/Particles2D.xml:86
+msgid "Particles are drawn in the order emitted."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:301 doc/classes/CPUParticles2D.xml:284
+#: doc/classes/Particles.xml:112 doc/classes/Particles2D.xml:89
+msgid "Particles are drawn in order of remaining lifetime."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:304 doc/classes/Particles.xml:115
+msgid "Particles are drawn in order of depth."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:307 doc/classes/CPUParticles2D.xml:287
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set initial velocity properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:310 doc/classes/CPUParticles2D.xml:290
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set angular velocity properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:313 doc/classes/CPUParticles2D.xml:293
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set orbital velocity properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:316 doc/classes/CPUParticles2D.xml:296
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set linear acceleration properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:319 doc/classes/CPUParticles2D.xml:299
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set radial acceleration properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:322 doc/classes/CPUParticles2D.xml:302
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set tangential acceleration properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:325 doc/classes/CPUParticles2D.xml:305
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set damping properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:328 doc/classes/CPUParticles2D.xml:308
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set angle properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:331 doc/classes/CPUParticles2D.xml:311
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set scale properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:334 doc/classes/CPUParticles2D.xml:314
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set hue variation properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:337 doc/classes/CPUParticles2D.xml:317
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set animation speed properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:340 doc/classes/CPUParticles2D.xml:320
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set animation offset properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:343 doc/classes/CPUParticles2D.xml:323
+#: doc/classes/ParticlesMaterial.xml:295
+msgid "Represents the size of the [enum Parameter] enum."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:346 doc/classes/CPUParticles2D.xml:326
+msgid "Use with [method set_particle_flag] to set [member flag_align_y]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:349
+msgid "Use with [method set_particle_flag] to set [member flag_rotate_y]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:352
+msgid "Use with [method set_particle_flag] to set [member flag_disable_z]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:355 doc/classes/CPUParticles2D.xml:335
+#: doc/classes/GeometryInstance.xml:109 doc/classes/ParticlesMaterial.xml:307
+#: doc/classes/SpatialMaterial.xml:564
+msgid "Represents the size of the [enum Flags] enum."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:358 doc/classes/CPUParticles2D.xml:338
+#: doc/classes/ParticlesMaterial.xml:310
+msgid "All particles will be emitted from a single point."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:361 doc/classes/ParticlesMaterial.xml:313
+msgid "Particles will be emitted in the volume of a sphere."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:364 doc/classes/ParticlesMaterial.xml:316
+msgid "Particles will be emitted in the volume of a box."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:367 doc/classes/CPUParticles2D.xml:347
+msgid ""
+"Particles will be emitted at a position chosen randomly among [member "
+"emission_points]. Particle color will be modulated by [member "
+"emission_colors]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:370 doc/classes/CPUParticles2D.xml:350
+msgid ""
+"Particles will be emitted at a position chosen randomly among [member "
+"emission_points]. Particle velocity and rotation will be set based on "
+"[member emission_normals]. Particle color will be modulated by [member "
+"emission_colors]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:373 doc/classes/ParticlesMaterial.xml:325
+msgid "Particles will be emitted in a ring or cylinder."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml:376 doc/classes/CPUParticles2D.xml:353
+#: doc/classes/ParticlesMaterial.xml:328
+msgid "Represents the size of the [enum EmissionShape] enum."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:4
+msgid "CPU-based 2D particle emitter."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:7
+msgid ""
+"CPU-based 2D particle node used to create a variety of particle systems and "
+"effects.\n"
+"See also [Particles2D], which provides the same functionality with hardware "
+"acceleration, but may not run on older devices.\n"
+"[b]Note:[/b] Unlike [Particles2D], the visibility rect is generated on-the-"
+"fly and doesn't need to be configured by the user."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:12 doc/classes/Particles2D.xml:14
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/2d/particle_systems_2d.html"
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:19
+msgid ""
+"Sets this node's properties to match a given [Particles2D] node with an "
+"assigned [ParticlesMaterial]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:131
+msgid ""
+"Each particle's initial color. If [member texture] is defined, it will be "
+"multiplied by this color."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:134
+msgid ""
+"Each particle's color will vary along this [Gradient] (multiplied with "
+"[member color])."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:161
+msgid ""
+"The rectangle's extents if [member emission_shape] is set to [constant "
+"EMISSION_SHAPE_RECTANGLE]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:167
+msgid ""
+"The sphere's radius if [member emission_shape] is set to [constant "
+"EMISSION_SHAPE_SPHERE]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:176 doc/classes/Particles.xml:75
+#: doc/classes/Particles2D.xml:46
+msgid ""
+"The particle system's frame rate is fixed to a value. For instance, changing "
+"the value to 2 will make the particles render at 2 frames per second. Note "
+"this does not slow down the simulation of the particle system itself."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:221 doc/classes/Particles2D.xml:58
+msgid ""
+"Normal map to be used for the [member texture] property.\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:228
+msgid ""
+"Orbital velocity applied to each particle. Makes the particles circle around "
+"origin. Specified in number of full rotations around origin per second."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:264 doc/classes/ParticlesMaterial.xml:236
+msgid ""
+"Each particle's initial direction range from [code]+spread[/code] to [code]-"
+"spread[/code] degrees."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:276 doc/classes/Particles2D.xml:77
+msgid "Particle texture. If [code]null[/code], particles will be squares."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:329 doc/classes/CPUParticles2D.xml:332
+msgid "Present for consistency with 3D particle nodes, not used in 2D."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:341
+msgid ""
+"Particles will be emitted on the surface of a sphere flattened to two "
+"dimensions."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:344
+msgid "Particles will be emitted in the area of a rectangle."
+msgstr ""
+
+#: doc/classes/Crypto.xml:4
+msgid "Access to advanced cryptographic functionalities."
+msgstr ""
+
+#: doc/classes/Crypto.xml:7
+msgid ""
+"The Crypto class allows you to access some more advanced cryptographic "
+"functionalities in Godot.\n"
+"For now, this includes generating cryptographically secure random bytes, RSA "
+"keys and self-signed X509 certificates generation, asymmetric key encryption/"
+"decryption, and signing/verification.\n"
+"[codeblock]\n"
+"extends Node\n"
+"\n"
+"var crypto = Crypto.new()\n"
+"var key = CryptoKey.new()\n"
+"var cert = X509Certificate.new()\n"
+"\n"
+"func _ready():\n"
+" # Generate new RSA key.\n"
+" key = crypto.generate_rsa(4096)\n"
+" # Generate new self-signed certificate with the given key.\n"
+" cert = crypto.generate_self_signed_certificate(key, \"CN=mydomain.com,"
+"O=My Game Company,C=IT\")\n"
+" # Save key and certificate in the user folder.\n"
+" key.save(\"user://generated.key\")\n"
+" cert.save(\"user://generated.crt\")\n"
+" # Encryption\n"
+" var data = \"Some data\"\n"
+" var encrypted = crypto.encrypt(key, data.to_utf8())\n"
+" # Decryption\n"
+" var decrypted = crypto.decrypt(key, encrypted)\n"
+" # Signing\n"
+" var signature = crypto.sign(HashingContext.HASH_SHA256, data."
+"sha256_buffer(), key)\n"
+" # Verifying\n"
+" var verified = crypto.verify(HashingContext.HASH_SHA256, data."
+"sha256_buffer(), signature, key)\n"
+" # Checks\n"
+" assert(verified)\n"
+" assert(data.to_utf8() == decrypted)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: doc/classes/Crypto.xml:47
+msgid ""
+"Compares two [PoolByteArray]s for equality without leaking timing "
+"information in order to prevent timing attacks.\n"
+"See [url=https://paragonie.com/blog/2015/11/preventing-timing-attacks-on-"
+"string-comparison-with-double-hmac-strategy]this blog post[/url] for more "
+"information."
+msgstr ""
+
+#: doc/classes/Crypto.xml:56
+msgid ""
+"Decrypt the given [code]ciphertext[/code] with the provided private "
+"[code]key[/code].\n"
+"[b]Note:[/b] The maximum size of accepted ciphertext is limited by the key "
+"size."
+msgstr ""
+
+#: doc/classes/Crypto.xml:65
+msgid ""
+"Encrypt the given [code]plaintext[/code] with the provided public [code]key[/"
+"code].\n"
+"[b]Note:[/b] The maximum size of accepted plaintext is limited by the key "
+"size."
+msgstr ""
+
+#: doc/classes/Crypto.xml:73
+msgid ""
+"Generates a [PoolByteArray] of cryptographically secure random bytes with "
+"given [code]size[/code]."
+msgstr ""
+
+#: doc/classes/Crypto.xml:80
+msgid ""
+"Generates an RSA [CryptoKey] that can be used for creating self-signed "
+"certificates and passed to [method StreamPeerSSL.accept_stream]."
+msgstr ""
+
+#: doc/classes/Crypto.xml:90
+msgid ""
+"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
+"[code]issuer_name[/code]. The certificate validity will be defined by "
+"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
+"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
+"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
+"the organization is based in).\n"
+"A small example to generate an RSA key and a X509 self-signed certificate.\n"
+"[codeblock]\n"
+"var crypto = Crypto.new()\n"
+"# Generate 4096 bits RSA key.\n"
+"var key = crypto.generate_rsa(4096)\n"
+"# Generate self-signed certificate using the given key.\n"
+"var cert = crypto.generate_self_signed_certificate(key, \"CN=example.com,O=A "
+"Game Company,C=IT\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Crypto.xml:107
+msgid ""
+"Generates an [url=https://en.wikipedia.org/wiki/HMAC]HMAC[/url] digest of "
+"[code]msg[/code] using [code]key[/code]. The [code]hash_type[/code] "
+"parameter is the hashing algorithm that is used for the inner and outer "
+"hashes.\n"
+"Currently, only [constant HashingContext.HASH_SHA256] and [constant "
+"HashingContext.HASH_SHA1] are supported."
+msgstr ""
+
+#: doc/classes/Crypto.xml:117
+msgid ""
+"Sign a given [code]hash[/code] of type [code]hash_type[/code] with the "
+"provided private [code]key[/code]."
+msgstr ""
+
+#: doc/classes/Crypto.xml:127
+msgid ""
+"Verify that a given [code]signature[/code] for [code]hash[/code] of type "
+"[code]hash_type[/code] against the provided public [code]key[/code]."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml:4
+msgid "A cryptographic key (RSA)."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml:7
+msgid ""
+"The CryptoKey class represents a cryptographic key. Keys can be loaded and "
+"saved like any other [Resource].\n"
+"They can be used to generate a self-signed [X509Certificate] via [method "
+"Crypto.generate_self_signed_certificate] and as private key in [method "
+"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml:17
+msgid ""
+"Return [code]true[/code] if this CryptoKey only has the public part, and not "
+"the private one."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml:25
+msgid ""
+"Loads a key from [code]path[/code]. If [code]public_only[/code] is "
+"[code]true[/code], only the public key will be loaded.\n"
+"[b]Note:[/b] [code]path[/code] should be a \"*.pub\" file if "
+"[code]public_only[/code] is [code]true[/code], a \"*.key\" file otherwise."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml:34
+msgid ""
+"Loads a key from the given [code]string[/code]. If [code]public_only[/code] "
+"is [code]true[/code], only the public key will be loaded."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml:42
+msgid ""
+"Saves a key to the given [code]path[/code]. If [code]public_only[/code] is "
+"[code]true[/code], only the public key will be saved.\n"
+"[b]Note:[/b] [code]path[/code] should be a \"*.pub\" file if "
+"[code]public_only[/code] is [code]true[/code], a \"*.key\" file otherwise."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml:50
+msgid ""
+"Returns a string containing the key in PEM format. If [code]public_only[/"
+"code] is [code]true[/code], only the public key will be included."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml:4
+msgid "A CSG Box shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml:7
+msgid "This node allows you to create a box for use with the CSG system."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml:15
+msgid "Depth of the box measured from the center of the box."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml:18
+msgid "Height of the box measured from the center of the box."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml:21
+msgid "The material used to render the box."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml:24
+msgid "Width of the box measured from the center of the box."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCombiner.xml:4
+msgid "A CSG node that allows you to combine other CSG modifiers."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCombiner.xml:7
+msgid ""
+"For complex arrangements of shapes, it is sometimes needed to add structure "
+"to your CSG nodes. The CSGCombiner node allows you to create this structure. "
+"The node encapsulates the result of the CSG operations of its children. In "
+"this way, it is possible to do operations on one set of shapes that are "
+"children of one CSGCombiner node, and a set of separate operations on a "
+"second set of shapes that are children of a second CSGCombiner node, and "
+"then do an operation that takes the two end results as its input to create "
+"the final shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder.xml:4
+msgid "A CSG Cylinder shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder.xml:7
+msgid ""
+"This node allows you to create a cylinder (or cone) for use with the CSG "
+"system."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder.xml:15
+msgid ""
+"If [code]true[/code] a cone is created, the [member radius] will only apply "
+"to one side."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder.xml:18
+msgid "The height of the cylinder."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder.xml:21
+msgid "The material used to render the cylinder."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder.xml:24
+msgid "The radius of the cylinder."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder.xml:27
+msgid ""
+"The number of sides of the cylinder, the higher this number the more detail "
+"there will be in the cylinder."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder.xml:30
+msgid ""
+"If [code]true[/code] the normals of the cylinder are set to give a smooth "
+"effect making the cylinder seem rounded. If [code]false[/code] the cylinder "
+"will have a flat shaded look."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGMesh.xml:4
+msgid "A CSG Mesh shape that uses a mesh resource."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGMesh.xml:7
+msgid ""
+"This CSG node allows you to use any mesh resource as a CSG shape, provided "
+"it is closed, does not self-intersect, does not contain internal faces and "
+"has no edges that connect to more then two faces."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGMesh.xml:15
+msgid "The [Material] used in drawing the CSG shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGMesh.xml:18
+msgid ""
+"The [Mesh] resource to use as a CSG shape.\n"
+"[b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals "
+"unless a flat shader is required. By default, CSGMesh will ignore the mesh's "
+"vertex normals and use a smooth shader calculated using the faces' normals. "
+"If a flat shader is required, ensure that all faces' vertex normals are "
+"parallel."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:4
+msgid "Extrudes a 2D polygon shape to create a 3D mesh."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:7
+msgid ""
+"An array of 2D points is extruded to quickly and easily create a variety of "
+"3D meshes."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:15
+msgid ""
+"When [member mode] is [constant MODE_DEPTH], the depth of the extrusion."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:18
+msgid ""
+"Material to use for the resulting mesh. The UV maps the top half of the "
+"material to the extruded shape (U along the the length of the extrusions and "
+"V around the outline of the [member polygon]), the bottom-left quarter to "
+"the front end face, and the bottom-right quarter to the back end face."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:21
+msgid "The [member mode] used to extrude the [member polygon]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:24
+msgid ""
+"When [member mode] is [constant MODE_PATH], by default, the top half of the "
+"[member material] is stretched along the entire length of the extruded "
+"shape. If [code]false[/code] the top half of the material is repeated every "
+"step of the extrusion."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:27
+msgid ""
+"When [member mode] is [constant MODE_PATH], the path interval or ratio of "
+"path points to extrusions."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:30
+msgid ""
+"When [member mode] is [constant MODE_PATH], this will determine if the "
+"interval should be by distance ([constant PATH_INTERVAL_DISTANCE]) or "
+"subdivision fractions ([constant PATH_INTERVAL_SUBDIVIDE])."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:33
+msgid ""
+"When [member mode] is [constant MODE_PATH], if [code]true[/code] the ends of "
+"the path are joined, by adding an extrusion between the last and first "
+"points of the path."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:36
+msgid ""
+"When [member mode] is [constant MODE_PATH], if [code]true[/code] the "
+"[Transform] of the [CSGPolygon] is used as the starting point for the "
+"extrusions, not the [Transform] of the [member path_node]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:39
+msgid ""
+"When [member mode] is [constant MODE_PATH], the location of the [Path] "
+"object used to extrude the [member polygon]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:42
+msgid ""
+"When [member mode] is [constant MODE_PATH], the [enum PathRotation] method "
+"used to rotate the [member polygon] as it is extruded."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:45
+msgid ""
+"When [member mode] is [constant MODE_PATH], extrusions that are less than "
+"this angle, will be merged together to reduce polygon count."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:48
+msgid ""
+"When [member mode] is [constant MODE_PATH], this is the distance along the "
+"path, in meters, the texture coordinates will tile. When set to 0, texture "
+"coordinates will match geometry exactly with no tiling."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:51
+msgid "The point array that defines the 2D polygon that is extruded."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:54
+msgid "If [code]true[/code], applies smooth shading to the extrusions."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:57
+msgid ""
+"When [member mode] is [constant MODE_SPIN], the total number of degrees the "
+"[member polygon] is rotated when extruding."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:60
+msgid ""
+"When [member mode] is [constant MODE_SPIN], the number of extrusions made."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:65
+msgid "The [member polygon] shape is extruded along the negative Z axis."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:68
+msgid ""
+"The [member polygon] shape is extruded by rotating it around the Y axis."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:71
+msgid ""
+"The [member polygon] shape is extruded along the [Path] specified in [member "
+"path_node]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:74
+msgid ""
+"The [member polygon] shape is not rotated.\n"
+"[b]Note:[/b] Requires the path's Z coordinates to continually decrease to "
+"ensure viable shapes."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:78
+msgid ""
+"The [member polygon] shape is rotated along the path, but it is not rotated "
+"around the path axis.\n"
+"[b]Note:[/b] Requires the path's Z coordinates to continually decrease to "
+"ensure viable shapes."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:82
+msgid ""
+"The [member polygon] shape follows the path and its rotations around the "
+"path axis."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:85
+msgid ""
+"When [member mode] is set to [constant MODE_PATH], [member path_interval] "
+"will determine the distance, in meters, each interval of the path will "
+"extrude."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml:88
+msgid ""
+"When [member mode] is set to [constant MODE_PATH], [member path_interval] "
+"will subdivide the polygons along the path."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPrimitive.xml:4
+msgid "Base class for CSG primitives."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPrimitive.xml:7
+msgid ""
+"Parent class for various CSG primitives. It contains code and functionality "
+"that is common between them. It cannot be used directly. Instead use one of "
+"the various classes that inherit from it."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPrimitive.xml:15
+msgid "Invert the faces of the mesh."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:4
+msgid "The CSG base class."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:7
+msgid ""
+"This is the CSG base class that provides CSG operation support to the "
+"various CSG nodes in Godot."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:16
+#: modules/csg/doc_classes/CSGShape.xml:23 doc/classes/RayCast2D.xml:60
+#: doc/classes/SoftBody.xml:30 doc/classes/SoftBody.xml:37
+msgid "Returns an individual bit on the collision mask."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:29
+msgid ""
+"Returns an [Array] with two elements, the first is the [Transform] of this "
+"node and the second is the root [Mesh] of this node. Only works when this "
+"node is the root shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:35
+msgid ""
+"Returns [code]true[/code] if this is a root shape and is thus the object "
+"that is rendered."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:43 doc/classes/SoftBody.xml:66
+msgid ""
+"Sets individual bits on the layer mask. Use this if you only need to change "
+"one layer's value."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:51 doc/classes/SoftBody.xml:74
+msgid ""
+"Sets individual bits on the collision mask. Use this if you only need to "
+"change one layer's value."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:57
+msgid ""
+"Calculate tangents for the CSG shape which allows the use of normal maps. "
+"This is only applied on the root shape, this setting is ignored on any child."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:60
+msgid ""
+"The physics layers this area is in.\n"
+"Collidable objects can exist in any of 32 different layers. These layers "
+"work like a tagging system, and are not visual. A collidable can use these "
+"layers to select with which objects it can collide, using the collision_mask "
+"property.\n"
+"A contact is detected if object A is in any of the layers that object B "
+"scans, or object B is in any layer scanned by object A. See [url=https://"
+"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction."
+"html#collision-layers-and-masks]Collision layers and masks[/url] in the "
+"documentation for more information."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:65
+msgid ""
+"The physics layers this CSG shape scans for collisions. See [url=https://"
+"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction."
+"html#collision-layers-and-masks]Collision layers and masks[/url] in the "
+"documentation for more information."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:68
+msgid ""
+"The operation that is performed on this shape. This is ignored for the first "
+"CSG child node as the operation is between this node and the previous child "
+"of this nodes parent."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:71
+msgid ""
+"Snap makes the mesh snap to a given distance so that the faces of two meshes "
+"can be perfectly aligned. A lower value results in greater precision but may "
+"be harder to adjust."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:74
+msgid ""
+"Adds a collision shape to the physics engine for our CSG shape. This will "
+"always act like a static body. Note that the collision shape is still active "
+"even if the CSG shape itself is hidden."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:79
+msgid ""
+"Geometry of both primitives is merged, intersecting geometry is removed."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:82
+msgid "Only intersecting geometry remains, the rest is removed."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml:85
+msgid ""
+"The second shape is subtracted from the first, leaving a dent with its shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere.xml:4
+msgid "A CSG Sphere shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere.xml:7
+msgid "This node allows you to create a sphere for use with the CSG system."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere.xml:15
+msgid "The material used to render the sphere."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere.xml:18
+msgid "Number of vertical slices for the sphere."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere.xml:21
+msgid "Radius of the sphere."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere.xml:24
+msgid "Number of horizontal slices for the sphere."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere.xml:27
+msgid ""
+"If [code]true[/code] the normals of the sphere are set to give a smooth "
+"effect making the sphere seem rounded. If [code]false[/code] the sphere will "
+"have a flat shaded look."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus.xml:4
+msgid "A CSG Torus shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus.xml:7
+msgid "This node allows you to create a torus for use with the CSG system."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus.xml:15
+msgid "The inner radius of the torus."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus.xml:18
+msgid "The material used to render the torus."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus.xml:21
+msgid "The outer radius of the torus."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus.xml:24
+msgid "The number of edges each ring of the torus is constructed of."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus.xml:27
+msgid "The number of slices the torus is constructed of."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus.xml:30
+msgid ""
+"If [code]true[/code] the normals of the torus are set to give a smooth "
+"effect making the torus seem rounded. If [code]false[/code] the torus will "
+"have a flat shaded look."
+msgstr ""
+
+#: modules/mono/doc_classes/CSharpScript.xml:4
+msgid ""
+"A script implemented in the C# programming language (Mono-enabled builds "
+"only)."
+msgstr ""
+
+#: modules/mono/doc_classes/CSharpScript.xml:7
+msgid ""
+"This class represents a C# script. It is the C# equivalent of the [GDScript] "
+"class and is only available in Mono-enabled Godot builds.\n"
+"See also [GodotSharp]."
+msgstr ""
+
+#: modules/mono/doc_classes/CSharpScript.xml:11
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/scripting/c_sharp/index."
+"html"
+msgstr ""
+
+#: modules/mono/doc_classes/CSharpScript.xml:18
+#: modules/gdnative/doc_classes/PluginScript.xml:13
+msgid "Returns a new instance of the script."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:4
+msgid "A CubeMap is a 6-sided 3D texture."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:7
+msgid ""
+"A 6-sided 3D texture typically used for faking reflections. It can be used "
+"to make an object look as if it's reflecting its surroundings. This usually "
+"delivers much better performance than other reflection methods."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:15
+msgid "Returns the [CubeMap]'s height."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:22
+msgid ""
+"Returns an [Image] for a side of the [CubeMap] using one of the [enum Side] "
+"constants."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:28
+msgid "Returns the [CubeMap]'s width."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:36
+msgid ""
+"Sets an [Image] for a side of the [CubeMap] using one of the [enum Side] "
+"constants."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:42
+msgid ""
+"The render flags for the [CubeMap]. See the [enum Flags] constants for "
+"details."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:45
+msgid ""
+"The lossy storage quality of the [CubeMap] if the storage mode is set to "
+"[constant STORAGE_COMPRESS_LOSSY]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:48
+msgid "The [CubeMap]'s storage mode. See [enum Storage] constants."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:53
+msgid "Store the [CubeMap] without any compression."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:56
+msgid "Store the [CubeMap] with strong compression that reduces image quality."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:59
+msgid ""
+"Store the [CubeMap] with moderate compression that doesn't reduce image "
+"quality."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:62
+msgid "Identifier for the left face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:65
+msgid "Identifier for the right face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:68
+msgid "Identifier for the bottom face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:71
+msgid "Identifier for the top face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:74
+msgid "Identifier for the front face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:77
+msgid "Identifier for the back face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:80
+msgid "Generate mipmaps, to enable smooth zooming out of the texture."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:83
+msgid "Repeat (instead of clamp to edge)."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:86
+msgid "Turn on magnifying filter, to enable smooth zooming in of the texture."
+msgstr ""
+
+#: doc/classes/CubeMap.xml:89
+msgid "Default flags. Generate mipmaps, repeat, and filter are enabled."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml:4
+msgid "Generate an axis-aligned cuboid [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml:7
+msgid ""
+"Generate an axis-aligned cuboid [PrimitiveMesh].\n"
+"The cube's UV layout is arranged in a 3×2 layout that allows texturing each "
+"face individually. To apply the same texture on all faces, change the "
+"material's UV property to [code]Vector3(3, 2, 1)[/code].\n"
+"[b]Note:[/b] When using a large textured [CubeMesh] (e.g. as a floor), you "
+"may stumble upon UV jittering issues depending on the camera angle. To solve "
+"this, increase [member subdivide_depth], [member subdivide_height] and "
+"[member subdivide_width] until you no longer notice UV jittering."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml:17
+msgid "Size of the cuboid mesh."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml:20
+msgid "Number of extra edge loops inserted along the Z axis."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml:23
+msgid "Number of extra edge loops inserted along the Y axis."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml:26
+msgid "Number of extra edge loops inserted along the X axis."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:4
+msgid "Parent of all nodes that can be culled by the Portal system."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:7
+msgid ""
+"Provides common functionality to nodes that can be culled by the [Portal] "
+"system.\n"
+"[code]Static[/code] and [code]Dynamic[/code] objects are the most "
+"efficiently managed objects in the system, but there are some caveats. They "
+"are expected to be present initially when [Room]s are converted using the "
+"[RoomManager] [code]rooms_convert[/code] function, and their lifetime should "
+"be the same as the game level (i.e. present until you call "
+"[code]rooms_clear[/code] on the [RoomManager]. Although you shouldn't "
+"create / delete these objects during gameplay, you can manage their "
+"visibility with the standard [code]hide[/code] and [code]show[/code] "
+"commands.\n"
+"[code]Roaming[/code] objects on the other hand, require extra processing to "
+"keep track of which [Room] they are within. This enables them to be culled "
+"effectively, wherever they are.\n"
+"[code]Global[/code] objects are not culled by the portal system, and use "
+"view frustum culling only.\n"
+"Objects that are not [code]Static[/code] or [code]Dynamic[/code] can be "
+"freely created and deleted during the lifetime of the game level."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:19
+msgid ""
+"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
+"with the highest priority.\n"
+"When set to a value other than [code]0[/code], the system will attempt to "
+"autoplace in a [Room] with the [code]autoplace_priority[/code], if it is "
+"present.\n"
+"This can be used to control autoplacement of building exteriors in an outer "
+"[RoomGroup]."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:24
+msgid ""
+"When a manual bound has not been explicitly specified for a [Room], the "
+"convex hull bound will be estimated from the geometry of the objects within "
+"the room. This setting determines whether the geometry of an object is "
+"included in this estimate of the room bound.\n"
+"[b]Note:[/b] This setting is only relevant when the object is set to "
+"[code]PORTAL_MODE_STATIC[/code] or [code]PORTAL_MODE_DYNAMIC[/code], and for "
+"[Portal]s."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:28
+msgid ""
+"When using [Room]s and [Portal]s, this specifies how the [CullInstance] is "
+"processed in the system."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:33
+msgid ""
+"Use for instances within [Room]s that will [b]not move[/b] - e.g. walls, "
+"floors.\n"
+"[b]Note:[/b] If you attempt to delete a [code]PORTAL_MODE_STATIC[/code] "
+"instance while the room graph is loaded (converted), it will unload the room "
+"graph and deactivate portal culling. This is because the [b]room graph[/b] "
+"data has been invalidated. You will need to reconvert the rooms using the "
+"[RoomManager] to activate the system again."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:37
+msgid ""
+"Use for instances within rooms that will move but [b]not change room[/b] - e."
+"g. moving platforms.\n"
+"[b]Note:[/b] If you attempt to delete a [code]PORTAL_MODE_DYNAMIC[/code] "
+"instance while the room graph is loaded (converted), it will unload the room "
+"graph and deactivate portal culling. This is because the [b]room graph[/b] "
+"data has been invalidated. You will need to reconvert the rooms using the "
+"[RoomManager] to activate the system again."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:41
+msgid "Use for instances that will move [b]between[/b] [Room]s - e.g. players."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:44
+msgid ""
+"Use for instances that will be frustum culled only - e.g. first person "
+"weapon, debug."
+msgstr ""
+
+#: doc/classes/CullInstance.xml:47
+msgid ""
+"Use for instances that will not be shown at all - e.g. [b]manual room "
+"bounds[/b] (specified by prefix [i]'Bound_'[/i])."
+msgstr ""
+
+#: doc/classes/Curve.xml:4
+msgid "A mathematic curve."
+msgstr ""
+
+#: doc/classes/Curve.xml:7
+msgid ""
+"A curve that can be saved and re-used for other objects. By default, it "
+"ranges between [code]0[/code] and [code]1[/code] on the Y axis and positions "
+"points relative to the [code]0.5[/code] Y position."
+msgstr ""
+
+#: doc/classes/Curve.xml:20
+msgid ""
+"Adds a point to the curve. For each side, if the [code]*_mode[/code] is "
+"[constant TANGENT_LINEAR], the [code]*_tangent[/code] angle (in degrees) "
+"uses the slope of the curve halfway to the adjacent point. Allows custom "
+"assignments to the [code]*_tangent[/code] angle if [code]*_mode[/code] is "
+"set to [constant TANGENT_FREE]."
+msgstr ""
+
+#: doc/classes/Curve.xml:26
+msgid "Recomputes the baked cache of points for the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml:32
+msgid ""
+"Removes points that are closer than [code]CMP_EPSILON[/code] (0.00001) units "
+"to their neighbor on the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml:38 doc/classes/Curve2D.xml:27
+#: doc/classes/Curve3D.xml:27
+msgid "Removes all points from the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml:44 doc/classes/Curve2D.xml:61
+#: doc/classes/Curve3D.xml:74
+msgid "Returns the number of points describing the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml:51
+msgid ""
+"Returns the left [enum TangentMode] for the point at [code]index[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:58
+msgid ""
+"Returns the left tangent angle (in degrees) for the point at [code]index[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:65
+msgid "Returns the curve coordinates for the point at [code]index[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:72
+msgid ""
+"Returns the right [enum TangentMode] for the point at [code]index[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:79
+msgid ""
+"Returns the right tangent angle (in degrees) for the point at [code]index[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:86
+msgid ""
+"Returns the Y value for the point that would exist at the X position "
+"[code]offset[/code] along the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml:93
+msgid ""
+"Returns the Y value for the point that would exist at the X position "
+"[code]offset[/code] along the curve using the baked cache. Bakes the curve's "
+"points if not already baked."
+msgstr ""
+
+#: doc/classes/Curve.xml:100
+msgid "Removes the point at [code]index[/code] from the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml:108
+msgid ""
+"Sets the left [enum TangentMode] for the point at [code]index[/code] to "
+"[code]mode[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:116
+msgid ""
+"Sets the left tangent angle for the point at [code]index[/code] to "
+"[code]tangent[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:124
+msgid "Sets the offset from [code]0.5[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:132
+msgid ""
+"Sets the right [enum TangentMode] for the point at [code]index[/code] to "
+"[code]mode[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:140
+msgid ""
+"Sets the right tangent angle for the point at [code]index[/code] to "
+"[code]tangent[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:148
+msgid ""
+"Assigns the vertical position [code]y[/code] to the point at [code]index[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:154
+msgid "The number of points to include in the baked (i.e. cached) curve data."
+msgstr ""
+
+#: doc/classes/Curve.xml:157
+msgid "The maximum value the curve can reach."
+msgstr ""
+
+#: doc/classes/Curve.xml:160
+msgid "The minimum value the curve can reach."
+msgstr ""
+
+#: doc/classes/Curve.xml:166
+msgid "Emitted when [member max_value] or [member min_value] is changed."
+msgstr ""
+
+#: doc/classes/Curve.xml:172
+msgid "The tangent on this side of the point is user-defined."
+msgstr ""
+
+#: doc/classes/Curve.xml:175
+msgid ""
+"The curve calculates the tangent on this side of the point as the slope "
+"halfway towards the adjacent point."
+msgstr ""
+
+#: doc/classes/Curve.xml:178
+msgid "The total number of available tangent modes."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:4
+msgid "Describes a Bézier curve in 2D space."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:7
+msgid ""
+"This class describes a Bézier curve in 2D space. It is mainly used to give a "
+"shape to a [Path2D], but can be manually sampled for other purposes.\n"
+"It keeps a cache of precalculated points along the curve, to speed up "
+"further calculations."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:20 doc/classes/Curve3D.xml:20
+msgid ""
+"Adds a point to a curve at [code]position[/code], with control points "
+"[code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:33 doc/classes/Curve3D.xml:33
+msgid ""
+"Returns the total length of the curve, based on the cached points. Given "
+"enough density (see [member bake_interval]), it should be approximate enough."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:39
+msgid "Returns the cache of points as a [PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:46
+msgid ""
+"Returns the closest offset to [code]to_point[/code]. This offset is meant to "
+"be used in [method interpolate_baked].\n"
+"[code]to_point[/code] must be in this curve's local space."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:54 doc/classes/Curve3D.xml:67
+msgid ""
+"Returns the closest baked point (in curve's local space) to [code]to_point[/"
+"code].\n"
+"[code]to_point[/code] must be in this curve's local space."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:68
+msgid ""
+"Returns the position of the control point leading to the vertex [code]idx[/"
+"code]. The returned position is relative to the vertex [code]idx[/code]. If "
+"the index is out of bounds, the function sends an error to the console, and "
+"returns [code](0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:75
+msgid ""
+"Returns the position of the control point leading out of the vertex "
+"[code]idx[/code]. The returned position is relative to the vertex [code]idx[/"
+"code]. If the index is out of bounds, the function sends an error to the "
+"console, and returns [code](0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:82
+msgid ""
+"Returns the position of the vertex [code]idx[/code]. If the index is out of "
+"bounds, the function sends an error to the console, and returns [code](0, 0)"
+"[/code]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:90
+msgid ""
+"Returns the position between the vertex [code]idx[/code] and the vertex "
+"[code]idx + 1[/code], where [code]t[/code] controls if the point is the "
+"first vertex ([code]t = 0.0[/code]), the last vertex ([code]t = 1.0[/code]), "
+"or in between. Values of [code]t[/code] outside the range ([code]0.0 >= t "
+"<=1[/code]) give strange, but predictable results.\n"
+"If [code]idx[/code] is out of bounds it is truncated to the first or last "
+"vertex, and [code]t[/code] is ignored. If the curve has no points, the "
+"function sends an error to the console, and returns [code](0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:99
+msgid ""
+"Returns a point within the curve at position [code]offset[/code], where "
+"[code]offset[/code] is measured as a pixel distance along the curve.\n"
+"To do that, it finds the two cached points where the [code]offset[/code] "
+"lies between, then interpolates the values. This interpolation is cubic if "
+"[code]cubic[/code] is set to [code]true[/code], or linear if set to "
+"[code]false[/code].\n"
+"Cubic interpolation tends to follow the curves better, but linear is faster "
+"(and often, precise enough)."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:108 doc/classes/Curve3D.xml:138
+msgid ""
+"Returns the position at the vertex [code]fofs[/code]. It calls [method "
+"interpolate] using the integer part of [code]fofs[/code] as [code]idx[/"
+"code], and its fractional part as [code]t[/code]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:115 doc/classes/Curve3D.xml:145
+msgid ""
+"Deletes the point [code]idx[/code] from the curve. Sends an error to the "
+"console if [code]idx[/code] is out of bounds."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:123 doc/classes/Curve3D.xml:153
+msgid ""
+"Sets the position of the control point leading to the vertex [code]idx[/"
+"code]. If the index is out of bounds, the function sends an error to the "
+"console. The position is relative to the vertex."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:131 doc/classes/Curve3D.xml:161
+msgid ""
+"Sets the position of the control point leading out of the vertex [code]idx[/"
+"code]. If the index is out of bounds, the function sends an error to the "
+"console. The position is relative to the vertex."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:139 doc/classes/Curve3D.xml:169
+msgid ""
+"Sets the position for the vertex [code]idx[/code]. If the index is out of "
+"bounds, the function sends an error to the console."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:147 doc/classes/Curve3D.xml:186
+msgid ""
+"Returns a list of points along the curve, with a curvature controlled point "
+"density. That is, the curvier parts will have more points than the "
+"straighter parts.\n"
+"This approximation makes straight segments between each point, then "
+"subdivides those segments until the resulting shape is similar enough.\n"
+"[code]max_stages[/code] controls how many subdivisions a curve segment may "
+"face before it is considered approximate enough. Each subdivision splits the "
+"segment in half, so the default 5 stages may mean up to 32 subdivisions per "
+"curve segment. Increase with care!\n"
+"[code]tolerance_degrees[/code] controls how many degrees the midpoint of a "
+"segment may deviate from the real curve, before the segment has to be "
+"subdivided."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:156
+msgid ""
+"The distance in pixels between two adjacent cached points. Changing it "
+"forces the cache to be recomputed the next time the [method "
+"get_baked_points] or [method get_baked_length] function is called. The "
+"smaller the distance, the more points in the cache and the more memory it "
+"will consume, so use with care."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:4
+msgid "Describes a Bézier curve in 3D space."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:7
+msgid ""
+"This class describes a Bézier curve in 3D space. It is mainly used to give a "
+"shape to a [Path], but can be manually sampled for other purposes.\n"
+"It keeps a cache of precalculated points along the curve, to speed up "
+"further calculations."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:39
+msgid "Returns the cache of points as a [PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:45
+msgid "Returns the cache of tilts as a [PoolRealArray]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:51
+msgid ""
+"Returns the cache of up vectors as a [PoolVector3Array].\n"
+"If [member up_vector_enabled] is [code]false[/code], the cache will be empty."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:59
+msgid ""
+"Returns the closest offset to [code]to_point[/code]. This offset is meant to "
+"be used in [method interpolate_baked] or [method "
+"interpolate_baked_up_vector].\n"
+"[code]to_point[/code] must be in this curve's local space."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:81
+msgid ""
+"Returns the position of the control point leading to the vertex [code]idx[/"
+"code]. The returned position is relative to the vertex [code]idx[/code]. If "
+"the index is out of bounds, the function sends an error to the console, and "
+"returns [code](0, 0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:88
+msgid ""
+"Returns the position of the control point leading out of the vertex "
+"[code]idx[/code]. The returned position is relative to the vertex [code]idx[/"
+"code]. If the index is out of bounds, the function sends an error to the "
+"console, and returns [code](0, 0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:95
+msgid ""
+"Returns the position of the vertex [code]idx[/code]. If the index is out of "
+"bounds, the function sends an error to the console, and returns [code](0, 0, "
+"0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:102
+msgid ""
+"Returns the tilt angle in radians for the point [code]idx[/code]. If the "
+"index is out of bounds, the function sends an error to the console, and "
+"returns [code]0[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:110
+msgid ""
+"Returns the position between the vertex [code]idx[/code] and the vertex "
+"[code]idx + 1[/code], where [code]t[/code] controls if the point is the "
+"first vertex ([code]t = 0.0[/code]), the last vertex ([code]t = 1.0[/code]), "
+"or in between. Values of [code]t[/code] outside the range ([code]0.0 >= t "
+"<=1[/code]) give strange, but predictable results.\n"
+"If [code]idx[/code] is out of bounds it is truncated to the first or last "
+"vertex, and [code]t[/code] is ignored. If the curve has no points, the "
+"function sends an error to the console, and returns [code](0, 0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:119
+msgid ""
+"Returns a point within the curve at position [code]offset[/code], where "
+"[code]offset[/code] is measured as a distance in 3D units along the curve.\n"
+"To do that, it finds the two cached points where the [code]offset[/code] "
+"lies between, then interpolates the values. This interpolation is cubic if "
+"[code]cubic[/code] is set to [code]true[/code], or linear if set to "
+"[code]false[/code].\n"
+"Cubic interpolation tends to follow the curves better, but linear is faster "
+"(and often, precise enough)."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:129
+msgid ""
+"Returns an up vector within the curve at position [code]offset[/code], where "
+"[code]offset[/code] is measured as a distance in 3D units along the curve.\n"
+"To do that, it finds the two cached up vectors where the [code]offset[/code] "
+"lies between, then interpolates the values. If [code]apply_tilt[/code] is "
+"[code]true[/code], an interpolated tilt is applied to the interpolated up "
+"vector.\n"
+"If the curve has no up vectors, the function sends an error to the console, "
+"and returns [code](0, 1, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:177
+msgid ""
+"Sets the tilt angle in radians for the point [code]idx[/code]. If the index "
+"is out of bounds, the function sends an error to the console.\n"
+"The tilt controls the rotation along the look-at axis an object traveling "
+"the path would have. In the case of a curve controlling a [PathFollow], this "
+"tilt is an offset over the natural tilt the [PathFollow] calculates."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:195
+msgid ""
+"The distance in meters between two adjacent cached points. Changing it "
+"forces the cache to be recomputed the next time the [method "
+"get_baked_points] or [method get_baked_length] function is called. The "
+"smaller the distance, the more points in the cache and the more memory it "
+"will consume, so use with care."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:198
+msgid ""
+"If [code]true[/code], the curve will bake up vectors used for orientation. "
+"This is used when [member PathFollow.rotation_mode] is set to [constant "
+"PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed."
+msgstr ""
+
+#: doc/classes/CurveTexture.xml:4
+msgid "A texture that shows a curve."
+msgstr ""
+
+#: doc/classes/CurveTexture.xml:7
+msgid ""
+"Renders a given [Curve] provided to it. Simplifies the task of drawing "
+"curves and/or saving them as image files."
+msgstr ""
+
+#: doc/classes/CurveTexture.xml:15
+msgid "The [code]curve[/code] rendered onto the texture."
+msgstr ""
+
+#: doc/classes/CurveTexture.xml:18
+msgid "The width of the texture."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml:4
+msgid "Class representing a cylindrical [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml:7
+msgid ""
+"Class representing a cylindrical [PrimitiveMesh]. This class can be used to "
+"create cones by setting either the [member top_radius] or [member "
+"bottom_radius] properties to [code]0.0[/code]."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml:15
+msgid ""
+"Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces "
+"will not be generated, resulting in a conic shape."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml:18
+msgid "Full height of the cylinder."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml:21
+msgid ""
+"Number of radial segments on the cylinder. Higher values result in a more "
+"detailed cylinder/cone at the cost of performance."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml:24
+msgid ""
+"Number of edge rings along the height of the cylinder. Changing [member "
+"rings] does not have any visual impact unless a shader or procedural mesh "
+"tool is used to alter the vertex data. Higher values result in more "
+"subdivisions, which can be used to create smoother-looking effects with "
+"shaders or procedural mesh tools (at the cost of performance). When not "
+"altering the vertex data using a shader or procedural mesh tool, [member "
+"rings] should be kept to its default value."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml:27
+msgid ""
+"Top radius of the cylinder. If set to [code]0.0[/code], the top faces will "
+"not be generated, resulting in a conic shape."
+msgstr ""
+
+#: doc/classes/CylinderShape.xml:4 doc/classes/CylinderShape.xml:7
+msgid "Cylinder shape for collisions."
+msgstr ""
+
+#: doc/classes/CylinderShape.xml:18
+msgid "The cylinder's height."
+msgstr ""
+
+#: doc/classes/CylinderShape.xml:21
+msgid "The cylinder's radius."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml:4
+msgid "Damped spring constraint for 2D physics."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml:7
+msgid ""
+"Damped spring constraint for 2D physics. This resembles a spring joint that "
+"always wants to go back to a given length."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml:15
+msgid ""
+"The spring joint's damping ratio. A value between [code]0[/code] and "
+"[code]1[/code]. When the two bodies move into different directions the "
+"system tries to align them to the spring axis again. A high [code]damping[/"
+"code] value forces the attached bodies to align faster."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml:18
+msgid ""
+"The spring joint's maximum length. The two attached bodies cannot stretch it "
+"past this value."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml:21
+msgid ""
+"When the bodies attached to the spring joint move they stretch or squash it. "
+"The joint always tries to resize towards this length."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml:24
+msgid ""
+"The higher the value, the less the bodies attached to the joint will deform "
+"it. The joint applies an opposing force to the bodies, the product of the "
+"stiffness multiplied by the size difference from its resting length."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:4
+msgid "Dictionary type."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:7
+msgid ""
+"Dictionary type. Associative container which contains values referenced by "
+"unique keys. Dictionaries are composed of pairs of keys (which must be "
+"unique) and values. Dictionaries will preserve the insertion order when "
+"adding elements, even though this may not be reflected when printing the "
+"dictionary. In other programming languages, this data structure is sometimes "
+"referred to as a hash map or associative array.\n"
+"You can define a dictionary by placing a comma-separated list of [code]key: "
+"value[/code] pairs in curly braces [code]{}[/code].\n"
+"Erasing elements while iterating over them [b]is not supported[/b] and will "
+"result in undefined behavior.\n"
+"[b]Note:[/b] Dictionaries are always passed by reference. To get a copy of a "
+"dictionary which can be modified independently of the original dictionary, "
+"use [method duplicate].\n"
+"Creating a dictionary:\n"
+"[codeblock]\n"
+"var my_dict = {} # Creates an empty dictionary.\n"
+"\n"
+"var dict_variable_key = \"Another key name\"\n"
+"var dict_variable_value = \"value2\"\n"
+"var another_dict = {\n"
+" \"Some key name\": \"value1\",\n"
+" dict_variable_key: dict_variable_value,\n"
+"}\n"
+"\n"
+"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
+"\n"
+"# Alternative Lua-style syntax.\n"
+"# Doesn't require quotes around keys, but only string constants can be used "
+"as key names.\n"
+"# Additionally, key names must start with a letter or an underscore.\n"
+"# Here, `some_key` is a string literal, not a variable!\n"
+"another_dict = {\n"
+" some_key = 42,\n"
+"}\n"
+"[/codeblock]\n"
+"You can access a dictionary's values by referencing the appropriate key. In "
+"the above example, [code]points_dict[\"White\"][/code] will return [code]50[/"
+"code]. You can also write [code]points_dict.White[/code], which is "
+"equivalent. However, you'll have to use the bracket syntax if the key you're "
+"accessing the dictionary with isn't a fixed string (such as a number or "
+"variable).\n"
+"[codeblock]\n"
+"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
+"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
+"func _ready():\n"
+" # We can't use dot syntax here as `my_color` is a variable.\n"
+" var points = points_dict[my_color]\n"
+"[/codeblock]\n"
+"In the above code, [code]points[/code] will be assigned the value that is "
+"paired with the appropriate color selected in [code]my_color[/code].\n"
+"Dictionaries can contain more complex data:\n"
+"[codeblock]\n"
+"my_dict = {\"First Array\": [1, 2, 3, 4]} # Assigns an Array to a String "
+"key.\n"
+"[/codeblock]\n"
+"To add a key to an existing dictionary, access it like an existing key and "
+"assign to it:\n"
+"[codeblock]\n"
+"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
+"points_dict[\"Blue\"] = 150 # Add \"Blue\" as a key and assign 150 as its "
+"value.\n"
+"[/codeblock]\n"
+"Finally, dictionaries can contain different types of keys and values in the "
+"same dictionary:\n"
+"[codeblock]\n"
+"# This is a valid dictionary.\n"
+"# To access the string \"Nested value\" below, use `my_dict.sub_dict."
+"sub_key` or `my_dict[\"sub_dict\"][\"sub_key\"]`.\n"
+"# Indexing styles can be mixed and matched depending on your needs.\n"
+"var my_dict = {\n"
+" \"String Key\": 5,\n"
+" 4: [1, 2, 3],\n"
+" 7: \"Hello\",\n"
+" \"sub_dict\": {\"sub_key\": \"Nested value\"},\n"
+"}\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Unlike [Array]s, you can't compare dictionaries directly:\n"
+"[codeblock]\n"
+"array1 = [1, 2, 3]\n"
+"array2 = [1, 2, 3]\n"
+"\n"
+"func compare_arrays():\n"
+" print(array1 == array2) # Will print true.\n"
+"\n"
+"var dict1 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
+"var dict2 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
+"\n"
+"func compare_dictionaries():\n"
+" print(dict1 == dict2) # Will NOT print true.\n"
+"[/codeblock]\n"
+"You need to first calculate the dictionary's hash with [method hash] before "
+"you can compare them:\n"
+"[codeblock]\n"
+"var dict1 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
+"var dict2 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
+"\n"
+"func compare_dictionaries():\n"
+" print(dict1.hash() == dict2.hash()) # Will print true.\n"
+"[/codeblock]\n"
+"[b]Note:[/b] When declaring a dictionary with [code]const[/code], the "
+"dictionary itself can still be mutated by defining the values of individual "
+"keys. Using [code]const[/code] will only prevent assigning the constant with "
+"another value after it was initialized."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:87
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/"
+"gdscript_basics.html#dictionary"
+msgstr ""
+
+#: doc/classes/Dictionary.xml:94
+msgid "Clear the dictionary, removing all key/value pairs."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:101
+msgid ""
+"Creates a copy of the dictionary, and returns it. The [code]deep[/code] "
+"parameter causes inner dictionaries and arrays to be copied recursively, but "
+"does not apply to objects."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:107
+msgid "Returns [code]true[/code] if the dictionary is empty."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:114
+msgid ""
+"Erase a dictionary key/value pair by key. Returns [code]true[/code] if the "
+"given key was present in the dictionary, [code]false[/code] otherwise.\n"
+"[b]Note:[/b] Don't erase elements while iterating over the dictionary. You "
+"can iterate over the [method keys] array instead."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:123
+msgid ""
+"Returns the current value for the specified key in the [Dictionary]. If the "
+"key does not exist, the method returns the value of the optional default "
+"argument, or [code]null[/code] if it is omitted."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:130
+msgid ""
+"Returns [code]true[/code] if the dictionary has a given key.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator as "
+"follows:\n"
+"[codeblock]\n"
+"# Will evaluate to `true`.\n"
+"if \"godot\" in {\"godot\": \"engine\"}:\n"
+" pass\n"
+"[/codeblock]\n"
+"This method (like the [code]in[/code] operator) will evaluate to [code]true[/"
+"code] as long as the key exists, even if the associated value is [code]null[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:144
+msgid ""
+"Returns [code]true[/code] if the dictionary has all the keys in the given "
+"array."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:150
+msgid ""
+"Returns a hashed integer value representing the dictionary contents. This "
+"can be used to compare dictionaries by value:\n"
+"[codeblock]\n"
+"var dict1 = {0: 10}\n"
+"var dict2 = {0: 10}\n"
+"# The line below prints `true`, whereas it would have printed `false` if "
+"both variables were compared directly.\n"
+"print(dict1.hash() == dict2.hash())\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
+"will have a different hash."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:163
+msgid "Returns the list of keys in the [Dictionary]."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:169
+msgid "Returns the number of keys in the dictionary."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:175
+msgid "Returns the list of values in the [Dictionary]."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:4
+msgid "Directional light from a distance, as from the Sun."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:7
+msgid ""
+"A directional light is a type of [Light] node that models an infinite number "
+"of parallel rays covering the entire scene. It is used for lights with "
+"strong intensity that are located far away from the scene to model sunlight "
+"or moonlight. The worldspace location of the DirectionalLight transform "
+"(origin) is ignored. Only the basis is used to determine light direction."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:10 doc/classes/Light.xml:10
+#: doc/classes/OmniLight.xml:11 doc/classes/SpotLight.xml:11
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/3d/lights_and_shadows.html"
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:16
+msgid ""
+"Amount of extra bias for shadow splits that are far away. If self-shadowing "
+"occurs only on the splits far away, increasing this value can fix them."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:19
+msgid ""
+"If [code]true[/code], shadow detail is sacrificed in exchange for smoother "
+"transitions between splits."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:22
+msgid ""
+"Optimizes shadow rendering for detail versus movement. See [enum "
+"ShadowDepthRange]."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:25
+msgid "The maximum distance for shadow splits."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:28
+msgid "The light's shadow rendering algorithm. See [enum ShadowMode]."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:31
+msgid ""
+"Can be used to fix special cases of self shadowing when objects are "
+"perpendicular to the light."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:34
+msgid ""
+"The distance from camera to shadow split 1. Relative to [member "
+"directional_shadow_max_distance]. Only used when [member "
+"directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or "
+"[code]SHADOW_PARALLEL_4_SPLITS[/code]."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:37
+msgid ""
+"The distance from shadow split 1 to split 2. Relative to [member "
+"directional_shadow_max_distance]. Only used when [member "
+"directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or "
+"[code]SHADOW_PARALLEL_4_SPLITS[/code]."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:40
+msgid ""
+"The distance from shadow split 2 to split 3. Relative to [member "
+"directional_shadow_max_distance]. Only used when [member "
+"directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:46
+msgid ""
+"Renders the entire scene's shadow map from an orthogonal point of view. This "
+"is the fastest directional shadow mode. May result in blurrier shadows on "
+"close objects."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:49
+msgid ""
+"Splits the view frustum in 2 areas, each with its own shadow map. This "
+"shadow mode is a compromise between [constant SHADOW_ORTHOGONAL] and "
+"[constant SHADOW_PARALLEL_4_SPLITS] in terms of performance."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:52
+msgid ""
+"Splits the view frustum in 4 areas, each with its own shadow map. This is "
+"the slowest directional shadow mode."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:55
+msgid ""
+"Keeps the shadow stable when the camera moves, at the cost of lower "
+"effective shadow resolution."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml:58
+msgid ""
+"Tries to achieve maximum shadow resolution. May result in saw effect on "
+"shadow edges. This mode typically works best in games where the camera will "
+"often move at high speeds, such as most racing games."
+msgstr ""
+
+#: doc/classes/Directory.xml:4
+msgid "Type used to handle the filesystem."
+msgstr ""
+
+#: doc/classes/Directory.xml:7
+msgid ""
+"Directory type. It is used to manage directories and their content (not "
+"restricted to the project folder).\n"
+"When creating a new [Directory], its default opened directory will be "
+"[code]res://[/code]. This may change in the future, so it is advised to "
+"always use [method open] to initialize your [Directory] where you want to "
+"operate, with explicit error checking.\n"
+"[b]Note:[/b] Many resources types are imported (e.g. textures or sound "
+"files), and their source asset will not be included in the exported game, as "
+"only the imported version is used. Use [ResourceLoader] to access imported "
+"resources.\n"
+"Here is an example on how to iterate through the files of a directory:\n"
+"[codeblock]\n"
+"func dir_contents(path):\n"
+" var dir = Directory.new()\n"
+" if dir.open(path) == OK:\n"
+" dir.list_dir_begin()\n"
+" var file_name = dir.get_next()\n"
+" while file_name != \"\":\n"
+" if dir.current_is_dir():\n"
+" print(\"Found directory: \" + file_name)\n"
+" else:\n"
+" print(\"Found file: \" + file_name)\n"
+" file_name = dir.get_next()\n"
+" else:\n"
+" print(\"An error occurred when trying to access the path.\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Directory.xml:28 doc/classes/File.xml:28
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/filesystem."
+"html"
+msgstr ""
+
+#: doc/classes/Directory.xml:35
+msgid ""
+"Changes the currently opened directory to the one passed as an argument. The "
+"argument can be relative to the current directory (e.g. [code]newdir[/code] "
+"or [code]../newdir[/code]), or an absolute path (e.g. [code]/tmp/newdir[/"
+"code] or [code]res://somedir/newdir[/code]).\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml:44
+msgid ""
+"Copies the [code]from[/code] file to the [code]to[/code] destination. Both "
+"arguments should be paths to files, either relative or absolute. If the "
+"destination file exists and is not access-protected, it will be "
+"overwritten.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml:51
+msgid ""
+"Returns whether the current item processed with the last [method get_next] "
+"call is a directory ([code].[/code] and [code]..[/code] are considered "
+"directories)."
+msgstr ""
+
+#: doc/classes/Directory.xml:58
+msgid ""
+"Returns whether the target directory exists. The argument can be relative to "
+"the current directory, or an absolute path."
+msgstr ""
+
+#: doc/classes/Directory.xml:65
+msgid ""
+"Returns whether the target file exists. The argument can be relative to the "
+"current directory, or an absolute path."
+msgstr ""
+
+#: doc/classes/Directory.xml:71
+msgid ""
+"Returns the absolute path to the currently opened directory (e.g. "
+"[code]res://folder[/code] or [code]C:\\tmp\\folder[/code])."
+msgstr ""
+
+#: doc/classes/Directory.xml:77
+msgid ""
+"Returns the currently opened directory's drive index. See [method get_drive] "
+"to convert returned index to the name of the drive."
+msgstr ""
+
+#: doc/classes/Directory.xml:84
+msgid ""
+"On Windows, returns the name of the drive (partition) passed as an argument "
+"(e.g. [code]C:[/code]). On other platforms, or if the requested drive does "
+"not exist, the method returns an empty String."
+msgstr ""
+
+#: doc/classes/Directory.xml:90
+msgid ""
+"On Windows, returns the number of drives (partitions) mounted on the current "
+"filesystem. On other platforms, the method returns 0."
+msgstr ""
+
+#: doc/classes/Directory.xml:96
+msgid ""
+"Returns the next element (file or directory) in the current directory "
+"(including [code].[/code] and [code]..[/code], unless "
+"[code]skip_navigational[/code] was given to [method list_dir_begin]).\n"
+"The name of the file or directory is returned (and not its full path). Once "
+"the stream has been fully processed, the method returns an empty String and "
+"closes the stream automatically (i.e. [method list_dir_end] would not be "
+"mandatory in such a case)."
+msgstr ""
+
+#: doc/classes/Directory.xml:103
+msgid ""
+"On UNIX desktop systems, returns the available space on the current "
+"directory's disk. On other platforms, this information is not available and "
+"the method returns 0 or -1."
+msgstr ""
+
+#: doc/classes/Directory.xml:111
+msgid ""
+"Initializes the stream used to list all files and directories using the "
+"[method get_next] function, closing the currently opened stream if needed. "
+"Once the stream has been processed, it should typically be closed with "
+"[method list_dir_end].\n"
+"If [code]skip_navigational[/code] is [code]true[/code], [code].[/code] and "
+"[code]..[/code] are filtered out.\n"
+"If [code]skip_hidden[/code] is [code]true[/code], hidden files are filtered "
+"out."
+msgstr ""
+
+#: doc/classes/Directory.xml:119
+msgid ""
+"Closes the current stream opened with [method list_dir_begin] (whether it "
+"has been fully processed with [method get_next] does not matter)."
+msgstr ""
+
+#: doc/classes/Directory.xml:126
+msgid ""
+"Creates a directory. The argument can be relative to the current directory, "
+"or an absolute path. The target directory should be placed in an already "
+"existing directory (to create the full path recursively, see [method "
+"make_dir_recursive]).\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml:134
+msgid ""
+"Creates a target directory and all necessary intermediate directories in its "
+"path, by calling [method make_dir] recursively. The argument can be relative "
+"to the current directory, or an absolute path.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml:142
+msgid ""
+"Opens an existing directory of the filesystem. The [code]path[/code] "
+"argument can be within the project tree ([code]res://folder[/code]), the "
+"user directory ([code]user://folder[/code]) or an absolute path of the user "
+"filesystem (e.g. [code]/tmp/folder[/code] or [code]C:\\tmp\\folder[/code]).\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml:150
+msgid ""
+"Deletes the target file or an empty directory. The argument can be relative "
+"to the current directory, or an absolute path. If the target directory is "
+"not empty, the operation will fail.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml:159
+msgid ""
+"Renames (move) the [code]from[/code] file or directory to the [code]to[/"
+"code] destination. Both arguments should be paths to files or directories, "
+"either relative or absolute. If the destination file or directory exists and "
+"is not access-protected, it will be overwritten.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/DTLSServer.xml:4
+msgid "Helper class to implement a DTLS server."
+msgstr ""
+
+#: doc/classes/DTLSServer.xml:7
+msgid ""
+"This class is used to store the state of a DTLS server. Upon [method setup] "
+"it converts connected [PacketPeerUDP] to [PacketPeerDTLS] accepting them via "
+"[method take_connection] as DTLS clients. Under the hood, this class is used "
+"to store the DTLS state and cookies of the server. The reason of why the "
+"state and cookies are needed is outside of the scope of this documentation.\n"
+"Below a small example of how to use it:\n"
+"[codeblock]\n"
+"# server.gd\n"
+"extends Node\n"
+"\n"
+"var dtls := DTLSServer.new()\n"
+"var server := UDPServer.new()\n"
+"var peers = []\n"
+"\n"
+"func _ready():\n"
+" server.listen(4242)\n"
+" var key = load(\"key.key\") # Your private key.\n"
+" var cert = load(\"cert.crt\") # Your X509 certificate.\n"
+" dtls.setup(key, cert)\n"
+"\n"
+"func _process(delta):\n"
+" while server.is_connection_available():\n"
+" var peer : PacketPeerUDP = server.take_connection()\n"
+" var dtls_peer : PacketPeerDTLS = dtls.take_connection(peer)\n"
+" if dtls_peer.get_status() != PacketPeerDTLS.STATUS_HANDSHAKING:\n"
+" continue # It is normal that 50% of the connections fails due to "
+"cookie exchange.\n"
+" print(\"Peer connected!\")\n"
+" peers.append(dtls_peer)\n"
+" for p in peers:\n"
+" p.poll() # Must poll to update the state.\n"
+" if p.get_status() == PacketPeerDTLS.STATUS_CONNECTED:\n"
+" while p.get_available_packet_count() > 0:\n"
+" print(\"Received message from client: %s\" % p.get_packet()."
+"get_string_from_utf8())\n"
+" p.put_packet(\"Hello DTLS client\".to_utf8())\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# client.gd\n"
+"extends Node\n"
+"\n"
+"var dtls := PacketPeerDTLS.new()\n"
+"var udp := PacketPeerUDP.new()\n"
+"var connected = false\n"
+"\n"
+"func _ready():\n"
+" udp.connect_to_host(\"127.0.0.1\", 4242)\n"
+" dtls.connect_to_peer(udp, false) # Use true in production for "
+"certificate validation!\n"
+"\n"
+"func _process(delta):\n"
+" dtls.poll()\n"
+" if dtls.get_status() == PacketPeerDTLS.STATUS_CONNECTED:\n"
+" if !connected:\n"
+" # Try to contact server\n"
+" dtls.put_packet(\"The answer is... 42!\".to_utf8())\n"
+" while dtls.get_available_packet_count() > 0:\n"
+" print(\"Connected: %s\" % dtls.get_packet()."
+"get_string_from_utf8())\n"
+" connected = true\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/DTLSServer.xml:70
+msgid ""
+"Setup the DTLS server to use the given [code]private_key[/code] and provide "
+"the given [code]certificate[/code] to clients. You can pass the optional "
+"[code]chain[/code] parameter to provide additional CA chain information "
+"along with the certificate."
+msgstr ""
+
+#: doc/classes/DTLSServer.xml:77
+msgid ""
+"Try to initiate the DTLS handshake with the given [code]udp_peer[/code] "
+"which must be already connected (see [method PacketPeerUDP."
+"connect_to_host]).\n"
+"[b]Note:[/b] You must check that the state of the return PacketPeerUDP is "
+"[constant PacketPeerDTLS.STATUS_HANDSHAKING], as it is normal that 50% of "
+"the new connections will be invalid due to cookie exchange."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:4
+msgid "DynamicFont renders vector font files at runtime."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:7
+msgid ""
+"DynamicFont renders vector font files dynamically at runtime instead of "
+"using a prerendered texture atlas like [BitmapFont]. This trades the faster "
+"loading time of [BitmapFont]s for the ability to change font parameters like "
+"size and spacing during runtime. [DynamicFontData] is used for referencing "
+"the font file paths. DynamicFont also supports defining one or more fallback "
+"fonts, which will be used when displaying a character not supported by the "
+"main font.\n"
+"DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library "
+"for rasterization. Supported formats are TrueType ([code].ttf[/code]), "
+"OpenType ([code].otf[/code]) and Web Open Font Format 1 ([code].woff[/"
+"code]). Web Open Font Format 2 ([code].woff2[/code]) is [i]not[/i] "
+"supported.\n"
+"[codeblock]\n"
+"var dynamic_font = DynamicFont.new()\n"
+"dynamic_font.font_data = load(\"res://BarlowCondensed-Bold.ttf\")\n"
+"dynamic_font.size = 64\n"
+"$\"Label\".set(\"custom_fonts/font\", dynamic_font)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] DynamicFont doesn't support features such as kerning, right-to-"
+"left typesetting, ligatures, text shaping, variable fonts and optional font "
+"features yet. If you wish to \"bake\" an optional font feature into a TTF "
+"font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. "
+"In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose "
+"the desired features then generate the font."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:25
+msgid "Adds a fallback font."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:31
+msgid ""
+"Returns a string containing all the characters available in the main and all "
+"the fallback fonts.\n"
+"If a given character is included in more than one font, it appears only once "
+"in the returned string."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:39
+msgid "Returns the fallback font at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:45
+msgid "Returns the number of fallback fonts."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:52
+msgid ""
+"Returns the spacing for the given [code]type[/code] (see [enum SpacingType])."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:59
+msgid "Removes the fallback font at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:67
+msgid "Sets the fallback font at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:75
+msgid ""
+"Sets the spacing for [code]type[/code] (see [enum SpacingType]) to "
+"[code]value[/code] in pixels (not relative to the font size)."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:81
+msgid "Extra spacing at the bottom in pixels."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:84
+msgid ""
+"Extra spacing for each character in pixels.\n"
+"This can be a negative number to make the distance between characters "
+"smaller."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:88
+msgid ""
+"Extra spacing for the space character (in addition to [member "
+"extra_spacing_char]) in pixels.\n"
+"This can be a negative number to make the distance between words smaller."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:92
+msgid "Extra spacing at the top in pixels."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:95
+msgid "The font data."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:98
+msgid ""
+"The font outline's color.\n"
+"[b]Note:[/b] It's recommended to leave this at the default value so that you "
+"can adjust it in individual controls. For example, if the outline is made "
+"black here, it won't be possible to change its color using a Label's font "
+"outline modulate theme item."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:102
+msgid "The font outline's thickness in pixels (not relative to the font size)."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:105
+msgid "The font size in pixels."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:108
+msgid ""
+"If [code]true[/code], filtering is used. This makes the font blurry instead "
+"of pixelated when scaling it if font oversampling is disabled or "
+"ineffective. It's recommended to enable this when using the font in a "
+"control whose size changes over time, unless a pixel art aesthetic is "
+"desired."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:111
+msgid ""
+"If [code]true[/code], mipmapping is used. This improves the font's "
+"appearance when downscaling it if font oversampling is disabled or "
+"ineffective."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:116
+msgid "Spacing at the top."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:119
+msgid "Spacing at the bottom."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:122
+msgid "Spacing for each character."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:125
+msgid "Spacing for the space character."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml:4
+msgid "Used with [DynamicFont] to describe the location of a font file."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml:7
+msgid ""
+"Used with [DynamicFont] to describe the location of a vector font file for "
+"dynamic rendering at runtime."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml:16
+msgid ""
+"If [code]true[/code], the font is rendered with anti-aliasing. This property "
+"applies both to the main font and its outline (if it has one)."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml:19
+msgid "The path to the vector font file."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml:22
+msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml:27
+msgid "Disables font hinting (smoother but less crisp)."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml:30
+msgid "Use the light font hinting mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml:33
+msgid "Use the default font hinting mode (crisper but less smooth)."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:4
+msgid "A script that is executed when exporting the project."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:7
+msgid ""
+"Editor export plugins are automatically activated whenever the user exports "
+"the project. Their most common use is to determine what files are being "
+"included in the exported project. For each plugin, [method _export_begin] is "
+"called at the beginning of the export process and then [method _export_file] "
+"is called for each exported file."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:19
+msgid ""
+"Virtual method to be overridden by the user. It is called when the export "
+"starts and provides all information about the export. [code]features[/code] "
+"is the list of features for the export, [code]is_debug[/code] is [code]true[/"
+"code] for debug builds, [code]path[/code] is the target path for the "
+"exported project. [code]flags[/code] is only used when running a runnable "
+"profile, e.g. when using native run on Android."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:25
+msgid ""
+"Virtual method to be overridden by the user. Called when the export is "
+"finished."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:34
+msgid ""
+"Virtual method to be overridden by the user. Called for each exported file, "
+"providing arguments that can be used to identify the file. [code]path[/code] "
+"is the path of the file, [code]type[/code] is the [Resource] represented by "
+"the file (e.g. [PackedScene]) and [code]features[/code] is the list of "
+"features for the export.\n"
+"Calling [method skip] inside this callback will make the file not included "
+"in the export."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:44
+msgid ""
+"Adds a custom file to be exported. [code]path[/code] is the virtual path "
+"that can be used to load the file, [code]file[/code] is the binary data of "
+"the file. If [code]remap[/code] is [code]true[/code], file will not be "
+"exported, but instead remapped to the given [code]path[/code]."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:51
+msgid ""
+"Adds an iOS bundle file from the given [code]path[/code] to the exported "
+"project."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:58
+msgid ""
+"Adds a C++ code to the iOS export. The final code is created from the code "
+"appended by each active export plugin."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:65
+msgid ""
+"Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's "
+"Xcode project and embeds it into resulting binary.\n"
+"[b]Note:[/b] For static libraries (*.a) works in same way as [method "
+"add_ios_framework].\n"
+"This method should not be used for System libraries as they are already "
+"present on the device."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:74
+msgid ""
+"Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to "
+"Linking Phase in iOS's Xcode project."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:81
+msgid "Adds linker flags for the iOS export."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:88
+msgid "Adds content for iOS Property List files."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:95
+msgid "Adds a static lib from the given [code]path[/code] to the iOS project."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:103
+msgid ""
+"Adds a shared object with the given [code]tags[/code] and destination "
+"[code]path[/code]."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:109
+msgid ""
+"To be called inside [method _export_file]. Skips the current file, so it's "
+"not included in the export."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:4
+msgid ""
+"An editor feature profile which can be used to disable specific features."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:7
+msgid ""
+"An editor feature profile can be used to disable specific features of the "
+"Godot editor. When disabled, the features won't appear in the editor, which "
+"makes the editor less cluttered. This is useful in education settings to "
+"reduce confusion or when working in a team. For example, artists and level "
+"designers could use a feature profile that disables the script editor to "
+"avoid accidentally making changes to files they aren't supposed to edit.\n"
+"To manage editor feature profiles visually, use [b]Editor > Manage Feature "
+"Profiles...[/b] at the top of the editor window."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:17
+msgid "Returns the specified [code]feature[/code]'s human-readable name."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:24
+msgid ""
+"Returns [code]true[/code] if the class specified by [code]class_name[/code] "
+"is disabled. When disabled, the class won't appear in the Create New Node "
+"dialog."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:31
+msgid ""
+"Returns [code]true[/code] if editing for the class specified by "
+"[code]class_name[/code] is disabled. When disabled, the class will still "
+"appear in the Create New Node dialog but the inspector will be read-only "
+"when selecting a node that extends the class."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:39
+msgid ""
+"Returns [code]true[/code] if [code]property[/code] is disabled in the class "
+"specified by [code]class_name[/code]. When a property is disabled, it won't "
+"appear in the inspector when selecting a node that extends the class "
+"specified by [code]class_name[/code]."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:46
+msgid ""
+"Returns [code]true[/code] if the [code]feature[/code] is disabled. When a "
+"feature is disabled, it will disappear from the editor entirely."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:53
+msgid ""
+"Loads an editor feature profile from a file. The file must follow the JSON "
+"format obtained by using the feature profile manager's [b]Export[/b] button "
+"or the [method save_to_file] method."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:60
+msgid ""
+"Saves the editor feature profile to a file in JSON format. It can then be "
+"imported using the feature profile manager's [b]Import[/b] button or the "
+"[method load_from_file] button."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:68
+msgid ""
+"If [code]disable[/code] is [code]true[/code], disables the class specified "
+"by [code]class_name[/code]. When disabled, the class won't appear in the "
+"Create New Node dialog."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:76
+msgid ""
+"If [code]disable[/code] is [code]true[/code], disables editing for the class "
+"specified by [code]class_name[/code]. When disabled, the class will still "
+"appear in the Create New Node dialog but the inspector will be read-only "
+"when selecting a node that extends the class."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:85
+msgid ""
+"If [code]disable[/code] is [code]true[/code], disables editing for "
+"[code]property[/code] in the class specified by [code]class_name[/code]. "
+"When a property is disabled, it won't appear in the inspector when selecting "
+"a node that extends the class specified by [code]class_name[/code]."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:93
+msgid ""
+"If [code]disable[/code] is [code]true[/code], disables the editor feature "
+"specified in [code]feature[/code]. When a feature is disabled, it will "
+"disappear from the editor entirely."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:99
+msgid ""
+"The 3D editor. If this feature is disabled, the 3D editor won't display but "
+"3D nodes will still display in the Create New Node dialog."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:102
+msgid ""
+"The Script tab, which contains the script editor and class reference "
+"browser. If this feature is disabled, the Script tab won't display."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:105
+msgid ""
+"The AssetLib tab. If this feature is disabled, the AssetLib tab won't "
+"display."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:108
+msgid ""
+"Scene tree editing. If this feature is disabled, the Scene tree dock will "
+"still be visible but will be read-only."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:111
+msgid ""
+"The Node dock. If this feature is disabled, signals and groups won't be "
+"visible and modifiable from the editor."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:114
+msgid ""
+"The FileSystem dock. If this feature is disabled, the FileSystem dock won't "
+"be visible."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:117
+msgid ""
+"The Import dock. If this feature is disabled, the Import dock won't be "
+"visible."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:120 doc/classes/SpatialMaterial.xml:471
+msgid "Represents the size of the [enum Feature] enum."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:4
+msgid "A modified version of [FileDialog] used by the editor."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:15
+msgid ""
+"Adds a comma-delimited file extension filter option to the "
+"[EditorFileDialog] with an optional semi-colon-delimited label.\n"
+"For example, [code]\"*.tscn, *.scn; Scenes\"[/code] results in filter text "
+"\"Scenes (*.tscn, *.scn)\"."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:22
+msgid "Removes all filters except for \"All Files (*)\"."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:28
+msgid ""
+"Returns the [code]VBoxContainer[/code] used to display the file system.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:35
+msgid ""
+"Notify the [EditorFileDialog] that its view of the data is no longer "
+"accurate. Updates the view contents on next view update."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:41
+msgid ""
+"The location from which the user may select a file, including [code]res://[/"
+"code], [code]user://[/code], and the local file system."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:44
+msgid "The currently occupied directory."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:47
+msgid "The currently selected file."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:50
+msgid "The file system path in the address bar."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:54
+msgid ""
+"If [code]true[/code], the [EditorFileDialog] will not warn the user before "
+"overwriting files."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:57
+msgid ""
+"The view format in which the [EditorFileDialog] displays resources to the "
+"user."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:60
+msgid ""
+"The purpose of the [EditorFileDialog], which defines the allowed behaviors."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:64
+msgid ""
+"If [code]true[/code], hidden files and directories will be visible in the "
+"[EditorFileDialog]."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:72
+msgid "Emitted when a directory is selected."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:78
+msgid "Emitted when a file is selected."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:84
+msgid "Emitted when multiple files are selected."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:90
+msgid ""
+"The [EditorFileDialog] can select only one file. Accepting the window will "
+"open the file."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:93
+msgid ""
+"The [EditorFileDialog] can select multiple files. Accepting the window will "
+"open all files."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:96
+msgid ""
+"The [EditorFileDialog] can select only one directory. Accepting the window "
+"will open the directory."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:99
+msgid ""
+"The [EditorFileDialog] can select a file or directory. Accepting the window "
+"will open it."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:102
+msgid ""
+"The [EditorFileDialog] can select only one file. Accepting the window will "
+"save the file."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:105
+msgid ""
+"The [EditorFileDialog] can only view [code]res://[/code] directory contents."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:108
+msgid ""
+"The [EditorFileDialog] can only view [code]user://[/code] directory contents."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:111
+msgid "The [EditorFileDialog] can view the entire local file system."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:114
+msgid "The [EditorFileDialog] displays resources as thumbnails."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:117
+msgid "The [EditorFileDialog] displays resources as a list of filenames."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:4
+msgid "Resource filesystem, as the editor sees it."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:7
+msgid ""
+"This object holds information of all resources in the filesystem, their "
+"types, etc.\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_resource_filesystem]."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:17
+msgid ""
+"Returns the resource type of the file, given the full path. This returns a "
+"string such as [code]\"Resource\"[/code] or [code]\"GDScript\"[/code], "
+"[i]not[/i] a file extension such as [code]\".gd\"[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:23
+msgid "Gets the root directory object."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:30
+msgid "Returns a view into the filesystem at [code]path[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:36
+msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:42
+msgid "Returns [code]true[/code] of the filesystem is being scanned."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:48
+msgid "Scan the filesystem for changes."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:54
+msgid "Check if the source of any imported resource changed."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:61
+msgid ""
+"Update a file information. Call this if an external program (not Godot) "
+"modified the file."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:67
+msgid "Scans the script files and updates the list of custom class names."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:74
+msgid "Emitted if the filesystem changed."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:80
+msgid "Emitted if a resource is reimported."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:86
+msgid ""
+"Emitted if at least one resource is reloaded when the filesystem is scanned."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:92
+msgid "Emitted if the source of any imported file changed."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:4
+msgid "A directory for the resource filesystem."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:7
+msgid "A more generalized, low-level variation of the directory concept."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:16
+msgid ""
+"Returns the index of the directory with name [code]name[/code] or [code]-1[/"
+"code] if not found."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:23
+msgid ""
+"Returns the index of the file with name [code]name[/code] or [code]-1[/code] "
+"if not found."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:30
+msgid "Returns the name of the file at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:36
+msgid "Returns the number of files in this directory."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:43
+msgid ""
+"Returns [code]true[/code] if the file at index [code]idx[/code] imported "
+"properly."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:50
+msgid "Returns the path to the file at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:57
+msgid ""
+"Returns the base class of the script class defined in the file at index "
+"[code]idx[/code]. If the file doesn't define a script class using the "
+"[code]class_name[/code] syntax, this will return an empty string."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:64
+msgid ""
+"Returns the name of the script class defined in the file at index [code]idx[/"
+"code]. If the file doesn't define a script class using the [code]class_name[/"
+"code] syntax, this will return an empty string."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:71
+msgid ""
+"Returns the resource type of the file at index [code]idx[/code]. This "
+"returns a string such as [code]\"Resource\"[/code] or [code]\"GDScript\"[/"
+"code], [i]not[/i] a file extension such as [code]\".gd\"[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:77
+msgid "Returns the name of this directory."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:83
+msgid ""
+"Returns the parent directory for this directory or [code]null[/code] if "
+"called on a directory at [code]res://[/code] or [code]user://[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:89
+msgid "Returns the path to this directory."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:96
+msgid "Returns the subdirectory at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:102
+msgid "Returns the number of subdirectories in this directory."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:4
+msgid ""
+"Registers a custom resource importer in the editor. Use the class to parse "
+"any file and import it as a new resource type."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:7
+msgid ""
+"EditorImportPlugins provide a way to extend the editor's resource import "
+"functionality. Use them to import resources from custom files or to provide "
+"alternatives to the editor's existing importers. Register your "
+"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"EditorImportPlugins work by associating with specific file extensions and a "
+"resource type. See [method get_recognized_extensions] and [method "
+"get_resource_type]. They may optionally specify some import presets that "
+"affect the import process. EditorImportPlugins are responsible for creating "
+"the resources and saving them in the [code].import[/code] directory (see "
+"[member ProjectSettings.application/config/"
+"use_hidden_project_data_directory]).\n"
+"Below is an example EditorImportPlugin that imports a [Mesh] from a file "
+"with the extension \".special\" or \".spec\":\n"
+"[codeblock]\n"
+"tool\n"
+"extends EditorImportPlugin\n"
+"\n"
+"func get_importer_name():\n"
+" return \"my.special.plugin\"\n"
+"\n"
+"func get_visible_name():\n"
+" return \"Special Mesh\"\n"
+"\n"
+"func get_recognized_extensions():\n"
+" return [\"special\", \"spec\"]\n"
+"\n"
+"func get_save_extension():\n"
+" return \"mesh\"\n"
+"\n"
+"func get_resource_type():\n"
+" return \"Mesh\"\n"
+"\n"
+"func get_preset_count():\n"
+" return 1\n"
+"\n"
+"func get_preset_name(i):\n"
+" return \"Default\"\n"
+"\n"
+"func get_import_options(i):\n"
+" return [{\"name\": \"my_option\", \"default_value\": false}]\n"
+"\n"
+"func import(source_file, save_path, options, platform_variants, gen_files):\n"
+" var file = File.new()\n"
+" if file.open(source_file, File.READ) != OK:\n"
+" return FAILED\n"
+"\n"
+" var mesh = Mesh.new()\n"
+" # Fill the Mesh with data read in \"file\", left as an exercise to the "
+"reader\n"
+"\n"
+" var filename = save_path + \".\" + get_save_extension()\n"
+" return ResourceSaver.save(filename, mesh)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:51 doc/classes/ResourceImporter.xml:10
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/import_plugins."
+"html"
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:58
+msgid ""
+"Gets the options and default values for the preset at this index. Returns an "
+"Array of Dictionaries with the following keys: [code]name[/code], "
+"[code]default_value[/code], [code]property_hint[/code] (optional), "
+"[code]hint_string[/code] (optional), [code]usage[/code] (optional)."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:64
+msgid ""
+"Gets the order of this importer to be run when importing resources. "
+"Importers with [i]lower[/i] import orders will be called first, and higher "
+"values will be called later. Use this to ensure the importer runs after the "
+"dependencies are already imported. The default import order is [code]0[/"
+"code] unless overridden by a specific importer. See [enum ResourceImporter."
+"ImportOrder] for some predefined values."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:70
+msgid "Gets the unique name of the importer."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:78
+msgid ""
+"This method can be overridden to hide specific import options if conditions "
+"are met. This is mainly useful for hiding options that depend on others if "
+"one of them is disabled. For example:\n"
+"[codeblock]\n"
+"func get_option_visibility(option, options):\n"
+" # Only show the lossy quality setting if the compression mode is set to "
+"\"Lossy\".\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
+"\"):\n"
+" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
+"\n"
+" return true\n"
+"[/codeblock]\n"
+"Return [code]true[/code] to make all options always visible."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:93
+msgid ""
+"Gets the number of initial presets defined by the plugin. Use [method "
+"get_import_options] to get the default options for the preset and [method "
+"get_preset_name] to get the name of the preset."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:100
+msgid "Gets the name of the options preset at this index."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:106
+msgid ""
+"Gets the priority of this plugin for the recognized extension. Higher "
+"priority plugins will be preferred. The default priority is [code]1.0[/code]."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:112
+msgid ""
+"Gets the list of file extensions to associate with this loader (case-"
+"insensitive). e.g. [code][\"obj\"][/code]."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:118
+msgid ""
+"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
+"\"[/code] or [code]\"Animation\"[/code]."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:124
+msgid ""
+"Gets the extension used to save this resource in the [code].import[/code] "
+"directory (see [member ProjectSettings.application/config/"
+"use_hidden_project_data_directory])."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:130
+msgid ""
+"Gets the name to display in the import window. You should choose this name "
+"as a continuation to \"Import as\", e.g. \"Import as Special Mesh\"."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:141
+msgid ""
+"Imports [code]source_file[/code] into [code]save_path[/code] with the import "
+"[code]options[/code] specified. The [code]platform_variants[/code] and "
+"[code]gen_files[/code] arrays will be modified by this function.\n"
+"This method must be overridden to do the actual importing work. See this "
+"class' description for an example of overriding this method."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml:4
+msgid "A tab used to edit properties of the selected node."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml:7
+msgid ""
+"The editor inspector is by default located on the right-hand side of the "
+"editor. It's used to edit the properties of the selected node. For example, "
+"you can select a node such as [Sprite] then edit its transform through the "
+"inspector tool. The editor inspector is an essential tool in the game "
+"development workflow.\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_inspector]."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml:16
+msgid ""
+"Refreshes the inspector.\n"
+"[b]Note:[/b] To save on CPU resources, calling this method will do nothing "
+"if the time specified in [code]docks/property_editor/auto_refresh_interval[/"
+"code] editor setting hasn't passed yet since this method was last called. "
+"(By default, this interval is set to 0.3 seconds.)"
+msgstr ""
+
+#: doc/classes/EditorInspector.xml:28
+msgid ""
+"Emitted when the Edit button of an [Object] has been pressed in the "
+"inspector. This is mainly used in the remote scene tree inspector."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml:34
+msgid "Emitted when a property is edited in the inspector."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml:40
+msgid ""
+"Emitted when a property is keyed in the inspector. Properties can be keyed "
+"by clicking the \"key\" icon next to a property when the Animation panel is "
+"toggled."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml:46
+msgid "Emitted when a property is selected in the inspector."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml:53
+msgid ""
+"Emitted when a boolean property is toggled in the inspector.\n"
+"[b]Note:[/b] This signal is never emitted if the internal [code]autoclear[/"
+"code] property enabled. Since this property is always enabled in the editor "
+"inspector, this signal is never emitted by the editor itself."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml:61
+msgid "Emitted when a resource is selected in the inspector."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml:66
+msgid ""
+"Emitted when a property that requires a restart to be applied is edited in "
+"the inspector. This is only used in the Project Settings and Editor Settings."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:4
+msgid "Plugin for adding custom property editors on inspector."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:7
+msgid ""
+"These plugins allow adding custom property editors to [EditorInspector].\n"
+"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"When an object is edited, the [method can_handle] function is called and "
+"must return [code]true[/code] if the object type is supported.\n"
+"If supported, the function [method parse_begin] will be called, allowing to "
+"place custom controls at the beginning of the class.\n"
+"Subsequently, the [method parse_category] and [method parse_property] are "
+"called for every category and property. They offer the ability to add custom "
+"controls to the inspector too.\n"
+"Finally, [method parse_end] will be called.\n"
+"On each of these calls, the \"add\" functions can be called."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:16
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/"
+"inspector_plugins.html"
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:23
+msgid "Adds a custom control, which is not necessarily a property editor."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:31
+msgid ""
+"Adds a property editor for an individual property. The [code]editor[/code] "
+"control must extend [EditorProperty]."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:40
+msgid ""
+"Adds an editor that allows modifying multiple properties. The [code]editor[/"
+"code] control must extend [EditorProperty]."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:47
+msgid "Returns [code]true[/code] if this object can be handled by this plugin."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:54
+msgid "Called to allow adding controls at the beginning of the list."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:62
+msgid "Called to allow adding controls at the beginning of the category."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:68
+msgid "Called to allow adding controls at the end of the list."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:80
+msgid ""
+"Called to allow adding property specific editors to the inspector. Usually "
+"these inherit [EditorProperty]. Returning [code]true[/code] removes the "
+"built-in editor for this property, otherwise allows to insert a custom "
+"editor before the built-in one."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:4
+msgid "Godot editor's interface."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:7
+msgid ""
+"EditorInterface gives you control over Godot editor's window. It allows "
+"customizing the window, saving and (re-)loading scenes, rendering mesh "
+"previews, inspecting and editing resources and objects, and provides access "
+"to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], "
+"[ScriptEditor], the editor viewport, and information about scenes.\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorPlugin.get_editor_interface]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:17
+msgid ""
+"Edits the given [Node]. The node will be also selected if it's inside the "
+"scene tree."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:24
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:40
+msgid ""
+"Returns the main container of Godot editor's window. For example, you can "
+"use it to retrieve the size of the container and place your controls "
+"accordingly.\n"
+"[b]Warning:[/b] Removing and freeing this node will render the editor "
+"useless and may cause a crash."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:47
+msgid "Returns the current path being viewed in the [FileSystemDock]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:53
+msgid "Returns the edited (current) scene's root [Node]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:59
+msgid ""
+"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
+"scale). This can be used to adjust position and dimensions of the UI added "
+"by plugins.\n"
+"[b]Note:[/b] This value is set via the [code]interface/editor/display_scale[/"
+"code] and [code]interface/editor/custom_display_scale[/code] editor "
+"settings. Editor must be restarted for changes to be properly applied."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:66
+msgid "Returns the editor's [EditorSettings] instance."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:72
+msgid ""
+"Returns the main editor control. Use this as a parent for main screens.\n"
+"[b]Note:[/b] This returns the main editor control containing the whole "
+"editor, not the 2D or 3D viewports specifically.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:80
+msgid ""
+"Returns the editor's [FileSystemDock] instance.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:87
+msgid ""
+"Returns the editor's [EditorInspector] instance.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:94
+msgid "Returns an [Array] with the file paths of the currently opened scenes."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:100
+msgid ""
+"Returns the name of the scene that is being played. If no scene is currently "
+"being played, returns an empty string."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:106
+msgid "Returns the editor's [EditorFileSystem] instance."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:112
+msgid "Returns the editor's [EditorResourcePreview] instance."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:118
+msgid ""
+"Returns the editor's [ScriptEditor] instance.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:125
+msgid ""
+"Returns the path of the directory currently selected in the "
+"[FileSystemDock]. If a file is selected, its base directory will be returned "
+"using [method String.get_base_dir] instead."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:131
+msgid "Returns the editor's [EditorSelection] instance."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:140
+msgid ""
+"Shows the given property on the given [code]object[/code] in the editor's "
+"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
+"will not attempt to edit [code]object[/code]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:146
+msgid ""
+"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
+"code] otherwise. Paused scenes are considered as being played."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:153
+msgid ""
+"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
+"The plugin name is the same as its directory name."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:161
+msgid ""
+"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:168
+msgid "Opens the scene at the given path."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:174
+msgid "Plays the currently active scene."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:181
+msgid "Plays the scene specified by its filepath."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:187
+msgid "Plays the main scene."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:194
+msgid "Reloads the scene at the given path."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:200
+msgid ""
+"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
+"code] (see [@GlobalScope] constants)."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:208
+msgid "Saves the scene as a file at [code]path[/code]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:215
+msgid ""
+"Selects the file, with the path provided by [code]file[/code], in the "
+"FileSystem dock."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:222
+msgid ""
+"Sets the editor's current main screen to the one specified in [code]name[/"
+"code]. [code]name[/code] must match the text of the tab in question exactly "
+"([code]2D[/code], [code]3D[/code], [code]Script[/code], [code]AssetLib[/"
+"code])."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:230
+msgid ""
+"Sets the enabled status of a plugin. The plugin name is the same as its "
+"directory name."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:236
+msgid "Stops the scene that is currently playing."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:242
+msgid ""
+"If [code]true[/code], enables distraction-free mode which hides side docks "
+"to increase the space available for the main view."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:4
+msgid "Used by the editor to extend its functionality."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:7
+msgid ""
+"Plugins are used by the editor to extend functionality. The most common "
+"types of plugins are those which edit a given node or resource type, import "
+"plugins and export plugins. See also [EditorScript] to add functions to the "
+"editor."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:10
+msgid "https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/index.html"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:18
+msgid ""
+"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:26
+msgid ""
+"Adds a control to the bottom panel (together with Output, Debug, Animation, "
+"etc). Returns a reference to the button added. It's up to you to hide/show "
+"the button when needed. When your plugin is deactivated, make sure to remove "
+"your custom control with [method remove_control_from_bottom_panel] and free "
+"it with [method Node.queue_free]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:34
+msgid ""
+"Adds a custom control to a container (see [enum CustomControlContainer]). "
+"There are many locations where custom controls can be added in the editor "
+"UI.\n"
+"Please remember that you have to manage the visibility of your custom "
+"controls yourself (and likely hide it after adding it).\n"
+"When your plugin is deactivated, make sure to remove your custom control "
+"with [method remove_control_from_container] and free it with [method Node."
+"queue_free]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:44
+msgid ""
+"Adds the control to a specific dock slot (see [enum DockSlot] for options).\n"
+"If the dock is repositioned and as long as the plugin is active, the editor "
+"will save the dock position on further sessions.\n"
+"When your plugin is deactivated, make sure to remove your custom control "
+"with [method remove_control_from_docks] and free it with [method Node."
+"queue_free]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:56
+msgid ""
+"Adds a custom type, which will appear in the list of nodes or resources. An "
+"icon can be optionally passed.\n"
+"When given node or resource is selected, the base type will be instanced "
+"(ie, \"Spatial\", \"Control\", \"Resource\"), then the script will be loaded "
+"and set to this object.\n"
+"You can use the virtual method [method handles] to check if your custom "
+"object is being edited by checking the script or using the [code]is[/code] "
+"keyword.\n"
+"During run-time, this will be a simple object with a script so this function "
+"does not need to be called then."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:66
+msgid ""
+"Registers a new [EditorExportPlugin]. Export plugins are used to perform "
+"tasks when the project is being exported.\n"
+"See [method add_inspector_plugin] for an example of how to register a plugin."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:74
+msgid ""
+"Registers a new [EditorImportPlugin]. Import plugins are used to import "
+"custom and unsupported assets as a custom [Resource] type.\n"
+"[b]Note:[/b] If you want to import custom 3D asset formats use [method "
+"add_scene_import_plugin] instead.\n"
+"See [method add_inspector_plugin] for an example of how to register a plugin."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:83
+msgid ""
+"Registers a new [EditorInspectorPlugin]. Inspector plugins are used to "
+"extend [EditorInspector] and provide custom configuration tools for your "
+"object's properties.\n"
+"[b]Note:[/b] Always use [method remove_inspector_plugin] to remove the "
+"registered [EditorInspectorPlugin] when your [EditorPlugin] is disabled to "
+"prevent leaks and an unexpected behavior.\n"
+"[codeblock]\n"
+"const MyInspectorPlugin = preload(\"res://addons/your_addon/path/to/your/"
+"script.gd\")\n"
+"var inspector_plugin = MyInspectorPlugin.new()\n"
+"\n"
+"func _enter_tree():\n"
+" add_inspector_plugin(inspector_plugin)\n"
+"\n"
+"func _exit_tree():\n"
+" remove_inspector_plugin(inspector_plugin)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:101
+msgid ""
+"Registers a new [EditorSceneImporter]. Scene importers are used to import "
+"custom 3D asset formats as scenes."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:108
+msgid ""
+"Registers a new [EditorSpatialGizmoPlugin]. Gizmo plugins are used to add "
+"custom gizmos to the 3D preview viewport for a [Spatial].\n"
+"See [method add_inspector_plugin] for an example of how to register a plugin."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:119
+msgid ""
+"Adds a custom menu item to [b]Project > Tools[/b] as [code]name[/code] that "
+"calls [code]callback[/code] on an instance of [code]handler[/code] with a "
+"parameter [code]ud[/code] when user activates it."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:127
+msgid ""
+"Adds a custom submenu under [b]Project > Tools >[/b] [code]name[/code]. "
+"[code]submenu[/code] should be an object of class [PopupMenu]. This submenu "
+"should be cleaned up using [code]remove_tool_menu_item(name)[/code]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:133
+msgid ""
+"This method is called when the editor is about to save the project, switch "
+"to another tab, etc. It asks the plugin to apply any pending state changes "
+"to ensure consistency.\n"
+"This is used, for example, in shader editors to let the plugin know that it "
+"must apply the shader code being written by the user to the object."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:140
+msgid ""
+"This method is called when the editor is about to run the project. The "
+"plugin can then perform required operations before the project runs.\n"
+"This method must return a boolean. If this method returns [code]false[/"
+"code], the project will not run. The run is aborted immediately, so this "
+"also prevents all other plugins' [method build] methods from running."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:147
+msgid ""
+"Clear all the state and reset the object being edited to zero. This ensures "
+"your plugin does not keep editing a currently existing node, or a node from "
+"the wrong scene."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:153
+msgid ""
+"Called by the engine when the user disables the [EditorPlugin] in the Plugin "
+"tab of the project settings window."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:160
+msgid ""
+"This function is used for plugins that edit specific object types (nodes or "
+"resources). It requests the editor to edit the given object."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:166
+msgid ""
+"Called by the engine when the user enables the [EditorPlugin] in the Plugin "
+"tab of the project settings window."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:173
+msgid ""
+"Called by the engine when the 2D editor's viewport is updated. Use the "
+"[code]overlay[/code] [Control] for drawing. You can update the viewport "
+"manually by calling [method update_overlays].\n"
+"[codeblock]\n"
+"func forward_canvas_draw_over_viewport(overlay):\n"
+" # Draw a circle at cursor position.\n"
+" overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color."
+"white)\n"
+"\n"
+"func forward_canvas_gui_input(event):\n"
+" if event is InputEventMouseMotion:\n"
+" # Redraw viewport when cursor is moved.\n"
+" update_overlays()\n"
+" return true\n"
+" return false\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:192
+msgid ""
+"This method is the same as [method forward_canvas_draw_over_viewport], "
+"except it draws on top of everything. Useful when you need an extra layer "
+"that shows over anything else.\n"
+"You need to enable calling of this method by using [method "
+"set_force_draw_over_forwarding_enabled]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:200
+msgid ""
+"Called when there is a root node in the current edited scene, [method "
+"handles] is implemented and an [InputEvent] happens in the 2D viewport. "
+"Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] "
+"consumes the [code]event[/code], otherwise forwards [code]event[/code] to "
+"other Editor classes. Example:\n"
+"[codeblock]\n"
+"# Prevents the InputEvent to reach other Editor classes\n"
+"func forward_canvas_gui_input(event):\n"
+" var forward = true\n"
+" return forward\n"
+"[/codeblock]\n"
+"Must [code]return false[/code] in order to forward the [InputEvent] to other "
+"Editor classes. Example:\n"
+"[codeblock]\n"
+"# Consumes InputEventMouseMotion and forwards other InputEvent types\n"
+"func forward_canvas_gui_input(event):\n"
+" var forward = false\n"
+" if event is InputEventMouseMotion:\n"
+" forward = true\n"
+" return forward\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:222
+msgid ""
+"Called by the engine when the 3D editor's viewport is updated. Use the "
+"[code]overlay[/code] [Control] for drawing. You can update the viewport "
+"manually by calling [method update_overlays].\n"
+"[codeblock]\n"
+"func forward_spatial_draw_over_viewport(overlay):\n"
+" # Draw a circle at cursor position.\n"
+" overlay.draw_circle(overlay.get_local_mouse_position(), 64)\n"
+"\n"
+"func forward_spatial_gui_input(camera, event):\n"
+" if event is InputEventMouseMotion:\n"
+" # Redraw viewport when cursor is moved.\n"
+" update_overlays()\n"
+" return true\n"
+" return false\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:241
+msgid ""
+"This method is the same as [method forward_spatial_draw_over_viewport], "
+"except it draws on top of everything. Useful when you need an extra layer "
+"that shows over anything else.\n"
+"You need to enable calling of this method by using [method "
+"set_force_draw_over_forwarding_enabled]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:250
+msgid ""
+"Called when there is a root node in the current edited scene, [method "
+"handles] is implemented and an [InputEvent] happens in the 3D viewport. "
+"Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] "
+"consumes the [code]event[/code], otherwise forwards [code]event[/code] to "
+"other Editor classes. Example:\n"
+"[codeblock]\n"
+"# Prevents the InputEvent to reach other Editor classes\n"
+"func forward_spatial_gui_input(camera, event):\n"
+" var forward = true\n"
+" return forward\n"
+"[/codeblock]\n"
+"Must [code]return false[/code] in order to forward the [InputEvent] to other "
+"Editor classes. Example:\n"
+"[codeblock]\n"
+"# Consumes InputEventMouseMotion and forwards other InputEvent types\n"
+"func forward_spatial_gui_input(camera, event):\n"
+" var forward = false\n"
+" if event is InputEventMouseMotion:\n"
+" forward = true\n"
+" return forward\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:271
+msgid ""
+"This is for editors that edit script-based objects. You can return a list of "
+"breakpoints in the format ([code]script:line[/code]), for example: "
+"[code]res://path_to_script.gd:25[/code]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:277
+msgid ""
+"Returns the [EditorInterface] object that gives you control over Godot "
+"editor's window and its functionalities."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:283
+msgid ""
+"Override this method in your plugin to return a [Texture] in order to give "
+"it an icon.\n"
+"For main screen plugins, this appears at the top of the screen, to the right "
+"of the \"2D\", \"3D\", \"Script\", and \"AssetLib\" buttons.\n"
+"Ideally, the plugin icon should be white with a transparent background and "
+"16x16 pixels in size.\n"
+"[codeblock]\n"
+"func get_plugin_icon():\n"
+" # You can use a custom icon:\n"
+" return preload(\"res://addons/my_plugin/my_plugin_icon.svg\")\n"
+" # Or use a built-in icon:\n"
+" return get_editor_interface().get_base_control().get_icon(\"Node\", "
+"\"EditorIcons\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:298
+msgid ""
+"Override this method in your plugin to provide the name of the plugin when "
+"displayed in the Godot editor.\n"
+"For main screen plugins, this appears at the top of the screen, to the right "
+"of the \"2D\", \"3D\", \"Script\", and \"AssetLib\" buttons."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:305
+msgid ""
+"Gets the Editor's dialogue used for making scripts.\n"
+"[b]Note:[/b] Users can configure it before use.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:313
+msgid ""
+"Gets the state of your plugin editor. This is used when saving the scene (so "
+"state is kept when opening it again) and for switching tabs (so state can be "
+"restored when the tab returns)."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:319
+msgid ""
+"Gets the undo/redo object. Most actions in the editor can be undoable, so "
+"use this object to make sure this happens when it's worth it."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:326
+msgid ""
+"Gets the GUI layout of the plugin. This is used to save the project's editor "
+"layout when [method queue_save_layout] is called or the editor layout was "
+"changed(For example changing the position of a dock)."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:333
+msgid ""
+"Implement this function if your plugin edits a specific type of object "
+"(Resource or Node). If you return [code]true[/code], then you will get the "
+"functions [method edit] and [method make_visible] called when the editor "
+"requests them. If you have declared the methods [method "
+"forward_canvas_gui_input] and [method forward_spatial_gui_input] these will "
+"be called too."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:339
+msgid ""
+"Returns [code]true[/code] if this is a main screen editor plugin (it goes in "
+"the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and "
+"[b]AssetLib[/b])."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:345
+msgid "Minimizes the bottom panel."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:352
+msgid "Makes a specific item in the bottom panel visible."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:359
+msgid ""
+"This function will be called when the editor is requested to become visible. "
+"It is used for plugins that edit a specific object type.\n"
+"Remember that you have to manage the visibility of all your editor controls "
+"manually."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:366
+msgid "Queue save the project's editor layout."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:373
+msgid "Removes an Autoload [code]name[/code] from the list."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:380
+msgid ""
+"Removes the control from the bottom panel. You have to manually [method Node."
+"queue_free] the control."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:388
+msgid ""
+"Removes the control from the specified container. You have to manually "
+"[method Node.queue_free] the control."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:395
+msgid ""
+"Removes the control from the dock. You have to manually [method Node."
+"queue_free] the control."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:402
+msgid "Removes a custom type added by [method add_custom_type]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:409
+msgid "Removes an export plugin registered by [method add_export_plugin]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:416
+msgid "Removes an import plugin registered by [method add_import_plugin]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:423
+msgid "Removes an inspector plugin registered by [method add_import_plugin]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:430
+msgid ""
+"Removes a scene importer registered by [method add_scene_import_plugin]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:437
+msgid "Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:444
+msgid "Removes a menu [code]name[/code] from [b]Project > Tools[/b]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:450
+msgid ""
+"This method is called after the editor saves the project or when it's "
+"closed. It asks the plugin to save edited external scenes/resources."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:456
+msgid ""
+"Enables calling of [method forward_canvas_force_draw_over_viewport] for the "
+"2D editor and [method forward_spatial_force_draw_over_viewport] for the 3D "
+"editor when their viewports are updated. You need to call this method only "
+"once and it will work permanently for this plugin."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:462
+msgid ""
+"Use this method if you always want to receive inputs from 3D view screen "
+"inside [method forward_spatial_gui_input]. It might be especially usable if "
+"your plugin will want to use raycast in the scene."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:469
+msgid "Restore the state saved by [method get_state]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:476
+msgid "Restore the plugin GUI layout saved by [method get_window_layout]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:482
+msgid ""
+"Updates the overlays of the 2D and 3D editor viewport. Causes methods "
+"[method forward_canvas_draw_over_viewport], [method "
+"forward_canvas_force_draw_over_viewport], [method "
+"forward_spatial_draw_over_viewport] and [method "
+"forward_spatial_force_draw_over_viewport] to be called."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:490
+msgid ""
+"Emitted when user changes the workspace ([b]2D[/b], [b]3D[/b], [b]Script[/"
+"b], [b]AssetLib[/b]). Also works with custom screens defined by plugins."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:501
+msgid ""
+"Emitted when the scene is changed in the editor. The argument will return "
+"the root node of the scene that has just become active. If this scene is new "
+"and empty, the argument will be [code]null[/code]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:507
+msgid ""
+"Emitted when user closes a scene. The argument is file path to a closed "
+"scene."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:553
+msgid "Represents the size of the [enum DockSlot] enum."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:4
+msgid "Custom control to edit properties for adding into the inspector."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:7
+msgid ""
+"This control allows property editing for one or multiple properties into "
+"[EditorInspector]. It is added via [EditorInspectorPlugin]."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:16
+msgid ""
+"If any of the controls added can gain keyboard focus, add it here. This "
+"ensures that focus will be restored if the inspector is refreshed."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:26
+msgid ""
+"If one or several properties have changed, this must be called. [code]field[/"
+"code] is used in case your editor can modify fields separately (as an "
+"example, Vector3.x). The [code]changing[/code] argument avoids the editor "
+"requesting this property to be refreshed (leave as [code]false[/code] if "
+"unsure)."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:32
+msgid "Gets the edited object."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:38
+msgid ""
+"Gets the edited property. If your editor is for a single property (added via "
+"[method EditorInspectorPlugin.parse_property]), then this will return the "
+"property."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:44
+msgid "Must be implemented to provide a custom tooltip to the property editor."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:51
+msgid ""
+"Puts the [code]editor[/code] control below the property label. The control "
+"must be previously added using [method Node.add_child]."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:57
+msgid "When this virtual function is called, you must update your editor."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:63
+msgid ""
+"Used by the inspector, set to [code]true[/code] when the property is "
+"checkable."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:66
+msgid ""
+"Used by the inspector, set to [code]true[/code] when the property is checked."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:69
+msgid ""
+"Used by the inspector, set to [code]true[/code] when the property is drawn "
+"with the editor theme's warning color. This is used for editable children's "
+"properties."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:72
+msgid ""
+"Used by the inspector, set to [code]true[/code] when the property can add "
+"keys for animation."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:75
+msgid "Set this property to change the label (if you want to show one)."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:78
+msgid ""
+"Used by the inspector, set to [code]true[/code] when the property is read-"
+"only."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:86
+msgid ""
+"Emit it if you want multiple properties modified at the same time. Do not "
+"use if added via [method EditorInspectorPlugin.parse_property]."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:93
+msgid "Used by sub-inspectors. Emit it if what was selected was an Object ID."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:100
+msgid ""
+"Do not emit this manually, use the [method emit_changed] method instead."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:107
+msgid "Emitted when a property was checked. Used internally."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:113
+msgid ""
+"Emit it if you want to add this value as an animation key (check for keying "
+"being enabled first)."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:120
+msgid "Emit it if you want to key a property with a single value."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:127
+msgid ""
+"If you want a sub-resource to be edited, emit this signal with the resource."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:134
+msgid "Emitted when selected. Used internally."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:4
+msgid "Godot editor's control for selecting [Resource] type properties."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:7
+msgid ""
+"This [Control] node is used in the editor's Inspector dock to allow editing "
+"of [Resource] type properties. It provides options for creating, loading, "
+"saving and converting resources. Can be used with [EditorInspectorPlugin] to "
+"recreate the same behavior.\n"
+"[b]Note:[/b] This [Control] does not include any editor for the resource, as "
+"editing is controlled by the Inspector dock itself or sub-Inspectors."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:32
+msgid ""
+"Returns a list of all allowed types and subtypes corresponding to the "
+"[member base_type]. If the [member base_type] is empty, an empty list is "
+"returned."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:46
+msgid ""
+"This virtual method can be implemented to handle context menu items not "
+"handled by default. See [method set_create_options]."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:53
+msgid ""
+"This virtual method is called when updating the context menu of "
+"[EditorResourcePicker]. Implement this method to override the \"New ...\" "
+"items with your own options. [code]menu_node[/code] is a reference to the "
+"[PopupMenu] node.\n"
+"[b]Note:[/b] Implement [method handle_menu_selected] to handle these custom "
+"items."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:61
+msgid ""
+"Sets the toggle mode state for the main button. Works only if [member "
+"toggle_mode] is set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:67
+msgid ""
+"The base type of allowed resource types. Can be a comma-separated list of "
+"several options."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:70
+msgid "If [code]true[/code], the value can be selected and edited."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:73
+msgid "The edited resource value."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:76
+msgid ""
+"If [code]true[/code], the main button with the resource preview works in the "
+"toggle mode. Use [method set_toggle_pressed] to manually set the state."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:83
+msgid "Emitted when the value of the edited resource was changed."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml:90
+msgid ""
+"Emitted when the resource value was set and user clicked to edit it. When "
+"[code]edit[/code] is [code]true[/code], the signal was caused by the context "
+"menu \"Edit\" option."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml:4
+msgid "Helper to generate previews of resources or files."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml:7
+msgid ""
+"This object is used to generate previews for resources of files.\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_resource_previewer]."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml:17
+msgid "Create an own, custom preview generator."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml:24
+msgid ""
+"Check if the resource changed, if so, it will be invalidated and the "
+"corresponding signal emitted."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml:34
+msgid ""
+"Queue the [code]resource[/code] being edited for preview. Once the preview "
+"is ready, the [code]receiver[/code]'s [code]receiver_func[/code] will be "
+"called. The [code]receiver_func[/code] must take the following four "
+"arguments: [String] path, [Texture] preview, [Texture] thumbnail_preview, "
+"[Variant] userdata. [code]userdata[/code] can be anything, and will be "
+"returned when [code]receiver_func[/code] is called.\n"
+"[b]Note:[/b] If it was not possible to create the preview the "
+"[code]receiver_func[/code] will still be called, but the preview will be "
+"null."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml:45
+msgid ""
+"Queue a resource file located at [code]path[/code] for preview. Once the "
+"preview is ready, the [code]receiver[/code]'s [code]receiver_func[/code] "
+"will be called. The [code]receiver_func[/code] must take the following four "
+"arguments: [String] path, [Texture] preview, [Texture] thumbnail_preview, "
+"[Variant] userdata. [code]userdata[/code] can be anything, and will be "
+"returned when [code]receiver_func[/code] is called.\n"
+"[b]Note:[/b] If it was not possible to create the preview the "
+"[code]receiver_func[/code] will still be called, but the preview will be "
+"null."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml:53
+msgid "Removes a custom preview generator."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml:61
+msgid ""
+"Emitted if a preview was invalidated (changed). [code]path[/code] "
+"corresponds to the path of the preview."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml:4
+msgid "Custom generator of previews."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml:7
+msgid ""
+"Custom code to generate previews. Please check [code]file_dialog/"
+"thumbnail_size[/code] in [EditorSettings] to find out the right size to do "
+"previews at."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml:15
+msgid ""
+"If this function returns [code]true[/code], the generator will call [method "
+"generate] or [method generate_from_path] for small previews as well.\n"
+"By default, it returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml:24
+msgid ""
+"Generate a preview from a given resource with the specified size. This must "
+"always be implemented.\n"
+"Returning an empty texture is an OK way to fail and let another generator "
+"take care.\n"
+"Care must be taken because this function is always called from a thread (not "
+"the main thread)."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml:34
+msgid ""
+"Generate a preview directly from a path with the specified size. "
+"Implementing this is optional, as default code will load and call [method "
+"generate].\n"
+"Returning an empty texture is an OK way to fail and let another generator "
+"take care.\n"
+"Care must be taken because this function is always called from a thread (not "
+"the main thread)."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml:42
+msgid ""
+"If this function returns [code]true[/code], the generator will automatically "
+"generate the small previews from the normal preview texture generated by the "
+"methods [method generate] or [method generate_from_path].\n"
+"By default, it returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml:50
+msgid ""
+"Returns [code]true[/code] if your generator supports the resource of type "
+"[code]type[/code]."
+msgstr ""
+
+#: doc/classes/EditorSceneImporter.xml:4
+msgid "Imports scenes from third-parties' 3D files."
+msgstr ""
+
+#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml:4
+msgid "FBX 3D asset importer."
+msgstr ""
+
+#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml:7
+msgid ""
+"This is an FBX 3D asset importer with full support for most FBX features.\n"
+"If exporting a FBX scene from Autodesk Maya, use these FBX export settings:\n"
+"[codeblock]\n"
+"- Smoothing Groups\n"
+"- Smooth Mesh\n"
+"- Triangluate (for meshes with blend shapes)\n"
+"- Bake Animation\n"
+"- Resample All\n"
+"- Deformed Models\n"
+"- Skins\n"
+"- Blend Shapes\n"
+"- Curve Filters\n"
+"- Constant Key Reducer\n"
+"- Auto Tangents Only\n"
+"- *Do not check* Constraints (as it will break the file)\n"
+"- Can check Embed Media (embeds textures into the exported FBX file)\n"
+" - Note that when importing embedded media, the texture and mesh will be a "
+"single immutable file.\n"
+" - You will have to re-export then re-import the FBX if the texture has "
+"changed.\n"
+"- Units: Centimeters\n"
+"- Up Axis: Y\n"
+"- Binary format in FBX 2017\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml:4
+msgid "Post-processes scenes after import."
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml:7
+msgid ""
+"Imported scenes can be automatically modified right after import by setting "
+"their [b]Custom Script[/b] Import property to a [code]tool[/code] script "
+"that inherits from this class.\n"
+"The [method post_import] callback receives the imported scene's root node "
+"and returns the modified version of the scene. Usage example:\n"
+"[codeblock]\n"
+"tool # Needed so it runs in editor\n"
+"extends EditorScenePostImport\n"
+"\n"
+"# This sample changes all node names\n"
+"\n"
+"# Called right after the scene is imported and gets the root node\n"
+"func post_import(scene):\n"
+" # Change all node names to \"modified_[oldnodename]\"\n"
+" iterate(scene)\n"
+" return scene # Remember to return the imported scene\n"
+"\n"
+"func iterate(node):\n"
+" if node != null:\n"
+" node.name = \"modified_\" + node.name\n"
+" for child in node.get_children():\n"
+" iterate(child)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml:29
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/"
+"importing_scenes.html#custom-script"
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml:35
+msgid ""
+"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
+"code])."
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml:41
+msgid "Returns the resource folder the imported scene file is located in."
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml:48
+msgid ""
+"Called after the scene was imported. This method must return the modified "
+"version of the scene."
+msgstr ""
+
+#: doc/classes/EditorScript.xml:4
+msgid "Base script that can be used to add extension functions to the editor."
+msgstr ""
+
+#: doc/classes/EditorScript.xml:7
+msgid ""
+"Scripts extending this class and implementing its [method _run] method can "
+"be executed from the Script Editor's [b]File > Run[/b] menu option (or by "
+"pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is "
+"useful for adding custom in-editor functionality to Godot. For more complex "
+"additions, consider using [EditorPlugin]s instead.\n"
+"[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.\n"
+"[b]Example script:[/b]\n"
+"[codeblock]\n"
+"tool\n"
+"extends EditorScript\n"
+"\n"
+"func _run():\n"
+" print(\"Hello from the Godot Editor!\")\n"
+"[/codeblock]\n"
+"[b]Note:[/b] The script is run in the Editor context, which means the output "
+"is visible in the console window started with the Editor (stdout) instead of "
+"the usual Godot [b]Output[/b] dock."
+msgstr ""
+
+#: doc/classes/EditorScript.xml:25
+msgid "This method is executed by the Editor when [b]File > Run[/b] is used."
+msgstr ""
+
+#: doc/classes/EditorScript.xml:32
+msgid ""
+"Adds [code]node[/code] as a child of the root node in the editor context.\n"
+"[b]Warning:[/b] The implementation of this method is currently disabled."
+msgstr ""
+
+#: doc/classes/EditorScript.xml:39
+msgid "Returns the [EditorInterface] singleton instance."
+msgstr ""
+
+#: doc/classes/EditorScript.xml:45
+msgid "Returns the Editor's currently active scene."
+msgstr ""
+
+#: doc/classes/EditorScriptPicker.xml:4
+msgid ""
+"Godot editor's control for selecting the [code]script[/code] property of a "
+"[Node]."
+msgstr ""
+
+#: doc/classes/EditorScriptPicker.xml:7
+msgid ""
+"Similar to [EditorResourcePicker] this [Control] node is used in the "
+"editor's Inspector dock, but only to edit the [code]script[/code] property "
+"of a [Node]. Default options for creating new resources of all possible "
+"subtypes are replaced with dedicated buttons that open the \"Attach Node "
+"Script\" dialog. Can be used with [EditorInspectorPlugin] to recreate the "
+"same behavior.\n"
+"[b]Note:[/b] You must set the [member script_owner] for the custom context "
+"menu items to work."
+msgstr ""
+
+#: doc/classes/EditorScriptPicker.xml:16
+msgid "The owner [Node] of the script property that holds the edited resource."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml:4
+msgid "Manages the SceneTree selection in the editor."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml:7
+msgid ""
+"This object manages the SceneTree selection in the editor.\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_selection]."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml:17
+msgid ""
+"Adds a node to the selection.\n"
+"[b]Note:[/b] The newly selected node will not be automatically edited in the "
+"inspector. If you want to edit a node, use [method EditorInterface."
+"edit_node]."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml:24
+msgid "Clear the selection."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml:30
+msgid "Gets the list of selected nodes."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml:36
+msgid ""
+"Gets the list of selected nodes, optimized for transform operations (i.e. "
+"moving them, rotating, etc). This list avoids situations where a node is "
+"selected and also child/grandchild."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml:43
+msgid "Removes a node from the selection."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml:50
+msgid "Emitted when the selection changes."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:4
+msgid "Object that holds the project-independent editor settings."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:7
+msgid ""
+"Object that holds the project-independent editor settings. These settings "
+"are generally visible in the [b]Editor > Editor Settings[/b] menu.\n"
+"Property names use slash delimiters to distinguish sections. Setting values "
+"can be of any [Variant] type. It's recommended to use [code]snake_case[/"
+"code] for editor settings to be consistent with the Godot editor itself.\n"
+"Accessing the settings can be done using the following methods, such as:\n"
+"[codeblock]\n"
+"# `settings.set(\"some/property\", value)` also works as this class "
+"overrides `_set()` internally.\n"
+"settings.set_setting(\"some/property\",value)\n"
+"\n"
+"# `settings.get(\"some/property\", value)` also works as this class "
+"overrides `_get()` internally.\n"
+"settings.get_setting(\"some/property\")\n"
+"\n"
+"var list_of_settings = settings.get_property_list()\n"
+"[/codeblock]\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_editor_settings]."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:28
+msgid ""
+"Adds a custom property info to a property. The dictionary must contain:\n"
+"- [code]name[/code]: [String] (the name of the property)\n"
+"- [code]type[/code]: [int] (see [enum Variant.Type])\n"
+"- optionally [code]hint[/code]: [int] (see [enum PropertyHint]) and "
+"[code]hint_string[/code]: [String]\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"editor_settings.set(\"category/property_name\", 0)\n"
+"\n"
+"var property_info = {\n"
+" \"name\": \"category/property_name\",\n"
+" \"type\": TYPE_INT,\n"
+" \"hint\": PROPERTY_HINT_ENUM,\n"
+" \"hint_string\": \"one,two,three\"\n"
+"}\n"
+"\n"
+"editor_settings.add_property_info(property_info)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:51
+msgid "Erases the setting whose name is specified by [code]property[/code]."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:57
+msgid "Returns the list of favorite files and directories for this project."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:66
+msgid ""
+"Returns project-specific metadata for the [code]section[/code] and "
+"[code]key[/code] specified. If the metadata doesn't exist, [code]default[/"
+"code] will be returned instead. See also [method set_project_metadata]."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:72
+msgid ""
+"Returns the project-specific settings path. Projects all have a unique "
+"subdirectory inside the settings path where project-specific settings are "
+"saved."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:78
+msgid ""
+"Returns the list of recently visited folders in the file dialog for this "
+"project."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:85
+msgid ""
+"Returns the value of the setting specified by [code]name[/code]. This is "
+"equivalent to using [method Object.get] on the EditorSettings instance."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:91
+msgid ""
+"Gets the global settings path for the engine. Inside this path, you can find "
+"some standard paths such as:\n"
+"[code]settings/tmp[/code] - Used for temporary storage of files\n"
+"[code]settings/templates[/code] - Where export templates are located"
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:100
+msgid ""
+"Returns [code]true[/code] if the setting specified by [code]name[/code] "
+"exists, [code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:107
+msgid ""
+"Returns [code]true[/code] if the setting specified by [code]name[/code] can "
+"have its value reverted to the default value, [code]false[/code] otherwise. "
+"When this method returns [code]true[/code], a Revert button will display "
+"next to the setting in the Editor Settings."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:114
+msgid ""
+"Returns the default value of the setting specified by [code]name[/code]. "
+"This is the value that would be applied when clicking the Revert button in "
+"the Editor Settings."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:121
+msgid "Sets the list of favorite files and directories for this project."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:130
+msgid ""
+"Sets the initial value of the setting specified by [code]name[/code] to "
+"[code]value[/code]. This is used to provide a value for the Revert button in "
+"the Editor Settings. If [code]update_current[/code] is true, the current "
+"value of the setting will be set to [code]value[/code] as well."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:139
+msgid ""
+"Sets project-specific metadata with the [code]section[/code], [code]key[/"
+"code] and [code]data[/code] specified. This metadata is stored outside the "
+"project folder and therefore won't be checked into version control. See also "
+"[method get_project_metadata]."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:146
+msgid ""
+"Sets the list of recently visited folders in the file dialog for this "
+"project."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:154
+msgid ""
+"Sets the [code]value[/code] of the setting specified by [code]name[/code]. "
+"This is equivalent to using [method Object.set] on the EditorSettings "
+"instance."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:161
+msgid "Emitted after any editor setting has changed."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:167
+msgid ""
+"Emitted after any editor setting has changed. It's used by various editor "
+"plugins to update their visuals on theme changes or logic on configuration "
+"changes."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:4
+msgid "Custom gizmo for editing Spatial objects."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:7
+msgid ""
+"Custom gizmo that is used for providing custom visualization and editing "
+"(handles) for 3D Spatial objects. See [EditorSpatialGizmoPlugin] for more "
+"information."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:16
+msgid ""
+"Adds the specified [code]segments[/code] to the gizmo's collision shape for "
+"picking. Call this function during [method redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:23
+msgid ""
+"Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be "
+"generated from a regular [Mesh] too. Call this function during [method "
+"redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:33
+msgid ""
+"Adds a list of handles (points) which can be used to deform the object being "
+"edited.\n"
+"There are virtual functions which will be called upon editing of these "
+"handles. Call this function during [method redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:44
+msgid ""
+"Adds lines to the gizmo (as sets of 2 points), with a given material. The "
+"lines are used for visualizing the gizmo. Call this function during [method "
+"redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:54
+msgid ""
+"Adds a mesh to the gizmo with the specified [code]billboard[/code] state, "
+"[code]skeleton[/code] and [code]material[/code]. If [code]billboard[/code] "
+"is [code]true[/code], the mesh will rotate to always face the camera. Call "
+"this function during [method redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:63
+msgid ""
+"Adds an unscaled billboard for visualization. Call this function during "
+"[method redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:69
+msgid ""
+"Removes everything in the gizmo including meshes, collisions and handles."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:78
+msgid ""
+"Commit a handle being edited (handles must have been previously added by "
+"[method add_handles]).\n"
+"If the [code]cancel[/code] parameter is [code]true[/code], an option to "
+"restore the edited value to the original is provided."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:86
+msgid ""
+"Gets the name of an edited handle (handles must have been previously added "
+"by [method add_handles]).\n"
+"Handles can be named for reference to the user when editing."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:94
+msgid ""
+"Gets actual value of a handle. This value can be anything and used for "
+"eventually undoing the motion when calling [method commit_handle]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:100
+msgid ""
+"Returns the [EditorSpatialGizmoPlugin] that owns this gizmo. It's useful to "
+"retrieve materials using [method EditorSpatialGizmoPlugin.get_material]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:106
+msgid "Returns the Spatial node associated with this gizmo."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:113
+msgid ""
+"Returns [code]true[/code] if the handle at index [code]index[/code] is "
+"highlighted by being hovered with the mouse."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:119
+msgid ""
+"This function is called when the [Spatial] this gizmo refers to changes (the "
+"[method Spatial.update_gizmo] is called)."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:128
+msgid ""
+"This function is used when the user drags a gizmo handle (previously added "
+"with [method add_handles]) in screen coordinates.\n"
+"The [Camera] is also provided so screen coordinates can be converted to "
+"raycasts."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:136
+msgid ""
+"Sets the gizmo's hidden state. If [code]true[/code], the gizmo will be "
+"hidden. If [code]false[/code], it will be shown."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml:143
+msgid ""
+"Sets the reference [Spatial] node for the gizmo. [code]node[/code] must "
+"inherit from [Spatial]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:4
+msgid "Used by the editor to define Spatial gizmo types."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:7
+msgid ""
+"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
+"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
+"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
+"documentation for more info."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:10
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/spatial_gizmos."
+"html"
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:18
+msgid ""
+"Adds a new material to the internal material list for the plugin. It can "
+"then be accessed with [method get_material]. Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:24
+msgid ""
+"Override this method to define whether the gizmo can be hidden or not. "
+"Returns [code]true[/code] if not overridden."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:34
+msgid ""
+"Override this method to commit gizmo handles. Called for this plugin's "
+"active gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:41
+msgid ""
+"Override this method to return a custom [EditorSpatialGizmo] for the spatial "
+"nodes of your choice, return [code]null[/code] for the rest of nodes. See "
+"also [method has_gizmo]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:50
+msgid ""
+"Creates a handle material with its variants (selected and/or editable) and "
+"adds them to the internal material list. They can then be accessed with "
+"[method get_material] and used in [method EditorSpatialGizmo.add_handles]. "
+"Should not be overridden.\n"
+"You can optionally provide a texture to use instead of the default icon."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:61
+msgid ""
+"Creates an icon material with its variants (selected and/or editable) and "
+"adds them to the internal material list. They can then be accessed with "
+"[method get_material] and used in [method EditorSpatialGizmo."
+"add_unscaled_billboard]. Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:72
+msgid ""
+"Creates an unshaded material with its variants (selected and/or editable) "
+"and adds them to the internal material list. They can then be accessed with "
+"[method get_material] and used in [method EditorSpatialGizmo.add_mesh] and "
+"[method EditorSpatialGizmo.add_lines]. Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:80
+msgid ""
+"Override this method to provide gizmo's handle names. Called for this "
+"plugin's active gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:88
+msgid ""
+"Gets actual value of a handle from gizmo. Called for this plugin's active "
+"gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:96
+msgid ""
+"Gets material from the internal list of materials. If an "
+"[EditorSpatialGizmo] is provided, it will try to get the corresponding "
+"variant (selected and/or editable)."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:102
+msgid ""
+"Override this method to provide the name that will appear in the gizmo "
+"visibility menu."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:108
+msgid ""
+"Override this method to set the gizmo's priority. Higher values correspond "
+"to higher priority. If a gizmo with higher priority conflicts with another "
+"gizmo, only the gizmo with higher priority will be used.\n"
+"All built-in editor gizmos return a priority of [code]-1[/code]. If not "
+"overridden, this method will return [code]0[/code], which means custom "
+"gizmos will automatically override built-in gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:116
+msgid ""
+"Override this method to define which Spatial nodes have a gizmo from this "
+"plugin. Whenever a [Spatial] node is added to a scene this method is called, "
+"if it returns [code]true[/code] the node gets a generic [EditorSpatialGizmo] "
+"assigned and is added to this plugin's list of active gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:124
+msgid ""
+"Gets whether a handle is highlighted or not. Called for this plugin's active "
+"gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:130
+msgid ""
+"Override this method to define whether a Spatial with this gizmo should be "
+"selectable even when the gizmo is hidden."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:137
+msgid ""
+"Callback to redraw the provided gizmo. Called for this plugin's active "
+"gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml:147
+msgid ""
+"Update the value of a handle after it has been updated. Called for this "
+"plugin's active gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpinSlider.xml:4
+msgid "Godot editor's control for editing numeric values."
+msgstr ""
+
+#: doc/classes/EditorSpinSlider.xml:7
+msgid ""
+"This [Control] node is used in the editor's Inspector dock to allow editing "
+"of numeric values. Can be used with [EditorInspectorPlugin] to recreate the "
+"same behavior."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:4
+msgid ""
+"Version Control System (VCS) interface which reads and writes to the local "
+"VCS in use."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:7
+msgid ""
+"Used by the editor to display VCS extracted information in the editor. The "
+"implementation of this API is included in VCS addons, which are essentially "
+"GDNative plugins that need to be put into the project folder. These VCS "
+"addons are scripts which are attached (on demand) to the object instance of "
+"[code]EditorVCSInterface[/code]. All the functions listed below, instead of "
+"performing the task themselves, they call the internally defined functions "
+"in the VCS addons to provide a plug-n-play experience."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:16
+msgid ""
+"Creates a version commit if the addon is initialized, else returns without "
+"doing anything. Uses the files which have been staged previously, with the "
+"commit message set to a value as provided as in the argument."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:23
+msgid ""
+"Returns an [Array] of [Dictionary] objects containing the diff output from "
+"the VCS in use, if a VCS addon is initialized, else returns an empty [Array] "
+"object. The diff contents also consist of some contextual lines which "
+"provide context to the observed line change in the file.\n"
+"Each [Dictionary] object has the line diff contents under the keys:\n"
+"- [code]\"content\"[/code] to store a [String] containing the line contents\n"
+"- [code]\"status\"[/code] to store a [String] which contains [code]\"+\"[/"
+"code] in case the content is a line addition but it stores a [code]\"-\"[/"
+"code] in case of deletion and an empty string in the case the line content "
+"is neither an addition nor a deletion.\n"
+"- [code]\"new_line_number\"[/code] to store an integer containing the new "
+"line number of the line content.\n"
+"- [code]\"line_count\"[/code] to store an integer containing the number of "
+"lines in the line content.\n"
+"- [code]\"old_line_number\"[/code] to store an integer containing the old "
+"line number of the line content.\n"
+"- [code]\"offset\"[/code] to store the offset of the line change since the "
+"first contextual line content."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:36
+msgid ""
+"Returns a [Dictionary] containing the path of the detected file change "
+"mapped to an integer signifying what kind of change the corresponding file "
+"has experienced.\n"
+"The following integer values are being used to signify that the detected "
+"file is:\n"
+"- [code]0[/code]: New to the VCS working directory\n"
+"- [code]1[/code]: Modified\n"
+"- [code]2[/code]: Renamed\n"
+"- [code]3[/code]: Deleted\n"
+"- [code]4[/code]: Typechanged"
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:48
+msgid "Returns the project name of the VCS working directory."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:54
+msgid ""
+"Returns the name of the VCS if the VCS has been initialized, else return an "
+"empty string."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:61
+msgid ""
+"Initializes the VCS addon if not already. Uses the argument value as the "
+"path to the working directory of the project. Creates the initial commit if "
+"required. Returns [code]true[/code] if no failure occurs, else returns "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:67
+msgid ""
+"Returns [code]true[/code] if the addon is ready to respond to function "
+"calls, else returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:73
+msgid ""
+"Returns [code]true[/code] if the VCS addon has been initialized, else "
+"returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:79
+msgid ""
+"Shuts down the VCS addon to allow cleanup code to run on call. Returns "
+"[code]true[/code] is no failure occurs, else returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:86
+msgid ""
+"Stages the file which should be committed when [method EditorVCSInterface."
+"commit] is called. Argument should contain the absolute path."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:93
+msgid ""
+"Unstages the file which was staged previously to be committed, so that it is "
+"no longer committed when [method EditorVCSInterface.commit] is called. "
+"Argument should contain the absolute path."
+msgstr ""
+
+#: doc/classes/EncodedObjectAsID.xml:4
+msgid "Holds a reference to an [Object]'s instance ID."
+msgstr ""
+
+#: doc/classes/EncodedObjectAsID.xml:7
+msgid ""
+"Utility class which holds a reference to the internal identifier of an "
+"[Object] instance, as given by [method Object.get_instance_id]. This ID can "
+"then be used to retrieve the object instance with [method @GDScript."
+"instance_from_id].\n"
+"This class is used internally by the editor inspector and script debugger, "
+"but can also be used in plugins to pass and display objects as their IDs."
+msgstr ""
+
+#: doc/classes/EncodedObjectAsID.xml:16
+msgid ""
+"The [Object] identifier stored in this [EncodedObjectAsID] instance. The "
+"object instance can be retrieved with [method @GDScript.instance_from_id]."
+msgstr ""
+
+#: doc/classes/Engine.xml:4
+msgid "Access to engine properties."
+msgstr ""
+
+#: doc/classes/Engine.xml:7
+msgid ""
+"The [Engine] singleton allows you to query and modify the project's run-time "
+"parameters, such as frames per second, time scale, and others."
+msgstr ""
+
+#: doc/classes/Engine.xml:15
+msgid ""
+"Returns engine author information in a Dictionary.\n"
+"[code]lead_developers[/code] - Array of Strings, lead developer names\n"
+"[code]founders[/code] - Array of Strings, founder names\n"
+"[code]project_managers[/code] - Array of Strings, project manager names\n"
+"[code]developers[/code] - Array of Strings, developer names"
+msgstr ""
+
+#: doc/classes/Engine.xml:25
+msgid ""
+"Returns an Array of copyright information Dictionaries.\n"
+"[code]name[/code] - String, component name\n"
+"[code]parts[/code] - Array of Dictionaries {[code]files[/code], "
+"[code]copyright[/code], [code]license[/code]} describing subsections of the "
+"component"
+msgstr ""
+
+#: doc/classes/Engine.xml:33
+msgid ""
+"Returns a Dictionary of Arrays of donor names.\n"
+"{[code]platinum_sponsors[/code], [code]gold_sponsors[/code], "
+"[code]silver_sponsors[/code], [code]bronze_sponsors[/code], "
+"[code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/"
+"code], [code]bronze_donors[/code]}"
+msgstr ""
+
+#: doc/classes/Engine.xml:40
+msgid ""
+"Returns the total number of frames drawn. On headless platforms, or if the "
+"render loop is disabled with [code]--disable-render-loop[/code] via command "
+"line, [method get_frames_drawn] always returns [code]0[/code]. See [method "
+"get_idle_frames]."
+msgstr ""
+
+#: doc/classes/Engine.xml:46
+msgid "Returns the frames per second of the running game."
+msgstr ""
+
+#: doc/classes/Engine.xml:52
+msgid ""
+"Returns the total number of frames passed since engine initialization which "
+"is advanced on each [b]idle frame[/b], regardless of whether the render loop "
+"is enabled. See also [method get_frames_drawn] and [method "
+"get_physics_frames].\n"
+"[method get_idle_frames] can be used to run expensive logic less often "
+"without relying on a [Timer]:\n"
+"[codeblock]\n"
+"func _process(_delta):\n"
+" if Engine.get_idle_frames() % 2 == 0:\n"
+" pass # Run expensive logic only once every 2 idle (render) frames "
+"here.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Engine.xml:64
+msgid ""
+"Returns Dictionary of licenses used by Godot and included third party "
+"components."
+msgstr ""
+
+#: doc/classes/Engine.xml:70
+msgid "Returns Godot license text."
+msgstr ""
+
+#: doc/classes/Engine.xml:76
+msgid "Returns the main loop object (see [MainLoop] and [SceneTree])."
+msgstr ""
+
+#: doc/classes/Engine.xml:82
+msgid ""
+"Returns the total number of frames passed since engine initialization which "
+"is advanced on each [b]physics frame[/b]. See also [method "
+"get_idle_frames].\n"
+"[method get_physics_frames] can be used to run expensive logic less often "
+"without relying on a [Timer]:\n"
+"[codeblock]\n"
+"func _physics_process(_delta):\n"
+" if Engine.get_physics_frames() % 2 == 0:\n"
+" pass # Run expensive logic only once every 2 physics frames here.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Engine.xml:94
+msgid ""
+"Returns the fraction through the current physics tick we are at the time of "
+"rendering the frame. This can be used to implement fixed timestep "
+"interpolation."
+msgstr ""
+
+#: doc/classes/Engine.xml:101
+msgid ""
+"Returns a global singleton with given [code]name[/code]. Often used for "
+"plugins, e.g. [code]GodotPayment[/code] on Android."
+msgstr ""
+
+#: doc/classes/Engine.xml:107
+msgid ""
+"Returns the current engine version information in a Dictionary.\n"
+"[code]major[/code] - Holds the major version number as an int\n"
+"[code]minor[/code] - Holds the minor version number as an int\n"
+"[code]patch[/code] - Holds the patch version number as an int\n"
+"[code]hex[/code] - Holds the full version number encoded as a "
+"hexadecimal int with one byte (2 places) per number (see example below)\n"
+"[code]status[/code] - Holds the status (e.g. \"beta\", \"rc1\", "
+"\"rc2\", ... \"stable\") as a String\n"
+"[code]build[/code] - Holds the build name (e.g. \"custom_build\") as a "
+"String\n"
+"[code]hash[/code] - Holds the full Git commit hash as a String\n"
+"[code]year[/code] - Holds the year the version was released in as an "
+"int\n"
+"[code]string[/code] - [code]major[/code] + [code]minor[/code] + "
+"[code]patch[/code] + [code]status[/code] + [code]build[/code] in a single "
+"String\n"
+"The [code]hex[/code] value is encoded as follows, from left to right: one "
+"byte for the major, one byte for the minor, one byte for the patch version. "
+"For example, \"3.1.12\" would be [code]0x03010C[/code]. [b]Note:[/b] It's "
+"still an int internally, and printing it will give you its decimal "
+"representation, which is not particularly meaningful. Use hexadecimal "
+"literals for easy version comparisons from code:\n"
+"[codeblock]\n"
+"if Engine.get_version_info().hex >= 0x030200:\n"
+" # Do things specific to version 3.2 or later\n"
+"else:\n"
+" # Do things specific to versions before 3.2\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Engine.xml:130
+msgid ""
+"Returns [code]true[/code] if a singleton with given [code]name[/code] exists "
+"in global scope."
+msgstr ""
+
+#: doc/classes/Engine.xml:136
+msgid ""
+"Returns [code]true[/code] if the game is inside the fixed process and "
+"physics phase of the game loop."
+msgstr ""
+
+#: doc/classes/Engine.xml:142
+msgid ""
+"If [code]true[/code], the script is currently running inside the editor. "
+"This is useful for [code]tool[/code] scripts to conditionally draw editor "
+"helpers, or prevent accidentally running \"game\" code that would affect the "
+"scene state while in the editor:\n"
+"[codeblock]\n"
+"if Engine.editor_hint:\n"
+" draw_gizmos()\n"
+"else:\n"
+" simulate_physics()\n"
+"[/codeblock]\n"
+"See [url=https://docs.godotengine.org/en/3.4/tutorials/misc/"
+"running_code_in_the_editor.html]Running code in the editor[/url] in the "
+"documentation for more information.\n"
+"[b]Note:[/b] To detect whether the script is run from an editor [i]build[/i] "
+"(e.g. when pressing [code]F5[/code]), use [method OS.has_feature] with the "
+"[code]\"editor\"[/code] argument instead. [code]OS.has_feature(\"editor\")[/"
+"code] will evaluate to [code]true[/code] both when the code is running in "
+"the editor and when running the project from the editor, but it will "
+"evaluate to [code]false[/code] when the code is run from an exported project."
+msgstr ""
+
+#: doc/classes/Engine.xml:153
+msgid ""
+"The number of fixed iterations per second. This controls how often physics "
+"simulation and [method Node._physics_process] methods are run. This value "
+"should generally always be set to [code]60[/code] or above, as Godot doesn't "
+"interpolate the physics step. As a result, values lower than [code]60[/code] "
+"will look stuttery. This value can be increased to make input more reactive "
+"or work around tunneling issues, but keep in mind doing so will increase CPU "
+"usage."
+msgstr ""
+
+#: doc/classes/Engine.xml:156
+msgid ""
+"Controls how much physics ticks are synchronized with real time. For 0 or "
+"less, the ticks are synchronized. Such values are recommended for network "
+"games, where clock synchronization matters. Higher values cause higher "
+"deviation of the in-game clock and real clock but smooth out framerate "
+"jitters. The default value of 0.5 should be fine for most; values above 2 "
+"could cause the game to react to dropped frames with a noticeable delay and "
+"are not recommended.\n"
+"[b]Note:[/b] For best results, when using a custom physics interpolation "
+"solution, the physics jitter fix should be disabled by setting [member "
+"physics_jitter_fix] to [code]0[/code]."
+msgstr ""
+
+#: doc/classes/Engine.xml:160
+msgid ""
+"If [code]false[/code], stops printing error and warning messages to the "
+"console and editor Output log. This can be used to hide error and warning "
+"messages during unit test suite runs. This property is equivalent to the "
+"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
+"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
+"project, important error messages may be hidden even if they are emitted "
+"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"code] script, this will also impact the editor itself. Do [i]not[/i] report "
+"bugs before ensuring error messages are enabled (as they are by default).\n"
+"[b]Note:[/b] This property does not impact the editor's Errors tab when "
+"running a project from the editor."
+msgstr ""
+
+#: doc/classes/Engine.xml:165
+msgid ""
+"The desired frames per second. If the hardware cannot keep up, this setting "
+"may not be respected. A value of 0 means no limit."
+msgstr ""
+
+#: doc/classes/Engine.xml:168
+msgid ""
+"Controls how fast or slow the in-game clock ticks versus the real life one. "
+"It defaults to 1.0. A value of 2.0 means the game moves twice as fast as "
+"real life, whilst a value of 0.5 means the game moves at half the regular "
+"speed."
+msgstr ""
+
+#: doc/classes/Environment.xml:4
+msgid ""
+"Resource for environment nodes (like [WorldEnvironment]) that define "
+"multiple rendering options."
+msgstr ""
+
+#: doc/classes/Environment.xml:7
+msgid ""
+"Resource for environment nodes (like [WorldEnvironment]) that define "
+"multiple environment operations (such as background [Sky] or [Color], "
+"ambient light, fog, depth-of-field...). These parameters affect the final "
+"render of the scene. The order of these operations is:\n"
+"- Depth of Field Blur\n"
+"- Glow\n"
+"- Tonemap (Auto Exposure)\n"
+"- Adjustments\n"
+"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
+"or \"3D Without Effects\". This can be configured for the root Viewport with "
+"[member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation], or for specific Viewports via the [member Viewport."
+"usage] property."
+msgstr ""
+
+#: doc/classes/Environment.xml:15 doc/classes/WorldEnvironment.xml:12
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/3d/"
+"environment_and_post_processing.html"
+msgstr ""
+
+#: doc/classes/Environment.xml:16
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/3d/high_dynamic_range.html"
+msgstr ""
+
+#: doc/classes/Environment.xml:17 doc/classes/Material.xml:10
+#: doc/classes/Mesh.xml:10 doc/classes/MeshInstance.xml:10
+#: doc/classes/WorldEnvironment.xml:13
+msgid "https://godotengine.org/asset-library/asset/123"
+msgstr ""
+
+#: doc/classes/Environment.xml:26
+msgid ""
+"Returns [code]true[/code] if the glow level [code]idx[/code] is specified, "
+"[code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/Environment.xml:34
+msgid ""
+"Enables or disables the glow level at index [code]idx[/code]. Each level "
+"relies on the previous level. This means that enabling higher glow levels "
+"will slow down the glow effect rendering, even if previous levels aren't "
+"enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml:40
+msgid ""
+"The global brightness value of the rendered scene. Effective only if "
+"[code]adjustment_enabled[/code] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Environment.xml:43
+msgid ""
+"Applies the provided [Texture] resource to affect the global color aspect of "
+"the rendered scene. Effective only if [code]adjustment_enabled[/code] is "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/Environment.xml:46
+msgid ""
+"The global contrast value of the rendered scene (default value is 1). "
+"Effective only if [code]adjustment_enabled[/code] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Environment.xml:49
+msgid ""
+"If [code]true[/code], enables the [code]adjustment_*[/code] properties "
+"provided by this resource. If [code]false[/code], modifications to the "
+"[code]adjustment_*[/code] properties will have no effect on the rendered "
+"scene."
+msgstr ""
+
+#: doc/classes/Environment.xml:52
+msgid ""
+"The global color saturation value of the rendered scene (default value is "
+"1). Effective only if [code]adjustment_enabled[/code] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Environment.xml:55
+msgid "The ambient light's [Color]."
+msgstr ""
+
+#: doc/classes/Environment.xml:58
+msgid ""
+"The ambient light's energy. The higher the value, the stronger the light."
+msgstr ""
+
+#: doc/classes/Environment.xml:61
+msgid ""
+"Defines the amount of light that the sky brings on the scene. A value of 0 "
+"means that the sky's light emission has no effect on the scene illumination, "
+"thus all ambient illumination is provided by the ambient light. On the "
+"contrary, a value of 1 means that all the light that affects the scene is "
+"provided by the sky, thus the ambient light parameter has no effect on the "
+"scene."
+msgstr ""
+
+#: doc/classes/Environment.xml:64
+msgid ""
+"If [code]true[/code], enables the tonemapping auto exposure mode of the "
+"scene renderer. If [code]true[/code], the renderer will automatically "
+"determine the exposure setting to adapt to the scene's illumination and the "
+"observed light."
+msgstr ""
+
+#: doc/classes/Environment.xml:67
+msgid "The maximum luminance value for the auto exposure."
+msgstr ""
+
+#: doc/classes/Environment.xml:70
+msgid "The minimum luminance value for the auto exposure."
+msgstr ""
+
+#: doc/classes/Environment.xml:73
+msgid ""
+"The scale of the auto exposure effect. Affects the intensity of auto "
+"exposure."
+msgstr ""
+
+#: doc/classes/Environment.xml:76
+msgid ""
+"The speed of the auto exposure effect. Affects the time needed for the "
+"camera to perform auto exposure."
+msgstr ""
+
+#: doc/classes/Environment.xml:79
+msgid "The ID of the camera feed to show in the background."
+msgstr ""
+
+#: doc/classes/Environment.xml:82
+msgid ""
+"The maximum layer ID to display. Only effective when using the [constant "
+"BG_CANVAS] background mode."
+msgstr ""
+
+#: doc/classes/Environment.xml:85
+msgid ""
+"The [Color] displayed for clear areas of the scene. Only effective when "
+"using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes)."
+msgstr ""
+
+#: doc/classes/Environment.xml:88
+msgid "The power of the light emitted by the background."
+msgstr ""
+
+#: doc/classes/Environment.xml:91
+msgid "The background mode. See [enum BGMode] for possible values."
+msgstr ""
+
+#: doc/classes/Environment.xml:94
+msgid "The [Sky] resource defined as background."
+msgstr ""
+
+#: doc/classes/Environment.xml:97
+msgid "The [Sky] resource's custom field of view."
+msgstr ""
+
+#: doc/classes/Environment.xml:100
+msgid "The [Sky] resource's rotation expressed as a [Basis]."
+msgstr ""
+
+#: doc/classes/Environment.xml:103
+msgid "The [Sky] resource's rotation expressed as Euler angles in radians."
+msgstr ""
+
+#: doc/classes/Environment.xml:106
+msgid "The [Sky] resource's rotation expressed as Euler angles in degrees."
+msgstr ""
+
+#: doc/classes/Environment.xml:109
+msgid "The amount of far blur for the depth-of-field effect."
+msgstr ""
+
+#: doc/classes/Environment.xml:112
+msgid ""
+"The distance from the camera where the far blur effect affects the rendering."
+msgstr ""
+
+#: doc/classes/Environment.xml:115
+msgid "If [code]true[/code], enables the depth-of-field far blur effect."
+msgstr ""
+
+#: doc/classes/Environment.xml:118
+msgid ""
+"The depth-of-field far blur's quality. Higher values can mitigate the "
+"visible banding effect seen at higher strengths, but are much slower."
+msgstr ""
+
+#: doc/classes/Environment.xml:121
+msgid "The length of the transition between the no-blur area and far blur."
+msgstr ""
+
+#: doc/classes/Environment.xml:124
+msgid "The amount of near blur for the depth-of-field effect."
+msgstr ""
+
+#: doc/classes/Environment.xml:127
+msgid ""
+"Distance from the camera where the near blur effect affects the rendering."
+msgstr ""
+
+#: doc/classes/Environment.xml:130
+msgid "If [code]true[/code], enables the depth-of-field near blur effect."
+msgstr ""
+
+#: doc/classes/Environment.xml:133
+msgid ""
+"The depth-of-field near blur's quality. Higher values can mitigate the "
+"visible banding effect seen at higher strengths, but are much slower."
+msgstr ""
+
+#: doc/classes/Environment.xml:136
+msgid "The length of the transition between the near blur and no-blur area."
+msgstr ""
+
+#: doc/classes/Environment.xml:139
+msgid "The fog's [Color]."
+msgstr ""
+
+#: doc/classes/Environment.xml:142
+msgid "The fog's depth starting distance from the camera."
+msgstr ""
+
+#: doc/classes/Environment.xml:145
+msgid ""
+"The fog depth's intensity curve. A number of presets are available in the "
+"[b]Inspector[/b] by right-clicking the curve."
+msgstr ""
+
+#: doc/classes/Environment.xml:148
+msgid ""
+"If [code]true[/code], the depth fog effect is enabled. When enabled, fog "
+"will appear in the distance (relative to the camera)."
+msgstr ""
+
+#: doc/classes/Environment.xml:151
+msgid ""
+"The fog's depth end distance from the camera. If this value is set to 0, it "
+"will be equal to the current camera's [member Camera.far] value."
+msgstr ""
+
+#: doc/classes/Environment.xml:154
+msgid ""
+"If [code]true[/code], fog effects are enabled. [member fog_height_enabled] "
+"and/or [member fog_depth_enabled] must be set to [code]true[/code] to "
+"actually display fog."
+msgstr ""
+
+#: doc/classes/Environment.xml:157
+msgid ""
+"The height fog's intensity. A number of presets are available in the "
+"[b]Inspector[/b] by right-clicking the curve."
+msgstr ""
+
+#: doc/classes/Environment.xml:160
+msgid ""
+"If [code]true[/code], the height fog effect is enabled. When enabled, fog "
+"will appear in a defined height range, regardless of the distance from the "
+"camera. This can be used to simulate \"deep water\" effects with a lower "
+"performance cost compared to a dedicated shader."
+msgstr ""
+
+#: doc/classes/Environment.xml:163
+msgid ""
+"The Y coordinate where the height fog will be the most intense. If this "
+"value is greater than [member fog_height_min], fog will be displayed from "
+"bottom to top. Otherwise, it will be displayed from top to bottom."
+msgstr ""
+
+#: doc/classes/Environment.xml:166
+msgid ""
+"The Y coordinate where the height fog will be the least intense. If this "
+"value is greater than [member fog_height_max], fog will be displayed from "
+"top to bottom. Otherwise, it will be displayed from bottom to top."
+msgstr ""
+
+#: doc/classes/Environment.xml:169
+msgid ""
+"The intensity of the depth fog color transition when looking towards the "
+"sun. The sun's direction is determined automatically using the "
+"DirectionalLight node in the scene."
+msgstr ""
+
+#: doc/classes/Environment.xml:172
+msgid "The depth fog's [Color] when looking towards the sun."
+msgstr ""
+
+#: doc/classes/Environment.xml:175
+msgid ""
+"The intensity of the fog light transmittance effect. Amount of light that "
+"the fog transmits."
+msgstr ""
+
+#: doc/classes/Environment.xml:178
+msgid ""
+"Enables fog's light transmission effect. If [code]true[/code], light will be "
+"more visible in the fog to simulate light scattering as in real life."
+msgstr ""
+
+#: doc/classes/Environment.xml:181
+msgid ""
+"Smooths out the blockiness created by sampling higher levels, at the cost of "
+"performance.\n"
+"[b]Note:[/b] When using the GLES2 renderer, this is only available if the "
+"GPU supports the [code]GL_EXT_gpu_shader4[/code] extension."
+msgstr ""
+
+#: doc/classes/Environment.xml:185
+msgid "The glow blending mode."
+msgstr ""
+
+#: doc/classes/Environment.xml:188
+msgid ""
+"The bloom's intensity. If set to a value higher than [code]0[/code], this "
+"will make glow visible in areas darker than the [member glow_hdr_threshold]."
+msgstr ""
+
+#: doc/classes/Environment.xml:191
+msgid "If [code]true[/code], the glow effect is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml:194
+msgid ""
+"The higher threshold of the HDR glow. Areas brighter than this threshold "
+"will be clamped for the purposes of the glow effect."
+msgstr ""
+
+#: doc/classes/Environment.xml:197
+msgid "The bleed scale of the HDR glow."
+msgstr ""
+
+#: doc/classes/Environment.xml:200
+msgid ""
+"The lower threshold of the HDR glow. When using the GLES2 renderer (which "
+"doesn't support HDR), this needs to be below [code]1.0[/code] for glow to be "
+"visible. A value of [code]0.9[/code] works well in this case."
+msgstr ""
+
+#: doc/classes/Environment.xml:203
+msgid ""
+"Takes more samples during downsample pass of glow. This ensures that single "
+"pixels are captured by glow which makes the glow look smoother and more "
+"stable during movement. However, it is very expensive and makes the glow "
+"post process take twice as long."
+msgstr ""
+
+#: doc/classes/Environment.xml:206
+msgid ""
+"The glow intensity. When using the GLES2 renderer, this should be increased "
+"to 1.5 to compensate for the lack of HDR rendering."
+msgstr ""
+
+#: doc/classes/Environment.xml:209
+msgid ""
+"If [code]true[/code], the 1st level of glow is enabled. This is the most "
+"\"local\" level (least blurry)."
+msgstr ""
+
+#: doc/classes/Environment.xml:212
+msgid "If [code]true[/code], the 2th level of glow is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml:215
+msgid "If [code]true[/code], the 3th level of glow is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml:218
+msgid "If [code]true[/code], the 4th level of glow is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml:221
+msgid "If [code]true[/code], the 5th level of glow is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml:224
+msgid "If [code]true[/code], the 6th level of glow is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml:227
+msgid ""
+"If [code]true[/code], the 7th level of glow is enabled. This is the most "
+"\"global\" level (blurriest)."
+msgstr ""
+
+#: doc/classes/Environment.xml:230
+msgid ""
+"The glow strength. When using the GLES2 renderer, this should be increased "
+"to 1.3 to compensate for the lack of HDR rendering."
+msgstr ""
+
+#: doc/classes/Environment.xml:233
+msgid "The depth tolerance for screen-space reflections."
+msgstr ""
+
+#: doc/classes/Environment.xml:236
+msgid ""
+"If [code]true[/code], screen-space reflections are enabled. Screen-space "
+"reflections are more accurate than reflections from [GIProbe]s or "
+"[ReflectionProbe]s, but are slower and can't reflect surfaces occluded by "
+"others."
+msgstr ""
+
+#: doc/classes/Environment.xml:239
+msgid ""
+"The fade-in distance for screen-space reflections. Affects the area from the "
+"reflected material to the screen-space reflection)."
+msgstr ""
+
+#: doc/classes/Environment.xml:242
+msgid ""
+"The fade-out distance for screen-space reflections. Affects the area from "
+"the screen-space reflection to the \"global\" reflection."
+msgstr ""
+
+#: doc/classes/Environment.xml:245
+msgid ""
+"The maximum number of steps for screen-space reflections. Higher values are "
+"slower."
+msgstr ""
+
+#: doc/classes/Environment.xml:248
+msgid ""
+"If [code]true[/code], screen-space reflections will take the material "
+"roughness into account."
+msgstr ""
+
+#: doc/classes/Environment.xml:251
+msgid ""
+"The screen-space ambient occlusion intensity on materials that have an AO "
+"texture defined. Values higher than [code]0[/code] will make the SSAO effect "
+"visible in areas darkened by AO textures."
+msgstr ""
+
+#: doc/classes/Environment.xml:254
+msgid ""
+"The screen-space ambient occlusion bias. This should be kept high enough to "
+"prevent \"smooth\" curves from being affected by ambient occlusion."
+msgstr ""
+
+#: doc/classes/Environment.xml:257
+msgid ""
+"The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/Environment.xml:260
+msgid "The screen-space ambient occlusion color."
+msgstr ""
+
+#: doc/classes/Environment.xml:263
+msgid "The screen-space ambient occlusion edge sharpness."
+msgstr ""
+
+#: doc/classes/Environment.xml:266
+msgid ""
+"If [code]true[/code], the screen-space ambient occlusion effect is enabled. "
+"This darkens objects' corners and cavities to simulate ambient light not "
+"reaching the entire object as in real life. This works well for small, "
+"dynamic objects, but baked lighting or ambient occlusion textures will do a "
+"better job at displaying ambient occlusion on large static objects. This is "
+"a costly effect and should be disabled first when running into performance "
+"issues."
+msgstr ""
+
+#: doc/classes/Environment.xml:269
+msgid ""
+"The primary screen-space ambient occlusion intensity. See also [member "
+"ssao_radius]."
+msgstr ""
+
+#: doc/classes/Environment.xml:272
+msgid ""
+"The secondary screen-space ambient occlusion intensity. See also [member "
+"ssao_radius2]."
+msgstr ""
+
+#: doc/classes/Environment.xml:275
+msgid ""
+"The screen-space ambient occlusion intensity in direct light. In real life, "
+"ambient occlusion only applies to indirect light, which means its effects "
+"can't be seen in direct light. Values higher than [code]0[/code] will make "
+"the SSAO effect visible in direct light."
+msgstr ""
+
+#: doc/classes/Environment.xml:278
+msgid ""
+"The screen-space ambient occlusion quality. Higher qualities will make "
+"better use of small objects for ambient occlusion, but are slower."
+msgstr ""
+
+#: doc/classes/Environment.xml:281
+msgid "The primary screen-space ambient occlusion radius."
+msgstr ""
+
+#: doc/classes/Environment.xml:284
+msgid ""
+"The secondary screen-space ambient occlusion radius. If set to a value "
+"higher than [code]0[/code], enables the secondary screen-space ambient "
+"occlusion effect which can be used to improve the effect's appearance (at "
+"the cost of performance)."
+msgstr ""
+
+#: doc/classes/Environment.xml:287
+msgid "The default exposure used for tonemapping."
+msgstr ""
+
+#: doc/classes/Environment.xml:290
+msgid ""
+"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
+"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
+"support rendering on HDR displays yet.)"
+msgstr ""
+
+#: doc/classes/Environment.xml:293
+msgid ""
+"The white reference value for tonemapping. Only effective if the [member "
+"tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."
+msgstr ""
+
+#: doc/classes/Environment.xml:298
+msgid ""
+"Keeps on screen every pixel drawn in the background. This is the fastest "
+"background mode, but it can only be safely used in fully-interior scenes (no "
+"visible sky or sky reflections). If enabled in a scene where the background "
+"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+msgstr ""
+
+#: doc/classes/Environment.xml:301
+msgid ""
+"Clears the background using the clear color defined in [member "
+"ProjectSettings.rendering/environment/default_clear_color]."
+msgstr ""
+
+#: doc/classes/Environment.xml:304
+msgid "Clears the background using a custom clear color."
+msgstr ""
+
+#: doc/classes/Environment.xml:307
+msgid "Displays a user-defined sky in the background."
+msgstr ""
+
+#: doc/classes/Environment.xml:310
+msgid ""
+"Clears the background using a custom clear color and allows defining a sky "
+"for shading and reflection. This mode is slightly faster than [constant "
+"BG_SKY] and should be preferred in scenes where reflections can be visible, "
+"but the sky itself never is (e.g. top-down camera)."
+msgstr ""
+
+#: doc/classes/Environment.xml:313
+msgid "Displays a [CanvasLayer] in the background."
+msgstr ""
+
+#: doc/classes/Environment.xml:316
+msgid "Displays a camera feed in the background."
+msgstr ""
+
+#: doc/classes/Environment.xml:319
+msgid "Represents the size of the [enum BGMode] enum."
+msgstr ""
+
+#: doc/classes/Environment.xml:322
+msgid ""
+"Additive glow blending mode. Mostly used for particles, glows (bloom), lens "
+"flare, bright sources."
+msgstr ""
+
+#: doc/classes/Environment.xml:325
+msgid ""
+"Screen glow blending mode. Increases brightness, used frequently with bloom."
+msgstr ""
+
+#: doc/classes/Environment.xml:328
+msgid ""
+"Soft light glow blending mode. Modifies contrast, exposes shadows and "
+"highlights (vivid bloom)."
+msgstr ""
+
+#: doc/classes/Environment.xml:331
+msgid ""
+"Replace glow blending mode. Replaces all pixels' color by the glow value. "
+"This can be used to simulate a full-screen blur effect by tweaking the glow "
+"parameters to match the original image's brightness."
+msgstr ""
+
+#: doc/classes/Environment.xml:334
+msgid ""
+"Linear tonemapper operator. Reads the linear data and passes it on "
+"unmodified."
+msgstr ""
+
+#: doc/classes/Environment.xml:337
+msgid ""
+"Reinhardt tonemapper operator. Performs a variation on rendered pixels' "
+"colors by this formula: [code]color = color / (1 + color)[/code]."
+msgstr ""
+
+#: doc/classes/Environment.xml:340
+msgid "Filmic tonemapper operator."
+msgstr ""
+
+#: doc/classes/Environment.xml:343
+msgid ""
+"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"of the ACES tonemapping curve."
+msgstr ""
+
+#: doc/classes/Environment.xml:346
+msgid ""
+"High quality Academy Color Encoding System tonemapper operator that matches "
+"the industry standard. Performs a more physically accurate curve fit which "
+"better simulates how light works in the real world. The color of lights and "
+"emissive materials will become lighter as the emissive energy increases, and "
+"will eventually become white if the light is bright enough to saturate the "
+"camera sensor."
+msgstr ""
+
+#: doc/classes/Environment.xml:349
+msgid "Low depth-of-field blur quality (fastest)."
+msgstr ""
+
+#: doc/classes/Environment.xml:352
+msgid "Medium depth-of-field blur quality."
+msgstr ""
+
+#: doc/classes/Environment.xml:355
+msgid "High depth-of-field blur quality (slowest)."
+msgstr ""
+
+#: doc/classes/Environment.xml:358
+msgid "No blur for the screen-space ambient occlusion effect (fastest)."
+msgstr ""
+
+#: doc/classes/Environment.xml:361
+msgid "1×1 blur for the screen-space ambient occlusion effect."
+msgstr ""
+
+#: doc/classes/Environment.xml:364
+msgid "2×2 blur for the screen-space ambient occlusion effect."
+msgstr ""
+
+#: doc/classes/Environment.xml:367
+msgid "3×3 blur for the screen-space ambient occlusion effect (slowest)."
+msgstr ""
+
+#: doc/classes/Environment.xml:370
+msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
+msgstr ""
+
+#: doc/classes/Environment.xml:373
+msgid "Low quality for the screen-space ambient occlusion effect."
+msgstr ""
+
+#: doc/classes/Environment.xml:376
+msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgstr ""
+
+#: doc/classes/Expression.xml:4
+msgid "A class that stores an expression you can execute."
+msgstr ""
+
+#: doc/classes/Expression.xml:7
+msgid ""
+"An expression can be made of any arithmetic operation, built-in math "
+"function call, method call of a passed instance, or built-in type "
+"construction call.\n"
+"An example expression text using the built-in math functions could be "
+"[code]sqrt(pow(3,2) + pow(4,2))[/code].\n"
+"In the following example we use a [LineEdit] node to write our expression "
+"and show the result.\n"
+"[codeblock]\n"
+"onready var expression = Expression.new()\n"
+"\n"
+"func _ready():\n"
+" $LineEdit.connect(\"text_entered\", self, \"_on_text_entered\")\n"
+"\n"
+"func _on_text_entered(command):\n"
+" var error = expression.parse(command, [])\n"
+" if error != OK:\n"
+" print(expression.get_error_text())\n"
+" return\n"
+" var result = expression.execute([], null, true)\n"
+" if not expression.has_execute_failed():\n"
+" $LineEdit.text = str(result)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Expression.xml:35
+msgid ""
+"Executes the expression that was previously parsed by [method parse] and "
+"returns the result. Before you use the returned object, you should check if "
+"the method failed by calling [method has_execute_failed].\n"
+"If you defined input variables in [method parse], you can specify their "
+"values in the inputs array, in the same order."
+msgstr ""
+
+#: doc/classes/Expression.xml:42
+msgid "Returns the error text if [method parse] has failed."
+msgstr ""
+
+#: doc/classes/Expression.xml:48
+msgid "Returns [code]true[/code] if [method execute] has failed."
+msgstr ""
+
+#: doc/classes/Expression.xml:56
+msgid ""
+"Parses the expression and returns an [enum Error] code.\n"
+"You can optionally specify names of variables that may appear in the "
+"expression with [code]input_names[/code], so that you can bind them when it "
+"gets executed."
+msgstr ""
+
+#: doc/classes/ExternalTexture.xml:4
+msgid "Enable OpenGL ES external texture extension."
+msgstr ""
+
+#: doc/classes/ExternalTexture.xml:7
+msgid ""
+"Enable support for the OpenGL ES external texture extension as defined by "
+"[url=https://www.khronos.org/registry/OpenGL/extensions/OES/"
+"OES_EGL_image_external.txt]OES_EGL_image_external[/url].\n"
+"[b]Note:[/b] This is only supported for Android platforms."
+msgstr ""
+
+#: doc/classes/ExternalTexture.xml:16
+msgid "Returns the external texture name."
+msgstr ""
+
+#: doc/classes/ExternalTexture.xml:23
+msgid "External texture size."
+msgstr ""
+
+#: doc/classes/File.xml:4
+msgid "Type to handle file reading and writing operations."
+msgstr ""
+
+#: doc/classes/File.xml:7
+msgid ""
+"File type. This is used to permanently store data into the user device's "
+"file system and to read from it. This can be used to store game save data or "
+"player configuration files, for example.\n"
+"Here's a sample on how to write and read from a file:\n"
+"[codeblock]\n"
+"func save(content):\n"
+" var file = File.new()\n"
+" file.open(\"user://save_game.dat\", File.WRITE)\n"
+" file.store_string(content)\n"
+" file.close()\n"
+"\n"
+"func load():\n"
+" var file = File.new()\n"
+" file.open(\"user://save_game.dat\", File.READ)\n"
+" var content = file.get_as_text()\n"
+" file.close()\n"
+" return content\n"
+"[/codeblock]\n"
+"In the example above, the file will be saved in the user data folder as "
+"specified in the [url=https://docs.godotengine.org/en/3.4/tutorials/io/"
+"data_paths.html]Data paths[/url] documentation.\n"
+"[b]Note:[/b] To access project resources once exported, it is recommended to "
+"use [ResourceLoader] instead of the [File] API, as some files are converted "
+"to engine-specific formats and their original source files might not be "
+"present in the exported PCK package.\n"
+"[b]Note:[/b] Files are automatically closed only if the process exits "
+"\"normally\" (such as by clicking the window manager's close button or "
+"pressing [b]Alt + F4[/b]). If you stop the project execution by pressing "
+"[b]F8[/b] while the project is running, the file won't be closed as the game "
+"process will be killed. You can work around this by calling [method flush] "
+"at regular intervals."
+msgstr ""
+
+#: doc/classes/File.xml:35
+msgid ""
+"Closes the currently opened file and prevents subsequent read/write "
+"operations. Use [method flush] to persist the data to disk without closing "
+"the file."
+msgstr ""
+
+#: doc/classes/File.xml:41
+msgid ""
+"Returns [code]true[/code] if the file cursor has already read past the end "
+"of the file.\n"
+"[b]Note:[/b] [code]eof_reached() == false[/code] cannot be used to check "
+"whether there is more data available. To loop while there is more data "
+"available, use:\n"
+"[codeblock]\n"
+"while file.get_position() < file.get_len():\n"
+" # Read data\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/File.xml:53
+msgid ""
+"Returns [code]true[/code] if the file exists in the given path.\n"
+"[b]Note:[/b] Many resources types are imported (e.g. textures or sound "
+"files), and their source asset will not be included in the exported game, as "
+"only the imported version is used. See [method ResourceLoader.exists] for an "
+"alternative approach that takes resource remapping into account."
+msgstr ""
+
+#: doc/classes/File.xml:60
+msgid ""
+"Writes the file's buffer to disk. Flushing is automatically performed when "
+"the file is closed. This means you don't need to call [method flush] "
+"manually before closing a file using [method close]. Still, calling [method "
+"flush] can be used to ensure the data is safe even if the project crashes "
+"instead of being closed gracefully.\n"
+"[b]Note:[/b] Only call [method flush] when you actually need it. Otherwise, "
+"it will decrease performance due to constant disk writes."
+msgstr ""
+
+#: doc/classes/File.xml:67
+msgid ""
+"Returns the next 16 bits from the file as an integer. See [method store_16] "
+"for details on what values can be stored and retrieved this way."
+msgstr ""
+
+#: doc/classes/File.xml:73
+msgid ""
+"Returns the next 32 bits from the file as an integer. See [method store_32] "
+"for details on what values can be stored and retrieved this way."
+msgstr ""
+
+#: doc/classes/File.xml:79
+msgid ""
+"Returns the next 64 bits from the file as an integer. See [method store_64] "
+"for details on what values can be stored and retrieved this way."
+msgstr ""
+
+#: doc/classes/File.xml:85
+msgid ""
+"Returns the next 8 bits from the file as an integer. See [method store_8] "
+"for details on what values can be stored and retrieved this way."
+msgstr ""
+
+#: doc/classes/File.xml:91
+msgid ""
+"Returns the whole file as a [String].\n"
+"Text is interpreted as being UTF-8 encoded."
+msgstr ""
+
+#: doc/classes/File.xml:99
+msgid "Returns next [code]len[/code] bytes of the file as a [PoolByteArray]."
+msgstr ""
+
+#: doc/classes/File.xml:106
+msgid ""
+"Returns the next value of the file in CSV (Comma-Separated Values) format. "
+"You can pass a different delimiter [code]delim[/code] to use other than the "
+"default [code]\",\"[/code] (comma). This delimiter must be one-character "
+"long, and cannot be a double quotation mark.\n"
+"Text is interpreted as being UTF-8 encoded. Text values must be enclosed in "
+"double quotes if they include the delimiter character. Double quotes within "
+"a text value can be escaped by doubling their occurrence.\n"
+"For example, the following CSV lines are valid and will be properly parsed "
+"as two strings each:\n"
+"[codeblock]\n"
+"Alice,\"Hello, Bob!\"\n"
+"Bob,Alice! What a surprise!\n"
+"Alice,\"I thought you'd reply with \"\"Hello, world\"\".\"\n"
+"[/codeblock]\n"
+"Note how the second line can omit the enclosing quotes as it does not "
+"include the delimiter. However it [i]could[/i] very well use quotes, it was "
+"only written without for demonstration purposes. The third line must use "
+"[code]\"\"[/code] for each quotation mark that needs to be interpreted as "
+"such instead of the end of a text value."
+msgstr ""
+
+#: doc/classes/File.xml:120
+msgid "Returns the next 64 bits from the file as a floating-point number."
+msgstr ""
+
+#: doc/classes/File.xml:126
+msgid ""
+"Returns the last error that happened when trying to perform operations. "
+"Compare with the [code]ERR_FILE_*[/code] constants from [enum Error]."
+msgstr ""
+
+#: doc/classes/File.xml:132
+msgid "Returns the next 32 bits from the file as a floating-point number."
+msgstr ""
+
+#: doc/classes/File.xml:138
+msgid "Returns the size of the file in bytes."
+msgstr ""
+
+#: doc/classes/File.xml:144
+msgid ""
+"Returns the next line of the file as a [String].\n"
+"Text is interpreted as being UTF-8 encoded."
+msgstr ""
+
+#: doc/classes/File.xml:152
+msgid ""
+"Returns an MD5 String representing the file at the given path or an empty "
+"[String] on failure."
+msgstr ""
+
+#: doc/classes/File.xml:159
+msgid ""
+"Returns the last time the [code]file[/code] was modified in unix timestamp "
+"format or returns a [String] \"ERROR IN [code]file[/code]\". This unix "
+"timestamp can be converted to datetime by using [method OS."
+"get_datetime_from_unix_time]."
+msgstr ""
+
+#: doc/classes/File.xml:165
+msgid ""
+"Returns a [String] saved in Pascal format from the file.\n"
+"Text is interpreted as being UTF-8 encoded."
+msgstr ""
+
+#: doc/classes/File.xml:172
+msgid "Returns the path as a [String] for the current open file."
+msgstr ""
+
+#: doc/classes/File.xml:178
+msgid "Returns the absolute path as a [String] for the current open file."
+msgstr ""
+
+#: doc/classes/File.xml:184
+msgid "Returns the file cursor's position."
+msgstr ""
+
+#: doc/classes/File.xml:190
+msgid "Returns the next bits from the file as a floating-point number."
+msgstr ""
+
+#: doc/classes/File.xml:197
+msgid ""
+"Returns a SHA-256 [String] representing the file at the given path or an "
+"empty [String] on failure."
+msgstr ""
+
+#: doc/classes/File.xml:204
+msgid ""
+"Returns the next [Variant] value from the file. If [code]allow_objects[/"
+"code] is [code]true[/code], decoding objects is allowed.\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/File.xml:211
+msgid "Returns [code]true[/code] if the file is currently opened."
+msgstr ""
+
+#: doc/classes/File.xml:219
+msgid "Opens the file for writing or reading, depending on the flags."
+msgstr ""
+
+#: doc/classes/File.xml:228
+msgid ""
+"Opens a compressed file for reading or writing.\n"
+"[b]Note:[/b] [method open_compressed] can only read files that were saved by "
+"Godot, not third-party compression formats. See [url=https://github.com/"
+"godotengine/godot/issues/28999]GitHub issue #28999[/url] for a workaround."
+msgstr ""
+
+#: doc/classes/File.xml:238
+msgid ""
+"Opens an encrypted file in write or read mode. You need to pass a binary key "
+"to encrypt/decrypt it.\n"
+"[b]Note:[/b] The provided key must be 32 bytes long."
+msgstr ""
+
+#: doc/classes/File.xml:248
+msgid ""
+"Opens an encrypted file in write or read mode. You need to pass a password "
+"to encrypt/decrypt it."
+msgstr ""
+
+#: doc/classes/File.xml:255
+msgid ""
+"Changes the file reading/writing cursor to the specified position (in bytes "
+"from the beginning of the file)."
+msgstr ""
+
+#: doc/classes/File.xml:262
+msgid ""
+"Changes the file reading/writing cursor to the specified position (in bytes "
+"from the end of the file).\n"
+"[b]Note:[/b] This is an offset, so you should use negative numbers or the "
+"cursor will be at the end of the file."
+msgstr ""
+
+#: doc/classes/File.xml:270
+msgid ""
+"Stores an integer as 16 bits in the file.\n"
+"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, "
+"2^16 - 1][/code]. Any other value will overflow and wrap around.\n"
+"To store a signed integer, use [method store_64] or store a signed integer "
+"from the interval [code][-2^15, 2^15 - 1][/code] (i.e. keeping one bit for "
+"the signedness) and compute its sign manually when reading. For example:\n"
+"[codeblock]\n"
+"const MAX_15B = 1 << 15\n"
+"const MAX_16B = 1 << 16\n"
+"\n"
+"func unsigned16_to_signed(unsigned):\n"
+" return (unsigned + MAX_15B) % MAX_16B - MAX_15B\n"
+"\n"
+"func _ready():\n"
+" var f = File.new()\n"
+" f.open(\"user://file.dat\", File.WRITE_READ)\n"
+" f.store_16(-42) # This wraps around and stores 65494 (2^16 - 42).\n"
+" f.store_16(121) # In bounds, will store 121.\n"
+" f.seek(0) # Go back to start to read the stored value.\n"
+" var read1 = f.get_16() # 65494\n"
+" var read2 = f.get_16() # 121\n"
+" var converted1 = unsigned16_to_signed(read1) # -42\n"
+" var converted2 = unsigned16_to_signed(read2) # 121\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/File.xml:297
+msgid ""
+"Stores an integer as 32 bits in the file.\n"
+"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, "
+"2^32 - 1][/code]. Any other value will overflow and wrap around.\n"
+"To store a signed integer, use [method store_64], or convert it manually "
+"(see [method store_16] for an example)."
+msgstr ""
+
+#: doc/classes/File.xml:306
+msgid ""
+"Stores an integer as 64 bits in the file.\n"
+"[b]Note:[/b] The [code]value[/code] must lie in the interval [code][-2^63, "
+"2^63 - 1][/code] (i.e. be a valid [int] value)."
+msgstr ""
+
+#: doc/classes/File.xml:314
+msgid ""
+"Stores an integer as 8 bits in the file.\n"
+"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255]"
+"[/code]. Any other value will overflow and wrap around.\n"
+"To store a signed integer, use [method store_64], or convert it manually "
+"(see [method store_16] for an example)."
+msgstr ""
+
+#: doc/classes/File.xml:323
+msgid "Stores the given array of bytes in the file."
+msgstr ""
+
+#: doc/classes/File.xml:331
+msgid ""
+"Store the given [PoolStringArray] in the file as a line formatted in the CSV "
+"(Comma-Separated Values) format. You can pass a different delimiter "
+"[code]delim[/code] to use other than the default [code]\",\"[/code] (comma). "
+"This delimiter must be one-character long.\n"
+"Text will be encoded as UTF-8."
+msgstr ""
+
+#: doc/classes/File.xml:339
+msgid "Stores a floating-point number as 64 bits in the file."
+msgstr ""
+
+#: doc/classes/File.xml:346
+msgid "Stores a floating-point number as 32 bits in the file."
+msgstr ""
+
+#: doc/classes/File.xml:353
+msgid ""
+"Appends [code]line[/code] to the file followed by a line return character "
+"([code]\\n[/code]), encoding the text as UTF-8."
+msgstr ""
+
+#: doc/classes/File.xml:360
+msgid ""
+"Stores the given [String] as a line in the file in Pascal format (i.e. also "
+"store the length of the string).\n"
+"Text will be encoded as UTF-8."
+msgstr ""
+
+#: doc/classes/File.xml:368
+msgid "Stores a floating-point number in the file."
+msgstr ""
+
+#: doc/classes/File.xml:375
+msgid ""
+"Appends [code]string[/code] to the file without a line return, encoding the "
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
+msgstr ""
+
+#: doc/classes/File.xml:384
+msgid ""
+"Stores any Variant value in the file. If [code]full_objects[/code] is "
+"[code]true[/code], encoding objects is allowed (and can potentially include "
+"code).\n"
+"[b]Note:[/b] Not all properties are included. Only properties that are "
+"configured with the [constant PROPERTY_USAGE_STORAGE] flag set will be "
+"serialized. You can add a new usage flag to a property by overriding the "
+"[method Object._get_property_list] method in your class. You can also check "
+"how property usage is configured by calling [method Object."
+"_get_property_list]. See [enum PropertyUsageFlags] for the possible usage "
+"flags."
+msgstr ""
+
+#: doc/classes/File.xml:391
+msgid ""
+"If [code]true[/code], the file is read with big-endian [url=https://en."
+"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
+"file is read with little-endian endianness. If in doubt, leave this to "
+"[code]false[/code] as most files are written with little-endian endianness.\n"
+"[b]Note:[/b] [member endian_swap] is only about the file format, not the CPU "
+"type. The CPU endianness doesn't affect the default endianness for files "
+"written.\n"
+"[b]Note:[/b] This is always reset to [code]false[/code] whenever you open "
+"the file. Therefore, you must set [member endian_swap] [i]after[/i] opening "
+"the file, not before."
+msgstr ""
+
+#: doc/classes/File.xml:398
+msgid ""
+"Opens the file for read operations. The cursor is positioned at the "
+"beginning of the file."
+msgstr ""
+
+#: doc/classes/File.xml:401
+msgid ""
+"Opens the file for write operations. The file is created if it does not "
+"exist, and truncated if it does."
+msgstr ""
+
+#: doc/classes/File.xml:404
+msgid ""
+"Opens the file for read and write operations. Does not truncate the file. "
+"The cursor is positioned at the beginning of the file."
+msgstr ""
+
+#: doc/classes/File.xml:407
+msgid ""
+"Opens the file for read and write operations. The file is created if it does "
+"not exist, and truncated if it does. The cursor is positioned at the "
+"beginning of the file."
+msgstr ""
+
+#: doc/classes/File.xml:410
+msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
+msgstr ""
+
+#: doc/classes/File.xml:413
+msgid ""
+"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
+"compression method."
+msgstr ""
+
+#: doc/classes/File.xml:416
+msgid ""
+"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
+"method."
+msgstr ""
+
+#: doc/classes/File.xml:419
+msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:4
+msgid "Dialog for selecting files or directories in the filesystem."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:7
+msgid ""
+"FileDialog is a preset dialog used to choose files and directories in the "
+"filesystem. It supports filter masks. The FileDialog automatically sets its "
+"window title according to the [member mode]. If you want to use a custom "
+"title, disable this by setting [member mode_overrides_title] to [code]false[/"
+"code]."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:16
+msgid ""
+"Adds [code]filter[/code] as a custom filter; [code]filter[/code] should be "
+"of the form [code]\"filename.extension ; Description\"[/code]. For example, "
+"[code]\"*.png ; PNG Images\"[/code]."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:22
+msgid "Clear all the added filters in the dialog."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:28
+msgid "Clear currently selected items in the dialog."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:34
+msgid ""
+"Returns the LineEdit for the selected file.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:41
+msgid ""
+"Returns the vertical box container of the dialog, custom controls can be "
+"added to it.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:48
+msgid "Invalidate and update the current dialog content list."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:54
+msgid ""
+"The file system access scope. See enum [code]Access[/code] constants.\n"
+"[b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or "
+"sandboxed macOS apps, FileDialog cannot access the host file system. See "
+"[url=https://github.com/godotengine/godot-proposals/issues/1123]godot-"
+"proposals#1123[/url]."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:58
+msgid "The current working directory of the file dialog."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:61
+msgid "The currently selected file of the file dialog."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:64
+msgid "The currently selected file path of the file dialog."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:68
+msgid ""
+"The available file type filters. For example, this shows only [code].png[/"
+"code] and [code].gd[/code] files: [code]set_filters(PoolStringArray([\"*."
+"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:71
+msgid ""
+"The dialog's open or save mode, which affects the selection behavior. See "
+"enum [code]Mode[/code] constants."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:74
+msgid ""
+"If [code]true[/code], changing the [code]Mode[/code] property will set the "
+"window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] "
+"will change the window title to \"Open a File\")."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:77
+msgid "If [code]true[/code], the dialog will show hidden files."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:85
+msgid "Emitted when the user selects a directory."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:91
+msgid ""
+"Emitted when the user selects a file by double-clicking it or pressing the "
+"[b]OK[/b] button."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:97
+msgid "Emitted when the user selects multiple files."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:103
+msgid "The dialog allows selecting one, and only one file."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:106
+msgid "The dialog allows selecting multiple files."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:109
+msgid ""
+"The dialog only allows selecting a directory, disallowing the selection of "
+"any file."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:112
+msgid "The dialog allows selecting one file or directory."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:115
+msgid "The dialog will warn when a file exists."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:118
+msgid ""
+"The dialog only allows accessing files under the [Resource] path "
+"([code]res://[/code])."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:121
+msgid ""
+"The dialog only allows accessing files under user data path ([code]user://[/"
+"code])."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:124
+msgid "The dialog allows accessing files on the whole file system."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:129
+msgid "The color modulation applied to the file icon."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:132
+msgid ""
+"The color tint for disabled files (when the [FileDialog] is used in open "
+"folder mode)."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:138
+msgid "Custom icon for files."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:141
+msgid "Custom icon for folders."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:144
+msgid "Custom icon for the parent folder arrow."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:147
+msgid "Custom icon for the reload button."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:150
+msgid "Custom icon for the toggle hidden button."
+msgstr ""
+
+#: doc/classes/float.xml:4
+msgid "Float built-in type."
+msgstr ""
+
+#: doc/classes/float.xml:7
+msgid ""
+"The [float] built-in type is a 64-bit double-precision floating-point "
+"number, equivalent to [code]double[/code] in C++. This type has 14 reliable "
+"decimal digits of precision. The [float] type can be stored in [Variant], "
+"which is the generic type used by the engine. The maximum value of [float] "
+"is approximately [code]1.79769e308[/code], and the minimum is approximately "
+"[code]-1.79769e308[/code].\n"
+"Most methods and properties in the engine use 32-bit single-precision "
+"floating-point numbers instead, equivalent to [code]float[/code] in C++, "
+"which have 6 reliable decimal digits of precision. For data structures such "
+"as [Vector2] and [Vector3], Godot uses 32-bit floating-point numbers.\n"
+"Math done using the [float] type is not guaranteed to be exact or "
+"deterministic, and will often result in small errors. You should usually use "
+"the [method @GDScript.is_equal_approx] and [method @GDScript.is_zero_approx] "
+"methods instead of [code]==[/code] to compare [float] values for equality."
+msgstr ""
+
+#: doc/classes/float.xml:12
+msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgstr ""
+
+#: doc/classes/float.xml:13
+msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgstr ""
+
+#: doc/classes/float.xml:20
+msgid ""
+"Cast a [bool] value to a floating-point value, [code]float(true)[/code] will "
+"be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0."
+msgstr ""
+
+#: doc/classes/float.xml:27
+msgid ""
+"Cast an [int] value to a floating-point value, [code]float(1)[/code] will be "
+"equal to 1.0."
+msgstr ""
+
+#: doc/classes/float.xml:34
+msgid ""
+"Cast a [String] value to a floating-point value. This method accepts float "
+"value strings like [code]\"1.23\"[/code] and exponential notation strings "
+"for its parameter so calling [code]float(\"1e3\")[/code] will return 1000.0 "
+"and calling [code]float(\"1e-3\")[/code] will return 0.001. Calling this "
+"method with an invalid float string will return 0. This method stops parsing "
+"at the first invalid character and will return the parsed result so far, so "
+"calling [code]float(\"1a3\")[/code] will return 1 while calling "
+"[code]float(\"1e3a2\")[/code] will return 1000.0."
+msgstr ""
+
+#: doc/classes/Font.xml:4
+msgid "Internationalized font and text drawing support."
+msgstr ""
+
+#: doc/classes/Font.xml:7
+msgid ""
+"Font contains a Unicode-compatible character set, as well as the ability to "
+"draw it with variable width, ascent, descent and kerning. For creating fonts "
+"from TTF files (or other font formats), see the editor support for fonts.\n"
+"[b]Note:[/b] If a [DynamicFont] doesn't contain a character used in a "
+"string, the character in question will be replaced with codepoint "
+"[code]0xfffd[/code] if it's available in the [DynamicFont]. If this "
+"replacement character isn't available in the DynamicFont, the character will "
+"be hidden without displaying any replacement character in the string.\n"
+"[b]Note:[/b] If a [BitmapFont] doesn't contain a character used in a string, "
+"the character in question will be hidden without displaying any replacement "
+"character in the string.\n"
+"[b]Note:[/b] Unicode characters after [code]0xffff[/code] (such as most "
+"emoji) are [i]not[/i] supported on Windows. They will display as unknown "
+"characters instead. This will be resolved in Godot 4.0."
+msgstr ""
+
+#: doc/classes/Font.xml:24
+msgid ""
+"Draw [code]string[/code] into a canvas item using the font at a given "
+"position, with [code]modulate[/code] color, and optionally clipping the "
+"width. [code]position[/code] specifies the baseline, not the top. To draw "
+"from the top, [i]ascent[/i] must be added to the Y axis.\n"
+"See also [method CanvasItem.draw_string]."
+msgstr ""
+
+#: doc/classes/Font.xml:37
+msgid ""
+"Draw character [code]char[/code] into a canvas item using the font at a "
+"given position, with [code]modulate[/code] color, and optionally kerning if "
+"[code]next[/code] is passed. clipping the width. [code]position[/code] "
+"specifies the baseline, not the top. To draw from the top, [i]ascent[/i] "
+"must be added to the Y axis. The width used by the character is returned, "
+"making this function useful for drawing strings character by character."
+msgstr ""
+
+#: doc/classes/Font.xml:43
+msgid "Returns the font ascent (number of pixels above the baseline)."
+msgstr ""
+
+#: doc/classes/Font.xml:51
+msgid ""
+"Returns the size of a character, optionally taking kerning into account if "
+"the next character is provided. Note that the height returned is the font "
+"height (see [method get_height]) and has no relation to the glyph height."
+msgstr ""
+
+#: doc/classes/Font.xml:57
+msgid "Returns the font descent (number of pixels below the baseline)."
+msgstr ""
+
+#: doc/classes/Font.xml:63
+msgid "Returns the total font height (ascent plus descent) in pixels."
+msgstr ""
+
+#: doc/classes/Font.xml:70
+msgid ""
+"Returns the size of a string, taking kerning and advance into account. Note "
+"that the height returned is the font height (see [method get_height]) and "
+"has no relation to the string."
+msgstr ""
+
+#: doc/classes/Font.xml:78
+msgid ""
+"Returns the size that the string would have with word wrapping enabled with "
+"a fixed [code]width[/code]."
+msgstr ""
+
+#: doc/classes/Font.xml:84
+msgid "Returns [code]true[/code] if the font has an outline."
+msgstr ""
+
+#: doc/classes/Font.xml:95
+msgid ""
+"After editing a font (changing size, ascent, char rects, etc.). Call this "
+"function to propagate changes to controls that might use it."
+msgstr ""
+
+#: doc/classes/FuncRef.xml:4
+msgid "Reference to a function in an object."
+msgstr ""
+
+#: doc/classes/FuncRef.xml:7
+msgid ""
+"In GDScript, functions are not [i]first-class objects[/i]. This means it is "
+"impossible to store them directly as variables, return them from another "
+"function, or pass them as arguments.\n"
+"However, by creating a [FuncRef] using the [method @GDScript.funcref] "
+"function, a reference to a function in a given object can be created, passed "
+"around and called."
+msgstr ""
+
+#: doc/classes/FuncRef.xml:16
+msgid ""
+"Calls the referenced function previously set in [member function] or [method "
+"@GDScript.funcref]."
+msgstr ""
+
+#: doc/classes/FuncRef.xml:23
+msgid ""
+"Calls the referenced function previously set in [member function] or [method "
+"@GDScript.funcref]. Contrarily to [method call_func], this method does not "
+"support a variable number of arguments but expects all parameters to be "
+"passed via a single [Array]."
+msgstr ""
+
+#: doc/classes/FuncRef.xml:29
+msgid "Returns whether the object still exists and has the function assigned."
+msgstr ""
+
+#: doc/classes/FuncRef.xml:36
+msgid ""
+"The object containing the referenced function. This object must be of a type "
+"actually inheriting from [Object], not a built-in type such as [int], "
+"[Vector2] or [Dictionary]."
+msgstr ""
+
+#: doc/classes/FuncRef.xml:42
+msgid "The name of the referenced function."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:4
+msgid ""
+"An external library containing functions or script classes to use in Godot."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:7
+msgid ""
+"A GDNative library can implement [NativeScript]s, global functions to call "
+"with the [GDNative] class, or low-level engine extensions through interfaces "
+"such as [ARVRInterfaceGDNative]. The library must be compiled for each "
+"platform and architecture that the project will run on."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:10
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/plugins/gdnative/gdnative-c-"
+"example.html"
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:11
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/plugins/gdnative/gdnative-cpp-"
+"example.html"
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:17
+msgid ""
+"Returns paths to all dependency libraries for the current platform and "
+"architecture."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:23
+msgid ""
+"Returns the path to the dynamic library file for the current platform and "
+"architecture."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:29
+msgid ""
+"This resource in INI-style [ConfigFile] format, as in [code].gdnlib[/code] "
+"files."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:32
+msgid ""
+"If [code]true[/code], Godot loads only one copy of the library and each "
+"script that references the library will share static data like static or "
+"global variables.\n"
+"If [code]false[/code], Godot loads a separate copy of the library into "
+"memory for each script that references it."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:36
+msgid ""
+"If [code]true[/code], the editor will temporarily unload the library "
+"whenever the user switches away from the editor window, allowing the user to "
+"recompile the library without restarting Godot.\n"
+"[b]Note:[/b] If the library defines tool scripts that run inside the editor, "
+"[code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor "
+"will attempt to unload the tool scripts while they're in use and crash."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:40
+msgid ""
+"If [code]true[/code], Godot loads the library at startup rather than the "
+"first time a script uses the library, calling [code]{prefix}"
+"gdnative_singleton[/code] after initializing the library (where [code]"
+"{prefix}[/code] is the value of [member symbol_prefix]). The library remains "
+"loaded as long as Godot is running.\n"
+"[b]Note:[/b] A singleton library cannot be [member reloadable]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:44
+msgid ""
+"The prefix this library's entry point functions begin with. For example, a "
+"GDNativeLibrary would declare its [code]gdnative_init[/code] function as "
+"[code]godot_gdnative_init[/code] by default.\n"
+"On platforms that require statically linking libraries (currently only iOS), "
+"each library must have a different [code]symbol_prefix[/code]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScript.xml:4
+msgid "A script implemented in the GDScript programming language."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScript.xml:7
+msgid ""
+"A script implemented in the GDScript programming language. The script "
+"extends the functionality of all objects that instance it.\n"
+"[method new] creates a new instance of the script. [method Object."
+"set_script] extends an existing object, if that object's class matches one "
+"of the script's base classes."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScript.xml:11
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/index."
+"html"
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScript.xml:17
+msgid "Returns byte code for the script source code."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScript.xml:23
+msgid ""
+"Returns a new instance of the script.\n"
+"For example:\n"
+"[codeblock]\n"
+"var MyClass = load(\"myclass.gd\")\n"
+"var instance = MyClass.new()\n"
+"assert(instance.get_script() == MyClass)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:4
+msgid "State of a function call after yielding."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:7
+msgid ""
+"Calling [method @GDScript.yield] within a function will cause that function "
+"to yield and return its current state as an object of this type. The yielded "
+"function call can then be resumed later by calling [method resume] on this "
+"state object."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:16
+msgid ""
+"Check whether the function call may be resumed. This is not the case if the "
+"function state was already resumed.\n"
+"If [code]extended_check[/code] is enabled, it also checks if the associated "
+"script and object still exist. The extended check is done in debug mode as "
+"part of [method GDScriptFunctionState.resume], but you can use this if you "
+"know you may be trying to resume without knowing for sure the object and/or "
+"script have survived up to that point."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:24
+msgid ""
+"Resume execution of the yielded function call.\n"
+"If handed an argument, return the argument from the [method @GDScript.yield] "
+"call in the yielded function call. You can pass e.g. an [Array] to hand "
+"multiple arguments.\n"
+"This function returns what the resumed function call returns, possibly "
+"another function state if yielded again."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:4
+msgid ""
+"The generic 6-degrees-of-freedom joint can implement a variety of joint "
+"types by locking certain axes' rotation or translation."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:7
+msgid ""
+"The first 3 DOF axes are linear axes, which represent translation of Bodies, "
+"and the latter 3 DOF axes represent the angular motion. Each axis can be "
+"either locked, or limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:93
+msgid ""
+"The amount of rotational damping across the X axis.\n"
+"The lower, the longer an impulse from one side takes to travel to the other "
+"side."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:97
+msgid "If [code]true[/code], rotation across the X axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:100
+msgid ""
+"When rotating across the X axis, this error tolerance factor defines how "
+"much the correction gets slowed down. The lower, the slower."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:103
+msgid ""
+"The maximum amount of force that can occur, when rotating around the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:106
+msgid ""
+"The minimum rotation in negative direction to break loose and rotate around "
+"the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:109
+msgid ""
+"The amount of rotational restitution across the X axis. The lower, the more "
+"restitution occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:112
+msgid "The speed of all rotations across the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:115
+msgid ""
+"The minimum rotation in positive direction to break loose and rotate around "
+"the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:118
+msgid ""
+"The amount of rotational damping across the Y axis. The lower, the more "
+"dampening occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:121
+msgid "If [code]true[/code], rotation across the Y axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:124
+msgid ""
+"When rotating across the Y axis, this error tolerance factor defines how "
+"much the correction gets slowed down. The lower, the slower."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:127
+msgid ""
+"The maximum amount of force that can occur, when rotating around the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:130
+msgid ""
+"The minimum rotation in negative direction to break loose and rotate around "
+"the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:133
+msgid ""
+"The amount of rotational restitution across the Y axis. The lower, the more "
+"restitution occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:136
+msgid "The speed of all rotations across the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:139
+msgid ""
+"The minimum rotation in positive direction to break loose and rotate around "
+"the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:142
+msgid ""
+"The amount of rotational damping across the Z axis. The lower, the more "
+"dampening occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:145
+msgid "If [code]true[/code], rotation across the Z axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:148
+msgid ""
+"When rotating across the Z axis, this error tolerance factor defines how "
+"much the correction gets slowed down. The lower, the slower."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:151
+msgid ""
+"The maximum amount of force that can occur, when rotating around the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:154
+msgid ""
+"The minimum rotation in negative direction to break loose and rotate around "
+"the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:157
+msgid ""
+"The amount of rotational restitution across the Z axis. The lower, the more "
+"restitution occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:160
+msgid "The speed of all rotations across the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:163
+msgid ""
+"The minimum rotation in positive direction to break loose and rotate around "
+"the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:166
+msgid "If [code]true[/code], a rotating motor at the X axis is enabled."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:169
+msgid "Maximum acceleration for the motor at the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:172
+msgid "Target speed for the motor at the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:175
+msgid "If [code]true[/code], a rotating motor at the Y axis is enabled."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:178
+msgid "Maximum acceleration for the motor at the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:181
+msgid "Target speed for the motor at the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:184
+msgid "If [code]true[/code], a rotating motor at the Z axis is enabled."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:187
+msgid "Maximum acceleration for the motor at the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:190
+msgid "Target speed for the motor at the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:217
+msgid "The amount of damping that happens at the X motion."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:220
+msgid "If [code]true[/code], the linear motion across the X axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:223
+msgid "The minimum difference between the pivot points' X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:226
+msgid ""
+"The amount of restitution on the X axis movement. The lower, the more "
+"momentum gets lost."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:229
+msgid ""
+"A factor applied to the movement across the X axis. The lower, the slower "
+"the movement."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:232
+msgid "The maximum difference between the pivot points' X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:235
+msgid "The amount of damping that happens at the Y motion."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:238
+msgid "If [code]true[/code], the linear motion across the Y axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:241
+msgid "The minimum difference between the pivot points' Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:244
+msgid ""
+"The amount of restitution on the Y axis movement. The lower, the more "
+"momentum gets lost."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:247
+msgid ""
+"A factor applied to the movement across the Y axis. The lower, the slower "
+"the movement."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:250
+msgid "The maximum difference between the pivot points' Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:253
+msgid "The amount of damping that happens at the Z motion."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:256
+msgid "If [code]true[/code], the linear motion across the Z axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:259
+msgid "The minimum difference between the pivot points' Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:262
+msgid ""
+"The amount of restitution on the Z axis movement. The lower, the more "
+"momentum gets lost."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:265
+msgid ""
+"A factor applied to the movement across the Z axis. The lower, the slower "
+"the movement."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:268
+msgid "The maximum difference between the pivot points' Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:271
+msgid ""
+"If [code]true[/code], then there is a linear motor on the X axis. It will "
+"attempt to reach the target velocity while staying within the force limits."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:274
+msgid ""
+"The maximum force the linear motor can apply on the X axis while trying to "
+"reach the target velocity."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:277
+msgid "The speed that the linear motor will attempt to reach on the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:280
+msgid ""
+"If [code]true[/code], then there is a linear motor on the Y axis. It will "
+"attempt to reach the target velocity while staying within the force limits."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:283
+msgid ""
+"The maximum force the linear motor can apply on the Y axis while trying to "
+"reach the target velocity."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:286
+msgid "The speed that the linear motor will attempt to reach on the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:289
+msgid ""
+"If [code]true[/code], then there is a linear motor on the Z axis. It will "
+"attempt to reach the target velocity while staying within the force limits."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:292
+msgid ""
+"The maximum force the linear motor can apply on the Z axis while trying to "
+"reach the target velocity."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:295
+msgid "The speed that the linear motor will attempt to reach on the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:324 doc/classes/PhysicsServer.xml:1086
+msgid "The minimum difference between the pivot points' axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:327 doc/classes/PhysicsServer.xml:1089
+msgid "The maximum difference between the pivot points' axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:330
+msgid ""
+"A factor applied to the movement across the axes. The lower, the slower the "
+"movement."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:333
+msgid ""
+"The amount of restitution on the axes' movement. The lower, the more "
+"momentum gets lost."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:336 doc/classes/PhysicsServer.xml:1098
+msgid ""
+"The amount of damping that happens at the linear motion across the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:339
+msgid "The velocity the linear motor will try to reach."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:342
+msgid ""
+"The maximum force the linear motor will apply while trying to reach the "
+"velocity target."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:351 doc/classes/PhysicsServer.xml:1107
+msgid ""
+"The minimum rotation in negative direction to break loose and rotate around "
+"the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:354 doc/classes/PhysicsServer.xml:1110
+msgid ""
+"The minimum rotation in positive direction to break loose and rotate around "
+"the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:357
+msgid "The speed of all rotations across the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:360 doc/classes/PhysicsServer.xml:1116
+msgid ""
+"The amount of rotational damping across the axes. The lower, the more "
+"dampening occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:363 doc/classes/PhysicsServer.xml:1119
+msgid ""
+"The amount of rotational restitution across the axes. The lower, the more "
+"restitution occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:366 doc/classes/PhysicsServer.xml:1122
+msgid ""
+"The maximum amount of force that can occur, when rotating around the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:369
+msgid ""
+"When rotating across the axes, this error tolerance factor defines how much "
+"the correction gets slowed down. The lower, the slower."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:372 doc/classes/PhysicsServer.xml:1128
+msgid "Target speed for the motor at the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:375 doc/classes/PhysicsServer.xml:1131
+msgid "Maximum acceleration for the motor at the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:387
+msgid "If enabled, linear motion is possible within the given limits."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:390
+msgid "If enabled, rotational motion is possible within the given limits."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:397
+msgid "If enabled, there is a rotational motor across these axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:400
+msgid "If enabled, there is a linear motor across these axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml:403 doc/classes/HingeJoint.xml:108
+msgid "Represents the size of the [enum Flag] enum."
+msgstr ""
+
+#: doc/classes/Geometry.xml:4
+msgid "Helper node to calculate generic geometry operations."
+msgstr ""
+
+#: doc/classes/Geometry.xml:7
+msgid ""
+"Geometry provides users with a set of helper functions to create geometric "
+"shapes, compute intersections between shapes, and process various other "
+"geometric operations."
+msgstr ""
+
+#: doc/classes/Geometry.xml:16
+msgid ""
+"Returns an array with 6 [Plane]s that describe the sides of a box centered "
+"at the origin. The box size is defined by [code]extents[/code], which "
+"represents one (positive) corner of the box (i.e. half its actual size)."
+msgstr ""
+
+#: doc/classes/Geometry.xml:27
+msgid ""
+"Returns an array of [Plane]s closely bounding a faceted capsule centered at "
+"the origin with radius [code]radius[/code] and height [code]height[/code]. "
+"The parameter [code]sides[/code] defines how many planes will be generated "
+"for the side part of the capsule, whereas [code]lats[/code] gives the number "
+"of latitudinal steps at the bottom and top of the capsule. The parameter "
+"[code]axis[/code] describes the axis along which the capsule is oriented (0 "
+"for X, 1 for Y, 2 for Z)."
+msgstr ""
+
+#: doc/classes/Geometry.xml:37
+msgid ""
+"Returns an array of [Plane]s closely bounding a faceted cylinder centered at "
+"the origin with radius [code]radius[/code] and height [code]height[/code]. "
+"The parameter [code]sides[/code] defines how many planes will be generated "
+"for the round part of the cylinder. The parameter [code]axis[/code] "
+"describes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 "
+"for Z)."
+msgstr ""
+
+#: doc/classes/Geometry.xml:45
+msgid ""
+"Clips the polygon defined by the points in [code]points[/code] against the "
+"[code]plane[/code] and returns the points of the clipped polygon."
+msgstr ""
+
+#: doc/classes/Geometry.xml:53
+msgid ""
+"Clips [code]polygon_a[/code] against [code]polygon_b[/code] and returns an "
+"array of clipped polygons. This performs [constant OPERATION_DIFFERENCE] "
+"between polygons. Returns an empty array if [code]polygon_b[/code] "
+"completely overlaps [code]polygon_a[/code].\n"
+"If [code]polygon_b[/code] is enclosed by [code]polygon_a[/code], returns an "
+"outer polygon (boundary) and inner polygon (hole) which could be "
+"distinguished by calling [method is_polygon_clockwise]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:62
+msgid ""
+"Clips [code]polyline[/code] against [code]polygon[/code] and returns an "
+"array of clipped polylines. This performs [constant OPERATION_DIFFERENCE] "
+"between the polyline and the polygon. This operation can be thought of as "
+"cutting a line with a closed shape."
+msgstr ""
+
+#: doc/classes/Geometry.xml:69
+msgid ""
+"Given an array of [Vector2]s, returns the convex hull as a list of points in "
+"counterclockwise order. The last point is the same as the first one."
+msgstr ""
+
+#: doc/classes/Geometry.xml:77
+msgid ""
+"Mutually excludes common area defined by intersection of [code]polygon_a[/"
+"code] and [code]polygon_b[/code] (see [method intersect_polygons_2d]) and "
+"returns an array of excluded polygons. This performs [constant "
+"OPERATION_XOR] between polygons. In other words, returns all but common area "
+"between polygons.\n"
+"The operation may result in an outer polygon (boundary) and inner polygon "
+"(hole) produced which could be distinguished by calling [method "
+"is_polygon_clockwise]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:87
+msgid ""
+"Returns the 3D point on the 3D segment ([code]s1[/code], [code]s2[/code]) "
+"that is closest to [code]point[/code]. The returned point will always be "
+"inside the specified segment."
+msgstr ""
+
+#: doc/classes/Geometry.xml:96
+msgid ""
+"Returns the 2D point on the 2D segment ([code]s1[/code], [code]s2[/code]) "
+"that is closest to [code]point[/code]. The returned point will always be "
+"inside the specified segment."
+msgstr ""
+
+#: doc/classes/Geometry.xml:105
+msgid ""
+"Returns the 3D point on the 3D line defined by ([code]s1[/code], [code]s2[/"
+"code]) that is closest to [code]point[/code]. The returned point can be "
+"inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. "
+"somewhere on the line extending from the segment."
+msgstr ""
+
+#: doc/classes/Geometry.xml:114
+msgid ""
+"Returns the 2D point on the 2D line defined by ([code]s1[/code], [code]s2[/"
+"code]) that is closest to [code]point[/code]. The returned point can be "
+"inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. "
+"somewhere on the line extending from the segment."
+msgstr ""
+
+#: doc/classes/Geometry.xml:124
+msgid ""
+"Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/"
+"code], [code]q2[/code]), finds those two points on the two segments that are "
+"closest to each other. Returns a [PoolVector3Array] that contains this point "
+"on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on "
+"([code]q1[/code], [code]q2[/code])."
+msgstr ""
+
+#: doc/classes/Geometry.xml:134
+msgid ""
+"Given the two 2D segments ([code]p1[/code], [code]q1[/code]) and ([code]p2[/"
+"code], [code]q2[/code]), finds those two points on the two segments that are "
+"closest to each other. Returns a [PoolVector2Array] that contains this point "
+"on ([code]p1[/code], [code]q1[/code]) as well the accompanying point on "
+"([code]p2[/code], [code]q2[/code])."
+msgstr ""
+
+#: doc/classes/Geometry.xml:141
+msgid "Used internally by the engine."
+msgstr ""
+
+#: doc/classes/Geometry.xml:149
+msgid ""
+"Intersects [code]polygon_a[/code] with [code]polygon_b[/code] and returns an "
+"array of intersected polygons. This performs [constant "
+"OPERATION_INTERSECTION] between polygons. In other words, returns common "
+"area shared by polygons. Returns an empty array if no intersection occurs.\n"
+"The operation may result in an outer polygon (boundary) and inner polygon "
+"(hole) produced which could be distinguished by calling [method "
+"is_polygon_clockwise]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:158
+msgid ""
+"Intersects [code]polyline[/code] with [code]polygon[/code] and returns an "
+"array of intersected polylines. This performs [constant "
+"OPERATION_INTERSECTION] between the polyline and the polygon. This operation "
+"can be thought of as chopping a line with a closed shape."
+msgstr ""
+
+#: doc/classes/Geometry.xml:167
+msgid ""
+"Returns [code]true[/code] if [code]point[/code] is inside the circle or if "
+"it's located exactly [i]on[/i] the circle's boundary, otherwise returns "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:175
+msgid ""
+"Returns [code]true[/code] if [code]point[/code] is inside [code]polygon[/"
+"code] or if it's located exactly [i]on[/i] polygon's boundary, otherwise "
+"returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:182
+msgid ""
+"Returns [code]true[/code] if [code]polygon[/code]'s vertices are ordered in "
+"clockwise order, otherwise returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:192
+msgid ""
+"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
+"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
+"point of intersection as [Vector2]. If no intersection takes place, returns "
+"an empty [Variant].\n"
+"[b]Note:[/b] The lines are specified using direction vectors, not end points."
+msgstr ""
+
+#: doc/classes/Geometry.xml:200
+msgid ""
+"Given an array of [Vector2]s representing tiles, builds an atlas. The "
+"returned dictionary has two keys: [code]points[/code] is a vector of "
+"[Vector2] that specifies the positions of each tile, [code]size[/code] "
+"contains the overall size of the whole atlas as [Vector2]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:208
+msgid ""
+"Merges (combines) [code]polygon_a[/code] and [code]polygon_b[/code] and "
+"returns an array of merged polygons. This performs [constant "
+"OPERATION_UNION] between polygons.\n"
+"The operation may result in an outer polygon (boundary) and multiple inner "
+"polygons (holes) produced which could be distinguished by calling [method "
+"is_polygon_clockwise]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:218
+msgid ""
+"Inflates or deflates [code]polygon[/code] by [code]delta[/code] units "
+"(pixels). If [code]delta[/code] is positive, makes the polygon grow outward. "
+"If [code]delta[/code] is negative, shrinks the polygon inward. Returns an "
+"array of polygons because inflating/deflating may result in multiple "
+"discrete polygons. Returns an empty array if [code]delta[/code] is negative "
+"and the absolute value of it approximately exceeds the minimum bounding "
+"rectangle dimensions of the polygon.\n"
+"Each polygon's vertices will be rounded as determined by [code]join_type[/"
+"code], see [enum PolyJoinType].\n"
+"The operation may result in an outer polygon (boundary) and inner polygon "
+"(hole) produced which could be distinguished by calling [method "
+"is_polygon_clockwise].\n"
+"[b]Note:[/b] To translate the polygon's vertices specifically, use the "
+"[method Transform2D.xform] method:\n"
+"[codeblock]\n"
+"var polygon = PoolVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, "
+"100), Vector2(0, 100)])\n"
+"var offset = Vector2(50, 50)\n"
+"polygon = Transform2D(0, offset).xform(polygon)\n"
+"print(polygon) # prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, "
+"150), Vector2(50, 150)]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Geometry.xml:237
+msgid ""
+"Inflates or deflates [code]polyline[/code] by [code]delta[/code] units "
+"(pixels), producing polygons. If [code]delta[/code] is positive, makes the "
+"polyline grow outward. Returns an array of polygons because inflating/"
+"deflating may result in multiple discrete polygons. If [code]delta[/code] is "
+"negative, returns an empty array.\n"
+"Each polygon's vertices will be rounded as determined by [code]join_type[/"
+"code], see [enum PolyJoinType].\n"
+"Each polygon's endpoints will be rounded as determined by [code]end_type[/"
+"code], see [enum PolyEndType].\n"
+"The operation may result in an outer polygon (boundary) and inner polygon "
+"(hole) produced which could be distinguished by calling [method "
+"is_polygon_clockwise]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:250
+msgid ""
+"Returns if [code]point[/code] is inside the triangle specified by [code]a[/"
+"code], [code]b[/code] and [code]c[/code]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:261
+msgid ""
+"Tests if the 3D ray starting at [code]from[/code] with the direction of "
+"[code]dir[/code] intersects the triangle specified by [code]a[/code], "
+"[code]b[/code] and [code]c[/code]. If yes, returns the point of intersection "
+"as [Vector3]. If no intersection takes place, an empty [Variant] is returned."
+msgstr ""
+
+#: doc/classes/Geometry.xml:271
+msgid ""
+"Given the 2D segment ([code]segment_from[/code], [code]segment_to[/code]), "
+"returns the position on the segment (as a number between 0 and 1) at which "
+"the segment hits the circle that is located at position "
+"[code]circle_position[/code] and has radius [code]circle_radius[/code]. If "
+"the segment does not intersect the circle, -1 is returned (this is also the "
+"case if the line extending the segment would intersect the circle, but the "
+"segment does not)."
+msgstr ""
+
+#: doc/classes/Geometry.xml:280
+msgid ""
+"Given a convex hull defined though the [Plane]s in the array [code]planes[/"
+"code], tests if the segment ([code]from[/code], [code]to[/code]) intersects "
+"with that hull. If an intersection is found, returns a [PoolVector3Array] "
+"containing the point the intersection and the hull's normal. If no "
+"intersecion is found, an the returned array is empty."
+msgstr ""
+
+#: doc/classes/Geometry.xml:290
+msgid ""
+"Checks if the segment ([code]from[/code], [code]to[/code]) intersects the "
+"cylinder with height [code]height[/code] that is centered at the origin and "
+"has radius [code]radius[/code]. If no, returns an empty [PoolVector3Array]. "
+"If an intersection takes place, the returned array contains the point of "
+"intersection and the cylinder's normal at the point of intersection."
+msgstr ""
+
+#: doc/classes/Geometry.xml:300
+msgid ""
+"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
+"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
+"of intersection as [Vector2]. If no intersection takes place, returns an "
+"empty [Variant]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:310
+msgid ""
+"Checks if the segment ([code]from[/code], [code]to[/code]) intersects the "
+"sphere that is located at [code]sphere_position[/code] and has radius "
+"[code]sphere_radius[/code]. If no, returns an empty [PoolVector3Array]. If "
+"yes, returns a [PoolVector3Array] containing the point of intersection and "
+"the sphere's normal at the point of intersection."
+msgstr ""
+
+#: doc/classes/Geometry.xml:321
+msgid ""
+"Tests if the segment ([code]from[/code], [code]to[/code]) intersects the "
+"triangle [code]a[/code], [code]b[/code], [code]c[/code]. If yes, returns the "
+"point of intersection as [Vector3]. If no intersection takes place, an empty "
+"[Variant] is returned."
+msgstr ""
+
+#: doc/classes/Geometry.xml:328
+msgid ""
+"Triangulates the area specified by discrete set of [code]points[/code] such "
+"that no point is inside the circumcircle of any resulting triangle. Returns "
+"a [PoolIntArray] where each triangle consists of three consecutive point "
+"indices into [code]points[/code] (i.e. the returned array will have [code]n "
+"* 3[/code] elements, with [code]n[/code] being the number of found "
+"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
+"returned."
+msgstr ""
+
+#: doc/classes/Geometry.xml:335
+msgid ""
+"Triangulates the polygon specified by the points in [code]polygon[/code]. "
+"Returns a [PoolIntArray] where each triangle consists of three consecutive "
+"point indices into [code]polygon[/code] (i.e. the returned array will have "
+"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
+"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
+"returned."
+msgstr ""
+
+#: doc/classes/Geometry.xml:341
+msgid ""
+"Create regions where either subject or clip polygons (or both) are filled."
+msgstr ""
+
+#: doc/classes/Geometry.xml:344
+msgid ""
+"Create regions where subject polygons are filled except where clip polygons "
+"are filled."
+msgstr ""
+
+#: doc/classes/Geometry.xml:347
+msgid "Create regions where both subject and clip polygons are filled."
+msgstr ""
+
+#: doc/classes/Geometry.xml:350
+msgid ""
+"Create regions where either subject or clip polygons are filled but not "
+"where both are filled."
+msgstr ""
+
+#: doc/classes/Geometry.xml:353
+msgid ""
+"Squaring is applied uniformally at all convex edge joins at [code]1 * delta[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:356
+msgid ""
+"While flattened paths can never perfectly trace an arc, they are "
+"approximated by a series of arc chords."
+msgstr ""
+
+#: doc/classes/Geometry.xml:359
+msgid ""
+"There's a necessary limit to mitered joins since offsetting edges that join "
+"at very acute angles will produce excessively long and narrow \"spikes\". "
+"For any given edge join, when miter offsetting would exceed that maximum "
+"distance, \"square\" joining is applied."
+msgstr ""
+
+#: doc/classes/Geometry.xml:362
+msgid ""
+"Endpoints are joined using the [enum PolyJoinType] value and the path filled "
+"as a polygon."
+msgstr ""
+
+#: doc/classes/Geometry.xml:365
+msgid ""
+"Endpoints are joined using the [enum PolyJoinType] value and the path filled "
+"as a polyline."
+msgstr ""
+
+#: doc/classes/Geometry.xml:368
+msgid "Endpoints are squared off with no extension."
+msgstr ""
+
+#: doc/classes/Geometry.xml:371
+msgid "Endpoints are squared off and extended by [code]delta[/code] units."
+msgstr ""
+
+#: doc/classes/Geometry.xml:374
+msgid "Endpoints are rounded off and extended by [code]delta[/code] units."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:4
+msgid "Base node for geometry-based visual instances."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:7
+msgid ""
+"Base node for geometry-based visual instances. Shares some common "
+"functionality like visibility and custom materials."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:16
+msgid ""
+"Returns the [enum GeometryInstance.Flags] that have been set for this object."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:23
+msgid ""
+"Overrides the bounding box of this node with a custom one. To remove it, set "
+"an [AABB] with all fields set to zero."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:31
+msgid ""
+"Sets the [enum GeometryInstance.Flags] specified. See [enum GeometryInstance."
+"Flags] for options."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:37
+msgid ""
+"The selected shadow casting flag. See [enum ShadowCastingSetting] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:40
+msgid ""
+"The extra distance added to the GeometryInstance's bounding box ([AABB]) to "
+"increase its cull box."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:43
+msgid ""
+"When disabled, the mesh will be taken into account when computing indirect "
+"lighting, but the resulting lightmap will not be saved. Useful for emissive "
+"only materials or shadow casters."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:46
+msgid ""
+"Scale factor for the generated baked lightmap. Useful for adding detail to "
+"certain mesh instances."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:49
+msgid ""
+"The GeometryInstance's max LOD distance.\n"
+"[b]Note:[/b] This property currently has no effect."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:53
+msgid ""
+"The GeometryInstance's max LOD margin.\n"
+"[b]Note:[/b] This property currently has no effect."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:57
+msgid ""
+"The GeometryInstance's min LOD distance.\n"
+"[b]Note:[/b] This property currently has no effect."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:61
+msgid ""
+"The GeometryInstance's min LOD margin.\n"
+"[b]Note:[/b] This property currently has no effect."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:65
+msgid ""
+"The material override for the whole geometry.\n"
+"If a material is assigned to this property, it will be used instead of any "
+"material set in any material slot of the mesh."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:69
+msgid ""
+"If [code]true[/code], this GeometryInstance will be used when baking lights "
+"using a [GIProbe] or [BakedLightmap]."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:74
+msgid "The generated lightmap texture will have the original size."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:77
+msgid "The generated lightmap texture will be twice as large, on each axis."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:80
+msgid "The generated lightmap texture will be 4 times as large, on each axis."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:83
+msgid "The generated lightmap texture will be 8 times as large, on each axis."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:88
+msgid "Will not cast any shadows."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:91
+msgid ""
+"Will cast shadows from all visible faces in the GeometryInstance.\n"
+"Will take culling into account, so faces not being rendered will not be "
+"taken into account when shadow casting."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:95
+msgid ""
+"Will cast shadows from all visible faces in the GeometryInstance.\n"
+"Will not take culling into account, so all faces will be taken into account "
+"when shadow casting."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:99
+msgid ""
+"Will only show the shadows casted from this object.\n"
+"In other words, the actual mesh will not be visible, only the shadows casted "
+"from the mesh will be."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:103
+msgid ""
+"Will allow the GeometryInstance to be used when baking lights using a "
+"[GIProbe] or [BakedLightmap]."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml:106
+msgid ""
+"Unused in this class, exposed for consistency with [enum VisualServer."
+"InstanceFlags]."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:4
+msgid "Real-time global illumination (GI) probe."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:7
+msgid ""
+"[GIProbe]s are used to provide high-quality real-time indirect light to "
+"scenes. They precompute the effect of objects that emit light and the effect "
+"of static geometry to simulate the behavior of complex light in real-time. "
+"[GIProbe]s need to be baked before using, however, once baked, dynamic "
+"objects will receive light from them. Further, lights can be fully dynamic "
+"or baked.\n"
+"Having [GIProbe]s in a scene can be expensive, the quality of the probe can "
+"be turned down in exchange for better performance in the [ProjectSettings] "
+"using [member ProjectSettings.rendering/quality/voxel_cone_tracing/"
+"high_quality].\n"
+"[b]Procedural generation:[/b] [GIProbe] can be baked in an exported project, "
+"which makes it suitable for procedurally generated or user-built levels as "
+"long as all the geometry is generated in advance.\n"
+"[b]Performance:[/b] [GIProbe] is relatively demanding on the GPU and is not "
+"suited to low-end hardware such as integrated graphics (consider "
+"[BakedLightmap] instead). To provide a fallback for low-end hardware, "
+"consider adding an option to disable [GIProbe] in your project's options "
+"menus. A [GIProbe] node can be disabled by hiding it.\n"
+"[b]Note:[/b] Meshes should have sufficiently thick walls to avoid light "
+"leaks (avoid one-sided walls). For interior levels, enclose your level "
+"geometry in a sufficiently large box and bridge the loops to close the mesh. "
+"To further prevent light leaks, you can also strategically place temporary "
+"[MeshInstance] nodes with [member GeometryInstance.use_in_baked_light] "
+"enabled. These temporary nodes can then be hidden after baking the [GIProbe] "
+"node.\n"
+"[b]Note:[/b] Due to a renderer limitation, emissive [ShaderMaterial]s cannot "
+"emit light when used in a [GIProbe]. Only emissive [SpatialMaterial]s can "
+"emit light in a [GIProbe]."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:15
+msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/gi_probes.html"
+msgstr ""
+
+#: doc/classes/GIProbe.xml:24
+msgid ""
+"Bakes the effect from all [GeometryInstance]s marked with [member "
+"GeometryInstance.use_in_baked_light] and [Light]s marked with either "
+"[constant Light.BAKE_INDIRECT] or [constant Light.BAKE_ALL]. If "
+"[code]create_visual_debug[/code] is [code]true[/code], after baking the "
+"light, this will generate a [MultiMesh] that has a cube representing each "
+"solid cell with each cube colored to the cell's albedo color. This can be "
+"used to visualize the [GIProbe]'s data and debug any issues that may be "
+"occurring.\n"
+"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
+"This makes it suitable for procedurally generated or user-built levels. "
+"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
+"Reducing [member subdiv] can speed up baking."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:31
+msgid "Calls [method bake] with [code]create_visual_debug[/code] enabled."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:37
+msgid ""
+"Offsets the lookup of the light contribution from the [GIProbe]. This can be "
+"used to avoid self-shadowing, but may introduce light leaking at higher "
+"values. This and [member normal_bias] should be played around with to "
+"minimize self-shadowing and light leaking.\n"
+"[b]Note:[/b] [code]bias[/code] should usually be above 1.0 as that is the "
+"size of the voxels."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:41
+msgid ""
+"[i]Deprecated.[/i] This property has been deprecated due to known bugs and "
+"no longer has any effect when enabled."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:44
+msgid "The [GIProbeData] resource that holds the data for this [GIProbe]."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:47
+msgid ""
+"The maximum brightness that the [GIProbe] will recognize. Brightness will be "
+"scaled within this range."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:50
+msgid ""
+"Energy multiplier. Makes the lighting contribution from the [GIProbe] "
+"brighter."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:53
+msgid ""
+"The size of the area covered by the [GIProbe]. If you make the extents "
+"larger without increasing the subdivisions with [member subdiv], the size of "
+"each cell will increase and result in lower detailed lighting."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:56
+msgid ""
+"If [code]true[/code], ignores the sky contribution when calculating lighting."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:59
+msgid ""
+"Offsets the lookup into the [GIProbe] based on the object's normal "
+"direction. Can be used to reduce some self-shadowing artifacts."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:62
+msgid ""
+"How much light propagates through the probe internally. A higher value "
+"allows light to spread further."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:65
+msgid ""
+"Number of times to subdivide the grid that the [GIProbe] operates on. A "
+"higher number results in finer detail and thus higher visual quality, while "
+"lower numbers result in better performance."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:70
+msgid ""
+"Use 64 subdivisions. This is the lowest quality setting, but the fastest. "
+"Use it if you can, but especially use it on lower-end hardware."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:73
+msgid "Use 128 subdivisions. This is the default quality setting."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:76
+msgid "Use 256 subdivisions."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:79
+msgid ""
+"Use 512 subdivisions. This is the highest quality setting, but the slowest. "
+"On lower-end hardware, this could cause the GPU to stall."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:82
+msgid "Represents the size of the [enum Subdiv] enum."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml:13
+msgid ""
+"The [Color] of the light. Defaults to white. A black color causes the light "
+"to have no effect."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml:16
+msgid ""
+"The inner angle of the cone in a spotlight. Must be less than or equal to "
+"the outer cone angle.\n"
+"Within this angle, the light is at full brightness. Between the inner and "
+"outer cone angles, there is a transition from full brightness to zero "
+"brightness. When creating a Godot [SpotLight], the ratio between the inner "
+"and outer cone angles is used to calculate the attenuation of the light."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml:20
+msgid ""
+"The intensity of the light. This is expressed in candelas (lumens per "
+"steradian) for point and spot lights, and lux (lumens per m²) for "
+"directional lights. When creating a Godot light, this value is converted to "
+"a unitless multiplier."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml:23
+msgid ""
+"The outer angle of the cone in a spotlight. Must be greater than or equal to "
+"the inner angle.\n"
+"At this angle, the light drops off to zero brightness. Between the inner and "
+"outer cone angles, there is a transition from full brightness to zero "
+"brightness. If this angle is a half turn, then the spotlight emits in all "
+"directions. When creating a Godot [SpotLight], the outer cone angle is used "
+"as the angle of the spotlight."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml:27
+msgid ""
+"The range of the light, beyond which the light has no effect. GLTF lights "
+"with no range defined behave like physical lights (which have infinite "
+"range). When creating a Godot light, the range is clamped to 4096."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml:30
+msgid ""
+"The type of the light. The values accepted by Godot are \"point\", \"spot\", "
+"and \"directional\", which correspond to Godot's [OmniLight], [SpotLight], "
+"and [DirectionalLight] respectively."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml:4
+msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml:7
+msgid ""
+"This class is a bridge between Godot and the Mono runtime. It exposes "
+"several low-level operations and is only available in Mono-enabled Godot "
+"builds.\n"
+"See also [CSharpScript]."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml:17
+msgid "Attaches the current thread to the Mono runtime."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml:24
+msgid "Detaches the current thread from the Mono runtime."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml:31
+msgid ""
+"Returns the current MonoDomain ID.\n"
+"[b]Note:[/b] The Mono runtime must be initialized for this method to work "
+"(use [method is_runtime_initialized] to check). If the Mono runtime isn't "
+"initialized at the time this method is called, the engine will crash."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml:39
+msgid ""
+"Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as "
+"[method get_domain_id], unless the scripts domain isn't loaded.\n"
+"[b]Note:[/b] The Mono runtime must be initialized for this method to work "
+"(use [method is_runtime_initialized] to check). If the Mono runtime isn't "
+"initialized at the time this method is called, the engine will crash."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml:49
+msgid ""
+"Returns [code]true[/code] if the domain is being finalized, [code]false[/"
+"code] otherwise."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml:56
+msgid ""
+"Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/"
+"code] otherwise."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml:63
+msgid ""
+"Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/"
+"code] otherwise."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml:70
+msgid ""
+"Returns [code]true[/code] if the scripts domain is loaded, [code]false[/"
+"code] otherwise."
+msgstr ""
+
+#: doc/classes/Gradient.xml:4
+msgid ""
+"A color interpolator resource which can be used to generate colors between "
+"user-defined color points."
+msgstr ""
+
+#: doc/classes/Gradient.xml:7
+msgid ""
+"Given a set of colors, this resource will interpolate them in order. This "
+"means that if you have color 1, color 2 and color 3, the ramp will "
+"interpolate from color 1 to color 2 and from color 2 to color 3. The ramp "
+"will initially have 2 colors (black and white), one (black) at ramp lower "
+"offset 0 and the other (white) at the ramp higher offset 1."
+msgstr ""
+
+#: doc/classes/Gradient.xml:17
+msgid ""
+"Adds the specified color to the end of the ramp, with the specified offset."
+msgstr ""
+
+#: doc/classes/Gradient.xml:24
+msgid "Returns the color of the ramp color at index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml:31
+msgid "Returns the offset of the ramp color at index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml:37
+msgid "Returns the number of colors in the ramp."
+msgstr ""
+
+#: doc/classes/Gradient.xml:44
+msgid "Returns the interpolated color specified by [code]offset[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml:51
+msgid "Removes the color at the index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml:59
+msgid "Sets the color of the ramp color at index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml:67
+msgid "Sets the offset for the ramp color at index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml:73
+msgid "Gradient's colors returned as a [PoolColorArray]."
+msgstr ""
+
+#: doc/classes/Gradient.xml:76
+msgid "Gradient's offsets returned as a [PoolRealArray]."
+msgstr ""
+
+#: doc/classes/GradientTexture.xml:4
+msgid "Gradient-filled texture."
+msgstr ""
+
+#: doc/classes/GradientTexture.xml:7
+msgid ""
+"GradientTexture uses a [Gradient] to fill the texture data. The gradient "
+"will be filled from left to right using colors obtained from the gradient. "
+"This means the texture does not necessarily represent an exact copy of the "
+"gradient, but instead an interpolation of samples obtained from the gradient "
+"at fixed steps (see [member width])."
+msgstr ""
+
+#: doc/classes/GradientTexture.xml:15
+msgid "The [Gradient] that will be used to fill the texture."
+msgstr ""
+
+#: doc/classes/GradientTexture.xml:18
+msgid "The number of color samples that will be obtained from the [Gradient]."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:4
+msgid ""
+"GraphEdit is an area capable of showing various GraphNodes. It manages "
+"connection events between them."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:7
+msgid ""
+"GraphEdit manages the showing of GraphNodes it contains, as well as "
+"connections and disconnections between them. Signals are sent for each of "
+"these two events. Disconnection between GraphNode slots is disabled by "
+"default.\n"
+"It is greatly advised to enable low-processor usage mode (see [member OS."
+"low_processor_usage_mode]) when using GraphEdits."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:18
+msgid ""
+"Makes possible the connection between two different slot types. The type is "
+"defined with the [method GraphNode.set_slot] method."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:25
+msgid ""
+"Makes possible to disconnect nodes when dragging from the slot at the left "
+"if it has the specified type."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:32
+msgid ""
+"Makes possible to disconnect nodes when dragging from the slot at the right "
+"if it has the specified type."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:38
+msgid "Removes all connections between nodes."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:48
+msgid ""
+"Create a connection between the [code]from_port[/code] slot of the "
+"[code]from[/code] GraphNode and the [code]to_port[/code] slot of the "
+"[code]to[/code] GraphNode. If the connection already exists, no connection "
+"is created."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:58
+msgid ""
+"Removes the connection between the [code]from_port[/code] slot of the "
+"[code]from[/code] GraphNode and the [code]to_port[/code] slot of the "
+"[code]to[/code] GraphNode. If the connection does not exist, no connection "
+"is removed."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:64
+msgid ""
+"Returns an Array containing the list of connections. A connection consists "
+"in a structure of the form [code]{ from_port: 0, from: \"GraphNode name 0\", "
+"to_port: 1, to: \"GraphNode name 1\" }[/code]."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:70
+msgid ""
+"Gets the [HBoxContainer] that contains the zooming and grid snap controls in "
+"the top left of the graph. You can use this method to reposition the toolbar "
+"or to add your own custom controls to it.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:81
+msgid ""
+"Returns [code]true[/code] if the [code]from_port[/code] slot of the "
+"[code]from[/code] GraphNode is connected to the [code]to_port[/code] slot of "
+"the [code]to[/code] GraphNode."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:89
+msgid "Returns whether it's possible to connect slots of the specified types."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:97
+msgid ""
+"Makes it not possible to connect between two different slot types. The type "
+"is defined with the [method GraphNode.set_slot] method."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:104
+msgid ""
+"Removes the possibility to disconnect nodes when dragging from the slot at "
+"the left if it has the specified type."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:111
+msgid ""
+"Removes the possibility to disconnect nodes when dragging from the slot at "
+"the right if it has the specified type."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:122
+msgid ""
+"Sets the coloration of the connection between [code]from[/code]'s "
+"[code]from_port[/code] and [code]to[/code]'s [code]to_port[/code] with the "
+"color provided in the [code]activity[/code] theme property."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:129
+msgid "Sets the specified [code]node[/code] as the one selected."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:136
+msgid "If [code]true[/code], the minimap is visible."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:139
+msgid "The opacity of the minimap rectangle."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:142
+msgid ""
+"The size of the minimap rectangle. The map itself is based on the size of "
+"the grid area and is scaled to fit this rectangle."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:146
+msgid ""
+"If [code]true[/code], enables disconnection of existing connections in the "
+"GraphEdit by dragging the right end."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:149
+msgid "The scroll offset."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:152
+msgid ""
+"If [code]true[/code], makes a label with the current zoom level visible. The "
+"zoom value is displayed in percents."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:155
+msgid "The snapping distance in pixels."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:158
+msgid "If [code]true[/code], enables snapping."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:161
+msgid "The current zoom value."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:164
+msgid "The upper zoom limit."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:167
+msgid "The lower zoom limit."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:170
+msgid "The step of each zoom level."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:176
+msgid "Emitted at the beginning of a GraphNode movement."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:181
+msgid "Emitted at the end of a GraphNode movement."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:189
+msgid ""
+"Emitted when user dragging connection from input port into empty space of "
+"the graph."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:198
+msgid ""
+"Emitted to the GraphEdit when the connection between the [code]from_slot[/"
+"code] slot of the [code]from[/code] GraphNode and the [code]to_slot[/code] "
+"slot of the [code]to[/code] GraphNode is attempted to be created."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:206
+msgid ""
+"Emitted when user dragging connection from output port into empty space of "
+"the graph."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:211
+msgid "Emitted when the user presses [code]Ctrl + C[/code]."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:216
+msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:225
+msgid ""
+"Emitted to the GraphEdit when the connection between [code]from_slot[/code] "
+"slot of [code]from[/code] GraphNode and [code]to_slot[/code] slot of "
+"[code]to[/code] GraphNode is attempted to be removed."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:230
+msgid ""
+"Emitted when a GraphNode is attempted to be duplicated in the GraphEdit."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:236
+msgid "Emitted when a GraphNode is selected."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:246
+msgid "Emitted when the user presses [code]Ctrl + V[/code]."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:252
+msgid ""
+"Emitted when a popup is requested. Happens on right-clicking in the "
+"GraphEdit. [code]position[/code] is the position of the mouse pointer when "
+"the signal is sent."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:258
+msgid ""
+"Emitted when the scroll offset is changed by the user. It will not be "
+"emitted when changed in code."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:268
+msgid "Color of major grid lines."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:271
+msgid "Color of minor grid lines."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:284
+msgid ""
+"The horizontal range within which a port can be grabbed (on both sides)."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:287
+msgid "The vertical range within which a port can be grabbed (on both sides)."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:295
+msgid "The icon for the zoom in button."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:298
+msgid "The icon for the zoom reset button."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:301
+msgid "The icon for the snap toggle button."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:304
+msgid "The background drawn under the grid."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:4
+msgid ""
+"A GraphNode is a container with potentially several input and output slots "
+"allowing connections between GraphNodes. Slots can have different, "
+"incompatible types."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:7
+msgid ""
+"A GraphNode is a container. Each GraphNode can have several input and output "
+"slots, sometimes referred to as ports, allowing connections between "
+"GraphNodes. To add a slot to GraphNode, add any [Control]-derived child node "
+"to it.\n"
+"After adding at least one child to GraphNode new sections will be "
+"automatically created in the Inspector called 'Slot'. When 'Slot' is "
+"expanded you will see list with index number for each slot. You can click on "
+"each of them to expand further.\n"
+"In the Inspector you can enable (show) or disable (hide) slots. By default, "
+"all slots are disabled so you may not see any slots on your GraphNode "
+"initially. You can assign a type to each slot. Only slots of the same type "
+"will be able to connect to each other. You can also assign colors to slots. "
+"A tuple of input and output slots is defined for each GUI element included "
+"in the GraphNode. Input connections are on the left and output connections "
+"are on the right side of GraphNode. Only enabled slots are counted as "
+"connections."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:17
+msgid "Disables all input and output slots of the GraphNode."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:24
+msgid "Disables input and output slot whose index is [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:31
+msgid "Returns the [Color] of the input connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:37
+msgid ""
+"Returns the number of enabled input slots (connections) to the GraphNode."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:44
+msgid "Returns the position of the input connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:51
+msgid "Returns the type of the input connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:58
+msgid "Returns the [Color] of the output connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:64
+msgid ""
+"Returns the number of enabled output slots (connections) of the GraphNode."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:71
+msgid "Returns the position of the output connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:78
+msgid "Returns the type of the output connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:85
+msgid "Returns the left (input) [Color] of the slot [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:92
+msgid "Returns the right (output) [Color] of the slot [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:99
+msgid "Returns the left (input) type of the slot [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:106
+msgid "Returns the right (output) type of the slot [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:113
+msgid ""
+"Returns [code]true[/code] if left (input) side of the slot [code]idx[/code] "
+"is enabled."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:120
+msgid ""
+"Returns [code]true[/code] if right (output) side of the slot [code]idx[/"
+"code] is enabled."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:135
+msgid ""
+"Sets properties of the slot with ID [code]idx[/code].\n"
+"If [code]enable_left[/code]/[code]right[/code], a port will appear and the "
+"slot will be able to be connected from this side.\n"
+"[code]type_left[/code]/[code]right[/code] is an arbitrary type of the port. "
+"Only ports with the same type values can be connected.\n"
+"[code]color_left[/code]/[code]right[/code] is the tint of the port's icon on "
+"this side.\n"
+"[code]custom_left[/code]/[code]right[/code] is a custom texture for this "
+"side's port.\n"
+"[b]Note:[/b] This method only sets properties of the slot. To create the "
+"slot, add a [Control]-derived child to the GraphNode.\n"
+"Individual properties can be set using one of the [code]set_slot_*[/code] "
+"methods. You must enable at least one side of the slot to do so."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:149
+msgid ""
+"Sets the [Color] of the left (input) side of the slot [code]idx[/code] to "
+"[code]color_left[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:157
+msgid ""
+"Sets the [Color] of the right (output) side of the slot [code]idx[/code] to "
+"[code]color_right[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:165
+msgid ""
+"Toggles the left (input) side of the slot [code]idx[/code]. If "
+"[code]enable_left[/code] is [code]true[/code], a port will appear on the "
+"left side and the slot will be able to be connected from this side."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:173
+msgid ""
+"Toggles the right (output) side of the slot [code]idx[/code]. If "
+"[code]enable_right[/code] is [code]true[/code], a port will appear on the "
+"right side and the slot will be able to be connected from this side."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:181
+msgid ""
+"Sets the left (input) type of the slot [code]idx[/code] to [code]type_left[/"
+"code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:189
+msgid ""
+"Sets the right (output) type of the slot [code]idx[/code] to "
+"[code]type_right[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:195
+msgid "If [code]true[/code], the GraphNode is a comment node."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:198
+msgid ""
+"The offset of the GraphNode, relative to the scroll offset of the "
+"[GraphEdit].\n"
+"[b]Note:[/b] You cannot use position directly, as [GraphEdit] is a "
+"[Container]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:202
+msgid "Sets the overlay shown above the GraphNode. See [enum Overlay]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:205
+msgid ""
+"If [code]true[/code], the user can resize the GraphNode.\n"
+"[b]Note:[/b] Dragging the handle will only emit the [signal resize_request] "
+"signal, the GraphNode needs to be resized manually."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:209
+msgid "If [code]true[/code], the GraphNode is selected."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:212
+msgid ""
+"If [code]true[/code], the close button will be visible.\n"
+"[b]Note:[/b] Pressing it will only emit the [signal close_request] signal, "
+"the GraphNode needs to be removed manually."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:216
+msgid "The text displayed in the GraphNode's title bar."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:222
+msgid ""
+"Emitted when the GraphNode is requested to be closed. Happens on clicking "
+"the close button (see [member show_close])."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:229
+msgid "Emitted when the GraphNode is dragged."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:234
+msgid "Emitted when the GraphNode is moved."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:239
+msgid ""
+"Emitted when the GraphNode is requested to be displayed over other ones. "
+"Happens on focusing (clicking into) the GraphNode."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:245
+msgid ""
+"Emitted when the GraphNode is requested to be resized. Happens on dragging "
+"the resizer handle (see [member resizable])."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:251
+msgid "Emitted when any GraphNode's slot is updated."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:257
+msgid "No overlay is shown."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:260
+msgid "Show overlay set in the [code]breakpoint[/code] theme property."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:263
+msgid "Show overlay set in the [code]position[/code] theme property."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:268
+msgid "The color modulation applied to the close button icon."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:271
+msgid "The color modulation applied to the resizer icon."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:274
+msgid "Color of the title text."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
+msgid "The vertical offset of the close button."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:280
+msgid "Horizontal offset for the ports."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:283
+msgid "The vertical distance between ports."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:298
+msgid "The icon used for resizer, visible when [member resizable] is enabled."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:314
+msgid "The default background for [GraphNode]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:317
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:320
+msgid "The background used when the [GraphNode] is selected."
+msgstr ""
+
+#: doc/classes/GridContainer.xml:4
+msgid ""
+"Grid container used to arrange Control-derived children in a grid like "
+"layout."
+msgstr ""
+
+#: doc/classes/GridContainer.xml:7
+msgid ""
+"GridContainer will arrange its Control-derived children in a grid like "
+"structure, the grid columns are specified using the [member columns] "
+"property and the number of rows will be equal to the number of children in "
+"the container divided by the number of columns. For example, if the "
+"container has 5 children, and 2 columns, there will be 3 rows in the "
+"container.\n"
+"Notice that grid layout will preserve the columns and rows for every size of "
+"the container, and that empty columns will be expanded automatically.\n"
+"[b]Note:[/b] GridContainer only works with child nodes inheriting from "
+"Control. It won't rearrange child nodes inheriting from Node2D."
+msgstr ""
+
+#: doc/classes/GridContainer.xml:18
+msgid ""
+"The number of columns in the [GridContainer]. If modified, [GridContainer] "
+"reorders its Control-derived children to accommodate the new layout."
+msgstr ""
+
+#: doc/classes/GridContainer.xml:26
+msgid "The horizontal separation of children nodes."
+msgstr ""
+
+#: doc/classes/GridContainer.xml:29
+msgid "The vertical separation of children nodes."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:4
+msgid "Node for 3D tile-based maps."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:7
+msgid ""
+"GridMap lets you place meshes on a grid interactively. It works both from "
+"the editor and from scripts, which can help you create in-game level "
+"editors.\n"
+"GridMaps use a [MeshLibrary] which contains a list of tiles. Each tile is a "
+"mesh with materials plus optional collision and navigation shapes.\n"
+"A GridMap contains a collection of cells. Each grid cell refers to a tile in "
+"the [MeshLibrary]. All cells in the map have the same dimensions.\n"
+"Internally, a GridMap is split into a sparse collection of octants for "
+"efficient rendering and physics processing. Every octant has the same "
+"dimensions and can contain several cells.\n"
+"[b]Note:[/b] GridMap doesn't extend [VisualInstance] and therefore can't be "
+"hidden or cull masked based on [member VisualInstance.layers]. If you make a "
+"light not affect the first layer, the whole GridMap won't be lit by the "
+"light in question."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:14
+msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/using_gridmaps.html"
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:22
+msgid "Clear all cells."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:39
+msgid ""
+"Returns an array of [ArrayMesh]es and [Transform] references of all bake "
+"meshes that exist within the current GridMap."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:48
+msgid ""
+"The [MeshLibrary] item index located at the grid-based X, Y and Z "
+"coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be "
+"returned."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:57
+msgid ""
+"The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is "
+"returned if the cell is empty."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:64
+msgid "Returns an individual bit on the [member collision_layer]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:71
+msgid "Returns an individual bit on the [member collision_mask]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:77
+msgid ""
+"Returns an array of [Transform] and [Mesh] references corresponding to the "
+"non-empty cells in the grid. The transforms are specified in world space."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:83
+msgid ""
+"Returns an array of [Vector3] with the non-empty cell coordinates in the "
+"grid map."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:99
+msgid ""
+"Returns the position of a grid cell in the GridMap's local coordinate space."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:116
+msgid ""
+"Sets the mesh index for the cell referenced by its grid-based X, Y and Z "
+"coordinates.\n"
+"A negative item index such as [constant INVALID_CELL_ITEM] will clear the "
+"cell.\n"
+"Optionally, the item's orientation can be passed. For valid orientation "
+"values, see [method Basis.get_orthogonal_index]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:135
+msgid "Sets an individual bit on the [member collision_layer]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:143
+msgid "Sets an individual bit on the [member collision_mask]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:150
+msgid ""
+"Returns the coordinates of the grid cell containing the given point.\n"
+"[code]pos[/code] should be in the GridMap's local coordinate space."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:157
+msgid "If [code]true[/code], grid items are centered on the X axis."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:160
+msgid "If [code]true[/code], grid items are centered on the Y axis."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:163
+msgid "If [code]true[/code], grid items are centered on the Z axis."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:166
+msgid ""
+"The size of each octant measured in number of cells. This applies to all "
+"three axis."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:169
+msgid ""
+"The scale of the cell items.\n"
+"This does not affect the size of the grid cells themselves, only the items "
+"in them. This can be used to make cell items overlap their neighbors."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:173
+msgid ""
+"The dimensions of the grid's cells.\n"
+"This does not affect the size of the meshes. See [member cell_scale]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:177
+msgid ""
+"The physics layers this GridMap is in.\n"
+"GridMaps act as static bodies, meaning they aren't affected by gravity or "
+"other forces. They only affect other physics bodies that collide with them."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:181
+msgid ""
+"The physics layers this GridMap detects collisions in. See [url=https://docs."
+"godotengine.org/en/3.4/tutorials/physics/physics_introduction.html#collision-"
+"layers-and-masks]Collision layers and masks[/url] in the documentation for "
+"more information."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:184
+msgid "The assigned [MeshLibrary]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:187
+msgid ""
+"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:194
+msgid "Emitted when [member cell_size] changes."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:200
+msgid ""
+"Invalid cell item that can be used in [method set_cell_item] to clear cells "
+"(or represent an empty cell in [method get_cell_item])."
+msgstr ""
+
+#: doc/classes/GrooveJoint2D.xml:4
+msgid "Groove constraint for 2D physics."
+msgstr ""
+
+#: doc/classes/GrooveJoint2D.xml:7
+msgid ""
+"Groove constraint for 2D physics. This is useful for making a body \"slide\" "
+"through a segment placed in another."
+msgstr ""
+
+#: doc/classes/GrooveJoint2D.xml:15
+msgid ""
+"The body B's initial anchor position defined by the joint's origin and a "
+"local offset [member initial_offset] along the joint's Y axis (along the "
+"groove)."
+msgstr ""
+
+#: doc/classes/GrooveJoint2D.xml:18
+msgid ""
+"The groove's length. The groove is from the joint's origin towards [member "
+"length] along the joint's local Y axis."
+msgstr ""
+
+#: doc/classes/HashingContext.xml:4
+msgid "Context to compute cryptographic hashes over multiple iterations."
+msgstr ""
+
+#: doc/classes/HashingContext.xml:7
+msgid ""
+"The HashingContext class provides an interface for computing cryptographic "
+"hashes over multiple iterations. This is useful for example when computing "
+"hashes of big files (so you don't have to load them all in memory), network "
+"streams, and data streams in general (so you don't have to hold buffers).\n"
+"The [enum HashType] enum shows the supported hashing algorithms.\n"
+"[codeblock]\n"
+"const CHUNK_SIZE = 1024\n"
+"\n"
+"func hash_file(path):\n"
+" var ctx = HashingContext.new()\n"
+" var file = File.new()\n"
+" # Start a SHA-256 context.\n"
+" ctx.start(HashingContext.HASH_SHA256)\n"
+" # Check that file exists.\n"
+" if not file.file_exists(path):\n"
+" return\n"
+" # Open the file to hash.\n"
+" file.open(path, File.READ)\n"
+" # Update the context after reading each chunk.\n"
+" while not file.eof_reached():\n"
+" ctx.update(file.get_buffer(CHUNK_SIZE))\n"
+" # Get the computed hash.\n"
+" var res = ctx.finish()\n"
+" # Print the result as hex string and array.\n"
+" printt(res.hex_encode(), Array(res))\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: doc/classes/HashingContext.xml:38
+msgid "Closes the current context, and return the computed hash."
+msgstr ""
+
+#: doc/classes/HashingContext.xml:45
+msgid ""
+"Starts a new hash computation of the given [code]type[/code] (e.g. [constant "
+"HASH_SHA256] to start computation of a SHA-256)."
+msgstr ""
+
+#: doc/classes/HashingContext.xml:52
+msgid "Updates the computation with the given [code]chunk[/code] of data."
+msgstr ""
+
+#: doc/classes/HashingContext.xml:58
+msgid "Hashing algorithm: MD5."
+msgstr ""
+
+#: doc/classes/HashingContext.xml:61
+msgid "Hashing algorithm: SHA-1."
+msgstr ""
+
+#: doc/classes/HashingContext.xml:64
+msgid "Hashing algorithm: SHA-256."
+msgstr ""
+
+#: doc/classes/HBoxContainer.xml:4
+msgid "Horizontal box container."
+msgstr ""
+
+#: doc/classes/HBoxContainer.xml:7
+msgid "Horizontal box container. See [BoxContainer]."
+msgstr ""
+
+#: doc/classes/HBoxContainer.xml:17
+msgid "The horizontal space between the [HBoxContainer]'s elements."
+msgstr ""
+
+#: doc/classes/HeightMapShape.xml:4
+msgid "Height map shape for 3D physics."
+msgstr ""
+
+#: doc/classes/HeightMapShape.xml:7
+msgid ""
+"Height map shape resource, which can be added to a [PhysicsBody] or [Area]."
+msgstr ""
+
+#: doc/classes/HeightMapShape.xml:15
+msgid ""
+"Height map data, pool array must be of [member map_width] * [member "
+"map_depth] size."
+msgstr ""
+
+#: doc/classes/HeightMapShape.xml:18
+msgid ""
+"Depth of the height map data. Changing this will resize the [member "
+"map_data]."
+msgstr ""
+
+#: doc/classes/HeightMapShape.xml:21
+msgid ""
+"Width of the height map data. Changing this will resize the [member "
+"map_data]."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml:4
+msgid "A hinge between two 3D PhysicsBodies."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml:7
+msgid ""
+"A HingeJoint normally uses the Z axis of body A as the hinge axis, another "
+"axis can be specified when adding it manually though. See also "
+"[Generic6DOFJoint]."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml:16 doc/classes/SpriteBase3D.xml:21
+msgid "Returns the value of the specified flag."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml:23 doc/classes/ParticlesMaterial.xml:25
+#: doc/classes/PinJoint.xml:16
+msgid "Returns the value of the specified parameter."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml:31
+msgid "If [code]true[/code], enables the specified flag."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml:39 doc/classes/PinJoint.xml:24
+msgid "Sets the value of the specified parameter."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml:45 doc/classes/HingeJoint.xml:85
+#: doc/classes/PhysicsServer.xml:977
+msgid ""
+"The speed with which the rotation across the axis perpendicular to the hinge "
+"gets corrected."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml:48 doc/classes/HingeJoint.xml:102
+msgid ""
+"If [code]true[/code], the hinges maximum and minimum rotation, defined by "
+"[member angular_limit/lower] and [member angular_limit/upper] has effects."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml:51 doc/classes/HingeJoint.xml:82
+msgid ""
+"The minimum rotation. Only active if [member angular_limit/enable] is "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml:54 doc/classes/HingeJoint.xml:90
+#: doc/classes/PhysicsServer.xml:982
+msgid "The lower this value, the more the rotation gets slowed down."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml:59 doc/classes/HingeJoint.xml:79
+msgid ""
+"The maximum rotation. Only active if [member angular_limit/enable] is "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml:62 doc/classes/HingeJoint.xml:105
+msgid "When activated, a motor turns the hinge."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml:65 doc/classes/HingeJoint.xml:96
+#: doc/classes/PhysicsServer.xml:988
+msgid "Maximum acceleration for the motor."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml:68 doc/classes/HingeJoint.xml:93
+#: doc/classes/PhysicsServer.xml:985
+msgid "Target speed for the motor."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml:71 doc/classes/HingeJoint.xml:76
+#: doc/classes/PhysicsServer.xml:968
+msgid ""
+"The speed with which the two bodies get pulled together when they move in "
+"different directions."
+msgstr ""
+
+#: doc/classes/HMACContext.xml:4
+msgid "Used to create an HMAC for a message using a key."
+msgstr ""
+
+#: doc/classes/HMACContext.xml:7
+msgid ""
+"The HMACContext class is useful for advanced HMAC use cases, such as "
+"streaming the message as it supports creating the message over time rather "
+"than providing it all at once.\n"
+"[codeblock]\n"
+"extends Node\n"
+"var ctx = HMACContext.new()\n"
+"\n"
+"func _ready():\n"
+" var key = \"supersecret\".to_utf8()\n"
+" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
+" assert(err == OK)\n"
+" var msg1 = \"this is \".to_utf8()\n"
+" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" err = ctx.update(msg1)\n"
+" assert(err == OK)\n"
+" err = ctx.update(msg2)\n"
+" assert(err == OK)\n"
+" var hmac = ctx.finish()\n"
+" print(hmac.hex_encode())\n"
+"[/codeblock]\n"
+"And in C# we can use the following.\n"
+"[codeblock]\n"
+"using Godot;\n"
+"using System;\n"
+"using System.Diagnostics;\n"
+"\n"
+"public class CryptoNode : Node\n"
+"{\n"
+" private HMACContext ctx = new HMACContext();\n"
+" public override void _Ready()\n"
+" {\n"
+" PoolByteArray key = String(\"supersecret\").to_utf8();\n"
+" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
+" GD.Assert(err == OK);\n"
+" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
+" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" err = ctx.Update(msg1);\n"
+" GD.Assert(err == OK);\n"
+" err = ctx.Update(msg2);\n"
+" GD.Assert(err == OK);\n"
+" PoolByteArray hmac = ctx.Finish();\n"
+" GD.Print(hmac.HexEncode());\n"
+" }\n"
+"}\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: doc/classes/HMACContext.xml:58
+msgid ""
+"Returns the resulting HMAC. If the HMAC failed, an empty [PoolByteArray] is "
+"returned."
+msgstr ""
+
+#: doc/classes/HMACContext.xml:66
+msgid ""
+"Initializes the HMACContext. This method cannot be called again on the same "
+"HMACContext until [method finish] has been called."
+msgstr ""
+
+#: doc/classes/HMACContext.xml:73
+msgid ""
+"Updates the message to be HMACed. This can be called multiple times before "
+"[method finish] is called to append [code]data[/code] to the message, but "
+"cannot be called until [method start] has been called."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:4
+msgid "Horizontal scroll bar."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:7
+msgid ""
+"Horizontal version of [ScrollBar], which goes from left (min) to right (max)."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:17
+msgid ""
+"Icon used as a button to scroll the [ScrollBar] left. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:20 doc/classes/VScrollBar.xml:24
+msgid "Displayed when the mouse cursor hovers over the decrement button."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:23 doc/classes/VScrollBar.xml:27
+msgid "Displayed when the decrement button is being pressed."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:26
+msgid ""
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
+msgid "Displayed when the mouse cursor hovers over the increment button."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
+msgid "Displayed when the increment button is being pressed."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
+msgid ""
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
+msgid "Used when the mouse hovers over the grabber."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
+msgid "Used when the grabber is being dragged."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
+msgid "Used as background of this [ScrollBar]."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:47 doc/classes/VScrollBar.xml:51
+msgid "Used as background when the [ScrollBar] has the GUI focus."
+msgstr ""
+
+#: doc/classes/HSeparator.xml:4
+msgid "Horizontal separator."
+msgstr ""
+
+#: doc/classes/HSeparator.xml:7
+msgid ""
+"Horizontal separator. See [Separator]. Even though it looks horizontal, it "
+"is used to separate objects vertically."
+msgstr ""
+
+#: doc/classes/HSeparator.xml:17
+msgid ""
+"The height of the area covered by the separator. Effectively works like a "
+"minimum height."
+msgstr ""
+
+#: doc/classes/HSeparator.xml:20
+msgid "The style for the separator line. Works best with [StyleBoxLine]."
+msgstr ""
+
+#: doc/classes/HSlider.xml:4
+msgid "Horizontal slider."
+msgstr ""
+
+#: doc/classes/HSlider.xml:7
+msgid ""
+"Horizontal slider. See [Slider]. This one goes from left (min) to right "
+"(max).\n"
+"[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
+"signals are part of the [Range] class which this class inherits from."
+msgstr ""
+
+#: doc/classes/HSlider.xml:18 doc/classes/VSlider.xml:22
+msgid "The texture for the grabber (the draggable element)."
+msgstr ""
+
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
+msgid "The texture for the grabber when it's disabled."
+msgstr ""
+
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
+msgid "The texture for the grabber when it's focused."
+msgstr ""
+
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
+msgid ""
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
+msgstr ""
+
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
+msgid ""
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
+msgstr ""
+
+#: doc/classes/HSplitContainer.xml:4
+msgid "Horizontal split container."
+msgstr ""
+
+#: doc/classes/HSplitContainer.xml:7
+msgid ""
+"Horizontal split container. See [SplitContainer]. This goes from left to "
+"right."
+msgstr ""
+
+#: doc/classes/HSplitContainer.xml:17 doc/classes/VSplitContainer.xml:17
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the grabber will hide automatically "
+"when it isn't under the cursor. If 0 ([code]false[/code]), it's always "
+"visible."
+msgstr ""
+
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
+msgstr ""
+
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:4
+msgid "Low-level hyper-text transfer protocol client."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:7
+msgid ""
+"Hyper-text transfer protocol client (sometimes called \"User Agent\"). Used "
+"to make HTTP requests to download web content, upload files and other data "
+"or to communicate with various services, among other use cases. [b]See the "
+"[HTTPRequest] node for a higher-level alternative.[/b]\n"
+"[b]Note:[/b] This client only needs to connect to a host once (see [method "
+"connect_to_host]) to send multiple requests. Because of this, methods that "
+"take URLs usually take just the part after the host instead of the full URL, "
+"as the client is already connected to a host. See [method request] for a "
+"full example and to get started.\n"
+"A [HTTPClient] should be reused between multiple requests or to connect to "
+"different hosts instead of creating one client per request. Supports SSL and "
+"SSL server certificate verification. HTTP status codes in the 2xx range "
+"indicate success, 3xx redirection (i.e. \"try again, but over here\"), 4xx "
+"something was wrong with the request, and 5xx something went wrong on the "
+"server's side.\n"
+"For more information on HTTP, see https://developer.mozilla.org/en-US/docs/"
+"Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools."
+"ietf.org/html/rfc2616).\n"
+"[b]Note:[/b] When performing HTTP requests from a project exported to HTML5, "
+"keep in mind the remote server may not allow requests from foreign origins "
+"due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/"
+"url]. If you host the server in question, you should modify its backend to "
+"allow requests from foreign origins by adding the [code]Access-Control-Allow-"
+"Origin: *[/code] HTTP header.\n"
+"[b]Note:[/b] SSL/TLS support is currently limited to TLS 1.0, TLS 1.1, and "
+"TLS 1.2. Attempting to connect to a TLS 1.3-only server will return an "
+"error.\n"
+"[b]Warning:[/b] SSL/TLS certificate revocation and certificate pinning are "
+"currently not supported. Revoked certificates are accepted as long as they "
+"are otherwise valid. If this is a concern, you may want to use automatically "
+"managed certificates with a short validity period."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:16
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/networking/http_client_class."
+"html"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:17 doc/classes/HTTPRequest.xml:71
+#: doc/classes/StreamPeerSSL.xml:10
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/networking/ssl_certificates."
+"html"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:23
+msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:33
+msgid ""
+"Connects to a host. This needs to be done before any requests are sent.\n"
+"The host should not have http:// prepended but will strip the protocol "
+"identifier if provided.\n"
+"If no [code]port[/code] is specified (or [code]-1[/code] is used), it is "
+"automatically set to 80 for HTTP and 443 for HTTPS (if [code]use_ssl[/code] "
+"is enabled).\n"
+"[code]verify_host[/code] will check the SSL identity of the host if set to "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:42
+msgid ""
+"Returns the response's body length.\n"
+"[b]Note:[/b] Some Web servers may not send a body length. In this case, the "
+"value returned will be [code]-1[/code]. If using chunked transfer encoding, "
+"the body length will also be [code]-1[/code]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:49
+msgid "Returns the response's HTTP status code."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:55
+msgid "Returns the response headers."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:61
+msgid ""
+"Returns all response headers as a Dictionary of structure [code]{ \"key\": "
+"\"value1; value2\" }[/code] where the case-sensitivity of the keys and "
+"values is kept like the server delivers it. A value is a simple String, this "
+"string can have more than one value where \"; \" is used as separator.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"{\n"
+" \"content-length\": 12,\n"
+" \"Content-Type\": \"application/json; charset=UTF-8\",\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:74
+msgid ""
+"Returns a [enum Status] constant. Need to call [method poll] in order to get "
+"status updates."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:80
+msgid "If [code]true[/code], this [HTTPClient] has a response available."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:86
+msgid "If [code]true[/code], this [HTTPClient] has a response that is chunked."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:92
+msgid ""
+"This needs to be called in order to have any request processed. Check "
+"results with [method get_status]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:99
+msgid ""
+"Generates a GET/POST application/x-www-form-urlencoded style query string "
+"from a provided dictionary, e.g.:\n"
+"[codeblock]\n"
+"var fields = {\"username\": \"user\", \"password\": \"pass\"}\n"
+"var query_string = http_client.query_string_from_dict(fields)\n"
+"# Returns \"username=user&password=pass\"\n"
+"[/codeblock]\n"
+"Furthermore, if a key has a [code]null[/code] value, only the key itself is "
+"added, without equal sign and value. If the value is an array, for each "
+"value in it a pair with the same key is added.\n"
+"[codeblock]\n"
+"var fields = {\"single\": 123, \"not_valued\": null, \"multiple\": [22, 33, "
+"44]}\n"
+"var query_string = http_client.query_string_from_dict(fields)\n"
+"# Returns \"single=123&not_valued&multiple=22&multiple=33&multiple=44\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:116
+msgid "Reads one chunk from the response."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:126
+msgid ""
+"Sends a request to the connected host.\n"
+"The URL parameter is usually just the part after the host, so for "
+"[code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. "
+"When sending requests to an HTTP proxy server, it should be an absolute URL. "
+"For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also "
+"allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the "
+"authority component ([code]host:port[/code]).\n"
+"Headers are HTTP request headers. For available HTTP methods, see [enum "
+"Method].\n"
+"To create a POST request with query strings to push to the server, do:\n"
+"[codeblock]\n"
+"var fields = {\"username\" : \"user\", \"password\" : \"pass\"}\n"
+"var query_string = http_client.query_string_from_dict(fields)\n"
+"var headers = [\"Content-Type: application/x-www-form-urlencoded\", "
+"\"Content-Length: \" + str(query_string.length())]\n"
+"var result = http_client.request(http_client.METHOD_POST, \"/index.php\", "
+"headers, query_string)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] The [code]request_data[/code] parameter is ignored if "
+"[code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET "
+"methods can't contain request data. As a workaround, you can pass request "
+"data as a query string in the URL. See [method String.http_escape] for an "
+"example."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:146
+msgid ""
+"Sends a raw request to the connected host.\n"
+"The URL parameter is usually just the part after the host, so for "
+"[code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. "
+"When sending requests to an HTTP proxy server, it should be an absolute URL. "
+"For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also "
+"allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the "
+"authority component ([code]host:port[/code]).\n"
+"Headers are HTTP request headers. For available HTTP methods, see [enum "
+"Method].\n"
+"Sends the body data raw, as a byte array and does not encode it in any way."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:155
+msgid ""
+"If [code]true[/code], execution will block until all data is read from the "
+"response."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:158
+msgid "The connection to use for this client."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:161
+msgid ""
+"The size of the buffer used and maximum bytes to read per iteration. See "
+"[method read_response_body_chunk]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:166
+msgid ""
+"HTTP GET method. The GET method requests a representation of the specified "
+"resource. Requests using GET should only retrieve data."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:169
+msgid ""
+"HTTP HEAD method. The HEAD method asks for a response identical to that of a "
+"GET request, but without the response body. This is useful to request "
+"metadata like HTTP headers or to check if a resource exists."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:172
+msgid ""
+"HTTP POST method. The POST method is used to submit an entity to the "
+"specified resource, often causing a change in state or side effects on the "
+"server. This is often used for forms and submitting data or uploading files."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:175
+msgid ""
+"HTTP PUT method. The PUT method asks to replace all current representations "
+"of the target resource with the request payload. (You can think of POST as "
+"\"create or update\" and PUT as \"update\", although many services tend to "
+"not make a clear distinction or change their meaning)."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:178
+msgid ""
+"HTTP DELETE method. The DELETE method requests to delete the specified "
+"resource."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:181
+msgid ""
+"HTTP OPTIONS method. The OPTIONS method asks for a description of the "
+"communication options for the target resource. Rarely used."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:184
+msgid ""
+"HTTP TRACE method. The TRACE method performs a message loop-back test along "
+"the path to the target resource. Returns the entire HTTP request received in "
+"the response body. Rarely used."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:187
+msgid ""
+"HTTP CONNECT method. The CONNECT method establishes a tunnel to the server "
+"identified by the target resource. Rarely used."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:190
+msgid ""
+"HTTP PATCH method. The PATCH method is used to apply partial modifications "
+"to a resource."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:193
+msgid "Represents the size of the [enum Method] enum."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:196
+msgid "Status: Disconnected from the server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:199
+msgid "Status: Currently resolving the hostname for the given URL into an IP."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:202
+msgid "Status: DNS failure: Can't resolve the hostname for the given URL."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:205
+msgid "Status: Currently connecting to server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:208
+msgid "Status: Can't connect to the server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:211
+msgid "Status: Connection established."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:214
+msgid "Status: Currently sending request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:217
+msgid "Status: HTTP body received."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:220
+msgid "Status: Error in HTTP connection."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:223
+msgid "Status: Error in SSL handshake."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:226
+msgid ""
+"HTTP status code [code]100 Continue[/code]. Interim response that indicates "
+"everything so far is OK and that the client should continue with the request "
+"(or ignore this status if already finished)."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:229
+msgid ""
+"HTTP status code [code]101 Switching Protocol[/code]. Sent in response to an "
+"[code]Upgrade[/code] request header by the client. Indicates the protocol "
+"the server is switching to."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:232
+msgid ""
+"HTTP status code [code]102 Processing[/code] (WebDAV). Indicates that the "
+"server has received and is processing the request, but no response is "
+"available yet."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:235
+msgid ""
+"HTTP status code [code]200 OK[/code]. The request has succeeded. Default "
+"response for successful requests. Meaning varies depending on the request. "
+"GET: The resource has been fetched and is transmitted in the message body. "
+"HEAD: The entity headers are in the message body. POST: The resource "
+"describing the result of the action is transmitted in the message body. "
+"TRACE: The message body contains the request message as received by the "
+"server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:238
+msgid ""
+"HTTP status code [code]201 Created[/code]. The request has succeeded and a "
+"new resource has been created as a result of it. This is typically the "
+"response sent after a PUT request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:241
+msgid ""
+"HTTP status code [code]202 Accepted[/code]. The request has been received "
+"but not yet acted upon. It is non-committal, meaning that there is no way in "
+"HTTP to later send an asynchronous response indicating the outcome of "
+"processing the request. It is intended for cases where another process or "
+"server handles the request, or for batch processing."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:244
+msgid ""
+"HTTP status code [code]203 Non-Authoritative Information[/code]. This "
+"response code means returned meta-information set is not exact set as "
+"available from the origin server, but collected from a local or a third "
+"party copy. Except this condition, 200 OK response should be preferred "
+"instead of this response."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:247
+msgid ""
+"HTTP status code [code]204 No Content[/code]. There is no content to send "
+"for this request, but the headers may be useful. The user-agent may update "
+"its cached headers for this resource with the new ones."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:250
+msgid ""
+"HTTP status code [code]205 Reset Content[/code]. The server has fulfilled "
+"the request and desires that the client resets the \"document view\" that "
+"caused the request to be sent to its original state as received from the "
+"origin server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:253
+msgid ""
+"HTTP status code [code]206 Partial Content[/code]. This response code is "
+"used because of a range header sent by the client to separate download into "
+"multiple streams."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:256
+msgid ""
+"HTTP status code [code]207 Multi-Status[/code] (WebDAV). A Multi-Status "
+"response conveys information about multiple resources in situations where "
+"multiple status codes might be appropriate."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:259
+msgid ""
+"HTTP status code [code]208 Already Reported[/code] (WebDAV). Used inside a "
+"DAV: propstat response element to avoid enumerating the internal members of "
+"multiple bindings to the same collection repeatedly."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:262
+msgid ""
+"HTTP status code [code]226 IM Used[/code] (WebDAV). The server has fulfilled "
+"a GET request for the resource, and the response is a representation of the "
+"result of one or more instance-manipulations applied to the current instance."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:265
+msgid ""
+"HTTP status code [code]300 Multiple Choice[/code]. The request has more than "
+"one possible responses and there is no standardized way to choose one of the "
+"responses. User-agent or user should choose one of them."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:268
+msgid ""
+"HTTP status code [code]301 Moved Permanently[/code]. Redirection. This "
+"response code means the URI of requested resource has been changed. The new "
+"URI is usually included in the response."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:271
+msgid ""
+"HTTP status code [code]302 Found[/code]. Temporary redirection. This "
+"response code means the URI of requested resource has been changed "
+"temporarily. New changes in the URI might be made in the future. Therefore, "
+"this same URI should be used by the client in future requests."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:274
+msgid ""
+"HTTP status code [code]303 See Other[/code]. The server is redirecting the "
+"user agent to a different resource, as indicated by a URI in the Location "
+"header field, which is intended to provide an indirect response to the "
+"original request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:277
+msgid ""
+"HTTP status code [code]304 Not Modified[/code]. A conditional GET or HEAD "
+"request has been received and would have resulted in a 200 OK response if it "
+"were not for the fact that the condition evaluated to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:280
+msgid ""
+"HTTP status code [code]305 Use Proxy[/code]. [i]Deprecated. Do not use.[/i]"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:283
+msgid ""
+"HTTP status code [code]306 Switch Proxy[/code]. [i]Deprecated. Do not use.[/"
+"i]"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:286
+msgid ""
+"HTTP status code [code]307 Temporary Redirect[/code]. The target resource "
+"resides temporarily under a different URI and the user agent MUST NOT change "
+"the request method if it performs an automatic redirection to that URI."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:289
+msgid ""
+"HTTP status code [code]308 Permanent Redirect[/code]. The target resource "
+"has been assigned a new permanent URI and any future references to this "
+"resource ought to use one of the enclosed URIs."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:292
+msgid ""
+"HTTP status code [code]400 Bad Request[/code]. The request was invalid. The "
+"server cannot or will not process the request due to something that is "
+"perceived to be a client error (e.g., malformed request syntax, invalid "
+"request message framing, invalid request contents, or deceptive request "
+"routing)."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:295
+msgid ""
+"HTTP status code [code]401 Unauthorized[/code]. Credentials required. The "
+"request has not been applied because it lacks valid authentication "
+"credentials for the target resource."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:298
+msgid ""
+"HTTP status code [code]402 Payment Required[/code]. This response code is "
+"reserved for future use. Initial aim for creating this code was using it for "
+"digital payment systems, however this is not currently used."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:301
+msgid ""
+"HTTP status code [code]403 Forbidden[/code]. The client does not have access "
+"rights to the content, i.e. they are unauthorized, so server is rejecting to "
+"give proper response. Unlike [code]401[/code], the client's identity is "
+"known to the server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:304
+msgid ""
+"HTTP status code [code]404 Not Found[/code]. The server can not find "
+"requested resource. Either the URL is not recognized or the endpoint is "
+"valid but the resource itself does not exist. May also be sent instead of "
+"403 to hide existence of a resource if the client is not authorized."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:307
+msgid ""
+"HTTP status code [code]405 Method Not Allowed[/code]. The request's HTTP "
+"method is known by the server but has been disabled and cannot be used. For "
+"example, an API may forbid DELETE-ing a resource. The two mandatory methods, "
+"GET and HEAD, must never be disabled and should not return this error code."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:310
+msgid ""
+"HTTP status code [code]406 Not Acceptable[/code]. The target resource does "
+"not have a current representation that would be acceptable to the user "
+"agent, according to the proactive negotiation header fields received in the "
+"request. Used when negotiation content."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:313
+msgid ""
+"HTTP status code [code]407 Proxy Authentication Required[/code]. Similar to "
+"401 Unauthorized, but it indicates that the client needs to authenticate "
+"itself in order to use a proxy."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:316
+msgid ""
+"HTTP status code [code]408 Request Timeout[/code]. The server did not "
+"receive a complete request message within the time that it was prepared to "
+"wait."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:319
+msgid ""
+"HTTP status code [code]409 Conflict[/code]. The request could not be "
+"completed due to a conflict with the current state of the target resource. "
+"This code is used in situations where the user might be able to resolve the "
+"conflict and resubmit the request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:322
+msgid ""
+"HTTP status code [code]410 Gone[/code]. The target resource is no longer "
+"available at the origin server and this condition is likely permanent."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:325
+msgid ""
+"HTTP status code [code]411 Length Required[/code]. The server refuses to "
+"accept the request without a defined Content-Length header."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:328
+msgid ""
+"HTTP status code [code]412 Precondition Failed[/code]. One or more "
+"conditions given in the request header fields evaluated to [code]false[/"
+"code] when tested on the server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:331
+msgid ""
+"HTTP status code [code]413 Entity Too Large[/code]. The server is refusing "
+"to process a request because the request payload is larger than the server "
+"is willing or able to process."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:334
+msgid ""
+"HTTP status code [code]414 Request-URI Too Long[/code]. The server is "
+"refusing to service the request because the request-target is longer than "
+"the server is willing to interpret."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:337
+msgid ""
+"HTTP status code [code]415 Unsupported Media Type[/code]. The origin server "
+"is refusing to service the request because the payload is in a format not "
+"supported by this method on the target resource."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:340
+msgid ""
+"HTTP status code [code]416 Requested Range Not Satisfiable[/code]. None of "
+"the ranges in the request's Range header field overlap the current extent of "
+"the selected resource or the set of ranges requested has been rejected due "
+"to invalid ranges or an excessive request of small or overlapping ranges."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:343
+msgid ""
+"HTTP status code [code]417 Expectation Failed[/code]. The expectation given "
+"in the request's Expect header field could not be met by at least one of the "
+"inbound servers."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:346
+msgid ""
+"HTTP status code [code]418 I'm A Teapot[/code]. Any attempt to brew coffee "
+"with a teapot should result in the error code \"418 I'm a teapot\". The "
+"resulting entity body MAY be short and stout."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:349
+msgid ""
+"HTTP status code [code]421 Misdirected Request[/code]. The request was "
+"directed at a server that is not able to produce a response. This can be "
+"sent by a server that is not configured to produce responses for the "
+"combination of scheme and authority that are included in the request URI."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:352
+msgid ""
+"HTTP status code [code]422 Unprocessable Entity[/code] (WebDAV). The server "
+"understands the content type of the request entity (hence a 415 Unsupported "
+"Media Type status code is inappropriate), and the syntax of the request "
+"entity is correct (thus a 400 Bad Request status code is inappropriate) but "
+"was unable to process the contained instructions."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:355
+msgid ""
+"HTTP status code [code]423 Locked[/code] (WebDAV). The source or destination "
+"resource of a method is locked."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:358
+msgid ""
+"HTTP status code [code]424 Failed Dependency[/code] (WebDAV). The method "
+"could not be performed on the resource because the requested action depended "
+"on another action and that action failed."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:361
+msgid ""
+"HTTP status code [code]426 Upgrade Required[/code]. The server refuses to "
+"perform the request using the current protocol but might be willing to do so "
+"after the client upgrades to a different protocol."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:364
+msgid ""
+"HTTP status code [code]428 Precondition Required[/code]. The origin server "
+"requires the request to be conditional."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:367
+msgid ""
+"HTTP status code [code]429 Too Many Requests[/code]. The user has sent too "
+"many requests in a given amount of time (see \"rate limiting\"). Back off "
+"and increase time between requests or try again later."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:370
+msgid ""
+"HTTP status code [code]431 Request Header Fields Too Large[/code]. The "
+"server is unwilling to process the request because its header fields are too "
+"large. The request MAY be resubmitted after reducing the size of the request "
+"header fields."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:373
+msgid ""
+"HTTP status code [code]451 Response Unavailable For Legal Reasons[/code]. "
+"The server is denying access to the resource as a consequence of a legal "
+"demand."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:376
+msgid ""
+"HTTP status code [code]500 Internal Server Error[/code]. The server "
+"encountered an unexpected condition that prevented it from fulfilling the "
+"request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:379
+msgid ""
+"HTTP status code [code]501 Not Implemented[/code]. The server does not "
+"support the functionality required to fulfill the request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:382
+msgid ""
+"HTTP status code [code]502 Bad Gateway[/code]. The server, while acting as a "
+"gateway or proxy, received an invalid response from an inbound server it "
+"accessed while attempting to fulfill the request. Usually returned by load "
+"balancers or proxies."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:385
+msgid ""
+"HTTP status code [code]503 Service Unavailable[/code]. The server is "
+"currently unable to handle the request due to a temporary overload or "
+"scheduled maintenance, which will likely be alleviated after some delay. Try "
+"again later."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:388
+msgid ""
+"HTTP status code [code]504 Gateway Timeout[/code]. The server, while acting "
+"as a gateway or proxy, did not receive a timely response from an upstream "
+"server it needed to access in order to complete the request. Usually "
+"returned by load balancers or proxies."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:391
+msgid ""
+"HTTP status code [code]505 HTTP Version Not Supported[/code]. The server "
+"does not support, or refuses to support, the major version of HTTP that was "
+"used in the request message."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:394
+msgid ""
+"HTTP status code [code]506 Variant Also Negotiates[/code]. The server has an "
+"internal configuration error: the chosen variant resource is configured to "
+"engage in transparent content negotiation itself, and is therefore not a "
+"proper end point in the negotiation process."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:397
+msgid ""
+"HTTP status code [code]507 Insufficient Storage[/code]. The method could not "
+"be performed on the resource because the server is unable to store the "
+"representation needed to successfully complete the request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:400
+msgid ""
+"HTTP status code [code]508 Loop Detected[/code]. The server terminated an "
+"operation because it encountered an infinite loop while processing a request "
+"with \"Depth: infinity\". This status indicates that the entire operation "
+"failed."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:403
+msgid ""
+"HTTP status code [code]510 Not Extended[/code]. The policy for accessing the "
+"resource has not been met in the request. The server should send back all "
+"the information necessary for the client to issue an extended request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:406
+msgid ""
+"HTTP status code [code]511 Network Authentication Required[/code]. The "
+"client needs to authenticate to gain network access."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:4
+msgid "A node with the ability to send HTTP(S) requests."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:7
+msgid ""
+"A node with the ability to send HTTP requests. Uses [HTTPClient] "
+"internally.\n"
+"Can be used to make HTTP requests, i.e. download or upload files or web "
+"content via HTTP.\n"
+"[b]Warning:[/b] See the notes and warnings on [HTTPClient] for limitations, "
+"especially regarding SSL security.\n"
+"[b]Example of contacting a REST API and printing one of its returned fields:"
+"[/b]\n"
+"[codeblock]\n"
+"func _ready():\n"
+" # Create an HTTP request node and connect its completion signal.\n"
+" var http_request = HTTPRequest.new()\n"
+" add_child(http_request)\n"
+" http_request.connect(\"request_completed\", self, "
+"\"_http_request_completed\")\n"
+"\n"
+" # Perform a GET request. The URL below returns JSON as of writing.\n"
+" var error = http_request.request(\"https://httpbin.org/get\")\n"
+" if error != OK:\n"
+" push_error(\"An error occurred in the HTTP request.\")\n"
+"\n"
+" # Perform a POST request. The URL below returns JSON as of writing.\n"
+" # Note: Don't make simultaneous requests using a single HTTPRequest "
+"node.\n"
+" # The snippet below is provided for reference only.\n"
+" var body = {\"name\": \"Godette\"}\n"
+" error = http_request.request(\"https://httpbin.org/post\", [], true, "
+"HTTPClient.METHOD_POST, body)\n"
+" if error != OK:\n"
+" push_error(\"An error occurred in the HTTP request.\")\n"
+"\n"
+"\n"
+"# Called when the HTTP request is completed.\n"
+"func _http_request_completed(result, response_code, headers, body):\n"
+" var response = parse_json(body.get_string_from_utf8())\n"
+"\n"
+" # Will print the user agent string used by the HTTPRequest node (as "
+"recognized by httpbin.org).\n"
+" print(response.headers[\"User-Agent\"])\n"
+"[/codeblock]\n"
+"[b]Example of loading and displaying an image using HTTPRequest:[/b]\n"
+"[codeblock]\n"
+"func _ready():\n"
+" # Create an HTTP request node and connect its completion signal.\n"
+" var http_request = HTTPRequest.new()\n"
+" add_child(http_request)\n"
+" http_request.connect(\"request_completed\", self, "
+"\"_http_request_completed\")\n"
+"\n"
+" # Perform the HTTP request. The URL below returns a PNG image as of "
+"writing.\n"
+" var error = http_request.request(\"https://via.placeholder.com/512\")\n"
+" if error != OK:\n"
+" push_error(\"An error occurred in the HTTP request.\")\n"
+"\n"
+"\n"
+"# Called when the HTTP request is completed.\n"
+"func _http_request_completed(result, response_code, headers, body):\n"
+" var image = Image.new()\n"
+" var error = image.load_png_from_buffer(body)\n"
+" if error != OK:\n"
+" push_error(\"Couldn't load the image.\")\n"
+"\n"
+" var texture = ImageTexture.new()\n"
+" texture.create_from_image(image)\n"
+"\n"
+" # Display the image in a TextureRect node.\n"
+" var texture_rect = TextureRect.new()\n"
+" add_child(texture_rect)\n"
+" texture_rect.texture = texture\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:70
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/networking/http_request_class."
+"html"
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:77
+msgid "Cancels the current request."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:83
+msgid ""
+"Returns the response body length.\n"
+"[b]Note:[/b] Some Web servers may not send a body length. In this case, the "
+"value returned will be [code]-1[/code]. If using chunked transfer encoding, "
+"the body length will also be [code]-1[/code]."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:90
+msgid "Returns the amount of bytes this HTTPRequest downloaded."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:96
+msgid ""
+"Returns the current status of the underlying [HTTPClient]. See [enum "
+"HTTPClient.Status]."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:107
+msgid ""
+"Creates request on the underlying [HTTPClient]. If there is no configuration "
+"errors, it tries to connect using [method HTTPClient.connect_to_host] and "
+"passes parameters onto [method HTTPClient.request].\n"
+"Returns [constant OK] if request is successfully created. (Does not imply "
+"that the server has responded), [constant ERR_UNCONFIGURED] if not in the "
+"tree, [constant ERR_BUSY] if still processing previous request, [constant "
+"ERR_INVALID_PARAMETER] if given string is not a valid URL format, or "
+"[constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot "
+"connect to host.\n"
+"[b]Note:[/b] When [code]method[/code] is [constant HTTPClient.METHOD_GET], "
+"the payload sent via [code]request_data[/code] might be ignored by the "
+"server or even cause the server to reject the request (check [url=https://"
+"datatracker.ietf.org/doc/html/rfc7231#section-4.3.1]RFC 7231 section 4.3.1[/"
+"url] for more details). As a workaround, you can send data as a query string "
+"in the URL. See [method String.http_escape] for an example."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:120
+msgid ""
+"Creates request on the underlying [HTTPClient] using a raw array of bytes "
+"for the request body. If there is no configuration errors, it tries to "
+"connect using [method HTTPClient.connect_to_host] and passes parameters onto "
+"[method HTTPClient.request].\n"
+"Returns [constant OK] if request is successfully created. (Does not imply "
+"that the server has responded), [constant ERR_UNCONFIGURED] if not in the "
+"tree, [constant ERR_BUSY] if still processing previous request, [constant "
+"ERR_INVALID_PARAMETER] if given string is not a valid URL format, or "
+"[constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot "
+"connect to host."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:127
+msgid "Maximum allowed size for response bodies."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:130
+msgid ""
+"The size of the buffer used and maximum bytes to read per iteration. See "
+"[member HTTPClient.read_chunk_size].\n"
+"Set this to a lower value (e.g. 4096 for 4 KiB) when downloading small files "
+"to decrease memory usage at the cost of download speeds."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:134
+msgid "The file to download into. Will output any received file into it."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:137
+msgid "Maximum number of allowed redirects."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:142
+msgid "If [code]true[/code], multithreading is used to improve performance."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:152
+msgid "Emitted when a request is completed."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:158
+msgid "Request successful."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:163
+msgid "Request failed while connecting."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:166
+msgid "Request failed while resolving."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:169
+msgid "Request failed due to connection (read/write) error."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:172
+msgid "Request failed on SSL handshake."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:175
+msgid "Request does not have a response (yet)."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:178
+msgid "Request exceeded its maximum size limit, see [member body_size_limit]."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:181
+msgid "Request failed (currently unused)."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:184
+msgid "HTTPRequest couldn't open the download file."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:187
+msgid "HTTPRequest couldn't write to the download file."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:190
+msgid "Request reached its maximum redirect limit, see [member max_redirects]."
+msgstr ""
+
+#: doc/classes/Image.xml:4
+msgid "Image datatype."
+msgstr ""
+
+#: doc/classes/Image.xml:7
+msgid ""
+"Native image datatype. Contains image data which can be converted to an "
+"[ImageTexture] and provides commonly used [i]image processing[/i] methods. "
+"The maximum width and height for an [Image] are [constant MAX_WIDTH] and "
+"[constant MAX_HEIGHT].\n"
+"An [Image] cannot be assigned to a [code]texture[/code] property of an "
+"object directly (such as [Sprite]), and has to be converted manually to an "
+"[ImageTexture] first.\n"
+"[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics "
+"hardware limitations. Larger images may fail to import."
+msgstr ""
+
+#: doc/classes/Image.xml:12 doc/classes/ImageTexture.xml:31
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/"
+"importing_images.html"
+msgstr ""
+
+#: doc/classes/Image.xml:21
+msgid ""
+"Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image "
+"at coordinates [code]dest[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml:31
+msgid ""
+"Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image "
+"using [code]mask[/code] image at coordinates [code]dst[/code]. Alpha "
+"channels are required for both [code]src[/code] and [code]mask[/code]. "
+"[code]dst[/code] pixels and [code]src[/code] pixels will blend if the "
+"corresponding mask pixel's alpha value is not 0. [code]src[/code] image and "
+"[code]mask[/code] image [b]must[/b] have the same size (width and height) "
+"but they can have different formats."
+msgstr ""
+
+#: doc/classes/Image.xml:40
+msgid ""
+"Copies [code]src_rect[/code] from [code]src[/code] image to this image at "
+"coordinates [code]dst[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml:50
+msgid ""
+"Blits [code]src_rect[/code] area from [code]src[/code] image to this image "
+"at the coordinates given by [code]dst[/code]. [code]src[/code] pixel is "
+"copied onto [code]dst[/code] if the corresponding [code]mask[/code] pixel's "
+"alpha value is not 0. [code]src[/code] image and [code]mask[/code] image "
+"[b]must[/b] have the same size (width and height) but they can have "
+"different formats."
+msgstr ""
+
+#: doc/classes/Image.xml:57
+msgid ""
+"Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-"
+"pixel, while a normalmap provides a normal direction per pixel."
+msgstr ""
+
+#: doc/classes/Image.xml:63
+msgid "Removes the image's mipmaps."
+msgstr ""
+
+#: doc/classes/Image.xml:72
+msgid ""
+"Compresses the image to use less memory. Can not directly access pixel data "
+"while the image is compressed. Returns error if the chosen compression mode "
+"is not available. See [enum CompressMode] and [enum CompressSource] "
+"constants."
+msgstr ""
+
+#: doc/classes/Image.xml:79
+msgid "Converts the image's format. See [enum Format] constants."
+msgstr ""
+
+#: doc/classes/Image.xml:86
+msgid "Copies [code]src[/code] image to this image."
+msgstr ""
+
+#: doc/classes/Image.xml:96
+msgid ""
+"Creates an empty image of given size and format. See [enum Format] "
+"constants. If [code]use_mipmaps[/code] is [code]true[/code] then generate "
+"mipmaps for this image. See the [method generate_mipmaps]."
+msgstr ""
+
+#: doc/classes/Image.xml:107
+msgid ""
+"Creates a new image of given size and format. See [enum Format] constants. "
+"Fills the image with the given raw data. If [code]use_mipmaps[/code] is "
+"[code]true[/code] then loads mipmaps for this image from [code]data[/code]. "
+"See [method generate_mipmaps]."
+msgstr ""
+
+#: doc/classes/Image.xml:115
+msgid ""
+"Crops the image to the given [code]width[/code] and [code]height[/code]. If "
+"the specified size is larger than the current size, the extra area is filled "
+"with black pixels."
+msgstr ""
+
+#: doc/classes/Image.xml:121
+msgid ""
+"Decompresses the image if it is compressed. Returns an error if decompress "
+"function is not available."
+msgstr ""
+
+#: doc/classes/Image.xml:127
+msgid ""
+"Returns [constant ALPHA_BLEND] if the image has data for alpha values. "
+"Returns [constant ALPHA_BIT] if all the alpha values are stored in a single "
+"bit. Returns [constant ALPHA_NONE] if no data for alpha values is found."
+msgstr ""
+
+#: doc/classes/Image.xml:133
+msgid ""
+"Stretches the image and enlarges it by a factor of 2. No interpolation is "
+"done."
+msgstr ""
+
+#: doc/classes/Image.xml:140
+msgid "Fills the image with a given [Color]."
+msgstr ""
+
+#: doc/classes/Image.xml:146
+msgid "Blends low-alpha pixels with nearby pixels."
+msgstr ""
+
+#: doc/classes/Image.xml:152
+msgid "Flips the image horizontally."
+msgstr ""
+
+#: doc/classes/Image.xml:158
+msgid "Flips the image vertically."
+msgstr ""
+
+#: doc/classes/Image.xml:165
+msgid ""
+"Generates mipmaps for the image. Mipmaps are precalculated lower-resolution "
+"copies of the image that are automatically used if the image needs to be "
+"scaled down when rendered. They help improve image quality and performance "
+"when rendering. This method returns an error if the image is compressed, in "
+"a custom format, or if the image's width/height is [code]0[/code].\n"
+"[b]Note:[/b] Mipmap generation is done on the CPU, is single-threaded and is "
+"[i]always[/i] done on the main thread. This means generating mipmaps will "
+"result in noticeable stuttering during gameplay, even if [method "
+"generate_mipmaps] is called from a [Thread]."
+msgstr ""
+
+#: doc/classes/Image.xml:172
+msgid "Returns a copy of the image's raw data."
+msgstr ""
+
+#: doc/classes/Image.xml:178
+msgid "Returns the image's format. See [enum Format] constants."
+msgstr ""
+
+#: doc/classes/Image.xml:184
+msgid "Returns the image's height."
+msgstr ""
+
+#: doc/classes/Image.xml:191
+msgid ""
+"Returns the offset where the image's mipmap with index [code]mipmap[/code] "
+"is stored in the [code]data[/code] dictionary."
+msgstr ""
+
+#: doc/classes/Image.xml:199
+msgid ""
+"Returns the color of the pixel at [code](x, y)[/code] if the image is "
+"locked. If the image is unlocked, it always returns a [Color] with the value "
+"[code](0, 0, 0, 1.0)[/code]. This is the same as [method get_pixelv], but "
+"two integer arguments instead of a Vector2 argument."
+msgstr ""
+
+#: doc/classes/Image.xml:206
+msgid ""
+"Returns the color of the pixel at [code]src[/code] if the image is locked. "
+"If the image is unlocked, it always returns a [Color] with the value [code]"
+"(0, 0, 0, 1.0)[/code]. This is the same as [method get_pixel], but with a "
+"Vector2 argument instead of two integer arguments."
+msgstr ""
+
+#: doc/classes/Image.xml:213
+msgid ""
+"Returns a new image that is a copy of the image's area specified with "
+"[code]rect[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml:219
+msgid "Returns the image's size (width and height)."
+msgstr ""
+
+#: doc/classes/Image.xml:225
+msgid ""
+"Returns a [Rect2] enclosing the visible portion of the image, considering "
+"each pixel with a non-zero alpha channel as visible."
+msgstr ""
+
+#: doc/classes/Image.xml:231
+msgid "Returns the image's width."
+msgstr ""
+
+#: doc/classes/Image.xml:237
+msgid "Returns [code]true[/code] if the image has generated mipmaps."
+msgstr ""
+
+#: doc/classes/Image.xml:243
+msgid "Returns [code]true[/code] if the image is compressed."
+msgstr ""
+
+#: doc/classes/Image.xml:249
+msgid "Returns [code]true[/code] if the image has no data."
+msgstr ""
+
+#: doc/classes/Image.xml:255
+msgid ""
+"Returns [code]true[/code] if all the image's pixels have an alpha value of "
+"0. Returns [code]false[/code] if any pixel has an alpha value higher than 0."
+msgstr ""
+
+#: doc/classes/Image.xml:262
+msgid ""
+"Loads an image from file [code]path[/code]. See [url=https://docs."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
+"html#supported-image-formats]Supported image formats[/url] for a list of "
+"supported image formats and limitations.\n"
+"[b]Warning:[/b] This method should only be used in the editor or in cases "
+"when you need to load external images at run-time, such as images located at "
+"the [code]user://[/code] directory, and may not work in exported projects.\n"
+"See also [ImageTexture] description for usage examples."
+msgstr ""
+
+#: doc/classes/Image.xml:271
+msgid ""
+"Loads an image from the binary contents of a BMP file.\n"
+"[b]Note:[/b] Godot's BMP module doesn't support 16-bit per pixel images. "
+"Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported."
+msgstr ""
+
+#: doc/classes/Image.xml:279
+msgid "Loads an image from the binary contents of a JPEG file."
+msgstr ""
+
+#: doc/classes/Image.xml:286
+msgid "Loads an image from the binary contents of a PNG file."
+msgstr ""
+
+#: doc/classes/Image.xml:293
+msgid "Loads an image from the binary contents of a TGA file."
+msgstr ""
+
+#: doc/classes/Image.xml:300
+msgid "Loads an image from the binary contents of a WebP file."
+msgstr ""
+
+#: doc/classes/Image.xml:306
+msgid ""
+"Locks the data for reading and writing access. Sends an error to the console "
+"if the image is not locked when reading or writing a pixel."
+msgstr ""
+
+#: doc/classes/Image.xml:312
+msgid ""
+"Converts the image's data to represent coordinates on a 3D plane. This is "
+"used when the image represents a normalmap. A normalmap can add lots of "
+"detail to a 3D surface without increasing the polygon count."
+msgstr ""
+
+#: doc/classes/Image.xml:318
+msgid ""
+"Multiplies color values with alpha values. Resulting color values for a "
+"pixel are [code](color * alpha)/256[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml:327
+msgid ""
+"Resizes the image to the given [code]width[/code] and [code]height[/code]. "
+"New pixels are calculated using the [code]interpolation[/code] mode defined "
+"via [enum Interpolation] constants."
+msgstr ""
+
+#: doc/classes/Image.xml:335
+msgid ""
+"Resizes the image to the nearest power of 2 for the width and height. If "
+"[code]square[/code] is [code]true[/code] then set width and height to be the "
+"same. New pixels are calculated using the [code]interpolation[/code] mode "
+"defined via [enum Interpolation] constants."
+msgstr ""
+
+#: doc/classes/Image.xml:341
+msgid ""
+"Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image."
+msgstr ""
+
+#: doc/classes/Image.xml:349
+msgid ""
+"Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/"
+"code] is [code]true[/code] and the image has only one channel, it will be "
+"saved explicitly as monochrome rather than one red channel. This function "
+"will return [constant ERR_UNAVAILABLE] if Godot was compiled without the "
+"TinyEXR module.\n"
+"[b]Note:[/b] The TinyEXR module is disabled in non-editor builds, which "
+"means [method save_exr] will return [constant ERR_UNAVAILABLE] when it is "
+"called from an exported project."
+msgstr ""
+
+#: doc/classes/Image.xml:357
+msgid "Saves the image as a PNG file to [code]path[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml:371
+msgid ""
+"Sets the [Color] of the pixel at [code](x, y)[/code] if the image is locked. "
+"Example:\n"
+"[codeblock]\n"
+"var img = Image.new()\n"
+"img.create(img_width, img_height, false, Image.FORMAT_RGBA8)\n"
+"img.lock()\n"
+"img.set_pixel(x, y, color) # Works\n"
+"img.unlock()\n"
+"img.set_pixel(x, y, color) # Does not have an effect\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Image.xml:387
+msgid ""
+"Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code] if the image is "
+"locked. Note that the [code]dst[/code] values must be integers. Example:\n"
+"[codeblock]\n"
+"var img = Image.new()\n"
+"img.create(img_width, img_height, false, Image.FORMAT_RGBA8)\n"
+"img.lock()\n"
+"img.set_pixelv(Vector2(x, y), color) # Works\n"
+"img.unlock()\n"
+"img.set_pixelv(Vector2(x, y), color) # Does not have an effect\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Image.xml:401
+msgid "Shrinks the image by a factor of 2."
+msgstr ""
+
+#: doc/classes/Image.xml:407
+msgid "Converts the raw data from the sRGB colorspace to a linear scale."
+msgstr ""
+
+#: doc/classes/Image.xml:413
+msgid "Unlocks the data and prevents changes."
+msgstr ""
+
+#: doc/classes/Image.xml:419
+msgid ""
+"Holds all the image's color data in a given format. See [enum Format] "
+"constants."
+msgstr ""
+
+#: doc/classes/Image.xml:424
+msgid "The maximal width allowed for [Image] resources."
+msgstr ""
+
+#: doc/classes/Image.xml:427
+msgid "The maximal height allowed for [Image] resources."
+msgstr ""
+
+#: doc/classes/Image.xml:430
+msgid "Texture format with a single 8-bit depth representing luminance."
+msgstr ""
+
+#: doc/classes/Image.xml:433
+msgid ""
+"OpenGL texture format with two values, luminance and alpha each stored with "
+"8 bits."
+msgstr ""
+
+#: doc/classes/Image.xml:436
+msgid ""
+"OpenGL texture format [code]RED[/code] with a single component and a "
+"bitdepth of 8.\n"
+"[b]Note:[/b] When using the GLES2 backend, this uses the alpha channel "
+"instead of the red channel for storage."
+msgstr ""
+
+#: doc/classes/Image.xml:440
+msgid ""
+"OpenGL texture format [code]RG[/code] with two components and a bitdepth of "
+"8 for each."
+msgstr ""
+
+#: doc/classes/Image.xml:443
+msgid ""
+"OpenGL texture format [code]RGB[/code] with three components, each with a "
+"bitdepth of 8.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:447
+msgid ""
+"OpenGL texture format [code]RGBA[/code] with four components, each with a "
+"bitdepth of 8.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:451
+msgid ""
+"OpenGL texture format [code]RGBA[/code] with four components, each with a "
+"bitdepth of 4."
+msgstr ""
+
+#: doc/classes/Image.xml:454
+msgid ""
+"OpenGL texture format [code]GL_RGB5_A1[/code] where 5 bits of depth for each "
+"component of RGB and one bit for alpha."
+msgstr ""
+
+#: doc/classes/Image.xml:457
+msgid ""
+"OpenGL texture format [code]GL_R32F[/code] where there's one component, a 32-"
+"bit floating-point value."
+msgstr ""
+
+#: doc/classes/Image.xml:460
+msgid ""
+"OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
+"each a 32-bit floating-point values."
+msgstr ""
+
+#: doc/classes/Image.xml:463
+msgid ""
+"OpenGL texture format [code]GL_RGB32F[/code] where there are three "
+"components, each a 32-bit floating-point values."
+msgstr ""
+
+#: doc/classes/Image.xml:466
+msgid ""
+"OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
+"components, each a 32-bit floating-point values."
+msgstr ""
+
+#: doc/classes/Image.xml:469
+msgid ""
+"OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-"
+"bit \"half-precision\" floating-point value."
+msgstr ""
+
+#: doc/classes/Image.xml:472
+msgid ""
+"OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
+"each a 16-bit \"half-precision\" floating-point value."
+msgstr ""
+
+#: doc/classes/Image.xml:475
+msgid ""
+"OpenGL texture format [code]GL_RGB32F[/code] where there are three "
+"components, each a 16-bit \"half-precision\" floating-point value."
+msgstr ""
+
+#: doc/classes/Image.xml:478
+msgid ""
+"OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
+"components, each a 16-bit \"half-precision\" floating-point value."
+msgstr ""
+
+#: doc/classes/Image.xml:481
+msgid ""
+"A special OpenGL texture format where the three color components have 9 bits "
+"of precision and all three share a single 5-bit exponent."
+msgstr ""
+
+#: doc/classes/Image.xml:484
+msgid ""
+"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
+"texture format that uses Block Compression 1, and is the smallest variation "
+"of S3TC, only providing 1 bit of alpha and color data being premultiplied "
+"with alpha.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:488
+msgid ""
+"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
+"texture format that uses Block Compression 2, and color data is interpreted "
+"as not having been premultiplied by alpha. Well suited for images with sharp "
+"alpha transitions between translucent and opaque areas.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:492
+msgid ""
+"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
+"texture format also known as Block Compression 3 or BC3 that contains 64 "
+"bits of alpha channel data followed by 64 bits of DXT1-encoded color data. "
+"Color data is not premultiplied by alpha, same as DXT3. DXT5 generally "
+"produces superior results for transparent gradients compared to DXT3.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:496
+msgid ""
+"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
+"Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
+"normalizing the red channel data using the same compression algorithm that "
+"DXT5 uses for the alpha channel."
+msgstr ""
+
+#: doc/classes/Image.xml:499
+msgid ""
+"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
+"Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
+"normalizing the red and green channel data using the same compression "
+"algorithm that DXT5 uses for the alpha channel."
+msgstr ""
+
+#: doc/classes/Image.xml:502
+msgid ""
+"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
+"BPTC_Texture_Compression]BPTC[/url] compression with unsigned normalized "
+"RGBA components.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:506
+msgid ""
+"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
+"BPTC_Texture_Compression]BPTC[/url] compression with signed floating-point "
+"RGB components."
+msgstr ""
+
+#: doc/classes/Image.xml:509
+msgid ""
+"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
+"BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point "
+"RGB components."
+msgstr ""
+
+#: doc/classes/Image.xml:512
+msgid ""
+"Texture format used on PowerVR-supported mobile platforms, uses 2-bit color "
+"depth with no alpha. More information can be found [url=https://en.wikipedia."
+"org/wiki/PVRTC]here[/url].\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:516
+msgid ""
+"Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an "
+"alpha component."
+msgstr ""
+
+#: doc/classes/Image.xml:519
+msgid ""
+"Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-"
+"bit color depth and no alpha."
+msgstr ""
+
+#: doc/classes/Image.xml:522
+msgid ""
+"Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an "
+"alpha component."
+msgstr ""
+
+#: doc/classes/Image.xml:525
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/"
+"url], also referred to as \"ETC1\", and is part of the OpenGL ES graphics "
+"standard. This format cannot store an alpha channel."
+msgstr ""
+
+#: doc/classes/Image.xml:528
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]R11_EAC[/code] variant), which provides one channel of "
+"unsigned data."
+msgstr ""
+
+#: doc/classes/Image.xml:531
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]SIGNED_R11_EAC[/code] variant), which provides one "
+"channel of signed data."
+msgstr ""
+
+#: doc/classes/Image.xml:534
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]RG11_EAC[/code] variant), which provides two channels "
+"of unsigned data."
+msgstr ""
+
+#: doc/classes/Image.xml:537
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]SIGNED_RG11_EAC[/code] variant), which provides two "
+"channels of signed data."
+msgstr ""
+
+#: doc/classes/Image.xml:540
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]RGB8[/code] variant), which is a follow-up of ETC1 and "
+"compresses RGB888 data.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:544
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]RGBA8[/code]variant), which compresses RGBA8888 data "
+"with full alpha support.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:548
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]RGB8_PUNCHTHROUGH_ALPHA1[/code] variant), which "
+"compresses RGBA data to make alpha either fully transparent or fully "
+"opaque.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:552
+msgid "Represents the size of the [enum Format] enum."
+msgstr ""
+
+#: doc/classes/Image.xml:555
+msgid ""
+"Performs nearest-neighbor interpolation. If the image is resized, it will be "
+"pixelated."
+msgstr ""
+
+#: doc/classes/Image.xml:558
+msgid ""
+"Performs bilinear interpolation. If the image is resized, it will be blurry. "
+"This mode is faster than [constant INTERPOLATE_CUBIC], but it results in "
+"lower quality."
+msgstr ""
+
+#: doc/classes/Image.xml:561
+msgid ""
+"Performs cubic interpolation. If the image is resized, it will be blurry. "
+"This mode often gives better results compared to [constant "
+"INTERPOLATE_BILINEAR], at the cost of being slower."
+msgstr ""
+
+#: doc/classes/Image.xml:564
+msgid ""
+"Performs bilinear separately on the two most-suited mipmap levels, then "
+"linearly interpolates between them.\n"
+"It's slower than [constant INTERPOLATE_BILINEAR], but produces higher-"
+"quality results with far fewer aliasing artifacts.\n"
+"If the image does not have mipmaps, they will be generated and used "
+"internally, but no mipmaps will be generated on the resulting image.\n"
+"[b]Note:[/b] If you intend to scale multiple copies of the original image, "
+"it's better to call [method generate_mipmaps]] on it in advance, to avoid "
+"wasting processing power in generating them again and again.\n"
+"On the other hand, if the image already has mipmaps, they will be used, and "
+"a new set will be generated for the resulting image."
+msgstr ""
+
+#: doc/classes/Image.xml:571
+msgid ""
+"Performs Lanczos interpolation. This is the slowest image resizing mode, but "
+"it typically gives the best results, especially when downscalng images."
+msgstr ""
+
+#: doc/classes/Image.xml:574
+msgid "Image does not have alpha."
+msgstr ""
+
+#: doc/classes/Image.xml:577
+msgid "Image stores alpha in a single bit."
+msgstr ""
+
+#: doc/classes/Image.xml:580
+msgid "Image uses alpha."
+msgstr ""
+
+#: doc/classes/Image.xml:583
+msgid "Use S3TC compression."
+msgstr ""
+
+#: doc/classes/Image.xml:586
+msgid "Use PVRTC2 compression."
+msgstr ""
+
+#: doc/classes/Image.xml:589
+msgid "Use PVRTC4 compression."
+msgstr ""
+
+#: doc/classes/Image.xml:592
+msgid "Use ETC compression."
+msgstr ""
+
+#: doc/classes/Image.xml:595
+msgid "Use ETC2 compression."
+msgstr ""
+
+#: doc/classes/Image.xml:598
+msgid ""
+"Source texture (before compression) is a regular texture. Default for all "
+"textures."
+msgstr ""
+
+#: doc/classes/Image.xml:601
+msgid "Source texture (before compression) is in sRGB space."
+msgstr ""
+
+#: doc/classes/Image.xml:604
+msgid ""
+"Source texture (before compression) is a normal texture (e.g. it can be "
+"compressed into two channels)."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:4
+msgid "A [Texture] based on an [Image]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:7
+msgid ""
+"A [Texture] based on an [Image]. For an image to be displayed, an "
+"[ImageTexture] has to be created from it using the [method "
+"create_from_image] method:\n"
+"[codeblock]\n"
+"var texture = ImageTexture.new()\n"
+"var image = Image.new()\n"
+"image.load(\"res://icon.png\")\n"
+"texture.create_from_image(image)\n"
+"$Sprite.texture = texture\n"
+"[/codeblock]\n"
+"This way, textures can be created at run-time by loading images both from "
+"within the editor and externally.\n"
+"[b]Warning:[/b] Prefer to load imported textures with [method @GDScript."
+"load] over loading them from within the filesystem dynamically with [method "
+"Image.load], as it may not work in exported projects:\n"
+"[codeblock]\n"
+"var texture = load(\"res://icon.png\")\n"
+"$Sprite.texture = texture\n"
+"[/codeblock]\n"
+"This is because images have to be imported as [StreamTexture] first to be "
+"loaded with [method @GDScript.load]. If you'd still like to load an image "
+"file just like any other [Resource], import it as an [Image] resource "
+"instead, and then load it normally using the [method @GDScript.load] "
+"method.\n"
+"But do note that the image data can still be retrieved from an imported "
+"texture as well using the [method Texture.get_data] method, which returns a "
+"copy of the data:\n"
+"[codeblock]\n"
+"var texture = load(\"res://icon.png\")\n"
+"var image : Image = texture.get_data()\n"
+"[/codeblock]\n"
+"An [ImageTexture] is not meant to be operated from within the editor "
+"interface directly, and is mostly useful for rendering images on screen "
+"dynamically via code. If you need to generate images procedurally from "
+"within the editor, consider saving and importing images as custom texture "
+"resources implementing a new [EditorImportPlugin].\n"
+"[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics "
+"hardware limitations."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:41
+msgid ""
+"Create a new [ImageTexture] with [code]width[/code] and [code]height[/"
+"code].\n"
+"[code]format[/code] is a value from [enum Image.Format], [code]flags[/code] "
+"is any combination of [enum Texture.Flags]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:50
+msgid ""
+"Initializes the texture by allocating and setting the data from an [Image] "
+"with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color "
+"space conversion can take place, according to [enum Image.Format]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:56
+msgid "Returns the format of the texture, one of [enum Image.Format]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:63
+msgid ""
+"Loads an image from a file path and creates a texture from it.\n"
+"[b]Note:[/b] This method is deprecated and will be removed in Godot 4.0, use "
+"[method Image.load] and [method create_from_image] instead."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:71
+msgid ""
+"Replaces the texture's data with a new [Image].\n"
+"[b]Note:[/b] The texture has to be initialized first with the [method "
+"create_from_image] method before it can be updated. The new image "
+"dimensions, format, and mipmaps configuration should match the existing "
+"texture's image configuration, otherwise it has to be re-created with the "
+"[method create_from_image] method.\n"
+"Use this method over [method create_from_image] if you need to update the "
+"texture frequently, which is faster than allocating additional memory for a "
+"new texture each time."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:80 doc/classes/VisualServer.xml:2837
+msgid "Resizes the texture to the specified dimensions."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:87
+msgid "The storage quality for [constant STORAGE_COMPRESS_LOSSY]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:90
+msgid "The storage type (raw, lossy, or compressed)."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:95
+msgid "[Image] data is stored raw and unaltered."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:98
+msgid ""
+"[Image] data is compressed with a lossy algorithm. You can set the storage "
+"quality with [member lossy_quality]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:101
+msgid "[Image] data is compressed with a lossless algorithm."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml:4
+msgid "Draws simple geometry from code."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml:7
+msgid ""
+"Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.\n"
+"See also [ArrayMesh], [MeshDataTool] and [SurfaceTool] for procedural "
+"geometry generation.\n"
+"[b]Note:[/b] ImmediateGeometry3D is best suited to small amounts of mesh "
+"data that change every frame. It will be slow when handling large amounts of "
+"mesh data. If mesh data doesn't change often, use [ArrayMesh], "
+"[MeshDataTool] or [SurfaceTool] instead.\n"
+"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
+"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
+"primitive modes.\n"
+"[b]Note:[/b] In case of missing points when handling large amounts of mesh "
+"data, try increasing its buffer size limit under [member ProjectSettings."
+"rendering/limits/buffers/immediate_buffer_size_kb]."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml:23
+msgid ""
+"Simple helper to draw an UV sphere with given latitude, longitude and radius."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml:30
+msgid ""
+"Adds a vertex in local coordinate space with the currently set color/uv/etc."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml:38
+msgid ""
+"Begin drawing (and optionally pass a texture override). When done call "
+"[method end]. For more information on how this works, search for "
+"[code]glBegin()[/code] and [code]glEnd()[/code] references.\n"
+"For the type of primitive, see the [enum Mesh.PrimitiveType] enum."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml:45
+msgid "Clears everything that was drawn using begin/end."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml:51
+msgid "Ends a drawing context and displays the results."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml:58
+msgid "The current drawing color."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml:65
+msgid "The next vertex's normal."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml:72
+msgid "The next vertex's tangent (and binormal facing)."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml:79
+msgid "The next vertex's UV."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml:86
+msgid "The next vertex's second layer UV."
+msgstr ""
+
+#: doc/classes/Input.xml:4
+msgid "A singleton that deals with inputs."
+msgstr ""
+
+#: doc/classes/Input.xml:7
+msgid ""
+"A singleton that deals with inputs. This includes key presses, mouse buttons "
+"and movement, joypads, and input actions. Actions and their events can be "
+"set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or "
+"with the [InputMap] class."
+msgstr ""
+
+#: doc/classes/Input.xml:10
+msgid "https://docs.godotengine.org/en/3.4/tutorials/inputs/index.html"
+msgstr ""
+
+#: doc/classes/Input.xml:20
+msgid ""
+"This will simulate pressing the specified action.\n"
+"The strength can be used for non-boolean actions, it's ranged between 0 and "
+"1 representing the intensity of the given action.\n"
+"[b]Note:[/b] This method will not cause any [method Node._input] calls. It "
+"is intended to be used with [method is_action_pressed] and [method "
+"is_action_just_pressed]. If you want to simulate [code]_input[/code], use "
+"[method parse_input_event] instead."
+msgstr ""
+
+#: doc/classes/Input.xml:29
+msgid "If the specified action is already pressed, this will release it."
+msgstr ""
+
+#: doc/classes/Input.xml:37
+msgid ""
+"Adds a new mapping entry (in SDL2 format) to the mapping database. "
+"Optionally update already connected devices."
+msgstr ""
+
+#: doc/classes/Input.xml:43
+msgid ""
+"Sends all input events which are in the current buffer to the game loop. "
+"These events may have been buffered as a result of accumulated input "
+"([method set_use_accumulated_input]) or agile input flushing ([member "
+"ProjectSettings.input_devices/buffering/agile_event_flushing]).\n"
+"The engine will already do this itself at key execution points (at least "
+"once per frame). However, this can be useful in advanced cases where you "
+"want precise control over the timing of event handling."
+msgstr ""
+
+#: doc/classes/Input.xml:50
+msgid ""
+"Returns the acceleration of the device's accelerometer sensor, if the device "
+"has one. Otherwise, the method returns [constant Vector3.ZERO].\n"
+"Note this method returns an empty [Vector3] when running from the editor "
+"even when your device has an accelerometer. You must export your project to "
+"a supported device to read values from the accelerometer.\n"
+"[b]Note:[/b] This method only works on iOS, Android, and UWP. On other "
+"platforms, it always returns [constant Vector3.ZERO]. On Android the unit of "
+"measurement for each axis is m/s² while on iOS and UWP it's a multiple of "
+"the Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)."
+msgstr ""
+
+#: doc/classes/Input.xml:60
+msgid ""
+"Returns a value between 0 and 1 representing the raw intensity of the given "
+"action, ignoring the action's deadzone. In most cases, you should use "
+"[method get_action_strength] instead.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
+"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
+"for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/Input.xml:69
+msgid ""
+"Returns a value between 0 and 1 representing the intensity of the given "
+"action. In a joypad, for example, the further away the axis (analog sticks "
+"or L2, R2 triggers) is from the dead zone, the closer the value will be to "
+"1. If the action is mapped to a control that has no axis as the keyboard, "
+"the value returned will be 0 or 1.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
+"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
+"for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/Input.xml:78
+msgid ""
+"Get axis input by specifying two actions, one negative and one positive.\n"
+"This is a shorthand for writing [code]Input."
+"get_action_strength(\"positive_action\") - Input."
+"get_action_strength(\"negative_action\")[/code]."
+msgstr ""
+
+#: doc/classes/Input.xml:85
+msgid ""
+"Returns an [Array] containing the device IDs of all currently connected "
+"joypads."
+msgstr ""
+
+#: doc/classes/Input.xml:91
+msgid "Returns the currently assigned cursor shape (see [enum CursorShape])."
+msgstr ""
+
+#: doc/classes/Input.xml:97
+msgid ""
+"Returns the gravity of the device's accelerometer sensor, if the device has "
+"one. Otherwise, the method returns [constant Vector3.ZERO].\n"
+"[b]Note:[/b] This method only works on Android and iOS. On other platforms, "
+"it always returns [constant Vector3.ZERO]. On Android the unit of "
+"measurement for each axis is m/s² while on iOS it's a multiple of the "
+"Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)."
+msgstr ""
+
+#: doc/classes/Input.xml:104
+msgid ""
+"Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the "
+"gyroscope sensor, if the device has one. Otherwise, the method returns "
+"[constant Vector3.ZERO].\n"
+"[b]Note:[/b] This method only works on Android and iOS. On other platforms, "
+"it always returns [constant Vector3.ZERO]."
+msgstr ""
+
+#: doc/classes/Input.xml:113
+msgid ""
+"Returns the current value of the joypad axis at given index (see [enum "
+"JoystickList])."
+msgstr ""
+
+#: doc/classes/Input.xml:120
+msgid "Returns the index of the provided axis name."
+msgstr ""
+
+#: doc/classes/Input.xml:127
+msgid ""
+"Receives a [enum JoystickList] axis and returns its equivalent name as a "
+"string."
+msgstr ""
+
+#: doc/classes/Input.xml:134
+msgid "Returns the index of the provided button name."
+msgstr ""
+
+#: doc/classes/Input.xml:141
+msgid ""
+"Receives a gamepad button from [enum JoystickList] and returns its "
+"equivalent name as a string."
+msgstr ""
+
+#: doc/classes/Input.xml:148
+msgid ""
+"Returns a SDL2-compatible device GUID on platforms that use gamepad "
+"remapping. Returns [code]\"Default Gamepad\"[/code] otherwise."
+msgstr ""
+
+#: doc/classes/Input.xml:155
+msgid "Returns the name of the joypad at the specified device index."
+msgstr ""
+
+#: doc/classes/Input.xml:162
+msgid "Returns the duration of the current vibration effect in seconds."
+msgstr ""
+
+#: doc/classes/Input.xml:169
+msgid ""
+"Returns the strength of the joypad vibration: x is the strength of the weak "
+"motor, and y is the strength of the strong motor."
+msgstr ""
+
+#: doc/classes/Input.xml:175
+msgid ""
+"Returns the mouse speed for the last time the cursor was moved, and this "
+"until the next frame where the mouse moves. This means that even if the "
+"mouse is not moving, this function will still return the value of the last "
+"motion."
+msgstr ""
+
+#: doc/classes/Input.xml:181
+msgid ""
+"Returns the magnetic field strength in micro-Tesla for all axes of the "
+"device's magnetometer sensor, if the device has one. Otherwise, the method "
+"returns [constant Vector3.ZERO].\n"
+"[b]Note:[/b] This method only works on Android, iOS and UWP. On other "
+"platforms, it always returns [constant Vector3.ZERO]."
+msgstr ""
+
+#: doc/classes/Input.xml:188
+msgid ""
+"Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at "
+"the same time, the bits are added together."
+msgstr ""
+
+#: doc/classes/Input.xml:194
+msgid "Returns the mouse mode. See the constants for more information."
+msgstr ""
+
+#: doc/classes/Input.xml:205
+msgid ""
+"Gets an input vector by specifying four actions for the positive and "
+"negative X and Y axes.\n"
+"This method is useful when getting vector input, such as from a joystick, "
+"directional pad, arrows, or WASD. The vector has its length limited to 1 and "
+"has a circular deadzone, which is useful for using vector input as "
+"movement.\n"
+"By default, the deadzone is automatically calculated from the average of the "
+"action deadzones. However, you can override the deadzone to be whatever you "
+"want (on the range of 0 to 1)."
+msgstr ""
+
+#: doc/classes/Input.xml:215
+msgid ""
+"Returns [code]true[/code] when the user starts pressing the action event, "
+"meaning it's [code]true[/code] only on the frame that the user pressed down "
+"the button.\n"
+"This is useful for code that needs to run only once when an action is "
+"pressed, instead of every frame while it's pressed.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
+"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
+"for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/Input.xml:225
+msgid ""
+"Returns [code]true[/code] when the user stops pressing the action event, "
+"meaning it's [code]true[/code] only on the frame that the user released the "
+"button.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
+"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
+"for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/Input.xml:234
+msgid ""
+"Returns [code]true[/code] if you are pressing the action event. Note that if "
+"an action has multiple buttons assigned and more than one of them is "
+"pressed, releasing one button will release the action, even if some other "
+"button assigned to this action is still pressed.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
+"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
+"for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/Input.xml:243
+msgid ""
+"Returns [code]true[/code] if you are pressing the joypad button (see [enum "
+"JoystickList])."
+msgstr ""
+
+#: doc/classes/Input.xml:250
+msgid ""
+"Returns [code]true[/code] if the system knows the specified device. This "
+"means that it sets all button and axis indices exactly as defined in [enum "
+"JoystickList]. Unknown joypads are not expected to match these constants, "
+"but you can still retrieve events from them."
+msgstr ""
+
+#: doc/classes/Input.xml:257
+msgid ""
+"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:264
+msgid ""
+"Returns [code]true[/code] if you are pressing the mouse button specified "
+"with [enum ButtonList]."
+msgstr ""
+
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
+msgid ""
+"Notifies the [Input] singleton that a connection has changed, to update the "
+"state for the [code]device[/code] index.\n"
+"This is used internally and should not have to be called from user scripts. "
+"See [signal joy_connection_changed] for the signal emitted when this is "
+"triggered internally."
+msgstr ""
+
+#: doc/classes/Input.xml:289
+msgid ""
+"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
+"events from code. Also generates [method Node._input] calls.\n"
+"Example:\n"
+"[codeblock]\n"
+"var a = InputEventAction.new()\n"
+"a.action = \"ui_cancel\"\n"
+"a.pressed = true\n"
+"Input.parse_input_event(a)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Input.xml:303
+msgid ""
+"Removes all mappings from the internal database that match the given GUID."
+msgstr ""
+
+#: doc/classes/Input.xml:310
+msgid ""
+"Sets the acceleration value of the accelerometer sensor. Can be used for "
+"debugging on devices without a hardware sensor, for example in an editor on "
+"a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml:320
+msgid ""
+"Sets a custom mouse cursor image, which is only visible inside the game "
+"window. The hotspot can also be specified. Passing [code]null[/code] to the "
+"image parameter resets to the system cursor. See [enum CursorShape] for the "
+"list of shapes.\n"
+"[code]image[/code]'s size must be lower than 256×256.\n"
+"[code]hotspot[/code] must be within [code]image[/code]'s size.\n"
+"[b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If "
+"using an [AnimatedTexture], only the first frame will be displayed.\n"
+"[b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or "
+"[b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] "
+"compression mode can't be used for custom cursors."
+msgstr ""
+
+#: doc/classes/Input.xml:331
+msgid ""
+"Sets the default cursor shape to be used in the viewport instead of "
+"[constant CURSOR_ARROW].\n"
+"[b]Note:[/b] If you want to change the default cursor shape for [Control]'s "
+"nodes, use [member Control.mouse_default_cursor_shape] instead.\n"
+"[b]Note:[/b] This method generates an [InputEventMouseMotion] to update "
+"cursor immediately."
+msgstr ""
+
+#: doc/classes/Input.xml:340
+msgid ""
+"Sets the gravity value of the accelerometer sensor. Can be used for "
+"debugging on devices without a hardware sensor, for example in an editor on "
+"a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml:348
+msgid ""
+"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
+"debugging on devices without a hardware sensor, for example in an editor on "
+"a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml:356
+msgid ""
+"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
+"for debugging on devices without a hardware sensor, for example in an editor "
+"on a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml:364
+msgid "Sets the mouse mode. See the constants for more information."
+msgstr ""
+
+#: doc/classes/Input.xml:371
+msgid ""
+"Enables or disables the accumulation of similar input events sent by the "
+"operating system. When input accumulation is enabled, all input events "
+"generated during a frame will be merged and emitted when the frame is done "
+"rendering. Therefore, this limits the number of input method calls per "
+"second to the rendering FPS.\n"
+"Input accumulation is enabled by default. It can be disabled to get slightly "
+"more precise/reactive input at the cost of increased CPU usage. In "
+"applications where drawing freehand lines is required, input accumulation "
+"should generally be disabled while the user is drawing the line to get "
+"results that closely follow the actual input."
+msgstr ""
+
+#: doc/classes/Input.xml:382
+msgid ""
+"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
+"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
+"weak motor (between 0 and 1) and [code]strong_magnitude[/code] is the "
+"strength of the strong motor (between 0 and 1). [code]duration[/code] is the "
+"duration of the effect in seconds (a duration of 0 will try to play the "
+"vibration indefinitely).\n"
+"[b]Note:[/b] Not every hardware is compatible with long effect durations; it "
+"is recommended to restart an effect if it has to be played for more than a "
+"few seconds."
+msgstr ""
+
+#: doc/classes/Input.xml:390
+msgid "Stops the vibration of the joypad."
+msgstr ""
+
+#: doc/classes/Input.xml:397
+msgid ""
+"Vibrate Android and iOS devices.\n"
+"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
+"settings. iOS does not support duration."
+msgstr ""
+
+#: doc/classes/Input.xml:405
+msgid "Sets the mouse position to the specified vector."
+msgstr ""
+
+#: doc/classes/Input.xml:414
+msgid "Emitted when a joypad device has been connected or disconnected."
+msgstr ""
+
+#: doc/classes/Input.xml:420
+msgid "Makes the mouse cursor visible if it is hidden."
+msgstr ""
+
+#: doc/classes/Input.xml:423
+msgid "Makes the mouse cursor hidden if it is visible."
+msgstr ""
+
+#: doc/classes/Input.xml:426
+msgid ""
+"Captures the mouse. The mouse will be hidden and its position locked at the "
+"center of the screen.\n"
+"[b]Note:[/b] If you want to process the mouse's movement in this mode, you "
+"need to use [member InputEventMouseMotion.relative]."
+msgstr ""
+
+#: doc/classes/Input.xml:430
+msgid "Makes the mouse cursor visible but confines it to the game window."
+msgstr ""
+
+#: doc/classes/Input.xml:433
+msgid "Arrow cursor. Standard, default pointing cursor."
+msgstr ""
+
+#: doc/classes/Input.xml:436
+msgid ""
+"I-beam cursor. Usually used to show where the text cursor will appear when "
+"the mouse is clicked."
+msgstr ""
+
+#: doc/classes/Input.xml:439
+msgid ""
+"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
+"other interactable item."
+msgstr ""
+
+#: doc/classes/Input.xml:442
+msgid ""
+"Cross cursor. Typically appears over regions in which a drawing operation "
+"can be performed or for selections."
+msgstr ""
+
+#: doc/classes/Input.xml:445
+msgid ""
+"Wait cursor. Indicates that the application is busy performing an operation. "
+"This cursor shape denotes that the application is still usable during the "
+"operation."
+msgstr ""
+
+#: doc/classes/Input.xml:448
+msgid ""
+"Busy cursor. Indicates that the application is busy performing an operation. "
+"This cursor shape denotes that the application isn't usable during the "
+"operation (e.g. something is blocking its main thread)."
+msgstr ""
+
+#: doc/classes/Input.xml:451
+msgid "Drag cursor. Usually displayed when dragging something."
+msgstr ""
+
+#: doc/classes/Input.xml:454
+msgid ""
+"Can drop cursor. Usually displayed when dragging something to indicate that "
+"it can be dropped at the current position."
+msgstr ""
+
+#: doc/classes/Input.xml:457
+msgid ""
+"Forbidden cursor. Indicates that the current action is forbidden (for "
+"example, when dragging something) or that the control at a position is "
+"disabled."
+msgstr ""
+
+#: doc/classes/Input.xml:460
+msgid ""
+"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
+"user they can resize the window or the panel vertically."
+msgstr ""
+
+#: doc/classes/Input.xml:463
+msgid ""
+"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
+"the user they can resize the window or the panel horizontally."
+msgstr ""
+
+#: doc/classes/Input.xml:466
+msgid ""
+"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
+"from the bottom left to the top right. It tells the user they can resize the "
+"window or the panel both horizontally and vertically."
+msgstr ""
+
+#: doc/classes/Input.xml:469
+msgid ""
+"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
+"from the top left to the bottom right, the opposite of [constant "
+"CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel "
+"both horizontally and vertically."
+msgstr ""
+
+#: doc/classes/Input.xml:472
+msgid "Move cursor. Indicates that something can be moved."
+msgstr ""
+
+#: doc/classes/Input.xml:475
+msgid ""
+"Vertical split mouse cursor. On Windows, it's the same as [constant "
+"CURSOR_VSIZE]."
+msgstr ""
+
+#: doc/classes/Input.xml:478
+msgid ""
+"Horizontal split mouse cursor. On Windows, it's the same as [constant "
+"CURSOR_HSIZE]."
+msgstr ""
+
+#: doc/classes/Input.xml:481
+msgid "Help cursor. Usually a question mark."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:4
+msgid "Generic input event."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:7
+msgid "Base class of all sort of input event. See [method Node._input]."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:10 doc/classes/InputEventJoypadButton.xml:10
+#: doc/classes/InputEventJoypadMotion.xml:10 doc/classes/InputEventKey.xml:10
+#: doc/classes/InputEventMouse.xml:10 doc/classes/InputEventScreenDrag.xml:10
+#: doc/classes/InputEventScreenTouch.xml:11
+#: doc/classes/InputEventWithModifiers.xml:10
+msgid "https://docs.godotengine.org/en/3.4/tutorials/inputs/inputevent.html"
+msgstr ""
+
+#: doc/classes/InputEvent.xml:20
+msgid ""
+"Returns [code]true[/code] if the given input event and this input event can "
+"be added together (only for events of type [InputEventMouseMotion]).\n"
+"The given input event's position, global position and speed will be copied. "
+"The resulting [code]relative[/code] is a sum of both events. Both events' "
+"modifiers have to be identical."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:27
+msgid "Returns a [String] representation of the event."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:35
+msgid ""
+"Returns a value between 0.0 and 1.0 depending on the given actions' state. "
+"Useful for getting the value of events of type [InputEventJoypadMotion].\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:44
+msgid ""
+"Returns [code]true[/code] if this input event matches a pre-defined action "
+"of any type.\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:54
+msgid ""
+"Returns [code]true[/code] if the given action is being pressed (and is not "
+"an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is "
+"[code]true[/code]). Not relevant for events of type [InputEventMouseMotion] "
+"or [InputEventScreenDrag].\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:63
+msgid ""
+"Returns [code]true[/code] if the given action is released (i.e. not "
+"pressed). Not relevant for events of type [InputEventMouseMotion] or "
+"[InputEventScreenDrag].\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:70
+msgid ""
+"Returns [code]true[/code] if this input event's type is one that can be "
+"assigned to an input action."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:76
+msgid ""
+"Returns [code]true[/code] if this input event is an echo event (only for "
+"events of type [InputEventKey])."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:82
+msgid ""
+"Returns [code]true[/code] if this input event is pressed. Not relevant for "
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:90
+msgid ""
+"Returns [code]true[/code] if the specified [code]event[/code] matches this "
+"event. Only valid for action events i.e key ([InputEventKey]), button "
+"([InputEventMouseButton] or [InputEventJoypadButton]), axis "
+"[InputEventJoypadMotion] or action ([InputEventAction]) events.\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:99
+msgid ""
+"Returns a copy of the given input event which has been offset by "
+"[code]local_ofs[/code] and transformed by [code]xform[/code]. Relevant for "
+"events of type [InputEventMouseButton], [InputEventMouseMotion], "
+"[InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] "
+"and [InputEventPanGesture]."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:105
+msgid ""
+"The event's device ID.\n"
+"[b]Note:[/b] This device ID will always be [code]-1[/code] for emulated "
+"mouse input from a touchscreen. This can be used to distinguish emulated "
+"mouse input from physical mouse input."
+msgstr ""
+
+#: doc/classes/InputEventAction.xml:4
+msgid "Input event type for actions."
+msgstr ""
+
+#: doc/classes/InputEventAction.xml:7
+msgid ""
+"Contains a generic action which can be targeted from several types of "
+"inputs. Actions can be created from the [b]Input Map[/b] tab in the "
+"[b]Project > Project Settings[/b] menu. See [method Node._input]."
+msgstr ""
+
+#: doc/classes/InputEventAction.xml:10
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/inputs/inputevent.html#actions"
+msgstr ""
+
+#: doc/classes/InputEventAction.xml:18
+msgid "The action's name. Actions are accessed via this [String]."
+msgstr ""
+
+#: doc/classes/InputEventAction.xml:21
+msgid ""
+"If [code]true[/code], the action's state is pressed. If [code]false[/code], "
+"the action's state is released."
+msgstr ""
+
+#: doc/classes/InputEventAction.xml:24
+msgid ""
+"The action's strength between 0 and 1. This value is considered as equal to "
+"0 if pressed is [code]false[/code]. The event strength allows faking analog "
+"joypad motion events, by specifying how strongly the joypad axis is bent or "
+"pressed."
+msgstr ""
+
+#: doc/classes/InputEventGesture.xml:4
+msgid "Base class for touch control gestures."
+msgstr ""
+
+#: doc/classes/InputEventGesture.xml:14
+msgid ""
+"The local gesture position relative to the [Viewport]. If used in [method "
+"Control._gui_input], the position is relative to the current [Control] that "
+"received this gesture."
+msgstr ""
+
+#: doc/classes/InputEventJoypadButton.xml:4
+msgid "Input event for gamepad buttons."
+msgstr ""
+
+#: doc/classes/InputEventJoypadButton.xml:7
+msgid ""
+"Input event type for gamepad buttons. For gamepad analog sticks and "
+"joysticks, see [InputEventJoypadMotion]."
+msgstr ""
+
+#: doc/classes/InputEventJoypadButton.xml:16
+msgid "Button identifier. One of the [enum JoystickList] button constants."
+msgstr ""
+
+#: doc/classes/InputEventJoypadButton.xml:19
+msgid ""
+"If [code]true[/code], the button's state is pressed. If [code]false[/code], "
+"the button's state is released."
+msgstr ""
+
+#: doc/classes/InputEventJoypadButton.xml:22
+msgid ""
+"Represents the pressure the user puts on the button with his finger, if the "
+"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
+msgstr ""
+
+#: doc/classes/InputEventJoypadMotion.xml:4
+msgid ""
+"Input event type for gamepad joysticks and other motions. For buttons, see "
+"[code]InputEventJoypadButton[/code]."
+msgstr ""
+
+#: doc/classes/InputEventJoypadMotion.xml:7
+msgid ""
+"Stores information about joystick motions. One [InputEventJoypadMotion] "
+"represents one axis at a time."
+msgstr ""
+
+#: doc/classes/InputEventJoypadMotion.xml:16
+msgid "Axis identifier. Use one of the [enum JoystickList] axis constants."
+msgstr ""
+
+#: doc/classes/InputEventJoypadMotion.xml:19
+msgid ""
+"Current position of the joystick on the given axis. The value ranges from "
+"[code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the "
+"axis is in its resting position."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:4
+msgid "Input event type for keyboard events."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:7
+msgid ""
+"Stores key presses on the keyboard. Supports key presses, key releases and "
+"[member echo] events."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:16
+msgid ""
+"Returns the physical scancode combined with modifier keys such as "
+"[code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].\n"
+"To get a human-readable representation of the [InputEventKey] with "
+"modifiers, use [code]OS.get_scancode_string(event."
+"get_physical_scancode_with_modifiers())[/code] where [code]event[/code] is "
+"the [InputEventKey]."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:23
+msgid ""
+"Returns the scancode combined with modifier keys such as [code]Shift[/code] "
+"or [code]Alt[/code]. See also [InputEventWithModifiers].\n"
+"To get a human-readable representation of the [InputEventKey] with "
+"modifiers, use [code]OS.get_scancode_string(event."
+"get_scancode_with_modifiers())[/code] where [code]event[/code] is the "
+"[InputEventKey]."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:30
+msgid ""
+"If [code]true[/code], the key was already pressed before this event. It "
+"means the user is holding the key down."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:33
+msgid ""
+"Key physical scancode, which corresponds to one of the [enum KeyList] "
+"constants. Represent the physical location of a key on the 101/102-key US "
+"QWERTY keyboard.\n"
+"To get a human-readable representation of the [InputEventKey], use [code]OS."
+"get_scancode_string(event.physical_scancode)[/code] where [code]event[/code] "
+"is the [InputEventKey]."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:37
+msgid ""
+"If [code]true[/code], the key's state is pressed. If [code]false[/code], the "
+"key's state is released."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:40
+msgid ""
+"The key scancode, which corresponds to one of the [enum KeyList] constants. "
+"Represent key in the current keyboard layout.\n"
+"To get a human-readable representation of the [InputEventKey], use [code]OS."
+"get_scancode_string(event.scancode)[/code] where [code]event[/code] is the "
+"[InputEventKey]."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:44
+msgid ""
+"The key Unicode identifier (when relevant). Unicode identifiers for the "
+"composite characters and complex scripts may not be available unless IME "
+"input mode is active. See [method OS.set_ime_active] for more information."
+msgstr ""
+
+#: doc/classes/InputEventMouse.xml:4
+msgid "Base input event type for mouse events."
+msgstr ""
+
+#: doc/classes/InputEventMouse.xml:7
+msgid "Stores general mouse events information."
+msgstr ""
+
+#: doc/classes/InputEventMouse.xml:16
+msgid ""
+"The mouse button mask identifier, one of or a bitwise combination of the "
+"[enum ButtonList] button masks."
+msgstr ""
+
+#: doc/classes/InputEventMouse.xml:19
+msgid ""
+"The global mouse position relative to the current [Viewport] when used in "
+"[method Control._gui_input], otherwise is at 0,0."
+msgstr ""
+
+#: doc/classes/InputEventMouse.xml:22
+msgid ""
+"The local mouse position relative to the [Viewport]. If used in [method "
+"Control._gui_input], the position is relative to the current [Control] which "
+"is under the mouse."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml:4
+msgid "Input event type for mouse button events."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml:7
+msgid "Contains mouse click information. See [method Node._input]."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml:10
+#: doc/classes/InputEventMouseMotion.xml:11
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/inputs/"
+"mouse_and_input_coordinates.html"
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml:16
+msgid ""
+"The mouse button identifier, one of the [enum ButtonList] button or button "
+"wheel constants."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml:19
+msgid "If [code]true[/code], the mouse button's state is a double-click."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml:22
+msgid ""
+"The amount (or delta) of the event. When used for high-precision scroll "
+"events, this indicates the scroll amount (vertical or horizontal). This is "
+"only supported on some platforms; the reported sensitivity varies depending "
+"on the platform. May be [code]0[/code] if not supported."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml:25
+msgid ""
+"If [code]true[/code], the mouse button's state is pressed. If [code]false[/"
+"code], the mouse button's state is released."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml:4
+msgid "Input event type for mouse motion events."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml:7
+msgid ""
+"Contains mouse and pen motion information. Supports relative, absolute "
+"positions and speed. See [method Node._input].\n"
+"[b]Note:[/b] By default, this event is only emitted once per frame rendered "
+"at most. If you need more precise input reporting, call [method Input."
+"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
+"often as possible. If you use InputEventMouseMotion to draw lines, consider "
+"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
+"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
+"visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml:18
+msgid ""
+"Represents the pressure the user puts on the pen. Ranges from [code]0.0[/"
+"code] to [code]1.0[/code]."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml:21
+msgid ""
+"The mouse position relative to the previous position (position at the last "
+"frame).\n"
+"[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse "
+"moves, the last event won't have a relative position of [code]Vector2(0, 0)[/"
+"code] when the user stops moving the mouse."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml:25
+msgid "The mouse speed in pixels per second."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml:28
+msgid ""
+"Represents the angles of tilt of the pen. Positive X-coordinate value "
+"indicates a tilt to the right. Positive Y-coordinate value indicates a tilt "
+"toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both "
+"axes."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml:4
+msgid ""
+"Input event type for screen drag events. Only available on mobile devices."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml:7
+msgid "Contains screen drag information. See [method Node._input]."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml:16
+msgid "The drag event index in the case of a multi-drag event."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml:19
+msgid "The drag position."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml:22
+msgid ""
+"The drag position relative to the previous position (position at the last "
+"frame)."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml:25
+msgid "The drag speed."
+msgstr ""
+
+#: doc/classes/InputEventScreenTouch.xml:4
+msgid ""
+"Input event type for screen touch events.\n"
+"(only available on mobile devices)"
+msgstr ""
+
+#: doc/classes/InputEventScreenTouch.xml:8
+msgid ""
+"Stores multi-touch press/release information. Supports touch press, touch "
+"release and [member index] for multi-touch count and order."
+msgstr ""
+
+#: doc/classes/InputEventScreenTouch.xml:17
+msgid ""
+"The touch index in the case of a multi-touch event. One index = one finger."
+msgstr ""
+
+#: doc/classes/InputEventScreenTouch.xml:20
+msgid "The touch position."
+msgstr ""
+
+#: doc/classes/InputEventScreenTouch.xml:23
+msgid ""
+"If [code]true[/code], the touch's state is pressed. If [code]false[/code], "
+"the touch's state is released."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml:4
+msgid "Base class for keys events with modifiers."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml:7
+msgid ""
+"Contains keys events information with modifiers support like [code]Shift[/"
+"code] or [code]Alt[/code]. See [method Node._input]."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml:16
+msgid "State of the [code]Alt[/code] modifier."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml:19
+msgid "State of the [code]Command[/code] modifier."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml:22
+msgid "State of the [code]Ctrl[/code] modifier."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml:25
+msgid "State of the [code]Meta[/code] modifier."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml:28
+msgid "State of the [code]Shift[/code] modifier."
+msgstr ""
+
+#: doc/classes/InputMap.xml:4
+msgid "Singleton that manages [InputEventAction]."
+msgstr ""
+
+#: doc/classes/InputMap.xml:7
+msgid ""
+"Manages all [InputEventAction] which can be created/modified from the "
+"project settings menu [b]Project > Project Settings > Input Map[/b] or in "
+"code with [method add_action] and [method action_add_event]. See [method "
+"Node._input]."
+msgstr ""
+
+#: doc/classes/InputMap.xml:10
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/inputs/inputevent.html#inputmap"
+msgstr ""
+
+#: doc/classes/InputMap.xml:18
+msgid ""
+"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
+msgstr ""
+
+#: doc/classes/InputMap.xml:26
+msgid "Removes an [InputEvent] from an action."
+msgstr ""
+
+#: doc/classes/InputMap.xml:33
+msgid "Removes all events from an action."
+msgstr ""
+
+#: doc/classes/InputMap.xml:40
+msgid "Returns a deadzone value for the action."
+msgstr ""
+
+#: doc/classes/InputMap.xml:48
+msgid ""
+"Returns [code]true[/code] if the action has the given [InputEvent] "
+"associated with it."
+msgstr ""
+
+#: doc/classes/InputMap.xml:56
+msgid "Sets a deadzone value for the action."
+msgstr ""
+
+#: doc/classes/InputMap.xml:64
+msgid ""
+"Adds an empty action to the [InputMap] with a configurable [code]deadzone[/"
+"code].\n"
+"An [InputEvent] can then be added to this action with [method "
+"action_add_event]."
+msgstr ""
+
+#: doc/classes/InputMap.xml:72
+msgid "Removes an action from the [InputMap]."
+msgstr ""
+
+#: doc/classes/InputMap.xml:81
+msgid ""
+"Returns [code]true[/code] if the given event is part of an existing action. "
+"This method ignores keyboard modifiers if the given [InputEvent] is not "
+"pressed (for proper release detection). See [method action_has_event] if you "
+"don't want this behavior.\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/InputMap.xml:89
+msgid "Returns an array of [InputEvent]s associated with a given action."
+msgstr ""
+
+#: doc/classes/InputMap.xml:95
+msgid "Returns an array of all actions in the [InputMap]."
+msgstr ""
+
+#: doc/classes/InputMap.xml:102
+msgid ""
+"Returns [code]true[/code] if the [InputMap] has a registered action with the "
+"given name."
+msgstr ""
+
+#: doc/classes/InputMap.xml:108
+msgid ""
+"Clears all [InputEventAction] in the [InputMap] and load it anew from "
+"[ProjectSettings]."
+msgstr ""
+
+#: doc/classes/InstancePlaceholder.xml:4
+msgid "Placeholder for the root [Node] of a [PackedScene]."
+msgstr ""
+
+#: doc/classes/InstancePlaceholder.xml:7
+msgid ""
+"Turning on the option [b]Load As Placeholder[/b] for an instanced scene in "
+"the editor causes it to be replaced by an InstancePlaceholder when running "
+"the game. This makes it possible to delay actually loading the scene until "
+"calling [method replace_by_instance]. This is useful to avoid loading large "
+"scenes all at once by loading parts of it selectively.\n"
+"The InstancePlaceholder does not have a transform. This causes any child "
+"nodes to be positioned relatively to the Viewport from point (0,0), rather "
+"than their parent as displayed in the editor. Replacing the placeholder with "
+"a scene with a transform will transform children relatively to their parent "
+"again."
+msgstr ""
+
+#: doc/classes/InstancePlaceholder.xml:18
+msgid ""
+"Not thread-safe. Use [method Object.call_deferred] if calling from a thread."
+msgstr ""
+
+#: doc/classes/InstancePlaceholder.xml:24
+msgid ""
+"Gets the path to the [PackedScene] resource file that is loaded by default "
+"when calling [method replace_by_instance]. Not thread-safe. Use [method "
+"Object.call_deferred] if calling from a thread."
+msgstr ""
+
+#: doc/classes/InstancePlaceholder.xml:37
+msgid ""
+"Replaces this placeholder by the scene handed as an argument, or the "
+"original scene if no argument is given. As for all resources, the scene is "
+"loaded only if it's not loaded already. By manually loading the scene "
+"beforehand, delays caused by this function can be avoided."
+msgstr ""
+
+#: doc/classes/int.xml:4
+msgid "Integer built-in type."
+msgstr ""
+
+#: doc/classes/int.xml:7
+msgid ""
+"Signed 64-bit integer type.\n"
+"It can take values in the interval [code][-2^63, 2^63 - 1][/code], i.e. "
+"[code][-9223372036854775808, 9223372036854775807][/code]. Exceeding those "
+"bounds will wrap around.\n"
+"[int] is a [Variant] type, and will thus be used when assigning an integer "
+"value to a [Variant]. It can also be enforced with the [code]: int[/code] "
+"type hint.\n"
+"[codeblock]\n"
+"var my_variant = 0 # int, value 0.\n"
+"my_variant += 4.2 # float, value 4.2.\n"
+"var my_int: int = 1 # int, value 1.\n"
+"my_int = 4.2 # int, value 4, the right value is implicitly cast to int.\n"
+"my_int = int(\"6.7\") # int, value 6, the String is explicitly cast with "
+"int.\n"
+"\n"
+"var max_int = 9223372036854775807\n"
+"print(max_int) # 9223372036854775807, OK.\n"
+"max_int += 1\n"
+"print(max_int) # -9223372036854775808, we overflowed and wrapped around.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/int.xml:30
+msgid ""
+"Cast a [bool] value to an integer value, [code]int(true)[/code] will be "
+"equals to 1 and [code]int(false)[/code] will be equals to 0."
+msgstr ""
+
+#: doc/classes/int.xml:37
+msgid ""
+"Cast a float value to an integer value, this method simply removes the "
+"number fractions (i.e. rounds [code]from[/code] towards zero), so for "
+"example [code]int(2.7)[/code] will be equals to 2, [code]int(0.1)[/code] "
+"will be equals to 0 and [code]int(-2.7)[/code] will be equals to -2. This "
+"operation is also called truncation."
+msgstr ""
+
+#: doc/classes/int.xml:44
+msgid ""
+"Cast a [String] value to an integer value, this method is an integer parser "
+"from a string, so calling this method with an invalid integer string will "
+"return 0, a valid string will be something like [code]'1.7'[/code]. This "
+"method will ignore all non-number characters, so calling [code]int('1e3')[/"
+"code] will return 13."
+msgstr ""
+
+#: doc/classes/InterpolatedCamera.xml:4
+msgid "[i]Deprecated.[/i] Camera which moves toward another node."
+msgstr ""
+
+#: doc/classes/InterpolatedCamera.xml:7
+msgid ""
+"[i]Deprecated (will be removed in Godot 4.0).[/i] InterpolatedCamera is a "
+"[Camera] which smoothly moves to match a target node's position and "
+"rotation.\n"
+"If it is not [member enabled] or does not have a valid target set, "
+"InterpolatedCamera acts like a normal Camera."
+msgstr ""
+
+#: doc/classes/InterpolatedCamera.xml:17
+msgid "Sets the node to move toward and orient with."
+msgstr ""
+
+#: doc/classes/InterpolatedCamera.xml:23
+msgid ""
+"If [code]true[/code], and a target is set, the camera will move "
+"automatically."
+msgstr ""
+
+#: doc/classes/InterpolatedCamera.xml:26
+msgid ""
+"How quickly the camera moves toward its target. Higher values will result in "
+"tighter camera motion."
+msgstr ""
+
+#: doc/classes/InterpolatedCamera.xml:29
+msgid "The target's [NodePath]."
+msgstr ""
+
+#: doc/classes/IP.xml:4
+msgid "Internet protocol (IP) support functions such as DNS resolution."
+msgstr ""
+
+#: doc/classes/IP.xml:7
+msgid ""
+"IP contains support functions for the Internet Protocol (IP). TCP/IP support "
+"is in different classes (see [StreamPeerTCP] and [TCP_Server]). IP provides "
+"DNS hostname resolution support, both blocking and threaded."
+msgstr ""
+
+#: doc/classes/IP.xml:16
+msgid ""
+"Removes all of a [code]hostname[/code]'s cached references. If no "
+"[code]hostname[/code] is given, all cached IP addresses are removed."
+msgstr ""
+
+#: doc/classes/IP.xml:23
+msgid ""
+"Removes a given item [code]id[/code] from the queue. This should be used to "
+"free a queue after it has completed to enable more queries to happen."
+msgstr ""
+
+#: doc/classes/IP.xml:29
+msgid "Returns all the user's current IPv4 and IPv6 addresses as an array."
+msgstr ""
+
+#: doc/classes/IP.xml:35
+msgid ""
+"Returns all network adapters as an array.\n"
+"Each adapter is a dictionary of the form:\n"
+"[codeblock]\n"
+"{\n"
+" \"index\": \"1\", # Interface index.\n"
+" \"name\": \"eth0\", # Interface name.\n"
+" \"friendly\": \"Ethernet One\", # A friendly name (might be empty).\n"
+" \"addresses\": [\"192.168.1.101\"], # An array of IP addresses "
+"associated to this interface.\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/IP.xml:51
+msgid ""
+"Returns a queued hostname's IP address, given its queue [code]id[/code]. "
+"Returns an empty string on error or if resolution hasn't happened yet (see "
+"[method get_resolve_item_status])."
+msgstr ""
+
+#: doc/classes/IP.xml:58
+msgid ""
+"Return resolved addresses, or an empty array if an error happened or "
+"resolution didn't happen yet (see [method get_resolve_item_status])."
+msgstr ""
+
+#: doc/classes/IP.xml:65
+msgid ""
+"Returns a queued hostname's status as a [enum ResolverStatus] constant, "
+"given its queue [code]id[/code]."
+msgstr ""
+
+#: doc/classes/IP.xml:73
+msgid ""
+"Returns a given hostname's IPv4 or IPv6 address when resolved (blocking-type "
+"method). The address type returned depends on the [enum Type] constant given "
+"as [code]ip_type[/code]."
+msgstr ""
+
+#: doc/classes/IP.xml:81
+msgid ""
+"Resolves a given hostname in a blocking way. Addresses are returned as an "
+"[Array] of IPv4 or IPv6 depending on [code]ip_type[/code]."
+msgstr ""
+
+#: doc/classes/IP.xml:89
+msgid ""
+"Creates a queue item to resolve a hostname to an IPv4 or IPv6 address "
+"depending on the [enum Type] constant given as [code]ip_type[/code]. Returns "
+"the queue ID if successful, or [constant RESOLVER_INVALID_ID] on error."
+msgstr ""
+
+#: doc/classes/IP.xml:95
+msgid "DNS hostname resolver status: No status."
+msgstr ""
+
+#: doc/classes/IP.xml:98
+msgid "DNS hostname resolver status: Waiting."
+msgstr ""
+
+#: doc/classes/IP.xml:101
+msgid "DNS hostname resolver status: Done."
+msgstr ""
+
+#: doc/classes/IP.xml:104
+msgid "DNS hostname resolver status: Error."
+msgstr ""
+
+#: doc/classes/IP.xml:107
+msgid ""
+"Maximum number of concurrent DNS resolver queries allowed, [constant "
+"RESOLVER_INVALID_ID] is returned if exceeded."
+msgstr ""
+
+#: doc/classes/IP.xml:110
+msgid ""
+"Invalid ID constant. Returned if [constant RESOLVER_MAX_QUERIES] is exceeded."
+msgstr ""
+
+#: doc/classes/IP.xml:113
+msgid "Address type: None."
+msgstr ""
+
+#: doc/classes/IP.xml:116
+msgid "Address type: Internet protocol version 4 (IPv4)."
+msgstr ""
+
+#: doc/classes/IP.xml:119
+msgid "Address type: Internet protocol version 6 (IPv6)."
+msgstr ""
+
+#: doc/classes/IP.xml:122
+msgid "Address type: Any."
+msgstr ""
+
+#: doc/classes/ItemList.xml:4
+msgid ""
+"Control that provides a list of selectable items (and/or icons) in a single "
+"column, or optionally in multiple columns."
+msgstr ""
+
+#: doc/classes/ItemList.xml:7
+msgid ""
+"This control provides a selectable list of items that may be in a single (or "
+"multiple columns) with option of text, icons, or both text and icon. "
+"Tooltips are supported and may be different for every item in the list.\n"
+"Selectable items in the list may be selected or deselected and multiple "
+"selection may be enabled. Selection with right mouse button may also be "
+"enabled to allow use of popup context menus. Items may also be \"activated\" "
+"by double-clicking them or by pressing Enter.\n"
+"Item text only supports single-line strings, newline characters (e.g. "
+"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
+"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
+"fully fit its content by default. You need to set [member "
+"fixed_column_width] greater than zero to wrap the text."
+msgstr ""
+
+#: doc/classes/ItemList.xml:19
+msgid "Adds an item to the item list with no text, only an icon."
+msgstr ""
+
+#: doc/classes/ItemList.xml:28
+msgid ""
+"Adds an item to the item list with specified text. Specify an [code]icon[/"
+"code], or use [code]null[/code] as the [code]icon[/code] for a list item "
+"with no icon.\n"
+"If selectable is [code]true[/code], the list item will be selectable."
+msgstr ""
+
+#: doc/classes/ItemList.xml:35
+msgid "Removes all items from the list."
+msgstr ""
+
+#: doc/classes/ItemList.xml:41
+msgid ""
+"Ensure current selection is visible, adjusting the scroll position as "
+"necessary."
+msgstr ""
+
+#: doc/classes/ItemList.xml:49
+msgid ""
+"Returns the item index at the given [code]position[/code].\n"
+"When there is no item at that point, -1 will be returned if [code]exact[/"
+"code] is [code]true[/code], and the closest item index will be returned "
+"otherwise."
+msgstr ""
+
+#: doc/classes/ItemList.xml:56
+msgid "Returns the number of items currently in the list."
+msgstr ""
+
+#: doc/classes/ItemList.xml:63
+msgid ""
+"Returns the custom background color of the item specified by [code]idx[/"
+"code] index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:70
+msgid ""
+"Returns the custom foreground color of the item specified by [code]idx[/"
+"code] index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:77
+msgid "Returns the icon associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:84
+msgid "Returns a [Color] modulating item's icon at the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:91
+msgid ""
+"Returns the region of item's icon used. The whole icon will be used if the "
+"region has no area."
+msgstr ""
+
+#: doc/classes/ItemList.xml:98
+msgid "Returns the metadata value of the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:105
+msgid "Returns the text associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:112
+msgid "Returns the tooltip hint associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:118
+msgid "Returns an array with the indexes of the selected items."
+msgstr ""
+
+#: doc/classes/ItemList.xml:124
+msgid ""
+"Returns the [Object] ID associated with the list.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/ItemList.xml:131
+msgid "Returns [code]true[/code] if one or more items are selected."
+msgstr ""
+
+#: doc/classes/ItemList.xml:138
+msgid ""
+"Returns [code]true[/code] if the item at the specified index is disabled."
+msgstr ""
+
+#: doc/classes/ItemList.xml:145
+msgid ""
+"Returns [code]true[/code] if the item icon will be drawn transposed, i.e. "
+"the X and Y axes are swapped."
+msgstr ""
+
+#: doc/classes/ItemList.xml:152
+msgid ""
+"Returns [code]true[/code] if the item at the specified index is selectable."
+msgstr ""
+
+#: doc/classes/ItemList.xml:159
+msgid ""
+"Returns [code]true[/code] if the tooltip is enabled for specified item index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:166
+msgid ""
+"Returns [code]true[/code] if the item at the specified index is currently "
+"selected."
+msgstr ""
+
+#: doc/classes/ItemList.xml:174
+msgid "Moves item from index [code]from_idx[/code] to [code]to_idx[/code]."
+msgstr ""
+
+#: doc/classes/ItemList.xml:181
+msgid "Removes the item specified by [code]idx[/code] index from the list."
+msgstr ""
+
+#: doc/classes/ItemList.xml:189
+msgid ""
+"Select the item at the specified index.\n"
+"[b]Note:[/b] This method does not trigger the item selection signal."
+msgstr ""
+
+#: doc/classes/ItemList.xml:198
+msgid ""
+"Sets the background color of the item specified by [code]idx[/code] index to "
+"the specified [Color]."
+msgstr ""
+
+#: doc/classes/ItemList.xml:206
+msgid ""
+"Sets the foreground color of the item specified by [code]idx[/code] index to "
+"the specified [Color]."
+msgstr ""
+
+#: doc/classes/ItemList.xml:214
+msgid ""
+"Disables (or enables) the item at the specified index.\n"
+"Disabled items cannot be selected and do not trigger activation signals "
+"(when double-clicking or pressing Enter)."
+msgstr ""
+
+#: doc/classes/ItemList.xml:223
+msgid ""
+"Sets (or replaces) the icon's [Texture] associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:231
+msgid ""
+"Sets a modulating [Color] of the item associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:239
+msgid ""
+"Sets the region of item's icon used. The whole icon will be used if the "
+"region has no area."
+msgstr ""
+
+#: doc/classes/ItemList.xml:247
+msgid "Sets whether the item icon will be drawn transposed."
+msgstr ""
+
+#: doc/classes/ItemList.xml:255
+msgid ""
+"Sets a value (of any type) to be stored with the item associated with the "
+"specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:263
+msgid ""
+"Allows or disallows selection of the item associated with the specified "
+"index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:271
+msgid "Sets text of the item associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:279
+msgid "Sets the tooltip hint for the item associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:287
+msgid "Sets whether the tooltip hint is enabled for specified item index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:293
+msgid "Sorts items in the list by their text."
+msgstr ""
+
+#: doc/classes/ItemList.xml:300
+msgid "Ensures the item associated with the specified index is not selected."
+msgstr ""
+
+#: doc/classes/ItemList.xml:306
+msgid "Ensures there are no items selected."
+msgstr ""
+
+#: doc/classes/ItemList.xml:312
+msgid ""
+"If [code]true[/code], the currently selected item can be selected again."
+msgstr ""
+
+#: doc/classes/ItemList.xml:315
+msgid "If [code]true[/code], right mouse button click can select items."
+msgstr ""
+
+#: doc/classes/ItemList.xml:318
+msgid ""
+"If [code]true[/code], the control will automatically resize the height to "
+"fit its content."
+msgstr ""
+
+#: doc/classes/ItemList.xml:321
+msgid ""
+"The width all columns will be adjusted to.\n"
+"A value of zero disables the adjustment, each item will have a width equal "
+"to the width of its content and the columns will have an uneven width."
+msgstr ""
+
+#: doc/classes/ItemList.xml:325
+msgid ""
+"The size all icons will be adjusted to.\n"
+"If either X or Y component is not greater than zero, icon size won't be "
+"affected."
+msgstr ""
+
+#: doc/classes/ItemList.xml:330
+msgid ""
+"The icon position, whether above or to the left of the text. See the [enum "
+"IconMode] constants."
+msgstr ""
+
+#: doc/classes/ItemList.xml:333
+msgid ""
+"The scale of icon applied after [member fixed_icon_size] and transposing "
+"takes effect."
+msgstr ""
+
+#: doc/classes/ItemList.xml:336
+msgid ""
+"Maximum columns the list will have.\n"
+"If greater than zero, the content will be split among the specified "
+"columns.\n"
+"A value of zero means unlimited columns, i.e. all items will be put in the "
+"same row."
+msgstr ""
+
+#: doc/classes/ItemList.xml:341
+msgid ""
+"Maximum lines of text allowed in each item. Space will be reserved even when "
+"there is not enough lines of text to display.\n"
+"[b]Note:[/b] This property takes effect only when [member icon_mode] is "
+"[constant ICON_MODE_TOP]. To make the text wrap, [member fixed_column_width] "
+"should be greater than zero."
+msgstr ""
+
+#: doc/classes/ItemList.xml:346
+msgid ""
+"Whether all columns will have the same width.\n"
+"If [code]true[/code], the width is equal to the largest column width of all "
+"columns."
+msgstr ""
+
+#: doc/classes/ItemList.xml:350
+msgid ""
+"Allows single or multiple item selection. See the [enum SelectMode] "
+"constants."
+msgstr ""
+
+#: doc/classes/ItemList.xml:357
+msgid ""
+"Triggered when specified list item is activated via double-clicking or by "
+"pressing Enter."
+msgstr ""
+
+#: doc/classes/ItemList.xml:364
+msgid ""
+"Triggered when specified list item has been selected via right mouse "
+"clicking.\n"
+"The click position is also provided to allow appropriate popup of context "
+"menus at the correct location.\n"
+"[member allow_rmb_select] must be enabled."
+msgstr ""
+
+#: doc/classes/ItemList.xml:372
+msgid ""
+"Triggered when specified item has been selected.\n"
+"[member allow_reselect] must be enabled to reselect an item."
+msgstr ""
+
+#: doc/classes/ItemList.xml:380
+msgid ""
+"Triggered when a multiple selection is altered on a list allowing multiple "
+"selection."
+msgstr ""
+
+#: doc/classes/ItemList.xml:385
+msgid ""
+"Triggered when a left mouse click is issued within the rect of the list but "
+"on empty space."
+msgstr ""
+
+#: doc/classes/ItemList.xml:391
+msgid ""
+"Triggered when a right mouse click is issued within the rect of the list but "
+"on empty space.\n"
+"[member allow_rmb_select] must be enabled."
+msgstr ""
+
+#: doc/classes/ItemList.xml:398
+msgid "Icon is drawn above the text."
+msgstr ""
+
+#: doc/classes/ItemList.xml:401
+msgid "Icon is drawn to the left of the text."
+msgstr ""
+
+#: doc/classes/ItemList.xml:404
+msgid "Only allow selecting a single item."
+msgstr ""
+
+#: doc/classes/ItemList.xml:407
+msgid "Allows selecting multiple items by holding Ctrl or Shift."
+msgstr ""
+
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
+msgstr ""
+
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
+msgstr ""
+
+#: doc/classes/ItemList.xml:418
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
+msgstr ""
+
+#: doc/classes/ItemList.xml:421
+msgid "The horizontal spacing between items."
+msgstr ""
+
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
+msgstr ""
+
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
+msgstr ""
+
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
+msgstr ""
+
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
+msgstr ""
+
+#: doc/classes/ItemList.xml:436
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml:439
+msgid "[StyleBox] used when the [ItemList] is being focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml:442
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml:445
+msgid ""
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml:448
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml:451
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+msgstr ""
+
+#: doc/classes/JavaScript.xml:4
+msgid ""
+"Singleton that connects the engine with the browser's JavaScript context in "
+"HTML5 export."
+msgstr ""
+
+#: doc/classes/JavaScript.xml:7
+msgid ""
+"The JavaScript singleton is implemented only in the HTML5 export. It's used "
+"to access the browser's JavaScript context. This allows interaction with "
+"embedding pages or calling third-party JavaScript APIs.\n"
+"[b]Note:[/b] This singleton can be disabled at build-time to improve "
+"security. By default, the JavaScript singleton is enabled. Official export "
+"templates also have the JavaScript singleton enabled. See [url=https://docs."
+"godotengine.org/en/3.4/development/compiling/compiling_for_web."
+"html]Compiling for the Web[/url] in the documentation for more information."
+msgstr ""
+
+#: doc/classes/JavaScript.xml:11
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/workflow/export/"
+"exporting_for_web.html#calling-javascript-from-script"
+msgstr ""
+
+#: doc/classes/JavaScript.xml:19
+msgid ""
+"Creates a reference to a script function that can be used as a callback by "
+"JavaScript. The reference must be kept until the callback happens, or it "
+"won't be called at all. See [JavaScriptObject] for usage."
+msgstr ""
+
+#: doc/classes/JavaScript.xml:26
+msgid ""
+"Creates a new JavaScript object using the [code]new[/code] constructor. The "
+"[code]object[/code] must a valid property of the JavaScript [code]window[/"
+"code]. See [JavaScriptObject] for usage."
+msgstr ""
+
+#: doc/classes/JavaScript.xml:35
+msgid ""
+"Prompts the user to download a file containing the specified [code]buffer[/"
+"code]. The file will have the given [code]name[/code] and [code]mime[/code] "
+"type.\n"
+"[b]Note:[/b] The browser may override the [url=https://en.wikipedia.org/wiki/"
+"Media_type]MIME type[/url] provided based on the file [code]name[/code]'s "
+"extension.\n"
+"[b]Note:[/b] Browsers might block the download if [method download_buffer] "
+"is not being called from a user interaction (e.g. button click).\n"
+"[b]Note:[/b] Browsers might ask the user for permission or block the "
+"download if multiple download requests are made in a quick succession."
+msgstr ""
+
+#: doc/classes/JavaScript.xml:46
+msgid ""
+"Execute the string [code]code[/code] as JavaScript code within the browser "
+"window. This is a call to the actual global JavaScript function [code]eval()"
+"[/code].\n"
+"If [code]use_global_execution_context[/code] is [code]true[/code], the code "
+"will be evaluated in the global execution context. Otherwise, it is "
+"evaluated in the execution context of a function within the engine's runtime "
+"environment."
+msgstr ""
+
+#: doc/classes/JavaScript.xml:54
+msgid ""
+"Returns an interface to a JavaScript object that can be used by scripts. The "
+"[code]interface[/code] must be a valid property of the JavaScript "
+"[code]window[/code]. The callback must accept a single [Array] argument, "
+"which will contain the JavaScript [code]arguments[/code]. See "
+"[JavaScriptObject] for usage."
+msgstr ""
+
+#: doc/classes/JavaScriptObject.xml:4
+msgid "A wrapper class for native JavaScript objects."
+msgstr ""
+
+#: doc/classes/JavaScriptObject.xml:7
+msgid ""
+"JavaScriptObject is used to interact with JavaScript objects retrieved or "
+"created via [method JavaScript.get_interface], [method JavaScript."
+"create_object], or [method JavaScript.create_callback].\n"
+"Example:\n"
+"[codeblock]\n"
+"extends Node\n"
+"\n"
+"var _my_js_callback = JavaScript.create_callback(self, \"myCallback\") # "
+"This reference must be kept\n"
+"var console = JavaScript.get_interface(\"console\")\n"
+"\n"
+"func _init():\n"
+" var buf = JavaScript.create_object(\"ArrayBuffer\", 10) # new "
+"ArrayBuffer(10)\n"
+" print(buf) # prints [JavaScriptObject:OBJECT_ID]\n"
+" var uint8arr = JavaScript.create_object(\"Uint8Array\", buf) # new "
+"Uint8Array(buf)\n"
+" uint8arr[1] = 255\n"
+" prints(uint8arr[1], uint8arr.byteLength) # prints 255 10\n"
+" console.log(uint8arr) # prints in browser console \"Uint8Array(10) [ 0, "
+"255, 0, 0, 0, 0, 0, 0, 0, 0 ]\"\n"
+"\n"
+" # Equivalent of JavaScript: Array.from(uint8arr).forEach(myCallback)\n"
+" JavaScript.get_interface(\"Array\").from(uint8arr)."
+"forEach(_my_js_callback)\n"
+"\n"
+"func myCallback(args):\n"
+" # Will be called with the parameters passed to the \"forEach\" callback\n"
+" # [0, 0, [JavaScriptObject:1173]]\n"
+" # [255, 1, [JavaScriptObject:1173]]\n"
+" # ...\n"
+" # [0, 9, [JavaScriptObject:1180]]\n"
+" print(args)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Only available in the HTML5 platform."
+msgstr ""
+
+#: doc/classes/JNISingleton.xml:4
+msgid ""
+"Singleton that connects the engine with Android plugins to interface with "
+"native Android code."
+msgstr ""
+
+#: doc/classes/JNISingleton.xml:7
+msgid ""
+"The JNISingleton is implemented only in the Android export. It's used to "
+"call methods and connect signals from an Android plugin written in Java or "
+"Kotlin. Methods and signals can be called and connected to the JNISingleton "
+"as if it is a Node. See [url=https://en.wikipedia.org/wiki/"
+"Java_Native_Interface]Java Native Interface - Wikipedia[/url] for more "
+"information."
+msgstr ""
+
+#: doc/classes/JNISingleton.xml:10
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/plugins/android/android_plugin."
+"html"
+msgstr ""
+
+#: doc/classes/Joint.xml:4
+msgid "Base class for all 3D joints."
+msgstr ""
+
+#: doc/classes/Joint.xml:7
+msgid ""
+"Joints are used to bind together two physics bodies. They have a solver "
+"priority and can define if the bodies of the two attached nodes should be "
+"able to collide with each other."
+msgstr ""
+
+#: doc/classes/Joint.xml:10 doc/classes/RigidBody.xml:15
+#: doc/classes/VehicleBody.xml:12 doc/classes/VehicleWheel.xml:11
+msgid "https://godotengine.org/asset-library/asset/524"
+msgstr ""
+
+#: doc/classes/Joint.xml:16
+msgid ""
+"If [code]true[/code], the two bodies of the nodes are not able to collide "
+"with each other."
+msgstr ""
+
+#: doc/classes/Joint.xml:19
+msgid "The node attached to the first side (A) of the joint."
+msgstr ""
+
+#: doc/classes/Joint.xml:22
+msgid "The node attached to the second side (B) of the joint."
+msgstr ""
+
+#: doc/classes/Joint.xml:25
+msgid ""
+"The priority used to define which solver is executed first for multiple "
+"joints. The lower the value, the higher the priority."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:4
+msgid "Base node for all joint constraints in 2D physics."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:7
+msgid ""
+"Base node for all joint constraints in 2D physics. Joints take 2 bodies and "
+"apply a custom constraint."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:15
+msgid ""
+"When [member node_a] and [member node_b] move in different directions the "
+"[code]bias[/code] controls how fast the joint pulls them back to their "
+"original position. The lower the [code]bias[/code] the more the two bodies "
+"can pull on the joint."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:18
+msgid ""
+"If [code]true[/code], [member node_a] and [member node_b] can not collide."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:21
+msgid "The first body attached to the joint. Must derive from [PhysicsBody2D]."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:24
+msgid ""
+"The second body attached to the joint. Must derive from [PhysicsBody2D]."
+msgstr ""
+
+#: doc/classes/JSON.xml:4
+msgid "Helper class for parsing JSON data."
+msgstr ""
+
+#: doc/classes/JSON.xml:7
+msgid ""
+"Helper class for parsing JSON data. For usage example and other important "
+"hints, see [JSONParseResult]."
+msgstr ""
+
+#: doc/classes/JSON.xml:16
+msgid ""
+"Parses a JSON-encoded string and returns a [JSONParseResult] containing the "
+"result."
+msgstr ""
+
+#: doc/classes/JSON.xml:25
+msgid ""
+"Converts a [Variant] var to JSON text and returns the result. Useful for "
+"serializing data to store or send over the network.\n"
+"[b]Note:[/b] The JSON specification does not define integer or float types, "
+"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
+"will convert all numerical values to [float] types.\n"
+"Use [code]indent[/code] parameter to pretty print the output.\n"
+"[b]Example output:[/b]\n"
+"[codeblock]\n"
+"## JSON.print(my_dictionary)\n"
+"{\"name\":\"my_dictionary\",\"version\":\"1.0.0\",\"entities\":[{\"name\":"
+"\"entity_0\",\"value\":\"value_0\"},{\"name\":\"entity_1\",\"value\":"
+"\"value_1\"}]}\n"
+"\n"
+"## JSON.print(my_dictionary, \"\\t\")\n"
+"{\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml:4
+msgid "Data class wrapper for decoded JSON."
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml:7
+msgid ""
+"Returned by [method JSON.parse], [JSONParseResult] contains the decoded JSON "
+"or error information if the JSON source wasn't successfully parsed. You can "
+"check if the JSON source was successfully parsed with [code]if json_result."
+"error == OK[/code]."
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml:15
+msgid ""
+"The error type if the JSON source was not successfully parsed. See the [enum "
+"Error] constants."
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml:18
+msgid ""
+"The line number where the error occurred if the JSON source was not "
+"successfully parsed."
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml:21
+msgid ""
+"The error message if the JSON source was not successfully parsed. See the "
+"[enum Error] constants."
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml:24
+msgid ""
+"A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the "
+"[code]is[/code] keyword to check if it is what you expect. For example, if "
+"the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] "
+"will be returned. If the JSON source starts with brackets ([code][][/code]), "
+"an [Array] will be returned.\n"
+"[b]Note:[/b] The JSON specification does not define integer or float types, "
+"but only a [i]number[/i] type. Therefore, parsing a JSON text will convert "
+"all numerical values to [float] types.\n"
+"[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, "
+"thus, you should not rely on keys being in a certain order if a dictionary "
+"is constructed from JSON. In contrast, JSON arrays retain the order of their "
+"elements:\n"
+"[codeblock]\n"
+"var p = JSON.parse('[\"hello\", \"world\", \"!\"]')\n"
+"if typeof(p.result) == TYPE_ARRAY:\n"
+" print(p.result[0]) # Prints \"hello\"\n"
+"else:\n"
+" push_error(\"Unexpected results.\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/JSONRPC.xml:4
+msgid "A helper to handle dictionaries which look like JSONRPC documents."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml:7
+msgid ""
+"[url=https://www.jsonrpc.org/]JSON-RPC[/url] is a standard which wraps a "
+"method call in a [JSON] object. The object has a particular structure and "
+"identifies which method is called, the parameters to that function, and "
+"carries an ID to keep track of responses. This class implements that "
+"standard on top of [Dictionary]; you will have to convert between a "
+"[Dictionary] and [JSON] with other functions."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml:17
+msgid ""
+"Returns a dictionary in the form of a JSON-RPC notification. Notifications "
+"are one-shot messages which do not expect a response.\n"
+"- [code]method[/code]: Name of the method being called.\n"
+"- [code]params[/code]: An array or dictionary of parameters being passed to "
+"the method."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml:28
+msgid ""
+"Returns a dictionary in the form of a JSON-RPC request. Requests are sent to "
+"a server with the expectation of a response. The ID field is used for the "
+"server to specify which exact request it is responding to.\n"
+"- [code]method[/code]: Name of the method being called.\n"
+"- [code]params[/code]: An array or dictionary of parameters being passed to "
+"the method.\n"
+"- [code]id[/code]: Uniquely identifies this request. The server is expected "
+"to send a response with the same ID."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml:39
+msgid ""
+"When a server has received and processed a request, it is expected to send a "
+"response. If you did not want a response then you need to have sent a "
+"Notification instead.\n"
+"- [code]result[/code]: The return value of the function which was called.\n"
+"- [code]id[/code]: The ID of the request this response is targeted to."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml:50
+msgid ""
+"Creates a response which indicates a previous reply has failed in some way.\n"
+"- [code]code[/code]: The error code corresponding to what kind of error this "
+"is. See the [enum ErrorCode] constants.\n"
+"- [code]message[/code]: A custom message about this error.\n"
+"- [code]id[/code]: The request this error is a response to."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml:61
+msgid ""
+"Given a Dictionary which takes the form of a JSON-RPC request: unpack the "
+"request and run it. Methods are resolved by looking at the field called "
+"\"method\" and looking for an equivalently named function in the JSONRPC "
+"object. If one is found that method is called.\n"
+"To add new supported methods extend the JSONRPC class and call [method "
+"process_action] on your subclass.\n"
+"[code]action[/code]: The action to be run, as a Dictionary in the form of a "
+"JSON-RPC request or notification."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml:86
+msgid ""
+"A method call was requested but no function of that name existed in the "
+"JSONRPC subclass."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:4
+msgid "Kinematic body 3D node."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:7
+msgid ""
+"Kinematic bodies are special types of bodies that are meant to be user-"
+"controlled. They are not affected by physics at all; to other types of "
+"bodies, such as a character or a rigid body, these are the same as a static "
+"body. However, they have two main uses:\n"
+"[b]Simulated motion:[/b] When these bodies are moved manually, either from "
+"code or from an [AnimationPlayer] (with [member AnimationPlayer."
+"playback_process_mode] set to \"physics\"), the physics will automatically "
+"compute an estimate of their linear and angular velocity. This makes them "
+"very useful for moving platforms or other AnimationPlayer-controlled objects "
+"(like a door, a bridge that opens, etc).\n"
+"[b]Kinematic characters:[/b] KinematicBody also has an API for moving "
+"objects (the [method move_and_collide] and [method move_and_slide] methods) "
+"while performing collision tests. This makes them really useful to implement "
+"characters that collide against a world, but don't require advanced physics."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:12 doc/classes/KinematicBody2D.xml:12
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/physics/kinematic_character_2d."
+"html"
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:23
+msgid ""
+"Returns [code]true[/code] if the specified [code]axis[/code] is locked. See "
+"also [member move_lock_x], [member move_lock_y] and [member move_lock_z]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:30
+msgid ""
+"Returns the floor's collision angle at the last collision point according to "
+"[code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This "
+"value is always positive and only valid after calling [method "
+"move_and_slide] and when [method is_on_floor] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:36 doc/classes/KinematicBody2D.xml:28
+msgid ""
+"Returns the surface normal of the floor at the last collision point. Only "
+"valid after calling [method move_and_slide] or [method "
+"move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:42 doc/classes/KinematicBody2D.xml:34
+msgid ""
+"Returns the linear velocity of the floor at the last collision point. Only "
+"valid after calling [method move_and_slide] or [method "
+"move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:48
+msgid ""
+"Returns a [KinematicCollision], which contains information about the latest "
+"collision that occurred during the last call to [method move_and_slide]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:55
+msgid ""
+"Returns a [KinematicCollision], which contains information about a collision "
+"that occurred during the last call to [method move_and_slide] or [method "
+"move_and_slide_with_snap]. Since the body can collide several times in a "
+"single call to [method move_and_slide], you must specify the index of the "
+"collision in the range 0 to ([method get_slide_count] - 1)."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:61 doc/classes/KinematicBody2D.xml:59
+msgid ""
+"Returns the number of times the body collided and changed direction during "
+"the last call to [method move_and_slide] or [method "
+"move_and_slide_with_snap]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:67 doc/classes/KinematicBody2D.xml:65
+msgid ""
+"Returns [code]true[/code] if the body collided with the ceiling on the last "
+"call of [method move_and_slide] or [method move_and_slide_with_snap]. "
+"Otherwise, returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:73 doc/classes/KinematicBody2D.xml:71
+msgid ""
+"Returns [code]true[/code] if the body collided with the floor on the last "
+"call of [method move_and_slide] or [method move_and_slide_with_snap]. "
+"Otherwise, returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:79 doc/classes/KinematicBody2D.xml:77
+msgid ""
+"Returns [code]true[/code] if the body collided with a wall on the last call "
+"of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, "
+"returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:89
+msgid ""
+"Moves the body along the vector [code]rel_vec[/code]. The body will stop if "
+"it collides. Returns a [KinematicCollision], which contains information "
+"about the collision when stopped, or when touching another body along the "
+"motion.\n"
+"If [code]test_only[/code] is [code]true[/code], the body does not move but "
+"the would-be collision information is given."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:102
+msgid ""
+"Moves the body along a vector. If the body collides with another, it will "
+"slide along the other body rather than stop immediately. If the other body "
+"is a [KinematicBody] or [RigidBody], it will also be affected by the motion "
+"of the other body. You can use this to make moving and rotating platforms, "
+"or to make nodes push other nodes.\n"
+"This method should be used in [method Node._physics_process] (or in a method "
+"called by [method Node._physics_process]), as it uses the physics step's "
+"[code]delta[/code] value automatically in calculations. Otherwise, the "
+"simulation will run at an incorrect speed.\n"
+"[code]linear_velocity[/code] is the velocity vector (typically meters per "
+"second). Unlike in [method move_and_collide], you should [i]not[/i] multiply "
+"it by [code]delta[/code] — the physics engine handles applying the "
+"velocity.\n"
+"[code]up_direction[/code] is the up direction, used to determine what is a "
+"wall and what is a floor or a ceiling. If set to the default value of "
+"[code]Vector3(0, 0, 0)[/code], everything is considered a wall.\n"
+"If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on "
+"slopes when you include gravity in [code]linear_velocity[/code] and the body "
+"is standing still.\n"
+"If the body collides, it will change direction a maximum of "
+"[code]max_slides[/code] times before it stops.\n"
+"[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope "
+"is still considered a floor (or a ceiling), rather than a wall. The default "
+"value equals 45 degrees.\n"
+"If [code]infinite_inertia[/code] is [code]true[/code], body will be able to "
+"push [RigidBody] nodes, but it won't also detect any collisions with them. "
+"If [code]false[/code], it will interact with [RigidBody] nodes like with "
+"[StaticBody].\n"
+"Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a "
+"slide collision occurred. To get detailed information about collisions that "
+"occurred, use [method get_slide_collision].\n"
+"When the body touches a moving platform, the platform's velocity is "
+"automatically added to the body motion. If a collision occurs due to the "
+"platform's motion, it will always be first in the slide collisions."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:124
+msgid ""
+"Moves the body while keeping it attached to slopes. Similar to [method "
+"move_and_slide].\n"
+"As long as the [code]snap[/code] vector is in contact with the ground, the "
+"body will remain attached to the surface. This means you must disable snap "
+"in order to jump, for example. You can do this by setting [code]snap[/code] "
+"to [code](0, 0, 0)[/code] or by using [method move_and_slide] instead."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:133
+msgid ""
+"Locks or unlocks the specified [code]axis[/code] depending on the value of "
+"[code]lock[/code]. See also [member move_lock_x], [member move_lock_y] and "
+"[member move_lock_z]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:142
+msgid ""
+"Checks for collisions without moving the body. Virtually sets the node's "
+"position, scale and rotation to that of the given [Transform], then tries to "
+"move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
+"code] if a collision would stop the body from moving along the whole path.\n"
+"Use [method move_and_collide] instead for detecting collision with touching "
+"bodies."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:149
+msgid "Lock the body's X axis movement."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:152
+msgid "Lock the body's Y axis movement."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:155
+msgid "Lock the body's Z axis movement."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:158 doc/classes/KinematicBody2D.xml:139
+msgid ""
+"Extra margin used for collision recovery in motion functions (see [method "
+"move_and_collide], [method move_and_slide], [method "
+"move_and_slide_with_snap]).\n"
+"If the body is at least this close to another body, it will consider them to "
+"be colliding and will be pushed away before performing the actual motion.\n"
+"A higher value means it's more flexible for detecting collision, which helps "
+"with consistently detecting walls and floors.\n"
+"A lower value forces the collision algorithm to use more exact detection, so "
+"it can be used in cases that specifically require precision, e.g at very low "
+"scale to avoid visible jittering, or for stability with a stack of kinematic "
+"bodies."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:164 doc/classes/KinematicBody2D.xml:145
+msgid ""
+"If [code]true[/code], the body's movement will be synchronized to the "
+"physics frame. This is useful when animating movement via [AnimationPlayer], "
+"for example on moving platforms. Do [b]not[/b] use together with [method "
+"move_and_slide] or [method move_and_collide] functions."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:167
+msgid ""
+"Lock the body's X axis movement. Deprecated alias for [member "
+"axis_lock_motion_x]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:170
+msgid ""
+"Lock the body's Y axis movement. Deprecated alias for [member "
+"axis_lock_motion_y]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml:173
+msgid ""
+"Lock the body's Z axis movement. Deprecated alias for [member "
+"axis_lock_motion_z]."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:4
+msgid "Kinematic body 2D node."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:7
+msgid ""
+"Kinematic bodies are special types of bodies that are meant to be user-"
+"controlled. They are not affected by physics at all; to other types of "
+"bodies, such as a character or a rigid body, these are the same as a static "
+"body. However, they have two main uses:\n"
+"[b]Simulated motion:[/b] When these bodies are moved manually, either from "
+"code or from an [AnimationPlayer] (with [member AnimationPlayer."
+"playback_process_mode] set to \"physics\"), the physics will automatically "
+"compute an estimate of their linear and angular velocity. This makes them "
+"very useful for moving platforms or other AnimationPlayer-controlled objects "
+"(like a door, a bridge that opens, etc).\n"
+"[b]Kinematic characters:[/b] KinematicBody2D also has an API for moving "
+"objects (the [method move_and_collide] and [method move_and_slide] methods) "
+"while performing collision tests. This makes them really useful to implement "
+"characters that collide against a world, but don't require advanced physics."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:13
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/physics/"
+"using_kinematic_body_2d.html"
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:22
+msgid ""
+"Returns the floor's collision angle at the last collision point according to "
+"[code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This "
+"value is always positive and only valid after calling [method "
+"move_and_slide] and when [method is_on_floor] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:40
+msgid ""
+"Returns a [KinematicCollision2D], which contains information about the "
+"latest collision that occurred during the last call to [method "
+"move_and_slide]."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:47
+msgid ""
+"Returns a [KinematicCollision2D], which contains information about a "
+"collision that occurred during the last call to [method move_and_slide] or "
+"[method move_and_slide_with_snap]. Since the body can collide several times "
+"in a single call to [method move_and_slide], you must specify the index of "
+"the collision in the range 0 to ([method get_slide_count] - 1).\n"
+"[b]Example usage:[/b]\n"
+"[codeblock]\n"
+"for i in get_slide_count():\n"
+" var collision = get_slide_collision(i)\n"
+" print(\"Collided with: \", collision.collider.name)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:87
+msgid ""
+"Moves the body along the vector [code]rel_vec[/code]. The body will stop if "
+"it collides. Returns a [KinematicCollision2D], which contains information "
+"about the collision when stopped, or when touching another body along the "
+"motion.\n"
+"If [code]test_only[/code] is [code]true[/code], the body does not move but "
+"the would-be collision information is given."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:100
+msgid ""
+"Moves the body along a vector. If the body collides with another, it will "
+"slide along the other body rather than stop immediately. If the other body "
+"is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the "
+"motion of the other body. You can use this to make moving and rotating "
+"platforms, or to make nodes push other nodes.\n"
+"This method should be used in [method Node._physics_process] (or in a method "
+"called by [method Node._physics_process]), as it uses the physics step's "
+"[code]delta[/code] value automatically in calculations. Otherwise, the "
+"simulation will run at an incorrect speed.\n"
+"[code]linear_velocity[/code] is the velocity vector in pixels per second. "
+"Unlike in [method move_and_collide], you should [i]not[/i] multiply it by "
+"[code]delta[/code] — the physics engine handles applying the velocity.\n"
+"[code]up_direction[/code] is the up direction, used to determine what is a "
+"wall and what is a floor or a ceiling. If set to the default value of "
+"[code]Vector2(0, 0)[/code], everything is considered a wall. This is useful "
+"for topdown games.\n"
+"If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on "
+"slopes when you include gravity in [code]linear_velocity[/code] and the body "
+"is standing still.\n"
+"If the body collides, it will change direction a maximum of "
+"[code]max_slides[/code] times before it stops.\n"
+"[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope "
+"is still considered a floor (or a ceiling), rather than a wall. The default "
+"value equals 45 degrees.\n"
+"If [code]infinite_inertia[/code] is [code]true[/code], body will be able to "
+"push [RigidBody2D] nodes, but it won't also detect any collisions with them. "
+"If [code]false[/code], it will interact with [RigidBody2D] nodes like with "
+"[StaticBody2D].\n"
+"Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a "
+"slide collision occurred. To get detailed information about collisions that "
+"occurred, use [method get_slide_collision].\n"
+"When the body touches a moving platform, the platform's velocity is "
+"automatically added to the body motion. If a collision occurs due to the "
+"platform's motion, it will always be first in the slide collisions."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:122
+msgid ""
+"Moves the body while keeping it attached to slopes. Similar to [method "
+"move_and_slide].\n"
+"As long as the [code]snap[/code] vector is in contact with the ground, the "
+"body will remain attached to the surface. This means you must disable snap "
+"in order to jump, for example. You can do this by setting [code]snap[/code] "
+"to [code](0, 0)[/code] or by using [method move_and_slide] instead."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:132
+msgid ""
+"Checks for collisions without moving the body. Virtually sets the node's "
+"position, scale and rotation to that of the given [Transform2D], then tries "
+"to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
+"code] if a collision would stop the body from moving along the whole path.\n"
+"Use [method move_and_collide] instead for detecting collision with touching "
+"bodies."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:4
+msgid "Collision data for [KinematicBody] collisions."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:7
+msgid ""
+"Contains collision data for [KinematicBody] collisions. When a "
+"[KinematicBody] is moved using [method KinematicBody.move_and_collide], it "
+"stops if it detects a collision with another body. If a collision is "
+"detected, a KinematicCollision object is returned.\n"
+"This object contains information about the collision, including the "
+"colliding object, the remaining motion, and the collision position. This "
+"information can be used to calculate a collision response."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:17
+msgid ""
+"The collision angle according to [code]up_direction[/code], which is "
+"[code]Vector3.UP[/code] by default. This value is always positive."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:23
+#: doc/classes/KinematicCollision2D.xml:23
+msgid "The colliding body."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:26
+#: doc/classes/KinematicCollision2D.xml:26
+msgid ""
+"The colliding body's unique instance ID. See [method Object.get_instance_id]."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:29
+#: doc/classes/KinematicCollision2D.xml:29
+msgid "The colliding body's metadata. See [Object]."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:32
+msgid "The colliding body's [RID] used by the [PhysicsServer]."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:35
+#: doc/classes/KinematicCollision2D.xml:35
+msgid "The colliding body's shape."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:38
+msgid "The colliding shape's index. See [CollisionObject]."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:41
+#: doc/classes/KinematicCollision2D.xml:41
+msgid "The colliding object's velocity."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:44
+#: doc/classes/KinematicCollision2D.xml:44
+msgid "The moving object's colliding shape."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:47
+#: doc/classes/KinematicCollision2D.xml:47
+msgid "The colliding body's shape's normal at the point of collision."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:50
+#: doc/classes/KinematicCollision2D.xml:50
+msgid "The point of collision, in global coordinates."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:53
+#: doc/classes/KinematicCollision2D.xml:53
+msgid "The moving object's remaining movement vector."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml:56
+#: doc/classes/KinematicCollision2D.xml:56
+msgid "The distance the moving object traveled before collision."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:4
+msgid "Collision data for [KinematicBody2D] collisions."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:7
+msgid ""
+"Contains collision data for [KinematicBody2D] collisions. When a "
+"[KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], "
+"it stops if it detects a collision with another body. If a collision is "
+"detected, a KinematicCollision2D object is returned.\n"
+"This object contains information about the collision, including the "
+"colliding object, the remaining motion, and the collision position. This "
+"information can be used to calculate a collision response."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:17
+msgid ""
+"The collision angle according to [code]up_direction[/code], which is "
+"[code]Vector2.UP[/code] by default. This value is always positive."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:32
+msgid "The colliding body's [RID] used by the [Physics2DServer]."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:38
+msgid "The colliding shape's index. See [CollisionObject2D]."
+msgstr ""
+
+#: doc/classes/Label.xml:4
+msgid ""
+"Displays plain text in a line or wrapped inside a rectangle. For formatted "
+"text, use [RichTextLabel]."
+msgstr ""
+
+#: doc/classes/Label.xml:7
+msgid ""
+"Label displays plain text on the screen. It gives you control over the "
+"horizontal and vertical alignment and can wrap the text inside the node's "
+"bounding rectangle. It doesn't support bold, italics, or other formatting. "
+"For that, use [RichTextLabel] instead.\n"
+"[b]Note:[/b] Contrarily to most other [Control]s, Label's [member Control."
+"mouse_filter] defaults to [constant Control.MOUSE_FILTER_IGNORE] (i.e. it "
+"doesn't react to mouse input events). This implies that a label won't "
+"display any configured [member Control.hint_tooltip], unless you change its "
+"mouse filter.\n"
+"[b]Note:[/b] Unicode characters after [code]0xffff[/code] (such as most "
+"emoji) are [i]not[/i] supported on Windows. They will display as unknown "
+"characters instead. This will be resolved in Godot 4.0."
+msgstr ""
+
+#: doc/classes/Label.xml:18
+msgid "Returns the amount of lines of text the Label has."
+msgstr ""
+
+#: doc/classes/Label.xml:24
+msgid "Returns the font size in pixels."
+msgstr ""
+
+#: doc/classes/Label.xml:30
+msgid ""
+"Returns the total number of printable characters in the text (excluding "
+"spaces and newlines)."
+msgstr ""
+
+#: doc/classes/Label.xml:36
+msgid ""
+"Returns the number of lines shown. Useful if the [Label]'s height cannot "
+"currently display all lines."
+msgstr ""
+
+#: doc/classes/Label.xml:42
+msgid ""
+"Controls the text's horizontal align. Supports left, center, right, and "
+"fill, or justify. Set it to one of the [enum Align] constants."
+msgstr ""
+
+#: doc/classes/Label.xml:45
+msgid ""
+"If [code]true[/code], wraps the text inside the node's bounding rectangle. "
+"If you resize the node, it will change its height automatically to show all "
+"the text."
+msgstr ""
+
+#: doc/classes/Label.xml:48
+msgid ""
+"If [code]true[/code], the Label only shows the text that fits inside its "
+"bounding rectangle and will clip text horizontally."
+msgstr ""
+
+#: doc/classes/Label.xml:51
+msgid ""
+"The node ignores the first [code]lines_skipped[/code] lines before it starts "
+"to display text."
+msgstr ""
+
+#: doc/classes/Label.xml:54
+msgid "Limits the lines of text the node shows on screen."
+msgstr ""
+
+#: doc/classes/Label.xml:58
+msgid ""
+"Limits the amount of visible characters. If you set [code]percent_visible[/"
+"code] to 0.5, only up to half of the text's characters will display on "
+"screen. Useful to animate the text in a dialog box."
+msgstr ""
+
+#: doc/classes/Label.xml:62
+msgid "The text to display on screen."
+msgstr ""
+
+#: doc/classes/Label.xml:65
+msgid "If [code]true[/code], all the text displays as UPPERCASE."
+msgstr ""
+
+#: doc/classes/Label.xml:68
+msgid ""
+"Controls the text's vertical align. Supports top, center, bottom, and fill. "
+"Set it to one of the [enum VAlign] constants."
+msgstr ""
+
+#: doc/classes/Label.xml:71
+msgid "Restricts the number of characters to display. Set to -1 to disable."
+msgstr ""
+
+#: doc/classes/Label.xml:76
+msgid "Align rows to the left (default)."
+msgstr ""
+
+#: doc/classes/Label.xml:79
+msgid "Align rows centered."
+msgstr ""
+
+#: doc/classes/Label.xml:82
+msgid "Align rows to the right."
+msgstr ""
+
+#: doc/classes/Label.xml:85
+msgid "Expand row whitespaces to fit the width."
+msgstr ""
+
+#: doc/classes/Label.xml:88
+msgid "Align the whole text to the top."
+msgstr ""
+
+#: doc/classes/Label.xml:91
+msgid "Align the whole text to the center."
+msgstr ""
+
+#: doc/classes/Label.xml:94
+msgid "Align the whole text to the bottom."
+msgstr ""
+
+#: doc/classes/Label.xml:97
+msgid "Align the whole text by spreading the rows."
+msgstr ""
+
+#: doc/classes/Label.xml:102
+msgid "Default text [Color] of the [Label]."
+msgstr ""
+
+#: doc/classes/Label.xml:105
+msgid "[Color] of the text's shadow effect."
+msgstr ""
+
+#: doc/classes/Label.xml:108
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgstr ""
+
+#: doc/classes/Label.xml:111
+msgid "Vertical space between lines in multiline [Label]."
+msgstr ""
+
+#: doc/classes/Label.xml:114
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
+msgstr ""
+
+#: doc/classes/Label.xml:117
+msgid "The horizontal offset of the text's shadow."
+msgstr ""
+
+#: doc/classes/Label.xml:120
+msgid "The vertical offset of the text's shadow."
+msgstr ""
+
+#: doc/classes/Label.xml:123
+msgid "[Font] used for the [Label]'s text."
+msgstr ""
+
+#: doc/classes/Label.xml:126
+msgid "Background [StyleBox] for the [Label]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:4
+msgid ""
+"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
+"offsets."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:7
+msgid ""
+"[i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of "
+"storing many smaller textures with offsets.\n"
+"You can dynamically add pieces ([Texture]s) to this [LargeTexture] using "
+"different offsets."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:18
+msgid ""
+"Adds [code]texture[/code] to this [LargeTexture], starting on offset "
+"[code]ofs[/code]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:24
+msgid "Clears the [LargeTexture]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:30
+msgid "Returns the number of pieces currently in this [LargeTexture]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:37
+msgid "Returns the offset of the piece with the index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:44
+msgid "Returns the [Texture] of the piece with the index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:52
+msgid ""
+"Sets the offset of the piece with the index [code]idx[/code] to [code]ofs[/"
+"code]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:60
+msgid ""
+"Sets the [Texture] of the piece with index [code]idx[/code] to "
+"[code]texture[/code]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:67
+msgid "Sets the size of this [LargeTexture]."
+msgstr ""
+
+#: doc/classes/Light.xml:4
+msgid "Provides a base class for different kinds of light nodes."
+msgstr ""
+
+#: doc/classes/Light.xml:7
+msgid ""
+"Light is the [i]abstract[/i] base class for light nodes. As it can't be "
+"instanced, it shouldn't be used directly. Other types of light nodes inherit "
+"from it. Light contains the common variables and parameters used for "
+"lighting."
+msgstr ""
+
+#: doc/classes/Light.xml:18
+msgid "Returns the value of the specified [enum Light.Param] parameter."
+msgstr ""
+
+#: doc/classes/Light.xml:26
+msgid "Sets the value of the specified [enum Light.Param] parameter."
+msgstr ""
+
+#: doc/classes/Light.xml:32
+msgid ""
+"If [code]true[/code], the light only appears in the editor and will not be "
+"visible at runtime."
+msgstr ""
+
+#: doc/classes/Light.xml:35
+msgid "The light's bake mode. See [enum BakeMode]."
+msgstr ""
+
+#: doc/classes/Light.xml:38
+msgid ""
+"The light's color. An [i]overbright[/i] color can be used to achieve a "
+"result equivalent to increasing the light's [member light_energy]."
+msgstr ""
+
+#: doc/classes/Light.xml:41
+msgid "The light will affect objects in the selected layers."
+msgstr ""
+
+#: doc/classes/Light.xml:44
+msgid ""
+"The light's strength multiplier (this is not a physical unit). For "
+"[OmniLight] and [SpotLight], changing this value will only change the light "
+"color's intensity, not the light's radius."
+msgstr ""
+
+#: doc/classes/Light.xml:47
+msgid ""
+"Secondary multiplier used with indirect light (light bounces). This works on "
+"both [BakedLightmap] and [GIProbe]."
+msgstr ""
+
+#: doc/classes/Light.xml:50
+msgid ""
+"If [code]true[/code], the light's effect is reversed, darkening areas and "
+"casting bright shadows."
+msgstr ""
+
+#: doc/classes/Light.xml:53
+msgid ""
+"The size of the light in Godot units. Only considered in baked lightmaps and "
+"only if [member light_bake_mode] is set to [constant BAKE_ALL]. Increasing "
+"this value will make the shadows appear blurrier. This can be used to "
+"simulate area lights to an extent."
+msgstr ""
+
+#: doc/classes/Light.xml:56
+msgid ""
+"The intensity of the specular blob in objects affected by the light. At "
+"[code]0[/code], the light becomes a pure diffuse light. When not baking "
+"emission, this can be used to avoid unrealistic reflections when placing "
+"lights above an emissive surface."
+msgstr ""
+
+#: doc/classes/Light.xml:59
+msgid ""
+"Used to adjust shadow appearance. Too small a value results in self-"
+"shadowing (\"shadow acne\"), while too large a value causes shadows to "
+"separate from casters (\"peter-panning\"). Adjust as needed."
+msgstr ""
+
+#: doc/classes/Light.xml:62
+msgid "The color of shadows cast by this light."
+msgstr ""
+
+#: doc/classes/Light.xml:65
+msgid "Attempts to reduce [member shadow_bias] gap."
+msgstr ""
+
+#: doc/classes/Light.xml:68
+msgid "If [code]true[/code], the light will cast shadows."
+msgstr ""
+
+#: doc/classes/Light.xml:71
+msgid ""
+"If [code]true[/code], reverses the backface culling of the mesh. This can be "
+"useful when you have a flat mesh that has a light behind it. If you need to "
+"cast a shadow on both sides of the mesh, set the mesh to use double-sided "
+"shadows with [constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]."
+msgstr ""
+
+#: doc/classes/Light.xml:76
+msgid "Constant for accessing [member light_energy]."
+msgstr ""
+
+#: doc/classes/Light.xml:79
+msgid "Constant for accessing [member light_indirect_energy]."
+msgstr ""
+
+#: doc/classes/Light.xml:82
+msgid "Constant for accessing [member light_size]."
+msgstr ""
+
+#: doc/classes/Light.xml:85
+msgid "Constant for accessing [member light_specular]."
+msgstr ""
+
+#: doc/classes/Light.xml:88
+msgid ""
+"Constant for accessing [member OmniLight.omni_range] or [member SpotLight."
+"spot_range]."
+msgstr ""
+
+#: doc/classes/Light.xml:91
+msgid ""
+"Constant for accessing [member OmniLight.omni_attenuation] or [member "
+"SpotLight.spot_attenuation]."
+msgstr ""
+
+#: doc/classes/Light.xml:94
+msgid "Constant for accessing [member SpotLight.spot_angle]."
+msgstr ""
+
+#: doc/classes/Light.xml:97
+msgid "Constant for accessing [member SpotLight.spot_angle_attenuation]."
+msgstr ""
+
+#: doc/classes/Light.xml:100
+msgid "Constant for accessing [member shadow_contact]."
+msgstr ""
+
+#: doc/classes/Light.xml:103
+msgid ""
+"Constant for accessing [member DirectionalLight."
+"directional_shadow_max_distance]."
+msgstr ""
+
+#: doc/classes/Light.xml:106
+msgid ""
+"Constant for accessing [member DirectionalLight.directional_shadow_split_1]."
+msgstr ""
+
+#: doc/classes/Light.xml:109
+msgid ""
+"Constant for accessing [member DirectionalLight.directional_shadow_split_2]."
+msgstr ""
+
+#: doc/classes/Light.xml:112
+msgid ""
+"Constant for accessing [member DirectionalLight.directional_shadow_split_3]."
+msgstr ""
+
+#: doc/classes/Light.xml:115
+msgid ""
+"Constant for accessing [member DirectionalLight."
+"directional_shadow_normal_bias]."
+msgstr ""
+
+#: doc/classes/Light.xml:118
+msgid "Constant for accessing [member shadow_bias]."
+msgstr ""
+
+#: doc/classes/Light.xml:121
+msgid ""
+"Constant for accessing [member DirectionalLight."
+"directional_shadow_bias_split_scale]."
+msgstr ""
+
+#: doc/classes/Light.xml:127
+msgid ""
+"Light is ignored when baking.\n"
+"[b]Note:[/b] Hiding a light does [i]not[/i] affect baking."
+msgstr ""
+
+#: doc/classes/Light.xml:131
+msgid "Only indirect lighting will be baked (default)."
+msgstr ""
+
+#: doc/classes/Light.xml:134
+msgid ""
+"Both direct and indirect light will be baked.\n"
+"[b]Note:[/b] You should hide the light if you don't want it to appear twice "
+"(dynamic and baked)."
+msgstr ""
+
+#: doc/classes/Light2D.xml:4
+msgid "Casts light in a 2D environment."
+msgstr ""
+
+#: doc/classes/Light2D.xml:7
+msgid ""
+"Casts light in a 2D environment. Light is defined by a (usually grayscale) "
+"texture, a color, an energy value, a mode (see constants), and various other "
+"parameters (range and shadows-related).\n"
+"[b]Note:[/b] Light2D can also be used as a mask."
+msgstr ""
+
+#: doc/classes/Light2D.xml:11 doc/classes/LightOccluder2D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/2d/2d_lights_and_shadows.html"
+msgstr ""
+
+#: doc/classes/Light2D.xml:17
+msgid "The Light2D's [Color]."
+msgstr ""
+
+#: doc/classes/Light2D.xml:20
+msgid "If [code]true[/code], Light2D will only appear when editing the scene."
+msgstr ""
+
+#: doc/classes/Light2D.xml:23
+msgid "If [code]true[/code], Light2D will emit light."
+msgstr ""
+
+#: doc/classes/Light2D.xml:26
+msgid ""
+"The Light2D's energy value. The larger the value, the stronger the light."
+msgstr ""
+
+#: doc/classes/Light2D.xml:29
+msgid "The Light2D's mode. See [enum Mode] constants for values."
+msgstr ""
+
+#: doc/classes/Light2D.xml:32
+msgid "The offset of the Light2D's [code]texture[/code]."
+msgstr ""
+
+#: doc/classes/Light2D.xml:35
+msgid "The height of the Light2D. Used with 2D normal mapping."
+msgstr ""
+
+#: doc/classes/Light2D.xml:38
+msgid ""
+"The layer mask. Only objects with a matching mask will be affected by the "
+"Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml:41
+msgid "Maximum layer value of objects that are affected by the Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml:44
+msgid "Minimum layer value of objects that are affected by the Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml:47
+msgid ""
+"Maximum [code]z[/code] value of objects that are affected by the Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml:50
+msgid ""
+"Minimum [code]z[/code] value of objects that are affected by the Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml:53
+msgid "Shadow buffer size."
+msgstr ""
+
+#: doc/classes/Light2D.xml:56
+msgid "[Color] of shadows cast by the Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml:59
+msgid "If [code]true[/code], the Light2D will cast shadows."
+msgstr ""
+
+#: doc/classes/Light2D.xml:62
+msgid "Shadow filter type. See [enum ShadowFilter] for possible values."
+msgstr ""
+
+#: doc/classes/Light2D.xml:65
+msgid "Smoothing value for shadows."
+msgstr ""
+
+#: doc/classes/Light2D.xml:68
+msgid "Smooth shadow gradient length."
+msgstr ""
+
+#: doc/classes/Light2D.xml:71
+msgid ""
+"The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders "
+"with a matching light mask will cast shadows."
+msgstr ""
+
+#: doc/classes/Light2D.xml:74
+msgid "[Texture] used for the Light2D's appearance."
+msgstr ""
+
+#: doc/classes/Light2D.xml:77
+msgid "The [code]texture[/code]'s scale factor."
+msgstr ""
+
+#: doc/classes/Light2D.xml:82
+msgid ""
+"Adds the value of pixels corresponding to the Light2D to the values of "
+"pixels under it. This is the common behavior of a light."
+msgstr ""
+
+#: doc/classes/Light2D.xml:85
+msgid ""
+"Subtracts the value of pixels corresponding to the Light2D to the values of "
+"pixels under it, resulting in inversed light effect."
+msgstr ""
+
+#: doc/classes/Light2D.xml:88
+msgid ""
+"Mix the value of pixels corresponding to the Light2D to the values of pixels "
+"under it by linear interpolation."
+msgstr ""
+
+#: doc/classes/Light2D.xml:91
+msgid ""
+"The light texture of the Light2D is used as a mask, hiding or revealing "
+"parts of the screen underneath depending on the value of each pixel of the "
+"light (mask) texture."
+msgstr ""
+
+#: doc/classes/Light2D.xml:94
+msgid "No filter applies to the shadow map. See [member shadow_filter]."
+msgstr ""
+
+#: doc/classes/Light2D.xml:97
+msgid ""
+"Percentage closer filtering (3 samples) applies to the shadow map. See "
+"[member shadow_filter]."
+msgstr ""
+
+#: doc/classes/Light2D.xml:100
+msgid ""
+"Percentage closer filtering (5 samples) applies to the shadow map. See "
+"[member shadow_filter]."
+msgstr ""
+
+#: doc/classes/Light2D.xml:103
+msgid ""
+"Percentage closer filtering (7 samples) applies to the shadow map. See "
+"[member shadow_filter]."
+msgstr ""
+
+#: doc/classes/Light2D.xml:106
+msgid ""
+"Percentage closer filtering (9 samples) applies to the shadow map. See "
+"[member shadow_filter]."
+msgstr ""
+
+#: doc/classes/Light2D.xml:109
+msgid ""
+"Percentage closer filtering (13 samples) applies to the shadow map. See "
+"[member shadow_filter]."
+msgstr ""
+
+#: doc/classes/LightOccluder2D.xml:4
+msgid "Occludes light cast by a Light2D, casting shadows."
+msgstr ""
+
+#: doc/classes/LightOccluder2D.xml:7
+msgid ""
+"Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must "
+"be provided with an [OccluderPolygon2D] in order for the shadow to be "
+"computed."
+msgstr ""
+
+#: doc/classes/LightOccluder2D.xml:16
+msgid ""
+"The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only "
+"from Light2D(s) that have the same light mask(s)."
+msgstr ""
+
+#: doc/classes/LightOccluder2D.xml:19
+msgid "The [OccluderPolygon2D] used to compute the shadow."
+msgstr ""
+
+#: doc/classes/Line2D.xml:4
+msgid "A 2D line."
+msgstr ""
+
+#: doc/classes/Line2D.xml:7
+msgid ""
+"A line through several points in 2D space.\n"
+"[b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a "
+"time. To increase this limit, open the Project Settings and increase [member "
+"ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and "
+"[member ProjectSettings.rendering/limits/buffers/"
+"canvas_polygon_index_buffer_size_kb]."
+msgstr ""
+
+#: doc/classes/Line2D.xml:20
+msgid ""
+"Adds a point at the [code]position[/code]. Appends the point at the end of "
+"the line.\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position < 0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Line2D.xml:27
+msgid "Removes all points from the line."
+msgstr ""
+
+#: doc/classes/Line2D.xml:33
+msgid "Returns the Line2D's amount of points."
+msgstr ""
+
+#: doc/classes/Line2D.xml:40
+msgid "Returns point [code]i[/code]'s position."
+msgstr ""
+
+#: doc/classes/Line2D.xml:47
+msgid "Removes the point at index [code]i[/code] from the line."
+msgstr ""
+
+#: doc/classes/Line2D.xml:55
+msgid ""
+"Overwrites the position in point [code]i[/code] with the supplied "
+"[code]position[/code]."
+msgstr ""
+
+#: doc/classes/Line2D.xml:61
+msgid ""
+"If [code]true[/code], the line's border will be anti-aliased.\n"
+"[b]Note:[/b] Line2D is not accelerated by batching when being anti-aliased."
+msgstr ""
+
+#: doc/classes/Line2D.xml:65
+msgid ""
+"Controls the style of the line's first point. Use [enum LineCapMode] "
+"constants."
+msgstr ""
+
+#: doc/classes/Line2D.xml:68
+msgid "The line's color. Will not be used if a gradient is set."
+msgstr ""
+
+#: doc/classes/Line2D.xml:71
+msgid ""
+"Controls the style of the line's last point. Use [enum LineCapMode] "
+"constants."
+msgstr ""
+
+#: doc/classes/Line2D.xml:74
+msgid ""
+"The gradient is drawn through the whole line from start to finish. The "
+"default color will not be used if a gradient is set."
+msgstr ""
+
+#: doc/classes/Line2D.xml:77
+msgid "The style for the points between the start and the end."
+msgstr ""
+
+#: doc/classes/Line2D.xml:80
+msgid ""
+"The points that form the lines. The line is drawn between every point set in "
+"this array. Points are interpreted as local vectors."
+msgstr ""
+
+#: doc/classes/Line2D.xml:83
+msgid ""
+"The smoothness of the rounded joints and caps. This is only used if a cap or "
+"joint is set as round."
+msgstr ""
+
+#: doc/classes/Line2D.xml:86
+msgid ""
+"The direction difference in radians between vector points. This value is "
+"only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP]."
+msgstr ""
+
+#: doc/classes/Line2D.xml:89
+msgid ""
+"The texture used for the line's texture. Uses [code]texture_mode[/code] for "
+"drawing style."
+msgstr ""
+
+#: doc/classes/Line2D.xml:92
+msgid ""
+"The style to render the [code]texture[/code] on the line. Use [enum "
+"LineTextureMode] constants."
+msgstr ""
+
+#: doc/classes/Line2D.xml:95
+msgid "The line's width."
+msgstr ""
+
+#: doc/classes/Line2D.xml:98
+msgid ""
+"The line's width varies with the curve. The original width is simply "
+"multiply by the value of the Curve."
+msgstr ""
+
+#: doc/classes/Line2D.xml:103
+msgid ""
+"The line's joints will be pointy. If [code]sharp_limit[/code] is greater "
+"than the rotation of a joint, it becomes a bevel joint instead."
+msgstr ""
+
+#: doc/classes/Line2D.xml:106
+msgid "The line's joints will be bevelled/chamfered."
+msgstr ""
+
+#: doc/classes/Line2D.xml:109
+msgid "The line's joints will be rounded."
+msgstr ""
+
+#: doc/classes/Line2D.xml:112
+msgid "Don't draw a line cap."
+msgstr ""
+
+#: doc/classes/Line2D.xml:115
+msgid "Draws the line cap as a box."
+msgstr ""
+
+#: doc/classes/Line2D.xml:118
+msgid "Draws the line cap as a circle."
+msgstr ""
+
+#: doc/classes/Line2D.xml:121
+msgid ""
+"Takes the left pixels of the texture and renders it over the whole line."
+msgstr ""
+
+#: doc/classes/Line2D.xml:124
+msgid ""
+"Tiles the texture over the line. The texture must be imported with "
+"[b]Repeat[/b] enabled for it to work properly."
+msgstr ""
+
+#: doc/classes/Line2D.xml:127
+msgid ""
+"Stretches the texture across the line. Import the texture with [b]Repeat[/b] "
+"disabled for best results."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:4
+msgid "Control that provides single-line string editing."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:7
+msgid ""
+"LineEdit provides a single-line string editor, used for text fields.\n"
+"It features many built-in shortcuts which will always be available "
+"([code]Ctrl[/code] here maps to [code]Command[/code] on macOS):\n"
+"- Ctrl + C: Copy\n"
+"- Ctrl + X: Cut\n"
+"- Ctrl + V or Ctrl + Y: Paste/\"yank\"\n"
+"- Ctrl + Z: Undo\n"
+"- Ctrl + Shift + Z: Redo\n"
+"- Ctrl + U: Delete text from the cursor position to the beginning of the "
+"line\n"
+"- Ctrl + K: Delete text from the cursor position to the end of the line\n"
+"- Ctrl + A: Select all text\n"
+"- Up/Down arrow: Move the cursor to the beginning/end of the line\n"
+"On macOS, some extra keyboard shortcuts are available:\n"
+"- Ctrl + F: Like the right arrow key, move the cursor one character right\n"
+"- Ctrl + B: Like the left arrow key, move the cursor one character left\n"
+"- Ctrl + P: Like the up arrow key, move the cursor to the previous line\n"
+"- Ctrl + N: Like the down arrow key, move the cursor to the next line\n"
+"- Ctrl + D: Like the Delete key, delete the character on the right side of "
+"cursor\n"
+"- Ctrl + H: Like the Backspace key, delete the character on the left side of "
+"the cursor\n"
+"- Command + Left arrow: Like the Home key, move the cursor to the beginning "
+"of the line\n"
+"- Command + Right arrow: Like the End key, move the cursor to the end of the "
+"line"
+msgstr ""
+
+#: doc/classes/LineEdit.xml:35
+msgid ""
+"Adds [code]text[/code] after the cursor. If the resulting value is longer "
+"than [member max_length], nothing happens."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:41
+msgid "Erases the [LineEdit]'s [member text]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:47
+msgid ""
+"Deletes one character at the cursor's current position (equivalent to "
+"pressing the [code]Delete[/code] key)."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:55
+msgid ""
+"Deletes a section of the [member text] going from position "
+"[code]from_column[/code] to [code]to_column[/code]. Both parameters should "
+"be within the text's length."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:61
+msgid "Clears the current selection."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:67
+msgid ""
+"Returns the [PopupMenu] of this [LineEdit]. By default, this menu is "
+"displayed when right-clicking on the [LineEdit].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:74
+msgid ""
+"Returns the scroll offset due to [member caret_position], as a number of "
+"characters."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:81
+msgid "Executes a given action as defined in the [enum MenuItems] enum."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:89
+msgid ""
+"Selects characters inside [LineEdit] between [code]from[/code] and [code]to[/"
+"code]. By default, [code]from[/code] is at the beginning and [code]to[/code] "
+"at the end.\n"
+"[codeblock]\n"
+"text = \"Welcome\"\n"
+"select() # Will select \"Welcome\".\n"
+"select(4) # Will select \"ome\".\n"
+"select(2, 5) # Will select \"lco\".\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/LineEdit.xml:101
+msgid "Selects the whole [String]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:107
+msgid "Text alignment as defined in the [enum Align] enum."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
+msgid "If [code]true[/code], the caret (visual cursor) blinks."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
+msgid "Duration (in seconds) of a caret's blinking cycle."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:116
+msgid ""
+"The cursor's position inside the [LineEdit]. When set, the text may scroll "
+"to accommodate it."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:119
+msgid ""
+"If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/"
+"code] is not empty, which can be used to clear the text quickly."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:122
+msgid "If [code]true[/code], the context menu will appear when right-clicked."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:125
+msgid ""
+"If [code]false[/code], existing text cannot be modified and new text cannot "
+"be added."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:128
+msgid ""
+"If [code]true[/code], the [LineEdit] width will increase to stay longer than "
+"the [member text]. It will [b]not[/b] compress if the [member text] is "
+"shortened."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:132
+msgid ""
+"Maximum amount of characters that can be entered inside the [LineEdit]. If "
+"[code]0[/code], there is no limit.\n"
+"When a limit is defined, characters that would exceed [member max_length] "
+"are truncated. This happens both for existing [member text] contents when "
+"setting the max length, or for new text inserted in the [LineEdit], "
+"including pasting. If any input text is truncated, the [signal "
+"text_change_rejected] signal is emitted with the truncated substring as "
+"parameter.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"text = \"Hello world\"\n"
+"max_length = 5\n"
+"# `text` becomes \"Hello\".\n"
+"max_length = 10\n"
+"text += \" goodbye\"\n"
+"# `text` becomes \"Hello good\".\n"
+"# `text_change_rejected` is emitted with \"bye\" as parameter.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/LineEdit.xml:147
+msgid ""
+"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
+"code]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:150
+msgid ""
+"Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s "
+"default value (see [member text])."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:153
+msgid ""
+"Sets the icon that will appear in the right end of the [LineEdit] if there's "
+"no [member text], or always, if [member clear_button_enabled] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:156
+msgid ""
+"If [code]true[/code], every character is replaced with the secret character "
+"(see [member secret_character])."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:159
+msgid ""
+"The character to use to mask secret input (defaults to \"*\"). Only a single "
+"character can be used as the secret character."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:162
+msgid ""
+"If [code]false[/code], it's impossible to select the text using mouse nor "
+"keyboard."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:165
+msgid "If [code]false[/code], using shortcuts will be disabled."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:168
+msgid ""
+"String value of the [LineEdit].\n"
+"[b]Note:[/b] Changing text using this property won't emit the [signal "
+"text_changed] signal."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
+msgid ""
+"If [code]true[/code], the native virtual keyboard is shown when focused on "
+"platforms that support it."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:179
+msgid ""
+"Emitted when appending text that overflows the [member max_length]. The "
+"appended text is truncated to fit [member max_length], and the part that "
+"couldn't fit is passed as the [code]rejected_substring[/code] argument."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
+msgid "Emitted when the text changes."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:191
+msgid "Emitted when the user presses [constant KEY_ENTER] on the [LineEdit]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:197
+msgid "Aligns the text on the left-hand side of the [LineEdit]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:200
+msgid "Centers the text in the middle of the [LineEdit]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:203
+msgid "Aligns the text on the right-hand side of the [LineEdit]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:206
+msgid "Stretches whitespaces to fit the [LineEdit]'s width."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
+msgid "Cuts (copies and clears) the selected text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
+msgid "Copies the selected text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:215
+msgid ""
+"Pastes the clipboard text over the selected text (or at the cursor's "
+"position).\n"
+"Non-printable escape characters are automatically stripped from the OS "
+"clipboard via [method String.strip_escapes]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:219
+msgid "Erases the whole [LineEdit] text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:222
+msgid "Selects the whole [LineEdit] text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
+msgid "Undoes the previous action."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:228
+msgid "Reverse the last undo action."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
+msgid "Represents the size of the [enum MenuItems] enum."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:236
+msgid "Color used as default tint for the clear button."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:239
+msgid "Color used for the clear button when it's pressed."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:242
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:245
+msgid "Default font color."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:248
+msgid "Font color for selected text (inside the selection rectangle)."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:251
+msgid "Font color when editing is disabled."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:254
+msgid "Color of the selection rectangle."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:257
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:260
+msgid "Font used for the text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:263
+msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:266
+msgid "Background used when [LineEdit] has GUI focus."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:269
+msgid "Default background for the [LineEdit]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:272
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
+msgstr ""
+
+#: doc/classes/LineShape2D.xml:4
+msgid "Line shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/LineShape2D.xml:7
+msgid ""
+"Line shape for 2D collisions. It works like a 2D plane and will not allow "
+"any physics body to go to the negative side. Not recommended for rigid "
+"bodies, and usually not recommended for static bodies either because it "
+"forces checks against it on every frame."
+msgstr ""
+
+#: doc/classes/LineShape2D.xml:15
+msgid "The line's distance from the origin."
+msgstr ""
+
+#: doc/classes/LineShape2D.xml:18
+msgid "The line's normal."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:4
+msgid "Simple button used to represent a link to some resource."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:7
+msgid ""
+"This kind of button is primarily used when the interaction with the button "
+"causes a context change (like linking to a web page).\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:21
+msgid ""
+"Determines when to show the underline. See [enum UnderlineMode] for options."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:26
+msgid "The LinkButton will always show an underline at the bottom of its text."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:29
+msgid ""
+"The LinkButton will show an underline at the bottom of its text when the "
+"mouse cursor is over it."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:32
+msgid "The LinkButton will never show an underline at the bottom of its text."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:37
+msgid "Default text [Color] of the [LinkButton]."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:40
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:43
+msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:46
+msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:49
+msgid "The vertical space between the baseline of text and the underline."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:52
+msgid "[Font] of the [LinkButton]'s text."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:55
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
+msgid "Overrides the location sounds are heard from."
+msgstr ""
+
+#: doc/classes/Listener.xml:7
+msgid ""
+"Once added to the scene tree and enabled using [method make_current], this "
+"node will override the location sounds are heard from. This can be used to "
+"listen from a location different from the [Camera]."
+msgstr ""
+
+#: doc/classes/Listener.xml:15
+msgid "Disables the listener to use the current camera's listener instead."
+msgstr ""
+
+#: doc/classes/Listener.xml:21
+msgid "Returns the listener's global orthonormalized [Transform]."
+msgstr ""
+
+#: doc/classes/Listener.xml:27
+msgid ""
+"Returns [code]true[/code] if the listener was made current using [method "
+"make_current], [code]false[/code] otherwise.\n"
+"[b]Note:[/b] There may be more than one Listener marked as \"current\" in "
+"the scene tree, but only the one that was made current last will be used."
+msgstr ""
+
+#: doc/classes/Listener.xml:34
+msgid "Enables the listener. This will override the current camera's listener."
+msgstr ""
+
+#: doc/classes/Listener2D.xml:7
+msgid ""
+"Once added to the scene tree and enabled using [method make_current], this "
+"node will override the location sounds are heard from. Only one [Listener2D] "
+"can be current. Using [method make_current] will disable the previous "
+"[Listener2D].\n"
+"If there is no active [Listener2D] in the current [Viewport], center of the "
+"screen will be used as a hearing point for the audio. [Listener2D] needs to "
+"be inside [SceneTree] to function."
+msgstr ""
+
+#: doc/classes/Listener2D.xml:16
+msgid ""
+"Disables the [Listener2D]. If it's not set as current, this method will have "
+"no effect."
+msgstr ""
+
+#: doc/classes/Listener2D.xml:22
+msgid "Returns [code]true[/code] if this [Listener2D] is currently active."
+msgstr ""
+
+#: doc/classes/Listener2D.xml:28
+msgid ""
+"Makes the [Listener2D] active, setting it as the hearing point for the "
+"sounds. If there is already another active [Listener2D], it will be "
+"disabled.\n"
+"This method will have no effect if the [Listener2D] is not added to "
+"[SceneTree]."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:4
+msgid "Abstract base class for the game's main loop."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:7
+msgid ""
+"[MainLoop] is the abstract base class for a Godot project's game loop. It is "
+"inherited by [SceneTree], which is the default game loop implementation used "
+"in Godot projects, though it is also possible to write and use one's own "
+"[MainLoop] subclass instead of the scene tree.\n"
+"Upon the application start, a [MainLoop] implementation must be provided to "
+"the OS; otherwise, the application will exit. This happens automatically "
+"(and a [SceneTree] is created) unless a main [Script] is provided from the "
+"command line (with e.g. [code]godot -s my_loop.gd[/code], which should then "
+"be a [MainLoop] implementation.\n"
+"Here is an example script implementing a simple [MainLoop]:\n"
+"[codeblock]\n"
+"extends MainLoop\n"
+"\n"
+"var time_elapsed = 0\n"
+"var keys_typed = []\n"
+"var quit = false\n"
+"\n"
+"func _initialize():\n"
+" print(\"Initialized:\")\n"
+" print(\" Starting time: %s\" % str(time_elapsed))\n"
+"\n"
+"func _idle(delta):\n"
+" time_elapsed += delta\n"
+" # Return true to end the main loop.\n"
+" return quit\n"
+"\n"
+"func _input_event(event):\n"
+" # Record keys.\n"
+" if event is InputEventKey and event.pressed and !event.echo:\n"
+" keys_typed.append(OS.get_scancode_string(event.scancode))\n"
+" # Quit on Escape press.\n"
+" if event.scancode == KEY_ESCAPE:\n"
+" quit = true\n"
+" # Quit on any mouse click.\n"
+" if event is InputEventMouseButton:\n"
+" quit = true\n"
+"\n"
+"func _finalize():\n"
+" print(\"Finalized:\")\n"
+" print(\" End time: %s\" % str(time_elapsed))\n"
+" print(\" Keys typed: %s\" % var2str(keys_typed))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/MainLoop.xml:51
+msgid ""
+"Called when files are dragged from the OS file manager and dropped in the "
+"game window. The arguments are a list of file paths and the identifier of "
+"the screen where the drag originated."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:57
+msgid "Called before the program exits."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:65
+msgid ""
+"Called when the user performs an action in the system global menu (e.g. the "
+"Mac OS menu bar)."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:72
+msgid ""
+"Called each idle frame with the time since the last idle frame as argument "
+"(in seconds). Equivalent to [method Node._process].\n"
+"If implemented, the method must return a boolean value. [code]true[/code] "
+"ends the main loop, while [code]false[/code] lets it proceed to the next "
+"frame."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:79
+msgid "Called once during initialization."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:86
+msgid "Called whenever an [InputEvent] is received by the main loop."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:93
+msgid ""
+"Deprecated callback, does not do anything. Use [method _input_event] to "
+"parse text input. Will be removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:100
+msgid ""
+"Called each physics frame with the time since the last physics frame as "
+"argument ([code]delta[/code], in seconds). Equivalent to [method Node."
+"_physics_process].\n"
+"If implemented, the method must return a boolean value. [code]true[/code] "
+"ends the main loop, while [code]false[/code] lets it proceed to the next "
+"frame."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:107
+msgid ""
+"Should not be called manually, override [method _finalize] instead. Will be "
+"removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:114
+msgid ""
+"Should not be called manually, override [method _idle] instead. Will be "
+"removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:120
+msgid ""
+"Should not be called manually, override [method _initialize] instead. Will "
+"be removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:127
+msgid ""
+"Should not be called manually, override [method _input_event] instead. Will "
+"be removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:134
+msgid ""
+"Should not be called manually, override [method _input_text] instead. Will "
+"be removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:141
+msgid ""
+"Should not be called manually, override [method _iteration] instead. Will be "
+"removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:150
+msgid "Emitted when a user responds to a permission request."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
+msgid ""
+"Notification received from the OS when the mouse enters the game window.\n"
+"Implemented on desktop and web platforms."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
+msgid ""
+"Notification received from the OS when the mouse leaves the game window.\n"
+"Implemented on desktop and web platforms."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
+msgid ""
+"Notification received from the OS when the game window is focused.\n"
+"Implemented on all platforms."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
+msgid ""
+"Notification received from the OS when the game window is unfocused.\n"
+"Implemented on all platforms."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
+msgid ""
+"Notification received from the OS when a quit request is sent (e.g. closing "
+"the window with a \"Close\" button or Alt+F4).\n"
+"Implemented on desktop platforms."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
+msgid ""
+"Notification received from the OS when a go back request is sent (e.g. "
+"pressing the \"Back\" button on Android).\n"
+"Specific to the Android platform."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
+msgid ""
+"Notification received from the OS when an unfocus request is sent (e.g. "
+"another OS window wants to take the focus).\n"
+"No supported platforms currently send this notification."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
+msgid ""
+"Notification received from the OS when the application is exceeding its "
+"allocated memory.\n"
+"Specific to the iOS platform."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
+msgid ""
+"Notification received when translations may have changed. Can be triggered "
+"by the user changing the locale. Can be used to respond to language changes, "
+"for example to change the UI strings on the fly. Useful when working with "
+"the built-in translation support, like [method Object.tr]."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
+msgid ""
+"Notification received from the OS when a request for \"About\" information "
+"is sent.\n"
+"Specific to the macOS platform."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
+msgid ""
+"Notification received from Godot's crash handler when the engine is about to "
+"crash.\n"
+"Implemented on desktop platforms if the crash handler is enabled."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
+msgid ""
+"Notification received from the OS when an update of the Input Method Engine "
+"occurs (e.g. change of IME cursor position or composition string).\n"
+"Specific to the macOS platform."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
+msgid ""
+"Notification received from the OS when the app is resumed.\n"
+"Specific to the Android platform."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
+msgid ""
+"Notification received from the OS when the app is paused.\n"
+"Specific to the Android platform."
+msgstr ""
+
+#: doc/classes/MarginContainer.xml:4
+msgid "Simple margin container."
+msgstr ""
+
+#: doc/classes/MarginContainer.xml:7
+msgid ""
+"Adds a top, left, bottom, and right margin to all [Control] nodes that are "
+"direct children of the container. To control the [MarginContainer]'s margin, "
+"use the [code]margin_*[/code] theme properties listed below.\n"
+"[b]Note:[/b] Be careful, [Control] margin values are different than the "
+"constant margin values. If you want to change the custom margin values of "
+"the [MarginContainer] by code, you should use the following examples:\n"
+"[codeblock]\n"
+"# This code sample assumes the current script is extending MarginContainer.\n"
+"var margin_value = 100\n"
+"add_constant_override(\"margin_top\", margin_value)\n"
+"add_constant_override(\"margin_left\", margin_value)\n"
+"add_constant_override(\"margin_bottom\", margin_value)\n"
+"add_constant_override(\"margin_right\", margin_value)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/MarginContainer.xml:26
+msgid ""
+"All direct children of [MarginContainer] will have a bottom margin of "
+"[code]margin_bottom[/code] pixels."
+msgstr ""
+
+#: doc/classes/MarginContainer.xml:29
+msgid ""
+"All direct children of [MarginContainer] will have a left margin of "
+"[code]margin_left[/code] pixels."
+msgstr ""
+
+#: doc/classes/MarginContainer.xml:32
+msgid ""
+"All direct children of [MarginContainer] will have a right margin of "
+"[code]margin_right[/code] pixels."
+msgstr ""
+
+#: doc/classes/MarginContainer.xml:35
+msgid ""
+"All direct children of [MarginContainer] will have a top margin of "
+"[code]margin_top[/code] pixels."
+msgstr ""
+
+#: doc/classes/Marshalls.xml:4
+msgid "Data transformation (marshalling) and encoding helpers."
+msgstr ""
+
+#: doc/classes/Marshalls.xml:7
+msgid "Provides data transformation and encoding utility functions."
+msgstr ""
+
+#: doc/classes/Marshalls.xml:16
+msgid ""
+"Returns a decoded [PoolByteArray] corresponding to the Base64-encoded string "
+"[code]base64_str[/code]."
+msgstr ""
+
+#: doc/classes/Marshalls.xml:23
+msgid ""
+"Returns a decoded string corresponding to the Base64-encoded string "
+"[code]base64_str[/code]."
+msgstr ""
+
+#: doc/classes/Marshalls.xml:31
+msgid ""
+"Returns a decoded [Variant] corresponding to the Base64-encoded string "
+"[code]base64_str[/code]. If [code]allow_objects[/code] is [code]true[/code], "
+"decoding objects is allowed.\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/Marshalls.xml:39
+msgid "Returns a Base64-encoded string of a given [PoolByteArray]."
+msgstr ""
+
+#: doc/classes/Marshalls.xml:46
+msgid ""
+"Returns a Base64-encoded string of the UTF-8 string [code]utf8_str[/code]."
+msgstr ""
+
+#: doc/classes/Marshalls.xml:54
+msgid ""
+"Returns a Base64-encoded string of the [Variant] [code]variant[/code]. If "
+"[code]full_objects[/code] is [code]true[/code], encoding objects is allowed "
+"(and can potentially include code)."
+msgstr ""
+
+#: doc/classes/Material.xml:4
+msgid "Abstract base [Resource] for coloring and shading geometry."
+msgstr ""
+
+#: doc/classes/Material.xml:7
+msgid ""
+"Material is a base [Resource] used for coloring and shading geometry. All "
+"materials inherit from it and almost all [VisualInstance] derived nodes "
+"carry a Material. A few flags and parameters are shared between all material "
+"types and are configured here."
+msgstr ""
+
+#: doc/classes/Material.xml:17
+msgid ""
+"Sets the [Material] to be used for the next pass. This renders the object "
+"again using a different material.\n"
+"[b]Note:[/b] This only applies to [SpatialMaterial]s and [ShaderMaterial]s "
+"with type \"Spatial\"."
+msgstr ""
+
+#: doc/classes/Material.xml:21
+msgid ""
+"Sets the render priority for transparent objects in 3D scenes. Higher "
+"priority objects will be sorted in front of lower priority objects.\n"
+"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
+"not impact how transparent objects are sorted relative to opaque objects. "
+"This is because opaque objects are not sorted, while transparent objects are "
+"sorted from back to front (subject to priority)."
+msgstr ""
+
+#: doc/classes/Material.xml:27
+msgid "Maximum value for the [member render_priority] parameter."
+msgstr ""
+
+#: doc/classes/Material.xml:30
+msgid "Minimum value for the [member render_priority] parameter."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:4
+msgid "Special button that brings up a [PopupMenu] when clicked."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:7
+msgid ""
+"Special button that brings up a [PopupMenu] when clicked.\n"
+"New items can be created inside this [PopupMenu] using [code]get_popup()."
+"add_item(\"My Item Name\")[/code]. You can also create them directly from "
+"the editor. To do so, select the [MenuButton] node, then in the toolbar at "
+"the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the "
+"popup. You will be able to give each item new properties.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:17 doc/classes/OptionButton.xml:86
+msgid ""
+"Returns the [PopupMenu] contained in this button.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:25
+msgid ""
+"If [code]true[/code], shortcuts are disabled and cannot be used to trigger "
+"the button."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:34
+msgid ""
+"If [code]true[/code], when the cursor hovers above another [MenuButton] "
+"within the same parent which also has [code]switch_on_hover[/code] enabled, "
+"it will close the current [MenuButton] and open the other one."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:41
+msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:49
+msgid "Default text [Color] of the [MenuButton]."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:52
+msgid "Text [Color] used when the [MenuButton] is disabled."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:55
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:58
+msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:61
+msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:64
+msgid "The horizontal space between [MenuButton]'s icon and text."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:67
+msgid "[Font] of the [MenuButton]'s text."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:70
+msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:73
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:76
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:79
+msgid "Default [StyleBox] for the [MenuButton]."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:82
+msgid "[StyleBox] used when the [MenuButton] is being pressed."
+msgstr ""
+
+#: doc/classes/Mesh.xml:4
+msgid "A [Resource] that contains vertex array-based geometry."
+msgstr ""
+
+#: doc/classes/Mesh.xml:7
+msgid ""
+"Mesh is a type of [Resource] that contains vertex array-based geometry, "
+"divided in [i]surfaces[/i]. Each surface contains a completely separate "
+"array and a material used to draw it. Design wise, a mesh with multiple "
+"surfaces is preferred to a single surface, because objects created in 3D "
+"editing software commonly contain multiple materials."
+msgstr ""
+
+#: doc/classes/Mesh.xml:21
+msgid ""
+"Calculate a [ConvexPolygonShape] from the mesh.\n"
+"If [code]clean[/code] is [code]true[/code] (default), duplicate and interior "
+"vertices are removed automatically. You can set it to [code]false[/code] to "
+"make the process faster if not needed.\n"
+"If [code]simplify[/code] is [code]true[/code], the geometry can be further "
+"simplified to reduce the amount of vertices. Disabled by default."
+msgstr ""
+
+#: doc/classes/Mesh.xml:30
+msgid ""
+"Calculate an outline mesh at a defined offset (margin) from the original "
+"mesh.\n"
+"[b]Note:[/b] This method typically returns the vertices in reverse order (e."
+"g. clockwise to counterclockwise)."
+msgstr ""
+
+#: doc/classes/Mesh.xml:37
+msgid "Calculate a [ConcavePolygonShape] from the mesh."
+msgstr ""
+
+#: doc/classes/Mesh.xml:43
+msgid "Generate a [TriangleMesh] from the mesh."
+msgstr ""
+
+#: doc/classes/Mesh.xml:49
+msgid ""
+"Returns the smallest [AABB] enclosing this mesh in local space. Not affected "
+"by [code]custom_aabb[/code]. See also [method VisualInstance."
+"get_transformed_aabb].\n"
+"[b]Note:[/b] This is only implemented for [ArrayMesh] and [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/Mesh.xml:56
+msgid ""
+"Returns all the vertices that make up the faces of the mesh. Each three "
+"vertices represent one triangle."
+msgstr ""
+
+#: doc/classes/Mesh.xml:62
+msgid "Returns the amount of surfaces that the [Mesh] holds."
+msgstr ""
+
+#: doc/classes/Mesh.xml:69
+msgid ""
+"Returns the arrays for the vertices, normals, uvs, etc. that make up the "
+"requested surface (see [method ArrayMesh.add_surface_from_arrays])."
+msgstr ""
+
+#: doc/classes/Mesh.xml:76
+msgid "Returns the blend shape arrays for the requested surface."
+msgstr ""
+
+#: doc/classes/Mesh.xml:83
+msgid ""
+"Returns a [Material] in a given surface. Surface is rendered using this "
+"material."
+msgstr ""
+
+#: doc/classes/Mesh.xml:91
+msgid ""
+"Sets a [Material] for a given surface. Surface will be rendered using this "
+"material."
+msgstr ""
+
+#: doc/classes/Mesh.xml:97
+msgid ""
+"Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides "
+"[member BakedLightmap.default_texels_per_unit]."
+msgstr ""
+
+#: doc/classes/Mesh.xml:102
+msgid "Render array as points (one vertex equals one point)."
+msgstr ""
+
+#: doc/classes/Mesh.xml:105
+msgid "Render array as lines (every two vertices a line is created)."
+msgstr ""
+
+#: doc/classes/Mesh.xml:108
+msgid "Render array as line strip."
+msgstr ""
+
+#: doc/classes/Mesh.xml:111
+msgid "Render array as line loop (like line strip, but closed)."
+msgstr ""
+
+#: doc/classes/Mesh.xml:114
+msgid "Render array as triangles (every three vertices a triangle is created)."
+msgstr ""
+
+#: doc/classes/Mesh.xml:117
+msgid "Render array as triangle strips."
+msgstr ""
+
+#: doc/classes/Mesh.xml:120
+msgid "Render array as triangle fans."
+msgstr ""
+
+#: doc/classes/Mesh.xml:123 doc/classes/VisualServer.xml:3363
+msgid "Blend shapes are normalized."
+msgstr ""
+
+#: doc/classes/Mesh.xml:126 doc/classes/VisualServer.xml:3366
+msgid "Blend shapes are relative to base weight."
+msgstr ""
+
+#: doc/classes/Mesh.xml:129
+msgid ""
+"Mesh array contains vertices. All meshes require a vertex array so this "
+"should always be present."
+msgstr ""
+
+#: doc/classes/Mesh.xml:132
+msgid "Mesh array contains normals."
+msgstr ""
+
+#: doc/classes/Mesh.xml:135
+msgid "Mesh array contains tangents."
+msgstr ""
+
+#: doc/classes/Mesh.xml:138
+msgid "Mesh array contains colors."
+msgstr ""
+
+#: doc/classes/Mesh.xml:141
+msgid "Mesh array contains UVs."
+msgstr ""
+
+#: doc/classes/Mesh.xml:144
+msgid "Mesh array contains second UV."
+msgstr ""
+
+#: doc/classes/Mesh.xml:147
+msgid "Mesh array contains bones."
+msgstr ""
+
+#: doc/classes/Mesh.xml:150
+msgid "Mesh array contains bone weights."
+msgstr ""
+
+#: doc/classes/Mesh.xml:153
+msgid "Mesh array uses indices."
+msgstr ""
+
+#: doc/classes/Mesh.xml:156
+msgid ""
+"Used internally to calculate other [code]ARRAY_COMPRESS_*[/code] enum "
+"values. Do not use."
+msgstr ""
+
+#: doc/classes/Mesh.xml:159 doc/classes/VisualServer.xml:3300
+msgid "Flag used to mark a compressed (half float) vertex array."
+msgstr ""
+
+#: doc/classes/Mesh.xml:162 doc/classes/VisualServer.xml:3303
+msgid "Flag used to mark a compressed (half float) normal array."
+msgstr ""
+
+#: doc/classes/Mesh.xml:165 doc/classes/VisualServer.xml:3306
+msgid "Flag used to mark a compressed (half float) tangent array."
+msgstr ""
+
+#: doc/classes/Mesh.xml:168 doc/classes/VisualServer.xml:3309
+msgid "Flag used to mark a compressed (half float) color array."
+msgstr ""
+
+#: doc/classes/Mesh.xml:171 doc/classes/VisualServer.xml:3312
+msgid "Flag used to mark a compressed (half float) UV coordinates array."
+msgstr ""
+
+#: doc/classes/Mesh.xml:174 doc/classes/VisualServer.xml:3315
+msgid ""
+"Flag used to mark a compressed (half float) UV coordinates array for the "
+"second UV coordinates."
+msgstr ""
+
+#: doc/classes/Mesh.xml:177 doc/classes/VisualServer.xml:3318
+msgid "Flag used to mark a compressed bone array."
+msgstr ""
+
+#: doc/classes/Mesh.xml:180 doc/classes/VisualServer.xml:3321
+msgid "Flag used to mark a compressed (half float) weight array."
+msgstr ""
+
+#: doc/classes/Mesh.xml:183 doc/classes/VisualServer.xml:3324
+msgid "Flag used to mark a compressed index array."
+msgstr ""
+
+#: doc/classes/Mesh.xml:186 doc/classes/VisualServer.xml:3327
+msgid "Flag used to mark that the array contains 2D vertices."
+msgstr ""
+
+#: doc/classes/Mesh.xml:189 doc/classes/VisualServer.xml:3330
+msgid "Flag used to mark that the array uses 16-bit bones instead of 8-bit."
+msgstr ""
+
+#: doc/classes/Mesh.xml:192 doc/classes/VisualServer.xml:3333
+msgid ""
+"Flag used to mark that the array uses an octahedral representation of normal "
+"and tangent vectors rather than cartesian."
+msgstr ""
+
+#: doc/classes/Mesh.xml:195
+msgid ""
+"Used to set flags [constant ARRAY_COMPRESS_VERTEX], [constant "
+"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
+"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
+"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
+"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
+msgstr ""
+
+#: doc/classes/Mesh.xml:198
+msgid "Array of vertices."
+msgstr ""
+
+#: doc/classes/Mesh.xml:201
+msgid "Array of normals."
+msgstr ""
+
+#: doc/classes/Mesh.xml:204
+msgid "Array of tangents as an array of floats, 4 floats per tangent."
+msgstr ""
+
+#: doc/classes/Mesh.xml:207
+msgid "Array of colors."
+msgstr ""
+
+#: doc/classes/Mesh.xml:210
+msgid "Array of UV coordinates."
+msgstr ""
+
+#: doc/classes/Mesh.xml:213
+msgid "Array of second set of UV coordinates."
+msgstr ""
+
+#: doc/classes/Mesh.xml:216
+msgid "Array of bone data."
+msgstr ""
+
+#: doc/classes/Mesh.xml:219
+msgid "Array of weights."
+msgstr ""
+
+#: doc/classes/Mesh.xml:222
+msgid "Array of indices."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:4
+msgid "Helper tool to access and edit [Mesh] data."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:7
+msgid ""
+"MeshDataTool provides access to individual vertices in a [Mesh]. It allows "
+"users to read and edit vertex data of meshes. It also creates an array of "
+"faces and edges.\n"
+"To use MeshDataTool, load a mesh with [method create_from_surface]. When you "
+"are finished editing the data commit the data to a mesh with [method "
+"commit_to_surface].\n"
+"Below is an example of how MeshDataTool may be used.\n"
+"[codeblock]\n"
+"var mesh = ArrayMesh.new()\n"
+"mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, CubeMesh.new()."
+"get_mesh_arrays())\n"
+"var mdt = MeshDataTool.new()\n"
+"mdt.create_from_surface(mesh, 0)\n"
+"for i in range(mdt.get_vertex_count()):\n"
+" var vertex = mdt.get_vertex(i)\n"
+" # In this example we extend the mesh by one unit, which results in "
+"separated faces as it is flat shaded.\n"
+" vertex += mdt.get_vertex_normal(i)\n"
+" # Save your change.\n"
+" mdt.set_vertex(i, vertex)\n"
+"mesh.surface_remove(0)\n"
+"mdt.commit_to_surface(mesh)\n"
+"var mi = MeshInstance.new()\n"
+"mi.mesh = mesh\n"
+"add_child(mi)\n"
+"[/codeblock]\n"
+"See also [ArrayMesh], [ImmediateGeometry] and [SurfaceTool] for procedural "
+"geometry generation.\n"
+"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
+"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
+"primitive modes."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:36
+msgid "Clears all data currently in MeshDataTool."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:43
+msgid "Adds a new surface to specified [Mesh] with edited data."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:51
+msgid ""
+"Uses specified surface of given [Mesh] to populate data for MeshDataTool.\n"
+"Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:58
+msgid "Returns the number of edges in this [Mesh]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:65
+msgid "Returns array of faces that touch given edge."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:72
+msgid "Returns meta information assigned to given edge."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:80
+msgid ""
+"Returns index of specified vertex connected to given edge.\n"
+"Vertex argument can only be 0 or 1 because edges are comprised of two "
+"vertices."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:87
+msgid "Returns the number of faces in this [Mesh]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:95
+msgid ""
+"Returns specified edge associated with given face.\n"
+"Edge argument must 2 or less because a face only has three edges."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:103
+msgid "Returns the metadata associated with the given face."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:110
+msgid "Calculates and returns the face normal of the given face."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:118
+msgid ""
+"Returns the specified vertex of the given face.\n"
+"Vertex argument must be 2 or less because faces contain three vertices."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:125
+msgid ""
+"Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format "
+"flags combined together. For example, a mesh containing both vertices and "
+"normals would return a format of [code]3[/code] because [constant ArrayMesh."
+"ARRAY_FORMAT_VERTEX] is [code]1[/code] and [constant ArrayMesh."
+"ARRAY_FORMAT_NORMAL] is [code]2[/code].\n"
+"See [enum ArrayMesh.ArrayFormat] for a list of format flags."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:132
+msgid "Returns the material assigned to the [Mesh]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:139
+msgid "Returns the vertex at given index."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:146
+msgid "Returns the bones of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:153
+msgid "Returns the color of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:159
+msgid "Returns the total number of vertices in [Mesh]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:166
+msgid "Returns an array of edges that share the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:173
+msgid "Returns an array of faces that share the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:180
+msgid "Returns the metadata associated with the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:187
+msgid "Returns the normal of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:194
+msgid "Returns the tangent of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:201
+msgid "Returns the UV of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:208
+msgid "Returns the UV2 of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:215
+msgid "Returns bone weights of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:223
+msgid "Sets the metadata of the given edge."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:231
+msgid "Sets the metadata of the given face."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:238
+msgid "Sets the material to be used by newly-constructed [Mesh]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:246
+msgid "Sets the position of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:254
+msgid "Sets the bones of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:262
+msgid "Sets the color of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:270
+msgid "Sets the metadata associated with the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:278
+msgid "Sets the normal of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:286
+msgid "Sets the tangent of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:294
+msgid "Sets the UV of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:302
+msgid "Sets the UV2 of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:310
+msgid "Sets the bone weights of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml:4
+msgid "Node that instances meshes into a scenario."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml:7
+msgid ""
+"MeshInstance is a node that takes a [Mesh] resource and adds it to the "
+"current scenario by creating an instance of it. This is the class most often "
+"used to get 3D geometry rendered and can be used to instance a single [Mesh] "
+"in many places. This allows to reuse geometry and save on resources. When a "
+"[Mesh] has to be instanced more than thousands of times at close proximity, "
+"consider using a [MultiMesh] in a [MultiMeshInstance] instead."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml:21
+msgid ""
+"This helper creates a [StaticBody] child node with a [ConvexPolygonShape] "
+"collision shape calculated from the mesh geometry. It's mainly used for "
+"testing.\n"
+"If [code]clean[/code] is [code]true[/code] (default), duplicate and interior "
+"vertices are removed automatically. You can set it to [code]false[/code] to "
+"make the process faster if not needed.\n"
+"If [code]simplify[/code] is [code]true[/code], the geometry can be further "
+"simplified to reduce the amount of vertices. Disabled by default."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml:29
+msgid ""
+"This helper creates a [MeshInstance] child node with gizmos at every vertex "
+"calculated from the mesh geometry. It's mainly used for testing."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml:35
+msgid ""
+"This helper creates a [StaticBody] child node with multiple "
+"[ConvexPolygonShape] collision shapes calculated from the mesh geometry via "
+"convex decomposition. It's mainly used for testing."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml:41
+msgid ""
+"This helper creates a [StaticBody] child node with a [ConcavePolygonShape] "
+"collision shape calculated from the mesh geometry. It's mainly used for "
+"testing."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml:48
+msgid ""
+"Returns the [Material] that will be used by the [Mesh] when drawing. This "
+"can return the [member GeometryInstance.material_override], the surface "
+"override [Material] defined in this [MeshInstance], or the surface "
+"[Material] defined in the [Mesh]. For example, if [member GeometryInstance."
+"material_override] is used, all surfaces will return the override material."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml:55
+msgid "Returns the [Material] for a surface of the [Mesh] resource."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml:61
+msgid "Returns the number of surface materials."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml:69
+msgid "Sets the [Material] for a surface of the [Mesh] resource."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml:75
+msgid "The [Mesh] resource for the instance."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml:78
+msgid "[NodePath] to the [Skeleton] associated with the instance."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml:81
+msgid "Sets the skin to be used by this instance."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml:84
+msgid ""
+"If [code]true[/code], normals are transformed when software skinning is "
+"used. Set to [code]false[/code] when normals are not needed for better "
+"performance.\n"
+"See [member ProjectSettings.rendering/quality/skinning/"
+"software_skinning_fallback] for details about how software skinning is "
+"enabled."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml:4
+msgid "Node used for displaying a [Mesh] in 2D."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml:7
+msgid ""
+"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing "
+"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert "
+"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml:10
+msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/2d_meshes.html"
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml:16
+msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml:19 doc/classes/MultiMeshInstance2D.xml:19
+msgid ""
+"The normal map that will be used if using the default [CanvasItemMaterial].\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml:23 doc/classes/MultiMeshInstance2D.xml:23
+msgid ""
+"The [Texture] that will be used if using the default [CanvasItemMaterial]. "
+"Can be accessed as [code]TEXTURE[/code] in CanvasItem shader."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml:29 doc/classes/MultiMeshInstance2D.xml:29
+msgid "Emitted when the [member texture] is changed."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:4
+msgid "Library of meshes."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:7
+msgid ""
+"A library of meshes. Contains a list of [Mesh] resources, each with a name "
+"and ID. Each item can also include collision and navigation shapes. This "
+"resource is used in [GridMap]."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:17
+msgid "Clears the library."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:24
+msgid ""
+"Creates a new item in the library with the given ID.\n"
+"You can get an unused ID from [method get_last_unused_item_id]."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:32
+msgid "Returns the first item with the given name."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:38
+msgid "Returns the list of item IDs in use."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:45
+msgid "Returns the item's mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:52
+msgid "Returns the transform applied to the item's mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:59
+msgid "Returns the item's name."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:66
+msgid "Returns the item's navigation mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:73
+msgid "Returns the transform applied to the item's navigation mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:80
+msgid ""
+"When running in the editor, returns a generated item preview (a 3D rendering "
+"in isometric perspective). When used in a running project, returns the "
+"manually-defined item preview which can be set using [method "
+"set_item_preview]. Returns an empty [Texture] if no preview was manually set "
+"in a running project."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:87
+msgid ""
+"Returns an item's collision shapes.\n"
+"The array consists of each [Shape] followed by its [Transform]."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:94
+msgid "Gets an unused ID for a new item."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:101
+msgid "Removes the item."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:109
+msgid "Sets the item's mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:117
+msgid "Sets the transform to apply to the item's mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:125
+msgid ""
+"Sets the item's name.\n"
+"This name is shown in the editor. It can also be used to look up the item "
+"later using [method find_item_by_name]."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:134
+msgid "Sets the item's navigation mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:142
+msgid "Sets the transform to apply to the item's navigation mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:150
+msgid "Sets a texture to use as the item's preview icon in the editor."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:158
+msgid ""
+"Sets an item's collision shapes.\n"
+"The array should consist of [Shape] objects, each followed by a [Transform] "
+"that will be applied to it. For shapes that should not have a transform, use "
+"[constant Transform.IDENTITY]."
+msgstr ""
+
+#: doc/classes/MeshTexture.xml:4
+msgid "Simple texture that uses a mesh to draw itself."
+msgstr ""
+
+#: doc/classes/MeshTexture.xml:7
+msgid ""
+"Simple texture that uses a mesh to draw itself. It's limited because flags "
+"can't be changed and region drawing is not supported."
+msgstr ""
+
+#: doc/classes/MeshTexture.xml:15
+msgid "Sets the base texture that the Mesh will use to draw."
+msgstr ""
+
+#: doc/classes/MeshTexture.xml:19
+msgid "Sets the size of the image, needed for reference."
+msgstr ""
+
+#: doc/classes/MeshTexture.xml:22
+msgid "Sets the mesh used to draw. It must be a mesh using 2D vertices."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:4
+msgid "Generic mobile VR implementation."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:7
+msgid ""
+"This is a generic mobile VR implementation where you need to provide details "
+"about the phone and HMD used. It does not rely on any existing framework. "
+"This is the most basic interface we have. For the best effect, you need a "
+"mobile phone with a gyroscope and accelerometer.\n"
+"Note that even though there is no positional tracking, the camera will "
+"assume the headset is at a height of 1.85 meters. You can change this by "
+"setting [member eye_height].\n"
+"You can initialise this interface as follows:\n"
+"[codeblock]\n"
+"var interface = ARVRServer.find_interface(\"Native mobile\")\n"
+"if interface and interface.initialize():\n"
+" get_viewport().arvr = true\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:22
+msgid ""
+"The distance between the display and the lenses inside of the device in "
+"centimeters."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:25
+msgid "The width of the display in centimeters."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:28
+msgid ""
+"The height at which the camera is placed in relation to the ground (i.e. "
+"[ARVROrigin] node)."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:31
+msgid ""
+"The interocular distance, also known as the interpupillary distance. The "
+"distance between the pupils of the left and right eye."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:34
+msgid ""
+"The k1 lens factor is one of the two constants that define the strength of "
+"the lens used and directly influences the lens distortion effect."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:37
+msgid "The k2 lens factor, see k1."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:40
+msgid ""
+"The oversample setting. Because of the lens distortion we have to render our "
+"buffers at a higher resolution then the screen can natively handle. A value "
+"between 1.5 and 2.0 often provides good results but at the cost of "
+"performance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:4
+msgid "Provides high-performance mesh instancing."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:7
+msgid ""
+"MultiMesh provides low-level mesh instancing. Drawing thousands of "
+"[MeshInstance] nodes can be slow, since each object is submitted to the GPU "
+"then drawn individually.\n"
+"MultiMesh is much faster as it can draw thousands of instances with a single "
+"draw call, resulting in less API overhead.\n"
+"As a drawback, if the instances are too far away from each other, "
+"performance may be reduced as every single instance will always render (they "
+"are spatially indexed as one, for the whole object).\n"
+"Since instances may have any behavior, the AABB used for visibility must be "
+"provided by the user."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:13 doc/classes/MultiMeshInstance.xml:11
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/"
+"animating_thousands_of_fish.html"
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:14 doc/classes/MultiMeshInstance.xml:13
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_multimesh."
+"html"
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:20
+msgid ""
+"Returns the visibility axis-aligned bounding box in local space. See also "
+"[method VisualInstance.get_transformed_aabb]."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:27
+msgid "Gets a specific instance's color."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:34
+msgid "Returns the custom data that has been set for a specific instance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:41
+msgid "Returns the [Transform] of a specific instance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:48
+msgid "Returns the [Transform2D] of a specific instance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:55
+msgid ""
+"Sets all data related to the instances in one go. This is especially useful "
+"when loading the data from disk or preparing the data from GDNative.\n"
+"All data is packed in one large float array. An array may look like this: "
+"Transform for instance 1, color data for instance 1, custom data for "
+"instance 1, transform for instance 2, color data for instance 2, etc...\n"
+"[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, "
+"[code]COLOR_8BIT[/code] / [code]CUSTOM_DATA_8BIT[/code] is stored as 1 float "
+"(4 bytes as is) and [code]COLOR_FLOAT[/code] / [code]CUSTOM_DATA_FLOAT[/"
+"code] is stored as 4 floats."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:65
+msgid ""
+"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
+"existing vertex colors.\n"
+"For the color to take effect, ensure that [member color_format] is non-"
+"[code]null[/code] on the [MultiMesh] and [member SpatialMaterial."
+"vertex_color_use_as_albedo] is [code]true[/code] on the material."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:74
+msgid ""
+"Sets custom data for a specific instance. Although [Color] is used, it is "
+"just a container for 4 floating point numbers. The format of the number can "
+"change depending on the [enum CustomDataFormat] used."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:82
+msgid "Sets the [Transform] for a specific instance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:90
+msgid "Sets the [Transform2D] for a specific instance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:96
+msgid "Format of colors in color array that gets passed to shader."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:99
+msgid "Format of custom data in custom data array that gets passed to shader."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:102
+msgid ""
+"Number of instances that will get drawn. This clears and (re)sizes the "
+"buffers. By default, all instances are drawn but you can limit this with "
+"[member visible_instance_count]."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:105
+msgid "Mesh to be drawn."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:108
+msgid "Format of transform used to transform mesh, either 2D or 3D."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:111
+msgid ""
+"Limits the number of instances drawn, -1 draws all instances. Changing this "
+"does not change the sizes of the buffers."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:116
+msgid "Use this when using 2D transforms."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:119
+msgid "Use this when using 3D transforms."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:122
+msgid "Use when you are not using per-instance [Color]s."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:125
+msgid ""
+"Compress [Color] data into 8 bits when passing to shader. This uses less "
+"memory and can be faster, but the [Color] loses precision."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:128
+msgid ""
+"The [Color] passed into [method set_instance_color] will use 4 floats. Use "
+"this for highest precision [Color]."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:131
+msgid "Use when you are not using per-instance custom data."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:134
+msgid ""
+"Compress custom_data into 8 bits when passing to shader. This uses less "
+"memory and can be faster, but loses precision and range. Floats packed into "
+"8 bits can only represent values between 0 and 1, numbers outside that range "
+"will be clamped."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:137
+msgid ""
+"The [Color] passed into [method set_instance_custom_data] will use 4 floats. "
+"Use this for highest precision."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance.xml:4
+msgid "Node that instances a [MultiMesh]."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance.xml:7
+msgid ""
+"[MultiMeshInstance] is a specialized node to instance [GeometryInstance]s "
+"based on a [MultiMesh] resource.\n"
+"This is useful to optimize the rendering of a high amount of instances of a "
+"given mesh (for example trees in a forest or grass strands)."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance.xml:12
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/3d/using_multi_mesh_instance."
+"html"
+msgstr ""
+
+#: doc/classes/MultiMeshInstance.xml:19
+msgid ""
+"The [MultiMesh] resource that will be used and shared among all instances of "
+"the [MultiMeshInstance]."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance2D.xml:4
+msgid "Node that instances a [MultiMesh] in 2D."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance2D.xml:7
+msgid ""
+"[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] "
+"resource in 2D.\n"
+"Usage is the same as [MultiMeshInstance]."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance2D.xml:16
+msgid "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:4
+msgid "High-level multiplayer API."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:7
+msgid ""
+"This class implements most of the logic behind the high-level multiplayer "
+"API. See also [NetworkedMultiplayerPeer].\n"
+"By default, [SceneTree] has a reference to this class that is used to "
+"provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene.\n"
+"It is possible to override the MultiplayerAPI instance used by specific "
+"Nodes by setting the [member Node.custom_multiplayer] property, effectively "
+"allowing to run both client and server in the same scene.\n"
+"[b]Note:[/b] The high-level multiplayer API protocol is an implementation "
+"detail and isn't meant to be used by non-Godot servers. It may change "
+"without notice."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:18
+msgid ""
+"Clears the current MultiplayerAPI network state (you shouldn't call this "
+"unless you know what you are doing)."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:24
+msgid ""
+"Returns the peer IDs of all connected peers of this MultiplayerAPI's [member "
+"network_peer]."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:30
+msgid ""
+"Returns the unique peer ID of this MultiplayerAPI's [member network_peer]."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:36
+msgid ""
+"Returns the sender's peer ID for the RPC currently being executed.\n"
+"[b]Note:[/b] If not inside an RPC this method will return 0."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:43 doc/classes/SceneTree.xml:123
+msgid "Returns [code]true[/code] if there is a [member network_peer] set."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:49
+msgid ""
+"Returns [code]true[/code] if this MultiplayerAPI's [member network_peer] is "
+"in server mode (listening for connections)."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:55
+msgid ""
+"Method used for polling the MultiplayerAPI. You only need to worry about "
+"this if you are using [member Node.custom_multiplayer] override or you set "
+"[member SceneTree.multiplayer_poll] to [code]false[/code]. By default, "
+"[SceneTree] will poll its MultiplayerAPI for you.\n"
+"[b]Note:[/b] This method results in RPCs and RSETs being called, so they "
+"will be executed in the same context of this function (e.g. [code]_process[/"
+"code], [code]physics[/code], [Thread])."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:65
+msgid ""
+"Sends the given raw [code]bytes[/code] to a specific peer identified by "
+"[code]id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). "
+"Default ID is [code]0[/code], i.e. broadcast to all peers."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:71
+msgid ""
+"If [code]true[/code] (or if the [member network_peer] has [member PacketPeer."
+"allow_object_decoding] set to [code]true[/code]), the MultiplayerAPI will "
+"allow encoding and decoding of object during RPCs/RSETs.\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:75
+msgid ""
+"The peer object to handle the RPC system (effectively enabling networking "
+"when set). Depending on the peer itself, the MultiplayerAPI will become a "
+"network server (check with [method is_network_server]) and will set root "
+"node's network mode to master, or it will become a regular peer with root "
+"node set to puppet. All child nodes are set to inherit the network mode by "
+"default. Handling of networking-related events (connection, disconnection, "
+"new clients) is done by connecting to MultiplayerAPI's signals."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:78
+msgid ""
+"If [code]true[/code], the MultiplayerAPI's [member network_peer] refuses new "
+"incoming connections."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:81
+msgid ""
+"The root node to use for RPCs. Instead of an absolute path, a relative path "
+"will be used to find the node upon which the RPC should be executed.\n"
+"This effectively allows to have different branches of the scene tree to be "
+"managed by different MultiplayerAPI, allowing for example to run both client "
+"and server in the same scene."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:88
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] successfully "
+"connected to a server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:93
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] fails to establish "
+"a connection to a server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:99
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] connects with a new "
+"peer. ID is the peer ID of the new peer. Clients get notified when other "
+"clients connect to the same server. Upon connecting to a server, a client "
+"also receives this signal for the server (with ID being 1)."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:105
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] disconnects from a "
+"peer. Clients get notified when other clients disconnect from the same "
+"server."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:112
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] receive a "
+"[code]packet[/code] with custom data (see [method send_bytes]). ID is the "
+"peer ID of the peer that sent the packet."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:117
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] disconnects from "
+"server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:123
+msgid ""
+"Used with [method Node.rpc_config] or [method Node.rset_config] to disable a "
+"method or property for all RPC calls, making it unavailable. Default for all "
+"methods."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:126
+msgid ""
+"Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
+"method to be called or a property to be changed only on the remote end, not "
+"locally. Analogous to the [code]remote[/code] keyword. Calls and property "
+"changes are accepted from all remote peers, no matter if they are node's "
+"master or puppets."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:129
+msgid ""
+"Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
+"method to be called or a property to be changed only on the network master "
+"for this node. Analogous to the [code]master[/code] keyword. Only accepts "
+"calls or property changes from the node's network puppets, see [method Node."
+"set_network_master]."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:132
+msgid ""
+"Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
+"method to be called or a property to be changed only on puppets for this "
+"node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or "
+"property changes from the node's network master, see [method Node."
+"set_network_master]."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:135
+msgid ""
+"[i]Deprecated.[/i] Use [constant RPC_MODE_PUPPET] instead. Analogous to the "
+"[code]slave[/code] keyword."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:138
+msgid ""
+"Behave like [constant RPC_MODE_REMOTE] but also make the call or property "
+"change locally. Analogous to the [code]remotesync[/code] keyword."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:141
+msgid ""
+"[i]Deprecated.[/i] Use [constant RPC_MODE_REMOTESYNC] instead. Analogous to "
+"the [code]sync[/code] keyword."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:144
+msgid ""
+"Behave like [constant RPC_MODE_MASTER] but also make the call or property "
+"change locally. Analogous to the [code]mastersync[/code] keyword."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:147
+msgid ""
+"Behave like [constant RPC_MODE_PUPPET] but also make the call or property "
+"change locally. Analogous to the [code]puppetsync[/code] keyword."
+msgstr ""
+
+#: doc/classes/Mutex.xml:4
+msgid "A synchronization mutex (mutual exclusion)."
+msgstr ""
+
+#: doc/classes/Mutex.xml:7
+msgid ""
+"A synchronization mutex (mutual exclusion). This is used to synchronize "
+"multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees "
+"that only one thread can ever acquire the lock at a time. A mutex can be "
+"used to protect a critical section; however, be careful to avoid deadlocks."
+msgstr ""
+
+#: doc/classes/Mutex.xml:10 doc/classes/Semaphore.xml:10
+#: doc/classes/Thread.xml:11
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/threads/using_multiple_threads."
+"html"
+msgstr ""
+
+#: doc/classes/Mutex.xml:16
+msgid ""
+"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
+"[b]Note:[/b] This function returns without blocking if the thread already "
+"has ownership of the mutex."
+msgstr ""
+
+#: doc/classes/Mutex.xml:23
+msgid ""
+"Tries locking this [Mutex], but does not block. Returns [constant OK] on "
+"success, [constant ERR_BUSY] otherwise.\n"
+"[b]Note:[/b] This function returns [constant OK] if the thread already has "
+"ownership of the mutex."
+msgstr ""
+
+#: doc/classes/Mutex.xml:30
+msgid ""
+"Unlocks this [Mutex], leaving it to other threads.\n"
+"[b]Note:[/b] If a thread called [method lock] or [method try_lock] multiple "
+"times while already having ownership of the mutex, it must also call [method "
+"unlock] the same number of times in order to unlock it correctly."
+msgstr ""
+
+#: modules/gdnative/doc_classes/NativeScript.xml:13
+msgid ""
+"Returns the documentation string that was previously set with "
+"[code]godot_nativescript_set_class_documentation[/code]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/NativeScript.xml:20
+msgid ""
+"Returns the documentation string that was previously set with "
+"[code]godot_nativescript_set_method_documentation[/code]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/NativeScript.xml:27
+msgid ""
+"Returns the documentation string that was previously set with "
+"[code]godot_nativescript_set_property_documentation[/code]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/NativeScript.xml:34
+msgid ""
+"Returns the documentation string that was previously set with "
+"[code]godot_nativescript_set_signal_documentation[/code]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/NativeScript.xml:40
+msgid ""
+"Constructs a new object of the base type with a script of this type already "
+"attached.\n"
+"[b]Note:[/b] Any arguments passed to this function will be ignored and not "
+"passed to the native constructor function. This will change with in a future "
+"API extension."
+msgstr ""
+
+#: doc/classes/Navigation.xml:4
+msgid "Mesh-based navigation and pathfinding node."
+msgstr ""
+
+#: doc/classes/Navigation.xml:7
+msgid ""
+"Provides navigation and pathfinding within a collection of "
+"[NavigationMesh]es. By default, these will be automatically collected from "
+"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
+"with [method navmesh_add]. In addition to basic pathfinding, this class also "
+"assists with aligning navigation agents with the meshes they are navigating "
+"on.\n"
+"[b]Note:[/b] The current navigation system has many known issues and will "
+"not always return optimal paths as expected. These issues will be fixed in "
+"Godot 4.0."
+msgstr ""
+
+#: doc/classes/Navigation.xml:11 doc/classes/NavigationMesh.xml:10
+msgid "https://godotengine.org/asset-library/asset/124"
+msgstr ""
+
+#: doc/classes/Navigation.xml:18 doc/classes/Navigation2D.xml:18
+msgid ""
+"Returns the navigation point closest to the point given. Points are in local "
+"coordinate space."
+msgstr ""
+
+#: doc/classes/Navigation.xml:25
+msgid ""
+"Returns the surface normal at the navigation point closest to the point "
+"given. Useful for rotating a navigation agent according to the navigation "
+"mesh it moves on."
+msgstr ""
+
+#: doc/classes/Navigation.xml:32
+msgid ""
+"Returns the owner of the [NavigationMesh] which contains the navigation "
+"point closest to the point given. This is usually a "
+"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
+"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
+"parameter was omitted)."
+msgstr ""
+
+#: doc/classes/Navigation.xml:41
+msgid ""
+"Returns the navigation point closest to the given line segment. When "
+"enabling [code]use_collision[/code], only considers intersection points "
+"between segment and navigation meshes. If multiple intersection points are "
+"found, the one closest to the segment start point is returned."
+msgstr ""
+
+#: doc/classes/Navigation.xml:50
+msgid ""
+"Returns the path between two given points. Points are in local coordinate "
+"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
+"agent properties associated with each [NavigationMesh] (radius, height, "
+"etc.) are considered in the path calculation, otherwise they are ignored.\n"
+"[b]Note:[/b] This method has known issues and will often return non-optimal "
+"paths. These issues will be fixed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/Navigation.xml:60
+msgid ""
+"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
+"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
+"the polygon. The optional [code]owner[/code] is used as return value for "
+"[method get_closest_point_owner]."
+msgstr ""
+
+#: doc/classes/Navigation.xml:67
+msgid "Removes the [NavigationMesh] with the given ID."
+msgstr ""
+
+#: doc/classes/Navigation.xml:75
+msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+msgstr ""
+
+#: doc/classes/Navigation.xml:81
+msgid ""
+"Defines which direction is up. By default, this is [code](0, 1, 0)[/code], "
+"which is the world's \"up\" direction."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml:4
+msgid "2D navigation and pathfinding node."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml:7
+msgid ""
+"Navigation2D provides navigation and pathfinding within a 2D area, specified "
+"as a collection of [NavigationPolygon] resources. By default, these are "
+"automatically collected from child [NavigationPolygonInstance] nodes, but "
+"they can also be added on the fly with [method navpoly_add].\n"
+"[b]Note:[/b] The current navigation system has many known issues and will "
+"not always return optimal paths as expected. These issues will be fixed in "
+"Godot 4.0."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml:11 doc/classes/NavigationPolygon.xml:27
+msgid "https://godotengine.org/asset-library/asset/117"
+msgstr ""
+
+#: doc/classes/Navigation2D.xml:25
+msgid ""
+"Returns the owner of the [NavigationPolygon] which contains the navigation "
+"point closest to the point given. This is usually a "
+"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
+"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
+"code] parameter was omitted)."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml:34
+msgid ""
+"Returns the path between two given points. Points are in local coordinate "
+"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
+"is smoothed by merging path segments where possible.\n"
+"[b]Note:[/b] This method has known issues and will often return non-optimal "
+"paths. These issues will be fixed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml:44
+msgid ""
+"Adds a [NavigationPolygon]. Returns an ID for use with [method "
+"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
+"is applied to the polygon. The optional [code]owner[/code] is used as return "
+"value for [method get_closest_point_owner]."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml:51
+msgid "Removes the [NavigationPolygon] with the given ID."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml:59
+msgid ""
+"Sets the transform applied to the [NavigationPolygon] with the given ID."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:4
+msgid "A mesh to approximate the walkable areas and obstacles."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:7
+msgid ""
+"A navigation mesh is a collection of polygons that define which areas of an "
+"environment are traversable to aid agents in pathfinding through complicated "
+"spaces."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:17 doc/classes/NavigationPolygon.xml:49
+msgid ""
+"Adds a polygon using the indices of the vertices you get when calling "
+"[method get_vertices]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:23
+msgid ""
+"Clears the array of polygons, but it doesn't clear the array of vertices."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:30
+msgid ""
+"Initializes the navigation mesh by setting the vertices and indices "
+"according to a [Mesh]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:37
+msgid ""
+"Returns whether the specified [code]bit[/code] of the [member geometry/"
+"collision_mask] is set."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:44 doc/classes/NavigationPolygon.xml:81
+msgid ""
+"Returns a [PoolIntArray] containing the indices of the vertices of a created "
+"polygon."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:50
+msgid "Returns the number of polygons in the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:56
+msgid ""
+"Returns a [PoolVector3Array] containing all the vertices being used to "
+"create the polygons."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:64
+msgid ""
+"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
+"code] in the [member geometry/collision_mask].\n"
+"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
+"code] in the [member geometry/collision_mask]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:72 doc/classes/NavigationPolygon.xml:121
+msgid ""
+"Sets the vertices that can be then indexed to create polygons with the "
+"[method add_polygon] method."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:78
+msgid ""
+"The minimum floor to ceiling height that will still allow the floor area to "
+"be considered walkable.\n"
+"[b]Note:[/b] While baking, this value will be rounded up to the nearest "
+"multiple of [member cell/height]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:82
+msgid ""
+"The minimum ledge height that is considered to still be traversable.\n"
+"[b]Note:[/b] While baking, this value will be rounded down to the nearest "
+"multiple of [member cell/height]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:86
+msgid "The maximum slope that is considered walkable, in degrees."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:89
+msgid ""
+"The distance to erode/shrink the walkable area of the heightfield away from "
+"obstructions.\n"
+"[b]Note:[/b] While baking, this value will be rounded up to the nearest "
+"multiple of [member cell/size]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:93
+msgid "The Y axis cell size to use for fields."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:96
+msgid "The XZ plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:99
+msgid ""
+"The sampling distance to use when generating the detail mesh, in cell unit."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:102
+msgid ""
+"The maximum distance the detail mesh surface should deviate from "
+"heightfield, in cell unit."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:105
+msgid ""
+"The maximum distance a simplfied contour's border edges should deviate the "
+"original raw contour."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:108
+msgid ""
+"The maximum allowed length for contour edges along the border of the mesh.\n"
+"[b]Note:[/b] While baking, this value will be rounded up to the nearest "
+"multiple of [member cell/size]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:112
+msgid ""
+"If [code]true[/code], marks walkable spans as not walkable if the clearance "
+"above the span is less than [member agent/height]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:115
+msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:118
+msgid ""
+"If [code]true[/code], marks non-walkable spans as walkable if their maximum "
+"is within [member agent/max_climb] of a walkable neighbor."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:121
+msgid ""
+"The physics layers to scan for static colliders.\n"
+"Only used when [member geometry/parsed_geometry_type] is [constant "
+"PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:125
+msgid ""
+"Determines which type of nodes will be parsed as geometry. See [enum "
+"ParsedGeometryType] for possible values."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:128
+msgid ""
+"The source of the geometry used when baking. See [enum SourceGeometryMode] "
+"for possible values."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:131
+msgid ""
+"The name of the group to scan for geometry.\n"
+"Only used when [member geometry/source_geometry_mode] is [constant "
+"SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant "
+"SOURCE_GEOMETRY_GROUPS_EXPLICIT]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:135
+msgid ""
+"The maximum number of vertices allowed for polygons generated during the "
+"contour to polygon conversion process."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:138
+msgid ""
+"Any regions with a size smaller than this will be merged with larger regions "
+"if possible.\n"
+"[b]Note:[/b] This value will be squared to calculate the number of cells. "
+"For example, a value of 20 will set the number of cells to 400."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:142
+msgid ""
+"The minimum size of a region for it to be created.\n"
+"[b]Note:[/b] This value will be squared to calculate the minimum number of "
+"cells allowed to form isolated island areas. For example, a value of 8 will "
+"set the number of cells to 64."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:146
+msgid ""
+"Partitioning algorithm for creating the navigation mesh polys. See [enum "
+"SamplePartitionType] for possible values."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:151
+msgid ""
+"Watershed partitioning. Generally the best choice if you precompute the "
+"navigation mesh, use this if you have large open areas."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:154
+msgid ""
+"Monotone partitioning. Use this if you want fast navigation mesh generation."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:157
+msgid ""
+"Layer partitioning. Good choice to use for tiled navigation mesh with medium "
+"and small sized tiles."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:160
+msgid "Represents the size of the [enum SamplePartitionType] enum."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:163
+msgid ""
+"Parses mesh instances as geometry. This includes [MeshInstance], [CSGShape], "
+"and [GridMap] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:166
+msgid ""
+"Parses [StaticBody] colliders as geometry. The collider should be in any of "
+"the layers specified by [member geometry/collision_mask]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:169
+msgid ""
+"Both [constant PARSED_GEOMETRY_MESH_INSTANCES] and [constant "
+"PARSED_GEOMETRY_STATIC_COLLIDERS]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:172
+msgid "Represents the size of the [enum ParsedGeometryType] enum."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:175
+msgid ""
+"Scans the child nodes of [NavigationMeshInstance] recursively for geometry."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:178
+msgid ""
+"Scans nodes in a group and their child nodes recursively for geometry. The "
+"group is specified by [member geometry/source_group_name]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:181
+msgid ""
+"Uses nodes in a group for geometry. The group is specified by [member "
+"geometry/source_group_name]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml:184
+msgid "Represents the size of the [enum SourceGeometryMode] enum."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml:4
+msgid "Node that instances navigation meshes into a scenario."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml:7
+msgid ""
+"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
+"adds it to the current scenario by creating an instance of it."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml:15
+msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml:18
+msgid "The [NavigationMesh] resource for the instance."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:4
+msgid ""
+"A node that has methods to draw outlines or use indices of vertices to "
+"create navigation polygons."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:7
+msgid ""
+"There are two ways to create polygons. Either by using the [method "
+"add_outline] method, or using the [method add_polygon] method.\n"
+"Using [method add_outline]:\n"
+"[codeblock]\n"
+"var polygon = NavigationPolygon.new()\n"
+"var outline = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, "
+"50), Vector2(50, 0)])\n"
+"polygon.add_outline(outline)\n"
+"polygon.make_polygons_from_outlines()\n"
+"$NavigationPolygonInstance.navpoly = polygon\n"
+"[/codeblock]\n"
+"Using [method add_polygon] and indices of the vertices array.\n"
+"[codeblock]\n"
+"var polygon = NavigationPolygon.new()\n"
+"var vertices = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, "
+"50), Vector2(50, 0)])\n"
+"polygon.set_vertices(vertices)\n"
+"var indices = PoolIntArray([0, 1, 2, 3])\n"
+"polygon.add_polygon(indices)\n"
+"$NavigationPolygonInstance.navpoly = polygon\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:34
+msgid ""
+"Appends a [PoolVector2Array] that contains the vertices of an outline to the "
+"internal array that contains all the outlines. You have to call [method "
+"make_polygons_from_outlines] in order for this array to be converted to "
+"polygons that the engine will use."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:42
+msgid ""
+"Adds a [PoolVector2Array] that contains the vertices of an outline to the "
+"internal array that contains all the outlines at a fixed position. You have "
+"to call [method make_polygons_from_outlines] in order for this array to be "
+"converted to polygons that the engine will use."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:55
+msgid ""
+"Clears the array of the outlines, but it doesn't clear the vertices and the "
+"polygons that were created by them."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:61
+msgid ""
+"Clears the array of polygons, but it doesn't clear the array of outlines and "
+"vertices."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:68
+msgid ""
+"Returns a [PoolVector2Array] containing the vertices of an outline that was "
+"created in the editor or by script."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:74
+msgid ""
+"Returns the number of outlines that were created in the editor or by script."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:87
+msgid "Returns the count of all polygons."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:93
+msgid ""
+"Returns a [PoolVector2Array] containing all the vertices being used to "
+"create the polygons."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:99
+msgid "Creates polygons from the outlines added in the editor or by script."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:106
+msgid ""
+"Removes an outline created in the editor or by script. You have to call "
+"[method make_polygons_from_outlines] for the polygons to update."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:114
+msgid ""
+"Changes an outline created in the editor or by script. You have to call "
+"[method make_polygons_from_outlines] for the polygons to update."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:4
+msgid ""
+"PacketPeer implementation using the [url=http://enet.bespin.org/index."
+"html]ENet[/url] library."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:7
+msgid ""
+"A PacketPeer implementation that should be passed to [member SceneTree."
+"network_peer] after being initialized as either a client or server. Events "
+"can then be handled by connecting to [SceneTree] signals.\n"
+"ENet's purpose is to provide a relatively thin, simple and robust network "
+"communication layer on top of UDP (User Datagram Protocol).\n"
+"[b]Note:[/b] ENet only uses UDP, not TCP. When forwarding the server port to "
+"make your server accessible on the public Internet, you only need to forward "
+"the server port in UDP. You can use the [UPNP] class to try to forward the "
+"server port automatically when starting the server."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:12
+#: doc/classes/NetworkedMultiplayerPeer.xml:11
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/networking/"
+"high_level_multiplayer.html"
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:13
+msgid "http://enet.bespin.org/usergroup0.html"
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:20
+msgid ""
+"Closes the connection. Ignored if no connection is currently established. If "
+"this is a server it tries to notify all clients before forcibly "
+"disconnecting them. If this is a client it simply closes the connection to "
+"the server."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:31
+msgid ""
+"Create client that connects to a server at [code]address[/code] using "
+"specified [code]port[/code]. The given address needs to be either a fully "
+"qualified domain name (e.g. [code]\"www.example.com\"[/code]) or an IP "
+"address in IPv4 or IPv6 format (e.g. [code]\"192.168.1.1\"[/code]). The "
+"[code]port[/code] is the port the server is listening on. The "
+"[code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be "
+"used to limit the incoming and outgoing bandwidth to the given number of "
+"bytes per second. The default of 0 means unlimited bandwidth. Note that ENet "
+"will strategically drop packets on specific sides of a connection between "
+"peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth "
+"parameters also determine the window size of a connection which limits the "
+"amount of reliable packets that may be in transit at any given time. Returns "
+"[constant OK] if a client was created, [constant ERR_ALREADY_IN_USE] if this "
+"NetworkedMultiplayerENet instance already has an open connection (in which "
+"case you need to call [method close_connection] first) or [constant "
+"ERR_CANT_CREATE] if the client could not be created. If [code]client_port[/"
+"code] is specified, the client will also listen to the given port; this is "
+"useful for some NAT traversal techniques."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:41
+msgid ""
+"Create server that listens to connections via [code]port[/code]. The port "
+"needs to be an available, unused port between 0 and 65535. Note that ports "
+"below 1024 are privileged and may require elevated permissions depending on "
+"the platform. To change the interface the server listens on, use [method "
+"set_bind_ip]. The default IP is the wildcard [code]\"*\"[/code], which "
+"listens on all available interfaces. [code]max_clients[/code] is the maximum "
+"number of clients that are allowed at once, any number up to 4095 may be "
+"used, although the achievable number of simultaneous clients may be far "
+"lower and depends on the application. For additional details on the "
+"bandwidth parameters, see [method create_client]. Returns [constant OK] if a "
+"server was created, [constant ERR_ALREADY_IN_USE] if this "
+"NetworkedMultiplayerENet instance already has an open connection (in which "
+"case you need to call [method close_connection] first) or [constant "
+"ERR_CANT_CREATE] if the server could not be created."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:49
+msgid ""
+"Disconnect the given peer. If \"now\" is set to [code]true[/code], the "
+"connection will be closed immediately without flushing queued messages."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:55
+msgid ""
+"Returns the channel of the last packet fetched via [method PacketPeer."
+"get_packet]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:61
+msgid ""
+"Returns the channel of the next packet that will be retrieved via [method "
+"PacketPeer.get_packet]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:68
+#: modules/websocket/doc_classes/WebSocketServer.xml:27
+msgid "Returns the IP address of the given peer."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:75
+#: modules/websocket/doc_classes/WebSocketServer.xml:34
+msgid "Returns the remote port of the given peer."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:82
+msgid ""
+"The IP used when creating a server. This is set to the wildcard [code]\"*\"[/"
+"code] by default, which binds to all available interfaces. The given IP "
+"needs to be in IPv4 or IPv6 address format, for example: "
+"[code]\"192.168.1.1\"[/code]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:89
+msgid ""
+"Configure the [X509Certificate] to use when [member use_dtls] is [code]true[/"
+"code]. For servers, you must also setup the [CryptoKey] via [method "
+"set_dtls_key]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:96
+msgid ""
+"Configure the [CryptoKey] to use when [member use_dtls] is [code]true[/"
+"code]. Remember to also call [method set_dtls_certificate] to setup your "
+"[X509Certificate]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:106
+msgid ""
+"Sets the timeout parameters for a peer.The timeout parameters control how "
+"and when a peer will timeout from a failure to acknowledge reliable traffic. "
+"Timeout values are expressed in milliseconds.\n"
+"The [code]timeout_limit[/code] is a factor that, multiplied by a value based "
+"on the average round trip time, will determine the timeout limit for a "
+"reliable packet. When that limit is reached, the timeout will be doubled, "
+"and the peer will be disconnected if that limit has reached "
+"[code]timeout_min[/code]. The [code]timeout_max[/code] parameter, on the "
+"other hand, defines a fixed timeout for which any packet must be "
+"acknowledged or the peer will be dropped."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:113
+msgid ""
+"Enforce ordered packets when using [constant NetworkedMultiplayerPeer."
+"TRANSFER_MODE_UNRELIABLE] (thus behaving similarly to [constant "
+"NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE_ORDERED]). This is the "
+"only way to use ordering with the RPC system."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:116
+msgid ""
+"The number of channels to be used by ENet. Channels are used to separate "
+"different kinds of data. In reliable or ordered mode, for example, the "
+"packet delivery order is ensured on a per-channel basis. This is done to "
+"combat latency and reduces ordering restrictions on packets. The delivery "
+"status of a packet in one channel won't stall the delivery of other packets "
+"in another channel."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:119
+msgid ""
+"The compression method used for network packets. These have different "
+"tradeoffs of compression speed versus bandwidth, you may need to test which "
+"one works best for your use case if you use compression at all.\n"
+"[b]Note:[/b] Most games' network design involve sending many small packets "
+"frequently (smaller than 4 KB each). If in doubt, it is recommended to keep "
+"the default compression algorithm as it works best on these small packets.\n"
+"[b]Note:[/b] [member compression_mode] must be set to the same value on both "
+"the server and all its clients. Clients will fail to connect if the [member "
+"compression_mode] set on the client differs from the one set on the server. "
+"Prior to Godot 3.4, the default [member compression_mode] was [constant "
+"COMPRESS_NONE]. Nonetheless, mixing engine versions between clients and "
+"server is not recommended and not officially supported."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:124
+msgid ""
+"The hostname used for DTLS verification, to be compared against the \"CN\" "
+"value in the certificate provided by the server.\n"
+"When set to an empty string, the [code]address[/code] parameter passed to "
+"[method create_client] is used instead."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:128
+msgid ""
+"Enable or disable certificate verification when [member use_dtls] "
+"[code]true[/code]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:132
+msgid ""
+"Enable or disable the server feature that notifies clients of other peers' "
+"connection/disconnection, and relays messages between them. When this option "
+"is [code]false[/code], clients won't be automatically notified of other "
+"peers and won't be able to send them packets through the server."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:135
+msgid ""
+"Set the default channel to be used to transfer data. By default, this value "
+"is [code]-1[/code] which means that ENet will only use 2 channels: one for "
+"reliable packets, and one for unreliable packets. The channel [code]0[/code] "
+"is reserved and cannot be used. Setting this member to any value between "
+"[code]0[/code] and [member channel_count] (excluded) will force ENet to use "
+"that channel for sending data. See [member channel_count] for more "
+"information about ENet channels."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:139
+msgid ""
+"When enabled, the client or server created by this peer, will use "
+"[PacketPeerDTLS] instead of raw UDP sockets for communicating with the "
+"remote peer. This will make the communication encrypted with DTLS at the "
+"cost of higher resource usage and potentially larger packet size.\n"
+"[b]Note:[/b] When creating a DTLS server, make sure you setup the key/"
+"certificate pair via [method set_dtls_key] and [method "
+"set_dtls_certificate]. For DTLS clients, have a look at the [member "
+"dtls_verify] option, and configure the certificate accordingly via [method "
+"set_dtls_certificate]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:145
+msgid ""
+"No compression. This uses the most bandwidth, but has the upside of "
+"requiring the fewest CPU resources. This option may also be used to make "
+"network debugging using tools like Wireshark easier."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:148
+msgid ""
+"ENet's built-in range encoding. Works well on small packets, but is not the "
+"most efficient algorithm on packets larger than 4 KB."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:151
+msgid ""
+"[url=http://fastlz.org/]FastLZ[/url] compression. This option uses less CPU "
+"resources compared to [constant COMPRESS_ZLIB], at the expense of using more "
+"bandwidth."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:154
+msgid ""
+"[url=https://www.zlib.net/]Zlib[/url] compression. This option uses less "
+"bandwidth compared to [constant COMPRESS_FASTLZ], at the expense of using "
+"more CPU resources. Note that this algorithm is not very efficient on "
+"packets smaller than 4 KB. Therefore, it's recommended to use other "
+"compression algorithms in most cases."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:157
+msgid "[url=https://facebook.github.io/zstd/]Zstandard[/url] compression."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:4
+msgid "A high-level network interface to simplify multiplayer interactions."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:7
+msgid ""
+"Manages the connection to network peers. Assigns unique IDs to each client "
+"connected to the server. See also [MultiplayerAPI].\n"
+"[b]Note:[/b] The high-level multiplayer API protocol is an implementation "
+"detail and isn't meant to be used by non-Godot servers. It may change "
+"without notice."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:12
+msgid "https://godotengine.org/asset-library/asset/537"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:18
+msgid ""
+"Returns the current state of the connection. See [enum ConnectionStatus]."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:24
+msgid ""
+"Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent "
+"packet."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:30
+msgid "Returns the ID of this [NetworkedMultiplayerPeer]."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:36
+msgid "Waits up to 1 second to receive a new network event."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:43
+msgid ""
+"Sets the peer to which packets will be sent.\n"
+"The [code]id[/code] can be one of: [constant TARGET_PEER_BROADCAST] to send "
+"to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer "
+"acting as server, a valid peer ID to send to that specific peer, a negative "
+"peer ID to send to all peers except that one. By default, the target peer is "
+"[constant TARGET_PEER_BROADCAST]."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:50
+msgid ""
+"If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new "
+"connections."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:53
+msgid ""
+"The manner in which to send packets to the [code]target_peer[/code]. See "
+"[enum TransferMode]."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:59
+msgid "Emitted when a connection attempt fails."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:64
+msgid "Emitted when a connection attempt succeeds."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:70
+msgid "Emitted by the server when a client connects."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:76
+msgid "Emitted by the server when a client disconnects."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:81
+msgid "Emitted by clients when the server disconnects."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:87
+msgid ""
+"Packets are not acknowledged, no resend attempts are made for lost packets. "
+"Packets may arrive in any order. Potentially faster than [constant "
+"TRANSFER_MODE_UNRELIABLE_ORDERED]. Use for non-critical data, and always "
+"consider whether the order matters."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:90
+msgid ""
+"Packets are not acknowledged, no resend attempts are made for lost packets. "
+"Packets are received in the order they were sent in. Potentially faster than "
+"[constant TRANSFER_MODE_RELIABLE]. Use for non-critical data or data that "
+"would be outdated if received late due to resend attempt(s) anyway, for "
+"example movement and positional data."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:93
+msgid ""
+"Packets must be received and resend attempts should be made until the "
+"packets are acknowledged. Packets must be received in the order they were "
+"sent in. Most reliable transfer mode, but potentially the slowest due to the "
+"overhead. Use for critical data that must be transmitted and arrive in "
+"order, for example an ability being triggered or a chat message. Consider "
+"carefully if the information really is critical, and use sparingly."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:96
+msgid "The ongoing connection disconnected."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:99
+msgid "A connection attempt is ongoing."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:102
+msgid "The connection attempt succeeded."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:105
+msgid "Packets are sent to the server and then redistributed to other peers."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:108
+msgid "Packets are sent to the server alone."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:4
+msgid ""
+"Scalable texture-based frame that tiles the texture's centers and sides, but "
+"keeps the corners' original size. Perfect for panels and dialog boxes."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:7
+msgid ""
+"Also known as 9-slice panels, NinePatchRect produces clean panels of any "
+"size, based on a small texture. To do so, it splits the texture in a 3×3 "
+"grid. When you scale the node, it tiles the texture's sides horizontally or "
+"vertically, the center on both axes but it doesn't scale or tile the corners."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:16
+msgid ""
+"Returns the size of the margin identified by the given [enum Margin] "
+"constant."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:24
+msgid ""
+"Sets the size of the margin identified by the given [enum Margin] constant "
+"to [code]value[/code] in pixels."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:30
+msgid ""
+"The stretch mode to use for horizontal stretching/tiling. See [enum "
+"NinePatchRect.AxisStretchMode] for possible values."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:33
+msgid ""
+"The stretch mode to use for vertical stretching/tiling. See [enum "
+"NinePatchRect.AxisStretchMode] for possible values."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:36
+msgid ""
+"If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's "
+"borders."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:40
+msgid ""
+"The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's "
+"bottom corners and side will have a height of 16 pixels. You can set all 4 "
+"margin values individually to create panels with non-uniform borders."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:43
+msgid ""
+"The width of the 9-slice's left column. A margin of 16 means the 9-slice's "
+"left corners and side will have a width of 16 pixels. You can set all 4 "
+"margin values individually to create panels with non-uniform borders."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:46
+msgid ""
+"The width of the 9-slice's right column. A margin of 16 means the 9-slice's "
+"right corners and side will have a width of 16 pixels. You can set all 4 "
+"margin values individually to create panels with non-uniform borders."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:49
+msgid ""
+"The height of the 9-slice's top row. A margin of 16 means the 9-slice's top "
+"corners and side will have a height of 16 pixels. You can set all 4 margin "
+"values individually to create panels with non-uniform borders."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:52
+msgid ""
+"Rectangular region of the texture to sample from. If you're working with an "
+"atlas, use this property to define the area the 9-slice should use. All "
+"other properties are relative to this one. If the rect is empty, "
+"NinePatchRect will use the whole texture."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:55
+msgid "The node's texture resource."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:61
+msgid "Emitted when the node's texture changes."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:67
+msgid ""
+"Stretches the center texture across the NinePatchRect. This may cause the "
+"texture to be distorted."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:70
+msgid ""
+"Repeats the center texture across the NinePatchRect. This won't cause any "
+"visible distortion. The texture must be seamless for this to work without "
+"displaying artifacts between edges.\n"
+"[b]Note:[/b] Only supported when using the GLES3 renderer. When using the "
+"GLES2 renderer, this will behave like [constant AXIS_STRETCH_MODE_STRETCH]."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:74
+msgid ""
+"Repeats the center texture across the NinePatchRect, but will also stretch "
+"the texture to make sure each tile is visible in full. This may cause the "
+"texture to be distorted, but less than [constant AXIS_STRETCH_MODE_STRETCH]. "
+"The texture must be seamless for this to work without displaying artifacts "
+"between edges.\n"
+"[b]Note:[/b] Only supported when using the GLES3 renderer. When using the "
+"GLES2 renderer, this will behave like [constant AXIS_STRETCH_MODE_STRETCH]."
+msgstr ""
+
+#: doc/classes/Node.xml:4
+msgid "Base class for all [i]scene[/i] objects."
+msgstr ""
+
+#: doc/classes/Node.xml:7
+msgid ""
+"Nodes are Godot's building blocks. They can be assigned as the child of "
+"another node, resulting in a tree arrangement. A given node can contain any "
+"number of nodes as children with the requirement that all siblings (direct "
+"children of a node) should have unique names.\n"
+"A tree of nodes is called a [i]scene[/i]. Scenes can be saved to the disk "
+"and then instanced into other scenes. This allows for very high flexibility "
+"in the architecture and data model of Godot projects.\n"
+"[b]Scene tree:[/b] The [SceneTree] contains the active tree of nodes. When a "
+"node is added to the scene tree, it receives the [constant "
+"NOTIFICATION_ENTER_TREE] notification and its [method _enter_tree] callback "
+"is triggered. Child nodes are always added [i]after[/i] their parent node, i."
+"e. the [method _enter_tree] callback of a parent node will be triggered "
+"before its child's.\n"
+"Once all nodes have been added in the scene tree, they receive the [constant "
+"NOTIFICATION_READY] notification and their respective [method _ready] "
+"callbacks are triggered. For groups of nodes, the [method _ready] callback "
+"is called in reverse order, starting with the children and moving up to the "
+"parent nodes.\n"
+"This means that when adding a node to the scene tree, the following order "
+"will be used for the callbacks: [method _enter_tree] of the parent, [method "
+"_enter_tree] of the children, [method _ready] of the children and finally "
+"[method _ready] of the parent (recursively for the entire scene tree).\n"
+"[b]Processing:[/b] Nodes can override the \"process\" state, so that they "
+"receive a callback on each frame requesting them to process (do something). "
+"Normal processing (callback [method _process], toggled with [method "
+"set_process]) happens as fast as possible and is dependent on the frame "
+"rate, so the processing time [i]delta[/i] (in seconds) is passed as an "
+"argument. Physics processing (callback [method _physics_process], toggled "
+"with [method set_physics_process]) happens a fixed number of times per "
+"second (60 by default) and is useful for code related to the physics "
+"engine.\n"
+"Nodes can also process input events. When present, the [method _input] "
+"function will be called for each input that the program receives. In many "
+"cases, this can be overkill (unless used for simple projects), and the "
+"[method _unhandled_input] function might be preferred; it is called when the "
+"input event was not handled by anyone else (typically, GUI [Control] nodes), "
+"ensuring that the node only receives the events that were meant for it.\n"
+"To keep track of the scene hierarchy (especially when instancing scenes into "
+"other scenes), an \"owner\" can be set for the node with the [member owner] "
+"property. This keeps track of who instanced what. This is mostly useful when "
+"writing editors and tools, though.\n"
+"Finally, when a node is freed with [method Object.free] or [method "
+"queue_free], it will also free all its children.\n"
+"[b]Groups:[/b] Nodes can be added to as many groups as you want to be easy "
+"to manage, you could create groups like \"enemies\" or \"collectables\" for "
+"example, depending on your game. See [method add_to_group], [method "
+"is_in_group] and [method remove_from_group]. You can then retrieve all nodes "
+"in these groups, iterate them and even call methods on groups via the "
+"methods on [SceneTree].\n"
+"[b]Networking with nodes:[/b] After connecting to a server (or making one, "
+"see [NetworkedMultiplayerENet]), it is possible to use the built-in RPC "
+"(remote procedure call) system to communicate over the network. By calling "
+"[method rpc] with a method name, it will be called locally and in all "
+"connected peers (peers = clients and the server that accepts connections). "
+"To identify which node receives the RPC call, Godot will use its [NodePath] "
+"(make sure node names are the same on all peers). Also, take a look at the "
+"high-level networking tutorial and corresponding demos."
+msgstr ""
+
+#: doc/classes/Node.xml:20
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/"
+"scenes_and_nodes.html"
+msgstr ""
+
+#: doc/classes/Node.xml:21
+msgid "https://github.com/godotengine/godot-demo-projects/"
+msgstr ""
+
+#: doc/classes/Node.xml:27
+msgid ""
+"Called when the node enters the [SceneTree] (e.g. upon instancing, scene "
+"changing, or after calling [method add_child] in a script). If the node has "
+"children, its [method _enter_tree] callback will be called first, and then "
+"that of the children.\n"
+"Corresponds to the [constant NOTIFICATION_ENTER_TREE] notification in "
+"[method Object._notification]."
+msgstr ""
+
+#: doc/classes/Node.xml:34
+msgid ""
+"Called when the node is about to leave the [SceneTree] (e.g. upon freeing, "
+"scene changing, or after calling [method remove_child] in a script). If the "
+"node has children, its [method _exit_tree] callback will be called last, "
+"after all its children have left the tree.\n"
+"Corresponds to the [constant NOTIFICATION_EXIT_TREE] notification in [method "
+"Object._notification] and signal [signal tree_exiting]. To get notified when "
+"the node has already left the active tree, connect to the [signal "
+"tree_exited]."
+msgstr ""
+
+#: doc/classes/Node.xml:41
+msgid ""
+"The string returned from this method is displayed as a warning in the Scene "
+"Dock if the script that overrides it is a [code]tool[/code] script.\n"
+"Returning an empty string produces no warning.\n"
+"Call [method update_configuration_warning] when the warning needs to be "
+"updated for this node."
+msgstr ""
+
+#: doc/classes/Node.xml:50
+msgid ""
+"Called when there is an input event. The input event propagates up through "
+"the node tree until a node consumes it.\n"
+"It is only called if input processing is enabled, which is done "
+"automatically if this method is overridden, and can be toggled with [method "
+"set_process_input].\n"
+"To consume the input event and stop it propagating further to other nodes, "
+"[method SceneTree.set_input_as_handled] can be called.\n"
+"For gameplay input, [method _unhandled_input] and [method "
+"_unhandled_key_input] are usually a better fit as they allow the GUI to "
+"intercept the events first.\n"
+"[b]Note:[/b] This method is only called if the node is present in the scene "
+"tree (i.e. if it's not orphan)."
+msgstr ""
+
+#: doc/classes/Node.xml:61
+msgid ""
+"Called during the physics processing step of the main loop. Physics "
+"processing means that the frame rate is synced to the physics, i.e. the "
+"[code]delta[/code] variable should be constant. [code]delta[/code] is in "
+"seconds.\n"
+"It is only called if physics processing is enabled, which is done "
+"automatically if this method is overridden, and can be toggled with [method "
+"set_physics_process].\n"
+"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
+"[method Object._notification].\n"
+"[b]Note:[/b] This method is only called if the node is present in the scene "
+"tree (i.e. if it's not orphan)."
+msgstr ""
+
+#: doc/classes/Node.xml:71
+msgid ""
+"Called during the processing step of the main loop. Processing happens at "
+"every frame and as fast as possible, so the [code]delta[/code] time since "
+"the previous frame is not constant. [code]delta[/code] is in seconds.\n"
+"It is only called if processing is enabled, which is done automatically if "
+"this method is overridden, and can be toggled with [method set_process].\n"
+"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
+"Object._notification].\n"
+"[b]Note:[/b] This method is only called if the node is present in the scene "
+"tree (i.e. if it's not orphan)."
+msgstr ""
+
+#: doc/classes/Node.xml:80
+msgid ""
+"Called when the node is \"ready\", i.e. when both the node and its children "
+"have entered the scene tree. If the node has children, their [method _ready] "
+"callbacks get triggered first, and the parent node will receive the ready "
+"notification afterwards.\n"
+"Corresponds to the [constant NOTIFICATION_READY] notification in [method "
+"Object._notification]. See also the [code]onready[/code] keyword for "
+"variables.\n"
+"Usually used for initialization. For even earlier initialization, [method "
+"Object._init] may be used. See also [method _enter_tree].\n"
+"[b]Note:[/b] [method _ready] may be called only once for each node. After "
+"removing a node from the scene tree and adding again, [code]_ready[/code] "
+"will not be called for the second time. This can be bypassed with requesting "
+"another call with [method request_ready], which may be called anywhere "
+"before adding the node again."
+msgstr ""
+
+#: doc/classes/Node.xml:90
+msgid ""
+"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
+"GUI. The input event propagates up through the node tree until a node "
+"consumes it.\n"
+"It is only called if unhandled input processing is enabled, which is done "
+"automatically if this method is overridden, and can be toggled with [method "
+"set_process_unhandled_input].\n"
+"To consume the input event and stop it propagating further to other nodes, "
+"[method SceneTree.set_input_as_handled] can be called.\n"
+"For gameplay input, this and [method _unhandled_key_input] are usually a "
+"better fit than [method _input] as they allow the GUI to intercept the "
+"events first.\n"
+"[b]Note:[/b] This method is only called if the node is present in the scene "
+"tree (i.e. if it's not orphan)."
+msgstr ""
+
+#: doc/classes/Node.xml:101
+msgid ""
+"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
+"any GUI. The input event propagates up through the node tree until a node "
+"consumes it.\n"
+"It is only called if unhandled key input processing is enabled, which is "
+"done automatically if this method is overridden, and can be toggled with "
+"[method set_process_unhandled_key_input].\n"
+"To consume the input event and stop it propagating further to other nodes, "
+"[method SceneTree.set_input_as_handled] can be called.\n"
+"For gameplay input, this and [method _unhandled_input] are usually a better "
+"fit than [method _input] as they allow the GUI to intercept the events "
+"first.\n"
+"[b]Note:[/b] This method is only called if the node is present in the scene "
+"tree (i.e. if it's not orphan)."
+msgstr ""
+
+#: doc/classes/Node.xml:113
+msgid ""
+"Adds a child node. Nodes can have any number of children, but every child "
+"must have a unique name. Child nodes are automatically deleted when the "
+"parent node is deleted, so an entire scene can be removed by deleting its "
+"topmost node.\n"
+"If [code]legible_unique_name[/code] is [code]true[/code], the child node "
+"will have a human-readable name based on the name of the node being "
+"instanced instead of its type.\n"
+"[b]Note:[/b] If the child node already has a parent, the function will fail. "
+"Use [method remove_child] first to remove the node from its current parent. "
+"For example:\n"
+"[codeblock]\n"
+"if child_node.get_parent():\n"
+" child_node.get_parent().remove_child(child_node)\n"
+"add_child(child_node)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you "
+"must set [member owner] in addition to calling [method add_child]. This is "
+"typically relevant for [url=https://godot.readthedocs.io/en/3.2/tutorials/"
+"misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://"
+"godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor "
+"plugins[/url]. If [method add_child] is called without setting [member "
+"owner], the newly added [Node] will not be visible in the scene tree, though "
+"it will be visible in the 2D/3D view."
+msgstr ""
+
+#: doc/classes/Node.xml:130
+msgid ""
+"Adds [code]child_node[/code] as a child. The child is placed below the given "
+"[code]node[/code] in the list of children.\n"
+"If [code]legible_unique_name[/code] is [code]true[/code], the child node "
+"will have a human-readable name based on the name of the node being "
+"instanced instead of its type."
+msgstr ""
+
+#: doc/classes/Node.xml:139
+msgid ""
+"Adds the node to a group. Groups are helpers to name and organize a subset "
+"of nodes, for example \"enemies\" or \"collectables\". A node can be in any "
+"number of groups. Nodes can be assigned a group at any time, but will not be "
+"added until they are inside the scene tree (see [method is_inside_tree]). "
+"See notes in the description, and the group methods in [SceneTree].\n"
+"The [code]persistent[/code] option is used when packing node to "
+"[PackedScene] and saving to file. Non-persistent groups aren't stored.\n"
+"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
+"guaranteed. The order of node groups should not be relied upon as it can "
+"vary across project runs."
+msgstr ""
+
+#: doc/classes/Node.xml:147
+msgid ""
+"Returns [code]true[/code] if the node can process while the scene tree is "
+"paused (see [member pause_mode]). Always returns [code]true[/code] if the "
+"scene tree is not paused, and [code]false[/code] if the node is not in the "
+"tree."
+msgstr ""
+
+#: doc/classes/Node.xml:154
+msgid ""
+"Duplicates the node, returning a new node.\n"
+"You can fine-tune the behavior using the [code]flags[/code] (see [enum "
+"DuplicateFlags]).\n"
+"[b]Note:[/b] It will not work properly if the node contains a script with "
+"constructor arguments (i.e. needs to supply arguments to [method Object."
+"_init] method). In that case, the node will be duplicated without a script."
+msgstr ""
+
+#: doc/classes/Node.xml:165
+msgid ""
+"Finds a descendant of this node whose name matches [code]mask[/code] as in "
+"[method String.match] (i.e. case-sensitive, but [code]\"*\"[/code] matches "
+"zero or more characters and [code]\"?\"[/code] matches any single character "
+"except [code]\".\"[/code]).\n"
+"[b]Note:[/b] It does not match against the full path, just against "
+"individual node names.\n"
+"If [code]owned[/code] is [code]true[/code], this method only finds nodes "
+"whose owner is this node. This is especially important for scenes "
+"instantiated through a script, because those scenes don't have an owner.\n"
+"[b]Note:[/b] As this method walks through all the descendants of the node, "
+"it is the slowest way to get a reference to another node. Whenever possible, "
+"consider using [method get_node] instead. To avoid using [method find_node] "
+"too often, consider caching the node reference into a variable."
+msgstr ""
+
+#: doc/classes/Node.xml:175
+msgid ""
+"Finds the first parent of the current node whose name matches [code]mask[/"
+"code] as in [method String.match] (i.e. case-sensitive, but [code]\"*\"[/"
+"code] matches zero or more characters and [code]\"?\"[/code] matches any "
+"single character except [code]\".\"[/code]).\n"
+"[b]Note:[/b] It does not match against the full path, just against "
+"individual node names.\n"
+"[b]Note:[/b] As this method walks upwards in the scene tree, it can be slow "
+"in large, deeply nested scene trees. Whenever possible, consider using "
+"[method get_node] instead. To avoid using [method find_parent] too often, "
+"consider caching the node reference into a variable."
+msgstr ""
+
+#: doc/classes/Node.xml:184
+msgid ""
+"Returns a child node by its index (see [method get_child_count]). This "
+"method is often used for iterating all children of a node.\n"
+"To access a child node via its name, use [method get_node]."
+msgstr ""
+
+#: doc/classes/Node.xml:191
+msgid "Returns the number of child nodes."
+msgstr ""
+
+#: doc/classes/Node.xml:197
+msgid "Returns an array of references to node's children."
+msgstr ""
+
+#: doc/classes/Node.xml:203
+msgid ""
+"Returns an array listing the groups that the node is a member of.\n"
+"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
+"guaranteed. The order of node groups should not be relied upon as it can "
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Node.xml:218
+msgid ""
+"Returns the node's index, i.e. its position among the siblings of its parent."
+msgstr ""
+
+#: doc/classes/Node.xml:224
+msgid ""
+"Returns the peer ID of the network master for this node. See [method "
+"set_network_master]."
+msgstr ""
+
+#: doc/classes/Node.xml:231
+msgid ""
+"Fetches a node. The [NodePath] can be either a relative path (from the "
+"current node) or an absolute path (in the scene tree) to a node. If the path "
+"does not exist, a [code]null instance[/code] is returned and an error is "
+"logged. Attempts to access methods on the return value will result in an "
+"\"Attempt to call <method> on a null instance.\" error.\n"
+"[b]Note:[/b] Fetching absolute paths only works when the node is inside the "
+"scene tree (see [method is_inside_tree]).\n"
+"[b]Example:[/b] Assume your current node is Character and the following "
+"tree:\n"
+"[codeblock]\n"
+"/root\n"
+"/root/Character\n"
+"/root/Character/Sword\n"
+"/root/Character/Backpack/Dagger\n"
+"/root/MyGame\n"
+"/root/Swamp/Alligator\n"
+"/root/Swamp/Mosquito\n"
+"/root/Swamp/Goblin\n"
+"[/codeblock]\n"
+"Possible paths are:\n"
+"[codeblock]\n"
+"get_node(\"Sword\")\n"
+"get_node(\"Backpack/Dagger\")\n"
+"get_node(\"../Swamp/Alligator\")\n"
+"get_node(\"/root/MyGame\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Node.xml:257
+msgid ""
+"Fetches a node and one of its resources as specified by the [NodePath]'s "
+"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
+"resources are specified in the [NodePath], the last one will be fetched.\n"
+"The return value is an array of size 3: the first index points to the [Node] "
+"(or [code]null[/code] if not found), the second index points to the "
+"[Resource] (or [code]null[/code] if not found), and the third index is the "
+"remaining [NodePath], if any.\n"
+"For example, assuming that [code]Area2D/CollisionShape2D[/code] is a valid "
+"node and that its [code]shape[/code] property has been assigned a "
+"[RectangleShape2D] resource, one could have this kind of output:\n"
+"[codeblock]\n"
+"print(get_node_and_resource(\"Area2D/CollisionShape2D\")) # "
+"[[CollisionShape2D:1161], Null, ]\n"
+"print(get_node_and_resource(\"Area2D/CollisionShape2D:shape\")) # "
+"[[CollisionShape2D:1161], [RectangleShape2D:1156], ]\n"
+"print(get_node_and_resource(\"Area2D/CollisionShape2D:shape:extents\")) # "
+"[[CollisionShape2D:1161], [RectangleShape2D:1156], :extents]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Node.xml:271
+msgid ""
+"Similar to [method get_node], but does not log an error if [code]path[/code] "
+"does not point to a valid [Node]."
+msgstr ""
+
+#: doc/classes/Node.xml:277
+msgid ""
+"Returns the parent node of the current node, or a [code]null instance[/code] "
+"if the node lacks a parent."
+msgstr ""
+
+#: doc/classes/Node.xml:283
+msgid ""
+"Returns the absolute path of the current node. This only works if the "
+"current node is inside the scene tree (see [method is_inside_tree])."
+msgstr ""
+
+#: doc/classes/Node.xml:290
+msgid ""
+"Returns the relative [NodePath] from this node to the specified [code]node[/"
+"code]. Both nodes must be in the same scene or the function will fail."
+msgstr ""
+
+#: doc/classes/Node.xml:296
+msgid ""
+"Returns the time elapsed (in seconds) since the last physics-bound frame "
+"(see [method _physics_process]). This is always a constant value in physics "
+"processing unless the frames per second is changed via [member Engine."
+"iterations_per_second]."
+msgstr ""
+
+#: doc/classes/Node.xml:302
+msgid ""
+"Returns the node's order in the scene tree branch. For example, if called on "
+"the first child node the position is [code]0[/code]."
+msgstr ""
+
+#: doc/classes/Node.xml:308
+msgid ""
+"Returns the time elapsed (in seconds) since the last process callback. This "
+"value may vary from frame to frame."
+msgstr ""
+
+#: doc/classes/Node.xml:314
+msgid ""
+"Returns [code]true[/code] if this is an instance load placeholder. See "
+"[InstancePlaceholder]."
+msgstr ""
+
+#: doc/classes/Node.xml:320
+msgid "Returns the [SceneTree] that contains this node."
+msgstr ""
+
+#: doc/classes/Node.xml:326
+msgid "Returns the node's [Viewport]."
+msgstr ""
+
+#: doc/classes/Node.xml:333
+msgid ""
+"Returns [code]true[/code] if the node that the [NodePath] points to exists."
+msgstr ""
+
+#: doc/classes/Node.xml:340
+msgid ""
+"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
+"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
+"shape[/code]. Properties with a non-[Resource] type (e.g. nodes or primitive "
+"math types) are not considered resources."
+msgstr ""
+
+#: doc/classes/Node.xml:347
+msgid ""
+"Returns [code]true[/code] if the given node is a direct or indirect child of "
+"the current node."
+msgstr ""
+
+#: doc/classes/Node.xml:353
+msgid ""
+"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
+"dock."
+msgstr ""
+
+#: doc/classes/Node.xml:360
+msgid ""
+"Returns [code]true[/code] if the given node occurs later in the scene "
+"hierarchy than the current node."
+msgstr ""
+
+#: doc/classes/Node.xml:367
+msgid ""
+"Returns [code]true[/code] if this node is in the specified group. See notes "
+"in the description, and the group methods in [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml:373
+msgid ""
+"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml:379
+msgid ""
+"Returns [code]true[/code] if the local system is the master of this node."
+msgstr ""
+
+#: doc/classes/Node.xml:385
+msgid ""
+"Returns [code]true[/code] if physics processing is enabled (see [method "
+"set_physics_process])."
+msgstr ""
+
+#: doc/classes/Node.xml:391
+msgid ""
+"Returns [code]true[/code] if internal physics processing is enabled (see "
+"[method set_physics_process_internal])."
+msgstr ""
+
+#: doc/classes/Node.xml:397
+msgid ""
+"Returns [code]true[/code] if processing is enabled (see [method "
+"set_process])."
+msgstr ""
+
+#: doc/classes/Node.xml:403
+msgid ""
+"Returns [code]true[/code] if the node is processing input (see [method "
+"set_process_input])."
+msgstr ""
+
+#: doc/classes/Node.xml:409
+msgid ""
+"Returns [code]true[/code] if internal processing is enabled (see [method "
+"set_process_internal])."
+msgstr ""
+
+#: doc/classes/Node.xml:415
+msgid ""
+"Returns [code]true[/code] if the node is processing unhandled input (see "
+"[method set_process_unhandled_input])."
+msgstr ""
+
+#: doc/classes/Node.xml:421
+msgid ""
+"Returns [code]true[/code] if the node is processing unhandled key input (see "
+"[method set_process_unhandled_key_input])."
+msgstr ""
+
+#: doc/classes/Node.xml:429
+msgid ""
+"Moves a child node to a different position (order) among the other children. "
+"Since calls, signals, etc are performed by tree order, changing the order of "
+"children nodes may be useful."
+msgstr ""
+
+#: doc/classes/Node.xml:435
+msgid ""
+"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
+"Works only in debug builds."
+msgstr ""
+
+#: doc/classes/Node.xml:441
+msgid ""
+"Prints the tree to stdout. Used mainly for debugging purposes. This version "
+"displays the path relative to the current node, and is good for copy/pasting "
+"into the [method get_node] function.\n"
+"[b]Example output:[/b]\n"
+"[codeblock]\n"
+"TheGame\n"
+"TheGame/Menu\n"
+"TheGame/Menu/Label\n"
+"TheGame/Menu/Camera2D\n"
+"TheGame/SplashScreen\n"
+"TheGame/SplashScreen/Camera2D\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Node.xml:456
+msgid ""
+"Similar to [method print_tree], this prints the tree to stdout. This version "
+"displays a more graphical representation similar to what is displayed in the "
+"scene inspector. It is useful for inspecting larger trees.\n"
+"[b]Example output:[/b]\n"
+"[codeblock]\n"
+" â”–â•´TheGame\n"
+" â” â•´Menu\n"
+" ┃ ┠╴Label\n"
+" ┃ ┖╴Camera2D\n"
+" â”–â•´SplashScreen\n"
+" â”–â•´Camera2D\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Node.xml:474
+msgid ""
+"Calls the given method (if present) with the arguments given in [code]args[/"
+"code] on this node and recursively on all its children. If the "
+"[code]parent_first[/code] argument is [code]true[/code], the method will be "
+"called on the current node first, then on all its children. If "
+"[code]parent_first[/code] is [code]false[/code], the children will be called "
+"first."
+msgstr ""
+
+#: doc/classes/Node.xml:481
+msgid ""
+"Notifies the current node and all its children recursively by calling "
+"[method Object.notification] on all of them."
+msgstr ""
+
+#: doc/classes/Node.xml:487
+msgid ""
+"Queues a node for deletion at the end of the current frame. When deleted, "
+"all of its child nodes will be deleted as well. This method ensures it's "
+"safe to delete the node, contrary to [method Object.free]. Use [method "
+"Object.is_queued_for_deletion] to check whether a node will be deleted at "
+"the end of the frame.\n"
+"[b]Important:[/b] If you have a variable pointing to a node, it will [i]not[/"
+"i] be assigned to [code]null[/code] once the node is freed. Instead, it will "
+"point to a [i]previously freed instance[/i] and you should validate it with "
+"[method @GDScript.is_instance_valid] before attempting to call its methods "
+"or access its properties."
+msgstr ""
+
+#: doc/classes/Node.xml:494
+msgid ""
+"Moves this node to the bottom of parent node's children hierarchy. This is "
+"often useful in GUIs ([Control] nodes), because their order of drawing "
+"depends on their order in the tree. The top Node is drawn first, then any "
+"siblings below the top Node in the hierarchy are successively drawn on top "
+"of it. After using [code]raise[/code], a Control will be drawn on top of its "
+"siblings."
+msgstr ""
+
+#: doc/classes/Node.xml:500
+msgid ""
+"Removes a node and sets all its children as children of the parent node (if "
+"it exists). All event subscriptions that pass by the removed node will be "
+"unsubscribed."
+msgstr ""
+
+#: doc/classes/Node.xml:507
+msgid ""
+"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
+"[b]Note:[/b] This function may set the [member owner] of the removed Node "
+"(or its descendants) to be [code]null[/code], if that [member owner] is no "
+"longer a parent or ancestor."
+msgstr ""
+
+#: doc/classes/Node.xml:515
+msgid ""
+"Removes a node from a group. See notes in the description, and the group "
+"methods in [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml:523
+msgid ""
+"Replaces a node in a scene by the given one. Subscriptions that pass through "
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
+msgstr ""
+
+#: doc/classes/Node.xml:530
+msgid ""
+"Requests that [code]_ready[/code] be called again. Note that the method "
+"won't be called immediately, but is scheduled for when the node is added to "
+"the scene tree again (see [method _ready]). [code]_ready[/code] is called "
+"only for the node which requested it, which means that you need to request "
+"ready for each child if you want them to call [code]_ready[/code] too (in "
+"which case, [code]_ready[/code] will be called in the same order as it would "
+"normally)."
+msgstr ""
+
+#: doc/classes/Node.xml:537
+msgid ""
+"Sends a remote procedure call request for the given [code]method[/code] to "
+"peers on the network (and locally), optionally sending all additional "
+"arguments as arguments to the method called by the RPC. The call request "
+"will only be received by nodes with the same [NodePath], including the exact "
+"same node name. Behaviour depends on the RPC configuration for the given "
+"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
+"See also [method rset] and [method rset_config] for properties. Returns an "
+"empty [Variant].\n"
+"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
+"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
+"to keep track of the connection state, either by the [SceneTree] signals "
+"like [code]server_disconnected[/code] or by checking [code]SceneTree."
+"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
+msgstr ""
+
+#: doc/classes/Node.xml:546
+msgid ""
+"Changes the RPC mode for the given [code]method[/code] to the given "
+"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
+"annotating methods and properties with the corresponding keywords "
+"([code]remote[/code], [code]master[/code], [code]puppet[/code], "
+"[code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). "
+"By default, methods are not exposed to networking (and RPCs). See also "
+"[method rset] and [method rset_config] for properties."
+msgstr ""
+
+#: doc/classes/Node.xml:554
+msgid ""
+"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
+"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
+"[Variant]."
+msgstr ""
+
+#: doc/classes/Node.xml:561
+msgid ""
+"Sends a [method rpc] using an unreliable protocol. Returns an empty "
+"[Variant]."
+msgstr ""
+
+#: doc/classes/Node.xml:569
+msgid ""
+"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
+"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
+"set_target_peer]). Returns an empty [Variant]."
+msgstr ""
+
+#: doc/classes/Node.xml:577
+msgid ""
+"Remotely changes a property's value on other peers (and locally). Behaviour "
+"depends on the RPC configuration for the given property, see [method "
+"rset_config]. See also [method rpc] for RPCs for methods, most information "
+"applies to this method as well."
+msgstr ""
+
+#: doc/classes/Node.xml:585
+msgid ""
+"Changes the RPC mode for the given [code]property[/code] to the given "
+"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
+"annotating methods and properties with the corresponding keywords "
+"([code]remote[/code], [code]master[/code], [code]puppet[/code], "
+"[code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). "
+"By default, properties are not exposed to networking (and RPCs). See also "
+"[method rpc] and [method rpc_config] for methods."
+msgstr ""
+
+#: doc/classes/Node.xml:594
+msgid ""
+"Remotely changes the property's value on a specific peer identified by "
+"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
+msgstr ""
+
+#: doc/classes/Node.xml:602
+msgid ""
+"Remotely changes the property's value on other peers (and locally) using an "
+"unreliable protocol."
+msgstr ""
+
+#: doc/classes/Node.xml:611
+msgid ""
+"Remotely changes property's value on a specific peer identified by "
+"[code]peer_id[/code] using an unreliable protocol (see [method "
+"NetworkedMultiplayerPeer.set_target_peer])."
+msgstr ""
+
+#: doc/classes/Node.xml:618
+msgid "Sets the folded state of the node in the Scene dock."
+msgstr ""
+
+#: doc/classes/Node.xml:626
+msgid ""
+"Sets the node's network master to the peer with the given peer ID. The "
+"network master is the peer that has authority over the node on the network. "
+"Useful in conjunction with the [code]master[/code] and [code]puppet[/code] "
+"keywords. Inherited from the parent node by default, which ultimately "
+"defaults to peer ID 1 (the server). If [code]recursive[/code], the given "
+"peer is recursively set as the master for all children of this node."
+msgstr ""
+
+#: doc/classes/Node.xml:633
+msgid ""
+"Enables or disables physics (i.e. fixed framerate) processing. When a node "
+"is being processed, it will receive a [constant "
+"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
+"iterations_per_second] to change) interval (and the [method "
+"_physics_process] callback will be called if exists). Enabled automatically "
+"if [method _physics_process] is overridden. Any calls to this before [method "
+"_ready] will be ignored."
+msgstr ""
+
+#: doc/classes/Node.xml:640
+msgid ""
+"Enables or disables internal physics for this node. Internal physics "
+"processing happens in isolation from the normal [method _physics_process] "
+"calls and is used by some nodes internally to guarantee proper functioning "
+"even if the node is paused or physics processing is disabled for scripting "
+"([method set_physics_process]). Only useful for advanced uses to manipulate "
+"built-in nodes' behavior.\n"
+"[b]Warning:[/b] Built-in Nodes rely on the internal processing for their own "
+"logic, so changing this value from your code may lead to unexpected "
+"behavior. Script access to this internal logic is provided for specific "
+"advanced uses, but is unsafe and not supported."
+msgstr ""
+
+#: doc/classes/Node.xml:648
+msgid ""
+"Enables or disables processing. When a node is being processed, it will "
+"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
+"[method _process] callback will be called if exists). Enabled automatically "
+"if [method _process] is overridden. Any calls to this before [method _ready] "
+"will be ignored."
+msgstr ""
+
+#: doc/classes/Node.xml:655
+msgid ""
+"Enables or disables input processing. This is not required for GUI controls! "
+"Enabled automatically if [method _input] is overridden. Any calls to this "
+"before [method _ready] will be ignored."
+msgstr ""
+
+#: doc/classes/Node.xml:662
+msgid ""
+"Enables or disabled internal processing for this node. Internal processing "
+"happens in isolation from the normal [method _process] calls and is used by "
+"some nodes internally to guarantee proper functioning even if the node is "
+"paused or processing is disabled for scripting ([method set_process]). Only "
+"useful for advanced uses to manipulate built-in nodes' behavior.\n"
+"[b]Warning:[/b] Built-in Nodes rely on the internal processing for their own "
+"logic, so changing this value from your code may lead to unexpected "
+"behavior. Script access to this internal logic is provided for specific "
+"advanced uses, but is unsafe and not supported."
+msgstr ""
+
+#: doc/classes/Node.xml:670
+msgid ""
+"Enables unhandled input processing. This is not required for GUI controls! "
+"It enables the node to receive all input that was not previously handled "
+"(usually by a [Control]). Enabled automatically if [method _unhandled_input] "
+"is overridden. Any calls to this before [method _ready] will be ignored."
+msgstr ""
+
+#: doc/classes/Node.xml:677
+msgid ""
+"Enables unhandled key input processing. Enabled automatically if [method "
+"_unhandled_key_input] is overridden. Any calls to this before [method "
+"_ready] will be ignored."
+msgstr ""
+
+#: doc/classes/Node.xml:684
+msgid ""
+"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
+msgstr ""
+
+#: doc/classes/Node.xml:690
+msgid ""
+"Updates the warning displayed for this node in the Scene Dock.\n"
+"Use [method _get_configuration_warning] to setup the warning message to "
+"display."
+msgstr ""
+
+#: doc/classes/Node.xml:697
+msgid ""
+"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
+"use the default [SceneTree] one."
+msgstr ""
+
+#: doc/classes/Node.xml:700
+msgid ""
+"If a scene is instantiated from a file, its topmost node contains the "
+"absolute file path from which it was loaded in [member filename] (e.g. "
+"[code]res://levels/1.tscn[/code]). Otherwise, [member filename] is set to an "
+"empty string."
+msgstr ""
+
+#: doc/classes/Node.xml:703
+msgid ""
+"The [MultiplayerAPI] instance associated with this node. Either the [member "
+"custom_multiplayer], or the default SceneTree one (if inside tree)."
+msgstr ""
+
+#: doc/classes/Node.xml:706
+msgid ""
+"The name of the node. This name is unique among the siblings (other child "
+"nodes from the same parent). When set to an existing name, the node will be "
+"automatically renamed.\n"
+"[b]Note:[/b] Auto-generated names might include the [code]@[/code] "
+"character, which is reserved for unique names when using [method add_child]. "
+"When setting the name manually, any [code]@[/code] will be removed."
+msgstr ""
+
+#: doc/classes/Node.xml:710
+msgid ""
+"The node owner. A node can have any other node as owner (as long as it is a "
+"valid parent, grandparent, etc. ascending in the tree). When saving a node "
+"(using [PackedScene]), all the nodes it owns will be saved with it. This "
+"allows for the creation of complex [SceneTree]s, with instancing and "
+"subinstancing."
+msgstr ""
+
+#: doc/classes/Node.xml:713
+msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
+msgstr ""
+
+#: doc/classes/Node.xml:716
+msgid ""
+"The node's priority in the execution order of the enabled processing "
+"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
+"NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose "
+"process priority value is [i]lower[/i] will have their processing callbacks "
+"executed first."
+msgstr ""
+
+#: doc/classes/Node.xml:722
+msgid "Emitted when the node is ready."
+msgstr ""
+
+#: doc/classes/Node.xml:727
+msgid "Emitted when the node is renamed."
+msgstr ""
+
+#: doc/classes/Node.xml:732
+msgid "Emitted when the node enters the tree."
+msgstr ""
+
+#: doc/classes/Node.xml:737
+msgid "Emitted after the node exits the tree and is no longer active."
+msgstr ""
+
+#: doc/classes/Node.xml:742
+msgid ""
+"Emitted when the node is still active but about to exit the tree. This is "
+"the right place for de-initialization (or a \"destructor\", if you will)."
+msgstr ""
+
+#: doc/classes/Node.xml:748
+msgid "Notification received when the node enters a [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml:751
+msgid "Notification received when the node is about to exit a [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml:754
+msgid "Notification received when the node is moved in the parent."
+msgstr ""
+
+#: doc/classes/Node.xml:757
+msgid "Notification received when the node is ready. See [method _ready]."
+msgstr ""
+
+#: doc/classes/Node.xml:760
+msgid "Notification received when the node is paused."
+msgstr ""
+
+#: doc/classes/Node.xml:763
+msgid "Notification received when the node is unpaused."
+msgstr ""
+
+#: doc/classes/Node.xml:766
+msgid ""
+"Notification received every frame when the physics process flag is set (see "
+"[method set_physics_process])."
+msgstr ""
+
+#: doc/classes/Node.xml:769
+msgid ""
+"Notification received every frame when the process flag is set (see [method "
+"set_process])."
+msgstr ""
+
+#: doc/classes/Node.xml:772
+msgid ""
+"Notification received when a node is set as a child of another node.\n"
+"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml:776
+msgid ""
+"Notification received when a node is unparented (parent removed it from the "
+"list of children)."
+msgstr ""
+
+#: doc/classes/Node.xml:779
+msgid "Notification received when the node is instanced."
+msgstr ""
+
+#: doc/classes/Node.xml:782
+msgid "Notification received when a drag begins."
+msgstr ""
+
+#: doc/classes/Node.xml:785
+msgid "Notification received when a drag ends."
+msgstr ""
+
+#: doc/classes/Node.xml:788
+msgid "Notification received when the node's [NodePath] changed."
+msgstr ""
+
+#: doc/classes/Node.xml:791
+msgid ""
+"Notification received every frame when the internal process flag is set (see "
+"[method set_process_internal])."
+msgstr ""
+
+#: doc/classes/Node.xml:794
+msgid ""
+"Notification received every frame when the internal physics process flag is "
+"set (see [method set_physics_process_internal])."
+msgstr ""
+
+#: doc/classes/Node.xml:797
+msgid ""
+"Notification received when the node is ready, just before [constant "
+"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
+"node enters tree, instead of only once."
+msgstr ""
+
+#: doc/classes/Node.xml:855
+msgid ""
+"Inherits pause mode from the node's parent. For the root node, it is "
+"equivalent to [constant PAUSE_MODE_STOP]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml:858
+msgid "Stops processing when the [SceneTree] is paused."
+msgstr ""
+
+#: doc/classes/Node.xml:861
+msgid "Continue to process regardless of the [SceneTree] pause state."
+msgstr ""
+
+#: doc/classes/Node.xml:864
+msgid "Duplicate the node's signals."
+msgstr ""
+
+#: doc/classes/Node.xml:867
+msgid "Duplicate the node's groups."
+msgstr ""
+
+#: doc/classes/Node.xml:870
+msgid "Duplicate the node's scripts."
+msgstr ""
+
+#: doc/classes/Node.xml:873
+msgid ""
+"Duplicate using instancing.\n"
+"An instance stays linked to the original so when the original changes, the "
+"instance changes too."
+msgstr ""
+
+#: doc/classes/Node2D.xml:4
+msgid ""
+"A 2D game object, inherited by all 2D-related nodes. Has a position, "
+"rotation, scale, and Z index."
+msgstr ""
+
+#: doc/classes/Node2D.xml:7
+msgid ""
+"A 2D game object, with a transform (position, rotation, and scale). All 2D "
+"nodes, including physics objects and sprites, inherit from Node2D. Use "
+"Node2D as a parent node to move, scale and rotate children in a 2D project. "
+"Also gives control of the node's render order."
+msgstr ""
+
+#: doc/classes/Node2D.xml:11 doc/classes/Vector2.xml:16
+msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgstr ""
+
+#: doc/classes/Node2D.xml:18
+msgid "Multiplies the current scale by the [code]ratio[/code] vector."
+msgstr ""
+
+#: doc/classes/Node2D.xml:25
+msgid ""
+"Returns the angle between the node and the [code]point[/code] in radians.\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"node2d_get_angle_to.png]Illustration of the returned angle.[/url]"
+msgstr ""
+
+#: doc/classes/Node2D.xml:33
+msgid "Returns the [Transform2D] relative to this node's parent."
+msgstr ""
+
+#: doc/classes/Node2D.xml:40
+msgid "Adds the [code]offset[/code] vector to the node's global position."
+msgstr ""
+
+#: doc/classes/Node2D.xml:47
+msgid ""
+"Rotates the node so it points towards the [code]point[/code], which is "
+"expected to use global coordinates."
+msgstr ""
+
+#: doc/classes/Node2D.xml:55
+msgid ""
+"Applies a local translation on the node's X axis based on the [method Node."
+"_process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/"
+"code], normalizes the movement."
+msgstr ""
+
+#: doc/classes/Node2D.xml:63
+msgid ""
+"Applies a local translation on the node's Y axis based on the [method Node."
+"_process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/"
+"code], normalizes the movement."
+msgstr ""
+
+#: doc/classes/Node2D.xml:70
+msgid ""
+"Applies a rotation to the node, in radians, starting from its current "
+"rotation."
+msgstr ""
+
+#: doc/classes/Node2D.xml:77
+msgid ""
+"Transforms the provided local position into a position in global coordinate "
+"space. The input is expected to be local relative to the [Node2D] it is "
+"called on. e.g. Applying this method to the positions of child nodes will "
+"correctly transform their positions into the global coordinate space, but "
+"applying it to a node's own position will give an incorrect result, as it "
+"will incorporate the node's own transformation into its global position."
+msgstr ""
+
+#: doc/classes/Node2D.xml:84
+msgid ""
+"Transforms the provided global position into a position in local coordinate "
+"space. The output will be local relative to the [Node2D] it is called on. e."
+"g. It is appropriate for determining the positions of child nodes, but it is "
+"not appropriate for determining its own position relative to its parent."
+msgstr ""
+
+#: doc/classes/Node2D.xml:91
+msgid ""
+"Translates the node by the given [code]offset[/code] in local coordinates."
+msgstr ""
+
+#: doc/classes/Node2D.xml:97
+msgid "Global position."
+msgstr ""
+
+#: doc/classes/Node2D.xml:100
+msgid "Global rotation in radians."
+msgstr ""
+
+#: doc/classes/Node2D.xml:103
+msgid "Global rotation in degrees."
+msgstr ""
+
+#: doc/classes/Node2D.xml:106
+msgid "Global scale."
+msgstr ""
+
+#: doc/classes/Node2D.xml:109
+msgid "Global [Transform2D]."
+msgstr ""
+
+#: doc/classes/Node2D.xml:112
+msgid "Position, relative to the node's parent."
+msgstr ""
+
+#: doc/classes/Node2D.xml:115
+msgid "Rotation in radians, relative to the node's parent."
+msgstr ""
+
+#: doc/classes/Node2D.xml:118
+msgid "Rotation in degrees, relative to the node's parent."
+msgstr ""
+
+#: doc/classes/Node2D.xml:121
+msgid "The node's scale. Unscaled value: [code](1, 1)[/code]."
+msgstr ""
+
+#: doc/classes/Node2D.xml:124
+msgid "Local [Transform2D]."
+msgstr ""
+
+#: doc/classes/Node2D.xml:127
+msgid ""
+"If [code]true[/code], the node's Z index is relative to its parent's Z "
+"index. If this node's Z index is 2 and its parent's effective Z index is 3, "
+"then this node's effective Z index will be 2 + 3 = 5."
+msgstr ""
+
+#: doc/classes/Node2D.xml:130
+msgid ""
+"Z index. Controls the order in which the nodes render. A node with a higher "
+"Z index will display in front of others. Must be between [constant "
+"VisualServer.CANVAS_ITEM_Z_MIN] and [constant VisualServer."
+"CANVAS_ITEM_Z_MAX] (inclusive)."
+msgstr ""
+
+#: doc/classes/NodePath.xml:4
+msgid "Pre-parsed scene tree path."
+msgstr ""
+
+#: doc/classes/NodePath.xml:7
+msgid ""
+"A pre-parsed relative or absolute path in a scene tree, for use with [method "
+"Node.get_node] and similar functions. It can reference a node, a resource "
+"within a node, or a property of a node or resource. For instance, "
+"[code]\"Path2D/PathFollow2D/Sprite:texture:size\"[/code] would refer to the "
+"[code]size[/code] property of the [code]texture[/code] resource on the node "
+"named [code]\"Sprite\"[/code] which is a child of the other named nodes in "
+"the path.\n"
+"You will usually just pass a string to [method Node.get_node] and it will be "
+"automatically converted, but you may occasionally want to parse a path ahead "
+"of time with [NodePath] or the literal syntax [code]@\"path\"[/code]. "
+"Exporting a [NodePath] variable will give you a node selection widget in the "
+"properties panel of the editor, which can often be useful.\n"
+"A [NodePath] is composed of a list of slash-separated node names (like a "
+"filesystem path) and an optional colon-separated list of \"subnames\" which "
+"can be resources or properties.\n"
+"Some examples of NodePaths include the following:\n"
+"[codeblock]\n"
+"# No leading slash means it is relative to the current node.\n"
+"@\"A\" # Immediate child A\n"
+"@\"A/B\" # A's child B\n"
+"@\".\" # The current node.\n"
+"@\"..\" # The parent node.\n"
+"@\"../C\" # A sibling node C.\n"
+"# A leading slash means it is absolute from the SceneTree.\n"
+"@\"/root\" # Equivalent to get_tree().get_root().\n"
+"@\"/root/Main\" # If your main scene's root node were named \"Main\".\n"
+"@\"/root/MyAutoload\" # If you have an autoloaded node or scene.\n"
+"[/codeblock]\n"
+"[b]Note:[/b] In the editor, [NodePath] properties are automatically updated "
+"when moving, renaming or deleting a node in the scene tree, but they are "
+"never updated at runtime."
+msgstr ""
+
+#: doc/classes/NodePath.xml:26 doc/classes/PackedScene.xml:41
+#: doc/classes/Panel.xml:10 doc/classes/PanelContainer.xml:10
+#: doc/classes/TileMap.xml:16 doc/classes/TileSet.xml:16
+msgid "https://godotengine.org/asset-library/asset/520"
+msgstr ""
+
+#: doc/classes/NodePath.xml:33
+msgid ""
+"Creates a NodePath from a string, e.g. [code]\"Path2D/PathFollow2D/Sprite:"
+"texture:size\"[/code]. A path is absolute if it starts with a slash. "
+"Absolute paths are only valid in the global scene tree, not within "
+"individual scenes. In a relative path, [code]\".\"[/code] and [code]\"..\"[/"
+"code] indicate the current node and its parent.\n"
+"The \"subnames\" optionally included after the path to the target node can "
+"point to resources or properties, and can also be nested.\n"
+"Examples of valid NodePaths (assuming that those nodes exist and have the "
+"referenced resources or properties):\n"
+"[codeblock]\n"
+"# Points to the Sprite node\n"
+"\"Path2D/PathFollow2D/Sprite\"\n"
+"# Points to the Sprite node and its \"texture\" resource.\n"
+"# get_node() would retrieve \"Sprite\", while get_node_and_resource()\n"
+"# would retrieve both the Sprite node and the \"texture\" resource.\n"
+"\"Path2D/PathFollow2D/Sprite:texture\"\n"
+"# Points to the Sprite node and its \"position\" property.\n"
+"\"Path2D/PathFollow2D/Sprite:position\"\n"
+"# Points to the Sprite node and the \"x\" component of its \"position\" "
+"property.\n"
+"\"Path2D/PathFollow2D/Sprite:position:x\"\n"
+"# Absolute path (from \"root\")\n"
+"\"/root/Level/Path2D\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NodePath.xml:55
+msgid ""
+"Returns a node path with a colon character ([code]:[/code]) prepended, "
+"transforming it to a pure property path with no node name (defaults to "
+"resolving from the current node).\n"
+"[codeblock]\n"
+"# This will be parsed as a node path to the \"x\" property in the \"position"
+"\" node\n"
+"var node_path = NodePath(\"position:x\")\n"
+"# This will be parsed as a node path to the \"x\" component of the \"position"
+"\" property in the current node\n"
+"var property_path = node_path.get_as_property_path()\n"
+"print(property_path) # :position:x\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NodePath.xml:68
+msgid ""
+"Returns all subnames concatenated with a colon character ([code]:[/code]) as "
+"separator, i.e. the right side of the first colon in a node path.\n"
+"[codeblock]\n"
+"var nodepath = NodePath(\"Path2D/PathFollow2D/Sprite:texture:load_path\")\n"
+"print(nodepath.get_concatenated_subnames()) # texture:load_path\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NodePath.xml:79
+msgid ""
+"Gets the node name indicated by [code]idx[/code] (0 to [method "
+"get_name_count]).\n"
+"[codeblock]\n"
+"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
+"print(node_path.get_name(0)) # Path2D\n"
+"print(node_path.get_name(1)) # PathFollow2D\n"
+"print(node_path.get_name(2)) # Sprite\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NodePath.xml:91
+msgid ""
+"Gets the number of node names which make up the path. Subnames (see [method "
+"get_subname_count]) are not included.\n"
+"For example, [code]\"Path2D/PathFollow2D/Sprite\"[/code] has 3 names."
+msgstr ""
+
+#: doc/classes/NodePath.xml:99
+msgid ""
+"Gets the resource or property name indicated by [code]idx[/code] (0 to "
+"[method get_subname_count]).\n"
+"[codeblock]\n"
+"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite:texture:load_path\")\n"
+"print(node_path.get_subname(0)) # texture\n"
+"print(node_path.get_subname(1)) # load_path\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NodePath.xml:110
+msgid ""
+"Gets the number of resource or property names (\"subnames\") in the path. "
+"Each subname is listed after a colon character ([code]:[/code]) in the node "
+"path.\n"
+"For example, [code]\"Path2D/PathFollow2D/Sprite:texture:load_path\"[/code] "
+"has 2 subnames."
+msgstr ""
+
+#: doc/classes/NodePath.xml:117
+msgid ""
+"Returns [code]true[/code] if the node path is absolute (as opposed to "
+"relative), which means that it starts with a slash character ([code]/[/"
+"code]). Absolute node paths can be used to access the root node ([code]\"/"
+"root\"[/code]) or autoloads (e.g. [code]\"/global\"[/code] if a \"global\" "
+"autoload was registered)."
+msgstr ""
+
+#: doc/classes/NodePath.xml:123
+msgid "Returns [code]true[/code] if the node path is empty."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:4
+msgid "[OpenSimplexNoise] filled texture."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:7
+msgid ""
+"Uses an [OpenSimplexNoise] to fill the texture data. You can specify the "
+"texture size but keep in mind that larger textures will take longer to "
+"generate and seamless noise only works with square sized textures.\n"
+"NoiseTexture can also generate normalmap textures.\n"
+"The class uses [Thread]s to generate the texture data internally, so [method "
+"Texture.get_data] may return [code]null[/code] if the generation process has "
+"not completed yet. In that case, you need to wait for the texture to be "
+"generated before accessing the data:\n"
+"[codeblock]\n"
+"var texture = preload(\"res://noise.tres\")\n"
+"yield(texture, \"changed\")\n"
+"var image = texture.get_data()\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:22
+msgid ""
+"If [code]true[/code], the resulting texture contains a normal map created "
+"from the original noise interpreted as a bump map."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:25
+msgid ""
+"Strength of the bump maps used in this texture. A higher value will make the "
+"bump maps appear larger while a lower value will make them appear softer."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:29
+msgid "Height of the generated texture."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:32
+msgid "The [OpenSimplexNoise] instance used to generate the noise."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:35
+msgid ""
+"An offset used to specify the noise space coordinate of the top left corner "
+"of the generated noise. This value is ignored if [member seamless] is "
+"enabled."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:38
+msgid ""
+"Whether the texture can be tiled without visible seams or not. Seamless "
+"textures take longer to generate.\n"
+"[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless "
+"noise. This is due to the way noise uses higher dimensions for generating "
+"seamless noise."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:42
+msgid "Width of the generated texture."
+msgstr ""
+
+#: doc/classes/Object.xml:4
+msgid "Base class for all non-built-in types."
+msgstr ""
+
+#: doc/classes/Object.xml:7
+msgid ""
+"Every class which is not a built-in type inherits from this class.\n"
+"You can construct Objects from scripting languages, using [code]Object.new()"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
+"\" node in VisualScript.\n"
+"Objects do not manage memory. If a class inherits from Object, you will have "
+"to delete instances of it manually. To do so, call the [method free] method "
+"from your script or delete the instance from C++.\n"
+"Some classes that extend Object add memory management. This is the case of "
+"[Reference], which counts references and deletes itself automatically when "
+"no longer referenced. [Node], another fundamental type, deletes all its "
+"children when freed from memory.\n"
+"Objects export properties, which are mainly useful for storage and editing, "
+"but not really so much in programming. Properties are exported in [method "
+"_get_property_list] and handled in [method _get] and [method _set]. However, "
+"scripting languages and C++ have simpler means to export them.\n"
+"Property membership can be tested directly in GDScript using [code]in[/"
+"code]:\n"
+"[codeblock]\n"
+"var n = Node2D.new()\n"
+"print(\"position\" in n) # Prints \"True\".\n"
+"print(\"other_property\" in n) # Prints \"False\".\n"
+"[/codeblock]\n"
+"The [code]in[/code] operator will evaluate to [code]true[/code] as long as "
+"the key exists, even if the value is [code]null[/code].\n"
+"Objects also receive notifications. Notifications are a simple way to notify "
+"the object about different events, so they can all be handled together. See "
+"[method _notification].\n"
+"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"stored in a variable can become invalid without warning. Therefore, it's "
+"recommended to use [Reference] for data classes instead of [Object].\n"
+"[b]Note:[/b] Due to a bug, you can't create a \"plain\" Object using "
+"[code]Object.new()[/code]. Instead, use [code]ClassDB.instance(\"Object\")[/"
+"code]. This bug only applies to Object itself, not any of its descendents "
+"like [Reference]."
+msgstr ""
+
+#: doc/classes/Object.xml:24 doc/classes/Reference.xml:13
+#: doc/classes/Resource.xml:12
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/workflow/best_practices/"
+"node_alternatives.html"
+msgstr ""
+
+#: doc/classes/Object.xml:25
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/"
+"gdscript_exports.html#advanced-exports"
+msgstr ""
+
+#: doc/classes/Object.xml:32
+msgid ""
+"Virtual method which can be overridden to customize the return value of "
+"[method get].\n"
+"Returns the given property. Returns [code]null[/code] if the [code]property[/"
+"code] does not exist."
+msgstr ""
+
+#: doc/classes/Object.xml:39
+msgid ""
+"Virtual method which can be overridden to customize the return value of "
+"[method get_property_list].\n"
+"Returns the object's property list as an [Array] of dictionaries.\n"
+"Each property's [Dictionary] must contain at least [code]name: String[/code] "
+"and [code]type: int[/code] (see [enum Variant.Type]) entries. Optionally, it "
+"can also include [code]hint: int[/code] (see [enum PropertyHint]), "
+"[code]hint_string: String[/code], and [code]usage: int[/code] (see [enum "
+"PropertyUsageFlags])."
+msgstr ""
+
+#: doc/classes/Object.xml:47
+msgid "Called when the object is initialized."
+msgstr ""
+
+#: doc/classes/Object.xml:54
+msgid ""
+"Called whenever the object receives a notification, which is identified in "
+"[code]what[/code] by a constant. The base [Object] has two constants "
+"[constant NOTIFICATION_POSTINITIALIZE] and [constant "
+"NOTIFICATION_PREDELETE], but subclasses such as [Node] define a lot more "
+"notifications which are also received by this method."
+msgstr ""
+
+#: doc/classes/Object.xml:62
+msgid ""
+"Virtual method which can be overridden to customize the return value of "
+"[method set].\n"
+"Sets a property. Returns [code]true[/code] if the [code]property[/code] "
+"exists."
+msgstr ""
+
+#: doc/classes/Object.xml:69
+msgid ""
+"Virtual method which can be overridden to customize the return value of "
+"[method to_string], and thus the object's representation where it is "
+"converted to a string, e.g. with [code]print(obj)[/code].\n"
+"Returns a [String] representing the object. If not overridden, defaults to "
+"[code]\"[ClassName:RID]\"[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml:78
+msgid ""
+"Adds a user-defined [code]signal[/code]. Arguments are optional, but can be "
+"added as an [Array] of dictionaries, each containing [code]name: String[/"
+"code] and [code]type: int[/code] (see [enum Variant.Type]) entries."
+msgstr ""
+
+#: doc/classes/Object.xml:85
+msgid ""
+"Calls the [code]method[/code] on the object and returns the result. This "
+"method supports a variable number of arguments, so parameters are passed as "
+"a comma separated list. Example:\n"
+"[codeblock]\n"
+"call(\"set\", \"position\", Vector2(42.0, 0.0))\n"
+"[/codeblock]\n"
+"[b]Note:[/b] In C#, the method name must be specified as snake_case if it is "
+"defined by a built-in Godot node. This doesn't apply to user-defined methods "
+"where you should use the same convention as in the C# source (typically "
+"PascalCase)."
+msgstr ""
+
+#: doc/classes/Object.xml:96
+msgid ""
+"Calls the [code]method[/code] on the object during idle time. This method "
+"supports a variable number of arguments, so parameters are passed as a comma "
+"separated list. Example:\n"
+"[codeblock]\n"
+"call_deferred(\"set\", \"position\", Vector2(42.0, 0.0))\n"
+"[/codeblock]\n"
+"[b]Note:[/b] In C#, the method name must be specified as snake_case if it is "
+"defined by a built-in Godot node. This doesn't apply to user-defined methods "
+"where you should use the same convention as in the C# source (typically "
+"PascalCase)."
+msgstr ""
+
+#: doc/classes/Object.xml:108
+msgid ""
+"Calls the [code]method[/code] on the object and returns the result. "
+"Contrarily to [method call], this method does not support a variable number "
+"of arguments but expects all parameters to be via a single [Array].\n"
+"[codeblock]\n"
+"callv(\"set\", [ \"position\", Vector2(42.0, 0.0) ])\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Object.xml:117
+msgid ""
+"Returns [code]true[/code] if the object can translate strings. See [method "
+"set_message_translation] and [method tr]."
+msgstr ""
+
+#: doc/classes/Object.xml:128
+msgid ""
+"Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/"
+"code] object. Pass optional [code]binds[/code] to the call as an [Array] of "
+"parameters. These parameters will be passed to the method after any "
+"parameter used in the call to [method emit_signal]. Use [code]flags[/code] "
+"to set deferred or one-shot connections. See [enum ConnectFlags] constants.\n"
+"A [code]signal[/code] can only be connected once to a [code]method[/code]. "
+"It will throw an error if already connected, unless the signal was connected "
+"with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method "
+"is_connected] to check for existing connections.\n"
+"If the [code]target[/code] is destroyed in the game's lifecycle, the "
+"connection will be lost.\n"
+"Examples:\n"
+"[codeblock]\n"
+"connect(\"pressed\", self, \"_on_Button_pressed\") # BaseButton signal\n"
+"connect(\"text_entered\", self, \"_on_LineEdit_text_entered\") # LineEdit "
+"signal\n"
+"connect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # User-"
+"defined signal\n"
+"[/codeblock]\n"
+"An example of the relationship between [code]binds[/code] passed to [method "
+"connect] and parameters used when calling [method emit_signal]:\n"
+"[codeblock]\n"
+"connect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # "
+"weapon_type and damage are passed last\n"
+"emit_signal(\"hit\", \"Dark lord\", 5) # \"Dark lord\" and 5 are passed "
+"first\n"
+"func _on_Player_hit(hit_by, level, weapon_type, damage):\n"
+" print(\"Hit by %s (lvl %d) with weapon %s for %d damage\" % [hit_by, "
+"level, weapon_type, damage])\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Object.xml:152
+msgid ""
+"Disconnects a [code]signal[/code] from a [code]method[/code] on the given "
+"[code]target[/code].\n"
+"If you try to disconnect a connection that does not exist, the method will "
+"throw an error. Use [method is_connected] to ensure that the connection "
+"exists."
+msgstr ""
+
+#: doc/classes/Object.xml:160
+msgid ""
+"Emits the given [code]signal[/code]. The signal must exist, so it should be "
+"a built-in signal of this class or one of its parent classes, or a user-"
+"defined signal. This method supports a variable number of arguments, so "
+"parameters are passed as a comma separated list. Example:\n"
+"[codeblock]\n"
+"emit_signal(\"hit\", weapon_type, damage)\n"
+"emit_signal(\"game_over\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Object.xml:170
+msgid ""
+"Deletes the object from memory immediately. For [Node]s, you may want to use "
+"[method Node.queue_free] to queue the node for safe deletion at the end of "
+"the current frame.\n"
+"[b]Important:[/b] If you have a variable pointing to an object, it will "
+"[i]not[/i] be assigned to [code]null[/code] once the object is freed. "
+"Instead, it will point to a [i]previously freed instance[/i] and you should "
+"validate it with [method @GDScript.is_instance_valid] before attempting to "
+"call its methods or access its properties."
+msgstr ""
+
+#: doc/classes/Object.xml:178
+msgid ""
+"Returns the [Variant] value of the given [code]property[/code]. If the "
+"[code]property[/code] doesn't exist, this will return [code]null[/code].\n"
+"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
+"is defined by a built-in Godot node. This doesn't apply to user-defined "
+"properties where you should use the same convention as in the C# source "
+"(typically PascalCase)."
+msgstr ""
+
+#: doc/classes/Object.xml:185
+msgid ""
+"Returns the object's class as a [String]. See also [method is_class].\n"
+"[b]Note:[/b] [method get_class] does not take [code]class_name[/code] "
+"declarations into account. If the object has a [code]class_name[/code] "
+"defined, the base class name will be returned instead."
+msgstr ""
+
+#: doc/classes/Object.xml:192
+msgid ""
+"Returns an [Array] of dictionaries with information about signals that are "
+"connected to the object.\n"
+"Each [Dictionary] contains three String entries:\n"
+"- [code]source[/code] is a reference to the signal emitter.\n"
+"- [code]signal_name[/code] is the name of the connected signal.\n"
+"- [code]method_name[/code] is the name of the method to which the signal is "
+"connected."
+msgstr ""
+
+#: doc/classes/Object.xml:203
+msgid ""
+"Gets the object's property indexed by the given [NodePath]. The node path "
+"should be relative to the current object and can use the colon character "
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
+msgstr ""
+
+#: doc/classes/Object.xml:210
+msgid ""
+"Returns the object's unique instance ID.\n"
+"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
+"object instance with [method @GDScript.instance_from_id]."
+msgstr ""
+
+#: doc/classes/Object.xml:218
+msgid "Returns the object's metadata entry for the given [code]name[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml:224
+msgid "Returns the object's metadata as a [PoolStringArray]."
+msgstr ""
+
+#: doc/classes/Object.xml:230
+msgid "Returns the object's methods and their signatures as an [Array]."
+msgstr ""
+
+#: doc/classes/Object.xml:236
+msgid ""
+"Returns the object's property list as an [Array] of dictionaries.\n"
+"Each property's [Dictionary] contain at least [code]name: String[/code] and "
+"[code]type: int[/code] (see [enum Variant.Type]) entries. Optionally, it can "
+"also include [code]hint: int[/code] (see [enum PropertyHint]), "
+"[code]hint_string: String[/code], and [code]usage: int[/code] (see [enum "
+"PropertyUsageFlags])."
+msgstr ""
+
+#: doc/classes/Object.xml:243
+msgid ""
+"Returns the object's [Script] instance, or [code]null[/code] if none is "
+"assigned."
+msgstr ""
+
+#: doc/classes/Object.xml:250
+msgid "Returns an [Array] of connections for the given [code]signal[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml:256
+msgid "Returns the list of signals as an [Array] of dictionaries."
+msgstr ""
+
+#: doc/classes/Object.xml:263
+msgid ""
+"Returns [code]true[/code] if a metadata entry is found with the given "
+"[code]name[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml:270
+msgid ""
+"Returns [code]true[/code] if the object contains the given [code]method[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Object.xml:277
+msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
+msgstr ""
+
+#: doc/classes/Object.xml:284
+msgid ""
+"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
+"exists. Only signals added using [method add_user_signal] are taken into "
+"account."
+msgstr ""
+
+#: doc/classes/Object.xml:290
+msgid "Returns [code]true[/code] if signal emission blocking is enabled."
+msgstr ""
+
+#: doc/classes/Object.xml:297
+msgid ""
+"Returns [code]true[/code] if the object inherits from the given [code]class[/"
+"code]. See also [method get_class].\n"
+"[b]Note:[/b] [method is_class] does not take [code]class_name[/code] "
+"declarations into account. If the object has a [code]class_name[/code] "
+"defined, [method is_class] will return [code]false[/code] for that name."
+msgstr ""
+
+#: doc/classes/Object.xml:307
+msgid ""
+"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
+"code], [code]target[/code], and [code]method[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml:313
+msgid ""
+"Returns [code]true[/code] if the [method Node.queue_free] method was called "
+"for the object."
+msgstr ""
+
+#: doc/classes/Object.xml:321
+msgid ""
+"Send a given notification to the object, which will also trigger a call to "
+"the [method _notification] method of all classes that the object inherits "
+"from.\n"
+"If [code]reversed[/code] is [code]true[/code], [method _notification] is "
+"called first on the object's own class, and then up to its successive parent "
+"classes. If [code]reversed[/code] is [code]false[/code], [method "
+"_notification] is called first on the highest ancestor ([Object] itself), "
+"and then down to its successive inheriting classes."
+msgstr ""
+
+#: doc/classes/Object.xml:328
+msgid ""
+"Notify the editor that the property list has changed, so that editor plugins "
+"can take the new values into account. Does nothing on export builds."
+msgstr ""
+
+#: doc/classes/Object.xml:335
+msgid ""
+"Removes a given entry from the object's metadata. See also [method set_meta]."
+msgstr ""
+
+#: doc/classes/Object.xml:343
+msgid ""
+"Assigns a new value to the given property. If the [code]property[/code] does "
+"not exist, nothing will happen.\n"
+"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
+"is defined by a built-in Godot node. This doesn't apply to user-defined "
+"properties where you should use the same convention as in the C# source "
+"(typically PascalCase)."
+msgstr ""
+
+#: doc/classes/Object.xml:351
+msgid "If set to [code]true[/code], signal emission is blocked."
+msgstr ""
+
+#: doc/classes/Object.xml:359
+msgid ""
+"Assigns a new value to the given property, after the current frame's physics "
+"step. This is equivalent to calling [method set] via [method call_deferred], "
+"i.e. [code]call_deferred(\"set\", property, value)[/code].\n"
+"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
+"is defined by a built-in Godot node. This doesn't apply to user-defined "
+"properties where you should use the same convention as in the C# source "
+"(typically PascalCase)."
+msgstr ""
+
+#: doc/classes/Object.xml:368
+msgid ""
+"Assigns a new value to the property identified by the [NodePath]. The node "
+"path should be relative to the current object and can use the colon "
+"character ([code]:[/code]) to access nested properties. Example:\n"
+"[codeblock]\n"
+"set_indexed(\"position\", Vector2(42, 0))\n"
+"set_indexed(\"position:y\", -10)\n"
+"print(position) # (42, -10)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Object.xml:380
+msgid ""
+"Defines whether the object can translate strings (with calls to [method "
+"tr]). Enabled by default."
+msgstr ""
+
+#: doc/classes/Object.xml:388
+msgid ""
+"Adds, changes or removes a given entry in the object's metadata. Metadata "
+"are serialized and can take any [Variant] value.\n"
+"To remove a given entry from the object's metadata, use [method "
+"remove_meta]. Metadata is also removed if its value is set to [code]null[/"
+"code]. This means you can also use [code]set_meta(\"name\", null)[/code] to "
+"remove metadata for [code]\"name\"[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml:396
+msgid ""
+"Assigns a script to the object. Each object can have a single script "
+"assigned to it, which are used to extend its functionality.\n"
+"If the object already had a script, the previous script instance will be "
+"freed and its variables and state will be lost. The new script's [method "
+"_init] method will be called."
+msgstr ""
+
+#: doc/classes/Object.xml:403
+msgid ""
+"Returns a [String] representing the object. If not overridden, defaults to "
+"[code]\"[ClassName:RID]\"[/code].\n"
+"Override the method [method _to_string] to customize the [String] "
+"representation."
+msgstr ""
+
+#: doc/classes/Object.xml:411
+msgid ""
+"Translates a message using translation catalogs configured in the Project "
+"Settings.\n"
+"Only works if message translation is enabled (which it is by default), "
+"otherwise it returns the [code]message[/code] unchanged. See [method "
+"set_message_translation]."
+msgstr ""
+
+#: doc/classes/Object.xml:419
+msgid "Emitted whenever the object's script is changed."
+msgstr ""
+
+#: doc/classes/Object.xml:425
+msgid "Called right when the object is initialized. Not available in script."
+msgstr ""
+
+#: doc/classes/Object.xml:428
+msgid "Called before the object is about to be deleted."
+msgstr ""
+
+#: doc/classes/Object.xml:431
+msgid ""
+"Connects a signal in deferred mode. This way, signal emissions are stored in "
+"a queue, then set on idle time."
+msgstr ""
+
+#: doc/classes/Object.xml:434
+msgid "Persisting connections are saved when the object is serialized to file."
+msgstr ""
+
+#: doc/classes/Object.xml:437
+msgid "One-shot connections disconnect themselves after emission."
+msgstr ""
+
+#: doc/classes/Object.xml:440
+msgid ""
+"Connect a signal as reference-counted. This means that a given signal can be "
+"connected several times to the same target, and will only be fully "
+"disconnected once no references are left."
+msgstr ""
+
+#: doc/classes/Occluder.xml:4
+msgid "Allows [OccluderShape]s to be used for occlusion culling."
+msgstr ""
+
+#: doc/classes/Occluder.xml:7
+msgid ""
+"[Occluder]s that are placed within your scene will automatically cull "
+"objects that are hidden from view by the occluder. This can increase "
+"performance by decreasing the amount of objects drawn.\n"
+"[Occluder]s are totally dynamic, you can move them as you wish. This means "
+"you can for example, place occluders on a moving spaceship, and have it "
+"occlude objects as it flies past.\n"
+"You can place a large number of [Occluder]s within a scene. As it would be "
+"counterproductive to cull against hundreds of occluders, the system will "
+"automatically choose a selection of these for active use during any given "
+"frame, based a screen space metric. Larger occluders are favored, as well as "
+"those close to the camera. Note that a small occluder close to the camera "
+"may be a better occluder in terms of screen space than a large occluder far "
+"in the distance.\n"
+"The type of occlusion primitive is determined by the [OccluderShape] that "
+"you add to the [Occluder]. Some [OccluderShape]s may allow more than one "
+"primitive in a single, node, for greater efficiency.\n"
+"Although [Occluder]s work in general use, they also become even more "
+"powerful when used in conjunction with the portal system. Occluders are "
+"placed in rooms (based on their origin), and can block portals (and thus "
+"entire rooms) as well as objects from rendering."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml:4
+msgid "Defines a 2D polygon for LightOccluder2D."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml:7
+msgid ""
+"Editor facility that helps you draw a 2D polygon used as resource for "
+"[LightOccluder2D]."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml:15
+msgid ""
+"If [code]true[/code], closes the polygon. A closed OccluderPolygon2D "
+"occludes the light coming from any direction. An opened OccluderPolygon2D "
+"occludes the light only at its outline's direction."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml:18
+msgid "The culling mode to use."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml:21
+msgid ""
+"A [Vector2] array with the index for polygon's vertices positions.\n"
+"[b]Note:[/b] The returned value is a copy of the underlying array, rather "
+"than a reference."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml:27
+msgid "Culling is disabled. See [member cull_mode]."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml:30
+msgid ""
+"Culling is performed in the clockwise direction. See [member cull_mode]."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml:33
+msgid ""
+"Culling is performed in the counterclockwise direction. See [member "
+"cull_mode]."
+msgstr ""
+
+#: doc/classes/OccluderShape.xml:4
+msgid ""
+"Base class for shapes used for occlusion culling by the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShape.xml:7
+msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
+msgstr ""
+
+#: doc/classes/OccluderShapeSphere.xml:4
+msgid "Spherical occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapeSphere.xml:7
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"This shape can include multiple spheres. These can be created and deleted "
+"either in the Editor inspector or by calling [code]set_spheres[/code]. The "
+"sphere positions can be set by dragging the handle in the Editor viewport. "
+"The radius can be set with the smaller handle."
+msgstr ""
+
+#: doc/classes/OccluderShapeSphere.xml:18
+msgid "Sets an individual sphere's position."
+msgstr ""
+
+#: doc/classes/OccluderShapeSphere.xml:26
+msgid "Sets an individual sphere's radius."
+msgstr ""
+
+#: doc/classes/OccluderShapeSphere.xml:32
+msgid ""
+"The sphere data can be accessed as an array of [Plane]s. The position of "
+"each sphere is stored in the [code]normal[/code], and the radius is stored "
+"in the [code]d[/code] value of the plane."
+msgstr ""
+
+#: doc/classes/OmniLight.xml:4
+msgid "Omnidirectional light, such as a light bulb or a candle."
+msgstr ""
+
+#: doc/classes/OmniLight.xml:7
+msgid ""
+"An Omnidirectional light is a type of [Light] that emits light in all "
+"directions. The light is attenuated by distance and this attenuation can be "
+"configured by changing its energy, radius, and attenuation parameters.\n"
+"[b]Note:[/b] By default, only 32 OmniLights may affect a single mesh "
+"[i]resource[/i] at once. Consider splitting your level into several meshes "
+"to decrease the likelihood that more than 32 lights will affect the same "
+"mesh resource. Splitting the level mesh will also improve frustum culling "
+"effectiveness, leading to greater performance. If you need to use more "
+"lights per mesh, you can increase [member ProjectSettings.rendering/limits/"
+"rendering/max_lights_per_object] at the cost of shader compilation times."
+msgstr ""
+
+#: doc/classes/OmniLight.xml:17
+msgid ""
+"The light's attenuation (drop-off) curve. A number of presets are available "
+"in the [b]Inspector[/b] by right-clicking the curve."
+msgstr ""
+
+#: doc/classes/OmniLight.xml:20
+msgid ""
+"The light's radius. Note that the effectively lit area may appear to be "
+"smaller depending on the [member omni_attenuation] in use. No matter the "
+"[member omni_attenuation] in use, the light will never reach anything "
+"outside this radius."
+msgstr ""
+
+#: doc/classes/OmniLight.xml:23
+msgid "See [enum ShadowDetail]."
+msgstr ""
+
+#: doc/classes/OmniLight.xml:26
+msgid "See [enum ShadowMode]."
+msgstr ""
+
+#: doc/classes/OmniLight.xml:31
+msgid ""
+"Shadows are rendered to a dual-paraboloid texture. Faster than [constant "
+"SHADOW_CUBE], but lower-quality."
+msgstr ""
+
+#: doc/classes/OmniLight.xml:34
+msgid ""
+"Shadows are rendered to a cubemap. Slower than [constant "
+"SHADOW_DUAL_PARABOLOID], but higher-quality."
+msgstr ""
+
+#: doc/classes/OmniLight.xml:37
+msgid "Use more detail vertically when computing the shadow."
+msgstr ""
+
+#: doc/classes/OmniLight.xml:40
+msgid "Use more detail horizontally when computing the shadow."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:4
+msgid "Noise generator based on Open Simplex."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:7
+msgid ""
+"This resource allows you to configure and sample a fractal noise space. Here "
+"is a brief usage example that configures an OpenSimplexNoise and gets "
+"samples at various positions and dimensions:\n"
+"[codeblock]\n"
+"var noise = OpenSimplexNoise.new()\n"
+"\n"
+"# Configure\n"
+"noise.seed = randi()\n"
+"noise.octaves = 4\n"
+"noise.period = 20.0\n"
+"noise.persistence = 0.8\n"
+"\n"
+"# Sample\n"
+"print(\"Values:\")\n"
+"print(noise.get_noise_2d(1.0, 1.0))\n"
+"print(noise.get_noise_3d(0.5, 3.0, 15.0))\n"
+"print(noise.get_noise_4d(0.5, 1.9, 4.7, 0.0))\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:33
+msgid ""
+"Generate a noise image in [constant Image.FORMAT_L8] format with the "
+"requested [code]width[/code] and [code]height[/code], based on the current "
+"noise parameters. If [code]noise_offset[/code] is specified, then the offset "
+"value is used as the coordinates of the top-left corner of the generated "
+"noise."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:40
+msgid ""
+"Returns the 1D noise value [code][-1,1][/code] at the given x-coordinate.\n"
+"[b]Note:[/b] This method actually returns the 2D noise value [code][-1,1][/"
+"code] with fixed y-coordinate value 0.0."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:49
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:56
+msgid "Returns the 2D noise value [code][-1,1][/code] at the given position."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:65
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:72
+msgid "Returns the 3D noise value [code][-1,1][/code] at the given position."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:82
+msgid "Returns the 4D noise value [code][-1,1][/code] at the given position."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:89
+msgid ""
+"Generate a tileable noise image in [constant Image.FORMAT_L8] format, based "
+"on the current noise parameters. Generated seamless images are always square "
+"([code]size[/code] × [code]size[/code]).\n"
+"[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless "
+"noise. This is due to the way noise uses higher dimensions for generating "
+"seamless noise."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:96
+msgid "Difference in period between [member octaves]."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:99
+msgid ""
+"Number of OpenSimplex noise layers that are sampled to get the fractal "
+"noise. Higher values result in more detailed noise but take more time to "
+"generate.\n"
+"[b]Note:[/b] The maximum allowed value is 9."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:103
+msgid ""
+"Period of the base octave. A lower period results in a higher-frequency "
+"noise (more value changes across the same distance)."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:106
+msgid ""
+"Contribution factor of the different octaves. A [code]persistence[/code] "
+"value of 1 means all the octaves have the same contribution, a value of 0.5 "
+"means each octave contributes half as much as the previous one."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:109
+msgid ""
+"Seed used to generate random values, different seeds will generate different "
+"noise maps."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:4
+msgid "Button control that provides selectable options when pressed."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:7
+msgid ""
+"OptionButton is a type button that provides a selectable list of items when "
+"pressed. The item selected becomes the \"current\" item and is displayed as "
+"the button text.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:19
+msgid ""
+"Adds an item, with a [code]texture[/code] icon, text [code]label[/code] and "
+"(optionally) [code]id[/code]. If no [code]id[/code] is passed, the item "
+"index will be used as the item's ID. New items are appended at the end."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:27
+msgid ""
+"Adds an item, with text [code]label[/code] and (optionally) [code]id[/code]. "
+"If no [code]id[/code] is passed, the item index will be used as the item's "
+"ID. New items are appended at the end."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:33
+msgid ""
+"Adds a separator to the list of items. Separators help to group items. "
+"Separator also takes up an index and is appended at the end."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:39
+msgid "Clears all the items in the [OptionButton]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:45
+msgid "Returns the amount of items in the OptionButton, including separators."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:52 doc/classes/PopupMenu.xml:203
+msgid "Returns the icon of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:59
+msgid "Returns the ID of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:66
+msgid "Returns the index of the item with the given [code]id[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:73
+msgid ""
+"Retrieves the metadata of an item. Metadata may be any type and can be used "
+"to store extra information about an item, such as an external string ID."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:80 doc/classes/PopupMenu.xml:245
+msgid "Returns the text of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:93
+msgid ""
+"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"selected."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:99
+msgid ""
+"Gets the metadata of the selected item. Metadata for items can be set using "
+"[method set_item_metadata]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:106
+msgid ""
+"Returns [code]true[/code] if the item at index [code]idx[/code] is disabled."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:113
+msgid "Removes the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:120
+msgid ""
+"Selects an item by index and makes it the current item. This will work even "
+"if the item is disabled."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:128
+msgid ""
+"Sets whether the item at index [code]idx[/code] is disabled.\n"
+"Disabled items are drawn differently in the dropdown and are not selectable "
+"by the user. If the current selected item is set as disabled, it will remain "
+"selected."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:137
+msgid "Sets the icon of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:145
+msgid "Sets the ID of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:153
+msgid ""
+"Sets the metadata of an item. Metadata may be of any type and can be used to "
+"store extra information about an item, such as an external string ID."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:161 doc/classes/PopupMenu.xml:432
+msgid "Sets the text of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:169
+msgid ""
+"The index of the currently selected item, or [code]-1[/code] if no item is "
+"selected."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:177
+msgid ""
+"Emitted when the user navigates to an item using the [code]ui_up[/code] or "
+"[code]ui_down[/code] actions. The index of the item selected is passed as "
+"argument."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:183
+msgid ""
+"Emitted when the current item has been changed by the user. The index of the "
+"item selected is passed as argument."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:191
+msgid "Default text [Color] of the [OptionButton]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:194
+msgid "Text [Color] used when the [OptionButton] is disabled."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:197
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:200
+msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:203
+msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:206
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:209
+msgid "The horizontal space between [OptionButton]'s icon and text."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:212
+msgid "[Font] of the [OptionButton]'s text."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:215
+msgid "The arrow icon to be drawn on the right end of the button."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:218
+msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:221
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:224
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:227
+msgid "Default [StyleBox] for the [OptionButton]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:230
+msgid "[StyleBox] used when the [OptionButton] is being pressed."
+msgstr ""
+
+#: doc/classes/OS.xml:4
+msgid "Operating System functions."
+msgstr ""
+
+#: doc/classes/OS.xml:7
+msgid ""
+"Operating System functions. OS wraps the most common functionality to "
+"communicate with the host operating system, such as the clipboard, video "
+"driver, date and time, timers, environment variables, execution of binaries, "
+"command line, etc."
+msgstr ""
+
+#: doc/classes/OS.xml:18
+msgid ""
+"Displays a modal dialog box using the host OS' facilities. Execution is "
+"blocked until the dialog is closed."
+msgstr ""
+
+#: doc/classes/OS.xml:24
+msgid "Returns [code]true[/code] if the host OS allows drawing."
+msgstr ""
+
+#: doc/classes/OS.xml:30
+msgid ""
+"Returns [code]true[/code] if the current host platform is using multiple "
+"threads."
+msgstr ""
+
+#: doc/classes/OS.xml:36
+msgid "Centers the window on the screen if in windowed mode."
+msgstr ""
+
+#: doc/classes/OS.xml:42
+msgid ""
+"Shuts down system MIDI driver.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:50
+msgid ""
+"Delays execution of the current thread by [code]msec[/code] milliseconds. "
+"[code]msec[/code] must be greater than or equal to [code]0[/code]. "
+"Otherwise, [method delay_msec] will do nothing and will print an error "
+"message.\n"
+"[b]Note:[/b] [method delay_msec] is a [i]blocking[/i] way to delay code "
+"execution. To delay code execution in a non-blocking way, see [method "
+"SceneTree.create_timer]. Yielding with [method SceneTree.create_timer] will "
+"delay the execution of code placed below the [code]yield[/code] without "
+"affecting the rest of the project (or editor, for [EditorPlugin]s and "
+"[EditorScript]s).\n"
+"[b]Note:[/b] When [method delay_msec] is called on the main thread, it will "
+"freeze the project and will prevent it from redrawing and registering input "
+"until the delay has passed. When using [method delay_msec] as part of an "
+"[EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze "
+"the project if it is currently running (since the project is an independent "
+"child process)."
+msgstr ""
+
+#: doc/classes/OS.xml:59
+msgid ""
+"Delays execution of the current thread by [code]usec[/code] microseconds. "
+"[code]usec[/code] must be greater than or equal to [code]0[/code]. "
+"Otherwise, [method delay_usec] will do nothing and will print an error "
+"message.\n"
+"[b]Note:[/b] [method delay_usec] is a [i]blocking[/i] way to delay code "
+"execution. To delay code execution in a non-blocking way, see [method "
+"SceneTree.create_timer]. Yielding with [method SceneTree.create_timer] will "
+"delay the execution of code placed below the [code]yield[/code] without "
+"affecting the rest of the project (or editor, for [EditorPlugin]s and "
+"[EditorScript]s).\n"
+"[b]Note:[/b] When [method delay_usec] is called on the main thread, it will "
+"freeze the project and will prevent it from redrawing and registering input "
+"until the delay has passed. When using [method delay_usec] as part of an "
+"[EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze "
+"the project if it is currently running (since the project is an independent "
+"child process)."
+msgstr ""
+
+#: doc/classes/OS.xml:68
+msgid ""
+"Dumps the memory allocation ringlist to a file (only works in debug).\n"
+"Entry format per line: \"Address - Size - Description\"."
+msgstr ""
+
+#: doc/classes/OS.xml:76
+msgid ""
+"Dumps all used resources to file (only works in debug).\n"
+"Entry format per line: \"Resource Type : Resource Location\".\n"
+"At the end of the file is a statistic of all used Resource Types."
+msgstr ""
+
+#: doc/classes/OS.xml:89
+msgid ""
+"Execute the file at the given path with the arguments passed as an array of "
+"strings. Platform path resolution will take place. The resolved file must "
+"exist and be executable.\n"
+"The arguments are used in the given order and separated by a space, so "
+"[code]OS.execute(\"ping\", [\"-w\", \"3\", \"godotengine.org\"], false)[/"
+"code] will resolve to [code]ping -w 3 godotengine.org[/code] in the system's "
+"shell.\n"
+"This method has slightly different behavior based on whether the "
+"[code]blocking[/code] mode is enabled.\n"
+"If [code]blocking[/code] is [code]true[/code], the Godot thread will pause "
+"its execution while waiting for the process to terminate. The shell output "
+"of the process will be written to the [code]output[/code] array as a single "
+"string. When the process terminates, the Godot thread will resume "
+"execution.\n"
+"If [code]blocking[/code] is [code]false[/code], the Godot thread will "
+"continue while the new process runs. It is not possible to retrieve the "
+"shell output in non-blocking mode, so [code]output[/code] will be empty.\n"
+"The return value also depends on the blocking mode. When blocking, the "
+"method will return an exit code of the process. When non-blocking, the "
+"method returns a process ID, which you can use to monitor the process (and "
+"potentially terminate it with [method kill]). If the process forking (non-"
+"blocking) or opening (blocking) fails, the method will return [code]-1[/"
+"code] or another exit code.\n"
+"Example of blocking mode and retrieving the shell output:\n"
+"[codeblock]\n"
+"var output = []\n"
+"var exit_code = OS.execute(\"ls\", [\"-l\", \"/tmp\"], true, output)\n"
+"[/codeblock]\n"
+"Example of non-blocking mode, running another instance of the project and "
+"storing its process ID:\n"
+"[codeblock]\n"
+"var pid = OS.execute(OS.get_executable_path(), [], false)\n"
+"[/codeblock]\n"
+"If you wish to access a shell built-in or perform a composite command, a "
+"platform-specific shell can be invoked. For example:\n"
+"[codeblock]\n"
+"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
+"Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:115
+msgid "Returns the scancode of the given string (e.g. \"Escape\")."
+msgstr ""
+
+#: doc/classes/OS.xml:121
+msgid "Returns the total number of available audio drivers."
+msgstr ""
+
+#: doc/classes/OS.xml:128
+msgid "Returns the audio driver name for the given index."
+msgstr ""
+
+#: doc/classes/OS.xml:134
+msgid ""
+"Returns the [i]global[/i] cache data directory according to the operating "
+"system's standards. On desktop platforms, this path can be overridden by "
+"setting the [code]XDG_CACHE_HOME[/code] environment variable before starting "
+"the project. See [url=https://docs.godotengine.org/en/latest/tutorials/io/"
+"data_paths.html]File paths in Godot projects[/url] in the documentation for "
+"more information. See also [method get_config_dir] and [method "
+"get_data_dir].\n"
+"Not to be confused with [method get_user_data_dir], which returns the "
+"[i]project-specific[/i] user data path."
+msgstr ""
+
+#: doc/classes/OS.xml:141
+msgid ""
+"Returns the command-line arguments passed to the engine.\n"
+"Command-line arguments can be written in any form, including both [code]--"
+"key value[/code] and [code]--key=value[/code] forms so they can be properly "
+"parsed, as long as custom command-line arguments do not conflict with engine "
+"arguments.\n"
+"You can also incorporate environment variables using the [method "
+"get_environment] method.\n"
+"You can set [member ProjectSettings.editor/main_run_args] to define command-"
+"line arguments to be passed by the editor when running the project.\n"
+"Here's a minimal example on how to parse command-line arguments into a "
+"dictionary using the [code]--key=value[/code] form for arguments:\n"
+"[codeblock]\n"
+"var arguments = {}\n"
+"for argument in OS.get_cmdline_args():\n"
+" if argument.find(\"=\") > -1:\n"
+" var key_value = argument.split(\"=\")\n"
+" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml:158
+msgid ""
+"Returns the [i]global[/i] user configuration directory according to the "
+"operating system's standards. On desktop platforms, this path can be "
+"overridden by setting the [code]XDG_CONFIG_HOME[/code] environment variable "
+"before starting the project. See [url=https://docs.godotengine.org/en/latest/"
+"tutorials/io/data_paths.html]File paths in Godot projects[/url] in the "
+"documentation for more information. See also [method get_cache_dir] and "
+"[method get_data_dir].\n"
+"Not to be confused with [method get_user_data_dir], which returns the "
+"[i]project-specific[/i] user data path."
+msgstr ""
+
+#: doc/classes/OS.xml:165
+msgid ""
+"Returns an array of MIDI device names.\n"
+"The returned array will be empty if the system MIDI driver has not "
+"previously been initialised with [method open_midi_inputs].\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:173
+msgid ""
+"Returns the currently used video driver, using one of the values from [enum "
+"VideoDriver]."
+msgstr ""
+
+#: doc/classes/OS.xml:179
+msgid ""
+"Returns the [i]global[/i] user data directory according to the operating "
+"system's standards. On desktop platforms, this path can be overridden by "
+"setting the [code]XDG_DATA_HOME[/code] environment variable before starting "
+"the project. See [url=https://docs.godotengine.org/en/latest/tutorials/io/"
+"data_paths.html]File paths in Godot projects[/url] in the documentation for "
+"more information. See also [method get_cache_dir] and [method "
+"get_config_dir].\n"
+"Not to be confused with [method get_user_data_dir], which returns the "
+"[i]project-specific[/i] user data path."
+msgstr ""
+
+#: doc/classes/OS.xml:187
+msgid ""
+"Returns current date as a dictionary of keys: [code]year[/code], "
+"[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] "
+"(Daylight Savings Time)."
+msgstr ""
+
+#: doc/classes/OS.xml:194
+msgid ""
+"Returns current datetime as a dictionary of keys: [code]year[/code], "
+"[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] "
+"(Daylight Savings Time), [code]hour[/code], [code]minute[/code], "
+"[code]second[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml:201
+msgid ""
+"Gets a dictionary of time values corresponding to the given UNIX epoch time "
+"(in seconds).\n"
+"The returned Dictionary's values will be the same as [method get_datetime], "
+"with the exception of Daylight Savings Time as it cannot be determined from "
+"the epoch."
+msgstr ""
+
+#: doc/classes/OS.xml:208
+msgid "Returns the total amount of dynamic memory used (only works in debug)."
+msgstr ""
+
+#: doc/classes/OS.xml:215
+msgid ""
+"Returns the value of an environment variable. Returns an empty string if the "
+"environment variable doesn't exist.\n"
+"[b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment "
+"variable names are case-sensitive on all platforms except Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:222
+msgid "Returns the path to the current engine executable."
+msgstr ""
+
+#: doc/classes/OS.xml:228
+msgid ""
+"With this function, you can get the list of dangerous permissions that have "
+"been granted to the Android application.\n"
+"[b]Note:[/b] This method is implemented on Android."
+msgstr ""
+
+#: doc/classes/OS.xml:235
+msgid ""
+"Returns the IME cursor position (the currently-edited portion of the string) "
+"relative to the characters in the composition string.\n"
+"[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to "
+"notify it of changes to the IME cursor position.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml:243
+msgid ""
+"Returns the IME intermediate composition string.\n"
+"[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to "
+"notify it of changes to the IME composition string.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml:251
+msgid ""
+"Returns the current latin keyboard variant as a String.\n"
+"Possible return values are: [code]\"QWERTY\"[/code], [code]\"AZERTY\"[/"
+"code], [code]\"QZERTY\"[/code], [code]\"DVORAK\"[/code], [code]\"NEO\"[/"
+"code], [code]\"COLEMAK\"[/code] or [code]\"ERROR\"[/code].\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows. Returns "
+"[code]\"QWERTY\"[/code] on unsupported platforms."
+msgstr ""
+
+#: doc/classes/OS.xml:259
+msgid ""
+"Returns the host OS locale as a string of the form "
+"[code]language_Script_COUNTRY_VARIANT@extra[/code]. If you want only the "
+"language code and not the fully specified locale from the OS, you can use "
+"[method get_locale_language].\n"
+"[code]language[/code] - 2 or 3-letter [url=https://en.wikipedia.org/wiki/"
+"List_of_ISO_639-1_codes]language code[/url], in lower case.\n"
+"[code]Script[/code] - optional, 4-letter [url=https://en.wikipedia.org/wiki/"
+"ISO_15924]script code[/url], in title case.\n"
+"[code]COUNTRY[/code] - optional, 2 or 3-letter [url=https://en.wikipedia.org/"
+"wiki/ISO_3166-1]country code[/url], in upper case.\n"
+"[code]VARIANT[/code] - optional, language variant, region and sort order. "
+"Variant can have any number of underscored keywords.\n"
+"[code]extra[/code] - optional, semicolon separated list of additional key "
+"words. Currency, calendar, sort order and numbering system information."
+msgstr ""
+
+#: doc/classes/OS.xml:270
+msgid ""
+"Returns the host OS locale's 2 or 3-letter [url=https://en.wikipedia.org/"
+"wiki/List_of_ISO_639-1_codes]language code[/url] as a string which should be "
+"consistent on all platforms. This is equivalent to extracting the "
+"[code]language[/code] part of the [method get_locale] string.\n"
+"This can be used to narrow down fully specified locale strings to only the "
+"\"common\" language code, when you don't need the additional information "
+"about country code or variants. For example, for a French Canadian user with "
+"[code]fr_CA[/code] locale, this would return [code]fr[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml:277
+msgid ""
+"Returns the model name of the current device.\n"
+"[b]Note:[/b] This method is implemented on Android and iOS. Returns "
+"[code]\"GenericDevice\"[/code] on unsupported platforms."
+msgstr ""
+
+#: doc/classes/OS.xml:284
+msgid ""
+"Returns the name of the host OS. Possible values are: [code]\"Android\"[/"
+"code], [code]\"iOS\"[/code], [code]\"HTML5\"[/code], [code]\"OSX\"[/code], "
+"[code]\"Server\"[/code], [code]\"Windows\"[/code], [code]\"UWP\"[/code], "
+"[code]\"X11\"[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml:291
+msgid ""
+"Returns internal structure pointers for use in GDNative plugins.\n"
+"[b]Note:[/b] This method is implemented on Linux and Windows (other OSs will "
+"soon be supported)."
+msgstr ""
+
+#: doc/classes/OS.xml:298
+msgid ""
+"Returns the amount of battery left in the device as a percentage. Returns "
+"[code]-1[/code] if power state is unknown.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:305
+msgid ""
+"Returns an estimate of the time left in seconds before the device runs out "
+"of battery. Returns [code]-1[/code] if power state is unknown.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:312
+msgid ""
+"Returns the current state of the device regarding battery and power. See "
+"[enum PowerState] constants.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:319
+msgid ""
+"Returns the project's process ID.\n"
+"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
+"Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:326
+msgid "Returns the number of threads available on the host machine."
+msgstr ""
+
+#: doc/classes/OS.xml:332
+msgid "Returns the window size including decorations like window borders."
+msgstr ""
+
+#: doc/classes/OS.xml:339
+msgid ""
+"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
+"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"See also [member InputEventKey.scancode] and [method InputEventKey."
+"get_scancode_with_modifiers]."
+msgstr ""
+
+#: doc/classes/OS.xml:346
+msgid "Returns the number of displays attached to the host machine."
+msgstr ""
+
+#: doc/classes/OS.xml:353
+msgid ""
+"Returns the dots per inch density of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] On macOS, returned value is inaccurate if fractional display "
+"scaling mode is used.\n"
+"[b]Note:[/b] On Android devices, the actual screen densities are grouped "
+"into six generalized densities:\n"
+"[codeblock]\n"
+" ldpi - 120 dpi\n"
+" mdpi - 160 dpi\n"
+" hdpi - 240 dpi\n"
+" xhdpi - 320 dpi\n"
+" xxhdpi - 480 dpi\n"
+"xxxhdpi - 640 dpi\n"
+"[/codeblock]\n"
+"[b]Note:[/b] This method is implemented on Android, Linux, macOS and "
+"Windows. Returns [code]72[/code] on unsupported platforms."
+msgstr ""
+
+#: doc/classes/OS.xml:370
+msgid ""
+"Return the greatest scale factor of all screens.\n"
+"[b]Note:[/b] On macOS returned value is [code]2.0[/code] if there is at "
+"least one hiDPI (Retina) screen in the system, and [code]1.0[/code] in all "
+"other cases.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml:379
+msgid ""
+"Returns the position of the specified screen by index. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used."
+msgstr ""
+
+#: doc/classes/OS.xml:386
+msgid ""
+"Return the scale factor of the specified screen by index. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] On macOS returned value is [code]2.0[/code] for hiDPI (Retina) "
+"screen, and [code]1.0[/code] for all other cases.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml:395
+msgid ""
+"Returns the dimensions in pixels of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used."
+msgstr ""
+
+#: doc/classes/OS.xml:401
+msgid ""
+"Returns the amount of time in milliseconds it took for the boot logo to "
+"appear."
+msgstr ""
+
+#: doc/classes/OS.xml:407
+msgid "Returns the maximum amount of static memory used (only works in debug)."
+msgstr ""
+
+#: doc/classes/OS.xml:413
+msgid "Returns the amount of static memory being used by the program in bytes."
+msgstr ""
+
+#: doc/classes/OS.xml:421
+msgid ""
+"Returns the actual path to commonly used folders across different platforms. "
+"Available locations are specified in [enum SystemDir].\n"
+"[b]Note:[/b] This method is implemented on Android, Linux, macOS and "
+"Windows.\n"
+"[b]Note:[/b] Shared storage is implemented on Android and allows to "
+"differentiate between app specific and shared directories. Shared "
+"directories have additional restrictions on Android."
+msgstr ""
+
+#: doc/classes/OS.xml:429
+msgid "Returns the epoch time of the operating system in milliseconds."
+msgstr ""
+
+#: doc/classes/OS.xml:435
+msgid "Returns the epoch time of the operating system in seconds."
+msgstr ""
+
+#: doc/classes/OS.xml:441
+msgid ""
+"Returns the total number of available tablet drivers.\n"
+"[b]Note:[/b] This method is implemented on Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:449
+msgid ""
+"Returns the tablet driver name for the given index.\n"
+"[b]Note:[/b] This method is implemented on Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:456
+msgid ""
+"Returns the ID of the current thread. This can be used in logs to ease "
+"debugging of multi-threaded applications.\n"
+"[b]Note:[/b] Thread IDs are not deterministic and may be reused across "
+"application restarts."
+msgstr ""
+
+#: doc/classes/OS.xml:463
+msgid ""
+"Returns the amount of time passed in milliseconds since the engine started."
+msgstr ""
+
+#: doc/classes/OS.xml:469
+msgid ""
+"Returns the amount of time passed in microseconds since the engine started."
+msgstr ""
+
+#: doc/classes/OS.xml:476
+msgid "Returns current time as a dictionary of keys: hour, minute, second."
+msgstr ""
+
+#: doc/classes/OS.xml:482
+msgid ""
+"Returns the current time zone as a dictionary with the keys: bias and name."
+msgstr ""
+
+#: doc/classes/OS.xml:488
+msgid ""
+"Returns a string that is unique to the device.\n"
+"[b]Note:[/b] This string may change without notice if the user reinstalls/"
+"upgrades their operating system or changes their hardware. This means it "
+"should generally not be used to encrypt persistent data as the data saved "
+"before an unexpected ID change would become inaccessible. The returned "
+"string may also be falsified using external programs, so do not rely on the "
+"string returned by [method get_unique_id] for security purposes.\n"
+"[b]Note:[/b] Returns an empty string on HTML5 and UWP, as this method isn't "
+"implemented on those platforms yet."
+msgstr ""
+
+#: doc/classes/OS.xml:496
+msgid ""
+"Returns the current UNIX epoch timestamp in seconds.\n"
+"[b]Important:[/b] This is the system clock that the user can manually set. "
+"[b]Never use[/b] this method for precise time calculation since its results "
+"are also subject to automatic adjustments by the operating system. [b]Always "
+"use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time "
+"calculation instead, since they are guaranteed to be monotonic (i.e. never "
+"decrease)."
+msgstr ""
+
+#: doc/classes/OS.xml:504
+msgid ""
+"Gets an epoch time value from a dictionary of time values.\n"
+"[code]datetime[/code] must be populated with the following keys: [code]year[/"
+"code], [code]month[/code], [code]day[/code], [code]hour[/code], "
+"[code]minute[/code], [code]second[/code].\n"
+"If the dictionary is empty [code]0[/code] is returned. If some keys are "
+"omitted, they default to the equivalent values for the UNIX epoch timestamp "
+"0 (1970-01-01 at 00:00:00 UTC).\n"
+"You can pass the output from [method get_datetime_from_unix_time] directly "
+"into this function. Daylight Savings Time ([code]dst[/code]), if present, is "
+"ignored."
+msgstr ""
+
+#: doc/classes/OS.xml:513
+msgid ""
+"Returns the absolute directory path where user data is written ([code]user://"
+"[/code]).\n"
+"On Linux, this is [code]~/.local/share/godot/app_userdata/[project_name][/"
+"code], or [code]~/.local/share/[custom_name][/code] if "
+"[code]use_custom_user_dir[/code] is set.\n"
+"On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/"
+"[project_name][/code], or [code]~/Library/Application Support/[custom_name][/"
+"code] if [code]use_custom_user_dir[/code] is set.\n"
+"On Windows, this is [code]%APPDATA%\\Godot\\app_userdata\\[project_name][/"
+"code], or [code]%APPDATA%\\[custom_name][/code] if "
+"[code]use_custom_user_dir[/code] is set. [code]%APPDATA%[/code] expands to "
+"[code]%USERPROFILE%\\AppData\\Roaming[/code].\n"
+"If the project name is empty, [code]user://[/code] falls back to [code]res://"
+"[/code].\n"
+"Not to be confused with [method get_data_dir], which returns the [i]global[/"
+"i] (non-project-specific) user data directory."
+msgstr ""
+
+#: doc/classes/OS.xml:524
+msgid "Returns the number of video drivers supported on the current platform."
+msgstr ""
+
+#: doc/classes/OS.xml:531
+msgid ""
+"Returns the name of the video driver matching the given [code]driver[/code] "
+"index. This index is a value from [enum VideoDriver], and you can use "
+"[method get_current_video_driver] to get the current backend's index."
+msgstr ""
+
+#: doc/classes/OS.xml:537
+msgid ""
+"Returns the on-screen keyboard's height in pixels. Returns 0 if there is no "
+"keyboard or if it is currently hidden."
+msgstr ""
+
+#: doc/classes/OS.xml:543
+msgid ""
+"Returns unobscured area of the window where interactive controls should be "
+"rendered."
+msgstr ""
+
+#: doc/classes/OS.xml:553
+msgid ""
+"Add a new item with text \"label\" to global menu. Use \"_dock\" menu to add "
+"item to the macOS dock icon menu.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml:561
+msgid ""
+"Add a separator between items. Separators also occupy an index.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml:569
+msgid ""
+"Clear the global menu, in effect removing all items.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml:578
+msgid ""
+"Removes the item at index \"idx\" from the global menu. Note that the "
+"indexes of items after the removed item are going to be shifted by one.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml:586
+msgid ""
+"Returns [code]true[/code] if the environment variable with the name "
+"[code]variable[/code] exists.\n"
+"[b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment "
+"variable names are case-sensitive on all platforms except Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:594
+msgid ""
+"Returns [code]true[/code] if the feature for the given feature tag is "
+"supported in the currently running instance, depending on the platform, "
+"build etc. Can be used to check whether you're currently running a debug "
+"build, on a certain platform or arch, etc. Refer to the [url=https://docs."
+"godotengine.org/en/3.4/getting_started/workflow/export/feature_tags."
+"html]Feature Tags[/url] documentation for more details.\n"
+"[b]Note:[/b] Tag names are case-sensitive."
+msgstr ""
+
+#: doc/classes/OS.xml:601
+msgid ""
+"Returns [code]true[/code] if the device has a touchscreen or emulates one."
+msgstr ""
+
+#: doc/classes/OS.xml:607
+msgid ""
+"Returns [code]true[/code] if the platform has a virtual keyboard, "
+"[code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/OS.xml:613
+msgid "Hides the virtual keyboard if it is shown, does nothing otherwise."
+msgstr ""
+
+#: doc/classes/OS.xml:619
+msgid ""
+"Returns [code]true[/code] if the Godot binary used to run the project is a "
+"[i]debug[/i] export template, or when running in the editor.\n"
+"Returns [code]false[/code] if the Godot binary used to run the project is a "
+"[i]release[/i] export template.\n"
+"To check whether the Godot binary used to run the project is an export "
+"template (debug or release), use [code]OS.has_feature(\"standalone\")[/code] "
+"instead."
+msgstr ""
+
+#: doc/classes/OS.xml:627
+msgid ""
+"Returns [code]true[/code] if the [b]OK[/b] button should appear on the left "
+"and [b]Cancel[/b] on the right."
+msgstr ""
+
+#: doc/classes/OS.xml:634
+msgid ""
+"Returns [code]true[/code] if the input scancode corresponds to a Unicode "
+"character."
+msgstr ""
+
+#: doc/classes/OS.xml:640
+msgid ""
+"Returns [code]true[/code] if the engine was executed with [code]-v[/code] "
+"(verbose stdout)."
+msgstr ""
+
+#: doc/classes/OS.xml:646
+msgid ""
+"If [code]true[/code], the [code]user://[/code] file system is persistent, so "
+"that its state is the same after a player quits and starts the game again. "
+"Relevant to the HTML5 platform, where this persistence may be unavailable."
+msgstr ""
+
+#: doc/classes/OS.xml:652
+msgid ""
+"Returns [code]true[/code] if the window should always be on top of other "
+"windows."
+msgstr ""
+
+#: doc/classes/OS.xml:658
+msgid ""
+"Returns [code]true[/code] if the window is currently focused.\n"
+"[b]Note:[/b] Only implemented on desktop platforms. On other platforms, it "
+"will always return [code]true[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml:665
+msgid ""
+"Returns active keyboard layout index.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:672
+msgid ""
+"Returns the number of keyboard layouts.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:680
+msgid ""
+"Returns the ISO-639/BCP-47 language code of the keyboard layout at position "
+"[code]index[/code].\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:688
+msgid ""
+"Returns the localized name of the keyboard layout at position [code]index[/"
+"code].\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:696
+msgid ""
+"Sets active keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:704
+msgid ""
+"Kill (terminate) the process identified by the given process ID ([code]pid[/"
+"code]), e.g. the one returned by [method execute] in non-blocking mode.\n"
+"[b]Note:[/b] This method can also be used to kill processes that were not "
+"spawned by the game.\n"
+"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
+"Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:712
+msgid ""
+"Moves the window to the front.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:719
+msgid ""
+"Returns [code]true[/code] if native video is playing.\n"
+"[b]Note:[/b] This method is only implemented on iOS."
+msgstr ""
+
+#: doc/classes/OS.xml:726
+msgid ""
+"Pauses native video playback.\n"
+"[b]Note:[/b] This method is only implemented on iOS."
+msgstr ""
+
+#: doc/classes/OS.xml:737
+msgid ""
+"Plays native video from the specified path, at the given volume and with "
+"audio and subtitle tracks.\n"
+"[b]Note:[/b] This method is only implemented on iOS."
+msgstr ""
+
+#: doc/classes/OS.xml:744
+msgid ""
+"Stops native video playback.\n"
+"[b]Note:[/b] This method is implemented on iOS."
+msgstr ""
+
+#: doc/classes/OS.xml:751
+msgid ""
+"Resumes native video playback.\n"
+"[b]Note:[/b] This method is implemented on iOS."
+msgstr ""
+
+#: doc/classes/OS.xml:758
+msgid ""
+"Initialises the singleton for the system MIDI driver.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:766
+msgid ""
+"Shows all resources in the game. Optionally, the list can be written to a "
+"file by specifying a file path in [code]tofile[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml:772
+msgid "Shows the list of loaded textures sorted by size in memory."
+msgstr ""
+
+#: doc/classes/OS.xml:779
+msgid "Shows the number of resources loaded by the game of the given types."
+msgstr ""
+
+#: doc/classes/OS.xml:786
+msgid "Shows all resources currently used by the game."
+msgstr ""
+
+#: doc/classes/OS.xml:792
+msgid ""
+"Request the user attention to the window. It'll flash the taskbar button on "
+"Windows or bounce the dock icon on OSX.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:800
+msgid ""
+"At the moment this function is only used by [code]AudioDriverOpenSL[/code] "
+"to request permission for [code]RECORD_AUDIO[/code] on Android."
+msgstr ""
+
+#: doc/classes/OS.xml:806
+msgid ""
+"With this function, you can request dangerous permissions since normal "
+"permissions are automatically granted at install time in Android "
+"applications.\n"
+"[b]Note:[/b] This method is implemented on Android."
+msgstr ""
+
+#: doc/classes/OS.xml:815
+msgid ""
+"Sets the value of the environment variable [code]variable[/code] to "
+"[code]value[/code]. The environment variable will be set for the Godot "
+"process and any process executed with [method execute] after running [method "
+"set_environment]. The environment variable will [i]not[/i] persist to "
+"processes run after the Godot process was terminated.\n"
+"[b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment "
+"variable names are case-sensitive on all platforms except Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:823
+msgid ""
+"Sets the game's icon using an [Image] resource.\n"
+"The same image is used for window caption, taskbar/dock and window selection "
+"dialog. Image is scaled as needed.\n"
+"[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:832
+msgid ""
+"Sets whether IME input mode should be enabled.\n"
+"If active IME handles key events before the application and creates an "
+"composition string and suggestion list.\n"
+"Application can retrieve the composition status by using [method "
+"get_ime_selection] and [method get_ime_text] functions.\n"
+"Completed composition string is committed when input is finished.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:843
+msgid ""
+"Sets position of IME suggestion list popup (in window coordinates).\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:851
+msgid ""
+"Sets the game's icon using a multi-size platform-specific icon file ([code]*."
+"ico[/code] on Windows and [code]*.icns[/code] on macOS).\n"
+"Appropriate size sub-icons are used for window caption, taskbar/dock and "
+"window selection dialog.\n"
+"[b]Note:[/b] This method is implemented on macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:860
+msgid "Sets the name of the current thread."
+msgstr ""
+
+#: doc/classes/OS.xml:867
+msgid "Enables backup saves if [code]enabled[/code] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml:874
+msgid ""
+"Sets whether the window should always be on top.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:882
+msgid ""
+"Sets a polygonal region of the window which accepts mouse events. Mouse "
+"events outside the region will be passed through.\n"
+"Passing an empty array will disable passthrough support (all mouse events "
+"will be intercepted by the window, which is the default behavior).\n"
+"[codeblock]\n"
+"# Set region, using Path2D node.\n"
+"OS.set_window_mouse_passthrough($Path2D.curve.get_baked_points())\n"
+"\n"
+"# Set region, using Polygon2D node.\n"
+"OS.set_window_mouse_passthrough($Polygon2D.polygon)\n"
+"\n"
+"# Reset region to default.\n"
+"OS.set_window_mouse_passthrough([])\n"
+"[/codeblock]\n"
+"[b]Note:[/b] On Windows, the portion of a window that lies outside the "
+"region is not drawn, while on Linux and macOS it is.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:902
+msgid ""
+"Sets the window title to the specified string.\n"
+"[b]Note:[/b] This should be used sporadically. Don't set this every frame, "
+"as that will negatively affect performance on some window managers.\n"
+"[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:911
+msgid ""
+"Requests the OS to open a resource with the most appropriate program. For "
+"example:\n"
+"- [code]OS.shell_open(\"C:\\\\Users\\name\\Downloads\")[/code] on Windows "
+"opens the file explorer at the user's Downloads folder.\n"
+"- [code]OS.shell_open(\"https://godotengine.org\")[/code] opens the default "
+"web browser on the official Godot website.\n"
+"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
+"default email client with the \"To\" field set to [code]example@example.com[/"
+"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
+"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
+"that can be added.\n"
+"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
+"or [code]user://[/code] path into a system path for use with this method.\n"
+"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
+"and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:924
+msgid ""
+"Shows the virtual keyboard if the platform has one.\n"
+"The [code]existing_text[/code] parameter is useful for implementing your own "
+"[LineEdit] or [TextEdit], as it tells the virtual keyboard what text has "
+"already been typed (the virtual keyboard uses it for auto-correct and "
+"predictions).\n"
+"The [code]multiline[/code] parameter needs to be set to [code]true[/code] to "
+"be able to enter multiple lines of text, as in [TextEdit].\n"
+"[b]Note:[/b] This method is implemented on Android, iOS and UWP."
+msgstr ""
+
+#: doc/classes/OS.xml:933
+msgid "The clipboard from the host OS. Might be unavailable on some platforms."
+msgstr ""
+
+#: doc/classes/OS.xml:936
+msgid "The current screen index (starting from 0)."
+msgstr ""
+
+#: doc/classes/OS.xml:939
+msgid ""
+"If [code]true[/code], the engine filters the time delta measured between "
+"each frame, and attempts to compensate for random variation. This will only "
+"operate on systems where V-Sync is active."
+msgstr ""
+
+#: doc/classes/OS.xml:942
+msgid ""
+"The exit code passed to the OS when the main loop exits. By convention, an "
+"exit code of [code]0[/code] indicates success whereas a non-zero exit code "
+"indicates an error. For portability reasons, the exit code should be set "
+"between 0 and 125 (inclusive).\n"
+"[b]Note:[/b] This value will be ignored if using [method SceneTree.quit] "
+"with an [code]exit_code[/code] argument passed."
+msgstr ""
+
+#: doc/classes/OS.xml:946
+msgid ""
+"If [code]true[/code], the engine tries to keep the screen on while the game "
+"is running. Useful on mobile."
+msgstr ""
+
+#: doc/classes/OS.xml:949
+msgid ""
+"If [code]true[/code], the engine optimizes for low processor usage by only "
+"refreshing the screen if needed. Can improve battery consumption on mobile."
+msgstr ""
+
+#: doc/classes/OS.xml:952
+msgid ""
+"The amount of sleeping between frames when the low-processor usage mode is "
+"enabled (in microseconds). Higher values will result in lower CPU usage."
+msgstr ""
+
+#: doc/classes/OS.xml:955
+msgid ""
+"The maximum size of the window (without counting window manager "
+"decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to "
+"reset to the system default value."
+msgstr ""
+
+#: doc/classes/OS.xml:958
+msgid ""
+"The minimum size of the window in pixels (without counting window manager "
+"decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to "
+"reset to the system's default value.\n"
+"[b]Note:[/b] By default, the project window has a minimum size of "
+"[code]Vector2(64, 64)[/code]. This prevents issues that can arise when the "
+"window is resized to a near-zero size."
+msgstr ""
+
+#: doc/classes/OS.xml:962
+msgid "The current screen orientation."
+msgstr ""
+
+#: doc/classes/OS.xml:965
+msgid "The current tablet driver in use."
+msgstr ""
+
+#: doc/classes/OS.xml:968
+msgid "If [code]true[/code], vertical synchronization (Vsync) is enabled."
+msgstr ""
+
+#: doc/classes/OS.xml:971
+msgid ""
+"If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating "
+"system's window compositor will be used for vsync when the compositor is "
+"enabled and the game is in windowed mode.\n"
+"[b]Note:[/b] This option is experimental and meant to alleviate stutter "
+"experienced by some users. However, some users have experienced a Vsync "
+"framerate halving (e.g. from 60 FPS to 30 FPS) when using it.\n"
+"[b]Note:[/b] This property is only implemented on Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:976
+msgid ""
+"If [code]true[/code], removes the window frame.\n"
+"[b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] "
+"disables per-pixel transparency."
+msgstr ""
+
+#: doc/classes/OS.xml:980
+msgid "If [code]true[/code], the window is fullscreen."
+msgstr ""
+
+#: doc/classes/OS.xml:983
+msgid "If [code]true[/code], the window is maximized."
+msgstr ""
+
+#: doc/classes/OS.xml:986
+msgid "If [code]true[/code], the window is minimized."
+msgstr ""
+
+#: doc/classes/OS.xml:989
+msgid ""
+"If [code]true[/code], the window background is transparent and the window "
+"frame is removed.\n"
+"Use [code]get_tree().get_root().set_transparent_background(true)[/code] to "
+"disable main viewport background rendering.\n"
+"[b]Note:[/b] This property has no effect if [member ProjectSettings.display/"
+"window/per_pixel_transparency/allowed] setting is disabled.\n"
+"[b]Note:[/b] This property is implemented on HTML5, Linux, macOS, Windows, "
+"and Android. It can't be changed at runtime for Android. Use [member "
+"ProjectSettings.display/window/per_pixel_transparency/enabled] to set it at "
+"startup instead."
+msgstr ""
+
+#: doc/classes/OS.xml:995
+msgid ""
+"The window position relative to the screen, the origin is the top left "
+"corner, +Y axis goes to the bottom and +X axis goes to the right."
+msgstr ""
+
+#: doc/classes/OS.xml:998
+msgid "If [code]true[/code], the window is resizable by the user."
+msgstr ""
+
+#: doc/classes/OS.xml:1001
+msgid "The size of the window (without counting window manager decorations)."
+msgstr ""
+
+#: doc/classes/OS.xml:1006
+msgid ""
+"The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL "
+"2.1 on desktop platforms and WebGL 1.0 on the web."
+msgstr ""
+
+#: doc/classes/OS.xml:1009
+msgid ""
+"The GLES3 rendering backend. It uses OpenGL ES 3.0 on mobile devices, OpenGL "
+"3.3 on desktop platforms and WebGL 2.0 on the web."
+msgstr ""
+
+#: doc/classes/OS.xml:1012
+msgid "Sunday."
+msgstr ""
+
+#: doc/classes/OS.xml:1015
+msgid "Monday."
+msgstr ""
+
+#: doc/classes/OS.xml:1018
+msgid "Tuesday."
+msgstr ""
+
+#: doc/classes/OS.xml:1021
+msgid "Wednesday."
+msgstr ""
+
+#: doc/classes/OS.xml:1024
+msgid "Thursday."
+msgstr ""
+
+#: doc/classes/OS.xml:1027
+msgid "Friday."
+msgstr ""
+
+#: doc/classes/OS.xml:1030
+msgid "Saturday."
+msgstr ""
+
+#: doc/classes/OS.xml:1033
+msgid "January."
+msgstr ""
+
+#: doc/classes/OS.xml:1036
+msgid "February."
+msgstr ""
+
+#: doc/classes/OS.xml:1039
+msgid "March."
+msgstr ""
+
+#: doc/classes/OS.xml:1042
+msgid "April."
+msgstr ""
+
+#: doc/classes/OS.xml:1045
+msgid "May."
+msgstr ""
+
+#: doc/classes/OS.xml:1048
+msgid "June."
+msgstr ""
+
+#: doc/classes/OS.xml:1051
+msgid "July."
+msgstr ""
+
+#: doc/classes/OS.xml:1054
+msgid "August."
+msgstr ""
+
+#: doc/classes/OS.xml:1057
+msgid "September."
+msgstr ""
+
+#: doc/classes/OS.xml:1060
+msgid "October."
+msgstr ""
+
+#: doc/classes/OS.xml:1063
+msgid "November."
+msgstr ""
+
+#: doc/classes/OS.xml:1066
+msgid "December."
+msgstr ""
+
+#: doc/classes/OS.xml:1069
+msgid ""
+"Application handle:\n"
+"- Windows: [code]HINSTANCE[/code] of the application\n"
+"- MacOS: [code]NSApplication*[/code] of the application (not yet "
+"implemented)\n"
+"- Android: [code]JNIEnv*[/code] of the application (not yet implemented)"
+msgstr ""
+
+#: doc/classes/OS.xml:1075
+msgid ""
+"Display handle:\n"
+"- Linux: [code]X11::Display*[/code] for the display"
+msgstr ""
+
+#: doc/classes/OS.xml:1079
+msgid ""
+"Window handle:\n"
+"- Windows: [code]HWND[/code] of the main window\n"
+"- Linux: [code]X11::Window*[/code] of the main window\n"
+"- MacOS: [code]NSWindow*[/code] of the main window (not yet implemented)\n"
+"- Android: [code]jObject[/code] the main android activity (not yet "
+"implemented)"
+msgstr ""
+
+#: doc/classes/OS.xml:1086
+msgid ""
+"Window view:\n"
+"- Windows: [code]HDC[/code] of the main window drawing context\n"
+"- MacOS: [code]NSView*[/code] of the main windows view (not yet implemented)"
+msgstr ""
+
+#: doc/classes/OS.xml:1091
+msgid ""
+"OpenGL Context:\n"
+"- Windows: [code]HGLRC[/code]\n"
+"- Linux: [code]X11::GLXContext[/code]\n"
+"- MacOS: [code]NSOpenGLContext*[/code] (not yet implemented)"
+msgstr ""
+
+#: doc/classes/OS.xml:1097
+msgid "Landscape screen orientation."
+msgstr ""
+
+#: doc/classes/OS.xml:1100
+msgid "Portrait screen orientation."
+msgstr ""
+
+#: doc/classes/OS.xml:1103
+msgid "Reverse landscape screen orientation."
+msgstr ""
+
+#: doc/classes/OS.xml:1106
+msgid "Reverse portrait screen orientation."
+msgstr ""
+
+#: doc/classes/OS.xml:1109
+msgid "Uses landscape or reverse landscape based on the hardware sensor."
+msgstr ""
+
+#: doc/classes/OS.xml:1112
+msgid "Uses portrait or reverse portrait based on the hardware sensor."
+msgstr ""
+
+#: doc/classes/OS.xml:1115
+msgid "Uses most suitable orientation based on the hardware sensor."
+msgstr ""
+
+#: doc/classes/OS.xml:1118
+msgid "Desktop directory path."
+msgstr ""
+
+#: doc/classes/OS.xml:1121
+msgid "DCIM (Digital Camera Images) directory path."
+msgstr ""
+
+#: doc/classes/OS.xml:1124
+msgid "Documents directory path."
+msgstr ""
+
+#: doc/classes/OS.xml:1127
+msgid "Downloads directory path."
+msgstr ""
+
+#: doc/classes/OS.xml:1130
+msgid "Movies directory path."
+msgstr ""
+
+#: doc/classes/OS.xml:1133
+msgid "Music directory path."
+msgstr ""
+
+#: doc/classes/OS.xml:1136
+msgid "Pictures directory path."
+msgstr ""
+
+#: doc/classes/OS.xml:1139
+msgid "Ringtones directory path."
+msgstr ""
+
+#: doc/classes/OS.xml:1142
+msgid "Unknown powerstate."
+msgstr ""
+
+#: doc/classes/OS.xml:1145
+msgid "Unplugged, running on battery."
+msgstr ""
+
+#: doc/classes/OS.xml:1148
+msgid "Plugged in, no battery available."
+msgstr ""
+
+#: doc/classes/OS.xml:1151
+msgid "Plugged in, battery charging."
+msgstr ""
+
+#: doc/classes/OS.xml:1154
+msgid "Plugged in, battery fully charged."
+msgstr ""
+
+#: doc/classes/PackedDataContainerRef.xml:4
+msgid "Reference version of [PackedDataContainer]."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:4
+msgid "An abstraction of a serialized scene."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:7
+msgid ""
+"A simplified interface to a scene file. Provides access to operations and "
+"checks that can be performed on the scene resource itself.\n"
+"Can be used to save a node to a file. When saving, the node as well as all "
+"the nodes it owns get saved (see [code]owner[/code] property on [Node]).\n"
+"[b]Note:[/b] The node doesn't need to own itself.\n"
+"[b]Example of loading a saved scene:[/b]\n"
+"[codeblock]\n"
+"# Use `load()` instead of `preload()` if the path isn't known at compile-"
+"time.\n"
+"var scene = preload(\"res://scene.tscn\").instance()\n"
+"# Add the node as a child of the node the script is attached to.\n"
+"add_child(scene)\n"
+"[/codeblock]\n"
+"[b]Example of saving a node with different owners:[/b] The following example "
+"creates 3 objects: [code]Node2D[/code] ([code]node[/code]), "
+"[code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/"
+"code] ([code]collision[/code]). [code]collision[/code] is a child of "
+"[code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/"
+"code] is owned by [code]node[/code] and [code]pack[/code] will therefore "
+"only save those two nodes, but not [code]collision[/code].\n"
+"[codeblock]\n"
+"# Create the objects.\n"
+"var node = Node2D.new()\n"
+"var rigid = RigidBody2D.new()\n"
+"var collision = CollisionShape2D.new()\n"
+"\n"
+"# Create the object hierarchy.\n"
+"rigid.add_child(collision)\n"
+"node.add_child(rigid)\n"
+"\n"
+"# Change owner of `rigid`, but not of `collision`.\n"
+"rigid.owner = node\n"
+"\n"
+"var scene = PackedScene.new()\n"
+"# Only `node` and `rigid` are now packed.\n"
+"var result = scene.pack(node)\n"
+"if result == OK:\n"
+" var error = ResourceSaver.save(\"res://path/name.scn\", scene) # Or "
+"\"user://...\"\n"
+" if error != OK:\n"
+" push_error(\"An error occurred while saving the scene to disk.\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/PackedScene.xml:47
+msgid "Returns [code]true[/code] if the scene file has nodes."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:53
+msgid ""
+"Returns the [code]SceneState[/code] representing the scene file contents."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:60
+msgid ""
+"Instantiates the scene's node hierarchy. Triggers child scene "
+"instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] "
+"notification on the root node."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:67
+msgid ""
+"Pack will ignore any sub-nodes not owned by given node. See [member Node."
+"owner]."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:73
+msgid ""
+"A dictionary representation of the scene contents.\n"
+"Available keys include \"rnames\" and \"variants\" for resources, "
+"\"node_count\", \"nodes\", \"node_paths\" for nodes, \"editable_instances\" "
+"for base scene children overrides, \"conn_count\" and \"conns\" for signal "
+"connections, and \"version\" for the format style of the PackedScene."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:79
+msgid "If passed to [method instance], blocks edits to the scene state."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:82
+msgid ""
+"If passed to [method instance], provides local scene resources to the local "
+"scene.\n"
+"[b]Note:[/b] Only available in editor builds."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:86
+msgid ""
+"If passed to [method instance], provides local scene resources to the local "
+"scene. Only the main scene should receive the main edit state.\n"
+"[b]Note:[/b] Only available in editor builds."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:4
+msgid "Abstraction and base class for packet-based protocols."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:7
+msgid ""
+"PacketPeer is an abstraction and base class for packet-based protocols (such "
+"as UDP). It provides an API for sending and receiving packets both as raw "
+"data or variables. This makes it easy to transfer data over a protocol, "
+"without having to encode data as low-level bytes or having to worry about "
+"network ordering."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:15
+msgid "Returns the number of packets currently available in the ring-buffer."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:21
+msgid "Gets a raw packet."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:27
+msgid ""
+"Returns the error state of the last packet received (via [method get_packet] "
+"and [method get_var])."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:34
+msgid ""
+"Gets a Variant. If [code]allow_objects[/code] (or [member "
+"allow_object_decoding]) is [code]true[/code], decoding objects is allowed.\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:42
+msgid "Sends a raw packet."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:50
+msgid ""
+"Sends a [Variant] as a packet. If [code]full_objects[/code] (or [member "
+"allow_object_decoding]) is [code]true[/code], encoding objects is allowed "
+"(and can potentially include code)."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:56
+msgid ""
+"[i]Deprecated.[/i] Use [code]get_var[/code] and [code]put_var[/code] "
+"parameters instead.\n"
+"If [code]true[/code], the PacketPeer will allow encoding and decoding of "
+"object via [method get_var] and [method put_var].\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:61
+msgid ""
+"Maximum buffer size allowed when encoding [Variant]s. Raise this value to "
+"support heavier memory allocations.\n"
+"The [method put_var] method allocates memory on the stack, and the buffer "
+"used will grow automatically to the closest power of two to match the size "
+"of the [Variant]. If the [Variant] is bigger than "
+"[code]encode_buffer_max_size[/code], the method will error out with "
+"[constant ERR_OUT_OF_MEMORY]."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:4
+msgid "DTLS packet peer."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:7
+msgid ""
+"This class represents a DTLS peer connection. It can be used to connect to a "
+"DTLS server, and is returned by [method DTLSServer.take_connection].\n"
+"[b]Warning:[/b] SSL/TLS certificate revocation and certificate pinning are "
+"currently not supported. Revoked certificates are accepted as long as they "
+"are otherwise valid. If this is a concern, you may want to use automatically "
+"managed certificates with a short validity period."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:20
+msgid ""
+"Connects a [code]peer[/code] beginning the DTLS handshake using the "
+"underlying [PacketPeerUDP] which must be connected (see [method "
+"PacketPeerUDP.connect_to_host]). If [code]validate_certs[/code] is "
+"[code]true[/code], [PacketPeerDTLS] will validate that the certificate "
+"presented by the remote peer and match it with the [code]for_hostname[/code] "
+"argument. You can specify a custom [X509Certificate] to use for validation "
+"via the [code]valid_certificate[/code] argument."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:26
+msgid "Disconnects this peer, terminating the DTLS session."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:32 doc/classes/StreamPeerSSL.xml:43
+msgid "Returns the status of the connection. See [enum Status] for values."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:38
+msgid ""
+"Poll the connection to check for incoming packets. Call this frequently to "
+"update the status and keep the connection working."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:44
+msgid "A status representing a [PacketPeerDTLS] that is disconnected."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:47
+msgid ""
+"A status representing a [PacketPeerDTLS] that is currently performing the "
+"handshake with a remote peer."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:50
+msgid ""
+"A status representing a [PacketPeerDTLS] that is connected to a remote peer."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:53
+msgid "A status representing a [PacketPeerDTLS] in a generic error state."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:56
+msgid ""
+"An error status that shows a mismatch in the DTLS certificate domain "
+"presented by the host and the domain requested for validation."
+msgstr ""
+
+#: doc/classes/PacketPeerStream.xml:4
+msgid "Wrapper to use a PacketPeer over a StreamPeer."
+msgstr ""
+
+#: doc/classes/PacketPeerStream.xml:7
+msgid ""
+"PacketStreamPeer provides a wrapper for working using packets over a stream. "
+"This allows for using packet based code with StreamPeers. PacketPeerStream "
+"implements a custom protocol over the StreamPeer, so the user should not "
+"read or write to the wrapped StreamPeer directly."
+msgstr ""
+
+#: doc/classes/PacketPeerStream.xml:19
+msgid "The wrapped [StreamPeer] object."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:4
+msgid "UDP packet peer."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:7
+msgid ""
+"UDP packet peer. Can be used to send raw UDP packets as well as [Variant]s."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:15
+msgid "Closes the UDP socket the [PacketPeerUDP] is currently listening on."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:23
+msgid ""
+"Calling this method connects this UDP peer to the given [code]host[/code]/"
+"[code]port[/code] pair. UDP is in reality connectionless, so this option "
+"only means that incoming packets from different addresses are automatically "
+"discarded, and that outgoing packets are always sent to the connected "
+"address (future calls to [method set_dest_address] are not allowed). This "
+"method does not send any data to the remote peer, to do that, use [method "
+"PacketPeer.put_var] or [method PacketPeer.put_packet] as usual. See also "
+"[UDPServer].\n"
+"[b]Note:[/b] Connecting to the remote peer does not help to protect from "
+"malicious attacks like IP spoofing, etc. Think about using an encryption "
+"technique like SSL or DTLS if you feel like your application is transferring "
+"sensitive information."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:30
+msgid ""
+"Returns the IP of the remote peer that sent the last packet(that was "
+"received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:36
+msgid ""
+"Returns the port of the remote peer that sent the last packet(that was "
+"received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:42
+msgid ""
+"Returns [code]true[/code] if the UDP socket is open and has been connected "
+"to a remote address. See [method connect_to_host]."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:48
+msgid "Returns whether this [PacketPeerUDP] is listening."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:56
+msgid ""
+"Joins the multicast group specified by [code]multicast_address[/code] using "
+"the interface identified by [code]interface_name[/code].\n"
+"You can join the same multicast group with multiple interfaces. Use [method "
+"IP.get_local_interfaces] to know which are available.\n"
+"[b]Note:[/b] Some Android devices might require the "
+"[code]CHANGE_WIFI_MULTICAST_STATE[/code] permission for multicast to work."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:66
+msgid ""
+"Removes the interface identified by [code]interface_name[/code] from the "
+"multicast group specified by [code]multicast_address[/code]."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:75
+msgid ""
+"Makes this [PacketPeerUDP] listen on the [code]port[/code] binding to "
+"[code]bind_address[/code] with a buffer size [code]recv_buf_size[/code].\n"
+"If [code]bind_address[/code] is set to [code]\"*\"[/code] (default), the "
+"peer will listen on all available addresses (both IPv4 and IPv6).\n"
+"If [code]bind_address[/code] is set to [code]\"0.0.0.0\"[/code] (for IPv4) "
+"or [code]\"::\"[/code] (for IPv6), the peer will listen on all available "
+"addresses matching that IP type.\n"
+"If [code]bind_address[/code] is set to any valid address (e.g. "
+"[code]\"192.168.1.101\"[/code], [code]\"::1\"[/code], etc), the peer will "
+"only listen on the interface with that addresses (or fail if no interface "
+"with the given address exists)."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:85
+msgid ""
+"Enable or disable sending of broadcast packets (e.g. "
+"[code]set_dest_address(\"255.255.255.255\", 4343)[/code]. This option is "
+"disabled by default.\n"
+"[b]Note:[/b] Some Android devices might require the "
+"[code]CHANGE_WIFI_MULTICAST_STATE[/code] permission and this option to be "
+"enabled to receive broadcast packets too."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:94
+msgid ""
+"Sets the destination address and port for sending packets and variables. A "
+"hostname will be resolved using DNS if needed.\n"
+"[b]Note:[/b] [method set_broadcast_enabled] must be enabled before sending "
+"packets to a broadcast address (e.g. [code]255.255.255.255[/code])."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:101
+msgid ""
+"Waits for a packet to arrive on the listening port. See [method listen].\n"
+"[b]Note:[/b] [method wait] can't be interrupted once it has been called. "
+"This can be worked around by allowing the other party to send a specific "
+"\"death pill\" packet like this:\n"
+"[codeblock]\n"
+"# Server\n"
+"socket.set_dest_address(\"127.0.0.1\", 789)\n"
+"socket.put_packet(\"Time to stop\".to_ascii())\n"
+"\n"
+"# Client\n"
+"while socket.wait() == OK:\n"
+" var data = socket.get_packet().get_string_from_ascii()\n"
+" if data == \"Time to stop\":\n"
+" return\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Panel.xml:4
+msgid "Provides an opaque background for [Control] children."
+msgstr ""
+
+#: doc/classes/Panel.xml:7
+msgid ""
+"Panel is a [Control] that displays an opaque background. It's commonly used "
+"as a parent and container for other types of [Control] nodes."
+msgstr ""
+
+#: doc/classes/Panel.xml:11
+msgid "https://godotengine.org/asset-library/asset/516"
+msgstr ""
+
+#: doc/classes/Panel.xml:12 doc/classes/Skeleton.xml:12
+#: doc/classes/SkeletonIK.xml:29
+msgid "https://godotengine.org/asset-library/asset/523"
+msgstr ""
+
+#: doc/classes/Panel.xml:20
+msgid "The style of this [Panel]."
+msgstr ""
+
+#: doc/classes/PanelContainer.xml:4
+msgid "Panel container type."
+msgstr ""
+
+#: doc/classes/PanelContainer.xml:7
+msgid ""
+"Panel container type. This container fits controls inside of the delimited "
+"area of a stylebox. It's useful for giving controls an outline."
+msgstr ""
+
+#: doc/classes/PanelContainer.xml:18
+msgid "The style of [PanelContainer]'s background."
+msgstr ""
+
+#: doc/classes/PanoramaSky.xml:4
+msgid "A type of [Sky] used to draw a background texture."
+msgstr ""
+
+#: doc/classes/PanoramaSky.xml:7
+msgid ""
+"A resource referenced in an [Environment] that is used to draw a background. "
+"The Panorama sky functions similar to skyboxes in other engines, except it "
+"uses an equirectangular sky map instead of a cube map.\n"
+"Using an HDR panorama is strongly recommended for accurate, high-quality "
+"reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR "
+"([code].exr[/code]) image formats for this purpose.\n"
+"You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/"
+"cubemap_to_panorama.html]this tool[/url] to convert a cube map to an "
+"equirectangular sky map."
+msgstr ""
+
+#: doc/classes/PanoramaSky.xml:17
+msgid "[Texture] to be applied to the PanoramaSky."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml:4
+msgid "A node used to create a parallax scrolling background."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml:7
+msgid ""
+"A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create "
+"a parallax effect. Each [ParallaxLayer] can move at a different speed using "
+"[member ParallaxLayer.motion_offset]. This creates an illusion of depth in a "
+"2D game. If not used with a [Camera2D], you must manually calculate the "
+"[member scroll_offset]."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml:16
+msgid "The base position offset for all [ParallaxLayer] children."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml:19
+msgid "The base motion scale for all [ParallaxLayer] children."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml:22
+msgid ""
+"If [code]true[/code], elements in [ParallaxLayer] child aren't affected by "
+"the zoom level of the camera."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml:25
+msgid ""
+"Top-left limits for scrolling to begin. If the camera is outside of this "
+"limit, the background will stop scrolling. Must be lower than [member "
+"scroll_limit_end] to work."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml:28
+msgid ""
+"Bottom-right limits for scrolling to end. If the camera is outside of this "
+"limit, the background will stop scrolling. Must be higher than [member "
+"scroll_limit_begin] to work."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml:31
+msgid ""
+"The ParallaxBackground's scroll value. Calculated automatically when using a "
+"[Camera2D], but can be used to manually manage scrolling when no camera is "
+"present."
+msgstr ""
+
+#: doc/classes/ParallaxLayer.xml:4
+msgid "A parallax scrolling layer to be used with [ParallaxBackground]."
+msgstr ""
+
+#: doc/classes/ParallaxLayer.xml:7
+msgid ""
+"A ParallaxLayer must be the child of a [ParallaxBackground] node. Each "
+"ParallaxLayer can be set to move at different speeds relative to the camera "
+"movement or the [member ParallaxBackground.scroll_offset] value.\n"
+"This node's children will be affected by its scroll offset.\n"
+"[b]Note:[/b] Any changes to this node's position and scale made after it "
+"enters the scene will be ignored."
+msgstr ""
+
+#: doc/classes/ParallaxLayer.xml:17
+msgid ""
+"The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite "
+"scrolling background. If an axis is set to [code]0[/code], the [Texture] "
+"will not be mirrored."
+msgstr ""
+
+#: doc/classes/ParallaxLayer.xml:20
+msgid ""
+"The ParallaxLayer's offset relative to the parent ParallaxBackground's "
+"[member ParallaxBackground.scroll_offset]."
+msgstr ""
+
+#: doc/classes/ParallaxLayer.xml:23
+msgid ""
+"Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], "
+"it will not scroll."
+msgstr ""
+
+#: doc/classes/Particles.xml:4
+msgid "GPU-based 3D particle emitter."
+msgstr ""
+
+#: doc/classes/Particles.xml:7
+msgid ""
+"3D particle node used to create a variety of particle systems and effects. "
+"[Particles] features an emitter that generates some number of particles at a "
+"given rate.\n"
+"Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
+"to configure particle appearance and behavior. Alternatively, you can add a "
+"[ShaderMaterial] which will be applied to all particles.\n"
+"[b]Note:[/b] [Particles] only work when using the GLES3 renderer. If using "
+"the GLES2 renderer, use [CPUParticles] instead. You can convert [Particles] "
+"to [CPUParticles] by selecting the node, clicking the [b]Particles[/b] menu "
+"at the top of the 3D editor viewport then choosing [b]Convert to "
+"CPUParticles[/b].\n"
+"[b]Note:[/b] After working on a Particles node, remember to update its "
+"[member visibility_aabb] by selecting it, clicking the [b]Particles[/b] menu "
+"at the top of the 3D editor viewport then choose [b]Generate Visibility "
+"AABB[/b]. Otherwise, particles may suddenly disappear depending on the "
+"camera position and angle."
+msgstr ""
+
+#: doc/classes/Particles.xml:13
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/"
+"controlling_thousands_of_fish.html"
+msgstr ""
+
+#: doc/classes/Particles.xml:20
+msgid ""
+"Returns the axis-aligned bounding box that contains all the particles that "
+"are active in the current frame."
+msgstr ""
+
+#: doc/classes/Particles.xml:27
+msgid "Returns the [Mesh] that is drawn at index [code]pass[/code]."
+msgstr ""
+
+#: doc/classes/Particles.xml:33
+msgid "Restarts the particle emission, clearing existing particles."
+msgstr ""
+
+#: doc/classes/Particles.xml:41
+msgid "Sets the [Mesh] that is drawn at index [code]pass[/code]."
+msgstr ""
+
+#: doc/classes/Particles.xml:54
+msgid "[Mesh] that is drawn for the first draw pass."
+msgstr ""
+
+#: doc/classes/Particles.xml:57
+msgid "[Mesh] that is drawn for the second draw pass."
+msgstr ""
+
+#: doc/classes/Particles.xml:60
+msgid "[Mesh] that is drawn for the third draw pass."
+msgstr ""
+
+#: doc/classes/Particles.xml:63
+msgid "[Mesh] that is drawn for the fourth draw pass."
+msgstr ""
+
+#: doc/classes/Particles.xml:66
+msgid "The number of draw passes when rendering particles."
+msgstr ""
+
+#: doc/classes/Particles.xml:72
+msgid ""
+"Time ratio between each emission. If [code]0[/code], particles are emitted "
+"continuously. If [code]1[/code], all particles are emitted simultaneously."
+msgstr ""
+
+#: doc/classes/Particles.xml:87
+msgid ""
+"If [code]true[/code], only [code]amount[/code] particles will be emitted."
+msgstr ""
+
+#: doc/classes/Particles.xml:90
+msgid ""
+"Amount of time to preprocess the particles before animation starts. Lets you "
+"start the animation some time after particles have started emitting."
+msgstr ""
+
+#: doc/classes/Particles.xml:93 doc/classes/Particles2D.xml:68
+msgid ""
+"[Material] for processing particles. Can be a [ParticlesMaterial] or a "
+"[ShaderMaterial]."
+msgstr ""
+
+#: doc/classes/Particles.xml:96
+msgid "Emission randomness ratio."
+msgstr ""
+
+#: doc/classes/Particles.xml:99
+msgid ""
+"Speed scaling ratio. A value of [code]0[/code] can be used to pause the "
+"particles."
+msgstr ""
+
+#: doc/classes/Particles.xml:102
+msgid ""
+"The [AABB] that determines the node's region which needs to be visible on "
+"screen for the particle system to be active.\n"
+"Grow the box if particles suddenly appear/disappear when the node enters/"
+"exits the screen. The [AABB] can be grown via code or with the [b]Particles "
+"→ Generate AABB[/b] editor tool.\n"
+"[b]Note:[/b] If the [ParticlesMaterial] in use is configured to cast "
+"shadows, you may want to enlarge this AABB to ensure the shadow is updated "
+"when particles are off-screen."
+msgstr ""
+
+#: doc/classes/Particles.xml:118
+msgid "Maximum number of draw passes supported."
+msgstr ""
+
+#: doc/classes/Particles2D.xml:4
+msgid "GPU-based 2D particle emitter."
+msgstr ""
+
+#: doc/classes/Particles2D.xml:7
+msgid ""
+"2D particle node used to create a variety of particle systems and effects. "
+"[Particles2D] features an emitter that generates some number of particles at "
+"a given rate.\n"
+"Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
+"to configure particle appearance and behavior. Alternatively, you can add a "
+"[ShaderMaterial] which will be applied to all particles.\n"
+"[b]Note:[/b] [Particles2D] only work when using the GLES3 renderer. If using "
+"the GLES2 renderer, use [CPUParticles2D] instead. You can convert "
+"[Particles2D] to [CPUParticles2D] by selecting the node, clicking the "
+"[b]Particles[/b] menu at the top of the 2D editor viewport then choosing "
+"[b]Convert to CPUParticles2D[/b].\n"
+"[b]Note:[/b] After working on a Particles node, remember to update its "
+"[member visibility_rect] by selecting it, clicking the [b]Particles[/b] menu "
+"at the top of the 2D editor viewport then choose [b]Generate Visibility "
+"Rect[/b]. Otherwise, particles may suddenly disappear depending on the "
+"camera position and angle.\n"
+"[b]Note:[/b] Unlike [CPUParticles2D], [Particles2D] currently ignore the "
+"texture region defined in [AtlasTexture]s."
+msgstr ""
+
+#: doc/classes/Particles2D.xml:21
+msgid "Returns a rectangle containing the positions of all existing particles."
+msgstr ""
+
+#: doc/classes/Particles2D.xml:27
+msgid "Restarts all the existing particles."
+msgstr ""
+
+#: doc/classes/Particles2D.xml:80
+msgid ""
+"The [Rect2] that determines the node's region which needs to be visible on "
+"screen for the particle system to be active.\n"
+"Grow the rect if particles suddenly appear/disappear when the node enters/"
+"exits the screen. The [Rect2] can be grown via code or with the [b]Particles "
+"→ Generate Visibility Rect[/b] editor tool."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:4
+msgid "Particle properties for [Particles] and [Particles2D] nodes."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:7
+msgid ""
+"ParticlesMaterial defines particle properties and behavior. It is used in "
+"the [code]process_material[/code] of [Particles] and [Particles2D] emitter "
+"nodes.\n"
+"Some of this material's properties are applied to each particle when "
+"emitted, while others can have a [CurveTexture] applied to vary values over "
+"the lifetime of the particle.\n"
+"When a randomness ratio is applied to a property it is used to scale that "
+"property by a random amount. The random ratio is used to interpolate between "
+"[code]1.0[/code] and a random number less than one, the result is multiplied "
+"by the property to obtain the randomized property. For example a random "
+"ratio of [code]0.4[/code] would scale the original property between "
+"[code]0.4-1.0[/code] of its original value."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:18
+msgid "Returns [code]true[/code] if the specified flag is enabled."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:32
+msgid "Returns the randomness ratio associated with the specified parameter."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:39
+msgid "Returns the [Texture] used by the specified parameter."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:47
+msgid ""
+"If [code]true[/code], enables the specified flag. See [enum Flags] for "
+"options."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:55
+msgid "Sets the specified [enum Parameter]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:63
+msgid "Sets the randomness ratio for the specified [enum Parameter]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:71
+msgid "Sets the [Texture] for the specified [enum Parameter]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:77
+msgid ""
+"Initial rotation applied to each particle, in degrees.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:81
+msgid "Each particle's rotation will be animated along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:87
+msgid ""
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:91
+msgid "Each particle's angular velocity will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:100
+msgid "Each particle's animation offset will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:109
+msgid "Each particle's animation speed will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:115
+msgid ""
+"Each particle's initial color. If the [Particles2D]'s [code]texture[/code] "
+"is defined, it will be multiplied by this color. To have particle display "
+"color in a [SpatialMaterial] make sure to set [member SpatialMaterial."
+"vertex_color_use_as_albedo] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:124
+msgid "Damping will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:133
+msgid ""
+"The box's extents if [code]emission_shape[/code] is set to [constant "
+"EMISSION_SHAPE_BOX]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:136
+msgid ""
+"Particle color will be modulated by color determined by sampling this "
+"texture at the same point as the [member emission_point_texture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:139
+msgid ""
+"Particle velocity and rotation will be set by sampling this texture at the "
+"same point as the [member emission_point_texture]. Used only in [constant "
+"EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or "
+"node by selecting \"Create Emission Points from Mesh/Node\" under the "
+"\"Particles\" tool in the toolbar."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:142
+msgid ""
+"The number of emission points if [code]emission_shape[/code] is set to "
+"[constant EMISSION_SHAPE_POINTS] or [constant "
+"EMISSION_SHAPE_DIRECTED_POINTS]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:145
+msgid ""
+"Particles will be emitted at positions determined by sampling this texture "
+"at a random position. Used with [constant EMISSION_SHAPE_POINTS] and "
+"[constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from "
+"mesh or node by selecting \"Create Emission Points from Mesh/Node\" under "
+"the \"Particles\" tool in the toolbar."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:148
+msgid ""
+"The axis of the ring when using the emitter [constant EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:151
+msgid ""
+"The height of the ring when using the emitter [constant EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:154
+msgid ""
+"The inner radius of the ring when using the emitter [constant "
+"EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:157
+msgid ""
+"The radius of the ring when using the emitter [constant EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:160
+msgid ""
+"Particles will be emitted inside this region. Use [enum EmissionShape] "
+"constants for values."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:163
+msgid ""
+"The sphere's radius if [code]emission_shape[/code] is set to [constant "
+"EMISSION_SHAPE_SPHERE]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:175
+msgid "Amount of [member spread] along the Y axis."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:184
+msgid "Each particle's hue will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:202
+msgid ""
+"Each particle's linear acceleration will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:208
+msgid ""
+"Orbital velocity applied to each particle. Makes the particles circle around "
+"origin. Specified in number of full rotations around origin per second.\n"
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:212
+msgid "Each particle's orbital velocity will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:221
+msgid ""
+"Each particle's radial acceleration will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:230
+msgid "Each particle's scale will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:242
+msgid ""
+"Each particle's tangential acceleration will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:248
+msgid "Trail particles' color will vary along this [GradientTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:251
+msgid ""
+"Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] "
+"particles. The remaining particles will be used as trail(s)."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:254
+msgid "Trail particles' size will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:259
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set initial velocity properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:262
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set angular velocity properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:265
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set orbital velocity properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:268
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set linear acceleration properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:271
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set radial acceleration properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:274
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set tangential acceleration properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:277
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set damping properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:280
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set angle properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:283
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set scale properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:286
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set hue variation properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:289
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set animation speed properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:292
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set animation offset properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:298
+msgid "Use with [method set_flag] to set [member flag_align_y]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:301
+msgid "Use with [method set_flag] to set [member flag_rotate_y]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:304
+msgid "Use with [method set_flag] to set [member flag_disable_z]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:319
+msgid ""
+"Particles will be emitted at a position determined by sampling a random "
+"point on the [member emission_point_texture]. Particle color will be "
+"modulated by [member emission_color_texture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:322
+msgid ""
+"Particles will be emitted at a position determined by sampling a random "
+"point on the [member emission_point_texture]. Particle velocity and rotation "
+"will be set based on [member emission_normal_texture]. Particle color will "
+"be modulated by [member emission_color_texture]."
+msgstr ""
+
+#: doc/classes/Path.xml:4
+msgid "Contains a [Curve3D] path for [PathFollow] nodes to follow."
+msgstr ""
+
+#: doc/classes/Path.xml:7
+msgid ""
+"Can have [PathFollow] child nodes moving along the [Curve3D]. See "
+"[PathFollow] for more information on the usage.\n"
+"Note that the path is considered as relative to the moved nodes (children of "
+"[PathFollow]). As such, the curve should usually start with a zero vector "
+"[code](0, 0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Path.xml:16
+msgid "A [Curve3D] describing the path."
+msgstr ""
+
+#: doc/classes/Path.xml:22
+msgid "Emitted when the [member curve] changes."
+msgstr ""
+
+#: doc/classes/Path2D.xml:4
+msgid "Contains a [Curve2D] path for [PathFollow2D] nodes to follow."
+msgstr ""
+
+#: doc/classes/Path2D.xml:7
+msgid ""
+"Can have [PathFollow2D] child nodes moving along the [Curve2D]. See "
+"[PathFollow2D] for more information on usage.\n"
+"[b]Note:[/b] The path is considered as relative to the moved nodes (children "
+"of [PathFollow2D]). As such, the curve should usually start with a zero "
+"vector ([code](0, 0)[/code])."
+msgstr ""
+
+#: doc/classes/Path2D.xml:16
+msgid "A [Curve2D] describing the path."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:4
+msgid "Point sampler for a [Path]."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:7
+msgid ""
+"This node takes its parent [Path], and returns the coordinates of a point "
+"within it, given a distance from the first vertex.\n"
+"It is useful for making other nodes follow a path, without coding the "
+"movement pattern. For that, the nodes must be children of this node. The "
+"descendant nodes will then move accordingly when setting an offset in this "
+"node."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:16
+msgid ""
+"If [code]true[/code], the position between two cached points is interpolated "
+"cubically, and linearly otherwise.\n"
+"The points along the [Curve3D] of the [Path] are precomputed before use, for "
+"faster calculations. The point at the requested offset is then calculated "
+"interpolating between two adjacent cached points. This may present a problem "
+"if the curve makes sharp turns, as the cached points may not follow the "
+"curve closely enough.\n"
+"There are two answers to this problem: either increase the number of cached "
+"points and increase memory consumption, or make a cubic interpolation "
+"between two points at the cost of (slightly) slower calculations."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:21 doc/classes/PathFollow2D.xml:21
+msgid "The node's offset along the curve."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:24 doc/classes/PathFollow2D.xml:27
+msgid ""
+"If [code]true[/code], any offset outside the path's length will wrap around, "
+"instead of stopping at the ends. Use it for cyclic paths."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:27
+msgid ""
+"The distance from the first vertex, measured in 3D units along the path. "
+"This sets this node's position to a point within the path."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:30
+msgid ""
+"Allows or forbids rotation on one or more axes, depending on the [enum "
+"RotationMode] constants being used."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:33
+msgid ""
+"The distance from the first vertex, considering 0.0 as the first vertex and "
+"1.0 as the last. This is just another way of expressing the offset within "
+"the path, as the offset supplied is multiplied internally by the path's "
+"length."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:36 doc/classes/PathFollow2D.xml:39
+msgid "The node's offset perpendicular to the curve."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:41
+msgid "Forbids the PathFollow to rotate."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:44
+msgid "Allows the PathFollow to rotate in the Y axis only."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:47
+msgid "Allows the PathFollow to rotate in both the X, and Y axes."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:50
+msgid "Allows the PathFollow to rotate in any axis."
+msgstr ""
+
+#: doc/classes/PathFollow.xml:53
+msgid ""
+"Uses the up vector information in a [Curve3D] to enforce orientation. This "
+"rotation mode requires the [Path]'s [member Curve3D.up_vector_enabled] "
+"property to be set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:4
+msgid "Point sampler for a [Path2D]."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:7
+msgid ""
+"This node takes its parent [Path2D], and returns the coordinates of a point "
+"within it, given a distance from the first vertex.\n"
+"It is useful for making other nodes follow a path, without coding the "
+"movement pattern. For that, the nodes must be children of this node. The "
+"descendant nodes will then move accordingly when setting an offset in this "
+"node."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:16
+msgid ""
+"If [code]true[/code], the position between two cached points is interpolated "
+"cubically, and linearly otherwise.\n"
+"The points along the [Curve2D] of the [Path2D] are precomputed before use, "
+"for faster calculations. The point at the requested offset is then "
+"calculated interpolating between two adjacent cached points. This may "
+"present a problem if the curve makes sharp turns, as the cached points may "
+"not follow the curve closely enough.\n"
+"There are two answers to this problem: either increase the number of cached "
+"points and increase memory consumption, or make a cubic interpolation "
+"between two points at the cost of (slightly) slower calculations."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:24
+msgid ""
+"How far to look ahead of the curve to calculate the tangent if the node is "
+"rotating. E.g. shorter lookaheads will lead to faster rotations."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:30
+msgid "The distance along the path in pixels."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:33
+msgid ""
+"If [code]true[/code], this node rotates to follow the path, making its "
+"descendants rotate."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:36
+msgid ""
+"The distance along the path as a number in the range 0.0 (for the first "
+"vertex) to 1.0 (for the last). This is just another way of expressing the "
+"offset within the path, as the offset supplied is multiplied internally by "
+"the path's length."
+msgstr ""
+
+#: doc/classes/PCKPacker.xml:4
+msgid "Creates packages that can be loaded into a running project."
+msgstr ""
+
+#: doc/classes/PCKPacker.xml:7
+msgid ""
+"The [PCKPacker] is used to create packages that can be loaded into a running "
+"project using [method ProjectSettings.load_resource_pack].\n"
+"[codeblock]\n"
+"var packer = PCKPacker.new()\n"
+"packer.pck_start(\"test.pck\")\n"
+"packer.add_file(\"res://text.txt\", \"text.txt\")\n"
+"packer.flush()\n"
+"[/codeblock]\n"
+"The above [PCKPacker] creates package [code]test.pck[/code], then adds a "
+"file named [code]text.txt[/code] at the root of the package."
+msgstr ""
+
+#: doc/classes/PCKPacker.xml:24
+msgid ""
+"Adds the [code]source_path[/code] file to the current PCK package at the "
+"[code]pck_path[/code] internal path (should start with [code]res://[/code])."
+msgstr ""
+
+#: doc/classes/PCKPacker.xml:31
+msgid ""
+"Writes the files specified using all [method add_file] calls since the last "
+"flush. If [code]verbose[/code] is [code]true[/code], a list of files added "
+"will be printed to the console for easier debugging."
+msgstr ""
+
+#: doc/classes/PCKPacker.xml:39
+msgid ""
+"Creates a new PCK file with the name [code]pck_name[/code]. The [code].pck[/"
+"code] file extension isn't added automatically, so it should be part of "
+"[code]pck_name[/code] (even though it's not required)."
+msgstr ""
+
+#: doc/classes/Performance.xml:4
+msgid "Exposes performance-related data."
+msgstr ""
+
+#: doc/classes/Performance.xml:7
+msgid ""
+"This class provides access to a number of different monitors related to "
+"performance, such as memory usage, draw calls, and FPS. These are the same "
+"as the values displayed in the [b]Monitor[/b] tab in the editor's "
+"[b]Debugger[/b] panel. By using the [method get_monitor] method of this "
+"class, you can access this data from your code.\n"
+"[b]Note:[/b] A few of these monitors are only available in debug mode and "
+"will always return 0 when used in a release build.\n"
+"[b]Note:[/b] Many of these monitors are not updated in real-time, so there "
+"may be a short delay between changes."
+msgstr ""
+
+#: doc/classes/Performance.xml:18
+msgid ""
+"Returns the value of one of the available monitors. You should provide one "
+"of the [enum Monitor] constants as the argument, like this:\n"
+"[codeblock]\n"
+"print(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the "
+"console\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Performance.xml:27
+msgid "Number of frames per second."
+msgstr ""
+
+#: doc/classes/Performance.xml:30
+msgid "Time it took to complete one frame, in seconds."
+msgstr ""
+
+#: doc/classes/Performance.xml:33
+msgid "Time it took to complete one physics frame, in seconds."
+msgstr ""
+
+#: doc/classes/Performance.xml:36
+msgid ""
+"Static memory currently used, in bytes. Not available in release builds."
+msgstr ""
+
+#: doc/classes/Performance.xml:39
+msgid ""
+"Dynamic memory currently used, in bytes. Not available in release builds."
+msgstr ""
+
+#: doc/classes/Performance.xml:42
+msgid "Available static memory. Not available in release builds."
+msgstr ""
+
+#: doc/classes/Performance.xml:45
+msgid "Available dynamic memory. Not available in release builds."
+msgstr ""
+
+#: doc/classes/Performance.xml:48
+msgid ""
+"Largest amount of memory the message queue buffer has used, in bytes. The "
+"message queue is used for deferred functions calls and notifications."
+msgstr ""
+
+#: doc/classes/Performance.xml:51
+msgid "Number of objects currently instanced (including nodes)."
+msgstr ""
+
+#: doc/classes/Performance.xml:54
+msgid "Number of resources currently used."
+msgstr ""
+
+#: doc/classes/Performance.xml:57
+msgid ""
+"Number of nodes currently instanced in the scene tree. This also includes "
+"the root node."
+msgstr ""
+
+#: doc/classes/Performance.xml:60
+msgid ""
+"Number of orphan nodes, i.e. nodes which are not parented to a node of the "
+"scene tree."
+msgstr ""
+
+#: doc/classes/Performance.xml:63
+msgid "3D objects drawn per frame."
+msgstr ""
+
+#: doc/classes/Performance.xml:66
+msgid "Vertices drawn per frame. 3D only."
+msgstr ""
+
+#: doc/classes/Performance.xml:69
+msgid "Material changes per frame. 3D only."
+msgstr ""
+
+#: doc/classes/Performance.xml:72
+msgid "Shader changes per frame. 3D only."
+msgstr ""
+
+#: doc/classes/Performance.xml:75
+msgid "Render surface changes per frame. 3D only."
+msgstr ""
+
+#: doc/classes/Performance.xml:78
+msgid "Draw calls per frame. 3D only."
+msgstr ""
+
+#: doc/classes/Performance.xml:81
+msgid "Items or joined items drawn per frame."
+msgstr ""
+
+#: doc/classes/Performance.xml:84
+msgid "Draw calls per frame."
+msgstr ""
+
+#: doc/classes/Performance.xml:87 doc/classes/VisualServer.xml:3696
+msgid ""
+"The amount of video memory used, i.e. texture and vertex memory combined."
+msgstr ""
+
+#: doc/classes/Performance.xml:90 doc/classes/VisualServer.xml:3699
+msgid "The amount of texture memory used."
+msgstr ""
+
+#: doc/classes/Performance.xml:93 doc/classes/VisualServer.xml:3702
+msgid "The amount of vertex memory used."
+msgstr ""
+
+#: doc/classes/Performance.xml:96 doc/classes/VisualServer.xml:3693
+msgid ""
+"Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0."
+msgstr ""
+
+#: doc/classes/Performance.xml:99
+msgid "Number of active [RigidBody2D] nodes in the game."
+msgstr ""
+
+#: doc/classes/Performance.xml:102
+msgid "Number of collision pairs in the 2D physics engine."
+msgstr ""
+
+#: doc/classes/Performance.xml:105
+msgid "Number of islands in the 2D physics engine."
+msgstr ""
+
+#: doc/classes/Performance.xml:108
+msgid "Number of active [RigidBody] and [VehicleBody] nodes in the game."
+msgstr ""
+
+#: doc/classes/Performance.xml:111
+msgid "Number of collision pairs in the 3D physics engine."
+msgstr ""
+
+#: doc/classes/Performance.xml:114
+msgid "Number of islands in the 3D physics engine."
+msgstr ""
+
+#: doc/classes/Performance.xml:117
+msgid "Output latency of the [AudioServer]."
+msgstr ""
+
+#: doc/classes/Performance.xml:120
+msgid "Represents the size of the [enum Monitor] enum."
+msgstr ""
+
+#: doc/classes/PHashTranslation.xml:4
+msgid "Optimized translation."
+msgstr ""
+
+#: doc/classes/PHashTranslation.xml:7
+msgid ""
+"Optimized translation. Uses real-time compressed translations, which results "
+"in very small dictionaries."
+msgstr ""
+
+#: doc/classes/PHashTranslation.xml:16
+msgid ""
+"Generates and sets an optimized translation from the given [Translation] "
+"resource."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:4
+msgid "Direct access object to a physics body in the [Physics2DServer]."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:7
+msgid ""
+"Provides direct access to a physics body in the [Physics2DServer], allowing "
+"safe changes to physics properties. This object is passed via the direct "
+"state callback of rigid/character bodies, and is intended for changing the "
+"direct state of that body. See [method RigidBody2D._integrate_forces]."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:11
+#: doc/classes/Physics2DDirectSpaceState.xml:11
+#: doc/classes/PhysicsDirectBodyState.xml:11
+#: doc/classes/PhysicsDirectSpaceState.xml:11 doc/classes/RayCast.xml:14
+#: doc/classes/RayCast2D.xml:14 doc/classes/World.xml:10
+#: doc/classes/World2D.xml:10
+msgid "https://docs.godotengine.org/en/3.4/tutorials/physics/ray-casting.html"
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:18 doc/classes/RigidBody2D.xml:30
+msgid "Adds a constant directional force without affecting rotation."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:26
+#: doc/classes/PhysicsDirectBodyState.xml:27 doc/classes/RigidBody2D.xml:38
+msgid ""
+"Adds a positioned force to the body. Both the force and the offset from the "
+"body origin are in global coordinates."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:33 doc/classes/RigidBody2D.xml:45
+msgid "Adds a constant rotational force."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:40 doc/classes/RigidBody2D.xml:52
+msgid "Applies a directional impulse without affecting rotation."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:48
+msgid ""
+"Applies a positioned impulse to the body. An impulse is time-independent! "
+"Applying an impulse every frame would result in a framerate-dependent force. "
+"For this reason, it should only be used when simulating one-time impacts "
+"(use the \"_force\" functions otherwise). The offset uses the rotation of "
+"the global coordinate system, but is centered at the object's origin."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:55 doc/classes/RigidBody2D.xml:67
+msgid "Applies a rotational impulse to the body."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:62
+#: doc/classes/PhysicsDirectBodyState.xml:64
+msgid "Returns the collider's [RID]."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:69
+#: doc/classes/PhysicsDirectBodyState.xml:71
+msgid "Returns the collider's object id."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:76
+msgid ""
+"Returns the collider object. This depends on how it was created (will return "
+"a scene node if such was used to create it)."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:83
+#: doc/classes/PhysicsDirectBodyState.xml:85
+msgid "Returns the contact position in the collider."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:90
+#: doc/classes/PhysicsDirectBodyState.xml:92
+msgid "Returns the collider's shape index."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:97
+msgid ""
+"Returns the collided shape's metadata. This metadata is different from "
+"[method Object.get_meta], and is set with [method Physics2DServer."
+"shape_set_data]."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:104
+#: doc/classes/PhysicsDirectBodyState.xml:99
+msgid "Returns the linear velocity vector at the collider's contact point."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:110
+msgid ""
+"Returns the number of contacts this body has with other bodies.\n"
+"[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
+"monitor contacts. See [member RigidBody2D.contact_monitor]."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:118
+#: doc/classes/PhysicsDirectBodyState.xml:120
+msgid "Returns the local normal at the contact point."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:125
+#: doc/classes/PhysicsDirectBodyState.xml:127
+msgid "Returns the local position of the contact point."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:132
+#: doc/classes/PhysicsDirectBodyState.xml:134
+msgid "Returns the local shape index of the collision."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:138
+#: doc/classes/PhysicsDirectBodyState.xml:140
+msgid "Returns the current state of the space, useful for queries."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:145
+#: doc/classes/PhysicsDirectBodyState.xml:147
+msgid ""
+"Returns the body's velocity at the given relative position, including both "
+"translation and rotation."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:151
+#: doc/classes/PhysicsDirectBodyState.xml:153
+msgid "Calls the built-in force integration code."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:160
+#: doc/classes/PhysicsDirectBodyState.xml:164
+msgid "The inverse of the inertia of the body."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:163
+#: doc/classes/PhysicsDirectBodyState.xml:167
+msgid "The inverse of the mass of the body."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:166
+msgid "The body's linear velocity in pixels per second."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:169
+#: doc/classes/PhysicsDirectBodyState.xml:175
+msgid "If [code]true[/code], this body is currently sleeping (not active)."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:172
+#: doc/classes/PhysicsDirectBodyState.xml:178
+msgid "The timestep (delta) used for the simulation."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:175
+#: doc/classes/PhysicsDirectBodyState.xml:181
+msgid ""
+"The rate at which the body stops rotating, if there are not any other forces "
+"moving it."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:178
+#: doc/classes/PhysicsDirectBodyState.xml:184
+msgid "The total gravity vector being currently applied to this body."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:181
+#: doc/classes/PhysicsDirectBodyState.xml:187
+msgid ""
+"The rate at which the body stops moving, if there are not any other forces "
+"moving it."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml:184
+#: doc/classes/PhysicsDirectBodyState.xml:190
+msgid "The body's transformation matrix."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml:4
+msgid "Direct access object to a space in the [Physics2DServer]."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml:7
+msgid ""
+"Direct access object to a space in the [Physics2DServer]. It's used mainly "
+"to do queries against objects and areas residing in a given space."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml:18
+msgid ""
+"Checks how far a [Shape2D] can move without colliding. All the parameters "
+"for the query, including the shape and the motion, are supplied through a "
+"[Physics2DShapeQueryParameters] object.\n"
+"Returns an array with the safe and unsafe proportions (between 0 and 1) of "
+"the motion. The safe proportion is the maximum fraction of the motion that "
+"can be made without a collision. The unsafe proportion is the minimum "
+"fraction of the distance that must be moved for a collision. If no collision "
+"is detected a result of [code][1.0, 1.0][/code] will be returned.\n"
+"[b]Note:[/b] Any [Shape2D]s that the shape is already colliding with e.g. "
+"inside of, will be ignored. Use [method collide_shape] to determine the "
+"[Shape2D]s that the shape is already colliding with."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml:28
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[Physics2DShapeQueryParameters] object, against the space. The resulting "
+"array contains a list of points where the shape intersects another. Like "
+"with [method intersect_shape], the number of returned results can be limited "
+"to save processing time."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml:35
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[Physics2DShapeQueryParameters] object, against the space. If it collides "
+"with more than one shape, the nearest one is selected. If the shape did not "
+"intersect anything, then an empty dictionary is returned instead.\n"
+"[b]Note:[/b] This method does not take into account the [code]motion[/code] "
+"property of the object. The returned object is a dictionary containing the "
+"following fields:\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]linear_velocity[/code]: The colliding object's velocity [Vector2]. If "
+"the object is an [Area2D], the result is [code](0, 0)[/code].\n"
+"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
+"different from [method Object.get_meta], and is set with [method "
+"Physics2DServer.shape_set_data].\n"
+"[code]normal[/code]: The object's surface normal at the intersection point.\n"
+"[code]point[/code]: The intersection point.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml:55
+msgid ""
+"Checks whether a point is inside any solid shape. The shapes the point is "
+"inside of are returned in an array containing dictionaries with the "
+"following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
+"different from [method Object.get_meta], and is set with [method "
+"Physics2DServer.shape_set_data].\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time.\n"
+"Additionally, the method can take an [code]exclude[/code] array of objects "
+"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
+"code] bitmask representing the physics layers to check in, or booleans to "
+"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
+"respectively.\n"
+"[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in "
+"[code]Segments[/code] build mode are not solid shapes. Therefore, they will "
+"not be detected."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml:76
+msgid ""
+"Checks whether a point is inside any solid shape, in a specific canvas layer "
+"given by [code]canvas_instance_id[/code]. The shapes the point is inside of "
+"are returned in an array containing dictionaries with the following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
+"different from [method Object.get_meta], and is set with [method "
+"Physics2DServer.shape_set_data].\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time.\n"
+"Additionally, the method can take an [code]exclude[/code] array of objects "
+"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
+"code] bitmask representing the physics layers to check in, or booleans to "
+"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
+"respectively.\n"
+"[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in "
+"[code]Segments[/code] build mode are not solid shapes. Therefore, they will "
+"not be detected."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml:96
+msgid ""
+"Intersects a ray in a given space. The returned object is a dictionary with "
+"the following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
+"different from [method Object.get_meta], and is set with [method "
+"Physics2DServer.shape_set_data].\n"
+"[code]normal[/code]: The object's surface normal at the intersection point.\n"
+"[code]position[/code]: The intersection point.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"If the ray did not intersect anything, then an empty dictionary is returned "
+"instead.\n"
+"Additionally, the method can take an [code]exclude[/code] array of objects "
+"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
+"code] bitmask representing the physics layers to check in, or booleans to "
+"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
+"respectively."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml:113
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[Physics2DShapeQueryParameters] object, against the space.\n"
+"[b]Note:[/b] This method does not take into account the [code]motion[/code] "
+"property of the object. The intersected shapes are returned in an array "
+"containing dictionaries with the following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
+"different from [method Object.get_meta], and is set with [method "
+"Physics2DServer.shape_set_data].\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:4
+msgid "Server interface for low-level 2D physics access."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:7
+msgid ""
+"Physics2DServer is the server responsible for all 2D physics. It can create "
+"many kinds of physics objects, but does not insert them on the node tree."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:19 doc/classes/PhysicsServer.xml:19
+msgid ""
+"Adds a shape to the area, along with a transform matrix. Shapes are usually "
+"referenced by their index, so you should track which shape has a given index."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:34 doc/classes/Physics2DServer.xml:304
+#: doc/classes/PhysicsServer.xml:27 doc/classes/PhysicsServer.xml:298
+msgid ""
+"Assigns the area to a descendant of [Object], so it can exist in the node "
+"tree."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:41 doc/classes/PhysicsServer.xml:34
+msgid ""
+"Removes all shapes from an area. It does not delete the shapes, so they can "
+"be reassigned later."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:47
+msgid ""
+"Creates an [Area2D]. After creating an [Area2D] with this method, assign it "
+"to a space using [method area_set_space] to use the created [Area2D] in the "
+"physics world."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:60 doc/classes/Physics2DServer.xml:372
+#: doc/classes/PhysicsServer.xml:47 doc/classes/PhysicsServer.xml:362
+msgid "Gets the instance ID of the object the area is assigned to."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:68
+msgid ""
+"Returns an area parameter value. See [enum AreaParameter] for a list of "
+"available parameters."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:76 doc/classes/PhysicsServer.xml:63
+msgid "Returns the [RID] of the nth shape of an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:83 doc/classes/PhysicsServer.xml:70
+msgid "Returns the number of shapes assigned to an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:91 doc/classes/PhysicsServer.xml:78
+msgid "Returns the transform matrix of a shape within an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:98 doc/classes/PhysicsServer.xml:85
+msgid "Returns the space assigned to the area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:105 doc/classes/PhysicsServer.xml:92
+msgid "Returns the space override mode for the area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:112 doc/classes/PhysicsServer.xml:99
+msgid "Returns the transform matrix for an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:120 doc/classes/PhysicsServer.xml:114
+msgid ""
+"Removes a shape from an area. It does not delete the shape, so it can be "
+"reassigned later."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:136 doc/classes/PhysicsServer.xml:130
+msgid "Assigns the area to one or many physics layers."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:144 doc/classes/PhysicsServer.xml:138
+msgid "Sets which physics layers the area will monitor."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:153 doc/classes/PhysicsServer.xml:147
+msgid ""
+"Sets the function to call when any body/area enters or exits the area. This "
+"callback will be called for any object interacting with the area, and takes "
+"five parameters:\n"
+"1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on "
+"whether the object entered or exited the area.\n"
+"2: [RID] of the object that entered/exited the area.\n"
+"3: Instance ID of the object that entered/exited the area.\n"
+"4: The shape index of the object that entered/exited the area.\n"
+"5: The shape index of the area where the object entered/exited."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:174
+msgid ""
+"Sets the value for an area parameter. See [enum AreaParameter] for a list of "
+"available parameters."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:183 doc/classes/PhysicsServer.xml:185
+msgid ""
+"Substitutes a given area shape by another. The old shape is selected by its "
+"index, the new one by its [RID]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:192
+msgid "Disables a given shape in an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:201 doc/classes/PhysicsServer.xml:202
+msgid "Sets the transform matrix for an area shape."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:209 doc/classes/PhysicsServer.xml:210
+msgid "Assigns a space to the area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:217
+msgid ""
+"Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] "
+"for a list of available modes."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:225 doc/classes/PhysicsServer.xml:226
+msgid "Sets the transform matrix for an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:240 doc/classes/PhysicsServer.xml:241
+msgid "Adds a body to the list of bodies exempt from collisions."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:249
+msgid ""
+"Adds a positioned force to the applied force and torque. As with [method "
+"body_apply_impulse], both the force and the offset from the body origin are "
+"in global coordinates. A force differs from an impulse in that, while the "
+"two are forces, the impulse clears itself after being applied."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:259 doc/classes/PhysicsServer.xml:259
+msgid ""
+"Adds a shape to the body, along with a transform matrix. Shapes are usually "
+"referenced by their index, so you should track which shape has a given index."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:282
+msgid ""
+"Adds a positioned impulse to the applied force and torque. Both the force "
+"and the offset from the body origin are in global coordinates."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:311 doc/classes/PhysicsServer.xml:305
+msgid "Removes all shapes from a body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:317
+msgid "Creates a physics body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:330 doc/classes/PhysicsServer.xml:320
+msgid "Returns the physics layer or layers a body belongs to."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:337
+msgid "Returns the physics layer or layers a body can collide with."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:344
+msgid "Returns the continuous collision detection mode."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:351
+msgid ""
+"Returns the [Physics2DDirectBodyState] of the body. Returns [code]null[/"
+"code] if the body is destroyed or removed from the physics space."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:358 doc/classes/PhysicsServer.xml:348
+msgid ""
+"Returns the maximum contacts that can be reported. See [method "
+"body_set_max_contacts_reported]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:365 doc/classes/PhysicsServer.xml:355
+msgid "Returns the body mode."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:380
+msgid ""
+"Returns the value of a body parameter. See [enum BodyParameter] for a list "
+"of available parameters."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:388 doc/classes/PhysicsServer.xml:378
+msgid "Returns the [RID] of the nth shape of a body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:395 doc/classes/PhysicsServer.xml:385
+msgid "Returns the number of shapes assigned to a body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:403
+msgid "Returns the metadata of a shape of a body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:411 doc/classes/PhysicsServer.xml:393
+msgid "Returns the transform matrix of a body shape."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:418 doc/classes/PhysicsServer.xml:400
+msgid "Returns the [RID] of the space assigned to a body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:426 doc/classes/PhysicsServer.xml:408
+msgid "Returns a body state."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:433 doc/classes/PhysicsServer.xml:429
+msgid ""
+"Returns whether a body uses a callback function to calculate its own physics "
+"(see [method body_set_force_integration_callback])."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:441
+msgid "Removes a body from the list of bodies exempt from collisions."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:449 doc/classes/PhysicsServer.xml:453
+msgid ""
+"Removes a shape from a body. The shape is not deleted, so it can be reused "
+"afterwards."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:457 doc/classes/PhysicsServer.xml:469
+#: doc/classes/RigidBody.xml:105
+msgid ""
+"Sets an axis velocity. The velocity in the given vector axis will be set as "
+"the given vector length. This is useful for jumping behavior."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:465 doc/classes/PhysicsServer.xml:477
+msgid "Sets the physics layer or layers a body belongs to."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:473 doc/classes/PhysicsServer.xml:485
+msgid "Sets the physics layer or layers a body can collide with."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:481
+msgid ""
+"Sets the continuous collision detection mode using one of the [enum CCDMode] "
+"constants.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide, instead of moving it and correcting its movement if it collided."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:492 doc/classes/PhysicsServer.xml:504
+msgid ""
+"Sets the function used to calculate physics for an object, if that object "
+"allows it (see [method body_set_omit_force_integration])."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:500 doc/classes/PhysicsServer.xml:519
+msgid ""
+"Sets the maximum contacts to report. Bodies can keep a log of the contacts "
+"with other bodies, this is enabled by setting the maximum amount of contacts "
+"reported to a number greater than 0."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:508
+msgid "Sets the body mode using one of the [enum BodyMode] constants."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:516 doc/classes/PhysicsServer.xml:535
+msgid ""
+"Sets whether a body uses a callback function to calculate its own physics "
+"(see [method body_set_force_integration_callback])."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:525
+msgid ""
+"Sets a body parameter. See [enum BodyParameter] for a list of available "
+"parameters."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:534 doc/classes/PhysicsServer.xml:561
+msgid ""
+"Substitutes a given body shape by another. The old shape is selected by its "
+"index, the new one by its [RID]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:544
+msgid ""
+"Enables one way collision on body if [code]enable[/code] is [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:553
+msgid "Disables shape in body if [code]disable[/code] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:562
+msgid ""
+"Sets metadata of a shape within a body. This metadata is different from "
+"[method Object.set_meta], and can be retrieved on shape queries."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:571 doc/classes/PhysicsServer.xml:578
+msgid "Sets the transform matrix for a body shape."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:579 doc/classes/PhysicsServer.xml:586
+msgid "Assigns a space to the body (see [method space_create])."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:588
+msgid ""
+"Sets a body state using one of the [enum BodyState] constants.\n"
+"Note that the method doesn't take effect immediately. The state will change "
+"on the next physics frame."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:603
+msgid ""
+"Returns [code]true[/code] if a collision would result from moving in the "
+"given direction from a given point in space. Margin increases the size of "
+"the shapes involved in the collision detection. [Physics2DTestMotionResult] "
+"can be passed to return additional information in."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:633
+msgid ""
+"Creates a damped spring joint between two bodies. If not specified, the "
+"second body is assumed to be the joint itself."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:641
+msgid "Returns the value of a damped spring joint parameter."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:650
+msgid ""
+"Sets a damped spring joint parameter. See [enum DampedStringParam] for a "
+"list of available parameters."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:657
+msgid ""
+"Destroys any of the objects created by Physics2DServer. If the [RID] passed "
+"is not one of the objects that can be created by Physics2DServer, an error "
+"will be sent to the console."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:664
+msgid ""
+"Returns information about the current state of the 2D physics engine. See "
+"[enum ProcessInfo] for a list of available states."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:675
+msgid ""
+"Creates a groove joint between two bodies. If not specified, the bodies are "
+"assumed to be the joint itself."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:683
+msgid "Returns the value of a joint parameter."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:690
+msgid "Returns a joint's type (see [enum JointType])."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:699
+msgid ""
+"Sets a joint parameter. See [enum JointParam] for a list of available "
+"parameters."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:713
+msgid ""
+"Creates a pin joint between two bodies. If not specified, the second body is "
+"assumed to be the joint itself."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:735
+msgid "Activates or deactivates the 2D physics engine."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:742
+msgid ""
+"Sets the amount of iterations for calculating velocities of colliding "
+"bodies. The greater the amount of iterations, the more accurate the "
+"collisions will be. However, a greater amount of iterations requires more "
+"CPU power, which can decrease performance. The default value is [code]8[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:749 doc/classes/PhysicsServer.xml:859
+msgid "Returns the shape data."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:756
+msgid "Returns a shape's type (see [enum ShapeType])."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:764 doc/classes/PhysicsServer.xml:874
+msgid ""
+"Sets the shape data that defines its shape and size. The data to be passed "
+"depends on the kind of shape created [method shape_get_type]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:770 doc/classes/PhysicsServer.xml:897
+msgid ""
+"Creates a space. A space is a collection of parameters for the physics "
+"engine that can be assigned to an area or a body. It can be assigned to an "
+"area with [method area_set_space], or to a body with [method body_set_space]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:777
+msgid ""
+"Returns the state of a space, a [Physics2DDirectSpaceState]. This object can "
+"be used to make collision/intersection queries."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:785 doc/classes/PhysicsServer.xml:912
+msgid "Returns the value of a space parameter."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:792 doc/classes/PhysicsServer.xml:919
+msgid "Returns whether the space is active."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:800 doc/classes/PhysicsServer.xml:927
+msgid ""
+"Marks a space as active. It will not have an effect, unless it is assigned "
+"to an area or body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:809
+msgid ""
+"Sets the value for a space parameter. See [enum SpaceParameter] for a list "
+"of available parameters."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:815 doc/classes/PhysicsServer.xml:1278
+msgid ""
+"Constant to set/get the maximum distance a pair of bodies has to move before "
+"their collision status has to be recalculated."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:818 doc/classes/PhysicsServer.xml:1281
+msgid ""
+"Constant to set/get the maximum distance a shape can be from another before "
+"they are considered separated."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:821 doc/classes/PhysicsServer.xml:1284
+msgid ""
+"Constant to set/get the maximum distance a shape can penetrate another shape "
+"before it is considered a collision."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:824 doc/classes/PhysicsServer.xml:1287
+msgid ""
+"Constant to set/get the threshold linear velocity of activity. A body marked "
+"as potentially inactive for both linear and angular velocity will be put to "
+"sleep after the time given."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:827 doc/classes/PhysicsServer.xml:1290
+msgid ""
+"Constant to set/get the threshold angular velocity of activity. A body "
+"marked as potentially inactive for both linear and angular velocity will be "
+"put to sleep after the time given."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:830 doc/classes/PhysicsServer.xml:1293
+msgid ""
+"Constant to set/get the maximum time of activity. A body marked as "
+"potentially inactive for both linear and angular velocity will be put to "
+"sleep after this time."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:833 doc/classes/PhysicsServer.xml:1298
+msgid ""
+"Constant to set/get the default solver bias for all physics constraints. A "
+"solver bias is a factor controlling how much two objects \"rebound\", after "
+"violating a constraint, to avoid leaving them in that state because of "
+"numerical imprecision."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:836
+msgid ""
+"This is the constant for creating line shapes. A line shape is an infinite "
+"line with an origin point, and a normal. Thus, it can be used for front/"
+"behind checks."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:841
+msgid ""
+"This is the constant for creating segment shapes. A segment shape is a line "
+"from a point A to a point B. It can be checked for intersections."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:844
+msgid ""
+"This is the constant for creating circle shapes. A circle shape only has a "
+"radius. It can be used for intersections and inside/outside checks."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:847
+msgid ""
+"This is the constant for creating rectangle shapes. A rectangle shape is "
+"defined by a width and a height. It can be used for intersections and inside/"
+"outside checks."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:850
+msgid ""
+"This is the constant for creating capsule shapes. A capsule shape is defined "
+"by a radius and a length. It can be used for intersections and inside/"
+"outside checks."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:853
+msgid ""
+"This is the constant for creating convex polygon shapes. A polygon is "
+"defined by a list of points. It can be used for intersections and inside/"
+"outside checks. Unlike the [member CollisionPolygon2D.polygon] property, "
+"polygons modified with [method shape_set_data] do not verify that the points "
+"supplied form is a convex polygon."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:856
+msgid ""
+"This is the constant for creating concave polygon shapes. A polygon is "
+"defined by a list of points. It can be used for intersections checks, but "
+"not for inside/outside checks."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:859 doc/classes/PhysicsServer.xml:1173
+msgid ""
+"This constant is used internally by the engine. Any attempt to create this "
+"kind of shape results in an error."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:862 doc/classes/PhysicsServer.xml:1176
+msgid "Constant to set/get gravity strength in an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:865 doc/classes/PhysicsServer.xml:1179
+msgid "Constant to set/get gravity vector/center in an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:868 doc/classes/PhysicsServer.xml:1182
+msgid ""
+"Constant to set/get whether the gravity vector of an area is a direction, or "
+"a center point."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:871 doc/classes/PhysicsServer.xml:1185
+msgid ""
+"Constant to set/get the falloff factor for point gravity of an area. The "
+"greater this value is, the faster the strength of gravity decreases with the "
+"square of distance."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:874 doc/classes/PhysicsServer.xml:1188
+msgid ""
+"This constant was used to set/get the falloff factor for point gravity. It "
+"has been superseded by [constant AREA_PARAM_GRAVITY_DISTANCE_SCALE]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:877 doc/classes/PhysicsServer.xml:1191
+msgid "Constant to set/get the linear dampening factor of an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:880 doc/classes/PhysicsServer.xml:1194
+msgid "Constant to set/get the angular dampening factor of an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:883 doc/classes/PhysicsServer.xml:1197
+msgid "Constant to set/get the priority (order of processing) of an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:886 doc/classes/PhysicsServer.xml:1200
+msgid ""
+"This area does not affect gravity/damp. These are generally areas that exist "
+"only to detect collisions, and objects entering or exiting them."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:889 doc/classes/PhysicsServer.xml:1203
+msgid ""
+"This area adds its gravity/damp values to whatever has been calculated so "
+"far. This way, many overlapping areas can combine their physics to make "
+"interesting effects."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:892 doc/classes/PhysicsServer.xml:1206
+msgid ""
+"This area adds its gravity/damp values to whatever has been calculated so "
+"far. Then stops taking into account the rest of the areas, even the default "
+"one."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:895 doc/classes/PhysicsServer.xml:1209
+msgid ""
+"This area replaces any gravity/damp, even the default one, and stops taking "
+"into account the rest of the areas."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:898 doc/classes/PhysicsServer.xml:1212
+msgid ""
+"This area replaces any gravity/damp calculated so far, but keeps calculating "
+"the rest of the areas, down to the default one."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:901 doc/classes/PhysicsServer.xml:1215
+msgid "Constant for static bodies."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:904 doc/classes/PhysicsServer.xml:1218
+msgid "Constant for kinematic bodies."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:907 doc/classes/PhysicsServer.xml:1221
+msgid "Constant for rigid bodies."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:910 doc/classes/PhysicsServer.xml:1224
+msgid ""
+"Constant for rigid bodies in character mode. In this mode, a body can not "
+"rotate, and only its linear velocity is affected by physics."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:913 doc/classes/PhysicsServer.xml:1227
+msgid "Constant to set/get a body's bounce factor."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:916 doc/classes/PhysicsServer.xml:1230
+msgid "Constant to set/get a body's friction."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:919 doc/classes/PhysicsServer.xml:1233
+msgid "Constant to set/get a body's mass."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:922
+msgid "Constant to set/get a body's inertia."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:925 doc/classes/PhysicsServer.xml:1236
+msgid "Constant to set/get a body's gravity multiplier."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:928 doc/classes/PhysicsServer.xml:1239
+msgid "Constant to set/get a body's linear dampening factor."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:931 doc/classes/PhysicsServer.xml:1242
+msgid "Constant to set/get a body's angular dampening factor."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:934 doc/classes/PhysicsServer.xml:1245
+msgid "Represents the size of the [enum BodyParameter] enum."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:937 doc/classes/PhysicsServer.xml:1248
+msgid "Constant to set/get the current transform matrix of the body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:940 doc/classes/PhysicsServer.xml:1251
+msgid "Constant to set/get the current linear velocity of the body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:943 doc/classes/PhysicsServer.xml:1254
+msgid "Constant to set/get the current angular velocity of the body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:946 doc/classes/PhysicsServer.xml:1257
+msgid "Constant to sleep/wake up a body, or to get whether it is sleeping."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:949 doc/classes/PhysicsServer.xml:1260
+msgid "Constant to set/get whether the body can sleep."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:952
+msgid "Constant to create pin joints."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:955
+msgid "Constant to create groove joints."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:958
+msgid "Constant to create damped spring joints."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:967
+msgid ""
+"Sets the resting length of the spring joint. The joint will always try to go "
+"to back this length when pulled apart."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:970
+msgid ""
+"Sets the stiffness of the spring joint. The joint applies a force equal to "
+"the stiffness times the distance from its resting length."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:973
+msgid ""
+"Sets the damping ratio of the spring joint. A value of 0 indicates an "
+"undamped spring, while 1 causes the system to reach equilibrium as fast as "
+"possible (critical damping)."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:976
+msgid ""
+"Disables continuous collision detection. This is the fastest way to detect "
+"body collisions, but can miss small, fast-moving objects."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:979
+msgid ""
+"Enables continuous collision detection by raycasting. It is faster than "
+"shapecasting, but less precise."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:982
+msgid ""
+"Enables continuous collision detection by shapecasting. It is the slowest "
+"CCD method, and the most precise."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:985 doc/classes/PhysicsServer.xml:1263
+msgid ""
+"The value of the first parameter and area callback function receives, when "
+"an object enters one of its shapes."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:988 doc/classes/PhysicsServer.xml:1266
+msgid ""
+"The value of the first parameter and area callback function receives, when "
+"an object exits one of its shapes."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:991 doc/classes/PhysicsServer.xml:1269
+msgid "Constant to get the number of objects that are not sleeping."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:994 doc/classes/PhysicsServer.xml:1272
+msgid "Constant to get the number of possible collisions."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml:997 doc/classes/PhysicsServer.xml:1275
+msgid ""
+"Constant to get the number of space regions where a collision could occur."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:4
+msgid "Parameters to be sent to a 2D shape physics query."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:7
+msgid ""
+"This class contains the shape and other parameters for 2D intersection/"
+"collision queries."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:16
+msgid ""
+"Sets the [Shape2D] that will be used for collision/intersection queries."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:22
+msgid "If [code]true[/code], the query will take [Area2D]s into account."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:25
+msgid ""
+"If [code]true[/code], the query will take [PhysicsBody2D]s into account."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:28
+#: doc/classes/PhysicsShapeQueryParameters.xml:28
+msgid ""
+"The physics layer(s) the query will take into account (as a bitmask). See "
+"[url=https://docs.godotengine.org/en/3.4/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]Collision layers and "
+"masks[/url] in the documentation for more information."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:31
+#: doc/classes/PhysicsShapeQueryParameters.xml:31
+msgid ""
+"The list of objects or object [RID]s that will be excluded from collisions."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:34
+#: doc/classes/PhysicsShapeQueryParameters.xml:34
+msgid "The collision margin for the shape."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:37
+msgid "The motion of the shape being queried for."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:40
+#: doc/classes/PhysicsShapeQueryParameters.xml:37
+msgid "The queried shape's [RID]. See also [method set_shape]."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml:43
+#: doc/classes/PhysicsShapeQueryParameters.xml:40
+msgid "The queried shape's transform matrix."
+msgstr ""
+
+#: doc/classes/PhysicsBody.xml:4
+msgid "Base class for all objects affected by physics in 3D space."
+msgstr ""
+
+#: doc/classes/PhysicsBody.xml:7
+msgid ""
+"PhysicsBody is an abstract base class for implementing a physics body. All "
+"*Body types inherit from it."
+msgstr ""
+
+#: doc/classes/PhysicsBody.xml:17 doc/classes/PhysicsBody2D.xml:17
+#: doc/classes/SoftBody.xml:17
+msgid "Adds a body to the list of bodies that this body can't collide with."
+msgstr ""
+
+#: doc/classes/PhysicsBody.xml:23 doc/classes/PhysicsBody2D.xml:23
+#: doc/classes/SoftBody.xml:23
+msgid ""
+"Returns an array of nodes that were added as collision exceptions for this "
+"body."
+msgstr ""
+
+#: doc/classes/PhysicsBody.xml:30 doc/classes/PhysicsBody2D.xml:30
+#: doc/classes/SoftBody.xml:58
+msgid ""
+"Removes a body from the list of bodies that this body can't collide with."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:4
+msgid "Base class for all objects affected by physics in 2D space."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:7
+msgid ""
+"PhysicsBody2D is an abstract base class for implementing a physics body. All "
+"*Body2D types inherit from it."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:37
+msgid ""
+"Both collision_layer and collision_mask. Returns collision_layer when "
+"accessed. Updates collision_layer and collision_mask when modified."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:4
+msgid "Direct access object to a physics body in the [PhysicsServer]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:7
+msgid ""
+"Provides direct access to a physics body in the [PhysicsServer], allowing "
+"safe changes to physics properties. This object is passed via the direct "
+"state callback of rigid/character bodies, and is intended for changing the "
+"direct state of that body. See [method RigidBody._integrate_forces]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:18
+msgid ""
+"Adds a constant directional force without affecting rotation.\n"
+"This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:34
+msgid "Adds a constant rotational force without affecting position."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:41
+msgid ""
+"Applies a single directional impulse without affecting rotation.\n"
+"This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:50
+msgid ""
+"Applies a positioned impulse to the body. An impulse is time-independent! "
+"Applying an impulse every frame would result in a framerate-dependent force. "
+"For this reason it should only be used when simulating one-time impacts. The "
+"position uses the rotation of the global coordinate system, but is centered "
+"at the object's origin."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:57
+msgid ""
+"Apply a torque impulse (which will be affected by the body mass and shape). "
+"This will rotate the body around the vector [code]j[/code] passed as "
+"parameter."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:78
+msgid "Returns the collider object."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:105
+msgid ""
+"Returns the number of contacts this body has with other bodies.\n"
+"[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
+"monitor contacts. See [member RigidBody.contact_monitor]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:113
+msgid "Impulse created by the contact. Only implemented for Bullet physics."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml:4
+msgid "Direct access object to a space in the [PhysicsServer]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml:7
+msgid ""
+"Direct access object to a space in the [PhysicsServer]. It's used mainly to "
+"do queries against objects and areas residing in a given space."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml:19
+msgid ""
+"Checks how far a [Shape] can move without colliding. All the parameters for "
+"the query, including the shape, are supplied through a "
+"[PhysicsShapeQueryParameters] object.\n"
+"Returns an array with the safe and unsafe proportions (between 0 and 1) of "
+"the motion. The safe proportion is the maximum fraction of the motion that "
+"can be made without a collision. The unsafe proportion is the minimum "
+"fraction of the distance that must be moved for a collision. If no collision "
+"is detected a result of [code][1.0, 1.0][/code] will be returned.\n"
+"[b]Note:[/b] Any [Shape]s that the shape is already colliding with e.g. "
+"inside of, will be ignored. Use [method collide_shape] to determine the "
+"[Shape]s that the shape is already colliding with."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml:29
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters] object, against the space. The resulting array "
+"contains a list of points where the shape intersects another. Like with "
+"[method intersect_shape], the number of returned results can be limited to "
+"save processing time."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml:36
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters] object, against the space. If it collides with "
+"more than one shape, the nearest one is selected. The returned object is a "
+"dictionary containing the following fields:\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If "
+"the object is an [Area], the result is [code](0, 0, 0)[/code].\n"
+"[code]normal[/code]: The object's surface normal at the intersection point.\n"
+"[code]point[/code]: The intersection point.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"If the shape did not intersect anything, then an empty dictionary is "
+"returned instead."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml:55
+msgid ""
+"Checks whether a point is inside any solid shape. The shapes the point is "
+"inside of are returned in an array containing dictionaries with the "
+"following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time.\n"
+"Additionally, the method can take an [code]exclude[/code] array of objects "
+"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
+"code] bitmask representing the physics layers to check in, or booleans to "
+"determine if the ray should collide with [PhysicsBody]s or [Area]s, "
+"respectively."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml:73
+msgid ""
+"Intersects a ray in a given space. The returned object is a dictionary with "
+"the following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]normal[/code]: The object's surface normal at the intersection point.\n"
+"[code]position[/code]: The intersection point.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"If the ray did not intersect anything, then an empty dictionary is returned "
+"instead.\n"
+"Additionally, the method can take an [code]exclude[/code] array of objects "
+"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
+"code] bitmask representing the physics layers to check in, or booleans to "
+"determine if the ray should collide with [PhysicsBody]s or [Area]s, "
+"respectively."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml:89
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters] object, against the space. The intersected "
+"shapes are returned in an array containing dictionaries with the following "
+"fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:4
+msgid "A material for physics properties."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:7
+msgid ""
+"Provides a means of modifying the collision properties of a [PhysicsBody]."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:15
+msgid ""
+"If [code]true[/code], subtracts the bounciness from the colliding object's "
+"bounciness instead of adding it."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:18
+msgid ""
+"The body's bounciness. Values range from [code]0[/code] (no bounce) to "
+"[code]1[/code] (full bounciness)."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:21
+msgid ""
+"The body's friction. Values range from [code]0[/code] (frictionless) to "
+"[code]1[/code] (maximum friction)."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:24
+msgid ""
+"If [code]true[/code], the physics engine will use the friction of the object "
+"marked as \"rough\" when two objects collide. If [code]false[/code], the "
+"physics engine will use the lowest friction of all colliding objects "
+"instead. If [code]true[/code] for both colliding objects, the physics engine "
+"will use the highest friction."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:4
+msgid "Server interface for low-level physics access."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:7
+msgid ""
+"PhysicsServer is the server responsible for all 3D physics. It can create "
+"many kinds of physics objects, but does not insert them on the node tree."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:40
+msgid "Creates an [Area]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:55
+msgid ""
+"Returns an area parameter value. A list of available parameters is on the "
+"[enum AreaParameter] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:106
+msgid "If [code]true[/code], area collides with rays."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:168
+msgid ""
+"Sets the value for an area parameter. A list of available parameters is on "
+"the [enum AreaParameter] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:176
+msgid "Sets object pickable with rays."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:218
+msgid ""
+"Sets the space override mode for the area. The modes are described in the "
+"[enum AreaSpaceOverrideMode] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:282
+msgid ""
+"Gives the body a push at a [code]position[/code] in the direction of the "
+"[code]impulse[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:290
+msgid "Gives the body a push to rotate it."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:313
+msgid ""
+"Creates a physics body. The first parameter can be any value from [enum "
+"BodyMode] constants, for the type of body created. Additionally, the body "
+"can be created in sleeping state to save processing time."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:327
+msgid ""
+"Returns the physics layer or layers a body can collide with.\n"
+"-"
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:335
+msgid ""
+"Returns the [PhysicsDirectBodyState] of the body. Returns [code]null[/code] "
+"if the body is destroyed or removed from the physics space."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:370
+msgid ""
+"Returns the value of a body parameter. A list of available parameters is on "
+"the [enum BodyParameter] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:422
+msgid ""
+"If [code]true[/code], the continuous collision detection mode is enabled."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:436
+msgid "If [code]true[/code], the body can be detected by rays."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:444
+msgid ""
+"Removes a body from the list of bodies exempt from collisions.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide, instead of moving it and correcting its movement if it collided."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:493
+msgid ""
+"If [code]true[/code], the continuous collision detection mode is enabled.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide, instead of moving it and correcting its movement if it collided."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:527
+msgid "Sets the body mode, from one of the [enum BodyMode] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:544
+msgid ""
+"Sets a body parameter. A list of available parameters is on the [enum "
+"BodyParameter] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:552
+msgid "Sets the body pickable with rays if [code]enabled[/code] is set."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:595
+msgid "Sets a body state (see [enum BodyState] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:608
+msgid ""
+"Returns [code]true[/code] if a collision would result from moving in the "
+"given direction from a given point in space. [PhysicsTestMotionResult] can "
+"be passed to return additional information in."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:616
+msgid ""
+"Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:625
+msgid ""
+"Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:632
+msgid ""
+"Destroys any of the objects created by PhysicsServer. If the [RID] passed is "
+"not one of the objects that can be created by PhysicsServer, an error will "
+"be sent to the console."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:641
+msgid ""
+"Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:650
+msgid ""
+"Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] "
+"constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:660
+msgid ""
+"Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:670
+msgid ""
+"Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] "
+"constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:677
+msgid "Returns an Info defined by the [enum ProcessInfo] input given."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:685
+msgid "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:693
+msgid "Gets a hinge_joint parameter (see [enum HingeJointParam])."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:702
+msgid "Sets a hinge_joint flag (see [enum HingeJointFlag] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:711
+msgid "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:721
+msgid "Creates a [ConeTwistJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:731
+msgid "Creates a [Generic6DOFJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:741
+msgid "Creates a [HingeJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:751
+msgid "Creates a [PinJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:761
+msgid "Creates a [SliderJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:768
+msgid "Gets the priority value of the Joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:775
+msgid "Returns the type of the Joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:783
+msgid "Sets the priority value of the Joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:790
+msgid ""
+"Returns position of the joint in the local space of body a of the joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:797
+msgid ""
+"Returns position of the joint in the local space of body b of the joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:805
+msgid "Gets a pin_joint parameter (see [enum PinJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:813
+msgid "Sets position of the joint in the local space of body a of the joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:821
+msgid "Sets position of the joint in the local space of body b of the joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:830
+msgid "Sets a pin_joint parameter (see [enum PinJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:837
+msgid "Activates or deactivates the 3D physics engine."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:844
+msgid ""
+"Sets the amount of iterations for calculating velocities of colliding "
+"bodies. The greater the amount of iterations, the more accurate the "
+"collisions will be. However, a greater amount of iterations requires more "
+"CPU power, which can decrease performance. The default value is [code]8[/"
+"code].\n"
+"[b]Note:[/b] Only has an effect when using the GodotPhysics engine, not the "
+"default Bullet physics engine."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:852
+msgid ""
+"Creates a shape of a type from [enum ShapeType]. Does not assign it to a "
+"body or an area. To do so, you must use [method area_set_shape] or [method "
+"body_set_shape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:866
+msgid "Returns the type of shape (see [enum ShapeType] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:882 doc/classes/PhysicsServer.xml:891
+msgid "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:904
+msgid ""
+"Returns the state of a space, a [PhysicsDirectSpaceState]. This object can "
+"be used to make collision/intersection queries."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:936
+msgid ""
+"Sets the value for a space parameter. A list of available parameters is on "
+"the [enum SpaceParameter] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:942
+msgid "The [Joint] is a [PinJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:945
+msgid "The [Joint] is a [HingeJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:948
+msgid "The [Joint] is a [SliderJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:951
+msgid "The [Joint] is a [ConeTwistJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:954
+msgid "The [Joint] is a [Generic6DOFJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:957
+msgid ""
+"The strength with which the pinned objects try to stay in positional "
+"relation to each other.\n"
+"The higher, the stronger."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:961
+msgid ""
+"The strength with which the pinned objects try to stay in velocity relation "
+"to each other.\n"
+"The higher, the stronger."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:965
+msgid ""
+"If above 0, this value is the maximum value for an impulse that this Joint "
+"puts on its ends."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:971
+msgid "The maximum rotation across the Hinge."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:974
+msgid "The minimum rotation across the Hinge."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:991
+msgid "If [code]true[/code], the Hinge has a maximum and a minimum rotation."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:994
+msgid "If [code]true[/code], a motor turns the Hinge."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:997 doc/classes/SliderJoint.xml:76
+#: doc/classes/SliderJoint.xml:99
+msgid ""
+"The maximum difference between the pivot points on their X axis before "
+"damping happens."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1000 doc/classes/SliderJoint.xml:67
+#: doc/classes/SliderJoint.xml:102
+msgid ""
+"The minimum difference between the pivot points on their X axis before "
+"damping happens."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1003 doc/classes/SliderJoint.xml:73
+#: doc/classes/SliderJoint.xml:105
+msgid ""
+"A factor applied to the movement across the slider axis once the limits get "
+"surpassed. The lower, the slower the movement."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1006 doc/classes/SliderJoint.xml:108
+msgid ""
+"The amount of restitution once the limits are surpassed. The lower, the more "
+"velocityenergy gets lost."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1009 doc/classes/SliderJoint.xml:111
+msgid "The amount of damping once the slider limits are surpassed."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1012 doc/classes/SliderJoint.xml:85
+#: doc/classes/SliderJoint.xml:114
+msgid ""
+"A factor applied to the movement across the slider axis as long as the "
+"slider is in the limits. The lower, the slower the movement."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1015 doc/classes/SliderJoint.xml:82
+#: doc/classes/SliderJoint.xml:117
+msgid "The amount of restitution inside the slider limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1018 doc/classes/SliderJoint.xml:79
+#: doc/classes/SliderJoint.xml:120
+msgid "The amount of damping inside the slider limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1021 doc/classes/SliderJoint.xml:94
+#: doc/classes/SliderJoint.xml:123
+msgid "A factor applied to the movement across axes orthogonal to the slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1024 doc/classes/SliderJoint.xml:91
+#: doc/classes/SliderJoint.xml:126
+msgid ""
+"The amount of restitution when movement is across axes orthogonal to the "
+"slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1027 doc/classes/SliderJoint.xml:88
+#: doc/classes/SliderJoint.xml:129
+msgid ""
+"The amount of damping when movement is across axes orthogonal to the slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1030 doc/classes/SliderJoint.xml:43
+#: doc/classes/SliderJoint.xml:132
+msgid "The upper limit of rotation in the slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1033 doc/classes/SliderJoint.xml:32
+#: doc/classes/SliderJoint.xml:135
+msgid "The lower limit of rotation in the slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1036 doc/classes/SliderJoint.xml:138
+msgid "A factor applied to the all rotation once the limit is surpassed."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1039 doc/classes/SliderJoint.xml:141
+msgid "The amount of restitution of the rotation when the limit is surpassed."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1042 doc/classes/SliderJoint.xml:144
+msgid "The amount of damping of the rotation when the limit is surpassed."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1045
+msgid "A factor that gets applied to the all rotation in the limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1048 doc/classes/SliderJoint.xml:49
+#: doc/classes/SliderJoint.xml:150
+msgid "The amount of restitution of the rotation in the limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1051 doc/classes/SliderJoint.xml:46
+#: doc/classes/SliderJoint.xml:153
+msgid "The amount of damping of the rotation in the limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1054
+msgid ""
+"A factor that gets applied to the all rotation across axes orthogonal to the "
+"slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1057 doc/classes/SliderJoint.xml:58
+#: doc/classes/SliderJoint.xml:159
+msgid ""
+"The amount of restitution of the rotation across axes orthogonal to the "
+"slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1060 doc/classes/SliderJoint.xml:55
+#: doc/classes/SliderJoint.xml:162
+msgid ""
+"The amount of damping of the rotation across axes orthogonal to the slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1063
+msgid "Represents the size of the [enum SliderJointParam] enum."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1080
+msgid ""
+"The ease with which the Joint twists, if it's too low, it takes more force "
+"to twist the joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1092
+msgid ""
+"A factor that gets applied to the movement across the axes. The lower, the "
+"slower the movement."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1095
+msgid ""
+"The amount of restitution on the axes movement. The lower, the more velocity-"
+"energy gets lost."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1101
+msgid "The velocity that the joint's linear motor will attempt to reach."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1104
+msgid ""
+"The maximum force that the linear motor can apply while trying to reach the "
+"target velocity."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1113
+msgid "A factor that gets multiplied onto all rotations across the axes."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1125
+msgid ""
+"When correcting the crossing of limits in rotation across the axes, this "
+"error tolerance factor defines how much the correction gets slowed down. The "
+"lower, the slower."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1134
+msgid ""
+"If [code]set[/code] there is linear motion possible within the given limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1137
+msgid "If [code]set[/code] there is rotational motion possible."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1140
+msgid "If [code]set[/code] there is a rotational motor across these axes."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1143
+msgid ""
+"If [code]set[/code] there is a linear motor on this axis that targets a "
+"specific velocity."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1146
+msgid "The [Shape] is a [PlaneShape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1149
+msgid "The [Shape] is a [RayShape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1152
+msgid "The [Shape] is a [SphereShape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1155
+msgid "The [Shape] is a [BoxShape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1158
+msgid "The [Shape] is a [CapsuleShape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1161
+msgid "The [Shape] is a [CylinderShape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1164
+msgid "The [Shape] is a [ConvexPolygonShape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1167
+msgid "The [Shape] is a [ConcavePolygonShape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml:1170
+msgid "The [Shape] is a [HeightMapShape]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters.xml:4
+msgid "Parameters to be sent to a 3D shape physics query."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters.xml:7
+msgid ""
+"This class contains the shape and other parameters for 3D intersection/"
+"collision queries."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters.xml:16
+msgid "Sets the [Shape] that will be used for collision/intersection queries."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters.xml:22
+msgid "If [code]true[/code], the query will take [Area]s into account."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters.xml:25
+msgid "If [code]true[/code], the query will take [PhysicsBody]s into account."
+msgstr ""
+
+#: doc/classes/PinJoint.xml:4
+msgid "Pin joint for 3D PhysicsBodies."
+msgstr ""
+
+#: doc/classes/PinJoint.xml:7
+msgid ""
+"Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. "
+"See also [Generic6DOFJoint]."
+msgstr ""
+
+#: doc/classes/PinJoint.xml:30 doc/classes/PinJoint.xml:41
+msgid ""
+"The force with which the pinned objects stay in positional relation to each "
+"other. The higher, the stronger."
+msgstr ""
+
+#: doc/classes/PinJoint.xml:33 doc/classes/PinJoint.xml:44
+msgid ""
+"The force with which the pinned objects stay in velocity relation to each "
+"other. The higher, the stronger."
+msgstr ""
+
+#: doc/classes/PinJoint.xml:36 doc/classes/PinJoint.xml:47
+msgid ""
+"If above 0, this value is the maximum value for an impulse that this Joint "
+"produces."
+msgstr ""
+
+#: doc/classes/PinJoint2D.xml:4
+msgid "Pin Joint for 2D shapes."
+msgstr ""
+
+#: doc/classes/PinJoint2D.xml:7
+msgid ""
+"Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together."
+msgstr ""
+
+#: doc/classes/PinJoint2D.xml:15
+msgid ""
+"The higher this value, the more the bond to the pinned partner can flex."
+msgstr ""
+
+#: doc/classes/Plane.xml:4
+msgid "Plane in hessian form."
+msgstr ""
+
+#: doc/classes/Plane.xml:7
+msgid ""
+"Plane represents a normalized plane equation. Basically, \"normal\" is the "
+"normal of the plane (a,b,c normalized), and \"d\" is the distance from the "
+"origin to the plane (in the direction of \"normal\"). \"Over\" or \"Above\" "
+"the plane is considered the side of the plane towards where the normal is "
+"pointing."
+msgstr ""
+
+#: doc/classes/Plane.xml:20
+msgid ""
+"Creates a plane from the four parameters. The three components of the "
+"resulting plane's [member normal] are [code]a[/code], [code]b[/code] and "
+"[code]c[/code], and the plane has a distance of [code]d[/code] from the "
+"origin."
+msgstr ""
+
+#: doc/classes/Plane.xml:29
+msgid "Creates a plane from the three points, given in clockwise order."
+msgstr ""
+
+#: doc/classes/Plane.xml:37
+msgid "Creates a plane from the normal and the plane's distance to the origin."
+msgstr ""
+
+#: doc/classes/Plane.xml:43
+msgid "Returns the center of the plane."
+msgstr ""
+
+#: doc/classes/Plane.xml:50
+msgid ""
+"Returns the shortest distance from the plane to the position [code]point[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Plane.xml:56
+msgid ""
+"Returns the center of the plane.\n"
+"This method is deprecated, please use [method center] instead."
+msgstr ""
+
+#: doc/classes/Plane.xml:65
+msgid ""
+"Returns [code]true[/code] if [code]point[/code] is inside the plane. "
+"Comparison uses a custom minimum [code]epsilon[/code] threshold."
+msgstr ""
+
+#: doc/classes/Plane.xml:73
+msgid ""
+"Returns the intersection point of the three planes [code]b[/code], [code]c[/"
+"code] and this plane. If no intersection is found, [code]null[/code] is "
+"returned."
+msgstr ""
+
+#: doc/classes/Plane.xml:81
+msgid ""
+"Returns the intersection point of a ray consisting of the position "
+"[code]from[/code] and the direction normal [code]dir[/code] with this plane. "
+"If no intersection is found, [code]null[/code] is returned."
+msgstr ""
+
+#: doc/classes/Plane.xml:89
+msgid ""
+"Returns the intersection point of a segment from position [code]begin[/code] "
+"to position [code]end[/code] with this plane. If no intersection is found, "
+"[code]null[/code] is returned."
+msgstr ""
+
+#: doc/classes/Plane.xml:96
+msgid ""
+"Returns [code]true[/code] if this plane and [code]plane[/code] are "
+"approximately equal, by running [method @GDScript.is_equal_approx] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Plane.xml:103
+msgid ""
+"Returns [code]true[/code] if [code]point[/code] is located above the plane."
+msgstr ""
+
+#: doc/classes/Plane.xml:109
+msgid "Returns a copy of the plane, normalized."
+msgstr ""
+
+#: doc/classes/Plane.xml:116
+msgid ""
+"Returns the orthogonal projection of [code]point[/code] into a point in the "
+"plane."
+msgstr ""
+
+#: doc/classes/Plane.xml:122
+msgid ""
+"The distance from the origin to the plane, in the direction of [member "
+"normal]. This value is typically non-negative.\n"
+"In the scalar equation of the plane [code]ax + by + cz = d[/code], this is "
+"[code]d[/code], while the [code](a, b, c)[/code] coordinates are represented "
+"by the [member normal] property."
+msgstr ""
+
+#: doc/classes/Plane.xml:126
+msgid ""
+"The normal of the plane, which must be normalized.\n"
+"In the scalar equation of the plane [code]ax + by + cz = d[/code], this is "
+"the vector [code](a, b, c)[/code], where [code]d[/code] is the [member d] "
+"property."
+msgstr ""
+
+#: doc/classes/Plane.xml:130
+msgid "The X component of the plane's [member normal] vector."
+msgstr ""
+
+#: doc/classes/Plane.xml:133
+msgid "The Y component of the plane's [member normal] vector."
+msgstr ""
+
+#: doc/classes/Plane.xml:136
+msgid "The Z component of the plane's [member normal] vector."
+msgstr ""
+
+#: doc/classes/Plane.xml:141
+msgid "A plane that extends in the Y and Z axes (normal vector points +X)."
+msgstr ""
+
+#: doc/classes/Plane.xml:144
+msgid "A plane that extends in the X and Z axes (normal vector points +Y)."
+msgstr ""
+
+#: doc/classes/Plane.xml:147
+msgid "A plane that extends in the X and Y axes (normal vector points +Z)."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml:4
+msgid "Class representing a planar [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml:7
+msgid ""
+"Class representing a planar [PrimitiveMesh]. This flat mesh does not have a "
+"thickness. By default, this mesh is aligned on the X and Z axes; this "
+"default rotation isn't suited for use with billboarded materials. For "
+"billboarded materials, use [QuadMesh] instead.\n"
+"[b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you "
+"may stumble upon UV jittering issues depending on the camera angle. To solve "
+"this, increase [member subdivide_depth] and [member subdivide_width] until "
+"you no longer notice UV jittering."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml:16
+msgid "Offset from the origin of the generated plane. Useful for particles."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml:19
+msgid "Size of the generated plane."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml:22
+msgid "Number of subdivision along the Z axis."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml:25
+msgid "Number of subdivision along the X axis."
+msgstr ""
+
+#: doc/classes/PlaneShape.xml:4
+msgid "Infinite plane shape for 3D collisions."
+msgstr ""
+
+#: doc/classes/PlaneShape.xml:7
+msgid ""
+"An infinite plane shape for 3D collisions. Note that the [Plane]'s normal "
+"matters; anything \"below\" the plane will collide with it. If the "
+"[PlaneShape] is used in a [PhysicsBody], it will cause colliding objects "
+"placed \"below\" it to teleport \"above\" the plane."
+msgstr ""
+
+#: doc/classes/PlaneShape.xml:15
+msgid "The [Plane] used by the [PlaneShape] for collision."
+msgstr ""
+
+#: doc/classes/PointMesh.xml:4
+msgid "Mesh with a single Point primitive."
+msgstr ""
+
+#: doc/classes/PointMesh.xml:7
+msgid ""
+"The PointMesh is made from a single point. Instead of relying on triangles, "
+"points are rendered as a single rectangle on the screen with a constant "
+"size. They are intended to be used with Particle systems, but can be used as "
+"a cheap way to render constant size billboarded sprites (for example in a "
+"point cloud).\n"
+"PointMeshes, must be used with a material that has a point size. Point size "
+"can be accessed in a shader with [code]POINT_SIZE[/code], or in a "
+"[SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] "
+"and the variable [member SpatialMaterial.params_point_size].\n"
+"When using PointMeshes, properties that normally alter vertices will be "
+"ignored, including billboard mode, grow, and cull face."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:4
+msgid "A 2D polygon."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:7
+msgid ""
+"A Polygon2D is defined by a set of points. Each point is connected to the "
+"next, with the final point being connected to the first, resulting in a "
+"closed polygon. Polygon2Ds can be filled with color (solid or gradient) or "
+"filled with a given texture.\n"
+"[b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a "
+"time. To increase this limit, open the Project Settings and increase [member "
+"ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and "
+"[member ProjectSettings.rendering/limits/buffers/"
+"canvas_polygon_index_buffer_size_kb]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:18
+msgid ""
+"Adds a bone with the specified [code]path[/code] and [code]weights[/code]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:24
+msgid "Removes all bones from this [Polygon2D]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:31
+msgid "Removes the specified bone from this [Polygon2D]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:37
+msgid "Returns the number of bones in this [Polygon2D]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:44
+msgid "Returns the path to the node associated with the specified bone."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:51
+msgid "Returns the height values of the specified bone."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:59
+msgid "Sets the path to the node associated with the specified bone."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:67
+msgid "Sets the weight values for the specified bone."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:73
+msgid "If [code]true[/code], polygon edges will be anti-aliased."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:78
+msgid ""
+"The polygon's fill color. If [code]texture[/code] is defined, it will be "
+"multiplied by this color. It will also be the default color for vertices not "
+"set in [code]vertex_colors[/code]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:83
+msgid ""
+"Added padding applied to the bounding box when using [code]invert[/code]. "
+"Setting this value too small may result in a \"Bad Polygon\" error."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:86
+msgid ""
+"If [code]true[/code], polygon will be inverted, containing the area outside "
+"the defined points and extending to the [code]invert_border[/code]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:89
+msgid "The offset applied to each vertex."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:92
+msgid ""
+"The polygon's list of vertices. The final point will be connected to the "
+"first.\n"
+"[b]Note:[/b] This returns a copy of the [PoolVector2Array] rather than a "
+"reference."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:100
+msgid ""
+"The polygon's fill texture. Use [code]uv[/code] to set texture coordinates."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:103
+msgid ""
+"Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] "
+"the texture's origin (its top-left corner) will be placed at the polygon's "
+"[code]position[/code]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:106
+msgid "The texture's rotation in radians."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:109
+msgid "The texture's rotation in degrees."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:112
+msgid ""
+"Amount to multiply the [code]uv[/code] coordinates when using a "
+"[code]texture[/code]. Larger values make the texture smaller, and vice versa."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:115
+msgid ""
+"Texture coordinates for each vertex of the polygon. There should be one "
+"[code]uv[/code] per polygon vertex. If there are fewer, undefined vertices "
+"will use [code](0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:118
+msgid ""
+"Color for each vertex. Colors are interpolated between vertices, resulting "
+"in smooth gradients. There should be one per polygon vertex. If there are "
+"fewer, undefined vertices will use [code]color[/code]."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:4
+msgid "A pooled [Array] of bytes."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:7
+msgid ""
+"An [Array] specifically designed to hold bytes. Optimized for memory usage, "
+"does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:17
+msgid ""
+"Constructs a new [PoolByteArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:29
+msgid "Appends a [PoolByteArray] at the end of this array."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:36
+msgid ""
+"Returns a new [PoolByteArray] with the data compressed. Set the compression "
+"mode using one of [enum File.CompressionMode]'s constants."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:44
+msgid ""
+"Returns a new [PoolByteArray] with the data decompressed. Set "
+"[code]buffer_size[/code] to the size of the uncompressed data. Set the "
+"compression mode using one of [enum File.CompressionMode]'s constants."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:52
+msgid ""
+"Returns a new [PoolByteArray] with the data decompressed. Set the "
+"compression mode using one of [enum File.CompressionMode]'s constants. "
+"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
+"This method is potentially slower than [code]decompress[/code], as it may "
+"have to re-allocate it's output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows it's output buffer size from the "
+"begining.\n"
+"\n"
+"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
+"for a small compressed payload to decompress to a potentially very large "
+"output. To guard against this, you may provide a maximum size this function "
+"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
+"will allow for unbounded output. If any positive value is passed, and the "
+"decompression exceeds that ammount in bytes, then an error will be returned."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:67
+msgid ""
+"Returns a copy of the array's contents as [String]. Fast alternative to "
+"[method get_string_from_utf8] if the content is ASCII-only. Unlike the UTF-8 "
+"function this function maps every byte to a character in the array. "
+"Multibyte sequences will not be interpreted correctly. For parsing user "
+"input always use [method get_string_from_utf8]."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:73
+msgid ""
+"Returns a copy of the array's contents as [String]. Slower than [method "
+"get_string_from_ascii] but supports UTF-8 encoded data. Use this function if "
+"you are unsure about the source of the data. For user input this function "
+"should always be preferred."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:79
+msgid ""
+"Returns a hexadecimal representation of this array as a [String].\n"
+"[codeblock]\n"
+"var array = PoolByteArray([11, 46, 255])\n"
+"print(array.hex_encode()) # Prints: 0b2eff\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:91 doc/classes/PoolColorArray.xml:43
+#: doc/classes/PoolRealArray.xml:44 doc/classes/PoolStringArray.xml:44
+#: doc/classes/PoolVector2Array.xml:44 doc/classes/PoolVector3Array.xml:43
+msgid ""
+"Inserts a new element at a given position in the array. The position must be "
+"valid, or at the end of the array ([code]idx == size()[/code])."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:102 doc/classes/PoolRealArray.xml:55
+msgid "Appends an element at the end of the array."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:108 doc/classes/PoolColorArray.xml:60
+#: doc/classes/PoolIntArray.xml:61 doc/classes/PoolRealArray.xml:61
+#: doc/classes/PoolStringArray.xml:68 doc/classes/PoolVector2Array.xml:61
+#: doc/classes/PoolVector3Array.xml:60
+msgid "Removes an element from the array by index."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:114 doc/classes/PoolIntArray.xml:67
+#: doc/classes/PoolRealArray.xml:67
+msgid ""
+"Sets the size of the array. If the array is grown, reserves elements at the "
+"end of the array. If the array is shrunk, truncates the array to the new "
+"size.\n"
+"[b]Note:[/b] Added elements are not automatically initialized to 0 and will "
+"contain garbage, i.e. indeterminate values."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:122
+msgid "Changes the byte at the given index."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:128 doc/classes/PoolColorArray.xml:79
+#: doc/classes/PoolRealArray.xml:81 doc/classes/PoolStringArray.xml:87
+#: doc/classes/PoolVector2Array.xml:80 doc/classes/PoolVector3Array.xml:79
+msgid "Returns the size of the array."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml:136
+msgid ""
+"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
+"new [PoolByteArray]. Any negative index is considered to be from the end of "
+"the array."
+msgstr ""
+
+#: doc/classes/PoolColorArray.xml:4
+msgid "A pooled [Array] of [Color]."
+msgstr ""
+
+#: doc/classes/PoolColorArray.xml:7
+msgid ""
+"An [Array] specifically designed to hold [Color]. Optimized for memory "
+"usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+
+#: doc/classes/PoolColorArray.xml:17
+msgid ""
+"Constructs a new [PoolColorArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PoolColorArray.xml:29
+msgid "Appends a [PoolColorArray] at the end of this array."
+msgstr ""
+
+#: doc/classes/PoolColorArray.xml:54 doc/classes/PoolIntArray.xml:55
+msgid "Appends a value to the array."
+msgstr ""
+
+#: doc/classes/PoolColorArray.xml:66 doc/classes/PoolStringArray.xml:74
+#: doc/classes/PoolVector2Array.xml:67 doc/classes/PoolVector3Array.xml:66
+msgid ""
+"Sets the size of the array. If the array is grown, reserves elements at the "
+"end of the array. If the array is shrunk, truncates the array to the new "
+"size."
+msgstr ""
+
+#: doc/classes/PoolColorArray.xml:73
+msgid "Changes the [Color] at the given index."
+msgstr ""
+
+#: doc/classes/PoolIntArray.xml:4
+msgid "A pooled [Array] of integers ([int])."
+msgstr ""
+
+#: doc/classes/PoolIntArray.xml:7
+msgid ""
+"An [Array] specifically designed to hold integer values ([int]). Optimized "
+"for memory usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference.\n"
+"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
+"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
+"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
+"around. In comparison, [int] uses signed 64-bit integers which can hold much "
+"larger values."
+msgstr ""
+
+#: doc/classes/PoolIntArray.xml:18
+msgid ""
+"Constructs a new [PoolIntArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PoolIntArray.xml:30
+msgid "Appends a [PoolIntArray] at the end of this array."
+msgstr ""
+
+#: doc/classes/PoolIntArray.xml:44
+msgid ""
+"Inserts a new int at a given position in the array. The position must be "
+"valid, or at the end of the array ([code]idx == size()[/code])."
+msgstr ""
+
+#: doc/classes/PoolIntArray.xml:75
+msgid "Changes the int at the given index."
+msgstr ""
+
+#: doc/classes/PoolIntArray.xml:81
+msgid "Returns the array size."
+msgstr ""
+
+#: doc/classes/PoolRealArray.xml:4
+msgid "A pooled [Array] of reals ([float])."
+msgstr ""
+
+#: doc/classes/PoolRealArray.xml:7
+msgid ""
+"An [Array] specifically designed to hold floating-point values. Optimized "
+"for memory usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference.\n"
+"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
+"[PoolRealArray] are 32-bit floats. This means values stored in "
+"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
+"need to store 64-bit floats in an array, use a generic [Array] with [float] "
+"elements as these will still be 64-bit. However, using a generic [Array] to "
+"store [float]s will use roughly 6 times more memory compared to a "
+"[PoolRealArray]."
+msgstr ""
+
+#: doc/classes/PoolRealArray.xml:18
+msgid ""
+"Constructs a new [PoolRealArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PoolRealArray.xml:30
+msgid "Appends a [PoolRealArray] at the end of this array."
+msgstr ""
+
+#: doc/classes/PoolRealArray.xml:75
+msgid "Changes the float at the given index."
+msgstr ""
+
+#: doc/classes/PoolStringArray.xml:4
+msgid "A pooled [Array] of [String]."
+msgstr ""
+
+#: doc/classes/PoolStringArray.xml:7
+msgid ""
+"An [Array] specifically designed to hold [String]s. Optimized for memory "
+"usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+
+#: doc/classes/PoolStringArray.xml:18
+msgid ""
+"Constructs a new [PoolStringArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PoolStringArray.xml:30
+msgid "Appends a [PoolStringArray] at the end of this array."
+msgstr ""
+
+#: doc/classes/PoolStringArray.xml:56
+msgid ""
+"Returns a [String] with each element of the array joined with the given "
+"[code]delimiter[/code]."
+msgstr ""
+
+#: doc/classes/PoolStringArray.xml:62
+msgid "Appends a string element at end of the array."
+msgstr ""
+
+#: doc/classes/PoolStringArray.xml:81
+msgid "Changes the [String] at the given index."
+msgstr ""
+
+#: doc/classes/PoolVector2Array.xml:4
+msgid "A pooled [Array] of [Vector2]."
+msgstr ""
+
+#: doc/classes/PoolVector2Array.xml:7
+msgid ""
+"An [Array] specifically designed to hold [Vector2]. Optimized for memory "
+"usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+
+#: doc/classes/PoolVector2Array.xml:11 doc/classes/TileMap.xml:15
+#: doc/classes/TileSet.xml:15
+msgid "https://godotengine.org/asset-library/asset/519"
+msgstr ""
+
+#: doc/classes/PoolVector2Array.xml:18
+msgid ""
+"Constructs a new [PoolVector2Array]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PoolVector2Array.xml:30
+msgid "Appends a [PoolVector2Array] at the end of this array."
+msgstr ""
+
+#: doc/classes/PoolVector2Array.xml:55
+msgid "Inserts a [Vector2] at the end."
+msgstr ""
+
+#: doc/classes/PoolVector2Array.xml:74
+msgid "Changes the [Vector2] at the given index."
+msgstr ""
+
+#: doc/classes/PoolVector3Array.xml:4
+msgid "A pooled [Array] of [Vector3]."
+msgstr ""
+
+#: doc/classes/PoolVector3Array.xml:7
+msgid ""
+"An [Array] specifically designed to hold [Vector3]. Optimized for memory "
+"usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+
+#: doc/classes/PoolVector3Array.xml:17
+msgid ""
+"Constructs a new [PoolVector3Array]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PoolVector3Array.xml:29
+msgid "Appends a [PoolVector3Array] at the end of this array."
+msgstr ""
+
+#: doc/classes/PoolVector3Array.xml:54
+msgid "Inserts a [Vector3] at the end."
+msgstr ""
+
+#: doc/classes/PoolVector3Array.xml:73
+msgid "Changes the [Vector3] at the given index."
+msgstr ""
+
+#: doc/classes/Popup.xml:4
+msgid "Base container control for popups and dialogs."
+msgstr ""
+
+#: doc/classes/Popup.xml:7
+msgid ""
+"Popup is a base [Control] used to show dialogs and popups. It's a subwindow "
+"and modal by default (see [Control]) and has helpers for custom popup "
+"behavior. All popup methods ensure correct placement within the viewport."
+msgstr ""
+
+#: doc/classes/Popup.xml:16
+msgid "Popup (show the control in modal form)."
+msgstr ""
+
+#: doc/classes/Popup.xml:23
+msgid ""
+"Popup (show the control in modal form) in the center of the screen relative "
+"to its current canvas transform, at the current size, or at a size "
+"determined by [code]size[/code]."
+msgstr ""
+
+#: doc/classes/Popup.xml:31
+msgid ""
+"Popup (show the control in modal form) in the center of the screen relative "
+"to the current canvas transform, clamping the size to [code]size[/code], "
+"then ensuring the popup is no larger than the viewport size multiplied by "
+"[code]fallback_ratio[/code]."
+msgstr ""
+
+#: doc/classes/Popup.xml:38
+msgid ""
+"Popup (show the control in modal form) in the center of the screen relative "
+"to the current canvas transform, ensuring the size is never smaller than "
+"[code]minsize[/code]."
+msgstr ""
+
+#: doc/classes/Popup.xml:45
+msgid ""
+"Popup (show the control in modal form) in the center of the screen relative "
+"to the current canvas transform, scaled at a ratio of size of the screen."
+msgstr ""
+
+#: doc/classes/Popup.xml:51
+msgid "Shrink popup to keep to the minimum size of content."
+msgstr ""
+
+#: doc/classes/Popup.xml:57
+msgid ""
+"If [code]true[/code], the popup will not be hidden when a click event occurs "
+"outside of it, or when it receives the [code]ui_cancel[/code] action event.\n"
+"[b]Note:[/b] Enabling this property doesn't affect the Close or Cancel "
+"buttons' behavior in dialogs that inherit from this class. As a workaround, "
+"you can use [method WindowDialog.get_close_button] or [method "
+"ConfirmationDialog.get_cancel] and hide the buttons in question by setting "
+"their [member CanvasItem.visible] property to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/Popup.xml:65
+msgid ""
+"Emitted when a popup is about to be shown. This is often used in [PopupMenu] "
+"to clear the list of options then create a new one according to the current "
+"context."
+msgstr ""
+
+#: doc/classes/Popup.xml:70
+msgid "Emitted when a popup is hidden."
+msgstr ""
+
+#: doc/classes/Popup.xml:76
+msgid "Notification sent right after the popup is shown."
+msgstr ""
+
+#: doc/classes/Popup.xml:79
+msgid "Notification sent right after the popup is hidden."
+msgstr ""
+
+#: doc/classes/PopupDialog.xml:4
+msgid "Base class for popup dialogs."
+msgstr ""
+
+#: doc/classes/PopupDialog.xml:7
+msgid ""
+"PopupDialog is a base class for popup dialogs, along with [WindowDialog]."
+msgstr ""
+
+#: doc/classes/PopupDialog.xml:17
+msgid "Sets a custom [StyleBox] for the panel of the [PopupDialog]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:4
+msgid "PopupMenu displays a list of options."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:7
+msgid ""
+"[PopupMenu] is a [Control] that displays a list of options. They are popular "
+"in toolbars or context menus."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:18
+msgid ""
+"Adds a new checkable item with text [code]label[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:29
+msgid ""
+"Adds a new checkable item and assigns the specified [ShortCut] to it. Sets "
+"the label of the checkbox to the [ShortCut]'s name.\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:41
+msgid ""
+"Adds a new checkable item with text [code]label[/code] and icon "
+"[code]texture[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:53
+msgid ""
+"Adds a new checkable item and assigns the specified [ShortCut] and icon "
+"[code]texture[/code] to it. Sets the label of the checkbox to the "
+"[ShortCut]'s name.\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:65
+msgid ""
+"Adds a new item with text [code]label[/code] and icon [code]texture[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:76
+msgid "Same as [method add_icon_check_item], but uses a radio check button."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:86
+msgid ""
+"Same as [method add_icon_check_shortcut], but uses a radio check button."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:96
+msgid ""
+"Adds a new item and assigns the specified [ShortCut] and icon [code]texture[/"
+"code] to it. Sets the label of the checkbox to the [ShortCut]'s name.\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:106
+msgid ""
+"Adds a new item with text [code]label[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:118
+msgid ""
+"Adds a new multistate item with text [code]label[/code].\n"
+"Contrarily to normal binary items, multistate items can have more than two "
+"states, as defined by [code]max_states[/code]. Each press or activate of the "
+"item will increase the state by one. The default value is defined by "
+"[code]default_state[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:129
+msgid ""
+"Adds a new radio check button with text [code]label[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:140
+msgid ""
+"Adds a new radio check button and assigns a [ShortCut] to it. Sets the label "
+"of the checkbox to the [ShortCut]'s name.\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:150
+msgid ""
+"Adds a separator between items. Separators also occupy an index, which you "
+"can set by using the [code]id[/code] parameter.\n"
+"A [code]label[/code] can optionally be provided, which will appear at the "
+"center of the separator."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:160
+msgid ""
+"Adds a [ShortCut].\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:170
+msgid ""
+"Adds an item that will act as a submenu of the parent [PopupMenu] node when "
+"clicked. The [code]submenu[/code] argument is the name of the child "
+"[PopupMenu] node that will be shown when the item is clicked.\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:177
+msgid "Removes all items from the [PopupMenu]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:183
+msgid ""
+"Returns the index of the currently focused item. Returns [code]-1[/code] if "
+"no item is focused."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:190
+msgid ""
+"Returns the accelerator of the item at index [code]idx[/code]. Accelerators "
+"are special combinations of keys that activate the item, no matter which "
+"control is focused."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:196
+msgid "Returns the number of items in the [PopupMenu]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:210
+msgid ""
+"Returns the id of the item at index [code]idx[/code]. [code]id[/code] can be "
+"manually assigned, while index can not."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:217
+msgid ""
+"Returns the index of the item containing the specified [code]id[/code]. "
+"Index is automatically assigned to each item by the engine. Index can not be "
+"set manually."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:224
+msgid ""
+"Returns the metadata of the specified item, which might be of any type. You "
+"can set it with [method set_item_metadata], which provides a simple way of "
+"assigning context data to items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:231
+msgid ""
+"Returns the [ShortCut] associated with the specified [code]idx[/code] item."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:238
+msgid ""
+"Returns the submenu name of the item at index [code]idx[/code]. See [method "
+"add_submenu_item] for more info on how to add a submenu."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:252
+msgid ""
+"Returns the tooltip associated with the specified index index [code]idx[/"
+"code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:258
+msgid ""
+"Returns [code]true[/code] if the popup will be hidden when the window loses "
+"focus or not."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:265
+msgid ""
+"Returns [code]true[/code] if the item at index [code]idx[/code] is checkable "
+"in some way, i.e. if it has a checkbox or radio button.\n"
+"[b]Note:[/b] Checkable items just display a checkmark or radio button, but "
+"don't have any built-in checking behavior and must be checked/unchecked "
+"manually."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:273
+msgid ""
+"Returns [code]true[/code] if the item at index [code]idx[/code] is checked."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:280
+msgid ""
+"Returns [code]true[/code] if the item at index [code]idx[/code] is disabled. "
+"When it is disabled it can't be selected, or its action invoked.\n"
+"See [method set_item_disabled] for more info on how to disable an item."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:288
+msgid ""
+"Returns [code]true[/code] if the item at index [code]idx[/code] has radio "
+"button-style checkability.\n"
+"[b]Note:[/b] This is purely cosmetic; you must add the logic for checking/"
+"unchecking items in radio groups."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:296
+msgid ""
+"Returns [code]true[/code] if the item is a separator. If it is, it will be "
+"displayed as a line. See [method add_separator] for more info on how to add "
+"a separator."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:303
+msgid "Returns [code]true[/code] if the specified item's shortcut is disabled."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:310
+msgid ""
+"Removes the item at index [code]idx[/code] from the menu.\n"
+"[b]Note:[/b] The indices of items after the removed item will be shifted by "
+"one."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:318
+msgid "Hides the [PopupMenu] when the window loses focus."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:326
+msgid ""
+"Sets the accelerator of the item at index [code]idx[/code]. Accelerators are "
+"special combinations of keys that activate the item, no matter which control "
+"is focused."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:334
+msgid ""
+"Sets whether the item at index [code]idx[/code] has a checkbox. If "
+"[code]false[/code], sets the type of the item to plain text.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:343
+msgid ""
+"Sets the type of the item at the specified index [code]idx[/code] to radio "
+"button. If [code]false[/code], sets the type of the item to plain text."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:351
+msgid ""
+"Mark the item at index [code]idx[/code] as a separator, which means that it "
+"would be displayed as a line. If [code]false[/code], sets the type of the "
+"item to plain text."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:359
+msgid "Sets the checkstate status of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:367
+msgid ""
+"Enables/disables the item at index [code]idx[/code]. When it is disabled, it "
+"can't be selected and its action can't be invoked."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:375
+msgid "Replaces the [Texture] icon of the specified [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:383
+msgid "Sets the [code]id[/code] of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:391
+msgid ""
+"Sets the metadata of an item, which may be of any type. You can later get it "
+"with [method get_item_metadata], which provides a simple way of assigning "
+"context data to items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:399
+msgid ""
+"Sets the state of a multistate item. See [method add_multistate_item] for "
+"details."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:408
+msgid "Sets a [ShortCut] for the specified item [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:416
+msgid "Disables the [ShortCut] of the specified index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:424
+msgid ""
+"Sets the submenu of the item at index [code]idx[/code]. The submenu is the "
+"name of a child [PopupMenu] node that would be shown when the item is "
+"clicked."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:440
+msgid ""
+"Sets the [String] tooltip of the item at the specified index [code]idx[/"
+"code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:447
+msgid ""
+"Toggles the check state of the item of the specified index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:454
+msgid ""
+"Cycle to the next state of a multistate item. See [method "
+"add_multistate_item] for details."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:460
+msgid "If [code]true[/code], allows navigating [PopupMenu] with letter keys."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:464
+msgid ""
+"If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button "
+"is selected."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:467
+msgid "If [code]true[/code], hides the [PopupMenu] when an item is selected."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:470
+msgid ""
+"If [code]true[/code], hides the [PopupMenu] when a state item is selected."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:473
+msgid ""
+"Sets the delay time in seconds for the submenu item to popup on mouse "
+"hovering. If the popup menu is added as a child of another (acting as a "
+"submenu), it will inherit the delay time of the parent menu item."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:480
+msgid ""
+"Emitted when user navigated to an item of some [code]id[/code] using "
+"[code]ui_up[/code] or [code]ui_down[/code] action."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:486
+msgid ""
+"Emitted when an item of some [code]id[/code] is pressed or its accelerator "
+"is activated."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:492
+msgid ""
+"Emitted when an item of some [code]index[/code] is pressed or its "
+"accelerator is activated."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:500
+msgid "The default text [Color] for menu items' names."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:503
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:506
+msgid "[Color] used for disabled menu items' text."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:509
+msgid "[Color] used for the hovered text."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:512
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:515
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:518
+msgid "The vertical space between each menu item."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:521
+msgid "[Font] used for the menu items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:524
+msgid "[Texture] icon for the checked checkbox items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:527
+msgid "[Texture] icon for the checked radio button items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:530
+msgid "[Texture] icon for the unchecked radio button items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:533
+msgid "[Texture] icon for the submenu arrow."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:536
+msgid "[Texture] icon for the unchecked checkbox items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:539
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:542
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:545
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:548
+msgid "Default [StyleBox] of the [PopupMenu] items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:551
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:554
+msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgstr ""
+
+#: doc/classes/PopupPanel.xml:4
+msgid "Class for displaying popups with a panel background."
+msgstr ""
+
+#: doc/classes/PopupPanel.xml:7
+msgid ""
+"Class for displaying popups with a panel background. In some cases it might "
+"be simpler to use than [Popup], since it provides a configurable background. "
+"If you are making windows, better check [WindowDialog]."
+msgstr ""
+
+#: doc/classes/PopupPanel.xml:17
+msgid "The background panel style of this [PopupPanel]."
+msgstr ""
+
+#: doc/classes/Portal.xml:4
+msgid "Portal nodes are used to enable visibility between [Room]s."
+msgstr ""
+
+#: doc/classes/Portal.xml:7
+msgid ""
+"[Portal]s are a special type of [MeshInstance] that allow the portal culling "
+"system to 'see' from one room to the next. They often correspond to doors "
+"and windows in level geometry. By only allowing [Camera]s to see through "
+"portals, this allows the system to cull out all the objects in rooms that "
+"cannot be seen through portals. This is a form of [b]occlusion culling[/b], "
+"and can greatly increase performance.\n"
+"There are some limitations to the form of portals:\n"
+"They must be single sided convex polygons, and usually you would orientate "
+"their front faces [b]outward[/b] from the [Room] they are placed in. The "
+"vertices should be positioned on a single plane (although their positioning "
+"does not have to be perfect).\n"
+"There is no need to place an opposite portal in an adjacent room, links are "
+"made two-way automatically."
+msgstr ""
+
+#: doc/classes/Portal.xml:20 doc/classes/Room.xml:21
+msgid "Sets individual points. Primarily for use by the editor."
+msgstr ""
+
+#: doc/classes/Portal.xml:26
+msgid ""
+"This is a shortcut for setting the linked [Room] in the name of the [Portal] "
+"(the name is used during conversion)."
+msgstr ""
+
+#: doc/classes/Portal.xml:29
+msgid ""
+"The points defining the shape of the [Portal] polygon (which should be "
+"convex).\n"
+"These are defined in 2D, with [code]0,0[/code] being the origin of the "
+"[Portal] node's [member Spatial.global_transform].\n"
+"[b]Note:[/b] These raw points are sanitized for winding order internally."
+msgstr ""
+
+#: doc/classes/Portal.xml:34
+msgid ""
+"Visibility through [Portal]s can be turned on and off at runtime - this is "
+"useful for having closable doors."
+msgstr ""
+
+#: doc/classes/Portal.xml:37
+msgid ""
+"Some objects are so big that they may be present in more than one [Room] "
+"('sprawling'). As we often don't want objects that *just* breach the edges "
+"to be assigned to neighbouring rooms, you can assign an extra margin through "
+"the [Portal] to allow objects to breach without sprawling."
+msgstr ""
+
+#: doc/classes/Portal.xml:40
+msgid ""
+"Portals default to being two way - see through in both directions, however "
+"you can make them one way, visible from the source room only."
+msgstr ""
+
+#: doc/classes/Portal.xml:43
+msgid ""
+"In most cases you will want to use the default [Portal] margin in your "
+"portals (this is set in the [RoomManager]).\n"
+"If you want to override this default, set this value to [code]false[/code], "
+"and the local [member portal_margin] will take effect."
+msgstr ""
+
+#: doc/classes/Position2D.xml:4
+msgid "Generic 2D position hint for editing."
+msgstr ""
+
+#: doc/classes/Position2D.xml:7
+msgid ""
+"Generic 2D position hint for editing. It's just like a plain [Node2D], but "
+"it displays as a cross in the 2D editor at all times. You can set cross' "
+"visual size by using the gizmo in the 2D editor while the node is selected."
+msgstr ""
+
+#: doc/classes/Position3D.xml:4
+msgid "Generic 3D position hint for editing."
+msgstr ""
+
+#: doc/classes/Position3D.xml:7
+msgid ""
+"Generic 3D position hint for editing. It's just like a plain [Spatial], but "
+"it displays as a cross in the 3D editor at all times."
+msgstr ""
+
+#: doc/classes/PrimitiveMesh.xml:4
+msgid ""
+"Base class for all primitive meshes. Handles applying a [Material] to a "
+"primitive mesh."
+msgstr ""
+
+#: doc/classes/PrimitiveMesh.xml:7
+msgid ""
+"Base class for all primitive meshes. Handles applying a [Material] to a "
+"primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], "
+"[PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]."
+msgstr ""
+
+#: doc/classes/PrimitiveMesh.xml:15
+msgid ""
+"Returns mesh arrays used to constitute surface of [Mesh]. The result can be "
+"passed to [method ArrayMesh.add_surface_from_arrays] to create a new "
+"surface. For example:\n"
+"[codeblock]\n"
+"var c := CylinderMesh.new()\n"
+"var arr_mesh := ArrayMesh.new()\n"
+"arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c."
+"get_mesh_arrays())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/PrimitiveMesh.xml:29
+msgid ""
+"If set, the order of the vertices in each triangle are reversed resulting in "
+"the backside of the mesh being drawn.\n"
+"This gives the same result as using [constant SpatialMaterial.CULL_BACK] in "
+"[member SpatialMaterial.params_cull_mode]."
+msgstr ""
+
+#: doc/classes/PrimitiveMesh.xml:33
+msgid "The current [Material] of the primitive mesh."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml:4 doc/classes/PrismMesh.xml:7
+msgid "Class representing a prism-shaped [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml:15
+msgid ""
+"Displacement of the upper edge along the X axis. 0.0 positions edge straight "
+"above the bottom-left edge."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml:18
+msgid "Size of the prism."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml:21
+msgid "Number of added edge loops along the Z axis."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml:24
+msgid "Number of added edge loops along the Y axis."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml:27
+msgid "Number of added edge loops along the X axis."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:4
+msgid ""
+"Type of [Sky] that is generated procedurally based on user input parameters."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:7
+msgid ""
+"ProceduralSky provides a way to create an effective background quickly by "
+"defining procedural parameters for the sun, the sky and the ground. The sky "
+"and ground are very similar, they are defined by a color at the horizon, "
+"another color, and finally an easing curve to interpolate between these two "
+"colors. Similarly, the sun is described by a position in the sky, a color, "
+"and an easing curve. However, the sun also defines a minimum and maximum "
+"angle, these two values define at what distance the easing curve begins and "
+"ends from the sun, and thus end up defining the size of the sun in the sky.\n"
+"The ProceduralSky is updated on the CPU after the parameters change. It is "
+"stored in a texture and then displayed as a background in the scene. This "
+"makes it relatively unsuitable for real-time updates during gameplay. "
+"However, with a small enough texture size, it can still be updated "
+"relatively frequently, as it is updated on a background thread when multi-"
+"threading is available."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:16
+msgid "Color of the ground at the bottom."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:19
+msgid ""
+"How quickly the [member ground_horizon_color] fades into the [member "
+"ground_bottom_color]."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:22
+msgid "Amount of energy contribution from the ground."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:25
+msgid "Color of the ground at the horizon."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:28
+msgid ""
+"How quickly the [member sky_horizon_color] fades into the [member "
+"sky_top_color]."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:31
+msgid "Amount of energy contribution from the sky."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:34
+msgid "Color of the sky at the horizon."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:37
+msgid "Color of the sky at the top."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:40
+msgid "Distance from center of sun where it fades out completely."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:43
+msgid "Distance from sun where it goes from solid to starting to fade."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:46
+msgid "The sun's color."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:49
+msgid ""
+"How quickly the sun fades away between [member sun_angle_min] and [member "
+"sun_angle_max]."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:52
+msgid "Amount of energy contribution from the sun."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:55
+msgid "The sun's height using polar coordinates."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:58
+msgid "The direction of the sun using polar coordinates."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:61
+msgid ""
+"Size of [Texture] that the ProceduralSky will generate. The size is set "
+"using [enum TextureSize]."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:66
+msgid "Sky texture will be 256x128."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:69
+msgid "Sky texture will be 512x256."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:72
+msgid "Sky texture will be 1024x512. This is the default size."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:75
+msgid "Sky texture will be 2048x1024."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:78
+msgid "Sky texture will be 4096x2048."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml:81
+msgid "Represents the size of the [enum TextureSize] enum."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml:4
+msgid "General-purpose progress bar."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml:7
+msgid "General-purpose progress bar. Shows fill percentage from right to left."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml:15
+msgid "If [code]true[/code], the fill percentage is displayed on the bar."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml:24
+msgid "The color of the text."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml:27
+msgid "The color of the text's shadow."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml:30
+msgid ""
+"Font used to draw the fill percentage if [member percent_visible] is "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml:33
+msgid "The style of the background."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml:36
+msgid "The style of the progress (i.e. the part that fills the bar)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:4
+msgid "Contains global variables accessible from everywhere."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:7
+msgid ""
+"Contains global variables accessible from everywhere. Use [method "
+"get_setting], [method set_setting] or [method has_setting] to access them. "
+"Variables stored in [code]project.godot[/code] are also loaded into "
+"ProjectSettings, making this object very useful for reading custom game "
+"configuration options.\n"
+"When naming a Project Settings property, use the full path to the setting "
+"including the category. For example, [code]\"application/config/name\"[/"
+"code] for the project name. Category and property names can be viewed in the "
+"Project Settings dialog.\n"
+"[b]Feature tags:[/b] Project settings can be overridden for specific "
+"platforms and configurations (debug, release, ...) using [url=https://docs."
+"godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/"
+"url].\n"
+"[b]Overriding:[/b] Any project setting can be overridden by creating a file "
+"named [code]override.cfg[/code] in the project's root directory. This can "
+"also be used in exported projects by placing this file in the same directory "
+"as the project binary. Overriding will still take the base project "
+"settings' [url=https://docs.godotengine.org/en/latest/tutorials/export/"
+"feature_tags.html]feature tags[/url] in account. Therefore, make sure to "
+"[i]also[/i] override the setting with the desired feature tags if you want "
+"them to override base project settings on all platforms and configurations."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:22
+msgid ""
+"Adds a custom property info to a property. The dictionary must contain:\n"
+"- [code]name[/code]: [String] (the property's name)\n"
+"- [code]type[/code]: [int] (see [enum Variant.Type])\n"
+"- optionally [code]hint[/code]: [int] (see [enum PropertyHint]) and "
+"[code]hint_string[/code]: [String]\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"ProjectSettings.set(\"category/property_name\", 0)\n"
+"\n"
+"var property_info = {\n"
+" \"name\": \"category/property_name\",\n"
+" \"type\": TYPE_INT,\n"
+" \"hint\": PROPERTY_HINT_ENUM,\n"
+" \"hint_string\": \"one,two,three\"\n"
+"}\n"
+"\n"
+"ProjectSettings.add_property_info(property_info)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:45
+msgid "Clears the whole configuration (not recommended, may break things)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:52
+msgid ""
+"Returns the order of a configuration value (influences when saved to the "
+"config file)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:59
+msgid ""
+"Returns the value of a setting.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"print(ProjectSettings.get_setting(\"application/config/name\"))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:70
+msgid ""
+"Returns the absolute, native OS path corresponding to the localized "
+"[code]path[/code] (starting with [code]res://[/code] or [code]user://[/"
+"code]). The returned path will vary depending on the operating system and "
+"user preferences. See [url=https://docs.godotengine.org/en/3.4/tutorials/io/"
+"data_paths.html]File paths in Godot projects[/url] to see what those paths "
+"convert to. See also [method localize_path].\n"
+"[b]Note:[/b] [method globalize_path] with [code]res://[/code] will not work "
+"in an exported project. Instead, prepend the executable's base directory to "
+"the path when running from an exported project:\n"
+"[codeblock]\n"
+"var path = \"\"\n"
+"if OS.has_feature(\"editor\"):\n"
+" # Running from an editor binary.\n"
+" # `path` will contain the absolute path to `hello.txt` located in the "
+"project root.\n"
+" path = ProjectSettings.globalize_path(\"res://hello.txt\")\n"
+"else:\n"
+" # Running from an exported project.\n"
+" # `path` will contain the absolute path to `hello.txt` next to the "
+"executable.\n"
+" # This is *not* identical to using `ProjectSettings.globalize_path()` "
+"with a `res://` path,\n"
+" # but is close enough in spirit.\n"
+" path = OS.get_executable_path().get_base_dir().plus_file(\"hello.txt\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:91
+msgid "Returns [code]true[/code] if a configuration value is present."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:100
+msgid ""
+"Loads the contents of the .pck or .zip file specified by [code]pack[/code] "
+"into the resource filesystem ([code]res://[/code]). Returns [code]true[/"
+"code] on success.\n"
+"[b]Note:[/b] If a file from [code]pack[/code] shares the same path as a file "
+"already in the resource filesystem, any attempts to load that file will use "
+"the file from [code]pack[/code] unless [code]replace_files[/code] is set to "
+"[code]false[/code].\n"
+"[b]Note:[/b] The optional [code]offset[/code] parameter can be used to "
+"specify the offset in bytes to the start of the resource pack. This is only "
+"supported for .pck files."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:109
+msgid ""
+"Returns the localized path (starting with [code]res://[/code]) corresponding "
+"to the absolute, native OS [code]path[/code]. See also [method "
+"globalize_path]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:116
+msgid ""
+"Returns [code]true[/code] if the specified property exists and its initial "
+"value differs from the current value."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:123
+msgid ""
+"Returns the specified property's initial value. Returns [code]null[/code] if "
+"the property does not exist."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:129
+msgid ""
+"Saves the configuration to the [code]project.godot[/code] file.\n"
+"[b]Note:[/b] This method is intended to be used by editor plugins, as "
+"modified [ProjectSettings] can't be loaded back in the running app. If you "
+"want to change project settings in exported projects, use [method "
+"save_custom] to save [code]override.cfg[/code] file."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:137
+msgid ""
+"Saves the configuration to a custom file. The file extension must be [code]."
+"godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/"
+"code] (to save in binary format). You can also save [code]override.cfg[/"
+"code] file, which is also text, but can be used in exported projects unlike "
+"other formats."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:145
+msgid ""
+"Sets the specified property's initial value. This is the value the property "
+"reverts to."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:153
+msgid ""
+"Sets the order of a configuration value (influences when saved to the config "
+"file)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:161
+msgid ""
+"Sets the value of a setting.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"ProjectSettings.set_setting(\"application/config/name\", \"Example\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:171
+msgid ""
+"Comma-separated list of custom Android modules (which must have been built "
+"in the Android export templates) using their Java package path, e.g. "
+"[code]\"org/godotengine/godot/MyCustomSingleton,com/example/foo/"
+"FrenchFriesFactory\"[/code].\n"
+"[b]Note:[/b] Since Godot 3.2.2, the [code]org/godotengine/godot/"
+"GodotPaymentV3[/code] module was deprecated and replaced by the "
+"[code]GodotPayment[/code] plugin which should be enabled in the Android "
+"export preset under [code]Plugins[/code] section. The singleton to access in "
+"code was also renamed to [code]GodotPayment[/code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:175
+msgid "Background color for the boot splash."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:178
+msgid ""
+"If [code]true[/code], scale the boot splash image to the full window length "
+"when engine starts. If [code]false[/code], the engine will leave it at the "
+"default pixel size."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:181
+msgid "Path to an image used as the boot splash."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:184
+msgid ""
+"If [code]true[/code], applies linear filtering when scaling the image "
+"(recommended for high resolution artwork). If [code]false[/code], uses "
+"nearest-neighbor interpolation (recommended for pixel art)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:187
+msgid ""
+"This user directory is used for storing persistent data ([code]user://[/"
+"code] filesystem). If left empty, [code]user://[/code] resolves to a project-"
+"specific folder in Godot's own configuration folder (see [method OS."
+"get_user_data_dir]). If a custom directory name is defined, this name will "
+"be used instead and appended to the system-specific user data directory "
+"(same parent folder as the Godot configuration folder documented in [method "
+"OS.get_user_data_dir]).\n"
+"The [member application/config/use_custom_user_dir] setting must be enabled "
+"for this to take effect."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:191
+msgid ""
+"The project's description, displayed as a tooltip in the Project Manager "
+"when hovering the project."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:194
+msgid ""
+"Icon used for the project, set when project loads. Exporters will also use "
+"this icon when possible."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:197
+msgid ""
+"Icon set in [code].icns[/code] format used on macOS to set the game's icon. "
+"This is done automatically on start by calling [method OS.set_native_icon]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:200
+msgid ""
+"The project's name. It is used both by the Project Manager and by exporters. "
+"The project name can be translated by translating its value in localization "
+"files. The window title will be set to match the project name automatically "
+"on startup.\n"
+"[b]Note:[/b] Changing this value will also change the user data folder's "
+"path if [member application/config/use_custom_user_dir] is [code]false[/"
+"code]. After renaming the project, you will no longer be able to access "
+"existing data in [code]user://[/code] unless you rename the old folder to "
+"match the new project name. See [url=https://docs.godotengine.org/en/3.4/"
+"tutorials/io/data_paths.html]Data paths[/url] in the documentation for more "
+"information."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:204
+msgid ""
+"Specifies a file to override project settings. For example: [code]user://"
+"custom_settings.cfg[/code]. See \"Overriding\" in the [ProjectSettings] "
+"class description at the top for more information.\n"
+"[b]Note:[/b] Regardless of this setting's value, [code]res://override.cfg[/"
+"code] will still be read to override the project settings."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:208
+msgid ""
+"If [code]true[/code], the project will save user data to its own user "
+"directory (see [member application/config/custom_user_dir_name]). This "
+"setting is only effective on desktop platforms. A name must be set in the "
+"[member application/config/custom_user_dir_name] setting for this to take "
+"effect. If [code]false[/code], the project will save user data to [code](OS "
+"user data directory)/Godot/app_userdata/(project name)[/code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:211
+msgid ""
+"If [code]true[/code], the project will use a hidden directory ([code]."
+"import[/code]) for storing project-specific data (metadata, shader cache, "
+"etc.).\n"
+"If [code]false[/code], a non-hidden directory ([code]import[/code]) will be "
+"used instead.\n"
+"[b]Note:[/b] Restart the application after changing this setting.\n"
+"[b]Note:[/b] Changing this value can help on platforms or with third-party "
+"tools where hidden directory patterns are disallowed. Only modify this "
+"setting if you know that your environment requires it, as changing the "
+"default can impact compatibility with some external tools or plugins which "
+"expect the default [code].import[/code] folder."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:217
+msgid ""
+"Icon set in [code].ico[/code] format used on Windows to set the game's icon. "
+"This is done automatically on start by calling [method OS.set_native_icon]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:220
+msgid ""
+"Time samples for frame deltas are subject to random variation introduced by "
+"the platform, even when frames are displayed at regular intervals thanks to "
+"V-Sync. This can lead to jitter. Delta smoothing can often give a better "
+"result by filtering the input deltas to correct for minor fluctuations from "
+"the refresh rate.\n"
+"[b]Note:[/b] Delta smoothing is only attempted when [member display/window/"
+"vsync/use_vsync] is switched on, as it does not work well without V-Sync.\n"
+"It may take several seconds at a stable frame rate before the smoothing is "
+"initially activated. It will only be active on machines where performance is "
+"adequate to render frames at the refresh rate."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:225
+msgid ""
+"[b]Experimental.[/b] Shifts the measurement of delta time for each frame to "
+"just after the drawing has taken place. This may lead to more consistent "
+"deltas and a reduction in frame stutters."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:228
+msgid ""
+"If [code]true[/code], disables printing to standard error. If [code]true[/"
+"code], this also hides error and warning messages printed by [method "
+"@GDScript.push_error] and [method @GDScript.push_warning]. See also [member "
+"application/run/disable_stdout].\n"
+"Changes to this setting will only be applied upon restarting the application."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:232
+msgid ""
+"If [code]true[/code], disables printing to standard output. This is "
+"equivalent to starting the editor or project with the [code]--quiet[/code] "
+"command line argument. See also [member application/run/disable_stderr].\n"
+"Changes to this setting will only be applied upon restarting the application."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:236
+msgid ""
+"If [code]true[/code], flushes the standard output stream every time a line "
+"is printed. This affects both terminal logging and file logging.\n"
+"When running a project, this setting must be enabled if you want logs to be "
+"collected by service managers such as systemd/journalctl. This setting is "
+"disabled by default on release builds, since flushing on every printed line "
+"will negatively affect performance if lots of lines are printed in a rapid "
+"succession. Also, if this setting is enabled, logged files will still be "
+"written successfully if the application crashes or is otherwise killed by "
+"the user (without being closed \"normally\").\n"
+"[b]Note:[/b] Regardless of this setting, the standard error stream "
+"([code]stderr[/code]) is always flushed when a line is printed to it.\n"
+"Changes to this setting will only be applied upon restarting the application."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:242
+msgid ""
+"Debug build override for [member application/run/flush_stdout_on_print], as "
+"performance is less important during debugging.\n"
+"Changes to this setting will only be applied upon restarting the application."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:246
+msgid ""
+"Forces a delay between frames in the main loop (in milliseconds). This may "
+"be useful if you plan to disable vertical synchronization."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:249
+msgid ""
+"If [code]true[/code], enables low-processor usage mode. This setting only "
+"works on desktop platforms. The screen is not redrawn if nothing changes "
+"visually. This is meant for writing applications and editors, but is pretty "
+"useless (and can hurt performance) in most games."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:252
+msgid ""
+"Amount of sleeping between frames when the low-processor usage mode is "
+"enabled (in microseconds). Higher values will result in lower CPU usage."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:255
+msgid "Path to the main scene file that will be loaded when the project runs."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:258 doc/classes/ProjectSettings.xml:261
+msgid ""
+"Audio buses will disable automatically when sound goes below a given dB "
+"threshold for a given time. This saves CPU as effects assigned to that bus "
+"will no longer do any processing."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:264
+msgid ""
+"Default [AudioBusLayout] resource file to use in the project, unless "
+"overridden by the scene."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:267
+msgid ""
+"Specifies the audio driver to use. This setting is platform-dependent as "
+"each platform supports different audio drivers. If left empty, the default "
+"audio driver will be used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:270
+msgid ""
+"If [code]true[/code], microphone input will be allowed. This requires "
+"appropriate permissions to be set when exporting to Android or iOS."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:273
+msgid ""
+"The mixing rate used for audio (in Hz). In general, it's better to not touch "
+"this and leave it to the host operating system."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:276
+msgid ""
+"Safer override for [member audio/mix_rate] in the Web platform. Here "
+"[code]0[/code] means \"let the browser choose\" (since some browsers do not "
+"like forcing the mix rate)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:279
+msgid ""
+"Specifies the preferred output latency in milliseconds for audio. Lower "
+"values will result in lower audio latency at the cost of increased CPU "
+"usage. Low values may result in audible cracking on slower hardware.\n"
+"Audio output latency may be constrained by the host operating system and "
+"audio hardware drivers. If the host can not provide the specified audio "
+"output latency then Godot will attempt to use the nearest latency allowed by "
+"the host. As such you should always use [method AudioServer."
+"get_output_latency] to determine the actual audio output latency.\n"
+"[b]Note:[/b] This setting is ignored on Windows."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:284
+msgid ""
+"Safer override for [member audio/output_latency] in the Web platform, to "
+"avoid audio issues especially on mobile devices."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:287
+msgid ""
+"Setting to hardcode audio delay when playing video. Best to leave this "
+"untouched unless you know what you are doing."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:290
+msgid ""
+"The default compression level for gzip. Affects compressed scenes and "
+"resources. Higher levels result in smaller files at the cost of compression "
+"speed. Decompression speed is mostly unaffected by the compression level. "
+"[code]-1[/code] uses the default gzip compression level, which is identical "
+"to [code]6[/code] but could change in the future due to underlying zlib "
+"updates."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:293
+msgid ""
+"The default compression level for Zlib. Affects compressed scenes and "
+"resources. Higher levels result in smaller files at the cost of compression "
+"speed. Decompression speed is mostly unaffected by the compression level. "
+"[code]-1[/code] uses the default gzip compression level, which is identical "
+"to [code]6[/code] but could change in the future due to underlying zlib "
+"updates."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:296
+msgid ""
+"The default compression level for Zstandard. Affects compressed scenes and "
+"resources. Higher levels result in smaller files at the cost of compression "
+"speed. Decompression speed is mostly unaffected by the compression level."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:299
+msgid ""
+"Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-"
+"distance matching[/url] in Zstandard."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:302
+msgid ""
+"Largest size limit (in power of 2) allowed when compressing using long-"
+"distance matching with Zstandard. Higher values can result in better "
+"compression, but will require more memory when compressing and decompressing."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:305
+msgid ""
+"If [code]true[/code], displays getters and setters in autocompletion results "
+"in the script editor. This setting is meant to be used when porting old "
+"projects (Godot 2), as using member variables is the preferred style from "
+"Godot 3 onwards."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:308
+msgid ""
+"If [code]true[/code], enables warnings when a constant is used as a function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:311
+msgid ""
+"If [code]true[/code], enables warnings when deprecated keywords such as "
+"[code]slave[/code] are used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:314
+msgid ""
+"If [code]true[/code], enables specific GDScript warnings (see [code]debug/"
+"gdscript/warnings/*[/code] settings). If [code]false[/code], disables all "
+"GDScript warnings."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:317
+msgid ""
+"If [code]true[/code], scripts in the [code]res://addons[/code] folder will "
+"not generate warnings."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:320
+msgid ""
+"If [code]true[/code], enables warnings when a function is declared with the "
+"same name as a constant."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:323
+msgid ""
+"If [code]true[/code], enables warnings when a function is declared with the "
+"same name as a variable. This will turn into an error in a future version "
+"when first-class functions become supported in GDScript."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:326
+msgid ""
+"If [code]true[/code], enables warnings when a function assigned to a "
+"variable may yield and return a function state instead of a value."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:329
+msgid ""
+"If [code]true[/code], enables warnings when using a function as if it was a "
+"property."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:332
+msgid ""
+"If [code]true[/code], enables warnings when a ternary operator may emit "
+"values with incompatible types."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:335
+msgid ""
+"If [code]true[/code], enables warnings when dividing an integer by another "
+"integer (the decimal part will be discarded)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:338
+msgid ""
+"If [code]true[/code], enables warnings when passing a floating-point value "
+"to a function that expects an integer (it will be converted and lose "
+"precision)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:341
+msgid ""
+"If [code]true[/code], enables warnings when using a property as if it was a "
+"function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:344
+msgid ""
+"If [code]true[/code], enables warnings when calling a function without using "
+"its return value (by assigning it to a variable or using it as a function "
+"argument). Such return values are sometimes used to denote possible errors "
+"using the [enum Error] enum."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:347
+msgid ""
+"If [code]true[/code], enables warnings when defining a local or subclass "
+"member variable that would shadow a variable at an upper level (such as a "
+"member variable)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:350
+msgid ""
+"If [code]true[/code], enables warnings when calling an expression that has "
+"no effect on the surrounding code, such as writing [code]2 + 2[/code] as a "
+"statement."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:353
+msgid ""
+"If [code]true[/code], enables warnings when calling a ternary expression "
+"that has no effect on the surrounding code, such as writing [code]42 if "
+"active else 0[/code] as a statement."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:356
+msgid ""
+"If [code]true[/code], all warnings will be reported as if they were errors."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:359
+msgid ""
+"If [code]true[/code], enables warnings when using a variable that wasn't "
+"previously assigned."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:362
+msgid ""
+"If [code]true[/code], enables warnings when assigning a variable using an "
+"assignment operator like [code]+=[/code] if the variable wasn't previously "
+"assigned."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:365
+msgid ""
+"If [code]true[/code], enables warnings when unreachable code is detected "
+"(such as after a [code]return[/code] statement that will always be executed)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:368
+msgid ""
+"If [code]true[/code], enables warnings when using an expression whose type "
+"may not be compatible with the function parameter expected."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:371
+msgid "If [code]true[/code], enables warnings when performing an unsafe cast."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:374
+msgid ""
+"If [code]true[/code], enables warnings when calling a method whose presence "
+"is not guaranteed at compile-time in the class."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:377
+msgid ""
+"If [code]true[/code], enables warnings when accessing a property whose "
+"presence is not guaranteed at compile-time in the class."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:380
+msgid ""
+"If [code]true[/code], enables warnings when a function parameter is unused."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:383
+msgid ""
+"If [code]true[/code], enables warnings when a member variable is unused."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:386
+msgid "If [code]true[/code], enables warnings when a signal is unused."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:389
+msgid "If [code]true[/code], enables warnings when a local variable is unused."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:392
+msgid ""
+"If [code]true[/code], enables warnings when a variable is declared with the "
+"same name as a function. This will turn into an error in a future version "
+"when first-class functions become supported in GDScript."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:395
+msgid ""
+"If [code]true[/code], enables warnings when assigning the result of a "
+"function that returns [code]void[/code] to a variable."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:398
+msgid "Message to be displayed before the backtrace when the engine crashes."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:401
+msgid ""
+"Maximum number of frames per second allowed. The actual number of frames per "
+"second may still be below this value if the game is lagging.\n"
+"If [member display/window/vsync/use_vsync] is enabled, it takes precedence "
+"and the forced FPS number cannot exceed the monitor's refresh rate.\n"
+"This setting is therefore mostly relevant for lowering the maximum FPS below "
+"VSync, e.g. to perform non-real-time rendering of static frames, or test the "
+"project under lag conditions."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:406
+msgid "Maximum call stack allowed for debugging GDScript."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:409
+msgid "Maximum amount of functions per frame allowed when profiling."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:412
+msgid "Print frames per second to standard output every second."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:415
+msgid ""
+"Print more information to standard output when running. It displays "
+"information such as memory leaks, which scenes and resources are being "
+"loaded, etc."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:418
+msgid "Maximum call stack in visual scripting, to avoid infinite recursion."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:421
+msgid ""
+"Color of the contact points between collision shapes, visible when \"Visible "
+"Collision Shapes\" is enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:424
+msgid ""
+"Sets whether 2D physics will display collision outlines in game when "
+"\"Visible Collision Shapes\" is enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:427
+msgid ""
+"Maximum number of contact points between collision shapes to display when "
+"\"Visible Collision Shapes\" is enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:430
+msgid ""
+"Color of the collision shapes, visible when \"Visible Collision Shapes\" is "
+"enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:433
+msgid ""
+"Color of the disabled navigation geometry, visible when \"Visible Navigation"
+"\" is enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:436
+msgid ""
+"Color of the navigation geometry, visible when \"Visible Navigation\" is "
+"enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:439
+msgid "Custom image for the mouse cursor (limited to 256×256)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:442
+msgid "Hotspot for the custom mouse cursor image."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:445
+msgid "Position offset for tooltips, relative to the mouse cursor's hotspot."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:448
+msgid ""
+"If [code]true[/code], allows HiDPI display on Windows, macOS, and the HTML5 "
+"platform. This setting has no effect on desktop Linux, as DPI-awareness "
+"fallbacks are not supported there."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:451
+msgid ""
+"If [code]true[/code], keeps the screen on (even in case of inactivity), so "
+"the screensaver does not take over. Works on desktop and mobile platforms."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:454
+msgid ""
+"The default screen orientation to use on mobile devices.\n"
+"[b]Note:[/b] When set to a portrait orientation, this project setting does "
+"not flip the project resolution's width and height automatically. Instead, "
+"you have to set [member display/window/size/width] and [member display/"
+"window/size/height] accordingly."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:458
+msgid ""
+"If [code]true[/code], the home indicator is hidden automatically. This only "
+"affects iOS devices without a physical home button."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:461
+msgid ""
+"If [code]true[/code], allows per-pixel transparency for the window "
+"background. This affects performance, so leave it on [code]false[/code] "
+"unless you need it.\n"
+"See [member OS.window_per_pixel_transparency_enabled] for more details.\n"
+"[b]Note:[/b] This feature is implemented on HTML5, Linux, macOS, Windows, "
+"and Android."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:466
+msgid ""
+"Sets the window background to transparent when it starts.\n"
+"See [member OS.window_per_pixel_transparency_enabled] for more details.\n"
+"[b]Note:[/b] This feature is implemented on HTML5, Linux, macOS, Windows, "
+"and Android."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:471
+msgid ""
+"Forces the main window to be always on top.\n"
+"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:475
+msgid ""
+"Forces the main window to be borderless.\n"
+"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:479
+msgid ""
+"Sets the main window to full screen when the project starts. Note that this "
+"is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless "
+"window is used to emulate fullscreen. On macOS, a new desktop is used to "
+"display the running project.\n"
+"Regardless of the platform, enabling fullscreen will change the window size "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=https://docs.godotengine.org/en/3.4/tutorials/rendering/"
+"multiple_resolutions.html]multiple resolutions[/url] when enabling "
+"fullscreen mode.\n"
+"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:484
+msgid ""
+"Sets the game's main viewport height. On desktop platforms, this is the "
+"default window size. Stretch mode settings also use this as a reference when "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:487
+msgid ""
+"Allows the window to be resizable by default.\n"
+"[b]Note:[/b] This setting is ignored on iOS and Android."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:491
+msgid ""
+"If greater than zero, overrides the window height when running the game. "
+"Useful for testing stretch modes."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:494
+msgid ""
+"If greater than zero, overrides the window width when running the game. "
+"Useful for testing stretch modes."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:497
+msgid ""
+"Sets the game's main viewport width. On desktop platforms, this is the "
+"default window size. Stretch mode settings also use this as a reference when "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:500
+msgid ""
+"Specifies the tablet driver to use. If left empty, the default driver will "
+"be used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:503
+msgid ""
+"If [code]true[/code], enables vertical synchronization. This eliminates "
+"tearing that may appear in moving scenes, at the cost of higher input "
+"latency and stuttering at lower framerates. If [code]false[/code], vertical "
+"synchronization will be disabled, however, many platforms will enforce it "
+"regardless (such as mobile platforms and HTML5)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:506
+msgid ""
+"If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], "
+"enables vertical synchronization via the operating system's window "
+"compositor when in windowed mode and the compositor is enabled. This will "
+"prevent stutter in certain situations. (Windows only.)\n"
+"[b]Note:[/b] This option is experimental and meant to alleviate stutter "
+"experienced by some users. However, some users have experienced a Vsync "
+"framerate halving (e.g. from 60 FPS to 30 FPS) when using it."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:510
+msgid ""
+"The command-line arguments to append to Godot's own command line when "
+"running the project. This doesn't affect the editor itself.\n"
+"It is possible to make another executable run Godot by using the "
+"[code]%command%[/code] placeholder. The placeholder will be replaced with "
+"Godot's own command line. Program-specific arguments should be placed "
+"[i]before[/i] the placeholder, whereas Godot-specific arguments should be "
+"placed [i]after[/i] the placeholder.\n"
+"For example, this can be used to force the project to run on the dedicated "
+"GPU in a NVIDIA Optimus system on Linux:\n"
+"[codeblock]\n"
+"prime-run %command%\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:518
+msgid ""
+"Search path for project-specific script templates. Godot will search for "
+"script templates both in the editor-specific path and in this project-"
+"specific path."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:521
+msgid ""
+"Text-based file extensions to include in the script editor's \"Find in Files"
+"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
+"your scene files, especially if you use built-in scripts which are "
+"serialized in the scene files."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:524
+msgid ""
+"Default value for [member ScrollContainer.scroll_deadzone], which will be "
+"used for all [ScrollContainer]s unless overridden."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:527
+msgid ""
+"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
+"UWP to follow interface conventions."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:532
+msgid ""
+"Path to a custom [Theme] resource file to use for the project ([code]theme[/"
+"code] or generic [code]tres[/code]/[code]res[/code] extension)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:535
+msgid ""
+"Path to a custom [Font] resource to use as default for all GUI elements of "
+"the project."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:538
+msgid "If [code]true[/code], makes sure the theme used works with HiDPI."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:541
+msgid ""
+"Timer setting for incremental search in [Tree], [ItemList], etc. controls "
+"(in milliseconds)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:544
+msgid "Timer for detecting idle in [TextEdit] (in seconds)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:547
+msgid "Default delay for tooltips (in seconds)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:550
+msgid ""
+"Default [InputEventAction] to confirm a focused button, menu or list item, "
+"or validate input.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:554
+msgid ""
+"Default [InputEventAction] to discard a modal or pending input.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:558
+msgid ""
+"Default [InputEventAction] to move down in the UI.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:562
+msgid ""
+"Default [InputEventAction] to go to the end position of a [Control] (e.g. "
+"last item in an [ItemList] or a [Tree]), matching the behavior of [constant "
+"KEY_END] on typical desktop UI systems.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:566
+msgid ""
+"Default [InputEventAction] to focus the next [Control] in the scene. The "
+"focus behavior can be configured via [member Control.focus_next].\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:570
+msgid ""
+"Default [InputEventAction] to focus the previous [Control] in the scene. The "
+"focus behavior can be configured via [member Control.focus_previous].\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:574
+msgid ""
+"Default [InputEventAction] to go to the start position of a [Control] (e.g. "
+"first item in an [ItemList] or a [Tree]), matching the behavior of [constant "
+"KEY_HOME] on typical desktop UI systems.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:578
+msgid ""
+"Default [InputEventAction] to move left in the UI.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:582
+msgid ""
+"Default [InputEventAction] to go down a page in a [Control] (e.g. in an "
+"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on "
+"typical desktop UI systems.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:586
+msgid ""
+"Default [InputEventAction] to go up a page in a [Control] (e.g. in an "
+"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on "
+"typical desktop UI systems.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:590
+msgid ""
+"Default [InputEventAction] to move right in the UI.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:594
+msgid ""
+"Default [InputEventAction] to select an item in a [Control] (e.g. in an "
+"[ItemList] or a [Tree]).\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:598
+msgid ""
+"Default [InputEventAction] to move up in the UI.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:602
+msgid ""
+"If [code]true[/code], key/touch/joystick events will be flushed just before "
+"every idle and physics frame.\n"
+"If [code]false[/code], such events will be flushed only once per idle frame, "
+"between iterations of the engine.\n"
+"Enabling this can greatly improve the responsiveness to input, specially in "
+"devices that need to run multiple physics frames per visible (idle) frame, "
+"because they can't run at the target frame rate.\n"
+"[b]Note:[/b] Currently implemented only in Android."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:608
+msgid ""
+"If [code]true[/code], sends mouse input events when tapping or swiping on "
+"the touchscreen."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:611
+msgid ""
+"If [code]true[/code], sends touch input events when clicking or dragging the "
+"mouse."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:614
+msgid "Default delay for touch events. This only affects iOS devices."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:617
+msgid "Optional name for the 2D physics layer 1."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:620
+msgid "Optional name for the 2D physics layer 10."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:623
+msgid "Optional name for the 2D physics layer 11."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:626
+msgid "Optional name for the 2D physics layer 12."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:629
+msgid "Optional name for the 2D physics layer 13."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:632
+msgid "Optional name for the 2D physics layer 14."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:635
+msgid "Optional name for the 2D physics layer 15."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:638
+msgid "Optional name for the 2D physics layer 16."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:641
+msgid "Optional name for the 2D physics layer 17."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:644
+msgid "Optional name for the 2D physics layer 18."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:647
+msgid "Optional name for the 2D physics layer 19."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:650
+msgid "Optional name for the 2D physics layer 2."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:653
+msgid "Optional name for the 2D physics layer 20."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:656
+msgid "Optional name for the 2D physics layer 21."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:659
+msgid "Optional name for the 2D physics layer 22."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:662
+msgid "Optional name for the 2D physics layer 23."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:665
+msgid "Optional name for the 2D physics layer 24."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:668
+msgid "Optional name for the 2D physics layer 25."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:671
+msgid "Optional name for the 2D physics layer 26."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:674
+msgid "Optional name for the 2D physics layer 27."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:677
+msgid "Optional name for the 2D physics layer 28."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:680
+msgid "Optional name for the 2D physics layer 29."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:683
+msgid "Optional name for the 2D physics layer 3."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:686
+msgid "Optional name for the 2D physics layer 30."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:689
+msgid "Optional name for the 2D physics layer 31."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:692
+msgid "Optional name for the 2D physics layer 32."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:695
+msgid "Optional name for the 2D physics layer 4."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:698
+msgid "Optional name for the 2D physics layer 5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:701
+msgid "Optional name for the 2D physics layer 6."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:704
+msgid "Optional name for the 2D physics layer 7."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:707
+msgid "Optional name for the 2D physics layer 8."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:710
+msgid "Optional name for the 2D physics layer 9."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:713
+msgid "Optional name for the 2D render layer 1."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:716
+msgid "Optional name for the 2D render layer 10."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:719
+msgid "Optional name for the 2D render layer 11."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:722
+msgid "Optional name for the 2D render layer 12."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:725
+msgid "Optional name for the 2D render layer 13."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:728
+msgid "Optional name for the 2D render layer 14."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:731
+msgid "Optional name for the 2D render layer 15."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:734
+msgid "Optional name for the 2D render layer 16."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:737
+msgid "Optional name for the 2D render layer 17."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:740
+msgid "Optional name for the 2D render layer 18."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:743
+msgid "Optional name for the 2D render layer 19."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:746
+msgid "Optional name for the 2D render layer 2."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:749
+msgid "Optional name for the 2D render layer 20."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:752
+msgid "Optional name for the 2D render layer 3."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:755
+msgid "Optional name for the 2D render layer 4."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:758
+msgid "Optional name for the 2D render layer 5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:761
+msgid "Optional name for the 2D render layer 6."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:764
+msgid "Optional name for the 2D render layer 7."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:767
+msgid "Optional name for the 2D render layer 8."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:770
+msgid "Optional name for the 2D render layer 9."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:773
+msgid "Optional name for the 3D physics layer 1."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:776
+msgid "Optional name for the 3D physics layer 10."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:779
+msgid "Optional name for the 3D physics layer 11."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:782
+msgid "Optional name for the 3D physics layer 12."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:785
+msgid "Optional name for the 3D physics layer 13."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:788
+msgid "Optional name for the 3D physics layer 14."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:791
+msgid "Optional name for the 3D physics layer 15."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:794
+msgid "Optional name for the 3D physics layer 16."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:797
+msgid "Optional name for the 3D physics layer 17."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:800
+msgid "Optional name for the 3D physics layer 18."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:803
+msgid "Optional name for the 3D physics layer 19."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:806
+msgid "Optional name for the 3D physics layer 2."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:809
+msgid "Optional name for the 3D physics layer 20."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:812
+msgid "Optional name for the 3D physics layer 21."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:815
+msgid "Optional name for the 3D physics layer 22."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:818
+msgid "Optional name for the 3D physics layer 23."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:821
+msgid "Optional name for the 3D physics layer 24."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:824
+msgid "Optional name for the 3D physics layer 25."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:827
+msgid "Optional name for the 3D physics layer 26."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:830
+msgid "Optional name for the 3D physics layer 27."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:833
+msgid "Optional name for the 3D physics layer 28."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:836
+msgid "Optional name for the 3D physics layer 29."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:839
+msgid "Optional name for the 3D physics layer 3."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:842
+msgid "Optional name for the 3D physics layer 30."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:845
+msgid "Optional name for the 3D physics layer 31."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:848
+msgid "Optional name for the 3D physics layer 32."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:851
+msgid "Optional name for the 3D physics layer 4."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:854
+msgid "Optional name for the 3D physics layer 5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:857
+msgid "Optional name for the 3D physics layer 6."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:860
+msgid "Optional name for the 3D physics layer 7."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:863
+msgid "Optional name for the 3D physics layer 8."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:866
+msgid "Optional name for the 3D physics layer 9."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:869
+msgid "Optional name for the 3D render layer 1."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:872
+msgid "Optional name for the 3D render layer 10."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:875
+msgid "Optional name for the 3D render layer 11."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:878
+msgid "Optional name for the 3D render layer 12."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:881
+msgid "Optional name for the 3D render layer 13."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:884
+msgid "Optional name for the 3D render layer 14"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:887
+msgid "Optional name for the 3D render layer 15."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:890
+msgid "Optional name for the 3D render layer 16."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:893
+msgid "Optional name for the 3D render layer 17."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:896
+msgid "Optional name for the 3D render layer 18."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:899
+msgid "Optional name for the 3D render layer 19."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:902
+msgid "Optional name for the 3D render layer 2."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:905
+msgid "Optional name for the 3D render layer 20."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:908
+msgid "Optional name for the 3D render layer 3."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:911
+msgid "Optional name for the 3D render layer 4."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:914
+msgid "Optional name for the 3D render layer 5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:917
+msgid "Optional name for the 3D render layer 6."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:920
+msgid "Optional name for the 3D render layer 7."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:923
+msgid "Optional name for the 3D render layer 8."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:926
+msgid "Optional name for the 3D render layer 9."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:929
+msgid ""
+"The locale to fall back to if a translation isn't available in a given "
+"language. If left empty, [code]en[/code] (English) will be used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:932
+msgid ""
+"If non-empty, this locale will be used when running the project from the "
+"editor."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:935
+msgid "If [code]true[/code], logs all output to files."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:938
+msgid ""
+"Desktop override for [member logging/file_logging/enable_file_logging], as "
+"log files are not readily accessible on mobile/Web platforms."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:941
+msgid ""
+"Path to logs within the project. Using an [code]user://[/code] path is "
+"recommended."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:944
+msgid "Specifies the maximum amount of log files allowed (used for rotation)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:949
+msgid ""
+"Godot uses a message queue to defer some function calls. If you run out of "
+"space on it (you will see an error), you can increase the size here."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:952
+msgid ""
+"This is used by servers when used in multi-threading mode (servers and "
+"visual). RIDs are preallocated to avoid stalling the server requesting them "
+"on threads. If servers get stalled too often when loading resources in a "
+"thread, increase this number."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:955
+msgid ""
+"Maximum amount of characters allowed to send as output from the debugger. "
+"Over this value, content is dropped. This helps not to stall the debugger "
+"connection."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:958
+msgid ""
+"Maximum number of errors allowed to be sent as output from the debugger. "
+"Over this value, content is dropped. This helps not to stall the debugger "
+"connection."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:961
+msgid ""
+"Maximum amount of messages allowed to send as output from the debugger. Over "
+"this value, content is dropped. This helps not to stall the debugger "
+"connection."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:964
+msgid ""
+"Maximum number of warnings allowed to be sent as output from the debugger. "
+"Over this value, content is dropped. This helps not to stall the debugger "
+"connection."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:967
+msgid ""
+"Default size of packet peer stream for deserializing Godot data (in bytes, "
+"specified as a power of two). The default value [code]16[/code] is equal to "
+"65,536 bytes. Over this size, data is dropped."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:970
+msgid "Timeout (in seconds) for connection attempts using TCP."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:973
+msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:976
+msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:979
+msgid "Maximum number of concurrent input packets for [WebSocketClient]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:982
+msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:985
+msgid "Maximum number of concurrent output packets for [WebSocketClient]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:988
+msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:991
+msgid "Maximum number of concurrent input packets for [WebSocketServer]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:994
+msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:997
+msgid "Maximum number of concurrent output packets for [WebSocketServer]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1000
+msgid ""
+"Amount of read ahead used by remote filesystem. Higher values decrease the "
+"effects of latency at the cost of higher bandwidth usage."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1003
+msgid "Page size used by remote filesystem (in bytes)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1006
+msgid ""
+"The CA certificates bundle to use for SSL connections. If this is set to a "
+"non-empty value, this will [i]override[/i] Godot's default [url=https://"
+"github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates."
+"crt]Mozilla certificate bundle[/url]. If left empty, the default certificate "
+"bundle will be used.\n"
+"If in doubt, leave this setting empty."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1010
+msgid ""
+"When creating node names automatically, set the type of casing in this "
+"project. This is mostly an editor setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1013
+msgid ""
+"What to use to separate node name from number. This is mostly an editor "
+"setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1016
+msgid ""
+"Size of the hash table used for the broad-phase 2D hash grid algorithm.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1020
+msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
+"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1029
+msgid ""
+"The default angular damp in 2D.\n"
+"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
+"At value [code]0[/code] objects will keep moving with the same velocity. "
+"Values greater than [code]1[/code] will aim to reduce the velocity to "
+"[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
+"to reduce the velocity to [code]0[/code] in half a second. A value equal to "
+"or greater than the physics frame rate ([member ProjectSettings.physics/"
+"common/physics_fps], [code]60[/code] by default) will bring the object to a "
+"stop in one iteration."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1033
+msgid ""
+"The default gravity strength in 2D (in pixels per second squared).\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the default gravity at runtime, use the following code sample:\n"
+"[codeblock]\n"
+"# Set the default gravity strength to 98.\n"
+"Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), "
+"Physics2DServer.AREA_PARAM_GRAVITY, 98)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1041
+msgid ""
+"The default gravity direction in 2D.\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the default gravity vector at runtime, use the following code sample:\n"
+"[codeblock]\n"
+"# Set the default gravity direction to `Vector2(0, 1)`.\n"
+"Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), "
+"Physics2DServer.AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1049
+msgid ""
+"The default linear damp in 2D.\n"
+"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
+"At value [code]0[/code] objects will keep moving with the same velocity. "
+"Values greater than [code]1[/code] will aim to reduce the velocity to "
+"[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
+"to reduce the velocity to [code]0[/code] in half a second. A value equal to "
+"or greater than the physics frame rate ([member ProjectSettings.physics/"
+"common/physics_fps], [code]60[/code] by default) will bring the object to a "
+"stop in one iteration."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1053
+msgid ""
+"Threshold defining the surface size that constitutes a large object with "
+"regard to cells in the broad-phase 2D hash grid algorithm.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1057
+msgid ""
+"Sets which physics engine to use for 2D physics.\n"
+"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
+"alternative 2D physics server implemented."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1061
+msgid ""
+"Threshold angular velocity under which a 2D physics body will be considered "
+"inactive. See [constant Physics2DServer."
+"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1064
+msgid ""
+"Threshold linear velocity under which a 2D physics body will be considered "
+"inactive. See [constant Physics2DServer."
+"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1067
+msgid ""
+"Sets whether physics is run on the main thread or a separate one. Running "
+"the server on a thread increases performance, but restricts API access to "
+"only physics process.\n"
+"[b]Warning:[/b] As of Godot 3.2, there are mixed reports about the use of a "
+"Multi-Threaded thread model for physics. Be sure to assess whether it does "
+"give you extra performance and no regressions when using it."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1071
+msgid ""
+"Time (in seconds) of inactivity before which a 2D physics body will put to "
+"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1074
+msgid ""
+"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
+"physics spatial partitioning. This may give better performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1077
+msgid ""
+"Sets whether the 3D physics world will be created with support for "
+"[SoftBody] physics. Only applies to the Bullet physics engine."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1080
+msgid ""
+"The default angular damp in 3D.\n"
+"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
+"At value [code]0[/code] objects will keep moving with the same velocity. "
+"Values greater than [code]1[/code] will aim to reduce the velocity to "
+"[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
+"to reduce the velocity to [code]0[/code] in half a second. A value equal to "
+"or greater than the physics frame rate ([member ProjectSettings.physics/"
+"common/physics_fps], [code]60[/code] by default) will bring the object to a "
+"stop in one iteration."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1084
+msgid ""
+"The default gravity strength in 3D (in meters per second squared).\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the default gravity at runtime, use the following code sample:\n"
+"[codeblock]\n"
+"# Set the default gravity strength to 9.8.\n"
+"PhysicsServer.area_set_param(get_viewport().find_world().get_space(), "
+"PhysicsServer.AREA_PARAM_GRAVITY, 9.8)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1092
+msgid ""
+"The default gravity direction in 3D.\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the default gravity vector at runtime, use the following code sample:\n"
+"[codeblock]\n"
+"# Set the default gravity direction to `Vector3(0, -1, 0)`.\n"
+"PhysicsServer.area_set_param(get_viewport().find_world().get_space(), "
+"PhysicsServer.AREA_PARAM_GRAVITY_VECTOR, Vector3(0, -1, 0))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1100
+msgid ""
+"The default linear damp in 3D.\n"
+"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
+"At value [code]0[/code] objects will keep moving with the same velocity. "
+"Values greater than [code]1[/code] will aim to reduce the velocity to "
+"[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
+"to reduce the velocity to [code]0[/code] in half a second. A value equal to "
+"or greater than the physics frame rate ([member ProjectSettings.physics/"
+"common/physics_fps], [code]60[/code] by default) will bring the object to a "
+"stop in one iteration."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
+msgid ""
+"Enables the use of bounding volume hierarchy instead of octree for 3D "
+"physics spatial partitioning. This may give better performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1112
+msgid ""
+"Sets which physics engine to use for 3D physics.\n"
+"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
+"physics engine. The \"GodotPhysics\" engine is still supported as an "
+"alternative."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1116
+msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1119
+msgid ""
+"If enabled, 2D and 3D physics picking behaves this way in relation to "
+"pause:\n"
+"- When pause is started, every collision object that is hovered or captured "
+"(3D only) is released from that condition, getting the relevant mouse-exit "
+"callback, unless its pause mode makes it immune to pause.\n"
+"- During pause, picking only considers collision objects immune to pause, "
+"sending input events and enter/exit callbacks to them as expected.\n"
+"If disabled, the legacy behavior is used, which consists in queuing the "
+"picking input events during pause (so nodes won't get them) and flushing "
+"that queue on resume, against the state of the 2D/3D world at that point."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1125
+msgid ""
+"The number of fixed iterations per second. This controls how often physics "
+"simulation and [method Node._physics_process] methods are run.\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the physics FPS at runtime, set [member Engine.iterations_per_second] "
+"instead."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1129
+msgid ""
+"Controls how much physics ticks are synchronized with real time. For 0 or "
+"less, the ticks are synchronized. Such values are recommended for network "
+"games, where clock synchronization matters. Higher values cause higher "
+"deviation of in-game clock and real clock, but allows smoothing out "
+"framerate jitters. The default value of 0.5 should be fine for most; values "
+"above 2 could cause the game to react to dropped frames with a noticeable "
+"delay and are not recommended.\n"
+"[b]Note:[/b] For best results, when using a custom physics interpolation "
+"solution, the physics jitter fix should be disabled by setting [member "
+"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1134
+msgid ""
+"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
+"uploading batching data. This may not be necessary but can be used for "
+"safety.\n"
+"[b]Note:[/b] Use with care. You are advised to leave this as default for "
+"exports. A non-default setting that works better on your machine may "
+"adversely affect performance for end users."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1138
+msgid ""
+"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
+"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
+"flag.\n"
+"[b]Note:[/b] Use with care. You are advised to leave this as default for "
+"exports. A non-default setting that works better on your machine may "
+"adversely affect performance for end users."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1142
+msgid ""
+"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
+"[code]glBufferData[/code] is called with NULL data and the full buffer size "
+"prior to uploading new data. This can be important to avoid stalling on some "
+"hardware.\n"
+"[b]Note:[/b] Use with care. You are advised to leave this as default for "
+"exports. A non-default setting that works better on your machine may "
+"adversely affect performance for end users."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1146
+msgid ""
+"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
+"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
+"flag.\n"
+"[b]Note:[/b] Use with care. You are advised to leave this as default for "
+"exports. A non-default setting that works better on your machine may "
+"adversely affect performance for end users."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1150
+msgid ""
+"Choose between fixed mode where corner scalings are preserved matching the "
+"artwork, and scaling mode.\n"
+"Not available in GLES3 when [member rendering/batching/options/use_batching] "
+"is off."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1154
+msgid ""
+"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
+"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
+"[url=https://github.com/godotengine/godot/issues/9913]GitHub issue 9913[/"
+"url] for details.\n"
+"If [code]true[/code], this option enables a \"safe\" code path for such "
+"NVIDIA GPUs at the cost of performance. This option affects GLES2 and GLES3 "
+"rendering, but only on desktop platforms."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1158
+msgid ""
+"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
+"This provides greater compatibility with a wide range of hardware, and also "
+"may be faster in some circumstances.\n"
+"Currently only available when [member rendering/batching/options/"
+"use_batching] is active.\n"
+"[b]Note:[/b] Antialiased software skinned polys are not supported, and will "
+"be rendered without antialiasing.\n"
+"[b]Note:[/b] Custom shaders that use the [code]VERTEX[/code] built-in "
+"operate with [code]VERTEX[/code] position [i]after[/i] skinning, whereas "
+"with hardware skinning, [code]VERTEX[/code] is the position [i]before[/i] "
+"skinning."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1164
+msgid ""
+"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
+"May help in some pixel art styles.\n"
+"This snapping is performed on the GPU in the vertex shader.\n"
+"Consider using the project setting [member rendering/batching/precision/"
+"uv_contract] to prevent artifacts."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1169
+msgid ""
+"When batching is on, this regularly prints a frame diagnosis log. Note that "
+"this will degrade performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1172
+msgid ""
+"[b]Experimental.[/b] For regression testing against the old renderer. If "
+"this is switched on, and [code]use_batching[/code] is set, the renderer will "
+"swap alternately between using the old renderer, and the batched renderer, "
+"on each frame. This makes it easy to identify visual differences. "
+"Performance will be degraded."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1175
+msgid ""
+"Lights have the potential to prevent joining items, and break many of the "
+"performance benefits of batching. This setting enables some complex logic to "
+"allow joining items if their lighting is similar, and overlap tests pass. "
+"This can significantly improve performance in some games. Set to 0 to switch "
+"off. With large values the cost of overlap tests may lead to diminishing "
+"returns."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1178
+msgid ""
+"Sets the proportion of the total screen area (in pixels) that must be saved "
+"by a scissor operation in order to activate light scissoring. This can "
+"prevent parts of items being rendered outside the light area. Lower values "
+"scissor more aggressively. A value of 1 scissors none of the items, a value "
+"of 0 scissors every item. The power of 4 of the value is used, in order to "
+"emphasize the lower range, and multiplied by the total screen area in pixels "
+"to give the threshold. This can reduce fill rate requirements in scenes with "
+"a lot of lighting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1181
+msgid ""
+"Enabling this setting uses the legacy method to draw batches containing only "
+"one rect. The legacy method is faster (approx twice as fast), but can cause "
+"flicker on some systems. In order to directly compare performance with the "
+"non-batching renderer you can set this to true, but it is recommended to "
+"turn this off unless you can guarantee your target hardware will work with "
+"this method."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1184
+msgid ""
+"Turns 2D batching on and off. Batching increases performance by reducing the "
+"amount of graphics API drawcalls."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1187
+msgid "Switches on 2D batching within the editor."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1190
+msgid ""
+"Size of buffer reserved for batched vertices. Larger size enables larger "
+"batches, but there are diminishing returns for the memory used. This should "
+"only have a minor effect on performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1193
+msgid ""
+"Including color in the vertex format has a cost, however, not including "
+"color prevents batching across color changes. This threshold determines the "
+"ratio of [code]number of vertex color changes / total number of vertices[/"
+"code] above which vertices will be translated to colored format. A value of "
+"0 will always use colored vertices, 1 will never use colored vertices."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1196
+msgid ""
+"In certain circumstances, the batcher can reorder items in order to better "
+"join them. This may result in better performance. An overlap test is needed "
+"however for each item lookahead, so there is a trade off, with diminishing "
+"returns. If you are getting no benefit, setting this to 0 will switch it off."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1199
+msgid ""
+"Sets the number of commands to lookahead to determine whether to batch "
+"render items. A value of 1 can join items consisting of single commands, 0 "
+"turns off joining. Higher values are in theory more likely to join, however "
+"this has diminishing returns and has a runtime cost so a small value is "
+"recommended."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1202
+msgid ""
+"On some platforms (especially mobile), precision issues in shaders can lead "
+"to reading 1 texel outside of bounds, particularly where rects are scaled. "
+"This can particularly lead to border artifacts around tiles in tilemaps.\n"
+"This adjustment corrects for this by making a small contraction to the UV "
+"coordinates used. Note that this can result in a slight squashing of border "
+"texels."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1206
+msgid ""
+"The amount of UV contraction. This figure is divided by 1000000, and is a "
+"proportion of the total texture dimensions, where the width and height are "
+"both ranged from 0.0 to 1.0.\n"
+"Use the default unless correcting for a problem on particular hardware."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1210
+msgid ""
+"Amount of light samples taken when using [constant BakedLightmap."
+"BAKE_QUALITY_HIGH]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1213
+msgid ""
+"Amount of light samples taken when using [constant BakedLightmap."
+"BAKE_QUALITY_LOW]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1216
+msgid ""
+"Amount of light samples taken when using [constant BakedLightmap."
+"BAKE_QUALITY_MEDIUM]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1219
+msgid ""
+"Amount of light samples taken when using [constant BakedLightmap."
+"BAKE_QUALITY_ULTRA]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1222
+msgid ""
+"Default background clear color. Overridable per [Viewport] using its "
+"[Environment]. See [member Environment.background_mode] and [member "
+"Environment.background_color] in particular. To change this default color "
+"programmatically, use [method VisualServer.set_default_clear_color]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1225
+msgid ""
+"[Environment] that will be used as a fallback environment in case a scene "
+"does not specify its own environment. The default environment is loaded in "
+"at scene load time regardless of whether you have set an environment or not. "
+"If you do not rely on the fallback environment, it is best to delete "
+"[code]default_env.tres[/code], or to specify a different default environment "
+"here."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1228
+msgid ""
+"The use of half-float vertex compression may be producing rendering errors "
+"on some platforms (especially iOS). These have been seen particularly in "
+"particles. Disabling half-float may resolve these problems."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1231
+msgid ""
+"iOS specific override for [member rendering/gles2/compatibility/"
+"disable_half_float], due to poor support for half-float vertex compression "
+"on many devices."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1234
+msgid ""
+"If [code]true[/code] and available on the target Android device, enables "
+"high floating point precision for all shader computations in GLES2.\n"
+"[b]Warning:[/b] High floating point precision can be extremely slow on older "
+"devices and is often not available at all. Use with caution."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1238
+msgid ""
+"Max buffer size for blend shapes. Any blend shape bigger than this will not "
+"work."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1241
+msgid ""
+"Max buffer size for drawing polygons. Any polygon bigger than this will not "
+"work."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1244
+msgid ""
+"Max index buffer size for drawing polygons. Any polygon bigger than this "
+"will not work."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1247
+msgid ""
+"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
+"Nodes using more than this size will not work."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1250
+msgid ""
+"Max number of lights renderable per object. This is further limited by "
+"hardware support. Most devices only support 409 lights, while many devices "
+"(especially mobile) only support 102. Setting this low will slightly reduce "
+"memory usage and may decrease shader compile times."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1253
+msgid ""
+"Max amount of elements renderable in a frame. If more elements than this are "
+"visible per frame, they will not be drawn. Keep in mind elements refer to "
+"mesh surfaces and not meshes themselves. Setting this low will slightly "
+"reduce memory usage and may decrease shader compile times, particularly on "
+"web. For most uses, the default value is suitable, but consider lowering as "
+"much as possible on web export."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1256
+msgid ""
+"Max number of lights renderable in a frame. If more lights than this number "
+"are used, they will be ignored. Setting this low will slightly reduce memory "
+"usage and may decrease shader compile times, particularly on web. For most "
+"uses, the default value is suitable, but consider lowering as much as "
+"possible on web export."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1259
+msgid ""
+"Max number of reflection probes renderable in a frame. If more reflection "
+"probes than this number are used, they will be ignored. Setting this low "
+"will slightly reduce memory usage and may decrease shader compile times, "
+"particularly on web. For most uses, the default value is suitable, but "
+"consider lowering as much as possible on web export."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1262
+msgid ""
+"Shaders have a time variable that constantly increases. At some point, it "
+"needs to be rolled back to zero to avoid precision errors on shader "
+"animations. This setting specifies when (in seconds)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1265
+msgid ""
+"If [code]true[/code], the texture importer will import lossless textures "
+"using the PNG format. Otherwise, it will default to using WebP."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1268
+msgid ""
+"The default compression level for lossless WebP. Higher levels result in "
+"smaller files at the cost of compression speed. Decompression speed is "
+"mostly unaffected by the compression level. Supported values are 0 to 9. "
+"Note that compression levels above 6 are very slow and offer very little "
+"savings."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1271
+msgid ""
+"On import, mesh vertex data will be split into two streams within a single "
+"vertex buffer, one for position data and the other for interleaved "
+"attributes data. Recommended to be enabled if targeting mobile devices. "
+"Requires manual reimport of meshes after toggling."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1274
+msgid ""
+"Determines the maximum number of sphere occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1278
+msgid ""
+"The default convention is for portal normals to point outward (face outward) "
+"from the source room.\n"
+"If you accidentally build your level with portals facing the wrong way, this "
+"setting can fix the problem.\n"
+"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
+"convertion to [Portal] nodes."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1283
+msgid ""
+"Show conversion logs.\n"
+"[b]Note:[/b] This will automatically be disabled in exports."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1287
+msgid ""
+"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
+"code]. If [code]false[/code], they will be sent as [code]notifications[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1290
+msgid ""
+"If enabled, while merging meshes, the system will also attempt to remove "
+"[Spatial] nodes that no longer have any children.\n"
+"Reducing the number of [Node]s in the scene tree can make traversal more "
+"efficient, but can be switched off in case you wish to use empty [Spatial]s "
+"for markers or some other purpose."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1294
+msgid ""
+"Show logs during PVS generation.\n"
+"[b]Note:[/b] This will automatically be disabled in exports."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1298
+msgid ""
+"Uses a simplified method of generating PVS (potentially visible set) data. "
+"The results may not be accurate where more than one portal join adjacent "
+"rooms.\n"
+"[b]Note:[/b] Generally you should only use this option if you encounter bugs "
+"when it is set to [code]false[/code], i.e. there are problems with the "
+"default method."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1302
+msgid ""
+"If [code]true[/code], allocates the main framebuffer with high dynamic "
+"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1306
+msgid ""
+"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
+"devices, due to performance concerns or driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1309
+msgid ""
+"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
+"architecture already does this."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1312
+msgid ""
+"If [code]true[/code], performs a previous depth pass before rendering "
+"materials. This increases performance in scenes with high overdraw, when "
+"complex materials and lighting are used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1315
+msgid ""
+"The directional shadow's size in pixels. Higher values will result in "
+"sharper shadows, at the cost of performance. The value will be rounded up to "
+"the nearest power of 2."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1318
+msgid ""
+"Lower-end override for [member rendering/quality/directional_shadow/size] on "
+"mobile devices, due to performance concerns or driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1321
+msgid ""
+"The video driver to use (\"GLES2\" or \"GLES3\").\n"
+"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
+"video-driver[/code] command line argument, or by the [member rendering/"
+"quality/driver/fallback_to_gles2] option if the target system does not "
+"support GLES3 and falls back to GLES2. In such cases, this property is not "
+"updated, so use [method OS.get_current_video_driver] to query it at run-time."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1325
+msgid ""
+"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
+"driver is not supported.\n"
+"[b]Note:[/b] The two video drivers are not drop-in replacements for each "
+"other, so a game designed for GLES3 might not work properly when falling "
+"back to GLES2. In particular, some features of the GLES3 backend are not "
+"available in GLES2. Enabling this setting also means that both ETC and ETC2 "
+"VRAM-compressed textures will be exported on Android and iOS, increasing the "
+"data pack's size."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1329
+msgid ""
+"Maximum anisotropic filter level used for textures with anisotropy enabled. "
+"Higher values will result in sharper textures when viewed from oblique "
+"angles, at the cost of performance. Only power-of-two values are valid (2, "
+"4, 8, 16)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1332
+msgid ""
+"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
+"around the edges of polygons. A higher MSAA value results in smoother edges "
+"but can be significantly slower on some hardware.\n"
+"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1336
+msgid ""
+"If set to a value greater than [code]0.0[/code], contrast-adaptive "
+"sharpening will be applied to the 3D viewport. This has a low performance "
+"cost and can be used to recover some of the sharpness lost from using FXAA. "
+"Values around [code]0.5[/code] generally give the best results. See also "
+"[member rendering/quality/filters/use_fxaa]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1339
+msgid ""
+"If [code]true[/code], uses a fast post-processing filter to make banding "
+"significantly less visible. In some cases, debanding may introduce a "
+"slightly noticeable dithering pattern. It's recommended to enable debanding "
+"only when actually needed since the dithering pattern will make lossless-"
+"compressed screenshots larger.\n"
+"[b]Note:[/b] Only available on the GLES3 backend. [member rendering/quality/"
+"depth/hdr] must also be [code]true[/code] for debanding to be effective.\n"
+"[b]Note:[/b] There are known issues with debanding breaking rendering on "
+"mobile platforms. Due to this, it is recommended to leave this option "
+"disabled when targeting mobile platforms."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1344
+msgid ""
+"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
+"antialiasing method, which is fast but will make the image look blurry, "
+"especially at lower resolutions. It can still work relatively well at large "
+"resolutions such as 1440p and 4K. Some of the lost sharpness can be "
+"recovered by enabling contrast-adaptive sharpening (see [member rendering/"
+"quality/filters/sharpen_intensity])."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1347
+msgid ""
+"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
+"mipmaps (also called \"bilinear filtering\"), which will result in visible "
+"seams appearing between mipmap stages. This may increase performance in "
+"mobile as less memory bandwidth is used. If [code]false[/code], linear "
+"mipmap filtering (also called \"trilinear filtering\") is used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1350
+msgid ""
+"Strategy used for framebuffer allocation. The simpler it is, the less "
+"resources it uses (but the less features it supports). If set to \"2D "
+"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
+"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
+"code] will not be available in shaders and post-processing effects will not "
+"be available in the [Environment]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1353
+msgid ""
+"Lower-end override for [member rendering/quality/intended_usage/"
+"framebuffer_allocation] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1356
+msgid ""
+"Enable usage of bicubic sampling in baked lightmaps. This results in "
+"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
+"changes to this setting will only be applied upon restarting the application."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1359
+msgid ""
+"Lower-end override for [member rendering/quality/lightmapping/"
+"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1362
+msgid ""
+"Size of the atlas used by reflection probes. A larger size can result in "
+"higher visual quality, while a smaller size will be faster and take up less "
+"memory."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1365
+msgid ""
+"Number of subdivisions to use for the reflection atlas. A higher number "
+"lowers the quality of each atlas, but allows you to use more."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1368
+msgid ""
+"If [code]true[/code], uses a high amount of samples to create blurred "
+"variants of reflection probes and panorama backgrounds (sky). Those blurred "
+"variants are used by rough materials."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1371
+msgid ""
+"Lower-end override for [member rendering/quality/reflections/"
+"high_quality_ggx] on mobile devices, due to performance concerns or driver "
+"support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1374
+msgid ""
+"Limits the size of the irradiance map which is normally determined by "
+"[member Sky.radiance_size]. A higher size results in a higher quality "
+"irradiance map similarly to [member rendering/quality/reflections/"
+"high_quality_ggx]. Use a higher value when using high-frequency HDRI maps, "
+"otherwise keep this as low as possible.\n"
+"[b]Note:[/b] Low and mid range hardware do not support complex irradiance "
+"maps well and may crash if this is set too high."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1378
+msgid ""
+"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
+"probes and panorama backgrounds (sky). This reduces jitter noise on "
+"reflections, but costs more performance and memory."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1381
+msgid ""
+"Lower-end override for [member rendering/quality/reflections/"
+"texture_array_reflections] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1384
+msgid ""
+"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
+"blurred reflections instead of the GGX model."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1387
+msgid ""
+"Lower-end override for [member rendering/quality/shading/"
+"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1390
+msgid ""
+"If [code]true[/code], uses faster but lower-quality Lambert material "
+"lighting model instead of Burley."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1393
+msgid ""
+"Lower-end override for [member rendering/quality/shading/"
+"force_lambert_over_burley] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1396
+msgid ""
+"If [code]true[/code], forces vertex shading for all rendering. This can "
+"increase performance a lot, but also reduces quality immensely. Can be used "
+"to optimize performance on low-end mobile devices."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1399
+msgid ""
+"Lower-end override for [member rendering/quality/shading/"
+"force_vertex_shading] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1402
+msgid ""
+"If [code]true[/code], enables new physical light attenuation for "
+"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
+"appearance with a very small performance cost. When physical light "
+"attenuation is enabled, lights will appear to be darker as a result of the "
+"new attenuation formula. This can be compensated by adjusting the lights' "
+"energy or attenuation values.\n"
+"Changes to this setting will only be applied upon restarting the application."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1406
+msgid ""
+"Size for cubemap into which the shadow is rendered before being copied into "
+"the shadow atlas. A higher number can result in higher resolution shadows "
+"when used with a higher [member rendering/quality/shadow_atlas/size]. "
+"Setting higher than a quarter of the [member rendering/quality/shadow_atlas/"
+"size] will not result in a perceptible increase in visual quality."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
+msgid ""
+"Subdivision quadrant size for shadow mapping. See shadow mapping "
+"documentation."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1421
+msgid ""
+"Size for shadow atlas (used for OmniLights and SpotLights). See "
+"documentation."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1424
+msgid ""
+"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
+"mobile devices, due to performance concerns or driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1427
+msgid ""
+"Shadow filter mode. Higher-quality settings result in smoother shadows that "
+"flicker less when moving. \"Disabled\" is the fastest option, but also has "
+"the lowest quality. \"PCF5\" is smoother but is also slower. \"PCF13\" is "
+"the smoothest option, but is also the slowest.\n"
+"[b]Note:[/b] When using the GLES2 backend, the \"PCF13\" option actually "
+"uses 16 samples to emulate linear filtering in the shader. This results in a "
+"shadow appearance similar to the one produced by the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1431
+msgid ""
+"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
+"mobile devices, due to performance concerns or driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1434
+msgid ""
+"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
+"GLES2 and GLES3).\n"
+"See also [member rendering/quality/skinning/software_skinning_fallback]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1438
+msgid ""
+"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
+"doesn't support the default GPU skinning process with GLES2.\n"
+"If [code]false[/code], an alternative skinning process on the GPU is used in "
+"this case (slower in most cases).\n"
+"See also [member rendering/quality/skinning/force_software_skinning].\n"
+"[b]Note:[/b] When the software skinning fallback is triggered, custom vertex "
+"shaders will behave in a different way, because the bone transform will be "
+"already applied to the modelview matrix."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
+msgid ""
+"The rendering octree balance can be changed to favor smaller ([code]0[/"
+"code]), or larger ([code]1[/code]) branches.\n"
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1454
+msgid ""
+"Enables the use of bounding volume hierarchy instead of octree for rendering "
+"spatial partitioning. This may give better performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1457
+msgid ""
+"Improves quality of subsurface scattering, but cost significantly increases."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1460
+msgid "Quality setting for subsurface scattering (samples taken)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1463
+msgid "Max radius used for subsurface scattering samples."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1466
+msgid ""
+"Weight subsurface scattering samples. Helps to avoid reading samples from "
+"unrelated parts of the screen."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1469
+msgid ""
+"Use high-quality voxel cone tracing. This results in better-looking "
+"reflections, but is much more expensive on the GPU."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1472
+msgid ""
+"Thread model for rendering. Rendering on a thread can vastly improve "
+"performance, but synchronizing to the main thread can cause a bit more "
+"jitter."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1475
+msgid ""
+"If [code]true[/code], a thread safe version of BVH (bounding volume "
+"hierarchy) will be used in rendering and Godot physics.\n"
+"Try enabling this option if you see any visual anomalies in 3D (such as "
+"incorrect object visibility)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1479
+msgid ""
+"If [code]true[/code], the texture importer will import VRAM-compressed "
+"textures using the BPTC algorithm. This texture compression algorithm is "
+"only supported on desktop platforms, and only when using the GLES3 "
+"renderer.\n"
+"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
+"already imported before. To make this setting apply to textures that were "
+"already imported, exit the editor, remove the [code].import/[/code] folder "
+"located inside the project folder then restart the editor (see [member "
+"application/config/use_hidden_project_data_directory])."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1483
+msgid ""
+"If [code]true[/code], the texture importer will import VRAM-compressed "
+"textures using the Ericsson Texture Compression algorithm. This algorithm "
+"doesn't support alpha channels in textures.\n"
+"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
+"already imported before. To make this setting apply to textures that were "
+"already imported, exit the editor, remove the [code].import/[/code] folder "
+"located inside the project folder then restart the editor (see [member "
+"application/config/use_hidden_project_data_directory])."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1487
+msgid ""
+"If [code]true[/code], the texture importer will import VRAM-compressed "
+"textures using the Ericsson Texture Compression 2 algorithm. This texture "
+"compression algorithm is only supported when using the GLES3 renderer.\n"
+"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
+"already imported before. To make this setting apply to textures that were "
+"already imported, exit the editor, remove the [code].import/[/code] folder "
+"located inside the project folder then restart the editor (see [member "
+"application/config/use_hidden_project_data_directory])."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1491
+msgid ""
+"If [code]true[/code], the texture importer will import VRAM-compressed "
+"textures using the PowerVR Texture Compression algorithm. This texture "
+"compression algorithm is only supported on iOS.\n"
+"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
+"already imported before. To make this setting apply to textures that were "
+"already imported, exit the editor, remove the [code].import/[/code] folder "
+"located inside the project folder then restart the editor (see [member "
+"application/config/use_hidden_project_data_directory])."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1495
+msgid ""
+"If [code]true[/code], the texture importer will import VRAM-compressed "
+"textures using the S3 Texture Compression algorithm. This algorithm is only "
+"supported on desktop platforms and consoles.\n"
+"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
+"already imported before. To make this setting apply to textures that were "
+"already imported, exit the editor, remove the [code].import/[/code] folder "
+"located inside the project folder then restart the editor (see [member "
+"application/config/use_hidden_project_data_directory])."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1499
+msgid ""
+"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
+"pixels)."
+msgstr ""
+
+#: doc/classes/ProximityGroup.xml:4 doc/classes/ProximityGroup.xml:7
+msgid "General-purpose proximity detection node."
+msgstr ""
+
+#: doc/classes/QuadMesh.xml:4
+msgid "Class representing a square mesh."
+msgstr ""
+
+#: doc/classes/QuadMesh.xml:7
+msgid ""
+"Class representing a square [PrimitiveMesh]. This flat mesh does not have a "
+"thickness. By default, this mesh is aligned on the X and Y axes; this "
+"default rotation is more suited for use with billboarded materials. Unlike "
+"[PlaneMesh], this mesh doesn't provide subdivision options."
+msgstr ""
+
+#: doc/classes/QuadMesh.xml:11 doc/classes/Viewport.xml:19
+#: doc/classes/ViewportTexture.xml:13
+msgid "https://godotengine.org/asset-library/asset/129"
+msgstr ""
+
+#: doc/classes/QuadMesh.xml:17
+msgid "Offset of the generated Quad. Useful for particles."
+msgstr ""
+
+#: doc/classes/QuadMesh.xml:20
+msgid "Size on the X and Y axes."
+msgstr ""
+
+#: doc/classes/Quat.xml:4
+msgid "Quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml:7
+msgid ""
+"A unit quaternion used for representing 3D rotations. Quaternions need to be "
+"normalized to be used for rotation.\n"
+"It is similar to Basis, which implements matrix representation of rotations, "
+"and can be parametrized using both an axis-angle pair or Euler angles. Basis "
+"stores rotation, scale, and shearing, while Quat only stores rotation.\n"
+"Due to its compactness and the way it is stored in memory, certain "
+"operations (obtaining axis-angle and performing SLERP, in particular) are "
+"more efficient and robust against floating-point errors."
+msgstr ""
+
+#: doc/classes/Quat.xml:12
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/3d/using_transforms."
+"html#interpolating-with-quaternions"
+msgstr ""
+
+#: doc/classes/Quat.xml:20
+msgid "Constructs a quaternion from the given [Basis]."
+msgstr ""
+
+#: doc/classes/Quat.xml:27
+msgid ""
+"Constructs a quaternion that will perform a rotation specified by Euler "
+"angles (in the YXZ convention: when decomposing, first Z, then X, and Y "
+"last), given in the vector format as (X angle, Y angle, Z angle)."
+msgstr ""
+
+#: doc/classes/Quat.xml:35
+msgid ""
+"Constructs a quaternion that will rotate around the given axis by the "
+"specified angle. The axis must be a normalized vector."
+msgstr ""
+
+#: doc/classes/Quat.xml:45
+msgid "Constructs a quaternion defined by the given values."
+msgstr ""
+
+#: doc/classes/Quat.xml:52
+msgid ""
+"Returns the angle between this quaternion and [code]to[/code]. This is the "
+"magnitude of the angle you would need to rotate by to get from one to the "
+"other.\n"
+"[b]Note:[/b] This method has an abnormally high amount of floating-point "
+"error, so methods such as [method @GDScript.is_zero_approx] will not work "
+"reliably."
+msgstr ""
+
+#: doc/classes/Quat.xml:63
+msgid ""
+"Performs a cubic spherical interpolation between quaternions [code]pre_a[/"
+"code], this vector, [code]b[/code], and [code]post_b[/code], by the given "
+"amount [code]weight[/code]."
+msgstr ""
+
+#: doc/classes/Quat.xml:70
+msgid "Returns the dot product of two quaternions."
+msgstr ""
+
+#: doc/classes/Quat.xml:76
+msgid ""
+"Returns Euler angles (in the YXZ convention: when decomposing, first Z, then "
+"X, and Y last) corresponding to the rotation represented by the unit "
+"quaternion. Returned vector contains the rotation angles in the format (X "
+"angle, Y angle, Z angle)."
+msgstr ""
+
+#: doc/classes/Quat.xml:82
+msgid "Returns the inverse of the quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml:89
+msgid ""
+"Returns [code]true[/code] if this quaternion and [code]quat[/code] are "
+"approximately equal, by running [method @GDScript.is_equal_approx] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Quat.xml:95
+msgid "Returns whether the quaternion is normalized or not."
+msgstr ""
+
+#: doc/classes/Quat.xml:101
+msgid "Returns the length of the quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml:107
+msgid "Returns the length of the quaternion, squared."
+msgstr ""
+
+#: doc/classes/Quat.xml:113
+msgid "Returns a copy of the quaternion, normalized to unit length."
+msgstr ""
+
+#: doc/classes/Quat.xml:120
+msgid ""
+"Sets the quaternion to a rotation which rotates around axis by the specified "
+"angle, in radians. The axis must be a normalized vector."
+msgstr ""
+
+#: doc/classes/Quat.xml:126
+msgid ""
+"Sets the quaternion to a rotation specified by Euler angles (in the YXZ "
+"convention: when decomposing, first Z, then X, and Y last), given in the "
+"vector format as (X angle, Y angle, Z angle)."
+msgstr ""
+
+#: doc/classes/Quat.xml:134
+msgid ""
+"Returns the result of the spherical linear interpolation between this "
+"quaternion and [code]to[/code] by amount [code]weight[/code].\n"
+"[b]Note:[/b] Both quaternions must be normalized."
+msgstr ""
+
+#: doc/classes/Quat.xml:143
+msgid ""
+"Returns the result of the spherical linear interpolation between this "
+"quaternion and [code]to[/code] by amount [code]weight[/code], but without "
+"checking if the rotation path is not bigger than 90 degrees."
+msgstr ""
+
+#: doc/classes/Quat.xml:150
+msgid "Returns a vector transformed (multiplied) by this quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml:156
+msgid ""
+"W component of the quaternion (real part).\n"
+"Quaternion components should usually not be manipulated directly."
+msgstr ""
+
+#: doc/classes/Quat.xml:160
+msgid ""
+"X component of the quaternion (imaginary [code]i[/code] axis part).\n"
+"Quaternion components should usually not be manipulated directly."
+msgstr ""
+
+#: doc/classes/Quat.xml:164
+msgid ""
+"Y component of the quaternion (imaginary [code]j[/code] axis part).\n"
+"Quaternion components should usually not be manipulated directly."
+msgstr ""
+
+#: doc/classes/Quat.xml:168
+msgid ""
+"Z component of the quaternion (imaginary [code]k[/code] axis part).\n"
+"Quaternion components should usually not be manipulated directly."
+msgstr ""
+
+#: doc/classes/Quat.xml:174
+msgid ""
+"The identity quaternion, representing no rotation. Equivalent to an identity "
+"[Basis] matrix. If a vector is transformed by an identity quaternion, it "
+"will not change."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:4
+msgid "A class for generating pseudo-random numbers."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:7
+msgid ""
+"RandomNumberGenerator is a class for generating pseudo-random numbers. It "
+"currently uses [url=http://www.pcg-random.org/]PCG32[/url].\n"
+"[b]Note:[/b] The underlying algorithm is an implementation detail. As a "
+"result, it should not be depended upon for reproducible random streams "
+"across Godot versions.\n"
+"To generate a random float number (within a given range) based on a time-"
+"dependant seed:\n"
+"[codeblock]\n"
+"var rng = RandomNumberGenerator.new()\n"
+"func _ready():\n"
+" rng.randomize()\n"
+" var my_random_number = rng.randf_range(-10.0, 10.0)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] The default values of [member seed] and [member state] "
+"properties are pseudo-random, and changes when calling [method randomize]. "
+"The [code]0[/code] value documented here is a placeholder, and not the "
+"actual default seed."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:19
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/math/random_number_generation."
+"html"
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:25
+msgid ""
+"Generates a pseudo-random float between [code]0.0[/code] and [code]1.0[/"
+"code] (inclusive)."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:33
+msgid ""
+"Generates a pseudo-random float between [code]from[/code] and [code]to[/"
+"code] (inclusive)."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:41
+msgid ""
+"Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-"
+"distributed[/url] pseudo-random number, using Box-Muller transform with the "
+"specified [code]mean[/code] and a standard [code]deviation[/code]. This is "
+"also called Gaussian distribution."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:47
+msgid ""
+"Generates a pseudo-random 32-bit unsigned integer between [code]0[/code] and "
+"[code]4294967295[/code] (inclusive)."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:55
+msgid ""
+"Generates a pseudo-random 32-bit signed integer between [code]from[/code] "
+"and [code]to[/code] (inclusive)."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:61
+msgid "Setups a time-based seed to generator."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:67
+msgid ""
+"Initializes the random number generator state based on the given seed value. "
+"A given seed will give a reproducible sequence of pseudo-random numbers.\n"
+"[b]Note:[/b] The RNG does not have an avalanche effect, and can output "
+"similar random streams given similar seeds. Consider using a hash function "
+"to improve your seed quality if they're sourced externally.\n"
+"[b]Note:[/b] Setting this property produces a side effect of changing the "
+"internal [member state], so make sure to initialize the seed [i]before[/i] "
+"modifying the [member state]:\n"
+"[codeblock]\n"
+"var rng = RandomNumberGenerator.new()\n"
+"rng.seed = hash(\"Godot\")\n"
+"rng.state = 100 # Restore to some previously saved state.\n"
+"[/codeblock]\n"
+"[b]Warning:[/b] the getter of this property returns the previous [member "
+"state], and not the initial seed value, which is going to be fixed in Godot "
+"4.0."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:78
+msgid ""
+"The current state of the random number generator. Save and restore this "
+"property to restore the generator to a previous state:\n"
+"[codeblock]\n"
+"var rng = RandomNumberGenerator.new()\n"
+"print(rng.randf())\n"
+"var saved_state = rng.state # Store current state.\n"
+"print(rng.randf()) # Advance internal state.\n"
+"rng.state = saved_state # Restore the state.\n"
+"print(rng.randf()) # Prints the same value as in previous.\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Do not set state to arbitrary values, since the random number "
+"generator requires the state to have certain qualities to behave properly. "
+"It should only be set to values that came from the state property itself. To "
+"initialize the random number generator with arbitrary input, use [member "
+"seed] instead."
+msgstr ""
+
+#: doc/classes/Range.xml:4
+msgid "Abstract base class for range-based controls."
+msgstr ""
+
+#: doc/classes/Range.xml:7
+msgid ""
+"Range is a base class for [Control] nodes that change a floating-point "
+"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
+"i] and [i]page[/i], for example a [ScrollBar]."
+msgstr ""
+
+#: doc/classes/Range.xml:16
+msgid ""
+"Binds two ranges together along with any ranges previously grouped with "
+"either of them. When any of range's member variables change, it will share "
+"the new value with all other ranges in its group."
+msgstr ""
+
+#: doc/classes/Range.xml:22
+msgid "Stops range from sharing its member variables with any other."
+msgstr ""
+
+#: doc/classes/Range.xml:28
+msgid ""
+"If [code]true[/code], [member value] may be greater than [member max_value]."
+msgstr ""
+
+#: doc/classes/Range.xml:31
+msgid ""
+"If [code]true[/code], [member value] may be less than [member min_value]."
+msgstr ""
+
+#: doc/classes/Range.xml:34
+msgid ""
+"If [code]true[/code], and [code]min_value[/code] is greater than 0, "
+"[code]value[/code] will be represented exponentially rather than linearly."
+msgstr ""
+
+#: doc/classes/Range.xml:37
+msgid ""
+"Maximum value. Range is clamped if [code]value[/code] is greater than "
+"[code]max_value[/code]."
+msgstr ""
+
+#: doc/classes/Range.xml:40
+msgid ""
+"Minimum value. Range is clamped if [code]value[/code] is less than "
+"[code]min_value[/code]."
+msgstr ""
+
+#: doc/classes/Range.xml:43
+msgid ""
+"Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size "
+"multiplied by [code]page[/code] over the difference between [code]min_value[/"
+"code] and [code]max_value[/code]."
+msgstr ""
+
+#: doc/classes/Range.xml:46
+msgid "The value mapped between 0 and 1."
+msgstr ""
+
+#: doc/classes/Range.xml:49
+msgid ""
+"If [code]true[/code], [code]value[/code] will always be rounded to the "
+"nearest integer."
+msgstr ""
+
+#: doc/classes/Range.xml:52
+msgid ""
+"If greater than 0, [code]value[/code] will always be rounded to a multiple "
+"of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], "
+"[code]value[/code] will first be rounded to a multiple of [code]step[/code] "
+"then rounded to the nearest integer."
+msgstr ""
+
+#: doc/classes/Range.xml:55
+msgid "Range's current value."
+msgstr ""
+
+#: doc/classes/Range.xml:61
+msgid ""
+"Emitted when [member min_value], [member max_value], [member page], or "
+"[member step] change."
+msgstr ""
+
+#: doc/classes/Range.xml:67
+msgid "Emitted when [member value] changes."
+msgstr ""
+
+#: doc/classes/RayCast.xml:4 doc/classes/RayCast2D.xml:4
+msgid "Query the closest object intersecting a ray."
+msgstr ""
+
+#: doc/classes/RayCast.xml:7
+msgid ""
+"A RayCast represents a line from its origin to its destination position, "
+"[code]cast_to[/code]. It is used to query the 3D space in order to find the "
+"closest object along the path of the ray.\n"
+"RayCast can ignore some objects by adding them to the exception list via "
+"[code]add_exception[/code] or by setting proper filtering with collision "
+"layers and masks.\n"
+"RayCast can be configured to report collisions with [Area]s ([member "
+"collide_with_areas]) and/or [PhysicsBody]s ([member collide_with_bodies]).\n"
+"Only enabled raycasts will be able to query the space and report "
+"collisions.\n"
+"RayCast calculates intersection every physics frame (see [Node]), and the "
+"result is cached so it can be used later until the next frame. If multiple "
+"queries are required between physics frames (or during the same frame), use "
+"[method force_raycast_update] after adjusting the raycast."
+msgstr ""
+
+#: doc/classes/RayCast.xml:22 doc/classes/RayCast2D.xml:21
+msgid ""
+"Adds a collision exception so the ray does not report collisions with the "
+"specified node."
+msgstr ""
+
+#: doc/classes/RayCast.xml:29 doc/classes/RayCast2D.xml:28
+msgid ""
+"Adds a collision exception so the ray does not report collisions with the "
+"specified [RID]."
+msgstr ""
+
+#: doc/classes/RayCast.xml:35 doc/classes/RayCast2D.xml:34
+msgid "Removes all collision exceptions for this ray."
+msgstr ""
+
+#: doc/classes/RayCast.xml:41
+msgid ""
+"Updates the collision information for the ray.\n"
+"Use this method to update the collision information immediately instead of "
+"waiting for the next [code]_physics_process[/code] call, for example if the "
+"ray or its parent has changed state.\n"
+"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
+msgstr ""
+
+#: doc/classes/RayCast.xml:49 doc/classes/RayCast2D.xml:47
+msgid ""
+"Returns the first object that the ray intersects, or [code]null[/code] if no "
+"object is intersecting the ray (i.e. [method is_colliding] returns "
+"[code]false[/code])."
+msgstr ""
+
+#: doc/classes/RayCast.xml:55 doc/classes/RayCast2D.xml:53
+msgid ""
+"Returns the shape ID of the first object that the ray intersects, or "
+"[code]0[/code] if no object is intersecting the ray (i.e. [method "
+"is_colliding] returns [code]false[/code])."
+msgstr ""
+
+#: doc/classes/RayCast.xml:62
+msgid ""
+"Returns [code]true[/code] if the bit index passed is turned on.\n"
+"[b]Note:[/b] Bit indices range from 0-19."
+msgstr ""
+
+#: doc/classes/RayCast.xml:69 doc/classes/RayCast2D.xml:66
+msgid ""
+"Returns the normal of the intersecting object's shape at the collision point."
+msgstr ""
+
+#: doc/classes/RayCast.xml:75 doc/classes/RayCast2D.xml:72
+msgid ""
+"Returns the collision point at which the ray intersects the closest object.\n"
+"[b]Note:[/b] This point is in the [b]global[/b] coordinate system."
+msgstr ""
+
+#: doc/classes/RayCast.xml:82 doc/classes/RayCast2D.xml:79
+msgid ""
+"Returns whether any object is intersecting with the ray's vector "
+"(considering the vector length)."
+msgstr ""
+
+#: doc/classes/RayCast.xml:89 doc/classes/RayCast2D.xml:86
+msgid ""
+"Removes a collision exception so the ray does report collisions with the "
+"specified node."
+msgstr ""
+
+#: doc/classes/RayCast.xml:96 doc/classes/RayCast2D.xml:93
+msgid ""
+"Removes a collision exception so the ray does report collisions with the "
+"specified [RID]."
+msgstr ""
+
+#: doc/classes/RayCast.xml:104
+msgid ""
+"Sets the bit index passed to the [code]value[/code] passed.\n"
+"[b]Note:[/b] Bit indexes range from 0-19."
+msgstr ""
+
+#: doc/classes/RayCast.xml:111 doc/classes/RayCast2D.xml:107
+msgid ""
+"The ray's destination point, relative to the RayCast's [code]position[/code]."
+msgstr ""
+
+#: doc/classes/RayCast.xml:114
+msgid "If [code]true[/code], collision with [Area]s will be reported."
+msgstr ""
+
+#: doc/classes/RayCast.xml:117
+msgid "If [code]true[/code], collision with [PhysicsBody]s will be reported."
+msgstr ""
+
+#: doc/classes/RayCast.xml:120 doc/classes/RayCast2D.xml:116
+msgid ""
+"The ray's collision mask. Only objects in at least one collision layer "
+"enabled in the mask will be detected. See [url=https://docs.godotengine.org/"
+"en/3.4/tutorials/physics/physics_introduction.html#collision-layers-and-"
+"masks]Collision layers and masks[/url] in the documentation for more "
+"information."
+msgstr ""
+
+#: doc/classes/RayCast.xml:123
+msgid ""
+"The custom color to use to draw the shape in the editor and at run-time if "
+"[b]Visible Collision Shapes[/b] is enabled in the [b]Debug[/b] menu. This "
+"color will be highlighted at run-time if the [RayCast] is colliding with "
+"something.\n"
+"If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in "
+"[member ProjectSettings.debug/shapes/collision/shape_color] is used."
+msgstr ""
+
+#: doc/classes/RayCast.xml:127
+msgid ""
+"If set to [code]1[/code], a line is used as the debug shape. Otherwise, a "
+"truncated pyramid is drawn to represent the [RayCast]. Requires [b]Visible "
+"Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for the debug "
+"shape to be visible at run-time."
+msgstr ""
+
+#: doc/classes/RayCast.xml:130 doc/classes/RayCast2D.xml:119
+msgid "If [code]true[/code], collisions will be reported."
+msgstr ""
+
+#: doc/classes/RayCast.xml:133
+msgid ""
+"If [code]true[/code], collisions will be ignored for this RayCast's "
+"immediate parent."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:7
+msgid ""
+"A RayCast represents a line from its origin to its destination position, "
+"[code]cast_to[/code]. It is used to query the 2D space in order to find the "
+"closest object along the path of the ray.\n"
+"RayCast2D can ignore some objects by adding them to the exception list via "
+"[code]add_exception[/code], by setting proper filtering with collision "
+"layers, or by filtering object types with type masks.\n"
+"RayCast2D can be configured to report collisions with [Area2D]s ([member "
+"collide_with_areas]) and/or [PhysicsBody2D]s ([member "
+"collide_with_bodies]).\n"
+"Only enabled raycasts will be able to query the space and report "
+"collisions.\n"
+"RayCast2D calculates intersection every physics frame (see [Node]), and the "
+"result is cached so it can be used later until the next frame. If multiple "
+"queries are required between physics frames (or during the same frame) use "
+"[method force_raycast_update] after adjusting the raycast."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:40
+msgid ""
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
+"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:101
+msgid ""
+"Sets or clears individual bits on the collision mask. This makes selecting "
+"the areas scanned easier."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:110
+msgid "If [code]true[/code], collision with [Area2D]s will be reported."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:113
+msgid "If [code]true[/code], collision with [PhysicsBody2D]s will be reported."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:122
+msgid ""
+"If [code]true[/code], the parent node will be excluded from collision "
+"detection."
+msgstr ""
+
+#: doc/classes/RayShape.xml:4
+msgid "Ray shape for 3D collisions."
+msgstr ""
+
+#: doc/classes/RayShape.xml:7
+msgid ""
+"Ray shape for 3D collisions, which can be set into a [PhysicsBody] or "
+"[Area]. A ray is not really a collision body; instead, it tries to separate "
+"itself from whatever is touching its far endpoint. It's often useful for "
+"characters."
+msgstr ""
+
+#: doc/classes/RayShape.xml:15 doc/classes/RayShape2D.xml:15
+msgid "The ray's length."
+msgstr ""
+
+#: doc/classes/RayShape.xml:18 doc/classes/RayShape2D.xml:18
+msgid "If [code]true[/code], allow the shape to return the correct normal."
+msgstr ""
+
+#: doc/classes/RayShape2D.xml:4
+msgid "Ray shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/RayShape2D.xml:7
+msgid ""
+"Ray shape for 2D collisions. A ray is not really a collision body; instead, "
+"it tries to separate itself from whatever is touching its far endpoint. It's "
+"often useful for characters."
+msgstr ""
+
+#: doc/classes/Rect2.xml:4
+msgid "2D axis-aligned bounding box."
+msgstr ""
+
+#: doc/classes/Rect2.xml:7
+msgid ""
+"[Rect2] consists of a position, a size, and several utility functions. It is "
+"typically used for fast overlap tests.\n"
+"It uses floating-point coordinates.\n"
+"The 3D counterpart to [Rect2] is [AABB]."
+msgstr ""
+
+#: doc/classes/Rect2.xml:22
+msgid "Constructs a [Rect2] by position and size."
+msgstr ""
+
+#: doc/classes/Rect2.xml:32
+msgid "Constructs a [Rect2] by x, y, width, and height."
+msgstr ""
+
+#: doc/classes/Rect2.xml:38
+msgid ""
+"Returns a [Rect2] with equivalent position and area, modified so that the "
+"top-left corner is the origin and [code]width[/code] and [code]height[/code] "
+"are positive."
+msgstr ""
+
+#: doc/classes/Rect2.xml:45
+msgid "Returns the intersection of this [Rect2] and b."
+msgstr ""
+
+#: doc/classes/Rect2.xml:52
+msgid ""
+"Returns [code]true[/code] if this [Rect2] completely encloses another one."
+msgstr ""
+
+#: doc/classes/Rect2.xml:59
+msgid ""
+"Returns a copy of this [Rect2] expanded to include a given point.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"# position (-3, 2), size (1, 1)\n"
+"var rect = Rect2(Vector2(-3, 2), Vector2(1, 1))\n"
+"# position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)\n"
+"var rect2 = rect.expand(Vector2(0, -1))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Rect2.xml:72
+msgid "Returns the area of the [Rect2]."
+msgstr ""
+
+#: doc/classes/Rect2.xml:79
+msgid ""
+"Returns a copy of the [Rect2] grown a given amount of units towards all the "
+"sides."
+msgstr ""
+
+#: doc/classes/Rect2.xml:89
+msgid ""
+"Returns a copy of the [Rect2] grown a given amount of units towards each "
+"direction individually."
+msgstr ""
+
+#: doc/classes/Rect2.xml:97
+msgid ""
+"Returns a copy of the [Rect2] grown a given amount of units towards the "
+"[enum Margin] direction."
+msgstr ""
+
+#: doc/classes/Rect2.xml:103
+msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgstr ""
+
+#: doc/classes/Rect2.xml:110
+msgid ""
+"Returns [code]true[/code] if the [Rect2] contains a point. By convention, "
+"the right and bottom edges of the [Rect2] are considered exclusive, so "
+"points on these edges are [b]not[/b] included.\n"
+"[b]Note:[/b] This method is not reliable for [Rect2] with a [i]negative "
+"size[/i]. Use [method abs] to get a positive sized equivalent rectangle to "
+"check for contained points."
+msgstr ""
+
+#: doc/classes/Rect2.xml:119
+msgid ""
+"Returns [code]true[/code] if the [Rect2] overlaps with [code]b[/code] (i.e. "
+"they have at least one point in common).\n"
+"If [code]include_borders[/code] is [code]true[/code], they will also be "
+"considered overlapping if their borders touch, even without intersection."
+msgstr ""
+
+#: doc/classes/Rect2.xml:127
+msgid ""
+"Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are "
+"approximately equal, by calling [code]is_equal_approx[/code] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Rect2.xml:134
+msgid "Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code]."
+msgstr ""
+
+#: doc/classes/RectangleShape2D.xml:4
+msgid "Rectangle shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/RectangleShape2D.xml:7
+msgid ""
+"Rectangle shape for 2D collisions. This shape is useful for modeling box-"
+"like 2D objects."
+msgstr ""
+
+#: doc/classes/RectangleShape2D.xml:17
+msgid ""
+"The rectangle's half extents. The width and height of this shape is twice "
+"the half extents."
+msgstr ""
+
+#: doc/classes/Reference.xml:4
+msgid "Base class for reference-counted objects."
+msgstr ""
+
+#: doc/classes/Reference.xml:7
+msgid ""
+"Base class for any object that keeps a reference count. [Resource] and many "
+"other helper objects inherit this class.\n"
+"Unlike other [Object] types, References keep an internal reference counter "
+"so that they are automatically released when no longer in use, and only "
+"then. References therefore do not need to be freed manually with [method "
+"Object.free].\n"
+"In the vast majority of use cases, instantiating and using [Reference]-"
+"derived types is all you need to do. The methods provided in this class are "
+"only for advanced users, and can cause issues if misused.\n"
+"[b]Note:[/b] In C#, references will not be freed instantly after they are no "
+"longer in use. Instead, garbage collection will run periodically and will "
+"free references that are no longer in use. This means that unused references "
+"will linger on for a while before being removed."
+msgstr ""
+
+#: doc/classes/Reference.xml:19
+msgid ""
+"Initializes the internal reference counter. Use this only if you really know "
+"what you are doing.\n"
+"Returns whether the initialization was successful."
+msgstr ""
+
+#: doc/classes/Reference.xml:26
+msgid ""
+"Increments the internal reference counter. Use this only if you really know "
+"what you are doing.\n"
+"Returns [code]true[/code] if the increment was successful, [code]false[/"
+"code] otherwise."
+msgstr ""
+
+#: doc/classes/Reference.xml:33
+msgid ""
+"Decrements the internal reference counter. Use this only if you really know "
+"what you are doing.\n"
+"Returns [code]true[/code] if the decrement was successful, [code]false[/"
+"code] otherwise."
+msgstr ""
+
+#: doc/classes/ReferenceRect.xml:4
+msgid "Reference frame for GUI."
+msgstr ""
+
+#: doc/classes/ReferenceRect.xml:7
+msgid ""
+"A rectangle box that displays only a [member border_color] border color "
+"around its rectangle. [ReferenceRect] has no fill [Color]. If you need to "
+"display a rectangle filled with a solid color, consider using [ColorRect] "
+"instead."
+msgstr ""
+
+#: doc/classes/ReferenceRect.xml:15
+msgid "Sets the border [Color] of the [ReferenceRect]."
+msgstr ""
+
+#: doc/classes/ReferenceRect.xml:18
+msgid ""
+"Sets the border width of the [ReferenceRect]. The border grows both inwards "
+"and outwards with respect to the rectangle box."
+msgstr ""
+
+#: doc/classes/ReferenceRect.xml:21
+msgid ""
+"If set to [code]true[/code], the [ReferenceRect] will only be visible while "
+"in editor. Otherwise, [ReferenceRect] will be visible in game."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:4
+msgid "Captures its surroundings to create reflections."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:7
+msgid ""
+"Capture its surroundings as a dual paraboloid image, and stores versions of "
+"it with increasing levels of blur to simulate different material "
+"roughnesses.\n"
+"The [ReflectionProbe] is used to create high-quality reflections at the cost "
+"of performance. It can be combined with [GIProbe]s and Screen Space "
+"Reflections to achieve high quality reflections. [ReflectionProbe]s render "
+"all objects within their [member cull_mask], so updating them can be quite "
+"expensive. It is best to update them once with the important static objects "
+"and then leave them.\n"
+"[b]Note:[/b] By default Godot will only render 16 reflection probes. If you "
+"need more, increase the number of atlas subdivisions. This setting can be "
+"found in [member ProjectSettings.rendering/quality/reflections/"
+"atlas_subdiv].\n"
+"[b]Note:[/b] The GLES2 backend will only display two reflection probes at "
+"the same time for a single mesh. If possible, split up large meshes that "
+"span over multiple reflection probes into smaller ones."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:13
+msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/reflection_probes.html"
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:19
+msgid ""
+"If [code]true[/code], enables box projection. This makes reflections look "
+"more correct in rectangle-shaped rooms by offsetting the reflection center "
+"depending on the camera's location."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:22
+msgid ""
+"Sets the cull mask which determines what objects are drawn by this probe. "
+"Every [VisualInstance] with a layer included in this cull mask will be "
+"rendered by the probe. It is best to only include large objects which are "
+"likely to take up a lot of space in the reflection in order to save on "
+"rendering cost."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:25
+msgid ""
+"If [code]true[/code], computes shadows in the reflection probe. This makes "
+"the reflection probe slower to render; you may want to disable this if using "
+"the [constant UPDATE_ALWAYS] [member update_mode]."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:28
+msgid ""
+"The size of the reflection probe. The larger the extents the more space "
+"covered by the probe which will lower the perceived resolution. It is best "
+"to keep the extents only as large as you need them."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:31
+msgid ""
+"Defines the reflection intensity. Intensity modulates the strength of the "
+"reflection."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:34
+msgid ""
+"Sets the ambient light color to be used when this probe is set to [member "
+"interior_enable]."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:37
+msgid ""
+"Sets the contribution value for how much the reflection affects the ambient "
+"light for this reflection probe when set to [member interior_enable]. Useful "
+"so that ambient light matches the color of the room."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:40
+msgid ""
+"Sets the energy multiplier for this reflection probe's ambient light "
+"contribution when set to [member interior_enable]."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:43
+msgid ""
+"If [code]true[/code], reflections will ignore sky contribution. Ambient "
+"lighting is then controlled by the [code]interior_ambient_*[/code] "
+"properties."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:46
+msgid ""
+"Sets the max distance away from the probe an object can be before it is "
+"culled."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:49
+msgid ""
+"Sets the origin offset to be used when this reflection probe is in box "
+"project mode."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:52
+msgid ""
+"Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or "
+"[constant UPDATE_ALWAYS]."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:57
+msgid "Update the probe once on the next frame."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:60
+msgid ""
+"Update the probe every frame. This is needed when you want to capture "
+"dynamic objects. However, it results in an increased render time. Use "
+"[constant UPDATE_ONCE] whenever possible."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:4
+msgid "Class for searching text for patterns using regular expressions."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:7
+msgid ""
+"A regular expression (or regex) is a compact language that can be used to "
+"recognise strings that follow a specific pattern, such as URLs, email "
+"addresses, complete sentences, etc. For instance, a regex of [code]ab[0-9][/"
+"code] would find any string that is [code]ab[/code] followed by any number "
+"from [code]0[/code] to [code]9[/code]. For a more in-depth look, you can "
+"easily find various tutorials and detailed explanations on the Internet.\n"
+"To begin, the RegEx object needs to be compiled with the search pattern "
+"using [method compile] before it can be used.\n"
+"[codeblock]\n"
+"var regex = RegEx.new()\n"
+"regex.compile(\"\\\\w-(\\\\d+)\")\n"
+"[/codeblock]\n"
+"The search pattern must be escaped first for GDScript before it is escaped "
+"for the expression. For example, [code]compile(\"\\\\d+\")[/code] would be "
+"read by RegEx as [code]\\d+[/code]. Similarly, [code]compile(\"\\\"(?:\\\\\\"
+"\\.|[^\\\"])*\\\"\")[/code] would be read as [code]\"(?:\\\\.|[^\"])*\"[/"
+"code].\n"
+"Using [method search], you can find the pattern within the given text. If a "
+"pattern is found, [RegExMatch] is returned and you can retrieve details of "
+"the results using methods such as [method RegExMatch.get_string] and [method "
+"RegExMatch.get_start].\n"
+"[codeblock]\n"
+"var regex = RegEx.new()\n"
+"regex.compile(\"\\\\w-(\\\\d+)\")\n"
+"var result = regex.search(\"abc n-0123\")\n"
+"if result:\n"
+" print(result.get_string()) # Would print n-0123\n"
+"[/codeblock]\n"
+"The results of capturing groups [code]()[/code] can be retrieved by passing "
+"the group number to the various methods in [RegExMatch]. Group 0 is the "
+"default and will always refer to the entire pattern. In the above example, "
+"calling [code]result.get_string(1)[/code] would give you [code]0123[/code].\n"
+"This version of RegEx also supports named capturing groups, and the names "
+"can be used to retrieve the results. If two or more groups have the same "
+"name, the name would only refer to the first one with a match.\n"
+"[codeblock]\n"
+"var regex = RegEx.new()\n"
+"regex.compile(\"d(?<digit>[0-9]+)|x(?<digit>[0-9a-f]+)\")\n"
+"var result = regex.search(\"the number is x2f\")\n"
+"if result:\n"
+" print(result.get_string(\"digit\")) # Would print 2f\n"
+"[/codeblock]\n"
+"If you need to process multiple results, [method search_all] generates a "
+"list of all non-overlapping results. This can be combined with a [code]for[/"
+"code] loop for convenience.\n"
+"[codeblock]\n"
+"for result in regex.search_all(\"d01, d03, d0c, x3f and x42\"):\n"
+" print(result.get_string(\"digit\"))\n"
+"# Would print 01 03 0 3f 42\n"
+"[/codeblock]\n"
+"[b]Example of splitting a string using a RegEx:[/b]\n"
+"[codeblock]\n"
+"var regex = RegEx.new()\n"
+"regex.compile(\"\\\\S+\") # Negated whitespace character class.\n"
+"var results = []\n"
+"for result in regex.search_all(\"One Two \\n\\tThree\"):\n"
+" results.push_back(result.get_string())\n"
+"# The `results` array now contains \"One\", \"Two\", \"Three\".\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Godot's regex implementation is based on the [url=https://www."
+"pcre.org/]PCRE2[/url] library. You can view the full pattern reference "
+"[url=https://www.pcre.org/current/doc/html/pcre2pattern.html]here[/url].\n"
+"[b]Tip:[/b] You can use [url=https://regexr.com/]Regexr[/url] to test "
+"regular expressions online."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:55
+msgid ""
+"This method resets the state of the object, as if it was freshly created. "
+"Namely, it unassigns the regular expression of this object."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:62
+msgid ""
+"Compiles and assign the search pattern to use. Returns [constant OK] if the "
+"compilation is successful. If an error is encountered, details are printed "
+"to standard output and an error is returned."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:68
+msgid "Returns the number of capturing groups in compiled pattern."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:74
+msgid ""
+"Returns an array of names of named capturing groups in the compiled pattern. "
+"They are ordered by appearance."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:80
+msgid "Returns the original search pattern that was compiled."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:86
+msgid "Returns whether this object has a valid search pattern assigned."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:95
+msgid ""
+"Searches the text for the compiled pattern. Returns a [RegExMatch] container "
+"of the first matching result if found, otherwise [code]null[/code]. The "
+"region to search within can be specified without modifying where the start "
+"and end anchor would be."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:104
+msgid ""
+"Searches the text for the compiled pattern. Returns an array of [RegExMatch] "
+"containers for each non-overlapping result. If no results were found, an "
+"empty array is returned instead. The region to search within can be "
+"specified without modifying where the start and end anchor would be."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:115
+msgid ""
+"Searches the text for the compiled pattern and replaces it with the "
+"specified string. Escapes and backreferences such as [code]$1[/code] and "
+"[code]$name[/code] are expanded and resolved. By default, only the first "
+"instance is replaced, but it can be changed for all instances (global "
+"replacement). The region to search within can be specified without modifying "
+"where the start and end anchor would be."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:4
+msgid "Contains the results of a [RegEx] search."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:7
+msgid ""
+"Contains the results of a single [RegEx] match returned by [method RegEx."
+"search] and [method RegEx.search_all]. It can be used to find the position "
+"and range of the match and its capturing groups, and it can extract its "
+"substring for you."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:16
+msgid ""
+"Returns the end position of the match within the source string. The end "
+"position of capturing groups can be retrieved by providing its group number "
+"as an integer or its string name (if it's a named group). The default value "
+"of 0 refers to the whole pattern.\n"
+"Returns -1 if the group did not match or doesn't exist."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:23
+msgid "Returns the number of capturing groups."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:30
+msgid ""
+"Returns the starting position of the match within the source string. The "
+"starting position of capturing groups can be retrieved by providing its "
+"group number as an integer or its string name (if it's a named group). The "
+"default value of 0 refers to the whole pattern.\n"
+"Returns -1 if the group did not match or doesn't exist."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:38
+msgid ""
+"Returns the substring of the match from the source string. Capturing groups "
+"can be retrieved by providing its group number as an integer or its string "
+"name (if it's a named group). The default value of 0 refers to the whole "
+"pattern.\n"
+"Returns an empty string if the group did not match or doesn't exist."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:45
+msgid ""
+"A dictionary of named groups and its corresponding group number. Only groups "
+"that were matched are included. If multiple groups have the same name, that "
+"name would refer to the first matching one."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:48
+msgid "An [Array] of the match and its capturing groups."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:51
+msgid ""
+"The source string used with the search pattern to find this matching result."
+msgstr ""
+
+#: doc/classes/RemoteTransform.xml:4
+msgid ""
+"RemoteTransform pushes its own [Transform] to another [Spatial] derived Node "
+"in the scene."
+msgstr ""
+
+#: doc/classes/RemoteTransform.xml:7
+msgid ""
+"RemoteTransform pushes its own [Transform] to another [Spatial] derived Node "
+"(called the remote node) in the scene.\n"
+"It can be set to update another Node's position, rotation and/or scale. It "
+"can use either global or local coordinates."
+msgstr ""
+
+#: doc/classes/RemoteTransform.xml:16
+msgid ""
+"[RemoteTransform] caches the remote node. It may not notice if the remote "
+"node disappears; [method force_update_cache] forces it to update the cache "
+"again."
+msgstr ""
+
+#: doc/classes/RemoteTransform.xml:22
+msgid ""
+"The [NodePath] to the remote node, relative to the RemoteTransform's "
+"position in the scene."
+msgstr ""
+
+#: doc/classes/RemoteTransform.xml:25 doc/classes/RemoteTransform2D.xml:25
+msgid "If [code]true[/code], the remote node's position is updated."
+msgstr ""
+
+#: doc/classes/RemoteTransform.xml:28 doc/classes/RemoteTransform2D.xml:28
+msgid "If [code]true[/code], the remote node's rotation is updated."
+msgstr ""
+
+#: doc/classes/RemoteTransform.xml:31 doc/classes/RemoteTransform2D.xml:31
+msgid "If [code]true[/code], the remote node's scale is updated."
+msgstr ""
+
+#: doc/classes/RemoteTransform.xml:34 doc/classes/RemoteTransform2D.xml:34
+msgid ""
+"If [code]true[/code], global coordinates are used. If [code]false[/code], "
+"local coordinates are used."
+msgstr ""
+
+#: doc/classes/RemoteTransform2D.xml:4
+msgid ""
+"RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
+"derived Node in the scene."
+msgstr ""
+
+#: doc/classes/RemoteTransform2D.xml:7
+msgid ""
+"RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
+"derived Node (called the remote node) in the scene.\n"
+"It can be set to update another Node's position, rotation and/or scale. It "
+"can use either global or local coordinates."
+msgstr ""
+
+#: doc/classes/RemoteTransform2D.xml:16
+msgid ""
+"[RemoteTransform2D] caches the remote node. It may not notice if the remote "
+"node disappears; [method force_update_cache] forces it to update the cache "
+"again."
+msgstr ""
+
+#: doc/classes/RemoteTransform2D.xml:22
+msgid ""
+"The [NodePath] to the remote node, relative to the RemoteTransform2D's "
+"position in the scene."
+msgstr ""
+
+#: doc/classes/Resource.xml:4
+msgid "Base class for all resources."
+msgstr ""
+
+#: doc/classes/Resource.xml:7
+msgid ""
+"Resource is the base class for all Godot-specific resource types, serving "
+"primarily as data containers. Since they inherit from [Reference], resources "
+"are reference-counted and freed when no longer in use. They are also cached "
+"once loaded from disk, so that any further attempts to load a resource from "
+"a given path will return the same reference (all this in contrast to a "
+"[Node], which is not reference-counted and can be instanced from disk as "
+"many times as desired). Resources can be saved externally on disk or bundled "
+"into another object, such as a [Node] or another resource.\n"
+"[b]Note:[/b] In C#, resources will not be freed instantly after they are no "
+"longer in use. Instead, garbage collection will run periodically and will "
+"free resources that are no longer in use. This means that unused resources "
+"will linger on for a while before being removed."
+msgstr ""
+
+#: doc/classes/Resource.xml:11
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/resources."
+"html"
+msgstr ""
+
+#: doc/classes/Resource.xml:18
+msgid ""
+"Virtual function which can be overridden to customize the behavior value of "
+"[method setup_local_to_scene]."
+msgstr ""
+
+#: doc/classes/Resource.xml:25
+msgid ""
+"Duplicates the resource, returning a new resource with the exported members "
+"copied. [b]Note:[/b] To duplicate the resource the constructor is called "
+"without arguments. This method will error when the constructor doesn't have "
+"default values.\n"
+"By default, sub-resources are shared between resource copies for efficiency. "
+"This can be changed by passing [code]true[/code] to the [code]subresources[/"
+"code] argument which will copy the subresources.\n"
+"[b]Note:[/b] If [code]subresources[/code] is [code]true[/code], this method "
+"will only perform a shallow copy. Nested resources within subresources will "
+"not be duplicated and will still be shared.\n"
+"[b]Note:[/b] When duplicating a resource, only [code]export[/code]ed "
+"properties are copied. Other properties will be set to their default value "
+"in the new resource."
+msgstr ""
+
+#: doc/classes/Resource.xml:34
+msgid ""
+"Emits the [signal changed] signal.\n"
+"If external objects which depend on this resource should be updated, this "
+"method must be called manually whenever the state of this resource has "
+"changed (such as modification of properties).\n"
+"The method is equivalent to:\n"
+"[codeblock]\n"
+"emit_signal(\"changed\")\n"
+"[/codeblock]\n"
+"[b]Note:[/b] This method is called automatically for built-in resources."
+msgstr ""
+
+#: doc/classes/Resource.xml:46
+msgid ""
+"If [member resource_local_to_scene] is enabled and the resource was loaded "
+"from a [PackedScene] instantiation, returns the local scene where this "
+"resource's unique copy is in use. Otherwise, returns [code]null[/code]."
+msgstr ""
+
+#: doc/classes/Resource.xml:52
+msgid ""
+"Returns the RID of the resource (or an empty RID). Many resources (such as "
+"[Texture], [Mesh], etc) are high-level abstractions of resources stored in a "
+"server, so this function will return the original RID."
+msgstr ""
+
+#: doc/classes/Resource.xml:58
+msgid ""
+"This method is called when a resource with [member resource_local_to_scene] "
+"enabled is loaded from a [PackedScene] instantiation. Its behavior can be "
+"customized by overriding [method _setup_local_to_scene] from script.\n"
+"For most resources, this method performs no base logic. [ViewportTexture] "
+"performs custom logic to properly set the proxy texture and flags in the "
+"local viewport."
+msgstr ""
+
+#: doc/classes/Resource.xml:66
+msgid ""
+"Sets the path of the resource, potentially overriding an existing cache "
+"entry for this path. This differs from setting [member resource_path], as "
+"the latter would error out if another resource was already cached for the "
+"given path."
+msgstr ""
+
+#: doc/classes/Resource.xml:72
+msgid ""
+"If [code]true[/code], the resource will be made unique in each instance of "
+"its local scene. It can thus be modified in a scene instance without "
+"impacting other instances of that same scene."
+msgstr ""
+
+#: doc/classes/Resource.xml:75
+msgid ""
+"The name of the resource. This is an optional identifier. If [member "
+"resource_name] is not empty, its value will be displayed to represent the "
+"current resource in the editor inspector. For built-in scripts, the [member "
+"resource_name] will be displayed as the tab name in the script editor."
+msgstr ""
+
+#: doc/classes/Resource.xml:78
+msgid ""
+"The path to the resource. In case it has its own file, it will return its "
+"filepath. If it's tied to the scene, it will return the scene's path, "
+"followed by the resource's index."
+msgstr ""
+
+#: doc/classes/Resource.xml:84
+msgid ""
+"Emitted whenever the resource changes.\n"
+"[b]Note:[/b] This signal is not emitted automatically for custom resources, "
+"which means that you need to create a setter and emit the signal yourself."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml:4
+msgid "Loads a specific resource type from a file."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml:7
+msgid ""
+"Godot loads resources in the editor or in exported games using "
+"ResourceFormatLoaders. They are queried automatically via the "
+"[ResourceLoader] singleton, or when a resource with internal dependencies is "
+"loaded. Each file type may load as a different resource type, so multiple "
+"ResourceFormatLoaders are registered in the engine.\n"
+"Extending this class allows you to define your own loader. Be sure to "
+"respect the documented return types and values. You should give it a global "
+"class name with [code]class_name[/code] for it to be registered. Like built-"
+"in ResourceFormatLoaders, it will be called automatically when loading "
+"resources of its handled type(s). You may also implement a "
+"[ResourceFormatSaver].\n"
+"[b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type "
+"you need exists but Godot is unable to load its format. Choosing one way "
+"over another depends on if the format is suitable or not for the final "
+"exported game. For example, it's better to import [code].png[/code] textures "
+"as [code].stex[/code] ([StreamTexture]) first, so they can be loaded with "
+"better efficiency on the graphics card."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml:19
+msgid ""
+"If implemented, gets the dependencies of a given resource. If "
+"[code]add_types[/code] is [code]true[/code], paths should be appended "
+"[code]::TypeName[/code], where [code]TypeName[/code] is the class name of "
+"the dependency.\n"
+"[b]Note:[/b] Custom resource types defined by scripts aren't known by the "
+"[ClassDB], so you might just return [code]\"Resource\"[/code] for them."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml:26
+msgid "Gets the list of extensions for files this loader is able to read."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml:33
+msgid ""
+"Gets the class name of the resource associated with the given path. If the "
+"loader cannot handle it, it should return [code]\"\"[/code].\n"
+"[b]Note:[/b] Custom resource types defined by scripts aren't known by the "
+"[ClassDB], so you might just return [code]\"Resource\"[/code] for them."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml:41
+msgid ""
+"Tells which resource class this loader can load.\n"
+"[b]Note:[/b] Custom resource types defined by scripts aren't known by the "
+"[ClassDB], so you might just handle [code]\"Resource\"[/code] for them."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml:50
+msgid ""
+"Loads a resource when the engine finds this loader to be compatible. If the "
+"loaded resource is the result of an import, [code]original_path[/code] will "
+"target the source file. Returns a [Resource] object on success, or an [enum "
+"Error] constant in case of failure."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml:58
+msgid ""
+"If implemented, renames dependencies within the given resource and saves it. "
+"[code]renames[/code] is a dictionary [code]{ String => String }[/code] "
+"mapping old dependency paths to new paths.\n"
+"Returns [constant OK] on success, or an [enum Error] constant in case of "
+"failure."
+msgstr ""
+
+#: doc/classes/ResourceFormatSaver.xml:4
+msgid "Saves a specific resource type to a file."
+msgstr ""
+
+#: doc/classes/ResourceFormatSaver.xml:7
+msgid ""
+"The engine can save resources when you do it from the editor, or when you "
+"use the [ResourceSaver] singleton. This is accomplished thanks to multiple "
+"[ResourceFormatSaver]s, each handling its own format and called "
+"automatically by the engine.\n"
+"By default, Godot saves resources as [code].tres[/code] (text-based), [code]."
+"res[/code] (binary) or another built-in format, but you can choose to create "
+"your own format by extending this class. Be sure to respect the documented "
+"return types and values. You should give it a global class name with "
+"[code]class_name[/code] for it to be registered. Like built-in "
+"ResourceFormatSavers, it will be called automatically when saving resources "
+"of its recognized type(s). You may also implement a [ResourceFormatLoader]."
+msgstr ""
+
+#: doc/classes/ResourceFormatSaver.xml:17
+msgid ""
+"Returns the list of extensions available for saving the resource object, "
+"provided it is recognized (see [method recognize])."
+msgstr ""
+
+#: doc/classes/ResourceFormatSaver.xml:24
+msgid "Returns whether the given resource object can be saved by this saver."
+msgstr ""
+
+#: doc/classes/ResourceFormatSaver.xml:33
+msgid ""
+"Saves the given resource object to a file at the target [code]path[/code]. "
+"[code]flags[/code] is a bitmask composed with [enum ResourceSaver."
+"SaverFlags] constants.\n"
+"Returns [constant OK] on success, or an [enum Error] constant in case of "
+"failure."
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml:4
+msgid "Base class for the implementation of core resource importers."
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml:7
+msgid ""
+"This is the base class for the resource importers implemented in core. To "
+"implement your own resource importers using editor plugins, see "
+"[EditorImportPlugin]."
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml:16
+msgid "The default import order."
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml:19
+msgid ""
+"The import order for scenes, which ensures scenes are imported [i]after[/i] "
+"all other core resources such as textures. Custom importers should generally "
+"have an import order lower than [code]100[/code] to avoid issues when "
+"importing scenes that rely on custom resources."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml:4
+msgid "Interactive [Resource] loader."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml:7
+msgid ""
+"Interactive [Resource] loader. This object is returned by [ResourceLoader] "
+"when performing an interactive load. It allows loading resources with high "
+"granularity, which makes it mainly useful for displaying loading bars or "
+"percentages."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml:15
+msgid ""
+"Returns the loaded resource if the load operation completed successfully, "
+"[code]null[/code] otherwise."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml:21
+msgid ""
+"Returns the load stage. The total amount of stages can be queried with "
+"[method get_stage_count]."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml:27
+msgid ""
+"Returns the total amount of stages (calls to [method poll]) needed to "
+"completely load this resource."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml:33
+msgid ""
+"Polls the loading operation, i.e. loads a data chunk up to the next stage.\n"
+"Returns [constant OK] if the poll is successful but the load operation has "
+"not finished yet (intermediate stage). This means [method poll] will have to "
+"be called again until the last stage is completed.\n"
+"Returns [constant ERR_FILE_EOF] if the load operation has completed "
+"successfully. The loaded resource can be obtained by calling [method "
+"get_resource].\n"
+"Returns another [enum Error] code if the poll has failed."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml:42
+msgid ""
+"Polls the loading operation successively until the resource is completely "
+"loaded or a [method poll] fails.\n"
+"Returns [constant ERR_FILE_EOF] if the load operation has completed "
+"successfully. The loaded resource can be obtained by calling [method "
+"get_resource].\n"
+"Returns another [enum Error] code if a poll has failed, aborting the "
+"operation."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:4
+msgid "Singleton used to load resource files."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:7
+msgid ""
+"Singleton used to load resource files from the filesystem.\n"
+"It uses the many [ResourceFormatLoader] classes registered in the engine "
+"(either built-in or from a plugin) to load files into memory and convert "
+"them to a format that can be used by the engine."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:19
+msgid ""
+"Returns whether a recognized resource exists for the given [code]path[/"
+"code].\n"
+"An optional [code]type_hint[/code] can be used to further specify the "
+"[Resource] type that should be handled by the [ResourceFormatLoader]."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:27
+msgid ""
+"Returns the dependencies for the resource at the given [code]path[/code]."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:34
+msgid "Returns the list of recognized extensions for a resource type."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:41
+msgid ""
+"[i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:48
+msgid ""
+"Returns whether a cached resource is available for the given [code]path[/"
+"code].\n"
+"Once a resource has been loaded by the engine, it is cached in memory for "
+"faster access, and future calls to the [method load] or [method "
+"load_interactive] methods will use the cached version. The cached resource "
+"can be overridden by using [method Resource.take_over_path] on a new "
+"resource for that same path."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:58
+msgid ""
+"Loads a resource at the given [code]path[/code], caching the result for "
+"further access.\n"
+"The registered [ResourceFormatLoader]s are queried sequentially to find the "
+"first one which can handle the file's extension, and then attempt loading. "
+"If loading fails, the remaining ResourceFormatLoaders are also attempted.\n"
+"An optional [code]type_hint[/code] can be used to further specify the "
+"[Resource] type that should be handled by the [ResourceFormatLoader]. "
+"Anything that inherits from [Resource] can be used as a type hint, for "
+"example [Image].\n"
+"If [code]no_cache[/code] is [code]true[/code], the resource cache will be "
+"bypassed and the resource will be loaded anew. Otherwise, the cached "
+"resource will be returned if it exists.\n"
+"Returns an empty resource if no [ResourceFormatLoader] could handle the "
+"file.\n"
+"GDScript has a simplified [method @GDScript.load] built-in method which can "
+"be used in most situations, leaving the use of [ResourceLoader] for more "
+"advanced scenarios."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:71
+msgid ""
+"Starts loading a resource interactively. The returned "
+"[ResourceInteractiveLoader] object allows to load with high granularity, "
+"calling its [method ResourceInteractiveLoader.poll] method successively to "
+"load chunks.\n"
+"An optional [code]type_hint[/code] can be used to further specify the "
+"[Resource] type that should be handled by the [ResourceFormatLoader]. "
+"Anything that inherits from [Resource] can be used as a type hint, for "
+"example [Image]."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:79
+msgid ""
+"Changes the behavior on missing sub-resources. The default behavior is to "
+"abort loading."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml:4
+msgid "Resource Preloader Node."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml:7
+msgid ""
+"This node is used to preload sub-resources inside a scene, so when the scene "
+"is loaded, all the resources are ready to use and can be retrieved from the "
+"preloader.\n"
+"GDScript has a simplified [method @GDScript.preload] built-in method which "
+"can be used in most situations, leaving the use of [ResourcePreloader] for "
+"more advanced scenarios."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml:18
+msgid ""
+"Adds a resource to the preloader with the given [code]name[/code]. If a "
+"resource with the given [code]name[/code] already exists, the new resource "
+"will be renamed to \"[code]name[/code] N\" where N is an incrementing number "
+"starting from 2."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml:25
+msgid "Returns the resource associated to [code]name[/code]."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml:31
+msgid "Returns the list of resources inside the preloader."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml:38
+msgid ""
+"Returns [code]true[/code] if the preloader contains a resource associated to "
+"[code]name[/code]."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml:45
+msgid ""
+"Removes the resource associated to [code]name[/code] from the preloader."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml:53
+msgid ""
+"Renames a resource inside the preloader from [code]name[/code] to "
+"[code]newname[/code]."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:4
+msgid "Singleton for saving Godot-specific resource types."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:7
+msgid ""
+"Singleton for saving Godot-specific resource types to the filesystem.\n"
+"It uses the many [ResourceFormatSaver] classes registered in the engine "
+"(either built-in or from a plugin) to save engine-specific resource data to "
+"text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files "
+"(e.g. [code].res[/code] or [code].scn[/code])."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:17
+msgid ""
+"Returns the list of extensions available for saving a resource of a given "
+"type."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:26
+msgid ""
+"Saves a resource to disk to the given path, using a [ResourceFormatSaver] "
+"that recognizes the resource object.\n"
+"The [code]flags[/code] bitmask can be specified to customize the save "
+"behavior.\n"
+"Returns [constant OK] on success."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:34
+msgid "Save the resource with a path relative to the scene which uses it."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:37
+msgid "Bundles external resources."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:40
+msgid ""
+"Changes the [member Resource.resource_path] of the saved resource to match "
+"its new location."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:43
+msgid ""
+"Do not save editor-specific metadata (identified by their [code]__editor[/"
+"code] prefix)."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:46
+msgid "Save as big endian (see [member File.endian_swap])."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:49
+msgid ""
+"Compress the resource on save using [constant File.COMPRESSION_ZSTD]. Only "
+"available for binary resource types."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:52
+msgid ""
+"Take over the paths of the saved subresources (see [method Resource."
+"take_over_path])."
+msgstr ""
+
+#: doc/classes/RichTextEffect.xml:4
+msgid "A custom effect for use with [RichTextLabel]."
+msgstr ""
+
+#: doc/classes/RichTextEffect.xml:7
+msgid ""
+"A custom effect for use with [RichTextLabel].\n"
+"[b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be "
+"defined as a member variable called [code]bbcode[/code] in the script.\n"
+"[codeblock]\n"
+"# The RichTextEffect will be usable like this: `[example]Some text[/"
+"example]`\n"
+"var bbcode = \"example\"\n"
+"[/codeblock]\n"
+"[b]Note:[/b] As soon as a [RichTextLabel] contains at least one "
+"[RichTextEffect], it will continuously process the effect unless the project "
+"is paused. This may impact battery life negatively."
+msgstr ""
+
+#: doc/classes/RichTextEffect.xml:24
+msgid ""
+"Override this method to modify properties in [code]char_fx[/code]. The "
+"method must return [code]true[/code] if the character could be transformed "
+"successfully. If the method returns [code]false[/code], it will skip "
+"transformation to avoid displaying broken text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:4
+msgid "Label that displays rich text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:7
+msgid ""
+"Rich text can contain custom text, fonts, images and some basic formatting. "
+"The label manages these as an internal tag stack. It also adapts itself to "
+"given width/heights.\n"
+"[b]Note:[/b] Assignments to [member bbcode_text] clear the tag stack and "
+"reconstruct it from the property's contents. Any edits made to [member "
+"bbcode_text] will erase previous edits made from other manual sources such "
+"as [method append_bbcode] and the [code]push_*[/code] / [method pop] "
+"methods.\n"
+"[b]Note:[/b] RichTextLabel doesn't support entangled BBCode tags. For "
+"example, instead of using [code][b]bold[i]bold italic[/b]italic[/i][/code], "
+"use [code][b]bold[i]bold italic[/i][/b][i]italic[/i][/code].\n"
+"[b]Note:[/b] [code]push_*/pop[/code] functions won't affect BBCode.\n"
+"[b]Note:[/b] Unlike [Label], RichTextLabel doesn't have a [i]property[/i] to "
+"horizontally align text to the center. Instead, enable [member "
+"bbcode_enabled] and surround the text in a [code][center][/code] tag as "
+"follows: [code][center]Example[/center][/code]. There is currently no built-"
+"in way to vertically align text either, but this can be emulated by relying "
+"on anchors/containers and the [member fit_content_height] property.\n"
+"[b]Note:[/b] Unicode characters after [code]0xffff[/code] (such as most "
+"emoji) are [i]not[/i] supported on Windows. They will display as unknown "
+"characters instead. This will be resolved in Godot 4.0."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:16
+msgid "https://godotengine.org/asset-library/asset/132"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:26
+msgid ""
+"Adds an image's opening and closing tags to the tag stack, optionally "
+"providing a [code]width[/code] and [code]height[/code] to resize the image.\n"
+"If [code]width[/code] or [code]height[/code] is set to 0, the image size "
+"will be adjusted in order to keep the original aspect ratio."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:34
+msgid "Adds raw non-BBCode-parsed text to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:41
+msgid ""
+"Parses [code]bbcode[/code] and adds tags to the tag stack as needed. Returns "
+"the result of the parsing, [constant OK] if successful.\n"
+"[b]Note:[/b] Using this method, you can't close a tag that was opened in a "
+"previous [method append_bbcode] call. This is done to improve performance, "
+"especially when updating large RichTextLabels since rebuilding the whole "
+"BBCode every time would be slower. If you absolutely need to close a tag in "
+"a future method call, append the [member bbcode_text] instead of using "
+"[method append_bbcode]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:48
+msgid "Clears the tag stack and sets [member bbcode_text] to an empty string."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:54
+msgid "Returns the height of the content."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:60
+msgid ""
+"Returns the total number of newlines in the tag stack's text tags. Considers "
+"wrapped text as one line."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:66
+msgid ""
+"Returns the total number of characters from text tags. Does not include "
+"BBCodes."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:72
+msgid ""
+"Returns the vertical scrollbar.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:79
+msgid "Returns the number of visible lines."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:86
+msgid ""
+"Installs a custom effect. [code]effect[/code] should be a valid "
+"[RichTextEffect]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:92
+msgid "Adds a newline tag to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:99
+msgid ""
+"The assignment version of [method append_bbcode]. Clears the tag stack and "
+"inserts the new content. Returns [constant OK] if parses [code]bbcode[/code] "
+"successfully."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:106
+msgid "Parses BBCode parameter [code]expressions[/code] into a dictionary."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:112
+msgid ""
+"Terminates the current tag. Use after [code]push_*[/code] methods to close "
+"BBCodes manually. Does not need to follow [code]add_*[/code] methods."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:119
+msgid ""
+"Adds an [code][align][/code] tag based on the given [code]align[/code] "
+"value. See [enum Align] for possible values."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:125
+msgid ""
+"Adds a [code][font][/code] tag with a bold font to the tag stack. This is "
+"the same as adding a [code][b][/code] tag if not currently in a [code][i][/"
+"code] tag."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:131
+msgid ""
+"Adds a [code][font][/code] tag with a bold italics font to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:137
+msgid ""
+"Adds a [code][cell][/code] tag to the tag stack. Must be inside a [code]"
+"[table][/code] tag. See [method push_table] for details."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:144
+msgid "Adds a [code][color][/code] tag to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:151
+msgid ""
+"Adds a [code][font][/code] tag to the tag stack. Overrides default fonts for "
+"its duration."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:158
+msgid ""
+"Adds an [code][indent][/code] tag to the tag stack. Multiplies [code]level[/"
+"code] by current [member tab_size] to determine new margin length."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:164
+msgid ""
+"Adds a [code][font][/code] tag with a italics font to the tag stack. This is "
+"the same as adding a [code][i][/code] tag if not currently in a [code][b][/"
+"code] tag."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:171
+msgid ""
+"Adds a [code][list][/code] tag to the tag stack. Similar to the BBCodes "
+"[code][ol][/code] or [code][ul][/code], but supports more list types. Not "
+"fully implemented!"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:178
+msgid ""
+"Adds a [code][meta][/code] tag to the tag stack. Similar to the BBCode [code]"
+"[url=something]{text}[/url][/code], but supports non-[String] metadata types."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:184
+msgid "Adds a [code][font][/code] tag with a monospace font to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:190
+msgid "Adds a [code][font][/code] tag with a normal font to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:196
+msgid "Adds a [code][s][/code] tag to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:203
+msgid "Adds a [code][table=columns][/code] tag to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:209
+msgid "Adds a [code][u][/code] tag to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:216
+msgid ""
+"Removes a line of content from the label. Returns [code]true[/code] if the "
+"line exists.\n"
+"The [code]line[/code] argument is the index of the line to remove, it can "
+"take values in the interval [code][0, get_line_count() - 1][/code]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:224
+msgid "Scrolls the window's top line to match [code]line[/code]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:233
+msgid ""
+"Edits the selected column's expansion options. If [code]expand[/code] is "
+"[code]true[/code], the column expands in proportion to its expansion ratio "
+"versus the other columns' ratios.\n"
+"For example, 2 columns with ratios 3 and 4 plus 70 pixels in available width "
+"would expand 30 and 40 pixels, respectively.\n"
+"If [code]expand[/code] is [code]false[/code], the column will not contribute "
+"to the total ratio."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:241
+msgid ""
+"If [code]true[/code], the label uses BBCode formatting.\n"
+"[b]Note:[/b] Trying to alter the [RichTextLabel]'s text with [method "
+"add_text] will reset this to [code]false[/code]. Use instead [method "
+"append_bbcode] to preserve BBCode formatting."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:245
+msgid ""
+"The label's text in BBCode format. Is not representative of manual "
+"modifications to the internal tag stack. Erases changes made by other "
+"methods when edited.\n"
+"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
+"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
+"as it replaces the whole text and can cause slowdowns. Use [method "
+"append_bbcode] for adding text instead, unless you absolutely need to close "
+"a tag that was opened in an earlier method call."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:249
+msgid ""
+"The currently installed custom effects. This is an array of "
+"[RichTextEffect]s.\n"
+"To add a custom effect, it's more convenient to use [method install_effect]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:253
+msgid ""
+"If [code]true[/code], the label's height will be automatically updated to "
+"fit its content.\n"
+"[b]Note:[/b] This property is used as a workaround to fix issues with "
+"[RichTextLabel] in [Container]s, but it's unreliable in some cases and will "
+"be removed in future versions."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:257
+msgid ""
+"If [code]true[/code], the label underlines meta tags such as [code][url]"
+"{text}[/url][/code]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:260
+msgid "If [code]true[/code], the label uses the custom font color."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:263
+msgid ""
+"The range of characters to display, as a [float] between 0.0 and 1.0. When "
+"assigned an out of range value, it's the same as assigning 1.0.\n"
+"[b]Note:[/b] Setting this property updates [member visible_characters] based "
+"on current [method get_total_character_count]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:268
+msgid ""
+"If [code]true[/code], the scrollbar is visible. Setting this to [code]false[/"
+"code] does not block scrolling completely. See [method scroll_to_line]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:271
+msgid ""
+"If [code]true[/code], the window scrolls down to display new content "
+"automatically."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:274
+msgid "If [code]true[/code], the label allows text selection."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:277
+msgid ""
+"The number of spaces associated with a single tab length. Does not affect "
+"[code]\\t[/code] in text tags, only indent tags."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:280
+msgid ""
+"The raw text of the label.\n"
+"When set, clears the tag stack and adds a raw text tag to the top of it. "
+"Does not parse BBCodes. Does not modify [member bbcode_text]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:284
+msgid ""
+"The restricted number of characters to display in the label. If [code]-1[/"
+"code], all characters will be displayed.\n"
+"[b]Note:[/b] Setting this property updates [member percent_visible] based on "
+"current [method get_total_character_count]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:292
+msgid ""
+"Triggered when the user clicks on content between meta tags. If the meta is "
+"defined in text, e.g. [code][url={\"data\"=\"hi\"}]hi[/url][/code], then the "
+"parameter for this signal will be a [String] type. If a particular type or "
+"an object is desired, the [method push_meta] method must be used to manually "
+"insert the data into the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:298
+msgid "Triggers when the mouse exits a meta tag."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:304
+msgid "Triggers when the mouse enters a meta tag."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:310
+msgid "Makes text left aligned."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:313
+msgid "Makes text centered."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:316
+msgid "Makes text right aligned."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:319
+msgid "Makes text fill width."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:322
+msgid "Each list item has a number marker."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:325
+msgid "Each list item has a letter marker."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:328
+msgid "Each list item has a filled circle marker."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:371
+msgid "The default text color."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:374
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:377
+msgid "The color of the font's shadow."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:380
+msgid "The color of the selection box."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:383
+msgid "The vertical space between lines."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:386
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:389
+msgid "The horizontal offset of the font's shadow."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:392
+msgid "The vertical offset of the font's shadow."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:395
+msgid "The horizontal separation of elements in a table."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:398
+msgid "The vertical separation of elements in a table."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:401
+msgid "The font used for bold text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:404
+msgid "The font used for bold italics text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:407
+msgid "The font used for italics text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:410
+msgid "The font used for monospace text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:413
+msgid "The default text font."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:416
+msgid "The background The background used when the [RichTextLabel] is focused."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:419
+msgid "The normal background for the [RichTextLabel]."
+msgstr ""
+
+#: doc/classes/RID.xml:4
+msgid "Handle for a [Resource]'s unique ID."
+msgstr ""
+
+#: doc/classes/RID.xml:7
+msgid ""
+"The RID type is used to access the unique integer ID of a resource. They are "
+"opaque, which means they do not grant access to the associated resource by "
+"themselves. They are used by and with the low-level Server classes such as "
+"[VisualServer]."
+msgstr ""
+
+#: doc/classes/RID.xml:16
+msgid ""
+"Creates a new RID instance with the ID of a given resource. When not handed "
+"a valid resource, silently stores the unused ID 0."
+msgstr ""
+
+#: doc/classes/RID.xml:22
+msgid "Returns the ID of the referenced resource."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:4
+msgid ""
+"Physics Body whose position is determined through physics simulation in 3D "
+"space."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:7
+msgid ""
+"This is the node that implements full 3D physics. This means that you do not "
+"control a RigidBody directly. Instead, you can apply forces to it (gravity, "
+"impulses, etc.), and the physics simulation will calculate the resulting "
+"movement, collision, bouncing, rotating, etc.\n"
+"A RigidBody has 4 behavior [member mode]s: Rigid, Static, Character, and "
+"Kinematic.\n"
+"[b]Note:[/b] Don't change a RigidBody's position every frame or very often. "
+"Sporadic changes work fine, but physics runs at a different granularity "
+"(fixed Hz) than usual rendering (process callback) and maybe even in a "
+"separate thread, so changing this from a process loop may result in strange "
+"behavior. If you need to directly affect the body's state, use [method "
+"_integrate_forces], which allows you to directly access the physics state.\n"
+"If you need to override the default physics behavior, you can write a custom "
+"force integration function. See [member custom_integrator].\n"
+"With Bullet physics (the default), the center of mass is the RigidBody3D "
+"center. With GodotPhysics, the center of mass is the average of the "
+"[CollisionShape] centers."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:23
+msgid ""
+"Called during physics processing, allowing you to read and safely modify the "
+"simulation state for the object. By default, it works in addition to the "
+"usual physics behavior, but the [member custom_integrator] property allows "
+"you to disable the default behavior and do fully custom force integration "
+"for a body."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:30
+msgid ""
+"Adds a constant directional force (i.e. acceleration) without affecting "
+"rotation.\n"
+"This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:39
+msgid ""
+"Adds a constant directional force (i.e. acceleration).\n"
+"The position uses the rotation of the global coordinate system, but is "
+"centered at the object's origin."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:47
+msgid ""
+"Adds a constant rotational force (i.e. a motor) without affecting position."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:54
+msgid ""
+"Applies a directional impulse without affecting rotation.\n"
+"This is equivalent to [code]apply_impulse(Vector3(0,0,0), impulse)[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:63
+msgid ""
+"Applies a positioned impulse to the body. An impulse is time independent! "
+"Applying an impulse every frame would result in a framerate-dependent force. "
+"For this reason it should only be used when simulating one-time impacts. The "
+"position uses the rotation of the global coordinate system, but is centered "
+"at the object's origin."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:70
+msgid ""
+"Applies a torque impulse which will be affected by the body mass and shape. "
+"This will rotate the body around the [code]impulse[/code] vector passed."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:77
+msgid ""
+"Returns [code]true[/code] if the specified linear or rotational axis is "
+"locked."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:83 doc/classes/RigidBody2D.xml:73
+msgid ""
+"Returns a list of the bodies colliding with this one. Requires [member "
+"contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of collisions is updated once per frame and before the "
+"physics step. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:90
+msgid ""
+"Returns the inverse inertia tensor basis. This is used to calculate the "
+"angular acceleration resulting from a torque applied to the RigidBody."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:98
+msgid "Locks the specified linear or rotational axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:111
+msgid ""
+"Damps RigidBody's rotational forces.\n"
+"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
+"details about damping."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:118
+msgid "Lock the body's rotation in the X axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:121
+msgid "Lock the body's rotation in the Y axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:124
+msgid "Lock the body's rotation in the Z axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:127
+msgid "Lock the body's movement in the X axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:130
+msgid "Lock the body's movement in the Y axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:133
+msgid "Lock the body's movement in the Z axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:136 doc/classes/RigidBody2D.xml:110
+#: doc/classes/StaticBody.xml:19 doc/classes/StaticBody2D.xml:16
+msgid ""
+"The body's bounciness. Values range from [code]0[/code] (no bounce) to "
+"[code]1[/code] (full bounciness).\n"
+"Deprecated, use [member PhysicsMaterial.bounce] instead via [member "
+"physics_material_override]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:140
+msgid ""
+"If [code]true[/code], the body can enter sleep mode when there is no "
+"movement. See [member sleeping].\n"
+"[b]Note:[/b] A RigidBody3D will never enter sleep mode automatically if its "
+"[member mode] is [constant MODE_CHARACTER]. It can still be put to sleep "
+"manually by setting its [member sleeping] property to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:144
+msgid ""
+"If [code]true[/code], the RigidBody will emit signals when it collides with "
+"another RigidBody. See also [member contacts_reported]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:147
+msgid ""
+"The maximum number of contacts that will be recorded. Requires [member "
+"contact_monitor] to be set to [code]true[/code].\n"
+"[b]Note:[/b] The number of contacts is different from the number of "
+"collisions. Collisions between parallel edges will result in two contacts "
+"(one at each end), and collisions between parallel faces will result in four "
+"contacts (one at each corner)."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:151
+msgid ""
+"If [code]true[/code], continuous collision detection is used.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide, instead of moving it and correcting its movement if it collided. "
+"Continuous collision detection is more precise, and misses fewer impacts by "
+"small, fast-moving objects. Not using continuous collision detection is "
+"faster to compute, but can miss small, fast-moving objects."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:155
+msgid ""
+"If [code]true[/code], internal force integration will be disabled (like "
+"gravity or air friction) for this body. Other than collision response, the "
+"body will only move as determined by the [method _integrate_forces] "
+"function, if defined."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:158
+msgid ""
+"The body's friction, from 0 (frictionless) to 1 (max friction).\n"
+"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
+"physics_material_override]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:162
+msgid ""
+"This is multiplied by the global 3D gravity setting found in [b]Project > "
+"Project Settings > Physics > 3d[/b] to produce RigidBody's gravity. For "
+"example, a value of 1 will be normal gravity, 2 will apply double gravity, "
+"and 0.5 will apply half gravity to this object."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:165
+msgid ""
+"The body's linear damp. Cannot be less than -1.0. If this value is different "
+"from -1.0, any linear damp derived from the world or areas will be "
+"overridden.\n"
+"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
+"about damping."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:169
+msgid ""
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
+msgid "The body's mass."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:175
+msgid "The body mode. See [enum Mode] for possible values."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:178 doc/classes/RigidBody2D.xml:155
+#: doc/classes/StaticBody.xml:33 doc/classes/StaticBody2D.xml:30
+msgid ""
+"The physics material override for the body.\n"
+"If a material is assigned to this property, it will be used instead of any "
+"other physics material, such as an inherited one."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:182 doc/classes/RigidBody2D.xml:159
+msgid ""
+"If [code]true[/code], the body will not move and will not calculate forces "
+"until woken up by another body through, for example, a collision, or by "
+"using the [method apply_impulse] or [method add_force] methods."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:185
+msgid ""
+"The body's weight based on its mass and the global 3D gravity. Global values "
+"are set in [b]Project > Project Settings > Physics > 3d[/b]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:192
+msgid ""
+"Emitted when a collision with another [PhysicsBody] or [GridMap] occurs. "
+"Requires [member contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:199
+msgid ""
+"Emitted when the collision with another [PhysicsBody] or [GridMap] ends. "
+"Requires [member contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:209
+msgid ""
+"Emitted when one of this RigidBody's [Shape]s collides with another "
+"[PhysicsBody] or [GridMap]'s [Shape]s. Requires [member contact_monitor] to "
+"be set to [code]true[/code] and [member contacts_reported] to be set high "
+"enough to detect all the collisions. [GridMap]s are detected if the "
+"[MeshLibrary] has Collision [Shape]s.\n"
+"[code]body_rid[/code] the [RID] of the other [PhysicsBody] or "
+"[MeshLibrary]'s [CollisionObject] used by the [PhysicsServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape] of the other "
+"[PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the "
+"[CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)"
+"[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape] of this RigidBody "
+"used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
+"shape_owner_get_owner(local_shape_index)[/code].\n"
+"[b]Note:[/b] Bullet physics cannot identify the shape index when using a "
+"[ConcavePolygonShape]. Don't use multiple [CollisionShape]s when using a "
+"[ConcavePolygonShape] with Bullet physics if you need shape indices."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:223
+msgid ""
+"Emitted when the collision between one of this RigidBody's [Shape]s and "
+"another [PhysicsBody] or [GridMap]'s [Shape]s ends. Requires [member "
+"contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
+"[code]body_rid[/code] the [RID] of the other [PhysicsBody] or "
+"[MeshLibrary]'s [CollisionObject] used by the [PhysicsServer]. [GridMap]s "
+"are detected if the Meshes have [Shape]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape] of the other "
+"[PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the "
+"[CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)"
+"[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape] of this RigidBody "
+"used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
+"shape_owner_get_owner(local_shape_index)[/code].\n"
+"[b]Note:[/b] Bullet physics cannot identify the shape index when using a "
+"[ConcavePolygonShape]. Don't use multiple [CollisionShape]s when using a "
+"[ConcavePolygonShape] with Bullet physics if you need shape indices."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:233 doc/classes/RigidBody2D.xml:208
+msgid ""
+"Emitted when the physics engine changes the body's sleeping state.\n"
+"[b]Note:[/b] Changing the value [member sleeping] will not trigger this "
+"signal. It is only emitted if the sleeping state is changed by the physics "
+"engine or [code]emit_signal(\"sleeping_state_changed\")[/code] is used."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:240
+msgid ""
+"Rigid body mode. This is the \"natural\" state of a rigid body. It is "
+"affected by forces, and can move, rotate, and be affected by user code."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:243
+msgid ""
+"Static mode. The body behaves like a [StaticBody], and can only move by user "
+"code."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:246
+msgid ""
+"Character body mode. This behaves like a rigid body, but can not rotate."
+msgstr ""
+
+#: doc/classes/RigidBody.xml:249
+msgid ""
+"Kinematic body mode. The body behaves like a [KinematicBody], and can only "
+"move by user code."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:4
+msgid "A body that is controlled by the 2D physics engine."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:7
+msgid ""
+"This node implements simulated 2D physics. You do not control a RigidBody2D "
+"directly. Instead, you apply forces to it (gravity, impulses, etc.) and the "
+"physics simulation calculates the resulting movement based on its mass, "
+"friction, and other physical properties.\n"
+"A RigidBody2D has 4 behavior [member mode]s: Rigid, Static, Character, and "
+"Kinematic.\n"
+"[b]Note:[/b] You should not change a RigidBody2D's [code]position[/code] or "
+"[code]linear_velocity[/code] every frame or even very often. If you need to "
+"directly affect the body's state, use [method _integrate_forces], which "
+"allows you to directly access the physics state.\n"
+"Please also keep in mind that physics bodies manage their own transform "
+"which overwrites the ones you set. So any direct or indirect transformation "
+"(including scaling of the node or its parent) will be visible in the editor "
+"only, and immediately reset at runtime.\n"
+"If you need to override the default physics behavior or add a transformation "
+"at runtime, you can write a custom force integration. See [member "
+"custom_integrator].\n"
+"The center of mass is always located at the node's origin without taking "
+"into account the [CollisionShape2D] centroid offsets."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:15
+msgid "https://godotengine.org/asset-library/asset/119"
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:16 doc/classes/Sprite.xml:10
+msgid "https://godotengine.org/asset-library/asset/148"
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:23
+msgid ""
+"Allows you to read and safely modify the simulation state for the object. "
+"Use this instead of [method Node._physics_process] if you need to directly "
+"change the body's [code]position[/code] or other physics properties. By "
+"default, it works in addition to the usual physics behavior, but [member "
+"custom_integrator] allows you to disable the default behavior and write "
+"custom force integration for a body."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:60
+msgid ""
+"Applies a positioned impulse to the body. An impulse is time-independent! "
+"Applying an impulse every frame would result in a framerate-dependent force. "
+"For this reason it should only be used when simulating one-time impacts (use "
+"the \"_force\" functions otherwise). The position uses the rotation of the "
+"global coordinate system, but is centered at the object's origin."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:81
+msgid ""
+"Sets the body's velocity on the given axis. The velocity in the given vector "
+"axis will be set as the given vector length. This is useful for jumping "
+"behavior."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:91
+msgid ""
+"Returns [code]true[/code] if a collision would result from moving in the "
+"given vector. [code]margin[/code] increases the size of the shapes involved "
+"in the collision detection, and [code]result[/code] is an object of type "
+"[Physics2DTestMotionResult], which contains additional information about the "
+"collision (should there be one)."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:97
+msgid ""
+"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
+"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
+"Settings > Physics > 2d[/b].\n"
+"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
+"details about damping."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:104
+msgid "The body's total applied force."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:107
+msgid "The body's total applied torque."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:114
+msgid ""
+"If [code]true[/code], the body can enter sleep mode when there is no "
+"movement. See [member sleeping].\n"
+"[b]Note:[/b] A RigidBody2D will never enter sleep mode automatically if its "
+"[member mode] is [constant MODE_CHARACTER]. It can still be put to sleep "
+"manually by setting its [member sleeping] property to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:118
+msgid ""
+"If [code]true[/code], the body will emit signals when it collides with "
+"another RigidBody2D. See also [member contacts_reported]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:121
+msgid ""
+"The maximum number of contacts that will be recorded. Requires [member "
+"contact_monitor] to be set to [code]true[/code].\n"
+"[b]Note:[/b] The number of contacts is different from the number of "
+"collisions. Collisions between parallel edges will result in two contacts "
+"(one at each end)."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:125
+msgid ""
+"Continuous collision detection mode.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide instead of moving it and correcting its movement after collision. "
+"Continuous collision detection is slower, but more precise and misses fewer "
+"collisions with small, fast-moving objects. Raycasting and shapecasting "
+"methods are available. See [enum CCDMode] for details."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:129
+msgid ""
+"If [code]true[/code], internal force integration is disabled for this body. "
+"Aside from collision response, the body will only move as determined by the "
+"[method _integrate_forces] function."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:132
+msgid ""
+"The body's friction. Values range from [code]0[/code] (frictionless) to "
+"[code]1[/code] (maximum friction).\n"
+"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
+"physics_material_override]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:136
+msgid ""
+"Multiplies the gravity applied to the body. The body's gravity is calculated "
+"from the [b]Default Gravity[/b] value in [b]Project > Project Settings > "
+"Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:139
+msgid ""
+"The body's moment of inertia. This is like mass, but for rotation: it "
+"determines how much torque it takes to rotate the body. The moment of "
+"inertia is usually computed automatically from the mass and the shapes, but "
+"this function allows you to set a custom value. Set 0 inertia to return to "
+"automatically computing it."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:142
+msgid ""
+"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
+"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
+"Physics > 2d[/b].\n"
+"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
+"about damping."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:152
+msgid "The body's mode. See [enum Mode] for possible values."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:162
+msgid ""
+"The body's weight based on its mass and the [b]Default Gravity[/b] value in "
+"[b]Project > Project Settings > Physics > 2d[/b]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:169
+msgid ""
+"Emitted when a collision with another [PhysicsBody2D] or [TileMap] occurs. "
+"Requires [member contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:176
+msgid ""
+"Emitted when the collision with another [PhysicsBody2D] or [TileMap] ends. "
+"Requires [member contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:186
+msgid ""
+"Emitted when one of this RigidBody2D's [Shape2D]s collides with another "
+"[PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] "
+"to be set to [code]true[/code] and [member contacts_reported] to be set high "
+"enough to detect all the collisions. [TileMap]s are detected if the "
+"[TileSet] has Collision [Shape2D]s.\n"
+"[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s "
+"[CollisionObject2D] used by the [Physics2DServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape2D] of the other "
+"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
+"[CollisionShape2D] node with [code]body."
+"shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this "
+"RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node "
+"with [code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:199
+msgid ""
+"Emitted when the collision between one of this RigidBody2D's [Shape2D]s and "
+"another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member "
+"contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n"
+"[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s "
+"[CollisionObject2D] used by the [Physics2DServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape2D] of the other "
+"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
+"[CollisionShape2D] node with [code]body."
+"shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this "
+"RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node "
+"with [code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:215
+msgid ""
+"Rigid mode. The body behaves as a physical object. It collides with other "
+"bodies and responds to forces applied to it. This is the default mode."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:218
+msgid "Static mode. The body behaves like a [StaticBody2D] and does not move."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:221
+msgid ""
+"Character mode. Similar to [constant MODE_RIGID], but the body can not "
+"rotate."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:224
+msgid ""
+"Kinematic mode. The body behaves like a [KinematicBody2D], and must be moved "
+"by code."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:227
+msgid ""
+"Continuous collision detection disabled. This is the fastest way to detect "
+"body collisions, but can miss small, fast-moving objects."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:230
+msgid ""
+"Continuous collision detection enabled using raycasting. This is faster than "
+"shapecasting but less precise."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:233
+msgid ""
+"Continuous collision detection enabled using shapecasting. This is the "
+"slowest CCD method and the most precise."
+msgstr ""
+
+#: doc/classes/Room.xml:4
+msgid "Room node, used to group objects together locally for [Portal] culling."
+msgstr ""
+
+#: doc/classes/Room.xml:7
+msgid ""
+"The [Portal] culling system requires levels to be built using objects "
+"grouped together by location in areas called [Room]s. In many cases these "
+"will correspond to actual rooms in buildings, but not necessarily (a canyon "
+"area may be treated as a room).\n"
+"Any [VisualInstance] that is a child or grandchild of a [Room] will be "
+"assigned to that room, if the [code]portal_mode[/code] of that "
+"[VisualInstance] is set to [code]STATIC[/code] (does not move) or "
+"[code]DYNAMIC[/code] (moves only within the room).\n"
+"Internally the room boundary must form a [b]convex hull[/b], and by default "
+"this is determined automatically by the geometry of the objects you place "
+"within the room.\n"
+"You can alternatively precisely specify a [b]manual bound[/b]. If you place "
+"a [MeshInstance] with a name prefixed by [code]Bound_[/code], it will turn "
+"off the bound generation from geometry, and instead use the vertices of this "
+"MeshInstance to directly calculate a convex hull during the conversion stage "
+"(see [RoomManager]).\n"
+"In order to see from one room into an adjacent room, [Portal]s must be "
+"placed over non-occluded openings between rooms. These will often be placed "
+"over doors and windows."
+msgstr ""
+
+#: doc/classes/Room.xml:27
+msgid ""
+"If [code]points[/code] are set, the [Room] bounding convex hull will be "
+"built from these points. If no points are set, the room bound will either be "
+"derived from a manual bound ([MeshInstance] with name prefix [code]Bound_[/"
+"code]), or from the geometry within the room.\n"
+"Note that you can use the [code]Generate Points[/code] editor button to get "
+"started. This will use either the geometry or manual bound to generate the "
+"room hull, and save the resulting points, allowing you to edit them to "
+"further refine the bound."
+msgstr ""
+
+#: doc/classes/Room.xml:31
+msgid ""
+"The [code]simplify[/code] value determines to what degree room hulls "
+"(bounds) are simplified, by removing similar planes. A value of 0 gives no "
+"simplification, 1 gives maximum simplification."
+msgstr ""
+
+#: doc/classes/Room.xml:34
+msgid ""
+"The room hull simplification can either use the default value set in the "
+"[RoomManager], or override this and use the per room setting."
+msgstr ""
+
+#: doc/classes/RoomGroup.xml:4
+msgid "Groups [Room]s together to allow common functionality."
+msgstr ""
+
+#: doc/classes/RoomGroup.xml:7
+msgid ""
+"Although [Room] behaviour can be specified individually, sometimes it is "
+"faster and more convenient to write functionality for a group of rooms.\n"
+"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
+"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
+"children of a [RoomGroup] in order to assign them to the RoomGroup.\n"
+"A [RoomGroup] can for example be used to specify [Room]s that are "
+"[b]outside[/b], and switch on or off a directional light, sky, or rain "
+"effect as the player enters / exits the area.\n"
+"[RoomGroup]s receive [b]gameplay callbacks[/b] when the "
+"[code]gameplay_monitor[/code] is switched on, as [code]signal[/code]s or "
+"[code]notification[/code]s as they enter and exit the [b]gameplay area[/b] "
+"(see [RoomManager] for details)."
+msgstr ""
+
+#: doc/classes/RoomGroup.xml:18
+msgid ""
+"This priority will be applied to [Room]s within the group. The [Room] "
+"priority allows the use of [b]internal rooms[/b], rooms [i]within[/i] "
+"another room or rooms.\n"
+"When the [Camera] is within more than one room (regular and internal), the "
+"higher priority room will take precedence. So with for example, a house "
+"inside a terrain 'room', you would make the house higher priority, so that "
+"when the camera is within the house, the house is used as the source room, "
+"but outside the house, the terrain room would be used instead."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:4
+msgid "The RoomManager node is used to control the portal culling system."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:7
+msgid ""
+"In order to utilize the portal occlusion culling system, you must build your "
+"level using [Room]s and [Portal]s. Before these can be used at runtime, they "
+"must undergo a short conversion process to build the [code]room graph[/"
+"code], runtime data needed for portal culling. The [code]room graph[/code] "
+"is controlled by the [RoomManager] node, and the [RoomManager] also contains "
+"settings that are common throughout the portal system."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:15
+msgid ""
+"This function clears all converted data from the [b]room graph[/b]. Use this "
+"before unloading a level, when transitioning from level to level, or "
+"returning to a main menu."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:21
+msgid ""
+"This is the most important function in the whole portal culling system. "
+"Without it, the system cannot function.\n"
+"First it goes through every [Room] that is a child of the [code]room list[/"
+"code] node (and [RoomGroup]s within) and converts and adds it to the "
+"[code]room graph[/code].\n"
+"This works for both [Room] nodes, and [Spatial] nodes that follow a special "
+"naming convention. They should begin with the prefix [i]'Room_'[/i], "
+"followed by the name you wish to give the room, e.g. [i]'Room_lounge'[/i]. "
+"This will automatically convert such [Spatial]s to [Room] nodes for you. "
+"This is useful if you want to build you entire room system in e.g. Blender, "
+"and reimport multiple times as you work on the level.\n"
+"The conversion will try to assign [VisualInstance]s that are children and "
+"grandchildren of the [Room] to the room. These should be given a suitable "
+"[code]portal mode[/code] (see the [CullInstance] documentation). The default "
+"[code]portal mode[/code] is [code]STATIC[/code] - objects which are not "
+"expected to move while the level is played, which will typically be most "
+"objects.\n"
+"The conversion will usually use the geometry of these [VisualInstance]s (and "
+"the [Portal]s) to calculate a convex hull bound for the room. These bounds "
+"will be shown in the editor with a wireframe. Alternatively you can specify "
+"a manual custom bound for any room, see the [Room] documentation.\n"
+"By definition, [Camera]s within a room can see everything else within the "
+"room (that is one advantage to using convex hulls). However, in order to see "
+"from one room into adjacent rooms, you must place [Portal]s, which represent "
+"openings that the camera can see through, like windows and doors.\n"
+"[Portal]s are really just specialized [MeshInstance]s. In fact you will "
+"usually first create a portal by creating a [MeshInstance], especially a "
+"[code]plane[/code] mesh instance. You would move the plane in the editor to "
+"cover a window or doorway, with the front face pointing outward from the "
+"room. To let the conversion process know you want this mesh to be a portal, "
+"again we use a special naming convention. [MeshInstance]s to be converted to "
+"a [Portal] should start with the prefix [i]'Portal_'[/i].\n"
+"You now have a choice - you can leave the name as [i]'Portal_'[/i] and allow "
+"the system to automatically detect the nearest [Room] to link. In most cases "
+"this will work fine.\n"
+"An alternative method is to specify the [Room] to link to manually, "
+"appending a suffix to the portal name, which should be the name of the room "
+"you intend to link to. For example [i]'Portal_lounge'[/i] will attempt to "
+"link to the room named [i]'Room_lounge'[/i].\n"
+"There is a special case here - Godot does not allow two nodes to share the "
+"same name. What if you want to manually have more than one portal leading "
+"into the same room? Surely they will need to both be called, e.g. "
+"[i]'Portal_lounge'[/i]?\n"
+"The solution is a wildcard character. After the room name, if you use the "
+"character [i]'*'[/i], this character and anything following it will be "
+"ignored. So you can use for example [i]'Portal_lounge*0'[/i], "
+"[i]'Portal_lounge*1'[/i] etc.\n"
+"Note that [Portal]s that have already been converted to [Portal] nodes "
+"(rather than [MeshInstance]s) still need to follow the same naming "
+"convention, as they will be relinked each time during conversion.\n"
+"It is recommended that you only place objects in rooms that are desired to "
+"stay within those rooms - i.e. [code]portal mode[/code]s [code]STATIC[/code] "
+"or [code]DYNAMIC[/code] (not crossing portals). [code]GLOBAL[/code] and "
+"[code]ROAMING[/code] objects are best placed in another part of the scene "
+"tree, to avoid confusion. See [CullInstance] for a full description of "
+"portal modes."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:39
+msgid ""
+"Switches the portal culling system on and off.\n"
+"It is important to note that when portal culling is active, it is "
+"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
+"more difficult to use, so switching the active flag is intended to be used "
+"to make sure your [Room] / [Portal] layout works within the editor.\n"
+"Switching to [code]active[/code] will have no effect when the [code]room "
+"graph[/code] is unloaded (the rooms have not yet been converted)."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:44
+msgid ""
+"Large objects can 'sprawl' over (be present in) more than one room. It can "
+"be useful to visualize which objects are sprawling outside the current "
+"room.\n"
+"Toggling this setting turns this debug view on and off."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:48
+msgid ""
+"Usually we don't want objects that only [b]just[/b] cross a boundary into an "
+"adjacent [Room] to sprawl into that room. To prevent this, each [Portal] has "
+"an extra margin, or tolerance zone where objects can enter without sprawling "
+"to a neighbouring room.\n"
+"In most cases you can set this here for all portals. It is possible to "
+"override the margin for each portal."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:52
+msgid ""
+"When using a partial or full PVS, the gameplay monitor allows you to receive "
+"callbacks when roaming objects or rooms enter or exit the [b]gameplay area[/"
+"b]. The gameplay area is defined as either the primary, or secondary PVS.\n"
+"These callbacks allow you to, for example, reduce processing for objects "
+"that are far from the player, or turn on and off AI.\n"
+"You can either choose to receive callbacks as notifications through the "
+"[code]_notification[/code] function, or as signals.\n"
+"[code]NOTIFICATION_ENTER_GAMEPLAY[/code]\n"
+"[code]NOTIFICATION_EXIT_GAMEPLAY[/code]\n"
+"Signals: [code]\"gameplay_entered\"[/code], [code]\"gameplay_exited\"[/code]"
+msgstr ""
+
+#: doc/classes/RoomManager.xml:60
+msgid ""
+"If enabled, the system will attempt to merge similar meshes (particularly in "
+"terms of materials) within [Room]s during conversion. This can significantly "
+"reduce the number of drawcalls and state changes required during rendering, "
+"albeit at a cost of reduced culling granularity.\n"
+"[b]Note:[/b] This operates at runtime during the conversion process, and "
+"will only operate on exported or running projects, in order to prevent "
+"accidental alteration to the scene and loss of data."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:64
+msgid ""
+"When converting rooms, the editor will warn you if overlap is detected "
+"between rooms. Overlap can interfere with determining the room that cameras "
+"and objects are within. A small amount can be acceptable, depending on your "
+"level. Here you can alter the threshold at which the editor warning appears. "
+"There are no other side effects."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:67
+msgid ""
+"Portal rendering is recursive - each time a portal is seen through an "
+"earlier portal there is some cost. For this reason, and to prevent the "
+"possibility of infinite loops, this setting provides a hard limit on the "
+"recursion depth.\n"
+"[b]Note:[/b] This value is unused when using [code]Full[/code] PVS mode."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:71
+msgid ""
+"Portal culling normally operates using the current [Camera] / [Camera]s, "
+"however for debugging purposes within the editor, you can use this setting "
+"to override this behaviour and force it to use a particular camera to get a "
+"better idea of what the occlusion culling is doing."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:75
+msgid ""
+"Optionally during conversion the potentially visible set (PVS) of rooms that "
+"are potentially visible from each room can be calculated. This can be used "
+"either to aid in dynamic portal culling, or to totally replace portal "
+"culling.\n"
+"In [code]Full[/code] PVS Mode, all objects within the potentially visible "
+"rooms will be frustum culled, and rendered if they are within the view "
+"frustum."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:79
+msgid ""
+"In order to reduce processing for roaming objects, an expansion is applied "
+"to their AABB as they move. This expanded volume is used to calculate which "
+"rooms the roaming object is within. If the object's exact AABB is still "
+"within this expanded volume on the next move, there is no need to reprocess "
+"the object, which can save considerable CPU.\n"
+"The downside is that if the expansion is too much, the object may end up "
+"unexpectedly sprawling into neighbouring rooms and showing up where it might "
+"otherwise be culled.\n"
+"In order to balance roaming performance against culling accuracy, this "
+"expansion margin can be customized by the user. It will typically depend on "
+"your room and object sizes, and movement speeds. The default value should "
+"work reasonably in most circumstances."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:84
+msgid ""
+"During the conversion process, the geometry of objects within [Room]s, or a "
+"custom specified manual bound, are used to generate a [b]convex hull bound[/"
+"b].\n"
+"This convex hull is [b]required[/b] in the visibility system, and is used "
+"for many purposes. Most importantly, it is used to decide whether the "
+"[Camera] (or an object) is within a [Room]. The convex hull generating "
+"algorithm is good, but occasionally it can create too many (or too few) "
+"planes to give a good representation of the room volume.\n"
+"The [code]room_simplify[/code] value can be used to gain fine control over "
+"this process. It determines how similar planes can be for them to be "
+"considered the same (and duplicates removed). The value can be set between 0 "
+"(no simplification) and 1 (maximum simplification).\n"
+"The value set here is the default for all rooms, but individual rooms can "
+"override this value if desired.\n"
+"The room convex hulls are shown as a wireframe in the editor."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:91
+msgid ""
+"For the [Room] conversion process to succeed, you must point the "
+"[RoomManager] to the parent [Node] of your [Room]s and [RoomGroup]s, which "
+"we refer to as the [code]roomlist[/code] (the roomlist is not a special node "
+"type, it is normally just a [Spatial])."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:94
+msgid "Shows the [Portal] margins when the portal gizmo is used in the editor."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:97
+msgid ""
+"When receiving gameplay callbacks when objects enter and exit gameplay, the "
+"[b]gameplay area[/b] can be defined by either the primary PVS (potentially "
+"visible set) of [Room]s, or the secondary PVS (the primary PVS and their "
+"neighbouring [Room]s).\n"
+"Sometimes using the larger gameplay area of the secondary PVS may be "
+"preferable."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:103
+msgid ""
+"Use only [Portal]s at runtime to determine visibility. PVS will not be "
+"generated at [Room]s conversion, and gameplay notifications cannot be used."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:106
+msgid ""
+"Use a combination of PVS and [Portal]s to determine visibility (this is "
+"usually fastest and most accurate)."
+msgstr ""
+
+#: doc/classes/RoomManager.xml:109
+msgid ""
+"Use only the PVS (potentially visible set) of [Room]s to determine "
+"visibility."
+msgstr ""
+
+#: doc/classes/RootMotionView.xml:4
+msgid "Editor-only helper for setting up root motion in [AnimationTree]."
+msgstr ""
+
+#: doc/classes/RootMotionView.xml:7
+msgid ""
+"[i]Root motion[/i] refers to an animation technique where a mesh's skeleton "
+"is used to give impulse to a character. When working with 3D animations, a "
+"popular technique is for animators to use the root skeleton bone to give "
+"motion to the rest of the skeleton. This allows animating characters in a "
+"way where steps actually match the floor below. It also allows precise "
+"interaction with objects during cinematics. See also [AnimationTree].\n"
+"[b]Note:[/b] [RootMotionView] is only visible in the editor. It will be "
+"hidden automatically in the running project, and will also be converted to a "
+"plain [Node] in the running project. This means a script attached to a "
+"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
+"[code]extends RootMotionView[/code]. Additionally, it must not be a "
+"[code]@tool[/code] script."
+msgstr ""
+
+#: doc/classes/RootMotionView.xml:11
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
+"html#root-motion"
+msgstr ""
+
+#: doc/classes/RootMotionView.xml:17
+msgid "Path to an [AnimationTree] node to use as a basis for root motion."
+msgstr ""
+
+#: doc/classes/RootMotionView.xml:20
+msgid "The grid's cell size in 3D units."
+msgstr ""
+
+#: doc/classes/RootMotionView.xml:23
+msgid "The grid's color."
+msgstr ""
+
+#: doc/classes/RootMotionView.xml:26
+msgid ""
+"The grid's radius in 3D units. The grid's opacity will fade gradually as the "
+"distance from the origin increases until this [member radius] is reached."
+msgstr ""
+
+#: doc/classes/RootMotionView.xml:29
+msgid ""
+"If [code]true[/code], the grid's points will all be on the same Y coordinate "
+"([i]local[/i] Y = 0). If [code]false[/code], the points' original Y "
+"coordinate is preserved."
+msgstr ""
+
+#: doc/classes/SceneState.xml:4
+msgid "A script interface to a scene file's data."
+msgstr ""
+
+#: doc/classes/SceneState.xml:7
+msgid ""
+"Maintains a list of resources, nodes, exported, and overridden properties, "
+"and built-in scripts associated with a scene.\n"
+"This class cannot be instantiated directly, it is retrieved for a given "
+"scene as the result of [method PackedScene.get_state]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:17
+msgid ""
+"Returns the list of bound parameters for the signal at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:23
+msgid ""
+"Returns the number of signal connections in the scene.\n"
+"The [code]idx[/code] argument used to query connection metadata in other "
+"[code]get_connection_*[/code] methods in the interval [code][0, "
+"get_connection_count() - 1][/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:31
+msgid ""
+"Returns the connection flags for the signal at [code]idx[/code]. See [enum "
+"Object.ConnectFlags] constants."
+msgstr ""
+
+#: doc/classes/SceneState.xml:38
+msgid "Returns the method connected to the signal at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:45
+msgid "Returns the name of the signal at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:52
+msgid ""
+"Returns the path to the node that owns the signal at [code]idx[/code], "
+"relative to the root node."
+msgstr ""
+
+#: doc/classes/SceneState.xml:59
+msgid ""
+"Returns the path to the node that owns the method connected to the signal at "
+"[code]idx[/code], relative to the root node."
+msgstr ""
+
+#: doc/classes/SceneState.xml:65
+msgid ""
+"Returns the number of nodes in the scene.\n"
+"The [code]idx[/code] argument used to query node data in other "
+"[code]get_node_*[/code] methods in the interval [code][0, get_node_count() - "
+"1][/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:73
+msgid ""
+"Returns the list of group names associated with the node at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:80
+msgid ""
+"Returns the node's index, which is its position relative to its siblings. "
+"This is only relevant and saved in scenes for cases where new nodes are "
+"added to an instanced or inherited scene among siblings from the base scene. "
+"Despite the name, this index is not related to the [code]idx[/code] argument "
+"used here and in other methods."
+msgstr ""
+
+#: doc/classes/SceneState.xml:87
+msgid ""
+"Returns a [PackedScene] for the node at [code]idx[/code] (i.e. the whole "
+"branch starting at this node, with its child nodes and resources), or "
+"[code]null[/code] if the node is not an instance."
+msgstr ""
+
+#: doc/classes/SceneState.xml:94
+msgid ""
+"Returns the path to the represented scene file if the node at [code]idx[/"
+"code] is an [InstancePlaceholder]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:101
+msgid "Returns the name of the node at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:108
+msgid ""
+"Returns the path to the owner of the node at [code]idx[/code], relative to "
+"the root node."
+msgstr ""
+
+#: doc/classes/SceneState.xml:116
+msgid ""
+"Returns the path to the node at [code]idx[/code].\n"
+"If [code]for_parent[/code] is [code]true[/code], returns the path of the "
+"[code]idx[/code] node's parent instead."
+msgstr ""
+
+#: doc/classes/SceneState.xml:124
+msgid ""
+"Returns the number of exported or overridden properties for the node at "
+"[code]idx[/code].\n"
+"The [code]prop_idx[/code] argument used to query node property data in other "
+"[code]get_node_property_*[/code] methods in the interval [code][0, "
+"get_node_property_count() - 1][/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:133
+msgid ""
+"Returns the name of the property at [code]prop_idx[/code] for the node at "
+"[code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:141
+msgid ""
+"Returns the value of the property at [code]prop_idx[/code] for the node at "
+"[code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:148
+msgid "Returns the type of the node at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:155
+msgid ""
+"Returns [code]true[/code] if the node at [code]idx[/code] is an "
+"[InstancePlaceholder]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:161
+msgid ""
+"If passed to [method PackedScene.instance], blocks edits to the scene state."
+msgstr ""
+
+#: doc/classes/SceneState.xml:164
+msgid ""
+"If passed to [method PackedScene.instance], provides inherited scene "
+"resources to the local scene.\n"
+"[b]Note:[/b] Only available in editor builds."
+msgstr ""
+
+#: doc/classes/SceneState.xml:168
+msgid ""
+"If passed to [method PackedScene.instance], provides local scene resources "
+"to the local scene. Only the main scene should receive the main edit state.\n"
+"[b]Note:[/b] Only available in editor builds."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:4
+msgid "Manages the game loop via a hierarchy of nodes."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:7
+msgid ""
+"As one of the most important classes, the [SceneTree] manages the hierarchy "
+"of nodes in a scene as well as scenes themselves. Nodes can be added, "
+"retrieved and removed. The whole scene tree (and thus the current scene) can "
+"be paused. Scenes can be loaded, switched and reloaded.\n"
+"You can also use the [SceneTree] to organize your nodes into groups: every "
+"node can be assigned as many groups as you want to create, e.g. an \"enemy\" "
+"group. You can then iterate these groups or even call methods and set "
+"properties on all the group's members at once.\n"
+"[SceneTree] is the default [MainLoop] implementation used by scenes, and is "
+"thus in charge of the game loop."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:12
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/scene_tree."
+"html"
+msgstr ""
+
+#: doc/classes/SceneTree.xml:13
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/viewports/multiple_resolutions."
+"html"
+msgstr ""
+
+#: doc/classes/SceneTree.xml:21
+msgid ""
+"Calls [code]method[/code] on each member of the given group. You can pass "
+"arguments to [code]method[/code] by specifying them at the end of the method "
+"call. This method is equivalent of calling [method call_group_flags] with "
+"[constant GROUP_CALL_DEFAULT] flag.\n"
+"[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (7 "
+"arguments passed to this method in total).\n"
+"[b]Note:[/b] Due to design limitations, [method call_group] will fail "
+"silently if one of the arguments is [code]null[/code].\n"
+"[b]Note:[/b] [method call_group] will always call methods with an one-frame "
+"delay, in a way similar to [method Object.call_deferred]. To call methods "
+"immediately, use [method call_group_flags] with the [constant "
+"GROUP_CALL_REALTIME] flag."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:33
+msgid ""
+"Calls [code]method[/code] on each member of the given group, respecting the "
+"given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] "
+"by specifying them at the end of the method call.\n"
+"[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (8 "
+"arguments passed to this method in total).\n"
+"[b]Note:[/b] Due to design limitations, [method call_group_flags] will fail "
+"silently if one of the arguments is [code]null[/code].\n"
+"[codeblock]\n"
+"# Call the method immediately and in reverse order.\n"
+"get_tree().call_group_flags(SceneTree.GROUP_CALL_REALTIME | SceneTree."
+"GROUP_CALL_REVERSE, \"bases\", \"destroy\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/SceneTree.xml:46
+msgid ""
+"Changes the running scene to the one at the given [code]path[/code], after "
+"loading it into a [PackedScene] and creating a new instance.\n"
+"Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the "
+"[code]path[/code] cannot be loaded into a [PackedScene], or [constant "
+"ERR_CANT_CREATE] if that scene cannot be instantiated.\n"
+"[b]Note:[/b] The scene change is deferred, which means that the new scene "
+"node is added on the next idle frame. You won't be able to access it "
+"immediately after the [method change_scene] call."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:55
+msgid ""
+"Changes the running scene to a new instance of the given [PackedScene].\n"
+"Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene "
+"cannot be instantiated.\n"
+"[b]Note:[/b] The scene change is deferred, which means that the new scene "
+"node is added on the next idle frame. You won't be able to access it "
+"immediately after the [method change_scene_to] call."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:65
+msgid ""
+"Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after "
+"the given time in seconds elapsed in this [SceneTree]. If "
+"[code]pause_mode_process[/code] is set to [code]false[/code], pausing the "
+"[SceneTree] will also pause the timer.\n"
+"Commonly used to create a one-shot delay timer as in the following example:\n"
+"[codeblock]\n"
+"func some_function():\n"
+" print(\"start\")\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(\"end\")\n"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:79
+msgid ""
+"Returns the current frame number, i.e. the total frame count since the "
+"application started."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:85
+msgid ""
+"Returns the peer IDs of all connected peers of this [SceneTree]'s [member "
+"network_peer]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:91
+msgid "Returns the unique peer ID of this [SceneTree]'s [member network_peer]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:97
+msgid "Returns the number of nodes in this [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:104
+msgid "Returns a list of all nodes assigned to the given group."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:110
+msgid "Returns the sender's peer ID for the most recently received RPC call."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:117
+msgid "Returns [code]true[/code] if the given group exists."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:129
+msgid ""
+"Returns [code]true[/code] if the most recent [InputEvent] was marked as "
+"handled with [method set_input_as_handled]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:135
+msgid ""
+"Returns [code]true[/code] if this [SceneTree]'s [member network_peer] is in "
+"server mode (listening for connections)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:143
+msgid "Sends the given notification to all members of the [code]group[/code]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:152
+msgid ""
+"Sends the given notification to all members of the [code]group[/code], "
+"respecting the given [enum GroupCallFlags]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:159
+msgid ""
+"Queues the given object for deletion, delaying the call to [method Object."
+"free] to after the current frame."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:166
+msgid ""
+"Quits the application at the end of the current iteration. A process "
+"[code]exit_code[/code] can optionally be passed as an argument. If this "
+"argument is [code]0[/code] or greater, it will override the [member OS."
+"exit_code] defined before quitting the application.\n"
+"[b]Note:[/b] On iOS this method doesn't work. Instead, as recommended by the "
+"iOS Human Interface Guidelines, the user is expected to close apps via the "
+"Home button."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:173
+msgid ""
+"Reloads the currently active scene.\n"
+"Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member "
+"current_scene] was defined yet, [constant ERR_CANT_OPEN] if [member "
+"current_scene] cannot be loaded into a [PackedScene], or [constant "
+"ERR_CANT_CREATE] if the scene cannot be instantiated."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:181
+msgid ""
+"If [code]true[/code], the application automatically accepts quitting. "
+"Enabled by default.\n"
+"For mobile platforms, see [method set_quit_on_go_back]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:191
+msgid ""
+"Sets the given [code]property[/code] to [code]value[/code] on all members of "
+"the given group."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:201
+msgid ""
+"Sets the given [code]property[/code] to [code]value[/code] on all members of "
+"the given group, respecting the given [enum GroupCallFlags]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:207
+msgid "Marks the most recent [InputEvent] as handled."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:214
+msgid ""
+"If [code]true[/code], the application quits automatically on going back (e."
+"g. on Android). Enabled by default.\n"
+"To handle 'Go Back' button when this option is disabled, use [constant "
+"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:225
+msgid ""
+"Configures screen stretching to the given [enum StretchMode], [enum "
+"StretchAspect], minimum size and [code]scale[/code]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:231
+msgid "The current scene."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:234
+msgid ""
+"If [code]true[/code], collision shapes will be visible when running the game "
+"from the editor for debugging purposes."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:237
+msgid ""
+"If [code]true[/code], navigation polygons will be visible when running the "
+"game from the editor for debugging purposes."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:240
+msgid "The root of the edited scene."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:243
+msgid "The default [MultiplayerAPI] instance for this [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:246
+msgid ""
+"If [code]true[/code] (default value), enables automatic polling of the "
+"[MultiplayerAPI] for this SceneTree during [signal idle_frame].\n"
+"If [code]false[/code], you need to manually call [method MultiplayerAPI."
+"poll] to process network packets and deliver RPCs/RSETs. This allows running "
+"RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) "
+"and for manual [Mutex] protection when accessing the [MultiplayerAPI] from "
+"threads."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:250
+msgid ""
+"The peer object to handle the RPC system (effectively enabling networking "
+"when set). Depending on the peer itself, the [SceneTree] will become a "
+"network server (check with [method is_network_server]) and will set the root "
+"node's network mode to master, or it will become a regular peer with the "
+"root node set to puppet. All child nodes are set to inherit the network mode "
+"by default. Handling of networking-related events (connection, "
+"disconnection, new clients) is done by connecting to [SceneTree]'s signals."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:253
+msgid ""
+"If [code]true[/code], the [SceneTree] is paused. Doing so will have the "
+"following behavior:\n"
+"- 2D and 3D physics will be stopped. This includes signals and collision "
+"detection.\n"
+"- [method Node._process], [method Node._physics_process] and [method Node."
+"_input] will not be called anymore in nodes."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:258
+msgid ""
+"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
+"incoming connections."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:261
+msgid "The [SceneTree]'s root [Viewport]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:264
+msgid "If [code]true[/code], font oversampling is used."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:270
+msgid ""
+"Emitted whenever this [SceneTree]'s [member network_peer] successfully "
+"connected to a server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:275
+msgid ""
+"Emitted whenever this [SceneTree]'s [member network_peer] fails to establish "
+"a connection to a server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:282
+msgid ""
+"Emitted when files are dragged from the OS file manager and dropped in the "
+"game window. The arguments are a list of file paths and the identifier of "
+"the screen where the drag originated."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:289
+msgid "Emitted whenever global menu item is clicked."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:294
+msgid ""
+"Emitted immediately before [method Node._process] is called on every node in "
+"the [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:300
+msgid ""
+"Emitted whenever this [SceneTree]'s [member network_peer] connects with a "
+"new peer. ID is the peer ID of the new peer. Clients get notified when other "
+"clients connect to the same server. Upon connecting to a server, a client "
+"also receives this signal for the server (with ID being 1)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:306
+msgid ""
+"Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a "
+"peer. Clients get notified when other clients disconnect from the same "
+"server."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:312
+msgid "Emitted whenever a node is added to the [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:318
+msgid ""
+"Emitted when a node's configuration changed. Only emitted in [code]tool[/"
+"code] mode."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:324
+msgid "Emitted whenever a node is removed from the [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:330
+msgid "Emitted whenever a node is renamed."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:335
+msgid ""
+"Emitted immediately before [method Node._physics_process] is called on every "
+"node in the [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:340
+msgid ""
+"Emitted when the screen resolution (fullscreen) or window size (windowed) "
+"changes."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:345
+msgid ""
+"Emitted whenever this [SceneTree]'s [member network_peer] disconnected from "
+"server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:350
+msgid ""
+"Emitted whenever the [SceneTree] hierarchy changed (children being moved or "
+"renamed, etc.)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:356
+msgid "Call a group with no flags (default)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:359
+msgid "Call a group in reverse scene order."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:362
+msgid "Call a group immediately (calls are normally made on idle)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:365
+msgid "Call a group only once even if the call is executed many times."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:368
+msgid "No stretching."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:371
+msgid "Render stretching in higher resolution (interpolated)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:374
+msgid ""
+"Keep the specified display resolution. No interpolation. Content may appear "
+"pixelated."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:377
+msgid ""
+"Fill the window with the content stretched to cover excessive space. Content "
+"may appear stretched."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:380
+msgid ""
+"Retain the same aspect ratio by padding with black bars on either axis. This "
+"prevents distortion."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:383
+msgid ""
+"Expand vertically. Left/right black bars may appear if the window is too "
+"wide."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:386
+msgid ""
+"Expand horizontally. Top/bottom black bars may appear if the window is too "
+"tall."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:389
+msgid ""
+"Expand in both directions, retaining the same aspect ratio. This prevents "
+"distortion while avoiding black bars."
+msgstr ""
+
+#: doc/classes/SceneTreeTimer.xml:4
+msgid "One-shot timer."
+msgstr ""
+
+#: doc/classes/SceneTreeTimer.xml:7
+msgid ""
+"A one-shot timer managed by the scene tree, which emits [signal timeout] on "
+"completion. See also [method SceneTree.create_timer].\n"
+"As opposed to [Timer], it does not require the instantiation of a node. "
+"Commonly used to create a one-shot delay timer as in the following example:\n"
+"[codeblock]\n"
+"func some_function():\n"
+" print(\"Timer started.\")\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(\"Timer ended.\")\n"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
+msgstr ""
+
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
+msgstr ""
+
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
+msgid "Emitted when the timer reaches 0."
+msgstr ""
+
+#: doc/classes/Script.xml:4
+msgid "A class stored as a resource."
+msgstr ""
+
+#: doc/classes/Script.xml:7
+msgid ""
+"A class stored as a resource. A script extends the functionality of all "
+"objects that instance it.\n"
+"The [code]new[/code] method of a script subclass creates a new instance. "
+"[method Object.set_script] extends an existing object, if that object's "
+"class matches one of the script's base classes."
+msgstr ""
+
+#: doc/classes/Script.xml:11
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/scripting."
+"html"
+msgstr ""
+
+#: doc/classes/Script.xml:17
+msgid "Returns [code]true[/code] if the script can be instanced."
+msgstr ""
+
+#: doc/classes/Script.xml:23
+msgid "Returns the script directly inherited by this script."
+msgstr ""
+
+#: doc/classes/Script.xml:29
+msgid "Returns the script's base type."
+msgstr ""
+
+#: doc/classes/Script.xml:36
+msgid "Returns the default value of the specified property."
+msgstr ""
+
+#: doc/classes/Script.xml:42
+msgid "Returns a dictionary containing constant names and their values."
+msgstr ""
+
+#: doc/classes/Script.xml:48
+msgid "Returns the list of methods in this [Script]."
+msgstr ""
+
+#: doc/classes/Script.xml:54
+msgid "Returns the list of properties in this [Script]."
+msgstr ""
+
+#: doc/classes/Script.xml:60
+msgid "Returns the list of user signals defined in this [Script]."
+msgstr ""
+
+#: doc/classes/Script.xml:67
+msgid ""
+"Returns [code]true[/code] if the script, or a base class, defines a signal "
+"with the given name."
+msgstr ""
+
+#: doc/classes/Script.xml:73
+msgid "Returns [code]true[/code] if the script contains non-empty source code."
+msgstr ""
+
+#: doc/classes/Script.xml:80
+msgid ""
+"Returns [code]true[/code] if [code]base_object[/code] is an instance of this "
+"script."
+msgstr ""
+
+#: doc/classes/Script.xml:86
+msgid ""
+"Returns [code]true[/code] if the script is a tool script. A tool script can "
+"run in the editor."
+msgstr ""
+
+#: doc/classes/Script.xml:93
+msgid "Reloads the script's class implementation. Returns an error code."
+msgstr ""
+
+#: doc/classes/Script.xml:99
+msgid ""
+"The script source code or an empty string if source code is not available. "
+"When set, does not reload the class implementation automatically."
+msgstr ""
+
+#: doc/classes/ScriptCreateDialog.xml:4
+msgid "The Editor's popup dialog for creating new [Script] files."
+msgstr ""
+
+#: doc/classes/ScriptCreateDialog.xml:7
+msgid ""
+"The [ScriptCreateDialog] creates script files according to a given template "
+"for a given scripting language. The standard use is to configure its fields "
+"prior to calling one of the [method Popup.popup] methods.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" dialog.config(\"Node\", \"res://new_node.gd\") # For in-engine types\n"
+" dialog.config(\"\\\"res://base_node.gd\\\"\", \"res://derived_node.gd\") "
+"# For script types\n"
+" dialog.popup_centered()\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ScriptCreateDialog.xml:25
+msgid "Prefills required fields to configure the ScriptCreateDialog for use."
+msgstr ""
+
+#: doc/classes/ScriptCreateDialog.xml:40
+msgid "Emitted when the user clicks the OK button."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml:4
+msgid "Godot editor's script editor."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml:7
+msgid ""
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_script_editor]."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml:31
+msgid "Returns a [Script] that is currently active in editor."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml:44
+msgid ""
+"Returns an array with all [Script] objects which are currently open in "
+"editor."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml:51
+msgid "Goes to the specified line in the current script."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml:59
+msgid ""
+"Opens the script create dialog. The script will extend [code]base_name[/"
+"code]. The file extension can be omitted from [code]base_path[/code]. It "
+"will be added based on the selected scripting language."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml:67
+msgid ""
+"Emitted when user changed active script. Argument is a freshly activated "
+"[Script]."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml:73
+msgid ""
+"Emitted when editor is about to close the active script. Argument is a "
+"[Script] that is going to be closed."
+msgstr ""
+
+#: doc/classes/ScrollBar.xml:4
+msgid "Base class for scroll bars."
+msgstr ""
+
+#: doc/classes/ScrollBar.xml:7
+msgid ""
+"Scrollbars are a [Range]-based [Control], that display a draggable area (the "
+"size of the page). Horizontal ([HScrollBar]) and Vertical ([VScrollBar]) "
+"versions are available."
+msgstr ""
+
+#: doc/classes/ScrollBar.xml:15
+msgid ""
+"Overrides the step used when clicking increment and decrement buttons or "
+"when using arrow keys when the [ScrollBar] is focused."
+msgstr ""
+
+#: doc/classes/ScrollBar.xml:23
+msgid "Emitted when the scrollbar is being scrolled."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:4
+msgid "A helper node for displaying scrollable elements such as lists."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:7
+msgid ""
+"A ScrollContainer node meant to contain a [Control] child. ScrollContainers "
+"will automatically create a scrollbar child ([HScrollBar], [VScrollBar], or "
+"both) when needed and will only draw the Control within the ScrollContainer "
+"area. Scrollbars will automatically be drawn at the right (for vertical) or "
+"bottom (for horizontal) and will enable dragging to move the viewable "
+"Control (and its children) within the ScrollContainer. Scrollbars will also "
+"automatically resize the grabber based on the [member Control.rect_min_size] "
+"of the Control relative to the ScrollContainer. Works great with a [Panel] "
+"control. You can set [code]EXPAND[/code] on the children's size flags, so "
+"they will upscale to the ScrollContainer's size if it's larger (scroll is "
+"invisible for the chosen dimension)."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:16
+msgid ""
+"Ensures the given [code]control[/code] is visible (must be a direct or "
+"indirect child of the ScrollContainer). Used by [member follow_focus]."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:22
+msgid ""
+"Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to disable the horizontal scrollbar, use "
+"[member scroll_horizontal_enabled]. If you want to only hide it instead, use "
+"its [member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:29
+msgid ""
+"Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to disable the vertical scrollbar, use "
+"[member scroll_vertical_enabled]. If you want to only hide it instead, use "
+"its [member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:36
+msgid ""
+"If [code]true[/code], the ScrollContainer will automatically scroll to "
+"focused children (including indirect children) to make sure they are fully "
+"visible."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:42
+msgid "The current horizontal scroll value."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:45
+msgid "If [code]true[/code], enables horizontal scrolling."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:48
+msgid "The current vertical scroll value."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:51
+msgid "If [code]true[/code], enables vertical scrolling."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:57
+msgid "Emitted when scrolling stops."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:62
+msgid "Emitted when scrolling is started."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:70
+msgid "The background [StyleBox] of the [ScrollContainer]."
+msgstr ""
+
+#: doc/classes/SegmentShape2D.xml:4
+msgid "Segment shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/SegmentShape2D.xml:7
+msgid ""
+"Segment shape for 2D collisions. Consists of two points, [code]a[/code] and "
+"[code]b[/code]."
+msgstr ""
+
+#: doc/classes/SegmentShape2D.xml:15
+msgid "The segment's first point position."
+msgstr ""
+
+#: doc/classes/SegmentShape2D.xml:18
+msgid "The segment's second point position."
+msgstr ""
+
+#: doc/classes/Semaphore.xml:4
+msgid "A synchronization semaphore."
+msgstr ""
+
+#: doc/classes/Semaphore.xml:7
+msgid ""
+"A synchronization semaphore which can be used to synchronize multiple "
+"[Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. "
+"For a binary version, see [Mutex]."
+msgstr ""
+
+#: doc/classes/Semaphore.xml:16
+msgid ""
+"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
+"on success, [constant ERR_BUSY] otherwise."
+msgstr ""
+
+#: doc/classes/Semaphore.xml:22
+msgid ""
+"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
+"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
+msgstr ""
+
+#: doc/classes/Separator.xml:4
+msgid "Base class for separators."
+msgstr ""
+
+#: doc/classes/Separator.xml:7
+msgid ""
+"Separator is a [Control] used for separating other controls. It's purely a "
+"visual decoration. Horizontal ([HSeparator]) and Vertical ([VSeparator]) "
+"versions are available."
+msgstr ""
+
+#: doc/classes/Shader.xml:4
+msgid "A custom shader program."
+msgstr ""
+
+#: doc/classes/Shader.xml:7
+msgid ""
+"This class allows you to define a custom shader program that can be used by "
+"a [ShaderMaterial]. Shaders allow you to write your own custom behavior for "
+"rendering objects or updating particle information. For a detailed "
+"explanation and usage, please see the tutorials linked below."
+msgstr ""
+
+#: doc/classes/Shader.xml:10 doc/classes/ShaderMaterial.xml:11
+msgid "https://docs.godotengine.org/en/3.4/tutorials/shading/index.html"
+msgstr ""
+
+#: doc/classes/Shader.xml:11
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/shading/your_first_shader/"
+"what_are_shaders.html"
+msgstr ""
+
+#: doc/classes/Shader.xml:18
+msgid ""
+"Returns the texture that is set as default for the specified parameter.\n"
+"[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
+"code exactly."
+msgstr ""
+
+#: doc/classes/Shader.xml:25
+msgid ""
+"Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], "
+"[constant MODE_SPATIAL] or [constant MODE_PARTICLES]."
+msgstr ""
+
+#: doc/classes/Shader.xml:32
+msgid ""
+"Returns [code]true[/code] if the shader has this param defined as a uniform "
+"in its code.\n"
+"[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
+"code exactly."
+msgstr ""
+
+#: doc/classes/Shader.xml:41
+msgid ""
+"Sets the default texture to be used with a texture uniform. The default is "
+"used if a texture is not set in the [ShaderMaterial].\n"
+"[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
+"code exactly."
+msgstr ""
+
+#: doc/classes/Shader.xml:48
+msgid ""
+"Returns the shader's code as the user has written it, not the full generated "
+"code used internally."
+msgstr ""
+
+#: doc/classes/Shader.xml:51
+msgid ""
+"Returns the shader's custom defines. Custom defines can be used in Godot to "
+"add GLSL preprocessor directives (e.g: extensions) required for the shader "
+"logic.\n"
+"[b]Note:[/b] Custom defines are not validated by the Godot shader parser, so "
+"care should be taken when using them."
+msgstr ""
+
+#: doc/classes/Shader.xml:57
+msgid "Mode used to draw all 3D objects."
+msgstr ""
+
+#: doc/classes/Shader.xml:60
+msgid "Mode used to draw all 2D objects."
+msgstr ""
+
+#: doc/classes/Shader.xml:63
+msgid ""
+"Mode used to calculate particle information on a per-particle basis. Not "
+"used for drawing."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml:4
+msgid "A material that uses a custom [Shader] program."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml:7
+msgid ""
+"A material that uses a custom [Shader] program to render either items to "
+"screen or process particles. You can create multiple materials for the same "
+"shader but configure different values for the uniforms defined in the "
+"shader.\n"
+"[b]Note:[/b] Due to a renderer limitation, emissive [ShaderMaterial]s cannot "
+"emit light when used in a [GIProbe]. Only emissive [SpatialMaterial]s can "
+"emit light in a [GIProbe]."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml:18
+msgid ""
+"Returns the current value set for this material of a uniform in the shader."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml:25
+msgid ""
+"Returns [code]true[/code] if the property identified by [code]name[/code] "
+"can be reverted to a default value."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml:32
+msgid ""
+"Returns the default value of the material property with given [code]name[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml:40
+msgid ""
+"Changes the value set for this material of a uniform in the shader.\n"
+"[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
+"code exactly."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml:47
+msgid "The [Shader] program used to render this material."
+msgstr ""
+
+#: doc/classes/Shape.xml:4
+msgid "Base class for all 3D shape resources."
+msgstr ""
+
+#: doc/classes/Shape.xml:7
+msgid ""
+"Base class for all 3D shape resources. Nodes that inherit from this can be "
+"used as shapes for a [PhysicsBody] or [Area] objects."
+msgstr ""
+
+#: doc/classes/Shape.xml:16
+msgid ""
+"Returns the [ArrayMesh] used to draw the debug collision for this [Shape]."
+msgstr ""
+
+#: doc/classes/Shape.xml:22
+msgid ""
+"The collision margin for the shape. Used in Bullet Physics only.\n"
+"Collision margins allow collision detection to be more efficient by adding "
+"an extra shell around shapes. Collision algorithms are more expensive when "
+"objects overlap by more than their margin, so a higher value for margins is "
+"better for performance, at the cost of accuracy around edges as it makes "
+"them less sharp."
+msgstr ""
+
+#: doc/classes/Shape2D.xml:4
+msgid "Base class for all 2D shapes."
+msgstr ""
+
+#: doc/classes/Shape2D.xml:7
+msgid "Base class for all 2D shapes. All 2D shape types inherit from this."
+msgstr ""
+
+#: doc/classes/Shape2D.xml:19
+msgid ""
+"Returns [code]true[/code] if this shape is colliding with another.\n"
+"This method needs the transformation matrix for this shape "
+"([code]local_xform[/code]), the shape to check collisions with "
+"([code]with_shape[/code]), and the transformation matrix of that shape "
+"([code]shape_xform[/code])."
+msgstr ""
+
+#: doc/classes/Shape2D.xml:29
+msgid ""
+"Returns a list of the points where this shape touches another. If there are "
+"no collisions the list is empty.\n"
+"This method needs the transformation matrix for this shape "
+"([code]local_xform[/code]), the shape to check collisions with "
+"([code]with_shape[/code]), and the transformation matrix of that shape "
+"([code]shape_xform[/code])."
+msgstr ""
+
+#: doc/classes/Shape2D.xml:41
+msgid ""
+"Returns whether this shape would collide with another, if a given movement "
+"was applied.\n"
+"This method needs the transformation matrix for this shape "
+"([code]local_xform[/code]), the movement to test on this shape "
+"([code]local_motion[/code]), the shape to check collisions with "
+"([code]with_shape[/code]), the transformation matrix of that shape "
+"([code]shape_xform[/code]), and the movement to test onto the other object "
+"([code]shape_motion[/code])."
+msgstr ""
+
+#: doc/classes/Shape2D.xml:53
+msgid ""
+"Returns a list of the points where this shape would touch another, if a "
+"given movement was applied. If there are no collisions the list is empty.\n"
+"This method needs the transformation matrix for this shape "
+"([code]local_xform[/code]), the movement to test on this shape "
+"([code]local_motion[/code]), the shape to check collisions with "
+"([code]with_shape[/code]), the transformation matrix of that shape "
+"([code]shape_xform[/code]), and the movement to test onto the other object "
+"([code]shape_motion[/code])."
+msgstr ""
+
+#: doc/classes/Shape2D.xml:62
+msgid ""
+"Draws a solid shape onto a [CanvasItem] with the [VisualServer] API filled "
+"with the specified [code]color[/code]. The exact drawing method is specific "
+"for each shape and cannot be configured."
+msgstr ""
+
+#: doc/classes/Shape2D.xml:68
+msgid "The shape's custom solver bias."
+msgstr ""
+
+#: doc/classes/ShortCut.xml:4
+msgid "A shortcut for binding input."
+msgstr ""
+
+#: doc/classes/ShortCut.xml:7
+msgid ""
+"A shortcut for binding input.\n"
+"Shortcuts are commonly used for interacting with a [Control] element from a "
+"[InputEvent]."
+msgstr ""
+
+#: doc/classes/ShortCut.xml:16
+msgid "Returns the shortcut's [InputEvent] as a [String]."
+msgstr ""
+
+#: doc/classes/ShortCut.xml:23
+msgid ""
+"Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ShortCut.xml:29
+msgid "If [code]true[/code], this shortcut is valid."
+msgstr ""
+
+#: doc/classes/ShortCut.xml:35
+msgid ""
+"The shortcut's [InputEvent].\n"
+"Generally the [InputEvent] is a keyboard key, though it can be any "
+"[InputEvent]."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:4
+msgid "Skeleton for characters and animated objects."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:7
+msgid ""
+"Skeleton provides a hierarchical interface for managing bones, including "
+"pose, rest and animation (see [Animation]). It can also use ragdoll "
+"physics.\n"
+"The overall transform of a bone with respect to the skeleton is determined "
+"by the following hierarchical order: rest pose, custom pose and pose.\n"
+"Note that \"global pose\" below refers to the overall transform of the bone "
+"with respect to skeleton, so it not the actual global/world transform of the "
+"bone."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:20
+msgid ""
+"Adds a bone, with name [code]name[/code]. [method get_bone_count] will "
+"become the bone index."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:28 doc/classes/Skeleton.xml:109
+#: doc/classes/Skeleton.xml:212
+msgid "[i]Deprecated soon.[/i]"
+msgstr ""
+
+#: doc/classes/Skeleton.xml:34
+msgid "Clear all the bones in this skeleton."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:46
+msgid "Returns the bone index that matches [code]name[/code] as its name."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:52
+msgid "Returns the amount of bones in the skeleton."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:59
+msgid ""
+"Returns the custom pose of the specified bone. Custom pose is applied on top "
+"of the rest pose."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:66
+msgid ""
+"Returns the overall transform of the specified bone, with respect to the "
+"skeleton. Being relative to the skeleton frame, this is not the actual "
+"\"global\" transform of the bone."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:73
+msgid ""
+"Returns the overall transform of the specified bone, with respect to the "
+"skeleton, but without any global pose overrides. Being relative to the "
+"skeleton frame, this is not the actual \"global\" transform of the bone."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:80
+msgid "Returns the name of the bone at index [code]index[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:87
+msgid ""
+"Returns the bone index which is the parent of the bone at [code]bone_idx[/"
+"code]. If -1, then bone has no parent.\n"
+"[b]Note:[/b] The parent bone returned will always be less than "
+"[code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:95
+msgid ""
+"Returns the pose transform of the specified bone. Pose is applied on top of "
+"the custom pose, which is applied on top the rest pose."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:102
+msgid "Returns the rest transform for a bone [code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:187
+msgid ""
+"Sets the bone index [code]parent_idx[/code] as the parent of the bone at "
+"[code]bone_idx[/code]. If -1, then bone has no parent.\n"
+"[b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:196
+msgid "Sets the pose transform for bone [code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton.xml:204
+msgid "Sets the rest transform for bone [code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:4
+msgid "Skeleton for 2D characters and animated objects."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:7
+msgid ""
+"Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of "
+"[Bone2D]. Skeleton2D holds a reference to the rest pose of its children and "
+"acts as a single point of access to its bones."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/animation/2d_skeletons.html"
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:17
+msgid ""
+"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
+"object to return is identified by the parameter [code]idx[/code]. Bones are "
+"indexed by descending the node hierarchy from top to bottom, adding the "
+"children of each branch before moving to the next sibling."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:23
+msgid ""
+"Returns the number of [Bone2D] nodes in the node hierarchy parented by "
+"Skeleton2D."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:29
+msgid "Returns the [RID] of a Skeleton2D instance."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:4
+msgid ""
+"SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a "
+"certain point in 3D by rotating all bones in the chain accordingly."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:7
+msgid ""
+"SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a "
+"certain point in 3D by rotating all bones in the chain accordingly. A "
+"typical scenario for IK in games is to place a characters feet on the ground "
+"or a characters hands on a currently hold object. SkeletonIK uses "
+"FabrikInverseKinematic internally to solve the bone chain and applies the "
+"results to the [Skeleton] [code]bones_global_pose_override[/code] property "
+"for all affected bones in the chain. If fully applied this overwrites any "
+"bone transform from [Animation]s or bone custom poses set by users. The "
+"applied amount can be controlled with the [code]interpolation[/code] "
+"property.\n"
+"[codeblock]\n"
+"# Apply IK effect automatically on every new frame (not the current)\n"
+"skeleton_ik_node.start()\n"
+"\n"
+"# Apply IK effect only on the current frame\n"
+"skeleton_ik_node.start(true)\n"
+"\n"
+"# Stop IK effect and reset bones_global_pose_override on Skeleton\n"
+"skeleton_ik_node.stop()\n"
+"\n"
+"# Apply full IK effect\n"
+"skeleton_ik_node.set_interpolation(1.0)\n"
+"\n"
+"# Apply half IK effect\n"
+"skeleton_ik_node.set_interpolation(0.5)\n"
+"\n"
+"# Apply zero IK effect (a value at or below 0.01 also removes "
+"bones_global_pose_override on Skeleton)\n"
+"skeleton_ik_node.set_interpolation(0.0)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:35
+msgid ""
+"Returns the parent [Skeleton] Node that was present when SkeletonIK entered "
+"the [SceneTree]. Returns null if the parent node was not a [Skeleton] Node "
+"when SkeletonIK entered the [SceneTree]."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:41
+msgid ""
+"Returns [code]true[/code] if SkeletonIK is applying IK effects on continues "
+"frames to the [Skeleton] bones. Returns [code]false[/code] if SkeletonIK is "
+"stopped or [method start] was used with the [code]one_time[/code] parameter "
+"set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:48
+msgid ""
+"Starts applying IK effects on each frame to the [Skeleton] bones but will "
+"only take effect starting on the next frame. If [code]one_time[/code] is "
+"[code]true[/code], this will take effect immediately but also reset on the "
+"next frame."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:54
+msgid ""
+"Stops applying IK effects on each frame to the [Skeleton] bones and also "
+"calls [method Skeleton.clear_bones_global_pose_override] to remove existing "
+"overrides on all bones."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:60
+msgid ""
+"Interpolation value for how much the IK results are applied to the current "
+"skeleton bone chain. A value of [code]1.0[/code] will overwrite all skeleton "
+"bone transforms completely while a value of [code]0.0[/code] will visually "
+"disable the SkeletonIK. A value at or below [code]0.01[/code] also calls "
+"[method Skeleton.clear_bones_global_pose_override]."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:63
+msgid ""
+"Secondary target position (first is [member target] property or [member "
+"target_node]) for the IK chain. Use magnet position (pole target) to control "
+"the bending of the IK chain. Only works if the bone chain has more than 2 "
+"bones. The middle chain bone position will be linearly interpolated with the "
+"magnet position."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:66
+msgid ""
+"Number of iteration loops used by the IK solver to produce more accurate "
+"(and elegant) bone chain results."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:69
+msgid ""
+"The minimum distance between bone and goal target. If the distance is below "
+"this value, the IK solver stops further iterations."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:72
+msgid ""
+"If [code]true[/code] overwrites the rotation of the tip bone with the "
+"rotation of the [member target] (or [member target_node] if defined)."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:75
+msgid "The name of the current root bone, the first bone in the IK chain."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:78
+msgid ""
+"First target of the IK chain where the tip bone is placed and, if [member "
+"override_tip_basis] is [code]true[/code], how the tip bone is rotated. If a "
+"[member target_node] path is available the nodes transform is used instead "
+"and this property is ignored."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:81
+msgid ""
+"Target node [NodePath] for the IK chain. If available, the node's current "
+"[Transform] is used instead of the [member target] property."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:84
+msgid ""
+"The name of the current tip bone, the last bone in the IK chain placed at "
+"the [member target] transform (or [member target_node] if defined)."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml:87
+msgid ""
+"If [code]true[/code], instructs the IK solver to consider the secondary "
+"magnet target (pole target) when calculating the bone chain. Use the magnet "
+"position (pole target) to control the bending of the IK chain."
+msgstr ""
+
+#: doc/classes/Sky.xml:4 doc/classes/Sky.xml:7
+msgid "The base class for [PanoramaSky] and [ProceduralSky]."
+msgstr ""
+
+#: doc/classes/Sky.xml:15
+msgid ""
+"The [Sky]'s radiance map size. The higher the radiance map size, the more "
+"detailed the lighting from the [Sky] will be.\n"
+"See [enum RadianceSize] constants for values.\n"
+"[b]Note:[/b] You will only benefit from high radiance sizes if you have "
+"perfectly sharp reflective surfaces in your project and are not using "
+"[ReflectionProbe]s or [GIProbe]s. For most projects, keeping [member "
+"radiance_size] to the default value is the best compromise between visuals "
+"and performance. Be careful when using high radiance size values as these "
+"can cause crashes on low-end GPUs."
+msgstr ""
+
+#: doc/classes/Sky.xml:22
+msgid "Radiance texture size is 32×32 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:25
+msgid "Radiance texture size is 64×64 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:28
+msgid "Radiance texture size is 128×128 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:31
+msgid "Radiance texture size is 256×256 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:34
+msgid "Radiance texture size is 512×512 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:37
+msgid ""
+"Radiance texture size is 1024×1024 pixels.\n"
+"[b]Note:[/b] [constant RADIANCE_SIZE_1024] is not exposed in the inspector "
+"as it is known to cause GPU hangs on certain systems."
+msgstr ""
+
+#: doc/classes/Sky.xml:41
+msgid ""
+"Radiance texture size is 2048×2048 pixels.\n"
+"[b]Note:[/b] [constant RADIANCE_SIZE_2048] is not exposed in the inspector "
+"as it is known to cause GPU hangs on certain systems."
+msgstr ""
+
+#: doc/classes/Sky.xml:45
+msgid "Represents the size of the [enum RadianceSize] enum."
+msgstr ""
+
+#: doc/classes/Slider.xml:4
+msgid "Base class for GUI sliders."
+msgstr ""
+
+#: doc/classes/Slider.xml:7
+msgid ""
+"Base class for GUI sliders.\n"
+"[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
+"signals are part of the [Range] class which this class inherits from."
+msgstr ""
+
+#: doc/classes/Slider.xml:16
+msgid ""
+"If [code]true[/code], the slider can be interacted with. If [code]false[/"
+"code], the value can be changed only by code."
+msgstr ""
+
+#: doc/classes/Slider.xml:20
+msgid "If [code]true[/code], the value can be changed using the mouse wheel."
+msgstr ""
+
+#: doc/classes/Slider.xml:24
+msgid ""
+"Number of ticks displayed on the slider, including border ticks. Ticks are "
+"uniformly-distributed value markers."
+msgstr ""
+
+#: doc/classes/Slider.xml:27
+msgid ""
+"If [code]true[/code], the slider will display ticks for minimum and maximum "
+"values."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:4
+msgid "Slider between two PhysicsBodies in 3D."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:7
+msgid ""
+"Slides across the X axis of the pivot object. See also [Generic6DOFJoint]."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:28
+msgid ""
+"The amount of damping of the rotation when the limit is surpassed.\n"
+"A lower damping value allows a rotation initiated by body A to travel to "
+"body B slower."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:35
+msgid ""
+"The amount of restitution of the rotation when the limit is surpassed.\n"
+"Does not affect damping."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:39
+msgid ""
+"A factor applied to the all rotation once the limit is surpassed.\n"
+"Makes all rotation slower when between 0 and 1."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:52 doc/classes/SliderJoint.xml:147
+msgid "A factor applied to the all rotation in the limits."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:61 doc/classes/SliderJoint.xml:156
+msgid ""
+"A factor applied to the all rotation across axes orthogonal to the slider."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:64
+msgid ""
+"The amount of damping that happens once the limit defined by [member "
+"linear_limit/lower_distance] and [member linear_limit/upper_distance] is "
+"surpassed."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml:70
+msgid ""
+"The amount of restitution once the limits are surpassed. The lower, the more "
+"velocity-energy gets lost."
+msgstr ""
+
+#: doc/classes/SoftBody.xml:4
+msgid "A soft mesh physics body."
+msgstr ""
+
+#: doc/classes/SoftBody.xml:7
+msgid ""
+"A deformable physics body. Used to create elastic or deformable objects such "
+"as cloth, rubber, or other flexible materials."
+msgstr ""
+
+#: doc/classes/SoftBody.xml:10
+msgid "https://docs.godotengine.org/en/3.4/tutorials/physics/soft_body.html"
+msgstr ""
+
+#: doc/classes/SoftBody.xml:44
+msgid "Returns local translation of a vertex in the surface array."
+msgstr ""
+
+#: doc/classes/SoftBody.xml:51
+msgid "Returns [code]true[/code] if vertex is set to pinned."
+msgstr ""
+
+#: doc/classes/SoftBody.xml:83
+msgid ""
+"Sets the pinned state of a surface vertex. When set to [code]true[/code], "
+"the optional [code]attachment_path[/code] can define a [Spatial] the pinned "
+"vertex will be attached to."
+msgstr ""
+
+#: doc/classes/SoftBody.xml:91
+msgid ""
+"The physics layers this SoftBody is in.\n"
+"Collidable objects can exist in any of 32 different layers. These layers "
+"work like a tagging system, and are not visual. A collidable can use these "
+"layers to select with which objects it can collide, using the collision_mask "
+"property.\n"
+"A contact is detected if object A is in any of the layers that object B "
+"scans, or object B is in any layer scanned by object A. See [url=https://"
+"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction."
+"html#collision-layers-and-masks]Collision layers and masks[/url] in the "
+"documentation for more information."
+msgstr ""
+
+#: doc/classes/SoftBody.xml:96
+msgid ""
+"The physics layers this SoftBody scans for collisions. See [url=https://docs."
+"godotengine.org/en/3.4/tutorials/physics/physics_introduction.html#collision-"
+"layers-and-masks]Collision layers and masks[/url] in the documentation for "
+"more information."
+msgstr ""
+
+#: doc/classes/SoftBody.xml:105
+msgid "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."
+msgstr ""
+
+#: doc/classes/SoftBody.xml:108
+msgid ""
+"If [code]true[/code], the [SoftBody] is simulated in physics. Can be set to "
+"[code]false[/code] to pause the physics simulation."
+msgstr ""
+
+#: doc/classes/SoftBody.xml:115
+msgid "If [code]true[/code], the [SoftBody] will respond to [RayCast]s."
+msgstr ""
+
+#: doc/classes/SoftBody.xml:118
+msgid ""
+"Increasing this value will improve the resulting simulation, but can affect "
+"performance. Use with care."
+msgstr ""
+
+#: doc/classes/SoftBody.xml:121
+msgid "The SoftBody's mass."
+msgstr ""
+
+#: doc/classes/Spatial.xml:4
+msgid "Most basic 3D game object, parent of all 3D-related nodes."
+msgstr ""
+
+#: doc/classes/Spatial.xml:7
+msgid ""
+"Most basic 3D game object, with a 3D [Transform] and visibility settings. "
+"All other 3D game objects inherit from Spatial. Use [Spatial] as a parent "
+"node to move, scale, rotate and show/hide children in a 3D project.\n"
+"Affine operations (rotate, scale, translate) happen in parent's local "
+"coordinate system, unless the [Spatial] object is set as top-level. Affine "
+"operations in this coordinate system correspond to direct affine operations "
+"on the [Spatial]'s transform. The word local below refers to this coordinate "
+"system. The coordinate system that is attached to the [Spatial] object "
+"itself is referred to as object-local coordinate system.\n"
+"[b]Note:[/b] Unless otherwise specified, all methods that have angle "
+"parameters must have angles specified as [i]radians[/i]. To convert degrees "
+"to radians, use [method @GDScript.deg2rad]."
+msgstr ""
+
+#: doc/classes/Spatial.xml:12
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/3d/introduction_to_3d.html"
+msgstr ""
+
+#: doc/classes/Spatial.xml:13 doc/classes/Vector3.xml:16
+msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgstr ""
+
+#: doc/classes/Spatial.xml:25
+msgid ""
+"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
+"parent is not of type [Spatial]."
+msgstr ""
+
+#: doc/classes/Spatial.xml:31
+msgid ""
+"Returns the current [World] resource this [Spatial] node is registered to."
+msgstr ""
+
+#: doc/classes/Spatial.xml:39
+msgid ""
+"Rotates the global (world) transformation around axis, a unit [Vector3], by "
+"specified angle in radians. The rotation axis is in global coordinate system."
+msgstr ""
+
+#: doc/classes/Spatial.xml:46
+msgid ""
+"Scales the global (world) transformation by the given [Vector3] scale "
+"factors."
+msgstr ""
+
+#: doc/classes/Spatial.xml:53
+msgid ""
+"Moves the global (world) transformation by [Vector3] offset. The offset is "
+"in global coordinate system."
+msgstr ""
+
+#: doc/classes/Spatial.xml:59
+msgid ""
+"Disables rendering of this node. Changes [member visible] to [code]false[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Spatial.xml:65
+msgid ""
+"Returns whether node notifies about its local transformation changes. "
+"[Spatial] will not propagate this by default."
+msgstr ""
+
+#: doc/classes/Spatial.xml:71
+msgid ""
+"Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its "
+"local transformation scale."
+msgstr ""
+
+#: doc/classes/Spatial.xml:77
+msgid ""
+"Returns whether this node is set as Toplevel, that is whether it ignores its "
+"parent nodes transformations."
+msgstr ""
+
+#: doc/classes/Spatial.xml:83
+msgid ""
+"Returns whether the node notifies about its global and local transformation "
+"changes. [Spatial] will not propagate this by default."
+msgstr ""
+
+#: doc/classes/Spatial.xml:97
+msgid ""
+"Rotates itself so that the local -Z axis points towards the [code]target[/"
+"code] position.\n"
+"The transform will first be rotated around the given [code]up[/code] vector, "
+"and then fully aligned to the target by a further rotation around an axis "
+"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Operations take place in global space."
+msgstr ""
+
+#: doc/classes/Spatial.xml:108
+msgid ""
+"Moves the node to the specified [code]position[/code], and then rotates "
+"itself to point toward the [code]target[/code] as per [method look_at]. "
+"Operations take place in global space."
+msgstr ""
+
+#: doc/classes/Spatial.xml:114
+msgid ""
+"Resets this node's transformations (like scale, skew and taper) preserving "
+"its rotation and translation by performing Gram-Schmidt orthonormalization "
+"on this node's [Transform]."
+msgstr ""
+
+#: doc/classes/Spatial.xml:122
+msgid ""
+"Rotates the local transformation around axis, a unit [Vector3], by specified "
+"angle in radians."
+msgstr ""
+
+#: doc/classes/Spatial.xml:130
+msgid ""
+"Rotates the local transformation around axis, a unit [Vector3], by specified "
+"angle in radians. The rotation axis is in object-local coordinate system."
+msgstr ""
+
+#: doc/classes/Spatial.xml:137
+msgid "Rotates the local transformation around the X axis by angle in radians."
+msgstr ""
+
+#: doc/classes/Spatial.xml:144
+msgid "Rotates the local transformation around the Y axis by angle in radians."
+msgstr ""
+
+#: doc/classes/Spatial.xml:151
+msgid "Rotates the local transformation around the Z axis by angle in radians."
+msgstr ""
+
+#: doc/classes/Spatial.xml:158
+msgid ""
+"Scales the local transformation by given 3D scale factors in object-local "
+"coordinate system."
+msgstr ""
+
+#: doc/classes/Spatial.xml:165
+msgid ""
+"Makes the node ignore its parents transformations. Node transformations are "
+"only in global space."
+msgstr ""
+
+#: doc/classes/Spatial.xml:172
+msgid ""
+"Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local "
+"transformation scale. Changes to the local transformation scale are "
+"preserved."
+msgstr ""
+
+#: doc/classes/Spatial.xml:178
+msgid ""
+"Reset all transformations for this node (sets its [Transform] to the "
+"identity matrix)."
+msgstr ""
+
+#: doc/classes/Spatial.xml:185
+msgid ""
+"Sets whether the node ignores notification that its transformation (global "
+"or local) changed."
+msgstr ""
+
+#: doc/classes/Spatial.xml:192
+msgid ""
+"Sets whether the node notifies about its local transformation changes. "
+"[Spatial] will not propagate this by default."
+msgstr ""
+
+#: doc/classes/Spatial.xml:199
+msgid ""
+"Sets whether the node notifies about its global and local transformation "
+"changes. [Spatial] will not propagate this by default, unless it is in the "
+"editor context and it has a valid gizmo."
+msgstr ""
+
+#: doc/classes/Spatial.xml:205
+msgid ""
+"Enables rendering of this node. Changes [member visible] to [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Spatial.xml:212
+msgid ""
+"Transforms [code]local_point[/code] from this node's local space to world "
+"space."
+msgstr ""
+
+#: doc/classes/Spatial.xml:219
+msgid ""
+"Transforms [code]global_point[/code] from world space to this node's local "
+"space."
+msgstr ""
+
+#: doc/classes/Spatial.xml:226
+msgid ""
+"Changes the node's position by the given offset [Vector3].\n"
+"Note that the translation [code]offset[/code] is affected by the node's "
+"scale, so if scaled by e.g. [code](10, 1, 1)[/code], a translation by an "
+"offset of [code](2, 0, 0)[/code] would actually add 20 ([code]2 * 10[/code]) "
+"to the X coordinate."
+msgstr ""
+
+#: doc/classes/Spatial.xml:234
+msgid ""
+"Changes the node's position by the given offset [Vector3] in local space."
+msgstr ""
+
+#: doc/classes/Spatial.xml:240
+msgid "Updates the [SpatialGizmo] of this node."
+msgstr ""
+
+#: doc/classes/Spatial.xml:246
+msgid ""
+"The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] "
+"as custom visualization and editing handles in Editor."
+msgstr ""
+
+#: doc/classes/Spatial.xml:249
+msgid "World space (global) [Transform] of this node."
+msgstr ""
+
+#: doc/classes/Spatial.xml:252
+msgid ""
+"Rotation part of the local transformation in radians, specified in terms of "
+"YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n"
+"[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a "
+"vector. The three Euler angles, which are the three independent parameters "
+"of the Euler-angle parametrization of the rotation matrix, are stored in a "
+"[Vector3] data structure not because the rotation is a vector, but only "
+"because [Vector3] exists as a convenient data-structure to store 3 floating-"
+"point numbers. Therefore, applying affine operations on the rotation \"vector"
+"\" is not meaningful."
+msgstr ""
+
+#: doc/classes/Spatial.xml:256
+msgid ""
+"Rotation part of the local transformation in degrees, specified in terms of "
+"YXZ-Euler angles in the format (X angle, Y angle, Z angle)."
+msgstr ""
+
+#: doc/classes/Spatial.xml:259
+msgid "Scale part of the local transformation."
+msgstr ""
+
+#: doc/classes/Spatial.xml:262
+msgid "Local space [Transform] of this node, with respect to the parent node."
+msgstr ""
+
+#: doc/classes/Spatial.xml:265
+msgid "Local translation of this node."
+msgstr ""
+
+#: doc/classes/Spatial.xml:268
+msgid ""
+"If [code]true[/code], this node is drawn. The node is only visible if all of "
+"its antecedents are visible as well (in other words, [method "
+"is_visible_in_tree] must return [code]true[/code])."
+msgstr ""
+
+#: doc/classes/Spatial.xml:274
+msgid ""
+"Emitted by portal system gameplay monitor when a node enters the gameplay "
+"area."
+msgstr ""
+
+#: doc/classes/Spatial.xml:279
+msgid ""
+"Emitted by portal system gameplay monitor when a node exits the gameplay "
+"area."
+msgstr ""
+
+#: doc/classes/Spatial.xml:284
+msgid "Emitted when node visibility changes."
+msgstr ""
+
+#: doc/classes/Spatial.xml:290
+msgid ""
+"Spatial nodes receives this notification when their global transform "
+"changes. This means that either the current or a parent node changed its "
+"transform.\n"
+"In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first "
+"need to ask for it, with [method set_notify_transform]. The notification is "
+"also sent if the node is in the editor context and it has a valid gizmo."
+msgstr ""
+
+#: doc/classes/Spatial.xml:294
+msgid ""
+"Spatial nodes receives this notification when they are registered to new "
+"[World] resource."
+msgstr ""
+
+#: doc/classes/Spatial.xml:297
+msgid ""
+"Spatial nodes receives this notification when they are unregistered from "
+"current [World] resource."
+msgstr ""
+
+#: doc/classes/Spatial.xml:300
+msgid "Spatial nodes receives this notification when their visibility changes."
+msgstr ""
+
+#: doc/classes/Spatial.xml:303
+msgid ""
+"Spatial nodes receives this notification if the portal system gameplay "
+"monitor detects they have entered the gameplay area."
+msgstr ""
+
+#: doc/classes/Spatial.xml:306
+msgid ""
+"Spatial nodes receives this notification if the portal system gameplay "
+"monitor detects they have exited the gameplay area."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:4
+msgid "Default 3D rendering material."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:7
+msgid ""
+"This provides a default material with a wide variety of rendering features "
+"and properties without the need to write shader code. See the tutorial below "
+"for details."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:10
+msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/spatial_material.html"
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:17
+msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:24
+msgid ""
+"Returns [code]true[/code], if the specified flag is enabled. See [enum "
+"Flags] enumerator for options."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:31
+msgid ""
+"Returns the [Texture] associated with the specified [enum TextureParam]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:39
+msgid ""
+"If [code]true[/code], enables the specified [enum Feature]. Many features "
+"that are available in [SpatialMaterial]s need to be enabled before use. This "
+"way the cost for using the feature is only incurred when specified. Features "
+"can also be enabled by setting the corresponding member to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:47
+msgid ""
+"If [code]true[/code], enables the specified flag. Flags are optional "
+"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"time with this function, the flag enumerators cannot be bit-masked together "
+"to enable or disable multiple flags at once. Flags can also be enabled by "
+"setting the corresponding member to [code]true[/code]. See [enum Flags] "
+"enumerator for options."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:55
+msgid ""
+"Sets the [Texture] to be used by the specified [enum TextureParam]. This "
+"function is called when setting members ending in [code]*_texture[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:61
+msgid "The material's base color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:64
+msgid ""
+"Texture to multiply by [member albedo_color]. Used for basic texturing of "
+"objects."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:67
+msgid "The strength of the anisotropy effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:70
+msgid ""
+"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
+"specular blob and aligns it to tangent space. Mesh tangents are needed for "
+"this to work. If the mesh does not contain tangents the anisotropy effect "
+"will appear broken."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:73
+msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:76
+msgid ""
+"If [code]true[/code], ambient occlusion is enabled. Ambient occlusion "
+"darkens areas based on the [member ao_texture]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:79
+msgid ""
+"Amount that ambient occlusion affects lighting from lights. If [code]0[/"
+"code], ambient occlusion only affects ambient light. If [code]1[/code], "
+"ambient occlusion affects lights just as much as it affects ambient light. "
+"This can be used to impact the strength of the ambient occlusion effect, but "
+"typically looks unrealistic."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:82
+msgid ""
+"If [code]true[/code], use [code]UV2[/code] coordinates to look up from the "
+"[member ao_texture]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:85
+msgid ""
+"Texture that defines the amount of ambient occlusion for a given point on "
+"the object."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:88 doc/classes/SpatialMaterial.xml:325
+msgid ""
+"Specifies the channel of the [member ao_texture] in which the ambient "
+"occlusion information is stored. This is useful when you store the "
+"information for multiple effects in a single texture. For example if you "
+"stored metallic in the red channel, roughness in the blue, and ambient "
+"occlusion in the green you could reduce the number of textures you use."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:91
+msgid ""
+"Sets the strength of the clearcoat effect. Setting to [code]0[/code] looks "
+"the same as disabling the clearcoat effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:94
+msgid ""
+"If [code]true[/code], clearcoat rendering is enabled. Adds a secondary "
+"transparent pass to the lighting calculation resulting in an added specular "
+"blob. This makes materials appear as if they have a clear layer on them that "
+"can be either glossy or rough.\n"
+"[b]Note:[/b] Clearcoat rendering is not visible if the material has [member "
+"flags_unshaded] set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:98
+msgid ""
+"Sets the roughness of the clearcoat pass. A higher value results in a "
+"smoother clearcoat while a lower value results in a rougher clearcoat."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:101
+msgid ""
+"Texture that defines the strength of the clearcoat effect and the glossiness "
+"of the clearcoat. Strength is specified in the red channel while glossiness "
+"is specified in the green channel."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:104
+msgid ""
+"If [code]true[/code], the shader will read depth texture at multiple points "
+"along the view ray to determine occlusion and parrallax. This can be very "
+"performance demanding, but results in more realistic looking depth mapping."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:107
+msgid ""
+"If [code]true[/code], depth mapping is enabled (also called \"parallax "
+"mapping\" or \"height mapping\"). See also [member normal_enabled].\n"
+"[b]Note:[/b] Depth mapping is not supported if triplanar mapping is used on "
+"the same material. The value of [member depth_enabled] will be ignored if "
+"[member uv1_triplanar] is enabled."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:111
+msgid ""
+"If [code]true[/code], direction of the binormal is flipped before using in "
+"the depth effect. This may be necessary if you have encoded your binormals "
+"in a way that is conflicting with the depth effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:114
+msgid ""
+"If [code]true[/code], direction of the tangent is flipped before using in "
+"the depth effect. This may be necessary if you have encoded your tangents in "
+"a way that is conflicting with the depth effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:117
+msgid ""
+"Number of layers to use when using [member depth_deep_parallax] and the view "
+"direction is perpendicular to the surface of the object. A higher number "
+"will be more performance demanding while a lower number may not look as "
+"crisp."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:120
+msgid ""
+"Number of layers to use when using [member depth_deep_parallax] and the view "
+"direction is parallel to the surface of the object. A higher number will be "
+"more performance demanding while a lower number may not look as crisp."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:123
+msgid ""
+"Scales the depth offset effect. A higher number will create a larger depth."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:126
+msgid ""
+"Texture used to determine depth at a given pixel. Depth is always stored in "
+"the red channel."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:129
+msgid "Texture that specifies the color of the detail overlay."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:132
+msgid ""
+"Specifies how the [member detail_albedo] should blend with the current "
+"[code]ALBEDO[/code]. See [enum BlendMode] for options."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:135
+msgid ""
+"If [code]true[/code], enables the detail overlay. Detail is a second texture "
+"that gets mixed over the surface of the object based on [member "
+"detail_mask]. This can be used to add variation to objects, or to blend "
+"between two different albedo/normal textures."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:138
+msgid ""
+"Texture used to specify how the detail textures get blended with the base "
+"textures."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:141
+msgid ""
+"Texture that specifies the per-pixel normal of the detail overlay.\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:145
+msgid ""
+"Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail "
+"layer. See [enum DetailUV] for options."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:148
+msgid ""
+"Distance at which the object appears fully opaque.\n"
+"[b]Note:[/b] If [code]distance_fade_max_distance[/code] is less than "
+"[code]distance_fade_min_distance[/code], the behavior will be reversed. The "
+"object will start to fade away at [code]distance_fade_max_distance[/code] "
+"and will fully disappear once it reaches [code]distance_fade_min_distance[/"
+"code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:152
+msgid ""
+"Distance at which the object starts to become visible. If the object is less "
+"than this distance away, it will be invisible.\n"
+"[b]Note:[/b] If [code]distance_fade_min_distance[/code] is greater than "
+"[code]distance_fade_max_distance[/code], the behavior will be reversed. The "
+"object will start to fade away at [code]distance_fade_max_distance[/code] "
+"and will fully disappear once it reaches [code]distance_fade_min_distance[/"
+"code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:156
+msgid ""
+"Specifies which type of fade to use. Can be any of the [enum "
+"DistanceFadeMode]s."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:159
+msgid "The emitted light's color. See [member emission_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:162
+msgid ""
+"If [code]true[/code], the body emits light. Emitting light makes the object "
+"appear brighter. The object can also cast light on other objects if a "
+"[GIProbe] or [BakedLightmap] is used and this object is used in baked "
+"lighting."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:165
+msgid "The emitted light's strength. See [member emission_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:168
+msgid "Use [code]UV2[/code] to read from the [member emission_texture]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:171
+msgid ""
+"Sets how [member emission] interacts with [member emission_texture]. Can "
+"either add or multiply. See [enum EmissionOperator] for options."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:174
+msgid "Texture that specifies how much surface emits light at a given point."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:177
+msgid ""
+"Forces a conversion of the [member albedo_texture] from sRGB space to linear "
+"space."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:180
+msgid "If [code]true[/code], the object receives no ambient light."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:183
+msgid ""
+"If [code]true[/code], the object receives no shadow that would otherwise be "
+"cast onto it."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:186
+msgid ""
+"If [code]true[/code], the shader will compute extra operations to make sure "
+"the normal stays correct when using a non-uniform scale. Only enable if "
+"using non-uniform scaling."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:189
+msgid ""
+"If [code]true[/code], the object is rendered at the same size regardless of "
+"distance."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:192
+msgid ""
+"If [code]true[/code], depth testing is disabled and the object will be drawn "
+"in render order."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:195
+msgid ""
+"If [code]true[/code], transparency is enabled on the body. See also [member "
+"params_blend_mode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:198
+msgid "If [code]true[/code], the object is unaffected by lighting."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:201
+msgid ""
+"If [code]true[/code], render point size can be changed.\n"
+"[b]Note:[/b] This is only effective for objects whose geometry is point-"
+"based rather than triangle-based. See also [member params_point_size]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:205
+msgid ""
+"If [code]true[/code], enables the \"shadow to opacity\" render mode where "
+"lighting modifies the alpha so shadowed areas are opaque and non-shadowed "
+"areas are transparent. Useful for overlaying shadows onto a camera feed in "
+"AR."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:208
+msgid ""
+"If [code]true[/code], lighting is calculated per vertex rather than per "
+"pixel. This may increase performance on low-end devices."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:211
+msgid ""
+"If [code]true[/code], triplanar mapping is calculated in world space rather "
+"than object local space. See also [member uv1_triplanar]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:214
+msgid ""
+"A high value makes the material appear more like a metal. Non-metals use "
+"their albedo as the diffuse color and add diffuse to the specular "
+"reflection. With non-metals, the reflection appears on top of the albedo "
+"color. Metals use their albedo as a multiplier to the specular reflection "
+"and set the diffuse color to black resulting in a tinted reflection. "
+"Materials work better when fully metal or fully non-metal, values between "
+"[code]0[/code] and [code]1[/code] should only be used for blending between "
+"metal and non-metal sections. To alter the amount of reflection use [member "
+"roughness]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:217
+msgid ""
+"Sets the size of the specular lobe. The specular lobe is the bright spot "
+"that is reflected from light sources.\n"
+"[b]Note:[/b] Unlike [member metallic], this is not energy-conserving, so it "
+"should be left at [code]0.5[/code] in most cases. See also [member "
+"roughness]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:221
+msgid ""
+"Texture used to specify metallic for an object. This is multiplied by "
+"[member metallic]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:224
+msgid ""
+"Specifies the channel of the [member metallic_texture] in which the metallic "
+"information is stored. This is useful when you store the information for "
+"multiple effects in a single texture. For example if you stored metallic in "
+"the red channel, roughness in the blue, and ambient occlusion in the green "
+"you could reduce the number of textures you use."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:227
+msgid "If [code]true[/code], normal mapping is enabled."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:230
+msgid "The strength of the normal map's effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:233
+msgid ""
+"Texture used to specify the normal at a given pixel. The "
+"[code]normal_texture[/code] only uses the red and green channels; the blue "
+"and alpha channels are ignored. The normal read from [code]normal_texture[/"
+"code] is oriented around the surface normal provided by the [Mesh].\n"
+"[b]Note:[/b] The mesh must have both normals and tangents defined in its "
+"vertex data. Otherwise, the normal map won't render correctly and will only "
+"appear to darken the whole surface. If creating geometry with [SurfaceTool], "
+"you can use [method SurfaceTool.generate_normals] and [method SurfaceTool."
+"generate_tangents] to automatically generate normals and tangents "
+"respectively.\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:238
+msgid "Threshold at which the alpha scissor will discard values."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:241
+msgid ""
+"If [code]true[/code], the shader will keep the scale set for the mesh. "
+"Otherwise the scale is lost when billboarding. Only applies when [member "
+"params_billboard_mode] is [constant BILLBOARD_ENABLED]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:244
+msgid ""
+"Controls how the object faces the camera. See [enum BillboardMode].\n"
+"[b]Note:[/b] Billboard mode is not suitable for VR because the left-right "
+"vector of the camera is not horizontal when the screen is attached to your "
+"head instead of on the table. See [url=https://github.com/godotengine/godot/"
+"issues/41567]GitHub issue #41567[/url] for details."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:248
+msgid ""
+"The material's blend mode.\n"
+"[b]Note:[/b] Values other than [code]Mix[/code] force the object into the "
+"transparent pipeline. See [enum BlendMode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:252
+msgid ""
+"Which side of the object is not drawn when backfaces are rendered. See [enum "
+"CullMode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:255
+msgid ""
+"Determines when depth rendering takes place. See [enum DepthDrawMode]. See "
+"also [member flags_transparent]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:258
+msgid ""
+"The algorithm used for diffuse light scattering. See [enum DiffuseMode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:261
+msgid ""
+"If [code]true[/code], enables the vertex grow setting. See [member "
+"params_grow_amount]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:264
+msgid "Grows object vertices in the direction of their normals."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:267
+msgid "Currently unimplemented in Godot."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:270
+msgid "The point size in pixels. See [member flags_use_point_size]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:273
+msgid "The method for rendering the specular blob. See [enum SpecularMode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:276
+msgid ""
+"If [code]true[/code], the shader will discard all pixels that have an alpha "
+"value less than [member params_alpha_scissor_threshold]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:279
+msgid ""
+"The number of horizontal frames in the particle sprite sheet. Only enabled "
+"when using [constant BILLBOARD_PARTICLES]. See [member "
+"params_billboard_mode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:282
+msgid ""
+"If [code]true[/code], particle animations are looped. Only enabled when "
+"using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:285
+msgid ""
+"The number of vertical frames in the particle sprite sheet. Only enabled "
+"when using [constant BILLBOARD_PARTICLES]. See [member "
+"params_billboard_mode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:288
+msgid ""
+"Distance over which the fade effect takes place. The larger the distance the "
+"longer it takes for an object to fade."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:291
+msgid ""
+"If [code]true[/code], the proximity fade effect is enabled. The proximity "
+"fade effect fades out each pixel based on its distance to another object."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:294
+msgid ""
+"If [code]true[/code], the refraction effect is enabled. Refraction distorts "
+"transparency based on light from behind the object. When using the GLES3 "
+"backend, the material's roughness value will affect the blurriness of the "
+"refraction. Higher roughness values will make the refraction look blurrier."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:297
+msgid ""
+"The strength of the refraction effect. Higher values result in a more "
+"distorted appearance for the refraction."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:300
+msgid ""
+"Texture that controls the strength of the refraction per-pixel. Multiplied "
+"by [member refraction_scale]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:303
+msgid ""
+"Specifies the channel of the [member refraction_texture] in which the "
+"refraction information is stored. This is useful when you store the "
+"information for multiple effects in a single texture. For example if you "
+"stored metallic in the red channel, roughness in the blue, and ambient "
+"occlusion in the green you could reduce the number of textures you use."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:306
+msgid "Sets the strength of the rim lighting effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:309
+msgid ""
+"If [code]true[/code], rim effect is enabled. Rim lighting increases the "
+"brightness at glancing angles on an object.\n"
+"[b]Note:[/b] Rim lighting is not visible if the material has [member "
+"flags_unshaded] set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:313
+msgid ""
+"Texture used to set the strength of the rim lighting effect per-pixel. "
+"Multiplied by [member rim]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:316
+msgid ""
+"The amount of to blend light and albedo color when rendering rim effect. If "
+"[code]0[/code] the light color is used, while [code]1[/code] means albedo "
+"color is used. An intermediate value generally works best."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:319
+msgid ""
+"Surface reflection. A value of [code]0[/code] represents a perfect mirror "
+"while a value of [code]1[/code] completely blurs the reflection. See also "
+"[member metallic]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:322
+msgid ""
+"Texture used to control the roughness per-pixel. Multiplied by [member "
+"roughness]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:328
+msgid ""
+"If [code]true[/code], subsurface scattering is enabled. Emulates light that "
+"penetrates an object's surface, is scattered, and then emerges."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:331
+msgid "The strength of the subsurface scattering effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:334
+msgid ""
+"Texture used to control the subsurface scattering strength. Stored in the "
+"red texture channel. Multiplied by [member subsurf_scatter_strength]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:337
+msgid ""
+"The color used by the transmission effect. Represents the light passing "
+"through an object."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:340
+msgid "If [code]true[/code], the transmission effect is enabled."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:343
+msgid ""
+"Texture used to control the transmission effect per-pixel. Added to [member "
+"transmission]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:346
+msgid ""
+"How much to offset the [code]UV[/code] coordinates. This amount will be "
+"added to [code]UV[/code] in the vertex function. This can be used to offset "
+"a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:349
+msgid ""
+"How much to scale the [code]UV[/code] coordinates. This is multiplied by "
+"[code]UV[/code] in the vertex function."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:352
+msgid ""
+"If [code]true[/code], instead of using [code]UV[/code] textures will use a "
+"triplanar texture lookup to determine how to apply textures. Triplanar uses "
+"the orientation of the object's surface to blend between texture "
+"coordinates. It reads from the source texture 3 times, once for each axis "
+"and then blends between the results based on how closely the pixel aligns "
+"with each axis. This is often used for natural features to get a realistic "
+"blend of materials. Because triplanar texturing requires many more texture "
+"reads per-pixel it is much slower than normal UV texturing. Additionally, "
+"because it is blending the texture between the three axes, it is unsuitable "
+"when you are trying to achieve crisp texturing."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:355 doc/classes/SpatialMaterial.xml:367
+msgid ""
+"A lower number blends the texture more softly while a higher number blends "
+"the texture more sharply."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:358
+msgid ""
+"How much to offset the [code]UV2[/code] coordinates. This amount will be "
+"added to [code]UV2[/code] in the vertex function. This can be used to offset "
+"a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:361
+msgid ""
+"How much to scale the [code]UV2[/code] coordinates. This is multiplied by "
+"[code]UV2[/code] in the vertex function."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:364
+msgid ""
+"If [code]true[/code], instead of using [code]UV2[/code] textures will use a "
+"triplanar texture lookup to determine how to apply textures. Triplanar uses "
+"the orientation of the object's surface to blend between texture "
+"coordinates. It reads from the source texture 3 times, once for each axis "
+"and then blends between the results based on how closely the pixel aligns "
+"with each axis. This is often used for natural features to get a realistic "
+"blend of materials. Because triplanar texturing requires many more texture "
+"reads per-pixel it is much slower than normal UV texturing. Additionally, "
+"because it is blending the texture between the three axes, it is unsuitable "
+"when you are trying to achieve crisp texturing."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:370
+msgid ""
+"If [code]true[/code], the model's vertex colors are processed as sRGB mode."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:373
+msgid "If [code]true[/code], the vertex color is used as albedo color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:378
+msgid "Texture specifying per-pixel color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:381
+msgid "Texture specifying per-pixel metallic value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:384
+msgid "Texture specifying per-pixel roughness value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:387
+msgid "Texture specifying per-pixel emission color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:390
+msgid "Texture specifying per-pixel normal vector."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:393
+msgid "Texture specifying per-pixel rim value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:396
+msgid "Texture specifying per-pixel clearcoat value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:399
+msgid ""
+"Texture specifying per-pixel flowmap direction for use with [member "
+"anisotropy]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:402
+msgid "Texture specifying per-pixel ambient occlusion value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:405
+msgid "Texture specifying per-pixel depth."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:408
+msgid "Texture specifying per-pixel subsurface scattering."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:411
+msgid "Texture specifying per-pixel transmission color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:414
+msgid "Texture specifying per-pixel refraction strength."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:417
+msgid "Texture specifying per-pixel detail mask blending value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:420
+msgid "Texture specifying per-pixel detail color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:423
+msgid "Texture specifying per-pixel detail normal."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:426
+msgid "Represents the size of the [enum TextureParam] enum."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:429
+msgid "Use [code]UV[/code] with the detail texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:432
+msgid "Use [code]UV2[/code] with the detail texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:435
+msgid "Constant for setting [member flags_transparent]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:438
+msgid "Constant for setting [member emission_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:441
+msgid "Constant for setting [member normal_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:444
+msgid "Constant for setting [member rim_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:447
+msgid "Constant for setting [member clearcoat_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:450
+msgid "Constant for setting [member anisotropy_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:453
+msgid "Constant for setting [member ao_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:456
+msgid "Constant for setting [member depth_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:459
+msgid "Constant for setting [member subsurf_scatter_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:462
+msgid "Constant for setting [member transmission_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:465
+msgid "Constant for setting [member refraction_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:468
+msgid "Constant for setting [member detail_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:474
+msgid ""
+"Default blend mode. The color of the object is blended over the background "
+"based on the object's alpha value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:477
+msgid "The color of the object is added to the background."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:480
+msgid "The color of the object is subtracted from the background."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:483
+msgid "The color of the object is multiplied by the background."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:486
+msgid "Default depth draw mode. Depth is drawn only for opaque objects."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:489
+msgid "Depth draw is calculated for both opaque and transparent objects."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:492
+msgid "No depth draw."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:495
+msgid ""
+"For transparent objects, an opaque pass is made first with the opaque parts, "
+"then transparency is drawn."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:498
+msgid "Default cull mode. The back of the object is culled when not visible."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:501
+msgid "The front of the object is culled when not visible."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:504
+msgid "No culling is performed."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:507
+msgid ""
+"No lighting is used on the object. Color comes directly from [code]ALBEDO[/"
+"code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:510
+msgid ""
+"Lighting is calculated per-vertex rather than per-pixel. This can be used to "
+"increase the speed of the shader at the cost of quality."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:513
+msgid ""
+"Disables the depth test, so this object is drawn on top of all others. "
+"However, objects drawn after it in the draw order may cover it."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:516
+msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:519
+msgid ""
+"Vertex color is in sRGB space and needs to be converted to linear. Only "
+"applies in the GLES3 renderer."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:522
+msgid ""
+"Uses point size to alter the size of primitive points. Also changes the "
+"albedo texture lookup to use [code]POINT_COORD[/code] instead of [code]UV[/"
+"code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:525
+msgid ""
+"Object is scaled by depth so that it always appears the same size on screen."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:528
+msgid ""
+"Shader will keep the scale set for the mesh. Otherwise the scale is lost "
+"when billboarding. Only applies when [member params_billboard_mode] is "
+"[constant BILLBOARD_ENABLED]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:531
+msgid ""
+"Use triplanar texture lookup for all texture lookups that would normally use "
+"[code]UV[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:534
+msgid ""
+"Use triplanar texture lookup for all texture lookups that would normally use "
+"[code]UV2[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:537
+msgid ""
+"Use [code]UV2[/code] coordinates to look up from the [member ao_texture]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:540
+msgid ""
+"Use [code]UV2[/code] coordinates to look up from the [member "
+"emission_texture]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:543
+msgid "Use alpha scissor. Set by [member params_use_alpha_scissor]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:546
+msgid ""
+"Use world coordinates in the triplanar texture lookup instead of local "
+"coordinates."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:549
+msgid "Forces the shader to convert albedo from sRGB space to linear space."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:552
+msgid "Disables receiving shadows from other objects."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:555
+msgid "Disables receiving ambient light."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:558
+msgid "Ensures that normals appear correct, even with non-uniform scaling."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:561
+msgid "Enables the shadow to opacity feature."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:567
+msgid "Default diffuse scattering algorithm."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:570
+msgid "Diffuse scattering ignores roughness."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:573
+msgid "Extends Lambert to cover more than 90 degrees when roughness increases."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:576
+msgid "Attempts to use roughness to emulate microsurfacing."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:579
+msgid "Uses a hard cut for lighting, with smoothing affected by roughness."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:582
+msgid "Default specular blob."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:585 doc/classes/SpatialMaterial.xml:588
+msgid "Older specular algorithm, included for compatibility."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:591
+msgid "Toon blob which changes size based on roughness."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:594
+msgid "No specular blob."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:597
+msgid "Billboard mode is disabled."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:600
+msgid "The object's Z axis will always face the camera."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:603
+msgid "The object's X axis will always face the camera."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:606
+msgid ""
+"Used for particle systems when assigned to [Particles] and [CPUParticles] "
+"nodes. Enables [code]particles_anim_*[/code] properties.\n"
+"The [member ParticlesMaterial.anim_speed] or [member CPUParticles."
+"anim_speed] should also be set to a positive value for the animation to play."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:610
+msgid "Used to read from the red channel of a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:613
+msgid "Used to read from the green channel of a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:616
+msgid "Used to read from the blue channel of a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:619
+msgid "Used to read from the alpha channel of a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:625
+msgid "Adds the emission color to the color from the emission texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:628
+msgid "Multiplies the emission color by the color from the emission texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:631
+msgid "Do not use distance fade."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:634
+msgid ""
+"Smoothly fades the object out based on each pixel's distance from the camera "
+"using the alpha channel."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:637
+msgid ""
+"Smoothly fades the object out based on each pixel's distance from the camera "
+"using a dither approach. Dithering discards pixels based on a set pattern to "
+"smoothly fade without enabling transparency. On certain hardware this can be "
+"faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml:640
+msgid ""
+"Smoothly fades the object out based on the object's distance from the camera "
+"using a dither approach. Dithering discards pixels based on a set pattern to "
+"smoothly fade without enabling transparency. On certain hardware this can be "
+"faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml:4 doc/classes/SphereMesh.xml:7
+msgid "Class representing a spherical [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml:15
+msgid "Full height of the sphere."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml:18
+msgid ""
+"If [code]true[/code], a hemisphere is created rather than a full sphere.\n"
+"[b]Note:[/b] To get a regular hemisphere, the height and radius of the "
+"sphere must be equal."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml:22
+msgid "Number of radial segments on the sphere."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml:25
+msgid "Radius of sphere."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml:28
+msgid "Number of segments along the height of the sphere."
+msgstr ""
+
+#: doc/classes/SphereShape.xml:4
+msgid "Sphere shape for 3D collisions."
+msgstr ""
+
+#: doc/classes/SphereShape.xml:7
+msgid ""
+"Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or "
+"[Area]. This shape is useful for modeling sphere-like 3D objects."
+msgstr ""
+
+#: doc/classes/SphereShape.xml:16
+msgid "The sphere's radius. The shape's diameter is double the radius."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:4
+msgid "Numerical input text field."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:7
+msgid ""
+"SpinBox is a numerical input text field. It allows entering integers and "
+"floats.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"var spin_box = SpinBox.new()\n"
+"add_child(spin_box)\n"
+"var line_edit = spin_box.get_line_edit()\n"
+"line_edit.context_menu_enabled = false\n"
+"spin_box.align = LineEdit.ALIGN_RIGHT\n"
+"[/codeblock]\n"
+"The above code will create a [SpinBox], disable context menu on it and set "
+"the text alignment to right.\n"
+"See [Range] class for more options over the [SpinBox].\n"
+"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
+"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:26
+msgid "Applies the current value of this [SpinBox]."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:32
+msgid ""
+"Returns the [LineEdit] instance from this [SpinBox]. You can use it to "
+"access properties and methods of [LineEdit].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:39
+msgid "Sets the text alignment of the [SpinBox]."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:42
+msgid ""
+"If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be "
+"read only."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:45
+msgid ""
+"Adds the specified [code]prefix[/code] string before the numerical value of "
+"the [SpinBox]."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:48
+msgid ""
+"Adds the specified [code]suffix[/code] string after the numerical value of "
+"the [SpinBox]."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:55
+msgid "Sets a custom [Texture] for up and down arrows of the [SpinBox]."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:4
+msgid "Container for splitting and adjusting."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:7
+msgid ""
+"Container for splitting two [Control]s vertically or horizontally, with a "
+"grabber that allows adjusting the split offset or ratio."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:15
+msgid ""
+"Clamps the [member split_offset] value to not go outside the currently "
+"possible minimal and maximum values."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:21
+msgid ""
+"If [code]true[/code], the area of the first [Control] will be collapsed and "
+"the dragger will be disabled."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:24
+msgid ""
+"Determines the dragger's visibility. See [enum DraggerVisibility] for "
+"details."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:27
+msgid ""
+"The initial offset of the splitting between the two [Control]s, with "
+"[code]0[/code] being at the end of the first [Control]."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:34
+msgid "Emitted when the dragger is dragged by user."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:40
+msgid "The split dragger is visible when the cursor hovers it."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:43
+msgid "The split dragger is never visible."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:46
+msgid "The split dragger is never visible and its space collapsed."
+msgstr ""
+
+#: doc/classes/SpotLight.xml:4
+msgid "A spotlight, such as a reflector spotlight or a lantern."
+msgstr ""
+
+#: doc/classes/SpotLight.xml:7
+msgid ""
+"A Spotlight is a type of [Light] node that emits lights in a specific "
+"direction, in the shape of a cone. The light is attenuated through the "
+"distance. This attenuation can be configured by changing the energy, radius "
+"and attenuation parameters of [Light].\n"
+"[b]Note:[/b] By default, only 32 SpotLights may affect a single mesh "
+"[i]resource[/i] at once. Consider splitting your level into several meshes "
+"to decrease the likelihood that more than 32 lights will affect the same "
+"mesh resource. Splitting the level mesh will also improve frustum culling "
+"effectiveness, leading to greater performance. If you need to use more "
+"lights per mesh, you can increase [member ProjectSettings.rendering/limits/"
+"rendering/max_lights_per_object] at the cost of shader compilation times."
+msgstr ""
+
+#: doc/classes/SpotLight.xml:18
+msgid "The spotlight's angle in degrees."
+msgstr ""
+
+#: doc/classes/SpotLight.xml:21
+msgid "The spotlight's angular attenuation curve."
+msgstr ""
+
+#: doc/classes/SpotLight.xml:24
+msgid "The spotlight's light energy attenuation curve."
+msgstr ""
+
+#: doc/classes/SpotLight.xml:27
+msgid ""
+"The maximal range that can be reached by the spotlight. Note that the "
+"effectively lit area may appear to be smaller depending on the [member "
+"spot_attenuation] in use. No matter the [member spot_attenuation] in use, "
+"the light will never reach anything outside this range."
+msgstr ""
+
+#: doc/classes/SpringArm.xml:4
+msgid "A helper node, mostly used in 3rd person cameras."
+msgstr ""
+
+#: doc/classes/SpringArm.xml:7
+msgid ""
+"The SpringArm node is a node that casts a ray (or collision shape) along its "
+"z axis and moves all its direct children to the collision point, minus a "
+"margin.\n"
+"The most common use case for this is to make a 3rd person camera that reacts "
+"to collisions in the environment.\n"
+"The SpringArm will either cast a ray, or if a shape is given, it will cast "
+"the shape in the direction of its z axis.\n"
+"If you use the SpringArm as a camera controller for your player, you might "
+"need to exclude the player's collider from the SpringArm's collision check."
+msgstr ""
+
+#: doc/classes/SpringArm.xml:19
+msgid ""
+"Adds the [PhysicsBody] object with the given [RID] to the list of "
+"[PhysicsBody] objects excluded from the collision check."
+msgstr ""
+
+#: doc/classes/SpringArm.xml:25
+msgid ""
+"Clears the list of [PhysicsBody] objects excluded from the collision check."
+msgstr ""
+
+#: doc/classes/SpringArm.xml:31
+msgid "Returns the spring arm's current length."
+msgstr ""
+
+#: doc/classes/SpringArm.xml:38
+msgid ""
+"Removes the given [RID] from the list of [PhysicsBody] objects excluded from "
+"the collision check."
+msgstr ""
+
+#: doc/classes/SpringArm.xml:44
+msgid ""
+"The layers against which the collision check shall be done. See [url=https://"
+"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction."
+"html#collision-layers-and-masks]Collision layers and masks[/url] in the "
+"documentation for more information."
+msgstr ""
+
+#: doc/classes/SpringArm.xml:47
+msgid ""
+"When the collision check is made, a candidate length for the SpringArm is "
+"given.\n"
+"The margin is then subtracted to this length and the translation is applied "
+"to the child objects of the SpringArm.\n"
+"This margin is useful for when the SpringArm has a [Camera] as a child node: "
+"without the margin, the [Camera] would be placed on the exact point of "
+"collision, while with the margin the [Camera] would be placed close to the "
+"point of collision."
+msgstr ""
+
+#: doc/classes/SpringArm.xml:52
+msgid ""
+"The [Shape] to use for the SpringArm.\n"
+"When the shape is set, the SpringArm will cast the [Shape] on its z axis "
+"instead of performing a ray cast."
+msgstr ""
+
+#: doc/classes/SpringArm.xml:56
+msgid ""
+"The maximum extent of the SpringArm. This is used as a length for both the "
+"ray and the shape cast used internally to calculate the desired position of "
+"the SpringArm's child nodes.\n"
+"To know more about how to perform a shape cast or a ray cast, please consult "
+"the [PhysicsDirectSpaceState] documentation."
+msgstr ""
+
+#: doc/classes/Sprite.xml:4
+msgid "General-purpose sprite node."
+msgstr ""
+
+#: doc/classes/Sprite.xml:7
+msgid ""
+"A node that displays a 2D texture. The texture displayed can be a region "
+"from a larger atlas texture, or a frame from a sprite sheet animation."
+msgstr ""
+
+#: doc/classes/Sprite.xml:16
+msgid ""
+"Returns a [Rect2] representing the Sprite's boundary in local coordinates. "
+"Can be used to detect if the Sprite was clicked. Example:\n"
+"[codeblock]\n"
+"func _input(event):\n"
+" if event is InputEventMouseButton and event.pressed and event."
+"button_index == BUTTON_LEFT:\n"
+" if get_rect().has_point(to_local(event.position)):\n"
+" print(\"A click!\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Sprite.xml:29
+msgid ""
+"Returns [code]true[/code], if the pixel at the given position is opaque and "
+"[code]false[/code] in other case.\n"
+"[b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is "
+"[code]null[/code] or if the given position is invalid."
+msgstr ""
+
+#: doc/classes/Sprite.xml:36
+msgid "If [code]true[/code], texture is centered."
+msgstr ""
+
+#: doc/classes/Sprite.xml:45 doc/classes/Sprite3D.xml:15
+msgid ""
+"Current frame to display from sprite sheet. [member hframes] or [member "
+"vframes] must be greater than 1."
+msgstr ""
+
+#: doc/classes/Sprite.xml:48 doc/classes/Sprite3D.xml:18
+msgid ""
+"Coordinates of the frame to display from sprite sheet. This is as an alias "
+"for the [member frame] property. [member hframes] or [member vframes] must "
+"be greater than 1."
+msgstr ""
+
+#: doc/classes/Sprite.xml:51 doc/classes/Sprite3D.xml:21
+msgid "The number of columns in the sprite sheet."
+msgstr ""
+
+#: doc/classes/Sprite.xml:54
+msgid ""
+"The normal map gives depth to the Sprite.\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
+msgstr ""
+
+#: doc/classes/Sprite.xml:61
+msgid ""
+"If [code]true[/code], texture is cut from a larger atlas texture. See "
+"[member region_rect]."
+msgstr ""
+
+#: doc/classes/Sprite.xml:64
+msgid "If [code]true[/code], the outermost pixels get blurred out."
+msgstr ""
+
+#: doc/classes/Sprite.xml:67 doc/classes/Sprite3D.xml:27
+msgid ""
+"The region of the atlas texture to display. [member region_enabled] must be "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/Sprite.xml:70
+msgid "[Texture] object to draw."
+msgstr ""
+
+#: doc/classes/Sprite.xml:73 doc/classes/Sprite3D.xml:33
+msgid "The number of rows in the sprite sheet."
+msgstr ""
+
+#: doc/classes/Sprite.xml:79 doc/classes/Sprite3D.xml:39
+msgid "Emitted when the [member frame] changes."
+msgstr ""
+
+#: doc/classes/Sprite.xml:84
+msgid "Emitted when the [member texture] changes."
+msgstr ""
+
+#: doc/classes/Sprite3D.xml:4
+msgid "2D sprite node in a 3D world."
+msgstr ""
+
+#: doc/classes/Sprite3D.xml:7
+msgid ""
+"A node that displays a 2D texture in a 3D environment. The texture displayed "
+"can be a region from a larger atlas texture, or a frame from a sprite sheet "
+"animation."
+msgstr ""
+
+#: doc/classes/Sprite3D.xml:24
+msgid ""
+"If [code]true[/code], texture will be cut from a larger atlas texture. See "
+"[member region_rect]."
+msgstr ""
+
+#: doc/classes/Sprite3D.xml:30
+msgid ""
+"[Texture] object to draw. If [member GeometryInstance.material_override] is "
+"used, this will be overridden."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:4
+msgid "2D sprite node in 3D environment."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:7
+msgid "A node that displays 2D texture information in a 3D environment."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:27
+msgid "Returns the rectangle representing this sprite."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:35
+msgid "If [code]true[/code], the specified flag will be enabled."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:43
+msgid "The direction in which the front of the texture faces."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:51
+msgid ""
+"If [code]true[/code], texture can be seen from the back as well, if "
+"[code]false[/code], it is invisible when looking at it from behind."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:60
+msgid ""
+"A color value that gets multiplied on, could be used for mood-coloring or to "
+"simulate the color of light."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:66
+msgid ""
+"The objects' visibility on a scale from [code]0[/code] fully invisible to "
+"[code]1[/code] fully visible."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:69
+msgid "The size of one pixel's width on the sprite to scale it in 3D."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:72
+msgid ""
+"If [code]true[/code], the [Light] in the [Environment] has effects on the "
+"sprite."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:75
+msgid ""
+"If [code]true[/code], the texture's transparency and the opacity are used to "
+"make those parts of the sprite invisible."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:80
+msgid ""
+"If set, the texture's transparency and the opacity are used to make those "
+"parts of the sprite invisible."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:83
+msgid "If set, lights in the environment affect the sprite."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:86
+msgid ""
+"If set, texture can be seen from the back as well, if not, it is invisible "
+"when looking at it from behind."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:89
+msgid "Represents the size of the [enum DrawFlags] enum."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:4
+msgid "Sprite frame library for AnimatedSprite."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:7
+msgid ""
+"Sprite frame library for [AnimatedSprite]. Contains frames and animation "
+"data for playback.\n"
+"[b]Note:[/b] You can associate a set of normal maps by creating additional "
+"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
+"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
+"code] will make it so the [code]run[/code] animation uses the normal map."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:17
+msgid "Adds a new animation to the library."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:26
+msgid "Adds a frame to the given animation."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:33
+msgid "Removes all frames from the given animation."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:39
+msgid "Removes all animations. A \"default\" animation will be created."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:46
+msgid ""
+"Returns [code]true[/code] if the given animation is configured to loop when "
+"it finishes playing. Otherwise, returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:52
+msgid ""
+"Returns an array containing the names associated to each animation. Values "
+"are placed in alphabetical order."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:59 doc/classes/SpriteFrames.xml:120
+msgid "The animation's speed in frames per second."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:67
+msgid "Returns the animation's selected frame."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:74
+msgid "Returns the number of frames in the animation."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:81
+msgid "If [code]true[/code], the named animation exists."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:88
+msgid "Removes the given animation."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:96
+msgid "Removes the animation's selected frame."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:104
+msgid "Changes the animation's name to [code]newname[/code]."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:112
+msgid "If [code]true[/code], the animation will loop."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:129
+msgid "Sets the texture of the given frame."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:135
+msgid "Compatibility property, always equals to an empty array."
+msgstr ""
+
+#: doc/classes/StaticBody.xml:4
+msgid "Static body for 3D physics."
+msgstr ""
+
+#: doc/classes/StaticBody.xml:7
+msgid ""
+"Static body for 3D physics. A static body is a simple body that is not "
+"intended to move. In contrast to [RigidBody], they don't consume any CPU "
+"resources as long as they don't move.\n"
+"Additionally, a constant linear or angular velocity can be set for the "
+"static body, so even if it doesn't move, it affects other bodies as if it "
+"was moving (this is useful for simulating conveyor belts or conveyor wheels)."
+msgstr ""
+
+#: doc/classes/StaticBody.xml:23
+msgid ""
+"The body's constant angular velocity. This does not rotate the body, but "
+"affects other bodies that touch it, as if it was in a state of rotation."
+msgstr ""
+
+#: doc/classes/StaticBody.xml:26
+msgid ""
+"The body's constant linear velocity. This does not move the body, but "
+"affects other bodies that touch it, as if it was in a state of movement."
+msgstr ""
+
+#: doc/classes/StaticBody.xml:29
+msgid ""
+"The body's friction, from 0 (frictionless) to 1 (full friction).\n"
+"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
+"physics_material_override]."
+msgstr ""
+
+#: doc/classes/StaticBody2D.xml:4
+msgid "Static body for 2D physics."
+msgstr ""
+
+#: doc/classes/StaticBody2D.xml:7
+msgid ""
+"Static body for 2D physics. A StaticBody2D is a body that is not intended to "
+"move. It is ideal for implementing objects in the environment, such as walls "
+"or platforms.\n"
+"Additionally, a constant linear or angular velocity can be set for the "
+"static body, which will affect colliding bodies as if it were moving (for "
+"example, a conveyor belt)."
+msgstr ""
+
+#: doc/classes/StaticBody2D.xml:20
+msgid ""
+"The body's constant angular velocity. This does not rotate the body, but "
+"affects colliding bodies, as if it were rotating."
+msgstr ""
+
+#: doc/classes/StaticBody2D.xml:23
+msgid ""
+"The body's constant linear velocity. This does not move the body, but "
+"affects colliding bodies, as if it were moving."
+msgstr ""
+
+#: doc/classes/StaticBody2D.xml:26
+msgid ""
+"The body's friction. Values range from [code]0[/code] (no friction) to "
+"[code]1[/code] (full friction).\n"
+"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
+"physics_material_override]."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:4
+msgid "Abstraction and base class for stream-based protocols."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:7
+msgid ""
+"StreamPeer is an abstraction and base class for stream-based protocols (such "
+"as TCP). It provides an API for sending and receiving data through streams "
+"as raw data or strings."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:15
+msgid "Gets a signed 16-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:21
+msgid "Gets a signed 32-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:27
+msgid "Gets a signed 64-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:33
+msgid "Gets a signed byte from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:39
+msgid "Returns the amount of bytes this [StreamPeer] has available."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:46
+msgid ""
+"Returns a chunk data with the received bytes. The amount of bytes to be "
+"received can be requested in the [code]bytes[/code] argument. If not enough "
+"bytes are available, the function will block until the desired amount is "
+"received. This function returns two values, an [enum @GlobalScope.Error] "
+"code and a data array."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:52
+msgid "Gets a double-precision float from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:58
+msgid "Gets a single-precision float from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:65
+msgid ""
+"Returns a chunk data with the received bytes. The amount of bytes to be "
+"received can be requested in the \"bytes\" argument. If not enough bytes are "
+"available, the function will return how many were actually received. This "
+"function returns two values, an [enum @GlobalScope.Error] code, and a data "
+"array."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:72
+msgid ""
+"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"[code]bytes[/code] is negative (default) the length will be read from the "
+"stream using the reverse process of [method put_string]."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:78
+msgid "Gets an unsigned 16-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:84
+msgid "Gets an unsigned 32-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:90
+msgid "Gets an unsigned 64-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:96
+msgid "Gets an unsigned byte from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:103
+msgid ""
+"Gets an UTF-8 string with byte-length [code]bytes[/code] from the stream "
+"(this decodes the string sent as UTF-8). If [code]bytes[/code] is negative "
+"(default) the length will be read from the stream using the reverse process "
+"of [method put_utf8_string]."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:110
+msgid ""
+"Gets a Variant from the stream. If [code]allow_objects[/code] is [code]true[/"
+"code], decoding objects is allowed.\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:118
+msgid "Puts a signed 16-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:125
+msgid "Puts a signed 32-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:132
+msgid "Puts a signed 64-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:139
+msgid "Puts a signed byte into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:146
+msgid ""
+"Sends a chunk of data through the connection, blocking if necessary until "
+"the data is done sending. This function returns an [enum @GlobalScope.Error] "
+"code."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:153
+msgid "Puts a double-precision float into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:160
+msgid "Puts a single-precision float into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:167
+msgid ""
+"Sends a chunk of data through the connection. If all the data could not be "
+"sent at once, only part of it will. This function returns two values, an "
+"[enum @GlobalScope.Error] code and an integer, describing how much data was "
+"actually sent."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:174
+msgid ""
+"Puts a zero-terminated ASCII string into the stream prepended by a 32-bit "
+"unsigned integer representing its size.\n"
+"[b]Note:[/b] To put an ASCII string without prepending its size, you can use "
+"[method put_data]:\n"
+"[codeblock]\n"
+"put_data(\"Hello world\".to_ascii())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:185
+msgid "Puts an unsigned 16-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:192
+msgid "Puts an unsigned 32-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:199
+msgid "Puts an unsigned 64-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:206
+msgid "Puts an unsigned byte into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:213
+msgid ""
+"Puts a zero-terminated UTF-8 string into the stream prepended by a 32 bits "
+"unsigned integer representing its size.\n"
+"[b]Note:[/b] To put an UTF-8 string without prepending its size, you can use "
+"[method put_data]:\n"
+"[codeblock]\n"
+"put_data(\"Hello world\".to_utf8())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:225
+msgid ""
+"Puts a Variant into the stream. If [code]full_objects[/code] is [code]true[/"
+"code] encoding objects is allowed (and can potentially include code)."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:231
+msgid ""
+"If [code]true[/code], this [StreamPeer] will using big-endian format for "
+"encoding and decoding."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:4
+msgid "SSL stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:7
+msgid ""
+"SSL stream peer. This object can be used to connect to an SSL server or "
+"accept a single SSL client connection."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:20
+msgid ""
+"Accepts a peer connection as a server using the given [code]private_key[/"
+"code] and providing the given [code]certificate[/code] to the client. You "
+"can pass the optional [code]chain[/code] parameter to provide additional CA "
+"chain information along with the certificate."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:30
+msgid ""
+"Connects to a peer using an underlying [StreamPeer] [code]stream[/code]. If "
+"[code]validate_certs[/code] is [code]true[/code], [StreamPeerSSL] will "
+"validate that the certificate presented by the peer matches the "
+"[code]for_hostname[/code].\n"
+"[b]Note:[/b] Specifying a custom [code]valid_certificate[/code] is not "
+"supported in HTML5 exports due to browsers restrictions."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:37 doc/classes/StreamPeerTCP.xml:23
+msgid "Disconnects from host."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:49
+msgid ""
+"Poll the connection to check for incoming bytes. Call this right before "
+"[method StreamPeer.get_available_bytes] for it to work properly."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:59
+msgid "A status representing a [StreamPeerSSL] that is disconnected."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:62
+msgid "A status representing a [StreamPeerSSL] during handshaking."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:65
+msgid "A status representing a [StreamPeerSSL] that is connected to a host."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:68
+msgid "A status representing a [StreamPeerSSL] in error state."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:71
+msgid ""
+"An error status that shows a mismatch in the SSL certificate domain "
+"presented by the host and the domain requested for validation."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:4
+msgid "TCP stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:7
+msgid ""
+"TCP stream peer. This object can be used to connect to TCP servers, or also "
+"is returned by a TCP server."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:17
+msgid ""
+"Connects to the specified [code]host:port[/code] pair. A hostname will be "
+"resolved if valid. Returns [constant OK] on success or [constant FAILED] on "
+"failure."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:29
+msgid "Returns the IP of this peer."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:35
+msgid "Returns the port of this peer."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:41
+msgid "Returns the status of the connection, see [enum Status]."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:47
+msgid ""
+"Returns [code]true[/code] if this peer is currently connected or is "
+"connecting to a host, [code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:54
+msgid ""
+"If [code]enabled[/code] is [code]true[/code], packets will be sent "
+"immediately. If [code]enabled[/code] is [code]false[/code] (the default), "
+"packet transfers will be delayed and combined using [url=https://en."
+"wikipedia.org/wiki/Nagle%27s_algorithm]Nagle's algorithm[/url].\n"
+"[b]Note:[/b] It's recommended to leave this disabled for applications that "
+"send large packets or need to transfer a lot of data, as enabling this can "
+"decrease the total available bandwidth."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:61
+msgid ""
+"The initial status of the [StreamPeerTCP]. This is also the status after "
+"disconnecting."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:64
+msgid "A status representing a [StreamPeerTCP] that is connecting to a host."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:67
+msgid "A status representing a [StreamPeerTCP] that is connected to a host."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:70
+msgid "A status representing a [StreamPeerTCP] in error state."
+msgstr ""
+
+#: doc/classes/StreamTexture.xml:4
+msgid "A [code].stex[/code] texture."
+msgstr ""
+
+#: doc/classes/StreamTexture.xml:7
+msgid "A texture that is loaded from a [code].stex[/code] file."
+msgstr ""
+
+#: doc/classes/StreamTexture.xml:16
+msgid "Loads the texture from the given path."
+msgstr ""
+
+#: doc/classes/StreamTexture.xml:23
+msgid "The StreamTexture's file path to a [code].stex[/code] file."
+msgstr ""
+
+#: doc/classes/String.xml:4
+msgid "Built-in string class."
+msgstr ""
+
+#: doc/classes/String.xml:7
+msgid ""
+"This is the built-in string class (and the one used by GDScript). It "
+"supports Unicode and provides all necessary means for string handling. "
+"Strings are reference-counted and use a copy-on-write approach, so passing "
+"them around is cheap in resources."
+msgstr ""
+
+#: doc/classes/String.xml:10
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/"
+"gdscript_format_string.html"
+msgstr ""
+
+#: doc/classes/String.xml:17
+msgid "Constructs a new String from the given [bool]."
+msgstr ""
+
+#: doc/classes/String.xml:24
+msgid "Constructs a new String from the given [int]."
+msgstr ""
+
+#: doc/classes/String.xml:31
+msgid "Constructs a new String from the given [float]."
+msgstr ""
+
+#: doc/classes/String.xml:38
+msgid "Constructs a new String from the given [Vector2]."
+msgstr ""
+
+#: doc/classes/String.xml:45
+msgid "Constructs a new String from the given [Rect2]."
+msgstr ""
+
+#: doc/classes/String.xml:52
+msgid "Constructs a new String from the given [Vector3]."
+msgstr ""
+
+#: doc/classes/String.xml:59
+msgid "Constructs a new String from the given [Transform2D]."
+msgstr ""
+
+#: doc/classes/String.xml:66
+msgid "Constructs a new String from the given [Plane]."
+msgstr ""
+
+#: doc/classes/String.xml:73
+msgid "Constructs a new String from the given [Quat]."
+msgstr ""
+
+#: doc/classes/String.xml:80
+msgid "Constructs a new String from the given [AABB]."
+msgstr ""
+
+#: doc/classes/String.xml:87
+msgid "Constructs a new String from the given [Basis]."
+msgstr ""
+
+#: doc/classes/String.xml:94
+msgid "Constructs a new String from the given [Transform]."
+msgstr ""
+
+#: doc/classes/String.xml:101
+msgid "Constructs a new String from the given [Color]."
+msgstr ""
+
+#: doc/classes/String.xml:108
+msgid "Constructs a new String from the given [NodePath]."
+msgstr ""
+
+#: doc/classes/String.xml:115
+msgid "Constructs a new String from the given [RID]."
+msgstr ""
+
+#: doc/classes/String.xml:122
+msgid "Constructs a new String from the given [Dictionary]."
+msgstr ""
+
+#: doc/classes/String.xml:129
+msgid "Constructs a new String from the given [Array]."
+msgstr ""
+
+#: doc/classes/String.xml:136
+msgid "Constructs a new String from the given [PoolByteArray]."
+msgstr ""
+
+#: doc/classes/String.xml:143
+msgid "Constructs a new String from the given [PoolIntArray]."
+msgstr ""
+
+#: doc/classes/String.xml:150
+msgid "Constructs a new String from the given [PoolRealArray]."
+msgstr ""
+
+#: doc/classes/String.xml:157
+msgid "Constructs a new String from the given [PoolStringArray]."
+msgstr ""
+
+#: doc/classes/String.xml:164
+msgid "Constructs a new String from the given [PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/String.xml:171
+msgid "Constructs a new String from the given [PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/String.xml:178
+msgid "Constructs a new String from the given [PoolColorArray]."
+msgstr ""
+
+#: doc/classes/String.xml:185
+msgid "Returns [code]true[/code] if the string begins with the given string."
+msgstr ""
+
+#: doc/classes/String.xml:191
+msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgstr ""
+
+#: doc/classes/String.xml:197
+msgid ""
+"Returns a copy of the string with special characters escaped using the C "
+"language standard."
+msgstr ""
+
+#: doc/classes/String.xml:203
+msgid ""
+"Returns a copy of the string with escaped characters replaced by their "
+"meanings. Supported escape sequences are [code]\\'[/code], [code]\\\"[/"
+"code], [code]\\?[/code], [code]\\\\[/code], [code]\\a[/code], [code]\\b[/"
+"code], [code]\\f[/code], [code]\\n[/code], [code]\\r[/code], [code]\\t[/"
+"code], [code]\\v[/code].\n"
+"[b]Note:[/b] Unlike the GDScript parser, this method doesn't support the "
+"[code]\\uXXXX[/code] escape sequence."
+msgstr ""
+
+#: doc/classes/String.xml:210
+msgid ""
+"Changes the case of some letters. Replaces underscores with spaces, adds "
+"spaces before in-word uppercase characters, converts all letters to "
+"lowercase, then capitalizes the first letter and every letter following a "
+"space character. For [code]capitalize camelCase mixed_with_underscores[/"
+"code], it will return [code]Capitalize Camel Case Mixed With Underscores[/"
+"code]."
+msgstr ""
+
+#: doc/classes/String.xml:217
+msgid ""
+"Performs a case-sensitive comparison to another string. Returns [code]-1[/"
+"code] if less than, [code]1[/code] if greater than, or [code]0[/code] if "
+"equal. \"less than\" or \"greater than\" are determined by the [url=https://"
+"en.wikipedia.org/wiki/List_of_Unicode_characters]Unicode code points[/url] "
+"of each string, which roughly matches the alphabetical order.\n"
+"[b]Behavior with different string lengths:[/b] Returns [code]1[/code] if the "
+"\"base\" string is longer than the [code]to[/code] string or [code]-1[/code] "
+"if the \"base\" string is shorter than the [code]to[/code] string. Keep in "
+"mind this length is determined by the number of Unicode codepoints, [i]not[/"
+"i] the actual visible characters.\n"
+"[b]Behavior with empty strings:[/b] Returns [code]-1[/code] if the \"base\" "
+"string is empty, [code]1[/code] if the [code]to[/code] string is empty or "
+"[code]0[/code] if both strings are empty.\n"
+"To get a boolean result from a string comparison, use the [code]==[/code] "
+"operator instead. See also [method nocasecmp_to]."
+msgstr ""
+
+#: doc/classes/String.xml:229
+msgid ""
+"Returns the number of occurrences of substring [code]what[/code] between "
+"[code]from[/code] and [code]to[/code] positions. If [code]from[/code] and "
+"[code]to[/code] equals 0 the whole string will be used. If only [code]to[/"
+"code] equals 0 the remained substring will be used."
+msgstr ""
+
+#: doc/classes/String.xml:238
+msgid ""
+"Returns the number of occurrences of substring [code]what[/code] (ignoring "
+"case) between [code]from[/code] and [code]to[/code] positions. If "
+"[code]from[/code] and [code]to[/code] equals 0 the whole string will be "
+"used. If only [code]to[/code] equals 0 the remained substring will be used."
+msgstr ""
+
+#: doc/classes/String.xml:244
+msgid ""
+"Returns a copy of the string with indentation (leading tabs and spaces) "
+"removed."
+msgstr ""
+
+#: doc/classes/String.xml:250
+msgid ""
+"Returns [code]true[/code] if the length of the string equals [code]0[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:257
+msgid "Returns [code]true[/code] if the string ends with the given string."
+msgstr ""
+
+#: doc/classes/String.xml:264
+msgid ""
+"Erases [code]chars[/code] characters from the string starting from "
+"[code]position[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:272
+msgid ""
+"Finds the first occurrence of a substring. Returns the starting position of "
+"the substring or [code]-1[/code] if not found. Optionally, the initial "
+"search index can be passed.\n"
+"[b]Note:[/b] If you just want to know whether a string contains a substring, "
+"use the [code]in[/code] operator as follows:\n"
+"[codeblock]\n"
+"# Will evaluate to `false`.\n"
+"if \"i\" in \"team\":\n"
+" pass\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml:285
+msgid ""
+"Finds the last occurrence of a substring. Returns the starting position of "
+"the substring or [code]-1[/code] if not found."
+msgstr ""
+
+#: doc/classes/String.xml:293
+msgid ""
+"Finds the first occurrence of a substring, ignoring case. Returns the "
+"starting position of the substring or [code]-1[/code] if not found. "
+"Optionally, the initial search index can be passed."
+msgstr ""
+
+#: doc/classes/String.xml:301
+msgid ""
+"Formats the string by replacing all occurrences of [code]placeholder[/code] "
+"with [code]values[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:307
+msgid "If the string is a valid file path, returns the base directory name."
+msgstr ""
+
+#: doc/classes/String.xml:313
+msgid ""
+"If the string is a valid file path, returns the full file path without the "
+"extension."
+msgstr ""
+
+#: doc/classes/String.xml:319
+msgid ""
+"Returns the extension without the leading period character ([code].[/code]) "
+"if the string is a valid file name or path. If the string does not contain "
+"an extension, returns an empty string instead.\n"
+"[codeblock]\n"
+"print(\"/path/to/file.txt\".get_extension()) # \"txt\"\n"
+"print(\"file.txt\".get_extension()) # \"txt\"\n"
+"print(\"file.sample.txt\".get_extension()) # \"txt\"\n"
+"print(\".txt\".get_extension()) # \"txt\"\n"
+"print(\"file.txt.\".get_extension()) # \"\" (empty string)\n"
+"print(\"file.txt..\".get_extension()) # \"\" (empty string)\n"
+"print(\"txt\".get_extension()) # \"\" (empty string)\n"
+"print(\"\".get_extension()) # \"\" (empty string)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml:335
+msgid "If the string is a valid file path, returns the filename."
+msgstr ""
+
+#: doc/classes/String.xml:341
+msgid "Hashes the string and returns a 32-bit integer."
+msgstr ""
+
+#: doc/classes/String.xml:347
+msgid ""
+"Converts a string containing a hexadecimal number into an integer. "
+"Hexadecimal strings are expected to be prefixed with \"[code]0x[/code]\" "
+"otherwise [code]0[/code] is returned.\n"
+"[codeblock]\n"
+"print(\"0xff\".hex_to_int()) # Print \"255\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml:356
+msgid ""
+"Escapes (encodes) a string to URL friendly format. Also referred to as 'URL "
+"encode'.\n"
+"[codeblock]\n"
+"print(\"https://example.org/?escaped=\" + \"Godot Engine:'docs'\"."
+"http_escape())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml:365
+msgid ""
+"Unescapes (decodes) a string in URL encoded format. Also referred to as 'URL "
+"decode'.\n"
+"[codeblock]\n"
+"print(\"https://example.org/?escaped=\" + \"Godot%20Engine%3A%27docs%27\"."
+"http_unescape())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml:375
+msgid ""
+"Converts [code]size[/code] represented as number of bytes to human-readable "
+"format using internationalized set of data size units, namely: B, KiB, MiB, "
+"GiB, TiB, PiB, EiB. Note that the next smallest unit is picked automatically "
+"to hold at most 1024 units.\n"
+"[codeblock]\n"
+"var bytes = 133790307\n"
+"var size = String.humanize_size(bytes)\n"
+"print(size) # prints \"127.5 MiB\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml:388
+msgid ""
+"Returns a copy of the string with the substring [code]what[/code] inserted "
+"at the given position."
+msgstr ""
+
+#: doc/classes/String.xml:394
+msgid ""
+"If the string is a path to a file or directory, returns [code]true[/code] if "
+"the path is absolute."
+msgstr ""
+
+#: doc/classes/String.xml:400
+msgid ""
+"If the string is a path to a file or directory, returns [code]true[/code] if "
+"the path is relative."
+msgstr ""
+
+#: doc/classes/String.xml:407
+msgid ""
+"Returns [code]true[/code] if this string is a subsequence of the given "
+"string."
+msgstr ""
+
+#: doc/classes/String.xml:414
+msgid ""
+"Returns [code]true[/code] if this string is a subsequence of the given "
+"string, without considering case."
+msgstr ""
+
+#: doc/classes/String.xml:420
+msgid ""
+"Returns [code]true[/code] if this string is free from characters that aren't "
+"allowed in file names, those being:\n"
+"[code]: / \\ ? * \" | % < >[/code]"
+msgstr ""
+
+#: doc/classes/String.xml:427
+msgid "Returns [code]true[/code] if this string contains a valid float."
+msgstr ""
+
+#: doc/classes/String.xml:434
+msgid ""
+"Returns [code]true[/code] if this string contains a valid hexadecimal "
+"number. If [code]with_prefix[/code] is [code]true[/code], then a validity of "
+"the hexadecimal number is determined by [code]0x[/code] prefix, for "
+"instance: [code]0xDEADC0DE[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:440
+msgid ""
+"Returns [code]true[/code] if this string contains a valid color in "
+"hexadecimal HTML notation. Other HTML notations such as named colors or "
+"[code]hsl()[/code] colors aren't considered valid by this method and will "
+"return [code]false[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:446
+msgid ""
+"Returns [code]true[/code] if this string is a valid identifier. A valid "
+"identifier may contain only letters, digits and underscores ([code]_[/code]) "
+"and the first character may not be a digit."
+msgstr ""
+
+#: doc/classes/String.xml:452
+msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgstr ""
+
+#: doc/classes/String.xml:458
+msgid ""
+"Returns [code]true[/code] if this string contains only a well-formatted IPv4 "
+"or IPv6 address. This method considers [url=https://en.wikipedia.org/wiki/"
+"Reserved_IP_addresses]reserved IP addresses[/url] such as [code]0.0.0.0[/"
+"code] as valid."
+msgstr ""
+
+#: doc/classes/String.xml:464
+msgid ""
+"Returns a copy of the string with special characters escaped using the JSON "
+"standard."
+msgstr ""
+
+#: doc/classes/String.xml:471
+msgid "Returns a number of characters from the left of the string."
+msgstr ""
+
+#: doc/classes/String.xml:477
+msgid "Returns the string's amount of characters."
+msgstr ""
+
+#: doc/classes/String.xml:484
+msgid ""
+"Returns a copy of the string with characters removed from the left. The "
+"[code]chars[/code] argument is a string specifying the set of characters to "
+"be removed.\n"
+"[b]Note:[/b] The [code]chars[/code] is not a prefix. See [method "
+"trim_prefix] method that will remove a single prefix string rather than a "
+"set of characters."
+msgstr ""
+
+#: doc/classes/String.xml:492
+msgid ""
+"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
+"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
+"single character except a period ([code]\".\"[/code])."
+msgstr ""
+
+#: doc/classes/String.xml:499
+msgid ""
+"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
+"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
+"single character except a period ([code]\".\"[/code])."
+msgstr ""
+
+#: doc/classes/String.xml:505
+msgid "Returns the MD5 hash of the string as an array of bytes."
+msgstr ""
+
+#: doc/classes/String.xml:511
+msgid "Returns the MD5 hash of the string as a string."
+msgstr ""
+
+#: doc/classes/String.xml:518
+msgid ""
+"Performs a case-insensitive [i]natural order[/i] comparison to another "
+"string. Returns [code]-1[/code] if less than, [code]1[/code] if greater "
+"than, or [code]0[/code] if equal. \"less than\" or \"greater than\" are "
+"determined by the [url=https://en.wikipedia.org/wiki/"
+"List_of_Unicode_characters]Unicode code points[/url] of each string, which "
+"roughly matches the alphabetical order. Internally, lowercase characters "
+"will be converted to uppercase during the comparison.\n"
+"When used for sorting, natural order comparison will order suites of numbers "
+"as expected by most people. If you sort the numbers from 1 to 10 using "
+"natural order, you will get [code][1, 2, 3, ...][/code] instead of [code][1, "
+"10, 2, 3, ...][/code].\n"
+"[b]Behavior with different string lengths:[/b] Returns [code]1[/code] if the "
+"\"base\" string is longer than the [code]to[/code] string or [code]-1[/code] "
+"if the \"base\" string is shorter than the [code]to[/code] string. Keep in "
+"mind this length is determined by the number of Unicode codepoints, [i]not[/"
+"i] the actual visible characters.\n"
+"[b]Behavior with empty strings:[/b] Returns [code]-1[/code] if the \"base\" "
+"string is empty, [code]1[/code] if the [code]to[/code] string is empty or "
+"[code]0[/code] if both strings are empty.\n"
+"To get a boolean result from a string comparison, use the [code]==[/code] "
+"operator instead. See also [method nocasecmp_to] and [method casecmp_to]."
+msgstr ""
+
+#: doc/classes/String.xml:529
+msgid ""
+"Performs a case-insensitive comparison to another string. Returns [code]-1[/"
+"code] if less than, [code]1[/code] if greater than, or [code]0[/code] if "
+"equal. \"less than\" or \"greater than\" are determined by the [url=https://"
+"en.wikipedia.org/wiki/List_of_Unicode_characters]Unicode code points[/url] "
+"of each string, which roughly matches the alphabetical order. Internally, "
+"lowercase characters will be converted to uppercase during the comparison.\n"
+"[b]Behavior with different string lengths:[/b] Returns [code]1[/code] if the "
+"\"base\" string is longer than the [code]to[/code] string or [code]-1[/code] "
+"if the \"base\" string is shorter than the [code]to[/code] string. Keep in "
+"mind this length is determined by the number of Unicode codepoints, [i]not[/"
+"i] the actual visible characters.\n"
+"[b]Behavior with empty strings:[/b] Returns [code]-1[/code] if the \"base\" "
+"string is empty, [code]1[/code] if the [code]to[/code] string is empty or "
+"[code]0[/code] if both strings are empty.\n"
+"To get a boolean result from a string comparison, use the [code]==[/code] "
+"operator instead. See also [method casecmp_to]."
+msgstr ""
+
+#: doc/classes/String.xml:539
+msgid "Returns the character code at position [code]at[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:546
+msgid ""
+"Formats a number to have an exact number of [code]digits[/code] after the "
+"decimal point."
+msgstr ""
+
+#: doc/classes/String.xml:553
+msgid ""
+"Formats a number to have an exact number of [code]digits[/code] before the "
+"decimal point."
+msgstr ""
+
+#: doc/classes/String.xml:559
+msgid "Decode a percent-encoded string. See [method percent_encode]."
+msgstr ""
+
+#: doc/classes/String.xml:565
+msgid ""
+"Percent-encodes a string. Encodes parameters in a URL when sending a HTTP "
+"GET request (and bodies of form-urlencoded POST requests)."
+msgstr ""
+
+#: doc/classes/String.xml:572
+msgid ""
+"If the string is a path, this concatenates [code]file[/code] at the end of "
+"the string as a subpath. E.g. [code]\"this/is\".plus_file(\"path\") == "
+"\"this/is/path\"[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:579
+msgid ""
+"Returns original string repeated a number of times. The number of "
+"repetitions is given by the argument."
+msgstr ""
+
+#: doc/classes/String.xml:587
+msgid ""
+"Replaces occurrences of a case-sensitive substring with the given one inside "
+"the string."
+msgstr ""
+
+#: doc/classes/String.xml:595
+msgid ""
+"Replaces occurrences of a case-insensitive substring with the given one "
+"inside the string."
+msgstr ""
+
+#: doc/classes/String.xml:603
+msgid ""
+"Performs a case-sensitive search for a substring, but starts from the end of "
+"the string instead of the beginning."
+msgstr ""
+
+#: doc/classes/String.xml:611
+msgid ""
+"Performs a case-insensitive search for a substring, but starts from the end "
+"of the string instead of the beginning."
+msgstr ""
+
+#: doc/classes/String.xml:618
+msgid "Returns the right side of the string from a given position."
+msgstr ""
+
+#: doc/classes/String.xml:627
+msgid ""
+"Splits the string by a [code]delimiter[/code] string and returns an array of "
+"the substrings, starting from right.\n"
+"The splits in the returned array are sorted in the same order as the "
+"original string, from left to right.\n"
+"If [code]maxsplit[/code] is specified, it defines the number of splits to do "
+"from the right up to [code]maxsplit[/code]. The default value of 0 means "
+"that all items are split, thus giving the same result as [method split].\n"
+"Example:\n"
+"[codeblock]\n"
+"var some_string = \"One,Two,Three,Four\"\n"
+"var some_array = some_string.rsplit(\",\", true, 1)\n"
+"print(some_array.size()) # Prints 2\n"
+"print(some_array[0]) # Prints \"Four\"\n"
+"print(some_array[1]) # Prints \"Three,Two,One\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml:644
+msgid ""
+"Returns a copy of the string with characters removed from the right. The "
+"[code]chars[/code] argument is a string specifying the set of characters to "
+"be removed.\n"
+"[b]Note:[/b] The [code]chars[/code] is not a suffix. See [method "
+"trim_suffix] method that will remove a single suffix string rather than a "
+"set of characters."
+msgstr ""
+
+#: doc/classes/String.xml:651
+msgid "Returns the SHA-1 hash of the string as an array of bytes."
+msgstr ""
+
+#: doc/classes/String.xml:657
+msgid "Returns the SHA-1 hash of the string as a string."
+msgstr ""
+
+#: doc/classes/String.xml:663
+msgid "Returns the SHA-256 hash of the string as an array of bytes."
+msgstr ""
+
+#: doc/classes/String.xml:669
+msgid "Returns the SHA-256 hash of the string as a string."
+msgstr ""
+
+#: doc/classes/String.xml:676
+msgid ""
+"Returns the similarity index of the text compared to this string. 1 means "
+"totally similar and 0 means totally dissimilar."
+msgstr ""
+
+#: doc/classes/String.xml:682
+msgid "Returns a simplified canonical path."
+msgstr ""
+
+#: doc/classes/String.xml:691
+msgid ""
+"Splits the string by a [code]delimiter[/code] string and returns an array of "
+"the substrings. The [code]delimiter[/code] can be of any length.\n"
+"If [code]maxsplit[/code] is specified, it defines the number of splits to do "
+"from the left up to [code]maxsplit[/code]. The default value of [code]0[/"
+"code] means that all items are split.\n"
+"Example:\n"
+"[codeblock]\n"
+"var some_string = \"One,Two,Three,Four\"\n"
+"var some_array = some_string.split(\",\", true, 1)\n"
+"print(some_array.size()) # Prints 2\n"
+"print(some_array[0]) # Prints \"One\"\n"
+"print(some_array[1]) # Prints \"Two,Three,Four\"\n"
+"[/codeblock]\n"
+"If you need to split strings with more complex rules, use the [RegEx] class "
+"instead."
+msgstr ""
+
+#: doc/classes/String.xml:709
+msgid ""
+"Splits the string in floats by using a delimiter string and returns an array "
+"of the substrings.\n"
+"For example, [code]\"1,2.5,3\"[/code] will return [code][1,2.5,3][/code] if "
+"split by [code]\",\"[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:718
+msgid ""
+"Returns a copy of the string stripped of any non-printable character "
+"(including tabulations, spaces and line breaks) at the beginning and the "
+"end. The optional arguments are used to toggle stripping on the left and "
+"right edges respectively."
+msgstr ""
+
+#: doc/classes/String.xml:724
+msgid ""
+"Returns a copy of the string stripped of any escape character. These include "
+"all non-printable control characters of the first page of the ASCII table (< "
+"32), such as tabulation ([code]\\t[/code] in C) and newline ([code]\\n[/"
+"code] and [code]\\r[/code]) characters, but not spaces."
+msgstr ""
+
+#: doc/classes/String.xml:732
+msgid ""
+"Returns part of the string from the position [code]from[/code] with length "
+"[code]len[/code]. Argument [code]len[/code] is optional and using [code]-1[/"
+"code] will return remaining characters from given position."
+msgstr ""
+
+#: doc/classes/String.xml:738
+msgid ""
+"Converts the String (which is a character array) to [PoolByteArray] (which "
+"is an array of bytes). The conversion is faster compared to [method "
+"to_utf8], as this method assumes that all the characters in the String are "
+"ASCII characters."
+msgstr ""
+
+#: doc/classes/String.xml:744
+msgid ""
+"Converts a string containing a decimal number into a [code]float[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:750
+msgid ""
+"Converts a string containing an integer number into an [code]int[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:756
+msgid "Returns the string converted to lowercase."
+msgstr ""
+
+#: doc/classes/String.xml:762
+msgid "Returns the string converted to uppercase."
+msgstr ""
+
+#: doc/classes/String.xml:768
+msgid ""
+"Converts the String (which is an array of characters) to [PoolByteArray] "
+"(which is an array of bytes). The conversion is a bit slower than [method "
+"to_ascii], but supports all UTF-8 characters. Therefore, you should prefer "
+"this function over [method to_ascii]."
+msgstr ""
+
+#: doc/classes/String.xml:774
+msgid ""
+"Converts the String (which is an array of characters) to [PoolByteArray] "
+"(which is an array of bytes)."
+msgstr ""
+
+#: doc/classes/String.xml:781
+msgid ""
+"Removes a given string from the start if it starts with it or leaves the "
+"string unchanged."
+msgstr ""
+
+#: doc/classes/String.xml:788
+msgid ""
+"Removes a given string from the end if it ends with it or leaves the string "
+"unchanged."
+msgstr ""
+
+#: doc/classes/String.xml:794
+msgid ""
+"Removes any characters from the string that are prohibited in [Node] names "
+"([code].[/code] [code]:[/code] [code]@[/code] [code]/[/code] [code]\"[/"
+"code])."
+msgstr ""
+
+#: doc/classes/String.xml:800
+msgid ""
+"Returns a copy of the string with special characters escaped using the XML "
+"standard."
+msgstr ""
+
+#: doc/classes/String.xml:806
+msgid ""
+"Returns a copy of the string with escaped characters replaced by their "
+"meanings according to the XML standard."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:4
+msgid "Base class for drawing stylized boxes for the UI."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:7
+msgid ""
+"StyleBox is [Resource] that provides an abstract base class for drawing "
+"stylized boxes for the UI. StyleBoxes are used for drawing the styles of "
+"buttons, line edit backgrounds, tree backgrounds, etc. and also for testing "
+"a transparency mask for pointer signals. If mask test fails on a StyleBox "
+"assigned as mask to a control, clicks and motion signals will go through it "
+"to the one below.\n"
+"[b]Note:[/b] For children of [Control] that have [i]Theme Properties[/i], "
+"the [code]focus[/code] [StyleBox] is displayed over the [code]normal[/code], "
+"[code]hover[/code] or [code]pressed[/code] [StyleBox]. This makes the "
+"[code]focus[/code] [StyleBox] more reusable across different nodes."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:18
+msgid ""
+"Draws this stylebox using a [CanvasItem] with given [RID].\n"
+"You can get a [RID] value using [method Object.get_instance_id] on a "
+"[CanvasItem]-derived node."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:25
+msgid "Returns the size of this [StyleBox] without the margins."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:31
+msgid ""
+"Returns the [CanvasItem] that handles its [constant CanvasItem."
+"NOTIFICATION_DRAW] or [method CanvasItem._draw] callback at this moment."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:38
+msgid "Returns the default value of the specified [enum Margin]."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:45
+msgid ""
+"Returns the content margin offset for the specified [enum Margin].\n"
+"Positive values reduce size inwards, unlike [Control]'s margin values."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:52
+msgid "Returns the minimum size that this stylebox can be shrunk to."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:58
+msgid ""
+"Returns the \"offset\" of a stylebox. This helper function returns a value "
+"equivalent to [code]Vector2(style.get_margin(MARGIN_LEFT), style."
+"get_margin(MARGIN_TOP))[/code]."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:66
+msgid ""
+"Sets the default value of the specified [enum Margin] to given [code]offset[/"
+"code] in pixels."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:74
+msgid "Test a position in a rectangle, return whether it passes the mask test."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:80
+msgid ""
+"The bottom margin for the contents of this style box. Increasing this value "
+"reduces the space available to the contents from the bottom.\n"
+"If this value is negative, it is ignored and a child-specific margin is used "
+"instead. For example for [StyleBoxFlat] the border thickness (if any) is "
+"used instead.\n"
+"It is up to the code using this style box to decide what these contents are: "
+"for example, a [Button] respects this content margin for the textual "
+"contents of the button.\n"
+"[method get_margin] should be used to fetch this value as consumer instead "
+"of reading these properties directly. This is because it correctly respects "
+"negative values and the fallback mentioned above."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:86
+msgid ""
+"The left margin for the contents of this style box.Increasing this value "
+"reduces the space available to the contents from the left.\n"
+"Refer to [member content_margin_bottom] for extra considerations."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:90
+msgid ""
+"The right margin for the contents of this style box. Increasing this value "
+"reduces the space available to the contents from the right.\n"
+"Refer to [member content_margin_bottom] for extra considerations."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:94
+msgid ""
+"The top margin for the contents of this style box. Increasing this value "
+"reduces the space available to the contents from the top.\n"
+"Refer to [member content_margin_bottom] for extra considerations."
+msgstr ""
+
+#: doc/classes/StyleBoxEmpty.xml:4
+msgid "Empty stylebox (does not display anything)."
+msgstr ""
+
+#: doc/classes/StyleBoxEmpty.xml:7
+msgid "Empty stylebox (really does not display anything)."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:4
+msgid ""
+"Customizable [StyleBox] with a given set of parameters (no texture required)."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:7
+msgid ""
+"This [StyleBox] can be used to achieve all kinds of looks without the need "
+"of a texture. The following properties are customizable:\n"
+"- Color\n"
+"- Border width (individual width for each border)\n"
+"- Rounded corners (individual radius for each corner)\n"
+"- Shadow (with blur and offset)\n"
+"Setting corner radius to high values is allowed. As soon as corners overlap, "
+"the stylebox will switch to a relative system. Example:\n"
+"[codeblock]\n"
+"height = 30\n"
+"corner_radius_top_left = 50\n"
+"corner_radius_bottom_left = 100\n"
+"[/codeblock]\n"
+"The relative system now would take the 1:2 ratio of the two left corners to "
+"calculate the actual corner width. Both corners added will [b]never[/b] be "
+"more than the height. Result:\n"
+"[codeblock]\n"
+"corner_radius_top_left: 10\n"
+"corner_radius_bottom_left: 20\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:31
+msgid ""
+"Returns the given [code]margin[/code]'s border width. See [enum Margin] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:37
+msgid "Returns the smallest border width out of all four borders."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:44
+msgid ""
+"Returns the given [code]corner[/code]'s radius. See [enum Corner] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:51 doc/classes/StyleBoxTexture.xml:16
+msgid ""
+"Returns the size of the given [code]margin[/code]'s expand margin. See [enum "
+"Margin] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:59
+msgid ""
+"Sets the border width to [code]width[/code] pixels for the given "
+"[code]margin[/code]. See [enum Margin] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:66
+msgid "Sets the border width to [code]width[/code] pixels for all margins."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:74
+msgid ""
+"Sets the corner radius to [code]radius[/code] pixels for the given "
+"[code]corner[/code]. See [enum Corner] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:81
+msgid "Sets the corner radius to [code]radius[/code] pixels for all corners."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:91
+msgid ""
+"Sets the corner radius for each corner to [code]radius_top_left[/code], "
+"[code]radius_top_right[/code], [code]radius_bottom_right[/code], and "
+"[code]radius_bottom_left[/code] pixels."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:99 doc/classes/StyleBoxTexture.xml:48
+msgid ""
+"Sets the expand margin to [code]size[/code] pixels for the given "
+"[code]margin[/code]. See [enum Margin] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:106 doc/classes/StyleBoxTexture.xml:30
+msgid "Sets the expand margin to [code]size[/code] pixels for all margins."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:116 doc/classes/StyleBoxTexture.xml:40
+msgid ""
+"Sets the expand margin for each margin to [code]size_left[/code], "
+"[code]size_top[/code], [code]size_right[/code], and [code]size_bottom[/code] "
+"pixels."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:122
+msgid ""
+"Antialiasing draws a small ring around the edges, which fades to "
+"transparency. As a result, edges look much smoother. This is only noticeable "
+"when using rounded corners.\n"
+"[b]Note:[/b] When using beveled corners with 45-degree angles ([member "
+"corner_detail] = 1), it is recommended to set [member anti_aliasing] to "
+"[code]false[/code] to ensure crisp visuals and avoid possible visual "
+"glitches."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:126
+msgid ""
+"This changes the size of the faded ring. Higher values can be used to "
+"achieve a \"blurry\" effect."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:129
+msgid "The background color of the stylebox."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:132
+msgid "If [code]true[/code], the border will fade into the background color."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:135
+msgid "Sets the color of the border."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:138
+msgid "Border width for the bottom border."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:141
+msgid "Border width for the left border."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:144
+msgid "Border width for the right border."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:147
+msgid "Border width for the top border."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:150
+msgid ""
+"This sets the number of vertices used for each corner. Higher values result "
+"in rounder corners but take more processing power to compute. When choosing "
+"a value, you should take the corner radius ([method set_corner_radius_all]) "
+"into account.\n"
+"For corner radii less than 10, [code]4[/code] or [code]5[/code] should be "
+"enough. For corner radii less than 30, values between [code]8[/code] and "
+"[code]12[/code] should be enough.\n"
+"A corner detail of [code]1[/code] will result in chamfered corners instead "
+"of rounded corners, which is useful for some artistic effects."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:155
+msgid ""
+"The bottom-left corner's radius. If [code]0[/code], the corner is not "
+"rounded."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:158
+msgid ""
+"The bottom-right corner's radius. If [code]0[/code], the corner is not "
+"rounded."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:161
+msgid ""
+"The top-left corner's radius. If [code]0[/code], the corner is not rounded."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:164
+msgid ""
+"The top-right corner's radius. If [code]0[/code], the corner is not rounded."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:167
+msgid "Toggles drawing of the inner part of the stylebox."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:170
+msgid ""
+"Expands the stylebox outside of the control rect on the bottom edge. Useful "
+"in combination with [member border_width_bottom] to draw a border outside "
+"the control rect."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:173
+msgid ""
+"Expands the stylebox outside of the control rect on the left edge. Useful in "
+"combination with [member border_width_left] to draw a border outside the "
+"control rect."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:176
+msgid ""
+"Expands the stylebox outside of the control rect on the right edge. Useful "
+"in combination with [member border_width_right] to draw a border outside the "
+"control rect."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:179
+msgid ""
+"Expands the stylebox outside of the control rect on the top edge. Useful in "
+"combination with [member border_width_top] to draw a border outside the "
+"control rect."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:182
+msgid ""
+"The color of the shadow. This has no effect if [member shadow_size] is lower "
+"than 1."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:185
+msgid ""
+"The shadow offset in pixels. Adjusts the position of the shadow relatively "
+"to the stylebox."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:188
+msgid "The shadow size in pixels."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml:4
+msgid "[StyleBox] that displays a single line."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml:7
+msgid ""
+"[StyleBox] that displays a single line of a given color and thickness. It "
+"can be used to draw things like separators."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml:15
+msgid "The line's color."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml:18
+msgid ""
+"The number of pixels the line will extend before the [StyleBoxLine]'s "
+"bounds. If set to a negative value, the line will begin inside the "
+"[StyleBoxLine]'s bounds."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml:21
+msgid ""
+"The number of pixels the line will extend past the [StyleBoxLine]'s bounds. "
+"If set to a negative value, the line will end inside the [StyleBoxLine]'s "
+"bounds."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml:24
+msgid "The line's thickness in pixels."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml:27
+msgid ""
+"If [code]true[/code], the line will be vertical. If [code]false[/code], the "
+"line will be horizontal."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:4
+msgid "Texture-based nine-patch [StyleBox]."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:7
+msgid ""
+"Texture-based nine-patch [StyleBox], in a way similar to [NinePatchRect]. "
+"This stylebox performs a 3×3 scaling of a texture, where only the center "
+"cell is fully stretched. This makes it possible to design bordered styles "
+"regardless of the stylebox's size."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:23
+msgid ""
+"Returns the size of the given [code]margin[/code]. See [enum Margin] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:56
+msgid ""
+"Sets the margin to [code]size[/code] pixels for the given [code]margin[/"
+"code]. See [enum Margin] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:62
+msgid ""
+"Controls how the stylebox's texture will be stretched or tiled horizontally. "
+"See [enum AxisStretchMode] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:65
+msgid ""
+"Controls how the stylebox's texture will be stretched or tiled vertically. "
+"See [enum AxisStretchMode] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:68
+msgid ""
+"If [code]true[/code], the nine-patch texture's center tile will be drawn."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:71
+msgid ""
+"Expands the bottom margin of this style box when drawing, causing it to be "
+"drawn larger than requested."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:74
+msgid ""
+"Expands the left margin of this style box when drawing, causing it to be "
+"drawn larger than requested."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:77
+msgid ""
+"Expands the right margin of this style box when drawing, causing it to be "
+"drawn larger than requested."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:80
+msgid ""
+"Expands the top margin of this style box when drawing, causing it to be "
+"drawn larger than requested."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:83
+msgid ""
+"Increases the bottom margin of the 3×3 texture box.\n"
+"A higher value means more of the source texture is considered to be part of "
+"the bottom border of the 3×3 box.\n"
+"This is also the value used as fallback for [member StyleBox."
+"content_margin_bottom] if it is negative."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:88
+msgid ""
+"Increases the left margin of the 3×3 texture box.\n"
+"A higher value means more of the source texture is considered to be part of "
+"the left border of the 3×3 box.\n"
+"This is also the value used as fallback for [member StyleBox."
+"content_margin_left] if it is negative."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:93
+msgid ""
+"Increases the right margin of the 3×3 texture box.\n"
+"A higher value means more of the source texture is considered to be part of "
+"the right border of the 3×3 box.\n"
+"This is also the value used as fallback for [member StyleBox."
+"content_margin_right] if it is negative."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:98
+msgid ""
+"Increases the top margin of the 3×3 texture box.\n"
+"A higher value means more of the source texture is considered to be part of "
+"the top border of the 3×3 box.\n"
+"This is also the value used as fallback for [member StyleBox."
+"content_margin_top] if it is negative."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:103
+msgid "Modulates the color of the texture when this style box is drawn."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:106
+msgid ""
+"The normal map to use when drawing this style box.\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:110
+msgid ""
+"Species a sub-region of the texture to use.\n"
+"This is equivalent to first wrapping the texture in an [AtlasTexture] with "
+"the same region."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:114
+msgid "The texture to use when drawing this style box."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:120
+msgid "Emitted when the stylebox's texture is changed."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:126
+msgid ""
+"Stretch the stylebox's texture. This results in visible distortion unless "
+"the texture size matches the stylebox's size perfectly."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:129
+msgid ""
+"Repeats the stylebox's texture to match the stylebox's size according to the "
+"nine-patch system."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:132
+msgid ""
+"Repeats the stylebox's texture to match the stylebox's size according to the "
+"nine-patch system. Unlike [constant AXIS_STRETCH_MODE_TILE], the texture may "
+"be slightly stretched to make the nine-patch texture tile seamlessly."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:4
+msgid "Helper tool to create geometry."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:7
+msgid ""
+"The [SurfaceTool] is used to construct a [Mesh] by specifying vertex "
+"attributes individually. It can be used to construct a [Mesh] from a script. "
+"All properties except indices need to be added before calling [method "
+"add_vertex]. For example, to add vertex colors and UVs:\n"
+"[codeblock]\n"
+"var st = SurfaceTool.new()\n"
+"st.begin(Mesh.PRIMITIVE_TRIANGLES)\n"
+"st.add_color(Color(1, 0, 0))\n"
+"st.add_uv(Vector2(0, 0))\n"
+"st.add_vertex(Vector3(0, 0, 0))\n"
+"[/codeblock]\n"
+"The above [SurfaceTool] now contains one vertex of a triangle which has a UV "
+"coordinate and a specified [Color]. If another vertex were added without "
+"calling [method add_uv] or [method add_color], then the last values would be "
+"used.\n"
+"Vertex attributes must be passed [b]before[/b] calling [method add_vertex]. "
+"Failure to do so will result in an error when committing the vertex "
+"information to a mesh.\n"
+"Additionally, the attributes used before the first vertex is added determine "
+"the format of the mesh. For example, if you only add UVs to the first "
+"vertex, you cannot add color to any of the subsequent vertices.\n"
+"See also [ArrayMesh], [ImmediateGeometry] and [MeshDataTool] for procedural "
+"geometry generation.\n"
+"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
+"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
+"primitive modes."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:29
+msgid ""
+"Specifies an array of bones to use for the [i]next[/i] vertex. [code]bones[/"
+"code] must contain 4 integers."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:36
+msgid ""
+"Specifies a [Color] to use for the [i]next[/i] vertex. If every vertex needs "
+"to have this information set and you fail to submit it for the first vertex, "
+"this information may not be used at all.\n"
+"[b]Note:[/b] The material must have [member SpatialMaterial."
+"vertex_color_use_as_albedo] enabled for the vertex color to be visible."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:44
+msgid ""
+"Adds an index to index array if you are using indexed vertices. Does not "
+"need to be called before adding vertices."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:51
+msgid ""
+"Specifies a normal to use for the [i]next[/i] vertex. If every vertex needs "
+"to have this information set and you fail to submit it for the first vertex, "
+"this information may not be used at all."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:58
+msgid ""
+"Specifies whether the current vertex (if using only vertex arrays) or "
+"current index (if also using index arrays) should use smooth normals for "
+"normal calculation."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:65
+msgid ""
+"Specifies a tangent to use for the [i]next[/i] vertex. If every vertex needs "
+"to have this information set and you fail to submit it for the first vertex, "
+"this information may not be used at all."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:77
+msgid ""
+"Inserts a triangle fan made of array data into [Mesh] being constructed.\n"
+"Requires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES]."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:85
+msgid ""
+"Specifies a set of UV coordinates to use for the [i]next[/i] vertex. If "
+"every vertex needs to have this information set and you fail to submit it "
+"for the first vertex, this information may not be used at all."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:92
+msgid ""
+"Specifies an optional second set of UV coordinates to use for the [i]next[/"
+"i] vertex. If every vertex needs to have this information set and you fail "
+"to submit it for the first vertex, this information may not be used at all."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:99
+msgid ""
+"Specifies the position of current vertex. Should be called after specifying "
+"other vertex properties (e.g. Color, UV)."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:106
+msgid ""
+"Specifies weight values to use for the [i]next[/i] vertex. [code]weights[/"
+"code] must contain 4 values. If every vertex needs to have this information "
+"set and you fail to submit it for the first vertex, this information may not "
+"be used at all."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:115
+msgid ""
+"Append vertices from a given [Mesh] surface onto the current vertex array "
+"with specified [Transform].\n"
+"[b]Note:[/b] Using [method append_from] on a [Thread] is much slower as the "
+"GPU must communicate data back to the CPU, while also causing the main "
+"thread to stall (as OpenGL is not thread-safe). Consider requesting a copy "
+"of the mesh, converting it to an [ArrayMesh] and adding vertices manually "
+"instead."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:123
+msgid ""
+"Called before adding any vertices. Takes the primitive type as an argument "
+"(e.g. [constant Mesh.PRIMITIVE_TRIANGLES])."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:129
+msgid "Clear all information passed into the surface tool so far."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:137
+msgid ""
+"Returns a constructed [ArrayMesh] from current information passed in. If an "
+"existing [ArrayMesh] is passed in as an argument, will add an extra surface "
+"to the existing [ArrayMesh].\n"
+"Default flag is [constant Mesh.ARRAY_COMPRESS_DEFAULT] if compression is "
+"enabled. If compression is disabled the default flag is [constant Mesh."
+"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION]. See [code]ARRAY_COMPRESS_*[/code] "
+"constants in [enum Mesh.ArrayFormat] for other flags."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:144
+msgid ""
+"Commits the data to the same format used by [method ArrayMesh."
+"add_surface_from_arrays]. This way you can further process the mesh data "
+"using the [ArrayMesh] API."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:152
+msgid "Creates a vertex array from an existing [Mesh]."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:161
+msgid ""
+"Creates a vertex array from the specified blend shape of an existing [Mesh]. "
+"This can be used to extract a specific pose from a blend shape."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:167
+msgid "Removes the index array by expanding the vertex array."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:174
+msgid ""
+"Generates normals from vertices so you do not have to do it manually. If "
+"[code]flip[/code] is [code]true[/code], the resulting normals will be "
+"inverted. [method generate_normals] should be called [i]after[/i] generating "
+"geometry and [i]before[/i] committing the mesh using [method commit] or "
+"[method commit_to_arrays]. For correct display of normal-mapped surfaces, "
+"you will also have to generate tangents using [method generate_tangents].\n"
+"[b]Note:[/b] [method generate_normals] only works if the primitive type to "
+"be set to [constant Mesh.PRIMITIVE_TRIANGLES]."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:181
+msgid ""
+"Generates a tangent vector for each vertex. Requires that each vertex have "
+"UVs and normals set already (see [method generate_normals])."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:187
+msgid ""
+"Shrinks the vertex array by creating an index array. This can improve "
+"performance by avoiding vertex reuse."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:194
+msgid "Sets [Material] to be used by the [Mesh] you are constructing."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:4
+msgid "Tabbed container."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:7
+msgid ""
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:17
+msgid "Returns the child [Control] node located at the active tab index."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:23
+msgid ""
+"Returns the [Popup] node instance if one has been set already with [method "
+"set_popup].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
+msgid "Returns the previously active tab index."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:37
+msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
+msgid "Returns the number of tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
+msgid ""
+"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
+"disabled."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:57
+msgid ""
+"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
+msgid ""
+"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
+"[code]null[/code] if the tab has no [Texture]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:71
+msgid ""
+"Returns the index of the tab at local coordinates [code]point[/code]. "
+"Returns [code]-1[/code] if the point is outside the control boundaries or if "
+"there's no tab at the queried position."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:78
+msgid ""
+"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
+"default to the name of the indexed child node, but this can be overridden "
+"with [method set_tab_title]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:84
+msgid "Returns the [TabContainer] rearrange group id."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:91
+msgid ""
+"If set on a [Popup] node instance, a popup menu icon appears in the top-"
+"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
+msgid ""
+"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
+"[code]tab_idx[/code], making it non-interactable."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:107
+msgid ""
+"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
+"[code]tab_idx[/code], making it disappear from the tab area."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:115
+msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:123
+msgid ""
+"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
+"to the name of the indexed child node."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:130
+msgid ""
+"Defines rearrange group id, choose for each [TabContainer] the same value to "
+"enable tab drag between [TabContainer]. Enable drag with [member "
+"drag_to_rearrange_enabled]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:136
+msgid ""
+"If [code]true[/code], all tabs are drawn in front of the panel. If "
+"[code]false[/code], inactive tabs are drawn behind the panel."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:139
+msgid ""
+"The current tab index. When set, this index's [Control] node's "
+"[code]visible[/code] property is set to [code]true[/code] and all others are "
+"set to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
+msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:145
+msgid ""
+"The alignment of all tabs in the tab container. See the [enum TabAlign] "
+"constants for details."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:148
+msgid ""
+"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
+"and titles are hidden."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:151
+msgid ""
+"If [code]true[/code], children [Control] nodes that are hidden have their "
+"minimum size take into account in the total, instead of only the currently "
+"visible one."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:157
+msgid ""
+"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
+"set_popup] for details."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
+msgid "Emitted when switching to another tab."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:169
+msgid "Emitted when a tab is selected, even if it is the current tab."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
+msgid "Align the tabs to the left."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
+msgid "Align the tabs to the center."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
+msgid "Align the tabs to the right."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
+msgid ""
+"Icon for the right arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the last tab "
+"is visible) it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
+msgid ""
+"Icon for the right arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:222
+msgid "The icon for the menu button (see [method set_popup])."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:225
+msgid ""
+"The icon for the menu button (see [method set_popup]) when it's being "
+"hovered with the cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:228
+msgid "The style for the background fill."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:231
+msgid "The style of inactive tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:234
+msgid "The style of disabled tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
+msgid "The style of the currently selected tab."
+msgstr ""
+
+#: doc/classes/Tabs.xml:4
+msgid "Tabs control."
+msgstr ""
+
+#: doc/classes/Tabs.xml:7
+msgid ""
+"Simple tabs control, similar to [TabContainer] but is only in charge of "
+"drawing tabs, not interacting with children."
+msgstr ""
+
+#: doc/classes/Tabs.xml:17
+msgid "Adds a new tab."
+msgstr ""
+
+#: doc/classes/Tabs.xml:24
+msgid "Moves the scroll view to make the tab visible."
+msgstr ""
+
+#: doc/classes/Tabs.xml:30
+msgid ""
+"Returns [code]true[/code] if the offset buttons (the ones that appear when "
+"there's not enough space for all tabs) are visible."
+msgstr ""
+
+#: doc/classes/Tabs.xml:42
+msgid "Returns [code]true[/code] if select with right mouse button is enabled."
+msgstr ""
+
+#: doc/classes/Tabs.xml:68
+msgid "Returns the number of hidden tabs offsetted to the left."
+msgstr ""
+
+#: doc/classes/Tabs.xml:75
+msgid "Returns tab [Rect2] with local position and size."
+msgstr ""
+
+#: doc/classes/Tabs.xml:82
+msgid "Returns the title of the tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml:88
+msgid "Returns the [Tabs]' rearrange group ID."
+msgstr ""
+
+#: doc/classes/Tabs.xml:96
+msgid "Moves a tab from [code]from[/code] to [code]to[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml:103
+msgid "Removes the tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml:110
+msgid ""
+"If [code]true[/code], enables selecting a tab with the right mouse button."
+msgstr ""
+
+#: doc/classes/Tabs.xml:126
+msgid "Sets an [code]icon[/code] for the tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml:134
+msgid "Sets a [code]title[/code] for the tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml:141
+msgid ""
+"Defines the rearrange group ID. Choose for each [Tabs] the same value to "
+"dragging tabs between [Tabs]. Enable drag with [member "
+"drag_to_rearrange_enabled]."
+msgstr ""
+
+#: doc/classes/Tabs.xml:147
+msgid "Select tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml:153
+msgid ""
+"if [code]true[/code], the mouse's scroll wheel can be used to navigate the "
+"scroll view."
+msgstr ""
+
+#: doc/classes/Tabs.xml:156
+msgid "The alignment of all tabs. See [enum TabAlign] for details."
+msgstr ""
+
+#: doc/classes/Tabs.xml:159
+msgid ""
+"Sets when the close button will appear on the tabs. See [enum "
+"CloseButtonDisplayPolicy] for details."
+msgstr ""
+
+#: doc/classes/Tabs.xml:166
+msgid ""
+"Emitted when the active tab is rearranged via mouse drag. See [member "
+"drag_to_rearrange_enabled]."
+msgstr ""
+
+#: doc/classes/Tabs.xml:172
+msgid "Emitted when a tab is right-clicked."
+msgstr ""
+
+#: doc/classes/Tabs.xml:184
+msgid "Emitted when a tab is clicked, even if it is the current tab."
+msgstr ""
+
+#: doc/classes/Tabs.xml:190
+msgid "Emitted when a tab is closed."
+msgstr ""
+
+#: doc/classes/Tabs.xml:196
+msgid "Emitted when a tab is hovered by the mouse."
+msgstr ""
+
+#: doc/classes/Tabs.xml:211
+msgid "Represents the size of the [enum TabAlign] enum."
+msgstr ""
+
+#: doc/classes/Tabs.xml:214
+msgid "Never show the close buttons."
+msgstr ""
+
+#: doc/classes/Tabs.xml:217
+msgid "Only show the close button on the currently active tab."
+msgstr ""
+
+#: doc/classes/Tabs.xml:220
+msgid "Show the close button on all tabs."
+msgstr ""
+
+#: doc/classes/Tabs.xml:223
+msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
+msgstr ""
+
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
+msgstr ""
+
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
+msgstr ""
+
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
+msgstr ""
+
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
+msgstr ""
+
+#: doc/classes/Tabs.xml:270
+msgid "The style of an inactive tab."
+msgstr ""
+
+#: doc/classes/Tabs.xml:273
+msgid "The style of a disabled tab"
+msgstr ""
+
+#: doc/classes/TCP_Server.xml:4
+msgid "A TCP server."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml:7
+msgid ""
+"A TCP server. Listens to connections on a port and returns a [StreamPeerTCP] "
+"when it gets an incoming connection."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml:15
+msgid "Returns [code]true[/code] if a connection is available for taking."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml:21
+msgid ""
+"Returns [code]true[/code] if the server is currently listening for "
+"connections."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml:29
+msgid ""
+"Listen on the [code]port[/code] binding to [code]bind_address[/code].\n"
+"If [code]bind_address[/code] is set as [code]\"*\"[/code] (default), the "
+"server will listen on all available addresses (both IPv4 and IPv6).\n"
+"If [code]bind_address[/code] is set as [code]\"0.0.0.0\"[/code] (for IPv4) "
+"or [code]\"::\"[/code] (for IPv6), the server will listen on all available "
+"addresses matching that IP type.\n"
+"If [code]bind_address[/code] is set to any valid address (e.g. "
+"[code]\"192.168.1.101\"[/code], [code]\"::1\"[/code], etc), the server will "
+"only listen on the interface with that addresses (or fail if no interface "
+"with the given address exists)."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml:38
+msgid "Stops listening."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml:44
+msgid ""
+"If a connection is available, returns a StreamPeerTCP with the connection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:4
+msgid "Multiline text editing control."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:7
+msgid ""
+"TextEdit is meant for editing large, multiline text. It also has facilities "
+"for editing code, such as syntax highlighting support and multiple levels of "
+"undo/redo.\n"
+"[b]Note:[/b] When holding down [code]Alt[/code], the vertical scroll wheel "
+"will scroll 5 times as fast as it would normally do. This also works in the "
+"Godot script editor."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:20
+msgid "Adds color region (given the delimiters) and its colors."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:28
+msgid "Adds a [code]keyword[/code] and its [Color]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:35
+msgid ""
+"Returns if the given line is foldable, that is, it has indented lines right "
+"below it."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:41
+msgid ""
+"Centers the viewport on the line the editing cursor is at. This also resets "
+"the [member scroll_horizontal] value to [code]0[/code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:47
+msgid ""
+"Clears all custom syntax coloring information previously added with [method "
+"add_color_region] or [method add_keyword_color]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:53
+msgid "Clears the undo history."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:59
+msgid "Copy's the current text selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:65
+msgid "Returns the column the editing cursor is at."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:71
+msgid "Returns the line the editing cursor is at."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:79
+msgid ""
+"Moves the cursor at the specified [code]column[/code] index.\n"
+"If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport "
+"will center at the cursor position after the move occurs."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:90
+msgid ""
+"Moves the cursor at the specified [code]line[/code] index.\n"
+"If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport "
+"will center at the cursor position after the move occurs.\n"
+"If [code]can_be_hidden[/code] is set to [code]true[/code], the specified "
+"[code]line[/code] can be hidden using [method set_line_as_hidden]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:98
+msgid "Cut's the current selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:104
+msgid "Deselects the current selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:110
+msgid "Folds all lines that are possible to be folded (see [method can_fold])."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:117
+msgid "Folds the given line, if possible (see [method can_fold])."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:123
+msgid "Returns an array containing the line number of each breakpoint."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:130
+msgid "Returns the [Color] of the specified [code]keyword[/code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:137
+msgid "Returns the text of a specific line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
+msgid "Returns the amount of total lines in the text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
+msgid ""
+"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
+"displayed when right-clicking on the [TextEdit].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
+msgid "Returns the selection begin column."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:215
+msgid "Returns the selection begin line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:221
+msgid "Returns the text inside the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:227
+msgid "Returns the selection end column."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:233
+msgid "Returns the selection end line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
+msgid ""
+"Returns a [String] text with the word under the caret (text cursor) location."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:252
+msgid ""
+"Returns whether the specified [code]keyword[/code] has a color set to it or "
+"not."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
+msgid "Returns [code]true[/code] if a \"redo\" action is available."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
+msgid "Returns [code]true[/code] if an \"undo\" action is available."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:271
+msgid "Insert the specified text at the cursor position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:278
+msgid "Returns whether the line at the specified index is folded or not."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:285
+msgid "Returns whether the line at the specified index is hidden or not."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:292
+msgid ""
+"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:299
+msgid ""
+"Returns [code]true[/code] when the specified [code]line[/code] has a "
+"breakpoint."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:306
+msgid ""
+"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
+"safe."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
+msgid "Returns [code]true[/code] if the selection is active."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:326
+msgid ""
+"Triggers a right-click menu action by the specified index. See [enum "
+"MenuItems] for a list of available indexes."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:332
+msgid "Paste the current selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:338
+msgid "Perform redo operation."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:344
+msgid ""
+"Removes all the breakpoints. This will not fire the [signal "
+"breakpoint_toggled] signal."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:354
+msgid ""
+"Perform a search inside the text. Search flags can be specified in the [enum "
+"SearchFlags] enum.\n"
+"Returns an empty [code]PoolIntArray[/code] if no result was found. "
+"Otherwise, the result line and column can be accessed at indices specified "
+"in the [enum SearchResult] enum, e.g:\n"
+"[codeblock]\n"
+"var result = search(key, flags, line, column)\n"
+"if result.size() > 0:\n"
+" # Result found.\n"
+" var res_line = result[TextEdit.SEARCH_RESULT_LINE]\n"
+" var res_column = result[TextEdit.SEARCH_RESULT_COLUMN]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/TextEdit.xml:372
+msgid ""
+"Perform selection, from line/column to line/column.\n"
+"If [member selecting_enabled] is [code]false[/code], no selection will occur."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:379
+msgid ""
+"Select all the text.\n"
+"If [member selecting_enabled] is [code]false[/code], no selection will occur."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:388
+msgid "Sets the text for a specific line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:396
+msgid ""
+"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
+"the bookmark if [code]bookmark[/code] is false.\n"
+"Bookmarks are shown in the [member breakpoint_gutter]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:405
+msgid ""
+"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
+"in the [member breakpoint_gutter]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:413
+msgid "If [code]true[/code], hides the line of the specified index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:421
+msgid ""
+"If [code]true[/code], marks the [code]line[/code] as safe.\n"
+"This will show the line number with the color provided in the "
+"[code]safe_line_number_color[/code] theme property."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:429
+msgid "Toggle the folding of the code block at the given line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:435
+msgid "Perform undo operation."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:442
+msgid "Unfolds the given line, if folded."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:448
+msgid ""
+"Unhide all lines that were previously set to hidden by [method "
+"set_line_as_hidden]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
+msgid "If [code]true[/code], the breakpoint gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:466
+msgid ""
+"If [code]true[/code], the caret displays as a rectangle.\n"
+"If [code]false[/code], the caret displays as a bar."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:470
+msgid ""
+"If [code]true[/code], a right-click moves the cursor at the mouse position "
+"before displaying the context menu.\n"
+"If [code]false[/code], the context menu disregards mouse location."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:474
+msgid "If [code]true[/code], a right-click displays the context menu."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:477
+msgid ""
+"If [code]true[/code], the \"space\" character will have a visible "
+"representation."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:480
+msgid ""
+"If [code]true[/code], the \"tab\" character will have a visible "
+"representation."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:484
+msgid ""
+"If [code]true[/code], the fold gutter is visible. This enables folding "
+"groups of indented lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:487
+msgid ""
+"If [code]true[/code], all lines that have been set to hidden by [method "
+"set_line_as_hidden], will not be visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:490
+msgid ""
+"If [code]true[/code], all occurrences of the selected text will be "
+"highlighted."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:493
+msgid "If [code]true[/code], the line containing the cursor is highlighted."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:496
+msgid ""
+"If [code]true[/code], a minimap is shown, providing an outline of your "
+"source code."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:499
+msgid "The width, in pixels, of the minimap."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:503
+msgid ""
+"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
+"for selected text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:506
+msgid ""
+"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
+"modified and new text cannot be added."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:509
+msgid ""
+"If there is a horizontal scrollbar, this determines the current horizontal "
+"scroll value in pixels."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:512
+msgid ""
+"If there is a vertical scrollbar, this determines the current vertical "
+"scroll value in line numbers, starting at 0 for the top line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:515
+msgid ""
+"If [code]true[/code], text can be selected.\n"
+"If [code]false[/code], text can not be selected by the user or by the "
+"[method select] or [method select_all] methods."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:519
+msgid ""
+"If [code]true[/code], shortcut keys for context menu items are enabled, even "
+"if the context menu is disabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:522
+msgid ""
+"If [code]true[/code], line numbers are displayed to the left of the text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:525
+msgid ""
+"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
+"[code]0.25[/code] which results in smoother scrolling."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:528
+msgid ""
+"If [code]true[/code], any custom color properties that have been set for "
+"this [TextEdit] will be visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:531
+msgid "String value of the [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:534
+msgid "Vertical scroll sensitivity."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:540
+msgid ""
+"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
+"what is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:547
+msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:552
+msgid "Emitted when the cursor changes."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:559
+msgid "Emitted when the info icon is clicked."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:581
+msgid "Match case when searching."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:584
+msgid "Match whole words when searching."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:587
+msgid "Search from end to beginning."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:590
+msgid "Used to access the result column from [method search]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:593
+msgid "Used to access the result line from [method search]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:602
+msgid ""
+"Pastes the clipboard text over the selected text (or at the cursor's "
+"position)."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:605
+msgid "Erases the whole [TextEdit] text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:608
+msgid "Selects the whole [TextEdit] text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:614
+msgid "Redoes the previous action."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:622
+msgid ""
+"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
+"has to be enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:625
+msgid ""
+"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
+"be enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
+msgid ""
+"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
+"enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:654
+msgid "Sets the font [Color]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:659
+msgid ""
+"Sets the [Color] of the selected text. [member override_selected_font_color] "
+"has to be enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:664
+msgid ""
+"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
+"enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:667
+msgid "Sets the [Color] of marked text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:681
+msgid ""
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:702
+msgid "Sets a custom [Texture] for tab text characters."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
+msgid ""
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+msgstr ""
+
+#: doc/classes/Texture.xml:4
+msgid "Texture for 2D and 3D."
+msgstr ""
+
+#: doc/classes/Texture.xml:7
+msgid ""
+"A texture works by registering an image in the video hardware, which then "
+"can be used in 3D models or 2D [Sprite] or GUI [Control].\n"
+"Textures are often created by loading them from a file. See [method "
+"@GDScript.load].\n"
+"[Texture] is a base for other resources. It cannot be used directly.\n"
+"[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics "
+"hardware limitations. Larger textures may fail to import."
+msgstr ""
+
+#: doc/classes/Texture.xml:23
+msgid ""
+"Draws the texture using a [CanvasItem] with the [VisualServer] API at the "
+"specified [code]position[/code]. Equivalent to [method VisualServer."
+"canvas_item_add_texture_rect] with a rect at [code]position[/code] and the "
+"size of this [Texture]."
+msgstr ""
+
+#: doc/classes/Texture.xml:35
+msgid ""
+"Draws the texture using a [CanvasItem] with the [VisualServer] API. "
+"Equivalent to [method VisualServer.canvas_item_add_texture_rect]."
+msgstr ""
+
+#: doc/classes/Texture.xml:48
+msgid ""
+"Draws a part of the texture using a [CanvasItem] with the [VisualServer] "
+"API. Equivalent to [method VisualServer.canvas_item_add_texture_rect_region]."
+msgstr ""
+
+#: doc/classes/Texture.xml:54
+msgid ""
+"Returns an [Image] that is a copy of data from this [Texture]. [Image]s can "
+"be accessed and manipulated directly."
+msgstr ""
+
+#: doc/classes/Texture.xml:60
+msgid "Returns the texture height."
+msgstr ""
+
+#: doc/classes/Texture.xml:66
+msgid "Returns the texture size."
+msgstr ""
+
+#: doc/classes/Texture.xml:72
+msgid "Returns the texture width."
+msgstr ""
+
+#: doc/classes/Texture.xml:78
+msgid "Returns [code]true[/code] if this [Texture] has an alpha channel."
+msgstr ""
+
+#: doc/classes/Texture.xml:84
+msgid ""
+"The texture's [enum Flags]. [enum Flags] are used to set various properties "
+"of the [Texture]."
+msgstr ""
+
+#: doc/classes/Texture.xml:89
+msgid ""
+"Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant "
+"FLAG_FILTER] are enabled."
+msgstr ""
+
+#: doc/classes/Texture.xml:92 doc/classes/VisualServer.xml:3206
+msgid ""
+"Generates mipmaps, which are smaller versions of the same texture to use "
+"when zoomed out, keeping the aspect ratio."
+msgstr ""
+
+#: doc/classes/Texture.xml:95
+msgid ""
+"Repeats the texture (instead of clamp to edge).\n"
+"[b]Note:[/b] Ignored when using an [AtlasTexture] as these don't support "
+"repetition."
+msgstr ""
+
+#: doc/classes/Texture.xml:99 doc/classes/VisualServer.xml:3212
+msgid "Uses a magnifying filter, to enable smooth zooming in of the texture."
+msgstr ""
+
+#: doc/classes/Texture.xml:102 doc/classes/TextureLayered.xml:88
+#: doc/classes/VisualServer.xml:3215
+msgid ""
+"Uses anisotropic mipmap filtering. Generates smaller versions of the same "
+"texture with different aspect ratios.\n"
+"This results in better-looking textures when viewed from oblique angles."
+msgstr ""
+
+#: doc/classes/Texture.xml:106 doc/classes/VisualServer.xml:3219
+msgid "Converts the texture to the sRGB color space."
+msgstr ""
+
+#: doc/classes/Texture.xml:109
+msgid ""
+"Repeats the texture with alternate sections mirrored.\n"
+"[b]Note:[/b] Ignored when using an [AtlasTexture] as these don't support "
+"repetition."
+msgstr ""
+
+#: doc/classes/Texture.xml:113 doc/classes/VisualServer.xml:3225
+msgid "Texture is a video surface."
+msgstr ""
+
+#: doc/classes/Texture3D.xml:4
+msgid "Texture with 3 dimensions."
+msgstr ""
+
+#: doc/classes/Texture3D.xml:7
+msgid ""
+"Texture3D is a 3-dimensional texture that has a width, height, and depth."
+msgstr ""
+
+#: doc/classes/Texture3D.xml:20
+msgid ""
+"Creates the Texture3D with specified [code]width[/code], [code]height[/"
+"code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/"
+"code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/"
+"code] options."
+msgstr ""
+
+#: doc/classes/TextureArray.xml:4
+msgid "Array of textures stored in a single primitive."
+msgstr ""
+
+#: doc/classes/TextureArray.xml:7
+msgid ""
+"[TextureArray]s store an array of [Image]s in a single [Texture] primitive. "
+"Each layer of the texture array has its own mipmap chain. This makes it is a "
+"good alternative to texture atlases.\n"
+"[TextureArray]s must be displayed using shaders. After importing your file "
+"as a [TextureArray] and setting the appropriate Horizontal and Vertical "
+"Slices, display it by setting it as a uniform to a shader, for example:\n"
+"[codeblock]\n"
+"shader_type canvas_item;\n"
+"\n"
+"uniform sampler2DArray tex;\n"
+"uniform int index;\n"
+"\n"
+"void fragment() {\n"
+" COLOR = texture(tex, vec3(UV.x, UV.y, float(index)));\n"
+"}\n"
+"[/codeblock]\n"
+"Set the integer uniform \"index\" to show a particular part of the texture "
+"as defined by the Horizontal and Vertical Slices in the importer."
+msgstr ""
+
+#: doc/classes/TextureArray.xml:32
+msgid ""
+"Creates the TextureArray with specified [code]width[/code], [code]height[/"
+"code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/"
+"code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/"
+"code] options."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:4
+msgid ""
+"Texture-based button. Supports Pressed, Hover, Disabled and Focused states."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:7
+msgid ""
+"[TextureButton] has the same functionality as [Button], except it uses "
+"sprites instead of Godot's [Theme] resource. It is faster to create, but it "
+"doesn't support localization like more complex [Control]s.\n"
+"The \"normal\" state must contain a texture ([member texture_normal]); other "
+"textures are optional.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:18
+msgid ""
+"If [code]true[/code], the texture stretches to the edges of the node's "
+"bounding rectangle using the [member stretch_mode]. If [code]false[/code], "
+"the texture will not scale with the node."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:27
+msgid ""
+"Controls the texture's behavior when you resize the node's bounding "
+"rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to "
+"one of the [enum StretchMode] constants. See the constants to learn more."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:30
+msgid ""
+"Pure black and white [BitMap] image to use for click detection. On the mask, "
+"white pixels represent the button's clickable area. Use it to create buttons "
+"with curved shapes."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:33
+msgid ""
+"Texture to display when the node is disabled. See [member BaseButton."
+"disabled]."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:36
+msgid "Texture to display when the node has mouse or keyboard focus."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:39
+msgid "Texture to display when the mouse hovers the node."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:42
+msgid ""
+"Texture to display by default, when the node is [b]not[/b] in the disabled, "
+"focused, hover or pressed state."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:45
+msgid ""
+"Texture to display on mouse down over the node, if the node has keyboard "
+"focus and the player presses the Enter key or if the player presses the "
+"[member BaseButton.shortcut] key."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:50 doc/classes/TextureRect.xml:38
+msgid "Scale to fit the node's bounding rectangle."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:53 doc/classes/TextureRect.xml:41
+msgid "Tile inside the node's bounding rectangle."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:56 doc/classes/TextureRect.xml:44
+msgid ""
+"The texture keeps its original size and stays in the bounding rectangle's "
+"top-left corner."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:59 doc/classes/TextureRect.xml:47
+msgid ""
+"The texture keeps its original size and stays centered in the node's "
+"bounding rectangle."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:62 doc/classes/TextureRect.xml:50
+msgid ""
+"Scale the texture to fit the node's bounding rectangle, but maintain the "
+"texture's aspect ratio."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:65
+msgid ""
+"Scale the texture to fit the node's bounding rectangle, center it, and "
+"maintain its aspect ratio."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:68 doc/classes/TextureRect.xml:56
+msgid ""
+"Scale the texture so that the shorter side fits the bounding rectangle. The "
+"other side clips to the node's limits."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:4
+msgid "Base class for 3D texture types."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:7
+msgid ""
+"Base class for [Texture3D] and [TextureArray]. Cannot be used directly, but "
+"contains all the functions necessary for accessing and using [Texture3D] and "
+"[TextureArray]. Data is set on a per-layer basis. For [Texture3D]s, the "
+"layer specifies the depth or Z-index, they can be treated as a bunch of 2D "
+"slices. Similarly, for [TextureArray]s, the layer specifies the array layer."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:15
+msgid ""
+"Returns the depth of the texture. Depth is the 3rd dimension (typically Z-"
+"axis)."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:21
+msgid ""
+"Returns the current format being used by this texture. See [enum Image."
+"Format] for details."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:27
+msgid ""
+"Returns the height of the texture. Height is typically represented by the Y-"
+"axis."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:34
+msgid ""
+"Returns an [Image] resource with the data from specified [code]layer[/code]."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:40
+msgid ""
+"Returns the width of the texture. Width is typically represented by the X-"
+"axis."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:51
+msgid ""
+"Partially sets the data for a specified [code]layer[/code] by overwriting "
+"using the data of the specified [code]image[/code]. [code]x_offset[/code] "
+"and [code]y_offset[/code] determine where the [Image] is \"stamped\" over "
+"the texture. The [code]image[/code] must fit within the texture."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:59
+msgid ""
+"Sets the data for the specified layer. Data takes the form of a 2-"
+"dimensional [Image] resource."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:65
+msgid "Returns a dictionary with all the data used by this texture."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:68
+msgid "Specifies which [enum Flags] apply to this texture."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:73
+msgid ""
+"Default flags for [TextureArray]. [constant FLAG_MIPMAPS], [constant "
+"FLAG_REPEAT] and [constant FLAG_FILTER] are enabled."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:76
+msgid "Default flags for [Texture3D]. [constant FLAG_FILTER] is enabled."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:79
+msgid "Texture will generate mipmaps on creation."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:82
+msgid "Texture will repeat when UV used is outside the 0-1 range."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:85
+msgid ""
+"Use filtering when reading from texture. Filtering smooths out pixels. "
+"Turning filtering off is slightly faster and more appropriate when you need "
+"access to individual pixels."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:4
+msgid ""
+"Texture-based progress bar. Useful for loading screens and life or stamina "
+"bars."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:7
+msgid ""
+"TextureProgress works like [ProgressBar], but uses up to 3 textures instead "
+"of Godot's [Theme] resource. It can be used to create horizontal, vertical "
+"and radial progress bars."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:28
+msgid "The fill direction. See [enum FillMode] for possible values."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:32
+msgid ""
+"If [code]true[/code], Godot treats the bar's textures like in "
+"[NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like "
+"[member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When "
+"using a radial [member fill_mode], this setting will enable stretching."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:35
+msgid ""
+"Offsets [member texture_progress] if [member fill_mode] is [constant "
+"FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:38
+msgid ""
+"Upper limit for the fill of [member texture_progress] if [member fill_mode] "
+"is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the "
+"node's [code]value[/code] is equal to its [code]max_value[/code], the "
+"texture fills up to this angle.\n"
+"See [member Range.value], [member Range.max_value]."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:42
+msgid ""
+"Starting angle for the fill of [member texture_progress] if [member "
+"fill_mode] is [constant FILL_CLOCKWISE] or [constant "
+"FILL_COUNTER_CLOCKWISE]. When the node's [code]value[/code] is equal to its "
+"[code]min_value[/code], the texture doesn't show up at all. When the "
+"[code]value[/code] increases, the texture fills and tends towards [member "
+"radial_fill_degrees]."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:45
+msgid ""
+"The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's "
+"bottom corners and side will have a height of 16 pixels. You can set all 4 "
+"margin values individually to create panels with non-uniform borders."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:48
+msgid "The width of the 9-patch's left column."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:51
+msgid "The width of the 9-patch's right column."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:54
+msgid "The height of the 9-patch's top row."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:57
+msgid ""
+"[Texture] that draws over the progress bar. Use it to add highlights or an "
+"upper-frame that hides part of [member texture_progress]."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:60
+msgid ""
+"[Texture] that clips based on the node's [code]value[/code] and [member "
+"fill_mode]. As [code]value[/code] increased, the texture fills up. It shows "
+"entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't "
+"show at all if [code]value[/code] is equal to [code]min_value[/code].\n"
+"The [code]value[/code] property comes from [Range]. See [member Range."
+"value], [member Range.min_value], [member Range.max_value]."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:64
+msgid ""
+"The offset of [member texture_progress]. Useful for [member texture_over] "
+"and [member texture_under] with fancy borders, to avoid transparent margins "
+"in your progress texture."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:67
+msgid "[Texture] that draws under the progress bar. The bar's background."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:70
+msgid ""
+"Multiplies the color of the bar's [code]texture_over[/code] texture. The "
+"effect is similar to [member CanvasItem.modulate], except it only affects "
+"this specific texture instead of the entire node."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:73
+msgid ""
+"Multiplies the color of the bar's [code]texture_progress[/code] texture."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:76
+msgid "Multiplies the color of the bar's [code]texture_under[/code] texture."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:81
+msgid "The [member texture_progress] fills from left to right."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:84
+msgid "The [member texture_progress] fills from right to left."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:87
+msgid "The [member texture_progress] fills from top to bottom."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:90
+msgid "The [member texture_progress] fills from bottom to top."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:93
+msgid ""
+"Turns the node into a radial bar. The [member texture_progress] fills "
+"clockwise. See [member radial_center_offset], [member radial_initial_angle] "
+"and [member radial_fill_degrees] to control the way the bar fills up."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:96
+msgid ""
+"Turns the node into a radial bar. The [member texture_progress] fills "
+"counterclockwise. See [member radial_center_offset], [member "
+"radial_initial_angle] and [member radial_fill_degrees] to control the way "
+"the bar fills up."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:99
+msgid ""
+"The [member texture_progress] fills from the center, expanding both towards "
+"the left and the right."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:102
+msgid ""
+"The [member texture_progress] fills from the center, expanding both towards "
+"the top and the bottom."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:105
+msgid ""
+"Turns the node into a radial bar. The [member texture_progress] fills "
+"radially from the center, expanding both clockwise and counterclockwise. See "
+"[member radial_center_offset], [member radial_initial_angle] and [member "
+"radial_fill_degrees] to control the way the bar fills up."
+msgstr ""
+
+#: doc/classes/TextureRect.xml:4
+msgid "Control for drawing textures."
+msgstr ""
+
+#: doc/classes/TextureRect.xml:7
+msgid ""
+"Used to draw icons and sprites in a user interface. The texture's placement "
+"can be controlled with the [member stretch_mode] property. It can scale, "
+"tile, or stay centered inside its bounding rectangle.\n"
+"[b]Note:[/b] You should enable [member flip_v] when using a TextureRect to "
+"display a [ViewportTexture]. Alternatively, you can enable [member Viewport."
+"render_target_v_flip] on the Viewport. Otherwise, the image will appear "
+"upside down."
+msgstr ""
+
+#: doc/classes/TextureRect.xml:17
+msgid "If [code]true[/code], the texture scales to fit its bounding rectangle."
+msgstr ""
+
+#: doc/classes/TextureRect.xml:27
+msgid ""
+"Controls the texture's behavior when resizing the node's bounding rectangle. "
+"See [enum StretchMode]."
+msgstr ""
+
+#: doc/classes/TextureRect.xml:30
+msgid "The node's [Texture] resource."
+msgstr ""
+
+#: doc/classes/TextureRect.xml:35
+msgid ""
+"Scale to fit the node's bounding rectangle, only if [code]expand[/code] is "
+"[code]true[/code]. Default [code]stretch_mode[/code], for backwards "
+"compatibility. Until you set [code]expand[/code] to [code]true[/code], the "
+"texture will behave like [constant STRETCH_KEEP]."
+msgstr ""
+
+#: doc/classes/TextureRect.xml:53
+msgid ""
+"Scale the texture to fit the node's bounding rectangle, center it and "
+"maintain its aspect ratio."
+msgstr ""
+
+#: doc/classes/Theme.xml:4
+msgid "Theme for controls."
+msgstr ""
+
+#: doc/classes/Theme.xml:7
+msgid ""
+"A theme for skinning controls. Controls can be skinned individually, but for "
+"complex applications, it's more practical to just create a global theme that "
+"defines everything. This theme can be applied to any [Control]; the Control "
+"and its children will automatically use it.\n"
+"Theme resources can alternatively be loaded by writing them in a [code]."
+"theme[/code] file, see the documentation for more information."
+msgstr ""
+
+#: doc/classes/Theme.xml:11
+msgid "https://docs.godotengine.org/en/3.4/tutorials/gui/gui_skinning.html"
+msgstr ""
+
+#: doc/classes/Theme.xml:17
+msgid "Clears all values on the theme."
+msgstr ""
+
+#: doc/classes/Theme.xml:25
+msgid ""
+"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:33
+msgid ""
+"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:41
+msgid ""
+"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:49
+msgid ""
+"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:57
+msgid ""
+"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:66
+msgid ""
+"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
+"theme has [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:72
+msgid "Sets the theme's values to a copy of the default theme values."
+msgstr ""
+
+#: doc/classes/Theme.xml:79
+msgid "Sets the theme's values to a copy of a given theme."
+msgstr ""
+
+#: doc/classes/Theme.xml:87
+msgid ""
+"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:94
+msgid ""
+"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
+"name, for use in [method get_color], if the theme has [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:100
+msgid ""
+"Returns all the [Color] types as a [PoolStringArray] filled with unique type "
+"names, for use in [method get_color] and/or [method get_color_list]."
+msgstr ""
+
+#: doc/classes/Theme.xml:108
+msgid ""
+"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:115
+msgid ""
+"Returns all the constants as a [PoolStringArray] filled with each constant's "
+"name, for use in [method get_constant], if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:121
+msgid ""
+"Returns all the constant types as a [PoolStringArray] filled with unique "
+"type names, for use in [method get_constant] and/or [method "
+"get_constant_list]."
+msgstr ""
+
+#: doc/classes/Theme.xml:129
+msgid ""
+"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:136
+msgid ""
+"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
+"name, for use in [method get_font], if the theme has [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:142
+msgid ""
+"Returns all the [Font] types as a [PoolStringArray] filled with unique type "
+"names, for use in [method get_font] and/or [method get_font_list]."
+msgstr ""
+
+#: doc/classes/Theme.xml:150
+msgid ""
+"Returns the icon [Texture] at [code]name[/code] if the theme has "
+"[code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:157
+msgid ""
+"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
+"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:163
+msgid ""
+"Returns all the icon types as a [PoolStringArray] filled with unique type "
+"names, for use in [method get_icon] and/or [method get_icon_list]."
+msgstr ""
+
+#: doc/classes/Theme.xml:171
+msgid ""
+"Returns the [StyleBox] at [code]name[/code] if the theme has "
+"[code]node_type[/code].\n"
+"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
+"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
+msgstr ""
+
+#: doc/classes/Theme.xml:179
+msgid ""
+"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
+"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
+"[code]node_type[/code].\n"
+"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
+msgstr ""
+
+#: doc/classes/Theme.xml:186
+msgid ""
+"Returns all the [StyleBox] types as a [PoolStringArray] filled with unique "
+"type names, for use in [method get_stylebox] and/or [method "
+"get_stylebox_list]."
+msgstr ""
+
+#: doc/classes/Theme.xml:195
+msgid ""
+"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
+"theme has [code]node_type[/code].\n"
+"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
+"a data type specific method. Valid [code]node_type[/code]s may be found "
+"using [method get_theme_item_types] or a data type specific method."
+msgstr ""
+
+#: doc/classes/Theme.xml:204
+msgid ""
+"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
+"filled with each theme items's name, for use in [method get_theme_item] or a "
+"data type specific method, if the theme has [code]node_type[/code].\n"
+"Valid [code]node_type[/code]s may be found using [method "
+"get_theme_item_types] or a data type specific method."
+msgstr ""
+
+#: doc/classes/Theme.xml:212
+msgid ""
+"Returns all the theme items of [code]data_type[/code] types as a "
+"[PoolStringArray] filled with unique type names, for use in [method "
+"get_theme_item], [method get_theme_item_list] or data type specific methods."
+msgstr ""
+
+#: doc/classes/Theme.xml:219
+msgid ""
+"Returns all the theme types as a [PoolStringArray] filled with unique type "
+"names, for use in other [code]get_*[/code] functions of this theme.\n"
+"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
+"future version."
+msgstr ""
+
+#: doc/classes/Theme.xml:228
+msgid ""
+"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
+"[code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:237
+msgid ""
+"Returns [code]true[/code] if constant with [code]name[/code] is in "
+"[code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:244
+msgid ""
+"Returns [code]true[/code] if this theme has a valid [member default_font] "
+"value."
+msgstr ""
+
+#: doc/classes/Theme.xml:252
+msgid ""
+"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
+"[code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:261
+msgid ""
+"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
+"[code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:270
+msgid ""
+"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
+"[code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:280
+msgid ""
+"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
+"[code]name[/code] is in [code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:288
+msgid ""
+"Adds missing and overrides existing definitions with values from the "
+"[code]other[/code] [Theme].\n"
+"[b]Note:[/b] This modifies the current theme. If you want to merge two "
+"themes together without modifying either one, create a new empty theme and "
+"merge the other two into it one after another."
+msgstr ""
+
+#: doc/classes/Theme.xml:298
+msgid ""
+"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
+"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
+"this method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml:307
+msgid ""
+"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
+"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
+"this method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml:316
+msgid ""
+"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
+"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
+"this method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml:325
+msgid ""
+"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
+"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
+"method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml:334
+msgid ""
+"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
+"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
+"this method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml:344
+msgid ""
+"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
+"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
+"code] is already taken, this method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml:353
+msgid ""
+"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
+"[code]node_type[/code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
+msgstr ""
+
+#: doc/classes/Theme.xml:363
+msgid ""
+"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
+"[code]node_type[/code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
+msgstr ""
+
+#: doc/classes/Theme.xml:373
+msgid ""
+"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
+"[code]node_type[/code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
+msgstr ""
+
+#: doc/classes/Theme.xml:383
+msgid ""
+"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
+"in [code]node_type[/code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
+msgstr ""
+
+#: doc/classes/Theme.xml:393
+msgid ""
+"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
+"[code]node_type[/code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
+msgstr ""
+
+#: doc/classes/Theme.xml:404
+msgid ""
+"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
+"[code]name[/code] in [code]node_type[/code].\n"
+"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
+"code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
+msgstr ""
+
+#: doc/classes/Theme.xml:412
+msgid ""
+"The default font of this [Theme] resource. Used as a fallback value for font "
+"items defined in this theme, but having invalid values. If this value is "
+"also invalid, the global default value is used.\n"
+"Use [method has_default_font] to check if this value is valid."
+msgstr ""
+
+#: doc/classes/Theme.xml:418
+msgid "Theme's [Color] item type."
+msgstr ""
+
+#: doc/classes/Theme.xml:421
+msgid "Theme's constant item type."
+msgstr ""
+
+#: doc/classes/Theme.xml:424
+msgid "Theme's [Font] item type."
+msgstr ""
+
+#: doc/classes/Theme.xml:427
+msgid "Theme's icon [Texture] item type."
+msgstr ""
+
+#: doc/classes/Theme.xml:430
+msgid "Theme's [StyleBox] item type."
+msgstr ""
+
+#: doc/classes/Theme.xml:433
+msgid "Maximum value for the DataType enum."
+msgstr ""
+
+#: doc/classes/Thread.xml:4
+msgid "A unit of execution in a process."
+msgstr ""
+
+#: doc/classes/Thread.xml:7
+msgid ""
+"A unit of execution in a process. Can run methods on [Object]s "
+"simultaneously. The use of synchronization via [Mutex] or [Semaphore] is "
+"advised if working with shared objects.\n"
+"[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. "
+"This is a current limitation of the GDScript debugger."
+msgstr ""
+
+#: doc/classes/Thread.xml:12
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/threads/thread_safe_apis.html"
+msgstr ""
+
+#: doc/classes/Thread.xml:19
+msgid ""
+"Returns the current [Thread]'s ID, uniquely identifying it among all "
+"threads. If the [Thread] is not running this returns an empty string."
+msgstr ""
+
+#: doc/classes/Thread.xml:25
+msgid ""
+"Returns [code]true[/code] if this [Thread] has been started. Once started, "
+"this will return [code]true[/code] until it is joined using [method "
+"wait_to_finish]. For checking if a [Thread] is still executing its task, use "
+"[method is_alive]."
+msgstr ""
+
+#: doc/classes/Thread.xml:31
+msgid ""
+"Returns [code]true[/code] if this [Thread] is currently running. This is "
+"useful for determining if [method wait_to_finish] can be called without "
+"blocking the calling thread.\n"
+"To check if a [Thread] is joinable, use [method is_active]."
+msgstr ""
+
+#: doc/classes/Thread.xml:42
+msgid ""
+"Starts a new [Thread] that runs [code]method[/code] on object "
+"[code]instance[/code] with [code]userdata[/code] passed as an argument. Even "
+"if no userdata is passed, [code]method[/code] must accept one argument and "
+"it will be null. The [code]priority[/code] of the [Thread] can be changed by "
+"passing a value from the [enum Priority] enum.\n"
+"Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure."
+msgstr ""
+
+#: doc/classes/Thread.xml:49
+msgid ""
+"Joins the [Thread] and waits for it to finish. Returns the output of the "
+"method passed to [method start].\n"
+"Should either be used when you want to retrieve the value returned from the "
+"method called by the [Thread] or before freeing the instance that contains "
+"the [Thread].\n"
+"To determine if this can be called without blocking the calling thread, "
+"check if [method is_alive] is [code]false[/code].\n"
+"[b]Note:[/b] After the [Thread] finishes joining it will be disposed. If you "
+"want to use it again you will have to create a new instance of it."
+msgstr ""
+
+#: doc/classes/Thread.xml:58
+msgid "A thread running with lower priority than normally."
+msgstr ""
+
+#: doc/classes/Thread.xml:61
+msgid "A thread with a standard priority."
+msgstr ""
+
+#: doc/classes/Thread.xml:64
+msgid "A thread running with higher priority than normally."
+msgstr ""
+
+#: doc/classes/TileMap.xml:4
+msgid "Node for 2D tile-based maps."
+msgstr ""
+
+#: doc/classes/TileMap.xml:7
+msgid ""
+"Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list "
+"of tiles (textures plus optional collision, navigation, and/or occluder "
+"shapes) which are used to create grid-based maps.\n"
+"When doing physics queries against the tilemap, the cell coordinates are "
+"encoded as [code]metadata[/code] for each detected collision shape returned "
+"by methods such as [method Physics2DDirectSpaceState.intersect_shape], "
+"[method Physics2DDirectBodyState.get_contact_collider_shape_metadata], etc."
+msgstr ""
+
+#: doc/classes/TileMap.xml:11 doc/classes/TileSet.xml:11
+msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/using_tilemaps.html"
+msgstr ""
+
+#: doc/classes/TileMap.xml:14 doc/classes/TileSet.xml:14
+msgid "https://godotengine.org/asset-library/asset/111"
+msgstr ""
+
+#: doc/classes/TileMap.xml:23
+msgid "Clears all cells."
+msgstr ""
+
+#: doc/classes/TileMap.xml:29
+msgid "Clears cells that do not exist in the tileset."
+msgstr ""
+
+#: doc/classes/TileMap.xml:37
+msgid ""
+"Returns the tile index of the given cell. If no tile exists in the cell, "
+"returns [constant INVALID_CELL]."
+msgstr ""
+
+#: doc/classes/TileMap.xml:45
+msgid ""
+"Returns the coordinate (subtile column and row) of the autotile variation in "
+"the tileset. Returns a zero vector if the cell doesn't have autotiling."
+msgstr ""
+
+#: doc/classes/TileMap.xml:52
+msgid ""
+"Returns the tile index of the cell given by a Vector2. If no tile exists in "
+"the cell, returns [constant INVALID_CELL]."
+msgstr ""
+
+#: doc/classes/TileMap.xml:59
+msgid "Returns [code]true[/code] if the given collision layer bit is set."
+msgstr ""
+
+#: doc/classes/TileMap.xml:66
+msgid "Returns [code]true[/code] if the given collision mask bit is set."
+msgstr ""
+
+#: doc/classes/TileMap.xml:72
+msgid ""
+"Returns a [Vector2] array with the positions of all cells containing a tile "
+"from the tileset (i.e. a tile index different from [code]-1[/code])."
+msgstr ""
+
+#: doc/classes/TileMap.xml:79
+msgid ""
+"Returns an array of all cells with the given tile index specified in "
+"[code]id[/code]."
+msgstr ""
+
+#: doc/classes/TileMap.xml:85
+msgid "Returns a rectangle enclosing the used (non-empty) tiles of the map."
+msgstr ""
+
+#: doc/classes/TileMap.xml:93
+msgid ""
+"Returns [code]true[/code] if the given cell is transposed, i.e. the X and Y "
+"axes are swapped."
+msgstr ""
+
+#: doc/classes/TileMap.xml:101
+msgid "Returns [code]true[/code] if the given cell is flipped in the X axis."
+msgstr ""
+
+#: doc/classes/TileMap.xml:109
+msgid "Returns [code]true[/code] if the given cell is flipped in the Y axis."
+msgstr ""
+
+#: doc/classes/TileMap.xml:117
+msgid ""
+"Returns the local position of the top left corner of the cell corresponding "
+"to the given tilemap (grid-based) coordinates.\n"
+"To get the global position, use [method Node2D.to_global]:\n"
+"[codeblock]\n"
+"var local_position = my_tilemap.map_to_world(map_position)\n"
+"var global_position = my_tilemap.to_global(local_position)\n"
+"[/codeblock]\n"
+"Optionally, the tilemap's half offset can be ignored."
+msgstr ""
+
+#: doc/classes/TileMap.xml:136
+msgid ""
+"Sets the tile index for the cell given by a Vector2.\n"
+"An index of [code]-1[/code] clears the cell.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
+"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
+"immediately updated for performance reasons.\n"
+"If you need these to be immediately updated, you can call [method "
+"update_dirty_quadrants].\n"
+"Overriding this method also overrides it internally, allowing custom logic "
+"to be implemented when tiles are placed/removed:\n"
+"[codeblock]\n"
+"func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, "
+"autotile_coord=Vector2()):\n"
+" # Write your custom logic here.\n"
+" # To call the default method:\n"
+" .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/TileMap.xml:158
+msgid ""
+"Sets the tile index for the given cell.\n"
+"An index of [code]-1[/code] clears the cell.\n"
+"Optionally, the tile can also be flipped or transposed.\n"
+"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
+"immediately updated for performance reasons.\n"
+"If you need these to be immediately updated, you can call [method "
+"update_dirty_quadrants]."
+msgstr ""
+
+#: doc/classes/TileMap.xml:170
+msgid "Sets the given collision layer bit."
+msgstr ""
+
+#: doc/classes/TileMap.xml:178
+msgid "Sets the given collision mask bit."
+msgstr ""
+
+#: doc/classes/TileMap.xml:185
+msgid ""
+"Applies autotiling rules to the cell (and its adjacent cells) referenced by "
+"its grid-based X and Y coordinates."
+msgstr ""
+
+#: doc/classes/TileMap.xml:193
+msgid ""
+"Applies autotiling rules to the cells in the given region (specified by grid-"
+"based X and Y coordinates).\n"
+"Calling with invalid (or missing) parameters applies autotiling rules for "
+"the entire tilemap."
+msgstr ""
+
+#: doc/classes/TileMap.xml:200
+msgid ""
+"Updates the tile map's quadrants, allowing things such as navigation and "
+"collision shapes to be immediately used if modified."
+msgstr ""
+
+#: doc/classes/TileMap.xml:207
+msgid ""
+"Returns the tilemap (grid-based) coordinates corresponding to the given "
+"local position.\n"
+"To use this with a global position, first determine the local position with "
+"[method Node2D.to_local]:\n"
+"[codeblock]\n"
+"var local_position = my_tilemap.to_local(global_position)\n"
+"var map_position = my_tilemap.world_to_map(local_position)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/TileMap.xml:218
+msgid "If [code]true[/code], the cell's UVs will be clipped."
+msgstr ""
+
+#: doc/classes/TileMap.xml:221
+msgid "The custom [Transform2D] to be applied to the TileMap's cells."
+msgstr ""
+
+#: doc/classes/TileMap.xml:224
+msgid ""
+"Amount to offset alternating tiles. See [enum HalfOffset] for possible "
+"values."
+msgstr ""
+
+#: doc/classes/TileMap.xml:227
+msgid ""
+"The TileMap's quadrant size. Optimizes drawing by batching, using chunks of "
+"this size."
+msgstr ""
+
+#: doc/classes/TileMap.xml:230
+msgid "The TileMap's cell size."
+msgstr ""
+
+#: doc/classes/TileMap.xml:233
+msgid "Position for tile origin. See [enum TileOrigin] for possible values."
+msgstr ""
+
+#: doc/classes/TileMap.xml:236
+msgid ""
+"If [code]true[/code], the TileMap's direct children will be drawn in order "
+"of their Y coordinate."
+msgstr ""
+
+#: doc/classes/TileMap.xml:239
+msgid ""
+"If [code]true[/code], the textures will be centered in the middle of each "
+"tile. This is useful for certain isometric or top-down modes when textures "
+"are made larger or smaller than the tiles (e.g. to avoid flickering on tile "
+"edges). The offset is still applied, but from the center of the tile. If "
+"used, [member compatibility_mode] is ignored.\n"
+"If [code]false[/code], the texture position start in the top-left corner "
+"unless [member compatibility_mode] is enabled."
+msgstr ""
+
+#: doc/classes/TileMap.xml:243
+msgid ""
+"Bounce value for static body collisions (see [code]collision_use_kinematic[/"
+"code])."
+msgstr ""
+
+#: doc/classes/TileMap.xml:246
+msgid ""
+"Friction value for static body collisions (see "
+"[code]collision_use_kinematic[/code])."
+msgstr ""
+
+#: doc/classes/TileMap.xml:249
+msgid ""
+"The collision layer(s) for all colliders in the TileMap. See [url=https://"
+"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction."
+"html#collision-layers-and-masks]Collision layers and masks[/url] in the "
+"documentation for more information."
+msgstr ""
+
+#: doc/classes/TileMap.xml:252
+msgid ""
+"The collision mask(s) for all colliders in the TileMap. See [url=https://"
+"docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction."
+"html#collision-layers-and-masks]Collision layers and masks[/url] in the "
+"documentation for more information."
+msgstr ""
+
+#: doc/classes/TileMap.xml:255
+msgid ""
+"If [code]true[/code], TileMap collisions will be handled as a kinematic "
+"body. If [code]false[/code], collisions will be handled as static body."
+msgstr ""
+
+#: doc/classes/TileMap.xml:258
+msgid ""
+"If [code]true[/code], this tilemap's collision shape will be added to the "
+"collision shape of the parent. The parent has to be a [CollisionObject2D]."
+msgstr ""
+
+#: doc/classes/TileMap.xml:261
+msgid ""
+"If [code]true[/code], the compatibility with the tilemaps made in Godot 3.1 "
+"or earlier is maintained (textures move when the tile origin changes and "
+"rotate if the texture size is not homogeneous). This mode presents problems "
+"when doing [code]flip_h[/code], [code]flip_v[/code] and [code]transpose[/"
+"code] tile operations on non-homogeneous isometric tiles (e.g. 2:1), in "
+"which the texture could not coincide with the collision, thus it is not "
+"recommended for isometric or non-square tiles.\n"
+"If [code]false[/code], the textures do not move when doing [code]flip_h[/"
+"code], [code]flip_v[/code] operations if no offset is used, nor when "
+"changing the tile origin.\n"
+"The compatibility mode doesn't work with the [member centered_textures] "
+"option, because displacing textures with the [member cell_tile_origin] "
+"option or in irregular tiles is not relevant when centering those textures."
+msgstr ""
+
+#: doc/classes/TileMap.xml:266
+msgid "The TileMap orientation mode. See [enum Mode] for possible values."
+msgstr ""
+
+#: doc/classes/TileMap.xml:269
+msgid ""
+"The light mask assigned to all light occluders in the TileMap. The TileSet's "
+"light occluders will cast shadows only from Light2D(s) that have the same "
+"light mask(s)."
+msgstr ""
+
+#: doc/classes/TileMap.xml:272
+msgid ""
+"If [code]true[/code], collision shapes are visible in the editor. Doesn't "
+"affect collision shapes visibility at runtime. To show collision shapes at "
+"runtime, enable [b]Visible Collision Shapes[/b] in the [b]Debug[/b] menu "
+"instead."
+msgstr ""
+
+#: doc/classes/TileMap.xml:275
+msgid "The assigned [TileSet]."
+msgstr ""
+
+#: doc/classes/TileMap.xml:281
+msgid "Emitted when a tilemap setting has changed."
+msgstr ""
+
+#: doc/classes/TileMap.xml:287
+msgid "Returned when a cell doesn't exist."
+msgstr ""
+
+#: doc/classes/TileMap.xml:290
+msgid "Orthogonal orientation mode."
+msgstr ""
+
+#: doc/classes/TileMap.xml:293
+msgid "Isometric orientation mode."
+msgstr ""
+
+#: doc/classes/TileMap.xml:296
+msgid "Custom orientation mode."
+msgstr ""
+
+#: doc/classes/TileMap.xml:299
+msgid "Half offset on the X coordinate."
+msgstr ""
+
+#: doc/classes/TileMap.xml:302
+msgid "Half offset on the Y coordinate."
+msgstr ""
+
+#: doc/classes/TileMap.xml:305
+msgid "Half offset disabled."
+msgstr ""
+
+#: doc/classes/TileMap.xml:308
+msgid "Half offset on the X coordinate (negative)."
+msgstr ""
+
+#: doc/classes/TileMap.xml:311
+msgid "Half offset on the Y coordinate (negative)."
+msgstr ""
+
+#: doc/classes/TileMap.xml:314
+msgid "Tile origin at its top-left corner."
+msgstr ""
+
+#: doc/classes/TileMap.xml:317
+msgid "Tile origin at its center."
+msgstr ""
+
+#: doc/classes/TileMap.xml:320
+msgid "Tile origin at its bottom-left corner."
+msgstr ""
+
+#: doc/classes/TileSet.xml:4
+msgid "Tile library for tilemaps."
+msgstr ""
+
+#: doc/classes/TileSet.xml:7
+msgid ""
+"A TileSet is a library of tiles for a [TileMap]. It contains a list of "
+"tiles, each consisting of a sprite and optional collision shapes.\n"
+"Tiles are referenced by a unique integer ID."
+msgstr ""
+
+#: doc/classes/TileSet.xml:42
+msgid ""
+"Determines when the auto-tiler should consider two different auto-tile IDs "
+"to be bound together.\n"
+"[b]Note:[/b] [code]neighbor_id[/code] will be [code]-1[/code] ([constant "
+"TileMap.INVALID_CELL]) when checking a tile against an empty neighbor tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:50
+msgid "Clears all bitmask information of the autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:58
+msgid ""
+"Returns the bitmask of the subtile from an autotile given its coordinates.\n"
+"The value is the sum of the values in [enum AutotileBindings] present in the "
+"subtile (e.g. a value of 5 means the bitmask has bindings in both the top "
+"left and top right)."
+msgstr ""
+
+#: doc/classes/TileSet.xml:66
+msgid "Returns the [enum BitmaskMode] of the autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:73
+msgid ""
+"Returns the subtile that's being used as an icon in an atlas/autotile given "
+"its coordinates.\n"
+"The subtile defined as the icon will be used as a fallback when the atlas/"
+"autotile's bitmask information is incomplete. It will also be used to "
+"represent it in the TileSet editor."
+msgstr ""
+
+#: doc/classes/TileSet.xml:82
+msgid ""
+"Returns the light occluder of the subtile from an atlas/autotile given its "
+"coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml:90
+msgid ""
+"Returns the navigation polygon of the subtile from an atlas/autotile given "
+"its coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml:97
+msgid "Returns the size of the subtiles in an atlas/autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:104
+msgid "Returns the spacing between subtiles of the atlas/autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:112
+msgid ""
+"Returns the priority of the subtile from an autotile given its coordinates.\n"
+"When more than one subtile has the same bitmask value, one of them will be "
+"picked randomly for drawing. Its priority will define how often it will be "
+"picked."
+msgstr ""
+
+#: doc/classes/TileSet.xml:121
+msgid ""
+"Returns the drawing index of the subtile from an atlas/autotile given its "
+"coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml:130
+msgid ""
+"Sets the bitmask of the subtile from an autotile given its coordinates.\n"
+"The value is the sum of the values in [enum AutotileBindings] present in the "
+"subtile (e.g. a value of 5 means the bitmask has bindings in both the top "
+"left and top right)."
+msgstr ""
+
+#: doc/classes/TileSet.xml:139
+msgid "Sets the [enum BitmaskMode] of the autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:147
+msgid ""
+"Sets the subtile that will be used as an icon in an atlas/autotile given its "
+"coordinates.\n"
+"The subtile defined as the icon will be used as a fallback when the atlas/"
+"autotile's bitmask information is incomplete. It will also be used to "
+"represent it in the TileSet editor."
+msgstr ""
+
+#: doc/classes/TileSet.xml:157
+msgid ""
+"Sets the light occluder of the subtile from an atlas/autotile given its "
+"coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml:166
+msgid ""
+"Sets the navigation polygon of the subtile from an atlas/autotile given its "
+"coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml:174
+msgid "Sets the size of the subtiles in an atlas/autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:182
+msgid "Sets the spacing between subtiles of the atlas/autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:191
+msgid ""
+"Sets the priority of the subtile from an autotile given its coordinates.\n"
+"When more than one subtile has the same bitmask value, one of them will be "
+"picked randomly for drawing. Its priority will define how often it will be "
+"picked."
+msgstr ""
+
+#: doc/classes/TileSet.xml:201
+msgid ""
+"Sets the drawing index of the subtile from an atlas/autotile given its "
+"coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml:207
+msgid "Clears all tiles."
+msgstr ""
+
+#: doc/classes/TileSet.xml:214
+msgid "Creates a new tile with the given ID."
+msgstr ""
+
+#: doc/classes/TileSet.xml:221
+msgid "Returns the first tile matching the given name."
+msgstr ""
+
+#: doc/classes/TileSet.xml:227
+msgid ""
+"Returns the ID following the last currently used ID, useful when creating a "
+"new tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:233
+msgid "Returns an array of all currently used tile IDs."
+msgstr ""
+
+#: doc/classes/TileSet.xml:240
+msgid "Removes the given tile ID."
+msgstr ""
+
+#: doc/classes/TileSet.xml:251
+msgid "Adds a shape to the tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:258
+msgid "Returns the tile's light occluder."
+msgstr ""
+
+#: doc/classes/TileSet.xml:265
+msgid "Returns the tile's material."
+msgstr ""
+
+#: doc/classes/TileSet.xml:272
+msgid "Returns the tile's modulation color."
+msgstr ""
+
+#: doc/classes/TileSet.xml:279
+msgid "Returns the tile's name."
+msgstr ""
+
+#: doc/classes/TileSet.xml:286
+msgid "Returns the navigation polygon of the tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:293
+msgid "Returns the offset of the tile's navigation polygon."
+msgstr ""
+
+#: doc/classes/TileSet.xml:300
+msgid "Returns the tile's normal map texture."
+msgstr ""
+
+#: doc/classes/TileSet.xml:307
+msgid "Returns the offset of the tile's light occluder."
+msgstr ""
+
+#: doc/classes/TileSet.xml:314
+msgid "Returns the tile sub-region in the texture."
+msgstr ""
+
+#: doc/classes/TileSet.xml:322
+msgid "Returns a tile's given shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml:329
+msgid "Returns the number of shapes assigned to a tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:337
+msgid "Returns the offset of a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml:345
+msgid "Returns the one-way collision value of a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml:360
+msgid "Returns the [Transform2D] of a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml:367
+msgid ""
+"Returns an array of dictionaries describing the tile's shapes.\n"
+"[b]Dictionary structure in the array returned by this method:[/b]\n"
+"[codeblock]\n"
+"{\n"
+" \"autotile_coord\": Vector2,\n"
+" \"one_way\": bool,\n"
+" \"one_way_margin\": int,\n"
+" \"shape\": CollisionShape2D,\n"
+" \"shape_transform\": Transform2D,\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/TileSet.xml:384
+msgid "Returns the tile's texture."
+msgstr ""
+
+#: doc/classes/TileSet.xml:391
+msgid "Returns the texture offset of the tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:398
+msgid "Returns the tile's [enum TileMode]."
+msgstr ""
+
+#: doc/classes/TileSet.xml:405
+msgid "Returns the tile's Z index (drawing layer)."
+msgstr ""
+
+#: doc/classes/TileSet.xml:413
+msgid "Sets a light occluder for the tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:421
+msgid "Sets the tile's material."
+msgstr ""
+
+#: doc/classes/TileSet.xml:429
+msgid "Sets the tile's modulation color."
+msgstr ""
+
+#: doc/classes/TileSet.xml:437
+msgid "Sets the tile's name."
+msgstr ""
+
+#: doc/classes/TileSet.xml:445
+msgid "Sets the tile's navigation polygon."
+msgstr ""
+
+#: doc/classes/TileSet.xml:453
+msgid "Sets an offset for the tile's navigation polygon."
+msgstr ""
+
+#: doc/classes/TileSet.xml:461
+msgid ""
+"Sets the tile's normal map texture.\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
+msgstr ""
+
+#: doc/classes/TileSet.xml:470
+msgid "Sets an offset for the tile's light occluder."
+msgstr ""
+
+#: doc/classes/TileSet.xml:478
+msgid ""
+"Sets the tile's sub-region in the texture. This is common in texture atlases."
+msgstr ""
+
+#: doc/classes/TileSet.xml:487
+msgid "Sets a shape for the tile, enabling collision."
+msgstr ""
+
+#: doc/classes/TileSet.xml:496
+msgid "Sets the offset of a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml:505
+msgid "Enables one-way collision on a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml:522
+msgid "Sets a [Transform2D] on a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml:530
+msgid "Sets an array of shapes for the tile, enabling collision."
+msgstr ""
+
+#: doc/classes/TileSet.xml:538
+msgid "Sets the tile's texture."
+msgstr ""
+
+#: doc/classes/TileSet.xml:546
+msgid "Sets the tile's texture offset."
+msgstr ""
+
+#: doc/classes/TileSet.xml:554
+msgid "Sets the tile's [enum TileMode]."
+msgstr ""
+
+#: doc/classes/TileSet.xml:562
+msgid "Sets the tile's drawing index."
+msgstr ""
+
+#: doc/classes/Timer.xml:4
+msgid "A countdown timer."
+msgstr ""
+
+#: doc/classes/Timer.xml:7
+msgid ""
+"Counts down a specified interval and emits a signal on reaching 0. Can be "
+"set to repeat or \"one-shot\" mode.\n"
+"[b]Note:[/b] To create a one-shot timer without instantiating a node, use "
+"[method SceneTree.create_timer]."
+msgstr ""
+
+#: doc/classes/Timer.xml:17
+msgid "Returns [code]true[/code] if the timer is stopped."
+msgstr ""
+
+#: doc/classes/Timer.xml:24
+msgid ""
+"Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if "
+"[code]time_sec > 0[/code]. This also resets the remaining time to "
+"[code]wait_time[/code].\n"
+"[b]Note:[/b] This method will not resume a paused timer. See [member paused]."
+msgstr ""
+
+#: doc/classes/Timer.xml:31
+msgid "Stops the timer."
+msgstr ""
+
+#: doc/classes/Timer.xml:37
+msgid ""
+"If [code]true[/code], the timer will automatically start when entering the "
+"scene tree.\n"
+"[b]Note:[/b] This property is automatically set to [code]false[/code] after "
+"the timer enters the scene tree and starts."
+msgstr ""
+
+#: doc/classes/Timer.xml:41
+msgid ""
+"If [code]true[/code], the timer will stop when reaching 0. If [code]false[/"
+"code], it will restart."
+msgstr ""
+
+#: doc/classes/Timer.xml:44
+msgid ""
+"If [code]true[/code], the timer is paused and will not process until it is "
+"unpaused again, even if [method start] is called."
+msgstr ""
+
+#: doc/classes/Timer.xml:47
+msgid "Processing mode. See [enum TimerProcessMode]."
+msgstr ""
+
+#: doc/classes/Timer.xml:50
+msgid ""
+"The timer's remaining time in seconds. Returns 0 if the timer is inactive.\n"
+"[b]Note:[/b] You cannot set this value. To change the timer's remaining "
+"time, use [method start]."
+msgstr ""
+
+#: doc/classes/Timer.xml:54
+msgid ""
+"The wait time in seconds.\n"
+"[b]Note:[/b] Timers can only emit once per rendered frame at most (or once "
+"per physics frame if [member process_mode] is [constant "
+"TIMER_PROCESS_PHYSICS]). This means very low wait times (lower than 0.05 "
+"seconds) will behave in significantly different ways depending on the "
+"rendered framerate. For very low wait times, it is recommended to use a "
+"process loop in a script instead of using a Timer node."
+msgstr ""
+
+#: doc/classes/Timer.xml:67
+msgid ""
+"Update the timer during the physics step at each frame (fixed framerate "
+"processing)."
+msgstr ""
+
+#: doc/classes/Timer.xml:70
+msgid "Update the timer during the idle time at each frame."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:4
+msgid "Flat button helper class."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:7
+msgid ""
+"This is a helper class to generate a flat [Button] (see [member Button."
+"flat]), creating a [ToolButton] is equivalent to:\n"
+"[codeblock]\n"
+"var btn = Button.new()\n"
+"btn.flat = true\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ToolButton.xml:24
+msgid "Default text [Color] of the [ToolButton]."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:27
+msgid "Text [Color] used when the [ToolButton] is disabled."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:30
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:33
+msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:36
+msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:39
+msgid "The horizontal space between [ToolButton]'s icon and text."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:42
+msgid "[Font] of the [ToolButton]'s text."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:45
+msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:48
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:51
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:54
+msgid "Default [StyleBox] for the [ToolButton]."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:57
+msgid "[StyleBox] used when the [ToolButton] is being pressed."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:4
+msgid "Button for touch screen devices for gameplay use."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:7
+msgid ""
+"TouchScreenButton allows you to create on-screen buttons for touch devices. "
+"It's intended for gameplay use, such as a unit you have to touch to move. "
+"Unlike [Button], TouchScreenButton supports multitouch out of the box. "
+"Several TouchScreenButtons can be pressed at the same time with touch "
+"input.\n"
+"This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot "
+"set anchors on it. If you want to create menus or user interfaces, you may "
+"want to use [Button] nodes instead. To make button nodes react to touch "
+"events, you can enable the Emulate Mouse option in the Project Settings.\n"
+"You can configure TouchScreenButton to be visible only on touch devices, "
+"helping you develop your game both for desktop and mobile devices."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:17
+msgid "Returns [code]true[/code] if this button is currently pressed."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:23
+msgid "The button's action. Actions can be handled with [InputEventAction]."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:26
+msgid "The button's bitmask."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:29
+msgid "The button's texture for the normal state."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:32
+msgid ""
+"If [code]true[/code], the [signal pressed] and [signal released] signals are "
+"emitted whenever a pressed finger goes in and out of the button, even if the "
+"pressure started outside the active area of the button.\n"
+"[b]Note:[/b] This is a \"pass-by\" (not \"bypass\") press mode."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:36
+msgid "The button's texture for the pressed state."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:39
+msgid "The button's shape."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:42
+msgid ""
+"If [code]true[/code], the button's shape is centered in the provided "
+"texture. If no texture is used, this property has no effect."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:45
+msgid "If [code]true[/code], the button's shape is visible."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:48
+msgid ""
+"The button's visibility mode. See [enum VisibilityMode] for possible values."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:54
+msgid "Emitted when the button is pressed (down)."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:59
+msgid "Emitted when the button is released (up)."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:65
+msgid "Always visible."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:68
+msgid "Visible on touch screens only."
+msgstr ""
+
+#: doc/classes/Transform.xml:4
+msgid "3D transformation (3×4 matrix)."
+msgstr ""
+
+#: doc/classes/Transform.xml:7
+msgid ""
+"3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can "
+"represent transformations such as translation, rotation, or scaling. It "
+"consists of a [member basis] (first 3 columns) and a [Vector3] for the "
+"[member origin] (last column).\n"
+"For more information, read the \"Matrices and transforms\" documentation "
+"article."
+msgstr ""
+
+#: doc/classes/Transform.xml:26
+msgid ""
+"Constructs a Transform from four [Vector3] values (matrix columns). Each "
+"axis corresponds to local basis vectors (some of which may be scaled)."
+msgstr ""
+
+#: doc/classes/Transform.xml:34
+msgid "Constructs a Transform from a [Basis] and [Vector3]."
+msgstr ""
+
+#: doc/classes/Transform.xml:41
+msgid "Constructs a Transform from a [Transform2D]."
+msgstr ""
+
+#: doc/classes/Transform.xml:48
+msgid ""
+"Constructs a Transform from a [Quat]. The origin will be [code]Vector3(0, 0, "
+"0)[/code]."
+msgstr ""
+
+#: doc/classes/Transform.xml:55
+msgid ""
+"Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0)."
+msgstr ""
+
+#: doc/classes/Transform.xml:61 doc/classes/Transform2D.xml:44
+msgid ""
+"Returns the inverse of the transform, under the assumption that the "
+"transformation is composed of rotation, scaling and translation."
+msgstr ""
+
+#: doc/classes/Transform.xml:69
+msgid ""
+"Interpolates the transform to other Transform by weight amount (on the range "
+"of 0.0 to 1.0)."
+msgstr ""
+
+#: doc/classes/Transform.xml:75
+msgid ""
+"Returns the inverse of the transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling, use "
+"affine_inverse for transforms with scaling)."
+msgstr ""
+
+#: doc/classes/Transform.xml:82 doc/classes/Transform2D.xml:99
+msgid ""
+"Returns [code]true[/code] if this transform and [code]transform[/code] are "
+"approximately equal, by calling [code]is_equal_approx[/code] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Transform.xml:90
+msgid ""
+"Returns a copy of the transform rotated such that its -Z axis points towards "
+"the [code]target[/code] position.\n"
+"The transform will first be rotated around the given [code]up[/code] vector, "
+"and then fully aligned to the target by a further rotation around an axis "
+"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Operations take place in global space."
+msgstr ""
+
+#: doc/classes/Transform.xml:98
+msgid ""
+"Returns the transform with the basis orthogonal (90 degrees), and normalized "
+"axis vectors."
+msgstr ""
+
+#: doc/classes/Transform.xml:106
+msgid ""
+"Rotates the transform around the given axis by the given angle (in radians), "
+"using matrix multiplication. The axis must be a normalized vector."
+msgstr ""
+
+#: doc/classes/Transform.xml:113
+msgid ""
+"Scales basis and origin of the transform by the given scale factor, using "
+"matrix multiplication."
+msgstr ""
+
+#: doc/classes/Transform.xml:120 doc/classes/Transform2D.xml:126
+msgid ""
+"Translates the transform by the given offset, relative to the transform's "
+"basis vectors.\n"
+"Unlike [method rotated] and [method scaled], this does not use matrix "
+"multiplication."
+msgstr ""
+
+#: doc/classes/Transform.xml:128
+msgid ""
+"Transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by "
+"this transform."
+msgstr ""
+
+#: doc/classes/Transform.xml:135
+msgid ""
+"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
+msgstr ""
+
+#: doc/classes/Transform.xml:141
+msgid ""
+"The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, "
+"and Z axis. These vectors can be interpreted as the basis vectors of local "
+"coordinate system traveling with the object."
+msgstr ""
+
+#: doc/classes/Transform.xml:144
+msgid ""
+"The translation offset of the transform (column 3, the fourth column). "
+"Equivalent to array index [code]3[/code]."
+msgstr ""
+
+#: doc/classes/Transform.xml:149
+msgid ""
+"[Transform] with no translation, rotation or scaling applied. When applied "
+"to other data structures, [constant IDENTITY] performs no transformation."
+msgstr ""
+
+#: doc/classes/Transform.xml:152
+msgid "[Transform] with mirroring applied perpendicular to the YZ plane."
+msgstr ""
+
+#: doc/classes/Transform.xml:155
+msgid "[Transform] with mirroring applied perpendicular to the XZ plane."
+msgstr ""
+
+#: doc/classes/Transform.xml:158
+msgid "[Transform] with mirroring applied perpendicular to the XY plane."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:4
+msgid "2D transformation (2×3 matrix)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:7
+msgid ""
+"2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can "
+"represent transformations such as translation, rotation, or scaling. It "
+"consists of three [Vector2] values: [member x], [member y], and the [member "
+"origin].\n"
+"For more information, read the \"Matrices and transforms\" documentation "
+"article."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:21
+msgid "Constructs the transform from a 3D [Transform]."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:30
+msgid ""
+"Constructs the transform from 3 [Vector2] values representing [member x], "
+"[member y], and the [member origin] (the three column vectors)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:38
+msgid "Constructs the transform from a given angle (in radians) and position."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:51
+msgid ""
+"Returns a vector transformed (multiplied) by the basis matrix.\n"
+"This method does not account for translation (the origin vector)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:59
+msgid ""
+"Returns a vector transformed (multiplied) by the inverse basis matrix.\n"
+"This method does not account for translation (the origin vector)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:66
+msgid "Returns the transform's origin (translation)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:72
+msgid "Returns the transform's rotation (in radians)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:78
+msgid "Returns the scale."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:86
+msgid ""
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:92
+msgid ""
+"Returns the inverse of the transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling, use "
+"[method affine_inverse] for transforms with scaling)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:105
+msgid ""
+"Returns the transform with the basis orthogonal (90 degrees), and normalized "
+"axis vectors (scale of 1 or -1)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:112
+msgid ""
+"Rotates the transform by the given angle (in radians), using matrix "
+"multiplication."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:119
+msgid ""
+"Scales the transform by the given scale factor, using matrix multiplication."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:134
+msgid ""
+"Transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this "
+"transform."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:141
+msgid ""
+"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:147
+msgid ""
+"The origin vector (column 2, the third column). Equivalent to array index "
+"[code]2[/code]. The origin vector represents translation."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:158
+msgid ""
+"The identity [Transform2D] with no translation, rotation or scaling applied. "
+"When applied to other data structures, [constant IDENTITY] performs no "
+"transformation."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:161
+msgid "The [Transform2D] that will flip something along the X axis."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:164
+msgid "The [Transform2D] that will flip something along the Y axis."
+msgstr ""
+
+#: doc/classes/Translation.xml:4
+msgid "Language Translation."
+msgstr ""
+
+#: doc/classes/Translation.xml:7
+msgid ""
+"Translations are resources that can be loaded and unloaded on demand. They "
+"map a string to another string."
+msgstr ""
+
+#: doc/classes/Translation.xml:10 doc/classes/TranslationServer.xml:10
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/i18n/internationalizing_games."
+"html"
+msgstr ""
+
+#: doc/classes/Translation.xml:11 doc/classes/TranslationServer.xml:11
+msgid "https://docs.godotengine.org/en/3.4/tutorials/i18n/locales.html"
+msgstr ""
+
+#: doc/classes/Translation.xml:18
+msgid "Virtual method to override [method get_message]."
+msgstr ""
+
+#: doc/classes/Translation.xml:26
+msgid "Adds a message if nonexistent, followed by its translation."
+msgstr ""
+
+#: doc/classes/Translation.xml:33
+msgid "Erases a message."
+msgstr ""
+
+#: doc/classes/Translation.xml:40
+msgid "Returns a message's translation."
+msgstr ""
+
+#: doc/classes/Translation.xml:46
+msgid "Returns the number of existing messages."
+msgstr ""
+
+#: doc/classes/Translation.xml:52
+msgid "Returns all the messages (keys)."
+msgstr ""
+
+#: doc/classes/Translation.xml:58
+msgid "The locale of the translation."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:4
+msgid "Server that manages all translations."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:7
+msgid ""
+"Server that manages all translations. Translations can be set to it and "
+"removed from it."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:18
+msgid "Adds a [Translation] resource."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:24
+msgid "Clears the server from all translations."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:30
+msgid "Returns an array of all loaded locales of the project."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:36
+msgid ""
+"Returns the current locale of the project.\n"
+"See also [method OS.get_locale] and [method OS.get_locale_language] to query "
+"the locale of the user system."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:44
+msgid ""
+"Returns a locale's language and its variant (e.g. [code]\"en_US\"[/code] "
+"would return [code]\"English (United States)\"[/code])."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:51
+msgid "Removes the given translation from the server."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:58
+msgid ""
+"Sets the locale of the project. The [code]locale[/code] string will be "
+"standardized to match known locales (e.g. [code]en-US[/code] would be "
+"matched to [code]en_US[/code]).\n"
+"If translations have been loaded beforehand for the new locale, they will be "
+"applied."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:66
+msgid "Returns the current locale's translation for the given message (key)."
+msgstr ""
+
+#: doc/classes/Tree.xml:4
+msgid "Control to show a tree of items."
+msgstr ""
+
+#: doc/classes/Tree.xml:7
+msgid ""
+"This shows a tree of items that can be selected, expanded and collapsed. The "
+"tree can have multiple columns with custom controls like text editing, "
+"buttons and popups. It can be useful for structured displays and "
+"interactions.\n"
+"Trees are built via code, using [TreeItem] objects to create the structure. "
+"They have a single root but multiple roots can be simulated if a dummy "
+"hidden root is added.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" var tree = Tree.new()\n"
+" var root = tree.create_item()\n"
+" tree.set_hide_root(true)\n"
+" var child1 = tree.create_item(root)\n"
+" var child2 = tree.create_item(root)\n"
+" var subchild1 = tree.create_item(child1)\n"
+" subchild1.set_text(0, \"Subchild1\")\n"
+"[/codeblock]\n"
+"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
+"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
+"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
+"to remove it from the [Tree]."
+msgstr ""
+
+#: doc/classes/Tree.xml:27
+msgid "Returns [code]true[/code] if the column titles are being shown."
+msgstr ""
+
+#: doc/classes/Tree.xml:33
+msgid "Clears the tree. This removes all items."
+msgstr ""
+
+#: doc/classes/Tree.xml:41
+msgid ""
+"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"If [code]parent[/code] is [code]null[/code], the root item will be the "
+"parent, or the new item will be the root itself if the tree is empty.\n"
+"The new item will be the [code]idx[/code]th child of parent, or it will be "
+"the last child if there are not enough siblings."
+msgstr ""
+
+#: doc/classes/Tree.xml:49
+msgid ""
+"Edits the selected tree item as if it was clicked. The item must be set "
+"editable with [method TreeItem.set_editable]. Returns [code]true[/code] if "
+"the item could be edited. Fails if no item is selected."
+msgstr ""
+
+#: doc/classes/Tree.xml:55
+msgid ""
+"Makes the currently focused cell visible.\n"
+"This will scroll the tree if necessary. In [constant SELECT_ROW] mode, this "
+"will not do horizontal scrolling, as all the cells in the selected row is "
+"focused logically.\n"
+"[b]Note:[/b] Despite the name of this method, the focus cursor itself is "
+"only visible in [constant SELECT_MULTI] mode."
+msgstr ""
+
+#: doc/classes/Tree.xml:64
+msgid ""
+"Returns the column index at [code]position[/code], or -1 if no item is there."
+msgstr ""
+
+#: doc/classes/Tree.xml:71
+msgid "Returns the column's title."
+msgstr ""
+
+#: doc/classes/Tree.xml:78
+msgid "Returns the column's width in pixels."
+msgstr ""
+
+#: doc/classes/Tree.xml:84
+msgid ""
+"Returns the rectangle for custom popups. Helper to create custom cell "
+"controls that display a popup. See [method TreeItem.set_cell_mode]."
+msgstr ""
+
+#: doc/classes/Tree.xml:91
+msgid ""
+"Returns the drop section at [code]position[/code], or -100 if no item is "
+"there.\n"
+"Values -1, 0, or 1 will be returned for the \"above item\", \"on item\", and "
+"\"below item\" drop sections, respectively. See [enum DropModeFlags] for a "
+"description of each drop section.\n"
+"To get the item which the returned drop section is relative to, use [method "
+"get_item_at_position]."
+msgstr ""
+
+#: doc/classes/Tree.xml:99
+msgid ""
+"Returns the currently edited item. Can be used with [signal item_edited] to "
+"get the item that was modified.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" $Tree.item_edited.connect(on_Tree_item_edited)\n"
+"\n"
+"func on_Tree_item_edited():\n"
+" print($Tree.get_edited()) # This item just got edited (e.g. checked).\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Tree.xml:112
+msgid "Returns the column for the currently edited item."
+msgstr ""
+
+#: doc/classes/Tree.xml:120
+msgid ""
+"Returns the rectangle area for the specified item. If [code]column[/code] is "
+"specified, only get the position and size of that column, otherwise get the "
+"rectangle containing all columns."
+msgstr ""
+
+#: doc/classes/Tree.xml:127
+msgid ""
+"Returns the tree item at the specified position (relative to the tree origin "
+"position)."
+msgstr ""
+
+#: doc/classes/Tree.xml:134
+msgid ""
+"Returns the next selected item after the given one, or [code]null[/code] if "
+"the end is reached.\n"
+"If [code]from[/code] is [code]null[/code], this returns the first selected "
+"item."
+msgstr ""
+
+#: doc/classes/Tree.xml:141
+msgid "Returns the last pressed button's index."
+msgstr ""
+
+#: doc/classes/Tree.xml:147
+msgid ""
+"Returns the tree's root item, or [code]null[/code] if the tree is empty."
+msgstr ""
+
+#: doc/classes/Tree.xml:153
+msgid "Returns the current scrolling position."
+msgstr ""
+
+#: doc/classes/Tree.xml:159
+msgid ""
+"Returns the currently focused item, or [code]null[/code] if no item is "
+"focused.\n"
+"In [constant SELECT_ROW] and [constant SELECT_SINGLE] modes, the focused "
+"item is same as the selected item. In [constant SELECT_MULTI] mode, the "
+"focused item is the item under the focus cursor, not necessarily selected.\n"
+"To get the currently selected item(s), use [method get_next_selected]."
+msgstr ""
+
+#: doc/classes/Tree.xml:167
+msgid ""
+"Returns the currently focused column, or -1 if no column is focused.\n"
+"In [constant SELECT_SINGLE] mode, the focused column is the selected column. "
+"In [constant SELECT_ROW] mode, the focused column is always 0 if any item is "
+"selected. In [constant SELECT_MULTI] mode, the focused column is the column "
+"under the focus cursor, and there are not necessarily any column selected.\n"
+"To tell whether a column of an item is selected, use [method TreeItem."
+"is_selected]."
+msgstr ""
+
+#: doc/classes/Tree.xml:176
+msgid "Causes the [Tree] to jump to the specified item."
+msgstr ""
+
+#: doc/classes/Tree.xml:184
+msgid ""
+"If [code]true[/code], the column will have the \"Expand\" flag of [Control]. "
+"Columns that have the \"Expand\" flag will use their \"min_width\" in a "
+"similar fashion to [member Control.size_flags_stretch_ratio]."
+msgstr ""
+
+#: doc/classes/Tree.xml:192
+msgid ""
+"Sets the minimum width of a column. Columns that have the \"Expand\" flag "
+"will use their \"min_width\" in a similar fashion to [member Control."
+"size_flags_stretch_ratio]."
+msgstr ""
+
+#: doc/classes/Tree.xml:200
+msgid "Sets the title of a column."
+msgstr ""
+
+#: doc/classes/Tree.xml:207
+msgid "If [code]true[/code], column titles are visible."
+msgstr ""
+
+#: doc/classes/Tree.xml:213
+msgid ""
+"If [code]true[/code], the currently selected cell may be selected again."
+msgstr ""
+
+#: doc/classes/Tree.xml:216
+msgid "If [code]true[/code], a right mouse button click can select items."
+msgstr ""
+
+#: doc/classes/Tree.xml:219
+msgid "The number of columns."
+msgstr ""
+
+#: doc/classes/Tree.xml:222
+msgid ""
+"The drop mode as an OR combination of flags. See [enum DropModeFlags] "
+"constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. "
+"Setting this during [method Control.can_drop_data] is recommended.\n"
+"This controls the drop sections, i.e. the decision and drawing of possible "
+"drop locations based on the mouse position."
+msgstr ""
+
+#: doc/classes/Tree.xml:227
+msgid "If [code]true[/code], the folding arrow is hidden."
+msgstr ""
+
+#: doc/classes/Tree.xml:230
+msgid "If [code]true[/code], the tree's root is hidden."
+msgstr ""
+
+#: doc/classes/Tree.xml:234
+msgid ""
+"Allows single or multiple selection. See the [enum SelectMode] constants."
+msgstr ""
+
+#: doc/classes/Tree.xml:243
+msgid ""
+"Emitted when a button on the tree was pressed (see [method TreeItem."
+"add_button])."
+msgstr ""
+
+#: doc/classes/Tree.xml:248
+msgid "Emitted when a cell is selected."
+msgstr ""
+
+#: doc/classes/Tree.xml:254
+msgid "Emitted when a column's title is pressed."
+msgstr ""
+
+#: doc/classes/Tree.xml:260
+msgid ""
+"Emitted when a cell with the [constant TreeItem.CELL_MODE_CUSTOM] is clicked "
+"to be edited."
+msgstr ""
+
+#: doc/classes/Tree.xml:266
+msgid ""
+"Emitted when the right mouse button is pressed in the empty space of the "
+"tree."
+msgstr ""
+
+#: doc/classes/Tree.xml:272
+msgid ""
+"Emitted when the right mouse button is pressed if right mouse button "
+"selection is active and the tree is empty."
+msgstr ""
+
+#: doc/classes/Tree.xml:277
+msgid "Emitted when an item's label is double-clicked."
+msgstr ""
+
+#: doc/classes/Tree.xml:283
+msgid "Emitted when an item is collapsed by a click on the folding arrow."
+msgstr ""
+
+#: doc/classes/Tree.xml:288
+msgid ""
+"Emitted when a custom button is pressed (i.e. in a [constant TreeItem."
+"CELL_MODE_CUSTOM] mode cell)."
+msgstr ""
+
+#: doc/classes/Tree.xml:293
+msgid "Emitted when an item's icon is double-clicked."
+msgstr ""
+
+#: doc/classes/Tree.xml:298
+msgid "Emitted when an item is edited."
+msgstr ""
+
+#: doc/classes/Tree.xml:303
+msgid "Emitted when an item is edited using the right mouse button."
+msgstr ""
+
+#: doc/classes/Tree.xml:309
+msgid "Emitted when an item is selected with the right mouse button."
+msgstr ""
+
+#: doc/classes/Tree.xml:314
+msgid "Emitted when an item is selected."
+msgstr ""
+
+#: doc/classes/Tree.xml:322
+msgid ""
+"Emitted instead of [code]item_selected[/code] if [code]select_mode[/code] is "
+"[constant SELECT_MULTI]."
+msgstr ""
+
+#: doc/classes/Tree.xml:327
+msgid "Emitted when a left mouse button click does not select any item."
+msgstr ""
+
+#: doc/classes/Tree.xml:333
+msgid ""
+"Allows selection of a single cell at a time. From the perspective of items, "
+"only a single item is allowed to be selected. And there is only one column "
+"selected in the selected item.\n"
+"The focus cursor is always hidden in this mode, but it is positioned at the "
+"current selection, making the currently selected item the currently focused "
+"item."
+msgstr ""
+
+#: doc/classes/Tree.xml:337
+msgid ""
+"Allows selection of a single row at a time. From the perspective of items, "
+"only a single items is allowed to be selected. And all the columns are "
+"selected in the selected item.\n"
+"The focus cursor is always hidden in this mode, but it is positioned at the "
+"first column of the current selection, making the currently selected item "
+"the currently focused item."
+msgstr ""
+
+#: doc/classes/Tree.xml:341
+msgid ""
+"Allows selection of multiple cells at the same time. From the perspective of "
+"items, multiple items are allowed to be selected. And there can be multiple "
+"columns selected in each selected item.\n"
+"The focus cursor is visible in this mode, the item or column under the "
+"cursor is not necessarily selected."
+msgstr ""
+
+#: doc/classes/Tree.xml:345
+msgid ""
+"Disables all drop sections, but still allows to detect the \"on item\" drop "
+"section by [method get_drop_section_at_position].\n"
+"[b]Note:[/b] This is the default flag, it has no effect when combined with "
+"other flags."
+msgstr ""
+
+#: doc/classes/Tree.xml:349
+msgid ""
+"Enables the \"on item\" drop section. This drop section covers the entire "
+"item.\n"
+"When combined with [constant DROP_MODE_INBETWEEN], this drop section halves "
+"the height and stays centered vertically."
+msgstr ""
+
+#: doc/classes/Tree.xml:353
+msgid ""
+"Enables \"above item\" and \"below item\" drop sections. The \"above item\" "
+"drop section covers the top half of the item, and the \"below item\" drop "
+"section covers the bottom half.\n"
+"When combined with [constant DROP_MODE_ON_ITEM], these drop sections halves "
+"the height and stays on top / bottom accordingly."
+msgstr ""
+
+#: doc/classes/Tree.xml:359
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
+msgstr ""
+
+#: doc/classes/Tree.xml:362
+msgid ""
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
+msgstr ""
+
+#: doc/classes/Tree.xml:371
+msgid "[Color] of the guideline."
+msgstr ""
+
+#: doc/classes/Tree.xml:374
+msgid "[Color] of the relationship lines."
+msgstr ""
+
+#: doc/classes/Tree.xml:377
+msgid "Default text [Color] of the title button."
+msgstr ""
+
+#: doc/classes/Tree.xml:380
+msgid "The horizontal space between each button in a cell."
+msgstr ""
+
+#: doc/classes/Tree.xml:383
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
+msgstr ""
+
+#: doc/classes/Tree.xml:386
+msgid ""
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
+msgstr ""
+
+#: doc/classes/Tree.xml:389
+msgid ""
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
+msgstr ""
+
+#: doc/classes/Tree.xml:392
+msgid ""
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
+msgstr ""
+
+#: doc/classes/Tree.xml:395
+msgid ""
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
+msgstr ""
+
+#: doc/classes/Tree.xml:398
+msgid "The speed of border scrolling."
+msgstr ""
+
+#: doc/classes/Tree.xml:401
+msgid ""
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
+msgstr ""
+
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:416
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
+msgstr ""
+
+#: doc/classes/Tree.xml:419
+msgid ""
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
+msgstr ""
+
+#: doc/classes/Tree.xml:422
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
+msgstr ""
+
+#: doc/classes/Tree.xml:425
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
+msgstr ""
+
+#: doc/classes/Tree.xml:428
+msgid ""
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
+msgstr ""
+
+#: doc/classes/Tree.xml:431
+msgid "[StyleBox] used when the [Tree] is being focused."
+msgstr ""
+
+#: doc/classes/Tree.xml:434
+msgid "[StyleBox] used when a button in the tree is pressed."
+msgstr ""
+
+#: doc/classes/Tree.xml:437
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgstr ""
+
+#: doc/classes/Tree.xml:440
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgstr ""
+
+#: doc/classes/Tree.xml:443
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+msgstr ""
+
+#: doc/classes/Tree.xml:446
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
+msgstr ""
+
+#: doc/classes/Tree.xml:449
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
+msgstr ""
+
+#: doc/classes/Tree.xml:452
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgstr ""
+
+#: doc/classes/Tree.xml:455
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgstr ""
+
+#: doc/classes/Tree.xml:458
+msgid "[StyleBox] used when the title button is being hovered."
+msgstr ""
+
+#: doc/classes/Tree.xml:461
+msgid "Default [StyleBox] for the title button."
+msgstr ""
+
+#: doc/classes/Tree.xml:464
+msgid "[StyleBox] used when the title button is being pressed."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:4
+msgid "Control for a single item inside a [Tree]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:7
+msgid ""
+"Control for a single item inside a [Tree]. May have child [TreeItem]s and be "
+"styled as well as contain buttons.\n"
+"You can remove a [TreeItem] by using [method Object.free]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:21
+msgid ""
+"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
+"code]. The [code]button_idx[/code] index is used to identify the button when "
+"calling other methods. If not specified, the next available index is used, "
+"which may be retrieved by calling [method get_button_count] immediately "
+"after this method. Optionally, the button can be [code]disabled[/code] and "
+"have a [code]tooltip[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:28
+msgid ""
+"Calls the [code]method[/code] on the actual TreeItem and its children "
+"recursively. Pass parameters as a comma separated list."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:35
+msgid "Resets the background color for the given column to default."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:42
+msgid "Resets the color for the given column to default."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:49
+msgid "Deselects the given column."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:57
+msgid ""
+"Removes the button at index [code]button_idx[/code] in column [code]column[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:65
+msgid ""
+"Returns the [Texture] of the button at index [code]button_idx[/code] in "
+"column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:72
+msgid ""
+"Returns the number of buttons in column [code]column[/code]. May be used to "
+"get the most recently added button's index, if no index was specified."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:80
+msgid ""
+"Returns the tooltip string for the button at index [code]button_idx[/code] "
+"in column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:87
+msgid "Returns the column's cell mode."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:93
+msgid ""
+"Returns the TreeItem's first child item or a null object if there is none."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:100
+msgid "Returns the custom background color of column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:107
+msgid "Returns the custom color of column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:114
+msgid "Returns [code]true[/code] if [code]expand_right[/code] is set."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:121
+msgid "Returns the given column's icon [Texture]. Error if no icon is set."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:128
+msgid "Returns the column's icon's maximum width."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:135
+msgid "Returns the [Color] modulating the column's icon."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:142
+msgid "Returns the icon [Texture] region as [Rect2]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:149
+msgid ""
+"Returns the metadata value that was set for the given column using [method "
+"set_metadata]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:155
+msgid ""
+"Returns the next TreeItem in the tree or a null object if there is none."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:162
+msgid ""
+"Returns the next visible TreeItem in the tree or a null object if there is "
+"none.\n"
+"If [code]wrap[/code] is enabled, the method will wrap around to the first "
+"visible element in the tree when called on the last visible element, "
+"otherwise it returns [code]null[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:169
+msgid "Returns the parent TreeItem or a null object if there is none."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:175
+msgid ""
+"Returns the previous TreeItem in the tree or a null object if there is none."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:182
+msgid ""
+"Returns the previous visible TreeItem in the tree or a null object if there "
+"is none.\n"
+"If [code]wrap[/code] is enabled, the method will wrap around to the last "
+"visible element in the tree when called on the first visible element, "
+"otherwise it returns [code]null[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:190
+msgid "Returns the value of a [constant CELL_MODE_RANGE] column."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:197
+msgid ""
+"Returns a dictionary containing the range parameters for a given column. The "
+"keys are \"min\", \"max\", \"step\", and \"expr\"."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:204
+msgid "Gets the suffix string shown after the column value."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:211
+msgid "Returns the given column's text."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:218
+msgid "Returns the given column's text alignment."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:225
+msgid "Returns the given column's tooltip."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:233
+msgid ""
+"Returns [code]true[/code] if the button at index [code]button_idx[/code] for "
+"the given column is disabled."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:240
+msgid "Returns [code]true[/code] if the given column is checked."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:253
+msgid "Returns [code]true[/code] if column [code]column[/code] is editable."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:260
+msgid "Returns [code]true[/code] if column [code]column[/code] is selectable."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:267
+msgid "Returns [code]true[/code] if column [code]column[/code] is selected."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:273
+msgid "Moves this TreeItem to the bottom in the [Tree] hierarchy."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:279
+msgid "Moves this TreeItem to the top in the [Tree] hierarchy."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:286
+msgid ""
+"Removes the given child [TreeItem] and all its children from the [Tree]. "
+"Note that it doesn't free the item from memory, so it can be reused later. "
+"To completely remove a [TreeItem] use [method Object.free]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:293
+msgid "Selects the column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:302
+msgid ""
+"Sets the given column's button [Texture] at index [code]button_idx[/code] to "
+"[code]button[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:311
+msgid ""
+"If [code]true[/code], disables the button at index [code]button_idx[/code] "
+"in column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:319
+msgid ""
+"Sets the given column's cell mode to [code]mode[/code]. See [enum "
+"TreeCellMode] constants."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:327
+msgid "If [code]true[/code], the column [code]column[/code] is checked."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:343
+msgid ""
+"Sets the given column's custom background color and whether to just use it "
+"as an outline."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:351
+msgid "Sets the given column's custom color."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:360
+msgid ""
+"Sets the given column's custom draw callback to [code]callback[/code] method "
+"on [code]object[/code].\n"
+"The [code]callback[/code] should accept two arguments: the [TreeItem] that "
+"is drawn and its position and size as a [Rect2]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:369
+msgid "If [code]true[/code], column [code]column[/code] is editable."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:377
+msgid ""
+"If [code]true[/code], column [code]column[/code] is expanded to the right."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:385
+msgid "Sets the given column's icon [Texture]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:393
+msgid "Sets the given column's icon's maximum width."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:401
+msgid "Modulates the given column's icon with [code]modulate[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:409
+msgid "Sets the given column's icon's texture region."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:417
+msgid ""
+"Sets the metadata value for the given column, which can be retrieved later "
+"using [method get_metadata]. This can be used, for example, to store a "
+"reference to the original data."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:425
+msgid "Sets the value of a [constant CELL_MODE_RANGE] column."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:436
+msgid ""
+"Sets the range of accepted values for a column. The column must be in the "
+"[constant CELL_MODE_RANGE] mode.\n"
+"If [code]expr[/code] is [code]true[/code], the edit mode slider will use an "
+"exponential scale as with [member Range.exp_edit]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:445
+msgid "If [code]true[/code], the given column is selectable."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:453
+msgid ""
+"Sets a string to be shown after a column's value (for example, a unit "
+"abbreviation)."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:461
+msgid "Sets the given column's text value."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:469
+msgid ""
+"Sets the given column's text alignment. See [enum TextAlign] for possible "
+"values."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:477
+msgid "Sets the given column's tooltip text."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:483
+msgid "If [code]true[/code], the TreeItem is collapsed."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:486
+msgid "The custom minimum height."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:489
+msgid "If [code]true[/code], folding is disabled for this TreeItem."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:494
+msgid "Cell contains a string."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:497
+msgid "Cell contains a checkbox."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:500
+msgid "Cell contains a range."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:503
+msgid "Cell contains an icon."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:508
+msgid "Align text to the left. See [code]set_text_align()[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:511
+msgid "Center text. See [code]set_text_align()[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:514
+msgid "Align text to the right. See [code]set_text_align()[/code]."
+msgstr ""
+
+#: doc/classes/TriangleMesh.xml:4
+msgid "Internal mesh type."
+msgstr ""
+
+#: doc/classes/TriangleMesh.xml:7
+msgid "Mesh type used internally for collision calculations."
+msgstr ""
+
+#: doc/classes/Tween.xml:4
+msgid "Smoothly animates a node's properties over time."
+msgstr ""
+
+#: doc/classes/Tween.xml:7
+msgid ""
+"Tweens are useful for animations requiring a numerical property to be "
+"interpolated over a range of values. The name [i]tween[/i] comes from [i]in-"
+"betweening[/i], an animation technique where you specify [i]keyframes[/i] "
+"and the computer interpolates the frames that appear between them.\n"
+"[Tween] is more suited than [AnimationPlayer] for animations where you don't "
+"know the final values in advance. For example, interpolating a dynamically-"
+"chosen camera zoom value is best done with a [Tween] node; it would be "
+"difficult to do the same thing with an [AnimationPlayer] node.\n"
+"Here is a brief usage example that makes a 2D node move smoothly between two "
+"positions:\n"
+"[codeblock]\n"
+"var tween = get_node(\"Tween\")\n"
+"tween.interpolate_property($Node2D, \"position\",\n"
+" Vector2(0, 0), Vector2(100, 100), 1,\n"
+" Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)\n"
+"tween.start()\n"
+"[/codeblock]\n"
+"Many methods require a property name, such as [code]\"position\"[/code] "
+"above. You can find the correct property name by hovering over the property "
+"in the Inspector. You can also provide the components of a property directly "
+"by using [code]\"property:component\"[/code] (e.g. [code]position:x[/code]), "
+"where it would only apply to that particular component.\n"
+"Many of the methods accept [code]trans_type[/code] and [code]ease_type[/"
+"code]. The first accepts an [enum TransitionType] constant, and refers to "
+"the way the timing of the animation is handled (see [url=https://easings."
+"net/]easings.net[/url] for some examples). The second accepts an [enum "
+"EaseType] constant, and controls where the [code]trans_type[/code] is "
+"applied to the interpolation (in the beginning, the end, or both). If you "
+"don't know which transition and easing to pick, you can try different [enum "
+"TransitionType] constants with [constant EASE_IN_OUT], and use the one that "
+"looks best.\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]"
+msgstr ""
+
+#: doc/classes/Tween.xml:36
+msgid ""
+"Follows [code]method[/code] of [code]object[/code] and applies the returned "
+"value on [code]target_method[/code] of [code]target[/code], beginning from "
+"[code]initial_val[/code] for [code]duration[/code] seconds, [code]delay[/"
+"code] later. Methods are called with consecutive values.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml:52
+msgid ""
+"Follows [code]property[/code] of [code]object[/code] and applies it on "
+"[code]target_property[/code] of [code]target[/code], beginning from "
+"[code]initial_val[/code] for [code]duration[/code] seconds, [code]delay[/"
+"code] seconds later.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml:59
+msgid ""
+"Returns the total time needed for all tweens to end. If you have two tweens, "
+"one lasting 10 seconds and the other 20 seconds, it would return 20 seconds, "
+"as by that time all tweens would have finished."
+msgstr ""
+
+#: doc/classes/Tween.xml:73
+msgid ""
+"Calls [code]callback[/code] of [code]object[/code] after [code]duration[/"
+"code]. [code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the "
+"callback."
+msgstr ""
+
+#: doc/classes/Tween.xml:87
+msgid ""
+"Calls [code]callback[/code] of [code]object[/code] after [code]duration[/"
+"code] on the main thread (similar to [method Object.call_deferred]). "
+"[code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the "
+"callback."
+msgstr ""
+
+#: doc/classes/Tween.xml:101
+msgid ""
+"Animates [code]method[/code] of [code]object[/code] from [code]initial_val[/"
+"code] to [code]final_val[/code] for [code]duration[/code] seconds, "
+"[code]delay[/code] seconds later. Methods are called with consecutive "
+"values.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml:116
+msgid ""
+"Animates [code]property[/code] of [code]object[/code] from "
+"[code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] "
+"seconds, [code]delay[/code] seconds later. Setting the initial value to "
+"[code]null[/code] uses the current value of the property.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml:123
+msgid ""
+"Returns [code]true[/code] if any tweens are currently running.\n"
+"[b]Note:[/b] This method doesn't consider tweens that have ended."
+msgstr ""
+
+#: doc/classes/Tween.xml:132
+msgid ""
+"Stops animation and removes a tween, given its object and property/method "
+"pair. By default, all tweens are removed, unless [code]key[/code] is "
+"specified."
+msgstr ""
+
+#: doc/classes/Tween.xml:138
+msgid "Stops animation and removes all tweens."
+msgstr ""
+
+#: doc/classes/Tween.xml:146
+msgid ""
+"Resets a tween to its initial value (the one given, not the one before the "
+"tween), given its object and property/method pair. By default, all tweens "
+"are removed, unless [code]key[/code] is specified."
+msgstr ""
+
+#: doc/classes/Tween.xml:152
+msgid ""
+"Resets all tweens to their initial values (the ones given, not those before "
+"the tween)."
+msgstr ""
+
+#: doc/classes/Tween.xml:160
+msgid ""
+"Continues animating a stopped tween, given its object and property/method "
+"pair. By default, all tweens are resumed, unless [code]key[/code] is "
+"specified."
+msgstr ""
+
+#: doc/classes/Tween.xml:166
+msgid "Continues animating all stopped tweens."
+msgstr ""
+
+#: doc/classes/Tween.xml:173
+msgid "Sets the interpolation to the given [code]time[/code] in seconds."
+msgstr ""
+
+#: doc/classes/Tween.xml:180
+msgid ""
+"Activates/deactivates the tween. See also [method stop_all] and [method "
+"resume_all]."
+msgstr ""
+
+#: doc/classes/Tween.xml:186
+msgid "Starts the tween. You can define animations both before and after this."
+msgstr ""
+
+#: doc/classes/Tween.xml:194
+msgid ""
+"Stops a tween, given its object and property/method pair. By default, all "
+"tweens are stopped, unless [code]key[/code] is specified."
+msgstr ""
+
+#: doc/classes/Tween.xml:200
+msgid "Stops animating all tweens."
+msgstr ""
+
+#: doc/classes/Tween.xml:215
+msgid ""
+"Animates [code]method[/code] of [code]object[/code] from the value returned "
+"by [code]initial_method[/code] to [code]final_val[/code] for [code]duration[/"
+"code] seconds, [code]delay[/code] seconds later. Methods are animated by "
+"calling them with consecutive values.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml:231
+msgid ""
+"Animates [code]property[/code] of [code]object[/code] from the current value "
+"of the [code]initial_val[/code] property of [code]initial[/code] to "
+"[code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] "
+"seconds later.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml:238
+msgid "Returns the current time of the tween."
+msgstr ""
+
+#: doc/classes/Tween.xml:244
+msgid "The tween's animation process thread. See [enum TweenProcessMode]."
+msgstr ""
+
+#: doc/classes/Tween.xml:247
+msgid ""
+"The tween's speed multiplier. For example, set it to [code]1.0[/code] for "
+"normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/"
+"code] for half of the normal speed. A value of [code]0[/code] pauses the "
+"animation, but see also [method set_active] or [method stop_all] for this."
+msgstr ""
+
+#: doc/classes/Tween.xml:250
+msgid "If [code]true[/code], the tween loops."
+msgstr ""
+
+#: doc/classes/Tween.xml:256
+msgid "Emitted when all processes in a tween end."
+msgstr ""
+
+#: doc/classes/Tween.xml:263
+msgid "Emitted when a tween ends."
+msgstr ""
+
+#: doc/classes/Tween.xml:270
+msgid "Emitted when a tween starts."
+msgstr ""
+
+#: doc/classes/Tween.xml:279
+msgid "Emitted at each step of the animation."
+msgstr ""
+
+#: doc/classes/Tween.xml:285
+msgid "The tween updates with the [code]_physics_process[/code] callback."
+msgstr ""
+
+#: doc/classes/Tween.xml:288
+msgid "The tween updates with the [code]_process[/code] callback."
+msgstr ""
+
+#: doc/classes/Tween.xml:291
+msgid "The animation is interpolated linearly."
+msgstr ""
+
+#: doc/classes/Tween.xml:294
+msgid "The animation is interpolated using a sine function."
+msgstr ""
+
+#: doc/classes/Tween.xml:297
+msgid ""
+"The animation is interpolated with a quintic (to the power of 5) function."
+msgstr ""
+
+#: doc/classes/Tween.xml:300
+msgid ""
+"The animation is interpolated with a quartic (to the power of 4) function."
+msgstr ""
+
+#: doc/classes/Tween.xml:303
+msgid ""
+"The animation is interpolated with a quadratic (to the power of 2) function."
+msgstr ""
+
+#: doc/classes/Tween.xml:306
+msgid ""
+"The animation is interpolated with an exponential (to the power of x) "
+"function."
+msgstr ""
+
+#: doc/classes/Tween.xml:309
+msgid ""
+"The animation is interpolated with elasticity, wiggling around the edges."
+msgstr ""
+
+#: doc/classes/Tween.xml:312
+msgid ""
+"The animation is interpolated with a cubic (to the power of 3) function."
+msgstr ""
+
+#: doc/classes/Tween.xml:315
+msgid "The animation is interpolated with a function using square roots."
+msgstr ""
+
+#: doc/classes/Tween.xml:318
+msgid "The animation is interpolated by bouncing at the end."
+msgstr ""
+
+#: doc/classes/Tween.xml:321
+msgid "The animation is interpolated backing out at ends."
+msgstr ""
+
+#: doc/classes/Tween.xml:324
+msgid "The interpolation starts slowly and speeds up towards the end."
+msgstr ""
+
+#: doc/classes/Tween.xml:327
+msgid "The interpolation starts quickly and slows down towards the end."
+msgstr ""
+
+#: doc/classes/Tween.xml:330
+msgid ""
+"A combination of [constant EASE_IN] and [constant EASE_OUT]. The "
+"interpolation is slowest at both ends."
+msgstr ""
+
+#: doc/classes/Tween.xml:333
+msgid ""
+"A combination of [constant EASE_IN] and [constant EASE_OUT]. The "
+"interpolation is fastest at both ends."
+msgstr ""
+
+#: doc/classes/UDPServer.xml:4
+msgid "Helper class to implement a UDP server."
+msgstr ""
+
+#: doc/classes/UDPServer.xml:7
+msgid ""
+"A simple server that opens a UDP socket and returns connected "
+"[PacketPeerUDP] upon receiving new packets. See also [method PacketPeerUDP."
+"connect_to_host].\n"
+"After starting the server ([method listen]), you will need to [method poll] "
+"it at regular intervals (e.g. inside [method Node._process]) for it to "
+"process new packets, delivering them to the appropriate [PacketPeerUDP], and "
+"taking new connections.\n"
+"Below a small example of how it can be used:\n"
+"[codeblock]\n"
+"# server.gd\n"
+"extends Node\n"
+"\n"
+"var server := UDPServer.new()\n"
+"var peers = []\n"
+"\n"
+"func _ready():\n"
+" server.listen(4242)\n"
+"\n"
+"func _process(delta):\n"
+" server.poll() # Important!\n"
+" if server.is_connection_available():\n"
+" var peer : PacketPeerUDP = server.take_connection()\n"
+" var pkt = peer.get_packet()\n"
+" print(\"Accepted peer: %s:%s\" % [peer.get_packet_ip(), peer."
+"get_packet_port()])\n"
+" print(\"Received data: %s\" % [pkt.get_string_from_utf8()])\n"
+" # Reply so it knows we received the message.\n"
+" peer.put_packet(pkt)\n"
+" # Keep a reference so we can keep contacting the remote peer.\n"
+" peers.append(peer)\n"
+"\n"
+" for i in range(0, peers.size()):\n"
+" pass # Do something with the connected peers.\n"
+"\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# client.gd\n"
+"extends Node\n"
+"\n"
+"var udp := PacketPeerUDP.new()\n"
+"var connected = false\n"
+"\n"
+"func _ready():\n"
+" udp.connect_to_host(\"127.0.0.1\", 4242)\n"
+"\n"
+"func _process(delta):\n"
+" if !connected:\n"
+" # Try to contact server\n"
+" udp.put_packet(\"The answer is... 42!\".to_utf8())\n"
+" if udp.get_available_packet_count() > 0:\n"
+" print(\"Connected: %s\" % udp.get_packet().get_string_from_utf8())\n"
+" connected = true\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/UDPServer.xml:61
+msgid ""
+"Returns [code]true[/code] if a packet with a new address/port combination "
+"was received on the socket."
+msgstr ""
+
+#: doc/classes/UDPServer.xml:67
+msgid ""
+"Returns [code]true[/code] if the socket is open and listening on a port."
+msgstr ""
+
+#: doc/classes/UDPServer.xml:75
+msgid ""
+"Starts the server by opening a UDP socket listening on the given port. You "
+"can optionally specify a [code]bind_address[/code] to only listen for "
+"packets sent to that address. See also [method PacketPeerUDP.listen]."
+msgstr ""
+
+#: doc/classes/UDPServer.xml:81
+msgid ""
+"Call this method at regular intervals (e.g. inside [method Node._process]) "
+"to process new packets. And packet from known address/port pair will be "
+"delivered to the appropriate [PacketPeerUDP], any packet received from an "
+"unknown address/port pair will be added as a pending connection (see [method "
+"is_connection_available], [method take_connection]). The maximum number of "
+"pending connection is defined via [member max_pending_connections]."
+msgstr ""
+
+#: doc/classes/UDPServer.xml:87
+msgid ""
+"Stops the server, closing the UDP socket if open. Will close all connected "
+"[PacketPeerUDP] accepted via [method take_connection] (remote peers will not "
+"be notified)."
+msgstr ""
+
+#: doc/classes/UDPServer.xml:93
+msgid ""
+"Returns the first pending connection (connected to the appropriate address/"
+"port). Will return [code]null[/code] if no new connection is available. See "
+"also [method is_connection_available], [method PacketPeerUDP."
+"connect_to_host]."
+msgstr ""
+
+#: doc/classes/UDPServer.xml:99
+msgid ""
+"Define the maximum number of pending connections, during [method poll], any "
+"new pending connection exceeding that value will be automatically dropped. "
+"Setting this value to [code]0[/code] effectively prevents any new pending "
+"connection to be accepted (e.g. when all your players have connected)."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:4
+msgid "Helper to manage undo/redo operations in the editor or custom tools."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:7
+msgid ""
+"Helper to manage undo/redo operations in the editor or custom tools. It "
+"works by registering methods and property changes inside \"actions\".\n"
+"Common behavior is to create an action, then add do/undo calls to functions "
+"or property changes, then committing the action.\n"
+"Here's an example on how to add an action to the Godot editor's own "
+"[UndoRedo], from a plugin:\n"
+"[codeblock]\n"
+"var undo_redo = get_undo_redo() # Method of EditorPlugin.\n"
+"\n"
+"func do_something():\n"
+" pass # Put your code here.\n"
+"\n"
+"func undo_something():\n"
+" pass # Put here the code that reverts what's done by "
+"\"do_something()\".\n"
+"\n"
+"func _on_MyButton_pressed():\n"
+" var node = get_node(\"MyNode2D\")\n"
+" undo_redo.create_action(\"Move the node\")\n"
+" undo_redo.add_do_method(self, \"do_something\")\n"
+" undo_redo.add_undo_method(self, \"undo_something\")\n"
+" undo_redo.add_do_property(node, \"position\", Vector2(100,100))\n"
+" undo_redo.add_undo_property(node, \"position\", node.position)\n"
+" undo_redo.commit_action()\n"
+"[/codeblock]\n"
+"[method create_action], [method add_do_method], [method add_undo_method], "
+"[method add_do_property], [method add_undo_property], and [method "
+"commit_action] should be called one after the other, like in the example. "
+"Not doing so could lead to crashes.\n"
+"If you don't need to register a method, you can leave [method add_do_method] "
+"and [method add_undo_method] out; the same goes for properties. You can also "
+"register more than one method/property."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:39
+msgid "Register a method that will be called when the action is committed."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:48
+msgid "Register a property value change for \"do\"."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:55
+msgid ""
+"Register a reference for \"do\" that will be erased if the \"do\" history is "
+"lost. This is useful mostly for new nodes created for the \"do\" call. Do "
+"not use for resources."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:63
+msgid "Register a method that will be called when the action is undone."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:72
+msgid "Register a property value change for \"undo\"."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:79
+msgid ""
+"Register a reference for \"undo\" that will be erased if the \"undo\" "
+"history is lost. This is useful mostly for nodes removed with the \"do\" "
+"call (not the \"undo\" call!)."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:86
+msgid ""
+"Clear the undo/redo history and associated references.\n"
+"Passing [code]false[/code] to [code]increase_version[/code] will prevent the "
+"version number to be increased from this."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:93
+msgid ""
+"Commit the action. All \"do\" methods/properties are called/set when this "
+"function is called."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:101
+msgid ""
+"Create a new action. After this is called, do all your calls to [method "
+"add_do_method], [method add_undo_method], [method add_do_property], and "
+"[method add_undo_property], then commit the action with [method "
+"commit_action].\n"
+"The way actions are merged is dictated by the [code]merge_mode[/code] "
+"argument. See [enum MergeMode] for details."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:108
+msgid "Gets the name of the current action."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:114
+msgid ""
+"Gets the version. Every time a new action is committed, the [UndoRedo]'s "
+"version number is increased automatically.\n"
+"This is useful mostly to check if something changed from a saved version."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:133
+msgid ""
+"Returns [code]true[/code] if the [UndoRedo] is currently committing the "
+"action, i.e. running its \"do\" method or property change (see [method "
+"commit_action])."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:139
+msgid "Redo the last action."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:145
+msgid "Undo the last action."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:152
+msgid "Called when [method undo] or [method redo] was called."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:158
+msgid "Makes \"do\"/\"undo\" operations stay in separate actions."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:161
+msgid ""
+"Makes so that the action's \"do\" operation is from the first action created "
+"and the \"undo\" operation is from the last subsequent action with the same "
+"name."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:164
+msgid "Makes subsequent actions with the same name be merged into one."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:4
+msgid "UPNP network functions."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:7
+msgid ""
+"Provides UPNP functionality to discover [UPNPDevice]s on the local network "
+"and execute commands on them, like managing port mappings (port forwarding) "
+"and querying the local and remote network IP address. Note that methods on "
+"this class are synchronous and block the calling thread.\n"
+"To forward a specific port:\n"
+"[codeblock]\n"
+"const PORT = 7777\n"
+"var upnp = UPNP.new()\n"
+"upnp.discover(2000, 2, \"InternetGatewayDevice\")\n"
+"upnp.add_port_mapping(port)\n"
+"[/codeblock]\n"
+"To close a specific port (e.g. after you have finished using it):\n"
+"[codeblock]\n"
+"upnp.delete_port_mapping(port)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] UPnP discovery blocks the current thread. To perform discovery "
+"without blocking the main thread, use [Thread]s like this:\n"
+"[codeblock]\n"
+"# Emitted when UPnP port mapping setup is completed (regardless of success "
+"or failure).\n"
+"signal upnp_completed(error)\n"
+"\n"
+"# Replace this with your own server port number between 1025 and 65535.\n"
+"const SERVER_PORT = 3928\n"
+"var thread = null\n"
+"\n"
+"func _upnp_setup(server_port):\n"
+" # UPNP queries take some time.\n"
+" var upnp = UPNP.new()\n"
+" var err = upnp.discover()\n"
+"\n"
+" if err != OK:\n"
+" push_error(str(err))\n"
+" emit_signal(\"upnp_completed\", err)\n"
+" return\n"
+"\n"
+" if upnp.get_gateway() and upnp.get_gateway().is_valid_gateway():\n"
+" upnp.add_port_mapping(server_port, server_port, ProjectSettings."
+"get_setting(\"application/config/name\"), \"UDP\")\n"
+" upnp.add_port_mapping(server_port, server_port, ProjectSettings."
+"get_setting(\"application/config/name\"), \"TCP\")\n"
+" emit_signal(\"upnp_completed\", OK)\n"
+"\n"
+"func _ready():\n"
+" thread = Thread.new()\n"
+" thread.start(self, \"_upnp_setup\", SERVER_PORT)\n"
+"\n"
+"func _exit_tree():\n"
+" # Wait for thread finish here to handle game exit while the thread is "
+"running.\n"
+" thread.wait_to_finish()\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:59
+msgid "Adds the given [UPNPDevice] to the list of discovered devices."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:70
+msgid ""
+"Adds a mapping to forward the external [code]port[/code] (between 1 and "
+"65535) on the default gateway (see [method get_gateway]) to the "
+"[code]internal_port[/code] on the local machine for the given protocol "
+"[code]proto[/code] (either [code]TCP[/code] or [code]UDP[/code], with UDP "
+"being the default). If a port mapping for the given port and protocol "
+"combination already exists on that gateway device, this method tries to "
+"overwrite it. If that is not desired, you can retrieve the gateway manually "
+"with [method get_gateway] and call [method add_port_mapping] on it, if any.\n"
+"If [code]internal_port[/code] is [code]0[/code] (the default), the same port "
+"number is used for both the external and the internal port (the [code]port[/"
+"code] value).\n"
+"The description ([code]desc[/code]) is shown in some router UIs and can be "
+"used to point out which application added the mapping. The mapping's lease "
+"duration can be limited by specifying a [code]duration[/code] (in seconds). "
+"However, some routers are incompatible with one or both of these, so use "
+"with caution and add fallback logic in case of errors to retry without them "
+"if in doubt.\n"
+"See [enum UPNPResult] for possible return values."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:79
+msgid "Clears the list of discovered devices."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:87
+msgid ""
+"Deletes the port mapping for the given port and protocol combination on the "
+"default gateway (see [method get_gateway]) if one exists. [code]port[/code] "
+"must be a valid port between 1 and 65535, [code]proto[/code] can be either "
+"[code]TCP[/code] or [code]UDP[/code]. See [enum UPNPResult] for possible "
+"return values."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:96
+msgid ""
+"Discovers local [UPNPDevice]s. Clears the list of previously discovered "
+"devices.\n"
+"Filters for IGD (InternetGatewayDevice) type devices by default, as those "
+"manage port forwarding. [code]timeout[/code] is the time to wait for "
+"responses in milliseconds. [code]ttl[/code] is the time-to-live; only touch "
+"this if you know what you're doing.\n"
+"See [enum UPNPResult] for possible return values."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:105
+msgid "Returns the [UPNPDevice] at the given [code]index[/code]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:111
+msgid "Returns the number of discovered [UPNPDevice]s."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:117
+msgid ""
+"Returns the default gateway. That is the first discovered [UPNPDevice] that "
+"is also a valid IGD (InternetGatewayDevice)."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:123
+msgid ""
+"Returns the external [IP] address of the default gateway (see [method "
+"get_gateway]) as string. Returns an empty string on error."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:130
+msgid ""
+"Removes the device at [code]index[/code] from the list of discovered devices."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:138
+msgid ""
+"Sets the device at [code]index[/code] from the list of discovered devices to "
+"[code]device[/code]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:144
+msgid "If [code]true[/code], IPv6 is used for [UPNPDevice] discovery."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:147
+msgid ""
+"If [code]0[/code], the local port to use for discovery is chosen "
+"automatically by the system. If [code]1[/code], discovery will be done from "
+"the source port 1900 (same as destination port). Otherwise, the value will "
+"be used as the port."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:150
+msgid ""
+"Multicast interface to use for discovery. Uses the default multicast "
+"interface if empty."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:155
+msgid "UPNP command or discovery was successful."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:158
+msgid ""
+"Not authorized to use the command on the [UPNPDevice]. May be returned when "
+"the user disabled UPNP on their router."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:161
+msgid ""
+"No port mapping was found for the given port, protocol combination on the "
+"given [UPNPDevice]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:164
+msgid "Inconsistent parameters."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:167
+msgid ""
+"No such entry in array. May be returned if a given port, protocol "
+"combination is not found on an [UPNPDevice]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:170
+msgid "The action failed."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:173
+msgid ""
+"The [UPNPDevice] does not allow wildcard values for the source IP address."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:176
+msgid "The [UPNPDevice] does not allow wildcard values for the external port."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:179
+msgid "The [UPNPDevice] does not allow wildcard values for the internal port."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:182
+msgid "The remote host value must be a wildcard."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:185
+msgid "The external port value must be a wildcard."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:188
+msgid ""
+"No port maps are available. May also be returned if port mapping "
+"functionality is not available."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:191
+msgid ""
+"Conflict with other mechanism. May be returned instead of [constant "
+"UPNP_RESULT_CONFLICT_WITH_OTHER_MAPPING] if a port mapping conflicts with an "
+"existing one."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:194
+msgid "Conflict with an existing port mapping."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:197
+msgid "External and internal port values must be the same."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:200
+msgid ""
+"Only permanent leases are supported. Do not use the [code]duration[/code] "
+"parameter when adding port mappings."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:203
+msgid "Invalid gateway."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:206
+msgid "Invalid port."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:209
+msgid "Invalid protocol."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:212
+msgid "Invalid duration."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:215
+msgid "Invalid arguments."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:218
+msgid "Invalid response."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:221
+msgid "Invalid parameter."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:224
+#: modules/upnp/doc_classes/UPNPDevice.xml:69
+msgid "HTTP error."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:227
+msgid "Socket error."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:230
+msgid "Error allocating memory."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:233
+msgid ""
+"No gateway available. You may need to call [method discover] first, or "
+"discovery didn't detect any valid IGDs (InternetGatewayDevices)."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:236
+msgid ""
+"No devices available. You may need to call [method discover] first, or "
+"discovery didn't detect any valid [UPNPDevice]s."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:239
+#: modules/upnp/doc_classes/UPNPDevice.xml:93
+msgid "Unknown error."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:4
+msgid "UPNP device."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:7
+msgid ""
+"UPNP device. See [UPNP] for UPNP discovery and utility functions. Provides "
+"low-level access to UPNP control commands. Allows to manage port mappings "
+"(port forwarding) and to query network information of the device (like local "
+"and external IP address and status). Note that methods on this class are "
+"synchronous and block the calling thread."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:20
+msgid ""
+"Adds a port mapping to forward the given external port on this [UPNPDevice] "
+"for the given protocol to the local machine. See [method UPNP."
+"add_port_mapping]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:28
+msgid ""
+"Deletes the port mapping identified by the given port and protocol "
+"combination on this device. See [method UPNP.delete_port_mapping]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:34
+msgid ""
+"Returns [code]true[/code] if this is a valid IGD (InternetGatewayDevice) "
+"which potentially supports port forwarding."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:40
+msgid ""
+"Returns the external IP address of this [UPNPDevice] or an empty string."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:46
+msgid "URL to the device description."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:49
+msgid "IDG control URL."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:52
+msgid ""
+"Address of the local machine in the network connecting it to this "
+"[UPNPDevice]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:55
+msgid "IGD service type."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:58
+msgid "IGD status. See [enum IGDStatus]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:61
+msgid "Service type."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:66
+msgid "OK."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:72
+msgid "Empty HTTP response."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:75
+msgid "Returned response contained no URLs."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:78
+msgid "Not a valid IGD."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:81
+msgid "Disconnected."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:84
+msgid "Unknown device."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:87
+msgid "Invalid control."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:90
+msgid "Memory allocation error."
+msgstr ""
+
+#: doc/classes/Variant.xml:4
+msgid "The most important data type in Godot."
+msgstr ""
+
+#: doc/classes/Variant.xml:7
+msgid ""
+"In computer programming, a Variant class is a class that is designed to "
+"store a variety of other types. Dynamic programming languages like PHP, Lua, "
+"JavaScript and GDScript like to use them to store variables' data on the "
+"backend. With these Variants, properties are able to change value types "
+"freely.\n"
+"[codeblock]\n"
+"var foo = 2 # foo is dynamically an integer\n"
+"foo = \"Now foo is a string!\"\n"
+"foo = Reference.new() # foo is an Object\n"
+"var bar: int = 2 # bar is a statically typed integer.\n"
+"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
+"[/codeblock]\n"
+"Godot tracks all scripting API variables within Variants. Without even "
+"realizing it, you use Variants all the time. When a particular language "
+"enforces its own rules for keeping data typed, then that language is "
+"applying its own custom logic over the base Variant scripting API.\n"
+"- GDScript automatically wrap values in them. It keeps all data in plain "
+"Variants by default and then optionally enforces custom static typing rules "
+"on variable types.\n"
+"- VisualScript tracks properties inside Variants as well, but it also uses "
+"static typing. The GUI interface enforces that properties have a particular "
+"type that doesn't change over time.\n"
+"- C# is statically typed, but uses the Mono [code]object[/code] type in "
+"place of Godot's Variant class when it needs to represent a dynamic value. "
+"[code]object[/code] is the Mono runtime's equivalent of the same concept.\n"
+"- The statically-typed language NativeScript C++ does not define a built-in "
+"Variant-like class. Godot's GDNative bindings provide their own godot::"
+"Variant class for users; Any point at which the C++ code starts interacting "
+"with the Godot runtime is a place where you might have to start wrapping "
+"data inside Variant objects.\n"
+"The global [method @GDScript.typeof] function returns the enumerated value "
+"of the Variant type stored in the current variable (see [enum Variant."
+"Type]).\n"
+"[codeblock]\n"
+"var foo = 2\n"
+"match typeof(foo):\n"
+" TYPE_NIL:\n"
+" print(\"foo is null\")\n"
+" TYPE_INTEGER:\n"
+" print(\"foo is an integer\")\n"
+" TYPE_OBJECT:\n"
+" # Note that Objects are their own special category.\n"
+" # To get the name of the underlying Object type, you need the "
+"`get_class()` method.\n"
+" print(\"foo is a(n) %s\" % foo.get_class()) # inject the class name "
+"into a formatted string.\n"
+" # Note also that there is not yet any way to get a script's "
+"`class_name` string easily.\n"
+" # To fetch that value, you need to dig deeply into a hidden "
+"ProjectSettings setting: an Array of Dictionaries called "
+"\"_global_script_classes\".\n"
+" # Open your project.godot file to see it up close.\n"
+"[/codeblock]\n"
+"A Variant takes up only 20 bytes and can store almost any engine datatype "
+"inside of it. Variants are rarely used to hold information for long periods "
+"of time. Instead, they are used mainly for communication, editing, "
+"serialization and moving data around.\n"
+"Godot has specifically invested in making its Variant class as flexible as "
+"possible; so much so that it is used for a multitude of operations to "
+"facilitate communication between all of Godot's systems.\n"
+"A Variant:\n"
+"- Can store almost any datatype.\n"
+"- Can perform operations between many variants. GDScript uses Variant as its "
+"atomic/native datatype.\n"
+"- Can be hashed, so it can be compared quickly to other variants.\n"
+"- Can be used to convert safely between datatypes.\n"
+"- Can be used to abstract calling methods and their arguments. Godot exports "
+"all its functions through variants.\n"
+"- Can be used to defer calls or move data between threads.\n"
+"- Can be serialized as binary and stored to disk, or transferred via "
+"network.\n"
+"- Can be serialized to text and use it for printing values and editable "
+"settings.\n"
+"- Can work as an exported property, so the editor can edit it universally.\n"
+"- Can be used for dictionaries, arrays, parsers, etc.\n"
+"[b]Containers (Array and Dictionary):[/b] Both are implemented using "
+"variants. A [Dictionary] can match any datatype used as key to any other "
+"datatype. An [Array] just holds an array of Variants. Of course, a Variant "
+"can also hold a [Dictionary] and an [Array] inside, making it even more "
+"flexible.\n"
+"Modifications to a container will modify all references to it. A [Mutex] "
+"should be created to lock it if multi-threaded access is desired."
+msgstr ""
+
+#: doc/classes/Variant.xml:53
+msgid "https://docs.godotengine.org/en/3.4/development/cpp/variant_class.html"
+msgstr ""
+
+#: doc/classes/VBoxContainer.xml:4
+msgid "Vertical box container."
+msgstr ""
+
+#: doc/classes/VBoxContainer.xml:7
+msgid "Vertical box container. See [BoxContainer]."
+msgstr ""
+
+#: doc/classes/VBoxContainer.xml:18
+msgid "The vertical space between the [VBoxContainer]'s elements."
+msgstr ""
+
+#: doc/classes/Vector2.xml:4
+msgid "Vector used for 2D math."
+msgstr ""
+
+#: doc/classes/Vector2.xml:7
+msgid ""
+"2-element structure that can be used to represent positions in 2D space or "
+"any other pair of numeric values.\n"
+"[b]Note:[/b] In a boolean context, a Vector2 will evaluate to [code]false[/"
+"code] if it's equal to [code]Vector2(0, 0)[/code]. Otherwise, a Vector2 will "
+"always evaluate to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:14 doc/classes/Vector3.xml:14
+msgid ""
+"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgstr ""
+
+#: doc/classes/Vector2.xml:24
+msgid ""
+"Constructs a new Vector2 from the given [code]x[/code] and [code]y[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:30 doc/classes/Vector3.xml:31
+msgid ""
+"Returns a new vector with all components in absolute values (i.e. positive)."
+msgstr ""
+
+#: doc/classes/Vector2.xml:36
+msgid ""
+"Returns this vector's angle with respect to the positive X axis, or [code]"
+"(1, 0)[/code] vector, in radians.\n"
+"For example, [code]Vector2.RIGHT.angle()[/code] will return zero, "
+"[code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter "
+"turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return "
+"[code]-PI / 4[/code] (a negative eighth turn, or -45 degrees).\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"vector2_angle.png]Illustration of the returned angle.[/url]\n"
+"Equivalent to the result of [method @GDScript.atan2] when called with the "
+"vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:46
+msgid ""
+"Returns the angle to the given vector, in radians.\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"vector2_angle_to.png]Illustration of the returned angle.[/url]"
+msgstr ""
+
+#: doc/classes/Vector2.xml:54
+msgid ""
+"Returns the angle between the line connecting the two points and the X axis, "
+"in radians.\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"vector2_angle_to_point.png]Illustration of the returned angle.[/url]"
+msgstr ""
+
+#: doc/classes/Vector2.xml:61
+msgid ""
+"Returns the aspect ratio of this vector, the ratio of [member x] to [member "
+"y]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:68 doc/classes/Vector3.xml:45
+msgid ""
+"Returns the vector \"bounced off\" from a plane defined by the given normal."
+msgstr ""
+
+#: doc/classes/Vector2.xml:74
+msgid ""
+"Returns the vector with all components rounded up (towards positive "
+"infinity)."
+msgstr ""
+
+#: doc/classes/Vector2.xml:81
+msgid ""
+"Returns the vector with a maximum length by limiting its length to "
+"[code]length[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:88
+msgid "Returns the cross product of this vector and [code]with[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:98
+msgid ""
+"Cubically interpolates between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
+msgstr ""
+
+#: doc/classes/Vector2.xml:105 doc/classes/Vector3.xml:75
+msgid ""
+"Returns the normalized vector pointing from this vector to [code]b[/code]. "
+"This is equivalent to using [code](b - a).normalized()[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:112 doc/classes/Vector3.xml:82
+msgid ""
+"Returns the squared distance between this vector and [code]b[/code].\n"
+"This method runs faster than [method distance_to], so prefer it if you need "
+"to compare vectors or need the squared distance for some formula."
+msgstr ""
+
+#: doc/classes/Vector2.xml:120
+msgid "Returns the distance between this vector and [code]to[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:127
+msgid ""
+"Returns the dot product of this vector and [code]with[/code]. This can be "
+"used to compare the angle between two vectors. For example, this can be used "
+"to determine whether an enemy is facing the player.\n"
+"The dot product will be [code]0[/code] for a straight angle (90 degrees), "
+"greater than 0 for angles narrower than 90 degrees and lower than 0 for "
+"angles wider than 90 degrees.\n"
+"When using unit (normalized) vectors, the result will always be between "
+"[code]-1.0[/code] (180 degree angle) when the vectors are facing opposite "
+"directions, and [code]1.0[/code] (0 degree angle) when the vectors are "
+"aligned.\n"
+"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:136
+msgid ""
+"Returns the vector with all components rounded down (towards negative "
+"infinity)."
+msgstr ""
+
+#: doc/classes/Vector2.xml:143 doc/classes/Vector3.xml:119
+msgid ""
+"Returns [code]true[/code] if this vector and [code]v[/code] are "
+"approximately equal, by running [method @GDScript.is_equal_approx] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Vector2.xml:149 doc/classes/Vector3.xml:125
+msgid ""
+"Returns [code]true[/code] if the vector is normalized, [code]false[/code] "
+"otherwise."
+msgstr ""
+
+#: doc/classes/Vector2.xml:155 doc/classes/Vector3.xml:131
+msgid "Returns the length (magnitude) of this vector."
+msgstr ""
+
+#: doc/classes/Vector2.xml:161 doc/classes/Vector3.xml:137
+msgid ""
+"Returns the squared length (squared magnitude) of this vector.\n"
+"This method runs faster than [method length], so prefer it if you need to "
+"compare vectors or need the squared distance for some formula."
+msgstr ""
+
+#: doc/classes/Vector2.xml:170
+msgid ""
+"Returns the result of the linear interpolation between this vector and "
+"[code]to[/code] by amount [code]weight[/code]. [code]weight[/code] is on the "
+"range of 0.0 to 1.0, representing the amount of interpolation."
+msgstr ""
+
+#: doc/classes/Vector2.xml:178
+msgid ""
+"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
+"amount."
+msgstr ""
+
+#: doc/classes/Vector2.xml:184 doc/classes/Vector3.xml:172
+msgid ""
+"Returns the vector scaled to unit length. Equivalent to [code]v / v.length()"
+"[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:191 doc/classes/Vector3.xml:186
+msgid ""
+"Returns a vector composed of the [method @GDScript.fposmod] of this vector's "
+"components and [code]mod[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:198 doc/classes/Vector3.xml:193
+msgid ""
+"Returns a vector composed of the [method @GDScript.fposmod] of this vector's "
+"components and [code]modv[/code]'s components."
+msgstr ""
+
+#: doc/classes/Vector2.xml:205
+msgid "Returns the vector projected onto the vector [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:212
+msgid "Returns the vector reflected from a plane defined by the given normal."
+msgstr ""
+
+#: doc/classes/Vector2.xml:219
+msgid ""
+"Returns the vector rotated by [code]phi[/code] radians. See also [method "
+"@GDScript.deg2rad]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:225
+msgid ""
+"Returns the vector with all components rounded to the nearest integer, with "
+"halfway cases rounded away from zero."
+msgstr ""
+
+#: doc/classes/Vector2.xml:231
+msgid ""
+"Returns the vector with each component set to one or negative one, depending "
+"on the signs of the components. If a component is zero, it returns positive "
+"one."
+msgstr ""
+
+#: doc/classes/Vector2.xml:239 doc/classes/Vector3.xml:243
+msgid ""
+"Returns the result of spherical linear interpolation between this vector and "
+"[code]to[/code], by amount [code]weight[/code]. [code]weight[/code] is on "
+"the range of 0.0 to 1.0, representing the amount of interpolation.\n"
+"[b]Note:[/b] Both vectors must be normalized."
+msgstr ""
+
+#: doc/classes/Vector2.xml:247 doc/classes/Vector3.xml:251
+msgid "Returns this vector slid along a plane defined by the given normal."
+msgstr ""
+
+#: doc/classes/Vector2.xml:254 doc/classes/Vector3.xml:258
+msgid ""
+"Returns this vector with each component snapped to the nearest multiple of "
+"[code]step[/code]. This can also be used to round to an arbitrary number of "
+"decimals."
+msgstr ""
+
+#: doc/classes/Vector2.xml:260
+msgid ""
+"Returns a perpendicular vector rotated 90 degrees counter-clockwise compared "
+"to the original, with the same length."
+msgstr ""
+
+#: doc/classes/Vector2.xml:266 doc/classes/Vector3.xml:271
+msgid ""
+"The vector's X component. Also accessible by using the index position [code]"
+"[0][/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:269 doc/classes/Vector3.xml:274
+msgid ""
+"The vector's Y component. Also accessible by using the index position [code]"
+"[1][/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:274
+msgid "Enumerated value for the X axis."
+msgstr ""
+
+#: doc/classes/Vector2.xml:277
+msgid "Enumerated value for the Y axis."
+msgstr ""
+
+#: doc/classes/Vector2.xml:280 doc/classes/Vector3.xml:291
+msgid "Zero vector, a vector with all components set to [code]0[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:283 doc/classes/Vector3.xml:294
+msgid "One vector, a vector with all components set to [code]1[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:286 doc/classes/Vector3.xml:297
+msgid ""
+"Infinity vector, a vector with all components set to [constant @GDScript."
+"INF]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:289
+msgid "Left unit vector. Represents the direction of left."
+msgstr ""
+
+#: doc/classes/Vector2.xml:292
+msgid "Right unit vector. Represents the direction of right."
+msgstr ""
+
+#: doc/classes/Vector2.xml:295
+msgid "Up unit vector. Y is down in 2D, so this vector points -Y."
+msgstr ""
+
+#: doc/classes/Vector2.xml:298
+msgid "Down unit vector. Y is down in 2D, so this vector points +Y."
+msgstr ""
+
+#: doc/classes/Vector3.xml:4
+msgid "Vector used for 3D math."
+msgstr ""
+
+#: doc/classes/Vector3.xml:7
+msgid ""
+"3-element structure that can be used to represent positions in 3D space or "
+"any other pair of numeric values.\n"
+"[b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/"
+"code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 "
+"will always evaluate to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:25
+msgid "Returns a Vector3 with the given components."
+msgstr ""
+
+#: doc/classes/Vector3.xml:38
+msgid "Returns the unsigned minimum angle to the given vector, in radians."
+msgstr ""
+
+#: doc/classes/Vector3.xml:51
+msgid ""
+"Returns a new vector with all components rounded up (towards positive "
+"infinity)."
+msgstr ""
+
+#: doc/classes/Vector3.xml:58
+msgid "Returns the cross product of this vector and [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:68
+msgid ""
+"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
+"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
+"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
+"0.0 to 1.0, representing the amount of interpolation."
+msgstr ""
+
+#: doc/classes/Vector3.xml:90
+msgid "Returns the distance between this vector and [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:97
+msgid ""
+"Returns the dot product of this vector and [code]b[/code]. This can be used "
+"to compare the angle between two vectors. For example, this can be used to "
+"determine whether an enemy is facing the player.\n"
+"The dot product will be [code]0[/code] for a straight angle (90 degrees), "
+"greater than 0 for angles narrower than 90 degrees and lower than 0 for "
+"angles wider than 90 degrees.\n"
+"When using unit (normalized) vectors, the result will always be between "
+"[code]-1.0[/code] (180 degree angle) when the vectors are facing opposite "
+"directions, and [code]1.0[/code] (0 degree angle) when the vectors are "
+"aligned.\n"
+"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:106
+msgid ""
+"Returns a new vector with all components rounded down (towards negative "
+"infinity)."
+msgstr ""
+
+#: doc/classes/Vector3.xml:112
+msgid ""
+"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
+"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:146
+msgid ""
+"Returns the result of the linear interpolation between this vector and "
+"[code]to[/code] by amount [code]t[/code]. [code]weight[/code] is on the "
+"range of 0.0 to 1.0, representing the amount of interpolation."
+msgstr ""
+
+#: doc/classes/Vector3.xml:152
+msgid ""
+"Returns the axis of the vector's largest value. See [code]AXIS_*[/code] "
+"constants. If all components are equal, this method returns [constant "
+"AXIS_X]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:158
+msgid ""
+"Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] "
+"constants. If all components are equal, this method returns [constant "
+"AXIS_Z]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:166
+msgid ""
+"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
+"amount."
+msgstr ""
+
+#: doc/classes/Vector3.xml:179
+msgid "Returns the outer product with [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:200
+msgid "Returns this vector projected onto another vector [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:207
+msgid "Returns this vector reflected from a plane defined by the given normal."
+msgstr ""
+
+#: doc/classes/Vector3.xml:215
+msgid ""
+"Rotates this vector around a given axis by [code]phi[/code] radians. The "
+"axis must be a normalized vector."
+msgstr ""
+
+#: doc/classes/Vector3.xml:221
+msgid ""
+"Returns this vector with all components rounded to the nearest integer, with "
+"halfway cases rounded away from zero."
+msgstr ""
+
+#: doc/classes/Vector3.xml:227
+msgid ""
+"Returns a vector with each component set to one or negative one, depending "
+"on the signs of this vector's components. If a component is zero, it returns "
+"positive one."
+msgstr ""
+
+#: doc/classes/Vector3.xml:235
+msgid ""
+"Returns the signed angle to the given vector, in radians. The sign of the "
+"angle is positive in a counter-clockwise direction and negative in a "
+"clockwise direction when viewed from the side specified by the [code]axis[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:264
+msgid ""
+"Returns a diagonal matrix with the vector as main diagonal.\n"
+"This is equivalent to a Basis with no rotation or shearing and this vector's "
+"components set as the scale."
+msgstr ""
+
+#: doc/classes/Vector3.xml:277
+msgid ""
+"The vector's Z component. Also accessible by using the index position [code]"
+"[2][/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:282
+msgid ""
+"Enumerated value for the X axis. Returned by [method max_axis] and [method "
+"min_axis]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:285
+msgid ""
+"Enumerated value for the Y axis. Returned by [method max_axis] and [method "
+"min_axis]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:288
+msgid ""
+"Enumerated value for the Z axis. Returned by [method max_axis] and [method "
+"min_axis]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:300
+msgid ""
+"Left unit vector. Represents the local direction of left, and the global "
+"direction of west."
+msgstr ""
+
+#: doc/classes/Vector3.xml:303
+msgid ""
+"Right unit vector. Represents the local direction of right, and the global "
+"direction of east."
+msgstr ""
+
+#: doc/classes/Vector3.xml:306
+msgid "Up unit vector."
+msgstr ""
+
+#: doc/classes/Vector3.xml:309
+msgid "Down unit vector."
+msgstr ""
+
+#: doc/classes/Vector3.xml:312
+msgid ""
+"Forward unit vector. Represents the local direction of forward, and the "
+"global direction of north."
+msgstr ""
+
+#: doc/classes/Vector3.xml:315
+msgid ""
+"Back unit vector. Represents the local direction of back, and the global "
+"direction of south."
+msgstr ""
+
+#: doc/classes/VehicleBody.xml:4
+msgid "Physics body that simulates the behavior of a car."
+msgstr ""
+
+#: doc/classes/VehicleBody.xml:7
+msgid ""
+"This node implements all the physics logic needed to simulate a car. It is "
+"based on the raycast vehicle system commonly found in physics engines. You "
+"will need to add a [CollisionShape] for the main body of your vehicle and "
+"add [VehicleWheel] nodes for the wheels. You should also add a "
+"[MeshInstance] to this node for the 3D model of your car but this model "
+"should not include meshes for the wheels. You should control the vehicle by "
+"using the [member brake], [member engine_force], and [member steering] "
+"properties and not change the position or orientation of this node "
+"directly.\n"
+"[b]Note:[/b] The origin point of your VehicleBody will determine the center "
+"of gravity of your vehicle so it is better to keep this low and move the "
+"[CollisionShape] and [MeshInstance] upwards.\n"
+"[b]Note:[/b] This class has known issues and isn't designed to provide "
+"realistic 3D vehicle physics. If you want advanced vehicle physics, you will "
+"probably have to write your own physics integration using another "
+"[PhysicsBody] class."
+msgstr ""
+
+#: doc/classes/VehicleBody.xml:18
+msgid ""
+"Slows down the vehicle by applying a braking force. The vehicle is only "
+"slowed down if the wheels are in contact with a surface. The force you need "
+"to apply to adequately slow down your vehicle depends on the [member "
+"RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a "
+"value in the 25 - 30 range for hard braking."
+msgstr ""
+
+#: doc/classes/VehicleBody.xml:21
+msgid ""
+"Accelerates the vehicle by applying an engine force. The vehicle is only "
+"speed up if the wheels that have [member VehicleWheel.use_as_traction] set "
+"to [code]true[/code] and are in contact with a surface. The [member "
+"RigidBody.mass] of the vehicle has an effect on the acceleration of the "
+"vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 "
+"range for acceleration.\n"
+"[b]Note:[/b] The simulation does not take the effect of gears into account, "
+"you will need to add logic for this if you wish to simulate gears.\n"
+"A negative value will result in the vehicle reversing."
+msgstr ""
+
+#: doc/classes/VehicleBody.xml:27
+msgid ""
+"The steering angle for the vehicle. Setting this to a non-zero value will "
+"result in the vehicle turning when it's moving. Wheels that have [member "
+"VehicleWheel.use_as_steering] set to [code]true[/code] will automatically be "
+"rotated."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:4
+msgid "Physics object that simulates the behavior of a wheel."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:7
+msgid ""
+"This node needs to be used as a child node of [VehicleBody] and simulates "
+"the behavior of one of its wheels. This node also acts as a collider to "
+"detect if the wheel is touching a surface.\n"
+"[b]Note:[/b] This class has known issues and isn't designed to provide "
+"realistic 3D vehicle physics. If you want advanced vehicle physics, you will "
+"probably have to write your own physics integration using another "
+"[PhysicsBody] class."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:17
+msgid "Returns the rotational speed of the wheel in revolutions per minute."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:23
+msgid ""
+"Returns a value between 0.0 and 1.0 that indicates whether this wheel is "
+"skidding. 0.0 is skidding (the wheel has lost grip, e.g. icy terrain), 1.0 "
+"means not skidding (the wheel has full grip, e.g. dry asphalt road)."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:29
+msgid "Returns [code]true[/code] if this wheel is in contact with a surface."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:35
+msgid ""
+"Slows down the wheel by applying a braking force. The wheel is only slowed "
+"down if it is in contact with a surface. The force you need to apply to "
+"adequately slow down your vehicle depends on the [member RigidBody.mass] of "
+"the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - "
+"30 range for hard braking."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:38
+msgid ""
+"The damping applied to the spring when the spring is being compressed. This "
+"value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the "
+"car will keep bouncing as the spring keeps its energy. A good value for this "
+"is around 0.3 for a normal car, 0.5 for a race car."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:41
+msgid ""
+"The damping applied to the spring when relaxing. This value should be "
+"between 0.0 (no damping) and 1.0. This value should always be slightly "
+"higher than the [member damping_compression] property. For a [member "
+"damping_compression] value of 0.3, try a relaxation value of 0.5."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:44
+msgid ""
+"Accelerates the wheel by applying an engine force. The wheel is only speed "
+"up if it is in contact with a surface. The [member RigidBody.mass] of the "
+"vehicle has an effect on the acceleration of the vehicle. For a vehicle with "
+"a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n"
+"[b]Note:[/b] The simulation does not take the effect of gears into account, "
+"you will need to add logic for this if you wish to simulate gears.\n"
+"A negative value will result in the wheel reversing."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:49
+msgid ""
+"The steering angle for the wheel. Setting this to a non-zero value will "
+"result in the vehicle turning when it's moving."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:52
+msgid ""
+"The maximum force the spring can resist. This value should be higher than a "
+"quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring "
+"will not carry the weight of the vehicle. Good results are often obtained by "
+"a value that is about 3× to 4× this number."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:55
+msgid ""
+"This value defines the stiffness of the suspension. Use a value lower than "
+"50 for an off-road car, a value between 50 and 100 for a race car and try "
+"something around 200 for something like a Formula 1 car."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:58
+msgid ""
+"This is the distance the suspension can travel. As Godot units are "
+"equivalent to meters, keep this setting relatively low. Try a value between "
+"0.1 and 0.3 depending on the type of car."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:61
+msgid ""
+"If [code]true[/code], this wheel will be turned when the car steers. This "
+"value is used in conjunction with [member VehicleBody.steering] and ignored "
+"if you are using the per-wheel [member steering] value instead."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:64
+msgid ""
+"If [code]true[/code], this wheel transfers engine force to the ground to "
+"propel the vehicle forward. This value is used in conjunction with [member "
+"VehicleBody.engine_force] and ignored if you are using the per-wheel [member "
+"engine_force] value instead."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:67
+msgid ""
+"This determines how much grip this wheel has. It is combined with the "
+"friction setting of the surface the wheel is in contact with. 0.0 means no "
+"grip, 1.0 is normal grip. For a drift car setup, try setting the grip of the "
+"rear wheels slightly lower than the front wheels, or use a lower value to "
+"simulate tire wear.\n"
+"It's best to set this to 1.0 when starting out."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:71
+msgid "The radius of the wheel in meters."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:74
+msgid ""
+"This is the distance in meters the wheel is lowered from its origin point. "
+"Don't set this to 0.0 and move the wheel into position, instead move the "
+"origin point of your wheel (the gizmo in Godot) to the position the wheel "
+"will take when bottoming out, then use the rest length to move the wheel "
+"down to the position it should be in when the car is in rest."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml:77
+msgid ""
+"This value affects the roll of your vehicle. If set to 1.0 for all wheels, "
+"your vehicle will be prone to rolling over, while a value of 0.0 will resist "
+"body roll."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:4
+msgid "Control for playing video streams."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:7
+msgid ""
+"Control node for playing video streams using [VideoStream] resources.\n"
+"Supported video formats are [url=https://www.webmproject.org/]WebM[/url] "
+"([code].webm[/code], [VideoStreamWebm]), [url=https://www.theora.org/]Ogg "
+"Theora[/url] ([code].ogv[/code], [VideoStreamTheora]), and any format "
+"exposed via a GDNative plugin using [VideoStreamGDNative].\n"
+"[b]Note:[/b] Due to a bug, VideoPlayer does not support localization "
+"remapping yet.\n"
+"[b]Warning:[/b] On HTML5, video playback [i]will[/i] perform poorly due to "
+"missing architecture-specific assembly optimizations, especially for VP8/VP9."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:18
+msgid ""
+"Returns the video stream's name, or [code]\"<No Stream>\"[/code] if no video "
+"stream is assigned."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:24
+msgid "Returns the current frame as a [Texture]."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:30
+msgid ""
+"Returns [code]true[/code] if the video is playing.\n"
+"[b]Note:[/b] The video is still considered playing if paused during playback."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:37
+msgid ""
+"Starts the video playback from the beginning. If the video is paused, this "
+"will not unpause the video."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:43
+msgid ""
+"Stops the video playback and sets the stream position to 0.\n"
+"[b]Note:[/b] Although the stream position will be set to 0, the first frame "
+"of the video stream won't become the current frame."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:50
+msgid "The embedded audio track to play."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:53
+msgid "If [code]true[/code], playback starts when the scene loads."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:56
+msgid "Amount of time in milliseconds to store in buffer while playing."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:59
+msgid "Audio bus to use for sound playback."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:62
+msgid ""
+"If [code]true[/code], the video scales to the control size. Otherwise, the "
+"control minimum size will be automatically adjusted to match the video "
+"stream's dimensions."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:65
+msgid "If [code]true[/code], the video is paused."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:68
+msgid "The assigned video stream. See description for supported formats."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:71
+msgid ""
+"The current position of the stream, in seconds.\n"
+"[b]Note:[/b] Changing this value won't have any effect as seeking is not "
+"implemented yet, except in video formats implemented by a GDNative add-on."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:75
+msgid "Audio volume as a linear value."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:78
+msgid "Audio volume in dB."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:84
+msgid "Emitted when playback is finished."
+msgstr ""
+
+#: doc/classes/VideoStream.xml:4
+msgid "Base resource for video streams."
+msgstr ""
+
+#: doc/classes/VideoStream.xml:7
+msgid ""
+"Base resource type for all video streams. Classes that derive from "
+"[VideoStream] can all be used as resource types to play back videos in "
+"[VideoPlayer]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/VideoStreamGDNative.xml:4
+msgid "[VideoStream] resource for for video formats implemented via GDNative."
+msgstr ""
+
+#: modules/gdnative/doc_classes/VideoStreamGDNative.xml:7
+msgid ""
+"[VideoStream] resource for for video formats implemented via GDNative.\n"
+"It can be used via [url=https://github.com/KidRigger/godot-"
+"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
+"org]FFmpeg[/url] library."
+msgstr ""
+
+#: modules/gdnative/doc_classes/VideoStreamGDNative.xml:16
+msgid "Returns the video file handled by this [VideoStreamGDNative]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/VideoStreamGDNative.xml:23
+msgid ""
+"Sets the video file that this [VideoStreamGDNative] resource handles. The "
+"supported extensions depend on the GDNative plugins used to expose video "
+"formats."
+msgstr ""
+
+#: modules/theora/doc_classes/VideoStreamTheora.xml:4
+msgid "[VideoStream] resource for Ogg Theora videos."
+msgstr ""
+
+#: modules/theora/doc_classes/VideoStreamTheora.xml:7
+msgid ""
+"[VideoStream] resource handling the [url=https://www.theora.org/]Ogg Theora[/"
+"url] video format with [code].ogv[/code] extension. The Theora codec is less "
+"efficient than [VideoStreamWebm]'s VP8 and VP9, but it requires less CPU "
+"resources to decode. The Theora codec is decoded on the CPU.\n"
+"[b]Note:[/b] While Ogg Theora videos can also have an [code].ogg[/code] "
+"extension, you will have to rename the extension to [code].ogv[/code] to use "
+"those videos within Godot."
+msgstr ""
+
+#: modules/theora/doc_classes/VideoStreamTheora.xml:16
+msgid "Returns the Ogg Theora video file handled by this [VideoStreamTheora]."
+msgstr ""
+
+#: modules/theora/doc_classes/VideoStreamTheora.xml:23
+msgid ""
+"Sets the Ogg Theora video file that this [VideoStreamTheora] resource "
+"handles. The [code]file[/code] name should have the [code].ogv[/code] "
+"extension."
+msgstr ""
+
+#: modules/webm/doc_classes/VideoStreamWebm.xml:4
+msgid "[VideoStream] resource for WebM videos."
+msgstr ""
+
+#: modules/webm/doc_classes/VideoStreamWebm.xml:7
+msgid ""
+"[VideoStream] resource handling the [url=https://www.webmproject.org/]WebM[/"
+"url] video format with [code].webm[/code] extension. Both the VP8 and VP9 "
+"codecs are supported. The VP8 and VP9 codecs are more efficient than "
+"[VideoStreamTheora], but they require more CPU resources to decode "
+"(especially VP9). Both the VP8 and VP9 codecs are decoded on the CPU.\n"
+"[b]Note:[/b] Alpha channel (also known as transparency) is not supported. "
+"The video will always appear to have a black background, even if it "
+"originally contains an alpha channel.\n"
+"[b]Note:[/b] There are known bugs and performance issues with WebM video "
+"playback in Godot. If you run into problems, try using the Ogg Theora format "
+"instead: [VideoStreamTheora]"
+msgstr ""
+
+#: modules/webm/doc_classes/VideoStreamWebm.xml:17
+msgid "Returns the WebM video file handled by this [VideoStreamWebm]."
+msgstr ""
+
+#: modules/webm/doc_classes/VideoStreamWebm.xml:24
+msgid ""
+"Sets the WebM video file that this [VideoStreamWebm] resource handles. The "
+"[code]file[/code] name should have the [code].webm[/code] extension."
+msgstr ""
+
+#: doc/classes/Viewport.xml:4
+msgid "Creates a sub-view into the screen."
+msgstr ""
+
+#: doc/classes/Viewport.xml:7
+msgid ""
+"A Viewport creates a different view into the screen, or a sub-view inside "
+"another viewport. Children 2D Nodes will display on it, and children Camera "
+"3D nodes will render on it too.\n"
+"Optionally, a viewport can have its own 2D or 3D world, so they don't share "
+"what they draw with other viewports.\n"
+"If a viewport is a child of a [ViewportContainer], it will automatically "
+"take up its size, otherwise it must be set manually.\n"
+"Viewports can also choose to be audio listeners, so they generate positional "
+"audio depending on a 2D or 3D camera child of it.\n"
+"Also, viewports can be assigned to different screens in case the devices "
+"have multiple screens.\n"
+"Finally, viewports can also behave as render targets, in which case they "
+"will not be visible unless the associated texture is used to draw."
+msgstr ""
+
+#: doc/classes/Viewport.xml:16
+msgid "https://docs.godotengine.org/en/3.4/tutorials/viewports/index.html"
+msgstr ""
+
+#: doc/classes/Viewport.xml:18 doc/classes/ViewportTexture.xml:12
+msgid "https://godotengine.org/asset-library/asset/128"
+msgstr ""
+
+#: doc/classes/Viewport.xml:20
+msgid "https://godotengine.org/asset-library/asset/130"
+msgstr ""
+
+#: doc/classes/Viewport.xml:21
+msgid "https://godotengine.org/asset-library/asset/541"
+msgstr ""
+
+#: doc/classes/Viewport.xml:22 doc/classes/ViewportTexture.xml:14
+msgid "https://godotengine.org/asset-library/asset/586"
+msgstr ""
+
+#: doc/classes/Viewport.xml:28
+msgid ""
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
+msgstr ""
+
+#: doc/classes/Viewport.xml:34
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
+msgstr ""
+
+#: doc/classes/Viewport.xml:40
+msgid "Returns the active 3D camera."
+msgstr ""
+
+#: doc/classes/Viewport.xml:46
+msgid "Returns the total transform of the viewport."
+msgstr ""
+
+#: doc/classes/Viewport.xml:52
+msgid "Returns the topmost modal in the stack."
+msgstr ""
+
+#: doc/classes/Viewport.xml:58
+msgid "Returns the mouse position relative to the viewport."
+msgstr ""
+
+#: doc/classes/Viewport.xml:65
+msgid "Returns information about the viewport from the rendering pipeline."
+msgstr ""
+
+#: doc/classes/Viewport.xml:72
+msgid "Returns the [enum ShadowAtlasQuadrantSubdiv] of the specified quadrant."
+msgstr ""
+
+#: doc/classes/Viewport.xml:78
+msgid "Returns the size override set with [method set_size_override]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:84
+msgid ""
+"Returns the viewport's texture.\n"
+"[b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is "
+"flipped vertically. You can use [method Image.flip_y] on the result of "
+"[method Texture.get_data] to flip it back, for example:\n"
+"[codeblock]\n"
+"var img = get_viewport().get_texture().get_data()\n"
+"img.flip_y()\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Viewport.xml:95
+msgid "Returns the viewport's RID from the [VisualServer]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:101
+msgid "Returns the visible rectangle in global screen coordinates."
+msgstr ""
+
+#: doc/classes/Viewport.xml:107
+msgid ""
+"Returns the drag data from the GUI, that was previously returned by [method "
+"Control.get_drag_data]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:113
+msgid "Returns [code]true[/code] if there are visible modals on-screen."
+msgstr ""
+
+#: doc/classes/Viewport.xml:119
+msgid ""
+"Returns [code]true[/code] if the viewport is currently performing a drag "
+"operation."
+msgstr ""
+
+#: doc/classes/Viewport.xml:136
+msgid ""
+"Returns [code]true[/code] if the size override is enabled. See [method "
+"set_size_override]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:143
+msgid ""
+"Attaches this [Viewport] to the root [Viewport] with the specified "
+"rectangle. This bypasses the need for another node to display this "
+"[Viewport] but makes you responsible for updating the position of this "
+"[Viewport] manually."
+msgstr ""
+
+#: doc/classes/Viewport.xml:149
+msgid "Stops the input from propagating further down the [SceneTree]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:157
+msgid ""
+"Sets the number of subdivisions to use in the specified quadrant. A higher "
+"number of subdivisions allows you to have more shadows in the scene at once, "
+"but reduces the quality of the shadows. A good practice is to have quadrants "
+"with a varying number of subdivisions and to have as few subdivisions as "
+"possible."
+msgstr ""
+
+#: doc/classes/Viewport.xml:166
+msgid ""
+"Sets the size override of the viewport. If the [code]enable[/code] parameter "
+"is [code]true[/code] the override is used, otherwise it uses the default "
+"size. If the size parameter is [code](-1, -1)[/code], it won't update the "
+"size."
+msgstr ""
+
+#: doc/classes/Viewport.xml:178
+msgid "Forces update of the 2D and 3D worlds."
+msgstr ""
+
+#: doc/classes/Viewport.xml:185
+msgid "Warps the mouse to a position relative to the viewport."
+msgstr ""
+
+#: doc/classes/Viewport.xml:191
+msgid "If [code]true[/code], the viewport will be used in AR/VR process."
+msgstr ""
+
+#: doc/classes/Viewport.xml:194
+msgid "If [code]true[/code], the viewport will process 2D audio streams."
+msgstr ""
+
+#: doc/classes/Viewport.xml:197
+msgid "If [code]true[/code], the viewport will process 3D audio streams."
+msgstr ""
+
+#: doc/classes/Viewport.xml:200
+msgid ""
+"The canvas transform of the viewport, useful for changing the on-screen "
+"positions of all child [CanvasItem]s. This is relative to the global canvas "
+"transform of the viewport."
+msgstr ""
+
+#: doc/classes/Viewport.xml:203
+msgid ""
+"If [code]true[/code], uses a fast post-processing filter to make banding "
+"significantly less visible. In some cases, debanding may introduce a "
+"slightly noticeable dithering pattern. It's recommended to enable debanding "
+"only when actually needed since the dithering pattern will make lossless-"
+"compressed screenshots larger.\n"
+"[b]Note:[/b] Only available on the GLES3 backend. [member hdr] must also be "
+"[code]true[/code] for debanding to be effective."
+msgstr ""
+
+#: doc/classes/Viewport.xml:207
+msgid "The overlay mode for test rendered geometry in debug purposes."
+msgstr ""
+
+#: doc/classes/Viewport.xml:210
+msgid ""
+"If [code]true[/code], the viewport will disable 3D rendering. For actual "
+"disabling use [code]usage[/code]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:213
+msgid ""
+"Enables fast approximate antialiasing. FXAA is a popular screen-space "
+"antialiasing method, which is fast but will make the image look blurry, "
+"especially at lower resolutions. It can still work relatively well at large "
+"resolutions such as 1440p and 4K. Some of the lost sharpness can be "
+"recovered by enabling contrast-adaptive sharpening (see [member "
+"sharpen_intensity])."
+msgstr ""
+
+#: doc/classes/Viewport.xml:216
+msgid ""
+"The global canvas transform of the viewport. The canvas transform is "
+"relative to this."
+msgstr ""
+
+#: doc/classes/Viewport.xml:219
+msgid "If [code]true[/code], the viewport will not receive input events."
+msgstr ""
+
+#: doc/classes/Viewport.xml:222
+msgid ""
+"If [code]true[/code], the GUI controls on the viewport will lay pixel "
+"perfectly."
+msgstr ""
+
+#: doc/classes/Viewport.xml:227
+msgid ""
+"If [code]true[/code], the viewport rendering will receive benefits from High "
+"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
+"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
+"does not store the full range of a floating point number.\n"
+"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+msgstr ""
+
+#: doc/classes/Viewport.xml:231
+msgid ""
+"If [code]true[/code], the result after 3D rendering will not have a linear "
+"to sRGB color conversion applied. This is important when the viewport is "
+"used as a render target where the result is used as a texture on a 3D object "
+"rendered in another viewport. It is also important if the viewport is used "
+"to create data that is not color based (noise, heightmaps, pickmaps, etc.). "
+"Do not enable this when the viewport is used as a texture on a 2D object or "
+"if the viewport is your final output. For the GLES2 driver this will convert "
+"the sRGB output to linear, this should only be used for VR plugins that "
+"require input in linear color space!"
+msgstr ""
+
+#: doc/classes/Viewport.xml:234
+msgid ""
+"The multisample anti-aliasing mode. A higher number results in smoother "
+"edges at the cost of significantly worse performance. A value of 4 is best "
+"unless targeting very high-end systems."
+msgstr ""
+
+#: doc/classes/Viewport.xml:237
+msgid ""
+"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
+"code] property."
+msgstr ""
+
+#: doc/classes/Viewport.xml:240
+msgid ""
+"If [code]true[/code], the objects rendered by viewport become subjects of "
+"mouse picking process."
+msgstr ""
+
+#: doc/classes/Viewport.xml:243
+msgid ""
+"If [code]true[/code], renders the Viewport directly to the screen instead of "
+"to the root viewport. Only available in GLES2. This is a low-level "
+"optimization and should not be used in most cases. If used, reading from the "
+"Viewport or from [code]SCREEN_TEXTURE[/code] becomes unavailable. For more "
+"information see [method VisualServer.viewport_set_render_direct_to_screen]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:246
+msgid ""
+"The clear mode when viewport used as a render target.\n"
+"[b]Note:[/b] This property is intended for 2D usage."
+msgstr ""
+
+#: doc/classes/Viewport.xml:250
+msgid "The update mode when viewport used as a render target."
+msgstr ""
+
+#: doc/classes/Viewport.xml:253
+msgid ""
+"If [code]true[/code], the result of rendering will be flipped vertically."
+msgstr ""
+
+#: doc/classes/Viewport.xml:256
+msgid "The subdivision amount of the first quadrant on the shadow atlas."
+msgstr ""
+
+#: doc/classes/Viewport.xml:259
+msgid "The subdivision amount of the second quadrant on the shadow atlas."
+msgstr ""
+
+#: doc/classes/Viewport.xml:262
+msgid "The subdivision amount of the third quadrant on the shadow atlas."
+msgstr ""
+
+#: doc/classes/Viewport.xml:265
+msgid "The subdivision amount of the fourth quadrant on the shadow atlas."
+msgstr ""
+
+#: doc/classes/Viewport.xml:268
+msgid ""
+"The shadow atlas' resolution (used for omni and spot lights). The value will "
+"be rounded up to the nearest power of 2.\n"
+"[b]Note:[/b] If this is set to 0, shadows won't be visible. Since user-"
+"created viewports default to a value of 0, this value must be set above 0 "
+"manually."
+msgstr ""
+
+#: doc/classes/Viewport.xml:272
+msgid ""
+"If set to a value greater than [code]0.0[/code], contrast-adaptive "
+"sharpening will be applied to the 3D viewport. This has a low performance "
+"cost and can be used to recover some of the sharpness lost from using FXAA. "
+"Values around [code]0.5[/code] generally give the best results. See also "
+"[member fxaa]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:275
+msgid ""
+"The width and height of viewport. Must be set to a value greater than or "
+"equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed."
+msgstr ""
+
+#: doc/classes/Viewport.xml:278
+msgid "If [code]true[/code], the size override affects stretch as well."
+msgstr ""
+
+#: doc/classes/Viewport.xml:281
+msgid ""
+"If [code]true[/code], the viewport should render its background as "
+"transparent."
+msgstr ""
+
+#: doc/classes/Viewport.xml:284
+msgid "The rendering mode of viewport."
+msgstr ""
+
+#: doc/classes/Viewport.xml:287
+msgid "The custom [World] which can be used as 3D environment source."
+msgstr ""
+
+#: doc/classes/Viewport.xml:290
+msgid "The custom [World2D] which can be used as 2D environment source."
+msgstr ""
+
+#: doc/classes/Viewport.xml:297
+msgid "Emitted when a Control node grabs keyboard focus."
+msgstr ""
+
+#: doc/classes/Viewport.xml:302
+msgid ""
+"Emitted when the size of the viewport is changed, whether by [method "
+"set_size_override], resize of window, or some other means."
+msgstr ""
+
+#: doc/classes/Viewport.xml:308
+msgid "Do not update the render target."
+msgstr ""
+
+#: doc/classes/Viewport.xml:311
+msgid ""
+"Update the render target once, then switch to [constant UPDATE_DISABLED]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:314
+msgid ""
+"Update the render target only when it is visible. This is the default value."
+msgstr ""
+
+#: doc/classes/Viewport.xml:317
+msgid "Always update the render target."
+msgstr ""
+
+#: doc/classes/Viewport.xml:320
+msgid "This quadrant will not be used."
+msgstr ""
+
+#: doc/classes/Viewport.xml:323
+msgid "This quadrant will only be used by one shadow map."
+msgstr ""
+
+#: doc/classes/Viewport.xml:326
+msgid "This quadrant will be split in 4 and used by up to 4 shadow maps."
+msgstr ""
+
+#: doc/classes/Viewport.xml:329
+msgid "This quadrant will be split 16 ways and used by up to 16 shadow maps."
+msgstr ""
+
+#: doc/classes/Viewport.xml:332
+msgid "This quadrant will be split 64 ways and used by up to 64 shadow maps."
+msgstr ""
+
+#: doc/classes/Viewport.xml:335
+msgid ""
+"This quadrant will be split 256 ways and used by up to 256 shadow maps. "
+"Unless the [member shadow_atlas_size] is very high, the shadows in this "
+"quadrant will be very low resolution."
+msgstr ""
+
+#: doc/classes/Viewport.xml:338
+msgid ""
+"This quadrant will be split 1024 ways and used by up to 1024 shadow maps. "
+"Unless the [member shadow_atlas_size] is very high, the shadows in this "
+"quadrant will be very low resolution."
+msgstr ""
+
+#: doc/classes/Viewport.xml:341
+msgid "Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum."
+msgstr ""
+
+#: doc/classes/Viewport.xml:344
+msgid "Amount of objects in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml:347
+msgid "Amount of vertices in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml:350
+msgid "Amount of material changes in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml:353
+msgid "Amount of shader changes in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml:356
+msgid "Amount of surface changes in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml:359 doc/classes/Viewport.xml:365
+msgid "Amount of draw calls in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml:362
+msgid "Amount of items or joined items in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml:368
+msgid "Represents the size of the [enum RenderInfo] enum."
+msgstr ""
+
+#: doc/classes/Viewport.xml:371
+msgid "Objects are displayed normally."
+msgstr ""
+
+#: doc/classes/Viewport.xml:374
+msgid "Objects are displayed without light information."
+msgstr ""
+
+#: doc/classes/Viewport.xml:377
+msgid ""
+"Objected are displayed semi-transparent with additive blending so you can "
+"see where they intersect."
+msgstr ""
+
+#: doc/classes/Viewport.xml:380
+msgid "Objects are displayed in wireframe style."
+msgstr ""
+
+#: doc/classes/Viewport.xml:383
+msgid "Multisample anti-aliasing mode disabled. This is the default value."
+msgstr ""
+
+#: doc/classes/Viewport.xml:386
+msgid "Use 2x Multisample Antialiasing."
+msgstr ""
+
+#: doc/classes/Viewport.xml:389
+msgid "Use 4x Multisample Antialiasing."
+msgstr ""
+
+#: doc/classes/Viewport.xml:392
+msgid ""
+"Use 8x Multisample Antialiasing. Likely unsupported on low-end and older "
+"hardware."
+msgstr ""
+
+#: doc/classes/Viewport.xml:395
+msgid ""
+"Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end "
+"hardware."
+msgstr ""
+
+#: doc/classes/Viewport.xml:398
+msgid ""
+"Allocates all buffers needed for drawing 2D scenes. This takes less VRAM "
+"than the 3D usage modes. Note that 3D rendering effects such as glow and HDR "
+"are not available when using this mode."
+msgstr ""
+
+#: doc/classes/Viewport.xml:401
+msgid ""
+"Allocates buffers needed for 2D scenes without allocating a buffer for "
+"screen copy. Accordingly, you cannot read from the screen. Of the [enum "
+"Usage] types, this requires the least VRAM. Note that 3D rendering effects "
+"such as glow and HDR are not available when using this mode."
+msgstr ""
+
+#: doc/classes/Viewport.xml:404
+msgid ""
+"Allocates full buffers for drawing 3D scenes and all 3D effects including "
+"buffers needed for 2D scenes and effects."
+msgstr ""
+
+#: doc/classes/Viewport.xml:407
+msgid ""
+"Allocates buffers needed for drawing 3D scenes. But does not allocate "
+"buffers needed for reading from the screen and post-processing effects. "
+"Saves some VRAM."
+msgstr ""
+
+#: doc/classes/Viewport.xml:410
+msgid "Always clear the render target before drawing."
+msgstr ""
+
+#: doc/classes/Viewport.xml:413
+msgid "Never clear the render target."
+msgstr ""
+
+#: doc/classes/Viewport.xml:416
+msgid ""
+"Clear the render target next frame, then switch to [constant "
+"CLEAR_MODE_NEVER]."
+msgstr ""
+
+#: doc/classes/ViewportContainer.xml:4
+msgid "Control for holding [Viewport]s."
+msgstr ""
+
+#: doc/classes/ViewportContainer.xml:7
+msgid ""
+"A [Container] node that holds a [Viewport], automatically setting its size.\n"
+"[b]Note:[/b] Changing a ViewportContainer's [member Control.rect_scale] will "
+"cause its contents to appear distorted. To change its visual size without "
+"causing distortion, adjust the node's margins instead (if it's not already "
+"in a container)."
+msgstr ""
+
+#: doc/classes/ViewportContainer.xml:16
+msgid ""
+"If [code]true[/code], the viewport will be scaled to the control's size."
+msgstr ""
+
+#: doc/classes/ViewportContainer.xml:19
+msgid ""
+"Divides the viewport's effective resolution by this value while preserving "
+"its scale. This can be used to speed up rendering.\n"
+"For example, a 1280×720 viewport with [member stretch_shrink] set to "
+"[code]2[/code] will be rendered at 640×360 while occupying the same size in "
+"the container.\n"
+"[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to "
+"work."
+msgstr ""
+
+#: doc/classes/ViewportTexture.xml:4
+msgid "Texture which displays the content of a [Viewport]."
+msgstr ""
+
+#: doc/classes/ViewportTexture.xml:7
+msgid ""
+"Displays the content of a [Viewport] node as a dynamic [Texture]. This can "
+"be used to mix controls, 2D, and 3D elements in the same scene.\n"
+"To create a ViewportTexture in code, use the [method Viewport.get_texture] "
+"method on the target viewport."
+msgstr ""
+
+#: doc/classes/ViewportTexture.xml:22
+msgid ""
+"The path to the [Viewport] node to display. This is relative to the scene "
+"root, not to the node which uses the texture."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml:4 doc/classes/VisibilityEnabler2D.xml:4
+msgid "Enables certain nodes only when approximately visible."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml:7
+msgid ""
+"The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes "
+"when they are not visible. It will only affect other nodes within the same "
+"scene as the VisibilityEnabler itself.\n"
+"If you just want to receive notifications, use [VisibilityNotifier] "
+"instead.\n"
+"[b]Note:[/b] VisibilityEnabler uses an approximate heuristic for performance "
+"reasons. It doesn't take walls and other occlusion into account. The "
+"heuristic is an implementation detail and may change in future versions. If "
+"you need precise visibility checking, use another method such as adding an "
+"[Area] node as a child of a [Camera] node and/or [method Vector3.dot].\n"
+"[b]Note:[/b] VisibilityEnabler will not affect nodes added after scene "
+"initialization."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml:19 doc/classes/VisibilityEnabler2D.xml:19
+msgid ""
+"Returns whether the enabler identified by given [enum Enabler] constant is "
+"active."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml:27 doc/classes/VisibilityEnabler2D.xml:27
+msgid ""
+"Sets active state of the enabler identified by given [enum Enabler] constant."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml:33
+msgid "If [code]true[/code], [RigidBody] nodes will be paused."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml:36 doc/classes/VisibilityEnabler2D.xml:39
+msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml:41 doc/classes/VisibilityEnabler2D.xml:53
+msgid "This enabler will pause [AnimationPlayer] nodes."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml:44
+msgid "This enabler will freeze [RigidBody] nodes."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml:47 doc/classes/VisibilityEnabler2D.xml:71
+msgid "Represents the size of the [enum Enabler] enum."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:7
+msgid ""
+"The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and "
+"other nodes when they are not visible. It will only affect nodes with the "
+"same root node as the VisibilityEnabler2D, and the root node itself.\n"
+"If you just want to receive notifications, use [VisibilityNotifier2D] "
+"instead.\n"
+"[b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an "
+"approximate heuristic with precision determined by [member ProjectSettings."
+"world/2d/cell_size]. If you need precise visibility checking, use another "
+"method such as adding an [Area2D] node as a child of a [Camera2D] node.\n"
+"[b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene "
+"initialization."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:33
+msgid "If [code]true[/code], [RigidBody2D] nodes will be paused."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:36
+msgid "If [code]true[/code], [AnimatedSprite] nodes will be paused."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:42
+msgid "If [code]true[/code], [Particles2D] nodes will be paused."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:45
+msgid ""
+"If [code]true[/code], the parent's [method Node._physics_process] will be "
+"stopped."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:48
+msgid ""
+"If [code]true[/code], the parent's [method Node._process] will be stopped."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:56
+msgid "This enabler will freeze [RigidBody2D] nodes."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:59
+msgid "This enabler will stop [Particles2D] nodes."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:62
+msgid "This enabler will stop the parent's _process function."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:65
+msgid "This enabler will stop the parent's _physics_process function."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:68
+msgid "This enabler will stop [AnimatedSprite] nodes animations."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier.xml:4 doc/classes/VisibilityNotifier2D.xml:4
+msgid "Detects approximately when the node is visible on screen."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier.xml:7
+msgid ""
+"The VisibilityNotifier detects when it is visible on the screen. It also "
+"notifies when its bounding rectangle enters or exits the screen or a "
+"[Camera]'s view.\n"
+"If you want nodes to be disabled automatically when they exit the screen, "
+"use [VisibilityEnabler] instead.\n"
+"[b]Note:[/b] VisibilityNotifier uses an approximate heuristic for "
+"performance reasons. It doesn't take walls and other occlusion into account. "
+"The heuristic is an implementation detail and may change in future versions. "
+"If you need precise visibility checking, use another method such as adding "
+"an [Area] node as a child of a [Camera] node and/or [method Vector3.dot]."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier.xml:17
+msgid ""
+"If [code]true[/code], the bounding box is on the screen.\n"
+"[b]Note:[/b] It takes one frame for the node's visibility to be assessed "
+"once added to the scene tree, so this method will return [code]false[/code] "
+"right after it is instantiated, even if it will be on screen in the draw "
+"pass."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier.xml:24
+msgid "The VisibilityNotifier's bounding box."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier.xml:31
+msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier.xml:37
+msgid "Emitted when the VisibilityNotifier exits a [Camera]'s view."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier.xml:42
+msgid "Emitted when the VisibilityNotifier enters the screen."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier.xml:47
+msgid "Emitted when the VisibilityNotifier exits the screen."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml:7
+msgid ""
+"The VisibilityNotifier2D detects when it is visible on the screen. It also "
+"notifies when its bounding rectangle enters or exits the screen or a "
+"viewport.\n"
+"If you want nodes to be disabled automatically when they exit the screen, "
+"use [VisibilityEnabler2D] instead.\n"
+"[b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an "
+"approximate heuristic with precision determined by [member ProjectSettings."
+"world/2d/cell_size]. If you need precise visibility checking, use another "
+"method such as adding an [Area2D] node as a child of a [Camera2D] node."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml:18
+msgid ""
+"If [code]true[/code], the bounding rectangle is on the screen.\n"
+"[b]Note:[/b] It takes one frame for the node's visibility to be assessed "
+"once added to the scene tree, so this method will return [code]false[/code] "
+"right after it is instantiated, even if it will be on screen in the draw "
+"pass."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml:25
+msgid "The VisibilityNotifier2D's bounding rectangle."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml:31
+msgid "Emitted when the VisibilityNotifier2D enters the screen."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml:36
+msgid "Emitted when the VisibilityNotifier2D exits the screen."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml:42
+msgid "Emitted when the VisibilityNotifier2D enters a [Viewport]'s view."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml:48
+msgid "Emitted when the VisibilityNotifier2D exits a [Viewport]'s view."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml:4
+msgid "Parent of all visual 3D nodes."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml:7
+msgid ""
+"The [VisualInstance] is used to connect a resource to a visual "
+"representation. All visual 3D nodes inherit from the [VisualInstance]. In "
+"general, you should not access the [VisualInstance] properties directly as "
+"they are accessed and managed by the nodes that inherit from "
+"[VisualInstance]. [VisualInstance] is the node representation of the "
+"[VisualServer] instance."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml:15
+msgid ""
+"Returns the [AABB] (also known as the bounding box) for this "
+"[VisualInstance]. See also [method get_transformed_aabb]."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml:21
+msgid ""
+"Returns the RID of the resource associated with this [VisualInstance]. For "
+"example, if the Node is a [MeshInstance], this will return the RID of the "
+"associated [Mesh]."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml:27
+msgid ""
+"Returns the RID of this instance. This RID is the same as the RID returned "
+"by [method VisualServer.instance_create]. This RID is needed if you want to "
+"call [VisualServer] functions directly on this [VisualInstance]."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml:34
+msgid ""
+"Returns [code]true[/code] when the specified layer is enabled in [member "
+"layers] and [code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml:40
+msgid ""
+"Returns the transformed [AABB] (also known as the bounding box) for this "
+"[VisualInstance].\n"
+"Transformed in this case means the [AABB] plus the position, rotation, and "
+"scale of the [Spatial]'s [Transform]. See also [method get_aabb]."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml:48
+msgid ""
+"Sets the resource that is instantiated by this [VisualInstance], which "
+"changes how the engine handles the [VisualInstance] under the hood. "
+"Equivalent to [method VisualServer.instance_set_base]."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml:56
+msgid "Enables a particular layer in [member layers]."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml:62
+msgid ""
+"The render layer(s) this [VisualInstance] is drawn on.\n"
+"This object will only be visible for [Camera]s whose cull mask includes the "
+"render object this [VisualInstance] is set to."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:4
+msgid "A script implemented in the Visual Script programming environment."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:7
+msgid ""
+"A script implemented in the Visual Script programming environment. The "
+"script extends the functionality of all objects that instance it.\n"
+"[method Object.set_script] extends an existing object, if that object's "
+"class matches one of the script's base classes.\n"
+"You are most likely to use this class via the Visual Script editor or when "
+"writing plugins for it."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:12
+msgid ""
+"https://docs.godotengine.org/en/3.4/getting_started/scripting/visual_script/"
+"index.html"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:19
+msgid "Add a custom signal with the specified name to the VisualScript."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:26
+msgid "Add a function with the specified name to the VisualScript."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:36
+msgid "Add a node to a function of the VisualScript."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:45
+msgid ""
+"Add a variable to the VisualScript, optionally giving it a default value or "
+"marking it as exported."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:55
+msgid ""
+"Add an argument to a custom signal added with [method add_custom_signal]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:62
+msgid "Get the count of a custom signal's arguments."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:70
+msgid "Get the name of a custom signal's argument."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:78
+msgid "Get the type of a custom signal's argument."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:86
+msgid "Remove a specific custom signal's argument."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:95
+msgid "Rename a custom signal's argument."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:104
+msgid "Change the type of a custom signal's argument."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:113
+msgid "Swap two of the arguments of a custom signal."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:124
+msgid ""
+"Connect two data ports. The value of [code]from_node[/code]'s "
+"[code]from_port[/code] would be fed into [code]to_node[/code]'s "
+"[code]to_port[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:135
+msgid ""
+"Disconnect two data ports previously connected with [method data_connect]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:142
+msgid "Returns the id of a function's entry point node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:149
+msgid "Returns the position of the center of the screen for a given function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:157
+msgid "Returns a node given its id and its function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:165
+msgid "Returns a node's position in pixels."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:172
+msgid "Returns the default (initial) value of a variable."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:179
+msgid "Returns whether a variable is exported."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:186
+msgid ""
+"Returns the information for a given variable as a dictionary. The "
+"information includes its name, type, hint and usage."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:193
+msgid "Returns whether a signal exists with the specified name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:204
+msgid "Returns whether the specified data ports are connected."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:211
+msgid "Returns whether a function exists with the specified name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:219
+msgid "Returns whether a node exists with the given id."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:229
+msgid "Returns whether the specified sequence ports are connected."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:236
+msgid "Returns whether a variable exists with the specified name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:243
+msgid "Remove a custom signal with the given name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:250
+msgid "Remove a specific function and its nodes from the script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:258
+msgid "Remove a specific node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:265
+msgid "Remove a variable with the given name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:273
+msgid "Change the name of a custom signal."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:281
+msgid "Change the name of a function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:289
+msgid "Change the name of a variable."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:299
+msgid ""
+"Connect two sequence ports. The execution will flow from of [code]from_node[/"
+"code]'s [code]from_output[/code] into [code]to_node[/code].\n"
+"Unlike [method data_connect], there isn't a [code]to_port[/code], since the "
+"target node can have only one sequence port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:310
+msgid ""
+"Disconnect two sequence ports previously connected with [method "
+"sequence_connect]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:318
+msgid "Position the center of the screen for a function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:325
+msgid "Set the base type of the script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:334
+msgid "Position a node on the screen."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:342
+msgid "Change the default (initial) value of a variable."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:350
+msgid "Change whether a variable is exported."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:358
+msgid ""
+"Set a variable's info, using the same format as [method get_variable_info]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:367
+msgid "Emitted when the ports of a node are changed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml:4
+msgid "A Visual Script node representing a constant from the base types."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml:7
+msgid ""
+"A Visual Script node representing a constant from base types, such as "
+"[constant Vector3.AXIS_X]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml:15
+msgid "The type to get the constant from."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml:18
+msgid "The name of the constant to return."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:4
+msgid "A Visual Script node used to call built-in functions."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:7
+msgid ""
+"A built-in function used inside a [VisualScript]. It is usually a math "
+"function or an utility function.\n"
+"See also [@GDScript], for the same functions in the GDScript language."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:16
+msgid "The function to be executed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:21
+msgid "Return the sine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:24
+msgid "Return the cosine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:27
+msgid "Return the tangent of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:30
+msgid "Return the hyperbolic sine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:33
+msgid "Return the hyperbolic cosine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:36
+msgid "Return the hyperbolic tangent of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:39
+msgid "Return the arc sine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:42
+msgid "Return the arc cosine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:45
+msgid "Return the arc tangent of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:48
+msgid ""
+"Return the arc tangent of the input, using the signs of both parameters to "
+"determine the exact angle."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:51
+msgid "Return the square root of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:54
+msgid ""
+"Return the remainder of one input divided by the other, using floating-point "
+"numbers."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:57
+msgid ""
+"Return the positive remainder of one input divided by the other, using "
+"floating-point numbers."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:60
+msgid "Return the input rounded down."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:63
+msgid "Return the input rounded up."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:66
+msgid "Return the input rounded to the nearest integer."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:69
+msgid "Return the absolute value of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:72
+msgid ""
+"Return the sign of the input, turning it into 1, -1, or 0. Useful to "
+"determine if the input is positive or negative."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:75
+msgid "Return the input raised to a given power."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:78
+msgid ""
+"Return the natural logarithm of the input. Note that this is not the typical "
+"base-10 logarithm function calculators use."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:81
+msgid ""
+"Return the mathematical constant [b]e[/b] raised to the specified power of "
+"the input. [b]e[/b] has an approximate value of 2.71828."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:84
+msgid ""
+"Return whether the input is NaN (Not a Number) or not. NaN is usually "
+"produced by dividing 0 by 0, though other ways exist."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:87
+msgid ""
+"Return whether the input is an infinite floating-point number or not. "
+"Infinity is usually produced by dividing a number by 0, though other ways "
+"exist."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:90
+msgid ""
+"Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is "
+"ease-in, 1+ is ease out. Negative values are in-out/out in."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:93
+msgid ""
+"Return the number of digit places after the decimal that the first non-zero "
+"digit occurs."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:96
+msgid "Return the input snapped to a given step."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:99
+msgid ""
+"Return a number linearly interpolated between the first two inputs, based on "
+"the third input. Uses the formula [code]a + (a - b) * t[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:106
+msgid "Moves the number toward a value, based on the third input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:109
+msgid ""
+"Return the result of [code]value[/code] decreased by [code]step[/code] * "
+"[code]amount[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:112
+msgid ""
+"Randomize the seed (or the internal state) of the random number generator. "
+"Current implementation reseeds using a number based on time."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:115
+msgid ""
+"Return a random 32 bits integer value. To obtain a random value between 0 to "
+"N (where N is smaller than 2^32 - 1), you can use it with the remainder "
+"function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:118
+msgid ""
+"Return a random floating-point value between 0 and 1. To obtain a random "
+"value between 0 to N, you can use it with multiplication."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:121
+msgid "Return a random floating-point value between the two inputs."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:124
+msgid "Set the seed for the random number generator."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:127
+msgid "Return a random value from the given seed, along with the new seed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:130
+msgid "Convert the input from degrees to radians."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:133
+msgid "Convert the input from radians to degrees."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:136
+msgid "Convert the input from linear volume to decibel volume."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:139
+msgid "Convert the input from decibel volume to linear volume."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:152
+msgid "Return the greater of the two numbers, also known as their maximum."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:155
+msgid "Return the lesser of the two numbers, also known as their minimum."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:158
+msgid ""
+"Return the input clamped inside the given range, ensuring the result is "
+"never outside it. Equivalent to [code]min(max(input, range_low), range_high)"
+"[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:161
+msgid "Return the nearest power of 2 to the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:164
+msgid "Create a [WeakRef] from the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:167
+msgid "Create a [FuncRef] from the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:170
+msgid "Convert between types."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:173
+msgid ""
+"Return the type of the input as an integer. Check [enum Variant.Type] for "
+"the integers that might be returned."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:176
+msgid "Checks if a type is registered in the [ClassDB]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:179
+msgid "Return a character with the given ascii value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:182
+msgid "Convert the input to a string."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:185
+msgid "Print the given string to the output window."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:188
+msgid "Print the given string to the standard error output."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:191
+msgid ""
+"Print the given string to the standard output, without adding a newline."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:194
+msgid "Serialize a [Variant] to a string."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:197
+msgid ""
+"Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:200
+msgid "Serialize a [Variant] to a [PoolByteArray]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:203
+msgid ""
+"Deserialize a [Variant] from a [PoolByteArray] serialized using [constant "
+"VAR_TO_BYTES]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:206
+msgid ""
+"Return the [Color] with the given name and alpha ranging from 0 to 1.\n"
+"[b]Note:[/b] Names are defined in [code]color_names.inc[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:210
+msgid ""
+"Return a number smoothly interpolated between the first two inputs, based on "
+"the third input. Similar to [constant MATH_LERP], but interpolates faster at "
+"the beginning and slower at the end. Using Hermite interpolation formula:\n"
+"[codeblock]\n"
+"var t = clamp((weight - from) / (to - from), 0.0, 1.0)\n"
+"return t * t * (3.0 - 2.0 * t)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:223
+msgid "Represents the size of the [enum BuiltinFunc] enum."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml:4
+msgid "Gets a constant from a given class."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml:7
+msgid ""
+"This node returns a constant from a given class, such as [constant "
+"TYPE_INT]. See the given class' documentation for available constants.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]value[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml:19
+msgid "The constant's parent class."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml:22
+msgid ""
+"The constant to return. See the given class for its available constants."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComment.xml:4
+msgid "A Visual Script node used to annotate the script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComment.xml:7
+msgid ""
+"A Visual Script node used to display annotations in the script, so that code "
+"may be documented.\n"
+"Comment nodes can be resized so they encompass a group of nodes."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComment.xml:16
+msgid "The text inside the comment node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComment.xml:19
+msgid "The comment node's size (in pixels)."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComment.xml:22
+msgid "The comment node's title."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComposeArray.xml:4
+msgid "A Visual Script Node used to create array from a list of items."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComposeArray.xml:7
+msgid ""
+"A Visual Script Node used to compose array from the list of elements "
+"provided with custom in-graph UI hard coded in the VisualScript Editor."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCondition.xml:4
+msgid "A Visual Script node which branches the flow."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCondition.xml:7
+msgid ""
+"A Visual Script node that checks a [bool] input port. If [code]true[/code], "
+"it will exit via the \"true\" sequence port. If [code]false[/code], it will "
+"exit via the \"false\" sequence port. After exiting either, it exits via the "
+"\"done\" port. Sequence ports may be left disconnected.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]if (cond) is[/code]\n"
+"- Data (boolean): [code]cond[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence: [code]true[/code]\n"
+"- Sequence: [code]false[/code]\n"
+"- Sequence: [code]done[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstant.xml:4
+msgid "Gets a contant's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstant.xml:7
+msgid ""
+"This node returns a constant's value.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]get[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstant.xml:19
+msgid "The constant's type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstant.xml:22
+msgid "The constant's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstructor.xml:4
+msgid "A Visual Script node which calls a base type constructor."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstructor.xml:7
+msgid ""
+"A Visual Script node which calls a base type constructor. It can be used for "
+"type conversion as well."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:4
+msgid "A scripted Visual Script node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:7
+msgid "A custom Visual Script node which can be scripted in powerful ways."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:15
+msgid "Return the node's title."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:21
+msgid "Return the node's category."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:27
+msgid "Return the count of input value ports."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:34
+msgid ""
+"Return the specified input port's hint. See the [enum @GlobalScope."
+"PropertyHint] hints."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:41
+msgid "Return the specified input port's hint string."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:48
+msgid "Return the specified input port's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:55
+msgid ""
+"Return the specified input port's type. See the [enum Variant.Type] values."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:61
+msgid "Return the amount of output [b]sequence[/b] ports."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:68
+msgid "Return the specified [b]sequence[/b] output's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:74
+msgid "Return the amount of output value ports."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:81
+msgid ""
+"Return the specified output port's hint. See the [enum @GlobalScope."
+"PropertyHint] hints."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:88
+msgid "Return the specified output port's hint string."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:95
+msgid "Return the specified output port's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:102
+msgid ""
+"Return the specified output port's type. See the [enum Variant.Type] values."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:108
+msgid ""
+"Return the custom node's text, which is shown right next to the input "
+"[b]sequence[/b] port (if there is none, on the place that is usually taken "
+"by it)."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:114
+msgid ""
+"Return the size of the custom node's working memory. See [method _step] for "
+"more details."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:120
+msgid "Return whether the custom node has an input [b]sequence[/b] port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:130
+msgid ""
+"Execute the custom node's logic, returning the index of the output sequence "
+"port to use or a [String] when there is an error.\n"
+"The [code]inputs[/code] array contains the values of the input ports.\n"
+"[code]outputs[/code] is an array whose indices should be set to the "
+"respective outputs.\n"
+"The [code]start_mode[/code] is usually [constant START_MODE_BEGIN_SEQUENCE], "
+"unless you have used the [code]STEP_*[/code] constants.\n"
+"[code]working_mem[/code] is an array which can be used to persist "
+"information between runs of the custom node. The size needs to be predefined "
+"using [method _get_working_memory_size].\n"
+"When returning, you can mask the returned value with one of the "
+"[code]STEP_*[/code] constants."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:141
+msgid "The start mode used the first time when [method _step] is called."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:144
+msgid ""
+"The start mode used when [method _step] is called after coming back from a "
+"[constant STEP_PUSH_STACK_BIT]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:147
+msgid ""
+"The start mode used when [method _step] is called after resuming from "
+"[constant STEP_YIELD_BIT]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:150
+msgid ""
+"Hint used by [method _step] to tell that control should return to it when "
+"there is no other node left to execute.\n"
+"This is used by [VisualScriptCondition] to redirect the sequence to the "
+"\"Done\" port after the [code]true[/code]/[code]false[/code] branch has "
+"finished execution."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:154
+msgid ""
+"Hint used by [method _step] to tell that control should return back, either "
+"hitting a previous [constant STEP_PUSH_STACK_BIT] or exiting the function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:159
+msgid ""
+"Hint used by [method _step] to tell that control should stop and exit the "
+"function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:162
+msgid ""
+"Hint used by [method _step] to tell that the function should be yielded.\n"
+"Using this requires you to have at least one working memory slot, which is "
+"used for the [VisualScriptFunctionState]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml:4
+#: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml:7
+msgid ""
+"A Visual Script node which deconstructs a base type instance into its parts."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml:15
+msgid "The type to deconstruct."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEditor.xml:16
+msgid ""
+"Add a custom Visual Script node to the editor. It'll be placed under "
+"\"Custom Nodes\" with the [code]category[/code] as the parameter."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEditor.xml:24
+msgid ""
+"Remove a custom Visual Script node from the editor. Custom nodes already "
+"placed on scripts won't be removed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEditor.xml:31
+msgid "Emitted when a custom Visual Script node is added or removed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml:4
+msgid "Emits a specified signal."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml:7
+msgid ""
+"Emits a specified signal when it is executed.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]emit[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml:19
+msgid "The signal to emit."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml:4
+#: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml:7
+msgid "A Visual Script node returning a singleton from [@GlobalScope]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml:15
+msgid "The singleton's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptExpression.xml:4
+msgid "A Visual Script node that can execute a custom expression."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptExpression.xml:7
+msgid ""
+"A Visual Script node that can execute a custom expression. Values can be "
+"provided for the input and the expression result can be retrieved from the "
+"output."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunction.xml:4
+msgid "A Visual Script node representing a function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunction.xml:7
+msgid ""
+"[VisualScriptFunction] represents a function header. It is the starting "
+"point for the function body and can be used to tweak the function's "
+"properties (e.g. RPC mode)."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:4
+msgid "A Visual Script node for calling a function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:7
+msgid ""
+"[VisualScriptFunctionCall] is created when you add or drag and drop a "
+"function onto the Visual Script graph. It allows to tweak parameters of the "
+"call, e.g. what object the function is called on."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:15
+msgid ""
+"The script to be used when [member call_mode] is set to [constant "
+"CALL_MODE_INSTANCE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:18
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:15
+msgid ""
+"The base type to be used when [member call_mode] is set to [constant "
+"CALL_MODE_INSTANCE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:21
+msgid ""
+"The type to be used when [member call_mode] is set to [constant "
+"CALL_MODE_BASIC_TYPE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:24
+msgid ""
+"[code]call_mode[/code] determines the target object on which the method will "
+"be called. See [enum CallMode] for options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:27
+msgid "The name of the function to be called."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:30
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:21
+msgid ""
+"The node path to use when [member call_mode] is set to [constant "
+"CALL_MODE_NODE_PATH]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:33
+msgid ""
+"The mode for RPC calls. See [method Node.rpc] for more details and [enum "
+"RPCCallMode] for available options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:36
+msgid ""
+"The singleton to call the method on. Used when [member call_mode] is set to "
+"[constant CALL_MODE_SINGLETON]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:39
+msgid ""
+"Number of default arguments that will be used when calling the function. "
+"Can't be higher than the number of available default arguments in the "
+"method's declaration."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:42
+msgid ""
+"If [code]false[/code], call errors (e.g. wrong number of arguments) will be "
+"ignored."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:47
+msgid "The method will be called on this [Object]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:50
+msgid "The method will be called on the given [Node] in the scene tree."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:53
+msgid ""
+"The method will be called on an instanced node with the given type and "
+"script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:56
+msgid "The method will be called on a GDScript basic type (e.g. [Vector2])."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:59
+msgid "The method will be called on a singleton."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:62
+msgid "The method will be called locally."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:65
+msgid "The method will be called remotely."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:68
+msgid "The method will be called remotely using an unreliable protocol."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:71
+msgid "The method will be called remotely for the given peer."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml:74
+msgid ""
+"The method will be called remotely for the given peer, using an unreliable "
+"protocol."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml:4
+msgid "A Visual Script node representing a function state."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml:7
+msgid ""
+"[VisualScriptFunctionState] is returned from [VisualScriptYield] and can be "
+"used to resume a paused function call."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml:18
+msgid ""
+"Connects this [VisualScriptFunctionState] to a signal in the given object to "
+"automatically resume when it's emitted."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml:24
+msgid "Returns whether the function state is valid."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml:31
+msgid "Resumes the function to run from the point it was yielded."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml:4
+#: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml:7
+msgid "A Visual Script node returning a constant from [@GlobalScope]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml:15
+msgid "The constant to be used."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIndexGet.xml:4
+msgid "A Visual Script node for getting a value from an array or a dictionary."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIndexGet.xml:7
+msgid ""
+"[VisualScriptIndexGet] will return the value stored in an array or a "
+"dictionary under the given index."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIndexSet.xml:4
+msgid "A Visual Script node for setting a value in an array or a dictionary."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIndexSet.xml:7
+msgid ""
+"[VisualScriptIndexSet] will set the value stored in an array or a dictionary "
+"under the given index to the provided new value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:4
+msgid "A Visual Script node returning a state of an action."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:7
+msgid ""
+"[VisualScriptInputAction] can be used to check if an action is pressed or "
+"released."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:15
+msgid "Name of the action."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:18
+msgid "State of the action to check. See [enum Mode] for options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:23
+msgid "[code]True[/code] if action is pressed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:26
+msgid "[code]True[/code] if action is released (i.e. not pressed)."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:29
+msgid "[code]True[/code] on the frame the action was pressed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml:32
+msgid "[code]True[/code] on the frame the action was released."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIterator.xml:4
+msgid "Steps through items in a given input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIterator.xml:7
+msgid ""
+"This node steps through each item in a given input. Input can be any "
+"sequence data type, such as an [Array] or [String]. When each item has been "
+"processed, execution passed out the [code]exit[/code] Sequence port.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]for (elem) in (input)[/code]\n"
+"- Data (variant): [code]input[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence: [code]each[/code]\n"
+"- Sequence: [code]exit[/code]\n"
+"- Data (variant): [code]elem[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:4
+msgid "A Visual Script virtual class for in-graph editable nodes."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:7
+msgid ""
+"A Visual Script virtual class that defines the shape and the default "
+"behavior of the nodes that have to be in-graph editable nodes."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:18
+msgid "Adds an input port to the Visual Script node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:27
+msgid "Adds an output port to the Visual Script node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:34
+msgid "Removes an input port from the Visual Script node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:41
+msgid "Removes an output port from the Visual Script node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:49
+msgid "Sets the name of an input port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:57
+msgid "Sets the type of an input port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:65
+msgid "Sets the name of an output port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:73
+msgid "Sets the type of an output port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml:4
+msgid "Gets a local variable's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml:7
+msgid ""
+"Returns a local variable's value. \"Var Name\" must be supplied, with an "
+"optional type.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]get[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml:19
+#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml:21
+msgid "The local variable's type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml:22
+#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml:24
+msgid "The local variable's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml:4
+msgid "Changes a local variable's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml:7
+msgid ""
+"Changes a local variable's value to the given input. The new value is also "
+"provided on an output Data port.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence\n"
+"- Data (variant): [code]set[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence\n"
+"- Data (variant): [code]get[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:4
+msgid "Commonly used mathematical constants."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:7
+msgid ""
+"Provides common math constants, such as Pi, on an output Data port.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]get[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:19
+msgid "The math constant."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:24
+msgid "Unity: [code]1[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:27
+msgid "Pi: [code]3.141593[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:30
+msgid "Pi divided by two: [code]1.570796[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:33
+msgid "Tau: [code]6.283185[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:36
+msgid ""
+"Mathematical constant [code]e[/code], the natural log base: [code]2.718282[/"
+"code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:39
+msgid "Square root of two: [code]1.414214[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:42
+msgid "Infinity: [code]inf[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:45
+msgid "Not a number: [code]nan[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:48
+msgid "Represents the size of the [enum MathConstant] enum."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:4
+msgid "A node which is part of a [VisualScript]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:7
+msgid ""
+"A node which is part of a [VisualScript]. Not to be confused with [Node], "
+"which is a part of a [SceneTree]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:16
+msgid ""
+"Returns the default value of a given port. The default value is used when "
+"nothing is connected to the port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:22
+msgid "Returns the [VisualScript] instance the node is bound to."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:28
+msgid ""
+"Notify that the node's ports have changed. Usually used in conjunction with "
+"[VisualScriptCustomNode] ."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:36
+msgid "Change the default value of a given port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:43
+msgid "Emitted when the available input/output ports are changed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptOperator.xml:4
+msgid "A Visual Script node that performs an operation on two values."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptOperator.xml:7
+msgid ""
+"[b]Input Ports:[/b]\n"
+"- Data (variant): [code]A[/code]\n"
+"- Data (variant): [code]B[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]result[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptOperator.xml:19
+msgid ""
+"The operation to be performed. See [enum Variant.Operator] for available "
+"options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptOperator.xml:22
+msgid ""
+"The type of the values for this operation. See [enum Variant.Type] for "
+"available options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPreload.xml:4
+msgid "Creates a new [Resource] or loads one from the filesystem."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPreload.xml:7
+msgid ""
+"Creates a new [Resource] or loads one from the filesystem.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (object): [code]res[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPreload.xml:19
+msgid "The [Resource] to load."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:4
+msgid "A Visual Script node returning a value of a property from an [Object]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:7
+msgid ""
+"[VisualScriptPropertyGet] can return a value of any property from the "
+"current object or other objects."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:15
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:18
+msgid ""
+"The script to be used when [member set_mode] is set to [constant "
+"CALL_MODE_INSTANCE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:18
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:21
+msgid ""
+"The base type to be used when [member set_mode] is set to [constant "
+"CALL_MODE_INSTANCE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:21
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:24
+msgid ""
+"The type to be used when [member set_mode] is set to [constant "
+"CALL_MODE_BASIC_TYPE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:24
+msgid ""
+"The indexed name of the property to retrieve. See [method Object."
+"get_indexed] for details."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:27
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:30
+msgid ""
+"The node path to use when [member set_mode] is set to [constant "
+"CALL_MODE_NODE_PATH]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:30
+msgid ""
+"The name of the property to retrieve. Changing this will clear [member "
+"index]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:33
+msgid ""
+"[code]set_mode[/code] determines the target object from which the property "
+"will be retrieved. See [enum CallMode] for options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:38
+msgid "The property will be retrieved from this [Object]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:41
+msgid "The property will be retrieved from the given [Node] in the scene tree."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:44
+msgid ""
+"The property will be retrieved from an instanced node with the given type "
+"and script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml:47
+msgid ""
+"The property will be retrieved from a GDScript basic type (e.g. [Vector2])."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:4
+msgid "A Visual Script node that sets a property of an [Object]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:7
+msgid ""
+"[VisualScriptPropertySet] can set the value of any property from the current "
+"object or other objects."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:15
+msgid ""
+"The additional operation to perform when assigning. See [enum AssignOp] for "
+"options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:27
+msgid ""
+"The indexed name of the property to set. See [method Object.set_indexed] for "
+"details."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:33
+msgid ""
+"The name of the property to set. Changing this will clear [member index]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:36
+msgid ""
+"[code]set_mode[/code] determines the target object on which the property "
+"will be set. See [enum CallMode] for options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:41
+msgid "The property will be set on this [Object]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:44
+msgid "The property will be set on the given [Node] in the scene tree."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:47
+msgid ""
+"The property will be set on an instanced node with the given type and script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:50
+msgid "The property will be set on a GDScript basic type (e.g. [Vector2])."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:53
+msgid "The property will be assigned regularly."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:56
+msgid ""
+"The value will be added to the property. Equivalent of doing [code]+=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:59
+msgid ""
+"The value will be subtracted from the property. Equivalent of doing [code]-"
+"=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:62
+msgid ""
+"The property will be multiplied by the value. Equivalent of doing [code]*=[/"
+"code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:65
+msgid ""
+"The property will be divided by the value. Equivalent of doing [code]/=[/"
+"code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:68
+msgid ""
+"A modulo operation will be performed on the property and the value. "
+"Equivalent of doing [code]%=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:71
+msgid ""
+"The property will be binarly shifted to the left by the given value. "
+"Equivalent of doing [code]<<[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:74
+msgid ""
+"The property will be binarly shifted to the right by the given value. "
+"Equivalent of doing [code]>>[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:77
+msgid ""
+"A binary [code]AND[/code] operation will be performed on the property. "
+"Equivalent of doing [code]&=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:80
+msgid ""
+"A binary [code]OR[/code] operation will be performed on the property. "
+"Equivalent of doing [code]|=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml:83
+msgid ""
+"A binary [code]XOR[/code] operation will be performed on the property. "
+"Equivalent of doing [code]^=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptReturn.xml:4
+msgid "Exits a function and returns an optional value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptReturn.xml:7
+msgid ""
+"Ends the execution of a function and returns control to the calling "
+"function. Optionally, it can return a [Variant] value.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence\n"
+"- Data (variant): [code]result[/code] (optional)\n"
+"[b]Output Ports:[/b]\n"
+"none"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptReturn.xml:20
+msgid "If [code]true[/code], the [code]return[/code] input port is available."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptReturn.xml:23
+msgid "The return value's data type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml:4
+msgid "Node reference."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml:7
+msgid ""
+"A direct reference to a node.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data: [code]node[/code] (obj)"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml:19
+msgid "The node's path in the scene tree."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSceneTree.xml:4
+#: modules/visual_script/doc_classes/VisualScriptSceneTree.xml:7
+msgid "A Visual Script node for accessing [SceneTree] methods."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSelect.xml:4
+msgid "Chooses between two input values."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSelect.xml:7
+msgid ""
+"Chooses between two input values based on a Boolean condition.\n"
+"[b]Input Ports:[/b]\n"
+"- Data (boolean): [code]cond[/code]\n"
+"- Data (variant): [code]a[/code]\n"
+"- Data (variant): [code]b[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]out[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSelect.xml:21
+msgid "The input variables' type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSelf.xml:4
+msgid "Outputs a reference to the current instance."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSelf.xml:7
+msgid ""
+"Provides a reference to the node running the visual script.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (object): [code]instance[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSequence.xml:4
+msgid "Executes a series of Sequence ports."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSequence.xml:7
+msgid ""
+"Steps through a series of one or more output Sequence ports. The "
+"[code]current[/code] data port outputs the currently executing item.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]in order[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence: [code]1[/code]\n"
+"- Sequence: [code]2 - n[/code] (optional)\n"
+"- Data (int): [code]current[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSequence.xml:21
+msgid "The number of steps in the sequence."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSubCall.xml:4
+msgid "Calls a method called [code]_subcall[/code] in this object."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSubCall.xml:7
+msgid ""
+"[VisualScriptSubCall] will call method named [code]_subcall[/code] in the "
+"current script. It will fail if the method doesn't exist or the provided "
+"arguments are wrong."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSubCall.xml:16
+msgid "Called by this node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSwitch.xml:4
+msgid "Branches program flow based on a given input's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSwitch.xml:7
+msgid ""
+"Branches the flow based on an input's value. Use [b]Case Count[/b] in the "
+"Inspector to set the number of branches and each comparison's optional "
+"type.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]'input' is[/code]\n"
+"- Data (variant): [code]=[/code]\n"
+"- Data (variant): [code]=[/code] (optional)\n"
+"- Data (variant): [code]input[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence\n"
+"- Sequence (optional)\n"
+"- Sequence: [code]done[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml:4
+msgid "A Visual Script node that casts the given value to another type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml:7
+msgid ""
+"[VisualScriptTypeCast] will perform a type conversion to an [Object]-derived "
+"type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml:15
+msgid ""
+"The target script class to be converted to. If none, only the [member "
+"base_type] will be used."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml:18
+msgid "The target type to be converted to."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml:4
+msgid "Gets a variable's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml:7
+msgid ""
+"Returns a variable's value. \"Var Name\" must be supplied, with an optional "
+"type.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]value[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml:19
+#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml:20
+msgid "The variable's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml:4
+msgid "Changes a variable's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml:7
+msgid ""
+"Changes a variable's value to the given input.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence\n"
+"- Data (variant): [code]set[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptWhile.xml:4
+msgid "Conditional loop."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptWhile.xml:7
+msgid ""
+"Loops while a condition is [code]true[/code]. Execution continues out the "
+"[code]exit[/code] Sequence port when the loop terminates.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]while(cond)[/code]\n"
+"- Data (bool): [code]cond[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence: [code]repeat[/code]\n"
+"- Sequence: [code]exit[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml:4
+msgid "A Visual Script node used to pause a function execution."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml:7
+msgid ""
+"[VisualScriptYield] will pause the function call and return "
+"[VisualScriptFunctionState], which can be used to resume the function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml:15
+msgid ""
+"The mode to use for yielding. See [enum YieldMode] for available options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml:18
+msgid "The time to wait when [member mode] is set to [constant YIELD_WAIT]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml:23
+msgid "Yields during an idle frame."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml:26
+msgid "Yields during a physics frame."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml:29
+msgid "Yields a function and waits the given time."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:4
+msgid "A Visual Script node yielding for a signal."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:7
+msgid ""
+"[VisualScriptYieldSignal] will pause the function execution until the "
+"provided signal is emitted."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:18
+msgid ""
+"[code]call_mode[/code] determines the target object to wait for the signal "
+"emission. See [enum CallMode] for options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:24
+msgid "The signal name to be waited for."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:29
+msgid "A signal from this [Object] will be used."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:32
+msgid "A signal from the given [Node] in the scene tree will be used."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml:35
+msgid "A signal from an instanced node with the given type will be used."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:4
+msgid "Server for anything visible."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:7
+msgid ""
+"Server for anything visible. The visual server is the API backend for "
+"everything visible. The whole scene system mounts on it to display.\n"
+"The visual server is completely opaque, the internals are entirely "
+"implementation specific and cannot be accessed.\n"
+"The visual server can be used to bypass the scene system entirely.\n"
+"Resources are created using the [code]*_create[/code] functions.\n"
+"All objects are drawn to a viewport. You can use the [Viewport] attached to "
+"the [SceneTree] or you can create one yourself with [method "
+"viewport_create]. When using a custom scenario or canvas, the scenario or "
+"canvas needs to be attached to the viewport using [method "
+"viewport_set_scenario] or [method viewport_attach_canvas].\n"
+"In 3D, all visual objects must be associated with a scenario. The scenario "
+"is a visual representation of the world. If accessing the visual server from "
+"a running game, the scenario can be accessed from the scene tree from any "
+"[Spatial] node with [method Spatial.get_world]. Otherwise, a scenario can be "
+"created with [method scenario_create].\n"
+"Similarly, in 2D, a canvas is needed to draw all canvas items.\n"
+"In 3D, all visible objects are comprised of a resource and an instance. A "
+"resource can be a mesh, a particle system, a light, or any other 3D object. "
+"In order to be visible resources must be attached to an instance using "
+"[method instance_set_base]. The instance must also be attached to the "
+"scenario using [method instance_set_scenario] in order to be visible.\n"
+"In 2D, all visible objects are some form of canvas item. In order to be "
+"visible, a canvas item needs to be the child of a canvas attached to a "
+"viewport, or it needs to be the child of another canvas item that is "
+"eventually attached to the canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:18
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_servers.html"
+msgstr ""
+
+#: doc/classes/VisualServer.xml:28
+msgid "Sets images to be rendered in the window margin."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:38
+msgid ""
+"Sets margin size, where black bars (or images, if [method "
+"black_bars_set_images] was used) are rendered."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:44
+msgid ""
+"Creates a camera and adds it to the VisualServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]camera_*[/code] "
+"VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:53
+msgid ""
+"Sets the cull mask associated with this camera. The cull mask describes "
+"which 3D layers are rendered by this camera. Equivalent to [member Camera."
+"cull_mask]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:61
+msgid ""
+"Sets the environment used by this camera. Equivalent to [member Camera."
+"environment]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:72
+msgid ""
+"Sets camera to use frustum projection. This mode allows adjusting the "
+"[code]offset[/code] argument to create \"tilted frustum\" effects."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:82
+msgid ""
+"Sets camera to use orthogonal projection, also known as orthographic "
+"projection. Objects remain the same size on the screen no matter how far "
+"away they are."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:92
+msgid ""
+"Sets camera to use perspective projection. Objects on the screen becomes "
+"smaller when they are far away."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:100
+msgid "Sets [Transform] of camera."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:108
+msgid ""
+"If [code]true[/code], preserves the horizontal aspect ratio which is "
+"equivalent to [constant Camera.KEEP_WIDTH]. If [code]false[/code], preserves "
+"the vertical aspect ratio which is equivalent to [constant Camera."
+"KEEP_HEIGHT]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:114
+msgid ""
+"Creates a canvas and returns the assigned [RID]. It can be accessed with the "
+"RID that is returned. This RID will be used in all [code]canvas_*[/code] "
+"VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:125
+msgid "Adds a circle command to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:133
+msgid ""
+"If ignore is [code]true[/code], the VisualServer does not perform clipping."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:145
+msgid "Adds a line command to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:157
+msgid "Adds a mesh command to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:167
+msgid ""
+"Adds a [MultiMesh] to the [CanvasItem]'s draw commands. Only affects its "
+"aabb at the moment."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:184
+msgid ""
+"Adds a nine patch image to the [CanvasItem]'s draw commands.\n"
+"See [NinePatchRect] for more explanation."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:195
+msgid "Adds a particle system to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:208
+msgid "Adds a polygon to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:219
+msgid ""
+"Adds a polyline, which is a line from multiple points with a width, to the "
+"[CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:232
+msgid "Adds a primitive to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:241
+msgid "Adds a rectangle to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:249
+msgid ""
+"Adds a [Transform2D] command to the [CanvasItem]'s draw commands.\n"
+"This sets the extra_matrix uniform when executed. This affects the later "
+"commands of the canvas item."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:263
+msgid "Adds a textured rect to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:277
+msgid ""
+"Adds a texture rect with region setting to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:295
+msgid "Adds a triangle array to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:302
+msgid "Clears the [CanvasItem] and removes all commands in it."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:308
+msgid ""
+"Creates a new [CanvasItem] and returns its [RID]. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]canvas_item_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:317
+msgid "Sets clipping for the [CanvasItem]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:326
+msgid "Sets the [CanvasItem] to copy a rect to the backbuffer."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:335
+msgid "Defines a custom drawing rectangle for the [CanvasItem]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:343
+msgid ""
+"Enables the use of distance fields for GUI elements that are rendering "
+"distance field based fonts."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:351
+msgid "Sets [CanvasItem] to be drawn behind its parent."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:359
+msgid "Sets the index for the [CanvasItem]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:367 doc/classes/VisualServer.xml:493
+#: doc/classes/VisualServer.xml:549
+msgid ""
+"The light mask. See [LightOccluder2D] for more information on light masks."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:375
+msgid "Sets a new material to the [CanvasItem]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:383
+msgid "Sets the color that modulates the [CanvasItem] and its children."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:391
+msgid ""
+"Sets the parent for the [CanvasItem]. The parent can be another canvas item, "
+"or it can be the root canvas that is attached to the viewport."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:399
+msgid "Sets the color that modulates the [CanvasItem] without children."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:407
+msgid "Sets if [CanvasItem]'s children should be sorted by y-position."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:415
+msgid "Sets the [CanvasItem]'s [Transform2D]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:423
+msgid "Sets if the [CanvasItem] uses its parent's material."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:431
+msgid "Sets if the canvas item (including its children) is visible."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:439
+msgid ""
+"If this is enabled, the Z index of the parent will be added to the "
+"children's Z index."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:447
+msgid ""
+"Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are "
+"drawn first)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:455
+msgid ""
+"Attaches the canvas light to the canvas. Removes it from its previous canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:461
+msgid ""
+"Creates a canvas light and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all "
+"[code]canvas_light_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:470
+msgid ""
+"Attaches a light occluder to the canvas. Removes it from its previous canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:476
+msgid ""
+"Creates a light occluder and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all "
+"[code]canvas_light_ocluder_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:485
+msgid "Enables or disables light occluder."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:501
+msgid "Sets a light occluder's polygon."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:509
+msgid "Sets a light occluder's [Transform2D]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:517
+msgid "Sets the color for a light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:525
+msgid "Enables or disables a canvas light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:533
+msgid "Sets a canvas light's energy."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:541
+msgid "Sets a canvas light's height."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:557
+msgid ""
+"The binary mask used to determine which layers this canvas light's shadows "
+"affects. See [LightOccluder2D] for more information on light masks."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:566
+msgid "The layer range that gets rendered with this light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:574
+msgid "The mode of the light, see [enum CanvasLightMode] constants."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:582
+msgid ""
+"Sets the texture's scale factor of the light. Equivalent to [member Light2D."
+"texture_scale]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:590
+msgid ""
+"Sets the width of the shadow buffer, size gets scaled to the next power of "
+"two for this."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:598
+msgid "Sets the color of the canvas light's shadow."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:606
+msgid "Enables or disables the canvas light's shadow."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:614
+msgid ""
+"Sets the canvas light's shadow's filter, see [enum CanvasLightShadowFilter] "
+"constants."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:622
+msgid "Sets the length of the shadow's gradient."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:630
+msgid "Smoothens the shadow. The lower, the smoother."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:638
+msgid ""
+"Sets texture to be used by light. Equivalent to [member Light2D.texture]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:646
+msgid ""
+"Sets the offset of the light's texture. Equivalent to [member Light2D."
+"offset]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:654
+msgid "Sets the canvas light's [Transform2D]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:663
+msgid ""
+"Sets the Z range of objects that will be affected by this light. Equivalent "
+"to [member Light2D.range_z_min] and [member Light2D.range_z_max]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:669
+msgid ""
+"Creates a new light occluder polygon and adds it to the VisualServer. It can "
+"be accessed with the RID that is returned. This RID will be used in all "
+"[code]canvas_occluder_polygon_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:678
+msgid ""
+"Sets an occluder polygons cull mode. See [enum "
+"CanvasOccluderPolygonCullMode] constants."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:687
+msgid "Sets the shape of the occluder polygon."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:695
+msgid "Sets the shape of the occluder polygon as lines."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:704
+msgid ""
+"A copy of the canvas item will be drawn with a local offset of the mirroring "
+"[Vector2]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:712
+msgid "Modulates all colors in the given canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:718
+msgid ""
+"Creates a directional light and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID can be used in most "
+"[code]light_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this directional light to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:728
+msgid ""
+"Draws a frame. [i]This method is deprecated[/i], please use [method "
+"force_draw] instead."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:734
+msgid ""
+"Creates an environment and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all "
+"[code]environment_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:747
+msgid ""
+"Sets the values to be used with the \"Adjustment\" post-process effect. See "
+"[Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:757
+msgid "Sets the ambient light parameters. See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:765
+msgid ""
+"Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment."
+"background_mode]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:773
+msgid ""
+"Color displayed for clear areas of the scene (if using Custom color or Color"
+"+Sky background modes)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:781
+msgid "Sets the intensity of the background color."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:789
+msgid "Sets the maximum layer to use if using Canvas background mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:801
+msgid ""
+"Sets the values to be used with the \"DoF Far Blur\" post-process effect. "
+"See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:813
+msgid ""
+"Sets the values to be used with the \"DoF Near Blur\" post-process effect. "
+"See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:824
+msgid ""
+"Sets the variables to be used with the scene fog. See [Environment] for more "
+"details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:837
+msgid ""
+"Sets the variables to be used with the fog depth effect. See [Environment] "
+"for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:848
+msgid ""
+"Sets the variables to be used with the fog height effect. See [Environment] "
+"for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:866
+msgid ""
+"Sets the variables to be used with the \"glow\" post-process effect. See "
+"[Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:874
+msgid ""
+"Sets the [Sky] to be used as the environment's background when using "
+"[i]BGMode[/i] sky. Equivalent to [member Environment.background_sky]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:882
+msgid ""
+"Sets a custom field of view for the background [Sky]. Equivalent to [member "
+"Environment.background_sky_custom_fov]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:890
+msgid ""
+"Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent "
+"to [member Environment.background_sky_orientation]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:909
+msgid ""
+"Sets the variables to be used with the \"Screen Space Ambient Occlusion "
+"(SSAO)\" post-process effect. See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:922
+msgid ""
+"Sets the variables to be used with the \"screen space reflections\" post-"
+"process effect. See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:937
+msgid ""
+"Sets the variables to be used with the \"tonemap\" post-process effect. See "
+"[Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:943
+msgid "Removes buffers and clears testcubes."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:951
+msgid ""
+"Forces a frame to be drawn when the function is called. Drawing a frame "
+"updates all [Viewport]s that are set to update. Use with extreme caution."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:957
+msgid "Synchronizes threads."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:964
+msgid "Tries to free an object in the VisualServer."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:971
+msgid "Returns a certain information, see [enum RenderInfo] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:977
+msgid "Returns the id of the test cube. Creates one if none exists."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:983
+msgid "Returns the id of the test texture. Creates one if none exists."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:989
+msgid ""
+"Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/"
+"SSE2\").\n"
+"[b]Note:[/b] When running a headless or server binary, this function returns "
+"an empty string."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:996
+msgid ""
+"Returns the vendor of the video adapter (e.g. \"NVIDIA Corporation\").\n"
+"[b]Note:[/b] When running a headless or server binary, this function returns "
+"an empty string."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1003
+msgid "Returns the id of a white texture. Creates one if none exists."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1009
+msgid ""
+"Creates a GI probe and adds it to the VisualServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]gi_probe_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this GI probe to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1018
+msgid ""
+"Returns the bias value for the GI probe. Bias is used to avoid self "
+"occlusion. Equivalent to [member GIProbeData.bias]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1025
+msgid ""
+"Returns the axis-aligned bounding box that covers the full extent of the GI "
+"probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1032
+msgid "Returns the cell size set by [method gi_probe_set_cell_size]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1039
+msgid "Returns the data used by the GI probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1046
+msgid ""
+"Returns the dynamic range set for this GI probe. Equivalent to [member "
+"GIProbe.dynamic_range]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1053
+msgid ""
+"Returns the energy multiplier for this GI probe. Equivalent to [member "
+"GIProbe.energy]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1060
+msgid ""
+"Returns the normal bias for this GI probe. Equivalent to [member GIProbe."
+"normal_bias]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1067
+msgid ""
+"Returns the propagation value for this GI probe. Equivalent to [member "
+"GIProbe.propagation]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1074
+msgid "Returns the Transform set by [method gi_probe_set_to_cell_xform]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1081
+msgid ""
+"Returns [code]true[/code] if the GI probe data associated with this GI probe "
+"is compressed. Equivalent to [member GIProbe.compress]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1088
+msgid ""
+"Returns [code]true[/code] if the GI probe is set to interior, meaning it "
+"does not account for sky light. Equivalent to [member GIProbe.interior]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1096
+msgid ""
+"Sets the bias value to avoid self-occlusion. Equivalent to [member GIProbe."
+"bias]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1104
+msgid ""
+"Sets the axis-aligned bounding box that covers the extent of the GI probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1112
+msgid "Sets the size of individual cells within the GI probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1120
+msgid ""
+"Sets the compression setting for the GI probe data. Compressed data will "
+"take up less space but may look worse. Equivalent to [member GIProbe."
+"compress]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1128
+msgid ""
+"Sets the data to be used in the GI probe for lighting calculations. Normally "
+"this is created and called internally within the [GIProbe] node. You should "
+"not try to set this yourself."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1136
+msgid ""
+"Sets the dynamic range of the GI probe. Dynamic range sets the limit for how "
+"bright lights can be. A smaller range captures greater detail but limits how "
+"bright lights can be. Equivalent to [member GIProbe.dynamic_range]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1144
+msgid ""
+"Sets the energy multiplier for this GI probe. A higher energy makes the "
+"indirect light from the GI probe brighter. Equivalent to [member GIProbe."
+"energy]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1152
+msgid ""
+"Sets the interior value of this GI probe. A GI probe set to interior does "
+"not include the sky when calculating lighting. Equivalent to [member GIProbe."
+"interior]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1160
+msgid ""
+"Sets the normal bias for this GI probe. Normal bias behaves similar to the "
+"other form of bias and may help reduce self-occlusion. Equivalent to [member "
+"GIProbe.normal_bias]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1168
+msgid ""
+"Sets the propagation of light within this GI probe. Equivalent to [member "
+"GIProbe.propagation]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1176
+msgid "Sets the to cell [Transform] for this GI probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1182
+msgid ""
+"Returns [code]true[/code] if changes have been made to the VisualServer's "
+"data. [method draw] is usually called if this happens."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1189
+msgid "Not yet implemented. Always returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1196
+msgid ""
+"Returns [code]true[/code] if the OS supports a certain feature. Features "
+"might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code], "
+"[code]pvrtc[/code] and [code]skinning_fallback[/code].\n"
+"When rendering with GLES2, returns [code]true[/code] with "
+"[code]skinning_fallback[/code] in case the hardware doesn't support the "
+"default GPU skinning process."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1206
+msgid ""
+"Sets up [ImmediateGeometry] internals to prepare for drawing. Equivalent to "
+"[method ImmediateGeometry.begin]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1213
+msgid ""
+"Clears everything that was set up between [method immediate_begin] and "
+"[method immediate_end]. Equivalent to [method ImmediateGeometry.clear]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1221
+msgid ""
+"Sets the color to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry.set_color]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1227
+msgid ""
+"Creates an immediate geometry and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]immediate_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this immediate geometry to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1236
+msgid ""
+"Ends drawing the [ImmediateGeometry] and displays it. Equivalent to [method "
+"ImmediateGeometry.end]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1243
+msgid "Returns the material assigned to the [ImmediateGeometry]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1251
+msgid ""
+"Sets the normal to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry.set_normal]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1259
+msgid "Sets the material to be used to draw the [ImmediateGeometry]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1267
+msgid ""
+"Sets the tangent to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry.set_tangent]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1275
+msgid ""
+"Sets the UV to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry.set_uv]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1283
+msgid ""
+"Sets the UV2 to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry.set_uv2]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1291
+msgid ""
+"Adds the next vertex using the information provided in advance. Equivalent "
+"to [method ImmediateGeometry.add_vertex]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1299
+msgid ""
+"Adds the next vertex using the information provided in advance. This is a "
+"helper class that calls [method immediate_vertex] under the hood. Equivalent "
+"to [method ImmediateGeometry.add_vertex]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1305
+msgid ""
+"Initializes the visual server. This function is called internally by "
+"platform-dependent code during engine initialization. If called from a "
+"running game, it will not do anything."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1313
+msgid ""
+"Attaches a unique Object ID to instance. Object ID must be attached to "
+"instance for proper culling with [method instances_cull_aabb], [method "
+"instances_cull_convex], and [method instances_cull_ray]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1321
+msgid ""
+"Attaches a skeleton to an instance. Removes the previous skeleton from the "
+"instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1327
+msgid ""
+"Creates a visual instance and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]instance_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"An instance is a way of placing a 3D object in the scenario. Objects like "
+"particles, meshes, and reflection probes need to be associated with an "
+"instance to be visible in the scenario using [method instance_set_base]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1337
+msgid ""
+"Creates a visual instance, adds it to the VisualServer, and sets both base "
+"and scenario. It can be accessed with the RID that is returned. This RID "
+"will be used in all [code]instance_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1346 doc/classes/VisualServer.xml:1365
+#: doc/classes/VisualServer.xml:1592 doc/classes/VisualServer.xml:2673
+msgid "Not implemented in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1354
+msgid ""
+"Sets the shadow casting setting to one of [enum ShadowCastingSetting]. "
+"Equivalent to [member GeometryInstance.cast_shadow]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1374
+msgid ""
+"Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for "
+"more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1382
+msgid ""
+"Sets a material that will override the material for all surfaces on the mesh "
+"associated with this instance. Equivalent to [member GeometryInstance."
+"material_override]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1390
+msgid ""
+"Sets the base of the instance. A base can be any of the 3D objects that are "
+"created in the VisualServer that can be displayed. For example, any of the "
+"light types, mesh, multimesh, immediate geometry, particle system, "
+"reflection probe, lightmap capture, and the GI probe are all types that can "
+"be set as the base of an instance in order to be displayed in the scenario."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1399
+msgid "Sets the weight for a given blend shape associated with this instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1407
+msgid ""
+"Sets a custom AABB to use when culling objects from the view frustum. "
+"Equivalent to [method GeometryInstance.set_custom_aabb]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1415
+msgid "Function not implemented in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1423
+msgid ""
+"Sets a margin to increase the size of the AABB when culling objects from the "
+"view frustum. This allows you to avoid culling objects that fall outside the "
+"view frustum. Equivalent to [member GeometryInstance.extra_cull_margin]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1431
+msgid ""
+"Sets the render layers that this instance will be drawn to. Equivalent to "
+"[member VisualInstance.layers]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1439
+msgid ""
+"Sets the scenario that the instance is in. The scenario is the 3D world that "
+"the objects will be displayed in."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1448
+msgid ""
+"Sets the material of a specific surface. Equivalent to [method MeshInstance."
+"set_surface_material]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1456
+msgid ""
+"Sets the world space transform of the instance. Equivalent to [member "
+"Spatial.transform]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1467
+msgid "Sets the lightmap to use with this instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1475
+msgid ""
+"Sets whether an instance is drawn or not. Equivalent to [member Spatial."
+"visible]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1483
+msgid ""
+"Returns an array of object IDs intersecting with the provided AABB. Only "
+"visual 3D nodes are considered, such as [MeshInstance] or "
+"[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
+"actual nodes. A scenario RID must be provided, which is available in the "
+"[World] you want to query. This forces an update for all resources queued to "
+"update.\n"
+"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
+"game use cases, prefer physics collision."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1492
+msgid ""
+"Returns an array of object IDs intersecting with the provided convex shape. "
+"Only visual 3D nodes are considered, such as [MeshInstance] or "
+"[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
+"actual nodes. A scenario RID must be provided, which is available in the "
+"[World] you want to query. This forces an update for all resources queued to "
+"update.\n"
+"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
+"game use cases, prefer physics collision."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1502
+msgid ""
+"Returns an array of object IDs intersecting with the provided 3D ray. Only "
+"visual 3D nodes are considered, such as [MeshInstance] or "
+"[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
+"actual nodes. A scenario RID must be provided, which is available in the "
+"[World] you want to query. This forces an update for all resources queued to "
+"update.\n"
+"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
+"game use cases, prefer physics collision."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1511
+msgid ""
+"If [code]true[/code], this directional light will blend between shadow map "
+"splits resulting in a smoother transition between them. Equivalent to "
+"[member DirectionalLight.directional_shadow_blend_splits]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1519
+msgid ""
+"Sets the shadow depth range mode for this directional light. Equivalent to "
+"[member DirectionalLight.directional_shadow_depth_range]. See [enum "
+"LightDirectionalShadowDepthRangeMode] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1527
+msgid ""
+"Sets the shadow mode for this directional light. Equivalent to [member "
+"DirectionalLight.directional_shadow_mode]. See [enum "
+"LightDirectionalShadowMode] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1535
+msgid ""
+"Sets whether to use vertical or horizontal detail for this omni light. This "
+"can be used to alleviate artifacts in the shadow map. Equivalent to [member "
+"OmniLight.omni_shadow_detail]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1543
+msgid ""
+"Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual "
+"paraboloid is faster but may suffer from artifacts. Equivalent to [member "
+"OmniLight.omni_shadow_mode]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1551
+msgid ""
+"Sets the bake mode for this light, see [enum LightBakeMode] for options. The "
+"bake mode affects how the light will be baked in [BakedLightmap]s and "
+"[GIProbe]s."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1559
+msgid "Sets the color of the light. Equivalent to [member Light.light_color]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1567
+msgid ""
+"Sets the cull mask for this Light. Lights only affect objects in the "
+"selected layers. Equivalent to [member Light.light_cull_mask]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1575
+msgid ""
+"If [code]true[/code], light will subtract light instead of adding light. "
+"Equivalent to [member Light.light_negative]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1584
+msgid ""
+"Sets the specified light parameter. See [enum LightParam] for options. "
+"Equivalent to [method Light.set_param]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1600
+msgid ""
+"If [code]true[/code], reverses the backface culling of the mesh. This can be "
+"useful when you have a flat mesh that has a light behind it. If you need to "
+"cast a shadow on both sides of the mesh, set the mesh to use double sided "
+"shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent "
+"to [member Light.shadow_reverse_cull_face]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1608
+msgid ""
+"If [code]true[/code], light will cast shadows. Equivalent to [member Light."
+"shadow_enabled]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1616
+msgid ""
+"Sets the color of the shadow cast by the light. Equivalent to [member Light."
+"shadow_color]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1624
+msgid ""
+"Sets whether GI probes capture light information from this light. "
+"[i]Deprecated method.[/i] Use [method light_set_bake_mode] instead. This "
+"method is only kept for compatibility reasons and calls [method "
+"light_set_bake_mode] internally, setting the bake mode to [constant "
+"LIGHT_BAKE_DISABLED] or [constant LIGHT_BAKE_INDIRECT] depending on the "
+"given parameter."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1630
+msgid ""
+"Creates a lightmap capture and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]lightmap_capture_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this lightmap capture to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1639
+msgid "Returns the size of the lightmap capture area."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1646
+msgid "Returns the energy multiplier used by the lightmap capture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1653
+msgid "Returns the octree used by the lightmap capture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1660
+msgid ""
+"Returns the cell subdivision amount used by this lightmap capture's octree."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1667
+msgid "Returns the cell transform for this lightmap capture's octree."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1674
+msgid "Returns [code]true[/code] if capture is in \"interior\" mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1682
+msgid ""
+"Sets the size of the area covered by the lightmap capture. Equivalent to "
+"[member BakedLightmapData.bounds]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1690
+msgid ""
+"Sets the energy multiplier for this lightmap capture. Equivalent to [member "
+"BakedLightmapData.energy]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1698
+msgid ""
+"Sets the \"interior\" mode for this lightmap capture. Equivalent to [member "
+"BakedLightmapData.interior]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1706
+msgid ""
+"Sets the octree to be used by this lightmap capture. This function is "
+"normally used by the [BakedLightmap] node. Equivalent to [member "
+"BakedLightmapData.octree]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1714
+msgid ""
+"Sets the subdivision level of this lightmap capture's octree. Equivalent to "
+"[member BakedLightmapData.cell_subdiv]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1722
+msgid ""
+"Sets the octree cell transform for this lightmap capture's octree. "
+"Equivalent to [member BakedLightmapData.cell_space_transform]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1731
+msgid ""
+"Returns a mesh of a sphere with the given amount of horizontal and vertical "
+"subdivisions."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1737
+msgid ""
+"Creates an empty material and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]material_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1746
+msgid "Returns the value of a certain material's parameter."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1754
+msgid ""
+"Returns the default value for the param if available. Otherwise returns an "
+"empty [Variant]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1761
+msgid ""
+"Returns the shader of a certain material's shader. Returns an empty RID if "
+"the material doesn't have a shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1769
+msgid "Sets a material's line width."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1777
+msgid "Sets an object's next material."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1786
+msgid "Sets a material's parameter."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1794
+msgid "Sets a material's render priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1802
+msgid "Sets a shader material's shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1813
+msgid ""
+"Adds a surface generated from the Arrays to a mesh. See [enum PrimitiveType] "
+"constants for types."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1820
+msgid "Removes all surfaces from a mesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1826
+msgid ""
+"Creates a new mesh and adds it to the VisualServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]mesh_*[/code] "
+"VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this mesh to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1835
+msgid "Returns a mesh's blend shape count."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1842
+msgid "Returns a mesh's blend shape mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1849
+msgid "Returns a mesh's custom aabb."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1856
+msgid "Returns a mesh's number of surfaces."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1864
+msgid "Removes a mesh's surface."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1872
+msgid "Sets a mesh's blend shape count."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1880
+msgid "Sets a mesh's blend shape mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1888
+msgid "Sets a mesh's custom aabb."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1896
+msgid "Returns a mesh's surface's aabb."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1904
+msgid "Returns a mesh's surface's vertex buffer."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1912
+msgid "Returns a mesh's surface's amount of indices."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1920
+msgid "Returns a mesh's surface's amount of vertices."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1928
+msgid "Returns a mesh's surface's buffer arrays."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1936
+msgid "Returns a mesh's surface's arrays for blend shapes."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1944
+msgid "Returns the format of a mesh's surface."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1954
+msgid "Function is unused in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1971
+msgid "Returns a mesh's surface's index buffer."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1979
+msgid "Returns a mesh's surface's material."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1987
+msgid "Returns the primitive type of a mesh's surface."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:1995
+msgid "Returns the aabb of a mesh's surface's skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2004
+msgid "Sets a mesh's surface's material."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2014
+msgid ""
+"Updates a specific region of a vertex buffer for the specified surface. "
+"Warning: this function alters the vertex buffer directly with no safety "
+"mechanisms, you can easily corrupt your mesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2025
+msgid ""
+"Allocates space for the multimesh data. Format parameters determine how the "
+"data will be stored by OpenGL. See [enum MultimeshTransformFormat], [enum "
+"MultimeshColorFormat], and [enum MultimeshCustomDataFormat] for usage. "
+"Equivalent to [member MultiMesh.instance_count]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2031
+msgid ""
+"Creates a new multimesh on the VisualServer and returns an [RID] handle. "
+"This RID will be used in all [code]multimesh_*[/code] VisualServer "
+"functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this multimesh to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2040
+msgid ""
+"Calculates and returns the axis-aligned bounding box that encloses all "
+"instances within the multimesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2047
+msgid "Returns the number of instances allocated for this multimesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2054
+msgid ""
+"Returns the RID of the mesh that will be used in drawing this multimesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2061
+msgid "Returns the number of visible instances for this multimesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2069
+msgid "Returns the color by which the specified instance will be modulated."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2077
+msgid "Returns the custom data associated with the specified instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2085
+msgid "Returns the [Transform] of the specified instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2093
+msgid ""
+"Returns the [Transform2D] of the specified instance. For use when the "
+"multimesh is set to use 2D transforms."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2102
+msgid ""
+"Sets the color by which this instance will be modulated. Equivalent to "
+"[method MultiMesh.set_instance_color]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2111
+msgid ""
+"Sets the custom data for this instance. Custom data is passed as a [Color], "
+"but is interpreted as a [code]vec4[/code] in the shader. Equivalent to "
+"[method MultiMesh.set_instance_custom_data]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2120
+msgid ""
+"Sets the [Transform] for this instance. Equivalent to [method MultiMesh."
+"set_instance_transform]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2129
+msgid ""
+"Sets the [Transform2D] for this instance. For use when multimesh is used in "
+"2D. Equivalent to [method MultiMesh.set_instance_transform_2d]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2137
+msgid ""
+"Sets all data related to the instances in one go. This is especially useful "
+"when loading the data from disk or preparing the data from GDNative.\n"
+"\n"
+"All data is packed in one large float array. An array may look like this: "
+"Transform for instance 1, color data for instance 1, custom data for "
+"instance 1, transform for instance 2, color data for instance 2, etc.\n"
+"\n"
+"[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, "
+"[code]COLOR_8BIT[/code] / [code]CUSTOM_DATA_8BIT[/code] is stored as 1 float "
+"(4 bytes as is) and [code]COLOR_FLOAT[/code] / [code]CUSTOM_DATA_FLOAT[/"
+"code] is stored as 4 floats."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2149
+msgid ""
+"Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh."
+"mesh]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2157
+msgid ""
+"Sets the number of instances visible at a given time. If -1, all instances "
+"that have been allocated are drawn. Equivalent to [member MultiMesh."
+"visible_instance_count]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2163
+msgid ""
+"Creates a new omni light and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID can be used in most [code]light_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this omni light to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2171
+msgid ""
+"Creates a particle system and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]particles_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach these particles to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2180
+msgid ""
+"Calculates and returns the axis-aligned bounding box that contains all the "
+"particles. Equivalent to [method Particles.capture_aabb]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2187
+msgid "Returns [code]true[/code] if particles are currently set to emitting."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2194
+msgid ""
+"Returns [code]true[/code] if particles are not emitting and particles are "
+"set to inactive."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2201
+msgid ""
+"Add particle system to list of particle systems that need to be updated. "
+"Update will take place on the next frame, or on the next call to [method "
+"instances_cull_aabb], [method instances_cull_convex], or [method "
+"instances_cull_ray]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2208
+msgid ""
+"Reset the particles on the next update. Equivalent to [method Particles."
+"restart]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2216
+msgid ""
+"Sets the number of particles to be drawn and allocates the memory for them. "
+"Equivalent to [member Particles.amount]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2224
+msgid ""
+"Sets a custom axis-aligned bounding box for the particle system. Equivalent "
+"to [member Particles.visibility_aabb]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2232
+msgid ""
+"Sets the draw order of the particles to one of the named enums from [enum "
+"ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent "
+"to [member Particles.draw_order]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2241
+msgid ""
+"Sets the mesh to be used for the specified draw pass. Equivalent to [member "
+"Particles.draw_pass_1], [member Particles.draw_pass_2], [member Particles."
+"draw_pass_3], and [member Particles.draw_pass_4]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2249
+msgid ""
+"Sets the number of draw passes to use. Equivalent to [member Particles."
+"draw_passes]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2257
+msgid ""
+"Sets the [Transform] that will be used by the particles when they first emit."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2265
+msgid ""
+"If [code]true[/code], particles will emit over time. Setting to false does "
+"not reset the particles, but only stops their emission. Equivalent to "
+"[member Particles.emitting]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2273
+msgid ""
+"Sets the explosiveness ratio. Equivalent to [member Particles.explosiveness]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2281
+msgid ""
+"Sets the frame rate that the particle system rendering will be fixed to. "
+"Equivalent to [member Particles.fixed_fps]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2289
+msgid ""
+"If [code]true[/code], uses fractional delta which smooths the movement of "
+"the particles. Equivalent to [member Particles.fract_delta]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2297
+msgid ""
+"Sets the lifetime of each particle in the system. Equivalent to [member "
+"Particles.lifetime]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2305
+msgid ""
+"If [code]true[/code], particles will emit once and then stop. Equivalent to "
+"[member Particles.one_shot]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2313
+msgid ""
+"Sets the preprocess time for the particles' animation. This lets you delay "
+"starting an animation until after the particles have begun emitting. "
+"Equivalent to [member Particles.preprocess]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2321
+msgid ""
+"Sets the material for processing the particles.\n"
+"[b]Note:[/b] This is not the material used to draw the materials. Equivalent "
+"to [member Particles.process_material]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2330
+msgid ""
+"Sets the emission randomness ratio. This randomizes the emission of "
+"particles within their phase. Equivalent to [member Particles.randomness]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2338
+msgid ""
+"Sets the speed scale of the particle system. Equivalent to [member Particles."
+"speed_scale]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2346
+msgid ""
+"If [code]true[/code], particles use local coordinates. If [code]false[/code] "
+"they use global coordinates. Equivalent to [member Particles.local_coords]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2352
+msgid ""
+"Creates a reflection probe and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]reflection_probe_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this reflection probe to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2362
+msgid ""
+"If [code]true[/code], reflections will ignore sky contribution. Equivalent "
+"to [member ReflectionProbe.interior_enable]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2370
+msgid ""
+"Sets the render cull mask for this reflection probe. Only instances with a "
+"matching cull mask will be rendered by this probe. Equivalent to [member "
+"ReflectionProbe.cull_mask]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2378
+msgid ""
+"If [code]true[/code], uses box projection. This can make reflections look "
+"more correct in certain situations. Equivalent to [member ReflectionProbe."
+"box_projection]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2386
+msgid ""
+"If [code]true[/code], computes shadows in the reflection probe. This makes "
+"the reflection much slower to compute. Equivalent to [member ReflectionProbe."
+"enable_shadows]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2394
+msgid ""
+"Sets the size of the area that the reflection probe will capture. Equivalent "
+"to [member ReflectionProbe.extents]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2402
+msgid ""
+"Sets the intensity of the reflection probe. Intensity modulates the strength "
+"of the reflection. Equivalent to [member ReflectionProbe.intensity]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2410
+msgid ""
+"Sets the ambient light color for this reflection probe when set to interior "
+"mode. Equivalent to [member ReflectionProbe.interior_ambient_color]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2418
+msgid ""
+"Sets the energy multiplier for this reflection probes ambient light "
+"contribution when set to interior mode. Equivalent to [member "
+"ReflectionProbe.interior_ambient_energy]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2426
+msgid ""
+"Sets the contribution value for how much the reflection affects the ambient "
+"light for this reflection probe when set to interior mode. Useful so that "
+"ambient light matches the color of the room. Equivalent to [member "
+"ReflectionProbe.interior_ambient_contrib]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2434
+msgid ""
+"Sets the max distance away from the probe an object can be before it is "
+"culled. Equivalent to [member ReflectionProbe.max_distance]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2442
+msgid ""
+"Sets the origin offset to be used when this reflection probe is in box "
+"project mode. Equivalent to [member ReflectionProbe.origin_offset]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2450
+msgid ""
+"Sets how often the reflection probe updates. Can either be once or every "
+"frame. See [enum ReflectionProbeUpdateMode] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2459
+msgid ""
+"Schedules a callback to the corresponding named [code]method[/code] on "
+"[code]where[/code] after a frame has been drawn.\n"
+"The callback method must use only 1 argument which will be called with "
+"[code]userdata[/code]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2466
+msgid ""
+"Creates a scenario and adds it to the VisualServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]scenario_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"The scenario is the 3D world that all the visual instances exist in."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2476
+msgid ""
+"Sets the [enum ScenarioDebugMode] for this scenario. See [enum "
+"ScenarioDebugMode] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2484
+msgid "Sets the environment that will be used with this scenario."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2492
+msgid ""
+"Sets the fallback environment to be used by this scenario. The fallback "
+"environment is used if no environment is set. Internally, this is used by "
+"the editor to provide a default environment."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2501
+msgid ""
+"Sets the size of the reflection atlas shared by all reflection probes in "
+"this scenario."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2511
+msgid ""
+"Sets a boot image. The color defines the background color. If [code]scale[/"
+"code] is [code]true[/code], the image will be scaled to fit the screen size. "
+"If [code]use_filter[/code] is [code]true[/code], the image will be scaled "
+"with linear interpolation. If [code]use_filter[/code] is [code]false[/code], "
+"the image will be scaled with nearest-neighbor interpolation."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2518
+msgid ""
+"If [code]true[/code], the engine will generate wireframes for use with the "
+"wireframe debug mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2525
+msgid ""
+"Sets the default clear color which is used when a specific clear color has "
+"not been selected."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2532
+msgid ""
+"Sets the scale to apply to the passage of time for the shaders' [code]TIME[/"
+"code] builtin.\n"
+"The default value is [code]1.0[/code], which means [code]TIME[/code] will "
+"count the real time as it goes by, without narrowing or stretching it."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2540
+msgid "Enables or disables occlusion culling."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2546
+msgid ""
+"Creates an empty shader and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all [code]shader_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2554
+msgid "Returns a shader's code."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2562
+msgid "Returns a default texture from a shader searched by name."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2569
+msgid "Returns the parameters of a shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2577
+msgid "Sets a shader's code."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2586
+msgid "Sets a shader's default texture. Overwrites the texture given by name."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2595
+msgid "Allocates the GPU buffers for this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2603
+msgid "Returns the [Transform] set for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2611
+msgid "Returns the [Transform2D] set for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2620
+msgid "Sets the [Transform] for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2629
+msgid "Sets the [Transform2D] for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2635
+msgid ""
+"Creates a skeleton and adds it to the VisualServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]skeleton_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2643
+msgid "Returns the number of bones allocated for this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2649
+msgid ""
+"Creates an empty sky and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all [code]sky_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2659
+msgid "Sets a sky's texture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2665
+msgid ""
+"Creates a spot light and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID can be used in most [code]light_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this spot light to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2686
+msgid "Allocates the GPU memory for the texture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2694
+msgid "Binds the texture to a texture slot."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2700
+msgid ""
+"Creates an empty texture and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all [code]texture_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2709
+msgid ""
+"Creates a texture, allocates the space for an image, and fills in the image."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2715
+msgid "Returns a list of all the textures and their information."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2723
+msgid ""
+"Returns a copy of a texture's image unless it's a CubeMap, in which case it "
+"returns the [RID] of the image at one of the cubes sides."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2730
+msgid "Returns the depth of the texture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2737
+msgid "Returns the flags of a texture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2744
+msgid "Returns the format of the texture's image."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2751
+msgid "Returns the texture's height."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2758
+msgid "Returns the texture's path."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2765
+msgid "Returns the opengl id of the texture's image."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2772
+msgid "Returns the type of the texture, can be any of the [enum TextureType]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2779
+msgid "Returns the texture's width."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2788
+msgid ""
+"Sets the texture's image data. If it's a CubeMap, it sets the image data at "
+"a cube side."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2804
+msgid ""
+"Sets a part of the data for a texture. Warning: this function calls the "
+"underlying graphics API directly and may corrupt your texture if used "
+"improperly."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2812
+msgid "Sets the texture's flags. See [enum TextureFlags] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2820
+msgid "Sets the texture's path."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2827
+msgid ""
+"If [code]true[/code], sets internal processes to shrink all image data to "
+"half the size."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2844
+msgid ""
+"If [code]true[/code], the image will be stored in the texture's images array "
+"if overwritten."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2852
+msgid "Sets a viewport's camera."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2860
+msgid "Sets a viewport's canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2869
+msgid ""
+"Copies viewport to a region of the screen specified by [code]rect[/code]. If "
+"[member Viewport.render_direct_to_screen] is [code]true[/code], then "
+"viewport does not use a framebuffer and the contents of the viewport are "
+"rendered directly to screen. However, note that the root viewport is drawn "
+"last, therefore it will draw over the screen. Accordingly, you must set the "
+"root viewport to an area that does not cover the area that you have attached "
+"this viewport to.\n"
+"For example, you can set the root viewport to not render at all with the "
+"following code:\n"
+"[codeblock]\n"
+"func _ready():\n"
+" get_viewport().set_attach_to_screen_rect(Rect2())\n"
+" $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))\n"
+"[/codeblock]\n"
+"Using this can result in significant optimization, especially on lower-end "
+"devices. However, it comes at the cost of having to manage your viewports "
+"manually. For a further optimization see, [method "
+"viewport_set_render_direct_to_screen]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2882
+msgid ""
+"Creates an empty viewport and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]viewport_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2890
+msgid "Detaches the viewport from the screen."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2898
+msgid ""
+"Returns a viewport's render information. For options, see the [enum "
+"ViewportRenderInfo] constants."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2905
+msgid "Returns the viewport's last rendered frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2913
+msgid "Detaches a viewport from a canvas and vice versa."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2921
+msgid "If [code]true[/code], sets the viewport active, else sets it inactive."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2931
+msgid ""
+"Sets the stacking order for a viewport's canvas.\n"
+"[code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] "
+"specifies the stacking order of the canvas among those in the same layer."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2941
+msgid "Sets the transformation of a viewport's canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2949
+msgid ""
+"Sets the clear mode of a viewport. See [enum ViewportClearMode] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2957
+msgid ""
+"Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for "
+"options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2965
+msgid "If [code]true[/code], a viewport's 3D rendering is disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2973
+msgid ""
+"If [code]true[/code], rendering of a viewport's environment is disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2981
+msgid "Sets the viewport's global transformation matrix."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2989
+msgid "If [code]true[/code], the viewport renders to hdr."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:2997
+msgid "If [code]true[/code], the viewport's canvas is not rendered."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3005
+msgid "Currently unimplemented in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3013
+msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3021
+msgid "Sets the viewport's parent to another viewport."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3029
+msgid ""
+"If [code]true[/code], render the contents of the viewport directly to "
+"screen. This allows a low-level optimization where you can skip drawing a "
+"viewport to the root viewport. While this optimization can result in a "
+"significant increase in speed (especially on older devices), it comes at a "
+"cost of usability. When this is enabled, you cannot read from the viewport "
+"or from the [code]SCREEN_TEXTURE[/code]. You also lose the benefit of "
+"certain window settings, such as the various stretch modes. Another "
+"consequence to be aware of is that in 2D the rendering happens in window "
+"coordinates, so if you have a viewport that is double the size of the "
+"window, and you set this, then only the portion that fits within the window "
+"will be drawn, no automatic scaling is possible, even if your game scene is "
+"significantly larger than the window size."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3037
+msgid ""
+"Sets a viewport's scenario.\n"
+"The scenario contains information about the [enum ScenarioDebugMode], "
+"environment information, reflection atlas etc."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3047
+msgid "Sets the shadow atlas quadrant's subdivision."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3055
+msgid ""
+"Sets the size of the shadow atlas's images (used for omni and spot lights). "
+"The value will be rounded up to the nearest power of 2."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3063
+msgid ""
+"Sets the sharpening [code]intensity[/code] for the [code]viewport[/code]. If "
+"set to a value greater than [code]0.0[/code], contrast-adaptive sharpening "
+"will be applied to the 3D viewport. This has a low performance cost and can "
+"be used to recover some of the sharpness lost from using FXAA. Values around "
+"[code]0.5[/code] generally give the best results. See also [method "
+"viewport_set_use_fxaa]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3072
+msgid "Sets the viewport's width and height."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3080
+msgid ""
+"If [code]true[/code], the viewport renders its background as transparent."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3088
+msgid ""
+"Sets when the viewport should be updated. See [enum ViewportUpdateMode] "
+"constants for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3096
+msgid ""
+"Sets the viewport's 2D/3D mode. See [enum ViewportUsage] constants for "
+"options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3104
+msgid ""
+"If [code]true[/code], the viewport uses augmented or virtual reality "
+"technologies. See [ARVRInterface]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3112
+msgid ""
+"If [code]true[/code], uses a fast post-processing filter to make banding "
+"significantly less visible. In some cases, debanding may introduce a "
+"slightly noticeable dithering pattern. It's recommended to enable debanding "
+"only when actually needed since the dithering pattern will make lossless-"
+"compressed screenshots larger.\n"
+"[b]Note:[/b] Only available on the GLES3 backend. [member Viewport.hdr] must "
+"also be [code]true[/code] for debanding to be effective."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3121
+msgid ""
+"Enables fast approximate antialiasing for this viewport. FXAA is a popular "
+"screen-space antialiasing method, which is fast but will make the image look "
+"blurry, especially at lower resolutions. It can still work relatively well "
+"at large resolutions such as 1440p and 4K. Some of the lost sharpness can be "
+"recovered by enabling contrast-adaptive sharpening (see [method "
+"viewport_set_sharpen_intensity])."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3129
+msgid "If [code]true[/code], the viewport's rendering is flipped vertically."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3135
+msgid ""
+"If [code]false[/code], disables rendering completely, but the engine logic "
+"is still being processed. You can call [method force_draw] to draw a frame "
+"even with rendering disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3141
+msgid ""
+"Emitted at the end of the frame, after the VisualServer has finished "
+"updating all the Viewports."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3146
+msgid ""
+"Emitted at the beginning of the frame, before the VisualServer updates all "
+"the Viewports."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3152
+msgid "Marks an error that shows that the index array is empty."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3155
+msgid "Number of weights/bones per vertex."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3158
+msgid "The minimum Z-layer for canvas items."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3161
+msgid "The maximum Z-layer for canvas items."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3164
+msgid ""
+"Max number of glow levels that can be used with glow post-process effect."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3167
+msgid "Unused enum in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3170
+msgid "The minimum renderpriority of all materials."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3173
+msgid "The maximum renderpriority of all materials."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3176
+msgid "Marks the left side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3179
+msgid "Marks the right side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3182
+msgid "Marks the bottom side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3185
+msgid "Marks the top side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3188
+msgid "Marks the front side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3191
+msgid "Marks the back side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3194
+msgid "Normal texture with 2 dimensions, width and height."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3197
+msgid ""
+"Texture made up of six faces, can be looked up with a [code]vec3[/code] in "
+"shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3200
+msgid "An array of 2-dimensional textures."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3203
+msgid "A 3-dimensional texture with width, height, and depth."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3209
+msgid "Repeats the texture (instead of clamp to edge)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3222
+msgid "Repeats the texture with alternate sections mirrored."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3228
+msgid ""
+"Default flags. [constant TEXTURE_FLAG_MIPMAPS], [constant "
+"TEXTURE_FLAG_REPEAT] and [constant TEXTURE_FLAG_FILTER] are enabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3231
+msgid "Shader is a 3D shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3234
+msgid "Shader is a 2D shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3237
+msgid "Shader is a particle shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3240
+msgid "Represents the size of the [enum ShaderMode] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3243
+msgid "Array is a vertex array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3246
+msgid "Array is a normal array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3249
+msgid "Array is a tangent array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3252
+msgid "Array is a color array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3255
+msgid "Array is an UV coordinates array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3258
+msgid "Array is an UV coordinates array for the second UV coordinates."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3261
+msgid "Array contains bone information."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3264
+msgid "Array is weight information."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3267
+msgid "Array is index array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3273
+msgid "Flag used to mark a vertex array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3276
+msgid "Flag used to mark a normal array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3279
+msgid "Flag used to mark a tangent array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3282
+msgid "Flag used to mark a color array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3285
+msgid "Flag used to mark an UV coordinates array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3288
+msgid ""
+"Flag used to mark an UV coordinates array for the second UV coordinates."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3291
+msgid "Flag used to mark a bone information array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3294
+msgid "Flag used to mark a weights array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3297
+msgid "Flag used to mark an index array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3336
+msgid ""
+"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "
+"ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant "
+"ARRAY_COMPRESS_TEX_UV], [constant ARRAY_COMPRESS_TEX_UV2], [constant "
+"ARRAY_COMPRESS_WEIGHTS], and [constant "
+"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3339
+msgid "Primitive to draw consists of points."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3342
+msgid "Primitive to draw consists of lines."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3345
+msgid "Primitive to draw consists of a line strip from start to end."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3348
+msgid ""
+"Primitive to draw consists of a line loop (a line strip with a line between "
+"the last and the first vertex)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3351
+msgid "Primitive to draw consists of triangles."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3354
+msgid ""
+"Primitive to draw consists of a triangle strip (the last 3 vertices are "
+"always combined to make a triangle)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3357
+msgid ""
+"Primitive to draw consists of a triangle strip (the last 2 vertices are "
+"always combined with the first to make a triangle)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3360
+msgid "Represents the size of the [enum PrimitiveType] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3369
+msgid "Is a directional (sun) light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3372
+msgid "Is an omni light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3375
+msgid "Is a spot light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3378
+msgid "The light's energy."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3381
+msgid "Secondary multiplier used with indirect light (light bounces)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3384
+msgid ""
+"The light's size, currently only used for soft shadows in baked lightmaps."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3387
+msgid "The light's influence on specularity."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3390
+msgid "The light's range."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3393
+msgid "The light's attenuation."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3396
+msgid "The spotlight's angle."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3399
+msgid "The spotlight's attenuation."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3402
+msgid "Scales the shadow color."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3405
+msgid "Max distance that shadows will be rendered."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3408
+msgid "Proportion of shadow atlas occupied by the first split."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3411
+msgid "Proportion of shadow atlas occupied by the second split."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3414
+msgid ""
+"Proportion of shadow atlas occupied by the third split. The fourth split "
+"occupies the rest."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3417
+msgid ""
+"Normal bias used to offset shadow lookup by object normal. Can be used to "
+"fix self-shadowing artifacts."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3420
+msgid "Bias the shadow lookup to fix self-shadowing artifacts."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3423
+msgid ""
+"Increases bias on further splits to fix self-shadowing that only occurs far "
+"away from the camera."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3426
+msgid "Represents the size of the [enum LightParam] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3435
+msgid "Use a dual paraboloid shadow map for omni lights."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3438
+msgid ""
+"Use a cubemap shadow map for omni lights. Slower but better quality than "
+"dual paraboloid."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3441
+msgid "Use more detail vertically when computing shadow map."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3444
+msgid "Use more detail horizontally when computing shadow map."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3447
+msgid "Use orthogonal shadow projection for directional light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3450
+msgid "Use 2 splits for shadow projection when using directional light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3453
+msgid "Use 4 splits for shadow projection when using directional light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3456
+msgid ""
+"Keeps shadows stable as camera moves but has lower effective resolution."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3459
+msgid ""
+"Optimize use of shadow maps, increasing the effective resolution. But may "
+"result in shadows moving or flickering slightly."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3462
+msgid "Do not update the viewport."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3465
+msgid "Update the viewport once then set to disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3468
+msgid "Update the viewport whenever it is visible."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3471
+msgid "Always update the viewport."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3474
+msgid "The viewport is always cleared before drawing."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3477
+msgid "The viewport is never cleared before drawing."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3480
+msgid ""
+"The viewport is cleared once, then the clear mode is set to [constant "
+"VIEWPORT_CLEAR_NEVER]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3483
+msgid "Multisample antialiasing is disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3486
+msgid "Multisample antialiasing is set to 2×."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3489
+msgid "Multisample antialiasing is set to 4×."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3492
+msgid "Multisample antialiasing is set to 8×."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3495
+msgid "Multisample antialiasing is set to 16×."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3498
+msgid ""
+"Multisample antialiasing is set to 2× on external texture. Special mode for "
+"GLES2 Android VR (Oculus Quest and Go)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3501
+msgid ""
+"Multisample antialiasing is set to 4× on external texture. Special mode for "
+"GLES2 Android VR (Oculus Quest and Go)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3504
+msgid "The Viewport does not render 3D but samples."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3507
+msgid "The Viewport does not render 3D and does not sample."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3510
+msgid "The Viewport renders 3D with effects."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3513
+msgid "The Viewport renders 3D but without effects."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3516
+msgid "Number of objects drawn in a single frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3519
+msgid "Number of vertices drawn in a single frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3522
+msgid "Number of material changes during this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3525
+msgid "Number of shader changes during this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3528
+msgid "Number of surface changes during this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3531
+msgid "Number of draw calls during this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3534
+msgid "Number of 2d items drawn this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3537
+msgid "Number of 2d draw calls during this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3540
+msgid "Represents the size of the [enum ViewportRenderInfo] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3543
+msgid "Debug draw is disabled. Default setting."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3546
+msgid "Debug draw sets objects to unshaded."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3549
+msgid "Overwrites clear color to [code](0,0,0,0)[/code]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3552
+msgid "Debug draw draws objects in wireframe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3555
+msgid "Do not use a debug mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3558
+msgid "Draw all objects as wireframe models."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3561
+msgid ""
+"Draw all objects in a way that displays how much overdraw is occurring. "
+"Overdraw occurs when a section of pixels is drawn and shaded and then "
+"another object covers it up. To optimize a scene, you should reduce overdraw."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3564
+msgid ""
+"Draw all objects without shading. Equivalent to setting all objects shaders "
+"to [code]unshaded[/code]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3567
+msgid "The instance does not have a type."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3570
+msgid "The instance is a mesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3573
+msgid "The instance is a multimesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3576
+msgid "The instance is an immediate geometry."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3579
+msgid "The instance is a particle emitter."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3582
+msgid "The instance is a light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3585
+msgid "The instance is a reflection probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3588
+msgid "The instance is a GI probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3591
+msgid "The instance is a lightmap capture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3594
+msgid "Represents the size of the [enum InstanceType] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3597
+msgid ""
+"A combination of the flags of geometry instances (mesh, multimesh, immediate "
+"and particles)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3600
+msgid "Allows the instance to be used in baked lighting."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3603
+msgid "When set, manually requests to draw geometry on next frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3606
+msgid "Represents the size of the [enum InstanceFlags] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3609
+msgid "Disable shadows from this instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3612
+msgid "Cast shadows from this instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3615
+msgid ""
+"Disable backface culling when rendering the shadow of the object. This is "
+"slightly slower but may result in more correct shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3618
+msgid ""
+"Only render the shadows from the object. The object itself will not be drawn."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3621
+msgid "The nine patch gets stretched where needed."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3624
+msgid "The nine patch gets filled with tiles where needed."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3627
+msgid ""
+"The nine patch gets filled with tiles where needed and stretches them a bit "
+"if needed."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3630
+msgid "Adds light color additive to the canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3633
+msgid "Adds light color subtractive to the canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3636
+msgid "The light adds color depending on transparency."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3639
+msgid "The light adds color depending on mask."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3642
+msgid "Do not apply a filter to canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3645
+msgid "Use PCF3 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3648
+msgid "Use PCF5 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3651
+msgid "Use PCF7 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3654
+msgid "Use PCF9 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3657
+msgid "Use PCF13 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3660
+msgid "Culling of the canvas occluder is disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3663
+msgid "Culling of the canvas occluder is clockwise."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3666
+msgid "Culling of the canvas occluder is counterclockwise."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3669
+msgid "The amount of objects in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3672
+msgid "The amount of vertices in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3675
+msgid "The amount of modified materials in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3678
+msgid "The amount of shader rebinds in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3681
+msgid "The amount of surface changes in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3684
+msgid "The amount of draw calls in frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3687
+msgid "The amount of 2d items in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3690
+msgid "The amount of 2d draw calls in frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3705
+msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3708
+msgid ""
+"Hardware supports multithreading. This enum is currently unused in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3711
+msgid "Use [Transform2D] to store MultiMesh transform."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3714
+msgid "Use [Transform] to store MultiMesh transform."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3717
+msgid "MultiMesh does not use per-instance color."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3720
+msgid ""
+"MultiMesh color uses 8 bits per component. This packs the color into a "
+"single float."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3723
+msgid "MultiMesh color uses a float per channel."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3726
+msgid "MultiMesh does not use custom data."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3729
+msgid ""
+"MultiMesh custom data uses 8 bits per component. This packs the 4-component "
+"custom data into a single float."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3732
+msgid "MultiMesh custom data uses a float per component."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3735
+msgid "Reflection probe will update reflections once and then stop."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3738
+msgid ""
+"Reflection probe will update each frame. This mode is necessary to capture "
+"moving objects."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3741
+msgid "Draw particles in the order that they appear in the particles array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3744
+msgid "Sort particles based on their lifetime."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3747
+msgid "Sort particles based on their distance to the camera."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3750
+msgid "Use the clear color as background."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3753
+msgid "Use a specified color as the background."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3756
+msgid "Use a sky resource for the background."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3759
+msgid ""
+"Use a custom color for background, but use a sky for shading and reflections."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3762
+msgid ""
+"Use a specified canvas layer as the background. This can be useful for "
+"instantiating a 2D scene in a 3D world."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3765
+msgid ""
+"Do not clear the background, use whatever was rendered last frame as the "
+"background."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3768
+msgid "Represents the size of the [enum EnvironmentBG] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3771
+msgid "Use lowest blur quality. Fastest, but may look bad."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3774
+msgid "Use medium blur quality."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3777
+msgid "Used highest blur quality. Looks the best, but is the slowest."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3780
+msgid "Add the effect of the glow on top of the scene."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3783
+msgid ""
+"Blends the glow effect with the screen. Does not get as bright as additive."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3786
+msgid "Produces a subtle color disturbance around objects."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3789
+msgid "Shows the glow effect by itself without the underlying scene."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3792
+msgid "Output color as they came in."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3795
+msgid "Use the Reinhard tonemapper."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3798
+msgid "Use the filmic tonemapper."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3801
+msgid "Use the ACES tonemapper."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3804
+msgid "Use the ACES Fitted tonemapper."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3807
+msgid "Lowest quality of screen space ambient occlusion."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3810
+msgid "Medium quality screen space ambient occlusion."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3813
+msgid "Highest quality screen space ambient occlusion."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3816
+msgid "Disables the blur set for SSAO. Will make SSAO look noisier."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3819
+msgid "Perform a 1x1 blur on the SSAO output."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3822
+msgid "Performs a 2x2 blur on the SSAO output."
+msgstr ""
+
+#: doc/classes/VisualServer.xml:3825
+msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:4
+msgid "A custom shader program with a visual editor."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:7
+msgid ""
+"This class allows you to define a custom shader program that can be used for "
+"various materials to render objects.\n"
+"The visual shader editor creates the shader."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:20
+msgid "Adds the specified node to the shader."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:31
+msgid ""
+"Returns [code]true[/code] if the specified nodes and ports can be connected "
+"together."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:42 doc/classes/VisualShader.xml:64
+msgid "Connects the specified nodes and ports."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:53
+msgid ""
+"Connects the specified nodes and ports, even if they can't be connected. "
+"Such connection is invalid and will not function properly."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:72
+msgid ""
+"Returns the shader node instance with specified [code]type[/code] and "
+"[code]id[/code]."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:79
+msgid "Returns the list of connected nodes with the specified type."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:86
+msgid "Returns the list of all nodes in the shader with the specified type."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:94
+msgid "Returns the position of the specified node within the shader graph."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:111
+msgid ""
+"Returns [code]true[/code] if the specified node and port connection exist."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:119
+msgid "Removes the specified node from the shader."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:126
+msgid "Sets the mode of this shader."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:135
+msgid "Sets the position of the specified node."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:141
+msgid "The offset vector of the whole graph."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:146
+msgid "A vertex shader, operating on vertices."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:149
+msgid "A fragment shader, operating on fragments (pixels)."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:152
+msgid "A shader for light calculations."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:155
+msgid "Represents the size of the [enum Type] enum."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:4
+msgid "Base class for nodes in a visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:7
+msgid ""
+"Visual shader graphs consist of various nodes. Each node in the graph is a "
+"separate object and they are represented as a rectangular boxes with title "
+"and a set of properties. Each node has also connection ports that allow to "
+"connect it to another nodes and control the flow of the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:10
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/shading/visual_shaders.html"
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:16
+msgid ""
+"Returns an [Array] containing default values for all of the input ports of "
+"the node in the form [code][index0, value0, index1, value1, ...][/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:23
+msgid "Returns the default value of the input [code]port[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:30
+msgid ""
+"Sets the default input ports values using an [Array] of the form [code]"
+"[index0, value0, index1, value1, ...][/code]. For example: [code][0, "
+"Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:38
+msgid "Sets the default value for the selected input [code]port[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:44
+msgid ""
+"Sets the output port index which will be showed for preview. If set to "
+"[code]-1[/code] no port will be open for preview."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:50
+msgid ""
+"Emitted when the node requests an editor refresh. Currently called only in "
+"setter of [member VisualShaderNodeTexture.source], "
+"[VisualShaderNodeTexture], and [VisualShaderNodeCubeMap] (and their "
+"derivatives)."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:56
+msgid ""
+"Floating-point scalar. Translated to [code]float[/code] type in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:59
+msgid ""
+"3D vector of floating-point values. Translated to [code]vec3[/code] type in "
+"shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:62
+msgid "Boolean type. Translated to [code]bool[/code] type in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:65
+msgid "Transform type. Translated to [code]mat4[/code] type in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:68
+msgid ""
+"Sampler type. Translated to reference of sampler uniform in shader code. Can "
+"only be used for input ports in non-uniform nodes."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:71
+msgid "Represents the size of the [enum PortType] enum."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanConstant.xml:4
+msgid "A boolean constant to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanConstant.xml:7
+msgid ""
+"Has only one output port and no inputs.\n"
+"Translated to [code]bool[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanConstant.xml:16
+msgid "A boolean constant which represents a state of this node."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml:4
+msgid "A boolean uniform to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml:7
+msgid "Translated to [code]uniform bool[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorConstant.xml:4
+msgid "A [Color] constant to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorConstant.xml:7
+msgid ""
+"Has two output ports representing RGB and alpha channels of [Color].\n"
+"Translated to [code]vec3 rgb[/code] and [code]float alpha[/code] in the "
+"shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorConstant.xml:16
+msgid "A [Color] constant which represents a state of this node."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorFunc.xml:4
+msgid "A [Color] function to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorFunc.xml:7
+msgid ""
+"Accept a [Color] to the input port and transform it according to [member "
+"function]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorFunc.xml:15
+msgid ""
+"A function to be applied to the input color. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorFunc.xml:20
+msgid ""
+"Converts the color to grayscale using the following formula:\n"
+"[codeblock]\n"
+"vec3 c = input;\n"
+"float max1 = max(c.r, c.g);\n"
+"float max2 = max(max1, c.b);\n"
+"float max3 = max(max1, max2);\n"
+"return vec3(max3, max3, max3);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorFunc.xml:30
+msgid ""
+"Applies sepia tone effect using the following formula:\n"
+"[codeblock]\n"
+"vec3 c = input;\n"
+"float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);\n"
+"float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);\n"
+"float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);\n"
+"return vec3(r, g, b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:4
+msgid "A [Color] operator to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:7
+msgid "Applies [member operator] to two color inputs."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:15
+msgid ""
+"An operator to be applied to the inputs. See [enum Operator] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:20
+msgid ""
+"Produce a screen effect with the following formula:\n"
+"[codeblock]\n"
+"result = vec3(1.0) - (vec3(1.0) - a) * (vec3(1.0) - b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:26
+msgid ""
+"Produce a difference effect with the following formula:\n"
+"[codeblock]\n"
+"result = abs(a - b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:32
+msgid ""
+"Produce a darken effect with the following formula:\n"
+"[codeblock]\n"
+"result = min(a, b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:38
+msgid ""
+"Produce a lighten effect with the following formula:\n"
+"[codeblock]\n"
+"result = max(a, b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:44
+msgid ""
+"Produce an overlay effect with the following formula:\n"
+"[codeblock]\n"
+"for (int i = 0; i < 3; i++) {\n"
+" float base = a[i];\n"
+" float blend = b[i];\n"
+" if (base < 0.5) {\n"
+" result[i] = 2.0 * base * blend;\n"
+" } else {\n"
+" result[i] = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n"
+" }\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:58
+msgid ""
+"Produce a dodge effect with the following formula:\n"
+"[codeblock]\n"
+"result = a / (vec3(1.0) - b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:64
+msgid ""
+"Produce a burn effect with the following formula:\n"
+"[codeblock]\n"
+"result = vec3(1.0) - (vec3(1.0) - a) / b;\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:70
+msgid ""
+"Produce a soft light effect with the following formula:\n"
+"[codeblock]\n"
+"for (int i = 0; i < 3; i++) {\n"
+" float base = a[i];\n"
+" float blend = b[i];\n"
+" if (base < 0.5) {\n"
+" result[i] = base * (blend + 0.5);\n"
+" } else {\n"
+" result[i] = 1.0 - (1.0 - base) * (1.0 - (blend - 0.5));\n"
+" }\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:84
+msgid ""
+"Produce a hard light effect with the following formula:\n"
+"[codeblock]\n"
+"for (int i = 0; i < 3; i++) {\n"
+" float base = a[i];\n"
+" float blend = b[i];\n"
+" if (base < 0.5) {\n"
+" result[i] = base * (2.0 * blend);\n"
+" } else {\n"
+" result[i] = 1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5));\n"
+" }\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorUniform.xml:4
+msgid "A [Color] uniform to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorUniform.xml:7
+msgid "Translated to [code]uniform vec4[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:4
+msgid "A comparison function for common types within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:7
+msgid ""
+"Compares [code]a[/code] and [code]b[/code] of [member type] by [member "
+"function]. Returns a boolean scalar. Translates to [code]if[/code] "
+"instruction in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:15
+msgid ""
+"Extra condition which is applied if [member type] is set to [constant "
+"CTYPE_VECTOR]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:18
+msgid "A comparison function. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:21
+msgid ""
+"The type to be used in the comparison. See [enum ComparisonType] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:26
+msgid "A floating-point scalar."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:29
+msgid "A 3D vector type."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:32
+msgid "A boolean type."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:35
+msgid "A transform ([code]mat4[/code]) type."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:38
+msgid "Comparison for equality ([code]a == b[/code])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:41
+msgid "Comparison for inequality ([code]a != b[/code])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:44
+msgid ""
+"Comparison for greater than ([code]a > b[/code]). Cannot be used if [member "
+"type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:47
+msgid ""
+"Comparison for greater than or equal ([code]a >= b[/code]). Cannot be used "
+"if [member type] set to [constant CTYPE_BOOLEAN] or [constant "
+"CTYPE_TRANSFORM]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:50
+msgid ""
+"Comparison for less than ([code]a < b[/code]). Cannot be used if [member "
+"type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:53
+msgid ""
+"Comparison for less than or equal ([code]a < b[/code]). Cannot be used if "
+"[member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:56
+msgid ""
+"The result will be true if all of component in vector satisfy the comparison "
+"condition."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:59
+msgid ""
+"The result will be true if any of component in vector satisfy the comparison "
+"condition."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml:4
+msgid "A [CubeMap] sampling node to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml:7
+msgid ""
+"Translated to [code]texture(cubemap, vec3)[/code] in the shader language. "
+"Returns a color vector and alpha channel as scalar."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml:15
+msgid ""
+"The [CubeMap] texture to sample when using [constant SOURCE_TEXTURE] as "
+"[member source]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml:18
+msgid ""
+"Defines which source should be used for the sampling. See [enum Source] for "
+"options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml:21
+#: doc/classes/VisualShaderNodeTextureUniform.xml:18
+msgid ""
+"Defines the type of data provided by the source texture. See [enum "
+"TextureType] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml:26
+msgid ""
+"Use the [CubeMap] set via [member cube_map]. If this is set to [member "
+"source], the [code]samplerCube[/code] port is ignored."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml:29
+msgid ""
+"Use the [CubeMap] sampler reference passed via the [code]samplerCube[/code] "
+"port. If this is set to [member source], the [member cube_map] texture is "
+"ignored."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml:32
+#: doc/classes/VisualShaderNodeTexture.xml:44
+#: doc/classes/VisualShaderNodeTextureUniform.xml:23
+msgid "No hints are added to the uniform declaration."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml:35
+#: doc/classes/VisualShaderNodeTexture.xml:47
+#: doc/classes/VisualShaderNodeTextureUniform.xml:26
+msgid ""
+"Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper "
+"sRGB to linear conversion."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml:38
+#: doc/classes/VisualShaderNodeTexture.xml:50
+#: doc/classes/VisualShaderNodeTextureUniform.xml:29
+msgid ""
+"Adds [code]hint_normal[/code] as hint to the uniform declaration, which "
+"internally converts the texture for proper usage as normal map."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMapUniform.xml:4
+msgid "A [CubeMap] uniform node to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMapUniform.xml:7
+msgid ""
+"Translated to [code]uniform samplerCube[/code] in the shader language. The "
+"output value can be used as port for [VisualShaderNodeCubeMap]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:4
+msgid ""
+"Virtual class to define custom [VisualShaderNode]s for use in the Visual "
+"Shader Editor."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:7
+msgid ""
+"By inheriting this class you can create a custom [VisualShader] script addon "
+"which will be automatically added to the Visual Shader Editor. The "
+"[VisualShaderNode]'s behavior is defined by overriding the provided virtual "
+"methods.\n"
+"In order for the node to be registered as an editor addon, you must use the "
+"[code]tool[/code] keyword and provide a [code]class_name[/code] for your "
+"custom script. For example:\n"
+"[codeblock]\n"
+"tool\n"
+"extends VisualShaderNodeCustom\n"
+"class_name VisualShaderNodeNoise\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:16
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/"
+"visual_shader_plugins.html"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:22
+msgid ""
+"Override this method to define the category of the associated custom node in "
+"the Visual Shader Editor's members dialog. The path may look like "
+"[code]\"MyGame/MyFunctions/Noise\"[/code].\n"
+"Defining this method is [b]optional[/b]. If not overridden, the node will be "
+"filed under the \"Custom\" category."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:33
+msgid ""
+"Override this method to define the actual shader code of the associated "
+"custom node. The shader code should be returned as a string, which can have "
+"multiple lines (the [code]\"\"\"[/code] multiline string construct can be "
+"used for convenience).\n"
+"The [code]input_vars[/code] and [code]output_vars[/code] arrays contain the "
+"string names of the various input and output variables, as defined by "
+"[code]_get_input_*[/code] and [code]_get_output_*[/code] virtual methods in "
+"this class.\n"
+"The output ports can be assigned values in the shader code. For example, "
+"[code]return output_vars[0] + \" = \" + input_vars[0] + \";\"[/code].\n"
+"You can customize the generated code based on the shader [code]mode[/code] "
+"(see [enum Shader.Mode]) and/or [code]type[/code] (see [enum VisualShader."
+"Type]).\n"
+"Defining this method is [b]required[/b]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:43
+msgid ""
+"Override this method to define the description of the associated custom node "
+"in the Visual Shader Editor's members dialog.\n"
+"Defining this method is [b]optional[/b]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:51
+msgid ""
+"Override this method to add shader code on top of the global shader, to "
+"define your own standard library of reusable methods, varyings, constants, "
+"uniforms, etc. The shader code should be returned as a string, which can "
+"have multiple lines (the [code]\"\"\"[/code] multiline string construct can "
+"be used for convenience).\n"
+"Be careful with this functionality as it can cause name conflicts with other "
+"custom nodes, so be sure to give the defined entities unique names.\n"
+"You can customize the generated code based on the shader [code]mode[/code] "
+"(see [enum Shader.Mode]).\n"
+"Defining this method is [b]optional[/b]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:60
+msgid ""
+"Override this method to define the amount of input ports of the associated "
+"custom node.\n"
+"Defining this method is [b]required[/b]. If not overridden, the node has no "
+"input ports."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:68
+msgid ""
+"Override this method to define the names of input ports of the associated "
+"custom node. The names are used both for the input slots in the editor and "
+"as identifiers in the shader code, and are passed in the [code]input_vars[/"
+"code] array in [method _get_code].\n"
+"Defining this method is [b]optional[/b], but recommended. If not overridden, "
+"input ports are named as [code]\"in\" + str(port)[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:76
+msgid ""
+"Override this method to define the returned type of each input port of the "
+"associated custom node (see [enum VisualShaderNode.PortType] for possible "
+"types).\n"
+"Defining this method is [b]optional[/b], but recommended. If not overridden, "
+"input ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] "
+"type."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:83
+msgid ""
+"Override this method to define the name of the associated custom node in the "
+"Visual Shader Editor's members dialog and graph.\n"
+"Defining this method is [b]optional[/b], but recommended. If not overridden, "
+"the node will be named as \"Unnamed\"."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:90
+msgid ""
+"Override this method to define the amount of output ports of the associated "
+"custom node.\n"
+"Defining this method is [b]required[/b]. If not overridden, the node has no "
+"output ports."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:98
+msgid ""
+"Override this method to define the names of output ports of the associated "
+"custom node. The names are used both for the output slots in the editor and "
+"as identifiers in the shader code, and are passed in the [code]output_vars[/"
+"code] array in [method _get_code].\n"
+"Defining this method is [b]optional[/b], but recommended. If not overridden, "
+"output ports are named as [code]\"out\" + str(port)[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:106
+msgid ""
+"Override this method to define the returned type of each output port of the "
+"associated custom node (see [enum VisualShaderNode.PortType] for possible "
+"types).\n"
+"Defining this method is [b]optional[/b], but recommended. If not overridden, "
+"output ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] "
+"type."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:113
+msgid ""
+"Override this method to define the return icon of the associated custom node "
+"in the Visual Shader Editor's members dialog.\n"
+"Defining this method is [b]optional[/b]. If not overridden, no return icon "
+"is shown."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:120
+msgid ""
+"Override this method to define the subcategory of the associated custom node "
+"in the Visual Shader Editor's members dialog.\n"
+"Defining this method is [b]optional[/b]. If not overridden, the node will be "
+"filed under the root of the main category (see [method _get_category])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeDeterminant.xml:4
+msgid ""
+"Calculates the determinant of a [Transform] within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeDeterminant.xml:7
+msgid "Translates to [code]determinant(x)[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeDotProduct.xml:4
+msgid "Calculates a dot product of two vectors within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeDotProduct.xml:7
+msgid "Translates to [code]dot(a, b)[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeExpression.xml:4
+msgid ""
+"A custom visual shader graph expression written in Godot Shading Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeExpression.xml:7
+msgid ""
+"Custom Godot Shading Language expression, with a custom amount of input and "
+"output ports.\n"
+"The provided code is directly injected into the graph's matching shader "
+"function ([code]vertex[/code], [code]fragment[/code], or [code]light[/"
+"code]), so it cannot be used to declare functions, varyings, uniforms, or "
+"global constants. See [VisualShaderNodeGlobalExpression] for such global "
+"definitions."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeExpression.xml:16
+msgid ""
+"An expression in Godot Shading Language, which will be injected at the start "
+"of the graph's matching shader function ([code]vertex[/code], "
+"[code]fragment[/code], or [code]light[/code]), and thus cannot be used to "
+"declare functions, varyings, uniforms, or global constants."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFaceForward.xml:4
+msgid ""
+"Returns the vector that points in the same direction as a reference vector "
+"within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFaceForward.xml:7
+msgid ""
+"Translates to [code]faceforward(N, I, Nref)[/code] in the shader language. "
+"The function has three vector parameters: [code]N[/code], the vector to "
+"orient, [code]I[/code], the incident vector, and [code]Nref[/code], the "
+"reference vector. If the dot product of [code]I[/code] and [code]Nref[/code] "
+"is smaller than zero the return value is [code]N[/code]. Otherwise, [code]-"
+"N[/code] is returned."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFresnel.xml:4
+msgid "A Fresnel effect to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFresnel.xml:7
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGlobalExpression.xml:4
+msgid ""
+"A custom global visual shader graph expression written in Godot Shading "
+"Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGlobalExpression.xml:7
+msgid ""
+"Custom Godot Shader Language expression, which is placed on top of the "
+"generated shader. You can place various function definitions inside to call "
+"later in [VisualShaderNodeExpression]s (which are injected in the main "
+"shader functions). You can also declare varyings, uniforms and global "
+"constants."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:4
+msgid ""
+"Base class for a family of nodes with variable amount of input and output "
+"ports within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:7
+msgid "Currently, has no direct usage, use the derived classes instead."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:18
+msgid ""
+"Adds an input port with the specified [code]type[/code] (see [enum "
+"VisualShaderNode.PortType]) and [code]name[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:27
+msgid ""
+"Adds an output port with the specified [code]type[/code] (see [enum "
+"VisualShaderNode.PortType]) and [code]name[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:33
+msgid "Removes all previously specified input ports."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:39
+msgid "Removes all previously specified output ports."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:45
+msgid ""
+"Returns a free input port ID which can be used in [method add_input_port]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:51
+msgid ""
+"Returns a free output port ID which can be used in [method add_output_port]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:57
+msgid ""
+"Returns the number of input ports in use. Alternative for [method "
+"get_free_input_port_id]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:63
+msgid ""
+"Returns a [String] description of the input ports as a colon-separated list "
+"using the format [code]id,type,name;[/code] (see [method add_input_port])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:69
+msgid ""
+"Returns the number of output ports in use. Alternative for [method "
+"get_free_output_port_id]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:75
+msgid ""
+"Returns a [String] description of the output ports as a colon-separated list "
+"using the format [code]id,type,name;[/code] (see [method add_output_port])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:82
+msgid "Returns [code]true[/code] if the specified input port exists."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:89
+msgid "Returns [code]true[/code] if the specified output port exists."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:96
+msgid ""
+"Returns [code]true[/code] if the specified port name does not override an "
+"existed port name and is valid within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:103
+msgid "Removes the specified input port."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:110
+msgid "Removes the specified output port."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:118
+msgid "Renames the specified input port."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:126
+msgid ""
+"Sets the specified input port's type (see [enum VisualShaderNode.PortType])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:133
+msgid ""
+"Defines all input ports using a [String] formatted as a colon-separated "
+"list: [code]id,type,name;[/code] (see [method add_input_port])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:141
+msgid "Renames the specified output port."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:149
+msgid ""
+"Sets the specified output port's type (see [enum VisualShaderNode.PortType])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:156
+msgid ""
+"Defines all output ports using a [String] formatted as a colon-separated "
+"list: [code]id,type,name;[/code] (see [method add_output_port])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:162
+msgid "The size of the node in the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeInput.xml:6
+msgid ""
+"Gives access to input variables (built-ins) available for the shader. See "
+"the shading reference for the list of available built-ins for each shader "
+"type (check [code]Tutorials[/code] section for link)."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeInput.xml:9
+msgid ""
+"https://docs.godotengine.org/en/3.4/tutorials/shading/shading_reference/"
+"index.html"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeInput.xml:20
+msgid ""
+"One of the several input constants in lower-case style like: \"vertex"
+"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIs.xml:4
+msgid ""
+"A boolean comparison operator to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIs.xml:7
+msgid ""
+"Returns the boolean result of the comparison between [code]INF[/code] or "
+"[code]NaN[/code] and a scalar parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIs.xml:15
+msgid "The comparison function. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIs.xml:20
+msgid "Comparison with [code]INF[/code] (Infinity)."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIs.xml:23
+msgid ""
+"Comparison with [code]NaN[/code] (Not a Number; denotes invalid numeric "
+"results, e.g. division by zero)."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeOuterProduct.xml:4
+msgid ""
+"Calculates an outer product of two vectors within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeOuterProduct.xml:7
+msgid ""
+"[code]OuterProduct[/code] treats the first parameter [code]c[/code] as a "
+"column vector (matrix with one column) and the second parameter [code]r[/"
+"code] as a row vector (matrix with one row) and does a linear algebraic "
+"matrix multiply [code]c * r[/code], yielding a matrix whose number of rows "
+"is the number of components in [code]c[/code] and whose number of columns is "
+"the number of components in [code]r[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeOutput.xml:4
+msgid "Represents the output shader parameters within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeOutput.xml:7
+msgid ""
+"This visual shader node is present in all shader graphs in form of \"Output"
+"\" block with multiple output value ports."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarClamp.xml:4
+msgid "Clamps a scalar value within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarClamp.xml:7
+msgid ""
+"Constrains a value to lie between [code]min[/code] and [code]max[/code] "
+"values."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:4
+msgid "Calculates a scalar derivative within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:7
+#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml:7
+msgid ""
+"This node is only available in [code]Fragment[/code] and [code]Light[/code] "
+"visual shaders."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:15
+msgid "The derivative type. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:20
+#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml:20
+msgid "Sum of absolute derivative in [code]x[/code] and [code]y[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:23
+#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml:23
+msgid "Derivative in [code]x[/code] using local differencing."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:26
+#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml:26
+msgid "Derivative in [code]y[/code] using local differencing."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarInterp.xml:4
+msgid ""
+"Linearly interpolates between two scalars within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarInterp.xml:7
+msgid "Translates to [code]mix(a, b, weight)[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarSmoothStep.xml:4
+msgid "Calculates a scalar SmoothStep function within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarSmoothStep.xml:7
+msgid ""
+"Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader "
+"language.\n"
+"Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/"
+"code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/"
+"code]. Otherwise the return value is interpolated between [code]0.0[/code] "
+"and [code]1.0[/code] using Hermite polynomials."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarSwitch.xml:4
+msgid "A boolean/scalar function for use within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarSwitch.xml:7
+msgid ""
+"Returns an associated scalar if the provided boolean value is [code]true[/"
+"code] or [code]false[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeSwitch.xml:4
+msgid "A boolean/vector function for use within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeSwitch.xml:7
+msgid ""
+"Returns an associated vector if the provided boolean value is [code]true[/"
+"code] or [code]false[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml:4
+msgid "Performs a texture lookup within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml:7
+msgid ""
+"Performs a lookup operation on the provided texture, with support for "
+"multiple texture sources to choose from."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml:15
+msgid "Determines the source for the lookup. See [enum Source] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml:18
+msgid "The source texture, if needed for the selected [member source]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml:21
+msgid ""
+"Specifies the type of the texture if [member source] is set to [constant "
+"SOURCE_TEXTURE]. See [enum TextureType] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml:26
+msgid "Use the texture given as an argument for this function."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml:29
+msgid "Use the current viewport's texture as the source."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml:32
+msgid ""
+"Use the texture from this shader's texture built-in (e.g. a texture of a "
+"[Sprite])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml:35
+msgid "Use the texture from this shader's normal map built-in."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml:38
+msgid "Use the depth texture available for this shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml:41
+msgid "Use the texture provided in the input port for this function."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTextureUniform.xml:4
+msgid "Performs a uniform texture lookup within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTextureUniform.xml:7
+msgid ""
+"Performs a lookup operation on the texture provided as a uniform for the "
+"shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTextureUniform.xml:15
+msgid "Sets the default color if no texture is assigned to the uniform."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTextureUniform.xml:32
+msgid ""
+"Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a "
+"flowmap."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTextureUniform.xml:35
+msgid "Defaults to white color."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTextureUniform.xml:38
+msgid "Defaults to black color."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTextureUniformTriplanar.xml:4
+msgid ""
+"Performs a uniform texture lookup with triplanar within the visual shader "
+"graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTextureUniformTriplanar.xml:7
+msgid ""
+"Performs a lookup operation on the texture provided as a uniform for the "
+"shader, with support for triplanar mapping."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformCompose.xml:4
+msgid ""
+"Composes a [Transform] from four [Vector3]s within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformCompose.xml:7
+msgid ""
+"Creates a 4x4 transform matrix using four vectors of type [code]vec3[/code]. "
+"Each vector is one row in the matrix and the last column is a [code]vec4(0, "
+"0, 0, 1)[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformConstant.xml:4
+msgid "A [Transform] constant for use within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformConstant.xml:7
+msgid "A constant [Transform], which can be used as an input node."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformConstant.xml:15
+msgid "A [Transform] constant which represents the state of this node."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformDecompose.xml:4
+msgid ""
+"Decomposes a [Transform] into four [Vector3]s within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformDecompose.xml:7
+msgid ""
+"Takes a 4x4 transform matrix and decomposes it into four [code]vec3[/code] "
+"values, one from each row of the matrix."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformFunc.xml:4
+msgid "Computes a [Transform] function within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformFunc.xml:7
+msgid "Computes an inverse or transpose function on the provided [Transform]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformFunc.xml:15
+msgid "The function to be computed. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformFunc.xml:20
+msgid "Perform the inverse operation on the [Transform] matrix."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformFunc.xml:23
+msgid "Perform the transpose operation on the [Transform] matrix."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformMult.xml:4
+msgid "Multiplies [Transform] by [Transform] within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformMult.xml:7
+msgid ""
+"A multiplication operation on two transforms (4x4 matrices), with support "
+"for different multiplication operators."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformMult.xml:15
+msgid ""
+"The multiplication type to be performed on the transforms. See [enum "
+"Operator] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformMult.xml:20
+msgid "Multiplies transform [code]a[/code] by the transform [code]b[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformMult.xml:23
+msgid "Multiplies transform [code]b[/code] by the transform [code]a[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformMult.xml:26
+msgid ""
+"Performs a component-wise multiplication of transform [code]a[/code] by the "
+"transform [code]b[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformMult.xml:29
+msgid ""
+"Performs a component-wise multiplication of transform [code]b[/code] by the "
+"transform [code]a[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformUniform.xml:4
+msgid "A [Transform] uniform for use within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformUniform.xml:7
+msgid "Translated to [code]uniform mat4[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformVecMult.xml:4
+msgid ""
+"Multiplies a [Transform] and a [Vector3] within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformVecMult.xml:7
+msgid ""
+"A multiplication operation on a transform (4x4 matrix) and a vector, with "
+"support for different multiplication operators."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformVecMult.xml:15
+msgid ""
+"The multiplication type to be performed. See [enum Operator] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformVecMult.xml:20
+msgid "Multiplies transform [code]a[/code] by the vector [code]b[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformVecMult.xml:23
+msgid "Multiplies vector [code]b[/code] by the transform [code]a[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformVecMult.xml:26
+msgid ""
+"Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping "
+"the last row and column of the transform."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformVecMult.xml:29
+msgid ""
+"Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping "
+"the last row and column of the transform."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeUniform.xml:4
+msgid "A base type for the uniforms within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeUniform.xml:7
+msgid ""
+"A uniform represents a variable in the shader which is set externally, i.e. "
+"from the [ShaderMaterial]. Uniforms are exposed as properties in the "
+"[ShaderMaterial] and can be assigned from the inspector or from a script."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeUniform.xml:15
+msgid ""
+"Name of the uniform, by which it can be accessed through the "
+"[ShaderMaterial] properties."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeUniformRef.xml:4
+msgid "A reference to an existing [VisualShaderNodeUniform]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeUniformRef.xml:7
+msgid ""
+"Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this "
+"uniform in different shaders or shader stages easily."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeUniformRef.xml:15
+msgid "The name of the uniform which this reference points to."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVec3Constant.xml:4
+msgid "A [Vector3] constant to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVec3Constant.xml:7
+msgid "A constant [Vector3], which can be used as an input node."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVec3Constant.xml:15
+msgid "A [Vector3] constant which represents the state of this node."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVec3Uniform.xml:4
+msgid "A [Vector3] uniform to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVec3Uniform.xml:7
+msgid "Translated to [code]uniform vec3[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorClamp.xml:4
+msgid "Clamps a vector value within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorClamp.xml:7
+msgid ""
+"Constrains a value to lie between [code]min[/code] and [code]max[/code] "
+"values. The operation is performed on each component of the vector "
+"individually."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorCompose.xml:4
+msgid "Composes a [Vector3] from three scalars within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorCompose.xml:7
+msgid ""
+"Creates a [code]vec3[/code] using three scalar values that can be provided "
+"from separate inputs."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorDecompose.xml:4
+msgid ""
+"Decomposes a [Vector3] into three scalars within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorDecompose.xml:7
+msgid ""
+"Takes a [code]vec3[/code] and decomposes it into three scalar values that "
+"can be used as separate inputs."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml:4
+msgid "Calculates a vector derivative within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml:15
+msgid "A derivative type. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorDistance.xml:4
+msgid ""
+"Returns the distance between two points. To be used within the visual shader "
+"graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorDistance.xml:7
+msgid ""
+"Calculates distance from point represented by vector [code]p0[/code] to "
+"vector [code]p1[/code].\n"
+"Translated to [code]distance(p0, p1)[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:4
+msgid "A vector function to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:7
+msgid "A visual shader node able to perform different functions using vectors."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:15
+msgid "The function to be performed. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:20
+msgid ""
+"Normalizes the vector so that it has a length of [code]1[/code] but points "
+"in the same direction."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:23
+msgid "Clamps the value between [code]0.0[/code] and [code]1.0[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:26
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:29
+msgid "Returns [code]1/vector[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:32
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:35
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:38
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:41
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:44
+msgid "Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:47
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:50
+msgid "Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:53
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:56
+msgid "Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:59
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:62
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:65
+msgid "Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:68
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:71
+msgid "Base-e Exponential."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:74
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:77
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:80
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:83
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:86
+msgid "Natural logarithm."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:89
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:92
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:95
+msgid "Finds the nearest integer to the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:98
+msgid "Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:101
+msgid ""
+"Extracts the sign of the parameter, i.e. returns [code]-1[/code] if the "
+"parameter is negative, [code]1[/code] if it's positive and [code]0[/code] "
+"otherwise."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:104
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:107
+msgid "Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:110
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:113
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:116
+msgid "Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:119
+msgid ""
+"Returns a value equal to the nearest integer to the parameter whose absolute "
+"value is not larger than the absolute value of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml:122
+msgid "Returns [code]1.0 - vector[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorInterp.xml:4
+msgid ""
+"Linearly interpolates between two vectors within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorInterp.xml:7
+msgid ""
+"Translates to [code]mix(a, b, weight)[/code] in the shader language, where "
+"[code]weight[/code] is a [Vector3] with weights for each component."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorLen.xml:4
+msgid "Returns the length of a [Vector3] within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorLen.xml:7
+msgid "Translated to [code]length(p0)[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml:4
+msgid "A vector operator to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml:7
+msgid ""
+"A visual shader node for use of vector operators. Operates on vector "
+"[code]a[/code] and vector [code]b[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml:15
+msgid "The operator to be used. See [enum Operator] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml:20
+msgid "Adds two vectors."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml:23
+msgid "Subtracts a vector from a vector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml:26
+msgid "Multiplies two vectors."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml:29
+msgid "Divides vector by vector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml:32
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml:35
+msgid ""
+"Returns the value of the first parameter raised to the power of the second, "
+"for each component of the vectors."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml:38
+msgid "Returns the greater of two values, for each component of the vectors."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml:41
+msgid "Returns the lesser of two values, for each component of the vectors."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml:44
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml:47
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml:50
+msgid ""
+"Returns the vector that points in the direction of reflection. [code]a[/"
+"code] is incident vector and [code]b[/code] is the normal vector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml:53
+msgid ""
+"Vector step operator. Returns [code]0.0[/code] if [code]a[/code] is smaller "
+"than [code]b[/code] and [code]1.0[/code] otherwise."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorRefract.xml:4
+msgid ""
+"Returns the [Vector3] that points in the direction of refraction. For use "
+"within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorRefract.xml:7
+msgid ""
+"Translated to [code]refract(I, N, eta)[/code] in the shader language, where "
+"[code]I[/code] is the incident vector, [code]N[/code] is the normal vector "
+"and [code]eta[/code] is the ratio of the indices of the refraction."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorScalarMix.xml:4
+msgid ""
+"Linearly interpolates between two vectors using a scalar. For use within the "
+"visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorScalarMix.xml:7
+msgid ""
+"Translates to [code]mix(a, b, weight)[/code] in the shader language, where "
+"[code]a[/code] and [code]b[/code] are vectors and [code]weight[/code] is a "
+"scalar."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml:4
+msgid ""
+"Calculates a vector SmoothStep function using scalar within the visual "
+"shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml:7
+msgid ""
+"Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader "
+"language, where [code]x[/code] is a scalar.\n"
+"Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/"
+"code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/"
+"code]. Otherwise the return value is interpolated between [code]0.0[/code] "
+"and [code]1.0[/code] using Hermite polynomials."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorScalarStep.xml:4
+msgid "Calculates a vector Step function within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorScalarStep.xml:7
+msgid ""
+"Translates to [code]step(edge, x)[/code] in the shader language.\n"
+"Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] "
+"and [code]1.0[/code] otherwise."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorSmoothStep.xml:4
+msgid "Calculates a vector SmoothStep function within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorSmoothStep.xml:7
+msgid ""
+"Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader "
+"language, where [code]x[/code] is a vector.\n"
+"Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/"
+"code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/"
+"code]. Otherwise the return value is interpolated between [code]0.0[/code] "
+"and [code]1.0[/code] using Hermite polynomials."
+msgstr ""
+
+#: doc/classes/VScrollBar.xml:4
+msgid "Vertical scroll bar."
+msgstr ""
+
+#: doc/classes/VScrollBar.xml:7
+msgid ""
+"Vertical version of [ScrollBar], which goes from top (min) to bottom (max)."
+msgstr ""
+
+#: doc/classes/VScrollBar.xml:21
+msgid ""
+"Icon used as a button to scroll the [ScrollBar] up. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
+msgstr ""
+
+#: doc/classes/VScrollBar.xml:30
+msgid ""
+"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
+msgstr ""
+
+#: doc/classes/VSeparator.xml:4
+msgid "Vertical version of [Separator]."
+msgstr ""
+
+#: doc/classes/VSeparator.xml:7
+msgid ""
+"Vertical version of [Separator]. Even though it looks vertical, it is used "
+"to separate objects horizontally."
+msgstr ""
+
+#: doc/classes/VSeparator.xml:17
+msgid ""
+"The width of the area covered by the separator. Effectively works like a "
+"minimum width."
+msgstr ""
+
+#: doc/classes/VSeparator.xml:20
+msgid ""
+"The style for the separator line. Works best with [StyleBoxLine] (remember "
+"to enable [member StyleBoxLine.vertical])."
+msgstr ""
+
+#: doc/classes/VSlider.xml:4
+msgid "Vertical slider."
+msgstr ""
+
+#: doc/classes/VSlider.xml:7
+msgid ""
+"Vertical slider. See [Slider]. This one goes from bottom (min) to top "
+"(max).\n"
+"[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
+"signals are part of the [Range] class which this class inherits from."
+msgstr ""
+
+#: doc/classes/VSlider.xml:34
+msgid "The background of the area below the grabber."
+msgstr ""
+
+#: doc/classes/VSlider.xml:39
+msgid ""
+"The background for the whole slider. Determines the width of the "
+"[code]grabber_area[/code]."
+msgstr ""
+
+#: doc/classes/VSplitContainer.xml:4
+msgid "Vertical split container."
+msgstr ""
+
+#: doc/classes/VSplitContainer.xml:7
+msgid ""
+"Vertical split container. See [SplitContainer]. This goes from top to bottom."
+msgstr ""
+
+#: doc/classes/WeakRef.xml:4
+msgid ""
+"Holds an [Object], but does not contribute to the reference count if the "
+"object is a reference."
+msgstr ""
+
+#: doc/classes/WeakRef.xml:7
+msgid ""
+"A weakref can hold a [Reference], without contributing to the reference "
+"counter. A weakref can be created from an [Object] using [method @GDScript."
+"weakref]. If this object is not a reference, weakref still works, however, "
+"it does not have any effect on the object. Weakrefs are useful in cases "
+"where multiple classes have variables that refer to each other. Without "
+"weakrefs, using these classes could lead to memory leaks, since both "
+"references keep each other from being released. Making part of the variables "
+"a weakref can prevent this cyclic dependency, and allows the references to "
+"be released."
+msgstr ""
+
+#: doc/classes/WeakRef.xml:15
+msgid "Returns the [Object] this weakref is referring to."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:13
+msgid "Closes this data channel, notifying the other peer."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:19
+msgid ""
+"Returns the number of bytes currently queued to be sent over this channel."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:25
+msgid ""
+"Returns the id assigned to this channel during creation (or auto-assigned "
+"during negotiation).\n"
+"If the channel is not negotiated out-of-band the id will only be available "
+"after the connection is established (will return [code]65535[/code] until "
+"then)."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:32
+msgid "Returns the label assigned to this channel during creation."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:38
+msgid ""
+"Returns the [code]maxPacketLifeTime[/code] value assigned to this channel "
+"during creation.\n"
+"Will be [code]65535[/code] if not specified."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:45
+msgid ""
+"Returns the [code]maxRetransmits[/code] value assigned to this channel "
+"during creation.\n"
+"Will be [code]65535[/code] if not specified."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:52
+msgid ""
+"Returns the sub-protocol assigned to this channel during creation. An empty "
+"string if not specified."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:58
+msgid "Returns the current state of this channel, see [enum ChannelState]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:64
+msgid ""
+"Returns [code]true[/code] if this channel was created with out-of-band "
+"configuration."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:70
+msgid ""
+"Returns [code]true[/code] if this channel was created with ordering enabled "
+"(default)."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:76
+msgid "Reserved, but not used for now."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:82
+msgid ""
+"Returns [code]true[/code] if the last received packet was transferred as "
+"text. See [member write_mode]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:88
+msgid ""
+"The transfer mode to use when sending outgoing packet. Either text or binary."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:93
+msgid ""
+"Tells the channel to send data over this channel as text. An external peer "
+"(non-Godot) would receive this as a string."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:96
+msgid ""
+"Tells the channel to send data over this channel as binary. An external peer "
+"(non-Godot) would receive this as array buffer or blob."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:99
+msgid "The channel was created, but it's still trying to connect."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:102
+msgid "The channel is currently open, and data can flow over it."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:105
+msgid ""
+"The channel is being closed, no new messages will be accepted, but those "
+"already in queue will be flushed."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:108
+msgid "The channel was closed, or connection failed."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:4
+msgid ""
+"A simple interface to create a peer-to-peer mesh network composed of "
+"[WebRTCPeerConnection] that is compatible with the [MultiplayerAPI]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:7
+msgid ""
+"This class constructs a full mesh of [WebRTCPeerConnection] (one connection "
+"for each peer) that can be used as a [member MultiplayerAPI.network_peer].\n"
+"You can add each [WebRTCPeerConnection] via [method add_peer] or remove them "
+"via [method remove_peer]. Peers must be added in [constant "
+"WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate "
+"channels. This class will not create offers nor set descriptions, it will "
+"only poll them, and notify connections and disconnections.\n"
+"[signal NetworkedMultiplayerPeer.connection_succeeded] and [signal "
+"NetworkedMultiplayerPeer.server_disconnected] will not be emitted unless "
+"[code]server_compatibility[/code] is [code]true[/code] in [method "
+"initialize]. Beside that data transfer works like in a "
+"[NetworkedMultiplayerPeer]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:20
+msgid ""
+"Add a new peer to the mesh with the given [code]peer_id[/code]. The "
+"[WebRTCPeerConnection] must be in state [constant WebRTCPeerConnection."
+"STATE_NEW].\n"
+"Three channels will be created for reliable, unreliable, and ordered "
+"transport. The value of [code]unreliable_lifetime[/code] will be passed to "
+"the [code]maxPacketLifetime[/code] option when creating unreliable and "
+"ordered channels (see [method WebRTCPeerConnection.create_data_channel])."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:27
+msgid "Close all the add peer connections and channels, freeing all resources."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:34
+msgid ""
+"Return a dictionary representation of the peer with given [code]peer_id[/"
+"code] with three keys. [code]connection[/code] containing the "
+"[WebRTCPeerConnection] to this peer, [code]channels[/code] an array of three "
+"[WebRTCDataChannel], and [code]connected[/code] a boolean representing if "
+"the peer connection is currently connected (all three channels are open)."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:40
+msgid ""
+"Returns a dictionary which keys are the peer ids and values the peer "
+"representation as in [method get_peer]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:47
+msgid ""
+"Returns [code]true[/code] if the given [code]peer_id[/code] is in the peers "
+"map (it might not be connected though)."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:55
+msgid ""
+"Initialize the multiplayer peer with the given [code]peer_id[/code] (must be "
+"between 1 and 2147483647).\n"
+"If [code]server_compatibilty[/code] is [code]false[/code] (default), the "
+"multiplayer peer will be immediately in state [constant "
+"NetworkedMultiplayerPeer.CONNECTION_CONNECTED] and [signal "
+"NetworkedMultiplayerPeer.connection_succeeded] will not be emitted.\n"
+"If [code]server_compatibilty[/code] is [code]true[/code] the peer will "
+"suppress all [signal NetworkedMultiplayerPeer.peer_connected] signals until "
+"a peer with id [constant NetworkedMultiplayerPeer.TARGET_PEER_SERVER] "
+"connects and then emit [signal NetworkedMultiplayerPeer."
+"connection_succeeded]. After that the signal [signal "
+"NetworkedMultiplayerPeer.peer_connected] will be emitted for every already "
+"connected peer, and any new peer that might connect. If the server peer "
+"disconnects after that, signal [signal NetworkedMultiplayerPeer."
+"server_disconnected] will be emitted and state will become [constant "
+"NetworkedMultiplayerPeer.CONNECTION_CONNECTED]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:64
+msgid ""
+"Remove the peer with given [code]peer_id[/code] from the mesh. If the peer "
+"was connected, and [signal NetworkedMultiplayerPeer.peer_connected] was "
+"emitted for it, then [signal NetworkedMultiplayerPeer.peer_disconnected] "
+"will be emitted."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:4
+msgid "Interface to a WebRTC peer connection."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:7
+msgid ""
+"A WebRTC connection between the local computer and a remote peer. Provides "
+"an interface to connect, maintain and monitor the connection.\n"
+"Setting up a WebRTC connection between two peers from now on) may not seem a "
+"trivial task, but it can be broken down into 3 main steps:\n"
+"- The peer that wants to initiate the connection ([code]A[/code] from now "
+"on) creates an offer and send it to the other peer ([code]B[/code] from now "
+"on).\n"
+"- [code]B[/code] receives the offer, generate and answer, and sends it to "
+"[code]A[/code]).\n"
+"- [code]A[/code] and [code]B[/code] then generates and exchange ICE "
+"candidates with each other.\n"
+"After these steps, the connection should become connected. Keep on reading "
+"or look into the tutorial for more information."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:23
+msgid ""
+"Add an ice candidate generated by a remote peer (and received over the "
+"signaling server). See [signal ice_candidate_created]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:29
+msgid ""
+"Close the peer connection and all data channels associated with it.\n"
+"[b]Note:[/b] You cannot reuse this object for a new connection unless you "
+"call [method initialize]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:39
+msgid ""
+"Returns a new [WebRTCDataChannel] (or [code]null[/code] on failure) with "
+"given [code]label[/code] and optionally configured via the [code]options[/"
+"code] dictionary. This method can only be called when the connection is in "
+"state [constant STATE_NEW].\n"
+"There are two ways to create a working data channel: either call [method "
+"create_data_channel] on only one of the peer and listen to [signal "
+"data_channel_received] on the other, or call [method create_data_channel] on "
+"both peers, with the same values, and the [code]negotiated[/code] option set "
+"to [code]true[/code].\n"
+"Valid [code]options[/code] are:\n"
+"[codeblock]\n"
+"{\n"
+" \"negotiated\": true, # When set to true (default off), means the "
+"channel is negotiated out of band. \"id\" must be set too. "
+"\"data_channel_received\" will not be called.\n"
+" \"id\": 1, # When \"negotiated\" is true this value must also be set to "
+"the same value on both peer.\n"
+"\n"
+" # Only one of maxRetransmits and maxPacketLifeTime can be specified, not "
+"both. They make the channel unreliable (but also better at real time).\n"
+" \"maxRetransmits\": 1, # Specify the maximum number of attempt the peer "
+"will make to retransmits packets if they are not acknowledged.\n"
+" \"maxPacketLifeTime\": 100, # Specify the maximum amount of time before "
+"giving up retransmitions of unacknowledged packets (in milliseconds).\n"
+" \"ordered\": true, # When in unreliable mode (i.e. either "
+"\"maxRetransmits\" or \"maxPacketLifetime\" is set), \"ordered\" (true by "
+"default) specify if packet ordering is to be enforced.\n"
+"\n"
+" \"protocol\": \"my-custom-protocol\", # A custom sub-protocol string for "
+"this channel.\n"
+"}\n"
+"[/codeblock]\n"
+"[b]Note:[/b] You must keep a reference to channels created this way, or it "
+"will be closed."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:61
+msgid ""
+"Creates a new SDP offer to start a WebRTC connection with a remote peer. At "
+"least one [WebRTCDataChannel] must have been created before calling this "
+"method.\n"
+"If this functions returns [constant OK], [signal "
+"session_description_created] will be called when the session is ready to be "
+"sent."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:68
+msgid "Returns the connection state. See [enum ConnectionState]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:76
+msgid ""
+"Re-initialize this peer connection, closing any previously active "
+"connection, and going back to state [constant STATE_NEW]. A dictionary of "
+"[code]options[/code] can be passed to configure the peer connection.\n"
+"Valid [code]options[/code] are:\n"
+"[codeblock]\n"
+"{\n"
+" \"iceServers\": [\n"
+" {\n"
+" \"urls\": [ \"stun:stun.example.com:3478\" ], # One or more STUN "
+"servers.\n"
+" },\n"
+" {\n"
+" \"urls\": [ \"turn:turn.example.com:3478\" ], # One or more TURN "
+"servers.\n"
+" \"username\": \"a_username\", # Optional username for the TURN "
+"server.\n"
+" \"credential\": \"a_password\", # Optional password for the TURN "
+"server.\n"
+" }\n"
+" ]\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:97
+msgid ""
+"Call this method frequently (e.g. in [method Node._process] or [method Node."
+"_physics_process]) to properly receive signals."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:105
+msgid ""
+"Sets the SDP description of the local peer. This should be called in "
+"response to [signal session_description_created].\n"
+"After calling this function the peer will start emitting [signal "
+"ice_candidate_created] (unless an [enum Error] different from [constant OK] "
+"is returned)."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:114
+msgid ""
+"Sets the SDP description of the remote peer. This should be called with the "
+"values generated by a remote peer and received over the signaling server.\n"
+"If [code]type[/code] is [code]offer[/code] the peer will emit [signal "
+"session_description_created] with the appropriate answer.\n"
+"If [code]type[/code] is [code]answer[/code] the peer will start emitting "
+"[signal ice_candidate_created]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:124
+msgid ""
+"Emitted when a new in-band channel is received, i.e. when the channel was "
+"created with [code]negotiated: false[/code] (default).\n"
+"The object will be an instance of [WebRTCDataChannel]. You must keep a "
+"reference of it or it will be closed automatically. See [method "
+"create_data_channel]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:133
+msgid ""
+"Emitted when a new ICE candidate has been created. The three parameters are "
+"meant to be passed to the remote peer over the signaling server."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:140
+msgid ""
+"Emitted after a successful call to [method create_offer] or [method "
+"set_remote_description] (when it generates an answer). The parameters are "
+"meant to be passed to [method set_local_description] on this object, and "
+"sent to the remote peer over the signaling server."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:146
+msgid ""
+"The connection is new, data channels and an offer can be created in this "
+"state."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:149
+msgid ""
+"The peer is connecting, ICE is in progress, none of the transports has "
+"failed."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:152
+msgid "The peer is connected, all ICE transports are connected."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:155
+msgid "At least one ICE transport is disconnected."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:158
+msgid "One or more of the ICE transports failed."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:161
+msgid ""
+"The peer connection is closed (after calling [method close] for example)."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:4
+msgid "A WebSocket client implementation."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:7
+msgid ""
+"This class implements a WebSocket client compatible with any RFC 6455-"
+"compliant WebSocket server.\n"
+"This client can be optionally used as a network peer for the "
+"[MultiplayerAPI].\n"
+"After starting the client ([method connect_to_url]), you will need to "
+"[method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside "
+"[method Node._process]).\n"
+"You will receive appropriate signals when connecting, disconnecting, or when "
+"new data is available."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:22
+msgid ""
+"Connects to the given URL requesting one of the given [code]protocols[/code] "
+"as sub-protocol. If the list empty (default), no sub-protocol will be "
+"requested.\n"
+"If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will "
+"behave like a network peer for the [MultiplayerAPI], connections to non-"
+"Godot servers will not work, and [signal data_received] will not be "
+"emitted.\n"
+"If [code]false[/code] is passed instead (default), you must call "
+"[PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], "
+"etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not "
+"on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).\n"
+"You can optionally pass a list of [code]custom_headers[/code] to be added to "
+"the handshake HTTP request.\n"
+"[b]Note:[/b] To avoid mixed content warnings or errors in HTML5, you may "
+"have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) "
+"instead of [code]ws://[/code]. When doing so, make sure to use the fully "
+"qualified domain name that matches the one defined in the server's SSL "
+"certificate. Do not connect directly via the IP address for [code]wss://[/"
+"code] connections, as it won't match with the SSL certificate.\n"
+"[b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in "
+"HTML5 exports due to browsers restrictions."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:35
+msgid ""
+"Disconnects this client from the connected host. See [method WebSocketPeer."
+"close] for more information."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:41
+msgid "Return the IP address of the currently connected host."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:47
+msgid "Return the IP port of the currently connected host."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:53
+msgid ""
+"If specified, this [X509Certificate] will be the only one accepted when "
+"connecting to an SSL host. Any other certificate provided by the server will "
+"be regarded as invalid.\n"
+"[b]Note:[/b] Specifying a custom [code]trusted_ssl_certificate[/code] is not "
+"supported in HTML5 exports due to browsers restrictions."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:57
+msgid ""
+"If [code]true[/code], SSL certificate verification is enabled.\n"
+"[b]Note:[/b] You must specify the certificates to be used in the Project "
+"Settings for it to work when exported."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:65
+msgid ""
+"Emitted when the connection to the server is closed. [code]was_clean_close[/"
+"code] will be [code]true[/code] if the connection was shutdown cleanly."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:70
+msgid "Emitted when the connection to the server fails."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:76
+msgid ""
+"Emitted when a connection with the server is established, [code]protocol[/"
+"code] will contain the sub-protocol agreed with the server."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:81
+msgid ""
+"Emitted when a WebSocket message is received.\n"
+"[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level "
+"multiplayer peer."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:89
+msgid ""
+"Emitted when the server requests a clean close. You should keep polling "
+"until you get a [signal connection_closed] signal to achieve the clean "
+"close. See [method WebSocketPeer.close] for more details."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:4
+msgid "Base class for WebSocket server and client."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:7
+msgid ""
+"Base class for WebSocket server and client, allowing them to be used as "
+"network peer for the [MultiplayerAPI]."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:16
+msgid ""
+"Returns the [WebSocketPeer] associated to the given [code]peer_id[/code]."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:26
+msgid ""
+"Configures the buffer sizes for this WebSocket peer. Default values can be "
+"specified in the Project Settings under [code]network/limits[/code]. For "
+"server, values are meant per connected peer.\n"
+"The first two parameters define the size and queued packets limits of the "
+"input buffer, the last two of the output buffer.\n"
+"Buffer sizes are expressed in KiB, so [code]4 = 2^12 = 4096 bytes[/code]. "
+"All parameters will be rounded up to the nearest power of two.\n"
+"[b]Note:[/b] HTML5 exports only use the input buffer since the output one is "
+"managed by browsers."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:41
+msgid ""
+"Emitted when a packet is received from a peer.\n"
+"[b]Note:[/b] This signal is only emitted when the client or server is "
+"configured to use Godot multiplayer API."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:4
+msgid "A class representing a specific WebSocket connection."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:7
+msgid ""
+"This class represents a specific WebSocket connection, allowing you to do "
+"lower level operations with it.\n"
+"You can choose to write to the socket in binary or text mode, and you can "
+"recognize the mode used for writing by the other peer."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:18
+msgid ""
+"Closes this WebSocket connection. [code]code[/code] is the status code for "
+"the closure (see RFC 6455 section 7.4 for a list of valid status codes). "
+"[code]reason[/code] is the human readable reason for closing the connection "
+"(can be any UTF-8 string that's smaller than 123 bytes).\n"
+"[b]Note:[/b] To achieve a clean close, you will need to keep polling until "
+"either [signal WebSocketClient.connection_closed] or [signal WebSocketServer."
+"client_disconnected] is received.\n"
+"[b]Note:[/b] The HTML5 export might not support all status codes. Please "
+"refer to browser-specific documentation for more details."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:26
+msgid ""
+"Returns the IP address of the connected peer.\n"
+"[b]Note:[/b] Not available in the HTML5 export."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:33
+msgid ""
+"Returns the remote port of the connected peer.\n"
+"[b]Note:[/b] Not available in the HTML5 export."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:40
+msgid ""
+"Returns the current amount of data in the outbound websocket buffer. [b]Note:"
+"[/b] HTML5 exports use WebSocket.bufferedAmount, while other platforms use "
+"an internal buffer."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:46
+msgid "Gets the current selected write mode. See [enum WriteMode]."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:52
+msgid "Returns [code]true[/code] if this peer is currently connected."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:59
+msgid ""
+"Disable Nagle's algorithm on the underling TCP socket (default). See [method "
+"StreamPeerTCP.set_no_delay] for more information.\n"
+"[b]Note:[/b] Not available in the HTML5 export."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:67
+msgid "Sets the socket to use the given [enum WriteMode]."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:73
+msgid ""
+"Returns [code]true[/code] if the last received packet was sent as a text "
+"payload. See [enum WriteMode]."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:79
+msgid ""
+"Specifies that WebSockets messages should be transferred as text payload "
+"(only valid UTF-8 is allowed)."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:82
+msgid ""
+"Specifies that WebSockets messages should be transferred as binary payload "
+"(any byte combination is allowed)."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:4
+msgid "A WebSocket server implementation."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:7
+msgid ""
+"This class implements a WebSocket server that can also support the high-"
+"level multiplayer API.\n"
+"After starting the server ([method listen]), you will need to [method "
+"NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method "
+"Node._process]). When clients connect, disconnect, or send data, you will "
+"receive the appropriate signal.\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:20
+msgid ""
+"Disconnects the peer identified by [code]id[/code] from the server. See "
+"[method WebSocketPeer.close] for more information."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:41
+msgid "Returns [code]true[/code] if a peer with the given ID is connected."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:47
+msgid ""
+"Returns [code]true[/code] if the server is actively listening on a port."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:56
+msgid ""
+"Starts listening on the given port.\n"
+"You can specify the desired subprotocols via the \"protocols\" array. If the "
+"list empty (default), no sub-protocol will be requested.\n"
+"If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will "
+"behave like a network peer for the [MultiplayerAPI], connections from non-"
+"Godot clients will not work, and [signal data_received] will not be "
+"emitted.\n"
+"If [code]false[/code] is passed instead (default), you must call "
+"[PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], "
+"etc.), on the [WebSocketPeer] returned via [code]get_peer(id)[/code] to "
+"communicate with the peer with given [code]id[/code] (e.g. "
+"[code]get_peer(id).get_available_packet_count[/code])."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:65
+msgid "Stops the server and clear its state."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:71
+msgid ""
+"When not set to [code]*[/code] will restrict incoming connections to the "
+"specified IP address. Setting [code]bind_ip[/code] to [code]127.0.0.1[/code] "
+"will cause the server to listen only to the local host."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:74
+msgid ""
+"When using SSL (see [member private_key] and [member ssl_certificate]), you "
+"can set this to a valid [X509Certificate] to be provided as additional CA "
+"chain information during the SSL handshake."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:77
+msgid ""
+"The time in seconds before a pending client (i.e. a client that has not yet "
+"finished the HTTP handshake) is considered stale and forcefully disconnected."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:80
+msgid ""
+"When set to a valid [CryptoKey] (along with [member ssl_certificate]) will "
+"cause the server to require SSL instead of regular TCP (i.e. the [code]wss://"
+"[/code] protocol)."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:83
+msgid ""
+"When set to a valid [X509Certificate] (along with [member private_key]) will "
+"cause the server to require SSL instead of regular TCP (i.e. the [code]wss://"
+"[/code] protocol)."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:92
+msgid ""
+"Emitted when a client requests a clean close. You should keep polling until "
+"you get a [signal client_disconnected] signal with the same [code]id[/code] "
+"to achieve the clean close. See [method WebSocketPeer.close] for more "
+"details."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:99
+msgid ""
+"Emitted when a new client connects. \"protocol\" will be the sub-protocol "
+"agreed with the client."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:106
+msgid ""
+"Emitted when a client disconnects. [code]was_clean_close[/code] will be "
+"[code]true[/code] if the connection was shutdown cleanly."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:112
+msgid ""
+"Emitted when a new message is received.\n"
+"[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level "
+"multiplayer peer."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:4
+msgid "AR/VR interface using WebXR."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:7
+msgid ""
+"WebXR is an open standard that allows creating VR and AR applications that "
+"run in the web browser.\n"
+"As such, this interface is only available when running in an HTML5 export.\n"
+"WebXR supports a wide range of devices, from the very capable (like Valve "
+"Index, HTC Vive, Oculus Rift and Quest) down to the much less capable (like "
+"Google Cardboard, Oculus Go, GearVR, or plain smartphones).\n"
+"Since WebXR is based on Javascript, it makes extensive use of callbacks, "
+"which means that [WebXRInterface] is forced to use signals, where other AR/"
+"VR interfaces would instead use functions that return a result immediately. "
+"This makes [WebXRInterface] quite a bit more complicated to initialize than "
+"other AR/VR interfaces.\n"
+"Here's the minimum code required to start an immersive VR session:\n"
+"[codeblock]\n"
+"extends Spatial\n"
+"\n"
+"var webxr_interface\n"
+"var vr_supported = false\n"
+"\n"
+"func _ready():\n"
+" # We assume this node has a button as a child.\n"
+" # This button is for the user to consent to entering immersive VR mode.\n"
+" $Button.connect(\"pressed\", self, \"_on_Button_pressed\")\n"
+"\n"
+" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
+" if webxr_interface:\n"
+" # WebXR uses a lot of asynchronous callbacks, so we connect to "
+"various\n"
+" # signals in order to receive them.\n"
+" webxr_interface.connect(\"session_supported\", self, "
+"\"_webxr_session_supported\")\n"
+" webxr_interface.connect(\"session_started\", self, "
+"\"_webxr_session_started\")\n"
+" webxr_interface.connect(\"session_ended\", self, "
+"\"_webxr_session_ended\")\n"
+" webxr_interface.connect(\"session_failed\", self, "
+"\"_webxr_session_failed\")\n"
+"\n"
+" # This returns immediately - our _webxr_session_supported() method\n"
+" # (which we connected to the \"session_supported\" signal above) "
+"will\n"
+" # be called sometime later to let us know if it's supported or not.\n"
+" webxr_interface.is_session_supported(\"immersive-vr\")\n"
+"\n"
+"func _webxr_session_supported(session_mode, supported):\n"
+" if session_mode == 'immersive-vr':\n"
+" vr_supported = supported\n"
+"\n"
+"func _on_Button_pressed():\n"
+" if not vr_supported:\n"
+" OS.alert(\"Your browser doesn't support VR\")\n"
+" return\n"
+"\n"
+" # We want an immersive VR session, as opposed to AR ('immersive-ar') or "
+"a\n"
+" # simple 3DoF viewer ('viewer').\n"
+" webxr_interface.session_mode = 'immersive-vr'\n"
+" # 'bounded-floor' is room scale, 'local-floor' is a standing or sitting\n"
+" # experience (it puts you 1.6m above the ground if you have 3DoF "
+"headset),\n"
+" # whereas as 'local' puts you down at the ARVROrigin.\n"
+" # This list means it'll first try to request 'bounded-floor', then\n"
+" # fallback on 'local-floor' and ultimately 'local', if nothing else is\n"
+" # supported.\n"
+" webxr_interface.requested_reference_space_types = 'bounded-floor, local-"
+"floor, local'\n"
+" # In order to use 'local-floor' or 'bounded-floor' we must also\n"
+" # mark the features as required or optional.\n"
+" webxr_interface.required_features = 'local-floor'\n"
+" webxr_interface.optional_features = 'bounded-floor'\n"
+"\n"
+" # This will return false if we're unable to even request the session,\n"
+" # however, it can still fail asynchronously later in the process, so we\n"
+" # only know if it's really succeeded or failed when our\n"
+" # _webxr_session_started() or _webxr_session_failed() methods are "
+"called.\n"
+" if not webxr_interface.initialize():\n"
+" OS.alert(\"Failed to initialize\")\n"
+" return\n"
+"\n"
+"func _webxr_session_started():\n"
+" $Button.visible = false\n"
+" # This tells Godot to start rendering to the headset.\n"
+" get_viewport().arvr = true\n"
+" # This will be the reference space type you ultimately got, out of the\n"
+" # types that you requested above. This is useful if you want the game "
+"to\n"
+" # work a little differently in 'bounded-floor' versus 'local-floor'.\n"
+" print (\"Reference space type: \" + webxr_interface."
+"reference_space_type)\n"
+"\n"
+"func _webxr_session_ended():\n"
+" $Button.visible = true\n"
+" # If the user exits immersive mode, then we tell Godot to render to the "
+"web\n"
+" # page again.\n"
+" get_viewport().arvr = false\n"
+"\n"
+"func _webxr_session_failed(message):\n"
+" OS.alert(\"Failed to initialize: \" + message)\n"
+"[/codeblock]\n"
+"There are several ways to handle \"controller\" input:\n"
+"- Using [ARVRController] nodes and their [signal ARVRController."
+"button_pressed] and [signal ARVRController.button_release] signals. This is "
+"how controllers are typically handled in AR/VR apps in Godot, however, this "
+"will only work with advanced VR controllers like the Oculus Touch or Index "
+"controllers, for example. The buttons codes are defined by [url=https://"
+"immersive-web.github.io/webxr-gamepads-module/#xr-standard-gamepad-"
+"mapping]Section 3.3 of the WebXR Gamepads Module[/url].\n"
+"- Using [method Node._unhandled_input] and [InputEventJoypadButton] or "
+"[InputEventJoypadMotion]. This works the same as normal joypads, except the "
+"[member InputEvent.device] starts at 100, so the left controller is 100 and "
+"the right controller is 101, and the button codes are also defined by "
+"[url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-"
+"gamepad-mapping]Section 3.3 of the WebXR Gamepads Module[/url].\n"
+"- Using the [signal select], [signal squeeze] and related signals. This "
+"method will work for both advanced VR controllers, and non-traditional "
+"\"controllers\" like a tap on the screen, a spoken voice command or a button "
+"press on the device itself. The [code]controller_id[/code] passed to these "
+"signals is the same id as used in [member ARVRController.controller_id].\n"
+"You can use one or all of these methods to allow your game or app to support "
+"a wider or narrower set of devices and input methods, or to allow more "
+"advanced interations with more advanced devices."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:94
+msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:101
+msgid ""
+"Gets an [ARVRPositionalTracker] for the given [code]controller_id[/code].\n"
+"In the context of WebXR, a \"controller\" can be an advanced VR controller "
+"like the Oculus Touch or Index controllers, or even a tap on the screen, a "
+"spoken voice command or a button press on the device itself. When a non-"
+"traditional controller is used, interpret the position and orientation of "
+"the [ARVRPositionalTracker] as a ray pointing at the object the user wishes "
+"to interact with.\n"
+"Use this method to get information about the controller that triggered one "
+"of these signals:\n"
+"- [signal selectstart]\n"
+"- [signal select]\n"
+"- [signal selectend]\n"
+"- [signal squeezestart]\n"
+"- [signal squeeze]\n"
+"- [signal squeezestart]"
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:116
+msgid ""
+"Checks if the given [code]session_mode[/code] is supported by the user's "
+"browser.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRSessionMode]WebXR's XRSessionMode[/url], including: [code]\"immersive-"
+"vr\"[/code], [code]\"immersive-ar\"[/code], and [code]\"inline\"[/code].\n"
+"This method returns nothing, instead it emits the [signal session_supported] "
+"signal with the result."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:124
+msgid ""
+"The vertices of a polygon which defines the boundaries of the user's play "
+"area.\n"
+"This will only be available if [member reference_space_type] is "
+"[code]\"bounded-floor\"[/code] and only on certain browsers and devices that "
+"support it.\n"
+"The [signal reference_space_reset] signal may indicate when this changes."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:129
+msgid ""
+"A comma-seperated list of optional features used by [method ARVRInterface."
+"initialize] when setting up the WebXR session.\n"
+"If a user's browser or device doesn't support one of the given features, "
+"initialization will continue, but you won't be able to use the requested "
+"feature.\n"
+"This doesn't have any effect on the interface when already initialized.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
+"use a particular reference space type, it must be listed in either [member "
+"required_features] or [member optional_features]."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:135
+msgid ""
+"The reference space type (from the list of requested types set in the "
+"[member requested_reference_space_types] property), that was ultimately used "
+"by [method ARVRInterface.initialize] when setting up the WebXR session.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
+"use a particular reference space type, it must be listed in either [member "
+"required_features] or [member optional_features]."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:139
+msgid ""
+"A comma-seperated list of reference space types used by [method "
+"ARVRInterface.initialize] when setting up the WebXR session.\n"
+"The reference space types are requested in order, and the first on supported "
+"by the users device or browser will be used. The [member "
+"reference_space_type] property contains the reference space type that was "
+"ultimately used.\n"
+"This doesn't have any effect on the interface when already initialized.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
+"use a particular reference space type, it must be listed in either [member "
+"required_features] or [member optional_features]."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:145
+msgid ""
+"A comma-seperated list of required features used by [method ARVRInterface."
+"initialize] when setting up the WebXR session.\n"
+"If a user's browser or device doesn't support one of the given features, "
+"initialization will fail and [signal session_failed] will be emitted.\n"
+"This doesn't have any effect on the interface when already initialized.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
+"use a particular reference space type, it must be listed in either [member "
+"required_features] or [member optional_features]."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:151
+msgid ""
+"The session mode used by [method ARVRInterface.initialize] when setting up "
+"the WebXR session.\n"
+"This doesn't have any effect on the interface when already initialized.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRSessionMode]WebXR's XRSessionMode[/url], including: [code]\"immersive-"
+"vr\"[/code], [code]\"immersive-ar\"[/code], and [code]\"inline\"[/code]."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:156
+msgid ""
+"Indicates if the WebXR session's imagery is visible to the user.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRVisibilityState]WebXR's XRVisibilityState[/url], including "
+"[code]\"hidden\"[/code], [code]\"visible\"[/code], and [code]\"visible-"
+"blurred\"[/code]."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:163
+msgid ""
+"Emitted to indicate that the reference space has been reset or "
+"reconfigured.\n"
+"When (or whether) this is emitted depends on the user's browser or device, "
+"but may include when the user has changed the dimensions of their play space "
+"(which you may be able to access via [member bounds_geometry]) or pressed/"
+"held a button to recenter their position.\n"
+"See [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpace/"
+"reset_event]WebXR's XRReferenceSpace reset event[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:171
+msgid ""
+"Emitted after one of the \"controllers\" has finished its \"primary action"
+"\".\n"
+"Use [method get_controller] to get more information about the controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:178
+msgid ""
+"Emitted when one of the \"controllers\" has finished its \"primary action"
+"\".\n"
+"Use [method get_controller] to get more information about the controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:185
+msgid ""
+"Emitted when one of the \"controllers\" has started its \"primary action\".\n"
+"Use [method get_controller] to get more information about the controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:191
+msgid ""
+"Emitted when the user ends the WebXR session (which can be done using UI "
+"from the browser or device).\n"
+"At this point, you should do [code]get_viewport().arvr = false[/code] to "
+"instruct Godot to resume rendering to the screen."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:198
+msgid ""
+"Emitted by [method ARVRInterface.initialize] if the session fails to start.\n"
+"[code]message[/code] may optionally contain an error message from WebXR, or "
+"an empty string if no message is available."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:204
+msgid ""
+"Emitted by [method ARVRInterface.initialize] if the session is successfully "
+"started.\n"
+"At this point, it's safe to do [code]get_viewport().arvr = true[/code] to "
+"instruct Godot to start rendering to the AR/VR device."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:212
+msgid ""
+"Emitted by [method is_session_supported] to indicate if the given "
+"[code]session_mode[/code] is supported or not."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:218
+msgid ""
+"Emitted after one of the \"controllers\" has finished its \"primary squeeze "
+"action\".\n"
+"Use [method get_controller] to get more information about the controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:225
+msgid ""
+"Emitted when one of the \"controllers\" has finished its \"primary squeeze "
+"action\".\n"
+"Use [method get_controller] to get more information about the controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:232
+msgid ""
+"Emitted when one of the \"controllers\" has started its \"primary squeeze "
+"action\".\n"
+"Use [method get_controller] to get more information about the controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml:238
+msgid "Emitted when [member visibility_state] has changed."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml:4
+msgid "Base class for window dialogs."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml:7
+msgid ""
+"Windowdialog is the base class for all window-based dialogs. It's a by-"
+"default toplevel [Control] that draws a window decoration and allows motion "
+"and resizing."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml:15
+msgid ""
+"Returns the close [TextureButton].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml:22
+msgid "If [code]true[/code], the user can resize the window."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml:25
+msgid "The text displayed in the window's title bar."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml:32
+msgid "The color of the title text."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml:35
+msgid "The horizontal offset of the close button."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml:41
+msgid ""
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml:44
+msgid "The vertical offset of the title text."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml:47
+msgid "The font used to draw the title."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml:50
+msgid "The icon for the close button."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml:53
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml:56
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
+msgstr ""
+
+#: doc/classes/World.xml:4
+msgid "Class that has everything pertaining to a world."
+msgstr ""
+
+#: doc/classes/World.xml:7
+msgid ""
+"Class that has everything pertaining to a world. A physics space, a visual "
+"scenario and a sound space. Spatial nodes register their resources into the "
+"current world."
+msgstr ""
+
+#: doc/classes/World.xml:16
+msgid ""
+"Direct access to the world's physics 3D space state. Used for querying "
+"current and potential collisions."
+msgstr ""
+
+#: doc/classes/World.xml:19
+msgid "The World's [Environment]."
+msgstr ""
+
+#: doc/classes/World.xml:22
+msgid ""
+"The World's fallback_environment will be used if the World's [Environment] "
+"fails or is missing."
+msgstr ""
+
+#: doc/classes/World.xml:25
+msgid "The World's visual scenario."
+msgstr ""
+
+#: doc/classes/World.xml:28
+msgid "The World's physics space."
+msgstr ""
+
+#: doc/classes/World2D.xml:4
+msgid "Class that has everything pertaining to a 2D world."
+msgstr ""
+
+#: doc/classes/World2D.xml:7
+msgid ""
+"Class that has everything pertaining to a 2D world. A physics space, a "
+"visual scenario and a sound space. 2D nodes register their resources into "
+"the current 2D world."
+msgstr ""
+
+#: doc/classes/World2D.xml:16
+msgid ""
+"The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D "
+"drawing."
+msgstr ""
+
+#: doc/classes/World2D.xml:19
+msgid ""
+"Direct access to the world's physics 2D space state. Used for querying "
+"current and potential collisions. When using multi-threaded physics, access "
+"is limited to [code]_physics_process(delta)[/code] in the main thread."
+msgstr ""
+
+#: doc/classes/World2D.xml:22
+msgid ""
+"The [RID] of this world's physics space resource. Used by the "
+"[Physics2DServer] for 2D physics, treating it as both a space and an area."
+msgstr ""
+
+#: doc/classes/WorldEnvironment.xml:4
+msgid ""
+"Default environment properties for the entire scene (post-processing "
+"effects, lighting and background settings)."
+msgstr ""
+
+#: doc/classes/WorldEnvironment.xml:7
+msgid ""
+"The [WorldEnvironment] node is used to configure the default [Environment] "
+"for the scene.\n"
+"The parameters defined in the [WorldEnvironment] can be overridden by an "
+"[Environment] node set on the current [Camera]. Additionally, only one "
+"[WorldEnvironment] may be instanced in a given scene at a time.\n"
+"The [WorldEnvironment] allows the user to specify default lighting "
+"parameters (e.g. ambient lighting), various post-processing effects (e.g. "
+"SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, "
+"skybox). Usually, these are added in order to improve the realism/color "
+"balance of the scene."
+msgstr ""
+
+#: doc/classes/WorldEnvironment.xml:21
+msgid ""
+"The [Environment] resource used by this [WorldEnvironment], defining the "
+"default properties."
+msgstr ""
+
+#: doc/classes/X509Certificate.xml:4
+msgid "An X509 certificate (e.g. for SSL)."
+msgstr ""
+
+#: doc/classes/X509Certificate.xml:7
+msgid ""
+"The X509Certificate class represents an X509 certificate. Certificates can "
+"be loaded and saved like any other [Resource].\n"
+"They can be used as the server certificate in [method StreamPeerSSL."
+"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
+"certificate that should be accepted when connecting to an SSL server via "
+"[method StreamPeerSSL.connect_to_stream].\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: doc/classes/X509Certificate.xml:18
+msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)."
+msgstr ""
+
+#: doc/classes/X509Certificate.xml:25
+msgid ""
+"Saves a certificate to the given [code]path[/code] (should be a \"*.crt\" "
+"file)."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:4
+msgid ""
+"Low-level class for creating parsers for [url=https://en.wikipedia.org/wiki/"
+"XML]XML[/url] files."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:7
+msgid ""
+"This class can serve as base to make custom XML parsers. Since XML is a very "
+"flexible standard, this interface is low-level so it can be applied to any "
+"possible schema."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:15
+msgid "Gets the amount of attributes in the current element."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:22
+msgid ""
+"Gets the name of the attribute specified by the index in [code]idx[/code] "
+"argument."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:29
+msgid ""
+"Gets the value of the attribute specified by the index in [code]idx[/code] "
+"argument."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:35
+msgid "Gets the current line in the parsed file (currently not implemented)."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:42
+msgid ""
+"Gets the value of a certain attribute of the current element by name. This "
+"will raise an error if the element has no such attribute."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:49
+msgid ""
+"Gets the value of a certain attribute of the current element by name. This "
+"will return an empty [String] if the attribute is not found."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:55
+msgid ""
+"Gets the contents of a text node. This will raise an error in any other type "
+"of node."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:61
+msgid ""
+"Gets the name of the current element node. This will raise an error if the "
+"current node type is neither [constant NODE_ELEMENT] nor [constant "
+"NODE_ELEMENT_END]."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:67
+msgid ""
+"Gets the byte offset of the current node since the beginning of the file or "
+"buffer."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:73
+msgid ""
+"Gets the type of the current node. Compare with [enum NodeType] constants."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:80
+msgid "Check whether the current element has a certain attribute."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:86
+msgid ""
+"Check whether the current element is empty (this only works for completely "
+"empty tags, e.g. [code]<element \\>[/code])."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:93
+msgid "Opens an XML file for parsing. This returns an error code."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:100
+msgid "Opens an XML raw buffer for parsing. This returns an error code."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:106
+msgid "Reads the next node of the file. This returns an error code."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:113
+msgid ""
+"Moves the buffer cursor to a certain offset (since the beginning) and read "
+"the next node there. This returns an error code."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:119
+msgid ""
+"Skips the current section. If the node contains other elements, they will be "
+"ignored and the cursor will go to the closing of the current element."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:125
+msgid "There's no node (no file or buffer opened)."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:128
+msgid "Element (tag)."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:131
+msgid "End of element."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:134
+msgid "Text node."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:137
+msgid "Comment node."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:140
+msgid "CDATA content."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:143
+msgid "Unknown node."
+msgstr ""
+
+#: doc/classes/YSort.xml:4
+msgid "Sort all child nodes based on their Y positions."
+msgstr ""
+
+#: doc/classes/YSort.xml:7
+msgid ""
+"Sort all child nodes based on their Y positions. The child node must inherit "
+"from [CanvasItem] for it to be sorted. Nodes that have a higher Y position "
+"will be drawn later, so they will appear on top of nodes that have a lower Y "
+"position.\n"
+"Nesting of YSort nodes is possible. Children YSort nodes will be sorted in "
+"the same space as the parent YSort, allowing to better organize a scene or "
+"divide it in multiple ones, yet keep the unique sorting."
+msgstr ""
+
+#: doc/classes/YSort.xml:16
+msgid ""
+"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
+msgstr ""
diff --git a/doc/translations/it.po b/doc/translations/it.po
index b5b5700045..489a50f456 100644
--- a/doc/translations/it.po
+++ b/doc/translations/it.po
@@ -449,6 +449,7 @@ msgstr ""
"in una istanza. Utile per la deserializzazione."
#: modules/gdscript/doc_classes/@GDScript.xml:256
+#, fuzzy
msgid ""
"Returns an \"eased\" value of [code]x[/code] based on an easing function "
"defined with [code]curve[/code]. This easing function is based on an "
@@ -459,9 +460,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -12019,76 +12020,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -13555,101 +13559,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -13669,79 +13673,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -15408,37 +15412,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -15495,53 +15499,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -17501,8 +17505,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -21106,10 +21110,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -21118,15 +21131,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -21136,11 +21149,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -21149,119 +21162,119 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
#, fuzzy
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
#, fuzzy
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -21269,17 +21282,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -24173,10 +24186,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -24190,7 +24210,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -24204,48 +24224,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -24396,25 +24416,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -26296,49 +26316,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -26582,78 +26602,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -27153,32 +27173,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -27225,28 +27245,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -27266,12 +27286,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -28475,7 +28495,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -29430,7 +29450,15 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr "Ritorna [code]true[/code] se [Rect2i] contiene un punto."
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -29439,7 +29467,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -29452,12 +29480,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29466,7 +29494,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -29481,7 +29509,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -29491,7 +29519,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29500,7 +29528,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29509,7 +29537,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -29518,11 +29546,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -29536,7 +29564,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -29549,34 +29577,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -29584,83 +29612,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -29668,23 +29696,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30861,68 +30889,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31910,41 +31938,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -32652,11 +32680,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -32759,7 +32787,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -32772,7 +32800,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -32796,11 +32824,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -32820,7 +32848,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -32828,65 +32856,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32941,37 +32969,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -33176,59 +33204,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -33236,34 +33264,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -33441,49 +33469,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -36122,21 +36150,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -36166,7 +36205,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -36188,31 +36227,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -36220,38 +36259,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -36259,96 +36298,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -36364,7 +36403,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -36380,7 +36419,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -36390,13 +36429,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -36410,7 +36449,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -36420,14 +36459,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -36435,19 +36474,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -36458,7 +36499,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -36475,7 +36516,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -36486,27 +36527,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -36514,7 +36555,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -36525,30 +36566,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -36558,7 +36599,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -36569,7 +36610,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -36583,7 +36624,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -36592,14 +36633,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -36612,7 +36653,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -36620,32 +36661,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -36653,13 +36694,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -36669,7 +36710,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -36678,11 +36719,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -36691,138 +36732,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -37449,29 +37490,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -37481,48 +37526,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -37531,7 +37576,7 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
#, fuzzy
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
@@ -37540,13 +37585,13 @@ msgstr ""
"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] "
"esiste, [code]false[/code] altrimenti."
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -37558,18 +37603,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -37579,11 +37624,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -37594,7 +37639,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -37606,13 +37651,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -37622,7 +37667,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -37631,7 +37676,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -37639,7 +37684,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -37648,33 +37693,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -38083,58 +38128,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -40203,9 +40248,9 @@ msgstr "Restituisce l'inversa della radice quadrata del parametro."
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -40214,11 +40259,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -40332,7 +40377,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40992,9 +41038,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -41008,8 +41053,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -42118,6 +42162,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -44041,88 +44095,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -44426,11 +44480,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -44440,11 +44494,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -46131,12 +46185,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -46149,7 +46215,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -46161,7 +46227,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -46173,7 +46239,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -46186,7 +46252,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -46194,28 +46260,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -46225,25 +46291,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -46256,7 +46322,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -46268,7 +46334,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -46280,7 +46346,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -46293,13 +46359,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -46307,11 +46385,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -46325,7 +46403,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -46334,7 +46412,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -46350,7 +46428,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -46360,7 +46438,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -46370,7 +46448,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -46381,7 +46459,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -46391,7 +46469,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -46399,7 +46477,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -46410,7 +46488,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -46425,7 +46503,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -46434,13 +46512,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -46449,7 +46527,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -46459,7 +46537,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -46471,7 +46549,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -46481,24 +46559,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -46507,7 +46585,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -46515,7 +46593,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -46524,7 +46602,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -46534,7 +46612,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -46542,31 +46620,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -46574,7 +46652,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -46584,21 +46662,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -46606,31 +46684,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -46638,7 +46716,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -46648,7 +46726,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -46657,7 +46735,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -46666,20 +46744,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -46688,7 +46766,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -46696,7 +46774,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -46705,7 +46783,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -46715,20 +46793,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -46737,13 +46815,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -46753,46 +46831,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -46802,7 +46880,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -46814,7 +46892,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -46822,7 +46900,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -46830,7 +46908,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -46839,7 +46917,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -46853,7 +46931,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -46863,7 +46941,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -46872,7 +46950,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -46882,54 +46960,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46940,61 +47018,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -47005,7 +47083,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -47014,26 +47092,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -47044,20 +47122,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -47069,52 +47147,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -47122,7 +47214,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -47135,7 +47227,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -47147,7 +47239,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -47159,7 +47251,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -47171,7 +47263,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -47183,7 +47275,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -49279,75 +49371,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -49481,10 +49573,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -49587,10 +49675,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -49883,6 +49971,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50990,14 +51086,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -55832,16 +55929,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -55850,226 +55951,226 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
#, fuzzy
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -56208,27 +56309,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -56376,11 +56477,38 @@ msgstr "Calcola il prodotto vettoriale di questo vettore e [code]with[/code]."
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "Restituisce il seno del parametro."
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "Restituisce il resto dei due vettori."
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -56389,71 +56517,97 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "Restituisce l'angolo al vettore dato, in radianti."
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr "Ritorna [code]true[/code] se [Rect2i] contiene un punto."
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
@@ -56462,31 +56616,36 @@ msgstr ""
"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] "
"esiste, [code]false[/code] altrimenti."
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "Restituisce la tangente del parametro."
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -56502,314 +56661,321 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+#, fuzzy
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento "
+"è disabilitato."
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -58610,49 +58776,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -58855,7 +59021,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58980,7 +59150,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -59467,168 +59640,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61975,12 +62148,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -69318,7 +69493,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -69358,11 +69533,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -70470,41 +70645,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -70787,30 +70962,3 @@ msgid ""
msgstr ""
"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento "
"è disabilitato."
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "Restituisce il coseno del parametro."
-
-#~ msgid ""
-#~ "Easing function, based on exponent. The curve values are: 0 is constant, "
-#~ "1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-"
-#~ "out/out in."
-#~ msgstr ""
-#~ "Funzione d'interpolazione, basata sull'esponente. I valori delle curve "
-#~ "sono: 0 è costante, 1 è lineare, da 0 a 1 è ease-in, 1+ è ease-out. I "
-#~ "valori negativi sono in-out/out in."
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if this [Rect2i] completely encloses another "
-#~ "one."
-#~ msgstr ""
-#~ "Ritorna [code]true[/code] if questo [Rect2i] ne racchiude completamente "
-#~ "un altro."
diff --git a/doc/translations/ja.po b/doc/translations/ja.po
index a7a1436ccc..1d44577847 100644
--- a/doc/translations/ja.po
+++ b/doc/translations/ja.po
@@ -9,12 +9,13 @@
# kazuma kondo <kazmax7@gmail.com>, 2020.
# Itoyo Onuki <bettawat@yahoo.co.jp>, 2021.
# nitenook <admin@alterbaum.net>, 2021.
+# Tarou Yamada <mizuningyou@yahoo.co.jp>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-05 11:56+0000\n"
-"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n"
+"PO-Revision-Date: 2021-12-06 21:43+0000\n"
+"Last-Translator: Tarou Yamada <mizuningyou@yahoo.co.jp>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ja/>\n"
"Language: ja\n"
@@ -22,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -50,7 +51,7 @@ msgstr "シグナル"
#: doc/tools/make_rst.py
msgid "Enumerations"
-msgstr "列挙型"
+msgstr "列挙"
#: doc/tools/make_rst.py
msgid "Constants"
@@ -440,6 +441,7 @@ msgstr ""
"アライズã™ã‚‹ã®ã«ä¾¿åˆ©ã§ã™ã€‚"
#: modules/gdscript/doc_classes/@GDScript.xml:256
+#, fuzzy
msgid ""
"Returns an \"eased\" value of [code]x[/code] based on an easing function "
"defined with [code]curve[/code]. This easing function is based on an "
@@ -450,9 +452,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -13847,76 +13849,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -15393,101 +15398,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -15507,79 +15512,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -17288,37 +17293,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -17375,53 +17380,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -19384,8 +19389,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -23042,10 +23047,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -23054,15 +23068,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -23072,11 +23086,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr "エディタ㮠[EditorSettings] インスタンスを返ã—ã¾ã™ã€‚"
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -23085,57 +23099,57 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr "エディタ㮠[EditorFileSystem] インスタンスを返ã—ã¾ã™ã€‚"
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr "エディタ㮠[EditorResourcePreview] インスタンスを返ã—ã¾ã™ã€‚"
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr "エディタ㮠[EditorSelection] インスタンスを返ã—ã¾ã™ã€‚"
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
#, fuzzy
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
@@ -23145,7 +23159,7 @@ msgstr ""
"エディタã®ã‚¤ãƒ³ã‚¹ãƒšã‚¯ã‚¿ãƒ‰ãƒƒã‚¯ã«ã¦ã€æŒ‡å®šã•ã‚ŒãŸ [code]object[/code] ã®æŒ‡å®šã•ã‚ŒãŸ"
"プロパティを表示ã—ã¾ã™ã€‚"
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
@@ -23153,7 +23167,7 @@ msgstr ""
"シーンãŒå®Ÿè¡Œä¸­ã®å ´åˆã¯ [code]true[/code] ã‚’ã€ãã†ã§ãªã„å ´åˆã¯ [code]false[/"
"code] ã‚’è¿”ã—ã¾ã™ã€‚一時åœæ­¢ä¸­ã®ã‚·ãƒ¼ãƒ³ã¯å®Ÿè¡Œä¸­ã¨ã¿ãªã•ã‚Œã¾ã™ã€‚"
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
@@ -23161,48 +23175,48 @@ msgstr ""
"指定ã—㟠[code]plugin[/code] ãŒæœ‰åŠ¹ãªå ´åˆã« [code]true[/code] ã‚’è¿”ã—ã¾ã™ã€‚プ"
"ラグインåã¯ãƒ‡ã‚£ãƒ¬ã‚¯ãƒˆãƒªåã¨åŒã˜ã§ã™ã€‚"
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -23210,17 +23224,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr "実行中ã®ã‚·ãƒ¼ãƒ³ã‚’åœæ­¢ã—ã¾ã™ã€‚"
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -26127,10 +26141,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -26144,7 +26165,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -26158,48 +26179,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -26350,25 +26371,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -28261,49 +28282,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -28562,78 +28583,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -29134,34 +29155,34 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr "ボタンã®é•·æŠ¼ã—ãŒåœæ­¢ã•ã‚ŒãŸã¨ãã«ç™ºä¿¡ã•ã‚Œã¾ã™ã€‚"
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
-msgstr ""
+#, fuzzy
+msgid "Displayed when the increment button is being pressed."
+msgstr "ボタンã®é•·æŠ¼ã—ãŒåœæ­¢ã•ã‚ŒãŸã¨ãã«ç™ºä¿¡ã•ã‚Œã¾ã™ã€‚"
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-#, fuzzy
-msgid "Displayed when the increment button is being pressed."
-msgstr "ボタンã®é•·æŠ¼ã—ãŒåœæ­¢ã•ã‚ŒãŸã¨ãã«ç™ºä¿¡ã•ã‚Œã¾ã™ã€‚"
+msgid "Used when the grabber is being dragged."
+msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
msgid "Used as background of this [ScrollBar]."
@@ -29207,28 +29228,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -29248,12 +29269,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -30458,7 +30479,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -31421,7 +31442,17 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+"ボタン内ã«ãƒžã‚¦ã‚¹ãŒå…¥ã‚Šã€ã¾ã ãƒœã‚¿ãƒ³ã‹ã‚‰é›¢ã‚Œã¦ã„ãªã„å ´åˆã« [code]true[/code] ã‚’"
+"è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -31430,7 +31461,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -31443,12 +31474,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -31457,7 +31488,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -31472,7 +31503,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -31482,7 +31513,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -31491,7 +31522,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -31500,7 +31531,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -31509,11 +31540,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -31527,7 +31558,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -31540,34 +31571,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -31575,83 +31606,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -31659,23 +31690,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -32856,68 +32887,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -33925,41 +33956,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -34679,11 +34710,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -34786,7 +34817,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -34799,7 +34830,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -34823,11 +34854,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -34847,7 +34878,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -34855,65 +34886,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -34968,37 +34999,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -35203,59 +35234,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -35263,34 +35294,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -35468,49 +35499,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -38156,21 +38187,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -38200,7 +38242,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -38222,31 +38264,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -38254,38 +38296,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -38293,96 +38335,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -38398,7 +38440,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -38414,7 +38456,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -38424,13 +38466,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -38444,7 +38486,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -38454,14 +38496,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -38469,19 +38511,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -38492,7 +38536,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -38509,7 +38553,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -38520,27 +38564,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -38548,7 +38592,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -38559,30 +38603,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -38592,7 +38636,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -38603,7 +38647,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -38617,7 +38661,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -38626,14 +38670,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -38646,7 +38690,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -38654,32 +38698,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -38687,13 +38731,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -38703,7 +38747,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -38712,11 +38756,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -38725,138 +38769,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -39484,29 +39528,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -39516,48 +39564,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -39566,7 +39614,7 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
#, fuzzy
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
@@ -39575,13 +39623,13 @@ msgstr ""
"[code]from[/code] ã‹ã‚‰ [code]to[/code] ã¾ã§ã®ç·šåˆ†ã«ã“ã® [AABB] ãŒäº¤å·®ã—ã¦ã„ã‚Œ"
"ã° [code]true[/code] ã‚’è¿”ã—ã¾ã™ã€‚"
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -39593,18 +39641,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -39614,11 +39662,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -39629,7 +39677,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -39641,13 +39689,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -39657,7 +39705,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -39666,7 +39714,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -39674,7 +39722,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -39683,33 +39731,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -40120,58 +40168,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -42253,9 +42301,9 @@ msgstr "指定ã—㟠[enum TextureParam] ã«é–¢é€£ä»˜ã‘られ㟠[Texture] ã‚’è
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -42264,11 +42312,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -42382,7 +42430,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -43043,9 +43092,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -43059,8 +43107,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -44169,6 +44216,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -46113,88 +46170,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -46500,11 +46557,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -46514,11 +46571,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -48215,12 +48272,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -48233,7 +48302,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -48245,7 +48314,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -48257,7 +48326,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -48270,7 +48339,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -48278,28 +48347,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -48309,25 +48378,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -48340,7 +48409,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -48352,7 +48421,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -48364,7 +48433,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -48377,13 +48446,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -48391,11 +48472,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -48409,7 +48490,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -48418,7 +48499,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -48434,7 +48515,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -48444,7 +48525,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -48454,7 +48535,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -48465,7 +48546,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -48475,7 +48556,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -48483,7 +48564,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -48494,7 +48575,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -48509,7 +48590,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -48518,13 +48599,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -48533,7 +48614,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -48543,7 +48624,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -48555,7 +48636,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -48565,24 +48646,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -48591,7 +48672,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -48599,7 +48680,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -48608,7 +48689,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -48618,7 +48699,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -48626,31 +48707,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -48658,7 +48739,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -48668,21 +48749,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -48690,31 +48771,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -48722,7 +48803,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -48732,7 +48813,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -48741,7 +48822,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -48750,20 +48831,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -48772,7 +48853,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -48780,7 +48861,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -48789,7 +48870,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -48799,20 +48880,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -48821,13 +48902,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -48837,46 +48918,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -48886,7 +48967,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -48898,7 +48979,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -48906,7 +48987,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -48914,7 +48995,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -48923,7 +49004,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -48937,7 +49018,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -48947,7 +49028,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -48956,7 +49037,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -48966,54 +49047,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -49024,61 +49105,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -49089,7 +49170,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -49098,26 +49179,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -49128,20 +49209,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -49153,54 +49234,68 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
#, fuzzy
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr "サブサーフェス スキャタリング効果ã®å¼·ã•ã€‚"
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
#, fuzzy
msgid "Max radius used for subsurface scattering samples."
msgstr "サブサーフェス スキャタリング効果ã®å¼·ã•ã€‚"
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -49208,7 +49303,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -49221,7 +49316,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -49233,7 +49328,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -49245,7 +49340,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -49257,7 +49352,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -49269,7 +49364,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -51378,75 +51473,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -51580,10 +51675,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -51689,10 +51780,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -51985,6 +52076,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -53093,14 +53192,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -58232,16 +58332,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -58250,25 +58354,25 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
#, fuzzy
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
@@ -58276,7 +58380,7 @@ msgstr ""
"インデックス [code]idx[/code] ã®ãƒˆãƒ©ãƒƒã‚¯ãŒæœ‰åŠ¹ãªå ´åˆã€ [code]true[/code] ã‚’è¿”"
"ã—ã¾ã™ã€‚"
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
#, fuzzy
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
@@ -58284,31 +58388,31 @@ msgid ""
msgstr ""
"インデックス [code]bus_idx[/code] ã®ãƒã‚¹åã‚’ [code]name[/code] ã«è¨­å®šã—ã¾ã™ã€‚"
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
#, fuzzy
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
@@ -58317,7 +58421,7 @@ msgstr ""
"[code]true[/code] ã®å ´åˆã€ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ [code]bus_idx[/code] ã®ãƒã‚¹ä¸Šã§ã®ã‚¤ãƒ³"
"デックス [code]effect_idx[/code] ã®ã‚¨ãƒ•ã‚§ã‚¯ãƒˆãŒæœ‰åŠ¹ã«ãªã‚Šã¾ã™ã€‚"
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
#, fuzzy
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
@@ -58326,11 +58430,11 @@ msgstr ""
"[code]true[/code] ã®å ´åˆã€ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ [code]bus_idx[/code] ã®ãƒã‚¹ã‚’ミュート"
"ã—ã¾ã™ã€‚"
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
#, fuzzy
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
@@ -58338,150 +58442,150 @@ msgid ""
msgstr ""
"インデックス [code]bus_idx[/code] ã®ãƒã‚¹åã‚’ [code]name[/code] ã«è¨­å®šã—ã¾ã™ã€‚"
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -58621,27 +58725,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -58789,11 +58893,39 @@ msgstr "指定ã—㟠[code]name[/code] ã®ã‚µãƒ–ノードを返ã—ã¾ã™ã€‚"
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "与ãˆã‚‰ã‚ŒãŸãƒ•ãƒ¬ãƒ¼ãƒ ã® [Texture2D] ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+"インデックス [code]bus_idx[/code] ã®ãƒã‚¹åã‚’ [code]name[/code] ã«è¨­å®šã—ã¾ã™ã€‚"
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "ブレンド空間内ã®ä¸‰è§’å½¢ã®æ•°ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -58802,59 +58934,85 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "アニメーションã®ãƒˆãƒ©ãƒƒã‚¯æ•°ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
#, fuzzy
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr "録画中ã‹ã©ã†ã‹ã‚’è¿”ã—ã¾ã™ã€‚"
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
@@ -58862,7 +59020,7 @@ msgstr ""
"指定ã•ã‚ŒãŸåå‰ [code]name[/code] ã®ã‚µãƒ–ノードãŒå­˜åœ¨ã™ã‚‹å ´åˆã€[code]true[/"
"code] ã‚’è¿”ã—ã¾ã™ã€‚"
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
@@ -58871,7 +59029,7 @@ msgstr ""
"指定ã•ã‚ŒãŸåå‰ [code]name[/code] ã®ã‚µãƒ–ノードãŒå­˜åœ¨ã™ã‚‹å ´åˆã€[code]true[/"
"code] ã‚’è¿”ã—ã¾ã™ã€‚"
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
@@ -58880,31 +59038,36 @@ msgstr ""
"指定ã•ã‚ŒãŸåå‰ [code]name[/code] ã®ã‚µãƒ–ノードãŒå­˜åœ¨ã™ã‚‹å ´åˆã€[code]true[/"
"code] ã‚’è¿”ã—ã¾ã™ã€‚"
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "指定ã•ã‚ŒãŸã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãƒŽãƒ¼ãƒ‰ã®åå‰ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -58920,314 +59083,319 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+#, fuzzy
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr "ã‚‚ã— [code]true[/code] ã§ã‚ã‚Œã°ã€ãƒ•ã‚£ãƒ«ã‚¿ãƒªãƒ³ã‚°ã¯æœ‰åŠ¹ã«ãªã‚Šã¾ã™ã€‚"
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -61049,53 +61217,53 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
-msgstr ""
+#, fuzzy
+msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgstr "ボタンã®é•·æŠ¼ã—ãŒåœæ­¢ã•ã‚ŒãŸã¨ãã«ç™ºä¿¡ã•ã‚Œã¾ã™ã€‚"
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-#, fuzzy
-msgid "Text [Color] used when the [ToolButton] is being hovered."
-msgstr "ボタンã®é•·æŠ¼ã—ãŒåœæ­¢ã•ã‚ŒãŸã¨ãã«ç™ºä¿¡ã•ã‚Œã¾ã™ã€‚"
+msgid "[Font] of the [ToolButton]'s text."
+msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:51
#, fuzzy
msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr "ボタンã®é•·æŠ¼ã—ãŒåœæ­¢ã•ã‚ŒãŸã¨ãã«ç™ºä¿¡ã•ã‚Œã¾ã™ã€‚"
-#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
-msgstr ""
-
#: doc/classes/ToolButton.xml:54
msgid "Default [StyleBox] for the [ToolButton]."
msgstr ""
@@ -61296,7 +61464,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -61421,7 +61593,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -61909,168 +62084,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -64430,12 +64605,14 @@ msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -71838,7 +72015,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -71878,11 +72055,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -72993,43 +73170,43 @@ msgstr "ダイアログã§è¡¨ç¤ºã•ã‚Œã‚‹ãƒ†ã‚­ã‚¹ãƒˆã€‚"
#: doc/classes/WindowDialog.xml:32
#, fuzzy
-msgid "The icon for the close button."
-msgstr "左マウスボタン。"
+msgid "The color of the title text."
+msgstr "スペキュラ光エフェクトã®è‰²ã€‚"
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
-msgstr ""
+#, fuzzy
+msgid "The font used to draw the title."
+msgstr "円柱ã®ãƒ¬ãƒ³ãƒ€ãƒªãƒ³ã‚°ã«ä½¿ã†ãƒžãƒ†ãƒªã‚¢ãƒ«ã€‚"
#: doc/classes/WindowDialog.xml:50
#, fuzzy
-msgid "The color of the title text."
-msgstr "スペキュラ光エフェクトã®è‰²ã€‚"
+msgid "The icon for the close button."
+msgstr "左マウスボタン。"
#: doc/classes/WindowDialog.xml:53
-#, fuzzy
-msgid "The font used to draw the title."
-msgstr "円柱ã®ãƒ¬ãƒ³ãƒ€ãƒªãƒ³ã‚°ã«ä½¿ã†ãƒžãƒ†ãƒªã‚¢ãƒ«ã€‚"
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
+msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -73306,1102 +73483,3 @@ msgid ""
msgstr ""
"[code]true[/code]ã®å ´åˆã€å­ãƒŽãƒ¼ãƒ‰ã¯ã‚½ãƒ¼ãƒˆã•ã‚Œã¾ã™ã€‚ãã†ã§ãªã‘ã‚Œã°ã‚½ãƒ¼ãƒˆã¯ç„¡åŠ¹"
"ã«ãªã‚Šã¾ã™ã€‚"
-
-#~ msgid "Returns this [AABB] expanded to include a given point."
-#~ msgstr "与ãˆã‚‰ã‚ŒãŸãƒã‚¤ãƒ³ãƒˆã‚’å«ã‚€ã‚ˆã†æ‹¡å¤§ã—㟠[AABB] ã‚’è¿”ã—ã¾ã™ã€‚"
-
-#, fuzzy
-#~ msgid ""
-#~ "Returns a list of intersecting [Area]s. For performance reasons "
-#~ "(collisions are all processed at the same time) this list is modified "
-#~ "once during the physics step, not immediately after objects are moved. "
-#~ "Consider using signals instead."
-#~ msgstr ""
-#~ "ç¾åœ¨äº¤å·®ã—ã¦ã„ã‚‹ [Area2D] ã®ãƒªã‚¹ãƒˆã‚’è¿”ã—ã¾ã™ã€‚性能上ã®ç†ç”±ã‹ã‚‰ (è¡çªã¯ã™ã¹"
-#~ "ã¦åŒæ™‚ã«å‡¦ç†ã•ã‚Œã¾ã™)ã€ã“ã®ãƒªã‚¹ãƒˆã¯ã‚ªãƒ–ジェクトãŒç§»å‹•ã—ãŸç›´å¾Œã§ã¯ãªãã€ç‰©"
-#~ "ç†ã‚¹ãƒ†ãƒƒãƒ—中ã«ä¸€åº¦ã ã‘変更ã•ã‚Œã¾ã™ã€‚代ã‚ã‚Šã«ã‚·ã‚°ãƒŠãƒ«ã®ä½¿ç”¨ã‚’考ãˆã¦ãã ã•"
-#~ "ã„。"
-
-#, fuzzy
-#~ msgid "Emitted when the resource value was set and user clicked to edit it."
-#~ msgstr "インスペクタã§ãƒªã‚½ãƒ¼ã‚¹ãŒé¸æŠžã•ã‚ŒãŸã¨ãã«ç™ºä¿¡ã€‚"
-
-#~ msgid "Returns the label used for built-in text."
-#~ msgstr "組ã¿è¾¼ã¿ãƒ†ã‚­ã‚¹ãƒˆã«ä½¿ç”¨ã•ã‚Œã¦ã„るラベルを返ã—ã¾ã™ã€‚"
-
-#~ msgid "Returns the OK [Button] instance."
-#~ msgstr "OK [Button] インスタンスを返ã—ã¾ã™ã€‚"
-
-#~ msgid "Returns the editor's [FileSystemDock] instance."
-#~ msgstr "エディタ㮠[FileSystemDock] インスタンスを返ã—ã¾ã™ã€‚"
-
-#~ msgid "Returns the editor's [EditorInspector] instance."
-#~ msgstr "エディタ㮠[EditorInspector] インスタンスを返ã—ã¾ã™ã€‚"
-
-#~ msgid "Returns the editor's [ScriptEditor] instance."
-#~ msgstr "エディタ㮠[ScriptEditor] インスタンスを返ã—ã¾ã™ã€‚"
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "与ãˆã‚‰ã‚ŒãŸãƒ•ãƒ¬ãƒ¼ãƒ ã® [Texture2D] ã‚’è¿”ã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Returns the cosine of angle [code]s[/code] in radians.\n"
-#~ "[codeblock]\n"
-#~ "# Prints 1 then -1\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "角度 [code]s[/code] ã®ã‚³ã‚µã‚¤ãƒ³ã‚’ラジアンã§è¿”ã—ã¾ã™ã€‚\n"
-#~ "[codeblock]\n"
-#~ "# 1 ãã—㦠-1 ã¨è¡¨ç¤º\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Easing function, based on exponent. The curve values are: 0 is constant, "
-#~ "1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-"
-#~ "out/out in."
-#~ msgstr ""
-#~ "指数ã«ã‚ˆã‚‹ã‚¤ãƒ¼ã‚¸ãƒ³ã‚°é–¢æ•°ã€‚曲線値: 0 ã¯ä¸å¤‰ã€1 ã¯ç­‰é€Ÿã€0 ã‹ã‚‰ 1 ã®é–“ã¯ã‚¤ãƒ¼"
-#~ "ズインã€1 より上ã¯ã‚¤ãƒ¼ã‚ºã‚¢ã‚¦ãƒˆã§ã™ã€‚è² ã®å€¤ã¯ã‚¤ãƒ³ã‚¢ã‚¦ãƒˆ / アウトインã«ãªã‚Š"
-#~ "ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Converts one or more arguments to strings in the best way possible and "
-#~ "prints them to the console.\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # Prints ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "ã²ã¨ã¤åˆã¯è¤‡æ•°ã®å¼•æ•°ã‚’ã€å¯èƒ½ãªã‹ãŽã‚Šæœ€é©ãªæ–¹æ³•ã§æ–‡å­—列ã«å¤‰æ›ã—ã¦ã‹ã‚‰ã‚³ãƒ³"
-#~ "ソールã«è¡¨ç¤ºã—ã¾ã™ã€‚\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # ab[1, 2, 3] ã¨è¡¨ç¤º\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns an array with the given range. Range can be 1 argument N (0 to "
-#~ "N-1), two arguments (initial, final-1) or three arguments (initial, "
-#~ "final-1, increment).\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Output:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "与ãˆã‚‰ã‚ŒãŸç¯„囲ã®é…列を返ã—ã¾ã™ã€‚Range ã¯1ã¤ã®å¼•æ•° (0 ã‹ã‚‰ N-1)ã€2ã¤ã®å¼•æ•° "
-#~ "(開始値, 終了値 - 1)ã€ã¾ãŸã¯3ã¤ã®å¼•æ•° (開始値, 終了値 - 1, 増加é‡) ã‚’ã¨ã‚Œ"
-#~ "ã¾ã™ã€‚\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "出力:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-
-#~ msgid "Positive infinity. For negative infinity, use -INF."
-#~ msgstr "æ­£ã®ç„¡é™å¤§ã€‚è² ã®ç„¡é™å¤§ã«ã¯ -INF を使ã£ã¦ãã ã•ã„。"
-
-#~ msgid ""
-#~ "\"Not a Number\", an invalid value. [code]NaN[/code] has special "
-#~ "properties, including that it is not equal to itself. It is output by "
-#~ "some invalid operations, such as dividing zero by zero."
-#~ msgstr ""
-#~ "「Not a Number (数値ã§ãªã„)ã€ã€ç„¡åŠ¹ãªå€¤ã§ã™ã€‚[code]NaN[/code]ã¯ã€è‡ªåˆ†è‡ªèº«"
-#~ "ã¨ç­‰ã—ããªã„ãªã©ã®ç‰¹æ®Šãªæ€§è³ªã‚’æŒã£ã¦ã„ã¾ã™ã€‚0ã‚’0ã§å‰²ã‚‹ãªã©ã€ã„ãã¤ã‹ã®ç„¡åŠ¹"
-#~ "ãªæ“作ã§å‡ºåŠ›ã•ã‚Œã¾ã™ã€‚"
-
-#~ msgid "The [Geometry3D] singleton."
-#~ msgstr "[Geometry3D] シングルトン。"
-
-#~ msgid "The [GodotSharp] singleton."
-#~ msgstr "[GodotSharp] シングルトン。"
-
-#~ msgid "The [NavigationServer2D] singleton."
-#~ msgstr "[NavigationServer2D] シングルトン。"
-
-#~ msgid "The [PhysicsServer3D] singleton."
-#~ msgstr "[PhysicsServer3D] シングルトン。"
-
-#~ msgid "The [RenderingServer] singleton."
-#~ msgstr "[RenderingServer] シングルトン。"
-
-#~ msgid "Back key."
-#~ msgstr "Backキー。"
-
-#~ msgid "Forward key."
-#~ msgstr "Forwardキー。"
-
-#~ msgid "Stop key."
-#~ msgstr "Stopキー。"
-
-#~ msgid "Refresh key."
-#~ msgstr "Refreshキー。"
-
-#~ msgid "An invalid game controller button."
-#~ msgstr "無効ãªã‚²ãƒ¼ãƒ ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ© ボタン。"
-
-#~ msgid "Game controller SDL button A."
-#~ msgstr "ゲームコントローラ SDLボタンA。"
-
-#~ msgid "Game controller SDL button B."
-#~ msgstr "ゲームコントローラ SDLボタンB。"
-
-#~ msgid "Game controller SDL button X."
-#~ msgstr "ゲームコントローラ SDLボタンX。"
-
-#~ msgid "Game controller SDL button Y."
-#~ msgstr "ゲームコントローラ SDLボタンY。"
-
-#~ msgid "Game controller SDL back button."
-#~ msgstr "ゲームコントローラ SDLãƒãƒƒã‚¯ãƒœã‚¿ãƒ³ã€‚"
-
-#~ msgid "Game controller SDL start button."
-#~ msgstr "ゲームコントローラ SDLスタートボタン。"
-
-#~ msgid "Game controller SDL left stick button."
-#~ msgstr "ゲームコントローラ SDL左スティックボタン。"
-
-#~ msgid "Game controller SDL right stick button."
-#~ msgstr "ゲームコントローラ SDLå³ã‚¹ãƒ†ã‚£ãƒƒã‚¯ãƒœã‚¿ãƒ³ã€‚"
-
-#~ msgid "Game controller SDL D-pad up button."
-#~ msgstr "ゲームコントローラ SDL å字ボタン上。"
-
-#~ msgid "Game controller SDL D-pad down button."
-#~ msgstr "ゲームコントローラ SDL å字ボタン下。"
-
-#~ msgid "Game controller SDL D-pad right button."
-#~ msgstr "ゲームコントローラ SDL å字ボタンå³ã€‚"
-
-#~ msgid "The number of SDL game controller buttons."
-#~ msgstr "SDLゲームコントローラã®ãƒœã‚¿ãƒ³ã®æ•°ã€‚"
-
-#~ msgid "Sony DualShock controller X button maps to SDL button A."
-#~ msgstr ""
-#~ "SDLボタンAã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€ã‚½ãƒ‹ãƒ¼ã®ãƒ‡ãƒ¥ã‚¢ãƒ«ã‚·ãƒ§ãƒƒã‚¯ コントローラ Xボタン。"
-
-#~ msgid "Sony DualShock controller cross button maps to SDL button A."
-#~ msgstr ""
-#~ "SDLボタンAã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€ã‚½ãƒ‹ãƒ¼ã®ãƒ‡ãƒ¥ã‚¢ãƒ«ã‚·ãƒ§ãƒƒã‚¯ コントローラ ×ボタン。"
-
-#~ msgid "Sony DualShock controller circle button maps to SDL button B."
-#~ msgstr ""
-#~ "SDLボタンBã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€ã‚½ãƒ‹ãƒ¼ã®ãƒ‡ãƒ¥ã‚¢ãƒ«ã‚·ãƒ§ãƒƒã‚¯ コントローラ ○ボタン。"
-
-#~ msgid "Sony DualShock controller square button maps to SDL button X."
-#~ msgstr ""
-#~ "SDLボタンXã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€ã‚½ãƒ‹ãƒ¼ã®ãƒ‡ãƒ¥ã‚¢ãƒ«ã‚·ãƒ§ãƒƒã‚¯ コントローラ □ボタン。"
-
-#~ msgid "Sony DualShock controller triangle button maps to SDL button Y."
-#~ msgstr ""
-#~ "SDLボタンYã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€ã‚½ãƒ‹ãƒ¼ã®ãƒ‡ãƒ¥ã‚¢ãƒ«ã‚·ãƒ§ãƒƒã‚¯ コントローラ △ボタン。"
-
-#~ msgid "Sony DualShock controller select button maps to SDL back button."
-#~ msgstr ""
-#~ "SDL backボタンã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€ã‚½ãƒ‹ãƒ¼ã®ãƒ‡ãƒ¥ã‚¢ãƒ«ã‚·ãƒ§ãƒƒã‚¯ コントローラ セレク"
-#~ "トボタン。"
-
-#~ msgid "Sony DualShock controller start button maps to SDL start button."
-#~ msgstr ""
-#~ "SDL startボタンã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€ã‚½ãƒ‹ãƒ¼ã®ãƒ‡ãƒ¥ã‚¢ãƒ«ã‚·ãƒ§ãƒƒã‚¯ コントローラ ス"
-#~ "タートボタン。"
-
-#~ msgid "Sony DualShock controller PS button maps to SDL guide button."
-#~ msgstr ""
-#~ "SDL guideボタンã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€ã‚½ãƒ‹ãƒ¼ã®ãƒ‡ãƒ¥ã‚¢ãƒ«ã‚·ãƒ§ãƒƒã‚¯ コントローラ PSボ"
-#~ "タン。"
-
-#~ msgid ""
-#~ "Sony DualShock controller L1 button maps to SDL left shoulder button."
-#~ msgstr ""
-#~ "SDL 左ショルダーボタンã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€ã‚½ãƒ‹ãƒ¼ã®ãƒ‡ãƒ¥ã‚¢ãƒ«ã‚·ãƒ§ãƒƒã‚¯ コントロー"
-#~ "ラ L1ボタン。"
-
-#~ msgid ""
-#~ "Sony DualShock controller R1 button maps to SDL right shoulder button."
-#~ msgstr ""
-#~ "SDL å³ã‚·ãƒ§ãƒ«ãƒ€ãƒ¼ãƒœã‚¿ãƒ³ã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€ã‚½ãƒ‹ãƒ¼ã®ãƒ‡ãƒ¥ã‚¢ãƒ«ã‚·ãƒ§ãƒƒã‚¯ コントロー"
-#~ "ラ R1ボタン。"
-
-#~ msgid "Sony DualShock controller L3 button maps to SDL left stick button."
-#~ msgstr ""
-#~ "SDL 左スティックボタンã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€ã‚½ãƒ‹ãƒ¼ã®ãƒ‡ãƒ¥ã‚¢ãƒ«ã‚·ãƒ§ãƒƒã‚¯ コントロー"
-#~ "ラ L3ボタン。"
-
-#~ msgid "Sony DualShock controller R3 button maps to SDL right stick button."
-#~ msgstr ""
-#~ "SDL å³ã‚¹ãƒ†ã‚£ãƒƒã‚¯ãƒœã‚¿ãƒ³ã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€ã‚½ãƒ‹ãƒ¼ã®ãƒ‡ãƒ¥ã‚¢ãƒ«ã‚·ãƒ§ãƒƒã‚¯ コントロー"
-#~ "ラ R3ボタン。"
-
-#~ msgid "Xbox game controller A button maps to SDL button A."
-#~ msgstr "SDLボタンAã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€Xboxゲームコントローラ Aボタン。"
-
-#~ msgid "Xbox game controller B button maps to SDL button B."
-#~ msgstr "SDLボタンBã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€Xboxゲームコントローラ Bボタン。"
-
-#~ msgid "Xbox game controller X button maps to SDL button X."
-#~ msgstr "SDLボタンXã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€Xboxゲームコントローラ Xボタン。"
-
-#~ msgid "Xbox game controller Y button maps to SDL button Y."
-#~ msgstr "SDLボタンYã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€Xboxゲームコントローラ Yボタン。"
-
-#~ msgid "Xbox game controller back button maps to SDL back button."
-#~ msgstr "SDL backボタンã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€Xbox ゲーム コントローラ backボタン。"
-
-#~ msgid "Xbox game controller start button maps to SDL start button."
-#~ msgstr ""
-#~ "SDL startボタンã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€Xbox ゲーム コントローラ startボタン。"
-
-#~ msgid "Xbox game controller home button maps to SDL guide button."
-#~ msgstr "SDL guideボタンã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€Xboxゲームコントローラ homeボタン。"
-
-#~ msgid ""
-#~ "Xbox game controller left stick button maps to SDL left stick button."
-#~ msgstr ""
-#~ "SDL 左スティックボタンã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€Xboxゲーム コントローラ 左スティック"
-#~ "ボタン。"
-
-#~ msgid ""
-#~ "Xbox game controller right stick button maps to SDL right stick button."
-#~ msgstr ""
-#~ "SDL å³ã‚¹ãƒ†ã‚£ãƒƒã‚¯ãƒœã‚¿ãƒ³ã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€Xboxゲーム コントローラ å³ã‚¹ãƒ†ã‚£ãƒƒã‚¯"
-#~ "ボタン。"
-
-#~ msgid ""
-#~ "Xbox game controller left bumper button maps to SDL left shoulder button."
-#~ msgstr ""
-#~ "SDL 左ショルダーボタンã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€Xboxゲーム コントローラ å·¦ãƒãƒ³ãƒ‘ーボ"
-#~ "タン。"
-
-#~ msgid ""
-#~ "Xbox game controller right bumper button maps to SDL right shoulder "
-#~ "button."
-#~ msgstr ""
-#~ "SDL å³ã‚·ãƒ§ãƒ«ãƒ€ãƒ¼ãƒœã‚¿ãƒ³ã«ãƒžãƒƒãƒ—ã•ã‚Œã‚‹ã€Xboxゲーム コントローラ å³ãƒãƒ³ãƒ‘ーボ"
-#~ "タン。"
-
-#~ msgid "The maximum number of game controller buttons."
-#~ msgstr "ゲームコントローラ ボタンã®æœ€å¤§æ•°ã€‚"
-
-#~ msgid "An invalid game controller axis."
-#~ msgstr "無効ãªã‚²ãƒ¼ãƒ ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©è»¸ã€‚"
-
-#~ msgid "Game controller left joystick x-axis."
-#~ msgstr "ゲームコントローラã®å·¦ã‚¸ãƒ§ã‚¤ã‚¹ãƒ†ã‚£ãƒƒã‚¯ x軸。"
-
-#~ msgid "Game controller left joystick y-axis."
-#~ msgstr "ゲームコントローラã®å·¦ã‚¸ãƒ§ã‚¤ã‚¹ãƒ†ã‚£ãƒƒã‚¯ y軸。"
-
-#~ msgid "Game controller right joystick x-axis."
-#~ msgstr "ゲームコントローラã®å³ã‚¸ãƒ§ã‚¤ã‚¹ãƒ†ã‚£ãƒƒã‚¯ x軸。"
-
-#~ msgid "Game controller right joystick y-axis."
-#~ msgstr "ゲームコントローラã®å³ã‚¸ãƒ§ã‚¤ã‚¹ãƒ†ã‚£ãƒƒã‚¯ y軸。"
-
-#~ msgid "Game controller left trigger axis."
-#~ msgstr "ゲームコントローラã®å·¦ãƒˆãƒªã‚¬ãƒ¼è»¸ã€‚"
-
-#~ msgid "Game controller right trigger axis."
-#~ msgstr "ゲームコントローラã®å³ãƒˆãƒªã‚¬ãƒ¼è»¸ã€‚"
-
-#~ msgid "The number of SDL game controller axes."
-#~ msgstr "SDLゲームコントローラ軸ã®æ•°ã€‚"
-
-#~ msgid "Game controller joystick 0 x-axis."
-#~ msgstr "ゲームコントローラ ジョイスティック0 X軸。"
-
-#~ msgid "Game controller joystick 0 y-axis."
-#~ msgstr "ゲームコントローラ ジョイスティック0 Y軸。"
-
-#~ msgid "Game controller joystick 1 x-axis."
-#~ msgstr "ゲームコントローラ ジョイスティック1 X軸。"
-
-#~ msgid "Game controller joystick 1 y-axis."
-#~ msgstr "ゲームコントローラ ジョイスティック1 Y軸。"
-
-#~ msgid "Game controller joystick 2 x-axis."
-#~ msgstr "ゲームコントローラ ジョイスティック2 X軸。"
-
-#~ msgid "Game controller joystick 2 y-axis."
-#~ msgstr "ゲームコントローラ ジョイスティック2 Y軸。"
-
-#~ msgid "Game controller joystick 3 x-axis."
-#~ msgstr "ゲームコントローラ ジョイスティック3 X軸。"
-
-#~ msgid "Game controller joystick 3 y-axis."
-#~ msgstr "ゲームコントローラ ジョイスティック3 Y軸。"
-
-#~ msgid "Game controller joystick 4 x-axis."
-#~ msgstr "ゲームコントローラ ジョイスティック4 X軸。"
-
-#~ msgid "Game controller joystick 4 y-axis."
-#~ msgstr "ゲームコントローラ ジョイスティック4 Y軸。"
-
-#~ msgid "The maximum number of game controller axes."
-#~ msgstr "ゲームコントローラ軸ã®æœ€å¤§æ•°ã€‚"
-
-#~ msgid ""
-#~ "Used to group properties together in the editor in a subgroup (under a "
-#~ "group)."
-#~ msgstr ""
-#~ "エディタ内ã§ãƒ—ロパティをサブグループ (グループã®ä¸‹) ã«ã¾ã¨ã‚ã¦ã‚°ãƒ«ãƒ¼ãƒ—化ã™"
-#~ "ã‚‹ã®ã«ä½¿ç”¨ã—ã¾ã™ã€‚"
-
-#~ msgid "Variable is of type [Vector2i]."
-#~ msgstr "変数㯠[Vector2i] 型。"
-
-#~ msgid "Variable is of type [Rect2i]."
-#~ msgstr "変数㯠[Rect2i] 型。"
-
-#~ msgid "Variable is of type [Vector3i]."
-#~ msgstr "変数㯠[Vector3i] 型。"
-
-#~ msgid "Variable is of type [StringName]."
-#~ msgstr "変数㯠[StringName] 型。"
-
-#~ msgid "Variable is of type [Callable]."
-#~ msgstr "変数㯠[Callable] 型。"
-
-#~ msgid "Variable is of type [Signal]."
-#~ msgstr "変数㯠[Signal] 型。"
-
-#~ msgid "Variable is of type [PackedInt32Array]."
-#~ msgstr "変数㯠[PackedInt32Array] 型。"
-
-#~ msgid "Variable is of type [PackedInt64Array]."
-#~ msgstr "変数㯠[PackedInt64Array] 型。"
-
-#~ msgid "Variable is of type [PackedFloat32Array]."
-#~ msgstr "変数㯠[PackedFloat32Array] 型。"
-
-#~ msgid "Variable is of type [PackedFloat64Array]."
-#~ msgstr "変数㯠[PackedFloat64Array] 型。"
-
-#~ msgid "Strength of the specular light effect of this [AnimatedSprite2D]."
-#~ msgstr "ã“ã® [AnimatedSprite2D] ã®ã‚¹ãƒšã‚­ãƒ¥ãƒ©å…‰ã‚¨ãƒ•ã‚§ã‚¯ãƒˆã®å¼·ã•ã€‚"
-
-#~ msgid ""
-#~ "This node can be used to cause a seek command to happen to any sub-"
-#~ "children of the graph. After setting the time, this value returns to -1."
-#~ msgstr ""
-#~ "ã“ã®ãƒŽãƒ¼ãƒ‰ã¯ã€ã‚°ãƒ©ãƒ•ã®ã©ã‚“ãªå‰¯å­ãƒŽãƒ¼ãƒ‰ã«å¯¾ã—ã¦ã‚‚シーク命令をé€ã‚Šã¾ã™ã€‚時間"
-#~ "をセットã—ãŸå¾Œã¯ã€å€¤ã¯ -1 ã«æˆ»ã‚Šã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/ja/latest/getting_started/step_by_step/"
-#~ "animations.html"
-
-#~ msgid ""
-#~ "The name of the current animation, \"\" if not playing anything. When "
-#~ "being set, does not restart the animation. See also [method play]."
-#~ msgstr ""
-#~ "ç¾åœ¨ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³åã§ã€ä½•ã‚‚å†ç”Ÿã—ã¦ã„ãªã‘れ㰠\"\" ã«ãªã‚Šã¾ã™ã€‚ã“れを設"
-#~ "定ã—ã¦ã‚‚ã€ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã¯å†ã‚¹ã‚¿ãƒ¼ãƒˆã•ã‚Œã¾ã›ã‚“。[method play] ã‚‚å‚照。"
-
-#~ msgid ""
-#~ "If the currently being played animation changes, this signal will notify "
-#~ "of such change."
-#~ msgstr ""
-#~ "ç¾åœ¨å†ç”Ÿä¸­ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãŒå¤‰ã‚ã£ãŸå ´åˆã€ã“ã®ã‚·ã‚°ãƒŠãƒ«ã¯å¤‰åŒ–を通知ã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Returns an individual bit on the layer mask. Describes whether other "
-#~ "areas will collide with this one on the given layer."
-#~ msgstr ""
-#~ "レイヤーマスク上ã®ç‰¹å®šã®ãƒ“ットを返ã—ã¾ã™ã€‚指定ã—ãŸãƒ¬ã‚¤ãƒ¤ãƒ¼ä¸Šã«ãŠã„ã¦ã€ä»–ã®"
-#~ "エリアãŒã“ã®ã‚¨ãƒªã‚¢ã¨è¡çªã™ã‚‹ã‹ã©ã†ã‹ã‚’表ã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Returns an individual bit on the collision mask. Describes whether this "
-#~ "area will collide with others on the given layer."
-#~ msgstr ""
-#~ "コリジョンマスク上ã®ç‰¹å®šã®ãƒ“ットを返ã—ã¾ã™ã€‚指定ã—ãŸãƒ¬ã‚¤ãƒ¤ãƒ¼ä¸Šã«ãŠã„ã¦ã€ã“"
-#~ "ã®ã‚¨ãƒªã‚¢ãŒä»–ã®ã‚¨ãƒªã‚¢ã¨è¡çªã™ã‚‹ã‹ã©ã†ã‹ã‚’表ã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Set/clear individual bits on the layer mask. This makes getting an area "
-#~ "in/out of only one layer easier."
-#~ msgstr ""
-#~ "レイヤーマスクã®å€‹ã€…ã®ãƒ“ットを設定/消去ã—ã¾ã™ã€‚ã“ã‚Œã«ã‚ˆã‚Šã€1ã¤ã®ãƒ¬ã‚¤ãƒ¤ãƒ¼ã®"
-#~ "ã¿ã«ã‚るエリアを出ã—入れã™ã‚‹ã“ã¨ãŒå®¹æ˜“ã«ãªã‚Šã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Set/clear individual bits on the collision mask. This makes selecting the "
-#~ "areas scanned easier."
-#~ msgstr ""
-#~ "コリジョンマスクã®å€‹ã€…ã®ãƒ“ットを設定/消去ã—ã¾ã™ã€‚ã“ã‚Œã«ã‚ˆã‚Šã€ã‚¹ã‚­ãƒ£ãƒ³ã™ã‚‹"
-#~ "エリアã®é¸æŠžãŒå®¹æ˜“ã«ãªã‚Šã¾ã™ã€‚"
-
-#~ msgid "The physics layers this area scans to determine collision detection."
-#~ msgstr "è¡çªæ¤œå‡ºã‚’判定ã™ã‚‹ãŸã‚ã«ã“ã®ã‚¨ãƒªã‚¢ãŒã‚¹ã‚­ãƒ£ãƒ³ã™ã‚‹ç‰©ç†ãƒ¬ã‚¤ãƒ¤ãƒ¼ã§ã™ã€‚"
-
-#~ msgid "Emitted when another area enters."
-#~ msgstr "ä»–ã®ã‚¨ãƒªã‚¢ãŒå…¥ã£ã¦ãã‚‹ã¨ãã«ç™ºä¿¡ã•ã‚Œã¾ã™ã€‚"
-
-#~ msgid "Emitted when another area exits."
-#~ msgstr "ä»–ã®ã‚¨ãƒªã‚¢ãŒå‡ºã¦ã„ãã¨ãã«ç™ºä¿¡ã•ã‚Œã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Emitted when another area enters, reporting which shapes overlapped. "
-#~ "[code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the "
-#~ "parent object of the owner of the [code]shape[/code]."
-#~ msgstr ""
-#~ "ä»–ã®ã‚¨ãƒªã‚¢ãŒå…¥ã£ãŸã¨ãã«ã€ã©ã®ã‚·ã‚§ã‚¤ãƒ—ãŒé‡ãªã£ãŸã‹ã‚’報告ã™ã‚‹ãŸã‚ã«ç™ºä¿¡ã•ã‚Œ"
-#~ "ã¾ã™ã€‚[code]shape_owner_get_owner(shape_find_owner(shape))[/code] ã¯ã€"
-#~ "[code]shape[/code]ã®æ‰€æœ‰è€…ã«ã¨ã£ã¦ã®è¦ªã‚ªãƒ–ジェクトを返ã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Emitted when another area exits, reporting which shapes were overlapping."
-#~ msgstr ""
-#~ "物ç†ãƒœãƒ‡ã‚£ãŒå‡ºã¦ã„ãã¨ãã«ç™ºä¿¡ã•ã‚Œã€ã©ã®ã‚·ã‚§ã‚¤ãƒ—ãŒã‚ªãƒ¼ãƒãƒ¼ãƒ©ãƒƒãƒ—ã—ã¦ã„ãŸã®"
-#~ "ã‹ã‚’知らã›ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Emitted when a physics body enters.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-#~ "[TileMap] instance (while TileMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "物ç†ãƒœãƒ‡ã‚£ãŒå…¥ã£ã¦ãã‚‹ã¨ãã«ç™ºä¿¡ã•ã‚Œã¾ã™ã€‚\n"
-#~ "[code]body[/code] 引数ã«ã¯ [PhysicsBody2D] ã‚ã‚‹ã„㯠[TileMap] インスタンス"
-#~ "を渡ã›ã¾ã™ (TileMap自体ã¯ç‰©ç†ãƒœãƒ‡ã‚£ã§ã¯ã‚ã‚Šã¾ã›ã‚“ãŒã€ã‚³ãƒªã‚¸ãƒ§ãƒ³ã‚·ã‚§ã‚¤ãƒ—付"
-#~ "ãã®ã‚¿ã‚¤ãƒ«ã‚’実質的ãªç‰©ç†ãƒœãƒ‡ã‚£ã¨ã—ã¦ç™»éŒ²ã—ã¾ã™)。"
-
-#~ msgid ""
-#~ "Emitted when a physics body exits.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-#~ "[TileMap] instance (while TileMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "物ç†ãƒœãƒ‡ã‚£ãŒå‡ºã¦ã„ãã¨ãã«ç™ºä¿¡ã•ã‚Œã¾ã™ã€‚\n"
-#~ "[code]body[/code] 引数ã«ã¯ [PhysicsBody2D] ã‚ã‚‹ã„㯠[TileMap] インスタンス"
-#~ "を渡ã›ã¾ã™ (TileMap自体ã¯ç‰©ç†ãƒœãƒ‡ã‚£ã§ã¯ã‚ã‚Šã¾ã›ã‚“ãŒã€ã‚³ãƒªã‚¸ãƒ§ãƒ³ã‚·ã‚§ã‚¤ãƒ—付"
-#~ "ãã®ã‚¿ã‚¤ãƒ«ã‚’実質的ãªç‰©ç†ãƒœãƒ‡ã‚£ã¨ã—ã¦ç™»éŒ²ã—ã¾ã™)。"
-
-#~ msgid ""
-#~ "Emitted when a physics body enters, reporting which shapes overlapped.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-#~ "[TileMap] instance (while TileMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "物ç†ãƒœãƒ‡ã‚£ãŒå…¥ã£ã¦ãã‚‹ã¨ãã«ç™ºä¿¡ã•ã‚Œã€ã©ã®ã‚·ã‚§ã‚¤ãƒ—ãŒã‚ªãƒ¼ãƒãƒ¼ãƒ©ãƒƒãƒ—ã—ãŸã®ã‹"
-#~ "を知らã›ã¾ã™ã€‚\n"
-#~ "[code]body[/code] 引数ã«ã¯ [PhysicsBody2D] ã‚ã‚‹ã„㯠[TileMap] インスタンス"
-#~ "を渡ã›ã¾ã™ (TileMap自体ã¯ç‰©ç†ãƒœãƒ‡ã‚£ã§ã¯ã‚ã‚Šã¾ã›ã‚“ãŒã€ã‚³ãƒªã‚¸ãƒ§ãƒ³ã‚·ã‚§ã‚¤ãƒ—付"
-#~ "ãã®ã‚¿ã‚¤ãƒ«ã‚’実質的ãªç‰©ç†ãƒœãƒ‡ã‚£ã¨ã—ã¦ç™»éŒ²ã—ã¾ã™)。"
-
-#~ msgid ""
-#~ "Emitted when a physics body exits, reporting which shapes were "
-#~ "overlapping.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-#~ "[TileMap] instance (while TileMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "物ç†ãƒœãƒ‡ã‚£ãŒå‡ºã¦ã„ãã¨ãã«ç™ºä¿¡ã•ã‚Œã€ã©ã®ã‚·ã‚§ã‚¤ãƒ—ãŒã‚ªãƒ¼ãƒãƒ¼ãƒ©ãƒƒãƒ—ã—ã¦ã„ãŸã®"
-#~ "ã‹ã‚’知らã›ã¾ã™ã€‚\n"
-#~ "[code]body[/code] 引数ã«ã¯ [PhysicsBody2D] ã‚ã‚‹ã„㯠[TileMap] インスタンス"
-#~ "を渡ã›ã¾ã™ (TileMap自体ã¯ç‰©ç†ãƒœãƒ‡ã‚£ã§ã¯ã‚ã‚Šã¾ã›ã‚“ãŒã€ã‚³ãƒªã‚¸ãƒ§ãƒ³ã‚·ã‚§ã‚¤ãƒ—付"
-#~ "ãã®ã‚¿ã‚¤ãƒ«ã‚’実質的ãªç‰©ç†ãƒœãƒ‡ã‚£ã¨ã—ã¦ç™»éŒ²ã—ã¾ã™)。"
-
-#~ msgid "General-purpose area node for detection and 3D physics influence."
-#~ msgstr "3D物ç†ä½œç”¨ã®æ¤œå‡ºã®ãŸã‚ã«ä½¿ã†æ±Žç”¨ã®ã‚¨ãƒªã‚¢ãƒŽãƒ¼ãƒ‰ã§ã™ã€‚"
-
-#~ msgid ""
-#~ "Returns a list of intersecting [Area3D]s. For performance reasons "
-#~ "(collisions are all processed at the same time) this list is modified "
-#~ "once during the physics step, not immediately after objects are moved. "
-#~ "Consider using signals instead."
-#~ msgstr ""
-#~ "ç¾åœ¨äº¤å·®ã—ã¦ã„ã‚‹ [Area3D] ã®ãƒªã‚¹ãƒˆã‚’è¿”ã—ã¾ã™ã€‚性能上ã®ç†ç”±ã‹ã‚‰ (è¡çªã¯ã™ã¹"
-#~ "ã¦åŒæ™‚ã«å‡¦ç†ã•ã‚Œã¾ã™)ã€ã“ã®ãƒªã‚¹ãƒˆã¯ã‚ªãƒ–ジェクトãŒç§»å‹•ã—ãŸç›´å¾Œã§ã¯ãªãã€ç‰©"
-#~ "ç†ã‚¹ãƒ†ãƒƒãƒ—中ã«ä¸€åº¦ã ã‘変更ã•ã‚Œã¾ã™ã€‚代ã‚ã‚Šã«ã‚·ã‚°ãƒŠãƒ«ã®ä½¿ç”¨ã‚’考ãˆã¦ãã ã•"
-#~ "ã„。"
-
-#~ msgid ""
-#~ "Returns a list of intersecting [PhysicsBody3D]s. For performance reasons "
-#~ "(collisions are all processed at the same time) this list is modified "
-#~ "once during the physics step, not immediately after objects are moved. "
-#~ "Consider using signals instead."
-#~ msgstr ""
-#~ "ç¾åœ¨äº¤å·®ã—ã¦ã„ã‚‹ [PhysicsBody3D] ã®ãƒªã‚¹ãƒˆã‚’è¿”ã—ã¾ã™ã€‚性能上ã®ç†ç”±ã‹ã‚‰ (è¡"
-#~ "çªã¯ã™ã¹ã¦åŒæ™‚ã«å‡¦ç†ã•ã‚Œã¾ã™)ã€ã“ã®ãƒªã‚¹ãƒˆã¯ã‚ªãƒ–ジェクトãŒç§»å‹•ã—ãŸç›´å¾Œã§ã¯"
-#~ "ãªãã€ç‰©ç†ã‚¹ãƒ†ãƒƒãƒ—中ã«ä¸€åº¦ã ã‘変更ã•ã‚Œã¾ã™ã€‚代ã‚ã‚Šã«ã‚·ã‚°ãƒŠãƒ«ã®ä½¿ç”¨ã‚’考ãˆã¦"
-#~ "ãã ã•ã„。"
-
-#~ msgid ""
-#~ "If [code]true[/code], the given area overlaps the Area3D.\n"
-#~ "[b]Note:[/b] The result of this test is not immediate after moving "
-#~ "objects. For performance, list of overlaps is updated once per frame and "
-#~ "before the physics step. Consider using signals instead."
-#~ msgstr ""
-#~ "[code]true[/code]ã®å ´åˆã€ä¸Žãˆã‚‰ã‚ŒãŸã‚¨ãƒªã‚¢ã¯ã“ã®Area3Dã¨é‡ãªã£ã¦ã„ã¾ã™ã€‚\n"
-#~ "[b]注:[/b] ã“ã®ãƒ†ã‚¹ãƒˆã®çµæžœã¯ã€ã‚ªãƒ–ジェクトを移動ã•ã›ãŸç›´å¾Œã«ã¯å¾—られã¾ã›"
-#~ "ん。パフォーマンスã®ãŸã‚ã«ã€ã‚ªãƒ¼ãƒãƒ¼ãƒ©ãƒƒãƒ—ã®ãƒªã‚¹ãƒˆã¯ãƒ•ãƒ¬ãƒ¼ãƒ ã”ã¨ã«ä¸€åº¦ã€ç‰©"
-#~ "ç†ã‚¹ãƒ†ãƒƒãƒ—ã®å‰ã«æ›´æ–°ã•ã‚Œã¾ã™ã€‚代ã‚ã‚Šã«ã‚·ã‚°ãƒŠãƒ«ã®ä½¿ç”¨ã‚’考ãˆã¦ãã ã•ã„。"
-
-#~ msgid ""
-#~ "Set/clear individual bits on the layer mask. This simplifies editing this "
-#~ "[Area3D]'s layers."
-#~ msgstr ""
-#~ "レイヤーマスクã®å€‹ã€…ã®ãƒ“ットを設定/消去ã—ã¾ã™ã€‚ã“ã‚Œã«ã‚ˆã‚Šã€ã“ã®[Area3D]ã®"
-#~ "レイヤーを容易ã«ç·¨é›†ã§ãã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Set/clear individual bits on the collision mask. This simplifies editing "
-#~ "which [Area3D] layers this [Area3D] scans."
-#~ msgstr ""
-#~ "コリジョンマスクã®å€‹ã€…ã®ãƒ“ットを設定/消去ã—ã¾ã™ã€‚ã“ã‚Œã«ã‚ˆã‚Šã€ã“ã®[Area3D]"
-#~ "ãŒã©ã®[Area3D]レイヤーをスキャンã™ã‚‹ã®ã‹å®¹æ˜“ã«ç·¨é›†ã§ãã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Emitted when another area enters, reporting which areas overlapped. "
-#~ "[code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the "
-#~ "parent object of the owner of the [code]shape[/code]."
-#~ msgstr ""
-#~ "ä»–ã®ã‚¨ãƒªã‚¢ãŒå…¥ã£ã¦ããŸã¨ãã«ã€ã©ã®ã‚¨ãƒªã‚¢ãŒé‡ãªã£ãŸã®ã‹ã‚’報告ã™ã‚‹ãŸã‚ã«ç™ºä¿¡"
-#~ "ã•ã‚Œã¾ã™ã€‚[code]shape_owner_get_owner(shape_find_owner(shape))[/code] ã¯ã€"
-#~ "[code]shape[/code] ã®æ‰€æœ‰è€…ã«ã¨ã£ã¦ã®è¦ªã‚ªãƒ–ジェクトを返ã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Emitted when another area exits, reporting which areas were overlapping."
-#~ msgstr ""
-#~ "ä»–ã®ã‚¨ãƒªã‚¢ãŒå‡ºã¦ã„ãã¨ãã€ã©ã®ã‚¨ãƒªã‚¢ãŒé‡ãªã£ã¦ã„ã‚‹ã‹ã‚’報告ã™ã‚‹ãŸã‚発信ã•ã‚Œ"
-#~ "ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Emitted when a physics body enters.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-#~ "[GridMap] instance (while GridMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "物ç†ãƒœãƒ‡ã‚£ãŒå…¥ã£ã¦ãã‚‹ã¨ãã«ç™ºä¿¡ã•ã‚Œã¾ã™ã€‚\n"
-#~ "[code]body[/code] 引数ã«ã¯ [PhysicsBody3D] ã‚ã‚‹ã„㯠[GridMap] インスタンス"
-#~ "を渡ã›ã¾ã™ (GridMap自体ã¯ç‰©ç†ãƒœãƒ‡ã‚£ã§ã¯ã‚ã‚Šã¾ã›ã‚“ãŒã€ã‚³ãƒªã‚¸ãƒ§ãƒ³ã‚·ã‚§ã‚¤ãƒ—付"
-#~ "ãã®ã‚¿ã‚¤ãƒ«ã‚’実質的ãªç‰©ç†ãƒœãƒ‡ã‚£ã¨ã—ã¦ç™»éŒ²ã—ã¾ã™)。"
-
-#~ msgid ""
-#~ "Emitted when a physics body exits.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-#~ "[GridMap] instance (while GridMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "物ç†ãƒœãƒ‡ã‚£ãŒå‡ºã¦ã„ãã¨ãã«ç™ºä¿¡ã•ã‚Œã¾ã™ã€‚\n"
-#~ "[code]body[/code] 引数ã«ã¯ [PhysicsBody3D] ã‚ã‚‹ã„㯠[GridMap] インスタンス"
-#~ "を渡ã›ã¾ã™ (GridMap自体ã¯ç‰©ç†ãƒœãƒ‡ã‚£ã§ã¯ã‚ã‚Šã¾ã›ã‚“ãŒã€ã‚³ãƒªã‚¸ãƒ§ãƒ³ã‚·ã‚§ã‚¤ãƒ—付"
-#~ "ãã®ã‚¿ã‚¤ãƒ«ã‚’実質的ãªç‰©ç†ãƒœãƒ‡ã‚£ã¨ã—ã¦ç™»éŒ²ã—ã¾ã™)。"
-
-#~ msgid ""
-#~ "Emitted when a physics body enters, reporting which shapes overlapped.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-#~ "[GridMap] instance (while GridMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "物ç†ãƒœãƒ‡ã‚£ãŒå…¥ã£ã¦ãã‚‹ã¨ãã«ç™ºä¿¡ã•ã‚Œã€ã©ã®ã‚·ã‚§ã‚¤ãƒ—ãŒã‚ªãƒ¼ãƒãƒ¼ãƒ©ãƒƒãƒ—ã—ãŸã®ã‹"
-#~ "を知らã›ã¾ã™ã€‚\n"
-#~ "[code]body[/code] 引数ã«ã¯ [PhysicsBody3D] ã‚ã‚‹ã„㯠[GridMap] インスタンス"
-#~ "を渡ã›ã¾ã™ (GridMap自体ã¯ç‰©ç†ãƒœãƒ‡ã‚£ã§ã¯ã‚ã‚Šã¾ã›ã‚“ãŒã€ã‚³ãƒªã‚¸ãƒ§ãƒ³ã‚·ã‚§ã‚¤ãƒ—付"
-#~ "ãã®ã‚¿ã‚¤ãƒ«ã‚’実質的ãªç‰©ç†ãƒœãƒ‡ã‚£ã¨ã—ã¦ç™»éŒ²ã—ã¾ã™)。"
-
-#~ msgid ""
-#~ "Emitted when a physics body exits, reporting which shapes were "
-#~ "overlapping.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-#~ "[GridMap] instance (while GridMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "物ç†ãƒœãƒ‡ã‚£ãŒå‡ºã¦ã„ãã¨ãã«ç™ºä¿¡ã•ã‚Œã€ã©ã®ã‚·ã‚§ã‚¤ãƒ—ãŒã‚ªãƒ¼ãƒãƒ¼ãƒ©ãƒƒãƒ—ã—ã¦ã„ãŸã®"
-#~ "ã‹ã‚’知らã›ã¾ã™ã€‚\n"
-#~ "[code]body[/code] 引数ã«ã¯ [PhysicsBody3D] ã‚ã‚‹ã„㯠[GridMap] インスタンス"
-#~ "を渡ã›ã¾ã™ (GridMap自体ã¯ç‰©ç†ãƒœãƒ‡ã‚£ã§ã¯ã‚ã‚Šã¾ã›ã‚“ãŒã€ã‚³ãƒªã‚¸ãƒ§ãƒ³ã‚·ã‚§ã‚¤ãƒ—付"
-#~ "ãã®ã‚¿ã‚¤ãƒ«ã‚’実質的ãªç‰©ç†ãƒœãƒ‡ã‚£ã¨ã—ã¦ç™»éŒ²ã—ã¾ã™)。"
-
-#~ msgid "Constructs an array from a [PackedFloat64Array]."
-#~ msgstr "[PackedFloat64Array] ã‹ã‚‰é…列を作æˆã—ã¾ã™ã€‚"
-
-#~ msgid "Constructs an array from a [PackedFloat32Array]."
-#~ msgstr "[PackedFloat32Array] ã‹ã‚‰é…列を作æˆã—ã¾ã™ã€‚"
-
-#~ msgid "Constructs an array from a [PackedInt32Array]."
-#~ msgstr "[PackedInt32Array] ã‹ã‚‰é…列を作æˆã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Returns the last element of the array, or [code]null[/code] if the array "
-#~ "is empty."
-#~ msgstr ""
-#~ "é…列ã®æœ€å¾Œã®è¦ç´ ã‚’è¿”ã—ã¾ã™ã€‚é…列ãŒç©ºã®å ´åˆã¯ [code]null[/code] ã‚’è¿”ã—ã¾"
-#~ "ã™ã€‚"
-
-#~ msgid "Removes the first occurrence of a value from the array."
-#~ msgstr "é…列ã‹ã‚‰æœ€åˆã«å‡ºç¾ã™ã‚‹å€¤ã‚’削除ã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Returns the first element of the array, or [code]null[/code] if the array "
-#~ "is empty."
-#~ msgstr ""
-#~ "é…列ã®æœ€åˆã®è¦ç´ ã‚’è¿”ã—ã¾ã™ã€‚é…列ãŒç©ºã®å ´åˆã¯ [code]null[/code] ã‚’è¿”ã—ã¾"
-#~ "ã™ã€‚"
-
-#~ msgid "Returns a hashed integer value representing the array contents."
-#~ msgstr "é…列ã®å†…容を表ã™ãƒãƒƒã‚·ãƒ¥ã‚’整数値ã§è¿”ã—ã¾ã™ã€‚"
-
-#~ msgid "Adds an element at the beginning of the array."
-#~ msgstr "é…列ã®å…ˆé ­ã«è¦ç´ ã‚’追加ã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Sets the [code]weight_scale[/code] for the point with the given [code]id[/"
-#~ "code]."
-#~ msgstr ""
-#~ "与ãˆã‚‰ã‚ŒãŸ [code]id[/code] ã‚’æŒã¤ç‚¹ã®ã‚¦ã‚§ã‚¤ãƒˆã‚¹ã‚±ãƒ¼ãƒ« [code]weight_scale[/"
-#~ "code] を設定ã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Packs multiple small textures in a single, bigger one. Helps to optimize "
-#~ "video memory costs and render calls."
-#~ msgstr ""
-#~ "複数ã®å°ã•ãªãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’1ã¤ã®å¤§ããªãƒ†ã‚¯ã‚¹ãƒãƒ£ã«ã¾ã¨ã‚ã¾ã™ã€‚ビデオメモリã®"
-#~ "コストã¨ãƒ¬ãƒ³ãƒ€ãƒ¼ã‚³ãƒ¼ãƒ«ã‚’最é©åŒ–ã™ã‚‹ã®ã«å½¹ç«‹ã¡ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "[Texture2D] resource aimed at managing big textures files that pack "
-#~ "multiple smaller textures. Consists of a [Texture2D], a margin that "
-#~ "defines the border width, and a region that defines the actual area of "
-#~ "the AtlasTexture."
-#~ msgstr ""
-#~ "複数ã®å°ã•ãªãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’è©°ã‚込んã å¤§ããªãƒ†ã‚¯ã‚¹ãƒãƒ£ãƒ•ã‚¡ã‚¤ãƒ«ã‚’管ç†ã™ã‚‹ã“ã¨ã‚’"
-#~ "目的ã¨ã™ã‚‹ã€[Texture2D] リソースã§ã™ã€‚ã“ã‚Œã¯ã€ã²ã¨ã¤ã® [Texture2D]ã€å¢ƒç•Œç·š"
-#~ "ã®å¹…を定義ã™ã‚‹ãƒžãƒ¼ã‚¸ãƒ³ã€AtlasTexture ã«ãŠã‘る実際ã®ã‚¨ãƒªã‚¢ã‚’定義ã™ã‚‹ç¯„囲ã‹"
-#~ "ら構æˆã•ã‚Œã¦ã„ã¾ã™ã€‚"
-
-#~ msgid "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."
-#~ msgstr ""
-#~ "ピッãƒå€¤ã€‚0 (-1オクターブ) ã‹ã‚‰16 (+16オクターブ) ã¾ã§ã®ç¯„囲ã§è¨­å®šã—ã¾ã™ã€‚"
-
-#~ msgid "Plays an audio stream non-positionally."
-#~ msgstr "オーディオストリームをéžãƒã‚¸ã‚·ãƒ§ãƒŠãƒ«ã§å†ç”Ÿã—ã¾ã™ã€‚"
-
-#~ msgid "Plays audio in 2D."
-#~ msgstr "2Dã§ã‚ªãƒ¼ãƒ‡ã‚£ã‚ªã‚’å†ç”Ÿã—ã¾ã™ã€‚"
-
-#~ msgid "Plays audio that dampens with distance from screen center."
-#~ msgstr "ç”»é¢ä¸­å¤®ã‹ã‚‰ã®è·é›¢ã«ã‚ˆã‚Šæ¸›è¡°ã™ã‚‹ã‚ªãƒ¼ãƒ‡ã‚£ã‚ªã‚’å†ç”Ÿã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Plays a sound effect with directed sound effects, dampens with distance "
-#~ "if needed, generates effect of hearable position in space."
-#~ msgstr ""
-#~ "指å‘性音響効果をもã¤éŸ³éŸ¿åŠ¹æžœã‚’å†ç”Ÿã—ã¾ã™ã€‚å¿…è¦ã§ã‚ã‚Œã°è·é›¢ã«å¿œã˜ã¦æ¸›è¡°ã—ã€"
-#~ "空間内ã«ãŠã‘ã‚‹å¯è´ä½ç½®åŠ¹æžœã‚’生ã¿å‡ºã—ã¾ã™ã€‚"
-
-#~ msgid "Dampens audio above this frequency, in Hz."
-#~ msgstr "ã“ã®å‘¨æ³¢æ•°ï¼ˆHz)よりも上ã®ã‚ªãƒ¼ãƒ‡ã‚£ã‚ªã‚’減衰ã•ã›ã¾ã™ã€‚"
-
-#~ msgid "Decides in which step the Doppler effect should be calculated."
-#~ msgstr "ドップラー効果をã©ã¡ã‚‰ã®ã‚¹ãƒ†ãƒƒãƒ—時ã«è¨ˆç®—ã™ã‚‹ã‹ã‚’決定ã—ã¾ã™ã€‚"
-
-#~ msgid "Factor for the attenuation effect."
-#~ msgstr "減衰効果ã®ä¿‚æ•°ã§ã™ã€‚"
-
-#~ msgid "No dampening of loudness according to distance."
-#~ msgstr "è·é›¢ã«ã‚ˆã‚‹ãƒ©ã‚¦ãƒ‰ãƒã‚¹ã®æ¸›è¡°ãªã—。"
-
-#~ msgid "Mix this audio in, even when it's out of range."
-#~ msgstr "範囲外ã§ã‚‚ã“ã®éŸ³å£°ã‚’ミックス。"
-
-#~ msgid "Pause this audio when it gets out of range."
-#~ msgstr "範囲外ã®æ™‚ã¯ã“ã®éŸ³å£°ã‚’一時åœæ­¢ã€‚"
-
-#~ msgid "The sample rate for mixing this audio."
-#~ msgstr "ã“ã®ã‚ªãƒ¼ãƒ‡ã‚£ã‚ªã‚’ミキシングã™ã‚‹ãŸã‚ã®ã‚µãƒ³ãƒ—ルレートã§ã™ã€‚"
-
-#~ msgid ""
-#~ "Focus access mode to use when switching between enabled/disabled (see "
-#~ "[member Control.focus_mode] and [member disabled])."
-#~ msgstr ""
-#~ "有効 / 無効を切り替ãˆã‚‹éš›ã«ä½¿ç”¨ã™ã‚‹ãƒ•ã‚©ãƒ¼ã‚«ã‚¹ã‚¢ã‚¯ã‚»ã‚¹ãƒ¢ãƒ¼ãƒ‰ ([member "
-#~ "Control.focus_mode] 㨠[member disabled] ã‚’å‚ç…§)。"
-
-#~ msgid ""
-#~ "If [code]true[/code], the button's state is pressed. Means the button is "
-#~ "pressed down or toggled (if [member toggle_mode] is active)."
-#~ msgstr ""
-#~ "[code]true[/code] ã®å ´åˆã€ãƒœã‚¿ãƒ³ãŒæŠ¼ã•ã‚ŒãŸçŠ¶æ…‹ã«ãªã‚Šã¾ã™ã€‚ボタンãŒæŠ¼ã•ã‚Œã¦"
-#~ "ã„ã‚‹ã‹ã€ãƒˆã‚°ãƒ«ã•ã‚ŒãŸã“ã¨ã‚’æ„味ã—ã¾ã™ ([member toggle_mode] ãŒæœ‰åŠ¹ãªå ´åˆ)。"
-
-#~ msgid ""
-#~ "Sets the texture for the slot specified by [code]param[/code]. See [enum "
-#~ "TextureParam] for available slots."
-#~ msgstr ""
-#~ "[code]param[/code] ã§æŒ‡å®šã•ã‚ŒãŸã‚¹ãƒ­ãƒƒãƒˆã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’設定ã—ã¾ã™ã€‚利用å¯èƒ½"
-#~ "ãªã‚¹ãƒ­ãƒƒãƒˆã«ã¤ã„ã¦ã¯ [enum TextureParam] ã‚’å‚ç…§ã—ã¦ãã ã•ã„。"
-
-#~ msgid "Controls how the object faces the camera. See [enum BillboardMode]."
-#~ msgstr ""
-#~ "オブジェクトãŒã‚«ãƒ¡ãƒ©ã¸ã©ã†å‘ãã‹ã‚’コントロールã—ã¾ã™ã€‚[enum "
-#~ "BillboardMode] ã‚’å‚ç…§ã—ã¦ãã ã•ã„。"
-
-#~ msgid "Distance at which the object fades fully and is no longer visible."
-#~ msgstr "オブジェクトãŒå®Œå…¨ã«æ¶ˆãˆã¦è¦‹ãˆãªããªã‚‹è·é›¢ã§ã™ã€‚"
-
-#~ msgid ""
-#~ "Distance at which the object starts to fade. If the object is less than "
-#~ "this distance away it will appear normal."
-#~ msgstr ""
-#~ "オブジェクトãŒãƒ•ã‚§ãƒ¼ãƒ‰ã—始ã‚ã‚‹è·é›¢ã§ã™ã€‚オブジェクトãŒã“ã®è·é›¢ã‚ˆã‚Šã‚‚å°ã•ã„"
-#~ "å ´åˆã¯æ­£å¸¸ã«è¡¨ç¤ºã•ã‚Œã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "If [code]true[/code], the refraction effect is enabled. Distorts "
-#~ "transparency based on light from behind the object."
-#~ msgstr ""
-#~ "[code]true[/code]ã®å ´åˆã€å±ˆæŠ˜åŠ¹æžœãŒæœ‰åŠ¹ã«ãªã‚Šã¾ã™ã€‚オブジェクトã®å¾Œã‚ã‹ã‚‰"
-#~ "ã®å…‰ã«åŸºã¥ã„ã¦é€æ˜Žåº¦ã‚’æ­ªã‚ã¾ã™ã€‚"
-
-#~ msgid "The strength of the refraction effect."
-#~ msgstr "屈折効果ã®å¼·ã•ã§ã™ã€‚"
-
-#~ msgid ""
-#~ "Sets whether the shading takes place per-pixel or per-vertex. Per-vertex "
-#~ "lighting is faster, making it the best choice for mobile applications, "
-#~ "however it looks considerably worse than per-pixel."
-#~ msgstr ""
-#~ "シェーディングをピクセルå˜ä½ã§è¡Œã†ã‹ã€ãƒãƒ¼ãƒ†ãƒƒã‚¯ã‚¹å˜ä½ã§è¡Œã†ã‹ã‚’設定ã—ã¾"
-#~ "ã™ã€‚ãƒãƒ¼ãƒ†ãƒƒã‚¯ã‚¹å˜ä½ã®ãƒ©ã‚¤ãƒ†ã‚£ãƒ³ã‚°ã¯é«˜é€Ÿãªã®ã§ã€ãƒ¢ãƒã‚¤ãƒ« アプリケーション"
-#~ "ã«æœ€é©ã§ã™ãŒã€ãƒ”クセルå˜ä½ã‚ˆã‚Šã‚‚éžå¸¸ã«è¦‹æ „ãˆãŒæ‚ªããªã‚Šã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "If [code]true[/code], subsurface scattering will use a special mode "
-#~ "optimized for the color and density of human skin."
-#~ msgstr ""
-#~ "[code]true[/code]ã®å ´åˆã€ã‚µãƒ–サーフェス スキャタリングã¯äººé–“ã®çš®è†šã®è‰²ã¨å¯†"
-#~ "度ã«æœ€é©åŒ–ã•ã‚ŒãŸç‰¹åˆ¥ãªãƒ¢ãƒ¼ãƒ‰ã‚’使用ã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "If [code]true[/code], triplanar mapping for [code]UV2[/code] is "
-#~ "calculated in world space rather than object local space. See also "
-#~ "[member uv2_triplanar]."
-#~ msgstr ""
-#~ "[code]true[/code]ã®å ´åˆã€[code]UV2[/code]ã®ãƒˆãƒªãƒ—ラナーマッピングã¯ã€ã‚ªãƒ–"
-#~ "ジェクトã®ãƒ­ãƒ¼ã‚«ãƒ«ç©ºé–“ã§ã¯ãªãã€ãƒ¯ãƒ¼ãƒ«ãƒ‰ç©ºé–“ã§è¨ˆç®—ã•ã‚Œã¾ã™ã€‚[member "
-#~ "uv2_triplanar]ã‚‚å‚ç…§ã—ã¦ãã ã•ã„。"
-
-#~ msgid ""
-#~ "Texture specifying per-pixel transmittance for subsurface scattering."
-#~ msgstr ""
-#~ "ピクセルå˜ä½ã§ã‚µãƒ–サーフェス スキャタリングã®é€éŽçŽ‡ã‚’指定ã™ã‚‹ãƒ†ã‚¯ã‚¹ãƒãƒ£ã§"
-#~ "ã™ã€‚"
-
-#~ msgid "Texture specifying per-pixel backlight color."
-#~ msgstr "ピクセルå˜ä½ã§ãƒãƒƒã‚¯ãƒ©ã‚¤ãƒˆè‰²ã‚’指定ã™ã‚‹ãƒ†ã‚¯ã‚¹ãƒãƒ£ã§ã™ã€‚"
-
-#~ msgid "Texture holding ambient occlusion, roughness, and metallic."
-#~ msgstr ""
-#~ "アンビエントオクルージョンã€ãƒ©ãƒ•ãƒã‚¹ã€ãŠã‚ˆã³ãƒ¡ã‚¿ãƒªãƒƒã‚¯ã‚’ä¿æŒã™ã‚‹ãƒ†ã‚¯ã‚¹ãƒãƒ£"
-#~ "ã§ã™ã€‚"
-
-#~ msgid ""
-#~ "The texture filter reads from the nearest pixel only. The simplest and "
-#~ "fastest method of filtering, but the texture will look pixelized."
-#~ msgstr ""
-#~ "最も近ã„ピクセルã‹ã‚‰ã®ã¿èª­ã¿è¾¼ã‚€ãƒ†ã‚¯ã‚¹ãƒãƒ£ãƒ•ã‚£ãƒ«ã‚¿ã§ã™ã€‚最もシンプルã§é€Ÿã„"
-#~ "フィルタリング方法ã§ã™ãŒã€ テクスãƒãƒ£ã¯ãƒ”クセル化ã•ã‚ŒãŸã‚ˆã†ã«è¦‹ãˆã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest 4 pixels. Use this when you "
-#~ "want to avoid a pixelated style, but do not want mipmaps."
-#~ msgstr ""
-#~ "最も近ã„4ピクセルã®é–“をブレンドã™ã‚‹ãƒ†ã‚¯ã‚¹ãƒãƒ£ãƒ•ã‚£ãƒ«ã‚¿ã§ã™ã€‚ピクセル化スタ"
-#~ "イルã¯é¿ã‘ãŸã„ã‚‚ã®ã®ã€ ミップマップã¯æœ›ã¾ãªã„ã¨ãã«ä½¿ã„ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "The texture filter reads from the nearest pixel in the nearest mipmap. "
-#~ "The fastest way to read from textures with mipmaps."
-#~ msgstr ""
-#~ "最も近ã„ミップマップ中ã§æœ€ã‚‚è¿‘ã„ピクセルã‹ã‚‰èª­ã¿è¾¼ã‚€ãƒ†ã‚¯ã‚¹ãƒãƒ£ãƒ•ã‚£ãƒ«ã‚¿ã§"
-#~ "ã™ã€‚ミップマップを使ã£ã¦ãƒ†ã‚¯ã‚¹ãƒãƒ£ã‹ã‚‰èª­ã¿å–る方法ã®ä¸­ã§ã¯æœ€é€Ÿã§ã™ã€‚"
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest 4 pixels and between the "
-#~ "nearest 2 mipmaps. Use this for most cases as mipmaps are important to "
-#~ "smooth out pixels that are far from the camera."
-#~ msgstr ""
-#~ "最も近ㄠ4 ã¤ã®ãƒ”クセルã¨æœ€ã‚‚è¿‘ã„ 2 ã¤ã®ãƒŸãƒƒãƒ—マップã®é–“ã§ãƒ–レンドã™ã‚‹ãƒ†ã‚¯"
-#~ "スãƒãƒ£ãƒ•ã‚£ãƒ«ã‚¿ã§ã™ã€‚ミップマップã¯ã‚«ãƒ¡ãƒ©ã‹ã‚‰é›¢ã‚ŒãŸãƒ”クセルを滑らã‹ã«ã™ã‚‹ã®"
-#~ "ã«é‡è¦ãªã®ã§ã€ ã»ã¨ã‚“ã©ã®å ´åˆã¯ã“れを使ã„ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "The texture filter reads from the nearest pixel, but selects a mipmap "
-#~ "based on the angle between the surface and the camera view. This reduces "
-#~ "artifacts on surfaces that are almost in line with the camera."
-#~ msgstr ""
-#~ "最も近ã„ピクセルã‹ã‚‰èª­ã¿è¾¼ã¿ã¾ã™ãŒã€ã‚µãƒ¼ãƒ•ã‚§ã‚¹ã¨ã‚«ãƒ¡ãƒ©ãƒ“ュー間ã®è§’度ã«åŸºã¥"
-#~ "ã„ã¦1ã¤ã®ãƒŸãƒƒãƒ—マップをé¸æŠžã™ã‚‹ãƒ†ã‚¯ã‚¹ãƒãƒ£ãƒ•ã‚£ãƒ«ã‚¿ã§ã™ã€‚ã“ã‚Œã«ã‚ˆã‚Šã€ã‚«ãƒ¡ãƒ©"
-#~ "ã¨ã»ã¼ä¸€è‡´ã—ãŸã‚µãƒ¼ãƒ•ã‚§ã‚¹ã§ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆã‚’低減ã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest 4 pixels and selects a "
-#~ "mipmap based on the angle between the surface and the camera view. This "
-#~ "reduces artifacts on surfaces that are almost in line with the camera. "
-#~ "This is the slowest of the filtering options, but results in the highest "
-#~ "quality texturing."
-#~ msgstr ""
-#~ "最も近ã„4ピクセル間をブレンドã—ã€ã‚µãƒ¼ãƒ•ã‚§ã‚¹ã¨ã‚«ãƒ¡ãƒ©ãƒ“ュー間ã®è§’度ã«åŸºã¥ã„"
-#~ "ã¦ãƒŸãƒƒãƒ—マップをé¸æŠžã™ã‚‹ãƒ†ã‚¯ã‚¹ãƒãƒ£ãƒ•ã‚£ãƒ«ã‚¿ã§ã™ã€‚ã“ã‚Œã«ã‚ˆã‚Šã€ã‚«ãƒ¡ãƒ©ã¨ã»ã¼ä¸€"
-#~ "致ã—ã¦ã„るサーフェスã§ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆãŒä½Žæ¸›ã•ã‚Œã¾ã™ã€‚ã“ã‚Œã¯ãƒ•ã‚£ãƒ«ã‚¿ãƒªãƒ³"
-#~ "グオプションã®ä¸­ã§ã¯æœ€ã‚‚é…ã„ã§ã™ãŒã€æœ€é«˜å“質ã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ãƒªãƒ³ã‚°ãŒå¾—られã¾"
-#~ "ã™ã€‚"
-
-#~ msgid "The material will not use transparency."
-#~ msgstr "マテリアルã«é€éŽçŽ‡ã‚’使用ã—ã¾ã›ã‚“。"
-
-#~ msgid "The material will use the texture's alpha values for transparency."
-#~ msgstr "マテリアルã®é€éŽçŽ‡ã«ãƒ†ã‚¯ã‚¹ãƒãƒ£ã®ã‚¢ãƒ«ãƒ•ã‚¡å€¤ã‚’使用ã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "The material will cut off all values below a threshold, the rest will "
-#~ "remain opaque."
-#~ msgstr ""
-#~ "マテリアルã®é–¾å€¤ä»¥ä¸‹ã®å€¤ã¯ã™ã¹ã¦ã‚«ãƒƒãƒˆã•ã‚Œã€æ®‹ã‚Šã®å€¤ã¯ä¸é€éŽã®ã¾ã¾ã«ãªã‚Šã¾"
-#~ "ã™ã€‚"
-
-#~ msgid ""
-#~ "The material will use the texture's alpha value for transparency, but "
-#~ "will still be rendered in the pre-pass."
-#~ msgstr ""
-#~ "マテリアルã®é€éŽçŽ‡ã«ãƒ†ã‚¯ã‚¹ãƒãƒ£ã®ã‚¢ãƒ«ãƒ•ã‚¡å€¤ã‚’使用ã—ã¾ã™ãŒã€ãƒ¬ãƒ³ãƒ€ãƒªãƒ³ã‚°ã¯ãƒ—"
-#~ "リパス内ã®ã¾ã¾ã§è¡Œã‚ã‚Œã¾ã™ã€‚"
-
-#~ msgid "Represents the size of the [enum Transparency] enum."
-#~ msgstr "[enum Transparency] enumã®ã‚µã‚¤ã‚ºã‚’表ã—ã¾ã™ã€‚"
-
-#~ msgid "The object will not receive shadows."
-#~ msgstr "オブジェクトã¯å½±ã‚’å—ã‘ã¾ã›ã‚“。"
-
-#~ msgid ""
-#~ "The object will be shaded per pixel. Useful for realistic shading effect."
-#~ msgstr ""
-#~ "オブジェクトã¯ãƒ”クセルå˜ä½ã§ã‚·ã‚§ãƒ¼ãƒ‡ã‚£ãƒ³ã‚°ã•ã‚Œã¾ã™ã€‚写実的ãªã‚·ã‚§ãƒ¼ãƒ‡ã‚£ãƒ³ã‚°"
-#~ "エフェクト用ã«ä¾¿åˆ©ã§ã™ã€‚"
-
-#~ msgid ""
-#~ "The object will be shaded per vertex. Useful when you want cheaper "
-#~ "shaders and do not care about visual quality."
-#~ msgstr ""
-#~ "オブジェクトã¯é ‚点å˜ä½ã§ã‚·ã‚§ãƒ¼ãƒ‡ã‚£ãƒ³ã‚°ã•ã‚Œã¾ã™ã€‚より軽é‡ãªã‚·ã‚§ãƒ¼ãƒ€ã‚’使ã„ã€"
-#~ "画質ã«ã¯ã“ã ã‚らãªã„å ´åˆã«ä¾¿åˆ©ã§ã™ã€‚"
-
-#~ msgid "Represents the size of the [enum ShadingMode] enum."
-#~ msgstr "[enum ShadingMode] enum ã®ã‚µã‚¤ã‚ºã‚’表ã—ã¾ã™ã€‚"
-
-#~ msgid "Constant for setting [member subsurf_scatter_transmittance_enabled]."
-#~ msgstr "[member subsurf_scatter_transmittance_enabled] 設定用ã®å®šæ•°ã§ã™ã€‚"
-
-#~ msgid "Constant for setting [member backlight_enabled]."
-#~ msgstr "[member backlight_enabled] 設定用ã®å®šæ•°ã§ã™ã€‚"
-
-#~ msgid ""
-#~ "Enables the texture to repeat when UV coordinates are outside the 0-1 "
-#~ "range. If using one of the linear filtering modes, this can result in "
-#~ "artifacts at the edges of a texture when the sampler filters across the "
-#~ "edges of the texture."
-#~ msgstr ""
-#~ "UV 座標㌠0-1 ã®ç¯„囲外ã«ã‚ã‚‹å ´åˆã«ãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’ç¹°ã‚Šè¿”ã™ã‚ˆã†ã«ã—ã¾ã™ã€‚リニア"
-#~ "フィルタリングモードã®ã²ã¨ã¤ã‚’使用ã—ã¦ã„ã‚‹å ´åˆã€ã‚µãƒ³ãƒ—ラーãŒãƒ†ã‚¯ã‚¹ãƒãƒ£ã®ç«¯"
-#~ "を横切ã£ã¦ãƒ•ã‚£ãƒ«ã‚¿ãƒªãƒ³ã‚°ã™ã‚‹ã¨ãã€ãƒ†ã‚¯ã‚¹ãƒãƒ£ã®ç«¯ã§ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ã‚¡ã‚¯ãƒˆãŒç™ºç”Ÿã™"
-#~ "ã‚‹ã“ã¨ãŒã‚ã‚Šã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Invert values read from a depth texture to convert them to height values "
-#~ "(heightmap)."
-#~ msgstr ""
-#~ "深度テクスãƒãƒ£ã‹ã‚‰èª­ã¿è¾¼ã‚“ã å€¤ã‚’å転ã•ã›ã¦ã€é«˜ã•ã®å€¤ (ãƒã‚¤ãƒˆãƒžãƒƒãƒ—) ã«å¤‰æ›"
-#~ "ã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Enables the skin mode for subsurface scattering which is used to improve "
-#~ "the look of subsurface scattering when used for human skin."
-#~ msgstr ""
-#~ "サブサーフェス スキャタリングã®ã‚¹ã‚­ãƒ³ãƒ¢ãƒ¼ãƒ‰ã‚’有効ã«ã—ã¾ã™ã€‚ã“ã®ãƒ¢ãƒ¼ãƒ‰ã¯ã€"
-#~ "サブサーフェススキャタリングを人間ã®çš®è†šã«ä½¿ç”¨ã—ãŸå ´åˆã§è¦‹ãŸç›®ã‚’å‘上ã™ã‚‹ãŸ"
-#~ "ã‚ã«ä½¿ç”¨ã•ã‚Œã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "This node takes a 2D polygon shape and extrudes it to create a 3D mesh."
-#~ msgstr "2Dã®ãƒãƒªã‚´ãƒ³å½¢çŠ¶ã‚’押ã—出ã—ã¦ã€3Dã®ãƒ¡ãƒƒã‚·ãƒ¥ã‚’作æˆã™ã‚‹ãƒŽãƒ¼ãƒ‰ã§ã™ã€‚"
-
-#~ msgid "Material to use for the resulting mesh."
-#~ msgstr "生æˆã•ã‚Œã‚‹ãƒ¡ãƒƒã‚·ãƒ¥ã«ä½¿ç”¨ã™ã‚‹Material。"
-
-#~ msgid ""
-#~ "If [code]true[/code] the u component of our uv will continuously increase "
-#~ "in unison with the distance traveled along our path when [member mode] is "
-#~ "[constant MODE_PATH]."
-#~ msgstr ""
-#~ "ã‚‚ã—[code]true[/code]ãªã‚‰ã°ã€[member mode]ãŒ[constant MODE_PATH]ã®æ™‚ã€uvã®"
-#~ "uæˆåˆ†ã¯ã€ãƒ‘スã«æ²¿ã£ã¦ç§»å‹•ã—ãŸè·é›¢ã¨ä¸€è‡´ã—ã¦é€£ç¶šçš„ã«å¢—加ã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Interval at which a new extrusion slice is added along the path when "
-#~ "[member mode] is [constant MODE_PATH]."
-#~ msgstr ""
-#~ "[member mode]ãŒ[constant MODE_PATH]ã®ã¨ãã«ã€ãƒ‘スã«æ²¿ã£ã¦æ–°ã—ã„押ã—出ã—ス"
-#~ "ライスãŒè¿½åŠ ã•ã‚Œã‚‹é–“隔。"
-
-#~ msgid ""
-#~ "If [code]true[/code] the start and end of our path are joined together "
-#~ "ensuring there is no seam when [member mode] is [constant MODE_PATH]."
-#~ msgstr ""
-#~ "[code]true[/code]ã®å ´åˆã€ãƒ‘スã®å§‹ç‚¹ã¨çµ‚点ãŒçµåˆã•ã‚Œã€[member mode]ãŒ"
-#~ "[constant MODE_PATH]ã®ã¨ãã«ç¶™ãŽç›®ãŒã§ããªã„よã†ã«ã—ã¾ã™ã€‚"
-
-#~ msgid "Returns the names of active custom monitors in an array."
-#~ msgstr "アクティブãªã‚«ã‚¹ã‚¿ãƒ ãƒ¢ãƒ‹ã‚¿ãƒ¼ã®åå‰ã‚’é…列ã§è¿”ã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if this [Rect2i] completely encloses another "
-#~ "one."
-#~ msgstr ""
-#~ "ã“ã® [Rect2i] ãŒã€ã‚‚ã†ã²ã¨ã¤ã‚’完全ã«å†…包ã—ã¦ã„ã‚‹å ´åˆã¯ [code]true[/code] "
-#~ "ã‚’è¿”ã—ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "Returns the nearest larger power of 2 for integer [code]value[/code].\n"
-#~ "[codeblock]\n"
-#~ "nearest_po2(3) # Returns 4\n"
-#~ "nearest_po2(4) # Returns 4\n"
-#~ "nearest_po2(5) # Returns 8\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "æ•´æ•° [code]value[/code] 以上ã§1 番近ã„2ã®å†ªæ•°ã‚’è¿”ã—ã¾ã™ã€‚\n"
-#~ "[codeblock]\n"
-#~ "nearest_po2(3) # 4 ã¨è¿”ã‚‹\n"
-#~ "nearest_po2(4) # 4 ã¨è¿”ã‚‹\n"
-#~ "nearest_po2(5) # 8 ã¨è¿”ã‚‹\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns a resource from the filesystem that is loaded during script "
-#~ "parsing.\n"
-#~ "[b]Note:[/b] Resource paths can be obtained by right clicking on a "
-#~ "resource in the Assets Panel and choosing \"Copy Path\".\n"
-#~ "[codeblock]\n"
-#~ "# Load a scene called main located in the root of the project directory.\n"
-#~ "var main = preload(\"res://main.tscn\")\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "ファイルシステムã«ã‚るリソースをã€ã‚¹ã‚¯ãƒªãƒ—トã®ãƒ‘ース中ã«èª­ã¿è¾¼ã¿ã¾ã™ã€‚\n"
-#~ "[b]注:[/b] リソースã®ãƒ‘スã¯ã€ãƒ•ã‚¡ã‚¤ãƒ«ã‚·ã‚¹ãƒ†ãƒ  ドック内ã«ã‚るリソースをå³ã‚¯"
-#~ "リックã—ã¦ã€Œãƒ‘スをコピーã€ã‚’é¸ã¹ã°å¾—られã¾ã™ã€‚\n"
-#~ "[codeblock]\n"
-#~ "# プロジェクト ディレクトリã®ãƒ«ãƒ¼ãƒˆã«ã‚ã‚‹ main ã¨ã„ã†åå‰ã®ã‚·ãƒ¼ãƒ³ã‚’読ã¿è¾¼"
-#~ "む。\n"
-#~ "var main = preload(\"res://main.tscn\")\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns a number smoothly interpolated between the [code]from[/code] and "
-#~ "[code]to[/code], based on the [code]weight[/code]. Similar to [method "
-#~ "lerp], but interpolates faster at the beginning and slower at the end.\n"
-#~ "[codeblock]\n"
-#~ "smoothstep(0, 2, 0.5) # Returns 0.15\n"
-#~ "smoothstep(0, 2, 1.0) # Returns 0.5\n"
-#~ "smoothstep(0, 2, 2.0) # Returns 1.0\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "[code]from[/code] ã‹ã‚‰ [code]to[/code] ã®é–“ã‚’ã€[code]weight[/code] ã«ã‚ˆã£"
-#~ "ã¦ã‚¹ãƒ ãƒ¼ã‚ºã«è£œå®Œã—ã¦å€¤ã‚’è¿”ã—ã¾ã™ã€‚[method lerp] ã¨ä¼¼ã¦ã„ã¾ã™ãŒã€é–‹å§‹æ™‚ã¯ã‚ˆ"
-#~ "り進ã‚ã¦ã€æœ€çµ‚時ã¯ã‚ˆã‚Šé…ã‚Œã¦è£œå®Œã—ã¾ã™ã€‚\n"
-#~ "[codeblock]\n"
-#~ "smoothstep(0, 2, 0.5) # 返り値㯠0.15\n"
-#~ "smoothstep(0, 2, 1.0) # 返り値㯠0.5\n"
-#~ "smoothstep(0, 2, 2.0) # 返り値㯠1.0\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns the square root of [code]s[/code].\n"
-#~ "[codeblock]\n"
-#~ "sqrt(9) # Returns 3\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "[code]s[/code] ã®å¹³æ–¹æ ¹ã‚’è¿”ã—ã¾ã™ã€‚\n"
-#~ "[codeblock]\n"
-#~ "sqrt(9) # 3 ã¨è¿”ã™\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Converts a Variant [code]var[/code] to JSON text and return the result. "
-#~ "Useful for serializing data to store or send over the network.\n"
-#~ "[codeblock]\n"
-#~ "a = { \"a\": 1, \"b\": 2 }\n"
-#~ "b = to_json(a)\n"
-#~ "print(b) # {\"a\":1, \"b\":2}\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Variant [code]var[/code] ã‚’JSONテキストã«å¤‰æ›ã—ã¦ã‹ã‚‰è¿”ã—ã¾ã™ã€‚ä¿å­˜ã—ãŸã‚Š"
-#~ "ãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯ä¸Šã§é€ä¿¡ã—ãŸã‚Šã™ã‚‹ãŸã‚ã®ãƒ‡ãƒ¼ã‚¿ã‚’シリアライズã™ã‚‹éš›ã«ä¾¿åˆ©ã§"
-#~ "ã™ã€‚\n"
-#~ "[codeblock]\n"
-#~ "a = { \"a\": 1, \"b\": 2 }\n"
-#~ "b = to_json(a)\n"
-#~ "print(b) # {\"a\":1, \"b\":2}\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Macro constant that expands to an expression of type float that "
-#~ "represents a NaN.\n"
-#~ "The NaN values are used to identify undefined or non-representable values "
-#~ "for floating-point elements, such as the square root of negative numbers "
-#~ "or the result of 0/0."
-#~ msgstr ""
-#~ "NaNを表ç¾ã™ã‚‹æµ®å‹•å°æ•°ç‚¹æ•°åž‹ã¨ã—ã¦å±•é–‹ã™ã‚‹ãƒžã‚¯ãƒ­å®šæ•°ã€‚\n"
-#~ "NaN値ã¯ã€æµ®å‹•å°æ•°ç‚¹æ•°ã®è¦ç´ ã«ãŠã„ã¦ã€è² æ•°ã®å¹³æ–¹æ ¹ã‚„ 0/0 ã®çµæžœã¨ã„ã£ãŸã€æœª"
-#~ "定義ã¾ãŸã¯è¡¨ç¾ä¸èƒ½ãªå€¤ã‚’識別ã™ã‚‹ã®ã«ä½¿ã„ã¾ã™ã€‚"
-
-#~ msgid "Beginning corner."
-#~ msgstr "始端。"
-
-#~ msgid "Size from position to end."
-#~ msgstr "position ã‹ã‚‰ end ã¾ã§ã®å¤§ãã•ã€‚"
diff --git a/doc/translations/ko.po b/doc/translations/ko.po
index d14d8903de..677e4543b8 100644
--- a/doc/translations/ko.po
+++ b/doc/translations/ko.po
@@ -401,9 +401,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11358,76 +11358,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12893,101 +12896,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -13007,79 +13010,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14772,37 +14775,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14859,53 +14862,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16841,8 +16844,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20506,10 +20509,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20518,15 +20530,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20536,11 +20548,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20549,117 +20561,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20667,17 +20679,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23564,10 +23576,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23581,7 +23600,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23595,48 +23614,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23787,25 +23806,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25676,49 +25695,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25955,78 +25974,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26526,32 +26545,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26598,28 +26617,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26639,12 +26658,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27854,7 +27873,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28807,7 +28826,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28816,7 +28842,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28829,12 +28855,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28843,7 +28869,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28858,7 +28884,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28868,7 +28894,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28877,7 +28903,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28886,7 +28912,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28895,11 +28921,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28913,7 +28939,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28926,34 +28952,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28961,83 +28987,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -29045,23 +29071,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30235,68 +30261,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31284,41 +31310,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -32025,11 +32051,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -32132,7 +32158,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -32145,7 +32171,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -32169,11 +32195,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -32193,7 +32219,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -32201,65 +32227,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32314,37 +32340,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32548,59 +32574,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32608,34 +32634,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32813,49 +32839,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35615,21 +35641,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35659,7 +35696,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35681,31 +35718,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35713,38 +35750,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35752,96 +35789,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35857,7 +35894,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35873,7 +35910,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35883,13 +35920,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35903,7 +35940,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35913,14 +35950,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35928,19 +35965,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35951,7 +35990,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35968,7 +36007,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35979,27 +36018,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -36007,7 +36046,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -36018,30 +36057,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -36051,7 +36090,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -36062,7 +36101,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -36076,7 +36115,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -36085,14 +36124,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -36105,7 +36144,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -36113,32 +36152,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -36146,13 +36185,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -36162,7 +36201,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -36171,11 +36210,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -36184,138 +36223,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36943,29 +36982,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36975,48 +37018,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -37025,19 +37068,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -37049,18 +37092,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -37070,11 +37113,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -37085,7 +37128,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -37097,13 +37140,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -37113,7 +37156,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -37122,7 +37165,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -37130,7 +37173,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -37139,33 +37182,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37574,58 +37617,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39676,9 +39719,9 @@ msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì œê³±ê·¼ 역함수 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39687,11 +39730,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39805,7 +39848,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40465,9 +40509,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40481,8 +40524,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41591,6 +41633,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43512,88 +43564,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43897,11 +43949,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43911,11 +43963,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45602,12 +45654,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45620,7 +45684,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45632,7 +45696,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45644,7 +45708,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45657,7 +45721,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45665,28 +45729,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45696,25 +45760,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45727,7 +45791,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45739,7 +45803,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45751,7 +45815,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45764,13 +45828,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45778,11 +45854,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45796,7 +45872,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45805,7 +45881,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45821,7 +45897,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45831,7 +45907,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45841,7 +45917,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45852,7 +45928,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45862,7 +45938,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45870,7 +45946,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45881,7 +45957,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45896,7 +45972,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45905,13 +45981,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45920,7 +45996,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45930,7 +46006,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45942,7 +46018,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45952,24 +46028,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45978,7 +46054,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45986,7 +46062,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45995,7 +46071,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -46005,7 +46081,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -46013,31 +46089,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -46045,7 +46121,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -46055,21 +46131,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -46077,31 +46153,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -46109,7 +46185,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -46119,7 +46195,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -46128,7 +46204,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -46137,20 +46213,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -46159,7 +46235,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -46167,7 +46243,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -46176,7 +46252,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -46186,20 +46262,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -46208,13 +46284,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -46224,46 +46300,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -46273,7 +46349,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -46285,7 +46361,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -46293,7 +46369,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -46301,7 +46377,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -46310,7 +46386,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -46324,7 +46400,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -46334,7 +46410,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -46343,7 +46419,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -46353,54 +46429,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46411,61 +46487,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46476,7 +46552,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46485,26 +46561,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46515,20 +46591,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46540,52 +46616,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46593,7 +46683,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46606,7 +46696,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46618,7 +46708,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46630,7 +46720,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46642,7 +46732,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46654,7 +46744,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48743,75 +48833,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48945,10 +49035,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -49051,10 +49137,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -49347,6 +49433,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50449,14 +50543,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -55281,16 +55376,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -55299,225 +55398,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55656,27 +55755,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55823,11 +55922,38 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "ë‘ ë²¡í„°ì˜ ë‚˜ë¨¸ì§€ë¥¼ 반환합니다."
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55836,99 +55962,130 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ íƒ„ì  íŠ¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55944,314 +56101,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -58035,49 +58196,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -58280,7 +58441,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58405,7 +58570,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58892,168 +59060,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61405,12 +61573,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68715,7 +68885,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68755,11 +68925,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69865,41 +70035,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -70176,14 +70346,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/doc/translations/lv.po b/doc/translations/lv.po
index 2740831460..e97241193e 100644
--- a/doc/translations/lv.po
+++ b/doc/translations/lv.po
@@ -319,9 +319,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11242,76 +11242,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12773,101 +12776,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12887,79 +12890,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14623,37 +14626,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14710,53 +14713,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16692,8 +16695,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20292,10 +20295,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20304,15 +20316,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20322,11 +20334,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20335,117 +20347,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20453,17 +20465,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23349,10 +23361,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23366,7 +23385,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23380,48 +23399,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23572,25 +23591,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25461,49 +25480,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25739,78 +25758,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26310,32 +26329,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26382,28 +26401,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26423,12 +26442,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27631,7 +27650,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28583,7 +28602,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28592,7 +28618,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28605,12 +28631,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28619,7 +28645,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28634,7 +28660,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28644,7 +28670,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28653,7 +28679,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28662,7 +28688,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28671,11 +28697,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28689,7 +28715,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28702,34 +28728,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28737,83 +28763,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28821,23 +28847,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30010,68 +30036,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31058,41 +31084,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31798,11 +31824,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31905,7 +31931,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31918,7 +31944,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31942,11 +31968,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -31966,7 +31992,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -31974,65 +32000,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32087,37 +32113,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32321,59 +32347,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32381,34 +32407,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32586,49 +32612,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35254,21 +35280,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35298,7 +35335,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35320,31 +35357,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35352,38 +35389,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35391,96 +35428,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35496,7 +35533,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35512,7 +35549,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35522,13 +35559,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35542,7 +35579,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35552,14 +35589,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35567,19 +35604,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35590,7 +35629,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35607,7 +35646,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35618,27 +35657,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35646,7 +35685,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35657,30 +35696,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35690,7 +35729,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35701,7 +35740,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35715,7 +35754,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35724,14 +35763,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35744,7 +35783,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35752,32 +35791,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35785,13 +35824,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35801,7 +35840,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35810,11 +35849,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35823,138 +35862,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36581,29 +36620,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36613,48 +36656,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36663,19 +36706,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36687,18 +36730,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36708,11 +36751,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36723,7 +36766,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36735,13 +36778,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36751,7 +36794,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36760,7 +36803,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36768,7 +36811,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36777,33 +36820,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37212,58 +37255,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39295,9 +39338,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39306,11 +39349,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39424,7 +39467,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40084,9 +40128,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40100,8 +40143,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41209,6 +41251,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43127,88 +43179,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43511,11 +43563,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43525,11 +43577,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45216,12 +45268,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45234,7 +45298,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45246,7 +45310,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45258,7 +45322,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45271,7 +45335,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45279,28 +45343,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45310,25 +45374,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45341,7 +45405,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45353,7 +45417,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45365,7 +45429,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45378,13 +45442,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45392,11 +45468,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45410,7 +45486,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45419,7 +45495,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45435,7 +45511,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45445,7 +45521,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45455,7 +45531,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45466,7 +45542,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45476,7 +45552,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45484,7 +45560,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45495,7 +45571,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45510,7 +45586,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45519,13 +45595,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45534,7 +45610,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45544,7 +45620,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45556,7 +45632,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45566,24 +45642,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45592,7 +45668,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45600,7 +45676,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45609,7 +45685,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45619,7 +45695,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45627,31 +45703,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45659,7 +45735,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45669,21 +45745,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45691,31 +45767,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45723,7 +45799,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45733,7 +45809,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45742,7 +45818,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45751,20 +45827,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45773,7 +45849,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45781,7 +45857,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45790,7 +45866,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45800,20 +45876,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45822,13 +45898,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45838,46 +45914,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45887,7 +45963,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45899,7 +45975,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45907,7 +45983,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45915,7 +45991,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45924,7 +46000,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45938,7 +46014,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45948,7 +46024,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45957,7 +46033,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -45967,54 +46043,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46025,61 +46101,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46090,7 +46166,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46099,26 +46175,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46129,20 +46205,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46154,52 +46230,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46207,7 +46297,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46220,7 +46310,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46232,7 +46322,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46244,7 +46334,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46256,7 +46346,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46268,7 +46358,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48357,75 +48447,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48559,10 +48649,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48665,10 +48751,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48961,6 +49047,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50063,14 +50157,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54895,16 +54990,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54913,225 +55012,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55269,27 +55368,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55436,11 +55535,35 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55449,99 +55572,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55557,314 +55709,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57648,49 +57804,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57893,7 +58049,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58018,7 +58178,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58503,168 +58666,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61003,12 +61166,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68292,7 +68457,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68332,11 +68497,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69441,41 +69606,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -69744,10 +69909,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/doc/translations/mr.po b/doc/translations/mr.po
index 6def4dd098..b1fd67c45c 100644
--- a/doc/translations/mr.po
+++ b/doc/translations/mr.po
@@ -303,9 +303,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11182,76 +11182,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12703,101 +12706,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12817,79 +12820,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14546,37 +14549,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14633,53 +14636,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16610,8 +16613,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20191,10 +20194,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20203,15 +20215,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20221,11 +20233,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20234,117 +20246,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20352,17 +20364,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23234,10 +23246,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23251,7 +23270,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23265,48 +23284,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23457,25 +23476,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25336,49 +25355,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25614,78 +25633,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26183,32 +26202,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26255,28 +26274,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26296,12 +26315,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27492,7 +27511,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28443,7 +28462,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28452,7 +28478,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28465,12 +28491,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28479,7 +28505,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28494,7 +28520,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28504,7 +28530,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28513,7 +28539,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28522,7 +28548,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28531,11 +28557,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28549,7 +28575,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28562,34 +28588,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28597,83 +28623,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28681,23 +28707,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -29859,68 +29885,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -30894,41 +30920,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31631,11 +31657,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31738,7 +31764,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31751,7 +31777,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31775,11 +31801,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -31799,7 +31825,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -31807,65 +31833,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -31920,37 +31946,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32154,59 +32180,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32214,34 +32240,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32419,49 +32445,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35064,21 +35090,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35108,7 +35145,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35130,31 +35167,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35162,38 +35199,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35201,96 +35238,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35306,7 +35343,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35322,7 +35359,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35332,13 +35369,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35352,7 +35389,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35362,14 +35399,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35377,19 +35414,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35400,7 +35439,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35417,7 +35456,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35428,27 +35467,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35456,7 +35495,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35467,30 +35506,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35500,7 +35539,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35511,7 +35550,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35525,7 +35564,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35534,14 +35573,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35554,7 +35593,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35562,32 +35601,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35595,13 +35634,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35611,7 +35650,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35620,11 +35659,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35633,138 +35672,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36381,29 +36420,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36413,48 +36456,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36463,19 +36506,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36487,18 +36530,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36508,11 +36551,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36523,7 +36566,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36535,13 +36578,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36551,7 +36594,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36560,7 +36603,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36568,7 +36611,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36577,33 +36620,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37012,58 +37055,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39090,9 +39133,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39101,11 +39144,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39219,7 +39262,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -39877,9 +39921,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -39893,8 +39936,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41002,6 +41044,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -42919,88 +42971,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43303,11 +43355,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43317,11 +43369,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45008,12 +45060,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45026,7 +45090,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45038,7 +45102,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45050,7 +45114,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45063,7 +45127,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45071,28 +45135,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45102,25 +45166,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45133,7 +45197,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45145,7 +45209,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45157,7 +45221,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45170,13 +45234,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45184,11 +45260,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45202,7 +45278,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45211,7 +45287,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45227,7 +45303,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45237,7 +45313,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45247,7 +45323,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45258,7 +45334,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45268,7 +45344,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45276,7 +45352,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45287,7 +45363,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45302,7 +45378,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45311,13 +45387,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45326,7 +45402,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45336,7 +45412,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45348,7 +45424,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45358,24 +45434,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45384,7 +45460,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45392,7 +45468,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45401,7 +45477,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45411,7 +45487,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45419,31 +45495,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45451,7 +45527,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45461,21 +45537,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45483,31 +45559,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45515,7 +45591,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45525,7 +45601,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45534,7 +45610,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45543,20 +45619,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45565,7 +45641,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45573,7 +45649,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45582,7 +45658,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45592,20 +45668,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45614,13 +45690,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45630,46 +45706,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45679,7 +45755,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45691,7 +45767,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45699,7 +45775,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45707,7 +45783,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45716,7 +45792,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45730,7 +45806,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45740,7 +45816,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45749,7 +45825,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -45759,54 +45835,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -45817,61 +45893,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -45882,7 +45958,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -45891,26 +45967,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -45921,20 +45997,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -45946,52 +46022,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -45999,7 +46089,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46012,7 +46102,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46024,7 +46114,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46036,7 +46126,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46048,7 +46138,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46060,7 +46150,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48138,75 +48228,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48340,10 +48430,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48446,10 +48532,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48740,6 +48826,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -49833,14 +49927,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54644,16 +54739,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54662,225 +54761,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55018,27 +55117,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55185,11 +55284,35 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55198,99 +55321,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55306,314 +55458,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57390,49 +57546,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57635,7 +57791,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -57760,7 +57920,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58241,168 +58404,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -60734,12 +60897,14 @@ msgstr ""
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68009,7 +68174,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68049,11 +68214,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69158,41 +69323,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
diff --git a/doc/translations/nb.po b/doc/translations/nb.po
index 1f08034df2..07b3198e07 100644
--- a/doc/translations/nb.po
+++ b/doc/translations/nb.po
@@ -313,9 +313,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11192,76 +11192,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12713,101 +12716,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12827,79 +12830,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14556,37 +14559,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14643,53 +14646,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16620,8 +16623,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20201,10 +20204,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20213,15 +20225,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20231,11 +20243,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20244,117 +20256,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20362,17 +20374,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23244,10 +23256,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23261,7 +23280,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23275,48 +23294,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23467,25 +23486,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25346,49 +25365,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25624,78 +25643,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26193,32 +26212,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26265,28 +26284,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26306,12 +26325,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27502,7 +27521,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28453,7 +28472,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28462,7 +28488,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28475,12 +28501,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28489,7 +28515,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28504,7 +28530,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28514,7 +28540,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28523,7 +28549,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28532,7 +28558,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28541,11 +28567,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28559,7 +28585,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28572,34 +28598,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28607,83 +28633,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28691,23 +28717,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -29869,68 +29895,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -30904,41 +30930,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31641,11 +31667,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31748,7 +31774,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31761,7 +31787,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31785,11 +31811,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -31809,7 +31835,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -31817,65 +31843,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -31930,37 +31956,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32164,59 +32190,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32224,34 +32250,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32429,49 +32455,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35074,21 +35100,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35118,7 +35155,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35140,31 +35177,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35172,38 +35209,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35211,96 +35248,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35316,7 +35353,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35332,7 +35369,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35342,13 +35379,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35362,7 +35399,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35372,14 +35409,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35387,19 +35424,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35410,7 +35449,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35427,7 +35466,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35438,27 +35477,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35466,7 +35505,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35477,30 +35516,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35510,7 +35549,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35521,7 +35560,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35535,7 +35574,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35544,14 +35583,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35564,7 +35603,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35572,32 +35611,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35605,13 +35644,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35621,7 +35660,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35630,11 +35669,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35643,138 +35682,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36391,29 +36430,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36423,48 +36466,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36473,19 +36516,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36497,18 +36540,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36518,11 +36561,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36533,7 +36576,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36545,13 +36588,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36561,7 +36604,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36570,7 +36613,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36578,7 +36621,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36587,33 +36630,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37022,58 +37065,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39100,9 +39143,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39111,11 +39154,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39229,7 +39272,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -39887,9 +39931,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -39903,8 +39946,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41012,6 +41054,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -42929,88 +42981,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43313,11 +43365,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43327,11 +43379,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45018,12 +45070,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45036,7 +45100,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45048,7 +45112,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45060,7 +45124,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45073,7 +45137,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45081,28 +45145,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45112,25 +45176,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45143,7 +45207,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45155,7 +45219,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45167,7 +45231,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45180,13 +45244,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45194,11 +45270,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45212,7 +45288,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45221,7 +45297,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45237,7 +45313,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45247,7 +45323,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45257,7 +45333,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45268,7 +45344,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45278,7 +45354,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45286,7 +45362,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45297,7 +45373,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45312,7 +45388,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45321,13 +45397,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45336,7 +45412,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45346,7 +45422,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45358,7 +45434,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45368,24 +45444,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45394,7 +45470,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45402,7 +45478,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45411,7 +45487,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45421,7 +45497,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45429,31 +45505,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45461,7 +45537,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45471,21 +45547,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45493,31 +45569,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45525,7 +45601,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45535,7 +45611,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45544,7 +45620,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45553,20 +45629,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45575,7 +45651,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45583,7 +45659,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45592,7 +45668,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45602,20 +45678,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45624,13 +45700,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45640,46 +45716,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45689,7 +45765,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45701,7 +45777,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45709,7 +45785,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45717,7 +45793,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45726,7 +45802,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45740,7 +45816,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45750,7 +45826,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45759,7 +45835,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -45769,54 +45845,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -45827,61 +45903,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -45892,7 +45968,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -45901,26 +45977,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -45931,20 +46007,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -45956,52 +46032,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46009,7 +46099,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46022,7 +46112,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46034,7 +46124,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46046,7 +46136,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46058,7 +46148,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46070,7 +46160,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48148,75 +48238,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48350,10 +48440,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48456,10 +48542,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48750,6 +48836,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -49843,14 +49937,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54654,16 +54749,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54672,225 +54771,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55028,27 +55127,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55195,11 +55294,35 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55208,99 +55331,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55316,314 +55468,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57400,49 +57556,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57645,7 +57801,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -57770,7 +57930,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58251,168 +58414,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -60744,12 +60907,14 @@ msgstr ""
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68019,7 +68184,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68059,11 +68224,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69168,41 +69333,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
diff --git a/doc/translations/nl.po b/doc/translations/nl.po
index 26d5127ccc..2bd722ea89 100644
--- a/doc/translations/nl.po
+++ b/doc/translations/nl.po
@@ -345,9 +345,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11276,76 +11276,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12807,101 +12810,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12921,79 +12924,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14657,37 +14660,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14744,53 +14747,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16726,8 +16729,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20326,10 +20329,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20338,15 +20350,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20356,11 +20368,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20369,117 +20381,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20487,17 +20499,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23383,10 +23395,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23400,7 +23419,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23414,48 +23433,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23606,25 +23625,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25495,49 +25514,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25773,78 +25792,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26344,32 +26363,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26416,28 +26435,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26457,12 +26476,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27665,7 +27684,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28617,7 +28636,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28626,7 +28652,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28639,12 +28665,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28653,7 +28679,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28668,7 +28694,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28678,7 +28704,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28687,7 +28713,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28696,7 +28722,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28705,11 +28731,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28723,7 +28749,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28736,34 +28762,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28771,83 +28797,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28855,23 +28881,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30044,68 +30070,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31092,41 +31118,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31832,11 +31858,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31939,7 +31965,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31952,7 +31978,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31976,11 +32002,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -32000,7 +32026,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -32008,65 +32034,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32121,37 +32147,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32355,59 +32381,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32415,34 +32441,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32620,49 +32646,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35288,21 +35314,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35332,7 +35369,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35354,31 +35391,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35386,38 +35423,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35425,96 +35462,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35530,7 +35567,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35546,7 +35583,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35556,13 +35593,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35576,7 +35613,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35586,14 +35623,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35601,19 +35638,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35624,7 +35663,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35641,7 +35680,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35652,27 +35691,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35680,7 +35719,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35691,30 +35730,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35724,7 +35763,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35735,7 +35774,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35749,7 +35788,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35758,14 +35797,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35778,7 +35817,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35786,32 +35825,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35819,13 +35858,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35835,7 +35874,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35844,11 +35883,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35857,138 +35896,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36615,29 +36654,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36647,48 +36690,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36697,19 +36740,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36721,18 +36764,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36742,11 +36785,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36757,7 +36800,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36769,13 +36812,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36785,7 +36828,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36794,7 +36837,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36802,7 +36845,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36811,33 +36854,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37246,58 +37289,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39329,9 +39372,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39340,11 +39383,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39458,7 +39501,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40118,9 +40162,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40134,8 +40177,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41243,6 +41285,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43161,88 +43213,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43545,11 +43597,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43559,11 +43611,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45250,12 +45302,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45268,7 +45332,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45280,7 +45344,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45292,7 +45356,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45305,7 +45369,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45313,28 +45377,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45344,25 +45408,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45375,7 +45439,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45387,7 +45451,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45399,7 +45463,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45412,13 +45476,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45426,11 +45502,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45444,7 +45520,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45453,7 +45529,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45469,7 +45545,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45479,7 +45555,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45489,7 +45565,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45500,7 +45576,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45510,7 +45586,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45518,7 +45594,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45529,7 +45605,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45544,7 +45620,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45553,13 +45629,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45568,7 +45644,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45578,7 +45654,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45590,7 +45666,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45600,24 +45676,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45626,7 +45702,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45634,7 +45710,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45643,7 +45719,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45653,7 +45729,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45661,31 +45737,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45693,7 +45769,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45703,21 +45779,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45725,31 +45801,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45757,7 +45833,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45767,7 +45843,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45776,7 +45852,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45785,20 +45861,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45807,7 +45883,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45815,7 +45891,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45824,7 +45900,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45834,20 +45910,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45856,13 +45932,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45872,46 +45948,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45921,7 +45997,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45933,7 +46009,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45941,7 +46017,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45949,7 +46025,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45958,7 +46034,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45972,7 +46048,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45982,7 +46058,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45991,7 +46067,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -46001,54 +46077,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46059,61 +46135,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46124,7 +46200,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46133,26 +46209,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46163,20 +46239,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46188,52 +46264,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46241,7 +46331,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46254,7 +46344,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46266,7 +46356,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46278,7 +46368,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46290,7 +46380,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46302,7 +46392,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48392,75 +48482,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48594,10 +48684,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48700,10 +48786,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48996,6 +49082,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50098,14 +50192,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54930,16 +55025,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54948,225 +55047,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55304,27 +55403,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55471,11 +55570,35 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55484,99 +55607,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55592,314 +55744,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57683,49 +57839,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57928,7 +58084,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58053,7 +58213,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58538,168 +58701,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61038,12 +61201,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68327,7 +68492,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68367,11 +68532,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69476,41 +69641,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -69779,10 +69944,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/doc/translations/pl.po b/doc/translations/pl.po
index e7c2358cea..997d750b49 100644
--- a/doc/translations/pl.po
+++ b/doc/translations/pl.po
@@ -16,12 +16,13 @@
# cerkiewny <mstarzycki@gmail.com>, 2021.
# Dominik Mielcarek <fogbpl@gmail.com>, 2021.
# CXVMNER <cxvmner@gmail.com>, 2021.
+# Tomasz Piechocki <t.piechocki@yahoo.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-06 19:35+0000\n"
-"Last-Translator: CXVMNER <cxvmner@gmail.com>\n"
+"PO-Revision-Date: 2021-12-09 23:13+0000\n"
+"Last-Translator: Tomasz Piechocki <t.piechocki@yahoo.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/pl/>\n"
"Language: pl\n"
@@ -30,7 +31,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -38,7 +39,7 @@ msgstr "Opis"
#: doc/tools/make_rst.py
msgid "Tutorials"
-msgstr "Samouczki"
+msgstr "Poradniki"
#: doc/tools/make_rst.py
msgid "Properties"
@@ -453,9 +454,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11681,76 +11682,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -13219,101 +13223,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -13333,79 +13337,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -15070,37 +15074,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -15157,53 +15161,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -17139,8 +17143,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20746,10 +20750,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20758,15 +20771,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20776,11 +20789,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20789,117 +20802,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20907,17 +20920,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23807,10 +23820,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23824,7 +23844,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23838,48 +23858,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -24030,25 +24050,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25926,49 +25946,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -26210,78 +26230,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26781,32 +26801,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26853,28 +26873,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
+msgstr ""
+
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26894,12 +26914,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -28103,7 +28123,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -29056,7 +29076,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -29065,7 +29092,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -29078,12 +29105,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29092,7 +29119,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -29107,7 +29134,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -29117,7 +29144,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29126,7 +29153,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29135,7 +29162,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -29144,11 +29171,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -29162,7 +29189,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -29175,34 +29202,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -29210,83 +29237,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -29294,23 +29321,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30487,68 +30514,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31541,41 +31568,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -32283,11 +32310,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -32390,7 +32417,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -32403,7 +32430,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -32427,11 +32454,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -32451,7 +32478,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -32459,65 +32486,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32572,37 +32599,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32806,59 +32833,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32866,34 +32893,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -33071,49 +33098,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35753,21 +35780,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35797,7 +35835,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35819,31 +35857,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35851,38 +35889,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35890,96 +35928,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35995,7 +36033,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -36011,7 +36049,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -36021,13 +36059,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -36041,7 +36079,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -36051,14 +36089,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -36066,19 +36104,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -36089,7 +36129,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -36106,7 +36146,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -36117,27 +36157,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -36145,7 +36185,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -36156,30 +36196,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -36189,7 +36229,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -36200,7 +36240,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -36214,7 +36254,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -36223,14 +36263,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -36243,7 +36283,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -36251,32 +36291,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -36284,13 +36324,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -36300,7 +36340,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -36309,11 +36349,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -36322,138 +36362,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -37080,29 +37120,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -37112,48 +37156,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -37162,19 +37206,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -37186,18 +37230,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -37207,11 +37251,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -37222,7 +37266,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -37234,13 +37278,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -37250,7 +37294,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -37259,7 +37303,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -37267,7 +37311,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -37276,33 +37320,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37711,58 +37755,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39831,9 +39875,9 @@ msgstr "Zwraca odwrotność pierwiastka kwadratowego z parametru."
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39842,11 +39886,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39960,7 +40004,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40620,9 +40665,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40636,8 +40680,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41746,6 +41789,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43669,88 +43722,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -44054,11 +44107,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -44068,11 +44121,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45759,12 +45812,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45777,7 +45842,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45789,7 +45854,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45801,7 +45866,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45814,7 +45879,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45822,28 +45887,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45853,25 +45918,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45884,7 +45949,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45896,7 +45961,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45908,7 +45973,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45921,13 +45986,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45935,11 +46012,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45953,7 +46030,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45962,7 +46039,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45978,7 +46055,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45988,7 +46065,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45998,7 +46075,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -46009,7 +46086,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -46019,7 +46096,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -46027,7 +46104,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -46038,7 +46115,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -46053,7 +46130,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -46062,13 +46139,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -46077,7 +46154,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -46087,7 +46164,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -46099,7 +46176,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -46109,24 +46186,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -46135,7 +46212,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -46143,7 +46220,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -46152,7 +46229,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -46162,7 +46239,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -46170,31 +46247,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -46202,7 +46279,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -46212,21 +46289,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -46234,31 +46311,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -46266,7 +46343,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -46276,7 +46353,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -46285,7 +46362,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -46294,20 +46371,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -46316,7 +46393,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -46324,7 +46401,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -46333,7 +46410,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -46343,20 +46420,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -46365,13 +46442,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -46381,46 +46458,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -46430,7 +46507,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -46442,7 +46519,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -46450,7 +46527,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -46458,7 +46535,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -46467,7 +46544,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -46481,7 +46558,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -46491,7 +46568,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -46500,7 +46577,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -46510,54 +46587,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46568,61 +46645,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46633,7 +46710,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46642,26 +46719,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46672,20 +46749,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46697,52 +46774,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46750,7 +46841,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46763,7 +46854,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46775,7 +46866,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46787,7 +46878,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46799,7 +46890,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46811,7 +46902,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48908,75 +48999,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -49110,10 +49201,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -49216,10 +49303,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -49512,6 +49599,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50620,14 +50715,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -55456,16 +55552,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -55474,225 +55574,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55831,27 +55931,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55999,11 +56099,38 @@ msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "Zwraca sinus parametru."
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "Zwraca resztę z dwóch wektorów."
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -56012,99 +56139,130 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "Zwraca kÄ…t w radianach danego wektora."
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "Zwraca tangens parametru."
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -56120,161 +56278,168 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+#, fuzzy
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
+"wyłączone."
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
@@ -56282,154 +56447,154 @@ msgstr ""
"Jeśli [code]true[/code], skróty klawiaturowe dla menu kontekstowego są "
"włączone, nawet jeśli menu kontekstowe jest wyłączone."
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -58217,49 +58382,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -58462,7 +58627,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58587,7 +58756,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -59074,168 +59246,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61577,12 +61749,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68908,7 +69082,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68948,11 +69122,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -70060,41 +70234,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -70365,50 +70539,3 @@ msgid ""
msgstr ""
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
"wyłączone."
-
-#~ msgid "Returns the editor's [ScriptEditor] instance."
-#~ msgstr "Zwraca instancjÄ™ edytora [ScriptEditor]."
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "Zwraca cosinus parametru."
-
-#~ msgid ""
-#~ "Easing function, based on exponent. The curve values are: 0 is constant, "
-#~ "1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-"
-#~ "out/out in."
-#~ msgstr ""
-#~ "Funkcja wygładzania bazująca na wykładniku potęgi. Wartościami krzywej "
-#~ "są: 0 jest stałe, 1 jest linearne, od 0 do 1 jest wgładzane, 1+ jest "
-#~ "wygładzane. Negatywne wartości są in-out/out-in."
-
-#~ msgid "Positive infinity. For negative infinity, use -INF."
-#~ msgstr "Dodatnia nieskończoność. (Dla ujemnej nieskończoności, użyj -INF)."
-
-#~ msgid "The [Geometry3D] singleton."
-#~ msgstr "Singleton [Geometry3D]."
-
-#~ msgid "The [GodotSharp] singleton."
-#~ msgstr "Singleton [GodotSharp]."
-
-#~ msgid "The [NavigationServer2D] singleton."
-#~ msgstr "Singleton [NavigationServer2D]."
-
-#~ msgid "The [PhysicsServer3D] singleton."
-#~ msgstr "Singleton [PhysicsServer3D]."
-
-#~ msgid "The [RenderingServer] singleton."
-#~ msgstr "Singleton [RenderingServer]."
-
-#~ msgid "Back key."
-#~ msgstr "Klawisz cofnięcia."
-
-#~ msgid "Stop key."
-#~ msgstr "Klawisz stop."
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po
index 0e60bcc6bc..d516744447 100644
--- a/doc/translations/pt_BR.po
+++ b/doc/translations/pt_BR.po
@@ -29,12 +29,13 @@
# Cearaj <pmoraisleal@gmail.com>, 2021.
# Fernando H. Rosa <ferhrosa@gmail.com>, 2021.
# Alefy San <alefyferreiradeoliveira@outlook.com>, 2021.
+# Supernova Files <filessupernova@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-17 07:42+0000\n"
-"Last-Translator: Alefy San <alefyferreiradeoliveira@outlook.com>\n"
+"PO-Revision-Date: 2021-12-02 20:24+0000\n"
+"Last-Translator: Supernova Files <filessupernova@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot-class-reference/pt_BR/>\n"
"Language: pt_BR\n"
@@ -42,7 +43,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -471,9 +472,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -1216,6 +1217,16 @@ msgid ""
"distinguishes them from print messages used for debugging purposes, while "
"also displaying a stack trace when an error or warning is printed."
msgstr ""
+"Converte um ou mais argumentos de qualquer tipo para string da melhor "
+"maneira possível e imprime no console\n"
+"[codeblock]\n"
+"a = [1, 2, 3]\n"
+"print(\"a\", \"=\", a) # Imprime a=[1, 2, 3]\n"
+"[/codeblock]\n"
+"[b]Nota:[/b] Considere usar [method push_error] e [method push_warning] para "
+"imprimir mensagens de erro e aviso ao invés de [method print]. Isso os "
+"distinguirá de impressões com propósito de depuração, e também mostrará um "
+"rastreamento de pilha quando um erro ou aviso é impresso ."
#: modules/gdscript/doc_classes/@GDScript.xml:702
msgid "Like [method print], but prints only when used in debug mode."
@@ -1472,6 +1483,21 @@ msgid ""
"3\n"
"[/codeblock]"
msgstr ""
+"o intervalo fornecido. Rar tcodeJNt / codec (O tO tcodejNt / codec- 1), dois "
+"argumentos (tcodelinitiall / codec, Retu rns ana rrz pode ser I arg "
+"jcodejtinal- iUc. JcodeJfinat- IUcodeJ, lco adel). Retorna uma matriz vazia "
+"se o intervalo não for ou três argumentos (lcc 5, -1) t / codel ou £ code s, "
+"i) t / codel »ji: ode pode ter I argumento N tfcodejol / codec ta jcodeJN - "
+"iUcadel) , dois argumentos (jcadejinitiat Retorna uma matriz com o intervalo "
+"fornecido. lcoi Ucadel, jcodeJrinat- tUcodel) ou três argumentos Cjcode "
+"tcodelfinal - ll / (pode ser negativo, tcodelfinal - it / codec se tornará "
+"lco nal + ll / codec. Além disso, o init negativo. Se jcode! deve ser maior "
+"que o valor final para o loop ser executado.ii [codeblockljPi print (range "
+"(4)) ii print (range (2, S)) ii print (range (o, 6, 2)) ii [/ codeblocklji "
+"OUtPUt: ipi [codeblockljPi to, i, 2, 3li.i to, 2, 4lij [/ codeblocklji Td "
+"iterar sobre um tArrayl para trás, use: g [codeblockljPi va ra rray: t3, 6, "
+"0J + va ri :: a rray.size0 - enquanto i): Oÿ11 r \"Sprint (arraytil) ii [/ "
+"codeblocklji OUtPUt: ipi [codeblockljPi [/ codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:874
msgid ""
@@ -12033,76 +12059,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr "Alinha o texto pela esquerda."
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr "Alinha o texto pelo centro."
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr "Alinha o texto pela direita."
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr "[Color] do texto padrão do [Button]."
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -13590,101 +13619,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -13704,79 +13733,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -15478,37 +15507,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -15565,53 +15594,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr "Emitido quando o [ColorPicker] é fechado."
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -17549,8 +17578,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -21158,10 +21187,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -21170,15 +21208,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -21188,11 +21226,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -21201,117 +21239,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr "Reproduz a cena atualmente ativa."
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr "Reproduz a cena principal."
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr "Salva a cena como um arquivo em [code]path[/code]."
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -21319,17 +21357,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -24221,10 +24259,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -24238,7 +24283,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -24252,48 +24297,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -24444,26 +24489,26 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr "Ãcone personalizado para arquivos."
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
-msgstr "Ãcone personalizado para diretórios."
+msgid "Custom icon for files."
+msgstr "Ãcone personalizado para arquivos."
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
-msgstr ""
+msgid "Custom icon for folders."
+msgstr "Ãcone personalizado para diretórios."
#: doc/classes/FileDialog.xml:144
msgid "Custom icon for the parent folder arrow."
@@ -26340,49 +26385,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -26636,78 +26681,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -27207,32 +27252,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -27279,28 +27324,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
+msgstr ""
+
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -27320,12 +27365,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -28529,7 +28574,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -29485,7 +29530,15 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -29494,7 +29547,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -29507,12 +29560,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29521,7 +29574,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -29536,7 +29589,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -29546,7 +29599,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29555,7 +29608,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29564,7 +29617,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -29573,11 +29626,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -29591,7 +29644,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -29604,34 +29657,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -29639,83 +29692,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -29723,23 +29776,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30920,69 +30973,69 @@ msgstr "Permite que somente um item seja selecionado."
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
-msgstr ""
-
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
-msgstr ""
-
-#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
-msgstr ""
-
-#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
-msgstr ""
-
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
-msgstr "[Font] do texto do item."
-
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
msgid "Default text [Color] of the item."
msgstr "[Color] padrão do texto do item."
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
msgid "Text [Color] used when the item is selected."
msgstr ""
-#: doc/classes/ItemList.xml:433
+#: doc/classes/ItemList.xml:418
msgid ""
"[Color] of the guideline. The guideline is a line drawn between each row of "
"items."
msgstr ""
-#: doc/classes/ItemList.xml:436
+#: doc/classes/ItemList.xml:421
msgid "The horizontal spacing between items."
msgstr "O espaço horizontal entre os itens."
-#: doc/classes/ItemList.xml:439
+#: doc/classes/ItemList.xml:424
msgid "The spacing between item's icon and text."
msgstr "O espaço entre o ícone e o texto do item."
-#: doc/classes/ItemList.xml:442
+#: doc/classes/ItemList.xml:427
msgid "The vertical spacing between each line of text."
msgstr "O espaço vertical entre cada linha de texto."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
+msgstr "O espaço vertical entre os itens."
+
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
+msgstr "[Font] do texto do item."
+
+#: doc/classes/ItemList.xml:436
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml:439
+msgid "[StyleBox] used when the [ItemList] is being focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml:442
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgstr ""
+
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
-msgstr "O espaço vertical entre os itens."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+msgstr ""
#: doc/classes/JavaScript.xml:4
msgid ""
@@ -31967,41 +32020,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
-msgstr ""
-
-#: doc/classes/Label.xml:105
msgid "Default text [Color] of the [Label]."
msgstr "[Color] padrão do texto do [Label]."
-#: doc/classes/Label.xml:108
+#: doc/classes/Label.xml:105
msgid "[Color] of the text's shadow effect."
msgstr ""
-#: doc/classes/Label.xml:111
+#: doc/classes/Label.xml:108
msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
-#: doc/classes/Label.xml:114
+#: doc/classes/Label.xml:111
msgid "Vertical space between lines in multiline [Label]."
msgstr ""
+#: doc/classes/Label.xml:114
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
+msgstr ""
+
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -32713,11 +32766,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -32820,7 +32873,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -32833,7 +32886,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr "Emitido quando o texto muda."
@@ -32857,11 +32910,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr "Copia o texto selecionado."
@@ -32881,7 +32934,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -32889,65 +32942,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
-msgstr ""
+msgid "Default font color."
+msgstr "Cor padrão da fonte."
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
-msgstr "Cor padrão da fonte."
+msgid "Color of the selection rectangle."
+msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -33002,37 +33055,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -33237,59 +33290,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -33297,34 +33350,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -33502,49 +33555,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
-msgstr ""
+msgid "Default text [Color] of the [MenuButton]."
+msgstr "[Color] padrão do texto do [MenuButton]."
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
-msgstr "[Color] padrão do texto do [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -36181,21 +36234,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -36225,7 +36289,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -36247,31 +36311,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -36279,38 +36343,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -36318,96 +36382,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -36423,7 +36487,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -36439,7 +36503,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -36449,13 +36513,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -36469,7 +36533,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -36479,14 +36543,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -36494,19 +36558,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -36517,7 +36583,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -36534,7 +36600,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -36545,27 +36611,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -36573,7 +36639,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -36584,30 +36650,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -36617,7 +36683,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -36628,7 +36694,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -36642,7 +36708,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -36651,14 +36717,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -36671,7 +36737,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -36679,32 +36745,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -36712,13 +36778,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -36728,7 +36794,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -36737,11 +36803,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -36750,138 +36816,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr "Emitido quando o nó está preparado."
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr "Emitido quando o nó é renomeado."
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr "Emitido quando o nó entra na árvore."
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -37507,29 +37573,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -37539,48 +37609,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -37589,19 +37659,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -37613,18 +37683,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -37634,11 +37704,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -37649,7 +37719,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -37661,13 +37731,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -37677,7 +37747,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -37686,7 +37756,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -37694,7 +37764,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -37703,33 +37773,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr "Emitido cada vez que o script do objeto muda."
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -38138,58 +38208,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -40259,9 +40329,9 @@ msgstr "Retorna o valor padrão da propriedade especificada."
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -40270,11 +40340,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -40388,7 +40458,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -41048,10 +41119,10 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
-msgstr ""
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+#, fuzzy
+msgid "The body's rotational velocity in [i]radians[/i] per second."
+msgstr "A rotação da camada em radianos."
#: doc/classes/Physics2DDirectBodyState.xml:160
#: doc/classes/PhysicsDirectBodyState.xml:164
@@ -41064,8 +41135,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -42174,6 +42244,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -44099,88 +44179,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -44484,12 +44564,12 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
-msgstr ""
+msgid "The color of the text."
+msgstr "A cor do texto."
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
-msgstr ""
+msgid "The color of the text's shadow."
+msgstr "A cor da sombra do texto."
#: doc/classes/ProgressBar.xml:30
msgid ""
@@ -44498,12 +44578,12 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
-msgstr "A cor do texto."
+msgid "The style of the background."
+msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
-msgstr "A cor da sombra do texto."
+msgid "The style of the progress (i.e. the part that fills the bar)."
+msgstr ""
#: doc/classes/ProjectSettings.xml:4
msgid "Contains global variables accessible from everywhere."
@@ -46189,12 +46269,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -46207,7 +46299,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -46219,7 +46311,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -46231,7 +46323,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -46244,7 +46336,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -46252,28 +46344,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -46283,25 +46375,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -46314,7 +46406,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -46326,7 +46418,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -46338,7 +46430,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -46351,13 +46443,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -46365,11 +46469,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -46383,7 +46487,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -46392,7 +46496,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -46408,7 +46512,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -46418,7 +46522,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -46428,7 +46532,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -46439,7 +46543,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -46449,7 +46553,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -46457,7 +46561,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -46468,7 +46572,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -46483,7 +46587,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -46492,13 +46596,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -46507,7 +46611,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -46517,7 +46621,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -46529,7 +46633,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -46539,24 +46643,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -46565,7 +46669,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -46573,7 +46677,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -46582,7 +46686,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -46592,7 +46696,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -46600,31 +46704,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -46632,7 +46736,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -46642,21 +46746,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -46664,31 +46768,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -46696,7 +46800,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -46706,7 +46810,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -46715,7 +46819,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -46724,20 +46828,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -46746,7 +46850,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -46754,7 +46858,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -46763,7 +46867,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -46773,20 +46877,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -46795,13 +46899,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -46811,46 +46915,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -46860,7 +46964,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -46872,7 +46976,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -46880,7 +46984,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -46888,7 +46992,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -46897,7 +47001,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -46911,7 +47015,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -46921,7 +47025,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -46930,7 +47034,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -46940,54 +47044,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46998,61 +47102,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -47063,7 +47167,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -47072,26 +47176,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -47102,20 +47206,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -47127,52 +47231,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -47180,7 +47298,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -47193,7 +47311,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -47205,7 +47323,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -47217,7 +47335,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -47229,7 +47347,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -47241,7 +47359,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -49335,75 +49453,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
-msgstr ""
+msgid "The default text color."
+msgstr "A cor padrão do texto."
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
-msgstr "A cor padrão do texto."
+msgid "The color of the font's shadow."
+msgstr "A cor da sombra da fonte."
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
-msgstr ""
+msgid "The vertical space between lines."
+msgstr "O espaço vertical entre linhas."
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
-msgstr "A cor da sombra da fonte."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
+msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
-msgstr "O espaço vertical entre linhas."
+msgid "The vertical offset of the font's shadow."
+msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
-msgstr "A fonte padrão do texto."
+msgid "The font used for bold text."
+msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
-msgstr ""
+msgid "The default text font."
+msgstr "A fonte padrão do texto."
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -49537,10 +49655,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -49643,10 +49757,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -49937,6 +50051,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -51045,14 +51167,16 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+#, fuzzy
+msgid "The time remaining (in seconds)."
msgstr "O tempo restante."
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr "Emitido quando o cronômetro chega ao 0."
@@ -55903,16 +56027,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -55921,227 +56049,227 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
"Retorna [code]true[/code] se a aba no índice [code]tab_idx[/code] estiver "
"oculta."
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr "Emitido quando mudando para outra aba."
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr "Emitido quando uma aba é selecionada, mesmo se for a aba atual."
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -56280,27 +56408,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -56448,11 +56576,40 @@ msgstr "Retorna o nome do nó em [code]idx[/code]."
msgid "Returns the text of a specific line."
msgstr "Retorna o texto de uma linha específica."
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "Retorna o texto de uma linha específica."
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+"Define o tipo esquerdo (entrada) do espaço [code]idx[/code] para "
+"[code]type_left[/code]"
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "Retorna o número de nós nesta [SceneTree]."
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -56461,58 +56618,84 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "Retorna o ângulo para o vetor dado, em radianos."
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
@@ -56520,7 +56703,7 @@ msgstr ""
"Retorna [code]true[/code] quando a [code]line[/code] especificada está "
"marcada."
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
@@ -56529,38 +56712,43 @@ msgstr ""
"Retorna [code]true[/code] quando a [code]line[/code] especificada tem um "
"ponto de parada."
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "Retorna a tangente do parâmetro."
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -56576,314 +56764,321 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+#, fuzzy
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+"Se [code]true[/code], os nós filhos são organizados, do contrário, a "
+"organização é desabilitada."
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr "Emitido quando o cursor muda."
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr "Define a [Font] padrão."
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr "Define a [Color] da fonte."
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr "Define a [Font] padrão."
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -58675,49 +58870,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -58920,7 +59115,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -59045,7 +59244,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -59535,168 +59737,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -62036,13 +62238,15 @@ msgstr ""
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
-msgstr "Retorna o mundo 2D do viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
+msgstr ""
#: doc/classes/Viewport.xml:40
msgid "Returns the active 3D camera."
@@ -69369,7 +69573,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -69409,11 +69613,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -70520,42 +70724,42 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-#, fuzzy
-msgid "The icon for the close button."
-msgstr "Botão esquerdo do mouse."
+msgid "The color of the title text."
+msgstr "A cor do texto de título."
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
-msgstr "A cor do texto de título."
+#, fuzzy
+msgid "The icon for the close button."
+msgstr "Botão esquerdo do mouse."
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -70826,196 +71030,3 @@ msgid ""
msgstr ""
"Se [code]true[/code], os nós filhos são organizados, do contrário, a "
"organização é desabilitada."
-
-#~ msgid ""
-#~ "Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer]."
-#~ msgstr ""
-#~ "Retorna a barra de rolagem horizontal [HScrollBar] deste "
-#~ "[ScrollContainer]."
-
-#~ msgid ""
-#~ "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer]."
-#~ msgstr ""
-#~ "Retorna a barra de rolagem vertical [VScrollBar] deste [ScrollContainer]."
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "Retorna o cosseno do parâmetro."
-
-#~ msgid ""
-#~ "Returns the cosine of angle [code]s[/code] in radians.\n"
-#~ "[codeblock]\n"
-#~ "# Prints 1 then -1\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Retorna o cosseno do ângulo [code]s[/code] em radianos.\n"
-#~ "[codeblock]\n"
-#~ "# Imprime 1, então -1\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Easing function, based on exponent. The curve values are: 0 is constant, "
-#~ "1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-"
-#~ "out/out in."
-#~ msgstr ""
-#~ "Função de atenuação, baseada no expoente. Os valores da curva são: 0 é "
-#~ "constante, 1 é linear, 0 a 1 é atenuação, 1+ é atenuação. Os valores "
-#~ "negativos estão dentro ou por fora."
-
-#~ msgid ""
-#~ "Converts one or more arguments to strings in the best way possible and "
-#~ "prints them to the console.\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # Prints ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Converte um ou mais argumentos para strings da melhor forma possível e "
-#~ "imprime-os no console.\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # Imprime ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns an array with the given range. Range can be 1 argument N (0 to "
-#~ "N-1), two arguments (initial, final-1) or three arguments (initial, "
-#~ "final-1, increment).\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Output:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Retorna uma lista com o intervalo especificado. Intervalo pode ser 1 "
-#~ "argumento N (0 to N-1), dois argumentos (inicial, final-1) ou três "
-#~ "argumentos (inicial, final-1, incremento).\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Saída:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-
-#~ msgid "Positive infinity. For negative infinity, use -INF."
-#~ msgstr "Infinito positivo. Para infinidade negativa, use -INF."
-
-#~ msgid ""
-#~ "\"Not a Number\", an invalid value. [code]NaN[/code] has special "
-#~ "properties, including that it is not equal to itself. It is output by "
-#~ "some invalid operations, such as dividing zero by zero."
-#~ msgstr ""
-#~ "\"Não é um Número\", um valor inválido. [code]NaN[/code] tem propriedades "
-#~ "especiais, incluindo não ser igual a si mesmo. É gerado por algumas "
-#~ "operações inválidas, como dividir zero por zero."
-
-#~ msgid "The [Geometry3D] singleton."
-#~ msgstr "O singleton [Geometry3D]."
-
-#~ msgid "The [GodotSharp] singleton."
-#~ msgstr "O singleton [GodotSharp]."
-
-#~ msgid "The [NavigationServer2D] singleton."
-#~ msgstr "O singleton [NavigationServer2D]."
-
-#~ msgid "The [PhysicsServer3D] singleton."
-#~ msgstr "O singleton [PhysicsServer3D]."
-
-#~ msgid "The [RenderingServer] singleton."
-#~ msgstr "O singleton [RenderingServer]."
-
-#~ msgid "Back key."
-#~ msgstr "Tecla Back."
-
-#~ msgid "Forward key."
-#~ msgstr "Tecla Forward."
-
-#~ msgid "Stop key."
-#~ msgstr "Tecla Stop."
-
-#~ msgid "Refresh key."
-#~ msgstr "Tecla Refresh."
-
-#~ msgid "An invalid game controller button."
-#~ msgstr "Um botão inválido de um controle."
-
-#~ msgid "Game controller SDL button B."
-#~ msgstr "Botão B do controlador de jogo SDL."
-
-#~ msgid "Game controller SDL button X."
-#~ msgstr "Botão X do controlador de jogo SDL."
-
-#~ msgid "Game controller SDL button Y."
-#~ msgstr "Botão Y do controlador de jogo SDL."
-
-#~ msgid "Game controller SDL back button."
-#~ msgstr "Botão voltar do controlador de jogo SDL."
-
-#~ msgid "Game controller SDL start button."
-#~ msgstr "Botão de início do controlador de jogo SDL."
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-
-#~ msgid "The material will use the texture's alpha values for transparency."
-#~ msgstr "O material usará os valores alfa da textura para transparência."
-
-#~ msgid ""
-#~ "The material will use the texture's alpha value for transparency, but "
-#~ "will still be rendered in the pre-pass."
-#~ msgstr ""
-#~ "O material usará o valor alfa da textura para transparência, mas ainda "
-#~ "será renderizado na pré-passagem."
-
-#~ msgid ""
-#~ "Sets the amount of dithering to use. Dithering helps reduce banding that "
-#~ "appears from the smooth changes in color in the sky. Use the lowest value "
-#~ "possible, higher amounts may add fuzziness to the sky."
-#~ msgstr ""
-#~ "Determina a quantidade de matização a usar. A matização (\"dithering\") "
-#~ "ajuda a reduzir as faixas que aparecem nas mudanças suaves na cor do céu. "
-#~ "Use o valor mais baixo possível, quantidades maiores poderão adicionar "
-#~ "artefatos ao céu."
diff --git a/doc/translations/ro.po b/doc/translations/ro.po
index cdcfbf3f29..c00845d5c6 100644
--- a/doc/translations/ro.po
+++ b/doc/translations/ro.po
@@ -314,9 +314,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11237,76 +11237,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12768,101 +12771,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12882,79 +12885,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14618,37 +14621,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14705,53 +14708,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16687,8 +16690,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20287,10 +20290,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20299,15 +20311,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20317,11 +20329,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20330,117 +20342,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20448,17 +20460,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23344,10 +23356,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23361,7 +23380,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23375,48 +23394,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23567,25 +23586,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25456,49 +25475,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25734,78 +25753,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26305,32 +26324,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26377,28 +26396,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26418,12 +26437,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27626,7 +27645,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28578,7 +28597,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28587,7 +28613,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28600,12 +28626,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28614,7 +28640,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28629,7 +28655,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28639,7 +28665,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28648,7 +28674,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28657,7 +28683,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28666,11 +28692,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28684,7 +28710,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28697,34 +28723,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28732,83 +28758,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28816,23 +28842,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30005,68 +30031,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31053,41 +31079,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31793,11 +31819,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31900,7 +31926,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31913,7 +31939,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31937,11 +31963,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -31961,7 +31987,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -31969,65 +31995,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32082,37 +32108,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32316,59 +32342,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32376,34 +32402,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32581,49 +32607,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35249,21 +35275,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35293,7 +35330,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35315,31 +35352,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35347,38 +35384,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35386,96 +35423,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35491,7 +35528,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35507,7 +35544,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35517,13 +35554,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35537,7 +35574,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35547,14 +35584,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35562,19 +35599,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35585,7 +35624,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35602,7 +35641,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35613,27 +35652,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35641,7 +35680,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35652,30 +35691,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35685,7 +35724,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35696,7 +35735,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35710,7 +35749,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35719,14 +35758,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35739,7 +35778,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35747,32 +35786,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35780,13 +35819,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35796,7 +35835,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35805,11 +35844,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35818,138 +35857,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36576,29 +36615,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36608,48 +36651,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36658,19 +36701,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36682,18 +36725,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36703,11 +36746,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36718,7 +36761,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36730,13 +36773,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36746,7 +36789,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36755,7 +36798,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36763,7 +36806,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36772,33 +36815,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37207,58 +37250,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39290,9 +39333,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39301,11 +39344,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39419,7 +39462,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40079,9 +40123,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40095,8 +40138,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41204,6 +41246,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43122,88 +43174,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43506,11 +43558,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43520,11 +43572,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45211,12 +45263,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45229,7 +45293,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45241,7 +45305,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45253,7 +45317,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45266,7 +45330,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45274,28 +45338,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45305,25 +45369,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45336,7 +45400,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45348,7 +45412,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45360,7 +45424,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45373,13 +45437,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45387,11 +45463,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45405,7 +45481,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45414,7 +45490,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45430,7 +45506,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45440,7 +45516,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45450,7 +45526,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45461,7 +45537,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45471,7 +45547,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45479,7 +45555,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45490,7 +45566,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45505,7 +45581,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45514,13 +45590,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45529,7 +45605,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45539,7 +45615,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45551,7 +45627,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45561,24 +45637,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45587,7 +45663,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45595,7 +45671,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45604,7 +45680,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45614,7 +45690,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45622,31 +45698,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45654,7 +45730,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45664,21 +45740,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45686,31 +45762,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45718,7 +45794,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45728,7 +45804,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45737,7 +45813,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45746,20 +45822,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45768,7 +45844,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45776,7 +45852,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45785,7 +45861,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45795,20 +45871,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45817,13 +45893,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45833,46 +45909,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45882,7 +45958,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45894,7 +45970,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45902,7 +45978,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45910,7 +45986,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45919,7 +45995,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45933,7 +46009,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45943,7 +46019,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45952,7 +46028,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -45962,54 +46038,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46020,61 +46096,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46085,7 +46161,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46094,26 +46170,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46124,20 +46200,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46149,52 +46225,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46202,7 +46292,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46215,7 +46305,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46227,7 +46317,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46239,7 +46329,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46251,7 +46341,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46263,7 +46353,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48352,75 +48442,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48554,10 +48644,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48660,10 +48746,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48956,6 +49042,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50058,14 +50152,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54890,16 +54985,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54908,225 +55007,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55264,27 +55363,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55431,11 +55530,35 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55444,99 +55567,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55552,314 +55704,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57643,49 +57799,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57888,7 +58044,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58013,7 +58173,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58498,168 +58661,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -60998,12 +61161,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68287,7 +68452,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68327,11 +68492,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69436,41 +69601,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -69739,10 +69904,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/doc/translations/ru.po b/doc/translations/ru.po
index 39386f2f63..aa66d8c34f 100644
--- a/doc/translations/ru.po
+++ b/doc/translations/ru.po
@@ -28,12 +28,16 @@
# Ð¢Ð¾Ð»Ñ Ð‘Ð¾Ð³Ð¾Ð¼Ð¾Ð»Ð¾Ð² <tolya.bogomolov2004@gmail.com>, 2021.
# Rustam Alieskerov <rustam.aleskerov7@gmail.com>, 2021.
# Vladimir Svity <development.openworld@gmail.com>, 2021.
+# SuperProCoolName <minzatov.2004@mail.ru>, 2021.
+# GameOverCode <thefguyplayeriwbt@gmail.com>, 2021.
+# trolley813 <trolleybus.1329@gmail.com>, 2021.
+# artem <artem999.r@protonmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-11 16:02+0000\n"
-"Last-Translator: Сергей Волков <zerosar4@gmail.com>\n"
+"PO-Revision-Date: 2021-12-04 12:53+0000\n"
+"Last-Translator: artem <artem999.r@protonmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ru/>\n"
"Language: ru\n"
@@ -42,7 +46,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -194,7 +198,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:78
-#, fuzzy
msgid ""
"Asserts that the [code]condition[/code] is [code]true[/code]. If the "
"[code]condition[/code] is [code]false[/code], an error is generated. When "
@@ -226,14 +229,18 @@ msgstr ""
"выполнÑетÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ в отладочных Ñборках, или когда игра запуÑкаетÑÑ Ð² "
"редакторе. ИÑпользуйте её Ð´Ð»Ñ Ñ†ÐµÐ»ÐµÐ¹ отладки, чтобы убедитьÑÑ, что выражение "
"оÑтаётÑÑ [code]true[/code] в течение разработки.\n"
+"[b]Примечание:[/b] Ð’ целÑÑ… оптимизации код внутри [method assert] "
+"иÑполнÑетÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ в debug-Ñборках или при запуÑке из редактора. Ðе "
+"добавлÑйте дополнительную логику в вызов [method assert]. Ð’ противном Ñлучае "
+"Ñ€ÐµÐ»Ð¸Ð·Ð½Ð°Ñ Ñборка будет иметь иное поведение.\n"
"ЕÑли задан необÑзательный аргумент [code]message[/code], то он будет показан "
"в дополнении к Ñообщению \"Assertion failed\". Ð’ нём вы можете предоÑтавить "
"дополнительные ÑÐ²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¾ том, почему проверка была неудачной.\n"
"[codeblock]\n"
"# Предположим, что вы хотите, чтобы ÑкороÑÑ‚ÑŒ (speed) была между 0 и 20\n"
"speed = -10\n"
-"assert(speed < 20) # ИÑтина, программа продолжит выполнение\n"
-"assert(speed >= 0) # Ложь, программа будет оÑтановлена\n"
+"assert(speed < 20) # True, программа продолжит выполнение\n"
+"assert(speed >= 0) # False, программа будет оÑтановлена\n"
"assert(speed >= 0 && speed < 20) # Ð’Ñ‹ можете комбинировать два уÑловных "
"Ð²Ñ‹Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ð² одной проверке\n"
"assert(speed < 20, \"speed = %f, но лимит ÑкороÑти равен 20\" % speed) # "
@@ -460,15 +467,15 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:248
-#, fuzzy
msgid ""
"Converts a dictionary (previously created with [method inst2dict]) back to "
"an instance. Useful for deserializing."
msgstr ""
-"Преобразует Ñловарь (ранее преобразованный из объекта) обратно в объект. "
-"Полезно Ð´Ð»Ñ Ð´ÐµÑериализации."
+"Преобразует Ñловарь (ранее Ñозданный Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ [method inst2dict]) обратно в "
+"ÑкземплÑÑ€ объекта. Полезно Ð´Ð»Ñ Ð´ÐµÑериализации."
#: modules/gdscript/doc_classes/@GDScript.xml:256
+#, fuzzy
msgid ""
"Returns an \"eased\" value of [code]x[/code] based on an easing function "
"defined with [code]curve[/code]. This easing function is based on an "
@@ -479,15 +486,32 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
"See also [method smoothstep]. If you need to perform more advanced "
"transitions, use [Tween] or [AnimationPlayer]."
msgstr ""
+"Возвращает \"ÑмÑгченное\" значение [code]x[/code] на оÑнове функции "
+"ÑмÑгчениÑ, определенной Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ [code]curve[/code]. Эта Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ ÑмÑÐ³Ñ‡ÐµÐ½Ð¸Ñ "
+"оÑнована на ÑкÑпоненте. [code]curve[/code] может быть любым чиÑлом Ñ "
+"плавающей точкой, а конкретные Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð¿Ñ€Ð¸Ð²Ð¾Ð´ÑÑ‚ к Ñледующему поведению:\n"
+"[codeblock]\n"
+"- Меньше -1,0 (ÑкÑклюзив): Облегчение вхождениÑ-выхождениÑ\n"
+"- 1.0: Линейный\n"
+"- От -1,0 до 0,0 (иÑключение): Облегчение в\n"
+"- 0.0: ПоÑтоÑнный\n"
+"- От 0,0 до 1,0 (иÑключаÑ): Облегчение\n"
+"- 1.0: Линейный\n"
+"- Больше 1,0 (иÑключительно): Облегчение\n"
+"[/codeblock]\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
+"ease_cheatsheet.png]ease() Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ ÐºÑ€Ð¸Ð²Ð¾Ð¹ шпаргалка[/url]\n"
+"См. также [метод smoothstep]. ЕÑли вам нужно выполнить более Ñложные "
+"переходы, иÑпользуйте [Tween] или [AnimationPlayer]."
#: modules/gdscript/doc_classes/@GDScript.xml:274
msgid ""
@@ -2067,6 +2091,48 @@ msgid ""
"[code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "
"\"idle_frame\")[/code] from the above example."
msgstr ""
+"ОÑтанавливает выполнение функции и возвращает текущее приоÑтановленное "
+"ÑоÑтоÑние вызывающей функции.\n"
+"Ð’Ñ‹Ð·Ñ‹Ð²Ð°ÑŽÑ‰Ð°Ñ Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ Ð´Ð¾Ð»Ð¶Ð½Ð° вызвать [метод GDScriptFunctionState.resume] на "
+"ÑоÑтоÑнии Ð´Ð»Ñ Ð²Ð¾Ð·Ð¾Ð±Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ñ Ð²Ñ‹Ð¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ñ. Это аннулирует ÑоÑтоÑние. Внутри "
+"возобновленной функции [code]yield()[/code] возвращает вÑе, что было "
+"передано в вызов функции [code]resume()[/code].\n"
+"ЕÑли передать объект и Ñигнал, то выполнение будет возобновлено, когда "
+"объект издаÑÑ‚ заданный Ñигнал. Ð’ Ñтом Ñлучае [code]yield()[/code] возвращает "
+"аргумент, переданный в [code]emit_signal()[/code], еÑли Ñигнал принимает "
+"только один аргумент, или маÑÑив, Ñодержащий вÑе аргументы, переданные в "
+"[code]emit_signal()[/code], еÑли Ñигнал принимает неÑколько аргументов.\n"
+"Ð’Ñ‹ также можете иÑпользовать [code]yield[/code] Ð´Ð»Ñ Ð¾Ð¶Ð¸Ð´Ð°Ð½Ð¸Ñ Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ "
+"работы функции:\n"
+"[codeblock].\n"
+"func _ready():\n"
+" yield(countdown(), \"completed\") # ожидание Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ Ñ„ÑƒÐ½ÐºÑ†Ð¸Ð¸ "
+"countdown()\n"
+" print('Ready')\n"
+"\n"
+"func countdown():\n"
+" yield(get_tree(), \"idle_frame\") # возвращает объект "
+"GDScriptFunctionState Ð´Ð»Ñ Ñ„ÑƒÐ½ÐºÑ†Ð¸Ð¸ _ready()\n"
+" print(3)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(2)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(1)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+"\n"
+"# печатает:\n"
+"# 3\n"
+"# 2\n"
+"# 1\n"
+"# Ready\n"
+"[/codeblock].\n"
+"При выходе из функции Ñигнал [code]completed[/code] будет выдан "
+"автоматичеÑки, когда Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ Ð²ÐµÑ€Ð½ÐµÑ‚ÑÑ. ПоÑтому его можно иÑпользовать в "
+"качеÑтве параметра [code]signal[/code] метода [code]yield[/code] Ð´Ð»Ñ "
+"Ð²Ð¾Ð·Ð¾Ð±Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹.\n"
+"Ð”Ð»Ñ Ñ‚Ð¾Ð³Ð¾ чтобы выполнить выход из функции, Ñ€ÐµÐ·ÑƒÐ»ÑŒÑ‚Ð¸Ñ€ÑƒÑŽÑ‰Ð°Ñ Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ Ñ‚Ð°ÐºÐ¶Ðµ "
+"должна вернуть [code]GDScriptFunctionState[/code]. Обратите внимание на "
+"[code]yield(get_tree(), \"idle_frame\")[/code] из приведенного выше примера."
#: modules/gdscript/doc_classes/@GDScript.xml:1207
msgid ""
@@ -2096,6 +2162,17 @@ msgid ""
"code] will not result in [constant INF] and will result in a run-time error "
"instead."
msgstr ""
+"ÐŸÐ¾Ð»Ð¾Ð¶Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ Ð±ÐµÑконечноÑÑ‚ÑŒ Ñ Ð¿Ð»Ð°Ð²Ð°ÑŽÑ‰ÐµÐ¹ точкой. Это результат Ð´ÐµÐ»ÐµÐ½Ð¸Ñ Ñ "
+"плавающей точкой, когда делитель равен [code]0.0[/code]. Ð”Ð»Ñ Ð¾Ñ‚Ñ€Ð¸Ñ†Ð°Ñ‚ÐµÐ»ÑŒÐ½Ð¾Ð¹ "
+"беÑконечноÑти иÑпользуйте [code]-INF[/code]. Деление на [code]-0.0[/code] "
+"приведет к отрицательной беÑконечноÑти, еÑли чиÑлитель положительный, "
+"поÑтому деление на [code]0.0[/code] не то же Ñамое, что деление на "
+"[code]-0.0[/code] (неÑÐ¼Ð¾Ñ‚Ñ€Ñ Ð½Ð° то, что [code]0.0 == -0.0[/code] возвращает "
+"[code]true[/code]).\n"
+"[b]Примечание:[/b] ЧиÑÐ»Ð¾Ð²Ð°Ñ Ð±ÐµÑконечноÑÑ‚ÑŒ ÑвлÑетÑÑ Ð¿Ð¾Ð½Ñтием только Ð´Ð»Ñ Ñ‡Ð¸Ñел "
+"Ñ Ð¿Ð»Ð°Ð²Ð°ÑŽÑ‰ÐµÐ¹ точкой и не имеет Ñквивалента Ð´Ð»Ñ Ñ†ÐµÐ»Ñ‹Ñ… чиÑел. Деление целого "
+"чиÑла на [code]0[/code] не приведет к [constant INF] и вмеÑто Ñтого приведет "
+"к ошибке времени выполнениÑ."
#: modules/gdscript/doc_classes/@GDScript.xml:1217
msgid ""
@@ -2109,6 +2186,15 @@ msgid ""
"[code]0[/code] will not result in [constant NAN] and will result in a run-"
"time error instead."
msgstr ""
+"\"Ðе чиÑло\", недопуÑтимое значение Ñ Ð¿Ð»Ð°Ð²Ð°ÑŽÑ‰ÐµÐ¹ точкой. [КонÑтанта NAN] "
+"обладает оÑобыми ÑвойÑтвами, Ð²ÐºÐ»ÑŽÑ‡Ð°Ñ Ñ‚Ð¾, что она не равна Ñамой Ñебе "
+"([code]NAN == NAN[/code] возвращает [code]false[/code]). Она выводитÑÑ "
+"некоторыми недопуÑтимыми операциÑми, например, делением чиÑла Ñ Ð¿Ð»Ð°Ð²Ð°ÑŽÑ‰ÐµÐ¹ "
+"точкой [code]0.0[/code] на [code]0.0[/code].\n"
+"[b]Примечание:[/b] \"Ðе чиÑло\" ÑвлÑетÑÑ Ð¿Ð¾Ð½Ñтием только Ð´Ð»Ñ Ñ‡Ð¸Ñел Ñ "
+"плавающей точкой и не имеет Ñквивалента Ð´Ð»Ñ Ñ†ÐµÐ»Ñ‹Ñ… чиÑел. Деление целого "
+"чиÑла [code]0[/code] на [code]0[/code] не приведет к [constant NAN] и вмеÑто "
+"Ñтого приведет к ошибке времени выполнениÑ."
#: doc/classes/@GlobalScope.xml:4
msgid "Global scope constants and variables."
@@ -2603,6 +2689,8 @@ msgstr "Клавиша Ð½Ð°Ð¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð²Ð¿Ñ€Ð°Ð²Ð¾."
msgid ""
"Media back key. Not to be confused with the Back button on an Android device."
msgstr ""
+"ÐœÑƒÐ»ÑŒÑ‚Ð¸Ð¼ÐµÐ´Ð¸Ð¹Ð½Ð°Ñ ÐºÐ»Ð°Ð²Ð¸ÑˆÐ° \"Ðазад\". Ðе путать Ñ ÐºÐ½Ð¾Ð¿ÐºÐ¾Ð¹ \"Ðазад\" на "
+"уÑтройÑтвах Android"
#: doc/classes/@GlobalScope.xml:344
#, fuzzy
@@ -3362,7 +3450,7 @@ msgstr "МаÑка клавиш цифровой клавиатуры."
#: doc/classes/@GlobalScope.xml:893
msgid "Group Switch key mask."
-msgstr ""
+msgstr "МаÑка клавиш группового переключатель."
#: doc/classes/@GlobalScope.xml:896
msgid "Left mouse button."
@@ -3532,19 +3620,19 @@ msgstr "МакÑимальное чиÑло кнопок игрового кон
#: doc/classes/@GlobalScope.xml:1013
msgid "DualShock circle button."
-msgstr ""
+msgstr "ÐšÑ€ÑƒÐ³Ð¾Ð²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° DualShock."
#: doc/classes/@GlobalScope.xml:1016
msgid "DualShock X button."
-msgstr ""
+msgstr "Кнопка DualShock X."
#: doc/classes/@GlobalScope.xml:1019
msgid "DualShock square button."
-msgstr ""
+msgstr "ÐšÐ²Ð°Ð´Ñ€Ð°Ñ‚Ð½Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° DualShock."
#: doc/classes/@GlobalScope.xml:1022
msgid "DualShock triangle button."
-msgstr ""
+msgstr "ÐšÐ²Ð°Ð´Ñ€Ð°Ñ‚Ð½Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° DualShock."
#: doc/classes/@GlobalScope.xml:1025
#, fuzzy
@@ -3588,59 +3676,64 @@ msgstr "Кнопка A игрового контроллера SDL."
#: doc/classes/@GlobalScope.xml:1049
msgid "Grip (side) buttons on a VR controller."
-msgstr ""
+msgstr "Кнопки захвата (боковые) на контроллере VR."
#: doc/classes/@GlobalScope.xml:1052
msgid "Push down on the touchpad or main joystick on a VR controller."
-msgstr ""
+msgstr "Ðажмите на ÑенÑорную панель или оÑновной джойÑтик на контроллере VR."
#: doc/classes/@GlobalScope.xml:1055
msgid "Trigger on a VR controller."
-msgstr ""
+msgstr "Триггер на контроллере VR."
#: doc/classes/@GlobalScope.xml:1058
msgid ""
"A button on the right Oculus Touch controller, X button on the left "
"controller (also when used in OpenVR)."
msgstr ""
+"Кнопка A на правом контроллере Oculus Touch, кнопка X на левом контроллере "
+"(также при иÑпользовании в OpenVR)."
#: doc/classes/@GlobalScope.xml:1061
msgid ""
"B button on the right Oculus Touch controller, Y button on the left "
"controller (also when used in OpenVR)."
msgstr ""
+"Кнопка B на правом контроллере Oculus Touch, кнопка Y на левом контроллере "
+"(также при иÑпользовании в OpenVR)."
#: doc/classes/@GlobalScope.xml:1064
msgid "Menu button on either Oculus Touch controller."
-msgstr ""
+msgstr "Кнопка Menu на любом из контроллеров Oculus Touch."
#: doc/classes/@GlobalScope.xml:1067
msgid "Menu button in OpenVR (Except when Oculus Touch controllers are used)."
msgstr ""
+"Кнопка меню в OpenVR (кроме Ñлучаев иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»Ð»ÐµÑ€Ð¾Ð² Oculus Touch)."
#: doc/classes/@GlobalScope.xml:1070
msgid "Gamepad button Select."
-msgstr ""
+msgstr "Кнопка геймпада Выбрать."
#: doc/classes/@GlobalScope.xml:1073
msgid "Gamepad button Start."
-msgstr ""
+msgstr "Кнопка запуÑка геймпада."
#: doc/classes/@GlobalScope.xml:1076
msgid "Gamepad DPad up."
-msgstr ""
+msgstr "Геймпад DPad вверх."
#: doc/classes/@GlobalScope.xml:1079
msgid "Gamepad DPad down."
-msgstr ""
+msgstr "Геймпад DPad вниз."
#: doc/classes/@GlobalScope.xml:1082
msgid "Gamepad DPad left."
-msgstr ""
+msgstr "Геймпад DPad влево."
#: doc/classes/@GlobalScope.xml:1085
msgid "Gamepad DPad right."
-msgstr ""
+msgstr "Геймпад DPad вправо."
#: doc/classes/@GlobalScope.xml:1088
#, fuzzy
@@ -3649,7 +3742,7 @@ msgstr "Кнопка Guide игрового контроллера SDL."
#: doc/classes/@GlobalScope.xml:1091
msgid "Gamepad SDL miscellaneous button."
-msgstr ""
+msgstr "Различные кнопки SDL геймпада."
#: doc/classes/@GlobalScope.xml:1094
#, fuzzy
@@ -3688,7 +3781,7 @@ msgstr "ОÑÑŒ левого триггера игрового контролле
#: doc/classes/@GlobalScope.xml:1115
msgid "Gamepad left stick click."
-msgstr ""
+msgstr "Щелчок левой кнопки геймпада."
#: doc/classes/@GlobalScope.xml:1118
#, fuzzy
@@ -3702,11 +3795,11 @@ msgstr "ОÑÑŒ правого триггера игрового контролл
#: doc/classes/@GlobalScope.xml:1124
msgid "Gamepad right stick click."
-msgstr ""
+msgstr "Щелчок правой кнопки геймпада."
#: doc/classes/@GlobalScope.xml:1127 doc/classes/@GlobalScope.xml:1160
msgid "Gamepad left stick horizontal axis."
-msgstr ""
+msgstr "Ð“Ð¾Ñ€Ð¸Ð·Ð¾Ð½Ñ‚Ð°Ð»ÑŒÐ½Ð°Ñ Ð¾ÑÑŒ левого Ñтика геймпада."
#: doc/classes/@GlobalScope.xml:1130 doc/classes/@GlobalScope.xml:1163
#, fuzzy
@@ -3715,7 +3808,7 @@ msgstr "ОÑÑŒ X левого джойÑтика игрового контрол
#: doc/classes/@GlobalScope.xml:1133 doc/classes/@GlobalScope.xml:1166
msgid "Gamepad right stick horizontal axis."
-msgstr ""
+msgstr "Ð“Ð¾Ñ€Ð¸Ð·Ð¾Ð½Ñ‚Ð°Ð»ÑŒÐ½Ð°Ñ Ð¾ÑÑŒ правого Ñтика геймпада."
#: doc/classes/@GlobalScope.xml:1136 doc/classes/@GlobalScope.xml:1169
#, fuzzy
@@ -3724,11 +3817,11 @@ msgstr "ОÑÑŒ X правого джойÑтика игрового контро
#: doc/classes/@GlobalScope.xml:1139
msgid "Generic gamepad axis 4."
-msgstr ""
+msgstr "ÐžÐ±Ñ‰Ð°Ñ Ð¾ÑÑŒ геймпада 4."
#: doc/classes/@GlobalScope.xml:1142
msgid "Generic gamepad axis 5."
-msgstr ""
+msgstr "ÐžÐ±Ñ‰Ð°Ñ Ð¾ÑÑŒ геймпада 5."
#: doc/classes/@GlobalScope.xml:1145
#, fuzzy
@@ -3742,15 +3835,16 @@ msgstr "ОÑÑŒ правого триггера игрового контролл
#: doc/classes/@GlobalScope.xml:1151
msgid "Generic gamepad axis 8."
-msgstr ""
+msgstr "ÐžÐ±Ñ‰Ð°Ñ Ð¾ÑÑŒ геймпада 8."
#: doc/classes/@GlobalScope.xml:1154
msgid "Generic gamepad axis 9."
-msgstr ""
+msgstr "ÐžÐ±Ñ‰Ð°Ñ Ð¾ÑÑŒ геймпада 9."
#: doc/classes/@GlobalScope.xml:1157
msgid "Represents the maximum number of joystick axes supported."
msgstr ""
+"ПредÑтавлÑет Ñобой макÑимальное количеÑтво поддерживаемых оÑей джойÑтика."
#: doc/classes/@GlobalScope.xml:1172
msgid "Gamepad left analog trigger."
@@ -3775,40 +3869,44 @@ msgid ""
"OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR "
"controllers)."
msgstr ""
+"ОÑÑŒ X тачпада OpenVR (оÑÑŒ джойÑтика на контроллерах Oculus Touch и Windows "
+"MR)."
#: doc/classes/@GlobalScope.xml:1187
msgid ""
"OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR "
"controllers)."
msgstr ""
+"ОÑÑŒ Y тачпада OpenVR (оÑÑŒ джойÑтика на контроллерах Oculus Touch и Windows "
+"MR)."
#: doc/classes/@GlobalScope.xml:1190
msgid "MIDI note OFF message."
-msgstr ""
+msgstr "Сообщение об отключении ноты MIDI."
#: doc/classes/@GlobalScope.xml:1193
msgid "MIDI note ON message."
-msgstr ""
+msgstr "Сообщение о включении ноты MIDI."
#: doc/classes/@GlobalScope.xml:1196
msgid "MIDI aftertouch message."
-msgstr ""
+msgstr "Сообщение MIDI aftertouch."
#: doc/classes/@GlobalScope.xml:1199
msgid "MIDI control change message."
-msgstr ""
+msgstr "Сообщение об изменении ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ MIDI."
#: doc/classes/@GlobalScope.xml:1202
msgid "MIDI program change message."
-msgstr ""
+msgstr "Сообщение о Ñмене программы MIDI."
#: doc/classes/@GlobalScope.xml:1205
msgid "MIDI channel pressure message."
-msgstr ""
+msgstr "Сообщение о давлении на канал MIDI."
#: doc/classes/@GlobalScope.xml:1208
msgid "MIDI pitch bend message."
-msgstr ""
+msgstr "Сообщение MIDI об изменении выÑоты тона."
#: doc/classes/@GlobalScope.xml:1211
msgid ""
@@ -4556,7 +4654,7 @@ msgstr "ПредÑтавлÑет размер перечиÑÐ»ÐµÐ½Ð¸Ñ [enum Var
#: doc/classes/AABB.xml:4
msgid "Axis-Aligned Bounding Box."
-msgstr ""
+msgstr "Ð’Ñ‹Ñ€Ð¾Ð²Ð½ÐµÐ½Ð½Ð°Ñ Ð¿Ð¾ оÑи Ð¾Ð³Ñ€Ð°Ð½Ð¸Ñ‡Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ Ñ€Ð°Ð¼ÐºÐ°."
#: doc/classes/AABB.xml:7
msgid ""
@@ -4567,6 +4665,12 @@ msgid ""
"[b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses "
"integer coordinates."
msgstr ""
+"[AABB] ÑоÑтоит из позиции, размера и неÑкольких полезных функций. Обычно "
+"иÑпользуетÑÑ Ð´Ð»Ñ Ð±Ñ‹Ñтрых теÑтов на перекрытие.\n"
+"Ð’ нем иÑпользуютÑÑ ÐºÐ¾Ð¾Ñ€Ð´Ð¸Ð½Ð°Ñ‚Ñ‹ Ñ Ð¿Ð»Ð°Ð²Ð°ÑŽÑ‰ÐµÐ¹ точкой. Двумерным аналогом [AABB] "
+"ÑвлÑетÑÑ [Rect2].\n"
+"[b]Примечание:[/b] В отличие от [Rect2], у [AABB] нет варианта, "
+"иÑпользующего целочиÑленные координаты."
#: doc/classes/AABB.xml:12 doc/classes/Basis.xml:13 doc/classes/Plane.xml:10
#: doc/classes/Rect2.xml:12 doc/classes/Transform.xml:11
@@ -4620,6 +4724,15 @@ msgid ""
"var box2 = box.expand(Vector3(0, -1, 2))\n"
"[/codeblock]"
msgstr ""
+"Возвращает копию данного [AABB], раÑширенную Ð´Ð»Ñ Ð²ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ Ð·Ð°Ð´Ð°Ð½Ð½Ð¾Ð¹ точки.\n"
+"[b]Пример:[/b]\n"
+"[codeblock]\n"
+"# Ð¿Ð¾Ð·Ð¸Ñ†Ð¸Ñ (-3, 2, 0), размер (1, 1, 1)\n"
+"var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1))\n"
+"# Ð¿Ð¾Ð·Ð¸Ñ†Ð¸Ñ (-3, -1, 0), размер (3, 4, 2), так что мы помеÑтим и оригинальный "
+"AABB, и Vector3(0, -1, 2)\n"
+"var box2 = box.expand(Vector3(0, -1, 2))\n"
+"[/codeblock]."
#: doc/classes/AABB.xml:55
msgid "Returns the volume of the [AABB]."
@@ -4804,6 +4917,10 @@ msgid ""
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
msgstr ""
+"Возвращает метку, иÑпользуемую Ð´Ð»Ñ Ð²Ñтроенного текÑта.\n"
+"[b]Предупреждение:[/b] Это обÑзательный внутренний узел, его удаление и "
+"оÑвобождение может привеÑти к Ñбою. ЕÑли вы хотите Ñкрыть его или любой из "
+"его дочерних Ñлементов, иÑпользуйте их ÑвойÑтво [member CanvasItem.visible]."
#: doc/classes/AcceptDialog.xml:41
msgid ""
@@ -4812,6 +4929,10 @@ msgid ""
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
msgstr ""
+"Возвращает ÑкземплÑÑ€ кнопки OK [Button].\n"
+"[b]Предупреждение:[/b] Это обÑзательный внутренний узел, его удаление и "
+"оÑвобождение может привеÑти к Ñбою. ЕÑли вы хотите Ñкрыть его или любой из "
+"его дочерних Ñлементов, иÑпользуйте их ÑвойÑтво [member CanvasItem.visible]."
#: doc/classes/AcceptDialog.xml:49
msgid ""
@@ -4829,6 +4950,11 @@ msgid ""
"the [code]button[/code] will no longer emit this dialog's [signal "
"custom_action] signal or cancel this dialog."
msgstr ""
+"УдалÑет [code]кнопку[/code] из диалога. ÐЕ оÑвобождает [код]кнопки[/код]. "
+"Кнопка [code]button[/code] должна быть [Button], добавленной Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ "
+"метода [method add_button] или [method add_cancel]. ПоÑле ÑƒÐ´Ð°Ð»ÐµÐ½Ð¸Ñ Ð½Ð°Ð¶Ð°Ñ‚Ð¸Ðµ "
+"[code]кнопки[/code] больше не будет вызывать Ñигнал [signal custom_action] "
+"Ñтого диалога или отменÑÑ‚ÑŒ Ñтот диалог."
#: doc/classes/AcceptDialog.xml:62
msgid "Sets autowrapping for the text in the dialog."
@@ -5034,6 +5160,13 @@ msgid ""
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
+"ÐÐ½Ð¸Ð¼Ð°Ñ†Ð¸Ñ ÑоздаетÑÑ Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ реÑурÑа [SpriteFrames], который можно наÑтроить "
+"в редакторе Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ панели SpriteFrames.\n"
+"[b]Примечание:[/b] Ð’Ñ‹ можете ÑвÑзать набор карт нормалей, Ñоздав "
+"дополнительные реÑурÑÑ‹ [SpriteFrames] Ñ ÑуффикÑом [code]_normal[/code]. "
+"Ðапример, наличие двух реÑурÑов [SpriteFrames] [code]run[/code] и "
+"[code]run_normal[/code] Ñделает так, что Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ [code]run[/code] будет "
+"иÑпользовать карту нормалей."
#: doc/classes/AnimatedSprite.xml:11 doc/classes/AnimatedSprite3D.xml:10
#: doc/classes/AnimationPlayer.xml:13
@@ -5428,6 +5561,8 @@ msgid ""
"Returns the audio stream of the key identified by [code]key_idx[/code]. The "
"[code]track_idx[/code] must be the index of an Audio Track."
msgstr ""
+"Возвращает аудиопоток ключа, идентифицированного [code]key_idx[/code]. "
+"[code]track_idx[/code] должен быть индекÑом аудиодорожки."
#: doc/classes/Animation.xml:91
msgid ""
@@ -5437,6 +5572,11 @@ msgid ""
"[code]start_offset[/code] is the number of seconds cut off at the beginning "
"of the audio stream, while [code]end_offset[/code] is at the ending."
msgstr ""
+"Ð’ÑтавлÑет ключ аудиодорожки в заданное [code]времÑ[/code] в Ñекундах. "
+"[code]track_idx[/code] должен быть индекÑом аудиодорожки.\n"
+"[code]stream[/code] - реÑÑƒÑ€Ñ [AudioStream] Ð´Ð»Ñ Ð²Ð¾ÑпроизведениÑ. "
+"[code]start_offset[/code] - Ñто количеÑтво Ñекунд, отрезанных в начале "
+"аудиопотока, а [code]end_offset[/code] - в конце."
#: doc/classes/Animation.xml:101
msgid ""
@@ -5444,6 +5584,9 @@ msgid ""
"[code]offset[/code]. The [code]track_idx[/code] must be the index of an "
"Audio Track."
msgstr ""
+"УÑтанавливает конечное Ñмещение ключа, идентифицированного [code]key_idx[/"
+"code], на значение [code]offset[/code]. [code]track_idx[/code] должен быть "
+"индекÑом аудиодорожки."
#: doc/classes/Animation.xml:110
msgid ""
@@ -5531,10 +5674,11 @@ msgid ""
"Returns the index of the specified track. If the track is not found, return "
"-1."
msgstr ""
+"Возвращает Ð¸Ð½Ð´ÐµÐºÑ ÑƒÐºÐ°Ð·Ð°Ð½Ð½Ð¾Ð¹ дорожки. ЕÑли дорожка не найдена, возвращает -1."
#: doc/classes/Animation.xml:217
msgid "Returns the amount of tracks in the animation."
-msgstr ""
+msgstr "Возвращает количеÑтво дорожек в анимации."
#: doc/classes/Animation.xml:226
msgid ""
@@ -5574,11 +5718,11 @@ msgstr "Возвращает тип интерполÑции данной дор
#: doc/classes/Animation.xml:279
msgid "Returns the amount of keys in a given track."
-msgstr ""
+msgstr "Возвращает количеÑтво ключей в данной дорожке."
#: doc/classes/Animation.xml:287
msgid "Returns the time at which the key is located."
-msgstr ""
+msgstr "Возвращает времÑ, в котором раÑположен ключ."
#: doc/classes/Animation.xml:295
msgid ""
@@ -5631,15 +5775,15 @@ msgstr ""
#: doc/classes/Animation.xml:371
msgid "Removes a key by index in a given track."
-msgstr ""
+msgstr "УдалÑет ключ по индекÑу из данной дорожки."
#: doc/classes/Animation.xml:379
msgid "Removes a key by position (seconds) in a given track."
-msgstr ""
+msgstr "УдалÑет ключ по позиции (в Ñекундах) в данной дорожке."
#: doc/classes/Animation.xml:387
msgid "Enables/disables the given track. Tracks are enabled by default."
-msgstr ""
+msgstr "Включает/отключает данную дорожку. По умолчанию дорожки включены."
#: doc/classes/Animation.xml:395
msgid "Sets the given track as imported or not."
@@ -5657,7 +5801,7 @@ msgstr ""
#: doc/classes/Animation.xml:420
msgid "Sets the time of an existing key."
-msgstr ""
+msgstr "УÑтанавливает Ð²Ñ€ÐµÐ¼Ñ ÑущеÑтвующего ключа."
#: doc/classes/Animation.xml:429
msgid ""
@@ -5726,6 +5870,10 @@ msgid ""
"[b]Note:[/b] Length is not delimited by the last key, as this one may be "
"before or after the end to ensure correct interpolation and looping."
msgstr ""
+"ÐžÐ±Ñ‰Ð°Ñ Ð´Ð»Ð¸Ð½Ð° анимации (в Ñекундах).\n"
+"[b]Замечание:[/b] Длина не ограничена поÑледним ключом, так как он может "
+"находитьÑÑ Ð´Ð¾ или поÑле конца Ð´Ð»Ñ Ð¾Ð±ÐµÑÐ¿ÐµÑ‡ÐµÐ½Ð¸Ñ ÐºÐ¾Ñ€Ñ€ÐµÐºÑ‚Ð½Ð¾Ð¹ интерполÑции и "
+"зацикливаниÑ."
#: doc/classes/Animation.xml:516
msgid ""
@@ -12697,76 +12845,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -14236,101 +14387,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -14350,79 +14501,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -16094,37 +16245,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -16181,53 +16332,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -18262,8 +18413,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -21875,10 +22026,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -21887,15 +22047,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -21905,12 +22065,12 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
#, fuzzy
msgid "Returns the editor's [EditorSettings] instance."
msgstr "Возвращает длину вектора."
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -21919,72 +22079,72 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
#, fuzzy
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr "Возвращает длину вектора."
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
#, fuzzy
msgid "Returns the editor's [EditorSelection] instance."
msgstr "Возвращает длину вектора."
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
#, fuzzy
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
@@ -21993,48 +22153,48 @@ msgstr ""
"Возвращает [code]true[/code] еÑли [code]s[/code] равно нулю или почти равно "
"нулю."
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -22042,17 +22202,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -24950,10 +25110,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -24967,7 +25134,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -24981,48 +25148,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -25173,25 +25340,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -27069,49 +27236,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -27355,78 +27522,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -27927,34 +28094,34 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr "ИзлучаетÑÑ Ð¿Ñ€Ð¸ принÑтии диалога, Ñ‚.е. когда нажата кнопка OK."
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
-msgstr ""
+#, fuzzy
+msgid "Displayed when the increment button is being pressed."
+msgstr "ИзлучаетÑÑ Ð¿Ñ€Ð¸ принÑтии диалога, Ñ‚.е. когда нажата кнопка OK."
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-#, fuzzy
-msgid "Displayed when the increment button is being pressed."
-msgstr "ИзлучаетÑÑ Ð¿Ñ€Ð¸ принÑтии диалога, Ñ‚.е. когда нажата кнопка OK."
+msgid "Used when the grabber is being dragged."
+msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
msgid "Used as background of this [ScrollBar]."
@@ -28000,28 +28167,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -28041,12 +28208,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -29251,7 +29418,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -30204,7 +30371,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -30213,7 +30387,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -30226,12 +30400,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -30240,7 +30414,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -30255,7 +30429,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -30265,7 +30439,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -30274,7 +30448,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -30283,7 +30457,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -30292,11 +30466,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -30310,7 +30484,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -30323,34 +30497,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -30358,83 +30532,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -30442,23 +30616,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -31633,68 +31807,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -32705,41 +32879,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -33449,11 +33623,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -33556,7 +33730,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -33569,7 +33743,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -33593,11 +33767,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -33617,7 +33791,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -33625,65 +33799,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -33738,37 +33912,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -33974,59 +34148,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -34034,34 +34208,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -34239,49 +34413,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -36925,21 +37099,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -36969,7 +37154,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -36991,31 +37176,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -37023,38 +37208,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -37062,96 +37247,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -37167,7 +37352,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -37183,7 +37368,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -37193,13 +37378,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -37213,7 +37398,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -37223,14 +37408,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -37238,19 +37423,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -37261,7 +37448,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -37278,7 +37465,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -37289,27 +37476,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -37317,7 +37504,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -37328,30 +37515,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -37361,7 +37548,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -37372,7 +37559,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -37386,7 +37573,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -37395,14 +37582,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -37415,7 +37602,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -37423,32 +37610,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -37456,13 +37643,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -37472,7 +37659,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -37481,11 +37668,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -37494,138 +37681,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -38254,29 +38441,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -38286,48 +38477,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -38336,7 +38527,7 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
#, fuzzy
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
@@ -38345,13 +38536,13 @@ msgstr ""
"Возвращает [code]true[/code], еÑли [AABB] переÑекает отрезок прÑмой между "
"[code]from[/code] и [code]to[/code]."
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -38363,18 +38554,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -38384,11 +38575,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -38399,7 +38590,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -38411,13 +38602,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -38427,7 +38618,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -38436,7 +38627,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -38444,7 +38635,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -38453,33 +38644,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -38888,58 +39079,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -41015,9 +41206,9 @@ msgstr "Возвращает обратный квадратный корень
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -41026,11 +41217,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -41144,7 +41335,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -41804,9 +41996,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -41820,8 +42011,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -42930,6 +43120,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -44874,88 +45074,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -45261,11 +45461,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -45275,11 +45475,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -46974,12 +47174,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -46992,7 +47204,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -47004,7 +47216,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -47016,7 +47228,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -47029,7 +47241,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -47037,28 +47249,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -47068,25 +47280,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -47099,7 +47311,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -47111,7 +47323,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -47123,7 +47335,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -47136,13 +47348,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -47150,11 +47374,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -47168,7 +47392,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -47177,7 +47401,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -47193,7 +47417,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -47203,7 +47427,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -47213,7 +47437,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -47224,7 +47448,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -47234,7 +47458,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -47242,7 +47466,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -47253,7 +47477,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -47268,7 +47492,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -47277,13 +47501,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -47292,7 +47516,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -47302,7 +47526,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -47314,7 +47538,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -47324,24 +47548,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -47350,7 +47574,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -47358,7 +47582,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -47367,7 +47591,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -47377,7 +47601,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -47385,31 +47609,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -47417,7 +47641,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -47427,21 +47651,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -47449,31 +47673,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -47481,7 +47705,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -47491,7 +47715,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -47500,7 +47724,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -47509,20 +47733,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -47531,7 +47755,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -47539,7 +47763,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -47548,7 +47772,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -47558,20 +47782,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -47580,13 +47804,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -47596,46 +47820,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -47645,7 +47869,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -47657,7 +47881,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -47665,7 +47889,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -47673,7 +47897,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -47682,7 +47906,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -47696,7 +47920,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -47706,7 +47930,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -47715,7 +47939,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -47725,54 +47949,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -47783,61 +48007,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -47848,7 +48072,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -47857,26 +48081,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -47887,20 +48111,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -47912,52 +48136,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -47965,7 +48203,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -47978,7 +48216,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -47990,7 +48228,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -48002,7 +48240,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -48014,7 +48252,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -48026,7 +48264,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -50171,75 +50409,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -50373,10 +50611,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -50479,10 +50713,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -50775,6 +51009,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -51879,14 +52121,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -56741,16 +56984,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -56759,31 +57006,31 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
#, fuzzy
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr "Возвращает [code]true[/code] еÑли маÑÑив Ñодержит [code]value[/code]."
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
#, fuzzy
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
@@ -56792,196 +57039,196 @@ msgstr ""
"Возвращает поÑледний Ñлемент маÑÑива, или[code]null[/code] еÑли маÑÑив "
"пуÑтой."
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -57120,27 +57367,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -57288,11 +57535,38 @@ msgstr "Возвращает ÑкалÑрное произведение Ñ Ð²Ðµ
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "Возвращает [Texture2D] заданного кадра."
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr "Возвращает ÑкалÑрное произведение Ñ Ð²ÐµÐºÑ‚Ð¾Ñ€Ð¾Ð¼ [code]b[/code]."
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "Возвращает количеÑтво раз когда Ñлемент вÑтречаетÑÑ Ð² маÑÑиве."
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -57301,58 +57575,84 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "Возвращает минимальный угол указанного вектора."
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
@@ -57360,14 +57660,14 @@ msgstr ""
"Возвращает [code]true[/code] еÑли [code]a[/code] и [code]b[/code] "
"приблизительно равны друг другу."
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr "Возвращает [code]true[/code] еÑли маÑÑив Ñодержит [code]value[/code]."
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
#, fuzzy
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
@@ -57376,31 +57676,36 @@ msgstr ""
"Возвращает [code]true[/code] еÑли [code]a[/code] и [code]b[/code] "
"приблизительно равны друг другу."
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "Возвращает [Texture2D] заданного кадра."
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -57416,314 +57721,319 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+#, fuzzy
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr "ЕÑли [code]true[/code], текÑтура отражена по вертикали."
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -59533,49 +59843,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -59780,7 +60090,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -59905,7 +60219,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -60392,168 +60709,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -63033,12 +63350,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -70384,7 +70703,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -70424,11 +70743,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -71538,42 +71857,42 @@ msgstr "ТекÑÑ‚, отображаемый в диалоговом окне."
#: doc/classes/WindowDialog.xml:32
#, fuzzy
-msgid "The icon for the close button."
-msgstr "Ð›ÐµÐ²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мыши."
+msgid "The color of the title text."
+msgstr "Цвет Ñффекта отражениÑ."
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
#, fuzzy
-msgid "The color of the title text."
-msgstr "Цвет Ñффекта отражениÑ."
+msgid "The icon for the close button."
+msgstr "Ð›ÐµÐ²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мыши."
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -71844,627 +72163,3 @@ msgid ""
msgstr ""
"ЕÑли [code]true[/code], дочерние узлы будут отÑортированы, иначе Ñортировка "
"будет отключена."
-
-#~ msgid "Returns this [AABB] expanded to include a given point."
-#~ msgstr "Возвращает раÑширенный [AABB], включающий данную точку."
-
-#~ msgid "Returns the label used for built-in text."
-#~ msgstr "Возвращает метку (Label), иÑпользуемую Ð´Ð»Ñ Ð²Ñтроенного текÑта."
-
-#~ msgid "Returns the OK [Button] instance."
-#~ msgstr "Возвращает ÑкземплÑÑ€ кнопки ([Button]) OK."
-
-#, fuzzy
-#~ msgid "Returns the editor's [FileSystemDock] instance."
-#~ msgstr "Возвращает длину вектора."
-
-#, fuzzy
-#~ msgid "Returns the editor's [EditorInspector] instance."
-#~ msgstr "Возвращает длину вектора."
-
-#, fuzzy
-#~ msgid "Returns the editor's [ScriptEditor] instance."
-#~ msgstr "Возвращает длину вектора."
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "Возвращает [Texture2D] заданного кадра."
-
-#~ msgid ""
-#~ "Returns the cosine of angle [code]s[/code] in radians.\n"
-#~ "[codeblock]\n"
-#~ "# Prints 1 then -1\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Возвращает коÑÐ¸Ð½ÑƒÑ ÑƒÐ³Ð»Ð° [code]s[/code], заданного в радианах.\n"
-#~ "[codeblock]\n"
-#~ "# Печатает 1, а затем -1\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Easing function, based on exponent. The curve values are: 0 is constant, "
-#~ "1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-"
-#~ "out/out in."
-#~ msgstr ""
-#~ "Ð¤ÑƒÐ½ÐºÑ†Ð¸Ñ Ð¿Ð»Ð°Ð²Ð½Ð¾Ñти, оÑÐ½Ð¾Ð²Ð°Ð½Ð½Ð°Ñ Ð½Ð° ÑкÑпоненте. Ð—Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ ÐºÑ€Ð¸Ð²Ð¾Ð¹: 0 — "
-#~ "конÑтанта, 1 — линейнаÑ, от 0 до 1 — ease-in, 1+ — ease out. "
-#~ "Отрицательные Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ â€” in-out/out in."
-
-#~ msgid ""
-#~ "Converts one or more arguments to strings in the best way possible and "
-#~ "prints them to the console.\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # Prints ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Преобразует один или более аргумент в Ñтроки наилучшим возможным ÑпоÑобом "
-#~ "и печатает их в конÑоль.\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # Печатает ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns an array with the given range. Range can be 1 argument N (0 to "
-#~ "N-1), two arguments (initial, final-1) or three arguments (initial, "
-#~ "final-1, increment).\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Output:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Возвращает маÑÑив Ñ Ð·Ð°Ð´Ð°Ð½Ð½Ñ‹Ð¼ диапазоном. Диапазон может быть задан одним "
-#~ "аргументом N (от 0 до N-1 вкл.), Ð´Ð²ÑƒÐ¼Ñ Ð°Ñ€Ð³ÑƒÐ¼ÐµÐ½Ñ‚Ð°Ð¼Ð¸ (initial, final-1) или "
-#~ "Ñ‚Ñ€ÐµÐ¼Ñ Ð°Ñ€Ð³ÑƒÐ¼ÐµÐ½Ñ‚Ð°Ð¼Ð¸ (initial, final-1, increment).\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Вывод:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-
-#~ msgid "Positive infinity. For negative infinity, use -INF."
-#~ msgstr ""
-#~ "ÐŸÐ¾Ð»Ð¾Ð¶Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ Ð±ÐµÑконечноÑÑ‚ÑŒ. Ð”Ð»Ñ Ð¾Ñ‚Ñ€Ð¸Ñ†Ð°Ñ‚ÐµÐ»ÑŒÐ½Ð¾Ð¹ беÑконечноÑти иÑпользуйте -"
-#~ "INF."
-
-#~ msgid ""
-#~ "\"Not a Number\", an invalid value. [code]NaN[/code] has special "
-#~ "properties, including that it is not equal to itself. It is output by "
-#~ "some invalid operations, such as dividing zero by zero."
-#~ msgstr ""
-#~ "\"Not a Number\", недопуÑтимое значение. [code]NaN[/code] имеет оÑобые "
-#~ "ÑвойÑтва, в том чиÑле то, что он не равен Ñамому Ñебе. Результат "
-#~ "некоторых недопуÑтимых операций, таких как деление Ð½ÑƒÐ»Ñ Ð½Ð° ноль."
-
-#~ msgid "The [Geometry3D] singleton."
-#~ msgstr "Синглтон [Geometry3D]."
-
-#~ msgid "The [GodotSharp] singleton."
-#~ msgstr "Синглтон [GodotSharp]."
-
-#~ msgid "The [NavigationServer2D] singleton."
-#~ msgstr "Синглтон [NavigationServer2D]."
-
-#~ msgid "The [PhysicsServer3D] singleton."
-#~ msgstr "Синглтон [PhysicsServer3D]."
-
-#~ msgid "The [RenderingServer] singleton."
-#~ msgstr "Синглтон [RenderingServer]."
-
-#~ msgid "Back key."
-#~ msgstr "Клавиша Back."
-
-#~ msgid "Forward key."
-#~ msgstr "Клавиша Forward."
-
-#~ msgid "Stop key."
-#~ msgstr "Клавиша Stop."
-
-#~ msgid "Refresh key."
-#~ msgstr "Клавиша Refresh."
-
-#, fuzzy
-#~ msgid "An invalid game controller button."
-#~ msgstr "ÐедопуÑÑ‚Ð¸Ð¼Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° игрового контроллера."
-
-#~ msgid "Game controller SDL button B."
-#~ msgstr "Кнопка B игрового контроллера SDL."
-
-#~ msgid "Game controller SDL button X."
-#~ msgstr "Кнопка X игрового контроллера SDL."
-
-#~ msgid "Game controller SDL button Y."
-#~ msgstr "Кнопка Y игрового контроллера SDL."
-
-#~ msgid "Game controller SDL back button."
-#~ msgstr "Кнопка Back игрового контроллера SDL."
-
-#~ msgid "Game controller SDL start button."
-#~ msgstr "Кнопка Start игрового контроллера SDL."
-
-#~ msgid "Game controller SDL left stick button."
-#~ msgstr "Кнопка Left Stick игрового контроллера SDL."
-
-#~ msgid "Game controller SDL right stick button."
-#~ msgstr "Кнопка Right Stick игрового контроллера SDL."
-
-#~ msgid "Game controller SDL D-pad down button."
-#~ msgstr "Кнопка D-pad Down игрового контроллера SDL."
-
-#~ msgid "Game controller SDL D-pad right button."
-#~ msgstr "Кнопка D-pad Right игрового контроллера SDL."
-
-#~ msgid "The number of SDL game controller buttons."
-#~ msgstr "ЧиÑло кнопок игрового контроллера SDL."
-
-#~ msgid "Sony DualShock controller X button maps to SDL button A."
-#~ msgstr ""
-#~ "Кнопка X игрового контроллера Sony DualShock, ÑоответÑтвует SDL-кнопке A."
-
-#~ msgid "Sony DualShock controller cross button maps to SDL button A."
-#~ msgstr ""
-#~ "Кнопка Cross игрового контроллера Sony DualShock, ÑоответÑтвует SDL-"
-#~ "кнопке A."
-
-#~ msgid "Sony DualShock controller circle button maps to SDL button B."
-#~ msgstr ""
-#~ "Кнопка Circle игрового контроллера Sony DualShock, ÑоответÑтвует SDL-"
-#~ "кнопке B."
-
-#~ msgid "Sony DualShock controller square button maps to SDL button X."
-#~ msgstr ""
-#~ "Кнопка Square игрового контроллера Sony DualShock, ÑоответÑтвует SDL-"
-#~ "кнопке X."
-
-#~ msgid "Sony DualShock controller triangle button maps to SDL button Y."
-#~ msgstr ""
-#~ "Кнопка Triangle игрового контроллера Sony DualShock, ÑоответÑтвует SDL-"
-#~ "кнопке Y."
-
-#~ msgid "Sony DualShock controller select button maps to SDL back button."
-#~ msgstr ""
-#~ "Кнопка Select игрового контроллера Sony DualShock, ÑоответÑтвует SDL-"
-#~ "кнопке Back."
-
-#~ msgid "Sony DualShock controller start button maps to SDL start button."
-#~ msgstr ""
-#~ "Кнопка Start игрового контроллера Sony DualShock, ÑоответÑтвует SDL-"
-#~ "кнопке Start."
-
-#~ msgid "Sony DualShock controller PS button maps to SDL guide button."
-#~ msgstr ""
-#~ "Кнопка PS игрового контроллера Sony DualShock, ÑоответÑтвует SDL-кнопке "
-#~ "Guide."
-
-#~ msgid ""
-#~ "Sony DualShock controller L1 button maps to SDL left shoulder button."
-#~ msgstr ""
-#~ "Кнопка L1 игрового контроллера Sony DualShock, ÑоответÑтвует SDL-кнопке "
-#~ "Left Shoulder."
-
-#~ msgid ""
-#~ "Sony DualShock controller R1 button maps to SDL right shoulder button."
-#~ msgstr ""
-#~ "Кнопка R1 игрового контроллера Sony DualShock, ÑоответÑтвует SDL-кнопке "
-#~ "Right Shoulder."
-
-#~ msgid "Sony DualShock controller L3 button maps to SDL left stick button."
-#~ msgstr ""
-#~ "Кнопка L3 игрового контроллера Sony DualShock, ÑоответÑтвует SDL-кнопке "
-#~ "Left Stick."
-
-#~ msgid "Sony DualShock controller R3 button maps to SDL right stick button."
-#~ msgstr ""
-#~ "Кнопка R3 игрового контроллера Sony DualShock, ÑоответÑтвует SDL-кнопке "
-#~ "Right Stick."
-
-#~ msgid "Xbox game controller A button maps to SDL button A."
-#~ msgstr "Кнопка A игрового контроллера Xbox, ÑоответÑтвует SDL-кнопке A."
-
-#~ msgid "Xbox game controller B button maps to SDL button B."
-#~ msgstr "Кнопка B игрового контроллера Xbox, ÑоответÑтвует SDL-кнопке B."
-
-#~ msgid "Xbox game controller X button maps to SDL button X."
-#~ msgstr "Кнопка X игрового контроллера Xbox, ÑоответÑтвует SDL-кнопке X."
-
-#~ msgid "Xbox game controller Y button maps to SDL button Y."
-#~ msgstr "Кнопка Y игрового контроллера Xbox, ÑоответÑтвует SDL-кнопке Y."
-
-#~ msgid "Xbox game controller back button maps to SDL back button."
-#~ msgstr ""
-#~ "Кнопка Back игрового контроллера Xbox, ÑоответÑтвует SDL-кнопке Back."
-
-#~ msgid "Xbox game controller start button maps to SDL start button."
-#~ msgstr ""
-#~ "Кнопка Start игрового контроллера Xbox, ÑоответÑтвует SDL-кнопке Start."
-
-#~ msgid "Xbox game controller home button maps to SDL guide button."
-#~ msgstr ""
-#~ "Кнопка Home игрового контроллера Xbox, ÑоответÑтвует SDL-кнопке Guide."
-
-#~ msgid ""
-#~ "Xbox game controller left stick button maps to SDL left stick button."
-#~ msgstr ""
-#~ "Кнопка Left Stick игрового контроллера Xbox, ÑоответÑтвует SDL-кнопке "
-#~ "Left Stick."
-
-#~ msgid ""
-#~ "Xbox game controller right stick button maps to SDL right stick button."
-#~ msgstr ""
-#~ "Кнопка Right Stick игрового контроллера Xbox, ÑоответÑтвует SDL-кнопке "
-#~ "Right Stick."
-
-#~ msgid ""
-#~ "Xbox game controller left bumper button maps to SDL left shoulder button."
-#~ msgstr ""
-#~ "Кнопка Left Bumper игрового контроллера Xbox, ÑоответÑтвует SDL-кнопке "
-#~ "Left Shoulder."
-
-#~ msgid ""
-#~ "Xbox game controller right bumper button maps to SDL right shoulder "
-#~ "button."
-#~ msgstr ""
-#~ "Кнопка Right Bumper игрового контроллера Xbox, ÑоответÑтвует SDL-кнопке "
-#~ "Right Shoulder."
-
-#, fuzzy
-#~ msgid "An invalid game controller axis."
-#~ msgstr "ÐедопуÑÑ‚Ð¸Ð¼Ð°Ñ Ð¾ÑÑŒ игрового контроллера."
-
-#~ msgid "Game controller left joystick y-axis."
-#~ msgstr "ОÑÑŒ Y левого джойÑтика игрового контроллера."
-
-#~ msgid "Game controller right joystick y-axis."
-#~ msgstr "ОÑÑŒ Y правого джойÑтика игрового контроллера."
-
-#~ msgid "The number of SDL game controller axes."
-#~ msgstr "ЧиÑло оÑей игрового контроллера SDL."
-
-#~ msgid "Game controller joystick 0 x-axis."
-#~ msgstr "ОÑÑŒ X джойÑтика 0 игрового контроллера."
-
-#~ msgid "Game controller joystick 0 y-axis."
-#~ msgstr "ОÑÑŒ Y джойÑтика 0 игрового контроллера."
-
-#~ msgid "Game controller joystick 1 x-axis."
-#~ msgstr "ОÑÑŒ X джойÑтика 1 игрового контроллера."
-
-#~ msgid "Game controller joystick 1 y-axis."
-#~ msgstr "ОÑÑŒ Y джойÑтика 1 игрового контроллера."
-
-#~ msgid "Game controller joystick 2 x-axis."
-#~ msgstr "ОÑÑŒ X джойÑтика 2 игрового контроллера."
-
-#~ msgid "Game controller joystick 2 y-axis."
-#~ msgstr "ОÑÑŒ Y джойÑтика 2 игрового контроллера."
-
-#~ msgid "Game controller joystick 3 x-axis."
-#~ msgstr "ОÑÑŒ X джойÑтика 3 игрового контроллера."
-
-#~ msgid "Game controller joystick 3 y-axis."
-#~ msgstr "ОÑÑŒ Y джойÑтика 3 игрового контроллера."
-
-#~ msgid "Game controller joystick 4 x-axis."
-#~ msgstr "ОÑÑŒ X джойÑтика 4 игрового контроллера."
-
-#~ msgid "Game controller joystick 4 y-axis."
-#~ msgstr "ОÑÑŒ Y джойÑтика 4 игрового контроллера."
-
-#~ msgid "The maximum number of game controller axes."
-#~ msgstr "МакÑимальное чиÑло оÑей игрового контроллера."
-
-#~ msgid ""
-#~ "Used to group properties together in the editor in a subgroup (under a "
-#~ "group)."
-#~ msgstr ""
-#~ "ИÑпользуетÑÑ Ð´Ð»Ñ Ð³Ñ€ÑƒÐ¿Ð¿Ð¸Ñ€Ð¾Ð²ÐºÐ¸ ÑвойÑтв в редакторе в подгруппы (внутри "
-#~ "группы)."
-
-#~ msgid "Variable is of type [Vector2i]."
-#~ msgstr "ÐŸÐµÑ€ÐµÐ¼ÐµÐ½Ð½Ð°Ñ Ñ‚Ð¸Ð¿Ð° [Vector2i]."
-
-#~ msgid "Variable is of type [Rect2i]."
-#~ msgstr "ÐŸÐµÑ€ÐµÐ¼ÐµÐ½Ð½Ð°Ñ Ñ‚Ð¸Ð¿Ð° [Rect2i]."
-
-#~ msgid "Variable is of type [Vector3i]."
-#~ msgstr "ÐŸÐµÑ€ÐµÐ¼ÐµÐ½Ð½Ð°Ñ Ñ‚Ð¸Ð¿Ð° [Vector3i]."
-
-#~ msgid "Variable is of type [StringName]."
-#~ msgstr "ÐŸÐµÑ€ÐµÐ¼ÐµÐ½Ð½Ð°Ñ Ñ‚Ð¸Ð¿Ð° [StringName]."
-
-#~ msgid "Variable is of type [Callable]."
-#~ msgstr "ÐŸÐµÑ€ÐµÐ¼ÐµÐ½Ð½Ð°Ñ Ñ‚Ð¸Ð¿Ð° [Callable]."
-
-#~ msgid "Variable is of type [Signal]."
-#~ msgstr "ÐŸÐµÑ€ÐµÐ¼ÐµÐ½Ð½Ð°Ñ Ñ‚Ð¸Ð¿Ð° [Signal]."
-
-#~ msgid "Variable is of type [PackedInt32Array]."
-#~ msgstr "ÐŸÐµÑ€ÐµÐ¼ÐµÐ½Ð½Ð°Ñ Ñ‚Ð¸Ð¿Ð° [PackedInt32Array]."
-
-#~ msgid "Variable is of type [PackedInt64Array]."
-#~ msgstr "ÐŸÐµÑ€ÐµÐ¼ÐµÐ½Ð½Ð°Ñ Ñ‚Ð¸Ð¿Ð° [PackedInt64Array]."
-
-#~ msgid "Variable is of type [PackedFloat32Array]."
-#~ msgstr "ÐŸÐµÑ€ÐµÐ¼ÐµÐ½Ð½Ð°Ñ Ñ‚Ð¸Ð¿Ð° [PackedFloat32Array]."
-
-#~ msgid "Variable is of type [PackedFloat64Array]."
-#~ msgstr "ÐŸÐµÑ€ÐµÐ¼ÐµÐ½Ð½Ð°Ñ Ñ‚Ð¸Ð¿Ð° [PackedFloat64Array]."
-
-#~ msgid "Strength of the specular light effect of this [AnimatedSprite2D]."
-#~ msgstr "Сила Ñффекта Ð¾Ñ‚Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ [AnimatedSprite2D]."
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-
-#~ msgid "Constructs an array from a [PackedFloat64Array]."
-#~ msgstr "Создаёт маÑÑив из [PackedFloat64Array]."
-
-#~ msgid "Constructs an array from a [PackedFloat32Array]."
-#~ msgstr "Создаёт маÑÑив из [PackedFloat32Array]."
-
-#~ msgid "Constructs an array from a [PackedInt32Array]."
-#~ msgstr "Создаёт маÑÑив из [PackedInt32Array]."
-
-#~ msgid "Removes the first occurrence of a value from the array."
-#~ msgstr "УдалÑет первое вхождение Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð² маÑÑиве."
-
-#~ msgid ""
-#~ "Returns the first element of the array, or [code]null[/code] if the array "
-#~ "is empty."
-#~ msgstr ""
-#~ "Возвращает первый Ñлемент в маÑÑиве, или [code]null[/code] еÑли маÑÑив "
-#~ "пуÑтой."
-
-#~ msgid "Returns a hashed integer value representing the array contents."
-#~ msgstr "Возвращает целочиÑленный хеш предÑтавлÑющий Ñодержимое маÑÑива."
-
-#~ msgid "Adds an element at the beginning of the array."
-#~ msgstr "ДобавлÑет Ñлемент в начало маÑÑива."
-
-#, fuzzy
-#~ msgid "Sorts the elements of the array in ascending order."
-#~ msgstr "УдалÑет Ñлемент из маÑÑива по индекÑу."
-
-#, fuzzy
-#~ msgid "Returns the names of active custom monitors in an array."
-#~ msgstr "Возвращает количеÑтво раз когда Ñлемент вÑтречаетÑÑ Ð² маÑÑиве."
-
-#~ msgid ""
-#~ "The seed used by the random number generator. A given seed will give a "
-#~ "reproducible sequence of pseudo-random numbers.\n"
-#~ "[b]Note:[/b] The RNG does not have an avalanche effect, and can output "
-#~ "similar random streams given similar seeds. Consider using a hash "
-#~ "function to improve your seed quality if they're sourced externally."
-#~ msgstr ""
-#~ "Зерно, иÑпользуемое генератором Ñлучайных чиÑел. Данное зерно "
-#~ "предоÑтавлÑет воÑпроизводимую поÑледовательноÑÑ‚ÑŒ пÑевдоÑлучайных чиÑел.\n"
-#~ "[b]Примечание:[/b] ГСЧ не имеет лавинного Ñффекта, Ñхожие зёрна могут "
-#~ "давать Ñхожие потоки Ñлучайных чиÑел. ИÑпользуйте хеш-функцию Ð´Ð»Ñ "
-#~ "ÑƒÐ»ÑƒÑ‡ÑˆÐµÐ½Ð¸Ñ ÐºÐ°Ñ‡ÐµÑтва зёрен, полученных из внешних иÑточников."
-
-#~ msgid "Vector used for 2D math using floating point coordinates."
-#~ msgstr ""
-#~ "Вектор иÑпользуемый Ð´Ð»Ñ 2D математики Ñ Ð¸Ñпользованием чиÑел Ñ Ð¿Ð»Ð°Ð²Ð°ÑŽÑ‰ÐµÐ¹ "
-#~ "точкой."
-
-#~ msgid "Constructs a new [Vector2] from [Vector2i]."
-#~ msgstr "Создаёт новый [Vector2] из [Vector2i]."
-
-#, fuzzy
-#~ msgid ""
-#~ "Returns this vector's angle with respect to the X axis, or [code](1, 0)[/"
-#~ "code] vector, in radians.\n"
-#~ "Equivalent to the result of [method @GDScript.atan2] when called with the "
-#~ "vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/"
-#~ "code]."
-#~ msgstr ""
-#~ "Возвращает угол вектор в радианах Ñ ÑƒÑ‡Ñ‘Ñ‚Ð¾Ð¼ оÑи X, или вектора [code](1, 0)"
-#~ "[/code].\n"
-#~ "Ðналогично результату [method @GDScript.atan2] который вызван Ñ "
-#~ "компонентами вектора [member x] и [member y] как параметры: "
-#~ "[code]atan2(x, y)[/code]."
-
-#, fuzzy
-#~ msgid ""
-#~ "Returns the angle between the line connecting the two points and the X "
-#~ "axis, in radians."
-#~ msgstr ""
-#~ "Возвращает угол в радианах между линией ÑоединÑющей две точки и X "
-#~ "координату."
-
-#~ msgid ""
-#~ "2-element structure that can be used to represent positions in 2D space "
-#~ "or any other pair of numeric values.\n"
-#~ "It uses integer coordinates and is therefore preferable to [Vector2] when "
-#~ "exact precision is required.\n"
-#~ "[b]Note:[/b] In a boolean context, a Vector2i will evaluate to "
-#~ "[code]false[/code] if it's equal to [code]Vector2i(0, 0)[/code]. "
-#~ "Otherwise, a Vector2i will always evaluate to [code]true[/code]."
-#~ msgstr ""
-#~ "2-ÐºÐ¾Ð¼Ð¿Ð¾Ð½ÐµÐ½Ñ‚Ð½Ð°Ñ Ñтруктура ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð¸ÑпользуетÑÑ Ð´Ð»Ñ Ð¿Ñ€ÐµÐ´ÑÑ‚Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¿Ð¾Ð·Ð¸Ñ†Ð¸Ð¸ в "
-#~ "2D проÑтранÑтве или любой другой пары чиÑловых значений.\n"
-#~ "Она иÑпользует целочиÑленные Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð¸ поÑтому предпочтительнее чем "
-#~ "[Vector2] когда требуетÑÑ Ñ‚Ð¾Ñ‡Ð½Ð¾ÑÑ‚ÑŒ.\n"
-#~ "[b]Заметка:[/b] Ð’ контекÑте булевых значений, Vector2i будет преобразован "
-#~ "в [code]false[/code] еÑли он равен [code]Vector2i(0, 0)[/code]. Иначе, "
-#~ "Vector2i вÑегда будет преобразован в [code]true[/code]."
-
-#~ msgid ""
-#~ "Constructs a new [Vector2i] from [Vector2]. The floating point "
-#~ "coordinates will be truncated."
-#~ msgstr ""
-#~ "Создаёт новый [Vector2i] из [Vector2]. Ð—Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ñ Ð¿Ð»Ð°Ð²Ð°ÑŽÑ‰ÐµÐ¹ точкой будут "
-#~ "округлены."
-
-#~ msgid "Returns the ratio of [member x] to [member y]."
-#~ msgstr "Возвращает Ñоотношение [member x] к [member y]."
-
-#~ msgid ""
-#~ "Returns the vector with each component set to one or negative one, "
-#~ "depending on the signs of the components."
-#~ msgstr ""
-#~ "Возвращает вектор в котором вÑе компоненты уÑтановлены в 1 или -1, в "
-#~ "завиÑимоÑти от знаков перед компонентами иÑходного вектора."
-
-#~ msgid "Vector used for 3D math using floating point coordinates."
-#~ msgstr ""
-#~ "Вектор иÑпользуемый Ð´Ð»Ñ 3D математики Ñ Ð¸Ñпользованием координат Ñ "
-#~ "плавающей точкой."
-
-#~ msgid "Constructs a new [Vector3] from [Vector3i]."
-#~ msgstr "Формирует новый [Vector3] из [Vector3i]."
-
-#, fuzzy
-#~ msgid "A vector type."
-#~ msgstr "Единичный вектор."
-
-#~ msgid ""
-#~ "Returns the nearest larger power of 2 for integer [code]value[/code].\n"
-#~ "[codeblock]\n"
-#~ "nearest_po2(3) # Returns 4\n"
-#~ "nearest_po2(4) # Returns 4\n"
-#~ "nearest_po2(5) # Returns 8\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Возвращает ближайшую большую Ñтепень 2 Ð´Ð»Ñ Ñ†ÐµÐ»Ð¾Ð³Ð¾ чиÑла [code]value[/"
-#~ "code].\n"
-#~ "[codeblock]\n"
-#~ "nearest_po2(3) # Возвращает 4\n"
-#~ "nearest_po2(4) # Возвращает 4\n"
-#~ "nearest_po2(5) # Возвращает 8\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns a resource from the filesystem that is loaded during script "
-#~ "parsing.\n"
-#~ "[b]Note:[/b] Resource paths can be obtained by right clicking on a "
-#~ "resource in the Assets Panel and choosing \"Copy Path\".\n"
-#~ "[codeblock]\n"
-#~ "# Load a scene called main located in the root of the project directory.\n"
-#~ "var main = preload(\"res://main.tscn\")\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Возвращает реÑÑƒÑ€Ñ Ð¸Ð· файловой ÑиÑтемы, который загружаетÑÑ Ð²Ð¾ Ð²Ñ€ÐµÐ¼Ñ "
-#~ "ÑинтакÑичеÑкого анализа.\n"
-#~ "[b]Примечание:[/b] Пути к реÑурÑам можно получить, щелкнув правой кнопкой "
-#~ "мыши реÑÑƒÑ€Ñ Ð½Ð° панели активов (Asset) и выбрав \"Копировать путь\".\n"
-#~ "[codeblock]\n"
-#~ "# Загружает Ñцену Ñ Ð¸Ð¼ÐµÐ½ÐµÐ¼ main, раÑположенную в корне каталога проекта.\n"
-#~ "var main = preload(\"res://main.tscn\")\n"
-#~ "[/codeblock]"
-
-#~ msgid "Returns the angle in radians between the two vectors."
-#~ msgstr "Возвращает угол в радианах между Ð´Ð²ÑƒÐ¼Ñ Ð²ÐµÐºÑ‚Ð¾Ñ€Ð°Ð¼Ð¸."
-
-#~ msgid ""
-#~ "Returns the 2-dimensional analog of the cross product with the given "
-#~ "vector."
-#~ msgstr ""
-#~ "Возвращает 2-мерный аналог векторного Ð¿Ñ€Ð¾Ð¸Ð·Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ñ ÑƒÐºÐ°Ð·Ð°Ð½Ð½Ñ‹Ð¼ вектором."
-
-#~ msgid ""
-#~ "Returns the component of the vector along a plane defined by the given "
-#~ "normal."
-#~ msgstr ""
-#~ "Возвращает компоненты вектора вдоль плоÑкоÑти определённой заданной "
-#~ "нормалью."
-
-#~ msgid "Returns a perpendicular vector."
-#~ msgstr "Возвращает перпендикулÑрный вектор."
-
-#~ msgid "Zero vector."
-#~ msgstr "Ðулевой вектор."
-
-#~ msgid "Infinity vector."
-#~ msgstr "БеÑконечный вектор."
-
-#~ msgid "Left unit vector."
-#~ msgstr "Левый единичный вектор."
-
-#~ msgid "Right unit vector."
-#~ msgstr "Правый единичный вектор."
-
-#~ msgid "Returns the cross product with [code]b[/code]."
-#~ msgstr "Возвращает векторное произведение Ñ [code]b[/code]."
-
-#~ msgid ""
-#~ "Returns the squared distance to [code]b[/code]. Prefer this function over "
-#~ "[method distance_to] if you need to sort vectors or need the squared "
-#~ "distance for some formula."
-#~ msgstr ""
-#~ "Возвращает раÑÑтоÑние в квадрате до [code]b[/code]. Эта Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ "
-#~ "предпочтительнее чем [method distance_to] еÑли вам нужно Ñортировать "
-#~ "векторы или нужно раÑÑтоÑние в квадрате Ð´Ð»Ñ ÐºÐ°ÐºÐ¾Ð¹-то формулы."
-
-#~ msgid ""
-#~ "Returns the vector's length squared. Prefer this function over [method "
-#~ "length] if you need to sort vectors or need the squared length for some "
-#~ "formula."
-#~ msgstr ""
-#~ "Возвращает длину вектора в квадрате. Эта Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ Ð¿Ñ€ÐµÐ´Ð¿Ð¾Ñ‡Ñ‚Ð¸Ñ‚ÐµÐ»ÑŒÐ½ÐµÐµ чем "
-#~ "[method length] еÑли вам нужно Ñортировать вектора или нужна длина в "
-#~ "квадрате Ð´Ð»Ñ ÐºÐ°ÐºÐ¾Ð¹-то формулы."
-
-#~ msgid ""
-#~ "Returns the result of the linear interpolation between this vector and "
-#~ "[code]b[/code] by amount [code]t[/code]. [code]t[/code] is in the range "
-#~ "of [code]0.0 - 1.0[/code], representing the amount of interpolation.."
-#~ msgstr ""
-#~ "Возвращает результат линейного ÑÐ³Ð»Ð°Ð¶Ð¸Ð²Ð°Ð½Ð¸Ñ Ð¼ÐµÐ¶Ð´Ñƒ Ñтим вектором и [code]b[/"
-#~ "code] на значение [code]t[/code]. [code]t[/code] Ñто диапазон [code]0.0 - "
-#~ "1.0[/code], предÑтавлÑющий Ñилу ÑглаживаниÑ.."
-
-#~ msgid "Returns a diagonal matrix with the vector as main diagonal."
-#~ msgstr "Возвращает диагональную матрицу Ñ Ð²ÐµÐºÑ‚Ð¾Ñ€Ð¾Ð¼ на главной диагонали."
-
-#~ msgid "Forward unit vector."
-#~ msgstr "Передний единичный вектор."
-
-#~ msgid "Back unit vector."
-#~ msgstr "Задний единичный вектор."
diff --git a/doc/translations/sk.po b/doc/translations/sk.po
index 13df41f55c..46700aa07a 100644
--- a/doc/translations/sk.po
+++ b/doc/translations/sk.po
@@ -306,9 +306,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11229,76 +11229,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12760,101 +12763,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12874,79 +12877,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14610,37 +14613,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14697,53 +14700,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16679,8 +16682,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20279,10 +20282,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20291,15 +20303,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20309,11 +20321,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20322,117 +20334,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20440,17 +20452,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23336,10 +23348,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23353,7 +23372,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23367,48 +23386,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23559,25 +23578,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25448,49 +25467,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25726,78 +25745,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26297,32 +26316,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26369,28 +26388,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26410,12 +26429,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27618,7 +27637,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28570,7 +28589,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28579,7 +28605,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28592,12 +28618,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28606,7 +28632,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28621,7 +28647,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28631,7 +28657,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28640,7 +28666,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28649,7 +28675,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28658,11 +28684,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28676,7 +28702,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28689,34 +28715,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28724,83 +28750,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28808,23 +28834,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -29997,68 +30023,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31045,41 +31071,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31785,11 +31811,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31892,7 +31918,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31905,7 +31931,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31929,11 +31955,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -31953,7 +31979,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -31961,65 +31987,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32074,37 +32100,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32308,59 +32334,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32368,34 +32394,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32573,49 +32599,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35241,21 +35267,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35285,7 +35322,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35307,31 +35344,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35339,38 +35376,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35378,96 +35415,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35483,7 +35520,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35499,7 +35536,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35509,13 +35546,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35529,7 +35566,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35539,14 +35576,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35554,19 +35591,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35577,7 +35616,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35594,7 +35633,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35605,27 +35644,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35633,7 +35672,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35644,30 +35683,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35677,7 +35716,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35688,7 +35727,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35702,7 +35741,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35711,14 +35750,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35731,7 +35770,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35739,32 +35778,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35772,13 +35811,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35788,7 +35827,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35797,11 +35836,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35810,138 +35849,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36568,29 +36607,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36600,48 +36643,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36650,19 +36693,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36674,18 +36717,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36695,11 +36738,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36710,7 +36753,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36722,13 +36765,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36738,7 +36781,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36747,7 +36790,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36755,7 +36798,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36764,33 +36807,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37199,58 +37242,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39282,9 +39325,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39293,11 +39336,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39411,7 +39454,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40071,9 +40115,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40087,8 +40130,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41196,6 +41238,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43114,88 +43166,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43498,11 +43550,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43512,11 +43564,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45203,12 +45255,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45221,7 +45285,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45233,7 +45297,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45245,7 +45309,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45258,7 +45322,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45266,28 +45330,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45297,25 +45361,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45328,7 +45392,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45340,7 +45404,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45352,7 +45416,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45365,13 +45429,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45379,11 +45455,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45397,7 +45473,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45406,7 +45482,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45422,7 +45498,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45432,7 +45508,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45442,7 +45518,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45453,7 +45529,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45463,7 +45539,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45471,7 +45547,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45482,7 +45558,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45497,7 +45573,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45506,13 +45582,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45521,7 +45597,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45531,7 +45607,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45543,7 +45619,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45553,24 +45629,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45579,7 +45655,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45587,7 +45663,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45596,7 +45672,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45606,7 +45682,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45614,31 +45690,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45646,7 +45722,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45656,21 +45732,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45678,31 +45754,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45710,7 +45786,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45720,7 +45796,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45729,7 +45805,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45738,20 +45814,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45760,7 +45836,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45768,7 +45844,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45777,7 +45853,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45787,20 +45863,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45809,13 +45885,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45825,46 +45901,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45874,7 +45950,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45886,7 +45962,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45894,7 +45970,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45902,7 +45978,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45911,7 +45987,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45925,7 +46001,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45935,7 +46011,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45944,7 +46020,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -45954,54 +46030,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46012,61 +46088,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46077,7 +46153,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46086,26 +46162,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46116,20 +46192,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46141,52 +46217,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46194,7 +46284,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46207,7 +46297,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46219,7 +46309,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46231,7 +46321,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46243,7 +46333,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46255,7 +46345,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48344,75 +48434,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48546,10 +48636,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48652,10 +48738,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48948,6 +49034,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50050,14 +50144,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54882,16 +54977,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54900,225 +54999,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55256,27 +55355,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55423,11 +55522,35 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55436,99 +55559,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55544,314 +55696,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57635,49 +57791,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57880,7 +58036,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58005,7 +58165,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58490,168 +58653,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -60990,12 +61153,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68279,7 +68444,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68319,11 +68484,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69428,41 +69593,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -69731,10 +69896,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po
index 19ba5471c9..4ce527d317 100644
--- a/doc/translations/sr_Cyrl.po
+++ b/doc/translations/sr_Cyrl.po
@@ -316,9 +316,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11239,76 +11239,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12770,101 +12773,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12884,79 +12887,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14620,37 +14623,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14707,53 +14710,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16689,8 +16692,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20289,10 +20292,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20301,15 +20313,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20319,11 +20331,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20332,117 +20344,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20450,17 +20462,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23346,10 +23358,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23363,7 +23382,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23377,48 +23396,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23569,25 +23588,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25458,49 +25477,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25736,78 +25755,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26307,32 +26326,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26379,28 +26398,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26420,12 +26439,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27628,7 +27647,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28580,7 +28599,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28589,7 +28615,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28602,12 +28628,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28616,7 +28642,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28631,7 +28657,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28641,7 +28667,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28650,7 +28676,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28659,7 +28685,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28668,11 +28694,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28686,7 +28712,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28699,34 +28725,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28734,83 +28760,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28818,23 +28844,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30007,68 +30033,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31055,41 +31081,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31795,11 +31821,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31902,7 +31928,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31915,7 +31941,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31939,11 +31965,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -31963,7 +31989,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -31971,65 +31997,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32084,37 +32110,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32318,59 +32344,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32378,34 +32404,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32583,49 +32609,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35251,21 +35277,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35295,7 +35332,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35317,31 +35354,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35349,38 +35386,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35388,96 +35425,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35493,7 +35530,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35509,7 +35546,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35519,13 +35556,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35539,7 +35576,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35549,14 +35586,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35564,19 +35601,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35587,7 +35626,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35604,7 +35643,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35615,27 +35654,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35643,7 +35682,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35654,30 +35693,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35687,7 +35726,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35698,7 +35737,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35712,7 +35751,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35721,14 +35760,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35741,7 +35780,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35749,32 +35788,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35782,13 +35821,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35798,7 +35837,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35807,11 +35846,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35820,138 +35859,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36578,29 +36617,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36610,48 +36653,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36660,19 +36703,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36684,18 +36727,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36705,11 +36748,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36720,7 +36763,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36732,13 +36775,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36748,7 +36791,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36757,7 +36800,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36765,7 +36808,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36774,33 +36817,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37209,58 +37252,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39292,9 +39335,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39303,11 +39346,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39421,7 +39464,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40081,9 +40125,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40097,8 +40140,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41206,6 +41248,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43124,88 +43176,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43508,11 +43560,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43522,11 +43574,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45213,12 +45265,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45231,7 +45295,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45243,7 +45307,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45255,7 +45319,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45268,7 +45332,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45276,28 +45340,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45307,25 +45371,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45338,7 +45402,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45350,7 +45414,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45362,7 +45426,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45375,13 +45439,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45389,11 +45465,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45407,7 +45483,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45416,7 +45492,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45432,7 +45508,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45442,7 +45518,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45452,7 +45528,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45463,7 +45539,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45473,7 +45549,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45481,7 +45557,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45492,7 +45568,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45507,7 +45583,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45516,13 +45592,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45531,7 +45607,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45541,7 +45617,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45553,7 +45629,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45563,24 +45639,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45589,7 +45665,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45597,7 +45673,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45606,7 +45682,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45616,7 +45692,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45624,31 +45700,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45656,7 +45732,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45666,21 +45742,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45688,31 +45764,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45720,7 +45796,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45730,7 +45806,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45739,7 +45815,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45748,20 +45824,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45770,7 +45846,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45778,7 +45854,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45787,7 +45863,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45797,20 +45873,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45819,13 +45895,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45835,46 +45911,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45884,7 +45960,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45896,7 +45972,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45904,7 +45980,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45912,7 +45988,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45921,7 +45997,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45935,7 +46011,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45945,7 +46021,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45954,7 +46030,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -45964,54 +46040,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46022,61 +46098,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46087,7 +46163,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46096,26 +46172,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46126,20 +46202,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46151,52 +46227,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46204,7 +46294,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46217,7 +46307,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46229,7 +46319,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46241,7 +46331,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46253,7 +46343,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46265,7 +46355,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48354,75 +48444,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48556,10 +48646,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48662,10 +48748,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48958,6 +49044,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50060,14 +50154,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54892,16 +54987,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54910,225 +55009,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55266,27 +55365,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55433,11 +55532,35 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55446,99 +55569,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55554,314 +55706,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57645,49 +57801,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57890,7 +58046,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58015,7 +58175,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58500,168 +58663,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61000,12 +61163,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68289,7 +68454,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68329,11 +68494,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69438,41 +69603,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -69741,10 +69906,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/doc/translations/sv.po b/doc/translations/sv.po
index d201e0a1f4..238ee7c059 100644
--- a/doc/translations/sv.po
+++ b/doc/translations/sv.po
@@ -304,9 +304,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11183,76 +11183,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12704,101 +12707,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12818,79 +12821,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14547,37 +14550,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14634,53 +14637,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16611,8 +16614,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20192,10 +20195,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20204,15 +20216,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20222,11 +20234,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20235,117 +20247,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20353,17 +20365,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23235,10 +23247,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23252,7 +23271,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23266,48 +23285,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23458,25 +23477,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25337,49 +25356,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25615,78 +25634,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26184,32 +26203,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26256,28 +26275,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26297,12 +26316,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27493,7 +27512,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28444,7 +28463,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28453,7 +28479,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28466,12 +28492,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28480,7 +28506,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28495,7 +28521,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28505,7 +28531,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28514,7 +28540,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28523,7 +28549,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28532,11 +28558,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28550,7 +28576,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28563,34 +28589,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28598,83 +28624,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28682,23 +28708,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -29860,68 +29886,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -30895,41 +30921,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31632,11 +31658,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31739,7 +31765,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31752,7 +31778,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31776,11 +31802,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -31800,7 +31826,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -31808,65 +31834,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -31921,37 +31947,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32155,59 +32181,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32215,34 +32241,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32420,49 +32446,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35065,21 +35091,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35109,7 +35146,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35131,31 +35168,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35163,38 +35200,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35202,96 +35239,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35307,7 +35344,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35323,7 +35360,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35333,13 +35370,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35353,7 +35390,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35363,14 +35400,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35378,19 +35415,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35401,7 +35440,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35418,7 +35457,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35429,27 +35468,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35457,7 +35496,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35468,30 +35507,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35501,7 +35540,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35512,7 +35551,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35526,7 +35565,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35535,14 +35574,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35555,7 +35594,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35563,32 +35602,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35596,13 +35635,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35612,7 +35651,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35621,11 +35660,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35634,138 +35673,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36382,29 +36421,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36414,48 +36457,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36464,19 +36507,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36488,18 +36531,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36509,11 +36552,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36524,7 +36567,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36536,13 +36579,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36552,7 +36595,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36561,7 +36604,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36569,7 +36612,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36578,33 +36621,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37013,58 +37056,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39091,9 +39134,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39102,11 +39145,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39220,7 +39263,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -39878,9 +39922,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -39894,8 +39937,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41003,6 +41045,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -42920,88 +42972,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43304,11 +43356,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43318,11 +43370,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45009,12 +45061,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45027,7 +45091,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45039,7 +45103,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45051,7 +45115,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45064,7 +45128,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45072,28 +45136,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45103,25 +45167,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45134,7 +45198,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45146,7 +45210,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45158,7 +45222,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45171,13 +45235,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45185,11 +45261,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45203,7 +45279,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45212,7 +45288,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45228,7 +45304,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45238,7 +45314,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45248,7 +45324,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45259,7 +45335,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45269,7 +45345,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45277,7 +45353,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45288,7 +45364,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45303,7 +45379,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45312,13 +45388,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45327,7 +45403,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45337,7 +45413,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45349,7 +45425,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45359,24 +45435,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45385,7 +45461,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45393,7 +45469,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45402,7 +45478,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45412,7 +45488,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45420,31 +45496,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45452,7 +45528,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45462,21 +45538,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45484,31 +45560,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45516,7 +45592,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45526,7 +45602,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45535,7 +45611,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45544,20 +45620,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45566,7 +45642,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45574,7 +45650,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45583,7 +45659,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45593,20 +45669,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45615,13 +45691,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45631,46 +45707,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45680,7 +45756,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45692,7 +45768,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45700,7 +45776,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45708,7 +45784,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45717,7 +45793,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45731,7 +45807,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45741,7 +45817,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45750,7 +45826,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -45760,54 +45836,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -45818,61 +45894,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -45883,7 +45959,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -45892,26 +45968,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -45922,20 +45998,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -45947,52 +46023,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46000,7 +46090,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46013,7 +46103,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46025,7 +46115,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46037,7 +46127,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46049,7 +46139,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46061,7 +46151,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48139,75 +48229,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48341,10 +48431,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48447,10 +48533,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48741,6 +48827,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -49834,14 +49928,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54645,16 +54740,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54663,225 +54762,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55019,27 +55118,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55186,11 +55285,35 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55199,99 +55322,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55307,314 +55459,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57391,49 +57547,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57636,7 +57792,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -57761,7 +57921,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58242,168 +58405,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -60735,12 +60898,14 @@ msgstr ""
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68010,7 +68175,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68050,11 +68215,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69159,41 +69324,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
diff --git a/doc/translations/th.po b/doc/translations/th.po
index 028fd593bb..8bf7ad00d1 100644
--- a/doc/translations/th.po
+++ b/doc/translations/th.po
@@ -8,12 +8,13 @@
# Pierre Stempin <pierre.stempin@gmail.com>, 2020.
# Kongfa Warorot <gongpha@hotmail.com>, 2020.
# PT 07 <porton555@gmail.com>, 2021.
+# SysError_ <ictsanook@hotmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-05-14 20:34+0000\n"
-"Last-Translator: PT 07 <porton555@gmail.com>\n"
+"PO-Revision-Date: 2021-12-10 10:42+0000\n"
+"Last-Translator: SysError_ <ictsanook@hotmail.com>\n"
"Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot-"
"class-reference/th/>\n"
"Language: th\n"
@@ -21,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.7-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -29,7 +30,7 @@ msgstr "รายละเอียด"
#: doc/tools/make_rst.py
msgid "Tutorials"
-msgstr "บทสอน"
+msgstr "บทช่วยสอน"
#: doc/tools/make_rst.py
msgid "Properties"
@@ -49,7 +50,7 @@ msgstr "สัà¸à¸à¸²à¸“"
#: doc/tools/make_rst.py
msgid "Enumerations"
-msgstr "อีนัม"
+msgstr "ค่าคงที่à¹à¸šà¸šà¸¡à¸µà¸„วามหมาย"
#: doc/tools/make_rst.py
msgid "Constants"
@@ -381,9 +382,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11329,76 +11330,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12862,101 +12866,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12976,79 +12980,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14712,37 +14716,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14799,53 +14803,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16781,8 +16785,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20381,10 +20385,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20393,15 +20406,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20411,11 +20424,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20424,117 +20437,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20542,17 +20555,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23438,10 +23451,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23455,7 +23475,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23469,48 +23489,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23661,25 +23681,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25550,49 +25570,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25828,78 +25848,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26399,32 +26419,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26471,28 +26491,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26512,12 +26532,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27721,7 +27741,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28682,7 +28702,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28691,7 +28718,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28704,12 +28731,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28718,7 +28745,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28733,7 +28760,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28743,7 +28770,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28752,7 +28779,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28761,7 +28788,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28770,11 +28797,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28788,7 +28815,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28801,34 +28828,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28836,83 +28863,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28920,23 +28947,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30109,68 +30136,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31167,41 +31194,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31908,11 +31935,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -32015,7 +32042,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -32028,7 +32055,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -32052,11 +32079,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -32076,7 +32103,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -32084,65 +32111,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32197,37 +32224,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32431,59 +32458,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32491,34 +32518,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32696,49 +32723,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35394,21 +35421,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35438,7 +35476,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35460,31 +35498,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35492,38 +35530,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35531,96 +35569,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35636,7 +35674,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35652,7 +35690,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35662,13 +35700,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35682,7 +35720,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35692,14 +35730,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35707,19 +35745,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35730,7 +35770,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35747,7 +35787,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35758,27 +35798,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35786,7 +35826,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35797,30 +35837,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35830,7 +35870,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35841,7 +35881,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35855,7 +35895,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35864,14 +35904,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35884,7 +35924,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35892,32 +35932,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35925,13 +35965,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35941,7 +35981,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35950,11 +35990,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35963,138 +36003,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36721,29 +36761,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36753,48 +36797,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36803,19 +36847,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36827,18 +36871,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36848,11 +36892,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36863,7 +36907,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36875,13 +36919,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36891,7 +36935,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36900,7 +36944,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36908,7 +36952,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36917,33 +36961,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37352,58 +37396,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39440,9 +39484,9 @@ msgstr "คืนค่าผà¸à¸œà¸±à¸™à¸£à¸¹à¸—สองของพารา
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39451,11 +39495,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39569,7 +39613,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40229,9 +40274,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40245,8 +40289,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41355,6 +41398,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43274,88 +43327,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43658,11 +43711,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43672,11 +43725,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45368,12 +45421,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45386,7 +45451,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45398,7 +45463,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45410,7 +45475,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45423,7 +45488,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45431,28 +45496,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45462,25 +45527,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45493,7 +45558,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45505,7 +45570,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45517,7 +45582,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45530,13 +45595,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45544,11 +45621,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45562,7 +45639,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45571,7 +45648,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45587,7 +45664,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45597,7 +45674,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45607,7 +45684,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45618,7 +45695,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45628,7 +45705,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45636,7 +45713,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45647,7 +45724,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45662,7 +45739,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45671,13 +45748,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45686,7 +45763,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45696,7 +45773,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45708,7 +45785,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45718,24 +45795,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45744,7 +45821,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45752,7 +45829,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45761,7 +45838,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45771,7 +45848,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45779,31 +45856,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45811,7 +45888,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45821,21 +45898,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45843,31 +45920,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45875,7 +45952,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45885,7 +45962,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45894,7 +45971,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45903,20 +45980,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45925,7 +46002,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45933,7 +46010,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45942,7 +46019,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45952,20 +46029,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45974,13 +46051,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45990,46 +46067,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -46039,7 +46116,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -46051,7 +46128,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -46059,7 +46136,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -46067,7 +46144,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -46076,7 +46153,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -46090,7 +46167,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -46100,7 +46177,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -46109,7 +46186,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -46119,54 +46196,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46177,61 +46254,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46242,7 +46319,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46251,26 +46328,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46281,20 +46358,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46306,52 +46383,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46359,7 +46450,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46372,7 +46463,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46384,7 +46475,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46396,7 +46487,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46408,7 +46499,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46420,7 +46511,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48509,75 +48600,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48711,10 +48802,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48817,10 +48904,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -49113,6 +49200,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50215,14 +50310,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -55048,16 +55144,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -55066,225 +55166,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55422,27 +55522,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55589,11 +55689,37 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "คืนค่า arc tanh ของพารามิเตอร์"
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "คืนค่าชื่อของอุปà¸à¸£à¸“์เสียงทั้งหมดที่ตรวจพบในระบบ"
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55602,99 +55728,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55710,314 +55865,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57801,49 +57960,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -58046,7 +58205,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58171,7 +58334,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58656,168 +58822,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61168,12 +61334,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68463,7 +68631,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68503,11 +68671,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69612,41 +69780,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -69915,20 +70083,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "คืนค่าà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ค่าของลำโพง"
-
-#~ msgid "Back key."
-#~ msgstr "ปุ่ม"
-
-#~ msgid "Stop key."
-#~ msgstr "ปุ่ม"
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/doc/translations/tl.po b/doc/translations/tl.po
index f72fe4d604..4f8a8e2a4c 100644
--- a/doc/translations/tl.po
+++ b/doc/translations/tl.po
@@ -351,9 +351,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11256,76 +11256,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12777,101 +12780,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12891,79 +12894,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14620,37 +14623,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14707,53 +14710,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16684,8 +16687,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20265,10 +20268,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20277,15 +20289,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20295,11 +20307,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20308,117 +20320,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20426,17 +20438,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23308,10 +23320,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23325,7 +23344,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23339,48 +23358,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23531,25 +23550,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25410,49 +25429,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25688,78 +25707,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26257,32 +26276,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26329,28 +26348,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26370,12 +26389,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27566,7 +27585,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28517,7 +28536,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28526,7 +28552,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28539,12 +28565,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28553,7 +28579,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28568,7 +28594,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28578,7 +28604,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28587,7 +28613,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28596,7 +28622,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28605,11 +28631,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28623,7 +28649,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28636,34 +28662,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28671,83 +28697,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28755,23 +28781,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -29933,68 +29959,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -30968,41 +30994,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31705,11 +31731,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -31812,7 +31838,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -31825,7 +31851,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -31849,11 +31875,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -31873,7 +31899,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -31881,65 +31907,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -31994,37 +32020,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32228,59 +32254,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32288,34 +32314,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32493,49 +32519,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35138,21 +35164,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35182,7 +35219,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35204,31 +35241,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35236,38 +35273,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35275,96 +35312,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35380,7 +35417,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35396,7 +35433,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35406,13 +35443,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35426,7 +35463,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35436,14 +35473,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35451,19 +35488,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35474,7 +35513,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35491,7 +35530,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35502,27 +35541,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35530,7 +35569,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35541,30 +35580,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35574,7 +35613,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35585,7 +35624,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35599,7 +35638,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35608,14 +35647,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35628,7 +35667,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35636,32 +35675,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35669,13 +35708,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35685,7 +35724,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35694,11 +35733,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35707,138 +35746,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36455,29 +36494,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36487,48 +36530,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36537,19 +36580,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36561,18 +36604,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36582,11 +36625,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36597,7 +36640,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36609,13 +36652,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36625,7 +36668,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36634,7 +36677,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36642,7 +36685,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36651,33 +36694,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37086,58 +37129,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39164,9 +39207,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39175,11 +39218,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39293,7 +39336,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -39951,9 +39995,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -39967,8 +40010,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41076,6 +41118,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -42993,88 +43045,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43377,11 +43429,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43391,11 +43443,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45082,12 +45134,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45100,7 +45164,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45112,7 +45176,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45124,7 +45188,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45137,7 +45201,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45145,28 +45209,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45176,25 +45240,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45207,7 +45271,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45219,7 +45283,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45231,7 +45295,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45244,13 +45308,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45258,11 +45334,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45276,7 +45352,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45285,7 +45361,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45301,7 +45377,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45311,7 +45387,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45321,7 +45397,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45332,7 +45408,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45342,7 +45418,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45350,7 +45426,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45361,7 +45437,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45376,7 +45452,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45385,13 +45461,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45400,7 +45476,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45410,7 +45486,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45422,7 +45498,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45432,24 +45508,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45458,7 +45534,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45466,7 +45542,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45475,7 +45551,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45485,7 +45561,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45493,31 +45569,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45525,7 +45601,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45535,21 +45611,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45557,31 +45633,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45589,7 +45665,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45599,7 +45675,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45608,7 +45684,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45617,20 +45693,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45639,7 +45715,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45647,7 +45723,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45656,7 +45732,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45666,20 +45742,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45688,13 +45764,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45704,46 +45780,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -45753,7 +45829,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -45765,7 +45841,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -45773,7 +45849,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -45781,7 +45857,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -45790,7 +45866,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -45804,7 +45880,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -45814,7 +45890,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -45823,7 +45899,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -45833,54 +45909,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -45891,61 +45967,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -45956,7 +46032,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -45965,26 +46041,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -45995,20 +46071,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46020,52 +46096,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46073,7 +46163,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46086,7 +46176,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46098,7 +46188,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46110,7 +46200,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46122,7 +46212,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46134,7 +46224,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48212,75 +48302,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48414,10 +48504,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48520,10 +48606,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -48814,6 +48900,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -49907,14 +50001,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -54718,16 +54813,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -54736,225 +54835,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55092,27 +55191,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55259,11 +55358,35 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:164
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:171
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55272,99 +55395,128 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55380,314 +55532,321 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+#, fuzzy
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
+"so-sort ay hindi pinapagana."
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57464,49 +57623,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -57709,7 +57868,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -57834,7 +57997,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58315,168 +58481,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -60808,12 +60974,14 @@ msgstr ""
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68083,7 +68251,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68123,11 +68291,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69232,41 +69400,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
diff --git a/doc/translations/tr.po b/doc/translations/tr.po
index a7c62d6cf1..417c056df1 100644
--- a/doc/translations/tr.po
+++ b/doc/translations/tr.po
@@ -458,9 +458,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -12007,76 +12007,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -13544,101 +13547,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -13658,79 +13661,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -15394,37 +15397,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -15481,53 +15484,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -17463,8 +17466,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -21067,10 +21070,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -21079,15 +21091,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -21097,11 +21109,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -21110,117 +21122,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -21228,17 +21240,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -24127,10 +24139,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -24144,7 +24163,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -24158,36 +24177,36 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
@@ -24195,7 +24214,7 @@ msgstr ""
"[url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] sıkıştırma "
"yöntemini kullanır."
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
@@ -24203,7 +24222,7 @@ msgstr ""
"[url=https://facebook.github.io/zstd/]Zstandard[/url] sıkıştırma yöntemini "
"kullanır."
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr "[url=https://www.gzip.org/]gzip[/url] sıkıştırma yöntemini kullanır."
@@ -24354,25 +24373,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -26247,49 +26266,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -26526,78 +26545,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -27097,32 +27116,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -27169,28 +27188,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
+msgstr ""
+
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -27210,12 +27229,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -28419,7 +28438,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -29372,7 +29391,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -29381,7 +29407,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -29394,12 +29420,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29408,7 +29434,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -29423,7 +29449,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -29433,7 +29459,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29442,7 +29468,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -29451,7 +29477,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -29460,11 +29486,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -29478,7 +29504,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -29491,34 +29517,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -29526,83 +29552,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -29610,23 +29636,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30802,68 +30828,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31850,41 +31876,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -32591,11 +32617,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -32698,7 +32724,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -32711,7 +32737,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -32735,11 +32761,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -32759,7 +32785,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -32767,65 +32793,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32880,37 +32906,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -33114,59 +33140,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -33174,34 +33200,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -33379,49 +33405,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -36059,21 +36085,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -36103,7 +36140,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -36125,31 +36162,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -36157,38 +36194,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -36196,96 +36233,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -36301,7 +36338,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -36317,7 +36354,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -36327,13 +36364,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -36347,7 +36384,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -36357,14 +36394,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -36372,19 +36409,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -36395,7 +36434,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -36412,7 +36451,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -36423,27 +36462,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -36451,7 +36490,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -36462,30 +36501,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -36495,7 +36534,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -36506,7 +36545,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -36520,7 +36559,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -36529,14 +36568,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -36549,7 +36588,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -36557,32 +36596,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -36590,13 +36629,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -36606,7 +36645,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -36615,11 +36654,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -36628,138 +36667,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -37386,29 +37425,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -37418,48 +37461,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -37468,19 +37511,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -37492,18 +37535,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -37513,11 +37556,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -37528,7 +37571,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -37540,13 +37583,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -37556,7 +37599,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -37565,7 +37608,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -37573,7 +37616,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -37582,33 +37625,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -38017,58 +38060,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -40127,9 +40170,9 @@ msgstr "Verilen değerin karekökünün tersini döndürür."
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -40138,11 +40181,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -40256,7 +40299,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40916,9 +40960,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40932,8 +40975,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -42042,6 +42084,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43965,88 +44017,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -44350,11 +44402,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -44364,11 +44416,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -46055,12 +46107,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -46073,7 +46137,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -46085,7 +46149,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -46097,7 +46161,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -46110,7 +46174,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -46118,28 +46182,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -46149,25 +46213,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -46180,7 +46244,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -46192,7 +46256,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -46204,7 +46268,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -46217,13 +46281,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -46231,11 +46307,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -46249,7 +46325,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -46258,7 +46334,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -46274,7 +46350,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -46284,7 +46360,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -46294,7 +46370,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -46305,7 +46381,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -46315,7 +46391,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -46323,7 +46399,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -46334,7 +46410,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -46349,7 +46425,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -46358,13 +46434,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -46373,7 +46449,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -46383,7 +46459,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -46395,7 +46471,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -46405,24 +46481,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -46431,7 +46507,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -46439,7 +46515,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -46448,7 +46524,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -46458,7 +46534,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -46466,31 +46542,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -46498,7 +46574,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -46508,21 +46584,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -46530,31 +46606,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -46562,7 +46638,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -46572,7 +46648,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -46581,7 +46657,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -46590,20 +46666,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -46612,7 +46688,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -46620,7 +46696,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -46629,7 +46705,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -46639,20 +46715,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -46661,13 +46737,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -46677,46 +46753,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -46726,7 +46802,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -46738,7 +46814,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -46746,7 +46822,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -46754,7 +46830,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -46763,7 +46839,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -46777,7 +46853,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -46787,7 +46863,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -46796,7 +46872,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -46806,54 +46882,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46864,61 +46940,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46929,7 +47005,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46938,26 +47014,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46968,20 +47044,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46993,52 +47069,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -47046,7 +47136,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -47059,7 +47149,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -47071,7 +47161,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -47083,7 +47173,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -47095,7 +47185,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -47107,7 +47197,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -49203,75 +49293,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -49405,10 +49495,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -49511,10 +49597,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -49807,6 +49893,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50911,14 +51005,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -55745,16 +55840,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -55763,225 +55862,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -56120,27 +56219,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -56287,11 +56386,38 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "Verilen değerin sinüsünü döndürür."
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr "Verilen değerin sinüsünü döndürür."
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "İki vektörün kalanını döndürür."
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -56300,99 +56426,130 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "Parametrenin kosinüsünü döndürür."
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "Verilen değerin tanjantını döndürür."
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -56408,314 +56565,320 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+#, fuzzy
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -58499,49 +58662,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -58744,7 +58907,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58869,7 +59036,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -59356,168 +59526,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61858,12 +62028,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -69178,7 +69350,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -69218,11 +69390,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -70329,41 +70501,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -70633,131 +70805,3 @@ msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "Parametrenin kosinüsünü döndürür."
-
-#~ msgid ""
-#~ "Returns the cosine of angle [code]s[/code] in radians.\n"
-#~ "[codeblock]\n"
-#~ "# Prints 1 then -1\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "[code]s[/code] açısının kosinüs değerini radyan cinsinden döndürür.\n"
-#~ "[codeblock]\n"
-#~ "# Önce 1 sonra -1 yazdırır\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Easing function, based on exponent. The curve values are: 0 is constant, "
-#~ "1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-"
-#~ "out/out in."
-#~ msgstr ""
-#~ "Geçiş işlevi, üstel ifadeye dayalı. Eğri değerleri: 0 sabit, 1 doğrusal, "
-#~ "0 dan 1 e giriş, 1+ ise çıkış. Negatif değerler giriş-çıkış/çıkış-giriş "
-#~ "içindir."
-
-#~ msgid ""
-#~ "Converts one or more arguments to strings in the best way possible and "
-#~ "prints them to the console.\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # Prints ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Bir veya daha fazla argümanı mümkün olan en iyi şekilde karakter dizisi "
-#~ "(string) türüne dönüştürür ve onları sırasıyla konsola yazdırır.\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # ekran çıktısı: ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns an array with the given range. Range can be 1 argument N (0 to "
-#~ "N-1), two arguments (initial, final-1) or three arguments (initial, "
-#~ "final-1, increment).\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Output:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "Verilen aralık parametrelerini kullanarak bir dizi döndürür. "
-#~ "Range(aralık) argümanları, bir tane N sayısı (0'dan N-1'e kadar sonucunu "
-#~ "verir), iki argüman başlangıç ve son (ilk, son-1 aralığı) seklinde ve üç "
-#~ "argüman , başlangıç, son ve artış miktarı (ilk, son-1, artış) şeklinde "
-#~ "olabilir.\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Output:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-
-#~ msgid "Positive infinity. For negative infinity, use -INF."
-#~ msgstr "Pozitif sonsuzluk. Negatif sonsuzluk için -INF kullanın."
-
-#~ msgid ""
-#~ "\"Not a Number\", an invalid value. [code]NaN[/code] has special "
-#~ "properties, including that it is not equal to itself. It is output by "
-#~ "some invalid operations, such as dividing zero by zero."
-#~ msgstr ""
-#~ "\"Sayı Değil\", geçersiz bir değer. [code]NaN[/code] kendine eşit "
-#~ "olmaması da dahil olmak üzere özel niteliklere sahiptir. Sıfırın sıfıra "
-#~ "bölünmesi gibi bazı geçersiz işlemlerde çıktı olarak alınır."
-
-#~ msgid "The [Geometry3D] singleton."
-#~ msgstr "[Geometry3D] tekil nesnesi."
-
-#~ msgid "The [GodotSharp] singleton."
-#~ msgstr "[GodotSharp] tekil nesnesi."
-
-#~ msgid "The [NavigationServer2D] singleton."
-#~ msgstr "[NavigationServer2D] tekil nesnesi."
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/doc/translations/uk.po b/doc/translations/uk.po
index 03ed5ff6ef..82207d5e14 100644
--- a/doc/translations/uk.po
+++ b/doc/translations/uk.po
@@ -414,9 +414,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11361,76 +11361,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12896,101 +12899,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -13010,79 +13013,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14747,37 +14750,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14834,53 +14837,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16816,8 +16819,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20420,10 +20423,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20432,15 +20444,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20450,11 +20462,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20463,117 +20475,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20581,17 +20593,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23478,10 +23490,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23495,7 +23514,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23509,48 +23528,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23701,25 +23720,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25591,49 +25610,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25875,78 +25894,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26446,32 +26465,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26518,28 +26537,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26559,12 +26578,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27768,7 +27787,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28721,7 +28740,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28730,7 +28756,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28743,12 +28769,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28757,7 +28783,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28772,7 +28798,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28782,7 +28808,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28791,7 +28817,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28800,7 +28826,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28809,11 +28835,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28827,7 +28853,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28840,34 +28866,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28875,83 +28901,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28959,23 +28985,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30149,68 +30175,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31197,41 +31223,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31939,11 +31965,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -32046,7 +32072,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -32059,7 +32085,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -32083,11 +32109,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -32107,7 +32133,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -32115,65 +32141,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32228,37 +32254,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32462,59 +32488,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32522,34 +32548,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32727,49 +32753,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35405,21 +35431,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35449,7 +35486,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35471,31 +35508,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35503,38 +35540,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35542,96 +35579,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35647,7 +35684,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35663,7 +35700,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35673,13 +35710,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35693,7 +35730,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35703,14 +35740,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35718,19 +35755,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35741,7 +35780,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35758,7 +35797,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35769,27 +35808,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35797,7 +35836,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35808,30 +35847,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35841,7 +35880,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35852,7 +35891,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35866,7 +35905,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35875,14 +35914,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35895,7 +35934,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35903,32 +35942,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35936,13 +35975,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35952,7 +35991,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35961,11 +36000,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35974,138 +36013,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36732,29 +36771,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36764,48 +36807,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36814,19 +36857,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36838,18 +36881,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36859,11 +36902,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36874,7 +36917,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36886,13 +36929,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36902,7 +36945,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36911,7 +36954,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36919,7 +36962,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36928,33 +36971,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37363,58 +37406,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39467,9 +39510,9 @@ msgstr "Повертає одиницю поділену на квадратни
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39478,11 +39521,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39596,7 +39639,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40256,9 +40300,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40272,8 +40315,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41382,6 +41424,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43303,88 +43355,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43688,11 +43740,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43702,11 +43754,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45393,12 +45445,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45411,7 +45475,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45423,7 +45487,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45435,7 +45499,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45448,7 +45512,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45456,28 +45520,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45487,25 +45551,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45518,7 +45582,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45530,7 +45594,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45542,7 +45606,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45555,13 +45619,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45569,11 +45645,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45587,7 +45663,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45596,7 +45672,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45612,7 +45688,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45622,7 +45698,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45632,7 +45708,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45643,7 +45719,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45653,7 +45729,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45661,7 +45737,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45672,7 +45748,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45687,7 +45763,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45696,13 +45772,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45711,7 +45787,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45721,7 +45797,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45733,7 +45809,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45743,24 +45819,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45769,7 +45845,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45777,7 +45853,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45786,7 +45862,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45796,7 +45872,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45804,31 +45880,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45836,7 +45912,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45846,21 +45922,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45868,31 +45944,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45900,7 +45976,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45910,7 +45986,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45919,7 +45995,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45928,20 +46004,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45950,7 +46026,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45958,7 +46034,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45967,7 +46043,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45977,20 +46053,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45999,13 +46075,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -46015,46 +46091,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -46064,7 +46140,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -46076,7 +46152,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -46084,7 +46160,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -46092,7 +46168,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -46101,7 +46177,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -46115,7 +46191,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -46125,7 +46201,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -46134,7 +46210,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -46144,54 +46220,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46202,61 +46278,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46267,7 +46343,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46276,26 +46352,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46306,20 +46382,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46331,52 +46407,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46384,7 +46474,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46397,7 +46487,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46409,7 +46499,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46421,7 +46511,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46433,7 +46523,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46445,7 +46535,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48534,75 +48624,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48736,10 +48826,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48842,10 +48928,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -49138,6 +49224,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50240,14 +50334,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -55074,16 +55169,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -55092,225 +55191,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55449,27 +55548,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55617,11 +55716,38 @@ msgstr "ОбчиÑлює векторний добуток двох вектор
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "Повертає ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr "ОбчиÑлює векторний добуток цього вектора Ñ– [code]b[/code]."
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "Повертає лишок за двома векторами."
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55630,99 +55756,130 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "Повертає кут до заданого вектора у радіанах."
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "Повертає Ñ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55738,314 +55895,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57830,49 +57991,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -58075,7 +58236,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58200,7 +58365,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58687,168 +58855,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61190,12 +61358,14 @@ msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68505,7 +68675,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68545,11 +68715,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69654,41 +69824,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -69957,14 +70127,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "Повертає коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/uk/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/doc/translations/vi.po b/doc/translations/vi.po
index ab89a8ef09..8d363c0b02 100644
--- a/doc/translations/vi.po
+++ b/doc/translations/vi.po
@@ -430,6 +430,7 @@ msgstr ""
"thể. ThÆ°á»ng dùng để giải mã."
#: modules/gdscript/doc_classes/@GDScript.xml:256
+#, fuzzy
msgid ""
"Returns an \"eased\" value of [code]x[/code] based on an easing function "
"defined with [code]curve[/code]. This easing function is based on an "
@@ -440,9 +441,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11633,76 +11634,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -13159,101 +13163,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -13273,79 +13277,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -15003,37 +15007,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -15090,53 +15094,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -17067,8 +17071,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20653,10 +20657,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20665,15 +20678,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20683,11 +20696,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20696,117 +20709,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20814,17 +20827,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23700,10 +23713,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23717,7 +23737,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23731,48 +23751,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23923,25 +23943,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25803,49 +25823,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -26082,78 +26102,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26651,32 +26671,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26723,28 +26743,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26764,12 +26784,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27961,7 +27981,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28913,7 +28933,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28922,7 +28949,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28935,12 +28962,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28949,7 +28976,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28964,7 +28991,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28974,7 +29001,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28983,7 +29010,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28992,7 +29019,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -29001,11 +29028,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -29019,7 +29046,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -29032,34 +29059,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -29067,83 +29094,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -29151,23 +29178,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30331,68 +30358,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31366,41 +31393,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -32104,11 +32131,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -32211,7 +32238,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -32224,7 +32251,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -32248,11 +32275,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -32272,7 +32299,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -32280,65 +32307,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32393,37 +32420,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32627,59 +32654,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32687,34 +32714,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32892,49 +32919,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35549,21 +35576,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35593,7 +35631,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35615,31 +35653,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35647,38 +35685,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35686,96 +35724,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35791,7 +35829,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35807,7 +35845,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35817,13 +35855,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35837,7 +35875,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35847,14 +35885,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35862,19 +35900,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35885,7 +35925,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35902,7 +35942,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35913,27 +35953,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35941,7 +35981,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35952,30 +35992,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35985,7 +36025,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35996,7 +36036,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -36010,7 +36050,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -36019,14 +36059,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -36039,7 +36079,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -36047,32 +36087,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -36080,13 +36120,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -36096,7 +36136,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -36105,11 +36145,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -36118,138 +36158,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36866,29 +36906,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36898,48 +36942,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36948,19 +36992,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36972,18 +37016,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36993,11 +37037,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -37008,7 +37052,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -37020,13 +37064,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -37036,7 +37080,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -37045,7 +37089,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -37053,7 +37097,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -37062,33 +37106,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37497,58 +37541,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39600,9 +39644,9 @@ msgstr "Trả vỠnghịch đảo căn bậc hai của tham số."
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39611,11 +39655,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39729,7 +39773,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40387,9 +40432,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40403,8 +40447,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41513,6 +41556,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43438,88 +43491,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43823,11 +43876,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43837,11 +43890,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45530,12 +45583,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45548,7 +45613,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45560,7 +45625,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45572,7 +45637,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45585,7 +45650,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45593,28 +45658,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45624,25 +45689,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45655,7 +45720,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45667,7 +45732,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45679,7 +45744,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45692,13 +45757,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45706,11 +45783,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45724,7 +45801,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45733,7 +45810,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45749,7 +45826,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45759,7 +45836,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45769,7 +45846,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45780,7 +45857,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45790,7 +45867,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45798,7 +45875,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45809,7 +45886,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45824,7 +45901,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45833,13 +45910,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45848,7 +45925,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45858,7 +45935,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45870,7 +45947,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45880,24 +45957,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45906,7 +45983,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45914,7 +45991,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45923,7 +46000,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45933,7 +46010,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45941,31 +46018,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45973,7 +46050,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45983,21 +46060,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -46005,31 +46082,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -46037,7 +46114,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -46047,7 +46124,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -46056,7 +46133,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -46065,20 +46142,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -46087,7 +46164,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -46095,7 +46172,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -46104,7 +46181,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -46114,20 +46191,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -46136,13 +46213,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -46152,46 +46229,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -46201,7 +46278,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -46213,7 +46290,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -46221,7 +46298,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -46229,7 +46306,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -46238,7 +46315,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -46252,7 +46329,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -46262,7 +46339,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -46271,7 +46348,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -46281,54 +46358,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46339,61 +46416,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46404,7 +46481,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46413,26 +46490,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46443,20 +46520,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46468,52 +46545,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46521,7 +46612,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46534,7 +46625,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46546,7 +46637,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46558,7 +46649,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46570,7 +46661,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46582,7 +46673,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48665,75 +48756,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48867,10 +48958,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48973,10 +49060,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -49267,6 +49354,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50361,14 +50456,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -55176,16 +55272,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -55194,225 +55294,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55551,27 +55651,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55718,11 +55818,38 @@ msgstr ""
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "Trả vỠ[Texture2D] của khung hình được cho."
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr "Trả vỠsin của tham số."
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "Trả vỠphần dư của hai vector."
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55731,99 +55858,130 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "Trả vỠcôsin của tham số."
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "Trả vỠ[Texture2D] của khung hình được cho."
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55839,314 +55997,319 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+#, fuzzy
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr "Nếu [code]true[/code] thì lật dá»c há»a tiết."
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57924,49 +58087,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -58169,7 +58332,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58294,7 +58461,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58777,168 +58947,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61276,12 +61446,14 @@ msgstr ""
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68592,7 +68764,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68632,11 +68804,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69742,41 +69914,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -70045,81 +70217,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "Trả vỠ[Texture2D] của khung hình được cho."
-
-#~ msgid ""
-#~ "Easing function, based on exponent. The curve values are: 0 is constant, "
-#~ "1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-"
-#~ "out/out in."
-#~ msgstr ""
-#~ "Hàm hiệu ứng, dựa trên luỹ thừa. Những giá trị hiệu ứng: 0 là hằng số, 1 "
-#~ "là tuyến tính, 0 tới 1 là chậm dần, 1+ là nhanh dần. Giá trị âm là nhanh-"
-#~ "chậm-nhanh/chậm-nhanh-chậm."
-
-#~ msgid "Positive infinity. For negative infinity, use -INF."
-#~ msgstr "Dương vô cùng. Hãy dùng -INF cho âm vô cùng."
-
-#~ msgid ""
-#~ "\"Not a Number\", an invalid value. [code]NaN[/code] has special "
-#~ "properties, including that it is not equal to itself. It is output by "
-#~ "some invalid operations, such as dividing zero by zero."
-#~ msgstr ""
-#~ "\"Không Phải Số\", một giá trị bất hợp lệ. [code]NaN[/code] có một số đặc "
-#~ "tính, má»™t trong đó là nó không tá»± bằng chính mình. Äây là kết quả của má»™t "
-#~ "vài phép toán không hợp lệ, ví dụ như không chia không."
-
-#~ msgid "The [Geometry3D] singleton."
-#~ msgstr "ÄÆ¡n Nhất [Geometry3D]."
-
-#~ msgid "The [GodotSharp] singleton."
-#~ msgstr "ÄÆ¡n Nhất [GodotSharp]."
-
-#~ msgid "The [NavigationServer2D] singleton."
-#~ msgstr "ÄÆ¡n Nhất [NavigationServer2D]."
-
-#~ msgid "The [PhysicsServer3D] singleton."
-#~ msgstr "ÄÆ¡n Nhất [PhysicsServer3D]."
-
-#~ msgid "The [RenderingServer] singleton."
-#~ msgstr "ÄÆ¡n Nhất [RenderingServer]."
-
-#~ msgid "Variable is of type [Vector2i]."
-#~ msgstr ""
-#~ "Biến thuá»™c kiểu [Vector2i] (Vector 2 chiá»u dùng tá»a Ä‘á»™ là số nguyên)."
-
-#~ msgid "Variable is of type [Rect2i]."
-#~ msgstr "Biến thuá»™c kiểu [Rect2i] (hình chữ nhật dùng tá»a Ä‘á»™ là số nguyên)."
-
-#~ msgid "Variable is of type [Vector3i]."
-#~ msgstr ""
-#~ "Biến thuá»™c kiểu [Vector3i] (Vector 3 chiá»u dùng tá»a Ä‘á»™ là số nguyên)."
-
-#~ msgid "Variable is of type [StringName]."
-#~ msgstr "Biến thuộc kiểu [StringName] (xâu biểu diễn tên độc nhất)."
-
-#~ msgid "Variable is of type [Callable]."
-#~ msgstr "Biến thuộc kiểu [Callable] (vật hàm)."
-
-#~ msgid "Variable is of type [Signal]."
-#~ msgstr "Biến thuộc kiểu [Signal] (tín hiệu)."
-
-#~ msgid "Variable is of type [PackedInt32Array]."
-#~ msgstr ""
-#~ "Biến thuộc kiểu [PackedInt32Array] (mảng chuyên chứa số nguyên 32 bit)."
-
-#~ msgid "Variable is of type [PackedInt64Array]."
-#~ msgstr ""
-#~ "Biến thuộc kiểu [PackedInt64Array] (mảng chuyên chứa số nguyên 64 bit)."
-
-#~ msgid "Variable is of type [PackedFloat32Array]."
-#~ msgstr ""
-#~ "Biến thuộc kiểu [PackedFloat32Array] (mảng chuyên chứa số thập phân 32 "
-#~ "bit)."
-
-#~ msgid "Variable is of type [PackedFloat64Array]."
-#~ msgstr ""
-#~ "Biến thuộc kiểu [PackedFloat64Array] (mảng chuyên chứa số thập phân 64 "
-#~ "bit)."
diff --git a/doc/translations/zh_CN.po b/doc/translations/zh_CN.po
index 8ecab23167..4fdc48202c 100644
--- a/doc/translations/zh_CN.po
+++ b/doc/translations/zh_CN.po
@@ -61,7 +61,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-19 08:44+0000\n"
+"PO-Revision-Date: 2021-12-09 23:13+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot-class-reference/zh_Hans/>\n"
@@ -70,7 +70,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -114,7 +114,7 @@ msgstr "方法说明"
#: modules/gdscript/doc_classes/@GDScript.xml:4
msgid "Built-in GDScript functions."
-msgstr "内置GDScript函数。"
+msgstr "内置 GDScript 函数。"
#: modules/gdscript/doc_classes/@GDScript.xml:7
msgid ""
@@ -122,8 +122,8 @@ msgid ""
"utilities. Everything else is provided by objects. (Keywords: builtin, built "
"in, global functions.)"
msgstr ""
-"核心内置在GDScript中的函数列表。包å«æ•°å­¦å‡½æ•°åŠå…¶å®ƒå®žç”¨å·¥å…·ã€‚其他一切函数方法"
-"都由继承自对象的类æ供。(关键è¯ï¼šå†…ç½®ã€å†…建ã€å…¨å±€å‡½æ•°ã€‚)"
+"GDScript 核心内置函数列表。包å«æ•°å­¦å‡½æ•°åŠå…¶ä»–实用工具,其他都由继承自对象的类"
+"æ供。(关键è¯ï¼šå†…ç½®ã€å†…建ã€å…¨å±€å‡½æ•°ã€‚)"
#: modules/gdscript/doc_classes/@GDScript.xml:19
msgid ""
@@ -138,8 +138,8 @@ msgid ""
"red = Color8(255, 0, 0)\n"
"[/codeblock]"
msgstr ""
-"返回由整数红色,绿色,è“色和alpha通é“æž„æˆçš„颜色。æ¯ä¸ªé€šé“应具有8ä½ï¼ŒèŒƒå›´ä»Ž0到"
-"255çš„ä¿¡æ¯ã€‚\n"
+"返回由整数红色ã€ç»¿è‰²ã€è“色和 alpha 通é“æž„æˆçš„颜色。æ¯ä¸ªé€šé“应具有 8 ä½ï¼ŒåŒ…å«"
+"范围从 0 到 255 çš„ä¿¡æ¯ã€‚\n"
"[code]r8[/code] 红色通é“\n"
"[code]g8[/code] 绿色通é“\n"
"[code]b8[/code] è“色通é“\n"
@@ -276,7 +276,7 @@ msgstr ""
"该方法ä¸èƒ½çŸ¥é“这个角应该è½åœ¨å“ªä¸ªè±¡é™ã€‚如果åŒæ—¶æ‹¥æœ‰ [code]y[/code] å’Œ "
"[code]x[/code]å¯å‚考[method atan2]。\n"
"[codeblock]\n"
-"a = atan(0.5) # a is 0.463648\n"
+"a = atan(0.5) # a 为 0.463648\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:107
@@ -291,7 +291,7 @@ msgid ""
msgstr ""
"以弧度返回 [code]y/x[/code] çš„å正切。用于获å–正切 [code]y/x[/code] 的角度。"
"为了求解该值,该方法考虑两个å‚数的符å·ä»¥ç¡®å®šè±¡é™ã€‚\n"
-"é‡è¦è¯´æ˜Žï¼šæŒ‰ç…§æƒ¯ä¾‹ï¼ŒYå标优先。\n"
+"é‡è¦è¯´æ˜Žï¼šæŒ‰ç…§æƒ¯ä¾‹ï¼ŒY å标优先。\n"
"[codeblock]\n"
"a = atan2(0, -1) # a 为 3.141593\n"
"[/codeblock]"
@@ -304,10 +304,10 @@ msgid ""
"not use this option if the serialized object comes from untrusted sources to "
"avoid potential security threats (remote code execution)."
msgstr ""
-"将字节数组解ç è¿”回一个值。当 [code]allow_objects[/code] is [code]true[/code] "
+"将字节数组解ç è¿”回一个值。当 [code]allow_objects[/code] 为 [code]true[/code] "
"时,å…许解ç å¯¹è±¡ã€‚\n"
-"[b]警告:[/b] ååºåˆ—化的对象å¯èƒ½åŒ…å«å¯æ‰§è¡Œçš„代ç ã€‚如果åºåˆ—化的对象æ¥è‡ªä¸å—ä¿¡ä»»"
-"çš„æ¥æºï¼Œè¯·ä¸è¦æ¿€æ´»æ­¤é€‰é¡¹ï¼Œä»¥é¿å…潜在的安全å¨èƒï¼ˆè¿œç¨‹æ‰§è¡Œä»£ç ï¼‰ã€‚"
+"[b]警告:[/b]ååºåˆ—化得到的对象å¯èƒ½åŒ…å«å¯æ‰§è¡Œçš„代ç ã€‚如果åºåˆ—化的对象æ¥è‡ªä¸å—"
+"信任的æ¥æºï¼Œè¯·ä¸è¦æ¿€æ´»æ­¤é€‰é¡¹ï¼Œä»¥é¿å…潜在的安全å¨èƒï¼ˆè¿œç¨‹æ‰§è¡Œä»£ç ï¼‰ã€‚"
#: modules/gdscript/doc_classes/@GDScript.xml:128
#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:145
@@ -316,8 +316,7 @@ msgid ""
"axis) to the polar coordinate system (a distance from the origin and an "
"angle)."
msgstr ""
-"将以直角å标系(Xå’ŒY轴)表示的2D点转æ¢ä¸ºä»¥æžå标系(è·åŽŸç‚¹çš„è·ç¦»å’Œè§’度)表"
-"示。"
+"å°† 2D 点从笛å¡å°”å标系(X å’Œ Y 轴)转æ¢ä¸ºæžå标系(与原点的è·ç¦»å’Œè§’度)。"
#: modules/gdscript/doc_classes/@GDScript.xml:135
msgid ""
@@ -348,13 +347,13 @@ msgid ""
"[/codeblock]\n"
"This is the inverse of [method ord]."
msgstr ""
-"返回一个作为字符串的字符,该字符为给定Unicodeç¼–ç ï¼ˆä¸ŽASCIIç å…¼å®¹ï¼‰ã€‚\n"
+"返回一个作为字符串的字符,该字符为给定 Unicode ç ä½ï¼ˆä¸Ž ASCII ç å…¼å®¹ï¼‰ã€‚\n"
"[codeblock]\n"
-"a = char(65) # a is \"A\"\n"
-"a = char(65 + 32) # a is \"a\"\n"
-"a = char(8364) # a is \"€\"\n"
+"a = char(65) # a 是 \"A\"\n"
+"a = char(65 + 32) # a 是 \"a\"\n"
+"a = char(8364) # a 是 \"€\"\n"
"[/codeblock]\n"
-"这与 [method ord] 相å。"
+"这是 [method ord] 的逆æ“作。"
#: modules/gdscript/doc_classes/@GDScript.xml:162
msgid ""
@@ -391,10 +390,10 @@ msgstr ""
"[enum Variant.Type] 作为值。\n"
"[codeblock]\n"
"a = Vector2(1, 0)\n"
-"# Prints 1\n"
+"# 输出 1\n"
"print(a.length())\n"
"a = convert(a, TYPE_STRING)\n"
-"# Prints 6 as \"(1, 0)\" is 6 characters\n"
+"# 输出 6,因为 \"(1, 0)\" 一共 6 个字符\n"
"print(a.length())\n"
"[/codeblock]"
@@ -430,7 +429,7 @@ msgstr "从分è´è½¬æ¢ä¸ºçº¿æ€§èƒ½é‡ï¼ˆéŸ³é¢‘)。"
#: modules/gdscript/doc_classes/@GDScript.xml:218
msgid "Deprecated alias for [method step_decimals]."
-msgstr "弃用的[method step_decimals]的别å。"
+msgstr "弃用的 [method step_decimals] 的别å。"
#: modules/gdscript/doc_classes/@GDScript.xml:227
msgid ""
@@ -442,11 +441,12 @@ msgid ""
"a = dectime(60, 10, 0.1)) # a is 59.0\n"
"[/codeblock]"
msgstr ""
-"[b]注æ„:[/b][code]dectime[/code]已被废弃,将在Godot 4.0中删除,请使用"
-"[method move_toward]代替。\n"
-"返回值[code]value[/code]å‡åŽ»[code]step[/code]*[code]amount[/code]的结果。\n"
+"[b]注æ„:[/b][code]dectime[/code] 已被废弃,将在 Godot 4.0 中删除,请使用 "
+"[method move_toward] 代替。\n"
+"返回 [code]value[/code] å‡åŽ» [code]step[/code] * [code]amount[/code] 的结"
+"果。\n"
"[codeblock]\n"
-"a = dectime(60, 10, 0.1))# a是59.0\n"
+"a = dectime(60, 10, 0.1)) # a 是 59.0\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:238
@@ -465,9 +465,11 @@ msgstr ""
msgid ""
"Converts a dictionary (previously created with [method inst2dict]) back to "
"an instance. Useful for deserializing."
-msgstr "将字典(之å‰ä½¿ç”¨ [method inst2dict] 创建的)转æ¢å›žå®žä¾‹ã€‚用于ååºåˆ—化。"
+msgstr ""
+"将(之å‰ä½¿ç”¨ [method inst2dict] 创建的)字典转æ¢å›žå®žä¾‹ã€‚适用于ååºåˆ—化。"
#: modules/gdscript/doc_classes/@GDScript.xml:256
+#, fuzzy
msgid ""
"Returns an \"eased\" value of [code]x[/code] based on an easing function "
"defined with [code]curve[/code]. This easing function is based on an "
@@ -478,32 +480,31 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
"See also [method smoothstep]. If you need to perform more advanced "
"transitions, use [Tween] or [AnimationPlayer]."
msgstr ""
-"基于用曲线[code]curve[/code]定义的缓和函数,返回[code]x[/code]的 \"缓和 "
-"\"值。这个缓和函数是基于指数。曲线[code]curve[/code]å¯ä»¥æ˜¯ä»»ä½•æµ®ç‚¹æ•°ï¼Œå…·ä½“æ•°"
-"值会导致以下行为。\n"
-"[codeblock]\n"
-"- 低于-1.0(ä¸åŒ…括)。缓进缓出\n"
-"- 1.0:线性\n"
-"- 在-1.0å’Œ0.0之间(ä¸åŒ…括)。缓出-è¿›\n"
-"- 0.0: æ’定\n"
-"- 在0.0到1.0之间(ä¸åŒ…括)。缓进\n"
-"- 1.0:线性\n"
-"- 大于1.0(ä¸åŒ…括)。缓出\n"
+"基于用曲线 [code]curve[/code] 定义的缓动函数,返回“缓和â€åŽçš„ [code]x[/code] "
+"的值。这个缓动函数是基于指数。曲线 [code]curve[/code] å¯ä»¥æ˜¯ä»»ä½•æµ®ç‚¹æ•°ï¼Œå…·ä½“"
+"数值会导致以下行为。\n"
+"[codeblock]\n"
+"- 低于 -1.0(ä¸åŒ…括):缓入缓出\n"
+"- 1.0:线性\n"
+"- 在 -1.0 å’Œ 0.0 之间(ä¸åŒ…括):缓出缓入\n"
+"- 0.0:æ’定\n"
+"- 在 0.0 到 1.0 之间(ä¸åŒ…括):缓入\n"
+"- 1.0:线性\n"
+"- 大于 1.0(ä¸åŒ…括):缓出\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
-"ease_cheatsheet.png]ease()曲线值备忘图[/url]\n"
-"也请看[method smoothstep]。如果你需è¦æ‰§è¡Œæ›´é«˜çº§çš„转场,请使用[Tween]或"
-"[AnimationPlayer]。(如果备忘图地å€æ— æ³•è®¿é—®ç”¨raw.sevencdn.com替æ¢raw."
-"githubusercontent.comå¯åŠ é€Ÿè®¿é—®)。"
+"ease_cheatsheet.png]ease() 曲线值备忘图[/url]\n"
+"请å‚阅 [method smoothstep]。如果你需è¦æ‰§è¡Œæ›´é«˜çº§çš„过渡,请使用 [Tween] 或 "
+"[AnimationPlayer]。"
#: modules/gdscript/doc_classes/@GDScript.xml:274
msgid ""
@@ -517,10 +518,10 @@ msgid ""
"[/codeblock]"
msgstr ""
"自然指数函数。返回 [b]e[/b] 的 [b]s[/b] 次幂。\n"
-"[b]e[/b]的近似值为2.71828,å¯ä»¥ä½¿ç”¨ [code]exp(1)[/code] 获得。\n"
-"以其他底数求指数,应使用方法 [method pow]。\n"
+"[b]e[/b] 的近似值为 2.71828,å¯ä»¥ä½¿ç”¨ [code]exp(1)[/code] 获得。\n"
+"求其他底数的指数应使用 [method pow] 方法。\n"
"[codeblock]\n"
-"a = exp(2) # Approximately 7.39\n"
+"a = exp(2) # 大约是 7.39\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:286
@@ -544,9 +545,9 @@ msgstr ""
"a = floor(2.99) # a = 2.0\n"
"a = floor(-2.99) # a = -3.0\n"
"[/codeblock]\n"
-"å‚阅 [method ceil]ã€[method round]ã€[method stepify] å’Œ [int]。\n"
-"[b]注æ„:[/b] 该方法返回一个浮点数。如果你需è¦ä¸€ä¸ªæ•´æ•°ï¼Œè€Œ [code]s[/code] 是"
-"一个éžè´Ÿæ•°ï¼Œä½ å¯ä»¥ç›´æŽ¥ä½¿ç”¨ [code]int(s)[/code]。"
+"请å‚阅 [method ceil]ã€[method round]ã€[method stepify] å’Œ [int]。\n"
+"[b]注æ„:[/b]该方法返回一个浮点数。如果你需è¦æ•´æ•°ï¼Œè€Œ [code]s[/code] 是éžè´Ÿ"
+"数,你å¯ä»¥ç›´æŽ¥ä½¿ç”¨ [code]int(s)[/code]。"
#: modules/gdscript/doc_classes/@GDScript.xml:301
msgid ""
@@ -561,7 +562,7 @@ msgstr ""
"[codeblock]\n"
"r = fmod(7, 5.5) # r = 1.5\n"
"[/codeblock]\n"
-"如果对整数进行å–ä½™æ“作,请使用æ“作符 % 。"
+"对整数å–余请使用æ“作符 %。"
#: modules/gdscript/doc_classes/@GDScript.xml:313
msgid ""
@@ -583,13 +584,13 @@ msgid ""
" 1.5 0.0 0.0\n"
"[/codeblock]"
msgstr ""
-"返回[code]a/b[/code]的浮点模数,该模数在正数和负数中å‡æœ‰åŒ…裹。\n"
+"返回 [code]a/b[/code] 的浮点模数,该模数在正数和负数中å‡æœ‰åŒ…裹。\n"
"[codeblock]\n"
"for i in 7:\n"
" var x = 0.5 * i - 1.5\n"
" print(\"%4.1f %4.1f %4.1f\" % [x, fmod(x, 1.5), fposmod(x, 1.5)] )\n"
"[/codeblock]\n"
-"产生的结果:\n"
+"产生的结果:\n"
"[codeblock]\n"
"-1.5 -0.0 0.0\n"
"-1.0 -1.0 0.5\n"
@@ -622,7 +623,7 @@ msgstr ""
" return(\"bar\")\n"
"\n"
"a = funcref(self, \"foo\")\n"
-"print(a.call_func()) # Prints bar\n"
+"print(a.call_func()) # 输出 bar\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:349
@@ -655,7 +656,7 @@ msgstr ""
"func bar():\n"
" print(get_stack())\n"
"[/codeblock]\n"
-"would print\n"
+"会输出\n"
"[codeblock]\n"
"[{function:bar, line:12, source:res://script.gd}, {function:foo, line:9, "
"source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]\n"
@@ -670,7 +671,7 @@ msgid ""
msgstr ""
"返回传入的å˜é‡çš„整数哈希值。\n"
"[codeblock]\n"
-"print(hash(\"a\")) # Prints 177670\n"
+"print(hash(\"a\")) # 输出 177670\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:380
@@ -698,7 +699,7 @@ msgstr ""
" print(d.keys())\n"
" print(d.values())\n"
"[/codeblock]\n"
-"Prints out:\n"
+"输出:\n"
"[codeblock]\n"
"[@subpath, @path, foo]\n"
"[, res://test.gd, bar]\n"
@@ -716,13 +717,13 @@ msgid ""
" print(inst.foo) # Prints bar\n"
"[/codeblock]"
msgstr ""
-"返回id [code]instance_id[/code] 所对应的对象。所有对象都有独有的实例ID。\n"
+"返回 [code]instance_id[/code] 所对应的对象。所有对象都有独有的实例 ID。\n"
"[codeblock]\n"
"var foo = \"bar\"\n"
"func _ready():\n"
" var id = get_instance_id()\n"
" var inst = instance_from_id(id)\n"
-" print(inst.foo) # Prints bar\n"
+" print(inst.foo) # 输出 bar\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:415
@@ -738,13 +739,13 @@ msgid ""
"# `ratio` is now 0.75.\n"
"[/codeblock]"
msgstr ""
-"考虑给定范围,返回归一化值。这与 [method lerp] 相å。\n"
+"考虑给定范围,返回归一化值。这是 [method lerp] 的逆è¿ç®—。\n"
"[codeblock]\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` 现在是 27.5\n"
"# 现在,我们å‡è£…忘记了原æ¥çš„比例,想把它找回æ¥ã€‚\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
-"# `ratio` 现在是 0.75.\n"
+"# `ratio` 现在是 0.75。\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:430
@@ -758,8 +759,8 @@ msgid ""
msgstr ""
"如果 [code]a[/code] 和 [code]b[/code] 彼此近似相等,则返回 [code]true[/"
"code]。\n"
-"这里,近似相等æ„味ç€[code]a[/code]å’Œ[code]b[/code]相互之间在一个å°çš„内部ε里,"
-"这个内部εéšç€æ•°å­—的大å°è€Œå˜åŒ–。 \n"
+"这里,近似相等æ„å‘³ç€ [code]a[/code] å’Œ [code]b[/code] 相互之间在一个å°çš„内部 "
+"ε 里,这个内部 ε éšç€æ•°å­—的大å°è€Œå˜åŒ–。 \n"
"相åŒç¬¦å·çš„无穷大值被认为是相等的。"
#: modules/gdscript/doc_classes/@GDScript.xml:439
@@ -777,7 +778,7 @@ msgstr "返回 [code]instance[/code] 是å¦ä¸ºæœ‰æ•ˆå¯¹è±¡ï¼ˆä¾‹å¦‚尚未从内å
#: modules/gdscript/doc_classes/@GDScript.xml:453
msgid ""
"Returns whether [code]s[/code] is a NaN (\"Not a Number\" or invalid) value."
-msgstr "返回 [code]s[/code] 是å¦ä¸ºNaN(“ä¸æ˜¯æ•°å­—â€æˆ–无效)值。"
+msgstr "返回 [code]s[/code] 是å¦ä¸º NaN(“ä¸æ˜¯æ•°å­—â€æˆ–无效)值。"
#: modules/gdscript/doc_classes/@GDScript.xml:460
msgid ""
@@ -786,7 +787,7 @@ msgid ""
"zero."
msgstr ""
"如果 [code]s[/code] 为零或几乎为零,则返回 [code]true[/code]。\n"
-"此方法比使用 [method is_equal_approx] (其中一个值为零)è¦å¿«ã€‚"
+"此方法比使用 [method is_equal_approx](其中一个值为零)è¦å¿«ã€‚"
#: modules/gdscript/doc_classes/@GDScript.xml:468
msgid ""
@@ -798,12 +799,12 @@ msgid ""
"len(a) # Returns 4\n"
"[/codeblock]"
msgstr ""
-"返回 Variant [code]var[/code] 的长度。长度是字符串的字符数,数组的元素数,字"
+"返回 Variant [code]var[/code] 的长度。长度是字符串的字符数ã€æ•°ç»„的元素数ã€å­—"
"典的大å°ç­‰ã€‚\n"
-"[b]注æ„:[/b] 如果Variant无法æ供长度,则会产生致命错误。\n"
+"[b]注æ„:[/b]如果 Variant 无法æ供长度,则会产生致命错误。\n"
"[codeblock]\n"
"a = [1, 2, 3, 4]\n"
-"len(a) # Returns 4\n"
+"len(a) # 返回 4\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:482
@@ -820,14 +821,15 @@ msgid ""
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
"[/codeblock]"
msgstr ""
-"用一个归一化的值在两个值之间进行线性æ’值。这与 [method inverse_lerp]相å。\n"
-"如果[code] from [/code]å’Œ[code] to [/code]å‚数类型是 [int] 或 [float],返回值"
-"都是[float]。\n"
+"用一个归一化的值在两个值之间进行线性æ’值。这是 [method inverse_lerp] 的逆è¿"
+"算。\n"
+"如果 [code]from[/code] å’Œ [code]to[/code] å‚数类型是 [int] 或 [float],返回值"
+"都是 [float]。\n"
"如果两者都是相åŒçš„å‘é‡ç±»åž‹ï¼ˆ[Vector2]ã€[Vector3]或[Color]),返回值将是相åŒçš„"
-"类型([code]lerp[/code]然åŽè°ƒç”¨è¯¥å‘é‡ç±»åž‹çš„[code] linear_interpolate [/code]"
+"类型([code]lerp[/code] 然åŽè°ƒç”¨è¯¥å‘é‡ç±»åž‹çš„ [code]linear_interpolate[/code] "
"方法)。\n"
"[codeblock]\n"
-"lerp(0, 4, 0.75) # 返回3.0\n"
+"lerp(0, 4, 0.75) # 返回 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # 返回 Vector2(2, 3.5)\n"
"[/codeblock]"
@@ -878,11 +880,9 @@ msgstr ""
"从线性能é‡è½¬æ¢ä¸ºåˆ†è´ï¼ˆéŸ³é¢‘)。这å¯ç”¨äºŽå®žçŽ°æŒ‰é¢„期è¿è¡Œçš„音é‡æ»‘å—(因为音é‡ä¸æ˜¯"
"线性的)。例如:\n"
"[codeblock]\n"
-"# \"Slider\" refers to a node that inherits Range such as HSlider or "
-"VSlider.\n"
-"# Its range must be configured to go from 0 to 1.\n"
-"# Change the bus name if you'd like to change the volume of a specific bus "
-"only.\n"
+"# “Sliderâ€å¼•ç”¨çš„是 HSliderã€VSlider 等继承自 Range 的节点。\n"
+"# 必须将其范围é…置为 0 到 1。\n"
+"# 如果åªæƒ³ä¿®æ”¹ç‰¹å®šæ€»çº¿çš„音é‡ï¼Œè¯·ä¿®æ”¹æ€»çº¿å称。\n"
"AudioServer.set_bus_volume_db(AudioServer.get_bus_index(\"Master\"), "
"linear2db($Slider.value))\n"
"[/codeblock]"
@@ -909,18 +909,18 @@ msgid ""
"This method is a simplified version of [method ResourceLoader.load], which "
"can be used for more advanced scenarios."
msgstr ""
-"从ä½äºŽ[code]path[/code]的文件系统中加载一个资æºã€‚该资æºåœ¨æ–¹æ³•è°ƒç”¨æ—¶è¢«åŠ è½½ï¼ˆé™¤"
-"éžå®ƒå·²ç»åœ¨å…¶ä»–地方被引用了,例如在å¦ä¸€ä¸ªè„šæœ¬æˆ–场景中),这å¯èƒ½ä¼šå¯¼è‡´è½»å¾®çš„延"
-"迟,特别是在加载场景时。为了é¿å…在多次加载东西时出现ä¸å¿…è¦çš„延迟,å¯ä»¥å°†èµ„æº"
-"存储在一个å˜é‡ä¸­ï¼Œæˆ–者使用预加载[method preload]。\n"
-"[b]注æ„:[/b]资æºè·¯å¾„å¯ä»¥é€šè¿‡å³é”®å•å‡»æ–‡ä»¶ç³»ç»Ÿåœé åŒºä¸­çš„资æºå¹¶é€‰æ‹© \"å¤åˆ¶è·¯å¾„ "
-"\"或将文件从文件系统åœé åŒºæ‹–到脚本中获得。\n"
+"从ä½äºŽ [code]path[/code] 的文件系统中加载一个资æºã€‚该资æºåœ¨æ–¹æ³•è°ƒç”¨æ—¶è¢«åŠ è½½"
+"(除éžå®ƒå·²ç»åœ¨å…¶ä»–地方被引用了,例如在å¦ä¸€ä¸ªè„šæœ¬æˆ–场景中),这å¯èƒ½ä¼šå¯¼è‡´è½»å¾®"
+"的延迟,特别是在加载场景时。为了é¿å…在多次加载东西时出现ä¸å¿…è¦çš„延迟,å¯ä»¥å°†"
+"资æºå­˜å‚¨åœ¨ä¸€ä¸ªå˜é‡ä¸­ï¼Œæˆ–者使用预加载 [method preload]。\n"
+"[b]注æ„:[/b]资æºè·¯å¾„å¯ä»¥é€šè¿‡å³é”®å•å‡»æ–‡ä»¶ç³»ç»Ÿåœé åŒºä¸­çš„资æºå¹¶é€‰æ‹©â€œå¤åˆ¶è·¯å¾„â€æˆ–"
+"将文件从文件系统åœé åŒºæ‹–到脚本中获得。\n"
"[codeblock]\n"
-"# 加载ä½äºŽé¡¹ç›®ç›®å½•æ ¹éƒ¨çš„一个å为main的场景,并将其缓存在一个å˜é‡ä¸­ã€‚\n"
-"var main = load(\"res://main.tscn\") # main将包å«ä¸€ä¸ªPackedScene资æºã€‚\n"
+"# 加载ä½äºŽé¡¹ç›®ç›®å½•æ ¹éƒ¨çš„一个å为 main 的场景,并将其缓存在一个å˜é‡ä¸­ã€‚\n"
+"var main = load(\"res://main.tscn\") # main 将包å«ä¸€ä¸ª PackedScene 资æºã€‚\n"
"[/codeblock]\n"
-"[b]é‡è¦æ示:[/b]路径必须是ç»å¯¹çš„,本地路径将直接返回[code]null[/code]。\n"
-"这个方法是[method ResourceLoader.load]的简化版,它å¯ä»¥ç”¨äºŽæ›´é«˜çº§çš„场景。"
+"[b]é‡è¦æ示:[/b]路径必须是ç»å¯¹çš„,本地路径将直接返回 [code]null[/code]。\n"
+"这个方法是 [method ResourceLoader.load] 的简化版,它å¯ä»¥ç”¨äºŽæ›´é«˜çº§çš„场景。"
#: modules/gdscript/doc_classes/@GDScript.xml:541
msgid ""
@@ -934,13 +934,14 @@ msgid ""
"[b]Note:[/b] The logarithm of [code]0[/code] returns [code]-inf[/code], "
"while negative values return [code]-nan[/code]."
msgstr ""
-"自然对数。 达到一定程度的æŒç»­å¢žé•¿æ‰€éœ€çš„时间。\n"
-"[b]注æ„:[/b] 与大多数计算器上的对数“logâ€å‡½æ•°ä¸åŒï¼ŒåŽè€…使用以10为底的对数。\n"
+"自然对数。æŒç»­å¢žé•¿åˆ°ä¸€å®šç¨‹åº¦æ‰€éœ€çš„时间。\n"
+"[b]注æ„:[/b]这个函数与大多数计算器上的对数“logâ€å‡½æ•°ä¸åŒï¼Œä»–们适用的底数是 "
+"10。\n"
"[codeblock]\n"
-"log(10) # Returns 2.302585\n"
+"log(10) # 返回 2.302585\n"
"[/codeblock]\n"
-"[b]注æ„:[/b] [code]0[/code] 的对数返回 [code]-inf[/code] ,而负值返回 "
-"[code]-nan[/code] 。"
+"[b]注æ„:[/b][code]0[/code] 的对数返回 [code]-inf[/code] ,负值返回 [code]-"
+"nan[/code] 。"
#: modules/gdscript/doc_classes/@GDScript.xml:554
msgid ""
@@ -952,8 +953,8 @@ msgid ""
msgstr ""
"返回两个值的最大值。\n"
"[codeblock]\n"
-"max(1, 2) # Returns 2\n"
-"max(-3.99, -4) # Returns -3.99\n"
+"max(1, 2) # 返回 2\n"
+"max(-3.99, -4) # 返回 -3.99\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:566
@@ -964,10 +965,10 @@ msgid ""
"min(-3.99, -4) # Returns -4\n"
"[/codeblock]"
msgstr ""
-"返回两个值的最å°å€¼\n"
+"返回两个值的最å°å€¼ã€‚\n"
"[codeblock]\n"
-"min(1, 2) # Returns 1\n"
-"min(-3.99, -4) # Returns -4\n"
+"min(1, 2) # 返回 1\n"
+"min(-3.99, -4) # 返回 -4\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:579
@@ -981,12 +982,13 @@ msgid ""
"move_toward(10, 5, -1.5) # Returns 11.5\n"
"[/codeblock]"
msgstr ""
-"通过 [code]delta[/code] 值将 [code]from[/code] ç§»å‘ [code]to[/code] 。\n"
-"使用负的 [code]delta[/code] 值将移开。\n"
+"å°† [code]from[/code] å‘ [code]to[/code] 移动,移动的长度是 [code]delta[/"
+"code]。\n"
+"使用负的 [code]delta[/code] 值则å‘远离的方å‘移动。\n"
"[codeblock]\n"
-"move_toward(5, 10, 4) # Returns 9\n"
-"move_toward(10, 5, 4) # Returns 6\n"
-"move_toward(10, 5, -1.5) # Returns 11.5\n"
+"move_toward(5, 10, 4) # 返回 9\n"
+"move_toward(10, 5, 4) # 返回 6\n"
+"move_toward(10, 5, -1.5) # 返回 11.5\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:592
@@ -1008,19 +1010,19 @@ msgid ""
"[code]0[/code] rather than [code]1[/code] for non-positive values of "
"[code]value[/code] (in reality, 1 is the smallest integer power of 2)."
msgstr ""
-"返回最接近且ä¸å°äºŽæ•´æ•° [code]value[/code] çš„2的幂。\n"
-"æ¢å¥è¯è¯´ï¼Œè¿”回最å°å€¼ [code]a[/code] ,其中 [code]a = pow(2, n)[/code] ,æŸäº›"
-"éžè´Ÿæ•´æ•° [code]n[/code] 使得值 [code]value <= a[/code] 。\n"
+"返回最接近且ä¸å°äºŽæ•´æ•° [code]value[/code] çš„ 2 的幂。\n"
+"æ¢å¥è¯è¯´ï¼Œè¿”回最å°å€¼ [code]a[/code],其中 [code]a = pow(2, n)[/code],æŸäº›éž"
+"负整数 [code]n[/code] 使得值 [code]value <= a[/code]。\n"
"[codeblock]\n"
-"nearest_po2(3) # Returns 4\n"
-"nearest_po2(4) # Returns 4\n"
-"nearest_po2(5) # Returns 8\n"
+"nearest_po2(3) # 返回 4\n"
+"nearest_po2(4) # 返回 4\n"
+"nearest_po2(5) # 返回 8\n"
"\n"
-"nearest_po2(0) # Returns 0 (this may not be what you expect)\n"
-"nearest_po2(-1) # Returns 0 (this may not be what you expect)\n"
+"nearest_po2(0) # 返回 0(å¯èƒ½å‡ºä¹Žæ„料)\n"
+"nearest_po2(-1) # 返回 0(å¯èƒ½å‡ºä¹Žæ„料)\n"
"[/codeblock]\n"
-"[b]警告:[/b]由于其实现方å¼ï¼Œå¯¹äºŽ [code]value[/code] çš„éžæ­£å€¼ï¼Œæ­¤å‡½æ•°è¿”回 "
-"[code]0[/code] 而ä¸æ˜¯ [code]1[/code] (实际上,1是2的最å°æ•´æ•°å¹‚)。"
+"[b]警告:[/b]由于其实现方å¼ï¼Œæ­¤å‡½æ•°ä¼šå¯¹éžæ­£æ•°çš„ [code]value[/code] 返回 "
+"[code]0[/code] 而ä¸æ˜¯ [code]1[/code] (实际上 1 是 2 的最å°æ•´æ•°å¹‚)。"
#: modules/gdscript/doc_classes/@GDScript.xml:609
msgid ""
@@ -1033,11 +1035,12 @@ msgid ""
"[/codeblock]\n"
"This is the inverse of [method char]."
msgstr ""
-"返回一个整数,该整数表示给定Unicode字符 [code]char[/code] çš„Unicode代ç ç‚¹ã€‚\n"
+"返回一个整数,该整数表示给定 Unicode 字符 [code]char[/code] çš„ Unicode ç "
+"ä½ã€‚\n"
"[codeblock]\n"
-"a = ord(\"A\") # a is 65\n"
-"a = ord(\"a\") # a is 97\n"
-"a = ord(\"€\") # a is 8364\n"
+"a = ord(\"A\") # a 是 65\n"
+"a = ord(\"a\") # a 是 97\n"
+"a = ord(\"€\") # a 是 8364\n"
"[/codeblock]\n"
"这是 [method char] 的逆è¿ç®—。"
@@ -1061,20 +1064,20 @@ msgid ""
"[/codeblock]\n"
"See also [JSON] for an alternative way to parse JSON text."
msgstr ""
-"å°†JSON文本解æžä¸ºVariant。(使用 [method typeof] 检查Variant的类型是å¦ç¬¦åˆæ‚¨çš„"
-"期望。)\n"
-"[b]注æ„:[/b] JSON规范未定义整数或浮点类型,而仅定义了 [i]number[/i] 类型。 "
-"因此,解æžJSON文本会将所有数值转æ¢ä¸º [float] 类型。\n"
-"[b]注æ„:[/b] JSON对象ä¸ä¼šåƒGodot字典那样ä¿ç•™é”®é¡ºåºï¼Œå› æ­¤ï¼Œå¦‚果字典是由JSONæž„"
-"造的,则ä¸åº”ä¾èµ–于特定顺åºçš„键。相å,JSON数组ä¿ç•™å…¶å…ƒç´ çš„顺åºï¼š\n"
+"å°† JSON 文本解æžä¸º Variant。(使用 [method typeof] 检查 Variant 的类型是å¦ç¬¦"
+"åˆæ‚¨çš„期望。)\n"
+"[b]注æ„:[/b]JSON 规范未定义整数或浮点类型,仅定义了 [i]number[/i] 类型。 å› "
+"æ­¤ï¼Œè§£æž JSON 文本会将所有数值转æ¢ä¸º [float] 类型。\n"
+"[b]注æ„:[/b]JSON 对象ä¸ä¼šåƒ Godot 字典那样ä¿ç•™é”®é¡ºåºï¼Œå› æ­¤ï¼Œå¦‚果字典是由 "
+"JSON 构造的,则ä¸åº”ä¾èµ–于特定顺åºçš„键。相å,JSON 数组ä¿ç•™å…¶å…ƒç´ çš„顺åºï¼š\n"
"[codeblock]\n"
"var p = JSON.parse('[\"hello\", \"world\", \"!\"]')\n"
"if typeof(p.result) == TYPE_ARRAY:\n"
-" print(p.result[0]) # Prints \"hello\"\n"
+" print(p.result[0]) # 输出 \"hello\"\n"
"else:\n"
-" push_error(\"Unexpected results.\")\n"
+" push_error(\"出乎æ„料的结果。\")\n"
"[/codeblock]\n"
-"å¦è¯·å‚阅 [JSON] 以获å–解æžJSON文本的å¦ä¸€ç§æ–¹æ³•ã€‚"
+"å¦è¯·å‚阅 [JSON] 以获å–è§£æž JSON 文本的å¦ä¸€ç§æ–¹æ³•ã€‚"
#: modules/gdscript/doc_classes/@GDScript.xml:640
#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:142
@@ -1083,8 +1086,8 @@ msgid ""
"from the origin [code]r[/code] and an angle [code]th[/code]) to the "
"cartesian coordinate system (X and Y axis)."
msgstr ""
-"将以æžå标系表示的2D点(从到原点的è·ç¦»[code]r[/code] 和一个角度 [code]th[/"
-"code])转æ¢ä¸ºç¬›å¡å°”(cartesian)å标系(Xå’ŒY轴)。"
+"å°† 2D 点从æžå标系(与原点 [code]r[/code] çš„è·ç¦»å’Œè§’度 [code]th[/code])转æ¢"
+"为笛å¡å°”å标系(X å’Œ Y 轴)。"
#: modules/gdscript/doc_classes/@GDScript.xml:648
msgid ""
@@ -1105,12 +1108,12 @@ msgid ""
" 3 0 0\n"
"[/codeblock]"
msgstr ""
-"返回[code]a/b[/code]的整数模,它在正数和负数中å‡ç­‰åœ°åŒ…裹。 \n"
+"返回 [code]a/b[/code] 的整数模,它在正数和负数中å‡ç­‰åœ°åŒ…裹。\n"
"[codeblock]\n"
"for i in range(-3, 4):\n"
" print(\"%2d %2d %2d\" % [i, i % 3, posmod(i, 3)] )\n"
"[/codeblock]\n"
-"结果:\n"
+"结果:\n"
"[codeblock]\n"
"-3 0 0\n"
"-2 -2 1\n"
@@ -1129,7 +1132,7 @@ msgid ""
"pow(2, 5) # Returns 32.0\n"
"[/codeblock]"
msgstr ""
-"返回[code]base[/code]的[code]exp[/code]次幂的结果。\n"
+"返回 [code]base[/code] 的 [code]exp[/code] 次幂的结果。\n"
"[codeblock]\n"
"pow(2, 5) # 返回 32.0\n"
"[/codeblock]"
@@ -1149,14 +1152,14 @@ msgid ""
"var diamond = preload(\"res://diamond.tscn\").instance()\n"
"[/codeblock]"
msgstr ""
-"从ä½äºŽ [code]path[/code] 的文件系统返回一个 [Resource]。资æºæ˜¯åœ¨è„šæœ¬è§£æžæœŸé—´"
-"加载的,å³è„šæœ¬åŠ è½½çš„资æºï¼Œ[method preload] 有效地充当了对该资æºçš„引用。请注"
-"æ„,该方法需è¦æ’定路径。如果è¦ä»ŽåŠ¨æ€/å¯å˜è·¯å¾„加载资æºï¼Œè¯·ä½¿ç”¨ [method "
-"load] 。\n"
-"[b]注æ„:[/b] å¯ä»¥é€šè¿‡å³é”®å•å‡»èµ„产é¢æ¿ä¸­çš„资æºå¹¶é€‰æ‹©â€œå¤åˆ¶è·¯å¾„â€ï¼Œæˆ–者将文件从"
-"文件系统åœé é¢æ¿æ‹–到脚本中æ¥èŽ·å¾—资æºè·¯å¾„。\n"
+"返回ä½äºŽæ–‡ä»¶ç³»ç»Ÿä¸­ [code]path[/code] ä½ç½®çš„ [Resource]。资æºæ˜¯åœ¨è„šæœ¬è§£æžæœŸé—´"
+"加载的,å³éšè„šæœ¬ä¸€åŒåŠ è½½ï¼Œ[method preload] 实际上充当了对该资æºçš„引用。请注"
+"æ„,该方法需è¦å¸¸é‡è·¯å¾„。如果è¦ä»ŽåŠ¨æ€/å˜é‡è·¯å¾„加载资æºï¼Œè¯·ä½¿ç”¨ [method "
+"load]。\n"
+"[b]注æ„:[/b]å¯ä»¥é€šè¿‡å³é”®å•å‡»ç´ æé¢æ¿ä¸­çš„资æºå¹¶é€‰æ‹©â€œå¤åˆ¶è·¯å¾„â€ï¼Œæˆ–者将文件从文"
+"件系统é¢æ¿æ‹–到脚本中æ¥èŽ·å¾—资æºè·¯å¾„。\n"
"[codeblock]\n"
-"# Instance a scene.\n"
+"# 实例化场景。\n"
"var diamond = preload(\"res://diamond.tscn\").instance()\n"
"[/codeblock]"
@@ -1176,11 +1179,11 @@ msgstr ""
"以最佳方å¼å°†ä¸€ä¸ªæˆ–多个任æ„类型的å‚数转æ¢ä¸ºå­—符串,并将其打å°åˆ°æŽ§åˆ¶å°ã€‚\n"
"[codeblock]\n"
"a = [1, 2, 3]\n"
-"print(\"a\", \"=\", a) # Prints a=[1, 2, 3]\n"
+"print(\"a\", \"=\", a) # 输出 a=[1, 2, 3]\n"
"[/codeblock]\n"
-"[b]注æ„:[/b] 考虑使用[method push_error]å’Œ[method push_warning]æ¥æ‰“å°é”™è¯¯å’Œ"
-"警告信æ¯è€Œä¸æ˜¯[method print]。这将它们与用于调试的打å°ä¿¡æ¯åŒºåˆ†å¼€æ¥ï¼ŒåŒæ—¶åœ¨æ‰“"
-"å°é”™è¯¯æˆ–警告时还会显示堆栈跟踪。"
+"[b]注æ„:[/b]请考虑使用 [method push_error] å’Œ [method push_warning] æ¥æ‰“å°é”™"
+"误和警告信æ¯è€Œä¸æ˜¯ [method print]。这将它们与用于调试的打å°ä¿¡æ¯åŒºåˆ†å¼€æ¥ï¼ŒåŒæ—¶"
+"在打å°é”™è¯¯æˆ–警告时还会显示堆栈跟踪。"
#: modules/gdscript/doc_classes/@GDScript.xml:702
msgid "Like [method print], but prints only when used in debug mode."
@@ -1231,10 +1234,10 @@ msgstr ""
"[codeblock]\n"
"printraw(\"A\")\n"
"printraw(\"B\")\n"
-"# Prints AB\n"
+"# 输出 AB\n"
"[/codeblock]\n"
-"[b]注æ„:[/b] 由于Godot内置控制å°çš„é™åˆ¶ï¼Œæ­¤å†…容仅会打å°åˆ°ç»ˆç«¯ä¸Šã€‚如果需è¦åœ¨ç¼–"
-"辑器中打å°ï¼Œè¯·ä½¿ç”¨å…¶ä»–方法,例如 [method print]。"
+"[b]注æ„:[/b]由于 Godot 内置控制å°çš„é™åˆ¶ï¼Œæ­¤å†…容仅会打å°åˆ°ç»ˆç«¯ä¸Šã€‚如果需è¦åœ¨"
+"编辑器中打å°ï¼Œè¯·ä½¿ç”¨å…¶ä»–方法,例如 [method print]。"
#: modules/gdscript/doc_classes/@GDScript.xml:739
msgid ""
@@ -1246,7 +1249,7 @@ msgid ""
msgstr ""
"将一个或多个å‚数打å°åˆ°æŽ§åˆ¶å°ï¼Œæ¯ä¸ªå‚数之间有一个空格。\n"
"[codeblock]\n"
-"prints(\"A\", \"B\", \"C\") # Prints A B C\n"
+"prints(\"A\", \"B\", \"C\") # 输出 A B C\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:748
@@ -1259,7 +1262,7 @@ msgid ""
msgstr ""
"将一个或多个å‚数打å°åˆ°æŽ§åˆ¶å°ï¼Œæ¯ä¸ªå‚数之间有一个制表符。\n"
"[codeblock]\n"
-"printt(\"A\", \"B\", \"C\") # Prints A B C\n"
+"printt(\"A\", \"B\", \"C\") # 输出 A B C\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:758
@@ -1278,8 +1281,8 @@ msgstr ""
"[codeblock]\n"
"push_error(\"test error\") # å‘è°ƒè¯•å™¨å’Œç»ˆç«¯æ‰“å° \"test error\" 作为错误调用\n"
"[/codeblock]\n"
-"[b]注æ„:[/b] 以该方å¼æ‰“å°çš„错误ä¸ä¼šæš‚åœé¡¹ç›®çš„è¿è¡Œã€‚è¦åœ¨è°ƒè¯•ç‰ˆæœ¬ä¸­æ‰“å°é”™è¯¯æ¶ˆ"
-"æ¯å¹¶æš‚åœé¡¹ç›®è¿è¡Œï¼Œè¯·ä½¿ç”¨ [code]assert(false, \"test error\")[/code]。"
+"[b]注æ„:[/b]以该方å¼æ‰“å°çš„错误ä¸ä¼šæš‚åœé¡¹ç›®çš„è¿è¡Œã€‚è¦åœ¨è°ƒè¯•ç‰ˆæœ¬ä¸­æ‰“å°é”™è¯¯æ¶ˆæ¯"
+"并暂åœé¡¹ç›®è¿è¡Œï¼Œè¯·ä½¿ç”¨ [code]assert(false, \"test error\")[/code]。"
#: modules/gdscript/doc_classes/@GDScript.xml:769
msgid ""
@@ -1290,10 +1293,10 @@ msgid ""
"terminal as warning call\n"
"[/codeblock]"
msgstr ""
-"将警告消æ¯æŽ¨é€åˆ°Godot的内置调试器和OS终端。\n"
+"将警告消æ¯æŽ¨é€åˆ° Godot 的内置调试器和 OS 终端。\n"
"[codeblock]\n"
-"push_warning(\"test warning\") # Prints \"test warning\" to debugger and "
-"terminal as warning call\n"
+"push_warning(\"test warning\") # 以警告的形å¼å‘调试器和终端输出 \"test "
+"warning\"\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:779
@@ -1318,7 +1321,7 @@ msgid ""
msgstr ""
"éšæœºèŒƒå›´ï¼Œ[code]from[/code] å’Œ [code]to[/code] 之间的任何浮点值。\n"
"[codeblock]\n"
-"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
+"prints(rand_range(0, 1), rand_range(0, 1)) # 输出举例 0.135591 0.405263\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:800
@@ -1328,8 +1331,8 @@ msgid ""
"pseudo random number generator. The internal state of the current "
"implementation is 64 bits."
msgstr ""
-"æ¥è‡ªç§å­çš„éšæœºæ•°ï¼šä¼ å…¥ä¸€ä¸ª [code]seed[/code],然åŽè¿”回åŒæ—¶åŒ…å«æ•°å­—和新ç§å­çš„"
-"数组。这里的“ç§å­â€æ˜¯æŒ‡ä¼ªéšæœºæ•°ç”Ÿæˆå™¨çš„内部状æ€ã€‚当å‰å®žçŽ°çš„内部状æ€ä¸º64ä½ã€‚"
+"æ¥è‡ªç§å­çš„éšæœºæ•°ï¼šä¼ å…¥ç§å­ [code]seed[/code],返回åŒæ—¶åŒ…å«æ•°å­—和新ç§å­çš„æ•°"
+"组。这里的“ç§å­â€æ˜¯æŒ‡ä¼ªéšæœºæ•°ç”Ÿæˆå™¨çš„内部状æ€ã€‚当å‰å®žçŽ°çš„内部状æ€ä¸º 64 ä½ã€‚"
#: modules/gdscript/doc_classes/@GDScript.xml:806
msgid ""
@@ -1340,7 +1343,7 @@ msgid ""
msgstr ""
"返回区间 [code][0, 1][/code] 上的éšæœºæµ®ç‚¹å€¼ã€‚\n"
"[codeblock]\n"
-"randf() # Returns e.g. 0.375671\n"
+"randf() # 返回举例 0.375671\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:815
@@ -1355,8 +1358,8 @@ msgid ""
"randi() % 100 + 1 # Returns random integer between 1 and 100\n"
"[/codeblock]"
msgstr ""
-"返回一个éšæœºçš„无符å·32ä½æ•´æ•°ã€‚使用余数获得区间 [code][0, N - 1][/code] (其中"
-"Nå°äºŽ2^32)的éšæœºå€¼ã€‚\n"
+"返回一个éšæœºçš„æ— ç¬¦å· 32 ä½æ•´æ•°ã€‚使用余数获得区间 [code][0, N - 1][/code] (其"
+"中 N å°äºŽ 2^32)的éšæœºå€¼ã€‚\n"
"[codeblock]\n"
"randi() # 返回介于 0 到 2^32 - 1 之间的éšæœºæ•´æ•°\n"
"randi() % 20 # 返回介于 0 到 19之间的éšæœºæ•´æ•°\n"
@@ -1421,17 +1424,18 @@ msgid ""
"3\n"
"[/codeblock]"
msgstr ""
-"返回一个具有给定范围的数组。范围å¯ä»¥æ˜¯ä¸€ä¸ªå‚æ•°[code]N[/code](0到[code]N[/"
-"code]-1),两个å‚数(åˆå§‹[code]initial[/code],最终[code]final -1[/code])或"
-"三个å‚数(åˆå§‹[code]initial[/code],最终[code]final -1[/code],增é‡"
-"[code]increment[/code])。如果范围无效,返回一个空数组(例如,[code]range(2, "
-"5, -1)[/code]或[code]range(5, 5, 1)[/code])。\n"
-"返回一个具有给定范围的数组。[code]range()[/code]å¯ä»¥æ˜¯ä¸€ä¸ªå‚æ•°[code]N[/code]"
-"(0到[code]N[/code]-1),两个å‚数(åˆå§‹[code]initial[/code],最终[code]final "
-"-1[/code])或三个å‚数(åˆå§‹[code]initial[/code],最终[code]final -1[/code],"
-"增é‡[code]increment[/code])。增é‡[code]increment[/code]å¯ä»¥æ˜¯è´Ÿæ•°ã€‚如果增é‡"
-"[code]increment[/code]是负的,[code]final-1[/code]å°†å˜æˆ[code]final+1[/"
-"code]。å¦å¤–,åˆå§‹å€¼å¿…须大于最终值,循环æ‰èƒ½è¿è¡Œã€‚\n"
+"返回一个具有给定范围的数组。范围å¯ä»¥æ˜¯ä¸€ä¸ªå‚æ•°[code]N[/code](0 到 [code]N[/"
+"code] - 1),两个å‚数(åˆå§‹ [code]initial[/code]ã€æœ€ç»ˆ [code]final -1[/"
+"code])或三个å‚数(åˆå§‹ [code]initial[/code]ã€æœ€ç»ˆ [code]final -1[/code]ã€å¢ž"
+"é‡ [code]increment[/code])。范围无效时返回一个空数组(例如 [code]range(2, "
+"5, -1)[/code] 或 [code]range(5, 5, 1)[/code])。\n"
+"返回一个具有给定范围的数组。[code]range()[/code] å¯ä»¥æ˜¯ä¸€ä¸ªå‚æ•° [code]N[/"
+"code](0 到 [code]N[/code] - 1),两个å‚数(åˆå§‹ [code]initial[/code]ã€æœ€ç»ˆ "
+"[code]final -1[/code])或三个å‚数(åˆå§‹[code]initial[/code]ã€æœ€ç»ˆ "
+"[code]final -1[/code]ã€å¢žé‡ [code]increment[/code]ï¼‰ã€‚å¢žé‡ [code]increment[/"
+"code] å¯ä»¥æ˜¯è´Ÿæ•°ã€‚å¦‚æžœå¢žé‡ [code]increment[/code] 是负的,[code]final-1[/"
+"code] å°†å˜æˆ [code]final+1[/code]。å¦å¤–,åˆå§‹å€¼å¿…须大于最终值,循环æ‰èƒ½è¿"
+"行。\n"
"[codeblock]\n"
"print(range(4))\n"
"print(range(2, 5))\n"
@@ -1443,7 +1447,7 @@ msgstr ""
"[2, 3, 4]\n"
"[0, 2, 4]\n"
"[/codeblock]\n"
-"è¦å¯¹ä¸€ä¸ªæ•°ç»„[Array]进行逆å‘迭代,请使用:\n"
+"è¦å¯¹ä¸€ä¸ªæ•°ç»„ [Array] 进行逆åºè¿­ä»£ï¼Œè¯·ä½¿ç”¨ï¼š\n"
"[codeblock]\n"
"var array = [3, 6, 9]\n"
"var i := array.size() - 1\n"
@@ -1469,7 +1473,7 @@ msgstr ""
"将 [code]value[/code] 从范围 [code][istart, istop][/code] 映射到 [code]"
"[ostart, ostop][/code]。\n"
"[codeblock]\n"
-"range_lerp(75, 0, 100, -1, 1) # Returns 0.5\n"
+"range_lerp(75, 0, 100, -1, 1) # 返回 0.5\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:884
@@ -1489,7 +1493,7 @@ msgstr ""
"a = round(2.5) # a 是 3.0\n"
"a = round(2.51) # a 是 3.0\n"
"[/codeblock]\n"
-"å‚阅 [method floor]ã€[method ceil]ã€[method stepify]ã€ä»¥åŠ [int]。"
+"请å‚阅 [method floor]ã€[method ceil]ã€[method stepify]ã€ä»¥åŠ [int]。"
#: modules/gdscript/doc_classes/@GDScript.xml:897
msgid ""
@@ -1515,11 +1519,11 @@ msgid ""
"sign(6) # Returns 1\n"
"[/codeblock]"
msgstr ""
-"返回 [code]s[/code] 的符å·ï¼š-1或1。如果 [code]s[/code] 为0,则返回0。\n"
+"返回 [code]s[/code] 的符å·ï¼š-1 或 1。[code]s[/code] 为 0 时返回 0。\n"
"[codeblock]\n"
-"sign(-6) # Returns -1\n"
-"sign(0) # Returns 0\n"
-"sign(6) # Returns 1\n"
+"sign(-6) # 返回 -1\n"
+"sign(0) # 返回 0\n"
+"sign(6) # 返回 1\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:920
@@ -1531,7 +1535,7 @@ msgid ""
msgstr ""
"返回弧度角 [code]s[/code] 的正弦值。\n"
"[codeblock]\n"
-"sin(0.523599) # Returns 0.5\n"
+"sin(0.523599) # 返回 0.5\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:930
@@ -1544,8 +1548,8 @@ msgid ""
msgstr ""
"返回 [code]s[/code] çš„åŒæ›²æ­£å¼¦å€¼ã€‚\n"
"[codeblock]\n"
-"a = log(2.0) # Returns 0.693147\n"
-"sinh(a) # Returns 0.75\n"
+"a = log(2.0) # 返回 0.693147\n"
+"sinh(a) # 返回 0.75\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:943
@@ -1606,10 +1610,10 @@ msgid ""
msgstr ""
"返回 [code]s[/code] 的平方根,其中 [code]s[/code] 是éžè´Ÿæ•°ã€‚\n"
"[codeblock]\n"
-"sqrt(9) # Returns 3\n"
+"sqrt(9) # 返回 3\n"
"[/codeblock]\n"
-"[b]注æ„:[/b] [code]s[/code]的负值会返回NaN。如果你需è¦è´Ÿæ•°è¾“入,请在C#中使用"
-"[code]System.Numerics.Complex[/code]。"
+"[b]注æ„:[/b]è´Ÿæ•°çš„ [code]s[/code] 会返回 NaN。如果你需è¦è´Ÿæ•°è¾“入,请在 C# 中"
+"使用 [code]System.Numerics.Complex[/code]。"
#: modules/gdscript/doc_classes/@GDScript.xml:971
msgid ""
@@ -1622,7 +1626,7 @@ msgid ""
"n = step_decimals(0.000000005) # n is 9\n"
"[/codeblock]"
msgstr ""
-"返回å°æ•°ç‚¹åŽç¬¬ä¸€ä¸ªéžé›¶æ•°å­—çš„ä½ç½®ã€‚注æ„最大返回值是10,这是实现中的设计决"
+"返回å°æ•°ç‚¹åŽç¬¬ä¸€ä¸ªéžé›¶æ•°å­—çš„ä½ç½®ã€‚注æ„最大返回值是 10,这是实现中的设计决"
"定。\n"
"[codeblock]\n"
"n = step_decimals(5) # n = 0\n"
@@ -1682,7 +1686,7 @@ msgstr ""
"[codeblock]\n"
"a = '{ \"a\": 1, \"b\": 2 }'\n"
"b = str2var(a)\n"
-"print(b[\"a\"]) # Prints 1\n"
+"print(b[\"a\"]) # 输出 1\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:1020
@@ -1694,7 +1698,7 @@ msgid ""
msgstr ""
"返回弧度角 [code]s[/code] 的正切。\n"
"[codeblock]\n"
-"tan(deg2rad(45)) # Returns 1\n"
+"tan(deg2rad(45)) # 返回 1\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:1030
@@ -1731,16 +1735,15 @@ msgstr ""
"å°† [Variant] [code]var[/code] 转æ¢ä¸ºJSON文本并返回结果。对于åºåˆ—化数æ®ä»¥é€šè¿‡"
"网络存储或å‘é€å¾ˆæœ‰ç”¨ã€‚\n"
"[codeblock]\n"
-"# Both numbers below are integers.\n"
+"# 下é¢çš„两个数组都是整数。\n"
"a = { \"a\": 1, \"b\": 2 }\n"
"b = to_json(a)\n"
"print(b) # {\"a\":1, \"b\":2}\n"
-"# Both numbers above are floats, even if they display without any decimal "
-"places.\n"
+"# 上é¢çš„两个数都是浮点数,尽管没有显示å°æ•°éƒ¨åˆ†ã€‚\n"
"[/codeblock]\n"
-"[b]注æ„:[/b] JSON规范未定义整数或浮点类型,而仅定义了 [i]number[/i] 类型。 "
-"因此,将 [Variant] 转æ¢ä¸ºJSON文本会将所有数值转æ¢ä¸º [float] 类型。\n"
-"å¦è¯·å‚阅 [JSON],以将 [Variant] 转æ¢ä¸ºJSON文本的å¦ä¸€ç§æ–¹æ³•ã€‚"
+"[b]注æ„:[/b]JSON 规范未定义整数或浮点类型,而仅定义了[i]æ•°å­—[/i]类型。因此,"
+"å°† [Variant] 转æ¢ä¸º JSON 文本会将所有数值转æ¢ä¸º [float] 类型。\n"
+"å¦è¯·å‚阅 [JSON],以将 [Variant] 转æ¢ä¸º JSON 文本的å¦ä¸€ç§æ–¹æ³•ã€‚"
#: modules/gdscript/doc_classes/@GDScript.xml:1057
msgid ""
@@ -1912,19 +1915,19 @@ msgid ""
"[code]wrapi[/code] is more flexible than using the [method posmod] approach "
"by giving the user control over the minimum value."
msgstr ""
-"在 [code]min[/code] 和 [code]max[/code] 之间包装整数 [code]value[/code]。\n"
+"在 [code]min[/code] 和 [code]max[/code] 之间环绕整数 [code]value[/code]。\n"
"å¯ç”¨äºŽåˆ›å»ºç±»ä¼¼å¾ªçŽ¯çš„行为或无é™æ›²é¢ã€‚\n"
"[codeblock]\n"
-"# Infinite loop between 5 and 9\n"
+"# 在 5 å’Œ 9 之间无é™å¾ªçŽ¯\n"
"frame = wrapi(frame + 1, 5, 10)\n"
"[/codeblock]\n"
"[codeblock]\n"
-"# result is -2\n"
+"# result 是 -2\n"
"var result = wrapi(-6, -5, -1)\n"
"[/codeblock]\n"
-"[b]注æ„:[/b] 如果 [code]min[/code] 为 [code]0[/code],则等价于 [method "
+"[b]注æ„:[/b]如果 [code]min[/code] 为 [code]0[/code],则等价于 [method "
"posmod],因此建议改用它。\n"
-"通过让用户控制最å°å€¼ï¼Œ[code]wrapi[/code] 比使用[method posmod]方法更çµæ´»ã€‚"
+"通过让用户控制最å°å€¼ï¼Œ[code]wrapi[/code] 比使用 [method posmod] 方法更çµæ´»ã€‚"
#: modules/gdscript/doc_classes/@GDScript.xml:1176
msgid ""
@@ -1981,12 +1984,12 @@ msgstr ""
"你也å¯ä»¥ä½¿ç”¨[code]yield[/code]æ¥ç­‰å¾…一个函数完æˆã€‚\n"
"[codeblock]\n"
"func _ready():\n"
-" yield(countdown(), \"completed\")# 等待countdown()函数的完æˆ\n"
+" yield(countdown(), \"completed\") # 等待 countdown() 函数的完æˆ\n"
" print('Ready')\n"
"\n"
"func countdown():\n"
-" yield(get_tree(), \"idle_frame\")# 返回一个GDScriptFunctionState对象给"
-"_ready()\n"
+" yield(get_tree(), \"idle_frame\") # 返回一个 GDScriptFunctionState 对象"
+"ç»™ _ready()\n"
" print(3)\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(2)\n"
@@ -1994,7 +1997,7 @@ msgstr ""
" print(1)\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
"\n"
-"#打å°å‡ºæ¥ã€‚\n"
+"# 输出:\n"
"# 3\n"
"# 2\n"
"# 1\n"
@@ -2034,12 +2037,12 @@ msgid ""
"code] will not result in [constant INF] and will result in a run-time error "
"instead."
msgstr ""
-"正浮点无穷大。当除数为[code]0.0[/code]时,这就是浮点除法的结果。对于负无穷"
-"大,使用[code]-INF[/code]。如果分å­æ˜¯æ­£æ•°ï¼Œé™¤ä»¥[code]-0.0[/code]将导致负无穷"
-"大,所以除以[code]0.0[/code]与除以[code]-0.0[/code]ä¸åŒï¼ˆå°½ç®¡[code]0.0 == "
-"-0.0[/code]返回[code]true[/code])。\n"
-"[b]注æ„:[/b]数字无穷大åªæ˜¯æµ®ç‚¹æ•°çš„一个概念,对于整数æ¥è¯´æ²¡æœ‰å¯¹åº”的概念。整数"
-"除以[code]0[/code]ä¸ä¼šäº§ç”Ÿ[constant INF],而是会产生一个è¿è¡Œæ—¶é”™è¯¯ã€‚"
+"浮点数正无穷。浮点数除法中使用 [code]0.0[/code] 作为除数时的计算结果。使用 "
+"[code]-INF[/code] å¯ä»¥å¾—到负无穷。如果分å­æ˜¯æ­£æ•°ï¼Œé™¤ä»¥ [code]-0.0[/code] 将得"
+"到负无穷,所以除以 [code]0.0[/code] 与除以 [code]-0.0[/code] ä¸åŒï¼ˆå°½ç®¡ "
+"[code]0.0 == -0.0[/code] 返回 [code]true[/code])。\n"
+"[b]注æ„:[/b]数字无穷大åªæ˜¯æµ®ç‚¹æ•°çš„概念,整数中没有对应的概念。整数除以 "
+"[code]0[/code] ä¸ä¼šäº§ç”Ÿ [constant INF],而是会产生一个è¿è¡Œæ—¶é”™è¯¯ã€‚"
#: modules/gdscript/doc_classes/@GDScript.xml:1217
msgid ""
@@ -2053,12 +2056,13 @@ msgid ""
"[code]0[/code] will not result in [constant NAN] and will result in a run-"
"time error instead."
msgstr ""
-"\"ä¸æ˜¯ä¸€ä¸ªæ•°å­—\",一个无效的浮点数值。[constant NAN]有特殊的属性,包括它ä¸ç­‰"
-"于自己([code]NAN == NAN[/code]返回[code]false[/code])。它是由一些无效的æ“作"
-"输出的,比如用浮点数[code]0.0[/code]除以[code]0.0[/code]。\n"
-"[b]注æ„:[/b]\"ä¸æ˜¯ä¸€ä¸ªæ•° \"åªæ˜¯æµ®ç‚¹æ•°çš„概念,对整数没有对应的概念。整数"
-"[code]0[/code]除以[code]0[/code]ä¸ä¼šäº§ç”Ÿ[constant NAN],而是会产生一个è¿è¡Œæ—¶"
-"错误。"
+"“Not a Numberâ€ï¼ˆä¸æ˜¯ä¸€ä¸ªæ•°ï¼‰ï¼Œä¸€ä¸ªæ— æ•ˆçš„浮点数值。[constant NAN] 有许多特殊的"
+"性质,比如它ä¸ç­‰äºŽè‡ªå·±ï¼ˆ[code]NAN == NAN[/code] 返回 [code]false[/code])。一"
+"些无效的æ“作会输出这个值,比如用浮点数 [code]0.0[/code] 除以 [code]0.0[/"
+"code]。\n"
+"[b]注æ„:[/b]“ä¸æ˜¯ä¸€ä¸ªæ•°â€åªæ˜¯æµ®ç‚¹æ•°çš„概念,整数中没有对应的概念。整数 "
+"[code]0[/code] 除以 [code]0[/code] ä¸ä¼šäº§ç”Ÿ [constant NAN],而是会产生一个è¿"
+"行时错误。"
#: doc/classes/@GlobalScope.xml:4
msgid "Global scope constants and variables."
@@ -2173,7 +2177,7 @@ msgstr "[TranslationServer]å•ä¾‹ã€‚"
#: doc/classes/@GlobalScope.xml:84
msgid "The [VisualScriptEditor] singleton."
-msgstr "[VisualScriptEditor]å•ä¾‹ã€‚"
+msgstr "[VisualScriptEditor] å•ä¾‹ã€‚"
#: doc/classes/@GlobalScope.xml:87
msgid "The [VisualServer] singleton."
@@ -2519,7 +2523,7 @@ msgstr "å³æ–¹å‘键。"
#: doc/classes/@GlobalScope.xml:341
msgid ""
"Media back key. Not to be confused with the Back button on an Android device."
-msgstr "媒体返回键。ä¸è¦ä¸Žå®‰å“设备上的返回键相混淆。"
+msgstr "媒体返回键。ä¸è¦ä¸Ž Android 设备上的返回键相混淆。"
#: doc/classes/@GlobalScope.xml:344
msgid "Media forward key."
@@ -3698,7 +3702,7 @@ msgstr ""
"var err = method_that_returns_error()\n"
"if err != OK:\n"
" print(\"Failure!\")\n"
-"# Or, equivalent:\n"
+"# 或者,等价于:\n"
"if err:\n"
" print(\"Still failing!\")\n"
"[/codeblock]"
@@ -3959,8 +3963,8 @@ msgid ""
"example, to allow toggling bits 0, 1, 2 and 4, the hint could be something "
"like [code]\"Bit0,Bit1,Bit2,,Bit4\"[/code]."
msgstr ""
-"æ示一个整数属性是一个带有若干命åçš„ä½æ ‡è®°çš„掩ç ã€‚例如,想å…许修改0ã€1ã€2ã€4"
-"ä½ï¼Œæ示串应当是类似于[code]\"Bit0,Bit1,Bit2,,Bit4\"[/code]的东西。"
+"æ示一个整数属性是一个带有若干命åçš„ä½æ ‡è®°çš„掩ç ã€‚例如,想å…许修改 0ã€1ã€2ã€"
+"4 ä½ï¼Œæ示串应当是类似于 [code]\"Bit0,Bit1,Bit2,,Bit4\"[/code] 的东西。"
#: doc/classes/@GlobalScope.xml:1391
msgid ""
@@ -4029,7 +4033,7 @@ msgid ""
"optionally specified via the hint string (e.g. [code]\"Texture\"[/code]). "
"Editing it will show a popup menu of valid resource types to instantiate."
msgstr ""
-"æ示一个属性是一个[Resource]派生类的实例,å¯ä»¥é€šè¿‡æ示字符串指定(例如 "
+"æ示一个属性是一个 [Resource] 派生类的实例,å¯ä»¥é€šè¿‡æ示字符串指定(例如 "
"[code]\"Texture\"[/code])。编辑该属性时会显示一个列举了å¯ç”¨çš„待实例化的资æº"
"类型的弹出èœå•ã€‚"
@@ -4100,7 +4104,7 @@ msgstr "在编辑器中用于为属性分类。"
#: doc/classes/@GlobalScope.xml:1460
msgid "The property does not save its state in [PackedScene]."
-msgstr "该属性在[PackedScene]中ä¸ä¿å­˜å…¶çŠ¶æ€ã€‚"
+msgstr "该属性ä¸åœ¨ [PackedScene] 中ä¿å­˜å…¶çŠ¶æ€ã€‚"
#: doc/classes/@GlobalScope.xml:1463
msgid "Editing the property prompts the user for restarting the editor."
@@ -4147,7 +4151,7 @@ msgstr "一个常é‡æ–¹æ³•çš„标志。"
#: doc/classes/@GlobalScope.xml:1493
msgid "Flag for a virtual method."
-msgstr "虚拟方法的标志。"
+msgstr "虚方法的标志。"
#: doc/classes/@GlobalScope.xml:1499
msgid "Default method flags."
@@ -4203,7 +4207,7 @@ msgstr "å˜é‡çš„类型为 [AABB]."
#: doc/classes/@GlobalScope.xml:1538
msgid "Variable is of type [Basis]."
-msgstr "å˜é‡çš„类型为[Basis]."
+msgstr "å˜é‡çš„类型为 [Basis]。"
#: doc/classes/@GlobalScope.xml:1541
msgid "Variable is of type [Transform]."
@@ -4267,31 +4271,31 @@ msgstr "表示[enum Variant.Type]枚举的大å°ã€‚"
#: doc/classes/@GlobalScope.xml:1586
msgid "Equality operator ([code]==[/code])."
-msgstr "等于è¿ç®—符([code] == [/code])。"
+msgstr "等于è¿ç®—符([code]==[/code])。"
#: doc/classes/@GlobalScope.xml:1589
msgid "Inequality operator ([code]!=[/code])."
-msgstr "ä¸ç­‰å¼è¿ç®—符([code]!= [/code])。"
+msgstr "ä¸ç­‰å¼è¿ç®—符([code]!=[/code])。"
#: doc/classes/@GlobalScope.xml:1592
msgid "Less than operator ([code]<[/code])."
-msgstr "å°äºŽè¿ç®—符([code] <[/code])。"
+msgstr "å°äºŽè¿ç®—符([code]<[/code])。"
#: doc/classes/@GlobalScope.xml:1595
msgid "Less than or equal operator ([code]<=[/code])."
-msgstr "å°äºŽæˆ–等于è¿ç®—符([code] <= [/code])。"
+msgstr "å°äºŽæˆ–等于è¿ç®—符([code]<=[/code])。"
#: doc/classes/@GlobalScope.xml:1598
msgid "Greater than operator ([code]>[/code])."
-msgstr "大于è¿ç®—符([code]> [/code])。"
+msgstr "大于è¿ç®—符([code]>[/code])。"
#: doc/classes/@GlobalScope.xml:1601
msgid "Greater than or equal operator ([code]>=[/code])."
-msgstr "大于或等于è¿ç®—符([code]> = [/code])。"
+msgstr "大于或等于è¿ç®—符([code]> =[/code])。"
#: doc/classes/@GlobalScope.xml:1604
msgid "Addition operator ([code]+[/code])."
-msgstr "加法è¿ç®—符([code] + [/code])。"
+msgstr "加法è¿ç®—符([code]+[/code])。"
#: doc/classes/@GlobalScope.xml:1607
msgid "Subtraction operator ([code]-[/code])."
@@ -4299,11 +4303,11 @@ msgstr "å‡æ³•è¿ç®—符([code]-[/code])。"
#: doc/classes/@GlobalScope.xml:1610
msgid "Multiplication operator ([code]*[/code])."
-msgstr "乘法è¿ç®—符([code] * [/code])。"
+msgstr "乘法è¿ç®—符([code]*[/code])。"
#: doc/classes/@GlobalScope.xml:1613
msgid "Division operator ([code]/[/code])."
-msgstr "除法è¿ç®—符([code] / [/code])。"
+msgstr "除法è¿ç®—符([code]/[/code])。"
#: doc/classes/@GlobalScope.xml:1616
msgid "Unary negation operator ([code]-[/code])."
@@ -4311,7 +4315,7 @@ msgstr "一元å‡å·è¿ç®—符([code]-[/code])。"
#: doc/classes/@GlobalScope.xml:1619
msgid "Unary plus operator ([code]+[/code])."
-msgstr "一元加å·è¿ç®—符([code] + [/code])。"
+msgstr "一元加å·è¿ç®—符([code]+[/code])。"
#: doc/classes/@GlobalScope.xml:1622
msgid "Remainder/modulo operator ([code]%[/code])."
@@ -4319,15 +4323,15 @@ msgstr "余数/å–模è¿ç®—符([code]%[/code])。"
#: doc/classes/@GlobalScope.xml:1625
msgid "String concatenation operator ([code]+[/code])."
-msgstr "字符串串è”è¿ç®—符([code] + [/code])。"
+msgstr "字符串串è”è¿ç®—符([code]+[/code])。"
#: doc/classes/@GlobalScope.xml:1628
msgid "Left shift operator ([code]<<[/code])."
-msgstr "左移è¿ç®—符([code] << [/code])。"
+msgstr "左移è¿ç®—符([code]<<[/code])。"
#: doc/classes/@GlobalScope.xml:1631
msgid "Right shift operator ([code]>>[/code])."
-msgstr "å³ç§»è¿ç®—符([code] >> [/code])。"
+msgstr "å³ç§»è¿ç®—符([code]>>[/code])。"
#: doc/classes/@GlobalScope.xml:1634
msgid "Bitwise AND operator ([code]&[/code])."
@@ -4335,11 +4339,11 @@ msgstr "按ä½ANDè¿ç®—符([code]&[/code])。"
#: doc/classes/@GlobalScope.xml:1637
msgid "Bitwise OR operator ([code]|[/code])."
-msgstr "按ä½æˆ–è¿ç®—符([code] | [/code])。"
+msgstr "按ä½æˆ–è¿ç®—符([code]|[/code])。"
#: doc/classes/@GlobalScope.xml:1640
msgid "Bitwise XOR operator ([code]^[/code])."
-msgstr "按ä½XORè¿ç®—符([code] ^ [/code])。"
+msgstr "按ä½XORè¿ç®—符([code]^[/code])。"
#: doc/classes/@GlobalScope.xml:1643
msgid "Bitwise NOT operator ([code]~[/code])."
@@ -4347,11 +4351,11 @@ msgstr "按ä½NOTè¿ç®—符([code]〜[/code])。"
#: doc/classes/@GlobalScope.xml:1646
msgid "Logical AND operator ([code]and[/code] or [code]&&[/code])."
-msgstr "逻辑ANDè¿ç®—符([code] and [/code]或[code] && [/code])。"
+msgstr "逻辑ANDè¿ç®—符([code]and[/code]或[code]&&[/code])。"
#: doc/classes/@GlobalScope.xml:1649
msgid "Logical OR operator ([code]or[/code] or [code]||[/code])."
-msgstr "逻辑或è¿ç®—符([code]或[/code]或[code] || [/code])。"
+msgstr "逻辑或è¿ç®—符([code]或[/code]或[code]||[/code])。"
#: doc/classes/@GlobalScope.xml:1652
msgid "Logical XOR operator (not implemented in GDScript)."
@@ -4359,11 +4363,11 @@ msgstr "逻辑XORè¿ç®—符(未在GDScript中实现)。"
#: doc/classes/@GlobalScope.xml:1655
msgid "Logical NOT operator ([code]not[/code] or [code]![/code])."
-msgstr "逻辑NOTè¿ç®—符([code] not [/code]或[code]![/code])。"
+msgstr "逻辑NOTè¿ç®—符([code]not[/code]或[code]![/code])。"
#: doc/classes/@GlobalScope.xml:1658
msgid "Logical IN operator ([code]in[/code])."
-msgstr "逻辑INè¿ç®—符([code] in [/code])。"
+msgstr "逻辑INè¿ç®—符([code]in[/code])。"
#: doc/classes/@GlobalScope.xml:1661
msgid "Represents the size of the [enum Variant.Operator] enum."
@@ -4383,8 +4387,8 @@ msgid ""
"integer coordinates."
msgstr ""
"[AABB] 由一个ä½ç½®ã€ä¸€ä¸ªå¤§å°å’Œå‡ ä¸ªå®žç”¨å‡½æ•°ç»„æˆã€‚它通常用于快速é‡å æµ‹è¯•ã€‚\n"
-"它使用浮点å标。[AABB]çš„2D对应物为[Rect2]。\n"
-"[b]注æ„:[/b] 与 [Rect2] ä¸åŒï¼Œ[AABB] 没有使用整数å标的å˜ä½“。"
+"它使用浮点å标。[AABB] çš„ 2D 对应物为 [Rect2]。\n"
+"[b]注æ„:[/b]与 [Rect2] ä¸åŒï¼Œ[AABB] 没有使用整数å标的å˜ä½“。"
#: doc/classes/AABB.xml:12 doc/classes/Basis.xml:13 doc/classes/Plane.xml:10
#: doc/classes/Rect2.xml:12 doc/classes/Transform.xml:11
@@ -4434,6 +4438,15 @@ msgid ""
"var box2 = box.expand(Vector3(0, -1, 2))\n"
"[/codeblock]"
msgstr ""
+"返回该 [AABB] 的副本,该副本扩展至包å«ç»™å‡ºçš„点。\n"
+"[b]例å­ï¼š[/b]\n"
+"[codeblock]\n"
+"# position (-3, 2, 0), size (1, 1, 1)\n"
+"var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1))\n"
+"# position (-3, -1, 0), size (3, 4, 2), 包å«åŽŸæ¥çš„ AABB å’Œ Vector3(0, -1, "
+"2)\n"
+"var box2 = box.expand(Vector3(0, -1, 2))\n"
+"[/codeblock]"
#: doc/classes/AABB.xml:55
msgid "Returns the volume of the [AABB]."
@@ -4575,8 +4588,8 @@ msgid ""
"You can use [method remove_button] method to remove a button created with "
"this method from the dialog."
msgstr ""
-"å‘对è¯æ¡†ä¸­æ·»åŠ ä¸€ä¸ªå¸¦æœ‰æ ‡ç­¾[code] text [/code]和自定义[code] action [/code]çš„"
-"按钮,并返回该创建的按钮。按下时,[code] action [/code]会被传递给[signal "
+"å‘对è¯æ¡†ä¸­æ·»åŠ ä¸€ä¸ªå¸¦æœ‰æ ‡ç­¾[code]text[/code]和自定义[code]action[/code]的按"
+"钮,并返回该创建的按钮。按下时,[code]action[/code]会被传递给[signal "
"custom_action]ä¿¡å·ã€‚\n"
"如果[code]right[/code]为[code]true[/code],按钮会被放置在所有åŒçº§æŒ‰é’®çš„å³"
"边。\n"
@@ -4600,7 +4613,7 @@ msgid ""
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
msgstr ""
-"返回嵌入文本的标签。\n"
+"返回内置文本所使用的标签。\n"
"[b]警告:[/b]这是个必è¦çš„内部节点,删除和释放它有å¯èƒ½é€ æˆå´©æºƒã€‚如果你希望éšè—"
"它或它的任æ„一个å­èŠ‚点,请使用它们的 [member CanvasItem.visible] 属性。"
@@ -4611,7 +4624,7 @@ msgid ""
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
msgstr ""
-"返回OK按钮\n"
+"返回确定按钮 [Button] 实例。\n"
"[b]警告:[/b]这是个必è¦çš„内部节点,删除和释放它有å¯èƒ½é€ æˆå´©æºƒã€‚如果你希望éšè—"
"它或它的任æ„一个å­èŠ‚点,请使用它们的 [member CanvasItem.visible] 属性。"
@@ -4619,7 +4632,7 @@ msgstr ""
msgid ""
"Registers a [LineEdit] in the dialog. When the enter key is pressed, the "
"dialog will be accepted."
-msgstr "在对è¯æ¡†ä¸­æ³¨å†Œ[QLineEdit]。 当按下回车键时,对è¯æ¡†å°†è¢«æŽ¥å—。"
+msgstr "在对è¯æ¡†ä¸­æ³¨å†Œ [LineEdit]。 当按下回车键时,对è¯æ¡†å°†è¢«æŽ¥å—。"
#: doc/classes/AcceptDialog.xml:56
msgid ""
@@ -4651,7 +4664,7 @@ msgid ""
"dialog if the input is valid. As such, this property can't be used in "
"[FileDialog] to disable hiding the dialog when pressing OK."
msgstr ""
-"如果为 [code] true [/code],按下OK按钮时对è¯æ¡†å°†éšè—。如果è¦åœ¨æ”¶åˆ° [signal "
+"如果为 [code]true[/code],按下OK按钮时对è¯æ¡†å°†éšè—。如果è¦åœ¨æ”¶åˆ° [signal "
"confirmed] ä¿¡å·æ—¶æ‰§è¡Œç±»ä¼¼è¾“入验è¯çš„æ“作,则å¯ä»¥å°†å…¶è®¾ç½®ä¸º[code]false[/code],"
"然åŽåœ¨è‡ªå·±çš„逻辑中处ç†å¯¹è¯æ¡†çš„éšè—。\n"
"[b]注æ„:[/b] 从此类派生的æŸäº›èŠ‚点å¯ä»¥å…·æœ‰ä¸åŒçš„默认值,并且å¯èƒ½æœ‰è‡ªå·±çš„内置"
@@ -4712,7 +4725,8 @@ msgid ""
" assert(decrypted == data.to_utf8())\n"
"[/codeblock]"
msgstr ""
-"“此类æ供了对原始数æ®çš„AES加密/解密的访问。åŒæ—¶æ”¯æŒAES-ECBå’ŒAES-CBC模å¼ã€‚\n"
+"此类æ供了对原始数æ®çš„ AES 加密/解密的访问。åŒæ—¶æ”¯æŒ AES-ECB å’Œ AES-CBC 模"
+"å¼ã€‚\n"
"[codeblock]\n"
"extends Node\n"
"\n"
@@ -4722,27 +4736,27 @@ msgstr ""
" var key = \"My secret key!!!\" # Key must be either 16 or 32 bytes.\n"
" var data = \"My secret text!!\" # Data size must be multiple of 16 "
"bytes, apply padding if needed.\n"
-" # Encrypt ECB\n"
+" # ECB 加密\n"
" aes.start(AESContext.MODE_ECB_ENCRYPT, key.to_utf8())\n"
" var encrypted = aes.update(data.to_utf8())\n"
" aes.finish()\n"
-" # Decrypt ECB\n"
+" # ECB 解密\n"
" aes.start(AESContext.MODE_ECB_DECRYPT, key.to_utf8())\n"
" var decrypted = aes.update(encrypted)\n"
" aes.finish()\n"
-" # Check ECB\n"
+" # ECB 校验\n"
" assert(decrypted == data.to_utf8())\n"
"\n"
" var iv = \"My secret iv!!!!\" # IV must be of exactly 16 bytes.\n"
-" # Encrypt CBC\n"
+" # CBC 加密\n"
" aes.start(AESContext.MODE_CBC_ENCRYPT, key.to_utf8(), iv.to_utf8())\n"
" encrypted = aes.update(data.to_utf8())\n"
" aes.finish()\n"
-" # Decrypt CBC\n"
+" # CBC 解密\n"
" aes.start(AESContext.MODE_CBC_DECRYPT, key.to_utf8(), iv.to_utf8())\n"
" decrypted = aes.update(encrypted)\n"
" aes.finish()\n"
-" # Check CBC\n"
+" # CBC 校验\n"
" assert(decrypted == data.to_utf8())\n"
"[/codeblock]"
@@ -4769,9 +4783,9 @@ msgid ""
"(initialization vector) of exactly 16 bytes, is only needed when [code]mode[/"
"code] is either [constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT]."
msgstr ""
-"以给定的[code]模å¼[/code]å¯åŠ¨AES上下文。必须始终æä¾›16或32字节的[code] key [/"
-"code],而仅当[code] mode [/code]为以下两ç§æƒ…况时æ‰éœ€è¦æ­£å¥½ä¸º16字节的[code] "
-"iv [/code](åˆå§‹åŒ–å‘é‡ï¼‰ [constant MODE_CBC_ENCRYPT]或[constant "
+"以给定的[code]模å¼[/code]å¯åŠ¨AES上下文。必须始终æä¾›16或32字节的[code]key[/"
+"code],而仅当[code]mode[/code]为以下两ç§æƒ…况时æ‰éœ€è¦æ­£å¥½ä¸º16字节的[code]iv[/"
+"code](åˆå§‹åŒ–å‘é‡ï¼‰ [constant MODE_CBC_ENCRYPT]或[constant "
"MODE_CBC_DECRYPT]。"
#: doc/classes/AESContext.xml:69
@@ -4808,7 +4822,7 @@ msgstr "模å¼åˆ—举的最大值。"
#: doc/classes/AnimatedSprite.xml:4
msgid "Sprite node that can use multiple textures for animation."
-msgstr "å¯ä»¥ä½¿ç”¨å¤šä¸ªçº¹ç†è¿›è¡ŒåŠ¨ç”»å¤„ç†çš„Sprite节点。"
+msgstr "å¯ä»¥ä½¿ç”¨å¤šä¸ªçº¹ç†è¿›è¡ŒåŠ¨ç”»å¤„ç†çš„ Sprite 节点。"
#: doc/classes/AnimatedSprite.xml:7
msgid ""
@@ -4819,12 +4833,12 @@ msgid ""
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-"动画通过一个[SpriteFrames]资æºåˆ›å»ºï¼Œè€Œè¯¥èµ„æºå¯ä»¥é€šè¿‡åŠ¨ç”»å¸§é¢æ¿åœ¨ç¼–辑器中é…"
+"动画通过一个 [SpriteFrames] 资æºåˆ›å»ºï¼Œè€Œè¯¥èµ„æºå¯ä»¥é€šè¿‡åŠ¨ç”»å¸§é¢æ¿åœ¨ç¼–辑器中é…"
"置。\n"
-"[b]注æ„:[/b] 您å¯ä»¥é€šè¿‡åˆ›å»ºé™„加的带有[code]_normal[/code]åŽç¼€çš„"
-"[SpriteFrames]资æºæ¥å…³è”一组法线贴图。例如,如有 2 个[SpriteFrames]资æº"
-"[code]run[/code]和[code]run_normal[/code],将使[code]run[/code]动画使用该法线"
-"贴图。"
+"[b]注æ„:[/b]您å¯ä»¥é€šè¿‡åˆ›å»ºé™„加的带有 [code]_normal[/code] åŽç¼€çš„ "
+"[SpriteFrames] 资æºæ¥å…³è”一组法线贴图。例如,如有 2 个 [SpriteFrames] èµ„æº "
+"[code]run[/code] 和 [code]run_normal[/code],将使 [code]run[/code] 动画使用该"
+"法线贴图。"
#: doc/classes/AnimatedSprite.xml:11 doc/classes/AnimatedSprite3D.xml:10
#: doc/classes/AnimationPlayer.xml:13
@@ -4846,7 +4860,7 @@ msgstr "https://godotengine.org/asset-library/asset/515"
#: doc/classes/AnimatedSprite.xml:18 doc/classes/AnimatedSprite3D.xml:16
msgid "Returns [code]true[/code] if an animation is currently being played."
-msgstr "如果一个动画当å‰æ­£åœ¨æ’­æ”¾ï¼Œè¿”回 [code]true[/code] 。"
+msgstr "当å‰æ­£åœ¨æ’­æ”¾åŠ¨ç”»æ—¶è¿”回 [code]true[/code] 。"
#: doc/classes/AnimatedSprite.xml:26
msgid ""
@@ -4868,23 +4882,23 @@ msgid ""
"changes, the [code]frame[/code] counter is reset."
msgstr ""
"æ¥è‡ª [code]frames[/code] 资æºçš„当å‰åŠ¨ç”»ã€‚如果这个值å‘生å˜åŒ–,[code]frame[/"
-"code]计数器会被é‡ç½®ã€‚"
+"code] 计数器会被é‡ç½®ã€‚"
#: doc/classes/AnimatedSprite.xml:41 doc/classes/SpriteBase3D.xml:48
msgid "If [code]true[/code], texture will be centered."
-msgstr "如果为 [code]true[/code],纹ç†å°†è¢«å±…中。"
+msgstr "为 [code]true[/code] 时纹ç†å°†è¢«å±…中。"
#: doc/classes/AnimatedSprite.xml:44 doc/classes/Sprite.xml:39
#: doc/classes/SpriteBase3D.xml:54 doc/classes/TextureButton.xml:21
#: doc/classes/TextureRect.xml:20
msgid "If [code]true[/code], texture is flipped horizontally."
-msgstr "如果为 [code]true[/code],纹ç†å°†è¢«æ°´å¹³ç¿»è½¬ã€‚"
+msgstr "为 [code]true[/code] 时纹ç†å°†è¢«æ°´å¹³ç¿»è½¬ã€‚"
#: doc/classes/AnimatedSprite.xml:47 doc/classes/Sprite.xml:42
#: doc/classes/SpriteBase3D.xml:57 doc/classes/TextureButton.xml:24
#: doc/classes/TextureRect.xml:23
msgid "If [code]true[/code], texture is flipped vertically."
-msgstr "如果为 [code]true[/code],纹ç†å°†è¢«åž‚直翻转。"
+msgstr "为 [code]true[/code] 时纹ç†å°†è¢«åž‚直翻转。"
#: doc/classes/AnimatedSprite.xml:50 doc/classes/AnimatedSprite3D.xml:38
msgid "The displayed animation frame's index."
@@ -4901,7 +4915,7 @@ msgstr "纹ç†çš„绘图å移é‡ã€‚"
#: doc/classes/AnimatedSprite.xml:59 doc/classes/AnimatedSprite3D.xml:44
msgid "If [code]true[/code], the [member animation] is currently playing."
-msgstr "如果[code]true[/code],则表示当å‰æ­£åœ¨æ’­æ”¾[member 动画]。"
+msgstr "如果 [code]true[/code],则表示当å‰æ­£åœ¨æ’­æ”¾ [member animation]。"
#: doc/classes/AnimatedSprite.xml:62
msgid "The animation speed is multiplied by this value."
@@ -4937,8 +4951,8 @@ msgid ""
"Plays the animation named [code]anim[/code]. If no [code]anim[/code] is "
"provided, the current animation is played."
msgstr ""
-"播放å为 [code] anim [/code] 。如果没有æä¾› [code]anim[/code],则播放当å‰åŠ¨"
-"画。"
+"播放å为 [code]anim[/code] 的动画。如果没有æä¾› [code]anim[/code],则播放当å‰"
+"动画。"
#: doc/classes/AnimatedTexture.xml:4
msgid "Proxy texture for simple frame-based animations."
@@ -5017,10 +5031,10 @@ msgid ""
"in mind that only frames from 0 to [member frames] - 1 will be part of the "
"animation."
msgstr ""
-"å°†[Texture2D]分é…给给定的帧。帧ID从0开始,因此第一帧的ID为0,动画的最åŽä¸€å¸§çš„"
-"ID为[member frames] -1。\n"
-"您å¯ä»¥å®šä¹‰ä»»æ„æ•°é‡çš„纹ç†ï¼Œç›´åˆ°[constant MAX_FRAMES],但è¦è®°ä½ï¼Œåªæœ‰0到"
-"[member frames]-1的帧会æˆä¸ºåŠ¨ç”»çš„一部分。"
+"å°† [Texture] 分é…给给定的帧。帧 ID 从 0 开始,因此第一帧的 ID 为 0,动画的最"
+"åŽä¸€å¸§çš„ ID 为 [member frames] -1。\n"
+"您å¯ä»¥å®šä¹‰æœ€å¤š [constant MAX_FRAMES] 个纹ç†ï¼Œä½†è¦è®°ä½ï¼Œåªæœ‰ 0 到 [member "
+"frames] - 1 的帧会æˆä¸ºåŠ¨ç”»çš„一部分。"
#: doc/classes/AnimatedTexture.xml:56
msgid "Sets the currently visible frame of the texture."
@@ -5039,7 +5053,7 @@ msgstr ""
"动画速度,以æ¯ç§’帧数为å•ä½ã€‚此值定义动画两个帧之间的默认时间间隔,并因此基于"
"[member frames]属性定义动画循环的总体æŒç»­æ—¶é—´ã€‚值为0表示æ¯ç§’没有预定义的帧"
"数,动画将根æ®æ¯ä¸ªå¸§çš„帧延迟播放(请å‚阅[method set_frame_delay])。\n"
-"例如,具有8帧,无帧延迟且[code] fps [/code]值为2的动画将è¿è¡Œ4秒,æ¯å¸§æŒç»­0.5"
+"例如,具有8帧,无帧延迟且[code]fps[/code]值为2的动画将è¿è¡Œ4秒,æ¯å¸§æŒç»­0.5"
"秒。"
#: doc/classes/AnimatedTexture.xml:64
@@ -5058,8 +5072,8 @@ msgid ""
"back to the first frame after reaching the end. Note that reaching the end "
"will not set [member pause] to [code]true[/code]."
msgstr ""
-"如果[code] true [/code],则动画将åªæ’­æ”¾ä¸€æ¬¡ï¼Œå¹¶ä¸”在到达结尾åŽå°†ä¸ä¼šå¾ªçŽ¯å›žåˆ°ç¬¬"
-"一帧。请注æ„,到达终点ä¸ä¼šå°†[member æš‚åœ]设置为[code] true [/code]。"
+"如果 [code]true[/code],则动画将åªæ’­æ”¾ä¸€æ¬¡ï¼Œå¹¶ä¸”在到达结尾åŽå°†ä¸ä¼šå¾ªçŽ¯å›žåˆ°ç¬¬"
+"一帧。请注æ„,到达终点ä¸ä¼šå°† [member pause] 设置为 [code]true[/code]。"
#: doc/classes/AnimatedTexture.xml:70
msgid ""
@@ -5067,8 +5081,8 @@ msgid ""
"at [member current_frame]). The animation will continue from where it was "
"paused when changing this property to [code]false[/code]."
msgstr ""
-"如果[code] true [/code],则动画将暂åœåœ¨å½“å‰ä½ç½®ï¼ˆå³[member current_frame])。"
-"将此属性更改为[code] false [/code]时,动画将从暂åœå¤„继续播放。"
+"如果[code]true[/code],则动画将暂åœåœ¨å½“å‰ä½ç½®ï¼ˆå³[member current_frame])。将"
+"此属性更改为[code]false[/code]时,动画将从暂åœå¤„继续播放。"
#: doc/classes/AnimatedTexture.xml:75
msgid ""
@@ -5103,21 +5117,21 @@ msgid ""
"tracks have different types, each with its own set of dedicated methods. "
"Check [enum TrackType] to see available types."
msgstr ""
-"动画资æºåŒ…å«æ•°æ®ï¼Œç”¨äºŽå¯¹å¼•æ“Žä¸­çš„一切对象进行动画化。动画被划分为轨é“,æ¯ä¸ªè½¨"
-"é“必须与一个节点相连。通过å‘轨é“添加时间键或事件,节点状æ€åˆ™å¯é€šè¿‡æ—¶é—´æ¥æ”¹"
+"Animation 资æºåŒ…å«å¯¹å¼•æ“Žä¸­çš„内容进行动画所需的数æ®ã€‚动画被划分为轨é“,æ¯ä¸ªè½¨"
+"é“必须与一个节点相连。通过å‘轨é“添加时间键(事件),节点的状æ€å¯ä»¥éšæ—¶é—´æ”¹"
"å˜ã€‚\n"
"[codeblock]\n"
-"# 这将创建一个动画,使节点 \"Enemy\" å‘å³ç§»åŠ¨\n"
-"# 在0.5秒内移动100åƒç´ ã€‚\n"
+"# 这将创建一个动画,使节点“Enemyâ€å‘å³ç§»åŠ¨\n"
+"# 在 0.5 秒内移动 100 åƒç´ ã€‚\n"
"var animation = Animation.new()\n"
"var track_index = animation.add_track(Animation.TYPE_VALUE)\n"
"animation.track_set_path(track_index, \"Enemy:position:x\")\n"
"animation.track_insert_key(track_index, 0.0, 0)\n"
"animation.track_insert_key(track_index, 0.5, 100)\n"
"[/codeblock]\n"
-"动画åªæ˜¯æ•°æ®å®¹å™¨ï¼Œå¿…须添加到[AnimationPlayer]或[AnimationTreePlayer]等节点上"
-"æ‰èƒ½æ’­æ”¾ã€‚动画轨é“有ä¸åŒçš„类型,æ¯ä¸ªéƒ½æœ‰è‡ªå·±çš„一套专用方法。å‚阅[enum "
-"TrackType]查看å¯ç”¨ç±»åž‹ã€‚"
+"动画åªæ˜¯æ•°æ®å®¹å™¨ï¼Œå¿…须添加到 [AnimationPlayer] 或 [AnimationTreePlayer] 等节"
+"点上æ‰èƒ½æ’­æ”¾ã€‚动画轨é“有ä¸åŒçš„类型,æ¯ä¸ªéƒ½æœ‰è‡ªå·±çš„一套专用方法。å‚阅 [enum "
+"TrackType] 查看å¯ç”¨ç±»åž‹ã€‚"
#: doc/classes/Animation.xml:20 doc/classes/AnimationPlayer.xml:12
msgid "https://docs.godotengine.org/en/3.4/tutorials/animation/index.html"
@@ -5133,8 +5147,8 @@ msgid ""
"Returns the animation name at the key identified by [code]key_idx[/code]. "
"The [code]track_idx[/code] must be the index of an Animation Track."
msgstr ""
-"返回由 [code]key_idx[/code]标识的键处的动画å称。 [code] track_idx [/code]å¿…"
-"须是动画轨é“的索引。"
+"返回由 [code]key_idx[/code]标识的键处的动画å称。 [code]track_idx[/code]å¿…é¡»"
+"是动画轨é“的索引。"
#: doc/classes/Animation.xml:45
msgid ""
@@ -5142,8 +5156,8 @@ msgid ""
"code] (in seconds). The [code]track_idx[/code] must be the index of an "
"Animation Track."
msgstr ""
-"在给定的[code]time[/code](以秒为å•ä½ï¼‰ä¸­æ’入值[code] animation [/code]çš„"
-"键。 [code] track_idx [/code]必须是动画轨é“的索引。"
+"在给定的[code]time[/code](以秒为å•ä½ï¼‰ä¸­æ’入值[code]animation[/code]的键。 "
+"[code]track_idx[/code]必须是动画轨é“的索引。"
#: doc/classes/Animation.xml:54
msgid ""
@@ -5191,8 +5205,8 @@ msgid ""
"[code]start_offset[/code] is the number of seconds cut off at the beginning "
"of the audio stream, while [code]end_offset[/code] is at the ending."
msgstr ""
-"在 [code]time[/code] 秒处æ’入音频轨é“关键帧。[code] track_idx [/code] 必须是"
-"音频轨é“的索引。\n"
+"在 [code]time[/code] 秒处æ’入音频轨é“关键帧。[code]track_idx[/code] 必须是音"
+"频轨é“的索引。\n"
"[code]stream[/code] 是è¦æ’­æ”¾çš„ [AudioStream] 资æºã€‚[code]start_offset[/code] "
"是在音频æµçš„开头截断的秒数,而 [code]end_offset[/code] 则是在结尾的截断。"
@@ -5622,9 +5636,9 @@ msgid ""
"Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], "
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-"[AnimationTree]节点的基础资æºã€‚通常,它ä¸æ˜¯ç›´æŽ¥ä½¿ç”¨çš„,但是您å¯ä»¥ä½¿ç”¨è‡ªå®šä¹‰æ··"
-"åˆå…¬å¼åˆ›å»ºè‡ªå®šä¹‰çš„。\n"
-"在创建主è¦ç”¨äºŽ[AnimationNodeBlendTree]的节点时,继承该属性,å¦åˆ™åº”改用"
+"[AnimationTree] 节点的基础资æºã€‚通常,它ä¸æ˜¯ç›´æŽ¥ä½¿ç”¨çš„,但是您å¯ä»¥ä½¿ç”¨è‡ªå®šä¹‰"
+"æ··åˆå…¬å¼åˆ›å»ºè‡ªå®šä¹‰çš„。\n"
+"在创建主è¦ç”¨äºŽ [AnimationNodeBlendTree] 的节点时,继承该属性,å¦åˆ™åº”改用 "
"[AnimationRootNode]。"
#: doc/classes/AnimationNode.xml:11 doc/classes/AnimationNodeAdd2.xml:10
@@ -5654,7 +5668,8 @@ msgstr ""
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
"an [AnimationNodeBlendTree]."
-msgstr "为节点添加一个输入。这åªå¯¹åˆ›å»ºç”¨äºŽ[AnimationNodeBlendTree]的节点有用。"
+msgstr ""
+"为节点添加一个输入。这åªå¯¹åˆ›å»ºç”¨äºŽ [AnimationNodeBlendTree] 的节点有用。"
#: doc/classes/AnimationNode.xml:29
msgid ""
@@ -5662,9 +5677,9 @@ msgid ""
"linked [AnimationPlayer]). A [code]time[/code] and [code]delta[/code] may be "
"passed, as well as whether [code]seek[/code] happened."
msgstr ""
-"按[code]blend[/code]é‡æ··åˆä¸€ä¸ªåŠ¨ç”»ï¼ˆå称必须在链接的[AnimationPlayer]中有"
-"效)。å¯ä»¥é€šè¿‡[code]时间[/code]å’Œ[code]delta[/code],以åŠæ˜¯å¦å‘生[code]seek[/"
-"code]。"
+"按 [code]blend[/code] é‡æ··åˆä¸€ä¸ªåŠ¨ç”»ï¼ˆå称必须在链接的 [AnimationPlayer] 中有"
+"效)。å¯ä»¥é€šè¿‡ [code]time[/code] å’Œ [code]delta[/code],以åŠæ˜¯å¦å‘生 "
+"[code]seek[/code]。"
#: doc/classes/AnimationNode.xml:41
msgid ""
@@ -5675,8 +5690,8 @@ msgid ""
"for options)."
msgstr ""
"æ··åˆä¸€ä¸ªè¾“入。这åªå¯¹ä¸º [AnimationNodeBlendTree] 创建的节点有用。[code]time[/"
-"code]å‚æ•°æ˜¯ä¸€ä¸ªç›¸å¯¹ä¸‰è§’ï¼Œé™¤éž [code]seek[/code] 是 [code]true[/code],在这ç§"
-"情况下,它是ç»å¯¹å€¼ã€‚å¯ä»¥é€‰æ‹©ä¼ é€’过滤模å¼(选项å‚阅[enum FilterAction])。"
+"code] å‚æ•°æ˜¯ä¸€ä¸ªç›¸å¯¹ä¸‰è§’ï¼Œé™¤éž [code]seek[/code] 是 [code]true[/code],在这ç§"
+"情况下,它是ç»å¯¹å€¼ã€‚å¯ä»¥é€‰æ‹©ä¼ é€’过滤模å¼ï¼ˆé€‰é¡¹è¯·å‚阅 [enum FilterAction])。"
#: doc/classes/AnimationNode.xml:54
msgid ""
@@ -5684,9 +5699,9 @@ msgid ""
"nodes). This function is only useful if you inherit from [AnimationRootNode] "
"instead, else editors will not display your node for addition."
msgstr ""
-"æ··åˆå¦ä¸€ä¸ªåŠ¨ç”»èŠ‚点(在这个节点包å«å­åŠ¨ç”»èŠ‚点的情况下)。这个函数åªæœ‰åœ¨ä½ ç»§æ‰¿"
-"[AnimationRootNode]而ä¸æ˜¯[AnimationRootNode]æ—¶æ‰æœ‰ç”¨ï¼Œå¦åˆ™ç¼–辑器将ä¸ä¼šæ˜¾ç¤ºä½ "
-"的节点进行添加。"
+"æ··åˆå¦ä¸€ä¸ªåŠ¨ç”»èŠ‚点(在这个节点包å«å­åŠ¨ç”»èŠ‚点的情况下)。这个函数åªæœ‰åœ¨ä½ ç»§æ‰¿ "
+"[AnimationRootNode] 而ä¸æ˜¯ [AnimationRootNode] æ—¶æ‰æœ‰ç”¨ï¼Œå¦åˆ™ç¼–辑器将ä¸ä¼šæ˜¾ç¤º"
+"你的节点进行添加。"
#: doc/classes/AnimationNode.xml:60
msgid "Gets the text caption for this node (used by some editors)."
@@ -5696,15 +5711,15 @@ msgstr "获å–此节点的文本标题(由æŸäº›ç¼–辑器使用)。"
msgid ""
"Gets a child node by index (used by editors inheriting from "
"[AnimationRootNode])."
-msgstr "按索引获å–一个å­èŠ‚点(由继承[AnimationRootNode]的编辑器使用)。"
+msgstr "按索引获å–一个å­èŠ‚点(由继承 [AnimationRootNode] 的编辑器使用)。"
#: doc/classes/AnimationNode.xml:73
msgid ""
"Gets all children nodes in order as a [code]name: node[/code] dictionary. "
"Only useful when inheriting [AnimationRootNode]."
msgstr ""
-"按照[code]name: node[/code]字典的顺åºèŽ·å–所有å­èŠ‚点。仅在继承"
-"[AnimationRootNode]时有用。"
+"按照 [code]name: node[/code] 字典的顺åºèŽ·å–所有å­èŠ‚点。仅在继承 "
+"[AnimationRootNode] 时有用。"
#: doc/classes/AnimationNode.xml:79
msgid ""
@@ -5900,8 +5915,8 @@ msgid ""
"set using the [member animation] property. Use it as an input for "
"[AnimationNode] that blend animations together."
msgstr ""
-"添加到[AnimationNodeBlendTree]的资æºã€‚åªå…·æœ‰ä¸€ä¸ªä½¿ç”¨[member 动画]属性的输出"
-"集。将其作为[AnimationNode]的输入,将动画èžåˆåœ¨ä¸€èµ·ã€‚"
+"添加到 [AnimationNodeBlendTree] 的资æºã€‚åªå…·æœ‰ä¸€ä¸ªä½¿ç”¨ [member animation] 属"
+"性的输出集。将其作为 [AnimationNode] 的输入,将动画èžåˆåœ¨ä¸€èµ·ã€‚"
#: doc/classes/AnimationNodeAnimation.xml:11
#: doc/classes/AnimationNodeBlend2.xml:11
@@ -5978,11 +5993,11 @@ msgid ""
"You can set the extents of the axis using the [member min_space] and [member "
"max_space]."
msgstr ""
-"è¦æ·»åŠ åˆ°[AnimationNodeBlendTree]的资æºã€‚\n"
-"这是一个虚拟轴,您å¯ä»¥ä½¿ç”¨[method add_blend_point]在上é¢æ·»åŠ ä»»ä½•ç±»åž‹çš„"
+"è¦æ·»åŠ åˆ° [AnimationNodeBlendTree] 的资æºã€‚\n"
+"这是一个虚拟轴,您å¯ä»¥ä½¿ç”¨ [method add_blend_point] 在上é¢æ·»åŠ ä»»ä½•ç±»åž‹çš„ "
"[AnimationNode]。\n"
-"输出最接近节点当å‰å€¼çš„两个[AnimationNode]的线性混åˆã€‚\n"
-"您å¯ä»¥ä½¿ç”¨[member min_space]å’Œ[member max_space]æ¥è®¾ç½®è½´çš„外延。"
+"输出最接近节点当å‰å€¼çš„两个 [AnimationNode] 的线性混åˆã€‚\n"
+"您å¯ä»¥ä½¿ç”¨ [member min_space] å’Œ [member max_space] æ¥è®¾ç½®è½´çš„外延。"
#: doc/classes/AnimationNodeBlendSpace1D.xml:22
msgid ""
@@ -6033,13 +6048,13 @@ msgstr "æ›´æ–°æ··åˆè½´ä¸Šç´¢å¼•[code]point[/code]处的点的ä½ç½®ã€‚"
msgid ""
"The blend space's axis's upper limit for the points' position. See [method "
"add_blend_point]."
-msgstr "æ··åˆç©ºé—´çš„轴的点的ä½ç½®ä¸Šé™ã€‚å‚阅[method add_blend_point]。"
+msgstr "æ··åˆç©ºé—´çš„轴的点的ä½ç½®ä¸Šé™ã€‚请å‚阅 [method add_blend_point]。"
#: doc/classes/AnimationNodeBlendSpace1D.xml:74
msgid ""
"The blend space's axis's lower limit for the points' position. See [method "
"add_blend_point]."
-msgstr "æ··åˆç©ºé—´çš„轴的点的ä½ç½®ä¸‹é™ã€‚å‚阅[method add_blend_point]。"
+msgstr "æ··åˆç©ºé—´çš„轴的点的ä½ç½®ä¸‹é™ã€‚请å‚阅 [method add_blend_point]。"
#: doc/classes/AnimationNodeBlendSpace1D.xml:77
msgid "Position increment to snap to when moving a point on the axis."
@@ -6065,10 +6080,10 @@ msgid ""
"[code]true[/code]. Otherwise, use [method add_triangle] and [method "
"remove_triangle] to create up the blend space by hand."
msgstr ""
-"添加到[AnimationNodeBlendTree]的资æºã€‚\n"
-"该节点å…许您使用[Vector2]æƒé‡åœ¨ä¸‰ä¸ªåŠ¨ç”»ä¹‹é—´è¿›è¡Œçº¿æ€§æ··åˆã€‚\n"
-"您å¯ä»¥ä½¿ç”¨[method add_blend_point]å‘æ··åˆç©ºé—´æ·»åŠ é¡¶ç‚¹ï¼Œå¹¶é€šè¿‡å°†[member "
-"auto_triangles]设置为[code]true[/code]æ¥è‡ªåŠ¨è¿›è¡Œä¸‰è§’测é‡ã€‚å¦åˆ™ï¼Œè¯·ä½¿ç”¨ "
+"添加到 [AnimationNodeBlendTree] 的资æºã€‚\n"
+"该节点å…许您使用 [Vector2] æƒé‡åœ¨ä¸‰ä¸ªåŠ¨ç”»ä¹‹é—´è¿›è¡Œçº¿æ€§æ··åˆã€‚\n"
+"您å¯ä»¥ä½¿ç”¨ [method add_blend_point] å‘æ··åˆç©ºé—´æ·»åŠ é¡¶ç‚¹ï¼Œå¹¶é€šè¿‡å°† [member "
+"auto_triangles] 设置为 [code]true[/code] æ¥è‡ªåŠ¨è¿›è¡Œä¸‰è§’测é‡ã€‚å¦åˆ™ï¼Œè¯·ä½¿ç”¨ "
"[method add_triangle] å’Œ [method remove_triangle] 手工创建混åˆç©ºé—´ã€‚"
#: doc/classes/AnimationNodeBlendSpace2D.xml:22
@@ -6146,13 +6161,15 @@ msgstr "控制动画之间的æ’值。å‚阅 [enum BlendMode] 常é‡ã€‚"
msgid ""
"The blend space's X and Y axes' upper limit for the points' position. See "
"[method add_blend_point]."
-msgstr "æ··åˆç©ºé—´çš„Xè½´å’ŒY轴的点的ä½ç½®ä¸Šé™ã€‚å‚阅[method add_blend_point]。"
+msgstr ""
+"æ··åˆç©ºé—´çš„ X è½´å’Œ Y 轴的点的ä½ç½®ä¸Šé™ã€‚请å‚阅 [method add_blend_point]。"
#: doc/classes/AnimationNodeBlendSpace2D.xml:111
msgid ""
"The blend space's X and Y axes' lower limit for the points' position. See "
"[method add_blend_point]."
-msgstr "æ··åˆç©ºé—´çš„Xè½´å’ŒY轴的点的ä½ç½®ä¸‹é™ã€‚å‚阅[method add_blend_point]。"
+msgstr ""
+"æ··åˆç©ºé—´çš„ X è½´å’Œ Y 轴的点的ä½ç½®ä¸‹é™ã€‚请å‚阅 [method add_blend_point]。"
#: doc/classes/AnimationNodeBlendSpace2D.xml:114
msgid "Position increment to snap to when moving a point."
@@ -6306,8 +6323,8 @@ msgid ""
"seconds) between 0 and this value will be added to [member "
"autorestart_delay]."
msgstr ""
-"如果[member autorestart]为[code] true [/code],则介于0和此值之间的éšæœºé™„加延"
-"迟(以秒为å•ä½ï¼‰å°†æ·»åŠ åˆ°[member autorestart_delay]。"
+"如果[member autorestart]为[code]true[/code],则介于0和此值之间的éšæœºé™„加延迟"
+"(以秒为å•ä½ï¼‰å°†æ·»åŠ åˆ°[member autorestart_delay]。"
#: doc/classes/AnimationNodeOutput.xml:4
msgid "Generic output node to be added to [AnimationNodeBlendTree]."
@@ -6638,7 +6655,7 @@ msgstr "连接到输入的æ¯ä¸ªåŠ¨ç”»ä¹‹é—´çš„交å‰æ¸å˜æ—¶é—´ï¼ˆç§’)。"
#: doc/classes/AnimationPlayer.xml:4
msgid "Container and player of [Animation] resources."
-msgstr "[Animation]资æºçš„容器和播放器。"
+msgstr "[Animation] 资æºçš„容器和播放器。"
#: doc/classes/AnimationPlayer.xml:7
msgid ""
@@ -6653,18 +6670,21 @@ msgid ""
"a [Tween] node, but it requires doing everything by code.\n"
"Updating the target properties of animations occurs at process time."
msgstr ""
-"动画播放器用于[Animation]资æºçš„通用播放。它包å«ä¸€ä¸ªåŠ¨ç”»å­—典(以å称为å‚考)和"
-"自定义动画转æ¢ä¹‹é—´çš„æ··åˆæ—¶é—´ã€‚此外,动画å¯ä»¥åœ¨ä¸åŒçš„通é“中播放和混åˆã€‚\n"
-"AnimationPlayer]比[Tween]更适åˆç”¨äºŽäº‹å…ˆçŸ¥é“最终值的动画。例如,由于编辑器æä¾›"
-"的动画工具,用[AnimationPlayer]节点更容易完æˆå±å¹•çš„淡入淡出。这个特殊的例å­ä¹Ÿ"
-"å¯ä»¥ç”¨[Tween]节点æ¥å®žçŽ°ï¼Œä½†è¿™éœ€è¦é€šè¿‡ä»£ç æ¥å®Œæˆä¸€åˆ‡ã€‚\n"
-"更新动画的目标属性是在æµç¨‹æ—¶é—´å‘生的。"
+"动画播放器用于 [Animation] 资æºçš„通用播放。它包å«ä¸€ä¸ªåŠ¨ç”»å­—典(使用å称进行索"
+"引)和自定义动画转æ¢ä¹‹é—´çš„æ··åˆæ—¶é—´ã€‚此外,动画å¯ä»¥åœ¨ä¸åŒçš„通é“中播放和混"
+"åˆã€‚\n"
+"[AnimationPlayer] 比 [Tween] 更适åˆç”¨äºŽäº‹å…ˆçŸ¥é“最终值的动画。例如,由于编辑器"
+"æ供的动画工具,用 [AnimationPlayer] 节点更容易完æˆå±å¹•çš„淡入淡出。这个特殊的"
+"例å­ä¹Ÿå¯ä»¥ç”¨ [Tween] 节点æ¥å®žçŽ°ï¼Œä½†å°±éœ€è¦é€šè¿‡ä»£ç æ¥å®Œæˆä¸€åˆ‡ã€‚\n"
+"更新动画的目标属性是在处ç†æ—¶è¿›è¡Œçš„。"
#: doc/classes/AnimationPlayer.xml:22
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
-msgstr "给播放器添加[code]animation[/code],用按键[code]key[/code]å³å¯è¿›å…¥ã€‚"
+msgstr ""
+"å‘播放器中添加动画 [code]animation[/code],åŽç»­é€šè¿‡é”® [code]name[/code] 访"
+"问。"
#: doc/classes/AnimationPlayer.xml:29
msgid ""
@@ -6672,8 +6692,8 @@ msgid ""
"animation. [code]delta[/code] is the time in seconds to shift. Events "
"between the current frame and [code]delta[/code] are handled."
msgstr ""
-"移动动画时间轴上的ä½ç½®å¹¶ç«‹å³æ›´æ–°åŠ¨ç”»ã€‚[code]delta[/code]是è¦ç§»åŠ¨çš„时间,å•ä½"
-"是秒。处ç†å½“å‰å¸§å’Œ [code]delta[/code] 之间的事件。"
+"移动动画时间轴上的ä½ç½®å¹¶ç«‹å³æ›´æ–°åŠ¨ç”»ã€‚[code]delta[/code] 是è¦ç§»åŠ¨çš„时间,å•ä½"
+"为秒。会处ç†ä½äºŽå½“å‰å¸§å’Œ [code]delta[/code] 之间的事件。"
#: doc/classes/AnimationPlayer.xml:36
msgid "Returns the name of the next animation in the queue."
@@ -6683,7 +6703,7 @@ msgstr "返回队列中下一个动画的å称。"
msgid ""
"Triggers the [code]anim_to[/code] animation when the [code]anim_from[/code] "
"animation completes."
-msgstr "当[code]anim_from[/code]动画完æˆåŽï¼Œè§¦å‘[code]anim_to[/code]动画。"
+msgstr "当 [code]anim_from[/code] 动画完æˆåŽï¼Œè§¦å‘ [code]anim_to[/code] 动画。"
#: doc/classes/AnimationPlayer.xml:50
msgid ""
@@ -6691,7 +6711,7 @@ msgid ""
"disappears; [method clear_caches] forces it to update the cache again."
msgstr ""
"[AnimationPlayer] 缓存动画节点。如果一个节点消失,它å¯èƒ½ä¸ä¼šæ³¨æ„到;[method "
-"clear_caches]强制它å†æ¬¡æ›´æ–°ç¼“存。"
+"clear_caches] 强制它å†æ¬¡æ›´æ–°ç¼“存。"
#: doc/classes/AnimationPlayer.xml:56
msgid "Clears all queued, unplayed animations."
@@ -6700,14 +6720,15 @@ msgstr "清除所有已排队ã€æœªæ’­æ”¾çš„动画。"
#: doc/classes/AnimationPlayer.xml:63
msgid ""
"Returns the name of [code]animation[/code] or an empty string if not found."
-msgstr "返回[code]animation[/code]çš„å称,如果没有找到,则返回一个空字符串。"
+msgstr "返回 [code]animation[/code] çš„å称,如果没有找到,则返回一个空字符串。"
#: doc/classes/AnimationPlayer.xml:70
msgid ""
"Returns the [Animation] with key [code]name[/code] or [code]null[/code] if "
"not found."
msgstr ""
-"如果没有找到,返回带有键[code]key[/code]or[code]null[/code]的[Animation]。"
+"返回键为 [code]name[/code] 的 [Animation] 动画,未找到时为 [code]null[/"
+"code]。"
#: doc/classes/AnimationPlayer.xml:76
msgid "Returns the list of stored animation names."
@@ -6744,7 +6765,7 @@ msgstr ""
#: doc/classes/AnimationPlayer.xml:109
msgid "Returns [code]true[/code] if playing an animation."
-msgstr "如果播放动画,返回[code]true[/code]。"
+msgstr "如果正在播放动画,则返回 [code]true[/code]。"
#: doc/classes/AnimationPlayer.xml:119
msgid ""
@@ -6763,16 +6784,16 @@ msgid ""
"time this is called, they may be updated too early. To perform the update "
"immediately, call [code]advance(0)[/code]."
msgstr ""
-"播放键å为 [code]name[/code] 的动画。å¯ä»¥è®¾ç½®è‡ªå®šä¹‰æ··åˆæ—¶é—´å’Œé€Ÿåº¦ã€‚如果"
-"[code] custom_speed [/code]为负,[code] from_end [/code] =[code]true[/code],"
-"则动画将å‘åŽæ’­æ”¾ï¼ˆç›¸å½“于调用 [method play_backwards])。\n"
-"[AnimationPlayer] 使用 [member Assigned_animation] 跟踪其当å‰æˆ–最åŽæ’­æ”¾çš„动"
-"画。如果使用相åŒçš„动画å [code]name[/code] 或没有 [code] name [/code] å‚æ•°è°ƒ"
-"用此方法,则分é…的动画将在暂åœæ—¶ç»§ç»­æ’­æ”¾ï¼Œæˆ–者在åœæ­¢æ—¶é‡æ–°å¯åŠ¨ï¼ˆè¯·å‚阅 "
-"[method stop],åŒæ—¶æš‚åœå’Œåœæ­¢ã€‚如果动画已ç»åœ¨æ’­æ”¾ï¼Œå®ƒå°†ç»§ç»­æ’­æ”¾ã€‚\n"
+"播放键å为 [code]name[/code] 的动画。å¯ä»¥è®¾ç½®è‡ªå®šä¹‰æ··åˆæ—¶é—´å’Œé€Ÿåº¦ã€‚如果 "
+"[code]custom_speed[/code] 为负,[code]from_end[/code] =[code]true[/code],则"
+"动画将å‘åŽæ’­æ”¾ï¼ˆç›¸å½“于调用 [method play_backwards])。\n"
+"[AnimationPlayer] 使用 [member assigned_animation] 跟踪其当å‰æˆ–最åŽæ’­æ”¾çš„动"
+"画。如果使用相åŒçš„动画å [code]name[/code] 或没有 [code]name[/code] å‚数调用"
+"此方法,则分é…的动画将在暂åœæ—¶ç»§ç»­æ’­æ”¾ï¼Œæˆ–者在åœæ­¢æ—¶é‡æ–°å¯åŠ¨ï¼ˆè¯·å‚阅 [method "
+"stop],åŒæ—¶æš‚åœå’Œåœæ­¢ã€‚如果动画已ç»åœ¨æ’­æ”¾ï¼Œå®ƒå°†ç»§ç»­æ’­æ”¾ã€‚\n"
"[b]注æ„:[/b]ä¸‹æ¬¡å¤„ç† [AnimationPlayer] 时,动画将被更新。如果在调用的åŒæ—¶æ›´"
-"新了其他å˜é‡ï¼Œåˆ™å®ƒä»¬å¯èƒ½æ›´æ–°å¾—太早。è¦ç«‹å³æ‰§è¡Œæ›´æ–°ï¼Œè¯·è°ƒç”¨ [code] advance(0)"
-"[/code]。"
+"新了其他å˜é‡ï¼Œåˆ™å®ƒä»¬å¯èƒ½æ›´æ–°å¾—太早。è¦ç«‹å³æ‰§è¡Œæ›´æ–°ï¼Œè¯·è°ƒç”¨ [code]advance(0)[/"
+"code]。"
#: doc/classes/AnimationPlayer.xml:129
msgid ""
@@ -6812,9 +6833,9 @@ msgid ""
"otherwise it updates at process time. Events between the current frame and "
"[code]seconds[/code] are skipped."
msgstr ""
-"查看动画到[code]seconds[/code]的时间点(以秒为å•ä½ï¼‰ã€‚如果[code]update[/"
-"code]is[code]true[/code],动画也会更新,å¦åˆ™ä¼šåœ¨å¤„ç†æ—¶é—´æ›´æ–°ã€‚当å‰å¸§å’Œ"
-"[code]seconds[/code]之间的事件被跳过。"
+"将动画寻é“到时间点 [code]seconds[/code](å•ä½ä¸ºç§’)。[code]update[/code] 为 "
+"[code]true[/code] 时会åŒæ—¶æ›´æ–°åŠ¨ç”»ï¼Œå¦åˆ™ä¼šåœ¨å¤„ç†æ—¶æ›´æ–°ã€‚当å‰å¸§å’Œ "
+"[code]seconds[/code] 之间的事件会被跳过。"
#: doc/classes/AnimationPlayer.xml:170
msgid ""
@@ -6832,12 +6853,12 @@ msgid ""
"[method play_backwards] without arguments or with the same animation name as "
"[member assigned_animation] will resume the animation."
msgstr ""
-"åœæ­¢æˆ–æš‚åœå½“å‰æ’­æ”¾çš„动画。如果 [code] reset [/code] is [code] true[/code],则"
-"动画ä½ç½®é‡ç½®ä¸º [code]0[/code],播放速度é‡ç½®ä¸º [code]1.0[/code]。\n"
-"如果 [code] reset [/code] is [code] false [/code], [member "
-"current_animation_position] 将被ä¿ç•™ï¼Œ 并调用 [method play] 或 [method "
-"play_backwards] 没有å‚数或与 [method assigned_animation] 相åŒçš„动画å称将æ¢å¤"
-"动画。"
+"åœæ­¢æˆ–æš‚åœå½“å‰æ’­æ”¾çš„动画。如果 [code]reset[/code] 为 [code]true[/code],会将"
+"动画ä½ç½®é‡ç½®ä¸º [code]0[/code]ã€æ’­æ”¾é€Ÿåº¦é‡ç½®ä¸º [code]1.0[/code]。\n"
+"如果 [code]reset[/code] 为 [code]false[/code],则会ä¿ç•™ [member "
+"current_animation_position]。ä¸å¸¦å‚数调用 [method play] 或 [method "
+"play_backwards] 或者使用与 [member assigned_animation] 相åŒçš„动画å称将æ¢å¤åŠ¨"
+"画。"
#: doc/classes/AnimationPlayer.xml:184
msgid ""
@@ -6846,7 +6867,7 @@ msgid ""
"playing. See also [member current_animation]."
msgstr ""
"如果正在播放,则为当å‰çš„动画;å¦åˆ™ä¸ºä¸Šæ¬¡æ’­æ”¾çš„动画。当设置时,将改å˜åŠ¨ç”»ï¼Œä½†"
-"ä¸ä¼šæ’­æ”¾å®ƒï¼Œé™¤éžå½“å‰æ­£åœ¨æ’­æ”¾ã€‚å‚阅[method current_animation]。"
+"ä¸ä¼šæ’­æ”¾å®ƒï¼Œé™¤éžå½“å‰æ­£åœ¨æ’­æ”¾ã€‚å‚阅 [member current_animation]。"
#: doc/classes/AnimationPlayer.xml:187
msgid "The name of the animation to play when the scene loads."
@@ -6915,10 +6936,10 @@ msgid ""
"defined by the reset animation, if any, with the editor keeping the values "
"that the nodes had before saving."
msgstr ""
-"这由编辑器使用。如果设置为[code]true[/code],场景在ä¿å­˜æ—¶å°†åº”用é‡ç½®åŠ¨ç”»çš„效果"
-"(就åƒå®ƒå›žåˆ°0时间点),然åŽåœ¨ä¿å­˜åŽæ¢å¤åŽŸçŠ¶ã€‚\n"
-"æ¢å¥è¯è¯´ï¼Œä¿å­˜çš„åœºæ™¯æ–‡ä»¶å°†åŒ…å« \"默认状æ€\",是由é‡ç½®åŠ¨ç”»å®šä¹‰ï¼Œå¦‚果有,编辑器"
-"ä¿æŒèŠ‚点在ä¿å­˜å‰çš„值。"
+"这由编辑器使用。如果设置为 [code]true[/code],场景在ä¿å­˜æ—¶å°†åº”用é‡ç½®åŠ¨ç”»çš„效"
+"果(就åƒå®ƒå›žåˆ° 0 时间点),然åŽåœ¨ä¿å­˜åŽæ¢å¤åŽŸçŠ¶ã€‚\n"
+"æ¢å¥è¯è¯´ï¼Œä¿å­˜çš„场景文件将包å«â€œé»˜è®¤çŠ¶æ€â€ï¼Œæ˜¯ç”±é‡ç½®åŠ¨ç”»å®šä¹‰ï¼Œå¦‚果有,编辑器ä¿"
+"æŒèŠ‚点在ä¿å­˜å‰çš„值。"
#: doc/classes/AnimationPlayer.xml:219
msgid "The node from which node path references will travel."
@@ -6931,8 +6952,10 @@ msgid ""
"[b]Note:[/b] The signal is not emitted when the animation is changed via "
"[method play] or from [AnimationTree]."
msgstr ""
-"当队列中å‰ä¸€ä¸ªåŠ¨ç”»æ’­æ”¾å®Œæ¯•ï¼Œä¸‹ä¸€ä¸ªåŠ¨ç”»æ’­æ”¾æ—¶è§¦å‘ä¿¡å·ï¼Œå‚考方法[queue]。\n"
-"[b]注:[/b]如果是通过[play]方法或[AnimationTree]改å˜åŠ¨ç”»ï¼Œè¯¥ä¿¡å·ä¸ä¼šè§¦å‘。"
+"当队列中å‰ä¸€ä¸ªåŠ¨ç”»æ’­æ”¾å®Œæ¯•ï¼Œè¦æ’­æ”¾ä¸‹ä¸€ä¸ªåŠ¨ç”»æ—¶è§¦å‘ä¿¡å·ï¼Œå‚è§ [method "
+"queue]。\n"
+"[b]注æ„:[/b]如果是通过 [method play] 方法或 [AnimationTree] 改å˜çš„动画,该信"
+"å·ä¸ä¼šè§¦å‘。"
#: doc/classes/AnimationPlayer.xml:234
msgid "Notifies when an animation finished playing."
@@ -7045,10 +7068,10 @@ msgid ""
msgstr ""
"用于根部è¿åŠ¨çš„动画轨é“的路径。路径必须是指å‘节点的场景树有效路径,必须从将实"
"现动画的节点的父节点开始指定。è¦æŒ‡å®šæŽ§ä»¶å±žæ€§æˆ–骨骼的轨é“,请在路径åŽé™„加其å"
-"称,用[code]\":\"[/code]隔开。例如,[code]\"character/skeleton:ankle\"[/code]"
-"或[code]\"character/mesh:transform/local\"[/code]。\n"
-"如果轨é“的类型是[constant Animation.TYPE_TRANSFORM],那么将å–消视觉上的å˜æ¢ï¼Œ"
-"其动画将看起æ¥ç•™åœ¨åŽŸåœ°ã€‚å‚阅[method get_root_motion_transform]å’Œ"
+"称,用 [code]\":\"[/code] 隔开。例如,[code]\"character/skeleton:ankle\"[/"
+"code] 或 [code]\"character/mesh:transform/local\"[/code]。\n"
+"如果轨é“的类型是 [constant Animation.TYPE_TRANSFORM],那么将å–消视觉上的å˜"
+"æ¢ï¼Œå…¶åŠ¨ç”»å°†çœ‹èµ·æ¥ç•™åœ¨åŽŸåœ°ã€‚å‚阅 [method get_root_motion_transform] å’Œ "
"[RootMotionView]。"
#: doc/classes/AnimationTree.xml:51
@@ -7065,7 +7088,7 @@ msgstr "在物ç†å¸§æœŸé—´è¿›è¡ŒåŠ¨ç”»ï¼ˆå³ [method Node._physics_process])ã€
msgid ""
"The animations will progress during the idle frame (i.e. [method Node."
"_process])."
-msgstr "åœ¨ç©ºé—²å¸§æœŸé—´è¿›è¡ŒåŠ¨ç”»ï¼ˆå³ [method Node. _process])。"
+msgstr "åœ¨ç©ºé—²å¸§æœŸé—´è¿›è¡ŒåŠ¨ç”»ï¼ˆå³ [method Node._process])。"
#: doc/classes/AnimationTree.xml:62
msgid "The animations will only progress manually (see [method advance])."
@@ -7161,7 +7184,7 @@ msgstr "返回节点[code]id[/code]å’Œ[code]dst_id[/code]是å¦åœ¨æŒ‡å®šçš„æ’æ§
#: doc/classes/AnimationTreePlayer.xml:89
msgid "Returns the blend amount of a Blend2 node given its name."
-msgstr "返回给定å称的Blend2节点的混åˆé‡ã€‚"
+msgstr "返回给定å称的 Blend2 节点的混åˆé‡ã€‚"
#: doc/classes/AnimationTreePlayer.xml:97
msgid ""
@@ -7187,7 +7210,7 @@ msgstr ""
#: doc/classes/AnimationTreePlayer.xml:115
msgid "Returns the blend amount of a Blend3 node given its name."
-msgstr "返回给定å称的Blend3节点的混åˆé‡ã€‚"
+msgstr "返回给定å称的 Blend3 节点的混åˆé‡ã€‚"
#: doc/classes/AnimationTreePlayer.xml:123
msgid ""
@@ -7608,12 +7631,12 @@ msgstr ""
#: doc/classes/Area.xml:52 doc/classes/Area2D.xml:54
msgid "The name of the area's audio bus."
-msgstr "该区域音频总线的å称."
+msgstr "该区域音频总线的å称。"
#: doc/classes/Area.xml:55 doc/classes/Area2D.xml:57
msgid ""
"If [code]true[/code], the area's audio bus overrides the default audio bus."
-msgstr "如果[code]true[/code],该区域的音频总线覆盖默认的音频总线。"
+msgstr "为 [code]true[/code] 时该区域的音频总线将覆盖默认的音频总线。"
#: doc/classes/Area.xml:58
msgid ""
@@ -7643,8 +7666,8 @@ msgid ""
"The area's gravity vector (not normalized). If gravity is a point (see "
"[member gravity_point]), this will be the point of attraction."
msgstr ""
-"区域的未归一化的é‡åŠ›å‘é‡ã€‚如果é‡åŠ›ä½œç”¨åœ¨ä¸€ä¸ªç‚¹ä¸Šï¼Œåˆ™å®ƒå°†æ˜¯å¼•åŠ›ç‚¹ã€‚å‚阅"
-"[membergravity_point]。"
+"区域的未归一化的é‡åŠ›å‘é‡ã€‚如果é‡åŠ›ä½œç”¨åœ¨ä¸€ä¸ªç‚¹ä¸Šï¼Œåˆ™å®ƒå°†æ˜¯å¼•åŠ›ç‚¹ã€‚请å‚阅 "
+"[member gravity_point]。"
#: doc/classes/Area.xml:70
msgid ""
@@ -7659,17 +7682,17 @@ msgstr ""
#: doc/classes/Area.xml:74 doc/classes/Area2D.xml:76
msgid "If [code]true[/code], other monitoring areas can detect this area."
-msgstr "如果[code]true[/code],其他监测区域å¯ä»¥æ£€æµ‹åˆ°è¿™ä¸ªåŒºåŸŸã€‚"
+msgstr "为 [code]true[/code] 时其他监测区域å¯ä»¥æ£€æµ‹åˆ°è¿™ä¸ªåŒºåŸŸã€‚"
#: doc/classes/Area.xml:77 doc/classes/Area2D.xml:79
msgid ""
"If [code]true[/code], the area detects bodies or areas entering and exiting "
"it."
-msgstr "如果[code]true[/code],则该区域检测进入和退出该区域的机构或区域。"
+msgstr "为 [code]true[/code] 时该区域能够检测到进入和退出该区域的实体或区域。"
#: doc/classes/Area.xml:80 doc/classes/Area2D.xml:82
msgid "The area's priority. Higher priority areas are processed first."
-msgstr "该地区的优先级。优先级较高的地区优先处ç†ã€‚"
+msgstr "该区域的优先级。将优先处ç†ä¼˜å…ˆçº§è¾ƒé«˜çš„区域。"
#: doc/classes/Area.xml:83
msgid ""
@@ -7813,15 +7836,16 @@ msgid ""
"This area adds its gravity/damping values to whatever has been calculated so "
"far (in [member priority] order)."
msgstr ""
-"该区域将其é‡åŠ›/阻尼值加到迄今为止计算出的任何值上(按[member 优先级]排åºï¼‰ã€‚"
+"该区域将其é‡åŠ›/阻尼值加到迄今为止计算出的任何值上(按 [member priority] 排"
+"åºï¼‰ã€‚"
#: doc/classes/Area.xml:188 doc/classes/Area2D.xml:178
msgid ""
"This area adds its gravity/damping values to whatever has been calculated so "
"far (in [member priority] order), ignoring any lower priority areas."
msgstr ""
-"该区域将其é‡åŠ›/阻尼值添加到到目å‰ä¸ºæ­¢å·²è®¡ç®—的任何内容(按[member 优先级]顺"
-"åºï¼‰ï¼Œè€Œå¿½ç•¥ä»»ä½•è¾ƒä½Žä¼˜å…ˆçº§çš„区域。"
+"该区域将其é‡åŠ›/阻尼值添加到到目å‰ä¸ºæ­¢å·²è®¡ç®—的任何内容(按 [member priority] "
+"顺åºï¼‰ï¼Œè€Œå¿½ç•¥ä»»ä½•è¾ƒä½Žä¼˜å…ˆçº§çš„区域。"
#: doc/classes/Area.xml:191 doc/classes/Area2D.xml:181
msgid ""
@@ -7834,8 +7858,8 @@ msgid ""
"This area replaces any gravity/damping calculated so far (in [member "
"priority] order), but keeps calculating the rest of the areas."
msgstr ""
-"这个区域å–代了到目å‰ä¸ºæ­¢è®¡ç®—出的任何é‡åŠ›/阻尼(按[member 优先]顺åºï¼‰ï¼Œä½†ç»§ç»­"
-"计算其余的区域。"
+"这个区域å–代了到目å‰ä¸ºæ­¢è®¡ç®—出的任何é‡åŠ›/阻尼(按 [member priority] 顺åºï¼‰ï¼Œ"
+"但继续计算其余的区域。"
#: doc/classes/Area2D.xml:4
msgid "2D area for detection and physics and audio influence."
@@ -7877,11 +7901,11 @@ msgid ""
"list is modified once during the physics step, not immediately after objects "
"are moved. Consider using signals instead."
msgstr ""
-"返回相交的[Area2D]的列表。é‡å åŒºåŸŸçš„[member CollisionObject2D."
-"collision_layer]必须是这个区域[member CollisionObject2D.collision_mask]的一部"
-"分,这样æ‰èƒ½è¢«æ£€æµ‹åˆ°ã€‚\n"
-"出于性能的考虑,因碰撞都是åŒæ—¶å¤„ç†çš„,这个列表在物ç†æ­¥éª¤ä¸­åªä¿®æ”¹ä¸€æ¬¡ï¼Œè€Œä¸æ˜¯"
-"在物体被移动åŽç«‹å³ä¿®æ”¹ã€‚考虑使用信å·æ¥ä»£æ›¿ã€‚"
+"返回相交的 [Area2D] 的列表。é‡å åŒºåŸŸçš„ [member CollisionObject2D."
+"collision_layer] 必须是这个区域 [member CollisionObject2D.collision_mask] 的"
+"一部分,这样æ‰èƒ½è¢«æ£€æµ‹åˆ°ã€‚\n"
+"出于性能的考虑(所有碰撞都是一起处ç†çš„),这个列表会在物ç†æ­¥éª¤ä¸­è¿›è¡Œä¸€æ¬¡ä¿®"
+"改,而ä¸æ˜¯åœ¨ç‰©ä½“被移动åŽç«‹å³ä¿®æ”¹ã€‚请考虑使用信å·æ¥ä»£æ›¿ã€‚"
#: doc/classes/Area2D.xml:26
msgid ""
@@ -7892,11 +7916,11 @@ msgid ""
"list is modified once during the physics step, not immediately after objects "
"are moved. Consider using signals instead."
msgstr ""
-"返回相交的[PhysicsBody2D]的列表。é‡å ç‰©ä½“çš„[member CollisionObject2D."
-"collision_layer]必须是这个区域[member CollisionObject2D.collision_mask]的一部"
-"分,这样æ‰èƒ½è¢«æ£€æµ‹åˆ°ã€‚\n"
-"出于性能的考虑,因碰撞都是åŒæ—¶å¤„ç†çš„,这个列表在物ç†æ­¥éª¤ä¸­åªä¿®æ”¹ä¸€æ¬¡ï¼Œè€Œä¸æ˜¯"
-"在物体被移动åŽç«‹å³ä¿®æ”¹ã€‚考虑使用信å·æ¥ä»£æ›¿ã€‚"
+"返回相交的 [PhysicsBody2D] 的列表。é‡å ç‰©ä½“çš„ [member CollisionObject2D."
+"collision_layer] 必须是这个区域 [member CollisionObject2D.collision_mask] 的"
+"一部分,这样æ‰èƒ½è¢«æ£€æµ‹åˆ°ã€‚\n"
+"出于性能的考虑(所有碰撞都是一起处ç†çš„),这个列表会在物ç†æ­¥éª¤ä¸­è¿›è¡Œä¸€æ¬¡ä¿®"
+"改,而ä¸æ˜¯åœ¨ç‰©ä½“被移动åŽç«‹å³ä¿®æ”¹ã€‚请考虑使用信å·æ¥ä»£æ›¿ã€‚"
#: doc/classes/Area2D.xml:34
msgid ""
@@ -7933,7 +7957,7 @@ msgid ""
"details about damping."
msgstr ""
"物体在此区域åœæ­¢æ—‹è½¬çš„速度。代表æ¯ç§’æŸå¤±çš„角速度。\n"
-"关于阻尼的更多细节,è§[member ProjectSettings.physics/2D/"
+"å…³äºŽé˜»å°¼çš„æ›´å¤šç»†èŠ‚è§ [member ProjectSettings.physics/2d/"
"default_angular_damp]。"
#: doc/classes/Area2D.xml:60
@@ -7953,7 +7977,7 @@ msgid ""
"about damping."
msgstr ""
"物体在此区域åœæ­¢è¿åŠ¨çš„速度。代表æ¯ç§’æŸå¤±çš„线速度。\n"
-"关于阻尼的更多细节,è§[member ProjectSettings.physics/2D/"
+"å…³äºŽé˜»å°¼çš„æ›´å¤šç»†èŠ‚è§ [member ProjectSettings.physics/2d/"
"default_linear_damp]。"
#: doc/classes/Area2D.xml:92
@@ -8156,30 +8180,30 @@ msgid ""
"pushing/removing elements. Using [code]const[/code] will only prevent "
"assigning the constant with another value after it was initialized."
msgstr ""
-"一个通用数组,å¯ä»¥åŒ…å«å¤šä¸ªä»»ä½•ç±»åž‹çš„元素,å¯ä»¥é€šè¿‡ä»Ž0开始的数字索引进行访问。"
-"负数索引å¯ä»¥ç”¨æ¥ä»ŽåŽé¢æ•°èµ·ï¼Œå°±åƒåœ¨Python中一样(-1是最åŽä¸€ä¸ªå…ƒç´ ï¼Œ-2是倒数第"
-"二,等等)。\n"
+"一个通用数组,å¯ä»¥åŒ…å«å¤šä¸ªä»»ä½•ç±»åž‹çš„元素,å¯ä»¥é€šè¿‡ä»Ž 0 开始的数字索引进行访"
+"问。负数索引å¯ä»¥ç”¨æ¥ä»ŽåŽé¢æ•°èµ·ï¼Œå°±åƒåœ¨ Python 中一样(-1 是最åŽä¸€ä¸ªå…ƒç´ ã€-2 "
+"是倒数第二,等等)。\n"
"[b]Example:[/b]\n"
"[codeblock]\n"
"var array = [\"One\", 2, 3, \"Four\"]\n"
"print(array[0]) # One。\n"
-"print(array[2]) # 3.\n"
-"print(array[-1]) # Four.\n"
+"print(array[2]) # 3。\n"
+"print(array[-1]) # Four。\n"
"array[2] = \"Three\"\n"
-"print(array[-2]) # Three.\n"
+"print(array[-2]) # Three。\n"
"[/codeblock]\n"
-"数组å¯ä»¥ä½¿ç”¨[code]+[/code]æ“作符进行连接。\n"
+"数组å¯ä»¥ä½¿ç”¨ [code]+[/code] æ“作符进行连接。\n"
"[codeblock]\n"
"var array1 = [\"One\", 2]\n"
"var array2 = [3, \"4\"]\n"
"print(array1 + array2) # [\"One\", 2, 3, \"Four\"]\n"
"[/codeblock]\n"
-"[b]注æ„:[/b] 用[code]+=[/code]æ“作符串è”将创建一个新的数组,这是有代价的。如"
-"果你想把å¦ä¸€ä¸ªæ•°ç»„追加到现有的数组中,[method append_array]会更有效。\n"
-"[b]注æ„:[/b] 数组总是通过引用æ¥ä¼ é€’。è¦èŽ·å¾—一个å¯ä»¥ç‹¬ç«‹äºŽåŽŸå§‹æ•°ç»„而被修改的"
-"数组的副本,请使用[method duplicate]。\n"
-"[b]注æ„:[/b] 当用[code]const[/code]声明一个数组时,数组本身ä»ç„¶å¯ä»¥é€šè¿‡å®šä¹‰å„"
-"个索引上的值或推/移元素而被修改。使用[code]const[/code]åªèƒ½é˜²æ­¢åœ¨åˆå§‹åŒ–常数åŽ"
+"[b]注æ„:[/b]用 [code]+=[/code] æ“作符串è”将创建一个新的数组,这是有代价的。"
+"如果你想把å¦ä¸€ä¸ªæ•°ç»„追加到现有的数组中,[method append_array] 会更有效。\n"
+"[b]注æ„:[/b]数组总是通过引用æ¥ä¼ é€’。è¦èŽ·å¾—一个å¯ä»¥ç‹¬ç«‹äºŽåŽŸå§‹æ•°ç»„而被修改的数"
+"组的副本,请使用 [method duplicate]。\n"
+"[b]注æ„:[/b]当用 [code]const[/code] 声明数组时,数组本身ä»ç„¶å¯ä»¥é€šè¿‡å®šä¹‰å„个"
+"索引上的值或推/移元素而被修改。使用 [code]const[/code] åªèƒ½é˜²æ­¢åœ¨åˆå§‹åŒ–常数åŽ"
"将其赋值给å¦ä¸€ä¸ªå€¼ã€‚"
#: doc/classes/Array.xml:34
@@ -8620,12 +8644,12 @@ msgid ""
"[/codeblock]"
msgstr ""
"对数组进行排åºã€‚\n"
-"[b]注æ„:[/b] 字符串按字æ¯é¡ºåºæŽ’åºï¼ˆä¸Žè‡ªç„¶é¡ºåºç›¸å)。当对一个以数字åºåˆ—结尾"
-"的字符串数组进行排åºæ—¶ï¼Œè¿™å¯èƒ½ä¼šå¯¼è‡´æ„外的行为。请看下é¢çš„例å­ã€‚\n"
+"[b]注æ„:[/b]字符串按字æ¯é¡ºåºæŽ’åºï¼ˆä¸Žè‡ªç„¶é¡ºåºç›¸å)。当对一个以数字åºåˆ—结尾的"
+"字符串数组进行排åºæ—¶ï¼Œè¿™å¯èƒ½ä¼šå¯¼è‡´æ„外的行为。请看下é¢çš„例å­ã€‚\n"
"[codeblock]\n"
"var strings = [\"string1\", \"string2\", \"string10\", \"string11\"]\n"
"strings.sort()\n"
-"print(strings) # Prints [string1, string10, string11, string2] 。\n"
+"print(strings) # 输出 [string1, string10, string11, string2]\n"
"[/codeblock]"
#: doc/classes/Array.xml:346
@@ -8653,11 +8677,11 @@ msgid ""
"[/codeblock]"
msgstr ""
"使用一个自定义的方法对数组进行排åºã€‚å‚数是一个æŒæœ‰è¯¥æ–¹æ³•çš„对象和该方法的å"
-"称。自定义方法接收两个å‚数(一对æ¥è‡ªæ•°ç»„的元素),并且必须返回[code]true[/"
-"code]或者[code]false[/code]。\n"
-"对于两个元素[code]a[/code]和[code]b[/code],如果给定的方法返回[code]true[/"
-"code],元素[code]b[/code]将在数组中元素[code]a[/code]之åŽã€‚\n"
-"[b]注æ„:[/b] ä½ ä¸èƒ½éšæœºåŒ–返回值,因为堆排åºç®—法期望一个确定的结果。而这样åšä¼š"
+"称。自定义方法接收两个å‚数(一对æ¥è‡ªæ•°ç»„的元素),并且必须返回 [code]true[/"
+"code] 或者 [code]false[/code]。\n"
+"对于两个元素 [code]a[/code] 和 [code]b[/code],如果给定的方法返回 "
+"[code]true[/code],元素 [code]b[/code] 将在数组中元素 [code]a[/code] 之åŽã€‚\n"
+"[b]注æ„:[/b]ä½ ä¸èƒ½éšæœºåŒ–返回值,因为堆排åºç®—法期望一个确定的结果。而这样åšä¼š"
"导致æ„外的行为。\n"
"[codeblock]\n"
"class MyCustomSorter:\n"
@@ -8668,7 +8692,7 @@ msgstr ""
"\n"
"var my_items = [[5, \"Potato\"], [9, \"Rice\"], [4, \"Tomato\"]]\n"
"my_items.sort_custom(MyCustomSorter, \"sort_ascending\")\n"
-"print(my_items) # Prints [[4, Tomato], [5, Potato], [9, Rice]].\n"
+"print(my_items) # 输出 [[4, Tomato], [5, Potato], [9, Rice]]。\n"
"[/codeblock]"
#: doc/classes/ArrayMesh.xml:4
@@ -8703,26 +8727,27 @@ msgid ""
"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
"primitive modes."
msgstr ""
-"[ArrayMesh]是用æ¥æž„造一个[Mesh]的,其属性指定为数组。\n"
-"最基本的例å­æ˜¯åˆ›å»ºå•ä¸ªä¸‰è§’å½¢:\n"
+"[ArrayMesh] 是用æ¥æž„造 [Mesh] 的,其属性指定为数组。\n"
+"最基本的例å­æ˜¯åˆ›å»ºå•ä¸ªä¸‰è§’形:\n"
"[codeblock]\n"
"var vertices = PoolVector3Array()\n"
"vertices.push_back(Vector3(0, 1, 0))\n"
"vertices.push_back(Vector3(1, 0, 0))\n"
"vertices.push_back(Vector3(0, 0, 1))\n"
-"# Initialize the ArrayMesh.\n"
+"# åˆå§‹åŒ– ArrayMesh。\n"
"var arr_mesh = ArrayMesh.new()\n"
"var arrays = []\n"
"arrays.resize(ArrayMesh.ARRAY_MAX)\n"
"arrays[ArrayMesh.ARRAY_VERTEX] = vertices\n"
-"# Create the Mesh.\n"
+"# 创建 Mesh。\n"
"arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)\n"
"var m = MeshInstance.new()\n"
"m.mesh = arr_mesh\n"
"[/codeblock]\n"
-"这个[MeshInstance]å·²ç»å‡†å¤‡å°±ç»ªï¼Œä»¥æ·»åŠ åˆ°è¦æ˜¾ç¤ºçš„[SceneTree]中。\n"
-"å‚阅[ImmediateGeometry]ã€[MeshDataTool]å’Œ[SurfaceTool]的程åºæ€§å‡ ä½•ä½“生æˆã€‚\n"
-"[b]注æ„:[/b] Godot对三角形基本网格模å¼çš„æ­£é¢ä½¿ç”¨é¡ºæ—¶é’ˆ[url=https://"
+"这个 [MeshInstance] å·²ç»å‡†å¤‡å°±ç»ªï¼Œä»¥æ·»åŠ åˆ°è¦æ˜¾ç¤ºçš„ [SceneTree] 中。\n"
+"程åºå¼å‡ ä½•ä½“生æˆï¼Œè¯·å‚阅 [ImmediateGeometry]ã€[MeshDataTool]ã€"
+"[SurfaceTool]。\n"
+"[b]注æ„:[/b]Godot 对三角形基本网格模å¼çš„æ­£é¢ä½¿ç”¨é¡ºæ—¶é’ˆ[url=https://"
"learnopengl.com/Advanced-OpenGL/Face-culling]环绕顺åº[/url]。"
#: doc/classes/ArrayMesh.xml:29
@@ -8760,14 +8785,14 @@ msgid ""
msgstr ""
"创建一个新的é¢ã€‚\n"
"创建é¢æ˜¯ä¸ºäº†ä½¿ç”¨ [code]primitive[/code] 进行渲染,å¯ä»¥æ˜¯ [enum Mesh."
-"PrimitiveType] 中定义的任何类型。(注æ„,当使用索引时,建议åªä½¿ç”¨ç‚¹ã€çº¿æˆ–三角"
-"å½¢)。[method Mesh.get_surface_count] 值将æˆä¸ºè¿™ä¸ªæ–°é¢çš„ [code]surface_idx[/"
-"code]。\n"
-"[code]arrays[/code] å‚数是数组阵列。关于这个数组中使用的值,å‚阅 [enum "
+"PrimitiveType] 中定义的任何类型。(注æ„,当使用索引时,建议åªä½¿ç”¨ç‚¹ã€çº¿æˆ–三角"
+"形)。[method Mesh.get_surface_count] 的值将æˆä¸ºè¿™ä¸ªæ–°é¢çš„ "
+"[code]surface_idx[/code] 索引。\n"
+"[code]arrays[/code] å‚数是数组的数组。关于这个数组中使用的值,请å‚阅 [enum "
"ArrayType]。例如,[code]arrays[0][/code] 是顶点的数组。总是需è¦ç¬¬ä¸€ä¸ªé¡¶ç‚¹å­æ•°"
-"组,其他的å¯é€‰ã€‚添加一个索引数组使这个函数进入 \"索引模å¼\",顶点和其他数组作"
-"为数æ®æ¥æºï¼Œç´¢å¼•æ•°ç»„定义其顶点顺åºã€‚所有的å­æ•°ç»„必须与顶点数组具有相åŒçš„é•¿"
-"度,或者为空,如果使用了 [constant ARRAY_INDEX] 时除外。"
+"组,其他的å¯é€‰ã€‚添加一个索引数组使这个函数进入“索引模å¼â€ï¼Œé¡¶ç‚¹å’Œå…¶ä»–数组作为"
+"æ•°æ®æ¥æºï¼Œç´¢å¼•æ•°ç»„定义其顶点顺åºã€‚所有的å­æ•°ç»„必须与顶点数组具有相åŒçš„长度,"
+"或者为空,如果使用了 [constant ARRAY_INDEX] 时除外。"
#: doc/classes/ArrayMesh.xml:54
msgid "Removes all blend shapes from this [ArrayMesh]."
@@ -8852,9 +8877,9 @@ msgid ""
"[b]Warning:[/b] Only use if you know what you are doing. You can easily "
"cause crashes by calling this function with improper arguments."
msgstr ""
-"更新 GPU 上的网格阵列的指定区域。\n"
-"[b] 警告:[/b] 仅在知é“您在åšä»€ä¹ˆæ—¶ä½¿ç”¨ã€‚通过用ä¸æ°å½“çš„å‚数调用此功能,您å¯ä»¥"
-"è½»æ¾åœ°å¯¼è‡´å´©æºƒã€‚"
+"更新 GPU 上的网格数组的指定区域。\n"
+"[b]警告:[/b]仅在知é“您在åšä»€ä¹ˆæ—¶ä½¿ç”¨ã€‚通过用ä¸æ°å½“çš„å‚数调用此功能,您å¯ä»¥è½»"
+"æ¾åœ°å¯¼è‡´å´©æºƒã€‚"
#: doc/classes/ArrayMesh.xml:167
msgid "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]."
@@ -8931,8 +8956,8 @@ msgid ""
msgstr ""
"[PoolIntArray]整数数组,用作引用顶点ã€é¢œè‰²ã€æ³•çº¿ã€åˆ‡çº¿å’Œçº¹ç†çš„索引。所有这些"
"数组必须具有与顶点数组相åŒçš„元素数é‡ã€‚任何索引都ä¸èƒ½è¶…过顶点数组的大å°ã€‚当这"
-"个索引数组出现时,它使函数进入 \"索引模å¼\",其中索引选择*i*的顶点ã€æ³•çº¿ã€åˆ‡"
-"线ã€é¢œè‰²ã€UV等。这æ„味ç€å¦‚果你想沿ç€ä¸€æ¡è¾¹æœ‰ä¸åŒçš„法线或颜色,需拷è´é¡¶ç‚¹ã€‚\n"
+"个索引数组出现时,它使函数进入“索引模å¼â€ï¼Œå…¶ä¸­ç´¢å¼•é€‰æ‹© *i* 的顶点ã€æ³•çº¿ã€åˆ‡"
+"线ã€é¢œè‰²ã€UV 等。这æ„味ç€å¦‚果你想沿ç€ä¸€æ¡è¾¹æœ‰ä¸åŒçš„法线或颜色,需拷è´é¡¶ç‚¹ã€‚\n"
"对于三角形,索引数组被解释为三元组,指的是æ¯ä¸ªä¸‰è§’形的顶点。对于线,索引数组"
"是æˆå¯¹çš„,表示æ¯æ¡çº¿çš„起点和终点。"
@@ -8943,19 +8968,19 @@ msgstr "表示[enum ArrayType]枚举的大å°ã€‚"
#: doc/classes/ArrayMesh.xml:212
msgid "Array format will include vertices (mandatory)."
-msgstr "阵列格å¼å°†åŒ…括顶点(必填)。"
+msgstr "数组格å¼å°†åŒ…括顶点(必填)。"
#: doc/classes/ArrayMesh.xml:215
msgid "Array format will include normals."
-msgstr "阵列格å¼å°†åŒ…括法线。"
+msgstr "数组格å¼å°†åŒ…括法线。"
#: doc/classes/ArrayMesh.xml:218
msgid "Array format will include tangents."
-msgstr "阵列格å¼å°†åŒ…括切线。"
+msgstr "数组格å¼å°†åŒ…括切线。"
#: doc/classes/ArrayMesh.xml:221
msgid "Array format will include a color array."
-msgstr "阵列格å¼å°†åŒ…括一个颜色阵列。"
+msgstr "数组格å¼å°†åŒ…括一个颜色数组。"
#: doc/classes/ArrayMesh.xml:224
msgid "Array format will include UVs."
@@ -8963,7 +8988,7 @@ msgstr "数组格å¼å°†åŒ…括UV。"
#: doc/classes/ArrayMesh.xml:227
msgid "Array format will include another set of UVs."
-msgstr "阵列格å¼å°†åŒ…括å¦ä¸€ç»„UV。"
+msgstr "数组格å¼å°†åŒ…括å¦ä¸€ç»„ UV。"
#: doc/classes/ArrayMesh.xml:230
msgid "Array format will include bone indices."
@@ -9053,10 +9078,10 @@ msgid ""
"when the AR server identifies that two anchors represent different parts of "
"the same plane and merges them."
msgstr ""
-"锚点的ID。你å¯ä»¥åœ¨é”šç‚¹æœ¬èº«å­˜åœ¨ä¹‹å‰è®¾ç½®å®ƒã€‚第一个锚的ID是[code]1[/code],第二"
-"个锚的ID是[code]2[/code],等等。当锚被移除时,引擎就å¯ä»¥å°†ç›¸åº”çš„ID分é…给新的"
-"锚。锚点 \"消失\" 的最常è§æƒ…况是,ARæœåŠ¡å™¨è¯†åˆ«å‡ºä¸¤ä¸ªé”šç‚¹ä»£è¡¨åŒä¸€å¹³é¢çš„ä¸åŒéƒ¨"
-"分,并将它们åˆå¹¶ã€‚"
+"锚点的 ID。你å¯ä»¥åœ¨é”šç‚¹æœ¬èº«å­˜åœ¨ä¹‹å‰è®¾ç½®å®ƒã€‚第一个锚点的 ID 是 [code]1[/"
+"code],第二个锚点的 ID 是 [code]2[/code],以此类推。当锚点被移除时,引擎就å¯"
+"以将相应的 ID 分é…给新的锚点。锚点“消失â€çš„最常è§æƒ…况是,AR æœåŠ¡å™¨è¯†åˆ«å‡ºä¸¤ä¸ªé”š"
+"点代表åŒä¸€å¹³é¢çš„ä¸åŒéƒ¨åˆ†ï¼Œå¹¶å°†å®ƒä»¬åˆå¹¶ã€‚"
#: doc/classes/ARVRAnchor.xml:54
msgid ""
@@ -9670,8 +9695,8 @@ msgid ""
"the AR/VR eyes to [VisualServer]. The value comes from an internal call to "
"[method OS.get_ticks_usec]."
msgstr ""
-"返回AR/VR眼ç›æœ€åŽä¸€æ¬¡[XRServer]æ交到[RenderingServer]çš„ç»å¯¹æ—¶é—´æˆ³ï¼ˆå•ä½ï¼š"
-"μs)。该值æ¥è‡ªå¯¹[method OS.get_ticks_usec]的内部调用。"
+"返回 AR/VR 眼ç›æœ€åŽä¸€æ¬¡ [ARVRServer] æ交到 [VisualServer] çš„ç»å¯¹æ—¶é—´æˆ³ï¼ˆå•ä½"
+"为 μs)。该值æ¥è‡ªå¯¹ [method OS.get_ticks_usec] 的内部调用。"
#: doc/classes/ARVRServer.xml:88
msgid ""
@@ -9688,8 +9713,8 @@ msgid ""
"callback. The value comes from an internal call to [method OS."
"get_ticks_usec]."
msgstr ""
-"返回最åŽä¸€æ¬¡[XRServer]进程回调的ç»å¯¹æ—¶é—´æˆ³ï¼ˆå•ä½ï¼šÎ¼s)。该值æ¥è‡ªå¯¹[method OS."
-"get_ticks_usec]的内部调用。"
+"返回最åŽä¸€æ¬¡ [ARVRServer] 进程回调的ç»å¯¹æ—¶é—´æˆ³ï¼ˆå•ä½ä¸º μs)。该值æ¥è‡ªå¯¹ "
+"[method OS.get_ticks_usec] 的内部调用。"
#: doc/classes/ARVRServer.xml:100
msgid ""
@@ -9715,7 +9740,7 @@ msgstr "移除此ä½ç½®è·Ÿè¸ªå™¨ã€‚"
#: doc/classes/ARVRServer.xml:133
msgid "The primary [ARVRInterface] currently bound to the [ARVRServer]."
-msgstr "当å‰ç»‘定到 [XRServer] çš„ä¸»è¦ [XRInterface]。"
+msgstr "当å‰ç»‘定到 [ARVRServer] çš„ä¸»è¦ [ARVRInterface]。"
#: doc/classes/ARVRServer.xml:136
msgid ""
@@ -10016,9 +10041,9 @@ msgid ""
"[code]bidirectional[/code] is [code]false[/code], returns whether movement "
"from [code]id[/code] to [code]to_id[/code] is possible through this segment."
msgstr ""
-"返回两个给定点是å¦é€šè¿‡çº¿æ®µç›´æŽ¥è¿žæŽ¥ã€‚如果[code] bidirectional [/code]is[code] "
-"false [/code],则返回是å¦å¯ä»¥é€šè¿‡æ­¤æ®µä»Ž[code] id [/code]to[code] to_id [/"
-"code]进行移动。"
+"返回两个给定点是å¦é€šè¿‡çº¿æ®µç›´æŽ¥è¿žæŽ¥ã€‚如果 [code]bidirectional[/code] 为 "
+"[code]false[/code],则返回是å¦å¯ä»¥é€šè¿‡æ­¤æ®µä»Ž [code]id[/code] 到 [code]to_id[/"
+"code] 进行移动。"
#: doc/classes/AStar.xml:71 doc/classes/AStar2D.xml:56
msgid "Clears all the points and segments."
@@ -10036,8 +10061,8 @@ msgid ""
"astar.connect_points(1, 2, false)\n"
"[/codeblock]"
msgstr ""
-"在给定点之间创建线段。如果[code]bidirectiona[/code]is[code]false[/code],则仅"
-"å…许从[code] id [/code]to[code] to_id [/code]的移动,而ä¸å…许åå‘移动。\n"
+"在给定点之间创建线段。如果 [code]bidirectiona[/code] 为 [code]false[/code],"
+"则仅å…许从 [code]id[/code] 到 [code]to_id[/code] 的移动,而ä¸å…许åå‘移动。\n"
"[codeblock]\n"
"var astar = AStar.new()\n"
"astar.add_point(1, Vector3(1, 1, 0))\n"
@@ -10051,8 +10076,9 @@ msgid ""
"is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/"
"code] is prevented, and a unidirectional segment possibly remains."
msgstr ""
-"删除给定点之间的段。如果[code]bidirectional[/code]is[code]false[/code],则åª"
-"阻止从[code]id[/code]to[code]to_id[/code]的移动,å¯èƒ½ä¼šä¿ç•™ä¸€ä¸ªå•å‘的线段。"
+"删除给定点之间的段。如果 [code]bidirectional[/code] 为 [code]false[/code],则"
+"åªé˜»æ­¢ä»Ž [code]id[/code] 到 [code]to_id[/code] 的移动,å¯èƒ½ä¼šä¿ç•™ä¸€ä¸ªå•å‘的线"
+"段。"
#: doc/classes/AStar.xml:101 doc/classes/AStar2D.xml:85
msgid "Returns the next available point ID with no point associated to it."
@@ -10087,17 +10113,17 @@ msgid ""
"The result is in the segment that goes from [code]y = 0[/code] to [code]y = "
"5[/code]. It's the closest position in the segment to the given point."
msgstr ""
-"返回ä½äºŽä¸¤ä¸ªè¿žæŽ¥ç‚¹ä¹‹é—´çš„线段中离[code]to_position[/code]最近的ä½ç½®ã€‚\n"
+"返回ä½äºŽä¸¤ä¸ªè¿žæŽ¥ç‚¹ä¹‹é—´çš„线段中离 [code]to_position[/code] 最近的ä½ç½®ã€‚\n"
"[codeblock]\n"
"var astar = AStar.new()\n"
"astar.add_point(1, Vector3(0, 0, 0))\n"
"astar.add_point(2, Vector3(0, 5, 0))\n"
"astar.connect_points(1, 2)\n"
-"var res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns "
-"(0, 3, 0)\n"
+"var res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # 返回 (0, "
+"3, 0)\n"
"[/codeblock]\n"
-"结果是在从[code]y=0[/code]to[code]y=5[/code]的线段中。它是该段中离给定点最近"
-"çš„ä½ç½®ã€‚"
+"结果是在从 [code]y=0[/code] 到 [code]y=5[/code] 的线段中。它是该段中离给定点"
+"最近的ä½ç½®ã€‚"
#: doc/classes/AStar.xml:133
msgid ""
@@ -10122,12 +10148,12 @@ msgid ""
"4, 3][/code] instead, because now even though the distance is longer, it's "
"\"easier\" to get through point 4 than through point 2."
msgstr ""
-"返回一个数组,该数组中包å«äº†AStar在给定点之间找到的路径的点的ID。数组从路径的"
-"起始点到结æŸç‚¹æŽ’åºã€‚\n"
+"返回一个数组,该数组中包å«äº† AStar 在给定点之间找到的路径的点的 ID。数组从路"
+"径的起始点到结æŸç‚¹æŽ’åºã€‚\n"
"[codeblock]\n"
"var astar = AStar.new()\n"
"astar.add_point(1, Vector3(0, 0, 0))\n"
-"astar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1\n"
+"astar.add_point(2, Vector3(0, 1, 0), 1) # 默认æƒé‡ä¸º 1\n"
"astar.add_point(3, Vector3(1, 1, 0))\n"
"astar.add_point(4, Vector3(2, 0, 0))\n"
"\n"
@@ -10136,10 +10162,10 @@ msgstr ""
"astar.connect_points(4, 3, false)\n"
"astar.connect_points(1, 4, false)\n"
"\n"
-"var res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n"
+"var res = astar.get_id_path(1, 3) # 返回 [1, 2, 3]\n"
"[/codeblock]\n"
-"如果你把第2点的æƒé‡æ”¹ä¸º3,那么结果就会å˜æˆ[code][1,4,3][/code],因为现在虽"
-"然è·ç¦»é•¿äº†ï¼Œä½†é€šè¿‡ç¬¬4点比通过第2点 \"容易\"。"
+"如果你把第 2 点的æƒé‡æ”¹ä¸º 3,那么结果就会å˜æˆ [code][1, 4, 3][/code],因为现"
+"在虽然è·ç¦»é•¿äº†ï¼Œä½†é€šè¿‡ç¬¬ 4 点比通过第 2 点 “容易â€ã€‚"
#: doc/classes/AStar.xml:154 doc/classes/AStar2D.xml:138
msgid ""
@@ -10164,7 +10190,7 @@ msgid ""
"var neighbors = astar.get_point_connections(1) # Returns [2, 3]\n"
"[/codeblock]"
msgstr ""
-"返回一个数组,其中包å«ä¸Žç»™å®šç‚¹å½¢æˆè¿žæŽ¥çš„点的ID。\n"
+"返回一个数组,其中包å«ä¸Žç»™å®šç‚¹å½¢æˆè¿žæŽ¥çš„点的 ID。\n"
"[codeblock]\n"
"var astar = AStar.new()\n"
"astar.add_point(1, Vector3(0, 0, 0))\n"
@@ -10175,7 +10201,7 @@ msgstr ""
"astar.connect_points(1, 2, true)\n"
"astar.connect_points(1, 3, true)\n"
"\n"
-"var neighbors = astar.get_point_connections(1) # Returns [2, 3] 。\n"
+"var neighbors = astar.get_point_connections(1) # 返回 [2, 3]\n"
"[/codeblock]"
#: doc/classes/AStar.xml:179 doc/classes/AStar2D.xml:163
@@ -10204,7 +10230,7 @@ msgstr "返回与给定[code]id[/code]相关è”的点的ä½ç½®ã€‚"
msgid ""
"Returns the weight scale of the point associated with the given [code]id[/"
"code]."
-msgstr "返回与给定[code] id [/code]å…³è”的点的æƒé‡æ¯”例。"
+msgstr "返回与给定[code]id[/code]å…³è”的点的æƒé‡æ¯”例。"
#: doc/classes/AStar.xml:208 doc/classes/AStar2D.xml:192
msgid "Returns an array of all points."
@@ -10225,7 +10251,7 @@ msgstr "返回是å¦ç¦ç”¨ç‚¹ä»¥è¿›è¡Œå¯»è·¯ã€‚默认情况下,所有点å‡å¤„
msgid ""
"Removes the point associated with the given [code]id[/code] from the points "
"pool."
-msgstr "从积分池中删除与给定[code] id [/code]å…³è”的积分。"
+msgstr "从积分池中删除与给定[code]id[/code]å…³è”的积分。"
#: doc/classes/AStar.xml:236 doc/classes/AStar2D.xml:220
msgid ""
@@ -10233,8 +10259,8 @@ msgid ""
"you're adding a known large number of points at once, for a grid for "
"instance. New capacity must be greater or equals to old capacity."
msgstr ""
-"在内部为[code] num_nodes [/code]个点ä¿ç•™ç©ºé—´ï¼Œå¦‚果您一次è¦æ·»åŠ ä¸€ä¸ªå·²çŸ¥çš„大é‡"
-"点(例如对于一个网格),则很有用。新容é‡å¿…须大于或等于旧容é‡ã€‚"
+"在内部为[code]num_nodes[/code]个点ä¿ç•™ç©ºé—´ï¼Œå¦‚果您一次è¦æ·»åŠ ä¸€ä¸ªå·²çŸ¥çš„大é‡ç‚¹"
+"(例如对于一个网格),则很有用。新容é‡å¿…须大于或等于旧容é‡ã€‚"
#: doc/classes/AStar.xml:244 doc/classes/AStar2D.xml:228
msgid ""
@@ -10245,7 +10271,7 @@ msgstr "ç¦ç”¨æˆ–å¯ç”¨æŒ‡å®šç‚¹çš„寻路功能。用于制作临时障ç¢ç‰©ã€‚
#: doc/classes/AStar.xml:252 doc/classes/AStar2D.xml:236
msgid ""
"Sets the [code]position[/code] for the point with the given [code]id[/code]."
-msgstr "为具有给定[code] id [/code]的点设置[code]position[/code]。"
+msgstr "为具有给定[code]id[/code]的点设置[code]position[/code]。"
#: doc/classes/AStar.xml:260 doc/classes/AStar2D.xml:244
msgid ""
@@ -10331,9 +10357,9 @@ msgid ""
"astar.connect_points(1, 2, false)\n"
"[/codeblock]"
msgstr ""
-"在给定的点之间创建一个分段。如果[code]bidirectional[/code]is[code]false[/"
-"code],则åªå…许从[code]id[/code]to[code]to_id[/code]之间的移动,ä¸å…许åæ–¹å‘"
-"移动。\n"
+"在给定的点之间创建一个分段。如果 [code]bidirectional[/code] 为 [code]false[/"
+"code],则åªå…许从 [code]id[/code] 到 [code]to_id[/code] 之间的移动,ä¸å…许å"
+"æ–¹å‘移动。\n"
"(codeblock)\n"
"var astar = AStar2D.new()\n"
"astar.add_point(1, Vector2(1, 1))\n"
@@ -10360,17 +10386,16 @@ msgid ""
"The result is in the segment that goes from [code]y = 0[/code] to [code]y = "
"5[/code]. It's the closest position in the segment to the given point."
msgstr ""
-"返回ä½äºŽä¸¤ä¸ªè¿žæŽ¥ç‚¹ä¹‹é—´çš„线段中离[code]to_position[/code]最近的ä½ç½®ã€‚\n"
+"返回ä½äºŽä¸¤ä¸ªè¿žæŽ¥ç‚¹ä¹‹é—´çš„线段中离 [code]to_position[/code] 最近的ä½ç½®ã€‚\n"
"[codeblock]\n"
"var astar = AStar2D.new()\n"
"astar.add_point(1, Vector2(0, 0))\n"
"astar.add_point(2, Vector2(0, 5))\n"
"astar.connect_points(1, 2)\n"
-"var res = astar.get_closest_position_in_segment(Vector2(3, 3))# Returns (0, "
-"3)\n"
+"var res = astar.get_closest_position_in_segment(Vector2(3, 3))# 返回 (0, 3)\n"
"[/codeblock]\n"
-"结果是在从[code]y=0[/code]to[code]y=5[/code]的线段中。它是该段中离给定点最近"
-"çš„ä½ç½®ã€‚"
+"结果是在从 [code]y=0[/code] 到 [code]y=5[/code] 的线段中。它是该段中离给定点"
+"最近的ä½ç½®ã€‚"
#: doc/classes/AStar2D.xml:117
msgid ""
@@ -10395,12 +10420,12 @@ msgid ""
"4, 3][/code] instead, because now even though the distance is longer, it's "
"\"easier\" to get through point 4 than through point 2."
msgstr ""
-"返回一个数组,该数组中包å«äº†ç”±AStar2D在给定点之间找到的路径的点的ID。数组从路"
-"径的起点到终点排åºã€‚\n"
+"返回一个数组,该数组中包å«äº†ç”± AStar2D 在给定点之间找到的路径的点的 ID。数组"
+"从路径的起点到终点排åºã€‚\n"
"[codeblock]\n"
"var astar = AStar2D.new()\n"
"astar.add_point(1, Vector2(0, 0))\n"
-"astar.add_point(2, Vector2(0, 1), 1) # Default weight is 1\n"
+"astar.add_point(2, Vector2(0, 1), 1) # 默认æƒé‡ä¸º 1\n"
"astar.add_point(3, Vector2(1, 1))\n"
"astar.add_point(4, Vector2(2, 0))\n"
"\n"
@@ -10409,10 +10434,10 @@ msgstr ""
"astar.connect_points(4, 3, false)\n"
"astar.connect_points(1, 4, false)\n"
"\n"
-"var res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n"
+"var res = astar.get_id_path(1, 3) # 返回 [1, 2, 3]\n"
"[/codeblock]\n"
-"如果你把第2点的æƒé‡æ”¹ä¸º3,那么结果就会å˜æˆ[code][1,4,3][/code],因为现在虽"
-"然è·ç¦»é•¿äº†ï¼Œä½†é€šè¿‡ç¬¬4点比通过第2点 \"容易\"。"
+"如果你把第 2 点的æƒé‡æ”¹ä¸º3,那么结果就会å˜æˆ [code][1, 4, 3][/code],因为现在"
+"虽然è·ç¦»é•¿äº†ï¼Œä½†é€šè¿‡ç¬¬ 4 点比通过第 2 点“容易â€ã€‚"
#: doc/classes/AStar2D.xml:145
msgid ""
@@ -10431,7 +10456,7 @@ msgid ""
"var neighbors = astar.get_point_connections(1) # Returns [2, 3]\n"
"[/codeblock]"
msgstr ""
-"返回一个数组,其中包å«ä¸Žç»™å®šç‚¹å½¢æˆè¿žæŽ¥çš„点的ID。\n"
+"返回一个数组,其中包å«ä¸Žç»™å®šç‚¹å½¢æˆè¿žæŽ¥çš„点的 ID。\n"
"[codeblock]\n"
"var astar = AStar2D.new()\n"
"astar.add_point(1, Vector2(0, 0))\n"
@@ -10442,7 +10467,7 @@ msgstr ""
"astar.connect_points(1, 2, true)\n"
"astar.connect_points(1, 3, true)\n"
"\n"
-"var neighbors = astar.get_point_connections(1) # Returns [2, 3] 。\n"
+"var neighbors = astar.get_point_connections(1) # 返回 [2, 3]\n"
"[/codeblock]"
#: doc/classes/AStar2D.xml:171
@@ -10508,8 +10533,8 @@ msgid ""
"(\"w\" and \"h\" in the editor) resizes the texture so it fits within the "
"margin."
msgstr ""
-"区域周围的边è·ã€‚[Rect2]çš„[member Rect2.size]å‚数(编辑器中的 \"w \"å’Œ \"h\")"
-"调整纹ç†çš„大å°ï¼Œä½¿å…¶é€‚åˆäºŽè¾¹è·ã€‚"
+"区域周围的边è·ã€‚[Rect2] çš„ [member Rect2.size] å‚数(编辑器中的“wâ€å’Œâ€œhâ€ï¼‰è°ƒæ•´"
+"纹ç†çš„大å°ï¼Œä½¿å…¶é€‚åˆäºŽè¾¹è·ã€‚"
#: doc/classes/AtlasTexture.xml:27
msgid "The AtlasTexture's used region."
@@ -10874,10 +10899,10 @@ msgid ""
"make the sound \"crunchy\" or \"abrasive\". For games, it can simulate sound "
"coming from some saturated device or speaker very efficiently."
msgstr ""
-"æä¾›ä¸åŒç±»åž‹çš„类型:clip, tan, lo-fi (bit crushing), overdrive, or "
-"waveshape.\n"
-"通过扭曲波形,频率内容会å‘生å˜åŒ–,这通常会使声音\"清脆\"或\"ç²—ç³™\"。对于游"
-"æˆï¼Œå®ƒå¯ä»¥éžå¸¸æœ‰æ•ˆåœ°æ¨¡æ‹Ÿæ¥è‡ªä¸€äº›é¥±å’Œè®¾å¤‡æˆ–扬声器的声音。"
+"æä¾›ä¸åŒç±»åž‹çš„类型:clipã€tanã€lo-fi(bit crushing)ã€overdriveã€"
+"waveshape。\n"
+"通过扭曲波形,频率内容会å‘生å˜åŒ–,这通常会使声音“清脆â€æˆ–“粗糙â€ã€‚对于游æˆï¼Œå®ƒ"
+"å¯ä»¥éžå¸¸æœ‰æ•ˆåœ°æ¨¡æ‹Ÿæ¥è‡ªä¸€äº›é¥±å’Œè®¾å¤‡æˆ–扬声器的声音。"
#: doc/classes/AudioEffectDistortion.xml:12
#: doc/classes/AudioEffectFilter.xml:10
@@ -11469,7 +11494,7 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
"è¿™ç§éŸ³é¢‘效果ä¸å½±å“声音输出,但å¯ä»¥ç”¨äºŽå®žæ—¶éŸ³é¢‘å¯è§†åŒ–。\n"
-"å‚阅[AudioStreamGenerator],以程åºåŒ–地生æˆå£°éŸ³ã€‚"
+"使用程åºç”Ÿæˆå£°éŸ³è¯·å‚阅 [AudioStreamGenerator]。"
#: doc/classes/AudioEffectSpectrumAnalyzer.xml:11
msgid "Audio Spectrum Demo"
@@ -11564,7 +11589,7 @@ msgstr "使用å¯ç”¨çš„总线和效果生æˆ[AudioBusLayout]。"
#: doc/classes/AudioServer.xml:61
msgid ""
"Returns the amount of channels of the bus at index [code]bus_idx[/code]."
-msgstr "返回索引为[code] bus_idx [/code]的总线通é“数。"
+msgstr "返回索引为[code]bus_idx[/code]的总线通é“数。"
#: doc/classes/AudioServer.xml:69
msgid ""
@@ -11740,8 +11765,7 @@ msgid ""
"Scales the rate at which audio is played (i.e. setting it to [code]0.5[/"
"code] will make the audio be played twice as fast)."
msgstr ""
-"缩放播放音频的速率(å³å°†å…¶è®¾ç½®ä¸º[code] 0.5 [/code]将使音频播放速度æ高一"
-"å€ï¼‰ã€‚"
+"缩放播放音频的速率(å³å°†å…¶è®¾ç½®ä¸º[code]0.5[/code]将使音频播放速度æ高一å€ï¼‰ã€‚"
#: doc/classes/AudioServer.xml:321
msgid "Emitted when the [AudioBusLayout] changes."
@@ -11773,8 +11797,8 @@ msgid ""
"music playback, and support WAV (via [AudioStreamSample]) and OGG (via "
"[AudioStreamOGGVorbis]) file formats."
msgstr ""
-"音频æµçš„基类。音频æµç”¨äºŽå£°éŸ³æ•ˆæžœå’ŒéŸ³ä¹æ’­æ”¾ï¼Œæ”¯æŒWAV(通过"
-"[AudioStreamSample])和OGG(通过[AudioStreamOGGVorbis])文件格å¼ã€‚"
+"音频æµçš„基类。音频æµç”¨äºŽå£°éŸ³æ•ˆæžœå’ŒéŸ³ä¹æ’­æ”¾ï¼Œæ”¯æŒ WAV(通过"
+"[AudioStreamSample])和 OGG(通过[AudioStreamOGGVorbis])文件格å¼ã€‚"
#: doc/classes/AudioStream.xml:10 doc/classes/AudioStreamPlayer.xml:11
#: doc/classes/AudioStreamPlayer2D.xml:12
@@ -11795,7 +11819,7 @@ msgstr "返回音频æµçš„长度,å•ä½ä¸ºç§’。"
#: doc/classes/AudioStreamGenerator.xml:4
msgid "Audio stream that generates sounds procedurally."
-msgstr "程åºæ€§åœ°äº§ç”Ÿå£°éŸ³çš„音频æµã€‚"
+msgstr "使用程åºç”Ÿæˆå£°éŸ³çš„音频æµã€‚"
#: doc/classes/AudioStreamGenerator.xml:7
msgid ""
@@ -11930,7 +11954,7 @@ msgstr "循环åŽæµå¼€å§‹çš„时间(秒)。"
#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:4
#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:7
msgid "OGG Vorbis audio stream driver."
-msgstr "OGG Vorbis音频æµé©±åŠ¨ç¨‹åºã€‚"
+msgstr "OGG Vorbis 音频æµé©±åŠ¨ç¨‹åºã€‚"
#: doc/classes/AudioStreamPlayback.xml:4
msgid "Meta class for playing back audio."
@@ -12175,10 +12199,10 @@ msgid ""
"doppler_tracking] property is set to a value other than [constant Camera."
"DOPPLER_TRACKING_DISABLED]."
msgstr ""
-"决定 [url=https://en.wikipedia.org/wiki/Doppler_effect] 多普勒效应 [/url] 应"
-"该在哪一步计算。\n"
-"[b]注æ„:[/b]仅当当å‰[Camera]çš„[member Camera.doppler_tracking]属性设置为"
-"[constant Camera.DOPPLER_TRACKING_DISABLED]以外的值时有效。"
+"决定 [url=https://en.wikipedia.org/wiki/Doppler_effect]多普勒效应[/url] 应该"
+"在哪一步计算。\n"
+"[b]注æ„:[/b]ä»…å½“å½“å‰ [Camera] çš„ [member Camera.doppler_tracking] 属性设置"
+"为 [constant Camera.DOPPLER_TRACKING_DISABLED] 以外的值时有效。"
#: doc/classes/AudioStreamPlayer3D.xml:73
msgid "The angle in which the audio reaches cameras undampened."
@@ -12195,8 +12219,8 @@ msgid ""
"Dampens audio if camera is outside of [member emission_angle_degrees] and "
"[member emission_angle_enabled] is set by this factor, in decibels."
msgstr ""
-"如果样机在[member emission_angle_degrees]之外,并且[member "
-"emission_angle_enabled]被设置为这个系数,则对音频进行å‡å¼±ï¼Œå•ä½æ˜¯åˆ†è´ã€‚"
+"如果样机在 [member emission_angle_degrees] 之外,并且 [member "
+"emission_angle_enabled] 被设置为这个系数,则对音频进行å‡å¼±ï¼Œå•ä½æ˜¯åˆ†è´ã€‚"
#: doc/classes/AudioStreamPlayer3D.xml:82
msgid "Sets the absolute maximum of the soundlevel, in decibels."
@@ -12325,7 +12349,7 @@ msgstr ""
"[AudioStreamPlayer](用于éžå®šä½éŸ³é¢‘)或 [AudioStreamPlayer2D]/"
"[AudioStreamPlayer3D](用于定ä½éŸ³é¢‘)。声音å¯ä»¥å¾ªçŽ¯æ’­æ”¾ã€‚\n"
"此类还å¯ç”¨äºŽå­˜å‚¨åŠ¨æ€ç”Ÿæˆçš„ PCM 音频数æ®ã€‚å¦è¯·å‚阅 [AudioStreamGenerator] 以了"
-"解程åºéŸ³é¢‘生æˆã€‚"
+"解程åºå¼éŸ³é¢‘生æˆã€‚"
#: doc/classes/AudioStreamSample.xml:17
msgid ""
@@ -12334,10 +12358,10 @@ msgid ""
"[b]Note:[/b] A [code].wav[/code] extension is automatically appended to "
"[code]path[/code] if it is missing."
msgstr ""
-"å°†AudioStreamSample作为WAV文件ä¿å­˜åˆ°[code] path [/code]。无法ä¿å­˜IMA ADPCMæ ¼"
-"å¼çš„样本。\n"
-"[b]注æ„:[/b]如果缺少[code] .wav [/code]扩展å,则会自动将其附加到"
-"[code]path[/code]。"
+"å°†AudioStreamSample作为WAV文件ä¿å­˜åˆ°[code]path[/code]。无法ä¿å­˜IMA ADPCMæ ¼å¼"
+"的样本。\n"
+"[b]注æ„:[/b]如果缺少[code].wav[/code]扩展å,则会自动将其附加到[code]path[/"
+"code]。"
#: doc/classes/AudioStreamSample.xml:24
msgid ""
@@ -12449,8 +12473,8 @@ msgid ""
"accessed in your shader scripts through the "
"[code]texture(SCREEN_TEXTURE, ...)[/code] function."
msgstr ""
-"å°†å±å¹•çš„æŸä¸ªåŒºåŸŸï¼ˆæˆ–整个å±å¹•ï¼‰å¤åˆ¶åˆ°ç¼“冲区,以便å¯ä»¥é€šè¿‡[code] "
-"texture(SCREEN_TEXTURE,...)[/code]函数在ç€è‰²å™¨è„šæœ¬ä¸­å¯¹å…¶è¿›è¡Œè®¿é—®ã€‚"
+"å°†å±å¹•çš„æŸä¸ªåŒºåŸŸï¼ˆæˆ–整个å±å¹•ï¼‰å¤åˆ¶åˆ°ç¼“冲区,以便å¯ä»¥é€šè¿‡"
+"[code]texture(SCREEN_TEXTURE,...)[/code]函数在ç€è‰²å™¨è„šæœ¬ä¸­å¯¹å…¶è¿›è¡Œè®¿é—®ã€‚"
#: doc/classes/BackBufferCopy.xml:7
msgid ""
@@ -12505,7 +12529,6 @@ msgid "Prerendered indirect light map for a scene."
msgstr "场景的预渲染间接光照贴图。"
#: doc/classes/BakedLightmap.xml:7
-#, fuzzy
msgid ""
"Baked lightmaps are an alternative workflow for adding indirect (or baked) "
"lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work "
@@ -12521,6 +12544,9 @@ msgstr ""
"烘焙光照贴图是å‘场景添加间接(或烘焙)光照的替代工作æµç¨‹ã€‚与 [GIProbe] 方法ä¸"
"åŒï¼Œçƒ˜ç„™å…‰ç…§è´´å›¾åœ¨ä½Žç«¯ PC 和移动设备上è¿è¡Œè‰¯å¥½ï¼Œå› ä¸ºå®ƒä»¬åœ¨è¿è¡Œæ—¶å‡ ä¹Žä¸æ¶ˆè€—资"
"æºã€‚\n"
+"[b]程åºåŒ–生æˆï¼š[/b] 烘焙光照贴图的功能åªåœ¨ç¼–辑器中å¯ç”¨ã€‚也就是说,"
+"[BakedLightmap] ä¸é€‚åˆç¨‹åºåŒ–生æˆã€ç”¨æˆ·æ­å»ºçš„å…³å¡ã€‚想è¦æ”¯æŒç¨‹åºåŒ–生æˆæˆ–者用户"
+"æ­å»ºå…³å¡ï¼Œè¯·ä½¿ç”¨ [GIProbe]。\n"
"[b]注æ„:[/b] 由于光照贴图的工作原ç†ï¼Œå¤§å¤šæ•°å±žæ€§åªæœ‰åœ¨å…‰ç…§è´´å›¾å†æ¬¡çƒ˜ç„™åŽæ‰ä¼š"
"看到效果。"
@@ -12855,8 +12881,8 @@ msgid ""
"to \"draw\" signal. The visual state of the button is defined by the [enum "
"DrawMode] enum."
msgstr ""
-"返回用于绘制按钮的视觉状æ€ã€‚当您通过覆盖_draw()或连接到 \"draw \"ä¿¡å·æ¥å®žçŽ°æ‚¨"
-"自己的绘制代ç æ—¶ï¼Œè¿™å¾ˆæœ‰ç”¨ã€‚按钮的视觉状æ€ç”±[enum DrawMode]枚举定义。"
+"返回用于绘制按钮的视觉状æ€ã€‚当您通过覆盖 _draw() 或连接到“drawâ€ä¿¡å·æ¥å®žçŽ°æ‚¨è‡ª"
+"己的绘制代ç æ—¶ï¼Œè¿™å¾ˆæœ‰ç”¨ã€‚按钮的视觉状æ€ç”± [enum DrawMode] 枚举定义。"
#: doc/classes/BaseButton.xml:34
msgid ""
@@ -13038,12 +13064,12 @@ msgid ""
"For more information, read the \"Matrices and transforms\" documentation "
"article."
msgstr ""
-"用于三维旋转和缩放的3×3矩阵。几乎总是用作å˜æ¢çš„正交基础。\n"
-"包å«3个å‘é‡åœºX,Yå’ŒZ作为其列,通常被解释为å˜æ¢çš„局部基础å‘é‡ã€‚对于这ç§ç”¨é€”,"
-"它由一个缩放矩阵和一个旋转矩阵组æˆï¼Œä¾æ¬¡ä¸º(M=R.S)。\n"
+"用于三维旋转和缩放的 3×3 矩阵。几乎总是用作å˜æ¢çš„正交基础。\n"
+"åŒ…å« 3 个å‘é‡å­—段 Xã€Y å’Œ Z 作为其列,通常被解释为å˜æ¢çš„局部基础å‘é‡ã€‚对于这"
+"ç§ç”¨é€”,它由一个缩放矩阵和一个旋转矩阵组æˆï¼Œä¾æ¬¡ä¸º (M=R.S)。\n"
"也å¯ä»¥ä½œä¸ºä¸‰ç»´å‘é‡çš„数组æ¥è®¿é—®ã€‚这些å‘é‡é€šå¸¸æ˜¯ç›¸äº’正交的,但ä¸ä¸€å®šæ˜¯å½’一化的"
"(由于缩放)。\n"
-"更多信æ¯ï¼Œè¯·é˜…读 \"矩阵和å˜æ¢\" 文档文章。"
+"更多信æ¯è¯·é˜…读文档中的《矩阵和å˜æ¢ã€‹ä¸€æ–‡ã€‚"
#: doc/classes/Basis.xml:14 doc/classes/Transform.xml:12
#: doc/classes/Transform2D.xml:12
@@ -13109,7 +13135,7 @@ msgstr ""
#: doc/classes/Basis.xml:51
msgid "Constructs a basis matrix from 3 axis vectors (matrix columns)."
-msgstr "从3è½´å‘é‡(矩阵列)构造一个基础矩阵。"
+msgstr "从 3 个轴å‘é‡ï¼ˆçŸ©é˜µåˆ—)构造一个基础矩阵。"
#: doc/classes/Basis.xml:57
msgid ""
@@ -13132,10 +13158,10 @@ msgid ""
"Consider using the [method get_rotation_quat] method instead, which returns "
"a [Quat] quaternion instead of Euler angles."
msgstr ""
-"以欧拉角的形å¼è¿”回基础的旋转角度(按照 YXZ 惯例:分解时,先 Zï¼Œå† Xï¼Œæœ€åŽ "
-"Y)。返回的å‘é‡åŒ…å«æ ¼å¼ä¸ºï¼ˆX角,Y角,Z角)的旋转角。\n"
-"å¯ä»¥è€ƒè™‘使用[get_rotation_quat]方法代替,该方法返回的是[Quat]四元组而ä¸æ˜¯æ¬§æ‹‰"
-"角。"
+"以欧拉角的形å¼è¿”回基础的旋转角度(按照 YXZ 惯例:分解时,先 Zã€å† Xã€æœ€åŽ "
+"Y)。返回的å‘é‡åŒ…å«æ ¼å¼ä¸ºï¼ˆX角ã€Y角ã€Z角)的旋转角。\n"
+"å¯ä»¥è€ƒè™‘使用 [method get_rotation_quat] 代替,该方法返回的是[Quat]四元组而ä¸"
+"是欧拉角。"
#: doc/classes/Basis.xml:71
msgid ""
@@ -13155,8 +13181,8 @@ msgid ""
"get_euler] if you need Euler angles, but keep in mind quaternions should "
"generally be preferred to Euler angles."
msgstr ""
-"以四元数的形å¼è¿”回基础的旋转。如果你需è¦æ¬§æ‹‰è§’,请å‚阅 [get_euler] 方法,但通"
-"常首选四元数而ä¸æ˜¯æ¬§æ‹‰è§’。"
+"以四元数的形å¼è¿”回基础的旋转。如果你需è¦æ¬§æ‹‰è§’,请å‚阅 [method get_euler] æ–¹"
+"法,但通常首选四元数而ä¸æ˜¯æ¬§æ‹‰è§’。"
#: doc/classes/Basis.xml:83
msgid ""
@@ -13241,7 +13267,7 @@ msgstr ""
msgid ""
"The basis matrix's X vector (column 0). Equivalent to array index [code]0[/"
"code]."
-msgstr "基本矩阵的Xå‘é‡ï¼ˆç¬¬0列)。等效于数组索引[code] 0 [/code]。"
+msgstr "基本矩阵的Xå‘é‡ï¼ˆç¬¬0列)。等效于数组索引[code]0[/code]。"
#: doc/classes/Basis.xml:178 doc/classes/Transform2D.xml:153
msgid ""
@@ -13270,19 +13296,19 @@ msgstr ""
msgid ""
"The basis that will flip something along the X axis when used in a "
"transformation."
-msgstr "在å˜æ¢ä¸­ä½¿ç”¨æ—¶ï¼Œä¼šæ²¿X轴翻转æŸç‰©çš„基础。"
+msgstr "在å˜æ¢ä¸­ä½¿ç”¨æ—¶ï¼Œä¼šæ²¿ X 轴翻转æŸç‰©çš„基础。"
#: doc/classes/Basis.xml:193
msgid ""
"The basis that will flip something along the Y axis when used in a "
"transformation."
-msgstr "在å˜æ¢ä¸­ä½¿ç”¨æ—¶ï¼Œä¼šæ²¿Y轴翻转æŸç‰©çš„基础。"
+msgstr "在å˜æ¢ä¸­ä½¿ç”¨æ—¶ï¼Œä¼šæ²¿ Y 轴翻转æŸç‰©çš„基础。"
#: doc/classes/Basis.xml:196
msgid ""
"The basis that will flip something along the Z axis when used in a "
"transformation."
-msgstr "在å˜æ¢ä¸­ä½¿ç”¨æ—¶ï¼Œä¼šæ²¿Z轴翻转æŸç‰©çš„基础。"
+msgstr "在å˜æ¢ä¸­ä½¿ç”¨æ—¶ï¼Œä¼šæ²¿ Z 轴翻转æŸç‰©çš„基础。"
#: doc/classes/BitMap.xml:4
msgid "Boolean matrix."
@@ -13294,8 +13320,8 @@ msgid ""
"a binary matrix (every matrix element takes only one bit) and query the "
"values using natural cartesian coordinates."
msgstr ""
-"布尔值的二维数组,å¯ä»¥ç”¨æ¥æœ‰æ•ˆåœ°å­˜å‚¨ä¸€ä¸ªäºŒè¿›åˆ¶çŸ©é˜µï¼ˆæ¯ä¸ªçŸ©é˜µå…ƒç´ åªå ä¸€ä¸ª"
-"ä½ï¼‰ï¼Œå¹¶ä½¿ç”¨è‡ªç„¶çš„笛å¡å°”å标查询数值。"
+"布尔值二维数组,å¯ä»¥ç”¨æ¥é«˜æ•ˆå­˜å‚¨äºŒè¿›åˆ¶çŸ©é˜µï¼ˆæ¯ä¸ªçŸ©é˜µå…ƒç´ åªå ä¸€ä¸ªæ¯”特ä½ï¼‰ï¼Œå¹¶"
+"使用自然的笛å¡å°”å标查询数值。"
#: doc/classes/BitMap.xml:16
msgid ""
@@ -13334,6 +13360,10 @@ msgid ""
"area where the morphological operation is applied. Pixels located outside "
"the [code]rect[/code] are unaffected by [method grow_mask]."
msgstr ""
+"对ä½å›¾è¿›è¡Œå½¢æ€å­¦è†¨èƒ€æˆ–è…蚀æ“作。如果 [code]pixels[/code] 为正,则对ä½å›¾æ‰§è¡Œè†¨"
+"胀。如果 [code]pixels[/code] 为负,则对ä½å›¾æ‰§è¡Œè…蚀。[code]rect[/code] 定义进"
+"行形æ€å­¦æ“作的区域。ä½äºŽ [code]rect[/code] 之外的åƒç´ ä¸ä¼šè¢« [method "
+"grow_mask] å½±å“。"
#: doc/classes/BitMap.xml:66
msgid ""
@@ -13381,8 +13411,8 @@ msgid ""
"Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are "
"special cases where a typeface advance is determined by the next character."
msgstr ""
-"在[BitmapFont]中添加一个字è·å¯¹ä½œä¸ºå·®å€¼ã€‚å­—è·å¯¹æ˜¯ä¸€ç§ç‰¹æ®Šçš„情况,在这ç§æƒ…况"
-"下,字体的å‰è¿›æ˜¯ç”±ä¸‹ä¸€ä¸ªå­—符决定的。"
+"在 [BitmapFont] 中为字å¶æ·»åŠ å·®å€¼ã€‚å­—å¶ï¼ˆè·ï¼‰æ˜¯ä¸€ç§ç‰¹æ®Šæƒ…况,当å‰å­—体的å‰è¿›é‡"
+"由下一个字符决定。"
#: doc/classes/BitmapFont.xml:37
msgid "Adds a texture to the [BitmapFont]."
@@ -13399,7 +13429,7 @@ msgstr "从 [code]*.fnt[/code] 文件的 [code]path[/code] 处创建一个 Bitma
#: doc/classes/BitmapFont.xml:58
msgid "Returns a kerning pair as a difference."
-msgstr "返回字è·å¯¹ä½œä¸ºå·®å¼‚。"
+msgstr "返回字å¶çš„差值。"
#: doc/classes/BitmapFont.xml:65
msgid "Returns the font atlas texture at index [code]idx[/code]."
@@ -13427,7 +13457,7 @@ msgstr "字体总高度(上å‡åŠ ä¸‹é™ï¼‰ï¼Œå•ä½ä¸ºåƒç´ ã€‚"
#: doc/classes/Bone2D.xml:4
msgid "Joint used with [Skeleton2D] to control and animate other nodes."
-msgstr "与[Skeleton2D]一起使用的关节,用于控制其他节点并使其具有动画效果。"
+msgstr "与 [Skeleton2D] 一起使用的关节,用于控制其他节点并使其具有动画效果。"
#: doc/classes/Bone2D.xml:7
msgid ""
@@ -13441,14 +13471,14 @@ msgid ""
"menu option, from the code, you need to iterate over the bones to set their "
"individual rest poses."
msgstr ""
-"使用绑定到[Skeleton2D]çš„[code]Bone2D[/code]的层次结构æ¥æŽ§åˆ¶ï¼Œå¹¶å¯¹å…¶ä»–[Node2D]"
-"节点进行动画。\n"
-"您å¯ä»¥ä½¿ç”¨[code]Bone2D[/code]å’Œ[code]Skeleton2D[/code]节点对使用Polygon 2D UV"
-"编辑器创建的2D网格进行动画制作。\n"
-"æ¯ä¸ªéª¨éª¼éƒ½æœ‰ä¸€ä¸ª[member rest]å˜æ¢ï¼Œä½ å¯ä»¥ç”¨[method apply_rest]æ¥é‡ç½®ã€‚这些休"
-"æ¯å§¿åŠ¿æ˜¯ç›¸å¯¹äºŽéª¨çš„父节点而言的。\n"
-"如果在编辑器中,你å¯ä»¥ä½¿ç”¨èœå•é€‰é¡¹è®¾ç½®æ•´ä¸ªéª¨æž¶çš„休æ¯å§¿åŠ¿ï¼Œä»Žä»£ç ä¸­ï¼Œä½ éœ€è¦é"
-"历骨骼æ¥è®¾ç½®å®ƒä»¬å„自的休æ¯å§¿åŠ¿ã€‚"
+"使用绑定到 [Skeleton2D] çš„ [code]Bone2D[/code] 的层次结构æ¥æŽ§åˆ¶ï¼Œå¹¶å¯¹å…¶ä»– "
+"[Node2D] 节点进行动画。\n"
+"您å¯ä»¥ä½¿ç”¨ [code]Bone2D[/code] å’Œ [code]Skeleton2D[/code] 节点对使用 Polygon "
+"2D UV 编辑器创建的 2D 网格进行动画制作。\n"
+"æ¯ä¸ªéª¨éª¼éƒ½æœ‰ä¸€ä¸ª [member rest] å˜æ¢ï¼Œä½ å¯ä»¥ç”¨ [method apply_rest] æ¥é‡ç½®ã€‚è¿™"
+"些放æ¾å§¿åŠ¿æ˜¯ç›¸å¯¹äºŽéª¨çš„父节点而言的。\n"
+"如果在编辑器中,你å¯ä»¥ä½¿ç”¨èœå•é€‰é¡¹è®¾ç½®æ•´ä¸ªéª¨æž¶çš„放æ¾å§¿åŠ¿ï¼Œä»Žä»£ç ä¸­ï¼Œä½ éœ€è¦é"
+"历骨骼æ¥è®¾ç½®å®ƒä»¬å„自的放æ¾å§¿åŠ¿ã€‚"
#: doc/classes/Bone2D.xml:18
msgid "Stores the node's current transforms in [member rest]."
@@ -13464,8 +13494,8 @@ msgid ""
"Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have "
"a parent, or its rest pose relative to its parent."
msgstr ""
-"如果节点没有父节点,返回节点的[member rest] [code]Transform2D[/code],或者返"
-"回它相对于父节点的é™æ­¢å§¿åŠ¿ã€‚"
+"如果节点没有父节点,返回节点的 [member rest] [code]Transform2D[/code],或者返"
+"回它相对于父节点的放æ¾å§¿åŠ¿ã€‚"
#: doc/classes/Bone2D.xml:36
msgid ""
@@ -13563,11 +13593,11 @@ msgstr ""
" if can_shoot:\n"
" pass # Perform shooting actions here.\n"
"[/codeblock]\n"
-"下é¢çš„代ç åªæœ‰åœ¨ä¸¤ä¸ªæ¡ä»¶éƒ½æ»¡è¶³çš„情况下æ‰ä¼šäº§ç”Ÿå­å¼¹ï¼šåŠ¨ä½œ \"shoot\" 被按下,并"
-"且如果[code]can_shoot[/code]是[code]true[/code]。\n"
+"下é¢çš„代ç åªæœ‰åœ¨ä¸¤ä¸ªæ¡ä»¶éƒ½æ»¡è¶³çš„情况下æ‰ä¼šäº§ç”Ÿå­å¼¹ï¼šåŠ¨ä½œâ€œshootâ€è¢«æŒ‰ä¸‹ï¼Œå¹¶ä¸”如"
+"果[code]can_shoot[/code]是[code]true[/code]。\n"
"[b]注æ„:[/b][code]Input.is_action_pressed(\"shoot\")[/code]也是一个布尔值,"
-"当 \"shoot\"被按下时为[code]true[/code],当 \"shoot\" 没有被按下时为"
-"[code]false[/code]。\n"
+"当“shootâ€è¢«æŒ‰ä¸‹æ—¶ä¸º[code]true[/code],当“shootâ€æ²¡æœ‰è¢«æŒ‰ä¸‹æ—¶ä¸º[code]false[/"
+"code]。\n"
"[codeblock]\n"
"var can_shoot = true\n"
"\n"
@@ -13772,51 +13802,37 @@ msgstr "å¹³é¢æŒ‰é’®ä¸æ˜¾ç¤ºè£…饰。"
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
-msgstr "按钮的图标,如果有文字,图标将放在文字之å‰ã€‚"
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
+msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr "按钮的文字,将显示在按钮的区域内。"
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr "将文本å‘左对é½ã€‚"
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr "将文本居中对é½ã€‚。"
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr "将文本å‘å³å¯¹é½ã€‚"
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr "当[Button]被ç¦ç”¨æ—¶ï¼Œä½¿ç”¨[StyleBox]。"
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-"当[Button]获得焦点时使用的[StyleBox]。它显示在当å‰çš„[StyleBox]之上,所以使用"
-"[StyleBoxEmpty]åªæ˜¯ç¦ç”¨ç„¦ç‚¹è§†è§‰æ•ˆæžœã€‚"
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr "[Button]文本的[Font]。"
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr "[Button]的默认文本[Color]。"
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr "ç¦ç”¨[Button]时使用的文本[Color]。"
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
@@ -13825,27 +13841,44 @@ msgstr ""
"当[Button]获得焦点时使用的文本[Color]。åªå–代按钮的正常文本颜色。ç¦ç”¨ã€æ‚¬åœå’Œ"
"按下状æ€ä¼˜å…ˆäºŽè¿™ä¸ªé¢œè‰²ã€‚"
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr "悬åœ[Button]时使用的文本[Color]。"
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr "正在按下 [Button] 时使用的文本 [Color] 。"
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
-msgstr "悬åœ[Button]时使用的[StyleBox]。"
-
-#: doc/classes/Button.xml:89
+#: doc/classes/Button.xml:78
msgid "The horizontal space between [Button]'s icon and text."
msgstr "[Button]的图标和文本之间的水平间è·ã€‚"
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr "[Button]文本的[Font]。"
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr "当[Button]被ç¦ç”¨æ—¶ï¼Œä½¿ç”¨[StyleBox]。"
+
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+"当[Button]获得焦点时使用的[StyleBox]。它显示在当å‰çš„[StyleBox]之上,所以使用"
+"[StyleBoxEmpty]åªæ˜¯ç¦ç”¨ç„¦ç‚¹è§†è§‰æ•ˆæžœã€‚"
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr "悬åœ[Button]时使用的[StyleBox]。"
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr "[Button]的默认[StyleBox]。"
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr "按下[Button]时使用的[StyleBox]。"
@@ -14215,8 +14248,8 @@ msgid ""
"Disables [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
"url] simulation (default)."
msgstr ""
-"ç¦ç”¨[url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler_effect[/url]模"
-"拟(默认)。"
+"ç¦ç”¨[url=https://en.wikipedia.org/wiki/Doppler_effect]多普勒效应[/url]模拟"
+"(默认)。"
#: doc/classes/Camera.xml:206
msgid ""
@@ -14226,10 +14259,9 @@ msgid ""
"objects affect how Audio is perceived (changing the Audio's [code]pitch "
"shift[/code])."
msgstr ""
-"通过跟踪在[code]_process[/code]中改å˜çš„物体ä½ç½®æ¥æ¨¡æ‹Ÿ[url=https://en."
-"wikipedia.org/wiki/Doppler_effect]Doppler_effect[/url]。与这些物体相比,该相"
-"机的相对速度的å˜åŒ–会影å“音频的感知方å¼ï¼ˆæ”¹å˜éŸ³é¢‘çš„[code]pitch shift[/"
-"code])。"
+"通过跟踪在 [code]_process[/code] 中改å˜çš„物体ä½ç½®æ¥æ¨¡æ‹Ÿ[url=https://en."
+"wikipedia.org/wiki/Doppler_effect]多普勒效应[/url]。与这些物体相比,该相机的"
+"相对速度的å˜åŒ–会影å“音频的感知方å¼ï¼ˆæ”¹å˜éŸ³é¢‘çš„ [code]pitch shift[/code])。"
#: doc/classes/Camera.xml:209
msgid ""
@@ -14239,10 +14271,9 @@ msgid ""
"camera compared to those objects affect how Audio is perceived (changing the "
"Audio's [code]pitch shift[/code])."
msgstr ""
-"通过跟踪在[code]_process[/code]中改å˜çš„物体ä½ç½®æ¥æ¨¡æ‹Ÿ[url=https://en."
-"wikipedia.org/wiki/Doppler_effect]Doppler_effect[/url]。与这些物体相比,该相"
-"机的相对速度的å˜åŒ–会影å“音频的感知方å¼ï¼ˆæ”¹å˜éŸ³é¢‘çš„[code]pitch shift[/"
-"code])。"
+"通过跟踪在 [code]_process[/code] 中改å˜çš„物体ä½ç½®æ¥æ¨¡æ‹Ÿ[url=https://en."
+"wikipedia.org/wiki/Doppler_effect]多普勒效应[/url]。与这些物体相比,该相机的"
+"相对速度的å˜åŒ–会影å“音频的感知方å¼ï¼ˆæ”¹å˜éŸ³é¢‘çš„ [code]pitch shift[/code])。"
#: doc/classes/Camera2D.xml:4
msgid "Camera node for 2D scenes."
@@ -14264,15 +14295,15 @@ msgid ""
"limits. You can use [method get_camera_screen_center] to get the real "
"position."
msgstr ""
-"用于2D场景的相机节点。它强制å±å¹•ï¼ˆå½“å‰å±‚)跟éšè¯¥èŠ‚点滚动。与手动改å˜åŸºäºŽ "
+"用于 2D 场景的相机节点。它强制å±å¹•ï¼ˆå½“å‰å±‚)跟éšè¯¥èŠ‚点滚动。与手动改å˜åŸºäºŽ "
"[CanvasItem] 节点的å标相比,这使得对å¯æ»šåŠ¨åœºæ™¯è¿›è¡Œç¼–程更加容易和快æ·ã€‚\n"
-"这个节点旨在æˆä¸ºç®€å•çš„助手,让事情便æ·ï¼Œä½†å¯èƒ½éœ€è¦æ›´å¤šçš„功能æ¥æ”¹å˜ç›¸æœºçš„工作"
-"æ–¹å¼ã€‚è¦åˆ¶ä½œè‡ªå®šä¹‰ç›¸æœºèŠ‚点,则从[Node2D]继承,并通过设置[Viewport]中的"
-"[member Viewport.canvas_transform]æ¥æ”¹å˜ç”»å¸ƒçš„å˜æ¢ï¼ˆä½ å¯ä»¥é€šè¿‡ä½¿ç”¨[method "
-"Node.get_viewport]获得当å‰çš„[Viewport])。\n"
-"请注æ„,[Camera2D]节点的[code]position[/code]并ä¸ä»£è¡¨å±å¹•çš„实际å标,它å¯èƒ½ä¼š"
-"因为应用的平滑或é™åˆ¶è€Œæœ‰æ‰€ä¸åŒã€‚ä½ å¯ä»¥ä½¿ç”¨[method get_camera_screen_center]æ¥"
-"获å–实际å标。"
+"这个节点旨在æˆä¸ºç®€å•çš„辅助工具,让事情便æ·ï¼Œä½†å¯èƒ½éœ€è¦æ›´å¤šçš„功能æ¥æ”¹å˜ç›¸æœºçš„"
+"工作方å¼ã€‚è¦åˆ¶ä½œè‡ªå®šä¹‰ç›¸æœºèŠ‚点,则从 [Node2D] 继承,并通过设置 [Viewport] 中"
+"çš„ [member Viewport.canvas_transform] æ¥æ”¹å˜ç”»å¸ƒçš„å˜æ¢ï¼ˆä½ å¯ä»¥é€šè¿‡ä½¿ç”¨ "
+"[method Node.get_viewport] 获得当å‰çš„ [Viewport])。\n"
+"请注æ„,[Camera2D] 节点的 [code]position[/code] 并ä¸ä»£è¡¨å±å¹•çš„实际å标,它å¯"
+"能会因为应用的平滑或é™åˆ¶è€Œæœ‰æ‰€ä¸åŒã€‚ä½ å¯ä»¥ä½¿ç”¨ [method "
+"get_camera_screen_center] æ¥èŽ·å–实际å标。"
#: doc/classes/Camera2D.xml:13 doc/classes/TileMap.xml:13
#: doc/classes/TileSet.xml:13
@@ -14528,9 +14559,9 @@ msgid ""
"example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and "
"[code]Vector2(4, 4)[/code] for a 4× zoom-out."
msgstr ""
-"相机相对于视窗的缩放比例。大于[code] Vector2(1,1)[/code]的值会缩å°å†…容,而"
-"较å°çš„值会起到放大镜的作用。例如,将[code] Vector2(0.5,0.5)[/code]放大2"
-"å€ï¼Œç„¶åŽå°†[code] Vector2(4,4)[/code]用于4å€ç¼©å°ã€‚"
+"相机相对于视窗的缩放比例。大于[code]Vector2(1,1)[/code]的值会缩å°å†…容,而"
+"较å°çš„值会起到放大镜的作用。例如,将[code]Vector2(0.5,0.5)[/code]放大2å€ï¼Œ"
+"然åŽå°†[code]Vector2(4,4)[/code]用于4å€ç¼©å°ã€‚"
#: doc/classes/Camera2D.xml:174
msgid ""
@@ -14667,23 +14698,23 @@ msgstr "移除 [CameraFeed] 时触å‘,例如拔掉网络摄åƒå¤´ã€‚"
#: doc/classes/CameraServer.xml:63
msgid "The RGBA camera image."
-msgstr "RGBA相机的图åƒã€‚"
+msgstr "RGBA 相机图åƒã€‚"
#: doc/classes/CameraServer.xml:66
msgid "The YCbCr camera image."
-msgstr "YCbCr相机图åƒã€‚"
+msgstr "YCbCr 相机图åƒã€‚"
#: doc/classes/CameraServer.xml:69
msgid "The Y component camera image."
-msgstr "Y分é‡ç›¸æœºçš„图åƒã€‚"
+msgstr "Y 分é‡ç›¸æœºå›¾åƒã€‚"
#: doc/classes/CameraServer.xml:72
msgid "The CbCr component camera image."
-msgstr "CbCr分é‡ç›¸æœºçš„图åƒã€‚"
+msgstr "CbCr 分é‡ç›¸æœºå›¾åƒã€‚"
#: doc/classes/CameraTexture.xml:4
msgid "Texture provided by a [CameraFeed]."
-msgstr "ç”±[CameraFeed]æ供的纹ç†ã€‚"
+msgstr "ç”± [CameraFeed] æ供的纹ç†ã€‚"
#: doc/classes/CameraTexture.xml:7
msgid ""
@@ -14696,13 +14727,13 @@ msgstr ""
#: doc/classes/CameraTexture.xml:16
msgid "The ID of the [CameraFeed] for which we want to display the image."
-msgstr "我们è¦æ˜¾ç¤ºå›¾åƒçš„[CameraFeed]çš„ID。"
+msgstr "我们è¦æ˜¾ç¤ºå›¾åƒçš„ [CameraFeed] çš„ ID。"
#: doc/classes/CameraTexture.xml:19
msgid ""
"Convenience property that gives access to the active property of the "
"[CameraFeed]."
-msgstr "给予访问[CameraFeed]的活动属性的便利属性。"
+msgstr "给予访问 [CameraFeed] 的活动属性的便利属性。"
#: doc/classes/CameraTexture.xml:23
msgid ""
@@ -14714,7 +14745,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml:4
msgid "Base class of anything 2D."
-msgstr "基础类的任何2D。"
+msgstr "任何 2D 对象的基类。"
#: doc/classes/CanvasItem.xml:7
msgid ""
@@ -14742,23 +14773,23 @@ msgid ""
"parameters must have angles specified as [i]radians[/i]. To convert degrees "
"to radians, use [method @GDScript.deg2rad]."
msgstr ""
-"任何2D的基类。Canvas项目以树状排列;å­ç±»ç»§æ‰¿å¹¶æ‰©å±•å…¶çˆ¶ç±»çš„å˜æ¢ã€‚[CanvasItem]"
-"由[Control]扩展为任何GUI相关的东西,由[Node2D]扩展为任何2D引擎相关的东西。\n"
-"任何[CanvasItem]都å¯ä»¥ç»˜åˆ¶ã€‚为此,必须调用 [method update],然åŽåœ¨ç©ºé—²æ—¶æŽ¥æ”¶ "
-"[constant NOTIFICATION_DRAW] æ¥è¯·æ±‚é‡ç»˜ã€‚正因为如此,画布项ä¸éœ€è¦æ¯ä¸€å¸§éƒ½é‡"
-"绘,大大æå‡äº†æ€§èƒ½ã€‚æ供了几个用于在 [CanvasItem] 上绘图的函数(å‚阅"
-"[code]draw_*[/code]函数)。但是,它们åªèƒ½åœ¨ [method Object._notification]ã€ä¿¡"
-"å·æˆ– [method _draw] 虚拟函数内部使用。\n"
+"任何 2D 对象的基类。画布项目(Canvas Item)以树状排列;å­èŠ‚点继承并扩展其父节"
+"点的å˜æ¢ã€‚[CanvasItem] ç”± [Control] 扩展为任何 GUI 相关的东西,由 [Node2D] 扩"
+"展为任何 2D 引擎相关的东西。\n"
+"任何 [CanvasItem] 都å¯ä»¥ç»˜å›¾ã€‚è¦ç»˜å›¾å°±å¿…须调用 [method update],然åŽå°±ä¼šåœ¨ç©º"
+"闲时接收到 [constant NOTIFICATION_DRAW] æ¥è¯·æ±‚é‡ç»˜ã€‚因此画布项目ä¸éœ€è¦æ¯ä¸€å¸§"
+"都é‡ç»˜ï¼Œå¤§å¤§æå‡äº†æ€§èƒ½ã€‚æ供了几个用于在 [CanvasItem] 上绘图的函数(请å‚阅 "
+"[code]draw_*[/code] 函数)。但是,它们åªèƒ½åœ¨ [method Object._notification]ã€"
+"ä¿¡å·æˆ–虚函数 [method _draw] 内部使用。\n"
"画布项目是按树状顺åºç»˜åˆ¶çš„。默认情况下,å­é¡¹ç›®åœ¨å…¶çˆ¶é¡¹ç›®çš„顶部,因此根"
"[CanvasItem]将被画在所有项目的åŽé¢ã€‚è¿™ç§è¡Œä¸ºå¯ä»¥åœ¨æ¯ä¸ªé¡¹ç›®çš„基础上进行更"
"改。\n"
-"一个 [CanvasItem] 也å¯ä»¥è¢«éšè—,这也将éšè—å…¶å­é¡¹ç›®ã€‚它æ供了许多方法æ¥æ”¹å˜å‚"
-"数,如调制(对它自己和它的å­é¡¹ç›®ï¼‰å’Œè‡ªè°ƒåˆ¶ï¼ˆåªå¯¹å®ƒè‡ªå·±ï¼‰ï¼Œä»¥åŠå®ƒçš„æ··åˆæ¨¡"
-"å¼ã€‚\n"
+"[CanvasItem] 也å¯ä»¥è¢«éšè—,这也将éšè—å…¶å­é¡¹ç›®ã€‚它æ供了许多方法æ¥æ”¹å˜å‚数,如"
+"调制(对它自己和它的å­é¡¹ç›®ï¼‰å’Œè‡ªè°ƒåˆ¶ï¼ˆåªå¯¹å®ƒè‡ªå·±ï¼‰ï¼Œä»¥åŠå®ƒçš„æ··åˆæ¨¡å¼ã€‚\n"
"最终,å¯ä»¥è¯·æ±‚一个å˜æ¢é€šçŸ¥ï¼Œå®ƒå°†åœ¨çˆ¶æ ‘改å˜çš„情况下通知节点它的全局ä½ç½®å‘生了"
"å˜åŒ–。\n"
-"[b]注æ„:[/b]除éžå¦æœ‰è¯´æ˜Žï¼Œæ‰€æœ‰å…·æœ‰è§’度å‚数的方法必须将角度指定为 "
-"[i]radians[/i]。è¦å°†åº¦æ•°è½¬æ¢ä¸ºå¼§åº¦ï¼Œè¯·ä½¿ç”¨ [method @GDScript.deg2rad]。"
+"[b]注æ„:[/b]除éžå¦æœ‰è¯´æ˜Žï¼Œæ‰€æœ‰å…·æœ‰è§’度å‚数的方法必须将角度指定为[i]弧度[/"
+"i]。è¦å°†åº¦æ•°è½¬æ¢ä¸ºå¼§åº¦ï¼Œè¯·ä½¿ç”¨ [method @GDScript.deg2rad]。"
#: doc/classes/CanvasItem.xml:15 doc/classes/CanvasLayer.xml:10
#: doc/classes/InputEvent.xml:11 doc/classes/Viewport.xml:15
@@ -14785,15 +14816,15 @@ msgid ""
"Draws an arc between the given angles. The larger the value of "
"[code]point_count[/code], the smoother the curve."
msgstr ""
-"在给定的角度之间画一æ¡å¼§çº¿ã€‚[code]point_count[/code]的值越大,曲线越平滑。"
+"在给定的角度之间画一æ¡å¼§çº¿ã€‚[code]point_count[/code] 的值越大,曲线越平滑。"
#: doc/classes/CanvasItem.xml:48
msgid ""
"Draws a string character using a custom font. Returns the advance, depending "
"on the character width and kerning with an optional next character."
msgstr ""
-"使用自定义字体绘制一个字符串字符。根æ®å­—符的宽度和角化,返回一个å¯é€‰çš„下一个"
-"字符的æå‰é‡ã€‚"
+"使用自定义字体绘制一个字符串字符。返回å‰è¿›é‡ï¼Œè¿™ä¸ªé‡å–决于该字符的宽度,以åŠ"
+"与å¯é€‰çš„下一个字符的字å¶è·ã€‚"
#: doc/classes/CanvasItem.xml:57
msgid "Draws a colored circle."
@@ -14823,9 +14854,9 @@ msgid ""
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
-"使用uniform [code]color[/code] 绘制多æ¡å¹³è¡Œçº¿ã€‚\n"
-"[b]注:[/b] [code]width[/code] å’Œ [code]antialiased[/code] ç›®å‰æ²¡æœ‰å®žçŽ°ï¼Œæ²¡æœ‰"
-"效果。"
+"使用 uniform [code]color[/code] 绘制多æ¡å¹³è¡Œçº¿ã€‚\n"
+"[b]注æ„:[/b][code]width[/code] å’Œ [code]antialiased[/code] ç›®å‰æ²¡æœ‰å®žçŽ°ï¼Œæ²¡"
+"有效果。"
#: doc/classes/CanvasItem.xml:112
msgid ""
@@ -14975,11 +15006,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml:269
msgid "Returns the [RID] of the [World2D] canvas where this item is in."
-msgstr "返回此项目所在的[World2D]画布的[RID]。"
+msgstr "返回此项目所在的 [World2D] 画布的 [RID]。"
#: doc/classes/CanvasItem.xml:275
msgid "Returns the canvas item RID used by [VisualServer] for this item."
-msgstr "返回此[VisualServer]项使用的画布项RID。"
+msgstr "返回此项目在 [VisualServer] 中使用的画布项 RID。"
#: doc/classes/CanvasItem.xml:281
msgid "Returns the transform matrix of this item's canvas."
@@ -15026,20 +15057,20 @@ msgstr "如果[CanvasItem]当å‰å¯è§ï¼Œåˆ™éšè—它。"
msgid ""
"Returns [code]true[/code] if local transform notifications are communicated "
"to children."
-msgstr "如果将本地转æ¢é€šçŸ¥ä¼ è¾¾ç»™å­çº§ï¼Œåˆ™è¿”回[code] true [/code]。"
+msgstr "如果将本地转æ¢é€šçŸ¥ä¼ è¾¾ç»™å­çº§ï¼Œåˆ™è¿”回[code]true[/code]。"
#: doc/classes/CanvasItem.xml:347
msgid ""
"Returns [code]true[/code] if the node is set as top-level. See [method "
"set_as_toplevel]."
msgstr ""
-"如果节点设置为顶层,则返回[code] true [/code]。å‚阅[method set_as_toplevel]。"
+"如果节点设置为顶层,则返回[code]true[/code]。å‚阅[method set_as_toplevel]。"
#: doc/classes/CanvasItem.xml:353
msgid ""
"Returns [code]true[/code] if global transform notifications are communicated "
"to children."
-msgstr "如果将全局转æ¢é€šçŸ¥ä¼ è¾¾ç»™å­çº§ï¼Œåˆ™è¿”回[code] true [/code]。"
+msgstr "如果将全局转æ¢é€šçŸ¥ä¼ è¾¾ç»™å­çº§ï¼Œåˆ™è¿”回[code]true[/code]。"
#: doc/classes/CanvasItem.xml:359 doc/classes/Spatial.xml:89
msgid ""
@@ -15048,43 +15079,41 @@ msgid ""
"also visible. If any antecedent is hidden, this node will not be visible in "
"the scene tree."
msgstr ""
-"如果该节点ä½äºŽ[SceneTree]中,并且其[member visible]属性为[code] true [/"
-"code],并且其所有å‰æå‡å¯è§ï¼Œåˆ™è¿”回[code] true [/code]。如果任何先决æ¡ä»¶è¢«éš"
-"è—,则该节点在场景树中将ä¸å¯è§ã€‚"
+"如果该节点ä½äºŽ[SceneTree]中,并且其[member visible]属性为[code]true[/code],"
+"并且其所有å‰æå‡å¯è§ï¼Œåˆ™è¿”回[code]true[/code]。如果任何先决æ¡ä»¶è¢«éšè—,则该节"
+"点在场景树中将ä¸å¯è§ã€‚"
#: doc/classes/CanvasItem.xml:366
msgid "Assigns [code]screen_point[/code] as this node's new local transform."
-msgstr "分é…[code] screen_point [/code]作为该节点的新本地转æ¢ã€‚"
+msgstr "分é…[code]screen_point[/code]作为该节点的新本地转æ¢ã€‚"
#: doc/classes/CanvasItem.xml:373
msgid ""
"Transformations issued by [code]event[/code]'s inputs are applied in local "
"space instead of global space."
-msgstr "[code] event [/code]的输入å‘出的转æ¢å°†åœ¨å±€éƒ¨ç©ºé—´è€Œä¸æ˜¯å…¨å±€ç©ºé—´ä¸­åº”用。"
+msgstr "[code]event[/code]的输入å‘出的转æ¢å°†åœ¨å±€éƒ¨ç©ºé—´è€Œä¸æ˜¯å…¨å±€ç©ºé—´ä¸­åº”用。"
#: doc/classes/CanvasItem.xml:380
msgid ""
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
"transform from parent canvas items."
msgstr ""
-"如果[code] enable [/code]为[code] true [/code],则该节点将ä¸ä¼šä»Žçˆ¶ç”»å¸ƒé¡¹ç›®ç»§"
-"承其å˜æ¢ã€‚"
+"如果[code]enable[/code]为[code]true[/code],则该节点将ä¸ä¼šä»Žçˆ¶ç”»å¸ƒé¡¹ç›®ç»§æ‰¿å…¶"
+"å˜æ¢ã€‚"
#: doc/classes/CanvasItem.xml:387
msgid ""
"If [code]enable[/code] is [code]true[/code], children will be updated with "
"local transform data."
msgstr ""
-"如果[code] enable [/code]为[code] true [/code],则将使用局部å˜æ¢æ•°æ®æ›´æ–°å­"
-"项。"
+"如果[code]enable[/code]为[code]true[/code],则将使用局部å˜æ¢æ•°æ®æ›´æ–°å­é¡¹ã€‚"
#: doc/classes/CanvasItem.xml:394
msgid ""
"If [code]enable[/code] is [code]true[/code], children will be updated with "
"global transform data."
msgstr ""
-"如果[code] enable [/code]为[code] true [/code],则将使用全局å˜æ¢æ•°æ®æ›´æ–°å­"
-"项。"
+"如果[code]enable[/code]为[code]true[/code],则将使用全局å˜æ¢æ•°æ®æ›´æ–°å­é¡¹ã€‚"
#: doc/classes/CanvasItem.xml:400
msgid ""
@@ -15135,8 +15164,8 @@ msgid ""
"If [code]true[/code], the parent [CanvasItem]'s [member material] property "
"is used as this one's material."
msgstr ""
-"如果[code] true [/code],则将父级[CanvasItem]的[member material]属性用作此项"
-"çš„æ质。"
+"如果[code]true[/code],则将父级[CanvasItem]的[member material]属性用作此项的"
+"æ质。"
#: doc/classes/CanvasItem.xml:433
msgid ""
@@ -15265,9 +15294,9 @@ msgid ""
"[b]Note:[/b] This property is only used and visible in the editor if [member "
"particles_animation] is [code]true[/code]."
msgstr ""
-"为 [Particles2D] 或 [CPUParticles2D] 分é…为 [Texture] ç²¾çµè¡¨ä¸­çš„列数。\n"
-"[b]注æ„:[/b]这个属性åªæœ‰åœ¨ [member particles_animation] 为 [code]true[/code]"
-"æ—¶æ‰ä¼šè¢«ä½¿ç”¨ï¼Œå¹¶åœ¨ç¼–辑器中å¯è§ã€‚"
+"ç²¾çµè¡¨ä¸­åˆ†é…为 [Particles2D] 或 [CPUParticles2D] çš„ [Texture] 的列数。\n"
+"[b]注æ„:[/b]仅当 [member particles_animation] 为 [code]true[/code] 时,此属"
+"性æ‰åœ¨ç¼–辑器中使用和å¯è§ã€‚"
#: doc/classes/CanvasItemMaterial.xml:25
msgid ""
@@ -15286,9 +15315,9 @@ msgid ""
"[b]Note:[/b] This property is only used and visible in the editor if [member "
"particles_animation] is [code]true[/code]."
msgstr ""
-"spritesheet中为[GPUParticles2D]或[CPUParticles2D]分é…为[Texture2D]的行数。\n"
-"[b]注æ„:[/b]仅当[member particle_animation]为[code] true [/code]时,此属性æ‰"
-"在编辑器中使用和å¯è§ã€‚"
+"ç²¾çµè¡¨ä¸­åˆ†é…为 [Particles2D] 或 [CPUParticles2D] çš„ [Texture] 的行数。\n"
+"[b]注æ„:[/b]仅当 [member particles_animation] 为 [code]true[/code] 时,此属"
+"性æ‰åœ¨ç¼–辑器中使用和å¯è§ã€‚"
#: doc/classes/CanvasItemMaterial.xml:33
msgid ""
@@ -15299,9 +15328,9 @@ msgid ""
"This property (and other [code]particles_anim_*[/code] properties that "
"depend on it) has no effect on other types of nodes."
msgstr ""
-"如果为[code]true[/code],当分é…ç»™[GPUParticles2D]å’Œ[CPUParticles2D]节点时,å¯"
-"用基于spritesheet的动画功能。[member ParticlesMaterial.anim_speed]或[member "
-"CPUParticles2D.anim_speed]也应设置为正值,æ‰èƒ½æ’­æ”¾åŠ¨ç”»ã€‚\n"
+"如果为[code]true[/code],当分é…ç»™ [Particles2D] å’Œ [CPUParticles2D] 节点时,"
+"å¯ç”¨åŸºäºŽspritesheet的动画功能。[member ParticlesMaterial.anim_speed]或"
+"[member CPUParticles2D.anim_speed]也应设置为正值,æ‰èƒ½æ’­æ”¾åŠ¨ç”»ã€‚\n"
"这个属性(以åŠå…¶ä»–ä¾èµ–于它的[code]particles_anim_*[/code]属性)对其他类型的节"
"点没有影å“。"
@@ -15408,7 +15437,7 @@ msgstr "è¦åº”用的色调颜色。"
#: doc/classes/CapsuleMesh.xml:4 doc/classes/CapsuleMesh.xml:7
msgid "Class representing a capsule-shaped [PrimitiveMesh]."
-msgstr "表示胶囊状[PrimitiveMesh]的类。"
+msgstr "表示胶囊状 [PrimitiveMesh] 的类。"
#: doc/classes/CapsuleMesh.xml:15
msgid ""
@@ -15418,7 +15447,7 @@ msgid ""
"* [member radius]."
msgstr ""
"胶囊体中间圆柱体(除了两个åŠçƒä½“的部分)的高度。\n"
-"[b]注æ„:[/b]圆柱体的总高度等于[member mid_height] + 2 * [member radius]。"
+"[b]注æ„:[/b]圆柱体的总高度等于 [member mid_height] + 2 * [member radius]。"
#: doc/classes/CapsuleMesh.xml:19
msgid "Number of radial segments on the capsule mesh."
@@ -15438,15 +15467,15 @@ msgstr "胶囊的碰撞形状。"
#: doc/classes/CapsuleShape.xml:16 doc/classes/CapsuleShape2D.xml:15
msgid "The capsule's height."
-msgstr "胶囊的高度。"
+msgstr "胶囊体的高度。"
#: doc/classes/CapsuleShape.xml:19 doc/classes/CapsuleShape2D.xml:18
msgid "The capsule's radius."
-msgstr "胶囊的åŠå¾„。"
+msgstr "胶囊体的åŠå¾„。"
#: doc/classes/CapsuleShape2D.xml:4 doc/classes/CapsuleShape2D.xml:7
msgid "Capsule shape for 2D collisions."
-msgstr "2D碰撞的胶囊形状。"
+msgstr "2D 碰撞的胶囊形状。"
#: doc/classes/CenterContainer.xml:4
msgid "Keeps children controls centered."
@@ -15508,11 +15537,11 @@ msgid ""
"char_fx.character = ord(\"*\")\n"
"[/codeblock]"
msgstr ""
-"字符将使用的Unicode代ç ç‚¹ã€‚è¿™åªä¼šå½±å“éžç©ºç™½å­—符。 [method @ GDScript.ord]在这"
+"字符所使用的 Unicode ç ä½ã€‚è¿™åªä¼šå½±å“éžç©ºç™½å­—符。[method @GDScript.ord] 在这"
"里å¯èƒ½å¾ˆæœ‰ç”¨ã€‚例如,以下将用星å·æ›¿æ¢æ‰€æœ‰å­—符:\n"
"[codeblock]\n"
-"# `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.\n"
-"# See the RichTextEffect documentation for details.\n"
+"# `char_fx` 是 `_process_custom_fx()` çš„ CharFXTransform å‚数。\n"
+"# 详情请å‚阅 RichTextEffect 的文档。\n"
"char_fx.character = ord(\"*\")\n"
"[/codeblock]"
@@ -15548,11 +15577,11 @@ msgid ""
"[/codeblock]"
msgstr ""
"包å«åœ¨å¼€å¤´çš„BBCode标记中传递的å‚数。默认情况下,å‚数是字符串。如果它们的内容"
-"与[bool],[int]或[float]之类的类型匹é…,它们将被自动转æ¢ã€‚æ ¼å¼ä¸º[code] "
-"#rrggbb [/code]或[code] #rgb [/code]的颜色代ç å°†è½¬æ¢ä¸ºä¸é€æ˜Žçš„[Color]。字符串"
-"å‚æ•°å³ä½¿ä½¿ç”¨å¼•å·ä¹Ÿä¸èƒ½åŒ…å«ç©ºæ ¼ã€‚如果存在,引å·ä¹Ÿå°†å‡ºçŽ°åœ¨æœ€ç»ˆå­—符串中。\n"
-"例如,开头的BBCode标签[code] [example foo = hello bar = true baz = 42 color ="
-"#ffffff] [/code]将映射到以下[Dictionary]:\n"
+"与[bool],[int]或[float]之类的类型匹é…,它们将被自动转æ¢ã€‚æ ¼å¼ä¸º"
+"[code]#rrggbb[/code]或[code]#rgb[/code]的颜色代ç å°†è½¬æ¢ä¸ºä¸é€æ˜Žçš„[Color]。字"
+"符串å‚æ•°å³ä½¿ä½¿ç”¨å¼•å·ä¹Ÿä¸èƒ½åŒ…å«ç©ºæ ¼ã€‚如果存在,引å·ä¹Ÿå°†å‡ºçŽ°åœ¨æœ€ç»ˆå­—符串中。\n"
+"例如,开头的BBCode标签[code][example foo = hello bar = true baz = 42 color ="
+"#ffffff][/code]将映射到以下[Dictionary]:\n"
"[codeblock]\n"
"{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, "
"1)}\n"
@@ -15595,40 +15624,14 @@ msgstr ""
"å‚阅[BaseButton],它包å«äº†ä¸Žè¯¥èŠ‚点相关的常规属性和方法。"
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
-msgstr "呈现å¤é€‰å›¾æ ‡æ—¶ä½¿ç”¨çš„åž‚ç›´å移é‡ï¼ˆä»¥åƒç´ ä¸ºå•ä½ï¼‰ã€‚"
-
-#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
-msgstr "选中[CheckBox]时显示的å¤é€‰å›¾æ ‡ã€‚"
-
-#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
-msgstr "当[CheckBox]被选中和ç¦ç”¨æ—¶è¦æ˜¾ç¤ºçš„勾选图标。"
-
-#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
-msgstr "当[CheckBox]被ç¦ç”¨æ—¶ï¼Œä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
-
-#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
-msgstr "当[CheckBox]被èšç„¦æ—¶ï¼Œä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
-
-#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
-msgstr "用于[CheckBox]文本的[Font]。"
-
-#: doc/classes/CheckBox.xml:40
msgid "The [CheckBox] text's font color."
msgstr "[CheckBox]文本的字体颜色。"
-#: doc/classes/CheckBox.xml:43
+#: doc/classes/CheckBox.xml:25
msgid "The [CheckBox] text's font color when it's disabled."
msgstr "[CheckBox]文本被ç¦ç”¨æ—¶çš„字体颜色。"
-#: doc/classes/CheckBox.xml:46
+#: doc/classes/CheckBox.xml:28
msgid ""
"The [CheckBox] text's font color when it's focused. Only replaces the normal "
"text color of the checkbox. Disabled, hovered, and pressed states take "
@@ -15637,63 +15640,89 @@ msgstr ""
"[CheckBox] 文本获得焦点时的字体颜色。åªå–代å¤é€‰æ¡†çš„正常文本颜色。ç¦ç”¨ã€æ‚¬åœå’Œ"
"按下状æ€ä¼˜å…ˆäºŽè¿™ä¸ªé¢œè‰²ã€‚"
-#: doc/classes/CheckBox.xml:49
+#: doc/classes/CheckBox.xml:31
msgid "The [CheckBox] text's font color when it's hovered."
msgstr "[CheckBox]文本在悬åœæ—¶çš„字体颜色。"
-#: doc/classes/CheckBox.xml:52
+#: doc/classes/CheckBox.xml:34
msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr "当[CheckBox]文本被悬åœå’ŒæŒ‰ä¸‹æ—¶çš„字体颜色。"
-#: doc/classes/CheckBox.xml:55
+#: doc/classes/CheckBox.xml:37
msgid "The [CheckBox] text's font color when it's pressed."
msgstr "文本被按下时的字体颜色。"
-#: doc/classes/CheckBox.xml:58
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
-msgstr "当[CheckBox]被悬åœæ—¶ä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
-
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
-msgstr "当[CheckBox]被悬åœå’ŒæŒ‰ä¸‹æ—¶ï¼Œä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
+#: doc/classes/CheckBox.xml:40
+msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgstr "呈现å¤é€‰å›¾æ ‡æ—¶ä½¿ç”¨çš„åž‚ç›´å移é‡ï¼ˆä»¥åƒç´ ä¸ºå•ä½ï¼‰ã€‚"
-#: doc/classes/CheckBox.xml:64
+#: doc/classes/CheckBox.xml:43
msgid "The separation between the check icon and the text (in pixels)."
msgstr "å¤é€‰å›¾æ ‡å’Œæ–‡æœ¬ä¹‹é—´çš„分隔(以åƒç´ ä¸ºå•ä½ï¼‰ã€‚"
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
-msgstr "[StyleBox]显示为背景。"
+#: doc/classes/CheckBox.xml:46
+msgid "The [Font] to use for the [CheckBox] text."
+msgstr "用于[CheckBox]文本的[Font]。"
-#: doc/classes/CheckBox.xml:70
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
-msgstr "按下[CheckBox]时,[StyleBox]显示为背景。"
+#: doc/classes/CheckBox.xml:49
+msgid "The check icon to display when the [CheckBox] is checked."
+msgstr "选中[CheckBox]时显示的å¤é€‰å›¾æ ‡ã€‚"
+
+#: doc/classes/CheckBox.xml:52
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgstr "当[CheckBox]被选中和ç¦ç”¨æ—¶è¦æ˜¾ç¤ºçš„勾选图标。"
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:55
msgid ""
"If the [CheckBox] is configured as a radio button, the icon to display when "
"the [CheckBox] is checked."
msgstr "如果将[CheckBox]é…置为å•é€‰æŒ‰é’®ï¼Œåˆ™é€‰ä¸­[CheckBox]时显示的图标。"
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:60
msgid ""
"If the [CheckBox] is configured as a radio button, the icon to display when "
"the [CheckBox] is unchecked."
msgstr "如果将[CheckBox]é…置为å•é€‰æŒ‰é’®ï¼Œåˆ™å–消选中[CheckBox]时显示的图标。"
-#: doc/classes/CheckBox.xml:83
+#: doc/classes/CheckBox.xml:65
msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr "未选中[CheckBox]时显示的å¤é€‰å›¾æ ‡ã€‚"
-#: doc/classes/CheckBox.xml:86
+#: doc/classes/CheckBox.xml:68
msgid ""
"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr "当[CheckBox]未被选中并被ç¦ç”¨æ—¶è¦æ˜¾ç¤ºçš„勾选图标。"
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgstr "当[CheckBox]被ç¦ç”¨æ—¶ï¼Œä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
+
+#: doc/classes/CheckBox.xml:74
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgstr "当[CheckBox]被èšç„¦æ—¶ï¼Œä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
+
+#: doc/classes/CheckBox.xml:77
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+msgstr "当[CheckBox]被悬åœæ—¶ä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
+
+#: doc/classes/CheckBox.xml:80
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
+msgstr "当[CheckBox]被悬åœå’ŒæŒ‰ä¸‹æ—¶ï¼Œä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
+
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
+msgstr "[StyleBox]显示为背景。"
+
+#: doc/classes/CheckBox.xml:86
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+msgstr "按下[CheckBox]时,[StyleBox]显示为背景。"
+
#: doc/classes/CheckButton.xml:4
msgid "Checkable button. See also [CheckBox]."
msgstr "å¯æ£€æŸ¥çš„按钮。å¦è¯·å‚阅[CheckBox]。"
@@ -15716,32 +15745,14 @@ msgstr ""
"å‚阅[BaseButton],它包å«äº†ä¸Žè¯¥èŠ‚点相关的常规属性和方法。"
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
-msgstr "渲染切æ¢å›¾æ ‡æ—¶ä½¿ç”¨çš„åž‚ç›´å移é‡ï¼ˆä»¥åƒç´ ä¸ºå•ä½ï¼‰ã€‚"
-
-#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
-msgstr "当[CheckButton]被ç¦ç”¨æ—¶ï¼Œä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
-
-#: doc/classes/CheckButton.xml:28
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
-msgstr "当[CheckButton]被èšç„¦æ—¶ä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
-
-#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
-msgstr "用于[CheckButton]文本的[Font]。"
-
-#: doc/classes/CheckButton.xml:34
msgid "The [CheckButton] text's font color."
msgstr "[CheckButton]文本的字体颜色。"
-#: doc/classes/CheckButton.xml:37
+#: doc/classes/CheckButton.xml:25
msgid "The [CheckButton] text's font color when it's disabled."
msgstr "[CheckButton]文本在ç¦ç”¨æ—¶çš„字体颜色。"
-#: doc/classes/CheckButton.xml:40
+#: doc/classes/CheckButton.xml:28
msgid ""
"The [CheckButton] text's font color when it's focused. Only replaces the "
"normal text color of the button. Disabled, hovered, and pressed states take "
@@ -15750,49 +15761,67 @@ msgstr ""
"[CheckButton] 文本获得焦点时的字体颜色。仅替æ¢æŒ‰é’®çš„正常文本颜色。ç¦ç”¨ã€æ‚¬åœ"
"和按下状æ€ä¼˜å…ˆäºŽæ­¤é¢œè‰²ã€‚"
-#: doc/classes/CheckButton.xml:43
+#: doc/classes/CheckButton.xml:31
msgid "The [CheckButton] text's font color when it's hovered."
msgstr "悬åœæ—¶[CheckButton]文本的字体颜色。"
-#: doc/classes/CheckButton.xml:46
+#: doc/classes/CheckButton.xml:34
msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr "当[CheckButton]被悬åœå’ŒæŒ‰ä¸‹æ—¶ï¼Œå…¶æ–‡æœ¬çš„字体颜色。"
-#: doc/classes/CheckButton.xml:49
+#: doc/classes/CheckButton.xml:37
msgid "The [CheckButton] text's font color when it's pressed."
msgstr "按下[CheckButton]时文本的字体颜色。"
-#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
-msgstr "当[CheckButton]被悬åœæ—¶ä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
-
-#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
-msgstr "当[CheckButton]被悬åœå’ŒæŒ‰ä¸‹æ—¶ä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
+#: doc/classes/CheckButton.xml:40
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgstr "渲染切æ¢å›¾æ ‡æ—¶ä½¿ç”¨çš„åž‚ç›´å移é‡ï¼ˆä»¥åƒç´ ä¸ºå•ä½ï¼‰ã€‚"
-#: doc/classes/CheckButton.xml:58
+#: doc/classes/CheckButton.xml:43
msgid "The separation between the toggle icon and the text (in pixels)."
msgstr "切æ¢å›¾æ ‡å’Œæ–‡æœ¬ä¹‹é—´çš„分隔(以åƒç´ ä¸ºå•ä½ï¼‰ã€‚"
-#: doc/classes/CheckButton.xml:64
+#: doc/classes/CheckButton.xml:46
+msgid "The [Font] to use for the [CheckButton] text."
+msgstr "用于[CheckButton]文本的[Font]。"
+
+#: doc/classes/CheckButton.xml:49
msgid "The icon to display when the [CheckButton] is unchecked."
msgstr "未选中[CheckButton]时显示的图标。"
-#: doc/classes/CheckButton.xml:67
+#: doc/classes/CheckButton.xml:52
msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr "未选中和ç¦ç”¨[CheckButton]时显示的图标。"
-#: doc/classes/CheckButton.xml:70
+#: doc/classes/CheckButton.xml:55
msgid "The icon to display when the [CheckButton] is checked."
msgstr "选中[CheckButton]时显示的图标。"
-#: doc/classes/CheckButton.xml:73
+#: doc/classes/CheckButton.xml:58
msgid "The icon to display when the [CheckButton] is checked and disabled."
msgstr "选中并ç¦ç”¨[CheckButton]时显示的图标。"
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgstr "当[CheckButton]被ç¦ç”¨æ—¶ï¼Œä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
+
+#: doc/classes/CheckButton.xml:64
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
+msgstr "当[CheckButton]被èšç„¦æ—¶ä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
+
+#: doc/classes/CheckButton.xml:67
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgstr "当[CheckButton]被悬åœæ—¶ä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
+
+#: doc/classes/CheckButton.xml:70
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
+msgstr "当[CheckButton]被悬åœå’ŒæŒ‰ä¸‹æ—¶ä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
+
#: doc/classes/CheckButton.xml:76
msgid ""
"The [StyleBox] to display as a background when the [CheckButton] is pressed."
@@ -15828,12 +15857,12 @@ msgid ""
"Returns [code]true[/code] if you can instance objects from the specified "
"[code]class[/code], [code]false[/code] in other case."
msgstr ""
-"如果å¯ä»¥å®žä¾‹åŒ–指定[code]class[/code]中的对象,则返回[code] true [/code],å¦åˆ™"
-"返回[code] false [/code]。"
+"如果å¯ä»¥å®žä¾‹åŒ–指定[code]class[/code]中的对象,则返回[code]true[/code],å¦åˆ™è¿”"
+"回[code]false[/code]。"
#: doc/classes/ClassDB.xml:23
msgid "Returns whether the specified [code]class[/code] is available or not."
-msgstr "返回指定的[code] class [/code]是å¦å¯ç”¨ã€‚"
+msgstr "返回指定的[code]class[/code]是å¦å¯ç”¨ã€‚"
#: doc/classes/ClassDB.xml:30
msgid ""
@@ -15859,8 +15888,8 @@ msgid ""
"Returns the value of the integer constant [code]name[/code] of [code]class[/"
"code] or its ancestry. Always returns 0 when the constant could not be found."
msgstr ""
-"返回[code] class [/code]的整数常é‡[code] name [/code]或其父级的值。找ä¸åˆ°å¸¸é‡"
-"时,始终返回0。"
+"返回[code]class[/code]的整数常é‡[code]name[/code]或其父级的值。找ä¸åˆ°å¸¸é‡æ—¶ï¼Œ"
+"始终返回0。"
#: doc/classes/ClassDB.xml:64
msgid ""
@@ -15873,7 +15902,7 @@ msgid ""
"Returns an array with the names all the integer constants of [code]class[/"
"code] or its ancestry."
msgstr ""
-"返回一个数组,其中带有 [code] class [/code] 的所有整数常é‡æˆ–其祖先的å称。"
+"返回一个数组,其中带有 [code]class[/code] 的所有整数常é‡æˆ–其祖先的å称。"
#: doc/classes/ClassDB.xml:80
msgid ""
@@ -15898,15 +15927,15 @@ msgstr ""
msgid ""
"Returns the value of [code]property[/code] of [code]class[/code] or its "
"ancestry."
-msgstr "返回[code] class [/code]的[code] property [/code]的值或其父级。"
+msgstr "返回[code]class[/code]的[code]property[/code]的值或其父级。"
#: doc/classes/ClassDB.xml:97
msgid ""
"Returns an array with all the properties of [code]class[/code] or its "
"ancestry if [code]no_inheritance[/code] is [code]false[/code]."
msgstr ""
-"如果[code] no_inheritance [/code]为[code] false [/code],则返回具有[code] "
-"class [/code]或其父级所有属性的数组。"
+"如果[code]no_inheritance[/code]为[code]false[/code],则返回具有[code]class[/"
+"code]或其父级所有属性的数组。"
#: doc/classes/ClassDB.xml:105
msgid ""
@@ -15927,9 +15956,9 @@ msgid ""
"if [code]no_inheritance[/code] is [code]false[/code]. Every element of the "
"array is a [Dictionary] as described in [method class_get_signal]."
msgstr ""
-"如果[code] no_inheritance [/code]为[code] false [/code],则返回具有[code] "
-"class [/code]或其父级的所有信å·çš„数组。数组的æ¯ä¸ªå…ƒç´ éƒ½æ˜¯[Dictionary],如"
-"[[method class_get_signal]中所述。"
+"如果 [code]no_inheritance[/code] 为 [code]false[/code],则返回具有 "
+"[code]class[/code] 或其父级的所有信å·çš„数组。数组的æ¯ä¸ªå…ƒç´ éƒ½æ˜¯ "
+"[Dictionary],如 [method class_get_signal] 中所述。"
#: doc/classes/ClassDB.xml:122
msgid ""
@@ -15942,22 +15971,22 @@ msgid ""
"Returns whether [code]class[/code] or its ancestry has an integer constant "
"called [code]name[/code] or not."
msgstr ""
-"返回[code] class [/code]或其父级是å¦å…·æœ‰ç§°ä¸º[code] name [/code]的整数常é‡ã€‚"
+"返回[code]class[/code]或其父级是å¦å…·æœ‰ç§°ä¸º[code]name[/code]的整数常é‡ã€‚"
#: doc/classes/ClassDB.xml:139
msgid ""
"Returns whether [code]class[/code] (or its ancestry if [code]no_inheritance[/"
"code] is [code]false[/code]) has a method called [code]method[/code] or not."
msgstr ""
-"返回 [code]class[/code] 是å¦æœ‰å为 [code]method[/code] 的方法。(如果[code] "
-"no_inheritance [/code]为[code] false [/code],则返回其父级)。"
+"返回 [code]class[/code] 是å¦æœ‰å为 [code]method[/code] 的方法。(如果"
+"[code]no_inheritance[/code]为[code]false[/code],则返回其父级)。"
#: doc/classes/ClassDB.xml:147
msgid ""
"Returns whether [code]class[/code] or its ancestry has a signal called "
"[code]signal[/code] or not."
msgstr ""
-"返回[code] class [/code]或其父级是å¦æœ‰ä¸€ä¸ªç§°ä¸º[code] signal [/code]çš„ä¿¡å·ã€‚"
+"返回[code]class[/code]或其父级是å¦æœ‰ä¸€ä¸ªç§°ä¸º[code]signal[/code]çš„ä¿¡å·ã€‚"
#: doc/classes/ClassDB.xml:156
msgid ""
@@ -15973,25 +16002,25 @@ msgstr "返回所有å¯ç”¨ç±»çš„å称。"
msgid ""
"Returns the names of all the classes that directly or indirectly inherit "
"from [code]class[/code]."
-msgstr "返回直接或间接继承自[code] class [/code]的所有类的å称。"
+msgstr "返回直接或间接继承自[code]class[/code]的所有类的å称。"
#: doc/classes/ClassDB.xml:176
msgid "Returns the parent class of [code]class[/code]."
-msgstr "返回[code] class [/code]的父类。"
+msgstr "返回[code]class[/code]的父类。"
#: doc/classes/ClassDB.xml:183
msgid "Creates an instance of [code]class[/code]."
-msgstr "创建[code] class [/code]的实例。"
+msgstr "创建[code]class[/code]的实例。"
#: doc/classes/ClassDB.xml:190
msgid "Returns whether this [code]class[/code] is enabled or not."
-msgstr "返回是å¦å¯ç”¨æ­¤[code] class [/code]。"
+msgstr "返回是å¦å¯ç”¨æ­¤[code]class[/code]。"
#: doc/classes/ClassDB.xml:198
msgid ""
"Returns whether [code]inherits[/code] is an ancestor of [code]class[/code] "
"or not."
-msgstr "返回[code]inherits[/code]是å¦æ˜¯[code] class [/code]的祖先。"
+msgstr "返回[code]inherits[/code]是å¦æ˜¯[code]class[/code]的祖先。"
#: doc/classes/ClippedCamera.xml:4
msgid "A [Camera] that includes collision."
@@ -16030,7 +16059,7 @@ msgid ""
"Returns [code]true[/code] if the specified bit index is on.\n"
"[b]Note:[/b] Bit indices range from 0-19."
msgstr ""
-"如果指定的ä½ç´¢å¼•æ‰“开,则返回[code] true [/code]。\n"
+"如果指定的ä½ç´¢å¼•æ‰“开,则返回[code]true[/code]。\n"
"[b]注æ„:[/b]ä½ç´¢å¼•çš„范围是0-19。"
#: doc/classes/ClippedCamera.xml:50
@@ -16092,10 +16121,10 @@ msgid ""
"owners are not nodes and do not appear in the editor, but are accessible "
"through code using the [code]shape_owner_*[/code] methods."
msgstr ""
-"CollisionObject是物ç†å¯¹è±¡çš„基类。它å¯ä»¥å®¹çº³ä»»ä½•æ•°é‡çš„碰撞形状 [Shape]s。æ¯ä¸ª"
-"形状必须分é…给一个形状所有者 [i]shape owner[/i]。CollisionObjectå¯ä»¥æœ‰ä»»æ„æ•°"
+"CollisionObject 是物ç†å¯¹è±¡çš„基类。它å¯ä»¥å®¹çº³ä»»ä½•æ•°é‡çš„碰撞形状 [Shape]。æ¯ä¸ª"
+"形状必须分é…给一个形状所有者 [i]shape owner[/i]。CollisionObject å¯ä»¥æœ‰ä»»æ„æ•°"
"é‡çš„形状所有者。形状所有者ä¸æ˜¯èŠ‚点,也ä¸ä¼šå‡ºçŽ°åœ¨ç¼–辑器中,但是å¯ä»¥é€šè¿‡ä»£ç ä½¿"
-"用[code] shape_owner_* [/code]方法进行访问。"
+"用 [code]shape_owner_*[/code] 方法进行访问。"
#: doc/classes/CollisionObject.xml:20
msgid ""
@@ -16122,14 +16151,14 @@ msgid ""
"Returns whether or not the specified [code]bit[/code] of the [member "
"collision_layer] is set."
msgstr ""
-"返回是å¦è®¾ç½®äº†ç¢°æ’žå±‚ [member collision_layer] 的指定ä½[code] bit[/code]。"
+"返回是å¦è®¾ç½®äº†ç¢°æ’žå±‚ [member collision_layer] 的指定ä½[code]bit[/code]。"
#: doc/classes/CollisionObject.xml:41 doc/classes/CollisionObject2D.xml:39
msgid ""
"Returns whether or not the specified [code]bit[/code] of the [member "
"collision_mask] is set."
msgstr ""
-"返回是å¦è®¾ç½®äº†ç¢°æ’žæŽ©ç  [member collision_mask] 的指定ä½[code] bit[/code]。"
+"返回是å¦è®¾ç½®äº†ç¢°æ’žæŽ©ç  [member collision_mask] 的指定ä½[code]bit[/code]。"
#: doc/classes/CollisionObject.xml:47 doc/classes/CollisionObject2D.xml:45
msgid "Returns the object's [RID]."
@@ -16260,7 +16289,7 @@ msgid ""
"If [code]true[/code], the [CollisionObject] will continue to receive input "
"events as the mouse is dragged across its shapes."
msgstr ""
-"如果[code] true[/code],[CollisionObject] 将在鼠标拖过其形状时继续接收输入事"
+"如果[code]true[/code],[CollisionObject] 将在鼠标拖过其形状时继续接收输入事"
"件。"
#: doc/classes/CollisionObject.xml:185
@@ -16268,7 +16297,7 @@ msgid ""
"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
"[RayCast]s."
msgstr ""
-"如果[code] true[/code],[CollisionObject] 的形状将对 [RayCast] åšå‡ºå应。"
+"如果[code]true[/code],[CollisionObject] 的形状将对 [RayCast] åšå‡ºå应。"
#: doc/classes/CollisionObject.xml:196
msgid ""
@@ -16313,17 +16342,17 @@ msgid ""
"[Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up "
"these events."
msgstr ""
-"接å—未处ç†çš„[InputEvent]。è¦æ±‚[member input_pickable]为[code] true [/code]。 "
-"[code] shape_idx [/code]被点击的[Shape2D]çš„å­ç´¢å¼•ã€‚连接到[code] input_event "
-"[/code]ä¿¡å·å³å¯è½»æ¾æŽ¥æ”¶è¿™äº›äº‹ä»¶ã€‚"
+"接å—未处ç†çš„[InputEvent]。è¦æ±‚[member input_pickable]为[code]true[/code]。 "
+"[code]shape_idx[/code]被点击的[Shape2D]çš„å­ç´¢å¼•ã€‚连接到[code]input_event[/"
+"code]ä¿¡å·å³å¯è½»æ¾æŽ¥æ”¶è¿™äº›äº‹ä»¶ã€‚"
#: doc/classes/CollisionObject2D.xml:52
msgid ""
"Returns the [code]one_way_collision_margin[/code] of the shape owner "
"identified by given [code]owner_id[/code]."
msgstr ""
-"返回由给定的[code] owner_id [/code]标识的形状所有者的[code] "
-"one_way_collision_margin [/code]。"
+"返回由给定的[code]owner_id[/code]标识的形状所有者的"
+"[code]one_way_collision_margin[/code]。"
#: doc/classes/CollisionObject2D.xml:72
msgid ""
@@ -16366,8 +16395,8 @@ msgid ""
"Sets the [code]one_way_collision_margin[/code] of the shape owner identified "
"by given [code]owner_id[/code] to [code]margin[/code] pixels."
msgstr ""
-"将由给定的[code] owner_id [/code]标识的形状所有者的[code] "
-"one_way_collision_margin [/code]设置为[code] margin [/code]åƒç´ ã€‚"
+"将由给定的[code]owner_id[/code]标识的形状所有者的"
+"[code]one_way_collision_margin[/code]设置为[code]margin[/code]åƒç´ ã€‚"
#: doc/classes/CollisionObject2D.xml:196
msgid "Sets the [Transform2D] of the given shape owner."
@@ -16424,8 +16453,8 @@ msgid ""
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
msgstr ""
-"当输入事件å‘生时å‘出。è¦æ±‚ [member input_pickable]为[code] true[/code],并至"
-"å°‘è¦è®¾ç½®ä¸€ä¸ª[code] collision_layer [/code]ä½ã€‚有关详细信æ¯ï¼Œè¯·å‚阅[method "
+"当输入事件å‘生时å‘出。è¦æ±‚ [member input_pickable]为[code]true[/code],并至少"
+"è¦è®¾ç½®ä¸€ä¸ª[code]collision_layer[/code]ä½ã€‚有关详细信æ¯ï¼Œè¯·å‚阅[method "
"_input_event]。"
#: doc/classes/CollisionObject2D.xml:224
@@ -16434,8 +16463,8 @@ msgid ""
"[member input_pickable] to be [code]true[/code] and at least one "
"[code]collision_layer[/code] bit to be set."
msgstr ""
-"当鼠标指针进入此对象的任何形状时触å‘。è¦æ±‚[member input_pickable]为[code] "
-"true [/code],并且至少è¦è®¾ç½®ä¸€ä¸ª[code] collision_layer [/code]ä½ã€‚"
+"当鼠标指针进入此对象的任何形状时触å‘。è¦æ±‚[member input_pickable]为"
+"[code]true[/code],并且至少è¦è®¾ç½®ä¸€ä¸ª[code]collision_layer[/code]ä½ã€‚"
#: doc/classes/CollisionObject2D.xml:229
msgid ""
@@ -16443,8 +16472,8 @@ msgid ""
"[member input_pickable] to be [code]true[/code] and at least one "
"[code]collision_layer[/code] bit to be set."
msgstr ""
-"当鼠标指针退出此对象的所有形状时å‘出。è¦æ±‚[member input_pickable]为[code] "
-"true [/code],并且至少è¦è®¾ç½®ä¸€ä¸ª[code] collision_layer [/code]ä½ã€‚"
+"当鼠标指针退出此对象的所有形状时å‘出。è¦æ±‚[member input_pickable]为"
+"[code]true[/code],并且至少è¦è®¾ç½®ä¸€ä¸ª[code]collision_layer[/code]ä½ã€‚"
#: doc/classes/CollisionPolygon.xml:4
msgid "Editor-only class for defining a collision polygon in 3D space."
@@ -16489,7 +16518,7 @@ msgstr ""
"定义多边形的顶点数组。\n"
"[b]注æ„:[/b]返回的值是原始值的副本。改å˜è¿”回值的大å°æˆ–属性的方法ä¸ä¼šå½±å“原始"
"多边形。è¦æ›´æ”¹å¤šè¾¹å½¢çš„属性,请将其分é…给临时å˜é‡å¹¶è¿›è¡Œæ›´æ”¹ï¼Œç„¶åŽå†é‡æ–°åˆ†é…"
-"[code] polygon [/code]æˆå‘˜ã€‚"
+"[code]polygon[/code]æˆå‘˜ã€‚"
#: doc/classes/CollisionPolygon2D.xml:4
msgid "Defines a 2D collision polygon."
@@ -16560,7 +16589,7 @@ msgid ""
msgstr ""
"用于在 3D 空间中创建和编辑碰撞形状的编辑工具。您å¯ä»¥ä½¿ç”¨æ­¤èŠ‚点表示å„ç§ç¢°æ’žå½¢"
"状,例如,将其添加到 [Area] 以使其具有检测形状,或将其添加到物ç†ä½“ "
-"[PhysicsBody] 以创建实体对象。[b]é‡è¦ [/b]:这是一个编辑器专用的创建形状的助"
+"[PhysicsBody] 以创建实体对象。[b]é‡è¦[/b]:这是一个编辑器专用的创建形状的助"
"手,使用 [method CollisionObject.shape_owner_get_shape] 获å–实际形状。"
#: doc/classes/CollisionShape.xml:10 doc/classes/CollisionShape2D.xml:10
@@ -16701,14 +16730,14 @@ msgid ""
"var c4 = Color(\"b2d90a\") # RGB format.\n"
"[/codeblock]"
msgstr ""
-"从HTMLå六进制颜色字符串构造ARGB或RGBæ ¼å¼çš„颜色。å¦è¯·å‚阅[method @ GDScript."
-"ColorN]。\n"
+"从 HTML å六进制颜色字符串构造 ARGB 或 RGB æ ¼å¼çš„颜色。å¦è¯·å‚阅 [method "
+"@GDScript.ColorN]。\n"
"[codeblock]\n"
-"# Each of the following creates the same color RGBA(178, 217, 10, 255).\n"
-"var c1 = Color(\"#ffb2d90a\") # ARGB format with \"#\".\n"
-"var c2 = Color(\"ffb2d90a\") # ARGB format.\n"
-"var c3 = Color(\"#b2d90a\") # RGB format with \"#\".\n"
-"var c4 = Color(\"b2d90a\") # RGB format.\n"
+"# 以下æ¯ä¸€ä¸ªéƒ½æ˜¯ä¸€æ ·çš„颜色 RGBA(178, 217, 10, 255)。\n"
+"var c1 = Color(\"#ffb2d90a\") # ARGB æ ¼å¼ï¼Œå¸¦â€œ#â€ã€‚\n"
+"var c2 = Color(\"ffb2d90a\") # ARGB æ ¼å¼ã€‚\n"
+"var c3 = Color(\"#b2d90a\") # RGB æ ¼å¼ï¼Œå¸¦â€œ#â€ã€‚\n"
+"var c4 = Color(\"b2d90a\") # RGB æ ¼å¼ã€‚\n"
"[/codeblock]"
#: doc/classes/Color.xml:37
@@ -16968,13 +16997,13 @@ msgid ""
"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
-"返回ARGBæ ¼å¼çš„HTMLå六进制颜色字符串(例如:[code]ff34f822[/code])。\n"
-"å°†[code]with_alpha[/code]设置为[code]false[/code]å°†å六进制字符串中的alpha排"
-"除在外。\n"
+"返回 ARGB æ ¼å¼çš„ HTML å六进制颜色字符串(例如:[code]ff34f822[/code])。\n"
+"å°† [code]with_alpha[/code] 设置为 [code]false[/code] å°†å六进制字符串中的 "
+"alpha 排除在外。\n"
"[codeblock]\n"
"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var s1 = c.to_html() # 返回 \"7fffffff\"\n"
+"var s2 = c.to_html(false) # 返回 \"ffffff\"\n"
"[/codeblock]"
#: doc/classes/Color.xml:222
@@ -17713,8 +17742,8 @@ msgid ""
"tinting without darkening or rendering sprites in HDR).\n"
"[b]Note:[/b] Cannot be enabled if HSV mode is on."
msgstr ""
-"如果[code] true [/code],则å…许颜色R,G,B分é‡å€¼è¶…过1.0,该值å¯ç”¨äºŽéœ€è¦å®ƒçš„æŸ"
-"些特殊æ“作(例如ç€è‰²è€Œä¸ä¼šä½¿HDRå˜æš—或渲染精çµï¼‰ã€‚\n"
+"如果[code]true[/code],则å…许颜色R,G,B分é‡å€¼è¶…过1.0,该值å¯ç”¨äºŽéœ€è¦å®ƒçš„æŸäº›"
+"特殊æ“作(例如ç€è‰²è€Œä¸ä¼šä½¿HDRå˜æš—或渲染精çµï¼‰ã€‚\n"
"[b]注æ„:[/b]如果å¯ç”¨äº†HSV模å¼ï¼Œåˆ™æ— æ³•å¯ç”¨ã€‚"
#: doc/classes/ColorPicker.xml:65
@@ -17730,39 +17759,39 @@ msgid "Emitted when a preset is removed."
msgstr "删除预设时å‘出。"
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
-msgstr "添加预设 \"按钮的图标。"
-
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
-msgstr "å³ä¾§çš„色相选择滑å—的自定义纹ç†ã€‚"
-
-#: doc/classes/ColorPicker.xml:93
msgid "The width of the hue selection slider."
msgstr "色相选择滑å—的宽度。"
-#: doc/classes/ColorPicker.xml:98
+#: doc/classes/ColorPicker.xml:90
msgid "The margin around the [ColorPicker]."
msgstr "[ColorPicker]周围的边è·ã€‚"
-#: doc/classes/ColorPicker.xml:101
+#: doc/classes/ColorPicker.xml:93
+msgid "The height of the saturation-value selection box."
+msgstr "饱和值选择框的高度。"
+
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
+msgstr "饱和度选择框的宽度。"
+
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
+msgstr "添加预设 \"按钮的图标。"
+
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
+msgstr "å³ä¾§çš„色相选择滑å—的自定义纹ç†ã€‚"
+
+#: doc/classes/ColorPicker.xml:107
msgid ""
"The indicator used to signalize that the color value is outside the 0-1 "
"range."
msgstr "该指示器用于指示颜色值在0-1范围之外。"
-#: doc/classes/ColorPicker.xml:106
+#: doc/classes/ColorPicker.xml:112
msgid "The icon for the screen color picker button."
msgstr "å±å¹•é¢œè‰²é€‰æ‹©å™¨æŒ‰é’®çš„图标。"
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
-msgstr "饱和值选择框的高度。"
-
-#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
-msgstr "饱和度选择框的宽度。"
-
#: doc/classes/ColorPickerButton.xml:4
msgid "Button that pops out a [ColorPicker]."
msgstr "弹出[ColorPicker]的按钮。"
@@ -17829,35 +17858,14 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr "当[ColorPicker]关闭时å‘出。"
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
-msgstr "颜色预览的背景将在按钮上显示。"
-
-#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
-msgstr "当[ColorPickerButton]被ç¦ç”¨æ—¶ä½¿ç”¨çš„[StyleBox]。"
-
-#: doc/classes/ColorPickerButton.xml:68
-msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
-msgstr ""
-"当[ColorPickerButton]获得焦点时使用的[StyleBox]。它显示在当å‰çš„[StyleBox]上,"
-"所以使用[StyleBoxEmpty]åªæ˜¯ç¦ç”¨ç„¦ç‚¹è§†è§‰æ•ˆæžœã€‚"
-
-#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
-msgstr "[ColorPickerButton]文本的[Font]。"
-
-#: doc/classes/ColorPickerButton.xml:74
msgid "Default text [Color] of the [ColorPickerButton]."
msgstr "[ColorPickerButton]的默认文本[Color]。"
-#: doc/classes/ColorPickerButton.xml:77
+#: doc/classes/ColorPickerButton.xml:65
msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr "ç¦ç”¨[ColorPickerButton]时使用的文本[Color]。"
-#: doc/classes/ColorPickerButton.xml:80
+#: doc/classes/ColorPickerButton.xml:68
msgid ""
"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
"normal text color of the button. Disabled, hovered, and pressed states take "
@@ -17866,21 +17874,42 @@ msgstr ""
"当[ColorPickerButton]获得焦点时使用的文本[Color]。åªæ›¿æ¢æŒ‰é’®çš„正常文本颜色。"
"ç¦ç”¨ã€æ‚¬åœå’ŒæŒ‰ä¸‹çŠ¶æ€ä¼˜å…ˆäºŽè¿™ä¸ªé¢œè‰²ã€‚"
-#: doc/classes/ColorPickerButton.xml:83
+#: doc/classes/ColorPickerButton.xml:71
msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr "悬åœ[ColorPickerButton]时使用的文本[Color]。"
-#: doc/classes/ColorPickerButton.xml:86
+#: doc/classes/ColorPickerButton.xml:74
msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr "按下[ColorPickerButton]时使用的文本[Color]。"
+#: doc/classes/ColorPickerButton.xml:77
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgstr "[ColorPickerButton]的图标和文本之间的水平间è·ã€‚"
+
+#: doc/classes/ColorPickerButton.xml:80
+msgid "[Font] of the [ColorPickerButton]'s text."
+msgstr "[ColorPickerButton]文本的[Font]。"
+
+#: doc/classes/ColorPickerButton.xml:83
+msgid "The background of the color preview rect on the button."
+msgstr "颜色预览的背景将在按钮上显示。"
+
+#: doc/classes/ColorPickerButton.xml:86
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgstr "当[ColorPickerButton]被ç¦ç”¨æ—¶ä½¿ç”¨çš„[StyleBox]。"
+
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
-msgstr "悬åœ[ColorPickerButton]时使用的[StyleBox]。"
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
+msgstr ""
+"当[ColorPickerButton]获得焦点时使用的[StyleBox]。它显示在当å‰çš„[StyleBox]上,"
+"所以使用[StyleBoxEmpty]åªæ˜¯ç¦ç”¨ç„¦ç‚¹è§†è§‰æ•ˆæžœã€‚"
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
-msgstr "[ColorPickerButton]的图标和文本之间的水平间è·ã€‚"
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgstr "悬åœ[ColorPickerButton]时使用的[StyleBox]。"
#: doc/classes/ColorPickerButton.xml:95
msgid "Default [StyleBox] for the [ColorPickerButton]."
@@ -17971,7 +18000,7 @@ msgstr "组æˆ[ConcavePolygonShape2D]线段的点的数组。"
#: doc/classes/ConeTwistJoint.xml:4
msgid "A twist joint between two 3D PhysicsBodies."
-msgstr "两个 3D PhysicsBodies 之间的扭转关节。"
+msgstr "两个 3D PhysicsBody 之间的扭转关节。"
#: doc/classes/ConeTwistJoint.xml:7
msgid ""
@@ -17983,9 +18012,9 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
"关节å¯ä»¥åœ¨ [Joint] 的局部 x 轴定义的轴上旋转物体。\n"
-"扭转轴是以[Joint]的X轴为起始。\n"
-"一旦物体摆动,扭转轴就会被计算为两个物体的局部空间中的关节的X轴的中间ä½ç½®ã€‚å‚"
-"阅[Generic6DOFJoint]。"
+"扭转轴是以 [Joint] 的 X 轴为起始。\n"
+"一旦物体摆动,扭转轴就会被计算为两个物体的局部空间中的 Joint çš„ X 轴的中间ä½"
+"置。请å‚阅 [Generic6DOFJoint]。"
#: doc/classes/ConeTwistJoint.xml:30 doc/classes/ConeTwistJoint.xml:62
#: doc/classes/PhysicsServer.xml:1076
@@ -18038,11 +18067,11 @@ msgstr ""
#: doc/classes/HingeJoint.xml:99 doc/classes/Light.xml:124
#: doc/classes/SliderJoint.xml:165
msgid "Represents the size of the [enum Param] enum."
-msgstr "表示[enum Param]枚举的大å°ã€‚"
+msgstr "表示 [enum Param] 枚举的大å°ã€‚"
#: doc/classes/ConfigFile.xml:4
msgid "Helper class to handle INI-style files."
-msgstr "用于处ç†INIæ ·å¼æ–‡ä»¶çš„Helper类。"
+msgstr "ç”¨äºŽå¤„ç† INI æ ·å¼æ–‡ä»¶çš„辅助类。"
#: doc/classes/ConfigFile.xml:7
msgid ""
@@ -18110,17 +18139,17 @@ msgid ""
"standardized, Godot's ConfigFile formatting may differ from files written by "
"other programs."
msgstr ""
-"这个辅助类å¯ä»¥ç”¨æ¥åœ¨æ–‡ä»¶ç³»ç»Ÿä¸­ä½¿ç”¨INI风格æ¥æ ¼å¼åŒ–存储[Variant]值。存储的值由"
-"部分和对应键æ¥è¯†åˆ«ã€‚\n"
+"这个辅助类å¯ä»¥ç”¨æ¥åœ¨æ–‡ä»¶ç³»ç»Ÿä¸­ä½¿ç”¨ INI 风格æ¥æ ¼å¼åŒ–存储 [Variant] 值。存储的"
+"值由部分和对应键æ¥è¯†åˆ«ã€‚\n"
"[codeblock]\n"
"[section]\n"
"some_key=42\n"
"string_example=\"Hello World!\"\n"
"a_vector=Vector3( 1, 0, 2 )\n"
"[/codeblock]\n"
-"存储的数æ®å¯ä»¥è¢«ä¿å­˜åˆ°æ–‡ä»¶ä¸­ï¼Œæˆ–从文件中解æžå‡ºæ¥ï¼Œå°½ç®¡ConfigFile对象也å¯ä»¥ç›´"
-"接使用而ä¸éœ€è¦è®¿é—®æ–‡ä»¶ç³»ç»Ÿã€‚\n"
-"下é¢çš„例å­å±•ç¤ºäº†å¦‚何创建一个简å•çš„[ConfigFile]并将其ä¿å­˜åœ¨ç£ç›˜ä¸Šã€‚\n"
+"存储的数æ®å¯ä»¥è¢«ä¿å­˜åˆ°æ–‡ä»¶ä¸­ï¼Œæˆ–从文件中解æžå‡ºæ¥ï¼Œå°½ç®¡ ConfigFile 对象也å¯ä»¥"
+"直接使用而ä¸éœ€è¦è®¿é—®æ–‡ä»¶ç³»ç»Ÿã€‚\n"
+"下é¢çš„例å­å±•ç¤ºäº†å¦‚何创建一个简å•çš„ [ConfigFile] 并将其ä¿å­˜åœ¨ç£ç›˜ä¸Šã€‚\n"
"[codeblock]\n"
"# 创建新的 ConfigFile 对象。\n"
"var config = ConfigFile.new()\n"
@@ -18153,20 +18182,20 @@ msgstr ""
" var player_score = config.get_value(player, \"best_score\")\n"
" score_data[player_name] = player_score\n"
"[/codeblock]\n"
-"任何改å˜ConfigFileçš„æ“作,如[method set_value]ã€[method clear]或[method "
-"erase_section],都åªæ”¹å˜å†…存中加载的内容。如果你想把å˜åŒ–写入文件,必须用"
-"[method save]ã€[method save_encrypted]或[method save_encrypted_pass]ä¿å­˜è¿™äº›"
-"å˜åŒ–。\n"
+"ä»»ä½•æ”¹å˜ ConfigFile çš„æ“作,如 [method set_value]ã€[method clear] 或 [method "
+"erase_section],都åªæ”¹å˜å†…存中加载的内容。如果你想把å˜åŒ–写入文件,必须用 "
+"[method save]ã€[method save_encrypted] 或 [method save_encrypted_pass] ä¿å­˜è¿™"
+"些å˜åŒ–。\n"
"请记ä½ï¼Œéƒ¨åˆ†å’Œå±žæ€§å称ä¸èƒ½åŒ…å«ç©ºæ ¼ã€‚空格之åŽçš„内容在ä¿å­˜å’ŒåŠ è½½æ—¶éƒ½ä¼šè¢«å¿½"
"略。\n"
"é…置文件还å¯ä»¥åŒ…å«ä»¥åˆ†å·å¼€å¤´çš„手动编写的注释行([code];[/code])。这些行在解"
-"æžæ–‡ä»¶æ—¶å°†è¢«å¿½ç•¥ã€‚请注æ„,在ä¿å­˜ConfigFile时,注释将会丢失。注释对于专用的æœ"
-"务器é…置文件ä»ç„¶å¾ˆæœ‰ç”¨ï¼Œå› ä¸ºå¦‚果没有明确的用户æ“作,这些文件通常ä¸ä¼šè¢«è¦†"
+"æžæ–‡ä»¶æ—¶å°†è¢«å¿½ç•¥ã€‚请注æ„,在ä¿å­˜ ConfigFile 时,注释将会丢失。注释对于专用的"
+"æœåŠ¡å™¨é…置文件ä»ç„¶å¾ˆæœ‰ç”¨ï¼Œå› ä¸ºå¦‚果没有明确的用户æ“作,这些文件通常ä¸ä¼šè¢«è¦†"
"盖。\n"
-"[b]注æ„:[/b] 给予é…置文件扩展å对其格å¼æˆ–行为没有任何影å“。根æ®æƒ¯ä¾‹ï¼Œè¿™é‡Œä½¿"
-"用的是[code].cfg[/code]扩展å,但任何其他扩展å,如[code].ini[/code]也是有效"
-"的。由于[code].cfg[/code]å’Œ[code].ini[/code]都ä¸æ˜¯æ ‡å‡†åŒ–的,Godotçš„ConfigFile"
-"æ ¼å¼å¯èƒ½ä¸Žå…¶ä»–程åºç¼–写的文件有所ä¸åŒã€‚"
+"[b]注æ„:[/b]给予é…置文件扩展å对其格å¼æˆ–行为没有任何影å“。根æ®æƒ¯ä¾‹ï¼Œè¿™é‡Œä½¿ç”¨"
+"的是 [code].cfg[/code] 扩展å,但任何其他扩展å,如 [code].ini[/code] 也是有"
+"效的。由于 [code].cfg[/code] å’Œ [code].ini[/code] 都ä¸æ˜¯æ ‡å‡†åŒ–的,Godot çš„ "
+"ConfigFile æ ¼å¼å¯èƒ½ä¸Žå…¶ä»–程åºç¼–写的文件有所ä¸åŒã€‚"
#: doc/classes/ConfigFile.xml:59
msgid "Removes the entire contents of the config."
@@ -18209,11 +18238,11 @@ msgstr ""
#: doc/classes/ConfigFile.xml:103
msgid "Returns [code]true[/code] if the specified section exists."
-msgstr "如果指定的部分存在,则返回[code] true [/code]。"
+msgstr "如果指定的部分存在,则返回[code]true[/code]。"
#: doc/classes/ConfigFile.xml:111
msgid "Returns [code]true[/code] if the specified section-key pair exists."
-msgstr "如果指定的段键对存在,则返回[code] true [/code]。"
+msgstr "如果指定的段键对存在,则返回[code]true[/code]。"
#: doc/classes/ConfigFile.xml:118
msgid ""
@@ -18224,7 +18253,7 @@ msgid ""
msgstr ""
"加载指定为å‚æ•°çš„é…置文件。解æžæ–‡ä»¶çš„内容并将其加载到调用该方法的[ConfigFile]"
"对象中。\n"
-"返回[enum Error]代ç å¸¸é‡ä¹‹ä¸€ï¼ˆæˆåŠŸæ—¶è¿”回[code] OK [/code])。"
+"返回[enum Error]代ç å¸¸é‡ä¹‹ä¸€ï¼ˆæˆåŠŸæ—¶è¿”回[code]OK[/code])。"
#: doc/classes/ConfigFile.xml:127
msgid ""
@@ -18235,7 +18264,7 @@ msgid ""
msgstr ""
"加载指定为å‚数的加密é…置文件,使用æ供的[code]key[/code]对其解密。解æžæ–‡ä»¶çš„"
"内容并将其加载到调用该方法的[ConfigFile]对象中。\n"
-"返回[enum Error]代ç å¸¸é‡ä¹‹ä¸€ï¼ˆæˆåŠŸæ—¶è¿”回[code] OK [/code])。"
+"返回[enum Error]代ç å¸¸é‡ä¹‹ä¸€ï¼ˆæˆåŠŸæ—¶è¿”回[code]OK[/code])。"
#: doc/classes/ConfigFile.xml:136
msgid ""
@@ -18266,7 +18295,7 @@ msgid ""
msgstr ""
"å°†[ConfigFile]对象的内容ä¿å­˜åˆ°æŒ‡å®šä¸ºå‚数的文件中。输出文件使用INIæ ·å¼çš„结"
"构。\n"
-"返回[enum Error]代ç å¸¸é‡ä¹‹ä¸€ï¼ˆæˆåŠŸæ—¶è¿”回[code] OK [/code])。"
+"返回[enum Error]代ç å¸¸é‡ä¹‹ä¸€ï¼ˆæˆåŠŸæ—¶è¿”回[code]OK[/code])。"
#: doc/classes/ConfigFile.xml:161
msgid ""
@@ -18277,7 +18306,7 @@ msgid ""
msgstr ""
"使用æ供的[code]key[/code]å°†[ConfigFile]对象的内容ä¿å­˜åˆ°ä½œä¸ºå‚数指定的AES-256"
"加密文件中。输出文件使用INIæ ·å¼çš„结构。\n"
-"返回[enum Error]代ç å¸¸é‡ä¹‹ä¸€ï¼ˆæˆåŠŸæ—¶è¿”回[code] OK [/code])。"
+"返回[enum Error]代ç å¸¸é‡ä¹‹ä¸€ï¼ˆæˆåŠŸæ—¶è¿”回[code]OK[/code])。"
#: doc/classes/ConfigFile.xml:170
msgid ""
@@ -18335,7 +18364,7 @@ msgstr ""
#: doc/classes/Container.xml:4
msgid "Base node for containers."
-msgstr "容器的基本节点。"
+msgstr "容器的基础节点。"
#: doc/classes/Container.xml:7
msgid ""
@@ -18343,36 +18372,36 @@ msgid ""
"automatically arranges them in a certain way.\n"
"A Control can inherit this to create custom container classes."
msgstr ""
-"容器的基础节点。一个[Container]包å«å…¶ä»–控件,并自动以æŸç§æ–¹å¼æŽ’列它们。\n"
-"一个控件å¯ä»¥ç»§æ‰¿è¿™ä¸€ç‚¹æ¥åˆ›å»ºè‡ªå®šä¹‰çš„容器类。"
+"容器的基础节点。[Container] 包å«å…¶ä»–控件,并自动以æŸç§æ–¹å¼æŽ’列它们。\n"
+"Control å¯ä»¥ç»§æ‰¿è¯¥ç±»æ¥åˆ›å»ºè‡ªå®šä¹‰çš„容器类。"
#: doc/classes/Container.xml:18
msgid ""
"Fit a child control in a given rect. This is mainly a helper for creating "
"custom container classes."
-msgstr "在给定的矩形中安装å­æŽ§ä»¶ã€‚这主è¦æ˜¯ç”¨äºŽåˆ›å»ºè‡ªå®šä¹‰å®¹å™¨ç±»çš„帮助器。"
+msgstr "在给定的矩形中适é…å­æŽ§ä»¶ã€‚这主è¦æ˜¯ç”¨äºŽåˆ›å»ºè‡ªå®šä¹‰å®¹å™¨ç±»çš„辅助工具。"
#: doc/classes/Container.xml:24
msgid ""
"Queue resort of the contained children. This is called automatically anyway, "
"but can be called upon request."
-msgstr "收容孩å­æŽ’队等候。无论如何,这都是自动调用的,但是å¯ä»¥æ ¹æ®è¦æ±‚调用。"
+msgstr "å°†å­èŠ‚点的é‡æŽ’加入队列。虽然会被自动调用,但也å¯ä»¥åœ¨éœ€è¦æ—¶æ‰‹åŠ¨è°ƒç”¨ã€‚"
#: doc/classes/Container.xml:31
msgid "Emitted when sorting the children is needed."
-msgstr "需è¦å¯¹å­©å­è¿›è¡ŒæŽ’åºæ—¶å‘出。"
+msgstr "需è¦å¯¹å­èŠ‚点进行排åºæ—¶å‘出。"
#: doc/classes/Container.xml:37
msgid ""
"Notification for when sorting the children, it must be obeyed immediately."
-msgstr "æ•´ç†å­©å­çš„通知,必须立å³æœä»Žã€‚"
+msgstr "对å­èŠ‚点进行排åºæ—¶çš„通知,必须立å³æœä»Žã€‚"
#: doc/classes/Control.xml:4
msgid ""
"All user interface nodes inherit from Control. A control's anchors and "
"margins adapt its position and size relative to its parent."
msgstr ""
-"所有用户界é¢èŠ‚点都从Control继承。控件的锚点和边è·ç›¸å¯¹äºŽå…¶çˆ¶çº§è°ƒæ•´å…¶ä½ç½®å’Œå¤§"
+"所有用户界é¢èŠ‚点都从 Control 继承。控件的锚点和边è·ç›¸å¯¹äºŽå…¶çˆ¶çº§è°ƒæ•´å…¶ä½ç½®å’Œå¤§"
"å°ã€‚"
#: doc/classes/Control.xml:7
@@ -18459,10 +18488,10 @@ msgid ""
"Similar to [member rect_clip_content], but doesn't affect visibility.\n"
"If not overridden, defaults to [code]false[/code]."
msgstr ""
-"用户è¦å®žçŽ°çš„虚拟方法。返回是å¦åº”为该控件矩形之外的å­æŽ§ä»¶è°ƒç”¨[method "
-"_gui_input]。输入将被剪切到此[Control]的Rect上。与[member rect_clip_content]"
-"相似,但ä¸å½±å“å¯è§æ€§ã€‚\n"
-"如果未覆盖,则默认为[code]å‡[/code]。"
+"用户è¦å®žçŽ°çš„虚方法。返回是å¦åº”为该控件矩形之外的å­æŽ§ä»¶è°ƒç”¨ [method "
+"_gui_input]。输入将被剪切到此 [Control] 的 Rect 上。与 [member "
+"rect_clip_content] 相似,但ä¸å½±å“å¯è§æ€§ã€‚\n"
+"如果未覆盖,则默认为 [code]false[/code]。"
#: doc/classes/Control.xml:33
msgid ""
@@ -18472,10 +18501,10 @@ msgid ""
"(in each axis separately).\n"
"If not overridden, defaults to [constant Vector2.ZERO]."
msgstr ""
-"用户è¦å®žçŽ°çš„虚拟方法。返回此控件的最å°å¤§å°ã€‚ [member rect_min_size]的替代方"
+"用户è¦å®žçŽ°çš„虚方法。返回此控件的最å°å¤§å°ã€‚ [member rect_min_size] 的替代方"
"法,用于通过代ç æŽ§åˆ¶æœ€å°å¤§å°ã€‚实际的最å°å°ºå¯¸å°†æ˜¯è¿™ä¸¤ä¸ªçš„最大值(分别在æ¯ä¸ªè½´"
"上)。\n"
-"如果未覆盖,则默认为[constant Vector2.ZERO]。"
+"如果未覆盖,则默认为 [constant Vector2.ZERO]。"
#: doc/classes/Control.xml:41
msgid ""
@@ -18713,14 +18742,14 @@ msgid ""
" return typeof(data) == TYPE_DICTIONARY and data.has(\"expected\")\n"
"[/codeblock]"
msgstr ""
-"Godot调用此方法æ¥æµ‹è¯•æ˜¯å¦å¯ä»¥å°†æŽ§ä»¶çš„[method get_drag_data]çš„[code] data [/"
-"code]放在[code]position[/code]处。 [code]position[/code]在此控件中是本地"
+"Godot 调用此方法æ¥æµ‹è¯•æ˜¯å¦å¯ä»¥å°†æŽ§ä»¶çš„ [method get_drag_data] çš„ [code]data[/"
+"code] 放在 [code]position[/code] 处。[code]position[/code] 在相对于该控件"
"的。\n"
-"此方法仅应用于测试数æ®ã€‚处ç†[method drop_data]中的数æ®ã€‚\n"
+"此方法仅应用于测试数æ®ã€‚å¤„ç† [method drop_data] 中的数æ®ã€‚\n"
"[codeblock]\n"
"func can_drop_data(position, data):\n"
-" # Check position if it is relevant to you\n"
-" # Otherwise, just check data\n"
+" # 需è¦æ—¶å¯ä»¥æ£€æŸ¥ position\n"
+" # å¦åˆ™åªæ£€æŸ¥ data å³å¯\n"
" return typeof(data) == TYPE_DICTIONARY and data.has(\"expected\")\n"
"[/codeblock]"
@@ -18738,10 +18767,10 @@ msgid ""
" color = data[\"color\"]\n"
"[/codeblock]"
msgstr ""
-"Godot调用此方法以将控件的[method get_drag_data]结果中的[code] data [/code]传"
-"递给您。 Godot首先调用[method can_drop_data]æ¥æµ‹è¯•æ˜¯å¦å…许[code] data [/code]"
-"在[code] position [/code]处删除,其中[code] position [/code]对于此控件而言是"
-"本地的。\n"
+"Godot调用此方法以将控件的[method get_drag_data]结果中的[code]data[/code]传递"
+"给您。 Godot首先调用[method can_drop_data]æ¥æµ‹è¯•æ˜¯å¦å…许[code]data[/code]在"
+"[code]position[/code]处删除,其中[code]position[/code]对于此控件而言是本地"
+"的。\n"
"[codeblock]\n"
"func can_drop_data(position, data):\n"
" return typeof(data) == TYPE_DICTIONARY and data.has(\"color\")\n"
@@ -18769,7 +18798,7 @@ msgid ""
"The methods [method can_drop_data] and [method drop_data] must be "
"implemented on controls that want to receive drop data."
msgstr ""
-"通过传递[code] data [/code]和[code] preview [/code]强制拖动并绕过[method "
+"通过传递[code]data[/code]和[code]preview[/code]强制拖动并绕过[method "
"get_drag_data]å’Œ[method set_drag_preview]。å³ä½¿é¼ æ ‡æ—¢ä¸åœ¨è¯¥æŽ§ä»¶ä¸Šï¼Œä¹Ÿæœªåœ¨è¯¥æŽ§"
"件上按下,都将开始拖动。\n"
"方法[method can_drop_data]å’Œ[method drop_data]必须在è¦æŽ¥æ”¶æ”¾ç½®æ•°æ®çš„控件上实"
@@ -18781,7 +18810,7 @@ msgid ""
"Margin] enum. A getter method for [member anchor_bottom], [member "
"anchor_left], [member anchor_right] and [member anchor_top]."
msgstr ""
-"从[enum Margin]枚举返回由[code] margin [/code]常é‡æ ‡è¯†çš„锚。 [member "
+"从[enum Margin]枚举返回由[code]margin[/code]常é‡æ ‡è¯†çš„锚。 [member "
"anchor_bottom],[member anchor_left],[member anchor_right]和[member "
"anchor_top]的获å–方法。"
@@ -18873,7 +18902,7 @@ msgid ""
"[/codeblock]"
msgstr ""
"Godot调用此方法æ¥èŽ·å–å¯ä»¥æ‹–放到期望放置数æ®çš„控件上的数æ®ã€‚如果没有è¦æ‹–动的数"
-"æ®ï¼Œåˆ™è¿”回[code] null [/code]。想è¦æŽ¥æ”¶æ”¾ç½®æ•°æ®çš„控件应实现[method "
+"æ®ï¼Œåˆ™è¿”回[code]null[/code]。想è¦æŽ¥æ”¶æ”¾ç½®æ•°æ®çš„控件应实现[method "
"can_drop_data]和[method drop_data]。 [code]position[/code]在此控件中是本地"
"的。å¯ä»¥ä½¿ç”¨[method force_drag]强制拖动。\n"
"å¯ä»¥ä½¿ç”¨[method set_drag_preview]设置跟éšé¼ æ ‡çš„预览,该预览将代表数æ®ã€‚设置预"
@@ -18896,7 +18925,7 @@ msgid ""
"[member focus_neighbour_left], [member focus_neighbour_right] and [member "
"focus_neighbour_top]."
msgstr ""
-"返回由[enum Margin]枚举的[code] margin [/code]常é‡æ ‡è¯†çš„焦点邻居。 [member "
+"返回由[enum Margin]枚举的[code]margin[/code]常é‡æ ‡è¯†çš„焦点邻居。 [member "
"focus_neighbour_bottom],[member focus_neighbour_left],[member "
"focus_neighbour_right]å’Œ[member focus_neighbour_top]的获å–方法。"
@@ -18941,7 +18970,7 @@ msgid ""
"Margin] enum. A getter method for [member margin_bottom], [member "
"margin_left], [member margin_right] and [member margin_top]."
msgstr ""
-"从[enum Margin]枚举返回由[code] margin [/code]常é‡æ ‡è¯†çš„锚。 [member "
+"从[enum Margin]枚举返回由[code]margin[/code]常é‡æ ‡è¯†çš„锚。 [member "
"margin_bottom],[member margin_left],[member margin_right]和[member "
"margin_top]的获å–方法。"
@@ -19069,7 +19098,7 @@ msgid ""
"Returns [code]true[/code] if this is the current focused control. See "
"[member focus_mode]."
msgstr ""
-"如果这是当å‰çš„焦点控件,则返回[code] true [/code]。å‚阅[member focus_mode]。"
+"如果这是当å‰çš„焦点控件,则返回[code]true[/code]。å‚阅[member focus_mode]。"
#: doc/classes/Control.xml:440
msgid ""
@@ -19078,9 +19107,9 @@ msgid ""
"code].\n"
"See [method get_color] for details."
msgstr ""
-"如果树中存在匹é…çš„ [Theme] 且具有指定 [code]name[/code] å’Œ [code]theme_type[/"
+"如果树中存在 [Theme] 且该主题具有指定 [code]name[/code] 和 [code]theme_type[/"
"code] 的字体项目,则返回 [code]true[/code]。\n"
-"有关详细信æ¯ï¼Œå‚阅 [method get_color]。"
+"详情请å‚阅 [method get_color]。"
#: doc/classes/Control.xml:448
msgid ""
@@ -19099,9 +19128,9 @@ msgid ""
"code].\n"
"See [method get_color] for details."
msgstr ""
-"如果树中存在匹é…çš„ [Theme] 且具有指定 [code]name[/code] å’Œ [code]theme_type[/"
+"如果树中存在 [Theme] 且该主题具有指定 [code]name[/code] 和 [code]theme_type[/"
"code] 的图标项目,则返回 [code]true[/code]。\n"
-"有关详细信æ¯ï¼Œå‚阅 [method get_color]。"
+"详情请å‚阅 [method get_color]。"
#: doc/classes/Control.xml:465
msgid ""
@@ -19122,10 +19151,10 @@ msgid ""
"[b]Note:[/b] If you want to check if a point is inside the control, you can "
"use [code]get_rect().has_point(point)[/code]."
msgstr ""
-"用户è¦å®žçŽ°çš„虚拟方法。返回给定的[code] point [/code]是å¦åœ¨æ­¤æŽ§ä»¶å†…。\n"
-"如果未覆盖,则默认行为是检查该点是å¦åœ¨æŽ§ä»¶çš„Rect范围内。\n"
-"[b]注æ„:[/b]如果è¦æ£€æŸ¥æŽ§ä»¶ä¸­æ˜¯å¦æœ‰ç‚¹ï¼Œå¯ä»¥ä½¿ç”¨[code] get_rect()。"
-"has_point(point)[/code]。"
+"用户è¦å®žçŽ°çš„虚方法。返回给定的 [code]point[/code] 是å¦åœ¨æ­¤æŽ§ä»¶å†…。\n"
+"如果未覆盖,则默认行为是检查该点是å¦åœ¨æŽ§ä»¶çš„ Rect 范围内。\n"
+"[b]注æ„:[/b]如果è¦æ£€æŸ¥æŽ§ä»¶ä¸­æ˜¯å¦æœ‰ç‚¹ï¼Œå¯ä»¥ä½¿ç”¨ [code]get_rect()."
+"has_point(point)[/code]。"
#: doc/classes/Control.xml:482
msgid ""
@@ -19144,9 +19173,9 @@ msgid ""
"[code]theme_type[/code].\n"
"See [method get_color] for details."
msgstr ""
-"如果树中存在匹é…çš„ [Theme] 且具有指定 [code]name[/code] å’Œ [code]theme_type[/"
-"code] çš„æ ·å¼æ¡†é¡¹ç›®ï¼Œåˆ™è¿”回 [code]true[/code]。\n"
-"有关详细信æ¯ï¼Œå‚阅 [method get_color]。"
+"如果树中存在 [Theme] 且该主题具有指定 [code]name[/code] 和 [code]theme_type[/"
+"code] çš„æ ·å¼ç›’项目,则返回 [code]true[/code]。\n"
+"详情请å‚阅 [method get_color]。"
#: doc/classes/Control.xml:499
msgid ""
@@ -19189,15 +19218,15 @@ msgid ""
"[code]push_opposite_anchor[/code] was [code]false[/code], the left anchor "
"would get value 0.5."
msgstr ""
-"将由[enum Margin]枚举的[code] margin [/code]常é‡æ ‡è¯†çš„锚设置为值[code] "
-"anchor [/code]。用于[member anchor_bottom],[member anchor_left],[member "
+"将由[enum Margin]枚举的[code]margin[/code]常é‡æ ‡è¯†çš„锚设置为值[code]anchor[/"
+"code]。用于[member anchor_bottom],[member anchor_left],[member "
"anchor_right]和[member anchor_top]的setter方法。\n"
-"如果[code] keep_margin [/code]为[code] true [/code],则在执行此æ“作åŽä¸ä¼šæ›´æ–°"
-"è¾¹è·ã€‚\n"
-"如果[code] push_opposite_anchor [/code]为[code] true [/code],并且相对的锚点"
-"与该锚点é‡å ï¼Œåˆ™ç›¸å¯¹çš„锚点将覆盖其值。例如,当将左锚点设置为1且å³é”šç‚¹çš„值为"
-"0.5时,å³é”šç‚¹çš„值也将为1。如果[code] push_opposite_anchor [/code]为[code] "
-"false [/code],则左锚点将得到值0.5。"
+"如果[code]keep_margin[/code]为[code]true[/code],则在执行此æ“作åŽä¸ä¼šæ›´æ–°è¾¹"
+"è·ã€‚\n"
+"如果[code]push_opposite_anchor[/code]为[code]true[/code],并且相对的锚点与该"
+"锚点é‡å ï¼Œåˆ™ç›¸å¯¹çš„锚点将覆盖其值。例如,当将左锚点设置为1且å³é”šç‚¹çš„值为0.5"
+"时,å³é”šç‚¹çš„值也将为1。如果[code]push_opposite_anchor[/code]为[code]false[/"
+"code],则左锚点将得到值0.5。"
#: doc/classes/Control.xml:534
msgid ""
@@ -19205,8 +19234,8 @@ msgid ""
"code] argument and automatic update of margin, it allows to set the margin "
"offset yourself (see [method set_margin])."
msgstr ""
-"与[method set_anchor]的工作原ç†ç›¸åŒï¼Œä½†æ˜¯å®ƒä»£æ›¿[code] keep_margin [/code]å‚æ•°"
-"和边è·çš„自动更新,它å…许您自己设置边è·å移é‡ï¼ˆè¯·å‚阅[method set_margin])。"
+"与[method set_anchor]的工作原ç†ç›¸åŒï¼Œä½†æ˜¯å®ƒä»£æ›¿[code]keep_margin[/code]å‚æ•°å’Œ"
+"è¾¹è·çš„自动更新,它å…许您自己设置边è·å移é‡ï¼ˆè¯·å‚阅[method set_margin])。"
#: doc/classes/Control.xml:543
msgid ""
@@ -19224,8 +19253,8 @@ msgid ""
"If [code]keep_margins[/code] is [code]true[/code], control's position will "
"also be updated."
msgstr ""
-"将锚点设置为 [enum Control.LayoutPreset] 枚举中的 [code]preset[/code]。这是等"
-"效于在 2D 编辑器中使用布局èœå•çš„ç¼–ç ã€‚\n"
+"将锚点设置为预设 [code]preset[/code],å–值范围为 [enum Control.LayoutPreset] "
+"枚举。等效于在 2D 编辑器中使用布局èœå•ã€‚\n"
"如果 [code]keep_margins[/code] 是 [code]true[/code],控件的ä½ç½®ä¹Ÿä¼šæ›´æ–°ã€‚"
#: doc/classes/Control.xml:559
@@ -19265,11 +19294,11 @@ msgid ""
" return my_data()\n"
"[/codeblock]"
msgstr ""
-"将此控件的拖放æ“作转å‘到[code] target [/code]控件。\n"
-"å¯ä»¥åœ¨ç›®æ ‡æŽ§ä»¶ä¸­å®žçŽ°è½¬å‘,类似于方法[method get_drag_data],[method "
-"can_drop_data]和[method drop_data],但有两个区别:\n"
-"1.函数å称必须带有[b] _fw [/b]åŽç¼€\n"
-"2.该函数必须接å—一个é¢å¤–çš„å‚数,å³è¿›è¡Œè½¬å‘的控件\n"
+"将此控件的拖放æ“作转å‘到 [code]target[/code] 控件。\n"
+"å¯ä»¥åœ¨ç›®æ ‡æŽ§ä»¶ä¸­å®žçŽ°è½¬å‘,类似于方法 [method get_drag_data]ã€[method "
+"can_drop_data] 和 [method drop_data],但有两个区别:\n"
+"1. 函数å称必须带有 [b]_fw[/b] åŽç¼€\n"
+"2. 该函数必须接å—一个é¢å¤–çš„å‚数,å³è¿›è¡Œè½¬å‘的控件\n"
"[codeblock]\n"
"# ThisControl.gd\n"
"extends Control\n"
@@ -19334,9 +19363,9 @@ msgid ""
"method for [member focus_neighbour_bottom], [member focus_neighbour_left], "
"[member focus_neighbour_right] and [member focus_neighbour_top]."
msgstr ""
-"设置由[code] margin [/code]常é‡æ ‡è¯†çš„锚,从[enum Margin]枚举到[code] "
-"neighbor [/code]节点路径处的[Control]。用于[member focus_neighbour_bottom],"
-"[member focus_neighbour_left],[member focus_neighbour_right]和[member "
+"设置由[code]margin[/code]常é‡æ ‡è¯†çš„锚,从[enum Margin]枚举到[code]neighbor[/"
+"code]节点路径处的[Control]。用于[member focus_neighbour_bottom],[member "
+"focus_neighbour_left],[member focus_neighbour_right]和[member "
"focus_neighbour_top]的设置方法。"
#: doc/classes/Control.xml:628
@@ -19345,9 +19374,9 @@ msgid ""
"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
"updated instead of margins."
msgstr ""
-"将[member rect_global_position]设置为给定的[code] position [/code]。\n"
-"如果[code] keep_margins [/code]为[code] true [/code],则控件的锚点将被更新,"
-"而ä¸æ˜¯è¾¹è·ã€‚"
+"将[member rect_global_position]设置为给定的[code]position[/code]。\n"
+"如果[code]keep_margins[/code]为[code]true[/code],则控件的锚点将被更新,而ä¸"
+"是边è·ã€‚"
#: doc/classes/Control.xml:637
msgid ""
@@ -19356,9 +19385,9 @@ msgid ""
"margin_bottom], [member margin_left], [member margin_right] and [member "
"margin_top]."
msgstr ""
-"设置由[enum Margin]枚举到[code]offset[/code]çš„[code] margin [/code]常é‡æ‰€æ ‡è¯†"
-"çš„è¾¹è·ã€‚用于[member margin_bottom],[member margin_left],[member "
-"margin_right]和[member margin_top]的设置方法。"
+"设置由[enum Margin]枚举到[code]offset[/code]çš„[code]margin[/code]常é‡æ‰€æ ‡è¯†çš„"
+"è¾¹è·ã€‚用于[member margin_bottom],[member margin_left],[member margin_right]"
+"和[member margin_top]的设置方法。"
#: doc/classes/Control.xml:646
msgid ""
@@ -19385,9 +19414,9 @@ msgid ""
"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
"updated instead of margins."
msgstr ""
-"将[member rect_position]设置为给定的[code] position [/code]。\n"
-"如果[code] keep_margins [/code]为[code] true [/code],则控件的锚点将被更新,"
-"而ä¸æ˜¯è¾¹è·ã€‚"
+"将[member rect_position]设置为给定的[code]position[/code]。\n"
+"如果[code]keep_margins[/code]为[code]true[/code],则控件的锚点将被更新,而ä¸"
+"是边è·ã€‚"
#: doc/classes/Control.xml:664
msgid "Sets the rotation (in radians)."
@@ -19483,9 +19512,9 @@ msgid ""
"the closest [Control] to the bottom of this one."
msgstr ""
"告诉Godot,默认情况下,如果用户按下键盘上的å‘下箭头或游æˆæ‰‹æŸ„上的å‘下箭头,则"
-"应将焦点对准哪个节点。您å¯ä»¥é€šè¿‡ç¼–辑[code] ui_down [/code]输入æ“作æ¥æ›´æ”¹é”®ã€‚"
-"该节点必须是[Control]。如果未设置此属性,则Godot会将焦点放在该控件底部最接近"
-"的[Control]。"
+"应将焦点对准哪个节点。您å¯ä»¥é€šè¿‡ç¼–辑[code]ui_down[/code]输入æ“作æ¥æ›´æ”¹é”®ã€‚该"
+"节点必须是[Control]。如果未设置此属性,则Godot会将焦点放在该控件底部最接近的"
+"[Control]。"
#: doc/classes/Control.xml:712
msgid ""
@@ -19496,9 +19525,9 @@ msgid ""
"the closest [Control] to the left of this one."
msgstr ""
"告诉Godot,默认情况下,如果用户按下键盘上的å‘左箭头或游æˆæ‰‹æŸ„上的å‘左键,应该"
-"将焦点对准键盘上的哪个节点。您å¯ä»¥é€šè¿‡ç¼–辑[code] ui_left [/code]输入æ“作æ¥æ›´"
-"改键。该节点必须是[Control]。如果未设置此属性,则Godot会将焦点放在该控件左侧"
-"最接近的[Control]。"
+"将焦点对准键盘上的哪个节点。您å¯ä»¥é€šè¿‡ç¼–辑[code]ui_left[/code]输入æ“作æ¥æ›´æ”¹"
+"键。该节点必须是[Control]。如果未设置此属性,则Godot会将焦点放在该控件左侧最"
+"接近的[Control]。"
#: doc/classes/Control.xml:715
msgid ""
@@ -19522,9 +19551,9 @@ msgid ""
"[Control] to the bottom of this one."
msgstr ""
"告诉Godot默认情况下,如果用户按下键盘上的顶部箭头或游æˆæ‰‹æŸ„上的顶部,则应该将"
-"焦点对准键盘上的哪个节点。您å¯ä»¥é€šè¿‡ç¼–辑[code] ui_top [/code]输入æ“作æ¥æ›´æ”¹"
-"键。该节点必须是[Control]。如果未设置此属性,则Godot会将焦点放在该控件底部最"
-"接近的[Control]。"
+"焦点对准键盘上的哪个节点。您å¯ä»¥é€šè¿‡ç¼–辑[code]ui_top[/code]输入æ“作æ¥æ›´æ”¹é”®ã€‚"
+"该节点必须是[Control]。如果未设置此属性,则Godot会将焦点放在该控件底部最接近"
+"的[Control]。"
#: doc/classes/Control.xml:721
msgid ""
@@ -20051,8 +20080,8 @@ msgid ""
"Show the system's vertical split mouse cursor when the user hovers the node. "
"On Windows, it's the same as [constant CURSOR_VSIZE]."
msgstr ""
-"当用户将节点悬åœæ—¶ï¼Œæ˜¾ç¤ºç³»ç»Ÿçš„垂直拆分鼠标光标。在Windows上,它与[constant "
-"CURSOR_VSIZE]相åŒã€‚"
+"当用户将节点悬åœæ—¶ï¼Œæ˜¾ç¤ºç³»ç»Ÿçš„垂直拆分鼠标光标。在 Windows 上,它与 "
+"[constant CURSOR_VSIZE] 相åŒã€‚"
#: doc/classes/Control.xml:945
msgid ""
@@ -20260,9 +20289,9 @@ msgid ""
"expand size flags. Use with [member size_flags_horizontal] and [member "
"size_flags_vertical]."
msgstr ""
-"告诉父级[Container]使节点本身居中。它基于控件的边界框居中,因此它ä¸é€‚用于fill"
-"或expand尺寸标志。与[member size_flags_horizontal]和[member "
-"size_flags_vertical]一起使用。"
+"告诉父级 [Container] 使节点本身居中。它基于控件的包围框居中,因此它ä¸é€‚用于 "
+"fill 或 expand 尺寸标志。与 [member size_flags_horizontal] 和 [member "
+"size_flags_vertical] 一起使用。"
#: doc/classes/Control.xml:1023
msgid ""
@@ -20503,9 +20532,10 @@ msgid "Rotation randomness ratio."
msgstr "旋转éšæœºçŽ‡ã€‚"
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
+#, fuzzy
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr "应用于æ¯ä¸ªç²’å­çš„åˆå§‹è§’速度。设置粒å­çš„旋转速度。"
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20551,8 +20581,9 @@ msgid ""
"[SpatialMaterial] make sure to set [member SpatialMaterial."
"vertex_color_use_as_albedo] to [code]true[/code]."
msgstr ""
-"æ¯ä¸ªç²’å­çš„åˆå§‹é¢œè‰²ã€‚为了让粒å­åœ¨[SpatialMaterial]中显示颜色,请确ä¿å°†[member "
-"SpatialMaterial.vertex_color_use_as_albedo]设置为[code]true[/code]。"
+"æ¯ä¸ªç²’å­çš„åˆå§‹é¢œè‰²ã€‚为了让粒å­åœ¨ [SpatialMaterial] 中显示颜色,请确ä¿å°† "
+"[member SpatialMaterial.vertex_color_use_as_albedo] 设置为 [code]true[/"
+"code]。"
#: doc/classes/CPUParticles.xml:133 doc/classes/ParticlesMaterial.xml:118
msgid ""
@@ -20591,7 +20622,8 @@ msgid ""
"The rectangle's extents if [member emission_shape] is set to [constant "
"EMISSION_SHAPE_BOX]."
msgstr ""
-"如果[membermission_shape]设置为[constant EMISSION_SHAPE_BOX],则矩形的范围。"
+"如果 [member emission_shape] 设置为 [constant EMISSION_SHAPE_BOX],则矩形的范"
+"围。"
#: doc/classes/CPUParticles.xml:154 doc/classes/CPUParticles2D.xml:152
msgid ""
@@ -20665,8 +20697,8 @@ msgid ""
"[code]0[/code], there will be a gap in emissions before the next cycle "
"begins."
msgstr ""
-"ç²’å­åœ¨ä¸€ä¸ªå‘射周期中的å‘射速度有多快。如果大于[code] 0 [/code],则在下一个循"
-"环开始之å‰ä¼šæœ‰æŽ’放é‡ç¼ºå£ã€‚"
+"ç²’å­åœ¨ä¸€ä¸ªå‘射周期中的å‘射速度有多快。如果大于[code]0[/code],则在下一个循环"
+"开始之å‰ä¼šæœ‰æŽ’放é‡ç¼ºå£ã€‚"
#: doc/classes/CPUParticles.xml:187
msgid ""
@@ -20695,7 +20727,8 @@ msgid ""
"Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts "
"particles to X/Z plane."
msgstr ""
-"Y / Zå¹³é¢ä¸­çš„[member ä¼ æ’­]æ•°é‡ã€‚值[code] 1 [/code]将粒å­é™åˆ¶åœ¨X / Zå¹³é¢ä¸Šã€‚"
+"Y/Z å¹³é¢ä¸­çš„ [member spread] æ•°é‡ã€‚值 [code]1[/code] 将粒å­é™åˆ¶åœ¨ X/Z å¹³é¢"
+"上。"
#: doc/classes/CPUParticles.xml:202 doc/classes/CPUParticles2D.xml:182
#: doc/classes/Particles.xml:78 doc/classes/Particles2D.xml:49
@@ -20767,8 +20800,8 @@ msgid ""
"If [code]true[/code], particles use the parent node's coordinate space. If "
"[code]false[/code], they use global coordinates."
msgstr ""
-"如果[code] true [/code],则粒å­å°†ä½¿ç”¨çˆ¶èŠ‚点的å标空间。如果[code]false[/"
-"code],则使用全局å标。"
+"如果[code]true[/code],则粒å­å°†ä½¿ç”¨çˆ¶èŠ‚点的å标空间。如果[code]false[/code],"
+"则使用全局å标。"
#: doc/classes/CPUParticles.xml:241
msgid ""
@@ -20782,8 +20815,8 @@ msgid ""
"If [code]true[/code], only one emission cycle occurs. If set [code]true[/"
"code] during a cycle, emission will stop at the cycle's end."
msgstr ""
-"如果 [code] true [/code],则åªå‘生一个排放周期。如果在周期内设置 [code]true "
-"[/code],则排放将在周期结æŸæ—¶åœæ­¢ã€‚"
+"如果 [code]true[/code],则åªå‘生一个排放周期。如果在周期内设置 [code]true[/"
+"code],则排放将在周期结æŸæ—¶åœæ­¢ã€‚"
#: doc/classes/CPUParticles.xml:247
msgid ""
@@ -20851,7 +20884,7 @@ msgstr "标度éšæœºçŽ‡ã€‚"
msgid ""
"Particle system's running speed scaling ratio. A value of [code]0[/code] can "
"be used to pause the particles."
-msgstr "ç²’å­ç³»ç»Ÿçš„è¿è¡Œé€Ÿåº¦ç¼©æ”¾æ¯”例。值[code] 0 [/code]å¯ç”¨äºŽæš‚åœç²’å­ã€‚"
+msgstr "ç²’å­ç³»ç»Ÿçš„è¿è¡Œé€Ÿåº¦ç¼©æ”¾æ¯”例。值[code]0[/code]å¯ç”¨äºŽæš‚åœç²’å­ã€‚"
#: doc/classes/CPUParticles.xml:284
msgid ""
@@ -20898,96 +20931,96 @@ msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set initial velocity properties."
msgstr ""
-"与[method set_param],[method set_param_randomness]和[method set_param_curve]"
-"一起使用以设置åˆå§‹é€Ÿåº¦å±žæ€§ã€‚"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_curve] 中设置åˆå§‹é€Ÿåº¦å±žæ€§ã€‚"
#: doc/classes/CPUParticles.xml:310 doc/classes/CPUParticles2D.xml:290
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set angular velocity properties."
msgstr ""
-"与[method set_param],[method set_param_randomness]和[method set_param_curve]"
-"一起使用以设置角速度属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_curve] 中设置角速度属性。"
#: doc/classes/CPUParticles.xml:313 doc/classes/CPUParticles2D.xml:293
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set orbital velocity properties."
msgstr ""
-"与[method set_param],[method set_param_randomness]和[method set_param_curve]"
-"一起使用æ¥è®¾ç½®è½¨é“速度属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_curve] 中设置轨é“速度属性。"
#: doc/classes/CPUParticles.xml:316 doc/classes/CPUParticles2D.xml:296
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set linear acceleration properties."
msgstr ""
-"与[method set_param],[method set_param_randomness]和[method set_param_curve]"
-"一起使用以设置线性加速度属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_curve] 中设置线性加速度属性。"
#: doc/classes/CPUParticles.xml:319 doc/classes/CPUParticles2D.xml:299
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set radial acceleration properties."
msgstr ""
-"与[method set_param],[method set_param_randomness]和[method set_param_curve]"
-"一起使用以设置径å‘加速度属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_curve] 中设置径å‘加速度属性。"
#: doc/classes/CPUParticles.xml:322 doc/classes/CPUParticles2D.xml:302
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set tangential acceleration properties."
msgstr ""
-"与[method set_param],[method set_param_randomness]和[method set_param_curve]"
-"一起使用å¯è®¾ç½®åˆ‡å‘加速度属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_curve] 中设置切å‘加速度属性。"
#: doc/classes/CPUParticles.xml:325 doc/classes/CPUParticles2D.xml:305
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set damping properties."
msgstr ""
-"与[method set_param],[method set_param_randomness]和[method set_param_curve]"
-"一起使用以设置阻尼属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_curve] 中设置阻尼属性。"
#: doc/classes/CPUParticles.xml:328 doc/classes/CPUParticles2D.xml:308
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set angle properties."
msgstr ""
-"与[method set_param],[method set_param_randomness]和[method set_param_curve]"
-"一起使用以设置角度属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_curve] 中设置角度属性。"
#: doc/classes/CPUParticles.xml:331 doc/classes/CPUParticles2D.xml:311
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set scale properties."
msgstr ""
-"与[method set_param],[method set_param_randomness]和[method set_param_curve]"
-"一起使用以设置比例尺属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_curve] 中设置缩放属性。"
#: doc/classes/CPUParticles.xml:334 doc/classes/CPUParticles2D.xml:314
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set hue variation properties."
msgstr ""
-"与[method set_param],[method set_param_randomness]和[method set_param_curve]"
-"一起使用æ¥è®¾ç½®è‰²è°ƒå˜åŒ–属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_curve] 中设置色调å˜åŒ–属性。"
#: doc/classes/CPUParticles.xml:337 doc/classes/CPUParticles2D.xml:317
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set animation speed properties."
msgstr ""
-"与[method set_param],[method set_param_randomness]和[method set_param_curve]"
-"一起使用以设置动画速度属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_curve] 中设置动画速度属性。"
#: doc/classes/CPUParticles.xml:340 doc/classes/CPUParticles2D.xml:320
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set animation offset properties."
msgstr ""
-"与[method set_param],[method set_param_randomness]和[method set_param_curve]"
-"一起使用以设置动画å移属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_curve] 中设置动画å移属性。"
#: doc/classes/CPUParticles.xml:343 doc/classes/CPUParticles2D.xml:323
#: doc/classes/ParticlesMaterial.xml:295
@@ -20996,15 +21029,15 @@ msgstr "表示[enum Parameter]枚举的大å°ã€‚"
#: doc/classes/CPUParticles.xml:346 doc/classes/CPUParticles2D.xml:326
msgid "Use with [method set_particle_flag] to set [member flag_align_y]."
-msgstr "与[method set_particle_flag]一起使用æ¥è®¾ç½®[member flag_align_y]。"
+msgstr "用于在 [method set_particle_flag] 中设置 [member flag_align_y]。"
#: doc/classes/CPUParticles.xml:349
msgid "Use with [method set_particle_flag] to set [member flag_rotate_y]."
-msgstr "与[method set_particle_flag]一起使用æ¥è®¾ç½®[member flag_rotate_y]。"
+msgstr "用于在 [method set_particle_flag] 中设置 [member flag_rotate_y]。"
#: doc/classes/CPUParticles.xml:352
msgid "Use with [method set_particle_flag] to set [member flag_disable_z]."
-msgstr "与[method set_particle_flag]一起使用æ¥è®¾ç½®[member flag_disable_z]。"
+msgstr "用于在 [method set_particle_flag] 中设置 [member flag_disable_z]。"
#: doc/classes/CPUParticles.xml:355 doc/classes/CPUParticles2D.xml:335
#: doc/classes/GeometryInstance.xml:109 doc/classes/ParticlesMaterial.xml:307
@@ -21090,7 +21123,7 @@ msgstr ""
msgid ""
"Each particle's initial color. If [member texture] is defined, it will be "
"multiplied by this color."
-msgstr "æ¯ä¸ªç²’å­çš„åˆå§‹é¢œè‰²ã€‚如果定义了[member 纹ç†],它将乘以该颜色。"
+msgstr "æ¯ä¸ªç²’å­çš„åˆå§‹é¢œè‰²ã€‚如果定义了 [member texture],它将乘以该颜色。"
#: doc/classes/CPUParticles2D.xml:134
msgid ""
@@ -21103,16 +21136,16 @@ msgid ""
"The rectangle's extents if [member emission_shape] is set to [constant "
"EMISSION_SHAPE_RECTANGLE]."
msgstr ""
-"如果[membermission_shape]设置为[constant EMISSION_SHAPE_RECTANGLE],则矩形的"
-"范围。"
+"如果 [member emission_shape] 设置为 [constant EMISSION_SHAPE_RECTANGLE],则矩"
+"形的范围。"
#: doc/classes/CPUParticles2D.xml:167
msgid ""
"The sphere's radius if [member emission_shape] is set to [constant "
"EMISSION_SHAPE_SPHERE]."
msgstr ""
-"如果[membermission_shape]设置为[constant EMISSION_SHAPE_SPHERE],则çƒä½“çš„åŠ"
-"径。"
+"如果 [member emission_shape] 设置为 [constant EMISSION_SHAPE_SPHERE],则çƒä½“"
+"çš„åŠå¾„。"
#: doc/classes/CPUParticles2D.xml:176 doc/classes/Particles.xml:75
#: doc/classes/Particles2D.xml:46
@@ -21315,12 +21348,11 @@ msgid ""
"Game Company,C=IT\")\n"
"[/codeblock]"
msgstr ""
-"æ ¹æ®ç»™å®šçš„[CryptoKey]å’Œ[code] issuer_name [/code]生æˆè‡ªç­¾åçš„"
-"[X509Certificate]。è¯ä¹¦çš„有效性将由[code] not_before [/code]å’Œ[code] "
-"not_after [/code](第一个有效日期和最åŽä¸€ä¸ªæœ‰æ•ˆæ—¥æœŸï¼‰å®šä¹‰ã€‚ [code] "
-"issuer_name [/code]必须至少包å«â€œ CN =“(通用å称,å³åŸŸå),“ O =â€ï¼ˆç»„织,å³"
-"您的公å¸å称),“ C =“(国家,å³2个字æ¯çš„ISO) -3166组织所在国家/地区的代"
-"ç ï¼‰ã€‚\n"
+"æ ¹æ®ç»™å®šçš„[CryptoKey]å’Œ[code]issuer_name[/code]生æˆè‡ªç­¾åçš„"
+"[X509Certificate]。è¯ä¹¦çš„有效性将由[code]not_before[/code]å’Œ[code]not_after[/"
+"code](第一个有效日期和最åŽä¸€ä¸ªæœ‰æ•ˆæ—¥æœŸï¼‰å®šä¹‰ã€‚ [code]issuer_name[/code]å¿…é¡»"
+"至少包å«â€œ CN =“(通用å称,å³åŸŸå),“ O =â€ï¼ˆç»„织,å³æ‚¨çš„å…¬å¸å称),“ C "
+"=“(国家,å³2个字æ¯çš„ISO) -3166组织所在国家/地区的代ç ï¼‰ã€‚\n"
"一个生æˆRSA密钥和X509自签åè¯ä¹¦çš„å°ç¤ºä¾‹ã€‚\n"
"[codeblock]\n"
"var crypto = Crypto.new()\n"
@@ -21351,15 +21383,15 @@ msgid ""
"Sign a given [code]hash[/code] of type [code]hash_type[/code] with the "
"provided private [code]key[/code]."
msgstr ""
-"使用æ供的ç§æœ‰[code]key[/code]对类型为[code] hash_type [/code]的给定的[code] "
-"hash [/code]进行签å。"
+"使用æ供的ç§æœ‰[code]key[/code]对类型为[code]hash_type[/code]的给定的"
+"[code]hash[/code]进行签å。"
#: doc/classes/Crypto.xml:127
msgid ""
"Verify that a given [code]signature[/code] for [code]hash[/code] of type "
"[code]hash_type[/code] against the provided public [code]key[/code]."
msgstr ""
-"对照æ供的公共[code]key[/code]验è¯ç±»åž‹ä¸º[code] hash_type [/code]çš„"
+"对照æ供的公共[code]key[/code]验è¯ç±»åž‹ä¸º[code]hash_type[/code]çš„"
"[code]hash_type[/code]的给定[code]ç­¾å[/code]。"
#: doc/classes/CryptoKey.xml:4
@@ -21386,7 +21418,7 @@ msgid ""
"Return [code]true[/code] if this CryptoKey only has the public part, and not "
"the private one."
msgstr ""
-"如果此CryptoKey仅具有公共部分,而没有ç§æœ‰éƒ¨åˆ†ï¼Œåˆ™è¿”回[code] true [/code]。"
+"如果此CryptoKey仅具有公共部分,而没有ç§æœ‰éƒ¨åˆ†ï¼Œåˆ™è¿”回[code]true[/code]。"
#: doc/classes/CryptoKey.xml:25
msgid ""
@@ -21397,16 +21429,16 @@ msgid ""
msgstr ""
"从[code]path[/code]加载一个密钥。如果[code]public_only[/code]是[code]true[/"
"code],将åªåŠ è½½å…¬é’¥ã€‚\n"
-"[b]注æ„:[/b] 如果[code]public_only[/code]是[code]true[/code],[code]path[/"
-"code]应该是一个 \"*.pub\" 文件,å¦åˆ™æ˜¯ \"*.key\" 文件。"
+"[b]注æ„:[/b]如果 [code]public_only[/code] 为 [code]true[/code],则 "
+"[code]path[/code] 应该是一个“*.pubâ€æ–‡ä»¶ï¼Œå¦åˆ™æ˜¯â€œ*.keyâ€æ–‡ä»¶ã€‚"
#: doc/classes/CryptoKey.xml:34
msgid ""
"Loads a key from the given [code]string[/code]. If [code]public_only[/code] "
"is [code]true[/code], only the public key will be loaded."
msgstr ""
-"从给定的[code]string[/code]加载密钥。如果[code] public_only [/code]为[code] "
-"true [/code],则仅会加载公共密钥。"
+"从给定的[code]string[/code]加载密钥。如果[code]public_only[/code]为"
+"[code]true[/code],则仅会加载公共密钥。"
#: doc/classes/CryptoKey.xml:42
msgid ""
@@ -21425,7 +21457,7 @@ msgid ""
"Returns a string containing the key in PEM format. If [code]public_only[/"
"code] is [code]true[/code], only the public key will be included."
msgstr ""
-"返回包å«PEMæ ¼å¼çš„密钥的字符串。如果[code] public_only [/code]为[code] true [/"
+"返回包å«PEMæ ¼å¼çš„密钥的字符串。如果[code]public_only[/code]为[code]true[/"
"code],则仅包å«å…¬å…±å¯†é’¥ã€‚"
#: modules/csg/doc_classes/CSGBox.xml:4
@@ -21434,7 +21466,7 @@ msgstr "CSG框形状。"
#: modules/csg/doc_classes/CSGBox.xml:7
msgid "This node allows you to create a box for use with the CSG system."
-msgstr "该节点å…许您创建一个与CSG系统一起使用的盒å­ã€‚"
+msgstr "该节点å…许您创建一个与 CSG 系统一起使用的盒å­ã€‚"
#: modules/csg/doc_classes/CSGBox.xml:15
msgid "Depth of the box measured from the center of the box."
@@ -21487,7 +21519,7 @@ msgstr "该节点å…许您创建用于CSG系统的圆柱(或圆锥体)。"
msgid ""
"If [code]true[/code] a cone is created, the [member radius] will only apply "
"to one side."
-msgstr "如果创建了[code] true [/code]圆锥,则[member radius]将仅应用于一侧。"
+msgstr "如果创建了[code]true[/code]圆锥,则[member radius]将仅应用于一侧。"
#: modules/csg/doc_classes/CSGCylinder.xml:18
msgid "The height of the cylinder."
@@ -21513,8 +21545,8 @@ msgid ""
"effect making the cylinder seem rounded. If [code]false[/code] the cylinder "
"will have a flat shaded look."
msgstr ""
-"如果[code] true [/code],则将圆柱体的法线设置为具有平滑效果,使圆柱体看起æ¥æ˜¯"
-"圆形的。如果[code]false[/code],则圆柱体将具有平å¦çš„阴影表现。"
+"如果[code]true[/code],则将圆柱体的法线设置为具有平滑效果,使圆柱体看起æ¥æ˜¯åœ†"
+"形的。如果[code]false[/code],则圆柱体将具有平å¦çš„阴影表现。"
#: modules/csg/doc_classes/CSGMesh.xml:4
msgid "A CSG Mesh shape that uses a mesh resource."
@@ -21778,7 +21810,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this is a root shape and is thus the object "
"that is rendered."
-msgstr "如果这是根形状,因此是渲染的对象,则返回[code] true [/code]。"
+msgstr "如果这是根形状,因此是渲染的对象,则返回[code]true[/code]。"
#: modules/csg/doc_classes/CSGShape.xml:43 doc/classes/SoftBody.xml:66
msgid ""
@@ -21904,8 +21936,8 @@ msgid ""
"effect making the sphere seem rounded. If [code]false[/code] the sphere will "
"have a flat shaded look."
msgstr ""
-"如果[code] true [/code],则将圆柱体的法线设置为具有平滑效果,使圆柱体看起æ¥æ˜¯"
-"圆形的。如果[code]false[/code],则圆柱体将具有平å¦çš„阴影表现。"
+"如果[code]true[/code],则将圆柱体的法线设置为具有平滑效果,使圆柱体看起æ¥æ˜¯åœ†"
+"形的。如果[code]false[/code],则圆柱体将具有平å¦çš„阴影表现。"
#: modules/csg/doc_classes/CSGTorus.xml:4
msgid "A CSG Torus shape."
@@ -21941,8 +21973,8 @@ msgid ""
"effect making the torus seem rounded. If [code]false[/code] the torus will "
"have a flat shaded look."
msgstr ""
-"如果[code] true [/code]设置圆环的法线以æ供平滑效果,则使圆环看起æ¥æ˜¯åœ†å½¢çš„。"
-"如果[code]false[/code],则圆环将具有平å¦çš„阴影表现。"
+"如果[code]true[/code]设置圆环的法线以æ供平滑效果,则使圆环看起æ¥æ˜¯åœ†å½¢çš„。如"
+"æžœ[code]false[/code],则圆环将具有平å¦çš„阴影表现。"
#: modules/mono/doc_classes/CSharpScript.xml:4
msgid ""
@@ -22023,7 +22055,7 @@ msgstr ""
#: doc/classes/CubeMap.xml:48
msgid "The [CubeMap]'s storage mode. See [enum Storage] constants."
-msgstr "[CubeMap] 的存储模å¼ã€‚å‚阅 [enum AnchorMode] 常é‡ã€‚"
+msgstr "[CubeMap] 的存储模å¼ã€‚å‚阅 [enum Storage] 常é‡ã€‚"
#: doc/classes/CubeMap.xml:53
msgid "Store the [CubeMap] without any compression."
@@ -22065,7 +22097,7 @@ msgstr "[CubeMap] 背é¢çš„标识符。"
#: doc/classes/CubeMap.xml:80
msgid "Generate mipmaps, to enable smooth zooming out of the texture."
-msgstr "ç”Ÿæˆ mipmap,以实现纹ç†çš„平滑缩放。"
+msgstr "ç”Ÿæˆ mipmap 多级æ¸è¿œçº¹ç†ï¼Œä»¥å®žçŽ°çº¹ç†çš„平滑缩放。"
#: doc/classes/CubeMap.xml:83
msgid "Repeat (instead of clamp to edge)."
@@ -22081,7 +22113,7 @@ msgstr "默认标志。å¯ç”¨ç”Ÿæˆ mipmapã€é‡å¤å’Œæ»¤é•œã€‚"
#: doc/classes/CubeMesh.xml:4
msgid "Generate an axis-aligned cuboid [PrimitiveMesh]."
-msgstr "生æˆä¸Žè½´å¯¹é½çš„长方体[PrimitiveMesh]。"
+msgstr "生æˆè½´å¯¹é½çš„立方体 [PrimitiveMesh]。"
#: doc/classes/CubeMesh.xml:7
msgid ""
@@ -22094,7 +22126,7 @@ msgid ""
"this, increase [member subdivide_depth], [member subdivide_height] and "
"[member subdivide_width] until you no longer notice UV jittering."
msgstr ""
-"生æˆä¸€ä¸ªè½´å¯¹é½çš„立方体[PrimitiveMesh]。\n"
+"生æˆè½´å¯¹é½çš„立方体 [PrimitiveMesh]。\n"
"这个立方体的UV布局是以3×2çš„æ–¹å¼æŽ’列的,å¯ä»¥å¯¹æ¯ä¸ªé¢å•ç‹¬è¿›è¡Œçº¹ç†å¤„ç†ã€‚è¦åœ¨æ‰€æœ‰"
"çš„é¢ä¸Šåº”用相åŒçš„纹ç†ï¼Œå°†æ质的UV属性改为 [code]Vector3(3, 2, 1)[/code]。\n"
"[b]注æ„:[/b]å½“ä½¿ç”¨ä¸€ä¸ªå¤§çš„çº¹ç† [CubeMesh]时(例如作为地æ¿ï¼‰ï¼Œä½ å¯èƒ½ä¼šé‡åˆ°UV"
@@ -22108,15 +22140,15 @@ msgstr "长方体网格的大å°ã€‚"
#: doc/classes/CubeMesh.xml:20
msgid "Number of extra edge loops inserted along the Z axis."
-msgstr "沿Zè½´æ’入的é¢å¤–边缘环的数é‡ã€‚"
+msgstr "沿 Z è½´æ’入的é¢å¤–边缘环的数é‡ã€‚"
#: doc/classes/CubeMesh.xml:23
msgid "Number of extra edge loops inserted along the Y axis."
-msgstr "沿Yè½´æ’入的é¢å¤–边缘环的数é‡ã€‚"
+msgstr "沿 Y è½´æ’入的é¢å¤–边缘环的数é‡ã€‚"
#: doc/classes/CubeMesh.xml:26
msgid "Number of extra edge loops inserted along the X axis."
-msgstr "沿Xè½´æ’入的é¢å¤–边缘环的数é‡ã€‚"
+msgstr "沿 X è½´æ’入的é¢å¤–边缘环的数é‡ã€‚"
#: doc/classes/CullInstance.xml:4
msgid "Parent of all nodes that can be culled by the Portal system."
@@ -22219,14 +22251,14 @@ msgid ""
"data has been invalidated. You will need to reconvert the rooms using the "
"[RoomManager] to activate the system again."
msgstr ""
-"用于房间内会移动但 [b] ä¸ä¼šæ”¹å˜æˆ¿é—´ [/b] 的实例 - 例如移动平å°ã€‚\n"
+"用于房间内会移动但 [b]ä¸ä¼šæ”¹å˜æˆ¿é—´[/b] 的实例 - 例如移动平å°ã€‚\n"
"[b]注æ„:[/b] 如果在加载å³è½¬æ¢æˆ¿é—´å›¾å½¢æ—¶å°è¯•åˆ é™¤ [code]PORTAL_MODE_DYNAMIC[/"
"code] 实例,它将å¸è½½æˆ¿é—´å›¾å½¢å¹¶åœç”¨å…¥å£å‰”除。这是因为[b]房间图形[/b]æ•°æ®å·²ç»å¤±"
"效。将需è¦ä½¿ç”¨ [RoomManager] é‡æ–°è½¬æ¢æˆ¿é—´ä»¥å†æ¬¡æ¿€æ´»ç³»ç»Ÿã€‚"
#: doc/classes/CullInstance.xml:41
msgid "Use for instances that will move [b]between[/b] [Room]s - e.g. players."
-msgstr "用于在 [Room] [b]之间 [/b] 移动的实例 - 例如玩家。"
+msgstr "用于在 [Room] [b]之间[/b] 移动的实例 - 例如玩家。"
#: doc/classes/CullInstance.xml:44
msgid ""
@@ -22251,8 +22283,8 @@ msgid ""
"ranges between [code]0[/code] and [code]1[/code] on the Y axis and positions "
"points relative to the [code]0.5[/code] Y position."
msgstr ""
-"å¯ä»¥ä¿å­˜å¹¶é‡æ–°ç”¨äºŽå…¶ä»–对象的曲线。默认情况下,它在Y轴上的范围在[code] 0 [/"
-"code]å’Œ[code] 1 [/code]之间,并且ä½ç½®ç‚¹ç›¸å¯¹äºŽ[code] 0.5 [/code] Yä½ç½®ã€‚"
+"å¯ä»¥ä¿å­˜å¹¶é‡æ–°ç”¨äºŽå…¶ä»–对象的曲线。默认情况下,它在Y轴上的范围在 [code]0[/"
+"code] 到 [code]1[/code]之间,并且ä½ç½®ç‚¹ç›¸å¯¹äºŽ [code]0.5[/code] Y ä½ç½®ã€‚"
#: doc/classes/Curve.xml:20
msgid ""
@@ -22262,10 +22294,10 @@ msgid ""
"assignments to the [code]*_tangent[/code] angle if [code]*_mode[/code] is "
"set to [constant TANGENT_FREE]."
msgstr ""
-"在曲线上添加一个点。对于æ¯ä¸€ä¾§ï¼Œå¦‚æžœ[code] * _ mode [/code]为[constant "
-"TANGENT_LINEAR],则[code] * _ tangent [/code]角度(以度为å•ä½ï¼‰å°†ä½¿ç”¨æ›²çº¿åˆ°é‚»"
-"近点的一åŠçš„斜率。如果[code] * _ mode [/code]设置为[constant TANGENT_FREE],"
-"则å…许自定义分é…ç»™[code] * _ tangent [/code]角度。"
+"在曲线上添加一个点。对于æ¯ä¸€ä¾§ï¼Œå¦‚æžœ[code]*_mode[/code]为[constant "
+"TANGENT_LINEAR],则[code]*_tangent[/code]角度(以度为å•ä½ï¼‰å°†ä½¿ç”¨æ›²çº¿åˆ°é‚»è¿‘点"
+"的一åŠçš„斜率。如果[code]*_mode[/code]设置为[constant TANGENT_FREE],则å…许自"
+"定义分é…ç»™[code]*_tangent[/code]角度。"
#: doc/classes/Curve.xml:26
msgid "Recomputes the baked cache of points for the curve."
@@ -22275,8 +22307,7 @@ msgstr "é‡æ–°è®¡ç®—曲线的烘焙点缓存。"
msgid ""
"Removes points that are closer than [code]CMP_EPSILON[/code] (0.00001) units "
"to their neighbor on the curve."
-msgstr ""
-"删除比曲线上的相邻点近[code] CMP_EPSILON [/code](0.00001)个å•ä½çš„点。"
+msgstr "删除比曲线上的相邻点近[code]CMP_EPSILON[/code](0.00001)个å•ä½çš„点。"
#: doc/classes/Curve.xml:38 doc/classes/Curve2D.xml:27
#: doc/classes/Curve3D.xml:27
@@ -22291,28 +22322,28 @@ msgstr "返回æ述曲线的点数。"
#: doc/classes/Curve.xml:51
msgid ""
"Returns the left [enum TangentMode] for the point at [code]index[/code]."
-msgstr "返回[code] index [/code]处的点的左侧[enum TangentMode]。"
+msgstr "返回[code]index[/code]处的点的左侧[enum TangentMode]。"
#: doc/classes/Curve.xml:58
msgid ""
"Returns the left tangent angle (in degrees) for the point at [code]index[/"
"code]."
-msgstr "返回[code] index [/code]处的点的左切线角(以度为å•ä½ï¼‰ã€‚"
+msgstr "返回[code]index[/code]处的点的左切线角(以度为å•ä½ï¼‰ã€‚"
#: doc/classes/Curve.xml:65
msgid "Returns the curve coordinates for the point at [code]index[/code]."
-msgstr "返回[code] index [/code]处该点的曲线å标。"
+msgstr "返回[code]index[/code]处该点的曲线å标。"
#: doc/classes/Curve.xml:72
msgid ""
"Returns the right [enum TangentMode] for the point at [code]index[/code]."
-msgstr "返回在[code] index [/code]处的点的å³[enum TangentMode]。"
+msgstr "返回在[code]index[/code]处的点的å³[enum TangentMode]。"
#: doc/classes/Curve.xml:79
msgid ""
"Returns the right tangent angle (in degrees) for the point at [code]index[/"
"code]."
-msgstr "返回[code] index [/code]处的点的左切线角(以度为å•ä½ï¼‰ã€‚"
+msgstr "返回[code]index[/code]处的点的左切线角(以度为å•ä½ï¼‰ã€‚"
#: doc/classes/Curve.xml:86
msgid ""
@@ -22326,36 +22357,36 @@ msgid ""
"[code]offset[/code] along the curve using the baked cache. Bakes the curve's "
"points if not already baked."
msgstr ""
-"使用烘焙的缓存返回沿曲线的Xä½ç½®[code] offset [/code]处将存在的点的Y值。如果尚"
-"未烘焙曲线的点,则将其烘焙。"
+"使用烘焙的缓存返回沿曲线的Xä½ç½®[code]offset[/code]处将存在的点的Y值。如果尚未"
+"烘焙曲线的点,则将其烘焙。"
#: doc/classes/Curve.xml:100
msgid "Removes the point at [code]index[/code] from the curve."
-msgstr "从曲线中删除[code] index [/code]处的点。"
+msgstr "从曲线中删除[code]index[/code]处的点。"
#: doc/classes/Curve.xml:108
msgid ""
"Sets the left [enum TangentMode] for the point at [code]index[/code] to "
"[code]mode[/code]."
msgstr ""
-"将[code]index[/code]处的点的左侧[enum TangentMode]设置为[code] mode [/code]。"
+"将[code]index[/code]处的点的左侧[enum TangentMode]设置为[code]mode[/code]。"
#: doc/classes/Curve.xml:116
msgid ""
"Sets the left tangent angle for the point at [code]index[/code] to "
"[code]tangent[/code]."
-msgstr "将点的左切线角度设置为 [code]index [/code] 至 [code]tangent [/code]。"
+msgstr "将点的左切线角度设置为 [code]index[/code] 至 [code]tangent[/code]。"
#: doc/classes/Curve.xml:124
msgid "Sets the offset from [code]0.5[/code]."
-msgstr "设置相对于[code] 0.5 [/code]çš„å移é‡ã€‚"
+msgstr "设置相对于[code]0.5[/code]çš„å移é‡ã€‚"
#: doc/classes/Curve.xml:132
msgid ""
"Sets the right [enum TangentMode] for the point at [code]index[/code] to "
"[code]mode[/code]."
msgstr ""
-"å°†[code]index[/code]上的点的å³ä¾§[enum TangentMode]设置为[code] mode [/code]。"
+"å°†[code]index[/code]上的点的å³ä¾§[enum TangentMode]设置为[code]mode[/code]。"
#: doc/classes/Curve.xml:140
msgid ""
@@ -22367,7 +22398,7 @@ msgstr "设置[code]index[/code]至[code]tangent[/code]处的点的å³åˆ‡çº¿è§’ã
msgid ""
"Assigns the vertical position [code]y[/code] to the point at [code]index[/"
"code]."
-msgstr "将垂直ä½ç½®[code] y [/code]分é…ç»™[code] index [/code]处的点。"
+msgstr "将垂直ä½ç½®[code]y[/code]分é…ç»™[code]index[/code]处的点。"
#: doc/classes/Curve.xml:154
msgid "The number of points to include in the baked (i.e. cached) curve data."
@@ -22383,7 +22414,7 @@ msgstr "曲线能达到的最å°å€¼ã€‚"
#: doc/classes/Curve.xml:166
msgid "Emitted when [member max_value] or [member min_value] is changed."
-msgstr "更改[member 的最大值]或[member 的最å°å€¼]æ—¶å‘出。"
+msgstr "更改 [member max_value] 或 [member min_value] æ—¶å‘出。"
#: doc/classes/Curve.xml:172
msgid "The tangent on this side of the point is user-defined."
@@ -22425,8 +22456,8 @@ msgid ""
"get_point_count][/code]), the point will be appended at the end of the point "
"list."
msgstr ""
-"在曲线的 [code] position[/code] 上添加一个点,控制点 [code] in[/code] 和 "
-"[code] out[/code]。\n"
+"在曲线的 [code]position[/code] 上添加一个点,控制点 [code]in[/code] 和 "
+"[code]out[/code]。\n"
"如果给定了 [code]at_position[/code],这个点会被æ’å…¥åˆ°ç‚¹å· [code]at_position[/"
"code] 之å‰ï¼Œå¹¶å°†è¿™ä¸ªç‚¹ï¼ˆä»¥åŠä¹‹åŽçš„æ¯ä¸€ä¸ªç‚¹ï¼‰ç§»åˆ°è¢«æ’入点之åŽã€‚如果"
"[code]at_position[/code]没有给定,或者是一个éžæ³•å€¼([code]at_position <0[/"
@@ -22471,9 +22502,9 @@ msgid ""
"the index is out of bounds, the function sends an error to the console, and "
"returns [code](0, 0)[/code]."
msgstr ""
-"返回指å‘顶点[code] idx [/code]的控制点ä½ç½®ã€‚返回的ä½ç½®æ˜¯ç›¸å¯¹äºŽé¡¶ç‚¹[code] idx "
-"[/code]的。如果索引超出了范围,函数会å‘控制å°å‘é€ä¸€æ¡é”™è¯¯ï¼Œå¹¶è¿”回[code] (0, "
-"0)[/code]。"
+"返回指å‘顶点[code]idx[/code]的控制点ä½ç½®ã€‚返回的ä½ç½®æ˜¯ç›¸å¯¹äºŽé¡¶ç‚¹[code]idx[/"
+"code]的。如果索引超出了范围,函数会å‘控制å°å‘é€ä¸€æ¡é”™è¯¯ï¼Œå¹¶è¿”回[code](0, 0)[/"
+"code]。"
#: doc/classes/Curve2D.xml:75
msgid ""
@@ -22482,8 +22513,8 @@ msgid ""
"code]. If the index is out of bounds, the function sends an error to the "
"console, and returns [code](0, 0)[/code]."
msgstr ""
-"返回从顶点[code] idx [/code]引出的控制点ä½ç½®ã€‚返回的ä½ç½®æ˜¯ç›¸å¯¹äºŽé¡¶ç‚¹ [code] "
-"idx[/code]。如果索引越界,函数会å‘控制å°å‘é€é”™è¯¯ï¼Œå¹¶è¿”回 [code](0, 0)[/"
+"返回从顶点[code]idx[/code]引出的控制点ä½ç½®ã€‚返回的ä½ç½®æ˜¯ç›¸å¯¹äºŽé¡¶ç‚¹ "
+"[code]idx[/code]。如果索引越界,函数会å‘控制å°å‘é€é”™è¯¯ï¼Œå¹¶è¿”回 [code](0, 0)[/"
"code]。"
#: doc/classes/Curve2D.xml:82
@@ -22528,8 +22559,8 @@ msgstr ""
"返回曲线中ä½äºŽ [code]offset[/code] ä½ç½®çš„一个点,其中 [code]offset[/code] 是"
"沿曲线的åƒç´ è·ç¦»ã€‚\n"
"为此,它找到 [code]offset[/code] 所在的两个缓存点,然åŽå¯¹å…¶è¿›è¡Œæ’值。如果将 "
-"[code]cubic[/code] 设置为 [code]true[/code] 则为立方æ’值,如果设置为 [code] "
-"false[/code] 则为线性æ’值。\n"
+"[code]cubic[/code] 设置为 [code]true[/code] 则为立方æ’值,如果设置为 "
+"[code]false[/code] 则为线性æ’值。\n"
"立方内æ’往往能更好地跟éšæ›²çº¿ï¼Œä½†çº¿æ€§å†…æ’速度更快(而且通常足够精确)。"
#: doc/classes/Curve2D.xml:108 doc/classes/Curve3D.xml:138
@@ -22623,7 +22654,7 @@ msgid ""
"It keeps a cache of precalculated points along the curve, to speed up "
"further calculations."
msgstr ""
-"该类æ述了三维空间中的è´å¡žå°”曲线。它主è¦ç”¨äºŽç»™ [Path] æ供一个形状,但也å¯ä»¥"
+"该类æ述了 3D 空间中的è´å¡žå°”曲线。它主è¦ç”¨äºŽç»™ [Path] æ供一个形状,但也å¯ä»¥"
"为其他目的手动å–样。\n"
"它沿曲线ä¿ç•™äº†ä¸€ä¸ªé¢„先计算好的点缓存,以加快进一步的计算。"
@@ -22743,11 +22774,11 @@ msgid ""
"and returns [code](0, 1, 0)[/code]."
msgstr ""
"返回ä½äºŽ [code]offset[/code] ä½ç½®çš„曲线内的å‘上å‘é‡ï¼Œå…¶ä¸­ [code]offset[/"
-"code] 是以三维å•ä½æµ‹é‡çš„曲线è·ç¦»ã€‚\n"
+"code] 是以 3D å•ä½æµ‹é‡çš„曲线è·ç¦»ã€‚\n"
"为此,它会找到 [code]offset[/code] 所在的两个缓存å‘上å‘é‡ï¼Œç„¶åŽå¯¹å…¶è¿›è¡Œæ’值。"
"如果 [code]apply_tilt[/code] 是 [code]true[/code],内æ’åŽçš„倾斜会被应用到内æ’"
"çš„å‘上å‘é‡ä¸Šã€‚\n"
-"如果曲线没有å‘上å‘é‡ï¼Œå‡½æ•°ä¼šå‘控制å°å‘é€ä¸€ä¸ªé”™è¯¯ï¼Œå¹¶è¿”回[code](0,1,0)[/"
+"如果曲线没有å‘上å‘é‡ï¼Œå‡½æ•°ä¼šå‘控制å°å‘é€ä¸€ä¸ªé”™è¯¯ï¼Œå¹¶è¿”回 [code](0, 1, 0)[/"
"code]。"
#: doc/classes/Curve3D.xml:177
@@ -22781,9 +22812,9 @@ msgid ""
"This is used when [member PathFollow.rotation_mode] is set to [constant "
"PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed."
msgstr ""
-"如果[code]true[/code],曲线将烘焙出用于定å‘çš„å‘é‡ã€‚当[member PathFollow3D."
-"rotation_mode]被设置为[constant PathFollow3D.ROTATION_ORIENTED]时,就会使用这"
-"个功能。改å˜å®ƒå°†å¼ºåˆ¶é‡æ–°è®¡ç®—缓存。"
+"如果[code]true[/code],曲线将烘焙出用于定å‘çš„å‘é‡ã€‚当[member PathFollow."
+"rotation_mode]被设置为[constant PathFollow.ROTATION_ORIENTED]时,就会使用这个"
+"功能。改å˜å®ƒå°†å¼ºåˆ¶é‡æ–°è®¡ç®—缓存。"
#: doc/classes/CurveTexture.xml:4
msgid "A texture that shows a curve."
@@ -22847,8 +22878,8 @@ msgid ""
msgstr ""
"沿圆柱体的高度的边缘环的数é‡ã€‚除éžä½¿ç”¨ç€è‰²å™¨æˆ–程åºç½‘格工具æ¥æ›´æ”¹é¡¶ç‚¹æ•°æ®ï¼Œå¦"
"则更改 [member rings] ä¸ä¼šå½±å“显示,[member rings] 应ä¿æŒå…¶é»˜è®¤å€¼ã€‚较高的值会"
-"产生更多的细分,这å¯ç”¨äºŽä½¿ç”¨ç€è‰²å™¨æˆ–程åºç½‘格工具创建更平滑的显示效果,但以性"
-"能为代价。"
+"产生更多的细分,这å¯ç”¨äºŽä½¿ç”¨ç€è‰²å™¨æˆ–程åºå¼ç½‘格工具创建更平滑的显示效果,但以"
+"性能为代价。"
#: doc/classes/CylinderMesh.xml:27
msgid ""
@@ -22872,13 +22903,13 @@ msgstr "圆柱体的åŠå¾„。"
#: doc/classes/DampedSpringJoint2D.xml:4
msgid "Damped spring constraint for 2D physics."
-msgstr "二维物ç†çš„阻尼弹簧约æŸã€‚"
+msgstr "2D 物ç†çš„阻尼弹簧约æŸã€‚"
#: doc/classes/DampedSpringJoint2D.xml:7
msgid ""
"Damped spring constraint for 2D physics. This resembles a spring joint that "
"always wants to go back to a given length."
-msgstr "二维物ç†çš„阻尼弹簧约æŸã€‚这类似于总是想回到给定长度的弹簧关节。"
+msgstr "2D 物ç†çš„阻尼弹簧约æŸã€‚这类似于总是想回到给定长度的弹簧关节。"
#: doc/classes/DampedSpringJoint2D.xml:15
msgid ""
@@ -22887,9 +22918,9 @@ msgid ""
"system tries to align them to the spring axis again. A high [code]damping[/"
"code] value forces the attached bodies to align faster."
msgstr ""
-"彈簧節的阻尼比。值在[code]0[/code]å’Œ[code]1[/code]之间。当两个机构移动到ä¸åŒ"
-"çš„æ–¹å‘时,系统会å°è¯•å°†å®ƒä»¬å†æ¬¡å¯¹å‡†å¼¹ç°§è½´ã€‚高的[code]damping[/code]值迫使连接"
-"的机构更快地对é½ã€‚"
+"弹簧关节的阻尼比。值在 [code]0[/code] 和 [code]1[/code] 之间。当两个机构移动"
+"到ä¸åŒçš„æ–¹å‘时,系统会å°è¯•å°†å®ƒä»¬å†æ¬¡å¯¹å‡†å¼¹ç°§è½´ã€‚高的 [code]damping[/code] 值"
+"迫使连接的机构更快地对é½ã€‚"
#: doc/classes/DampedSpringJoint2D.xml:18
msgid ""
@@ -23025,17 +23056,16 @@ msgid ""
"another value after it was initialized."
msgstr ""
"字典类型。关è”容器,包å«ç”±å”¯ä¸€é”®å¼•ç”¨çš„值。字典由键(必须是唯一的)和值对组"
-"æˆã€‚\n"
-"当添加元素时,字典将ä¿ç•™æ’入顺åºï¼Œå³ä½¿åœ¨æ‰“å°å­—典时å¯èƒ½ä¸ä¼šå映出æ¥ã€‚\n"
-"在其他编程语言中,这ç§æ•°æ®ç»“构有时被称为哈希图或关è”数组。\n"
-"您å¯ä»¥é€šè¿‡åœ¨å¤§æ‹¬å·[code]{}[/code]中放置一个以逗å·åˆ†éš”çš„ [code]key: value[/"
+"æˆã€‚当添加元素时,字典将ä¿ç•™æ’入顺åºï¼Œå³ä½¿åœ¨æ‰“å°å­—典时å¯èƒ½ä¸ä¼šå映出æ¥ã€‚在其"
+"他编程语言中,这ç§æ•°æ®ç»“构有时被称为哈希表或关è”数组。\n"
+"您å¯ä»¥é€šè¿‡åœ¨å¤§æ‹¬å· [code]{}[/code] 中放置一个以逗å·åˆ†éš”çš„ [code]key: value[/"
"code] 对的列表æ¥å®šä¹‰ä¸€ä¸ªå­—典。\n"
-"[b]ä¸æ”¯æŒ[/b] 在迭代元素时擦除元素,这会导致ä¸æ˜Žç¡®çš„行为。\n"
-"[b]注æ„:[/b] 字典总是通过引用传递的。è¦èŽ·å¾—一个å¯ä»¥ç‹¬ç«‹äºŽåŽŸå§‹å­—典进行修改的字"
+"[b]ä¸æ”¯æŒ[/b]在迭代元素时擦除元素,会导致未定义行为。\n"
+"[b]注æ„:[/b]字典总是通过引用传递的。è¦èŽ·å¾—一个å¯ä»¥ç‹¬ç«‹äºŽåŽŸå§‹å­—典进行修改的字"
"典副本,请使用 [method duplicate]。\n"
-"创建一个字典。\n"
+"创建字典:\n"
"[codeblock]\n"
-"var my_dict = {} # 创建一个空字典\n"
+"var my_dict = {} # 创建空字典\n"
"\n"
"var dict_variable_key = \"Another key name\"\n"
"var dict_variable_value = \"value2\"\n"
@@ -23046,10 +23076,10 @@ msgstr ""
"\n"
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
"\n"
-"# å¯æ›¿ä»£çš„Lua-风格语法。\n"
+"# å¯æ›¿ä»£çš„ Lua 风格语法。\n"
"# 键并ä¸éœ€è¦åŠ å¼•å·ï¼Œä½†åªæœ‰å­—符常é‡å‚数能被用作键å。\n"
"# 并且,键å必须以字æ¯æˆ–下划线开头。\n"
-"# 这里,some_key是一个字符串,ä¸æ˜¯å˜é‡ï¼\n"
+"# 这里,some_key 是一个字符串,ä¸æ˜¯å˜é‡ï¼\n"
"another_dict = {\n"
" some_key = 42,\n"
"}\n"
@@ -23061,7 +23091,6 @@ msgstr ""
"[codeblock]\n"
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
"var points_dir = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
-"\n"
"func _ready():\n"
" # 这里我们ä¸èƒ½ä½¿ç”¨ç‚¹ï¼Œå› ä¸ºâ€˜my_color’是个å˜é‡ã€‚\n"
" var points = points_dir[my_color]\n"
@@ -23090,7 +23119,7 @@ msgstr ""
" \"sub_dir\": {\"sub_key\": \"Nested value\"},\n"
"}\n"
"[/codeblock]\n"
-"[b]注æ„:[/b] 和数组ä¸åŒçš„是,你ä¸èƒ½ç›´æŽ¥è¿›è¡Œå­—典对比:\n"
+"[b]注æ„:[/b]和数组ä¸åŒçš„是,你ä¸èƒ½ç›´æŽ¥è¿›è¡Œå­—典对比:\n"
"[codeblock]\n"
"array1 = [1, 2, 3]\n"
"array2 = [1, 2, 3]\n"
@@ -23112,9 +23141,9 @@ msgstr ""
"func compare_dictionaries():\n"
" print(dir1.hash() == dir2.hash()) # 会输出true。\n"
"[/codeblock]\n"
-"[b]注æ„:[/b]当使用 [code]const[/code] æ¥å£°æ˜Žä¸€ä¸ªå­—典时,字典本身ä¾ç„¶å¯ä»¥é€šè¿‡"
-"定义键的数值æ¥è¿›è¡Œä¿®æ”¹ã€‚使用 [code]const[/code] åªèƒ½é˜²æ­¢åœ¨å®ƒåˆå§‹åŒ–完æˆåŽè¢«ç»™"
-"予å¦ä¸€ä¸ªæ•°å€¼ã€‚"
+"[b]注æ„:[/b]当使用 [code]const[/code] æ¥å£°æ˜Žå­—典时,字典本身ä¾ç„¶å¯ä»¥é€šè¿‡å®šä¹‰"
+"键的数值æ¥è¿›è¡Œä¿®æ”¹ã€‚使用 [code]const[/code] åªèƒ½é˜²æ­¢åœ¨å®ƒåˆå§‹åŒ–完æˆåŽè¢«ç»™äºˆå¦"
+"一个数值。"
#: doc/classes/Dictionary.xml:87
msgid ""
@@ -23159,7 +23188,7 @@ msgid ""
"argument, or [code]null[/code] if it is omitted."
msgstr ""
"返回[Dictionary]中指定键的当å‰å€¼ã€‚如果键ä¸å­˜åœ¨ï¼Œåˆ™è¯¥æ–¹æ³•è¿”回å¯é€‰é»˜è®¤å‚æ•°çš„"
-"值;如果çœç•¥ï¼Œåˆ™è¿”回[code] null [/code]。"
+"值;如果çœç•¥ï¼Œåˆ™è¿”回[code]null[/code]。"
#: doc/classes/Dictionary.xml:130
msgid ""
@@ -23229,7 +23258,7 @@ msgstr "返回[Dictionary]中的值列表。"
#: doc/classes/DirectionalLight.xml:4
msgid "Directional light from a distance, as from the Sun."
-msgstr "æ¥è‡ªè¿œå¤„的平行光æºï¼Œå¦‚æ¥è‡ªå¤ªé˜³çš„光。"
+msgstr "æ¥è‡ªè¿œå¤„的平行光æºï¼Œå¦‚太阳光。"
#: doc/classes/DirectionalLight.xml:7
msgid ""
@@ -23239,9 +23268,9 @@ msgid ""
"or moonlight. The worldspace location of the DirectionalLight transform "
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-"平行光是[Light]节点的一ç§ç±»åž‹ï¼Œå®ƒå¯ä»¥æ¨¡æ‹Ÿå‡ºè¦†ç›–整个场景的无é™å¤šçš„平行光线。它"
-"用于离场景很远的具有强烈强度的ç¯å…‰ï¼Œä»¥æ¨¡æ‹Ÿå¤ªé˜³å…‰æˆ–月光。DirectionalLightå˜æ¢"
-"的世界空间å标原点被忽略。åªæœ‰åŸºç‚¹è¢«ç”¨æ¥ç¡®å®šå…‰çº¿æ–¹å‘。"
+"å¹³è¡Œå…‰æ˜¯ä¸€ç§ [Light] 类型的节点,它å¯ä»¥æ¨¡æ‹Ÿå‡ºè¦†ç›–整个场景的无é™å¤šçš„平行光线。"
+"å¯ä»¥ç”¨ä½œç¦»åœºæ™¯å¾ˆè¿œã€å…·æœ‰å¼ºçƒˆå¼ºåº¦çš„ç¯å…‰ï¼Œæ¨¡æ‹Ÿå¤ªé˜³å…‰æˆ–月光。DirectionalLight å˜"
+"æ¢çš„世界空间å标(原点)会被忽略。åªæœ‰åŸºç‚¹ä¼šè¢«ç”¨æ¥ç¡®å®šå…‰çº¿æ–¹å‘。"
#: doc/classes/DirectionalLight.xml:10 doc/classes/Light.xml:10
#: doc/classes/OmniLight.xml:11 doc/classes/SpotLight.xml:11
@@ -23305,8 +23334,8 @@ msgid ""
"[code]SHADOW_PARALLEL_4_SPLITS[/code]."
msgstr ""
"阴影分割1到分割2çš„è·ç¦»ã€‚相对于[member directional_shadow_max_distance]。仅在"
-"[member directional_shadow_mode]为[code] SHADOW_PARALLEL_2_SPLITS [/code]或"
-"[code] SHADOW_PARALLEL_4_SPLITS [/code]时使用。"
+"[member directional_shadow_mode]为[code]SHADOW_PARALLEL_2_SPLITS[/code]或"
+"[code]SHADOW_PARALLEL_4_SPLITS[/code]时使用。"
#: doc/classes/DirectionalLight.xml:40
msgid ""
@@ -23455,8 +23484,8 @@ msgid ""
"call is a directory ([code].[/code] and [code]..[/code] are considered "
"directories)."
msgstr ""
-"返回上一次[get_next]调用处ç†çš„当å‰é¡¹ç›®æ˜¯å¦ä¸ºç›®å½•ï¼ˆ[code].[/code]å’Œ[code].[/"
-"code]被认为是目录)。"
+"返回上一次 [method get_next] 调用处ç†çš„当å‰é¡¹ç›®æ˜¯å¦ä¸ºç›®å½•ï¼ˆ[code].[/code]å’Œ"
+"[code].[/code]被认为是目录)。"
#: doc/classes/Directory.xml:58
msgid ""
@@ -23543,9 +23572,9 @@ msgid ""
msgstr ""
"åˆå§‹åŒ–用于列出所有文件和目录的æµï¼Œä½¿ç”¨ [method get_next] 函数,如果需è¦ï¼Œå¯å…³"
"闭当å‰æ‰“开的æµã€‚一旦æµè¢«å¤„ç†å®Œæ¯•ï¼Œé€šå¸¸åº”该用 [method list_dir_end] 关闭。\n"
-"如果 [code]skip_navigational[/code] 是 [code]true[/code],过滤 [code].[/"
+"[code]skip_navigational[/code] 为 [code]true[/code] 时会过滤掉 [code].[/"
"code] 和 [code]..[/code]。\n"
-"如果 [code]skip_hidden[/code] 是 [code]true[/code],过滤éšè—文件。"
+"[code]skip_hidden[/code] 为 [code]true[/code] 时会过滤掉éšè—文件。"
#: doc/classes/Directory.xml:119
msgid ""
@@ -23564,9 +23593,9 @@ msgid ""
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
"创建一个目录。å‚æ•°å¯ä»¥æ˜¯å½“å‰ç›®å½•çš„相对路径,也å¯ä»¥æ˜¯ç»å¯¹è·¯å¾„。目标目录应该放"
-"置在一个已ç»å­˜åœ¨çš„目录中(如果è¦é€’归创建完整的路径,请å‚阅[make_dir_recursive "
-"method])。\n"
-"返回[enum Error]代ç å¸¸é‡ä¹‹ä¸€(æˆåŠŸæ—¶è¿”回[code]OK[/code])。"
+"置在一个已ç»å­˜åœ¨çš„目录中(如果è¦é€’归创建完整的路径,请å‚阅[method "
+"make_dir_recursive])。\n"
+"返回 [enum Error] 代ç å¸¸é‡ä¹‹ä¸€ï¼ˆæˆåŠŸæ—¶è¿”回 [code]OK[/code])。"
#: doc/classes/Directory.xml:134
msgid ""
@@ -23575,8 +23604,8 @@ msgid ""
"to the current directory, or an absolute path.\n"
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
-"通过递归调用[make_dir]方法,创建一个目标目录和其路径中所有必è¦çš„中间目录。å‚"
-"æ•°å¯ä»¥æ˜¯ç›¸å¯¹äºŽå½“å‰ç›®å½•çš„,也å¯ä»¥æ˜¯ç»å¯¹è·¯å¾„。\n"
+"通过递归调用 [method make_dir]方法,创建一个目标目录和其路径中所有必è¦çš„中间"
+"目录。å‚æ•°å¯ä»¥æ˜¯ç›¸å¯¹äºŽå½“å‰ç›®å½•çš„,也å¯ä»¥æ˜¯ç»å¯¹è·¯å¾„。\n"
"返回[enum Error]代ç å¸¸é‡ä¹‹ä¸€(æˆåŠŸæ—¶è¿”回[code]OK[/code])。"
#: doc/classes/Directory.xml:142
@@ -23587,11 +23616,11 @@ msgid ""
"filesystem (e.g. [code]/tmp/folder[/code] or [code]C:\\tmp\\folder[/code]).\n"
"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
msgstr ""
-"打开文件系统的现有目录。 [code] path [/code]å‚æ•°å¯ä»¥ä½äºŽé¡¹ç›®æ ‘([code] "
-"res:// folder [/code]),用户目录([code] user:// folder [/code])或以下ä½"
-"置的ç»å¯¹è·¯å¾„内:用户文件系统(例如[code] / tmp / folder [/code]或[code] C:"
-"\\ tmp \\ folder [/code])。\n"
-"返回[enum Error]代ç å¸¸é‡ä¹‹ä¸€ï¼ˆæˆåŠŸæ—¶è¿”回[code] OK [/code])。"
+"打开文件系统的现有目录。 [code]path[/code]å‚æ•°å¯ä»¥ä½äºŽé¡¹ç›®æ ‘([code]res:// "
+"folder[/code]),用户目录([code]user:// folder[/code])或以下ä½ç½®çš„ç»å¯¹è·¯å¾„"
+"内:用户文件系统(例如[code]/ tmp / folder[/code]或[code]C:\\ tmp \\ "
+"folder[/code])。\n"
+"返回[enum Error]代ç å¸¸é‡ä¹‹ä¸€ï¼ˆæˆåŠŸæ—¶è¿”回[code]OK[/code])。"
#: doc/classes/Directory.xml:150
msgid ""
@@ -23802,13 +23831,13 @@ msgid ""
"In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose "
"the desired features then generate the font."
msgstr ""
-"DynamicFont在è¿è¡Œæ—¶åŠ¨æ€æ¸²æŸ“矢é‡å­—体文件,而ä¸æ˜¯åƒ[BitmapFont]那样使用预渲染的"
-"纹ç†å›¾é›†ã€‚使用[BitmapFont]加载时间更快,在è¿è¡Œæ—¶å¯æ”¹å˜å­—体å‚数,如大å°å’Œé—´"
-"è·ã€‚[DynamicFontData]引用字体文件路径。DynamicFont还支æŒå®šä¹‰ä¸€ä¸ªæˆ–多个备用字"
-"体,这些字体将在主字体ä¸æ”¯æŒæ˜¾ç¤ºçš„字符时使用。\n"
-"DynamicFont使用[url=https://www.freetype.org/]FreeType[/url]库进行光栅化处"
-"ç†ã€‚支æŒçš„æ ¼å¼æœ‰TrueType([code].ttf[/code])ã€OpenType([code].otf[/code])"
-"å’ŒWeb Open Font Format 1([code].woff[/code])。而[i]ä¸æ”¯æŒ[/i]Web Open Font "
+"DynamicFont 在è¿è¡Œæ—¶åŠ¨æ€æ¸²æŸ“矢é‡å­—体文件,而ä¸æ˜¯åƒ [BitmapFont] 那样使用预渲"
+"染的纹ç†å›¾é›†ã€‚通过放弃 [BitmapFont] 更快的加载时间,æ¢å–在è¿è¡Œæ—¶æ”¹å˜å­—体大å°"
+"和间è·ç­‰å‚数的能力。使用 [DynamicFontData] 引用字体文件路径。DynamicFont 还支"
+"æŒå®šä¹‰è‹¥å¹²å¤‡ç”¨å­—体,这些字体将在主字体ä¸æ”¯æŒæ˜¾ç¤ºæŸä¸ªå­—符时使用。\n"
+"DynamicFont 使用 [url=https://www.freetype.org/]FreeType[/url] 库进行光栅化处"
+"ç†ã€‚支æŒçš„æ ¼å¼æœ‰ TrueType([code].ttf[/code])ã€OpenType([code].otf[/code])"
+"å’Œ Web Open Font Format 1([code].woff[/code])。[i]ä¸æ”¯æŒ[/i] Web Open Font "
"Format 2([code].woff2[/code])。\n"
"[codeblock]\n"
"var dynamic_font = DynamicFont.new()\n"
@@ -23816,10 +23845,10 @@ msgstr ""
"dynamic_font.size = 64\n"
"$\"Label\".set(\"custom_fonts/font\", dynamic_font)\n"
"[/codeblock]\n"
-"[b]注æ„:[/b] DynamicFont还ä¸æ”¯æŒè¯¸å¦‚å­—è·ã€ä»Žå³åˆ°å·¦çš„排版ã€è¿žæŽ¥è¯ã€æ–‡æœ¬å˜å½¢ã€"
-"å¯å˜å­—体和å¯é€‰å­—体等功能。如果你想把å¯é€‰çš„字体功能 \"烘焙\" 进一个TTF字体文"
-"件,å¯ä½¿ç”¨[url=https://fontforge.org/]FontForge[/url]。在FontForge中,使用[b]"
-"文件>生æˆå­—体[/b],点击[b]选项[/b],选择需è¦çš„功能,然åŽç”Ÿæˆå­—体。"
+"[b]注æ„:[/b]DynamicFont å°šä¸æ”¯æŒå­—å¶è·ã€ä»Žå³åˆ°å·¦çš„排版ã€åˆå­—ã€æ–‡æœ¬å˜å½¢ã€å¯å˜"
+"字体和å¯é€‰å­—体等功能。如果你想把å¯é€‰çš„字体功能“烘焙â€è¿›ä¸€ä¸ª TTF 字体文件,å¯ä»¥"
+"使用 [url=https://fontforge.org/]FontForge[/url]。在 FontForge 中,使用[b]文"
+"件 > 生æˆå­—体[/b],点击[b]选项[/b],选择需è¦çš„功能,然åŽç”Ÿæˆå­—体。"
#: doc/classes/DynamicFont.xml:25
msgid "Adds a fallback font."
@@ -23923,7 +23952,7 @@ msgid ""
"control whose size changes over time, unless a pixel art aesthetic is "
"desired."
msgstr ""
-"如果[code]true[/code],将使用过滤功能。如果字体过度采样被ç¦ç”¨æˆ–无效,这将使字"
+"为 [code]true[/code] 时将使用过滤功能。如果字体过度采样被ç¦ç”¨æˆ–无效,这将使字"
"体在缩放时å˜å¾—模糊,而éžåƒç´ åŒ–。当在尺寸éšæ—¶å˜åŒ–的控件中使用字体时,建议å¯ç”¨"
"这个功能,除éžæ˜¯åƒç´ è®¾è®¡ã€‚"
@@ -23933,12 +23962,12 @@ msgid ""
"appearance when downscaling it if font oversampling is disabled or "
"ineffective."
msgstr ""
-"如果[code]true[/code],则使用mipmapping。如果字体过度采样被ç¦ç”¨æˆ–无效,å¯æ”¹å–„"
-"字体缩å°æ—¶çš„表现。"
+"为 [code]true[/code] 时将使用多级æ¸è¿œçº¹ç†ã€‚在字体过度采样被ç¦ç”¨æˆ–无效时,å¯æ”¹"
+"善字体缩å°æ—¶çš„表现。"
#: doc/classes/DynamicFont.xml:116
msgid "Spacing at the top."
-msgstr "顶部的间è·ã€‚"
+msgstr "顶部间è·ã€‚"
#: doc/classes/DynamicFont.xml:119
msgid "Spacing at the bottom."
@@ -23954,20 +23983,21 @@ msgstr "空格字符的间è·ã€‚"
#: doc/classes/DynamicFontData.xml:4
msgid "Used with [DynamicFont] to describe the location of a font file."
-msgstr "与[DynamicFont]一起使用,用于æ述字体文件的ä½ç½®ã€‚"
+msgstr "与 [DynamicFont] 一起使用,用于æ述字体文件的ä½ç½®ã€‚"
#: doc/classes/DynamicFontData.xml:7
msgid ""
"Used with [DynamicFont] to describe the location of a vector font file for "
"dynamic rendering at runtime."
-msgstr "与[DynamicFont]一起使用,用于æè¿°è¿è¡Œæ—¶åŠ¨æ€æ¸²æŸ“的矢é‡å­—体文件的ä½ç½®ã€‚"
+msgstr ""
+"与 [DynamicFont] 一起使用,用于æè¿°è¿è¡Œæ—¶åŠ¨æ€æ¸²æŸ“的矢é‡å­—体文件的ä½ç½®ã€‚"
#: doc/classes/DynamicFontData.xml:16
msgid ""
"If [code]true[/code], the font is rendered with anti-aliasing. This property "
"applies both to the main font and its outline (if it has one)."
msgstr ""
-"如果[code]true[/code],则字体会以抗锯齿方å¼å‘ˆçŽ°ã€‚此属性既适用于主字体,也适用"
+"为 [code]true[/code] 时将以抗锯齿方å¼æ¸²æŸ“该字体。此属性既适用于主字体,也适用"
"于其轮廓(如果有)。"
#: doc/classes/DynamicFontData.xml:19
@@ -23976,7 +24006,7 @@ msgstr "矢é‡å­—体文件的路径。"
#: doc/classes/DynamicFontData.xml:22
msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
-msgstr "FreeType使用的字体æ示模å¼ã€‚å‚阅 [enum Hinting] 选项。"
+msgstr "FreeType 使用的字体æ示模å¼ã€‚å‚阅 [enum Hinting] 选项。"
#: doc/classes/DynamicFontData.xml:27
msgid "Disables font hinting (smoother but less crisp)."
@@ -24024,7 +24054,7 @@ msgstr ""
msgid ""
"Virtual method to be overridden by the user. Called when the export is "
"finished."
-msgstr "å¯ä»¥è¢«ç”¨æˆ·é‡å†™çš„虚拟方法。在导出完æˆåŽè¢«è°ƒç”¨ã€‚"
+msgstr "å¯ä»¥è¢«ç”¨æˆ·é‡å†™çš„虚方法。在导出完æˆåŽè¢«è°ƒç”¨ã€‚"
#: doc/classes/EditorExportPlugin.xml:34
msgid ""
@@ -24036,9 +24066,9 @@ msgid ""
"Calling [method skip] inside this callback will make the file not included "
"in the export."
msgstr ""
-"由用户é‡å†™çš„虚拟方法。æ¯ä¸ªå¯¼å‡ºçš„文件调用它,并æä¾›å¯ç”¨äºŽè¯†åˆ«æ–‡ä»¶çš„å‚数。"
+"由用户é‡å†™çš„虚方法。æ¯ä¸ªå¯¼å‡ºçš„文件都会调用,并æä¾›å¯ç”¨äºŽè¯†åˆ«æ–‡ä»¶çš„å‚数。"
"[code]path[/code] 是文件的路径,[code]type[/code] 是文件所代表的 [Resource] "
-"类型(例如[PackedScene]),[code]features[/code] 是导出的特å¾åˆ—表。\n"
+"类型(例如 [PackedScene]),[code]features[/code] 是导出的特å¾åˆ—表。\n"
"在这个回调中调用 [method skip] 将使该文件ä¸åŒ…括在导出中。"
#: doc/classes/EditorExportPlugin.xml:44
@@ -24049,8 +24079,8 @@ msgid ""
"exported, but instead remapped to the given [code]path[/code]."
msgstr ""
"添加一个è¦å¯¼å‡ºçš„自定义文件。[code]path[/code] 是å¯ç”¨äºŽåŠ è½½æ–‡ä»¶çš„虚拟路径,"
-"[code]file [/code] 是文件的二进制数æ®ã€‚如果 [code]remap[/code] 是 [code] "
-"true [/code],则文件将ä¸ä¼šå¯¼å‡ºï¼Œè€Œæ˜¯é‡æ–°æ˜ å°„到给定的 [code]path [/code]。"
+"[code]file[/code] 是文件的二进制数æ®ã€‚如果 [code]remap[/code] 是 [code]true[/"
+"code],则文件将ä¸ä¼šå¯¼å‡ºï¼Œè€Œæ˜¯é‡æ–°æ˜ å°„到给定的 [code]path[/code]。"
#: doc/classes/EditorExportPlugin.xml:51
msgid ""
@@ -24074,9 +24104,10 @@ msgid ""
"This method should not be used for System libraries as they are already "
"present on the device."
msgstr ""
-"在iOSçš„Xcode项目中链接阶段添加动æ€åº“(*.dylib, *.framework),并将其嵌入到生"
-"æˆçš„二进制文件中。\n"
-"[b]注æ„:[/b] 对于é™æ€åº“(*.a)的工作方å¼ä¸Ž[method add_ios_framework]相åŒã€‚\n"
+"在 iOS çš„ Xcode 项目中链接阶段添加动æ€åº“(*.dylib, *.framework),并将其嵌入"
+"到生æˆçš„二进制文件中。\n"
+"[b]注æ„:[/b]对于é™æ€åº“(*.a)的工作方å¼ä¸Ž [method add_ios_framework] 相"
+"åŒã€‚\n"
"这个方法ä¸åº”用于系统库,因为它们已ç»åœ¨è®¾å¤‡ä¸Šå­˜åœ¨ã€‚"
#: doc/classes/EditorExportPlugin.xml:74
@@ -24084,7 +24115,8 @@ msgid ""
"Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to "
"Linking Phase in iOS's Xcode project."
msgstr ""
-"在iOSçš„Xcode项目中链接阶段添加é™æ€åº“(*.a)或动æ€åº“(*.dylib,*.framework)。"
+"在 iOS çš„ Xcode 项目中链接阶段添加é™æ€åº“(*.a)或动æ€åº“(*.dylibã€*."
+"framework)。"
#: doc/classes/EditorExportPlugin.xml:81
msgid "Adds linker flags for the iOS export."
@@ -24849,9 +24881,9 @@ msgid ""
"This method must be overridden to do the actual importing work. See this "
"class' description for an example of overriding this method."
msgstr ""
-"å°† [code]sourcã€e_file[/code] 导入到 [code]save_path[/code] 中,并指定导入 "
-"[code] options[/code] 。[code]platform_variants[/code] 和 [code]gen_files[/"
-"code] 数组将被此函数修改。\n"
+"使用指定的导入选项 [code]options[/code] 将 [code]source_file[/code] 导入到 "
+"[code]save_path[/code] 中。[code]platform_variants[/code] 和 "
+"[code]gen_files[/code] 数组将被此函数修改。\n"
"这个方法必须被é‡å†™æ‰èƒ½å®Œæˆå®žé™…的导入工作。å‚阅本类的æ述以了解如何é‡å†™è¯¥æ–¹"
"法。"
@@ -25044,10 +25076,19 @@ msgid ""
msgstr "编辑给定的[Node]。如果该节点在场景树内,将被选中。"
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
-msgstr "编辑给定的[Resource]。"
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -25059,15 +25100,15 @@ msgstr ""
"控件。\n"
"[b]警告:[/b] 删除和释放这个节点将使编辑器失效,并å¯èƒ½å¯¼è‡´å´©æºƒã€‚"
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr "返回在[FileSystemDock]中查看的当å‰è·¯å¾„。"
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr "返回已编辑的(当å‰ï¼‰åœºæ™¯çš„根节点[Node]。"
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -25082,11 +25123,11 @@ msgstr ""
"[code]interface/editor/custom_display_scale[/code]编辑器设置项æ¥è®¾ç½®ã€‚编辑器"
"å¿…é¡»é‡æ–°å¯åŠ¨æ‰èƒ½æ­£ç¡®åº”用这些å˜åŒ–。"
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr "返回编辑器的[EditorSettings]实例。"
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -25099,7 +25140,7 @@ msgstr ""
"窗。\n"
"[b]警告:[/b] 删除和释放这个节点将使编辑器的一部分失去作用,并å¯èƒ½å¯¼è‡´å´©æºƒã€‚"
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
@@ -25108,7 +25149,7 @@ msgstr ""
"返回编辑器的文件系统é¢æ¿ [FileSystemDock] 实例。\n"
"[b]警告:[/b] 移除和释放此节点将使编辑器的一部分失去作用,并å¯èƒ½å¯¼è‡´å´©æºƒã€‚"
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
@@ -25117,25 +25158,25 @@ msgstr ""
"返回编辑器的属性检查器 [EditorInspector]实例。\n"
"[b]警告:[/b] 删除和释放这个节点将使编辑器的一部分失去作用,并å¯èƒ½å¯¼è‡´å´©æºƒã€‚"
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr "返回包å«å½“å‰æ‰“开的场景的文件路径的数组[Array]。"
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr "返回正在播放的场景å称。如果当å‰æ²¡æœ‰åœºæ™¯æ­£åœ¨æ’­æ”¾ï¼Œè¿”回一个空字符串。"
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr "返回编辑器的[EditorFileSystem]实例。"
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr "返回编辑器的[EditorResourcePreview]实例。"
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
@@ -25144,7 +25185,7 @@ msgstr ""
"返回编辑器的脚本编辑器 [ScriptEditor] 实例。\n"
"[b]警告:[/b] 删除和释放这个节点将使编辑器的一部分失去作用,并å¯èƒ½å¯¼è‡´å´©æºƒã€‚"
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
@@ -25154,11 +25195,11 @@ msgstr ""
"[method String.get_base_dir]返回其基本目录。如果选择了一个文件,将使用"
"[method String.get_base_dir]返回它的基本目录。"
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr "返回编辑器的[EditorSelection]实例。"
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
@@ -25168,7 +25209,7 @@ msgstr ""
"[code]inspector_only[/code] = [code]true[/code],æ’件将ä¸ä¼šå°è¯•ç¼–辑对象 "
"[code]object[/code]。"
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
@@ -25176,7 +25217,7 @@ msgstr ""
"如果场景正在播放,返回[code]true[/code],å¦åˆ™è¿”回[code]false[/code]。暂åœçš„场"
"景将被视为正在播放。"
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
@@ -25184,32 +25225,32 @@ msgstr ""
"如果指定的æ’件 [code]plugin[/code] å·²å¯ç”¨æ—¶è¿”回 [code]true[/code]。æ’件å称与"
"其目录å称一致。"
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr "返回 [Array] 数组包å«ç»™å®šå°ºå¯¸æ¸²æŸ“的网格预览图[Texture]。"
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr "打开给定路径中的场景。"
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr "播放当å‰æ´»åŠ¨çš„场景。"
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr "播放文件路径所指定的场景。"
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr "播放主场景。"
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr "é‡æ–°åŠ è½½ç»™å®šè·¯å¾„的场景。"
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
@@ -25217,17 +25258,17 @@ msgstr ""
"ä¿å­˜åœºæ™¯ã€‚返回 [code]OK[/code] 或 [code]ERR_CANT_CREATE[/code] (å‚阅 "
"[@GlobalScope] 常é‡)。"
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr "将场景ä¿å­˜ä¸º[code]path[/code]处的文件。"
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr "选择文件,路径由[code]file[/code]æ供,在文件系统é¢æ¿å¤„。"
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -25238,17 +25279,17 @@ msgstr ""
"必须与相关选项å¡çš„文本完全匹é…([code]2D[/code], [code]3D[/code], "
"[code]Script[/code], [code]AssetLib[/code])。"
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr "设置æ’件的å¯ç”¨çŠ¶æ€ã€‚æ’件å称与其目录å称相åŒã€‚"
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr "åœæ­¢å½“å‰æ­£åœ¨æ’­æ”¾çš„场景。"
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -25341,10 +25382,10 @@ msgid ""
"does not need to be called then."
msgstr ""
"添加一个自定义类型,它将出现在节点或资æºçš„列表中。å¯ä»¥é€‰æ‹©æŒ‡å®šä¸€ä¸ªå›¾æ ‡ã€‚\n"
-"当给定的节点或资æºè¢«é€‰ä¸­æ—¶ï¼ŒåŸºæœ¬ç±»åž‹å°†è¢«å®žä¾‹åŒ–ï¼ˆå³ \"Spatial\"ã€\"Control"
-"\"ã€\"Resource\"),然åŽè„šæœ¬å°†è¢«åŠ è½½å¹¶è®¾ç½®ä¸ºè¿™ä¸ªå¯¹è±¡ã€‚\n"
-"ä½ å¯ä»¥ä½¿ç”¨è™šæ‹Ÿæ–¹æ³• [method handles] 通过检查脚本或使用 [code]is[/code] 关键字"
-"æ¥æ£€æŸ¥æ˜¯å¦æ­£åœ¨ç¼–辑自定义对象。\n"
+"当给定的节点或资æºè¢«é€‰ä¸­æ—¶ï¼ŒåŸºæœ¬ç±»åž‹å°†è¢«å®žä¾‹åŒ–"
+"(å³â€œSpatialâ€ã€â€œControlâ€ã€â€œResourceâ€ï¼‰ï¼Œç„¶åŽè„šæœ¬å°†è¢«åŠ è½½å¹¶è®¾ç½®ä¸ºè¿™ä¸ªå¯¹è±¡ã€‚\n"
+"ä½ å¯ä»¥ä½¿ç”¨è™šæ‹Ÿæ³• [method handles] 通过检查脚本或使用 [code]is[/code] 关键字æ¥"
+"检查是å¦æ­£åœ¨ç¼–辑自定义对象。\n"
"在è¿è¡Œæ—¶ï¼Œè¿™å°†æ˜¯ä¸€ä¸ªå¸¦æœ‰è„šæœ¬çš„简å•å¯¹è±¡ï¼Œå› æ­¤ä¸éœ€è¦è°ƒç”¨æ­¤å‡½æ•°ã€‚"
#: doc/classes/EditorPlugin.xml:66
@@ -25413,8 +25454,8 @@ msgid ""
"Registers a new [EditorSceneImporter]. Scene importers are used to import "
"custom 3D asset formats as scenes."
msgstr ""
-"注册一个新的场景导入器 [EditorSceneImporter]。场景导入器是用æ¥å¯¼å…¥è‡ªå®šä¹‰çš„三"
-"维资产格å¼ä½œä¸ºåœºæ™¯ã€‚"
+"注册一个新的场景导入器 [EditorSceneImporter]。场景导入器å¯ä»¥å°†è‡ªå®šä¹‰ 3D ç´ æ"
+"æ ¼å¼å¯¼å…¥ä¸ºåœºæ™¯ã€‚"
#: doc/classes/EditorPlugin.xml:108
msgid ""
@@ -25442,9 +25483,9 @@ msgid ""
"[code]submenu[/code] should be an object of class [PopupMenu]. This submenu "
"should be cleaned up using [code]remove_tool_menu_item(name)[/code]."
msgstr ""
-"在[b]项目>工具> [/b] [code]name[/code]下添加自定义å­èœå•ã€‚ [code]submenu[/"
-"code]应该是[PopupMenu]类的对象。此å­èœå•åº”使用[code] "
-"remove_tool_menu_item(name)[/code]进行清ç†ã€‚"
+"在[b]项目>工具>[/b] [code]name[/code]下添加自定义å­èœå•ã€‚ [code]submenu[/"
+"code]应该是[PopupMenu]类的对象。此å­èœå•åº”使用"
+"[code]remove_tool_menu_item(name)[/code]进行清ç†ã€‚"
#: doc/classes/EditorPlugin.xml:133
msgid ""
@@ -25576,15 +25617,15 @@ msgstr ""
"[EditorPlugin]消耗键值[code]event[/code],å¦åˆ™å°†é”®å€¼[code]event[/code]转å‘ç»™"
"其他Editor类。例å­:\n"
"[codeblock]\n"
-"# Prevents the InputEvent to reach other Editor classes\n"
+"# 阻止 InputEvent 到达其他编辑类\n"
"func forward_canvas_gui_input(event):\n"
" var forward = true\n"
" return forward\n"
"[/codeblock]\n"
-"Must [code]return false[/code] in order to forward the [InputEvent] to other "
-"Editor classes. Example:\n"
+"å¿…é¡» [code]return false[/code] æ‰èƒ½å°† [InputEvent] 转å‘到其他编辑器类。例"
+"å­ï¼š\n"
"[codeblock]\n"
-"# Consumes InputEventMouseMotion and forwards other InputEvent types\n"
+"# 消耗InputEventMouseMotion并转å‘其他InputEvent类型\n"
"func forward_canvas_gui_input(event):\n"
" var forward = false\n"
" if event is InputEventMouseMotion:\n"
@@ -25664,19 +25705,19 @@ msgid ""
"[/codeblock]"
msgstr ""
"在当å‰ç¼–辑的场景中存在根节点时调用,实现[method handles]并在3D视窗中å‘生按键"
-"输入[InputEvent]。拦截按键输入[InputEvent],如果[code]return true [/code],则"
+"输入[InputEvent]。拦截按键输入[InputEvent],如果[code]return true[/code],则"
"[EditorPlugin]会使用键值[code]event[/code],å¦åˆ™å°†é”®å€¼[code]event[/code]转å‘"
"到其他Editor类。例å­ï¼š\n"
"[codeblock]\n"
-"# Prevents the InputEvent to reach other Editor classes\n"
+"# 阻止 InputEvent 到达其他编辑类\n"
"func forward_spatial_gui_input(camera, event):\n"
" var forward = true\n"
" return forward\n"
"[/codeblock]\n"
-"Must [code]return false[/code] in order to forward the [InputEvent] to other "
-"Editor classes. Example:\n"
+"å¿…é¡» [code]return false[/code] æ‰èƒ½å°† [InputEvent] 转å‘到其他编辑器类。例"
+"å­ï¼š\n"
"[codeblock]\n"
-"# Consumes InputEventMouseMotion and forwards other InputEvent types\n"
+"# 消耗 InputEventMouseMotion 并转å‘其他 InputEvent 类型\n"
"func forward_spatial_gui_input(camera, event):\n"
" var forward = false\n"
" if event is InputEventMouseMotion:\n"
@@ -25787,10 +25828,10 @@ msgid ""
"forward_canvas_gui_input] and [method forward_spatial_gui_input] these will "
"be called too."
msgstr ""
-"如果您的æ’件编辑特定类型的对象(资æºæˆ–节点),请实现此功能。如果返回[code] "
-"true [/code],则当编辑器请求它们时,将获得调用[method edit]和[method "
-"make_visible]的函数。如果您已ç»å£°æ˜Žäº†æ–¹æ³•[method forward_canvas_gui_input]å’Œ"
-"[method forward_spatial_gui_input],这些方法也将被调用。"
+"如果您的æ’件编辑特定类型的对象(资æºæˆ–节点),请实现此功能。如果返回 "
+"[code]true[/code],则当编辑器请求它们时,将获得调用 [method edit] 和 [method "
+"make_visible] 的函数。如果您已ç»å£°æ˜Žäº†æ–¹æ³• [method forward_canvas_gui_input] "
+"和 [method forward_spatial_gui_input],这些方法也将被调用。"
#: doc/classes/EditorPlugin.xml:339
msgid ""
@@ -25940,7 +25981,7 @@ msgid ""
"and empty, the argument will be [code]null[/code]."
msgstr ""
"在编辑器中更改场景时触å‘。该å‚数将返回刚刚å˜ä¸ºæ´»åŠ¨çŠ¶æ€çš„场景的根节点。如果此"
-"场景是新场景且为空,则å‚数将为[code] null [/code]。"
+"场景是新场景且为空,则å‚数将为[code]null[/code]。"
#: doc/classes/EditorPlugin.xml:507
msgid ""
@@ -26011,7 +26052,7 @@ msgstr ""
#: doc/classes/EditorProperty.xml:57
msgid "When this virtual function is called, you must update your editor."
-msgstr "当这个虚拟函数被调用时,你必须更新你的编辑器。"
+msgstr "当这个虚函数被调用时,你必须更新你的编辑器。"
#: doc/classes/EditorProperty.xml:63
msgid ""
@@ -26064,7 +26105,7 @@ msgstr "ç”±å­æ£€æŸ¥å‘˜ä½¿ç”¨ã€‚如果选择的是对象ID,则触å‘。"
#: doc/classes/EditorProperty.xml:100
msgid ""
"Do not emit this manually, use the [method emit_changed] method instead."
-msgstr "ä¸è¦æ‰‹åŠ¨è§¦å‘,使用[method emmit_changed]方法代替。"
+msgstr "ä¸è¦æ‰‹åŠ¨è§¦å‘,使用 [method emit_changed] 方法代替。"
#: doc/classes/EditorProperty.xml:107
msgid "Emitted when a property was checked. Used internally."
@@ -26122,7 +26163,7 @@ msgid ""
"This virtual method can be implemented to handle context menu items not "
"handled by default. See [method set_create_options]."
msgstr ""
-"此虚拟方法å¯ä»¥å®žçŽ°å¤„ç†é»˜è®¤æœªå¤„ç†çš„上下文èœå•é¡¹ç›®ã€‚å‚è§ [method "
+"此虚拟法å¯ä»¥å®žçŽ°å¤„ç†é»˜è®¤æœªå¤„ç†çš„上下文èœå•é¡¹ç›®ã€‚å‚è§ [method "
"set_create_options]。"
#: doc/classes/EditorResourcePicker.xml:53
@@ -26134,10 +26175,10 @@ msgid ""
"[b]Note:[/b] Implement [method handle_menu_selected] to handle these custom "
"items."
msgstr ""
-"在更新 [EditorResourcePicker] 的上下文èœå•æ—¶è°ƒç”¨è¿™ä¸ªè™šæ‹Ÿæ–¹æ³•ã€‚实现这个方法å¯"
-"以用你自己的选项覆盖 \"新建... \"项目。[code]menu_node[/code] 是对 "
-"[PopupMenu] èœå•å¼¹çª—节点的引用。\n"
-"[b]注æ„:[/b] 实现 [method handle_menu_selected] æ¥å¤„ç†è¿™äº›è‡ªå®šä¹‰é¡¹ç›®ã€‚"
+"在更新 [EditorResourcePicker] 的上下文èœå•æ—¶è°ƒç”¨è¿™ä¸ªè™šæ–¹æ³•ã€‚实现这个方法å¯ä»¥"
+"用你自己的选项覆盖“新建...â€é¡¹ç›®ã€‚[code]menu_node[/code] 是对 [PopupMenu] èœå•"
+"弹窗节点的引用。\n"
+"[b]注æ„:[/b]实现 [method handle_menu_selected] æ¥å¤„ç†è¿™äº›è‡ªå®šä¹‰é¡¹ç›®ã€‚"
#: doc/classes/EditorResourcePicker.xml:61
msgid ""
@@ -26239,14 +26280,14 @@ msgid ""
"[code]receiver_func[/code] will still be called, but the preview will be "
"null."
msgstr ""
-"å°†ä½äºŽè·¯å¾„ [code]path[/code] 的资æºæ–‡ä»¶æŽ’队以进行预览。预览准备好åŽï¼Œå°†è°ƒç”¨æŽ¥"
-"收器 [code]receiver[/code] 的 [code]receiver_func[/code] 。"
-"[code]receiver_func[/code] 必须带有以下四个å‚数:[String] path, [Texture] "
-"preview, [Texture] thumbnail_preview, [Variant] userdataã€‚ç”¨æˆ·æ•°æ® "
-"[code]userdata[/code] å¯ä»¥æ˜¯ä»»æ„的,并将在调用 [code]receiver_func[/code] è¿”"
+"å°†ä½äºŽè·¯å¾„ [code]path[/code] 的资æºæ–‡ä»¶æŽ’队以进行预览。预览准备好åŽï¼Œå°†è°ƒç”¨ "
+"[code]receiver[/code] 的 [code]receiver_func[/code] 函数。"
+"[code]receiver_func[/code] 必须带有以下四个å‚数:[String] pathã€[Texture] "
+"previewã€[Texture] thumbnail_previewã€[Variant] userdataã€‚ç”¨æˆ·æ•°æ® "
+"[code]userdata[/code] å¯ä»¥æ˜¯ä»»æ„的,会在调用 [code]receiver_func[/code] 时返"
"回。\n"
-"[b]注æ„:[/b] 如果无法创建预览,则ä»å°†è°ƒç”¨ [code]receiver_func[/code],但预览"
-"将无效。"
+"[b]注æ„:[/b]无法创建预览时ä»å°†è°ƒç”¨ [code]receiver_func[/code],但 preview 会"
+"是 null。"
#: doc/classes/EditorResourcePreview.xml:53
msgid "Removes a custom preview generator."
@@ -26316,9 +26357,9 @@ msgid ""
"methods [method generate] or [method generate_from_path].\n"
"By default, it returns [code]false[/code]."
msgstr ""
-"如果此函数返回[code] true [/code],则生æˆå™¨å°†æ ¹æ®ç”±[method generate]或"
-"[method generate_from_path]方法生æˆçš„常规预览纹ç†è‡ªåŠ¨ç”Ÿæˆè¾ƒå°çš„预览。\n"
-"默认情况下,它返回[code] false [/code]。"
+"如果此函数返回[code]true[/code],则生æˆå™¨å°†æ ¹æ®ç”±[method generate]或[method "
+"generate_from_path]方法生æˆçš„常规预览纹ç†è‡ªåŠ¨ç”Ÿæˆè¾ƒå°çš„预览。\n"
+"默认情况下,它返回[code]false[/code]。"
#: doc/classes/EditorResourcePreviewGenerator.xml:50
msgid ""
@@ -26493,7 +26534,7 @@ msgstr ""
"[EditorPlugin] 代替。\n"
"[b]注æ„:[/b] 扩展脚本需è¦å¯ç”¨ [code]tool[/code] 工具模å¼ã€‚\n"
"[b]示例脚本:[/b]\n"
-"[codeeblock]\n"
+"[codeblock]\n"
"tool\n"
"extends EditorScript\n"
"\n"
@@ -26512,7 +26553,7 @@ msgid ""
"Adds [code]node[/code] as a child of the root node in the editor context.\n"
"[b]Warning:[/b] The implementation of this method is currently disabled."
msgstr ""
-"å°†[code] node [/code]添加为编辑器上下文中根节点的å­çº§ã€‚\n"
+"å°†[code]node[/code]添加为编辑器上下文中根节点的å­çº§ã€‚\n"
"[b]警告:[/b]此方法的实现å‰å¤„于ç¦ç”¨çŠ¶æ€ã€‚"
#: doc/classes/EditorScript.xml:39
@@ -26528,7 +26569,7 @@ msgid ""
"Godot editor's control for selecting the [code]script[/code] property of a "
"[Node]."
msgstr ""
-"Godot 编辑器的控件,用于选择节点 [Node] 的脚本 [code] script [/code] 属性。"
+"Godot 编辑器的控件,用于选择节点 [Node] 的脚本 [code]script[/code] 属性。"
#: doc/classes/EditorScriptPicker.xml:7
msgid ""
@@ -26672,8 +26713,8 @@ msgstr ""
"将自定义属性信æ¯æ·»åŠ åˆ°å±žæ€§ã€‚该è¯å…¸å¿…须包å«ï¼š\n"
"-[code]å称[/code]:[String](属性å称)\n"
"-[code]类型[/code]:[int](请å‚阅[enum Variant.Type])\n"
-"-(å¯é€‰ï¼‰[code]æ示[/code]:[int](请å‚阅[enum PropertyHint])和[code] "
-"hint_string [/code]:[String]\n"
+"-(å¯é€‰ï¼‰[code]æ示[/code]:[int](请å‚阅[enum PropertyHint])和"
+"[code]hint_string[/code]:[String]\n"
"[b]示例:[/b]\n"
"[codeblock]\n"
"editor_settings.set(\"category/property_name\", 0)\n"
@@ -26736,7 +26777,7 @@ msgid ""
"[code]settings/templates[/code] - Where export templates are located"
msgstr ""
"获å–引擎的全局设置路径。在此路径内,您å¯ä»¥æ‰¾åˆ°ä¸€äº›æ ‡å‡†è·¯å¾„,例如:\n"
-"[code] settings / tmp [/code]-用于文件的临时存储\n"
+"[code]settings / tmp[/code]-用于文件的临时存储\n"
"[code]settings/templates[/code]-导出模æ¿æ‰€åœ¨çš„ä½ç½®"
#: doc/classes/EditorSettings.xml:100
@@ -26779,8 +26820,8 @@ msgid ""
"value of the setting will be set to [code]value[/code] as well."
msgstr ""
"å°† [code]name[/code] 指定的设置的åˆå§‹å€¼è®¾ç½®ä¸º [code]value[/code]。这用于为编"
-"辑器设置中的 \"还原 \"按钮æ供一个值。如果[code]update_current[/code]为真,则"
-"设置的当å‰å€¼ä¹Ÿä¼šè¢«è®¾ç½®ä¸º[code]value[/code]。"
+"辑器设置中的“还原â€æŒ‰é’®æ供一个值。如果 [code]update_current[/code] 为真,则设"
+"置的当å‰å€¼ä¹Ÿä¼šè¢«è®¾ç½®ä¸º [code]value[/code]。"
#: doc/classes/EditorSettings.xml:139
msgid ""
@@ -26832,7 +26873,7 @@ msgid ""
"information."
msgstr ""
"自定义å°å·¥å…·ï¼Œç”¨äºŽä¸º 3D Spatial 对象æ供自定义å¯è§†åŒ–和编辑(手柄)。更多信æ¯"
-"请å‚阅 [EditorNode3DGizmoPlugin]。"
+"请å‚阅 [EditorSpatialGizmoPlugin]。"
#: doc/classes/EditorSpatialGizmo.xml:16
msgid ""
@@ -26946,7 +26987,7 @@ msgid ""
"This function is called when the [Spatial] this gizmo refers to changes (the "
"[method Spatial.update_gizmo] is called)."
msgstr ""
-"当这个工具所指 [Spatial] çš„å˜åŒ–时([method Node3D.update_gizmo] 函数被调"
+"当这个工具所指 [Spatial] çš„å˜åŒ–时([method Spatial.update_gizmo] 函数被调"
"用)。"
#: doc/classes/EditorSpatialGizmo.xml:128
@@ -26973,7 +27014,7 @@ msgid ""
"Sets the reference [Spatial] node for the gizmo. [code]node[/code] must "
"inherit from [Spatial]."
msgstr ""
-"设置工具的å‚考 [Spatial] 节点。 [code] node [/code]必须继承自 [Spatial]。"
+"设置工具的å‚考 [Spatial] 节点。 [code]node[/code]必须继承自 [Spatial]。"
#: doc/classes/EditorSpatialGizmoPlugin.xml:4
msgid "Used by the editor to define Spatial gizmo types."
@@ -27011,7 +27052,7 @@ msgid ""
"Override this method to define whether the gizmo can be hidden or not. "
"Returns [code]true[/code] if not overridden."
msgstr ""
-"é‡å†™æ­¤æ–¹æ³•ä»¥å®šä¹‰æ˜¯å¦å¯ä»¥éšè—Gizmo。如果未覆盖,则返回[code] true [/code]。"
+"é‡å†™æ­¤æ–¹æ³•ä»¥å®šä¹‰æ˜¯å¦å¯ä»¥éšè—Gizmo。如果未覆盖,则返回[code]true[/code]。"
#: doc/classes/EditorSpatialGizmoPlugin.xml:34
msgid ""
@@ -27102,8 +27143,8 @@ msgid ""
msgstr ""
"é‡å†™æ­¤æ–¹æ³•å¯ä»¥è®¾ç½®å·¥å…·çš„优先级。值越高,优先级越高。如果具有较高优先级的工具"
"与å¦ä¸€ä¸ªå·¥å…·å‘生冲çªï¼Œåˆ™ä»…使用具有较高优先级的工具。\n"
-"所有内置编辑器å°æŽ§ä»¶å‡è¿”回[code] -1 [/code]优先级。如果未é‡å†™ï¼Œåˆ™æ­¤æ–¹æ³•å°†è¿”回"
-"[code] 0 [/code],这æ„味ç€è‡ªå®šä¹‰æŽ§ä»¶å°†è‡ªåŠ¨è¦†ç›–内置控件。"
+"所有内置编辑器å°æŽ§ä»¶å‡è¿”回[code]-1[/code]优先级。如果未é‡å†™ï¼Œåˆ™æ­¤æ–¹æ³•å°†è¿”回"
+"[code]0[/code],这æ„味ç€è‡ªå®šä¹‰æŽ§ä»¶å°†è‡ªåŠ¨è¦†ç›–内置控件。"
#: doc/classes/EditorSpatialGizmoPlugin.xml:116
msgid ""
@@ -27361,9 +27402,9 @@ msgid ""
"[code]copyright[/code], [code]license[/code]} describing subsections of the "
"component"
msgstr ""
-"返回一个版æƒä¿¡æ¯å­—典阵列。\n"
+"返回一个版æƒä¿¡æ¯å­—典数组。\n"
"[code]name[/code] - 字符串,组件å称。\n"
-"[code]partic[/code] - æ述组件å­éƒ¨åˆ†çš„字典阵列{[code]files[/code], "
+"[code]partic[/code] - æ述组件å­éƒ¨åˆ†çš„字典数组 {[code]files[/code], "
"[code]copyright[/code], [code]license[/code]}"
#: doc/classes/Engine.xml:33
@@ -27533,14 +27574,13 @@ msgid ""
"Returns [code]true[/code] if a singleton with given [code]name[/code] exists "
"in global scope."
msgstr ""
-"如果全局范围内存在具有给定[code]name[/code]çš„å•ä¾‹ï¼Œåˆ™è¿”回[code] true [/"
-"code]。"
+"如果全局范围内存在具有给定[code]name[/code]çš„å•ä¾‹ï¼Œåˆ™è¿”回[code]true[/code]。"
#: doc/classes/Engine.xml:136
msgid ""
"Returns [code]true[/code] if the game is inside the fixed process and "
"physics phase of the game loop."
-msgstr "如果游æˆåœ¨æ¸¸æˆå¾ªçŽ¯çš„固定过程和物ç†é˜¶æ®µå†…,返回[code]true[/code]。"
+msgstr "如果游æˆåœ¨æ¸¸æˆå¾ªçŽ¯çš„固定过程和物ç†é˜¶æ®µå†…,返回 [code]true[/code]。"
#: doc/classes/Engine.xml:142
msgid ""
@@ -27660,7 +27700,7 @@ msgstr ""
msgid ""
"Resource for environment nodes (like [WorldEnvironment]) that define "
"multiple rendering options."
-msgstr "用于定义多个渲染选项的环境节点(如[WorldEnvironment])的资æºã€‚"
+msgstr "用于定义多个渲染选项的环境节点(如 [WorldEnvironment])的资æºã€‚"
#: doc/classes/Environment.xml:7
msgid ""
@@ -27687,7 +27727,7 @@ msgstr ""
"- 调整\n"
"这些效果仅在 [Viewport] 的预期使用方法为“3Dâ€æˆ–者“3D Without Effectsâ€æ—¶ç”Ÿæ•ˆã€‚"
"根视窗的预期使用方法å¯ä»¥é€šè¿‡ [member ProjectSettings.rendering/quality/"
-"intended_usage/framebuffer_allocation] 调整,其它视窗通过 [member Viewport."
+"intended_usage/framebuffer_allocation] 调整,其他视窗通过 [member Viewport."
"usage] 调整。"
#: doc/classes/Environment.xml:15 doc/classes/WorldEnvironment.xml:12
@@ -27716,7 +27756,7 @@ msgid ""
"Returns [code]true[/code] if the glow level [code]idx[/code] is specified, "
"[code]false[/code] otherwise."
msgstr ""
-"如果指定了å‘光等级[code]idx[/code],返回[code]true[/code],å¦åˆ™è¿”回"
+"如果指定了å‘光等级 [code]idx[/code],返回 [code]true[/code],å¦åˆ™è¿”回 "
"[code]false[/code]。"
#: doc/classes/Environment.xml:34
@@ -27726,16 +27766,16 @@ msgid ""
"will slow down the glow effect rendering, even if previous levels aren't "
"enabled."
msgstr ""
-"å¯ç”¨æˆ–ç¦ç”¨ç´¢å¼•[code]idx[/code]处的å‘光级别。æ¯ä¸ªçº§åˆ«éƒ½ä¾èµ–于å‰ä¸€ä¸ªçº§åˆ«ã€‚è¿™æ„"
-"味ç€å¯ç”¨è¾ƒé«˜çš„å‘光等级会å‡æ…¢è¾‰å…‰æ•ˆæžœçš„渲染速度,å³ä½¿ä¹‹å‰çš„等级没有å¯ç”¨ã€‚"
+"å¯ç”¨æˆ–ç¦ç”¨ç´¢å¼• [code]idx[/code] 处的å‘光级别。æ¯ä¸ªçº§åˆ«éƒ½ä¾èµ–于å‰ä¸€ä¸ªçº§åˆ«ã€‚è¿™"
+"æ„味ç€å¯ç”¨è¾ƒé«˜çš„å‘光等级会å‡æ…¢è¾‰å…‰æ•ˆæžœçš„渲染速度,å³ä½¿ä¹‹å‰çš„等级没有å¯ç”¨ã€‚"
#: doc/classes/Environment.xml:40
msgid ""
"The global brightness value of the rendered scene. Effective only if "
"[code]adjustment_enabled[/code] is [code]true[/code]."
msgstr ""
-"渲染场景的全局亮度值。åªæœ‰å½“[code]adjust_enabled[/code]为[code]true[/code]æ—¶"
-"æ‰æœ‰æ•ˆã€‚"
+"渲染场景的全局亮度值。åªæœ‰å½“ [code]adjust_enabled[/code] 为 [code]true[/"
+"code] æ—¶æ‰æœ‰æ•ˆã€‚"
#: doc/classes/Environment.xml:43
msgid ""
@@ -27743,8 +27783,8 @@ msgid ""
"the rendered scene. Effective only if [code]adjustment_enabled[/code] is "
"[code]true[/code]."
msgstr ""
-"应用所æ供的[Texture]资æºæ¥å½±å“渲染场景的全局颜色表现。åªæœ‰åœ¨"
-"[code]adjustment_enabled[/code]为[code]true[/code]æ—¶æ‰æœ‰æ•ˆã€‚"
+"应用所æ供的 [Texture] 资æºæ¥å½±å“渲染场景的全局颜色表现。åªæœ‰åœ¨ "
+"[code]adjustment_enabled[/code] 为 [code]true[/code] æ—¶æ‰æœ‰æ•ˆã€‚"
#: doc/classes/Environment.xml:46
msgid ""
@@ -27792,8 +27832,8 @@ msgid ""
"scene."
msgstr ""
"定义天空给场景带æ¥çš„光照é‡ã€‚值为 0 表示天空的å‘光对场景照明没有影å“,因此所有"
-"的环境照明都由环境光æ供。相å,值为1表示所有影å“场景的光线都由天空æ供,因此"
-"环境光å‚数对场景没有影å“。"
+"的环境照明都由环境光æ供。相å,值为 1 表示所有影å“场景的光线都由天空æ供,因"
+"此环境光å‚数对场景没有影å“。"
#: doc/classes/Environment.xml:64
msgid ""
@@ -28043,7 +28083,7 @@ msgid ""
"The bloom's intensity. If set to a value higher than [code]0[/code], this "
"will make glow visible in areas darker than the [member glow_hdr_threshold]."
msgstr ""
-"bloom的强度。如果设置为大于[code] 0 [/code]的值,则将在比[member "
+"bloom的强度。如果设置为大于[code]0[/code]的值,则将在比[member "
"glow_hdr_threshold]æˆå‘˜æ›´æš—的区域中显示辉光。 bloom:有时被称为光晕或辉光,是"
"一ç§ç”¨äºŽè§†é¢‘游æˆã€æ¼”示和高动æ€èŒƒå›´æ¸²æŸ“(HDRR)的计算机图形效果,用于å†çŽ°çœŸå®žä¸–"
"界相机的æˆåƒå·¥ä»¶ã€‚"
@@ -28580,9 +28620,9 @@ msgid ""
"process will be killed. You can work around this by calling [method flush] "
"at regular intervals."
msgstr ""
-"文件类型。这用æ¥å°†æ•°æ®æ°¸ä¹…存储到用户设备的文件系统中,并å¯ä»Žä¸­è¯»å–。例如,这"
-"å¯ä»¥ç”¨æ¥å­˜å‚¨æ¸¸æˆä¿å­˜æ•°æ®æˆ–玩家é…置文件。\n"
-"下é¢æ˜¯ä¸€ä¸ªå…³äºŽå¦‚何写入和读出文件的例å­ã€‚\n"
+"文件类型。这用æ¥å°†æ•°æ®æ°¸ä¹…存储到用户设备的文件系统中,并å¯ä»Žä¸­è¯»å–。例如,å¯"
+"以用æ¥å­˜å‚¨æ¸¸æˆä¿å­˜æ•°æ®æˆ–玩家é…置文件。\n"
+"下é¢æ˜¯ä¸€ä¸ªå…³äºŽå¦‚何读写文件的例å­ã€‚\n"
"[codeblock]\n"
"func save(content):\n"
" var file = File.new()\n"
@@ -28599,13 +28639,13 @@ msgstr ""
"[/codeblock]\n"
"在上é¢çš„例å­ä¸­ï¼Œæ–‡ä»¶å°†è¢«ä¿å­˜åœ¨[url=https://docs.godotengine.org/zh_CN/stable/"
"tutorials/io/data_paths.html]æ•°æ®è·¯å¾„[/url]文件中指定的用户数æ®æ–‡ä»¶å¤¹ä¸­ã€‚\n"
-"[b]注æ„:[/b] è¦åœ¨å¯¼å‡ºåŽè®¿é—®é¡¹ç›®èµ„æºï¼Œå»ºè®®ä½¿ç”¨[ResourceLoader]而ä¸æ˜¯"
-"[File]API,因为有些文件被转æ¢ä¸ºå¼•æ“Žç‰¹å®šçš„æ ¼å¼ï¼Œå…¶åŽŸå§‹æºæ–‡ä»¶å¯èƒ½ä¸å­˜åœ¨äºŽå¯¼å‡ºçš„"
-"PCK包中。\n"
-"[b]注æ„:[/b]åªæœ‰åœ¨è¿›ç¨‹ \"正常\" 退出时,例如通过点击窗å£ç®¡ç†å™¨çš„关闭按钮或按"
-"[b]Alt + F4[/b],文件æ‰ä¼šè‡ªåŠ¨å…³é—­ã€‚如果你在项目è¿è¡Œæ—¶æŒ‰[b]F8[/b]åœæ­¢é¡¹ç›®æ‰§"
-"行,文件将ä¸ä¼šè¢«å…³é—­ï¼Œå› ä¸ºæ¸¸æˆè¿›ç¨‹å°†è¢«æ€æ­»ã€‚ä½ å¯ä»¥é€šè¿‡å®šæœŸè°ƒç”¨[method flush]"
-"æ¥è§£å†³è¿™ä¸ªé—®é¢˜ã€‚"
+"[b]注æ„:[/b]è¦åœ¨å¯¼å‡ºåŽè®¿é—®é¡¹ç›®èµ„æºï¼Œå»ºè®®ä½¿ç”¨ [ResourceLoader] 而ä¸æ˜¯ [File] "
+"API,因为有些文件被转æ¢ä¸ºå¼•æ“Žç‰¹å®šçš„æ ¼å¼ï¼Œå…¶åŽŸå§‹æºæ–‡ä»¶å¯èƒ½ä¸å­˜åœ¨äºŽå¯¼å‡ºçš„ PCK "
+"包中。\n"
+"[b]注æ„:[/b]åªæœ‰åœ¨è¿›ç¨‹â€œæ­£å¸¸â€é€€å‡ºæ—¶ï¼Œä¾‹å¦‚通过点击窗å£ç®¡ç†å™¨çš„关闭按钮或按 "
+"[b]Alt + F4[/b],文件æ‰ä¼šè‡ªåŠ¨å…³é—­ã€‚如果你在项目è¿è¡Œæ—¶æŒ‰ [b]F8[/b] åœæ­¢é¡¹ç›®æ‰§"
+"行,文件将ä¸ä¼šè¢«å…³é—­ï¼Œå› ä¸ºæ¸¸æˆè¿›ç¨‹å°†è¢«æ€æ­»ã€‚ä½ å¯ä»¥é€šè¿‡å®šæœŸè°ƒç”¨ [method "
+"flush] æ¥è§£å†³è¿™ä¸ªé—®é¢˜ã€‚"
#: doc/classes/File.xml:35
msgid ""
@@ -28613,8 +28653,8 @@ msgid ""
"operations. Use [method flush] to persist the data to disk without closing "
"the file."
msgstr ""
-"关闭当å‰æ‰“开的文件,并阻止åŽç»­çš„读/写æ“作。使用[method flush]将数æ®æŒä¹…化到ç£"
-"盘,而ä¸å…³é—­æ–‡ä»¶ã€‚"
+"关闭当å‰æ‰“开的文件,并阻止åŽç»­çš„读/写æ“作。使用 [method flush] 将数æ®æŒä¹…化到"
+"ç£ç›˜ï¼Œè€Œä¸å…³é—­æ–‡ä»¶ã€‚"
#: doc/classes/File.xml:41
msgid ""
@@ -28628,12 +28668,12 @@ msgid ""
" # Read data\n"
"[/codeblock]"
msgstr ""
-"如果文件光标已ç»è¯»åˆ°äº†æ–‡ä»¶çš„末端,返回[code]true[/code]。\n"
-"[b]注æ„:[/b][code]ef_reached() == false[/code] ä¸èƒ½ç”¨æ¥æ£€æŸ¥æ˜¯å¦æœ‰æ›´å¤šçš„æ•°æ®"
-"å¯ç”¨ã€‚è¦åœ¨æœ‰æ›´å¤šæ•°æ®å¯ç”¨æ—¶è¿›è¡Œå¾ªçŽ¯ï¼Œè¯·ä½¿ç”¨:\n"
+"如果文件光标已ç»è¯»åˆ°äº†æ–‡ä»¶çš„末端,返回 [code]true[/code]。\n"
+"[b]注æ„:[/b][code]eof_reached() == false[/code] ä¸èƒ½ç”¨æ¥æ£€æŸ¥æ˜¯å¦æœ‰æ›´å¤šçš„æ•°æ®"
+"å¯ç”¨ã€‚è¦åœ¨æœ‰æ›´å¤šæ•°æ®å¯ç”¨æ—¶è¿›è¡Œå¾ªçŽ¯ï¼Œè¯·ä½¿ç”¨ï¼š\n"
"[codeblock]\n"
"while file.get_position() < file.get_len():\n"
-" # Read data\n"
+" # 读å–æ•°æ®\n"
"[/codeblock]"
#: doc/classes/File.xml:53
@@ -28644,10 +28684,10 @@ msgid ""
"only the imported version is used. See [method ResourceLoader.exists] for an "
"alternative approach that takes resource remapping into account."
msgstr ""
-"如果文件存在于给定的路径中,返回[code]true[/code]。\n"
+"如果文件存在于给定的路径中,返回 [code]true[/code]。\n"
"[b]注æ„:[/b]许多资æºç±»åž‹å¯¼å…¥åŽï¼Œä¾‹å¦‚纹ç†æˆ–声音文件,其æºèµ„产ä¸ä¼šåŒ…å«åœ¨å¯¼å‡ºçš„"
-"游æˆä¸­ï¼Œå› ä¸ºåªä½¿ç”¨å¯¼å…¥çš„版本。有关考虑资æºé‡æ–°æ˜ å°„的替代方法,å‚阅[method "
-"ResourceLoader.existence]。"
+"游æˆä¸­ï¼Œå› ä¸ºåªä½¿ç”¨å¯¼å…¥çš„版本。有关考虑资æºé‡æ–°æ˜ å°„的替代方法,请å‚阅 [method "
+"ResourceLoader.exists]。"
#: doc/classes/File.xml:60
msgid ""
@@ -28670,44 +28710,44 @@ msgid ""
"Returns the next 16 bits from the file as an integer. See [method store_16] "
"for details on what values can be stored and retrieved this way."
msgstr ""
-"以整数形å¼è¿”回文件中的åŽ16ä½ã€‚请å‚阅[method store_16],以获å–有关å¯ä»¥é€šè¿‡è¿™ç§"
-"æ–¹å¼å­˜å‚¨å’Œæ£€ç´¢å“ªäº›å€¼çš„详细信æ¯ã€‚"
+"以整数形å¼è¿”回文件中接下æ¥çš„ 16 ä½ã€‚请å‚阅 [method store_16],以获å–有关å¯ä»¥"
+"通过这ç§æ–¹å¼å­˜å‚¨å’Œæ£€ç´¢å“ªäº›å€¼çš„详细信æ¯ã€‚"
#: doc/classes/File.xml:73
msgid ""
"Returns the next 32 bits from the file as an integer. See [method store_32] "
"for details on what values can be stored and retrieved this way."
msgstr ""
-"以整数形å¼è¿”回文件中的åŽ32ä½ã€‚请å‚阅[method store_32],以获å–有关å¯ä»¥é€šè¿‡è¿™ç§"
-"æ–¹å¼å­˜å‚¨å’Œæ£€ç´¢å“ªäº›å€¼çš„详细信æ¯ã€‚"
+"以整数形å¼è¿”回文件中接下æ¥çš„ 32 ä½ã€‚请å‚阅[method store_32],以获å–有关å¯ä»¥é€š"
+"过这ç§æ–¹å¼å­˜å‚¨å’Œæ£€ç´¢å“ªäº›å€¼çš„详细信æ¯ã€‚"
#: doc/classes/File.xml:79
msgid ""
"Returns the next 64 bits from the file as an integer. See [method store_64] "
"for details on what values can be stored and retrieved this way."
msgstr ""
-"以整数形å¼è¿”回文件中的åŽ64ä½ã€‚请å‚阅[method store_64],以获å–有关å¯ä»¥é€šè¿‡è¿™ç§"
-"æ–¹å¼å­˜å‚¨å’Œæ£€ç´¢å“ªäº›å€¼çš„详细信æ¯ã€‚"
+"以整数形å¼è¿”回文件中接下æ¥çš„ 64 ä½ã€‚请å‚阅 [method store_64],以获å–有关å¯ä»¥"
+"通过这ç§æ–¹å¼å­˜å‚¨å’Œæ£€ç´¢å“ªäº›å€¼çš„详细信æ¯ã€‚"
#: doc/classes/File.xml:85
msgid ""
"Returns the next 8 bits from the file as an integer. See [method store_8] "
"for details on what values can be stored and retrieved this way."
msgstr ""
-"以整数形å¼è¿”回文件的下一个8ä½ã€‚å‚阅[method store_8],详细了解哪些值å¯ä»¥é€šè¿‡è¿™"
-"ç§æ–¹å¼å­˜å‚¨å’Œæ£€ç´¢ã€‚"
+"以整数形å¼è¿”回文件中接下æ¥çš„ 8 ä½ã€‚请å‚阅 [method store_8],详细了解哪些值å¯"
+"以通过这ç§æ–¹å¼å­˜å‚¨å’Œæ£€ç´¢ã€‚"
#: doc/classes/File.xml:91
msgid ""
"Returns the whole file as a [String].\n"
"Text is interpreted as being UTF-8 encoded."
msgstr ""
-"返回整个文件为一个[String]字符串。\n"
-"文本将被转为UTF-8ç¼–ç ã€‚"
+"将整个文件作为 [String] 字符串返回。\n"
+"将按照 UTF-8 ç¼–ç è§£æžæ–‡æœ¬ã€‚"
#: doc/classes/File.xml:99
msgid "Returns next [code]len[/code] bytes of the file as a [PoolByteArray]."
-msgstr "将文件的下一个 [code]len[/code] 长度字节作为 [PoolByteArray] 返回。"
+msgstr "将文件中接下æ¥çš„ [code]len[/code] 个字节作为 [PoolByteArray] 返回。"
#: doc/classes/File.xml:106
msgid ""
@@ -28734,45 +28774,45 @@ msgstr ""
"以 CSV(逗å·åˆ†éš”值)格å¼è¿”回文件的下一个值。您å¯ä»¥ä¼ é€’ä¸åŒçš„分隔符 "
"[code]delim[/code] 以使用默认 [code]\",\"[/code](逗å·ï¼‰ä»¥å¤–的其他分隔符。此"
"分隔符必须为一个字符长,并且ä¸èƒ½æ˜¯åŒå¼•å·ã€‚\n"
-"文本被解释为 UTF-8 ç¼–ç ã€‚如果文本值包å«åˆ†éš”符,则必须用åŒå¼•å·æ‹¬èµ·æ¥ã€‚文本值中"
-"çš„åŒå¼•å·å¯ä»¥é€šè¿‡å°†å®ƒä»¬çš„出现次数加å€æ¥è½¬ä¹‰ã€‚\n"
+"将按照 UTF-8 ç¼–ç è§£æžæ–‡æœ¬ã€‚如果文本值包å«åˆ†éš”符,则必须用åŒå¼•å·æ‹¬èµ·æ¥ã€‚文本值"
+"中的åŒå¼•å·å¯ä»¥é€šè¿‡å°†å®ƒä»¬çš„出现次数加å€æ¥è½¬ä¹‰ã€‚\n"
"例如,以下 CSV 行是有效的,æ¯è¡Œå°†è¢«æ­£ç¡®è§£æžä¸ºä¸¤ä¸ªå­—符串:\n"
"[codeblock]\n"
"Alice,\"Hello, Bob!\"\n"
"Bob,Alice! What a surprise!\n"
"Alice,\"I thought you'd reply with \"\"Hello, world\"\".\"\n"
"[/codeblock]\n"
-"请注æ„第二行如何çœç•¥å°é—­å¼•å·ï¼Œå› ä¸ºå®ƒä¸åŒ…å«åˆ†éš”符。然而它 [i]å¯ä»¥[/i] 很好地使"
-"用引å·ï¼Œå®ƒåªæ˜¯ä¸ºäº†æ¼”示目的而没有编写。第三行必须使用 [code]\"\"[/code] æ¥è¡¨ç¤º"
-"æ¯ä¸ªéœ€è¦è¢«è§£é‡Šä¸ºå¼•å·çš„引å·ï¼Œè€Œä¸æ˜¯æ–‡æœ¬å€¼çš„结æŸã€‚"
+"请注æ„第二行如何çœç•¥å°é—­å¼•å·ï¼Œå› ä¸ºå®ƒä¸åŒ…å«åˆ†éš”符。然而它[i]å¯ä»¥[/i]很好地使用"
+"引å·ï¼Œå®ƒåªæ˜¯ä¸ºäº†æ¼”示目的而没有编写。第三行必须使用 [code]\"\"[/code] æ¥è¡¨ç¤ºæ¯"
+"个需è¦è¢«è§£é‡Šä¸ºå¼•å·çš„引å·ï¼Œè€Œä¸æ˜¯æ–‡æœ¬å€¼çš„结æŸã€‚"
#: doc/classes/File.xml:120
msgid "Returns the next 64 bits from the file as a floating-point number."
-msgstr "将文件的下一个64ä½å­—节作为浮点数字返回。"
+msgstr "将文件中接下æ¥çš„ 64 ä½ä½œä¸ºæµ®ç‚¹æ•°è¿”回。"
#: doc/classes/File.xml:126
msgid ""
"Returns the last error that happened when trying to perform operations. "
"Compare with the [code]ERR_FILE_*[/code] constants from [enum Error]."
msgstr ""
-"返回试图执行æ“作时å‘生的最åŽä¸€ä¸ªé”™è¯¯ã€‚与[enum Error]中的[code]ERR_FILE_*[/"
-"code]常é‡æ¯”较。"
+"返回试图执行æ“作时å‘生的最åŽä¸€ä¸ªé”™è¯¯ã€‚请与 [enum Error] 中的 "
+"[code]ERR_FILE_*[/code] 常é‡æ¯”较。"
#: doc/classes/File.xml:132
msgid "Returns the next 32 bits from the file as a floating-point number."
-msgstr "将文件中的下一个32ä½å­—节作为浮点数字返回。"
+msgstr "将文件中接下æ¥çš„ 32 ä½ä½œä¸ºæµ®ç‚¹æ•°è¿”回。"
#: doc/classes/File.xml:138
msgid "Returns the size of the file in bytes."
-msgstr "返回文件的大å°ï¼Œä»¥å­—节(bytes)å½¢å¼ã€‚"
+msgstr "返回该文件的大å°ï¼Œå•ä½ä¸ºå­—节。"
#: doc/classes/File.xml:144
msgid ""
"Returns the next line of the file as a [String].\n"
"Text is interpreted as being UTF-8 encoded."
msgstr ""
-"返回文件的下一行为一个[String]。\n"
-"文本将被转为UTF-8ç¼–ç ã€‚"
+"将文件中的下一行作为 [String] 字符串返回。\n"
+"将按照 UTF-8 ç¼–ç è§£æžæ–‡æœ¬ã€‚"
#: doc/classes/File.xml:152
msgid ""
@@ -28796,8 +28836,8 @@ msgid ""
"Returns a [String] saved in Pascal format from the file.\n"
"Text is interpreted as being UTF-8 encoded."
msgstr ""
-"从文件中返回一个以Pascalæ ¼å¼ä¿å­˜çš„[string]。\n"
-"文本将被转为UTF-8ç¼–ç ã€‚"
+"返回文件中按照 Pascal æ ¼å¼ä¿å­˜çš„ [String] 字符串。\n"
+"将按照 UTF-8 ç¼–ç è§£æžæ–‡æœ¬ã€‚"
#: doc/classes/File.xml:172
msgid "Returns the path as a [String] for the current open file."
@@ -28813,13 +28853,14 @@ msgstr "返回文件光标的ä½ç½®ã€‚"
#: doc/classes/File.xml:190
msgid "Returns the next bits from the file as a floating-point number."
-msgstr "将下一个文件中的字节以浮点值形å¼è¿”回。"
+msgstr "将文件中接下æ¥çš„若干ä½ä»¥æµ®ç‚¹æ•°å½¢å¼è¿”回。"
#: doc/classes/File.xml:197
msgid ""
"Returns a SHA-256 [String] representing the file at the given path or an "
"empty [String] on failure."
-msgstr "返回一个给定路径的文件的MD5字符串,如果失败则返回一个空的[String]。"
+msgstr ""
+"返回一个给定路径的文件的 SHA-256 字符串,如果失败则返回一个空的 [String]。"
#: doc/classes/File.xml:204
msgid ""
@@ -28829,10 +28870,10 @@ msgid ""
"Do not use this option if the serialized object comes from untrusted sources "
"to avoid potential security threats such as remote code execution."
msgstr ""
-"返回文件中的下一个[Variant]值。如果[code]allow_objects[/code]是[code]true[/"
-"code],å…许对对象进行解ç ã€‚\n"
-"[b]警告:[/b] ååºåˆ—化的对象å¯èƒ½åŒ…å«è¢«æ‰§è¡Œçš„代ç ã€‚如果åºåˆ—化的对象æ¥è‡ªä¸å—ä¿¡"
-"任的æ¥æºï¼Œè¯·ä¸è¦ä½¿ç”¨è¿™ä¸ªé€‰é¡¹ï¼Œä»¥é¿å…潜在的安全å¨èƒï¼Œå¦‚远程代ç æ‰§è¡Œã€‚"
+"返回文件中的下一个 [Variant] 值。[code]allow_objects[/code] 为 [code]true[/"
+"code] æ—¶å…许对对象进行解ç ã€‚\n"
+"[b]警告:[/b]ååºåˆ—化得到的对象å¯èƒ½åŒ…å«è¢«æ‰§è¡Œçš„代ç ã€‚如果åºåˆ—化的对象æ¥è‡ªä¸å—"
+"信任的æ¥æºï¼Œè¯·ä¸è¦ä½¿ç”¨è¿™ä¸ªé€‰é¡¹ï¼Œä»¥é¿å…潜在的安全å¨èƒï¼Œå¦‚远程代ç æ‰§è¡Œã€‚"
#: doc/classes/File.xml:211
msgid "Returns [code]true[/code] if the file is currently opened."
@@ -28912,12 +28953,12 @@ msgid ""
" var converted2 = unsigned16_to_signed(read2) # 121\n"
"[/codeblock]"
msgstr ""
-"将一个整数以16ä½å­˜å‚¨åœ¨æ–‡ä»¶ä¸­ã€‚\n"
-"[b]注æ„:[/b] [code]value[/code]应该ä½äºŽ[code][0, 2^16 - 1][/code]区间内。任"
-"何其他的值都会溢出并绕过。\n"
-"è¦å­˜å‚¨ä¸€ä¸ªæœ‰ç¬¦å·çš„整数,请使用[method store_64]或者从区间[code][-2^15, 2^15 "
-"- 1][/code]中存储一个有符å·çš„整数(å³ä¿ç•™ä¸€ä¸ªä½ä½œä¸ºæœ‰ç¬¦å·ï¼‰ï¼Œåœ¨è¯»å–时手动计算"
-"其符å·ã€‚比如说\n"
+"将一个整数以 16 ä½å½¢å¼å­˜å‚¨åœ¨æ–‡ä»¶ä¸­ã€‚\n"
+"[b]注æ„:[/b][code]value[/code] 应该ä½äºŽ [code][0, 2^16 - 1][/code] 区间内。"
+"任何其他的值都会溢出并进行环绕。\n"
+"è¦å­˜å‚¨æœ‰ç¬¦å·çš„整数,请使用 [method store_64] 或者从区间 [code][-2^15, 2^15 - "
+"1][/code] 中存储一个有符å·çš„整数(å³ä¿ç•™ä¸€ä½ä½œä¸ºæœ‰ç¬¦å·ï¼‰ï¼Œåœ¨è¯»å–时手动计算其"
+"符å·ã€‚比如说\n"
"[codeblock]\n"
"const MAX_15B = 1 << 15\n"
"const MAX_16B = 1 << 16\n"
@@ -28928,9 +28969,9 @@ msgstr ""
"func _ready():\n"
" var f = File.new()\n"
" f.open(\"user://file.dat\", File.WRITE_READ)\n"
-" f.store_16(-42) # This wraps around and stores 65494 (2^16 - 42).\n"
-" f.store_16(121) # In bounds, will store 121.\n"
-" f.seek(0) # Go back to start to read the stored value.\n"
+" f.store_16(-42) # 会进行环绕,ä¿å­˜çš„是 65494 (2^16 - 42)。\n"
+" f.store_16(121) # 在范围内,会ä¿å­˜ 121。\n"
+" f.seek(0) # 返回开头读å–ä¿å­˜çš„值。\n"
" var read1 = f.get_16() # 65494\n"
" var read2 = f.get_16() # 121\n"
" var converted1 = unsigned16_to_signed(read1) # -42\n"
@@ -28945,11 +28986,11 @@ msgid ""
"To store a signed integer, use [method store_64], or convert it manually "
"(see [method store_16] for an example)."
msgstr ""
-"将一个整数作为32ä½å­˜å‚¨åœ¨æ–‡ä»¶ä¸­ã€‚\n"
-"[b]注æ„:[/b] [code]value[/code]应该ä½äºŽ[code][0, 2^32 - 1][/code]区间内。任"
-"何其他的值都会溢出并绕过。\n"
-"è¦å­˜å‚¨ä¸€ä¸ªæœ‰ç¬¦å·çš„整数,请使用[method store_64],或者手动转æ¢ï¼ˆè§[method "
-"store_16]的例å­ï¼‰ã€‚"
+"将一个整数以 32 ä½å½¢å¼å­˜å‚¨åœ¨æ–‡ä»¶ä¸­ã€‚\n"
+"[b]注æ„:[/b][code]value[/code] 应该ä½äºŽ [code][0, 2^32 - 1][/code] 区间内。"
+"任何其他的值都会溢出并环绕。\n"
+"è¦å­˜å‚¨æœ‰ç¬¦å·çš„整数,请使用 [method store_64],或者手动转æ¢ï¼ˆè§ [method "
+"store_16] 的例å­ï¼‰ã€‚"
#: doc/classes/File.xml:306
msgid ""
@@ -28957,9 +28998,9 @@ msgid ""
"[b]Note:[/b] The [code]value[/code] must lie in the interval [code][-2^63, "
"2^63 - 1][/code] (i.e. be a valid [int] value)."
msgstr ""
-"将一个整数作为64ä½å­˜å‚¨åœ¨æ–‡ä»¶ä¸­ã€‚\n"
-"[b]注æ„:[/b] [code]value[/code]å¿…é¡»ä½äºŽ[code][-2^63, 2^63 - 1][/code]的区间"
-"内(å³ï¼Œæ˜¯ä¸€ä¸ªæœ‰æ•ˆçš„[int]值)。"
+"将一个整数以 64 ä½å½¢å¼å­˜å‚¨åœ¨æ–‡ä»¶ä¸­ã€‚\n"
+"[b]注æ„:[/b][code]value[/code] å¿…é¡»ä½äºŽ [code][-2^63, 2^63 - 1][/code] 的区"
+"间内(å³æœ‰æ•ˆçš„ [int] 值)。"
#: doc/classes/File.xml:314
msgid ""
@@ -28969,11 +29010,11 @@ msgid ""
"To store a signed integer, use [method store_64], or convert it manually "
"(see [method store_16] for an example)."
msgstr ""
-"将一个整数作为8ä½å­˜å‚¨åœ¨æ–‡ä»¶ä¸­ã€‚\n"
-"[b]注æ„:[/b] [code]value[/code]应该ä½äºŽ[code][0, 255][/code]的区间内。任何其"
-"他的值都会溢出并绕过。\n"
-"è¦å­˜å‚¨ä¸€ä¸ªæœ‰ç¬¦å·çš„整数,请使用[method store_64],或者手动转æ¢ï¼ˆè§[method "
-"store_16]的例å­ï¼‰ã€‚"
+"将一个整数以 8 ä½å½¢å¼å­˜å‚¨åœ¨æ–‡ä»¶ä¸­ã€‚\n"
+"[b]注æ„:[/b][code]value[/code] 应该ä½äºŽ [code][0, 255][/code] 的区间内。任何"
+"其他的值都会溢出并环绕。\n"
+"è¦å­˜å‚¨æœ‰ç¬¦å·çš„整数,请使用 [method store_64],或者手动转æ¢ï¼ˆè§ [method "
+"store_16] 的例å­ï¼‰ã€‚"
#: doc/classes/File.xml:323
msgid "Stores the given array of bytes in the file."
@@ -28987,18 +29028,18 @@ msgid ""
"This delimiter must be one-character long.\n"
"Text will be encoded as UTF-8."
msgstr ""
-"将给定的 [PoolStringArray] 作为CSV(逗å·åˆ†éš”值)格å¼çš„行存储在文件中。您å¯ä»¥"
+"将给定的 [PoolStringArray] 作为 CSV(逗å·åˆ†éš”值)格å¼çš„行存储在文件中。您å¯ä»¥"
"传递ä¸åŒçš„分隔符 [code]delim[/code] 以使用默认 [code]\",\"[/code](逗å·ï¼‰ä»¥å¤–"
"的其他分隔符。此分隔符的长度必须为一个字符。\n"
-"文本将被编ç ä¸º UTF-8。"
+"将使用 UTF-8 ç¼–ç æ–‡æœ¬ã€‚"
#: doc/classes/File.xml:339
msgid "Stores a floating-point number as 64 bits in the file."
-msgstr "以64ä½é•¿åº¦å°†ä¸€ä¸ªæµ®ç‚¹æ•°å­˜å‚¨åœ¨æ–‡ä»¶ä¸­ã€‚"
+msgstr "将一个浮点数以 64 ä½å½¢å¼å­˜å‚¨åœ¨æ–‡ä»¶ä¸­ã€‚"
#: doc/classes/File.xml:346
msgid "Stores a floating-point number as 32 bits in the file."
-msgstr "以32ä½é•¿åº¦å°†ä¸€ä¸ªæµ®ç‚¹æ•°å­˜å‚¨åœ¨æ–‡ä»¶ä¸­ã€‚"
+msgstr "将一个浮点数以 32 ä½å½¢å¼å­˜å‚¨åœ¨æ–‡ä»¶ä¸­ã€‚"
#: doc/classes/File.xml:353
msgid ""
@@ -29024,10 +29065,17 @@ msgstr "将浮点数存储在文件中。"
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
-msgstr "å°† [code]string[/code] 附加到文件而ä¸è¿”回行,将文本编ç ä¸º UTF-8。"
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
+msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -29048,7 +29096,7 @@ msgstr ""
"用 [method Object._get_property_list] æ¥æ£€æŸ¥å±žæ€§ä½¿ç”¨æ˜¯å¦‚何é…置的。有关å¯èƒ½çš„"
"使用标志,请å‚阅 [enum PropertyUsageFlags]。"
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -29061,34 +29109,34 @@ msgid ""
"the file. Therefore, you must set [member endian_swap] [i]after[/i] opening "
"the file, not before."
msgstr ""
-"如果 [code]true[/code],则使用 big-endian [url=https://en.wikipedia.org/wiki/"
-"Endianness]endianness[/url] 读å–文件。如果 [code]false[/code],则文件以 "
-"little-endian 字节åºè¯»å–。如果有疑问,请将其ä¿ç•™ä¸º [code]false[/code],因为大"
-"多数文件都是以å°ç«¯å­—节åºç¼–写的。\n"
-"[b]注æ„:[/b] [member endian_swap] åªæ˜¯æ–‡ä»¶æ ¼å¼ï¼Œä¸ŽCPU类型无关。 CPU 字节åºä¸"
-"会影å“写入文件的默认字节åºã€‚\n"
-"[b]注æ„:[/b]æ¯å½“您打开文件时,它总是é‡ç½®ä¸º [code]false[/code]。因此,必须在 "
-"[i]打开文件之åŽ[/i] 设置 [member endian_swap],而ä¸æ˜¯ä¹‹å‰ã€‚"
+"为 [code]true[/code] 时文件以大端[url=https://zh.wikipedia.org/wiki/%E5%AD"
+"%97%E8%8A%82%E5%BA%8F]字节åº[/url]读å–。为 [code]false[/code] 时文件以å°ç«¯å­—"
+"节åºè¯»å–。如果ä¸ç¡®å®šï¼Œè¯·å°†å…¶ä¿ç•™ä¸º [code]false[/code],因为大多数文件都是以å°"
+"端字节åºç¼–写的。\n"
+"[b]注æ„:[/b][member endian_swap] åªæ˜¯æ–‡ä»¶æ ¼å¼ï¼Œä¸Ž CPU 类型无关。 CPU 字节åº"
+"ä¸ä¼šå½±å“写入文件的默认字节åºã€‚\n"
+"[b]注æ„:[/b]æ¯å½“您打开文件时,它总是é‡ç½®ä¸º [code]false[/code]。因此,必须在"
+"[i]打开文件之åŽ[/i]设置 [member endian_swap],而ä¸æ˜¯ä¹‹å‰ã€‚"
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr "打开文件进行读å–æ“作。光标ä½äºŽæ–‡ä»¶çš„开头。"
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr "打开文件进行写æ“作。如果文件ä¸å­˜åœ¨ï¼Œåˆ™åˆ›å»ºè¯¥æ–‡ä»¶ï¼Œå¦‚果存在则截断。"
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr "打开文件用于读写æ“作。ä¸æˆªæ–­æ–‡ä»¶ã€‚光标ä½äºŽæ–‡ä»¶çš„开头。"
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
@@ -29097,25 +29145,26 @@ msgstr ""
"打开文件进行读写æ“作。如果文件ä¸å­˜åœ¨ï¼Œåˆ™åˆ›å»ºè¯¥æ–‡ä»¶ï¼Œå¦‚果存在则截断。光标ä½äºŽ"
"文件的开头。"
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
-msgstr "使用[url=http://fastlz.org/]FastLZ[/url]压缩方法。"
+msgstr "使用 [url=http://fastlz.org/]FastLZ[/url] 压缩方法。"
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
-msgstr "使用[url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url]压缩方法。"
+msgstr ""
+"使用 [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] 压缩方法。"
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
-msgstr "使用[url=https://facebook.github.io/zstd/]Zstandard[/url]压缩方法。"
+msgstr "使用 [url=https://facebook.github.io/zstd/]Zstandard[/url] 压缩方法。"
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
-msgstr "使用[url=https://www.gzip.org/]gzip[/url]的压缩方法。"
+msgstr "使用 [url=https://www.gzip.org/]gzip[/url] 压缩方法。"
#: doc/classes/FileDialog.xml:4
msgid "Dialog for selecting files or directories in the filesystem."
@@ -29131,7 +29180,7 @@ msgid ""
msgstr ""
"FileDialog 是用于在文件系统中选择文件和目录的预设对è¯æ¡†ã€‚它支æŒè¿‡æ»¤å™¨æŽ©ç ã€‚æ–‡"
"件对è¯æ¡†ä¼šæ ¹æ® [member mode] 自动设置其窗å£æ ‡é¢˜ã€‚如果您è¦ä½¿ç”¨è‡ªå®šä¹‰æ ‡é¢˜ï¼Œè¯·"
-"å°† [member mode_overrides_title] 设置为 [code] false[/code] æ¥ç¦ç”¨æ­¤æ ‡é¢˜ã€‚"
+"å°† [member mode_overrides_title] 设置为 [code]false[/code] æ¥ç¦ç”¨æ­¤æ ‡é¢˜ã€‚"
#: doc/classes/FileDialog.xml:16
msgid ""
@@ -29139,8 +29188,8 @@ msgid ""
"of the form [code]\"filename.extension ; Description\"[/code]. For example, "
"[code]\"*.png ; PNG Images\"[/code]."
msgstr ""
-"添加[code] filter [/code]作为自定义过滤器; [code] filter [/code]çš„æ ¼å¼åº”为"
-"[code]“ filename.extension; Description†[/code]。例如,[code]\"*.png ; PNG "
+"添加[code]filter[/code]作为自定义过滤器; [code]filter[/code]çš„æ ¼å¼åº”为"
+"[code]“ filename.extension; Descriptionâ€[/code]。例如,[code]\"*.png ; PNG "
"Images\"[/code]。"
#: doc/classes/FileDialog.xml:22
@@ -29241,7 +29290,7 @@ msgstr "当用户选择一个目录时触å‘的。"
msgid ""
"Emitted when the user selects a file by double-clicking it or pressing the "
"[b]OK[/b] button."
-msgstr "当用户通过åŒå‡»æ–‡ä»¶æˆ–按[b]OK[/b]按钮选择一个文件时触å‘。"
+msgstr "当用户通过åŒå‡»æ–‡ä»¶æˆ–按[b]确定[/b]按钮选择一个文件时触å‘。"
#: doc/classes/FileDialog.xml:97
msgid "Emitted when the user selects multiple files."
@@ -29286,26 +29335,26 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr "该对è¯æ¡†å…许访问文件系统上的文件。"
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr "文件的自定义图标。"
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr "应用于文件图标的颜色调制。"
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr "ç¦ç”¨æ–‡ä»¶çš„色调(当[FileDialog]在打开文件夹模å¼ä¸‹ä½¿ç”¨æ—¶ï¼‰ã€‚"
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr "应用于文件夹图标的颜色调制。"
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
-msgstr "文件夹的自定义图标。"
+msgid "Custom icon for files."
+msgstr "文件的自定义图标。"
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
-msgstr "应用于文件夹图标的颜色调制。"
+msgid "Custom icon for folders."
+msgstr "文件夹的自定义图标。"
#: doc/classes/FileDialog.xml:144
msgid "Custom icon for the parent folder arrow."
@@ -29340,16 +29389,17 @@ msgid ""
"the [method @GDScript.is_equal_approx] and [method @GDScript.is_zero_approx] "
"methods instead of [code]==[/code] to compare [float] values for equality."
msgstr ""
-"[float] 内置类型是一个64ä½åŒç²¾åº¦æµ®ç‚¹æ•°ï¼Œç›¸å½“于C++中的 [code]double[/code]。这"
-"个类型有14个å¯é çš„å°æ•°ä½ç²¾åº¦ã€‚[float] 类型å¯ä»¥å­˜å‚¨åœ¨[Variant] 中,它是引擎使"
-"用的通用类型。[float] 的最大值约为 [code]1.79769e308[/code],最å°å€¼çº¦ä¸º "
-"[code]-1.79769e308[/code]。\n"
-"引擎中的大多数方法和属性都使用32ä½å•ç²¾åº¦æµ®ç‚¹æ•°æ¥ä»£æ›¿ï¼Œç›¸å½“于C++中的 "
-"[code]float[/code],它有6ä½å¯é çš„å°æ•°ä½ç²¾åº¦ã€‚对于 [Vector2] å’Œ [Vector3] 这样"
-"çš„æ•°æ®ç»“构,Godot使用32ä½æµ®ç‚¹æ•°ã€‚\n"
-"使用 [float] 类型所åšçš„æ•°å­¦è¿ç®—ä¸èƒ½ä¿è¯ç²¾ç¡®æˆ–确定,而且ç»å¸¸ä¼šäº§ç”Ÿå°çš„错误。你"
-"通常应该使用 [method @GDScript.is_equal_approx] 和 [method @GDScript."
-"is_zero_approx] 方法而ä¸æ˜¯ [code]==[/code] æ¥æ¯”较[ float] 值是å¦ç›¸ç­‰ã€‚"
+"[float] 内置类型是 64 ä½åŒç²¾åº¦æµ®ç‚¹æ•°ï¼Œç›¸å½“于 C++ 中的 [code]double[/code]。这"
+"个类型有 14 个å¯é çš„å进制å°æ•°ä½ç²¾åº¦ã€‚å¯ä»¥æŠŠ [float] 类型存储在引擎所使用的通"
+"用类型 [Variant] 中。[float] 的最大值约为 [code]1.79769e308[/code],最å°å€¼çº¦"
+"为 [code]-1.79769e308[/code]。\n"
+"ä¸è¿‡å¼•æ“Žä¸­çš„大多数方法和属性使用的都是 32 ä½å•ç²¾åº¦æµ®ç‚¹æ•°ï¼Œç›¸å½“于 C++ 中的 "
+"[code]float[/code],有 6 ä½å¯é çš„å进制å°æ•°ä½ç²¾åº¦ã€‚Godot 在 [Vector2] å’Œ "
+"[Vector3] 等数æ®ç»“构中使用 32 ä½æµ®ç‚¹æ•°ã€‚\n"
+"使用 [float] 类型进行的数学è¿ç®—无法ä¿è¯ç²¾ç¡®æˆ–确定,ç»å¸¸ä¼šäº§ç”Ÿè¾ƒå°çš„误差。你通"
+"常应该使用 [method @GDScript.is_equal_approx] 和 [method @GDScript."
+"is_zero_approx] 方法æ¥æ¯”较两个 [float] 的值是å¦ç›¸ç­‰ï¼Œä¸åº”该用 [code]==[/"
+"code]。"
#: doc/classes/float.xml:12
msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
@@ -29393,7 +29443,7 @@ msgstr ""
#: doc/classes/Font.xml:4
msgid "Internationalized font and text drawing support."
-msgstr "支æŒå›½é™…化的字体和文本绘制。"
+msgstr "国际化的字体和文本绘制支æŒã€‚"
#: doc/classes/Font.xml:7
msgid ""
@@ -29412,17 +29462,16 @@ msgid ""
"emoji) are [i]not[/i] supported on Windows. They will display as unknown "
"characters instead. This will be resolved in Godot 4.0."
msgstr ""
-"字体包å«ä¸€ä¸ªä¸Ž Unicode 兼容的字符集,以åŠç”¨å¯å˜å®½åº¦(width)ã€ä¸Šå‡(ascent)ã€ä¸‹"
-"é™(descent) å’Œ 字符间è·(kerning)绘制的能力。关于从TTF文件(或其他字体格å¼ï¼‰åˆ›"
-"建字体,请å‚è§ç¼–辑器对字体的支æŒã€‚\n"
-"[b]注æ„:[/b] 如果一个 [DynamicFont] ä¸åŒ…å«å­—符串中使用的字符,如果该字符在 "
-"[DynamicFont] 中å¯ç”¨çš„è¯ï¼Œå°†ç”¨ä»£ç ç‚¹ [code]0xfffd[/code] 替æ¢è¯¥å­—符。如果这个"
-"替æ¢å­—符在动æ€å­—体中ä¸å¯ç”¨ï¼Œè¯¥å­—符将被éšè—,而ä¸åœ¨å­—符串中显示任何替æ¢å­—"
-"符。\n"
-"[b]注æ„:[/b]如果 [BitmapFont] ä¸åŒ…å«å­—符串中使用的字符,有关的字符将被éšè—,"
-"而ä¸åœ¨å­—符串中显示任何替æ¢å­—符。\n"
-"[b]注æ„:[/b] [code]0xffff[/code] 之åŽçš„ Unicode 字符(如大多数表情符å·ï¼‰åœ¨"
-"Windows上ä¸è¢« [i]支æŒ[/i]。它们将显示为未知字符。这个问题将在Godot 4.0中解"
+"字体包å«ä¸€ä¸ªä¸Ž Unicode 兼容的字符集,并且æ供使用ä¸åŒå®½åº¦ï¼ˆwidth)ã€å‡éƒ¨"
+"(ascent)ã€é™éƒ¨ï¼ˆdescent) 和字å¶è·ï¼ˆkerning)进行绘制的能力。关于从 TTF æ–‡"
+"件(或其他字体格å¼ï¼‰åˆ›å»ºå­—体,请å‚è§ç¼–辑器对字体的支æŒã€‚\n"
+"[b]注æ„:[/b]当 [DynamicFont] 中ä¸åŒ…å«å­—符串中所使用的æŸä¸ªå­—符时,将使用ç ä½ "
+"[code]0xfffd[/code] 去替æ¢è¯¥å­—符,如果这个替æ¢å­—符在 DynamicFont 中也ä¸å¯ç”¨ï¼Œ"
+"该字符将被éšè—,ä¸åœ¨å­—符串中显示任何替æ¢å­—符。\n"
+"[b]注æ„:[/b]当 [BitmapFont] 中ä¸åŒ…å«å­—符串中所使用的æŸä¸ªå­—符,该字符将被éš"
+"è—,ä¸åœ¨å­—符串中显示任何替æ¢å­—符。\n"
+"[b]注æ„:[/b]Windows 上[i]ä¸æ”¯æŒ[/i] [code]0xffff[/code] 之åŽçš„ Unicode 字符"
+"(如大多数表情符å·ï¼‰ã€‚它们将显示为未知字符。这个问题将在 Godot 4.0 中得到解"
"决。"
#: doc/classes/Font.xml:24
@@ -29433,10 +29482,10 @@ msgid ""
"from the top, [i]ascent[/i] must be added to the Y axis.\n"
"See also [method CanvasItem.draw_string]."
msgstr ""
-"在给定ä½ç½®ä½¿ç”¨å­—体将[code]string[/code]绘制到画布项目中,并使用[code] "
-"modulate [/code]颜色,并å¯ä»¥é€‰æ‹©è£å‰ªå®½åº¦ã€‚ [code]position[/code]指定基线,而"
-"ä¸æ˜¯é¡¶éƒ¨ã€‚è¦ä»Žé¡¶éƒ¨ç»˜åˆ¶ï¼Œå¿…须在[Y]轴上添加[i] ascent [/i]。\n"
-"å¦è¯·å‚阅[method CanvasItem.draw_string]。"
+"在给定ä½ç½®ä½¿ç”¨å­—体将[code]string[/code]绘制到画布项目中,并使用"
+"[code]modulate[/code]颜色,并å¯ä»¥é€‰æ‹©è£å‰ªå®½åº¦ã€‚ [code]position[/code]指定基"
+"线,而ä¸æ˜¯é¡¶éƒ¨ã€‚è¦ä»Žé¡¶éƒ¨ç»˜åˆ¶ï¼Œå¿…须在 Y 轴上添加[i]å‡éƒ¨[/i]。\n"
+"å¦è¯·å‚阅 [method CanvasItem.draw_string]。"
#: doc/classes/Font.xml:37
msgid ""
@@ -29447,11 +29496,11 @@ msgid ""
"must be added to the Y axis. The width used by the character is returned, "
"making this function useful for drawing strings character by character."
msgstr ""
-"使用给定ä½ç½®çš„字体将字符[code]char[/code]绘制到画布项目中,使用"
-"[code]modulate[/code]颜色,如果通过了[code]next[/code],还å¯ä»¥é€‰æ‹©ä½¿ç”¨"
-"kerning,剪切宽度。[code]position[/code]指定的是基线,而ä¸æ˜¯é¡¶éƒ¨ã€‚è¦ä»Žé¡¶éƒ¨ç»˜"
-"制,必须在Y轴上添加[i]ascent[/i]。字符所使用的宽度被返回,使这个函数在é€ä¸ªå­—"
-"符绘制字符串时éžå¸¸æœ‰ç”¨ã€‚"
+"使用字体在画布项目的指定ä½ç½®ç»˜åˆ¶å­—符 [code]char[/code],使用的颜色是 "
+"[code]modulate[/code],并且会根æ®å®½åº¦åšè£å‰ªï¼Œå¦‚果传入了 [code]next[/code] 还"
+"会利用到字å¶è·ã€‚[code]position[/code] 指定的是基线,而ä¸æ˜¯é¡¶éƒ¨ã€‚è¦ä»Žé¡¶éƒ¨ç»˜"
+"制,必须在 Y 轴上加上[i]字体的å‡éƒ¨å¤§å°[/i]。该函数返回的是字符所使用的宽度,"
+"因此用æ¥é€å­—符绘制字符串éžå¸¸æ–¹ä¾¿ã€‚"
#: doc/classes/Font.xml:43
msgid "Returns the font ascent (number of pixels above the baseline)."
@@ -29463,8 +29512,8 @@ msgid ""
"the next character is provided. Note that the height returned is the font "
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
-"返回一个字符的大å°ï¼Œå¦‚æžœæ供了下一个字符,å¯ä»¥é€‰æ‹©å°†å­—è·è€ƒè™‘在内。注æ„,返回"
-"çš„é«˜åº¦æ˜¯å­—ä½“é«˜åº¦ï¼ˆè§ [method get_height]),与字形高度没有关系。"
+"返回指定字符的大å°ï¼Œå¦‚æžœæ供了下一个字符,还会将字å¶è·è€ƒè™‘在内。注æ„,返回的"
+"é«˜åº¦æ˜¯å­—ä½“é«˜åº¦ï¼ˆè§ [method get_height]),与该字形的高度没有关系。"
#: doc/classes/Font.xml:57
msgid "Returns the font descent (number of pixels below the baseline)."
@@ -29480,26 +29529,26 @@ msgid ""
"that the height returned is the font height (see [method get_height]) and "
"has no relation to the string."
msgstr ""
-"返回一个字符串的大å°ï¼Œå¹¶è€ƒè™‘到字符间è·å’Œæå‰é‡ã€‚注æ„,返回的高度是字体高度"
-"ï¼ˆè§ [method get_height]),与字符串没有关系。"
+"返回指定字符串的大å°ï¼Œå¹¶è€ƒè™‘到字å¶è·å’Œå‰è¿›é‡ã€‚注æ„ï¼Œè¿”å›žçš„é«˜åº¦æ˜¯å­—ä½“é«˜åº¦ï¼ˆè§ "
+"[method get_height]),与该字符串没有关系。"
#: doc/classes/Font.xml:78
msgid ""
"Returns the size that the string would have with word wrapping enabled with "
"a fixed [code]width[/code]."
-msgstr "返回字符串在å¯ç”¨äº†å›ºå®šçš„[code]宽度width[/code]çš„å­—è¯åŒ…装åŽçš„大å°ã€‚"
+msgstr "返回字符串在å¯ç”¨å›ºå®šå®½åº¦ [code]width[/code] 的自动æ¢è¡ŒåŽçš„大å°ã€‚"
#: doc/classes/Font.xml:84
msgid "Returns [code]true[/code] if the font has an outline."
-msgstr "如果字体有边框,返回[code]true[/code]。"
+msgstr "如果字体有轮廓,则返回 [code]true[/code]。"
#: doc/classes/Font.xml:95
msgid ""
"After editing a font (changing size, ascent, char rects, etc.). Call this "
"function to propagate changes to controls that might use it."
msgstr ""
-"在编辑一个字体åŽï¼ˆæ”¹å˜å¤§å°ã€ä¸Šå‡ã€å­—æ ¼char矩形等)。调用这个函数,将å˜åŒ–ä¼ æ’­"
-"ç»™å¯èƒ½ä½¿ç”¨å®ƒçš„控件。"
+"在编辑一个字体åŽï¼ˆæ”¹å˜å¤§å°ã€å‡éƒ¨ã€å­—框等)。调用这个函数,将å˜åŒ–ä¼ æ’­ç»™å¯èƒ½ä½¿"
+"用它的控件。"
#: doc/classes/FuncRef.xml:4
msgid "Reference to a function in an object."
@@ -29524,8 +29573,7 @@ msgid ""
"Calls the referenced function previously set in [member function] or [method "
"@GDScript.funcref]."
msgstr ""
-"调用以å‰è®¾ç½®åœ¨ [member function] 或 [method @GDScript. funcref] 中的引用函"
-"数。"
+"调用以å‰è®¾ç½®åœ¨ [member function] 或 [method @GDScript.funcref] 中的引用函数。"
#: doc/classes/FuncRef.xml:23
msgid ""
@@ -29603,7 +29651,8 @@ msgstr "返回当å‰å¹³å°å’Œæž¶æž„的动æ€åº“文件的路径。"
msgid ""
"This resource in INI-style [ConfigFile] format, as in [code].gdnlib[/code] "
"files."
-msgstr "该资æºä¸ºINI风格的[ConfigFile]æ ¼å¼ï¼Œå¦‚[code].gdnlib[/code]文件中。"
+msgstr ""
+"该资æºä¸º INI 风格的 [ConfigFile] æ ¼å¼ï¼Œå¦‚ [code].gdnlib[/code] 文件中。"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml:32
msgid ""
@@ -29613,9 +29662,10 @@ msgid ""
"If [code]false[/code], Godot loads a separate copy of the library into "
"memory for each script that references it."
msgstr ""
-"如果[code]true[/code],GodotåªåŠ è½½ä¸€ä¸ªåº“的副本,æ¯ä¸ªå¼•ç”¨è¯¥åº“的脚本将共享é™æ€"
-"æ•°æ®ï¼Œå¦‚é™æ€å˜é‡æˆ–全局å˜é‡ã€‚\n"
-"如果[code]false[/code],Godot为æ¯ä¸ªå¼•ç”¨å®ƒçš„脚本加载一个å•ç‹¬çš„库副本到内存。"
+"为 [code]true[/code] æ—¶ Godot åªåŠ è½½ä¸€ä¸ªåº“的副本,æ¯ä¸ªå¼•ç”¨è¯¥åº“的脚本将共享é™"
+"æ€æ•°æ®ï¼Œå¦‚é™æ€å˜é‡æˆ–全局å˜é‡ã€‚\n"
+"为 [code]false[/code] æ—¶ Godot 会为æ¯ä¸ªå¼•ç”¨å®ƒçš„脚本加载一个å•ç‹¬çš„库副本到内"
+"存。"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml:36
msgid ""
@@ -29661,7 +29711,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml:4
msgid "A script implemented in the GDScript programming language."
-msgstr "一个用GDScript编程语言实现的脚本。"
+msgstr "一个用 GDScript 编程语言实现的脚本。"
#: modules/gdscript/doc_classes/GDScript.xml:7
msgid ""
@@ -30252,7 +30302,7 @@ msgid ""
"distinguished by calling [method is_polygon_clockwise]."
msgstr ""
"将[code]polygon_a[/code]与[code]polygon_b[/code]进行对比,并返回一个被剪切的"
-"多边形阵列。这在多边形之间执行[constant OPERATION_DIFFERENCE]。如果"
+"多边形数组。这在多边形之间执行[constant OPERATION_DIFFERENCE]。如果"
"[code]polygon_b[/code]与[code]polygon_a[/code]完全é‡åˆï¼Œåˆ™è¿”回一个空数组。\n"
"如果[code]polygon_b[/code]被[code]polygon_a[/code]包围,返回一个外部多边形"
"(边界)和内部多边形(孔),å¯ä»¥é€šè¿‡è°ƒç”¨[method is_polygon_clockwise]æ¥åŒºåˆ†ã€‚"
@@ -30264,7 +30314,7 @@ msgid ""
"between the polyline and the polygon. This operation can be thought of as "
"cutting a line with a closed shape."
msgstr ""
-"将[code]polyline[/code]与[code]polygon[/code]相对应,并返回一个折线阵列。在折"
+"将[code]polyline[/code]与[code]polygon[/code]相对应,并返回一个折线数组。在折"
"线和多边形之间执行[constant OPERATION_DIFFERENCE]。这个æ“作å¯ä»¥è¢«è®¤ä¸ºæ˜¯ç”¨ä¸€ä¸ª"
"å°é—­çš„形状切割一æ¡çº¿ã€‚"
@@ -30288,9 +30338,9 @@ msgid ""
"is_polygon_clockwise]."
msgstr ""
"相互排除由 [code]polygon_a[/code] å’Œ [code]polygon_b[/code]ï¼ˆè§ [method "
-"intersect_polygons])的交å‰ç‚¹å®šä¹‰çš„公共区域,并返回一个排除的多边形数组。这在"
-"多边形之间执行了 [constant OPERATION_XOR]。æ¢å¥è¯è¯´ï¼Œè¿”回多边形之间除公共区域"
-"外的所有区域。\n"
+"intersect_polygons_2d])的交å‰ç‚¹å®šä¹‰çš„公共区域,并返回一个排除的多边形数组。"
+"这在多边形之间执行了 [constant OPERATION_XOR]。æ¢å¥è¯è¯´ï¼Œè¿”回多边形之间除公共"
+"区域外的所有区域。\n"
"该æ“作å¯èƒ½ä¼šäº§ç”Ÿä¸€ä¸ªå¤–部多边形(边界)和内部多边形(孔),å¯ä»¥é€šè¿‡è°ƒç”¨ "
"[method is_polygon_clockwise] æ¥åŒºåˆ†ã€‚"
@@ -30319,9 +30369,9 @@ msgid ""
"inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. "
"somewhere on the line extending from the segment."
msgstr ""
-"返回由([code]s1[/code], [code]s2[/code])定义的三维直线上最接近[code]point[/"
-"code]的三维点。返回的点å¯ä»¥åœ¨çº¿æ®µå†…([code]s1[/code], [code]s2[/code]),也å¯"
-"以在线段外,å³åœ¨çº¿æ®µå»¶ä¼¸çš„æŸå¤„。"
+"返回由([code]s1[/code], [code]s2[/code])定义的三维直线上最接近 "
+"[code]point[/code]的三维点。返回的点å¯ä»¥åœ¨çº¿æ®µå†…([code]s1[/code], [code]s2[/"
+"code]),也å¯ä»¥åœ¨çº¿æ®µå¤–,å³åœ¨çº¿æ®µå»¶ä¼¸çš„æŸå¤„。"
#: doc/classes/Geometry.xml:114
msgid ""
@@ -30387,7 +30437,7 @@ msgid ""
"OPERATION_INTERSECTION] between the polyline and the polygon. This operation "
"can be thought of as chopping a line with a closed shape."
msgstr ""
-"将[code]polyline[/code]与[code]polygon[/code]相交,并返回相交的折线阵列。这在"
+"将[code]polyline[/code]与[code]polygon[/code]相交,并返回相交的折线数组。这在"
"折线和多边形之间执行了[constant OPERATION_INTERSECTION]。这个æ“作å¯ä»¥è¢«è®¤ä¸ºæ˜¯"
"用一个å°é—­çš„形状ç æ–­ä¸€æ¡çº¿ã€‚"
@@ -30414,8 +30464,8 @@ msgid ""
"Returns [code]true[/code] if [code]polygon[/code]'s vertices are ordered in "
"clockwise order, otherwise returns [code]false[/code]."
msgstr ""
-"如果[code]多边形polygon[/code]的顶点按顺时针顺åºæŽ’åºï¼Œåˆ™è¿”回[code] true [/"
-"code],å¦åˆ™è¿”回[code] false [/code]。"
+"如果多边形 [code]polygon[/code] 的顶点按顺时针顺åºæŽ’åºï¼Œåˆ™è¿”回 [code]true[/"
+"code],å¦åˆ™è¿”回 [code]false[/code]。"
#: doc/classes/Geometry.xml:192
msgid ""
@@ -30425,9 +30475,9 @@ msgid ""
"an empty [Variant].\n"
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
msgstr ""
-"检查两行([code] from_a [/code],[code] dir_a [/code])和([code] from_b [/"
-"code],[code] dir_b [/code])是å¦ç›¸äº¤ã€‚如果是,则将相交点返回为[Vector2]。如"
-"果没有交å‰ï¼Œåˆ™è¿”回一个空的[Variant]。\n"
+"检查两行([code]from_a[/code],[code]dir_a[/code])和([code]from_b[/code],"
+"[code]dir_b[/code])是å¦ç›¸äº¤ã€‚如果是,则将相交点返回为[Vector2]。如果没有交"
+"å‰ï¼Œåˆ™è¿”回一个空的[Variant]。\n"
"[b]注æ„:[/b]线是使用方å‘å‘é‡è€Œä¸æ˜¯ç»ˆç‚¹æŒ‡å®šçš„。"
#: doc/classes/Geometry.xml:200
@@ -30437,9 +30487,9 @@ msgid ""
"[Vector2] that specifies the positions of each tile, [code]size[/code] "
"contains the overall size of the whole atlas as [Vector2]."
msgstr ""
-"给定表示图å—çš„[Vector2]数组,构建一个地图集。返回的字典有两个键:[code] "
-"points [/code]是[Vector2]çš„å‘é‡ï¼Œç”¨äºŽæŒ‡å®šæ¯ä¸ªå›¾å—çš„ä½ç½®ï¼Œ[code] size [/code]"
-"包å«æ•´ä¸ªå›¾é›†çš„整体大å°ï¼Œä½œä¸º[Vector2]。"
+"给定表示图å—çš„[Vector2]数组,构建一个地图集。返回的字典有两个键:"
+"[code]points[/code]是[Vector2]çš„å‘é‡ï¼Œç”¨äºŽæŒ‡å®šæ¯ä¸ªå›¾å—çš„ä½ç½®ï¼Œ[code]size[/"
+"code]包å«æ•´ä¸ªå›¾é›†çš„整体大å°ï¼Œä½œä¸º[Vector2]。"
#: doc/classes/Geometry.xml:208
msgid ""
@@ -30480,11 +30530,11 @@ msgid ""
"150), Vector2(50, 150)]\n"
"[/codeblock]"
msgstr ""
-"通过 [code]delta[/code] å•ä½ï¼ˆåƒç´ ï¼‰è†¨èƒ€æˆ–缩å°å¤šè¾¹å½¢ [code]polygon [/code]。"
-"如果 [code]delta[/code] 是正数,使多边形å‘外增长。如果 [code]delta[/code] 是"
-"负数,则使多边形å‘内收缩。返回一个多边形数组,因为膨胀或缩å°å¯èƒ½å¯¼è‡´å¤šä¸ªç¦»æ•£"
-"的多边形。如果 [code]delta[/code] 为负数,并且其ç»å¯¹å€¼å¤§çº¦è¶…过了多边形的最å°"
-"边界矩形尺寸,则返回一个空数组。\n"
+"通过 [code]delta[/code] å•ä½ï¼ˆåƒç´ ï¼‰è†¨èƒ€æˆ–缩å°å¤šè¾¹å½¢ [code]polygon[/code]。如"
+"æžœ [code]delta[/code] 是正数,使多边形å‘外增长。如果 [code]delta[/code] 是负"
+"数,则使多边形å‘内收缩。返回一个多边形数组,因为膨胀或缩å°å¯èƒ½å¯¼è‡´å¤šä¸ªç¦»æ•£çš„"
+"多边形。如果 [code]delta[/code] 为负数,并且其ç»å¯¹å€¼å¤§çº¦è¶…过了多边形的最å°è¾¹"
+"界矩形尺寸,则返回一个空数组。\n"
"æ¯ä¸ªå¤šè¾¹å½¢çš„顶点将按照 [code]join_type[/code] 确定的方å¼è¿›è¡Œåœ†è§’处ç†ï¼Œè§ "
"[enum PolyJoinType]。\n"
"该æ“作å¯èƒ½ä¼šäº§ç”Ÿä¸€ä¸ªå¤–部多边形(边界)和内部多边形(孔),å¯ä»¥é€šè¿‡è°ƒç”¨ "
@@ -30581,8 +30631,8 @@ msgid ""
msgstr ""
"检查线段([code]from[/code],[code]to[/code])是å¦ä¸Žé«˜åº¦ [code]height[/code] "
"的圆柱体相交,圆柱体以原点为中心,åŠå¾„为 [code]radius[/code]。如果没有,返回"
-"一个空的 [PackedVector3Array]。如果å‘生了相交,返回的数组包å«ç›¸äº¤ç‚¹å’Œåœ†æŸ±ä½“在"
-"相交点的法线。"
+"一个空的 [PoolVector3Array]。如果å‘生了相交,返回的数组包å«ç›¸äº¤ç‚¹å’Œåœ†æŸ±ä½“在相"
+"交点的法线。"
#: doc/classes/Geometry.xml:300
msgid ""
@@ -30605,8 +30655,8 @@ msgid ""
msgstr ""
"检查线段([code]from[/code],[code]to[/code])是å¦ä¸Žçƒå¿ƒä¸º "
"[code]sphere_position[/code]ã€åŠå¾„为 [code]sphere_radius[/code] çš„çƒä½“相交。"
-"如果没有,返回一个空的 [PackedVector3Array]。如果相交,返回一个包å«äº¤ç‚¹å’Œäº¤ç‚¹"
-"处çƒä½“法线的 [PackedVector3Array]。"
+"如果没有,返回一个空的 [PoolVector3Array]。如果相交,返回一个包å«äº¤ç‚¹å’Œäº¤ç‚¹å¤„"
+"çƒä½“法线的 [PoolVector3Array]。"
#: doc/classes/Geometry.xml:321
msgid ""
@@ -30761,7 +30811,7 @@ msgstr ""
msgid ""
"The extra distance added to the GeometryInstance's bounding box ([AABB]) to "
"increase its cull box."
-msgstr "添加到GeometryInstance的包围盒([AABB])的é¢å¤–è·ç¦»ï¼Œä»¥å¢žåŠ å…¶å‰”除盒。"
+msgstr "添加到 GeometryInstance 的包围盒([AABB])的é¢å¤–è·ç¦»ï¼Œä»¥å¢žåŠ å…¶å‰”除盒。"
#: doc/classes/GeometryInstance.xml:43
msgid ""
@@ -30894,7 +30944,6 @@ msgid "Real-time global illumination (GI) probe."
msgstr "实时全局光照(GI)探测。"
#: doc/classes/GIProbe.xml:7
-#, fuzzy
msgid ""
"[GIProbe]s are used to provide high-quality real-time indirect light to "
"scenes. They precompute the effect of objects that emit light and the effect "
@@ -30925,13 +30974,18 @@ msgid ""
"emit light when used in a [GIProbe]. Only emissive [SpatialMaterial]s can "
"emit light in a [GIProbe]."
msgstr ""
-"[GIProbe]是用æ¥ä¸ºåœºæ™¯æ供高质é‡çš„实时间接光照。它们预先计算å‘光物体的效果和é™"
-"æ€å‡ ä½•ä½“的效果,以实时模拟å¤æ‚光线的行为。[GIProbe]在使用å‰éœ€è¦è¿›è¡Œçƒ˜ç„™ï¼Œè€Œ"
-"åŽï¼Œä¸€æ—¦çƒ˜ç„™ï¼ŒåŠ¨æ€ç‰©ä½“就会从它们那里接收光线。此外,ç¯å…‰å¯ä»¥æ˜¯å®Œå…¨åŠ¨æ€çš„,也"
-"å¯ä»¥æ˜¯çƒ˜ç„™çš„。\n"
-"在场景中使用[GIProbe]会很消耗资æºï¼Œå¯ä»¥åœ¨[ProjectSettings]中使用[member "
-"ProjectSettings.rendering/quality/voxel_cone_tracing/high_quality]æ¥è°ƒä½ŽæŽ¢å¤´"
-"çš„è´¨é‡ï¼Œä»¥èŽ·å¾—更好的性能。\n"
+"[GIProbe] å¯ä»¥ä¸ºåœºæ™¯æ供高质é‡çš„实时间接光照。它们预先计算å‘光物体和é™æ€å‡ ä½•"
+"体的效果,以实时模拟å¤æ‚光线的行为。[GIProbe] 在使用å‰éœ€è¦è¿›è¡Œçƒ˜ç„™ï¼Œè€ŒåŽï¼Œä¸€"
+"旦烘焙,动æ€ç‰©ä½“就会从它们那里接收光线。此外,ç¯å…‰å¯ä»¥æ˜¯å®Œå…¨åŠ¨æ€çš„,也å¯ä»¥æ˜¯"
+"烘焙的。\n"
+"在场景中使用 [GIProbe] 会很消耗资æºï¼Œå¯ä»¥åœ¨ [ProjectSettings] 中使用 [member "
+"ProjectSettings.rendering/quality/voxel_cone_tracing/high_quality] æ¥é™ä½ŽæŽ¢é’ˆ"
+"çš„è´¨é‡ï¼Œæ¢å–更好的性能。\n"
+"[b]程åºå¼ç”Ÿæˆï¼š[/b][GIProbe] 在导出åŽçš„项目中也å¯ä»¥è¿›è¡Œçƒ˜ç„™ï¼Œå› æ­¤å®ƒé€‚åˆç¨‹åºå¼"
+"生æˆæˆ–者用户构建的关å¡ï¼Œåªéœ€ä¿è¯æ‰€æœ‰å‡ ä½•ä½“都是预先生æˆçš„å³å¯ã€‚\n"
+"[b]性能:[/b][GIProbe] 相对更耗 GPU,ä¸é€‚åˆåœ¨é›†æˆæ˜¾å¡ç­‰ä½Žç«¯ç¡¬ä»¶ä¸Šä½¿ç”¨ï¼Œå¯è€ƒè™‘"
+"æ¢ç”¨ [BakedLightmap]。è¦ä¸ºä½Žç«¯ç¡¬ä»¶æ供备选方案,å¯è€ƒè™‘在你项目的选项èœå•ä¸­æ·»"
+"加ç¦ç”¨ [GIProbe] 的选项。éšè— [GIProbe] 节点å³å¯å°†å…¶ç¦ç”¨ã€‚\n"
"[b]注æ„:[/b]网格应该有足够厚的墙以é¿å…æ¼å…‰ï¼Œæ³¨ï¼Œé¿å…å•é¢å¢™ã€‚对于内部关å¡ï¼Œå°†"
"ä½ çš„å…³å¡å‡ ä½•ä½“包围在一个足够大的盒å­é‡Œï¼Œå¹¶å°†çŽ¯è·¯è”接起æ¥ä»¥å…³é—­ç½‘格。\n"
"[b]注æ„:[/b]由于渲染器的é™åˆ¶ï¼Œåœ¨[GIProbe]中使用å‘光的[ShaderMaterial]æ—¶ä¸èƒ½"
@@ -30942,7 +30996,6 @@ msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/gi_probes.html"
msgstr "https://docs.godotengine.org/zh_CN/stable/tutorials/3d/gi_probes.html"
#: doc/classes/GIProbe.xml:24
-#, fuzzy
msgid ""
"Bakes the effect from all [GeometryInstance]s marked with [member "
"GeometryInstance.use_in_baked_light] and [Light]s marked with either "
@@ -30961,8 +31014,11 @@ msgstr ""
"[GeometryInstance] 和标有 [constant Light.BAKE_INDIRECT] 或 [constant Light."
"BAKE_ALL] 的 [Light] 的效果。如果[code]create_visual_debug[/code]是"
"[code]true[/code],在烘焙光线åŽï¼Œè¿™å°†ç”Ÿæˆä¸€ä¸ª[MultiMesh],其中有一个立方体代"
-"表æ¯ä¸ªå®žä½“å•å…ƒï¼Œæ¯ä¸ªç«‹æ–¹ä½“的颜色与该å•å…ƒçš„å射颜色一致。这å¯ä»¥ç”¨æ¥å¯è§†åŒ–"
-"[GIProbe]çš„æ•°æ®ï¼Œä»¥è°ƒè¯•ä»»ä½•å¯èƒ½å‘生的问题。"
+"表æ¯ä¸ªå®žä½“å•å…ƒï¼Œæ¯ä¸ªç«‹æ–¹ä½“的颜色与该å•å…ƒçš„å照率颜色一致。这å¯ä»¥ç”¨æ¥å¯è§†åŒ– "
+"[GIProbe] çš„æ•°æ®ï¼Œä»¥è°ƒè¯•ä»»ä½•å¯èƒ½å‘生的问题。\n"
+"[b]注æ„:[/b] [method bake] 在编辑器和导出åŽçš„项目中都是有效的。因此适用于程"
+"åºåŒ–生æˆæˆ–者用户构建的关å¡ã€‚在多数场景中,烘焙 [GIProbe] 通常需è¦èŠ±è´¹ 5 到 "
+"20 秒。å‡å°‘ [member subdiv] å¯ä»¥åŠ é€Ÿçƒ˜ç„™ã€‚"
#: doc/classes/GIProbe.xml:31
msgid "Calls [method bake] with [code]create_visual_debug[/code] enabled."
@@ -30989,7 +31045,7 @@ msgstr "[i]已废弃[/i]由于已知的错误,这个属性已被废弃,å¯ç”
#: doc/classes/GIProbe.xml:44
msgid "The [GIProbeData] resource that holds the data for this [GIProbe]."
-msgstr "æŒæœ‰æ­¤[GIProbe]çš„æ•°æ®çš„[GIProbeData]资æºã€‚"
+msgstr "æŒæœ‰æ­¤ [GIProbe] çš„æ•°æ®çš„ [GIProbeData] 资æºã€‚"
#: doc/classes/GIProbe.xml:47
msgid ""
@@ -31001,7 +31057,7 @@ msgstr "[GIProbe] 能识别的最大亮度。亮度将在此范围内缩放。"
msgid ""
"Energy multiplier. Makes the lighting contribution from the [GIProbe] "
"brighter."
-msgstr "能é‡å€å¢žå™¨ã€‚使 [GIProbe] 的照明贡献更亮。"
+msgstr "能é‡å€æ•°ã€‚使 [GIProbe] 的照明贡献更亮。"
#: doc/classes/GIProbe.xml:53
msgid ""
@@ -31009,7 +31065,7 @@ msgid ""
"larger without increasing the subdivisions with [member subdiv], the size of "
"each cell will increase and result in lower detailed lighting."
msgstr ""
-"[GIProbe]所覆盖区域的大å°ã€‚如果你让外延å˜å¤§ï¼Œè€Œæ²¡æœ‰ç”¨[member subdiv]增加细"
+"[GIProbe] 所覆盖区域的大å°ã€‚如果你让外延å˜å¤§ï¼Œè€Œæ²¡æœ‰ç”¨ [member subdiv] 增加细"
"分,æ¯ä¸ªå•å…ƒçš„大å°å°†å¢žåŠ ï¼Œå¹¶å¯¼è‡´ä½Žç»†èŠ‚照明。"
#: doc/classes/GIProbe.xml:56
@@ -31022,7 +31078,8 @@ msgid ""
"Offsets the lookup into the [GIProbe] based on the object's normal "
"direction. Can be used to reduce some self-shadowing artifacts."
msgstr ""
-"æ ¹æ®ç‰©ä½“的法线方å‘,对[GIProbe]的查找进行å移。å¯ä»¥ç”¨æ¥å‡å°‘一些自阴影的å‡è±¡ã€‚"
+"æ ¹æ®ç‰©ä½“的法线方å‘,对 [GIProbe] 的查找进行å移。å¯ä»¥ç”¨æ¥å‡å°‘一些自阴影的å‡"
+"象。"
#: doc/classes/GIProbe.xml:62
msgid ""
@@ -31056,13 +31113,12 @@ msgid "Use 256 subdivisions."
msgstr "使用256个分区。"
#: doc/classes/GIProbe.xml:79
-#, fuzzy
msgid ""
"Use 512 subdivisions. This is the highest quality setting, but the slowest. "
"On lower-end hardware, this could cause the GPU to stall."
msgstr ""
-"使用512个分区。这是最高的质é‡è®¾ç½®ï¼Œä½†ä¹Ÿæ˜¯æœ€æ…¢çš„。在低端硬件上,这å¯èƒ½ä¼šå¯¼è‡´"
-"GPUåœé¡¿ã€‚"
+"使用 512 个分区。这是最高的质é‡è®¾ç½®ï¼Œä½†ä¹Ÿæ˜¯æœ€æ…¢çš„。在低端硬件上,这å¯èƒ½ä¼šå¯¼"
+"致 GPU åœé¡¿ã€‚"
#: doc/classes/GIProbe.xml:82
msgid "Represents the size of the [enum Subdiv] enum."
@@ -31357,9 +31413,9 @@ msgid ""
"[code]to[/code] GraphNode. If the connection does not exist, no connection "
"is removed."
msgstr ""
-"删除[code] from [/code] 图形节点GraphNode1çš„[code] from_port [/code]æ’槽与"
-"[code] to [/code] 图形节点GraphNode2çš„[code] to_port [/code]æ’槽之间的连接。"
-"如果连接ä¸å­˜åœ¨ï¼Œåˆ™ä¸ä¼šåˆ é™¤ä»»ä½•è¿žæŽ¥ã€‚"
+"删除[code]from[/code] 图形节点GraphNode1çš„[code]from_port[/code]æ’槽与"
+"[code]to[/code] 图形节点GraphNode2çš„[code]to_port[/code]æ’槽之间的连接。如果"
+"连接ä¸å­˜åœ¨ï¼Œåˆ™ä¸ä¼šåˆ é™¤ä»»ä½•è¿žæŽ¥ã€‚"
#: doc/classes/GraphEdit.xml:64
msgid ""
@@ -31509,9 +31565,9 @@ msgid ""
"code] slot of the [code]from[/code] GraphNode and the [code]to_slot[/code] "
"slot of the [code]to[/code] GraphNode is attempted to be created."
msgstr ""
-"当试图创建[code]æ¥è‡ªfrom [/code]图形节点GraphNode1çš„[code]from_slot[/code]槽"
-"和[code] to [/code]图形节点GraphNode2的[code]to_slot[/code]槽之间的连接时,会"
-"å‘图形编辑GraphEditå‘出。"
+"当试图创建[code]æ¥è‡ªfrom[/code]图形节点GraphNode1çš„[code]from_slot[/code]槽和"
+"[code]to[/code]图形节点GraphNode2çš„[code]to_slot[/code]槽之间的连接时,会å‘图"
+"形编辑GraphEditå‘出。"
#: doc/classes/GraphEdit.xml:206
msgid ""
@@ -31565,51 +31621,51 @@ msgid ""
"emitted when changed in code."
msgstr "当用户改å˜æ»šåŠ¨å移é‡æ—¶å‘出。在代ç ä¸­æ”¹å˜æ»šåŠ¨å移é‡æ—¶ï¼Œå®ƒä¸ä¼šè¢«è§¦å‘。"
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr "绘制在网格下方的背景。"
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr "主网格线æ¡é¢œè‰²ã€‚"
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr "次è¦ç½‘格线的颜色。"
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
-msgstr "缩å°æŒ‰é’®çš„图标。"
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
+msgstr "选定的矩形的填充颜色。"
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
-msgstr "放大按钮的图标。"
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
+msgstr "选择的矩形的轮廓颜色。"
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr "一个端å£å¯ä»¥è¢«æŠ“å–的水平范围(两侧)。"
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr "一个端å£å¯ä»¥è¢«æŠ“å–的垂直范围(两侧)。"
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr "缩å°æŒ‰é’®çš„图标。"
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
-msgstr "缩放é‡ç½®æŒ‰é’®çš„图标。"
+msgid "The icon for the zoom in button."
+msgstr "放大按钮的图标。"
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
-msgstr "选定的矩形的填充颜色。"
+msgid "The icon for the zoom reset button."
+msgstr "缩放é‡ç½®æŒ‰é’®çš„图标。"
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
-msgstr "选择的矩形的轮廓颜色。"
-
-#: doc/classes/GraphEdit.xml:304
msgid "The icon for the snap toggle button."
msgstr "å¸é™„动按钮的图标。"
+#: doc/classes/GraphEdit.xml:304
+msgid "The background drawn under the grid."
+msgstr "绘制在网格下方的背景。"
+
#: doc/classes/GraphNode.xml:4
msgid ""
"A GraphNode is a container with potentially several input and output slots "
@@ -31805,8 +31861,8 @@ msgid ""
"[b]Note:[/b] You cannot use position directly, as [GraphEdit] is a "
"[Container]."
msgstr ""
-"图形节点GraphNodeçš„å移é‡ï¼Œä¸Ž[GraphEdit]的滚动å移é‡ç›¸å…³ã€‚\n"
-"[b]注æ„:[/b]由于[GraphEdit]是[Container容器],因此ä¸èƒ½ç›´æŽ¥ä½¿ç”¨ä½ç½®ã€‚"
+"图形节点 GraphNode çš„å移é‡ï¼Œä¸Ž [GraphEdit] 的滚动å移é‡ç›¸å…³ã€‚\n"
+"[b]注æ„:[/b]由于 [GraphEdit] 是 [Container],因此ä¸èƒ½ç›´æŽ¥ä½¿ç”¨ä½ç½®ã€‚"
#: doc/classes/GraphNode.xml:202
msgid "Sets the overlay shown above the GraphNode. See [enum Overlay]."
@@ -31819,8 +31875,8 @@ msgid ""
"signal, the GraphNode needs to be resized manually."
msgstr ""
"如果[code]true[/code],用户å¯ä»¥è°ƒæ•´å›¾å½¢èŠ‚点GraphNode的大å°ã€‚\n"
-"[b]注æ„:[/b]拖动手柄åªä¼šå‘出[resize_request]ä¿¡å·ï¼Œå›¾å½¢èŠ‚点GraphNode需è¦æ‰‹åŠ¨"
-"调整大å°ã€‚"
+"[b]注æ„:[/b]拖动手柄åªä¼šå‘出 [signal resize_request] ä¿¡å·ï¼Œå›¾å½¢èŠ‚点GraphNode"
+"需è¦æ‰‹åŠ¨è°ƒæ•´å¤§å°ã€‚"
#: doc/classes/GraphNode.xml:209
msgid "If [code]true[/code], the GraphNode is selected."
@@ -31886,82 +31942,82 @@ msgstr "显示在[code]breakpoint[/code]主题属性中设置的覆盖层。"
#: doc/classes/GraphNode.xml:263
msgid "Show overlay set in the [code]position[/code] theme property."
-msgstr "显示在主题åæ ‡[code] position [/code]属性中设置的å åŠ å±‚。"
+msgstr "显示在主题åæ ‡[code]position[/code]属性中设置的å åŠ å±‚。"
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
-msgstr "当[member overlay]被设置为[constant OVERLAY_BREAKPOINT]时使用的背景。"
+msgid "The color modulation applied to the close button icon."
+msgstr "应用于关闭按钮图标的颜色调制(modulation)。"
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
-msgstr "关闭按钮的图标会在å¯ç”¨[member show_close]æ—¶å¯è§ã€‚"
+msgid "The color modulation applied to the resizer icon."
+msgstr "应用于调整尺寸大å°å›¾æ ‡çš„颜色调制。"
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
-msgstr "应用于关闭按钮图标的颜色调制(modulation)。"
+msgid "Color of the title text."
+msgstr "标题文字的颜色。"
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr "关闭按钮的垂直å移é‡ã€‚"
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
-msgstr "当å¯ç”¨[member comment]时使用的[StyleBox]。"
+msgid "Horizontal offset for the ports."
+msgstr "端å£çš„æ°´å¹³å移é‡ã€‚"
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
-msgstr "当[member comment]被å¯ç”¨ï¼Œä¸”[GraphNode]获得焦点时使用的[StyleBox]。"
-
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
-msgstr "[GraphNode]的默认背景。"
+msgid "The vertical distance between ports."
+msgstr "端å£ä¹‹é—´çš„åž‚ç›´è·ç¦»ã€‚"
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
-msgstr "该图标用于表示端å£ã€‚"
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
+msgstr "标题文本的垂直å移é‡ã€‚"
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
-msgstr "端å£çš„æ°´å¹³å移é‡ã€‚"
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
+msgstr "对标题文本应用的字体。"
-#: doc/classes/GraphNode.xml:299
+#: doc/classes/GraphNode.xml:292
msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
-msgstr "当[member overlay]设置为[constant OVERLAY_POSITION]时使用的背景。"
+"The icon for the close button, visible when [member show_close] is enabled."
+msgstr "关闭按钮的图标会在å¯ç”¨[member show_close]æ—¶å¯è§ã€‚"
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
+msgstr "该图标用于表示端å£ã€‚"
+
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr "用于调整大å°çš„图标,在 [member resizable]被å¯ç”¨æ—¶å¯è§ã€‚"
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
-msgstr "应用于调整尺寸大å°å›¾æ ‡çš„颜色调制。"
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
+msgstr "当[member overlay]被设置为[constant OVERLAY_BREAKPOINT]时使用的背景。"
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
-msgstr "[GraphNode]被选中时使用的背景。"
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
+msgstr "当å¯ç”¨[member comment]时使用的[StyleBox]。"
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
-msgstr "端å£ä¹‹é—´çš„åž‚ç›´è·ç¦»ã€‚"
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
+msgstr "当[member comment]被å¯ç”¨ï¼Œä¸”[GraphNode]获得焦点时使用的[StyleBox]。"
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
-msgstr "标题文字的颜色。"
+msgid "The default background for [GraphNode]."
+msgstr "[GraphNode]的默认背景。"
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
-msgstr "对标题文本应用的字体。"
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
+msgstr "当[member overlay]设置为[constant OVERLAY_POSITION]时使用的背景。"
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
-msgstr "标题文本的垂直å移é‡ã€‚"
+msgid "The background used when the [GraphNode] is selected."
+msgstr "[GraphNode]被选中时使用的背景。"
#: doc/classes/GridContainer.xml:4
msgid ""
@@ -32034,9 +32090,9 @@ msgstr ""
"图中的所有å•å…ƒéƒ½æœ‰ç›¸åŒçš„尺寸。\n"
"在内部,GridMap被分割æˆä¸€ä¸ªæ¾æ•£çš„八边形集åˆï¼Œä»¥ä¾¿æœ‰æ•ˆåœ°è¿›è¡Œæ¸²æŸ“和物ç†å¤„ç†ã€‚æ¯"
"个八角形都有相åŒçš„尺寸,å¯ä»¥åŒ…å«å¤šä¸ªå•å…ƒã€‚\n"
-"[b]注æ„:[/b] GridMap没有扩展[VisualInstance],因此ä¸èƒ½åŸºäºŽ[member "
-"VisualInstance.layer]进行éšè—或剔除é®æŒ¡ã€‚如果你让ç¯å…‰ä¸å½±å“第一层,整个"
-"GridMapå°±ä¸ä¼šè¢«ç›¸å…³çš„ç¯å…‰ç…§äº®ã€‚"
+"[b]注æ„:[/b]GridMap 没有扩展 [VisualInstance]ï¼Œå› æ­¤æ— æ³•æ ¹æ® [member "
+"VisualInstance.layers] 进行éšè—或剔除é®æŒ¡ã€‚如果你让ç¯å…‰ä¸å½±å“第一层,整个 "
+"GridMap 就都ä¸ä¼šè¢«ç›¸å…³çš„ç¯å…‰ç…§äº®ã€‚"
#: modules/gridmap/doc_classes/GridMap.xml:14
msgid "https://docs.godotengine.org/en/3.4/tutorials/3d/using_gridmaps.html"
@@ -32181,7 +32237,7 @@ msgid ""
msgstr ""
"æ­¤ GridMap 检测碰撞的物ç†å±‚。å‚阅 [url=https://docs.godotengine.org/zh_CN/"
"stable/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]碰撞层和掩ç [/url ] 文档,从中获å–更多信æ¯ã€‚"
+"masks]碰撞层和掩ç [/url] 文档,从中获å–更多信æ¯ã€‚"
#: modules/gridmap/doc_classes/GridMap.xml:184
msgid "The assigned [MeshLibrary]."
@@ -32300,7 +32356,7 @@ msgid ""
"Starts a new hash computation of the given [code]type[/code] (e.g. [constant "
"HASH_SHA256] to start computation of a SHA-256)."
msgstr ""
-"开始对给定的 [code] type[/code] (例如 [constant HASH_SHA256] 进行新的哈希计"
+"开始对给定的 [code]type[/code] (例如 [constant HASH_SHA256] 进行新的哈希计"
"算, 以开始计算 SHA-256) 。"
#: doc/classes/HashingContext.xml:52
@@ -32361,7 +32417,7 @@ msgstr "高度图数æ®çš„宽度。更改此设置将调整 [member map_data] çš
#: doc/classes/HingeJoint.xml:4
msgid "A hinge between two 3D PhysicsBodies."
-msgstr "两个 3D 物ç†ä½“之间的铰链。"
+msgstr "两个 3D PhysicsBody 之间的铰链。"
#: doc/classes/HingeJoint.xml:7
msgid ""
@@ -32369,8 +32425,8 @@ msgid ""
"axis can be specified when adding it manually though. See also "
"[Generic6DOFJoint]."
msgstr ""
-"铰链关节通常使用物体 A çš„ Z 轴作为铰链轴,但手动添加时å¯ä»¥æŒ‡å®šå¦ä¸€ä¸ªè½´ã€‚å‚阅 "
-"[Generic6DOFJoint]。"
+"HingeJoint(铰链关节)通常使用物体 A çš„ Z 轴作为铰链轴,但手动添加时å¯ä»¥æŒ‡å®š"
+"å¦ä¸€ä¸ªè½´ã€‚请å‚阅 [Generic6DOFJoint]。"
#: doc/classes/HingeJoint.xml:16 doc/classes/SpriteBase3D.xml:21
msgid "Returns the value of the specified flag."
@@ -32593,21 +32649,7 @@ msgstr "当鼠标指针悬åœåœ¨é€’å‡æŒ‰é’®ä¸Šæ—¶æ˜¾ç¤ºã€‚"
msgid "Displayed when the decrement button is being pressed."
msgstr "在按下递å‡æŒ‰é’®æ—¶æ˜¾ç¤ºã€‚"
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
-msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
-msgstr "用作拖动æ¡çš„纹ç†ï¼Œè¡¨ç¤ºå½“å‰çš„å¯æ‹–动元素。"
-
-#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
-msgstr "当鼠标悬åœåœ¨æ‹–动æ¡ä¸Šæ—¶ä½¿ç”¨ã€‚"
-
-#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
-msgstr "在拖动æ¡è¢«æ‹–动时使用。"
-
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:26
msgid ""
"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -32615,14 +32657,28 @@ msgstr ""
"作为按钮使用的图标,它用于使[ScrollBar]å‘å³æ»šåŠ¨ã€‚滚动步长由[member ScrollBar."
"custom_step] 属性值自定义。"
-#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
+#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr "当鼠标指针悬åœåœ¨å¢žé‡æŒ‰é’®ä¸Šæ—¶æ˜¾ç¤ºã€‚"
-#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
+#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
msgid "Displayed when the increment button is being pressed."
msgstr "在按下增é‡æŒ‰é’®æ—¶æ˜¾ç¤ºã€‚"
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
+msgid ""
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
+msgstr "用作拖动æ¡çš„纹ç†ï¼Œè¡¨ç¤ºå½“å‰çš„å¯æ‹–动元素。"
+
+#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
+msgid "Used when the mouse hovers over the grabber."
+msgstr "当鼠标悬åœåœ¨æ‹–动æ¡ä¸Šæ—¶ä½¿ç”¨ã€‚"
+
+#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
+msgid "Used when the grabber is being dragged."
+msgstr "在拖动æ¡è¢«æ‹–动时使用。"
+
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
msgid "Used as background of this [ScrollBar]."
msgstr "用作此[ScrollBar]的背景。"
@@ -32671,30 +32727,30 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr "用作拖动æ¡çš„纹ç†ï¼ˆå¯æ‹–动的元素)。"
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr "抓å–器左侧区域的背景。"
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr "抓å–器ç¦ç”¨æ—¶çš„æ质。"
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr "抓å–器获得焦点时的æ质。"
-#: doc/classes/HSlider.xml:32
-msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
-msgstr "整个滑å—的背景。å—[code]grabber_area[/code]高度的影å“。"
-
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
"The texture for the ticks, visible when [member Slider.tick_count] is "
"greater than 0."
msgstr "刻度的纹ç†ã€‚当[member Slider.tick_count]大于0æ—¶å¯è§ã€‚"
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr "抓å–器左侧区域的背景。"
+
+#: doc/classes/HSlider.xml:35
+msgid ""
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
+msgstr "整个滑å—的背景。å—[code]grabber_area[/code]高度的影å“。"
+
#: doc/classes/HSplitContainer.xml:4
msgid "Horizontal split container."
msgstr "水平拆分容器。"
@@ -32714,14 +32770,14 @@ msgstr ""
"布尔值。如果1 ([code]true[/code]),抓å–器将在ä¸åœ¨å…‰æ ‡ä¸‹æ—¶è‡ªåŠ¨éšè—。如果0 "
"([code]false[/code]),抓å–器总是å¯è§ã€‚"
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
-msgstr "在中间区域绘制的抓å–图标。"
-
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
msgid "The space between sides of the container."
msgstr "容器两侧之间的空间。"
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
+msgstr "在中间区域绘制的抓å–图标。"
+
#: doc/classes/HTTPClient.xml:4
msgid "Low-level hyper-text transfer protocol client."
msgstr "低级别的超文本传输å议客户端。"
@@ -32760,27 +32816,28 @@ msgid ""
"are otherwise valid. If this is a concern, you may want to use automatically "
"managed certificates with a short validity period."
msgstr ""
-"超文本传输å议客户端,有时称为 \"用户代ç†\"。用于å‘出HTTP请求,以下载网络内"
-"容ã€ä¸Šä¼ æ–‡ä»¶å’Œå…¶ä»–æ•°æ®ï¼Œæˆ–与å„ç§æœåŠ¡è¿›è¡Œé€šä¿¡ï¼Œä»¥åŠå…¶ä»–情况。[b]å‚阅"
-"[HTTPRequest]节点,以获得更高一级的替代方案[/b] 。\n"
-"[b]注æ„:[/b]这个客户端åªéœ€è¦è¿žæŽ¥ä¸»æœºä¸€æ¬¡å°±å¯ä»¥å‘é€å¤šä¸ªè¯·æ±‚,å‚阅[method "
-"connect_to_host]。因此,获å–URL的方法通常åªèŽ·å–主机åŽé¢çš„部分,而ä¸æ˜¯å®Œæ•´çš„"
-"URL,因为客户端已ç»è¿žæŽ¥åˆ°äº†ä¸€ä¸ªä¸»æœºã€‚å‚阅method request]以获得完整的例å­ï¼Œå¹¶"
-"开始使用。\n"
-"[HTTPClient]应该在多个请求中é‡å¤ä½¿ç”¨ï¼Œæˆ–者连接到ä¸åŒçš„主机,而ä¸æ˜¯æ¯ä¸ªè¯·æ±‚创"
-"建一个客户端。它支æŒSSLå’ŒSSLæœåŠ¡å™¨è¯ä¹¦éªŒè¯ã€‚HTTP状æ€ä»£ç åœ¨2xx范围内表示æˆåŠŸï¼Œ"
-"3xx表示é‡å®šå‘ï¼Œå³ \"é‡è¯•ï¼Œä½†åœ¨è¿™é‡Œ\",4xx表示请求出了问题,5xx表示æœåŠ¡å™¨ç«¯å‡º"
-"了问题。\n"
-"关于HTTP的更多信æ¯ï¼Œå‚阅https://developer.mozilla.org/en-US/docs/Web/HTTP,或"
-"者阅读RFC 2616,直接从æºå¤´ä¸Šäº†è§£ï¼šhttps://tools.ietf.org/html/rfc2616。\n"
-"[b]注æ„:[/b] 当从导出到HTML5的项目中执行HTTP请求时,请记ä½è¿œç¨‹æœåŠ¡å™¨å¯èƒ½ç”±äºŽ"
-"[url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/url]而ä¸å…"
-"许æ¥è‡ªå›½å¤–的请求。如果是你托管的æœåŠ¡å™¨ï¼Œåº”该修改其åŽå°ï¼Œä¸ºå…¶æ·»åŠ  "
-"[code]Access-Control-Allow-Origin:*[/code] HTTP头。\n"
-"[b]注æ„:[/b] SSL/TLS支æŒç›®å‰ä»…é™äºŽTLS 1.0ã€TLS 1.1å’ŒTLS 1.2。试图连接到一个"
-"åªæœ‰TLS 1.3çš„æœåŠ¡å™¨å°†è¿”回一个错误。\n"
-"[b]警告:[/b] ç›®å‰ä¸æ”¯æŒSSL/TLSè¯ä¹¦æ’¤é”€å’Œè¯ä¹¦ç»‘定。撤销的è¯ä¹¦åªè¦åœ¨å…¶ä»–æ–¹é¢æ˜¯"
-"有效的,就å¯ä»¥æŽ¥å—。如果这是个问题,你å¯èƒ½æƒ³ä½¿ç”¨è‡ªåŠ¨ç®¡ç†çš„有效期短的è¯ä¹¦ã€‚"
+"超文本传输å议客户端,有时称为“用户代ç†â€ã€‚用于å‘出 HTTP 请求,以下载网络内"
+"容ã€ä¸Šä¼ æ–‡ä»¶å’Œå…¶ä»–æ•°æ®ï¼Œæˆ–与å„ç§æœåŠ¡è¿›è¡Œé€šä¿¡ï¼Œä»¥åŠå…¶ä»–情况。[b]更高级的替代方"
+"案请å‚阅 [HTTPRequest] 节点[/b] 。\n"
+"[b]注æ„:[/b]这个客户端åªéœ€è¦è¿žæŽ¥ä¸»æœºä¸€æ¬¡å°±å¯ä»¥å‘é€å¤šä¸ªè¯·æ±‚,å‚阅 [method "
+"connect_to_host]ã€‚å› æ­¤ï¼ŒèŽ·å– URL 的方法通常åªèŽ·å–主机åŽé¢çš„部分,而ä¸æ˜¯å®Œæ•´"
+"çš„ URL,因为客户端已ç»è¿žæŽ¥åˆ°äº†ä¸€ä¸ªä¸»æœºã€‚å‚阅 [method request]以获得完整的例"
+"å­ï¼Œå¹¶å¼€å§‹ä½¿ç”¨ã€‚\n"
+"[HTTPClient] 应该在多个请求中é‡å¤ä½¿ç”¨ï¼Œæˆ–者连接到ä¸åŒçš„主机,而ä¸æ˜¯æ¯ä¸ªè¯·æ±‚创"
+"å»ºä¸€ä¸ªå®¢æˆ·ç«¯ã€‚å®ƒæ”¯æŒ SSL å’Œ SSL æœåŠ¡å™¨è¯ä¹¦éªŒè¯ã€‚HTTP 状æ€ä»£ç åœ¨ 2xx 范围内表"
+"示æˆåŠŸï¼Œ3xx 表示é‡å®šå‘,å³â€œè¯·åœ¨è¿™é‡Œé‡è¯•â€ï¼Œ4xx 表示请求出了问题,5xx 表示æœåŠ¡"
+"器端出了问题。\n"
+"关于 HTTP 的更多信æ¯ï¼Œè¯·å‚阅 https://developer.mozilla.org/en-US/docs/Web/"
+"HTTP,或者阅读 RFC 2616,直接从æºå¤´ä¸Šäº†è§£ï¼šhttps://tools.ietf.org/html/"
+"rfc2616。\n"
+"[b]注æ„:[/b]当从导出到 HTML5 的项目中执行 HTTP 请求时,请记ä½è¿œç¨‹æœåŠ¡å™¨å¯èƒ½"
+"由于 [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/url] "
+"而ä¸å…许æ¥è‡ªç«™å¤–的请求。如果是你托管的æœåŠ¡å™¨ï¼Œåº”该修改其åŽå°ï¼Œä¸ºå…¶æ·»åŠ  "
+"[code]Access-Control-Allow-Origin:*[/code] HTTP 头。\n"
+"[b]注æ„:[/b]SSL/TLS 支æŒç›®å‰ä»…é™äºŽ TLS 1.0ã€TLS 1.1 å’Œ TLS 1.2。试图连接到一"
+"个åªæœ‰ TLS 1.3 çš„æœåŠ¡å™¨å°†è¿”回一个错误。\n"
+"[b]警告:[/b]ç›®å‰ä¸æ”¯æŒ SSL/TLS è¯ä¹¦æ’¤é”€å’Œè¯ä¹¦ç»‘定。撤销的è¯ä¹¦åªè¦åœ¨å…¶ä»–æ–¹é¢"
+"是有效的,就å¯ä»¥æŽ¥å—。如果这是个问题,你å¯èƒ½æƒ³ä½¿ç”¨è‡ªåŠ¨ç®¡ç†çš„有效期短的è¯ä¹¦ã€‚"
#: doc/classes/HTTPClient.xml:16
msgid ""
@@ -32872,7 +32929,7 @@ msgstr "返回 [enum Status] 常é‡ã€‚需è¦è°ƒç”¨ [method poll]]æ‰èƒ½æ›´æ–°çŠ¶
#: doc/classes/HTTPClient.xml:80
msgid "If [code]true[/code], this [HTTPClient] has a response available."
-msgstr "为 [code]true[/code] 时,则该 [TTPClient] 有å¯ç”¨çš„å“应。"
+msgstr "为 [code]true[/code] 时,则该 [HTTPClient] 有å¯ç”¨çš„å“应。"
#: doc/classes/HTTPClient.xml:86
msgid "If [code]true[/code], this [HTTPClient] has a response that is chunked."
@@ -33034,7 +33091,7 @@ msgid ""
"server. This is often used for forms and submitting data or uploading files."
msgstr ""
"HTTP POST 方法。POST 方法用于将实体æ交给指定的资æºï¼Œç»å¸¸ä¼šé€ æˆæœåŠ¡å™¨ç«¯çŠ¶æ€çš„"
-"更改或者其它副作用。常用于æ交表å•å’Œå…¶å®ƒæ•°æ®ï¼Œæˆ–者上传文件。"
+"更改或者其他副作用。常用于æ交表å•å’Œå…¶ä»–æ•°æ®ï¼Œæˆ–者上传文件。"
#: doc/classes/HTTPClient.xml:175
msgid ""
@@ -34032,13 +34089,13 @@ msgid ""
"[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics "
"hardware limitations. Larger images may fail to import."
msgstr ""
-"本地图åƒæ•°æ®ç±»åž‹ã€‚包å«å¯è½¬æ¢ä¸º [ImageTexture] 的图åƒæ•°æ®ï¼Œå¹¶æ供常用的 [i] 图"
-"åƒå¤„ç† [/i] 方法。 [Image] 的最大宽度和高度是 [constant MAX_WIDTH] å’Œ "
-"[constant MAX_HEIGHT]。\n"
+"本地图åƒæ•°æ®ç±»åž‹ã€‚包å«å¯è½¬æ¢ä¸º [ImageTexture] 的图åƒæ•°æ®ï¼Œå¹¶æ供常用的[i]图åƒ"
+"处ç†[/i]方法。 [Image] 的最大宽度和高度是 [constant MAX_WIDTH] å’Œ [constant "
+"MAX_HEIGHT]。\n"
"[Image] ä¸èƒ½ç›´æŽ¥åˆ†é…给对象的 [code]texture[/code] 属性,例如 [Sprite],必须先"
"手动转æ¢ä¸º [ImageTexture]。\n"
-"[b]注æ„:[/b]由于图形硬件é™åˆ¶ï¼Œæœ€å¤§å›¾åƒå°ºå¯¸ä¸º16384×16384åƒç´ ã€‚较大的图åƒå¯èƒ½"
-"无法导入。"
+"[b]注æ„:[/b]由于图形硬件é™åˆ¶ï¼Œæœ€å¤§å›¾åƒå°ºå¯¸ä¸º 16384×16384 åƒç´ ã€‚较大的图åƒå¯"
+"能无法导入。"
#: doc/classes/Image.xml:12 doc/classes/ImageTexture.xml:31
msgid ""
@@ -34093,7 +34150,7 @@ msgstr ""
"将指定[code]src[/code]æºå›¾åƒæŒ‰[code]dst[/code]为起点å标,以 [code]src_rect[/"
"code] 为矩形截å–区域å¤åˆ¶åˆ°æ­¤å›¾åƒä¸­ã€‚如果对应的[code]mask[/code]åƒç´ çš„alpha值"
"ä¸æ˜¯0,[code]src[/code]åƒç´ å°†è¢«å¤åˆ¶åˆ°[code]dst[/code]上。[code]src[/code] 图"
-"åƒå’Œ [code]mask[/code] ] å›¾åƒ [b] å¿…é¡»[/b] 具有相åŒçš„尺寸(宽度和高度),但它"
+"åƒå’Œ [code]mask[/code] ] å›¾åƒ [b]å¿…é¡»[/b] 具有相åŒçš„尺寸(宽度和高度),但它"
"们å¯ä»¥å…·æœ‰ä¸åŒçš„æ ¼å¼ã€‚"
#: doc/classes/Image.xml:57
@@ -34106,7 +34163,7 @@ msgstr ""
#: doc/classes/Image.xml:63
msgid "Removes the image's mipmaps."
-msgstr "删除图åƒçš„ mipmap(纹ç†æ˜ å°„技术)。"
+msgstr "删除图åƒçš„多级æ¸è¿œçº¹ç†ã€‚"
#: doc/classes/Image.xml:72
msgid ""
@@ -34133,8 +34190,8 @@ msgid ""
"constants. If [code]use_mipmaps[/code] is [code]true[/code] then generate "
"mipmaps for this image. See the [method generate_mipmaps]."
msgstr ""
-"创建一个给定大å°å’Œæ ¼å¼çš„空图åƒã€‚è§[enum Format]常é‡ã€‚如果[code]use_mipmaps[/"
-"code]是[code]true[/code],那么为这个图åƒç”Ÿæˆmipmaps。å‚阅[method "
+"创建一个给定大å°å’Œæ ¼å¼çš„空图åƒã€‚è§ [enum Format] 常é‡ã€‚[code]use_mipmaps[/"
+"code] 为 [code]true[/code] 时会为这个图åƒç”Ÿæˆå¤šçº§æ¸è¿œçº¹ç†ã€‚请å‚阅 [method "
"generate_mipmaps]。"
#: doc/classes/Image.xml:107
@@ -34144,9 +34201,9 @@ msgid ""
"[code]true[/code] then loads mipmaps for this image from [code]data[/code]. "
"See [method generate_mipmaps]."
msgstr ""
-"创建一个给定大å°å’Œæ ¼å¼çš„新图åƒã€‚å‚阅[enum Format]常é‡ã€‚用给定的原始数æ®å¡«å……图"
-"åƒã€‚如果[code]use_mipmaps[/code]是[code]true[/code],那么从[code]data[/code]"
-"为这个图åƒåŠ è½½mipmaps。å‚阅[method generate_mipmaps]。"
+"创建一个给定大å°å’Œæ ¼å¼çš„新图åƒã€‚å‚阅 [enum Format] 常é‡ã€‚用给定的原始数æ®å¡«å……"
+"图åƒã€‚[code]use_mipmaps[/code] 为 [code]true[/code] 时会为该图åƒä»Ž "
+"[code]data[/code] 加载多级æ¸è¿œçº¹ç†ã€‚请å‚阅 [method generate_mipmaps]。"
#: doc/classes/Image.xml:115
msgid ""
@@ -34207,12 +34264,13 @@ msgid ""
"result in noticeable stuttering during gameplay, even if [method "
"generate_mipmaps] is called from a [Thread]."
msgstr ""
-"为图åƒç”Ÿæˆmipmaps。Mipmaps是预先计算好的图åƒçš„低分辨率副本,如果图åƒåœ¨æ¸²æŸ“æ—¶"
-"需è¦ç¼©å°ï¼Œå°±ä¼šè‡ªåŠ¨ä½¿ç”¨ã€‚其有助于æ高图åƒè´¨é‡å’Œæ¸²æŸ“时的性能。如果图åƒè¢«åŽ‹ç¼©ï¼Œ"
-"或采用自定义格å¼ï¼Œæˆ–图åƒçš„宽度或高度为[code]0[/code],则此方法返回错误。\n"
-"[b]注æ„:[/b] Mipmap的生æˆæ˜¯åœ¨CPU上完æˆçš„,是å•çº¿ç¨‹çš„,并且[i]总是[/i]在主线"
-"程上完æˆã€‚è¿™æ„味ç€åœ¨æ¸¸æˆè¿‡ç¨‹ä¸­ç”Ÿæˆmipmaps会导致明显的å¡é¡¿ï¼Œå³ä½¿ä»Ž[Thread]调用"
-"[method generate_mipmaps]。"
+"为图åƒç”Ÿæˆå¤šçº§æ¸è¿œçº¹ç†ã€‚多级æ¸è¿œçº¹ç†æ˜¯é¢„先计算好的图åƒçš„低分辨率副本,如果图"
+"åƒåœ¨æ¸²æŸ“时需è¦ç¼©å°ï¼Œå°±ä¼šè‡ªåŠ¨ä½¿ç”¨ã€‚其有助于æ高图åƒè´¨é‡å’Œæ¸²æŸ“时的性能。如果图"
+"åƒè¢«åŽ‹ç¼©ï¼Œæˆ–采用自定义格å¼ï¼Œæˆ–图åƒçš„宽度或高度为 [code]0[/code],则此方法返回"
+"错误。\n"
+"[b]注æ„:[/b]多级æ¸è¿œçº¹ç†çš„生æˆæ˜¯åœ¨ CPU 上完æˆçš„,是å•çº¿ç¨‹çš„,并且[i]总是[/i]"
+"在主线程上完æˆã€‚è¿™æ„味ç€åœ¨æ¸¸æˆè¿‡ç¨‹ä¸­ç”Ÿæˆå¤šçº§æ¸è¿œçº¹ç†ä¼šå¯¼è‡´æ˜Žæ˜¾çš„å¡é¡¿ï¼Œå³ä½¿ä»Ž "
+"[Thread] 调用[method generate_mipmaps]。"
#: doc/classes/Image.xml:172
msgid "Returns a copy of the image's raw data."
@@ -34231,8 +34289,7 @@ msgid ""
"Returns the offset where the image's mipmap with index [code]mipmap[/code] "
"is stored in the [code]data[/code] dictionary."
msgstr ""
-"è¿”å›žå­˜å‚¨åœ¨å›¾åƒ [code] data [/code] 字典中索引为 [code]mipmap[/code] çš„å移"
-"é‡ã€‚"
+"è¿”å›žå­˜å‚¨åœ¨å›¾åƒ [code]data[/code] 字典中索引为 [code]mipmap[/code] çš„å移é‡ã€‚"
#: doc/classes/Image.xml:199
msgid ""
@@ -34280,7 +34337,7 @@ msgstr "返回图åƒçš„宽度。"
#: doc/classes/Image.xml:237
msgid "Returns [code]true[/code] if the image has generated mipmaps."
-msgstr "如果图åƒå·²ç»ç”Ÿæˆmipmaps,则返回[code]true[/code]。"
+msgstr "如果图åƒå·²ç»ç”Ÿæˆå¤šçº§æ¸è¿œçº¹ç†ï¼Œåˆ™è¿”回 [code]true[/code]。"
#: doc/classes/Image.xml:243
msgid "Returns [code]true[/code] if the image is compressed."
@@ -34299,9 +34356,10 @@ msgstr ""
"åƒç´ çš„é€æ˜Žåº¦ï¼ˆalpha )高于0,则返回[code]false[/code]。"
#: doc/classes/Image.xml:262
+#, fuzzy
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -34309,13 +34367,13 @@ msgid ""
"the [code]user://[/code] directory, and may not work in exported projects.\n"
"See also [ImageTexture] description for usage examples."
msgstr ""
-"从文件[code]path[/code]加载图åƒã€‚å‚阅[url=https://docs.godotengine.org/zh_CN/"
-"stable/getting_started/workflow/assets/importing_images.html#supported-image-"
-"formats]支æŒçš„图åƒæ ¼å¼[/url],了解支æŒçš„图åƒæ ¼å¼å’Œé™åˆ¶ã€‚\n"
-"[b]警告:[/b] 这个方法åªèƒ½åœ¨ç¼–辑器中使用,或者在è¿è¡Œæ—¶éœ€è¦åŠ è½½å¤–部图åƒçš„情况"
-"下使用,比如ä½äºŽ[code]user://[/code]目录下的图åƒï¼Œåœ¨å¯¼å‡ºçš„项目中å¯èƒ½æ— æ³•å·¥"
+"从文件 [code]path[/code] 加载图åƒã€‚å‚阅[url=https://docs.godotengine.org/"
+"zh_CN/stable/getting_started/workflow/assets/importing_images.html#supported-"
+"image-formats]支æŒçš„图åƒæ ¼å¼[/url],了解支æŒçš„图åƒæ ¼å¼å’Œé™åˆ¶ã€‚\n"
+"[b]警告:[/b]这个方法åªèƒ½åœ¨ç¼–辑器中使用,或者在è¿è¡Œæ—¶éœ€è¦åŠ è½½å¤–部图åƒçš„情况下"
+"使用,比如ä½äºŽ [code]user://[/code] 目录下的图åƒï¼Œåœ¨å¯¼å‡ºçš„项目中å¯èƒ½æ— æ³•å·¥"
"作。\n"
-"有关使用实例,å‚阅[ImageTexture]æ述。"
+"有关使用实例,å‚阅 [ImageTexture] æ述。"
#: doc/classes/Image.xml:271
msgid ""
@@ -34628,9 +34686,9 @@ msgid ""
"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
"conversion is performed."
msgstr ""
-"[url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url]纹ç†æ ¼å¼"
+"[url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] 纹ç†æ ¼å¼"
"使用å—压缩1,并且是S3TC的最å°å˜åŒ–,ä»…æä¾›1ä½çš„alphaå’Œé¢œè‰²æ•°æ® é¢„ä¹˜ä»¥alpha.\n"
-"[b]注æ„:[/b]创建ImageTextureæ—¶,将执行sRGB到线性色彩空间的转æ¢."
+"[b]注æ„:[/b]创建 ImageTexture 时,将执行 sRGB 到线性色彩空间的转æ¢ã€‚"
#: doc/classes/Image.xml:488
msgid ""
@@ -34656,11 +34714,11 @@ msgid ""
"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
"conversion is performed."
msgstr ""
-"[url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url]S3TC[/"
-"url] 纹ç†æ ¼å¼ä¹Ÿç§°ä¸ºå—压缩3或BC3,其中包å«64ä½çš„alpha通é“æ•°æ®,åŽè·Ÿ64ä½çš„DXT1ç¼–"
-"ç  é¢œè‰²æ•°æ®:颜色数æ®ä¸ä¼šä¸ŽDXT3预先乘以alpha.与DXT3相比,DXT5对于é€æ˜Žæ¸å˜é€šå¸¸ä¼š"
-"产生更好的结果.\n"
-"[b]注æ„:[/b]创建ImageTextureæ—¶,将执行sRGB到线性色彩空间的转æ¢."
+"[url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] 纹ç†æ ¼å¼"
+"也称为å—压缩3或BC3,其中包å«64ä½çš„alpha通é“æ•°æ®,åŽè·Ÿ64ä½çš„DXT1ç¼–ç  é¢œè‰²æ•°æ®:颜"
+"色数æ®ä¸ä¼šä¸ŽDXT3预先乘以alpha.与DXT3相比,DXT5对于é€æ˜Žæ¸å˜é€šå¸¸ä¼šäº§ç”Ÿæ›´å¥½çš„结"
+"果.\n"
+"[b]注æ„:[/b]创建 ImageTexture 时,将执行 sRGB 到线性色彩空间的转æ¢ã€‚"
#: doc/classes/Image.xml:496
msgid ""
@@ -34788,8 +34846,8 @@ msgid ""
"of unsigned data."
msgstr ""
"[url=https://en.wikipedia.org/wiki/"
-"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson纹ç†åŽ‹ç¼©æ ¼å¼"
-"2([code]RG11_EAC[/code] variant),它æ供一个无符å·æ•°æ®é€šé“."
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson纹ç†åŽ‹ç¼©æ ¼å¼2[/url]"
+"([code]RG11_EAC[/code] variant),它æ供一个无符å·æ•°æ®é€šé“."
#: doc/classes/Image.xml:537
msgid ""
@@ -34800,7 +34858,7 @@ msgid ""
msgstr ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson纹ç†åŽ‹ç¼©æ ¼å¼2[/url]"
-"([code]SIGNED_RG11_EAC [/code] å˜ä½“),它æ供两个通é“的有符å·æ•°æ®ã€‚"
+"([code]SIGNED_RG11_EAC[/code] å˜ä½“),它æ供两个通é“的有符å·æ•°æ®ã€‚"
#: doc/classes/Image.xml:540
msgid ""
@@ -34848,7 +34906,7 @@ msgstr ""
#: doc/classes/Image.xml:552
msgid "Represents the size of the [enum Format] enum."
-msgstr "表示[Format]枚举的大å°."
+msgstr "表示 [enum Format] 枚举的大å°ã€‚"
#: doc/classes/Image.xml:555
msgid ""
@@ -34862,8 +34920,8 @@ msgid ""
"This mode is faster than [constant INTERPOLATE_CUBIC], but it results in "
"lower quality."
msgstr ""
-"执行åŒçº¿æ€§æ’值.如果调整图åƒå¤§å°,则图åƒå°†æ¨¡ç³Š.此模å¼æ¯”[INTERPOLATE_CUBIC]æ›´å¿«,"
-"但质é‡è¾ƒä½Ž."
+"执行åŒçº¿æ€§æ’值。如果调整图åƒå¤§å°ï¼Œåˆ™å›¾åƒå°†æ¨¡ç³Šã€‚此模å¼æ¯” [constant "
+"INTERPOLATE_CUBIC] 更快,但质é‡è¾ƒä½Žã€‚"
#: doc/classes/Image.xml:561
msgid ""
@@ -34871,8 +34929,8 @@ msgid ""
"This mode often gives better results compared to [constant "
"INTERPOLATE_BILINEAR], at the cost of being slower."
msgstr ""
-"执行三次æ’值.如果调整图åƒå¤§å°,则图åƒå°†æ¨¡ç³Š.与[INTERPOLATE_BILINEAR]相比,此模"
-"å¼é€šå¸¸ä¼šäº§ç”Ÿæ›´å¥½çš„结果,但代价是速度较慢."
+"执行三次æ’值.如果调整图åƒå¤§å°,则图åƒå°†æ¨¡ç³Š.与[constant INTERPOLATE_BILINEAR]"
+"相比,此模å¼é€šå¸¸ä¼šäº§ç”Ÿæ›´å¥½çš„结果,但代价是速度较慢."
#: doc/classes/Image.xml:564
msgid ""
@@ -34888,14 +34946,16 @@ msgid ""
"On the other hand, if the image already has mipmaps, they will be used, and "
"a new set will be generated for the resulting image."
msgstr ""
-"在两个最适åˆçš„mipmap级别上分别执行åŒçº¿æ€§ï¼Œç„¶åŽåœ¨å®ƒä»¬ä¹‹é—´è¿›è¡Œçº¿æ€§æ’值。\n"
-"它比[constant INTERPOLATE_BILINEAR]慢,但能产生更高质é‡çš„效果,å‡å°‘锯齿伪"
+"在两个最适åˆçš„多级æ¸è¿œçº¹ç†çº§åˆ«ä¸Šåˆ†åˆ«æ‰§è¡ŒåŒçº¿æ€§é‡‡æ ·ï¼Œç„¶åŽåœ¨é‡‡æ ·ç»“果之间进行线"
+"性æ’值。\n"
+"它比 [constant INTERPOLATE_BILINEAR] 慢,但能产生更高质é‡çš„效果,å‡å°‘锯齿伪"
"影。\n"
-"如果图åƒæ²¡æœ‰mipmaps,它们将被生æˆå¹¶åœ¨å†…部使用,但ä¸ä¼šåœ¨ç”Ÿæˆçš„图åƒä¹‹ä¸Šç”Ÿæˆ"
-"mipmaps。\n"
-"[b]注æ„:[/b] 如果你打算缩放原始图åƒçš„多个副本,最好事先对其调用[method "
+"如果图åƒæ²¡æœ‰å¤šçº§æ¸è¿œçº¹ç†ï¼Œå®ƒä»¬å°†è¢«ç”Ÿæˆå¹¶åœ¨å†…部使用,但ä¸ä¼šåœ¨ç”Ÿæˆçš„图åƒä¹‹ä¸Šç”Ÿ"
+"æˆå¤šçº§æ¸è¿œçº¹ç†ã€‚\n"
+"[b]注æ„:[/b]如果你打算缩放原始图åƒçš„多个副本,最好事先对其调用 [method "
"generate_mipmaps],以é¿å…在生æˆå®ƒä»¬æ—¶åå¤æµªè´¹å¤„ç†èƒ½åŠ›ã€‚\n"
-"å¦ä¸€æ–¹é¢ï¼Œå¦‚果图åƒå·²ç»æœ‰äº†mipmaps,其将被使用,并为生æˆçš„图åƒç”Ÿæˆæ–°çš„一组。"
+"å¦ä¸€æ–¹é¢ï¼Œå¦‚果图åƒå·²ç»æœ‰äº†å¤šçº§æ¸è¿œçº¹ç†ï¼Œå…¶å°†è¢«ä½¿ç”¨ï¼Œå¹¶ä¸ºç”Ÿæˆçš„图åƒç”Ÿæˆæ–°çš„一"
+"组。"
#: doc/classes/Image.xml:571
msgid ""
@@ -34955,7 +35015,7 @@ msgstr "原始纹ç†ï¼ˆåœ¨åŽ‹ç¼©å‰ï¼‰æ˜¯æ³•çº¿çº¹ç†ï¼ˆä¾‹å¦‚,å¯ä»¥åŽ‹ç¼©ä¸º
#: doc/classes/ImageTexture.xml:4
msgid "A [Texture] based on an [Image]."
-msgstr "基于 [Image]图片的 [Texture2D]纹ç†ã€‚"
+msgstr "基于 [Image] 图片的 [Texture] 纹ç†ã€‚"
#: doc/classes/ImageTexture.xml:7
msgid ""
@@ -35077,9 +35137,9 @@ msgid ""
"new texture each time."
msgstr ""
"用新的 [Image] 替æ¢çº¹ç†çš„æ•°æ®ã€‚\n"
-"[b]注æ„:[/b]纹ç†å¿…须先用[method create_from_image]方法åˆå§‹åŒ–,然åŽæ‰èƒ½æ›´æ–°ã€‚"
-"新的图åƒå°ºå¯¸ã€æ ¼å¼å’Œ mipmap é…置应与现有纹ç†çš„图åƒé…置相匹é…,å¦åˆ™å¿…须使用 "
-"[method create_from_image] 方法é‡æ–°åˆ›å»ºã€‚\n"
+"[b]注æ„:[/b]纹ç†å¿…须先用 [method create_from_image] 方法åˆå§‹åŒ–,然åŽæ‰èƒ½æ›´"
+"新。新的图åƒå°ºå¯¸ã€æ ¼å¼å’Œå¤šçº§æ¸è¿œçº¹ç†é…置应与现有纹ç†çš„图åƒé…置相匹é…,å¦åˆ™å¿…"
+"须使用 [method create_from_image] 方法é‡æ–°åˆ›å»ºã€‚\n"
"如果需è¦é¢‘ç¹æ›´æ–°çº¹ç†ï¼Œè¯·åœ¨ [method create_from_image] 上使用此方法,这比æ¯æ¬¡"
"为新纹ç†åˆ†é…é¢å¤–内存è¦å¿«ã€‚"
@@ -35130,15 +35190,16 @@ msgid ""
"data, try increasing its buffer size limit under [member ProjectSettings."
"rendering/limits/buffers/immediate_buffer_size_kb]."
msgstr ""
-"从代ç ä¸­ç»˜åˆ¶ç®€å•çš„几何图形。使用类似于OpenGL 1.x的绘制模å¼ã€‚\n"
-"请å‚阅[ArrayMesh]ã€[MeshDataTool]å’Œ[SurfaceTool],了解程åºæ€§å‡ ä½•ä½“的生æˆã€‚\n"
-"[b]注æ„:[/b] ImmediateGeometry3D最适åˆå¤„ç†æ¯ä¸€å¸§å˜åŒ–çš„å°‘é‡ç½‘格数æ®ã€‚当处ç†å¤§"
-"é‡çš„网格数æ®æ—¶ï¼Œå®ƒå°†ä¼šå¾ˆæ…¢ã€‚如果网格数æ®ä¸ç»å¸¸å˜åŒ–,请使用[ArrayMesh]ã€"
-"[MeshDataTool]或[SurfaceTool]代替。\n"
-"[b]注æ„:[/b] Godot对三角形基本å•å…ƒæ¨¡å¼çš„æ­£é¢ä½¿ç”¨é¡ºæ—¶é’ˆ[url=https://"
+"从代ç ä¸­ç»˜åˆ¶ç®€å•çš„几何图形。使用类似于 OpenGL 1.x 的绘制模å¼ã€‚\n"
+"请å‚阅 [ArrayMesh]ã€[MeshDataTool] å’Œ [SurfaceTool],了解程åºå¼å‡ ä½•ä½“的生"
+"æˆã€‚\n"
+"[b]注æ„:[/b]ImmediateGeometry3D最适åˆå¤„ç†æ¯ä¸€å¸§å˜åŒ–çš„å°‘é‡ç½‘格数æ®ã€‚当处ç†å¤§"
+"é‡çš„网格数æ®æ—¶ï¼Œå®ƒå°†ä¼šå¾ˆæ…¢ã€‚如果网格数æ®ä¸ç»å¸¸å˜åŒ–,请使用 [ArrayMesh]ã€"
+"[MeshDataTool] 或 [SurfaceTool] 代替。\n"
+"[b]注æ„:[/b]Godot对三角形基本å•å…ƒæ¨¡å¼çš„æ­£é¢ä½¿ç”¨é¡ºæ—¶é’ˆ[url=https://"
"learnopengl.com/Advanced-OpenGL/Face-culling]缠绕顺åº[/url]。\n"
-"[b]注æ„:[/b] 在处ç†å¤§é‡ç½‘格数æ®æ—¶ï¼Œå¦‚果出现æ¼ç‚¹ï¼Œå¯ä»¥å°è¯•åœ¨[member "
-"ProjectSettings.rendering/limits/buffers/immediate_buffer_size_kb]增加其缓冲"
+"[b]注æ„:[/b]在处ç†å¤§é‡ç½‘格数æ®æ—¶ï¼Œå¦‚果出现æ¼ç‚¹ï¼Œå¯ä»¥å°è¯•åœ¨ [member "
+"ProjectSettings.rendering/limits/buffers/immediate_buffer_size_kb] 增加其缓冲"
"区大å°é™åˆ¶ã€‚"
#: doc/classes/ImmediateGeometry.xml:23
@@ -35201,9 +35262,9 @@ msgid ""
"set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or "
"with the [InputMap] class."
msgstr ""
-"处ç†è¾“入的å•ä¾‹ã€‚这包括按键ã€é¼ æ ‡ç‚¹å‡»å’Œç§»åŠ¨ã€æ¸¸æˆæ‰‹æŸ„和输入动作(input "
-"actions)。å¯ä»¥åœ¨ [b] 项目 > 项目设置 [/b] çš„ [b] 输入映射 [/b] 选项å¡ä¸­æˆ–使"
-"用 [InputMap] 类设置æ“作åŠå…¶äº‹ä»¶ã€‚"
+"处ç†è¾“入的å•ä¾‹ã€‚这包括按键ã€é¼ æ ‡ç‚¹å‡»å’Œç§»åŠ¨ã€æ¸¸æˆæ‰‹æŸ„和输入动作。å¯ä»¥åœ¨[b]项"
+"ç›® > 项目设置[/b]çš„[b]输入映射[/b]选项å¡ä¸­æˆ–使用 [InputMap] 类设置æ“作åŠå…¶äº‹"
+"件。"
#: doc/classes/Input.xml:10
msgid "https://docs.godotengine.org/en/3.4/tutorials/inputs/index.html"
@@ -35368,7 +35429,7 @@ msgstr "返回æ供的轴å称的索引。"
msgid ""
"Receives a [enum JoystickList] axis and returns its equivalent name as a "
"string."
-msgstr "接收一个[enum JoyAxisList]轴,并以字符串形å¼è¿”回其对应的å称。"
+msgstr "接收一个 [enum JoystickList] 轴,并以字符串形å¼è¿”回其对应的å称。"
#: doc/classes/Input.xml:134
msgid "Returns the index of the provided button name."
@@ -35536,9 +35597,19 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the mouse button specified "
"with [enum ButtonList]."
-msgstr "如果您按下由[ButtonList]指定的鼠标按键,则返回[code]true[/code]。"
+msgstr ""
+"如果您按下由 [enum ButtonList] 指定的鼠标按键,则返回[code]true[/code]。"
+
+#: doc/classes/Input.xml:271
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+"如果你正在按压该键,则返回[code]true[/code]。你å¯ä»¥ä¼ é€’[enum KeyList]常é‡ã€‚"
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -35546,11 +35617,11 @@ msgid ""
"See [signal joy_connection_changed] for the signal emitted when this is "
"triggered internally."
msgstr ""
-"通知[Input]å•ä¾‹è¿žæŽ¥å·²æ›´æ”¹ï¼Œä»¥æ›´æ–°[code]device[/code]索引的状æ€ã€‚\n"
-"这是内部使用的,ä¸å¿…从用户脚本中调用。有关内部触å‘çš„ä¿¡å·,请å‚阅"
-"[joy_connection_changed]。"
+"通知 [Input] å•ä¾‹è¿žæŽ¥å·²æ›´æ”¹ï¼Œä»¥æ›´æ–° [code]device[/code] 索引的状æ€ã€‚\n"
+"这是内部使用的,ä¸å¿…从用户脚本中调用。有关内部触å‘çš„ä¿¡å·ï¼Œè¯·å‚阅 [signal "
+"joy_connection_changed]。"
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -35563,8 +35634,8 @@ msgid ""
"[/codeblock]"
msgstr ""
"å‘游æˆæä¾› [InputEvent]。å¯ç”¨äºŽä»Žä»£ç äººä¸ºè§¦å‘输入事件。也会产生 [method Node."
-"_input()] 调用。\n"
-"例:\n"
+"_input] 调用。\n"
+"示例:\n"
"[codeblock]\n"
"var a = InputEventAction.new()\n"
"a.action = \"ui_cancel\"\n"
@@ -35572,12 +35643,12 @@ msgstr ""
"Input.parse_input_event(a)\n"
"[/codeblock]"
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr "从内部数æ®åº“中删除与给定GUID匹é…的所有映射."
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -35589,7 +35660,7 @@ msgstr ""
"PC上的编辑器中。\n"
"[b]注æ„:[/b] 这个值在Androidå’ŒiOS上å¯ç«‹å³è¢«ç¡¬ä»¶ä¼ æ„Ÿå™¨çš„值所覆盖。"
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -35604,8 +35675,8 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
"设置一个自定义鼠标光标图åƒï¼Œè¯¥å›¾åƒä»…当游æˆçª—å£å†…å¯è§ã€‚还å¯ä»¥æŒ‡å®šçƒ­ç‚¹ã€‚å°†"
-"[code]null[/code]传递给imageå‚æ•°å°†é‡ç½®ä¸ºç³»ç»Ÿå…‰æ ‡ã€‚有关详细信æ¯ï¼Œè¯·å‚阅[enum "
-"CursorShape ]形状列表。\n"
+"[code]null[/code]传递给imageå‚æ•°å°†é‡ç½®ä¸ºç³»ç»Ÿå…‰æ ‡ã€‚有关详细信æ¯ï¼Œè¯·å‚阅 [enum "
+"CursorShape] 形状列表。\n"
"[code]image[/code]的大å°å¿…é¡»å°äºŽ256×256。\n"
"[code]hotspot[/code]的大å°å¿…须在[code]image[/code]的范围内。\n"
"[b]注æ„:[/b]ä¸æ”¯æŒAnimatedTexture作为自定义鼠标光标。如果使用"
@@ -35613,7 +35684,7 @@ msgstr ""
"[b]注æ„:[/b]仅支æŒä»¥[b]æ— æŸ[/b],[b]有æŸ[/b]或[b]未压缩[/b]压缩模å¼å¯¼å…¥çš„图"
"åƒã€‚[b]Video RAM[/b]压缩模å¼ä¸èƒ½ç”¨äºŽè‡ªå®šä¹‰å…‰æ ‡ã€‚"
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -35622,12 +35693,12 @@ msgid ""
"[b]Note:[/b] This method generates an [InputEventMouseMotion] to update "
"cursor immediately."
msgstr ""
-"设置视窗中使用的默认光标形状,而ä¸æ˜¯[CURSOR_ARROW]。\n"
-"[b]注æ„:[/b]如果è¦æ›´æ”¹[Control]节点的默认光标形状,请改用[Control."
+"设置视窗中使用的默认光标形状,而ä¸æ˜¯[constant CURSOR_ARROW]。\n"
+"[b]注æ„:[/b]如果è¦æ›´æ”¹[Control]节点的默认光标形状,请改用 [member Control."
"mouse_default_cursor_shape]。\n"
"[b]注æ„:[/b]这个方法生æˆä¸€ä¸ª[InputEventMouseMotion]以立å³æ›´æ–°æ¸¸æ ‡ã€‚"
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -35639,7 +35710,7 @@ msgstr ""
"的编辑器中。\n"
"[b]注æ„:[/b] 这个值在Androidå’ŒiOS上å¯ç«‹å³è¢«ç¡¬ä»¶ä¼ æ„Ÿå™¨çš„值覆盖。"
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -35651,7 +35722,7 @@ msgstr ""
"PC上的编辑器中。\n"
"[b]注æ„:[/b] 在Androidå’ŒiOS上,这个值å¯ç«‹å³è¢«ç¡¬ä»¶ä¼ æ„Ÿå™¨çš„值所覆盖。"
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -35663,11 +35734,11 @@ msgstr ""
"编辑器中。\n"
"[b]注æ„:[/b] 在Androidå’ŒiOS上,这个值å¯ç«‹å³è¢«ç¡¬ä»¶ä¼ æ„Ÿå™¨çš„值所覆盖。"
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr "设置鼠标模å¼ã€‚有关更多信æ¯ï¼Œè¯·å‚阅常é‡ã€‚"
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -35687,7 +35758,7 @@ msgstr ""
"更精确åŠæ›´çµæ•çš„输入。在需è¦è‡ªç”±ç»˜åˆ¶çº¿æ¡çš„应用中,一般应用在用户绘制线æ¡æ—¶ç¦"
"用输入累加,以获得紧跟实际输入的结果。"
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -35707,37 +35778,37 @@ msgstr ""
"[b]注æ„:[/b] 并éžæ‰€æœ‰ç¡¬ä»¶éƒ½å…¼å®¹é•¿æ•ˆæžœæŒç»­æ—¶é—´ï¼›å¦‚果必须播放超过几秒钟的效"
"果,建议é‡æ–°å¯åŠ¨æ•ˆæžœã€‚"
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr "åœæ­¢æ¸¸æˆæ‰‹æŸ„的振动。"
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
"振动 Android 和 iOS 设备。\n"
-"[b]注æ„:[/b]在导出设置时,它需è¦[code]VIBRATE[/code]安å“çš„æƒé™ã€‚ iOSä¸æ”¯æŒæŒ"
-"续时间。"
+"[b]注æ„:[/b]Android 需è¦å¯¼å‡ºè®¾ç½®ä¸­çš„ [code]VIBRATE[/code] æƒé™ã€‚ iOS ä¸æ”¯æŒ"
+"æŒç»­æ—¶é—´ã€‚"
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr "将鼠标å标设置为指定的å‘é‡ã€‚"
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr "连接或断开游æˆæ‰‹æŸ„设备时触å‘。"
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr "如果鼠标光标处于éšè—状æ€ï¼Œåˆ™ä½¿å…¶å¯è§ã€‚"
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr "如果鼠标光标是å¯è§çš„,则使其éšè—。"
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -35745,36 +35816,36 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
"æ•èŽ·é¼ æ ‡ã€‚鼠标将被éšè—,其ä½ç½®è¢«é”定在å±å¹•çš„中心。\n"
-"[b]注æ„:[/b] 如果你想在这ç§æ¨¡å¼ä¸‹å¤„ç†é¼ æ ‡çš„移动,需è¦ä½¿ç”¨[member "
+"[b]注æ„:[/b]如果你想在这ç§æ¨¡å¼ä¸‹å¤„ç†é¼ æ ‡çš„移动,需è¦ä½¿ç”¨ [member "
"InputEventMouseMotion.relative]。"
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr "使鼠标光标å¯è§ï¼Œå¹¶å°†å…¶é™åˆ¶åœ¨æ¸¸æˆçª—å£ä¸­ã€‚"
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr "箭头光标。标准,默认指å‘光标。"
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
-msgstr "Iå½¢(I-beam)光标。通常用在点击文本框åŽæ˜¾ç¤ºçš„ä½ç½®ä¸Šã€‚"
+msgstr "I 形光标。通常用于指示点击鼠标åŽæ–‡æœ¬å…‰æ ‡çš„ä½ç½®ã€‚"
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr "指å‘手形光标。通常用在指示链接或其他å¯äº¤äº’项上。"
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr "å字光标。通常出现在å¯ä»¥æ‰§è¡Œç»˜åˆ¶æ“作或进行选择的区域上方。"
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
@@ -35783,26 +35854,26 @@ msgstr ""
"等待型光标。表示应用程åºæ­£å¿™äºŽæ‰§è¡Œä¸€é¡¹æ“作。这ç§å…‰æ ‡å½¢çŠ¶è¡¨ç¤ºåº”用程åºåœ¨æ“作过"
"程中ä»ç„¶å¯ä»¥ä½¿ç”¨ã€‚"
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-"忙碌的光标。表示应用程åºæ­£å¿™äºŽæ‰§è¡Œæ“作。此光标形状表示应用程åºåœ¨æ“作过程中ä¸"
-"å¯ç”¨ï¼ˆä¾‹å¦‚,æŸäº›ä¸œè¥¿é˜»å¡žäº†å…¶ä¸»çº¿ç¨‹ï¼‰ã€‚"
+"忙碌光标。表示应用程åºæ­£å¿™äºŽæ‰§è¡Œæ“作。此光标形状表示应用程åºåœ¨æ“作过程中ä¸å¯"
+"用(例如,有东西阻塞了主线程)。"
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr "拖动光标。通常在拖动东西时显示。"
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr "å¯ä»¥æ”¾ä¸‹çš„光标。通常在拖动东西时显示,表示å¯ä»¥åœ¨å½“å‰ä½ç½®æ”¾ä¸‹ã€‚"
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
@@ -35811,7 +35882,7 @@ msgstr ""
"ç¦æ­¢çš„光标。表示当å‰æ“作是被ç¦æ­¢çš„(例如,拖动东西时)或æŸä¸ªä½ç½®çš„控件被ç¦"
"用。"
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
@@ -35819,7 +35890,7 @@ msgstr ""
"垂直调整大å°çš„光标。一个åŒå¤´çš„垂直箭头。它告诉用户他们å¯ä»¥åž‚直地调整窗å£æˆ–é¢"
"æ¿çš„大å°ã€‚"
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
@@ -35827,7 +35898,7 @@ msgstr ""
"水平调整尺寸的光标。一个åŒå¤´çš„水平箭头。它告诉用户他们å¯ä»¥æ°´å¹³è°ƒæ•´çª—å£æˆ–é¢æ¿"
"的大å°ã€‚"
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
@@ -35836,7 +35907,7 @@ msgstr ""
"窗å£è°ƒæ•´å¤§å°çš„光标。该光标是一个åŒå¤´ç®­å¤´ï¼Œä»Žå·¦ä¸‹æ–¹åˆ°å³ä¸Šæ–¹ã€‚它告诉用户他们å¯"
"以在水平和垂直方å‘上调整窗å£æˆ–é¢æ¿çš„大å°ã€‚"
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -35847,23 +35918,23 @@ msgstr ""
"CURSOR_BDIAGSIZE]相å。它告诉用户他们å¯ä»¥åœ¨æ°´å¹³å’Œåž‚ç›´æ–¹å‘上调整窗å£æˆ–é¢æ¿çš„大"
"å°ã€‚"
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr "移动光标。表示那些东西å¯ä»¥ç§»åŠ¨ã€‚"
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
-msgstr "垂直拆分鼠标光标。在Windows上,它与[CURSOR_VSIZE]相åŒã€‚"
+msgstr "垂直拆分鼠标光标。在 Windows 上,它与 [constant CURSOR_VSIZE] 相åŒã€‚"
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr "水平分割的鼠标光标。在Windows上,它与[constant CURSOR_HSIZE]相åŒã€‚"
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr "帮助光标。通常是一个问å·ã€‚"
@@ -35873,7 +35944,7 @@ msgstr "通用输入事件。"
#: doc/classes/InputEvent.xml:7
msgid "Base class of all sort of input event. See [method Node._input]."
-msgstr "å„ç§è¾“入事件的基类。å‚阅[method Node._input]。"
+msgstr "å„ç§è¾“入事件的基类。请å‚阅 [method Node._input]。"
#: doc/classes/InputEvent.xml:10 doc/classes/InputEventJoypadButton.xml:10
#: doc/classes/InputEventJoypadMotion.xml:10 doc/classes/InputEventKey.xml:10
@@ -35892,14 +35963,14 @@ msgid ""
"The resulting [code]relative[/code] is a sum of both events. Both events' "
"modifiers have to be identical."
msgstr ""
-"如果给定的输入事件和这个输入事件å¯ä»¥ç›¸åŠ ï¼Œåˆ™è¿”回[code]true[/code](åªé’ˆå¯¹"
-"[InputEventMouseMotion]类型的事件)。\n"
-"给定输入事件的ä½ç½®ã€å…¨å±€ä½ç½®å’Œé€Ÿåº¦å°†è¢«å¤åˆ¶ã€‚产生的[code]relative[/code]是两个"
-"事件的总和。两个事件的修饰符必须是相åŒçš„。"
+"如果给定的输入事件和这个输入事件å¯ä»¥ç›¸åŠ ï¼Œåˆ™è¿”回 [code]true[/code](åªé’ˆå¯¹ "
+"[InputEventMouseMotion] 类型的事件)。\n"
+"给定输入事件的ä½ç½®ã€å…¨å±€ä½ç½®å’Œé€Ÿåº¦å°†è¢«å¤åˆ¶ã€‚产生的 [code]relative[/code] 是两"
+"个事件的总和。两个事件的修饰符必须是相åŒçš„。"
#: doc/classes/InputEvent.xml:27
msgid "Returns a [String] representation of the event."
-msgstr "返回事件的一个[String]字符串表示。"
+msgstr "返回事件的 [String] 字符串表示。"
#: doc/classes/InputEvent.xml:35
msgid ""
@@ -35965,8 +36036,7 @@ msgid ""
"Returns [code]true[/code] if this input event's type is one that can be "
"assigned to an input action."
msgstr ""
-"如果此输入事件的类型是å¯ä»¥åˆ†é…给输入æ“作(input action)的类型,则返回 "
-"[code]true[/code]。"
+"如果此输入事件的类型是å¯ä»¥åˆ†é…给输入动作的类型,则返回 [code]true[/code]。"
#: doc/classes/InputEvent.xml:76
msgid ""
@@ -35981,7 +36051,7 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
msgstr ""
-"如果按下此输入事件,则返回 [code] 真实 [/code]。与类型 "
+"如果此输入事件为按下,则返回 [code]true[/code]。与类型 "
"[InputEventMouseMotion] 或 [InputEventScreenDrag] 的事件无关。"
#: doc/classes/InputEvent.xml:90
@@ -36022,13 +36092,13 @@ msgid ""
"mouse input from a touchscreen. This can be used to distinguish emulated "
"mouse input from physical mouse input."
msgstr ""
-"该事件的设备ID。\n"
-"[b]注æ„:[/b]对于æ¥è‡ªè§¦æ‘¸å±çš„模拟鼠标输入,该设备ID将总是[code]-1[/code]。这"
+"该事件的设备 ID。\n"
+"[b]注æ„:[/b]对于æ¥è‡ªè§¦æ‘¸å±çš„模拟鼠标输入,该设备 ID 将总是 [code]-1[/code]。"
"å¯ç”¨äºŽåŒºåˆ†æ¨¡æ‹Ÿé¼ æ ‡è¾“入和物ç†é¼ æ ‡è¾“入。"
#: doc/classes/InputEventAction.xml:4
msgid "Input event type for actions."
-msgstr "输入æ“作事件类型。"
+msgstr "动作的输入事件类型。"
#: doc/classes/InputEventAction.xml:7
msgid ""
@@ -36036,8 +36106,8 @@ msgid ""
"inputs. Actions can be created from the [b]Input Map[/b] tab in the "
"[b]Project > Project Settings[/b] menu. See [method Node._input]."
msgstr ""
-"包å«å¯ä»¥ä»Žå¤šç§ç±»åž‹çš„输入中定ä½çš„通用æ“作。å¯ä»¥ä»Ž [b] 项目 > 项目设置 [/b] èœ"
-"å•ä¸­çš„ [b] é”®ä½æ˜ å°„ [/b] 选项å¡åˆ›å»ºåŠ¨ä½œã€‚å‚阅[method Node._input]。"
+"包å«ä¸€ä¸ªé€šç”¨åŠ¨ä½œï¼Œå¯ä»¥ç”±ä¸åŒç±»åž‹çš„输入触å‘。动作å¯ä»¥åœ¨[b]项目 > 项目设置[/b]"
+"èœå•ä¸­çš„[b]é”®ä½æ˜ å°„[/b]选项å¡ä¸­åˆ›å»ºã€‚请å‚阅 [method Node._input]。"
#: doc/classes/InputEventAction.xml:10
msgid ""
@@ -36048,15 +36118,15 @@ msgstr ""
#: doc/classes/InputEventAction.xml:18
msgid "The action's name. Actions are accessed via this [String]."
-msgstr "动作的å称。通过此 [String] 访问æ“作。"
+msgstr "动作的å称。动作å¯ä»¥é€šè¿‡æ­¤ [String] 访问。"
#: doc/classes/InputEventAction.xml:21
msgid ""
"If [code]true[/code], the action's state is pressed. If [code]false[/code], "
"the action's state is released."
msgstr ""
-"如果为[code]true[/code],动作的状æ€æ˜¯æŒ‰ä¸‹ã€‚如果[code]false[/code],动作的状æ€"
-"被释放。"
+"为 [code]true[/code] 时该动作处于被按下的状æ€ã€‚为 [code]false[/code] 时该动作"
+"处于被释放状æ€ã€‚"
#: doc/classes/InputEventAction.xml:24
msgid ""
@@ -36065,8 +36135,9 @@ msgid ""
"joypad motion events, by specifying how strongly the joypad axis is bent or "
"pressed."
msgstr ""
-"动作的强度介于 0 和 1 之间。如果按下的是 [code]false[/code],则该值被视为等"
-"于 0。事件强度å…许通过指定手柄轴弯曲或按压的强度æ¥ä»¿é€ æ¨¡æ‹Ÿæ‰‹æŸ„è¿åŠ¨äº‹ä»¶ã€‚"
+"动作的强度,介于 0 和 1 之间。当 pressed 为 [code]false[/code] 时,该值被视为"
+"等于 0。通过将事件强度设置为手柄轴的弯曲或按压强度,å¯ä»¥ä»¿é€ æ¨¡æ‹Ÿæ‰‹æŸ„的移动事"
+"件。"
#: doc/classes/InputEventGesture.xml:4
msgid "Base class for touch control gestures."
@@ -36110,8 +36181,8 @@ msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
-"如果控制器支æŒï¼Œåˆ™è¡¨ç¤ºç”¨æˆ·ç”¨æ‰‹æŒ‡åœ¨æŒ‰é’®ä¸Šæ–½åŠ çš„压力。范围从 [code]0 [/code] "
-"到 [code]1 [/code]。"
+"如果控制器支æŒï¼Œåˆ™è¡¨ç¤ºç”¨æˆ·ç”¨æ‰‹æŒ‡åœ¨æŒ‰é’®ä¸Šæ–½åŠ çš„压力。范围从 [code]0[/code] 到 "
+"[code]1[/code]。"
#: doc/classes/InputEventJoypadMotion.xml:4
msgid ""
@@ -36339,8 +36410,7 @@ msgstr ""
msgid ""
"Represents the pressure the user puts on the pen. Ranges from [code]0.0[/"
"code] to [code]1.0[/code]."
-msgstr ""
-"表示用户对笔施加的压力。范围从 [code]0.0 [/code] 到 [code]1.0 [/code] 。"
+msgstr "表示用户对笔施加的压力。范围从 [code]0.0[/code] 到 [code]1.0[/code] 。"
#: doc/classes/InputEventMouseMotion.xml:21
msgid ""
@@ -36386,11 +36456,10 @@ msgid "The drag position."
msgstr "拖拽的ä½ç½®ã€‚"
#: doc/classes/InputEventScreenDrag.xml:22
-#, fuzzy
msgid ""
"The drag position relative to the previous position (position at the last "
"frame)."
-msgstr "相对于其起始ä½ç½®çš„拖动ä½ç½®ã€‚"
+msgstr "相对于之å‰ä½ç½®ï¼ˆä¸Šä¸€å¸§æ—¶çš„ä½ç½®ï¼‰çš„拖拽ä½ç½®ã€‚"
#: doc/classes/InputEventScreenDrag.xml:25
msgid "The drag speed."
@@ -36472,9 +36541,9 @@ msgid ""
"code with [method add_action] and [method action_add_event]. See [method "
"Node._input]."
msgstr ""
-"管ç†æ‰€æœ‰çš„[InputEventAction],å¯ä»¥é€šè¿‡é¡¹ç›®è®¾ç½®èœå•[b]项目>项目设置>é”®ä½æ˜ å°„[/"
-"b]或在代ç ä¸­ç”¨[method add_action]å’Œ[method action_add_event]创建/修改。å‚阅"
-"[method Node._input]。"
+"管ç†æ‰€æœ‰çš„ [InputEventAction],å¯ä»¥é€šè¿‡é¡¹ç›®è®¾ç½®èœå•[b]项目 > 项目设置 > é”®ä½"
+"映射[/b]或在代ç ä¸­ç”¨ [method add_action] å’Œ [method action_add_event] 创建/ä¿®"
+"改。请å‚阅 [method Node._input]。"
#: doc/classes/InputMap.xml:10
msgid ""
@@ -36580,8 +36649,8 @@ msgid ""
"a scene with a transform will transform children relatively to their parent "
"again."
msgstr ""
-"在编辑器中为实例化场景打开选项 [b] 加载为å ä½ç¬¦ [/b] 会导致在è¿è¡Œæ¸¸æˆæ—¶å°†å…¶æ›¿"
-"æ¢ä¸ºå®žä¾‹å ä½ç¬¦[InstancePlaceholder]。这使得实际加载场景的时间å¯ä»¥æŽ¨è¿Ÿåˆ°è°ƒç”¨"
+"在编辑器中为实例化场景打开选项 [b]加载为å ä½ç¬¦[/b] 会导致在è¿è¡Œæ¸¸æˆæ—¶å°†å…¶æ›¿æ¢"
+"为实例å ä½ç¬¦[InstancePlaceholder]。这使得实际加载场景的时间å¯ä»¥æŽ¨è¿Ÿåˆ°è°ƒç”¨"
"[method replace_by_instance]。这对于通过选择性加载部分场景æ¥é¿å…一次性加载大"
"场景很有用。\n"
"实例å ä½ç¬¦æ²¡æœ‰å˜æ¢(transform)属性。这导致任何å­èŠ‚点从点(0,0)开始相对于视窗"
@@ -36599,8 +36668,8 @@ msgid ""
"when calling [method replace_by_instance]. Not thread-safe. Use [method "
"Object.call_deferred] if calling from a thread."
msgstr ""
-"获å–调用[method replace_by_instance]时默认加载的[PackedScene]资æºæ–‡ä»¶çš„路径。"
-"ä¸æ˜¯çº¿ç¨‹å®‰å…¨çš„。如果从线程调用,请使用[method Object.call_deferred]。"
+"获å–调用 [method replace_by_instance] 时默认加载的 [PackedScene] 资æºæ–‡ä»¶çš„è·¯"
+"径。ä¸æ˜¯çº¿ç¨‹å®‰å…¨çš„。如果从线程调用,请使用[method Object.call_deferred]。"
#: doc/classes/InstancePlaceholder.xml:37
msgid ""
@@ -36828,7 +36897,7 @@ msgid ""
"[Array] of IPv4 or IPv6 depending on [code]ip_type[/code]."
msgstr ""
"以阻塞方å¼è§£æžç»™å®šçš„主机å。地å€ä½œä¸º IPv4 或 IPv6 çš„ [Array] 数组返回,具体å–"
-"决于 [code] ip_type[/code]。"
+"决于 [code]ip_type[/code]。"
#: doc/classes/IP.xml:89
msgid ""
@@ -36929,7 +36998,7 @@ msgid ""
"If selectable is [code]true[/code], the list item will be selectable."
msgstr ""
"将一个项目添加到项目列表中,并指定文本。指定一个图标[code]icon[/code],或者图"
-"标[code] icon [/code]使用空[code]null[/code]作为没有图标的列表项。\n"
+"标[code]icon[/code]使用空[code]null[/code]作为没有图标的列表项。\n"
"如果å¯é€‰æ‹©å¡«[code]true[/code],列表项将是å¯é€‰æ‹©çš„。"
#: doc/classes/ItemList.xml:35
@@ -36949,9 +37018,9 @@ msgid ""
"code] is [code]true[/code], and the closest item index will be returned "
"otherwise."
msgstr ""
-"在给定的ä½ç½® [code] position [/code] 返回项目索引。\n"
-"当此时没有项目时,如果精确 [code] exact [/code] 是真 [code]true [/code],则将"
-"返回 -1,å¦åˆ™å°†è¿”回最近的项目索引。"
+"在给定的ä½ç½® [code]position[/code] 返回项目索引。\n"
+"当此时没有项目时,如果精确 [code]exact[/code] 是真 [code]true[/code],则将返"
+"回 -1,å¦åˆ™å°†è¿”回最近的项目索引。"
#: doc/classes/ItemList.xml:56
msgid "Returns the number of items currently in the list."
@@ -37210,7 +37279,7 @@ msgid ""
"columns."
msgstr ""
"是å¦æ‰€æœ‰åˆ—的宽度相åŒã€‚\n"
-"如果为 [code] true [/code],则宽度等于所有列的最大列宽度。"
+"如果为 [code]true[/code],则宽度等于所有列的最大列宽度。"
#: doc/classes/ItemList.xml:350
msgid ""
@@ -37281,70 +37350,70 @@ msgstr "ä»…å…许选择å•ä¸ªé¡¹ç›®ã€‚"
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr "å…许通过按ä½Ctrl或Shift选择多个项目。"
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
-msgstr "[ItemList] 的默认样å¼ç›’ [StyleBox],å³åœ¨æŽ§ä»¶æœªèŽ·å¾—焦点时使用。"
-
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
-msgstr "当[ItemList]被èšç„¦æ—¶ä½¿ç”¨çš„æ ·å¼ç›’[StyleBox]。"
-
-#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
-msgstr "当[ItemList]被èšç„¦æ—¶ï¼Œç”¨äºŽå…‰æ ‡çš„æ ·å¼ç›’[StyleBox]。"
-
-#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
-msgstr "当[ItemList]没有被èšç„¦æ—¶ï¼Œç”¨äºŽå…‰æ ‡çš„æ ·å¼ç›’[StyleBox]。"
-
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
-msgstr "项目文本的字体 [Font] 。"
-
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
msgid "Default text [Color] of the item."
msgstr "项目的默认文本颜色 [Color]。"
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
msgid "Text [Color] used when the item is selected."
msgstr "选择项目时使用的文本颜色[Color]。"
-#: doc/classes/ItemList.xml:433
+#: doc/classes/ItemList.xml:418
msgid ""
"[Color] of the guideline. The guideline is a line drawn between each row of "
"items."
msgstr "指导线的颜色[Color]。指导线是在æ¯è¡Œé¡¹ç›®ä¹‹é—´ç”»çš„一æ¡çº¿ã€‚"
-#: doc/classes/ItemList.xml:436
+#: doc/classes/ItemList.xml:421
msgid "The horizontal spacing between items."
msgstr "项目èœå•ä¹‹é—´çš„水平间è·ã€‚"
-#: doc/classes/ItemList.xml:439
+#: doc/classes/ItemList.xml:424
msgid "The spacing between item's icon and text."
msgstr "项目èœå•çš„图标和文本之间的间è·ã€‚"
-#: doc/classes/ItemList.xml:442
+#: doc/classes/ItemList.xml:427
msgid "The vertical spacing between each line of text."
msgstr "æ¯è¡Œæ–‡å­—之间的行è·ã€‚"
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
+msgstr "项目èœå•ä¹‹é—´çš„åž‚ç›´é—´è·ã€‚"
+
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
+msgstr "项目文本的字体 [Font] 。"
+
+#: doc/classes/ItemList.xml:436
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
+msgstr "[ItemList] 的默认样å¼ç›’ [StyleBox],å³åœ¨æŽ§ä»¶æœªèŽ·å¾—焦点时使用。"
+
+#: doc/classes/ItemList.xml:439
+msgid "[StyleBox] used when the [ItemList] is being focused."
+msgstr "当[ItemList]被èšç„¦æ—¶ä½¿ç”¨çš„æ ·å¼ç›’[StyleBox]。"
+
+#: doc/classes/ItemList.xml:442
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgstr "当[ItemList]被èšç„¦æ—¶ï¼Œç”¨äºŽå…‰æ ‡çš„æ ·å¼ç›’[StyleBox]。"
+
#: doc/classes/ItemList.xml:445
msgid ""
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgstr "当[ItemList]没有被èšç„¦æ—¶ï¼Œç”¨äºŽå…‰æ ‡çš„æ ·å¼ç›’[StyleBox]。"
+
+#: doc/classes/ItemList.xml:448
+msgid ""
"[StyleBox] for the selected items, used when the [ItemList] is not being "
"focused."
msgstr "所选项的样å¼ç›’[StyleBox],当[ItemList]没有获得焦点时使用。"
-#: doc/classes/ItemList.xml:448
+#: doc/classes/ItemList.xml:451
msgid ""
"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr "所选项的样å¼ç›’[StyleBox],当[ItemList]没有获得焦点时使用。"
-#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
-msgstr "项目èœå•ä¹‹é—´çš„åž‚ç›´é—´è·ã€‚"
-
#: doc/classes/JavaScript.xml:4
msgid ""
"Singleton that connects the engine with the browser's JavaScript context in "
@@ -38015,7 +38084,6 @@ msgstr ""
"则,返回 [code]false[/code]。"
#: doc/classes/KinematicBody.xml:89
-#, fuzzy
msgid ""
"Moves the body along the vector [code]rel_vec[/code]. The body will stop if "
"it collides. Returns a [KinematicCollision], which contains information "
@@ -38024,9 +38092,9 @@ msgid ""
"If [code]test_only[/code] is [code]true[/code], the body does not move but "
"the would-be collision information is given."
msgstr ""
-"沿å‘é‡ [code]rel_vec[/code] 移动物体。如果碰撞,物体会åœæ­¢ã€‚返回 "
-"[KinematicCollision],其中包å«æœ‰å…³ç¢°æ’žçš„ä¿¡æ¯ã€‚\n"
-"如果 [code]test_only[/code] 是 [code]true[/code],则物体ä¸ä¼šç§»åŠ¨ï¼Œä½†ä¼šç»™å‡ºå¯"
+"沿å‘é‡ [code]rel_vec[/code] 移动物体。如果å‘生碰撞,物体会åœæ­¢ã€‚åœæ­¢æˆ–在è¿åŠ¨"
+"时与å¦ä¸€ç‰©ä½“相接触时,返回包å«ç¢°æ’žç›¸å…³ä¿¡æ¯çš„ [KinematicCollision]。\n"
+"如果 [code]test_only[/code] 为 [code]true[/code],则物体ä¸ä¼šç§»åŠ¨ï¼Œä½†ä¼šç»™å‡ºå¯"
"能å‘生的碰撞信æ¯ã€‚"
#: doc/classes/KinematicBody.xml:102
@@ -38115,7 +38183,6 @@ msgstr ""
"move_lock_x]ã€[member move_lock_y]å’Œ[member move_lock_z]。"
#: doc/classes/KinematicBody.xml:142
-#, fuzzy
msgid ""
"Checks for collisions without moving the body. Virtually sets the node's "
"position, scale and rotation to that of the given [Transform], then tries to "
@@ -38124,9 +38191,10 @@ msgid ""
"Use [method move_and_collide] instead for detecting collision with touching "
"bodies."
msgstr ""
-"在ä¸ç§»åŠ¨ç‰©ä½“的情况下检查碰撞情况。实际上是将节点的ä½ç½®ã€æ¯”例和旋转设置为给定"
-"çš„[Transform],然åŽå°è¯•æ²¿ç€çŸ¢é‡[code]rel_vec[/code]移动物体。如果会å‘生碰撞,"
-"返回[code]true[/code]。"
+"在ä¸ç§»åŠ¨ç‰©ä½“的情况下检查碰撞情况。å‡è£…将节点的ä½ç½®ã€ç¼©æ”¾å’Œæ—‹è½¬è®¾ç½®ä¸ºç»™å®šçš„ "
+"[Transform],然åŽå°è¯•æ²¿ç€å‘é‡ [code]rel_vec[/code] 移动物体。如果物体在沿ç€å®Œ"
+"整路径移动过程中会å‘生碰撞åœæ­¢ï¼Œåˆ™è¿”回 [code]true[/code]。\n"
+"è¦æ£€æµ‹ç‰©ä½“接触而产生的碰撞,请使用 [method move_and_collide]。"
#: doc/classes/KinematicBody.xml:149
msgid "Lock the body's X axis movement."
@@ -38276,7 +38344,6 @@ msgstr ""
"[/codeblock]"
#: doc/classes/KinematicBody2D.xml:87
-#, fuzzy
msgid ""
"Moves the body along the vector [code]rel_vec[/code]. The body will stop if "
"it collides. Returns a [KinematicCollision2D], which contains information "
@@ -38285,10 +38352,10 @@ msgid ""
"If [code]test_only[/code] is [code]true[/code], the body does not move but "
"the would-be collision information is given."
msgstr ""
-"沿ç€å‘é‡[code]rel_vec[/code]移动物体。如果物体碰撞,它将åœæ­¢ã€‚返回"
-"[KinematicCollision2D],其中包å«æœ‰å…³ç¢°æ’žçš„ä¿¡æ¯ã€‚\n"
-"如果[code]test_only[/code]为[code]true[/code],则物体ä¸ä¼šç§»åŠ¨ï¼Œä½†ä¼šæä¾›å¯èƒ½çš„"
-"碰撞信æ¯ã€‚"
+"沿ç€å‘é‡ [code]rel_vec[/code] 移动物体。如果å‘生碰撞,物体将åœæ­¢ã€‚åœæ­¢æˆ–在è¿"
+"动时与å¦ä¸€ç‰©ä½“相接触时,返回包å«ç¢°æ’žç›¸å…³ä¿¡æ¯çš„ [KinematicCollision]。\n"
+"如果 [code]test_only[/code] 为 [code]true[/code],则物体ä¸ä¼šç§»åŠ¨ï¼Œä½†ä¼šç»™å‡ºå¯"
+"能å‘生的碰撞信æ¯ã€‚"
#: doc/classes/KinematicBody2D.xml:100
msgid ""
@@ -38369,7 +38436,6 @@ msgstr ""
"或使用 [method move_and_slide]æ¥åšåˆ°è¿™ä¸€ç‚¹ã€‚"
#: doc/classes/KinematicBody2D.xml:132
-#, fuzzy
msgid ""
"Checks for collisions without moving the body. Virtually sets the node's "
"position, scale and rotation to that of the given [Transform2D], then tries "
@@ -38378,9 +38444,10 @@ msgid ""
"Use [method move_and_collide] instead for detecting collision with touching "
"bodies."
msgstr ""
-"在ä¸ç§»åŠ¨ç‰©ä½“的情况下检查碰撞。将节点的å标,比例和旋转虚拟地设置为给定"
-"[Transform2D]çš„å标,比例和旋转,然åŽå°è¯•æ²¿ç€å‘é‡[code]rel_vec[/code]移动物"
-"体。如果å‘生碰撞,则返回[code]true[/code]。"
+"在ä¸ç§»åŠ¨ç‰©ä½“的情况下检查碰撞情况。å‡è£…将节点的ä½ç½®ã€ç¼©æ”¾å’Œæ—‹è½¬è®¾ç½®ä¸ºç»™å®šçš„ "
+"[Transform2D],然åŽå°è¯•æ²¿ç€å‘é‡ [code]rel_vec[/code] 移动物体。如果物体在沿ç€"
+"完整路径移动过程中会å‘生碰撞åœæ­¢ï¼Œåˆ™è¿”回 [code]true[/code]。\n"
+"è¦æ£€æµ‹ç‰©ä½“接触而产生的碰撞,请使用 [method move_and_collide]。"
#: doc/classes/KinematicCollision.xml:4
msgid "Collision data for [KinematicBody] collisions."
@@ -38535,8 +38602,8 @@ msgstr ""
"mouse_filter] 默认为 [constant Control.MOUSE_FILTER_IGNORE],å³å®ƒä¸å“应鼠标输"
"入事件。这æ„味ç€æ ‡ç­¾ä¸ä¼šæ˜¾ç¤ºä»»ä½•å·²é…置的 [member Control.hint_tooltip],除éž"
"更改其鼠标过滤器。\n"
-"[b]注æ„:[/b] [code]0xffff[/code] 之åŽçš„ Unicode 字符在 Windows 上 [i]ä¸æ”¯æŒ "
-"[/i],例如大多数表情符å·ï¼Œå®ƒä»¬å°†æ˜¾ç¤ºä¸ºæœªçŸ¥å­—符。这将在 Godot 4.0 中解决。"
+"[b]注æ„:[/b]Windows 上[i]ä¸æ”¯æŒ[/i] [code]0xffff[/code] 之åŽçš„ Unicode å­—"
+"符,例如大多数表情符å·ï¼Œå®ƒä»¬å°†æ˜¾ç¤ºä¸ºæœªçŸ¥å­—符。这将在 Godot 4.0 中解决。"
#: doc/classes/Label.xml:18
msgid "Returns the amount of lines of text the Label has."
@@ -38653,43 +38720,43 @@ msgid "Align the whole text by spreading the rows."
msgstr "通过展开行æ¥å¯¹é½æ•´ä¸ªæ–‡æœ¬ã€‚"
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
-msgstr "用于标签[Label]文本的字体[Font]。"
-
-#: doc/classes/Label.xml:105
msgid "Default text [Color] of the [Label]."
msgstr "[Label]标签的默认文本颜色[Color]。"
-#: doc/classes/Label.xml:108
+#: doc/classes/Label.xml:105
msgid "[Color] of the text's shadow effect."
msgstr "文本阴影效果的颜色[Color]。"
-#: doc/classes/Label.xml:111
+#: doc/classes/Label.xml:108
msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr "[Font]轮廓的色调。å‚阅[member DynamicFont.outline_color]。"
-#: doc/classes/Label.xml:114
+#: doc/classes/Label.xml:111
msgid "Vertical space between lines in multiline [Label]."
msgstr "多行[Label]中å„行之间的垂直空间。"
-#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
-msgstr "为[Label]设置背景样å¼[StyleBox]。"
-
-#: doc/classes/Label.xml:120
+#: doc/classes/Label.xml:114
msgid ""
"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
"around the whole text as an outline."
msgstr "布尔值。如果设置为1,å³[code]true[/code],整个文本周围显示阴影轮廓。"
-#: doc/classes/Label.xml:123
+#: doc/classes/Label.xml:117
msgid "The horizontal offset of the text's shadow."
msgstr "文本阴影的水平å移。"
-#: doc/classes/Label.xml:126
+#: doc/classes/Label.xml:120
msgid "The vertical offset of the text's shadow."
msgstr "文本阴影的垂直å移。"
+#: doc/classes/Label.xml:123
+msgid "[Font] used for the [Label]'s text."
+msgstr "用于标签[Label]文本的字体[Font]。"
+
+#: doc/classes/Label.xml:126
+msgid "Background [StyleBox] for the [Label]."
+msgstr "为[Label]设置背景样å¼[StyleBox]。"
+
#: doc/classes/LargeTexture.xml:4
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@@ -38961,7 +39028,7 @@ msgid ""
"[b]Note:[/b] Hiding a light does [i]not[/i] affect baking."
msgstr ""
"烘焙时忽略ç¯å…‰ã€‚\n"
-"[b] 注æ„:[/b]éšè—ç¯å…‰[i]ä¸[/i]会影å“烘焙。"
+"[b]注æ„:[/b]éšè—ç¯å…‰[i]ä¸[/i]会影å“烘焙。"
#: doc/classes/Light.xml:131
msgid "Only indirect lighting will be baked (default)."
@@ -39021,7 +39088,7 @@ msgstr "Light2D的模å¼ã€‚å‚阅[enum Mode]常数的值。"
#: doc/classes/Light2D.xml:32
msgid "The offset of the Light2D's [code]texture[/code]."
-msgstr "Light2D çš„ [code] texture [/code] çš„å移é‡ã€‚"
+msgstr "Light2D çš„ [code]texture[/code] çš„å移é‡ã€‚"
#: doc/classes/Light2D.xml:35
msgid "The height of the Light2D. Used with 2D normal mapping."
@@ -39190,10 +39257,10 @@ msgid ""
"[member ProjectSettings.rendering/limits/buffers/"
"canvas_polygon_index_buffer_size_kb]."
msgstr ""
-"在二维空间中通过几个点的线。\n"
-"[b]注æ„:[/b]默认情况下,Godot一次最多åªèƒ½ç»˜åˆ¶4,096个多边形点。è¦å¢žåŠ è¿™ä¸ªé™"
-"制,请打开项目设置,增加[member ProjectSettings.rendering/limits/buffers/"
-"canvas_polygon_buffer_size_kb]和[member ProjectSettings.rendering/limits/"
+"在 2D 空间中通过几个点的线。\n"
+"[b]注æ„:[/b]默认情况下,Godot一次最多åªèƒ½ç»˜åˆ¶ 4,096 个多边形点。è¦å¢žåŠ è¿™ä¸ªé™"
+"制,请打开项目设置,增加 [member ProjectSettings.rendering/limits/buffers/"
+"canvas_polygon_buffer_size_kb] 和 [member ProjectSettings.rendering/limits/"
"buffers/canvas_polygon_index_buffer_size_kb]。"
#: doc/classes/Line2D.xml:20
@@ -39286,8 +39353,8 @@ msgid ""
"The direction difference in radians between vector points. This value is "
"only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP]."
msgstr ""
-"矢é‡ç‚¹ä¹‹é—´å¼§åº¦çš„æ–¹å‘差。仅当[code]joint mode[/code]设置为[constant "
-"LINE_JOINT_SHARP[code]]时,æ‰ä½¿ç”¨æ­¤å€¼ã€‚"
+"矢é‡ç‚¹ä¹‹é—´å¼§åº¦çš„æ–¹å‘差。仅当 [code]joint mode[/code] 设置为 [constant "
+"LINE_JOINT_SHARP] 时,æ‰ä½¿ç”¨æ­¤å€¼ã€‚"
#: doc/classes/Line2D.xml:89
msgid ""
@@ -39495,11 +39562,11 @@ msgstr "选择整个 [String]。"
msgid "Text alignment as defined in the [enum Align] enum."
msgstr "在[enum Align]枚举中定义文本对é½æ–¹å¼ã€‚"
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr "如果为[code]true[/code],æ’入符å·ï¼ˆå¯è§†å…‰æ ‡ï¼‰å°†é—ªçƒã€‚"
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr "æ’入符å·é—ªçƒå‘¨æœŸçš„æŒç»­æ—¶é—´ï¼ˆç§’)。"
@@ -39514,8 +39581,8 @@ msgid ""
"If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/"
"code] is not empty, which can be used to clear the text quickly."
msgstr ""
-"设置为[code]true[/code],[code]text[/code]ä¸ä¸ºç©ºçš„时候,[LineEdit]将显示一个"
-"按钮,å¯ä»¥ç”¨æ¥å¿«é€Ÿæ¸…除文本。"
+"如果为 [code]true[/code],[LineEdit] 将在 [code]text[/code] éžç©ºæ—¶æ˜¾ç¤ºä¸€ä¸ªæŒ‰"
+"钮,å¯ä»¥ç”¨æ¥å¿«é€Ÿæ¸…除文本。"
#: doc/classes/LineEdit.xml:122
msgid "If [code]true[/code], the context menu will appear when right-clicked."
@@ -39630,7 +39697,7 @@ msgstr ""
"[LineEdit]的字符串值。\n"
"[b]注æ„:[/b]使用这个属性更改文本ä¸ä¼šè§¦å‘[signal text_changed]ä¿¡å·ã€‚"
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -39645,7 +39712,7 @@ msgstr ""
"当附加的文本超过了[member max_length]时触å‘。附加的文本被截断以适应[member "
"max_length],ä¸èƒ½é€‚应的部分被作为[code]rejected_substring[/code]å‚数传递。"
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr "当文本更改时触å‘。"
@@ -39669,11 +39736,11 @@ msgstr "[LineEdit]文本å³å¯¹é½ã€‚"
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr "拉伸空白以适应[LineEdit]的宽度。"
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr "剪切(å¤åˆ¶å¹¶åˆ é™¤)选定的文本。"
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr "å¤åˆ¶é€‰å®šçš„文本。"
@@ -39696,7 +39763,7 @@ msgstr "删除整个[LineEdit]文本。"
msgid "Selects the whole [LineEdit] text."
msgstr "选择[LineEdit]中所有文本。"
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr "撤销之å‰çš„æ“作。"
@@ -39704,47 +39771,39 @@ msgstr "撤销之å‰çš„æ“作。"
msgid "Reverse the last undo action."
msgstr "å转最åŽä¸€ä¸ªæ’¤é”€åŠ¨ä½œã€‚"
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr "表示[enum MenuItems]枚举的大å°ã€‚"
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
-msgstr "“清除â€æŒ‰é’®çš„纹ç†ã€‚请å‚阅[member clear_button_enabled]。"
-
-#: doc/classes/LineEdit.xml:239
msgid "Color used as default tint for the clear button."
msgstr "用作清除按钮默认色调的颜色。"
-#: doc/classes/LineEdit.xml:242
+#: doc/classes/LineEdit.xml:239
msgid "Color used for the clear button when it's pressed."
msgstr "按下清除按钮时使用的颜色。"
-#: doc/classes/LineEdit.xml:245
+#: doc/classes/LineEdit.xml:242
msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr "[LineEdit]å¯è§†å…‰æ ‡(æ’入符å·)的颜色。"
-#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
-msgstr "当[LineEdit]具有图形用户界é¢ç„¦ç‚¹æ—¶ä½¿ç”¨çš„背景。"
-
-#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
-msgstr "文本使用的字体。"
-
-#: doc/classes/LineEdit.xml:254
+#: doc/classes/LineEdit.xml:245
msgid "Default font color."
msgstr "默认字体颜色。"
-#: doc/classes/LineEdit.xml:257
+#: doc/classes/LineEdit.xml:248
msgid "Font color for selected text (inside the selection rectangle)."
msgstr "选定文本的字体颜色(在选择矩形内)。"
-#: doc/classes/LineEdit.xml:260
+#: doc/classes/LineEdit.xml:251
msgid "Font color when editing is disabled."
msgstr "ç¦ç”¨ç¼–辑时的字体颜色。"
-#: doc/classes/LineEdit.xml:263
+#: doc/classes/LineEdit.xml:254
+msgid "Color of the selection rectangle."
+msgstr "选择矩形的颜色。"
+
+#: doc/classes/LineEdit.xml:257
msgid ""
"Minimum horizontal space for the text (not counting the clear button and "
"content margins). This value is measured in count of space characters (i.e. "
@@ -39753,11 +39812,23 @@ msgstr ""
"文本的最å°æ°´å¹³ç©ºé—´(ä¸åŒ…括清除按钮和内容边è·)。该值以空格字符的计数æ¥è¡¡é‡(å³æ— "
"需滚动å³å¯æ˜¾ç¤ºç©ºæ ¼å­—符的数é‡)。"
+#: doc/classes/LineEdit.xml:260
+msgid "Font used for the text."
+msgstr "文本使用的字体。"
+
+#: doc/classes/LineEdit.xml:263
+msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgstr "“清除â€æŒ‰é’®çš„纹ç†ã€‚请å‚阅[member clear_button_enabled]。"
+
#: doc/classes/LineEdit.xml:266
+msgid "Background used when [LineEdit] has GUI focus."
+msgstr "当[LineEdit]具有图形用户界é¢ç„¦ç‚¹æ—¶ä½¿ç”¨çš„背景。"
+
+#: doc/classes/LineEdit.xml:269
msgid "Default background for the [LineEdit]."
msgstr "[LineEdit]的默认背景。"
-#: doc/classes/LineEdit.xml:269
+#: doc/classes/LineEdit.xml:272
msgid ""
"Background used when [LineEdit] is in read-only mode ([member editable] is "
"set to [code]false[/code])."
@@ -39765,10 +39836,6 @@ msgstr ""
"[LineEdit]处于åªè¯»æ¨¡å¼æ—¶ä½¿ç”¨çš„背景([member editable]设置为[code]false[/"
"code])。"
-#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
-msgstr "选择矩形的颜色。"
-
#: doc/classes/LineShape2D.xml:4
msgid "Line shape for 2D collisions."
msgstr "2D碰撞的线形形状。"
@@ -39825,23 +39892,10 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr "LinkButton链接按钮永远ä¸ä¼šåœ¨å…¶æ–‡æœ¬çš„底部显示下划线。"
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-"当 [LinkButton] 被èšç„¦æ—¶ä½¿ç”¨çš„æ ·å¼ç›’ [StyleBox]。它显示在当å‰çš„[StyleBox]上,"
-"所以使用[StyleBoxEmpty]å°†åªæ˜¯ç¦ç”¨ç„¦ç‚¹çš„视觉效果。"
-
-#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
-msgstr "[LinkButton]文本的字体[Font]。"
-
-#: doc/classes/LinkButton.xml:43
msgid "Default text [Color] of the [LinkButton]."
msgstr "[LinkButton]默认的字体颜色[Color]。"
-#: doc/classes/LinkButton.xml:46
+#: doc/classes/LinkButton.xml:40
msgid ""
"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
@@ -39850,18 +39904,31 @@ msgstr ""
"当[LinkButton]获得焦点时使用的文本[Color]。åªæ›¿æ¢æŒ‰é’®çš„正常文本颜色。ç¦ç”¨ã€æ‚¬"
"åœå’ŒæŒ‰ä¸‹çŠ¶æ€ä¼˜å…ˆäºŽè¿™ä¸ªé¢œè‰²ã€‚"
-#: doc/classes/LinkButton.xml:49
+#: doc/classes/LinkButton.xml:43
msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr "当[LinkButton]被悬åœæ—¶ä½¿ç”¨çš„文本颜色[Color]。"
-#: doc/classes/LinkButton.xml:52
+#: doc/classes/LinkButton.xml:46
msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr "当[LinkButton]被按下时使用的文本颜色[Color]。"
-#: doc/classes/LinkButton.xml:55
+#: doc/classes/LinkButton.xml:49
msgid "The vertical space between the baseline of text and the underline."
msgstr "文本基线和下划线之间的垂直空间。"
+#: doc/classes/LinkButton.xml:52
+msgid "[Font] of the [LinkButton]'s text."
+msgstr "[LinkButton]文本的字体[Font]。"
+
+#: doc/classes/LinkButton.xml:55
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+"当 [LinkButton] 被èšç„¦æ—¶ä½¿ç”¨çš„æ ·å¼ç›’ [StyleBox]。它显示在当å‰çš„[StyleBox]上,"
+"所以使用[StyleBoxEmpty]å°†åªæ˜¯ç¦ç”¨ç„¦ç‚¹çš„视觉效果。"
+
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
msgid "Overrides the location sounds are heard from."
msgstr "覆盖å¬åˆ°å£°éŸ³çš„ä½ç½®ã€‚"
@@ -39890,8 +39957,8 @@ msgid ""
"[b]Note:[/b] There may be more than one Listener marked as \"current\" in "
"the scene tree, but only the one that was made current last will be used."
msgstr ""
-"如果使用[make_current]方法,使监å¬å™¨æˆä¸ºå½“å‰çŠ¶æ€ï¼Œåˆ™è¿”回[code]true[/code],å¦"
-"则返回[code]false[/code]。\n"
+"如果使用[method make_current]方法,使监å¬å™¨æˆä¸ºå½“å‰çŠ¶æ€ï¼Œåˆ™è¿”回[code]true[/"
+"code],å¦åˆ™è¿”回[code]false[/code]。\n"
"[b]注æ„:[/b] 在场景树中å¯èƒ½æœ‰ä¸€ä¸ªä»¥ä¸Šçš„监å¬å™¨è¢«æ ‡è®°ä¸º \"当å‰\",但åªæœ‰æœ€åŽå˜"
"æˆå½“å‰çš„那个æ‰ä¼šè¢«ä½¿ç”¨ã€‚"
@@ -40129,7 +40196,7 @@ msgstr "ä¸åº”手动调用,而应覆盖[method _iteration]。在Godot 4.0中ä¼
msgid "Emitted when a user responds to a permission request."
msgstr "当用户对æƒé™è¯·æ±‚作出å应时å‘出。"
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
@@ -40137,7 +40204,7 @@ msgstr ""
"当鼠标进入游æˆçª—å£æ—¶ä»Žæ“作系统收到的通知。\n"
"在桌é¢å’Œç½‘络平å°ä¸Šå®žçŽ°ã€‚"
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
@@ -40145,7 +40212,7 @@ msgstr ""
"当鼠标离开游æˆçª—å£æ—¶ä»Žæ“作系统收到的通知。\n"
"在桌é¢å’Œç½‘络平å°ä¸Šå®žçŽ°ã€‚"
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
@@ -40153,7 +40220,7 @@ msgstr ""
"当游æˆçª—å£èŽ·å¾—焦点时,从æ“作系统收到的通知。\n"
"在所有平å°ä¸Šå®žçŽ°ã€‚"
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
@@ -40161,27 +40228,27 @@ msgstr ""
"当游æˆçª—å£æœªèŽ·å¾—焦点时,从æ“作系统收到的通知。\n"
"在所有平å°ä¸Šå®žçŽ°ã€‚"
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-"å‘出退出请求时,从æ“作系统收到的通知(例如用 \"关闭\" 按钮或Alt+F4关闭窗"
+"å‘出退出请求时,从æ“作系统收到的通知(例如用“关闭â€æŒ‰é’®æˆ– Alt+F4 关闭窗"
"å£ï¼‰ã€‚\n"
"在桌é¢å¹³å°ä¸Šå®žçŽ°ã€‚"
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-"当å‘出返回请求时,从æ“作系统收到的通知(例如,在安å“系统上按下 \"返回 \"按"
+"当å‘出返回请求时,从æ“作系统收到的通知(例如在 Android 系统上按下“返回â€æŒ‰"
"钮)。\n"
-"安å“å¹³å°ç‰¹ä¾›ã€‚"
+"Android å¹³å°ç‰¹ä¾›ã€‚"
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
@@ -40191,36 +40258,36 @@ msgstr ""
"得到焦点)。\n"
"ç›®å‰æ²¡æœ‰æ”¯æŒçš„å¹³å°å‘é€è¿™ä¸ªé€šçŸ¥ã€‚"
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
"当应用程åºè¶…过其分é…的内存时,从æ“作系统收到的通知。\n"
-"专用于iOSå¹³å°ã€‚"
+"专用于 iOS å¹³å°ã€‚"
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
"for example to change the UI strings on the fly. Useful when working with "
"the built-in translation support, like [method Object.tr]."
msgstr ""
-"当翻译å¯èƒ½å‘生å˜åŒ–时收到的通知。å¯ä»¥ç”±ç”¨æˆ·æ”¹å˜è¯­è¨€çŽ¯å¢ƒæ¥è§¦å‘。å¯ä»¥ç”¨æ¥å“应语"
-"言的å˜åŒ–,例如,在飞行中改å˜UI字符串。在使用内置的翻译支æŒæ—¶å¾ˆæœ‰ç”¨ï¼Œæ¯”如"
+"当翻译å¯èƒ½å‘生å˜åŒ–时收到的通知。å¯ä»¥ç”±ç”¨æˆ·æ”¹å˜åŒºåŸŸè®¾ç½®æ¥è§¦å‘。å¯ä»¥ç”¨æ¥å“应语"
+"言的å˜åŒ–ï¼Œä¾‹å¦‚ï¼Œå®žæ—¶æ”¹å˜ UI 字符串。在使用内置的翻译支æŒæ—¶å¾ˆæœ‰ç”¨ï¼Œæ¯”如 "
"[method Object.tr]。"
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-"当å‘é€ \"关于 \"ä¿¡æ¯çš„请求时,从æ“作系统收到的通知。\n"
-"特定于macOSå¹³å°ã€‚"
+"当å‘é€â€œå…³äºŽâ€ä¿¡æ¯çš„请求时,从æ“作系统收到的通知。\n"
+"特定于 macOS å¹³å°ã€‚"
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
@@ -40229,7 +40296,7 @@ msgstr ""
"当引擎å³å°†å´©æºƒæ—¶ï¼Œä»ŽGodot的崩溃处ç†ç¨‹åºæ”¶åˆ°çš„通知。\n"
"如果崩溃处ç†ç¨‹åºè¢«å¯ç”¨ï¼Œè¿™åªä¼šåœ¨æ¡Œé¢å¹³å°ä¸Šå®žçŽ°ã€‚"
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
@@ -40239,21 +40306,21 @@ msgstr ""
"å˜åŒ–)。\n"
"特定于macOSå¹³å°ã€‚"
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
"æ¢å¤åº”用时从æ“作系统收到的通知。\n"
-"特定于安å“å¹³å°ã€‚"
+"特定于 Android å¹³å°ã€‚"
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
msgstr ""
"æš‚åœåº”用时从æ“作系统收到的通知。\n"
-"特定于安å“å¹³å°ã€‚"
+"特定于 Android å¹³å°ã€‚"
#: doc/classes/MarginContainer.xml:4
msgid "Simple margin container."
@@ -40320,11 +40387,11 @@ msgstr ""
#: doc/classes/Marshalls.xml:4
msgid "Data transformation (marshalling) and encoding helpers."
-msgstr "æ•°æ®è½¬æ¢ï¼ˆmarshalling)和编ç å¸®åŠ©å™¨ã€‚"
+msgstr "æ•°æ®è½¬æ¢ï¼ˆmarshalling)和编ç è¾…助工具。"
#: doc/classes/Marshalls.xml:7
msgid "Provides data transformation and encoding utility functions."
-msgstr "æ供数æ®è½¬æ¢å’Œç¼–ç çš„实用功能。"
+msgstr "æ供进行数æ®è½¬æ¢å’Œç¼–ç çš„实用函数。"
#: doc/classes/Marshalls.xml:16
msgid ""
@@ -40395,9 +40462,9 @@ msgid ""
"[b]Note:[/b] This only applies to [SpatialMaterial]s and [ShaderMaterial]s "
"with type \"Spatial\"."
msgstr ""
-"设置下一次使用的[Material]。这将使用ä¸åŒçš„æè´¨å†æ¬¡æ¸²æŸ“对象。\n"
-"[b]注æ„:[/b] è¿™åªé€‚用于[SpatialMaterial]å’Œ[ShaderMaterial]çš„ \"Spatial\"ç±»"
-"型。"
+"设置下一次使用的 [Material]。这将使用ä¸åŒçš„æè´¨å†æ¬¡æ¸²æŸ“对象。\n"
+"[b]注æ„:[/b]è¿™åªé€‚用于“Spatialâ€ç±»åž‹çš„ [SpatialMaterial] å’Œ "
+"[ShaderMaterial]。"
#: doc/classes/Material.xml:21
msgid ""
@@ -40416,15 +40483,15 @@ msgstr ""
#: doc/classes/Material.xml:27
msgid "Maximum value for the [member render_priority] parameter."
-msgstr "[member render_priority]å‚数的最大值。"
+msgstr "[member render_priority] å‚数的最大值。"
#: doc/classes/Material.xml:30
msgid "Minimum value for the [member render_priority] parameter."
-msgstr "[member render_priority]å‚数的最å°å€¼ã€‚"
+msgstr "[member render_priority] å‚数的最å°å€¼ã€‚"
#: doc/classes/MenuButton.xml:4
msgid "Special button that brings up a [PopupMenu] when clicked."
-msgstr "特殊按钮,点击åŽä¼šå¼¹å‡ºä¸€ä¸ª[PopupMenu]。"
+msgstr "点击åŽä¼šå¼¹å‡º [PopupMenu] 的特殊按钮。"
#: doc/classes/MenuButton.xml:7
msgid ""
@@ -40437,12 +40504,12 @@ msgid ""
"See also [BaseButton] which contains common properties and methods "
"associated with this node."
msgstr ""
-"特殊按钮,点击åŽä¼šå¼¹å‡ºä¸€ä¸ª[PopupMenu]。\n"
-"å¯ä»¥ä½¿ç”¨[code]get_popup().add_item(\"My Item Name\")[/code]在这个[PopupMenu]"
-"中创建新项目。你也å¯ä»¥ç›´æŽ¥ä»Žç¼–辑器中创建它们。è¦åšåˆ°è¿™ç‚¹ï¼Œé€‰æ‹©[MenuButton]节"
-"点,然åŽåœ¨2D编辑器顶部的工具æ ä¸­ï¼Œç‚¹å‡»[b]Items[/b],然åŽç‚¹å‡»å¼¹å‡ºçª—å£ä¸­çš„"
-"[b]Add[/b]。你将能够赋予æ¯ä¸ªé¡¹ç›®æ–°çš„属性。\n"
-"å‚阅[BaseButton],它包å«äº†ä¸Žè¯¥èŠ‚点相关的常用属性和方法。"
+"点击åŽä¼šå¼¹å‡º [PopupMenu] 的特殊按钮。\n"
+"å¯ä»¥ä½¿ç”¨ [code]get_popup().add_item(\"èœå•é¡¹ç›®å称\")[/code] 在这个 "
+"[PopupMenu] 中创建新项目。你也å¯ä»¥ç›´æŽ¥ä»Žç¼–辑器中创建它们。è¦åšåˆ°è¿™ç‚¹ï¼Œé€‰æ‹© "
+"[MenuButton] 节点,然åŽåœ¨ 2D 编辑器顶部的工具æ ä¸­ï¼Œç‚¹å‡»[b]项目[/b],然åŽç‚¹å‡»"
+"弹出窗å£ä¸­çš„[b]添加[/b]。你将能够赋予æ¯ä¸ªé¡¹ç›®æ–°çš„属性。\n"
+"与该节点相关的常用属性和方法请å‚阅 [BaseButton]。"
#: doc/classes/MenuButton.xml:17 doc/classes/OptionButton.xml:86
msgid ""
@@ -40451,9 +40518,9 @@ msgid ""
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
msgstr ""
-"返回这个按钮中包å«çš„[PopupMenu]。\n"
-"[b]警告:[/b] 这是一个必需的内部节点,移除和释放它å¯èƒ½ä¼šå¯¼è‡´å´©æºƒã€‚如果你想éš"
-"è—它或它的任何å­èŠ‚点,请使用其的[member CanvasItem.visible]属性。"
+"返回这个按钮中包å«çš„ [PopupMenu]。\n"
+"[b]警告:[/b]这是一个必需的内部节点,移除和释放它å¯èƒ½ä¼šå¯¼è‡´å´©æºƒã€‚如果你想éšè—"
+"它或它的任何å­èŠ‚点,请使用其 [member CanvasItem.visible] 属性。"
#: doc/classes/MenuButton.xml:25
msgid ""
@@ -40475,31 +40542,14 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr "当此MenuButtonçš„[PopupMenu]å³å°†æ˜¾ç¤ºæ—¶è§¦å‘。"
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
-msgstr "当[MenuButton]被ç¦ç”¨æ—¶ä½¿ç”¨çš„[StyleBox]。"
-
-#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-"当[MenuButton]被èšç„¦æ—¶ä½¿ç”¨çš„[StyleBox]。它显示在当å‰çš„[StyleBox]上,所以使用"
-"[StyleBoxEmpty]å°†åªæ˜¯ç¦ç”¨ç„¦ç‚¹çš„视觉效果。"
-
-#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
-msgstr "[MenuButton]文本的[Font]。"
-
-#: doc/classes/MenuButton.xml:58
msgid "Default text [Color] of the [MenuButton]."
msgstr "[MenuButton]默认的字体[Color]颜色。"
-#: doc/classes/MenuButton.xml:61
+#: doc/classes/MenuButton.xml:52
msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr "[MenuButton]被ç¦ç”¨æ—¶çš„字体[Color]颜色。"
-#: doc/classes/MenuButton.xml:64
+#: doc/classes/MenuButton.xml:55
msgid ""
"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
@@ -40508,21 +40558,38 @@ msgstr ""
"当[MenuButton]获得焦点时使用的文本[Color]。åªæ›¿æ¢æŒ‰é’®çš„正常文本颜色。ç¦ç”¨ã€æ‚¬"
"åœå’ŒæŒ‰ä¸‹çŠ¶æ€ä¼˜å…ˆäºŽè¿™ä¸ªé¢œè‰²ã€‚"
-#: doc/classes/MenuButton.xml:67
+#: doc/classes/MenuButton.xml:58
msgid "Text [Color] used when the [MenuButton] is being hovered."
-msgstr "当鼠标在[MenuButton]上徘徊时使用的字体[Color]颜色。"
+msgstr "当鼠标在 [MenuButton] 上悬åœæ—¶ä½¿ç”¨çš„字体 [Color] 颜色。"
-#: doc/classes/MenuButton.xml:70
+#: doc/classes/MenuButton.xml:61
msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr "当[MenuButton]被按下时使用的字体[Color]颜色。"
+#: doc/classes/MenuButton.xml:64
+msgid "The horizontal space between [MenuButton]'s icon and text."
+msgstr "[MenuButton]的文字和图标之间的水平间隙。"
+
+#: doc/classes/MenuButton.xml:67
+msgid "[Font] of the [MenuButton]'s text."
+msgstr "[MenuButton]文本的[Font]。"
+
+#: doc/classes/MenuButton.xml:70
+msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgstr "当[MenuButton]被ç¦ç”¨æ—¶ä½¿ç”¨çš„[StyleBox]。"
+
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
-msgstr "当鼠标在[MenuButton]上徘徊时使用的[StyleBox]æ ·å¼ç›’。"
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+"当[MenuButton]被èšç„¦æ—¶ä½¿ç”¨çš„[StyleBox]。它显示在当å‰çš„[StyleBox]上,所以使用"
+"[StyleBoxEmpty]å°†åªæ˜¯ç¦ç”¨ç„¦ç‚¹çš„视觉效果。"
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
-msgstr "[MenuButton]的文字和图标之间的水平间隙。"
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgstr "当鼠标在 [MenuButton] 上悬åœæ—¶ä½¿ç”¨çš„ [StyleBox] æ ·å¼ç›’。"
#: doc/classes/MenuButton.xml:79
msgid "Default [StyleBox] for the [MenuButton]."
@@ -40958,11 +41025,11 @@ msgid ""
"ARRAY_FORMAT_NORMAL] is [code]2[/code].\n"
"See [enum ArrayMesh.ArrayFormat] for a list of format flags."
msgstr ""
-"返回[Mesh]çš„Format。Format是由[Mesh]æ ¼å¼Flag组åˆè€Œæˆçš„整数。例如,一个åŒæ—¶åŒ…"
-"å«é¡¶ç‚¹å’Œæ³•çº¿çš„网格将返回[code]3[/code]æ ¼å¼ï¼Œå› ä¸º[[constant ArrayMesh."
-"ARRAY_FORMAT_VERTEX] =[code]1[/code],[constant ArrayMesh."
-"ARRAY_FORMAT_NORMAL]=[code]2[/code]。\n"
-"å‚阅 [enum ArrayMesh.ArrayFormat]çš„æ ¼å¼Flag列表。"
+"返回 [Mesh] çš„æ ¼å¼ï¼Œè¯¥æ ¼å¼æ˜¯ç”± [Mesh] æ ¼å¼æ ‡è¯†ç»„åˆè€Œæˆçš„整数。例如,一个åŒæ—¶"
+"包å«é¡¶ç‚¹å’Œæ³•çº¿çš„网格将返回[code]3[/code]æ ¼å¼ï¼Œå› ä¸º [constant ArrayMesh."
+"ARRAY_FORMAT_VERTEX] = [code]1[/code],[constant ArrayMesh."
+"ARRAY_FORMAT_NORMAL] = [code]2[/code]。\n"
+"å‚阅 [enum ArrayMesh.ArrayFormat] çš„æ ¼å¼æ ‡è¯†åˆ—表。"
#: doc/classes/MeshDataTool.xml:132
msgid "Returns the material assigned to the [Mesh]."
@@ -41395,7 +41462,7 @@ msgstr ""
"和加速器的手机。\n"
"请注æ„,å³ä½¿æ²¡æœ‰ä½ç½®è·Ÿè¸ªï¼Œç›¸æœºä¹Ÿä¼šå‡å®šè€³æœºå¤„于1.85米的高度。你å¯ä»¥é€šè¿‡è®¾ç½®"
"[member eye_height]æ¥æ”¹å˜è¿™ä¸€ç‚¹ã€‚\n"
-"ä½ å¯ä»¥æŒ‰ä»¥ä¸‹æ–¹å¼åˆå§‹åŒ–这个接å£:\n"
+"ä½ å¯ä»¥æŒ‰ä»¥ä¸‹æ–¹å¼åˆå§‹åŒ–这个接å£ï¼š\n"
"[codeblock]\n"
"var interface = ARVRServer.find_interface(\"Native mobile\")\n"
"if interface and interface.initialize():\n"
@@ -41490,7 +41557,7 @@ msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
"[method VisualInstance.get_transformed_aabb]."
msgstr ""
-"返回局部空间中å¯è§æ€§è½´å¯¹é½çš„边界框。å‚阅[method VisualInstance."
+"返回局部空间中å¯è§æ€§è½´å¯¹é½çš„包围框。请å‚阅 [method VisualInstance."
"get_transformed_aabb]。"
#: doc/classes/MultiMesh.xml:27
@@ -41912,8 +41979,8 @@ msgid ""
"set_network_master]."
msgstr ""
"与 [method Node.rpc_config] 或 [method Node.rset_config] 一起用于设置è¦è°ƒç”¨çš„"
-"方法或仅在此节点的网络主机上更改的属性。类似于 [code] master[/code] 关键字。"
-"仅接å—节点网络傀儡的方法调用或属性更改,请å‚阅[method Node."
+"方法或仅在此节点的网络主机上更改的属性。类似于 [code]master[/code] 关键字。仅"
+"接å—节点网络傀儡的方法调用或属性更改,请å‚阅[method Node."
"set_network_master]。"
#: doc/classes/MultiplayerAPI.xml:132
@@ -41958,7 +42025,7 @@ msgid ""
"change locally. Analogous to the [code]mastersync[/code] keyword."
msgstr ""
"类似于[constant RPC_MODE_MASTER],但也使方法调用或属性改å˜æœ¬åœ°ã€‚类似于 "
-"[code] mastersync [/code] 关键字。"
+"[code]mastersync[/code] 关键字。"
#: doc/classes/MultiplayerAPI.xml:147
msgid ""
@@ -42303,7 +42370,7 @@ msgstr ""
"如果 [code]value[/code] 为 [code]true[/code],则在 [member geometry/"
"collision_mask] 中设置指定的 [code]bit[/code]。\n"
"如果 [code]value[/code] 为 [code]false[/code],则清除 [member geometry/"
-"collision_mask] 中指定的 [code] bit [/code]。"
+"collision_mask] 中指定的 [code]bit[/code]。"
#: doc/classes/NavigationMesh.xml:72 doc/classes/NavigationPolygon.xml:121
msgid ""
@@ -42550,16 +42617,16 @@ msgid ""
"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
"adds it to the current scenario by creating an instance of it."
msgstr ""
-"NavigationMeshInstanceå¯ä»¥æŽ¥æ”¶ä¸€ä¸ª[NavigationMesh]资æºï¼Œå¹¶é€šè¿‡åˆ›å»ºå®ƒçš„一个实"
-"例将其添加到当å‰åœºæ™¯ä¸­ã€‚"
+"NavigationMeshInstance 节点å¯ä»¥æŽ¥æ”¶ä¸€ä¸ª [NavigationMesh] 资æºï¼Œå¹¶é€šè¿‡åˆ›å»ºå®ƒçš„"
+"一个实例将其添加到当å‰åœºæ™¯ä¸­ã€‚"
#: doc/classes/NavigationMeshInstance.xml:15
msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
-msgstr "如果[code]true[/code],导航网格将由[Navigation]使用。"
+msgstr "为 [code]true[/code] 时导航网格将被 [Navigation] 使用。"
#: doc/classes/NavigationMeshInstance.xml:18
msgid "The [NavigationMesh] resource for the instance."
-msgstr "实例的[NavigationMesh]资æºã€‚"
+msgstr "实例的 [NavigationMesh] 资æºã€‚"
#: doc/classes/NavigationPolygon.xml:4
msgid ""
@@ -42568,7 +42635,6 @@ msgid ""
msgstr "具有绘制轮廓或使用顶点索引æ¥åˆ›å»ºå¯¼èˆªå¤šè¾¹å½¢çš„方法的节点。"
#: doc/classes/NavigationPolygon.xml:7
-#, fuzzy
msgid ""
"There are two ways to create polygons. Either by using the [method "
"add_outline] method, or using the [method add_polygon] method.\n"
@@ -42592,8 +42658,9 @@ msgid ""
"$NavigationPolygonInstance.navpoly = polygon\n"
"[/codeblock]"
msgstr ""
-"有两ç§æ–¹æ³•æ¥åˆ›å»ºå¤šè¾¹å½¢ã€‚[method add_outline]或[method add_polygon]方法。\n"
-"使用[method add_outline]方法:\n"
+"创建多边形有两ç§æ–¹æ³•ã€‚使用 [method add_outline] 或 [method add_polygon] æ–¹"
+"法。\n"
+"使用 [method add_outline] 方法:\n"
"[codeblock]\n"
"var polygon = NavigationPolygon.new()\n"
"var outline = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, "
@@ -42602,7 +42669,7 @@ msgstr ""
"polygon.make_polygons_from_outlines()\n"
"$NavigationPolygonInstance.navpoly = polygon\n"
"[/codeblock]\n"
-"使用[method add_polygon]和顶点数组的索引:\n"
+"使用 [method add_polygon] 和顶点数组的索引:\n"
"[codeblock]\n"
"var polygon = NavigationPolygon.new()\n"
"var vertices = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, "
@@ -42676,16 +42743,16 @@ msgid ""
"Removes an outline created in the editor or by script. You have to call "
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
-"删除在编辑器或脚本中创建的轮廓。你必须调用[method make_polygons_from_outline]"
-"æ¥æ›´æ–°å¤šè¾¹å½¢ã€‚"
+"删除在编辑器或脚本中创建的轮廓。你必须调用 [method "
+"make_polygons_from_outlines] æ¥æ›´æ–°å¤šè¾¹å½¢ã€‚"
#: doc/classes/NavigationPolygon.xml:114
msgid ""
"Changes an outline created in the editor or by script. You have to call "
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
-"更改在编辑器或脚本中创建的轮廓。你必须调用[method make_polygons_from_outline]"
-"æ¥æ›´æ–°å¤šè¾¹å½¢ã€‚"
+"更改在编辑器或脚本中创建的轮廓。你必须调用 [method "
+"make_polygons_from_outlines] æ¥æ›´æ–°å¤šè¾¹å½¢ã€‚"
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:4
msgid ""
@@ -42886,9 +42953,9 @@ msgid ""
"NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE_ORDERED]). This is the "
"only way to use ordering with the RPC system."
msgstr ""
-"在使用[constant NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE]时强制命令"
-"包。(因此行为类似于[constant networkkedmultiplayerpeer . "
-"transfer_mode_unreliable_ordered])。这是在RPC系统中使用排åºçš„唯一方法。"
+"在使用 [constant NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE] 时强制命"
+"令包。(因此行为类似于 [constant NetworkedMultiplayerPeer."
+"TRANSFER_MODE_UNRELIABLE_ORDERED])。这是在 RPC 系统中使用排åºçš„唯一方法。"
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:116
msgid ""
@@ -43014,8 +43081,8 @@ msgid ""
"resources compared to [constant COMPRESS_ZLIB], at the expense of using more "
"bandwidth."
msgstr ""
-"[url = http://fastlz.org/] FastLZ [/ url]压缩。与[constant COMPRESS_ZLIB]相"
-"比,该选项使用的CPU资æºæ›´å°‘,但使用的带宽更多。"
+"[url=http://fastlz.org/]FastLZ[/url] 压缩。与 [constant COMPRESS_ZLIB] 相比,"
+"该选项使用的 CPU 资æºæ›´å°‘,但使用的带宽更多。"
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:154
msgid ""
@@ -43045,10 +43112,10 @@ msgid ""
"detail and isn't meant to be used by non-Godot servers. It may change "
"without notice."
msgstr ""
-"管ç†ä¸Žç½‘络对等体的连接。为连接到æœåŠ¡å™¨çš„æ¯ä¸ªå®¢æˆ·ç«¯åˆ†é…唯一的ID。å¦è¯·å‚è§"
+"管ç†ä¸Žç½‘络对等体的连接。为连接到æœåŠ¡å™¨çš„æ¯ä¸ªå®¢æˆ·ç«¯åˆ†é…唯一的 ID。å¦è¯·å‚è§ "
"[MultiplayerAPI]。\n"
-"[b]注æ„:[/b] 高级别的多人游æˆAPIå议是一个实现细节,并ä¸æ„味ç€å¯ä»¥è¢«éžGodot"
-"æœåŠ¡å™¨ä½¿ç”¨ã€‚它å¯èƒ½ä¼šæ”¹å˜ï¼Œæ•ä¸å¦è¡Œé€šçŸ¥ã€‚"
+"[b]注æ„:[/b]高级别多人游æˆçš„ API åè®®å±žäºŽå®žçŽ°ç»†èŠ‚ï¼Œæ²¡æœ‰å‡†å¤‡è¢«éž Godot æœåŠ¡å™¨"
+"使用。改å˜æ—¶æ•ä¸å¦è¡Œé€šçŸ¥ã€‚"
#: doc/classes/NetworkedMultiplayerPeer.xml:12
msgid "https://godotengine.org/asset-library/asset/537"
@@ -43057,17 +43124,17 @@ msgstr "https://godotengine.org/asset-library/asset/537"
#: doc/classes/NetworkedMultiplayerPeer.xml:18
msgid ""
"Returns the current state of the connection. See [enum ConnectionStatus]."
-msgstr "返回连接的当å‰çŠ¶æ€ã€‚å‚阅[enum ConnectionStatus]。"
+msgstr "返回连接的当å‰çŠ¶æ€ã€‚请å‚阅 [enum ConnectionStatus]。"
#: doc/classes/NetworkedMultiplayerPeer.xml:24
msgid ""
"Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent "
"packet."
-msgstr "返回最近å‘é€æ•°æ®åŒ…çš„[NetworkedMultiplayerPeer]çš„ID。"
+msgstr "返回最近å‘é€æ•°æ®åŒ…çš„ [NetworkedMultiplayerPeer] çš„ ID。"
#: doc/classes/NetworkedMultiplayerPeer.xml:30
msgid "Returns the ID of this [NetworkedMultiplayerPeer]."
-msgstr "返回这个[NetworkedMultiplayerPeer]的ID。"
+msgstr "返回这个 [NetworkedMultiplayerPeer] 的 ID。"
#: doc/classes/NetworkedMultiplayerPeer.xml:36
msgid "Waits up to 1 second to receive a new network event."
@@ -43092,7 +43159,8 @@ msgstr ""
msgid ""
"If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new "
"connections."
-msgstr "如果[code]为真[/code],这个[NetworkedMultiplayerPeer]æ‹’ç»æ–°çš„连接。"
+msgstr ""
+"为 [code]true[/code] 时,这个 [NetworkedMultiplayerPeer] æ‹’ç»æ–°çš„连接。"
#: doc/classes/NetworkedMultiplayerPeer.xml:53
msgid ""
@@ -43322,7 +43390,7 @@ msgstr ""
#: doc/classes/Node.xml:4
msgid "Base class for all [i]scene[/i] objects."
-msgstr "所有[i]scene[/i]对象的基类。"
+msgstr "所有[i]场景[/i]对象的基类。"
#: doc/classes/Node.xml:7
msgid ""
@@ -43705,14 +43773,14 @@ msgid ""
"guaranteed. The order of node groups should not be relied upon as it can "
"vary across project runs."
msgstr ""
-"将节点添加到一个组中。组是命å和组织节点å­é›†çš„辅助工具,例如 \"敌人\" 或 \"å¯"
-"收集物\"等。一个节点å¯ä»¥åœ¨ä»»ä½•æ•°é‡çš„组中。节点å¯ä»¥åœ¨ä»»ä½•æ—¶å€™è¢«åˆ†é…到一个组"
-"中,但是在它们进入场景树之å‰ä¸ä¼šè¢«æ·»åŠ ï¼Œå‚阅[method is_inside_tree]。å‚阅æè¿°"
-"中的注释,以åŠ[SceneTree]中的分组方法。\n"
-"当把节点打包到[PackedScene]并ä¿å­˜åˆ°æ–‡ä»¶æ—¶ï¼Œä¼šä½¿ç”¨[code]persistent[/code]选"
-"项。éžæŒä¹…化的组ä¸ä¼šè¢«å­˜å‚¨ã€‚\n"
-"[b]注æ„:[/b]由于性能原因,节点组的顺åº[i]ä¸[/i]能ä¿è¯ã€‚因些节点组的顺åºä¸åº”"
-"该被ä¾èµ–,因为它å¯èƒ½åœ¨ä¸åŒçš„项目è¿è¡Œä¸­å˜åŒ–。"
+"将节点添加到一个组中。组是命å和组织节点å­é›†çš„辅助工具,例如“敌人â€æˆ–“收集"
+"å“â€ç­‰ã€‚一个节点å¯ä»¥åœ¨ä»»ä½•æ•°é‡çš„组中。节点å¯ä»¥åœ¨ä»»ä½•æ—¶å€™è¢«åˆ†é…到一个组中,但是"
+"在它们进入场景树之å‰ä¸ä¼šè¢«æ·»åŠ ï¼Œå‚阅 [method is_inside_tree]。å‚阅æ述中的注"
+"é‡Šï¼Œä»¥åŠ [SceneTree] 中的分组方法。\n"
+"当把节点打包到 [PackedScene] 并ä¿å­˜åˆ°æ–‡ä»¶æ—¶ï¼Œä¼šä½¿ç”¨ [code]persistent[/code] "
+"选项。éžæŒä¹…化的组ä¸ä¼šè¢«å­˜å‚¨ã€‚\n"
+"[b]注æ„:[/b]由于性能原因,[i]ä¸ä¿è¯[/i]节点组的顺åºã€‚ä¸åº”该ä¾èµ–节点组的顺"
+"åºï¼Œå› ä¸ºæ¯æ¬¡è¿è¡Œé¡¹ç›®èŠ‚点组的顺åºéƒ½å¯èƒ½å˜åŒ–。"
#: doc/classes/Node.xml:147
msgid ""
@@ -43810,24 +43878,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-"返回一个数组,列出节点所属的组。\n"
-"[b]注:[/b]出于性能原因,节点组的顺åºæ˜¯[i]ä¸[/i]确定的。ä¸åº”ä¾èµ–节点组的顺"
-"åºï¼Œå› ä¸ºå®ƒå¯èƒ½å› é¡¹ç›®è¿è¡Œè€Œå¼‚。"
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr "返回节点的索引,å³å®ƒåœ¨å…¶çˆ¶èŠ‚点的兄弟节点中的ä½ç½®ã€‚"
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
-msgstr "返回此节点的网络主节点的对等 ID。å‚阅[method set _ network _ master]。"
+msgstr "返回此节点的网络主节点的对等 ID。请å‚阅 [method set_network_master]。"
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -43856,13 +43932,13 @@ msgid ""
"get_node(\"/root/MyGame\")\n"
"[/codeblock]"
msgstr ""
-"获å–一个节点。[NodePath]å¯ä»¥æ˜¯ä¸€ä¸ªç›¸å¯¹è·¯å¾„(从当å‰èŠ‚点),也å¯ä»¥æ˜¯ä¸€ä¸ªç»å¯¹è·¯å¾„"
-"(在场景树中)。如果路径ä¸å­˜åœ¨ï¼Œåˆ™è¿”回[code]null instance[/code],并记录错误。"
-"å°è¯•è®¿é—®è¿”回值上的方法将导致“Attempt to call <method> on a null instanceâ€é”™"
-"误。</method>\n"
-"[b]注æ„:[/b]获å–ç»å¯¹è·¯å¾„åªåœ¨èŠ‚点在场景树中时生效(å‚阅[method "
-"is_inside_tree])。\n"
-"[b]示例:[/b]å‡è®¾ä½ å½“å‰çš„节点是Character,并且有一下树结构:\n"
+"获å–一个节点。[NodePath] å¯ä»¥æ˜¯ä¸€ä¸ªç›¸å¯¹è·¯å¾„(从当å‰èŠ‚点),也å¯ä»¥æ˜¯ä¸€ä¸ªç»å¯¹è·¯"
+"径(在场景树中)。如果路径ä¸å­˜åœ¨ï¼Œåˆ™è¿”回 [code]null instance[/code],并记录错"
+"误。å°è¯•è®¿é—®è¿”回值上的方法将导致“Attempt to call <method> on a null "
+"instance.â€é”™è¯¯ã€‚\n"
+"[b]注æ„:[/b]获å–ç»å¯¹è·¯å¾„åªåœ¨èŠ‚点在场景树中时生效(请å‚阅 [method "
+"is_inside_tree])。\n"
+"[b]示例:[/b]å‡è®¾ä½ å½“å‰çš„节点是 Character,并且有一下树结构:\n"
"[codeblock]\n"
"/root\n"
"/root/Character\n"
@@ -43881,7 +43957,7 @@ msgstr ""
"get_node(\"/root/MyGame\")\n"
"[/codeblock]"
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -43918,7 +43994,7 @@ msgstr ""
"[[CollisionShape2D:1161], [RectangleShape2D:1156], :extents]\n"
"[/codeblock]"
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
@@ -43926,22 +44002,22 @@ msgstr ""
"类似于[method get_node],但如果[code]路径[/code]没有指å‘有效的[Node],则ä¸ä¼š"
"记录错误。"
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
"返回当å‰èŠ‚点的父节点,如果节点缺少父节点,则返回[code]null instance[/code]。"
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-"返回当å‰èŠ‚点的ç»å¯¹è·¯å¾„。这åªåœ¨å½“å‰èŠ‚点在场景树中起作用(å‚阅"
-"[is_inside_tree])。"
+"返回当å‰èŠ‚点的ç»å¯¹è·¯å¾„。这åªåœ¨å½“å‰èŠ‚点在场景树中起作用(请å‚阅 [method "
+"is_inside_tree])。"
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
@@ -43949,7 +44025,7 @@ msgstr ""
"从这个节点返回到指定的[code]node[/code]的相对[NodePath]。两个节点必须在åŒä¸€ä¸ª"
"场景中,å¦åˆ™å‡½æ•°å°†å¤±è´¥ã€‚"
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -43960,7 +44036,7 @@ msgstr ""
"_physics_process]。在物ç†å¤„ç†ä¸­ï¼Œè¿™å§‹ç»ˆæ˜¯ä¸€ä¸ªå¸¸æ•°ï¼Œé™¤éžé€šè¿‡ [member Engine."
"iterations_per_second] 改å˜æ¯ç§’的帧数。"
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
@@ -43968,13 +44044,13 @@ msgstr ""
"返回场景树分支中节点的顺åºã€‚例如,如果在第一个å­èŠ‚点上调用,则ä½ç½®ä¸º[code]0[/"
"code]。"
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr "返回自上次进程回调以æ¥ç»è¿‡çš„时间(以秒为å•ä½)。这个值å¯èƒ½å› å¸§è€Œå¼‚。"
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
@@ -43982,20 +44058,20 @@ msgstr ""
"如果这是一个实例加载å ä½ç¬¦ï¼Œåˆ™è¿”回[code]true[/code]。看到"
"[InstancePlaceholder]。"
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr "返回包å«è¯¥èŠ‚点的[SceneTree]。"
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr "返回节点的[Viewport]。"
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr "如果[NodePath]指å‘的节点存在,则返回[code]true[/code]。"
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -44006,26 +44082,26 @@ msgstr ""
"[code]Area2D/CollisionShape2D:shape[/code],则返回[code]true[/code]。具有éž"
"[Resource]类型的属性(例如节点或基本数学类型)ä¸è¢«è®¤ä¸ºæ˜¯èµ„æºã€‚"
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr "如果给定节点是当å‰èŠ‚点的直接或间接å­èŠ‚点,则返回[code]true[/code]。"
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr "如果节点在场景dock中折å (collapsed),则返回[code]true[/code]。"
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
"如果给定节点在场景层次结构中出现的时间晚于当å‰èŠ‚点,则返回[code]true[/code]。"
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
@@ -44033,25 +44109,25 @@ msgstr ""
"如果该节点在指定的组中,则返回[code]true[/code]。å‚阅æ述中的注释和"
"[SceneTree]中的组方法。"
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr "如果该节点当å‰åœ¨[SceneTree]中,返回[code]true[/code]。"
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
"如果本地系统是此节点的主系统(用于多人游æˆï¼‰ï¼Œåˆ™è¿”回[code]true[/code]。"
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
"如果å¯ç”¨äº†ç‰©ç†å¤„ç†ï¼Œè¿”回[code]true[/code](å‚阅[method set_physics_process])。"
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
@@ -44059,20 +44135,21 @@ msgstr ""
"如果内部物ç†å¤„ç†è¢«å¯ç”¨ï¼Œè¿”回[code]true[/code](è§[method "
"set_physics_process_internal])。"
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr "如果开å¯äº†å¤„ç†ï¼Œè¿”回[code]true[/code](å‚阅[method set_process])。"
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-"如果节点正在处ç†è¾“å…¥(å‚阅[set_process_input]),则返回[code]true[/code]。"
+"如果节点正在处ç†è¾“入(请å‚阅 [method set_process_input]),则返回[code]true[/"
+"code]。"
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
@@ -44080,7 +44157,7 @@ msgstr ""
"如果å¯ç”¨äº†å†…部处ç†ï¼Œè¿”回[code]true[/code](å‚阅[method "
"set_process_internal])。"
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
@@ -44088,7 +44165,7 @@ msgstr ""
"如果节点正在处ç†æœªè¢«å¤„ç†çš„输入(å‚阅[method set_process_unhandled_input]),则"
"返回[code]true[/code]。"
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
@@ -44096,7 +44173,7 @@ msgstr ""
"如果节点正在处ç†æœªè¢«å¤„ç†çš„键输入(å‚阅[method "
"set_process_unhandled_key_input]),则返回[code]true[/code]。"
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
@@ -44105,14 +44182,14 @@ msgstr ""
"在其他å­èŠ‚点中将å­èŠ‚点移动到ä¸åŒçš„ä½ç½®(顺åº)。由于调用ã€ä¿¡å·ç­‰æ˜¯æŒ‰æ ‘顺åºæ‰§è¡Œ"
"的,因此更改å­èŠ‚点的顺åºå¯èƒ½ä¼šå¾ˆæœ‰ç”¨ã€‚"
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
"打å°æ‰€æœ‰æ•£åœ¨èŠ‚点([SceneTree]之外的节点)。用于调试。åªèƒ½åœ¨è°ƒè¯•ç‰ˆæœ¬ä¸­å·¥ä½œã€‚"
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -44139,7 +44216,7 @@ msgstr ""
"TheGame/SplashScreen/Camera2D\n"
"[/codeblock]"
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -44166,7 +44243,7 @@ msgstr ""
" â”–â•´Camera2D\n"
"[/codeblock]"
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -44180,7 +44257,7 @@ msgstr ""
"code],该方法将首先在当å‰èŠ‚点上调用,然åŽåœ¨å…¶æ‰€æœ‰å­èŠ‚点上调用。如果"
"[code]parent_first[/code]为[code]false[/code],å­èŠ‚点的方法将首先被调用。"
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
@@ -44188,7 +44265,7 @@ msgstr ""
"通过对所有节点调用[method Object.notification],递归地通知当å‰èŠ‚点和它的所有"
"å­èŠ‚点。"
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -44208,7 +44285,7 @@ msgstr ""
"[code]null[/code]。相å,它将指å‘一个[i]å…ˆå‰è¢«é‡Šæ”¾çš„实例[/i],你应该在å°è¯•è°ƒ"
"用其方法或访问其属性之å‰ç”¨[method @GDScript.is_instance_valid]æ¥éªŒè¯å®ƒã€‚"
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -44222,7 +44299,7 @@ msgstr ""
"层次结构中最上é¢çš„节点下é¢çš„所有åŒçº§è¢«ä¾æ¬¡ç»˜åˆ¶åœ¨å®ƒçš„上é¢ã€‚使用[code]raise[/"
"code]åŽï¼Œä¸€ä¸ªæŽ§ä»¶å°†è¢«ç»˜åˆ¶åœ¨å…¶åŒçº§çš„上é¢ã€‚"
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
@@ -44231,7 +44308,7 @@ msgstr ""
"移除一个节点,并将其所有的å­èŠ‚点设置为父节点的å­èŠ‚点(如果它存在的è¯ï¼‰ã€‚所有"
"ç»è¿‡è¢«åˆ é™¤çš„节点的事件订阅都将被å–消。"
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -44242,20 +44319,22 @@ msgstr ""
"[b]注:[/b]如果该[member owner]ä¸å†æ˜¯çˆ¶èŠ‚点或祖先,则该函数å¯ä»¥å°†è¢«ç§»é™¤èŠ‚点"
"(或其åŽä»£ï¼‰çš„[member owner]设置为[code]null[/code]。"
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
"将一个节点从一个组中移除。å‚阅æ述中的注释,以åŠ[SceneTree]中的组方法。"
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
-msgstr "用给定的节点替æ¢ä¸€ä¸ªåœºæ™¯ä¸­çš„节点。ç»è¿‡è¯¥èŠ‚点传递的事件订阅将会丢失。"
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
+msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -44270,7 +44349,7 @@ msgstr ""
"节点调用,这æ„味ç€å¦‚果你想让æ¯ä¸ªå­èŠ‚点也调用[code]_ready[/code],你需è¦ä¸ºå®ƒä»¬"
"请求ready(在这ç§æƒ…况下,[code]_ready[/code]的调用顺åºä¸Žæ­£å¸¸æƒ…况下相åŒï¼‰ã€‚"
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -44296,7 +44375,7 @@ msgstr ""
"[code]server_disconnected[/code]ç­‰[SceneTree]ä¿¡å·æˆ–者检查[code]SceneTree."
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]。"
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -44306,14 +44385,14 @@ msgid ""
"By default, methods are not exposed to networking (and RPCs). See also "
"[method rset] and [method rset_config] for properties."
msgstr ""
-"将指定的[code]方法[/code]çš„RPC模å¼æ”¹ä¸ºæŒ‡å®šçš„[code]模å¼[/code]。å‚阅[enum "
-"MultiplayerAPI.RPCMode]。å¦ä¸€ç§æ–¹æ³•æ˜¯ç”¨ç›¸åº”的关键字æ¥æ³¨é‡Šæ–¹æ³•å’Œå±žæ€§"
-"([code]remote[/code], [code]master[/code], [code]puppet[/code], "
-"[code]remoteesync[/code], [code]masterync[/code], [code]puppetsync[/code])。"
-"默认情况下,方法ä¸æš´éœ²äºŽç½‘络(和RPC)。å‚阅[method rset]å’Œ[method "
-"rset_config]的属性。"
+"å°† [code]method[/code] 方法的 RPC 模å¼æ”¹ä¸º [code]mode[/code] 模å¼ã€‚请å‚阅 "
+"[enum MultiplayerAPI.RPCMode]。å¦ä¸€ç§æ–¹æ³•æ˜¯åœ¨æ–¹æ³•å’Œå±žæ€§ä¸ŠåŠ å…¥ç›¸åº”的关键字注解"
+"([code]remote[/code]ã€[code]master[/code]ã€[code]puppet[/code]ã€"
+"[code]remoteesync[/code]ã€[code]masterync[/code]ã€[code]puppetsync[/code])。"
+"默认情况下,方法ä¸æš´éœ²äºŽç½‘络(和 RPC)。请å‚阅 [method rset] å’Œ [method "
+"rset_config] 的属性。"
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
@@ -44322,13 +44401,13 @@ msgstr ""
"å‘ç”±[code]peer_id[/code]确定的特定peerå‘é€ä¸€ä¸ª[method rpc](è§[method "
"NetworkedMultiplayerPeer.set_target_peer])。返回一个空的[Variant]。"
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr "使用一个ä¸å¯é çš„åè®®å‘é€ä¸€ä¸ª[method rpc]。返回一个空的[Variant]。"
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
@@ -44338,7 +44417,7 @@ msgstr ""
"[code]peer_id[/code]标识的特定peerå‘é€ä¸€ä¸ª[method rpc]。返回一个空的"
"[Variant]。"
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -44349,7 +44428,7 @@ msgstr ""
"[method rset_config]。关于方法的RPC,也请å‚阅[method rpc],大多数信æ¯ä¹Ÿé€‚用于"
"这个方法。"
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -44366,34 +44445,34 @@ msgstr ""
"下,属性ä¸ä¼šæš´éœ²ç»™ç½‘络(和RPC)。也请å‚阅[method rpc]å’Œ[method rpc_config]çš„"
"方法。"
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
"远程改å˜å±žæ€§çš„值在一个指定的peer上[code]peer_id[/code](å‚阅[method "
-"networkkedmultiplayerpeer .set_target_peer])。"
+"NetworkedMultiplayerPeer.set_target_peer])。"
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr "使用ä¸å¯é çš„å议远程更改其他对等点(和本地)上的属性值。"
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-"使用ä¸å¯é çš„åè®®(å‚阅[method networkkedmultiplayerpeer .set_target_peer])远程"
-"更改指定对等体[code]peer_id[/code]上的属性值。"
+"使用ä¸å¯é çš„åè®®(å‚阅[method NetworkedMultiplayerPeer.set_target_peer])远程更"
+"改指定对等体[code]peer_id[/code]上的属性值。"
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr "设置场景dock中节点的折å çŠ¶æ€ã€‚"
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -44408,7 +44487,7 @@ msgstr ""
"[code]recursive[/code],则递归地将给定的对等节点设置为该节点所有å­èŠ‚点的主节"
"点。"
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -44424,7 +44503,7 @@ msgstr ""
"_physics_process]回调将被调用)。如果[method _physics_process]被é‡å†™ï¼Œåˆ™è‡ªåŠ¨"
"å¯ç”¨ã€‚在[method _ready]之å‰å¯¹å®ƒçš„任何调用都将被忽略。"
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -44445,7 +44524,7 @@ msgstr ""
"å¯èƒ½ä¼šå¯¼è‡´æ„外的行为。为特定的高级用途æ供了对此内部逻辑的脚本访问,但ä¸å®‰å…¨"
"且ä¸æ”¯æŒã€‚"
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -44458,7 +44537,7 @@ msgstr ""
"[method _process]被é‡å†™ï¼Œåˆ™è‡ªåŠ¨å¯ç”¨ã€‚在 [method _ready] 之å‰å¯¹å®ƒçš„任何调用都"
"将被忽略。"
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
@@ -44467,7 +44546,7 @@ msgstr ""
"å¯ç”¨æˆ–ç¦ç”¨è¾“入处ç†ã€‚对于GUI控件æ¥è¯´ï¼Œè¿™ä¸æ˜¯å¿…需的。如果[method _input]被é‡"
"写,则自动å¯ç”¨ã€‚任何在[method _ready]之å‰å¯¹å®ƒçš„调用都将被忽略。"
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -44486,7 +44565,7 @@ msgstr ""
"å¯èƒ½ä¼šå¯¼è‡´æ„外行为。为特定的高级用途æ供了对此内部逻辑的脚本访问,但ä¸å®‰å…¨ä¸”"
"ä¸æ”¯æŒã€‚"
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -44497,7 +44576,7 @@ msgstr ""
"处ç†çš„输入(通常是由[Control]处ç†çš„)。如果[method _unhandled_input]被é‡è½½ï¼Œ"
"则自动å¯ç”¨ã€‚在[method _ready]之å‰å¯¹å®ƒçš„任何调用都将被忽略。"
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
@@ -44506,12 +44585,12 @@ msgstr ""
"å¯ç”¨æœªå¤„ç†çš„按键输入处ç†ã€‚如果[method _unhandled_key_input]被é‡å†™ï¼Œåˆ™è‡ªåŠ¨å¯"
"用。任何在[method _ready]之å‰å¯¹å®ƒçš„调用都将被忽略。"
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr "设置这是å¦æ˜¯ä¸€ä¸ªå®žä¾‹åŠ è½½å ä½ç¬¦ã€‚å‚阅[InstancePlaceholder]。"
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
@@ -44520,7 +44599,7 @@ msgstr ""
"更新在Scene Dock中为这个节点显示的警告。\n"
"使用[method _get_configuration_warning]æ¥è®¾ç½®è¦æ˜¾ç¤ºçš„警告信æ¯ã€‚"
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
@@ -44528,7 +44607,7 @@ msgstr ""
"对默认的[MultiplayerAPI]çš„é‡å†™ã€‚设置为[code]null[/code]å¯ä»¥ä½¿ç”¨é»˜è®¤çš„"
"[SceneTree]。"
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -44539,7 +44618,7 @@ msgstr ""
"对文件路径(例如 [code]res://levels/1.tscn[/code])。å¦åˆ™ï¼Œ[member filename] "
"设置为空字符串。"
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
@@ -44547,7 +44626,7 @@ msgstr ""
"与该节点相关的[MultiplayerAPI]实例。è¦ä¹ˆæ˜¯[member custom_multiplayer],è¦ä¹ˆæ˜¯"
"默认的SceneTree(如果在树内)。"
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -44562,7 +44641,7 @@ msgstr ""
"add_child] æ—¶ä¿ç•™è¯¥å­—符用于唯一å称。手动设置å称时,将删除任何 [code]@[/"
"code]。"
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -44570,15 +44649,15 @@ msgid ""
"allows for the creation of complex [SceneTree]s, with instancing and "
"subinstancing."
msgstr ""
-"节点的所有者。节点å¯ä»¥ä½¿ç”¨ä»»ä½•å…¶å®ƒèŠ‚点作为其所有者(åªè¦æ˜¯èƒ½å¤Ÿæ²¿ç€åœºæ™¯æ ‘å‘上"
+"节点的所有者。节点å¯ä»¥ä½¿ç”¨ä»»ä½•å…¶ä»–节点作为其所有者(åªè¦æ˜¯èƒ½å¤Ÿæ²¿ç€åœºæ™¯æ ‘å‘上"
"追溯到的有效父节点ã€ç¥–父节点等)。(使用 [PackedScene])ä¿å­˜èŠ‚点时,所有它拥"
"有的节点也会éšä¹‹ä¿å­˜ã€‚由此å³å¯é€šè¿‡å®žä¾‹åŒ–å’Œå­å®žä¾‹åŒ–æ¥åˆ›å»ºå¤æ‚çš„ [SceneTree]。"
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr "æš‚åœæ¨¡å¼ã€‚这将决定[SceneTree]被暂åœæ—¶èŠ‚点的行为。"
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -44590,23 +44669,23 @@ msgstr ""
"NOTIFICATION_PHYSICS_PROCESS] åŠå…¶å†…部对应物)的执行顺åºä¸­çš„优先级。进程优先"
"级值[i]较低[/i]的节点将首先执行其处ç†å›žè°ƒã€‚"
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr "当节点准备好时触å‘。"
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr "在é‡å‘½å节点时触å‘。"
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr "当节点进入树时触å‘。"
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr "在节点退出树之åŽè§¦å‘,并且ä¸å†å¤„于活动状æ€ã€‚"
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
@@ -44614,31 +44693,31 @@ msgstr ""
"当节点ä»å¤„于活动状æ€ä½†å³å°†é€€å‡ºæ ‘æ—¶å‘出。这是ååˆå§‹åŒ–的正确ä½ç½®(如果愿æ„,也å¯"
"以称为“æžæž„函数â€)。"
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr "当节点进入[SceneTree]时收到该通知。"
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr "当节点å³å°†é€€å‡º[SceneTree]时收到该通知。"
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr "在父节点中移动节点时收到该通知。"
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
-msgstr "当节点就绪时接收到通知。请å‚阅[method _ ready]。"
+msgstr "当节点就绪时接收到通知。请å‚阅 [method _ready]。"
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr "æš‚åœèŠ‚点时接收到的通知。"
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr "节点暂åœæ—¶æ”¶åˆ°è¯¥é€šçŸ¥ã€‚"
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
@@ -44646,13 +44725,13 @@ msgstr ""
"当 physics process flag 被设置时,æ¯ä¸€å¸§éƒ½ä¼šæ”¶åˆ°è¯¥é€šçŸ¥ï¼ˆè§[method "
"set_physics_process])。"
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr "当 process flag 被设置时,æ¯ä¸€å¸§éƒ½æ”¶åˆ°é€šçŸ¥ï¼ˆè§[method set_process])。"
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
@@ -44660,29 +44739,29 @@ msgstr ""
"当一个节点被设置为å¦ä¸€ä¸ªèŠ‚点的å­èŠ‚点时收到该通知。\n"
"[b]注æ„:[/b]这并ä¸æ„味ç€ä¸€ä¸ªèŠ‚点进入了[SceneTree]。"
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr "当节点失去父节点时收到的通知(父节点将其从å­èŠ‚点列表中删除)。"
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr "节点被实例化时收到的通知。"
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr "拖动开始时收到的通知。"
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr "拖动结æŸæ—¶æ”¶åˆ°çš„通知。"
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr "当节点的[NodePath]改å˜æ—¶æ”¶åˆ°çš„通知。"
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
@@ -44690,7 +44769,7 @@ msgstr ""
"当 internal process flag 被设置时,æ¯ä¸€å¸§éƒ½æ”¶åˆ°é€šçŸ¥ï¼ˆè§[method "
"set_process_internal])。"
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
@@ -44698,7 +44777,7 @@ msgstr ""
"当 internal physics process flag 被设置时,æ¯ä¸€å¸§éƒ½ä¼šæ”¶åˆ°é€šçŸ¥ï¼ˆè§[method "
"set_physics_process_internal])。"
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
@@ -44707,7 +44786,7 @@ msgstr ""
"在节点准备好时收到通知,就在收到[constant NOTIFICATION_READY]之å‰ã€‚与åŽè€…ä¸"
"åŒï¼Œå®ƒæ¯æ¬¡èŠ‚点进入树时都会å‘é€ï¼Œè€Œä¸æ˜¯åªå‘é€ä¸€æ¬¡ã€‚"
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
@@ -44715,27 +44794,27 @@ msgstr ""
"继承节点的父节点的暂åœæ¨¡å¼ã€‚对于根节点,它相当于[constant PAUSE_MODE_STOP]。"
"默认值。"
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr "当[SceneTree]被暂åœæ—¶ï¼Œåœæ­¢ process。"
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr "ä¸ç®¡[SceneTree]çš„æš‚åœçŠ¶æ€å¦‚何,继续 process。"
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr "å¤åˆ¶è¯¥èŠ‚点的信å·ã€‚"
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr "å¤åˆ¶èŠ‚点的组。"
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr "å¤åˆ¶è¯¥èŠ‚点的脚本。"
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -44776,7 +44855,7 @@ msgid ""
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
"node2d_get_angle_to.png]Illustration of the returned angle.[/url]"
msgstr ""
-"以弧度为å•ä½è¿”回节点和 [code] point [/code] 之间的角度。\n"
+"以弧度为å•ä½è¿”回节点和 [code]point[/code] 之间的角度。\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
"node2d_get_angle_to.png]返回的角度说明[/url]"
@@ -45040,14 +45119,12 @@ msgid ""
"print(property_path) # :position:x\n"
"[/codeblock]"
msgstr ""
-"返回带有冒å·å­—符([code]:[/code])的节点路径,将其转æ¢ä¸ºæ²¡æœ‰èŠ‚点å的纯属性路径"
-"(默认从当å‰èŠ‚点解æž)。\n"
+"返回带有冒å·å­—符([code]:[/code])的节点路径,将其转æ¢ä¸ºæ²¡æœ‰èŠ‚点å的纯属性路"
+"径(默认基于当å‰èŠ‚点解æžï¼‰ã€‚\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# 会被解æžä¸º position 节点 x 属性的节点路径\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# 会被解æžä¸ºå½“å‰èŠ‚点 position 属性 x 分é‡çš„节点路径\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -45061,11 +45138,11 @@ msgid ""
"print(nodepath.get_concatenated_subnames()) # texture:load_path\n"
"[/codeblock]"
msgstr ""
-"返回以冒å·å­—符 ([code]:[/code]) 作为分隔符连接的所有å­å称,å³èŠ‚点路径中第一"
+"返回以冒å·å­—符([code]:[/code])作为分隔符连接的所有å­å称,å³èŠ‚点路径中第一"
"个冒å·çš„å³ä¾§ã€‚\n"
"[codeblock]\n"
"var nodepath = NodePath(\"Path2D/PathFollow2D/Sprite:texture:load_path\")\n"
-"print(nodepath.get_concatenated_subnames()) #texture:load_path\n"
+"print(nodepath.get_concatenated_subnames()) # texture:load_path\n"
"[/codeblock]"
#: doc/classes/NodePath.xml:79
@@ -45083,8 +45160,8 @@ msgstr ""
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
-"print(node_path.get_name(1)) #PathFollow2D\n"
-"print(node_path.get_name(2)) #Sprite\n"
+"print(node_path.get_name(1)) # PathFollow2D\n"
+"print(node_path.get_name(2)) # Sprite\n"
"[/codeblock]"
#: doc/classes/NodePath.xml:91
@@ -45143,11 +45220,11 @@ msgstr ""
#: doc/classes/NodePath.xml:123
msgid "Returns [code]true[/code] if the node path is empty."
-msgstr "如果节点路径为空,则返回[code]true[/code]。"
+msgstr "节点路径为空时返回 [code]true[/code]。"
#: modules/opensimplex/doc_classes/NoiseTexture.xml:4
msgid "[OpenSimplexNoise] filled texture."
-msgstr "[OpenSimplexNoise]填充纹ç†ã€‚"
+msgstr "使用 [OpenSimplexNoise] 填充的纹ç†ã€‚"
#: modules/opensimplex/doc_classes/NoiseTexture.xml:7
msgid ""
@@ -45168,8 +45245,8 @@ msgstr ""
"使用 [OpenSimplexNoise] 填充纹ç†æ•°æ®ã€‚您å¯ä»¥æŒ‡å®šçº¹ç†å¤§å°ï¼Œä½†è¯·è®°ä½ï¼Œè¾ƒå¤§çš„纹"
"ç†å°†éœ€è¦æ›´é•¿çš„时间æ¥ç”Ÿæˆï¼Œå¹¶ä¸”æ— ç¼å™ªå£°ä»…适用于方形大å°çš„纹ç†ã€‚\n"
"NoiseTexture 还å¯ä»¥ç”Ÿæˆæ³•çº¿è´´å›¾çº¹ç†ã€‚\n"
-"该类内部使用线程 [Thread]s æ¥ç”Ÿæˆçº¹ç†æ•°æ®ï¼Œå› æ­¤å¦‚果生æˆè¿‡ç¨‹å°šæœªå®Œæˆï¼Œ[method "
-"Texture.get_data]å¯èƒ½ä¼šè¿”回空 [code]null[/code]。在这ç§æƒ…况下,您需è¦åœ¨è®¿é—®æ•°"
+"该类内部使用线程 [Thread] æ¥ç”Ÿæˆçº¹ç†æ•°æ®ï¼Œå› æ­¤å¦‚果生æˆè¿‡ç¨‹å°šæœªå®Œæˆï¼Œ[method "
+"Texture.get_data] å¯èƒ½ä¼šè¿”回 [code]null[/code]。在这ç§æƒ…况下,您需è¦åœ¨è®¿é—®æ•°"
"æ®ä¹‹å‰ç­‰å¾…纹ç†ç”Ÿæˆï¼š\n"
"[codeblock]\n"
"var texture = preload(\"res://noise.tres\")\n"
@@ -45319,8 +45396,8 @@ msgid ""
"Returns the given property. Returns [code]null[/code] if the [code]property[/"
"code] does not exist."
msgstr ""
-"虚拟方法,å¯ä»¥è¢«é‡è½½ä»¥å®šåˆ¶[method get]的返回值。\n"
-"返回给定的属性。如果[code]property[/code]ä¸å­˜åœ¨ï¼Œè¿”回[code]null[/code]。"
+"虚方法,å¯ä»¥è¢«é‡è½½ä»¥å®šåˆ¶ [method get] 的返回值。\n"
+"返回给定的属性。如果 [code]property[/code] ä¸å­˜åœ¨ï¼Œè¿”回 [code]null[/code]。"
#: doc/classes/Object.xml:39
msgid ""
@@ -45333,12 +45410,12 @@ msgid ""
"[code]hint_string: String[/code], and [code]usage: int[/code] (see [enum "
"PropertyUsageFlags])."
msgstr ""
-"虚拟方法,å¯ä»¥è¢«é‡è½½ä»¥å®šåˆ¶[method get_property_list]的返回值。\n"
-"返回对象的属性列表为一个[Array]的字典。\n"
-"æ¯ä¸ªå±žæ€§çš„[Dictionary]必须至少包å«[code]name: String[/code]å’Œ[code]type: "
-"int[/code](è§[enum Variant.Type])æ¡ç›®ã€‚å¦å¤–,它还å¯ä»¥åŒ…括[code]hint: int[/"
-"code](è§[enum PropertyHint])ã€[code]hint_string: String[/code],以åŠ"
-"[code]usage: int[/code] (è§[enum PropertyUsageFlags])。"
+"虚方法,å¯ä»¥è¢«é‡è½½ä»¥å®šåˆ¶ [method get_property_list] 的返回值。\n"
+"返回对象的属性列表为一个 [Array] 的字典。\n"
+"æ¯ä¸ªå±žæ€§çš„ [Dictionary] å¿…é¡»è‡³å°‘åŒ…å« [code]name: String[/code] å’Œ "
+"[code]type: int[/code](è§[enum Variant.Type])æ¡ç›®ã€‚å¦å¤–,它还å¯ä»¥åŒ…括 "
+"[code]hint: int[/code]ï¼ˆè§ [enum PropertyHint])ã€[code]hint_string: String[/"
+"code]ï¼Œä»¥åŠ [code]usage: int[/code]ï¼ˆè§ [enum PropertyUsageFlags])。"
#: doc/classes/Object.xml:47
msgid "Called when the object is initialized."
@@ -45364,8 +45441,8 @@ msgid ""
"Sets a property. Returns [code]true[/code] if the [code]property[/code] "
"exists."
msgstr ""
-"虚拟方法,å¯ä»¥è¢«é‡è½½ä»¥å®šåˆ¶[method set]的返回值。\n"
-"设置一个属性。如果[code]property[/code]存在,返回[code]true[/code]。"
+"虚方法,å¯ä»¥è¢«é‡è½½ä»¥å®šåˆ¶ [method set] 的返回值。\n"
+"设置一个属性。如果 [code]property[/code] 存在,返回 [code]true[/code]。"
#: doc/classes/Object.xml:69
msgid ""
@@ -45375,10 +45452,10 @@ msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code]."
msgstr ""
-"虚拟方法,å¯ä»¥è¢«é‡è½½ä»¥å®šåˆ¶[method to_string]的返回值,从而在对象被转æ¢ä¸ºå­—符"
-"串的地方,例如用[code]print(obj)[/code]表示。\n"
-"返回一个代表该对象的[String]字符串。如果没有被覆盖,默认为[code]\"[ClassName:"
-"RID]\"[/code]。"
+"虚方法,å¯ä»¥è¢«é‡è½½ä»¥å®šåˆ¶ [method to_string] 的返回值,从而在对象被转æ¢ä¸ºå­—符"
+"串的地方,例如用 [code]print(obj)[/code] 表示。\n"
+"返回一个代表该对象的 [String] 字符串。如果没有被覆盖,默认为 "
+"[code]\"[ClassName:RID]\"[/code]。"
#: doc/classes/Object.xml:78
msgid ""
@@ -45527,8 +45604,7 @@ msgid ""
"throw an error. Use [method is_connected] to ensure that the connection "
"exists."
msgstr ""
-"å°† [code] ä¿¡å· [/code] 与给定 [code] 目标 [/code] 上的 [code] 方法 [/code] æ–­"
-"开。\n"
+"å°† [code]ä¿¡å·[/code] 与给定 [code]目标[/code] 上的 [code]方法[/code] 断开。\n"
"如果您å°è¯•æ–­å¼€ä¸å­˜åœ¨çš„连接,该方法将引å‘错误。使用 [method is_connected] ç¡®ä¿"
"连接存在。"
@@ -45565,8 +45641,8 @@ msgstr ""
"ç«‹å³ä»Žå†…存中删除对象。对于 [Node],您å¯èƒ½å¸Œæœ›ä½¿ç”¨ [method Node.queue_free] å°†"
"节点排队以在当å‰å¸§çš„末尾安全删除。\n"
"[b]é‡è¦æ示:[/b] 如果你有一个指å‘一个对象的å˜é‡ï¼Œä¸€æ—¦å¯¹è±¡è¢«é‡Šæ”¾ï¼Œå®ƒå°† [i]ä¸"
-"会[/i] 分é…为 [code]null[/code]。相å,它会指å‘一个 [i] å…ˆå‰é‡Šæ”¾çš„实例 [/i],"
-"您应该在å°è¯•è°ƒç”¨å…¶æ–¹æ³•æˆ–访问其属性之å‰ä½¿ç”¨ [method @GDScript."
+"会[/i] 分é…为 [code]null[/code]。相å,它会指å‘一个[i]å…ˆå‰é‡Šæ”¾çš„实例[/i],您"
+"应该在å°è¯•è°ƒç”¨å…¶æ–¹æ³•æˆ–访问其属性之å‰ä½¿ç”¨ [method @GDScript."
"is_instance_valid] 对其进行验è¯ã€‚"
#: doc/classes/Object.xml:178
@@ -45605,24 +45681,29 @@ msgid ""
"- [code]method_name[/code] is the name of the method to which the signal is "
"connected."
msgstr ""
-"返回一个[Array]的字典,其中有与对象相连的信å·ä¿¡æ¯ã€‚\n"
-"æ¯ä¸ª[Dictionary]包å«ä¸‰ä¸ªå­—符串æ¡ç›®ã€‚\n"
+"返回一个 [Array],元素为字典,包å«ä¸Žè¯¥å¯¹è±¡ç›¸è¿žçš„ä¿¡å·ä¿¡æ¯ã€‚\n"
+"æ¯ä¸ª [Dictionary] 包å«ä¸‰ä¸ªå­—符串æ¡ç›®ã€‚\n"
"- [code]source[/code] 是对信å·å‘出者的引用。\n"
"- [code]signal_name[/code] 是连接信å·çš„å称。\n"
"- [code]method_name[/code] 是信å·æ‰€è¿žæŽ¥çš„方法的å称。"
#: doc/classes/Object.xml:203
+#, fuzzy
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
"获å–由给定的[NodePath]索引的对象的属性。节点路径应该是相对于当å‰å¯¹è±¡çš„,å¯ä»¥"
"使用冒å·å­—符([code]:[/code])æ¥è®¿é—®åµŒå¥—属性。例å­ã€‚[code]\"position:x\"[/"
"code] 或 [code]\"material:next_pass:blend_mode\"[/code]。"
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
@@ -45632,19 +45713,19 @@ msgstr ""
"这个IDå¯ä»¥ä¿å­˜åœ¨[EncodedObjectAsID]中,并且å¯ä»¥ç”¨[method @GDScript."
"instance_from_id]æ¥æ£€ç´¢å¯¹è±¡å®žä¾‹ã€‚"
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr "返回给定[code]name[/code]的对象的元数æ®æ¡ç›®ã€‚"
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
-msgstr "将对象的元数æ®ä½œä¸º [PoolStringArray] 返回。"
+msgstr "将该对象的元数æ®ä½œä¸º [PoolStringArray] 返回。"
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
-msgstr "返回对象的方法和它们的签å为一个[Array]。"
+msgstr "将该对象的方法åŠå…¶ç­¾å作为 [Array] 返回。"
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -45653,44 +45734,44 @@ msgid ""
"[code]hint_string: String[/code], and [code]usage: int[/code] (see [enum "
"PropertyUsageFlags])."
msgstr ""
-"返回对象的属性列表为一个[Array]的字典。\n"
-"æ¯ä¸ªå±žæ€§çš„[Dictionary]至少包å«[code]name: String[/code]å’Œ[code]type: int[/"
-"code](è§[enum Variant.Type])æ¡ç›®ã€‚å¦å¤–,它还å¯ä»¥åŒ…括[code]hint: int[/code]"
-"(è§[enum PropertyHint])ã€[code]hint_string: String[/code],以åŠ"
+"将该对象的属性列表作为 [Array] 返回,元素为字典。\n"
+"æ¯ä¸ªå±žæ€§çš„ [Dictionary] è‡³å°‘åŒ…å« [code]name: String[/code] å’Œ [code]type: "
+"int[/code]ï¼ˆè§ [enum Variant.Type])æ¡ç›®ã€‚å¦å¤–,它还å¯ä»¥åŒ…括 [code]hint: "
+"int[/code](è§[enum PropertyHint])ã€[code]hint_string: String[/code],以åŠ"
"[code]usage: int[/code](è§[enum PropertyUsageFlags])。"
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr "返回该对象的[Script]实例,如果没有指定,则返回[code]null[/code]。"
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr "返回给定[code]signal[/code]的连接的[Array]。"
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
-msgstr "将信å·åˆ—表作为一个[Array]的字典返回。"
+msgstr "将信å·åˆ—表作为 [Array] 返回,元素为字典。"
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
"如果找到一个具有给定[code]name[/code]的元数æ®æ¡ç›®ï¼Œåˆ™è¿”回[code]true[/code]。"
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr "如果对象包å«ç»™å®šçš„[code]method[/code],返回[code]true[/code]。"
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr "如果给定的[code]signal[/code]存在,返回[code]true[/code]。"
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
@@ -45699,11 +45780,11 @@ msgstr ""
"如果给定的用户定义的[code]signal[/code]存在,返回[code]true[/code]。åªæœ‰ä½¿ç”¨"
"[method add_user_signal]添加的信å·æ‰è¢«è€ƒè™‘在内。"
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr "如果å¯ç”¨äº†ä¿¡å·å‘射阻断,则返回[code]true[/code]。"
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -45711,28 +45792,28 @@ msgid ""
"declarations into account. If the object has a [code]class_name[/code] "
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-"如果对象从给定的 [code] class [/code] 中继承,则返回 [code] true [/code]。å¦"
-"请å‚阅 [method get_class]。\n"
-"[b]注:[/b] [method is_class] 没有考虑 [code] class_name [/code] 声明。如果对"
-"象有 [code]class_name [/code] 定义,[method is_class] 将为该å称返回 [code] "
-"false[/code] 。"
+"如果对象从给定的 [code]class[/code] 中继承,则返回 [code]true[/code]。å¦è¯·å‚"
+"阅 [method get_class]。\n"
+"[b]注:[/b] [method is_class] 没有考虑 [code]class_name[/code] 声明。如果对象"
+"有 [code]class_name[/code] 定义,[method is_class] 将为该å称返回 "
+"[code]false[/code] 。"
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-"如果给定 [code] ä¿¡å· [/code]ã€[code] 目标 [/code] å’Œ [code] 方法 [/code] 存在"
-"连接,则返回 [code]true[/code]。"
+"如果给定 [code]ä¿¡å·[/code]ã€[code]目标[/code] å’Œ [code]方法[/code] 存在连接,"
+"则返回 [code]true[/code]。"
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
"如果为该对象调用了[method Node.queue_free]方法,返回[code]true[/code]。"
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -45750,7 +45831,7 @@ msgstr ""
"[code]false[/code],[method _notification]首先在最高的祖先([Object]本身)上"
"被调用,然åŽå‘下到其连续的继承类。"
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
@@ -45758,12 +45839,12 @@ msgstr ""
"通知编辑器属性列表已ç»æ”¹å˜ï¼Œä»¥ä¾¿ç¼–辑器æ’件能够考虑到新的值。在导出构建时没有"
"任何作用。"
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr "从对象的元数æ®ä¸­åˆ é™¤ç»™å®šæ¡ç›®ã€‚å¦è§ [method set_meta]。"
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -45772,17 +45853,17 @@ msgid ""
"properties where you should use the same convention as in the C# source "
"(typically PascalCase)."
msgstr ""
-"为给定的属性赋一个新值。如果[code]property[/code]ä¸å­˜åœ¨ï¼Œåˆ™ä¸ä¼šå‘生任何事"
+"为给定的属性赋一个新值。如果 [code]property[/code] ä¸å­˜åœ¨ï¼Œåˆ™ä¸ä¼šå‘生任何事"
"情。\n"
-"[b]注æ„: [/b]在 C# 中,如果属性å由内置的 Godot 节点定义,则必须将其指定为 "
-"snake _ case。这ä¸é€‚用于用户定义的属性,在这些属性中,您应该使用与 C# æºä¸­ç›¸"
-"åŒçš„约定(通常是 PascalCase)。"
+"[b]注æ„:[/b]在 C# 中,如果属性å由内置的 Godot 节点定义,则必须将其指定为 "
+"snake_case。这ä¸é€‚用于用户定义的属性,在这些属性中,您应该使用与 C# æºä¸­ç›¸åŒ"
+"的约定(通常是 PascalCase)。"
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr "如果设置为[code]true[/code],信å·å‘射被阻止。"
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -45799,7 +45880,7 @@ msgstr ""
"的。这并ä¸é€‚用于用户定义的属性,因为您应该使用与c#æºä»£ç (通常是PascalCase)相"
"åŒçš„约定。"
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -45818,13 +45899,13 @@ msgstr ""
"print(position) # (42, -10)\n"
"[/codeblock]"
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr "定义对象是å¦å¯ä»¥è½¬æ¢å­—符串(通过调用[method tr])。默认å¯ç”¨ã€‚"
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -45839,7 +45920,7 @@ msgstr ""
"置为 [code]null[/code],也会删除元数æ®ã€‚è¿™æ„味ç€æ‚¨è¿˜å¯ä»¥ä½¿ç”¨ "
"[code]set_meta(\"name\", null)[/code] 删除 [code]\"name\"[/code] 的元数æ®ã€‚"
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -45851,18 +45932,18 @@ msgstr ""
"如果对象已ç»æœ‰ä¸€ä¸ªè„šæœ¬ï¼Œåˆ™å‰ä¸€ä¸ªè„šæœ¬å®žä¾‹å°†è¢«é‡Šæ”¾ï¼Œå®ƒçš„å˜é‡å’ŒçŠ¶æ€å°†ä¸¢å¤±ã€‚æ–°è„š"
"本的[method _init]方法将被调用。"
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
"Override the method [method _to_string] to customize the [String] "
"representation."
msgstr ""
-"返回一个表示对象的[String]。如果没有覆盖,默认为[code]\"[ClassName:RID]\"[/"
+"返回一个表示对象的 [String]。如果没有覆盖,默认为 [code]\"[ClassName:RID]\"[/"
"code]。\n"
-"é‡å†™æ–¹æ³•[method _to_string]æ¥è‡ªå®šä¹‰[String]表示。"
+"å¯ä»¥é€šè¿‡é‡å†™ [method _to_string] 方法æ¥è‡ªå®šä¹‰ [String] 表示。"
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -45870,23 +45951,23 @@ msgid ""
"otherwise it returns the [code]message[/code] unchanged. See [method "
"set_message_translation]."
msgstr ""
-"使用在“项目设置â€ä¸­é…置的翻译目录翻译消æ¯ã€‚\n"
-"仅在å¯ç”¨æ¶ˆæ¯ç¿»è¯‘时(默认如此)有效,å¦åˆ™è¿”回未修改的 [code]message[/code]。å‚"
-"阅 [method set_message_translation]。"
+"使用在项目设置中é…置的翻译目录翻译消æ¯ã€‚\n"
+"仅在å¯ç”¨æ¶ˆæ¯ç¿»è¯‘时(默认如此)有效,å¦åˆ™è¿”回未修改的 [code]message[/code]。请"
+"å‚阅 [method set_message_translation]。"
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr "当对象的脚本被更改时触å‘。"
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr "在对象åˆå§‹åŒ–时调用。在脚本中ä¸å¯ç”¨ã€‚"
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr "在è¦åˆ é™¤å¯¹è±¡ä¹‹å‰è°ƒç”¨ã€‚"
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
@@ -45894,15 +45975,15 @@ msgstr ""
"在延迟模å¼ä¸‹è¿žæŽ¥ä¸€ä¸ªä¿¡å·ã€‚这样,信å·å‘射被储存在一个队列中,然åŽåœ¨ç©ºé—²æ—¶é—´å‘"
"出。"
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr "当对象åºåˆ—化为文件时,将ä¿å­˜æŒä¹…连接。"
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr "ä¿¡å·è§¦å‘åŽæ–­å¼€ä¸€æ¬¡æ€§è¿žæŽ¥ã€‚"
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -46060,13 +46141,13 @@ msgid ""
"lights per mesh, you can increase [member ProjectSettings.rendering/limits/"
"rendering/max_lights_per_object] at the cost of shader compilation times."
msgstr ""
-"å…¨å‘光是一ç§å‘所有方å‘å‘光的[Light]。光会因è·ç¦»è€Œè¡°å‡ï¼Œå¹¶ä¸”å¯ä»¥é€šè¿‡æ›´æ”¹å…¶èƒ½"
+"å…¨å‘光是一ç§å‘所有方å‘å‘光的 [Light]。光会因è·ç¦»è€Œè¡°å‡ï¼Œå¹¶ä¸”å¯ä»¥é€šè¿‡æ›´æ”¹å…¶èƒ½"
"é‡ã€åŠå¾„和衰å‡å‚æ•°æ¥é…置这ç§è¡°å‡ã€‚\n"
-"[b]注æ„:[/b] 默认情况下,åªæœ‰ 32 个 OmniLight å¯ä»¥åŒæ—¶å½±å“å•ä¸ªç½‘æ ¼ [i] "
-"resource [/i](资æº)。考虑将关å¡æ‹†åˆ†ä¸ºå¤šä¸ªç½‘格,以é™ä½Žè¶…过 32 个ç¯å…‰å½±å“åŒä¸€ç½‘"
-"格资æºçš„å¯èƒ½æ€§ã€‚拆分水平网格也将æ高视锥体剔除效果,从而æ高性能。如果您需è¦"
-"为æ¯ä¸ªç½‘格使用更多ç¯å…‰ï¼Œæ‚¨å¯ä»¥ä»¥ç€è‰²å™¨ç¼–译时间为代价增加 [member "
-"ProjectSettings.rendering/limits/rendering/max_lights_per_object]。"
+"[b]注æ„:[/b]默认情况下,åªæœ‰ 32 个 OmniLight å¯ä»¥åŒæ—¶å½±å“å•ä¸ªç½‘æ ¼[i]资æº[/"
+"i]。考虑将关å¡æ‹†åˆ†ä¸ºå¤šä¸ªç½‘格,以é™ä½Žè¶…过 32 个ç¯å…‰å½±å“åŒä¸€ç½‘格资æºçš„å¯èƒ½æ€§ã€‚"
+"拆分水平网格也将æ高视锥体剔除效果,从而æ高性能。如果您需è¦ä¸ºæ¯ä¸ªç½‘格使用更"
+"多ç¯å…‰ï¼Œæ‚¨å¯ä»¥ä»¥ç€è‰²å™¨ç¼–译时间为代价增加 [member ProjectSettings.rendering/"
+"limits/rendering/max_lights_per_object]。"
#: doc/classes/OmniLight.xml:17
msgid ""
@@ -46205,13 +46286,13 @@ msgid ""
"seamless noise."
msgstr ""
"æ ¹æ®å½“å‰çš„噪声å‚数,以 [constant Image.FORMAT_L8] æ ¼å¼ç”Ÿæˆå¯å¹³é“ºå™ªå£°å›¾åƒã€‚生"
-"æˆçš„æ— ç¼å›¾åƒå§‹ç»ˆæ˜¯æ–¹å½¢çš„([code]size[/code]× [code] size [/code])。\n"
+"æˆçš„æ— ç¼å›¾åƒå§‹ç»ˆæ˜¯æ–¹å½¢çš„([code]size[/code]× [code]size[/code])。\n"
"[b]注æ„:[/b] 与éžæ— ç¼å™ªå£°ç›¸æ¯”,无ç¼å™ªå£°çš„对比度较低。。这是由于噪声使用更高"
"维度æ¥ç”Ÿæˆæ— ç¼å™ªå£°çš„æ–¹å¼ã€‚"
#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:96
msgid "Difference in period between [member octaves]."
-msgstr "在[[member octaves]之间的周期差异。"
+msgstr "在 [member octaves] 之间的周期差异。"
#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:99
msgid ""
@@ -46401,40 +46482,14 @@ msgid ""
msgstr "当用户更改当å‰é¡¹æ—¶è§¦å‘。所选项目的索引作为å‚数传递。"
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
-msgstr "è¦ç»˜åˆ¶åœ¨æŒ‰é’®å³ä¾§çš„箭头图标。"
-
-#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
-msgstr "箭头图标和按钮的å³è¾¹ç¼˜ä¹‹é—´çš„水平空间。"
-
-#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
-msgstr "当[OptionButton]被ç¦ç”¨æ—¶ä½¿ç”¨çš„[StyleBox]。"
-
-#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-"当[OptionButton]被èšç„¦æ—¶ä½¿ç”¨çš„[StyleBox]。它显示在当å‰çš„[StyleBox]上,所以使"
-"用[StyleBoxEmpty]å°†åªæ˜¯ç¦ç”¨ç„¦ç‚¹çš„视觉效果。"
-
-#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
-msgstr "[OptionButton]的文本的[Font]。"
-
-#: doc/classes/OptionButton.xml:206
msgid "Default text [Color] of the [OptionButton]."
msgstr "[OptionButton]的默认文本[Color]。"
-#: doc/classes/OptionButton.xml:209
+#: doc/classes/OptionButton.xml:194
msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr "当[OptionButton]被ç¦ç”¨æ—¶ä½¿ç”¨çš„文本[Color]。"
-#: doc/classes/OptionButton.xml:212
+#: doc/classes/OptionButton.xml:197
msgid ""
"Text [Color] used when the [OptionButton] is focused. Only replaces the "
"normal text color of the button. Disabled, hovered, and pressed states take "
@@ -46443,22 +46498,48 @@ msgstr ""
"当[OptionButton]获得焦点时使用的文本[Color]。åªæ›¿æ¢æŒ‰é’®çš„正常文本颜色。ç¦ç”¨ã€"
"悬åœå’ŒæŒ‰ä¸‹çŠ¶æ€ä¼˜å…ˆäºŽè¿™ä¸ªé¢œè‰²ã€‚"
-#: doc/classes/OptionButton.xml:215
+#: doc/classes/OptionButton.xml:200
msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr "当鼠标悬åœ[OptionButton]时使用的文本[Color]。"
-#: doc/classes/OptionButton.xml:218
+#: doc/classes/OptionButton.xml:203
msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr "当[OptionButton]被按下时使用的文本[Color]。"
-#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
-msgstr "当[OptionButton]被鼠标悬åœæ—¶ä½¿ç”¨çš„[StyleBox]。"
+#: doc/classes/OptionButton.xml:206
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
+msgstr "箭头图标和按钮的å³è¾¹ç¼˜ä¹‹é—´çš„水平空间。"
-#: doc/classes/OptionButton.xml:224
+#: doc/classes/OptionButton.xml:209
msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr "[OptionButton]图标与文本之间的水平间è·ã€‚"
+#: doc/classes/OptionButton.xml:212
+msgid "[Font] of the [OptionButton]'s text."
+msgstr "[OptionButton]的文本的[Font]。"
+
+#: doc/classes/OptionButton.xml:215
+msgid "The arrow icon to be drawn on the right end of the button."
+msgstr "è¦ç»˜åˆ¶åœ¨æŒ‰é’®å³ä¾§çš„箭头图标。"
+
+#: doc/classes/OptionButton.xml:218
+msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgstr "当[OptionButton]被ç¦ç”¨æ—¶ä½¿ç”¨çš„[StyleBox]。"
+
+#: doc/classes/OptionButton.xml:221
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+"当[OptionButton]被èšç„¦æ—¶ä½¿ç”¨çš„[StyleBox]。它显示在当å‰çš„[StyleBox]上,所以使"
+"用[StyleBoxEmpty]å°†åªæ˜¯ç¦ç”¨ç„¦ç‚¹çš„视觉效果。"
+
+#: doc/classes/OptionButton.xml:224
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgstr "当[OptionButton]被鼠标悬åœæ—¶ä½¿ç”¨çš„[StyleBox]。"
+
#: doc/classes/OptionButton.xml:227
msgid "Default [StyleBox] for the [OptionButton]."
msgstr "[OptionButton]的默认[StyleBox]。"
@@ -46888,11 +46969,11 @@ msgid ""
"[code]\"QWERTY\"[/code] on unsupported platforms."
msgstr ""
"将当å‰æ‹‰ä¸é”®ç›˜å˜ä½“作为字符串返回。\n"
-"å¯èƒ½çš„返回值是: [code] \"QWERTY\"[/code], [code] \"AZERTY\"[/code], "
+"å¯èƒ½çš„返回值是: [code]\"QWERTY\"[/code], [code]\"AZERTY\"[/code], "
"[code]\"QZERTY\"[/code],[code]\"DVORAK\"[/code],[code]\"NEO\"[/code],"
"[code]\"COLEMAK\"[/code]或[code]\"错误ERROR\"[/code]。\n"
"[b]注æ„:[/b] 此方法在 Linuxã€macOS å’Œ Windows 上实现。在ä¸å—支æŒçš„å¹³å°ä¸Šè¿”"
-"回 [code] \"QWERTY\"[/code] 。"
+"回 [code]\"QWERTY\"[/code] 。"
#: doc/classes/OS.xml:259
msgid ""
@@ -46914,14 +46995,14 @@ msgstr ""
"将主机æ“作系统区域设置为 [code]language_Script_COUNTRY_VARIANT@extra[/code] "
"å½¢å¼çš„字符串。如果您åªæƒ³è¦è¯­è¨€ä»£ç è€Œä¸æ˜¯æ“作系统中完全指定的语言环境,您å¯ä»¥"
"使用 [method get_locale_language]。\n"
-"[code]language[/code] - 2 个或 3 个字æ¯çš„ [url=https://en.wikipedia.org/wiki/"
+"[code]language[/code] - 2 个或 3 个字æ¯çš„[url=https://en.wikipedia.org/wiki/"
"List_of_ISO_639-1_codes]语言代ç [/url],å°å†™ã€‚\n"
-"[code]Script[/code] - å¯é€‰ï¼Œ4 ä¸ªå­—æ¯ [url=https://en.wikipedia.org/wiki/"
-"ISO_15924] è„šæœ¬ä»£ç  [/url],形å¼ä¸ºæ ‡é¢˜çš„大å°å†™å½¢å¼ã€‚\n"
+"[code]Script[/code] - å¯é€‰ï¼Œ4 个字æ¯çš„[url=https://en.wikipedia.org/wiki/"
+"ISO_15924]æ–‡å­—ä»£ç  [/url],首字æ¯å¤§å†™ã€‚\n"
"[code]COUNTRY[/code] - å¯é€‰ï¼Œ2 个或 3 ä¸ªå­—æ¯ [url=https://en.wikipedia.org/"
-"wiki/ISO_3166-1]国家代ç [/url],大写。\n"
-"[code]VARIANT[/code] - å¯é€‰ï¼Œè¯­è¨€å˜ä½“,地区和排åºé¡ºåºã€‚ Variant å¯ä»¥æœ‰ä»»æ„æ•°"
-"é‡çš„带下划线的关键字。\n"
+"wiki/ISO_3166-1]国家地区代ç [/url],大写。\n"
+"[code]VARIANT[/code] - å¯é€‰ï¼Œè¯­è¨€å˜ä½“,地区和排åºé¡ºåºã€‚ å˜ä½“å¯ä»¥æœ‰ä»»æ„æ•°é‡çš„"
+"带下划线的关键字。\n"
"[code]extra[/code] - å¯é€‰ï¼Œåˆ†å·åˆ†éš”的附加关键字列表。货å¸ã€æ—¥åŽ†ã€æŽ’åºé¡ºåºå’Œç¼–"
"å·ç³»ç»Ÿä¿¡æ¯ã€‚"
@@ -46991,7 +47072,7 @@ msgid ""
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
"返回设备耗尽电池å‰å‡ ç§’钟内剩余时间的估计值。如果电æºçŠ¶æ€æœªçŸ¥ï¼Œåˆ™è¿”回 "
-"[code]-1 [/code]。\n"
+"[code]-1[/code]。\n"
"[b]注æ„:[/b] 此方法在 Linuxã€macOS å’Œ Windows 上实现。"
#: doc/classes/OS.xml:312
@@ -47037,7 +47118,6 @@ msgid "Returns the number of displays attached to the host machine."
msgstr "返回连接到宿主机的显示器数é‡ã€‚"
#: doc/classes/OS.xml:353
-#, fuzzy
msgid ""
"Returns the dots per inch density of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
@@ -47057,10 +47137,10 @@ msgid ""
"[b]Note:[/b] This method is implemented on Android, Linux, macOS and "
"Windows. Returns [code]72[/code] on unsupported platforms."
msgstr ""
-"返回指定å±å¹•æ¯è‹±å¯¸å¯†åº¦çš„点数。如果 [code]screen[/code] 为 [/code]-1[/code]"
-"(默认值),将使用当å‰å±å¹•ã€‚\n"
-"[b]注æ„:[/b] 在macOS上,如果使用分数显示缩放模å¼ï¼Œåˆ™è¿”回值ä¸å‡†ç¡®ã€‚\n"
-"[b]注:[/b]在Android设备上,实际å±å¹•å¯†åº¦åˆ†ä¸ºå…­ç§å¹¿ä¹‰å¯†åº¦ï¼š\n"
+"返回指定å±å¹•çš„æ¯è‹±å¯¸ç‚¹æ•°å¯†åº¦ã€‚如果 [code]screen[/code] 为 [code]-1[/code](默"
+"认值),将使用当å‰å±å¹•ã€‚\n"
+"[b]注æ„:[/b]在 macOS 上,如果使用å°æ•°æ˜¾ç¤ºç¼©æ”¾æ¨¡å¼ï¼Œåˆ™è¿”回值ä¸å‡†ç¡®ã€‚\n"
+"[b]注æ„:[/b]在 Android 设备上,实际å±å¹•å¯†åº¦è¢«å½’为六ç§å¹¿ä¹‰å¯†åº¦ï¼š\n"
"[codeblock]\n"
" ldpi - 120 dpi\n"
" mdpi - 160 dpi\n"
@@ -47069,8 +47149,8 @@ msgstr ""
" xxhdpi - 480 dpi\n"
"xxxhdpi - 640 dpi\n"
"[/codeblock]\n"
-"[b]注:[/b]此方法在Androidã€Linuxã€macOSå’ŒWindows上实现。在ä¸å—支æŒçš„å¹³å°ä¸Šè¿”"
-"回 [code]72[/code]。"
+"[b]注æ„:[/b]此方法在 Androidã€Linuxã€macOS å’Œ Windows 上实现。在ä¸å—支æŒçš„å¹³"
+"å°ä¸Šè¿”回 [code]72[/code]。"
#: doc/classes/OS.xml:370
msgid ""
@@ -47086,17 +47166,15 @@ msgstr ""
"[b]注æ„:[/b]此方法仅在macOS上实现。"
#: doc/classes/OS.xml:379
-#, fuzzy
msgid ""
"Returns the position of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used."
msgstr ""
-"按索引返回指定å±å¹•çš„ä½ç½®ã€‚如果 [code]screen[/code] 为 [/code]-1[/code](默认"
+"返回索引所指定å±å¹•çš„ä½ç½®ã€‚如果 [code]screen[/code] 为 [code]-1[/code](默认"
"值),将使用当å‰å±å¹•ã€‚"
#: doc/classes/OS.xml:386
-#, fuzzy
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
@@ -47105,21 +47183,20 @@ msgid ""
"screen, and [code]1.0[/code] for all other cases.\n"
"[b]Note:[/b] This method is implemented on macOS."
msgstr ""
-"按索引返回指定å±å¹•çš„缩放系数。如果[code]screen[/code]是[/code]-1[/code](默认"
-"值),将使用当å‰å±å¹•ã€‚\n"
-"[b]注æ„:[/b]在macOS上,对于高DPI(Retina)å±å¹•ï¼Œè¿”回值是[code]2.0[/code],对"
-"于所有其他情况,返回值是[code]1.0[/code]。\n"
-"[b]注æ„:[/b] 此方法在macOS上实现。"
+"返回索引所指定å±å¹•çš„缩放系数。如果 [code]screen[/code] 是 [code]-1[/code](默"
+"认值),将使用当å‰å±å¹•ã€‚\n"
+"[b]注æ„:[/b]在 macOS 上,对于 hiDPI(Retina)å±å¹•ï¼Œè¿”回值是 [code]2.0[/"
+"code],对于所有其他情况,返回值是 [code]1.0[/code]。\n"
+"[b]注æ„:[/b]此方法在 macOS 上实现。"
#: doc/classes/OS.xml:395
-#, fuzzy
msgid ""
"Returns the dimensions in pixels of the specified screen. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used."
msgstr ""
-"以指定å±å¹•çš„åƒç´ è¿”回尺寸。如果 [code]screen[/code] 是[/code]-1[/code](默认"
-"值),则将使用当å‰å±å¹•ã€‚"
+"返回指定å±å¹•çš„尺寸,å•ä½ä¸ºåƒç´ ã€‚如果 [code]screen[/code] 是 [code]-1[/code]"
+"(默认值),将使用当å‰å±å¹•ã€‚"
#: doc/classes/OS.xml:401
msgid ""
@@ -47236,7 +47313,7 @@ msgid ""
msgstr ""
"以秒为å•ä½è¿”回当å‰çš„ UNIX 纪元时间戳。\n"
"[b]é‡è¦ï¼š[/b] 这是用户å¯ä»¥æ‰‹åŠ¨è®¾ç½®çš„系统时钟。 [b]永远ä¸è¦ä½¿ç”¨[/b]è¿™ç§æ–¹æ³•è¿›"
-"行精确的时间计算,因为它的结果也会å—到æ“作系统的自动调整。 [b] 始终使用 [/b] "
+"行精确的时间计算,因为它的结果也会å—到æ“作系统的自动调整。 [b]始终使用[/b] "
"[method get_ticks_usec] 或 [method get_ticks_msec] 进行精确时间计算,因为它们"
"ä¿è¯æ˜¯å•è°ƒçš„(å³æ°¸ä¸å‡å°‘)。"
@@ -47282,18 +47359,18 @@ msgid ""
"i] (non-project-specific) user data directory."
msgstr ""
"返回用户数æ®è¢«å†™å…¥çš„ç»å¯¹ç›®å½•è·¯å¾„([code]user://[/code])。\n"
-"在Linux上,这是[code]~/.local/share/godot/app_userdata/[project_name][/"
-"code],如果设置了[code]use_custom_user_dir[/code],则是[code]~/.local/share/"
+"在 Linux 上,这是 [code]~/.local/share/godot/app_userdata/[project_name][/"
+"code],如果设置了[code]use_custom_user_dir[/code],则是 [code]~/.local/share/"
"[custom_name][/code]。\n"
-"在macOS上,这是[code]~/Library/Application Support/Godot/app_userdata/"
-"[project_name][/code],或者[code]~/Library/Application Support/[custom_name]"
-"[/code],如果[code]use_custom_user_dir[/code]被设置。\n"
-"在Windows中,如果设置了[code]use_custom_user_dir[/code],则为[code]%APPDATA%"
-"\\Godot\\app_userdata\\[project_name][/code],或者[code]%APPDATA%"
-"\\[custom_name][/code]。[code]%APPDATA%[/code]扩展到[code]%USERPROFILE%"
+"在 macOS 上,这是 [code]~/Library/Application Support/Godot/app_userdata/"
+"[project_name][/code],如果设置了[code]use_custom_user_dir[/code],则是 "
+"[code]~/Library/Application Support/[custom_name][/code]。\n"
+"在 Windows 上,这是 [code]%APPDATA%\\Godot\\app_userdata\\[project_name][/"
+"code],如果设置了 [code]use_custom_user_dir[/code],则是 [code]%APPDATA%"
+"\\[custom_name][/code]。[code]%APPDATA%[/code] 会被扩展到 [code]%USERPROFILE%"
"\\AppData\\Roaming[/code]。\n"
-"如果项目å称是空的,[code]user://[/code]会退回到[code]res://[/code]。\n"
-"ä¸è¦ä¸Ž[method get_data_dir]混淆,åŽè€…返回[i]全局[/i]用户数æ®ç›®å½•ï¼ˆéžé¡¹ç›®ä¸“"
+"如果项目å称为空,[code]user://[/code] 会退回到 [code]res://[/code]。\n"
+"ä¸è¦ä¸Ž [method get_data_dir] 混淆,åŽè€…返回[i]全局[/i]用户数æ®ç›®å½•ï¼ˆéžé¡¹ç›®ä¸“"
"用)。"
#: doc/classes/OS.xml:524
@@ -47447,8 +47524,9 @@ msgid ""
"that its state is the same after a player quits and starts the game again. "
"Relevant to the HTML5 platform, where this persistence may be unavailable."
msgstr ""
-"如果[code]true[/code],[code]user://[/code]文件系统是æŒä¹…的,因此在玩家退出并"
-"å†æ¬¡å¯åŠ¨æ¸¸æˆåŽï¼Œå…¶çŠ¶æ€æ˜¯ç›¸åŒçš„。与HTML5å¹³å°æœ‰å…³ï¼Œåœ¨é‚£é‡Œè¿™ç§æŒä¹…性å¯èƒ½ä¸å¯ç”¨ã€‚"
+"为 [code]true[/code] æ—¶ [code]user://[/code] 文件系统是æŒä¹…的,因此在玩家退出"
+"并å†æ¬¡å¯åŠ¨æ¸¸æˆåŽï¼Œå…¶çŠ¶æ€æ˜¯ç›¸åŒçš„。与 HTML5 å¹³å°æœ‰å…³ï¼Œåœ¨é‚£é‡Œè¿™ç§æŒä¹…性å¯èƒ½ä¸å¯"
+"用。"
#: doc/classes/OS.xml:652
msgid ""
@@ -47488,8 +47566,8 @@ msgid ""
"[code]index[/code].\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
-"返回ä½äºŽ[code]index[/code]ä½ç½®çš„键盘布局的ISO-639/BCP-47语言代ç ã€‚\n"
-"[b]注æ„:[/b]本方法[/b]å¯åœ¨Linuxã€macOSå’ŒWindows上实现。"
+"返回ä½äºŽ [code]index[/code] ä½ç½®çš„键盘布局的 ISO-639/BCP-47 语言代ç ã€‚\n"
+"[b]注æ„:[/b]本方法在 Linuxã€macOS å’Œ Windows 上实现。"
#: doc/classes/OS.xml:688
msgid ""
@@ -47517,10 +47595,10 @@ msgid ""
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
"Windows."
msgstr ""
-"æ€æ­»ï¼ˆç»ˆæ­¢ï¼‰ç”±ç»™å®šçš„进程ID([code]pid[/code])标识的进程,例如,在éžé˜»å¡žæ¨¡å¼"
-"下由[method execute]返回的进程。\n"
-"[b]注æ„:[/b] 这个方法也å¯ä»¥ç”¨æ¥æ€æ­»ä¸æ˜¯ç”±æ¸¸æˆäº§ç”Ÿçš„进程。\n"
-"[b]注æ„:[/b] 这个方法在Androidã€iOSã€Linuxã€macOSå’ŒWindows上实现。"
+"æ€æ­»ï¼ˆç»ˆæ­¢ï¼‰ç”±ç»™å®šçš„进程 ID([code]pid[/code])标识的进程,例如,在éžé˜»å¡žæ¨¡å¼"
+"下由 [method execute] 返回的进程。\n"
+"[b]注æ„:[/b]这个方法也å¯ä»¥ç”¨æ¥æ€æ­»ä¸æ˜¯ç”±æ¸¸æˆäº§ç”Ÿçš„进程。\n"
+"[b]注æ„:[/b]这个方法在 Androidã€iOSã€Linuxã€macOS å’Œ Windows 上实现。"
#: doc/classes/OS.xml:712
msgid ""
@@ -47528,7 +47606,7 @@ msgid ""
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
"将窗å£ç§»åˆ°å‰é¢ã€‚\n"
-"[b]注æ„:[/b] 这个方法在Linuxã€macOSå’ŒWindows上实现。"
+"[b]注æ„:[/b]这个方法在 Linuxã€macOS å’Œ Windows 上实现。"
#: doc/classes/OS.xml:719
msgid ""
@@ -47690,7 +47768,7 @@ msgid ""
"[b]Note:[/b] This method is implemented on macOS and Windows."
msgstr ""
"使用多尺寸平å°ç‰¹å®šå›¾æ ‡æ–‡ä»¶ï¼ˆ[code]*.ico[/code] 在 Windows 上设置游æˆå›¾æ ‡ï¼Œåœ¨ "
-"macOS 上设置 [code]*.icns [/code] ) 。\n"
+"macOS 上设置 [code]*.icns[/code] ) 。\n"
"适当的大å°å­å›¾æ ‡ç”¨äºŽçª—å£æ ‡é¢˜ã€ä»»åŠ¡æ /åœé é¢æ¿å’Œçª—å£é€‰æ‹©å¯¹è¯æ¡†ã€‚\n"
"[b]注æ„:[/b] 此方法在 macOS å’Œ Windows 上实现。"
@@ -47782,12 +47860,12 @@ msgstr ""
"- [code]OS.shell_open(\"https://godotengine.org\")[/code] 会使用默认网页æµè§ˆ"
"器打开 Godot 官方网站。\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] 会打开默认电å­é‚®"
-"件客户端并将“收件人â€å­—段设置为 [code]example@example.com[/code]。其它支æŒè‡ªå®š"
+"件客户端并将“收件人â€å­—段设置为 [code]example@example.com[/code]。其他支æŒè‡ªå®š"
"ä¹‰çš„å­—æ®µè§ [url=https://blog.escapecreative.com/customizing-mailto-links/]自"
"定义 [code]mailto:[/code] 链接[/url] 。\n"
"å¯ä»¥ä½¿ç”¨ [method ProjectSettings.globalize_path] å°† [code]res://[/code] å’Œ "
"[code]user://[/code] 路径转æ¢ä¸ºæœ¬æ–¹æ³•æ‰€ä½¿ç”¨çš„系统路径。\n"
-"[b]注æ„:[/b] 本方法在 Androidã€iOSã€HTML5ã€Linuxã€macOSã€ä»¥åŠ Windows 上实"
+"[b]注æ„:[/b]本方法在 Androidã€iOSã€HTML5ã€Linuxã€macOSã€ä»¥åŠ Windows 上实"
"现。"
#: doc/classes/OS.xml:924
@@ -47909,11 +47987,11 @@ msgid ""
"framerate halving (e.g. from 60 FPS to 30 FPS) when using it.\n"
"[b]Note:[/b] This property is only implemented on Windows."
msgstr ""
-"如果 [code]true[/code] å’Œ [code]vsync_enabled[/code] 为真,当æ“作系统的窗å£åˆ"
-"æˆå™¨è¢«å¯ç”¨å¹¶ä¸”游æˆå¤„于窗å£æ¨¡å¼æ—¶ï¼Œå°†ä½¿ç”¨è¯¥åˆæˆå™¨è¿›è¡Œvsync。\n"
-"[b]注æ„:[/b] 此选项是实验性的,旨在缓解æŸäº›ç”¨æˆ·é‡åˆ°çš„å¡é¡¿ã€‚但是,一些用户在"
-"使用时é‡åˆ°äº† Vsync 帧率å‡åŠï¼Œä¾‹å¦‚从 60 FPS 到 30 FPS。\n"
-"[b]注æ„:[/b] 此属性仅在 Windows 上实现。"
+"为 [code]true[/code] 时,如果 [code]vsync_enabled[/code] 为真,当æ“作系统的窗"
+"å£åˆæˆå™¨è¢«å¯ç”¨å¹¶ä¸”游æˆå¤„于窗å£æ¨¡å¼æ—¶ï¼Œå°†ä½¿ç”¨è¯¥åˆæˆå™¨è¿›è¡Œåž‚ç›´åŒæ­¥ã€‚\n"
+"[b]注æ„:[/b]此选项是实验性的,旨在缓解æŸäº›ç”¨æˆ·é‡åˆ°çš„å¡é¡¿ã€‚但是,一些用户在使"
+"用时é‡åˆ°äº† Vsync 帧率å‡åŠï¼Œä¾‹å¦‚从 60 FPS 到 30 FPS。\n"
+"[b]注æ„:[/b]此属性仅在 Windows 上实现。"
#: doc/classes/OS.xml:976
msgid ""
@@ -48099,7 +48177,7 @@ msgstr ""
"- Windows:主窗å£çš„ [code]HWND[/code]。\n"
"- Linux:主窗å£çš„ [code]X11::Window*[/code]。\n"
"- MacOS:主窗å£çš„ [code]NSWindow*[/code](尚未实现)\n"
-"- Android:[code]jObject[/code]主è¦çš„安å“活动activity (尚未实现)"
+"- Android:主 Android activity 的 [code]jObject[/code](尚未实现)"
#: doc/classes/OS.xml:1086
msgid ""
@@ -48330,9 +48408,10 @@ msgid ""
"connections, and \"version\" for the format style of the PackedScene."
msgstr ""
"场景内容的字典表示。\n"
-"å¯ç”¨çš„关键点包括资æºçš„\"rnames\"å’Œ \"variants\" ,节点的\"node_count"
-"\",\"nodes\",\"node_paths\",基本场景å­çº§è¦†ç›–çš„ \"editable_instances\",信"
-"å·è¿žæŽ¥çš„\"conn_count\" å’Œ\"conns\",以åŠPackedSceneæ ¼å¼æ ·å¼çš„\"version\"。"
+"å¯ç”¨çš„字段包括资æºçš„“rnamesâ€å’Œâ€œvariantsâ€ï¼ŒèŠ‚点"
+"的“node_countâ€ã€â€œnodesâ€ã€â€œnode_pathsâ€ï¼ŒåŸºæœ¬åœºæ™¯å­çº§è¦†ç›–"
+"的“editable_instancesâ€ï¼Œä¿¡å·è¿žæŽ¥çš„“conn_countâ€å’Œâ€œconnsâ€ï¼Œä»¥åŠ PackedScene æ ¼"
+"å¼æ ·å¼çš„版本“versionâ€ã€‚"
#: doc/classes/PackedScene.xml:79
msgid "If passed to [method instance], blocks edits to the scene state."
@@ -48398,8 +48477,8 @@ msgid ""
msgstr ""
"获å–一个å˜é‡ã€‚如果[code]allow_objects[/code] 或 [member "
"allow_object_decoding]为[code]true[/code],则å…许对对象进行解ç ã€‚\n"
-"[b] 警告:[/b]ååºåˆ—化对象å¯èƒ½åŒ…å«æ‰§è¡Œçš„代ç ã€‚如果åºåˆ—化对象æ¥è‡ªä¸å—信任的"
-"æºï¼Œè¯·ä¸è¦ä½¿ç”¨æ­¤é€‰é¡¹ï¼Œä»¥é¿å…潜在的安全å¨èƒï¼Œå¦‚远程代ç æ‰§è¡Œã€‚"
+"[b]警告:[/b]ååºåˆ—化对象å¯èƒ½åŒ…å«æ‰§è¡Œçš„代ç ã€‚如果åºåˆ—化对象æ¥è‡ªä¸å—信任的æºï¼Œ"
+"请ä¸è¦ä½¿ç”¨æ­¤é€‰é¡¹ï¼Œä»¥é¿å…潜在的安全å¨èƒï¼Œå¦‚远程代ç æ‰§è¡Œã€‚"
#: doc/classes/PacketPeer.xml:42
msgid "Sends a raw packet."
@@ -48573,7 +48652,7 @@ msgstr ""
"际上是无连接的,所以这个选项åªæ„味ç€æ¥è‡ªä¸åŒåœ°å€çš„入包被自动丢弃,而出包总是"
"被å‘é€åˆ°è¿žæŽ¥çš„地å€(ä¸å…许将æ¥è°ƒç”¨[method set_dest_address])。该方法ä¸å‘远程对"
"等体å‘é€ä»»ä½•æ•°æ®ï¼Œè¦å‘é€æ•°æ®ï¼Œè¯·ä½¿ç”¨[method PacketPeer.put_var]或[method "
-"PacketPeer.put_pakcet]。å‚è§[UDPServer]。\n"
+"PacketPeer.put_packet]。å‚è§[UDPServer]。\n"
"[b]注æ„:[/b]连接到远程对等体并ä¸èƒ½é˜²æ­¢IP欺骗等æ¶æ„攻击。如果您觉得您的应用程"
"åºæ­£åœ¨ä¼ è¾“æ•æ„Ÿä¿¡æ¯ï¼Œå¯ä»¥è€ƒè™‘使用SSL或DTLS等加密技术。"
@@ -48614,12 +48693,12 @@ msgid ""
"[b]Note:[/b] Some Android devices might require the "
"[code]CHANGE_WIFI_MULTICAST_STATE[/code] permission for multicast to work."
msgstr ""
-"使用[code]interface_name[/code]标识的接å£åŠ å…¥[code]multicast_address[/code]指"
-"定的多播组。\n"
-"您å¯ä»¥ä½¿ç”¨å¤šä¸ªæŽ¥å£åŠ å…¥åŒä¸€ä¸ªå¤šæ’­ç»„。使用[method IP.get_local_interfaces]了解"
-"哪些接å£å¯ç”¨ã€‚\n"
-"[b]注æ„:[/b]一些安å“设备å¯èƒ½éœ€è¦[code]CHANGE _ WIFI _ MULTICAST _ STATE[/"
-"code]æƒé™æ‰èƒ½è¿›è¡Œå¤šæ’­ã€‚"
+"使用 [code]interface_name[/code] 标识的接å£åŠ å…¥ [code]multicast_address[/"
+"code] 指定的多播组。\n"
+"您å¯ä»¥ä½¿ç”¨å¤šä¸ªæŽ¥å£åŠ å…¥åŒä¸€ä¸ªå¤šæ’­ç»„。使用 [method IP.get_local_interfaces] 了"
+"解哪些接å£å¯ç”¨ã€‚\n"
+"[b]注æ„:[/b]一些 Android 设备å¯èƒ½éœ€è¦ [code]CHANGE_WIFI_MULTICAST_STATE[/"
+"code] æƒé™æ‰èƒ½è¿›è¡Œå¤šæ’­ã€‚"
#: doc/classes/PacketPeerUDP.xml:66
msgid ""
@@ -48665,8 +48744,8 @@ msgstr ""
"å¯ç”¨æˆ–ç¦ç”¨å¹¿æ’­æ•°æ®åŒ…çš„å‘é€ï¼ˆä¾‹å¦‚:"
"[code]set_dest_address(\"255.255.255.255\", 4343)[/code]。这个选项在默认情况"
"下是ç¦ç”¨çš„。\n"
-"[b]注æ„:[/b]一些安å“设备å¯èƒ½éœ€è¦[code]CHANGE_WIFI_MULTICAST_STATE[/code]æƒé™"
-"和本选项被å¯ç”¨æ¥æŽ¥æ”¶å¹¿æ’­åŒ…。"
+"[b]注æ„:[/b]一些 Android 设备å¯èƒ½éœ€è¦ [code]CHANGE_WIFI_MULTICAST_STATE[/"
+"code] æƒé™å’Œæœ¬é€‰é¡¹è¢«å¯ç”¨æ¥æŽ¥æ”¶å¹¿æ’­åŒ…。"
#: doc/classes/PacketPeerUDP.xml:94
msgid ""
@@ -48698,7 +48777,7 @@ msgid ""
"[/codeblock]"
msgstr ""
"等待数æ®åŒ…到达侦å¬ç«¯å£ã€‚å‚è§[method listen]。\n"
-"[b] 注æ„:[/b][method wait]一旦被调用就ä¸èƒ½è¢«ä¸­æ–­ã€‚è¿™å¯ä»¥é€šè¿‡å…许å¦ä¸€æ–¹å‘é€ä¸€"
+"[b]注æ„:[/b][method wait]一旦被调用就ä¸èƒ½è¢«ä¸­æ–­ã€‚è¿™å¯ä»¥é€šè¿‡å…许å¦ä¸€æ–¹å‘é€ä¸€"
"个特定的“death pillâ€åŒ…æ¥è§£å†³ï¼Œå¦‚下所示:\n"
"[codeblock]\n"
"# Server\n"
@@ -48903,17 +48982,17 @@ msgid ""
"AABB[/b]. Otherwise, particles may suddenly disappear depending on the "
"camera position and angle."
msgstr ""
-"用于创建å„ç§ç²’å­ç³»ç»Ÿå’Œæ•ˆæžœçš„3Dç²’å­èŠ‚点。[Particles]实现了是å‘射器以给定的速率"
-"产生一定数é‡çš„ç²’å­ã€‚\n"
-"使用[code]process_material[/code]属性添加[ParticlesMaterial]æ¥é…置粒å­å¤–观和"
-"行为。或者,您å¯ä»¥æ·»åŠ ä¸€ä¸ªå°†åº”用于所有粒å­çš„[ShaderMaterial]。\n"
-"[b]注æ„:[/b][Particles]仅在使用GLES3渲染器时有效。如果使用GLES2渲染器,请改用"
-"[CPUParticles]。您å¯ä»¥é€šè¿‡é€‰æ‹©èŠ‚点,å•å‡»ä¸‰ç»´ç¼–辑器视窗顶部的[b]Particles[/b]"
-"èœå•ï¼Œç„¶åŽé€‰æ‹©[b]转æ¢ä¸º CPUParticles[/b],将[Particles]转æ¢ä¸º"
+"用于创建å„ç§ç²’å­ç³»ç»Ÿå’Œæ•ˆæžœçš„ 3D ç²’å­èŠ‚点。[Particles] 实现了是å‘射器以给定的"
+"速率产生一定数é‡çš„ç²’å­ã€‚\n"
+"使用 [code]process_material[/code] 属性添加 [ParticlesMaterial] æ¥é…置粒å­å¤–"
+"观和行为。或者,您å¯ä»¥æ·»åŠ ä¸€ä¸ªå°†åº”用于所有粒å­çš„ [ShaderMaterial]。\n"
+"[b]注æ„:[/b][Particles] 仅在使用 GLES3 渲染器时有效。如果使用 GLES2 渲染器,"
+"请改用[CPUParticles]。您å¯ä»¥é€šè¿‡é€‰æ‹©èŠ‚点,å•å‡» 3D 编辑器视窗顶部的[b]ç²’å­[/b]"
+"èœå•ï¼Œç„¶åŽé€‰æ‹©[b]转æ¢ä¸º CPUParticles[/b],将 [Particles] 转æ¢ä¸º "
"[CPUParticles]。\n"
-"[b]注æ„:[/b]在处ç†ç²’å­èŠ‚点åŽï¼Œè®°å¾—通过选择它æ¥æ›´æ–°å…¶[member "
-"visibility_aabb],å•å‡»3D编辑器视窗顶部的[b]Particles[/b]èœå•ï¼Œç„¶åŽé€‰æ‹©[b]生æˆ"
-"å¯è§ AABB[/b]。å¦åˆ™ï¼Œç²’å­å¯èƒ½ä¼šç”±äºŽç›¸æœºä½ç½®å’Œè§’度的改å˜çªç„¶æ¶ˆå¤±ã€‚"
+"[b]注æ„:[/b]在处ç†ç²’å­èŠ‚点åŽï¼Œè®°å¾—通过选择它æ¥æ›´æ–°å…¶[member "
+"visibility_aabb],å•å‡» 3D 编辑器视窗顶部的[b]ç²’å­[/b]èœå•ï¼Œç„¶åŽé€‰æ‹©[b]生æˆå¯"
+"è§ AABB[/b]。å¦åˆ™ï¼Œç²’å­å¯èƒ½ä¼šç”±äºŽç›¸æœºä½ç½®å’Œè§’度的改å˜çªç„¶æ¶ˆå¤±ã€‚"
#: doc/classes/Particles.xml:13
msgid ""
@@ -48927,7 +49006,7 @@ msgstr ""
msgid ""
"Returns the axis-aligned bounding box that contains all the particles that "
"are active in the current frame."
-msgstr "返回包å«å½“å‰å¸§ä¸­æ‰€æœ‰æ´»åŠ¨ç²’å­çš„轴对é½è¾¹ç•Œç›’。"
+msgstr "返回包å«å½“å‰å¸§ä¸­æ‰€æœ‰æ´»åŠ¨ç²’å­çš„轴对é½åŒ…围盒。"
#: doc/classes/Particles.xml:27
msgid "Returns the [Mesh] that is drawn at index [code]pass[/code]."
@@ -49049,15 +49128,15 @@ msgstr ""
"以给定的速率生æˆä¸€å®šæ•°é‡çš„ç²’å­ã€‚\n"
"使用 [code]process_material[/code] 属性添加 [ParticlesMaterial] 以é…置粒å­å¤–"
"观和行为。或者,您å¯ä»¥æ·»åŠ å°†åº”用于所有粒å­çš„ [ShaderMaterial]。\n"
-"[b]注æ„:[/b] [Particles2D] 仅在使用 GLES3 渲染器时有效。如果使用 GLES2 渲染"
+"[b]注æ„:[/b][Particles2D] 仅在使用 GLES3 渲染器时有效。如果使用 GLES2 渲染"
"器,请改用 [CPUParticles2D]。您å¯ä»¥é€šè¿‡é€‰æ‹©èŠ‚点将 [Particles2D] 转æ¢ä¸º "
-"[CPUParticles2D],å•å‡» 2D 编辑器视å£é¡¶éƒ¨çš„ [b]Particles[/b] èœå•ï¼Œç„¶åŽé€‰æ‹© "
-"[b]Convert to CPUParticles2D[/b]。\n"
-"[b]注æ„:[/b]在粒å­èŠ‚点上工作åŽï¼Œè®°å¾—通过选择它æ¥æ›´æ–°å®ƒçš„[member "
-"visibility_rect],å•å‡»2D编辑器视å£é¡¶éƒ¨çš„[b]ç²’å­[/b]èœå•ï¼Œç„¶åŽé€‰æ‹©[b]生æˆå¯è§"
-"矩形 [/b]。å¦åˆ™ï¼Œæ ¹æ®ç›¸æœºä½ç½®å’Œè§’度,粒å­å¯èƒ½ä¼šçªç„¶æ¶ˆå¤±ã€‚\n"
-"[b]注:[/b]与[CPUParticles2D]ä¸åŒï¼Œ[Particles2D]ç›®å‰å¿½ç•¥[AtlasTexture]s中定义"
-"的纹ç†åŒºåŸŸã€‚"
+"[CPUParticles2D],å•å‡» 2D 编辑器视å£é¡¶éƒ¨çš„[b]ç²’å­[/b]èœå•ï¼Œç„¶åŽé€‰æ‹©[b]转æ¢ä¸º "
+"CPUParticles2D[/b]。\n"
+"[b]注æ„:[/b]在粒å­èŠ‚点上工作åŽï¼Œè®°å¾—通过选择它æ¥æ›´æ–°å®ƒçš„ [member "
+"visibility_rect],å•å‡» 2D 编辑器视å£é¡¶éƒ¨çš„[b]ç²’å­[/b]èœå•ï¼Œç„¶åŽé€‰æ‹©[b]生æˆå¯"
+"è§çŸ©å½¢[/b]。å¦åˆ™ï¼Œæ ¹æ®ç›¸æœºä½ç½®å’Œè§’度,粒å­å¯èƒ½ä¼šçªç„¶æ¶ˆå¤±ã€‚\n"
+"[b]注æ„:[/b]与[CPUParticles2D]ä¸åŒï¼Œ[Particles2D]ç›®å‰å¿½ç•¥[AtlasTexture]s中定"
+"义的纹ç†åŒºåŸŸã€‚"
#: doc/classes/Particles2D.xml:21
msgid "Returns a rectangle containing the positions of all existing particles."
@@ -49138,11 +49217,12 @@ msgid "Sets the [Texture] for the specified [enum Parameter]."
msgstr "为指定的 [enum Parameter] 设置 [Texture]。"
#: doc/classes/ParticlesMaterial.xml:77
+#, fuzzy
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
"应用于æ¯ä¸ªç²’å­çš„åˆå§‹æ—‹è½¬ï¼Œä»¥åº¦ä¸ºå•ä½ã€‚\n"
"仅在 [member flag_disable_z] 或 [member flag_rotate_y] 为 [code]true[/code] "
@@ -49154,12 +49234,13 @@ msgid "Each particle's rotation will be animated along this [CurveTexture]."
msgstr "æ¯ä¸ªç²’å­çš„旋转将沿ç€è¿™ä¸ª[CurveTexture]动画。"
#: doc/classes/ParticlesMaterial.xml:87
+#, fuzzy
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
"应用于æ¯ä¸ªç²’å­çš„åˆå§‹è§’速度。设置粒å­çš„旋转速度。\n"
"仅在 [member flag_disable_z] 或 [member flag_rotate_y] 为 [code]true[/code] "
@@ -49291,10 +49372,12 @@ msgid ""
msgstr "æ¯ä¸ªç²’å­çš„线性加速度将沿ç€è¿™ä¸ª[CurveTexture]å˜åŒ–。"
#: doc/classes/ParticlesMaterial.xml:208
+#, fuzzy
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
"æ¯ä¸ªç²’å­çš„轨é“速度。使粒å­ç»•åŽŸç‚¹æ—‹è½¬ã€‚以æ¯ç§’绕原点的完整旋转数指定。\n"
"仅当[member flag_disable_z]为[code]true[/code]æ—¶å¯ç”¨ã€‚"
@@ -49338,108 +49421,108 @@ msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set initial velocity properties."
msgstr ""
-"使用[method set_param], [method set_param_randomness]和[method "
-"set_param_texture]设置åˆå§‹é€Ÿåº¦å±žæ€§ã€‚"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_texture] 中设置åˆå§‹é€Ÿåº¦å±žæ€§ã€‚"
#: doc/classes/ParticlesMaterial.xml:262
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set angular velocity properties."
msgstr ""
-"与[method set_param], [method set_param_randomness]和[method "
-"set_param_texture]一起使用æ¥è®¾ç½®è§’速度属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_texture] 中设置角速度属性。"
#: doc/classes/ParticlesMaterial.xml:265
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set orbital velocity properties."
msgstr ""
-"使用[method set_param], [method set_param_randomness]和[method "
-"set_param_texture]设置轨é“速度属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_texture] 中设置轨é“速度属性。"
#: doc/classes/ParticlesMaterial.xml:268
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set linear acceleration properties."
msgstr ""
-"使用[method set_param], [method set_param_randomness]和[method "
-"set_param_texture]设置线性加速属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_texture] 中设置线性加速属性。"
#: doc/classes/ParticlesMaterial.xml:271
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set radial acceleration properties."
msgstr ""
-"使用[method set_param], [method set_param_randomness]和[method "
-"set_param_texture]设置径å‘加速度属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_texture] 中设置径å‘加速度属性。"
#: doc/classes/ParticlesMaterial.xml:274
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set tangential acceleration properties."
msgstr ""
-"使用[method set_param], [method set_param_randomness]和[method "
-"set_param_texture]设置切å‘加速度属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_texture] 中设置切å‘加速度属性。"
#: doc/classes/ParticlesMaterial.xml:277
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set damping properties."
msgstr ""
-"使用[method set_param], [method set_param_randomness]和[method "
-"set_param_texture]设置阻尼属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_texture] 中设置阻尼属性。"
#: doc/classes/ParticlesMaterial.xml:280
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set angle properties."
msgstr ""
-"与[method set_param], [method set_param_randomness]和[method "
-"set_param_texture]一起使用æ¥è®¾ç½®è§’度属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_texture] 中设置角度属性。"
#: doc/classes/ParticlesMaterial.xml:283
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set scale properties."
msgstr ""
-"与[method set_param], [method set_param_randomness]和[method "
-"set_param_texture]一起使用æ¥è®¾ç½®ç¼©æ”¾å±žæ€§ã€‚"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_texture] 中设置缩放属性。"
#: doc/classes/ParticlesMaterial.xml:286
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set hue variation properties."
msgstr ""
-"与[method set_param], [method set_param_randomness]和[method "
-"set_param_texture]一起使用æ¥è®¾ç½®è‰²è°ƒå˜åŒ–属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_texture] 中设置色调å˜åŒ–属性。"
#: doc/classes/ParticlesMaterial.xml:289
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set animation speed properties."
msgstr ""
-"与[method set_param], [method set_param_randomness]和[method "
-"set_param_texture]一起使用æ¥è®¾ç½®åŠ¨ç”»é€Ÿåº¦å±žæ€§ã€‚"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_texture] 中设置动画速度属性。"
#: doc/classes/ParticlesMaterial.xml:292
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_texture] to set animation offset properties."
msgstr ""
-"与[method set_param], [method set_param_randomness]和[method "
-"set_param_texture]一起使用æ¥è®¾ç½®åŠ¨ç”»å移属性。"
+"用于在 [method set_param]ã€[method set_param_randomness] å’Œ [method "
+"set_param_texture] 中设置动画å移属性。"
#: doc/classes/ParticlesMaterial.xml:298
msgid "Use with [method set_flag] to set [member flag_align_y]."
-msgstr "与[method set_flag]一起使用æ¥è®¾ç½®[member flag_align_y]。"
+msgstr "用于在 [method set_flag] 中设置 [member flag_align_y]。"
#: doc/classes/ParticlesMaterial.xml:301
msgid "Use with [method set_flag] to set [member flag_rotate_y]."
-msgstr "使用[method set_flag]æ¥è®¾ç½®[member flag_rotate_y]。"
+msgstr "用于在 [method set_flag] 中设置 [member flag_rotate_y]。"
#: doc/classes/ParticlesMaterial.xml:304
msgid "Use with [method set_flag] to set [member flag_disable_z]."
-msgstr "与[method set_flag]一起使用æ¥è®¾ç½®[member flag_disable_z]。"
+msgstr "用于在 [method set_flag] 中设置 [member flag_disable_z]。"
#: doc/classes/ParticlesMaterial.xml:319
msgid ""
@@ -49562,7 +49645,7 @@ msgid ""
"The distance from the first vertex, measured in 3D units along the path. "
"This sets this node's position to a point within the path."
msgstr ""
-"到第一个顶点的è·ç¦»ï¼Œä»¥æ²¿è·¯å¾„的三维å•ä½åº¦é‡ã€‚这将把这个节点的ä½ç½®è®¾ç½®ä¸ºè·¯å¾„中"
+"到第一个顶点的è·ç¦»ï¼Œä»¥æ²¿è·¯å¾„çš„ 3D å•ä½åº¦é‡ã€‚这将把这个节点的ä½ç½®è®¾ç½®ä¸ºè·¯å¾„中"
"的一个点。"
#: doc/classes/PathFollow.xml:30
@@ -49703,7 +49786,7 @@ msgstr ""
"packer.add_file(\"res://text.txt\", \"text.txt\")\n"
"packer.flush()\n"
"[/codeblock]\n"
-"上é¢çš„[PCKPacker]创建包[code]test.pck [/code],然åŽåœ¨åŒ…的根目录中添加一个å为"
+"上é¢çš„[PCKPacker]创建包[code]test.pck[/code],然åŽåœ¨åŒ…的根目录中添加一个å为"
"[code]text.txt[/code]的文件。"
#: doc/classes/PCKPacker.xml:24
@@ -49730,8 +49813,8 @@ msgid ""
"code] file extension isn't added automatically, so it should be part of "
"[code]pck_name[/code] (even though it's not required)."
msgstr ""
-"创建一个å为[code]pck_name[/code]çš„æ–°PCK文件。[code].Pck [/code]文件扩展åä¸"
-"会自动添加,所以它应该是[code]pck_name[/code]的一部分(å³ä½¿å®ƒä¸æ˜¯å¿…需的)。"
+"创建一个å为[code]pck_name[/code]çš„æ–°PCK文件。[code].Pck[/code]文件扩展åä¸ä¼š"
+"自动添加,所以它应该是[code]pck_name[/code]的一部分(å³ä½¿å®ƒä¸æ˜¯å¿…需的)。"
#: doc/classes/Performance.xml:4
msgid "Exposes performance-related data."
@@ -49981,8 +50064,8 @@ msgid ""
"the global coordinate system, but is centered at the object's origin."
msgstr ""
"å‘物体施加有作用点的冲é‡ã€‚冲é‡æ˜¯ç‹¬ç«‹äºŽæ—¶é—´çš„ï¼æ¯ä¸€å¸§æ–½åŠ ä¸€ä¸ªå†²é‡å°†å¯¼è‡´ä¸€ä¸ªä¸Ž"
-"帧率相关的力。出于这个原因,它应该åªç”¨äºŽæ¨¡æ‹Ÿä¸€æ¬¡æ€§çš„å½±å“(å¦åˆ™ä½¿ç”¨â€œ _ forceâ€å‡½"
-"æ•°)。å移é‡ä½¿ç”¨äº†å…¨å±€å标系的旋转,但是以物体的原点为中心。"
+"帧率相关的力。出于这个原因,它应该åªç”¨äºŽæ¨¡æ‹Ÿä¸€æ¬¡æ€§çš„å½±å“(å¦åˆ™ä½¿ç”¨â€œ_forceâ€å‡½"
+"数)。å移é‡ä½¿ç”¨äº†å…¨å±€å标系的旋转,但是以物体的原点为中心。"
#: doc/classes/Physics2DDirectBodyState.xml:55 doc/classes/RigidBody2D.xml:67
msgid "Applies a rotational impulse to the body."
@@ -50037,7 +50120,7 @@ msgid ""
"monitor contacts. See [member RigidBody2D.contact_monitor]."
msgstr ""
"返回此物体与其他物体的接触次数。\n"
-"[b] 注æ„:[/b]默认情况下,除éžç‰©ä½“被设为监视接触者,å¦åˆ™è¿”回0。å‚阅 [member "
+"[b]注æ„:[/b]默认情况下,除éžç‰©ä½“被设为监视接触者,å¦åˆ™è¿”回0。å‚阅 [member "
"RigidBody2D.contact_monitor]。"
#: doc/classes/Physics2DDirectBodyState.xml:118
@@ -50072,9 +50155,9 @@ msgstr "返回给定相对ä½ç½®çš„物体速度,包括平移和旋转。"
msgid "Calls the built-in force integration code."
msgstr "调用内置的力集æˆä»£ç ã€‚"
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+#, fuzzy
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr "物体的旋转速度。"
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -50088,9 +50171,9 @@ msgid "The inverse of the mass of the body."
msgstr "物体质é‡çš„倒数。"
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
-msgstr "物体的线速度。"
+#, fuzzy
+msgid "The body's linear velocity in pixels per second."
+msgstr "鼠标速度以åƒç´ /秒为å•ä½ã€‚"
#: doc/classes/Physics2DDirectBodyState.xml:169
#: doc/classes/PhysicsDirectBodyState.xml:175
@@ -50208,7 +50291,6 @@ msgstr ""
"[code]shape[/code]:碰撞形状的形状索引。"
#: doc/classes/Physics2DDirectSpaceState.xml:55
-#, fuzzy
msgid ""
"Checks whether a point is inside any solid shape. The shapes the point is "
"inside of are returned in an array containing dictionaries with the "
@@ -50232,21 +50314,22 @@ msgid ""
"not be detected."
msgstr ""
"检查一个点是å¦åœ¨ä»»æ„实体形状内。点所处的形状会以数组的形å¼è¿”回,该数组包å«æœ‰"
-"以下字段的字典:\n"
-"[code]collider[/code]:碰撞的对象。\n"
-"[code]collider_id[/code]:碰撞对象的ID。\n"
-"[code]metadata[/code]:相交形状的元数æ®ã€‚这个元数æ®ä¸Ž[method Object.get_meta]"
-"ä¸åŒï¼Œæ˜¯ç”¨[method Physics2DServer.shape_set_data]设置的。\n"
-"[code]rid[/code]:相交物体的[RID]。\n"
-"[code]shape[/code]:碰撞形状的形状索引。\n"
-"此外,该方法å¯ä»¥æŽ¥å—一个[code]exclude[/code]数组,该数组中的对象或[RID]将被排"
-"除在碰撞之外,[code]collision_mask[/code]ä½æŽ©ç è¡¨ç¤ºè¦æ£€æŸ¥çš„物ç†å±‚,或者布尔值"
-"æ¥ç¡®å®šå°„线是å¦åº”该分别与[PhysicsBody]或[Area]å‘生碰撞。\n"
-"[b]注æ„:[/b] [ConcavePolygonShape2D]å’Œ[CollisionPolygon2D]在[code]Segments[/"
-"code]构建模å¼ä¸­ä¸æ˜¯å®žä½“形状。因此,它们将ä¸ä¼šè¢«æ£€æµ‹åˆ°ã€‚"
+"以下字段的字典:\n"
+"[code]collider[/code]:碰撞的对象。\n"
+"[code]collider_id[/code]:碰撞对象的 ID。\n"
+"[code]metadata[/code]:相交形状的元数æ®ã€‚这个元数æ®ä¸Ž [method Object."
+"get_meta] ä¸åŒï¼Œæ˜¯ç”¨ [method Physics2DServer.shape_set_data] 设置的。\n"
+"[code]rid[/code]:相交物体的 [RID]。\n"
+"[code]shape[/code]:碰撞形状的形状索引。\n"
+"为了å‡å°‘处ç†æ—¶é—´ï¼Œå¯ä»¥é€šè¿‡ [code]max_results[/code] å‚数对相交的数é‡è¿›è¡Œé™"
+"制。\n"
+"此外,该方法å¯ä»¥æŽ¥å—一个 [code]exclude[/code] 数组,该数组中的对象或 [RID] å°†"
+"被排除在碰撞之外,[code]collision_mask[/code] ä½æŽ©ç è¡¨ç¤ºè¦æ£€æŸ¥çš„物ç†å±‚,或者"
+"布尔值æ¥ç¡®å®šå°„线是å¦åº”该分别与 [PhysicsBody2D] 或 [Area2D] å‘生碰撞。\n"
+"[b]注æ„:[/b][ConcavePolygonShape2D] å’Œ [CollisionPolygon2D] 在 "
+"[code]Segments[/code] 构建模å¼ä¸­ä¸æ˜¯å®žä½“形状。因此,它们将ä¸ä¼šè¢«æ£€æµ‹åˆ°ã€‚"
#: doc/classes/Physics2DDirectSpaceState.xml:76
-#, fuzzy
msgid ""
"Checks whether a point is inside any solid shape, in a specific canvas layer "
"given by [code]canvas_instance_id[/code]. The shapes the point is inside of "
@@ -50269,22 +50352,23 @@ msgid ""
"[code]Segments[/code] build mode are not solid shapes. Therefore, they will "
"not be detected."
msgstr ""
-"检查一个点是å¦åœ¨ä»»æ„实体形状内。点所处的形状会以数组的形å¼è¿”回,该数组包å«æœ‰"
-"以下字段的字典:\n"
-"[code]collider[/code]:碰撞的对象。\n"
-"[code]collider_id[/code]:碰撞对象的ID。\n"
-"[code]metadata[/code]:相交形状的元数æ®ã€‚这个元数æ®ä¸Ž[method Object.get_meta]"
-"ä¸åŒï¼Œæ˜¯ç”¨[method Physics2DServer.shape_set_data]设置的。\n"
-"[code]rid[/code]:相交物体的[RID]。\n"
-"[code]shape[/code]:碰撞形状的形状索引。\n"
-"此外,该方法å¯ä»¥æŽ¥å—一个[code]exclude[/code]数组,该数组中的对象或[RID]将被排"
-"除在碰撞之外,[code]collision_mask[/code]ä½æŽ©ç è¡¨ç¤ºè¦æ£€æŸ¥çš„物ç†å±‚,或者布尔值"
-"æ¥ç¡®å®šå°„线是å¦åº”该分别与[PhysicsBody]或[Area]å‘生碰撞。\n"
-"[b]注æ„:[/b] [ConcavePolygonShape2D]å’Œ[CollisionPolygon2D]在[code]Segments[/"
-"code]构建模å¼ä¸­ä¸æ˜¯å®žä½“形状。因此,它们将ä¸ä¼šè¢«æ£€æµ‹åˆ°ã€‚"
+"检查一个点是å¦åœ¨ä»»æ„实体形状内,仅在 [code]canvas_instance_id[/code] 所指定的"
+"画布层上检查。点所处的形状会以数组的形å¼è¿”回,该数组包å«æœ‰ä»¥ä¸‹å­—段的字典:\n"
+"[code]collider[/code]:碰撞的对象。\n"
+"[code]collider_id[/code]:碰撞对象的 ID。\n"
+"[code]metadata[/code]:相交形状的元数æ®ã€‚这个元数æ®ä¸Ž [method Object."
+"get_meta] ä¸åŒï¼Œæ˜¯ç”¨ [method Physics2DServer.shape_set_data] 设置的。\n"
+"[code]rid[/code]:相交物体的 [RID]。\n"
+"[code]shape[/code]:碰撞形状的形状索引。\n"
+"为了å‡å°‘处ç†æ—¶é—´ï¼Œå¯ä»¥é€šè¿‡ [code]max_results[/code] å‚数对相交的数é‡è¿›è¡Œé™"
+"制。\n"
+"此外,该方法å¯ä»¥æŽ¥å—一个 [code]exclude[/code] 数组,该数组中的对象或 [RID] å°†"
+"被排除在碰撞之外,[code]collision_mask[/code] ä½æŽ©ç è¡¨ç¤ºè¦æ£€æŸ¥çš„物ç†å±‚,或者"
+"布尔值æ¥ç¡®å®šå°„线是å¦åº”该分别与 [PhysicsBody] 或 [Area] å‘生碰撞。\n"
+"[b]注æ„:[/b][ConcavePolygonShape2D] å’Œ [CollisionPolygon2D] 在 "
+"[code]Segments[/code] 构建模å¼ä¸­ä¸æ˜¯å®žä½“形状。因此,它们将ä¸ä¼šè¢«æ£€æµ‹åˆ°ã€‚"
#: doc/classes/Physics2DDirectSpaceState.xml:96
-#, fuzzy
msgid ""
"Intersects a ray in a given space. The returned object is a dictionary with "
"the following fields:\n"
@@ -50305,19 +50389,19 @@ msgid ""
"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
"respectively."
msgstr ""
-"在给定的空间中与一æ¡å°„线相交。返回的对象是具有下列字段的字典:\n"
-"[code]collider[/code]:碰撞的对象。\n"
-"[code]collider_id[/code]:碰撞对象的ID。\n"
-"[code]metadata[/code]:相交形状的元数æ®ã€‚这个元数æ®ä¸Ž[method Object.get_meta]"
-"ä¸åŒï¼Œå¯ä»¥ç”¨[method Physics2DServer.shape_set_data]æ¥è®¾ç½®ã€‚\n"
-"[code]normal[/code]:物体在交点处的表é¢æ³•çº¿ã€‚\n"
-"[code]position[/code]:相交点。\n"
-"[code]rid[/code]:相交物体的[RID]。\n"
-"[code]形状[/code]:碰撞形状的形状索引。\n"
-"如果射线没有与任何物体相交,那么将返回空的字典。\n"
-"此外,该方法å¯ä»¥æŽ¥å—一个[code]exclude[/code]对象或[RID]数组,该数组将被排除在"
-"碰撞之外,[code]collision_mask[/code]ä½æŽ©ç è¡¨ç¤ºè¦æ£€æŸ¥çš„物ç†å±‚,或者布尔值æ¥ç¡®"
-"定射线是å¦åº”该分别与[PhysicsBody]或[Area]å‘生碰撞。"
+"在给定的空间中与一æ¡å°„线相交。返回的对象是具有下列字段的字典:\n"
+"[code]collider[/code]:碰撞的对象。\n"
+"[code]collider_id[/code]:碰撞对象的 ID。\n"
+"[code]metadata[/code]:相交形状的元数æ®ã€‚这个元数æ®ä¸Ž [method Object."
+"get_meta] ä¸åŒï¼Œæ˜¯ç”¨ [method Physics2DServer.shape_set_data] 设置的。\n"
+"[code]normal[/code]:相交点处对象表é¢çš„法线。\n"
+"[code]position[/code]:相交点。\n"
+"[code]rid[/code]:相交物体的 [RID]。\n"
+"[code]shape[/code]:碰撞形状的形状索引。\n"
+"如果射线没有与任何东西相交,将返回一个空字典。\n"
+"此外,该方法å¯ä»¥æŽ¥å—一个 [code]exclude[/code] 对象或 [RID] 数组,该数组将被排"
+"除在碰撞之外,[code]collision_mask[/code] ä½æŽ©ç è¡¨ç¤ºè¦æ£€æŸ¥çš„物ç†å±‚,或者布尔"
+"值æ¥ç¡®å®šå°„线是å¦åº”该分别与 [PhysicsBody2D] 或 [Area2D] å‘生碰撞。"
#: doc/classes/Physics2DDirectSpaceState.xml:113
msgid ""
@@ -50463,7 +50547,7 @@ msgstr ""
msgid ""
"Sets the value for an area parameter. See [enum AreaParameter] for a list of "
"available parameters."
-msgstr "设置区域å‚数的值。有关å¯ç”¨å‚数的列表,请å‚阅[enum areparameter]。"
+msgstr "设置区域å‚数的值。有关å¯ç”¨å‚数的列表,请å‚阅 [enum AreaParameter]。"
#: doc/classes/Physics2DServer.xml:183 doc/classes/PhysicsServer.xml:185
msgid ""
@@ -50552,6 +50636,8 @@ msgid ""
"Returns the [Physics2DDirectBodyState] of the body. Returns [code]null[/"
"code] if the body is destroyed or removed from the physics space."
msgstr ""
+"返回物体的 [Physics2DDirectBodyState]。如果该物体已被销æ¯æˆ–者已被移出物ç†ç©º"
+"间,则返回 [code]null[/code]。"
#: doc/classes/Physics2DServer.xml:358 doc/classes/PhysicsServer.xml:348
msgid ""
@@ -51387,13 +51473,24 @@ msgid ""
"monitor contacts. See [member RigidBody.contact_monitor]."
msgstr ""
"返回此物体与其他物体的接触次数。\n"
-"[b] 注æ„:[/b]默认情况下,除éžç‰©ä½“被设为监视接触者,å¦åˆ™è¿”回0。å‚阅 [member "
+"[b]注æ„:[/b]默认情况下,除éžç‰©ä½“被设为监视接触者,å¦åˆ™è¿”回0。å‚阅 [member "
"RigidBody2D.contact_monitor]。"
#: doc/classes/PhysicsDirectBodyState.xml:113
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr "由接触产生的冲é‡ã€‚仅适用于å­å¼¹ç‰©ç†ã€‚"
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+#, fuzzy
+msgid "The body's linear velocity in units per second."
+msgstr "物体的线速度。"
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr "直接访问[PhysicsServer]中空间的对象。"
@@ -51468,7 +51565,6 @@ msgstr ""
"如果该形状没有与任何物体相交,那么将返回空的字典。"
#: doc/classes/PhysicsDirectSpaceState.xml:55
-#, fuzzy
msgid ""
"Checks whether a point is inside any solid shape. The shapes the point is "
"inside of are returned in an array containing dictionaries with the "
@@ -51485,17 +51581,16 @@ msgid ""
"determine if the ray should collide with [PhysicsBody]s or [Area]s, "
"respectively."
msgstr ""
-"在给定的空间中与一æ¡å°„线相交。返回的对象是具有下列字段的字典:\n"
-"[code]collider[/code]:碰撞的对象。\n"
-"[code]collider_id[/code]:碰撞对象的ID。\n"
-"[code]normal[/code]:物体在相交点的表é¢æ³•çº¿ã€‚\n"
-"[code]position[/code]:交å‰ç‚¹ã€‚\n"
-"[code]rid[/code]:相交物体的[RID]。\n"
-"[code]形状[/code]:碰撞形状的形状索引。\n"
-"如果射线没有与任何物体相交,那么将返回空的字典。\n"
-"此外,该方法å¯ä»¥æŽ¥å—一个[code]exclude[/code]对象或[RID]数组,该数组将被排除在"
-"碰撞之外,[code]collision_mask[/code]ä½æŽ©ç è¡¨ç¤ºè¦æ£€æŸ¥çš„物ç†å±‚,或者布尔值æ¥ç¡®"
-"定射线是å¦åº”该分别与[PhysicsBody]或[Area]å‘生碰撞。"
+"检查一个点是å¦ä½äºŽä»»ä½•å®žä½“形状内。该点所在的形状会以字典数组的形å¼è¿”回,字典"
+"包å«ä»¥ä¸‹å­—段:\n"
+"[code]collider[/code]:碰撞的对象。\n"
+"[code]collider_id[/code]:碰撞对象的 ID。\n"
+"[code]rid[/code]:相交物体的 [RID]。\n"
+"[code]shape[/code]:碰撞形状的形状索引。\n"
+"为了å‡å°‘处ç†æ—¶é—´ï¼Œå¯ä»¥é€šè¿‡ [code]max_results[/code] å‚æ•°é™åˆ¶ç›¸äº¤æ•°é‡ã€‚\n"
+"此外,该方法å¯ä»¥æŽ¥å—一个 [code]exclude[/code] 对象或 [RID] 数组,该数组将被排"
+"除在碰撞之外,[code]collision_mask[/code] ä½æŽ©ç è¡¨ç¤ºè¦æ£€æŸ¥çš„物ç†å±‚,或者布尔"
+"值æ¥ç¡®å®šå°„线是å¦åº”该分别与 [PhysicsBody] 或 [Area] å‘生碰撞。"
#: doc/classes/PhysicsDirectSpaceState.xml:73
msgid ""
@@ -51585,9 +51680,9 @@ msgid ""
"instead. If [code]true[/code] for both colliding objects, the physics engine "
"will use the highest friction."
msgstr ""
-"如果[code]true[/code],当两个物体碰撞时,物ç†å¼•æ“Žå°†ä½¿ç”¨æ ‡è®°ä¸º \"ç²—ç³™ \"的物体"
-"的摩擦。如果[code]false[/code],物ç†å¼•æ“Žå°†ä½¿ç”¨æ‰€æœ‰ç¢°æ’žç‰©ä½“的最低摩擦力æ¥ä»£"
-"替。如果两个碰撞的对象都为[code]true[/code],物ç†å¼•æ“Žå°†ä½¿ç”¨æœ€é«˜çš„摩擦力。"
+"如果 [code]true[/code],当两个物体碰撞时,物ç†å¼•æ“Žå°†ä½¿ç”¨æ ‡è®°ä¸ºâ€œç²—ç³™â€çš„物体的"
+"摩擦。如果 [code]false[/code],物ç†å¼•æ“Žå°†ä½¿ç”¨æ‰€æœ‰ç¢°æ’žç‰©ä½“的最低摩擦力æ¥ä»£æ›¿ã€‚"
+"如果两个碰撞的对象都为 [code]true[/code],物ç†å¼•æ“Žå°†ä½¿ç”¨æœ€é«˜çš„摩擦力。"
#: doc/classes/PhysicsServer.xml:4
msgid "Server interface for low-level physics access."
@@ -51660,11 +51755,12 @@ msgstr ""
"-"
#: doc/classes/PhysicsServer.xml:335
-#, fuzzy
msgid ""
"Returns the [PhysicsDirectBodyState] of the body. Returns [code]null[/code] "
"if the body is destroyed or removed from the physics space."
-msgstr "返回指定属性的åˆå§‹å€¼ã€‚如果属性ä¸å­˜åœ¨ï¼Œåˆ™è¿”回[code]null[/code]。"
+msgstr ""
+"返回该物体的 [PhysicsDirectBodyState]。如果物体已被销æ¯æˆ–已被移出物ç†ç©ºé—´ï¼Œåˆ™"
+"返回 [code]null[/code]。"
#: doc/classes/PhysicsServer.xml:370
msgid ""
@@ -52127,7 +52223,7 @@ msgstr "如果[code]set[/code],则在给定的é™åº¦å†…å¯èƒ½å­˜åœ¨çº¿æ€§è¿åŠ
#: doc/classes/PhysicsServer.xml:1137
msgid "If [code]set[/code] there is rotational motion possible."
-msgstr "如果[code]设置为[/code],则å¯èƒ½å­˜åœ¨æ—‹è½¬è¿åŠ¨ã€‚"
+msgstr "如果[code]set[/code],则å¯èƒ½å­˜åœ¨æ—‹è½¬è¿åŠ¨ã€‚"
#: doc/classes/PhysicsServer.xml:1140
msgid "If [code]set[/code] there is a rotational motor across these axes."
@@ -52149,11 +52245,11 @@ msgstr "该 [Shape] 是 [RayShape]。"
#: doc/classes/PhysicsServer.xml:1152
msgid "The [Shape] is a [SphereShape]."
-msgstr "该 [Shape] 是一个 [SphereShape]。"
+msgstr "该 [Shape] 是 [SphereShape]。"
#: doc/classes/PhysicsServer.xml:1155
msgid "The [Shape] is a [BoxShape]."
-msgstr "该 [Shape] 是一个 [BoxShape]。"
+msgstr "该 [Shape] 是 [BoxShape]。"
#: doc/classes/PhysicsServer.xml:1158
msgid "The [Shape] is a [CapsuleShape]."
@@ -52177,7 +52273,7 @@ msgstr "该 [Shape] 是 [HeightMapShape]。"
#: doc/classes/PhysicsShapeQueryParameters.xml:4
msgid "Parameters to be sent to a 3D shape physics query."
-msgstr "è¦å‘é€åˆ°ä¸‰ç»´å½¢çŠ¶ç‰©ç†æŸ¥è¯¢çš„å‚数。"
+msgstr "è¦å‘é€åˆ° 3D 形状物ç†æŸ¥è¯¢çš„å‚数。"
#: doc/classes/PhysicsShapeQueryParameters.xml:7
msgid ""
@@ -52191,7 +52287,7 @@ msgstr "设置将用于碰撞/相交查询的 [Shape]。"
#: doc/classes/PhysicsShapeQueryParameters.xml:22
msgid "If [code]true[/code], the query will take [Area]s into account."
-msgstr "如果[code]true[/code],查询将考虑[Area]。"
+msgstr "如果[code]true[/code],查询将考虑 [Area]。"
#: doc/classes/PhysicsShapeQueryParameters.xml:25
msgid "If [code]true[/code], the query will take [PhysicsBody]s into account."
@@ -52264,8 +52360,8 @@ msgid ""
"[code]c[/code], and the plane has a distance of [code]d[/code] from the "
"origin."
msgstr ""
-"æ ¹æ®å››ä¸ªå‚数创建一个平é¢ã€‚产生的平é¢çš„[member 法线]的三个分é‡æ˜¯[code]a[/"
-"code],[code]b[/code]å’Œ[code]c[/code],并且平é¢ä¸ŽåŽŸç‚¹çš„è·ç¦»ä¸º[code]d[/code]。"
+"æ ¹æ®å››ä¸ªå‚数创建一个平é¢ã€‚产生的平é¢çš„ [member normal] 的三个分é‡æ˜¯ [code]a[/"
+"code]ã€[code]b[/code]ã€[code]c[/code],并且平é¢ä¸ŽåŽŸç‚¹çš„è·ç¦»ä¸º[code]d[/code]。"
#: doc/classes/Plane.xml:29
msgid "Creates a plane from the three points, given in clockwise order."
@@ -52389,19 +52485,19 @@ msgstr "å¹³é¢çš„[member normal]å‘é‡çš„Z分é‡ã€‚"
#: doc/classes/Plane.xml:141
msgid "A plane that extends in the Y and Z axes (normal vector points +X)."
-msgstr "在Yè½´å’ŒZ轴上延伸的平é¢(法å‘é‡ç‚¹+X)。"
+msgstr "在 Y è½´å’Œ Z 轴上延伸的平é¢ï¼ˆæ³•å‘é‡æŒ‡å‘ +X)。"
#: doc/classes/Plane.xml:144
msgid "A plane that extends in the X and Z axes (normal vector points +Y)."
-msgstr "在Xè½´å’ŒZ轴上延伸的平é¢(法å‘é‡ç‚¹+Y)。"
+msgstr "在 X è½´å’Œ Z 轴上延伸的平é¢ï¼ˆæ³•å‘é‡æœå‘ +Y)。"
#: doc/classes/Plane.xml:147
msgid "A plane that extends in the X and Y axes (normal vector points +Z)."
-msgstr "在Xè½´å’ŒY轴上延伸的平é¢(法å‘é‡ç‚¹+Z)。"
+msgstr "在 X è½´å’Œ Y 轴上延伸的平é¢ï¼ˆæ³•å‘é‡æœå‘ +Z)。"
#: doc/classes/PlaneMesh.xml:4
msgid "Class representing a planar [PrimitiveMesh]."
-msgstr "表示平é¢çš„类。"
+msgstr "è¡¨ç¤ºå¹³é¢ [PrimitiveMesh] 的类。"
#: doc/classes/PlaneMesh.xml:7
msgid ""
@@ -52431,15 +52527,15 @@ msgstr "生æˆå¹³é¢çš„大å°ã€‚"
#: doc/classes/PlaneMesh.xml:22
msgid "Number of subdivision along the Z axis."
-msgstr "沿Z轴细分的次数。"
+msgstr "沿 Z 轴细分的次数。"
#: doc/classes/PlaneMesh.xml:25
msgid "Number of subdivision along the X axis."
-msgstr "沿X轴细分的次数。"
+msgstr "沿 X 轴细分的次数。"
#: doc/classes/PlaneShape.xml:4
msgid "Infinite plane shape for 3D collisions."
-msgstr "æ— é™çš„å¹³é¢å½¢çŠ¶ï¼Œç”¨äºŽä¸‰ç»´ç¢°æ’žã€‚"
+msgstr "æ— é™çš„å¹³é¢å½¢çŠ¶ï¼Œç”¨äºŽ 3D 碰撞。"
#: doc/classes/PlaneShape.xml:7
msgid ""
@@ -52448,9 +52544,9 @@ msgid ""
"[PlaneShape] is used in a [PhysicsBody], it will cause colliding objects "
"placed \"below\" it to teleport \"above\" the plane."
msgstr ""
-"用于3D碰撞的无é™çš„å¹³é¢å½¢çŠ¶ã€‚请注æ„,[Plane]的法线很é‡è¦ï¼›ä»»ä½• \"低于\" 该平é¢"
-"的物体都会与它å‘生碰撞。如果[PlaneShape]被用于[PhysicsBody],它将导致放置在"
-"它 \"下é¢\" 的碰撞物体被传é€åˆ° \"上é¢\" çš„å¹³é¢ã€‚"
+"用于 3D 碰撞的无é™çš„å¹³é¢å½¢çŠ¶ã€‚请注æ„,[Plane] 的法线很é‡è¦ï¼›ä»»ä½•â€œä½ŽäºŽâ€è¯¥å¹³é¢"
+"的物体都会与它å‘生碰撞。如果 [PlaneShape] 被用于 [PhysicsBody],它将导致放置"
+"在它“下é¢â€çš„碰撞物体被传é€åˆ°â€œä¸Šé¢â€çš„å¹³é¢ã€‚"
#: doc/classes/PlaneShape.xml:15
msgid "The [Plane] used by the [PlaneShape] for collision."
@@ -52501,9 +52597,9 @@ msgid ""
"canvas_polygon_index_buffer_size_kb]."
msgstr ""
"Polygon2D 由一组点定义。æ¯ä¸ªç‚¹éƒ½è¿žæŽ¥åˆ°ä¸‹ä¸€ä¸ªç‚¹ï¼Œæœ€åŽä¸€ä¸ªç‚¹è¿žæŽ¥åˆ°ç¬¬ä¸€ä¸ªç‚¹ï¼Œä»Ž"
-"而形æˆå°é—­çš„多边形。 Polygon2Dså¯ä»¥å¡«å……颜色(纯色或æ¸å˜è‰²ï¼‰æˆ–填充给定的纹"
+"而形æˆå°é—­çš„多边形。 Polygon2D å¯ä»¥å¡«å……颜色(纯色或æ¸å˜è‰²ï¼‰æˆ–填充给定的纹"
"ç†ã€‚\n"
-"[b]注:[/b] 默认情况下,Godot 一次最多åªèƒ½ç»˜åˆ¶ 4096 个多边形点。è¦å¢žåŠ æ­¤é™"
+"[b]注æ„:[/b]默认情况下,Godot 一次最多åªèƒ½ç»˜åˆ¶ 4096 个多边形点。è¦å¢žåŠ æ­¤é™"
"制,请打开项目设置并增加 [member ProjectSettings.rendering/limits/buffers/"
"canvas_polygon_buffer_size_kb] 和 [member ProjectSettings.rendering/limits/"
"buffers/canvas_polygon_index_buffer_size_kb]。"
@@ -52559,8 +52655,8 @@ msgid ""
"Added padding applied to the bounding box when using [code]invert[/code]. "
"Setting this value too small may result in a \"Bad Polygon\" error."
msgstr ""
-"当使用[code]invert[/code](å转)æ—¶,将应用于边框的填充.将这个值设置得太å°å¯èƒ½ä¼š"
-"导致\"Bad Polygon\"(多边形错误)的错误."
+"当使用 [code]invert[/code](å转)时,将应用于边框的填充。将这个值设置得太å°"
+"å¯èƒ½ä¼šå¯¼è‡´â€œBad Polygonâ€ï¼ˆæ— æ•ˆå¤šè¾¹å½¢ï¼‰é”™è¯¯ã€‚"
#: doc/classes/Polygon2D.xml:86
msgid ""
@@ -52692,14 +52788,13 @@ msgid ""
msgstr ""
"返回数æ®è§£åŽ‹åŽçš„æ–° [PoolByteArray] 。使用 [enum File.CompressionMode] 的常数"
"之一设置压缩模å¼ã€‚[b]æ­¤æ–¹æ³•ä»…æŽ¥å— gzip å’Œdeflate压缩模å¼ã€‚[/b]\n"
-"此方法å¯èƒ½æ¯” [code] decompress [/code] 慢,因为它å¯èƒ½éœ€è¦åœ¨è§£åŽ‹æ—¶å¤šæ¬¡é‡æ–°åˆ†é…"
-"其输出缓冲器,因为 [code] decompress [/code] 从一开始就知é“它的输出缓冲器大"
-"å°ã€‚\n"
+"此方法å¯èƒ½æ¯” [code]decompress[/code] 慢,因为它å¯èƒ½éœ€è¦åœ¨è§£åŽ‹æ—¶å¤šæ¬¡é‡æ–°åˆ†é…å…¶"
+"输出缓冲器,因为 [code]decompress[/code] 从一开始就知é“它的输出缓冲器大å°ã€‚\n"
"\n"
"GZIP 的最大压缩比为 1032:1,这æ„味ç€å°åž‹åŽ‹ç¼©æœ‰æ•ˆè½½è·æžæœ‰å¯èƒ½å‡åŽ‹åˆ°æ½œåœ¨çš„éžå¸¸"
"大输出。为了防止这ç§æƒ…况,您å¯ä»¥æ供最大尺寸,å…许此函数通过 "
-"[code]max_output_size [/code] 以字节进行分é…。通过 -1 å°†å…许无é™åˆ¶è¾“出。如果"
-"通过任何正值,并且解压超过给定的字节值,则将返回错误。"
+"[code]max_output_size[/code] 以字节进行分é…。通过 -1 å°†å…许无é™åˆ¶è¾“出。如果通"
+"过任何正值,并且解压超过给定的字节值,则将返回错误。"
#: doc/classes/PoolByteArray.xml:67
msgid ""
@@ -53067,7 +53162,7 @@ msgid ""
"[code]fallback_ratio[/code]."
msgstr ""
"相对于当å‰ç”»å¸ƒå˜æ¢åœ¨å±å¹•ä¸­å¤®å¼¹å‡ºï¼ˆä»¥æ¨¡æ€å½¢å¼æ˜¾ç¤ºæŽ§ä»¶ï¼‰ï¼Œå°†å¤§å°é™åˆ¶ä¸º"
-"[code]size[/code],并确ä¿å¼¹å‡ºçª—å£ä¸å¤§äºŽè§†å£å¤§å°ä¹˜ä»¥[code] fallback_ratio[/"
+"[code]size[/code],并确ä¿å¼¹å‡ºçª—å£ä¸å¤§äºŽè§†å£å¤§å°ä¹˜ä»¥[code]fallback_ratio[/"
"code]。"
#: doc/classes/Popup.xml:38
@@ -53320,8 +53415,9 @@ msgstr ""
"[code]id[/code],将从索引中创建一个。如果没有æä¾›[code]accel[/code],则默认的"
"[code]0[/code]将被分é…给它。有关加速器的更多信æ¯ï¼Œè¯·å‚阅[method "
"get_item_accelerator]。\n"
-"[b]注:[/b] Checkable项目åªæ˜¯æ˜¾ç¤ºä¸€ä¸ªå¤é€‰æ ‡è®°ï¼Œä½†æ²¡æœ‰ä»»ä½•å†…置的检查行为,必须"
-"手动检查/ä¸æ£€æŸ¥ã€‚有关如何控制它的更多信æ¯ï¼Œè¯·å‚阅[set_item_checked方法]。"
+"[b]注æ„:[/b]Checkable 项目åªæ˜¯æ˜¾ç¤ºä¸€ä¸ªå¤é€‰æ ‡è®°ï¼Œä½†æ²¡æœ‰ä»»ä½•å†…置的检查行为,必"
+"须手动检查/ä¸æ£€æŸ¥ã€‚有关如何控制它的更多信æ¯ï¼Œè¯·å‚阅 [method "
+"set_item_checked]。"
#: doc/classes/PopupMenu.xml:140
msgid ""
@@ -53668,18 +53764,10 @@ msgid ""
msgstr "当按下æŸä¸ª[code]index[/code]的项或激活其加速器时触å‘。"
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
-msgstr "选中的å¤é€‰æ¡†é¡¹ç›®çš„ [Texture] 图标。"
-
-#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
-msgstr "用于èœå•é¡¹çš„[Font]字体。"
-
-#: doc/classes/PopupMenu.xml:506
msgid "The default text [Color] for menu items' names."
msgstr "èœå•é¡¹å称的默认文本[Color]。"
-#: doc/classes/PopupMenu.xml:509
+#: doc/classes/PopupMenu.xml:503
msgid ""
"The text [Color] used for shortcuts and accelerators that show next to the "
"menu item name when defined. See [method get_item_accelerator] for more info "
@@ -53688,71 +53776,79 @@ msgstr ""
"文本[Color]用于快æ·é”®å’ŒåŠ é€Ÿå™¨ï¼Œå½“定义时显示在èœå•é¡¹å称æ—边。有关加速器的更多"
"ä¿¡æ¯ï¼Œè¯·å‚阅[method get_item_accelerator]。"
-#: doc/classes/PopupMenu.xml:512
+#: doc/classes/PopupMenu.xml:506
msgid "[Color] used for disabled menu items' text."
msgstr "用于ç¦ç”¨èœå•é¡¹çš„文本[Color]。"
-#: doc/classes/PopupMenu.xml:515
+#: doc/classes/PopupMenu.xml:509
msgid "[Color] used for the hovered text."
msgstr "用于悬åœæ–‡æœ¬çš„[Color]。"
-#: doc/classes/PopupMenu.xml:518
+#: doc/classes/PopupMenu.xml:512
msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr "用于标注分隔符文本的颜色[Color]。è§[method add_separator]。"
-#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
-msgstr "当[PopupMenu]项目被鼠标悬åœæ—¶æ˜¾ç¤ºçš„[StyleBox]。"
-
-#: doc/classes/PopupMenu.xml:524
+#: doc/classes/PopupMenu.xml:515
msgid ""
"The horizontal space between the item's name and the shortcut text/submenu "
"arrow."
msgstr "项目å称与快æ·æ–‡æœ¬/å­èœå•ç®­å¤´ä¹‹é—´çš„水平空间。"
+#: doc/classes/PopupMenu.xml:518
+msgid "The vertical space between each menu item."
+msgstr "æ¯ä¸ªèœå•é¡¹ä¹‹é—´çš„åž‚ç›´é—´è·ã€‚"
+
+#: doc/classes/PopupMenu.xml:521
+msgid "[Font] used for the menu items."
+msgstr "用于èœå•é¡¹çš„[Font]字体。"
+
+#: doc/classes/PopupMenu.xml:524
+msgid "[Texture] icon for the checked checkbox items."
+msgstr "选中的å¤é€‰æ¡†é¡¹ç›®çš„ [Texture] 图标。"
+
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
-msgstr "用于标签分隔器的左侧[StyleBox](æ ·å¼ç›’å­).å‚阅 [method add_separator]."
+msgid "[Texture] icon for the checked radio button items."
+msgstr "选中的å•é€‰æŒ‰é’®é¡¹ç›®çš„纹ç†[Texture]图标。"
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
-msgstr "用于标签分隔器的å³ä¾§[StyleBox](æ ·å¼ç›’å­).å‚阅 [method add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
+msgstr "未选中的å•é€‰æŒ‰é’®é¡¹ç›®çš„ [Texture] 图标。"
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
-msgstr "[PopupMenu](弹出èœå•)项的默认[StyleBox](æ ·å¼ç›’å­)."
+msgid "[Texture] icon for the submenu arrow."
+msgstr "å­èœå•ç®­å¤´çš„纹ç†[Texture]图标。"
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
-msgstr "ç¦ç”¨[PopupMenu](弹出èœå•)项时使用的[StyleBox](æ ·å¼ç›’å­)."
+msgid "[Texture] icon for the unchecked checkbox items."
+msgstr "未选中的å¤é€‰æ¡†é¡¹ç›®çš„纹ç†[Texture]图标。"
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
-msgstr "选中的å•é€‰æŒ‰é’®é¡¹ç›®çš„纹ç†[Texture]图标。"
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgstr "当[PopupMenu]项目被鼠标悬åœæ—¶æ˜¾ç¤ºçš„[StyleBox]。"
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
-msgstr "未选中的å•é€‰æŒ‰é’®é¡¹ç›®çš„ [Texture] 图标。"
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
+msgstr "用于标签分隔器的左侧[StyleBox](æ ·å¼ç›’å­).å‚阅 [method add_separator]."
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
-msgstr "用于分隔符的[StyleBox]。请å‚阅[method add_separator]。"
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
+msgstr "用于标签分隔器的å³ä¾§[StyleBox](æ ·å¼ç›’å­).å‚阅 [method add_separator]."
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
-msgstr "å­èœå•ç®­å¤´çš„纹ç†[Texture]图标。"
+msgid "Default [StyleBox] of the [PopupMenu] items."
+msgstr "[PopupMenu](弹出èœå•)项的默认[StyleBox](æ ·å¼ç›’å­)."
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
-msgstr "未选中的å¤é€‰æ¡†é¡¹ç›®çš„纹ç†[Texture]图标。"
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgstr "ç¦ç”¨[PopupMenu](弹出èœå•)项时使用的[StyleBox](æ ·å¼ç›’å­)."
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
-msgstr "æ¯ä¸ªèœå•é¡¹ä¹‹é—´çš„åž‚ç›´é—´è·ã€‚"
+msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgstr "用于分隔符的[StyleBox]。请å‚阅[method add_separator]。"
#: doc/classes/PopupPanel.xml:4
msgid "Class for displaying popups with a panel background."
@@ -53796,7 +53892,7 @@ msgstr ""
"è¿™å…许系统剔除空间中无法é€è¿‡ä¼ é€é—¨çœ‹åˆ°çš„所有物体。这是[b]é®æŒ¡å‰”除[/b]的一ç§å½¢"
"å¼ï¼Œå¯ä»¥å¤§å¤§æ高性能。\n"
"Portalçš„å½¢å¼æœ‰ä¸€äº›é™åˆ¶ï¼š\n"
-"它们必须是å•é¢å‡¸å¤šè¾¹å½¢ï¼Œå¹¶ä¸”é€šå¸¸æ‚¨ä¼šå°†å®ƒä»¬çš„æ­£é¢ [b] å‘外 [/b] 从它们所在的 "
+"它们必须是å•é¢å‡¸å¤šè¾¹å½¢ï¼Œå¹¶ä¸”é€šå¸¸æ‚¨ä¼šå°†å®ƒä»¬çš„æ­£é¢ [b]å‘外[/b] 从它们所在的 "
"[Room] 定å‘。顶点应该ä½äºŽä¸€ä¸ªå¹³é¢ä¸Šï¼ˆå°½ç®¡å®ƒä»¬çš„ä½ç½®ä¸å¿…完美)。\n"
"无需在相邻空间放置对é¢çš„ä¼ é€é—¨ï¼Œå®ƒä»¬ä¼šè‡ªåŠ¨å»ºç«‹åŒå‘链接。"
@@ -53877,7 +53973,7 @@ msgstr ""
#: doc/classes/Position3D.xml:4
msgid "Generic 3D position hint for editing."
-msgstr "用于编辑的通用三维ä½ç½®æ示。"
+msgstr "用于编辑的通用 3D ä½ç½®æ示。"
#: doc/classes/Position3D.xml:7
msgid ""
@@ -53900,8 +53996,8 @@ msgid ""
"[PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]."
msgstr ""
"所有基本网格的基类。处ç†å°†[Material]æ质应用于基本网格。示例包括 "
-"[CapsuleMesh], [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], "
-"[QuadMesh], and [SphereMesh]。"
+"[CapsuleMesh]ã€[CubeMesh]ã€[CylinderMesh]ã€[PlaneMesh]ã€[PrismMesh]ã€"
+"[QuadMesh]ã€[SphereMesh] 等。"
#: doc/classes/PrimitiveMesh.xml:15
msgid ""
@@ -53947,7 +54043,7 @@ msgstr "表示棱柱形[PrimitiveMesh]的类。"
msgid ""
"Displacement of the upper edge along the X axis. 0.0 positions edge straight "
"above the bottom-left edge."
-msgstr "上边缘沿Xè½´çš„ä½ç§»ã€‚0.0将边缘定ä½åœ¨å·¦ä¸‹è¾¹ç¼˜çš„正上方。"
+msgstr "上边缘沿 X è½´çš„ä½ç§»ã€‚0.0 将边缘定ä½åœ¨å·¦ä¸‹è¾¹ç¼˜çš„正上方。"
#: doc/classes/PrismMesh.xml:18
msgid "Size of the prism."
@@ -53955,20 +54051,20 @@ msgstr "棱镜的大å°ã€‚"
#: doc/classes/PrismMesh.xml:21
msgid "Number of added edge loops along the Z axis."
-msgstr "沿Z轴添加的边循环数。"
+msgstr "沿 Z 轴添加的边循环数。"
#: doc/classes/PrismMesh.xml:24
msgid "Number of added edge loops along the Y axis."
-msgstr "沿Y轴添加的边循环数。"
+msgstr "沿 Y 轴添加的边循环数。"
#: doc/classes/PrismMesh.xml:27
msgid "Number of added edge loops along the X axis."
-msgstr "沿X轴添加的边循环数。"
+msgstr "沿 X 轴添加的边循环数。"
#: doc/classes/ProceduralSky.xml:4
msgid ""
"Type of [Sky] that is generated procedurally based on user input parameters."
-msgstr "æ ¹æ®ç”¨æˆ·è¾“入的å‚数按程åºç”Ÿæˆçš„[Sky]类型。"
+msgstr "æ ¹æ®ç”¨æˆ·è¾“入的å‚数按程åºç”Ÿæˆçš„ [Sky] 类型。"
#: doc/classes/ProceduralSky.xml:7
msgid ""
@@ -53987,24 +54083,26 @@ msgid ""
"relatively frequently, as it is updated on a background thread when multi-"
"threading is available."
msgstr ""
-"ProceduralSkyæ供了一ç§æ–¹æ³•ï¼Œé€šè¿‡å®šä¹‰å¤ªé˜³ã€å¤©ç©ºå’Œåœ°é¢çš„程åºæ€§å‚数,以快速创建"
-"一个有效的背景。天空和地é¢éžå¸¸ç›¸ä¼¼ï¼Œå®ƒä»¬æ˜¯ç”±åœ°å¹³çº¿ä¸Šçš„两ç§é¢œè‰²ä»¥åŠåœ¨è¿™ä¸¤ç§é¢œ"
-"色之间æ’值æ¸å˜æ›²çº¿æ¥å®šä¹‰ã€‚åŒæ ·ï¼Œå¤ªé˜³ä¹Ÿæ˜¯ç”±å¤©ç©ºä¸­çš„ä½ç½®ã€é¢œè‰²å’Œå¹³ç¼“曲线æ¥æ"
+"ProceduralSky æ供了一ç§æ–¹æ³•ï¼Œé€šè¿‡å®šä¹‰å¤ªé˜³ã€å¤©ç©ºå’Œåœ°é¢çš„程åºæ€§å‚数,以快速创"
+"建一个有效的背景。天空和地é¢éžå¸¸ç›¸ä¼¼ï¼Œå®ƒä»¬æ˜¯ç”±åœ°å¹³çº¿ä¸Šçš„两ç§é¢œè‰²ä»¥åŠåœ¨è¿™ä¸¤ç§"
+"颜色之间æ’值æ¸å˜æ›²çº¿æ¥å®šä¹‰ã€‚åŒæ ·ï¼Œå¤ªé˜³ä¹Ÿæ˜¯ç”±å¤©ç©ºä¸­çš„ä½ç½®ã€é¢œè‰²å’Œå¹³ç¼“曲线æ¥æ"
"述。åŒæ—¶ï¼Œå¤ªé˜³ä¹Ÿå®šä¹‰äº†æœ€å°å’Œæœ€å¤§çš„角度,这两个值定义了太阳从开始和结æŸçš„è·ç¦»"
"的平缓曲线,进而,最终定义了天空中太阳的大å°ã€‚\n"
-"在å‚数改å˜åŽï¼Œç¨‹åºæ€§å¤©ç©ºä¼šåœ¨CPU上更新。它被存储在一个纹ç†ä¸­ï¼Œç„¶åŽåœ¨åœºæ™¯ä¸­ä½œä¸º"
-"背景显示。这使得它相对æ¥è¯´ï¼Œä¸é€‚åˆåœ¨æ¸¸æˆè¿›è¡Œè¿‡ç¨‹ä¸­å®žæ—¶æ›´æ–°ã€‚但,如果纹ç†å°ºå¯¸"
-"足够å°ï¼Œå®ƒä»ç„¶å¯ä»¥ç›¸å¯¹é¢‘ç¹åœ°æ›´æ–°ï¼Œå› ä¸ºå½“多线程å¯ç”¨æ—¶ï¼Œå®ƒæ˜¯åœ¨åŽå°çº¿ç¨‹ä¸Šã€‚"
+"在å‚数改å˜åŽï¼ŒProceduralSky 会在 CPU 上更新。它被存储在一个纹ç†ä¸­ï¼Œç„¶åŽåœ¨åœºæ™¯"
+"中作为背景显示。这使得它相对æ¥è¯´ï¼Œä¸é€‚åˆåœ¨æ¸¸æˆè¿›è¡Œè¿‡ç¨‹ä¸­å®žæ—¶æ›´æ–°ã€‚但,如果纹"
+"ç†å°ºå¯¸è¶³å¤Ÿå°ï¼Œå®ƒä»ç„¶å¯ä»¥ç›¸å¯¹é¢‘ç¹åœ°æ›´æ–°ï¼Œå› ä¸ºå½“多线程å¯ç”¨æ—¶ï¼Œå®ƒæ˜¯åœ¨åŽå°çº¿ç¨‹"
+"上。"
#: doc/classes/ProceduralSky.xml:16
msgid "Color of the ground at the bottom."
-msgstr "底部地é¢çš„颜色。"
+msgstr "地é¢åº•éƒ¨çš„颜色。"
#: doc/classes/ProceduralSky.xml:19
msgid ""
"How quickly the [member ground_horizon_color] fades into the [member "
"ground_bottom_color]."
-msgstr "[member ground_horizon_color]淡入[member ground_bottom_color]的速度。"
+msgstr ""
+"从 [member ground_horizon_color] æ¸å˜åˆ° [member ground_bottom_color] 的速度。"
#: doc/classes/ProceduralSky.xml:22
msgid "Amount of energy contribution from the ground."
@@ -54012,13 +54110,13 @@ msgstr "æ¥è‡ªåœ°é¢çš„能é‡è´¡çŒ®é‡ã€‚"
#: doc/classes/ProceduralSky.xml:25
msgid "Color of the ground at the horizon."
-msgstr "地平线上的地é¢é¢œè‰²ã€‚"
+msgstr "地é¢åœ¨åœ°å¹³çº¿ä¸Šçš„颜色。"
#: doc/classes/ProceduralSky.xml:28
msgid ""
"How quickly the [member sky_horizon_color] fades into the [member "
"sky_top_color]."
-msgstr "[member sky_horizon_color]淡入[member sky_top_color]的速度。"
+msgstr "从 [member sky_horizon_color] æ¸å˜åˆ° [member sky_top_color] 的速度。"
#: doc/classes/ProceduralSky.xml:31
msgid "Amount of energy contribution from the sky."
@@ -54026,19 +54124,19 @@ msgstr "æ¥è‡ªå¤©ç©ºçš„能é‡è´¡çŒ®é‡ã€‚"
#: doc/classes/ProceduralSky.xml:34
msgid "Color of the sky at the horizon."
-msgstr "地平线上天空的颜色。"
+msgstr "天空在地平线上的颜色。"
#: doc/classes/ProceduralSky.xml:37
msgid "Color of the sky at the top."
-msgstr "顶部天空的颜色。"
+msgstr "天空顶部的颜色。"
#: doc/classes/ProceduralSky.xml:40
msgid "Distance from center of sun where it fades out completely."
-msgstr "è·ç¦»å¤ªé˜³ä¸­å¿ƒçš„è·ç¦»ï¼Œåœ¨é‚£é‡Œå®ƒå®Œå…¨æ¶ˆå¤±ã€‚"
+msgstr "太阳完全淡出消失的ä½ç½®ä¸Žå¤ªé˜³ä¸­å¿ƒçš„è·ç¦»ã€‚"
#: doc/classes/ProceduralSky.xml:43
msgid "Distance from sun where it goes from solid to starting to fade."
-msgstr "太阳从å‡å›ºåˆ°å¼€å§‹è¤ªè‰²çš„è·ç¦»ã€‚"
+msgstr "太阳开始从实心淡出的è·ç¦»ã€‚"
#: doc/classes/ProceduralSky.xml:46
msgid "The sun's color."
@@ -54049,7 +54147,7 @@ msgid ""
"How quickly the sun fades away between [member sun_angle_min] and [member "
"sun_angle_max]."
msgstr ""
-"在 [member sun_angle_min] å’Œ [member sun_angle_max] 之间,太阳消é€çš„速度。"
+"太阳在 [member sun_angle_min] 和 [member sun_angle_max] 之间淡出消失的速度。"
#: doc/classes/ProceduralSky.xml:52
msgid "Amount of energy contribution from the sun."
@@ -54057,18 +54155,19 @@ msgstr "æ¥è‡ªå¤ªé˜³çš„能é‡è´¡çŒ®é‡ã€‚"
#: doc/classes/ProceduralSky.xml:55
msgid "The sun's height using polar coordinates."
-msgstr "用æžå标计算太阳的高度。"
+msgstr "太阳的æžå标高度。"
#: doc/classes/ProceduralSky.xml:58
msgid "The direction of the sun using polar coordinates."
-msgstr "用æžå标表示太阳的方å‘。"
+msgstr "太阳的æžå标方å‘。"
#: doc/classes/ProceduralSky.xml:61
msgid ""
"Size of [Texture] that the ProceduralSky will generate. The size is set "
"using [enum TextureSize]."
msgstr ""
-"ProceduralSky将生æˆçš„[Texture]的大å°ã€‚该大å°æ˜¯ç”¨[enum TextureSize]æ¥è®¾ç½®çš„。"
+"ProceduralSky 将生æˆçš„ [Texture] 的大å°ã€‚该大å°æ˜¯ç”¨ [enum TextureSize] æ¥è®¾ç½®"
+"的。"
#: doc/classes/ProceduralSky.xml:66
msgid "Sky texture will be 256x128."
@@ -54084,15 +54183,15 @@ msgstr "天空纹ç†å°†ä¸º 1024x512。这是默认大å°ã€‚"
#: doc/classes/ProceduralSky.xml:75
msgid "Sky texture will be 2048x1024."
-msgstr "天空纹ç†å°†æ˜¯2048x1024。"
+msgstr "天空纹ç†å°†ä¸º 2048x1024。"
#: doc/classes/ProceduralSky.xml:78
msgid "Sky texture will be 4096x2048."
-msgstr "天空纹ç†å°†æ˜¯4096x2048。"
+msgstr "天空纹ç†å°†ä¸º 4096x2048。"
#: doc/classes/ProceduralSky.xml:81
msgid "Represents the size of the [enum TextureSize] enum."
-msgstr "代表[enum TextureSize]枚举的大å°ã€‚"
+msgstr "代表 [enum TextureSize] 枚举的大å°ã€‚"
#: doc/classes/ProgressBar.xml:4
msgid "General-purpose progress bar."
@@ -54104,30 +54203,30 @@ msgstr "通用进度æ¡ã€‚从å³å‘左显示百分比。"
#: doc/classes/ProgressBar.xml:15
msgid "If [code]true[/code], the fill percentage is displayed on the bar."
-msgstr "如果[code]true[/code],百分比将显示在æ ä¸Šã€‚"
+msgstr "为 [code]true[/code] 时,将在进度æ¡ä¸Šæ˜¾ç¤ºç™¾åˆ†æ¯”。"
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
-msgstr "背景的风格。"
+msgid "The color of the text."
+msgstr "文本的颜色。"
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
-msgstr "进度的样å¼(å³å¡«å……的部分)。"
+msgid "The color of the text's shadow."
+msgstr "文本阴影的颜色。"
#: doc/classes/ProgressBar.xml:30
msgid ""
"Font used to draw the fill percentage if [member percent_visible] is "
"[code]true[/code]."
msgstr ""
-"如果[member percent_visible]为[code]true[/code],则用于绘制填充百分比的字体。"
+"[member percent_visible] 为 [code]true[/code] 时,用于绘制填充百分比的字体。"
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
-msgstr "文本的颜色。"
+msgid "The style of the background."
+msgstr "背景的样å¼ã€‚"
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
-msgstr "文本阴影的颜色。"
+msgid "The style of the progress (i.e. the part that fills the bar)."
+msgstr "进度的样å¼ï¼ˆå³å¡«å……进度æ¡çš„部分)。"
#: doc/classes/ProjectSettings.xml:4
msgid "Contains global variables accessible from everywhere."
@@ -54233,7 +54332,7 @@ msgid ""
"[/codeblock]"
msgstr ""
"返回设置的值。\n"
-"[b]示例:[/b]\n"
+"[b]示例:[/b]\n"
"[codeblock]\n"
"print(ProjectSettings.get_setting(\"application/config/name\"))\n"
"[/codeblock]"
@@ -54271,8 +54370,8 @@ msgstr ""
"异。请å‚阅 [url=https://docs.godotengine.org/zh_CN/stable/tutorials/io/"
"data_paths.html]Godot 项目中的文件路径[/url] 以查看这些路径转æ¢ä¸ºä»€ä¹ˆã€‚å¦è§"
"[method localize_path]。\n"
-"[b]注æ„:[/b] [method globalize_path] with [code]res://[/code] 在导出的项目中"
-"ä¸èµ·ä½œç”¨ã€‚相å,当从导出的项目è¿è¡Œæ—¶ï¼Œå°†å¯æ‰§è¡Œæ–‡ä»¶çš„基目录添加到路径中:\n"
+"[b]注æ„:[/b]对 [code]res://[/code] 调用 [method globalize_path] 在导出的项目"
+"中ä¸ä¼šèµ·ä½œç”¨ã€‚当从导出的项目è¿è¡Œæ—¶ï¼Œè¯·å°†å¯æ‰§è¡Œæ–‡ä»¶çš„基目录添加到路径中:\n"
"[codeblock]\n"
"var path = \"\"\n"
"if OS.has_feature(\"editor\"):\n"
@@ -54382,7 +54481,7 @@ msgid ""
"[/codeblock]"
msgstr ""
"设置给定é…置项的值。\n"
-"[b]示例:[/b]\n"
+"[b]示例:[/b]\n"
"[codeblock]\n"
"ProjectSettings.set_setting(\"application/config/name\", \"Example\")\n"
"[/codeblock]"
@@ -54503,8 +54602,8 @@ msgid ""
"code] will still be read to override the project settings."
msgstr ""
"指定一个文件æ¥è¦†ç›–项目设置。比如说。[code]user://custom_settings.cfg[/code]。"
-"å‚è§[ProjectSettings]顶部类æ述中的 \"Overriding\" 以获å–更多信æ¯ã€‚\n"
-"[b]注æ„:[/b]ä¸ç®¡è¿™ä¸ªè®¾ç½®çš„值如何,[code]res://override.cfg[/code]ä»ç„¶ä¼šè¢«è¯»"
+"å‚è§ [ProjectSettings] 顶部类æ述中的“Overridingâ€ä»¥èŽ·å–更多信æ¯ã€‚\n"
+"[b]注æ„:[/b]ä¸ç®¡è¿™ä¸ªè®¾ç½®çš„值如何,[code]res://override.cfg[/code] ä»ç„¶ä¼šè¢«è¯»"
"å–æ¥è¦†ç›–项目设置。"
#: doc/classes/ProjectSettings.xml:208
@@ -54519,7 +54618,7 @@ msgstr ""
"如果[code]true[/code],项目将把用户数æ®ä¿å­˜åˆ°è‡ªå·±çš„用户目录中(请å‚阅[member "
"application/config/custom_user_dir_name])。此设置仅在桌é¢å¹³å°ä¸Šæœ‰æ•ˆã€‚必须在"
"[member application/config/custom_user_dir_name]设置中设置å称æ‰èƒ½ç”Ÿæ•ˆã€‚如果"
-"[code]false[/code],项目将把用户数æ®ä¿å­˜åˆ°[code] (OS user data directory)/"
+"[code]false[/code],项目将把用户数æ®ä¿å­˜åˆ°[code](OS user data directory)/"
"Godot/app_userdata/(project name)[/code]。"
#: doc/classes/ProjectSettings.xml:211
@@ -54717,8 +54816,8 @@ msgid ""
"[code]0[/code] means \"let the browser choose\" (since some browsers do not "
"like forcing the mix rate)."
msgstr ""
-"更安全地覆盖 Web å¹³å°ä¸­çš„ [member audio/mix_rate]。这里 [code]0 [/code] çš„æ„"
-"æ€æ˜¯\"让æµè§ˆå™¨é€‰æ‹©\"(因为有些æµè§ˆå™¨ä¸å–œæ¬¢å¼ºåˆ¶æ··åˆé€ŸçŽ‡ï¼‰ã€‚"
+"更安全地覆盖 Web å¹³å°ä¸­çš„ [member audio/mix_rate]。这里 [code]0[/code] çš„æ„æ€"
+"是“让æµè§ˆå™¨é€‰æ‹©â€ï¼ˆå› ä¸ºæœ‰äº›æµè§ˆå™¨ä¸å–œæ¬¢å¼ºåˆ¶æ··åˆé€ŸçŽ‡ï¼‰ã€‚"
#: doc/classes/ProjectSettings.xml:279
msgid ""
@@ -54732,6 +54831,12 @@ msgid ""
"get_output_latency] to determine the actual audio output latency.\n"
"[b]Note:[/b] This setting is ignored on Windows."
msgstr ""
+"指定å好的音频输出延迟,å•ä½ä¸ºæ¯«ç§’。值越低,音频延迟越å°ï¼Œä»£ä»·æ˜¯ CPU å ç”¨çŽ‡ä¼š"
+"更高。在较慢的硬件上,使用较低的值å¯èƒ½äº§ç”Ÿçˆ†è£‚声。\n"
+"音频输出延迟å¯èƒ½å—到宿主的æ“作系统和音频硬件驱动的é™åˆ¶ã€‚如果宿主无法æ供指定"
+"的音频输出延迟,Godot 会å°è¯•ä½¿ç”¨å®¿ä¸»æ‰€å…许范围内与其最接近的值。因此你应当始"
+"终使用 [method AudioServer.get_output_latency] 获å–实际的音频输出延迟。\n"
+"[b]注æ„:[/b] 此设置在 Windows 上会被忽略。"
#: doc/classes/ProjectSettings.xml:284
msgid ""
@@ -54890,8 +54995,8 @@ msgid ""
"to a function that expects an integer (it will be converted and lose "
"precision)."
msgstr ""
-"如果[code]为true[/code],则在将浮点值传递给需è¦æ•´æ•°çš„函数时å¯ç”¨è­¦å‘Š(它将被转"
-"æ¢å¹¶å¤±åŽ»ç²¾åº¦)。"
+"如果 [code]为true[/code],则在将浮点值传递给需è¦æ•´æ•°çš„函数时å¯ç”¨è­¦å‘Šï¼ˆå®ƒå°†è¢«"
+"转æ¢å¹¶å¤±åŽ»ç²¾åº¦ï¼‰ã€‚"
#: doc/classes/ProjectSettings.xml:341
msgid ""
@@ -55312,8 +55417,8 @@ msgid ""
msgstr ""
"è¿è¡Œé¡¹ç›®æ—¶é™„加到 Godot 自己的命令行的命令行å‚数。这ä¸ä¼šå½±å“编辑器本身。\n"
"å¯ä»¥ä½¿ç”¨ [code]%command%[/code] å ä½ç¬¦ä½¿å¦ä¸€ä¸ªå¯æ‰§è¡Œæ–‡ä»¶è¿è¡Œ Godot。å ä½ç¬¦å°†"
-"替æ¢ä¸º Godot 自己的命令行。程åºç‰¹å®šçš„å‚数应该放在 [i] å ä½ç¬¦ä¹‹å‰ [/i],而 "
-"Godot 特定å‚数应该放在 [i] å ä½ç¬¦ä¹‹åŽ [/i]。\n"
+"替æ¢ä¸º Godot 自己的命令行。程åºç‰¹å®šçš„å‚数应该放在[i]å ä½ç¬¦ä¹‹å‰[/i],而 Godot "
+"特定å‚数应该放在[i]å ä½ç¬¦ä¹‹åŽ[/i]。\n"
"例如,这å¯ç”¨äºŽå¼ºåˆ¶é¡¹ç›®åœ¨ Linux 上的 NVIDIA Optimus 系统中的专用 GPU 上è¿"
"行:\n"
"[codeblock]\n"
@@ -56004,14 +56109,14 @@ msgid ""
"The locale to fall back to if a translation isn't available in a given "
"language. If left empty, [code]en[/code] (English) will be used."
msgstr ""
-"如果给定语言的翻译ä¸å¯ç”¨ï¼Œåˆ™ä½¿ç”¨é»˜è®¤åœ°åŸŸã€‚如果留空,将使用 [code]en[/code],"
-"å³è‹±æ–‡ã€‚"
+"如果给定语言的翻译ä¸å¯ç”¨ï¼Œåˆ™ä½¿ç”¨é»˜è®¤åŒºåŸŸè®¾ç½®ã€‚如果留空,将使用 [code]en[/"
+"code],å³è‹±æ–‡ã€‚"
#: doc/classes/ProjectSettings.xml:932
msgid ""
"If non-empty, this locale will be used when running the project from the "
"editor."
-msgstr "如果ä¸ä¸ºç©ºï¼Œé‚£ä¹ˆå½“从编辑器中è¿è¡Œé¡¹ç›®æ—¶ï¼Œå°†ä½¿ç”¨è¯¥è¯­è¨€ã€‚"
+msgstr "如果ä¸ä¸ºç©ºï¼Œé‚£ä¹ˆå½“从编辑器中è¿è¡Œé¡¹ç›®æ—¶ï¼Œå°†ä½¿ç”¨è¯¥åŒºåŸŸè®¾ç½®ã€‚"
#: doc/classes/ProjectSettings.xml:935
msgid "If [code]true[/code], logs all output to files."
@@ -56191,14 +56296,27 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-"用于宽相2D哈希网格算法的å•å…ƒå°ºå¯¸ï¼Œåƒç´ å•ä½ã€‚\n"
-"[b]注æ„:[/b] 如果å¯ç”¨[member ProjectSettings.physics/2D/use_bvh],则ä¸ä½¿ç”¨ã€‚"
+"用于宽相 2D 哈希网格算法的å•å…ƒå°ºå¯¸ï¼Œåƒç´ å•ä½ã€‚\n"
+"[b]注æ„:[/b]如果å¯ç”¨äº† [member ProjectSettings.physics/2d/use_bvh],则ä¸ä½¿"
+"用。"
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -56218,7 +56336,7 @@ msgstr ""
"中åœæ­¢ï¼Œ[member ProjectSettings.physics/common/physics_fps]默认情况下为 "
"[code]60[/code]。"
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -56238,7 +56356,7 @@ msgstr ""
"Physics2DServer.AREA_PARAM_GRAVITY, 98)\n"
"[/codeblock]"
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -56258,7 +56376,7 @@ msgstr ""
"Physics2DServer.AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1))\n"
"[/codeblock]"
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -56278,7 +56396,7 @@ msgstr ""
"[member ProjectSettings.physics/common/physics_fps],默认情况下为 [code]60[/"
"code]。"
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -56289,7 +56407,7 @@ msgstr ""
"[b]注æ„:[/b]如果å¯ç”¨äº†[member ProjectSettings.physics/2d/use_bvh],则ä¸ä½¿"
"用。"
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
@@ -56299,7 +56417,7 @@ msgstr ""
"\"DEFAULT\" å’Œ \"GodotPhysics\" 是一样的,因为目å‰æ²¡æœ‰å®žçŽ°å¯æ›¿ä»£çš„ 2D 物ç†æœ"
"务。"
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
@@ -56308,16 +56426,16 @@ msgstr ""
"阈值角速度,在该阈值下 2D 物ç†ä½“将被视为éžæ´»åŠ¨ã€‚å‚阅 [constant "
"Physics2DServer.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]。"
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
"线性速度的阈值。在此阈值下2D物ç†ä½“被认为是éžæ´»åŠ¨çš„。å‚阅[constant "
-"PhysicsServer2D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]。"
+"Physics2DServer.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]。"
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -56331,15 +56449,15 @@ msgstr ""
"[b]警告:[/b] 从Godot 3.2开始,关于物ç†è¿ç®—使用多线程的å馈ä¸ä¸€ã€‚请务必评估它"
"是å¦ç¡®å®žç»™ä½ å¸¦æ¥äº†é¢å¤–的性能,并且在使用它时没有过时。"
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
"2D物ç†ç‰©ä½“éžæ´»åŠ¨çš„时间,以秒为å•ä½ã€‚在此之å‰ï¼Œ2D物ç†ç‰©ä½“将进入休眠状æ€ã€‚å‚阅"
-"[constant PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP]。"
+"[constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]。"
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
@@ -56347,7 +56465,7 @@ msgstr ""
"å¯ç”¨è¾¹ç•Œä½“积层次结构而ä¸æ˜¯æ•£åˆ—网格,用于 2D 物ç†ç©ºé—´åˆ†åŒºã€‚è¿™å¯èƒ½ä¼šæ供更好的"
"性能。"
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
@@ -56355,7 +56473,7 @@ msgstr ""
"设置是å¦åœ¨æ”¯æŒ [SoftBody] 物ç†çš„情况下创建 3D 物ç†ä¸–界。仅适用于 Bullet 物ç†"
"引擎。"
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -56375,7 +56493,7 @@ msgstr ""
"åœæ­¢ï¼Œ[member ProjectSettings.physics/common/physics_fps]默认情况下为 "
"[code]60[/code]。"
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -56395,7 +56513,7 @@ msgstr ""
"PhysicsServer.AREA_PARAM_GRAVITY, 9.8)\n"
"[/codeblock]"
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -56415,7 +56533,7 @@ msgstr ""
"PhysicsServer.AREA_PARAM_GRAVITY_VECTOR, Vector3(0, -1, 0))\n"
"[/codeblock]"
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -56435,7 +56553,19 @@ msgstr ""
"[member ProjectSettings.physics/common/physics_fps]默认情况下为 [code]60[/"
"code]。"
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
@@ -56443,7 +56573,7 @@ msgstr ""
"å…许使用边界体积层次结构而ä¸æ˜¯å…«å‰æ ‘进行 3D 物ç†ç©ºé—´åˆ†åŒºã€‚è¿™å¯èƒ½ä¼šæ供更好的"
"性能。"
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -56454,11 +56584,11 @@ msgstr ""
"\"DEFAULT\"ç›®å‰æ˜¯ [url=https://bulletphysics.org]Bullet[/url] 物ç†å¼•æ“Žã€‚ä»ç„¶"
"支æŒ\"GodotPhysics\"引擎作为替代。"
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr "在根视图上å¯ç”¨ [member Viewport.physics_object_picking]。"
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -56479,7 +56609,7 @@ msgstr ""
"如果ç¦ç”¨ï¼Œåˆ™ä½¿ç”¨è¿‡åŽ»çš„行为,包括在暂åœæœŸé—´æŽ’队等待pick输入事件(因此节点ä¸ä¼š"
"获å–它们),并在æ¢å¤æ—¶æ ¹æ®2D/3D世界的状æ€åˆ·æ–°è¯¥é˜Ÿåˆ—。"
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -56492,7 +56622,7 @@ msgstr ""
"[b]注æ„:[/b] 这个属性åªåœ¨é¡¹ç›®å¯åŠ¨æ—¶è¢«è¯»å–。è¦åœ¨è¿è¡Œæ—¶æ”¹å˜ç‰©ç†FPS,请设置"
"[member Engine.iterations_per_second]æ¥ä»£æ›¿ã€‚"
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -56517,7 +56647,7 @@ msgstr ""
"[b]注æ„:[/b] 这个属性åªåœ¨é¡¹ç›®å¯åŠ¨æ—¶è¢«è¯»å–。è¦åœ¨è¿è¡Œæ—¶æ”¹å˜ç‰©ç†FPS,请设置"
"[member Engine.physics_jitter_fix]。"
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -56528,10 +56658,10 @@ msgid ""
msgstr ""
"[b]实验性的。[/b]在上传批处ç†æ•°æ®ä¹‹å‰ä½¿ç”¨NULLæ•°æ®è°ƒç”¨[code]glBufferData[/"
"code]。这å¯èƒ½ä¸æ˜¯å¿…需的,但å¯ä»¥ç”¨äºŽå®‰å…¨ã€‚\n"
-"[b]注æ„:[/b] å°å¿ƒä½¿ç”¨ã€‚建议您将其ä¿ç•™ä¸ºå¯¼å‡ºçš„默认值。在您的计算机上效果更好"
+"[b]注æ„:[/b]请å°å¿ƒä½¿ç”¨ã€‚建议您将其ä¿ç•™ä¸ºå¯¼å‡ºçš„默认值。在您的计算机上效果更好"
"çš„éžé»˜è®¤è®¾ç½®å¯èƒ½ä¼šå¯¹æœ€ç»ˆç”¨æˆ·çš„性能产生ä¸åˆ©å½±å“。"
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -56542,10 +56672,10 @@ msgid ""
msgstr ""
"[b]实验性的。[/b] 如果设置为 on,则使用 [code]GL_STREAM_DRAW[/code] 标志进行"
"批处ç†ç¼“冲区上传。如果关闭,则使用 [code]GL_DYNAMIC_DRAW[/code] 标志。\n"
-"[b]注æ„:[/b] å°å¿ƒä½¿ç”¨ã€‚建议您将其ä¿ç•™ä¸ºå¯¼å‡ºçš„默认值。在您的计算机上效果更好"
+"[b]注æ„:[/b]请å°å¿ƒä½¿ç”¨ã€‚建议您将其ä¿ç•™ä¸ºå¯¼å‡ºçš„默认值。在您的计算机上效果更好"
"çš„éžé»˜è®¤è®¾ç½®å¯èƒ½ä¼šå¯¹æœ€ç»ˆç”¨æˆ·çš„性能产生ä¸åˆ©å½±å“。"
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -56555,13 +56685,13 @@ msgid ""
"exports. A non-default setting that works better on your machine may "
"adversely affect performance for end users."
msgstr ""
-"[b]实验性的。[/b]如果设置为,则适用缓冲孤立 - [code]glBufferData [/code] 在上"
+"[b]实验性的。[/b]如果设置为,则适用缓冲孤立 - [code]glBufferData[/code] 在上"
"ä¼ æ–°æ•°æ®ä¹‹å‰ä½¿ç”¨ NULL æ•°æ®å’Œå®Œæ•´ç¼“冲器大å°è¿›è¡Œè°ƒç”¨ã€‚这对于é¿å…æŸäº›ç¡¬ä»¶å‡ºçŽ°åœ"
"滞éžå¸¸é‡è¦ã€‚\n"
-"[b]注æ„:[/b] å°å¿ƒä½¿ç”¨ã€‚建议您将此作为导出的默认值。在机器上效果更好的éžé»˜è®¤"
+"[b]注æ„:[/b]请å°å¿ƒä½¿ç”¨ã€‚建议您将此作为导出的默认值。在机器上效果更好的éžé»˜è®¤"
"设置å¯èƒ½ä¼šå¯¹æœ€ç»ˆç”¨æˆ·çš„性能产生ä¸åˆ©å½±å“。"
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -56570,12 +56700,12 @@ msgid ""
"exports. A non-default setting that works better on your machine may "
"adversely affect performance for end users."
msgstr ""
-"[b] 实验性的。[/b] 如果设置为开å¯ï¼Œåˆ™ä½¿ç”¨ [code]GL_STREAM_DRAW[/code] 标志进"
-"行旧缓冲区上传。如果关闭,则使用 [code]GL_DYNAMIC_DRAW[/code] 标志。\n"
-"[b]注æ„:[/b] å°å¿ƒä½¿ç”¨ã€‚建议您将其ä¿ç•™ä¸ºå¯¼å‡ºçš„默认值。在您的计算机上效果更好"
+"[b]实验性的。[/b] 如果设置为开å¯ï¼Œåˆ™ä½¿ç”¨ [code]GL_STREAM_DRAW[/code] 标志进行"
+"旧缓冲区上传。如果关闭,则使用 [code]GL_DYNAMIC_DRAW[/code] 标志。\n"
+"[b]注æ„:[/b]请å°å¿ƒä½¿ç”¨ã€‚建议您将其ä¿ç•™ä¸ºå¯¼å‡ºçš„默认值。在您的计算机上效果更好"
"çš„éžé»˜è®¤è®¾ç½®å¯èƒ½ä¼šå¯¹æœ€ç»ˆç”¨æˆ·çš„性能产生ä¸åˆ©å½±å“。"
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -56585,7 +56715,7 @@ msgstr ""
"在固定模å¼å’Œç¼©æ”¾æ¨¡å¼ä¹‹é—´è¿›è¡Œé€‰æ‹©ï¼Œå‰è€…ä¿ç•™äº†ä¸Žå›¾ç¨¿(artwork)相匹é…的角缩放。\n"
"当[member rendering/batching/options/use_batching]关闭时,在GLES3中ä¸å¯ç”¨ã€‚"
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -56601,7 +56731,7 @@ msgstr ""
"如果[code]为true[/code],该选项将为此类NVIDIA GPUå¯ç”¨ \"安全\" 的代ç è·¯å¾„,但"
"会牺牲性能。这个选项会影å“GLES2å’ŒGLES3的渲染,但åªåœ¨æ¡Œé¢å¹³å°ä¸Šã€‚"
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -56620,11 +56750,11 @@ msgstr ""
"当å‰ä»…在 [member rendering/batching/options/use_batching] 处于活动状æ€æ—¶å¯"
"用。\n"
"[b]注æ„:[/b] ä¸æ”¯æŒæŠ—锯齿软件蒙皮多边形,将在没有抗锯齿的情况下渲染。\n"
-"[b]注æ„:[/b] 使用内置 [code]VERTEX[/code] 的自定义ç€è‰²å™¨åœ¨åº”用蒙皮 [i]之åŽ[/"
-"i]以 [code]VERTEX[/code] ä½ç½®è¿è¡Œ ,而使用硬件蒙皮,[code] VERTEX[/code] 是被"
-"应用蒙皮 [i]ä¹‹å‰ [/i] çš„ä½ç½®ã€‚"
+"[b]注æ„:[/b] 使用内置 [code]VERTEX[/code] 的自定义ç€è‰²å™¨åœ¨åº”用蒙皮[i]之åŽ[/"
+"i]以 [code]VERTEX[/code] ä½ç½®è¿è¡Œï¼Œè€Œä½¿ç”¨ç¡¬ä»¶è’™çš®ï¼Œ[code]VERTEX[/code] 是被应"
+"用蒙皮[i]之å‰[/i]çš„ä½ç½®ã€‚"
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -56638,13 +56768,13 @@ msgstr ""
"考虑使用项目设置[member rendering/batching/precision/uv_contract] æ¥é˜²æ­¢å‡ºçŽ°"
"伪影。"
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr "当批处ç†æ‰“开时,这会定期打å°å¸§è¯Šæ–­æ—¥å¿—。请注æ„,这会é™ä½Žæ€§èƒ½ã€‚"
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -56652,11 +56782,11 @@ msgid ""
"on each frame. This makes it easy to identify visual differences. "
"Performance will be degraded."
msgstr ""
-"[b] 实验性的。[/b] 用于针对旧渲染器的回归测试。如果打开并设置 "
+"[b]实验性的。[/b] 用于针对旧渲染器的回归测试。如果打开并设置 "
"[code]use_batching[/code],渲染器将在æ¯ä¸€å¸§ä¸Šäº¤æ›¿ä½¿ç”¨æ—§æ¸²æŸ“器和批处ç†æ¸²æŸ“器。"
"这使得识别视觉差异å˜å¾—容易。性能会下é™ã€‚"
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -56669,7 +56799,7 @@ msgstr ""
"辑,如果它们的照明相似,并且é‡å æµ‹è¯•é€šè¿‡ï¼Œåˆ™å…许加入项目。这å¯ä»¥æ˜¾ç€æ高æŸäº›"
"游æˆçš„性能。设置为 0 以关闭。对于较大的值,é‡å æµ‹è¯•çš„æˆæœ¬å¯èƒ½ä¼šå¯¼è‡´æ”¶ç›Šé€’å‡ã€‚"
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -56685,7 +56815,7 @@ msgstr ""
"值为 0 剪切æ¯ä¸ªé¡¹ã€‚使用该值的4的幂,以强调较低的范围,并乘以以åƒç´ ä¸ºå•ä½çš„总"
"å±å¹•é¢ç§¯ä»¥ç»™å‡ºé˜ˆå€¼ã€‚è¿™å¯ä»¥é™ä½Žå…·æœ‰å¤§é‡ç…§æ˜Žçš„场景中的填充率è¦æ±‚。"
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -56698,18 +56828,18 @@ msgstr ""
"但å¯èƒ½ä¼šå¯¼è‡´æŸäº›ç³»ç»Ÿå‡ºçŽ°é—ªçƒã€‚为了直接与éžæ‰¹å¤„ç†æ¸²æŸ“器比较性能,您å¯ä»¥å°†å…¶è®¾"
"置为 true,但建议将其关闭,除éžæ‚¨å¯ä»¥ä¿è¯æ‚¨çš„目标硬件å¯ä»¥ä½¿ç”¨æ­¤æ–¹æ³•ã€‚"
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
"打开和关闭 2D 批处ç†ã€‚批处ç†é€šè¿‡å‡å°‘图形 API 绘制调用的数é‡æ¥æ高性能。"
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr "在编辑器中打开 2D 批处ç†ã€‚"
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
@@ -56718,7 +56848,7 @@ msgstr ""
"为批处ç†é¡¶ç‚¹ä¿ç•™çš„缓冲区大å°ã€‚更大的尺寸支æŒæ›´å¤§çš„批次,但所用内存的收益递"
"å‡ã€‚这应该åªä¼šå¯¹æ€§èƒ½äº§ç”Ÿå¾ˆå°çš„å½±å“。"
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -56727,10 +56857,10 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
"在顶点格å¼ä¸­åŒ…å«é¢œè‰²æ˜¯æœ‰ä»£ä»·çš„,但是,ä¸åŒ…å«é¢œè‰²ä¼šé˜»æ­¢è·¨é¢œè‰²æ›´æ”¹è¿›è¡Œæ‰¹å¤„ç†ã€‚"
-"此阈值会确定 [code] 顶点颜色更改次数 / 顶点总数 [/code] 的比率,高于该值的顶"
-"点将被转æ¢ä¸ºå½©è‰²æ ¼å¼ã€‚值 0 将始终使用彩色顶点,1 永远ä¸ä¼šä½¿ç”¨å½©è‰²é¡¶ç‚¹ã€‚"
+"此阈值会确定 [code]顶点颜色更改次数 / 顶点总数[/code] 的比率,高于该值的顶点"
+"将被转æ¢ä¸ºå½©è‰²æ ¼å¼ã€‚值 0 将始终使用彩色顶点,1 永远ä¸ä¼šä½¿ç”¨å½©è‰²é¡¶ç‚¹ã€‚"
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -56741,7 +56871,7 @@ msgstr ""
"性能。然而,æ¯ä¸ªé¡¹çš„预先查看(lookahead)都需è¦é‡å æµ‹è¯•ï¼Œä½†æ”¶ç›Šé€’å‡ï¼Œå› æ­¤éœ€è¦æƒ"
"衡。如果您没有得到任何好处,将此设置为 0 将关闭它。"
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -56753,7 +56883,7 @@ msgstr ""
"个命令组æˆçš„项目,0 关闭连接。ç†è®ºä¸Šï¼Œè¾ƒé«˜çš„值更有å¯èƒ½åŠ å…¥ï¼Œä½†è¿™ä¼šé™ä½Žå›žæŠ¥ï¼Œ"
"并且具有è¿è¡Œæˆæœ¬ï¼Œå› æ­¤å»ºè®®ä½¿ç”¨å°‘é‡å€¼ã€‚"
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -56768,7 +56898,7 @@ msgstr ""
"此调整通过对使用的 UV å标进行å°å¹…收缩æ¥å¯¹æ­¤è¿›è¡Œæ ¡æ­£ã€‚请注æ„,这å¯èƒ½ä¼šå¯¼è‡´è¾¹"
"界纹ç†çš„轻微挤压。"
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -56779,31 +56909,31 @@ msgstr ""
"之间。\n"
"除éžä¸ºäº†çº æ­£ç‰¹å®šç¡¬ä»¶ä¸Šçš„问题,å¦åˆ™è¯·ä½¿ç”¨é»˜è®¤å€¼ã€‚"
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr "使用 [constant BakedLightmap.BAKE_QUALITY_HIGH] 时采集的光样本é‡ã€‚"
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr "使用 [constant BakedLightmap.BAKE_QUALITY_LOW] 时采集的光样本é‡ã€‚"
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr "使用 [constant BakedLightmap.BAKE_QUALITY_MEDIUM] 时采集的光样本é‡ã€‚"
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr "使用 [constant BakedLightmap.BAKE_QUALITY_ULTRA] 时采集的光样本é‡ã€‚"
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -56812,10 +56942,10 @@ msgid ""
msgstr ""
"默认背景é€æ˜Žé¢œè‰²ã€‚使用 [Environment] å¯è¦†ç›–æ¯ä¸ª[Viewport]。具体请å‚阅 "
"[member Environment.background_mode] 和 [member Environment."
-"background_color]。è¦ä»¥ä»£ç æ–¹å¼æ›´æ”¹æ­¤é»˜è®¤é¢œè‰²ï¼Œè¯·ä½¿ç”¨ [method "
-"RenderingServer.set_default_clear_color]。"
+"background_color]。è¦ä»¥ä»£ç æ–¹å¼æ›´æ”¹æ­¤é»˜è®¤é¢œè‰²ï¼Œè¯·ä½¿ç”¨ [method VisualServer."
+"set_default_clear_color]。"
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -56828,7 +56958,7 @@ msgstr ""
"境,都会在场景加载时加载默认环境。如果ä¸ä¾èµ–默认环境,最好删除"
"[code]default_env.tres[/code],或者在这里指定ä¸åŒçš„默认环境。"
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
@@ -56837,7 +56967,7 @@ msgstr ""
"使用åŠç²¾åº¦æµ®ç‚¹é¡¶ç‚¹åŽ‹ç¼©å¯èƒ½ä¼šåœ¨æŸäº›å¹³å°ä¸Šäº§ç”Ÿæ¸²æŸ“错误(尤其是iOS)。这些在粒å­"
"中尤为明显。ç¦ç”¨åŠç²¾åº¦æµ®ç‚¹å¯èƒ½ä¼šè§£å†³è¿™äº›é—®é¢˜ã€‚"
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
@@ -56846,7 +56976,7 @@ msgstr ""
"对[member rendering/gles2/compatibility/disable_half_float]çš„iOS特定é‡å†™ï¼Œå› "
"为在许多设备上对åŠç²¾åº¦æµ®ç‚¹é¡¶ç‚¹åŽ‹ç¼©çš„支æŒä¸ä½³ã€‚"
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -56857,25 +56987,25 @@ msgstr ""
"器计算å¯ç”¨é«˜æµ®ç‚¹ç²¾åº¦ã€‚\n"
"[b]警告:[/b] 高浮点精度在旧设备上å¯èƒ½éžå¸¸æ…¢ï¼Œè€Œä¸”通常根本ä¸å¯ç”¨ã€‚谨慎使用。"
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr "æ··åˆå½¢çŠ¶çš„最大缓冲区大å°ã€‚任何比这更大的混åˆå½¢çŠ¶éƒ½ä¸èµ·ä½œç”¨ã€‚"
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr "绘制多边形的最大缓冲区大å°ã€‚任何大于此的多边形都ä¸èµ·ä½œç”¨ã€‚"
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr "绘制多边形的最大索引缓冲区大å°ã€‚任何大于此的多边形都ä¸èµ·ä½œç”¨ã€‚"
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
@@ -56883,7 +57013,7 @@ msgstr ""
"用于绘制直接对象(ImmediateGeometry 节点)的最大缓冲区大å°ã€‚使用超过此大å°çš„"
"节点将无法工作。"
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -56894,7 +57024,7 @@ msgstr ""
"个ç¯å…‰ï¼Œè€Œè®¸å¤šè®¾å¤‡ï¼ˆå°¤å…¶æ˜¯ç§»åŠ¨è®¾å¤‡ï¼‰ä»…æ”¯æŒ 102 ç¯ã€‚将此设置为低会略微å‡å°‘内存"
"使用并å¯èƒ½å‡å°‘ç€è‰²å™¨ç¼–译时间。"
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -56908,7 +57038,7 @@ msgstr ""
"ç€è‰²å™¨ç¼–译时间,尤其是在 Web 上。对于大多数用途,默认值是åˆé€‚的,但考虑在 "
"Web 导出时尽å¯èƒ½é™ä½Žã€‚"
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -56920,7 +57050,7 @@ msgstr ""
"设置得较低会略微å‡å°‘内存使用é‡å¹¶å¯èƒ½å‡å°‘ç€è‰²å™¨ç¼–译时间,尤其是在 Web 上。对于"
"大多数用途,默认值是åˆé€‚的,但考虑在 Web 导出时尽å¯èƒ½é™ä½Žã€‚"
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -56932,7 +57062,7 @@ msgstr ""
"略。将此值设置得较低会略微å‡å°‘内存使用é‡å¹¶å¯èƒ½å‡å°‘ç€è‰²å™¨ç¼–译时间,尤其是在 "
"Web 上。对于大多数用途,默认值是åˆé€‚的,但考虑在 Web 导出时尽å¯èƒ½é™ä½Žã€‚"
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
@@ -56941,7 +57071,7 @@ msgstr ""
"ç€è‰²å™¨æœ‰ä¸€ä¸ªä¸æ–­å¢žåŠ çš„时间å˜é‡ã€‚在æŸäº›æ—¶å€™ï¼Œå®ƒéœ€è¦å›žæ»šåˆ°é›¶ä»¥é¿å…ç€è‰²å™¨åŠ¨ç”»çš„"
"精度错误。此设置用于设定时间(以秒为å•ä½ï¼‰ã€‚"
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
@@ -56949,7 +57079,7 @@ msgstr ""
"如果[code]true[/code],纹ç†å¯¼å…¥å™¨å°†ä½¿ç”¨PNGæ ¼å¼å¯¼å…¥æ— æŸçº¹ç†ã€‚å¦åˆ™ï¼Œå°†é»˜è®¤ä½¿ç”¨"
"WebP。"
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -56961,7 +57091,7 @@ msgstr ""
"度大多ä¸å—压缩级别的影å“。支æŒçš„值是0到9。请注æ„,高于6的压缩级别是éžå¸¸æ…¢çš„,"
"而且节çœçš„å ç”¨éžå¸¸å°‘。"
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -56971,7 +57101,7 @@ msgstr ""
"导入时,网格顶点数æ®å°†åœ¨å•ä¸ªé¡¶ç‚¹ç¼“冲区内分æˆä¸¤ä¸ªæµï¼Œä¸€ä¸ªç”¨äºŽä½ç½®æ•°æ®ï¼Œå¦ä¸€ä¸ª"
"用于交错属性数æ®ã€‚如果用于移动设备,建议å¯ç”¨ã€‚切æ¢åŽéœ€è¦æ‰‹åŠ¨é‡æ–°å¯¼å…¥ç½‘格。"
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -56983,7 +57113,7 @@ msgstr ""
"尽管一个场景中å¯ä»¥æœ‰è®¸å¤šé®æŒ¡ç‰©ï¼Œä½†ç³»ç»Ÿä¼šæ ¹æ®å±å¹•ç©ºé—´åº¦é‡ä»Žè¿™äº›é®æŒ¡ç‰©ä¸­é€‰æ‹©æœ€"
"相关的æ¯ä¸€å¸§ï¼Œä»¥æ供最佳的整体性能。"
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -56998,7 +57128,7 @@ msgstr ""
"它将在åˆå§‹è½¬æ¢ä¸º[Portal]节点时翻转命åçš„portal网格(å³[code]-portal[/"
"code])。"
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
@@ -57006,16 +57136,16 @@ msgstr ""
"显示转æ¢æ—¥å¿—。\n"
"[b]注æ„:[/b] 这将在导出时自动ç¦ç”¨ã€‚"
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-"如果 [code]true[/code],游æˆå›žè°ƒå°†ä½œä¸º [code] ä¿¡å· [/code] å‘é€ã€‚如果"
+"如果 [code]true[/code],游æˆå›žè°ƒå°†ä½œä¸º [code]ä¿¡å·[/code] å‘é€ã€‚如果"
"[code]false[/code],它们将作为[code]通知[/code]å‘é€ã€‚"
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -57027,7 +57157,7 @@ msgstr ""
"å‡å°‘场景树中 [Node] çš„æ•°é‡å¯ä»¥æ高é历效率,但如果您希望将空的 [Spatial] 用于"
"标记或其他目的,则å¯ä»¥å°†å…¶å…³é—­ã€‚"
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
@@ -57035,7 +57165,7 @@ msgstr ""
"在 PVS 生æˆæœŸé—´æ˜¾ç¤ºæ—¥å¿—。\n"
"[b]注æ„:[/b] 这将在导出时自动ç¦ç”¨ã€‚"
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -57049,7 +57179,7 @@ msgstr ""
"[b]注æ„:[/b]一般åªæœ‰åœ¨è®¾ç½®ä¸º[code]false[/code]æ—¶é‡åˆ°bug,å³é»˜è®¤æ–¹æ³•æœ‰é—®é¢˜"
"时,æ‰åº”该使用该选项。"
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
@@ -57059,7 +57189,7 @@ msgstr ""
"许使用大于 1 的 [Color] 值。\n"
"[b]注æ„:[/b] 仅在 GLES3 åŽç«¯å¯ç”¨ã€‚"
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
@@ -57067,14 +57197,14 @@ msgstr ""
"由于性能问题或驱动支æŒï¼Œç§»åŠ¨è®¾å¤‡ä¸Šçš„ [member rendering/quality/depth/hdr] çš„"
"低端覆盖。"
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
"对一些GPU供应商(通常是移动设备)ç¦ç”¨æ·±åº¦é¢„处ç†ï¼Œå› ä¸ºä»–们的架构已ç»åšäº†è¿™ä¸ªã€‚"
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
@@ -57083,7 +57213,7 @@ msgstr ""
"如果 [code]true[/code],则在渲染æ质之å‰æ‰§è¡Œå…ˆå‰çš„深度传递。当使用å¤æ‚çš„ææ–™"
"和照明时,这会æ高高é€æ”¯åœºæ™¯çš„性能。"
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
@@ -57092,7 +57222,7 @@ msgstr ""
"æ–¹å‘性阴影的大å°ï¼Œä»¥åƒç´ ä¸ºå•ä½ã€‚更高的值会导致更清晰的阴影,但会以性能为代"
"价。该值将被四èˆäº”入到最接近的2次方。"
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
@@ -57100,7 +57230,7 @@ msgstr ""
"由于性能和驱动支æŒçš„问题,在移动设备上会对[member rendering/quality/"
"directional_shadow/size] 以低é…数值覆盖。"
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -57115,7 +57245,7 @@ msgstr ""
"rendering/quality/driver/fallback_to_gles2]选项。在这ç§æƒ…况下,这个属性ä¸ä¼šè¢«"
"更新,所以在è¿è¡Œæ—¶ä½¿ç”¨[method OS.get_current_video_driver]æ¥æŸ¥è¯¢ã€‚"
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -57133,7 +57263,7 @@ msgstr ""
"此设置还æ„å‘³ç€ ETC å’Œ ETC2 VRAM 压缩纹ç†å°†åœ¨ Android å’Œ iOS 上导出,从而增加"
"æ•°æ®åŒ…的大å°ã€‚"
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -57143,7 +57273,7 @@ msgstr ""
"用于å¯ç”¨å„å‘异性的纹ç†çš„最大å„å‘异性过滤器级别。从倾斜角度查看时,较高的值将"
"导致更清晰的纹ç†ï¼Œä½†ä¼šç‰ºç‰²æ€§èƒ½ã€‚åªæœ‰äºŒçš„指数å€çš„值(如2ã€4ã€8ã€16)是有效。"
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -57154,7 +57284,7 @@ msgstr ""
"更平滑,但在æŸäº›ç¡¬ä»¶ä¸Šä¼šæ˜Žæ˜¾å˜æ…¢ã€‚\n"
"[b]注æ„:[/b] MSAA在使用GLES2åŽç«¯çš„HTML5导出中ä¸å¯ç”¨ã€‚"
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -57166,7 +57296,7 @@ msgstr ""
"有较低的性能æˆæœ¬ï¼Œå¯ç”¨äºŽæ¢å¤ä½¿ç”¨ FXAA æ—¶æŸå¤±çš„一些é”度。 [code]0.5[/code] 附"
"近的值通常会给出最好的结果。å¦è§[member rendering/quality/filters/use_fxaa]。"
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -57187,7 +57317,7 @@ msgstr ""
"[b]注æ„:[/b] 已知在移动平å°ä¸Šçš„去色带存在破å渲染的问题。因此,建议在用于移"
"动平å°æ—¶ç¦ç”¨æ­¤é€‰é¡¹ã€‚"
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -57201,7 +57331,7 @@ msgstr ""
"好。一些æŸå¤±çš„é”度å¯ä»¥é€šè¿‡å¯ç”¨å¯¹æ¯”度适应性é”化æ¥æ¢å¤ï¼Œå‚阅[member rendering/"
"quality/filters/sharpen_intensity]。"
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -57214,7 +57344,7 @@ msgstr ""
"å¯èƒ½ä¼šæ高移动设备的性能。如果 [code]false[/code],则使用线性 mipmap 过滤(也"
"称为“三线性过滤â€ï¼‰ã€‚"
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -57228,7 +57358,7 @@ msgstr ""
"[code]SCREEN_TEXTURE[/code]å’Œ[code]DEPTH_TEXTURE[/code]å°†ä¸èƒ½åœ¨ç€è‰²å™¨ä¸­ä½¿ç”¨ï¼Œ"
"而åŽå¤„ç†æ•ˆæžœå°†ä¸èƒ½åœ¨[Environment]中使用。"
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
@@ -57237,7 +57367,7 @@ msgstr ""
"由于性能或驱动支æŒé—®é¢˜ï¼Œåœ¨ç§»åŠ¨è®¾å¤‡ä¸Šå¯¹[member rendering/quality/"
"intended_usage/framebuffer_allocation]以低é…数值覆盖。"
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
@@ -57246,7 +57376,7 @@ msgstr ""
"在烘焙光照贴图中å¯ç”¨åŒä¸‰æ¬¡é‡‡æ ·ã€‚这会导致更平滑的照明,但会å ç”¨æ›´å¤šå¸¦å®½ã€‚在 "
"GLES2 上,åªæœ‰åœ¨é‡æ–°å¯åŠ¨åº”用程åºæ—¶æ‰ä¼šåº”用对此设置的更改。"
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
@@ -57254,7 +57384,7 @@ msgstr ""
"在移动设备上对[member rendering/quality/lightmapping/use_bicubic_sampling]进"
"行低端覆盖,以å‡å°‘带宽使用。"
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
@@ -57263,14 +57393,14 @@ msgstr ""
"å射探针使用的图集的大å°ã€‚较大的尺寸å¯ä»¥å¸¦æ¥æ›´é«˜çš„视觉质é‡ï¼Œè€Œè¾ƒå°çš„尺寸会更"
"快并å ç”¨æ›´å°‘的内存。"
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
"用于å射图集的细分数。较高的数字会é™ä½Žæ¯ä¸ªå›¾é›†çš„è´¨é‡ï¼Œä½†å…许您使用更多细分。"
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
@@ -57279,7 +57409,7 @@ msgstr ""
"如果 [code]true[/code],则使用大é‡æ ·æœ¬æ¥åˆ›å»ºå射探针和全景背景(天空)的模糊"
"å˜ä½“。这些模糊的å˜ä½“å¯ä»¥è¢«ç²—糙的æ料使用。"
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
@@ -57288,7 +57418,7 @@ msgstr ""
"由于性能问题或驱动器支æŒï¼Œåœ¨ç§»åŠ¨è®¾å¤‡ä¸Šå¯¹[member rendering/quality/"
"reflections/high_quality_ggx]进行低端覆盖。"
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -57304,16 +57434,16 @@ msgstr ""
"[b]注æ„:[/b] 中低档硬件ä¸èƒ½å¾ˆå¥½åœ°æ”¯æŒå¤æ‚çš„è¾ç…§åº¦è´´å›¾ï¼Œå¦‚果设置太高å¯èƒ½ä¼šå´©"
"溃。"
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-"如果[code]true[/code],对å射探针和全景背景(天空)使用纹ç†æ•°ç»„而ä¸æ˜¯"
-"mipmaps。这å¯ä»¥å‡å°‘å射的抖动噪声,但è¦æ¶ˆè€—更多的性能和内存。"
+"为 [code]true[/code] 时将对å射探针和全景背景(天空)使用纹ç†æ•°ç»„而ä¸æ˜¯å¤šçº§æ¸"
+"远纹ç†ã€‚è¿™å¯ä»¥å‡å°‘å射的抖动噪声,但è¦æ¶ˆè€—更多的性能和内存。"
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
@@ -57322,7 +57452,7 @@ msgstr ""
"由于性能问题或驱动支æŒï¼Œåœ¨ç§»åŠ¨è®¾å¤‡ä¸Šå°†å¯¹[member rendering/quality/"
"reflections/texture_array_reflections]以低性能数值覆盖。"
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
@@ -57330,7 +57460,7 @@ msgstr ""
"如果 [code]true[/code],则使用速度更快但质é‡è¾ƒä½Žçš„ Blinn 模型而ä¸æ˜¯ GGX 模型"
"æ¥ç”Ÿæˆæ¨¡ç³Šå射。"
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
@@ -57339,7 +57469,7 @@ msgstr ""
"由于性能或驱动支æŒé—®é¢˜ï¼Œåœ¨ç§»åŠ¨è®¾å¤‡ä¸Šå°†å¯¹[member rendering/quality/shading/"
"force_blinn_over_ggx]以低值覆盖。"
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
@@ -57347,7 +57477,7 @@ msgstr ""
"如果 [code]true[/code],则使用速度更快但质é‡è¾ƒä½Žçš„ Lambert æ质照明模型而ä¸"
"是 Burley。"
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
@@ -57356,7 +57486,7 @@ msgstr ""
"由于性能问题或驱动支æŒï¼Œåœ¨ç§»åŠ¨è®¾å¤‡ä¸Šå°†å¯¹[member rendering/quality/shading/"
"force_lambert_over_burley]以低é…数值覆盖。"
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
@@ -57365,7 +57495,7 @@ msgstr ""
"如果 [code]true[/code],则为所有渲染强制顶点ç€è‰²ã€‚è¿™å¯ä»¥å¤§å¤§æ高性能,但也会"
"æžå¤§åœ°é™ä½Žè´¨é‡ã€‚å¯ç”¨äºŽä¼˜åŒ–低端移动设备的性能。"
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
@@ -57374,7 +57504,7 @@ msgstr ""
"由于性能问题或驱动支æŒï¼Œåœ¨ç§»åŠ¨è®¾å¤‡ä¸Šå°†å¯¹[member rendering/quality/shading/"
"force_vertex_shading]以低é…数值覆盖。"
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -57389,7 +57519,7 @@ msgstr ""
"å¼ï¼Œç¯å…‰ä¼šæ˜¾å¾—更暗。这å¯ä»¥é€šè¿‡è°ƒæ•´ç¯å…‰çš„能é‡æˆ–è¡°å‡å€¼æ¥è¡¥å¿ã€‚\n"
"对此设置的更改åªä¼šåœ¨é‡æ–°å¯åŠ¨åº”用程åºæ—¶åº”用。"
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -57402,20 +57532,20 @@ msgstr ""
"分辨率的阴影。设置高于 [member rendering/quality/shadow_atlas/size] 的四分之"
"一ä¸ä¼šå¯¼è‡´è§†è§‰è´¨é‡çš„明显æ高。"
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr "阴影贴图的细分象é™å¤§å°ã€‚请å‚阅阴影映射文档。"
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr "阴影图集的尺寸(用于OmniLightså’ŒSpotLights)。è§æ–‡æ¡£ã€‚"
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
@@ -57423,7 +57553,7 @@ msgstr ""
"由于性能或驱动支æŒé—®é¢˜ï¼Œåœ¨ç§»åŠ¨è®¾å¤‡ä¸Šå°†å¯¹ [member rendering/quality/"
"shadow_atlas/size]以低é…数值覆盖。"
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -57439,7 +57569,7 @@ msgstr ""
"[b]注æ„:[/b] 当使用GLES2åŽç«¯æ—¶ï¼Œ\"PCF13 \"选项实际上使用16个样本æ¥æ¨¡æ‹Ÿç€è‰²å™¨"
"中的线性滤波。这导致了与GLES3åŽç«¯äº§ç”Ÿçš„阴影外观相似。"
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
@@ -57447,7 +57577,7 @@ msgstr ""
"由于性能问题或驱动器支æŒï¼Œåœ¨ç§»åŠ¨è®¾å¤‡ä¸Šå¯¹ [member rendering/quality/shadows/"
"filter_mode] 进行低端覆盖。"
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
@@ -57456,7 +57586,7 @@ msgstr ""
"强制 [MeshInstance] 始终在 CPU 上执行蒙皮(适用于 GLES2 和 GLES3)。\n"
"å¦è§[member rendering/quality/skinning/software_skinning_fallback]。"
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -57475,49 +57605,64 @@ msgstr ""
"[b]注æ„:[/b] 当触å‘软件蒙皮回退时,自定义顶点ç€è‰²å™¨å°†ä»¥ä¸åŒçš„æ–¹å¼è¿è¡Œï¼Œå› ä¸º"
"骨骼å˜æ¢å·²ç»åº”用于模型视图矩阵。"
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
+#, fuzzy
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
"渲染八å‰æ ‘(octree)的平衡å¯ä»¥æ”¹å˜ä¸ºæœ‰åˆ©äºŽæ›´å°çš„ ([code]0[/code]) 或更大的 "
"([code]1[/code]) 分支。\n"
"在æŸäº›é¡¹ç›®ä¸­ï¼Œè¾ƒå¤§çš„分支å¯ä»¥æ˜¾ç€æ高性能。"
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
"å¯ç”¨è¾¹ç•Œä½“积层次结构而ä¸æ˜¯å…«å‰æ ‘æ¥æ¸²æŸ“空间分区。这å¯èƒ½ä¼šå¸¦æ¥æ›´å¥½çš„性能。"
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr "æ高次表é¢æ•£å°„çš„è´¨é‡ï¼Œä½†æˆæœ¬æ˜¾ç€å¢žåŠ ã€‚"
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr "次表é¢æ•£å°„çš„è´¨é‡è®¾ç½®ï¼ˆé‡‡æ ·ï¼‰ã€‚"
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr "用于次表é¢æ•£å°„样本的最大åŠå¾„。"
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr "加æƒæ¬¡è¡¨é¢æ•£å°„样本。有助于é¿å…从å±å¹•çš„ä¸ç›¸å…³éƒ¨åˆ†è¯»å–样本。"
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr "使用高质é‡çš„体素锥体追踪。这会产生更好看的å射,但 GPU 消耗è¦é«˜å¾—多。"
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
@@ -57526,7 +57671,7 @@ msgstr ""
"渲染的线程模型。在线程上进行渲染å¯ä»¥æžå¤§åœ°æ高性能,但åŒæ­¥åˆ°ä¸»çº¿ç¨‹ä¸Šä¼šå¯¼è‡´æ›´"
"多的抖动。"
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -57537,7 +57682,7 @@ msgstr ""
"体积层次结构)。\n"
"如果您在 3D 中看到任何视觉异常,例如ä¸æ­£ç¡®çš„å¯è§æ€§å¯¹è±¡ï¼Œè¯·å°è¯•å¯ç”¨æ­¤é€‰é¡¹ã€‚"
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -57556,7 +57701,7 @@ msgstr ""
"夹,然åŽé‡æ–°å¯åŠ¨ç¼–辑器(å‚阅 [member application/config/"
"use_hidden_project_data_directory])。"
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -57574,7 +57719,7 @@ msgstr ""
"åŽé‡æ–°å¯åŠ¨ç¼–辑器,å‚阅 [member application/config/"
"use_hidden_project_data_directory]。"
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -57592,7 +57737,7 @@ msgstr ""
"é‡æ–°å¯åŠ¨ç¼–辑器,å‚阅 [member application/config/"
"use_hidden_project_data_directory]。"
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -57610,7 +57755,7 @@ msgstr ""
"é‡æ–°å¯åŠ¨ç¼–辑器,å‚阅 [member application/config/"
"use_hidden_project_data_directory]。"
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -57628,7 +57773,7 @@ msgstr ""
"é‡æ–°å¯åŠ¨ç¼–辑器,å‚阅 [member application/config/"
"use_hidden_project_data_directory]。"
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -57682,11 +57827,11 @@ msgid ""
"operations (obtaining axis-angle and performing SLERP, in particular) are "
"more efficient and robust against floating-point errors."
msgstr ""
-"一个用于表示三维旋转的å•ä½å››å…ƒæ•°ã€‚四元数需è¦ç»è¿‡å½’一化æ‰èƒ½ç”¨äºŽæ—‹è½¬ã€‚\n"
-"它类似于Basis,åŽè€…实现了旋转的矩阵表示,并且å¯ä»¥ä½¿ç”¨è½´-角对或欧拉角进行å‚æ•°"
-"化。Basiså¯ä»¥å­˜å‚¨æ—‹è½¬ã€ç¼©æ”¾å’Œé”™åˆ‡ï¼Œè€ŒQuatåªå­˜å‚¨æ—‹è½¬ã€‚\n"
-"由于它的紧凑性和在内存中的存储方å¼ï¼ŒæŸäº›æ“作(特别是获得轴角和执行SLERP)更加"
-"有效,并且对浮点错误有很强的抵抗力。"
+"一个用于表示 3D 旋转的å•ä½å››å…ƒæ•°ã€‚四元数需è¦ç»è¿‡å½’一化æ‰èƒ½ç”¨äºŽæ—‹è½¬ã€‚\n"
+"它类似于 Basis,åŽè€…实现了旋转的矩阵表示,并且å¯ä»¥ä½¿ç”¨è½´-角对或欧拉角进行å‚æ•°"
+"化。Basis å¯ä»¥å­˜å‚¨æ—‹è½¬ã€ç¼©æ”¾å’Œé”™åˆ‡ï¼Œè€Œ Quat åªå­˜å‚¨æ—‹è½¬ã€‚\n"
+"由于它的紧凑性和在内存中的存储方å¼ï¼ŒæŸäº›æ“作(特别是获得轴角和执行 SLERP)更"
+"加有效,并且对浮点错误有很强的抵抗力。"
#: doc/classes/Quat.xml:12
msgid ""
@@ -57731,8 +57876,8 @@ msgid ""
msgstr ""
"返回此四元数与 [code]to[/code] 之间的角度。这是从一个到å¦ä¸€ä¸ªæ—‹è½¬æ‰€éœ€çš„角度大"
"å°ã€‚\n"
-"[b]注æ„:[/b]该方法的浮点错误率异常高,因此[method@GDScript.is_zero_approx]ç­‰"
-"方法结果ä¸å¯é ã€‚"
+"[b]注æ„:[/b]该方法的浮点错误率异常高,因此[method @GDScript.is_zero_approx]"
+"等方法结果ä¸å¯é ã€‚"
#: doc/classes/Quat.xml:63
msgid ""
@@ -58440,8 +58585,8 @@ msgid ""
"top-left corner is the origin and [code]width[/code] and [code]height[/code] "
"are positive."
msgstr ""
-"返回具有相åŒä½ç½®å’Œé¢ç§¯çš„ [Rect2],ç»è¿‡ä¿®æ”¹ï¼Œä½¿å·¦ä¸Šè§’为原点,[code] width [/"
-"code] 和 [code] height [/code] 为正数。"
+"返回具有相åŒä½ç½®å’Œé¢ç§¯çš„ [Rect2],ç»è¿‡ä¿®æ”¹ï¼Œä½¿å·¦ä¸Šè§’为原点,[code]width[/"
+"code] 和 [code]height[/code] 为正数。"
#: doc/classes/Rect2.xml:45
msgid "Returns the intersection of this [Rect2] and b."
@@ -58463,6 +58608,14 @@ msgid ""
"var rect2 = rect.expand(Vector2(0, -1))\n"
"[/codeblock]"
msgstr ""
+"返回该 [Rect2] 的副本,该副本扩展至包å«ç»™å‡ºçš„点。\n"
+"[b]例å­ï¼š[/b]\n"
+"[codeblock]\n"
+"# position (-3, 2), size (1, 1)\n"
+"var rect = Rect2(Vector2(-3, 2), Vector2(1, 1))\n"
+"# position (-3, -1), size (3, 4), 包å«åŽŸæ¥çš„ Rect å’Œ Vector2(0, -1)\n"
+"var rect2 = rect.expand(Vector2(0, -1))\n"
+"[/codeblock]"
#: doc/classes/Rect2.xml:72
msgid "Returns the area of the [Rect2]."
@@ -58499,6 +58652,10 @@ msgid ""
"size[/i]. Use [method abs] to get a positive sized equivalent rectangle to "
"check for contained points."
msgstr ""
+"返回 [code]true[/code] 时,该 [Rect2] 包å«æ­¤ç‚¹ã€‚ä¾ç…§æƒ¯ä¾‹ï¼Œ[Rect2] çš„å³è¾¹ç¼˜å’Œ"
+"下边缘是被排除在外的,因此[b]ä¸[/b]包å«ä½äºŽè¿™ä¸¤æ¡è¾¹ä¸Šçš„点。\n"
+"[b]注æ„:[/b] 对于[i]大å°ä¸ºè´Ÿ[/i]çš„ [Rect2],该方法并ä¸å¯é ã€‚请使用 [method "
+"abs] 获å–等价的正数大å°çŸ©å½¢å†æ£€æŸ¥æ˜¯å¦åŒ…å«æŸä¸ªç‚¹ã€‚"
#: doc/classes/Rect2.xml:119
msgid ""
@@ -58698,7 +58855,7 @@ msgid ""
"the [constant UPDATE_ALWAYS] [member update_mode]."
msgstr ""
"如果[code]true[/code],则在å射探测中计算阴影。这使得å射探针渲染更慢;如果想"
-"ç¦ç”¨å®ƒ,å¯ä»¥ä½¿ç”¨[constant UPDATE ALWAYS] [member update_mode]。"
+"ç¦ç”¨å®ƒ,å¯ä»¥ä½¿ç”¨ [constant UPDATE_ALWAYS] [member update_mode]。"
#: doc/classes/ReflectionProbe.xml:28
msgid ""
@@ -58727,7 +58884,7 @@ msgid ""
"light for this reflection probe when set to [member interior_enable]. Useful "
"so that ambient light matches the color of the room."
msgstr ""
-"当设置为 [member internal_enable] 时,设置å射对该å射探测器的环境光的影å“程"
+"当设置为 [member interior_enable] 时,设置å射对该å射探测器的环境光的影å“程"
"度的贡献值。环境光与房间的颜色相匹é…中很有用。"
#: doc/classes/ReflectionProbe.xml:40
@@ -58763,8 +58920,8 @@ msgid ""
"Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or "
"[constant UPDATE_ALWAYS]."
msgstr ""
-"设置探测更新的频率。å¯ä»¥æ˜¯[constant UPDATE ONCE](一次)或[constant UPDATE "
-"ALWAYS](一直)。"
+"设置探针更新的频率。å¯ä»¥æ˜¯ [constant UPDATE_ONCE] 或 [constant "
+"UPDATE_ALWAYS]。"
#: doc/classes/ReflectionProbe.xml:57
msgid "Update the probe once on the next frame."
@@ -58777,7 +58934,7 @@ msgid ""
"[constant UPDATE_ONCE] whenever possible."
msgstr ""
"在æ¯ä¸€å¸§æ›´æ–°æŽ¢é’ˆã€‚当你想æ•æ‰åŠ¨æ€ç‰©ä½“时,就需è¦è¿™æ ·åšã€‚然而,这将导致渲染时间"
-"的增加。所以尽é‡ä½¿ç”¨[constant UPDATE ONCE]。"
+"的增加。所以尽é‡ä½¿ç”¨ [constant UPDATE_ONCE]。"
#: modules/regex/doc_classes/RegEx.xml:4
msgid "Class for searching text for patterns using regular expressions."
@@ -59076,7 +59233,7 @@ msgid ""
"node disappears; [method force_update_cache] forces it to update the cache "
"again."
msgstr ""
-"[RemoteTransform3D] 缓存了远程节点。如果远程节点消失了,它å¯èƒ½ä¸ä¼šæ³¨æ„到;"
+"[RemoteTransform] 缓存了远程节点。如果远程节点消失了,它å¯èƒ½ä¸ä¼šæ³¨æ„到;"
"[method force_update_cache] 强制它å†æ¬¡æ›´æ–°ç¼“存。"
#: doc/classes/RemoteTransform.xml:22
@@ -59138,7 +59295,7 @@ msgstr ""
msgid ""
"The [NodePath] to the remote node, relative to the RemoteTransform2D's "
"position in the scene."
-msgstr "到远程节点的[NodePath],相对于远程Transform2D在场景中的ä½ç½®ã€‚"
+msgstr "到远程节点的 [NodePath],相对于 RemoteTransform2D 在场景中的ä½ç½®ã€‚"
#: doc/classes/Resource.xml:4
msgid "Base class for all resources."
@@ -59179,7 +59336,7 @@ msgstr ""
msgid ""
"Virtual function which can be overridden to customize the behavior value of "
"[method setup_local_to_scene]."
-msgstr "å¯ä»¥é‡å†™çš„虚拟函数,用于自定义 [method setup_local_to_scene] 的行为值。"
+msgstr "å¯ä»¥é‡å†™çš„虚函数,用于自定义 [method setup_local_to_scene] 的行为值。"
#: doc/classes/Resource.xml:25
msgid ""
@@ -59751,7 +59908,7 @@ msgid ""
"Returns [constant OK] on success."
msgstr ""
"使用识别资æºå¯¹è±¡çš„[ResourceFormatSaver]将资æºä¿å­˜åˆ°ç»™å®šè·¯å¾„çš„ç£ç›˜ã€‚\n"
-"å¯ä»¥æŒ‡å®š [code] flags [/code] ä½æŽ©ç æ¥è‡ªå®šä¹‰ä¿å­˜è¡Œä¸ºã€‚\n"
+"å¯ä»¥æŒ‡å®š [code]flags[/code] ä½æŽ©ç æ¥è‡ªå®šä¹‰ä¿å­˜è¡Œä¸ºã€‚\n"
"æˆåŠŸåŽè¿”回[constant OK]。"
#: doc/classes/ResourceSaver.xml:34
@@ -59772,7 +59929,7 @@ msgstr "更改已ä¿å­˜èµ„æºçš„ [member Resource.resource_path] 以匹é…其新
msgid ""
"Do not save editor-specific metadata (identified by their [code]__editor[/"
"code] prefix)."
-msgstr "ä¸è¦ä¿å­˜ç¼–辑器特定的元数æ®ï¼ˆç”±å…¶ [code]__editor [/code] å‰ç¼€æ ‡è¯†ï¼‰ã€‚"
+msgstr "ä¸è¦ä¿å­˜ç¼–辑器特定的元数æ®ï¼ˆç”±å…¶ [code]__editor[/code] å‰ç¼€æ ‡è¯†ï¼‰ã€‚"
#: doc/classes/ResourceSaver.xml:46
msgid "Save as big endian (see [member File.endian_swap])."
@@ -59859,24 +60016,23 @@ msgid ""
"emoji) are [i]not[/i] supported on Windows. They will display as unknown "
"characters instead. This will be resolved in Godot 4.0."
msgstr ""
-"富文本å¯ä»¥åŒ…å«è‡ªå®šä¹‰æ–‡æœ¬ã€å­—体ã€å›¾åƒå’Œä¸€äº›åŸºæœ¬æ ¼å¼ã€‚标签将这些作为内部标签堆"
-"栈进行管ç†ã€‚它还å¯ä»¥é€‚应给定的宽度/高度。\n"
-"[b]注æ„:[/b] 为 [member bbcode_text] 设置内容会清除标签堆栈并从属性的内容中"
-"é‡å»ºå®ƒã€‚对 [member bbcode_text] 所åšçš„任何编辑都将删除从其他手动æ¥æºï¼ˆä¾‹å¦‚ "
-"[method append_bbcode] å’Œ [code]push_*[/code] / [method pop] 方法)所åšçš„å…ˆå‰"
-"编辑。\n"
-"[b]注æ„:[/b] RichTextLabel ä¸æ”¯æŒçº ç¼ çš„ BBCode 标签。例如,ä¸è¦ä½¿ç”¨ [code]"
-"[b]bold[i]bold italic[/b]italic[/i][/code],而是使用 [code][b]bold[i]bold "
-"italic[/i][/ b][i]italic[/i][/code]。\n"
-"[b]注æ„:[/b] [code]push_*/pop[/code] 函数ä¸ä¼šå½±å“BBCode。\n"
-"[b]注æ„:[/b] 与 [Label] ä¸åŒï¼ŒRichTextLabel 没有 [i] 属性 [/i] 将文本水平对"
-"é½åˆ°ä¸­å¿ƒã€‚相å,å¯ç”¨ [member bbcode_enabled] 并将文本括在 [code][center][/"
-"code] 标签中,如下所示:[code][center]Example[/center][/code]。目å‰ä¹Ÿæ²¡æœ‰åž‚ç›´"
-"对é½æ–‡æœ¬çš„内置方法,但这å¯ä»¥é€šè¿‡ä¾èµ–锚点/容器和 [member fit_content_height] "
-"属性æ¥æ¨¡æ‹Ÿã€‚\n"
-"[b]注æ„:[/b] [code]0xffff[/code] 之åŽçš„ Unicode 字符(例如大多数表情符å·ï¼‰"
-"在 Windows 上 [i] ä¸æ”¯æŒ [/i]。它们将显示为未知字符。这将在 Godot 4.0 中解"
-"决。"
+"富文本å¯ä»¥åŒ…å«è‡ªå®šä¹‰æ–‡æœ¬ã€å­—体ã€å›¾åƒå’Œä¸€äº›åŸºæœ¬æ ¼å¼ã€‚该标签会将这些以内部标签"
+"堆栈的形å¼è¿›è¡Œç®¡ç†ã€‚它还å¯ä»¥é€‚应给定的宽度/高度。\n"
+"[b]注æ„:[/b]为 [member bbcode_text] 设置内容会清除标签堆栈并根æ®è¯¥å±žæ€§çš„内容"
+"é‡å»ºã€‚对 [member bbcode_text] 所åšçš„任何编辑都将删除先å‰ä»Žå…¶ä»–手动æ¥æºï¼ˆä¾‹å¦‚ "
+"[method append_bbcode] å’Œ [code]push_*[/code] / [method pop] 方法)所åšçš„ç¼–"
+"辑。\n"
+"[b]注æ„:[/b]RichTextLabel ä¸æ”¯æŒçº ç¼ çš„ BBCode 标签。例如,ä¸è¦ä½¿ç”¨ [code]"
+"[b]bold[i]bold italic[/b]italic[/i][/code],应该使用 [code][b]bold[i]bold "
+"italic[/i][/b][i]italic[/i][/code]。\n"
+"[b]注æ„:[/b][code]push_*/pop[/code] 函数ä¸ä¼šå½±å“ BBCode。\n"
+"[b]注æ„:[/b]与 [Label] ä¸åŒï¼ŒRichTextLabel 没有å¯ä»¥å°†æ–‡æœ¬æ°´å¹³å±…中对其的[i]属"
+"性[/i]。ä¸è¿‡ä½ å¯ä»¥å¯ç”¨ [member bbcode_enabled] 并将文本括在 [code][center][/"
+"code] 标签中,类似:[code][center]例å­[/center][/code]。目å‰ä¹Ÿæ²¡æœ‰åž‚直对é½æ–‡"
+"本的内置方法,但这å¯ä»¥é€šè¿‡ä¾èµ–锚点/容器和 [member fit_content_height] 属性æ¥"
+"模拟。\n"
+"[b]注æ„:[/b]Windows 上[i]ä¸æ”¯æŒ[/i] [code]0xffff[/code] 之åŽçš„ Unicode 字符"
+"(例如大多数表情符å·ï¼‰ã€‚它们将显示为未知字符。这将在 Godot 4.0 中解决。"
#: doc/classes/RichTextLabel.xml:16
msgid "https://godotengine.org/asset-library/asset/132"
@@ -59889,14 +60045,14 @@ msgid ""
"If [code]width[/code] or [code]height[/code] is set to 0, the image size "
"will be adjusted in order to keep the original aspect ratio."
msgstr ""
-"将图åƒçš„开头和结尾标签添加到标签堆中,å¯ä»¥é€‰æ‹©æä¾›[code]width[/code]å’Œ"
-"[code]height[/code]æ¥è°ƒæ•´å›¾åƒçš„大å°ã€‚\n"
-"如果[code]width[/code]或[code]height[/code]被设置为0,图åƒçš„大å°è¢«è°ƒæ•´ä¸ºä¿æŒ"
-"原始长宽比。"
+"将图åƒçš„开头和结尾标签添加到标签堆中,å¯ä»¥é€‰æ‹©æä¾› [code]width[/code] å’Œ "
+"[code]height[/code] æ¥è°ƒæ•´å›¾åƒçš„大å°ã€‚\n"
+"如果 [code]width[/code] 或 [code]height[/code] 被设置为 0,图åƒçš„大å°è¢«è°ƒæ•´ä¸º"
+"ä¿æŒåŽŸå§‹é•¿å®½æ¯”。"
#: doc/classes/RichTextLabel.xml:34
msgid "Adds raw non-BBCode-parsed text to the tag stack."
-msgstr "å°†éžBBCode解æžçš„原始文本添加到标签堆中。"
+msgstr "å°†éž BBCode 解æžçš„原始文本添加到标签栈中。"
#: doc/classes/RichTextLabel.xml:41
msgid ""
@@ -59910,10 +60066,10 @@ msgid ""
"[method append_bbcode]."
msgstr ""
"è§£æž [code]bbcode[/code] 并根æ®éœ€è¦å°†æ ‡ç­¾æ·»åŠ åˆ°æ ‡ç­¾å †æ ˆä¸­ã€‚返回解æžç»“果,æˆåŠŸ"
-"则返回[constant OK]。\n"
+"则返回 [constant OK]。\n"
"[b]注æ„:[/b] 使用此方法,您无法关闭在之å‰çš„ [method append_bbcode] 调用中打"
-"开的标签。这样åšæ˜¯ä¸ºäº†æ高性能,特别是在更新大型 RichTextLabels 时,因为æ¯æ¬¡"
-"é‡å»ºæ•´ä¸ª BBCode 会更慢。如果您ç»å¯¹éœ€è¦åœ¨å°†æ¥çš„方法调用中关闭标签,请附加 "
+"开的标签。这样åšæ˜¯ä¸ºäº†æ高性能,特别是在更新大型 RichTextLabel 时,因为æ¯æ¬¡é‡"
+"建整个 BBCode 会更慢。如果您ç»å¯¹éœ€è¦åœ¨å°†æ¥çš„方法调用中关闭标签,请附加 "
"[member bbcode_text] 而ä¸æ˜¯ä½¿ç”¨ [method append_bbcode]。"
#: doc/classes/RichTextLabel.xml:48
@@ -60278,79 +60434,79 @@ msgid "Each list item has a filled circle marker."
msgstr "æ¯ä¸ªåˆ—表项都有一个实心圆圈标记。"
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
-msgstr "用于粗体字的字体。"
-
-#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
-msgstr "用于粗斜体文字的字体。"
-
-#: doc/classes/RichTextLabel.xml:377
msgid "The default text color."
msgstr "默认文本颜色。"
-#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
-msgstr "[RichTextLabel] 获得焦点时使用的背景。"
-
-#: doc/classes/RichTextLabel.xml:383
+#: doc/classes/RichTextLabel.xml:374
msgid ""
"The color of selected text, used when [member selection_enabled] is "
"[code]true[/code]."
msgstr ""
"选定文本的颜色(当[member selection_enabled]为[code]true[/code]时使用)。"
-#: doc/classes/RichTextLabel.xml:386
+#: doc/classes/RichTextLabel.xml:377
msgid "The color of the font's shadow."
msgstr "字体阴影的颜色。"
-#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
-msgstr "用于斜体字的字体。"
+#: doc/classes/RichTextLabel.xml:380
+msgid "The color of the selection box."
+msgstr "选择框的颜色。"
-#: doc/classes/RichTextLabel.xml:392
+#: doc/classes/RichTextLabel.xml:383
msgid "The vertical space between lines."
msgstr "行之间的垂直空间。"
-#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
-msgstr "用于等宽文本的字体。"
-
-#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
-msgstr "[RichTextLabel] 的正常背景。"
-
-#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
-msgstr "默认的文本字体。"
-
-#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
-msgstr "选择框的颜色。"
-
-#: doc/classes/RichTextLabel.xml:407
+#: doc/classes/RichTextLabel.xml:386
msgid ""
"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
"the whole text as an outline."
msgstr ""
"布尔值。如果是1([code]true[/code]),阴影将以轮廓的形å¼å›´ç»•æ•´ä¸ªæ–‡æœ¬æ˜¾ç¤ºã€‚"
-#: doc/classes/RichTextLabel.xml:410
+#: doc/classes/RichTextLabel.xml:389
msgid "The horizontal offset of the font's shadow."
msgstr "字体阴影的水平å移é‡ã€‚"
-#: doc/classes/RichTextLabel.xml:413
+#: doc/classes/RichTextLabel.xml:392
msgid "The vertical offset of the font's shadow."
msgstr "字体阴影的垂直å移。"
-#: doc/classes/RichTextLabel.xml:416
+#: doc/classes/RichTextLabel.xml:395
msgid "The horizontal separation of elements in a table."
msgstr "表中元素的水平间è·ã€‚"
-#: doc/classes/RichTextLabel.xml:419
+#: doc/classes/RichTextLabel.xml:398
msgid "The vertical separation of elements in a table."
msgstr "表中元素的垂直间è·ã€‚"
+#: doc/classes/RichTextLabel.xml:401
+msgid "The font used for bold text."
+msgstr "用于粗体字的字体。"
+
+#: doc/classes/RichTextLabel.xml:404
+msgid "The font used for bold italics text."
+msgstr "用于粗斜体文字的字体。"
+
+#: doc/classes/RichTextLabel.xml:407
+msgid "The font used for italics text."
+msgstr "用于斜体字的字体。"
+
+#: doc/classes/RichTextLabel.xml:410
+msgid "The font used for monospace text."
+msgstr "用于等宽文本的字体。"
+
+#: doc/classes/RichTextLabel.xml:413
+msgid "The default text font."
+msgstr "默认的文本字体。"
+
+#: doc/classes/RichTextLabel.xml:416
+msgid "The background The background used when the [RichTextLabel] is focused."
+msgstr "[RichTextLabel] 获得焦点时使用的背景。"
+
+#: doc/classes/RichTextLabel.xml:419
+msgid "The normal background for the [RichTextLabel]."
+msgstr "[RichTextLabel] 的正常背景。"
+
#: doc/classes/RID.xml:4
msgid "Handle for a [Resource]'s unique ID."
msgstr "[Resource] 的唯一 ID çš„å¥æŸ„。"
@@ -60519,10 +60675,6 @@ msgstr ""
"关于阻尼的更多细节,请å‚阅[member ProjectSettings.physics/3d/"
"default_angular_damp]。"
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr "刚体的旋转速度。"
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr "é”定实体在X轴上的旋转。"
@@ -60570,8 +60722,8 @@ msgstr ""
"如果[code]true[/code],实体å¯ä»¥åœ¨æ²¡æœ‰è¿åŠ¨çš„情况下进入ç¡çœ æ¨¡å¼ã€‚è§[member "
"sleeping]。\n"
"[b]注æ„:[/b] RigidBody3D 的模å¼[member mode] 为常é‡[constant "
-"MODE_CHARACTER] æ—¶ä¸ä¼šè‡ªåŠ¨è¿›å…¥ä¼‘眠模å¼ã€‚ä»ç„¶å¯ä»¥é€šè¿‡å°†å…¶ [member sleep] 属性"
-"设置为 [code]true[/code] æ¥æ‰‹åŠ¨ä½¿å…¶è¿›å…¥ä¼‘眠状æ€ã€‚"
+"MODE_CHARACTER] æ—¶ä¸ä¼šè‡ªåŠ¨è¿›å…¥ä¼‘眠模å¼ã€‚ä»ç„¶å¯ä»¥é€šè¿‡å°†å…¶ [member sleeping] 属"
+"性设置为 [code]true[/code] æ¥æ‰‹åŠ¨ä½¿å…¶è¿›å…¥ä¼‘眠状æ€ã€‚"
#: doc/classes/RigidBody.xml:144
msgid ""
@@ -60627,8 +60779,8 @@ msgid ""
"physics_material_override]."
msgstr ""
"实体的摩擦力,从0(无摩擦)到1(最大摩擦)。\n"
-"å·²ç»åºŸå¼ƒï¼Œè¯·é€šè¿‡[member physics_material_override]使用[member "
-"PhysicsMaterial.mores]代替。"
+"å·²ç»åºŸå¼ƒï¼Œè¯·é€šè¿‡ [member physics_material_override] 使用 [member "
+"PhysicsMaterial.friction] 代替。"
#: doc/classes/RigidBody.xml:162
msgid ""
@@ -60637,9 +60789,9 @@ msgid ""
"example, a value of 1 will be normal gravity, 2 will apply double gravity, "
"and 0.5 will apply half gravity to this object."
msgstr ""
-"这与在[b]Project(项目) > Project Settings(项目设置) > Physics(物ç†) > 3d>[/b]"
-"中找到的全局3Dé‡åŠ›è®¾ç½®ç›¸ä¹˜ï¼Œäº§ç”ŸRigidBody3Dçš„é‡åŠ›ã€‚例如,1的值将是正常的é‡"
-"力,2将应用åŒå€çš„é‡åŠ›ï¼Œ0.5将对这个物体应用一åŠçš„é‡åŠ›ã€‚"
+"这与在[b]项目 > 项目设置 > Physics > 3d[/b] 中找到的全局 3D é‡åŠ›è®¾ç½®ç›¸ä¹˜ï¼Œäº§"
+"生 RigidBody çš„é‡åŠ›ã€‚例如,1 的值将是正常的é‡åŠ›ï¼Œ2 将应用åŒå€çš„é‡åŠ›ï¼Œ0.5 将对"
+"这个物体应用一åŠçš„é‡åŠ›ã€‚"
#: doc/classes/RigidBody.xml:165
msgid ""
@@ -60655,11 +60807,12 @@ msgstr ""
"default_linear_damp]。"
#: doc/classes/RigidBody.xml:169
+#, fuzzy
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
"物体的线速度。å¯ä»¥å¶å°”使用,但是[b]ä¸è¦æ¯ä¸€å¸§éƒ½è®¾ç½®å®ƒ[/b],因为物ç†å¯èƒ½åœ¨å¦ä¸€"
"个线程中è¿è¡Œï¼Œå¹¶ä¸”以ä¸åŒçš„间隔。使用[method _integrate_forces]作为你的进程循"
@@ -60698,8 +60851,8 @@ msgid ""
"The body's weight based on its mass and the global 3D gravity. Global values "
"are set in [b]Project > Project Settings > Physics > 3d[/b]."
msgstr ""
-"实体的é‡é‡åŸºäºŽå…¶è´¨é‡å’Œå…¨å±€3Dé‡åŠ›ã€‚全局值在[b]项目>项目设置>物ç†>三维[/b]中设"
-"置。"
+"实体的é‡é‡åŸºäºŽå…¶è´¨é‡å’Œå…¨å±€ 3D é‡åŠ›ã€‚全局值在[b]项目 > 项目设置 > Physics > "
+"3D[/b] 中设置。"
#: doc/classes/RigidBody.xml:192
msgid ""
@@ -60756,7 +60909,7 @@ msgid ""
"[ConcavePolygonShape] with Bullet physics if you need shape indices."
msgstr ""
"当[PhysicsBody]或[GridMap]的一个形状[Shape]进入这个区域的一个形状[Shape]æ—¶å‘"
-"出的。需è¦å°†ç›‘控[member monitoring]设置为[code]true[/code],且[member "
+"出的。需è¦å°†ç›‘控[member contact_monitor]设置为[code]true[/code],且[member "
"contacts_reported]设置的足够高以检测所有碰撞。如果[MeshLibrary]有碰撞形状"
"[Shape],就会检测到[GridMap]。\n"
"[code]body_id[/code]由[PhysicsServer]使用的其他[PhysicsBody]或[MeshLibrary]的"
@@ -60943,9 +61096,9 @@ msgid ""
"[Physics2DTestMotionResult], which contains additional information about the "
"collision (should there be one)."
msgstr ""
-"如果在给定的å‘é‡ä¸­ç§»åŠ¨ä¼šå¯¼è‡´ç¢°æ’žï¼Œåˆ™è¿”回[code]true[/code]。[code]margin[/"
-"code]增加å‚与碰撞检测的形状的大å°ï¼Œ[code]result[/code]是一个"
-"[PhysicsTestMotionResult2D]类型的对象,它包å«å…³äºŽç¢°æ’žçš„é¢å¤–ä¿¡æ¯ï¼ˆå¦‚果有的"
+"如果在给定的å‘é‡ä¸­ç§»åŠ¨ä¼šå¯¼è‡´ç¢°æ’žï¼Œåˆ™è¿”回 [code]true[/code]。[code]margin[/"
+"code]增加å‚与碰撞检测的形状的大å°ï¼Œ[code]result[/code] 是一个 "
+"[Physics2DTestMotionResult] 类型的对象,它包å«å…³äºŽç¢°æ’žçš„é¢å¤–ä¿¡æ¯ï¼ˆå¦‚果有的"
"è¯ï¼‰ã€‚"
#: doc/classes/RigidBody2D.xml:97
@@ -60957,8 +61110,8 @@ msgid ""
"details about damping."
msgstr ""
"对物体的 [member angular_velocity]进行阻尼è¿ç®—。如果 [code]-1[/code],物体将"
-"使用 [b]Project(项目) > Project Settings(项目设置) > Physics(物ç†)> 2d[/b] 中"
-"定义的 [b]Default Angular Damp(默认角度阻尼)[/b]。\n"
+"使用[b]项目 > 项目设置 > Physics > 2d[/b] 中定义的 [b]Default Angular Damp[/"
+"b](默认角度阻尼)。\n"
"有关阻尼的更多详细信æ¯ï¼Œè¯·å‚阅 [member ProjectSettings.physics/2d/"
"default_angular_damp]。"
@@ -60981,7 +61134,7 @@ msgstr ""
"如果[code]true[/code],身体å¯ä»¥åœ¨æ²¡æœ‰è¿åŠ¨çš„情况下进入ç¡çœ æ¨¡å¼ã€‚è§[member "
"sleeping]。\n"
"[b]注æ„:[/b] RigidBody2D çš„[member mode] 为[constant MODE_CHARACTER] æ—¶ä¸ä¼š"
-"自动进入休眠模å¼ã€‚ä»ç„¶å¯ä»¥é€šè¿‡å°†å…¶ [member sleep] 属性设置为 [code]true[/"
+"自动进入休眠模å¼ã€‚ä»ç„¶å¯ä»¥é€šè¿‡å°†å…¶ [member sleeping] 属性设置为 [code]true[/"
"code] æ¥æ‰‹åŠ¨ä½¿å…¶ä¼‘眠。"
#: doc/classes/RigidBody2D.xml:118
@@ -61036,7 +61189,7 @@ msgid ""
"physics_material_override]."
msgstr ""
"物体的摩擦。å–值范围从[code]0[/code](无摩擦)到[code]1[/code](最大摩擦)。\n"
-"已弃用,通过 [member Physics_material_override] 使用 [member PhysicsMaterial."
+"已弃用,通过 [member physics_material_override] 使用 [member PhysicsMaterial."
"friction]。"
#: doc/classes/RigidBody2D.xml:136
@@ -61045,9 +61198,9 @@ msgid ""
"from the [b]Default Gravity[/b] value in [b]Project > Project Settings > "
"Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s."
msgstr ""
-"乘以施加在物体上的é‡åŠ›ã€‚物体的é‡åŠ›æ˜¯ç”±[b]Project(项目) > Project Settings (项"
-"目设置)> Physics(物ç†) > 2d>[/b]中的[b]Default Gravity(默认é‡åŠ›)[/b]值和/或任"
-"何由[Area2D]应用的é¢å¤–é‡åŠ›çŸ¢é‡è®¡ç®—出æ¥çš„。"
+"乘以施加在物体上的é‡åŠ›ã€‚物体的é‡åŠ›æ˜¯ç”±[b]项目 > 项目设置 > Physics > 2d[/b]中"
+"çš„ [b]Default Gravity[/b](默认é‡åŠ›ï¼‰å€¼å’Œ/或任何由 [Area2D] 应用的é¢å¤–é‡åŠ›çŸ¢"
+"é‡è®¡ç®—出æ¥çš„。"
#: doc/classes/RigidBody2D.xml:139
msgid ""
@@ -61070,11 +61223,23 @@ msgid ""
"about damping."
msgstr ""
"对物体的[member linear_velocity]进行阻尼è¿ç®—。如果[code]-1[/code],物体将使用"
-"[b]Project(项目) > Project Settings(项目设置) > Physics(物ç†)> 2d[/b]中的"
-"[b]Default Linear Damp(默认线性阻尼)[/b]。\n"
+"[b]项目 > 项目设置 > Physics > 2d[/b] 中的 [b]Default Linear Damp[/b](默认线"
+"性阻尼)。\n"
"有关阻尼的更多详细信æ¯ï¼Œè¯·å‚阅 [member ProjectSettings.physics/2d/"
"default_linear_damp]。"
+#: doc/classes/RigidBody2D.xml:146
+#, fuzzy
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+"物体的线速度。å¯ä»¥å¶å°”使用,但是[b]ä¸è¦æ¯ä¸€å¸§éƒ½è®¾ç½®å®ƒ[/b],因为物ç†å¯èƒ½åœ¨å¦ä¸€"
+"个线程中è¿è¡Œï¼Œå¹¶ä¸”以ä¸åŒçš„间隔。使用[method _integrate_forces]作为你的进程循"
+"环,以精确控制物体状æ€ã€‚"
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr "物体的模å¼ã€‚å¯èƒ½çš„值è§[enum Mode]。"
@@ -61084,8 +61249,8 @@ msgid ""
"The body's weight based on its mass and the [b]Default Gravity[/b] value in "
"[b]Project > Project Settings > Physics > 2d[/b]."
msgstr ""
-"物体的é‡é‡åŸºäºŽå…¶è´¨é‡å’Œ [b] Project(项目) > Project Settings(项目设置) > "
-"Physics(物ç†)> 2d[/b] 中的 [b] Default Gravity(默认é‡åŠ›) [/b] 值。"
+"物体的é‡é‡åŸºäºŽå…¶è´¨é‡å’Œ[b]项目 > 项目设置 > Physics > 2d[/b] 中的 [b]Default "
+"Gravity[/b](默认é‡åŠ›ï¼‰å€¼ã€‚"
#: doc/classes/RigidBody2D.xml:169
msgid ""
@@ -61143,11 +61308,11 @@ msgstr ""
"[code]body_rid[/code] 由 [Physics2DServer] 使用的其他 [PhysicsBody2D] 或 "
"[TileSet] 的 [CollisionObject2D] 的 [RID]。\n"
"[code]body[/code]其他[PhysicsBody2D]或[TileMap]的[Node](如果它存在于树上)。\n"
-"[code]body_shape_index [/code] 其他 [PhysicsBody2D] 或 [TileMap] 使用 "
+"[code]body_shape_index[/code] 其他 [PhysicsBody2D] 或 [TileMap] 使用 "
"[Physics2DServer] 的 [Shape2D] 索引。获得带有 [code]body."
"shape_owner_get_owner (body_shape_index)[/code] 的 [CollisionShape2D] 节"
"点。\n"
-"[code]local_shape_index [/code] [Physics2DServer] 使用的此 RigidBody2D 的 "
+"[code]local_shape_index[/code] [Physics2DServer] 使用的此 RigidBody2D 的 "
"[Shape2D] 索引。获得带有 [code]self.shape_owner_get_owner "
"(local_shape_index)[/code] 的 [CollisionShape2D] 节点。"
@@ -61260,15 +61425,15 @@ msgstr ""
"[Portal] 剔除系统需è¦ä½¿ç”¨åœ¨ç§°ä¸º [Room] 的区域中按ä½ç½®åˆ†ç»„在一起的对象æ¥æž„建关"
"å¡ã€‚在许多情况下,这些将对应于建筑物中的实际空间,但ä¸ä¸€å®šï¼ˆå³¡è°·åŒºåŸŸå¯èƒ½è¢«è§†"
"为空间)。\n"
-"如果[VisualInstance] çš„[code]portal_mode[/code] 设置为[code]STATIC[/code](ä¸"
-"移动) 或 [code]DYNAMIC[/code](仅在空间内移动),那么任何作为[Room]çš„å­ä»£æˆ–å­™"
-"代的[VisualInstance]将被分é…到该空间。\n"
-"在内部,空间边界必须形æˆä¸€ä¸ª [b] 凸多边形 [/b],默认情况下,这由您放置在空间"
-"内的对象的几何形状自动确定。\n"
-"您也å¯ä»¥ç²¾ç¡®æŒ‡å®š [b] 手动绑定 [/b]。如果放置一个å称以[code]Bound_[/code]为å‰"
-"缀的[MeshInstance],它将关闭几何体的边界生æˆï¼Œè€Œæ˜¯åœ¨è½¬æ¢é˜¶æ®µä½¿ç”¨è¿™ä¸ª"
-"MeshInstance的顶点直接计算凸多边形(è§[RoomManager])。\n"
-"为了从一个空间看到相邻的空间,[Portal]必须放置在空间之间的éžé®æŒ¡å¼€å£ä¸Šã€‚这些"
+"如果 [VisualInstance] 的 [code]portal_mode[/code] 设置为 [code]STATIC[/code]"
+"(ä¸ç§»åŠ¨) 或 [code]DYNAMIC[/code](仅在空间内移动),那么任何作为 [Room] çš„å­"
+"代或孙代的 [VisualInstance] 将被分é…到该空间。\n"
+"在内部,空间边界必须形æˆä¸€ä¸ª[b]凸多边形[/b],默认情况下,这由您放置在空间内的"
+"对象的几何形状自动确定。\n"
+"您也å¯ä»¥ç²¾ç¡®æŒ‡å®š[b]手动绑定[/b]。如果放置一个å称以 [code]Bound_[/code] 为å‰"
+"缀的 [MeshInstance],它将关闭几何体的边界生æˆï¼Œè€Œæ˜¯åœ¨è½¬æ¢é˜¶æ®µä½¿ç”¨è¿™ä¸ª"
+"MeshInstance 的顶点直接计算凸多边形(è§[RoomManager])。\n"
+"为了从一个空间看到相邻的空间,[Portal] 必须放置在空间之间的éžé®æŒ¡å¼€å£ä¸Šã€‚这些"
"通常会放置在门窗上。"
#: doc/classes/Room.xml:27
@@ -61325,13 +61490,13 @@ msgid ""
"(see [RoomManager] for details)."
msgstr ""
"尽管å¯ä»¥å•ç‹¬æŒ‡å®š [Room] 行为,但有时为一组空间编写功能会更快更方便。\n"
-"[RoomGroup] 应作为 [b] 空间列表 [/b](您的 [Room] 的父 [Node])的å­é¡¹è€Œè®¾ç½®ï¼Œ"
-"而 [Room] 应作为 [RoomGroup] çš„å­é¡¹ä¾æ¬¡è®¾ç½®ä»¥ä¾¿å°†å®ƒä»¬åˆ†é…ç»™ RoomGroup。\n"
-"例如,[RoomGroup] å¯ç”¨äºŽæŒ‡å®š [b]outside[/b] çš„ [Room],并在玩家进入/退出该区"
-"域时打开或关闭定å‘å…‰ã€å¤©ç©ºæˆ–雨效果。\n"
-"当 [code]gameplay_monitor[/code] å¼€å¯æ—¶ï¼Œ[RoomGroup] 收到 [b]游æˆå›žè°ƒ[/b],在"
-"他们进入和退出时[b]游æˆåŒº[/b]时,作为 [code] ä¿¡å· [/code] 或 [code] 通知 [/"
-"code] (详è§[RoomManager])。"
+"[RoomGroup] 应作为[b]空间列表[/b](您的 [Room] 的父 [Node])的å­é¡¹è€Œè®¾ç½®ï¼Œè€Œ "
+"[Room] 应作为 [RoomGroup] çš„å­é¡¹ä¾æ¬¡è®¾ç½®ä»¥ä¾¿å°†å®ƒä»¬åˆ†é…ç»™ RoomGroup。\n"
+"例如,[RoomGroup] å¯ç”¨äºŽæŒ‡å®š[b]处于外部[/b]çš„ [Room],并在玩家进入/退出该区域"
+"时打开或关闭定å‘å…‰ã€å¤©ç©ºæˆ–雨效果。\n"
+"当 [code]gameplay_monitor[/code] å¼€å¯æ—¶ï¼Œ[RoomGroup] 收到[b]游æˆå›žè°ƒ[/b],在"
+"他们进入和退出[b]游æˆåŒºåŸŸ[/b]时,以[code]ä¿¡å·[/code]或[code]通知[/code]çš„å½¢å¼"
+"ï¼ˆè¯¦è§ [RoomManager])。"
#: doc/classes/RoomGroup.xml:18
msgid ""
@@ -61344,11 +61509,11 @@ msgid ""
"when the camera is within the house, the house is used as the source room, "
"but outside the house, the terrain room would be used instead."
msgstr ""
-"此优先级将应用于组内的 [Room]。 [Room] 优先级å…许使用 [b] 内部空间 [/b]ã€ç©º"
-"é—´ [i] 内 [/i] å¦ä¸€ä¸ªç©ºé—´æˆ–多个空间。\n"
-"当 [Camera] ä½äºŽå¤šä¸ªç©ºé—´ï¼ˆå¸¸è§„和内部)内时,优先级较高的空间将优先处ç†ã€‚å› "
-"此,例如,在地形“空间â€å†…的房屋,您å¯ä»¥ä½¿æˆ¿å±‹å…·æœ‰æ›´é«˜çš„优先级,以便当相机在房"
-"屋内时,房屋用作æºç©ºé—´ï¼Œä½†åœ¨æˆ¿å±‹å¤–,将改为使用地形空间。"
+"此优先级将应用于组内的 [Room]。å¯ä»¥ä½¿ç”¨ [Room] 优先级æ¥åˆ¶ä½œ[b]内部房间[/b],"
+"å³ä½äºŽæˆ¿é—´[i]内[/i]çš„å¦ä¸€ä¸ªæˆ¿é—´æˆ–多个房间。\n"
+"当 [Camera] ä½äºŽå¤šä¸ªï¼ˆå¸¸è§„和内部)房间内时,优先级较高的房间将优先处ç†ã€‚å› "
+"此,例如,在地形“房间â€å†…的房屋,您å¯ä»¥ä½¿æˆ¿å±‹å…·æœ‰æ›´é«˜çš„优先级,以便当相机在房"
+"屋内时,房屋用作æºç©ºé—´ï¼Œä½†åœ¨æˆ¿å±‹å¤–,将改为使用地形房间。"
#: doc/classes/RoomManager.xml:4
msgid "The RoomManager node is used to control the portal culling system."
@@ -61364,8 +61529,8 @@ msgid ""
"settings that are common throughout the portal system."
msgstr ""
"为了使用portalé®æŒ¡å‰”除系统,您必须使用 [Room] å’Œ [Portal] æ¥æž„建您的关å¡ã€‚在"
-"这些å¯ä»¥åœ¨è¿è¡Œæ—¶ä½¿ç”¨ä¹‹å‰ï¼Œå®ƒä»¬å¿…é¡»ç»è¿‡ä¸€ä¸ªç®€çŸ­çš„转æ¢è¿‡ç¨‹æ¥æž„建 [code] room "
-"graph [/code],这是portal剔除所需的è¿è¡Œæ—¶æ•°æ®ã€‚ [code]portal graph[/code]ç”±"
+"这些å¯ä»¥åœ¨è¿è¡Œæ—¶ä½¿ç”¨ä¹‹å‰ï¼Œå®ƒä»¬å¿…é¡»ç»è¿‡ä¸€ä¸ªç®€çŸ­çš„转æ¢è¿‡ç¨‹æ¥æž„建 [code]room "
+"graph[/code],这是portal剔除所需的è¿è¡Œæ—¶æ•°æ®ã€‚ [code]portal graph[/code]ç”±"
"[RoomManager]节点控制,[RoomManager]还包å«æ•´ä¸ªportal系统通用的设置。"
#: doc/classes/RoomManager.xml:15
@@ -61437,16 +61602,16 @@ msgid ""
"portal modes."
msgstr ""
"这是整个portal剔除系统中最é‡è¦çš„功能。没有它,系统就无法è¿è¡Œã€‚\n"
-"首先,它é历作为 [code] room list [/code] 的节点(以åŠå…¶ä¸­çš„ [RoomGroup])å­"
-"节点的æ¯ä¸ª [Room],并将其转æ¢å¹¶æ·»åŠ åˆ° [code] room graph [/code]。\n"
+"首先,它é历作为 [code]room list[/code] 的节点(以åŠå…¶ä¸­çš„ [RoomGroup])å­èŠ‚"
+"点的æ¯ä¸ª [Room],并将其转æ¢å¹¶æ·»åŠ åˆ° [code]room graph[/code]。\n"
"这适用于éµå¾ªç‰¹æ®Šå‘½å约定的 [Room] 节点和 [Spatial] 节点。它们应该以å‰ç¼€ "
"[i]'Room_'[/i] 开头,然åŽæ˜¯æ‚¨å¸Œæœ›ä¸ºç©ºé—´å‘½åçš„å称,例如[i]'Room_lounge'[/i]。"
"这将自动为您将此类 [Room] 转æ¢ä¸º [Room] 节点。如果您想构建整个空间系统,这很"
"有用,例如Blender,并在您处ç†å…³å¡æ—¶å¤šæ¬¡é‡æ–°å¯¼å…¥ã€‚\n"
"转æ¢å°†å°è¯•å°†ä½œä¸º [Room] çš„å­ä»£å’Œå­™ä»£çš„ [VisualInstance] 分é…给空间。这些应该"
-"被赋予åˆé€‚çš„ [code] portal mode [/code](å‚è§ [CullInstance] 文档)。默认的 "
-"[code] portal mode [/code] 是 [code]STATIC[/code] - è¿è¡Œå…³å¡æ—¶ä¸ä¼šç§»åŠ¨çš„对"
-"象,通常是大多数对象。\n"
+"被赋予åˆé€‚çš„ [code]portal mode[/code](å‚è§ [CullInstance] 文档)。默认的 "
+"[code]portal mode[/code] 是 [code]STATIC[/code] - è¿è¡Œå…³å¡æ—¶ä¸ä¼šç§»åŠ¨çš„对象,"
+"通常是大多数对象。\n"
"转æ¢é€šå¸¸ä¼šä½¿ç”¨è¿™äº› [VisualInstance](和 [Portal])的几何形状æ¥è®¡ç®—空间的凸多"
"边形边界。这些边界将显示在带有线框的编辑器中。或者,您å¯ä»¥ä¸ºä»»ä½•ç©ºé—´æŒ‡å®šæ‰‹åŠ¨"
"自定义边界,请å‚阅 [Room] 文档。\n"
@@ -61531,8 +61696,8 @@ msgid ""
"[code]NOTIFICATION_EXIT_GAMEPLAY[/code]\n"
"Signals: [code]\"gameplay_entered\"[/code], [code]\"gameplay_exited\"[/code]"
msgstr ""
-"使用部分或完整 PVS 时,游æˆç›‘视器å…许您在漫游对象或空间进入或退出 [b] 游æˆåŒº"
-"域 [/b] 时接收回调。游æˆåŒºåŸŸè¢«å®šä¹‰ä¸ºä¸»è¦æˆ–æ¬¡è¦ PVS。\n"
+"使用部分或完整 PVS 时,游æˆç›‘视器å…许您在漫游对象或空间进入或退出 [b]游æˆåŒºåŸŸ"
+"[/b] 时接收回调。游æˆåŒºåŸŸè¢«å®šä¹‰ä¸ºä¸»è¦æˆ–æ¬¡è¦ PVS。\n"
"例如,这些回调å…许您å‡å°‘对远离玩家的对象的处ç†ï¼Œæˆ–者打开和关闭 AI。\n"
"您å¯ä»¥é€‰æ‹©é€šè¿‡ [code]_notification[/code] 函数接收回调作为通知,或作为信å·æŽ¥"
"收。\n"
@@ -61621,6 +61786,14 @@ msgid ""
"your room and object sizes, and movement speeds. The default value should "
"work reasonably in most circumstances."
msgstr ""
+"为了å‡å°‘对漫游对象的处ç†ï¼Œä¼šåœ¨å®ƒä»¬ç§»åŠ¨æ—¶æ‰©å±•å…¶ AABB。用扩展åŽçš„空间计算漫游对"
+"象所处的房间。下次移动时,如果该对象的精确 AABB ä»ç„¶ä½äºŽæ‰©å±•åŽçš„空间,则无须"
+"å†æ¬¡å¤„ç†è¯¥å¯¹è±¡ï¼Œå¯ä»¥ç›¸å½“èŠ‚çœ CPU。\n"
+"缺点是如果扩展得过多,该对象就å¯èƒ½æ„外蔓延到隔å£æˆ¿é—´ï¼Œåœ¨æœ¬è¯¥å‰”除的地方出"
+"现。\n"
+"为了在高效漫游和精准剔除之间达到平衡,用户å¯ä»¥è‡ªå®šä¹‰æ‰©å±•çš„è·ç¦»ã€‚这个è·ç¦»ä¸€èˆ¬"
+"由房间ã€å¯¹è±¡çš„大å°ä»¥åŠç§»åŠ¨é€Ÿåº¦å†³å®šã€‚大多数情况下,默认值应该都能达到åˆé€‚的效"
+"果。"
#: doc/classes/RoomManager.xml:84
msgid ""
@@ -61640,11 +61813,11 @@ msgid ""
"override this value if desired.\n"
"The room convex hulls are shown as a wireframe in the editor."
msgstr ""
-"在转æ¢è¿‡ç¨‹ä¸­ï¼Œ[Room] å†…å¯¹è±¡çš„å‡ ä½•å½¢çŠ¶ï¼Œæˆ–è‡ªå®šä¹‰æŒ‡å®šçš„æ‰‹åŠ¨ç»‘å®šï¼Œç”¨äºŽç”Ÿæˆ [b] "
-"凸多边形绑定 [/b]。\n"
-"这个凸多边形在å¯è§æ€§ç³»ç»Ÿä¸­æ˜¯ [b] 必需的 [/b],并且用于许多目的。最é‡è¦çš„是,"
-"它用于决定[Camera](或物体)是å¦åœ¨[Room]内。凸多边形生æˆç®—法很好,但有时它会"
-"创建太多(或太少)的平é¢ï¼Œæ— æ³•å¾ˆå¥½åœ°è¡¨ç¤ºç©ºé—´ä½“积。\n"
+"在转æ¢è¿‡ç¨‹ä¸­ï¼Œ[Room] å†…å¯¹è±¡çš„å‡ ä½•å½¢çŠ¶ï¼Œæˆ–è‡ªå®šä¹‰æŒ‡å®šçš„æ‰‹åŠ¨ç»‘å®šï¼Œç”¨äºŽç”Ÿæˆ [b]凸"
+"多边形绑定[/b]。\n"
+"这个凸多边形在å¯è§æ€§ç³»ç»Ÿä¸­æ˜¯ [b]必需的[/b],并且用于许多目的。最é‡è¦çš„是,它"
+"用于决定[Camera](或物体)是å¦åœ¨[Room]内。凸多边形生æˆç®—法很好,但有时它会创"
+"建太多(或太少)的平é¢ï¼Œæ— æ³•å¾ˆå¥½åœ°è¡¨ç¤ºç©ºé—´ä½“积。\n"
"[code]room_simplify[/code] 值å¯ç”¨äºŽå¯¹è¯¥è¿‡ç¨‹è¿›è¡Œç²¾ç»†æŽ§åˆ¶ã€‚它决定了如何相似平é¢"
"æ‰èƒ½å°†å®ƒä»¬è§†ä¸ºç›¸åŒï¼ˆå¹¶åˆ é™¤é‡å¤é¡¹ï¼‰ã€‚该值å¯ä»¥è®¾ç½®åœ¨ 0(无简化)和 1(最大简"
"化)之间。\n"
@@ -61724,7 +61897,7 @@ msgstr ""
"与对象进行精确交互。å¦è§[AnimationTree]。\n"
"[b]注æ„:[/b] [RootMotionView] 仅在编辑器中å¯è§ã€‚在è¿è¡Œçš„项目中会自动éšè—,在"
"è¿è¡Œçš„项目中也会转æ¢ä¸ºæ™®é€šçš„[Node]。这æ„味ç€é™„加到 [RootMotionView] 节点的脚"
-"本 [i] å¿…é¡» [/i] 具有 [code] 继承节点 [/code] 而ä¸æ˜¯ [code] 继承 "
+"本 [i] å¿…é¡» [/i] 具有 [code]继承节点[/code] 而ä¸æ˜¯ [code]继承 "
"RootMotionView[/code]。此外,它ä¸èƒ½æ˜¯ [code]@tool[/code] 脚本。"
#: doc/classes/RootMotionView.xml:11
@@ -62091,15 +62264,15 @@ msgid ""
"[/codeblock]\n"
"The timer will be automatically freed after its time elapses."
msgstr ""
-"返回一个[SceneTreeTimer],在这个[SceneTree]中ç»è¿‡ç»™å®šçš„时间(秒)åŽï¼Œè¯¥"
-"[SceneTreeTimer.timeout]å°†å‘出信å·ã€‚如果[code]pause_mode_process[/code]被设置"
-"为[code]false[/code],暂åœ[SceneTree]也将暂åœè¯¥å®šæ—¶å™¨ã€‚\n"
+"返回一个 [SceneTreeTimer],在这个 [SceneTree] 中ç»è¿‡ç»™å®šçš„时间(秒)åŽï¼Œå°†å‘"
+"出 [signal SceneTreeTimer.timeout] ä¿¡å·ã€‚如果 [code]pause_mode_process[/"
+"code] 被设置为 [code]false[/code]ï¼Œæš‚åœ [SceneTree] 也将暂åœè¯¥å®šæ—¶å™¨ã€‚\n"
"常用于创建一次性的延迟定时器,如下é¢çš„例å­:\n"
"[codeblock]\n"
"func some_function():\n"
-" print(\"start\")\n"
+" print(\"开始\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
-" print(\"end\")\n"
+" print(\"结æŸ\")\n"
"[/codeblock]\n"
"计时器将在其时间结æŸåŽè¢«è‡ªåŠ¨é‡Šæ”¾ã€‚"
@@ -62141,8 +62314,8 @@ msgid ""
"Returns [code]true[/code] if the most recent [InputEvent] was marked as "
"handled with [method set_input_as_handled]."
msgstr ""
-"如果节点正在处ç†æœªè¢«å¤„ç†çš„输入(å‚阅[method set_process_unhandled_input]),则"
-"返回[code]true[/code]。"
+"如果最近的 [InputEvent] 被使用 [method set_input_as_handled] 设置为已处ç†ï¼Œè¿”"
+"回 [code]true[/code]。"
#: doc/classes/SceneTree.xml:135
msgid ""
@@ -62154,14 +62327,14 @@ msgstr ""
#: doc/classes/SceneTree.xml:143
msgid "Sends the given notification to all members of the [code]group[/code]."
-msgstr "将给定的通知å‘é€ç»™ [code] group [/code] 的所有æˆå‘˜ã€‚"
+msgstr "将给定的通知å‘é€ç»™ [code]group[/code] 的所有æˆå‘˜ã€‚"
#: doc/classes/SceneTree.xml:152
msgid ""
"Sends the given notification to all members of the [code]group[/code], "
"respecting the given [enum GroupCallFlags]."
msgstr ""
-"将给定的通知å‘é€ç»™ [code] group [/code] 的所有æˆå‘˜ï¼Œéµä»Žç»™å®šçš„ [enum "
+"将给定的通知å‘é€ç»™ [code]group[/code] 的所有æˆå‘˜ï¼Œéµä»Žç»™å®šçš„ [enum "
"GroupCallFlags]。"
#: doc/classes/SceneTree.xml:159
@@ -62214,7 +62387,7 @@ msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
"the given group."
msgstr ""
-"在给定组的所有æˆå‘˜ä¸Šå°†ç»™å®šçš„ [code] property [/code] 设置为 [code] value [/"
+"在给定组的所有æˆå‘˜ä¸Šå°†ç»™å®šçš„ [code]property[/code] 设置为 [code]value[/"
"code]。"
#: doc/classes/SceneTree.xml:201
@@ -62222,8 +62395,8 @@ msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
"the given group, respecting the given [enum GroupCallFlags]."
msgstr ""
-"将给定的 [code] property [/code] 设置为给定组的所有æˆå‘˜çš„ [code] value [/"
-"code],尊é‡ç»™å®šçš„ [enum GroupCallFlags]。"
+"将给定的 [code]property[/code] 设置为给定组的所有æˆå‘˜çš„ [code]value[/code],"
+"å°Šé‡ç»™å®šçš„ [enum GroupCallFlags]。"
#: doc/classes/SceneTree.xml:207
msgid "Marks the most recent [InputEvent] as handled."
@@ -62504,6 +62677,7 @@ msgid "One-shot timer."
msgstr "一次性定时器。"
#: doc/classes/SceneTreeTimer.xml:7
+#, fuzzy
msgid ""
"A one-shot timer managed by the scene tree, which emits [signal timeout] on "
"completion. See also [method SceneTree.create_timer].\n"
@@ -62514,7 +62688,8 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
"一个由场景树管ç†çš„一次性定时器,它在完æˆæ—¶å‘出[signal timeout]。也请å‚阅"
"[method SceneTree.create_timer]。\n"
@@ -62527,11 +62702,12 @@ msgstr ""
" print(\"计时器结æŸã€‚\")\n"
"[/codeblock]"
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+#, fuzzy
+msgid "The time remaining (in seconds)."
msgstr "剩余时间。"
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr "当计时器到 0 æ—¶å‘出。"
@@ -62951,9 +63127,9 @@ msgid ""
"[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
"code exactly."
msgstr ""
-"设置默认纹ç†ï¼Œä»¥ç”¨äºŽçº¹ç†ç»Ÿä¸€ã€‚如果[ShaderMaterial]中没有设置纹ç†ï¼Œåˆ™ä½¿ç”¨é»˜è®¤"
-"值。\n"
-"[b]注æ„:[/b] [code]param[/code]必须与代ç ä¸­çš„uniformå称完全匹é…。"
+"设置默认纹ç†ï¼Œä»¥ç”¨äºŽçº¹ç† uniform。如果 [ShaderMaterial] 中没有设置纹ç†ï¼Œåˆ™ä½¿"
+"用默认值。\n"
+"[b]注æ„:[/b][code]param[/code] 必须与代ç ä¸­çš„ uniform å称完全匹é…。"
#: doc/classes/Shader.xml:48
msgid ""
@@ -63022,7 +63198,7 @@ msgstr ""
msgid ""
"Returns the default value of the material property with given [code]name[/"
"code]."
-msgstr "返回具有给定 [code] name [/code] çš„æ质属性的默认值。"
+msgstr "返回具有给定 [code]name[/code] çš„æ质属性的默认值。"
#: doc/classes/ShaderMaterial.xml:40
msgid ""
@@ -63203,12 +63379,12 @@ msgid ""
"with respect to skeleton, so it not the actual global/world transform of the "
"bone."
msgstr ""
-"骨架为管ç†éª¨éª¼æ供了分层的界é¢ï¼ŒåŒ…括姿势ã€ä¼‘止和动画(å‚阅[Animation])。它还"
-"å¯ä»¥ä½¿ç”¨å¸ƒå¨ƒå¨ƒç‰©ç†ã€‚\n"
-"骨骼相对于骨架的整体å˜æ¢æ˜¯ç”±ä»¥ä¸‹å±‚次顺åºå†³å®šçš„:休止姿势ã€è‡ªå®šä¹‰å§¿åŠ¿å’Œå§¿"
+"骨架为管ç†éª¨éª¼æ供了分层的界é¢ï¼ŒåŒ…括姿势ã€æ”¾æ¾å’ŒåŠ¨ç”»ï¼ˆè¯·å‚阅 [Animation])。"
+"它还å¯ä»¥ä½¿ç”¨å¸ƒå¨ƒå¨ƒç‰©ç†ã€‚\n"
+"骨骼相对于骨架的整体å˜æ¢æ˜¯ç”±ä»¥ä¸‹å±‚次顺åºå†³å®šçš„:放æ¾å§¿åŠ¿ã€è‡ªå®šä¹‰å§¿åŠ¿å’Œå§¿"
"势。\n"
-"注æ„,下é¢çš„ \"global pose\"全局姿势是指骨骼相对于骨架的整体å˜æ¢ï¼Œæ‰€ä»¥å®ƒä¸æ˜¯"
-"骨骼的实际全局或世界å˜æ¢ã€‚"
+"注æ„,下é¢çš„“全局姿势â€æ˜¯æŒ‡éª¨éª¼ç›¸å¯¹äºŽéª¨æž¶çš„整体å˜æ¢ï¼Œæ‰€ä»¥å®ƒä¸æ˜¯éª¨éª¼çš„实际全局"
+"或世界å˜æ¢ã€‚"
#: doc/classes/Skeleton.xml:20
msgid ""
@@ -63239,7 +63415,7 @@ msgstr "返回骨架中的骨骼数é‡ã€‚"
msgid ""
"Returns the custom pose of the specified bone. Custom pose is applied on top "
"of the rest pose."
-msgstr "返回指定骨骼的自定义姿势。自定义姿势应用于休æ¯å§¿åŠ¿çš„顶部。"
+msgstr "返回指定骨骼的自定义姿势。自定义姿势应用于放æ¾å§¿åŠ¿ä¹‹ä¸Šã€‚"
#: doc/classes/Skeleton.xml:66
msgid ""
@@ -63257,11 +63433,11 @@ msgid ""
"skeleton frame, this is not the actual \"global\" transform of the bone."
msgstr ""
"返回指定骨骼的整体å˜æ¢ï¼Œç›¸å¯¹äºŽéª¨æž¶ï¼Œä½†æ²¡æœ‰ä»»ä½•å…¨å±€å§¿åŠ¿è¦†ç›–。相对于骨架帧,这"
-"ä¸æ˜¯éª¨éª¼çš„实际 \"global\" å˜æ¢ã€‚"
+"ä¸æ˜¯éª¨éª¼çš„实际“全局â€å˜æ¢ã€‚"
#: doc/classes/Skeleton.xml:80
msgid "Returns the name of the bone at index [code]index[/code]."
-msgstr "返回索引 [code] index [/code] 处的骨骼å称。"
+msgstr "返回索引 [code]index[/code] 处的骨骼å称。"
#: doc/classes/Skeleton.xml:87
msgid ""
@@ -63272,15 +63448,15 @@ msgid ""
msgstr ""
"返回在[code]bone_idx[/code]处的骨骼的父级索引。如果是-1,那么骨骼就没有父骨"
"骼。\n"
-"[b]注æ„:[/b]返回的父骨骼将总是å°äºŽ[code] bone_idx[/code]。"
+"[b]注æ„:[/b]返回的父骨骼将总是å°äºŽ[code]bone_idx[/code]。"
#: doc/classes/Skeleton.xml:95
msgid ""
"Returns the pose transform of the specified bone. Pose is applied on top of "
"the custom pose, which is applied on top the rest pose."
msgstr ""
-"返回指定骨骼的姿势å˜æ¢ã€‚姿势应用于自定义姿势的顶部,自定义姿势应用于é™æ­¢å§¿åŠ¿"
-"的顶部。"
+"返回指定骨骼的姿势å˜æ¢ã€‚姿势应用于自定义姿势之上,自定义姿势应用于放æ¾å§¿åŠ¿ä¹‹"
+"上。"
#: doc/classes/Skeleton.xml:102
msgid "Returns the rest transform for a bone [code]bone_idx[/code]."
@@ -63314,8 +63490,8 @@ msgid ""
"[Bone2D]. Skeleton2D holds a reference to the rest pose of its children and "
"acts as a single point of access to its bones."
msgstr ""
-"Skeleton2D是[Bone2D]对象的层次结构。它是[Bone2D]çš„è¦æ±‚。Skeleton2DæŒæœ‰å¯¹å…¶å­"
-"项的休æ¯å§¿åŠ¿çš„引用,并作为对其骨骼的å•ä¸€è®¿é—®ç‚¹ã€‚"
+"Skeleton2D 是 [Bone2D] 对象的层次结构。它是 [Bone2D] çš„è¦æ±‚。Skeleton2D æŒæœ‰"
+"对其å­é¡¹çš„放æ¾å§¿åŠ¿çš„引用,并作为对其骨骼的å•ä¸€è®¿é—®ç‚¹ã€‚"
#: doc/classes/Skeleton2D.xml:10
msgid ""
@@ -63419,8 +63595,8 @@ msgid ""
"the [SceneTree]. Returns null if the parent node was not a [Skeleton] Node "
"when SkeletonIK entered the [SceneTree]."
msgstr ""
-"返回SkeletonIK进入[SceneTree]时存在的父[Skeleton]节点。如果父节点在SkeletonIK"
-"进入[SceneTree]æ—¶ä¸æ˜¯[Skeleton]节点,则返回null。"
+"返回 SkeletonIK 进入 [SceneTree] 时存在的父 [Skeleton] 节点。如果父节点在 "
+"SkeletonIK 进入 [SceneTree] æ—¶ä¸æ˜¯ [Skeleton] 节点,则返回 null。"
#: doc/classes/SkeletonIK.xml:41
msgid ""
@@ -63733,7 +63909,7 @@ msgid ""
"the optional [code]attachment_path[/code] can define a [Spatial] the pinned "
"vertex will be attached to."
msgstr ""
-"设置表é¢é¡¶ç‚¹çš„固定状æ€ã€‚当设置为 [code] true [/code] 时,å¯é€‰çš„"
+"设置表é¢é¡¶ç‚¹çš„固定状æ€ã€‚当设置为 [code]true[/code] 时,å¯é€‰çš„"
"[code]attachment_path[/code]å¯ä»¥å®šä¹‰ä¸€ä¸ªç©ºé—´[Spatial],被固定的顶点将连接到这"
"个空间。"
@@ -63750,14 +63926,14 @@ msgid ""
"html#collision-layers-and-masks]Collision layers and masks[/url] in the "
"documentation for more information."
msgstr ""
-"这个SoftBody所处的物ç†å±‚。\n"
-"å¯ç¢°æ’žçš„物体å¯ä»¥å­˜åœ¨äºŽ32个ä¸åŒå±‚中的任何一个。这些层的工作就åƒä¸€ä¸ªæ ‡ç­¾ç³»ç»Ÿï¼Œ"
-"并ä¸æ˜¯å¯è§†åŒ–的。一个å¯ç¢°æ’žç‰©ä½“å¯ä»¥ä½¿ç”¨è¿™äº›å±‚æ¥é€‰æ‹©å®ƒå¯ä»¥ä¸Žå“ªäº›ç‰©ä½“碰撞,使用"
-"collision_mask属性。\n"
-"如果对象A在对象B所扫æ的任何层中,或者对象B在对象A所扫æ的任何层中,就会检测"
-"到接触。更多信æ¯è¯·å‚阅文档中的[url=https://docs.godotengine.org/zh_CN/stable/"
-"tutorials/physics/physics_introduction.html#collision-layers-and-masks]碰撞层"
-"和掩ç [/url]。"
+"这个 SoftBody 所处的物ç†å±‚。\n"
+"å¯ç¢°æ’žçš„物体å¯ä»¥å­˜åœ¨äºŽ 32 个ä¸åŒå±‚中的任何一个。这些层的工作就åƒä¸€ä¸ªæ ‡ç­¾ç³»"
+"统,并ä¸æ˜¯å¯è§†åŒ–的。一个å¯ç¢°æ’žç‰©ä½“å¯ä»¥ä½¿ç”¨è¿™äº›å±‚æ¥é€‰æ‹©å®ƒå¯ä»¥ä¸Žå“ªäº›ç‰©ä½“碰撞,"
+"使用 collision_mask 属性。\n"
+"如果对象 A 在对象 B 所扫æ的任何层中,或者对象 B 在对象 A 所扫æ的任何层中,"
+"就会检测到接触。更多信æ¯è¯·å‚阅文档中的[url=https://docs.godotengine.org/"
+"zh_CN/stable/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]碰撞层和掩ç [/url]。"
#: doc/classes/SoftBody.xml:96
msgid ""
@@ -63766,39 +63942,39 @@ msgid ""
"layers-and-masks]Collision layers and masks[/url] in the documentation for "
"more information."
msgstr ""
-"此软体扫æ碰撞的物ç†å±‚。更多信æ¯è¯·å‚阅文档中的[url=https://docs.godotengine."
-"org/zh_CN/stable/tutorials/physics/physics_introduction.html#collision-"
-"layers-and-masks]碰撞层和掩ç [/url]。"
+"æ­¤ SoftBody 扫æ碰撞的物ç†å±‚。更多信æ¯è¯·å‚阅文档中的[url=https://docs."
+"godotengine.org/zh_CN/stable/tutorials/physics/physics_introduction."
+"html#collision-layers-and-masks]碰撞层和掩ç [/url]。"
#: doc/classes/SoftBody.xml:105
msgid "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."
-msgstr "[NodePath]到[CollisionObject],这个软体应该é¿å…剪è£ã€‚"
+msgstr "æŒ‡å‘ [CollisionObject] çš„ [NodePath],这个 SoftBody 应该é¿å…穿过它。"
#: doc/classes/SoftBody.xml:108
msgid ""
"If [code]true[/code], the [SoftBody] is simulated in physics. Can be set to "
"[code]false[/code] to pause the physics simulation."
msgstr ""
-"如果[code]true[/code],[SoftBody]会物ç†æ¨¡æ‹Ÿã€‚å¯ä»¥è®¾ç½®ä¸º[code]false[/code]æ¥æš‚"
-"åœç‰©ç†æ¨¡æ‹Ÿã€‚"
+"为 [code]true[/code] æ—¶ [SoftBody] 会进行物ç†æ¨¡æ‹Ÿã€‚å¯ä»¥é€šè¿‡è®¾ç½®ä¸º "
+"[code]false[/code] æ¥æš‚åœç‰©ç†æ¨¡æ‹Ÿã€‚"
#: doc/classes/SoftBody.xml:115
msgid "If [code]true[/code], the [SoftBody] will respond to [RayCast]s."
-msgstr "如果[code]true[/code],则 [SoftBody] å°†å“应 [RayCast]。"
+msgstr "为 [code]true[/code] 时该 [SoftBody] 会å“应 [RayCast]。"
#: doc/classes/SoftBody.xml:118
msgid ""
"Increasing this value will improve the resulting simulation, but can affect "
"performance. Use with care."
-msgstr "增加这个值会改善模拟结果,但会影å“性能。使用时è¦æ³¨æ„。"
+msgstr "增加这个值会改善模拟结果,但会影å“性能。请å°å¿ƒä½¿ç”¨ã€‚"
#: doc/classes/SoftBody.xml:121
msgid "The SoftBody's mass."
-msgstr "软体的质é‡ã€‚"
+msgstr "该 SoftBody çš„è´¨é‡ã€‚"
#: doc/classes/Spatial.xml:4
msgid "Most basic 3D game object, parent of all 3D-related nodes."
-msgstr "最基本的3D游æˆå¯¹è±¡ï¼Œæ‰€æœ‰ä¸Ž3D节点相关的父节点。"
+msgstr "最基本的 3D 游æˆå¯¹è±¡ï¼Œä¸Ž 3D 相关的所有节点的父节点。"
#: doc/classes/Spatial.xml:7
msgid ""
@@ -63815,15 +63991,15 @@ msgid ""
"parameters must have angles specified as [i]radians[/i]. To convert degrees "
"to radians, use [method @GDScript.deg2rad]."
msgstr ""
-"最基本的3D游æˆå¯¹è±¡ï¼Œå…·æœ‰3D[Transform]å’Œå¯è§æ€§è®¾ç½®ã€‚所有其他的3D游æˆå¯¹è±¡éƒ½ç»§æ‰¿"
-"自空间。使用[Spatial]作为父节点,在3D项目中移动ã€ç¼©æ”¾ã€æ—‹è½¬å’Œæ˜¾ç¤º/éšè—å­èŠ‚"
-"点。\n"
-"除éž[Spatial]对象被设置为顶层,å¦åˆ™ä»¿å°„æ“作(旋转ã€ç¼©æ”¾ã€å¹³ç§»ï¼‰ä¼šåœ¨çˆ¶èŠ‚点的本"
-"地å标系中进行。在这个å标系中的仿射æ“作对应于对[Spatial]å˜æ¢çš„直接仿射è¿ç®—。"
-"下é¢çš„本地一è¯æŒ‡çš„是局部å标系。附加到[Spatial]对象本身的å标系被称为对象-本"
-"地å标系。\n"
+"最基本的 3D 游æˆå¯¹è±¡ï¼Œå…·æœ‰ 3D [Transform] å’Œå¯è§æ€§è®¾ç½®ã€‚所有其他的 3D 游æˆå¯¹"
+"象都继承自 Spatial。使用 [Spatial] 作为父节点,在 3D 项目中移动ã€ç¼©æ”¾ã€æ—‹è½¬å’Œ"
+"显示/éšè—å­èŠ‚点。\n"
+"é™¤éž [Spatial] 对象被设置为顶层,å¦åˆ™ä»¿å°„æ“作(旋转ã€ç¼©æ”¾ã€å¹³ç§»ï¼‰ä¼šåœ¨çˆ¶èŠ‚点的"
+"本地å标系中进行。在这个å标系中的仿射æ“作对应于对 [Spatial] å˜æ¢çš„直接仿射è¿"
+"算。下é¢çš„本地一è¯æŒ‡çš„是局部å标系。附加到 [Spatial] 对象本身的å标系被称为对"
+"象-本地å标系。\n"
"[b]注æ„:[/b]除éžå¦æœ‰è§„定,所有有角度å‚数的方法必须将角度指定为[i]弧度[/i]。"
-"使用[method @GDScript.deg2rad]将度数转æ¢ä¸ºå¼§åº¦ã€‚"
+"使用 [method @GDScript.deg2rad] 将度数转æ¢ä¸ºå¼§åº¦ã€‚"
#: doc/classes/Spatial.xml:12
msgid ""
@@ -63861,13 +64037,13 @@ msgstr ""
msgid ""
"Scales the global (world) transformation by the given [Vector3] scale "
"factors."
-msgstr "通过给定的[Vector3]比例因å­å¯¹å…¨å±€ï¼ˆä¸–界)å˜æ¢è¿›è¡Œç¼©æ”¾ã€‚"
+msgstr "通过给定的 [Vector3] 比例因å­å¯¹å…¨å±€ï¼ˆä¸–界)å˜æ¢è¿›è¡Œç¼©æ”¾ã€‚"
#: doc/classes/Spatial.xml:53
msgid ""
"Moves the global (world) transformation by [Vector3] offset. The offset is "
"in global coordinate system."
-msgstr "通过[Vector3]å移é‡ç§»åŠ¨å…¨å±€ï¼ˆä¸–界)å˜æ¢ã€‚å移é‡æ˜¯åœ¨å…¨å±€å标系中。"
+msgstr "通过 [Vector3] å移é‡ç§»åŠ¨å…¨å±€ï¼ˆä¸–界)å˜æ¢ã€‚å移é‡æ˜¯åœ¨å…¨å±€å标系中。"
#: doc/classes/Spatial.xml:59
msgid ""
@@ -63964,7 +64140,7 @@ msgstr "围绕Z轴旋转局部å˜æ¢ï¼Œæ—‹è½¬è§’度为弧度。"
msgid ""
"Scales the local transformation by given 3D scale factors in object-local "
"coordinate system."
-msgstr "在物体局部å标系中,通过给定的三维比例因å­æ¥ç¼©æ”¾å±€éƒ¨å˜æ¢ã€‚"
+msgstr "在物体局部å标系中,通过给定的 3D 比例因å­æ¥ç¼©æ”¾å±€éƒ¨å˜æ¢ã€‚"
#: doc/classes/Spatial.xml:165
msgid ""
@@ -64288,8 +64464,8 @@ msgid ""
"If [code]true[/code], use [code]UV2[/code] coordinates to look up from the "
"[member ao_texture]."
msgstr ""
-"如果 [code]true[/code],请使用 [code] UV2 [/code] å标从[member ao_texture]中"
-"查找。"
+"如果 [code]true[/code],请使用 [code]UV2[/code] å标从[member ao_texture]中查"
+"找。"
#: doc/classes/SpatialMaterial.xml:85
msgid ""
@@ -64581,7 +64757,8 @@ msgstr "如果[code]true[/code],深度测试被ç¦ç”¨ï¼Œå¯¹è±¡å°†æŒ‰æ¸²æŸ“顺å
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
"params_blend_mode]."
-msgstr "如果[code]true[/code],则å¯ç”¨ç‰©ä½“çš„é€æ˜Žåº¦ã€‚å‚阅[member blend_mode]。"
+msgstr ""
+"如果[code]true[/code],则å¯ç”¨ç‰©ä½“çš„é€æ˜Žåº¦ã€‚å‚阅 [member params_blend_mode]。"
#: doc/classes/SpatialMaterial.xml:198
msgid "If [code]true[/code], the object is unaffected by lighting."
@@ -64595,7 +64772,7 @@ msgid ""
msgstr ""
"如果[code]true[/code],å¯ä»¥æ”¹å˜æ¸²æŸ“点的大å°ã€‚\n"
"[b]注æ„:[/b]è¿™åªå¯¹å‡ ä½•ä½“是基于点而ä¸æ˜¯åŸºäºŽä¸‰è§’形的对象有效。å‚阅[member "
-"point_size]。"
+"params_point_size]。"
#: doc/classes/SpatialMaterial.xml:205
msgid ""
@@ -64907,8 +65084,8 @@ msgid ""
"while a value of [code]1[/code] completely blurs the reflection. See also "
"[member metallic]."
msgstr ""
-"表é¢å射。[code]0 [/code] 值表示一é¢å®Œç¾Žçš„é•œåƒï¼Œè€Œ [code]1[/code] 值则完全模"
-"糊了å射。å¦è¯·å‚阅[member metallic]。"
+"表é¢å射。[code]0[/code] 值表示一é¢å®Œç¾Žçš„é•œåƒï¼Œè€Œ [code]1[/code] 值则完全模糊"
+"了å射。å¦è¯·å‚阅[member metallic]。"
#: doc/classes/SpatialMaterial.xml:322
msgid ""
@@ -65123,7 +65300,7 @@ msgstr "用于设置 [member flags_transparent] 的常é‡ã€‚"
#: doc/classes/SpatialMaterial.xml:438
msgid "Constant for setting [member emission_enabled]."
-msgstr "常é‡ï¼Œç”¨äºŽè®¾ç½®[member emission_enabled]。"
+msgstr "用于设置[member emission_enabled]的常é‡ã€‚"
#: doc/classes/SpatialMaterial.xml:441
msgid "Constant for setting [member normal_enabled]."
@@ -65139,7 +65316,7 @@ msgstr "用于设置[member clearcoat_enabled]的常é‡ã€‚"
#: doc/classes/SpatialMaterial.xml:450
msgid "Constant for setting [member anisotropy_enabled]."
-msgstr "用于设置[ember anisotropy_enabled]的常é‡ã€‚"
+msgstr "用于设置 [member anisotropy_enabled] 的常é‡ã€‚"
#: doc/classes/SpatialMaterial.xml:453
msgid "Constant for setting [member ao_enabled]."
@@ -65163,7 +65340,7 @@ msgstr "用于设置[member refraction_enabled]的常é‡ã€‚"
#: doc/classes/SpatialMaterial.xml:468
msgid "Constant for setting [member detail_enabled]."
-msgstr "常é‡ï¼Œç”¨äºŽè®¾ç½®[member detail_enabled]。"
+msgstr "用于设置[member detail_enabled]的常é‡ã€‚"
#: doc/classes/SpatialMaterial.xml:474
msgid ""
@@ -65557,7 +65734,7 @@ msgstr "在 [SpinBox] 的数值å‰æ·»åŠ æŒ‡å®šçš„ [code]prefix[/code] 字符串ã
msgid ""
"Adds the specified [code]suffix[/code] string after the numerical value of "
"the [SpinBox]."
-msgstr "在 [SpinBox] 的数值åŽæ·»åŠ æŒ‡å®šçš„ [code] suffix [/code] 字符串。"
+msgstr "在 [SpinBox] 的数值åŽæ·»åŠ æŒ‡å®šçš„ [code]suffix[/code] 字符串。"
#: doc/classes/SpinBox.xml:55
msgid "Sets a custom [Texture] for up and down arrows of the [SpinBox]."
@@ -65636,11 +65813,11 @@ msgid ""
"rendering/max_lights_per_object] at the cost of shader compilation times."
msgstr ""
"èšå…‰ç¯æ˜¯ä¸€ç§ [Light] 节点,它在特定方å‘上以圆锥体的形状å‘光。光线在远处衰å‡ã€‚"
-"è¿™ç§è¡°å‡å¯ä»¥é€šè¿‡æ”¹å˜[Light]的能é‡ã€åŠå¾„和衰å‡å‚æ•°æ¥é…置。\n"
-"[b]注æ„:[/b] 默认情况下,åªæœ‰ 32 个 èšå…‰ç¯å¯ä»¥åŒæ—¶å½±å“å•ä¸ªç½‘æ ¼ [i] èµ„æº [/"
-"i]。考虑将关å¡æ‹†åˆ†ä¸ºå¤šä¸ªç½‘格,以é™ä½Žè¶…过 32 个ç¯å…‰å½±å“åŒä¸€ç½‘格资æºçš„å¯èƒ½æ€§ã€‚"
-"拆分水平网格也å¯æ高视锥剔除效果,从而æ高性能。如果您需è¦ä¸ºæ¯ä¸ªç½‘格使用更多"
-"ç¯å…‰ï¼Œæ‚¨å¯ä»¥å¢žåŠ  [member ProjectSettings.rendering/limits/rendering/"
+"è¿™ç§è¡°å‡å¯ä»¥é€šè¿‡æ”¹å˜ [Light] 的能é‡ã€åŠå¾„和衰å‡å‚æ•°æ¥é…置。\n"
+"[b]注æ„:[/b]默认情况下,åªæœ‰ 32 个 èšå…‰ç¯å¯ä»¥åŒæ—¶å½±å“å•ä¸ªç½‘æ ¼[i]资æº[/i]。考"
+"虑将关å¡æ‹†åˆ†ä¸ºå¤šä¸ªç½‘格,以é™ä½Žè¶…过 32 个ç¯å…‰å½±å“åŒä¸€ç½‘格资æºçš„å¯èƒ½æ€§ã€‚拆分水"
+"平网格也å¯æ高视锥剔除效果,从而æ高性能。如果您需è¦ä¸ºæ¯ä¸ªç½‘格使用更多ç¯å…‰ï¼Œ"
+"您å¯ä»¥å¢žåŠ  [member ProjectSettings.rendering/limits/rendering/"
"max_lights_per_object],以ç€è‰²å™¨ç¼–译时间为代价。"
#: doc/classes/SpotLight.xml:18
@@ -65745,8 +65922,8 @@ msgid ""
"When the shape is set, the SpringArm will cast the [Shape] on its z axis "
"instead of performing a ray cast."
msgstr ""
-"用于 SpringArm 的[Shape]。\n"
-"当形状被设置时,SpringArm 将在其 Z 轴上投射 [Shape],而ä¸æ˜¯æ‰§è¡Œå°„线投射。"
+"用于 SpringArm 的 [Shape] 形状。\n"
+"当形状被设置时,SpringArm 将在其 Z 轴上投射 [Shape],而ä¸æ˜¯æ‰§è¡Œå…‰çº¿æŠ•å°„。"
#: doc/classes/SpringArm.xml:56
msgid ""
@@ -65756,7 +65933,7 @@ msgid ""
"To know more about how to perform a shape cast or a ray cast, please consult "
"the [PhysicsDirectSpaceState] documentation."
msgstr ""
-"SpringArm 的最大范围。这用作内部使用的射线和形状投射的长度,以计算 SpringArm "
+"SpringArm 的最大范围。这用作内部使用的光线和形状投射的长度,以计算 SpringArm "
"å­èŠ‚点的所需ä½ç½®ã€‚\n"
"è¦äº†è§£æœ‰å…³å¦‚何执行形状投射或光线投射的更多信æ¯ï¼Œè¯·å‚阅 "
"[PhysicsDirectSpaceState] 文档。"
@@ -65947,7 +66124,7 @@ msgstr "乘以颜色值,用于色调调制和模拟光的颜色。"
msgid ""
"The objects' visibility on a scale from [code]0[/code] fully invisible to "
"[code]1[/code] fully visible."
-msgstr "物体的å¯è§åº¦ä»Ž [code]0 [/code] 完全ä¸å¯è§åˆ° [code]1 [/code] 完全å¯è§ã€‚"
+msgstr "物体的å¯è§åº¦ä»Ž [code]0[/code] 完全ä¸å¯è§åˆ° [code]1[/code] 完全å¯è§ã€‚"
#: doc/classes/SpriteBase3D.xml:69
msgid "The size of one pixel's width on the sprite to scale it in 3D."
@@ -65988,7 +66165,7 @@ msgstr "代表[enum DrawFlags]枚举的大å°ã€‚"
#: doc/classes/SpriteFrames.xml:4
msgid "Sprite frame library for AnimatedSprite."
-msgstr "AnimatedSprite 的 Sprite 帧数库。"
+msgstr "AnimatedSprite çš„ç²¾çµå¸§åº“。"
#: doc/classes/SpriteFrames.xml:7
msgid ""
@@ -66000,8 +66177,8 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
"[AnimatedSprite] çš„ç²¾çµå¸§åº“。包å«å¯ç”¨äºŽæ’­æ”¾çš„帧和动画数æ®ã€‚\n"
-"[b]注æ„:[/b] ä½ å¯ä»¥é€šè¿‡åˆ›å»ºå¸¦æœ‰ [code]_normal[/code] åŽç¼€çš„ [SpriteFrames] "
-"æ¥å…³è”一组法线贴图。例如,åŒæ—¶å­˜åœ¨ä¸¤ä¸ªåˆ†åˆ«å«åš [code]run[/code] å’Œ "
+"[b]注æ„:[/b]ä½ å¯ä»¥é€šè¿‡åˆ›å»ºå¸¦æœ‰ [code]_normal[/code] åŽç¼€çš„ [SpriteFrames] æ¥"
+"å…³è”一组法线贴图。例如,åŒæ—¶å­˜åœ¨ä¸¤ä¸ªåˆ†åˆ«å«åš [code]run[/code] å’Œ "
"[code]run_normal[/code] çš„ [SpriteFrames] 资æºï¼Œé‚£ä¹ˆ [code]run[/code] 中的动"
"画就会使用法线贴图。"
@@ -66019,7 +66196,7 @@ msgstr "删除给定动画中的所有帧。"
#: doc/classes/SpriteFrames.xml:39
msgid "Removes all animations. A \"default\" animation will be created."
-msgstr "删除所有动画。将创建一个“默认â€åŠ¨ç”»ã€‚"
+msgstr "删除所有动画。将创建“defaultâ€åŠ¨ç”»ã€‚"
#: doc/classes/SpriteFrames.xml:46
msgid ""
@@ -66049,7 +66226,7 @@ msgstr "返回动画中的帧数。"
#: doc/classes/SpriteFrames.xml:81
msgid "If [code]true[/code], the named animation exists."
-msgstr "如果 [code]true[/code],则命å动画存在。"
+msgstr "为 [code]true[/code] 时存在指定å称的动画。"
#: doc/classes/SpriteFrames.xml:88
msgid "Removes the given animation."
@@ -66065,7 +66242,7 @@ msgstr "将动画的å称更改为 [code]newname[/code]。"
#: doc/classes/SpriteFrames.xml:112
msgid "If [code]true[/code], the animation will loop."
-msgstr "如果 [code]true[/code],动画将循环播放。"
+msgstr "为 [code]true[/code] 时动画将循环播放。"
#: doc/classes/SpriteFrames.xml:129
msgid "Sets the texture of the given frame."
@@ -66404,8 +66581,8 @@ msgid ""
"chain information along with the certificate."
msgstr ""
"使用给定的 [code]private_key[/code] 接å—对等连接作为æœåŠ¡å™¨ï¼Œå¹¶å‘客户端æ供给"
-"定的 [code] certificate [/code]。您å¯ä»¥ä¼ é€’å¯é€‰çš„ [code]chain[/code] å‚数以æ"
-"ä¾›é¢å¤–çš„ CA 链信æ¯ä»¥åŠè¯ä¹¦ã€‚"
+"定的 [code]certificate[/code]。您å¯ä»¥ä¼ é€’å¯é€‰çš„ [code]chain[/code] å‚数以æä¾›"
+"é¢å¤–çš„ CA 链信æ¯ä»¥åŠè¯ä¹¦ã€‚"
#: doc/classes/StreamPeerSSL.xml:30
msgid ""
@@ -66472,8 +66649,8 @@ msgid ""
"resolved if valid. Returns [constant OK] on success or [constant FAILED] on "
"failure."
msgstr ""
-"连接到指定的 [code] host:port [/code] 对。如果有效,将解æžä¸»æœºå。æˆåŠŸæˆ–失败"
-"时返回[constant OK]或[constant FAILED]。"
+"连接到指定的 [code]host:port[/code] 对。如果有效,将解æžä¸»æœºå。æˆåŠŸæˆ–失败时"
+"返回[constant OK]或[constant FAILED]。"
#: doc/classes/StreamPeerTCP.xml:29
msgid "Returns the IP of this peer."
@@ -66857,7 +67034,7 @@ msgid ""
"print(\"\".get_extension()) # \"\" (empty string)\n"
"[/codeblock]"
msgstr ""
-"如果字符串是一个有效的文件å或路径,返回ä¸å¸¦å¥ç‚¹çš„扩展å([code]. [/code])。"
+"如果字符串是一个有效的文件å或路径,返回ä¸å¸¦å¥ç‚¹çš„扩展å([code].[/code])。"
"如果字符串ä¸åŒ…å«æ‰©å±•å,则返回一个空字符串。\n"
"[codeblock]\n"
"print(\"/path/to/file.txt\".get_extension()) # \"txt\"\n"
@@ -67010,7 +67187,7 @@ msgid ""
"return [code]false[/code]."
msgstr ""
"该字符串包å«æœ‰æ•ˆ HTML å六进制颜色记å·æ—¶ï¼Œè¿”回 [code]true[/code]。本方法认为"
-"å…·åé¢œè‰²ä»¥åŠ [code]hsl()[/code] 颜色等其它 HTML è®°å·æ— æ•ˆï¼Œä¼šè¿”回 "
+"å…·åé¢œè‰²ä»¥åŠ [code]hsl()[/code] 颜色等其他 HTML è®°å·æ— æ•ˆï¼Œä¼šè¿”回 "
"[code]false[/code]。"
#: doc/classes/String.xml:446
@@ -67327,8 +67504,8 @@ msgid ""
"If you need to split strings with more complex rules, use the [RegEx] class "
"instead."
msgstr ""
-"通过 [code]delimiter[/code] 字符串拆分字符串并返回å­å­—符串数组。 [code] "
-"delimiter [/code] å¯ä»¥æ˜¯ä»»æ„长度。\n"
+"通过 [code]delimiter[/code] 字符串拆分字符串并返回å­å­—符串数组。 "
+"[code]delimiter[/code] å¯ä»¥æ˜¯ä»»æ„长度。\n"
"如果指定了 [code]maxsplit[/code],它定义了从左边到 [code]maxsplit[/code] 的分"
"割次数。默认值 [code]0[/code] 表示所有项目都被拆分。\n"
"例å­ï¼š\n"
@@ -67371,7 +67548,7 @@ msgid ""
msgstr ""
"返回去除了任何转义字符的字符串的副本。这些包括 ASCII 表第一页的所有ä¸å¯æ‰“å°æŽ§"
"制字符(< 32),例如制表符(C 中的 [code]\\t[/code])和æ¢è¡Œç¬¦ï¼ˆ[code]\\n[/"
-"code] å’Œ [code] ]\\r[/code]) 字符,但ä¸æ˜¯ç©ºæ ¼ã€‚"
+"code] å’Œ [code]]\\r[/code]) 字符,但ä¸æ˜¯ç©ºæ ¼ã€‚"
#: doc/classes/String.xml:732
msgid ""
@@ -67562,7 +67739,7 @@ msgstr ""
"此样å¼ç›’内容的底边è·ã€‚增加此值会从底部å‡å°‘内容的å¯ç”¨ç©ºé—´ã€‚\n"
"如果此值为负,则将其忽略并改为使用特定于该å­ç±»åž‹çš„è¾¹è·ã€‚例如,对于 "
"[StyleBoxFlat],(如果有厚度的è¯ï¼‰å°†ä½¿ç”¨è¾¹æ¡†åŽšåº¦ã€‚\n"
-"内容是什么由使用此样å¼æ¡†çš„代ç å†³å®šï¼šä¾‹å¦‚ [Button] 会为其文本内容设置此内容边"
+"内容是什么由使用此样å¼ç›’的代ç å†³å®šï¼šä¾‹å¦‚ [Button] 会为其文本内容设置此内容边"
"è·ã€‚\n"
"使用者应该通过 [method get_margin] 获å–è¾¹è·ï¼Œè€Œä¸æ˜¯ç›´æŽ¥è¯»å–å•ç‹¬æ–¹å‘上的属性。"
"这是因为这个函数会正确处ç†è´Ÿå€¼å’Œä¸Šè¿°å¤‡ç”¨é€»è¾‘。"
@@ -67665,7 +67842,7 @@ msgid ""
"Returns the given [code]corner[/code]'s radius. See [enum Corner] for "
"possible values."
msgstr ""
-"返回给定的 [code] corner [/code] çš„åŠå¾„。有关å¯èƒ½çš„值,请å‚阅 [enum Corner]。"
+"返回给定的 [code]corner[/code] çš„åŠå¾„。有关å¯èƒ½çš„值,请å‚阅 [enum Corner]。"
#: doc/classes/StyleBoxFlat.xml:51 doc/classes/StyleBoxTexture.xml:16
msgid ""
@@ -67930,9 +68107,9 @@ msgid ""
"cell is fully stretched. This makes it possible to design bordered styles "
"regardless of the stylebox's size."
msgstr ""
-"基于纹ç†çš„ä¹å®«æ ¼ [StyleBox],类似于 [NinePatchRect]。这个样å¼æ¡†å¯¹çº¹ç†æ‰§è¡Œ "
-"3×3 缩放,其中åªæœ‰ä¸­å¿ƒå•å…ƒè¢«å®Œå…¨æ‹‰ä¼¸ã€‚这使得无论样å¼æ¡†çš„大å°å¦‚何,都å¯ä»¥è®¾è®¡"
-"有边框的样å¼ã€‚"
+"基于纹ç†çš„ä¹å®«æ ¼ [StyleBox],类似于 [NinePatchRect]。这个样å¼ç›’会对纹ç†æ‰§è¡Œ "
+"3×3 缩放,其中åªæœ‰ä¸­å¿ƒå•å…ƒä¼šè¢«å®Œå…¨æ‹‰ä¼¸ã€‚这使得无论样å¼ç›’的大å°å¦‚何,都å¯ä»¥è®¾"
+"计有边框的样å¼ã€‚"
#: doc/classes/StyleBoxTexture.xml:23
msgid ""
@@ -67954,7 +68131,7 @@ msgid ""
"Controls how the stylebox's texture will be stretched or tiled horizontally. "
"See [enum AxisStretchMode] for possible values."
msgstr ""
-"控制如何水平拉伸或平铺样å¼æ¡†çš„纹ç†ã€‚有关å¯èƒ½çš„值,请å‚阅 [enum "
+"控制如何水平拉伸或平铺样å¼ç›’的纹ç†ã€‚有关å¯èƒ½çš„值,请å‚阅 [enum "
"AxisStretchMode]。"
#: doc/classes/StyleBoxTexture.xml:65
@@ -67974,25 +68151,25 @@ msgstr "如果[code]true[/code],将绘制ä¹å®«æ ¼çº¹ç†çš„中心瓦片。"
msgid ""
"Expands the bottom margin of this style box when drawing, causing it to be "
"drawn larger than requested."
-msgstr "绘制时扩展此样å¼æ¡†çš„底部边è·ï¼Œä½¿å…¶ç»˜åˆ¶å¾—比请求的大。"
+msgstr "绘制时扩展此样å¼ç›’的底部边è·ï¼Œä½¿å…¶ç»˜åˆ¶å¾—比请求的大。"
#: doc/classes/StyleBoxTexture.xml:74
msgid ""
"Expands the left margin of this style box when drawing, causing it to be "
"drawn larger than requested."
-msgstr "绘制时扩展此样å¼æ¡†çš„左边è·ï¼Œä½¿å…¶ç»˜åˆ¶å¾—比请求的大。"
+msgstr "绘制时扩展此样å¼ç›’的左边è·ï¼Œä½¿å…¶ç»˜åˆ¶å¾—比请求的大。"
#: doc/classes/StyleBoxTexture.xml:77
msgid ""
"Expands the right margin of this style box when drawing, causing it to be "
"drawn larger than requested."
-msgstr "绘制时扩展此样å¼æ¡†çš„å³è¾¹è·ï¼Œä½¿å…¶ç»˜åˆ¶å¾—比请求的大。"
+msgstr "绘制时扩展此样å¼ç›’çš„å³è¾¹è·ï¼Œä½¿å…¶ç»˜åˆ¶å¾—比请求的大。"
#: doc/classes/StyleBoxTexture.xml:80
msgid ""
"Expands the top margin of this style box when drawing, causing it to be "
"drawn larger than requested."
-msgstr "绘制时扩展此样å¼æ¡†çš„上边è·ï¼Œä½¿å…¶ç»˜åˆ¶å¾—比请求的大。"
+msgstr "绘制时扩展此样å¼ç›’的上边è·ï¼Œä½¿å…¶ç»˜åˆ¶å¾—比请求的大。"
#: doc/classes/StyleBoxTexture.xml:83
msgid ""
@@ -68132,9 +68309,9 @@ msgid ""
"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
"primitive modes."
msgstr ""
-"[SurfaceTool] 用于通过å•ç‹¬æŒ‡å®šé¡¶ç‚¹å±žæ€§æ¥æž„造[Mesh]。å¯ä»¥ç”¨æ¥ä»Žè„šæœ¬ä¸­æž„造"
-"[Mesh]。在调用[method add_vertex]之å‰ï¼Œéœ€è¦æ·»åŠ é™¤ç´¢å¼•ä¹‹å¤–的所有属性。例如,添"
-"加顶点颜色和UV。\n"
+"[SurfaceTool] 用于通过å•ç‹¬æŒ‡å®šé¡¶ç‚¹å±žæ€§æ¥æž„造 [Mesh]。å¯ä»¥ç”¨æ¥ä»Žè„šæœ¬ä¸­æž„造 "
+"[Mesh]。在调用 [method add_vertex] 之å‰ï¼Œéœ€è¦æ·»åŠ é™¤ç´¢å¼•ä¹‹å¤–的所有属性。例如,"
+"添加顶点颜色和 UV。\n"
"[codeblock]\n"
"var st = SurfaceTool.new()\n"
"st.begin(Mesh.PRIMITIVE_TRIANGLES)\n"
@@ -68142,16 +68319,16 @@ msgstr ""
"st.add_uv(Vector2(0, 0))\n"
"st.add_vertex(Vector3(0, 0, 0))\n"
"[/codeblock]\n"
-"上é¢çš„[SurfaceTool]现在包å«äº†ä¸€ä¸ªä¸‰è§’形的顶点,它有UVå标和指定的[Color]。如"
-"果在没有调用[method add_uv]或[method add_color]的情况下添加å¦ä¸€ä¸ªé¡¶ç‚¹ï¼Œé‚£ä¹ˆå°±"
-"会使用最åŽçš„值。\n"
-"顶点属性必须在调用[method add_vertex][b]之å‰[/b]传递。如果ä¸è¿™æ ·åšï¼Œåœ¨æ交顶"
-"点信æ¯åˆ°ç½‘格时将会导致错误。\n"
+"上é¢çš„ [SurfaceTool] 现在包å«äº†ä¸€ä¸ªä¸‰è§’形的顶点,它有 UV å标和指定的 "
+"[Color]。如果在没有调用 [method add_uv] 或 [method add_color] 的情况下添加å¦"
+"一个顶点,那么就会使用最åŽçš„值。\n"
+"顶点属性必须在调用 [method add_vertex] [b]之å‰[/b]传递。如果ä¸è¿™æ ·åšï¼Œåœ¨æ交"
+"顶点信æ¯åˆ°ç½‘格时将会导致错误。\n"
"此外,在添加第一个顶点之å‰ä½¿ç”¨çš„属性决定了网格的格å¼ã€‚例如,如果你åªä¸ºç¬¬ä¸€ä¸ª"
"顶点添加 UV,你就ä¸èƒ½ä¸ºä»»ä½•åŽç»­çš„顶点添加颜色。\n"
-"å‚阅[ArrayMesh]ã€[ImmediateGeometry]å’Œ[MeshDataTool]以了解程åºæ€§å‡ ä½•ä½“的生"
-"æˆã€‚\n"
-"[b]注æ„:[/b] Godot对三角形基本模å¼çš„æ­£é¢ä½¿ç”¨é¡ºæ—¶é’ˆ[url=https://learnopengl."
+"å‚阅 [ArrayMesh]ã€[ImmediateGeometry] å’Œ [MeshDataTool] 以了解程åºå¼å‡ ä½•ä½“çš„"
+"生æˆã€‚\n"
+"[b]注æ„:[/b]Godot 对三角形基本模å¼çš„æ­£é¢ä½¿ç”¨é¡ºæ—¶é’ˆ[url=https://learnopengl."
"com/Advanced-OpenGL/Face-culling]缠绕顺åº[/url]。"
#: doc/classes/SurfaceTool.xml:29
@@ -68261,6 +68438,10 @@ msgid ""
"of the mesh, converting it to an [ArrayMesh] and adding vertices manually "
"instead."
msgstr ""
+"将指定 [Mesh] 表é¢çš„顶点应用 [Transform] åŽï¼Œè¿½åŠ åˆ°å½“å‰çš„顶点数组中。\n"
+"[b]注æ„:[/b] 在 [Thread] 中使用 [method append_from] 会更慢,因为 GPU 必须将"
+"æ•°æ®é€å›ž CPU,会把主线程暂åœï¼ˆå› ä¸º OpenGL 是线程ä¸å®‰å…¨çš„)。请考虑先把该网格"
+"å¤åˆ¶ä¸€ä»½ï¼Œè½¬æˆ [ArrayMesh] åŽå†æ‰‹åŠ¨æ·»åŠ é¡¶ç‚¹ã€‚"
#: doc/classes/SurfaceTool.xml:123
msgid ""
@@ -68359,19 +68540,20 @@ msgstr "选项å¡å®¹å™¨ã€‚"
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-"将活动选项å¡çš„ [code]visible[/code] 属性设为 [code]true[/code],其它所有å­èŠ‚"
-"点则设为 [code]false[/code]。\n"
-"ä¼šå¿½ç•¥éž [Control] å­èŠ‚点。"
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr "返回ä½äºŽæ´»åŠ¨é€‰é¡¹å¡ç´¢å¼•å¤„çš„å­ [Control] 节点。"
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -68383,32 +68565,32 @@ msgstr ""
"[b]警告:[/b] 该节点为必è¦çš„内部节点,将其移除或释放å¯èƒ½é€ æˆå´©æºƒã€‚如果你希望"
"将其或其å­èŠ‚点éšè—,请使用对应节点的 [member CanvasItem.visible] 属性。"
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr "返回上一个活动选项å¡çš„索引。"
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr "从索引 [code]tab_idx[/code] 处的选项å¡è¿”回 [Control] 节点。"
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr "返回选项å¡çš„æ•°é‡ã€‚"
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
"如果索引 [code]tab_idx[/code] 处的选项å¡è¢«ç¦ç”¨ï¼Œåˆ™è¿”回 [code]true[/code]。"
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
"如果索引 [code]tab_idx[/code] 处的选项å¡è¢«éšè—,则返回 [code]true[/code]。"
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
@@ -68416,7 +68598,7 @@ msgstr ""
"返回索引 [code]tab_idx[/code] 处选项å¡çš„ [Texture],如果该选项å¡æ²¡æœ‰ "
"[Texture] çš„è¯åˆ™è¿”回 [code]null[/code]。"
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
@@ -68425,7 +68607,7 @@ msgstr ""
"返回ä½äºŽæœ¬åœ°å标点 [code]point[/code] 处的选项å¡çš„索引。如果该点ä½äºŽæŽ§ä»¶èŒƒå›´"
"外或者请求ä½ç½®æ²¡æœ‰é€‰é¡¹å¡ï¼Œåˆ™è¿”回 [code]-1[/code]。"
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
@@ -68434,11 +68616,11 @@ msgstr ""
"返回索引 [code]tab_idx[/code] 处的选项å¡çš„标题。标签标题默认为索引å­èŠ‚点的å"
"称,但这å¯ä»¥ç”¨ [method set_tab_title] 覆盖。"
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr "返回 [TabContainer] é‡æ–°æŽ’列组 ID。"
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
@@ -68446,7 +68628,7 @@ msgstr ""
"如果在 [Popup] 节点实例上设置,则在 [TabContainer] çš„å³ä¸Šè§’会出现一个弹出èœå•"
"图标。å•å‡»å®ƒä¼šå±•å¼€ [Popup] 节点。"
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
@@ -68454,7 +68636,7 @@ msgstr ""
"如果 [code]disabled[/code] 是 [code]true[/code],则ç¦ç”¨ç´¢å¼• [code]tab_idx[/"
"code] 处的选项å¡ï¼Œä½¿å…¶ä¸å¯äº¤äº’。"
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
@@ -68462,11 +68644,11 @@ msgstr ""
"如果 [code]hidden[/code] 为 [code]true[/code],éšè—ä½äºŽç´¢å¼• [code]tab_idx[/"
"code] 的选项å¡ï¼Œè®©å®ƒä»Žé€‰é¡¹å¡åŒºåŸŸæ¶ˆå¤±ã€‚"
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr "为索引 [code]tab_idx[/code] 处的选项å¡è®¾ç½®å›¾æ ‡ã€‚"
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
@@ -68474,7 +68656,7 @@ msgstr ""
"为索引 [code]tab_idx[/code] 处的选项å¡è®¾ç½®æ ‡é¢˜ã€‚选项å¡æ ‡é¢˜é»˜è®¤ä¸ºç´¢å¼•å­èŠ‚点的"
"å称。"
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
@@ -68483,7 +68665,7 @@ msgstr ""
"定义é‡æŽ’组的编å·ã€‚为ä¸åŒ [TabContainer] 设置相åŒçš„值,å¯ä»¥å…许选项å¡åœ¨è¿™äº› "
"[TabContainer] 之间拖放。通过 [member drag_to_rearrange_enabled] å¯ç”¨æ‹–放。"
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
@@ -68491,7 +68673,7 @@ msgstr ""
"如果为 [code]true[/code],所有选项å¡éƒ½ä¼šè¢«ç»˜åˆ¶åœ¨é¢æ¿ä¹‹å‰ã€‚如果为 "
"[code]false[/code],未激活的选项å¡ä¼šè¢«ç»˜åˆ¶åœ¨é¢æ¿ä¹‹åŽã€‚"
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
@@ -68500,18 +68682,18 @@ msgstr ""
"当å‰æ ‡ç­¾ç´¢å¼•ã€‚设置åŽï¼Œæ­¤ç´¢å¼•çš„ [Control] 节点的 [code]visible[/code] 属性设置"
"为 [code]true[/code],其他所有设置为 [code]false[/code]。"
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr "如果 [code]true[/code],å¯ä»¥é€šè¿‡é¼ æ ‡æ‹–动é‡æ–°æŽ’列选项å¡ã€‚"
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
"选项å¡å®¹å™¨ä¸­æ‰€æœ‰é€‰é¡¹å¡çš„对é½æ–¹å¼ã€‚有关详细信æ¯ï¼Œè¯·å‚阅 [enum TabAlign] 常é‡ã€‚"
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
@@ -68519,7 +68701,7 @@ msgstr ""
"如果 [code]true[/code],选项å¡å¯è§ã€‚如果 [code]false[/code],选项å¡çš„内容和标"
"题被éšè—。"
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
@@ -68528,7 +68710,7 @@ msgstr ""
"如果 [code]true[/code],éšè—çš„å­ [Control] 节点在总数中考虑其最å°å¤§å°ï¼Œè€Œä¸æ˜¯"
"仅考虑当å‰å¯è§çš„一个。"
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
@@ -68536,27 +68718,51 @@ msgstr ""
"å•å‡» [TabContainer] çš„ [Popup] 按钮时å‘出。有关详细信æ¯ï¼Œè¯·å‚阅 [method "
"set_popup]。"
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr "切æ¢åˆ°å¦ä¸€ä¸ªé€‰é¡¹å¡æ—¶å‘出。"
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr "选择选项å¡æ—¶å‘出,å³ä½¿å®ƒæ˜¯å½“å‰é€‰é¡¹å¡ã€‚"
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr "将选项å¡å¯¹é½åˆ°å·¦ä¾§ã€‚"
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr "将选项å¡å¯¹é½åˆ°ä¸­å¿ƒã€‚"
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr "将标签对é½åˆ°å³ä¾§ã€‚"
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
+msgstr "éžæ´»åŠ¨æ ‡ç­¾çš„字体颜色。"
+
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
+msgstr "ç¦ç”¨é€‰é¡¹å¡çš„字体颜色。"
+
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
+msgstr "当å‰æ‰€é€‰é€‰é¡¹å¡çš„字体颜色。"
+
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
+msgstr "选项å¡ä¹‹é—´çš„水平分离。"
+
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
+msgstr "标签æ å·¦å³è¾¹ç¼˜çš„空间。"
+
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
+msgstr "用于绘制选项å¡å称的字体。"
+
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
msgid ""
"Icon for the left arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the first tab "
@@ -68565,7 +68771,7 @@ msgstr ""
"左边的箭头按钮的图标,当有太多的标签无法容纳在容器的宽度内时出现。当该按钮被"
"ç¦ç”¨æ—¶ï¼ˆå³ç¬¬ä¸€ä¸ªæ ‡ç­¾æ˜¯å¯è§çš„),它显示为åŠé€æ˜Žçš„。"
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
msgid ""
"Icon for the left arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
@@ -68573,27 +68779,7 @@ msgid ""
msgstr ""
"当标签太多无法适应容器宽度时出现的左箭头按钮图标。当鼠标悬åœåœ¨æŒ‰é’®ä¸Šæ—¶ä½¿ç”¨ã€‚"
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
-msgstr "用于绘制选项å¡å称的字体。"
-
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
-msgstr "éžæ´»åŠ¨æ ‡ç­¾çš„字体颜色。"
-
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
-msgstr "ç¦ç”¨é€‰é¡¹å¡çš„字体颜色。"
-
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
-msgstr "当å‰æ‰€é€‰é€‰é¡¹å¡çš„字体颜色。"
-
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
-msgstr "选项å¡ä¹‹é—´çš„水平分离。"
-
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
@@ -68602,7 +68788,7 @@ msgstr ""
"å³ç®­å¤´æŒ‰é’®çš„图标,当有太多的标签无法容纳在容器的宽度内时出现。当该按钮被ç¦ç”¨"
"时(å³æœ€åŽä¸€ä¸ªæ ‡ç­¾æ˜¯å¯è§çš„),它显示为åŠé€æ˜Žçš„。"
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
@@ -68610,33 +68796,29 @@ msgid ""
msgstr ""
"当标签太多无法适应容器宽度时出现的å³ç®­å¤´æŒ‰é’®å›¾æ ‡ã€‚当鼠标悬åœåœ¨æŒ‰é’®ä¸Šæ—¶ä½¿ç”¨ã€‚"
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr "èœå•æŒ‰é’®çš„图标(è§[method set_popup])。"
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr "当光标悬åœæ—¶èœå•æŒ‰é’®çš„图标(å‚阅 [method set_popup])。"
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr "背景填充的样å¼ã€‚"
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr "标签æ å·¦å³è¾¹ç¼˜çš„空间。"
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr "éžæ´»åŠ¨é€‰é¡¹å¡çš„æ ·å¼ã€‚"
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr "ç¦ç”¨æ ‡ç­¾çš„æ ·å¼ã€‚"
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr "当å‰æ‰€é€‰æ ‡ç­¾çš„æ ·å¼ã€‚"
@@ -68689,7 +68871,7 @@ msgstr "返回 [Tabs] çš„é‡æ–°æŽ’列组 ID。"
#: doc/classes/Tabs.xml:96
msgid "Moves a tab from [code]from[/code] to [code]to[/code]."
-msgstr "将选项å¡ä»Ž [code] from [/code] 移动到 [code] to [/code]。"
+msgstr "将选项å¡ä»Ž [code]from[/code] 移动到 [code]to[/code]。"
#: doc/classes/Tabs.xml:103
msgid "Removes the tab at index [code]tab_idx[/code]."
@@ -68702,7 +68884,7 @@ msgstr "如果 [code]true[/code],å¯ç”¨é¼ æ ‡å³é”®é€‰æ‹©é€‰é¡¹å¡ã€‚"
#: doc/classes/Tabs.xml:126
msgid "Sets an [code]icon[/code] for the tab at index [code]tab_idx[/code]."
-msgstr "为索引 [code]tab_idx[/code] 处的选项å¡è®¾ç½® [code] icon [/code]。"
+msgstr "为索引 [code]tab_idx[/code] 处的选项å¡è®¾ç½® [code]icon[/code]。"
#: doc/classes/Tabs.xml:134
msgid "Sets a [code]title[/code] for the tab at index [code]tab_idx[/code]."
@@ -68783,27 +68965,27 @@ msgstr "在所有选项å¡ä¸Šæ˜¾ç¤ºå…³é—­æŒ‰é’®ã€‚"
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr "表示 [enum CloseButtonDisplayPolicy] 枚举的大å°ã€‚"
-#: doc/classes/Tabs.xml:228
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
+msgstr "选项å¡ä¹‹é—´çš„水平间隔。"
+
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
+msgstr "关闭按钮的图标(å‚阅 [member tab_close_display_policy])。"
+
+#: doc/classes/Tabs.xml:264
msgid "Background of the close button when it's being hovered with the cursor."
msgstr "当光标悬åœæ—¶å…³é—­æŒ‰é’®çš„背景。"
-#: doc/classes/Tabs.xml:231
+#: doc/classes/Tabs.xml:267
msgid "Background of the close button when it's being pressed."
msgstr "按下关闭按钮时的背景。"
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
-msgstr "关闭按钮的图标(å‚阅 [member tab_close_display_policy])。"
-
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
-msgstr "选项å¡ä¹‹é—´çš„水平间隔。"
-
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr "éžæ´»åŠ¨é€‰é¡¹å¡çš„æ ·å¼ã€‚"
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr "ç¦ç”¨é€‰é¡¹å¡çš„æ ·å¼"
@@ -68930,7 +69112,7 @@ msgid ""
"If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport "
"will center at the cursor position after the move occurs."
msgstr ""
-"将光标移动到指定的 [code] column [/code] 索引处。\n"
+"将光标移动到指定的 [code]column[/code] 索引处。\n"
"如果 [code]adjust_viewport[/code] 设置为 [code]true[/code],则移动å‘生åŽè§†çª—"
"将以光标ä½ç½®ä¸ºä¸­å¿ƒã€‚"
@@ -68942,11 +69124,11 @@ msgid ""
"If [code]can_be_hidden[/code] is set to [code]true[/code], the specified "
"[code]line[/code] can be hidden using [method set_line_as_hidden]."
msgstr ""
-"在指定的 [code] line [/code] 索引处移动光标。\n"
+"在指定的 [code]line[/code] 索引处移动光标。\n"
"如果 [code]adjust_viewport[/code] 设置为 [code]true[/code],则移动å‘生åŽè§†çª—"
"将以光标ä½ç½®ä¸ºä¸­å¿ƒã€‚\n"
"如果 [code]can_be_hidden[/code] 设置为 [code]true[/code],则å¯ä»¥ä½¿ç”¨ [method "
-"set_line_as_hidden] éšè—指定的 [code] line [/code]。"
+"set_line_as_hidden] éšè—指定的 [code]line[/code]。"
#: doc/classes/TextEdit.xml:98
msgid "Cut's the current selection."
@@ -68976,11 +69158,41 @@ msgstr "返回指定的关键字[code]keyword[/code]的颜色[Color]。"
msgid "Returns the text of a specific line."
msgstr "返回特定行的文本。"
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+#, fuzzy
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+"返回指å‘åå°„æ–¹å‘çš„å‘é‡ã€‚[code]a[/code]是入射å‘é‡ï¼Œ[code]b[/code]是法å‘é‡ã€‚"
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr "返回文本中的总行数。"
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "返回内容的高度。"
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr "å°†æ’槽[code]idx[/code]的左侧(输入)类型设置为[code]type_left[/code]。"
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "返回å¯è§è¡Œæ•°ã€‚"
+
+#: doc/classes/TextEdit.xml:178
+#, fuzzy
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr "返回事件的 [String] 字符串表示。"
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -68993,79 +69205,110 @@ msgstr ""
"[b]警告:[/b] 这是一个必è¦çš„内部节点,删除和释放它å¯èƒ½ä¼šå¯¼è‡´å´©æºƒã€‚如果你想éš"
"è—它或它的任何å­èŠ‚点,请使用其的 [member CanvasItem.visible] 属性。"
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr "返回选择的开始列。"
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr "返回选择开始行。"
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr "返回选择内的文本。"
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr "返回选择结æŸåˆ—。"
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr "返回选择结æŸè¡Œã€‚"
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "返回所有纹ç†åŠå…¶ä¿¡æ¯çš„列表。"
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr "返回一个[String]文本,该文本中的å•è¯ä½äºŽcaret(文本光标)的ä½ç½®ã€‚"
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr "返回指定的关键字[code]keyword[/code]是å¦æœ‰ä¸€ä¸ªé¢œè‰²è¢«è®¾ç½®ä¸ºå®ƒã€‚"
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
-msgstr "如果有 \"redo\" 动作,返回[code]true[/code]。"
+msgstr "有“é‡åšâ€åŠ¨ä½œå¯ç”¨æ—¶è¿”回 [code]true[/code]。"
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
-msgstr "如果有 \"undo\" 动作,返回[code]true[/code]。"
+msgstr "有“撤销â€åŠ¨ä½œå¯ç”¨æ—¶è¿”回 [code]true[/code]。"
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr "在光标ä½ç½®æ’入指定的文本。"
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr "返回指定索引处的行是å¦æŠ˜å ã€‚"
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr "返回指定索引处的行是å¦éšè—。"
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr "当指定的行[code]line[/code]被标记为书签时,返回[code]true[/code]。"
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr "当指定的行[code]line[/code]有断点时返回[code]true[/code]。"
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr "当指定的行[code]line[/code]被标记为安全时返回[code]true[/code]。"
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "返回图å—的指定形状。"
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr "如果选择处于活动状æ€ï¼Œåˆ™è¿”回 [code]true[/code]。"
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
@@ -69073,21 +69316,21 @@ msgstr ""
"按指定的索引触å‘å³é”®å•å‡»èœå•æ“作。有关å¯ç”¨ç´¢å¼•çš„列表,请å‚阅 [enum "
"MenuItems]。"
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr "粘贴当å‰é€‰æ‹©ã€‚"
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr "执行é‡åšæ“作。"
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr "删除所有断点。这ä¸ä¼šè§¦å‘ [signal breakpoint_toggled] ä¿¡å·ã€‚"
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -69113,48 +69356,49 @@ msgstr ""
" var res_column = result[TextEdit.SEARCH_RESULT_COLUMN]\n"
"[/codeblock]"
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
"执行选择,从行/列到行/列。\n"
-"如果 [member selection_enabled] 为 [code]false[/code],则ä¸ä¼šå‘生选择。"
+"如果 [member selecting_enabled] 为 [code]false[/code],则ä¸ä¼šå‘生选择。"
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
"选择所有文本。\n"
-"如果 [member selection_enabled] 为 [code]false[/code],则ä¸ä¼šå‘生选择。"
+"如果 [member selecting_enabled] 为 [code]false[/code],则ä¸ä¼šå‘生选择。"
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr "设置特定行的文本。"
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-"如果书签[code]bookmark[/code]为真,则将行[code]line[/code]作为书签。如果"
-"[code]bookmark[/code]为false,则删除该书签。\n"
-"书签显示在[member breakpoint_gutter]中。"
+"如果 [code]bookmark[/code] 为 true,则为行 [code]line[/code] 设置书签。如果 "
+"[code]bookmark[/code] 为 false,则删除该书签。\n"
+"书签显示在 [member breakpoint_gutter] 中。"
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-"添加或删除[code]line[/code]中的断点。断点显示在[member breakpoint_gutter]中。"
+"添加或删除 [code]line[/code] 中的断点。断点显示在 [member breakpoint_gutter] "
+"中。"
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr "如果[code]true[/code],éšè—指定索引的行。"
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
@@ -69163,69 +69407,73 @@ msgstr ""
"如果为[code]true[/code],将行[code]line[/code]标记为安全。\n"
"这将以[code]safe_line_number_color[/code]主题属性中æ供的颜色显示行å·ã€‚"
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr "在给定行切æ¢ä»£ç å—的折å ã€‚"
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr "执行撤销æ“作。"
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr "如果折å ï¼Œå±•å¼€ç»™å®šçš„线。"
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr "å–消éšè—之å‰ç”± [method set_line_as_hidden] 设置为éšè—的所有行。"
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+#, fuzzy
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr "为 [code]true[/code] 时断点æ å¯è§ã€‚"
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
-msgstr "如果 [code]true[/code],断点所在的空白æ å¯è§ã€‚"
+msgstr "为 [code]true[/code] 时断点æ å¯è§ã€‚"
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-"如果 [code]true[/code],æ’入符å·æ˜¾ç¤ºä¸ºçŸ©å½¢ã€‚\n"
-"如果 [code]false[/code],æ’入符å·æ˜¾ç¤ºä¸ºæ¡å½¢ã€‚"
+"为 [code]true[/code] 时光标显示为矩形。\n"
+"为 [code]false[/code] 时光标显示为æ¡å½¢ã€‚"
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-"如果 [code]true[/code],则在显示上下文èœå•ä¹‹å‰å³é”®å•å‡»å°†å…‰æ ‡ç§»åŠ¨åˆ°é¼ æ ‡ä½"
-"置。\n"
-"如果 [code]false[/code],上下文èœå•å¿½ç•¥é¼ æ ‡ä½ç½®ã€‚"
+"为 [code]true[/code] 时,在显示上下文èœå•ä¹‹å‰å³é”®å•å‡»å°†å…‰æ ‡ç§»åŠ¨åˆ°é¼ æ ‡ä½ç½®ã€‚\n"
+"为 [code]false[/code] 时,上下文èœå•å¿½ç•¥é¼ æ ‡ä½ç½®ã€‚"
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
-msgstr "如果 [code]true[/code],å³é”®å•å‡»ä¼šæ˜¾ç¤ºä¸Šä¸‹æ–‡èœå•ã€‚"
+msgstr "为 [code]true[/code] æ—¶å³é”®å•å‡»ä¼šæ˜¾ç¤ºä¸Šä¸‹æ–‡èœå•ã€‚"
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr "如果 [code]true[/code],“空格â€å­—符将具有å¯è§è¡¨ç¤ºå½¢å¼ã€‚"
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr "如果 [code]true[/code],“制表符â€å­—符将具有å¯è§è¡¨ç¤ºå½¢å¼ã€‚"
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
-msgstr "如果 [code]true[/code],则折å è¾¹æ å¯è§ã€‚è¿™å…许折å ç¼©è¿›è¡Œã€‚"
+msgstr "如果 [code]true[/code],则折å æ å¯è§ã€‚è¿™å…许折å ç¼©è¿›è¡Œã€‚"
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
@@ -69233,27 +69481,27 @@ msgstr ""
"如果 [code]true[/code],所有已被 [method set_line_as_hidden] 设置为éšè—的行将"
"ä¸å¯è§ã€‚"
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr "如果 [code]true[/code],所选文本的所有匹é…项都将çªå‡ºæ˜¾ç¤ºã€‚"
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr "如果 [code]true[/code],则包å«å…‰æ ‡çš„行会çªå‡ºæ˜¾ç¤ºã€‚"
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr "如果 [code]true[/code],则显示å°åœ°å›¾ï¼Œæä¾›æºä»£ç çš„概è¦ã€‚"
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr "å°åœ°å›¾çš„宽度(以åƒç´ ä¸ºå•ä½ï¼‰ã€‚"
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
@@ -69261,7 +69509,7 @@ msgstr ""
"如果 [code]true[/code],自定义 [code]font_color_selected[/code] 将用于所选文"
"本。"
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
@@ -69269,20 +69517,20 @@ msgstr ""
"如果[code]true[/code],å¯ç”¨åªè¯»æ¨¡å¼ã€‚现有的文本ä¸èƒ½è¢«ä¿®æ”¹ï¼Œæ–°çš„文本ä¸èƒ½è¢«æ·»"
"加。"
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr "如果有一个水平滚动æ¡ï¼Œè¿™å†³å®šäº†å½“å‰çš„水平滚动值,å•ä½æ˜¯åƒç´ ã€‚"
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
"如果有一个垂直滚动æ¡ï¼Œè¿™å°±å†³å®šäº†å½“å‰çš„垂直滚动值,以行数为å•ä½ï¼Œé¡¶è¡Œä»Ž0开始。"
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
@@ -69292,7 +69540,7 @@ msgstr ""
"如果[code]false[/code],用户或使用[method select]或[method select_all]方法都"
"ä¸èƒ½é€‰æ‹©æ–‡æœ¬ã€‚"
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
@@ -69300,12 +69548,12 @@ msgstr ""
"为 [code]true[/code] 时,å³ä½¿ä¸Šä¸‹æ–‡èœå•å·²è¢«ç¦ç”¨ï¼Œä¹Ÿä¼šå¯ç”¨è¯¥ä¸Šä¸‹æ–‡èœå•çš„å¿«æ·"
"键。"
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr "如果 [code]true[/code],行å·æ˜¾ç¤ºåœ¨æ–‡æœ¬çš„左侧。"
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
@@ -69313,155 +69561,155 @@ msgstr ""
"如果 [code]true[/code],将滚动æ¡çš„步长 [code]step[/code] 设置为 [code]0.25[/"
"code],从而使滚动更加平滑。"
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
"如果 [code]true[/code],为此 [TextEdit] 设置的任何自定义颜色属性都将å¯è§ã€‚"
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr "[TextEdit] 的字符串值。"
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr "垂直滚动的çµæ•åº¦ã€‚"
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr "如果 [code]true[/code],当文本超出å¯è§è¾¹ç¼˜æ—¶å¯ç”¨æ–‡æœ¬æ¢è¡Œã€‚"
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
-msgstr "当通过断点边æ æ”¾ç½®æ–­ç‚¹æ—¶å‘出。"
+msgstr "当通过断点æ æ”¾ç½®æ–­ç‚¹æ—¶å‘出。"
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr "光标更改时å‘出。"
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr "å•å‡»ä¿¡æ¯å›¾æ ‡æ—¶å‘出。"
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr "æœç´¢æ—¶åŒ¹é…大å°å†™ã€‚"
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr "æœç´¢æ—¶åŒ¹é…整个å•è¯ã€‚"
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr "从头到尾æœç´¢ã€‚"
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr "用æ¥è®¿é—®æœç´¢[method search]的结果列。"
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr "用于访问æœç´¢[method search]的结果行。"
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr "将剪贴æ¿ä¸Šçš„文本粘贴在选定的文本上(或光标的ä½ç½®ï¼‰ã€‚"
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr "擦除整个[TextEdit]文本。"
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr "选择整个[TextEdit]文本。"
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr "é‡åšå‰ä¸€ä¸ªåŠ¨ä½œã€‚"
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-"设置这个[TextEdit]的背景颜色[Color]。必须å¯ç”¨è¯­æ³•é«˜äº®[member "
+"设置这个 [TextEdit] 的背景颜色 [Color]。必须å¯ç”¨è¯­æ³•é«˜äº® [member "
"syntax_highlighting]。"
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-"设置书签标记的颜色[Color]。必须å¯ç”¨è¯­æ³•é«˜äº®[member syntax_highlighting]。"
+"设置书签标记的颜色 [Color]。必须å¯ç”¨è¯­æ³•é«˜äº® [member syntax_highlighting]。"
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
-msgstr "设置断点的颜色[Color]。必须å¯ç”¨æ–­ç‚¹æ§½[member breakpoint_gutter]。"
+msgstr "设置断点的颜色 [Color]。必须å¯ç”¨æ–­ç‚¹æ  [member breakpoint_gutter]。"
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr "设置默认的字体[Font]。"
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
-msgstr "设置字体颜色[Color]。"
+msgstr "设置字体颜色 [Color]。"
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-"设置所选文本的颜色[Color]。必须å¯ç”¨è¦†ç›–所选文字字体颜色[member "
+"设置所选文本的颜色 [Color]。必须å¯ç”¨è¦†ç›–所选文字字体颜色 [member "
"override_selected_font_color]。"
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
-msgstr "设置行å·é¢œè‰²[Color]。[member show_line_numbers] 显示行å·å¿…须被å¯ç”¨ã€‚"
+msgstr "设置行å·é¢œè‰² [Color]。[member show_line_numbers] 显示行å·å¿…须被å¯ç”¨ã€‚"
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr "设置行间è·ã€‚"
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
-msgstr "设置标记文本的颜色[Color]。"
+msgstr "设置标记文本的颜色 [Color]。"
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
-msgstr "设置这个[TextEdit]的[StyleBox]。"
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
+msgstr "设置文本选择的高亮 [Color] 颜色。"
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
-msgstr "当[member readonly]å¯ç”¨æ—¶ï¼Œè®¾ç½®è¿™ä¸ª[TextEdit]çš„[StyleBox]。"
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
+msgstr ""
+"设置多次出现的高亮 [Color] 颜色。须å¯ç”¨ [member highlight_all_occurrences] 。"
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
-msgstr "设置文本选择的高亮[Color]颜色。"
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr "设置行间è·ã€‚"
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
+msgstr "设置默认的字体 [Font]。"
+
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
-msgstr "为制表符tab字符设置自定义纹ç†[Texture] 。"
+msgstr "ä¸ºåˆ¶è¡¨ç¬¦å­—ç¬¦è®¾ç½®è‡ªå®šä¹‰çº¹ç† [Texture]。"
+
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr "设置这个 [TextEdit] 的 [StyleBox]。"
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
-msgstr ""
-"设置多次出现的高亮[Color]颜色。须å¯ç”¨[member highlight_all_occurrences] 。"
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+msgstr "当 [member readonly] å¯ç”¨æ—¶ï¼Œè®¾ç½®è¿™ä¸ª [TextEdit] çš„ [StyleBox]。"
#: doc/classes/Texture.xml:4
msgid "Texture for 2D and 3D."
-msgstr "用于2Då’Œ3D的纹ç†ã€‚"
+msgstr "用于 2D å’Œ 3D 的纹ç†ã€‚"
#: doc/classes/Texture.xml:7
msgid ""
@@ -69529,7 +69777,7 @@ msgstr "返回纹ç†å®½åº¦ã€‚"
#: doc/classes/Texture.xml:78
msgid "Returns [code]true[/code] if this [Texture] has an alpha channel."
-msgstr "如果这个[Texture2D]有一个alpha通é“,返回[code]true[/code]。"
+msgstr "如果这个 [Texture] 有 Alpha 通é“,则返回 [code]true[/code]。"
#: doc/classes/Texture.xml:84
msgid ""
@@ -69542,14 +69790,14 @@ msgid ""
"Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant "
"FLAG_FILTER] are enabled."
msgstr ""
-"默认的标志。[constant FLAG_MIPMAPS]ã€[constant FLAG_REPEAT]å’Œ[constant "
+"默认的标志。[constant FLAG_MIPMAPS]ã€[constant FLAG_REPEAT] å’Œ [constant "
"FLAG_FILTER]å‡è¢«å¯ç”¨ã€‚"
#: doc/classes/Texture.xml:92 doc/classes/VisualServer.xml:3206
msgid ""
"Generates mipmaps, which are smaller versions of the same texture to use "
"when zoomed out, keeping the aspect ratio."
-msgstr "生æˆmipmaps,它是åŒä¸€çº¹ç†çš„较å°ç‰ˆæœ¬ï¼Œåœ¨æ”¾å¤§æ—¶ä½¿ç”¨ï¼Œä¿æŒé•¿å®½æ¯”。"
+msgstr "生æˆå¤šçº§æ¸è¿œçº¹ç†ï¼Œå®ƒæ˜¯åŒä¸€çº¹ç†çš„较å°ç‰ˆæœ¬ï¼Œåœ¨æ”¾å¤§æ—¶ä½¿ç”¨ï¼Œä¿æŒé•¿å®½æ¯”。"
#: doc/classes/Texture.xml:95
msgid ""
@@ -69571,7 +69819,7 @@ msgid ""
"texture with different aspect ratios.\n"
"This results in better-looking textures when viewed from oblique angles."
msgstr ""
-"使用å„å‘异性的mipmap过滤。生æˆå…·æœ‰ä¸åŒé•¿å®½æ¯”çš„åŒä¸€çº¹ç†çš„较å°ç‰ˆæœ¬ã€‚\n"
+"使用å„å‘异性的多级æ¸è¿œçº¹ç†è¿‡æ»¤ã€‚生æˆå…·æœ‰ä¸åŒé•¿å®½æ¯”çš„åŒä¸€çº¹ç†çš„较å°ç‰ˆæœ¬ã€‚\n"
"当从斜角观看时,这会产生更好看的纹ç†ã€‚"
#: doc/classes/Texture.xml:106 doc/classes/VisualServer.xml:3219
@@ -69636,10 +69884,10 @@ msgid ""
"Set the integer uniform \"index\" to show a particular part of the texture "
"as defined by the Horizontal and Vertical Slices in the importer."
msgstr ""
-"[TextureArray]在å•ä¸ª[Texture]基本å•å…ƒä¸­å­˜å‚¨ä¸€ä¸ª[Image]数组。纹ç†æ•°ç»„çš„æ¯ä¸€å±‚"
-"都有自己的mipmap链。这使得它æˆä¸ºçº¹ç†å›¾é›†å¾ˆå¥½çš„替代å“。\n"
-"[TextureArray]必须使用ç€è‰²å™¨æ¥æ˜¾ç¤ºã€‚在把你的文件导入为[TextureArray]并设置适"
-"当的水平和垂直切片åŽï¼Œé€šè¿‡æŠŠå®ƒè®¾ç½®ä¸ºç€è‰²å™¨uniformæ¥æ˜¾ç¤ºå®ƒï¼Œä¾‹å¦‚。\n"
+"[TextureArray] 在å•ä¸ª [Texture] 基本å•å…ƒä¸­å­˜å‚¨ä¸€ä¸ª [Image] 数组。纹ç†æ•°ç»„çš„æ¯"
+"一层都有自己的多级æ¸è¿œçº¹ç†é“¾ã€‚这使得它æˆä¸ºçº¹ç†å›¾é›†å¾ˆå¥½çš„替代å“。\n"
+"[TextureArray] 必须使用ç€è‰²å™¨æ¥æ˜¾ç¤ºã€‚在把你的文件导入为 [TextureArray] 并设置"
+"适当的水平和垂直切片åŽï¼Œé€šè¿‡æŠŠå®ƒè®¾ç½®ä¸ºç€è‰²å™¨ uniform æ¥æ˜¾ç¤ºå®ƒï¼Œä¾‹å¦‚。\n"
"[codeblock]\n"
"shader_type canvas_item;\n"
"\n"
@@ -69650,7 +69898,7 @@ msgstr ""
" COLOR = texture(tex, vec3(UV.x, UV.y, float(index)));\n"
"}\n"
"[/codeblock]\n"
-"设置整数uniform \"index\",以显示由importer中的Horizontal和Vertical Slices定"
+"设置整数 uniform“indexâ€ï¼Œä»¥æ˜¾ç¤ºç”±å¯¼å…¥å™¨ä¸­çš„ Horizontal å’Œ Vertical Slices 定"
"义的纹ç†çš„特定部分。"
#: doc/classes/TextureArray.xml:32
@@ -69856,7 +70104,7 @@ msgid ""
"Default flags for [TextureArray]. [constant FLAG_MIPMAPS], [constant "
"FLAG_REPEAT] and [constant FLAG_FILTER] are enabled."
msgstr ""
-"[TextureArray]的默认标记。 å¯ç”¨[constant FLAG_MIPMAPS], [constant "
+"[TextureArray] 的默认标记。 å¯ç”¨ [constant FLAG_MIPMAPS]ã€[constant "
"FLAG_REPEAT] 和 [constant FLAG_FILTER]。"
#: doc/classes/TextureLayered.xml:76
@@ -69865,7 +70113,7 @@ msgstr "默认为[Texture3D]的标记。å¯ç”¨[constant FLAG_FILTER]。"
#: doc/classes/TextureLayered.xml:79
msgid "Texture will generate mipmaps on creation."
-msgstr "纹ç†å°†åœ¨åˆ›å»ºæ—¶ç”Ÿæˆmipmaps。"
+msgstr "纹ç†å°†åœ¨åˆ›å»ºæ—¶ç”Ÿæˆå¤šçº§æ¸è¿œçº¹ç†ã€‚"
#: doc/classes/TextureLayered.xml:82
msgid "Texture will repeat when UV used is outside the 0-1 range."
@@ -69971,8 +70219,8 @@ msgid ""
"[Texture] that draws over the progress bar. Use it to add highlights or an "
"upper-frame that hides part of [member texture_progress]."
msgstr ""
-"在进度æ¡ä¹‹ä¸Šç»˜åˆ¶çš„[Texture2D]。用它æ¥æ·»åŠ é«˜äº®æˆ–éšè—部分[member "
-"texture_progress]上é¢çš„帧。"
+"在进度æ¡ä¹‹ä¸Šç»˜åˆ¶çš„ [Texture]。用它æ¥æ·»åŠ é«˜äº®ï¼Œæˆ–者作为上层帧æ¥éšè—部分 "
+"[member texture_progress]。"
#: doc/classes/TextureProgress.xml:60
msgid ""
@@ -70342,8 +70590,8 @@ msgid ""
"a data type specific method. Valid [code]node_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
-"如果主题有 [code]node_type [/code],则以 [code]name[/code] 返回 "
-"[code]data_type [/code] 的主题项目。\n"
+"如果主题有 [code]node_type[/code],则以 [code]name[/code] 返回 "
+"[code]data_type[/code] 的主题项目。\n"
"使用 [method get_theme_item_list] 或数æ®ç±»åž‹ç‰¹å®šæ–¹æ³•ï¼Œå¯èƒ½ä¼šæ‰¾åˆ°æœ‰æ•ˆçš„ "
"[code]name[/code]。å¯ä»¥ä½¿ç”¨ [method get_theme_item_types] 或数æ®ç±»åž‹ç‰¹å®šæ–¹"
"法,找到有效的 [code]node_type[/code]。"
@@ -70543,7 +70791,7 @@ msgid ""
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
msgstr ""
-"在[code]node_type[/code]中的[code]name[/code]处将主题的[font]设置为"
+"在[code]node_type[/code]中的[code]name[/code]处将主题的 [Font] 设置为"
"[code]font[/code]。\n"
"如果主题没有[code]node_type[/code],则创建该节点。"
@@ -70718,7 +70966,7 @@ msgstr "以比正常情况更高的优先级è¿è¡Œçš„线程。"
#: doc/classes/TileMap.xml:4
msgid "Node for 2D tile-based maps."
-msgstr "基于2D图å—地图的节点。"
+msgstr "基于 2D 图å—的地图节点。"
#: doc/classes/TileMap.xml:7
msgid ""
@@ -70730,11 +70978,12 @@ msgid ""
"by methods such as [method Physics2DDirectSpaceState.intersect_shape], "
"[method Physics2DDirectBodyState.get_contact_collider_shape_metadata], etc."
msgstr ""
-"二维图å—地图的节点。图å—地图使用一个[TileSet],其中包å«å›¾å—列表,纹ç†èƒ½åŠ ä¸Šå¯"
-"选的碰撞ã€å¯¼èˆªå’Œ/或é®æŒ¡å½¢çŠ¶ï¼Œç”¨äºŽåˆ›å»ºåŸºäºŽç½‘格的地图。\n"
-"当对图å—地图进行物ç†æŸ¥è¯¢æ—¶ï¼Œå•å…ƒå标被编ç ä¸º[code]metadata[/code],这些碰撞形"
-"状由 [method Physics2DDirectSpaceState.intersect_shape]ã€[method "
-"Physics2DDirectBodyState.get_contact_collider_shape_metadata] 等方法返回。"
+"基于 2D 图å—的地图节点。图å—地图使用 [TileSet],其中包å«å›¾å—列表,纹ç†èƒ½åŠ ä¸Š"
+"å¯é€‰çš„碰撞ã€å¯¼èˆªå’Œ/或é®æŒ¡å½¢çŠ¶ï¼Œç”¨äºŽåˆ›å»ºåŸºäºŽç½‘格的地图。\n"
+"当对图å—地图进行物ç†æŸ¥è¯¢æ—¶ï¼Œ[method Physics2DDirectSpaceState."
+"intersect_shape]ã€[method Physics2DDirectBodyState."
+"get_contact_collider_shape_metadata] 等方法会返回检测到的碰撞形状,这些形状所"
+"处的å•å…ƒæ ¼å标会被编ç ä¸º [code]metadata[/code]。"
#: doc/classes/TileMap.xml:11 doc/classes/TileSet.xml:11
msgid "https://docs.godotengine.org/en/3.4/tutorials/2d/using_tilemaps.html"
@@ -70758,7 +71007,7 @@ msgid ""
"Returns the tile index of the given cell. If no tile exists in the cell, "
"returns [constant INVALID_CELL]."
msgstr ""
-"返回指定å•å…ƒæ ¼çš„图å—索引。如果å•å…ƒæ ¼ä¸­æ²¡æœ‰å›¾å—,则返回[constant "
+"返回指定å•å…ƒæ ¼çš„图å—索引。如果å•å…ƒæ ¼ä¸­æ²¡æœ‰å›¾å—,则返回 [constant "
"INVALID_CELL]。"
#: doc/classes/TileMap.xml:45
@@ -70774,16 +71023,16 @@ msgid ""
"Returns the tile index of the cell given by a Vector2. If no tile exists in "
"the cell, returns [constant INVALID_CELL]."
msgstr ""
-"返回由Vector2指定的å•å…ƒæ ¼çš„图å—索引。如果å•å…ƒæ ¼ä¸­æ²¡æœ‰å›¾å—,则返回[constant "
-"INVALID_CELL]。"
+"返回由 Vector2 指定的å•å…ƒæ ¼çš„图å—索引。如果å•å…ƒæ ¼ä¸­æ²¡æœ‰å›¾å—,则返回 "
+"[constant INVALID_CELL]。"
#: doc/classes/TileMap.xml:59
msgid "Returns [code]true[/code] if the given collision layer bit is set."
-msgstr "如果指定碰撞层的bitä½è¢«è®¾ç½®ï¼Œè¿”回[code]true[/code]。"
+msgstr "如果指定碰撞层的比特ä½è¢«è®¾ç½®ï¼Œè¿”回 [code]true[/code]。"
#: doc/classes/TileMap.xml:66
msgid "Returns [code]true[/code] if the given collision mask bit is set."
-msgstr "如果指定碰撞é®ç½©bitä½è¢«è®¾ç½®ï¼Œè¿”回[code]true[/code]。"
+msgstr "如果指定碰撞é®ç½©æ¯”特ä½è¢«è®¾ç½®ï¼Œè¿”回 [code]true[/code]。"
#: doc/classes/TileMap.xml:72
msgid ""
@@ -71180,9 +71429,9 @@ msgid ""
"subtile (e.g. a value of 5 means the bitmask has bindings in both the top "
"left and top right)."
msgstr ""
-"返回给定å标的自动图å—中的å­å›¾å—çš„bitä½æŽ©ç ã€‚\n"
-"该值是å­å›¾å—中存在的[enum AutotileBindings]值的总和,例如,值为5æ„味ç€è¯¥bitä½"
-"掩ç åœ¨å·¦ä¸Šè§’å’Œå³ä¸Šè§’都有绑定。"
+"返回给定å标的自动图å—中的å­å›¾å—çš„ä½æŽ©ç ã€‚\n"
+"该值是å­å›¾å—中存在的 [enum AutotileBindings] 值的总和。例如,值为 5 æ„味ç€è¯¥"
+"ä½æŽ©ç åœ¨å·¦ä¸Šè§’å’Œå³ä¸Šè§’都有绑定。"
#: doc/classes/TileSet.xml:66
msgid "Returns the [enum BitmaskMode] of the autotile."
@@ -71244,9 +71493,9 @@ msgid ""
"subtile (e.g. a value of 5 means the bitmask has bindings in both the top "
"left and top right)."
msgstr ""
-"设置给定自动图å—çš„å­å›¾å—çš„bitä½æŽ©ç ï¼ŒæŒ‡å®šå…¶å标。\n"
-"这个值是å­å›¾å—中[enum AutotileBindings]的值的总和,例如,值为5æ„味ç€bitä½æŽ©ç "
-"在左上方和å³ä¸Šæ–¹éƒ½æœ‰ç»‘定。"
+"设置给定自动图å—çš„å­å›¾å—çš„ä½æŽ©ç ï¼ŒæŒ‡å®šå…¶å标。\n"
+"这个值是å­å›¾å—中 [enum AutotileBindings] 的值的总和。例如,值为 5 æ„味ç€ä½æŽ©"
+"ç åœ¨å·¦ä¸Šæ–¹å’Œå³ä¸Šæ–¹éƒ½æœ‰ç»‘定。"
#: doc/classes/TileSet.xml:139
msgid "Sets the [enum BitmaskMode] of the autotile."
@@ -71634,31 +71883,14 @@ msgstr ""
"[/codeblock]"
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
-msgstr "当[ToolButton]被ç¦ç”¨æ—¶ä½¿ç”¨çš„[StyleBox]。"
-
-#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-"当 [ToolButton] 获得焦点时使用的 [StyleBox]。它显示在当å‰çš„ [StyleBox] 之上,"
-"所以使用 [StyleBoxEmpty] å°†åªç¦ç”¨ç„¦ç‚¹çš„视觉效果。"
-
-#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
-msgstr "[ToolButton]的文本的[Font]字体。"
-
-#: doc/classes/ToolButton.xml:33
msgid "Default text [Color] of the [ToolButton]."
msgstr "[ToolButton] 的默认文本 [Color]颜色。"
-#: doc/classes/ToolButton.xml:36
+#: doc/classes/ToolButton.xml:27
msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr "ç¦ç”¨ [ToolButton] 时使用的文本 [Color]颜色。"
-#: doc/classes/ToolButton.xml:39
+#: doc/classes/ToolButton.xml:30
msgid ""
"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
@@ -71667,21 +71899,38 @@ msgstr ""
"èšç„¦ [ToolButton] 时所使用的文本 [Color] 颜色。仅替æ¢æ­£å¸¸æ–‡å­—颜色。ç¦ç”¨ã€æ‚¬"
"åœã€ä»¥åŠæŒ‰ä¸‹çŠ¶æ€çš„优先级比该颜色高。"
-#: doc/classes/ToolButton.xml:42
+#: doc/classes/ToolButton.xml:33
msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr "[ToolButton] 悬åœæ—¶ä½¿ç”¨çš„文本 [Color]颜色。"
-#: doc/classes/ToolButton.xml:45
+#: doc/classes/ToolButton.xml:36
msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr "按下 [ToolButton] 时使用的文本 [Color]颜色。"
+#: doc/classes/ToolButton.xml:39
+msgid "The horizontal space between [ToolButton]'s icon and text."
+msgstr "[ToolButton] 的图标和文本之间的水平间è·ã€‚"
+
+#: doc/classes/ToolButton.xml:42
+msgid "[Font] of the [ToolButton]'s text."
+msgstr "[ToolButton]的文本的[Font]字体。"
+
+#: doc/classes/ToolButton.xml:45
+msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgstr "当[ToolButton]被ç¦ç”¨æ—¶ä½¿ç”¨çš„[StyleBox]。"
+
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
-msgstr "当[ToolButton]被悬åœæ—¶ä½¿ç”¨çš„[StyleBox]。"
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+"当 [ToolButton] 获得焦点时使用的 [StyleBox]。它显示在当å‰çš„ [StyleBox] 之上,"
+"所以使用 [StyleBoxEmpty] å°†åªç¦ç”¨ç„¦ç‚¹çš„视觉效果。"
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
-msgstr "[ToolButton] 的图标和文本之间的水平间è·ã€‚"
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgstr "当[ToolButton]被悬åœæ—¶ä½¿ç”¨çš„[StyleBox]。"
#: doc/classes/ToolButton.xml:54
msgid "Default [StyleBox] for the [ToolButton]."
@@ -71788,7 +72037,7 @@ msgstr "仅在触摸å±ä¸Šå¯ä»¥çœ‹åˆ°ã€‚"
#: doc/classes/Transform.xml:4
msgid "3D transformation (3×4 matrix)."
-msgstr "3Då˜æ¢ï¼Œå³3×4矩阵。"
+msgstr "3D å˜æ¢ï¼ˆ3×4 矩阵)。"
#: doc/classes/Transform.xml:7
msgid ""
@@ -71799,37 +72048,38 @@ msgid ""
"For more information, read the \"Matrices and transforms\" documentation "
"article."
msgstr ""
-"3×4矩阵,å³3è¡Œ4列,用于3D线性å˜æ¢ã€‚它å¯ä»¥è¡¨ç¤ºè¯¸å¦‚平移ã€æ—‹è½¬æˆ–缩放的å˜æ¢ã€‚它由"
-"一个 [member basis] ,å³å‰3列,和一个 [member origin] ,å³æœ€åŽä¸€åˆ—,的"
-"[Vector3]组æˆã€‚\n"
-"欲了解更多信æ¯ï¼Œè¯·é˜…读文档文章 \"Matrices and transforms\" 矩阵和å˜æ¢ã€‚"
+"用于 3D 线性å˜æ¢çš„ 3×4 矩阵(3 è¡Œ 4 列),å¯ä»¥è¡¨ç¤ºå¹³ç§»ã€æ—‹è½¬ã€ç¼©æ”¾ç­‰å˜æ¢ã€‚它"
+"由一个 [member basis]ï¼ˆå‰ 3 列)和一个 [member origin] çš„ [Vector3](最åŽä¸€"
+"列)组æˆã€‚\n"
+"更多信æ¯è¯·é˜…读文档文章《矩阵和å˜æ¢ã€‹ã€‚"
#: doc/classes/Transform.xml:26
msgid ""
"Constructs a Transform from four [Vector3] values (matrix columns). Each "
"axis corresponds to local basis vectors (some of which may be scaled)."
msgstr ""
-"从四个[Vector3]值,å³çŸ©é˜µåˆ—,构造一个å˜æ¢ã€‚æ¯ä¸ªè½´å¯¹åº”于局部基础å‘é‡ï¼Œå…¶ä¸­ä¸€äº›"
-"å¯èƒ½è¢«ç¼©æ”¾ã€‚"
+"从四个 [Vector3] 值(å³çŸ©é˜µåˆ—)构造一个å˜æ¢ã€‚æ¯ä¸ªè½´å¯¹åº”于局部基础å‘é‡ï¼Œå…¶ä¸­ä¸€"
+"些å¯èƒ½è¢«ç¼©æ”¾ã€‚"
#: doc/classes/Transform.xml:34
msgid "Constructs a Transform from a [Basis] and [Vector3]."
-msgstr "从[Basis] å’Œ[Vector3]构造一个å˜æ¢ã€‚"
+msgstr "从 [Basis] å’Œ [Vector3] 构造一个 Transform å˜æ¢ã€‚"
#: doc/classes/Transform.xml:41
msgid "Constructs a Transform from a [Transform2D]."
-msgstr "从一个[Transform2D]构造一个å˜æ¢ã€‚"
+msgstr "从一个 [Transform2D] 构造一个 Transform å˜æ¢ã€‚"
#: doc/classes/Transform.xml:48
msgid ""
"Constructs a Transform from a [Quat]. The origin will be [code]Vector3(0, 0, "
"0)[/code]."
-msgstr "从一个[Quat]构造一个å˜æ¢ã€‚原点是[code]Vector3(0, 0, 0)[/code]。"
+msgstr ""
+"从一个 [Quat] 构造一个 Transform å˜æ¢ã€‚原点是 [code]Vector3(0, 0, 0)[/code]。"
#: doc/classes/Transform.xml:55
msgid ""
"Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0)."
-msgstr "从一个[Basis]构造å˜æ¢ã€‚原点是Vector3(0, 0, 0)。"
+msgstr "从一个 [Basis] 构造 Transform å˜æ¢ã€‚原点是 Vector3(0, 0, 0)。"
#: doc/classes/Transform.xml:61 doc/classes/Transform2D.xml:44
msgid ""
@@ -71849,8 +72099,8 @@ msgid ""
"transformation is composed of rotation and translation (no scaling, use "
"affine_inverse for transforms with scaling)."
msgstr ""
-"返回å˜æ¢çš„å值,å‡è®¾è¯¥å˜æ¢æ˜¯ç”±æ—‹è½¬å’Œå¹³ç§»ç»„æˆçš„,注,没有缩放,对有缩放的å˜æ¢"
-"使用affine_inverse。"
+"返回å˜æ¢çš„å值,å‡è®¾è¯¥å˜æ¢æ˜¯ç”±æ—‹è½¬å’Œå¹³ç§»ç»„æˆçš„(没有缩放,对有缩放的å˜æ¢ä½¿ç”¨ "
+"affine_inverse)。"
#: doc/classes/Transform.xml:82 doc/classes/Transform2D.xml:99
msgid ""
@@ -71912,12 +72162,17 @@ msgstr ""
"通过这个å˜æ¢å¯¹æŒ‡å®šçš„[Vector3]ã€[Plane]ã€[AABB]或[PoolVector3Array]进行å˜æ¢ã€‚"
#: doc/classes/Transform.xml:135
+#, fuzzy
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
-"通过这个å˜æ¢å¯¹æŒ‡å®šçš„[Vector3]ã€[Plane]ã€[AABB]或[PoolVector3Array]进行逆å˜"
-"æ¢ã€‚"
+"返回å˜æ¢çš„å值,å‡è®¾è¯¥å˜æ¢æ˜¯ç”±æ—‹è½¬å’Œå¹³ç§»ç»„æˆçš„(没有缩放,对有缩放的å˜æ¢ä½¿ç”¨ "
+"[method affine_inverse])。"
#: doc/classes/Transform.xml:141
msgid ""
@@ -71939,8 +72194,8 @@ msgid ""
"[Transform] with no translation, rotation or scaling applied. When applied "
"to other data structures, [constant IDENTITY] performs no transformation."
msgstr ""
-"[Transform],ä¸åº”用平移ã€æ—‹è½¬æˆ–缩放。当应用于其他数æ®ç»“构时,[constant "
-"IDENTITY] ä¸æ‰§è¡Œè½¬æ¢ã€‚"
+"未应用平移ã€æ—‹è½¬ã€ç¼©æ”¾çš„ [Transform]。当应用于其他数æ®ç»“构时,[constant "
+"IDENTITY] ä¸æ‰§è¡Œå˜æ¢ã€‚"
#: doc/classes/Transform.xml:152
msgid "[Transform] with mirroring applied perpendicular to the YZ plane."
@@ -71956,7 +72211,7 @@ msgstr "[Transform]å˜æ¢ä¸Žåž‚直于XYå¹³é¢çš„é•œåƒåº”用。"
#: doc/classes/Transform2D.xml:4
msgid "2D transformation (2×3 matrix)."
-msgstr "2Då˜æ¢ï¼Œå³2×3矩阵。"
+msgstr "2D å˜æ¢ï¼ˆ2×3 矩阵)。"
#: doc/classes/Transform2D.xml:7
msgid ""
@@ -71967,49 +72222,49 @@ msgid ""
"For more information, read the \"Matrices and transforms\" documentation "
"article."
msgstr ""
-"2×3矩阵,å³2行,3列,用于二维线性å˜æ¢ã€‚它å¯ä»¥è¡¨ç¤ºè¯¸å¦‚平移ã€æ—‹è½¬æˆ–缩放的å˜æ¢ã€‚"
-"由三个[Vector2]值组æˆã€‚[member x],[member y],和[member origin]。\n"
-"欲了解更多信æ¯ï¼Œè¯·é˜…读 \"Matrices and transforms\" 矩阵和å˜æ¢æ–‡æ¡£æ–‡ç« ã€‚"
+"用于 2D 线性å˜æ¢çš„ 2×3 矩阵(2 è¡Œ 3 列),å¯ä»¥è¡¨ç¤ºå¹³ç§»ã€æ—‹è½¬ã€ç¼©æ”¾ç­‰å˜æ¢ã€‚ç”±"
+"三个 [Vector2] 值组æˆï¼š[member x]ã€[member y]ã€[member origin]。\n"
+"更多信æ¯è¯·é˜…读文档文章《矩阵和å˜æ¢ã€‹ã€‚"
#: doc/classes/Transform2D.xml:21
msgid "Constructs the transform from a 3D [Transform]."
-msgstr "从一个3D[Transform]构建å˜æ¢ã€‚"
+msgstr "从一个 3D [Transform] 构建å˜æ¢ã€‚"
#: doc/classes/Transform2D.xml:30
msgid ""
"Constructs the transform from 3 [Vector2] values representing [member x], "
"[member y], and the [member origin] (the three column vectors)."
msgstr ""
-"从表示[member x], [member y], [member origin] ,å³3个列å‘é‡çš„[Vector2]值构建"
-"å˜æ¢ã€‚"
+"从表示 [member x]ã€[member y]ã€[member origin] çš„ 3 个 [Vector2](三个列å‘"
+"é‡ï¼‰æž„建å˜æ¢ã€‚"
#: doc/classes/Transform2D.xml:38
msgid "Constructs the transform from a given angle (in radians) and position."
-msgstr "从一个给定的角度,å³å¼§åº¦ï¼Œå’Œä½ç½®æž„造å˜æ¢ã€‚"
+msgstr "从一个给定的角度(å•ä½ä¸ºå¼§åº¦ï¼‰å’Œä½ç½®æž„造å˜æ¢ã€‚"
#: doc/classes/Transform2D.xml:51
msgid ""
"Returns a vector transformed (multiplied) by the basis matrix.\n"
"This method does not account for translation (the origin vector)."
msgstr ""
-"返回由基础矩阵å˜æ¢çš„å‘é‡ï¼Œæ³¨ç›¸ä¹˜ã€‚\n"
-"这个方法ä¸è€ƒè™‘原点å‘é‡è½¬æ¢ã€‚"
+"返回ç»è¿‡åŸºç¡€çŸ©é˜µå˜æ¢ï¼ˆç›¸ä¹˜ï¼‰çš„å‘é‡ã€‚\n"
+"该方法ä¸è€ƒè™‘平移(原点å‘é‡ï¼‰ã€‚"
#: doc/classes/Transform2D.xml:59
msgid ""
"Returns a vector transformed (multiplied) by the inverse basis matrix.\n"
"This method does not account for translation (the origin vector)."
msgstr ""
-"返回由逆基础矩阵转æ¢çš„å‘é‡ï¼Œæ³¨ç›¸ä¹˜ã€‚\n"
-"该方法ä¸è€ƒè™‘原点å‘é‡è½¬æ¢ã€‚"
+"返回ç»è¿‡é€†åŸºç¡€çŸ©é˜µå˜æ¢ï¼ˆç›¸ä¹˜ï¼‰çš„å‘é‡ã€‚\n"
+"该方法ä¸è€ƒè™‘平移(原点å‘é‡ï¼‰ã€‚"
#: doc/classes/Transform2D.xml:66
msgid "Returns the transform's origin (translation)."
-msgstr "返回å˜æ¢çš„原点,转æ¢ã€‚"
+msgstr "返回å˜æ¢çš„原点(平移)。"
#: doc/classes/Transform2D.xml:72
msgid "Returns the transform's rotation (in radians)."
-msgstr "返回å˜æ¢çš„旋转角度,å•ä½ï¼šå¼§åº¦ã€‚"
+msgstr "返回å˜æ¢çš„旋转(å•ä½ä¸ºå¼§åº¦ï¼‰ã€‚"
#: doc/classes/Transform2D.xml:78
msgid "Returns the scale."
@@ -72029,8 +72284,8 @@ msgid ""
"transformation is composed of rotation and translation (no scaling, use "
"[method affine_inverse] for transforms with scaling)."
msgstr ""
-"返回å˜æ¢çš„å值,å‡è®¾è¯¥å˜æ¢æ˜¯ç”±æ—‹è½¬å’Œå¹³ç§»ç»„æˆçš„,注,没有缩放,对有缩放的å˜æ¢"
-"使用[method affine_inverse]。"
+"返回å˜æ¢çš„å值,å‡è®¾è¯¥å˜æ¢æ˜¯ç”±æ—‹è½¬å’Œå¹³ç§»ç»„æˆçš„(没有缩放,对有缩放的å˜æ¢ä½¿ç”¨ "
+"[method affine_inverse])。"
#: doc/classes/Transform2D.xml:105
msgid ""
@@ -72056,16 +72311,24 @@ msgid ""
msgstr "通过此å˜æ¢å¯¹æŒ‡å®šçš„[Vector2]ã€[Rect2]或[PoolVector2Array]进行å˜æ¢ã€‚"
#: doc/classes/Transform2D.xml:141
+#, fuzzy
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
-msgstr "通过此å˜æ¢å¯¹æŒ‡å®šçš„[Vector2]ã€[Rect2]或[PoolVector2Array]进行逆å˜æ¢ã€‚"
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
+msgstr ""
+"返回å˜æ¢çš„å值,å‡è®¾è¯¥å˜æ¢æ˜¯ç”±æ—‹è½¬å’Œå¹³ç§»ç»„æˆçš„(没有缩放,对有缩放的å˜æ¢ä½¿ç”¨ "
+"[method affine_inverse])。"
#: doc/classes/Transform2D.xml:147
msgid ""
"The origin vector (column 2, the third column). Equivalent to array index "
"[code]2[/code]. The origin vector represents translation."
-msgstr "原点å‘é‡ï¼Œå³ç¬¬2ã€3列。相当于数组索引[code]2[/code]。原点å‘é‡ä»£è¡¨è½¬æ¢ã€‚"
+msgstr ""
+"原点å‘é‡ï¼ˆ2 å·åˆ—,å³ç¬¬ 3 列)。相当于使用 [code]2[/code] 进行数组索引。原点å‘"
+"é‡ä»£è¡¨å¹³ç§»ã€‚"
#: doc/classes/Transform2D.xml:158
msgid ""
@@ -72073,16 +72336,16 @@ msgid ""
"When applied to other data structures, [constant IDENTITY] performs no "
"transformation."
msgstr ""
-"没有应用平移ã€æ—‹è½¬æˆ–缩放的[Transform2D]的标识。当应用于其他数æ®ç»“构时, "
-"[constant IDENTITY]ä¸æ‰§è¡Œè½¬æ¢ã€‚"
+"没有应用平移ã€æ—‹è½¬ã€ç¼©æ”¾çš„å•ä½ [Transform2D]。当应用于其他数æ®ç»“构时,"
+"[constant IDENTITY] ä¸æ‰§è¡Œå˜æ¢ã€‚"
#: doc/classes/Transform2D.xml:161
msgid "The [Transform2D] that will flip something along the X axis."
-msgstr "将沿X轴翻转的[Transform2D]。"
+msgstr "将沿 X 轴翻转的 [Transform2D]。"
#: doc/classes/Transform2D.xml:164
msgid "The [Transform2D] that will flip something along the Y axis."
-msgstr "将沿Y轴翻转的[Transform2D]。"
+msgstr "将沿 Y 轴翻转的 [Transform2D]。"
#: doc/classes/Translation.xml:4
msgid "Language Translation."
@@ -72092,7 +72355,7 @@ msgstr "语言翻译。"
msgid ""
"Translations are resources that can be loaded and unloaded on demand. They "
"map a string to another string."
-msgstr "翻译是å¯ä»¥æŒ‰éœ€åŠ è½½å’Œå¸è½½çš„资æºã€‚是将一个字符串映射到å¦ä¸€ä¸ªå­—符串。"
+msgstr "翻译是å¯ä»¥æŒ‰éœ€åŠ è½½å’Œå¸è½½çš„资æºï¼Œå°†ä¸€ä¸ªå­—符串映射到å¦ä¸€ä¸ªå­—符串。"
#: doc/classes/Translation.xml:10 doc/classes/TranslationServer.xml:10
msgid ""
@@ -72108,7 +72371,7 @@ msgstr "https://docs.godotengine.org/zh_CN/stable/tutorials/i18n/locales.html"
#: doc/classes/Translation.xml:18
msgid "Virtual method to override [method get_message]."
-msgstr "é‡å†™[method get_message]虚方法。"
+msgstr "é‡å†™ [method get_message] 的虚方法。"
#: doc/classes/Translation.xml:26
msgid "Adds a message if nonexistent, followed by its translation."
@@ -72128,11 +72391,11 @@ msgstr "返回现有信æ¯çš„æ•°é‡ã€‚"
#: doc/classes/Translation.xml:52
msgid "Returns all the messages (keys)."
-msgstr "返回所有的信æ¯ï¼Œé”®å€¼ã€‚"
+msgstr "返回所有的信æ¯ï¼ˆé”®å€¼ï¼‰ã€‚"
#: doc/classes/Translation.xml:58
msgid "The locale of the translation."
-msgstr "翻译的地域。"
+msgstr "翻译的区域设置。"
#: doc/classes/TranslationServer.xml:4
msgid "Server that manages all translations."
@@ -72150,11 +72413,11 @@ msgstr "添加一个[Translation]翻译资æºã€‚"
#: doc/classes/TranslationServer.xml:24
msgid "Clears the server from all translations."
-msgstr "清除æœåŠ¡ä¸­çš„所有翻译。"
+msgstr "清除æœåŠ¡å™¨ä¸­çš„所有翻译。"
#: doc/classes/TranslationServer.xml:30
msgid "Returns an array of all loaded locales of the project."
-msgstr "返回项目中所有已加载的语言的数组。"
+msgstr "返回项目中所有已加载的区域设置的数组。"
#: doc/classes/TranslationServer.xml:36
msgid ""
@@ -72162,17 +72425,17 @@ msgid ""
"See also [method OS.get_locale] and [method OS.get_locale_language] to query "
"the locale of the user system."
msgstr ""
-"返回项目的当å‰è¯­è¨€ç‰ˆæœ¬ã€‚\n"
-"å‚阅[method OS.get_locale]å’Œ[method OS.get_locale_language]æ¥æŸ¥è¯¢ç”¨æˆ·ç³»ç»Ÿçš„区"
-"域设置。"
+"返回项目的当å‰åŒºåŸŸè®¾ç½®ã€‚\n"
+"查询用户系统的区域设置请å‚阅 [method OS.get_locale] å’Œ [method OS."
+"get_locale_language]。"
#: doc/classes/TranslationServer.xml:44
msgid ""
"Returns a locale's language and its variant (e.g. [code]\"en_US\"[/code] "
"would return [code]\"English (United States)\"[/code])."
msgstr ""
-"返回一个地域语言åŠå…¶å˜ä½“,例如,[code]\"en_US\"[/code]将返回[code]\"English "
-"(United States)\"[/code]。"
+"返回区域设置的语言åŠå…¶å˜ä½“。例如,[code]\"en_US\"[/code] 将返回 "
+"[code]\"English (United States)\"[/code]。"
#: doc/classes/TranslationServer.xml:51
msgid "Removes the given translation from the server."
@@ -72186,13 +72449,13 @@ msgid ""
"If translations have been loaded beforehand for the new locale, they will be "
"applied."
msgstr ""
-"设置项目的语言环境。[code]locale[/code]字符串将被标准化,以匹é…已知的区域,例"
-"如,[code]en-US[/code]将被匹é…到[code]en_US[/code]。\n"
+"设置项目的区域设置。[code]locale[/code] 字符串将被标准化,以匹é…已知的区域。"
+"例如,[code]en-US[/code]将被匹é…到[code]en_US[/code]。\n"
"如果事先已ç»åŠ è½½äº†æ–°åŒºåŸŸçš„翻译,其将被应用。"
#: doc/classes/TranslationServer.xml:66
msgid "Returns the current locale's translation for the given message (key)."
-msgstr "返回当å‰åœ°åŸŸå¯¹æŒ‡å®šä¿¡æ¯ï¼Œå³key的翻译。"
+msgstr "返回当å‰åŒºåŸŸè®¾ç½®å¯¹æŒ‡å®šä¿¡æ¯ï¼ˆkey)的翻译。"
#: doc/classes/Tree.xml:4
msgid "Control to show a tree of items."
@@ -72425,9 +72688,9 @@ msgid ""
"Columns that have the \"Expand\" flag will use their \"min_width\" in a "
"similar fashion to [member Control.size_flags_stretch_ratio]."
msgstr ""
-"如果[code]true[/code],该列将拥有[Control]的 \"扩展\" 标志。拥有 \"扩展\" 标"
-"志的列,将以类似于[member Control.size_flags_stretch_ratio]çš„æ–¹å¼ä½¿ç”¨å…¶ "
-"\"min_width\" 最å°å®½åº¦ã€‚"
+"如果 [code]true[/code],该列将拥有 [Control] 的“Expandâ€æ ‡å¿—。拥有“Expandâ€æ ‡å¿—"
+"的列,将以类似于 [member Control.size_flags_stretch_ratio] çš„æ–¹å¼ä½¿ç”¨"
+"其“min_widthâ€æœ€å°å®½åº¦ã€‚"
#: doc/classes/Tree.xml:192
msgid ""
@@ -72435,8 +72698,8 @@ msgid ""
"will use their \"min_width\" in a similar fashion to [member Control."
"size_flags_stretch_ratio]."
msgstr ""
-"设置一个列的最å°å®½åº¦ã€‚拥有 \"扩展\" 标志的列将以类似于[member Control."
-"size_flags_stretch_ratio] çš„æ–¹å¼ä½¿ç”¨å…¶ \"min_width\" 最å°å®½åº¦ã€‚"
+"设置一个列的最å°å®½åº¦ã€‚拥有“Expandâ€æ ‡å¿—的列将以类似于 [member Control."
+"size_flags_stretch_ratio] çš„æ–¹å¼ä½¿ç”¨å…¶â€œmin_widthâ€æœ€å°å®½åº¦ã€‚"
#: doc/classes/Tree.xml:200
msgid "Sets the title of a column."
@@ -72642,73 +72905,37 @@ msgstr ""
"在顶部或底部。"
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
-msgstr "当一个å¯æŠ˜å çš„项没有被折å æ—¶ï¼Œä½¿ç”¨çš„箭头图标。"
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
+msgstr ""
+"当[constant TreeItem.CELL_MODE_CUSTOM]模å¼çš„å•å…ƒæ ¼è¢«æ‚¬åœæ—¶çš„文本[Color]颜色。"
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr "当一个å¯æŠ˜å çš„项被折å æ—¶ï¼Œä½¿ç”¨çš„箭头图标。"
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr "[Tree]的默认[StyleBox],å³åœ¨æŽ§ä»¶æ²¡æœ‰èŽ·å¾—焦点时使用。"
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
-msgstr "当[Tree]获得焦点时使用的[StyleBox]。"
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
+msgstr ""
+"用于绘制å¯èƒ½çš„放置ä½ç½®çš„[Color]颜色。有关放置ä½ç½®çš„æ述,å‚阅[enum "
+"DropModeFlags]常é‡ã€‚"
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
-msgstr "一个å•å…ƒä¸­æ¯ä¸ªæŒ‰é’®ä¹‹é—´çš„水平空间。"
+msgid "[Color] of the guideline."
+msgstr "å‚考线的[Color]颜色。"
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
-msgstr "当树中的按钮被按下时使用的[StyleBox]。"
+msgid "[Color] of the relationship lines."
+msgstr "关系线的[Color]颜色。"
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
-msgstr ""
-"当[constant TreeItem.CELL_MODE_CHECK]模å¼å•å…ƒæ ¼è¢«é€‰ä¸­æ—¶ï¼Œæ˜¾ç¤ºçš„选中图标。"
+msgid "Default text [Color] of the title button."
+msgstr "标题按钮的默认文本[Color]颜色。"
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
-msgstr "当[Tree]获得焦点时,用于光标的[StyleBox]。"
+msgid "The horizontal space between each button in a cell."
+msgstr "一个å•å…ƒä¸­æ¯ä¸ªæŒ‰é’®ä¹‹é—´çš„水平空间。"
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
-msgstr "当[Tree]未获èšç„¦æ—¶ï¼Œç”¨äºŽå…‰æ ‡çš„[StyleBox]。"
-
-#: doc/classes/Tree.xml:386
-msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
-msgstr "为[constant TreeItem.CELL_MODE_CUSTOM]模å¼çš„å•å…ƒæ ¼é»˜è®¤çš„[StyleBox]。"
-
-#: doc/classes/Tree.xml:389
-msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
-msgstr ""
-"当[constant TreeItem.CELL_MODE_CUSTOM]模å¼çš„å•å…ƒæ ¼è¢«æ‚¬åœæ—¶çš„文本[Color]颜色。"
-
-#: doc/classes/Tree.xml:392
-msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
-msgstr ""
-"当[constant TreeItem.CELL_MODE_CUSTOM]模å¼çš„å•å…ƒæ ¼è¢«æ‚¬åœæ—¶çš„[StyleBox]。"
-
-#: doc/classes/Tree.xml:395
-msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
-msgstr ""
-"当[constant TreeItem.CELL_MODE_CUSTOM]模å¼çš„å•å…ƒæ ¼è¢«æŒ‰ä¸‹æ—¶çš„[StyleBox]。"
-
-#: doc/classes/Tree.xml:398
msgid ""
"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
"horizontal line drawn at the bottom of each item."
@@ -72716,7 +72943,7 @@ msgstr ""
"如果ä¸ä¸ºé›¶å°±ç»˜åˆ¶å‚考线,这作为一个布尔值。å‚考线是在æ¯ä¸ªé¡¹çš„底部画的一æ¡æ°´å¹³"
"线。"
-#: doc/classes/Tree.xml:401
+#: doc/classes/Tree.xml:386
msgid ""
"Draws the relationship lines if not zero, this acts as a boolean. "
"Relationship lines are drawn at the start of child items to show hierarchy."
@@ -72724,98 +72951,134 @@ msgstr ""
"如果ä¸ä¸ºé›¶ï¼Œåˆ™ç»˜åˆ¶å…³ç³»çº¿ï¼Œè¿™ä½œä¸ºä¸€ä¸ªå¸ƒå°”值。关系线在å­é¡¹çš„开始处绘制,以显示"
"层次结构。"
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
-msgstr ""
-"用于绘制å¯èƒ½çš„放置ä½ç½®çš„[Color]颜色。有关放置ä½ç½®çš„æ述,å‚阅[enum "
-"DropModeFlags]常é‡ã€‚"
-
-#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
-msgstr "å‚考线的[Color]颜色。"
-
-#: doc/classes/Tree.xml:419
+#: doc/classes/Tree.xml:389
msgid ""
"The horizontal space between item cells. This is also used as the margin at "
"the start of an item when folding is disabled."
msgstr "项目å•å…ƒä¹‹é—´çš„水平空间。这也用作ç¦ç”¨æŠ˜å æ—¶é¡¹ç›®å¼€å¤´çš„è¾¹è·ã€‚"
-#: doc/classes/Tree.xml:422
+#: doc/classes/Tree.xml:392
msgid ""
"The horizontal margin at the start of an item. This is used when folding is "
"enabled for the item."
msgstr "项目开头的水平边è·ã€‚在项目å¯ç”¨æŠ˜å åŠŸèƒ½æ—¶ä½¿ç”¨ã€‚"
-#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
-msgstr "关系线的[Color]颜色。"
-
-#: doc/classes/Tree.xml:428
+#: doc/classes/Tree.xml:395
msgid ""
"The maximum distance between the mouse cursor and the control's border to "
"trigger border scrolling when dragging."
msgstr "拖动时,鼠标指针与控件边框之间触å‘边框滚动的最大è·ç¦»ã€‚"
-#: doc/classes/Tree.xml:431
+#: doc/classes/Tree.xml:398
msgid "The speed of border scrolling."
msgstr "边框滚动的速度。"
-#: doc/classes/Tree.xml:434
+#: doc/classes/Tree.xml:401
+msgid ""
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
+msgstr "æ¯ä¸ªé¡¹å†…的垂直填充,å³é¡¹å†…容与上或下边框之间的è·ç¦»ã€‚"
+
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr "标题按钮文本的[Font]字体。"
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr "当一个å¯æŠ˜å çš„项没有被折å æ—¶ï¼Œä½¿ç”¨çš„箭头图标。"
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
+msgstr "当一个å¯æŠ˜å çš„项被折å æ—¶ï¼Œä½¿ç”¨çš„箭头图标。"
+
+#: doc/classes/Tree.xml:416
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
+msgstr ""
+"当[constant TreeItem.CELL_MODE_CHECK]模å¼å•å…ƒæ ¼è¢«é€‰ä¸­æ—¶ï¼Œæ˜¾ç¤ºçš„选中图标。"
+
+#: doc/classes/Tree.xml:419
msgid ""
"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
"cell."
msgstr "为[constant TreeItem.CELL_MODE_RANGE]模å¼å•å…ƒæ˜¾ç¤ºçš„箭头图标。"
-#: doc/classes/Tree.xml:437
+#: doc/classes/Tree.xml:422
msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
-msgstr "所选项的[StyleBox],当[Tree]没有获得焦点时使用。"
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
+msgstr ""
+"当[constant TreeItem.CELL_MODE_CHECK]模å¼å•å…ƒæœªè¢«é€‰ä¸­æ—¶ï¼Œè¦æ˜¾ç¤ºçš„选中图标。"
-#: doc/classes/Tree.xml:440
+#: doc/classes/Tree.xml:425
msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
-msgstr "所选项目的[StyleBox],在[Tree]获得焦点时使用。"
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
+msgstr "为[constant TreeItem.CELL_MODE_RANGE]模å¼å•å…ƒæ˜¾ç¤ºçš„å‘下箭头图标。"
+
+#: doc/classes/Tree.xml:428
+msgid ""
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
+msgstr "[Tree]的默认[StyleBox],å³åœ¨æŽ§ä»¶æ²¡æœ‰èŽ·å¾—焦点时使用。"
+
+#: doc/classes/Tree.xml:431
+msgid "[StyleBox] used when the [Tree] is being focused."
+msgstr "当[Tree]获得焦点时使用的[StyleBox]。"
+
+#: doc/classes/Tree.xml:434
+msgid "[StyleBox] used when a button in the tree is pressed."
+msgstr "当树中的按钮被按下时使用的[StyleBox]。"
+
+#: doc/classes/Tree.xml:437
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgstr "当[Tree]获得焦点时,用于光标的[StyleBox]。"
+
+#: doc/classes/Tree.xml:440
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgstr "当[Tree]未获èšç„¦æ—¶ï¼Œç”¨äºŽå…‰æ ‡çš„[StyleBox]。"
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
-msgstr "标题按钮的默认文本[Color]颜色。"
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+msgstr "为[constant TreeItem.CELL_MODE_CUSTOM]模å¼çš„å•å…ƒæ ¼é»˜è®¤çš„[StyleBox]。"
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
-msgstr "标题按钮文本的[Font]字体。"
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
+msgstr ""
+"当[constant TreeItem.CELL_MODE_CUSTOM]模å¼çš„å•å…ƒæ ¼è¢«æ‚¬åœæ—¶çš„[StyleBox]。"
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
-msgstr "当标题按钮被悬åœæ—¶ä½¿ç”¨çš„[StyleBox]。"
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
+msgstr ""
+"当[constant TreeItem.CELL_MODE_CUSTOM]模å¼çš„å•å…ƒæ ¼è¢«æŒ‰ä¸‹æ—¶çš„[StyleBox]。"
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
-msgstr "标题按钮的默认[StyleBox]。"
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgstr "所选项的[StyleBox],当[Tree]没有获得焦点时使用。"
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
-msgstr "当标题按钮被按下时使用的[StyleBox]。"
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgstr "所选项目的[StyleBox],在[Tree]获得焦点时使用。"
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
-msgstr ""
-"当[constant TreeItem.CELL_MODE_CHECK]模å¼å•å…ƒæœªè¢«é€‰ä¸­æ—¶ï¼Œè¦æ˜¾ç¤ºçš„选中图标。"
+msgid "[StyleBox] used when the title button is being hovered."
+msgstr "当标题按钮被悬åœæ—¶ä½¿ç”¨çš„[StyleBox]。"
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
-msgstr "为[constant TreeItem.CELL_MODE_RANGE]模å¼å•å…ƒæ˜¾ç¤ºçš„å‘下箭头图标。"
+msgid "Default [StyleBox] for the title button."
+msgstr "标题按钮的默认[StyleBox]。"
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
-msgstr "æ¯ä¸ªé¡¹å†…的垂直填充,å³é¡¹å†…容与上或下边框之间的è·ç¦»ã€‚"
+msgid "[StyleBox] used when the title button is being pressed."
+msgstr "当标题按钮被按下时使用的[StyleBox]。"
#: doc/classes/TreeItem.xml:4
msgid "Control for a single item inside a [Tree]."
@@ -73096,12 +73359,12 @@ msgstr ""
#: doc/classes/TreeItem.xml:369
msgid "If [code]true[/code], column [code]column[/code] is editable."
-msgstr "如果[code]true[/code],[code]column[/code]是å¯ç¼–辑的。"
+msgstr "为 [code]true[/code] æ—¶ [code]column[/code] 列å¯ç¼–辑。"
#: doc/classes/TreeItem.xml:377
msgid ""
"If [code]true[/code], column [code]column[/code] is expanded to the right."
-msgstr "如果[code]true[/code],列[code]column[/code]å°†å‘å³æ‰©å±•ã€‚"
+msgstr "为 [code]true[/code] æ—¶ [code]column[/code] 列将å‘å³æ‰©å±•ã€‚"
#: doc/classes/TreeItem.xml:385
msgid "Sets the given column's icon [Texture]."
@@ -73217,7 +73480,7 @@ msgstr "内部用于碰撞计算的网格类型。"
#: doc/classes/Tween.xml:4
msgid "Smoothly animates a node's properties over time."
-msgstr "平滑地使一个节点的属性éšæ—¶é—´å˜åŒ–。"
+msgstr "使节点的属性éšæ—¶é—´å¹³æ»‘地å˜åŒ–。"
#: doc/classes/Tween.xml:7
msgid ""
@@ -73255,32 +73518,32 @@ msgid ""
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]"
msgstr ""
-"Tweens对于需è¦åœ¨ä¸€ä¸ªæ•°å€¼èŒƒå›´å†…æ’值的,数值属性的动画很有用。[i]Tween[/i]这个"
-"åå­—æ¥è‡ª[i]in-betweening[/i],这是一ç§åŠ¨ç”»æŠ€æœ¯ï¼Œé€šè¿‡æŒ‡å®š[i]keyframes[/i]关键"
-"帧,计算机在它们之间æ’补出帧。\n"
-"[Tween]比[AnimationPlayer]更适åˆäºŽï¼Œä½ äº‹å…ˆä¸çŸ¥é“最终数值的动画。例如,æ’值动"
-"æ€é€‰æ‹©çš„相机å˜ç„¦å€¼æœ€å¥½ç”¨[Tween]节点完æˆï¼›ç”¨[AnimationPlayer]节点åšåŒæ ·çš„事情"
-"会很困难。\n"
-"下é¢æ˜¯ä¸€ä¸ªç®€çŸ­çš„使用例å­ï¼Œå®ƒä½¿ä¸€ä¸ª2D节点在两个ä½ç½®ä¹‹é—´å¹³ç¼“移动:\n"
-"[[codeblock]\n"
+"需è¦è®©æ•°å€¼å±žæ€§åœ¨ä¸€å®šèŒƒå›´å†…åšæ’值的动画å¯ä»¥ä½¿ç”¨ Tween。[i]Tween[/i] 这个åå­—æ¥"
+"自动画技术 [i]in-betweening[/i](补间动画):你指定[i]关键帧[/i],而计算机则"
+"在关键帧之间æ’补出其他帧。\n"
+"[Tween] 比 [AnimationPlayer] 更适åˆäºŽäº‹å…ˆä¸çŸ¥é“最终数值的动画。例如,æ’值动æ€"
+"选择的相机å˜ç„¦å€¼æœ€å¥½ç”¨ [Tween] 节点完æˆï¼›ç”¨ [AnimationPlayer] 节点åšåŒæ ·çš„事"
+"情会很困难。\n"
+"下é¢æ˜¯ä¸€ä¸ªç®€çŸ­çš„使用例å­ï¼Œè®©ä¸€ä¸ª 2D 节点在两个ä½ç½®ä¹‹é—´å¹³æ»‘移动:\n"
+"[codeblock]\n"
"var tween = get_node(\"Tween\")\n"
"tween.interpolate_property($Node2D, \"position\",\n"
" Vector2(0, 0), Vector2(100, 100), 1,\n"
" Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)\n"
"tween.start()\n"
"[/codeblock]\n"
-"许多方法需è¦ä¸€ä¸ªå±žæ€§å称,比如上é¢çš„[code]\"position\"[/code]。你å¯ä»¥é€šè¿‡åœ¨æ£€"
-"查器中,悬åœåœ¨è¯¥å±žæ€§ä¸Šæ‰¾åˆ°æ­£ç¡®çš„属性å称。你也å¯ä»¥é€šè¿‡ä½¿ç”¨[code]\"property:"
-"component\"[/code]直接æ供一个属性的组件,例如,[code]position:x[/code],它将"
-"åªé€‚用于该特定组件。\n"
-"许多方法接å—[code]trans_type[/code]å’Œ[code]easy_type[/code]。第一个接å—一个"
-"[enum TransitionType]常é‡ï¼ŒæŒ‡çš„是处ç†åŠ¨ç”»æ—¶é—´çš„æ–¹å¼ï¼Œå‚阅[url=https://"
-"easings.net/]easings.net[/url]的一些例å­ã€‚第二个接å—一个[enum EaseType]常é‡ï¼Œ"
-"控制[code]trans_type[/code]应用于æ’值的ä½ç½®ï¼Œå³åœ¨å¼€å§‹ï¼Œç»“æŸï¼Œæˆ–两者。如果你ä¸"
-"知é“该选哪个过渡和平缓,你å¯ä»¥ç”¨[constant EASE_IN_OUT]å°è¯•ä¸åŒçš„[enum "
-"TransitionType]常数,然åŽä½¿ç”¨çœ‹èµ·æ¥æœ€å¥½çš„那个。\n"
+"许多方法都需è¦æ供属性å称,比如上é¢çš„ [code]\"position\"[/code]。你å¯ä»¥é€šè¿‡"
+"在检查器中将鼠标悬åœåœ¨è¯¥å±žæ€§ä¸Šæ‰¾åˆ°æ­£ç¡®çš„属性å称。你也å¯ä»¥é€šè¿‡ä½¿ç”¨ "
+"[code]\"property:component\"[/code] 直接æ供一个属性的分é‡ï¼ˆä¾‹å¦‚ "
+"[code]position:x[/code]),动画就åªä¼šå¯¹è¿™ä¸ªåˆ†é‡èµ·æ•ˆã€‚\n"
+"许多方法接å—过渡类型 [code]trans_type[/code] 和缓动类型 [code]easy_type[/"
+"code]。å‰è€…æŽ¥å— [enum TransitionType] 常é‡ï¼ŒæŒ‡çš„是处ç†åŠ¨ç”»æ—¶é—´çš„æ–¹å¼ï¼ˆè¯·å‚阅 "
+"[url=https://easings.net/]easings.net[/url] 的一些例å­ï¼‰ã€‚åŽè€…æŽ¥å— [enum "
+"EaseType] 常é‡ï¼ŒæŽ§åˆ¶ [code]trans_type[/code] 应用于æ’值的ä½ç½®ï¼ˆå¼€å¤´ã€ç»“å°¾ã€æˆ–"
+"两处都是)。如果你ä¸çŸ¥é“该选哪个过渡和缓动,你å¯ä»¥ç”¨ [constant EASE_IN_OUT] "
+"å°è¯•ä¸åŒçš„ [enum TransitionType] 常数,然åŽä½¿ç”¨çœ‹èµ·æ¥æœ€å¥½çš„那个。\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
-"tween_cheatsheet.png]Tween平缓与过渡类型å‚考页[/url]"
+"tween_cheatsheet.png]Tween 缓动与过渡类型å‚考页[/url]"
#: doc/classes/Tween.xml:36
msgid ""
@@ -73293,11 +73556,13 @@ msgid ""
"direction of the interpolation. See the class description for more "
"information."
msgstr ""
-"è·Ÿéš[code]object[/code]çš„[code]method[/code],并在[code]target[/code]çš„"
-"[code]target_method[/code]上应用返回值,从[code]initial_val[/code]开始,"
-"[code]duration[/code]秒,[code]delay[/code]秒åŽã€‚方法是用连续的值æ¥è°ƒç”¨çš„。\n"
-"对[code]trans_type[/code]使用[enum TransitionType],对[code]ease_type[/code]"
-"å‚数使用[enum EaseType]。这些值控制æ’值的时间和方å‘。更多信æ¯å‚阅类æ述。"
+"è·Ÿéš [code]object[/code] çš„ [code]method[/code] 方法,将其返回值应用于 "
+"[code]target[/code] 的 [code]target_method[/code] 方法。从 "
+"[code]initial_val[/code] 开始,æŒç»­æ—¶é—´ä¸º [code]duration[/code] 秒,延迟为 "
+"[code]delay[/code] 秒。方法是用连续的值æ¥è°ƒç”¨çš„。\n"
+"对 [code]trans_type[/code] 使用 [enum TransitionType] 类型的值,对 "
+"[code]ease_type[/code] 使用 [enum EaseType] 类型的值。这些值控制的是æ’值的时"
+"间和方å‘。更多信æ¯è¯·å‚阅类æ述。"
#: doc/classes/Tween.xml:52
msgid ""
@@ -73310,11 +73575,13 @@ msgid ""
"direction of the interpolation. See the class description for more "
"information."
msgstr ""
-"è·Ÿéš[code]object[/code]çš„[code]property[/code]属性,并应用于[code]target[/"
-"code]的[code]target_property[/code],从[code]initial_val[/code]开始, "
-"[code]duration[/code]秒,[code]delay[/code]秒åŽã€‚\n"
-"对[code]trans_type[/code]使用[enum TransitionType],对[code]ease_type[/code]"
-"å‚数使用[enum EaseType]。这些值控制æ’值的时间和方å‘。更多信æ¯å‚阅类æ述。"
+"è·Ÿéš [code]object[/code] çš„ [code]property[/code] 属性,将其应用于 "
+"[code]target[/code] 的 [code]target_property[/code] 属性。从 "
+"[code]initial_val[/code] 开始,æŒç»­æ—¶é—´ä¸º [code]duration[/code] 秒,延迟为 "
+"[code]delay[/code] 秒。方法是用连续的值æ¥è°ƒç”¨çš„。\n"
+"对 [code]trans_type[/code] 使用 [enum TransitionType] 类型的值,对 "
+"[code]ease_type[/code] 使用 [enum EaseType] 类型的值。这些值控制的是æ’值的时"
+"间和方å‘。更多信æ¯è¯·å‚阅类æ述。"
#: doc/classes/Tween.xml:59
msgid ""
@@ -73322,8 +73589,8 @@ msgid ""
"one lasting 10 seconds and the other 20 seconds, it would return 20 seconds, "
"as by that time all tweens would have finished."
msgstr ""
-"返回所有补间结æŸæ‰€éœ€çš„总时间。如果你有两个补间,一个æŒç»­10秒,å¦ä¸€ä¸ª20秒,它"
-"会返回20秒,因为到那个时候,所有的补间都会完æˆã€‚"
+"返回所有补间结æŸæ‰€éœ€çš„总时间。如果你有两个补间,一个æŒç»­ 10 秒,å¦ä¸€ä¸ª 20 "
+"秒,它会返回 20 秒,因为到那个时候,所有的补间都会完æˆã€‚"
#: doc/classes/Tween.xml:73
msgid ""
@@ -73331,8 +73598,9 @@ msgid ""
"code]. [code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the "
"callback."
msgstr ""
-"在[code]duration[/code]æŒç»­æ—¶é—´åŽï¼Œè°ƒç”¨[code]object[/code]çš„[code]callback[/"
-"code]回调。[code]arg1[/code]-[code]arg5[/code]是è¦ä¼ é€’给回调的å‚数。"
+"在 [code]duration[/code] æŒç»­æ—¶é—´åŽï¼Œè°ƒç”¨ [code]object[/code] çš„ "
+"[code]callback[/code] 回调。[code]arg1[/code]-[code]arg5[/code] 是è¦ä¼ é€’给回"
+"调的å‚数。"
#: doc/classes/Tween.xml:87
msgid ""
@@ -73341,9 +73609,9 @@ msgid ""
"[code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the "
"callback."
msgstr ""
-"在主线程的[code]duration[/code]æŒç»­æ—¶é—´ä¹‹åŽï¼Œè°ƒç”¨[code]object[/code]çš„"
-"[code]callback[/code],类似于[method Object.call_deferred]。[code]arg1[/"
-"code]-[code]arg5[/code]是è¦ä¼ é€’给回调的å‚数。"
+"在 [code]duration[/code] æŒç»­æ—¶é—´åŽï¼Œåœ¨ä¸»çº¿ç¨‹ä¸Šè°ƒç”¨ [code]object[/code] çš„ "
+"[code]callback[/code] 回调(类似 [method Object.call_deferred])。"
+"[code]arg1[/code]-[code]arg5[/code] 是è¦ä¼ é€’给回调的å‚数。"
#: doc/classes/Tween.xml:101
msgid ""
@@ -73356,11 +73624,13 @@ msgid ""
"direction of the interpolation. See the class description for more "
"information."
msgstr ""
-"将[code]object[/code]的[code]method[/code]从[code]initial_val[/code]到"
-"[code]final_val[/code]动画化,[code]duration[/code]æŒç»­æ—¶é—´ç§’,[code]delay[/"
-"code]延迟秒之åŽã€‚方法是用连续的值æ¥è°ƒç”¨çš„。\n"
-"对[code]trans_type[/code]使用[enum TransitionType],对[code]ease_type[/code]"
-"å‚数使用[enum EaseType]。这些值控制æ’值的时间和方å‘。更多信æ¯å‚阅类æ述。"
+"将 [code]object[/code] 的 [code]method[/code] 方法从起始值 "
+"[code]initial_val[/code] 动画到最终值 [code]final_val[/code],æŒç»­æ—¶é—´ä¸º "
+"[code]duration[/code] 秒,延迟为 [code]delay[/code] 秒。方法是用连续的值æ¥è°ƒ"
+"用的。\n"
+"对 [code]trans_type[/code] 使用 [enum TransitionType] 类型的值,对 "
+"[code]ease_type[/code] 使用 [enum EaseType] 类型的值。这些值控制的是æ’值的时"
+"间和方å‘。更多信æ¯è¯·å‚阅类æ述。"
#: doc/classes/Tween.xml:116
msgid ""
@@ -73373,19 +73643,21 @@ msgid ""
"direction of the interpolation. See the class description for more "
"information."
msgstr ""
-"将[code]object[/code]的[code]property[/code]从[code]initial_val[/code]动画化"
-"到[code]final_val[/code],[code]duration[/code]æŒç»­æ—¶é—´ç§’,[code]delay[/code]"
-"延迟秒åŽã€‚å°†åˆå§‹å€¼è®¾ç½®ä¸º[code]null[/code]使用该属性的当å‰å€¼ã€‚\n"
-"对[code]trans_type[/code]使用[enum TransitionType],对[code]Ease_type[/code]"
-"å‚数使用[enum EaseType]。这些值控制æ’值的时间和方å‘。更多信æ¯å‚阅类æ述。"
+"将 [code]object[/code] 的 [code]property[/code] 属性从起始值 "
+"[code]initial_val[/code] 动画到最终值 [code]final_val[/code],æŒç»­æ—¶é—´ä¸º "
+"[code]duration[/code] 秒,延迟为 [code]delay[/code] 秒。将起始值设置为 "
+"[code]null[/code] 会使用该属性的当å‰å€¼ã€‚\n"
+"对 [code]trans_type[/code] 使用 [enum TransitionType] 类型的值,对 "
+"[code]ease_type[/code] 使用 [enum EaseType] 类型的值。这些值控制的是æ’值的时"
+"间和方å‘。更多信æ¯è¯·å‚阅类æ述。"
#: doc/classes/Tween.xml:123
msgid ""
"Returns [code]true[/code] if any tweens are currently running.\n"
"[b]Note:[/b] This method doesn't consider tweens that have ended."
msgstr ""
-"如果当å‰æœ‰è¡¥é—´æ­£åœ¨è¿è¡Œï¼Œåˆ™è¿”回[code]true[/code]。\n"
-"[b]注æ„:[/b] 这个方法ä¸è€ƒè™‘å·²ç»ç»“æŸçš„补间。"
+"如果当å‰æœ‰è¡¥é—´æ­£åœ¨è¿è¡Œï¼Œåˆ™è¿”回 [code]true[/code]。\n"
+"[b]注æ„:[/b]这个方法ä¸è€ƒè™‘å·²ç»ç»“æŸçš„补间。"
#: doc/classes/Tween.xml:132
msgid ""
@@ -73465,11 +73737,13 @@ msgid ""
"direction of the interpolation. See the class description for more "
"information."
msgstr ""
-"将[code]object[/code]的[code]method[/code]从[code]initial_method[/code]返回的"
-"值到[code]final_val[/code]动画化,[code]duration[/code]æŒç»­æ—¶é—´ç§’,"
-"[code]delay[/code]延迟秒åŽã€‚方法是通过调用连续的值æ¥å®žçŽ°åŠ¨ç”»çš„。\n"
-"对[code]trans_type[/code]使用[enum TransitionType],对[code]ease_type[/code]"
-"å‚数使用[enum EaseType]。这些值控制æ’值的时间和方å‘。更多信æ¯å‚阅类æ述。"
+"å°† [code]object[/code] çš„ [code]method[/code] 方法åšåŠ¨ç”»ã€‚以 "
+"[code]initial_method[/code] 方法的返回值作为起始值,最终值为 "
+"[code]final_val[/code],æŒç»­æ—¶é—´ä¸º [code]duration[/code] 秒,延迟为 "
+"[code]delay[/code] 秒。方法是用连续的值æ¥è°ƒç”¨çš„。\n"
+"对 [code]trans_type[/code] 使用 [enum TransitionType] 类型的值,对 "
+"[code]ease_type[/code] 使用 [enum EaseType] 类型的值。这些值控制的是æ’值的时"
+"间和方å‘。更多信æ¯è¯·å‚阅类æ述。"
#: doc/classes/Tween.xml:231
msgid ""
@@ -73482,11 +73756,13 @@ msgid ""
"direction of the interpolation. See the class description for more "
"information."
msgstr ""
-"将[code]object[/code]的[code]property[/code]从[code]initial[/code]的"
-"[code]initial_val[/code]属性的当å‰å€¼åˆ°[code]final_val[/code]动画化[code],"
-"[code]duration[/code]æŒç»­æ—¶é—´ç§’,[code]delay[/code]延迟秒åŽã€‚\n"
-"对[code]trans_type[/code]使用[enum TransitionType],对[code]ease_type[/code]"
-"å‚数使用[enum EaseType]。这些值控制æ’值的时间和方å‘。更多信æ¯å‚阅类æ述。"
+"å°† [code]object[/code] çš„ [code]property[/code] 属性åšåŠ¨ç”»ã€‚以 "
+"[code]initial[/code] 对象的 [code]initial_val[/code] 属性的当å‰åšä½œä¸ºèµ·å§‹å€¼ï¼Œ"
+"最终值为 [code]final_val[/code],æŒç»­æ—¶é—´ä¸º [code]duration[/code] 秒,延迟为 "
+"[code]delay[/code] 秒。\n"
+"对 [code]trans_type[/code] 使用 [enum TransitionType] 类型的值,对 "
+"[code]ease_type[/code] 使用 [enum EaseType] 类型的值。这些值控制的是æ’值的时"
+"间和方å‘。更多信æ¯è¯·å‚阅类æ述。"
#: doc/classes/Tween.xml:238
msgid "Returns the current time of the tween."
@@ -73787,7 +74063,7 @@ msgstr ""
#: doc/classes/UndoRedo.xml:4
msgid "Helper to manage undo/redo operations in the editor or custom tools."
-msgstr "助手管ç†ç¼–辑器或自定义工具中的撤销åŠé‡åšæ“作。"
+msgstr "在编辑器或自定义工具中管ç†æ’¤é”€åŠé‡åšæ“作的辅助工具。"
#: doc/classes/UndoRedo.xml:7
msgid ""
@@ -73824,44 +74100,43 @@ msgid ""
"and [method add_undo_method] out; the same goes for properties. You can also "
"register more than one method/property."
msgstr ""
-"助手管ç†ç¼–辑器或自定义工具中的撤销åŠé‡åšæ“作。它通过在 \"actions\" 动作中注册"
-"方法和属性å˜åŒ–æ¥è¿è¡Œã€‚\n"
-"常è§çš„行为是创建一个动作,然åŽå¯¹å‡½æ•°æˆ–属性å˜åŒ–添加执行åŠé‡åšè°ƒç”¨ï¼Œç„¶åŽæ交动"
-"作。 \n"
-"下é¢æ˜¯ä¸€ä¸ªæ’件中例å­ï¼Œè¯´æ˜Žå¦‚何在Godot编辑器自己的[UndoRedo]中添加一个动"
+"在编辑器或自定义工具中管ç†æ’¤é”€åŠé‡åšæ“作的辅助工具。它的工作原ç†æ˜¯"
+"在“actionâ€ï¼ˆåŠ¨ä½œï¼‰ä¸­æ³¨å†Œæ–¹æ³•å’Œå±žæ€§çš„å˜åŒ–。\n"
+"常è§çš„行为是首先创建一个动作,然åŽæ·»åŠ ç”¨äºŽ do/undo(执行/撤销)的方法调用或属"
+"性更改,然åŽæ交动作。 \n"
+"下é¢æ˜¯ä¸€ä¸ªæ’件中例å­ï¼Œå±•ç¤ºå¦‚何在 Godot 编辑器自己的 [UndoRedo] 中添加一个动"
"作。 \n"
"[codeblock]\n"
-"var undo_redo = get_undo_redo() # Method of EditorPlugin.\n"
+"var undo_redo = get_undo_redo() # EditorPlugin 的方法。\n"
"\n"
"func do_something():\n"
-" pass # Put your code here.\n"
+" pass # 在此处添加你的代ç ã€‚\n"
"\n"
"func undo_something():\n"
-" pass # Put here the code that reverts what's done by "
-"\"do_something()\".\n"
+" pass # 在此处添加用于æ¢å¤â€œdo_something()â€æ‰€åšä¿®æ”¹çš„代ç ã€‚\n"
"\n"
"func _on_MyButton_pressed():\n"
" var node = get_node(\"MyNode2D\")\n"
-" undo_redo.create_action(\"Move the node\")\n"
+" undo_redo.create_action(\"移动节点\")\n"
" undo_redo.add_do_method(self, \"do_something\")\n"
" undo_redo.add_undo_method(self, \"undo_something\")\n"
" undo_redo.add_do_property(node, \"position\", Vector2(100,100))\n"
" undo_redo.add_undo_property(node, \"position\", node.position)\n"
" undo_redo.commit_action()\n"
"[/codeblock]\n"
-"[method create_action], [method add_do_method], [method add_undo_method], "
-"[method add_do_property], [method add_undo_property], and [method "
-"commit_action]应该åƒä¾‹å­ä¸­é‚£æ ·ï¼Œä¸€ä¸ªæŽ¥ä¸€ä¸ªåœ°è°ƒç”¨ã€‚å¦åˆ™å¯èƒ½ä¼šå¯¼è‡´å´©æºƒã€‚\n"
-"如果你ä¸éœ€è¦æ³¨å†Œä¸€ä¸ªæ–¹æ³•ï¼Œä½ å¯ä»¥ä¸æ³¨å†Œ[method add_do_method]å’Œ[method "
+"应该åƒä¾‹å­ä¸­é‚£æ ·ä¾æ¬¡è°ƒç”¨ [method create_action]ã€[method add_do_method]ã€"
+"[method add_undo_method]ã€[method add_do_property]ã€[method "
+"add_undo_property]ã€[method commit_action],å¦åˆ™å¯èƒ½ä¼šå¯¼è‡´å´©æºƒã€‚\n"
+"如果你ä¸éœ€è¦æ³¨å†ŒæŸä¸ªæ–¹æ³•ï¼Œä½ å¯ä»¥ä¸æ³¨å†Œ [method add_do_method] å’Œ [method "
"add_undo_method];对于属性也是这样。你也å¯ä»¥æ³¨å†Œä¸€ä¸ªä»¥ä¸Šçš„方法åŠå±žæ€§ã€‚"
#: doc/classes/UndoRedo.xml:39
msgid "Register a method that will be called when the action is committed."
-msgstr "注册一个方法,当动作被æ交时将被调用。"
+msgstr "注册一个方法,这个方法会在动作被æ交时调用。"
#: doc/classes/UndoRedo.xml:48
msgid "Register a property value change for \"do\"."
-msgstr "为 \"do\" 注册一个属性值å˜åŒ–。"
+msgstr "为“doâ€æ³¨å†Œå±žæ€§å€¼çš„更改。"
#: doc/classes/UndoRedo.xml:55
msgid ""
@@ -73869,16 +74144,16 @@ msgid ""
"lost. This is useful mostly for new nodes created for the \"do\" call. Do "
"not use for resources."
msgstr ""
-"为 \"do\" 注册一个引用,如果 \"do\" 的历å²ä¸¢å¤±ï¼Œè¯¥å¼•ç”¨å°†è¢«åˆ é™¤ã€‚这对于为 \"do"
-"\" 调用而创建的新节点æ¥è¯´éžå¸¸æœ‰ç”¨ã€‚但ä¸è¦ç”¨äºŽèµ„æºã€‚"
+"为“doâ€æ³¨å†Œä¸€ä¸ªå¼•ç”¨ï¼Œè¯¥å¼•ç”¨ä¼šåœ¨â€œdoâ€çš„历å²ä¸¢å¤±æ—¶åˆ é™¤ã€‚主è¦é’ˆå¯¹çš„是在“doâ€è°ƒç”¨ä¸­"
+"创建的新节点。请ä¸è¦ç”¨äºŽèµ„æºã€‚"
#: doc/classes/UndoRedo.xml:63
msgid "Register a method that will be called when the action is undone."
-msgstr "注册一个方法,当动作被撤销时将被调用。"
+msgstr "注册一个方法,这个方法会在动作被撤销时调用。"
#: doc/classes/UndoRedo.xml:72
msgid "Register a property value change for \"undo\"."
-msgstr "注册一个 \"undo\" 撤消的属性值å˜åŒ–。"
+msgstr "为“undoâ€æ³¨å†Œå±žæ€§å€¼çš„更改。"
#: doc/classes/UndoRedo.xml:79
msgid ""
@@ -73886,8 +74161,8 @@ msgid ""
"history is lost. This is useful mostly for nodes removed with the \"do\" "
"call (not the \"undo\" call!)."
msgstr ""
-"为 \"undo\" 注册一个引用,如果 \"undo\" 历å²ä¸¢å¤±ï¼Œè¯¥å¼•ç”¨å°†è¢«åˆ é™¤ã€‚这对通过 "
-"\"do\" 调用删除的节点éžå¸¸æœ‰ç”¨ï¼Œæ³¨ï¼Œä¸æ˜¯ \"undo\" 调用。"
+"为“undoâ€æ³¨å†Œä¸€ä¸ªå¼•ç”¨ï¼Œè¯¥å¼•ç”¨ä¼šåœ¨â€œundoâ€çš„历å²ä¸¢å¤±æ—¶åˆ é™¤ã€‚主è¦é’ˆå¯¹çš„是在“doâ€è°ƒ"
+"用删除的节点(而éžâ€œundoâ€è°ƒç”¨ï¼ï¼‰ã€‚"
#: doc/classes/UndoRedo.xml:86
msgid ""
@@ -73895,14 +74170,15 @@ msgid ""
"Passing [code]false[/code] to [code]increase_version[/code] will prevent the "
"version number to be increased from this."
msgstr ""
-"清除撤销åŠé‡åšåŽ†å²å’Œç›¸å…³çš„引用。\n"
-"å°†[code]false[/code]传递给[code]encreate_version[/code]将阻止版本å·ç”±æ­¤å¢žåŠ ã€‚"
+"清除撤销/é‡åšåŽ†å²å’Œç›¸å…³çš„引用。\n"
+"å°† [code]false[/code] 传递给 [code]encreate_version[/code] 将阻止版本å·ç”±æ­¤å¢ž"
+"加。"
#: doc/classes/UndoRedo.xml:93
msgid ""
"Commit the action. All \"do\" methods/properties are called/set when this "
"function is called."
-msgstr "æ交动作。当这个函数被调用时,所有 \"do\" 的方法åŠå±žæ€§éƒ½è¢«è°ƒç”¨åŠè®¾ç½®ã€‚"
+msgstr "æ交动作。当这个函数被调用时,所有“doâ€çš„方法/属性都会被调用/设置。"
#: doc/classes/UndoRedo.xml:101
msgid ""
@@ -73913,10 +74189,11 @@ msgid ""
"The way actions are merged is dictated by the [code]merge_mode[/code] "
"argument. See [enum MergeMode] for details."
msgstr ""
-"创建一个新的动作。在这个动作被调用åŽï¼Œå®Œæˆæ‰€æœ‰å¯¹[method add_do_method]ã€"
-"[method add_undo_method]ã€[method add_do_property]å’Œ[method "
-"add_undo_property]的调用,然åŽç”¨[method commit_action]æ交这个动作。\n"
-"动作的åˆå¹¶æ–¹å¼ç”±[code]merge_mode[/code]å‚数决定。详情å‚阅[enum MergeMode]。"
+"创建一个新的动作。在这个动作被调用åŽï¼Œå®Œæˆæ‰€æœ‰å¯¹ [method add_do_method]ã€"
+"[method add_undo_method]ã€[method add_do_property] å’Œ [method "
+"add_undo_property] 的调用,然åŽç”¨ [method commit_action] æ交这个动作。\n"
+"动作的åˆå¹¶æ–¹å¼ç”± [code]merge_mode[/code] å‚数决定。详情å‚阅 [enum "
+"MergeMode]。"
#: doc/classes/UndoRedo.xml:108
msgid "Gets the name of the current action."
@@ -73928,7 +74205,7 @@ msgid ""
"version number is increased automatically.\n"
"This is useful mostly to check if something changed from a saved version."
msgstr ""
-"获å–版本。æ¯æ¬¡æ交一个新的æ“作,[UndoRedo]的版本å·éƒ½ä¼šè‡ªåŠ¨å¢žåŠ ã€‚\n"
+"获å–版本。æ¯æ¬¡æ交一个新的æ“作,[UndoRedo] 的版本å·éƒ½ä¼šè‡ªåŠ¨å¢žåŠ ã€‚\n"
"这主è¦ç”¨äºŽæ£€æŸ¥ä¿å­˜çš„版本是å¦å‘生了更改。"
#: doc/classes/UndoRedo.xml:133
@@ -73937,8 +74214,8 @@ msgid ""
"action, i.e. running its \"do\" method or property change (see [method "
"commit_action])."
msgstr ""
-"如果[UndoRedo]当å‰æ­£åœ¨æ交动作,å³è¿è¡Œå…¶ \"do\" 的方法或属性å˜åŒ–,å‚阅"
-"[method commit_action],则返回[code]true[/code]。"
+"如果 [UndoRedo] 当å‰æ­£åœ¨æ交动作,å³è¿è¡Œå…¶â€œdoâ€çš„方法或属性å˜åŒ–,则返回"
+"[code]true[/code](请å‚阅 [method commit_action])。"
#: doc/classes/UndoRedo.xml:139
msgid "Redo the last action."
@@ -73950,11 +74227,11 @@ msgstr "撤销上一个动作。"
#: doc/classes/UndoRedo.xml:152
msgid "Called when [method undo] or [method redo] was called."
-msgstr "当[method undo] 或 [method redo]被调用时调用。"
+msgstr "当 [method undo] 或 [method redo] 被调用时调用。"
#: doc/classes/UndoRedo.xml:158
msgid "Makes \"do\"/\"undo\" operations stay in separate actions."
-msgstr "使 \"do\"/\"undo\" æ“作ä¿æŒåœ¨å•ç‹¬çš„动作中。"
+msgstr "使“doâ€/“undoâ€æ“作ä¿æŒåœ¨å•ç‹¬çš„动作中。"
#: doc/classes/UndoRedo.xml:161
msgid ""
@@ -73962,8 +74239,8 @@ msgid ""
"and the \"undo\" operation is from the last subsequent action with the same "
"name."
msgstr ""
-"使动作的 \"do\" çš„æ“作æ¥è‡ªäºŽåˆ›å»ºçš„第一个动作,\"undo\" çš„æ“作æ¥è‡ªäºŽæœ€åŽä¸€ä¸ªåŒ"
-"åçš„åŽç»­åŠ¨ä½œã€‚"
+"使动作的“doâ€çš„æ“作æ¥è‡ªäºŽåˆ›å»ºçš„第一个动作,“undoâ€çš„æ“作æ¥è‡ªäºŽæœ€åŽä¸€ä¸ªåŒåçš„åŽ"
+"续动作。"
#: doc/classes/UndoRedo.xml:164
msgid "Makes subsequent actions with the same name be merged into one."
@@ -73971,7 +74248,7 @@ msgstr "使具有相åŒå称的åŽç»­åŠ¨ä½œåˆå¹¶ä¸ºä¸€ä¸ªã€‚"
#: modules/upnp/doc_classes/UPNP.xml:4
msgid "UPNP network functions."
-msgstr "UPNP网络功能。"
+msgstr "UPNP 网络功能。"
#: modules/upnp/doc_classes/UPNP.xml:7
msgid ""
@@ -74028,27 +74305,27 @@ msgid ""
" thread.wait_to_finish()\n"
"[/codeblock]"
msgstr ""
-"æä¾›UPNP功能æ¥å‘现本地网络上的[UPNPDevice],并对它们执行指令,如管ç†ç«¯å£æ˜ å°„"
-"(端å£è½¬å‘)和查询本地和远程网络IP地å€ã€‚注æ„,这个类的方法是åŒæ­¥çš„,会阻塞调"
-"用线程。\n"
-"è¦è½¬å‘一个特定的端å£:\n"
+"æä¾› UPNP 功能æ¥å‘现本地网络上的 [UPNPDevice],并对它们执行指令,如管ç†ç«¯å£æ˜ "
+"射(端å£è½¬å‘)和查询本地和远程网络 IP 地å€ã€‚注æ„,这个类的方法是åŒæ­¥çš„,会阻"
+"塞调用线程。\n"
+"è¦è½¬å‘一个特定的端å£ï¼š\n"
"[codeblock]\n"
"const PORT = 7777\n"
"var upnp = UPNP.new()\n"
"upnp.discover(2000, 2, \"InternetGatewayDevice\")\n"
"upnp.add_port_mapping(port)\n"
"[/codeblock]\n"
-"è¦å…³é—­ä¸€ä¸ªç‰¹å®šçš„端å£ï¼ˆä¾‹å¦‚,在你使用完它之åŽï¼‰:\n"
+"è¦å…³é—­ä¸€ä¸ªç‰¹å®šçš„端å£ï¼ˆä¾‹å¦‚,在你使用完它之åŽï¼‰ï¼š\n"
"[codeblock]\n"
"upnp.delete_port_mapping(port)\n"
"[/codeblock]\n"
-"[b]注æ„:[/b] UPnPå‘现会阻塞当å‰çº¿ç¨‹ã€‚è¦åœ¨ä¸é˜»å¡žä¸»çº¿ç¨‹çš„情况下执行å‘现,å¯ä»¥"
-"åƒè¿™æ ·ä½¿ç”¨[Thread]:\n"
+"[b]注æ„:[/b]UPnP å‘现会阻塞当å‰çº¿ç¨‹ã€‚è¦åœ¨ä¸é˜»å¡žä¸»çº¿ç¨‹çš„情况下执行å‘现,å¯ä»¥"
+"åƒè¿™æ ·ä½¿ç”¨ [Thread]:\n"
"[codeblock]\n"
-"# 当完æˆUPnP端å£æ˜ å°„设置时å‘出(无论æˆåŠŸæˆ–失败)。 \n"
+"# å½“å®Œæˆ UPnP 端å£æ˜ å°„设置时å‘出(无论æˆåŠŸæˆ–失败)。\n"
"signal upnp_completed(error)\n"
"\n"
-"# 将其替æ¢ä¸ºæ‚¨è‡ªå·±çš„æœåŠ¡å™¨ç«¯å£å·(介于1025å’Œ65535之间)。 \n"
+"# 将其替æ¢ä¸ºæ‚¨è‡ªå·±çš„æœåŠ¡å™¨ç«¯å£å·ï¼ˆä»‹äºŽ 1025 å’Œ 65535之间)。\n"
"const SERVER_PORT = 3928\n"
"var thread = null\n"
"\n"
@@ -74074,13 +74351,13 @@ msgstr ""
" thread.start(self, \"_upnp_setup\", SERVER_PORT)\n"
"\n"
"func _exit_tree():\n"
-" # 当线程正在è¿è¡Œæ—¶ï¼Œåœ¨è¿™é‡Œç­‰å¾…线程结æŸæ¥å¤„ç†æ¸¸æˆé€€å‡ºã€‚ \n"
+" # 当线程正在è¿è¡Œæ—¶ï¼Œåœ¨è¿™é‡Œç­‰å¾…线程结æŸæ¥å¤„ç†æ¸¸æˆé€€å‡ºã€‚\n"
" thread.wait_to_finish()\n"
"[/codeblock]"
#: modules/upnp/doc_classes/UPNP.xml:59
msgid "Adds the given [UPNPDevice] to the list of discovered devices."
-msgstr "将给定的[UPNPDevice]添加到已å‘现设备的列表中。"
+msgstr "将给定的 [UPNPDevice] 添加到已å‘现设备的列表中。"
#: modules/upnp/doc_classes/UPNP.xml:70
msgid ""
@@ -74457,7 +74734,7 @@ msgstr "内存分é…错误。"
#: doc/classes/Variant.xml:4
msgid "The most important data type in Godot."
-msgstr "Godot中最é‡è¦çš„æ•°æ®ç±»åž‹ã€‚"
+msgstr "Godot 中最é‡è¦çš„æ•°æ®ç±»åž‹ã€‚"
#: doc/classes/Variant.xml:7
msgid ""
@@ -74544,70 +74821,70 @@ msgid ""
"Modifications to a container will modify all references to it. A [Mutex] "
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-"在计算机编程中,å˜ä½“类是用æ¥å­˜å‚¨å„ç§å…¶ä»–ç±»åž‹çš„ç±»ã€‚åƒ PHP〠Lua〠JavaScript "
-"å’Œ GDScript 这样的动æ€ç¼–程语言喜欢用它们在åŽç«¯å­˜å‚¨å˜é‡æ•°æ®ã€‚使用这些å˜ä½“,属"
-"性å¯ä»¥è‡ªç”±åœ°æ›´æ”¹å€¼ç±»åž‹ã€‚\n"
+"在计算机编程中,Variant(å˜ä½“)类是用æ¥å­˜å‚¨å„ç§å…¶ä»–ç±»åž‹çš„ç±»ã€‚åƒ PHP〠Lua〠"
+"JavaScript å’Œ GDScript 这样的动æ€ç¼–程语言喜欢用它们在åŽç«¯å­˜å‚¨å˜é‡æ•°æ®ã€‚使用 "
+"Variant 的属性å¯ä»¥è‡ªç”±åœ°æ›´æ”¹å€¼ç±»åž‹ã€‚\n"
"[codeblock]\n"
-"var foo = 2 # Foo 是一个动æ€çš„æ•´æ•°\n"
-"foo = \"Now foo is a string!\"\n"
+"var foo = 2 # foo 是一个动æ€ç±»åž‹çš„æ•´æ•°\n"
+"foo = \"现在 foo 是字符串了ï¼\"\n"
"foo = Reference.new() # foo 是一个 Object\n"
-"var bar: int = 2 # Bar 是一个é™æ€ç±»åž‹çš„整数。\n"
-"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
+"var bar: int = 2 # bar 是一个é™æ€ç±»åž‹çš„整数。\n"
+"# bar = \"诶呀ï¼æˆ‘没法让é™æ€å˜é‡å˜æˆå…¶ä»–类型ï¼\"\n"
"[/codeblock]\n"
-"Godot在å˜ä½“中跟踪所有脚本APIå˜é‡ã€‚在无æ„中,你一直在使用å˜ä½“。当一ç§ç‰¹å®šçš„语"
-"言为ä¿æŒæ•°æ®ç±»åž‹è€Œæ‰§è¡Œè‡ªå·±çš„规则时,那么该语言就在基础å˜é‡è„šæœ¬API上应用自己的"
-"自定义逻辑。\n"
-"- GDScript会自动将数值包装。它默认将所有数æ®ä¿å­˜åœ¨æ™®é€šçš„å˜ä½“中,然åŽå¯é€‰æ‹©å¯¹"
-"å˜é‡ç±»åž‹æ‰§è¡Œè‡ªå®šä¹‰çš„é™æ€ç±»åž‹åŒ–规则。\n"
-"- VisualScript也跟踪å˜ä½“中的属性,但它也使用é™æ€ç±»åž‹ã€‚GUIç•Œé¢å¼ºåˆ¶è¦æ±‚属性有一"
-"个特定的类型,并且ä¸éšæ—¶é—´å˜åŒ–。\n"
-"- C#是é™æ€ç±»åž‹çš„,但是当它需è¦è¡¨ç¤ºä¸€ä¸ªåŠ¨æ€å€¼æ—¶ï¼Œä½¿ç”¨Mono[code]object[/code]ç±»"
-"åž‹æ¥ä»£æ›¿Godotçš„å˜ä½“类。[code]object[/code]是Monoè¿è¡Œæ—¶å¯¹åº”çš„åŒä¸€æ¦‚念。\n"
-"- é™æ€ç±»åž‹çš„语言NativeScript C++没有定义一个内置的类似å˜ä½“的类。Godotçš„"
-"GDNative绑定为用户æ供了godot::Variant的类;C++代ç å¼€å§‹ä¸ŽGodotè¿è¡Œæ—¶äº¤äº’的地"
-"方,你都å¯èƒ½è¦ç”¨å˜ä½“对象æ¥åŒ…装数æ®ã€‚\n"
-"全局[method @GDScript.typeof]函数返回存储在当å‰å˜é‡ä¸­çš„å˜ä½“类型的枚举值,å‚阅"
-"[enum Variant.Type]。\n"
+"Godot 在 Variant 中跟踪所有脚本 API å˜é‡ã€‚你一直在无æ„中使用 Variant。当一ç§"
+"特定的语言为ä¿æŒæ•°æ®ç±»åž‹è€Œæ‰§è¡Œè‡ªå·±çš„规则时,那么该语言就在基础å˜é‡è„šæœ¬ API 上"
+"应用自己的自定义逻辑。\n"
+"- GDScript 会自动将数值包装。它默认将所有数æ®ä¿å­˜åœ¨æ™®é€šçš„ Variant 中,然åŽå¯"
+"选择对å˜é‡ç±»åž‹æ‰§è¡Œè‡ªå®šä¹‰çš„é™æ€ç±»åž‹åŒ–规则。\n"
+"- VisualScript 也跟踪 Variant 中的属性,但它也使用é™æ€ç±»åž‹ã€‚GUI ç•Œé¢å¼ºåˆ¶è¦æ±‚"
+"属性有一个特定的类型,并且ä¸éšæ—¶é—´å˜åŒ–。\n"
+"- C# 是é™æ€ç±»åž‹çš„,但是当它需è¦è¡¨ç¤ºä¸€ä¸ªåŠ¨æ€å€¼æ—¶ï¼Œä½¿ç”¨ Mono [code]object[/"
+"code] 类型æ¥ä»£æ›¿ Godot çš„ Variant 类。[code]object[/code] 是 Mono è¿è¡Œæ—¶å¯¹åº”"
+"çš„åŒä¸€æ¦‚念。\n"
+"- é™æ€ç±»åž‹çš„语言 NativeScript C++ 没有定义一个内置的类似 Variant 的类。Godot "
+"çš„ GDNative 绑定为用户æ供了 godot::Variant 的类;C++ 代ç å¼€å§‹ä¸Ž Godot è¿è¡Œæ—¶"
+"交互的地方,你都å¯èƒ½è¦ç”¨ Variant 对象æ¥åŒ…装数æ®ã€‚\n"
+"全局 [method @GDScript.typeof] 函数返回存储在当å‰å˜é‡ä¸­çš„ Variant 类型的枚举"
+"值,请å‚阅 [enum Variant.Type]。\n"
"[codeblock]\n"
"var foo = 2\n"
"match typeof(foo):\n"
" TYPE_NIL:\n"
-" print(\"foo is null\")\n"
+" print(\"foo 是 null\")\n"
" TYPE_INTEGER:\n"
-" print(\"foo is an integer\")\n"
+" print(\"foo 是整数\")\n"
" TYPE_OBJECT:\n"
-" # Note that Objects are their own special category.\n"
-" # To get the name of the underlying Object type, you need the "
-"`get_class()` method.\n"
-" print(\"foo is a(n) %s\" % foo.get_class()) # inject the class name "
-"into a formatted string.\n"
-" # Note also that there is not yet any way to get a script's "
-"`class_name` string easily.\n"
-" # To fetch that value, you need to dig deeply into a hidden "
-"ProjectSettings setting: an Array of Dictionaries called "
-"\"_global_script_classes\".\n"
-" # Open your project.godot file to see it up close.\n"
+" # 请注æ„,Object 是å•ç‹¬çš„特殊类别。\n"
+" # è¦èŽ·å–实际的 Object 类型,你需è¦ä½¿ç”¨ `get_class()` 方法。\n"
+" print(\"foo 是 %s\" % foo.get_class()) # å‘æ ¼å¼åŒ–字符串中注入类å。\n"
+" # å¦å¤–请注æ„,目å‰æ— æ³•é€šè¿‡ç®€å•çš„方法获å–脚本的 `class_name` 字符"
+"串。\n"
+" # è¦èŽ·å–该值,你需è¦æ·±å…¥ ProjectSettings 设置查看éšè—"
+"的“_global_script_classesâ€ï¼Œè¿™æ˜¯ä¸€ä¸ªå­—典的数组。\n"
+" # ä½ å¯ä»¥æ‰“å¼€ project.godot 文件进行详细查看。\n"
"[/codeblock]\n"
-"一个å˜ä½“åªå 20个字节,å¯ä»¥åœ¨å…¶ä¸­å­˜å‚¨å‡ ä¹Žæ‰€æœ‰çš„引擎数æ®ç±»åž‹ã€‚å˜ä½“很少被用æ¥é•¿"
-"期ä¿å­˜ä¿¡æ¯ã€‚相å,它们主è¦ç”¨äºŽé€šä¿¡ã€ç¼–辑ã€åºåˆ—化和移动数æ®ã€‚\n"
-"Godot特别致力于使其å˜ä½“类尽å¯èƒ½çµæ´»ï¼›ä»¥ä½¿å®ƒå¯è¢«ç”¨äºŽå„ç§æ“作,促进Godot所有系"
-"统之间的è”系。\n"
-"一个å˜ä½“。\n"
+"一个 Variant åªå  20 个字节,å¯ä»¥åœ¨å…¶ä¸­å­˜å‚¨å‡ ä¹Žæ‰€æœ‰çš„引擎数æ®ç±»åž‹ã€‚Variant 很"
+"少被用æ¥é•¿æœŸä¿å­˜ä¿¡æ¯ã€‚相å,它们主è¦ç”¨äºŽé€šä¿¡ã€ç¼–辑ã€åºåˆ—化和移动数æ®ã€‚\n"
+"Godot 特别致力于使其 Variant 类尽å¯èƒ½çµæ´»ï¼›ä»¥ä½¿å®ƒå¯è¢«ç”¨äºŽå„ç§æ“作,促进 "
+"Godot 所有系统之间的è”系。\n"
+"Variant:\n"
"- å¯ä»¥å­˜å‚¨å‡ ä¹Žä»»ä½•æ•°æ®ç±»åž‹ã€‚\n"
-"- å¯ä»¥åœ¨è®¸å¤šå˜ä½“之间执行æ“作。GDScript使用å˜ä½“作为其原å­åŠåŽŸç”Ÿæ•°æ®ç±»åž‹ã€‚\n"
-"- å¯ä»¥è¢«å“ˆå¸Œï¼Œæ‰€ä»¥å¯ä»¥å¿«é€Ÿä¸Žå…¶ä»–å˜ä½“进行比较。\n"
+"- å¯ä»¥åœ¨è®¸å¤š Variant 之间执行æ“作。GDScript 使用 Variant 作为其原å­åŠåŽŸç”Ÿæ•°æ®"
+"类型。\n"
+"- å¯ä»¥è¢«å“ˆå¸Œï¼Œæ‰€ä»¥å¯ä»¥å¿«é€Ÿä¸Žå…¶ä»– Variant 进行比较。\n"
"- å¯ä»¥ç”¨äºŽæ•°æ®ç±»åž‹ä¹‹é—´çš„安全转æ¢ã€‚\n"
-"- å¯ä»¥ç”¨æ¥æŠ½è±¡è°ƒç”¨æ–¹æ³•å’Œå®ƒä»¬çš„å‚数。Godot通过å˜ä½“导出所有函数。\n"
+"- å¯ä»¥ç”¨æ¥æŠ½è±¡è°ƒç”¨æ–¹æ³•å’Œå®ƒä»¬çš„å‚数。Godot 通过 Variant 导出所有函数。\n"
"- å¯ä»¥ç”¨æ¥æŽ¨è¿Ÿè°ƒç”¨æˆ–在线程之间移动数æ®ã€‚\n"
"- å¯ä»¥åºåˆ—化为二进制并存储到ç£ç›˜ï¼Œæˆ–通过网络传输。\n"
"- å¯ä»¥åºåˆ—化为文本,用于打å°æ•°å€¼å’Œå¯ç¼–辑设置。\n"
"- å¯ä»¥ä½œä¸ºä¸€ä¸ªå¯¼å‡ºçš„属性工作,所以编辑器å¯ä»¥é€šç”¨çš„编辑它。\n"
"- å¯ä»¥ç”¨äºŽå­—å…¸ã€æ•°ç»„ã€è§£æžå™¨ç­‰ã€‚\n"
-"[b]容器,å³æ•°ç»„和字典:[/b] 都是用å˜ä½“æ¥å®žçŽ°çš„。一个[Dictionary]å¯ä»¥åŒ¹é…任何"
-"作为键的数æ®ç±»åž‹åˆ°ä»»ä½•å…¶ä»–æ•°æ®ç±»åž‹ã€‚一个[Array]åªæ˜¯æŒæœ‰ä¸€ä¸ªå˜ä½“的数组。当然,"
-"一个å˜ä½“也å¯ä»¥åœ¨é‡Œé¢å®¹çº³ä¸€ä¸ª[Dictionary]和一个[Array],使其更加çµæ´»ã€‚\n"
-"对一个容器的修改将修改对它的所有引用。如果需è¦å¤šçº¿ç¨‹è®¿é—®ï¼Œåº”该创建一个[Mutex]"
-"æ¥é”定它。"
+"[b]容器(数组和字典):[/b]都是用 Variant æ¥å®žçŽ°çš„。一个 [Dictionary] å¯ä»¥åŒ¹"
+"é…任何作为键的数æ®ç±»åž‹åˆ°ä»»ä½•å…¶ä»–æ•°æ®ç±»åž‹ã€‚一个 [Array] åªæ˜¯æŒæœ‰ä¸€ä¸ª Variant "
+"的数组。当然,一个 Variant 也å¯ä»¥åœ¨é‡Œé¢å®¹çº³ä¸€ä¸ª [Dictionary] 和一个 [Array],"
+"使其更加çµæ´»ã€‚\n"
+"对一个容器的修改将修改对它的所有引用。如果需è¦å¤šçº¿ç¨‹è®¿é—®ï¼Œåº”该创建一个 "
+"[Mutex] æ¥é”定它。"
#: doc/classes/Variant.xml:53
msgid "https://docs.godotengine.org/en/3.4/development/cpp/variant_class.html"
@@ -75219,11 +75496,11 @@ msgstr ""
"节点。还应该为汽车的三维模型添加一个[MeshInstance]节点,但这个模型ä¸åº”该包括"
"车轮的网格。你应该通过使用[member brake]ã€[member engine_force]å’Œ [member "
"steering] 属性æ¥æŽ§åˆ¶è½¦è¾†ï¼Œè€Œä¸æ˜¯ç›´æŽ¥æ”¹å˜è¿™ä¸ªèŠ‚点的ä½ç½®æˆ–æ–¹å‘。\n"
-"[b]注æ„:[/b] ä½ çš„VehicleBody的原点将决定你的车辆的é‡å¿ƒï¼Œæ‰€ä»¥æœ€å¥½ä¿æŒä½Žä½ï¼Œå¹¶"
-"将[CollisionShape]和[MeshInstance]往上移。\n"
-"[b]注æ„:[/b] 这个类有已知的问题,并ä¸æ˜¯ä¸ºäº†æ供真实的3D车辆物ç†è€Œè®¾è®¡ã€‚如果"
-"你想è¦é«˜çº§çš„车辆物ç†ï¼Œä½ å¯èƒ½éœ€è¦ä½¿ç”¨å¦ä¸€ä¸ª[PhysicsBody]ç±»æ¥ç¼–写你自己的物ç†é›†"
-"æˆã€‚"
+"[b]注æ„:[/b]ä½ çš„ VehicleBody 的原点将决定你的车辆的é‡å¿ƒï¼Œæ‰€ä»¥æœ€å¥½ä¿æŒä½Žä½ï¼Œ"
+"并将 [CollisionShape] 和 [MeshInstance] 往上移。\n"
+"[b]注æ„:[/b]这个类有已知的问题,并ä¸æ˜¯ä¸ºäº†æ供真实的 3D 车辆物ç†è€Œè®¾è®¡ã€‚如果"
+"你想è¦é«˜çº§çš„车辆物ç†ï¼Œä½ å¯èƒ½éœ€è¦ä½¿ç”¨å¦ä¸€ä¸ª [PhysicsBody] ç±»æ¥ç¼–写你自己的物ç†"
+"集æˆã€‚"
#: doc/classes/VehicleBody.xml:18
msgid ""
@@ -75728,14 +76005,18 @@ msgid "https://godotengine.org/asset-library/asset/586"
msgstr "https://godotengine.org/asset-library/asset/586"
#: doc/classes/Viewport.xml:28
+#, fuzzy
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr "返回视窗的3D世界,如果没有,则返回父视窗的世界。"
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
-msgstr "返回视窗的2D世界。"
+#, fuzzy
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
+msgstr "返回视窗的3D世界,如果没有,则返回父视窗的世界。"
#: doc/classes/Viewport.xml:40
msgid "Returns the active 3D camera."
@@ -75856,7 +76137,7 @@ msgstr ""
#: doc/classes/Viewport.xml:178
msgid "Forces update of the 2D and 3D worlds."
-msgstr "2D和3D世界的力更新。"
+msgstr "强制更新 2D 和 3D 世界。"
#: doc/classes/Viewport.xml:185
msgid "Warps the mouse to a position relative to the viewport."
@@ -76333,7 +76614,7 @@ msgstr ""
#: doc/classes/ViewportTexture.xml:4
msgid "Texture which displays the content of a [Viewport]."
-msgstr "显示[Viewport]内容的纹ç†ã€‚"
+msgstr "显示 [Viewport] 内容的纹ç†ã€‚"
#: doc/classes/ViewportTexture.xml:7
msgid ""
@@ -76342,17 +76623,18 @@ msgid ""
"To create a ViewportTexture in code, use the [method Viewport.get_texture] "
"method on the target viewport."
msgstr ""
-"å°†[Viewport]节点的内容显示为一个动æ€çš„[Texture]。这å¯ä»¥ç”¨æ¥åœ¨åŒä¸€ä¸ªåœºæ™¯ä¸­æ··åˆ"
-"控件,2D和3D元素。\n"
-"è¦åœ¨ä»£ç ä¸­åˆ›å»ºä¸€ä¸ªViewportTexture,请使用目标视窗上的[method Viewport."
-"get_texture]方法。"
+"å°† [Viewport] 节点的内容显示为一个动æ€çš„ [Texture]。å¯ä»¥ç”¨æ¥åœ¨åŒä¸€ä¸ªåœºæ™¯ä¸­æ··"
+"åˆæŽ§ä»¶ã€2D å’Œ 3D元素。\n"
+"è¦é€šè¿‡ä»£ç åˆ›å»º ViewportTexture,请使用目标视窗上的 [method Viewport."
+"get_texture] 方法。"
#: doc/classes/ViewportTexture.xml:22
msgid ""
"The path to the [Viewport] node to display. This is relative to the scene "
"root, not to the node which uses the texture."
msgstr ""
-"显示[Viewport]节点的路径。这是相对于场景根的,而ä¸æ˜¯ç›¸å¯¹äºŽä½¿ç”¨çº¹ç†çš„节点。"
+"显示 [Viewport] 节点的路径。该路径是相对于场景根的,而ä¸æ˜¯ç›¸å¯¹äºŽä½¿ç”¨è¯¥çº¹ç†çš„"
+"节点。"
#: doc/classes/VisibilityEnabler.xml:4 doc/classes/VisibilityEnabler2D.xml:4
msgid "Enables certain nodes only when approximately visible."
@@ -76431,8 +76713,9 @@ msgstr ""
"它们。它åªä¼šå½±å“与VisibilityEnabler2D的根节点相åŒçš„节点,以åŠæ ¹èŠ‚点本身。\n"
"如果你åªæƒ³æŽ¥æ”¶é€šçŸ¥ï¼Œè¯·ä½¿ç”¨[VisibilityNotifier2D]代替。\n"
"[b]注æ„:[/b] 由于性能原因,VisibilityEnabler2D使用一个近似的å¯å‘å¼æ–¹æ³•ï¼Œå…¶ç²¾"
-"度由[member ProjectSettings.world/2D/cell_size]决定。如果你需è¦ç²¾ç¡®çš„å¯è§æ€§æ£€"
-"查,请使用å¦ä¸€ç§æ–¹æ³•ï¼Œä¾‹å¦‚添加一个[Area2D]节点作为[Camera2D]节点的å­èŠ‚点。\n"
+"度由 [member ProjectSettings.world/2d/cell_size] 决定。如果你需è¦ç²¾ç¡®çš„å¯è§æ€§"
+"检查,请使用å¦ä¸€ç§æ–¹æ³•ï¼Œä¾‹å¦‚添加一个[Area2D]节点作为[Camera2D]节点的å­èŠ‚"
+"点。\n"
"[b]注æ„:[/b] VisibilityEnabler2Dä¸ä¼šå½±å“场景åˆå§‹åŒ–åŽæ·»åŠ çš„节点。"
#: doc/classes/VisibilityEnabler2D.xml:33
@@ -76551,8 +76834,8 @@ msgstr ""
"窗时,它也会å‘出通知。\n"
"如果你想让节点在退出å±å¹•æ—¶è‡ªåŠ¨ç¦ç”¨ï¼Œè¯·ä½¿ç”¨[VisibilityEnabler2D]代替。\n"
"[b]注æ„:[/b] 由于性能原因,VisibilityNotifier2D使用一个近似的å¯å‘å¼æ–¹æ³•ï¼Œå…¶"
-"精度由[member ProjectSettings.world/2D/cell_size]决定。如果你需è¦ç²¾ç¡®çš„å¯è§æ€§"
-"检查,请使用å¦ä¸€ç§æ–¹æ³•ï¼Œå¦‚添加一个[Area2D]节点作为[Camera2D]节点的å­èŠ‚点。"
+"精度由 [member ProjectSettings.world/2d/cell_size] 决定。如果你需è¦ç²¾ç¡®çš„å¯è§"
+"性检查,请使用å¦ä¸€ç§æ–¹æ³•ï¼Œå¦‚添加一个[Area2D]节点作为[Camera2D]节点的å­èŠ‚点。"
#: doc/classes/VisibilityNotifier2D.xml:18
msgid ""
@@ -77488,7 +77771,7 @@ msgstr ""
"[String]。\n"
"[code]inputs[/code]数组包å«è¾“入端å£çš„值。\n"
"[code]output[/code]是一个数组,其索引应被设置为相应的输出。\n"
-"[code]start_mode[/code]通常是[constantSTART_MODE_BEGIN_SEQUENCE],除éžä½ ä½¿ç”¨"
+"[code]start_mode[/code]通常是[constant START_MODE_BEGIN_SEQUENCE],除éžä½ ä½¿ç”¨"
"了[code]STEP_*[/code]常é‡ã€‚\n"
"[code]working_mem[/code]是一个数组,å¯ä»¥ç”¨æ¥åœ¨è‡ªå®šä¹‰èŠ‚点的è¿è¡Œä¹‹é—´æŒç»­ä¿å­˜ä¿¡"
"æ¯ã€‚其大å°éœ€è¦ç”¨[method _get_working_memory_size]æ¥é¢„定义。\n"
@@ -79188,7 +79471,7 @@ msgstr "设置用于 \"调整 \"åŽå¤„ç†æ•ˆæžœçš„数值。å‚阅[Environment]ä»
#: doc/classes/VisualServer.xml:757
msgid "Sets the ambient light parameters. See [Environment] for more details."
-msgstr "设置环境光å‚数。å‚阅[Environment]。"
+msgstr "设置环境光å‚数。详情请å‚阅 [Environment]。"
#: doc/classes/VisualServer.xml:765
msgid ""
@@ -79485,8 +79768,8 @@ msgid ""
"not include the sky when calculating lighting. Equivalent to [member GIProbe."
"interior]."
msgstr ""
-"设置该GI探针的内部值。设置为内部的GI探针在计算照明时ä¸åŒ…括天空。相当于"
-"[member GIProbe.internal]。"
+"设置该 GI 探针的内部值。设置为内部的 GI 探针在计算照明时ä¸åŒ…括天空。相当于 "
+"[member GIProbe.interior]。"
#: doc/classes/VisualServer.xml:1160
msgid ""
@@ -79547,8 +79830,8 @@ msgid ""
"Clears everything that was set up between [method immediate_begin] and "
"[method immediate_end]. Equivalent to [method ImmediateGeometry.clear]."
msgstr ""
-"清除在 [methodimmediate_begin] 和 [methodimmediate_end] 之间设置的所有内容。"
-"等效于 [method ImmediateGeometry.clear]。"
+"清除在 [method immediate_begin] 和 [method immediate_end] 之间设置的所有内"
+"容。等效于 [method ImmediateGeometry.clear]。"
#: doc/classes/VisualServer.xml:1221
msgid ""
@@ -79865,7 +80148,7 @@ msgid ""
"DirectionalLight.directional_shadow_mode]. See [enum "
"LightDirectionalShadowMode] for options."
msgstr ""
-"设置此平行光æºçš„阴影模å¼ã€‚相当于[member DirectionalLight3D."
+"设置此平行光æºçš„阴影模å¼ã€‚相当于[member DirectionalLight."
"directional_shadow_mode]。å‚阅[enum LightDirectionalShadowMode]的选项。"
#: doc/classes/VisualServer.xml:1535
@@ -80579,8 +80862,8 @@ msgid ""
"If [code]true[/code], reflections will ignore sky contribution. Equivalent "
"to [member ReflectionProbe.interior_enable]."
msgstr ""
-"如果[code]true[/code],å射将忽略天空的贡献。相当于[member ReflectionProbe."
-"internal_enable]。"
+"如果 [code]true[/code],å射将忽略天空的贡献。相当于 [member ReflectionProbe."
+"interior_enable]。"
#: doc/classes/VisualServer.xml:2370
msgid ""
@@ -81090,7 +81373,7 @@ msgstr "设置视窗的全局å˜æ¢çŸ©é˜µã€‚"
#: doc/classes/VisualServer.xml:2989
msgid "If [code]true[/code], the viewport renders to hdr."
-msgstr "如果 [code] true [/code],视窗将呈现为 hdr。"
+msgstr "如果 [code]true[/code],视窗将呈现为 hdr。"
#: doc/classes/VisualServer.xml:2997
msgid "If [code]true[/code], the viewport's canvas is not rendered."
@@ -81204,11 +81487,11 @@ msgid ""
"[b]Note:[/b] Only available on the GLES3 backend. [member Viewport.hdr] must "
"also be [code]true[/code] for debanding to be effective."
msgstr ""
-"如果为真[code]true[/code],则使用一个快速的åŽå¤„ç†æ»¤æ³¢å™¨ï¼Œä½¿å¸¦çŠ¶çŽ°è±¡æ˜Žæ˜¾å‡å°‘。"
+"如果为 [code]true[/code],则使用一个快速的åŽå¤„ç†æ»¤æ³¢å™¨ï¼Œä½¿å¸¦çŠ¶çŽ°è±¡æ˜Žæ˜¾å‡å°‘。"
"在æŸäº›æƒ…况下,去带å¯èƒ½ä¼šå¼•å…¥ä¸€ä¸ªç¨å¾®æ˜Žæ˜¾çš„抖动模å¼ã€‚建议åªæœ‰åœ¨å®žé™…需è¦æ—¶æ‰å¯"
"用去带,因为抖动模å¼ä¼šä½¿æ— æŸåŽ‹ç¼©çš„å±å¹•æˆªå›¾å˜å¤§ã€‚\n"
-"[b]注æ„:[/b] 仅在GLES3åŽç«¯å¯ç”¨ã€‚[member Viewport.hdr]也必须是[code]true[/"
-"code]æ‰èƒ½ä½¿debanding生效。"
+"[b]注æ„:[/b]仅在 GLES3 åŽç«¯å¯ç”¨ã€‚[member Viewport.hdr] 也必须是 [code]true[/"
+"code] æ‰èƒ½ä½¿ debanding 生效。"
#: doc/classes/VisualServer.xml:3121
msgid ""
@@ -82252,7 +82535,7 @@ msgid ""
"Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code]."
msgstr ""
"使用[code][index0, value0, index1, value1, ...][/code]å½¢å¼çš„[Array]设置默认输"
-"入端å£å€¼ã€‚例如: [code][0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)] [/code]。"
+"入端å£å€¼ã€‚例如: [code][0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code]。"
#: doc/classes/VisualShaderNode.xml:38
msgid "Sets the default value for the selected input [code]port[/code]."
@@ -83329,7 +83612,7 @@ msgstr "派生类型。有关选项,请å‚阅 [enum Function] 。"
#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:20
#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml:20
msgid "Sum of absolute derivative in [code]x[/code] and [code]y[/code]."
-msgstr "在[code]x[/code]å’Œ[code]y[/code]çš„ç»å¯¹å¯¼æ•°ä¹‹å’Œã€‚"
+msgstr "[code]x[/code] å’Œ [code]y[/code] çš„ç»å¯¹å¯¼æ•°ä¹‹å’Œã€‚"
#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml:23
#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml:23
@@ -84089,7 +84372,7 @@ msgstr ""
"按钮使用的图标,用于å‘上滚动[ScrollBar]。支æŒä½¿ç”¨[member ScrollBar."
"custom_step]属性的自定义步长。"
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -84136,11 +84419,11 @@ msgstr ""
"[b]注æ„:[/b] [signal Range.changed]å’Œ[signal Range.value_changed]ä¿¡å·æ˜¯"
"[Range]类的一部分,该类继承自它。"
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr "抓å–器下方区域的背景。"
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -84410,7 +84693,7 @@ msgstr ""
"如果[code]server_compatibilty[/code]为[code]true[/code],对等体将抑制所有"
"[signal NetworkedMultiplayerPeer.peer_connected]ä¿¡å·ï¼Œç›´åˆ°ä¸€ä¸ªid为[constant "
"NetworkedMultiplayerPeer.TARGET_PEER_SERVER]的对等体连接,然åŽå‘出[signal "
-"NetworkedMultiplayerPeer.connected_successful]。之åŽå°†å¯¹æ¯ä¸ªå·²ç»è¿žæŽ¥çš„对等体"
+"NetworkedMultiplayerPeer.connection_succeeded]。之åŽå°†å¯¹æ¯ä¸ªå·²ç»è¿žæŽ¥çš„对等体"
"å’Œå¯èƒ½è¿žæŽ¥çš„任何新对等体å‘出[signal NetworkedMultiplayerPeer.peer_connected]"
"çš„ä¿¡å·ã€‚如果æœåŠ¡å™¨å¯¹ç­‰ä½“在此之åŽæ–­å¼€è¿žæŽ¥ï¼Œä¿¡å·[signal "
"NetworkedMultiplayerPeer.server_disconnected]将被å‘出,状æ€å°†å˜æˆ[constant "
@@ -84512,13 +84795,13 @@ msgid ""
"[b]Note:[/b] You must keep a reference to channels created this way, or it "
"will be closed."
msgstr ""
-"返回新的[WebRTCDataChannel],或在失败时返回[code]null[/code],具有给定的 "
-"[code]label[/code],并通过[code]options[/code]字典进行é…置。这个方法åªæœ‰åœ¨è¿ž"
-"接处于[constant STATE_NEW]状æ€æ—¶æ‰èƒ½è¢«è°ƒç”¨ã€‚\n"
-"有两ç§æ–¹æ³•æ¥åˆ›å»ºå·¥ä½œæ•°æ®é€šé“:è¦ä¹ˆåªåœ¨å…¶ä¸­ä¸€ä¸ªå¯¹ç­‰ä½“上调用[method "
+"返回新的 [WebRTCDataChannel],或在失败时返回 [code]null[/code],具有给定的 "
+"[code]label[/code],并通过 [code]options[/code] 字典进行é…置。这个方法åªæœ‰åœ¨"
+"连接处于 [constant STATE_NEW] 状æ€æ—¶æ‰èƒ½è¢«è°ƒç”¨ã€‚\n"
+"有两ç§æ–¹æ³•æ¥åˆ›å»ºå·¥ä½œæ•°æ®é€šé“:è¦ä¹ˆåªåœ¨å…¶ä¸­ä¸€ä¸ªå¯¹ç­‰ä½“上调用 [method "
"create_data_channel],并在å¦ä¸€ä¸ªå¯¹ç­‰ä½“上监å¬[signal data_channel_received],"
-"è¦ä¹ˆåœ¨ä¸¤ä¸ªå¯¹ç­‰ä½“上调用[method create_data_channel],数值相åŒï¼Œå¹¶å°†"
-"[code]negotiated[/code]选项设置为[code]true[/code]。\n"
+"è¦ä¹ˆåœ¨ä¸¤ä¸ªå¯¹ç­‰ä½“上调用 [method create_data_channel],数值相åŒï¼Œå¹¶å°† "
+"[code]negotiated[/code] 选项设置为 [code]true[/code]。\n"
"有效的[code]options[/code]是:\n"
"[codeblock]\n"
"{\n"
@@ -84537,10 +84820,10 @@ msgstr ""
"\"maxPacketLifetime \"被设置,\"ordered\"指定是å¦è¦å¼ºåˆ¶æ‰§è¡Œæ•°æ®åŒ…排åºï¼Œé»˜è®¤ä¸º"
"true。\n"
"\n"
-" \"protocol\":\"my-custom-protocol\", #这个通é“的自定义å­å议字符串。\n"
+" \"protocol\":\"my-custom-protocol\", # 这个通é“的自定义å­å议字符串。\n"
"}\n"
"[/codeblock]\n"
-"[b]注æ„:[/b] ä½ å¿…é¡»ä¿æŒå¯¹ä»¥è¿™ç§æ–¹å¼åˆ›å»ºçš„通é“的引用,å¦åˆ™å®ƒå°†è¢«å…³é—­ã€‚"
+"[b]注æ„:[/b]ä½ å¿…é¡»ä¿æŒå¯¹ä»¥è¿™ç§æ–¹å¼åˆ›å»ºçš„通é“的引用,å¦åˆ™å®ƒå°†è¢«å…³é—­ã€‚"
#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:61
msgid ""
@@ -85577,8 +85860,8 @@ msgid ""
"\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
-"在其中一个 \"controllers\"控制器完æˆå…¶ \"primary action\"主è¦åŠ¨ä½œåŽè§¦å‘。\n"
-"使用[method get_controller]æ¥èŽ·å¾—更多关于控制器的信æ¯ã€‚"
+"当一个“controllerâ€æŽ§åˆ¶å™¨å®Œæˆå…¶â€œprimary actionâ€ä¸»è¦åŠ¨ä½œåŽè§¦å‘。\n"
+"使用 [method get_controller] æ¥èŽ·å¾—更多关于控制器的信æ¯ã€‚"
#: modules/webxr/doc_classes/WebXRInterface.xml:178
msgid ""
@@ -85586,16 +85869,16 @@ msgid ""
"\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
-"当其中一个 \"controllers\"控制器完æˆå…¶ \"primary action\" 主è¦åŠ¨ä½œæ—¶è§¦å‘。\n"
-"使用[method get_controller]æ¥èŽ·å¾—更多关于控制器的信æ¯ã€‚"
+"当一个“controllerâ€æŽ§åˆ¶å™¨å®Œæˆå…¶â€œprimary actionâ€ä¸»è¦åŠ¨ä½œæ—¶è§¦å‘。\n"
+"使用 [method get_controller] æ¥èŽ·å¾—更多关于控制器的信æ¯ã€‚"
#: modules/webxr/doc_classes/WebXRInterface.xml:185
msgid ""
"Emitted when one of the \"controllers\" has started its \"primary action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
-"当一个 \"controllers\" 控制器开始其 \"primary action\" 主è¦åŠ¨ä½œæ—¶è§¦å‘。\n"
-"使用[method get_controller]æ¥èŽ·å¾—更多关于控制器的信æ¯ã€‚"
+"当一个“controllerâ€æŽ§åˆ¶å™¨å¼€å§‹å…¶â€œprimary actionâ€ä¸»è¦åŠ¨ä½œæ—¶è§¦å‘。\n"
+"使用 [method get_controller] æ¥èŽ·å¾—更多关于控制器的信æ¯ã€‚"
#: modules/webxr/doc_classes/WebXRInterface.xml:191
msgid ""
@@ -85643,9 +85926,9 @@ msgid ""
"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
-"在其中一个 \"controllers\" 控制器完æˆå…¶ \"primary squeeze action\"主è¦æŒ‰åŽ‹åŠ¨"
-"作åŽè§¦å‘。\n"
-"使用[method get_controller]æ¥èŽ·å¾—更多关于控制器的信æ¯ã€‚"
+"当其中一个“controllerâ€æŽ§åˆ¶å™¨å®Œæˆå…¶â€œprimary squeeze actionâ€ä¸»è¦æŒ‰åŽ‹åŠ¨ä½œåŽè§¦"
+"å‘。\n"
+"使用 [method get_controller] æ¥èŽ·å¾—更多关于控制器的信æ¯ã€‚"
#: modules/webxr/doc_classes/WebXRInterface.xml:225
msgid ""
@@ -85653,9 +85936,9 @@ msgid ""
"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
-"当其中一个 \"controllers\" 控制器完æˆå…¶ \"primary squeeze action\" 主è¦æŒ‰åŽ‹åŠ¨"
-"作时触å‘。\n"
-"使用[method get_controller]æ¥èŽ·å¾—更多关于控制器的信æ¯ã€‚"
+"当其中一个“controllerâ€æŽ§åˆ¶å™¨å®Œæˆå…¶â€œprimary squeeze actionâ€ä¸»è¦æŒ‰åŽ‹åŠ¨ä½œæ—¶è§¦"
+"å‘。\n"
+"使用 [method get_controller] æ¥èŽ·å¾—更多关于控制器的信æ¯ã€‚"
#: modules/webxr/doc_classes/WebXRInterface.xml:232
msgid ""
@@ -85663,9 +85946,9 @@ msgid ""
"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
-"当其中一个 \"controllers\" 控制器开始其 \"primary squeeze action\" 主è¦æŒ‰åŽ‹åŠ¨"
-"作时触å‘。\n"
-"使用[method get_controller]æ¥èŽ·å¾—更多关于控制器的信æ¯ã€‚"
+"当其中一个“controllerâ€æŽ§åˆ¶å™¨å¼€å§‹å…¶â€œprimary squeeze actionâ€ä¸»è¦æŒ‰åŽ‹åŠ¨ä½œæ—¶è§¦"
+"å‘。\n"
+"使用 [method get_controller] æ¥èŽ·å¾—更多关于控制器的信æ¯ã€‚"
#: modules/webxr/doc_classes/WebXRInterface.xml:238
msgid "Emitted when [member visibility_state] has changed."
@@ -85704,44 +85987,44 @@ msgid "The text displayed in the window's title bar."
msgstr "显示在窗å£æ ‡é¢˜æ çš„文字。"
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
-msgstr "关闭按钮的图标。"
+msgid "The color of the title text."
+msgstr "标题文本的颜色。"
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr "关闭按钮的水平å移。"
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
-msgstr "当用鼠标光标悬åœæ—¶ï¼Œå…³é—­æŒ‰é’®ä½¿ç”¨çš„图标。"
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
+msgstr "缩放窗å£æ—¶å¯ä»¥æ‹–动的边框的粗细,如果å¯ç”¨äº†[member resizable]。"
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
-msgstr ""
-"[WindowDialog] 和标题æ çš„内容背景的样å¼ã€‚标题æ ä½¿ç”¨ [code]panel [/code] æ ·å¼"
-"框创建,具有顶部边框和扩展边è·ã€‚"
+msgid "The vertical offset of the title text."
+msgstr "标题文本的垂直å移。"
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
-msgstr "缩放窗å£æ—¶å¯ä»¥æ‹–动的边框的粗细,如果å¯ç”¨äº†[member resizable]。"
+msgid "The font used to draw the title."
+msgstr "用于绘制标题的字体。"
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
-msgstr "标题文本的颜色。"
+msgid "The icon for the close button."
+msgstr "关闭按钮的图标。"
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
-msgstr "用于绘制标题的字体。"
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
+msgstr "当用鼠标光标悬åœæ—¶ï¼Œå…³é—­æŒ‰é’®ä½¿ç”¨çš„图标。"
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
-msgstr "标题文本的垂直å移。"
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
+msgstr ""
+"[WindowDialog] 和标题æ çš„内容背景的样å¼ã€‚标题æ ä½¿ç”¨ [code]panel[/code] æ ·å¼ç›’"
+"创建,具有顶部边框和扩展边è·ã€‚"
#: doc/classes/World.xml:4
msgid "Class that has everything pertaining to a world."
@@ -85874,13 +86157,13 @@ msgstr ""
#: doc/classes/X509Certificate.xml:18
msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)."
-msgstr "从[code]path[/code]路径加载一个è¯ä¹¦ï¼Œæ³¨ï¼Œ\"*.crt \"文件。"
+msgstr "从 [code]path[/code] 路径加载è¯ä¹¦ï¼ˆâ€œ*.crtâ€æ–‡ä»¶ï¼‰ã€‚"
#: doc/classes/X509Certificate.xml:25
msgid ""
"Saves a certificate to the given [code]path[/code] (should be a \"*.crt\" "
"file)."
-msgstr "将一个è¯ä¹¦ä¿å­˜åˆ°ç»™å®šçš„[code]path[/code],应是一个 \"*.crt \"文件。"
+msgstr "将一个è¯ä¹¦ä¿å­˜åˆ°ç»™å®šçš„ [code]path[/code],应是一个“*.crtâ€æ–‡ä»¶ã€‚"
#: doc/classes/XMLParser.xml:4
msgid ""
@@ -86048,6023 +86331,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr "如果为[code]true[/code],则对å­èŠ‚点进行排åºï¼Œå¦åˆ™ç¦ç”¨æŽ’åºã€‚"
-
-#~ msgid "Returns this [AABB] expanded to include a given point."
-#~ msgstr "返回被扩展至包å«æŒ‡å®šç‚¹çš„该 [AABB]。"
-
-#~ msgid ""
-#~ "Applies morphological dilation to the bitmap. The first argument is the "
-#~ "dilation amount, Rect2 is the area where the dilation will be applied."
-#~ msgstr "在ä½å›¾ä¸Šåº”用形æ€æ‰©å±•ã€‚第一个å‚数是扩展é‡ï¼ŒRect2是è¦åº”用扩展的区域。"
-
-#~ msgid "Returns the [Physics2DDirectBodyState] of the body."
-#~ msgstr "返回物体的[Physics2DDirectBodyState]。"
-
-#~ msgid "Returns the [PhysicsDirectBodyState] of the body."
-#~ msgstr "返回物体的[PhysicsDirectBodyState]。"
-
-#~ msgid ""
-#~ "Output latency in milliseconds for audio. Lower values will result in "
-#~ "lower audio latency at the cost of increased CPU usage. Low values may "
-#~ "result in audible cracking on slower hardware."
-#~ msgstr ""
-#~ "音频的输出延迟(毫秒)。较低的值将导致较低的音频延迟,但代价是CPU使用率增"
-#~ "加。较低的值å¯èƒ½ä¼šå¯¼è‡´è¾ƒæ…¢ç¡¬ä»¶ä¸Šçš„声音破裂。"
-
-#~ msgid "Returns this [Rect2] expanded to include a given point."
-#~ msgstr "返回包å«ç»™å®šç‚¹çš„æ­¤ [Rect2] 的扩展。"
-
-#~ msgid "Returns [code]true[/code] if the [Rect2] contains a point."
-#~ msgstr "如果 [Rect2] 包å«ç‚¹ï¼Œåˆ™è¿”回 [code]true[/code]。"
-
-#~ msgid ""
-#~ "Append vertices from a given [Mesh] surface onto the current vertex array "
-#~ "with specified [Transform]."
-#~ msgstr "将给定 [Mesh] 表é¢çš„顶点附加到具有指定 [Transform] 的当å‰é¡¶ç‚¹æ•°ç»„。"
-
-#~ msgid ""
-#~ "Returns a list of intersecting [Area]s. For performance reasons "
-#~ "(collisions are all processed at the same time) this list is modified "
-#~ "once during the physics step, not immediately after objects are moved. "
-#~ "Consider using signals instead."
-#~ msgstr ""
-#~ "返回一个相交的区域[Area]的列表。由于性能原因(碰撞都是åŒæ—¶å¤„ç†çš„),这个列"
-#~ "表在物ç†æ­¥éª¤ä¸­è¢«ä¿®æ”¹ä¸€æ¬¡ï¼Œè€Œä¸æ˜¯åœ¨ç‰©ä½“被移动åŽç«‹å³ä¿®æ”¹ã€‚å¯ä»¥è€ƒè™‘使用信å·æ¥"
-#~ "代替。"
-
-#~ msgid "Emitted when the resource value was set and user clicked to edit it."
-#~ msgstr "在设置资æºå€¼å¹¶ä¸”用户å•å‡»ä»¥å¯¹å…¶è¿›è¡Œç¼–辑时å‘出。"
-
-#~ msgid ""
-#~ "OpenGL texture format [code]RED[/code] with a single component and a "
-#~ "bitdepth of 8."
-#~ msgstr "OpenGL纹ç†æ ¼å¼[code]RED[/code],具有å•ä¸€åˆ†é‡ï¼Œä½æ·±ä¸º8。"
-
-#~ msgid "Returns the label used for built-in text."
-#~ msgstr "返回用于内置文本的标签。"
-
-#~ msgid "Returns the OK [Button] instance."
-#~ msgstr "返回OK [Button]实例。"
-
-#~ msgid "Returns the [ColorPicker] that this node toggles."
-#~ msgstr "返回此节点切æ¢çš„[ColorPicker]。"
-
-#~ msgid "Returns the cancel button."
-#~ msgstr "返回å–消按钮。"
-
-#~ msgid ""
-#~ "Returns the [code]VBoxContainer[/code] used to display the file system."
-#~ msgstr "返回用于显示文件系统的 [code]VBoxContainer[/code] 。"
-
-#~ msgid "Returns the editor's [FileSystemDock] instance."
-#~ msgstr "返回编辑器的[FileSystemDock]实例。"
-
-#~ msgid "Returns the editor's [EditorInspector] instance."
-#~ msgstr "返回编辑器的[EditorInspector]实例。"
-
-#~ msgid "Returns the editor's [ScriptEditor] instance."
-#~ msgstr "返回编辑器的[ScriptEditor]实例。"
-
-#~ msgid "Returns the LineEdit for the selected file."
-#~ msgstr "返回所选文件的LineEdit。"
-
-#~ msgid ""
-#~ "Returns the vertical box container of the dialog, custom controls can be "
-#~ "added to it."
-#~ msgstr "返回对è¯æ¡†çš„垂直框容器,å¯ä»¥åœ¨å…¶ä¸­æ·»åŠ è‡ªå®šä¹‰æŽ§ä»¶ã€‚"
-
-#~ msgid "Returns the [Object] ID associated with the list."
-#~ msgstr "返回与列表相关的[Object]对象ID。"
-
-#~ msgid ""
-#~ "Returns the [PopupMenu] of this [LineEdit]. By default, this menu is "
-#~ "displayed when right-clicking on the [LineEdit]."
-#~ msgstr ""
-#~ "返回此[LineEdit]çš„[PopupMenu]。默认情况下,å³é”®å•å‡»[LineEdit]时显示此èœ"
-#~ "å•ã€‚"
-
-#~ msgid "Returns the [PopupMenu] contained in this button."
-#~ msgstr "返回该按钮中包å«çš„[PopupMenu]。"
-
-#~ msgid ""
-#~ "Removes a child node. The node is NOT deleted and must be deleted "
-#~ "manually."
-#~ msgstr "移除一个å­èŠ‚点。该节点ä¸ä¼šè¢«åˆ é™¤ï¼Œå¿…须手动删除。"
-
-#~ msgid "Returns the vertical scrollbar."
-#~ msgstr "返回垂直滚动æ¡ã€‚"
-
-#~ msgid ""
-#~ "Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer]."
-#~ msgstr "返回此 [ScrollContainer] çš„æ°´å¹³æ»šåŠ¨æ¡ [HScrollBar]。"
-
-#~ msgid ""
-#~ "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer]."
-#~ msgstr "返回此 [ScrollContainer] çš„åž‚ç›´æ»šåŠ¨æ¡ [VScrollBar]。"
-
-#~ msgid ""
-#~ "Returns the [LineEdit] instance from this [SpinBox]. You can use it to "
-#~ "access properties and methods of [LineEdit]."
-#~ msgstr ""
-#~ "从此 [SpinBox] 返回 [LineEdit] 实例。您å¯ä»¥ä½¿ç”¨å®ƒæ¥è®¿é—® [LineEdit] 的属性"
-#~ "和方法。"
-
-#~ msgid ""
-#~ "Returns the [Popup] node instance if one has been set already with "
-#~ "[method set_popup]."
-#~ msgstr ""
-#~ "如果已ç»ä½¿ç”¨ [method set_popup] 设置了节点实例,则返回 [Popup] 节点实例。"
-
-#~ msgid ""
-#~ "Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
-#~ "displayed when right-clicking on the [TextEdit]."
-#~ msgstr ""
-#~ "返回此 [TextEdit] çš„ [PopupMenu]。默认情况下,å³é”®å•å‡» [TextEdit] 时会显示"
-#~ "æ­¤èœå•ã€‚"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if this [Thread] is currently active. An active "
-#~ "[Thread] cannot start work on a new method but can be joined with [method "
-#~ "wait_to_finish]."
-#~ msgstr ""
-#~ "如果这个[Thread]线程当å‰å¤„于激活状æ€ï¼Œè¿”回[code]true[/code]。一个激活的"
-#~ "[Thread]ä¸èƒ½åœ¨ä¸€ä¸ªæ–°æ–¹æ³•ä¸Šå¼€å§‹è¿è¡Œï¼Œä½†å¯ä»¥ä¸Ž[method wait_to_finish]一起。"
-
-#~ msgid "Wait time in seconds."
-#~ msgstr "以秒为å•ä½çš„等待时间。"
-
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "返回关闭的[TextureButton]。"
-
-#~ msgid ""
-#~ "Returns the cosine of angle [code]s[/code] in radians.\n"
-#~ "[codeblock]\n"
-#~ "# Prints 1 then -1\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "返回弧度角 [code]s[/code] 的余弦值。\n"
-#~ "[codeblock]\n"
-#~ "# Prints 1 then -1\n"
-#~ "print(cos(PI * 2))\n"
-#~ "print(cos(PI))\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Easing function, based on exponent. The curve values are: 0 is constant, "
-#~ "1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-"
-#~ "out/out in."
-#~ msgstr ""
-#~ "缓动函数,基于指数。曲线值是:0是常é‡ï¼Œ1是线性,0到1是缓入,1+是缓出。负值"
-#~ "是in-out / out in。"
-
-#~ msgid ""
-#~ "Converts one or more arguments to strings in the best way possible and "
-#~ "prints them to the console.\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # Prints ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "以尽å¯èƒ½æœ€ä½³çš„æ–¹å¼å°†ä¸€ä¸ªæˆ–多个å‚数转æ¢ä¸ºå­—符串,并将其打å°åˆ°æŽ§åˆ¶å°ã€‚\n"
-#~ "[codeblock]\n"
-#~ "a = [1, 2, 3]\n"
-#~ "print(\"a\", \"b\", a) # Prints ab[1, 2, 3]\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns an array with the given range. Range can be 1 argument N (0 to "
-#~ "N-1), two arguments (initial, final-1) or three arguments (initial, "
-#~ "final-1, increment).\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Output:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "返回具有给定范围的数组。范围å¯ä»¥æ˜¯1个自å˜é‡N(0到N-1),两个自å˜é‡ï¼ˆåˆå§‹ï¼Œ"
-#~ "final-1)或三个自å˜é‡ï¼ˆåˆå§‹ï¼Œfinal-1,增é‡ï¼‰ã€‚\n"
-#~ "[codeblock]\n"
-#~ "for i in range(4):\n"
-#~ " print(i)\n"
-#~ "for i in range(2, 5):\n"
-#~ " print(i)\n"
-#~ "for i in range(0, 6, 2):\n"
-#~ " print(i)\n"
-#~ "[/codeblock]\n"
-#~ "Output:\n"
-#~ "[codeblock]\n"
-#~ "0\n"
-#~ "1\n"
-#~ "2\n"
-#~ "3\n"
-#~ "\n"
-#~ "2\n"
-#~ "3\n"
-#~ "4\n"
-#~ "\n"
-#~ "0\n"
-#~ "2\n"
-#~ "4\n"
-#~ "[/codeblock]"
-
-#~ msgid "Positive infinity. For negative infinity, use -INF."
-#~ msgstr "正无穷大。对于负无穷大,请使用-INF。"
-
-#~ msgid ""
-#~ "\"Not a Number\", an invalid value. [code]NaN[/code] has special "
-#~ "properties, including that it is not equal to itself. It is output by "
-#~ "some invalid operations, such as dividing zero by zero."
-#~ msgstr ""
-#~ "“éžæ•°å­—â€ï¼Œæ— æ•ˆå€¼ã€‚[code]NaN[/code] 具有特殊的属性,包括ä¸ç­‰äºŽå…¶è‡ªèº«ã€‚它是"
-#~ "通过一些无效æ“作输出的,例如零除零。"
-
-#~ msgid "The [Geometry3D] singleton."
-#~ msgstr "[Geometry3D] å•ä¾‹ã€‚"
-
-#~ msgid "The [GodotSharp] singleton."
-#~ msgstr "[GodotSharp] å•ä¾‹ã€‚"
-
-#~ msgid "The [NavigationServer2D] singleton."
-#~ msgstr "[NavigationServer2D] å•ä¾‹ã€‚"
-
-#~ msgid "The [PhysicsServer3D] singleton."
-#~ msgstr "[PhysicsServer3D] å•ä¾‹ã€‚"
-
-#~ msgid "The [RenderingServer] singleton."
-#~ msgstr "[RenderingServer]å•ä¾‹ã€‚"
-
-#~ msgid "Back key."
-#~ msgstr "Back 键。"
-
-#~ msgid "Forward key."
-#~ msgstr "Forward 键。"
-
-#~ msgid "Stop key."
-#~ msgstr "Stop 键。"
-
-#~ msgid "Refresh key."
-#~ msgstr "刷新键。"
-
-#~ msgid "An invalid game controller button."
-#~ msgstr "无效的游æˆæŽ§åˆ¶å™¨æŒ‰é’®ã€‚"
-
-#~ msgid "Game controller SDL button B."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨ SDL 按钮 B。"
-
-#~ msgid "Game controller SDL button X."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨ SDL 按钮 X。"
-
-#~ msgid "Game controller SDL button Y."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨ SDL 按钮 Y。"
-
-#~ msgid "Game controller SDL back button."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨ SDL 返回按钮。"
-
-#~ msgid "Game controller SDL start button."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨ SDL 开始按钮。"
-
-#~ msgid "Game controller SDL left stick button."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨ SDL 左摇æ†æŒ‰é’®ã€‚"
-
-#~ msgid "Game controller SDL right stick button."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨ SDL å³æ‘‡æ†æŒ‰é’®ã€‚"
-
-#~ msgid "Game controller SDL D-pad down button."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨ SDL æ–¹å‘下按钮。"
-
-#~ msgid "Game controller SDL D-pad right button."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨ SDL æ–¹å‘å³æŒ‰é’®ã€‚"
-
-#~ msgid "The number of SDL game controller buttons."
-#~ msgstr "SDL 游æˆæŽ§åˆ¶å™¨çš„按钮数é‡ã€‚"
-
-#~ msgid "Sony DualShock controller X button maps to SDL button A."
-#~ msgstr "Sony DualShock 控制器 X 按钮映射到 SDL 按钮A。"
-
-#~ msgid "Sony DualShock controller cross button maps to SDL button A."
-#~ msgstr "Sony DualShock controller X 按钮映射到 SDL 按钮 A 。"
-
-#~ msgid "Sony DualShock controller circle button maps to SDL button B."
-#~ msgstr "Sony DualShock 控制器圆圈按钮映射到 SDL 按钮 B。"
-
-#~ msgid "Sony DualShock controller square button maps to SDL button X."
-#~ msgstr "Sony DualShock 控制器方框按钮映射到 SDL 按钮 X。"
-
-#~ msgid "Sony DualShock controller triangle button maps to SDL button Y."
-#~ msgstr "Sony DualShock 控制器三角按钮映射到 SDL 按钮 Y 。"
-
-#~ msgid "Sony DualShock controller select button maps to SDL back button."
-#~ msgstr "Sony DualShock 控制器选择按钮映射到 SDL 返回按钮。"
-
-#~ msgid "Sony DualShock controller start button maps to SDL start button."
-#~ msgstr "Sony DualShock 控制器开始按钮映射到 SDL 开始按钮。"
-
-#~ msgid "Sony DualShock controller PS button maps to SDL guide button."
-#~ msgstr "Sony DualShock 控制器 PS 按钮映射到 SDL å‘导按钮。"
-
-#~ msgid ""
-#~ "Sony DualShock controller L1 button maps to SDL left shoulder button."
-#~ msgstr "Sony DualShock 控制器 L1 按钮映射到 SDL 左肩按钮。"
-
-#~ msgid ""
-#~ "Sony DualShock controller R1 button maps to SDL right shoulder button."
-#~ msgstr "Sony DualShock 控制器 R1 按钮映射到 SDL å³è‚©æŒ‰é’®ã€‚"
-
-#~ msgid "Sony DualShock controller L3 button maps to SDL left stick button."
-#~ msgstr "Sony DualShock 控制器 L3 按钮映射到 SDL 左摇æ†æŒ‰é’®ã€‚"
-
-#~ msgid "Sony DualShock controller R3 button maps to SDL right stick button."
-#~ msgstr "Sony DualShock 控制器 R3 按钮映射到 SDL å³æ‘‡æ†æŒ‰é’®ã€‚"
-
-#~ msgid "Xbox game controller A button maps to SDL button A."
-#~ msgstr "Xbox 控制器 A 按钮映射到 SDL 按钮 A 。"
-
-#~ msgid "Xbox game controller B button maps to SDL button B."
-#~ msgstr "Xbox 控制器 B 按钮映射到 SDL 按钮 B。"
-
-#~ msgid "Xbox game controller X button maps to SDL button X."
-#~ msgstr "Xbox 控制器 Y 按钮映射到 SDL 按钮 X。"
-
-#~ msgid "Xbox game controller Y button maps to SDL button Y."
-#~ msgstr "Xbox 控制器 Y 按钮映射到 SDL 按钮 Y 。"
-
-#~ msgid "Xbox game controller back button maps to SDL back button."
-#~ msgstr "Xbox 控制器返回按钮映射到 SDL 返回按钮。"
-
-#~ msgid "Xbox game controller start button maps to SDL start button."
-#~ msgstr "Xbox 控制器开始按钮映射到 SDL 开始按钮。"
-
-#~ msgid "Xbox game controller home button maps to SDL guide button."
-#~ msgstr "Xbox 控制器 Home 按钮映射到 SDL å‘导按钮。"
-
-#~ msgid ""
-#~ "Xbox game controller left stick button maps to SDL left stick button."
-#~ msgstr "Xbox 控制器左摇æ†æŒ‰é’®æ˜ å°„到 SDL 左摇æ†æŒ‰é’®ã€‚"
-
-#~ msgid ""
-#~ "Xbox game controller right stick button maps to SDL right stick button."
-#~ msgstr "Xbox 控制器å³æ‘‡æ†æŒ‰é’®æ˜ å°„到 SDL å³æ‘‡æ†æŒ‰é’®ã€‚"
-
-#~ msgid ""
-#~ "Xbox game controller left bumper button maps to SDL left shoulder button."
-#~ msgstr "Xbox 控制器左肩按钮映射到 SDl 左键按钮。"
-
-#~ msgid ""
-#~ "Xbox game controller right bumper button maps to SDL right shoulder "
-#~ "button."
-#~ msgstr "Xbox 控制器å³è‚©æŒ‰é’®æ˜ å°„到 SDL å³è‚©æŒ‰é’®ã€‚"
-
-#~ msgid "An invalid game controller axis."
-#~ msgstr "无效的游æˆæŽ§åˆ¶å™¨è½´ã€‚"
-
-#~ msgid "Game controller left joystick y-axis."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨å·¦æ‘‡æ†Y轴。"
-
-#~ msgid "Game controller right joystick y-axis."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨å³æ‘‡æ†Y轴。"
-
-#~ msgid "The number of SDL game controller axes."
-#~ msgstr "SDL 游æˆæŽ§åˆ¶å™¨è½´çš„æ•°é‡ã€‚"
-
-#~ msgid "Game controller joystick 0 x-axis."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨æ‘‡æ†0çš„X轴。"
-
-#~ msgid "Game controller joystick 0 y-axis."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨æ‘‡æ†0çš„Y轴。"
-
-#~ msgid "Game controller joystick 1 x-axis."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨æ‘‡æ†1çš„X轴。"
-
-#~ msgid "Game controller joystick 1 y-axis."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨æ‘‡æ†1çš„Y轴。"
-
-#~ msgid "Game controller joystick 2 x-axis."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨æ‘‡æ†2çš„X轴。"
-
-#~ msgid "Game controller joystick 2 y-axis."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨æ‘‡æ†2çš„Y轴。"
-
-#~ msgid "Game controller joystick 3 x-axis."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨æ‘‡æ†3çš„X轴。"
-
-#~ msgid "Game controller joystick 3 y-axis."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨æ‘‡æ†3çš„Y轴。"
-
-#~ msgid "Game controller joystick 4 x-axis."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨æ‘‡æ†4çš„X轴。"
-
-#~ msgid "Game controller joystick 4 y-axis."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨æ‘‡æ†4çš„Y轴。"
-
-#~ msgid "The maximum number of game controller axes."
-#~ msgstr "游æˆæŽ§åˆ¶å™¨è½´æ•°é‡çš„最大值。"
-
-#~ msgid ""
-#~ "Used to group properties together in the editor in a subgroup (under a "
-#~ "group)."
-#~ msgstr "用于将编辑器中的属性分组为一个å­ç»„。"
-
-#~ msgid "Variable is of type [Vector2i]."
-#~ msgstr "å˜é‡ç±»åž‹ä¸º[Vector2i]。"
-
-#~ msgid "Variable is of type [Rect2i]."
-#~ msgstr "å˜é‡ç±»åž‹ä¸º[Rect2i]。"
-
-#~ msgid "Variable is of type [Vector3i]."
-#~ msgstr "å˜é‡ç±»åž‹ä¸º[Vector3i]。"
-
-#~ msgid "Variable is of type [StringName]."
-#~ msgstr "å˜é‡çš„类型为[StringName]."
-
-#~ msgid "Variable is of type [Callable]."
-#~ msgstr "å˜é‡çš„类型为[Callable]."
-
-#~ msgid "Variable is of type [Signal]."
-#~ msgstr "å˜é‡çš„类型为[Signal]."
-
-#~ msgid "Variable is of type [PackedInt32Array]."
-#~ msgstr "å˜é‡çš„类型为[PackedInt32Array]."
-
-#~ msgid "Variable is of type [PackedInt64Array]."
-#~ msgstr "å˜é‡çš„类型为[PackedInt64Array]。"
-
-#~ msgid "Variable is of type [PackedFloat32Array]."
-#~ msgstr "å˜é‡çš„类型为 [PackedFloat32Array]."
-
-#~ msgid "Variable is of type [PackedFloat64Array]."
-#~ msgstr "å˜é‡çš„类型为[PackedFloat64Array]。"
-
-#~ msgid ""
-#~ "AABB consists of a position, a size, and several utility functions. It is "
-#~ "typically used for fast overlap tests."
-#~ msgstr ""
-#~ "AABB包å«äº†ä¸€ä¸ªä½ç½®ã€ä¸€ä¸ªå¤§å°å’Œä¸€äº›å®žç”¨çš„函数。它通常被用于快速的碰撞检测。"
-
-#~ msgid "Strength of the specular light effect of this [AnimatedSprite2D]."
-#~ msgstr "æ­¤[AnimatedSprite2D]çš„é•œé¢å射光效果的强度。"
-
-#~ msgid "The color of the specular light effect."
-#~ msgstr "é•œé¢å射光效果的颜色。"
-
-#~ msgid ""
-#~ "This node can be used to cause a seek command to happen to any sub-"
-#~ "children of the graph. After setting the time, this value returns to -1."
-#~ msgstr ""
-#~ "此节点å¯ç”¨äºŽåœ¨å›¾ä¸­çš„ä»»æ„å­èŠ‚点中引å‘一个seek指令。设置时间åŽï¼Œè¯¥å€¼å˜å›ž-1。"
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/zh_CN/latest/getting_started/step_by_step/"
-#~ "animations.html"
-
-#~ msgid ""
-#~ "The name of the current animation, \"\" if not playing anything. When "
-#~ "being set, does not restart the animation. See also [method play]."
-#~ msgstr ""
-#~ "当å‰åŠ¨ç”»çš„å称,如果没有播放任何动画,则为\"\"。当被设置时,ä¸é‡å¯åŠ¨ç”»ã€‚å‚"
-#~ "è§[播放方法]。"
-
-#~ msgid ""
-#~ "If the currently being played animation changes, this signal will notify "
-#~ "of such change."
-#~ msgstr "如果当å‰æ­£åœ¨æ’­æ”¾çš„动画å‘生å˜åŒ–,该信å·å°†é€šçŸ¥è¯¥å˜åŒ–。"
-
-#~ msgid ""
-#~ "Returns an individual bit on the layer mask. Describes whether other "
-#~ "areas will collide with this one on the given layer."
-#~ msgstr ""
-#~ "返回层é®ç½©ä¸Šçš„å•ç‹¬ä¸€ä½ã€‚æ述在该层上,其它区域是å¦ä¼šä¸Žæœ¬åŒºåŸŸå‘生碰撞。"
-
-#~ msgid ""
-#~ "Returns an individual bit on the collision mask. Describes whether this "
-#~ "area will collide with others on the given layer."
-#~ msgstr ""
-#~ "返回碰撞é®ç½©ä¸Šçš„å•ç‹¬ä¸€ä½ã€‚æ述在该层上,本区域是å¦ä¼šä¸Žå…¶å®ƒåŒºåŸŸå‘生碰撞。"
-
-#~ msgid ""
-#~ "Set/clear individual bits on the layer mask. This makes getting an area "
-#~ "in/out of only one layer easier."
-#~ msgstr ""
-#~ "设置/清除图层蒙版上的å„个ä½ã€‚这使得åªè¿›å…¥/离开一个图层的区域å˜å¾—更容易。"
-
-#~ msgid ""
-#~ "Set/clear individual bits on the collision mask. This makes selecting the "
-#~ "areas scanned easier."
-#~ msgstr "设置/清除碰撞掩模上的å„个ä½ã€‚这使得选择扫æ的区域更加容易。"
-
-#~ msgid "The physics layers this area scans to determine collision detection."
-#~ msgstr "物ç†å±‚这个区域扫æ确定碰撞检测。"
-
-#~ msgid "Emitted when another area enters."
-#~ msgstr "当å¦ä¸€ä¸ªåŒºåŸŸè¿›å…¥æ—¶å‘出。"
-
-#~ msgid "Emitted when another area exits."
-#~ msgstr "当å¦ä¸€ä¸ªåŒºåŸŸé€€å‡ºæ—¶å‘出。"
-
-#~ msgid ""
-#~ "Emitted when another area enters, reporting which shapes overlapped. "
-#~ "[code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the "
-#~ "parent object of the owner of the [code]shape[/code]."
-#~ msgstr ""
-#~ "当å¦ä¸€ä¸ªåŒºåŸŸè¿›å…¥æ—¶å‘出,报告哪些形状é‡å ã€‚ [code] "
-#~ "shape_owner_get_owner(shape_find_owner(shape))[/code]returns[code] "
-#~ "shape [/code]的所有者的父对象。"
-
-#~ msgid ""
-#~ "Emitted when another area exits, reporting which shapes were overlapping."
-#~ msgstr "当å¦ä¸€ä¸ªåŒºåŸŸé€€å‡ºæ—¶å‘出,报告哪些形状是é‡å çš„。"
-
-#~ msgid ""
-#~ "Emitted when a physics body enters.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-#~ "[TileMap] instance (while TileMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "当物ç†ç‰©ä½“进入时å‘射。\n"
-#~ "[code] body [/code]å‚æ•°å¯ä»¥æ˜¯[PhysicsBody2D]或 [TileMap]实例(虽然TileMaps"
-#~ "本身ä¸æ˜¯ç‰©ç†å®žä½“,但它们将具有碰撞形状的图å—注册为虚拟物ç†å®žä½“)。"
-
-#~ msgid ""
-#~ "Emitted when a physics body exits.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-#~ "[TileMap] instance (while TileMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "当物ç†ç‰©ä½“退出时å‘出。\n"
-#~ "[code] body [/code]å‚æ•°å¯ä»¥æ˜¯[PhysicsBody2D]或[TileMap]实例(虽然TileMaps"
-#~ "本身ä¸æ˜¯ç‰©ç†å®žä½“,但它们将具有碰撞形状的图å—注册为虚拟物ç†å®žä½“)。"
-
-#~ msgid ""
-#~ "Emitted when a physics body enters, reporting which shapes overlapped.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-#~ "[TileMap] instance (while TileMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "当一个物ç†ä½“进入时å‘出,报告哪些形状是é‡å çš„。\n"
-#~ "[code]body[/code]å‚æ•°å¯ä»¥æ˜¯ä¸€ä¸ª[PhysicsBody2D]或一个[TileMap]实例(虽然"
-#~ "TileMaps本身ä¸æ˜¯ç‰©ç†ä½“,但它们将带有碰撞形状的瓷砖注册为虚拟物ç†ä½“)。"
-
-#~ msgid ""
-#~ "Emitted when a physics body exits, reporting which shapes were "
-#~ "overlapping.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-#~ "[TileMap] instance (while TileMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "当一个物ç†ä½“退出时å‘出,报告哪些形状是é‡å çš„。\n"
-#~ "[code]body[/code]å‚æ•°å¯ä»¥æ˜¯ä¸€ä¸ª[PhysicsBody2D]或一个[TileMap]实例(虽然"
-#~ "TileMaps本身ä¸æ˜¯ç‰©ç†ä½“,但它们将带有碰撞形状的瓷砖注册为虚拟物ç†ä½“)。"
-
-#~ msgid "General-purpose area node for detection and 3D physics influence."
-#~ msgstr "检测和3D物ç†å½±å“的通用区域节点。"
-
-#~ msgid ""
-#~ "Returns a list of intersecting [Area3D]s. For performance reasons "
-#~ "(collisions are all processed at the same time) this list is modified "
-#~ "once during the physics step, not immediately after objects are moved. "
-#~ "Consider using signals instead."
-#~ msgstr ""
-#~ "返回相交的 [Area2D] 的列表。由于性能原因(碰撞都是åŒæ—¶å¤„ç†çš„),该列表ä¸ä¼š"
-#~ "在对象移动åŽç«‹å³æ›´æ–°ï¼Œåªä¼šåœ¨ç‰©ç†æ›´æ–°æ—¶è¿›è¡Œç»Ÿä¸€ä¿®æ”¹ã€‚å¯ä»¥è€ƒè™‘改用信å·ã€‚"
-
-#~ msgid ""
-#~ "Returns a list of intersecting [PhysicsBody3D]s. For performance reasons "
-#~ "(collisions are all processed at the same time) this list is modified "
-#~ "once during the physics step, not immediately after objects are moved. "
-#~ "Consider using signals instead."
-#~ msgstr ""
-#~ "返回相交的 [PhysicsBody2D] 的列表。由于性能原因(碰撞都是åŒæ—¶å¤„ç†çš„),该"
-#~ "列表ä¸ä¼šåœ¨å¯¹è±¡ç§»åŠ¨åŽç«‹å³æ›´æ–°ï¼Œåªä¼šåœ¨ç‰©ç†æ›´æ–°æ—¶è¿›è¡Œç»Ÿä¸€ä¿®æ”¹ã€‚å¯ä»¥è€ƒè™‘改用信"
-#~ "å·ã€‚"
-
-#~ msgid ""
-#~ "If [code]true[/code], the given area overlaps the Area3D.\n"
-#~ "[b]Note:[/b] The result of this test is not immediate after moving "
-#~ "objects. For performance, list of overlaps is updated once per frame and "
-#~ "before the physics step. Consider using signals instead."
-#~ msgstr ""
-#~ "如果[code]true[/code],则给定区域与Area3Dé‡å ã€‚\n"
-#~ "[b]注æ„:[/b]在移动物体åŽï¼Œè¿™ä¸ªæµ‹è¯•çš„结果ä¸æ˜¯ç«‹å³çš„。为了性能,é‡å åˆ—表æ¯å¸§"
-#~ "更新一次,并且在物ç†æ­¥éª¤ä¹‹å‰æ›´æ–°ã€‚å¯ä»¥è€ƒè™‘使用信å·æ¥ä»£æ›¿ã€‚"
-
-#~ msgid ""
-#~ "Set/clear individual bits on the layer mask. This simplifies editing this "
-#~ "[Area3D]'s layers."
-#~ msgstr "设置/清除图层蒙版上的å„个ä½ã€‚这样å¯ä»¥ç®€åŒ–编辑这个[Area3D]的图层。"
-
-#~ msgid ""
-#~ "Set/clear individual bits on the collision mask. This simplifies editing "
-#~ "which [Area3D] layers this [Area3D] scans."
-#~ msgstr ""
-#~ "设置/清除碰撞掩模上的å„个ä½ã€‚è¿™å¯ä»¥ç®€åŒ–编辑该[Area3D]扫æçš„[Area3D]图层。"
-
-#~ msgid ""
-#~ "Emitted when another area enters, reporting which areas overlapped. "
-#~ "[code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the "
-#~ "parent object of the owner of the [code]shape[/code]."
-#~ msgstr ""
-#~ "当å¦ä¸€ä¸ªåŒºåŸŸè¿›å…¥æ—¶å‘出,报告哪些区域é‡å ã€‚"
-#~ "[code]shape_owner_get_owner(shape_find_owner(shape))[/"
-#~ "code]returns[code]shape[/code]的所有者的父对象。"
-
-#~ msgid ""
-#~ "Emitted when another area exits, reporting which areas were overlapping."
-#~ msgstr "当å¦ä¸€ä¸ªåŒºåŸŸé€€å‡ºæ—¶å‘出,报告哪些区域是é‡å çš„。"
-
-#~ msgid ""
-#~ "Emitted when a physics body enters.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-#~ "[GridMap] instance (while GridMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "当物ç†ç‰©ä½“进入时å‘射。\n"
-#~ "[code] body [/code]å‚æ•°å¯ä»¥æ˜¯[PhysicsBody3D]或[GridMap]实例(虽然GridMap本"
-#~ "身ä¸æ˜¯ç‰©ç†ç‰©ä½“,但它们将具有碰撞形状的图å—注册为虚拟物ç†ç‰©ä½“)。"
-
-#~ msgid ""
-#~ "Emitted when a physics body exits.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-#~ "[GridMap] instance (while GridMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "当物ç†ç‰©ä½“退出时å‘出。\n"
-#~ "[code] body [/code]å‚æ•°å¯ä»¥æ˜¯[PhysicsBody3D]或[GridMap]实例(虽然GridMaps"
-#~ "本身ä¸æ˜¯ç‰©ç†ç‰©ä½“,但它们将具有碰撞形状的图å—注册为虚拟物ç†ç‰©ä½“)。"
-
-#~ msgid ""
-#~ "Emitted when a physics body enters, reporting which shapes overlapped.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-#~ "[GridMap] instance (while GridMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "当物ç†ç‰©ä½“进入时å‘出,报告哪些形状é‡å ã€‚\n"
-#~ "[code] body [/code]å‚æ•°å¯ä»¥æ˜¯[PhysicsBody3D]或[GridMap]实例(虽然GridMaps"
-#~ "本身ä¸æ˜¯ç‰©ç†ç‰©ä½“,但它们将具有碰撞形状的图å—注册为虚拟物ç†ç‰©ä½“)。"
-
-#~ msgid ""
-#~ "Emitted when a physics body exits, reporting which shapes were "
-#~ "overlapping.\n"
-#~ "The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
-#~ "[GridMap] instance (while GridMaps are not physics body themselves, they "
-#~ "register their tiles with collision shapes as a virtual physics body)."
-#~ msgstr ""
-#~ "当物ç†ç‰©ä½“退出时å‘出,报告哪些形状é‡å ã€‚\n"
-#~ "[code] body [/code]å‚æ•°å¯ä»¥æ˜¯[PhysicsBody3D]或[GridMap]实例(尽管GridMap本"
-#~ "身ä¸æ˜¯ç‰©ç†ç‰©ä½“,但它们将具有碰撞形状的图å—注册为虚拟物ç†ç‰©ä½“)。"
-
-#~ msgid "Constructs an array from a [PackedFloat64Array]."
-#~ msgstr "从 [PackedFloat64Array] 构造数组。"
-
-#~ msgid "Constructs an array from a [PackedFloat32Array]."
-#~ msgstr "从 [PackedFloat32Array] 构造数组。"
-
-#~ msgid "Constructs an array from a [PackedInt32Array]."
-#~ msgstr "从 [PackedInt32Array] 构造数组。"
-
-#~ msgid ""
-#~ "Returns the last element of the array, or [code]null[/code] if the array "
-#~ "is empty."
-#~ msgstr "返回数组的最åŽä¸€ä¸ªå…ƒç´ ã€‚该数组为空时,返回 [code]null[/code]。"
-
-#~ msgid "Removes the first occurrence of a value from the array."
-#~ msgstr "删除数组中首次出现的该值。"
-
-#~ msgid ""
-#~ "Returns the first element of the array, or [code]null[/code] if the array "
-#~ "is empty."
-#~ msgstr "返回数组中的首个元素,数组为空时返回 [code]null[/code]。"
-
-#~ msgid "Returns a hashed integer value representing the array contents."
-#~ msgstr "返回数组内容的整数哈希值。"
-
-#~ msgid ""
-#~ "Inserts a new element at a given position in the array. The position must "
-#~ "be valid, or at the end of the array ([code]pos == size()[/code])."
-#~ msgstr ""
-#~ "在指定ä½ç½®æ’入新元素。ä½ç½®å¿…须有效,或者ä½äºŽæ•°ç»„结尾([code]pos == size()"
-#~ "[/code])。"
-
-#~ msgid ""
-#~ "Removes and returns the first element of the array. Returns [code]null[/"
-#~ "code] if the array is empty."
-#~ msgstr "删除并返回数组中的首个元素。数组为空时,返回 [code]null[/code]。"
-
-#~ msgid "Adds an element at the beginning of the array."
-#~ msgstr "在数组的开头添加一个元素。"
-
-#~ msgid ""
-#~ "Sets the [code]weight_scale[/code] for the point with the given [code]id[/"
-#~ "code]."
-#~ msgstr "为具有给定[code] id [/code]的点设置[code] weight_scale [/code]。"
-
-#~ msgid ""
-#~ "Packs multiple small textures in a single, bigger one. Helps to optimize "
-#~ "video memory costs and render calls."
-#~ msgstr ""
-#~ "将多个å°çº¹ç†æ‰“包æˆä¸€ä¸ªæ›´å¤§çš„纹ç†ã€‚有助于优化视频存储æˆæœ¬å’Œæ¸²æŸ“调用。"
-
-#~ msgid ""
-#~ "[Texture2D] resource aimed at managing big textures files that pack "
-#~ "multiple smaller textures. Consists of a [Texture2D], a margin that "
-#~ "defines the border width, and a region that defines the actual area of "
-#~ "the AtlasTexture."
-#~ msgstr ""
-#~ "[Texture2D]资æºï¼Œæ—¨åœ¨ç®¡ç†åŒ…å«å¤šä¸ªè¾ƒå°çº¹ç†çš„大纹ç†æ–‡ä»¶ã€‚由一个[Texture2D]ã€"
-#~ "一个定义边界宽度的边框和一个定义AtlasTexture实际é¢ç§¯çš„区域组æˆã€‚"
-
-#~ msgid "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."
-#~ msgstr "音高值。范围å¯ä»¥ä»Ž0(-1个八度)到16(+16个八度)。"
-
-#~ msgid "Plays an audio stream non-positionally."
-#~ msgstr "éžå®šä½åœ°æ’­æ”¾éŸ³é¢‘æµã€‚"
-
-#~ msgid "Plays audio in 2D."
-#~ msgstr "以2Dæ–¹å¼æ’­æ”¾éŸ³é¢‘。"
-
-#~ msgid "Plays audio that dampens with distance from screen center."
-#~ msgstr "播放的音频会éšç€ä¸Žå±å¹•ä¸­å¿ƒçš„è·ç¦»è€Œå‡å¼±ã€‚"
-
-#~ msgid ""
-#~ "Plays a sound effect with directed sound effects, dampens with distance "
-#~ "if needed, generates effect of hearable position in space."
-#~ msgstr ""
-#~ "播放带有指å‘性的声音效果,根æ®éœ€è¦éšè·ç¦»çš„远近而衰å‡ï¼Œåœ¨ç©ºé—´ä¸­äº§ç”Ÿå¯å¬çš„ä½"
-#~ "置效果。"
-
-#~ msgid "Dampens audio above this frequency, in Hz."
-#~ msgstr "抑制高于该频率的音频,å•ä½ä¸ºHz。"
-
-#~ msgid "Decides in which step the Doppler effect should be calculated."
-#~ msgstr "决定应该在哪一步计算多普勒效应。"
-
-#~ msgid "Factor for the attenuation effect."
-#~ msgstr "è¡°å‡æ•ˆåº”的因素。"
-
-#~ msgid "No dampening of loudness according to distance."
-#~ msgstr "ä¸ä¼šå› ä¸ºè·ç¦»è€Œé™ä½Žå“度。"
-
-#~ msgid "Mix this audio in, even when it's out of range."
-#~ msgstr "æ··åˆè¿™ä¸ªéŸ³é¢‘,å³ä½¿å®ƒåœ¨èŒƒå›´å¤–。"
-
-#~ msgid "Pause this audio when it gets out of range."
-#~ msgstr "当音频超出范围时暂åœæ­¤éŸ³é¢‘。"
-
-#~ msgid "The sample rate for mixing this audio."
-#~ msgstr "æ··åˆæ­¤éŸ³é¢‘的采样率。"
-
-#~ msgid ""
-#~ "Focus access mode to use when switching between enabled/disabled (see "
-#~ "[member Control.focus_mode] and [member disabled])."
-#~ msgstr ""
-#~ "在å¯ç”¨/ç¦ç”¨ä¹‹é—´åˆ‡æ¢æ—¶è¦ä½¿ç”¨çš„焦点访问模å¼ï¼ˆå‚è§ [member Control."
-#~ "focus_mode] 和 [member disabled])。"
-
-#~ msgid ""
-#~ "If [code]true[/code], the button's state is pressed. Means the button is "
-#~ "pressed down or toggled (if [member toggle_mode] is active)."
-#~ msgstr ""
-#~ "如果[code]true[/code],则表示按钮的状æ€è¢«æŒ‰ä¸‹ã€‚æ„味ç€æŒ‰é’®è¢«æŒ‰ä¸‹æˆ–切æ¢(如"
-#~ "æžœ [member toggle_mode] is active] 处于活动状æ€)。"
-
-#~ msgid ""
-#~ "Sets the texture for the slot specified by [code]param[/code]. See [enum "
-#~ "TextureParam] for available slots."
-#~ msgstr ""
-#~ "为 [code]param[/code] 指定的槽ä½è®¾ç½®çº¹ç†ã€‚请å‚阅 [enum TextureParam] 获å–"
-#~ "å¯ç”¨çš„槽ä½ã€‚"
-
-#~ msgid "If [code]true[/code], the backlight effect is enabled."
-#~ msgstr "如果 [code]true[/code] ,则å¯ç”¨èƒŒå…‰æ•ˆæžœã€‚"
-
-#~ msgid "Controls how the object faces the camera. See [enum BillboardMode]."
-#~ msgstr "控制对象如何é¢å¯¹æ‘„åƒæœºã€‚å‚è§ [enum BillboardMode]。"
-
-#~ msgid "Distance at which the object fades fully and is no longer visible."
-#~ msgstr "物体完全褪色并ä¸å†å¯è§çš„è·ç¦»ã€‚"
-
-#~ msgid ""
-#~ "Distance at which the object starts to fade. If the object is less than "
-#~ "this distance away it will appear normal."
-#~ msgstr "物体开始褪色的è·ç¦»ã€‚如果物体å°äºŽè¿™ä¸ªè·ç¦»ï¼Œå®ƒå°†æ˜¾ç¤ºæ­£å¸¸ã€‚"
-
-#~ msgid ""
-#~ "If [code]true[/code], the refraction effect is enabled. Distorts "
-#~ "transparency based on light from behind the object."
-#~ msgstr ""
-#~ "如果[code]true[/code],则å¯ç”¨æŠ˜å°„效果。根æ®ç‰©ä½“åŽæ–¹çš„光线æ¥æ‰­æ›²é€æ˜Žåº¦ã€‚"
-
-#~ msgid "The strength of the refraction effect."
-#~ msgstr "折射效果的强度。"
-
-#~ msgid ""
-#~ "Sets whether the shading takes place per-pixel or per-vertex. Per-vertex "
-#~ "lighting is faster, making it the best choice for mobile applications, "
-#~ "however it looks considerably worse than per-pixel."
-#~ msgstr ""
-#~ "设置阴影是按åƒç´ è¿˜æ˜¯æŒ‰é¡¶ç‚¹è¿›è¡Œã€‚Per-vertex照明速度更快,是移动应用的最佳选"
-#~ "择,但它看起æ¥æ¯”Per-pixel差很多。"
-
-#~ msgid ""
-#~ "If [code]true[/code], subsurface scattering will use a special mode "
-#~ "optimized for the color and density of human skin."
-#~ msgstr ""
-#~ "如果[code]true[/code],次表é¢æ•£å°„将使用针对人体皮肤颜色和密度优化的特殊模"
-#~ "å¼ã€‚"
-
-#~ msgid "Filter flags for the texture. See [enum TextureFilter] for options."
-#~ msgstr "纹ç†çš„过滤标志。å‚è§[enum TextureFilter]选项。"
-
-#~ msgid ""
-#~ "If [code]true[/code], triplanar mapping for [code]UV2[/code] is "
-#~ "calculated in world space rather than object local space. See also "
-#~ "[member uv2_triplanar]."
-#~ msgstr ""
-#~ "如果为 [code]true[/code],[code]UV2[/code]的三平é¢è´´å›¾æ˜¯åœ¨ä¸–界空间而ä¸æ˜¯å¯¹"
-#~ "象局部空间计算的。å¦è§[member uv2_triplanar]。"
-
-#~ msgid ""
-#~ "Texture specifying per-pixel transmittance for subsurface scattering."
-#~ msgstr "指定æ¯åƒç´ é€å°„率的纹ç†ï¼Œç”¨äºŽæ¬¡è¡¨é¢æ•£å°„。"
-
-#~ msgid "Texture specifying per-pixel backlight color."
-#~ msgstr "指定æ¯ä¸ªåƒç´ èƒŒå…‰é¢œè‰²çš„纹ç†ã€‚"
-
-#~ msgid "Texture holding ambient occlusion, roughness, and metallic."
-#~ msgstr "纹ç†æŒçŽ¯å¢ƒå’¬åˆåº¦ã€ç²—糙度和金属感。"
-
-#~ msgid ""
-#~ "The texture filter reads from the nearest pixel only. The simplest and "
-#~ "fastest method of filtering, but the texture will look pixelized."
-#~ msgstr ""
-#~ "纹ç†è¿‡æ»¤å™¨åªä»Žæœ€è¿‘çš„åƒç´ è¯»å–。是最简å•ã€æœ€å¿«çš„过滤方法,但纹ç†ä¼šæ˜¾å¾—åƒç´ "
-#~ "化。"
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest 4 pixels. Use this when you "
-#~ "want to avoid a pixelated style, but do not want mipmaps."
-#~ msgstr ""
-#~ "纹ç†è¿‡æ»¤å™¨åœ¨æœ€è¿‘çš„4个åƒç´ ä¹‹é—´è¿›è¡Œæ··åˆã€‚当你想é¿å…åƒç´ åŒ–的风格,但åˆä¸æƒ³ä½¿"
-#~ "用mipmaps时,使用此功能。"
-
-#~ msgid ""
-#~ "The texture filter reads from the nearest pixel in the nearest mipmap. "
-#~ "The fastest way to read from textures with mipmaps."
-#~ msgstr ""
-#~ "纹ç†è¿‡æ»¤å™¨ä»Žæœ€è¿‘çš„mipmap中最近的åƒç´ è¯»å–。用mipmap读å–纹ç†çš„最快方法。"
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest 4 pixels and between the "
-#~ "nearest 2 mipmaps. Use this for most cases as mipmaps are important to "
-#~ "smooth out pixels that are far from the camera."
-#~ msgstr ""
-#~ "纹ç†æ»¤é•œåœ¨æœ€è¿‘çš„4个åƒç´ ä¹‹é—´å’Œæœ€è¿‘çš„2个mipmaps之间进行混åˆã€‚在大多数情况下"
-#~ "使用此功能,因为mipmaps对于平滑离相机较远的åƒç´ å¾ˆé‡è¦ã€‚"
-
-#~ msgid ""
-#~ "The texture filter reads from the nearest pixel, but selects a mipmap "
-#~ "based on the angle between the surface and the camera view. This reduces "
-#~ "artifacts on surfaces that are almost in line with the camera."
-#~ msgstr ""
-#~ "纹ç†æ»¤é•œä»Žæœ€è¿‘çš„åƒç´ è¯»å–,但根æ®æ›²é¢ä¸Žç›¸æœºè§†è§’之间的角度选择一个 mipmap。"
-#~ "è¿™å¯ä»¥å‡å°‘几乎与相机一致的表é¢ä¸Šçš„伪影。"
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest 4 pixels and selects a "
-#~ "mipmap based on the angle between the surface and the camera view. This "
-#~ "reduces artifacts on surfaces that are almost in line with the camera. "
-#~ "This is the slowest of the filtering options, but results in the highest "
-#~ "quality texturing."
-#~ msgstr ""
-#~ "纹ç†æ»¤é•œåœ¨æœ€æŽ¥è¿‘çš„ 4 个åƒç´ ä¹‹é—´è¿›è¡Œæ··åˆï¼Œå¹¶æ ¹æ®æ›²é¢å’Œç›¸æœºè§†è§’之间的角度选"
-#~ "择一个微缩图。这å¯ä»¥å‡å°‘几乎与相机一致的表é¢ä¸Šçš„伪影。这是最慢的过滤选项,"
-#~ "但å¯ä»¥å¾—到最高质é‡çš„纹ç†ã€‚"
-
-#~ msgid "The material will not use transparency."
-#~ msgstr "该æ质将ä¸ä½¿ç”¨é€æ˜Žåº¦ã€‚"
-
-#~ msgid "The material will use the texture's alpha values for transparency."
-#~ msgstr "该æ质将使用纹ç†çš„alpha值作为é€æ˜Žåº¦ã€‚"
-
-#~ msgid ""
-#~ "The material will cut off all values below a threshold, the rest will "
-#~ "remain opaque."
-#~ msgstr "æ质将切除所有低于阈值的值,其余的将ä¿æŒä¸é€æ˜Žã€‚"
-
-#~ msgid ""
-#~ "The material will use the texture's alpha value for transparency, but "
-#~ "will still be rendered in the pre-pass."
-#~ msgstr "该æ质将使用纹ç†çš„alpha值作为é€æ˜Žåº¦ï¼Œä½†ä»å°†åœ¨é¢„通é“中渲染。"
-
-#~ msgid "Represents the size of the [enum Transparency] enum."
-#~ msgstr "表示[enum Transparency]枚举的大å°ã€‚"
-
-#~ msgid "The object will not receive shadows."
-#~ msgstr "对象ä¸ä¼šäº§ç”Ÿé˜´å½±ã€‚"
-
-#~ msgid ""
-#~ "The object will be shaded per pixel. Useful for realistic shading effect."
-#~ msgstr "物体将按åƒç´ è¿›è¡Œç€è‰²ã€‚对逼真的阴影效果很有用。"
-
-#~ msgid ""
-#~ "The object will be shaded per vertex. Useful when you want cheaper "
-#~ "shaders and do not care about visual quality."
-#~ msgstr ""
-#~ "对象的æ¯ä¸ªé¡¶ç‚¹å°†è¢«ç€è‰²ã€‚当你想è¦æ›´ä¾¿å®œçš„ç€è‰²å™¨è€Œåˆä¸å…³å¿ƒè§†è§‰è´¨é‡æ—¶å¾ˆæœ‰ç”¨ã€‚"
-
-#~ msgid "Represents the size of the [enum ShadingMode] enum."
-#~ msgstr "表示[enum ShadingMode]枚举的大å°ã€‚"
-
-#~ msgid "Constant for setting [member heightmap_enabled]."
-#~ msgstr "用于设置[member heightmap_enabled]的常é‡ã€‚"
-
-#~ msgid "Constant for setting [member subsurf_scatter_transmittance_enabled]."
-#~ msgstr "用于设置[member subsurf_scatter_transmittance_enabled]的常é‡ã€‚"
-
-#~ msgid "Constant for setting [member backlight_enabled]."
-#~ msgstr "常é‡ï¼Œç”¨äºŽè®¾ç½®[member backlight_enabled]。"
-
-#~ msgid ""
-#~ "Enables the texture to repeat when UV coordinates are outside the 0-1 "
-#~ "range. If using one of the linear filtering modes, this can result in "
-#~ "artifacts at the edges of a texture when the sampler filters across the "
-#~ "edges of the texture."
-#~ msgstr ""
-#~ "当UVå标在0-1范围之外时,å¯ç”¨çº¹ç†é‡å¤ã€‚如果使用线性滤波模å¼ï¼Œå½“采样器在纹"
-#~ "ç†è¾¹ç¼˜è¿›è¡Œæ»¤æ³¢æ—¶ï¼Œä¼šåœ¨çº¹ç†è¾¹ç¼˜äº§ç”Ÿä¼ªå½±ã€‚"
-
-#~ msgid ""
-#~ "Invert values read from a depth texture to convert them to height values "
-#~ "(heightmap)."
-#~ msgstr "将从深度纹ç†è¯»å–的值å转为高度值(heightmap)。"
-
-#~ msgid ""
-#~ "Enables the skin mode for subsurface scattering which is used to improve "
-#~ "the look of subsurface scattering when used for human skin."
-#~ msgstr "å¯ç”¨æ¬¡è¡¨é¢æ•£å°„的皮肤模å¼ï¼Œç”¨äºŽäººä½“皮肤时,改善次表é¢æ•£å°„的外观。"
-
-#~ msgid ""
-#~ "An object representing a method in a certain object that can be called."
-#~ msgstr "代表æŸä¸ªå¯¹è±¡ä¸­å¯ä»¥è°ƒç”¨çš„方法的对象。"
-
-#~ msgid ""
-#~ "[Callable] is a first class object which can be held in variables and "
-#~ "passed to functions. It represents a given method in an [Object], and is "
-#~ "typically used for signal callbacks.\n"
-#~ "[b]Example:[/b]\n"
-#~ "[codeblock]\n"
-#~ "var callable = Callable(self, \"print_args\")\n"
-#~ "func print_args(arg1, arg2, arg3 = \"\"):\n"
-#~ " prints(arg1, arg2, arg3)\n"
-#~ "func test():\n"
-#~ " callable.call(\"hello\", \"world\") # Prints \"hello world\".\n"
-#~ " callable.call(Vector2.UP, 42, callable) # Prints \"(0, -1) 42 "
-#~ "Node(Node.gd)::print_args\".\n"
-#~ " callable.call(\"invalid\") # Invalid call, should have at least 2 "
-#~ "arguments.\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "[Callable]是一个第一类对象,它å¯ä»¥å­˜æ”¾åœ¨å˜é‡ä¸­å¹¶ä¼ é€’给函数。它代表对象"
-#~ "[Object]中的一个给定方法,通常用于信å·å›žè°ƒã€‚\n"
-#~ "[b]示例:[/b]\n"
-#~ "[codeblock]\n"
-#~ "var callable = Callable(self, \"print_args\")\n"
-#~ "func print_args(arg1, arg2, arg3 = \"\"):\n"
-#~ " prints(arg1, arg2, arg3)\n"
-#~ "func test():\n"
-#~ " callable.call(\"hello\", \"world\") # 输出\"hello world\".\n"
-#~ " callable.call(Vector2.UP, 42, callable) # 输出\"(0, -1) 42 Node(Node."
-#~ "gd)::print_args\".\n"
-#~ " callable.call(\"invalid\") # Invalid call, should have at least 2 "
-#~ "arguments.无效调用,应该至少有2个å‚æ•°\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Creates a new [Callable] for the method called [code]method_name[/code] "
-#~ "in the specified [code]object[/code]."
-#~ msgstr ""
-#~ "在指定的[code]object[/code]中为å为[code] method_name [/code]的方法创建一"
-#~ "个新的[Callable]。"
-
-#~ msgid ""
-#~ "Calls the method represented by this [Callable]. Arguments can be passed "
-#~ "and should match the method's signature."
-#~ msgstr ""
-#~ "调用这个[Callable]所代表的方法。å¯ä»¥ä¼ é€’å‚数,且å‚数应与方法的签å一致。"
-
-#~ msgid ""
-#~ "Calls the method represented by this [Callable] in deferred mode, i.e. "
-#~ "during the idle frame. Arguments can be passed and should match the "
-#~ "method's signature."
-#~ msgstr ""
-#~ "在延迟模å¼ä¸‹ï¼Œå³åœ¨ç©ºé—²å¸§ä¸­è°ƒç”¨è¯¥[Callable]所代表的方法。å¯ä»¥ä¼ é€’å‚数,且å‚"
-#~ "数应与方法的签å一致。"
-
-#~ msgid "Returns the name of the method represented by this [Callable]."
-#~ msgstr "返回该[Callable]所代表的方法的å称。"
-
-#~ msgid "Returns the object on which this [Callable] is called."
-#~ msgstr "返回这个[Callable]被调用的对象。"
-
-#~ msgid ""
-#~ "Returns the ID of this [Callable]'s object (see [method Object."
-#~ "get_instance_id])."
-#~ msgstr "返回这个[Callable]对象的ID(å‚è§[method Object.get_instance_id])。"
-
-#~ msgid ""
-#~ "If [code]true[/code], the camera smoothly stops when reaches its limits."
-#~ msgstr "如果[code]true[/code],相机将在达到æžé™æ—¶å¹³æ»‘地åœæ­¢è¿è¡Œã€‚"
-
-#~ msgid ""
-#~ "Gets the camera transform. Subclassed cameras such as [ClippedCamera3D] "
-#~ "may provide different transforms than the [Node] transform."
-#~ msgstr ""
-#~ "获å–æ‘„åƒæœºçš„å˜æ¢ã€‚å­ç±»ç›¸æœºï¼Œå¦‚[ClippedCamera3D]å¯èƒ½æ供与[Node]å˜æ¢ä¸åŒçš„"
-#~ "å˜æ¢ã€‚"
-
-#~ msgid ""
-#~ "Returns the 2D coordinate in the [Viewport] rectangle that maps to the "
-#~ "given 3D point in worldspace."
-#~ msgstr ""
-#~ "返回[Viewport]矩形中的二维å标,该å标映射到世界空间中给定的三维点。"
-
-#~ msgid ""
-#~ "If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate "
-#~ "the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
-#~ "url] for objects changed in particular [code]_process[/code] methods. See "
-#~ "[enum DopplerTracking] for possible values."
-#~ msgstr ""
-#~ "如果ä¸æ˜¯ [constant DOPPLER_TRACKING_DISABLED],此摄åƒæœºå°†æ¨¡æ‹Ÿ "
-#~ "[url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler_effect[/url],用"
-#~ "于特定 [code]_process[/code] 方法中改å˜çš„对象。请å‚阅 [enum "
-#~ "DopplerTracking] 了解å¯èƒ½çš„值。"
-
-#~ msgid "The [CameraEffects] to use for this camera."
-#~ msgstr "此相机è¦ä½¿ç”¨çš„[CameraEffects]。"
-
-#~ msgid ""
-#~ "Contains camera-specific effects such as depth of field and exposure "
-#~ "override."
-#~ msgstr "包å«ç›¸æœºç‰¹æœ‰çš„效果,如景深和æ›å…‰è¦†ç›–。"
-
-#~ msgid ""
-#~ "Contains camera-specific effects such as depth of field and exposure "
-#~ "override.\n"
-#~ "See also [Environment] for general 3D environment settings."
-#~ msgstr ""
-#~ "包å«ç‰¹å®šç›¸æœºçš„效果,如景深和æ›å…‰è¦†ç›–。\n"
-#~ "有关一般的 3D 环境设置,请å‚阅 [Environment]。"
-
-#~ msgid ""
-#~ "The amount of blur for both near and far depth-of-field effects. The "
-#~ "amount of blur increases the radius of the blur effect, making the "
-#~ "affected area blurrier. However, If the amount is too high, you might "
-#~ "start to see lines appearing, especially when using a low quality blur."
-#~ msgstr ""
-#~ "近景和远景深度效果的模糊é‡ã€‚模糊é‡ä¼šå¢žåŠ æ¨¡ç³Šæ•ˆæžœçš„åŠå¾„,使å—å½±å“的区域更加"
-#~ "模糊。但是,如果数é‡å¤ªé«˜ï¼Œä½ å¯èƒ½ä¼šå¼€å§‹çœ‹åˆ°çº¿æ¡å‡ºçŽ°ï¼Œç‰¹åˆ«æ˜¯ä½¿ç”¨ä½Žè´¨é‡æ¨¡ç³Š"
-#~ "时。"
-
-#~ msgid ""
-#~ "If [code]true[/code], enables the depth-of-field far blur effect. This "
-#~ "has a significant performance cost. Consider disabling it in scenes where "
-#~ "there are no far away objects."
-#~ msgstr ""
-#~ "如果[code]true[/code],å¯ç”¨æ™¯æ·±è¿œæ¨¡ç³Šæ•ˆæžœã€‚这有很大的性能代价。考虑在没有"
-#~ "远处物体的场景中ç¦ç”¨å®ƒã€‚"
-
-#~ msgid ""
-#~ "If [code]true[/code], enables the depth-of-field near blur effect. This "
-#~ "has a significant performance cost. Consider disabling it in scenes where "
-#~ "there are no nearby objects."
-#~ msgstr ""
-#~ "如果[code]true[/code],å¯ç”¨æ™¯æ·±è¿‘模糊效果。这有很大的性能代价。考虑在没有"
-#~ "附近物体的场景中ç¦ç”¨å®ƒã€‚"
-
-#~ msgid ""
-#~ "The exposure override value to use. Higher values will result in a "
-#~ "brighter scene. Only effective if [member override_exposure_enabled] is "
-#~ "[code]true[/code]."
-#~ msgstr ""
-#~ "è¦ä½¿ç”¨çš„æ›å…‰è¦†ç›–值。值越高,场景越亮。åªæœ‰å½“[member "
-#~ "override_exposure_enabled]为[code]true[/code]æ—¶æ‰æœ‰æ•ˆã€‚"
-
-#~ msgid ""
-#~ "If [code]true[/code], overrides the manual or automatic exposure defined "
-#~ "in the [Environment] with the value in [member override_exposure]."
-#~ msgstr ""
-#~ "如果[code]true[/code],用[member override_exposure]中的值覆盖[Environment]"
-#~ "中定义的手动或自动æ›å…‰ã€‚"
-
-#~ msgid ""
-#~ "Returns the [CameraFeed] corresponding to the camera with the given "
-#~ "[code]index[/code]."
-#~ msgstr "返回给定[code]index[/code]çš„æ‘„åƒæœºå¯¹åº”çš„[CameraFeed]。"
-
-#~ msgid "Removes the specified camera [code]feed[/code]."
-#~ msgstr "删除指定的摄åƒæœº[code]feed[/code]。"
-
-#~ msgid ""
-#~ "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
-#~ msgstr "[url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url]相机图åƒã€‚"
-
-#~ msgid "Draws multiple, parallel lines with a uniform [code]color[/code]."
-#~ msgstr "用统一的[code]color[/code]绘制多æ¡å¹³è¡Œçº¿ã€‚"
-
-#~ msgid "The texture filtering mode to use on this [CanvasItem]."
-#~ msgstr "对该[CanvasItem]使用的纹ç†è¿‡æ»¤æ¨¡å¼ã€‚"
-
-#~ msgid "The texture repeating mode to use on this [CanvasItem]."
-#~ msgstr "该[CanvasItem]上è¦ä½¿ç”¨çš„纹ç†é‡å¤æ¨¡å¼ã€‚"
-
-#~ msgid "Emitted when the item rect has changed."
-#~ msgstr "当项目的矩形å‘生å˜åŒ–æ—¶å‘出。"
-
-#~ msgid "The [CanvasItem] will inherit the filter from its parent."
-#~ msgstr "[CanvasItem]将继承其父级的过滤器。"
-
-#~ msgid ""
-#~ "The texture filter reads from the nearest pixel only. The simplest and "
-#~ "fastest method of filtering. Useful for pixel art."
-#~ msgstr ""
-#~ "纹ç†è¿‡æ»¤å™¨ä»…从最近的åƒç´ è¯»å–。最简å•ï¼Œæœ€å¿«çš„过滤方法。对åƒç´ è‰ºæœ¯æœ‰ç”¨ã€‚"
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest four pixels. Use this for "
-#~ "most cases where you want to avoid a pixelated style."
-#~ msgstr ""
-#~ "纹ç†è¿‡æ»¤å™¨åœ¨æœ€æŽ¥è¿‘的四个åƒç´ ä¹‹é—´è¿›è¡Œæ··åˆã€‚在大多数情况下,当你想é¿å…åƒç´ åŒ–"
-#~ "的风格时,å¯ä»¥ä½¿ç”¨è¿™ä¸ªæ»¤é•œã€‚"
-
-#~ msgid ""
-#~ "The texture filter reads from the nearest pixel in the nearest mipmap. "
-#~ "This is the fastest way to read from textures with mipmaps."
-#~ msgstr ""
-#~ "纹ç†è¿‡æ»¤å™¨ä»Žæœ€è¿‘çš„mipmap中最近的åƒç´ è¯»å–。这是用mipmap读å–纹ç†çš„最快方法。"
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest 4 pixels and between the "
-#~ "nearest 2 mipmaps. Use this for non-pixel art textures that may be viewed "
-#~ "at a low scale (e.g. due to [Camera2D] zoom), as mipmaps are important to "
-#~ "smooth out pixels that are smaller than on-screen pixels."
-#~ msgstr ""
-#~ "纹ç†è¿‡æ»¤å™¨åœ¨æœ€æŽ¥è¿‘çš„4个åƒç´ ä¹‹é—´å’Œæœ€æŽ¥è¿‘çš„2个mipmaps之间进行混åˆã€‚对于å¯èƒ½"
-#~ "在低比例下观看的éžåƒç´ è‰ºæœ¯çº¹ç†ï¼ˆä¾‹å¦‚,由于[Camera2D]缩放),使用此功能,因"
-#~ "为mipmaps对于平滑å°äºŽå±å¹•åƒç´ çš„åƒç´ éžå¸¸é‡è¦ã€‚"
-
-#~ msgid ""
-#~ "The texture filter reads from the nearest pixel, but selects a mipmap "
-#~ "based on the angle between the surface and the camera view. This reduces "
-#~ "artifacts on surfaces that are almost in line with the camera.\n"
-#~ "[b]Note:[/b] This texture filter is rarely useful in 2D projects. "
-#~ "[constant TEXTURE_FILTER_NEAREST_WITH_MIPMAPS] is usually more "
-#~ "appropriate."
-#~ msgstr ""
-#~ "纹ç†æ»¤é•œä»Žæœ€è¿‘çš„åƒç´ è¯»å–,但会根æ®æ›²é¢å’Œç›¸æœºè§†å›¾ä¹‹é—´çš„角度选择一个mipmap。"
-#~ "这样å¯ä»¥å‡å°‘几乎与相机æˆä¸€ç›´çº¿çš„表é¢ä¸Šçš„伪影。\n"
-#~ "[b]注æ„:[/b]此纹ç†æ»¤é•œåœ¨2D项目中很少使用。 [constant "
-#~ "TEXTURE_FILTER_NEAREST_WITH_MIPMAPS]通常更åˆé€‚。"
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest 4 pixels and selects a "
-#~ "mipmap based on the angle between the surface and the camera view. This "
-#~ "reduces artifacts on surfaces that are almost in line with the camera. "
-#~ "This is the slowest of the filtering options, but results in the highest "
-#~ "quality texturing.\n"
-#~ "[b]Note:[/b] This texture filter is rarely useful in 2D projects. "
-#~ "[constant TEXTURE_FILTER_LINEAR_WITH_MIPMAPS] is usually more appropriate."
-#~ msgstr ""
-#~ "纹ç†æ»¤é•œä¼šåœ¨æœ€æŽ¥è¿‘çš„4个åƒç´ ä¹‹é—´æ··åˆï¼Œå¹¶æ ¹æ®æ›²é¢å’Œç›¸æœºè§†å›¾ä¹‹é—´çš„角度选择一"
-#~ "个mipmap。这样å¯ä»¥å‡å°‘几乎与相机æˆä¸€ç›´çº¿çš„表é¢ä¸Šçš„伪影。这是最慢的过滤选"
-#~ "项,但å¯ä»¥äº§ç”Ÿæœ€é«˜è´¨é‡çš„纹ç†ã€‚\n"
-#~ "[b]注æ„:[/b]此纹ç†æ»¤é•œåœ¨2D项目中很少使用。 [constant "
-#~ "TEXTURE_FILTER_LINEAR_WITH_MIPMAPS]通常更åˆé€‚。"
-
-#~ msgid "Texture will repeat normally."
-#~ msgstr "纹ç†å°†æ­£å¸¸é‡å¤ã€‚"
-
-#~ msgid ""
-#~ "Texture will repeat in a 2x2 tiled mode, where elements at even positions "
-#~ "are mirrored."
-#~ msgstr "纹ç†å°†åœ¨2x2平铺模å¼ä¸‹é‡å¤ï¼Œå…¶ä¸­å¶æ•°ä½ç½®çš„元素被镜åƒã€‚"
-
-#~ msgid "Represents the size of the [enum TextureRepeat] enum."
-#~ msgstr "表示[enum TextureRepeat]枚举的大å°ã€‚"
-
-#~ msgid "Height of the capsule mesh from the center point."
-#~ msgstr "胶囊网格è·ä¸­å¿ƒç‚¹çš„高度。"
-
-#~ msgid ""
-#~ "The camera's collision mask. Only objects in at least one collision layer "
-#~ "matching the mask will be detected."
-#~ msgstr ""
-#~ "æ‘„åƒæœºçš„碰撞掩ç ã€‚åªæœ‰è‡³å°‘一个碰撞层中与掩ç åŒ¹é…的物体æ‰ä¼šè¢«æ£€æµ‹åˆ°ã€‚"
-
-#~ msgid "Adds a [Shape3D] to the shape owner."
-#~ msgstr "给形状所有者添加一个[Shape3D]。"
-
-#~ msgid "Returns the [Shape3D] with the given id from the given shape owner."
-#~ msgstr "从给定的形状所有者返回具有给定ID的[Shape3D]。"
-
-#~ msgid ""
-#~ "Returns the child index of the [Shape3D] with the given id from the given "
-#~ "shape owner."
-#~ msgstr "从给定的形状所有者返回具有给定idçš„[Shape3D]çš„å­ç´¢å¼•ã€‚"
-
-#~ msgid ""
-#~ "Emitted when [method _input_event] receives an event. See its description "
-#~ "for details."
-#~ msgstr ""
-#~ "当[method_input_event]接收到一个事件时å‘出。有关详细信æ¯ï¼Œè¯·å‚è§å…¶è¯´æ˜Žã€‚"
-
-#~ msgid ""
-#~ "Constructs a color from an existing color, but with a custom alpha "
-#~ "value.\n"
-#~ "[codeblock]\n"
-#~ "var red = Color(Color.red, 0.5) # 50% transparent red.\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "从现有的颜色中构建一个颜色,但使用自定义的alpha值。\n"
-#~ "[codeblock]\n"
-#~ "var red = Color(Color.red, 0.5) # 50% transparent red.\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Displays a color picker widget. Useful for selecting a color from an RGB/"
-#~ "RGBA colorspace."
-#~ msgstr "显示颜色选择器å°éƒ¨ä»¶ã€‚用于从RGB / RGBA色彩空间中选择一ç§é¢œè‰²ã€‚"
-
-#~ msgid ""
-#~ "Encapsulates a [ColorPicker] making it accessible by pressing a button. "
-#~ "Pressing the button will toggle the [ColorPicker] visibility."
-#~ msgstr ""
-#~ "å°è£…[ColorPicker],使其å¯ä»¥é€šè¿‡æŒ‰ä¸‹æŒ‰é’®è¿›è¡Œè®¿é—®ã€‚按下按钮将切æ¢"
-#~ "[ColorPicker]å¯è§æ€§ã€‚"
-
-#~ msgid "Displays a colored rectangle."
-#~ msgstr "显示一个彩色矩形。"
-
-#~ msgid ""
-#~ "Overrides the [Color] with given [code]name[/code] in the [member theme] "
-#~ "resource the control uses. If the [code]color[/code] is empty or invalid, "
-#~ "the override is cleared and the color from assigned [Theme] is used."
-#~ msgstr ""
-#~ "在控件使用的[æˆå‘˜ä¸»é¢˜]资æºä¸­ä½¿ç”¨ç»™å®šçš„[code]name[/code]覆盖[Color]。如果"
-#~ "[code]color[/code]为空或无效,则清除覆盖并使用分é…çš„[Theme]中的颜色。"
-
-#~ msgid ""
-#~ "Overrides an integer constant with given [code]name[/code] in the [member "
-#~ "theme] resource the control uses. If the [code]constant[/code] is empty "
-#~ "or invalid, the override is cleared and the constant from assigned "
-#~ "[Theme] is used."
-#~ msgstr ""
-#~ "覆盖控件使用的[member theme]资æºä¸­å…·æœ‰ç»™å®š[code] name [/code]的整数常é‡ã€‚"
-#~ "如果[code] constant [/code]为空或无效,则清除覆盖,并使用分é…çš„[Theme]中的"
-#~ "常é‡ã€‚"
-
-#~ msgid ""
-#~ "Overrides the font with given [code]name[/code] in the [member theme] "
-#~ "resource the control uses. If [code]font[/code] is empty or invalid, the "
-#~ "override is cleared and the font from assigned [Theme] is used."
-#~ msgstr ""
-#~ "覆盖控件使用的[member theme]资æºä¸­å…·æœ‰ç»™å®š[code]name[/code]的字体。如果"
-#~ "[code] font [/code]为空或无效,则清除覆盖并使用分é…çš„[Theme]中的字体。"
-
-#~ msgid ""
-#~ "Overrides the icon with given [code]name[/code] in the [member theme] "
-#~ "resource the control uses. If [code]icon[/code] is empty or invalid, the "
-#~ "override is cleared and the icon from assigned [Theme] is used."
-#~ msgstr ""
-#~ "覆盖控件使用的[member theme]资æºä¸­å…·æœ‰ç»™å®š[code]name[/code]的图标。如果"
-#~ "[code] icon [/code]为空或无效,则清除覆盖,并使用分é…çš„[Theme]中的图标。"
-
-#~ msgid ""
-#~ "Overrides the [Shader] with given [code]name[/code] in the [member theme] "
-#~ "resource the control uses. If [code]shader[/code] is empty or invalid, "
-#~ "the override is cleared and the shader from assigned [Theme] is used."
-#~ msgstr ""
-#~ "覆盖控件使用的[member theme]资æºä¸­ç»™å®š[code]name[/code]çš„[Shader]。如果"
-#~ "[code]shader[/code]为空或无效,则清除覆盖,并使用分é…çš„[Theme]中的shader。"
-
-#~ msgid ""
-#~ "Overrides the [StyleBox] with given [code]name[/code] in the [member "
-#~ "theme] resource the control uses. If [code]stylebox[/code] is empty or "
-#~ "invalid, the override is cleared and the [StyleBox] from assigned [Theme] "
-#~ "is used."
-#~ msgstr ""
-#~ "覆盖控件使用的[member theme]资æºä¸­ç»™å®šçš„[code]name[/code]çš„[StyleBox]。如"
-#~ "æžœ[code]stylebox[/code]为空或无效,则清除覆盖,并使用分é…çš„[Theme]中的"
-#~ "[StyleBox]。"
-
-#~ msgid ""
-#~ "Returns a color from assigned [Theme] with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code].\n"
-#~ "[codeblock]\n"
-#~ "func _ready():\n"
-#~ " modulate = get_theme_color(\"font_color\", \"Button\") #get the color "
-#~ "defined for button fonts\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "从给定[code]å称[/code]并与给定[code]类型[/code]çš„[控制]相关è”çš„[主题]中返"
-#~ "回一个颜色。\n"
-#~ "[codeblock]\n"
-#~ "func _ready():\n"
-#~ " modulate = get_theme_color(\"font_color\", \"Button\") #get the color "
-#~ "defined for button fonts\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Returns a constant from assigned [Theme] with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code]."
-#~ msgstr ""
-#~ "从分é…çš„ [Theme] 返回带有给定 [code] name [/code] 的常é‡ï¼Œå¹¶ä¸Žç»™å®šçš„ "
-#~ "[code] type [/code] çš„ [Control] å…³è”。"
-
-#~ msgid ""
-#~ "Returns a font from assigned [Theme] with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code]."
-#~ msgstr ""
-#~ "返回具有给定[code]name[/code]并与给定[code]type[/code]çš„[Control]å…³è”çš„å·²"
-#~ "分é…[Theme]的字体。"
-
-#~ msgid ""
-#~ "Returns an icon from assigned [Theme] with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code]."
-#~ msgstr ""
-#~ "从给定[code]name[/code]的[Theme]中返回一个图标,并与给定[code]type[/code]"
-#~ "çš„[控制]相关è”。"
-
-#~ msgid ""
-#~ "Returns a [StyleBox] from assigned [Theme] with given [code]name[/code] "
-#~ "and associated with [Control] of given [code]type[/code]."
-#~ msgstr ""
-#~ "从具有给定[code]name[/code]并与给定[code]type[/code]çš„[控件]å…³è”的分é…çš„"
-#~ "[Theme]返回一个[StyleBox]。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if [Color] with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code] exists in assigned "
-#~ "[Theme]."
-#~ msgstr ""
-#~ "如果在分é…çš„[Theme]中存在具有给定的[code]name[/code]并与给定的[code]type[/"
-#~ "code]çš„[Control]相关è”çš„[Color],则返回[code] true [/code]。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if constant with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code] exists in assigned "
-#~ "[Theme]."
-#~ msgstr ""
-#~ "如果指定的[Theme]中存在给定[code]name[/code]并与给定[code]type[/code]的"
-#~ "[Control]相关è”的常é‡ï¼Œåˆ™è¿”回[code]true[/code]。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if constant with given [code]name[/code] has a "
-#~ "valid override in this [Control] node."
-#~ msgstr ""
-#~ "如果给定[code]name[/code]的常é‡åœ¨è¿™ä¸ª[Control]节点中具有有效的覆盖,则返回"
-#~ "[code]true[/code]。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if font with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code] exists in assigned "
-#~ "[Theme]."
-#~ msgstr ""
-#~ "如果指定的[主题]中存在给定[code]name[/code]并与给定[code]type[/code]的"
-#~ "[Control]相关è”的字体,则返回[code]true[/code]。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if icon with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code] exists in assigned "
-#~ "[Theme]."
-#~ msgstr ""
-#~ "如果给定[code]name[/code]并与给定[code]type[/code]çš„[Control]相关è”的图标"
-#~ "存在于指定的[Theme]中,则返回[code]true[/code]。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if icon with given [code]name[/code] has a "
-#~ "valid override in this [Control] node."
-#~ msgstr ""
-#~ "如果给定[code]name[/code]的图标在这个[Control]节点中具有有效的覆盖,则返回"
-#~ "[code]true[/code]。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if [Shader] with given [code]name[/code] has a "
-#~ "valid override in this [Control] node."
-#~ msgstr ""
-#~ "如果具有给定[code]name[/code]的[Shader]在此[Control]节点中具有有效的覆盖,"
-#~ "则返回[code] true [/code]。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if [StyleBox] with given [code]name[/code] and "
-#~ "associated with [Control] of given [code]type[/code] exists in assigned "
-#~ "[Theme]."
-#~ msgstr ""
-#~ "如果指定的[[Theme]中存在给定[code]name[/code]并与给定[code]type[/code]的"
-#~ "[Control]相关è”çš„[StyleBox],则返回[code]true[/code]。"
-
-#~ msgid ""
-#~ "Changes the tooltip text. The tooltip appears when the user's mouse "
-#~ "cursor stays idle over this control for a few moments, provided that the "
-#~ "[member mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. You "
-#~ "can change the time required for the tooltip to appear with [code]gui/"
-#~ "timers/tooltip_delay_sec[/code] option in Project Settings."
-#~ msgstr ""
-#~ "更改太平文本。当用户的鼠标光标在此控制上ä¿æŒæ€ é€Ÿç‰‡åˆ»æ—¶ï¼Œåªè¦[member "
-#~ "mouse_filter]属性ä¸æ˜¯[constant MOUSE_FILTER_IGNORE]时,就会出现 tooltip。"
-#~ "您å¯ä»¥æ›´æ”¹ Tooltip 在项目设置中以 [code] gui/timers/tooltip_delay_sec [/"
-#~ "code] 选项显示所需的时间。"
-
-#~ msgid ""
-#~ "Emitted when the mouse enters the control's [code]Rect[/code] area, "
-#~ "provided its [member mouse_filter] lets the event reach it."
-#~ msgstr ""
-#~ "当鼠标进入控件的[code] Rect [/code]区域时触å‘,æ¡ä»¶æ˜¯å…¶æŽ§ä»¶çš„[member "
-#~ "mouse_filter]æˆå‘˜å¯ä»¥ä½¿äº‹ä»¶åˆ°è¾¾è¯¥æŽ§ä»¶ã€‚"
-
-#~ msgid ""
-#~ "Emitted when the mouse leaves the control's [code]Rect[/code] area, "
-#~ "provided its [member mouse_filter] lets the event reach it."
-#~ msgstr ""
-#~ "当鼠标离开控件的[code] Rect [/code]区域时å‘出,æ¡ä»¶æ˜¯å®ƒçš„[member "
-#~ "mouse_filter]å…许事件到达该控件。"
-
-#~ msgid "Number of particles emitted in one emission cycle."
-#~ msgstr "一个å‘射周期中å‘å°„çš„ç²’å­æ•°ã€‚"
-
-#~ msgid "Each particle's color will vary along this [Gradient]."
-#~ msgstr "æ¯ä¸ªç²’å­çš„颜色将沿此[Gradient]å˜åŒ–。"
-
-#~ msgid ""
-#~ "Sets this node's properties to match a given [GPUParticles3D] node with "
-#~ "an assigned [ParticlesMaterial]."
-#~ msgstr ""
-#~ "设置此节点的属性,以使给定的[GPUParticles3D]节点与分é…çš„"
-#~ "[ParticlesMaterial]匹é…。"
-
-#~ msgid "Unused for 3D particles."
-#~ msgstr "未用于3Dç²’å­ã€‚"
-
-#~ msgid ""
-#~ "This node takes a 2D polygon shape and extrudes it to create a 3D mesh."
-#~ msgstr "该节点采用2D多边形形状并将其拉伸以创建3D网格。"
-
-#~ msgid "Material to use for the resulting mesh."
-#~ msgstr "用于生æˆçš„网格的æ料。"
-
-#~ msgid "Extrusion mode."
-#~ msgstr "挤出模å¼ã€‚"
-
-#~ msgid ""
-#~ "If [code]true[/code] the u component of our uv will continuously increase "
-#~ "in unison with the distance traveled along our path when [member mode] is "
-#~ "[constant MODE_PATH]."
-#~ msgstr ""
-#~ "如果[code]true[/code],则当[member mode]为[constant MODE_PATH]时,uv的u分"
-#~ "é‡å°†éšç€æ²¿ç€è·¯å¾„的移动è·ç¦»ä¸€è‡´åœ°ä¸æ–­å¢žåŠ ã€‚"
-
-#~ msgid ""
-#~ "Interval at which a new extrusion slice is added along the path when "
-#~ "[member mode] is [constant MODE_PATH]."
-#~ msgstr ""
-#~ "当[member mode]为[constant MODE_PATH]时,沿ç€è·¯å¾„添加新挤出切片的间隔。"
-
-#~ msgid ""
-#~ "If [code]true[/code] the start and end of our path are joined together "
-#~ "ensuring there is no seam when [member mode] is [constant MODE_PATH]."
-#~ msgstr ""
-#~ "如果[code] true [/code],我们的路径的起点和终点将连接在一起,以确ä¿å½“"
-#~ "[member mode]为[constant MODE_PATH]时没有接ç¼ã€‚"
-
-#~ msgid ""
-#~ "If [code]false[/code] we extrude centered on our path, if [code]true[/"
-#~ "code] we extrude in relation to the position of our CSGPolygon3D when "
-#~ "[member mode] is [constant MODE_PATH]."
-#~ msgstr ""
-#~ "如果[code]false[/code],则以路径为中心进行拉伸;如果[code]true[/code],则"
-#~ "当[member mode]为[constant MODE_PATH]时,相对于CSGPolygon3Dçš„ä½ç½®è¿›è¡Œæ‹‰"
-#~ "伸。"
-
-#~ msgid ""
-#~ "The [Shape3D] object containing the path along which we extrude when "
-#~ "[member mode] is [constant MODE_PATH]."
-#~ msgstr "[Shape3D]对象包å«å½“[member mode] 为 [constant MODE_PATH]。"
-
-#~ msgid ""
-#~ "The method by which each slice is rotated along the path when [member "
-#~ "mode] is [constant MODE_PATH]."
-#~ msgstr "当[member mode]为[constant MODE_PATH]时,沿路径旋转æ¯ä¸ªåˆ‡ç‰‡çš„方法。"
-
-#~ msgid "Generates smooth normals so smooth shading is applied to our mesh."
-#~ msgstr "生æˆå¹³æ»‘法线,因此将平滑阴影应用于我们的网格。"
-
-#~ msgid ""
-#~ "Degrees to rotate our extrusion for each slice when [member mode] is "
-#~ "[constant MODE_SPIN]."
-#~ msgstr "当[member mode]为[constant MODE_PATH]时,旋转æ¯ä¸ªåˆ‡ç‰‡çš„拉伸度。"
-
-#~ msgid "Shape3D is extruded to [member depth]."
-#~ msgstr "将Shape3D拉伸到[member depth]。"
-
-#~ msgid "Slice is not rotated."
-#~ msgstr "切片未旋转。"
-
-#~ msgid "Slice is rotated around the up vector of the path."
-#~ msgstr "切片绕路径的å‘上å‘é‡æ—‹è½¬ã€‚"
-
-#~ msgid "Slice is rotate to match the path exactly."
-#~ msgstr "切片将旋转以精确匹é…路径。"
-
-#~ msgid "The physics layers this CSG shape scans for collisions."
-#~ msgstr "该CSG形状扫æ碰撞的物ç†å±‚。"
-
-#~ msgid ""
-#~ "Returns the position of the control point leading to the vertex "
-#~ "[code]idx[/code]. If the index is out of bounds, the function sends an "
-#~ "error to the console, and returns [code](0, 0)[/code]."
-#~ msgstr ""
-#~ "返回指å‘顶点[code]idx[/code]的控制点的ä½ç½®ã€‚如果索引超出边界,函数会å‘控制"
-#~ "å°å‘é€ä¸€ä¸ªé”™è¯¯ä¿¡æ¯ï¼Œå¹¶è¿”回[code](0,0)[/code]。"
-
-#~ msgid ""
-#~ "Returns the position of the control point leading to the vertex "
-#~ "[code]idx[/code]. If the index is out of bounds, the function sends an "
-#~ "error to the console, and returns [code](0, 0, 0)[/code]."
-#~ msgstr ""
-#~ "返回指å‘顶点[code]idx[/code]的控制点的ä½ç½®ã€‚如果索引超出边界,函数会å‘控制"
-#~ "å°å‘é€ä¸€ä¸ªé”™è¯¯ä¿¡æ¯ï¼Œå¹¶è¿”回[code](0,0,0)[/code]。"
-
-#~ msgid "Bottom radius of the cylinder."
-#~ msgstr "圆柱体的åŠå¾„。"
-
-#~ msgid "Number of radial segments on the cylinder."
-#~ msgstr "圆柱体上的径å‘段数。"
-
-#~ msgid "Number of edge rings along the height of the cylinder."
-#~ msgstr "沿ç€åœ†æŸ±ä½“高度的边环数é‡ã€‚"
-
-#~ msgid "Top radius of the cylinder."
-#~ msgstr "筒体的顶部åŠå¾„。"
-
-#~ msgid "Node that projects a texture onto a [MeshInstance3D]."
-#~ msgstr "在[MeshInstance3D]上投射纹ç†çš„节点。"
-
-#~ msgid ""
-#~ "[Decal]s are used to project a texture onto a [Mesh] in the scene. Use "
-#~ "Decals to add detail to a scene without affecting the underlying [Mesh]. "
-#~ "They are often used to add weathering to building, add dirt or mud to the "
-#~ "ground, or add variety to props. Decals can be moved at any time, making "
-#~ "them suitable for things like blob shadows or laser sight dots.\n"
-#~ "They are made of an [AABB] and a group of [Texture2D]s specifying "
-#~ "[Color], normal, ORM (ambient occlusion, roughness, metallic), and "
-#~ "emission. Decals are projected within their [AABB] so altering the "
-#~ "orientation of the Decal affects the direction in which they are "
-#~ "projected. By default, Decals are projected down (i.e. from positive Y to "
-#~ "negative Y).\n"
-#~ "The [Texture2D]s associated with the Decal are automatically stored in a "
-#~ "texture atlas which is used for drawing the decals so all decals can be "
-#~ "drawn at once. Godot uses clustered decals, meaning they are stored in "
-#~ "cluster data and drawn when the mesh is drawn, they are not drawn as a "
-#~ "postprocessing effect after."
-#~ msgstr ""
-#~ "Decal]用于将贴图投射到场景中的[Mesh]上。使用贴纸å¯ä»¥åœ¨ä¸å½±å“底层[Mesh]的情"
-#~ "况下为场景添加细节。它们通常用于为建筑添加风化效果,为地é¢æ·»åŠ æ³¥åœŸæˆ–泥浆,"
-#~ "或为é“具添加多样性。贴图å¯ä»¥éšæ—¶ç§»åŠ¨ï¼Œå› æ­¤é€‚åˆç”¨äºŽåˆ¶ä½œå°çƒé˜´å½±æˆ–激光瞄准点"
-#~ "等。\n"
-#~ "它们由一个[AABB]和一组[Texture2D]组æˆï¼Œåˆ†åˆ«æŒ‡å®š[颜色]ã€æ³•çº¿ã€ORM(环境é®"
-#~ "挡ã€ç²—糙度ã€é‡‘属感)和å‘射。Decals在其[AABB]内投射,因此改å˜Decalçš„æ–¹å‘会"
-#~ "å½±å“它们的投射方å‘。默认情况下,贴图是å‘下投射的(å³ä»Žæ­£Y到负Y)。\n"
-#~ "与Decal相关è”çš„[Texture2D]会自动存储在一个纹ç†å›¾é›†ä¸­ï¼Œè¯¥å›¾é›†ç”¨äºŽç»˜åˆ¶è´´å›¾ï¼Œ"
-#~ "因此所有贴图都å¯ä»¥ä¸€æ¬¡ç»˜åˆ¶ã€‚Godot使用的是簇å¼è´´å›¾ï¼Œä¹Ÿå°±æ˜¯è¯´ï¼Œè¿™äº›è´´å›¾å­˜å‚¨"
-#~ "在簇å¼æ•°æ®ä¸­ï¼Œå¹¶åœ¨ç»˜åˆ¶ç½‘格时绘制,它们并ä¸æ˜¯ä½œä¸ºåŽå¤„ç†åŽçš„效果æ¥ç»˜åˆ¶çš„。"
-
-#~ msgid ""
-#~ "Returns the [Texture2D] associated with the specified [enum "
-#~ "DecalTexture]. This is a convenience method, in most cases you should "
-#~ "access the texture directly.\n"
-#~ "For example, instead of [code]albedo_tex = $Decal.get_texture(Decal."
-#~ "TEXTURE_ALBEDO)[/code], use [code]albedo_tex = $Decal.texture_albedo[/"
-#~ "code].\n"
-#~ "One case where this is better than accessing the texture directly is when "
-#~ "you want to copy one Decal's textures to another. For example:\n"
-#~ "[codeblock]\n"
-#~ "for i in Decal.TEXTURE_MAX:\n"
-#~ " $NewDecal.set_texture(i, $OldDecal.get_texture(i))\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "返回与指定[enum DecalTexture]相关è”çš„[Texture2D]。这是一个方便的方法,在大"
-#~ "多数情况下,你应该直接访问纹ç†ã€‚\n"
-#~ "例如,与其使用 [code]albedo_tex = $Decal.get_texture(Decal.TEXTURE_ALBEDO)"
-#~ "[/code] ,ä¸å¦‚使用 [code]albedo_tex = $Decal.texture_albedo[/code] 。\n"
-#~ "有一ç§æƒ…况比直接访问纹ç†æ›´å¥½ï¼Œé‚£å°±æ˜¯å½“你想把一个Decal的纹ç†å¤åˆ¶åˆ°å¦ä¸€ä¸ª"
-#~ "Decal上。例如:[codeblock]。\n"
-#~ "[codeblock]\n"
-#~ "for i in Decal.TEXTURE_MAX:\n"
-#~ " $NewDecal.set_texture(i, $OldDecal.get_texture(i))\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Sets the [Texture2D] associated with the specified [enum DecalTexture]. "
-#~ "This is a convenience method, in most cases you should access the texture "
-#~ "directly.\n"
-#~ "For example, instead of [code]$Decal.set_texture(Decal.TEXTURE_ALBEDO, "
-#~ "albedo_tex)[/code], use [code]$Decal.texture_albedo = albedo_tex[/code].\n"
-#~ "One case where this is better than accessing the texture directly is when "
-#~ "you want to copy one Decal's textures to another. For example:\n"
-#~ "[codeblock]\n"
-#~ "for i in Decal.TEXTURE_MAX:\n"
-#~ " $NewDecal.set_texture(i, $OldDecal.get_texture(i))\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "设置与指定的 [字体贴脱]相关的 [çº¹ç† 2D] 。这是一ç§æ–¹ä¾¿çš„方法,在大多数情况"
-#~ "下,您应该直接访问纹ç†ã€‚\n"
-#~ "例如,使用 [code]$Decal.texture_albedo = albedo_tex[/code],而ä¸æ˜¯ "
-#~ "[code]$Decal.set_texture(Decal.TEXTURE_ALBEDO, albedo_tex)[/code]。\n"
-#~ "一ç§æƒ…况下,这比直接访问纹ç†æ›´å¥½ï¼Œæ˜¯å½“你想å¤åˆ¶ä¸€ä¸ªå进制的纹ç†åˆ°å¦ä¸€ä¸ªã€‚例"
-#~ "如:\n"
-#~ "[codeblock]\n"
-#~ "for i in Decal.TEXTURE_MAX:\n"
-#~ " $NewDecal.set_texture(i, $OldDecal.get_texture(i))\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Blends the albedo [Color] of the decal with albedo [Color] of the "
-#~ "underlying mesh."
-#~ msgstr "将贴图的å射率[Color]与底层网格的å射率[Color]æ··åˆã€‚"
-
-#~ msgid ""
-#~ "Specifies which [member VisualInstance3D.layers] this decal will project "
-#~ "on. By default, Decals affect all layers. This is used so you can specify "
-#~ "which types of objects receive the Decal and which do not. This is "
-#~ "especially useful so you an ensure that dynamic objects don't "
-#~ "accidentally receive a Decal intended for the terrain under them."
-#~ msgstr ""
-#~ "指定此贴图将投射到哪个[member VisualInstance3D.layer]上。默认情况下,"
-#~ "Decal 会影å“所有层。这样您就å¯ä»¥æŒ‡å®šå“ªäº›ç±»åž‹çš„对象会收到Decal,哪些ä¸ä¼šã€‚"
-#~ "这一点特别有用,这样您就å¯ä»¥ç¡®ä¿åŠ¨æ€å¯¹è±¡ä¸ä¼šæ„外地收到针对其下的地形的贴"
-#~ "花。"
-
-#~ msgid "Distance from the camera at which the Decal begins to fade away."
-#~ msgstr "Decal开始消失时与相机的è·ç¦»ã€‚"
-
-#~ msgid ""
-#~ "If [code]true[/code], decals will smoothly fade away when far from the "
-#~ "active [Camera3D] starting at [member distance_fade_begin]. The Decal "
-#~ "will fade out over [member distance_fade_length], after which it will be "
-#~ "culled and not sent to the shader at all. Use this to reduce the number "
-#~ "of active Decals in a scene and thus improve performance."
-#~ msgstr ""
-#~ "如果[code]true[/code],当远离活动的[Camera3D]时,从[member "
-#~ "distance_fade_begin]开始,decal将平滑淡出。Decal将在[member "
-#~ "distance_fade_length]上æ¸æ¸æ¶ˆå¤±ï¼Œä¹‹åŽå®ƒå°†è¢«å–消,根本ä¸ä¼šè¢«å‘é€åˆ°ç€è‰²å™¨ã€‚"
-#~ "使用这个功能å¯ä»¥å‡å°‘场景中活动Decalçš„æ•°é‡ï¼Œä»Žè€Œæ高性能。"
-
-#~ msgid ""
-#~ "Distance over which the Decal fades. The Decal becomes slowly more "
-#~ "transparent over this distance and is completely invisible at the end."
-#~ msgstr ""
-#~ "Decal褪色的è·ç¦»ã€‚在这个è·ç¦»å†…,贴花会慢慢å˜å¾—æ›´é€æ˜Žï¼Œæœ€åŽå®Œå…¨çœ‹ä¸è§ã€‚"
-
-#~ msgid ""
-#~ "Energy multiplier for the emission texture. This will make the decal emit "
-#~ "light at a higher intensity."
-#~ msgstr "å‘射纹ç†çš„能é‡å€å¢žå™¨ã€‚这将使贴纸以更高的强度å‘出光线。"
-
-#~ msgid ""
-#~ "Sets the size of the [AABB] used by the decal. The AABB goes from [code]-"
-#~ "extents[/code] to [code]extents[/code]."
-#~ msgstr ""
-#~ "设置贴纸使用的 [AABB] 大å°ã€‚AABB从[code]-extents[/code]到[code]extents[/"
-#~ "code]。"
-
-#~ msgid ""
-#~ "Sets the curve over which the decal will fade as the surface gets further "
-#~ "from the center of the [AABB]."
-#~ msgstr "设置当贴花表é¢ç¦»[AABB]中心越远时,贴花会é€æ¸å˜æ·¡çš„曲线。"
-
-#~ msgid "Changes the [Color] of the Decal by multiplying it with this value."
-#~ msgstr "将贴花的[Color]与该值相乘,å³å¯æ”¹å˜è´´èŠ±çš„[颜色]。"
-
-#~ msgid ""
-#~ "Fades the Decal if the angle between the Decal's [AABB] and the target "
-#~ "surface becomes too large. A value of [code]0[/code] projects the Decal "
-#~ "regardless of angle, a value of [code]1[/code] limits the Decal to "
-#~ "surfaces that are nearly perpendicular."
-#~ msgstr ""
-#~ "如果Decalçš„[AABB]与目标表é¢ä¹‹é—´çš„角度过大,则淡化Decal。值为[code]0[/code]"
-#~ "时,无论角度如何,都会投射出Decal,值为[code]1[/code]时,会将Decalé™åˆ¶åœ¨å‡ "
-#~ "乎垂直的表é¢ã€‚"
-
-#~ msgid ""
-#~ "[Texture2D] with the base [Color] of the Decal. Either this or the "
-#~ "[member texture_emission] must be set for the Decal to be visible. Use "
-#~ "the alpha channel like a mask to smoothly blend the edges of the decal "
-#~ "with the underlying object."
-#~ msgstr ""
-#~ "[Texture2D]与贴花的底色[Color]。必须设置此选项或[member texture\\u "
-#~ "emission]æ‰èƒ½ä½¿è´´èŠ±å¯è§ã€‚åƒé®ç½©ä¸€æ ·ä½¿ç”¨alpha通é“å¯ä»¥å¹³æ»‘地将贴花的边与基础"
-#~ "对象混åˆã€‚"
-
-#~ msgid ""
-#~ "[Texture2D] with the emission [Color] of the Decal. Either this or the "
-#~ "[member texture_emission] must be set for the Decal to be visible. Use "
-#~ "the alpha channel like a mask to smoothly blend the edges of the decal "
-#~ "with the underlying object."
-#~ msgstr ""
-#~ "[Texture2D]和贴花的å‘å°„[Color]。必须设置此选项或[member texture\\u "
-#~ "emission]æ‰èƒ½ä½¿è´´èŠ±å¯è§ã€‚åƒé®ç½©ä¸€æ ·ä½¿ç”¨alpha通é“å¯ä»¥å¹³æ»‘地将贴花的边与基础"
-#~ "对象混åˆã€‚"
-
-#~ msgid ""
-#~ "[Texture2D] with the per-pixel normalmap for the decal. Use this to add "
-#~ "extra detail to decals."
-#~ msgstr ""
-#~ "[Texture2D]使用贴花的æ¯åƒç´ æ³•çº¿è´´å›¾ã€‚使用此选项å¯ä»¥ä¸ºè´´èŠ±æ·»åŠ é¢å¤–的细节。"
-
-#~ msgid ""
-#~ "[Texture2D] storing ambient occlusion, roughness, and metallic for the "
-#~ "decal. Use this to add extra detail to decals."
-#~ msgstr ""
-#~ "[Texture2D]为贴花存储环境é®æŒ¡ã€ç²—糙度和金属。使用此选项å¯ä»¥ä¸ºè´´èŠ±æ·»åŠ é¢å¤–"
-#~ "的细节。"
-
-#~ msgid "[Texture2D] corresponding to [member texture_albedo]."
-#~ msgstr "[Texture2D]对应于[member texture_albedo]。"
-
-#~ msgid "[Texture2D] corresponding to [member texture_normal]."
-#~ msgstr "[Texture2D]对应于[member texture\\u normal]。"
-
-#~ msgid "[Texture2D] corresponding to [member texture_orm]."
-#~ msgstr "[Texture2D]对应于[member texture\\u orm]。"
-
-#~ msgid "[Texture2D] corresponding to [member texture_emission]."
-#~ msgstr "[Texture2D]对应于[member texture\\u emission]。"
-
-#~ msgid "Max size of [enum DecalTexture] enum."
-#~ msgstr "[enum DecalTexture]枚举的最大大å°ã€‚"
-
-#~ msgid "Returns the size of the dictionary (in pairs)."
-#~ msgstr "返回字典的大å°ï¼ˆæˆå¯¹ï¼‰ã€‚"
-
-#~ msgid ""
-#~ "Proportion of [member directional_shadow_max_distance] at which point the "
-#~ "shadow starts to fade. At [member directional_shadow_max_distance] the "
-#~ "shadow will disappear."
-#~ msgstr ""
-#~ "在[member directional_shadow_max_distance]的比例下,阴影开始消失。在"
-#~ "[member directional_shadow_max_distance]时,阴影会消失。"
-
-#~ msgid ""
-#~ "Sets the size of the directional shadow pancake. The pancake offsets the "
-#~ "start of the shadow's camera frustum to provide a higher effective depth "
-#~ "resolution for the shadow. However, a high pancake size can cause "
-#~ "artifacts in the shadows of large objects that are close to the edge of "
-#~ "the frustum. Reducing the pancake size can help. Setting the size to "
-#~ "[code]0[/code] turns off the pancaking effect."
-#~ msgstr ""
-#~ "设置方å‘性阴影饼的大å°ã€‚阴影饼会å移阴影的摄影机外壳的起点,为阴影æ供更高"
-#~ "的有效深度分辨率。但是,如果阴影大å°è¿‡å¤§ï¼Œå¯èƒ½ä¼šå¯¼è‡´é è¿‘影棚边缘的大型物体"
-#~ "的阴影出现伪影。å‡å°‘薄饼的大å°å¯ä»¥æœ‰æ‰€å¸®åŠ©ã€‚将大å°è®¾ç½®ä¸º[code]0[/code]å¯ä»¥"
-#~ "关闭煎饼效果。"
-
-#~ msgid "Extra character spacing in pixels."
-#~ msgstr "é¢å¤–的字符间è·ï¼Œå•ä½ä¸ºåƒç´ ã€‚"
-
-#~ msgid "Extra space spacing in pixels."
-#~ msgstr "é¢å¤–的空间间è·ï¼Œå•ä½ä¸ºåƒç´ ã€‚"
-
-#~ msgid "Character spacing."
-#~ msgstr "字符间è·ã€‚"
-
-#~ msgid "Space spacing."
-#~ msgstr "空间间è·ã€‚"
-
-#~ msgid ""
-#~ "Virtual method to be overridden by the user. It is called when the export "
-#~ "starts and provides all information about the export."
-#~ msgstr ""
-#~ "用户å¯é‡å†™çš„虚拟方法。它在导出开始时被调用,并æ所有有关的导出信æ¯ã€‚"
-
-#~ msgid ""
-#~ "The dialog's open or save mode, which affects the selection behavior. See "
-#~ "[enum FileMode]"
-#~ msgstr "对è¯æ¡†çš„打开或ä¿å­˜æ¨¡å¼ï¼Œä¼šå½±å“选择行为。å‚è§[enum FileMode]"
-
-#~ msgid "Gets the type of the file, given the full path."
-#~ msgstr "通过文件的ç»å¯¹è·¯å¾„获å–这个文件的类型。"
-
-#~ msgid "Returns the file extension of the file at index [code]idx[/code]."
-#~ msgstr "返回索引[code]idx[/code] 指å‘文件的扩展å。"
-
-#~ msgid "Gets the name to display in the import window."
-#~ msgstr "获å–è¦åœ¨å¯¼å…¥çª—å£ä¸­æ˜¾ç¤ºçš„å称。"
-
-#~ msgid ""
-#~ "Registers a custom translation parser plugin for extracting translatable "
-#~ "strings from custom files."
-#~ msgstr ""
-#~ "注册一个自定义翻译解æžå™¨æ’件,用于从自定义文件中æå–å¯ç¿»è¯‘的字符串。"
-
-#~ msgid "Removes a registered custom translation parser plugin."
-#~ msgstr "移除注册的自定义翻译解æžå™¨æ’件。"
-
-#~ msgid "Updates the overlays of the editor (2D/3D) viewport."
-#~ msgstr "更新编辑器(2D/3D)视窗的å åŠ ã€‚"
-
-#~ msgid "Override if you want to allow a custom tooltip over your property."
-#~ msgstr "如果你想在属性上å…许一个自定义的工具æ示,请é‡å†™ã€‚"
-
-#~ msgid ""
-#~ "Adds controls with this function if you want them on the bottom (below "
-#~ "the label)."
-#~ msgstr "如果è¦åœ¨åº•éƒ¨ï¼ˆæ ‡ç­¾ä¸‹æ–¹ï¼‰æ·»åŠ æŽ§ä»¶ï¼Œè¯·ä½¿ç”¨æ­¤åŠŸèƒ½ã€‚"
-
-#~ msgid ""
-#~ "Used by the inspector, set to [code]true[/code] when the property can be "
-#~ "deleted by the user."
-#~ msgstr "在检查é¢æ¿ä½¿ç”¨ï¼Œå½“属性å¯ä»¥è¢«ç”¨æˆ·åˆ é™¤æ—¶ï¼Œè®¾ç½®ä¸º[code]true[/code]。"
-
-#~ msgid "Emitted when a property was deleted. Used internally."
-#~ msgstr "属性被删除时触å‘。在内部使用。"
-
-#~ msgid ""
-#~ "Queue a resource being edited for preview (using an instance). Once the "
-#~ "preview is ready, your receiver.receiver_func will be called either "
-#~ "containing the preview texture or an empty texture (if no preview was "
-#~ "possible). Callback must have the format: (path,texture,userdata). "
-#~ "Userdata can be anything."
-#~ msgstr ""
-#~ "将一个正在编辑的资æºæŽ’队预览(使用实例)。一旦预览准备好,你的 receiver."
-#~ "receiver_func 将会被调用,è¦ä¹ˆåŒ…å«é¢„览纹ç†ï¼Œè¦ä¹ˆåŒ…å«ä¸€ä¸ªç©ºçš„纹ç†ï¼ˆå¦‚æžœä¸èƒ½"
-#~ "预览)。回调的格å¼å¿…须是:(path,texture,userdata)。(path,texture,"
-#~ "userdata).Userdataå¯ä»¥æ˜¯ä»»ä½•ä¸œè¥¿ã€‚"
-
-#~ msgid ""
-#~ "Queue a resource file for preview (using a path). Once the preview is "
-#~ "ready, your receiver.receiver_func will be called either containing the "
-#~ "preview texture or an empty texture (if no preview was possible). "
-#~ "Callback must have the format: (path,texture,userdata). Userdata can be "
-#~ "anything."
-#~ msgstr ""
-#~ "排队一个资æºæ–‡ä»¶è¿›è¡Œé¢„览(使用路径)。一旦预览准备好了,你的receiver."
-#~ "receiver_func将被调用,è¦ä¹ˆåŒ…å«é¢„览纹ç†ï¼Œè¦ä¹ˆåŒ…å«ä¸€ä¸ªç©ºçš„纹ç†ï¼ˆå¦‚æžœä¸å¯èƒ½"
-#~ "预览)。回调的格å¼å¿…须是:(path,texture,userdata)。(path,texture,"
-#~ "userdata).Userdataå¯ä»¥æ˜¯ä»»ä½•ä¸œè¥¿ã€‚"
-
-#~ msgid "FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]."
-#~ msgstr "基于[url=http://assimp.org/]Assimp[/url]çš„FBX 3D资æºå¯¼å…¥å™¨ã€‚"
-
-#~ msgid "Adds a node to the selection."
-#~ msgstr "在选择中添加一个节点。"
-
-#~ msgid ""
-#~ "Plugin for adding custom parsers to extract strings that are to be "
-#~ "translated from custom files (.csv, .json etc.)."
-#~ msgstr ""
-#~ "添加自定义解æžå™¨çš„æ’件,用于从自定义文件(.csvã€.json等)中æå–è¦è½¬æ¢çš„å­—"
-#~ "符串。"
-
-#~ msgid ""
-#~ "Plugins are registered via [method EditorPlugin."
-#~ "add_translation_parser_plugin] method. To define the parsing and string "
-#~ "extraction logic, override the [method parse_file] method in script.\n"
-#~ "The extracted strings will be written into a POT file selected by user "
-#~ "under \"POT Generation\" in \"Localization\" tab in \"Project Settings\" "
-#~ "menu.\n"
-#~ "Below shows an example of a custom parser that extracts strings in a CSV "
-#~ "file to write into a POT.\n"
-#~ "[codeblock]\n"
-#~ "tool\n"
-#~ "extends EditorTranslationParserPlugin\n"
-#~ "\n"
-#~ "\n"
-#~ "func parse_file(path, extracted_strings):\n"
-#~ " var file = File.new()\n"
-#~ " file.open(path, File.READ)\n"
-#~ " var text = file.get_as_text()\n"
-#~ " var split_strs = text.split(\",\", false, 0)\n"
-#~ " for s in split_strs:\n"
-#~ " extracted_strings.append(s)\n"
-#~ " #print(\"Extracted string: \" + s)\n"
-#~ "\n"
-#~ "\n"
-#~ "func get_recognized_extensions():\n"
-#~ " return [\"csv\"]\n"
-#~ "[/codeblock]\n"
-#~ "[b]Note:[/b] If you override parsing logic for standard script types "
-#~ "(GDScript, C#, etc.), it would be better to load the [code]path[/code] "
-#~ "argument using [method ResourceLoader.load]. This is because built-in "
-#~ "scripts are loaded as [Resource] type, not [File] type.\n"
-#~ "For example:\n"
-#~ "[codeblock]\n"
-#~ "func parse_file(path, extracted_strings):\n"
-#~ " var res = ResourceLoader.load(path, \"Script\")\n"
-#~ " var text = res.get_source_code()\n"
-#~ " # Parsing logic.\n"
-#~ "\n"
-#~ "\n"
-#~ "func get_recognized_extensions():\n"
-#~ " return [\"gd\"]\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "通过[method EditorPlugin.add_translation_parser_plugin]方法注册æ’件。如果"
-#~ "è¦å®šä¹‰è§£æžå’Œå­—符串æå–逻辑,请é‡å†™è„šæœ¬ä¸­çš„[method parse_file]方法。\n"
-#~ "æå–的字符串将被写入用户在 \"项目设置 \"èœå•ä¸­ \"本地化 \"选项å¡çš„ \"POT生"
-#~ "æˆ \"中选择的POT文件中。\n"
-#~ "下é¢æ˜¯ä¸€ä¸ªè‡ªå®šä¹‰è§£æžå™¨çš„例å­ï¼Œè¯¥è§£æžå™¨å°†æå–CSV文件中的字符串写入POTæ–‡"
-#~ "件。\n"
-#~ "[codeblock]\n"
-#~ "tool\n"
-#~ "extends EditorTranslationParserPlugin\n"
-#~ "\n"
-#~ "\n"
-#~ "func parse_file(path, extracted_strings):\n"
-#~ " var file = File.new()\n"
-#~ " file.open(path, File.READ)\n"
-#~ " var text = file.get_as_text()\n"
-#~ " var split_strs = text.split(\",\", false, 0)\n"
-#~ " for s in split_strs:\n"
-#~ " extracted_strings.append(s)\n"
-#~ " #print(\"Extracted string: \" + s)\n"
-#~ "\n"
-#~ "\n"
-#~ "func get_recognized_extensions():\n"
-#~ " return [\"csv\"]\n"
-#~ "[/codeblock]\n"
-#~ "[b]Note:[/b] If you override parsing logic for standard script types "
-#~ "(GDScript, C#, etc.), it would be better to load the [code]path[/code] "
-#~ "argument using [method ResourceLoader.load]. This is because built-in "
-#~ "scripts are loaded as [Resource] type, not [File] type.\n"
-#~ "For example:\n"
-#~ "[codeblock]\n"
-#~ "func parse_file(path, extracted_strings):\n"
-#~ " var res = ResourceLoader.load(path, \"Script\")\n"
-#~ " var text = res.get_source_code()\n"
-#~ " # Parsing logic.\n"
-#~ "\n"
-#~ "\n"
-#~ "func get_recognized_extensions():\n"
-#~ " return [\"gd\"]\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Gets the list of file extensions to associate with this parser, e.g. "
-#~ "[code][\"csv\"][/code]."
-#~ msgstr "获å–与该解æžå™¨ç›¸å…³è”的文件扩展å列表,例如[code][\"csv\"][/code]。"
-
-#~ msgid ""
-#~ "Override this method to define a custom parsing logic to extract the "
-#~ "translatable strings."
-#~ msgstr "é‡å†™æ­¤æ–¹æ³•æ¥å®šä¹‰è‡ªå®šä¹‰çš„解æžé€»è¾‘æ¥æå–å¯è½¬åŒ–的字符串。"
-
-#~ msgid ""
-#~ "Returns the total number of frames passed since engine initialization "
-#~ "which is advanced on each [b]idle frame[/b], regardless of whether the "
-#~ "render loop is enabled. See also [method get_frames_drawn]."
-#~ msgstr ""
-#~ "返回自引擎åˆå§‹åŒ–以æ¥é€šè¿‡çš„总帧数,这些帧数在æ¯ä¸ª[b]空闲帧[/b]上都会被推"
-#~ "进,无论渲染循环是å¦å¯ç”¨ã€‚å‚è§[method get_frames_drawn]。"
-
-#~ msgid ""
-#~ "Returns the total number of frames passed since engine initialization "
-#~ "which is advanced on each [b]physics frame[/b]."
-#~ msgstr ""
-#~ "返回自引擎åˆå§‹åŒ–以æ¥ä¼ é€’的帧总数,该帧总数在æ¯ä¸ª[b]物ç†å¸§[/b]上超å‰ã€‚"
-
-#~ msgid ""
-#~ "If [code]true[/code], it is running inside the editor. Useful for tool "
-#~ "scripts."
-#~ msgstr "如果[code]true[/code],则在编辑器内部è¿è¡Œã€‚对工具脚本有用。"
-
-#~ msgid ""
-#~ "Gather ambient light from whichever source is specified as the background."
-#~ msgstr "从指定的任何光æºæ”¶é›†çŽ¯å¢ƒå…‰ä½œä¸ºèƒŒæ™¯ã€‚"
-
-#~ msgid "Disable ambient light."
-#~ msgstr "ç¦ç”¨çŽ¯å¢ƒå…‰ã€‚"
-
-#~ msgid "Specify a specific [Color] for ambient light."
-#~ msgstr "为环境光指定特定的[Color]。"
-
-#~ msgid ""
-#~ "Gather ambient light from the [Sky] regardless of what the background is."
-#~ msgstr "无论背景是什么,都è¦ä»Ž[Sky]收集环境光。"
-
-#~ msgid "Use the background for reflections."
-#~ msgstr "使用背景进行å射。"
-
-#~ msgid "Disable reflections."
-#~ msgstr "ç¦ç”¨å射。"
-
-#~ msgid "Use the [Sky] for reflections regardless of what the background is."
-#~ msgstr "ä¸è®ºèƒŒæ™¯æ˜¯ä»€ä¹ˆï¼Œéƒ½å¯ä½¿ç”¨[Sky]进行å射。"
-
-#~ msgid ""
-#~ "Mixes the glow with the underlying color to avoid increasing brightness "
-#~ "as much while still maintaining a glow effect."
-#~ msgstr "å°†glow与底色混åˆï¼Œåœ¨ä¿æŒglow效果的åŒæ—¶ï¼Œé¿å…增加过多的亮度。"
-
-#~ msgid ""
-#~ "3×3 blur for the screen-space ambient occlusion effect. Increases the "
-#~ "radius of the blur for a smoother look, but can result in checkerboard-"
-#~ "like artifacts."
-#~ msgstr ""
-#~ "3×3模糊,用于å±å¹•ç©ºé—´çŽ¯å¢ƒé®æŒ¡æ•ˆæžœã€‚增加模糊的åŠå¾„,以获得更平滑的外观,但"
-#~ "å¯èƒ½ä¼šå¯¼è‡´ç±»ä¼¼æ£‹ç›˜çš„伪影。"
-
-#~ msgid "Closes the currently opened file."
-#~ msgstr "关闭当å‰æ‰“开的文件。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the file cursor has read past the end of the "
-#~ "file.\n"
-#~ "[b]Note:[/b] This function will still return [code]false[/code] while at "
-#~ "the end of the file and only activates when reading past it. This can be "
-#~ "confusing but it conforms to how low-level file access works in all "
-#~ "operating systems. There is always [method get_len] and [method "
-#~ "get_position] to implement a custom logic."
-#~ msgstr ""
-#~ "如果文件指针已读å–到文件末尾,则返回[code] true [/code]。\n"
-#~ "[b]注æ„:[/b]在文件末尾,此函数ä»å°†è¿”回[code] false [/code],并且仅在ç»è¿‡"
-#~ "文件时æ‰æ¿€æ´»ã€‚è¿™å¯èƒ½ä¼šé€ æˆæ··æ·†ï¼Œä½†å®ƒç¬¦åˆæ‰€æœ‰æ“作系统中低级文件访问的工作方"
-#~ "å¼ã€‚使用[method get_len]å’Œ[method get_position]æ¥å®žçŽ°è‡ªå®šä¹‰é€»è¾‘。"
-
-#~ msgid ""
-#~ "Returns the next value of the file in CSV (Comma-Separated Values) "
-#~ "format. You can pass a different delimiter [code]delim[/code] to use "
-#~ "other than the default [code]\",\"[/code] (comma). This delimiter must be "
-#~ "one-character long.\n"
-#~ "Text is interpreted as being UTF-8 encoded."
-#~ msgstr ""
-#~ "以CSV(Comma-Separated Values)格å¼è¿”回文件的下一个值。你å¯ä»¥ä¼ é€’一个ä¸åŒ"
-#~ "的分隔符[code]delim[/code]æ¥ä½¿ç”¨ï¼Œè€Œä¸æ˜¯é»˜è®¤çš„[code]\",\"[/code](逗å·ï¼‰ã€‚"
-#~ "这个定界符必须是一个字符的长度。\n"
-#~ "文本将被转为UTF-8ç¼–ç ã€‚"
-
-#~ msgid "Opens a compressed file for reading or writing."
-#~ msgstr "打开一个压缩文件进行读写。"
-
-#~ msgid ""
-#~ "Stores the given [String] as a line in the file.\n"
-#~ "Text will be encoded as UTF-8."
-#~ msgstr ""
-#~ "将给定的[String]存储为文件中的一行。\n"
-#~ "文本将被编ç ä¸º UTF-8。"
-
-#~ msgid ""
-#~ "Stores the given [String] in the file.\n"
-#~ "Text will be encoded as UTF-8."
-#~ msgstr ""
-#~ "在文件中存储给定为[String]属性。\n"
-#~ "文本将被编ç ä¸ºUTF-8。"
-
-#~ msgid ""
-#~ "Stores any Variant value in the file. If [code]full_objects[/code] is "
-#~ "[code]true[/code], encoding objects is allowed (and can potentially "
-#~ "include code)."
-#~ msgstr ""
-#~ "在文件中存储任何å˜é‡å€¼ã€‚如果[code]full_objects[/code]是[code]true[/code],"
-#~ "å…许对对象进行编ç ï¼ˆæœ‰å¯èƒ½åŒ…括代ç ï¼‰ã€‚"
-
-#~ msgid ""
-#~ "If [code]true[/code], the file's endianness is swapped. Use this if "
-#~ "you're dealing with files written on big-endian machines.\n"
-#~ "[b]Note:[/b] This is about the file format, not CPU type. This is always "
-#~ "reset to [code]false[/code] whenever you open the file."
-#~ msgstr ""
-#~ "如果[code]true[/code],文件的字节数会被交æ¢ã€‚如果你è¦å¤„ç†å†™åœ¨å¤§é¢å€¼æœºå™¨ä¸Š"
-#~ "的文件,就使用这个。\n"
-#~ "[b]注æ„:[/b] 这是关于文件格å¼ï¼Œè€Œä¸æ˜¯CPU类型。æ¯å½“你打开文件时,这一点总"
-#~ "是被é‡ç½®ä¸º[code]false[/code]。"
-
-#~ msgid "Opens the file for read operations."
-#~ msgstr "打开文件读å–。"
-
-#~ msgid ""
-#~ "The file system access scope. See enum [code]Access[/code] constants."
-#~ msgstr "文件系统访问范围。å‚è§æžšä¸¾(enum)[code] Access [/code]常é‡ã€‚"
-
-#~ msgid ""
-#~ "Font contains a Unicode-compatible character set, as well as the ability "
-#~ "to draw it with variable width, ascent, descent and kerning. For creating "
-#~ "fonts from TTF files (or other font formats), see the editor support for "
-#~ "fonts."
-#~ msgstr ""
-#~ "字体å«æœ‰ä¸€ä¸ªä¸ŽUnicode兼容的字符集,以åŠç”¨å¯å˜å®½åº¦ã€å¢žé«˜ã€å‡çŸ®å’Œå­—符间è·ç»˜"
-#~ "制的能力。有关于从TTF文件(或其他字体格å¼ï¼‰åˆ›å»ºå­—体,请å‚è§ç¼–辑器对字体的"
-#~ "支æŒã€‚"
-
-#~ msgid ""
-#~ "Returns the size of a string, taking kerning and advance into account."
-#~ msgstr "返回一个字符串的大å°ï¼Œå¹¶è€ƒè™‘到字符间è·å’Œæå‰é‡ã€‚"
-
-#~ msgid ""
-#~ "The name of the referenced function to call on the object, without "
-#~ "parentheses or any parameters."
-#~ msgstr "è¦åœ¨å¯¹è±¡ä¸Šè°ƒç”¨çš„引用函数的å称,没有括å·æˆ–任何å‚数。"
-
-#~ msgid "Helper node to calculate generic geometry operations in 3D space."
-#~ msgstr "帮助节点用于计算三维空间中的通用几何æ“作。"
-
-#~ msgid ""
-#~ "Geometry3D provides users with a set of helper functions to create "
-#~ "geometric shapes, compute intersections between shapes, and process "
-#~ "various other geometric operations."
-#~ msgstr ""
-#~ "Geometry3D为用户æ供了一套辅助函数,用于创建几何图形,计算图形之间的交点,"
-#~ "以åŠå¤„ç†å…¶ä»–å„ç§å‡ ä½•æ“作。"
-
-#~ msgid "2D particle emitter."
-#~ msgstr "2Dç²’å­å‘射器。"
-
-#~ msgid ""
-#~ "2D particle node used to create a variety of particle systems and "
-#~ "effects. [GPUParticles2D] features an emitter that generates some number "
-#~ "of particles at a given rate.\n"
-#~ "Use the [code]process_material[/code] property to add a "
-#~ "[ParticlesMaterial] to configure particle appearance and behavior. "
-#~ "Alternatively, you can add a [ShaderMaterial] which will be applied to "
-#~ "all particles."
-#~ msgstr ""
-#~ "2Dç²’å­èŠ‚点,用于创建å„ç§ç²’å­ç³»ç»Ÿå’Œæ•ˆæžœã€‚ [GPUParticles2D] 的特点是有一个å‘"
-#~ "射器,能以给定的速度产生一定数é‡çš„ç²’å­ã€‚\n"
-#~ "使用 [code]process_material[/code] 属性æ¥æ·»åŠ ä¸€ä¸ª [ParticlesMaterial] æ¥é…"
-#~ "置粒å­çš„外观和行为。或者,你å¯ä»¥æ·»åŠ ä¸€ä¸ª [ShaderMaterial] ,它将应用于所有"
-#~ "ç²’å­ã€‚"
-
-#~ msgid "Editor visibility helper."
-#~ msgstr "编辑器å¯è§æ€§å¸®åŠ©ã€‚"
-
-#~ msgid "3D particle emitter."
-#~ msgstr "3Dç²’å­å‘射器。"
-
-#~ msgid ""
-#~ "3D particle node used to create a variety of particle systems and "
-#~ "effects. [GPUParticles3D] features an emitter that generates some number "
-#~ "of particles at a given rate.\n"
-#~ "Use the [code]process_material[/code] property to add a "
-#~ "[ParticlesMaterial] to configure particle appearance and behavior. "
-#~ "Alternatively, you can add a [ShaderMaterial] which will be applied to "
-#~ "all particles."
-#~ msgstr ""
-#~ "3Dç²’å­èŠ‚点,用于创建å„ç§ç²’å­ç³»ç»Ÿå’Œæ•ˆæžœã€‚ [GPUParticles3D] 的特点是一个å‘å°„"
-#~ "器,以给定的速度产生一些数é‡çš„ç²’å­ã€‚\n"
-#~ "使用 [code]process_material[/code] 属性æ¥æ·»åŠ ä¸€ä¸ª [ParticlesMaterial] æ¥é…"
-#~ "置粒å­çš„外观和行为。或者,你å¯ä»¥æ·»åŠ ä¸€ä¸ª [ShaderMaterial] ,它将应用于所有"
-#~ "ç²’å­ã€‚"
-
-#~ msgid "Number of particles to emit."
-#~ msgstr "è¦å‘出的粒å­çš„æ•°é‡ã€‚"
-
-#~ msgid ""
-#~ "The [AABB] that determines the area of the world part of which needs to "
-#~ "be visible on screen for the particle system to be active."
-#~ msgstr ""
-#~ "决定世界的一部分需è¦åœ¨å±å¹•ä¸Šå¯è§çš„区域的[AABB],以便粒å­ç³»ç»Ÿè¢«æ¿€æ´»ã€‚"
-
-#~ msgid "Returns the color set to [code]idx[/code] left (input) slot."
-#~ msgstr "返回设置在[code]idx[/code]左边(输入)槽的颜色。"
-
-#~ msgid "Returns the color set to [code]idx[/code] right (output) slot."
-#~ msgstr "返回设置在[code]idx[/code]å³è¾¹ï¼ˆè¾“出)槽的颜色。"
-
-#~ msgid "Returns the (integer) type of left (input) [code]idx[/code] slot."
-#~ msgstr "返回左侧(输入)[code]idx[/code]槽的(整数)类型。"
-
-#~ msgid "Returns the (integer) type of right (output) [code]idx[/code] slot."
-#~ msgstr "返回å³ä¾§ï¼ˆè¾“出)[code]idx[/code]槽的(整数)类型。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if left (input) slot [code]idx[/code] is "
-#~ "enabled, [code]false[/code] otherwise."
-#~ msgstr ""
-#~ "如果左侧(输入)槽[code]idx[/code]被å¯ç”¨ï¼Œè¿”回[code]true[/code],å¦åˆ™è¿”回"
-#~ "[code]false[/code]。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if right (output) slot [code]idx[/code] is "
-#~ "enabled, [code]false[/code] otherwise."
-#~ msgstr ""
-#~ "如果左侧(输出)槽[code]idx[/code]被å¯ç”¨ï¼Œè¿”回[code]true[/code],å¦åˆ™è¿”回"
-#~ "[code]false[/code]。"
-
-#~ msgid "The physics layers this GridMap detects collisions in."
-#~ msgstr "该GridMap检测碰撞的物ç†å±‚。"
-
-#~ msgid ""
-#~ "Horizontal slider. See [Slider]. This one goes from left (min) to right "
-#~ "(max)."
-#~ msgstr "水平滑å—。è§[Slider]。水平滑å—从左(最å°å€¼ï¼‰åˆ°å³ï¼ˆæœ€å¤§å€¼ï¼‰æ»‘动。"
-
-#~ msgid ""
-#~ "A [Texture2D] based on an [Image]. Can be created from an [Image] with "
-#~ "[method create_from_image].\n"
-#~ "[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics "
-#~ "hardware limitations. Larger images will fail to import."
-#~ msgstr ""
-#~ "基于 [Image] çš„ [Texture2D],å¯ä»¥é€šè¿‡ [method create_from_image] 从 "
-#~ "[Image] 创建。\n"
-#~ "[b]注æ„:[/b] 由于图形硬件的é™åˆ¶ï¼Œå›¾ç‰‡çš„最大尺寸是 16384×16384 åƒç´ ï¼Œæ›´å¤§"
-#~ "的图片会导入失败。"
-
-#~ msgid "Create a new [ImageTexture] from an [Image]."
-#~ msgstr "从 [Image] 创建新的 [ImageTexture]。"
-
-#~ msgid ""
-#~ "Replaces the texture's data with a new [code]image[/code]. If "
-#~ "[code]immediate[/code] is [code]true[/code], it will take effect "
-#~ "immediately after the call."
-#~ msgstr ""
-#~ "将纹ç†æ•°æ®æ›¿æ¢æˆæ–°çš„[code]image[/code]。如果[code]immediate[/code]为 "
-#~ "[code]true[/code],那么将在调用åŽç«‹å³ç”Ÿæ•ˆã€‚"
-
-#~ msgid ""
-#~ "If the device has an accelerometer, this will return the acceleration. "
-#~ "Otherwise, it returns an empty [Vector3].\n"
-#~ "Note this method returns an empty [Vector3] when running from the editor "
-#~ "even when your device has an accelerometer. You must export your project "
-#~ "to a supported device to read values from the accelerometer."
-#~ msgstr ""
-#~ "如果设备有一个加速度计,这将返回加速度。å¦åˆ™ï¼Œå®ƒè¿”回一个空的[Vector3]。\n"
-#~ "请注æ„,å³ä½¿ä½ çš„设备有一个加速度计,当从编辑器中è¿è¡Œæ—¶ï¼Œè¯¥æ–¹æ³•è¿”回一个空"
-#~ "[Vector3]。你必须把你的项目导出到支æŒåŠ é€Ÿåº¦è®¡çš„设备上,这æ‰èƒ½ä»Žè¯»å–到加速"
-#~ "度。"
-
-#~ msgid ""
-#~ "If the device has an accelerometer, this will return the gravity. "
-#~ "Otherwise, it returns an empty [Vector3]."
-#~ msgstr ""
-#~ "如果设备有加速度计,则返回é‡åŠ›åŠ é€Ÿåº¦ã€‚å¦åˆ™ï¼Œå®ƒå°†è¿”回一个空的[Vector3]。"
-
-#~ msgid ""
-#~ "If the device has a gyroscope, this will return the rate of rotation in "
-#~ "rad/s around a device's X, Y, and Z axes. Otherwise, it returns an empty "
-#~ "[Vector3]."
-#~ msgstr ""
-#~ "如果设备有一个陀螺仪,这将返回围绕设备的Xã€Yå’ŒZ轴的旋转速率,å•ä½æ˜¯rad/s。"
-#~ "å¦åˆ™ï¼Œå®ƒè¿”回一个空的[Vector3]。"
-
-#~ msgid ""
-#~ "If the device has a magnetometer, this will return the magnetic field "
-#~ "strength in micro-Tesla for all axes."
-#~ msgstr "如果设备有ç£åŠ›è®¡ï¼Œè¿™å°†è¿”回所有轴的ç£åœºå¼ºåº¦ï¼Œå•ä½ä¸ºå¾®ç‰¹æ–¯æ‹‰ã€‚"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] when the user stops pressing the action event, "
-#~ "meaning it's [code]true[/code] only on the frame that the user released "
-#~ "the button."
-#~ msgstr ""
-#~ "当用户åœæ­¢æŒ‰ä¸‹åŠ¨ä½œäº‹ä»¶æ—¶,返回[code]true[/code],è¿™æ„味ç€ä»…当用户释放按钮的"
-#~ "帧上æ‰æ˜¯[code]true[/code]."
-
-#~ msgid ""
-#~ "Captures the mouse. The mouse will be hidden and unable to leave the game "
-#~ "window, but it will still register movement and mouse button presses. On "
-#~ "Windows and Linux, the mouse will use raw input mode, which means the "
-#~ "reported movement will be unaffected by the OS' mouse acceleration "
-#~ "settings."
-#~ msgstr ""
-#~ "æ•èŽ·é¼ æ ‡ã€‚鼠标将被éšè—,并且无法离开游æˆçª—å£ï¼Œä½†å®ƒä»ç„¶ä¼šè®°å½•ç§»åŠ¨å’Œé¼ æ ‡æŒ‰"
-#~ "键。在Windowså’ŒLinux上,鼠标将使用原始输入模å¼ï¼Œè¿™æ„味ç€æŠ¥å‘Šçš„移动将ä¸å—æ“"
-#~ "作系统的鼠标加速设置的影å“。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if this input event matches a pre-defined "
-#~ "action of any type."
-#~ msgstr ""
-#~ "如果此输入事件与任何类型的预定义æ“作匹é…,则返回 [code] true[/code]。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the given action is released (i.e. not "
-#~ "pressed). Not relevant for events of type [InputEventMouseMotion] or "
-#~ "[InputEventScreenDrag]."
-#~ msgstr ""
-#~ "如果给定的动作被释放(å³æ²¡æœ‰è¢«æŒ‰ä¸‹ï¼‰ï¼Œè¿”回[code]true[/code]。与"
-#~ "[InputEventMouseMotion]或[InputEventScreenDrag]类型的事件无关。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the given input event is checking for the "
-#~ "same key ([InputEventKey]), button ([InputEventJoypadButton]) or action "
-#~ "([InputEventAction])."
-#~ msgstr ""
-#~ "如果给定的输入事件正在检查相åŒçš„键([InputEventKey])ã€æŒ‰é’®"
-#~ "([InputEventJoypadButton])或动作([InputEventAction]),则返回 "
-#~ "[code]true[/code]。"
-
-#~ msgid ""
-#~ "Sets the background color of the item specified by [code]idx[/code] index "
-#~ "to the specified [Color].\n"
-#~ "[codeblock]\n"
-#~ "var some_string = \"Some text\"\n"
-#~ "some_string.set_item_custom_bg_color(0,Color(1, 0, 0, 1) # This will set "
-#~ "the background color of the first item of the control to red.\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "将[code]idx[/code]索引指定的项目的背景颜色设置为指定的颜色[Color]。\n"
-#~ "[codeblock]\n"
-#~ "var some_string = \"一些文本\"\n"
-#~ "some_string.set_item_custom_bg_color(0,Color(1, 0, 0, 1) # 这将把控件的第"
-#~ "一个项目的背景颜色设置为红色。\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "Sets the foreground color of the item specified by [code]idx[/code] index "
-#~ "to the specified [Color].\n"
-#~ "[codeblock]\n"
-#~ "var some_string = \"Some text\"\n"
-#~ "some_string.set_item_custom_fg_color(0,Color(1, 0, 0, 1) # This will set "
-#~ "the foreground color of the first item of the control to red.\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "å°†[code]idx[/code]索引指定的项目的å‰æ™¯é¢œè‰²è®¾ç½®ä¸ºæŒ‡å®šçš„颜色[Color]。\n"
-#~ "[codeblock]\n"
-#~ "var some_string = \"一些文本\"\n"
-#~ "some_string.set_item_custom_fg_color(0,Color(1, 0, 0, 1) # 这将把控件的第"
-#~ "一个项目的å‰æ™¯é¢œè‰²è®¾ç½®ä¸ºçº¢è‰²ã€‚\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "The JavaScript singleton is implemented only in the HTML5 export. It's "
-#~ "used to access the browser's JavaScript context. This allows interaction "
-#~ "with embedding pages or calling third-party JavaScript APIs."
-#~ msgstr ""
-#~ "JavaScript å•ä¾‹ä»…在 HTML5 导出中实现。它用于访问æµè§ˆå™¨çš„ JavaScript 上下"
-#~ "文。这å…许与嵌入页é¢äº¤äº’或调用第三方 JavaScript API。"
-
-#~ msgid ""
-#~ "Converts a [Variant] var to JSON text and returns the result. Useful for "
-#~ "serializing data to store or send over the network.\n"
-#~ "[b]Note:[/b] The JSON specification does not define integer or float "
-#~ "types, but only a [i]number[/i] type. Therefore, converting a Variant to "
-#~ "JSON text will convert all numerical values to [float] types."
-#~ msgstr ""
-#~ "å°† [Variant] var å˜é‡è½¬æ¢ä¸º JSON 文本并返回结果。å¯ç”¨äºŽå¯¹æ•°æ®è¿›è¡Œåºåˆ—化以"
-#~ "存储或通过网络å‘é€ã€‚\n"
-#~ "[b]注:[/b] JSON 规范中没有定义 integer 整数或 float 浮点类型,而åªå®šä¹‰äº† "
-#~ "[i]number[/i] 类型。因此,将 Variant 转æ¢ä¸º JSON 文本会将所有数值转æ¢ä¸º "
-#~ "[float] 类型。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the body is on the ceiling. Only updates "
-#~ "when calling [method move_and_slide]."
-#~ msgstr ""
-#~ "如果实体在天花æ¿ä¸Šï¼Œè¿”回则[code]true[/code]。åªåœ¨è°ƒç”¨[method "
-#~ "move_and_slide]时更新。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the body is on the floor. Only updates when "
-#~ "calling [method move_and_slide]."
-#~ msgstr ""
-#~ "如果身体在地é¢ä¸Šï¼Œè¿”回则[code]true[/code]。åªåœ¨è°ƒç”¨[method move_and_slide]"
-#~ "时更新。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the body is on a wall. Only updates when "
-#~ "calling [method move_and_slide]."
-#~ msgstr ""
-#~ "如果实体在墙上,返回则[code]true[/code]。åªåœ¨è°ƒç”¨[method move_and_slide]æ—¶"
-#~ "更新。"
-
-#~ msgid ""
-#~ "If the body is at least this close to another body, this body will "
-#~ "consider them to be colliding."
-#~ msgstr "如果这个物体至少与å¦ä¸€ä¸ªç‰©ä½“如此接近,这个物体就会认为它们在碰撞。"
-
-#~ msgid ""
-#~ "Kinematic bodies are special types of bodies that are meant to be user-"
-#~ "controlled. They are not affected by physics at all; to other types of "
-#~ "bodies, such as a character or a rigid body, these are the same as a "
-#~ "static body. However, they have two main uses:\n"
-#~ "[b]Simulated motion:[/b] When these bodies are moved manually, either "
-#~ "from code or from an [AnimationPlayer] (with [member AnimationPlayer."
-#~ "playback_process_mode] set to \"physics\"), the physics will "
-#~ "automatically compute an estimate of their linear and angular velocity. "
-#~ "This makes them very useful for moving platforms or other AnimationPlayer-"
-#~ "controlled objects (like a door, a bridge that opens, etc).\n"
-#~ "[b]Kinematic characters:[/b] KinematicBody3D also has an API for moving "
-#~ "objects (the [method move_and_collide] and [method move_and_slide] "
-#~ "methods) while performing collision tests. This makes them really useful "
-#~ "to implement characters that collide against a world, but that don't "
-#~ "require advanced physics."
-#~ msgstr ""
-#~ "è¿åŠ¨å®žä½“是指用户控制的特殊类型的实体。他们完全ä¸å—物ç†çš„å½±å“;对于其他类型"
-#~ "的实体,例如角色或刚体,它们与é™æ€å®žä½“相åŒã€‚但是,它们有两个主è¦ç”¨é€”:\n"
-#~ "[b] 模拟è¿åŠ¨ï¼š[/b]当从代ç æˆ–[AnimationPlayer](将[member AnimationPlayer."
-#~ "playback_process_mode]设置为“Physicalâ€ï¼‰æ‰‹åŠ¨ç§»åŠ¨è¿™äº›ç‰©ä½“时,物ç†å°†è‡ªåŠ¨è®¡ç®—"
-#~ "其线速度和角速度的估计值。这使得它们对于移动平å°æˆ–其他AnimationPlayer控制"
-#~ "的对象(如门ã€æ‰“开的桥等)éžå¸¸æœ‰ç”¨ã€‚\n"
-#~ "[b] è¿åŠ¨ç‰©ä½“:[/b]KinematicBody3D还具有一个API,用于在执行碰撞测试时移动对"
-#~ "象(方法移动和碰撞)和方法移动和滑动)。这使得它们在实现与世界碰撞的角色时"
-#~ "éžå¸¸æœ‰ç”¨ï¼Œä½†ä¸éœ€è¦é«˜çº§ç‰©ç†ã€‚"
-
-#~ msgid ""
-#~ "Moves the body along the vector [code]rel_vec[/code]. The body will stop "
-#~ "if it collides. Returns a [KinematicCollision3D], which contains "
-#~ "information about the collision.\n"
-#~ "If [code]test_only[/code] is [code]true[/code], the body does not move "
-#~ "but the would-be collision information is given."
-#~ msgstr ""
-#~ "沿ç€å‘é‡[code]rel_vec[/code]移动物体。如果碰撞物体就会åœæ­¢ã€‚返回"
-#~ "[KinematicCollision3D],它包å«ç¢°æ’žçš„ä¿¡æ¯ã€‚\n"
-#~ "如果[code]test_only[/code]为[code]true[/code],则物体ä¸ä¼šç§»åŠ¨ï¼Œä½†ä¼šç»™å‡ºå¯"
-#~ "能的碰撞信æ¯ã€‚"
-
-#~ msgid "Collision data for [KinematicBody3D] collisions."
-#~ msgstr "用于[KinematicBody3D]碰撞的碰撞数æ®ã€‚"
-
-#~ msgid ""
-#~ "Contains collision data for [KinematicBody3D] collisions. When a "
-#~ "[KinematicBody3D] is moved using [method KinematicBody3D."
-#~ "move_and_collide], it stops if it detects a collision with another body. "
-#~ "If a collision is detected, a KinematicCollision3D object is returned.\n"
-#~ "This object contains information about the collision, including the "
-#~ "colliding object, the remaining motion, and the collision position. This "
-#~ "information can be used to calculate a collision response."
-#~ msgstr ""
-#~ "包å«[KinematicBody3D]碰撞的数æ®ã€‚当一个[KinematicBody3D]使用[method "
-#~ "KinematicBody3D.move_and_collide]移动时,如果它检测到与å¦ä¸€ä¸ªç‰©ä½“的碰撞就"
-#~ "会åœæ­¢ã€‚如果检测到碰撞,将返回一个KinematicCollision3D对象。\n"
-#~ "这个对象包å«ç¢°æ’žçš„相关信æ¯ï¼ŒåŒ…括碰撞的对象ã€å‰©ä½™è¿åŠ¨å’Œç¢°æ’žå标。这些信æ¯å¯"
-#~ "以用æ¥è®¡ç®—碰撞å“应。"
-
-#~ msgid "The colliding shape's index. See [CollisionObject3D]."
-#~ msgstr "碰撞形状的索引。å‚阅[CollisionObject3D]。"
-
-#~ msgid ""
-#~ "The light's angular size in degrees. Only available for "
-#~ "[DirectionalLight3D]s. For reference, the Sun from the Earth is "
-#~ "approximately [code]0.5[/code]."
-#~ msgstr ""
-#~ "ç¯å…‰çš„角度大å°ï¼Œå•ä½æ˜¯åº¦ã€‚åªé€‚用于[DirectionalLight3D]。作为å‚考,从地çƒä¸Š"
-#~ "看太阳大约是[code]0.5[/code]。"
-
-#~ msgid ""
-#~ "[Texture2D] projected by light. [member shadow_enabled] must be on for "
-#~ "the projector to work. Light projectors make the light appear as if it is "
-#~ "shining through a colored but transparent object, almost like light "
-#~ "shining through stained glass."
-#~ msgstr ""
-#~ "[Texture2D]由光线投射。[member shadow_enabled]必须打开,投影仪æ‰èƒ½å·¥ä½œã€‚å…‰"
-#~ "投影仪使光线看起æ¥å°±åƒæ˜¯é€è¿‡ä¸€ä¸ªå½©è‰²ä½†é€æ˜Žçš„物体照耀的,就åƒå…‰çº¿é€è¿‡å½©è‰²çŽ»"
-#~ "璃照射一样。"
-
-#~ msgid ""
-#~ "Blurs the edges of the shadow. Can be used to hide pixel artifacts in low-"
-#~ "resolution shadow maps. A high value can impact performance, make shadows "
-#~ "appear grainy and can cause other unwanted artifacts. Try to keep as near "
-#~ "default as possible."
-#~ msgstr ""
-#~ "模糊阴影的边缘。å¯ç”¨äºŽéšè—低分辨率阴影贴图中的åƒç´ ç‘•ç–µã€‚较高的值å¯èƒ½ä¼šå½±å“"
-#~ "性能,使阴影呈现颗粒状,并å¯èƒ½å¯¼è‡´å…¶ä»–ä¸éœ€è¦çš„瑕疵。尽é‡ä¿æŒæŽ¥è¿‘默认值。"
-
-#~ msgid ""
-#~ "Offsets the lookup into the shadow map by the object's normal. This can "
-#~ "be used to reduce self-shadowing artifacts without using [member "
-#~ "shadow_bias]. In practice, this value should be tweaked along with "
-#~ "[member shadow_bias] to reduce artifacts as much as possible."
-#~ msgstr ""
-#~ "通过对象的法线将查找å移到阴影贴图中。这å¯ç”¨äºŽå‡å°‘自阴影瑕疵,而无需使用"
-#~ "[member shadow_bias]。在实践中,该值应与[member shadow_bias]一起调整,以尽"
-#~ "å¯èƒ½å‡å°‘瑕疵。"
-
-#~ msgid ""
-#~ "Constant for accessing [member DirectionalLight3D."
-#~ "directional_shadow_fade_start]."
-#~ msgstr ""
-#~ "访问[member DirectionalLight3D.directional_shadow_fade_start]的常数。"
-
-#~ msgid "Constant for accessing [member shadow_normal_bias]."
-#~ msgstr "用于访问[member shadow_normal_bias]常数。"
-
-#~ msgid ""
-#~ "Constant for accessing [member DirectionalLight3D."
-#~ "directional_shadow_pancake_size]."
-#~ msgstr ""
-#~ "访问[member DirectionalLight3D.directional_shadow_pancake_size]的常数。"
-
-#~ msgid "Constant for accessing [member shadow_blur]."
-#~ msgstr "访问[member shadow_blur]的常数。"
-
-#~ msgid "Constant for accessing [member shadow_transmittance_bias]."
-#~ msgstr "访问[member shadow_Transmission_bias]的常数。"
-
-#~ msgid "A line through several points in 2D space."
-#~ msgstr "在二维空间中通过几个点的直线。"
-
-#~ msgid ""
-#~ "Maximum amount of characters that can be entered inside the [LineEdit]. "
-#~ "If [code]0[/code], there is no limit."
-#~ msgstr ""
-#~ "在[LineEdit]内å¯è¾“入的最大字符数。如果为[code]0[/code],则ä¸åšé™åˆ¶ã€‚"
-
-#~ msgid ""
-#~ "Emitted when trying to append text that would overflow the [member "
-#~ "max_length]."
-#~ msgstr "当文本长度将溢出[manber max_length]时触å‘。"
-
-#~ msgid ""
-#~ "Notification received from the OS when the application is focused, i.e. "
-#~ "when changing the focus from the OS desktop or a thirdparty application "
-#~ "to any open window of the Godot instance.\n"
-#~ "Implemented on desktop platforms."
-#~ msgstr ""
-#~ "当应用程åºè¢«å…³æ³¨æ—¶ï¼Œå³å½“焦点从æ“作系统桌é¢æˆ–第三方应用程åºè½¬ç§»åˆ°Godot实例"
-#~ "的任何开放窗å£æ—¶ï¼Œä»Žæ“作系统收到的通知。\n"
-#~ "在桌é¢å¹³å°ä¸Šå®žçŽ°ã€‚"
-
-#~ msgid ""
-#~ "Notification received from the OS when the application is defocused, i.e. "
-#~ "when changing the focus from any open window of the Godot instance to the "
-#~ "OS desktop or a thirdparty application.\n"
-#~ "Implemented on desktop platforms."
-#~ msgstr ""
-#~ "当应用程åºå¤±åŽ»ç„¦ç‚¹æ—¶ï¼Œå³å½“焦点从Godot实例的任何打开的窗å£è½¬ç§»åˆ°æ“作系统桌"
-#~ "é¢æˆ–第三方应用程åºæ—¶ï¼Œä»Žæ“作系统收到的通知。\n"
-#~ "在桌é¢å¹³å°ä¸Šå®žçŽ°ã€‚"
-
-#~ msgid "Calculate a [ConvexPolygonShape3D] from the mesh."
-#~ msgstr "从这个网格中计算出一个[ConvexPolygonShape3D]凸多é¢ä½“。"
-
-#~ msgid "Sets a hint to be used for lightmap resolution."
-#~ msgstr "设置用于光贴图分辨率的æ示。"
-
-#~ msgid ""
-#~ "Sets the override [Material] for the specified surface of the [Mesh] "
-#~ "resource. This material is associated with this [MeshInstance3D] rather "
-#~ "than with the [Mesh] resource."
-#~ msgstr ""
-#~ "为[Mesh]资æºçš„指定表é¢è®¾ç½®è¦†ç›–[Material]。这个æ质与这个[MeshInstance3D]相"
-#~ "关,而ä¸æ˜¯ä¸Ž[Mesh]资æºç›¸å…³ã€‚"
-
-#~ msgid "Returns the visibility axis-aligned bounding box."
-#~ msgstr "返回å¯è§æ€§è½´å¯¹é½çš„包围盒。"
-
-#~ msgid ""
-#~ "If [code]true[/code], the [MultiMesh] will use color data (see [member "
-#~ "color_array])."
-#~ msgstr ""
-#~ "如果 [code]true[/code],[MultiMesh] 将使用颜色数æ®ï¼ˆå‚è§ [member "
-#~ "color_array])。"
-
-#~ msgid ""
-#~ "If [code]true[/code], the [MultiMesh] will use custom data (see [member "
-#~ "custom_data_array])."
-#~ msgstr ""
-#~ "如果 [code]true[/code],则 [MultiMesh] 将使用自定义数æ®ï¼ˆå‚è§ [member "
-#~ "custom_data_array])。"
-
-#~ msgid ""
-#~ "Locks this [Mutex], blocks until it is unlocked by the current owner."
-#~ msgstr "é”定这个[Mutex],直到它被当å‰æ‰€æœ‰è€…解é”为止。"
-
-#~ msgid "Unlocks this [Mutex], leaving it to other threads."
-#~ msgstr "解é”这个[Mutex],把它留给其他线程。"
-
-#~ msgid ""
-#~ "Returns the point closest to the provided [code]to_point[/code] on the "
-#~ "navigation mesh surface."
-#~ msgstr "返回导航网格表é¢ä¸Šæœ€æŽ¥è¿‘æ供的[code]to_point[/code]的点。"
-
-#~ msgid ""
-#~ "Returns the owner region RID for the point returned by [method "
-#~ "get_closest_point]."
-#~ msgstr "返回由[method get_closest_point]得到的点的所有者区域的RID。"
-
-#~ msgid ""
-#~ "Returns the closest point between the navigation surface and the segment."
-#~ msgstr "返回导航é¢å’Œçº¿æ®µä¹‹é—´æœ€è¿‘的点。"
-
-#~ msgid "2D Agent used in navigation for collision avoidance."
-#~ msgstr "用于é¿ç¢°å¯¼èˆªçš„2D Agent。"
-
-#~ msgid ""
-#~ "2D Agent that is used in navigation to reach a location while avoiding "
-#~ "static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
-#~ "collision avoidance. The agent needs navigation data to work correctly. "
-#~ "This can be done by having the agent as a child of a [Navigation2D] node, "
-#~ "or using [method set_navigation]. [NavigationAgent2D] is physics safe."
-#~ msgstr ""
-#~ "2D Agent,用于导航到达一个ä½ç½®ï¼ŒåŒæ—¶é¿å…é™æ€å’ŒåŠ¨æ€éšœç¢ã€‚采用RVOé¿ç¢°æŠ€æœ¯å¯¹"
-#~ "动æ€éšœç¢ç‰©è¿›è¡Œé¿ç¢°ã€‚代ç†éœ€è¦å¯¼èˆªæ•°æ®æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚è¿™å¯ä»¥é€šè¿‡å°†ä»£ç†ä½œä¸º"
-#~ "[Navigation2D]节点的å­èŠ‚点或使用[method set_navigation]æ¥å®žçŽ°ã€‚"
-#~ "[NavigationAgent2D]是物ç†å®‰å…¨çš„。"
-
-#~ msgid ""
-#~ "Returns the distance to the target location, using the agent's global "
-#~ "position. The user must set the target location with [method "
-#~ "set_target_location] in order for this to be accurate."
-#~ msgstr ""
-#~ "使用代ç†çš„全局ä½ç½®è¿”回到目标ä½ç½®çš„è·ç¦»ã€‚用户必须使用[method "
-#~ "set_target_location]设置目标ä½ç½®ï¼Œä»¥ä½¿å…¶å‡†ç¡®ã€‚"
-
-#~ msgid ""
-#~ "Returns the reachable final location in global coordinates. This can "
-#~ "change if the navigation path is altered in any way."
-#~ msgstr ""
-#~ "返回全局å标中å¯åˆ°è¾¾çš„最终ä½ç½®ã€‚è¿™å¯èƒ½ä¼šéšç€å¯¼èˆªè·¯å¾„的改å˜è€Œå‘生å˜åŒ–。"
-
-#~ msgid "Returns the path from start to finish in global coordinates."
-#~ msgstr "返回全局å标中从开始到结æŸçš„路径。"
-
-#~ msgid ""
-#~ "Returns which index the agent is currently on in the navigation path's "
-#~ "[PackedVector2Array]."
-#~ msgstr "返回代ç†å½“å‰åœ¨å¯¼èˆªè·¯å¾„çš„[PackedVector2Array]中的索引。"
-
-#~ msgid ""
-#~ "Returns the [Navigation2D] node that the agent is using for its "
-#~ "navigation system."
-#~ msgstr "返回代ç†ç”¨äºŽå…¶å¯¼èˆªç³»ç»Ÿçš„[Navigation2D]节点。"
-
-#~ msgid ""
-#~ "Returns a [Vector2] in global coordinates, that can be moved to, making "
-#~ "sure that there are no static objects in the way. If the agent does not "
-#~ "have a navigation path, it will return the position of the agent's parent."
-#~ msgstr ""
-#~ "返回一个å¯ä»¥ç§»åŠ¨åˆ°çš„[Vector2]全局å标,这需è¦ç¡®ä¿è·¯å¾„上没有é™æ€ç¢°æ’žä½“。如"
-#~ "果代ç†æ²¡æœ‰å¯¼èˆªè·¯å¾„,它将返回代ç†çš„父节点的ä½ç½®ã€‚"
-
-#~ msgid ""
-#~ "Returns the user defined [Vector2] after setting the target location."
-#~ msgstr "在设置目标ä½ç½®åŽè¿”回用户定义的[Vector2]。"
-
-#~ msgid ""
-#~ "Returns true if the navigation path's final location has been reached."
-#~ msgstr "如果已ç»åˆ°è¾¾å¯¼èˆªè·¯å¾„的最终ä½ç½®ï¼Œåˆ™è¿”回true。"
-
-#~ msgid ""
-#~ "Returns true if the target location is reachable. The target location is "
-#~ "set using [method set_target_location]."
-#~ msgstr ""
-#~ "如果目标ä½ç½®æ˜¯å¯åˆ°è¾¾çš„,则返回true。目标ä½ç½®ä½¿ç”¨[method "
-#~ "set_target_location]设置。"
-
-#~ msgid ""
-#~ "Returns true if the target location is reached. The target location is "
-#~ "set using [method set_target_location]. It may not always be possible to "
-#~ "reach the target location. It should always be possible to reach the "
-#~ "final location though. See [method get_final_location]."
-#~ msgstr ""
-#~ "如果到达目标ä½ç½®åˆ™è¿”回true。目标ä½ç½®ä½¿ç”¨[method set_target_location]设置。"
-#~ "å¯èƒ½å¹¶ä¸æ€»æ˜¯èƒ½å¤Ÿåˆ°è¾¾ç›®æ ‡ä½ç½®ã€‚ä¸è¿‡ï¼Œå®ƒåº”该总是有å¯èƒ½åˆ°è¾¾æœ€ç»ˆçš„ä½ç½®ã€‚"
-#~ "get_final_location[方法]。"
-
-#~ msgid ""
-#~ "Sets the [Navigation2D] node used by the agent. Useful when you don't "
-#~ "want to make the agent a child of a [Navigation2D] node."
-#~ msgstr ""
-#~ "设置代ç†ä½¿ç”¨çš„[Navigation2D]节点。当你ä¸æƒ³è®©ä»£ç†æˆä¸º[Navigation2D]节点的å­"
-#~ "节点时,这很有用。"
-
-#~ msgid ""
-#~ "Sets the user desired final location. This will clear the current "
-#~ "navigation path."
-#~ msgstr "设置用户希望的最终ä½ç½®ã€‚这将清除当å‰çš„导航路径。"
-
-#~ msgid ""
-#~ "Sends the passed in velocity to the collision avoidance algorithm. It "
-#~ "will adjust the velocity to avoid collisions. Once the adjustment to the "
-#~ "velocity is complete, it will emit the [signal velocity_computed] signal."
-#~ msgstr ""
-#~ "将传递的速度å‘é€ç»™é¿ç¢°ç®—法。它会调整速度以é¿å…碰撞。一旦速度调整完æˆï¼Œå®ƒå°†"
-#~ "å‘出[signal velocity_computed]ä¿¡å·ã€‚"
-
-#~ msgid "The maximum number of neighbors for the agent to consider."
-#~ msgstr "agentè¦è€ƒè™‘的最大邻居数。"
-
-#~ msgid "The distance to search for other agents."
-#~ msgstr "寻找其他 Agent çš„è·ç¦»ã€‚"
-
-#~ msgid ""
-#~ "The maximum distance the agent is allowed away from the ideal path to the "
-#~ "final location. This can happen due to trying to avoid collisions. When "
-#~ "the maximum distance is exceeded, it recalculates the ideal path."
-#~ msgstr ""
-#~ "Agent 从ç†æƒ³è·¯å¾„到最终ä½ç½®æ‰€å…许的最大è·ç¦»ã€‚由于试图é¿å…碰撞,这å¯èƒ½ä¼šå‘"
-#~ "生。当超过最大è·ç¦»æ—¶ï¼Œå®ƒé‡æ–°è®¡ç®—ç†æƒ³è·¯å¾„。"
-
-#~ msgid "The radius of the agent."
-#~ msgstr "Agent çš„åŠå¾„。"
-
-#~ msgid ""
-#~ "The distance threshold before a target is considered to be reached. This "
-#~ "will allow an agent to not have to hit a point on the path exactly, but "
-#~ "in the area."
-#~ msgstr ""
-#~ "认为到达目标之å‰çš„è·ç¦»é˜ˆå€¼ã€‚这将å…许Agentä¸å¿…精确地命中路径上的æŸä¸ªç‚¹ï¼Œè€Œ"
-#~ "是在该区域内。"
-
-#~ msgid ""
-#~ "The minimal amount of time for which this agent's velocities, that are "
-#~ "computed with the collision avoidance algorithim, are safe with respect "
-#~ "to other agents. The larger the number, the sooner the agent will respond "
-#~ "to other agents, but less freedom in choosing its velocities. Must be "
-#~ "positive."
-#~ msgstr ""
-#~ "在最短的时间内,这个Agent的速度,由碰撞é¿å…算法计算,相对于其他代ç†æ˜¯å®‰å…¨"
-#~ "的。数值越大,Agent对其他Agentçš„å“应就越快,但选择速度的自由度就越å°ã€‚å¿…é¡»"
-#~ "是正的。"
-
-#~ msgid "Notifies when the final location is reached."
-#~ msgstr "到达最终ä½ç½®æ—¶é€šçŸ¥ã€‚"
-
-#~ msgid "Notifies when the navigation path changes."
-#~ msgstr "当导航路径改å˜æ—¶å‘出通知。"
-
-#~ msgid ""
-#~ "Notifies when the player defined target, set with [method "
-#~ "set_target_location], is reached."
-#~ msgstr ""
-#~ "当玩家定义的目标(用[method set_target_location]设置)到达时å‘出通知。"
-
-#~ msgid ""
-#~ "Notifies when the collision avoidance velocity is calculated. Emitted by "
-#~ "[method set_velocity]."
-#~ msgstr "当计算é¿ç¢°é€Ÿåº¦æ—¶å‘出通知。由[method set_velocity]触å‘。"
-
-#~ msgid "3D Agent used in navigation for collision avoidance."
-#~ msgstr "用于导航é¿ç¢°çš„ 3D Agent。"
-
-#~ msgid ""
-#~ "3D Agent that is used in navigation to reach a location while avoiding "
-#~ "static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
-#~ "collision avoidance. The agent needs navigation data to work correctly. "
-#~ "This can be done by having the agent as a child of a [Navigation3D] node, "
-#~ "or using [method set_navigation]. [NavigationAgent3D] is physics safe."
-#~ msgstr ""
-#~ "3D Agent,用于导航到达一个ä½ç½®ï¼ŒåŒæ—¶é¿å…é™æ€å’ŒåŠ¨æ€éšœç¢ã€‚采用RVOé¿ç¢°æŠ€æœ¯å¯¹"
-#~ "动æ€éšœç¢ç‰©è¿›è¡Œé¿ç¢°ã€‚代ç†éœ€è¦å¯¼èˆªæ•°æ®æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚è¿™å¯ä»¥é€šè¿‡å°†ä»£ç†ä½œä¸º"
-#~ "[Navigation3D]节点的å­èŠ‚点或使用[method set_navigation]æ¥å®žçŽ°ã€‚"
-#~ "[NavigationAgent3D]是物ç†å®‰å…¨çš„。"
-
-#~ msgid ""
-#~ "Returns the reachable final location in global coordinates. This can "
-#~ "change if the navigation path is altered in any way. Because of this, it "
-#~ "would be best to check this each frame."
-#~ msgstr ""
-#~ "返回全局å标中å¯åˆ°è¾¾çš„最终ä½ç½®ã€‚如果导航路径以任何方å¼æ”¹å˜ï¼Œè¿™å¯èƒ½ä¼šæ”¹å˜ã€‚"
-#~ "因此,最好在æ¯ä¸€å¸§éƒ½æ£€æŸ¥ä¸€ä¸‹ã€‚"
-
-#~ msgid ""
-#~ "Returns which index the agent is currently on in the navigation path's "
-#~ "[PackedVector3Array]."
-#~ msgstr "返回Agent当å‰åœ¨å¯¼èˆªè·¯å¾„çš„[PackedVector3Array]中的索引。"
-
-#~ msgid ""
-#~ "Returns the [Navigation3D] node that the agent is using for its "
-#~ "navigation system."
-#~ msgstr "返回Agent用于其导航系统的[Navigation3D]节点。"
-
-#~ msgid ""
-#~ "Returns a [Vector3] in global coordinates, that can be moved to, making "
-#~ "sure that there are no static objects in the way. If the agent does not "
-#~ "have a navigation path, it will return the origin of the agent's parent."
-#~ msgstr ""
-#~ "返回一个å¯ä»¥åˆ°è¾¾çš„[Vector3]的全局å标,并确ä¿è·¯å¾„上没有é™æ€ç‰©ä½“。如果代ç†"
-#~ "没有导航路径,它将返回代ç†çš„父节点的原点。"
-
-#~ msgid ""
-#~ "Returns the user defined [Vector3] after setting the target location."
-#~ msgstr "在设置目标ä½ç½®åŽè¿”回用户定义的[Vector3]。"
-
-#~ msgid ""
-#~ "Sets the [Navigation3D] node used by the agent. Useful when you don't "
-#~ "want to make the agent a child of a [Navigation3D] node."
-#~ msgstr ""
-#~ "设置Agent使用的[Navigation3D]节点。当你ä¸æƒ³è®©Agentæˆä¸º[Navigation3D]节点的"
-#~ "å­èŠ‚点时,这很有用。"
-
-#~ msgid "The agent height offset to match the navigation mesh height."
-#~ msgstr "Agent高度å移以匹é…导航网格高度。"
-
-#~ msgid ""
-#~ "Ignores collisions on the Y axis. Must be true to move on a horizontal "
-#~ "plane."
-#~ msgstr "忽略Y轴上的碰撞。在水平é¢ä¸Šç§»åŠ¨å¿…须是正确的。"
-
-#~ msgid "2D Obstacle used in navigation for collision avoidance."
-#~ msgstr "用于导航é¿ç¢°çš„2Déšœç¢ç‰©ã€‚"
-
-#~ msgid ""
-#~ "2D Obstacle used in navigation for collision avoidance. The obstacle "
-#~ "needs navigation data to work correctly. This can be done by having the "
-#~ "obstacle as a child of a [Navigation2D] node, or using [method "
-#~ "set_navigation]. [NavigationObstacle2D] is physics safe."
-#~ msgstr ""
-#~ "用于导航é¿ç¢°çš„2Déšœç¢ç‰©ã€‚éšœç¢ç‰©éœ€è¦å¯¼èˆªæ•°æ®æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚è¿™å¯ä»¥é€šè¿‡å°†éšœç¢ä½œ"
-#~ "为[Navigation2D]节点的å­èŠ‚点或使用[method set_navigation]æ¥å®žçŽ°ã€‚"
-#~ "[NavigationObstacle2D]是物ç†å®‰å…¨çš„。"
-
-#~ msgid ""
-#~ "Returns the [Navigation2D] node that the obstacle is using for its "
-#~ "navigation system."
-#~ msgstr "返回障ç¢ç‰©ç”¨äºŽå…¶å¯¼èˆªç³»ç»Ÿçš„[Navigation2D]节点。"
-
-#~ msgid ""
-#~ "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
-#~ "want to make the obstacle a child of a [Navigation2D] node."
-#~ msgstr ""
-#~ "设置障ç¢ç‰©ä½¿ç”¨çš„[Navigation2D]节点。当你ä¸æƒ³è®©éšœç¢ç‰©æˆä¸º[Navigation2D]节点"
-#~ "çš„å­èŠ‚点时,这很有用。"
-
-#~ msgid "3D Obstacle used in navigation for collision avoidance."
-#~ msgstr "用于导航的é¿ç¢°3Déšœç¢ã€‚"
-
-#~ msgid ""
-#~ "3D Obstacle used in navigation for collision avoidance. The obstacle "
-#~ "needs navigation data to work correctly. This can be done by having the "
-#~ "obstacle as a child of a [Navigation3D] node, or using [method "
-#~ "set_navigation]. [NavigationObstacle3D] is physics safe."
-#~ msgstr ""
-#~ "用于导航的é¿ç¢°3Déšœç¢ã€‚éšœç¢ç‰©éœ€è¦å¯¼èˆªæ•°æ®æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚è¿™å¯ä»¥é€šè¿‡å°†éšœç¢ä½œä¸º"
-#~ "[Navigation3D]节点的å­èŠ‚点æ¥å®žçŽ°ï¼Œæˆ–者使用[method set_navigation]。"
-#~ "[NavigationObstacle3D]在物ç†ä¸Šæ˜¯å®‰å…¨çš„。"
-
-#~ msgid ""
-#~ "Returns the [Navigation3D] node that the obstacle is using for its "
-#~ "navigation system."
-#~ msgstr "返回障ç¢ç‰©ç”¨äºŽå…¶å¯¼èˆªç³»ç»Ÿçš„[Navigation3D]节点。"
-
-#~ msgid ""
-#~ "Sets the [Navigation3D] node used by the obstacle. Useful when you don't "
-#~ "want to make the obstacle a child of a [Navigation3D] node."
-#~ msgstr ""
-#~ "设置障ç¢ç‰©ä½¿ç”¨çš„[Navigation3D]节点。当你ä¸æƒ³è®©éšœç¢ç‰©æˆä¸º[Navigation3D]节点"
-#~ "çš„å­èŠ‚点时,这很有用。"
-
-#~ msgid "A region of the navigation map."
-#~ msgstr "导航地图上的一个区域。"
-
-#~ msgid ""
-#~ "A region of the navigation map. It tells the [Navigation3D] node what can "
-#~ "be navigated and what cannot, based on the [NavigationMesh] resource. "
-#~ "This should be a child of a [Navigation3D] node (even not a direct child)."
-#~ msgstr ""
-#~ "导航地图上的一个区域。它告诉[Navigation3D]节点什么å¯ä»¥å¯¼èˆªï¼Œä»€ä¹ˆä¸èƒ½ï¼ŒåŸºäºŽ"
-#~ "[NavigationMesh]资æºã€‚这应该是一个[Navigation3D]节点的å­èŠ‚点(å³ä½¿ä¸æ˜¯ç›´æŽ¥"
-#~ "çš„å­èŠ‚点)。"
-
-#~ msgid ""
-#~ "Bakes the [NavigationMesh]. The baking is done in a separate thread "
-#~ "because navigation baking is not a cheap operation. This can be done at "
-#~ "runtime. When it is completed, it automatically sets the new "
-#~ "[NavigationMesh]."
-#~ msgstr ""
-#~ "烘焙(NavigationMesh)。烘焙是在一个å•ç‹¬çš„线程中完æˆçš„,因为导航烘焙ä¸æ˜¯ä¸€ä¸ª"
-#~ "低开销的æ“作。这å¯ä»¥åœ¨è¿è¡Œæ—¶å®Œæˆã€‚当它完æˆæ—¶ï¼Œå®ƒä¼šè‡ªåŠ¨è®¾ç½®æ–°çš„"
-#~ "[NavigationMesh]。"
-
-#~ msgid "Determines if the [NavigationRegion3D] is enabled or disabled."
-#~ msgstr "确定[NavigationRegion3D]是å¯ç”¨è¿˜æ˜¯ç¦ç”¨ã€‚"
-
-#~ msgid "Notifies when the navigation mesh bake operation is completed."
-#~ msgstr "当导航网格烘焙æ“作完æˆæ—¶å‘é€è¯¥é€šçŸ¥ã€‚"
-
-#~ msgid "Notifies when the [NavigationMesh] has changed."
-#~ msgstr "当[NavigationMesh]å‘生å˜åŒ–æ—¶å‘é€é€šçŸ¥ã€‚"
-
-#~ msgid "Server interface for low-level 2D navigation access"
-#~ msgstr "用于低级2D导航访问的æœåŠ¡å™¨æŽ¥å£"
-
-#~ msgid ""
-#~ "NavigationServer2D is the server responsible for all 2D navigation. It "
-#~ "creates the agents, maps, and regions for navigation to work as expected. "
-#~ "This keeps tracks of any call and executes them during the sync phase. "
-#~ "This means that you can request any change to the map, using any thread, "
-#~ "without worrying."
-#~ msgstr ""
-#~ "NavigationServer2D是负责所有2D导航的æœåŠ¡å™¨ã€‚它创建了用于导航的代ç†ã€åœ°å›¾å’Œ"
-#~ "区域,以便按照预期工作。这将跟踪任何调用并在åŒæ­¥é˜¶æ®µæ‰§è¡Œå®ƒä»¬ã€‚è¿™æ„味ç€æ‚¨å¯"
-#~ "以使用任何线程请求对映射的任何更改,而无需担心。"
-
-#~ msgid "Creates the agent."
-#~ msgstr "创建Agint。"
-
-#~ msgid "Returns true if the map got changed the previous frame."
-#~ msgstr "如果地图在å‰ä¸€å¸§ä¸­è¢«æ”¹å˜ï¼Œåˆ™è¿”回true。"
-
-#~ msgid "Callback called at the end of the RVO process."
-#~ msgstr "在RVO进程结æŸæ—¶è°ƒç”¨å›žè°ƒå‡½æ•°ã€‚"
-
-#~ msgid "Puts the agent in the map."
-#~ msgstr "把Agent放到地图上。"
-
-#~ msgid ""
-#~ "Sets the maximum number of other agents the agent takes into account in "
-#~ "the navigation. The larger this number, the longer the running time of "
-#~ "the simulation. If the number is too low, the simulation will not be safe."
-#~ msgstr ""
-#~ "设置该Agent在导航中考虑的其他代ç†çš„最大数é‡ã€‚这个数字越大,模拟的è¿è¡Œæ—¶é—´"
-#~ "就越长。如果数值过低,模拟就ä¸å®‰å…¨ã€‚"
-
-#~ msgid "Sets the maximum speed of the agent. Must be positive."
-#~ msgstr "设置代ç†çš„最大速度。必须是正的。"
-
-#~ msgid ""
-#~ "Sets the maximum distance to other agents this agent takes into account "
-#~ "in the navigation. The larger this number, the longer the running time of "
-#~ "the simulation. If the number is too low, the simulation will not be safe."
-#~ msgstr ""
-#~ "设置与该代ç†åœ¨å¯¼èˆªä¸­è€ƒè™‘的其他代ç†çš„最大è·ç¦»ã€‚这个数字越大,模拟的è¿è¡Œæ—¶é—´"
-#~ "就越长。如果数值过低,模拟就ä¸å®‰å…¨ã€‚"
-
-#~ msgid "Sets the position of the agent in world space."
-#~ msgstr "设置代ç†åœ¨ä¸–界空间中的ä½ç½®ã€‚"
-
-#~ msgid "Sets the radius of the agent."
-#~ msgstr "设置代ç†çš„åŠå¾„。"
-
-#~ msgid "Sets the new target velocity."
-#~ msgstr "设置新的目标速度。"
-
-#~ msgid ""
-#~ "The minimal amount of time for which the agent's velocities that are "
-#~ "computed by the simulation are safe with respect to other agents. The "
-#~ "larger this number, the sooner this agent will respond to the presence of "
-#~ "other agents, but the less freedom this agent has in choosing its "
-#~ "velocities. Must be positive."
-#~ msgstr ""
-#~ "仿真计算出的该代ç†äººçš„速度相对于其他代ç†äººæ¥è¯´æ˜¯å®‰å…¨çš„最å°æ—¶é—´é‡ã€‚这个数字"
-#~ "越大,该代ç†äººè¶Šæ—©å¯¹å…¶ä»–代ç†äººçš„存在作出å应,但该代ç†äººåœ¨é€‰æ‹©å…¶é€Ÿåº¦æ–¹é¢çš„"
-#~ "自由度越å°ã€‚必须是正数。"
-
-#~ msgid "Sets the current velocity of the agent."
-#~ msgstr "设置代ç†çš„当å‰é€Ÿåº¦ã€‚"
-
-#~ msgid "Destroy the RID"
-#~ msgstr "销æ¯RID"
-
-#~ msgid "Create a new map."
-#~ msgstr "创建新地图。"
-
-#~ msgid "Returns the map cell size."
-#~ msgstr "返回地图å•å…ƒçš„大å°ã€‚"
-
-#~ msgid ""
-#~ "Returns the owner region RID for the point returned by [method "
-#~ "map_get_closest_point]."
-#~ msgstr "返回由[方法map_get_closest_point]返回的点的所有者区域RID。"
-
-#~ msgid ""
-#~ "Returns the edge connection margin of the map. The edge connection margin "
-#~ "is a distance used to connect two regions."
-#~ msgstr "返回地图的边缘连接边è·ã€‚边缘连接边è·æ˜¯ç”¨äºŽè¿žæŽ¥ä¸¤ä¸ªåŒºåŸŸçš„è·ç¦»ã€‚"
-
-#~ msgid ""
-#~ "Returns the navigation path to reach the destination from the origin, "
-#~ "while avoiding static obstacles."
-#~ msgstr "返回从原点到达目的地的导航路径,åŒæ—¶é¿å¼€é™æ€éšœç¢ã€‚"
-
-#~ msgid "Returns true if the map is active."
-#~ msgstr "如果地图处于活动状æ€ï¼Œè¿”回true。"
-
-#~ msgid "Sets the map active."
-#~ msgstr "将地图设置为active。"
-
-#~ msgid "Set the map cell size used to weld the navigation mesh polygons."
-#~ msgstr "设置用于焊接导航网格多边形的地图å•å…ƒå°ºå¯¸ã€‚"
-
-#~ msgid ""
-#~ "Set the map edge connection margin used to weld the compatible region "
-#~ "edges."
-#~ msgstr "设置用于焊接兼容区域边缘的地图边缘连接余é‡ã€‚"
-
-#~ msgid "Creates a new region."
-#~ msgstr "创建一个新区域。"
-
-#~ msgid "Sets the map for the region."
-#~ msgstr "设置该区域的地图。"
-
-#~ msgid "Sets the navigation mesh for the region."
-#~ msgstr "设置区域的导航网格。"
-
-#~ msgid "Sets the global transformation for the region."
-#~ msgstr "设置该区域的全局转æ¢ã€‚"
-
-#~ msgid "Server interface for low-level 3D navigation access"
-#~ msgstr "æœåŠ¡å™¨æŽ¥å£ï¼Œç”¨äºŽä½Žå±‚次的3D 导航访问"
-
-#~ msgid ""
-#~ "NavigationServer3D is the server responsible for all 3D navigation. It "
-#~ "creates the agents, maps, and regions for navigation to work as expected. "
-#~ "This keeps tracks of any call and executes them during the sync phase. "
-#~ "This means that you can request any change to the map, using any thread, "
-#~ "without worrying."
-#~ msgstr ""
-#~ "NavigationServer3D 是负责所有3D 导航的æœåŠ¡å™¨ã€‚它为导航创建代ç†ã€åœ°å›¾å’ŒåŒº"
-#~ "域,以便按预期的方å¼å·¥ä½œã€‚è¿™å¯ä»¥è·Ÿè¸ªä»»ä½•å‘¼å«ï¼Œå¹¶åœ¨åŒæ­¥é˜¶æ®µæ‰§è¡Œå®ƒä»¬ã€‚è¿™æ„味"
-#~ "ç€æ‚¨å¯ä»¥ä½¿ç”¨ä»»ä½•çº¿ç¨‹è¯·æ±‚对映射的任何更改,而无需担心。"
-
-#~ msgid ""
-#~ "Returns the point closest to the provided [code]point[/code] on the "
-#~ "navigation mesh surface."
-#~ msgstr "返回导航网格图é¢ä¸Šæœ€æŽ¥è¿‘æ供的[code]point[/code]的点。"
-
-#~ msgid ""
-#~ "Returns the normal for the point returned by [method "
-#~ "map_get_closest_point]."
-#~ msgstr "返回[ method map _ get _ closest _ point ]返回的点的法线值。"
-
-#~ msgid "Returns the edge connection margin of the map."
-#~ msgstr "返回地图的边缘连接边è·ã€‚"
-
-#~ msgid ""
-#~ "Returns the navigation path to reach the destination from the origin."
-#~ msgstr "返回从原点到达目的地的导航路径。"
-
-#~ msgid "Returns the map's up direction."
-#~ msgstr "返回地图的å‘上方å‘。"
-
-#~ msgid ""
-#~ "Set the map edge connection margein used to weld the compatible region "
-#~ "edges."
-#~ msgstr "设置用于焊接兼容区域边缘的映射边缘连接边缘。"
-
-#~ msgid "Sets the map up direction."
-#~ msgstr "设置地图的å‘上方å‘。"
-
-#~ msgid ""
-#~ "Process the collision avoidance agents.\n"
-#~ "The result of this process is needed by the physics server, so this must "
-#~ "be called in the main thread.\n"
-#~ "Note: This function is not thread safe."
-#~ msgstr ""
-#~ "处ç†é¿å…碰撞Agent。\n"
-#~ "物ç†æœåŠ¡å™¨éœ€è¦è¯¥è¿›ç¨‹çš„结果,因此必须在主线程中调用该进程。\n"
-#~ "注æ„: 此函数ä¸æ˜¯çº¿ç¨‹å®‰å…¨çš„。"
-
-#~ msgid "Bakes the navigation mesh."
-#~ msgstr "烘焙导航网格。"
-
-#~ msgid "Control activation of this server."
-#~ msgstr "控制该æœåŠ¡å™¨çš„激活。"
-
-#~ msgid ""
-#~ "A PacketPeer implementation that should be passed to [member SceneTree."
-#~ "network_peer] after being initialized as either a client or server. "
-#~ "Events can then be handled by connecting to [SceneTree] signals."
-#~ msgstr ""
-#~ "一个PacketPeer的实现,在被åˆå§‹åŒ–为客户端或æœåŠ¡å™¨åŽï¼Œåº”该被传递给[æˆå‘˜"
-#~ "SceneTree.network_peer]。然åŽå¯ä»¥é€šè¿‡è¿žæŽ¥åˆ°[SceneTree]ä¿¡å·æ¥å¤„ç†äº‹ä»¶ã€‚"
-
-#~ msgid ""
-#~ "The compression method used for network packets. These have different "
-#~ "tradeoffs of compression speed versus bandwidth, you may need to test "
-#~ "which one works best for your use case if you use compression at all."
-#~ msgstr ""
-#~ "用于网络数æ®åŒ…的压缩方法。它们在压缩速度和带宽上有ä¸åŒçš„æƒè¡¡ï¼Œå¦‚果您使用压"
-#~ "缩的è¯ï¼Œæ‚¨å¯èƒ½éœ€è¦æµ‹è¯•å“ªä¸€ä¸ªæœ€é€‚åˆæ‚¨çš„用例。"
-
-#~ msgid "ENet's built-in range encoding."
-#~ msgstr "ENet的内置范围编ç ã€‚"
-
-#~ msgid ""
-#~ "Manages the connection to network peers. Assigns unique IDs to each "
-#~ "client connected to the server."
-#~ msgstr "管ç†åˆ°ç½‘络对等体的连接。为连接到æœåŠ¡å™¨çš„æ¯ä¸ªå®¢æˆ·ç«¯åˆ†é…唯一的id。"
-
-#~ msgid "Doesn't do anything at the time of writing."
-#~ msgstr "在写的时候什么也ä¸åšã€‚"
-
-#~ msgid "The height of the 9-slice's left column."
-#~ msgstr "9-slice的左列的高度。"
-
-#~ msgid "The height of the 9-slice's right column."
-#~ msgstr "9-sliceçš„å³åˆ—的高度。"
-
-#~ msgid "The height of the 9-slice's top row."
-#~ msgstr "9-slice的顶行的高度。"
-
-#~ msgid ""
-#~ "Finds the first parent of the current node whose name matches [code]mask[/"
-#~ "code] as in [method String.match] (i.e. case-sensitive, but [code]\"*\"[/"
-#~ "code] matches zero or more characters and [code]\"?\"[/code] matches any "
-#~ "single character except [code]\".\"[/code]).\n"
-#~ "[b]Note:[/b] It does not match against the full path, just against "
-#~ "individual node names."
-#~ msgstr ""
-#~ "查找当å‰èŠ‚点的第一个父节点,其å称与[method String.match]中的[code]mask[/"
-#~ "code]相匹é…(å³åŒºåˆ†å¤§å°å†™ï¼Œä½†[code]\"*\"[/code]匹é…零或多个字符,[code]\"?"
-#~ "\"[/code]匹é…任何å•ä¸€å­—符,除了[code]\".\"[/code])。\n"
-#~ "[b]注æ„:[/b]它ä¸ä¸Žå…¨è·¯å¾„匹é…,åªä¸Žå•ä¸ªèŠ‚点å称匹é…。"
-
-#~ msgid "Returns an array listing the groups that the node is a member of."
-#~ msgstr "返回一个数组,该数组列出节点所属的组。"
-
-#~ msgid ""
-#~ "When a scene is instanced from a file, its topmost node contains the "
-#~ "filename from which it was loaded."
-#~ msgstr ""
-#~ "当一个场景从一个文件中实例化时,它的最上é¢çš„节点包å«åŠ è½½å®ƒçš„文件å。"
-
-#~ msgid ""
-#~ "Notification received from the OS when the node's parent [Window] is "
-#~ "focused. This may be a change of focus between two windows of the same "
-#~ "engine instance, or from the OS desktop or a third-party application to a "
-#~ "window of the game (in which case [constant "
-#~ "NOTIFICATION_APPLICATION_FOCUS_IN] is also emitted)."
-#~ msgstr ""
-#~ "当节点的父[Window]被èšç„¦æ—¶ï¼Œä»Žæ“作系统收到的通知。这å¯èƒ½æ˜¯åŒä¸€å¼•æ“Žå®žä¾‹çš„两"
-#~ "个窗å£ä¹‹é—´çš„焦点å˜åŒ–,或者是从æ“作系统桌é¢æˆ–第三方应用程åºåˆ°æ¸¸æˆçª—å£çš„焦点"
-#~ "å˜åŒ–(在这ç§æƒ…况下,[constant NOTIFICATION_APPLICATION_FOCUS_IN]也被å‘射出"
-#~ "æ¥ï¼‰ã€‚"
-
-#~ msgid ""
-#~ "Notification received from the OS when the node's parent [Window] is "
-#~ "defocused. This may be a change of focus between two windows of the same "
-#~ "engine instance, or from a window of the game to the OS desktop or a "
-#~ "third-party application (in which case [constant "
-#~ "NOTIFICATION_APPLICATION_FOCUS_OUT] is also emitted)."
-#~ msgstr ""
-#~ "当节点的父级[Window]被å–消焦点时,从æ“作系统收到的通知。这å¯èƒ½æ˜¯åŒä¸€å¼•æ“Žå®ž"
-#~ "例的两个窗å£ä¹‹é—´çš„焦点å˜åŒ–,或者是从游æˆçš„一个窗å£åˆ°æ“作系统桌é¢æˆ–第三方应"
-#~ "用程åºçš„焦点å˜åŒ–(在这ç§æƒ…况下,[constant "
-#~ "NOTIFICATION_APPLICATION_FOCUS_OUT]也被å‘射出æ¥ï¼‰ã€‚"
-
-#~ msgid ""
-#~ "Returns the angle between the node and the [code]point[/code] in radians."
-#~ msgstr "返回节点与[code]point[/code]之间的角度,å•ä½ä¸ºå¼§åº¦ã€‚"
-
-#~ msgid ""
-#~ "Whether the texture can be tiled without visible seams or not. Seamless "
-#~ "textures take longer to generate."
-#~ msgstr ""
-#~ "纹ç†æ˜¯å¦å¯ä»¥åœ¨æ²¡æœ‰å¯è§æŽ¥ç¼çš„情况下进行铺设。无ç¼çº¹ç†éœ€è¦æ›´é•¿çš„时间æ¥ç”Ÿæˆã€‚"
-
-#~ msgid ""
-#~ "Deletes the object from memory. Any pre-existing reference to the freed "
-#~ "object will become invalid, e.g. [code]is_instance_valid(object)[/code] "
-#~ "will return [code]false[/code]."
-#~ msgstr ""
-#~ "从内存中删除对象。对被释放对象的任何预先存在的引用都将无效,例如"
-#~ "[code]is_instance_valid(object)[/code]将返回[code]false[/code]。"
-
-#~ msgid "Returns the object's class as a [String]."
-#~ msgstr "返回对象的类型å[String]。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the object inherits from the given "
-#~ "[code]class[/code]."
-#~ msgstr "如果该对象继承于给定的[code]class[/code],则返回[code]true[/code]。"
-
-#~ msgid ""
-#~ "Adds or changes a given entry in the object's metadata. Metadata are "
-#~ "serialized, and can take any [Variant] value."
-#~ msgstr ""
-#~ "在对象的元数æ®ä¸­æ·»åŠ æˆ–更改给定的æ¡ç›®ã€‚元数æ®æ˜¯åºåˆ—化的,å¯ä»¥æŽ¥å—任何"
-#~ "[Variant]值。"
-
-#~ msgid ""
-#~ "An Omnidirectional light is a type of [Light3D] that emits light in all "
-#~ "directions. The light is attenuated by distance and this attenuation can "
-#~ "be configured by changing its energy, radius, and attenuation parameters."
-#~ msgstr ""
-#~ "å…¨å‘光是一ç§[Light3D]的类型,它å‘所有方å‘å‘射光。光线会因è·ç¦»è€Œè¡°å‡ï¼Œè¿™ç§"
-#~ "è¡°å‡å¯ä»¥é€šè¿‡æ”¹å˜å…¶èƒ½é‡ã€åŠå¾„和衰å‡å‚æ•°æ¥é…置。"
-
-#~ msgid ""
-#~ "Generate a noise image with the requested [code]width[/code] and "
-#~ "[code]height[/code], based on the current noise parameters."
-#~ msgstr ""
-#~ "æ ¹æ®å½“å‰çš„噪声å‚数,生æˆä¸€ä¸ªå…·æœ‰è¦æ±‚çš„[code]width[/code]å’Œ[code]height[/"
-#~ "code]的噪声图åƒã€‚"
-
-#~ msgid ""
-#~ "Delay execution of the current thread by [code]msec[/code] milliseconds."
-#~ msgstr "将当å‰çº¿ç¨‹çš„执行延迟[code]msec[/code]毫秒。"
-
-#~ msgid ""
-#~ "Delay execution of the current thread by [code]usec[/code] microseconds."
-#~ msgstr "延迟执行当å‰çº¿ç¨‹çš„[code]usec[/code]微秒。"
-
-#~ msgid "Returns an environment variable."
-#~ msgstr "返回一个环境å˜é‡ã€‚"
-
-#~ msgid "Returns the host OS locale."
-#~ msgstr "返回主机æ“作系统区域设置。"
-
-#~ msgid ""
-#~ "Returns a string that is unique to the device.\n"
-#~ "[b]Note:[/b] Returns an empty string on HTML5 and UWP, as this method "
-#~ "isn't implemented on those platforms yet."
-#~ msgstr ""
-#~ "返回一个对该设备æ¥è¯´å”¯ä¸€çš„字符串。\n"
-#~ "[b]注æ„:[/b] 在HTML5å’ŒUWP上返回一个空字符串,因为这个方法在这些平å°ä¸Šè¿˜æ²¡"
-#~ "有实现。"
-
-#~ msgid "Returns the current UNIX epoch timestamp."
-#~ msgstr "è¿”å›žå½“å‰ UNIX epoch 的时间戳。"
-
-#~ msgid "Returns [code]true[/code] if an environment variable exists."
-#~ msgstr "如果存在环境å˜é‡ï¼Œåˆ™è¿”回[code]true[/code]。"
-
-#~ msgid "The Vulkan rendering backend."
-#~ msgstr "Vulkan渲染åŽç«¯ã€‚"
-
-#~ msgid "Returns [code]true[/code] if the array contains [code]value[/code]."
-#~ msgstr "如果数组中存在值 [code]value[/code],则返回 [code]true[/code]。"
-
-#~ msgid "Sorts the elements of the array in ascending order."
-#~ msgstr "将数组的元素按å‡åºæŽ’åºã€‚"
-
-#~ msgid "A packed [Array] of 32-bit floating-point values."
-#~ msgstr "32ä½æµ®ç‚¹å€¼çš„压缩[Array]。"
-
-#~ msgid ""
-#~ "An [Array] specifically designed to hold 32-bit floating-point values. "
-#~ "Packs data tightly, so it saves memory for large array sizes.\n"
-#~ "[b]Note:[/b] This type is passed by value and not by reference.\n"
-#~ "If you need to pack 64-bit floats tightly, see [PackedFloat64Array]."
-#~ msgstr ""
-#~ "一个专门用于ä¿å­˜32ä½æµ®ç‚¹å€¼çš„[Array]。紧密地包装数æ®ï¼Œå½“数组尺寸较大时,这"
-#~ "将节çœå†…存。\n"
-#~ "[b]注æ„:[/b] è¿™ç§ç±»åž‹æ˜¯é€šè¿‡å€¼ä¼ é€’的,而ä¸æ˜¯é€šè¿‡å¼•ç”¨ã€‚\n"
-#~ "如果你需è¦ç´§ç´§åœ°æ‰“包64ä½æµ®ç‚¹ï¼Œè¯·å‚阅[PackedFloat64Array]。"
-
-#~ msgid ""
-#~ "Constructs a new [PackedFloat32Array]. Optionally, you can pass in a "
-#~ "generic [Array] that will be converted."
-#~ msgstr ""
-#~ "构建一个新的[PackedFloat32Array]。你å¯ä»¥é€‰æ‹©ä¼ å…¥ä¸€ä¸ªé€šç”¨çš„[Array],它将被"
-#~ "转æ¢ã€‚"
-
-#~ msgid "Appends a [PackedFloat32Array] at the end of this array."
-#~ msgstr "在这个数组的末端添加一个[PackedFloat32Array]。"
-
-#~ msgid "A packed [Array] of 64-bit floating-point values."
-#~ msgstr "一个由64ä½æµ®ç‚¹å€¼ç»„æˆçš„压缩[Array]。"
-
-#~ msgid ""
-#~ "An [Array] specifically designed to hold 64-bit floating-point values. "
-#~ "Packs data tightly, so it saves memory for large array sizes.\n"
-#~ "[b]Note:[/b] This type is passed by value and not by reference.\n"
-#~ "If you only need to pack 32-bit floats tightly, see [PackedFloat32Array] "
-#~ "for a more memory-friendly alternative."
-#~ msgstr ""
-#~ "一个专门用æ¥ä¿å­˜64ä½æµ®ç‚¹å€¼çš„[阵列]。通过紧密地包装数æ®ï¼Œå½“数组尺寸较大时,"
-#~ "这将节çœä¸€å®šå†…存。\n"
-#~ "[b]注æ„:[/b] è¿™ç§ç±»åž‹æ˜¯é€šè¿‡å€¼ä¼ é€’的,而ä¸æ˜¯é€šè¿‡å¼•ç”¨ã€‚\n"
-#~ "如果你åªéœ€è¦ç´§ç´§åœ°æ‰“包32ä½æµ®ç‚¹æ•°ï¼Œè¯·çœ‹[PackedFloat32Array],这是一个对内存"
-#~ "æ›´å‹å¥½çš„选择。"
-
-#~ msgid ""
-#~ "Constructs a new [PackedFloat64Array]. Optionally, you can pass in a "
-#~ "generic [Array] that will be converted."
-#~ msgstr ""
-#~ "构建一个新的[PackedFloat64Array]。你å¯ä»¥é€‰æ‹©ä¼ å…¥ä¸€ä¸ªé€šç”¨çš„[Array],它将被"
-#~ "转æ¢ã€‚"
-
-#~ msgid "Appends a [PackedFloat64Array] at the end of this array."
-#~ msgstr "在这个数组的末端添加一个[PackedFloat64Array]。"
-
-#~ msgid "A packed [Array] of 64-bit integers."
-#~ msgstr "一个由64ä½æ•´æ•°ç»„æˆçš„压缩[Array]。"
-
-#~ msgid ""
-#~ "An [Array] specifically designed to hold 64-bit integer values. Packs "
-#~ "data tightly, so it saves memory for large array sizes.\n"
-#~ "[b]Note:[/b] This type is passed by value and not by reference.\n"
-#~ "[b]Note:[/b] This type stores signed 64-bit integers, which means it can "
-#~ "take values in the interval [code][-2^63, 2^63 - 1][/code], i.e. [code]"
-#~ "[-9223372036854775808, 9223372036854775807][/code]. Exceeding those "
-#~ "bounds will wrap around. If you only need to pack 32-bit integers "
-#~ "tightly, see [PackedInt32Array] for a more memory-friendly alternative."
-#~ msgstr ""
-#~ "一个专门用于ä¿å­˜64ä½æ•´æ•°å€¼çš„[阵列]。通过紧密地包装数æ®ï¼Œå½“数组尺寸较大时,"
-#~ "这将节çœä¸€å®šå†…存。\n"
-#~ "[b]注æ„:[/b] è¿™ç§ç±»åž‹æ˜¯é€šè¿‡å€¼ä¼ é€’的,而ä¸æ˜¯é€šè¿‡å¼•ç”¨ã€‚\n"
-#~ "[b]注æ„:[/b] 该类型存储有符å·çš„64ä½æ•´æ•°ï¼Œè¿™æ„味ç€å®ƒå¯ä»¥åœ¨[code][-2^63, "
-#~ "2^63 - 1][/code]的区间内å–值,å³[code][-9223372036854775808, "
-#~ "9223372036854775807][/code]。超过这些界é™å°†è¢«åŒ…èµ·æ¥ã€‚如果你åªéœ€è¦ç´§ç´§åœ°æ‰“"
-#~ "包32ä½æ•´æ•°ï¼Œè¯·å‚阅[PackedInt32Array],这是一个对内存更å‹å¥½çš„选择。"
-
-#~ msgid ""
-#~ "Constructs a new [PackedInt64Array]. Optionally, you can pass in a "
-#~ "generic [Array] that will be converted."
-#~ msgstr ""
-#~ "构建一个新的[PackedInt64Array]。你å¯ä»¥é€‰æ‹©ä¼ å…¥ä¸€ä¸ªé€šç”¨çš„[Array],它将被转"
-#~ "æ¢ã€‚"
-
-#~ msgid "Appends a [PackedInt64Array] at the end of this array."
-#~ msgstr "在此数组末尾追加一个[PackedInt64Array]。"
-
-#~ msgid ""
-#~ "This class represents a DTLS peer connection. It can be used to connect "
-#~ "to a DTLS server, and is returned by [method DTLSServer.take_connection]."
-#~ msgstr ""
-#~ "此类表示DTLS对等连接。它å¯ç”¨äºŽè¿žæŽ¥åˆ°DTLSæœåŠ¡å™¨ï¼Œå¹¶ç”±[method DTLSServer."
-#~ "take_connection]返回。"
-
-#~ msgid ""
-#~ "Waits for a packet to arrive on the listening port. See [method listen]."
-#~ msgstr "等待一个数æ®åŒ…到达监å¬ç«¯å£ã€‚å‚è§ [method listen]。"
-
-#~ msgid "Point sampler for a [Path3D]."
-#~ msgstr "[Path3D]的点å–样器。"
-
-#~ msgid ""
-#~ "This node takes its parent [Path3D], and returns the coordinates of a "
-#~ "point within it, given a distance from the first vertex.\n"
-#~ "It is useful for making other nodes follow a path, without coding the "
-#~ "movement pattern. For that, the nodes must be children of this node. The "
-#~ "descendant nodes will then move accordingly when setting an offset in "
-#~ "this node."
-#~ msgstr ""
-#~ "这个节点接å—它的父节点[Path3D] ,并返回其中一个点的å标,给定è·ç¦»ç¬¬ä¸€ä¸ªé¡¶"
-#~ "点的è·ç¦»ã€‚\n"
-#~ "它有助于使其他节点éµå¾ªä¸€æ¡è·¯å¾„,而无需编写è¿åŠ¨æ¨¡å¼çš„代ç ã€‚为此,节点必须是"
-#~ "此节点的å­èŠ‚点。然åŽï¼Œå½“在此节点中设置å移é‡æ—¶ï¼Œå­ä»£èŠ‚点将相应移动。"
-
-#~ msgid ""
-#~ "Adds a custom monitor with name same as id. You can specify the category "
-#~ "of monitor using '/' in id. If there are more than one '/' then default "
-#~ "category is used. Default category is \"Custom\".\n"
-#~ "[codeblock]\n"
-#~ "Performance.add_custom_monitor(\"MyCategory/MyMonitor\", some_callable) # "
-#~ "Adds monitor with name \"MyName\" to category \"MyCategory\"\n"
-#~ "Performance.add_custom_monitor(\"MyMonitor\", some_callable) # Adds "
-#~ "monitor with name \"MyName\" to category \"Custom\"\n"
-#~ "# Note: \"MyCategory/MyMonitor\" and \"MyMonitor\" have same name but "
-#~ "different ids so above code is valid\n"
-#~ "Performance.add_custom_monitor(\"Custom/MyMonitor\", some_callable) # "
-#~ "Adds monitor with name \"MyName\" to category \"Custom\"\n"
-#~ "# Note: \"MyMonitor\" and \"Custom/MyMonitor\" have same name and same "
-#~ "category but different ids so above code is valid\n"
-#~ "Performance.add_custom_monitor(\"MyCategoryOne/MyCategoryTwo/MyMonitor\", "
-#~ "some_callable) # Adds monitor with name \"MyCategoryOne/MyCategoryTwo/"
-#~ "MyMonitor\" to category \"Custom\"\n"
-#~ "[/codeblock]\n"
-#~ "The debugger calls the callable to get the value of custom monitor. The "
-#~ "callable must return a number.\n"
-#~ "Callables are called with arguments supplied in argument array.\n"
-#~ "[b]Note:[/b] It throws an error if given id is already present."
-#~ msgstr ""
-#~ "添加一个å称与id相åŒçš„自定义监视器。你å¯ä»¥ç”¨id中的'/'指定监视器的类别。如"
-#~ "果有一个以上的'/',则使用默认类别。默认的类别是 \"Custom\"。\n"
-#~ "[codeblock]\n"
-#~ "Performance.add_custom_monitor(\"MyCategory/MyMonitor\", some_callable) # "
-#~ "Adds monitor with name \"MyName\" to category \"MyCategory\"\n"
-#~ "Performance.add_custom_monitor(\"MyMonitor\", some_callable) # Adds "
-#~ "monitor with name \"MyName\" to category \"Custom\"\n"
-#~ "# Note: \"MyCategory/MyMonitor\" and \"MyMonitor\" have same name but "
-#~ "different ids so above code is valid\n"
-#~ "Performance.add_custom_monitor(\"Custom/MyMonitor\", some_callable) # "
-#~ "Adds monitor with name \"MyName\" to category \"Custom\"\n"
-#~ "# Note: \"MyMonitor\" and \"Custom/MyMonitor\" have same name and same "
-#~ "category but different ids so above code is valid\n"
-#~ "Performance.add_custom_monitor(\"MyCategoryOne/MyCategoryTwo/MyMonitor\", "
-#~ "some_callable) # Adds monitor with name \"MyCategoryOne/MyCategoryTwo/"
-#~ "MyMonitor\" to category \"Custom\"\n"
-#~ "[/codeblock]\n"
-#~ "调试器调用å¯è°ƒç”¨ç¨‹åºä»¥èŽ·å¾—自定义监视器的值。该å¯è°ƒç”¨ç¨‹åºå¿…须返回一个数"
-#~ "字。\n"
-#~ "调用å¯è°ƒç”¨ç¨‹åºçš„å‚数是在å‚数数组中æ供的。\n"
-#~ "[b]注æ„:[/b] 如果给定的idå·²ç»å­˜åœ¨ï¼Œå®ƒä¼šæŠ›å‡ºä¸€ä¸ªé”™è¯¯ã€‚"
-
-#~ msgid ""
-#~ "Returns the value of custom monitor with given id. The callable is called "
-#~ "to get the value of custom monitor.\n"
-#~ "[b]Note:[/b] It throws an error if the given id is absent."
-#~ msgstr ""
-#~ "返回带有给定id的自定义监视器的值。调用å¯è°ƒç”¨å¯¹è±¡ä»¥èŽ·å–自定义监视器的值。\n"
-#~ "[b]注æ„:[/b]如果给定idä¸å­˜åœ¨ï¼Œåˆ™æŠ›å‡ºé”™è¯¯ã€‚"
-
-#~ msgid "Returns the names of active custom monitors in an array."
-#~ msgstr "在数组中返回活动自定义监控器的å称。"
-
-#~ msgid "Returns the last tick in which custom monitor was added/removed."
-#~ msgstr "返回添加/删除自定义监视器的最åŽä¸€ä¸ªæ ‡è®°ã€‚"
-
-#~ msgid ""
-#~ "Returns true if custom monitor with the given id is present otherwise "
-#~ "returns false."
-#~ msgstr "如果存在给定id的自定义监视器,则返回true,å¦åˆ™è¿”回false。"
-
-#~ msgid ""
-#~ "Removes the custom monitor with given id.\n"
-#~ "[b]Note:[/b] It throws an error if the given id is already absent."
-#~ msgstr ""
-#~ "移除指定id的自定义监视器。\n"
-#~ "[b]注æ„:[/b]如果给定的idå·²ç»ä¸åœ¨ï¼Œå®ƒä¼šæŠ›å‡ºä¸€ä¸ªé”™è¯¯ã€‚"
-
-#~ msgid "Damps the body's rotation if greater than [code]0[/code]."
-#~ msgstr "如果大于[code]0[/code],则会抑制身体的旋转。"
-
-#~ msgid "Sets the body's transform."
-#~ msgstr "设置实体的å˜æ¢ã€‚"
-
-#~ msgid ""
-#~ "If [code]true[/code], the body is deactivated when there is no movement, "
-#~ "so it will not take part in the simulation until it is awaken by an "
-#~ "external force."
-#~ msgstr ""
-#~ "如果[code]true[/code],实体在没有è¿åŠ¨æ—¶ä¼šè¢«ç¦ç”¨ï¼Œå› æ­¤åœ¨è¢«å¤–力唤醒之å‰ï¼Œå®ƒ"
-#~ "ä¸ä¼šå‚与模拟。"
-
-#~ msgid ""
-#~ "The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] "
-#~ "(max friction)."
-#~ msgstr ""
-#~ "实体的摩擦力,从[code]0[/code](无摩擦)到[code]1[/code](最大摩擦力)。"
-
-#~ msgid ""
-#~ "This is multiplied by the global 3D gravity setting found in [b]Project > "
-#~ "Project Settings > Physics > 3d[/b] to produce the body's gravity. For "
-#~ "example, a value of 1 will be normal gravity, 2 will apply double "
-#~ "gravity, and 0.5 will apply half gravity to this object."
-#~ msgstr ""
-#~ "该值乘以[b]项目>项目设置>物ç†>3D[/b]中的全局3Dé‡åŠ›è®¾ç½®ï¼Œä»¥ç”Ÿæˆå®žä½“çš„é‡åŠ›ã€‚"
-#~ "例如,值1将为正常é‡åŠ›ï¼Œå€¼2将对该对象应用åŒé‡é‡åŠ›ï¼Œå€¼0.5将对此对象应用åŠé‡"
-#~ "力。"
-
-#~ msgid "Sets the joint's transform."
-#~ msgstr "设置关节的å˜æ¢ã€‚"
-
-#~ msgid "Sets the joint's rotation in radians."
-#~ msgstr "以弧度为å•ä½è®¾ç½®å…³èŠ‚的旋转。"
-
-#~ msgid "Sets the joint's rotation in degrees."
-#~ msgstr "以度为å•ä½è®¾ç½®å…³èŠ‚的旋转。"
-
-#~ msgid "Damps the body's movement if greater than [code]0[/code]."
-#~ msgstr "如果大于[code]0[/code],则会抑制实体的è¿åŠ¨ã€‚"
-
-#~ msgid "[Sky] [Material] used for a physically based sky."
-#~ msgstr "[Sky][Material]用于基于物ç†çš„天空。"
-
-#~ msgid ""
-#~ "The [PhysicalSkyMaterial] uses the Preetham analytic daylight model to "
-#~ "draw a sky based on physical properties. This results in a substantially "
-#~ "more realistic sky than the [ProceduralSkyMaterial], but it is slightly "
-#~ "slower and less flexible.\n"
-#~ "The [PhysicalSkyMaterial] only supports one sun. The color, energy, and "
-#~ "direction of the sun are taken from the first [DirectionalLight3D] in the "
-#~ "scene tree.\n"
-#~ "As it is based on a daylight model, the sky fades to black as the sunset "
-#~ "ends. If you want a full day/night cycle, you will have to add a night "
-#~ "sky by converting this to a [ShaderMaterial] and adding a night sky "
-#~ "directly into the resulting shader."
-#~ msgstr ""
-#~ "[PhysicalSkyMaterial]使用Preetham分æžæ—¥å…‰æ¨¡åž‹æ ¹æ®ç‰©ç†ç‰¹æ€§ç»˜åˆ¶å¤©ç©ºã€‚这使得"
-#~ "天空比[ProceduralSkyMaterial]更加逼真,但速度ç¨æ…¢ï¼Œçµæ´»æ€§ç¨å·®ã€‚\n"
-#~ "[PhysicalSkyMaterial]仅支æŒä¸€ä¸ªå¤ªé˜³ã€‚太阳的颜色ã€èƒ½é‡å’Œæ–¹å‘å–自场景树中的"
-#~ "第一个[DirectionalLight3D]。\n"
-#~ "由于它基于日光模型,日è½ç»“æŸæ—¶å¤©ç©ºé€æ¸å˜æš—。如果需è¦å®Œæ•´çš„昼夜循环,则必须"
-#~ "通过将其转æ¢ä¸º[ShaderMaterial]并将夜空直接添加到结果ç€è‰²å™¨ä¸­æ¥æ·»åŠ å¤œç©ºã€‚"
-
-#~ msgid ""
-#~ "Sets the amount of dithering to use. Dithering helps reduce banding that "
-#~ "appears from the smooth changes in color in the sky. Use the lowest value "
-#~ "possible, higher amounts may add fuzziness to the sky."
-#~ msgstr ""
-#~ "设置è¦ä½¿ç”¨çš„抖动é‡ã€‚抖动有助于å‡å°‘因天空中颜色的平滑å˜åŒ–而出现的带状。使用"
-#~ "å°½å¯èƒ½ä½Žçš„值,较高的值å¯èƒ½ä¼šå¢žåŠ å¤©ç©ºçš„模糊性。"
-
-#~ msgid ""
-#~ "Sets the exposure of the sky. Higher exposure values make the entire sky "
-#~ "brighter."
-#~ msgstr "设置天空的æ›å…‰ã€‚æ›å…‰å€¼è¶Šé«˜ï¼Œæ•´ä¸ªå¤©ç©ºè¶Šäº®ã€‚"
-
-#~ msgid ""
-#~ "Modulates the [Color] on the bottom half of the sky to represent the "
-#~ "ground."
-#~ msgstr "调制天空下åŠéƒ¨åˆ†çš„[Color]以表示地é¢ã€‚"
-
-#~ msgid ""
-#~ "Controls the strength of mie scattering for the sky. Mie scattering "
-#~ "results from light colliding with larger particles (like water). On "
-#~ "earth, mie scattering results in a whiteish color around the sun and "
-#~ "horizon."
-#~ msgstr ""
-#~ "控制天空的mie散射强度。Mie散射是光与较大颗粒(如水)碰撞的结果。在地çƒä¸Šï¼Œ"
-#~ "ç±³æ°æ•£å°„导致太阳和地平线周围呈现白色。"
-
-#~ msgid ""
-#~ "Controls the [Color] of the mie scattering effect. While not physically "
-#~ "accurate, this allows for the creation of alien looking planets."
-#~ msgstr ""
-#~ "控制mie散射效果的[Color]。虽然在物ç†ä¸Šå¹¶ä¸ç²¾ç¡®ï¼Œä½†è¿™å¯ä»¥ç”¨æ¥åˆ›é€ ç±»ä¼¼åœ°å¤–è¡Œ"
-#~ "星的效果。"
-
-#~ msgid ""
-#~ "Controls the direction of the mie scattering. A value of [code]1[/code] "
-#~ "means that when light hits a particle it passing through straight "
-#~ "forward. A value of [code]-1[/code] means that all light is scatter "
-#~ "backwards."
-#~ msgstr ""
-#~ "控制mie散射的方å‘。[code]1[/code]的值æ„味ç€ï¼Œå½“光线击中粒å­æ—¶ï¼Œå®ƒå°†ç›´æŽ¥é€š"
-#~ "过。[code]-1[/code]的值表示所有光线都å‘åŽæ•£å°„。"
-
-#~ msgid ""
-#~ "[Texture2D] for the night sky. This is added to the sky, so if it is "
-#~ "bright enough, it may be visible during the day."
-#~ msgstr ""
-#~ "[Texture2D]夜空。这是添加到天空中的,因此如果它足够明亮,它å¯èƒ½åœ¨ç™½å¤©å¯"
-#~ "è§ã€‚"
-
-#~ msgid ""
-#~ "Controls the strength of the rayleigh scattering. Rayleigh scattering "
-#~ "results from light colliding with small particles. It is responsible for "
-#~ "the blue color of the sky."
-#~ msgstr ""
-#~ "控制瑞利散射的强度。瑞利散射是光与å°é¢—粒碰撞的结果。它是天空è“色的原因。"
-
-#~ msgid ""
-#~ "Controls the [Color] of the rayleigh scattering. While not physically "
-#~ "accurate, this allows for the creation of alien looking planets. For "
-#~ "example, setting this to a red [Color] results in a mars looking "
-#~ "atmosphere with a corresponding blue sunset."
-#~ msgstr ""
-#~ "控制瑞利散射的[Color]。虽然在物ç†ä¸Šå¹¶ä¸ç²¾ç¡®ï¼Œä½†è¿™å¯ä»¥ç”¨æ¥åˆ›é€ ç±»ä¼¼åœ°å¤–行星"
-#~ "的效果。例如,将其设置为红色[Color]将导致具有相应è“色日è½çš„ç«æ˜Ÿå¤§æ°”。"
-
-#~ msgid ""
-#~ "Sets the size of the sun disk. Default value is based on Sol's perceived "
-#~ "size from Earth."
-#~ msgstr "设定太阳圆盘的大å°ã€‚默认值是基于Sol从地çƒä¸Šæ„ŸçŸ¥åˆ°çš„大å°ã€‚"
-
-#~ msgid ""
-#~ "Sets the thickness of the atmosphere. High turbidity creates a foggy "
-#~ "looking atmosphere, while a low turbidity results in a clearer atmosphere."
-#~ msgstr ""
-#~ "设置大气的厚度。高浑浊度创建一个雾蒙蒙的大气,而低浑浊度导致一个更清晰的大"
-#~ "气。"
-
-#~ msgid ""
-#~ "Sets individual bits on the [member collision_layer] bitmask. Use this if "
-#~ "you only need to change one layer's value."
-#~ msgstr ""
-#~ "在[member collision_layer]ä½æŽ©ç ä¸Šè®¾ç½®å•ä¸ªä½ã€‚如果你åªéœ€è¦æ”¹å˜ä¸€ä¸ªå›¾å±‚çš„"
-#~ "值,å¯ä»¥ä½¿ç”¨è¿™ä¸ªã€‚"
-
-#~ msgid ""
-#~ "Sets individual bits on the [member collision_mask] bitmask. Use this if "
-#~ "you only need to change one layer's value."
-#~ msgstr ""
-#~ "在[member collision_mask]ä½æŽ©ç ä¸Šè®¾ç½®å•ä¸ªä½ã€‚如果你åªéœ€è¦æ”¹å˜ä¸€ä¸ªå›¾å±‚çš„"
-#~ "值,å¯ä»¥ä½¿ç”¨è¿™ä¸ªã€‚"
-
-#~ msgid ""
-#~ "The physics layers this area is in.\n"
-#~ "Collidable objects can exist in any of 32 different layers. These layers "
-#~ "work like a tagging system, and are not visual. A collidable can use "
-#~ "these layers to select with which objects it can collide, using the "
-#~ "[member collision_mask] property.\n"
-#~ "A contact is detected if object A is in any of the layers that object B "
-#~ "scans, or object B is in any layer scanned by object A."
-#~ msgstr ""
-#~ "这个区域所处的物ç†å±‚。\n"
-#~ "å¯ç¢°æ’žå¯¹è±¡å¯ä»¥å­˜åœ¨äºŽ32个ä¸åŒçš„层中的任何一个。这些层就åƒæ ‡ç­¾ç³»ç»Ÿä¸€æ ·å·¥ä½œï¼Œ"
-#~ "并且ä¸æ˜¯å¯è§†åŒ–的。一个å¯ç¢°æ’žçš„å¯ä»¥ä½¿ç”¨è¿™äº›å±‚æ¥é€‰æ‹©å®ƒå¯ä»¥ç¢°æ’žçš„对象,使用"
-#~ "[member collision_mask]属性。\n"
-#~ "如果物体A在物体B扫æ的任一层中,或者物体B在物体A扫æ的任一层中,则检测到接"
-#~ "触。"
-
-#~ msgid "The physics layers this area scans for collisions."
-#~ msgstr "该区域的物ç†å±‚扫æ碰撞。"
-
-#~ msgid "Direct access object to a physics body in the [PhysicsServer3D]."
-#~ msgstr "直接访问对象到[PhysicsServer3D]中的物ç†ä½“。"
-
-#~ msgid ""
-#~ "Provides direct access to a physics body in the [PhysicsServer3D], "
-#~ "allowing safe changes to physics properties. This object is passed via "
-#~ "the direct state callback of rigid/character bodies, and is intended for "
-#~ "changing the direct state of that body. See [method RigidBody3D."
-#~ "_integrate_forces]."
-#~ msgstr ""
-#~ "æ供对[PhysicsServer3D]中的物ç†ä½“的直接访问,å…许安全地改å˜ç‰©ç†å±žæ€§ã€‚这个"
-#~ "对象是通过刚性/字符体的直接状æ€å›žè°ƒä¼ é€’的,目的是为了改å˜è¯¥ä½“的直接状æ€ã€‚"
-#~ "å‚è§[method RigidBody3D._integrate_forces]。"
-
-#~ msgid ""
-#~ "Returns the number of contacts this body has with other bodies.\n"
-#~ "[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
-#~ "monitor contacts. See [member RigidBody3D.contact_monitor]."
-#~ msgstr ""
-#~ "返回此物体与其他物体的接触数。\n"
-#~ "[b]注æ„:[/b]默认情况下返回 0,除éžbody被设为监控接触数。[member "
-#~ "RigidBody3D.contact_monitor。"
-
-#~ msgid ""
-#~ "Checks how far the shape can travel toward a point. If the shape can not "
-#~ "move, the array will be empty.\n"
-#~ "[b]Note:[/b] Both the shape and the motion are supplied through a "
-#~ "[PhysicsShapeQueryParameters2D] object. The method will return an array "
-#~ "with two floats between 0 and 1, both representing a fraction of "
-#~ "[code]motion[/code]. The first is how far the shape can move without "
-#~ "triggering a collision, and the second is the point at which a collision "
-#~ "will occur. If no collision is detected, the returned array will be [code]"
-#~ "[1, 1][/code]."
-#~ msgstr ""
-#~ "检查形状能å‘æŸä¸€ç‚¹ç§»åŠ¨å¤šè¿œã€‚如果形状ä¸èƒ½ç§»åŠ¨ï¼Œæ•°ç»„将为空。\n"
-#~ "[b]注æ„:[/b]形状和è¿åŠ¨éƒ½æ˜¯é€šè¿‡[PhysicsShapeQueryParameters2D]对象æ供的。"
-#~ "该方法将返回一个包å«0到1之间的两个浮点数的数组,这两个浮点数都代表"
-#~ "[code]motion[/code]的一部分。第一个是形状在ä¸è§¦å‘碰撞的情况下能移动多远,"
-#~ "第二个是碰撞å‘生的点。如果没有检测到碰撞,返回的数组将是[code][1,1][/"
-#~ "code]。"
-
-#~ msgid "Direct access object to a space in the [PhysicsServer3D]."
-#~ msgstr "直接访问[PhysicsServer3D]中的一个空间。"
-
-#~ msgid ""
-#~ "Direct access object to a space in the [PhysicsServer3D]. It's used "
-#~ "mainly to do queries against objects and areas residing in a given space."
-#~ msgstr ""
-#~ "直接访问[PhysicsServer3D]中的一个空间。它主è¦ç”¨äºŽå¯¹ç»™å®šç©ºé—´ä¸­çš„对象和区域"
-#~ "进行查询。"
-
-#~ msgid ""
-#~ "Checks whether the shape can travel to a point. The method will return an "
-#~ "array with two floats between 0 and 1, both representing a fraction of "
-#~ "[code]motion[/code]. The first is how far the shape can move without "
-#~ "triggering a collision, and the second is the point at which a collision "
-#~ "will occur. If no collision is detected, the returned array will be [code]"
-#~ "[1, 1][/code].\n"
-#~ "If the shape can not move, the returned array will be [code][0, 0][/code] "
-#~ "under Bullet, and empty under GodotPhysics3D."
-#~ msgstr ""
-#~ "检查形状是å¦å¯ä»¥ç§»åŠ¨åˆ°ä¸€ä¸ªç‚¹ã€‚该方法将返回一个数组,其中有两个介于0å’Œ1之间"
-#~ "的浮点数,都代表[code]motion[/code]的一个分数。第一个是形状å¯ä»¥ç§»åŠ¨å¤šè¿œè€Œ"
-#~ "ä¸è§¦å‘碰撞,第二个是将å‘生碰撞的点。如果没有检测到碰撞,返回的数组将是"
-#~ "[code][1, 1][/code]。\n"
-#~ "如果形状ä¸èƒ½ç§»åŠ¨ï¼Œè¿”回的数组在Bullet下将是[code][0, 0][/code],而在"
-#~ "GodotPhysics3D下是空的。"
-
-#~ msgid ""
-#~ "Checks the intersections of a shape, given through a "
-#~ "[PhysicsShapeQueryParameters3D] object, against the space. The resulting "
-#~ "array contains a list of points where the shape intersects another. Like "
-#~ "with [method intersect_shape], the number of returned results can be "
-#~ "limited to save processing time."
-#~ msgstr ""
-#~ "检查形状的交å‰ç‚¹ï¼Œé€šè¿‡[PhysicsShapeQueryParameters3D]对象,针对空间。生æˆ"
-#~ "的数组包å«ä¸€ä¸ªä¸Žå¦ä¸€ä¸ªå½¢çŠ¶ç›¸äº¤çš„点列表。与[method intersect_shape]一样,å¯"
-#~ "以é™åˆ¶è¿”回结果的数é‡ï¼Œä»¥èŠ‚çœå¤„ç†æ—¶é—´ã€‚"
-
-#~ msgid "Sets a body state using one of the [enum BodyState] constants."
-#~ msgstr "使用[enum BodyState]常é‡ä¹‹ä¸€è®¾ç½®ç‰©ä½“状æ€ã€‚"
-
-#~ msgid ""
-#~ "Returns the value of a damped spring joint parameter. See [enum "
-#~ "DampedSpringParam] for a list of available parameters."
-#~ msgstr ""
-#~ "返回阻尼弹簧关节å‚数的值。å‚è§[enum DampedSpringParam]获å–å¯ç”¨å‚数的列表。"
-
-#~ msgid "Creates an [Area3D]."
-#~ msgstr "创建一个[Area3D]区域。"
-
-#~ msgid "Returns the [PhysicsDirectBodyState3D] of the body."
-#~ msgstr "返回物体的[PhysicDirectBodyState3D]。"
-
-#~ msgid ""
-#~ "Destroys any of the objects created by PhysicsServer3D. If the [RID] "
-#~ "passed is not one of the objects that can be created by PhysicsServer3D, "
-#~ "an error will be sent to the console."
-#~ msgstr ""
-#~ "销æ¯PhysicsServer3D创建的任何对象。如果传递的[RID]ä¸æ˜¯PhysicsServer3Då¯ä»¥"
-#~ "创建的对象之一,则会å‘控制å°å‘é€é”™è¯¯ã€‚"
-
-#~ msgid ""
-#~ "Returns the state of a space, a [PhysicsDirectSpaceState3D]. This object "
-#~ "can be used to make collision/intersection queries."
-#~ msgstr ""
-#~ "返回空间的状æ€ï¼Œå³[PhysicDirectSpaceState3D]。此对象å¯ç”¨äºŽè¿›è¡Œç¢°æ’ž/相交查"
-#~ "询。"
-
-#~ msgid "The [Shape3D] is a [WorldMarginShape3D]."
-#~ msgstr "[Shape3D]是一个[WorldMarginShape3D]。"
-
-#~ msgid ""
-#~ "The physics layer(s) the query will take into account (as a bitmask)."
-#~ msgstr "查询将考虑的物ç†å±‚(作为ä½æŽ©ç )。"
-
-#~ msgid ""
-#~ "The [Shape2D] that will be used for collision/intersection queries. This "
-#~ "stores the actual reference which avoids the shape to be released while "
-#~ "being used for queries, so always prefer using this over [member "
-#~ "shape_rid]."
-#~ msgstr ""
-#~ "将用于碰撞/相交查询的[Shape2D]。这将存储实际引用,从而é¿å…在用于查询时释放"
-#~ "形状,因此与[member shape_rid]相比,总是更喜欢使用该引用。"
-
-#~ msgid ""
-#~ "The queried shape's [RID] that will be used for collision/intersection "
-#~ "queries. Use this over [member shape] if you want to optimize for "
-#~ "performance using the Servers API:\n"
-#~ "[codeblock]\n"
-#~ "var shape_rid = PhysicsServer2D.circle_shape_create()\n"
-#~ "var radius = 64\n"
-#~ "PhysicsServer2D.shape_set_data(shape_rid, radius)\n"
-#~ "\n"
-#~ "var params = PhysicsShapeQueryParameters2D.new()\n"
-#~ "params.shape_rid = shape_rid\n"
-#~ "\n"
-#~ "# Execute physics queries here...\n"
-#~ "\n"
-#~ "# Release the shape when done with physics queries.\n"
-#~ "PhysicsServer2D.free_rid(shape_rid)\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "将用于碰撞/相交查询的查询形状的[RID]。如果è¦ä½¿ç”¨æœåŠ¡å™¨åº”用编程接å£ä¼˜åŒ–性"
-#~ "能,请在[member shape]上使用此选项:\n"
-#~ "[codeblock]\n"
-#~ "var shape_rid = PhysicsServer2D.circle_shape_create()\n"
-#~ "var radius = 64\n"
-#~ "PhysicsServer2D.shape_set_data(shape_rid, radius)\n"
-#~ "\n"
-#~ "var params = PhysicsShapeQueryParameters2D.new()\n"
-#~ "params.shape_rid = shape_rid\n"
-#~ "\n"
-#~ "# Execute physics queries here...\n"
-#~ "\n"
-#~ "# Release the shape when done with physics queries.\n"
-#~ "PhysicsServer2D.free_rid(shape_rid)\n"
-#~ "[/codeblock]"
-
-#~ msgid "If [code]true[/code], the query will take [Area3D]s into account."
-#~ msgstr "如果[code]true[/code],查询将考虑[Area3D]。"
-
-#~ msgid ""
-#~ "If [code]true[/code], the query will take [PhysicsBody3D]s into account."
-#~ msgstr "如果[code]true[/code],查询将考虑[PhysicsBody3D]。"
-
-#~ msgid ""
-#~ "The [Shape3D] that will be used for collision/intersection queries. This "
-#~ "stores the actual reference which avoids the shape to be released while "
-#~ "being used for queries, so always prefer using this over [member "
-#~ "shape_rid]."
-#~ msgstr ""
-#~ "将用于碰撞/相交查询的[Shape3D]。这将存储实际引用,从而é¿å…在用于查询时释放"
-#~ "形状,因此与[member shape_rid]相比,总是更喜欢使用该引用。"
-
-#~ msgid ""
-#~ "The queried shape's [RID] that will be used for collision/intersection "
-#~ "queries. Use this over [member shape] if you want to optimize for "
-#~ "performance using the Servers API:\n"
-#~ "[codeblock]\n"
-#~ "var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D."
-#~ "SHAPE_SPHERE)\n"
-#~ "var radius = 2.0\n"
-#~ "PhysicsServer3D.shape_set_data(shape_rid, radius)\n"
-#~ "\n"
-#~ "var params = PhysicsShapeQueryParameters3D.new()\n"
-#~ "params.shape_rid = shape_rid\n"
-#~ "\n"
-#~ "# Execute physics queries here...\n"
-#~ "\n"
-#~ "# Release the shape when done with physics queries.\n"
-#~ "PhysicsServer3D.free_rid(shape_rid)\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "将用于碰撞/相交查询的查询形状的[RID]。如果è¦ä½¿ç”¨æœåŠ¡å™¨åº”用编程接å£ä¼˜åŒ–性"
-#~ "能,请在[member shape]上使用此选项:\n"
-#~ "[codeblock]\n"
-#~ "var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D."
-#~ "SHAPE_SPHERE)\n"
-#~ "var radius = 2.0\n"
-#~ "PhysicsServer3D.shape_set_data(shape_rid, radius)\n"
-#~ "\n"
-#~ "var params = PhysicsShapeQueryParameters3D.new()\n"
-#~ "params.shape_rid = shape_rid\n"
-#~ "\n"
-#~ "# Execute physics queries here...\n"
-#~ "\n"
-#~ "# Release the shape when done with physics queries.\n"
-#~ "PhysicsServer3D.free_rid(shape_rid)\n"
-#~ "[/codeblock]"
-
-#~ msgid "Result of a 2D shape query in [PhysicsServer2D]."
-#~ msgstr "[PhysicsServer2D]中2D形状查询的结果。"
-
-#~ msgid ""
-#~ "The result of a 2D shape query in [PhysicsServer2D]. See also "
-#~ "[PhysicsShapeQueryParameters2D]."
-#~ msgstr ""
-#~ "[PhysicsServer2D]中2D形状查询的结果。å¦è¯·å‚è§"
-#~ "[PhysicsShapeQueryParameters2D]。"
-
-#~ msgid "Returns the number of objects that intersected with the shape."
-#~ msgstr "返回与形状相交的对象数。"
-
-#~ msgid ""
-#~ "Returns the [Object] that intersected with the shape at index [code]idx[/"
-#~ "code]."
-#~ msgstr "返回在索引[code]idx[/code]处与形状相交的[Object]。"
-
-#~ msgid ""
-#~ "Returns the instance ID of the [Object] that intersected with the shape "
-#~ "at index [code]idx[/code]."
-#~ msgstr "返回在索引[code]idx[/code]处与形状相交的[Object]的实例ID。"
-
-#~ msgid ""
-#~ "Returns the child index of the object's [Shape2D] that intersected with "
-#~ "the shape at index [code]idx[/code]."
-#~ msgstr "返回在索引[code]idx[/code]处与形状相交的对象的[Shape2D]çš„å­ç´¢å¼•ã€‚"
-
-#~ msgid ""
-#~ "Returns the [RID] of the object that intersected with the shape at index "
-#~ "[code]idx[/code]."
-#~ msgstr "返回在索引 [code]idx[/code]处与形状相交的对象的[RID]。"
-
-#~ msgid "Result of a 3D shape query in [PhysicsServer3D]."
-#~ msgstr "在[PhysicsServer3D]中查询3D形状的结果。"
-
-#~ msgid ""
-#~ "The result of a 3D shape query in [PhysicsServer3D]. See also "
-#~ "[PhysicsShapeQueryParameters3D]."
-#~ msgstr ""
-#~ "在[PhysicsServer3D]中查询3D形状的结果。å‚è§"
-#~ "[PhysicsShapeQueryParameters3D]。"
-
-#~ msgid ""
-#~ "Returns the child index of the object's [Shape3D] that intersected with "
-#~ "the shape at index [code]idx[/code]."
-#~ msgstr ""
-#~ "返回对象的[Shape3D]çš„å­ç´¢å¼•ï¼Œè¯¥å­ç´¢å¼•ä¸Žå½¢çŠ¶ç›¸äº¤äºŽç´¢å¼•[code]idx[/code]。"
-
-#~ msgid ""
-#~ "The normal map gives depth to the Polygon2D.\n"
-#~ "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ "
-#~ "coordinates. See [url=http://wiki.polycount.com/wiki/"
-#~ "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] "
-#~ "for a comparison of normal map coordinates expected by popular engines."
-#~ msgstr ""
-#~ "法线贴图为Polygon2Dæ供深度。\n"
-#~ "[b]注æ„:[/b] Godot期望法线映射使用X+, Y-å’ŒZ+å标。请å‚阅[url=http://wiki."
-#~ "polycount.com/wiki/"
-#~ "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]这一页[/url],以获"
-#~ "å¾—æµè¡Œå¼•æ“ŽæœŸæœ›çš„标准地图å标的比较。"
-
-#~ msgid ""
-#~ "Overrides the [AABB] with one defined by user for use with frustum "
-#~ "culling. Especially useful to avoid unnexpected culling when using a "
-#~ "shader to offset vertices."
-#~ msgstr ""
-#~ "用用户定义的用于平截头体剔除的覆盖[AABB]。在使用ç€è‰²å™¨å移顶点时,é¿å…ä¸å¿…"
-#~ "è¦çš„剔除特别有用。"
-
-#~ msgid ""
-#~ "Color of the ground at the bottom. Blends with [member "
-#~ "ground_horizon_color]."
-#~ msgstr "底部地é¢çš„颜色。与 [member ground_horizon_color]æ··åˆã€‚"
-
-#~ msgid ""
-#~ "Color of the ground at the horizon. Blends with [member "
-#~ "ground_bottom_color]."
-#~ msgstr "地平线处地é¢çš„颜色。与 [member ground_bottom_color]æ··åˆã€‚"
-
-#~ msgid "Color of the sky at the horizon. Blends with [member sky_top_color]."
-#~ msgstr "地平线上天空的颜色。与[member sky_top_color]æ··åˆã€‚"
-
-#~ msgid "Color of the sky at the top. Blends with [member sky_horizon_color]."
-#~ msgstr "顶部天空的颜色。与[member sky_horizon_color]æ··åˆã€‚"
-
-#~ msgid ""
-#~ "Converts a localized path ([code]res://[/code]) to a full native OS path."
-#~ msgstr "将本地化路径([code]res://[/code])转æ¢ä¸ºå®Œæ•´çš„本机æ“作系统路径。"
-
-#~ msgid "Convert a path to a localized path ([code]res://[/code] path)."
-#~ msgstr "将一个路径转æ¢ä¸ºä¸€ä¸ªæœ¬åœ°åŒ–的路径([code]res://[/code] path)。"
-
-#~ msgid "Saves the configuration to the [code]project.godot[/code] file."
-#~ msgstr ""
-#~ "Returns the initial value of the specified property. If the attribute "
-#~ "does not exist, [code]null[/code] is returned."
-
-#~ msgid ""
-#~ "The project's name. It is used both by the Project Manager and by "
-#~ "exporters. The project name can be translated by translating its value in "
-#~ "localization files."
-#~ msgstr ""
-#~ "项目å称。项目管ç†å™¨å’Œå¯¼å‡ºéƒ½ä¼šä½¿ç”¨å®ƒã€‚å¯ä»¥é€šè¿‡åœ¨æœ¬åœ°åŒ–文件中转æ¢é¡¹ç›®å称的"
-#~ "值æ¥è½¬æ¢é¡¹ç›®å称。"
-
-#~ msgid ""
-#~ "If [code]true[/code], disables printing to standard error in an exported "
-#~ "build."
-#~ msgstr "如果[code]true[/code],则在导出的生æˆä¸­ç¦ç”¨æŒ‰æ ‡å‡†é”™è¯¯æ‰“å°ã€‚"
-
-#~ msgid ""
-#~ "If [code]true[/code], disables printing to standard output in an exported "
-#~ "build."
-#~ msgstr "如果[code]true[/code],则在导出的生æˆä¸­ç¦ç”¨æ‰“å°åˆ°æ ‡å‡†è¾“出。"
-
-#~ msgid "Default orientation on mobile devices."
-#~ msgstr "移动设备上的默认方å‘。"
-
-#~ msgid "Force the window to be always on top."
-#~ msgstr "强制窗å£å§‹ç»ˆä½äºŽé¡¶éƒ¨ã€‚"
-
-#~ msgid "Force the window to be borderless."
-#~ msgstr "强制窗å£æ— è¾¹æ¡†ã€‚"
-
-#~ msgid "Sets the window to full screen when it starts."
-#~ msgstr "将窗å£è®¾ç½®ä¸ºå…¨å±æ—¶ï¼Œå®ƒå¼€å§‹ã€‚"
-
-#~ msgid ""
-#~ "Maximum amount of messages in the debugger queue. Over this value, "
-#~ "content is dropped. This helps to limit the debugger memory usage."
-#~ msgstr ""
-#~ "调试器队列中的最大信æ¯é‡ã€‚超过这个值,内容会被抛弃。这有助于é™åˆ¶è°ƒè¯•å™¨çš„内"
-#~ "存使用。"
-
-#~ msgid "Cell size used for the broad-phase 2D hash grid algorithm."
-#~ msgstr "用于broad-phase 2D哈希网格算法的å•å…ƒå°ºå¯¸ã€‚"
-
-#~ msgid "The default angular damp in 2D."
-#~ msgstr "2D中默认的角阻尼。"
-
-#~ msgid "The default linear damp in 2D."
-#~ msgstr "2D中默认的线性阻尼。"
-
-#~ msgid "The default angular damp in 3D."
-#~ msgstr "3D中默认的角阻尼。"
-
-#~ msgid "The default linear damp in 3D."
-#~ msgstr "3D中默认的线性阻尼。"
-
-#~ msgid ""
-#~ "Fix to improve physics jitter, specially on monitors where refresh rate "
-#~ "is different than the physics FPS.\n"
-#~ "[b]Note:[/b] This property is only read when the project starts. To "
-#~ "change the physics FPS at runtime, set [member Engine.physics_jitter_fix] "
-#~ "instead."
-#~ msgstr ""
-#~ "ä¿®å¤äº†æ”¹å–„物ç†æŠ–动的问题,特别是在刷新率与物ç†FPSä¸åŒçš„显示器上。\n"
-#~ "[b]注æ„:[/b] 这个属性åªåœ¨é¡¹ç›®å¯åŠ¨æ—¶è¯»å–。è¦åœ¨è¿è¡Œæ—¶æ”¹å˜ç‰©ç†FPS,请设置"
-#~ "[member Engine.physics_jitter_fix]æ¥ä»£æ›¿ã€‚"
-
-#~ msgid ""
-#~ "Max amount of elements renderable in a frame. If more than this are "
-#~ "visible per frame, they will be dropped. Keep in mind elements refer to "
-#~ "mesh surfaces and not meshes themselves."
-#~ msgstr ""
-#~ "一帧中å¯æ¸²æŸ“的元素的最大数é‡ã€‚如果æ¯ä¸€å¸§å¯è§çš„元素超过这个数é‡ï¼Œå®ƒä»¬å°†è¢«åˆ "
-#~ "除。请记ä½ï¼Œå…ƒç´ æŒ‡çš„是网格表é¢è€Œä¸æ˜¯ç½‘格本身。"
-
-#~ msgid ""
-#~ "If [code]true[/code], forces snapping of polygons to pixels in 2D "
-#~ "rendering. May help in some pixel art styles."
-#~ msgstr ""
-#~ "如果[code]true[/code],在2D渲染中强制将多边形æ•æ‰ä¸ºåƒç´ ã€‚å¯èƒ½å¯¹æŸäº›åƒç´ è‰º"
-#~ "术风格有帮助。"
-
-#~ msgid ""
-#~ "Sets the quality of the depth of field effect. Higher quality takes more "
-#~ "samples, which is slower but looks smoother."
-#~ msgstr ""
-#~ "设定景深效果的质é‡ã€‚更高的质é‡éœ€è¦æ›´å¤šçš„样本,这样会比较慢,但看起æ¥æ›´å¹³"
-#~ "滑。"
-
-#~ msgid ""
-#~ "Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the "
-#~ "fastest. Circle is the most realistic, but also the most expensive to "
-#~ "compute."
-#~ msgstr ""
-#~ "设置景深形状。å¯ä»¥æ˜¯æ–¹å½¢ã€å…­è¾¹å½¢æˆ–圆形。箱形是最快的。圆是最真实的,但也是"
-#~ "最昂贵的计算方å¼ã€‚"
-
-#~ msgid ""
-#~ "If [code]true[/code], jitters DOF samples to make effect slightly "
-#~ "blurrier and hide lines created from low sample rates. This can result in "
-#~ "a slightly grainy appearance when used with a low number of samples."
-#~ msgstr ""
-#~ "如果[code]true[/code],抖动DOF样本æ¥äº§ç”Ÿç•¥å¾®æ¨¡ç³Šçš„效果,并éšè—低采样率产生"
-#~ "的线æ¡ã€‚当使用低样本数时,这å¯èƒ½ä¼šå¯¼è‡´è½»å¾®çš„颗粒状外观。"
-
-#~ msgid ""
-#~ "Quality setting for shadows cast by [DirectionalLight3D]s. Higher quality "
-#~ "settings use more samples when reading from shadow maps and are thus "
-#~ "slower. Low quality settings may result in shadows looking grainy."
-#~ msgstr ""
-#~ "[DirectionalLight3D]投射的阴影的质é‡ã€‚较高的质é‡åœ¨è¯»å–阴影贴图时将使用更多"
-#~ "的样本,因此会比较慢。低质é‡å¯èƒ½ä¼šå¯¼è‡´é˜´å½±çœ‹èµ·æ¥æœ‰é¢—粒感。"
-
-#~ msgid ""
-#~ "Lower-end override for [member rendering/quality/directional_shadow/"
-#~ "soft_shadow_quality] on mobile devices, due to performance concerns or "
-#~ "driver support."
-#~ msgstr ""
-#~ "由于性能问题或驱动支æŒé—®é¢˜ï¼Œå°†åœ¨ç§»åŠ¨è®¾å¤‡ä¸Šå¯¹[member rendering/quality/"
-#~ "directional_shadow/soft_shadow_quality]以低质é‡æ•°å€¼è¦†ç›–。"
-
-#~ msgid ""
-#~ "If [code]true[/code], take additional samples when rendering objects "
-#~ "affected by a [GIProbe] to reduce artifacts from only sampling in one "
-#~ "direction."
-#~ msgstr ""
-#~ "如果 [code]true[/code]ï¼Œåˆ™åœ¨æ¸²æŸ“å— [GIProbe] å½±å“的对象时采å–é¢å¤–的采样,"
-#~ "以å‡å°‘仅在一个方å‘采样的伪影。"
-
-#~ msgid ""
-#~ "Sets the number of cone samples taken when rendering objects affected by "
-#~ "[GIProbe]s."
-#~ msgstr "设置渲染å—[GIProbe]å½±å“的物体时采å–的锥形样本数é‡ã€‚"
-
-#~ msgid ""
-#~ "Sets how the glow effect is upscaled before being copied onto the screen. "
-#~ "Linear is faster, but looks blocky. Bicubic is slower but looks smooth."
-#~ msgstr ""
-#~ "设定å‘光效果在å¤åˆ¶åˆ°å±å¹•ä¸Šä¹‹å‰çš„放大比例。线性的速度比较快,但看起æ¥æœ‰æ–¹å—"
-#~ "质感。åŒä¸‰æ¬¡æ’值的速度较慢,但看起æ¥å¾ˆå¹³æ»‘。"
-
-#~ msgid ""
-#~ "Lower-end override for [member rendering/quality/glow/upscale_mode] on "
-#~ "mobile devices, due to performance concerns or driver support."
-#~ msgstr ""
-#~ "由于性能和驱动支æŒçš„问题,在移动设备上会对[member rendering/quality/glow/"
-#~ "upscale_mode]以低é…数值覆盖。"
-
-#~ msgid ""
-#~ "Number of cubemaps to store in the reflection atlas. The number of "
-#~ "[ReflectionProbe]s in a scene will be limited by this amount. A higher "
-#~ "number requires more VRAM."
-#~ msgstr ""
-#~ "存储在å射图集中的立方体地图的数é‡ã€‚场景中的[ReflectionProbe]çš„æ•°é‡å°†å—到"
-#~ "这个数é‡çš„é™åˆ¶ã€‚更多的数é‡éœ€è¦æ›´å¤šçš„VRAM。"
-
-#~ msgid ""
-#~ "Size of cubemap faces for [ReflectionProbe]s. A higher number requires "
-#~ "more VRAM and may make reflection probe updating slower."
-#~ msgstr ""
-#~ "[ReflectionProbe] 的立方体贴图é¢çš„大å°ã€‚更高的数字需è¦æ›´å¤šçš„ VRAM,并且å¯"
-#~ "能会使å射探测器更新速度å˜æ…¢ã€‚"
-
-#~ msgid ""
-#~ "Lower-end override for [member rendering/quality/reflection_atlas/"
-#~ "reflection_size] on mobile devices, due to performance concerns or driver "
-#~ "support."
-#~ msgstr ""
-#~ "由于性能问题或驱动支æŒï¼Œå°†åœ¨ç§»åŠ¨è®¾å¤‡ä¸Šå¯¹[member rendering/quality/"
-#~ "reflection_atlas/reflection_size]以低性能数值覆盖。"
-
-#~ msgid ""
-#~ "Use a higher quality variant of the fast filtering algorithm. "
-#~ "Significantly slower than using default quality, but results in smoother "
-#~ "reflections. Should only be used when the scene is especially detailed."
-#~ msgstr ""
-#~ "使用快速过滤算法的更高质é‡çš„版本。比使用默认质é‡è¦æ…¢å¾—多,但会产生更平滑的"
-#~ "å射。åªåº”在场景特别精细时使用。"
-
-#~ msgid ""
-#~ "Sets the number of samples to take when using importance sampling for "
-#~ "[Sky]s and [ReflectionProbe]s. A higher value will result in smoother, "
-#~ "higher quality reflections, but increases time to calculate radiance "
-#~ "maps. In general, fewer samples are needed for simpler, low dynamic range "
-#~ "environments while more samples are needed for HDR environments and "
-#~ "environments with a high level of detail."
-#~ msgstr ""
-#~ "设置对 [Sky] å’Œ [ReflectionProbe] 使用é‡è¦æ€§é‡‡æ ·æ—¶çš„采样数。较高的值将会有"
-#~ "更平滑ã€æ›´é«˜è´¨é‡çš„å射,但会增加计算è¾å°„贴图的时间。一般æ¥è¯´ï¼Œæ›´ç®€å•ã€ä½ŽåŠ¨"
-#~ "æ€èŒƒå›´çš„环境需è¦æ›´å°‘的样本,而 HDR 环境和具有高细节水平的环境需è¦æ›´å¤šçš„æ ·"
-#~ "本。"
-
-#~ msgid ""
-#~ "Limits the number of layers to use in radiance maps when using importance "
-#~ "sampling. A lower number will be slightly faster and take up less VRAM."
-#~ msgstr ""
-#~ "在使用é‡è¦æ€§é‡‡æ ·æ—¶ï¼Œé™åˆ¶åœ¨è¾å°„图(radiance maps)中使用的层数。一个较低的数"
-#~ "字会ç¨å¾®å¿«ä¸€äº›ï¼Œå¹¶ä¸”å ç”¨è¾ƒå°‘çš„VRAM。"
-
-#~ msgid ""
-#~ "Sets the screen-space antialiasing mode for the default screen "
-#~ "[Viewport]. Screen-space antialiasing works by selectively blurring edges "
-#~ "in a post-process shader. It differs from MSAA which takes multiple "
-#~ "coverage samples while rendering objects. Screen-space AA methods are "
-#~ "typically faster than MSAA and will smooth out specular aliasing, but "
-#~ "tend to make scenes appear blurry.\n"
-#~ "Another way to combat specular aliasing is to enable [member rendering/"
-#~ "quality/screen_filters/screen_space_roughness_limiter_enabled]."
-#~ msgstr ""
-#~ "为默认å±å¹•[Viewport]设置å±å¹•ç©ºé—´æŠ—锯齿模å¼ã€‚å±å¹•ç©ºé—´æŠ—锯齿通过在åŽå¤„ç†ç€è‰²"
-#~ "器中选择性地模糊边缘æ¥å·¥ä½œã€‚它与MSAAä¸åŒï¼ŒMSAA在渲染物体时需è¦å¤šä¸ªè¦†ç›–æ ·"
-#~ "本。å±å¹•ç©ºé—´æŠ—锯齿方法通常比MSAA更快,并能平滑镜é¢æ··å ï¼Œä½†å®¹æ˜“使场景显得模"
-#~ "糊。\n"
-#~ "å¦ä¸€ç§å¯¹æŠ—é•œé¢æ··å çš„方法是å¯ç”¨[member rendering/quality/screen_filters/"
-#~ "screen_space_roughness_limiter_enabled]。"
-
-#~ msgid ""
-#~ "Sets the quality for rough screen-space reflections. Turning off will "
-#~ "make all screen space reflections sharp, while higher values make rough "
-#~ "reflections look better."
-#~ msgstr ""
-#~ "设置粗糙的å±å¹•ç©ºé—´åå°„çš„è´¨é‡ã€‚关掉会使所有å±å¹•ç©ºé—´çš„åå°„å˜å¾—å°–é”,而更高的"
-#~ "数值会使粗糙的å射看起æ¥æ›´å¥½ã€‚"
-
-#~ msgid ""
-#~ "Quality setting for shadows cast by [OmniLight3D]s and [SpotLight3D]s. "
-#~ "Higher quality settings use more samples when reading from shadow maps "
-#~ "and are thus slower. Low quality settings may result in shadows looking "
-#~ "grainy."
-#~ msgstr ""
-#~ "ç”±[OmniLight3D]å’Œ[SpotLight3D]投射的阴影的质é‡ã€‚较高的质é‡åœ¨è¯»å–阴影贴图时"
-#~ "使用更多的样本,因此会比较慢。低质é‡å¯èƒ½ä¼šå¯¼è‡´é˜´å½±çœ‹èµ·æ¥æœ‰é¢—粒感。"
-
-#~ msgid ""
-#~ "Lower-end override for [member rendering/quality/shadows/"
-#~ "soft_shadow_quality] on mobile devices, due to performance concerns or "
-#~ "driver support."
-#~ msgstr ""
-#~ "由于性能或驱动支æŒé—®é¢˜ï¼Œä¼šå¯¹ç§»åŠ¨è®¾å¤‡ä¸Šçš„[member rendering/quality/shadows/"
-#~ "soft_shadow_quality]以低é…数值覆盖。"
-
-#~ msgid ""
-#~ "If [code]true[/code], screen-space ambient occlusion will be rendered at "
-#~ "half size and then upscaled before being added to the scene. This is "
-#~ "significantly faster but may miss small details."
-#~ msgstr ""
-#~ "如果[code]true[/code],å±å¹•ç©ºé—´çš„环境é®æŒ¡å°†ä»¥ä¸€åŠçš„尺寸渲染,然åŽåœ¨æ·»åŠ åˆ°"
-#~ "场景中之å‰è¿›è¡Œæ”¾å¤§ã€‚这将大大加快速度,但å¯èƒ½ä¼šé”™è¿‡å°çš„细节。"
-
-#~ msgid ""
-#~ "Sets the quality of the screen-space ambient occlusion effect. Higher "
-#~ "values take more samples and so will result in better quality, at the "
-#~ "cost of performance."
-#~ msgstr ""
-#~ "设置å±å¹•ç©ºé—´çŽ¯å¢ƒé®æŒ¡æ•ˆæžœçš„è´¨é‡ã€‚更高的值需è¦æ›´å¤šçš„样本,因此会产生更好的质"
-#~ "é‡ï¼Œä½†ä¼šé™ä½Žæ€§èƒ½ã€‚"
-
-#~ msgid ""
-#~ "Scales the depth over which the subsurface scattering effect is applied. "
-#~ "A high value may allow light to scatter into a part of the mesh or "
-#~ "another mesh that is close in screen space but far in depth."
-#~ msgstr ""
-#~ "缩放应用洞穴散射效果的深度。一个高的值å¯èƒ½ä¼šè®©å…‰çº¿æ•£å°„到网格的æŸä¸ªéƒ¨åˆ†æˆ–å¦"
-#~ "一个在å±å¹•ç©ºé—´ä¸Šå¾ˆè¿‘但深度很大的网格。"
-
-#~ msgid ""
-#~ "Sets the quality of the subsurface scattering effect. Higher values are "
-#~ "slower but look nicer."
-#~ msgstr "设置洞穴散射效果的质é‡ã€‚更高的值会更慢,但看起æ¥æ›´æ¼‚亮。"
-
-#~ msgid ""
-#~ "Scales the distance over which samples are taken for subsurface "
-#~ "scattering effect. Changing this does not impact performance, but higher "
-#~ "values will result in significant artifacts as the samples will become "
-#~ "obviously spread out. A lower value results in a smaller spread of "
-#~ "scattered light."
-#~ msgstr ""
-#~ "缩放å–æ ·çš„è·ç¦»ï¼Œä»¥èŽ·å¾—次表层散射效应。改å˜è¿™ä¸ªå€¼ä¸ä¼šå½±å“性能,但更高的值会"
-#~ "导致明显的伪影,因为样本会å˜å¾—明显的散开。一个较低的值会有较å°çš„散射光扩"
-#~ "散。"
-
-#~ msgid ""
-#~ "Sets the maximum number of samples to take when using anisotropic "
-#~ "filtering on textures (as a power of two). A higher sample count will "
-#~ "result in sharper textures at oblique angles, but is more expensive to "
-#~ "compute. A value of [code]0[/code] forcibly disables anisotropic "
-#~ "filtering, even on materials where it is enabled."
-#~ msgstr ""
-#~ "设置在纹ç†ä¸Šä½¿ç”¨å„å‘异性过滤时的最大采样数(2çš„n次幂)。更高的采样数会使斜"
-#~ "角的纹ç†æ›´æ¸…晰,但计算æˆæœ¬æ›´é«˜ã€‚数值为[code]0[/code]会强制ç¦ç”¨å„å‘异性过"
-#~ "滤,å³ä½¿æ˜¯åœ¨å¯ç”¨äº†è¯¥åŠŸèƒ½çš„æ质上。"
-
-#~ msgid ""
-#~ "If [code]true[/code], the texture importer will import VRAM-compressed "
-#~ "textures using the Ericsson Texture Compression algorithm. This algorithm "
-#~ "doesn't support alpha channels in textures."
-#~ msgstr ""
-#~ "如果[code]true[/code],纹ç†å¯¼å…¥å™¨å°†ä½¿ç”¨Ericsson Texture Compression算法导"
-#~ "å…¥VRAM压缩的纹ç†ã€‚è¿™ç§ç®—法ä¸æ”¯æŒçº¹ç†ä¸­çš„alpha通é“。"
-
-#~ msgid ""
-#~ "If [code]true[/code], the texture importer will import VRAM-compressed "
-#~ "textures using the Ericsson Texture Compression 2 algorithm. This texture "
-#~ "compression algorithm is only supported when using the Vulkan renderer."
-#~ msgstr ""
-#~ "如果[code]true[/code],纹ç†å¯¼å…¥å™¨å°†ä½¿ç”¨Ericsson Texture Compression 2算法"
-#~ "导入VRAM压缩的纹ç†ã€‚è¿™ç§çº¹ç†åŽ‹ç¼©ç®—法åªæœ‰åœ¨ä½¿ç”¨Vulkan渲染器时æ‰è¢«æ”¯æŒã€‚"
-
-#~ msgid ""
-#~ "If [code]true[/code], the texture importer will import VRAM-compressed "
-#~ "textures using the PowerVR Texture Compression algorithm. This texture "
-#~ "compression algorithm is only supported on iOS."
-#~ msgstr ""
-#~ "如果[code]true[/code],纹ç†å¯¼å…¥å™¨å°†ä½¿ç”¨PowerVR纹ç†åŽ‹ç¼©ç®—法导入VRAM压缩的纹"
-#~ "ç†ã€‚è¿™ç§çº¹ç†åŽ‹ç¼©ç®—法åªåœ¨iOS上支æŒã€‚"
-
-#~ msgid ""
-#~ "The seed used by the random number generator. A given seed will give a "
-#~ "reproducible sequence of pseudo-random numbers.\n"
-#~ "[b]Note:[/b] The RNG does not have an avalanche effect, and can output "
-#~ "similar random streams given similar seeds. Consider using a hash "
-#~ "function to improve your seed quality if they're sourced externally."
-#~ msgstr ""
-#~ "éšæœºæ•°å‘生器使用的ç§å­ã€‚一个给定的ç§å­å°†ç»™å‡ºä¸€ä¸ªå¯é‡å¤çš„伪éšæœºæ•°åºåˆ—。\n"
-#~ "[b]注æ„:[/b] éšæœºæ•°å‘生器(RNG)没有雪崩效应,给定类似的ç§å­å¯ä»¥è¾“出类似的"
-#~ "éšæœºæµã€‚如果ç§å­æ¥è‡ªå¤–部,å¯ä»¥è€ƒè™‘使用哈希函数æ¥æ高ç§å­çš„è´¨é‡ã€‚"
-
-#~ msgid ""
-#~ "Returns the collision point at which the ray intersects the closest "
-#~ "object.\n"
-#~ "[b]Note:[/b] this point is in the [b]global[/b] coordinate system."
-#~ msgstr ""
-#~ "返回射线与最近的物体相交的碰撞点。\n"
-#~ "[b]注æ„:[/b]这个点是在[b]全局[/b]å标系中。"
-
-#~ msgid ""
-#~ "The ray's collision mask. Only objects in at least one collision layer "
-#~ "enabled in the mask will be detected."
-#~ msgstr ""
-#~ "射线的碰撞蒙版。åªæœ‰åœ¨è’™ç‰ˆä¸­å¯ç”¨äº†è‡³å°‘一个碰撞层中的物体æ‰ä¼šè¢«æ£€æµ‹åˆ°ã€‚"
-
-#~ msgid "If [code]true[/code], collision with [Area3D]s will be reported."
-#~ msgstr "如果 [code]true[/code],将报告与 [Area3D] 的碰撞。"
-
-#~ msgid ""
-#~ "If [code]true[/code], collision with [PhysicsBody3D]s will be reported."
-#~ msgstr "如果 [code]true[/code],将报告与 [PhysicsBody3D] 的碰撞。"
-
-#~ msgid "2D axis-aligned bounding box using floating point coordinates."
-#~ msgstr "使用浮点å标的 2D 轴对é½è¾¹ç•Œæ¡†ã€‚"
-
-#~ msgid "Constructs a [Rect2] from a [Rect2i]."
-#~ msgstr "从 [Rect2i] 构建 [Rect2] 。"
-
-#~ msgid "2D axis-aligned bounding box using integer coordinates."
-#~ msgstr "使用整数å标的2D轴对é½è¾¹ç•Œæ¡†ã€‚"
-
-#~ msgid ""
-#~ "[Rect2i] consists of a position, a size, and several utility functions. "
-#~ "It is typically used for fast overlap tests.\n"
-#~ "It uses integer coordinates."
-#~ msgstr ""
-#~ "[Rect2i] 由一个ä½ç½®ã€ä¸€ä¸ªå¤§å°å’Œå‡ ä¸ªå®žç”¨å‡½æ•°ç»„æˆã€‚它通常用于快速é‡å æµ‹"
-#~ "试。\n"
-#~ "它使用整数å标。"
-
-#~ msgid "Constructs a [Rect2i] by position and size."
-#~ msgstr "通过ä½ç½®å’Œå¤§å°æž„造[Rect2i]。"
-
-#~ msgid "Constructs a [Rect2i] by x, y, width, and height."
-#~ msgstr "通过x, y,宽度和高度构造一个[Rect2i]。"
-
-#~ msgid ""
-#~ "Constructs a new [Rect2i] from [Rect2]. The floating point coordinates "
-#~ "will be truncated."
-#~ msgstr "从 [Rect2] 构造一个新的 [Rect2i]。浮点å标将被截断。"
-
-#~ msgid ""
-#~ "Returns a [Rect2i] with equivalent position and area, modified so that "
-#~ "the top-left corner is the origin and [code]width[/code] and "
-#~ "[code]height[/code] are positive."
-#~ msgstr ""
-#~ "返回具有åŒæ ·ä½ç½®å’Œé¢ç§¯çš„ [Rect2i],修改为左上角为原点,[code]width[/code] "
-#~ "和 [code]height[/code] 为正值。"
-
-#~ msgid "Returns the intersection of this [Rect2i] and b."
-#~ msgstr "返回这个[Rect2i]和b的交集。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if this [Rect2i] completely encloses another "
-#~ "one."
-#~ msgstr "如果[Rect2i]完全包å«å¦ä¸€ä¸ªï¼Œåˆ™è¿”回[code]true[/code]。"
-
-#~ msgid "Returns this [Rect2i] expanded to include a given point."
-#~ msgstr "返回扩展到包å«ç»™å®šç‚¹çš„[Rect2i]。"
-
-#~ msgid "Returns the area of the [Rect2i]."
-#~ msgstr "返回[Rect2i]çš„é¢ç§¯ã€‚"
-
-#~ msgid ""
-#~ "Returns a copy of the [Rect2i] grown a given amount of units towards all "
-#~ "the sides."
-#~ msgstr "返回 [Rect2i] å‘所有方å‘增长给定数é‡å•ä½çš„副本。"
-
-#~ msgid ""
-#~ "Returns a copy of the [Rect2i] grown a given amount of units towards each "
-#~ "direction individually."
-#~ msgstr "返回一个[Rect2i]å‘æ¯ä¸ªæ–¹å‘分别增长给定数é‡çš„å•ä½çš„副本。"
-
-#~ msgid ""
-#~ "Returns a copy of the [Rect2i] grown a given amount of units towards the "
-#~ "[enum Margin] direction."
-#~ msgstr "返回[Rect2i]å‘[enum Margin]æ–¹å‘增长给定数é‡å•ä½çš„副本。"
-
-#~ msgid "Returns [code]true[/code] if the [Rect2i] is flat or empty."
-#~ msgstr "如果[Rect2i]为flat或空,则返回[code]true[/code]。"
-
-#~ msgid "Returns [code]true[/code] if the [Rect2i] contains a point."
-#~ msgstr "如果 [Rect2i] 包å«ç‚¹ï¼Œåˆ™è¿”回 [code]true[/code]。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the [Rect2i] overlaps with [code]b[/code] (i."
-#~ "e. they have at least one point in common).\n"
-#~ "If [code]include_borders[/code] is [code]true[/code], they will also be "
-#~ "considered overlapping if their borders touch, even without intersection."
-#~ msgstr ""
-#~ "如果 [Rect2i] 与 [code]b[/code] é‡å ï¼ˆå³å®ƒä»¬è‡³å°‘有一个共åŒç‚¹ï¼‰ï¼Œåˆ™è¿”回 "
-#~ "[code]true[/code]。\n"
-#~ "如果 [code]include_borders[/code] 是 [code]true[/code],那么如果它们的边界"
-#~ "接触,å³ä½¿æ²¡æœ‰äº¤å‰ï¼Œå®ƒä»¬ä¹Ÿä¼šè¢«è§†ä¸ºé‡å ã€‚"
-
-#~ msgid ""
-#~ "Returns a larger [Rect2i] that contains this [Rect2i] and [code]b[/code]."
-#~ msgstr "返回一个更大的 [Rect2i],其中包å«è¿™ä¸ª [Rect2i] å’Œ [code]b[/code]。"
-
-#~ msgid "If [code]true[/code], reflections will ignore sky contribution."
-#~ msgstr "如果[code]true[/code],å射将忽略天空的影å“。"
-
-#~ msgid ""
-#~ "Update the probe once on the next frame. The corresponding radiance map "
-#~ "will be generated over the following six frames. This is slower to update "
-#~ "than [constant UPDATE_ALWAYS] but can result in higher quality "
-#~ "reflections."
-#~ msgstr ""
-#~ "在下一帧中更新探测一次。接下æ¥çš„六帧将生æˆç›¸åº”的亮度图。这比[constant "
-#~ "update ALWAYS]更新速度慢,但å¯ä»¥äº§ç”Ÿæ›´é«˜è´¨é‡çš„å射。"
-
-#~ msgid ""
-#~ "[RemoteTransform3D] caches the remote node. It may not notice if the "
-#~ "remote node disappears; [method force_update_cache] forces it to update "
-#~ "the cache again."
-#~ msgstr ""
-#~ "[RemoteTransform3D] 缓存了远程节点。如果远程节点消失了,它å¯èƒ½ä¸ä¼šæ³¨æ„到;"
-#~ "[method force_update_cache] 强制它å†æ¬¡æ›´æ–°ç¼“存。"
-
-#~ msgid ""
-#~ "The [NodePath] to the remote node, relative to the RemoteTransform3D's "
-#~ "position in the scene."
-#~ msgstr "到远程节点的[NodePath],相对于远程Transform3D在场景中的ä½ç½®ã€‚"
-
-#~ msgid ""
-#~ "Sets the material that the sky uses to render the background and "
-#~ "reflection maps."
-#~ msgstr "设置天空用于渲染背景和å射图的æ质。"
-
-#~ msgid "Shader is a sky shader."
-#~ msgstr "ç€è‰²å™¨æ˜¯ä¸€ä¸ªå¤©ç©ºç€è‰²å™¨ã€‚"
-
-#~ msgid ""
-#~ "The size of the light when using spot light or omni light. The angular "
-#~ "size of the light when using directional light."
-#~ msgstr "使用èšå…‰ç¯æˆ–泛光ç¯æ—¶çš„ç¯å…‰å¤§å°ã€‚使用定å‘光时光的角度大å°ã€‚"
-
-#~ msgid ""
-#~ "Proportion of shadow max distance where the shadow will start to fade out."
-#~ msgstr "阴影开始淡出的最大è·ç¦»çš„比例。"
-
-#~ msgid ""
-#~ "Blurs the edges of the shadow. Can be used to hide pixel artifacts in low "
-#~ "resolution shadow maps. A high value can make shadows appear grainy and "
-#~ "can cause other unwanted artifacts. Try to keep as near default as "
-#~ "possible."
-#~ msgstr ""
-#~ "模糊阴影的边缘。å¯ä»¥ç”¨æ¥éšè—低分辨率阴影图中的åƒç´ ä¼ªå½±ã€‚一个高的值会使阴影"
-#~ "看起æ¥æœ‰é¢—粒感,并å¯èƒ½å¯¼è‡´å…¶ä»–ä¸éœ€è¦çš„伪影。尽é‡ä¿æŒæŽ¥è¿‘默认值。"
-
-#~ msgid "Multisample antialiasing uses 2 samples per pixel."
-#~ msgstr "多é‡é‡‡æ ·æŠ—锯齿æ¯åƒç´ ä½¿ç”¨ 2 个采样。"
-
-#~ msgid "Multisample antialiasing uses 4 samples per pixel."
-#~ msgstr "多é‡é‡‡æ ·æŠ—锯齿æ¯åƒç´ ä½¿ç”¨ 4 个采样。"
-
-#~ msgid "Multisample antialiasing uses 8 samples per pixel."
-#~ msgstr "多é‡é‡‡æ ·æŠ—锯齿æ¯åƒç´ ä½¿ç”¨ 8 个采样。"
-
-#~ msgid "Multisample antialiasing uses 16 samples per pixel."
-#~ msgstr "多é‡é‡‡æ ·æŠ—锯齿æ¯åƒç´ ä½¿ç”¨ 16 个采样。"
-
-#~ msgid "Objects are displayed with only light information."
-#~ msgstr "对象的显示åªæœ‰å…‰çš„ä¿¡æ¯ã€‚"
-
-#~ msgid ""
-#~ "Objects are displayed semi-transparent with additive blending so you can "
-#~ "see where they are drawing over top of one another. A higher overdraw "
-#~ "means you are wasting performance on drawing pixels that are being hidden "
-#~ "behind others."
-#~ msgstr ""
-#~ "对象以åŠé€æ˜Žçš„æ–¹å¼æ˜¾ç¤ºï¼Œå¹¶è¿›è¡ŒåŠ æ³•æ··åˆï¼Œæ‰€ä»¥ä½ å¯ä»¥çœ‹åˆ°å®ƒä»¬åœ¨å“ªé‡Œäº’相绘制。"
-#~ "较高的过度绘制æ„味ç€ä½ åœ¨ç»˜åˆ¶éšè—在其他åƒç´ åŽé¢çš„åƒç´ æ—¶æµªè´¹äº†æ€§èƒ½ã€‚"
-
-#~ msgid ""
-#~ "Normal buffer is drawn instead of regular scene so you can see the per-"
-#~ "pixel normals that will be used by post-processing effects."
-#~ msgstr ""
-#~ "绘制法线缓冲区而ä¸æ˜¯å¸¸è§„场景,因此您å¯ä»¥çœ‹åˆ°åŽæœŸå¤„ç†æ•ˆæžœå°†ä½¿ç”¨çš„é€åƒç´ æ³•"
-#~ "线。"
-
-#~ msgid "Objects are displayed with only the albedo value from [GIProbe]s."
-#~ msgstr "显示物体时,åªæ˜¾ç¤ºæ¥è‡ª[GIProbe]çš„å照率值。"
-
-#~ msgid "Objects are displayed with only the lighting value from [GIProbe]s."
-#~ msgstr "在显示物体时,åªæ˜¾ç¤º[GIProbe]的照明值。"
-
-#~ msgid "Objects are displayed with only the emission color from [GIProbe]s."
-#~ msgstr "在显示物体时,åªæ˜¾ç¤º[GIProbe]çš„å‘射颜色。"
-
-#~ msgid ""
-#~ "Draws the shadow atlas that stores shadows from [OmniLight3D]s and "
-#~ "[SpotLight3D]s in the upper left quadrant of the [Viewport]."
-#~ msgstr ""
-#~ "绘制阴影图集,将[OmniLight3D]和[SpotLight3D]的阴影储存在[Viewport]的左上象"
-#~ "é™ã€‚"
-
-#~ msgid ""
-#~ "Draws the shadow atlas that stores shadows from [DirectionalLight3D]s in "
-#~ "the upper left quadrant of the [Viewport]."
-#~ msgstr ""
-#~ "绘制阴影图集,储存æ¥è‡ª[Viewport]左上象é™çš„[DirectionalLight3D]的阴影。"
-
-#~ msgid ""
-#~ "Draws the screen space ambient occlusion texture instead of the scene so "
-#~ "that you can clearly see how it is affecting objects. In order for this "
-#~ "display mode to work, you must have [member Environment.ssao_enabled] set "
-#~ "in your [WorldEnvironment]."
-#~ msgstr ""
-#~ "绘制å±å¹•ç©ºé—´çŽ¯å¢ƒå…‰é®æŒ¡çº¹ç†è€Œä¸æ˜¯åœºæ™¯ï¼Œä»¥ä¾¿æ‚¨å¯ä»¥æ¸…楚地看到它是如何影å“对象"
-#~ "的。为了使这ç§æ˜¾ç¤ºæ¨¡å¼èµ·ä½œç”¨ï¼Œæ‚¨å¿…须在 [WorldEnvironment] 中设置 [member "
-#~ "Environment.ssao_enabled]。"
-
-#~ msgid ""
-#~ "Colors each PSSM split for the [DirectionalLight3D]s in the scene a "
-#~ "different color so you can see where the splits are. In order they will "
-#~ "be colored red, green, blue, yellow."
-#~ msgstr ""
-#~ "为场景中的[DirectionalLight3D]çš„æ¯ä¸ªPSSM分片涂上ä¸åŒçš„颜色,这样你就å¯ä»¥çœ‹"
-#~ "到分片的ä½ç½®ã€‚按照顺åºï¼Œå®ƒä»¬å°†è¢«æŸ“æˆçº¢è‰²ã€ç»¿è‰²ã€è“色和黄色。"
-
-#~ msgid ""
-#~ "Uses high quality importance sampling to process the radiance map. In "
-#~ "general, this results in much higher quality than [constant Sky."
-#~ "PROCESS_MODE_REALTIME] but takes much longer to generate. This should not "
-#~ "be used if you plan on changing the sky at runtime. If you are finding "
-#~ "that the reflection is not blurry enough and is showing sparkles or "
-#~ "fireflies, try increasing [member ProjectSettings.rendering/quality/"
-#~ "reflections/ggx_samples]."
-#~ msgstr ""
-#~ "使用高质é‡çš„é‡è¦æ€§é‡‡æ ·æ¥å¤„ç†è¾å°„图。一般æ¥è¯´ï¼Œè¿™ä¼šäº§ç”Ÿæ¯” [constant Sky."
-#~ "PROCESS_MODE_REALTIME] 高得多的质é‡ï¼Œä½†éœ€è¦æ›´é•¿çš„时间æ¥ç”Ÿæˆã€‚如果您计划在"
-#~ "è¿è¡Œæ—¶æ›´æ”¹å¤©ç©ºï¼Œåˆ™ä¸åº”使用此方法。如果您å‘现åå°„ä¸å¤Ÿæ¨¡ç³Šå¹¶ä¸”显示出闪光或è¤"
-#~ "ç«è™«ï¼Œè¯·å°è¯•å¢žåŠ  [member ProjectSettings.rendering/quality/reflections/"
-#~ "ggx_samples]。"
-
-#~ msgid ""
-#~ "Uses the fast filtering algorithm to process the radiance map. In general "
-#~ "this results in lower quality, but substantially faster run times.\n"
-#~ "[b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, "
-#~ "so [member Sky.radiance_size] must be set to [constant Sky."
-#~ "RADIANCE_SIZE_256]."
-#~ msgstr ""
-#~ "使用快速滤波算法æ¥å¤„ç†è¾å°„图。一般æ¥è¯´ï¼Œè¿™å°†å¯¼è‡´è¾ƒä½Žçš„è´¨é‡ï¼Œä½†è¿è¡Œæ—¶é—´å¤§å¤§"
-#~ "加快。\n"
-#~ "[b]注æ„:[/b]快速滤波算法仅é™äºŽ256x256的立方体贴图,所以[æˆå‘˜Sky."
-#~ "radiance_size]必须设置为[constant Sky.RADIANCE_SIZE_256]。"
-
-#~ msgid "High quality screen space ambient occlusion."
-#~ msgstr "高质é‡çš„å±å¹•ç©ºé—´çŽ¯å¢ƒé®æŒ¡ã€‚"
-
-#~ msgid ""
-#~ "Lowest quality DOF blur. This is the fastest setting, but you may be able "
-#~ "to see filtering artifacts."
-#~ msgstr "最低质é‡çš„DOF模糊。这是最快的设置,但你å¯èƒ½ä¼šçœ‹åˆ°è¿‡æ»¤çš„伪影。"
-
-#~ msgid "Low quality DOF blur."
-#~ msgstr "低质é‡çš„DOF模糊。"
-
-#~ msgid "Medium quality DOF blur."
-#~ msgstr "中等质é‡çš„DOF模糊。"
-
-#~ msgid ""
-#~ "Highest quality DOF blur. Results in the smoothest looking blur by taking "
-#~ "the most samples, but is also significantly slower."
-#~ msgstr ""
-#~ "最高质é‡çš„DOF模糊。通过采å–最多样本,实现最平滑的模糊效果,但也明显较慢。"
-
-#~ msgid ""
-#~ "Calculate the DOF blur using a box filter. The fastest option, but "
-#~ "results in obvious lines in blur pattern."
-#~ msgstr ""
-#~ "使用盒å¼æ»¤æ³¢å™¨è®¡ç®—DOF模糊度。这是最快的选择,但会导致模糊模å¼ä¸­å‡ºçŽ°æ˜Žæ˜¾çš„"
-#~ "线æ¡ã€‚"
-
-#~ msgid "Calculates DOF blur using a hexagon shaped filter."
-#~ msgstr "使用六边形过滤器计算DOF模糊度。"
-
-#~ msgid ""
-#~ "Calculates DOF blur using a circle shaped filter. Best quality and most "
-#~ "realistic, but slowest. Use only for areas where a lot of performance can "
-#~ "be dedicated to post-processing (e.g. cutscenes)."
-#~ msgstr ""
-#~ "使用圆型过滤器计算DOF模糊度。质é‡æœ€å¥½ï¼Œæœ€é€¼çœŸï¼Œä½†é€Ÿåº¦æœ€æ…¢ã€‚åªç”¨äºŽå¯å°†å¤§é‡"
-#~ "性能用于åŽæœŸå¤„ç†çš„领域(如切景)。"
-
-#~ msgid "The instance is a decal."
-#~ msgstr "该实例是一个贴花。"
-
-#~ msgid "Allows the instance to be used with dynamic global illumination."
-#~ msgstr "å…许实例与动æ€å…¨å±€ç…§æ˜Žä¸€èµ·ä½¿ç”¨ã€‚"
-
-#~ msgid "Uses the default filter mode for this [Viewport]."
-#~ msgstr "使用此[Viewport]的默认过滤模å¼ã€‚"
-
-#~ msgid ""
-#~ "The texture filter blends between the nearest 4 pixels and between the "
-#~ "nearest 2 mipmaps."
-#~ msgstr "纹ç†è¿‡æ»¤å™¨åœ¨æœ€è¿‘çš„4个åƒç´ ä¹‹é—´å’Œæœ€è¿‘çš„2个mipmaps之间进行混åˆã€‚"
-
-#~ msgid "Max value for [enum CanvasItemTextureFilter] enum."
-#~ msgstr "[enum CanvasItemTextureFilter] 枚举的最大值。"
-
-#~ msgid "Uses the default repeat mode for this [Viewport]."
-#~ msgstr "使用此[Viewport]的默认é‡å¤æ¨¡å¼ã€‚"
-
-#~ msgid ""
-#~ "Disables textures repeating. Instead, when reading UVs outside the 0-1 "
-#~ "range, the value will be clamped to the edge of the texture, resulting in "
-#~ "a stretched out look at the borders of the texture."
-#~ msgstr ""
-#~ "ç¦ç”¨çº¹ç†çš„é‡å¤ã€‚当读å–0-1范围以外的UV时,数值会被夹在纹ç†çš„边缘,导致纹ç†"
-#~ "的边界看起æ¥å¾ˆæ‹‰é•¿ã€‚"
-
-#~ msgid ""
-#~ "Flip the texture when repeating so that the edge lines up instead of "
-#~ "abruptly changing."
-#~ msgstr "在é‡å¤æ—¶ç¿»è½¬çº¹ç†ï¼Œä½¿å…¶è¾¹ç¼˜å¯¹é½ï¼Œè€Œä¸æ˜¯çªç„¶å˜åŒ–。"
-
-#~ msgid "Max value for [enum CanvasItemTextureRepeat] enum."
-#~ msgstr "[enum CanvasItemTextureRepeat] 枚举的最大值。"
-
-#~ msgid "Max value of the [enum CanvasLightShadowFilter] enum."
-#~ msgstr "[enum CanvasLightShadowFilter] 枚举的最大值。"
-
-#~ msgid "The name of the resource. This is an optional identifier."
-#~ msgstr "资æºçš„å称。这是一个å¯é€‰çš„标识符。"
-
-#~ msgid ""
-#~ "Returns the resource loaded by [method load_threaded_request].\n"
-#~ "If this is called before the loading thread is done (i.e. [method "
-#~ "load_threaded_get_status] is not [constant THREAD_LOAD_LOADED]), the "
-#~ "calling thread will be blocked until the resource has finished loading."
-#~ msgstr ""
-#~ "返回由[method load_threaded_request]加载的资æºã€‚\n"
-#~ "如果在加载线程完æˆä¹‹å‰è°ƒç”¨å®ƒï¼ˆå³ [method load_threaded_get_status] ä¸æ˜¯ "
-#~ "[constant THREAD_LOAD_LOADED]),调用线程将被阻塞,直到资æºå®ŒæˆåŠ è½½ã€‚"
-
-#~ msgid ""
-#~ "Returns the status of a threaded loading operation started with [method "
-#~ "load_threaded_request] for the resource at [code]path[/code]. See [enum "
-#~ "ThreadLoadStatus] for possible return values.\n"
-#~ "An array variable can optionally be passed via [code]progress[/code], and "
-#~ "will return a one-element array containing the percentage of completion "
-#~ "of the threaded loading."
-#~ msgstr ""
-#~ "返回在[code]path[/code]处的资æºç”¨[method load_threaded_request]开始的线程"
-#~ "的加载æ“作的状æ€ã€‚有关å¯èƒ½çš„返回值,请å‚阅 [enum ThreadLoadStatus]。\n"
-#~ "å¯ä»¥é€‰æ‹©é€šè¿‡ [code]progress[/code] 传递数组å˜é‡ï¼Œå¹¶å°†è¿”回一个包å«çº¿ç¨‹åŠ è½½"
-#~ "完æˆç™¾åˆ†æ¯”çš„å•å…ƒç´ æ•°ç»„。"
-
-#~ msgid ""
-#~ "Loads the resource using threads. If [code]use_sub_threads[/code] is "
-#~ "[code]true[/code], multiple threads will be used to load the resource, "
-#~ "which makes loading faster, but may affect the main thread (and thus "
-#~ "cause game slowdowns)."
-#~ msgstr ""
-#~ "使用线程加载资æºã€‚如果[code]use_sub_threads[/code]是[code]true[/code],将"
-#~ "使用多个线程æ¥åŠ è½½èµ„æºï¼Œè¿™ä½¿å¾—加载速度更快,但å¯èƒ½å½±å“主线程(从而导致游æˆ"
-#~ "å‡é€Ÿï¼‰ã€‚"
-
-#~ msgid ""
-#~ "The resource is invalid, or has not been loaded with [method "
-#~ "load_threaded_request]."
-#~ msgstr "该资æºæ˜¯æ— æ•ˆçš„,或者没有用[method load_threaded_request]加载。"
-
-#~ msgid "The resource is still being loaded."
-#~ msgstr "资æºä»åœ¨åŠ è½½ä¸­ã€‚"
-
-#~ msgid "Some error occurred during loading and it failed."
-#~ msgstr "在加载过程中å‘生了一些错误,所以失败了。"
-
-#~ msgid ""
-#~ "The resource was loaded successfully and can be accessed via [method "
-#~ "load_threaded_get]."
-#~ msgstr "资æºåŠ è½½æˆåŠŸï¼Œå¯ä»¥é€šè¿‡[method load_threaded_get]访问。"
-
-#~ msgid ""
-#~ "Rich text can contain custom text, fonts, images and some basic "
-#~ "formatting. The label manages these as an internal tag stack. It also "
-#~ "adapts itself to given width/heights.\n"
-#~ "[b]Note:[/b] Assignments to [member bbcode_text] clear the tag stack and "
-#~ "reconstruct it from the property's contents. Any edits made to [member "
-#~ "bbcode_text] will erase previous edits made from other manual sources "
-#~ "such as [method append_bbcode] and the [code]push_*[/code] / [method pop] "
-#~ "methods."
-#~ msgstr ""
-#~ "富文本å¯ä»¥åŒ…å«è‡ªå®šä¹‰æ–‡æœ¬ã€å­—体ã€å›¾åƒå’Œä¸€äº›åŸºæœ¬çš„æ ¼å¼åŒ–。标签作为一个内部标"
-#~ "签堆栈æ¥ç®¡ç†è¿™äº›å†…容。它也会根æ®ç»™å®šçš„宽度/高度进行自我调整。\n"
-#~ "[b]注æ„:[/b] 对[member bbcode_text]的赋值会清除标签堆栈,并从属性的内容中"
-#~ "é‡å»ºå®ƒã€‚对[member bbcode_text]所åšçš„任何编辑都会擦除之å‰ä»Žå…¶ä»–手动æ¥æºæ‰€åš"
-#~ "的编辑,如[method append_bbcode]和[code]push_*[/code]/[method pop]方法。"
-
-#~ msgid ""
-#~ "Parses [code]bbcode[/code] and adds tags to the tag stack as needed. "
-#~ "Returns the result of the parsing, [constant OK] if successful."
-#~ msgstr ""
-#~ "解æž[code]bbcode[/code],并根æ®éœ€è¦å‘标签栈添加标签。返回解æžçš„结果,如果"
-#~ "æˆåŠŸï¼Œåˆ™è¿”回[constant OK]。"
-
-#~ msgid ""
-#~ "The restricted number of characters to display in the label. If [code]-1[/"
-#~ "code], all characters will be displayed."
-#~ msgstr "è¦åœ¨æ ‡ç­¾ä¸­æ˜¾ç¤ºçš„å—é™å­—符数。如果[code]-1[/code],将显示所有字符。"
-
-#~ msgid ""
-#~ "If [code]true[/code], the body can enter sleep mode when there is no "
-#~ "movement. See [member sleeping]."
-#~ msgstr ""
-#~ "如果[code]true[/code],物体å¯ä»¥åœ¨æ²¡æœ‰è¿åŠ¨çš„情况下进入ç¡çœ æ¨¡å¼ã€‚è§[member "
-#~ "sleeping]。"
-
-#~ msgid ""
-#~ "Emitted when a body enters into contact with this one. Requires [member "
-#~ "contact_monitor] to be set to [code]true[/code] and [member "
-#~ "contacts_reported] to be set high enough to detect all the collisions."
-#~ msgstr ""
-#~ "当一个物体与这个物体接触时å‘出。需è¦å°†[member contact_monitor]设置为"
-#~ "[code]true[/code],并将[member contacts_reported]设置得足够高以检测所有的"
-#~ "碰撞。"
-
-#~ msgid ""
-#~ "Emitted when a body exits contact with this one. Requires [member "
-#~ "contact_monitor] to be set to [code]true[/code] and [member "
-#~ "contacts_reported] to be set high enough to detect all the collisions."
-#~ msgstr ""
-#~ "当一个物体与这个物体ä¸å†æŽ¥è§¦æ—¶å‘出。需è¦å°†[member contact_monitor]设置为"
-#~ "[code]true[/code],并将[member contacts_reported]设置得足够高以检测所有的"
-#~ "碰撞。"
-
-#~ msgid ""
-#~ "Emitted when a body enters into contact with this one. Reports colliding "
-#~ "shape information. See [CollisionObject2D] for shape index information. "
-#~ "Requires [member contact_monitor] to be set to [code]true[/code] and "
-#~ "[member contacts_reported] to be set high enough to detect all the "
-#~ "collisions."
-#~ msgstr ""
-#~ "当一个物体与这个物体接触时å‘出。报告碰撞的形状信æ¯ã€‚å‚è§"
-#~ "[CollisionObject2D]获å–形状索引信æ¯ã€‚需è¦å°†[member contact_monitor]设置为"
-#~ "[code]true[/code],并且将[member contacts_reported]设置得足够高,以检测所"
-#~ "有的碰撞。"
-
-#~ msgid ""
-#~ "Emitted when a body shape exits contact with this one. Reports colliding "
-#~ "shape information. See [CollisionObject2D] for shape index information. "
-#~ "Requires [member contact_monitor] to be set to [code]true[/code] and "
-#~ "[member contacts_reported] to be set high enough to detect all the "
-#~ "collisions."
-#~ msgstr ""
-#~ "当一个物体形状与这个物体形状ä¸å†æŽ¥è§¦æ—¶å‘出。报告碰撞的形状信æ¯ã€‚å‚è§"
-#~ "[CollisionObject2D]获å–形状索引信æ¯ã€‚需è¦å°†[member contact_monitor]设置为"
-#~ "[code]true[/code],并且将[member contacts_reported]设置得足够高以检测所有"
-#~ "的碰撞。"
-
-#~ msgid "Damps RigidBody3D's rotational forces."
-#~ msgstr "RigidBody3D 的旋转阻尼 。"
-
-#~ msgid ""
-#~ "Emitted when a body shape exits contact with this one. Requires [member "
-#~ "contact_monitor] to be set to [code]true[/code] and [member "
-#~ "contacts_reported] to be set high enough to detect all the collisions."
-#~ msgstr ""
-#~ "当一个物体形状退出与这个物体形状的接触时å‘出。需è¦å°†[member "
-#~ "contact_monitor]设置为[code]true[/code],并将[member contacts_reported]设"
-#~ "置得足够高以检测所有的碰撞。"
-
-#~ msgid ""
-#~ "Emitted when a body shape exits contact with this one. Requires [member "
-#~ "contact_monitor] to be set to [code]true[/code] and [member "
-#~ "contacts_reported] to be set high enough to detect all the collisions.\n"
-#~ "This signal not only receives the body that stopped colliding with this "
-#~ "one, but also its [RID] ([code]body_id[/code]), the shape index from the "
-#~ "colliding body ([code]body_shape[/code]), and the shape index from this "
-#~ "body ([code]local_shape[/code]) the other body stopped colliding with."
-#~ msgstr ""
-#~ "当一个物体形状ä¸å†ä¸Žè¿™ä¸ªç‰©ä½“形状的接触时å‘出。需è¦å°†[member "
-#~ "contact_monitor]设置为[code]true[/code],并将[member contacts_reported]设"
-#~ "置得足够高,以检测所有碰撞。\n"
-#~ "这个信å·ä¸ä»…å¯ä»¥æŽ¥æ”¶åˆ°ä¸Žè¿™ä¸ªç‰©ä½“åœæ­¢ç¢°æ’žçš„身体,还å¯ä»¥æŽ¥æ”¶åˆ°å®ƒçš„[RID]"
-#~ "([code]body_id[/code])ã€ç¢°æ’žç‰©ä½“的形状索引([code]body_shape[/code]),"
-#~ "以åŠå…¶ä»–物体åœæ­¢ç¢°æ’žçš„这个物体的形状索引([code]local_shape[/code])。"
-
-#~ msgid "Calls [code]method[/code] on each member of the given group."
-#~ msgstr "对给定组的æ¯ä¸ªæˆå‘˜è°ƒç”¨[code]method[/code]。"
-
-#~ msgid ""
-#~ "Calls [code]method[/code] on each member of the given group, respecting "
-#~ "the given [enum GroupCallFlags]."
-#~ msgstr ""
-#~ "对给定组的æ¯ä¸ªæˆå‘˜è°ƒç”¨[code]method[/code],éµä»Žç»™å®šçš„[enum "
-#~ "GroupCallFlags]。"
-
-#~ msgid "Lowers the [Semaphore], allowing one more thread in."
-#~ msgstr "é™ä½Ž [Semaphore],å…许多线程。"
-
-#~ msgid ""
-#~ "Like [method wait], but won't block, so if the value is zero, fails "
-#~ "immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
-#~ "[constant OK] to report success."
-#~ msgstr ""
-#~ "类似于[method wait],但ä¸ä¼šé˜»å¡žï¼Œæ‰€ä»¥å¦‚果值为零,则立å³å¤±è´¥å¹¶è¿”回"
-#~ "[constant ERR_BUSY]。如果éžé›¶ï¼Œåˆ™è¿”回 [constant OK] 以报告æˆåŠŸã€‚"
-
-#~ msgid ""
-#~ "Waits for the [Semaphore], if its value is zero, blocks until non-zero."
-#~ msgstr "等待 [Semaphore],如果它的值为零,则阻塞直到éžé›¶ã€‚"
-
-#~ msgid ""
-#~ "Mode used for drawing skies. Only works with shaders attached to [Sky] "
-#~ "objects."
-#~ msgstr "用于绘制天空的模å¼ã€‚åªé€‚用于连接到[Sky]对象的ç€è‰²å™¨ã€‚"
-
-#~ msgid "Class representing a signal defined in an object."
-#~ msgstr "表示对象中定义的信å·çš„类。"
-
-#~ msgid ""
-#~ "Connects this signal to the specified [Callable], optionally providing "
-#~ "binds and connection flags."
-#~ msgstr "将此信å·è¿žæŽ¥åˆ°æŒ‡å®šçš„ [Callable],å¯é€‰æ‹©æ供绑定和连接标志。"
-
-#~ msgid "Disconnects this signal from the specified [Callable]."
-#~ msgstr "将此信å·ä¸ŽæŒ‡å®šçš„ [Callable] 断开。"
-
-#~ msgid "Emits this signal to all connected objects."
-#~ msgstr "å‘所有连接的对象å‘出这个信å·ã€‚"
-
-#~ msgid "Returns the list of [Callable]s connected to this signal."
-#~ msgstr "返回连接到此信å·çš„ [Callable] 列表。"
-
-#~ msgid "Returns the object emitting this signal."
-#~ msgstr "返回å‘出此信å·çš„对象。"
-
-#~ msgid ""
-#~ "Returns the ID of the object emitting this signal (see [method Object."
-#~ "get_instance_id])."
-#~ msgstr "返回å‘出此信å·çš„对象的ID(è§[method Object.get_instance_id])。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if the specified [Callable] is connected to "
-#~ "this signal."
-#~ msgstr "如果指定的 [Callable] 连接到此信å·ï¼Œåˆ™è¿”回 [code]true[/code]。"
-
-#~ msgid ""
-#~ "Takes the given bone pose/transform and converts it to a world transform, "
-#~ "relative to the [Skeleton3D] node.\n"
-#~ "This is useful for using the bone transform in calculations with "
-#~ "transforms from [Node3D]-based nodes."
-#~ msgstr ""
-#~ "获å–给定的骨骼姿势/å˜æ¢å¹¶å°†å…¶è½¬æ¢ä¸ºç›¸å¯¹äºŽ [Skeleton3D] 节点的世界å˜æ¢ã€‚\n"
-#~ "这对于在计算基于[Node3D]的节点的å˜æ¢æ—¶ä½¿ç”¨éª¨éª¼å˜æ¢æ˜¯æœ‰ç”¨çš„。"
-
-#~ msgid "Removes the global pose override on all bones in the skeleton."
-#~ msgstr "移除骨架中所有骨骼的全局姿势覆盖。"
-
-#~ msgid ""
-#~ "Returns whether the bone rest for the bone at [code]bone_idx[/code] is "
-#~ "disabled."
-#~ msgstr "返回[code]bone_idx[/code]处的骨骼的休æ¯çŠ¶æ€æ˜¯å¦è¢«ç¦ç”¨ã€‚"
-
-#~ msgid "Returns all bones in the skeleton to their rest poses."
-#~ msgstr "将骨架中的所有骨骼æ¢å¤åˆ°ä¼‘æ¯å§¿åŠ¿ã€‚"
-
-#~ msgid ""
-#~ "Adds a collision exception to the physical bone.\n"
-#~ "Works just like the [RigidBody3D] node."
-#~ msgstr ""
-#~ "å‘物ç†éª¨éª¼æ·»åŠ ç¢°æ’žå¼‚常。\n"
-#~ "å°±åƒ [RigidBody3D] 节点一样工作。"
-
-#~ msgid ""
-#~ "Removes a collision exception to the physical bone.\n"
-#~ "Works just like the [RigidBody3D] node."
-#~ msgstr ""
-#~ "移除物ç†éª¨éª¼çš„碰撞异常。\n"
-#~ "å°±åƒ [RigidBody3D] 节点一样工作。"
-
-#~ msgid ""
-#~ "Tells the [PhysicalBone3D] nodes in the Skeleton to start simulating and "
-#~ "reacting to the physics world.\n"
-#~ "Optionally, a list of bone names can be passed-in, allowing only the "
-#~ "passed-in bones to be simulated."
-#~ msgstr ""
-#~ "告诉骨架中的 [PhysicalBone3D] 节点开始模拟物ç†ä¸–界并åšå‡ºå应。\n"
-#~ "å¦å¤–,å¯ä»¥ä¼ å…¥éª¨éª¼å称列表,åªå…许模拟传入的骨骼。"
-
-#~ msgid "Tells the [PhysicalBone3D] nodes in the Skeleton to stop simulating."
-#~ msgstr "告诉骨架中的 [PhysicalBone3D] 节点åœæ­¢æ¨¡æ‹Ÿã€‚"
-
-#~ msgid "Binds the given Skin to the Skeleton."
-#~ msgstr "将给定的皮肤绑定到骨架。"
-
-#~ msgid ""
-#~ "Sets the custom pose transform, [code]custom_pose[/code], for the bone at "
-#~ "[code]bone_idx[/code]. This pose is an addition to the bone rest pose.\n"
-#~ "[b]Note[/b]: The pose transform needs to be in bone space. Use [method "
-#~ "world_transform_to_bone_transform] to convert a world transform, like one "
-#~ "you can get from a [Node3D], to bone space."
-#~ msgstr ""
-#~ "为 [code]bone_idx[/code] 处的骨骼设置自定义姿势å˜æ¢ [code]custom_pose[/"
-#~ "code]。这个姿势是骨骼休æ¯å§¿åŠ¿çš„补充。\n"
-#~ "[b]注æ„[/b]:姿势å˜æ¢éœ€è¦å¤„于骨骼空间。使用 [method "
-#~ "world_transform_to_bone_transform] 将世界å˜æ¢ï¼ˆæ¯”如您从 [Node3D] 获得的å˜"
-#~ "æ¢ï¼‰è½¬æ¢ä¸ºéª¨éª¼ç©ºé—´ã€‚"
-
-#~ msgid ""
-#~ "Disables the rest pose for the bone at [code]bone_idx[/code] if "
-#~ "[code]true[/code], enables the bone rest if [code]false[/code]."
-#~ msgstr ""
-#~ "如果 [code]true[/code],则ç¦ç”¨ [code]bone_idx[/code] 处骨骼的é™æ­¢å§¿åŠ¿ï¼Œå¦‚"
-#~ "æžœ [code]false[/code],则å¯ç”¨éª¨éª¼é™æ­¢ã€‚"
-
-#~ msgid ""
-#~ "Sets the global pose transform, [code]pose[/code], for the bone at "
-#~ "[code]bone_idx[/code].\n"
-#~ "[code]amount[/code] is the interpolation strength that will be used when "
-#~ "applying the pose, and [code]persistent[/code] determines if the applied "
-#~ "pose will remain.\n"
-#~ "[b]Note[/b]: The pose transform needs to be in bone space. Use [method "
-#~ "world_transform_to_bone_transform] to convert a world transform, like one "
-#~ "you can get from a [Node3D], to bone space."
-#~ msgstr ""
-#~ "为 [code]bone_idx[/code] 处的骨骼设置全局姿势å˜æ¢ [code]pose[/code]。\n"
-#~ "[code]amount[/code] 是应用姿势时将使用的æ’值强度,[code]persistent[/code] "
-#~ "决定是å¦ä¿ç•™åº”用的姿势。\n"
-#~ "[b]注æ„[/b]:姿势å˜æ¢éœ€è¦å¤„于骨骼空间。使用 [method "
-#~ "world_transform_to_bone_transform] 将世界å˜æ¢ï¼ˆæ¯”如您从 [Node3D] 获得的å˜"
-#~ "æ¢ï¼‰è½¬æ¢ä¸ºéª¨éª¼ç©ºé—´ã€‚"
-
-#~ msgid ""
-#~ "Sets the pose transform for bone [code]bone_idx[/code].\n"
-#~ "[b]Note[/b]: The pose transform needs to be in bone space. Use [method "
-#~ "world_transform_to_bone_transform] to convert a world transform, like one "
-#~ "you can get from a [Node3D], to bone space."
-#~ msgstr ""
-#~ "设置骨骼[code]bone_idx[/code]的姿势å˜æ¢ã€‚\n"
-#~ "[b]注æ„[/b]:姿势å˜æ¢éœ€è¦å¤„于骨骼空间。使用 [method "
-#~ "world_transform_to_bone_transform] 将世界å˜æ¢ï¼ˆæ¯”如您从 [Node3D] 获得的å˜"
-#~ "æ¢ï¼‰è½¬æ¢ä¸ºéª¨éª¼ç©ºé—´ã€‚"
-
-#~ msgid ""
-#~ "Unparents the bone at [code]bone_idx[/code] and sets its rest position to "
-#~ "that of it's parent prior to being reset."
-#~ msgstr ""
-#~ "å–消在 [code]bone_idx[/code] 处骨骼的父级,并在é‡ç½®ä¹‹å‰å°†å…¶é™æ­¢ä½ç½®è®¾ç½®ä¸º"
-#~ "其父级的ä½ç½®ã€‚"
-
-#~ msgid ""
-#~ "Takes the given world transform, relative to the [Skeleton3D], and "
-#~ "converts it to a bone pose/transform.\n"
-#~ "This is useful for using setting bone poses using transforms from "
-#~ "[Node3D]-based nodes."
-#~ msgstr ""
-#~ "获å–相对于 [Skeleton3D] 的给定世界å˜æ¢ï¼Œå¹¶å°†å…¶è½¬æ¢ä¸ºéª¨éª¼å§¿åŠ¿/å˜æ¢ã€‚\n"
-#~ "这对于使用æ¥è‡ªåŸºäºŽ [Node3D] 的节点的å˜æ¢æ¥è®¾ç½®éª¨éª¼å§¿åŠ¿å¾ˆæœ‰ç”¨ã€‚"
-
-#~ msgid "Background that uses a [Material] to draw a sky."
-#~ msgstr "使用[Material]绘制天空的背景。"
-
-#~ msgid ""
-#~ "The [Sky] class uses a [Material] to draw the background and update the "
-#~ "reflection/radiance cubemaps."
-#~ msgstr "[Sky] 类使用 [Material] æ¥ç»˜åˆ¶èƒŒæ™¯å¹¶æ›´æ–°åå°„/è¾ç…§ç«‹æ–¹ä½“贴图。"
-
-#~ msgid ""
-#~ "Sets the method for generating the radiance map from the sky. The "
-#~ "radiance map is a cubemap with increasingly blurry versions of the sky "
-#~ "corresponding to different levels of roughness. Radiance maps can be "
-#~ "expensive to calculate. See [enum ProcessMode] for options."
-#~ msgstr ""
-#~ "设置从天空生æˆè¾ç…§åº¦è´´å›¾çš„方法。è¾ç…§åº¦è´´å›¾æ˜¯ä¸€ä¸ªç«‹æ–¹ä½“贴图,éšç€ä¸åŒç²—糙度"
-#~ "的增加,天空越æ¥è¶Šæ¨¡ç³Šã€‚è¾ç…§åº¦è´´å›¾çš„计算æˆæœ¬å¯èƒ½å¾ˆé«˜ã€‚有关选项,请å‚阅 "
-#~ "[enum ProcessMode]。"
-
-#~ msgid ""
-#~ "[Material] used to draw the background. Can be [PanoramaSkyMaterial], "
-#~ "[ProceduralSkyMaterial], [PhysicalSkyMaterial], or even a "
-#~ "[ShaderMaterial] if you want to use your own custom shader."
-#~ msgstr ""
-#~ "用æ¥ç»˜åˆ¶èƒŒæ™¯çš„[Material]。å¯ä»¥æ˜¯[PanoramaSkyMaterial]ã€"
-#~ "[ProceduralSkyMaterial]ã€[PhysicalSkyMaterial],或者如果你想使用自己的自定"
-#~ "义ç€è‰²å™¨,甚至å¯ä»¥æ˜¯[ShaderMaterial],。"
-
-#~ msgid "Radiance texture size is 1024×1024 pixels."
-#~ msgstr "è¾ç…§åº¦çº¹ç†å¤§å°ä¸º 1024×1024 åƒç´ ã€‚"
-
-#~ msgid "Radiance texture size is 2048×2048 pixels."
-#~ msgstr "è¾ç…§åº¦çº¹ç†å°ºå¯¸ä¸º2048×2048åƒç´ ã€‚"
-
-#~ msgid ""
-#~ "Automatically selects the appropriate process mode based on your sky "
-#~ "shader. If your shader uses [code]TIME[/code] or [code]POSITION[/code], "
-#~ "this will use [constant PROCESS_MODE_REALTIME]. If your shader uses any "
-#~ "of the [code]LIGHT_*[/code] variables or any custom uniforms, this uses "
-#~ "[constant PROCESS_MODE_INCREMENTAL]. Otherwise, this defaults to "
-#~ "[constant PROCESS_MODE_QUALITY]."
-#~ msgstr ""
-#~ "æ ¹æ®ä½ çš„天空ç€è‰²å™¨è‡ªåŠ¨é€‰æ‹©åˆé€‚的处ç†æ¨¡å¼ã€‚如果你的ç€è‰²å™¨ä½¿ç”¨[code]TIME[/"
-#~ "code]或[code]POSITION[/code],这将使用[constant PROCESS_MODE_REALTIME]。如"
-#~ "果你的ç€è‰²å™¨ä½¿ç”¨äº†ä»»ä½•[code]LIGHT_*[/code]å˜é‡æˆ–任何自定义的uniform,这将"
-#~ "使用[constant PROCESS_MODE_INCREMENTAL]。å¦åˆ™ï¼Œé»˜è®¤ä¸º[constant "
-#~ "PROCESS_MODE_QUALITY]。"
-
-#~ msgid ""
-#~ "Uses high quality importance sampling to process the radiance map. In "
-#~ "general, this results in much higher quality than [constant "
-#~ "PROCESS_MODE_REALTIME] but takes much longer to generate. This should not "
-#~ "be used if you plan on changing the sky at runtime. If you are finding "
-#~ "that the reflection is not blurry enough and is showing sparkles or "
-#~ "fireflies, try increasing [member ProjectSettings.rendering/quality/"
-#~ "reflections/ggx_samples]."
-#~ msgstr ""
-#~ "使用高质é‡çš„é‡è¦æ€§é‡‡æ ·æ¥å¤„ç†è¾ç…§åº¦å›¾ã€‚一般æ¥è¯´ï¼Œè¿™ä¼šäº§ç”Ÿæ¯” [constant "
-#~ "PROCESS_MODE_REALTIME] 高得多的质é‡ï¼Œä½†éœ€è¦æ›´é•¿çš„时间æ¥ç”Ÿæˆã€‚如果您计划在"
-#~ "è¿è¡Œæ—¶æ›´æ”¹å¤©ç©ºï¼Œåˆ™ä¸åº”使用此选项。如果您å‘现åå°„ä¸å¤Ÿæ¨¡ç³Šå¹¶ä¸”显示出闪光,请"
-#~ "å°è¯•å¢žåŠ  [member ProjectSettings.rendering/quality/reflections/"
-#~ "ggx_samples]。"
-
-#~ msgid ""
-#~ "Uses the same high quality importance sampling to process the radiance "
-#~ "map as [constant PROCESS_MODE_QUALITY], but updates over several frames. "
-#~ "The number of frames is determined by [member ProjectSettings.rendering/"
-#~ "quality/reflections/roughness_layers]. Use this when you need highest "
-#~ "quality radiance maps, but have a sky that updates slowly."
-#~ msgstr ""
-#~ "使用与 [constant PROCESS_MODE_QUALITY] 相åŒçš„高质é‡é‡è¦æ€§é‡‡æ ·æ¥å¤„ç†è¾å°„"
-#~ "图,但会在几帧内更新。帧数由[member ProjectSettings.rendering/quality/"
-#~ "reflections/roughness_layers]决定。当您需è¦æœ€é«˜è´¨é‡çš„è¾å°„贴图,但天空更新"
-#~ "缓慢时,请使用此选项。"
-
-#~ msgid ""
-#~ "Uses the fast filtering algorithm to process the radiance map. In general "
-#~ "this results in lower quality, but substantially faster run times. If you "
-#~ "need better quality, but still need to update the sky every frame, "
-#~ "consider turning on [member ProjectSettings.rendering/quality/reflections/"
-#~ "fast_filter_high_quality].\n"
-#~ "[b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, "
-#~ "so [member radiance_size] must be set to [constant RADIANCE_SIZE_256]."
-#~ msgstr ""
-#~ "使用快速过滤算法处ç†è¾ç…§åº¦å›¾ã€‚一般æ¥è¯´ï¼Œè¿™ä¼šå¯¼è‡´è´¨é‡è¾ƒä½Žï¼Œä½†è¿è¡Œæ—¶é—´æ˜Žæ˜¾åŠ "
-#~ "快。如果您需è¦æ›´å¥½çš„è´¨é‡ï¼Œä½†ä»éœ€è¦æ¯å¸§æ›´æ–°å¤©ç©ºï¼Œè¯·è€ƒè™‘å¼€å¯ [member "
-#~ "ProjectSettings.rendering/quality/reflections/"
-#~ "fast_filter_high_quality]。\n"
-#~ "[b]注æ„:[/b]快速过滤算法é™åˆ¶ä¸º256x256立方体贴图,所以[member "
-#~ "radiance_size]必须设置为[constant RADIANCE_SIZE_256]。"
-
-#~ msgid "The physics layers this SoftBody3D scans for collisions."
-#~ msgstr "æ­¤ SoftBody3D 扫æ碰撞的物ç†å±‚。"
-
-#~ msgid ""
-#~ "A Spotlight is a type of [Light3D] node that emits lights in a specific "
-#~ "direction, in the shape of a cone. The light is attenuated through the "
-#~ "distance. This attenuation can be configured by changing the energy, "
-#~ "radius and attenuation parameters of [Light3D]."
-#~ msgstr ""
-#~ "èšå…‰ç¯æ˜¯ä¸€ç§ [Light3D] 节点,它在特定方å‘上以圆锥形状å‘射光。光线在远处衰"
-#~ "å‡ã€‚è¿™ç§è¡°å‡å¯ä»¥é€šè¿‡æ”¹å˜ [Light3D] 的能é‡ã€åŠå¾„和衰å‡å‚æ•°æ¥é…置。"
-
-#~ msgid "The layers against which the collision check shall be done."
-#~ msgstr "将对其进行碰撞检查的层。"
-
-#~ msgid "Strength of the specular light effect of this [Sprite2D]."
-#~ msgstr "æ­¤ [Sprite2D] çš„é•œé¢å…‰æ•ˆæžœå¼ºåº¦ã€‚"
-
-#~ msgid "The specular map is used for more control on the shininess effect."
-#~ msgstr "用于对光泽效果进行更多控制的镜é¢å射贴图。"
-
-#~ msgid ""
-#~ "A node that displays a 2D texture in a 3D environment. The texture "
-#~ "displayed can be a region from a larger atlas texture, or a frame from a "
-#~ "sprite sheet animation.\n"
-#~ "[b]Note:[/b] There are [url=https://github.com/godotengine/godot/"
-#~ "issues/20855]known performance issues[/url] when using [Sprite3D]. "
-#~ "Consider using a [MeshInstance3D] with a [QuadMesh] as the mesh instead. "
-#~ "You can still have billboarding by enabling billboard properties in the "
-#~ "QuadMesh's [StandardMaterial3D]."
-#~ msgstr ""
-#~ "在 3D 环境中显示 2D 纹ç†çš„节点。显示的纹ç†å¯ä»¥æ˜¯æ¥è‡ªè¾ƒå¤§å›¾é›†çº¹ç†çš„区域,也"
-#~ "å¯ä»¥æ˜¯æ¥è‡ªç²¾çµè¡¨åŠ¨ç”»çš„帧。\n"
-#~ "[b]注æ„:[/b]使用[Sprite3D]时存在[url=https://github.com/godotengine/"
-#~ "godot/issues/20855]已知性能问题[/url]。考虑使用带有 [QuadMesh] 的 "
-#~ "[MeshInstance3D] 作为网格。您ä»ç„¶å¯ä»¥é€šè¿‡åœ¨ QuadMesh çš„ "
-#~ "[StandardMaterial3D] 中å¯ç”¨å‘Šç¤ºç‰Œå±žæ€§æ¥æ˜¾ç¤ºå‘Šç¤ºç‰Œã€‚"
-
-#~ msgid ""
-#~ "Sprite frame library for [AnimatedSprite2D]. Contains frames and "
-#~ "animation data for playback."
-#~ msgstr "[AnimatedSprite2D] çš„ç²¾çµå¸§åº“。包å«ç”¨äºŽæ’­æ”¾çš„帧和动画数æ®ã€‚"
-
-#~ msgid "If [code]true[/code], the given animation will loop."
-#~ msgstr "如果 [code]true[/code],给定的动画将循环播放。"
-
-#~ msgid ""
-#~ "Disables Nagle's algorithm to improve latency for small packets.\n"
-#~ "[b]Note:[/b] For applications that send large packets or need to transfer "
-#~ "a lot of data, this can decrease the total available bandwidth."
-#~ msgstr ""
-#~ "ç¦ç”¨Nagle算法,以改善å°æ•°æ®åŒ…的延时。\n"
-#~ "[b]注æ„:[/b] 对于å‘é€å¤§æ•°æ®åŒ…或需è¦ä¼ è¾“大é‡æ•°æ®çš„应用,这å¯èƒ½ä¼šå‡å°‘总的å¯"
-#~ "用带宽。"
-
-#~ msgid "Constructs a new String from the given [Vector2i]."
-#~ msgstr "从给定的[Vector2i]构造一个新的字符串。"
-
-#~ msgid "Constructs a new String from the given [Rect2i]."
-#~ msgstr "从给定的 [Rect2i] 构造一个新字符串。"
-
-#~ msgid "Constructs a new String from the given [Vector3i]."
-#~ msgstr "从给定的 [Vector3i] 构造一个新字符串。"
-
-#~ msgid "Constructs a new String from the given [StringName]."
-#~ msgstr "从给定的 [StringName] 构造一个新字符串。"
-
-#~ msgid "Constructs a new String from the given [Callable]."
-#~ msgstr "从给定的 [Callable] 构造一个新字符串。"
-
-#~ msgid "Constructs a new String from the given [Signal]."
-#~ msgstr "从给定的 [Signal] 构造一个新字符串。"
-
-#~ msgid "Constructs a new String from the given [PackedInt32Array]."
-#~ msgstr "从给定的 [PackedInt32Array] 构造一个新字符串。"
-
-#~ msgid "Constructs a new String from the given [PackedInt64Array]."
-#~ msgstr "从给定的 [PackedInt64Array] 构造一个新字符串。"
-
-#~ msgid "Constructs a new String from the given [PackedFloat32Array]."
-#~ msgstr "从给定的 [PackedFloat32Array] 构造一个新字符串。"
-
-#~ msgid "Constructs a new String from the given [PackedFloat64Array]."
-#~ msgstr "从给定的 [PackedFloat64Array] 构造一个新字符串。"
-
-#~ msgid ""
-#~ "Performs a case-sensitive comparison to another string. Returns [code]-1[/"
-#~ "code] if less than, [code]+1[/code] if greater than, or [code]0[/code] if "
-#~ "equal."
-#~ msgstr ""
-#~ "对å¦ä¸€ä¸ªå­—符串执行区分大å°å†™çš„比较。如果å°äºŽåˆ™è¿”回 [code]-1[/code],如果大"
-#~ "于则返回 [code]+1[/code],如果相等则返回 [code]0[/code]。"
-
-#~ msgid ""
-#~ "Returns the index of the [b]first[/b] case-insensitive occurrence of the "
-#~ "specified string in this instance, or [code]-1[/code]. Optionally, the "
-#~ "starting search index can be specified, continuing to the end of the "
-#~ "string."
-#~ msgstr ""
-#~ "返回此实例中指定字符串的 [b]first[/b] 出现的索引(ä¸åŒºåˆ†å¤§å°å†™),或 "
-#~ "[code]-1[/code]。å¯ä»¥æŒ‡å®šèµ·å§‹æœç´¢ç´¢å¼•ï¼Œä¸€ç›´åˆ°å­—符串的结尾。"
-
-#~ msgid "If the string is a valid file path, returns the extension."
-#~ msgstr "字符串为有效文件路径时,返回扩展å。"
-
-#~ msgid ""
-#~ "Returns [code]true[/code] if this string contains a valid IP address."
-#~ msgstr "该字符串包å«æœ‰æ•ˆ IP 地å€æ—¶ï¼Œè¿”回 [code]true[/code]。"
-
-#~ msgid ""
-#~ "Return a [String] which is the concatenation of the [code]parts[/code]. "
-#~ "The separator between elements is the string providing this method.\n"
-#~ "Example:\n"
-#~ "[codeblock]\n"
-#~ "print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "返回一个 [String],它是 [code] parts [/code] 的串è”。调用此方法的字符串是"
-#~ "元素之间的分隔符。\n"
-#~ "例å­ï¼š\n"
-#~ "[codeblock]\n"
-#~ "print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
-#~ "[/codeblock]"
-
-#~ msgid "Returns a copy of the string with characters removed from the left."
-#~ msgstr "返回从左边删除字符的字符串的副本。"
-
-#~ msgid ""
-#~ "Performs a case-insensitive comparison to another string. Returns "
-#~ "[code]-1[/code] if less than, [code]+1[/code] if greater than, or "
-#~ "[code]0[/code] if equal."
-#~ msgstr ""
-#~ "对å¦ä¸€ä¸ªå­—符串执行ä¸åŒºåˆ†å¤§å°å†™çš„比较。如果å°äºŽï¼Œåˆ™è¿”回 [code]-1[/code],如"
-#~ "果大于则返回 [code]+1[/code],如果相等则返回 [code]0[/code]。"
-
-#~ msgid ""
-#~ "Returns the index of the [b]last[/b] case-sensitive occurrence of the "
-#~ "specified string in this instance, or [code]-1[/code]. Optionally, the "
-#~ "starting search index can be specified, continuing to the beginning of "
-#~ "the string."
-#~ msgstr ""
-#~ "返回此实例中指定字符串的 [b]last[/b] 出现的索引(区分大å°å†™),或 [code]-1[/"
-#~ "code]。å¯ä»¥æŒ‡å®šèµ·å§‹æœç´¢ç´¢å¼•ï¼Œä¸€ç›´åˆ°å­—符串的开头。"
-
-#~ msgid ""
-#~ "Returns the index of the [b]last[/b] case-insensitive occurrence of the "
-#~ "specified string in this instance, or [code]-1[/code]. Optionally, the "
-#~ "starting search index can be specified, continuing to the beginning of "
-#~ "the string."
-#~ msgstr ""
-#~ "返回此实例中指定字符串的 [b]last[/b] 出现的索引(ä¸åŒºåˆ†å¤§å°å†™),或 "
-#~ "[code]-1[/code]。å¯ä»¥æŒ‡å®šèµ·å§‹æœç´¢ç´¢å¼•ï¼Œä¸€ç›´åˆ°å­—符串的开头。"
-
-#~ msgid "Returns a copy of the string with characters removed from the right."
-#~ msgstr "从å³ä¾§åˆ é™¤å­—符,返回字符串的副本。"
-
-#~ msgid "An optimized string type for unique names."
-#~ msgstr "用于唯一å称的优化字符串类型。"
-
-#~ msgid ""
-#~ "[StringName]s are immutable strings designed for general-purpose "
-#~ "represention of unique names. [StringName] ensures that only one instance "
-#~ "of a given name exists (so two [StringName]s with the same value are the "
-#~ "same object). Comparing them is much faster than with regular [String]s, "
-#~ "because only the pointers are compared, not the whole strings."
-#~ msgstr ""
-#~ "[StringName] 是ä¸å¯å˜çš„字符串,设计用于唯一å称的通用表示。 [StringName] "
-#~ "ç¡®ä¿ç»™å®šå称仅存在一个实例(因此具有相åŒå€¼çš„两个 [StringName] 是åŒä¸€ä¸ªå¯¹"
-#~ "象)。比较它们比使用常规 [String] 快得多,因为åªæ¯”较指针,而ä¸æ˜¯æ•´ä¸ªå­—符"
-#~ "串。"
-
-#~ msgid "Creates a new [StringName] from the given [String]."
-#~ msgstr "从给定的 [String] 创建一个新的 [StringName]。"
-
-#~ msgid "The width and height of the sub-viewport."
-#~ msgstr "å­è§†å£çš„宽度和高度。"
-
-#~ msgid ""
-#~ "The 2D size override of the sub-viewport. If either the width or height "
-#~ "is [code]0[/code], the override is disabled."
-#~ msgstr ""
-#~ "å­è§†å£çš„2D尺寸覆盖。如果宽度或高度为[code]0[/code],则该覆盖被ç¦ç”¨ã€‚"
-
-#~ msgid "Update the render target only when the its parent is visible."
-#~ msgstr "仅当其父级å¯è§æ—¶æ‰æ›´æ–°æ¸²æŸ“目标。"
-
-#~ msgid "Specifies a [Color] for the next vertex to use."
-#~ msgstr "为下一个è¦ä½¿ç”¨çš„顶点指定 [Color]。"
-
-#~ msgid "Specifies a normal for the next vertex to use."
-#~ msgstr "指定下一个è¦ä½¿ç”¨çš„顶点的法线。"
-
-#~ msgid "Specifies a tangent for the next vertex to use."
-#~ msgstr "指定下一个顶点使用的切线。"
-
-#~ msgid "Specifies a set of UV coordinates to use for the next vertex."
-#~ msgstr "指定一组用于下一个顶点的 UV å标。"
-
-#~ msgid ""
-#~ "Specifies an optional second set of UV coordinates to use for the next "
-#~ "vertex."
-#~ msgstr "指定用于下一个顶点的å¯é€‰çš„第二组 UV å标。"
-
-#~ msgid ""
-#~ "Specifies weight values for next vertex to use. [code]weights[/code] must "
-#~ "contain 4 values."
-#~ msgstr ""
-#~ "指定è¦ä½¿ç”¨çš„下一个顶点的æƒé‡å€¼ã€‚ [code]weights[/code] å¿…é¡»åŒ…å« 4 个值。"
-
-#~ msgid ""
-#~ "Generates normals from vertices so you do not have to do it manually. If "
-#~ "[code]flip[/code] is [code]true[/code], the resulting normals will be "
-#~ "inverted.\n"
-#~ "Requires the primitive type to be set to [constant Mesh."
-#~ "PRIMITIVE_TRIANGLES]."
-#~ msgstr ""
-#~ "从顶点生æˆæ³•çº¿ï¼Œè¿™æ ·ä½ å°±ä¸å¿…手动æ“作了。如果[code]flip[/code]是"
-#~ "[code]true[/code],生æˆçš„法线会被å转。\n"
-#~ "需è¦å°†åŸºå…ƒç±»åž‹è®¾ç½®ä¸º[constant Mesh.PRIMITIVE_TRIANGLES]。"
-
-#~ msgid ""
-#~ "Sets the active tab's [code]visible[/code] property to the value "
-#~ "[code]true[/code]. Sets all other children's to [code]false[/code].\n"
-#~ "Ignores non-[Control] children.\n"
-#~ "Individual tabs are always visible unless you use [method "
-#~ "set_tab_disabled] and [method set_tab_title] to hide it.\n"
-#~ "To hide only a tab's content, nest the content inside a child [Control], "
-#~ "so it receives the [TabContainer]'s visibility setting instead."
-#~ msgstr ""
-#~ "将活动选项å¡çš„ [code]visible[/code] 属性设置为值 [code]true[/code]。将所有"
-#~ "其他å­é¡¹çš„设置为 [code]false[/code]。\n"
-#~ "å¿½ç•¥éž [Control] å­é¡¹ã€‚\n"
-#~ "除éžæ‚¨ä½¿ç”¨ [method set_tab_disabled] å’Œ [method set_tab_title] 将其éšè—,"
-#~ "å¦åˆ™å•ä¸ªé€‰é¡¹å¡å§‹ç»ˆå¯è§ã€‚\n"
-#~ "è¦ä»…éšè—选项å¡çš„å†…å®¹ï¼Œè¯·å°†å†…å®¹åµŒå¥—åœ¨å­ [Control] 中,以便它接收 "
-#~ "[TabContainer] çš„å¯è§æ€§è®¾ç½®ã€‚"
-
-#~ msgid ""
-#~ "If [code]disabled[/code] is [code]false[/code], hides the tab at index "
-#~ "[code]tab_idx[/code].\n"
-#~ "[b]Note:[/b] Its title text will remain, unless also removed with [method "
-#~ "set_tab_title]."
-#~ msgstr ""
-#~ "如果 [code]disabled[/code] 是 [code]false[/code],éšè—索引 [code]tab_idx[/"
-#~ "code] 处的选项å¡ã€‚\n"
-#~ "[b]注æ„:[/b] 其标题文本将ä¿ç•™ï¼Œé™¤éžä¹Ÿç”¨ [method set_tab_title] 删除。"
-
-#~ msgid "Space between tab's name and its icon."
-#~ msgstr "选项å¡å称与其图标之间的空间。"
-
-#~ msgid ""
-#~ "If [code]disabled[/code] is [code]false[/code], hides the tab at index "
-#~ "[code]tab_idx[/code].\n"
-#~ "[b]Note:[/b] Its title text will remain unless it is also removed with "
-#~ "[method set_tab_title]."
-#~ msgstr ""
-#~ "如果 [code]disabled[/code] 是 [code]false[/code],éšè—索引 [code]tab_idx[/"
-#~ "code] 处的选项å¡ã€‚\n"
-#~ "[b]注æ„:[/b]它的标题文本将ä¿ç•™ï¼Œé™¤éžå®ƒä¹Ÿè¢«[method set_tab_title]删除。"
-
-#~ msgid ""
-#~ "Draws the texture using a [CanvasItem] with the [RenderingServer] API."
-#~ msgstr "使用 [RenderingServer] API çš„ [CanvasItem] 绘制纹ç†ã€‚"
-
-#~ msgid ""
-#~ "Draws a part of the texture using a [CanvasItem] with the "
-#~ "[RenderingServer] API."
-#~ msgstr "使用[RenderingServer]APIçš„[CanvasItem]æ¥ç»˜åˆ¶çº¹ç†çš„一部分。"
-
-#~ msgid "The theme's default font."
-#~ msgstr "该主题的默认字体。"
-
-#~ msgid ""
-#~ "Joins the [Thread] and waits for it to finish. Returns what the method "
-#~ "called returned."
-#~ msgstr "加入[Thread]线程并等待其完æˆã€‚返回被调用方法的返回值。"
-
-#~ msgid ""
-#~ "Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a "
-#~ "list of tiles (textures plus optional collision, navigation, and/or "
-#~ "occluder shapes) which are used to create grid-based maps."
-#~ msgstr ""
-#~ "二维图å—地图的节点。图å—地图使用[TileSet]图å—集,其中包å«å›¾å—列表(纹ç†æ·»"
-#~ "加å¯é€‰çš„碰撞ã€å¯¼èˆªæˆ–é®æŒ¡å™¨å½¢çŠ¶ï¼‰ï¼Œç”¨æ¥åˆ›å»ºåŸºäºŽç½‘格的地图。"
-
-#~ msgid ""
-#~ "Returns the global position corresponding to the given tilemap (grid-"
-#~ "based) coordinates.\n"
-#~ "Optionally, the tilemap's half offset can be ignored."
-#~ msgstr ""
-#~ "返回与指定的基于网格的图å—地图ä½ç½®ç›¸å¯¹åº”的全局å标。\n"
-#~ "å¯ä»¥é€‰æ‹©å¿½ç•¥å›¾å—地图的åŠå移。"
-
-#~ msgid ""
-#~ "Returns the tilemap (grid-based) coordinates corresponding to the given "
-#~ "local position."
-#~ msgstr "返回与指定的本地å标相对应的,基于网格的图å—地图的å标。"
-
-#~ msgid "The collision layer(s) for all colliders in the TileMap."
-#~ msgstr "图å—地图中所有碰撞器的碰撞层。"
-
-#~ msgid "The collision mask(s) for all colliders in the TileMap."
-#~ msgstr "图å—地图中所有碰撞器的碰撞é®ç½©ã€‚"
-
-#~ msgid ""
-#~ "Button for touch screen devices. You can set it to be visible on all "
-#~ "screens, or only on touch devices."
-#~ msgstr ""
-#~ "触摸å±è®¾å¤‡çš„按钮。你å¯ä»¥æŠŠå®ƒè®¾ç½®ä¸ºåœ¨æ‰€æœ‰å±å¹•ä¸Šå¯è§ï¼Œæˆ–åªåœ¨è§¦æ‘¸è®¾å¤‡ä¸Šå¯è§ã€‚"
-
-#~ msgid "Returns the current locale of the game."
-#~ msgstr "返回游æˆçš„当å‰åœ°åŸŸã€‚"
-
-#~ msgid "Sets the locale of the game."
-#~ msgstr "设置游æˆçš„地域。"
-
-#~ msgid ""
-#~ "Returns the column for the currently edited item. This is only available "
-#~ "for custom cell mode."
-#~ msgstr "返回当å‰ç¼–辑的项目的列。这仅适用于自定义å•å…ƒæ ¼æ¨¡å¼ã€‚"
-
-#~ msgid "Cell can be checked."
-#~ msgstr "å•å…ƒå¯é€‰ã€‚"
-
-#~ msgid ""
-#~ "Provides UPNP functionality to discover [UPNPDevice]s on the local "
-#~ "network and execute commands on them, like managing port mappings (port "
-#~ "forwarding) and querying the local and remote network IP address. Note "
-#~ "that methods on this class are synchronous and block the calling thread.\n"
-#~ "To forward a specific port:\n"
-#~ "[codeblock]\n"
-#~ "const PORT = 7777\n"
-#~ "var upnp = UPNP.new()\n"
-#~ "upnp.discover(2000, 2, \"InternetGatewayDevice\")\n"
-#~ "upnp.add_port_mapping(port)\n"
-#~ "[/codeblock]\n"
-#~ "To close a specific port (e.g. after you have finished using it):\n"
-#~ "[codeblock]\n"
-#~ "upnp.delete_port_mapping(port)\n"
-#~ "[/codeblock]"
-#~ msgstr ""
-#~ "æä¾›UPNP功能æ¥å‘现本地网络上的[UPNPDevice],并对它们执行命令,如管ç†ç«¯å£æ˜ "
-#~ "射(端å£è½¬å‘)和查询本地和远程网络IP地å€ã€‚注æ„,这个类的方法是åŒæ­¥çš„,会阻"
-#~ "塞调用线程。\n"
-#~ "è¦è½¬å‘一个特定的端å£:\n"
-#~ "[codeblock]\n"
-#~ "const PORT = 7777\n"
-#~ "var upnp = UPNP.new()\n"
-#~ "upnp.discover(2000, 2, \"InternetGatewayDevice\")\n"
-#~ "upnp.add_port_mapping(port)\n"
-#~ "[/codeblock]\n"
-#~ "è¦å…³é—­ä¸€ä¸ªç‰¹å®šçš„端å£ï¼Œä¾‹å¦‚,在你使用完它之åŽ:\n"
-#~ "[codeblock]\n"
-#~ "upnp.delete_port_mapping(port)\n"
-#~ "[/codeblock]"
-
-#~ msgid "Vector used for 2D math using floating point coordinates."
-#~ msgstr "用于使用浮点å标的二维数学的å‘é‡ã€‚"
-
-#~ msgid "Constructs a new [Vector2] from [Vector2i]."
-#~ msgstr "从[Vector2i]构造一个新的[Vector2]。"
-
-#~ msgid ""
-#~ "Returns this vector's angle with respect to the X axis, or [code](1, 0)[/"
-#~ "code] vector, in radians.\n"
-#~ "Equivalent to the result of [method @GDScript.atan2] when called with the "
-#~ "vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/"
-#~ "code]."
-#~ msgstr ""
-#~ "返回此å‘é‡ç›¸å¯¹äºŽX轴的角度,或[code](1, 0)[/code]å‘é‡ï¼Œå•ä½ä¸ºå¼§åº¦ã€‚\n"
-#~ "相当于以å‘é‡çš„[member y]å’Œ[member x]为å‚数调用[method @GDScript.atan2]时的"
-#~ "结果:[code]atan2(y, x)[/code]。"
-
-#~ msgid "Returns the angle to the given vector, in radians."
-#~ msgstr "返回与给定å‘é‡çš„角度,å•ä½ä¸ºå¼§åº¦ã€‚"
-
-#~ msgid ""
-#~ "Returns the angle between the line connecting the two points and the X "
-#~ "axis, in radians."
-#~ msgstr "返回连接两点的直线与X轴的角度,å•ä½ä¸ºå¼§åº¦ã€‚"
-
-#~ msgid ""
-#~ "2-element structure that can be used to represent positions in 2D space "
-#~ "or any other pair of numeric values.\n"
-#~ "It uses integer coordinates and is therefore preferable to [Vector2] when "
-#~ "exact precision is required.\n"
-#~ "[b]Note:[/b] In a boolean context, a Vector2i will evaluate to "
-#~ "[code]false[/code] if it's equal to [code]Vector2i(0, 0)[/code]. "
-#~ "Otherwise, a Vector2i will always evaluate to [code]true[/code]."
-#~ msgstr ""
-#~ "2元素结构,å¯ç”¨äºŽè¡¨ç¤ºäºŒç»´ç©ºé—´ä¸­çš„ä½ç½®æˆ–一对数字值。\n"
-#~ "它使用整数å标,因此当需è¦ç²¾ç¡®çš„精度时,它比[Vector2]更好。\n"
-#~ "[b]注æ„:[/b]在一个布尔环境中,如果一个Vector2i等于[code]Vector2i(0, 0)[/"
-#~ "code],它将计算为[code]false[/code]。å¦åˆ™ï¼Œä¸€ä¸ªVector2i总是计算为"
-#~ "[code]true[/code]。"
-
-#~ msgid ""
-#~ "Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/"
-#~ "code]."
-#~ msgstr "从给定的[code]x[/code]和[code]y[/code]构建一个新的[Vector2i]。"
-
-#~ msgid ""
-#~ "Constructs a new [Vector2i] from [Vector2]. The floating point "
-#~ "coordinates will be truncated."
-#~ msgstr "从[Vector2]构造一个新的[Vector2i]。浮点å标将被截断。"
-
-#~ msgid "Returns the ratio of [member x] to [member y]."
-#~ msgstr "返回[member x]与[member y]的比例。"
-
-#~ msgid ""
-#~ "Returns the vector with each component set to one or negative one, "
-#~ "depending on the signs of the components."
-#~ msgstr "返回æ¯ä¸ªåˆ†é‡è®¾ç½®ä¸º1或负1çš„å‘é‡ï¼Œè¿™å–决于分é‡çš„符å·ã€‚"
-
-#~ msgid "Vector used for 3D math using floating point coordinates."
-#~ msgstr "用于使用浮点å标的3D数学的å‘é‡ã€‚"
-
-#~ msgid "Constructs a new [Vector3] from [Vector3i]."
-#~ msgstr "从[Vector3i]构造一个新的[Vector3]。"
-
-#~ msgid ""
-#~ "3-element structure that can be used to represent positions in 3D space "
-#~ "or any other pair of numeric values.\n"
-#~ "It uses integer coordinates and is therefore preferable to [Vector3] when "
-#~ "exact precision is required.\n"
-#~ "[b]Note:[/b] In a boolean context, a Vector3i will evaluate to "
-#~ "[code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. "
-#~ "Otherwise, a Vector3i will always evaluate to [code]true[/code]."
-#~ msgstr ""
-#~ "3元素结构,å¯ç”¨äºŽè¡¨ç¤ºä¸‰ç»´ç©ºé—´ä¸­çš„å标或一对数字值。\n"
-#~ "使用整数å标,因此当需è¦ç²¾ç¡®çš„精度时,它比[Vector3]更好。\n"
-#~ "[b]注æ„:[/b]在一个布尔环境中,如果一个Vector3i等于[code]Vector3i(0, 0, 0)"
-#~ "[/code],它将计算为[code]false[/code]。å¦åˆ™ï¼Œä¸€ä¸ªVector3i将总是计算为"
-#~ "[code]true[/code]。"
-
-#~ msgid "Returns a [Vector3i] with the given components."
-#~ msgstr "返回具有给定分é‡çš„[Vector3i]。"
-
-#~ msgid ""
-#~ "Constructs a new [Vector3i] from [Vector3]. The floating point "
-#~ "coordinates will be truncated."
-#~ msgstr "从[Vector3]构造新的[Vector3i]。浮点å标将被截断。"
-
-#~ msgid "Enumerated value for the Z axis."
-#~ msgstr "Z轴的枚举值。"
-
-#~ msgid "The current position of the stream, in seconds."
-#~ msgstr "æµçš„当å‰ä½ç½®ï¼Œä»¥ç§’为å•ä½ã€‚"
-
-#~ msgid ""
-#~ "[VideoStream] resource handling the [url=https://www.theora.org/]Ogg "
-#~ "Theora[/url] video format with [code].ogv[/code] extension."
-#~ msgstr ""
-#~ "[VideoStream]资æºå¤„ç†[url=https://www.theora.org/]Ogg Theora[/url]视频格"
-#~ "å¼ï¼Œæ‰©å±•å为[code].ogv[/code]。"
-
-#~ msgid ""
-#~ "[VideoStream] resource handling the [url=https://www.webmproject."
-#~ "org/]WebM[/url] video format with [code].webm[/code] extension."
-#~ msgstr ""
-#~ "[VideoStream]资æºå¤„ç†[url=https://www.webmproject.org/]WebM[/url]视频格"
-#~ "å¼ï¼Œæ‰©å±•å为[code].webm[/code]。"
-
-#~ msgid ""
-#~ "Sets the default filter mode used by [CanvasItem]s in this Viewport. See "
-#~ "[enum DefaultCanvasItemTextureFilter] for options."
-#~ msgstr ""
-#~ "设置此视窗的[CanvasItem]所使用的默认过滤模å¼ã€‚选项å‚阅[enum "
-#~ "DefaultCanvasItemTextureFilter]。"
-
-#~ msgid ""
-#~ "Sets the default repeat mode used by [CanvasItem]s in this Viewport. See "
-#~ "[enum DefaultCanvasItemTextureRepeat] for options."
-#~ msgstr ""
-#~ "设置此视窗中的[CanvasItem]所使用的默认é‡å¤æ¨¡å¼ã€‚选项å‚阅[enum "
-#~ "DefaultCanvasItemTextureRepeat]。"
-
-#~ msgid ""
-#~ "Sets the screen-space antialiasing method used. Screen-space antialiasing "
-#~ "works by selectively blurring edges in a post-process shader. It differs "
-#~ "from MSAA which takes multiple coverage samples while rendering objects. "
-#~ "Screen-space AA methods are typically faster than MSAA and will smooth "
-#~ "out specular aliasing, but tend to make scenes appear blurry."
-#~ msgstr ""
-#~ "设置使用的å±å¹•ç©ºé—´æŠ—锯齿方法。å±å¹•ç©ºé—´æŠ—锯齿的作用是在åŽå¤„ç†ç€è‰²å™¨ä¸­é€‰æ‹©æ€§"
-#~ "地模糊边缘。它与MSAAä¸åŒï¼ŒMSAA在渲染物体时需è¦å¤šä¸ªè¦†ç›–样本。å±å¹•ç©ºé—´æŠ—锯齿"
-#~ "方法通常比MSAA更快,并且会消除镜é¢å射锯齿,但是容易使场景显得模糊。"
-
-#~ msgid "Represents the size of the [enum MSAA] enum."
-#~ msgstr "表示 [enum MSAA] 枚举的大å°ã€‚"
-
-#~ msgid "Do not perform any antialiasing in the full screen post-process."
-#~ msgstr "在全å±åŽæœŸå¤„ç†ä¸­ä¸è¦è¿›è¡Œä»»ä½•æŠ—锯齿处ç†ã€‚"
-
-#~ msgid "Represents the size of the [enum ScreenSpaceAA] enum."
-#~ msgstr "表示[enum ScreenSpaceAA]枚举的大å°ã€‚"
-
-#~ msgid ""
-#~ "Draws the screen-space ambient occlusion texture instead of the scene so "
-#~ "that you can clearly see how it is affecting objects. In order for this "
-#~ "display mode to work, you must have [member Environment.ssao_enabled] set "
-#~ "in your [WorldEnvironment]."
-#~ msgstr ""
-#~ "绘制å±å¹•ç©ºé—´çš„环境é®æŒ¡çº¹ç†è€Œä¸æ˜¯åœºæ™¯ï¼Œè¿™æ ·ä½ å°±å¯ä»¥æ¸…楚地看到它是如何影å“物"
-#~ "体的。为了使这ç§æ˜¾ç¤ºæ¨¡å¼å‘挥作用,你必须在[WorldEnvironment]中设置[member "
-#~ "Environment.ssao_enabled]。"
-
-#~ msgid ""
-#~ "Colors each PSSM split for the [DirectionalLight3D]s in the scene a "
-#~ "different color so you can see where the splits are. In order, they will "
-#~ "be colored red, green, blue, and yellow."
-#~ msgstr ""
-#~ "为场景中的[DirectionalLight3D]çš„æ¯ä¸ªPSSM分片涂上ä¸åŒçš„颜色,这样你就å¯ä»¥çœ‹"
-#~ "到分片的ä½ç½®ã€‚按照顺åºï¼Œå®ƒä»¬å°†è¢«æŸ“æˆçº¢è‰²ã€ç»¿è‰²ã€è“色和黄色。"
-
-#~ msgid ""
-#~ "Draws the decal atlas used by [Decal]s and light projector textures in "
-#~ "the upper left quadrant of the [Viewport]."
-#~ msgstr "在[Viewport]的左上角绘制[Decal]å’Œç¯å…‰æŠ•å½±å™¨çº¹ç†æ‰€ä½¿ç”¨çš„贴花图集。"
-
-#~ msgid "Max value for [enum DefaultCanvasItemTextureFilter] enum."
-#~ msgstr "[enum DefaultCanvasItemTextureFilter]枚举的最大值。"
-
-#~ msgid "Max value for [enum DefaultCanvasItemTextureRepeat] enum."
-#~ msgstr "[enum DefaultCanvasItemTextureRepeat]枚举的最大值。"
-
-#~ msgid "If [code]true[/code], [RigidBody3D] nodes will be paused."
-#~ msgstr "如果[code]true[/code],[RigidBody3D]节点将被暂åœã€‚"
-
-#~ msgid "This enabler will freeze [RigidBody3D] nodes."
-#~ msgstr "æ­¤å¯ç”¨ç¨‹åºå°†å†»ç»“[RigidBody3D]节点。"
-
-#~ msgid "Emitted when the VisibilityNotifier3D enters the screen."
-#~ msgstr "当VisibilityNotifier3D进入å±å¹•æ—¶è§¦å‘。"
-
-#~ msgid "Emitted when the VisibilityNotifier3D exits the screen."
-#~ msgstr "当VisibilityNotifier3D退出å±å¹•æ—¶è§¦å‘。"
-
-#~ msgid "Return the specified output's name."
-#~ msgstr "返回指定输出的å称。"
-
-#~ msgid ""
-#~ "Return the specified output's type. See the [enum Variant.Type] values."
-#~ msgstr "返回指定输出的类型。å‚阅[enum Variant.Type]值。"
-
-#~ msgid "Integer scalar. Translated to [code]int[/code] type in shader code."
-#~ msgstr "æ•´æ•°æ ‡é‡ã€‚在ç€è‰²å™¨ä»£ç ä¸­è½¬æ¢ä¸º [code]int[/code] 类型。"
-
-#~ msgid "A default value to be assigned within the shader."
-#~ msgstr "在ç€è‰²å™¨ä¸­åˆ†é…的默认值。"
-
-#~ msgid "Enables usage of the [member default_value]."
-#~ msgstr "å¯ç”¨[member default_value]的使用。"
-
-#~ msgid "An integer scalar."
-#~ msgstr "æ•´æ•°æ ‡é‡ã€‚"
-
-#~ msgid ""
-#~ "Override this method to enable high-end mark in the Visual Shader "
-#~ "Editor's members dialog.\n"
-#~ "Defining this method is [b]optional[/b]. If not overridden, it's false."
-#~ msgstr ""
-#~ "é‡å†™æ­¤æ–¹æ³•ä»¥åœ¨å¯è§†åŒ–ç€è‰²å™¨ç¼–辑器的æˆå‘˜å¯¹è¯æ¡†ä¸­å¯ç”¨\"高端\"标记。\n"
-#~ "定义这个方法是[b]å¯é€‰çš„[/b]。如果没有被é‡å†™ï¼Œå®ƒå°±æ˜¯false。"
-
-#~ msgid ""
-#~ "A scalar floating-point constant to be used within the visual shader "
-#~ "graph."
-#~ msgstr "æ ‡é‡çš„浮点常é‡ï¼Œç”¨äºŽå¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­ã€‚"
-
-#~ msgid "Translated to [code]float[/code] in the shader language."
-#~ msgstr "在ç€è‰²å™¨è¯­è¨€ä¸­è¢«è½¬æ¢æˆ[code]float[/code]。"
-
-#~ msgid "A floating-point constant which represents a state of this node."
-#~ msgstr "浮点常é‡ï¼Œè¡¨ç¤ºè¿™ä¸ªèŠ‚点的状æ€ã€‚"
-
-#~ msgid ""
-#~ "A scalar floating-point function to be used within the visual shader "
-#~ "graph."
-#~ msgstr "æ ‡é‡æµ®ç‚¹å‡½æ•°ï¼Œåœ¨å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­ä½¿ç”¨ã€‚"
-
-#~ msgid ""
-#~ "Accept a floating-point scalar ([code]x[/code]) to the input port and "
-#~ "transform it according to [member function]."
-#~ msgstr ""
-#~ "接å—一个浮点标é‡ï¼ˆ[code]x[/code])到输入端å£ï¼Œå¹¶æ ¹æ® [member function]进行"
-#~ "å˜æ¢ã€‚"
-
-#~ msgid ""
-#~ "A function to be applied to the scalar. See [enum Function] for options."
-#~ msgstr "应用于标é‡çš„函数。å‚阅[enum Function]的选项。"
-
-#~ msgid ""
-#~ "Returns the sine of the parameter. Translates to [code]sin(x)[/code] in "
-#~ "the Godot Shader Language."
-#~ msgstr "返回å‚数的正弦值。在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º[code]sin(x)[/code]。"
-
-#~ msgid ""
-#~ "Returns the cosine of the parameter. Translates to [code]cos(x)[/code] in "
-#~ "the Godot Shader Language."
-#~ msgstr "返回å‚数的余弦值。在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º[code]cos(x)[/code]。"
-
-#~ msgid ""
-#~ "Returns the tangent of the parameter. Translates to [code]tan(x)[/code] "
-#~ "in the Godot Shader Language."
-#~ msgstr "返回å‚数的正切值。在Godotç€è‰²å™¨è¯­è¨€ä¸­ç¿»è¯‘为[code]tan(x)[/code]。"
-
-#~ msgid ""
-#~ "Returns the arc-sine of the parameter. Translates to [code]asin(x)[/code] "
-#~ "in the Godot Shader Language."
-#~ msgstr "返回å‚æ•°çš„å正弦。在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º[code]asin(x)[/code]。"
-
-#~ msgid ""
-#~ "Returns the arc-cosine of the parameter. Translates to [code]acos(x)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "返回å‚æ•°çš„å余弦值。在 Godot ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]acos(x)[/code]。"
-
-#~ msgid ""
-#~ "Returns the arc-tangent of the parameter. Translates to [code]atan(x)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr "返回å‚数的正切值。在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º[code]atan(x)[/code]。"
-
-#~ msgid ""
-#~ "Returns the hyperbolic sine of the parameter. Translates to [code]sinh(x)"
-#~ "[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "返回å‚æ•°çš„åŒæ›²æ­£å¼¦å€¼ã€‚在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º[code]sinh(x)[/code]。"
-
-#~ msgid ""
-#~ "Returns the hyperbolic cosine of the parameter. Translates to "
-#~ "[code]cosh(x)[/code] in the Godot Shader Language."
-#~ msgstr "返回å‚æ•°çš„åŒæ›²ä½™å¼¦ã€‚在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º[code]cosh(x)[/code]。"
-
-#~ msgid ""
-#~ "Returns the hyperbolic tangent of the parameter. Translates to "
-#~ "[code]tanh(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "返回å‚æ•°çš„åŒæ›²æ­£åˆ‡å€¼ã€‚在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º[code]tanh(x)[/code]。"
-
-#~ msgid ""
-#~ "Returns the natural logarithm of the parameter. Translates to [code]log(x)"
-#~ "[/code] in the Godot Shader Language."
-#~ msgstr "返回å‚数的自然对数。在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º[code]log(x)[/code]。"
-
-#~ msgid ""
-#~ "Returns the natural exponentiation of the parameter. Translates to "
-#~ "[code]exp(x)[/code] in the Godot Shader Language."
-#~ msgstr "返回å‚数的自然指数。在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º[code]exp(x)[/code]。"
-
-#~ msgid ""
-#~ "Returns the square root of the parameter. Translates to [code]sqrt(x)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr "返回å‚数的平方根。在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º[code]sqrt(x)[/code]。"
-
-#~ msgid ""
-#~ "Returns the absolute value of the parameter. Translates to [code]abs(x)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr "返回å‚æ•°çš„ç»å¯¹å€¼ã€‚在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º[code]abs(x)[/code]。"
-
-#~ msgid ""
-#~ "Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in "
-#~ "the Godot Shader Language."
-#~ msgstr "æå–å‚数的符å·ã€‚在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º[code]sign(x)[/code]。"
-
-#~ msgid ""
-#~ "Finds the nearest integer less than or equal to the parameter. Translates "
-#~ "to [code]floor(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "找出å°äºŽæˆ–等于å‚数最近的整数。在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º[code]floor(x)[/"
-#~ "code]。"
-
-#~ msgid ""
-#~ "Finds the nearest integer to the parameter. Translates to [code]round(x)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "找到与å‚数最接近的整数。在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢æˆ[code]round(x)[/code]。"
-
-#~ msgid ""
-#~ "Finds the nearest integer that is greater than or equal to the parameter. "
-#~ "Translates to [code]ceil(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "找出大于或等于å‚数最近的整数。在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º[code]ceil(x)[/"
-#~ "code]。"
-
-#~ msgid ""
-#~ "Computes the fractional part of the argument. Translates to [code]fract(x)"
-#~ "[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "计算å‚æ•°çš„å°æ•°éƒ¨åˆ†ã€‚在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º[code]fract(x)[/code]。"
-
-#~ msgid ""
-#~ "Clamps the value between [code]0.0[/code] and [code]1.0[/code] using "
-#~ "[code]min(max(x, 0.0), 1.0)[/code]."
-#~ msgstr ""
-#~ "使用[code]min(max(x, 0.0), 1.0)[/code]é™åˆ¶[code]0.0[/code]å’Œ[code]1.0[/"
-#~ "code]之间的值。"
-
-#~ msgid "Negates the [code]x[/code] using [code]-(x)[/code]."
-#~ msgstr "用[code]-(x)[/code]æ¥å¦å®š[code]x[/code]。"
-
-#~ msgid ""
-#~ "Returns the arc-hyperbolic-cosine of the parameter. Translates to "
-#~ "[code]acosh(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "返回å‚æ•°çš„ååŒæ›²ä½™å¼¦ã€‚在 Godot ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]acosh(x)[/code]。"
-
-#~ msgid ""
-#~ "Returns the arc-hyperbolic-sine of the parameter. Translates to "
-#~ "[code]asinh(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "返回å‚æ•°çš„ååŒæ›²æ­£å¼¦å€¼ã€‚在 Godot ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]asinh(x)[/"
-#~ "code]。"
-
-#~ msgid ""
-#~ "Returns the arc-hyperbolic-tangent of the parameter. Translates to "
-#~ "[code]atanh(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "返回å‚数的弧åŒæ›²æ­£åˆ‡å€¼ã€‚在 Godot ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]atanh(x)[/"
-#~ "code]。"
-
-#~ msgid ""
-#~ "Convert a quantity in radians to degrees. Translates to [code]degrees(x)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "将以弧度为å•ä½çš„é‡è½¬æ¢ä¸ºåº¦ã€‚在 Godot ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]degrees(x)[/"
-#~ "code]。"
-
-#~ msgid ""
-#~ "Returns 2 raised by the power of the parameter. Translates to "
-#~ "[code]exp2(x)[/code] in the Godot Shader Language."
-#~ msgstr "返回å‚æ•°çš„2次幂。在 Godot ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]exp2(x)[/code]。"
-
-#~ msgid ""
-#~ "Returns the inverse of the square root of the parameter. Translates to "
-#~ "[code]inversesqrt(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "返回å‚数平方根的倒数。在 Godot ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]inversesqrt(x)[/"
-#~ "code]。"
-
-#~ msgid ""
-#~ "Returns the base 2 logarithm of the parameter. Translates to [code]log2(x)"
-#~ "[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "返回å‚数以 2 为底的对数。在 Godot ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]log2(x)[/"
-#~ "code]。"
-
-#~ msgid ""
-#~ "Convert a quantity in degrees to radians. Translates to [code]radians(x)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "将度数转æ¢ä¸ºå¼§åº¦ã€‚在 Godot ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]radians(x)[/code]。"
-
-#~ msgid ""
-#~ "Finds reciprocal value of dividing 1 by [code]x[/code] (i.e. [code]1 / x[/"
-#~ "code])."
-#~ msgstr "找到1除以[code]x[/code]的倒数,å³[code]1/x[/code]。"
-
-#~ msgid ""
-#~ "Finds the nearest even integer to the parameter. Translates to "
-#~ "[code]roundEven(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "查找最接近å‚æ•°çš„å¶æ•°æ•´æ•°ã€‚在 Godot ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]roundEven(x)[/"
-#~ "code]。"
-
-#~ msgid ""
-#~ "Returns a value equal to the nearest integer to [code]x[/code] whose "
-#~ "absolute value is not larger than the absolute value of [code]x[/code]. "
-#~ "Translates to [code]trunc(x)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "返回与 [code]x[/code] 最接近的整数的值,其ç»å¯¹å€¼ä¸å¤§äºŽ [code]x[/code] çš„ç»"
-#~ "对值。在 Godot ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]trunc(x)[/code]。"
-
-#~ msgid "Subtracts scalar [code]x[/code] from 1 (i.e. [code]1 - x[/code])."
-#~ msgstr "从 1 中å‡åŽ»æ ‡é‡ [code]x[/code]ï¼Œå³ [code]1 - x[/code]。"
-
-#~ msgid ""
-#~ "A floating-point scalar operator to be used within the visual shader "
-#~ "graph."
-#~ msgstr "在å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­ä½¿ç”¨çš„浮点标é‡è¿ç®—符。"
-
-#~ msgid ""
-#~ "Applies [member operator] to two floating-point inputs: [code]a[/code] "
-#~ "and [code]b[/code]."
-#~ msgstr ""
-#~ "将 [member operator] 应用于两个浮点输入。[code]a[/code]和[code]b[/code]。"
-
-#~ msgid "Sums two numbers using [code]a + b[/code]."
-#~ msgstr "用[code]a+b[/code]对两个数字求和。"
-
-#~ msgid "Subtracts two numbers using [code]a - b[/code]."
-#~ msgstr "用[code]a-b[/code]两个数字相å‡ã€‚"
-
-#~ msgid "Multiplies two numbers using [code]a * b[/code]."
-#~ msgstr "使用[code]a * b[/code]将两个数字相乘。"
-
-#~ msgid "Divides two numbers using [code]a / b[/code]."
-#~ msgstr "用[code]a/b[/code]对两个数字相除。"
-
-#~ msgid ""
-#~ "Calculates the remainder of two numbers. Translates to [code]mod(a, b)[/"
-#~ "code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "计算两个数的余数。在 Godot ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]mod(a, b)[/code]。"
-
-#~ msgid ""
-#~ "Raises the [code]a[/code] to the power of [code]b[/code]. Translates to "
-#~ "[code]pow(a, b)[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "å°† [code]a[/code] æ高到 [code]b[/code] 的幂。在 Godot ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º "
-#~ "[code]pow(a, b)[/code]。"
-
-#~ msgid ""
-#~ "Returns the greater of two numbers. Translates to [code]max(a, b)[/code] "
-#~ "in the Godot Shader Language."
-#~ msgstr ""
-#~ "返回两个数字中的较大者。在 Godot ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]max(a, b)[/"
-#~ "code]。"
-
-#~ msgid ""
-#~ "Returns the lesser of two numbers. Translates to [code]min(a, b)[/code] "
-#~ "in the Godot Shader Language."
-#~ msgstr ""
-#~ "返回两个数字中的较å°è€…。在 Godot ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]min(a, b)[/"
-#~ "code]。"
-
-#~ msgid ""
-#~ "Returns the arc-tangent of the parameters. Translates to [code]atan(a, b)"
-#~ "[/code] in the Godot Shader Language."
-#~ msgstr ""
-#~ "返回å‚æ•°çš„å正切。在 Godot ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]atan(a, b)[/code]。"
-
-#~ msgid ""
-#~ "Generates a step function by comparing [code]b[/code](x) to [code]a[/code]"
-#~ "(edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] "
-#~ "and otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot "
-#~ "Shader Language."
-#~ msgstr ""
-#~ "通过比较 [code]b[/code](x) å’Œ [code]a[/code](edge) 生æˆé˜¶æ¢¯å‡½æ•°ã€‚如果 "
-#~ "[code]x[/code] å°äºŽ [code]edge[/code],则返回 0.0,å¦åˆ™è¿”回 1.0。在 Godot "
-#~ "ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]step(a, b)[/code]。"
-
-#~ msgid "A scalar float uniform to be used within the visual shader graph."
-#~ msgstr "在å¯è§†ç€è‰²å™¨å›¾ä¸­ä½¿ç”¨çš„æ ‡é‡æµ®ç‚¹uniform。"
-
-#~ msgid "Translated to [code]uniform float[/code] in the shader language."
-#~ msgstr "在ç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º [code]uniform float[/code]。"
-
-#~ msgid ""
-#~ "A hint applied to the uniform, which controls the values it can take when "
-#~ "set through the inspector."
-#~ msgstr "应用于uniformçš„æ示,控制它在通过检查器设置时å¯ä»¥é‡‡å–的数值。"
-
-#~ msgid ""
-#~ "Minimum value for range hints. Used if [member hint] is set to [constant "
-#~ "HINT_RANGE] or [constant HINT_RANGE_STEP]."
-#~ msgstr ""
-#~ "范围æ示的最å°å€¼ã€‚如果 [member hint] 被设置为[constant HINT_RANGE]或"
-#~ "[constant HINT_RANGE_STEP]时使用。"
-
-#~ msgid ""
-#~ "Maximum value for range hints. Used if [member hint] is set to [constant "
-#~ "HINT_RANGE] or [constant HINT_RANGE_STEP]."
-#~ msgstr ""
-#~ "范围æ示的最大值。如果 [member hint] 被设置为[constant HINT_RANGE]或"
-#~ "[constant HINT_RANGE_STEP]时使用。"
-
-#~ msgid ""
-#~ "Step (increment) value for the range hint with step. Used if [member "
-#~ "hint] is set to [constant HINT_RANGE_STEP]."
-#~ msgstr ""
-#~ "带步数的范围æ示的步数值(增é‡ï¼‰ã€‚如果 [member hint] 被设置为[constant "
-#~ "HINT_RANGE_STEP],则使用。"
-
-#~ msgid "No hint used."
-#~ msgstr "未使用æ示。"
-
-#~ msgid ""
-#~ "A range hint for scalar value, which limits possible input values between "
-#~ "[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
-#~ "code] in shader code."
-#~ msgstr ""
-#~ "æ ‡é‡å€¼çš„范围æ示,它将å¯èƒ½çš„输入值é™åˆ¶åœ¨[member min]å’Œ[member max]之间。在"
-#~ "ç€è‰²å™¨ä»£ç ä¸­è¢«è½¬æ¢æˆ[code]hint_range(min, max)[/code]。"
-
-#~ msgid ""
-#~ "A range hint for scalar value with step, which limits possible input "
-#~ "values between [member min] and [member max], with a step (increment) of "
-#~ "[member step]). Translated to [code]hint_range(min, max, step)[/code] in "
-#~ "shader code."
-#~ msgstr ""
-#~ "一个带步长的标é‡å€¼èŒƒå›´æ示,它将å¯èƒ½çš„输入值é™åˆ¶åœ¨[member min]å’Œ[member "
-#~ "max]之间,增é‡æ­¥é•¿ä¸º[member step]。在ç€è‰²å™¨ä»£ç ä¸­è¢«è½¬æ¢æˆ"
-#~ "[code]hint_range(min, max, step)[/code]。"
-
-#~ msgid ""
-#~ "Compares two floating-point numbers in order to return a required vector "
-#~ "within the visual shader graph."
-#~ msgstr "对两个浮点数进行比较,以便返回å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­æ‰€éœ€è¦çš„å‘é‡ã€‚"
-
-#~ msgid ""
-#~ "First two ports are scalar floatin-point numbers to compare, third is "
-#~ "tolerance comparison amount and last three ports represents a vectors "
-#~ "returned if [code]a == b[/code], [code]a > b[/code] and [code]a < b[/"
-#~ "code] respectively."
-#~ msgstr ""
-#~ "å‰ä¸¤ä¸ªç«¯å£æ˜¯è¦æ¯”较的标é‡æµ®ç‚¹æ•°ï¼Œç¬¬ä¸‰ä¸ªç«¯å£æ˜¯å…¬å·®æ¯”较é‡ï¼Œæœ€åŽä¸‰ä¸ªç«¯å£åˆ†åˆ«ä»£"
-#~ "表在[code]a == b[/code],[code]a > b[/code]å’Œ[code]a < b[/code]时返回的å‘"
-#~ "é‡ã€‚"
-
-#~ msgid ""
-#~ "Represents the input shader parameter within the visual shader graph."
-#~ msgstr "代表å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­çš„输入ç€è‰²å™¨å‚数。"
-
-#~ msgid ""
-#~ "Returns a translated name of the current constant in the Godot Shader "
-#~ "Language. eg. [code]\"ALBEDO\"[/code] if the [member input_name] equal to "
-#~ "[code]\"albedo\"[/code]."
-#~ msgstr ""
-#~ "如果[member input_name]等于[code]\"albedo\"[/code],则返回当å‰å¸¸é‡åœ¨Godot "
-#~ "ç€è‰²å™¨è¯­è¨€ä¸­çš„转æ¢å称,例如:[code]\"ALBEDO\"[/code]。"
-
-#~ msgid "Emitted when input is changed via [member input_name]."
-#~ msgstr "当通过[member input_name]更改输入时触å‘。"
-
-#~ msgid "A scalar integer constant to be used within the visual shader graph."
-#~ msgstr "æ ‡é‡çš„整数常é‡ï¼Œåœ¨å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­ä½¿ç”¨ã€‚"
-
-#~ msgid "Translated to [code]int[/code] in the shader language."
-#~ msgstr "在ç€è‰²å™¨è¯­è¨€ä¸­è¢«è½¬æ¢æˆ[code]int[/code]。"
-
-#~ msgid "An integer constant which represents a state of this node."
-#~ msgstr "表示该节点状æ€çš„整数常é‡ã€‚"
-
-#~ msgid "A scalar integer function to be used within the visual shader graph."
-#~ msgstr "æ ‡é‡æ•´æ•°å‡½æ•°ï¼Œåœ¨å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­ä½¿ç”¨ã€‚"
-
-#~ msgid ""
-#~ "Accept an integer scalar ([code]x[/code]) to the input port and transform "
-#~ "it according to [member function]."
-#~ msgstr ""
-#~ "接å—一个整数标é‡ï¼ˆ[code]x[/code])到输入端å£ï¼Œå¹¶æ ¹æ® [member function]进行"
-#~ "转æ¢ã€‚"
-
-#~ msgid ""
-#~ "Constrains a parameter between [code]min[/code] and [code]max[/code]. "
-#~ "Translates to [code]clamp(x, min, max)[/code] in the Godot Shader "
-#~ "Language."
-#~ msgstr ""
-#~ "é™åˆ¶å‚数在[code]min[/code]å’Œ[code]max[/code]之间。在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢"
-#~ "æˆ[code]camp(x, min, max)[/code]。"
-
-#~ msgid ""
-#~ "An integer scalar operator to be used within the visual shader graph."
-#~ msgstr "æ•´æ•°æ ‡é‡è¿ç®—符,在å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­ä½¿ç”¨ã€‚"
-
-#~ msgid ""
-#~ "Applies [member operator] to two integer inputs: [code]a[/code] and "
-#~ "[code]b[/code]."
-#~ msgstr ""
-#~ "将 [member operator] 应用于两个整数输入: [code]a[/code]和[code]b[/code]。"
-
-#~ msgid "Calculates the remainder of two numbers using [code]a % b[/code]."
-#~ msgstr "用[code]a % b[/code]计算两个数字的剩余部分。"
-
-#~ msgid ""
-#~ "Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] "
-#~ "in the Godot Shader Language."
-#~ msgstr ""
-#~ "返回两个数字中的较å°ä¸€ä¸ªã€‚在Godotç€è‰²å™¨è¯­è¨€ä¸­è½¬æ¢ä¸º[code]min(a, b)[/"
-#~ "code]。"
-
-#~ msgid "A scalar integer uniform to be used within the visual shader graph."
-#~ msgstr "æ ‡é‡çš„æ•´æ•°uniform,在å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­ä½¿ç”¨ã€‚"
-
-#~ msgid "Translated to [code]uniform int[/code] in the shader language."
-#~ msgstr "在ç€è‰²å™¨è¯­è¨€ä¸­è¢«è½¬æ¢æˆ[code]uniform int[/code]。"
-
-#~ msgid ""
-#~ "Performs a fused multiply-add operation within the visual shader graph."
-#~ msgstr "在å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­æ‰§è¡Œèžåˆçš„å€å¢žæ“作。"
-
-#~ msgid "Uses three operands to compute [code](a * b + c)[/code] expression."
-#~ msgstr "使用三个æ“作数æ¥è®¡ç®—[code](a * b + c)[/code]表达å¼ã€‚"
-
-#~ msgid "A type of operands and returned value."
-#~ msgstr "æ“作数和返回值的类型。"
-
-#~ msgid "A scalar type."
-#~ msgstr "æ ‡é‡ç±»åž‹ã€‚"
-
-#~ msgid "A vector type."
-#~ msgstr "å‘é‡ç±»åž‹ã€‚"
-
-#~ msgid ""
-#~ "A base node for nodes which samples 3D textures in the visual shader "
-#~ "graph."
-#~ msgstr "å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­å¯¹3D纹ç†è¿›è¡Œé‡‡æ ·çš„节点的基础节点。"
-
-#~ msgid "A virtual class, use the descendants instead."
-#~ msgstr "虚拟类,请用å­ç±»ä»£æ›¿ã€‚"
-
-#~ msgid "An input source type."
-#~ msgstr "输入æºç±»åž‹ã€‚"
-
-#~ msgid ""
-#~ "Creates internal uniform and provides a way to assign it within node."
-#~ msgstr "创建内部uniform,并æ供一ç§åœ¨èŠ‚点内分é…的方法。"
-
-#~ msgid "Use the uniform texture from sampler port."
-#~ msgstr "使用采样端å£çš„uniform纹ç†ã€‚"
-
-#~ msgid ""
-#~ "A 2D texture uniform array to be used within the visual shader graph."
-#~ msgstr "在å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­ä½¿ç”¨çš„2D纹ç†uniform数组。"
-
-#~ msgid ""
-#~ "Translated to [code]uniform sampler2DArray[/code] in the shader language."
-#~ msgstr "在ç€è‰²å™¨è¯­è¨€ä¸­è¢«è½¬æ¢æˆ[code]uniform sampler2DArray[/code]。"
-
-#~ msgid ""
-#~ "A source texture array. Used if [member VisualShaderNodeSample3D.source] "
-#~ "is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE]."
-#~ msgstr ""
-#~ "æºçº¹ç†æ•°ç»„。如果[member VisualShaderNodeSample3D.source]被设置为[member "
-#~ "VisualShaderNodeSample3D.SOURCE_TEXTURE],就会使用。"
-
-#~ msgid ""
-#~ "Vertical slider. See [Slider]. This one goes from bottom (min) to top "
-#~ "(max)."
-#~ msgstr "垂直滑å—。å‚阅[Slider]。这个从底部(最å°ï¼‰åˆ°é¡¶éƒ¨ï¼ˆæœ€å¤§ï¼‰ã€‚"
-
-#~ msgid ""
-#~ "Direct access to the world's physics 2D space state. Used for querying "
-#~ "current and potential collisions. Must only be accessed from the main "
-#~ "thread within [code]_physics_process(delta)[/code]."
-#~ msgstr ""
-#~ "直接访问世界的物ç†2D空间状æ€ã€‚用于查询当å‰å’Œæ½œåœ¨çš„碰撞。åªèƒ½ä»Ž"
-#~ "[code]_physics_process(delta)[/code]中的主线程访问。"
diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po
index 34ebd06914..22adf21f76 100644
--- a/doc/translations/zh_TW.po
+++ b/doc/translations/zh_TW.po
@@ -389,9 +389,9 @@ msgid ""
"- 1.0: Linear\n"
"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
"- 0.0: Constant\n"
-"- Between 0.0 to 1.0 (exclusive): Ease in\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
"- 1.0: Linear\n"
-"- Greater than 1.0 (exclusive): Ease out\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
@@ -11339,76 +11339,79 @@ msgstr ""
#: doc/classes/Button.xml:43
msgid ""
-"Button's icon, if text is present the icon will be placed before the text."
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
msgstr ""
-#: doc/classes/Button.xml:46 doc/classes/LinkButton.xml:18
+#: doc/classes/Button.xml:47 doc/classes/LinkButton.xml:18
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
-#: doc/classes/Button.xml:51
+#: doc/classes/Button.xml:52
msgid "Align the text to the left."
msgstr ""
-#: doc/classes/Button.xml:54
+#: doc/classes/Button.xml:55
msgid "Align the text to the center."
msgstr ""
-#: doc/classes/Button.xml:57
+#: doc/classes/Button.xml:58
msgid "Align the text to the right."
msgstr ""
-#: doc/classes/Button.xml:62
-msgid "[StyleBox] used when the [Button] is disabled."
-msgstr ""
-
-#: doc/classes/Button.xml:65
-msgid ""
-"[StyleBox] used when the [Button] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
-msgstr ""
-
-#: doc/classes/Button.xml:68
-msgid "[Font] of the [Button]'s text."
-msgstr ""
-
-#: doc/classes/Button.xml:71
+#: doc/classes/Button.xml:63
msgid "Default text [Color] of the [Button]."
msgstr ""
-#: doc/classes/Button.xml:74
+#: doc/classes/Button.xml:66
msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:77
+#: doc/classes/Button.xml:69
msgid ""
"Text [Color] used when the [Button] is focused. Only replaces the normal "
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-#: doc/classes/Button.xml:80
+#: doc/classes/Button.xml:72
msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
-#: doc/classes/Button.xml:83
+#: doc/classes/Button.xml:75
msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
-#: doc/classes/Button.xml:86
-msgid "[StyleBox] used when the [Button] is being hovered."
+#: doc/classes/Button.xml:78
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
-#: doc/classes/Button.xml:89
-msgid "The horizontal space between [Button]'s icon and text."
+#: doc/classes/Button.xml:81
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml:84
+msgid "[StyleBox] used when the [Button] is disabled."
msgstr ""
-#: doc/classes/Button.xml:92
+#: doc/classes/Button.xml:87
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:90
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:93
msgid "Default [StyleBox] for the [Button]."
msgstr ""
-#: doc/classes/Button.xml:95
+#: doc/classes/Button.xml:96
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -12874,101 +12877,101 @@ msgid ""
msgstr ""
#: doc/classes/CheckBox.xml:22
-msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgid "The [CheckBox] text's font color."
msgstr ""
#: doc/classes/CheckBox.xml:25
-msgid "The check icon to display when the [CheckBox] is checked."
+msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckBox.xml:28
-msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckBox.xml:31
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckBox.xml:34
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckBox.xml:37
-msgid "The [Font] to use for the [CheckBox] text."
+msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckBox.xml:40
-msgid "The [CheckBox] text's font color."
+msgid "The vertical offset used when rendering the check icons (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:43
-msgid "The [CheckBox] text's font color when it's disabled."
+msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckBox.xml:46
-msgid ""
-"The [CheckBox] text's font color when it's focused. Only replaces the normal "
-"text color of the checkbox. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
#: doc/classes/CheckBox.xml:49
-msgid "The [CheckBox] text's font color when it's hovered."
+msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
#: doc/classes/CheckBox.xml:52
-msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
msgstr ""
#: doc/classes/CheckBox.xml:55
-msgid "The [CheckBox] text's font color when it's pressed."
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:58
+#: doc/classes/CheckBox.xml:60
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:61
-msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
-"pressed."
+#: doc/classes/CheckBox.xml:65
+msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:64
-msgid "The separation between the check icon and the text (in pixels)."
+#: doc/classes/CheckBox.xml:68
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
-msgid "The [StyleBox] to display as a background."
+#: doc/classes/CheckBox.xml:71
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:70
+#: doc/classes/CheckBox.xml:74
msgid ""
-"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:73
+#: doc/classes/CheckBox.xml:77
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is checked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:78
+#: doc/classes/CheckBox.xml:80
msgid ""
-"If the [CheckBox] is configured as a radio button, the icon to display when "
-"the [CheckBox] is unchecked."
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:83
-msgid "The check icon to display when the [CheckBox] is unchecked."
+#: doc/classes/CheckBox.xml:83 doc/classes/CheckButton.xml:73
+msgid "The [StyleBox] to display as a background."
msgstr ""
#: doc/classes/CheckBox.xml:86
msgid ""
-"The check icon to display when the [CheckBox] is unchecked and disabled."
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
#: doc/classes/CheckButton.xml:4
@@ -12988,79 +12991,79 @@ msgid ""
msgstr ""
#: doc/classes/CheckButton.xml:22
-msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgid "The [CheckButton] text's font color."
msgstr ""
#: doc/classes/CheckButton.xml:25
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:28
msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is focused."
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:31
-msgid "The [Font] to use for the [CheckButton] text."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:34
-msgid "The [CheckButton] text's font color."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:37
-msgid "The [CheckButton] text's font color when it's disabled."
+msgid "The [CheckButton] text's font color when it's pressed."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid ""
-"The [CheckButton] text's font color when it's focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [Font] to use for the [CheckButton] text."
msgstr ""
#: doc/classes/CheckButton.xml:49
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
#: doc/classes/CheckButton.xml:52
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
#: doc/classes/CheckButton.xml:55
-msgid ""
-"The [StyleBox] to display as a background when the [CheckButton] is hovered "
-"and pressed."
+msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
#: doc/classes/CheckButton.xml:58
-msgid "The separation between the toggle icon and the text (in pixels)."
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:61
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
msgstr ""
#: doc/classes/CheckButton.xml:64
-msgid "The icon to display when the [CheckButton] is unchecked."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
msgstr ""
#: doc/classes/CheckButton.xml:67
-msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
#: doc/classes/CheckButton.xml:70
-msgid "The icon to display when the [CheckButton] is checked."
-msgstr ""
-
-#: doc/classes/CheckButton.xml:73
-msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:76
@@ -14725,37 +14728,37 @@ msgid "Emitted when a preset is removed."
msgstr ""
#: doc/classes/ColorPicker.xml:85
-msgid "The icon for the \"Add Preset\" button."
+msgid "The width of the hue selection slider."
msgstr ""
-#: doc/classes/ColorPicker.xml:88
-msgid "Custom texture for the hue selection slider on the right."
+#: doc/classes/ColorPicker.xml:90
+msgid "The margin around the [ColorPicker]."
msgstr ""
#: doc/classes/ColorPicker.xml:93
-msgid "The width of the hue selection slider."
+msgid "The height of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:98
-msgid "The margin around the [ColorPicker]."
+#: doc/classes/ColorPicker.xml:96
+msgid "The width of the saturation-value selection box."
msgstr ""
-#: doc/classes/ColorPicker.xml:101
-msgid ""
-"The indicator used to signalize that the color value is outside the 0-1 "
-"range."
+#: doc/classes/ColorPicker.xml:99
+msgid "The icon for the \"Add Preset\" button."
msgstr ""
-#: doc/classes/ColorPicker.xml:106
-msgid "The icon for the screen color picker button."
+#: doc/classes/ColorPicker.xml:102
+msgid "Custom texture for the hue selection slider on the right."
msgstr ""
-#: doc/classes/ColorPicker.xml:109
-msgid "The height of the saturation-value selection box."
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
msgstr ""
#: doc/classes/ColorPicker.xml:112
-msgid "The width of the saturation-value selection box."
+msgid "The icon for the screen color picker button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:4
@@ -14812,53 +14815,53 @@ msgid "Emitted when the [ColorPicker] is closed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:62
-msgid "The background of the color preview rect on the button."
+msgid "Default text [Color] of the [ColorPickerButton]."
msgstr ""
#: doc/classes/ColorPickerButton.xml:65
-msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:68
msgid ""
-"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
-"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
-"focus visual effect."
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:71
-msgid "[Font] of the [ColorPickerButton]'s text."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:74
-msgid "Default text [Color] of the [ColorPickerButton]."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:77
-msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid ""
-"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [ColorPickerButton]'s text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid "The background of the color preview rect on the button."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
@@ -16794,8 +16797,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml:103 doc/classes/CPUParticles2D.xml:104
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
msgstr ""
#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
@@ -20398,10 +20401,19 @@ msgid ""
msgstr ""
#: doc/classes/EditorInterface.xml:24
-msgid "Edits the given [Resource]."
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:34
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
msgstr ""
-#: doc/classes/EditorInterface.xml:30
+#: doc/classes/EditorInterface.xml:40
msgid ""
"Returns the main container of Godot editor's window. For example, you can "
"use it to retrieve the size of the container and place your controls "
@@ -20410,15 +20422,15 @@ msgid ""
"useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:37
+#: doc/classes/EditorInterface.xml:47
msgid "Returns the current path being viewed in the [FileSystemDock]."
msgstr ""
-#: doc/classes/EditorInterface.xml:43
+#: doc/classes/EditorInterface.xml:53
msgid "Returns the edited (current) scene's root [Node]."
msgstr ""
-#: doc/classes/EditorInterface.xml:49
+#: doc/classes/EditorInterface.xml:59
msgid ""
"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
"scale). This can be used to adjust position and dimensions of the UI added "
@@ -20428,11 +20440,11 @@ msgid ""
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-#: doc/classes/EditorInterface.xml:56
+#: doc/classes/EditorInterface.xml:66
msgid "Returns the editor's [EditorSettings] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:62
+#: doc/classes/EditorInterface.xml:72
msgid ""
"Returns the main editor control. Use this as a parent for main screens.\n"
"[b]Note:[/b] This returns the main editor control containing the whole "
@@ -20441,117 +20453,117 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:70
+#: doc/classes/EditorInterface.xml:80
msgid ""
"Returns the editor's [FileSystemDock] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:77
+#: doc/classes/EditorInterface.xml:87
msgid ""
"Returns the editor's [EditorInspector] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:84
+#: doc/classes/EditorInterface.xml:94
msgid "Returns an [Array] with the file paths of the currently opened scenes."
msgstr ""
-#: doc/classes/EditorInterface.xml:90
+#: doc/classes/EditorInterface.xml:100
msgid ""
"Returns the name of the scene that is being played. If no scene is currently "
"being played, returns an empty string."
msgstr ""
-#: doc/classes/EditorInterface.xml:96
+#: doc/classes/EditorInterface.xml:106
msgid "Returns the editor's [EditorFileSystem] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:102
+#: doc/classes/EditorInterface.xml:112
msgid "Returns the editor's [EditorResourcePreview] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:108
+#: doc/classes/EditorInterface.xml:118
msgid ""
"Returns the editor's [ScriptEditor] instance.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
-#: doc/classes/EditorInterface.xml:115
+#: doc/classes/EditorInterface.xml:125
msgid ""
"Returns the path of the directory currently selected in the "
"[FileSystemDock]. If a file is selected, its base directory will be returned "
"using [method String.get_base_dir] instead."
msgstr ""
-#: doc/classes/EditorInterface.xml:121
+#: doc/classes/EditorInterface.xml:131
msgid "Returns the editor's [EditorSelection] instance."
msgstr ""
-#: doc/classes/EditorInterface.xml:130
+#: doc/classes/EditorInterface.xml:140
msgid ""
"Shows the given property on the given [code]object[/code] in the editor's "
"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
"will not attempt to edit [code]object[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:136
+#: doc/classes/EditorInterface.xml:146
msgid ""
"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
"code] otherwise. Paused scenes are considered as being played."
msgstr ""
-#: doc/classes/EditorInterface.xml:143
+#: doc/classes/EditorInterface.xml:153
msgid ""
"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
"The plugin name is the same as its directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:151
+#: doc/classes/EditorInterface.xml:161
msgid ""
"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
msgstr ""
-#: doc/classes/EditorInterface.xml:158
+#: doc/classes/EditorInterface.xml:168
msgid "Opens the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:164
+#: doc/classes/EditorInterface.xml:174
msgid "Plays the currently active scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:171
+#: doc/classes/EditorInterface.xml:181
msgid "Plays the scene specified by its filepath."
msgstr ""
-#: doc/classes/EditorInterface.xml:177
+#: doc/classes/EditorInterface.xml:187
msgid "Plays the main scene."
msgstr ""
-#: doc/classes/EditorInterface.xml:184
+#: doc/classes/EditorInterface.xml:194
msgid "Reloads the scene at the given path."
msgstr ""
-#: doc/classes/EditorInterface.xml:190
+#: doc/classes/EditorInterface.xml:200
msgid ""
"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
"code] (see [@GlobalScope] constants)."
msgstr ""
-#: doc/classes/EditorInterface.xml:198
+#: doc/classes/EditorInterface.xml:208
msgid "Saves the scene as a file at [code]path[/code]."
msgstr ""
-#: doc/classes/EditorInterface.xml:205
+#: doc/classes/EditorInterface.xml:215
msgid ""
"Selects the file, with the path provided by [code]file[/code], in the "
"FileSystem dock."
msgstr ""
-#: doc/classes/EditorInterface.xml:212
+#: doc/classes/EditorInterface.xml:222
msgid ""
"Sets the editor's current main screen to the one specified in [code]name[/"
"code]. [code]name[/code] must match the text of the tab in question exactly "
@@ -20559,17 +20571,17 @@ msgid ""
"code])."
msgstr ""
-#: doc/classes/EditorInterface.xml:220
+#: doc/classes/EditorInterface.xml:230
msgid ""
"Sets the enabled status of a plugin. The plugin name is the same as its "
"directory name."
msgstr ""
-#: doc/classes/EditorInterface.xml:226
+#: doc/classes/EditorInterface.xml:236
msgid "Stops the scene that is currently playing."
msgstr ""
-#: doc/classes/EditorInterface.xml:232
+#: doc/classes/EditorInterface.xml:242
msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
@@ -23456,10 +23468,17 @@ msgstr ""
#: doc/classes/File.xml:375
msgid ""
"Appends [code]string[/code] to the file without a line return, encoding the "
-"text as UTF-8."
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
msgstr ""
-#: doc/classes/File.xml:383
+#: doc/classes/File.xml:384
msgid ""
"Stores any Variant value in the file. If [code]full_objects[/code] is "
"[code]true[/code], encoding objects is allowed (and can potentially include "
@@ -23473,7 +23492,7 @@ msgid ""
"flags."
msgstr ""
-#: doc/classes/File.xml:390
+#: doc/classes/File.xml:391
msgid ""
"If [code]true[/code], the file is read with big-endian [url=https://en."
"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
@@ -23487,48 +23506,48 @@ msgid ""
"the file, not before."
msgstr ""
-#: doc/classes/File.xml:397
+#: doc/classes/File.xml:398
msgid ""
"Opens the file for read operations. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:400
+#: doc/classes/File.xml:401
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-#: doc/classes/File.xml:403
+#: doc/classes/File.xml:404
msgid ""
"Opens the file for read and write operations. Does not truncate the file. "
"The cursor is positioned at the beginning of the file."
msgstr ""
-#: doc/classes/File.xml:406
+#: doc/classes/File.xml:407
msgid ""
"Opens the file for read and write operations. The file is created if it does "
"not exist, and truncated if it does. The cursor is positioned at the "
"beginning of the file."
msgstr ""
-#: doc/classes/File.xml:409
+#: doc/classes/File.xml:410
msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
msgstr ""
-#: doc/classes/File.xml:412
+#: doc/classes/File.xml:413
msgid ""
"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
"compression method."
msgstr ""
-#: doc/classes/File.xml:415
+#: doc/classes/File.xml:416
msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
-#: doc/classes/File.xml:418
+#: doc/classes/File.xml:419
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
@@ -23679,25 +23698,25 @@ msgid "The dialog allows accessing files on the whole file system."
msgstr ""
#: doc/classes/FileDialog.xml:129
-msgid "Custom icon for files."
-msgstr ""
-
-#: doc/classes/FileDialog.xml:132
msgid "The color modulation applied to the file icon."
msgstr ""
-#: doc/classes/FileDialog.xml:135
+#: doc/classes/FileDialog.xml:132
msgid ""
"The color tint for disabled files (when the [FileDialog] is used in open "
"folder mode)."
msgstr ""
+#: doc/classes/FileDialog.xml:135
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
#: doc/classes/FileDialog.xml:138
-msgid "Custom icon for folders."
+msgid "Custom icon for files."
msgstr ""
#: doc/classes/FileDialog.xml:141
-msgid "The color modulation applied to the folder icon."
+msgid "Custom icon for folders."
msgstr ""
#: doc/classes/FileDialog.xml:144
@@ -25569,49 +25588,49 @@ msgid ""
"emitted when changed in code."
msgstr ""
-#: doc/classes/GraphEdit.xml:272
-msgid "The background drawn under the grid."
-msgstr ""
-
-#: doc/classes/GraphEdit.xml:275
+#: doc/classes/GraphEdit.xml:268
msgid "Color of major grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:278
+#: doc/classes/GraphEdit.xml:271
msgid "Color of minor grid lines."
msgstr ""
-#: doc/classes/GraphEdit.xml:283
-msgid "The icon for the zoom out button."
+#: doc/classes/GraphEdit.xml:274
+msgid "The fill color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:286
-msgid "The icon for the zoom in button."
+#: doc/classes/GraphEdit.xml:277
+msgid "The outline color of the selection rectangle."
msgstr ""
-#: doc/classes/GraphEdit.xml:289
+#: doc/classes/GraphEdit.xml:284
msgid ""
"The horizontal range within which a port can be grabbed (on both sides)."
msgstr ""
-#: doc/classes/GraphEdit.xml:292
+#: doc/classes/GraphEdit.xml:287
msgid "The vertical range within which a port can be grabbed (on both sides)."
msgstr ""
+#: doc/classes/GraphEdit.xml:292
+msgid "The icon for the zoom out button."
+msgstr ""
+
#: doc/classes/GraphEdit.xml:295
-msgid "The icon for the zoom reset button."
+msgid "The icon for the zoom in button."
msgstr ""
#: doc/classes/GraphEdit.xml:298
-msgid "The fill color of the selection rectangle."
+msgid "The icon for the zoom reset button."
msgstr ""
#: doc/classes/GraphEdit.xml:301
-msgid "The outline color of the selection rectangle."
+msgid "The icon for the snap toggle button."
msgstr ""
#: doc/classes/GraphEdit.xml:304
-msgid "The icon for the snap toggle button."
+msgid "The background drawn under the grid."
msgstr ""
#: doc/classes/GraphNode.xml:4
@@ -25853,78 +25872,78 @@ msgid "Show overlay set in the [code]position[/code] theme property."
msgstr ""
#: doc/classes/GraphNode.xml:268
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_BREAKPOINT]."
+msgid "The color modulation applied to the close button icon."
msgstr ""
#: doc/classes/GraphNode.xml:271
-msgid ""
-"The icon for the close button, visible when [member show_close] is enabled."
+msgid "The color modulation applied to the resizer icon."
msgstr ""
#: doc/classes/GraphNode.xml:274
-msgid "The color modulation applied to the close button icon."
+msgid "Color of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:277 doc/classes/WindowDialog.xml:38
msgid "The vertical offset of the close button."
msgstr ""
#: doc/classes/GraphNode.xml:280
-msgid "The [StyleBox] used when [member comment] is enabled."
+msgid "Horizontal offset for the ports."
msgstr ""
#: doc/classes/GraphNode.xml:283
-msgid ""
-"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
-"focused."
+msgid "The vertical distance between ports."
msgstr ""
-#: doc/classes/GraphNode.xml:290
-msgid "The default background for [GraphNode]."
+#: doc/classes/GraphNode.xml:286
+msgid "Vertical offset of the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:293
-msgid "The icon used for representing ports."
+#: doc/classes/GraphNode.xml:289
+msgid "Font used for the title text."
msgstr ""
-#: doc/classes/GraphNode.xml:296
-msgid "Horizontal offset for the ports."
+#: doc/classes/GraphNode.xml:292
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:299
-msgid ""
-"The background used when [member overlay] is set to [constant "
-"OVERLAY_POSITION]."
+#: doc/classes/GraphNode.xml:295
+msgid "The icon used for representing ports."
msgstr ""
-#: doc/classes/GraphNode.xml:302
+#: doc/classes/GraphNode.xml:298
msgid "The icon used for resizer, visible when [member resizable] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:305
-msgid "The color modulation applied to the resizer icon."
+#: doc/classes/GraphNode.xml:301
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
msgstr ""
-#: doc/classes/GraphNode.xml:308
-msgid "The background used when the [GraphNode] is selected."
+#: doc/classes/GraphNode.xml:304
+msgid "The [StyleBox] used when [member comment] is enabled."
msgstr ""
-#: doc/classes/GraphNode.xml:311
-msgid "The vertical distance between ports."
+#: doc/classes/GraphNode.xml:307
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
msgstr ""
#: doc/classes/GraphNode.xml:314
-msgid "Color of the title text."
+msgid "The default background for [GraphNode]."
msgstr ""
#: doc/classes/GraphNode.xml:317
-msgid "Font used for the title text."
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
msgstr ""
#: doc/classes/GraphNode.xml:320
-msgid "Vertical offset of the title text."
+msgid "The background used when the [GraphNode] is selected."
msgstr ""
#: doc/classes/GridContainer.xml:4
@@ -26424,32 +26443,32 @@ msgstr ""
msgid "Displayed when the decrement button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+#: doc/classes/HScrollBar.xml:26
msgid ""
-"Used as texture for the grabber, the draggable element representing current "
-"scroll."
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
msgstr ""
#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
-msgid "Used when the mouse hovers over the grabber."
+msgid "Displayed when the mouse cursor hovers over the increment button."
msgstr ""
#: doc/classes/HScrollBar.xml:32 doc/classes/VScrollBar.xml:36
-msgid "Used when the grabber is being dragged."
+msgid "Displayed when the increment button is being pressed."
msgstr ""
-#: doc/classes/HScrollBar.xml:35
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
msgid ""
-"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
-"using the [member ScrollBar.custom_step] property."
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
msgstr ""
#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
-msgid "Displayed when the mouse cursor hovers over the increment button."
+msgid "Used when the mouse hovers over the grabber."
msgstr ""
#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
-msgid "Displayed when the increment button is being pressed."
+msgid "Used when the grabber is being dragged."
msgstr ""
#: doc/classes/HScrollBar.xml:44 doc/classes/VScrollBar.xml:48
@@ -26496,28 +26515,28 @@ msgstr ""
msgid "The texture for the grabber (the draggable element)."
msgstr ""
-#: doc/classes/HSlider.xml:21
-msgid "The background of the area to the left of the grabber."
-msgstr ""
-
-#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+#: doc/classes/HSlider.xml:21 doc/classes/VSlider.xml:25
msgid "The texture for the grabber when it's disabled."
msgstr ""
-#: doc/classes/HSlider.xml:29 doc/classes/VSlider.xml:33
+#: doc/classes/HSlider.xml:24 doc/classes/VSlider.xml:28
msgid "The texture for the grabber when it's focused."
msgstr ""
-#: doc/classes/HSlider.xml:32
+#: doc/classes/HSlider.xml:27 doc/classes/VSlider.xml:31
msgid ""
-"The background for the whole slider. Determines the height of the "
-"[code]grabber_area[/code]."
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
msgstr ""
-#: doc/classes/HSlider.xml:35 doc/classes/VSlider.xml:39
+#: doc/classes/HSlider.xml:30
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:35
msgid ""
-"The texture for the ticks, visible when [member Slider.tick_count] is "
-"greater than 0."
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
msgstr ""
#: doc/classes/HSplitContainer.xml:4
@@ -26537,12 +26556,12 @@ msgid ""
"visible."
msgstr ""
-#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
-msgid "The icon used for the grabber drawn in the middle area."
+#: doc/classes/HSplitContainer.xml:20 doc/classes/VSplitContainer.xml:20
+msgid "The space between sides of the container."
msgstr ""
-#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
-msgid "The space between sides of the container."
+#: doc/classes/HSplitContainer.xml:23 doc/classes/VSplitContainer.xml:23
+msgid "The icon used for the grabber drawn in the middle area."
msgstr ""
#: doc/classes/HTTPClient.xml:4
@@ -27746,7 +27765,7 @@ msgstr ""
#: doc/classes/Image.xml:262
msgid ""
"Loads an image from file [code]path[/code]. See [url=https://docs."
-"godotengine.org/en/3.4/getting_started/workflow/assets/importing_images."
+"godotengine.org/en/3.4/tutorials/assets_pipeline/importing_images."
"html#supported-image-formats]Supported image formats[/url] for a list of "
"supported image formats and limitations.\n"
"[b]Warning:[/b] This method should only be used in the editor or in cases "
@@ -28699,7 +28718,14 @@ msgid ""
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:274
+#: doc/classes/Input.xml:271
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant."
+msgstr ""
+
+#: doc/classes/Input.xml:281
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28708,7 +28734,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:282
+#: doc/classes/Input.xml:289
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -28721,12 +28747,12 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:296
+#: doc/classes/Input.xml:303
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:303
+#: doc/classes/Input.xml:310
msgid ""
"Sets the acceleration value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28735,7 +28761,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:313
+#: doc/classes/Input.xml:320
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -28750,7 +28776,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:324
+#: doc/classes/Input.xml:331
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -28760,7 +28786,7 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:333
+#: doc/classes/Input.xml:340
msgid ""
"Sets the gravity value of the accelerometer sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28769,7 +28795,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:341
+#: doc/classes/Input.xml:348
msgid ""
"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
"debugging on devices without a hardware sensor, for example in an editor on "
@@ -28778,7 +28804,7 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:349
+#: doc/classes/Input.xml:356
msgid ""
"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
"for debugging on devices without a hardware sensor, for example in an editor "
@@ -28787,11 +28813,11 @@ msgid ""
"sensor value on Android and iOS."
msgstr ""
-#: doc/classes/Input.xml:357
+#: doc/classes/Input.xml:364
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:364
+#: doc/classes/Input.xml:371
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -28805,7 +28831,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:375
+#: doc/classes/Input.xml:382
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -28818,34 +28844,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:383
+#: doc/classes/Input.xml:390
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:397
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:398
+#: doc/classes/Input.xml:405
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:407
+#: doc/classes/Input.xml:414
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:413
+#: doc/classes/Input.xml:420
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:416
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:419
+#: doc/classes/Input.xml:426
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -28853,83 +28879,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:430
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:433
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:436
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:439
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:442
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:438
+#: doc/classes/Input.xml:445
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:441
+#: doc/classes/Input.xml:448
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:444
+#: doc/classes/Input.xml:451
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:447
+#: doc/classes/Input.xml:454
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:450
+#: doc/classes/Input.xml:457
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:453
+#: doc/classes/Input.xml:460
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:456
+#: doc/classes/Input.xml:463
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:459
+#: doc/classes/Input.xml:466
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:462
+#: doc/classes/Input.xml:469
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -28937,23 +28963,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:465
+#: doc/classes/Input.xml:472
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:468
+#: doc/classes/Input.xml:475
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:471
+#: doc/classes/Input.xml:478
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:474
+#: doc/classes/Input.xml:481
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -30127,68 +30153,68 @@ msgstr ""
msgid "Allows selecting multiple items by holding Ctrl or Shift."
msgstr ""
-#: doc/classes/ItemList.xml:412
-msgid ""
-"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
-"being focused."
+#: doc/classes/ItemList.xml:412 doc/classes/Tree.xml:365
+msgid "Default text [Color] of the item."
msgstr ""
-#: doc/classes/ItemList.xml:415
-msgid "[StyleBox] used when the [ItemList] is being focused."
+#: doc/classes/ItemList.xml:415 doc/classes/Tree.xml:368
+msgid "Text [Color] used when the item is selected."
msgstr ""
#: doc/classes/ItemList.xml:418
-msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
msgstr ""
#: doc/classes/ItemList.xml:421
-msgid ""
-"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgid "The horizontal spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:424 doc/classes/Tree.xml:407
-msgid "[Font] of the item's text."
+#: doc/classes/ItemList.xml:424
+msgid "The spacing between item's icon and text."
msgstr ""
-#: doc/classes/ItemList.xml:427 doc/classes/Tree.xml:410
-msgid "Default text [Color] of the item."
+#: doc/classes/ItemList.xml:427
+msgid "The vertical spacing between each line of text."
msgstr ""
-#: doc/classes/ItemList.xml:430 doc/classes/Tree.xml:413
-msgid "Text [Color] used when the item is selected."
+#: doc/classes/ItemList.xml:430
+msgid "The vertical spacing between items."
msgstr ""
-#: doc/classes/ItemList.xml:433
-msgid ""
-"[Color] of the guideline. The guideline is a line drawn between each row of "
-"items."
+#: doc/classes/ItemList.xml:433 doc/classes/Tree.xml:404
+msgid "[Font] of the item's text."
msgstr ""
#: doc/classes/ItemList.xml:436
-msgid "The horizontal spacing between items."
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
msgstr ""
#: doc/classes/ItemList.xml:439
-msgid "The spacing between item's icon and text."
+msgid "[StyleBox] used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:442
-msgid "The vertical spacing between each line of text."
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
msgstr ""
#: doc/classes/ItemList.xml:445
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is not being "
-"focused."
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
msgstr ""
#: doc/classes/ItemList.xml:448
msgid ""
-"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
msgstr ""
#: doc/classes/ItemList.xml:451
-msgid "The vertical spacing between items."
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
msgstr ""
#: doc/classes/JavaScript.xml:4
@@ -31175,41 +31201,41 @@ msgid "Align the whole text by spreading the rows."
msgstr ""
#: doc/classes/Label.xml:102
-msgid "[Font] used for the [Label]'s text."
+msgid "Default text [Color] of the [Label]."
msgstr ""
#: doc/classes/Label.xml:105
-msgid "Default text [Color] of the [Label]."
+msgid "[Color] of the text's shadow effect."
msgstr ""
#: doc/classes/Label.xml:108
-msgid "[Color] of the text's shadow effect."
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
msgstr ""
#: doc/classes/Label.xml:111
-msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgid "Vertical space between lines in multiline [Label]."
msgstr ""
#: doc/classes/Label.xml:114
-msgid "Vertical space between lines in multiline [Label]."
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
msgstr ""
#: doc/classes/Label.xml:117
-msgid "Background [StyleBox] for the [Label]."
+msgid "The horizontal offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:120
-msgid ""
-"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
-"around the whole text as an outline."
+msgid "The vertical offset of the text's shadow."
msgstr ""
#: doc/classes/Label.xml:123
-msgid "The horizontal offset of the text's shadow."
+msgid "[Font] used for the [Label]'s text."
msgstr ""
#: doc/classes/Label.xml:126
-msgid "The vertical offset of the text's shadow."
+msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/LargeTexture.xml:4
@@ -31917,11 +31943,11 @@ msgstr ""
msgid "Text alignment as defined in the [enum Align] enum."
msgstr ""
-#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:391
+#: doc/classes/LineEdit.xml:110 doc/classes/TextEdit.xml:460
msgid "If [code]true[/code], the caret (visual cursor) blinks."
msgstr ""
-#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:394
+#: doc/classes/LineEdit.xml:113 doc/classes/TextEdit.xml:463
msgid "Duration (in seconds) of a caret's blinking cycle."
msgstr ""
@@ -32024,7 +32050,7 @@ msgid ""
"text_changed] signal."
msgstr ""
-#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:468
+#: doc/classes/LineEdit.xml:172 doc/classes/TextEdit.xml:537
msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
@@ -32037,7 +32063,7 @@ msgid ""
"couldn't fit is passed as the [code]rejected_substring[/code] argument."
msgstr ""
-#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:506
+#: doc/classes/LineEdit.xml:185 doc/classes/TextEdit.xml:575
msgid "Emitted when the text changes."
msgstr ""
@@ -32061,11 +32087,11 @@ msgstr ""
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
msgstr ""
-#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:527
+#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:596
msgid "Cuts (copies and clears) the selected text."
msgstr ""
-#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:530
+#: doc/classes/LineEdit.xml:212 doc/classes/TextEdit.xml:599
msgid "Copies the selected text."
msgstr ""
@@ -32085,7 +32111,7 @@ msgstr ""
msgid "Selects the whole [LineEdit] text."
msgstr ""
-#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:542
+#: doc/classes/LineEdit.xml:225 doc/classes/TextEdit.xml:611
msgid "Undoes the previous action."
msgstr ""
@@ -32093,65 +32119,65 @@ msgstr ""
msgid "Reverse the last undo action."
msgstr ""
-#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:548
+#: doc/classes/LineEdit.xml:231 doc/classes/TextEdit.xml:617
msgid "Represents the size of the [enum MenuItems] enum."
msgstr ""
#: doc/classes/LineEdit.xml:236
-msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgid "Color used as default tint for the clear button."
msgstr ""
#: doc/classes/LineEdit.xml:239
-msgid "Color used as default tint for the clear button."
+msgid "Color used for the clear button when it's pressed."
msgstr ""
#: doc/classes/LineEdit.xml:242
-msgid "Color used for the clear button when it's pressed."
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
msgstr ""
#: doc/classes/LineEdit.xml:245
-msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgid "Default font color."
msgstr ""
#: doc/classes/LineEdit.xml:248
-msgid "Background used when [LineEdit] has GUI focus."
+msgid "Font color for selected text (inside the selection rectangle)."
msgstr ""
#: doc/classes/LineEdit.xml:251
-msgid "Font used for the text."
+msgid "Font color when editing is disabled."
msgstr ""
#: doc/classes/LineEdit.xml:254
-msgid "Default font color."
+msgid "Color of the selection rectangle."
msgstr ""
#: doc/classes/LineEdit.xml:257
-msgid "Font color for selected text (inside the selection rectangle)."
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
msgstr ""
#: doc/classes/LineEdit.xml:260
-msgid "Font color when editing is disabled."
+msgid "Font used for the text."
msgstr ""
#: doc/classes/LineEdit.xml:263
-msgid ""
-"Minimum horizontal space for the text (not counting the clear button and "
-"content margins). This value is measured in count of space characters (i.e. "
-"this amount of space characters can be displayed without scrolling)."
+msgid "Texture for the clear button. See [member clear_button_enabled]."
msgstr ""
#: doc/classes/LineEdit.xml:266
-msgid "Default background for the [LineEdit]."
+msgid "Background used when [LineEdit] has GUI focus."
msgstr ""
#: doc/classes/LineEdit.xml:269
-msgid ""
-"Background used when [LineEdit] is in read-only mode ([member editable] is "
-"set to [code]false[/code])."
+msgid "Default background for the [LineEdit]."
msgstr ""
#: doc/classes/LineEdit.xml:272
-msgid "Color of the selection rectangle."
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
msgstr ""
#: doc/classes/LineShape2D.xml:4
@@ -32206,37 +32232,37 @@ msgid "The LinkButton will never show an underline at the bottom of its text."
msgstr ""
#: doc/classes/LinkButton.xml:37
-msgid ""
-"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:40
-msgid "[Font] of the [LinkButton]'s text."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:43
-msgid "Default text [Color] of the [LinkButton]."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid ""
-"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "Text [Color] used when the [LinkButton] is being pressed."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid "The vertical space between the baseline of text and the underline."
msgstr ""
#: doc/classes/LinkButton.xml:52
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "[Font] of the [LinkButton]'s text."
msgstr ""
#: doc/classes/LinkButton.xml:55
-msgid "The vertical space between the baseline of text and the underline."
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/Listener.xml:4 doc/classes/Listener2D.xml:4
@@ -32440,59 +32466,59 @@ msgstr ""
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:791
+#: doc/classes/MainLoop.xml:156 doc/classes/Node.xml:800
msgid ""
"Notification received from the OS when the mouse enters the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:795
+#: doc/classes/MainLoop.xml:160 doc/classes/Node.xml:804
msgid ""
"Notification received from the OS when the mouse leaves the game window.\n"
"Implemented on desktop and web platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:799
+#: doc/classes/MainLoop.xml:164 doc/classes/Node.xml:808
msgid ""
"Notification received from the OS when the game window is focused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:803
+#: doc/classes/MainLoop.xml:168 doc/classes/Node.xml:812
msgid ""
"Notification received from the OS when the game window is unfocused.\n"
"Implemented on all platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:807
+#: doc/classes/MainLoop.xml:172 doc/classes/Node.xml:816
msgid ""
"Notification received from the OS when a quit request is sent (e.g. closing "
"the window with a \"Close\" button or Alt+F4).\n"
"Implemented on desktop platforms."
msgstr ""
-#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:811
+#: doc/classes/MainLoop.xml:176 doc/classes/Node.xml:820
msgid ""
"Notification received from the OS when a go back request is sent (e.g. "
"pressing the \"Back\" button on Android).\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:815
+#: doc/classes/MainLoop.xml:180 doc/classes/Node.xml:824
msgid ""
"Notification received from the OS when an unfocus request is sent (e.g. "
"another OS window wants to take the focus).\n"
"No supported platforms currently send this notification."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:819
+#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:828
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:823
+#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:832
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -32500,34 +32526,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:826
+#: doc/classes/MainLoop.xml:191 doc/classes/Node.xml:835
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:830
+#: doc/classes/MainLoop.xml:195 doc/classes/Node.xml:839
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:834
+#: doc/classes/MainLoop.xml:199 doc/classes/Node.xml:843
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:838
+#: doc/classes/MainLoop.xml:203 doc/classes/Node.xml:847
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:842
+#: doc/classes/MainLoop.xml:207 doc/classes/Node.xml:851
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -32705,49 +32731,49 @@ msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:49
-msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgid "Default text [Color] of the [MenuButton]."
msgstr ""
#: doc/classes/MenuButton.xml:52
-msgid ""
-"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:55
-msgid "[Font] of the [MenuButton]'s text."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:58
-msgid "Default text [Color] of the [MenuButton]."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:61
-msgid "Text [Color] used when the [MenuButton] is disabled."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid ""
-"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid "[Font] of the [MenuButton]'s text."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "[StyleBox] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:79
@@ -35382,21 +35408,32 @@ msgid ""
"Returns an array listing the groups that the node is a member of.\n"
"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
"guaranteed. The order of node groups should not be relied upon as it can "
-"vary across project runs."
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:210
+#: doc/classes/Node.xml:218
msgid ""
"Returns the node's index, i.e. its position among the siblings of its parent."
msgstr ""
-#: doc/classes/Node.xml:216
+#: doc/classes/Node.xml:224
msgid ""
"Returns the peer ID of the network master for this node. See [method "
"set_network_master]."
msgstr ""
-#: doc/classes/Node.xml:223
+#: doc/classes/Node.xml:231
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -35426,7 +35463,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:249
+#: doc/classes/Node.xml:257
msgid ""
"Fetches a node and one of its resources as specified by the [NodePath]'s "
"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
@@ -35448,31 +35485,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:263
+#: doc/classes/Node.xml:271
msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-#: doc/classes/Node.xml:269
+#: doc/classes/Node.xml:277
msgid ""
"Returns the parent node of the current node, or a [code]null instance[/code] "
"if the node lacks a parent."
msgstr ""
-#: doc/classes/Node.xml:275
+#: doc/classes/Node.xml:283
msgid ""
"Returns the absolute path of the current node. This only works if the "
"current node is inside the scene tree (see [method is_inside_tree])."
msgstr ""
-#: doc/classes/Node.xml:282
+#: doc/classes/Node.xml:290
msgid ""
"Returns the relative [NodePath] from this node to the specified [code]node[/"
"code]. Both nodes must be in the same scene or the function will fail."
msgstr ""
-#: doc/classes/Node.xml:288
+#: doc/classes/Node.xml:296
msgid ""
"Returns the time elapsed (in seconds) since the last physics-bound frame "
"(see [method _physics_process]). This is always a constant value in physics "
@@ -35480,38 +35517,38 @@ msgid ""
"iterations_per_second]."
msgstr ""
-#: doc/classes/Node.xml:294
+#: doc/classes/Node.xml:302
msgid ""
"Returns the node's order in the scene tree branch. For example, if called on "
"the first child node the position is [code]0[/code]."
msgstr ""
-#: doc/classes/Node.xml:300
+#: doc/classes/Node.xml:308
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:306
+#: doc/classes/Node.xml:314
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:312
+#: doc/classes/Node.xml:320
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:318
+#: doc/classes/Node.xml:326
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:325
+#: doc/classes/Node.xml:333
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:332
+#: doc/classes/Node.xml:340
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -35519,96 +35556,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:339
+#: doc/classes/Node.xml:347
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:345
+#: doc/classes/Node.xml:353
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:360
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:367
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:365
+#: doc/classes/Node.xml:373
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:371
+#: doc/classes/Node.xml:379
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:377
+#: doc/classes/Node.xml:385
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:383
+#: doc/classes/Node.xml:391
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:389
+#: doc/classes/Node.xml:397
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:395
+#: doc/classes/Node.xml:403
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:401
+#: doc/classes/Node.xml:409
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:407
+#: doc/classes/Node.xml:415
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:413
+#: doc/classes/Node.xml:421
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:421
+#: doc/classes/Node.xml:429
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:427
+#: doc/classes/Node.xml:435
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:433
+#: doc/classes/Node.xml:441
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -35624,7 +35661,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:448
+#: doc/classes/Node.xml:456
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -35640,7 +35677,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:466
+#: doc/classes/Node.xml:474
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -35650,13 +35687,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:473
+#: doc/classes/Node.xml:481
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:479
+#: doc/classes/Node.xml:487
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -35670,7 +35707,7 @@ msgid ""
"or access its properties."
msgstr ""
-#: doc/classes/Node.xml:486
+#: doc/classes/Node.xml:494
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -35680,14 +35717,14 @@ msgid ""
"siblings."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:500
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:507
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
"[b]Note:[/b] This function may set the [member owner] of the removed Node "
@@ -35695,19 +35732,21 @@ msgid ""
"longer a parent or ancestor."
msgstr ""
-#: doc/classes/Node.xml:507
+#: doc/classes/Node.xml:515
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:515
+#: doc/classes/Node.xml:523
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
-"this node will be lost."
+"this node will be lost.\n"
+"Note that the replaced node is not automatically freed, so you either need "
+"to keep it in a variable for later use or free it using [method Object.free]."
msgstr ""
-#: doc/classes/Node.xml:521
+#: doc/classes/Node.xml:530
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -35718,7 +35757,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:528
+#: doc/classes/Node.xml:537
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -35735,7 +35774,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:537
+#: doc/classes/Node.xml:546
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35746,27 +35785,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:545
+#: doc/classes/Node.xml:554
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:552
+#: doc/classes/Node.xml:561
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:569
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:568
+#: doc/classes/Node.xml:577
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -35774,7 +35813,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:576
+#: doc/classes/Node.xml:585
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -35785,30 +35824,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:585
+#: doc/classes/Node.xml:594
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:593
+#: doc/classes/Node.xml:602
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:602
+#: doc/classes/Node.xml:611
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:609
+#: doc/classes/Node.xml:618
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:617
+#: doc/classes/Node.xml:626
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -35818,7 +35857,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:624
+#: doc/classes/Node.xml:633
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -35829,7 +35868,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:640
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -35843,7 +35882,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:639
+#: doc/classes/Node.xml:648
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -35852,14 +35891,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:646
+#: doc/classes/Node.xml:655
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:653
+#: doc/classes/Node.xml:662
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -35872,7 +35911,7 @@ msgid ""
"advanced uses, but is unsafe and not supported."
msgstr ""
-#: doc/classes/Node.xml:661
+#: doc/classes/Node.xml:670
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -35880,32 +35919,32 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:668
+#: doc/classes/Node.xml:677
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:675
+#: doc/classes/Node.xml:684
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:681
+#: doc/classes/Node.xml:690
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:688
+#: doc/classes/Node.xml:697
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:691
+#: doc/classes/Node.xml:700
msgid ""
"If a scene is instantiated from a file, its topmost node contains the "
"absolute file path from which it was loaded in [member filename] (e.g. "
@@ -35913,13 +35952,13 @@ msgid ""
"empty string."
msgstr ""
-#: doc/classes/Node.xml:694
+#: doc/classes/Node.xml:703
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:706
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
@@ -35929,7 +35968,7 @@ msgid ""
"When setting the name manually, any [code]@[/code] will be removed."
msgstr ""
-#: doc/classes/Node.xml:701
+#: doc/classes/Node.xml:710
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -35938,11 +35977,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:704
+#: doc/classes/Node.xml:713
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:707
+#: doc/classes/Node.xml:716
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -35951,138 +35990,138 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:713
+#: doc/classes/Node.xml:722
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:718
+#: doc/classes/Node.xml:727
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:723
+#: doc/classes/Node.xml:732
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:728
+#: doc/classes/Node.xml:737
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:733
+#: doc/classes/Node.xml:742
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:739
+#: doc/classes/Node.xml:748
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:742
+#: doc/classes/Node.xml:751
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:745
+#: doc/classes/Node.xml:754
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:748
+#: doc/classes/Node.xml:757
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:751
+#: doc/classes/Node.xml:760
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:754
+#: doc/classes/Node.xml:763
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:757
+#: doc/classes/Node.xml:766
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:760
+#: doc/classes/Node.xml:769
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:763
+#: doc/classes/Node.xml:772
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:767
+#: doc/classes/Node.xml:776
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:770
+#: doc/classes/Node.xml:779
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:773
+#: doc/classes/Node.xml:782
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:776
+#: doc/classes/Node.xml:785
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:779
+#: doc/classes/Node.xml:788
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:782
+#: doc/classes/Node.xml:791
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:785
+#: doc/classes/Node.xml:794
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:788
+#: doc/classes/Node.xml:797
msgid ""
"Notification received when the node is ready, just before [constant "
"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
"node enters tree, instead of only once."
msgstr ""
-#: doc/classes/Node.xml:846
+#: doc/classes/Node.xml:855
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:849
+#: doc/classes/Node.xml:858
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:852
+#: doc/classes/Node.xml:861
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:855
+#: doc/classes/Node.xml:864
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:858
+#: doc/classes/Node.xml:867
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:870
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:864
+#: doc/classes/Node.xml:873
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -36709,29 +36748,33 @@ msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
msgstr ""
-#: doc/classes/Object.xml:209
+#: doc/classes/Object.xml:210
msgid ""
"Returns the object's unique instance ID.\n"
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-#: doc/classes/Object.xml:217
+#: doc/classes/Object.xml:218
msgid "Returns the object's metadata entry for the given [code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:223
+#: doc/classes/Object.xml:224
msgid "Returns the object's metadata as a [PoolStringArray]."
msgstr ""
-#: doc/classes/Object.xml:229
+#: doc/classes/Object.xml:230
msgid "Returns the object's methods and their signatures as an [Array]."
msgstr ""
-#: doc/classes/Object.xml:235
+#: doc/classes/Object.xml:236
msgid ""
"Returns the object's property list as an [Array] of dictionaries.\n"
"Each property's [Dictionary] contain at least [code]name: String[/code] and "
@@ -36741,48 +36784,48 @@ msgid ""
"PropertyUsageFlags])."
msgstr ""
-#: doc/classes/Object.xml:242
+#: doc/classes/Object.xml:243
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
msgstr ""
-#: doc/classes/Object.xml:249
+#: doc/classes/Object.xml:250
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
msgstr ""
-#: doc/classes/Object.xml:255
+#: doc/classes/Object.xml:256
msgid "Returns the list of signals as an [Array] of dictionaries."
msgstr ""
-#: doc/classes/Object.xml:262
+#: doc/classes/Object.xml:263
msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-#: doc/classes/Object.xml:269
+#: doc/classes/Object.xml:270
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:276
+#: doc/classes/Object.xml:277
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
msgstr ""
-#: doc/classes/Object.xml:283
+#: doc/classes/Object.xml:284
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-#: doc/classes/Object.xml:289
+#: doc/classes/Object.xml:290
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:296
+#: doc/classes/Object.xml:297
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]. See also [method get_class].\n"
@@ -36791,19 +36834,19 @@ msgid ""
"defined, [method is_class] will return [code]false[/code] for that name."
msgstr ""
-#: doc/classes/Object.xml:306
+#: doc/classes/Object.xml:307
msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:312
+#: doc/classes/Object.xml:313
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:320
+#: doc/classes/Object.xml:321
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -36815,18 +36858,18 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:328
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:334
+#: doc/classes/Object.xml:335
msgid ""
"Removes a given entry from the object's metadata. See also [method set_meta]."
msgstr ""
-#: doc/classes/Object.xml:342
+#: doc/classes/Object.xml:343
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen.\n"
@@ -36836,11 +36879,11 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:350
+#: doc/classes/Object.xml:351
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:358
+#: doc/classes/Object.xml:359
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
@@ -36851,7 +36894,7 @@ msgid ""
"(typically PascalCase)."
msgstr ""
-#: doc/classes/Object.xml:367
+#: doc/classes/Object.xml:368
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -36863,13 +36906,13 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:379
+#: doc/classes/Object.xml:380
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:387
+#: doc/classes/Object.xml:388
msgid ""
"Adds, changes or removes a given entry in the object's metadata. Metadata "
"are serialized and can take any [Variant] value.\n"
@@ -36879,7 +36922,7 @@ msgid ""
"remove metadata for [code]\"name\"[/code]."
msgstr ""
-#: doc/classes/Object.xml:395
+#: doc/classes/Object.xml:396
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -36888,7 +36931,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:402
+#: doc/classes/Object.xml:403
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -36896,7 +36939,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:410
+#: doc/classes/Object.xml:411
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -36905,33 +36948,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:418
+#: doc/classes/Object.xml:419
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:424
+#: doc/classes/Object.xml:425
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:427
+#: doc/classes/Object.xml:428
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:430
+#: doc/classes/Object.xml:431
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:433
+#: doc/classes/Object.xml:434
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:436
+#: doc/classes/Object.xml:437
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:440
msgid ""
"Connect a signal as reference-counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -37340,58 +37383,58 @@ msgid ""
msgstr ""
#: doc/classes/OptionButton.xml:191
-msgid "The arrow icon to be drawn on the right end of the button."
+msgid "Default text [Color] of the [OptionButton]."
msgstr ""
#: doc/classes/OptionButton.xml:194
-msgid ""
-"The horizontal space between the arrow icon and the right edge of the button."
+msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:197
-msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:200
-msgid ""
-"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:203
-msgid "[Font] of the [OptionButton]'s text."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:206
-msgid "Default text [Color] of the [OptionButton]."
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
msgstr ""
#: doc/classes/OptionButton.xml:209
-msgid "Text [Color] used when the [OptionButton] is disabled."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid ""
-"Text [Color] used when the [OptionButton] is focused. Only replaces the "
-"normal text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "[Font] of the [OptionButton]'s text."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid "The arrow icon to be drawn on the right end of the button."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "[StyleBox] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:227
@@ -39442,9 +39485,9 @@ msgstr "回傳åƒæ•¸çš„平方根之倒數。"
#: doc/classes/ParticlesMaterial.xml:77
msgid ""
"Initial rotation applied to each particle, in degrees.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:81
@@ -39453,11 +39496,11 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:87
msgid ""
-"Initial angular velocity applied to each particle. Sets the speed of "
-"rotation of the particle.\n"
-"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
-"[code]true[/code] or the [SpatialMaterial] being used to draw the particle "
-"is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:91
@@ -39571,7 +39614,8 @@ msgstr ""
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
"origin. Specified in number of full rotations around origin per second.\n"
-"Only available when [member flag_disable_z] is [code]true[/code]."
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:212
@@ -40231,9 +40275,8 @@ msgstr ""
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody2D.xml:101
-msgid "The body's rotational velocity."
+#: doc/classes/Physics2DDirectBodyState.xml:157 doc/classes/RigidBody2D.xml:101
+msgid "The body's rotational velocity in [i]radians[/i] per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:160
@@ -40247,8 +40290,7 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:170 doc/classes/RigidBody2D.xml:146
-msgid "The body's linear velocity."
+msgid "The body's linear velocity in pixels per second."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml:169
@@ -41357,6 +41399,16 @@ msgstr ""
msgid "Impulse created by the contact. Only implemented for Bullet physics."
msgstr ""
+#: doc/classes/PhysicsDirectBodyState.xml:159 doc/classes/RigidBody.xml:115
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml:170
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
#: doc/classes/PhysicsDirectSpaceState.xml:4
msgid "Direct access object to a space in the [PhysicsServer]."
msgstr ""
@@ -43278,88 +43330,88 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml:500
-msgid "[Texture] icon for the checked checkbox items."
+msgid "The default text [Color] for menu items' names."
msgstr ""
#: doc/classes/PopupMenu.xml:503
-msgid "[Font] used for the menu items."
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
msgstr ""
#: doc/classes/PopupMenu.xml:506
-msgid "The default text [Color] for menu items' names."
+msgid "[Color] used for disabled menu items' text."
msgstr ""
#: doc/classes/PopupMenu.xml:509
-msgid ""
-"The text [Color] used for shortcuts and accelerators that show next to the "
-"menu item name when defined. See [method get_item_accelerator] for more info "
-"on accelerators."
+msgid "[Color] used for the hovered text."
msgstr ""
#: doc/classes/PopupMenu.xml:512
-msgid "[Color] used for disabled menu items' text."
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:515
-msgid "[Color] used for the hovered text."
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:518
-msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgid "The vertical space between each menu item."
msgstr ""
#: doc/classes/PopupMenu.xml:521
-msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgid "[Font] used for the menu items."
msgstr ""
#: doc/classes/PopupMenu.xml:524
-msgid ""
-"The horizontal space between the item's name and the shortcut text/submenu "
-"arrow."
+msgid "[Texture] icon for the checked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:527
-msgid ""
-"[StyleBox] for the left side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the checked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:530
-msgid ""
-"[StyleBox] for the right side of labeled separator. See [method "
-"add_separator]."
+msgid "[Texture] icon for the unchecked radio button items."
msgstr ""
#: doc/classes/PopupMenu.xml:533
-msgid "Default [StyleBox] of the [PopupMenu] items."
+msgid "[Texture] icon for the submenu arrow."
msgstr ""
#: doc/classes/PopupMenu.xml:536
-msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgid "[Texture] icon for the unchecked checkbox items."
msgstr ""
#: doc/classes/PopupMenu.xml:539
-msgid "[Texture] icon for the checked radio button items."
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
#: doc/classes/PopupMenu.xml:542
-msgid "[Texture] icon for the unchecked radio button items."
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:545
-msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
msgstr ""
#: doc/classes/PopupMenu.xml:548
-msgid "[Texture] icon for the submenu arrow."
+msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
#: doc/classes/PopupMenu.xml:551
-msgid "[Texture] icon for the unchecked checkbox items."
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
#: doc/classes/PopupMenu.xml:554
-msgid "The vertical space between each menu item."
+msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
#: doc/classes/PopupPanel.xml:4
@@ -43663,11 +43715,11 @@ msgid "If [code]true[/code], the fill percentage is displayed on the bar."
msgstr ""
#: doc/classes/ProgressBar.xml:24
-msgid "The style of the background."
+msgid "The color of the text."
msgstr ""
#: doc/classes/ProgressBar.xml:27
-msgid "The style of the progress (i.e. the part that fills the bar)."
+msgid "The color of the text's shadow."
msgstr ""
#: doc/classes/ProgressBar.xml:30
@@ -43677,11 +43729,11 @@ msgid ""
msgstr ""
#: doc/classes/ProgressBar.xml:33
-msgid "The color of the text."
+msgid "The style of the background."
msgstr ""
#: doc/classes/ProgressBar.xml:36
-msgid "The color of the text's shadow."
+msgid "The style of the progress (i.e. the part that fills the bar)."
msgstr ""
#: doc/classes/ProjectSettings.xml:4
@@ -45368,12 +45420,24 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:1020
msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1025
+msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1029
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45386,7 +45450,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1028
+#: doc/classes/ProjectSettings.xml:1033
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45398,7 +45462,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1036
+#: doc/classes/ProjectSettings.xml:1041
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45410,7 +45474,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1044
+#: doc/classes/ProjectSettings.xml:1049
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45423,7 +45487,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1048
+#: doc/classes/ProjectSettings.xml:1053
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45431,28 +45495,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1052
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1061
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1062
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45462,25 +45526,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1071
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1074
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1075
+#: doc/classes/ProjectSettings.xml:1080
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45493,7 +45557,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1084
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45505,7 +45569,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1092
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45517,7 +45581,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1095
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45530,13 +45594,25 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1104
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1109
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1102
+#: doc/classes/ProjectSettings.xml:1112
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45544,11 +45620,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1116
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1109
+#: doc/classes/ProjectSettings.xml:1119
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45562,7 +45638,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1115
+#: doc/classes/ProjectSettings.xml:1125
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45571,7 +45647,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1129
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45587,7 +45663,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1124
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45597,7 +45673,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1128
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45607,7 +45683,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1132
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45618,7 +45694,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1136
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45628,7 +45704,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1140
+#: doc/classes/ProjectSettings.xml:1150
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45636,7 +45712,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1144
+#: doc/classes/ProjectSettings.xml:1154
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45647,7 +45723,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1148
+#: doc/classes/ProjectSettings.xml:1158
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45662,7 +45738,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1154
+#: doc/classes/ProjectSettings.xml:1164
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45671,13 +45747,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45686,7 +45762,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1175
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45696,7 +45772,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45708,7 +45784,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45718,24 +45794,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1187
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1193
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45744,7 +45820,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1196
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45752,7 +45828,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1199
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45761,7 +45837,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1192
+#: doc/classes/ProjectSettings.xml:1202
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45771,7 +45847,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1196
+#: doc/classes/ProjectSettings.xml:1206
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45779,31 +45855,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1222
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45811,7 +45887,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1225
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45821,21 +45897,21 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1228
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1221
+#: doc/classes/ProjectSettings.xml:1231
msgid ""
"iOS specific override for [member rendering/gles2/compatibility/"
"disable_half_float], due to poor support for half-float vertex compression "
"on many devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1224
+#: doc/classes/ProjectSettings.xml:1234
msgid ""
"If [code]true[/code] and available on the target Android device, enables "
"high floating point precision for all shader computations in GLES2.\n"
@@ -45843,31 +45919,31 @@ msgid ""
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -45875,7 +45951,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -45885,7 +45961,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -45894,7 +45970,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -45903,20 +45979,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1265
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1268
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -45925,7 +46001,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1261
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -45933,7 +46009,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1264
+#: doc/classes/ProjectSettings.xml:1274
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -45942,7 +46018,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1268
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -45952,20 +46028,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1273
+#: doc/classes/ProjectSettings.xml:1283
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1277
+#: doc/classes/ProjectSettings.xml:1287
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1280
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -45974,13 +46050,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1284
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1288
+#: doc/classes/ProjectSettings.xml:1298
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -45990,46 +46066,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1292
+#: doc/classes/ProjectSettings.xml:1302
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1312
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1315
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1308
+#: doc/classes/ProjectSettings.xml:1318
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1311
+#: doc/classes/ProjectSettings.xml:1321
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -46039,7 +46115,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1315
+#: doc/classes/ProjectSettings.xml:1325
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -46051,7 +46127,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1319
+#: doc/classes/ProjectSettings.xml:1329
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -46059,7 +46135,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1322
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -46067,7 +46143,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1326
+#: doc/classes/ProjectSettings.xml:1336
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -46076,7 +46152,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1329
+#: doc/classes/ProjectSettings.xml:1339
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -46090,7 +46166,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -46100,7 +46176,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -46109,7 +46185,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -46119,54 +46195,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1365
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1368
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1361
+#: doc/classes/ProjectSettings.xml:1371
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1364
+#: doc/classes/ProjectSettings.xml:1374
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46177,61 +46253,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1393
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1396
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1389
+#: doc/classes/ProjectSettings.xml:1399
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1392
+#: doc/classes/ProjectSettings.xml:1402
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46242,7 +46318,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1396
+#: doc/classes/ProjectSettings.xml:1406
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46251,26 +46327,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
-#: doc/classes/ProjectSettings.xml:1405 doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1409 doc/classes/ProjectSettings.xml:1412
+#: doc/classes/ProjectSettings.xml:1415 doc/classes/ProjectSettings.xml:1418
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1421
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1414
+#: doc/classes/ProjectSettings.xml:1424
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1417
+#: doc/classes/ProjectSettings.xml:1427
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46281,20 +46357,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1421
+#: doc/classes/ProjectSettings.xml:1431
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1424
+#: doc/classes/ProjectSettings.xml:1434
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1438
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46306,52 +46382,66 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1434
+#: doc/classes/ProjectSettings.xml:1444
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1449
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
-"Larger branches can increase performance significantly in some projects."
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1460
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1463
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1466
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1456
+#: doc/classes/ProjectSettings.xml:1472
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1459
+#: doc/classes/ProjectSettings.xml:1475
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46359,7 +46449,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1463
+#: doc/classes/ProjectSettings.xml:1479
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46372,7 +46462,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1467
+#: doc/classes/ProjectSettings.xml:1483
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46384,7 +46474,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1471
+#: doc/classes/ProjectSettings.xml:1487
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46396,7 +46486,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1475
+#: doc/classes/ProjectSettings.xml:1491
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46408,7 +46498,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1479
+#: doc/classes/ProjectSettings.xml:1495
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46420,7 +46510,7 @@ msgid ""
"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1483
+#: doc/classes/ProjectSettings.xml:1499
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -48509,75 +48599,75 @@ msgid "Each list item has a filled circle marker."
msgstr ""
#: doc/classes/RichTextLabel.xml:371
-msgid "The font used for bold text."
+msgid "The default text color."
msgstr ""
#: doc/classes/RichTextLabel.xml:374
-msgid "The font used for bold italics text."
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
msgstr ""
#: doc/classes/RichTextLabel.xml:377
-msgid "The default text color."
+msgid "The color of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:380
-msgid "The background The background used when the [RichTextLabel] is focused."
+msgid "The color of the selection box."
msgstr ""
#: doc/classes/RichTextLabel.xml:383
-msgid ""
-"The color of selected text, used when [member selection_enabled] is "
-"[code]true[/code]."
+msgid "The vertical space between lines."
msgstr ""
#: doc/classes/RichTextLabel.xml:386
-msgid "The color of the font's shadow."
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
msgstr ""
#: doc/classes/RichTextLabel.xml:389
-msgid "The font used for italics text."
+msgid "The horizontal offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:392
-msgid "The vertical space between lines."
+msgid "The vertical offset of the font's shadow."
msgstr ""
#: doc/classes/RichTextLabel.xml:395
-msgid "The font used for monospace text."
+msgid "The horizontal separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:398
-msgid "The normal background for the [RichTextLabel]."
+msgid "The vertical separation of elements in a table."
msgstr ""
#: doc/classes/RichTextLabel.xml:401
-msgid "The default text font."
+msgid "The font used for bold text."
msgstr ""
#: doc/classes/RichTextLabel.xml:404
-msgid "The color of the selection box."
+msgid "The font used for bold italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:407
-msgid ""
-"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
-"the whole text as an outline."
+msgid "The font used for italics text."
msgstr ""
#: doc/classes/RichTextLabel.xml:410
-msgid "The horizontal offset of the font's shadow."
+msgid "The font used for monospace text."
msgstr ""
#: doc/classes/RichTextLabel.xml:413
-msgid "The vertical offset of the font's shadow."
+msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml:416
-msgid "The horizontal separation of elements in a table."
+msgid "The background The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml:419
-msgid "The vertical separation of elements in a table."
+msgid "The normal background for the [RichTextLabel]."
msgstr ""
#: doc/classes/RID.xml:4
@@ -48711,10 +48801,6 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/RigidBody.xml:115
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
#: doc/classes/RigidBody.xml:118
msgid "Lock the body's rotation in the X axis."
msgstr ""
@@ -48817,10 +48903,10 @@ msgstr ""
#: doc/classes/RigidBody.xml:169
msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
msgstr ""
#: doc/classes/RigidBody.xml:172 doc/classes/RigidBody2D.xml:149
@@ -49113,6 +49199,14 @@ msgid ""
"about damping."
msgstr ""
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:152
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
@@ -50215,14 +50309,15 @@ msgid ""
" print(\"Timer started.\")\n"
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:22
-msgid "The time remaining."
+#: doc/classes/SceneTreeTimer.xml:23
+msgid "The time remaining (in seconds)."
msgstr ""
-#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:61
+#: doc/classes/SceneTreeTimer.xml:29 doc/classes/Timer.xml:61
msgid "Emitted when the timer reaches 0."
msgstr ""
@@ -55049,16 +55144,20 @@ msgstr ""
#: doc/classes/TabContainer.xml:7
msgid ""
-"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
-"code]. Sets all other children's to [code]false[/code].\n"
-"Ignores non-[Control] children."
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
msgstr ""
-#: doc/classes/TabContainer.xml:16
+#: doc/classes/TabContainer.xml:17
msgid "Returns the child [Control] node located at the active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:22
+#: doc/classes/TabContainer.xml:23
msgid ""
"Returns the [Popup] node instance if one has been set already with [method "
"set_popup].\n"
@@ -55067,225 +55166,225 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TabContainer.xml:29 doc/classes/Tabs.xml:36
+#: doc/classes/TabContainer.xml:30 doc/classes/Tabs.xml:36
msgid "Returns the previously active tab index."
msgstr ""
-#: doc/classes/TabContainer.xml:36
+#: doc/classes/TabContainer.xml:37
msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:42 doc/classes/Tabs.xml:48
+#: doc/classes/TabContainer.xml:43 doc/classes/Tabs.xml:48
msgid "Returns the number of tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:55
+#: doc/classes/TabContainer.xml:50 doc/classes/Tabs.xml:55
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
"disabled."
msgstr ""
-#: doc/classes/TabContainer.xml:56
+#: doc/classes/TabContainer.xml:57
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:63 doc/classes/Tabs.xml:62
+#: doc/classes/TabContainer.xml:64 doc/classes/Tabs.xml:62
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-#: doc/classes/TabContainer.xml:70
+#: doc/classes/TabContainer.xml:71
msgid ""
"Returns the index of the tab at local coordinates [code]point[/code]. "
"Returns [code]-1[/code] if the point is outside the control boundaries or if "
"there's no tab at the queried position."
msgstr ""
-#: doc/classes/TabContainer.xml:77
+#: doc/classes/TabContainer.xml:78
msgid ""
"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
"default to the name of the indexed child node, but this can be overridden "
"with [method set_tab_title]."
msgstr ""
-#: doc/classes/TabContainer.xml:83
+#: doc/classes/TabContainer.xml:84
msgid "Returns the [TabContainer] rearrange group id."
msgstr ""
-#: doc/classes/TabContainer.xml:90
+#: doc/classes/TabContainer.xml:91
msgid ""
"If set on a [Popup] node instance, a popup menu icon appears in the top-"
"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
msgstr ""
-#: doc/classes/TabContainer.xml:98 doc/classes/Tabs.xml:118
+#: doc/classes/TabContainer.xml:99 doc/classes/Tabs.xml:118
msgid ""
"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
"[code]tab_idx[/code], making it non-interactable."
msgstr ""
-#: doc/classes/TabContainer.xml:106
+#: doc/classes/TabContainer.xml:107
msgid ""
"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
"[code]tab_idx[/code], making it disappear from the tab area."
msgstr ""
-#: doc/classes/TabContainer.xml:114
+#: doc/classes/TabContainer.xml:115
msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:122
+#: doc/classes/TabContainer.xml:123
msgid ""
"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
"to the name of the indexed child node."
msgstr ""
-#: doc/classes/TabContainer.xml:129
+#: doc/classes/TabContainer.xml:130
msgid ""
"Defines rearrange group id, choose for each [TabContainer] the same value to "
"enable tab drag between [TabContainer]. Enable drag with [member "
"drag_to_rearrange_enabled]."
msgstr ""
-#: doc/classes/TabContainer.xml:135
+#: doc/classes/TabContainer.xml:136
msgid ""
"If [code]true[/code], all tabs are drawn in front of the panel. If "
"[code]false[/code], inactive tabs are drawn behind the panel."
msgstr ""
-#: doc/classes/TabContainer.xml:138
+#: doc/classes/TabContainer.xml:139
msgid ""
"The current tab index. When set, this index's [Control] node's "
"[code]visible[/code] property is set to [code]true[/code] and all others are "
"set to [code]false[/code]."
msgstr ""
-#: doc/classes/TabContainer.xml:141 doc/classes/Tabs.xml:150
+#: doc/classes/TabContainer.xml:142 doc/classes/Tabs.xml:150
msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
msgstr ""
-#: doc/classes/TabContainer.xml:144
+#: doc/classes/TabContainer.xml:145
msgid ""
"The alignment of all tabs in the tab container. See the [enum TabAlign] "
"constants for details."
msgstr ""
-#: doc/classes/TabContainer.xml:147
+#: doc/classes/TabContainer.xml:148
msgid ""
"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
"and titles are hidden."
msgstr ""
-#: doc/classes/TabContainer.xml:150
+#: doc/classes/TabContainer.xml:151
msgid ""
"If [code]true[/code], children [Control] nodes that are hidden have their "
"minimum size take into account in the total, instead of only the currently "
"visible one."
msgstr ""
-#: doc/classes/TabContainer.xml:156
+#: doc/classes/TabContainer.xml:157
msgid ""
"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
"set_popup] for details."
msgstr ""
-#: doc/classes/TabContainer.xml:162 doc/classes/Tabs.xml:178
+#: doc/classes/TabContainer.xml:163 doc/classes/Tabs.xml:178
msgid "Emitted when switching to another tab."
msgstr ""
-#: doc/classes/TabContainer.xml:168
+#: doc/classes/TabContainer.xml:169
msgid "Emitted when a tab is selected, even if it is the current tab."
msgstr ""
-#: doc/classes/TabContainer.xml:174 doc/classes/Tabs.xml:202
+#: doc/classes/TabContainer.xml:175 doc/classes/Tabs.xml:202
msgid "Align the tabs to the left."
msgstr ""
-#: doc/classes/TabContainer.xml:177 doc/classes/Tabs.xml:205
+#: doc/classes/TabContainer.xml:178 doc/classes/Tabs.xml:205
msgid "Align the tabs to the center."
msgstr ""
-#: doc/classes/TabContainer.xml:180 doc/classes/Tabs.xml:208
+#: doc/classes/TabContainer.xml:181 doc/classes/Tabs.xml:208
msgid "Align the tabs to the right."
msgstr ""
-#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:237
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. When the button is disabled (i.e. the first tab "
-"is visible), it appears semi-transparent."
+#: doc/classes/TabContainer.xml:186 doc/classes/Tabs.xml:228
+msgid "Font color of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:188 doc/classes/Tabs.xml:240
-msgid ""
-"Icon for the left arrow button that appears when there are too many tabs to "
-"fit in the container width. Used when the button is being hovered with the "
-"cursor."
+#: doc/classes/TabContainer.xml:189 doc/classes/Tabs.xml:231
+msgid "Font color of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:191 doc/classes/Tabs.xml:243
-msgid "The font used to draw tab names."
+#: doc/classes/TabContainer.xml:192 doc/classes/Tabs.xml:234
+msgid "Font color of the currently selected tab."
msgstr ""
-#: doc/classes/TabContainer.xml:194 doc/classes/Tabs.xml:246
-msgid "Font color of inactive tabs."
+#: doc/classes/TabContainer.xml:195
+msgid "Horizontal separation between tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:197 doc/classes/Tabs.xml:249
-msgid "Font color of disabled tabs."
+#: doc/classes/TabContainer.xml:202
+msgid "The space at the left and right edges of the tab bar."
msgstr ""
-#: doc/classes/TabContainer.xml:200 doc/classes/Tabs.xml:252
-msgid "Font color of the currently selected tab."
+#: doc/classes/TabContainer.xml:207 doc/classes/Tabs.xml:246
+msgid "The font used to draw tab names."
msgstr ""
-#: doc/classes/TabContainer.xml:203
-msgid "Horizontal separation between tabs."
+#: doc/classes/TabContainer.xml:210 doc/classes/Tabs.xml:252
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:206 doc/classes/Tabs.xml:258
+#: doc/classes/TabContainer.xml:213 doc/classes/Tabs.xml:255
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:216 doc/classes/Tabs.xml:258
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. When the button is disabled (i.e. the last tab "
"is visible) it appears semi-transparent."
msgstr ""
-#: doc/classes/TabContainer.xml:209 doc/classes/Tabs.xml:261
+#: doc/classes/TabContainer.xml:219 doc/classes/Tabs.xml:261
msgid ""
"Icon for the right arrow button that appears when there are too many tabs to "
"fit in the container width. Used when the button is being hovered with the "
"cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:216
+#: doc/classes/TabContainer.xml:222
msgid "The icon for the menu button (see [method set_popup])."
msgstr ""
-#: doc/classes/TabContainer.xml:219
+#: doc/classes/TabContainer.xml:225
msgid ""
"The icon for the menu button (see [method set_popup]) when it's being "
"hovered with the cursor."
msgstr ""
-#: doc/classes/TabContainer.xml:222
+#: doc/classes/TabContainer.xml:228
msgid "The style for the background fill."
msgstr ""
-#: doc/classes/TabContainer.xml:225
-msgid "The space at the left and right edges of the tab bar."
-msgstr ""
-
-#: doc/classes/TabContainer.xml:228
+#: doc/classes/TabContainer.xml:231
msgid "The style of inactive tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:231
+#: doc/classes/TabContainer.xml:234
msgid "The style of disabled tabs."
msgstr ""
-#: doc/classes/TabContainer.xml:234 doc/classes/Tabs.xml:274
+#: doc/classes/TabContainer.xml:237 doc/classes/Tabs.xml:276
msgid "The style of the currently selected tab."
msgstr ""
@@ -55424,27 +55523,27 @@ msgstr ""
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
msgstr ""
-#: doc/classes/Tabs.xml:228
-msgid "Background of the close button when it's being hovered with the cursor."
+#: doc/classes/Tabs.xml:237
+msgid "The horizontal separation between the tabs."
msgstr ""
-#: doc/classes/Tabs.xml:231
-msgid "Background of the close button when it's being pressed."
+#: doc/classes/Tabs.xml:249
+msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
-#: doc/classes/Tabs.xml:234
-msgid "The icon for the close button (see [member tab_close_display_policy])."
+#: doc/classes/Tabs.xml:264
+msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
-#: doc/classes/Tabs.xml:255
-msgid "The horizontal separation between the tabs."
+#: doc/classes/Tabs.xml:267
+msgid "Background of the close button when it's being pressed."
msgstr ""
-#: doc/classes/Tabs.xml:268
+#: doc/classes/Tabs.xml:270
msgid "The style of an inactive tab."
msgstr ""
-#: doc/classes/Tabs.xml:271
+#: doc/classes/Tabs.xml:273
msgid "The style of a disabled tab"
msgstr ""
@@ -55592,11 +55691,38 @@ msgstr "計算兩個å‘é‡çš„外ç©ã€‚"
msgid "Returns the text of a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:143
+#: doc/classes/TextEdit.xml:144
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:150
msgid "Returns the amount of total lines in the text."
msgstr ""
-#: doc/classes/TextEdit.xml:149
+#: doc/classes/TextEdit.xml:156
+#, fuzzy
+msgid "Returns the height of a largest line."
+msgstr "回傳åƒæ•¸çš„正弦值。"
+
+#: doc/classes/TextEdit.xml:164
+#, fuzzy
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr "計算兩個å‘é‡çš„外ç©ã€‚"
+
+#: doc/classes/TextEdit.xml:171
+#, fuzzy
+msgid "Returns the number of times the given line is wrapped."
+msgstr "回傳åƒæ•¸çš„正弦值。"
+
+#: doc/classes/TextEdit.xml:178
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:184
msgid ""
"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
"displayed when right-clicking on the [TextEdit].\n"
@@ -55605,99 +55731,130 @@ msgid ""
"[member CanvasItem.visible] property."
msgstr ""
-#: doc/classes/TextEdit.xml:156
+#: doc/classes/TextEdit.xml:193
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:202
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:209
msgid "Returns the selection begin column."
msgstr ""
-#: doc/classes/TextEdit.xml:162
+#: doc/classes/TextEdit.xml:215
msgid "Returns the selection begin line."
msgstr ""
-#: doc/classes/TextEdit.xml:168
+#: doc/classes/TextEdit.xml:221
msgid "Returns the text inside the selection."
msgstr ""
-#: doc/classes/TextEdit.xml:174
+#: doc/classes/TextEdit.xml:227
msgid "Returns the selection end column."
msgstr ""
-#: doc/classes/TextEdit.xml:180
+#: doc/classes/TextEdit.xml:233
msgid "Returns the selection end line."
msgstr ""
-#: doc/classes/TextEdit.xml:186
+#: doc/classes/TextEdit.xml:239
+#, fuzzy
+msgid "Returns the total width of all gutters and internal padding."
+msgstr "回傳åƒæ•¸çš„正切值。"
+
+#: doc/classes/TextEdit.xml:245
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
-#: doc/classes/TextEdit.xml:193
+#: doc/classes/TextEdit.xml:252
msgid ""
"Returns whether the specified [code]keyword[/code] has a color set to it or "
"not."
msgstr ""
-#: doc/classes/TextEdit.xml:199 doc/classes/UndoRedo.xml:121
+#: doc/classes/TextEdit.xml:258 doc/classes/UndoRedo.xml:121
msgid "Returns [code]true[/code] if a \"redo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:205 doc/classes/UndoRedo.xml:127
+#: doc/classes/TextEdit.xml:264 doc/classes/UndoRedo.xml:127
msgid "Returns [code]true[/code] if an \"undo\" action is available."
msgstr ""
-#: doc/classes/TextEdit.xml:212
+#: doc/classes/TextEdit.xml:271
msgid "Insert the specified text at the cursor position."
msgstr ""
-#: doc/classes/TextEdit.xml:219
+#: doc/classes/TextEdit.xml:278
msgid "Returns whether the line at the specified index is folded or not."
msgstr ""
-#: doc/classes/TextEdit.xml:226
+#: doc/classes/TextEdit.xml:285
msgid "Returns whether the line at the specified index is hidden or not."
msgstr ""
-#: doc/classes/TextEdit.xml:233
+#: doc/classes/TextEdit.xml:292
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
msgstr ""
-#: doc/classes/TextEdit.xml:240
+#: doc/classes/TextEdit.xml:299
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] has a "
"breakpoint."
msgstr ""
-#: doc/classes/TextEdit.xml:247
+#: doc/classes/TextEdit.xml:306
msgid ""
"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
"safe."
msgstr ""
-#: doc/classes/TextEdit.xml:253
+#: doc/classes/TextEdit.xml:313
+#, fuzzy
+msgid "Returns if the given line is wrapped."
+msgstr "回傳åƒæ•¸çš„正切值。"
+
+#: doc/classes/TextEdit.xml:319
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
-#: doc/classes/TextEdit.xml:260
+#: doc/classes/TextEdit.xml:326
msgid ""
"Triggers a right-click menu action by the specified index. See [enum "
"MenuItems] for a list of available indexes."
msgstr ""
-#: doc/classes/TextEdit.xml:266
+#: doc/classes/TextEdit.xml:332
msgid "Paste the current selection."
msgstr ""
-#: doc/classes/TextEdit.xml:272
+#: doc/classes/TextEdit.xml:338
msgid "Perform redo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:278
+#: doc/classes/TextEdit.xml:344
msgid ""
"Removes all the breakpoints. This will not fire the [signal "
"breakpoint_toggled] signal."
msgstr ""
-#: doc/classes/TextEdit.xml:288
+#: doc/classes/TextEdit.xml:354
msgid ""
"Perform a search inside the text. Search flags can be specified in the [enum "
"SearchFlags] enum.\n"
@@ -55713,314 +55870,318 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/TextEdit.xml:306
+#: doc/classes/TextEdit.xml:372
msgid ""
"Perform selection, from line/column to line/column.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:313
+#: doc/classes/TextEdit.xml:379
msgid ""
"Select all the text.\n"
"If [member selecting_enabled] is [code]false[/code], no selection will occur."
msgstr ""
-#: doc/classes/TextEdit.xml:322
+#: doc/classes/TextEdit.xml:388
msgid "Sets the text for a specific line."
msgstr ""
-#: doc/classes/TextEdit.xml:330
+#: doc/classes/TextEdit.xml:396
msgid ""
"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
"the bookmark if [code]bookmark[/code] is false.\n"
"Bookmarks are shown in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:339
+#: doc/classes/TextEdit.xml:405
msgid ""
"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
"in the [member breakpoint_gutter]."
msgstr ""
-#: doc/classes/TextEdit.xml:347
+#: doc/classes/TextEdit.xml:413
msgid "If [code]true[/code], hides the line of the specified index."
msgstr ""
-#: doc/classes/TextEdit.xml:355
+#: doc/classes/TextEdit.xml:421
msgid ""
"If [code]true[/code], marks the [code]line[/code] as safe.\n"
"This will show the line number with the color provided in the "
"[code]safe_line_number_color[/code] theme property."
msgstr ""
-#: doc/classes/TextEdit.xml:363
+#: doc/classes/TextEdit.xml:429
msgid "Toggle the folding of the code block at the given line."
msgstr ""
-#: doc/classes/TextEdit.xml:369
+#: doc/classes/TextEdit.xml:435
msgid "Perform undo operation."
msgstr ""
-#: doc/classes/TextEdit.xml:376
+#: doc/classes/TextEdit.xml:442
msgid "Unfolds the given line, if folded."
msgstr ""
-#: doc/classes/TextEdit.xml:382
+#: doc/classes/TextEdit.xml:448
msgid ""
"Unhide all lines that were previously set to hidden by [method "
"set_line_as_hidden]."
msgstr ""
-#: doc/classes/TextEdit.xml:388
+#: doc/classes/TextEdit.xml:454
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
msgid "If [code]true[/code], the breakpoint gutter is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:397
+#: doc/classes/TextEdit.xml:466
msgid ""
"If [code]true[/code], the caret displays as a rectangle.\n"
"If [code]false[/code], the caret displays as a bar."
msgstr ""
-#: doc/classes/TextEdit.xml:401
+#: doc/classes/TextEdit.xml:470
msgid ""
"If [code]true[/code], a right-click moves the cursor at the mouse position "
"before displaying the context menu.\n"
"If [code]false[/code], the context menu disregards mouse location."
msgstr ""
-#: doc/classes/TextEdit.xml:405
+#: doc/classes/TextEdit.xml:474
msgid "If [code]true[/code], a right-click displays the context menu."
msgstr ""
-#: doc/classes/TextEdit.xml:408
+#: doc/classes/TextEdit.xml:477
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:411
+#: doc/classes/TextEdit.xml:480
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
msgstr ""
-#: doc/classes/TextEdit.xml:415
+#: doc/classes/TextEdit.xml:484
msgid ""
"If [code]true[/code], the fold gutter is visible. This enables folding "
"groups of indented lines."
msgstr ""
-#: doc/classes/TextEdit.xml:418
+#: doc/classes/TextEdit.xml:487
msgid ""
"If [code]true[/code], all lines that have been set to hidden by [method "
"set_line_as_hidden], will not be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:421
+#: doc/classes/TextEdit.xml:490
msgid ""
"If [code]true[/code], all occurrences of the selected text will be "
"highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:424
+#: doc/classes/TextEdit.xml:493
msgid "If [code]true[/code], the line containing the cursor is highlighted."
msgstr ""
-#: doc/classes/TextEdit.xml:427
+#: doc/classes/TextEdit.xml:496
msgid ""
"If [code]true[/code], a minimap is shown, providing an outline of your "
"source code."
msgstr ""
-#: doc/classes/TextEdit.xml:430
+#: doc/classes/TextEdit.xml:499
msgid "The width, in pixels, of the minimap."
msgstr ""
-#: doc/classes/TextEdit.xml:434
+#: doc/classes/TextEdit.xml:503
msgid ""
"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
"for selected text."
msgstr ""
-#: doc/classes/TextEdit.xml:437
+#: doc/classes/TextEdit.xml:506
msgid ""
"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
"modified and new text cannot be added."
msgstr ""
-#: doc/classes/TextEdit.xml:440
+#: doc/classes/TextEdit.xml:509
msgid ""
"If there is a horizontal scrollbar, this determines the current horizontal "
"scroll value in pixels."
msgstr ""
-#: doc/classes/TextEdit.xml:443
+#: doc/classes/TextEdit.xml:512
msgid ""
"If there is a vertical scrollbar, this determines the current vertical "
"scroll value in line numbers, starting at 0 for the top line."
msgstr ""
-#: doc/classes/TextEdit.xml:446
+#: doc/classes/TextEdit.xml:515
msgid ""
"If [code]true[/code], text can be selected.\n"
"If [code]false[/code], text can not be selected by the user or by the "
"[method select] or [method select_all] methods."
msgstr ""
-#: doc/classes/TextEdit.xml:450
+#: doc/classes/TextEdit.xml:519
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-#: doc/classes/TextEdit.xml:453
+#: doc/classes/TextEdit.xml:522
msgid ""
"If [code]true[/code], line numbers are displayed to the left of the text."
msgstr ""
-#: doc/classes/TextEdit.xml:456
+#: doc/classes/TextEdit.xml:525
msgid ""
"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
"[code]0.25[/code] which results in smoother scrolling."
msgstr ""
-#: doc/classes/TextEdit.xml:459
+#: doc/classes/TextEdit.xml:528
msgid ""
"If [code]true[/code], any custom color properties that have been set for "
"this [TextEdit] will be visible."
msgstr ""
-#: doc/classes/TextEdit.xml:462
+#: doc/classes/TextEdit.xml:531
msgid "String value of the [TextEdit]."
msgstr ""
-#: doc/classes/TextEdit.xml:465
+#: doc/classes/TextEdit.xml:534
msgid "Vertical scroll sensitivity."
msgstr ""
-#: doc/classes/TextEdit.xml:471
+#: doc/classes/TextEdit.xml:540
msgid ""
"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
"what is visible."
msgstr ""
-#: doc/classes/TextEdit.xml:478
+#: doc/classes/TextEdit.xml:547
msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
msgstr ""
-#: doc/classes/TextEdit.xml:483
+#: doc/classes/TextEdit.xml:552
msgid "Emitted when the cursor changes."
msgstr ""
-#: doc/classes/TextEdit.xml:490
+#: doc/classes/TextEdit.xml:559
msgid "Emitted when the info icon is clicked."
msgstr ""
-#: doc/classes/TextEdit.xml:512
+#: doc/classes/TextEdit.xml:581
msgid "Match case when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:515
+#: doc/classes/TextEdit.xml:584
msgid "Match whole words when searching."
msgstr ""
-#: doc/classes/TextEdit.xml:518
+#: doc/classes/TextEdit.xml:587
msgid "Search from end to beginning."
msgstr ""
-#: doc/classes/TextEdit.xml:521
+#: doc/classes/TextEdit.xml:590
msgid "Used to access the result column from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:524
+#: doc/classes/TextEdit.xml:593
msgid "Used to access the result line from [method search]."
msgstr ""
-#: doc/classes/TextEdit.xml:533
+#: doc/classes/TextEdit.xml:602
msgid ""
"Pastes the clipboard text over the selected text (or at the cursor's "
"position)."
msgstr ""
-#: doc/classes/TextEdit.xml:536
+#: doc/classes/TextEdit.xml:605
msgid "Erases the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:539
+#: doc/classes/TextEdit.xml:608
msgid "Selects the whole [TextEdit] text."
msgstr ""
-#: doc/classes/TextEdit.xml:545
+#: doc/classes/TextEdit.xml:614
msgid "Redoes the previous action."
msgstr ""
-#: doc/classes/TextEdit.xml:553
+#: doc/classes/TextEdit.xml:622
msgid ""
"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:556
+#: doc/classes/TextEdit.xml:625
msgid ""
"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
"be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:561 doc/classes/TextEdit.xml:588
+#: doc/classes/TextEdit.xml:630 doc/classes/TextEdit.xml:649
msgid ""
"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:599
-msgid "Sets the default [Font]."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:602
+#: doc/classes/TextEdit.xml:654
msgid "Sets the font [Color]."
msgstr ""
-#: doc/classes/TextEdit.xml:607
+#: doc/classes/TextEdit.xml:659
msgid ""
"Sets the [Color] of the selected text. [member override_selected_font_color] "
"has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:612
+#: doc/classes/TextEdit.xml:664
msgid ""
"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
"enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:615
-msgid "Sets the spacing between the lines."
-msgstr ""
-
-#: doc/classes/TextEdit.xml:618
+#: doc/classes/TextEdit.xml:667
msgid "Sets the [Color] of marked text."
msgstr ""
-#: doc/classes/TextEdit.xml:623
-msgid "Sets the [StyleBox] of this [TextEdit]."
+#: doc/classes/TextEdit.xml:676
+msgid "Sets the highlight [Color] of text selections."
msgstr ""
-#: doc/classes/TextEdit.xml:628
+#: doc/classes/TextEdit.xml:681
msgid ""
-"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
msgstr ""
-#: doc/classes/TextEdit.xml:633
-msgid "Sets the highlight [Color] of text selections."
+#: doc/classes/TextEdit.xml:690
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:693
+msgid "Sets the default [Font]."
msgstr ""
-#: doc/classes/TextEdit.xml:640
+#: doc/classes/TextEdit.xml:702
msgid "Sets a custom [Texture] for tab text characters."
msgstr ""
-#: doc/classes/TextEdit.xml:643
+#: doc/classes/TextEdit.xml:709
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:712
msgid ""
-"Sets the highlight [Color] of multiple occurrences. [member "
-"highlight_all_occurrences] has to be enabled."
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/Texture.xml:4
@@ -57805,49 +57966,49 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml:24
-msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgid "Default text [Color] of the [ToolButton]."
msgstr ""
#: doc/classes/ToolButton.xml:27
-msgid ""
-"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
-"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
-"visual effect."
+msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:30
-msgid "[Font] of the [ToolButton]'s text."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:33
-msgid "Default text [Color] of the [ToolButton]."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:36
-msgid "Text [Color] used when the [ToolButton] is disabled."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid ""
-"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
-"text color of the button. Disabled, hovered, and pressed states take "
-"precedence over this color."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid "[Font] of the [ToolButton]'s text."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "[StyleBox] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:54
@@ -58050,7 +58211,11 @@ msgstr ""
#: doc/classes/Transform.xml:135
msgid ""
"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
-"[PoolVector3Array] by this transform."
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
msgstr ""
#: doc/classes/Transform.xml:141
@@ -58175,7 +58340,10 @@ msgstr ""
#: doc/classes/Transform2D.xml:141
msgid ""
"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
-"this transform."
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
msgstr ""
#: doc/classes/Transform2D.xml:147
@@ -58662,168 +58830,168 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml:359
-msgid "The arrow icon used when a foldable item is not collapsed."
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:362
-msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
-
-#: doc/classes/Tree.xml:365
msgid ""
-"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
-"focused."
-msgstr ""
-
-#: doc/classes/Tree.xml:368
-msgid "[StyleBox] used when the [Tree] is being focused."
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
msgstr ""
#: doc/classes/Tree.xml:371
-msgid "The horizontal space between each button in a cell."
+msgid "[Color] of the guideline."
msgstr ""
#: doc/classes/Tree.xml:374
-msgid "[StyleBox] used when a button in the tree is pressed."
+msgid "[Color] of the relationship lines."
msgstr ""
#: doc/classes/Tree.xml:377
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is checked."
+msgid "Default text [Color] of the title button."
msgstr ""
#: doc/classes/Tree.xml:380
-msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgid "The horizontal space between each button in a cell."
msgstr ""
#: doc/classes/Tree.xml:383
-msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
msgstr ""
#: doc/classes/Tree.xml:386
msgid ""
-"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
msgstr ""
#: doc/classes/Tree.xml:389
msgid ""
-"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
msgstr ""
#: doc/classes/Tree.xml:392
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"hovered."
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
msgstr ""
#: doc/classes/Tree.xml:395
msgid ""
-"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
-"pressed."
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
msgstr ""
#: doc/classes/Tree.xml:398
-msgid ""
-"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
-"horizontal line drawn at the bottom of each item."
+msgid "The speed of border scrolling."
msgstr ""
#: doc/classes/Tree.xml:401
msgid ""
-"Draws the relationship lines if not zero, this acts as a boolean. "
-"Relationship lines are drawn at the start of child items to show hierarchy."
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
msgstr ""
-#: doc/classes/Tree.xml:404
-msgid ""
-"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
-"constants for further description of drop locations."
+#: doc/classes/Tree.xml:407
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:410
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:413
+msgid "The arrow icon used when a foldable item is collapsed."
msgstr ""
#: doc/classes/Tree.xml:416
-msgid "[Color] of the guideline."
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
msgstr ""
#: doc/classes/Tree.xml:419
msgid ""
-"The horizontal space between item cells. This is also used as the margin at "
-"the start of an item when folding is disabled."
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
msgstr ""
#: doc/classes/Tree.xml:422
msgid ""
-"The horizontal margin at the start of an item. This is used when folding is "
-"enabled for the item."
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
msgstr ""
#: doc/classes/Tree.xml:425
-msgid "[Color] of the relationship lines."
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
msgstr ""
#: doc/classes/Tree.xml:428
msgid ""
-"The maximum distance between the mouse cursor and the control's border to "
-"trigger border scrolling when dragging."
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
msgstr ""
#: doc/classes/Tree.xml:431
-msgid "The speed of border scrolling."
+msgid "[StyleBox] used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:434
-msgid ""
-"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
-"cell."
+msgid "[StyleBox] used when a button in the tree is pressed."
msgstr ""
#: doc/classes/Tree.xml:437
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:440
-msgid ""
-"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:443
-msgid "Default text [Color] of the title button."
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
msgstr ""
#: doc/classes/Tree.xml:446
-msgid "[Font] of the title button's text."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
msgstr ""
#: doc/classes/Tree.xml:449
-msgid "[StyleBox] used when the title button is being hovered."
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
msgstr ""
#: doc/classes/Tree.xml:452
-msgid "Default [StyleBox] for the title button."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
msgstr ""
#: doc/classes/Tree.xml:455
-msgid "[StyleBox] used when the title button is being pressed."
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
msgstr ""
#: doc/classes/Tree.xml:458
-msgid ""
-"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
-"cell is unchecked."
+msgid "[StyleBox] used when the title button is being hovered."
msgstr ""
#: doc/classes/Tree.xml:461
-msgid ""
-"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
-"mode cell."
+msgid "Default [StyleBox] for the title button."
msgstr ""
#: doc/classes/Tree.xml:464
-msgid ""
-"The vertical padding inside each item, i.e. the distance between the item's "
-"content and top/bottom border."
+msgid "[StyleBox] used when the title button is being pressed."
msgstr ""
#: doc/classes/TreeItem.xml:4
@@ -61168,12 +61336,14 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/Viewport.xml:28
msgid ""
-"Returns the 3D world of the viewport, or if none the world of the parent "
-"viewport."
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:34
-msgid "Returns the 2D world of the viewport."
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
msgstr ""
#: doc/classes/Viewport.xml:40
@@ -68477,7 +68647,7 @@ msgid ""
"using the [member ScrollBar.custom_step] property."
msgstr ""
-#: doc/classes/VScrollBar.xml:39
+#: doc/classes/VScrollBar.xml:30
msgid ""
"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
"using the [member ScrollBar.custom_step] property."
@@ -68517,11 +68687,11 @@ msgid ""
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-#: doc/classes/VSlider.xml:25
+#: doc/classes/VSlider.xml:34
msgid "The background of the area below the grabber."
msgstr ""
-#: doc/classes/VSlider.xml:36
+#: doc/classes/VSlider.xml:39
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
@@ -69626,41 +69796,41 @@ msgid "The text displayed in the window's title bar."
msgstr ""
#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
+msgid "The color of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:35
msgid "The horizontal offset of the close button."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/WindowDialog.xml:41
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
msgstr ""
#: doc/classes/WindowDialog.xml:44
-msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar. The title bar is created with a top border and an expand margin "
-"using the [code]panel[/code] stylebox."
+msgid "The vertical offset of the title text."
msgstr ""
#: doc/classes/WindowDialog.xml:47
-msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
+msgid "The font used to draw the title."
msgstr ""
#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
+msgid "The icon for the close button."
msgstr ""
#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
msgstr ""
#: doc/classes/World.xml:4
@@ -69929,25 +70099,3 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
-
-#, fuzzy
-#~ msgid "Returns the close [TextureButton]."
-#~ msgstr "回傳åƒæ•¸çš„餘弦值。"
-
-#~ msgid ""
-#~ "Easing function, based on exponent. The curve values are: 0 is constant, "
-#~ "1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-"
-#~ "out/out in."
-#~ msgstr ""
-#~ "Returns the hyperbolic cosine of [code]s[/code] in radians.\n"
-#~ "[codeblock]\n"
-#~ "# Prints 1.543081\n"
-#~ "print(cosh(1))\n"
-#~ "[/codeblock]"
-
-#~ msgid ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
-#~ msgstr ""
-#~ "https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-#~ "animations.html"
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 7cd90ea1de..9ae081c0d1 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1415,7 +1415,7 @@ void RasterizerCanvasGLES3::_legacy_canvas_render_item(Item *p_ci, RenderItemSta
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: {
glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
} break;
- case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
+ case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
glBindTexture(GL_TEXTURE_2D, storage->resources.aniso_tex);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 4759a2b0d0..f19b4a0ce2 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1555,7 +1555,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
p_shader->uniforms.clear();
- if (p_shader->code == String()) {
+ if (p_shader->code.is_empty()) {
return; //just invalid, but no error
}
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 168080f2f1..c76d80b0a1 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -861,7 +861,13 @@ ShaderLanguage::DataType ShaderCompilerGLES3::_get_variable_type(const StringNam
Error ShaderCompilerGLES3::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
ShaderLanguage::VaryingFunctionNames var_names;
- Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), var_names, ShaderTypes::get_singleton()->get_types(), _get_variable_type);
+ ShaderLanguage::ShaderCompileInfo info;
+ info.functions = ShaderTypes::get_singleton()->get_functions(p_mode);
+ info.render_modes = ShaderTypes::get_singleton()->get_modes(p_mode);
+ info.shader_types = ShaderTypes::get_singleton()->get_types();
+ info.global_variable_type_func = _get_variable_type;
+
+ Error err = parser.compile(p_code, info);
// Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) {
if (err != OK) {
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 7d93d50ceb..2f26acf628 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -791,10 +791,10 @@ void ShaderGLES3::use_material(void *p_material) {
Transform2D tr = V->get();
GLfloat matrix[4] = {
/* build a 16x16 matrix */
- tr.elements[0][0],
- tr.elements[0][1],
- tr.elements[1][0],
- tr.elements[1][1],
+ (GLfloat)tr.elements[0][0],
+ (GLfloat)tr.elements[0][1],
+ (GLfloat)tr.elements[1][0],
+ (GLfloat)tr.elements[1][1],
};
glUniformMatrix2fv(location, 1, GL_FALSE, matrix);
@@ -804,15 +804,15 @@ void ShaderGLES3::use_material(void *p_material) {
Basis val = V->get();
GLfloat mat[9] = {
- val.elements[0][0],
- val.elements[1][0],
- val.elements[2][0],
- val.elements[0][1],
- val.elements[1][1],
- val.elements[2][1],
- val.elements[0][2],
- val.elements[1][2],
- val.elements[2][2],
+ (GLfloat)val.elements[0][0],
+ (GLfloat)val.elements[1][0],
+ (GLfloat)val.elements[2][0],
+ (GLfloat)val.elements[0][1],
+ (GLfloat)val.elements[1][1],
+ (GLfloat)val.elements[2][1],
+ (GLfloat)val.elements[0][2],
+ (GLfloat)val.elements[1][2],
+ (GLfloat)val.elements[2][2],
};
glUniformMatrix3fv(location, 1, GL_FALSE, mat);
@@ -822,22 +822,22 @@ void ShaderGLES3::use_material(void *p_material) {
case ShaderLanguage::TYPE_MAT4: {
Transform2D tr = V->get();
GLfloat matrix[16] = { /* build a 16x16 matrix */
- tr.elements[0][0],
- tr.elements[0][1],
- 0,
- 0,
- tr.elements[1][0],
- tr.elements[1][1],
- 0,
- 0,
- 0,
- 0,
- 1,
- 0,
- tr.elements[2][0],
- tr.elements[2][1],
- 0,
- 1
+ (GLfloat)tr.elements[0][0],
+ (GLfloat)tr.elements[0][1],
+ (GLfloat)0,
+ (GLfloat)0,
+ (GLfloat)tr.elements[1][0],
+ (GLfloat)tr.elements[1][1],
+ (GLfloat)0,
+ (GLfloat)0,
+ (GLfloat)0,
+ (GLfloat)0,
+ (GLfloat)1,
+ (GLfloat)0,
+ (GLfloat)tr.elements[2][0],
+ (GLfloat)tr.elements[2][1],
+ (GLfloat)0,
+ (GLfloat)1
};
glUniformMatrix4fv(location, 1, GL_FALSE, matrix);
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index 1754b47c85..be993b88e5 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -342,7 +342,7 @@ Error DirAccessUnix::change_dir(String p_dir) {
}
String base = _get_root_path();
- if (base != String() && !try_dir.begins_with(base)) {
+ if (!base.is_empty() && !try_dir.begins_with(base)) {
ERR_FAIL_COND_V(getcwd(real_current_dir_name, 2048) == nullptr, ERR_BUG);
String new_dir;
new_dir.parse_utf8(real_current_dir_name);
@@ -360,7 +360,7 @@ Error DirAccessUnix::change_dir(String p_dir) {
String DirAccessUnix::get_current_dir(bool p_include_drive) {
String base = _get_root_path();
- if (base != "") {
+ if (!base.is_empty()) {
String bd = current_dir.replace_first(base, "");
if (bd.begins_with("/")) {
return _get_root_string() + bd.substr(1, bd.length());
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index dc21d1d8e5..75d115df9c 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -160,7 +160,7 @@ void FileAccessUnix::close() {
close_notification_func(path, flags);
}
- if (save_path != "") {
+ if (!save_path.is_empty()) {
int rename_error = rename((save_path + ".tmp").utf8().get_data(), save_path.utf8().get_data());
if (rename_error && close_fail_notify) {
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 1ebc8cca5e..f0c679b54e 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -460,11 +460,11 @@ int OS_Unix::get_processor_count() const {
String OS_Unix::get_user_data_dir() const {
String appname = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name"));
- if (appname != "") {
+ if (!appname.is_empty()) {
bool use_custom_dir = ProjectSettings::get_singleton()->get("application/config/use_custom_user_dir");
if (use_custom_dir) {
String custom_dir = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/custom_user_dir_name"), true);
- if (custom_dir == "") {
+ if (custom_dir.is_empty()) {
custom_dir = appname;
}
return get_data_path().plus_file(custom_dir);
@@ -486,7 +486,7 @@ String OS_Unix::get_executable_path() const {
if (len > 0) {
b.parse_utf8(buf, len);
}
- if (b == "") {
+ if (b.is_empty()) {
WARN_PRINT("Couldn't get executable path from /proc/self/exe, using argv[0]");
return OS::get_executable_path();
}
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 952ee50074..928ea73409 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -2520,7 +2520,7 @@ Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, co
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
if (texture->used_in_frame != frames_drawn) {
@@ -4249,7 +4249,7 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
}
for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
const UniformInfo &ui = shader->sets[i].uniform_info[j];
- if (ret != String()) {
+ if (!ret.is_empty()) {
ret += "\n";
}
ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Length: " + itos(ui.length);
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index 3e98e36d14..aa8d7977f7 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -133,7 +133,7 @@ Error DirAccessWindows::change_dir(String p_dir) {
bool worked = (SetCurrentDirectoryW((LPCWSTR)(p_dir.utf16().get_data())) != 0);
String base = _get_root_path();
- if (base != "") {
+ if (!base.is_empty()) {
GetCurrentDirectoryW(2048, real_current_dir_name);
String new_dir = String::utf16((const char16_t *)real_current_dir_name).replace("\\", "/");
if (!new_dir.begins_with(base)) {
@@ -184,7 +184,7 @@ Error DirAccessWindows::make_dir(String p_dir) {
String DirAccessWindows::get_current_dir(bool p_include_drive) {
String base = _get_root_path();
- if (base != "") {
+ if (!base.is_empty()) {
String bd = current_dir.replace("\\", "/").replace_first(base, "");
if (bd.begins_with("/")) {
return _get_root_string() + bd.substr(1, bd.length());
@@ -196,7 +196,7 @@ String DirAccessWindows::get_current_dir(bool p_include_drive) {
if (p_include_drive) {
return current_dir;
} else {
- if (_get_root_string() == "") {
+ if (_get_root_string().is_empty()) {
int p = current_dir.find(":");
if (p != -1) {
return current_dir.substr(p + 1);
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index ff81622408..2c7b5b9be9 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -99,7 +99,7 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
HANDLE f = FindFirstFileW((LPCWSTR)(path.utf16().get_data()), &d);
if (f != INVALID_HANDLE_VALUE) {
String fname = String::utf16((const char16_t *)(d.cFileName));
- if (fname != String()) {
+ if (!fname.is_empty()) {
String base_file = path.get_file();
if (base_file != fname && base_file.findn(fname) == 0) {
WARN_PRINT("Case mismatch opening requested file '" + base_file + "', stored as '" + fname + "' in the filesystem. This file will not open when exported to other case-sensitive platforms.");
@@ -142,7 +142,7 @@ void FileAccessWindows::close() {
fclose(f);
f = nullptr;
- if (save_path != "") {
+ if (!save_path.is_empty()) {
bool rename_error = true;
int attempts = 4;
while (rename_error && attempts) {
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index dc0c62fbc9..a8d3bfcc90 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -612,7 +612,7 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() {
add_child(main_vbox);
tab_container = memnew(TabContainer);
- tab_container->set_tab_align(TabContainer::TabAlign::ALIGN_LEFT);
+ tab_container->set_tab_alignment(TabContainer::ALIGNMENT_LEFT);
tab_container->set_use_hidden_tabs_for_min_size(true);
tab_container->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tab_container->connect("tab_selected", callable_mp(this, &InputEventConfigurationDialog::_tab_selected));
@@ -622,7 +622,7 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() {
VBoxContainer *vb = memnew(VBoxContainer);
vb->set_name(TTR("Listen for Input"));
event_as_text = memnew(Label);
- event_as_text->set_align(Label::ALIGN_CENTER);
+ event_as_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
vb->add_child(event_as_text);
// Mouse button detection rect (Mouse button event outside this ColorRect will be ignored)
mouse_detection_rect = memnew(ColorRect);
@@ -761,7 +761,7 @@ void ActionMapEditor::_add_action_pressed() {
}
void ActionMapEditor::_add_action(const String &p_name) {
- if (p_name == "" || !_is_action_name_valid(p_name)) {
+ if (p_name.is_empty() || !_is_action_name_valid(p_name)) {
show_message(TTR("Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or '\"'"));
return;
}
@@ -785,7 +785,7 @@ void ActionMapEditor::_action_edited() {
return;
}
- if (new_name == "" || !_is_action_name_valid(new_name)) {
+ if (new_name.is_empty() || !_is_action_name_valid(new_name)) {
ti->set_text(0, old_name);
show_message(TTR("Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or '\"'"));
return;
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index a970ce3f1d..9682fb07d2 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -381,7 +381,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
draw_line(Point2(limit, i), Point2(right_limit, i), lc, Math::round(EDSCALE));
Color c = color;
c.a *= 0.5;
- draw_string(font, Point2(limit + 8, i - 2), TS->format_number(rtos(Math::snapped((iv + 1) * scale, step))), HALIGN_LEFT, -1, font_size, c);
+ draw_string(font, Point2(limit + 8, i - 2), TS->format_number(rtos(Math::snapped((iv + 1) * scale, step))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, c);
}
first = false;
@@ -452,8 +452,8 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
ep.point_rect.size = bezier_icon->get_size();
if (selection.has(i)) {
draw_texture(selected_icon, ep.point_rect.position);
- draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 8), TTR("Time:") + " " + TS->format_number(rtos(Math::snapped(offset, 0.001))), HALIGN_LEFT, -1, font_size, accent);
- draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::snapped(value, 0.001))), HALIGN_LEFT, -1, font_size, accent);
+ draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 8), TTR("Time:") + " " + TS->format_number(rtos(Math::snapped(offset, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
+ draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::snapped(value, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
} else {
draw_texture(bezier_icon, ep.point_rect.position);
}
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 51d3eca149..e7251662b7 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -650,7 +650,7 @@ public:
List<StringName> anims;
ap->get_animation_list(&anims);
for (const StringName &E : anims) {
- if (animations != String()) {
+ if (!animations.is_empty()) {
animations += ",";
}
@@ -659,7 +659,7 @@ public:
}
}
- if (animations != String()) {
+ if (!animations.is_empty()) {
animations += ",";
}
animations += "[stop]";
@@ -1332,7 +1332,7 @@ public:
List<StringName> anims;
ap->get_animation_list(&anims);
for (List<StringName>::Element *G = anims.front(); G; G = G->next()) {
- if (animations != String()) {
+ if (!animations.is_empty()) {
animations += ",";
}
@@ -1341,7 +1341,7 @@ public:
}
}
- if (animations != String()) {
+ if (!animations.is_empty()) {
animations += ",";
}
animations += "[stop]";
@@ -1622,7 +1622,7 @@ void AnimationTimelineEdit::_notification(int p_what) {
if (frame != prev_frame && i >= prev_frame_ofs) {
draw_line(Point2(get_name_limit() + i, 0), Point2(get_name_limit() + i, h), linecolor, Math::round(EDSCALE));
- draw_string(font, Point2(get_name_limit() + i + 3 * EDSCALE, (h - font->get_height(font_size)) / 2 + font->get_ascent(font_size)).floor(), itos(frame), HALIGN_LEFT, zoomw - i, font_size, sub ? color_time_dec : color_time_sec);
+ draw_string(font, Point2(get_name_limit() + i + 3 * EDSCALE, (h - font->get_height(font_size)) / 2 + font->get_ascent(font_size)).floor(), itos(frame), HORIZONTAL_ALIGNMENT_LEFT, zoomw - i, font_size, sub ? color_time_dec : color_time_sec);
prev_frame_ofs = i + font->get_string_size(itos(frame), font_size).x + 5 * EDSCALE;
}
}
@@ -1640,7 +1640,7 @@ void AnimationTimelineEdit::_notification(int p_what) {
if ((sc / step) != (prev_sc / step) || (prev_sc < 0 && sc >= 0)) {
int scd = sc < 0 ? prev_sc : sc;
draw_line(Point2(get_name_limit() + i, 0), Point2(get_name_limit() + i, h), linecolor, Math::round(EDSCALE));
- draw_string(font, Point2(get_name_limit() + i + 3, (h - font->get_height(font_size)) / 2 + font->get_ascent(font_size)).floor(), String::num((scd - (scd % step)) / double(SC_ADJ), decimals), HALIGN_LEFT, zoomw - i, font_size, sub ? color_time_dec : color_time_sec);
+ draw_string(font, Point2(get_name_limit() + i + 3, (h - font->get_height(font_size)) / 2 + font->get_ascent(font_size)).floor(), String::num((scd - (scd % step)) / double(SC_ADJ), decimals), HORIZONTAL_ALIGNMENT_LEFT, zoomw - i, font_size, sub ? color_time_dec : color_time_sec);
}
}
}
@@ -2029,7 +2029,7 @@ void AnimationTrackEdit::_notification(int p_what) {
Vector2 string_pos = Point2(ofs, (get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size));
string_pos = string_pos.floor();
- draw_string(font, string_pos, text, HALIGN_LEFT, limit - ofs - hsep, font_size, text_color);
+ draw_string(font, string_pos, text, HORIZONTAL_ALIGNMENT_LEFT, limit - ofs - hsep, font_size, text_color);
draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor, Math::round(EDSCALE));
}
@@ -2340,7 +2340,7 @@ void AnimationTrackEdit::draw_key(int p_index, float p_pixels_sec, int p_x, bool
int limit = MAX(0, p_clip_right - p_x - icon_to_draw->get_width());
if (limit > 0) {
- draw_string(font, Vector2(p_x + icon_to_draw->get_width(), int(get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size)), text, HALIGN_LEFT, limit, font_size, color);
+ draw_string(font, Vector2(p_x + icon_to_draw->get_width(), int(get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size)), text, HORIZONTAL_ALIGNMENT_LEFT, limit, font_size, color);
}
}
@@ -2665,7 +2665,7 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
if (stream.is_valid()) {
if (stream->get_path().is_resource_file()) {
stream_name = stream->get_path().get_file();
- } else if (stream->get_name() != "") {
+ } else if (!stream->get_name().is_empty()) {
stream_name = stream->get_name();
} else {
stream_name = stream->get_class();
@@ -3234,7 +3234,7 @@ void AnimationTrackEditGroup::_notification(int p_what) {
int ofs = 0;
draw_texture(icon, Point2(ofs, int(get_size().height - icon->get_height()) / 2));
ofs += separation + icon->get_width();
- draw_string(font, Point2(ofs, int(get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size)), node_name, HALIGN_LEFT, timeline->get_name_limit() - ofs, font_size, color);
+ draw_string(font, Point2(ofs, int(get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size)), node_name, HORIZONTAL_ALIGNMENT_LEFT, timeline->get_name_limit() - ofs, font_size, color);
int px = (-timeline->get_value() + timeline->get_play_position()) * timeline->get_zoom_scale() + timeline->get_name_limit();
@@ -3250,7 +3250,7 @@ void AnimationTrackEditGroup::set_type_and_name(const Ref<Texture2D> &p_type, co
node_name = p_name;
node = p_node;
update();
- minimum_size_changed();
+ update_minimum_size();
}
Size2 AnimationTrackEditGroup::get_minimum_size() const {
@@ -3657,7 +3657,7 @@ void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_
// Let's build a node path.
String path = root->get_path_to(p_node);
- if (p_sub != "") {
+ if (!p_sub.is_empty()) {
path += ":" + p_sub;
}
@@ -3697,7 +3697,7 @@ bool AnimationTrackEditor::has_track(Node3D *p_node, const String &p_sub, const
// Let's build a node path.
String path = root->get_path_to(p_node);
- if (p_sub != "") {
+ if (!p_sub.is_empty()) {
path += ":" + p_sub;
}
@@ -3762,7 +3762,7 @@ void AnimationTrackEditor::insert_node_value_key(Node *p_node, const String &p_p
EditorHistory *history = EditorNode::get_singleton()->get_editor_history();
for (int i = 1; i < history->get_path_size(); i++) {
String prop = history->get_path_property(i);
- ERR_FAIL_COND(prop == "");
+ ERR_FAIL_COND(prop.is_empty());
path += ":" + prop;
}
@@ -3862,7 +3862,7 @@ void AnimationTrackEditor::insert_value_key(const String &p_property, const Vari
for (int i = 1; i < history->get_path_size(); i++) {
String prop = history->get_path_property(i);
- ERR_FAIL_COND(prop == "");
+ ERR_FAIL_COND(prop.is_empty());
path += ":" + prop;
}
@@ -5756,6 +5756,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
}
}
+ int existing_idx = -1;
if (dst_track == -1) {
// If adding multiple tracks, make sure that correct track is referenced.
dst_track = reset_tracks;
@@ -5764,10 +5765,10 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
undo_redo->add_do_method(reset.ptr(), "add_track", animation->track_get_type(sk.track));
undo_redo->add_do_method(reset.ptr(), "track_set_path", dst_track, path);
undo_redo->add_undo_method(reset.ptr(), "remove_track", dst_track);
+ } else {
+ existing_idx = reset->track_find_key(dst_track, 0, true);
}
- int existing_idx = reset->track_find_key(dst_track, 0, true);
-
undo_redo->add_do_method(reset.ptr(), "track_insert_key", dst_track, 0, animation->track_get_key_value(sk.track, sk.key), animation->track_get_key_transition(sk.track, sk.key));
undo_redo->add_undo_method(reset.ptr(), "track_remove_key_at_time", dst_track, 0);
@@ -6020,7 +6021,7 @@ void AnimationTrackEditor::_pick_track_select_recursive(TreeItem *p_item, const
NodePath np = p_item->get_metadata(0);
Node *node = get_node(np);
- if (p_filter != String() && ((String)node->get_name()).findn(p_filter) != -1) {
+ if (!p_filter.is_empty() && ((String)node->get_name()).findn(p_filter) != -1) {
p_select_candidates.push_back(node);
}
@@ -6071,8 +6072,8 @@ AnimationTrackEditor::AnimationTrackEditor() {
info_message = memnew(Label);
info_message->set_text(TTR("Select an AnimationPlayer node to create and edit animations."));
- info_message->set_valign(Label::VALIGN_CENTER);
- info_message->set_align(Label::ALIGN_CENTER);
+ info_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
+ info_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
info_message->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
@@ -6116,8 +6117,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
track_vbox = memnew(VBoxContainer);
scroll->add_child(track_vbox);
track_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
- scroll->set_enable_h_scroll(false);
- scroll->set_enable_v_scroll(true);
+ scroll->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
track_vbox->add_theme_constant_override("separation", 0);
HBoxContainer *bottom_hb = memnew(HBoxContainer);
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index dd3e08b299..3c117f28a8 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -699,7 +699,7 @@ void AnimationTrackEditSubAnim::draw_key(int p_index, float p_pixels_sec, int p_
int limit = to_x - from_x - 4;
if (limit > 0) {
- draw_string(font, Point2(from_x + 2, int(get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size)), anim, HALIGN_LEFT, -1, font_size, color);
+ draw_string(font, Point2(from_x + 2, int(get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size)), anim, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, color);
}
if (p_selected) {
@@ -1272,7 +1272,7 @@ void AnimationTrackEditTypeAnimation::draw_key(int p_index, float p_pixels_sec,
int limit = to_x - from_x - 4;
if (limit > 0) {
- draw_string(font, Point2(from_x + 2, int(get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size)), anim, HALIGN_LEFT, -1, font_size, color);
+ draw_string(font, Point2(from_x + 2, int(get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size)), anim, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, color);
}
if (p_selected) {
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 1f01e9d4cf..c024c909a3 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -624,7 +624,7 @@ FindReplaceBar::FindReplaceBar() {
vbc_lineedit = memnew(VBoxContainer);
add_child(vbc_lineedit);
- vbc_lineedit->set_alignment(ALIGN_CENTER);
+ vbc_lineedit->set_alignment(BoxContainer::ALIGNMENT_CENTER);
vbc_lineedit->set_h_size_flags(SIZE_EXPAND_FILL);
VBoxContainer *vbc_button = memnew(VBoxContainer);
add_child(vbc_button);
@@ -633,10 +633,10 @@ FindReplaceBar::FindReplaceBar() {
HBoxContainer *hbc_button_search = memnew(HBoxContainer);
vbc_button->add_child(hbc_button_search);
- hbc_button_search->set_alignment(ALIGN_END);
+ hbc_button_search->set_alignment(BoxContainer::ALIGNMENT_END);
hbc_button_replace = memnew(HBoxContainer);
vbc_button->add_child(hbc_button_replace);
- hbc_button_replace->set_alignment(ALIGN_END);
+ hbc_button_replace->set_alignment(BoxContainer::ALIGNMENT_END);
HBoxContainer *hbc_option_search = memnew(HBoxContainer);
vbc_option->add_child(hbc_option_search);
@@ -1534,7 +1534,7 @@ void CodeTextEditor::set_edit_state(const Variant &p_state) {
void CodeTextEditor::set_error(const String &p_error) {
error->set_text(p_error);
- if (p_error != "") {
+ if (!p_error.is_empty()) {
error->set_default_cursor_shape(CURSOR_POINTING_HAND);
} else {
error->set_default_cursor_shape(CURSOR_ARROW);
@@ -1547,7 +1547,7 @@ void CodeTextEditor::set_error_pos(int p_line, int p_column) {
}
void CodeTextEditor::goto_error() {
- if (error->get_text() != "") {
+ if (!error->get_text().is_empty()) {
text_editor->unfold_line(error_line);
text_editor->set_caret_line(error_line);
text_editor->set_caret_column(error_column);
@@ -1854,7 +1854,7 @@ CodeTextEditor::CodeTextEditor() {
ScrollContainer *scroll = memnew(ScrollContainer);
scroll->set_h_size_flags(SIZE_EXPAND_FILL);
scroll->set_v_size_flags(SIZE_EXPAND_FILL);
- scroll->set_enable_v_scroll(false);
+ scroll->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
status_bar->add_child(scroll);
error = memnew(Label);
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 2088a7e1c4..4945414237 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -111,7 +111,7 @@ public:
void ConnectDialog::ok_pressed() {
String method_name = dst_method->get_text();
- if (method_name == "") {
+ if (method_name.is_empty()) {
error->set_text(TTR("Method in target node must be specified."));
error->popup_centered();
return;
@@ -234,7 +234,7 @@ void ConnectDialog::_add_bind() {
*/
void ConnectDialog::_remove_bind() {
String st = bind_editor->get_selected_path();
- if (st == "") {
+ if (st.is_empty()) {
return;
}
int idx = st.get_slice("/", 1).to_int() - 1;
@@ -969,7 +969,7 @@ void ConnectionsDock::update_tree() {
} else if (pi.type != Variant::NIL) {
tname = Variant::get_type_name(pi.type);
}
- signaldesc += (pi.name == "" ? String("arg " + itos(i)) : pi.name) + ": " + tname;
+ signaldesc += (pi.name.is_empty() ? String("arg " + itos(i)) : pi.name) + ": " + tname;
argnames.push_back(pi.name + ":" + tname);
}
}
@@ -1001,7 +1001,7 @@ void ConnectionsDock::update_tree() {
if (!found) {
DocTools *dd = EditorHelp::get_doc_data();
Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(base);
- while (F && descr == String()) {
+ while (F && descr.is_empty()) {
for (int i = 0; i < F->get().signals.size(); i++) {
if (F->get().signals[i].name == signal_name.operator String()) {
descr = DTR(F->get().signals[i].description);
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index dec4f50f03..6bf14df8a1 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -173,7 +173,7 @@ void CreateDialog::_update_search() {
_configure_search_option_item(root, base_type, ClassDB::class_exists(base_type));
const String search_text = search_box->get_text();
- bool empty_search = search_text == "";
+ bool empty_search = search_text.is_empty();
// Filter all candidate results.
Vector<String> candidates;
@@ -244,7 +244,7 @@ void CreateDialog::_configure_search_option_item(TreeItem *r_item, const String
r_item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_type, icon_fallback));
}
- if (search_box->get_text() != "") {
+ if (!search_box->get_text().is_empty()) {
r_item->set_collapsed(false);
} else {
// Don't collapse the root node or an abstract node on the first tree level.
@@ -322,7 +322,7 @@ void CreateDialog::_cleanup() {
void CreateDialog::_confirmed() {
String selected_item = get_selected_type();
- if (selected_item == String()) {
+ if (selected_item.is_empty()) {
return;
}
@@ -339,8 +339,10 @@ void CreateDialog::_confirmed() {
memdelete(f);
}
- emit_signal(SNAME("create"));
+ // To prevent, emitting an error from the transient window (shader dialog for example) hide this dialog before emitting the "create" signal.
hide();
+
+ emit_signal(SNAME("create"));
_cleanup();
}
@@ -640,7 +642,7 @@ void CreateDialog::_load_favorites_and_history() {
while (!f->eof_reached()) {
String l = f->get_line().strip_edges();
- if (l != String()) {
+ if (!l.is_empty()) {
favorite_list.push_back(l);
}
}
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index 85cf1558fe..8ea028a7de 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -59,7 +59,7 @@ EditorDebuggerNode::EditorDebuggerNode() {
add_theme_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles"))->get_margin(SIDE_RIGHT));
tabs = memnew(TabContainer);
- tabs->set_tab_align(TabContainer::ALIGN_LEFT);
+ tabs->set_tab_alignment(TabContainer::ALIGNMENT_LEFT);
tabs->set_tabs_visible(false);
tabs->connect("tab_changed", callable_mp(this, &EditorDebuggerNode::_debugger_changed));
add_child(tabs);
diff --git a/editor/debugger/editor_network_profiler.cpp b/editor/debugger/editor_network_profiler.cpp
index d4385630be..8b1f0085d5 100644
--- a/editor/debugger/editor_network_profiler.cpp
+++ b/editor/debugger/editor_network_profiler.cpp
@@ -60,7 +60,7 @@ void EditorNetworkProfiler::_update_frame() {
TreeItem *node = counters_display->create_item(root);
for (int j = 0; j < counters_display->get_columns(); ++j) {
- node->set_text_align(j, j > 0 ? TreeItem::ALIGN_RIGHT : TreeItem::ALIGN_LEFT);
+ node->set_text_alignment(j, j > 0 ? HORIZONTAL_ALIGNMENT_RIGHT : HORIZONTAL_ALIGNMENT_LEFT);
}
node->set_text(0, E.value.node_path);
@@ -149,7 +149,7 @@ EditorNetworkProfiler::EditorNetworkProfiler() {
incoming_bandwidth_text = memnew(LineEdit);
incoming_bandwidth_text->set_editable(false);
incoming_bandwidth_text->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
- incoming_bandwidth_text->set_align(LineEdit::Align::ALIGN_RIGHT);
+ incoming_bandwidth_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
hb->add_child(incoming_bandwidth_text);
Control *down_up_spacer = memnew(Control);
@@ -163,7 +163,7 @@ EditorNetworkProfiler::EditorNetworkProfiler() {
outgoing_bandwidth_text = memnew(LineEdit);
outgoing_bandwidth_text->set_editable(false);
outgoing_bandwidth_text->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
- outgoing_bandwidth_text->set_align(LineEdit::Align::ALIGN_RIGHT);
+ outgoing_bandwidth_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
hb->add_child(outgoing_bandwidth_text);
// Set initial texts in the incoming/outgoing bandwidth labels
diff --git a/editor/debugger/editor_performance_profiler.cpp b/editor/debugger/editor_performance_profiler.cpp
index 952f46e9a5..6106f1755d 100644
--- a/editor/debugger/editor_performance_profiler.cpp
+++ b/editor/debugger/editor_performance_profiler.cpp
@@ -132,14 +132,14 @@ void EditorPerformanceProfiler::_monitor_draw() {
rect.size -= graph_style_box->get_minimum_size();
Color draw_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
draw_color.set_hsv(Math::fmod(hue_shift * float(current.frame_index), 0.9f), draw_color.get_s() * 0.9f, draw_color.get_v() * value_multiplier, 0.6f);
- monitor_draw->draw_string(graph_font, rect.position + Point2(0, graph_font->get_ascent(font_size)), current.item->get_text(0), HALIGN_LEFT, rect.size.x, font_size, draw_color);
+ monitor_draw->draw_string(graph_font, rect.position + Point2(0, graph_font->get_ascent(font_size)), current.item->get_text(0), HORIZONTAL_ALIGNMENT_LEFT, rect.size.x, font_size, draw_color);
draw_color.a = 0.9f;
float value_position = rect.size.width - graph_font->get_string_size(current.item->get_text(1), font_size).width;
if (value_position < 0) {
value_position = 0;
}
- monitor_draw->draw_string(graph_font, rect.position + Point2(value_position, graph_font->get_ascent(font_size)), current.item->get_text(1), HALIGN_LEFT, rect.size.x, font_size, draw_color);
+ monitor_draw->draw_string(graph_font, rect.position + Point2(value_position, graph_font->get_ascent(font_size)), current.item->get_text(1), HORIZONTAL_ALIGNMENT_LEFT, rect.size.x, font_size, draw_color);
rect.position.y += graph_font->get_height(font_size);
rect.size.height -= graph_font->get_height(font_size);
@@ -152,12 +152,12 @@ void EditorPerformanceProfiler::_monitor_draw() {
Color horizontal_line_color;
horizontal_line_color.set_hsv(draw_color.get_h(), draw_color.get_s() * 0.5f, draw_color.get_v() * 0.5f, 0.3f);
monitor_draw->draw_line(rect.position, rect.position + Vector2(rect.size.width, 0), horizontal_line_color, Math::round(EDSCALE));
- monitor_draw->draw_string(graph_font, rect.position + Vector2(0, graph_font->get_ascent(font_size)), _create_label(current.max, current.type), HALIGN_LEFT, rect.size.width, font_size, horizontal_line_color);
+ monitor_draw->draw_string(graph_font, rect.position + Vector2(0, graph_font->get_ascent(font_size)), _create_label(current.max, current.type), HORIZONTAL_ALIGNMENT_LEFT, rect.size.width, font_size, horizontal_line_color);
for (int j = 0; j < line_count; j++) {
Vector2 y_offset = Vector2(0, rect.size.height * (1.0f - float(j) / float(line_count)));
monitor_draw->draw_line(rect.position + y_offset, rect.position + Vector2(rect.size.width, 0) + y_offset, horizontal_line_color, Math::round(EDSCALE));
- monitor_draw->draw_string(graph_font, rect.position - Vector2(0, graph_font->get_descent(font_size)) + y_offset, _create_label(current.max * float(j) / float(line_count), current.type), HALIGN_LEFT, rect.size.width, font_size, horizontal_line_color);
+ monitor_draw->draw_string(graph_font, rect.position - Vector2(0, graph_font->get_descent(font_size)) + y_offset, _create_label(current.max * float(j) / float(line_count), current.type), HORIZONTAL_ALIGNMENT_LEFT, rect.size.width, font_size, horizontal_line_color);
}
}
@@ -191,7 +191,7 @@ void EditorPerformanceProfiler::_monitor_draw() {
if (text_top_left_position.y < 0) {
text_top_left_position.y = h2 + MARKER_MARGIN;
}
- monitor_draw->draw_string(graph_font, rect.position + text_top_left_position + Point2(0, graph_font->get_ascent(font_size)), label, HALIGN_LEFT, rect.size.x, font_size, line_color);
+ monitor_draw->draw_string(graph_font, rect.position + text_top_left_position + Point2(0, graph_font->get_ascent(font_size)), label, HORIZONTAL_ALIGNMENT_LEFT, rect.size.x, font_size, line_color);
}
prev = h2;
e = e->next();
@@ -378,8 +378,8 @@ EditorPerformanceProfiler::EditorPerformanceProfiler() {
info_message = memnew(Label);
info_message->set_text(TTR("Pick one or more items from the list to display the graph."));
- info_message->set_valign(Label::VALIGN_CENTER);
- info_message->set_align(Label::ALIGN_CENTER);
+ info_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
+ info_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
info_message->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index d08ae1de8a..2bdacb51b8 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -355,7 +355,7 @@ void EditorProfiler::_update_frame() {
item->set_metadata(0, it.signature);
item->set_metadata(1, it.script);
item->set_metadata(2, it.line);
- item->set_text_align(2, TreeItem::ALIGN_RIGHT);
+ item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_RIGHT);
item->set_tooltip(0, it.name + "\n" + it.script + ":" + itos(it.line));
float time = dtime == DISPLAY_SELF_TIME ? it.self : it.total;
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index 4739458f8e..a4e4ed4020 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -462,7 +462,7 @@ void EditorVisualProfiler::_graph_tex_draw() {
graph->draw_line(Vector2(0, frame_y), Vector2(half_width, frame_y), Color(1, 1, 1, 0.3));
String limit_str = String::num(graph_limit, 2);
- graph->draw_string(font, Vector2(half_width - font->get_string_size(limit_str, font_size).x - 2, frame_y - 2), limit_str, HALIGN_LEFT, -1, font_size, Color(1, 1, 1, 0.6));
+ graph->draw_string(font, Vector2(half_width - font->get_string_size(limit_str, font_size).x - 2, frame_y - 2), limit_str, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 0.6));
}
if (graph_height_gpu > 0) {
@@ -473,11 +473,11 @@ void EditorVisualProfiler::_graph_tex_draw() {
graph->draw_line(Vector2(half_width, frame_y), Vector2(graph->get_size().x, frame_y), Color(1, 1, 1, 0.3));
String limit_str = String::num(graph_limit, 2);
- graph->draw_string(font, Vector2(half_width * 2 - font->get_string_size(limit_str, font_size).x - 2, frame_y - 2), limit_str, HALIGN_LEFT, -1, font_size, Color(1, 1, 1, 0.6));
+ graph->draw_string(font, Vector2(half_width * 2 - font->get_string_size(limit_str, font_size).x - 2, frame_y - 2), limit_str, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 0.6));
}
- graph->draw_string(font, Vector2(font->get_string_size("X", font_size).x, font->get_ascent(font_size) + 2), "CPU:", HALIGN_LEFT, -1, font_size, Color(1, 1, 1, 0.8));
- graph->draw_string(font, Vector2(font->get_string_size("X", font_size).x + graph->get_size().width / 2, font->get_ascent(font_size) + 2), "GPU:", HALIGN_LEFT, -1, font_size, Color(1, 1, 1, 0.8));
+ graph->draw_string(font, Vector2(font->get_string_size("X", font_size).x, font->get_ascent(font_size) + 2), "CPU:", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 0.8));
+ graph->draw_string(font, Vector2(font->get_string_size("X", font_size).x + graph->get_size().width / 2, font->get_ascent(font_size) + 2), "GPU:", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 0.8));
/*
if (hover_metric != -1 && frame_metrics[hover_metric].valid) {
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index bcff9cc56a..4f7dc78017 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -79,7 +79,7 @@ void ScriptEditorDebugger::_put_msg(String p_message, Array p_data) {
void ScriptEditorDebugger::debug_copy() {
String msg = reason->get_text();
- if (msg == "") {
+ if (msg.is_empty()) {
return;
}
DisplayServer::get_singleton()->clipboard_set(msg);
@@ -312,7 +312,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
if (is_move_to_foreground()) {
DisplayServer::get_singleton()->window_move_to_foreground();
}
- if (error != "") {
+ if (!error.is_empty()) {
tabs->set_current_tab(0);
}
profiler->set_enabled(false);
@@ -499,7 +499,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
error->set_icon(0, get_theme_icon(oe.warning ? "Warning" : "Error", "EditorIcons"));
error->set_text(0, time);
- error->set_text_align(0, TreeItem::ALIGN_LEFT);
+ error->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT);
const Color color = get_theme_color(oe.warning ? SNAME("warning_color") : SNAME("error_color"), SNAME("Editor"));
error->set_custom_color(0, color);
@@ -524,7 +524,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
TreeItem *cpp_cond = error_tree->create_item(error);
cpp_cond->set_text(0, "<" + TTR("C++ Error") + ">");
cpp_cond->set_text(1, oe.error);
- cpp_cond->set_text_align(0, TreeItem::ALIGN_LEFT);
+ cpp_cond->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT);
tooltip += TTR("C++ Error:") + " " + oe.error + "\n";
if (source_is_project_file) {
cpp_cond->set_metadata(0, source_meta);
@@ -542,7 +542,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
TreeItem *cpp_source = error_tree->create_item(error);
cpp_source->set_text(0, "<" + (source_is_project_file ? TTR("Source") : TTR("C++ Source")) + ">");
cpp_source->set_text(1, source_txt);
- cpp_source->set_text_align(0, TreeItem::ALIGN_LEFT);
+ cpp_source->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT);
tooltip += (source_is_project_file ? TTR("Source:") : TTR("C++ Source:")) + " " + source_txt + "\n";
// Set metadata to highlight error line in scripts.
@@ -565,7 +565,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
if (i == 0) {
stack_trace->set_text(0, "<" + TTR("Stack Trace") + ">");
- stack_trace->set_text_align(0, TreeItem::ALIGN_LEFT);
+ stack_trace->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT);
error->set_metadata(0, meta);
tooltip += TTR("Stack Trace:") + "\n";
}
@@ -1083,7 +1083,7 @@ void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_n
Resource *res = Object::cast_to<Resource>(p_base);
- if (res && res->get_path() != String()) {
+ if (res && !res->get_path().is_empty()) {
String respath = res->get_path();
int pathid = _get_res_path_cache(respath);
@@ -1113,7 +1113,7 @@ void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p
if (p_value.is_ref()) {
Ref<Resource> res = p_value;
- if (res.is_valid() && res->get_path() != String()) {
+ if (res.is_valid() && !res->get_path().is_empty()) {
Array msg;
msg.push_back(pathid);
msg.push_back(p_property);
@@ -1133,13 +1133,13 @@ void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p
Resource *res = Object::cast_to<Resource>(p_base);
- if (res && res->get_path() != String()) {
+ if (res && !res->get_path().is_empty()) {
String respath = res->get_path();
int pathid = _get_res_path_cache(respath);
if (p_value.is_ref()) {
Ref<Resource> res2 = p_value;
- if (res2.is_valid() && res2->get_path() != String()) {
+ if (res2.is_valid() && !res2->get_path().is_empty()) {
Array msg;
msg.push_back(pathid);
msg.push_back(p_property);
@@ -1574,7 +1574,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
editor = p_editor;
tabs = memnew(TabContainer);
- tabs->set_tab_align(TabContainer::ALIGN_LEFT);
+ tabs->set_tab_alignment(TabContainer::ALIGNMENT_LEFT);
tabs->add_theme_style_override("panel", editor->get_gui_base()->get_theme_stylebox(SNAME("DebuggerPanel"), SNAME("EditorStyles")));
tabs->connect("tab_changed", callable_mp(this, &ScriptEditorDebugger::_tab_changed));
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index 7ab5d9a97c..1cc8cc01ce 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -75,7 +75,7 @@ void DependencyEditor::_fix_and_find(EditorFileSystemDirectory *efsd, Map<String
String path = efsd->get_file_path(i);
for (KeyValue<String, String> &E : candidates[file]) {
- if (E.value == String()) {
+ if (E.value.is_empty()) {
E.value = path;
continue;
}
@@ -135,7 +135,7 @@ void DependencyEditor::_fix_all() {
for (KeyValue<String, Map<String, String>> &E : candidates) {
for (const KeyValue<String, String> &F : E.value) {
- if (F.value != String()) {
+ if (!F.value.is_empty()) {
remaps[F.key] = F.value;
}
}
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index f1d427648a..8191b343f7 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -252,17 +252,17 @@ void DocTools::remove_from(const DocTools &p_data) {
}
void DocTools::add_doc(const DocData::ClassDoc &p_class_doc) {
- ERR_FAIL_COND(p_class_doc.name == "");
+ ERR_FAIL_COND(p_class_doc.name.is_empty());
class_list[p_class_doc.name] = p_class_doc;
}
void DocTools::remove_doc(const String &p_class_name) {
- ERR_FAIL_COND(p_class_name == "" || !class_list.has(p_class_name));
+ ERR_FAIL_COND(p_class_name.is_empty() || !class_list.has(p_class_name));
class_list.erase(p_class_name);
}
bool DocTools::has_doc(const String &p_class_name) {
- if (p_class_name == "") {
+ if (p_class_name.is_empty()) {
return false;
}
return class_list.has(p_class_name);
@@ -437,7 +437,7 @@ void DocTools::generate(bool p_basic_types) {
method_list.sort();
for (const MethodInfo &E : method_list) {
- if (E.name == "" || (E.name[0] == '_' && !(E.flags & METHOD_FLAG_VIRTUAL))) {
+ if (E.name.is_empty() || (E.name[0] == '_' && !(E.flags & METHOD_FLAG_VIRTUAL))) {
continue; //hidden, don't count
}
@@ -459,21 +459,21 @@ void DocTools::generate(bool p_basic_types) {
}
if (E.flags & METHOD_FLAG_CONST) {
- if (method.qualifiers != "") {
+ if (!method.qualifiers.is_empty()) {
method.qualifiers += " ";
}
method.qualifiers += "const";
}
if (E.flags & METHOD_FLAG_VARARG) {
- if (method.qualifiers != "") {
+ if (!method.qualifiers.is_empty()) {
method.qualifiers += " ";
}
method.qualifiers += "vararg";
}
if (E.flags & METHOD_FLAG_STATIC) {
- if (method.qualifiers != "") {
+ if (!method.qualifiers.is_empty()) {
method.qualifiers += " ";
}
method.qualifiers += "static";
@@ -736,21 +736,21 @@ void DocTools::generate(bool p_basic_types) {
DocData::return_doc_from_retinfo(method, mi.return_val);
if (mi.flags & METHOD_FLAG_VARARG) {
- if (method.qualifiers != "") {
+ if (!method.qualifiers.is_empty()) {
method.qualifiers += " ";
}
method.qualifiers += "vararg";
}
if (mi.flags & METHOD_FLAG_CONST) {
- if (method.qualifiers != "") {
+ if (!method.qualifiers.is_empty()) {
method.qualifiers += " ";
}
method.qualifiers += "const";
}
if (mi.flags & METHOD_FLAG_STATIC) {
- if (method.qualifiers != "") {
+ if (!method.qualifiers.is_empty()) {
method.qualifiers += " ";
}
method.qualifiers += "static";
@@ -885,7 +885,7 @@ void DocTools::generate(bool p_basic_types) {
md.name = mi.name;
if (mi.flags & METHOD_FLAG_VARARG) {
- if (md.qualifiers != "") {
+ if (!md.qualifiers.is_empty()) {
md.qualifiers += " ";
}
md.qualifiers += "vararg";
@@ -1005,7 +1005,7 @@ Error DocTools::load_classes(const String &p_dir) {
da->list_dir_begin();
String path;
path = da->get_next();
- while (path != String()) {
+ while (!path.is_empty()) {
if (!da->current_is_dir() && path.ends_with("xml")) {
Ref<XMLParser> parser = memnew(XMLParser);
Error err2 = parser->open(p_dir.plus_file(path));
@@ -1035,7 +1035,7 @@ Error DocTools::erase_classes(const String &p_dir) {
da->list_dir_begin();
String path;
path = da->get_next();
- while (path != String()) {
+ while (!path.is_empty()) {
if (!da->current_is_dir() && path.ends_with("xml")) {
to_erase.push_back(path);
}
@@ -1236,7 +1236,7 @@ Error DocTools::_load(Ref<XMLParser> parser) {
}
static void _write_string(FileAccess *f, int p_tablevel, const String &p_string) {
- if (p_string == "") {
+ if (p_string.is_empty()) {
return;
}
String tab;
@@ -1254,15 +1254,15 @@ static void _write_method_doc(FileAccess *f, const String &p_name, Vector<DocDat
const DocData::MethodDoc &m = p_method_docs[i];
String qualifiers;
- if (m.qualifiers != "") {
+ if (!m.qualifiers.is_empty()) {
qualifiers += " qualifiers=\"" + m.qualifiers.xml_escape() + "\"";
}
_write_string(f, 2, "<" + p_name + " name=\"" + m.name.xml_escape() + "\"" + qualifiers + ">");
- if (m.return_type != "") {
+ if (!m.return_type.is_empty()) {
String enum_text;
- if (m.return_enum != String()) {
+ if (!m.return_enum.is_empty()) {
enum_text = " enum=\"" + m.return_enum + "\"";
}
_write_string(f, 3, "<return type=\"" + m.return_type + "\"" + enum_text + " />");
@@ -1277,11 +1277,11 @@ static void _write_method_doc(FileAccess *f, const String &p_name, Vector<DocDat
const DocData::ArgumentDoc &a = m.arguments[j];
String enum_text;
- if (a.enumeration != String()) {
+ if (!a.enumeration.is_empty()) {
enum_text = " enum=\"" + a.enumeration + "\"";
}
- if (a.default_value != "") {
+ if (!a.default_value.is_empty()) {
_write_string(f, 3, "<argument index=\"" + itos(j) + "\" name=\"" + a.name.xml_escape() + "\" type=\"" + a.type.xml_escape() + "\"" + enum_text + " default=\"" + a.default_value.xml_escape(true) + "\" />");
} else {
_write_string(f, 3, "<argument index=\"" + itos(j) + "\" name=\"" + a.name.xml_escape() + "\" type=\"" + a.type.xml_escape() + "\"" + enum_text + " />");
@@ -1319,7 +1319,7 @@ Error DocTools::save_classes(const String &p_default_path, const Map<String, Str
_write_string(f, 0, "<?xml version=\"1.0\" encoding=\"UTF-8\" ?>");
String header = "<class name=\"" + c.name + "\"";
- if (c.inherits != "") {
+ if (!c.inherits.is_empty()) {
header += " inherits=\"" + c.inherits + "\"";
}
header += String(" version=\"") + VERSION_BRANCH + "\"";
@@ -1353,10 +1353,10 @@ Error DocTools::save_classes(const String &p_default_path, const Map<String, Str
for (int i = 0; i < c.properties.size(); i++) {
String additional_attributes;
- if (c.properties[i].enumeration != String()) {
+ if (!c.properties[i].enumeration.is_empty()) {
additional_attributes += " enum=\"" + c.properties[i].enumeration + "\"";
}
- if (c.properties[i].default_value != String()) {
+ if (!c.properties[i].default_value.is_empty()) {
additional_attributes += " default=\"" + c.properties[i].default_value.xml_escape(true) + "\"";
}
@@ -1380,13 +1380,13 @@ Error DocTools::save_classes(const String &p_default_path, const Map<String, Str
for (int i = 0; i < c.constants.size(); i++) {
const DocData::ConstantDoc &k = c.constants[i];
if (k.is_value_valid) {
- if (k.enumeration != String()) {
+ if (!k.enumeration.is_empty()) {
_write_string(f, 2, "<constant name=\"" + k.name + "\" value=\"" + k.value + "\" enum=\"" + k.enumeration + "\">");
} else {
_write_string(f, 2, "<constant name=\"" + k.name + "\" value=\"" + k.value + "\">");
}
} else {
- if (k.enumeration != String()) {
+ if (!k.enumeration.is_empty()) {
_write_string(f, 2, "<constant name=\"" + k.name + "\" value=\"platform-dependent\" enum=\"" + k.enumeration + "\">");
} else {
_write_string(f, 2, "<constant name=\"" + k.name + "\" value=\"platform-dependent\">");
@@ -1406,7 +1406,7 @@ Error DocTools::save_classes(const String &p_default_path, const Map<String, Str
for (int i = 0; i < c.theme_properties.size(); i++) {
const DocData::ThemeItemDoc &ti = c.theme_properties[i];
- if (ti.default_value != "") {
+ if (!ti.default_value.is_empty()) {
_write_string(f, 2, "<theme_item name=\"" + ti.name + "\" data_type=\"" + ti.data_type + "\" type=\"" + ti.type + "\" default=\"" + ti.default_value.xml_escape(true) + "\">");
} else {
_write_string(f, 2, "<theme_item name=\"" + ti.name + "\" data_type=\"" + ti.data_type + "\" type=\"" + ti.type + "\">");
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index 414264e697..2de92f5184 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -125,7 +125,7 @@ EditorAbout::EditorAbout() {
vbc->connect("theme_changed", callable_mp(this, &EditorAbout::_theme_changed));
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- hbc->set_alignment(BoxContainer::ALIGN_CENTER);
+ hbc->set_alignment(BoxContainer::ALIGNMENT_CENTER);
hbc->add_theme_constant_override("separation", 30 * EDSCALE);
add_child(vbc);
vbc->add_child(hbc);
diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index 8dd3045887..6c64c53837 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -88,7 +88,7 @@ void EditorAssetInstaller::_item_edited() {
String path = item->get_metadata(0);
updating = true;
- if (path == String() || item == tree->get_root()) { //a dir or root
+ if (path.is_empty() || item == tree->get_root()) { //a dir or root
_update_subitems(item, item->is_checked(0), true);
}
@@ -212,7 +212,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
depth--;
}
- if (skip || path == String()) {
+ if (skip || path.is_empty()) {
continue;
}
@@ -307,7 +307,7 @@ void EditorAssetInstaller::ok_pressed() {
if (status_map.has(name) && status_map[name]->is_checked(0)) {
String path = status_map[name]->get_metadata(0);
- if (path == String()) { // a dir
+ if (path.is_empty()) { // a dir
String dirpath;
TreeItem *t = status_map[name];
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 0d7a2eded9..81a1f26818 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -1298,8 +1298,7 @@ EditorAudioBuses::EditorAudioBuses() {
bus_scroll = memnew(ScrollContainer);
bus_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
- bus_scroll->set_enable_h_scroll(true);
- bus_scroll->set_enable_v_scroll(false);
+ bus_scroll->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
add_child(bus_scroll);
bus_hb = memnew(HBoxContainer);
bus_hb->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -1423,7 +1422,7 @@ void EditorAudioMeterNotches::_draw_audio_notches() {
Vector2((line_length + label_space) * EDSCALE,
(1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + (font_height / 4) + top_padding),
String::num(Math::abs(n.db_value)) + "dB",
- HALIGN_LEFT, -1, font_size,
+ HORIZONTAL_ALIGNMENT_LEFT, -1, font_size,
notch_color);
}
}
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index 25e76c2262..418d7d58ef 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -340,22 +340,22 @@ void EditorAutoloadSettings::_autoload_file_callback(const String &p_path) {
}
void EditorAutoloadSettings::_autoload_text_submitted(const String p_name) {
- if (autoload_add_path->get_text() != "" && _autoload_name_is_valid(p_name, nullptr)) {
+ if (!autoload_add_path->get_text().is_empty() && _autoload_name_is_valid(p_name, nullptr)) {
_autoload_add();
}
}
void EditorAutoloadSettings::_autoload_path_text_changed(const String p_path) {
add_autoload->set_disabled(
- p_path == "" || !_autoload_name_is_valid(autoload_add_name->get_text(), nullptr));
+ p_path.is_empty() || !_autoload_name_is_valid(autoload_add_name->get_text(), nullptr));
}
void EditorAutoloadSettings::_autoload_text_changed(const String p_name) {
String error_string;
bool is_name_valid = _autoload_name_is_valid(p_name, &error_string);
- add_autoload->set_disabled(autoload_add_path->get_text() == "" || !is_name_valid);
+ add_autoload->set_disabled(autoload_add_path->get_text().is_empty() || !is_name_valid);
error_message->set_text(error_string);
- error_message->set_visible(autoload_add_name->get_text() != "" && !is_name_valid);
+ error_message->set_visible(!autoload_add_name->get_text().is_empty() && !is_name_valid);
}
Node *EditorAutoloadSettings::_create_autoload(const String &p_path) {
@@ -838,7 +838,7 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
error_message = memnew(Label);
error_message->hide();
- error_message->set_align(Label::Align::ALIGN_RIGHT);
+ error_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
error_message->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
add_child(error_message);
diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp
index 52e55de84c..6bc23c352a 100644
--- a/editor/editor_command_palette.cpp
+++ b/editor/editor_command_palette.cpp
@@ -128,7 +128,7 @@ void EditorCommandPalette::_update_command_search(const String &search_text) {
String shortcut_text = entries[i].shortcut_text == "None" ? "" : entries[i].shortcut_text;
ti->set_text(0, entries[i].display_name);
ti->set_metadata(0, entries[i].key_name);
- ti->set_text_align(1, TreeItem::TextAlign::ALIGN_RIGHT);
+ ti->set_text_alignment(1, HORIZONTAL_ALIGNMENT_RIGHT);
ti->set_text(1, shortcut_text);
Color c = Color(1, 1, 1, 0.5);
ti->set_custom_color(1, c);
@@ -164,7 +164,7 @@ void EditorCommandPalette::_sbox_input(const Ref<InputEvent> &p_ie) {
void EditorCommandPalette::_confirmed() {
TreeItem *selected_option = search_options->get_selected();
String command_key = selected_option != nullptr ? selected_option->get_metadata(0) : "";
- if (command_key != "") {
+ if (!command_key.is_empty()) {
hide();
execute_command(command_key);
}
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 6fd8cb47ea..390a2998d6 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -100,7 +100,7 @@ void EditorHistory::_add_object(ObjectID p_object, const String &p_property, int
history.resize(current + 1); //clip history to next
}
- if (p_property != "" && has_prev) {
+ if (!p_property.is_empty() && has_prev) {
//add a sub property
History &pr = history.write[current];
h = pr;
@@ -566,7 +566,7 @@ void EditorData::remove_scene(int p_idx) {
current_edited_scene--;
}
- if (edited_scene[p_idx].path != String()) {
+ if (!edited_scene[p_idx].path.is_empty()) {
ScriptEditor::get_singleton()->close_builtin_scripts_from_scene(edited_scene[p_idx].path);
}
@@ -583,7 +583,7 @@ bool EditorData::_find_updated_instances(Node *p_root, Node *p_node, Set<String>
if (p_node == p_root) {
ss = p_node->get_scene_inherited_state();
- } else if (p_node->get_scene_file_path() != String()) {
+ } else if (!p_node->get_scene_file_path().is_empty()) {
ss = p_node->get_scene_instance_state();
}
@@ -647,7 +647,7 @@ bool EditorData::check_and_update_scene(int p_idx) {
memdelete(edited_scene[p_idx].root);
edited_scene.write[p_idx].root = new_scene;
- if (new_scene->get_scene_file_path() != "") {
+ if (!new_scene->get_scene_file_path().is_empty()) {
edited_scene.write[p_idx].path = new_scene->get_scene_file_path();
}
edited_scene.write[p_idx].selection = new_selection;
@@ -682,14 +682,14 @@ void EditorData::set_edited_scene_root(Node *p_root) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
edited_scene.write[current_edited_scene].root = p_root;
if (p_root) {
- if (p_root->get_scene_file_path() != "") {
+ if (!p_root->get_scene_file_path().is_empty()) {
edited_scene.write[current_edited_scene].path = p_root->get_scene_file_path();
} else {
p_root->set_scene_file_path(edited_scene[current_edited_scene].path);
}
}
- if (edited_scene[current_edited_scene].path != "") {
+ if (!edited_scene[current_edited_scene].path.is_empty()) {
edited_scene.write[current_edited_scene].file_modified_time = FileAccess::get_modified_time(edited_scene[current_edited_scene].path);
}
}
@@ -764,7 +764,7 @@ Ref<Script> EditorData::get_scene_root_script(int p_idx) const {
Ref<Script> s = edited_scene[p_idx].root->get_script();
if (!s.is_valid() && edited_scene[p_idx].root->get_child_count()) {
Node *n = edited_scene[p_idx].root->get_child(0);
- while (!s.is_valid() && n && n->get_scene_file_path() == String()) {
+ while (!s.is_valid() && n && n->get_scene_file_path().is_empty()) {
s = n->get_script();
n = n->get_parent();
}
@@ -777,7 +777,7 @@ String EditorData::get_scene_title(int p_idx, bool p_always_strip_extension) con
if (!edited_scene[p_idx].root) {
return TTR("[empty]");
}
- if (edited_scene[p_idx].root->get_scene_file_path() == "") {
+ if (edited_scene[p_idx].root->get_scene_file_path().is_empty()) {
return TTR("[unsaved]");
}
@@ -818,7 +818,7 @@ String EditorData::get_scene_path(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
if (edited_scene[p_idx].root) {
- if (edited_scene[p_idx].root->get_scene_file_path() == "") {
+ if (edited_scene[p_idx].root->get_scene_file_path().is_empty()) {
edited_scene[p_idx].root->set_scene_file_path(edited_scene[p_idx].path);
} else {
return edited_scene[p_idx].root->get_scene_file_path();
diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp
index f91dedf25d..61b655098f 100644
--- a/editor/editor_dir_dialog.cpp
+++ b/editor/editor_dir_dialog.cpp
@@ -49,7 +49,7 @@ void EditorDirDialog::_update_dir(TreeItem *p_item, EditorFileSystemDirectory *p
if (!p_item->get_parent()) {
p_item->set_text(0, "res://");
} else {
- if (!opened_paths.has(path) && (p_select_path == String() || !p_select_path.begins_with(path))) {
+ if (!opened_paths.has(path) && (p_select_path.is_empty() || !p_select_path.begins_with(path))) {
p_item->set_collapsed(true);
}
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 55a2c319fe..95affb09b6 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -264,7 +264,7 @@ void EditorExportPlatform::gen_debug_flags(Vector<String> &r_flags, int p_flags)
String passwd = EditorSettings::get_singleton()->get("filesystem/file_server/password");
r_flags.push_back("--remote-fs");
r_flags.push_back(host + ":" + itos(port));
- if (passwd != "") {
+ if (!passwd.is_empty()) {
r_flags.push_back("--remote-fs-password");
r_flags.push_back(passwd);
}
@@ -528,7 +528,7 @@ void EditorExportPlatform::_edit_files_with_filter(DirAccess *da, const Vector<S
}
void EditorExportPlatform::_edit_filter_list(Set<String> &r_list, const String &p_filter, bool exclude) {
- if (p_filter == "") {
+ if (p_filter.is_empty()) {
return;
}
Vector<String> split = p_filter.split(",");
@@ -683,12 +683,12 @@ EditorExportPlatform::FeatureContainers EditorExportPlatform::get_feature_contai
result.features_pv.push_back(E);
}
- if (p_preset->get_custom_features() != String()) {
+ if (!p_preset->get_custom_features().is_empty()) {
Vector<String> tmp_custom_list = p_preset->get_custom_features().split(",");
for (int i = 0; i < tmp_custom_list.size(); i++) {
String f = tmp_custom_list[i].strip_edges();
- if (f != String()) {
+ if (!f.is_empty()) {
result.features.insert(f);
result.features_pv.push_back(f);
}
@@ -994,12 +994,12 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
Vector<String> custom_list;
- if (p_preset->get_custom_features() != String()) {
+ if (!p_preset->get_custom_features().is_empty()) {
Vector<String> tmp_custom_list = p_preset->get_custom_features().split(",");
for (int i = 0; i < tmp_custom_list.size(); i++) {
String f = tmp_custom_list[i].strip_edges();
- if (f != String()) {
+ if (!f.is_empty()) {
custom_list.push_back(f);
}
}
@@ -1033,14 +1033,14 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
// Store icon and splash images directly, they need to bypass the import system and be loaded as images
String icon = ProjectSettings::get_singleton()->get("application/config/icon");
String splash = ProjectSettings::get_singleton()->get("application/boot_splash/image");
- if (icon != String() && FileAccess::exists(icon)) {
+ if (!icon.is_empty() && FileAccess::exists(icon)) {
Vector<uint8_t> array = FileAccess::get_file_as_array(icon);
err = p_func(p_udata, icon, array, idx, total, enc_in_filters, enc_ex_filters, key);
if (err != OK) {
return err;
}
}
- if (splash != String() && FileAccess::exists(splash) && icon != splash) {
+ if (!splash.is_empty() && FileAccess::exists(splash) && icon != splash) {
Vector<uint8_t> array = FileAccess::get_file_as_array(splash);
err = p_func(p_udata, splash, array, idx, total, enc_in_filters, enc_ex_filters, key);
if (err != OK) {
@@ -1359,7 +1359,7 @@ void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, int p_flags
String passwd = EditorSettings::get_singleton()->get("filesystem/file_server/password");
r_flags.push_back("--remote-fs");
r_flags.push_back(host + ":" + itos(port));
- if (passwd != "") {
+ if (!passwd.is_empty()) {
r_flags.push_back("--remote-fs-password");
r_flags.push_back(passwd);
}
@@ -1855,7 +1855,7 @@ Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_pr
template_path = template_path.strip_edges();
- if (template_path == String()) {
+ if (template_path.is_empty()) {
if (p_preset->get("binary_format/64_bits")) {
if (p_debug) {
template_path = find_export_template(debug_file_64);
@@ -1871,7 +1871,7 @@ Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_pr
}
}
- if (template_path != String() && !FileAccess::exists(template_path)) {
+ if (!template_path.is_empty() && !FileAccess::exists(template_path)) {
EditorNode::get_singleton()->show_warning(TTR("Template file not found:") + "\n" + template_path);
return ERR_FILE_NOT_FOUND;
}
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index 2222a5e5d3..2ca91043e1 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -310,7 +310,7 @@ EditorFeatureProfile::EditorFeatureProfile() {}
void EditorFeatureProfileManager::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
current_profile = EDITOR_GET("_default_feature_profile");
- if (current_profile != String()) {
+ if (!current_profile.is_empty()) {
current.instantiate();
Error err = current->load_from_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(current_profile + ".profile"));
if (err != OK) {
@@ -334,7 +334,7 @@ String EditorFeatureProfileManager::_get_selected_profile() {
void EditorFeatureProfileManager::_update_profile_list(const String &p_select_profile) {
String selected_profile;
- if (p_select_profile == String()) { //default, keep
+ if (p_select_profile.is_empty()) { //default, keep
if (profile_list->get_selected() >= 0) {
selected_profile = profile_list->get_item_metadata(profile_list->get_selected());
if (!FileAccess::exists(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(selected_profile + ".profile"))) {
@@ -352,7 +352,7 @@ void EditorFeatureProfileManager::_update_profile_list(const String &p_select_pr
d->list_dir_begin();
while (true) {
String f = d->get_next();
- if (f == String()) {
+ if (f.is_empty()) {
break;
}
@@ -371,7 +371,7 @@ void EditorFeatureProfileManager::_update_profile_list(const String &p_select_pr
for (int i = 0; i < profiles.size(); i++) {
String name = profiles[i];
- if (i == 0 && selected_profile == String()) {
+ if (i == 0 && selected_profile.is_empty()) {
selected_profile = name;
}
@@ -386,15 +386,15 @@ void EditorFeatureProfileManager::_update_profile_list(const String &p_select_pr
}
}
- class_list_vbc->set_visible(selected_profile != String());
- property_list_vbc->set_visible(selected_profile != String());
- no_profile_selected_help->set_visible(selected_profile == String());
- profile_actions[PROFILE_CLEAR]->set_disabled(current_profile == String());
- profile_actions[PROFILE_ERASE]->set_disabled(selected_profile == String());
- profile_actions[PROFILE_EXPORT]->set_disabled(selected_profile == String());
- profile_actions[PROFILE_SET]->set_disabled(selected_profile == String());
+ class_list_vbc->set_visible(!selected_profile.is_empty());
+ property_list_vbc->set_visible(!selected_profile.is_empty());
+ no_profile_selected_help->set_visible(selected_profile.is_empty());
+ profile_actions[PROFILE_CLEAR]->set_disabled(current_profile.is_empty());
+ profile_actions[PROFILE_ERASE]->set_disabled(selected_profile.is_empty());
+ profile_actions[PROFILE_EXPORT]->set_disabled(selected_profile.is_empty());
+ profile_actions[PROFILE_SET]->set_disabled(selected_profile.is_empty());
- current_profile_name->set_text(current_profile != String() ? current_profile : TTR("(none)"));
+ current_profile_name->set_text(!current_profile.is_empty() ? current_profile : TTR("(none)"));
_update_selected_profile();
}
@@ -412,7 +412,7 @@ void EditorFeatureProfileManager::_profile_action(int p_action) {
} break;
case PROFILE_SET: {
String selected = _get_selected_profile();
- ERR_FAIL_COND(selected == String());
+ ERR_FAIL_COND(selected.is_empty());
if (selected == current_profile) {
return; // Nothing to do here.
}
@@ -438,7 +438,7 @@ void EditorFeatureProfileManager::_profile_action(int p_action) {
} break;
case PROFILE_ERASE: {
String selected = _get_selected_profile();
- ERR_FAIL_COND(selected == String());
+ ERR_FAIL_COND(selected.is_empty());
erase_profile_dialog->set_text(vformat(TTR("Remove currently selected profile, '%s'? Cannot be undone."), selected));
erase_profile_dialog->popup_centered(Size2(240, 60) * EDSCALE);
@@ -448,7 +448,7 @@ void EditorFeatureProfileManager::_profile_action(int p_action) {
void EditorFeatureProfileManager::_erase_selected_profile() {
String selected = _get_selected_profile();
- ERR_FAIL_COND(selected == String());
+ ERR_FAIL_COND(selected.is_empty());
DirAccessRef da = DirAccess::open(EditorSettings::get_singleton()->get_feature_profiles_dir());
ERR_FAIL_COND_MSG(!da, "Cannot open directory '" + EditorSettings::get_singleton()->get_feature_profiles_dir() + "'.");
@@ -718,7 +718,7 @@ void EditorFeatureProfileManager::_update_selected_profile() {
class_list->clear();
String profile = _get_selected_profile();
- if (profile == String()) { //nothing selected, nothing edited
+ if (profile.is_empty()) { //nothing selected, nothing edited
property_list->clear();
edited.unref();
return;
@@ -822,7 +822,7 @@ void EditorFeatureProfileManager::_export_profile(const String &p_path) {
void EditorFeatureProfileManager::_save_and_update() {
String edited_path = _get_selected_profile();
- ERR_FAIL_COND(edited_path == String());
+ ERR_FAIL_COND(edited_path.is_empty());
ERR_FAIL_COND(edited.is_null());
edited->save_to_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(edited_path + ".profile"));
@@ -948,7 +948,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
Ref<StyleBoxEmpty> sb = memnew(StyleBoxEmpty);
sb->set_default_margin(SIDE_TOP, 20 * EDSCALE);
no_profile_selected_help->add_theme_style_override("normal", sb);
- no_profile_selected_help->set_align(Label::ALIGN_CENTER);
+ no_profile_selected_help->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
no_profile_selected_help->set_v_size_flags(Control::SIZE_EXPAND_FILL);
h_split->add_child(no_profile_selected_help);
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index b5300bdc1b..a35458d284 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -274,7 +274,7 @@ void EditorFileDialog::_post_popup() {
file_box->set_visible(true);
}
- if (is_visible() && get_current_file() != "") {
+ if (is_visible() && !get_current_file().is_empty()) {
_request_single_thumbnail(get_current_dir().plus_file(get_current_file()));
}
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 4f02a82fb5..d515b58e37 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -241,7 +241,7 @@ void EditorFileSystem::_scan_filesystem() {
first = false;
continue;
}
- if (l == String()) {
+ if (l.is_empty()) {
continue;
}
@@ -295,7 +295,7 @@ void EditorFileSystem::_scan_filesystem() {
{
FileAccessRef f2 = FileAccess::open(update_cache, FileAccess::READ);
String l = f2->get_line().strip_edges();
- while (l != String()) {
+ while (!l.is_empty()) {
file_cache.erase(l); //erase cache for this, so it gets updated
l = f2->get_line().strip_edges();
}
@@ -405,7 +405,7 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
return false; //parse error, try reimport manually (Avoid reimport loop on broken file)
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
if (assign.begins_with("path")) {
to_check.push_back(value);
} else if (assign == "files") {
@@ -476,7 +476,7 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
memdelete(md5s);
return false; // parse error
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
if (!p_only_imported_files) {
if (assign == "source_md5") {
source_md5 = value;
@@ -497,11 +497,11 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
//check source md5 matching
if (!p_only_imported_files) {
- if (source_file != String() && source_file != p_path) {
+ if (!source_file.is_empty() && source_file != p_path) {
return true; //file was moved, reimport
}
- if (source_md5 == String()) {
+ if (source_md5.is_empty()) {
return true; //lacks md5, so just reimport
}
@@ -510,7 +510,7 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
return true;
}
- if (dest_files.size() && dest_md5 != String()) {
+ if (dest_files.size() && !dest_md5.is_empty()) {
md5 = FileAccess::get_multiple_md5(dest_files);
if (md5 != dest_md5) {
return true;
@@ -710,7 +710,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
da->list_dir_begin();
while (true) {
String f = da->get_next();
- if (f == "") {
+ if (f.is_empty()) {
break;
}
@@ -820,7 +820,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
scan_actions.push_back(ia);
}
- if (fc->type == String()) {
+ if (fc->type.is_empty()) {
fi->type = ResourceLoader::get_resource_type(path);
fi->import_group_file = ResourceLoader::get_import_group_file(path);
//there is also the chance that file type changed due to reimport, must probably check this somehow here (or kind of note it for next time in another file?)
@@ -932,7 +932,7 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
da->list_dir_begin();
while (true) {
String f = da->get_next();
- if (f == "") {
+ if (f.is_empty()) {
break;
}
@@ -1246,7 +1246,7 @@ void EditorFileSystem::_save_filesystem_cache(EditorFileSystemDirectory *p_dir,
p_file->store_line("::" + p_dir->get_path() + "::" + String::num(p_dir->modified_time));
for (int i = 0; i < p_dir->files.size(); i++) {
- if (p_dir->files[i]->import_group_file != String()) {
+ if (!p_dir->files[i]->import_group_file.is_empty()) {
group_file_cache.insert(p_dir->files[i]->import_group_file);
}
String s = p_dir->files[i]->file + "::" + p_dir->files[i]->type + "::" + itos(p_dir->files[i]->uid) + "::" + itos(p_dir->files[i]->modified_time) + "::" + itos(p_dir->files[i]->import_modified_time) + "::" + itos(p_dir->files[i]->import_valid) + "::" + p_dir->files[i]->import_group_file + "::" + p_dir->files[i]->script_class_name + "<>" + p_dir->files[i]->script_class_extends + "<>" + p_dir->files[i]->script_class_icon_path;
@@ -1386,7 +1386,7 @@ EditorFileSystemDirectory *EditorFileSystem::get_filesystem_path(const String &p
f = f.substr(6, f.length());
f = f.replace("\\", "/");
- if (f == String()) {
+ if (f.is_empty()) {
return filesystem;
}
@@ -1465,7 +1465,7 @@ void EditorFileSystem::_scan_script_classes(EditorFileSystemDirectory *p_dir) {
int filecount = p_dir->files.size();
const EditorFileSystemDirectory::FileInfo *const *files = p_dir->files.ptr();
for (int i = 0; i < filecount; i++) {
- if (files[i]->script_class_name == String()) {
+ if (files[i]->script_class_name.is_empty()) {
continue;
}
@@ -1545,7 +1545,7 @@ void EditorFileSystem::update_file(const String &p_file) {
}
String type = ResourceLoader::get_resource_type(p_file);
- if (type == "" && textfile_extensions.has(p_file.get_extension())) {
+ if (type.is_empty() && textfile_extensions.has(p_file.get_extension())) {
type = "TextFile";
}
ResourceUID::ID uid = ResourceLoader::get_resource_uid(p_file);
@@ -1616,9 +1616,9 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
ERR_CONTINUE(err != OK);
ERR_CONTINUE(!config->has_section_key("remap", "importer"));
String file_importer_name = config->get_value("remap", "importer");
- ERR_CONTINUE(file_importer_name == String());
+ ERR_CONTINUE(file_importer_name.is_empty());
- if (importer_name != String() && importer_name != file_importer_name) {
+ if (!importer_name.is_empty() && importer_name != file_importer_name) {
EditorNode::get_singleton()->show_warning(vformat(TTR("There are multiple importers for different types pointing to file %s, import aborted"), p_group_file));
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
@@ -1656,7 +1656,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
return OK; // (do nothing)
}
- ERR_FAIL_COND_V(importer_name == String(), ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(importer_name.is_empty(), ERR_UNCONFIGURED);
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
@@ -1677,7 +1677,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
if (version > 0) {
f->store_line("importer_version=" + itos(version));
}
- if (importer->get_resource_type() != "") {
+ if (!importer->get_resource_type().is_empty()) {
f->store_line("type=\"" + importer->get_resource_type() + "\"");
}
@@ -1759,7 +1759,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
if (ResourceCache::has(file)) {
Resource *r = ResourceCache::get(file);
- if (r->get_import_path() != String()) {
+ if (!r->get_import_path().is_empty()) {
String dst_path = ResourceFormatImporter::get_singleton()->get_internal_resource_path(file);
r->set_import_path(dst_path);
r->set_import_last_modified_time(0);
@@ -1783,7 +1783,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName
Map<StringName, Variant> params;
String importer_name; //empty by default though
- if (p_custom_importer != String()) {
+ if (!p_custom_importer.is_empty()) {
importer_name = p_custom_importer;
}
if (p_custom_options != nullptr) {
@@ -1808,7 +1808,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName
}
if (cf->has_section("remap")) {
- if (p_custom_importer == String()) {
+ if (p_custom_importer.is_empty()) {
importer_name = cf->get_value("remap", "importer");
}
@@ -1834,7 +1834,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName
Ref<ResourceImporter> importer;
bool load_default = false;
//find the importer
- if (importer_name != "") {
+ if (!importer_name.is_empty()) {
importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
}
@@ -1894,7 +1894,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName
if (version > 0) {
f->store_line("importer_version=" + itos(version));
}
- if (importer->get_resource_type() != "") {
+ if (!importer->get_resource_type().is_empty()) {
f->store_line("type=\"" + importer->get_resource_type() + "\"");
}
@@ -1907,7 +1907,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName
Vector<String> dest_paths;
if (err == OK) {
- if (importer->get_save_extension() == "") {
+ if (importer->get_save_extension().is_empty()) {
//no path
} else if (import_variants.size()) {
//import with variants
@@ -2003,7 +2003,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName
if (ResourceCache::has(p_file)) {
Resource *r = ResourceCache::get(p_file);
- if (r->get_import_path() != String()) {
+ if (!r->get_import_path().is_empty()) {
String dst_path = ResourceFormatImporter::get_singleton()->get_internal_resource_path(p_file);
r->set_import_path(dst_path);
r->set_import_last_modified_time(0);
@@ -2062,7 +2062,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
groups_to_reimport.insert(file);
//groups do not belong to grups
group_file = String();
- } else if (group_file != String()) {
+ } else if (!group_file.is_empty()) {
//it's a group file, add group to import and skip this file
groups_to_reimport.insert(group_file);
} else {
diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp
index c98606730c..b8341ee406 100644
--- a/editor/editor_folding.cpp
+++ b/editor/editor_folding.cpp
@@ -113,7 +113,7 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p
if (E.usage & PROPERTY_USAGE_EDITOR) {
if (E.type == Variant::OBJECT) {
RES res = p_node->get(E.name);
- if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) {
+ if (res.is_valid() && !resources.has(res) && !res->get_path().is_empty() && !res->get_path().is_resource_file()) {
Vector<String> res_unfolds = _get_unfolds(res.ptr());
resource_folds.push_back(res->get_path());
resource_folds.push_back(res_unfolds);
@@ -243,8 +243,8 @@ void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
//can unfold
if (E.usage & PROPERTY_USAGE_EDITOR) {
- if (group != "") { //group
- if (group_base == String() || E.name.begins_with(group_base)) {
+ if (!group.is_empty()) { //group
+ if (group_base.is_empty() || E.name.begins_with(group_base)) {
bool can_revert = EditorPropertyRevert::can_property_revert(p_object, E.name);
if (can_revert) {
unfold_group.insert(group);
@@ -262,7 +262,7 @@ void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
if (E.type == Variant::OBJECT) {
RES res = p_object->get(E.name);
- if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) {
+ if (res.is_valid() && !resources.has(res) && !res->get_path().is_empty() && !res->get_path().is_resource_file()) {
resources.insert(res);
_do_object_unfolds(res.ptr(), resources);
}
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index a644e3e991..c65bfa6472 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -78,7 +78,7 @@
} \
{ \
Dictionary variations; \
- if (m_variations != String()) { \
+ if (!m_variations.is_empty()) { \
Vector<String> variation_tags = m_variations.split(","); \
for (int i = 0; i < variation_tags.size(); i++) { \
Vector<String> tokens = variation_tags[i].split("="); \
@@ -104,7 +104,7 @@
} \
{ \
Dictionary variations; \
- if (m_variations != String()) { \
+ if (!m_variations.is_empty()) { \
Vector<String> variation_tags = m_variations.split(","); \
for (int i = 0; i < variation_tags.size(); i++) { \
Vector<String> tokens = variation_tags[i].split("="); \
@@ -130,7 +130,7 @@
} \
{ \
Dictionary variations; \
- if (m_variations != String()) { \
+ if (!m_variations.is_empty()) { \
Vector<String> variation_tags = m_variations.split(","); \
for (int i = 0; i < variation_tags.size(); i++) { \
Vector<String> tokens = variation_tags[i].split("="); \
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index c95b1c753e..fc1e7ef389 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -235,7 +235,7 @@ void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview
if (p_overview) {
class_desc->push_cell();
- class_desc->push_paragraph(RichTextLabel::ALIGN_RIGHT, Control::TEXT_DIRECTION_AUTO, "");
+ class_desc->push_paragraph(HORIZONTAL_ALIGNMENT_RIGHT, Control::TEXT_DIRECTION_AUTO, "");
} else {
_add_bulletpoint();
}
@@ -250,7 +250,7 @@ void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview
class_desc->add_text(" ");
}
- if (p_overview && p_method.description != "") {
+ if (p_overview && !p_method.description.is_empty()) {
class_desc->push_meta("@method " + p_method.name);
}
@@ -258,7 +258,7 @@ void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview
_add_text(p_method.name);
class_desc->pop();
- if (p_overview && p_method.description != "") {
+ if (p_overview && !p_method.description.is_empty()) {
class_desc->pop(); //meta
}
@@ -275,7 +275,7 @@ void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview
_add_text(p_method.arguments[j].name);
class_desc->add_text(": ");
_add_type(p_method.arguments[j].type, p_method.arguments[j].enumeration);
- if (p_method.arguments[j].default_value != "") {
+ if (!p_method.arguments[j].default_value.is_empty()) {
class_desc->push_color(symbol_color);
class_desc->add_text(" = ");
class_desc->pop();
@@ -301,7 +301,7 @@ void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview
class_desc->push_color(symbol_color);
class_desc->add_text(")");
class_desc->pop();
- if (p_method.qualifiers != "") {
+ if (!p_method.qualifiers.is_empty()) {
class_desc->push_color(qualifier_color);
class_desc->add_text(" ");
_add_text(p_method.qualifiers);
@@ -375,7 +375,7 @@ void EditorHelp::_update_method_list(const Vector<DocData::MethodDoc> p_methods,
if (i < m.size() - 1 && new_prefix == m[i + 1].name.substr(0, 3) && new_prefix != group_prefix) {
is_new_group = i > 0;
group_prefix = new_prefix;
- } else if (group_prefix != "" && new_prefix != group_prefix) {
+ } else if (!group_prefix.is_empty() && new_prefix != group_prefix) {
is_new_group = true;
group_prefix = "";
}
@@ -387,7 +387,7 @@ void EditorHelp::_update_method_list(const Vector<DocData::MethodDoc> p_methods,
class_desc->pop(); //cell
}
- if (m[i].description != "" || m[i].errors_returned.size() > 0) {
+ if (!m[i].description.is_empty() || m[i].errors_returned.size() > 0) {
r_method_descrpitons = true;
}
@@ -521,19 +521,19 @@ void EditorHelp::_update_doc() {
// Inheritance tree
// Ascendents
- if (cd.inherits != "") {
+ if (!cd.inherits.is_empty()) {
class_desc->push_color(title_color);
class_desc->push_font(doc_font);
class_desc->add_text(TTR("Inherits:") + " ");
String inherits = cd.inherits;
- while (inherits != "") {
+ while (!inherits.is_empty()) {
_add_type(inherits);
inherits = doc->class_list[inherits].inherits;
- if (inherits != "") {
+ if (!inherits.is_empty()) {
class_desc->add_text(" < ");
}
}
@@ -577,7 +577,7 @@ void EditorHelp::_update_doc() {
class_desc->add_newline();
// Brief description
- if (cd.brief_description != "") {
+ if (!cd.brief_description.is_empty()) {
class_desc->push_color(text_color);
class_desc->push_font(doc_bold_font);
class_desc->push_indent(1);
@@ -591,7 +591,7 @@ void EditorHelp::_update_doc() {
}
// Class description
- if (cd.description != "") {
+ if (!cd.description.is_empty()) {
section_line.push_back(Pair<String, int>(TTR("Description"), class_desc->get_line_count() - 2));
description_line = class_desc->get_line_count() - 2;
class_desc->push_color(title_color);
@@ -685,7 +685,7 @@ void EditorHelp::_update_doc() {
// Property type.
class_desc->push_cell();
- class_desc->push_paragraph(RichTextLabel::ALIGN_RIGHT, Control::TEXT_DIRECTION_AUTO, "");
+ class_desc->push_paragraph(HORIZONTAL_ALIGNMENT_RIGHT, Control::TEXT_DIRECTION_AUTO, "");
class_desc->push_font(doc_code_font);
_add_type(cd.properties[i].type, cd.properties[i].enumeration);
class_desc->pop();
@@ -694,16 +694,16 @@ void EditorHelp::_update_doc() {
bool describe = false;
- if (cd.properties[i].setter != "") {
+ if (!cd.properties[i].setter.is_empty()) {
skip_methods.insert(cd.properties[i].setter);
describe = true;
}
- if (cd.properties[i].getter != "") {
+ if (!cd.properties[i].getter.is_empty()) {
skip_methods.insert(cd.properties[i].getter);
describe = true;
}
- if (cd.properties[i].description != "") {
+ if (!cd.properties[i].description.is_empty()) {
describe = true;
}
@@ -735,7 +735,7 @@ void EditorHelp::_update_doc() {
class_desc->push_cell();
class_desc->push_font(doc_code_font);
- if (cd.properties[i].default_value != "") {
+ if (!cd.properties[i].default_value.is_empty()) {
class_desc->push_color(symbol_color);
if (cd.properties[i].overridden) {
class_desc->add_text(" [");
@@ -764,18 +764,18 @@ void EditorHelp::_update_doc() {
class_desc->push_cell();
class_desc->push_font(doc_code_font);
- if (cd.is_script_doc && (cd.properties[i].setter != "" || cd.properties[i].getter != "")) {
+ if (cd.is_script_doc && (!cd.properties[i].setter.is_empty() || !cd.properties[i].getter.is_empty())) {
class_desc->push_color(symbol_color);
class_desc->add_text(" [" + TTR("property:") + " ");
class_desc->pop(); // color
- if (cd.properties[i].setter != "") {
+ if (!cd.properties[i].setter.is_empty()) {
class_desc->push_color(value_color);
class_desc->add_text("setter");
class_desc->pop(); // color
}
- if (cd.properties[i].getter != "") {
- if (cd.properties[i].setter != "") {
+ if (!cd.properties[i].getter.is_empty()) {
+ if (!cd.properties[i].setter.is_empty()) {
class_desc->push_color(symbol_color);
class_desc->add_text(", ");
class_desc->pop(); // color
@@ -914,7 +914,7 @@ void EditorHelp::_update_doc() {
class_desc->pop();
// Theme item default value.
- if (cd.theme_properties[i].default_value != "") {
+ if (!cd.theme_properties[i].default_value.is_empty()) {
class_desc->push_color(symbol_color);
class_desc->add_text(" [" + TTR("default:") + " ");
class_desc->pop();
@@ -929,7 +929,7 @@ void EditorHelp::_update_doc() {
class_desc->pop(); // monofont
// Theme item description.
- if (cd.theme_properties[i].description != "") {
+ if (!cd.theme_properties[i].description.is_empty()) {
class_desc->push_font(doc_font);
class_desc->push_color(comment_color);
class_desc->push_indent(1);
@@ -985,7 +985,7 @@ void EditorHelp::_update_doc() {
_add_text(cd.signals[i].arguments[j].name);
class_desc->add_text(": ");
_add_type(cd.signals[i].arguments[j].type);
- if (cd.signals[i].arguments[j].default_value != "") {
+ if (!cd.signals[i].arguments[j].default_value.is_empty()) {
class_desc->push_color(symbol_color);
class_desc->add_text(" = ");
class_desc->pop();
@@ -999,7 +999,7 @@ void EditorHelp::_update_doc() {
class_desc->add_text(")");
class_desc->pop();
class_desc->pop(); // end monofont
- if (cd.signals[i].description != "") {
+ if (!cd.signals[i].description.is_empty()) {
class_desc->push_font(doc_font);
class_desc->push_color(comment_color);
class_desc->push_indent(1);
@@ -1114,7 +1114,7 @@ void EditorHelp::_update_doc() {
class_desc->add_newline();
- if (enum_list[i].description.strip_edges() != "") {
+ if (!enum_list[i].description.strip_edges().is_empty()) {
class_desc->push_font(doc_font);
class_desc->push_color(comment_color);
_add_text(DTR(enum_list[i].description));
@@ -1183,7 +1183,7 @@ void EditorHelp::_update_doc() {
class_desc->add_newline();
- if (constants[i].description != "") {
+ if (!constants[i].description.is_empty()) {
class_desc->push_font(doc_font);
class_desc->push_color(comment_color);
_add_text(DTR(constants[i].description));
@@ -1239,7 +1239,7 @@ void EditorHelp::_update_doc() {
_add_text(cd.properties[i].name);
class_desc->pop(); // color
- if (cd.properties[i].default_value != "") {
+ if (!cd.properties[i].default_value.is_empty()) {
class_desc->push_color(symbol_color);
class_desc->add_text(" [" + TTR("default:") + " ");
class_desc->pop(); // color
@@ -1253,18 +1253,18 @@ void EditorHelp::_update_doc() {
class_desc->pop(); // color
}
- if (cd.is_script_doc && (cd.properties[i].setter != "" || cd.properties[i].getter != "")) {
+ if (cd.is_script_doc && (!cd.properties[i].setter.is_empty() || !cd.properties[i].getter.is_empty())) {
class_desc->push_color(symbol_color);
class_desc->add_text(" [" + TTR("property:") + " ");
class_desc->pop(); // color
- if (cd.properties[i].setter != "") {
+ if (!cd.properties[i].setter.is_empty()) {
class_desc->push_color(value_color);
class_desc->add_text("setter");
class_desc->pop(); // color
}
- if (cd.properties[i].getter != "") {
- if (cd.properties[i].setter != "") {
+ if (!cd.properties[i].getter.is_empty()) {
+ if (!cd.properties[i].setter.is_empty()) {
class_desc->push_color(symbol_color);
class_desc->add_text(", ");
class_desc->pop(); // color
@@ -1289,7 +1289,7 @@ void EditorHelp::_update_doc() {
method_map[methods[j].name] = methods[j];
}
- if (cd.properties[i].setter != "") {
+ if (!cd.properties[i].setter.is_empty()) {
class_desc->push_cell();
class_desc->pop(); // cell
@@ -1313,7 +1313,7 @@ void EditorHelp::_update_doc() {
method_line[cd.properties[i].setter] = property_line[cd.properties[i].name];
}
- if (cd.properties[i].getter != "") {
+ if (!cd.properties[i].getter.is_empty()) {
class_desc->push_cell();
class_desc->pop(); // cell
@@ -1646,7 +1646,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
tag_stack.push_front(tag);
} else if (tag == "center") {
//align to center
- p_rt->push_paragraph(RichTextLabel::ALIGN_CENTER, Control::TEXT_DIRECTION_AUTO, "");
+ p_rt->push_paragraph(HORIZONTAL_ALIGNMENT_CENTER, Control::TEXT_DIRECTION_AUTO, "");
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "br") {
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index 578e21861e..bf7280dfd0 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -161,7 +161,7 @@ void EditorHelpSearch::popup_dialog(const String &p_term) {
popup_centered_ratio(0.5F);
}
- if (p_term == "") {
+ if (p_term.is_empty()) {
search_box->clear();
} else {
if (old_term == p_term) {
@@ -331,7 +331,7 @@ bool EditorHelpSearch::Runner::_phase_match_classes() {
// Match class name.
if (search_flags & SEARCH_CLASSES) {
- match.name = term == "" || _match_string(term, class_doc.name);
+ match.name = term.is_empty() || _match_string(term, class_doc.name);
}
// Match members if the term is long enough.
@@ -513,7 +513,7 @@ TreeItem *EditorHelpSearch::Runner::_create_class_hierarchy(const ClassMatch &p_
// Ensure parent nodes are created first.
TreeItem *parent = root_item;
- if (p_match.doc->inherits != "") {
+ if (!p_match.doc->inherits.is_empty()) {
if (class_items.has(p_match.doc->inherits)) {
parent = class_items[p_match.doc->inherits];
} else {
@@ -558,7 +558,7 @@ TreeItem *EditorHelpSearch::Runner::_create_method_item(TreeItem *p_parent, cons
for (int i = 0; i < p_doc->arguments.size(); i++) {
const DocData::ArgumentDoc &arg = p_doc->arguments[i];
tooltip += arg.type + " " + arg.name;
- if (arg.default_value != "") {
+ if (!arg.default_value.is_empty()) {
tooltip += " = " + arg.default_value;
}
if (i < p_doc->arguments.size() - 1) {
@@ -574,7 +574,7 @@ TreeItem *EditorHelpSearch::Runner::_create_signal_item(TreeItem *p_parent, cons
for (int i = 0; i < p_doc->arguments.size(); i++) {
const DocData::ArgumentDoc &arg = p_doc->arguments[i];
tooltip += arg.type + " " + arg.name;
- if (arg.default_value != "") {
+ if (!arg.default_value.is_empty()) {
tooltip += " = " + arg.default_value;
}
if (i < p_doc->arguments.size() - 1) {
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 81c9d996cb..14185ce2a4 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -310,7 +310,7 @@ void EditorProperty::_notification(int p_what) {
Ref<Texture2D> pinned_icon = get_theme_icon(SNAME("Pin"), SNAME("EditorIcons"));
int margin_w = get_theme_constant(SNAME("hseparator"), SNAME("Tree")) * 2;
int total_icon_w = margin_w + pinned_icon->get_width();
- int text_w = font->get_string_size(label, font_size, rtl ? HALIGN_RIGHT : HALIGN_LEFT, text_limit - total_icon_w).x;
+ int text_w = font->get_string_size(label, font_size, rtl ? HORIZONTAL_ALIGNMENT_RIGHT : HORIZONTAL_ALIGNMENT_LEFT, text_limit - total_icon_w).x;
int y = (size.height - pinned_icon->get_height()) / 2;
if (rtl) {
draw_texture(pinned_icon, Vector2(size.width - ofs - text_w - total_icon_w, y), color);
@@ -322,9 +322,9 @@ void EditorProperty::_notification(int p_what) {
int v_ofs = (size.height - font->get_height(font_size)) / 2;
if (rtl) {
- draw_string(font, Point2(size.width - ofs - text_limit, v_ofs + font->get_ascent(font_size)), label, HALIGN_RIGHT, text_limit, font_size, color);
+ draw_string(font, Point2(size.width - ofs - text_limit, v_ofs + font->get_ascent(font_size)), label, HORIZONTAL_ALIGNMENT_RIGHT, text_limit, font_size, color);
} else {
- draw_string(font, Point2(ofs, v_ofs + font->get_ascent(font_size)), label, HALIGN_LEFT, text_limit, font_size, color);
+ draw_string(font, Point2(ofs, v_ofs + font->get_ascent(font_size)), label, HORIZONTAL_ALIGNMENT_LEFT, text_limit, font_size, color);
}
if (keying) {
@@ -1077,7 +1077,7 @@ void EditorInspectorCategory::_notification(int p_what) {
}
Color color = get_theme_color(SNAME("font_color"), SNAME("Tree"));
- draw_string(font, Point2(ofs, font->get_ascent(font_size) + (get_size().height - font->get_height(font_size)) / 2).floor(), label, HALIGN_LEFT, get_size().width, font_size, color);
+ draw_string(font, Point2(ofs, font->get_ascent(font_size) + (get_size().height - font->get_height(font_size)) / 2).floor(), label, HORIZONTAL_ALIGNMENT_LEFT, get_size().width, font_size, color);
}
}
@@ -1144,7 +1144,7 @@ void EditorInspectorSection::_test_unfold() {
void EditorInspectorSection::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
- minimum_size_changed();
+ update_minimum_size();
} break;
case NOTIFICATION_SORT_CHILDREN: {
if (!vbox_added) {
@@ -1230,7 +1230,7 @@ void EditorInspectorSection::_notification(int p_what) {
const int arrow_width = arrow.is_valid() ? arrow->get_width() : 0;
Color color = get_theme_color(SNAME("font_color"));
float text_width = get_size().width - Math::round(arrow_width + arrow_margin * EDSCALE);
- draw_string(font, Point2(rtl ? 0 : Math::round(arrow_width + arrow_margin * EDSCALE), font->get_ascent(font_size) + (header_height - font->get_height(font_size)) / 2).floor(), label, rtl ? HALIGN_RIGHT : HALIGN_LEFT, text_width, font_size, color);
+ draw_string(font, Point2(rtl ? 0 : Math::round(arrow_width + arrow_margin * EDSCALE), font->get_ascent(font_size) + (header_height - font->get_height(font_size)) / 2).floor(), label, rtl ? HORIZONTAL_ALIGNMENT_RIGHT : HORIZONTAL_ALIGNMENT_LEFT, text_width, font_size, color);
if (arrow.is_valid()) {
if (rtl) {
@@ -1995,7 +1995,7 @@ void EditorInspectorArray::_notification(int p_what) {
prev_page_button->set_icon(get_theme_icon(SNAME("PagePrevious"), SNAME("EditorIcons")));
next_page_button->set_icon(get_theme_icon(SNAME("PageNext"), SNAME("EditorIcons")));
last_page_button->set_icon(get_theme_icon(SNAME("PageLast"), SNAME("EditorIcons")));
- minimum_size_changed();
+ update_minimum_size();
} break;
case NOTIFICATION_DRAG_BEGIN: {
Dictionary dict = get_viewport()->gui_get_drag_data();
@@ -2083,13 +2083,13 @@ EditorInspectorArray::EditorInspectorArray() {
add_button = memnew(Button);
add_button->set_text(TTR("Add Element"));
- add_button->set_text_align(Button::ALIGN_CENTER);
+ add_button->set_text_alignment(HORIZONTAL_ALIGNMENT_CENTER);
add_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_add_button_pressed));
vbox->add_child(add_button);
hbox_pagination = memnew(HBoxContainer);
hbox_pagination->set_h_size_flags(SIZE_EXPAND_FILL);
- hbox_pagination->set_alignment(HBoxContainer::ALIGN_CENTER);
+ hbox_pagination->set_alignment(BoxContainer::ALIGNMENT_CENTER);
vbox->add_child(hbox_pagination);
first_page_button = memnew(Button);
@@ -2239,7 +2239,7 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit
ep->property_usage = 0;
}
- if (F.label != String()) {
+ if (!F.label.is_empty()) {
ep->set_label(F.label);
}
@@ -2438,7 +2438,7 @@ void EditorInspector::update_tree() {
}
}
if (category->icon.is_null()) {
- if (type != String()) { // Can happen for built-in scripts.
+ if (!type.is_empty()) { // Can happen for built-in scripts.
category->icon = EditorNode::get_singleton()->get_class_icon(type, "Object");
}
}
@@ -2459,7 +2459,7 @@ void EditorInspector::update_tree() {
class_descr_cache[type2] = descr;
}
- category->set_tooltip(p.name + "::" + (class_descr_cache[type2] == "" ? "" : class_descr_cache[type2]));
+ category->set_tooltip(p.name + "::" + (class_descr_cache[type2].is_empty() ? "" : class_descr_cache[type2]));
}
// Add editors at the start of a category.
@@ -2529,7 +2529,7 @@ void EditorInspector::update_tree() {
}
} else {
// Check if we exit or not a subgroup. If there is a prefix, remove it from the property label string.
- if (subgroup != "" && subgroup_base != "") {
+ if (!subgroup.is_empty() && !subgroup_base.is_empty()) {
if (path.begins_with(subgroup_base)) {
path = path.trim_prefix(subgroup_base);
} else if (subgroup_base.begins_with(path)) {
@@ -2540,7 +2540,7 @@ void EditorInspector::update_tree() {
}
// Check if we exit or not a group. If there is a prefix, remove it from the property label string.
- if (group != "" && group_base != "" && subgroup == "") {
+ if (!group.is_empty() && !group_base.is_empty() && subgroup.is_empty()) {
if (path.begins_with(group_base)) {
path = path.trim_prefix(group_base);
} else if (group_base.begins_with(path)) {
@@ -2552,10 +2552,10 @@ void EditorInspector::update_tree() {
}
// Add the group and subgroup to the path.
- if (subgroup != "") {
+ if (!subgroup.is_empty()) {
path = subgroup + "/" + path;
}
- if (group != "") {
+ if (!group.is_empty()) {
path = group + "/" + path;
}
}
@@ -2584,7 +2584,7 @@ void EditorInspector::update_tree() {
}
// Ignore properties that do not fit the filter.
- if (use_filter && filter != "") {
+ if (use_filter && !filter.is_empty()) {
if (!filter.is_subsequence_ofi(path) && !filter.is_subsequence_ofi(property_label_string) && property_prefix.to_lower().find(filter.to_lower()) == -1) {
continue;
}
@@ -2707,7 +2707,7 @@ void EditorInspector::update_tree() {
// Get the class name.
StringName classname = object->get_class_name();
- if (object_class != String()) {
+ if (!object_class.is_empty()) {
classname = object_class;
}
@@ -2729,7 +2729,7 @@ void EditorInspector::update_tree() {
// Build the property description String and add it to the cache.
DocTools *dd = EditorHelp::get_doc_data();
Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(classname);
- while (F && descr == String()) {
+ while (F && descr.is_empty()) {
for (int i = 0; i < F->get().properties.size(); i++) {
if (F->get().properties[i].name == propname.operator String()) {
descr = DTR(F->get().properties[i].description);
@@ -2781,7 +2781,7 @@ void EditorInspector::update_tree() {
//and set label?
}
- if (F.label != String()) {
+ if (!F.label.is_empty()) {
ep->set_label(F.label);
} else {
// Use the existing one.
@@ -2820,7 +2820,7 @@ void EditorInspector::update_tree() {
ep->connect("multiple_properties_changed", callable_mp(this, &EditorInspector::_multiple_properties_changed));
ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), varray(), CONNECT_DEFERRED);
ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), varray(), CONNECT_DEFERRED);
- if (doc_hint != String()) {
+ if (!doc_hint.is_empty()) {
ep->set_tooltip(property_prefix + p.name + "::" + doc_hint);
} else {
ep->set_tooltip(property_prefix + p.name);
@@ -3050,7 +3050,7 @@ void EditorInspector::_edit_request_change(Object *p_object, const String &p_pro
return;
}
- if (p_property == String()) {
+ if (p_property.is_empty()) {
update_tree_pending = true;
} else {
pending.insert(p_property);
@@ -3540,8 +3540,7 @@ EditorInspector::EditorInspector() {
main_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
main_vbox->add_theme_constant_override("separation", 0);
add_child(main_vbox);
- set_enable_h_scroll(false);
- set_enable_v_scroll(true);
+ set_horizontal_scroll_mode(SCROLL_MODE_DISABLED);
wide_editors = false;
show_categories = false;
diff --git a/editor/editor_layouts_dialog.cpp b/editor/editor_layouts_dialog.cpp
index 4cdeeb2396..7c8965d6f4 100644
--- a/editor/editor_layouts_dialog.cpp
+++ b/editor/editor_layouts_dialog.cpp
@@ -74,7 +74,7 @@ void EditorLayoutsDialog::ok_pressed() {
for (int i = 0; i < selected_items.size(); ++i) {
emit_signal(SNAME("name_confirmed"), layout_names->get_item_text(selected_items[i]));
}
- } else if (name->is_visible() && name->get_text() != "") {
+ } else if (name->is_visible() && !name->get_text().is_empty()) {
emit_signal(SNAME("name_confirmed"), name->get_text());
}
}
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 5ace9ae03e..7bd98b0f0b 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -162,11 +162,11 @@ void EditorLog::_clear_request() {
void EditorLog::_copy_request() {
String text = log->get_selected_text();
- if (text == "") {
+ if (text.is_empty()) {
text = log->get_text();
}
- if (text != "") {
+ if (!text.is_empty()) {
DisplayServer::get_singleton()->clipboard_set(text);
}
}
@@ -237,7 +237,7 @@ void EditorLog::_add_log_line(LogMessage &p_message, bool p_replace_previous) {
// Only add the message to the log if it passes the filters.
bool filter_active = type_filter_map[p_message.type]->is_active();
String search_text = search_box->get_text();
- bool search_match = search_text == String() || p_message.text.findn(search_text) > -1;
+ bool search_match = search_text.is_empty() || p_message.text.findn(search_text) > -1;
if (!filter_active || !search_match) {
return;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 9ffe677091..00a776ba4d 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -858,7 +858,7 @@ void EditorNode::_resources_changed(const Vector<String> &p_resources) {
continue;
}
- if (res->get_import_path() != String()) {
+ if (!res->get_import_path().is_empty()) {
// this is an imported resource, will be reloaded if reimported via the _resources_reimported() callback
continue;
}
@@ -886,7 +886,7 @@ void EditorNode::_fs_changed() {
// FIXME: Move this to a cleaner location, it's hacky to do this is _fs_changed.
String export_error;
- if (export_defer.preset != "" && !EditorFileSystem::get_singleton()->is_scanning()) {
+ if (!export_defer.preset.is_empty() && !EditorFileSystem::get_singleton()->is_scanning()) {
String preset_name = export_defer.preset;
// Ensures export_project does not loop infinitely, because notifications may
// come during the export.
@@ -1006,7 +1006,7 @@ void EditorNode::_sources_changed(bool p_exist) {
_load_docks();
- if (defer_load_scene != "") {
+ if (!defer_load_scene.is_empty()) {
load_scene(defer_load_scene);
defer_load_scene = "";
}
@@ -1242,7 +1242,7 @@ void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String
preferred.move_to_front(tres_element);
}
- if (p_at_path != String()) {
+ if (!p_at_path.is_empty()) {
file->set_current_dir(p_at_path);
if (p_resource->get_path().is_resource_file()) {
file->set_current_file(p_resource->get_path().get_file());
@@ -1254,7 +1254,7 @@ void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String
file->set_current_file(String());
}
}
- } else if (p_resource->get_path() != "") {
+ } else if (!p_resource->get_path().is_empty()) {
file->set_current_path(p_resource->get_path());
if (extensions.size()) {
String ext = p_resource->get_path().get_extension().to_lower();
@@ -1676,7 +1676,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
return;
}
- if (scene->get_scene_file_path() != String() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) {
+ if (!scene->get_scene_file_path().is_empty() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) {
show_accept(TTR("This scene can't be saved because there is a cyclic instancing inclusion.\nPlease resolve it and then attempt to save again."), TTR("OK"));
return;
}
@@ -1780,7 +1780,7 @@ void EditorNode::restart_editor() {
args.push_back("--path");
args.push_back(ProjectSettings::get_singleton()->get_resource_path());
args.push_back("-e");
- if (to_reopen != String()) {
+ if (!to_reopen.is_empty()) {
args.push_back(to_reopen);
}
@@ -1792,13 +1792,13 @@ void EditorNode::_save_all_scenes() {
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
Node *scene = editor_data.get_edited_scene_root(i);
if (scene) {
- if (scene->get_scene_file_path() != "" && DirAccess::exists(scene->get_scene_file_path().get_base_dir())) {
+ if (!scene->get_scene_file_path().is_empty() && DirAccess::exists(scene->get_scene_file_path().get_base_dir())) {
if (i != editor_data.get_edited_scene()) {
_save_scene(scene->get_scene_file_path(), i);
} else {
_save_scene_with_preview(scene->get_scene_file_path());
}
- } else if (scene->get_scene_file_path() != "") {
+ } else if (!scene->get_scene_file_path().is_empty()) {
all_saved = false;
}
}
@@ -1818,7 +1818,7 @@ void EditorNode::_mark_unsaved_scenes() {
}
String path = node->get_scene_file_path();
- if (!(path == String() || FileAccess::exists(path))) {
+ if (!(path.is_empty() || FileAccess::exists(path))) {
if (i == editor_data.get_edited_scene()) {
set_current_version(-1);
} else {
@@ -2080,7 +2080,7 @@ void EditorNode::push_item(Object *p_object, const String &p_property, bool p_in
if (id != editor_history.get_current()) {
if (p_inspector_only) {
editor_history.add_object_inspector_only(id);
- } else if (p_property == "") {
+ } else if (p_property.is_empty()) {
editor_history.add_object(id);
} else {
editor_history.add_object(id, p_property);
@@ -2193,7 +2193,7 @@ void EditorNode::_edit_current() {
inspector_dock->update(nullptr);
}
- if (get_edited_scene() && get_edited_scene()->get_scene_file_path() != String()) {
+ if (get_edited_scene() && !get_edited_scene()->get_scene_file_path().is_empty()) {
String source_scene = get_edited_scene()->get_scene_file_path();
if (FileAccess::exists(source_scene + ".import")) {
editable_warning = TTR("This scene was imported, so changes to it won't be kept.\nInstancing it or inheriting will allow making changes to it.\nPlease read the documentation relevant to importing scenes to better understand this workflow.");
@@ -2316,7 +2316,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
String run_filename;
- if (p_current || (editor_data.get_edited_scene_root() && p_custom != String() && p_custom == editor_data.get_edited_scene_root()->get_scene_file_path())) {
+ if (p_current || (editor_data.get_edited_scene_root() && !p_custom.is_empty() && p_custom == editor_data.get_edited_scene_root()->get_scene_file_path())) {
Node *scene = editor_data.get_edited_scene_root();
if (!scene) {
@@ -2324,7 +2324,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
return;
}
- if (scene->get_scene_file_path() == "") {
+ if (scene->get_scene_file_path().is_empty()) {
current_option = -1;
_menu_option(FILE_SAVE_AS_SCENE);
// Set the option to save and run so when the dialog is accepted, the scene runs.
@@ -2334,11 +2334,11 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
}
run_filename = scene->get_scene_file_path();
- } else if (p_custom != "") {
+ } else if (!p_custom.is_empty()) {
run_filename = p_custom;
}
- if (run_filename == "") {
+ if (run_filename.is_empty()) {
// evidently, run the scene
if (!ensure_main_scene(false)) {
return;
@@ -2349,7 +2349,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
if (unsaved_cache) {
Node *scene = editor_data.get_edited_scene_root();
- if (scene && scene->get_scene_file_path() != "") { // Only autosave if there is a scene and if it has a path.
+ if (scene && !scene->get_scene_file_path().is_empty()) { // Only autosave if there is a scene and if it has a path.
_save_scene_with_preview(scene->get_scene_file_path());
}
}
@@ -2381,7 +2381,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
if (p_current) {
play_scene_button->set_pressed(true);
play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
- } else if (p_custom != "") {
+ } else if (!p_custom.is_empty()) {
run_custom_filename = p_custom;
play_custom_scene_button->set_pressed(true);
play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
@@ -2501,7 +2501,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
if (scene_root) {
String scene_filename = scene_root->get_scene_file_path();
save_confirmation->get_ok_button()->set_text(TTR("Save & Close"));
- save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene_filename != "" ? scene_filename : "unsaved scene"));
+ save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
save_confirmation->popup_centered();
break;
}
@@ -2519,7 +2519,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
case FILE_SAVE_SCENE: {
int scene_idx = (p_option == FILE_SAVE_SCENE) ? -1 : tab_closing;
Node *scene = editor_data.get_edited_scene_root(scene_idx);
- if (scene && scene->get_scene_file_path() != "") {
+ if (scene && !scene->get_scene_file_path().is_empty()) {
if (DirAccess::exists(scene->get_scene_file_path().get_base_dir())) {
if (scene_idx != editor_data.get_edited_scene()) {
_save_scene_with_preview(scene->get_scene_file_path(), scene_idx);
@@ -2575,7 +2575,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
}
- if (scene->get_scene_file_path() != "") {
+ if (!scene->get_scene_file_path().is_empty()) {
String path = scene->get_scene_file_path();
file->set_current_path(path);
if (extensions.size()) {
@@ -2649,7 +2649,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
if (!editor_data.get_undo_redo().undo()) {
log->add_message(TTR("Nothing to undo."), EditorLog::MSG_TYPE_EDITOR);
- } else if (action != "") {
+ } else if (!action.is_empty()) {
log->add_message(vformat(TTR("Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
}
}
@@ -2676,7 +2676,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
String filename = scene->get_scene_file_path();
- if (filename == String()) {
+ if (filename.is_empty()) {
show_warning(TTR("Can't reload a scene that was never saved."));
break;
}
@@ -2746,7 +2746,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
case FILE_SHOW_IN_FILESYSTEM: {
String path = editor_data.get_scene_path(editor_data.get_edited_scene());
- if (path != String()) {
+ if (!path.is_empty()) {
filesystem_dock->navigate_to_path(path);
}
} break;
@@ -3011,7 +3011,7 @@ void EditorNode::_discard_changes(const String &p_str) {
Node *scene = editor_data.get_edited_scene_root(tab_closing);
if (scene != nullptr) {
String scene_filename = scene->get_scene_file_path();
- if (scene_filename != "") {
+ if (!scene_filename.is_empty()) {
previous_scenes.push_back(scene_filename);
}
}
@@ -3138,7 +3138,7 @@ void EditorNode::_editor_select(int p_which) {
}
void EditorNode::select_editor_by_name(const String &p_name) {
- ERR_FAIL_COND(p_name == "");
+ ERR_FAIL_COND(p_name.is_empty());
for (int i = 0; i < main_editor_buttons.size(); i++) {
if (main_editor_buttons[i]->get_text() == p_name) {
@@ -4491,13 +4491,13 @@ void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p
String names;
for (int j = 0; j < dock_slot[i]->get_tab_count(); j++) {
String name = dock_slot[i]->get_tab_control(j)->get_name();
- if (names != "") {
+ if (!names.is_empty()) {
names += ",";
}
names += name;
}
- if (names != "") {
+ if (!names.is_empty()) {
p_layout->set_value(p_section, "dock_" + itos(i + 1), names);
}
}
@@ -4522,7 +4522,7 @@ void EditorNode::_save_open_scenes_to_config(Ref<ConfigFile> p_layout, const Str
Array scenes;
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
String path = editor_data.get_scene_path(i);
- if (path == "") {
+ if (path.is_empty()) {
continue;
}
scenes.push_back(path);
@@ -4789,7 +4789,7 @@ bool EditorNode::ensure_main_scene(bool p_from_native) {
pick_main_scene->set_meta("from_native", p_from_native); // whether from play button or native run
String main_scene = GLOBAL_DEF("application/run/main_scene", "");
- if (main_scene == "") {
+ if (main_scene.is_empty()) {
current_option = -1;
pick_main_scene->set_text(TTR("No main scene has ever been defined, select one?\nYou can change it later in \"Project Settings\" under the 'application' category."));
pick_main_scene->popup_centered();
@@ -4852,7 +4852,7 @@ bool EditorNode::is_run_playing() const {
String EditorNode::get_run_playing_scene() const {
String run_filename = editor_run.get_running_scene();
- if (run_filename == "" && is_run_playing()) {
+ if (run_filename.is_empty() && is_run_playing()) {
run_filename = GLOBAL_DEF("application/run/main_scene", ""); // Must be the main scene then.
}
@@ -4978,7 +4978,7 @@ void EditorNode::_scene_tab_closed(int p_tab, int option) {
: editor_data.get_scene_version(p_tab) != 0;
if (unsaved) {
save_confirmation->get_ok_button()->set_text(TTR("Save & Close"));
- save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene->get_scene_file_path() != "" ? scene->get_scene_file_path() : "unsaved scene"));
+ save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene->get_scene_file_path().is_empty() ? scene->get_scene_file_path() : "unsaved scene"));
save_confirmation->popup_centered();
} else {
_discard_changes();
@@ -4998,7 +4998,7 @@ void EditorNode::_scene_tab_hovered(int p_tab) {
tab_preview_panel->hide();
} else {
String path = editor_data.get_scene_path(p_tab);
- if (path != String()) {
+ if (!path.is_empty()) {
EditorResourcePreview::get_singleton()->queue_resource_preview(path, this, "_thumbnail_done", p_tab);
}
}
@@ -5307,7 +5307,7 @@ Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) {
drag_control->add_child(drag_preview);
if (p_res->get_path().is_resource_file()) {
label->set_text(p_res->get_path().get_file());
- } else if (p_res->get_name() != "") {
+ } else if (!p_res->get_name().is_empty()) {
label->set_text(p_res->get_name());
} else {
label->set_text(p_res->get_class());
@@ -5446,7 +5446,7 @@ void EditorNode::_add_dropped_files_recursive(const Vector<String> &p_files, Str
sub_dir->list_dir_begin();
String next_file = sub_dir->get_next();
- while (next_file != "") {
+ while (!next_file.is_empty()) {
if (next_file == "." || next_file == "..") {
next_file = sub_dir->get_next();
continue;
@@ -6150,7 +6150,7 @@ EditorNode::EditorNode() {
Label *dock_label = memnew(Label);
dock_label->set_text(TTR("Dock Position"));
dock_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- dock_label->set_align(Label::ALIGN_CENTER);
+ dock_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
dock_hb->add_child(dock_label);
dock_tab_move_right = memnew(Button);
@@ -6190,7 +6190,7 @@ EditorNode::EditorNode() {
dock_slot[i]->set_v_size_flags(Control::SIZE_EXPAND_FILL);
dock_slot[i]->set_popup(dock_select_popup);
dock_slot[i]->connect("pre_popup_pressed", callable_mp(this, &EditorNode::_dock_pre_popup), varray(i));
- dock_slot[i]->set_tab_align(TabContainer::ALIGN_LEFT);
+ dock_slot[i]->set_tab_alignment(TabContainer::ALIGNMENT_LEFT);
dock_slot[i]->set_drag_to_rearrange_enabled(true);
dock_slot[i]->set_tabs_rearrange_group(1);
dock_slot[i]->connect("tab_changed", callable_mp(this, &EditorNode::_dock_tab_changed));
@@ -6230,7 +6230,7 @@ EditorNode::EditorNode() {
scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox(SNAME("SceneTabBG"), SNAME("EditorStyles")));
scene_tabs->set_select_with_rmb(true);
scene_tabs->add_tab("unsaved");
- scene_tabs->set_tab_align(TabBar::ALIGN_LEFT);
+ scene_tabs->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
scene_tabs->set_tab_close_display_policy((bool(EDITOR_DEF("interface/scene_tabs/always_show_close_button", false)) ? TabBar::CLOSE_BUTTON_SHOW_ALWAYS : TabBar::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
scene_tabs->set_min_width(int(EDITOR_DEF("interface/scene_tabs/minimum_width", 50)) * EDSCALE);
scene_tabs->set_drag_to_rearrange_enabled(true);
@@ -7010,7 +7010,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(PhysicalBone3DEditorPlugin(this)));
add_editor_plugin(memnew(MeshEditorPlugin(this)));
add_editor_plugin(memnew(MaterialEditorPlugin(this)));
- add_editor_plugin(memnew(GPUParticlesCollisionSDFEditorPlugin(this)));
+ add_editor_plugin(memnew(GPUParticlesCollisionSDF3DEditorPlugin(this)));
add_editor_plugin(memnew(InputEventEditorPlugin(this)));
add_editor_plugin(memnew(SubViewportPreviewEditorPlugin(this)));
add_editor_plugin(memnew(TextControlEditorPlugin(this)));
diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp
index f3b3eedccc..b6797825b0 100644
--- a/editor/editor_path.cpp
+++ b/editor/editor_path.cpp
@@ -130,14 +130,14 @@ void EditorPath::update_path() {
name = r->get_name();
}
- if (name == "") {
+ if (name.is_empty()) {
name = r->get_class();
}
} else if (obj->is_class("EditorDebuggerRemoteObject")) {
name = obj->call("get_title");
} else if (Object::cast_to<Node>(obj)) {
name = Object::cast_to<Node>(obj)->get_name();
- } else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "") {
+ } else if (Object::cast_to<Resource>(obj) && !Object::cast_to<Resource>(obj)->get_name().is_empty()) {
name = Object::cast_to<Resource>(obj)->get_name();
} else {
name = obj->get_class();
@@ -211,7 +211,7 @@ EditorPath::EditorPath(EditorHistory *p_history) {
current_object_label = memnew(Label);
current_object_label->set_clip_text(true);
- current_object_label->set_align(Label::ALIGN_LEFT);
+ current_object_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT);
current_object_label->set_h_size_flags(SIZE_EXPAND_FILL);
main_hb->add_child(current_object_label);
diff --git a/editor/editor_paths.cpp b/editor/editor_paths.cpp
index 5b48cc2638..e747cdc29e 100644
--- a/editor/editor_paths.cpp
+++ b/editor/editor_paths.cpp
@@ -131,7 +131,7 @@ EditorPaths::EditorPaths() {
}
}
- paths_valid = (data_path != "" && config_path != "" && cache_path != "");
+ paths_valid = (!data_path.is_empty() && !config_path.is_empty() && !cache_path.is_empty());
ERR_FAIL_COND_MSG(!paths_valid, "Editor data, config, or cache paths are invalid.");
// Validate or create each dir and its relevant subdirectories.
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 61c01993ae..9682a847ca 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -166,6 +166,10 @@ void EditorInterface::edit_node(Node *p_node) {
EditorNode::get_singleton()->edit_node(p_node);
}
+void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) {
+ ScriptEditor::get_singleton()->edit(p_script, p_line, p_col, p_grab_focus);
+}
+
void EditorInterface::open_scene_from_path(const String &scene_path) {
if (EditorNode::get_singleton()->is_changing_scene()) {
return;
@@ -291,7 +295,7 @@ Error EditorInterface::save_scene() {
if (!get_edited_scene_root()) {
return ERR_CANT_CREATE;
}
- if (get_edited_scene_root()->get_scene_file_path() == String()) {
+ if (get_edited_scene_root()->get_scene_file_path().is_empty()) {
return ERR_CANT_CREATE;
}
@@ -326,6 +330,7 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node);
+ ClassDB::bind_method(D_METHOD("edit_script", "script", "line", "column", "grab_focus"), &EditorInterface::edit_script, DEFVAL(-1), DEFVAL(0), DEFVAL(true));
ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 278059f8c4..a49e1bf229 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -74,6 +74,7 @@ public:
Control *get_editor_main_control();
void edit_resource(const Ref<Resource> &p_resource);
void edit_node(Node *p_node);
+ void edit_script(const Ref<Script> &p_script, int p_line = -1, int p_col = 0, bool p_grab_focus = true);
void open_scene_from_path(const String &scene_path);
void reload_scene_from_path(const String &scene_path);
diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp
index aa313f0c50..6aeede78b6 100644
--- a/editor/editor_plugin_settings.cpp
+++ b/editor/editor_plugin_settings.cpp
@@ -165,7 +165,7 @@ Vector<String> EditorPluginSettings::_get_plugins(const String &p_dir) {
Vector<String> plugins;
da->list_dir_begin();
- for (String path = da->get_next(); path != String(); path = da->get_next()) {
+ for (String path = da->get_next(); !path.is_empty(); path = da->get_next()) {
if (path[0] == '.' || !da->current_is_dir()) {
continue;
}
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 4debc705ac..07df2cedd5 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -380,7 +380,7 @@ void EditorPropertyPath::_path_pressed() {
dialog->set_file_mode(save_mode ? EditorFileDialog::FILE_MODE_SAVE_FILE : EditorFileDialog::FILE_MODE_OPEN_FILE);
for (int i = 0; i < extensions.size(); i++) {
String e = extensions[i].strip_edges();
- if (e != String()) {
+ if (!e.is_empty()) {
dialog->add_filter(extensions[i].strip_edges());
}
}
@@ -706,7 +706,7 @@ void EditorPropertyFlags::setup(const Vector<String> &p_options) {
bool first = true;
for (int i = 0; i < p_options.size(); i++) {
String option = p_options[i].strip_edges();
- if (option != "") {
+ if (!option.is_empty()) {
CheckBox *cb = memnew(CheckBox);
cb->set_text(option);
cb->set_clip_text(true);
@@ -832,7 +832,7 @@ public:
update();
} else if (expand_hovered) {
expanded = !expanded;
- minimum_size_changed();
+ update_minimum_size();
update();
}
}
@@ -891,7 +891,7 @@ public:
Vector2 offset;
offset.y = rect2.size.y * 0.75;
- draw_string(font, rect2.position + offset, itos(layer_index + 1), HALIGN_CENTER, rect2.size.x, font_size, on ? text_color_on : text_color);
+ draw_string(font, rect2.position + offset, itos(layer_index + 1), HORIZONTAL_ALIGNMENT_CENTER, rect2.size.x, font_size, on ? text_color_on : text_color);
ofs.x += bsize + 1;
@@ -935,7 +935,7 @@ public:
}
if ((expansion_rows != prev_expansion_rows) && expanded) {
- minimum_size_changed();
+ update_minimum_size();
}
if ((expansion_rows == 0) && (layer_index == layer_count)) {
@@ -1055,7 +1055,7 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) {
name = ProjectSettings::get_singleton()->get(basename + vformat("/layer_%d", i + 1));
}
- if (name == "") {
+ if (name.is_empty()) {
name = vformat(TTR("Layer %d"), i + 1);
}
@@ -1186,7 +1186,7 @@ void EditorPropertyObjectID::_edit_pressed() {
void EditorPropertyObjectID::update_property() {
String type = base_type;
- if (type == "") {
+ if (type.is_empty()) {
type = "Object";
}
@@ -1383,7 +1383,7 @@ void EditorPropertyEasing::_draw_easing() {
} else {
decimals = 1;
}
- f->draw_string(ci, Point2(10, 10 + f->get_ascent(font_size)), TS->format_number(rtos(exp).pad_decimals(decimals)), HALIGN_LEFT, -1, font_size, font_color);
+ f->draw_string(ci, Point2(10, 10 + f->get_ascent(font_size)), TS->format_number(rtos(exp).pad_decimals(decimals)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
}
void EditorPropertyEasing::update_property() {
@@ -3065,7 +3065,7 @@ void EditorPropertyResource::update_property() {
if (res.is_valid() && get_edited_object()->editor_is_section_unfolded(get_edited_property())) {
if (!sub_inspector) {
sub_inspector = memnew(EditorInspector);
- sub_inspector->set_enable_v_scroll(false);
+ sub_inspector->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
sub_inspector->set_use_doc_hints(true);
sub_inspector->set_sub_inspector(true);
@@ -3229,7 +3229,7 @@ static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const Stri
}
}
- if ((hint.radians || degrees) && hint.suffix == String()) {
+ if ((hint.radians || degrees) && hint.suffix.is_empty()) {
hint.suffix = U"\u00B0";
}
@@ -3514,10 +3514,10 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
} break;
case Variant::NODE_PATH: {
EditorPropertyNodePath *editor = memnew(EditorPropertyNodePath);
- if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && p_hint_text != String()) {
+ if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && !p_hint_text.is_empty()) {
editor->setup(p_hint_text, Vector<StringName>(), (p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
}
- if (p_hint == PROPERTY_HINT_NODE_PATH_VALID_TYPES && p_hint_text != String()) {
+ if (p_hint == PROPERTY_HINT_NODE_PATH_VALID_TYPES && !p_hint_text.is_empty()) {
Vector<String> types = p_hint_text.split(",", false);
Vector<StringName> sn = Variant(types); //convert via variant
editor->setup(NodePath(), sn, (p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index 0f59c8281f..858de7fb78 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -431,7 +431,7 @@ bool EditorPropertyArray::_is_drop_valid(const Dictionary &p_drag_data) const {
// When the subtype is of type Object, an additional subtype may be specified in the hint string
// (e.g. Resource, Texture2D, ShaderMaterial, etc). We want the allowed type to be that, not just "Object".
- if (subtype == Variant::OBJECT && subtype_hint_string != "") {
+ if (subtype == Variant::OBJECT && !subtype_hint_string.is_empty()) {
allowed_type = subtype_hint_string;
}
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 0703677dc8..6a6634d7e5 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -52,7 +52,7 @@ void EditorResourcePicker::_update_resource() {
} else {
assign_button->set_icon(EditorNode::get_singleton()->get_object_icon(edited_resource.operator->(), "Object"));
- if (edited_resource->get_name() != String()) {
+ if (!edited_resource->get_name().is_empty()) {
assign_button->set_text(edited_resource->get_name());
} else if (edited_resource->get_path().is_resource_file()) {
assign_button->set_text(edited_resource->get_path().get_file());
@@ -113,7 +113,7 @@ void EditorResourcePicker::_file_selected(const String &p_path) {
RES loaded_resource = ResourceLoader::load(p_path);
ERR_FAIL_COND_MSG(loaded_resource.is_null(), "Cannot load resource from path '" + p_path + "'.");
- if (base_type != "") {
+ if (!base_type.is_empty()) {
bool any_type_matches = false;
for (int i = 0; i < base_type.get_slice_count(","); i++) {
@@ -180,7 +180,7 @@ void EditorResourcePicker::_update_menu_items() {
RES cb = EditorSettings::get_singleton()->get_resource_clipboard();
bool paste_valid = false;
if (cb.is_valid()) {
- if (base_type == "") {
+ if (base_type.is_empty()) {
paste_valid = true;
} else {
for (int i = 0; i < base_type.get_slice_count(","); i++) {
@@ -391,7 +391,7 @@ void EditorResourcePicker::set_create_options(Object *p_menu_node) {
}
// By default provide generic "New ..." options.
- if (base_type != "") {
+ if (!base_type.is_empty()) {
int idx = 0;
Set<String> allowed_types;
@@ -571,7 +571,7 @@ bool EditorResourcePicker::_is_drop_valid(const Dictionary &p_drag_data) const {
String file = files[0];
String file_type = EditorFileSystem::get_singleton()->get_file_type(file);
- if (file_type != "" && _is_type_valid(file_type, allowed_types)) {
+ if (!file_type.is_empty() && _is_type_valid(file_type, allowed_types)) {
return true;
}
}
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index e9c0b40268..15fc3b1db3 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -141,7 +141,7 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
type = ResourceLoader::get_resource_type(p_item.path);
}
- if (type == "") {
+ if (type.is_empty()) {
r_texture = Ref<ImageTexture>();
r_small_texture = Ref<ImageTexture>();
return; //could not guess type
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index 3f4418d5f2..92dae89b33 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -180,7 +180,7 @@ Error EditorRun::run(const String &p_scene) {
args.push_back("--skip-breakpoints");
}
- if (p_scene != "") {
+ if (!p_scene.is_empty()) {
args.push_back(p_scene);
}
@@ -244,7 +244,7 @@ Error EditorRun::run(const String &p_scene) {
}
status = STATUS_PLAY;
- if (p_scene != "") {
+ if (!p_scene.is_empty()) {
running_scene = p_scene;
}
diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp
index 751cc7a574..c7a9171709 100644
--- a/editor/editor_sectioned_inspector.cpp
+++ b/editor/editor_sectioned_inspector.cpp
@@ -45,7 +45,7 @@ class SectionedInspectorFilter : public Object {
}
String name = p_name;
- if (section != "") {
+ if (!section.is_empty()) {
name = section + "/" + name;
}
@@ -60,7 +60,7 @@ class SectionedInspectorFilter : public Object {
}
String name = p_name;
- if (section != "") {
+ if (!section.is_empty()) {
name = section + "/" + name;
}
@@ -155,7 +155,7 @@ String SectionedInspector::get_current_section() const {
String SectionedInspector::get_full_item_path(const String &p_item) {
String base = get_current_section();
- if (base != "") {
+ if (!base.is_empty()) {
return base + "/" + p_item;
} else {
return p_item;
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 613e0ba7a0..95248b22b5 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -389,14 +389,14 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
best = locale;
}
- if (best == String() && host_lang.begins_with(locale)) {
+ if (best.is_empty() && host_lang.begins_with(locale)) {
best = locale;
}
etl++;
}
- if (best == String()) {
+ if (best.is_empty()) {
best = "en";
}
@@ -989,7 +989,7 @@ void EditorSettings::setup_network() {
if (ip == current) {
selected = ip;
}
- if (hint != "") {
+ if (!hint.is_empty()) {
hint += ",";
}
hint += ip;
@@ -1008,7 +1008,7 @@ void EditorSettings::save() {
return;
}
- if (singleton->config_file_path == "") {
+ if (singleton->config_file_path.is_empty()) {
ERR_PRINT("Cannot save EditorSettings config, no valid path");
return;
}
@@ -1218,7 +1218,7 @@ void EditorSettings::load_favorites() {
FileAccess *f = FileAccess::open(get_project_settings_dir().plus_file("favorites"), FileAccess::READ);
if (f) {
String line = f->get_line().strip_edges();
- while (line != "") {
+ while (!line.is_empty()) {
favorites.push_back(line);
line = f->get_line().strip_edges();
}
@@ -1228,7 +1228,7 @@ void EditorSettings::load_favorites() {
f = FileAccess::open(get_project_settings_dir().plus_file("recent_dirs"), FileAccess::READ);
if (f) {
String line = f->get_line().strip_edges();
- while (line != "") {
+ while (!line.is_empty()) {
recent_dirs.push_back(line);
line = f->get_line().strip_edges();
}
@@ -1252,7 +1252,7 @@ void EditorSettings::list_text_editor_themes() {
List<String> custom_themes;
d->list_dir_begin();
String file = d->get_next();
- while (file != String()) {
+ while (!file.is_empty()) {
if (file.get_extension() == "tet" && !_is_default_text_editor_theme(file.get_basename().to_lower())) {
custom_themes.push_back(file.get_basename());
}
@@ -1371,7 +1371,7 @@ Vector<String> EditorSettings::get_script_templates(const String &p_extension, c
if (d) {
d->list_dir_begin();
String file = d->get_next();
- while (file != String()) {
+ while (!file.is_empty()) {
if (file.get_extension() == p_extension) {
templates.push_back(file.get_basename());
}
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index f07a5ab523..ce33f54243 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -262,9 +262,9 @@ void EditorSpinSlider::_update_value_input_stylebox() {
// The margin values below were determined by empirical testing.
if (is_layout_rtl()) {
stylebox->set_default_margin(SIDE_LEFT, 0);
- stylebox->set_default_margin(SIDE_RIGHT, (get_label() != String() ? 23 : 16) * EDSCALE);
+ stylebox->set_default_margin(SIDE_RIGHT, (!get_label().is_empty() ? 23 : 16) * EDSCALE);
} else {
- stylebox->set_default_margin(SIDE_LEFT, (get_label() != String() ? 23 : 16) * EDSCALE);
+ stylebox->set_default_margin(SIDE_LEFT, (!get_label().is_empty() ? 23 : 16) * EDSCALE);
stylebox->set_default_margin(SIDE_RIGHT, 0);
}
@@ -308,7 +308,7 @@ void EditorSpinSlider::_draw_spin_slider() {
lc = fc;
}
- if (flat && label != String()) {
+ if (flat && !label.is_empty()) {
Color label_bg_color = get_theme_color(SNAME("dark_color_3"), SNAME("Editor"));
if (rtl) {
draw_rect(Rect2(Vector2(size.width - (sb->get_offset().x * 2 + label_width), 0), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color);
@@ -323,9 +323,9 @@ void EditorSpinSlider::_draw_spin_slider() {
}
if (rtl) {
- draw_string(font, Vector2(Math::round(size.width - sb->get_offset().x - label_width), vofs), label, HALIGN_RIGHT, -1, font_size, lc * Color(1, 1, 1, 0.5));
+ draw_string(font, Vector2(Math::round(size.width - sb->get_offset().x - label_width), vofs), label, HORIZONTAL_ALIGNMENT_RIGHT, -1, font_size, lc * Color(1, 1, 1, 0.5));
} else {
- draw_string(font, Vector2(Math::round(sb->get_offset().x), vofs), label, HALIGN_LEFT, -1, font_size, lc * Color(1, 1, 1, 0.5));
+ draw_string(font, Vector2(Math::round(sb->get_offset().x), vofs), label, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, lc * Color(1, 1, 1, 0.5));
}
int suffix_start = numstr.length();
@@ -371,17 +371,24 @@ void EditorSpinSlider::_draw_spin_slider() {
grabber->hide();
}
} else if (!hide_slider) {
- int grabber_w = 4 * EDSCALE;
- int width = size.width - sb->get_minimum_size().width - grabber_w;
- int ofs = sb->get_offset().x;
- int svofs = (size.height + vofs) / 2 - 1;
+ const int grabber_w = 4 * EDSCALE;
+ const int width = size.width - sb->get_minimum_size().width - grabber_w;
+ const int ofs = sb->get_offset().x;
+ const int svofs = (size.height + vofs) / 2 - 1;
Color c = fc;
- c.a = 0.2;
+ // Draw the horizontal slider's background.
+ c.a = 0.2;
draw_rect(Rect2(ofs, svofs + 1, width, 2 * EDSCALE), c);
- int gofs = get_as_ratio() * width;
+
+ // Draw the horizontal slider's filled part on the left.
+ const int gofs = get_as_ratio() * width;
+ c.a = 0.45;
+ draw_rect(Rect2(ofs, svofs + 1, gofs, 2 * EDSCALE), c);
+
+ // Draw the horizontal slider's grabber.
c.a = 0.9;
- Rect2 grabber_rect = Rect2(ofs + gofs, svofs + 1, grabber_w, 2 * EDSCALE);
+ const Rect2 grabber_rect = Rect2(ofs + gofs, svofs + 1, grabber_w, 2 * EDSCALE);
draw_rect(grabber_rect, c);
grabbing_spinner_mouse_pos = get_global_position() + grabber_rect.get_center();
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 637394d136..7bbac11754 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -1553,7 +1553,7 @@ Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) {
Ref<Theme> theme = create_editor_theme(p_theme);
const String custom_theme_path = EditorSettings::get_singleton()->get("interface/theme/custom_theme");
- if (custom_theme_path != "") {
+ if (!custom_theme_path.is_empty()) {
Ref<Theme> custom_theme = ResourceLoader::load(custom_theme_path);
if (custom_theme.is_valid()) {
theme->merge_with(custom_theme);
diff --git a/editor/editor_zoom_widget.cpp b/editor/editor_zoom_widget.cpp
index a998ec7e5b..5a37d882c2 100644
--- a/editor/editor_zoom_widget.cpp
+++ b/editor/editor_zoom_widget.cpp
@@ -183,7 +183,7 @@ EditorZoomWidget::EditorZoomWidget() {
zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KeyModifierMask::CMD | Key::KEY_0));
zoom_reset->set_shortcut_context(this);
zoom_reset->set_focus_mode(FOCUS_NONE);
- zoom_reset->set_text_align(Button::TextAlign::ALIGN_CENTER);
+ zoom_reset->set_text_alignment(HORIZONTAL_ALIGNMENT_CENTER);
// Prevent the button's size from changing when the text size changes
zoom_reset->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index cb88e9d75e..d9613687f1 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -53,7 +53,7 @@ void ExportTemplateManager::_update_template_status() {
da->list_dir_begin();
if (err == OK) {
String c = da->get_next();
- while (c != String()) {
+ while (!c.is_empty()) {
if (da->current_is_dir() && !c.begins_with(".")) {
templates.insert(c);
}
@@ -424,7 +424,7 @@ bool ExportTemplateManager::_install_file_selected(const String &p_file, bool p_
ret = unzGoToNextFile(pkg);
}
- if (version == String()) {
+ if (version.is_empty()) {
EditorNode::get_singleton()->show_warning(TTR("No version.txt found inside the export templates file."));
unzClose(pkg);
return false;
@@ -827,7 +827,7 @@ ExportTemplateManager::ExportTemplateManager() {
current_missing_label->set_theme_type_variation("HeaderSmall");
current_missing_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- current_missing_label->set_align(Label::ALIGN_RIGHT);
+ current_missing_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
current_missing_label->set_text(TTR("Export templates are missing. Download them or install from a file."));
current_hb->add_child(current_missing_label);
@@ -835,7 +835,7 @@ ExportTemplateManager::ExportTemplateManager() {
current_installed_label = memnew(Label);
current_installed_label->set_theme_type_variation("HeaderSmall");
current_installed_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- current_installed_label->set_align(Label::ALIGN_RIGHT);
+ current_installed_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
current_installed_label->set_text(TTR("Export templates are installed and ready to be used."));
current_hb->add_child(current_installed_label);
current_installed_label->hide();
@@ -909,7 +909,7 @@ ExportTemplateManager::ExportTemplateManager() {
}
HBoxContainer *install_file_hb = memnew(HBoxContainer);
- install_file_hb->set_alignment(BoxContainer::ALIGN_END);
+ install_file_hb->set_alignment(BoxContainer::ALIGNMENT_END);
install_options_vb->add_child(install_file_hb);
install_file_button = memnew(Button);
diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp
index 8f019a95fd..66bcbb4d5d 100644
--- a/editor/fileserver/editor_file_server.cpp
+++ b/editor/fileserver/editor_file_server.cpp
@@ -88,7 +88,7 @@ void EditorFileServer::_subthread_start(void *s) {
ERR_FAIL();
}
} else {
- if (cd->efs->password != "") {
+ if (!cd->efs->password.is_empty()) {
encode_uint32(ERR_INVALID_DATA, buf4);
cd->connection->put_data(buf4, 4);
OS::get_singleton()->delay_usec(1000000);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 6d0b07d601..72fc9fbc6e 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -64,7 +64,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
// Create a tree item for the subdirectory.
TreeItem *subdirectory_item = tree->create_item(p_parent);
String dname = p_dir->get_name();
- if (dname == "") {
+ if (dname.is_empty()) {
dname = "res://";
}
@@ -923,7 +923,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
files->select(item_index, false);
}
- if (!p_keep_selection && file != "" && fname == file) {
+ if (!p_keep_selection && !file.is_empty() && fname == file) {
files->select(item_index, true);
files->ensure_current_is_visible();
}
@@ -1670,7 +1670,7 @@ Vector<String> FileSystemDock::_remove_self_included_paths(Vector<String> select
selected_strings.sort_custom<NaturalNoCaseComparator>();
String last_path = "";
for (int i = 0; i < selected_strings.size(); i++) {
- if (last_path != "" && selected_strings[i].begins_with(last_path)) {
+ if (!last_path.is_empty() && selected_strings[i].begins_with(last_path)) {
selected_strings.remove_at(i);
i--;
}
@@ -2016,7 +2016,7 @@ void FileSystemDock::_search_changed(const String &p_text, const Control *p_from
tree_search_box->set_text(searched_string);
}
- bool unfold_path = (p_text == String() && path != String());
+ bool unfold_path = (p_text.is_empty() && !path.is_empty());
switch (display_mode) {
case DISPLAY_MODE_TREE_ONLY: {
_update_tree(searched_string.length() == 0 ? uncollapsed_paths_before_search : Vector<String>(), false, false, unfold_path);
@@ -2665,7 +2665,7 @@ void FileSystemDock::_get_imported_files(const String &p_path, Vector<String> &f
DirAccess *da = DirAccess::open(p_path);
da->list_dir_begin();
String n = da->get_next();
- while (n != String()) {
+ while (!n.is_empty()) {
if (n != "." && n != ".." && !n.ends_with(".import")) {
String npath = p_path + n + (da->current_is_dir() ? "/" : "");
_get_imported_files(npath, files);
@@ -2720,7 +2720,7 @@ void FileSystemDock::_update_import_dock() {
if (cf->has_section_key("remap", "type")) {
type = cf->get_value("remap", "type");
}
- if (import_type == "") {
+ if (import_type.is_empty()) {
import_type = type;
} else if (import_type != type) {
// All should be the same type.
@@ -2936,7 +2936,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
Label *slabel = memnew(Label);
slabel->set_text(TTR("Scanning Files,\nPlease Wait..."));
- slabel->set_align(Label::ALIGN_CENTER);
+ slabel->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
scanning_vb->add_child(slabel);
scanning_progress = memnew(ProgressBar);
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index 56356ff25b..9f7abfa19d 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -114,7 +114,7 @@ void FindInFiles::_notification(int p_notification) {
}
void FindInFiles::start() {
- if (_pattern == "") {
+ if (_pattern.is_empty()) {
print_verbose("Nothing to search, pattern is empty");
emit_signal(SNAME(SIGNAL_FINISHED));
return;
@@ -224,7 +224,7 @@ void FindInFiles::_scan_dir(String path, PackedStringArray &out_folders) {
for (int i = 0; i < 1000; ++i) {
String file = dir->get_next();
- if (file == "") {
+ if (file.is_empty()) {
break;
}
diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp
index f01c7f50f7..788c7dc029 100644
--- a/editor/groups_editor.cpp
+++ b/editor/groups_editor.cpp
@@ -227,7 +227,7 @@ void GroupDialog::_group_renamed() {
}
}
- if (name == "") {
+ if (name.is_empty()) {
renamed_group->set_text(0, selected_group);
error->set_text(TTR("Invalid group name."));
error->popup_centered();
@@ -544,8 +544,8 @@ GroupDialog::GroupDialog() {
group_empty->set_theme_type_variation("HeaderSmall");
group_empty->set_text(TTR("Empty groups will be automatically removed."));
- group_empty->set_valign(Label::VALIGN_CENTER);
- group_empty->set_align(Label::ALIGN_CENTER);
+ group_empty->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
+ group_empty->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
group_empty->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
group_empty->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
nodes_to_remove->add_child(group_empty);
diff --git a/editor/icons/Anchor.svg b/editor/icons/Anchor.svg
index 37bad8bec6..b8a9dad712 100644
--- a/editor/icons/Anchor.svg
+++ b/editor/icons/Anchor.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1a3 3 0 0 0 -3 3 3 3 0 0 0 2 2.8262v.17383h-2v2h2v3.8984a5 5 0 0 1 -3.8281-3.6035l-1.9336.51758a7 7 0 0 0 6.7617 5.1875 7 7 0 0 0 6.7617-5.1875l-1.9375-.51953a5 5 0 0 1 -3.8242 3.6035v-3.8965h2v-2h-2v-.17578a3 3 0 0 0 2-2.8242 3 3 0 0 0 -3-3zm0 2a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1-1 1 1 0 0 1 1-1z" fill="#8eef97"/></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1a3 3 0 0 0 -3 3 3 3 0 0 0 2 2.8262v.17383h-2v2h2v3.8984a5 5 0 0 1 -3.8281-3.6035l-1.9336.51758a7 7 0 0 0 6.7617 5.1875 7 7 0 0 0 6.7617-5.1875l-1.9375-.51953a5 5 0 0 1 -3.8242 3.6035v-3.8965h2v-2h-2v-.17578a3 3 0 0 0 2-2.8242 3 3 0 0 0 -3-3zm0 2a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1-1 1 1 0 0 1 1-1z" fill="#e0e0e0"/></svg>
diff --git a/editor/icons/GPUParticlesAttractorBox.svg b/editor/icons/GPUParticlesAttractorBox3D.svg
index 7a2ee7a6b9..7a2ee7a6b9 100644
--- a/editor/icons/GPUParticlesAttractorBox.svg
+++ b/editor/icons/GPUParticlesAttractorBox3D.svg
diff --git a/editor/icons/GPUParticlesAttractorSphere.svg b/editor/icons/GPUParticlesAttractorSphere3D.svg
index 2215331a18..2215331a18 100644
--- a/editor/icons/GPUParticlesAttractorSphere.svg
+++ b/editor/icons/GPUParticlesAttractorSphere3D.svg
diff --git a/editor/icons/GPUParticlesAttractorVectorField.svg b/editor/icons/GPUParticlesAttractorVectorField3D.svg
index 87b2b21804..87b2b21804 100644
--- a/editor/icons/GPUParticlesAttractorVectorField.svg
+++ b/editor/icons/GPUParticlesAttractorVectorField3D.svg
diff --git a/editor/icons/GPUParticlesCollisionBox.svg b/editor/icons/GPUParticlesCollisionBox3D.svg
index 4f7325d086..4f7325d086 100644
--- a/editor/icons/GPUParticlesCollisionBox.svg
+++ b/editor/icons/GPUParticlesCollisionBox3D.svg
diff --git a/editor/icons/GPUParticlesCollisionHeightField.svg b/editor/icons/GPUParticlesCollisionHeightField3D.svg
index 8bdc98a84b..8bdc98a84b 100644
--- a/editor/icons/GPUParticlesCollisionHeightField.svg
+++ b/editor/icons/GPUParticlesCollisionHeightField3D.svg
diff --git a/editor/icons/GPUParticlesCollisionSDF.svg b/editor/icons/GPUParticlesCollisionSDF3D.svg
index 00eca8295d..00eca8295d 100644
--- a/editor/icons/GPUParticlesCollisionSDF.svg
+++ b/editor/icons/GPUParticlesCollisionSDF3D.svg
diff --git a/editor/icons/GPUParticlesCollisionSphere.svg b/editor/icons/GPUParticlesCollisionSphere3D.svg
index cd188ddacc..cd188ddacc 100644
--- a/editor/icons/GPUParticlesCollisionSphere.svg
+++ b/editor/icons/GPUParticlesCollisionSphere3D.svg
diff --git a/editor/icons/ProximityGroup3D.svg b/editor/icons/ProximityGroup3D.svg
deleted file mode 100644
index 5cbf8add7b..0000000000
--- a/editor/icons/ProximityGroup3D.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1v14h14v-14zm2 2h10v10h-10zm7.5 1c-.82843.0000048-1.5.67157-1.5 1.5.0000048.82843.67157 1.5 1.5 1.5.82842-.0000048 1.5-.67157 1.5-1.5-.000005-.82843-.67158-1.5-1.5-1.5zm-5 5c-.82843-.0000048-1.5.67157-1.5 1.5-.0000048.82843.67157 1.5 1.5 1.5.82843.000005 1.5-.67157 1.5-1.5.0000048-.82843-.67157-1.5-1.5-1.5zm5 0c-.82843.0000048-1.5.67157-1.5 1.5.0000048.82842.67157 1.5 1.5 1.5.82842-.000005 1.5-.67158 1.5-1.5-.000005-.82843-.67158-1.5-1.5-1.5z" fill="#fc7f7f" fill-opacity=".99608"/></svg>
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp
index c34379f1ec..c1f577f176 100644
--- a/editor/import/collada.cpp
+++ b/editor/import/collada.cpp
@@ -1362,7 +1362,7 @@ Collada::Node *Collada::_parse_visual_instance_geometry(XMLParser &parser) {
} else if (parser.get_node_name() == "skeleton") {
parser.read();
String uri = _uri_to_id(parser.get_node_data());
- if (uri != "") {
+ if (!uri.is_empty()) {
geom->skeletons.push_back(uri);
}
}
@@ -1464,7 +1464,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
bool found_name = false;
- if (id == "") {
+ if (id.is_empty()) {
id = "%NODEID%" + itos(Math::rand());
} else {
@@ -1479,7 +1479,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
Node *node = nullptr;
name = parser.has_attribute("name") ? parser.get_attribute_value_safe("name") : parser.get_attribute_value_safe("id");
- if (name == "") {
+ if (name.is_empty()) {
name = id;
} else {
found_name = true;
@@ -1499,7 +1499,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
joint->sid = parser.get_attribute_value_safe("name");
}
- if (joint->sid != "") {
+ if (!joint->sid.is_empty()) {
state.sid_to_node_map[joint->sid] = id;
}
@@ -1696,16 +1696,16 @@ void Collada::_parse_animation(XMLParser &parser) {
source_param_types[current_source] = Vector<String>();
} else if (name == "float_array") {
- if (current_source != "") {
+ if (!current_source.is_empty()) {
float_sources[current_source] = _read_float_array(parser);
}
} else if (name == "Name_array") {
- if (current_source != "") {
+ if (!current_source.is_empty()) {
string_sources[current_source] = _read_string_array(parser);
}
} else if (name == "accessor") {
- if (current_source != "" && parser.has_attribute("stride")) {
+ if (!current_source.is_empty() && parser.has_attribute("stride")) {
source_strides[current_source] = parser.get_attribute_value("stride").to_int();
}
} else if (name == "sampler") {
@@ -1725,7 +1725,7 @@ void Collada::_parse_animation(XMLParser &parser) {
}
} else if (name == "input") {
- if (current_sampler != "") {
+ if (!current_sampler.is_empty()) {
samplers[current_sampler][parser.get_attribute_value("semantic")] = parser.get_attribute_value("source");
}
@@ -1838,7 +1838,7 @@ void Collada::_parse_animation(XMLParser &parser) {
track.component = track.param.get_slice(".", 1).to_upper();
}
track.param = track.param.get_slice(".", 0);
- if (names.size() > 1 && track.component == "") {
+ if (names.size() > 1 && track.component.is_empty()) {
//this is a guess because the collada spec is ambiguous here...
//i suppose if you have many names (outputs) you can't use a component and i should abide to that.
track.component = name;
@@ -1855,7 +1855,7 @@ void Collada::_parse_animation(XMLParser &parser) {
state.referenced_tracks[target].push_back(state.animation_tracks.size() - 1);
- if (id != "") {
+ if (!id.is_empty()) {
if (!state.by_id_tracks.has(id)) {
state.by_id_tracks[id] = Vector<int>();
}
@@ -1953,10 +1953,10 @@ void Collada::_parse_library(XMLParser &parser) {
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
if (parser.get_node_name() == "mesh") {
- state.mesh_name_map[id] = (name2 != "") ? name2 : id;
+ state.mesh_name_map[id] = (!name2.is_empty()) ? name2 : id;
_parse_mesh_geometry(parser, id, name2);
} else if (parser.get_node_name() == "spline") {
- state.mesh_name_map[id] = (name2 != "") ? name2 : id;
+ state.mesh_name_map[id] = (!name2.is_empty()) ? name2 : id;
_parse_curve_geometry(parser, id, name2);
} else if (!parser.is_empty()) {
parser.skip_section();
@@ -2286,7 +2286,7 @@ void Collada::_find_morph_nodes(VisualScene *p_vscene, Node *p_node) {
if (nj->controller) {
String base = nj->source;
- while (base != "" && !state.mesh_data_map.has(base)) {
+ while (!base.is_empty() && !state.mesh_data_map.has(base)) {
if (state.skin_controller_data_map.has(base)) {
SkinControllerData &sk = state.skin_controller_data_map[base];
base = sk.base;
diff --git a/editor/import/dynamicfont_import_settings.cpp b/editor/import/dynamicfont_import_settings.cpp
index a44ee8a3f6..b63c2bf350 100644
--- a/editor/import/dynamicfont_import_settings.cpp
+++ b/editor/import/dynamicfont_import_settings.cpp
@@ -1083,7 +1083,7 @@ void DynamicFontImportSettings::_edit_range(int32_t p_start, int32_t p_end) {
item = glyph_table->create_item(root);
ERR_FAIL_NULL(item);
item->set_text(0, _pad_zeros(String::num_int64(c, 16)));
- item->set_text_align(0, TreeItem::ALIGN_LEFT);
+ item->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT);
item->set_selectable(0, false);
item->set_custom_bg_color(0, glyph_table->get_theme_color("dark_color_3", "Editor"));
}
@@ -1101,7 +1101,7 @@ void DynamicFontImportSettings::_edit_range(int32_t p_start, int32_t p_end) {
item->set_custom_bg_color(col + 1, glyph_table->get_theme_color("dark_color_2", "Editor"));
}
item->set_metadata(col + 1, c);
- item->set_text_align(col + 1, TreeItem::ALIGN_CENTER);
+ item->set_text_alignment(col + 1, HORIZONTAL_ALIGNMENT_CENTER);
item->set_selectable(col + 1, true);
item->set_custom_font(col + 1, font_main);
item->set_custom_font_size(col + 1, get_theme_font_size("font_size") * 2);
@@ -1597,7 +1597,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
menu_langs = memnew(PopupMenu);
menu_langs->set_name("Language");
- for (int i = 0; langs[i].name != String(); i++) {
+ for (int i = 0; !langs[i].name.is_empty(); i++) {
if (langs[i].name == "-") {
menu_langs->add_separator();
} else {
@@ -1609,7 +1609,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
menu_scripts = memnew(PopupMenu);
menu_scripts->set_name("Script");
- for (int i = 0; scripts[i].name != String(); i++) {
+ for (int i = 0; !scripts[i].name.is_empty(); i++) {
if (scripts[i].name == "-") {
menu_scripts->add_separator();
} else {
@@ -1632,7 +1632,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
root_vb->add_child(main_pages);
label_warn = memnew(Label);
- label_warn->set_align(Label::ALIGN_CENTER);
+ label_warn->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
label_warn->set_text("");
root_vb->add_child(label_warn);
label_warn->add_theme_color_override("font_color", warn_color);
@@ -1656,8 +1656,8 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
font_preview_label = memnew(Label);
font_preview_label->add_theme_font_size_override("font_size", 200 * EDSCALE);
- font_preview_label->set_align(Label::ALIGN_CENTER);
- font_preview_label->set_valign(Label::VALIGN_CENTER);
+ font_preview_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ font_preview_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
font_preview_label->set_autowrap_mode(Label::AUTOWRAP_ARBITRARY);
font_preview_label->set_clip_text(true);
font_preview_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
@@ -1694,7 +1694,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
label_vars = memnew(Label);
page2_hb_vars->add_child(label_vars);
- label_vars->set_align(Label::ALIGN_CENTER);
+ label_vars->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
label_vars->set_h_size_flags(Control::SIZE_EXPAND_FILL);
label_vars->set_text(TTR("Configuration:"));
@@ -1826,7 +1826,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
glyph_tree->connect("item_selected", callable_mp(this, &DynamicFontImportSettings::_range_selected));
glyph_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
glyph_root = glyph_tree->create_item();
- for (int i = 0; unicode_ranges[i].name != String(); i++) {
+ for (int i = 0; !unicode_ranges[i].name.is_empty(); i++) {
_add_glyph_range_item(unicode_ranges[i].start, unicode_ranges[i].end, unicode_ranges[i].name);
}
@@ -1845,7 +1845,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
page5_vb->add_child(hb_lang);
label_langs = memnew(Label);
- label_langs->set_align(Label::ALIGN_CENTER);
+ label_langs->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
label_langs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
label_langs->set_text(TTR("Language support overrides"));
hb_lang->add_child(label_langs);
@@ -1873,7 +1873,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
page5_vb->add_child(hb_script);
label_script = memnew(Label);
- label_script->set_align(Label::ALIGN_CENTER);
+ label_script->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
label_script->set_h_size_flags(Control::SIZE_EXPAND_FILL);
label_script->set_text(TTR("Script support overrides"));
hb_script->add_child(label_script);
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 076c0cc62b..91f8e5b910 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -303,7 +303,7 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Node3D *p_parent) {
} break;
}
- if (p_node->name != "") {
+ if (!p_node->name.is_empty()) {
node->set_name(p_node->name);
}
NodeMap nm;
@@ -317,7 +317,7 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Node3D *p_parent) {
p_parent->add_child(node, true);
node->set_owner(scene);
- if (p_node->empty_draw_type != "") {
+ if (!p_node->empty_draw_type.is_empty()) {
node->set_meta("empty_draw_type", Variant(p_node->empty_draw_type));
}
@@ -340,9 +340,9 @@ Error ColladaImport::_create_material(const String &p_target) {
Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
String base_name;
- if (src_mat.name != "") {
+ if (!src_mat.name.is_empty()) {
base_name = src_mat.name;
- } else if (effect.name != "") {
+ } else if (!effect.name.is_empty()) {
base_name = effect.name;
} else {
base_name = "Material";
@@ -360,9 +360,9 @@ Error ColladaImport::_create_material(const String &p_target) {
// DIFFUSE
- if (effect.diffuse.texture != "") {
+ if (!effect.diffuse.texture.is_empty()) {
String texfile = effect.get_texture_path(effect.diffuse.texture, collada);
- if (texfile != "") {
+ if (!texfile.is_empty()) {
if (texfile.begins_with("/")) {
texfile = texfile.replace_first("/", "res://");
}
@@ -381,9 +381,9 @@ Error ColladaImport::_create_material(const String &p_target) {
// SPECULAR
- if (effect.specular.texture != "") {
+ if (!effect.specular.texture.is_empty()) {
String texfile = effect.get_texture_path(effect.specular.texture, collada);
- if (texfile != "") {
+ if (!texfile.is_empty()) {
if (texfile.begins_with("/")) {
texfile = texfile.replace_first("/", "res://");
}
@@ -406,9 +406,9 @@ Error ColladaImport::_create_material(const String &p_target) {
// EMISSION
- if (effect.emission.texture != "") {
+ if (!effect.emission.texture.is_empty()) {
String texfile = effect.get_texture_path(effect.emission.texture, collada);
- if (texfile != "") {
+ if (!texfile.is_empty()) {
if (texfile.begins_with("/")) {
texfile = texfile.replace_first("/", "res://");
}
@@ -433,9 +433,9 @@ Error ColladaImport::_create_material(const String &p_target) {
// NORMAL
- if (effect.bump.texture != "") {
+ if (!effect.bump.texture.is_empty()) {
String texfile = effect.get_texture_path(effect.bump.texture, collada);
- if (texfile != "") {
+ if (!texfile.is_empty()) {
if (texfile.begins_with("/")) {
texfile = texfile.replace_first("/", "res://");
}
@@ -525,7 +525,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
normal_ofs = vertex_ofs;
}
- if (normal_source_id != "") {
+ if (!normal_source_id.is_empty()) {
ERR_FAIL_COND_V(!meshdata.sources.has(normal_source_id), ERR_INVALID_DATA);
normal_src = &meshdata.sources[normal_source_id];
}
@@ -545,7 +545,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
binormal_ofs = vertex_ofs;
}
- if (binormal_source_id != "") {
+ if (!binormal_source_id.is_empty()) {
ERR_FAIL_COND_V(!meshdata.sources.has(binormal_source_id), ERR_INVALID_DATA);
binormal_src = &meshdata.sources[binormal_source_id];
}
@@ -565,7 +565,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
tangent_ofs = vertex_ofs;
}
- if (tangent_source_id != "") {
+ if (!tangent_source_id.is_empty()) {
ERR_FAIL_COND_V(!meshdata.sources.has(tangent_source_id), ERR_INVALID_DATA);
tangent_src = &meshdata.sources[tangent_source_id];
}
@@ -585,7 +585,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
uv_ofs = vertex_ofs;
}
- if (uv_source_id != "") {
+ if (!uv_source_id.is_empty()) {
ERR_FAIL_COND_V(!meshdata.sources.has(uv_source_id), ERR_INVALID_DATA);
uv_src = &meshdata.sources[uv_source_id];
}
@@ -605,7 +605,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
uv2_ofs = vertex_ofs;
}
- if (uv2_source_id != "") {
+ if (!uv2_source_id.is_empty()) {
ERR_FAIL_COND_V(!meshdata.sources.has(uv2_source_id), ERR_INVALID_DATA);
uv2_src = &meshdata.sources[uv2_source_id];
}
@@ -625,7 +625,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
color_ofs = vertex_ofs;
}
- if (color_source_id != "") {
+ if (!color_source_id.is_empty()) {
ERR_FAIL_COND_V(!meshdata.sources.has(color_source_id), ERR_INVALID_DATA);
color_src = &meshdata.sources[color_source_id];
}
@@ -914,7 +914,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
material = material_cache[target];
}
- } else if (p.material != "") {
+ } else if (!p.material.is_empty()) {
WARN_PRINT("Collada: Unreferenced material in geometry instance: " + p.material);
}
}
@@ -1198,7 +1198,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
}
}
- ERR_FAIL_COND_V_MSG(ngsource != "", ERR_INVALID_DATA, "Controller instance source '" + ngsource + "' is neither skin or morph!");
+ ERR_FAIL_COND_V_MSG(!ngsource.is_empty(), ERR_INVALID_DATA, "Controller instance source '" + ngsource + "' is neither skin or morph!");
} else {
meshid = ng2->source;
@@ -1215,13 +1215,13 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
mesh = Ref<ImporterMesh>(memnew(ImporterMesh));
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
String name = meshdata.name;
- if (name == "") {
+ if (name.is_empty()) {
name = "Mesh";
}
int counter = 2;
while (mesh_unique_names.has(name)) {
name = meshdata.name;
- if (name == "") {
+ if (name.is_empty()) {
name = "Mesh";
}
name += itos(counter++);
@@ -1261,7 +1261,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
}
mi->set_surface_material(i, material);
- } else if (matname != "") {
+ } else if (!matname.is_empty()) {
WARN_PRINT("Collada: Unreferenced material in geometry instance: " + matname);
}
}
@@ -1343,7 +1343,7 @@ void ColladaImport::_fix_param_animation_tracks() {
// test source(s)
String source = ng->source;
- while (source != "") {
+ while (!source.is_empty()) {
if (collada.state.skin_controller_data_map.has(source)) {
const Collada::SkinControllerData &skin = collada.state.skin_controller_data_map[source];
@@ -1796,7 +1796,7 @@ Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint3
AnimationPlayer *ap = memnew(AnimationPlayer);
for (int i = 0; i < state.animations.size(); i++) {
String name;
- if (state.animations[i]->get_name() == "") {
+ if (state.animations[i]->get_name().is_empty()) {
name = "default";
} else {
name = state.animations[i]->get_name();
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index 7948d9e577..7a226802f2 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -113,7 +113,7 @@ Error ResourceImporterCSVTranslation::import(const String &p_source_file, const
while (line.size() == locales.size() + 1) {
String key = line[0];
- if (key != "") {
+ if (!key.is_empty()) {
for (int i = 1; i < line.size(); i++) {
translations.write[i - 1]->add_message(key, line[i].c_unescape());
}
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index bb68de99b1..9e3cdbdeff 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -235,7 +235,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
while (l.length() && l[l.length() - 1] == '\\') {
String add = f->get_line().strip_edges();
l += add;
- if (add == String()) {
+ if (add.is_empty()) {
break;
}
}
@@ -301,7 +301,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
surf_tool->set_normal(normals[norm]);
}
- if (face[idx].size() >= 2 && face[idx][1] != String()) {
+ if (face[idx].size() >= 2 && !face[idx][1].is_empty()) {
int uv = face[idx][1].to_int() - 1;
if (uv < 0) {
uv += uvs.size() + 1;
@@ -363,9 +363,9 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
mesh = surf_tool->commit(mesh, mesh_flags);
- if (current_material != String()) {
+ if (!current_material.is_empty()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, current_material.get_basename());
- } else if (current_group != String()) {
+ } else if (!current_group.is_empty()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, current_group);
}
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index a25b694a60..c7eb6181ba 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -481,7 +481,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
fixed_name = _fixstr(name, "convcolonly");
}
- ERR_FAIL_COND_V(fixed_name == String(), nullptr);
+ ERR_FAIL_COND_V(fixed_name.is_empty(), nullptr);
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
@@ -577,7 +577,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
fixed_name = _fixstr(name, "convcol");
}
- if (fixed_name != String()) {
+ if (!fixed_name.is_empty()) {
if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) {
mi->set_name(fixed_name);
}
@@ -710,7 +710,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
mat_id = mat->get_name();
}
- if (mat_id != String() && p_material_data.has(mat_id)) {
+ if (!mat_id.is_empty() && p_material_data.has(mat_id)) {
Dictionary matdata = p_material_data[mat_id];
for (int j = 0; j < post_importer_plugins.size(); j++) {
@@ -1015,6 +1015,7 @@ Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> ani
void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all) {
if (!anim->has_animation("default")) {
+ ERR_FAIL_COND_MSG(p_clips.size() > 0, "To create clips, animations must be named \"default\".");
return;
}
@@ -1433,7 +1434,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import
String script_ext_hint;
for (const String &E : script_extentions) {
- if (script_ext_hint != "") {
+ if (!script_ext_hint.is_empty()) {
script_ext_hint += ",";
}
script_ext_hint += "*." + E;
@@ -1559,7 +1560,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
mesh_id = src_mesh_node->get_mesh()->get_name();
}
- if (mesh_id != String() && p_mesh_data.has(mesh_id)) {
+ if (!mesh_id.is_empty() && p_mesh_data.has(mesh_id)) {
Dictionary mesh_settings = p_mesh_data[mesh_id];
if (mesh_settings.has("generate/shadow_meshes")) {
@@ -1649,7 +1650,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
}
}
- if (save_to_file != String()) {
+ if (!save_to_file.is_empty()) {
Ref<Mesh> existing = Ref<Resource>(ResourceCache::get(save_to_file));
if (existing.is_valid()) {
//if somehow an existing one is useful, create
@@ -2051,7 +2052,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
String post_import_script_path = p_options["import_script/path"];
Ref<EditorScenePostImport> post_import_script;
- if (post_import_script_path != "") {
+ if (!post_import_script_path.is_empty()) {
Ref<Script> scr = ResourceLoader::load(post_import_script_path);
if (!scr.is_valid()) {
EditorNode::add_io_error(TTR("Couldn't load post-import script:") + " " + post_import_script_path);
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 5690d49a55..a376596f9b 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -92,7 +92,7 @@ void SceneImportSettings::_fill_material(Tree *p_tree, const Ref<Material> &p_ma
if (p_material->has_meta("import_id")) {
import_id = p_material->get_meta("import_id");
has_import_id = true;
- } else if (p_material->get_name() != "") {
+ } else if (!p_material->get_name().is_empty()) {
import_id = p_material->get_name();
has_import_id = true;
} else {
@@ -148,7 +148,7 @@ void SceneImportSettings::_fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, Tree
if (p_mesh->has_meta("import_id")) {
import_id = p_mesh->get_meta("import_id");
has_import_id = true;
- } else if (p_mesh->get_name() != String()) {
+ } else if (!p_mesh->get_name().is_empty()) {
import_id = p_mesh->get_name();
has_import_id = true;
} else {
@@ -414,7 +414,7 @@ void SceneImportSettings::_update_camera() {
float rot_y = cam_rot_y;
float zoom = cam_zoom;
- if (selected_type == "Node" || selected_type == "") {
+ if (selected_type == "Node" || selected_type.is_empty()) {
camera_aabb = contents_aabb;
} else {
if (mesh_preview->get_mesh().is_valid()) {
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index cc6b4e66e4..3507eaff94 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -525,7 +525,7 @@ void ImportDock::_reimport() {
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
ERR_CONTINUE(!importer.is_valid());
String group_file_property = importer->get_option_group_file();
- if (group_file_property != String()) {
+ if (!group_file_property.is_empty()) {
//can import from a group (as in, atlas)
ERR_CONTINUE(!params->values.has(group_file_property));
String group_file = params->values[group_file_property];
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index 5622d0b145..f594a5a3a8 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -312,7 +312,7 @@ void InspectorDock::_prepare_history() {
Resource *r = Object::cast_to<Resource>(obj);
if (r->get_path().is_resource_file()) {
text = r->get_path().get_file();
- } else if (r->get_name() != String()) {
+ } else if (!r->get_name().is_empty()) {
text = r->get_name();
} else {
text = r->get_class();
@@ -460,7 +460,7 @@ void InspectorDock::open_resource(const String &p_type) {
void InspectorDock::set_warning(const String &p_message) {
warning->hide();
- if (p_message != String()) {
+ if (!p_message.is_empty()) {
warning->show();
warning_dialog->set_text(p_message);
}
diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp
index 7458f617c3..9d48a43d4d 100644
--- a/editor/localization_editor.cpp
+++ b/editor/localization_editor.cpp
@@ -641,7 +641,7 @@ LocalizationEditor::LocalizationEditor() {
translation_locales_list_created = false;
TabContainer *translations = memnew(TabContainer);
- translations->set_tab_align(TabContainer::ALIGN_LEFT);
+ translations->set_tab_alignment(TabContainer::ALIGNMENT_LEFT);
translations->set_v_size_flags(Control::SIZE_EXPAND_FILL);
add_child(translations);
diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp
index 1e707c1a60..1a30770b53 100644
--- a/editor/multi_node_edit.cpp
+++ b/editor/multi_node_edit.cpp
@@ -75,7 +75,7 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value,
ur->add_do_property(n, name, path);
} else {
Variant new_value;
- if (p_field == "") {
+ if (p_field.is_empty()) {
// whole value
new_value = p_value;
} else {
diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp
index 532413897b..c3dc7eae28 100644
--- a/editor/node_dock.cpp
+++ b/editor/node_dock.cpp
@@ -128,8 +128,8 @@ NodeDock::NodeDock() {
select_a_node->set_text(TTR("Select a single node to edit its signals and groups."));
select_a_node->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
select_a_node->set_v_size_flags(SIZE_EXPAND_FILL);
- select_a_node->set_valign(Label::VALIGN_CENTER);
- select_a_node->set_align(Label::ALIGN_CENTER);
+ select_a_node->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
+ select_a_node->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
select_a_node->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
add_child(select_a_node);
}
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 58f92a98a6..72d94e61ca 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -554,7 +554,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
String num = String::num(vertex.vertex);
Size2 num_size = font->get_string_size(num, font_size);
- p_overlay->draw_string(font, point - num_size * 0.5, num, HALIGN_LEFT, -1, font_size, Color(1.0, 1.0, 1.0, 0.5));
+ p_overlay->draw_string(font, point - num_size * 0.5, num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1.0, 1.0, 1.0, 0.5));
}
}
}
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index e8d91ed1ae..f16ea36a23 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -223,7 +223,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_draw() {
float x = point;
blend_space_draw->draw_line(Point2(x, s.height - 1), Point2(x, s.height - 5 * EDSCALE), linecolor);
- blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height(font_size) + font->get_ascent(font_size)), "0", HALIGN_LEFT, -1, font_size, linecolor);
+ blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height(font_size) + font->get_ascent(font_size)), "0", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, linecolor);
blend_space_draw->draw_line(Point2(x, s.height - 5 * EDSCALE), Point2(x, 0), linecolor_soft);
}
@@ -552,7 +552,7 @@ void AnimationNodeBlendSpace1DEditor::_notification(int p_what) {
if (error != error_label->get_text()) {
error_label->set_text(error);
- if (error != String()) {
+ if (!error.is_empty()) {
error_panel->show();
} else {
error_panel->hide();
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index cb9fe10212..b107478724 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -412,14 +412,14 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
if (blend_space->get_min_space().y < 0) {
int y = (blend_space->get_max_space().y / (blend_space->get_max_space().y - blend_space->get_min_space().y)) * s.height;
blend_space_draw->draw_line(Point2(0, y), Point2(5 * EDSCALE, y), linecolor);
- blend_space_draw->draw_string(font, Point2(2 * EDSCALE, y - font->get_height(font_size) + font->get_ascent(font_size)), "0", HALIGN_LEFT, -1, font_size, linecolor);
+ blend_space_draw->draw_string(font, Point2(2 * EDSCALE, y - font->get_height(font_size) + font->get_ascent(font_size)), "0", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, linecolor);
blend_space_draw->draw_line(Point2(5 * EDSCALE, y), Point2(s.width, y), linecolor_soft);
}
if (blend_space->get_min_space().x < 0) {
int x = (-blend_space->get_min_space().x / (blend_space->get_max_space().x - blend_space->get_min_space().x)) * s.width;
blend_space_draw->draw_line(Point2(x, s.height - 1), Point2(x, s.height - 5 * EDSCALE), linecolor);
- blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height(font_size) + font->get_ascent(font_size)), "0", HALIGN_LEFT, -1, font_size, linecolor);
+ blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height(font_size) + font->get_ascent(font_size)), "0", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, linecolor);
blend_space_draw->draw_line(Point2(x, s.height - 5 * EDSCALE), Point2(x, 0), linecolor_soft);
}
@@ -761,7 +761,7 @@ void AnimationNodeBlendSpace2DEditor::_notification(int p_what) {
if (error != error_label->get_text()) {
error_label->set_text(error);
- if (error != String()) {
+ if (!error.is_empty()) {
error_panel->show();
} else {
error_panel->hide();
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 2e051b9601..d9a6f19384 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -292,7 +292,7 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
anode = EditorSettings::get_singleton()->get_resource_clipboard();
ERR_FAIL_COND(!anode.is_valid());
base_name = anode->get_class();
- } else if (add_options[p_idx].type != String()) {
+ } else if (!add_options[p_idx].type.is_empty()) {
AnimationNode *an = Object::cast_to<AnimationNode>(ClassDB::instantiate(add_options[p_idx].type));
ERR_FAIL_COND(!an);
anode = Ref<AnimationNode>(an);
@@ -600,7 +600,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
String accum;
for (int i = 0; i < path.get_name_count(); i++) {
String name = path.get_name(i);
- if (accum != String()) {
+ if (!accum.is_empty()) {
accum += "/";
}
accum += name;
@@ -752,7 +752,7 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
if (error != error_label->get_text()) {
error_label->set_text(error);
- if (error != String()) {
+ if (!error.is_empty()) {
error_panel->show();
} else {
error_panel->hide();
@@ -821,13 +821,13 @@ AnimationNodeBlendTreeEditor *AnimationNodeBlendTreeEditor::singleton = nullptr;
void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<AnimationNode> p_node) {
String prev_name = blend_tree->get_node_name(p_node);
- ERR_FAIL_COND(prev_name == String());
+ ERR_FAIL_COND(prev_name.is_empty());
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(prev_name));
ERR_FAIL_COND(!gn);
const String &new_name = p_text;
- ERR_FAIL_COND(new_name == "" || new_name.find(".") != -1 || new_name.find("/") != -1);
+ ERR_FAIL_COND(new_name.is_empty() || new_name.find(".") != -1 || new_name.find("/") != -1);
if (new_name == prev_name) {
return; //nothing to do
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index f936871bce..14390511de 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -190,7 +190,7 @@ void AnimationPlayerEditor::_play_pressed() {
current = animation->get_item_text(animation->get_selected());
}
- if (current != "") {
+ if (!current.is_empty()) {
if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
}
@@ -207,7 +207,7 @@ void AnimationPlayerEditor::_play_from_pressed() {
current = animation->get_item_text(animation->get_selected());
}
- if (current != "") {
+ if (!current.is_empty()) {
float time = player->get_current_animation_position();
if (current == player->get_assigned_animation() && player->is_playing()) {
@@ -228,7 +228,7 @@ void AnimationPlayerEditor::_play_bw_pressed() {
current = animation->get_item_text(animation->get_selected());
}
- if (current != "") {
+ if (!current.is_empty()) {
if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
}
@@ -245,7 +245,7 @@ void AnimationPlayerEditor::_play_bw_from_pressed() {
current = animation->get_item_text(animation->get_selected());
}
- if (current != "") {
+ if (!current.is_empty()) {
float time = player->get_current_animation_position();
if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
@@ -280,7 +280,7 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
current = animation->get_item_text(animation->get_selected());
}
- if (current != "") {
+ if (!current.is_empty()) {
player->set_assigned_animation(current);
Ref<Animation> anim = player->get_animation(current);
@@ -397,7 +397,7 @@ void AnimationPlayerEditor::_animation_save_as(const Ref<Resource> &p_resource)
String path;
//file->set_current_path(current_path);
- if (p_resource->get_path() != "") {
+ if (!p_resource->get_path().is_empty()) {
path = p_resource->get_path();
if (extensions.size()) {
if (extensions.find(p_resource->get_path().get_extension().to_lower()) == nullptr) {
@@ -406,7 +406,7 @@ void AnimationPlayerEditor::_animation_save_as(const Ref<Resource> &p_resource)
}
} else {
if (extensions.size()) {
- if (p_resource->get_name() != "") {
+ if (!p_resource->get_name().is_empty()) {
path = p_resource->get_name() + "." + extensions.front()->get().to_lower();
} else {
String resource_name_snake_case = p_resource->get_class().camelcase_to_underscore();
@@ -486,7 +486,7 @@ void AnimationPlayerEditor::_animation_name_edited() {
player->stop();
String new_name = name->get_text();
- if (new_name == "" || new_name.find(":") != -1 || new_name.find("/") != -1) {
+ if (new_name.is_empty() || new_name.find(":") != -1 || new_name.find("/") != -1) {
error_dialog->set_text(TTR("Invalid animation name!"));
error_dialog->popup_centered();
return;
@@ -720,7 +720,7 @@ void AnimationPlayerEditor::_animation_edit() {
void AnimationPlayerEditor::_save_animation(String p_file) {
String current = animation->get_item_text(animation->get_selected());
- if (current != "") {
+ if (!current.is_empty()) {
Ref<Animation> anim = player->get_animation(current);
ERR_FAIL_COND(!Object::cast_to<Resource>(*anim));
@@ -1007,7 +1007,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set, bool
updating = true;
String current = player->get_assigned_animation();
- if (current == "" || !player->has_animation(current)) {
+ if (current.is_empty() || !player->has_animation(current)) {
updating = false;
current = "";
return;
@@ -1086,7 +1086,7 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
}
Ref<Animation> anim;
- if (current != String()) {
+ if (!current.is_empty()) {
anim = player->get_animation(current);
}
@@ -1141,7 +1141,7 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
}
String name = anim2->get_name();
- if (name == "") {
+ if (name.is_empty()) {
name = TTR("Pasted Animation");
}
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index d3dd33e67e..cf3bc58af9 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -438,7 +438,7 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
return;
}
- if (base_name == String()) {
+ if (base_name.is_empty()) {
base_name = node->get_class().replace_first("AnimationNode", "");
}
@@ -761,12 +761,12 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
bool onstart = state_machine->get_start_node() == name;
if (onstart) {
- state_machine_draw->draw_string(font, offset + Vector2(0, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("Start"), HALIGN_LEFT, -1, font_size, font_color);
+ state_machine_draw->draw_string(font, offset + Vector2(0, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("Start"), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
}
if (state_machine->get_end_node() == name) {
int endofs = nr.node.size.x - font->get_string_size(TTR("End"), font_size).x;
- state_machine_draw->draw_string(font, offset + Vector2(endofs, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("End"), HALIGN_LEFT, -1, font_size, font_color);
+ state_machine_draw->draw_string(font, offset + Vector2(endofs, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("End"), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
}
offset.x += sb->get_offset().x;
@@ -786,7 +786,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
nr.name.position = offset + Vector2(0, (h - font->get_height(font_size)) / 2).floor();
nr.name.size = Vector2(strsize, font->get_height(font_size));
- state_machine_draw->draw_string(font, nr.name.position + Vector2(0, font->get_ascent(font_size)), name, HALIGN_LEFT, -1, font_size, font_color);
+ state_machine_draw->draw_string(font, nr.name.position + Vector2(0, font->get_ascent(font_size)), name, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
offset.x += strsize + sep;
if (needs_editor) {
@@ -927,7 +927,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
if (error != error_label->get_text()) {
error_label->set_text(error);
- if (error != String()) {
+ if (!error.is_empty()) {
error_panel->show();
} else {
error_panel->hide();
@@ -1059,7 +1059,7 @@ void AnimationNodeStateMachineEditor::_removed_from_graph() {
void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
const String &new_name = p_text;
- ERR_FAIL_COND(new_name == "" || new_name.find(".") != -1 || new_name.find("/") != -1);
+ ERR_FAIL_COND(new_name.is_empty() || new_name.find(".") != -1 || new_name.find("/") != -1);
if (new_name == prev_name) {
return; // Nothing to do.
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index 6c5606fbfd..d65ed9cea2 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -226,8 +226,7 @@ AnimationTreeEditor::AnimationTreeEditor() {
AnimationNodeAnimation::get_editable_animation_list = get_animation_list;
path_edit = memnew(ScrollContainer);
add_child(path_edit);
- path_edit->set_enable_h_scroll(true);
- path_edit->set_enable_v_scroll(false);
+ path_edit->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
path_hb = memnew(HBoxContainer);
path_edit->add_child(path_hb);
path_hb->add_child(memnew(Label(TTR("Path:"))));
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 1a216b3862..0925b34ac1 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -288,8 +288,7 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
previews = memnew(ScrollContainer);
previews_bg->add_child(previews);
- previews->set_enable_v_scroll(false);
- previews->set_enable_h_scroll(true);
+ previews->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
preview_hb = memnew(HBoxContainer);
preview_hb->set_v_size_flags(Control::SIZE_EXPAND_FILL);
@@ -344,7 +343,7 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int
if (p_code != 200) {
error_text = TTR("Request failed, return code:") + " " + itos(p_code);
status->set_text(TTR("Failed:") + " " + itos(p_code));
- } else if (sha256 != "") {
+ } else if (!sha256.is_empty()) {
String download_sha256 = FileAccess::get_sha256(download->get_download_file());
if (sha256 != download_sha256) {
error_text = TTR("Bad download hash, assuming file has been tampered with.") + "\n";
@@ -355,7 +354,7 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int
} break;
}
- if (error_text != String()) {
+ if (!error_text.is_empty()) {
download_error->set_text(TTR("Asset Download Error:") + "\n" + error_text);
download_error->popup_centered();
// Let the user retry the download.
@@ -922,7 +921,7 @@ void EditorAssetLibrary::_search(int p_page) {
support_list += String(support_key[i]) + "+";
}
}
- if (support_list != String()) {
+ if (!support_list.is_empty()) {
args += "&support=" + support_list.substr(0, support_list.length() - 1);
}
@@ -935,7 +934,7 @@ void EditorAssetLibrary::_search(int p_page) {
args += "&reverse=true";
}
- if (filter->get_text() != String()) {
+ if (!filter->get_text().is_empty()) {
args += "&filter=" + filter->get_text().uri_encode();
}
@@ -1188,7 +1187,7 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
library_vb->add_child(asset_bottom_page);
if (result.is_empty()) {
- if (filter->get_text() != String()) {
+ if (!filter->get_text().is_empty()) {
library_error->set_text(
vformat(TTR("No results for \"%s\"."), filter->get_text()));
} else {
@@ -1219,7 +1218,7 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
item->connect("author_selected", callable_mp(this, &EditorAssetLibrary::_select_author));
item->connect("category_selected", callable_mp(this, &EditorAssetLibrary::_select_category));
- if (r.has("icon_url") && r["icon_url"] != "") {
+ if (r.has("icon_url") && !r["icon_url"].operator String().is_empty()) {
_request_image(item->get_instance_id(), r["icon_url"], IMAGE_QUEUE_ICON, 0);
}
}
@@ -1256,7 +1255,7 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
description->configure(r["title"], r["asset_id"], category_map[r["category_id"]], r["category_id"], r["author"], r["author_id"], r["cost"], r["version"], r["version_string"], r["description"], r["download_url"], r["browse_url"], r["download_hash"]);
- if (r.has("icon_url") && r["icon_url"] != "") {
+ if (r.has("icon_url") && !r["icon_url"].operator String().is_empty()) {
_request_image(description->get_instance_id(), r["icon_url"], IMAGE_QUEUE_ICON, 0);
}
@@ -1431,8 +1430,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
library_scroll_bg->set_v_size_flags(Control::SIZE_EXPAND_FILL);
library_scroll = memnew(ScrollContainer);
- library_scroll->set_enable_v_scroll(true);
- library_scroll->set_enable_h_scroll(false);
+ library_scroll->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
library_scroll_bg->add_child(library_scroll);
@@ -1454,11 +1452,11 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
library_vb_border->add_child(library_vb);
library_loading = memnew(Label(TTR("Loading...")));
- library_loading->set_align(Label::ALIGN_CENTER);
+ library_loading->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
library_vb->add_child(library_loading);
library_error = memnew(Label);
- library_error->set_align(Label::ALIGN_CENTER);
+ library_error->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
library_error->hide();
library_vb->add_child(library_error);
@@ -1499,8 +1497,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
set_process_unhandled_key_input(true); // Global shortcuts since there is no main element to be focused.
downloads_scroll = memnew(ScrollContainer);
- downloads_scroll->set_enable_h_scroll(true);
- downloads_scroll->set_enable_v_scroll(false);
+ downloads_scroll->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
library_main->add_child(downloads_scroll);
downloads_hb = memnew(HBoxContainer);
downloads_scroll->add_child(downloads_hb);
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index c76713f534..c621ade5c8 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -241,7 +241,7 @@ AudioStreamEditor::AudioStreamEditor() {
_stop_button->connect("pressed", callable_mp(this, &AudioStreamEditor::_stop));
_current_label = memnew(Label);
- _current_label->set_align(Label::ALIGN_RIGHT);
+ _current_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
_current_label->set_h_size_flags(SIZE_EXPAND_FILL);
_current_label->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
_current_label->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 737b69b8b7..4a19e7752e 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1460,7 +1460,7 @@ bool CanvasItemEditor::_gui_input_open_scene_on_double_click(const Ref<InputEven
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
CanvasItem *canvas_item = selection[0];
- if (canvas_item->get_scene_file_path() != "" && canvas_item != editor->get_edited_scene()) {
+ if (!canvas_item->get_scene_file_path().is_empty() && canvas_item != editor->get_edited_scene()) {
editor->open_request(canvas_item->get_scene_file_path());
return true;
}
@@ -2651,7 +2651,7 @@ void CanvasItemEditor::_draw_text_at_position(Point2 p_position, String p_string
p_position += Vector2(-text_size.x / 2, text_size.y + 5);
break;
}
- viewport->draw_string(font, p_position, p_string, HALIGN_LEFT, -1, font_size, color);
+ viewport->draw_string(font, p_position, p_string, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, color);
}
void CanvasItemEditor::_draw_margin_at_position(int p_value, Point2 p_position, Side p_side) {
@@ -2711,7 +2711,7 @@ void CanvasItemEditor::_draw_guides() {
Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
Size2 text_size = font->get_string_size(str, font_size);
- viewport->draw_string(font, Point2(dragged_guide_pos.x + 10, RULER_WIDTH + text_size.y / 2 + 10), str, HALIGN_LEFT, -1, font_size, text_color, outline_size, outline_color);
+ viewport->draw_string(font, Point2(dragged_guide_pos.x + 10, RULER_WIDTH + text_size.y / 2 + 10), str, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, text_color, outline_size, outline_color);
viewport->draw_line(Point2(dragged_guide_pos.x, 0), Point2(dragged_guide_pos.x, viewport->get_size().y), guide_color, Math::round(EDSCALE));
}
if (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_H_GUIDE) {
@@ -2719,7 +2719,7 @@ void CanvasItemEditor::_draw_guides() {
Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
Size2 text_size = font->get_string_size(str, font_size);
- viewport->draw_string(font, Point2(RULER_WIDTH + 10, dragged_guide_pos.y + text_size.y / 2 + 10), str, HALIGN_LEFT, -1, font_size, text_color, outline_size, outline_color);
+ viewport->draw_string(font, Point2(RULER_WIDTH + 10, dragged_guide_pos.y + text_size.y / 2 + 10), str, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, text_color, outline_size, outline_color);
viewport->draw_line(Point2(0, dragged_guide_pos.y), Point2(viewport->get_size().x, dragged_guide_pos.y), guide_color, Math::round(EDSCALE));
}
}
@@ -2791,7 +2791,7 @@ void CanvasItemEditor::_draw_rulers() {
if (i % (major_subdivision * minor_subdivision) == 0) {
viewport->draw_line(Point2(position.x, 0), Point2(position.x, RULER_WIDTH), graduation_color, Math::round(EDSCALE));
real_t val = (ruler_transform * major_subdivide * minor_subdivide).xform(Point2(i, 0)).x;
- viewport->draw_string(font, Point2(position.x + 2, font->get_height(font_size)), TS->format_number(vformat(((int)val == val) ? "%d" : "%.1f", val)), HALIGN_LEFT, -1, font_size, font_color);
+ viewport->draw_string(font, Point2(position.x + 2, font->get_height(font_size)), TS->format_number(vformat(((int)val == val) ? "%d" : "%.1f", val)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
} else {
if (i % minor_subdivision == 0) {
viewport->draw_line(Point2(position.x, RULER_WIDTH * 0.33), Point2(position.x, RULER_WIDTH), graduation_color, Math::round(EDSCALE));
@@ -2811,7 +2811,7 @@ void CanvasItemEditor::_draw_rulers() {
Transform2D text_xform = Transform2D(-Math_PI / 2.0, Point2(font->get_height(font_size), position.y - 2));
viewport->draw_set_transform_matrix(viewport->get_transform() * text_xform);
- viewport->draw_string(font, Point2(), TS->format_number(vformat(((int)val == val) ? "%d" : "%.1f", val)), HALIGN_LEFT, -1, font_size, font_color);
+ viewport->draw_string(font, Point2(), TS->format_number(vformat(((int)val == val) ? "%d" : "%.1f", val)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
viewport->draw_set_transform_matrix(viewport->get_transform());
} else {
@@ -2931,13 +2931,13 @@ void CanvasItemEditor::_draw_ruler_tool() {
text_pos.y = CLAMP(text_pos.y, text_height * 1.5, viewport->get_rect().size.y - text_height * 1.5);
if (begin.is_equal_approx(end)) {
- viewport->draw_string(font, text_pos, (String)ruler_tool_origin, HALIGN_LEFT, -1, font_size, font_color, outline_size, outline_color);
+ viewport->draw_string(font, text_pos, (String)ruler_tool_origin, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color, outline_size, outline_color);
Ref<Texture2D> position_icon = get_theme_icon(SNAME("EditorPosition"), SNAME("EditorIcons"));
viewport->draw_texture(get_theme_icon(SNAME("EditorPosition"), SNAME("EditorIcons")), (ruler_tool_origin - view_offset) * zoom - position_icon->get_size() / 2);
return;
}
- viewport->draw_string(font, text_pos, TS->format_number(vformat("%.1f px", length_vector.length())), HALIGN_LEFT, -1, font_size, font_color, outline_size, outline_color);
+ viewport->draw_string(font, text_pos, TS->format_number(vformat("%.1f px", length_vector.length())), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color, outline_size, outline_color);
bool draw_secondary_lines = !(Math::is_equal_approx(begin.y, corner.y) || Math::is_equal_approx(end.x, corner.x));
@@ -2955,16 +2955,16 @@ void CanvasItemEditor::_draw_ruler_tool() {
Point2 text_pos2 = text_pos;
text_pos2.x = begin.x < text_pos.x ? MIN(text_pos.x - text_width, begin.x - text_width / 2) : MAX(text_pos.x + text_width, begin.x - text_width / 2);
- viewport->draw_string(font, text_pos2, TS->format_number(vformat("%.1f px", length_vector.y)), HALIGN_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
+ viewport->draw_string(font, text_pos2, TS->format_number(vformat("%.1f px", length_vector.y)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
Point2 v_angle_text_pos = Point2();
v_angle_text_pos.x = CLAMP(begin.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
v_angle_text_pos.y = begin.y < end.y ? MIN(text_pos2.y - 2 * text_height, begin.y - text_height * 0.5) : MAX(text_pos2.y + text_height * 3, begin.y + text_height * 1.5);
- viewport->draw_string(font, v_angle_text_pos, TS->format_number(vformat(String::utf8("%d°"), vertical_angle)), HALIGN_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
+ viewport->draw_string(font, v_angle_text_pos, TS->format_number(vformat(String::utf8("%d°"), vertical_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
text_pos2 = text_pos;
text_pos2.y = end.y < text_pos.y ? MIN(text_pos.y - text_height * 2, end.y - text_height / 2) : MAX(text_pos.y + text_height * 2, end.y - text_height / 2);
- viewport->draw_string(font, text_pos2, TS->format_number(vformat("%.1f px", length_vector.x)), HALIGN_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
+ viewport->draw_string(font, text_pos2, TS->format_number(vformat("%.1f px", length_vector.x)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
Point2 h_angle_text_pos = Point2();
h_angle_text_pos.x = CLAMP(end.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
@@ -2981,7 +2981,7 @@ void CanvasItemEditor::_draw_ruler_tool() {
h_angle_text_pos.y = MIN(text_pos.y - height_multiplier * text_height, MIN(end.y - text_height * 0.5, text_pos2.y - height_multiplier * text_height));
}
}
- viewport->draw_string(font, h_angle_text_pos, TS->format_number(vformat(String::utf8("%d°"), horizontal_angle)), HALIGN_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
+ viewport->draw_string(font, h_angle_text_pos, TS->format_number(vformat(String::utf8("%d°"), horizontal_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
// Angle arcs
int arc_point_count = 8;
@@ -3016,17 +3016,17 @@ void CanvasItemEditor::_draw_ruler_tool() {
text_pos.y = CLAMP(text_pos.y, text_height * 2.5, viewport->get_rect().size.y - text_height / 2);
if (draw_secondary_lines) {
- viewport->draw_string(font, text_pos, TS->format_number(vformat("%.2f " + TTR("units"), (length_vector / grid_step).length())), HALIGN_LEFT, -1, font_size, font_color, outline_size, outline_color);
+ viewport->draw_string(font, text_pos, TS->format_number(vformat("%.2f " + TTR("units"), (length_vector / grid_step).length())), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color, outline_size, outline_color);
Point2 text_pos2 = text_pos;
text_pos2.x = begin.x < text_pos.x ? MIN(text_pos.x - text_width, begin.x - text_width / 2) : MAX(text_pos.x + text_width, begin.x - text_width / 2);
- viewport->draw_string(font, text_pos2, TS->format_number(vformat("%d " + TTR("units"), roundf(length_vector.y / grid_step.y))), HALIGN_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
+ viewport->draw_string(font, text_pos2, TS->format_number(vformat("%d " + TTR("units"), roundf(length_vector.y / grid_step.y))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
text_pos2 = text_pos;
text_pos2.y = end.y < text_pos.y ? MIN(text_pos.y - text_height * 2, end.y + text_height / 2) : MAX(text_pos.y + text_height * 2, end.y + text_height / 2);
- viewport->draw_string(font, text_pos2, TS->format_number(vformat("%d " + TTR("units"), roundf(length_vector.x / grid_step.x))), HALIGN_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
+ viewport->draw_string(font, text_pos2, TS->format_number(vformat("%d " + TTR("units"), roundf(length_vector.x / grid_step.x))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
} else {
- viewport->draw_string(font, text_pos, TS->format_number(vformat("%d " + TTR("units"), roundf((length_vector / grid_step).length()))), HALIGN_LEFT, -1, font_size, font_color, outline_size, outline_color);
+ viewport->draw_string(font, text_pos, TS->format_number(vformat("%d " + TTR("units"), roundf((length_vector / grid_step).length()))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color, outline_size, outline_color);
}
}
} else {
@@ -3589,7 +3589,7 @@ void CanvasItemEditor::_draw_hover() {
viewport->draw_texture(node_icon, pos, Color(1.0, 1.0, 1.0, 0.5));
// Draw name
- viewport->draw_string(font, pos + Point2(node_icon->get_size().x + 4, item_size.y - 3), node_name, HALIGN_LEFT, -1, font_size, Color(1.0, 1.0, 1.0, 0.5));
+ viewport->draw_string(font, pos + Point2(node_icon->get_size().x + 4, item_size.y - 3), node_name, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1.0, 1.0, 1.0, 0.5));
}
}
@@ -5843,7 +5843,7 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
return false;
}
- if (editor->get_edited_scene()->get_scene_file_path() != "") { // cyclical instancing
+ if (!editor->get_edited_scene()->get_scene_file_path().is_empty()) { // cyclical instancing
if (_cyclical_dependency_exists(editor->get_edited_scene()->get_scene_file_path(), instantiated_scene)) {
memdelete(instantiated_scene);
return false;
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 0c269e9b07..3bb707d415 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -675,11 +675,11 @@ void CurveEditor::_draw() {
// X axis
float y = curve.get_min_value();
Vector2 off(0, font_height - 1);
- draw_string(font, get_view_pos(Vector2(0, y)) + off, "0.0", HALIGN_LEFT, -1, font_size, text_color);
- draw_string(font, get_view_pos(Vector2(0.25, y)) + off, "0.25", HALIGN_LEFT, -1, font_size, text_color);
- draw_string(font, get_view_pos(Vector2(0.5, y)) + off, "0.5", HALIGN_LEFT, -1, font_size, text_color);
- draw_string(font, get_view_pos(Vector2(0.75, y)) + off, "0.75", HALIGN_LEFT, -1, font_size, text_color);
- draw_string(font, get_view_pos(Vector2(1, y)) + off, "1.0", HALIGN_LEFT, -1, font_size, text_color);
+ draw_string(font, get_view_pos(Vector2(0, y)) + off, "0.0", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, text_color);
+ draw_string(font, get_view_pos(Vector2(0.25, y)) + off, "0.25", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, text_color);
+ draw_string(font, get_view_pos(Vector2(0.5, y)) + off, "0.5", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, text_color);
+ draw_string(font, get_view_pos(Vector2(0.75, y)) + off, "0.75", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, text_color);
+ draw_string(font, get_view_pos(Vector2(1, y)) + off, "1.0", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, text_color);
}
{
@@ -688,9 +688,9 @@ void CurveEditor::_draw() {
float m1 = 0.5 * (curve.get_min_value() + curve.get_max_value());
float m2 = curve.get_max_value();
Vector2 off(1, -1);
- draw_string(font, get_view_pos(Vector2(0, m0)) + off, String::num(m0, 2), HALIGN_LEFT, -1, font_size, text_color);
- draw_string(font, get_view_pos(Vector2(0, m1)) + off, String::num(m1, 2), HALIGN_LEFT, -1, font_size, text_color);
- draw_string(font, get_view_pos(Vector2(0, m2)) + off, String::num(m2, 3), HALIGN_LEFT, -1, font_size, text_color);
+ draw_string(font, get_view_pos(Vector2(0, m0)) + off, String::num(m0, 2), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, text_color);
+ draw_string(font, get_view_pos(Vector2(0, m1)) + off, String::num(m1, 2), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, text_color);
+ draw_string(font, get_view_pos(Vector2(0, m2)) + off, String::num(m2, 3), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, text_color);
}
// Draw tangents for current point
@@ -750,10 +750,10 @@ void CurveEditor::_draw() {
if (_selected_point > 0 && _selected_point + 1 < curve.get_point_count()) {
text_color.a *= 0.4;
- draw_string(font, Vector2(50 * EDSCALE, font_height), TTR("Hold Shift to edit tangents individually"), HALIGN_LEFT, -1, font_size, text_color);
+ draw_string(font, Vector2(50 * EDSCALE, font_height), TTR("Hold Shift to edit tangents individually"), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, text_color);
} else if (curve.get_point_count() == 0) {
text_color.a *= 0.4;
- draw_string(font, Vector2(50 * EDSCALE, font_height), TTR("Right click to add point"), HALIGN_LEFT, -1, font_size, text_color);
+ draw_string(font, Vector2(50 * EDSCALE, font_height), TTR("Right click to add point"), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, text_color);
}
}
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 9702c7e734..3b85fad345 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -477,7 +477,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
}
String code = scr->get_source_code().strip_edges();
- if (code == "") {
+ if (code.is_empty()) {
return Ref<Texture2D>();
}
@@ -851,7 +851,7 @@ Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path,
Ref<Font> font = sampled_font;
- font->draw_string(canvas_item, pos, sample, HALIGN_LEFT, -1.f, 50, Color(1, 1, 1));
+ font->draw_string(canvas_item, pos, sample, HORIZONTAL_ALIGNMENT_LEFT, -1.f, 50, Color(1, 1, 1));
RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_generate_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT);
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
index 57279c57e7..f6788f80ba 100644
--- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
@@ -30,11 +30,11 @@
#include "gpu_particles_collision_sdf_editor_plugin.h"
-void GPUParticlesCollisionSDFEditorPlugin::_bake() {
+void GPUParticlesCollisionSDF3DEditorPlugin::_bake() {
if (col_sdf) {
if (col_sdf->get_texture().is_null() || !col_sdf->get_texture()->get_path().is_resource_file()) {
String path = get_tree()->get_edited_scene_root()->get_scene_file_path();
- if (path == String()) {
+ if (path.is_empty()) {
path = "res://" + col_sdf->get_name() + "_data.exr";
} else {
String ext = path.get_extension();
@@ -49,8 +49,8 @@ void GPUParticlesCollisionSDFEditorPlugin::_bake() {
}
}
-void GPUParticlesCollisionSDFEditorPlugin::edit(Object *p_object) {
- GPUParticlesCollisionSDF *s = Object::cast_to<GPUParticlesCollisionSDF>(p_object);
+void GPUParticlesCollisionSDF3DEditorPlugin::edit(Object *p_object) {
+ GPUParticlesCollisionSDF3D *s = Object::cast_to<GPUParticlesCollisionSDF3D>(p_object);
if (!s) {
return;
}
@@ -58,11 +58,11 @@ void GPUParticlesCollisionSDFEditorPlugin::edit(Object *p_object) {
col_sdf = s;
}
-bool GPUParticlesCollisionSDFEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("GPUParticlesCollisionSDF");
+bool GPUParticlesCollisionSDF3DEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("GPUParticlesCollisionSDF3D");
}
-void GPUParticlesCollisionSDFEditorPlugin::_notification(int p_what) {
+void GPUParticlesCollisionSDF3DEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_PROCESS) {
if (!col_sdf) {
return;
@@ -77,7 +77,7 @@ void GPUParticlesCollisionSDFEditorPlugin::_notification(int p_what) {
int data_size = 2;
const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0);
- // Add a qualitative measurement to help the user assess whether a GPUParticlesCollisionSDF node is using a lot of VRAM.
+ // Add a qualitative measurement to help the user assess whether a GPUParticlesCollisionSDF3D node is using a lot of VRAM.
String size_quality;
if (size_mb < 8.0) {
size_quality = TTR("Low");
@@ -101,7 +101,7 @@ void GPUParticlesCollisionSDFEditorPlugin::_notification(int p_what) {
}
}
-void GPUParticlesCollisionSDFEditorPlugin::make_visible(bool p_visible) {
+void GPUParticlesCollisionSDF3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
bake_hb->show();
set_process(true);
@@ -111,26 +111,26 @@ void GPUParticlesCollisionSDFEditorPlugin::make_visible(bool p_visible) {
}
}
-EditorProgress *GPUParticlesCollisionSDFEditorPlugin::tmp_progress = nullptr;
+EditorProgress *GPUParticlesCollisionSDF3DEditorPlugin::tmp_progress = nullptr;
-void GPUParticlesCollisionSDFEditorPlugin::bake_func_begin(int p_steps) {
+void GPUParticlesCollisionSDF3DEditorPlugin::bake_func_begin(int p_steps) {
ERR_FAIL_COND(tmp_progress != nullptr);
tmp_progress = memnew(EditorProgress("bake_sdf", TTR("Bake SDF"), p_steps));
}
-void GPUParticlesCollisionSDFEditorPlugin::bake_func_step(int p_step, const String &p_description) {
+void GPUParticlesCollisionSDF3DEditorPlugin::bake_func_step(int p_step, const String &p_description) {
ERR_FAIL_COND(tmp_progress == nullptr);
tmp_progress->step(p_description, p_step, false);
}
-void GPUParticlesCollisionSDFEditorPlugin::bake_func_end() {
+void GPUParticlesCollisionSDF3DEditorPlugin::bake_func_end() {
ERR_FAIL_COND(tmp_progress == nullptr);
memdelete(tmp_progress);
tmp_progress = nullptr;
}
-void GPUParticlesCollisionSDFEditorPlugin::_sdf_save_path_and_bake(const String &p_path) {
+void GPUParticlesCollisionSDF3DEditorPlugin::_sdf_save_path_and_bake(const String &p_path) {
probe_file->hide();
if (col_sdf) {
Ref<Image> bake_img = col_sdf->bake();
@@ -168,10 +168,10 @@ void GPUParticlesCollisionSDFEditorPlugin::_sdf_save_path_and_bake(const String
}
}
-void GPUParticlesCollisionSDFEditorPlugin::_bind_methods() {
+void GPUParticlesCollisionSDF3DEditorPlugin::_bind_methods() {
}
-GPUParticlesCollisionSDFEditorPlugin::GPUParticlesCollisionSDFEditorPlugin(EditorNode *p_node) {
+GPUParticlesCollisionSDF3DEditorPlugin::GPUParticlesCollisionSDF3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
bake_hb = memnew(HBoxContainer);
bake_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -180,7 +180,7 @@ GPUParticlesCollisionSDFEditorPlugin::GPUParticlesCollisionSDFEditorPlugin(Edito
bake->set_flat(true);
bake->set_icon(editor->get_gui_base()->get_theme_icon(SNAME("Bake"), SNAME("EditorIcons")));
bake->set_text(TTR("Bake SDF"));
- bake->connect("pressed", callable_mp(this, &GPUParticlesCollisionSDFEditorPlugin::_bake));
+ bake->connect("pressed", callable_mp(this, &GPUParticlesCollisionSDF3DEditorPlugin::_bake));
bake_hb->add_child(bake);
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake_hb);
@@ -188,14 +188,14 @@ GPUParticlesCollisionSDFEditorPlugin::GPUParticlesCollisionSDFEditorPlugin(Edito
probe_file = memnew(EditorFileDialog);
probe_file->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
probe_file->add_filter("*.exr");
- probe_file->connect("file_selected", callable_mp(this, &GPUParticlesCollisionSDFEditorPlugin::_sdf_save_path_and_bake));
+ probe_file->connect("file_selected", callable_mp(this, &GPUParticlesCollisionSDF3DEditorPlugin::_sdf_save_path_and_bake));
get_editor_interface()->get_base_control()->add_child(probe_file);
probe_file->set_title(TTR("Select path for SDF Texture"));
- GPUParticlesCollisionSDF::bake_begin_function = bake_func_begin;
- GPUParticlesCollisionSDF::bake_step_function = bake_func_step;
- GPUParticlesCollisionSDF::bake_end_function = bake_func_end;
+ GPUParticlesCollisionSDF3D::bake_begin_function = bake_func_begin;
+ GPUParticlesCollisionSDF3D::bake_step_function = bake_func_step;
+ GPUParticlesCollisionSDF3D::bake_end_function = bake_func_end;
}
-GPUParticlesCollisionSDFEditorPlugin::~GPUParticlesCollisionSDFEditorPlugin() {
+GPUParticlesCollisionSDF3DEditorPlugin::~GPUParticlesCollisionSDF3DEditorPlugin() {
}
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
index 26b8b352d6..ce7ca18293 100644
--- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
@@ -36,10 +36,10 @@
#include "scene/3d/gpu_particles_collision_3d.h"
#include "scene/resources/material.h"
-class GPUParticlesCollisionSDFEditorPlugin : public EditorPlugin {
- GDCLASS(GPUParticlesCollisionSDFEditorPlugin, EditorPlugin);
+class GPUParticlesCollisionSDF3DEditorPlugin : public EditorPlugin {
+ GDCLASS(GPUParticlesCollisionSDF3DEditorPlugin, EditorPlugin);
- GPUParticlesCollisionSDF *col_sdf;
+ GPUParticlesCollisionSDF3D *col_sdf;
HBoxContainer *bake_hb;
Button *bake;
@@ -60,14 +60,14 @@ protected:
void _notification(int p_what);
public:
- virtual String get_name() const override { return "GPUParticlesCollisionSDF"; }
+ virtual String get_name() const override { return "GPUParticlesCollisionSDF3D"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
- GPUParticlesCollisionSDFEditorPlugin(EditorNode *p_node);
- ~GPUParticlesCollisionSDFEditorPlugin();
+ GPUParticlesCollisionSDF3DEditorPlugin(EditorNode *p_node);
+ ~GPUParticlesCollisionSDF3DEditorPlugin();
};
#endif // GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H
diff --git a/editor/plugins/lightmap_gi_editor_plugin.cpp b/editor/plugins/lightmap_gi_editor_plugin.cpp
index 123087446c..d7b469cb74 100644
--- a/editor/plugins/lightmap_gi_editor_plugin.cpp
+++ b/editor/plugins/lightmap_gi_editor_plugin.cpp
@@ -44,10 +44,10 @@ void LightmapGIEditorPlugin::_bake_select_file(const String &p_file) {
switch (err) {
case LightmapGI::BAKE_ERROR_NO_SAVE_PATH: {
String scene_path = lightmap->get_scene_file_path();
- if (scene_path == String()) {
+ if (scene_path.is_empty()) {
scene_path = lightmap->get_owner()->get_scene_file_path();
}
- if (scene_path == String()) {
+ if (scene_path.is_empty()) {
EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for lightmap images.\nSave your scene and try again."));
break;
}
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 140d2952dd..bfbe6e26a9 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -69,8 +69,24 @@ void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_en
material = p_material;
camera->set_environment(p_env);
if (!material.is_null()) {
- sphere_instance->set_material_override(material);
- box_instance->set_material_override(material);
+ Shader::Mode mode = p_material->get_shader_mode();
+ switch (mode) {
+ case Shader::MODE_CANVAS_ITEM:
+ layout_3d->hide();
+ layout_2d->show();
+ vc->hide();
+ rect_instance->set_material(material);
+ break;
+ case Shader::MODE_SPATIAL:
+ layout_2d->hide();
+ layout_3d->show();
+ vc->show();
+ sphere_instance->set_material_override(material);
+ box_instance->set_material_override(material);
+ break;
+ default:
+ break;
+ }
} else {
hide();
}
@@ -106,6 +122,21 @@ void MaterialEditor::_bind_methods() {
}
MaterialEditor::MaterialEditor() {
+ // canvas item
+
+ layout_2d = memnew(HBoxContainer);
+ layout_2d->set_alignment(BoxContainer::ALIGNMENT_CENTER);
+ add_child(layout_2d);
+ layout_2d->set_anchors_and_offsets_preset(PRESET_WIDE);
+
+ rect_instance = memnew(ColorRect);
+ layout_2d->add_child(rect_instance);
+ rect_instance->set_custom_minimum_size(Size2(150, 150) * EDSCALE);
+
+ layout_2d->set_visible(false);
+
+ // spatial
+
vc = memnew(SubViewportContainer);
vc->set_stretch(true);
add_child(vc);
@@ -154,12 +185,12 @@ MaterialEditor::MaterialEditor() {
set_custom_minimum_size(Size2(1, 150) * EDSCALE);
- HBoxContainer *hb = memnew(HBoxContainer);
- add_child(hb);
- hb->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
+ layout_3d = memnew(HBoxContainer);
+ add_child(layout_3d);
+ layout_3d->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
VBoxContainer *vb_shape = memnew(VBoxContainer);
- hb->add_child(vb_shape);
+ layout_3d->add_child(vb_shape);
sphere_switch = memnew(TextureButton);
sphere_switch->set_toggle_mode(true);
@@ -173,10 +204,10 @@ MaterialEditor::MaterialEditor() {
vb_shape->add_child(box_switch);
box_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(box_switch));
- hb->add_spacer();
+ layout_3d->add_spacer();
VBoxContainer *vb_light = memnew(VBoxContainer);
- hb->add_child(vb_light);
+ layout_3d->add_child(vb_light);
light_1_switch = memnew(TextureButton);
light_1_switch->set_toggle_mode(true);
@@ -207,8 +238,8 @@ bool EditorInspectorPluginMaterial::can_handle(Object *p_object) {
if (!material) {
return false;
}
-
- return material->get_shader_mode() == Shader::MODE_SPATIAL;
+ Shader::Mode mode = material->get_shader_mode();
+ return mode == Shader::MODE_SPATIAL || mode == Shader::MODE_CANVAS_ITEM;
}
void EditorInspectorPluginMaterial::parse_begin(Object *p_object) {
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 62549843f7..8262b8149d 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -39,6 +39,7 @@
#include "scene/3d/camera_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
+#include "scene/gui/color_rect.h"
#include "scene/resources/material.h"
class SubViewportContainer;
@@ -46,22 +47,27 @@ class SubViewportContainer;
class MaterialEditor : public Control {
GDCLASS(MaterialEditor, Control);
- SubViewportContainer *vc;
- SubViewport *viewport;
- MeshInstance3D *sphere_instance;
- MeshInstance3D *box_instance;
- DirectionalLight3D *light1;
- DirectionalLight3D *light2;
- Camera3D *camera;
+ HBoxContainer *layout_2d = nullptr;
+ ColorRect *rect_instance = nullptr;
+
+ SubViewportContainer *vc = nullptr;
+ SubViewport *viewport = nullptr;
+ MeshInstance3D *sphere_instance = nullptr;
+ MeshInstance3D *box_instance = nullptr;
+ DirectionalLight3D *light1 = nullptr;
+ DirectionalLight3D *light2 = nullptr;
+ Camera3D *camera = nullptr;
Ref<SphereMesh> sphere_mesh;
Ref<BoxMesh> box_mesh;
- TextureButton *sphere_switch;
- TextureButton *box_switch;
+ HBoxContainer *layout_3d = nullptr;
+
+ TextureButton *sphere_switch = nullptr;
+ TextureButton *box_switch = nullptr;
- TextureButton *light_1_switch;
- TextureButton *light_2_switch;
+ TextureButton *light_1_switch = nullptr;
+ TextureButton *light_2_switch = nullptr;
Ref<Material> material;
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index 18e7480287..fd62f632dc 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -61,7 +61,7 @@ void MeshLibraryEditor::_menu_update_confirm(bool p_apply_xforms) {
cd_update->hide();
apply_xforms = p_apply_xforms;
String existing = mesh_library->get_meta("_editor_source_scene");
- ERR_FAIL_COND(existing == "");
+ ERR_FAIL_COND(existing.is_empty());
_import_scene_cbk(existing);
}
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index 5514bccabb..517aca596a 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -48,7 +48,7 @@ void MultiMeshEditor::_populate() {
Ref<Mesh> mesh;
- if (mesh_source->get_text() == "") {
+ if (mesh_source->get_text().is_empty()) {
Ref<MultiMesh> multimesh;
multimesh = node->get_multimesh();
if (multimesh.is_null()) {
@@ -89,7 +89,7 @@ void MultiMeshEditor::_populate() {
}
}
- if (surface_source->get_text() == "") {
+ if (surface_source->get_text().is_empty()) {
err_dialog->set_text(TTR("No surface source specified."));
err_dialog->popup_centered();
return;
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 1f5d68929a..32355735cc 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -2767,11 +2767,11 @@ int GPUParticlesCollision3DGizmoPlugin::get_priority() const {
String GPUParticlesCollision3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const {
const Node3D *cs = p_gizmo->get_spatial_node();
- if (Object::cast_to<GPUParticlesCollisionSphere>(cs) || Object::cast_to<GPUParticlesAttractorSphere>(cs)) {
+ if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) {
return "Radius";
}
- if (Object::cast_to<GPUParticlesCollisionBox>(cs) || Object::cast_to<GPUParticlesAttractorBox>(cs) || Object::cast_to<GPUParticlesAttractorVectorField>(cs) || Object::cast_to<GPUParticlesCollisionSDF>(cs) || Object::cast_to<GPUParticlesCollisionHeightField>(cs)) {
+ if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
return "Extents";
}
@@ -2781,11 +2781,11 @@ String GPUParticlesCollision3DGizmoPlugin::get_handle_name(const EditorNode3DGiz
Variant GPUParticlesCollision3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const {
const Node3D *cs = p_gizmo->get_spatial_node();
- if (Object::cast_to<GPUParticlesCollisionSphere>(cs) || Object::cast_to<GPUParticlesAttractorSphere>(cs)) {
+ if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) {
return p_gizmo->get_spatial_node()->call("get_radius");
}
- if (Object::cast_to<GPUParticlesCollisionBox>(cs) || Object::cast_to<GPUParticlesAttractorBox>(cs) || Object::cast_to<GPUParticlesAttractorVectorField>(cs) || Object::cast_to<GPUParticlesCollisionSDF>(cs) || Object::cast_to<GPUParticlesCollisionHeightField>(cs)) {
+ if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
return Vector3(p_gizmo->get_spatial_node()->call("get_extents"));
}
@@ -2803,7 +2803,7 @@ void GPUParticlesCollision3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_g
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
- if (Object::cast_to<GPUParticlesCollisionSphere>(sn) || Object::cast_to<GPUParticlesAttractorSphere>(sn)) {
+ if (Object::cast_to<GPUParticlesCollisionSphere3D>(sn) || Object::cast_to<GPUParticlesAttractorSphere3D>(sn)) {
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
float d = ra.x;
@@ -2818,7 +2818,7 @@ void GPUParticlesCollision3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_g
sn->call("set_radius", d);
}
- if (Object::cast_to<GPUParticlesCollisionBox>(sn) || Object::cast_to<GPUParticlesAttractorBox>(sn) || Object::cast_to<GPUParticlesAttractorVectorField>(sn) || Object::cast_to<GPUParticlesCollisionSDF>(sn) || Object::cast_to<GPUParticlesCollisionHeightField>(sn)) {
+ if (Object::cast_to<GPUParticlesCollisionBox3D>(sn) || Object::cast_to<GPUParticlesAttractorBox3D>(sn) || Object::cast_to<GPUParticlesAttractorVectorField3D>(sn) || Object::cast_to<GPUParticlesCollisionSDF3D>(sn) || Object::cast_to<GPUParticlesCollisionHeightField3D>(sn)) {
Vector3 axis;
axis[p_id] = 1.0;
Vector3 ra, rb;
@@ -2841,7 +2841,7 @@ void GPUParticlesCollision3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_g
void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) {
Node3D *sn = p_gizmo->get_spatial_node();
- if (Object::cast_to<GPUParticlesCollisionSphere>(sn) || Object::cast_to<GPUParticlesAttractorSphere>(sn)) {
+ if (Object::cast_to<GPUParticlesCollisionSphere3D>(sn) || Object::cast_to<GPUParticlesAttractorSphere3D>(sn)) {
if (p_cancel) {
sn->call("set_radius", p_restore);
return;
@@ -2854,7 +2854,7 @@ void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *
ur->commit_action();
}
- if (Object::cast_to<GPUParticlesCollisionBox>(sn) || Object::cast_to<GPUParticlesAttractorBox>(sn) || Object::cast_to<GPUParticlesAttractorVectorField>(sn) || Object::cast_to<GPUParticlesCollisionSDF>(sn) || Object::cast_to<GPUParticlesCollisionHeightField>(sn)) {
+ if (Object::cast_to<GPUParticlesCollisionBox3D>(sn) || Object::cast_to<GPUParticlesAttractorBox3D>(sn) || Object::cast_to<GPUParticlesAttractorVectorField3D>(sn) || Object::cast_to<GPUParticlesCollisionSDF3D>(sn) || Object::cast_to<GPUParticlesCollisionHeightField3D>(sn)) {
if (p_cancel) {
sn->call("set_extents", p_restore);
return;
@@ -2880,7 +2880,7 @@ void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Ref<Material> handles_material = get_material("handles");
- if (Object::cast_to<GPUParticlesCollisionSphere>(cs) || Object::cast_to<GPUParticlesAttractorSphere>(cs)) {
+ if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) {
float r = cs->call("get_radius");
Vector<Vector3> points;
@@ -2922,7 +2922,7 @@ void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->add_handles(handles, handles_material);
}
- if (Object::cast_to<GPUParticlesCollisionBox>(cs) || Object::cast_to<GPUParticlesAttractorBox>(cs) || Object::cast_to<GPUParticlesAttractorVectorField>(cs) || Object::cast_to<GPUParticlesCollisionSDF>(cs) || Object::cast_to<GPUParticlesCollisionHeightField>(cs)) {
+ if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
Vector<Vector3> lines;
AABB aabb;
aabb.position = -cs->call("get_extents").operator Vector3();
@@ -2947,9 +2947,9 @@ void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->add_collision_segments(lines);
p_gizmo->add_handles(handles, handles_material);
- GPUParticlesCollisionSDF *col_sdf = Object::cast_to<GPUParticlesCollisionSDF>(cs);
+ GPUParticlesCollisionSDF3D *col_sdf = Object::cast_to<GPUParticlesCollisionSDF3D>(cs);
if (col_sdf) {
- static const int subdivs[GPUParticlesCollisionSDF::RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
+ static const int subdivs[GPUParticlesCollisionSDF3D::RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
int subdiv = subdivs[col_sdf->get_resolution()];
float cell_size = aabb.get_longest_axis_size() / subdiv;
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index fb469b3e00..f49b749046 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2987,7 +2987,7 @@ static void draw_indicator_bar(Control &surface, real_t fill, const Ref<Texture2
surface.draw_texture(icon, icon_pos);
// Draw text below the bar (for speed/zoom information).
- surface.draw_string(font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), text, HALIGN_LEFT, -1.f, font_size);
+ surface.draw_string(font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), text, HORIZONTAL_ALIGNMENT_LEFT, -1.f, font_size);
}
void Node3DEditorViewport::_draw() {
@@ -3027,9 +3027,9 @@ void Node3DEditorViewport::_draw() {
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
Point2 msgpos = Point2(5, get_size().y - 20);
- font->draw_string(ci, msgpos + Point2(1, 1), message, HALIGN_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
- font->draw_string(ci, msgpos + Point2(-1, -1), message, HALIGN_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
- font->draw_string(ci, msgpos, message, HALIGN_LEFT, -1, font_size, Color(1, 1, 1, 1));
+ font->draw_string(ci, msgpos + Point2(1, 1), message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
+ font->draw_string(ci, msgpos + Point2(-1, -1), message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
+ font->draw_string(ci, msgpos, message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 1));
}
if (_edit.mode == TRANSFORM_ROTATE) {
@@ -4080,7 +4080,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
return false;
}
- if (editor->get_edited_scene()->get_scene_file_path() != "") { // cyclical instancing
+ if (!editor->get_edited_scene()->get_scene_file_path().is_empty()) { // cyclical instancing
if (_cyclical_dependency_exists(editor->get_edited_scene()->get_scene_file_path(), instantiated_scene)) {
memdelete(instantiated_scene);
return false;
@@ -4444,7 +4444,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
cinema_label = memnew(Label);
cinema_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
cinema_label->set_h_grow_direction(GROW_DIRECTION_END);
- cinema_label->set_align(Label::ALIGN_CENTER);
+ cinema_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
surface->add_child(cinema_label);
cinema_label->set_text(TTR("Cinematic Preview"));
cinema_label->hide();
@@ -4455,7 +4455,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
locked_label->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
locked_label->set_h_grow_direction(GROW_DIRECTION_END);
locked_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
- locked_label->set_align(Label::ALIGN_CENTER);
+ locked_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
surface->add_child(locked_label);
locked_label->set_text(TTR("View Rotation Locked"));
locked_label->hide();
@@ -7661,7 +7661,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
sun_title->set_theme_type_variation("HeaderSmall");
sun_vb->add_child(sun_title);
sun_title->set_text(TTR("Preview Sun"));
- sun_title->set_align(Label::ALIGN_CENTER);
+ sun_title->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
CenterContainer *sun_direction_center = memnew(CenterContainer);
sun_direction = memnew(Control);
@@ -7749,8 +7749,8 @@ void fragment() {
sun_state = memnew(Label);
sun_environ_hb->add_child(sun_state);
- sun_state->set_align(Label::ALIGN_CENTER);
- sun_state->set_valign(Label::VALIGN_CENTER);
+ sun_state->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ sun_state->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
sun_state->set_h_size_flags(SIZE_EXPAND_FILL);
VSeparator *sc = memnew(VSeparator);
@@ -7768,7 +7768,7 @@ void fragment() {
environ_vb->add_child(environ_title);
environ_title->set_text(TTR("Preview Environment"));
- environ_title->set_align(Label::ALIGN_CENTER);
+ environ_title->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
environ_sky_color = memnew(ColorPickerButton);
environ_sky_color->set_edit_alpha(false);
@@ -7816,8 +7816,8 @@ void fragment() {
environ_state = memnew(Label);
sun_environ_hb->add_child(environ_state);
- environ_state->set_align(Label::ALIGN_CENTER);
- environ_state->set_valign(Label::VALIGN_CENTER);
+ environ_state->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ environ_state->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
environ_state->set_h_size_flags(SIZE_EXPAND_FILL);
preview_sun = memnew(DirectionalLight3D);
diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.cpp b/editor/plugins/occluder_instance_3d_editor_plugin.cpp
index 0328b1bea6..1e85b19a84 100644
--- a/editor/plugins/occluder_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/occluder_instance_3d_editor_plugin.cpp
@@ -42,10 +42,10 @@ void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) {
switch (err) {
case OccluderInstance3D::BAKE_ERROR_NO_SAVE_PATH: {
String scene_path = occluder_instance->get_scene_file_path();
- if (scene_path == String()) {
+ if (scene_path.is_empty()) {
scene_path = occluder_instance->get_owner()->get_scene_file_path();
}
- if (scene_path == String()) {
+ if (scene_path.is_empty()) {
EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for the occluder.\nSave your scene and try again."));
break;
}
diff --git a/editor/plugins/physical_bone_3d_editor_plugin.cpp b/editor/plugins/physical_bone_3d_editor_plugin.cpp
index b1e104e680..71955cf62c 100644
--- a/editor/plugins/physical_bone_3d_editor_plugin.cpp
+++ b/editor/plugins/physical_bone_3d_editor_plugin.cpp
@@ -51,7 +51,7 @@ PhysicalBone3DEditor::PhysicalBone3DEditor(EditorNode *p_editor) :
editor(p_editor) {
spatial_editor_hb = memnew(HBoxContainer);
spatial_editor_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- spatial_editor_hb->set_alignment(BoxContainer::ALIGN_BEGIN);
+ spatial_editor_hb->set_alignment(BoxContainer::ALIGNMENT_BEGIN);
Node3DEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb);
spatial_editor_hb->add_child(memnew(VSeparator));
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 79cfcbec64..affcab9e7d 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -170,7 +170,7 @@ void Polygon2DEditor::_update_bone_list() {
if (np.get_name_count()) {
name = np.get_name(np.get_name_count() - 1);
}
- if (name == String()) {
+ if (name.is_empty()) {
name = "Bone " + itos(i);
}
cb->set_text(name);
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index eae6916a92..30b7a26aab 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -110,7 +110,7 @@ void ResourcePreloaderEditor::_item_edited() {
return;
}
- if (new_name == "" || new_name.find("\\") != -1 || new_name.find("/") != -1 || preloader->has_resource(new_name)) {
+ if (new_name.is_empty() || new_name.find("\\") != -1 || new_name.find("/") != -1 || preloader->has_resource(new_name)) {
s->set_text(0, old_name);
return;
}
@@ -147,10 +147,10 @@ void ResourcePreloaderEditor::_paste_pressed() {
}
String name = r->get_name();
- if (name == "") {
+ if (name.is_empty()) {
name = r->get_path().get_file();
}
- if (name == "") {
+ if (name.is_empty()) {
name = r->get_class();
}
@@ -300,7 +300,7 @@ void ResourcePreloaderEditor::drop_data_fw(const Point2 &p_point, const Variant
if (r.is_valid()) {
String basename;
- if (r->get_name() != "") {
+ if (!r->get_name().is_empty()) {
basename = r->get_name();
} else if (r->get_path().is_resource_file()) {
basename = r->get_path().get_basename();
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index 0f3c50a861..d1830bf5af 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -89,7 +89,7 @@ void EditorPropertyRootMotion::_node_assign() {
String accum;
for (int i = 0; i < path.get_name_count(); i++) {
String name = path.get_name(i);
- if (accum != String()) {
+ if (!accum.is_empty()) {
accum += "/";
}
accum += name;
@@ -277,7 +277,7 @@ bool EditorInspectorRootMotionPlugin::can_handle(Object *p_object) {
bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
if (p_path == "root_motion_track" && p_object->is_class("AnimationTree") && p_type == Variant::NODE_PATH) {
EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion);
- if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && p_hint_text != String()) {
+ if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && !p_hint_text.is_empty()) {
editor->setup(p_hint_text);
}
add_property_editor(p_path, editor);
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 5dbcb3788d..caaac2c7d3 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -179,7 +179,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() {
for (const String &comment : comments) {
String beg = comment.get_slice(" ", 0);
String end = comment.get_slice_count(" ") > 1 ? comment.get_slice(" ", 1) : String();
- highlighter->add_color_region(beg, end, comment_color, end == "");
+ highlighter->add_color_region(beg, end, comment_color, end.is_empty());
}
/* Strings */
@@ -189,7 +189,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() {
for (const String &string : strings) {
String beg = string.get_slice(" ", 0);
String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String();
- highlighter->add_color_region(beg, end, string_color, end == "");
+ highlighter->add_color_region(beg, end, string_color, end.is_empty());
}
}
}
@@ -321,7 +321,7 @@ void ScriptEditorQuickOpen::_update_search() {
for (int i = 0; i < functions.size(); i++) {
String file = functions[i];
- if ((search_box->get_text() == "" || file.findn(search_box->get_text()) != -1)) {
+ if ((search_box->get_text().is_empty() || file.findn(search_box->get_text()) != -1)) {
TreeItem *ti = search_options->create_item(root);
ti->set_text(0, file);
if (root->get_first_child() == ti) {
@@ -392,7 +392,7 @@ ScriptEditor *ScriptEditor::script_editor = nullptr;
String ScriptEditor::_get_debug_tooltip(const String &p_text, Node *_se) {
String val = EditorDebuggerNode::get_singleton()->get_var_value(p_text);
- if (val != String()) {
+ if (!val.is_empty()) {
return p_text + ": " + val;
} else {
return String();
@@ -1679,7 +1679,7 @@ void ScriptEditor::get_breakpoints(List<String> *p_breakpoints) {
String base = script->get_path();
loaded_scripts.insert(base);
- if (base.begins_with("local://") || base == "") {
+ if (base.begins_with("local://") || base.is_empty()) {
continue;
}
@@ -1831,7 +1831,7 @@ void ScriptEditor::_update_members_overview() {
for (int i = 0; i < functions.size(); i++) {
String filter = filter_methods->get_text();
String name = functions[i].get_slice(":", 0);
- if (filter == "" || filter.is_subsequence_ofi(name)) {
+ if (filter.is_empty() || filter.is_subsequence_ofi(name)) {
members_overview->add_item(name);
members_overview->set_item_metadata(members_overview->get_item_count() - 1, functions[i].get_slice(":", 1).to_int() - 1);
}
@@ -2076,7 +2076,7 @@ void ScriptEditor::_update_script_names() {
Vector<_ScriptEditorItemData> sedata_filtered;
for (int i = 0; i < sedata.size(); i++) {
String filter = filter_scripts->get_text();
- if (filter == "" || filter.is_subsequence_ofi(sedata[i].name)) {
+ if (filter.is_empty() || filter.is_subsequence_ofi(sedata[i].name)) {
sedata_filtered.push_back(sedata[i]);
}
}
@@ -2648,7 +2648,7 @@ void ScriptEditor::_editor_settings_changed() {
_update_autosave_timer();
- if (current_theme == "") {
+ if (current_theme.is_empty()) {
current_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme");
} else if (current_theme != String(EditorSettings::get_singleton()->get("text_editor/theme/color_theme"))) {
current_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme");
@@ -2840,7 +2840,7 @@ bool ScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data
for (int i = 0; i < files.size(); i++) {
String file = files[i];
- if (file == "" || !FileAccess::exists(file)) {
+ if (file.is_empty() || !FileAccess::exists(file)) {
continue;
}
if (ResourceLoader::exists(file, "Script")) {
@@ -2920,7 +2920,7 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co
int num_tabs_before = tab_container->get_child_count();
for (int i = 0; i < files.size(); i++) {
String file = files[i];
- if (file == "" || !FileAccess::exists(file)) {
+ if (file.is_empty() || !FileAccess::exists(file)) {
continue;
}
@@ -3126,7 +3126,7 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) {
for (int i = 0; i < helps.size(); i++) {
String path = helps[i];
- if (path == "") { // invalid, skip
+ if (path.is_empty()) { // invalid, skip
continue;
}
_help_class_open(path);
@@ -3197,7 +3197,7 @@ void ScriptEditor::get_window_layout(Ref<ConfigFile> p_layout) {
}
void ScriptEditor::_help_class_open(const String &p_class) {
- if (p_class == "") {
+ if (p_class.is_empty()) {
return;
}
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 66b803e3ab..d5af7c5b38 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -90,7 +90,7 @@ ConnectionInfoDialog::ConnectionInfoDialog() {
add_child(vbc);
method = memnew(Label);
- method->set_align(Label::ALIGN_CENTER);
+ method->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
vbc->add_child(method);
tree = memnew(Tree);
@@ -205,7 +205,7 @@ void ScriptTextEditor::_set_theme_for_script() {
String beg = string.get_slice(" ", 0);
String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String();
if (!text_edit->has_string_delimiter(beg)) {
- text_edit->add_string_delimiter(beg, end, end == "");
+ text_edit->add_string_delimiter(beg, end, end.is_empty());
}
if (!end.is_empty() && !text_edit->has_auto_brace_completion_open_key(beg)) {
@@ -219,7 +219,7 @@ void ScriptTextEditor::_set_theme_for_script() {
for (const String &comment : comments) {
String beg = comment.get_slice(" ", 0);
String end = comment.get_slice_count(" ") > 1 ? comment.get_slice(" ", 1) : String();
- text_edit->add_comment_delimiter(beg, end, end == "");
+ text_edit->add_comment_delimiter(beg, end, end.is_empty());
if (!end.is_empty() && !text_edit->has_auto_brace_completion_open_key(beg)) {
text_edit->add_auto_brace_completion_pair(beg, end);
@@ -381,7 +381,7 @@ String ScriptTextEditor::get_name() {
name = TTR("[unsaved]");
} else if (script->is_built_in()) {
const String &script_name = script->get_name();
- if (script_name != "") {
+ if (!script_name.is_empty()) {
// If the built-in script has a custom resource name defined,
// display the built-in script name as follows: `ResourceName (scene_file.tscn)`
name = vformat("%s (%s)", script_name, name.get_slice("::", 0));
@@ -990,7 +990,7 @@ void ScriptTextEditor::_gutter_clicked(int p_line, int p_gutter) {
}
String method = code_editor->get_text_editor()->get_line_gutter_metadata(p_line, p_gutter);
- if (method == "") {
+ if (method.is_empty()) {
return;
}
@@ -1137,7 +1137,7 @@ void ScriptTextEditor::_edit_option(int p_op) {
if (expression.parse(line) == OK) {
Variant result = expression.execute(Array(), Variant(), false);
- if (expression.get_error_text() == "") {
+ if (expression.get_error_text().is_empty()) {
results.push_back(whitespace + result.get_construct_string());
} else {
results.push_back(line);
@@ -1263,19 +1263,19 @@ void ScriptTextEditor::_edit_option(int p_op) {
} break;
case HELP_CONTEXTUAL: {
String text = tx->get_selected_text();
- if (text == "") {
+ if (text.is_empty()) {
text = tx->get_word_under_caret();
}
- if (text != "") {
+ if (!text.is_empty()) {
emit_signal(SNAME("request_help"), text);
}
} break;
case LOOKUP_SYMBOL: {
String text = tx->get_word_under_caret();
- if (text == "") {
+ if (text.is_empty()) {
text = tx->get_selected_text();
}
- if (text != "") {
+ if (!text.is_empty()) {
_lookup_symbol(text, tx->get_caret_line(), tx->get_caret_column());
}
} break;
@@ -1560,10 +1560,10 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
}
String word_at_pos = tx->get_word_at_pos(local_pos);
- if (word_at_pos == "") {
+ if (word_at_pos.is_empty()) {
word_at_pos = tx->get_word_under_caret();
}
- if (word_at_pos == "") {
+ if (word_at_pos.is_empty()) {
word_at_pos = tx->get_selected_text();
}
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 5d14590797..fa23ccf200 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -204,7 +204,13 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo
ShaderLanguage sl;
String calltip;
- sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type, r_options, calltip);
+ ShaderLanguage::ShaderCompileInfo info;
+ info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
+ info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
+ info.shader_types = ShaderTypes::get_singleton()->get_types();
+ info.global_variable_type_func = _get_global_variable_type;
+
+ sl.complete(p_code, info, r_options, calltip);
get_text_editor()->set_code_hint(calltip);
}
@@ -216,12 +222,18 @@ void ShaderTextEditor::_validate_script() {
//List<StringName> params;
//shader->get_param_list(&params);
+ ShaderLanguage::ShaderCompileInfo info;
+ info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
+ info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
+ info.shader_types = ShaderTypes::get_singleton()->get_types();
+ info.global_variable_type_func = _get_global_variable_type;
+
ShaderLanguage sl;
sl.enable_warning_checking(saved_warnings_enabled);
sl.set_warning_flags(saved_warning_flags);
- Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
+ Error err = sl.compile(code, info);
if (err != OK) {
String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp
index 1e62261244..517de1901f 100644
--- a/editor/plugins/shader_file_editor_plugin.cpp
+++ b/editor/plugins/shader_file_editor_plugin.cpp
@@ -97,7 +97,7 @@ void ShaderFileEditor::_version_selected(int p_option) {
error_text->push_font(get_theme_font(SNAME("source"), SNAME("EditorFonts")));
- if (error == String()) {
+ if (error.is_empty()) {
error_text->add_text(TTR("Shader stage compiled without errors."));
} else {
error_text->add_text(error);
@@ -107,7 +107,7 @@ void ShaderFileEditor::_version_selected(int p_option) {
void ShaderFileEditor::_update_options() {
ERR_FAIL_COND(shader_file.is_null());
- if (shader_file->get_base_error() != String()) {
+ if (!shader_file->get_base_error().is_empty()) {
stage_hb->hide();
versions->hide();
error_text->clear();
@@ -136,7 +136,7 @@ void ShaderFileEditor::_update_options() {
for (int i = 0; i < version_list.size(); i++) {
String title = version_list[i];
- if (title == "") {
+ if (title.is_empty()) {
title = "default";
}
@@ -148,7 +148,7 @@ void ShaderFileEditor::_update_options() {
bool failed = false;
for (int j = 0; j < RD::SHADER_STAGE_MAX; j++) {
String error = bytecode->get_stage_compile_error(RD::ShaderStage(j));
- if (error != String()) {
+ if (!error.is_empty()) {
failed = true;
}
}
@@ -182,7 +182,7 @@ void ShaderFileEditor::_update_options() {
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
Vector<uint8_t> bc = bytecode->get_stage_bytecode(RD::ShaderStage(i));
String error = bytecode->get_stage_compile_error(RD::ShaderStage(i));
- bool disable = error == String() && bc.is_empty();
+ bool disable = error.is_empty() && bc.is_empty();
stages[i]->set_disabled(disable);
if (!disable) {
if (stages[i]->is_pressed()) {
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index eb5e527640..48b10d5a8b 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -526,8 +526,6 @@ Sprite2DEditor::Sprite2DEditor() {
debug_uv_dialog->add_child(vb);
ScrollContainer *scroll = memnew(ScrollContainer);
scroll->set_custom_minimum_size(Size2(800, 500) * EDSCALE);
- scroll->set_enable_h_scroll(true);
- scroll->set_enable_v_scroll(true);
vb->add_margin_child(TTR("Preview:"), scroll, true);
debug_uv = memnew(Control);
debug_uv->connect("draw", callable_mp(this, &Sprite2DEditor::_debug_uv_draw));
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index d455f4618b..316ef7b195 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -1238,8 +1238,6 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));
split_sheet_scroll = memnew(ScrollContainer);
- split_sheet_scroll->set_enable_h_scroll(true);
- split_sheet_scroll->set_enable_v_scroll(true);
split_sheet_scroll->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_scroll_input));
split_sheet_panel->add_child(split_sheet_scroll);
CenterContainer *cc = memnew(CenterContainer);
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index ceb2c8394d..cbde382d67 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -71,7 +71,7 @@ String TextEditor::get_name() {
name = TTR("[unsaved]");
} else if (text_file->is_built_in()) {
const String &text_file_name = text_file->get_name();
- if (text_file_name != "") {
+ if (!text_file_name.is_empty()) {
// If the built-in text_file has a custom resource name defined,
// display the built-in text_file name as follows: `ResourceName (scene_file.tscn)`
name = vformat("%s (%s)", text_file_name, name.get_slice("::", 0));
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index f62dbfc2cc..89016b8758 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -941,7 +941,7 @@ ThemeItemImportTree::ThemeItemImportTree() {
ScrollContainer *import_bulk_sc = memnew(ScrollContainer);
import_bulk_sc->set_custom_minimum_size(Size2(260.0, 0.0) * EDSCALE);
- import_bulk_sc->set_enable_h_scroll(false);
+ import_bulk_sc->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
import_main_hb->add_child(import_bulk_sc);
VBoxContainer *import_bulk_vb = memnew(VBoxContainer);
import_bulk_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -1115,7 +1115,7 @@ ThemeItemImportTree::ThemeItemImportTree() {
label_set->add_child(select_items_label);
HBoxContainer *button_set = memnew(HBoxContainer);
- button_set->set_alignment(BoxContainer::ALIGN_END);
+ button_set->set_alignment(BoxContainer::ALIGNMENT_END);
all_set->add_child(button_set);
select_all_items_button->set_flat(true);
select_all_items_button->set_tooltip(select_all_items_tooltip);
@@ -1130,7 +1130,7 @@ ThemeItemImportTree::ThemeItemImportTree() {
button_set->add_child(deselect_all_items_button);
deselect_all_items_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_deselect_all_data_type_pressed), varray(i));
- total_selected_items_label->set_align(Label::ALIGN_RIGHT);
+ total_selected_items_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
total_selected_items_label->hide();
import_bulk_vb->add_child(total_selected_items_label);
@@ -1783,7 +1783,7 @@ ThemeItemEditorDialog::ThemeItemEditorDialog() {
set_hide_on_ok(false); // Closing may require a confirmation in some cases.
tc = memnew(TabContainer);
- tc->set_tab_align(TabContainer::TabAlign::ALIGN_LEFT);
+ tc->set_tab_alignment(TabContainer::ALIGNMENT_LEFT);
add_child(tc);
// Edit Items tab.
@@ -1909,8 +1909,8 @@ ThemeItemEditorDialog::ThemeItemEditorDialog() {
edit_items_message = memnew(Label);
edit_items_message->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
edit_items_message->set_mouse_filter(Control::MOUSE_FILTER_STOP);
- edit_items_message->set_align(Label::ALIGN_CENTER);
- edit_items_message->set_valign(Label::VALIGN_CENTER);
+ edit_items_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ edit_items_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
edit_items_message->set_autowrap_mode(Label::AUTOWRAP_WORD);
edit_items_tree->add_child(edit_items_message);
@@ -2113,7 +2113,7 @@ VBoxContainer *ThemeTypeEditor::_create_item_list(Theme::DataType p_data_type) {
ScrollContainer *items_sc = memnew(ScrollContainer);
items_sc->set_v_size_flags(SIZE_EXPAND_FILL);
- items_sc->set_enable_h_scroll(false);
+ items_sc->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
items_tab->add_child(items_sc);
VBoxContainer *items_list = memnew(VBoxContainer);
items_list->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -3102,7 +3102,7 @@ ThemeTypeEditor::ThemeTypeEditor() {
ScrollContainer *type_settings_sc = memnew(ScrollContainer);
type_settings_sc->set_v_size_flags(SIZE_EXPAND_FILL);
- type_settings_sc->set_enable_h_scroll(false);
+ type_settings_sc->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
type_settings_tab->add_child(type_settings_sc);
VBoxContainer *type_settings_list = memnew(VBoxContainer);
type_settings_list->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -3129,7 +3129,7 @@ ThemeTypeEditor::ThemeTypeEditor() {
type_variation_locked = memnew(Label);
type_variation_vb->add_child(type_variation_locked);
- type_variation_locked->set_align(Label::ALIGN_CENTER);
+ type_variation_locked->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
type_variation_locked->set_autowrap_mode(Label::AUTOWRAP_WORD);
type_variation_locked->set_text(TTR("A type associated with a built-in class cannot be marked as a variation of another type."));
type_variation_locked->hide();
@@ -3329,7 +3329,7 @@ ThemeEditor::ThemeEditor() {
preview_tabs_vb->add_child(preview_tabs_content);
preview_tabs = memnew(TabBar);
- preview_tabs->set_tab_align(TabBar::ALIGN_LEFT);
+ preview_tabs->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
preview_tabs->set_h_size_flags(SIZE_EXPAND_FILL);
preview_tabbar_hb->add_child(preview_tabs);
preview_tabs->connect("tab_changed", callable_mp(this, &ThemeEditor::_change_preview_tab));
diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp
index 86b0fc0eaf..9a5ecd3802 100644
--- a/editor/plugins/theme_editor_preview.cpp
+++ b/editor/plugins/theme_editor_preview.cpp
@@ -47,7 +47,7 @@ void ThemeEditorPreview::add_preview_overlay(Control *p_overlay) {
void ThemeEditorPreview::_propagate_redraw(Control *p_at) {
p_at->notification(NOTIFICATION_THEME_CHANGED);
- p_at->minimum_size_changed();
+ p_at->update_minimum_size();
p_at->update();
for (int i = 0; i < p_at->get_child_count(); i++) {
Control *a = Object::cast_to<Control>(p_at->get_child(i));
@@ -136,7 +136,7 @@ void ThemeEditorPreview::_draw_picker_overlay() {
Point2 label_pos = highlight_label_rect.position;
label_pos.y += highlight_label_rect.size.y - margin_bottom;
label_pos.x += margin_left;
- picker_overlay->draw_string(theme_cache.preview_picker_font, label_pos, highlight_name, HALIGN_LEFT, -1, theme_cache.font_size);
+ picker_overlay->draw_string(theme_cache.preview_picker_font, label_pos, highlight_name, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.font_size);
}
}
@@ -228,8 +228,6 @@ ThemeEditorPreview::ThemeEditorPreview() {
add_child(preview_body);
preview_container = memnew(ScrollContainer);
- preview_container->set_enable_v_scroll(true);
- preview_container->set_enable_h_scroll(true);
preview_body->add_child(preview_container);
MarginContainer *preview_root = memnew(MarginContainer);
@@ -367,7 +365,7 @@ DefaultThemeEditorPreview::DefaultThemeEditorPreview() {
vhb->add_child(memnew(VSeparator));
VBoxContainer *hvb = memnew(VBoxContainer);
vhb->add_child(hvb);
- hvb->set_alignment(BoxContainer::ALIGN_CENTER);
+ hvb->set_alignment(BoxContainer::ALIGNMENT_CENTER);
hvb->set_h_size_flags(SIZE_EXPAND_FILL);
hvb->add_child(memnew(HSlider));
HScrollBar *hsb = memnew(HScrollBar);
diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp
index efccac7b74..e4a16274fe 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.cpp
+++ b/editor/plugins/tiles/atlas_merging_dialog.cpp
@@ -309,8 +309,8 @@ AtlasMergingDialog::AtlasMergingDialog() {
select_2_atlases_label = memnew(Label);
select_2_atlases_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
select_2_atlases_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- select_2_atlases_label->set_align(Label::ALIGN_CENTER);
- select_2_atlases_label->set_valign(Label::VALIGN_CENTER);
+ select_2_atlases_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ select_2_atlases_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
select_2_atlases_label->set_text(TTR("Please select two atlases or more."));
atlas_merging_right_panel->add_child(select_2_atlases_label);
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index 604143ef93..6a3261cbee 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -616,7 +616,7 @@ TileAtlasView::TileAtlasView() {
Label *base_tile_label = memnew(Label);
base_tile_label->set_mouse_filter(Control::MOUSE_FILTER_PASS);
base_tile_label->set_text(TTR("Base Tiles"));
- base_tile_label->set_align(Label::ALIGN_CENTER);
+ base_tile_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
left_vbox->add_child(base_tile_label);
base_tiles_root_control = memnew(Control);
@@ -660,7 +660,7 @@ TileAtlasView::TileAtlasView() {
Label *alternative_tiles_label = memnew(Label);
alternative_tiles_label->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
alternative_tiles_label->set_text(TTR("Alternative Tiles"));
- alternative_tiles_label->set_align(Label::ALIGN_CENTER);
+ alternative_tiles_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
right_vbox->add_child(alternative_tiles_label);
alternative_tiles_root_control = memnew(Control);
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index 44cf6b42bc..5ded607ab5 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -218,7 +218,7 @@ void GenericTilePolygonEditor::_base_control_draw() {
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
String text = multiple_polygon_mode ? vformat("%d:%d", tinted_polygon_index, tinted_point_index) : vformat("%d", tinted_point_index);
Size2 text_size = font->get_string_size(text, font_size);
- base_control->draw_string(font, xform.xform(polygons[tinted_polygon_index][tinted_point_index]) - text_size * 0.5, text, HALIGN_LEFT, -1, font_size, Color(1.0, 1.0, 1.0, 0.5));
+ base_control->draw_string(font, xform.xform(polygons[tinted_polygon_index][tinted_point_index]) - text_size * 0.5, text, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1.0, 1.0, 1.0, 0.5));
}
if (drag_type == DRAG_TYPE_CREATE_POINT) {
@@ -1113,7 +1113,7 @@ void TileDataDefaultEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2
}
Vector2 string_size = font->get_string_size(text, font_size);
- p_canvas_item->draw_string(font, p_transform.get_origin() + Vector2i(-string_size.x / 2, string_size.y / 2), text, HALIGN_CENTER, string_size.x, font_size, color, 1, Color(0, 0, 0, 1));
+ p_canvas_item->draw_string(font, p_transform.get_origin() + Vector2i(-string_size.x / 2, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_CENTER, string_size.x, font_size, color, 1, Color(0, 0, 0, 1));
}
}
@@ -1700,7 +1700,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
text = "-";
}
Vector2 string_size = font->get_string_size(text, font_size);
- p_canvas_item->draw_string(font, p_transform.xform(position) + Vector2i(-string_size.x / 2, string_size.y / 2), text, HALIGN_CENTER, string_size.x, font_size, color, 1, Color(0, 0, 0, 1));
+ p_canvas_item->draw_string(font, p_transform.xform(position) + Vector2i(-string_size.x / 2, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_CENTER, string_size.x, font_size, color, 1, Color(0, 0, 0, 1));
}
}
}
@@ -1876,7 +1876,7 @@ void TileDataTerrainsEditor::forward_draw_over_alternatives(TileAtlasView *p_til
text = "-";
}
Vector2 string_size = font->get_string_size(text, font_size);
- p_canvas_item->draw_string(font, p_transform.xform(position) + Vector2i(-string_size.x / 2, string_size.y / 2), text, HALIGN_CENTER, string_size.x, font_size, color, 1, Color(0, 0, 0, 1));
+ p_canvas_item->draw_string(font, p_transform.xform(position) + Vector2i(-string_size.x / 2, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_CENTER, string_size.x, font_size, color, 1, Color(0, 0, 0, 1));
}
}
}
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index fd2648a469..b4d6f3659d 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -2096,8 +2096,8 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
missing_source_label->set_text(TTR("This TileMap's TileSet has no source configured. Edit the TileSet resource to add one."));
missing_source_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
missing_source_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- missing_source_label->set_align(Label::ALIGN_CENTER);
- missing_source_label->set_valign(Label::VALIGN_CENTER);
+ missing_source_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ missing_source_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
missing_source_label->hide();
tiles_bottom_panel->add_child(missing_source_label);
@@ -2155,8 +2155,8 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
invalid_source_label->set_text(TTR("Invalid source selected."));
invalid_source_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
invalid_source_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- invalid_source_label->set_align(Label::ALIGN_CENTER);
- invalid_source_label->set_valign(Label::VALIGN_CENTER);
+ invalid_source_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ invalid_source_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
invalid_source_label->hide();
atlas_sources_split_container->add_child(invalid_source_label);
@@ -3984,8 +3984,8 @@ TileMapEditor::TileMapEditor() {
missing_tileset_label->set_text(TTR("The edited TileMap node has no TileSet resource."));
missing_tileset_label->set_h_size_flags(SIZE_EXPAND_FILL);
missing_tileset_label->set_v_size_flags(SIZE_EXPAND_FILL);
- missing_tileset_label->set_align(Label::ALIGN_CENTER);
- missing_tileset_label->set_valign(Label::VALIGN_CENTER);
+ missing_tileset_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ missing_tileset_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
missing_tileset_label->hide();
add_child(missing_tileset_label);
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index a48c0e795c..660eb94cf5 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -2321,7 +2321,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
// Middle panel.
ScrollContainer *middle_panel = memnew(ScrollContainer);
- middle_panel->set_enable_h_scroll(false);
+ middle_panel->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
middle_panel->set_custom_minimum_size(Size2i(200, 0) * EDSCALE);
split_container_right_side->add_child(middle_panel);
@@ -2339,14 +2339,14 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tile_inspector = memnew(EditorInspector);
tile_inspector->set_undo_redo(undo_redo);
- tile_inspector->set_enable_v_scroll(false);
+ tile_inspector->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
tile_inspector->edit(tile_proxy_object);
tile_inspector->set_use_folding(true);
tile_inspector->connect("property_selected", callable_mp(this, &TileSetAtlasSourceEditor::_inspector_property_selected));
middle_vbox_container->add_child(tile_inspector);
tile_inspector_no_tile_selected_label = memnew(Label);
- tile_inspector_no_tile_selected_label->set_align(Label::ALIGN_CENTER);
+ tile_inspector_no_tile_selected_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
tile_inspector_no_tile_selected_label->set_text(TTR("No tile selected."));
middle_vbox_container->add_child(tile_inspector_no_tile_selected_label);
@@ -2385,7 +2385,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
atlas_source_inspector = memnew(EditorInspector);
atlas_source_inspector->set_undo_redo(undo_redo);
- atlas_source_inspector->set_enable_v_scroll(false);
+ atlas_source_inspector->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
atlas_source_inspector->edit(atlas_source_proxy_object);
middle_vbox_container->add_child(atlas_source_inspector);
@@ -2527,8 +2527,8 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tile_atlas_view_missing_source_label = memnew(Label);
tile_atlas_view_missing_source_label->set_text(TTR("Add or select an atlas texture to the left panel."));
- tile_atlas_view_missing_source_label->set_align(Label::ALIGN_CENTER);
- tile_atlas_view_missing_source_label->set_valign(Label::VALIGN_CENTER);
+ tile_atlas_view_missing_source_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ tile_atlas_view_missing_source_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
tile_atlas_view_missing_source_label->set_h_size_flags(SIZE_EXPAND_FILL);
tile_atlas_view_missing_source_label->set_v_size_flags(SIZE_EXPAND_FILL);
tile_atlas_view_missing_source_label->hide();
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index 915ce50836..b7495dbea9 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -682,7 +682,7 @@ TileSetEditor::TileSetEditor() {
split_container_left_side->add_child(sources_list);
HBoxContainer *sources_bottom_actions = memnew(HBoxContainer);
- sources_bottom_actions->set_alignment(HBoxContainer::ALIGN_END);
+ sources_bottom_actions->set_alignment(BoxContainer::ALIGNMENT_END);
split_container_left_side->add_child(sources_bottom_actions);
sources_delete_button = memnew(Button);
@@ -722,8 +722,8 @@ TileSetEditor::TileSetEditor() {
no_source_selected_label->set_text(TTR("No TileSet source selected. Select or create a TileSet source."));
no_source_selected_label->set_h_size_flags(SIZE_EXPAND_FILL);
no_source_selected_label->set_v_size_flags(SIZE_EXPAND_FILL);
- no_source_selected_label->set_align(Label::ALIGN_CENTER);
- no_source_selected_label->set_valign(Label::VALIGN_CENTER);
+ no_source_selected_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ no_source_selected_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
split_container_right_side->add_child(no_source_selected_label);
// Atlases editor.
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
index d687d9651d..035fe57d95 100644
--- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
@@ -459,7 +459,7 @@ TileSetScenesCollectionSourceEditor::TileSetScenesCollectionSourceEditor() {
// Middle panel.
ScrollContainer *middle_panel = memnew(ScrollContainer);
- middle_panel->set_enable_h_scroll(false);
+ middle_panel->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
middle_panel->set_custom_minimum_size(Size2i(200, 0) * EDSCALE);
split_container_right_side->add_child(middle_panel);
@@ -477,7 +477,7 @@ TileSetScenesCollectionSourceEditor::TileSetScenesCollectionSourceEditor() {
scenes_collection_source_inspector = memnew(EditorInspector);
scenes_collection_source_inspector->set_undo_redo(undo_redo);
- scenes_collection_source_inspector->set_enable_v_scroll(false);
+ scenes_collection_source_inspector->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
scenes_collection_source_inspector->edit(scenes_collection_source_proxy_object);
middle_vbox_container->add_child(scenes_collection_source_inspector);
@@ -493,7 +493,7 @@ TileSetScenesCollectionSourceEditor::TileSetScenesCollectionSourceEditor() {
tile_inspector = memnew(EditorInspector);
tile_inspector->set_undo_redo(undo_redo);
- tile_inspector->set_enable_v_scroll(false);
+ tile_inspector->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
tile_inspector->edit(tile_proxy_object);
tile_inspector->set_use_folding(true);
middle_vbox_container->add_child(tile_inspector);
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index 28352d25eb..eea0d2789d 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -266,7 +266,7 @@ void VersionControlEditorPlugin::_display_file_diff(String p_file_path) {
void VersionControlEditorPlugin::_refresh_file_diff() {
String open_file = diff_file_name->get_text();
- if (open_file != "") {
+ if (!open_file.is_empty()) {
_display_file_diff(diff_file_name->get_text());
}
}
@@ -299,7 +299,7 @@ void VersionControlEditorPlugin::_update_commit_status() {
}
void VersionControlEditorPlugin::_update_commit_button() {
- commit_button->set_disabled(commit_message->get_text().strip_edges() == "");
+ commit_button->set_disabled(commit_message->get_text().strip_edges().is_empty());
}
void VersionControlEditorPlugin::_commit_message_gui_input(const Ref<InputEvent> &p_event) {
@@ -416,11 +416,11 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
set_up_ok_button->set_text(TTR("Close"));
set_up_vbc = memnew(VBoxContainer);
- set_up_vbc->set_alignment(VBoxContainer::ALIGN_CENTER);
+ set_up_vbc->set_alignment(BoxContainer::ALIGNMENT_CENTER);
set_up_dialog->add_child(set_up_vbc);
set_up_hbc = memnew(HBoxContainer);
- set_up_hbc->set_h_size_flags(HBoxContainer::SIZE_EXPAND_FILL);
+ set_up_hbc->set_h_size_flags(BoxContainer::SIZE_EXPAND_FILL);
set_up_vbc->add_child(set_up_hbc);
set_up_vcs_status = memnew(RichTextLabel);
@@ -447,7 +447,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
version_commit_dock->set_visible(false);
commit_box_vbc = memnew(VBoxContainer);
- commit_box_vbc->set_alignment(VBoxContainer::ALIGN_BEGIN);
+ commit_box_vbc->set_alignment(VBoxContainer::ALIGNMENT_BEGIN);
commit_box_vbc->set_h_size_flags(VBoxContainer::SIZE_EXPAND_FILL);
commit_box_vbc->set_v_size_flags(VBoxContainer::SIZE_EXPAND_FILL);
version_commit_dock->add_child(commit_box_vbc);
@@ -530,7 +530,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
commit_box_vbc->add_child(commit_button);
commit_status = memnew(Label);
- commit_status->set_align(Label::ALIGN_CENTER);
+ commit_status->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
commit_box_vbc->add_child(commit_status);
version_control_dock = memnew(PanelContainer);
@@ -555,7 +555,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
diff_file_name = memnew(Label);
diff_file_name->set_text(TTR("No file diff is active"));
diff_file_name->set_h_size_flags(Label::SIZE_EXPAND_FILL);
- diff_file_name->set_align(Label::ALIGN_RIGHT);
+ diff_file_name->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
diff_hbc->add_child(diff_file_name);
diff_refresh_button = memnew(Button);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index a71a8b33cb..365cfd9232 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -591,7 +591,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (vsnode->is_use_prop_slots()) {
String error = vsnode->get_warning(visual_shader->get_mode(), p_type);
- if (error != String()) {
+ if (!error.is_empty()) {
Label *error_label = memnew(Label);
error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
error_label->set_text(error);
@@ -877,7 +877,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
node->add_child(offset);
String error = vsnode->get_warning(visual_shader->get_mode(), p_type);
- if (error != String()) {
+ if (!error.is_empty()) {
Label *error_label = memnew(Label);
error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
error_label->set_text(error);
@@ -1191,7 +1191,7 @@ void VisualShaderEditor::update_custom_nodes() {
category = category.rstrip("/");
category = category.lstrip("/");
category = "Addons/" + category;
- if (subcategory != "") {
+ if (!subcategory.is_empty()) {
category += "/" + subcategory;
}
@@ -1687,7 +1687,7 @@ void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *p
ERR_FAIL_COND(!line_edit);
String validated_name = visual_shader->validate_port_name(p_text, node.ptr(), p_port_id, false);
- if (validated_name == String() || prev_name == validated_name) {
+ if (validated_name.is_empty() || prev_name == validated_name) {
line_edit->set_text(node->get_input_port_name(p_port_id));
return;
}
@@ -1715,7 +1715,7 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *
ERR_FAIL_COND(!line_edit);
String validated_name = visual_shader->validate_port_name(p_text, node.ptr(), p_port_id, true);
- if (validated_name == String() || prev_name == validated_name) {
+ if (validated_name.is_empty() || prev_name == validated_name) {
line_edit->set_text(node->get_output_port_name(p_port_id));
return;
}
@@ -2410,7 +2410,7 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
bool is_custom = add_options[p_idx].is_custom;
- if (!is_custom && add_options[p_idx].type != String()) {
+ if (!is_custom && !add_options[p_idx].type.is_empty()) {
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(add_options[p_idx].type));
ERR_FAIL_COND(!vsn);
@@ -3943,9 +3943,15 @@ void VisualShaderEditor::_update_preview() {
preview_text->set_text(code);
+ ShaderLanguage::ShaderCompileInfo info;
+ info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode()));
+ info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode()));
+ info.shader_types = ShaderTypes::get_singleton()->get_types();
+ info.global_variable_type_func = _get_global_variable_type;
+
ShaderLanguage sl;
- Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
+ Error err = sl.compile(code, info);
for (int i = 0; i < preview_text->get_line_count(); i++) {
preview_text->set_line_background_color(i, Color(0, 0, 0, 0));
@@ -4241,8 +4247,8 @@ VisualShaderEditor::VisualShaderEditor() {
alert = memnew(AcceptDialog);
alert->get_label()->set_autowrap_mode(Label::AUTOWRAP_WORD);
- alert->get_label()->set_align(Label::ALIGN_CENTER);
- alert->get_label()->set_valign(Label::VALIGN_CENTER);
+ alert->get_label()->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ alert->get_label()->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
alert->get_label()->set_custom_minimum_size(Size2(400, 60) * EDSCALE);
add_child(alert);
diff --git a/editor/plugins/voxel_gi_editor_plugin.cpp b/editor/plugins/voxel_gi_editor_plugin.cpp
index 4f3cb9e189..4e81fc4e77 100644
--- a/editor/plugins/voxel_gi_editor_plugin.cpp
+++ b/editor/plugins/voxel_gi_editor_plugin.cpp
@@ -34,7 +34,7 @@ void VoxelGIEditorPlugin::_bake() {
if (voxel_gi) {
if (voxel_gi->get_probe_data().is_null()) {
String path = get_tree()->get_edited_scene_root()->get_scene_file_path();
- if (path == String()) {
+ if (path.is_empty()) {
path = "res://" + voxel_gi->get_name() + "_data.res";
} else {
String ext = path.get_extension();
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index a97d38323e..0b748c12b6 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -178,7 +178,7 @@ void ProjectExportDialog::_update_export_all() {
Ref<EditorExportPreset> preset = EditorExport::get_singleton()->get_export_preset(i);
bool needs_templates;
String error;
- if (preset->get_export_path() == "" || !preset->get_platform()->can_export(preset, error, needs_templates)) {
+ if (preset->get_export_path().is_empty() || !preset->get_platform()->can_export(preset, error, needs_templates)) {
can_export = false;
break;
}
@@ -244,7 +244,7 @@ void ProjectExportDialog::_edit_preset(int p_index) {
bool needs_templates;
String error;
if (!current->get_platform()->can_export(current, error, needs_templates)) {
- if (error != String()) {
+ if (!error.is_empty()) {
Vector<String> items = error.split("\n", false);
error = "";
for (int i = 0; i < items.size(); i++) {
@@ -336,7 +336,7 @@ void ProjectExportDialog::_update_feature_list() {
Vector<String> custom_list = custom.split(",");
for (int i = 0; i < custom_list.size(); i++) {
String f = custom_list[i].strip_edges();
- if (f != String()) {
+ if (!f.is_empty()) {
features.push_back(f);
}
}
@@ -871,7 +871,7 @@ void ProjectExportDialog::_open_export_template_manager() {
void ProjectExportDialog::_validate_export_path(const String &p_path) {
// Disable export via OK button or Enter key if LineEdit has an empty filename
- bool invalid_path = (p_path.get_file().get_basename() == "");
+ bool invalid_path = (p_path.get_file().get_basename().is_empty());
// Check if state change before needlessly messing with signals
if (invalid_path && export_project->get_ok_button()->is_disabled()) {
@@ -904,7 +904,7 @@ void ProjectExportDialog::_export_project() {
export_project->add_filter("*." + extension_list[i] + " ; " + platform->get_name() + " Export");
}
- if (current->get_export_path() != "") {
+ if (!current->get_export_path().is_empty()) {
export_project->set_current_path(current->get_export_path());
} else {
if (extension_list.size() >= 1) {
@@ -1073,7 +1073,7 @@ ProjectExportDialog::ProjectExportDialog() {
// Subsections.
sections = memnew(TabContainer);
- sections->set_tab_align(TabContainer::ALIGN_LEFT);
+ sections->set_tab_alignment(TabContainer::ALIGNMENT_LEFT);
sections->set_use_hidden_tabs_for_min_size(true);
settings_vb->add_child(sections);
sections->set_v_size_flags(Control::SIZE_EXPAND_FILL);
@@ -1292,10 +1292,10 @@ ProjectExportDialog::ProjectExportDialog() {
default_filename = EditorSettings::get_singleton()->get_project_metadata("export_options", "default_filename", "");
// If no default set, use project name
- if (default_filename == "") {
+ if (default_filename.is_empty()) {
// If no project name defined, use a sane default
default_filename = ProjectSettings::get_singleton()->get("application/config/name");
- if (default_filename == "") {
+ if (default_filename.is_empty()) {
default_filename = "UnnamedProject";
}
}
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 7ae03b3072..134f238bb6 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -161,7 +161,7 @@ private:
}
}
- if (valid_path == "") {
+ if (valid_path.is_empty()) {
set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR);
memdelete(d);
get_ok_button()->set_disabled(true);
@@ -175,7 +175,7 @@ private:
valid_install_path = install_path->get_text().strip_edges();
}
- if (valid_install_path == "") {
+ if (valid_install_path.is_empty()) {
set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, INSTALL_PATH);
memdelete(d);
get_ok_button()->set_disabled(true);
@@ -184,7 +184,7 @@ private:
}
if (mode == MODE_IMPORT || mode == MODE_RENAME) {
- if (valid_path != "" && !d->file_exists("project.godot")) {
+ if (!valid_path.is_empty() && !d->file_exists("project.godot")) {
if (valid_path.ends_with(".zip")) {
FileAccess *src_f = nullptr;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
@@ -225,7 +225,7 @@ private:
d->list_dir_begin();
is_folder_empty = true;
String n = d->get_next();
- while (n != String()) {
+ while (!n.is_empty()) {
if (!n.begins_with(".")) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
@@ -265,7 +265,7 @@ private:
d->list_dir_begin();
is_folder_empty = true;
String n = d->get_next();
- while (n != String()) {
+ while (!n.is_empty()) {
if (!n.begins_with(".")) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
@@ -295,16 +295,16 @@ private:
void _path_text_changed(const String &p_path) {
String sp = _test_path();
- if (sp != "") {
+ if (!sp.is_empty()) {
// If the project name is empty or default, infer the project name from the selected folder name
- if (project_name->get_text().strip_edges() == "" || project_name->get_text().strip_edges() == TTR("New Game Project")) {
+ if (project_name->get_text().strip_edges().is_empty() || project_name->get_text().strip_edges() == TTR("New Game Project")) {
sp = sp.replace("\\", "/");
int lidx = sp.rfind("/");
if (lidx != -1) {
sp = sp.substr(lidx + 1, sp.length()).capitalize();
}
- if (sp == "" && mode == MODE_IMPORT) {
+ if (sp.is_empty() && mode == MODE_IMPORT) {
sp = TTR("Imported Project");
}
@@ -313,7 +313,7 @@ private:
}
}
- if (created_folder_path != "" && created_folder_path != p_path) {
+ if (!created_folder_path.is_empty() && created_folder_path != p_path) {
_remove_created_folder();
}
}
@@ -382,7 +382,7 @@ private:
void _create_folder() {
const String project_name_no_edges = project_name->get_text().strip_edges();
- if (project_name_no_edges == "" || created_folder_path != "" || project_name_no_edges.ends_with(".")) {
+ if (project_name_no_edges.is_empty() || !created_folder_path.is_empty() || project_name_no_edges.ends_with(".")) {
set_message(TTR("Invalid project name."), MESSAGE_WARNING);
return;
}
@@ -417,7 +417,7 @@ private:
_test_path();
- if (p_text.strip_edges() == "") {
+ if (p_text.strip_edges().is_empty()) {
set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR);
}
}
@@ -432,7 +432,7 @@ private:
if (mode == MODE_RENAME) {
String dir2 = _test_path();
- if (dir2 == "") {
+ if (dir2.is_empty()) {
set_message(TTR("Invalid project path (changed anything?)."), MESSAGE_ERROR);
return;
}
@@ -546,7 +546,7 @@ private:
String path = fname;
- if (path == String() || path == zip_root || !zip_root.is_subsequence_of(path)) {
+ if (path.is_empty() || path == zip_root || !zip_root.is_subsequence_of(path)) {
//
} else if (path.ends_with("/")) { // a dir
@@ -617,7 +617,7 @@ private:
}
void _remove_created_folder() {
- if (created_folder_path != "") {
+ if (!created_folder_path.is_empty()) {
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
d->remove(created_folder_path);
memdelete(d);
@@ -717,7 +717,7 @@ public:
} else {
fav_dir = EditorSettings::get_singleton()->get("filesystem/directories/default_project_path");
- if (fav_dir != "") {
+ if (!fav_dir.is_empty()) {
project_path->set_text(fav_dir);
fdialog->set_current_dir(fav_dir);
} else {
@@ -850,7 +850,7 @@ public:
iphb->add_child(install_browse);
msg = memnew(Label);
- msg->set_align(Label::ALIGN_CENTER);
+ msg->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
vb->add_child(msg);
// rasterizer selection
@@ -904,8 +904,8 @@ public:
l->set_text(TTR("The renderer can be changed later, but scenes may need to be adjusted."));
// Add some extra spacing to separate it from the list above and the buttons below.
l->set_custom_minimum_size(Size2(0, 40) * EDSCALE);
- l->set_align(Label::ALIGN_CENTER);
- l->set_valign(Label::VALIGN_CENTER);
+ l->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ l->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
l->set_modulate(Color(1, 1, 1, 0.7));
rasterizer_container->add_child(l);
@@ -1158,7 +1158,7 @@ void ProjectList::load_project_icon(int p_index) {
Ref<Texture2D> default_icon = get_theme_icon(SNAME("DefaultProjectIcon"), SNAME("EditorIcons"));
Ref<Texture2D> icon;
- if (item.icon != "") {
+ if (!item.icon.is_empty()) {
Ref<Image> img;
img.instantiate();
Error err = img->load(item.icon.replace_first("res://", item.path + "/"));
@@ -1191,7 +1191,7 @@ ProjectList::Item ProjectList::load_project_data(const String &p_property_key, b
String project_name = TTR("Unnamed Project");
if (cf_err == OK) {
String cf_project_name = static_cast<String>(cf->get_value("application", "config/name", ""));
- if (cf_project_name != "") {
+ if (!cf_project_name.is_empty()) {
project_name = cf_project_name.xml_unescape();
}
config_version = (int)cf->get_value("", "config_version", 0);
@@ -1361,7 +1361,7 @@ void ProjectList::create_project_item_control(int p_index) {
favorite->set_mouse_filter(MOUSE_FILTER_PASS);
favorite->connect("pressed", callable_mp(this, &ProjectList::_favorite_pressed), varray(hb));
favorite_box->add_child(favorite);
- favorite_box->set_alignment(BoxContainer::ALIGN_CENTER);
+ favorite_box->set_alignment(BoxContainer::ALIGNMENT_CENTER);
hb->add_child(favorite_box);
hb->favorite_button = favorite;
hb->set_is_favorite(item.favorite);
@@ -1408,7 +1408,7 @@ void ProjectList::create_project_item_control(int p_index) {
unsupported_label->add_theme_font_override("font", get_theme_font(SNAME("title"), SNAME("EditorFonts")));
unsupported_label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
unsupported_label->set_clip_text(true);
- unsupported_label->set_align(Label::ALIGN_RIGHT);
+ unsupported_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
title_hb->add_child(unsupported_label);
Control *spacer = memnew(Control());
spacer->set_custom_minimum_size(Size2(10, 10));
@@ -1473,7 +1473,7 @@ void ProjectList::sort_projects() {
Item &item = _projects.write[i];
bool visible = true;
- if (_search_term != "") {
+ if (!_search_term.is_empty()) {
String search_path;
if (_search_term.find("/") != -1) {
// Search path will match the whole path
@@ -1785,7 +1785,7 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
const Item &clicked_project = _projects[clicked_index];
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
- if (mb->is_shift_pressed() && _selected_project_keys.size() > 0 && _last_clicked != "" && clicked_project.project_key != _last_clicked) {
+ if (mb->is_shift_pressed() && _selected_project_keys.size() > 0 && !_last_clicked.is_empty() && clicked_project.project_key != _last_clicked) {
int anchor_index = -1;
for (int i = 0; i < _projects.size(); ++i) {
const Item &p = _projects[i];
@@ -2134,7 +2134,7 @@ void ProjectManager::_open_selected_projects_ask() {
PackedStringArray unsupported_features = project.unsupported_features;
Label *ask_update_label = ask_update_settings->get_label();
- ask_update_label->set_align(Label::ALIGN_LEFT); // Reset in case of previous center align.
+ ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT); // Reset in case of previous center align.
// Check if the config_version property was empty or 0
if (config_version == 0) {
@@ -2178,7 +2178,7 @@ void ProjectManager::_open_selected_projects_ask() {
warning_message += vformat(TTR("Warning: This project uses the following features not supported by this build of Godot:\n\n%s\n\n"), unsupported_features_str);
}
warning_message += TTR("Open anyway? Project will be modified.");
- ask_update_label->set_align(Label::ALIGN_CENTER);
+ ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
ask_update_settings->set_text(warning_message);
ask_update_settings->popup_centered();
return;
@@ -2193,7 +2193,7 @@ void ProjectManager::_run_project_confirm() {
for (int i = 0; i < selected_list.size(); ++i) {
const String &selected_main = selected_list[i].main_scene;
- if (selected_main == "") {
+ if (selected_main.is_empty()) {
run_error_diag->set_text(TTR("Can't run project: no main scene defined.\nPlease edit the project and set the main scene in the Project Settings under the \"Application\" category."));
run_error_diag->popup_centered();
continue;
@@ -2246,7 +2246,7 @@ void ProjectManager::_scan_dir(const String &path, List<String> *r_projects) {
ERR_FAIL_COND_MSG(error != OK, "Could not scan directory at: " + path);
da->list_dir_begin();
String n = da->get_next();
- while (n != String()) {
+ while (!n.is_empty()) {
if (da->current_is_dir() && !n.begins_with(".")) {
_scan_dir(da->get_current_dir().plus_file(n), r_projects);
} else if (n == "project.godot") {
@@ -2388,7 +2388,7 @@ void ProjectManager::_files_dropped(PackedStringArray p_files, int p_screen) {
if (dir->change_dir(folders[0]) == OK) {
dir->list_dir_begin();
String file = dir->get_next();
- while (confirm && file != String()) {
+ while (confirm && !file.is_empty()) {
if (!dir->current_is_dir() && file.ends_with("project.godot")) {
confirm = false;
}
@@ -2537,7 +2537,7 @@ ProjectManager::ProjectManager() {
tabs = memnew(TabContainer);
center_box->add_child(tabs);
tabs->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
- tabs->set_tab_align(TabContainer::ALIGN_LEFT);
+ tabs->set_tab_alignment(TabContainer::ALIGNMENT_LEFT);
tabs->connect("tab_changed", callable_mp(this, &ProjectManager::_on_tab_changed));
HBoxContainer *projects_hb = memnew(HBoxContainer);
@@ -2595,7 +2595,7 @@ ProjectManager::ProjectManager() {
_project_list = memnew(ProjectList);
_project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons));
_project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, callable_mp(this, &ProjectManager::_open_selected_projects_ask));
- _project_list->set_enable_h_scroll(false);
+ _project_list->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
pc->add_child(_project_list);
}
@@ -2666,7 +2666,7 @@ ProjectManager::ProjectManager() {
{
// Version info and language options
settings_hb = memnew(HBoxContainer);
- settings_hb->set_alignment(BoxContainer::ALIGN_END);
+ settings_hb->set_alignment(BoxContainer::ALIGNMENT_END);
settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN);
settings_hb->set_anchors_and_offsets_preset(Control::PRESET_TOP_RIGHT);
@@ -2826,7 +2826,7 @@ ProjectManager::ProjectManager() {
}
String autoscan_path = EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path");
- if (autoscan_path != "") {
+ if (!autoscan_path.is_empty()) {
if (dir_access->dir_exists(autoscan_path)) {
_scan_begin(autoscan_path);
} else {
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index db12e90540..f6975594cb 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -78,7 +78,7 @@ void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) {
}
void ProjectSettingsEditor::_setting_selected(const String &p_path) {
- if (p_path == String()) {
+ if (p_path.is_empty()) {
return;
}
@@ -147,12 +147,12 @@ void ProjectSettingsEditor::_update_property_box() {
const Vector<String> t = setting.split(".", true, 1);
const String name = t[0];
const String feature = (t.size() == 2) ? t[1] : "";
- bool feature_invalid = (t.size() == 2) && (t[1] == "");
+ bool feature_invalid = (t.size() == 2) && (t[1].is_empty());
add_button->set_disabled(true);
del_button->set_disabled(true);
- if (feature != "") {
+ if (!feature.is_empty()) {
feature_invalid = true;
for (int i = 1; i < feature_box->get_item_count(); i++) {
if (feature == feature_box->get_item_text(i)) {
@@ -163,11 +163,11 @@ void ProjectSettingsEditor::_update_property_box() {
}
}
- if (feature == "" || feature_invalid) {
+ if (feature.is_empty() || feature_invalid) {
feature_box->select(0);
}
- if (property_box->get_text() == "") {
+ if (property_box->get_text().is_empty()) {
return;
}
@@ -244,7 +244,7 @@ void ProjectSettingsEditor::_add_feature_overrides() {
Vector<String> custom_list = custom.split(",");
for (int j = 0; j < custom_list.size(); j++) {
String f = custom_list[j].strip_edges();
- if (f != String()) {
+ if (!f.is_empty()) {
presets.insert(f);
}
}
@@ -513,13 +513,13 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
data = p_data;
tab_container = memnew(TabContainer);
- tab_container->set_tab_align(TabContainer::ALIGN_LEFT);
+ tab_container->set_tab_alignment(TabContainer::ALIGNMENT_LEFT);
tab_container->set_use_hidden_tabs_for_min_size(true);
add_child(tab_container);
VBoxContainer *general_editor = memnew(VBoxContainer);
general_editor->set_name(TTR("General"));
- general_editor->set_alignment(BoxContainer::ALIGN_BEGIN);
+ general_editor->set_alignment(BoxContainer::ALIGNMENT_BEGIN);
general_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tab_container->add_child(general_editor);
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 061f4d218a..abe1bcf9e5 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -482,7 +482,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
Vector<String> flags = hint_text.split(",");
for (int i = 0; i < flags.size(); i++) {
String flag = flags[i];
- if (flag == "") {
+ if (flag.is_empty()) {
continue;
}
menu->add_check_item(flag, i);
@@ -552,7 +552,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
add_child(create_dialog);
}
- if (hint_text != String()) {
+ if (!hint_text.is_empty()) {
create_dialog->set_base_type(hint_text);
} else {
create_dialog->set_base_type("Object");
@@ -853,7 +853,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
if (p_name == "script" && hint_text == "Script" && Object::cast_to<Node>(owner)) {
menu->add_item(TTR("New Script"), OBJ_MENU_NEW_SCRIPT);
menu->add_separator();
- } else if (hint_text != "") {
+ } else if (!hint_text.is_empty()) {
int idx = 0;
Vector<EditorData::CustomType> custom_resources;
@@ -933,7 +933,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
RES cb = EditorSettings::get_singleton()->get_resource_clipboard();
bool paste_valid = false;
if (cb.is_valid()) {
- if (hint_text == "") {
+ if (hint_text.is_empty()) {
paste_valid = true;
} else {
for (int i = 0; i < hint_text.get_slice_count(","); i++) {
@@ -1108,7 +1108,7 @@ void CustomPropertyEditor::_node_path_selected(NodePath p_path) {
return;
}
- if (hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && hint_text != String()) {
+ if (hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && !hint_text.is_empty()) {
Node *node = get_node(hint_text);
if (node) {
Node *tonode = node->get_node(p_path);
@@ -1191,7 +1191,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
file->clear_filters();
- if (hint_text != "") {
+ if (!hint_text.is_empty()) {
Vector<String> extensions = hint_text.split(",");
for (int i = 0; i < extensions.size(); i++) {
String filter = extensions[i];
@@ -1410,7 +1410,7 @@ void CustomPropertyEditor::_draw_easing() {
prev = h;
}
- f->draw_string(ci, Point2(10, 10 + f->get_ascent(font_size)), String::num(exp, 2), HALIGN_LEFT, -1, font_size, color);
+ f->draw_string(ci, Point2(10, 10 + f->get_ascent(font_size)), String::num(exp, 2), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, color);
}
void CustomPropertyEditor::_text_edit_changed() {
@@ -1864,7 +1864,7 @@ CustomPropertyEditor::CustomPropertyEditor() {
slider->connect("value_changed", callable_mp(this, &CustomPropertyEditor::_range_modified));
action_hboxes = memnew(HBoxContainer);
- action_hboxes->set_alignment(BoxContainer::ALIGN_CENTER);
+ action_hboxes->set_alignment(BoxContainer::ALIGNMENT_CENTER);
value_vbox->add_child(action_hboxes);
for (int i = 0; i < MAX_ACTION_BUTTONS; i++) {
action_buttons[i] = memnew(Button);
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index 877b4552c1..838686ead6 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -181,7 +181,7 @@ void PropertySelector::_update_search() {
continue;
}
- if (search_box->get_text() != String() && E.name.findn(search_text) == -1) {
+ if (!search_box->get_text().is_empty() && E.name.findn(search_text) == -1) {
continue;
}
@@ -194,7 +194,7 @@ void PropertySelector::_update_search() {
item->set_metadata(0, E.name);
item->set_icon(0, type_icons[E.type]);
- if (!found && search_box->get_text() != String() && E.name.findn(search_text) != -1) {
+ if (!found && !search_box->get_text().is_empty() && E.name.findn(search_text) != -1) {
item->select(0);
found = true;
}
@@ -269,7 +269,7 @@ void PropertySelector::_update_search() {
continue;
}
- if (search_box->get_text() != String() && name.findn(search_text) == -1) {
+ if (!search_box->get_text().is_empty() && name.findn(search_text) == -1) {
continue;
}
@@ -318,7 +318,7 @@ void PropertySelector::_update_search() {
item->set_metadata(0, name);
item->set_selectable(0, true);
- if (!found && search_box->get_text() != String() && name.findn(search_text) != -1) {
+ if (!found && !search_box->get_text().is_empty() && name.findn(search_text) != -1) {
item->select(0);
found = true;
}
@@ -353,7 +353,7 @@ void PropertySelector::_item_selected() {
String class_type;
if (type != Variant::NIL) {
class_type = Variant::get_type_name(type);
- } else if (base_type != String()) {
+ } else if (!base_type.is_empty()) {
class_type = base_type;
} else if (instance) {
class_type = instance->get_class();
@@ -362,7 +362,7 @@ void PropertySelector::_item_selected() {
DocTools *dd = EditorHelp::get_doc_data();
String text;
if (properties) {
- while (class_type != String()) {
+ while (!class_type.is_empty()) {
Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(class_type);
if (E) {
for (int i = 0; i < E->get().properties.size(); i++) {
@@ -373,7 +373,7 @@ void PropertySelector::_item_selected() {
}
}
- if (text != String()) {
+ if (!text.is_empty()) {
break;
}
@@ -381,7 +381,7 @@ void PropertySelector::_item_selected() {
class_type = ClassDB::get_parent_class(class_type);
}
} else {
- while (class_type != String()) {
+ while (!class_type.is_empty()) {
Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(class_type);
if (E) {
for (int i = 0; i < E->get().methods.size(); i++) {
@@ -392,7 +392,7 @@ void PropertySelector::_item_selected() {
}
}
- if (text != String()) {
+ if (!text.is_empty()) {
break;
}
@@ -401,7 +401,7 @@ void PropertySelector::_item_selected() {
}
}
- if (text != String()) {
+ if (!text.is_empty()) {
// Display both property name and description, since the help bit may be displayed
// far away from the location (especially if the dialog was resized to be taller).
help_bit->set_text(vformat("[b]%s[/b]: %s", name, text));
diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp
index 7868414d89..b4ab6493ef 100644
--- a/editor/quick_open.cpp
+++ b/editor/quick_open.cpp
@@ -79,7 +79,7 @@ void EditorQuickOpen::_build_search_cache(EditorFileSystemDirectory *p_efsd) {
void EditorQuickOpen::_update_search() {
const String search_text = search_box->get_text();
- const bool empty_search = search_text == "";
+ const bool empty_search = search_text.is_empty();
// Filter possible candidates.
Vector<Entry> entries;
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index eb73f88e61..8cf5a26c55 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -114,7 +114,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
vbc->add_child(cbut_collapse_features);
tabc_features = memnew(TabContainer);
- tabc_features->set_tab_align(TabContainer::ALIGN_LEFT);
+ tabc_features->set_tab_alignment(TabContainer::ALIGNMENT_LEFT);
tabc_features->set_use_hidden_tabs_for_min_size(true);
vbc->add_child(tabc_features);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index b36275322a..1934850160 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -190,7 +190,7 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N
break;
}
- if (edited_scene->get_scene_file_path() != "") {
+ if (!edited_scene->get_scene_file_path().is_empty()) {
if (_cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) {
accept->set_text(vformat(TTR("Cannot instance the scene '%s' because the current scene exists within one of its nodes."), p_files[i]));
accept->popup_centered();
@@ -467,7 +467,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
bool has_cycle = false;
- if (edited_scene->get_scene_file_path() != String()) {
+ if (!edited_scene->get_scene_file_path().is_empty()) {
for (Node *E : node_clipboard) {
if (edited_scene->get_scene_file_path() == E->get_scene_file_path()) {
has_cycle = true;
@@ -810,7 +810,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
return;
}
- if (node->get_scene_file_path() != String()) {
+ if (!node->get_scene_file_path().is_empty()) {
accept->set_text(TTR("Instantiated scenes can't become root"));
accept->popup_centered();
return;
@@ -889,7 +889,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
Node *node = remove_list[0];
if (node == editor_data->get_edited_scene_root()) {
msg = vformat(TTR("Delete the root node \"%s\"?"), node->get_name());
- } else if (node->get_scene_file_path() == "" && node->get_child_count() > 0) {
+ } else if (node->get_scene_file_path().is_empty() && node->get_child_count() > 0) {
// Display this message only for non-instantiated scenes
msg = vformat(TTR("Delete node \"%s\" and its children?"), node->get_name());
} else {
@@ -936,7 +936,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
}
- if (tocopy != editor_data->get_edited_scene_root() && tocopy->get_scene_file_path() != "") {
+ if (tocopy != editor_data->get_edited_scene_root() && !tocopy->get_scene_file_path().is_empty()) {
accept->set_text(TTR("Can't save the branch of an already instantiated scene.\nTo create a variation of a scene, you can make an inherited scene based on the instantiated scene using Scene > New Inherited Scene... instead."));
accept->popup_centered();
break;
@@ -1052,7 +1052,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
}
- ERR_FAIL_COND(node->get_scene_file_path() == String());
+ ERR_FAIL_COND(node->get_scene_file_path().is_empty());
undo_redo->create_action(TTR("Make Local"));
undo_redo->add_do_method(node, "set_scene_file_path", "");
undo_redo->add_undo_method(node, "set_scene_file_path", node->get_scene_file_path());
@@ -1703,7 +1703,7 @@ bool SceneTreeDock::_validate_no_instance() {
List<Node *> selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
- if (E != edited_scene && E->get_scene_file_path() != "") {
+ if (E != edited_scene && !E->get_scene_file_path().is_empty()) {
accept->set_text(TTR("This operation can't be done on instantiated scenes."));
accept->popup_centered();
return false;
@@ -2761,7 +2761,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
bool can_replace = true;
for (Node *E : selection) {
- if (E != edited_scene && (E->get_owner() != edited_scene || E->get_scene_file_path() != "")) {
+ if (E != edited_scene && (E->get_owner() != edited_scene || !E->get_scene_file_path().is_empty())) {
can_replace = false;
break;
}
@@ -2793,7 +2793,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->add_icon_shortcut(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH);
}
- bool is_external = (selection[0]->get_scene_file_path() != "");
+ bool is_external = (!selection[0]->get_scene_file_path().is_empty());
if (is_external) {
bool is_inherited = selection[0]->get_scene_inherited_state() != nullptr;
bool is_top_level = selection[0]->get_owner() == nullptr;
@@ -2906,9 +2906,9 @@ void SceneTreeDock::attach_script_to_selected(bool p_extend) {
Ref<Script> existing = selected->get_script();
String path = selected->get_scene_file_path();
- if (path == "") {
+ if (path.is_empty()) {
String root_path = editor_data->get_edited_scene_root()->get_scene_file_path();
- if (root_path == "") {
+ if (root_path.is_empty()) {
path = String("res://").plus_file(selected->get_name());
} else {
path = root_path.get_base_dir().plus_file(selected->get_name());
@@ -2956,7 +2956,7 @@ void SceneTreeDock::attach_shader_to_selected(int p_preferred_mode) {
}
String path = selected_shader_material->get_path();
- if (path == "") {
+ if (path.is_empty()) {
String root_path;
if (editor_data->get_edited_scene_root()) {
root_path = editor_data->get_edited_scene_root()->get_scene_file_path();
@@ -2967,7 +2967,7 @@ void SceneTreeDock::attach_shader_to_selected(int p_preferred_mode) {
} else {
shader_name = selected_shader_material->get_name();
}
- if (root_path == "") {
+ if (root_path.is_empty()) {
path = String("res://").plus_file(shader_name);
} else {
path = root_path.get_base_dir().plus_file(shader_name);
@@ -3070,7 +3070,7 @@ void SceneTreeDock::_update_create_root_dialog() {
while (!f->eof_reached()) {
String l = f->get_line().strip_edges();
- if (l != String()) {
+ if (!l.is_empty()) {
Button *button = memnew(Button);
favorite_nodes->add_child(button);
button->set_text(l);
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index d64efcc2ac..4569841af6 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -120,7 +120,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
undo_redo->commit_action();
} else if (p_id == BUTTON_WARNING) {
String config_err = n->get_configuration_warnings_as_string();
- if (config_err == String()) {
+ if (config_err.is_empty()) {
return;
}
config_err = config_err.word_wrap(80);
@@ -297,16 +297,16 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
String tooltip = String(p_node->get_name()) + "\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
- if (p_node->get_editor_description() != String()) {
+ if (!p_node->get_editor_description().is_empty()) {
tooltip += "\n\n" + p_node->get_editor_description();
}
item->set_tooltip(0, tooltip);
- } else if (p_node != get_scene_node() && p_node->get_scene_file_path() != "" && can_open_instance) {
+ } else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
String tooltip = String(p_node->get_name()) + "\n" + TTR("Instance:") + " " + p_node->get_scene_file_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
- if (p_node->get_editor_description() != String()) {
+ if (!p_node->get_editor_description().is_empty()) {
tooltip += "\n\n" + p_node->get_editor_description();
}
@@ -318,7 +318,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
}
String tooltip = String(p_node->get_name()) + "\n" + TTR("Type:") + " " + type;
- if (p_node->get_editor_description() != String()) {
+ if (!p_node->get_editor_description().is_empty()) {
tooltip += "\n\n" + p_node->get_editor_description();
}
@@ -955,7 +955,7 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
Node *n = get_node(np);
if (n) {
// Only allow selection if not part of an instantiated scene.
- if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_scene_file_path() == String()) {
+ if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_scene_file_path().is_empty()) {
selected.push_back(n);
icons.push_back(next->get_icon(0));
}
@@ -1069,7 +1069,7 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
}
}
- return String(d["type"]) == "nodes" && filter == String();
+ return String(d["type"]) == "nodes" && filter.is_empty();
}
void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index fb1575ad8c..0e96a1d247 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -101,7 +101,7 @@ void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_
parent_name->set_text(p_base_name);
parent_name->deselect();
- if (p_base_path != "") {
+ if (!p_base_path.is_empty()) {
initial_bp = p_base_path.get_basename();
file_path->set_text(initial_bp + "." + ScriptServer::get_language(language_menu->get_selected())->get_extension());
current_language = language_menu->get_selected();
@@ -163,10 +163,10 @@ bool ScriptCreateDialog::_validate_class(const String &p_string) {
String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must_exist) {
String p = p_path.strip_edges();
- if (p == "") {
+ if (p.is_empty()) {
return TTR("Path is empty.");
}
- if (p.get_file().get_basename() == "") {
+ if (p.get_file().get_basename().is_empty()) {
return TTR("Filename is empty.");
}
@@ -227,7 +227,7 @@ String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must
/* Let ScriptLanguage do custom validation */
String path_error = ScriptServer::get_language(language_menu->get_selected())->validate_path(p);
- if (path_error != "") {
+ if (!path_error.is_empty()) {
return path_error;
}
@@ -295,7 +295,7 @@ void ScriptCreateDialog::_create_new() {
String cname_param = _get_class_name();
Ref<Script> scr;
- if (script_template != "") {
+ if (!script_template.is_empty()) {
scr = ResourceLoader::load(script_template);
if (scr.is_null()) {
alert->set_text(vformat(TTR("Error loading template '%s'"), script_template));
@@ -358,7 +358,7 @@ void ScriptCreateDialog::_lang_changed(int l) {
String selected_ext = "." + language->get_extension();
String path = file_path->get_text();
String extension = "";
- if (path != "") {
+ if (!path.is_empty()) {
if (path.find(".") != -1) {
extension = path.get_extension();
}
@@ -582,7 +582,7 @@ void ScriptCreateDialog::_path_changed(const String &p_path) {
is_new_script_created = true;
String path_error = _validate_path(p_path, false);
- if (path_error != "") {
+ if (!path_error.is_empty()) {
_msg_path_valid(false, path_error);
_update_dialog();
return;
@@ -907,8 +907,8 @@ ScriptCreateDialog::ScriptCreateDialog() {
get_ok_button()->set_text(TTR("Create"));
alert = memnew(AcceptDialog);
alert->get_label()->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
- alert->get_label()->set_align(Label::ALIGN_CENTER);
- alert->get_label()->set_valign(Label::VALIGN_CENTER);
+ alert->get_label()->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ alert->get_label()->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
alert->get_label()->set_custom_minimum_size(Size2(325, 60) * EDSCALE);
add_child(alert);
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index e1229729ac..8e12cb76ef 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -148,7 +148,7 @@ void EditorSettingsDialog::unhandled_input(const Ref<InputEvent> &p_event) {
if (ED_IS_SHORTCUT("ui_undo", p_event)) {
String action = undo_redo->get_current_action_name();
- if (action != "") {
+ if (!action.is_empty()) {
EditorNode::get_log()->add_message("Undo: " + action, EditorLog::MSG_TYPE_EDITOR);
}
undo_redo->undo();
@@ -158,7 +158,7 @@ void EditorSettingsDialog::unhandled_input(const Ref<InputEvent> &p_event) {
if (ED_IS_SHORTCUT("ui_redo", p_event)) {
undo_redo->redo();
String action = undo_redo->get_current_action_name();
- if (action != "") {
+ if (!action.is_empty()) {
EditorNode::get_log()->add_message("Redo: " + action, EditorLog::MSG_TYPE_EDITOR);
}
handled = true;
@@ -622,7 +622,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
undo_redo = memnew(UndoRedo);
tabs = memnew(TabContainer);
- tabs->set_tab_align(TabContainer::ALIGN_LEFT);
+ tabs->set_tab_alignment(TabContainer::ALIGNMENT_LEFT);
tabs->connect("tab_changed", callable_mp(this, &EditorSettingsDialog::_tabs_tab_changed));
add_child(tabs);
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp
index 1ddd79eea8..302f7f78c5 100644
--- a/editor/shader_create_dialog.cpp
+++ b/editor/shader_create_dialog.cpp
@@ -220,7 +220,7 @@ void ShaderCreateDialog::_language_changed(int p_language) {
String path = file_path->get_text();
String extension = "";
- if (path != "") {
+ if (!path.is_empty()) {
if (path.find(".") != -1) {
extension = path.get_extension();
}
@@ -303,7 +303,7 @@ void ShaderCreateDialog::_path_changed(const String &p_path) {
is_new_shader_created = true;
String path_error = _validate_path(p_path);
- if (path_error != "") {
+ if (!path_error.is_empty()) {
_msg_path_valid(false, path_error);
_update_dialog();
return;
@@ -325,7 +325,7 @@ void ShaderCreateDialog::_path_submitted(const String &p_path) {
}
void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled, int p_preferred_type, int p_preferred_mode) {
- if (p_base_path != "") {
+ if (!p_base_path.is_empty()) {
initial_base_path = p_base_path.get_basename();
file_path->set_text(initial_base_path + "." + language_data[language_menu->get_selected()].default_extension);
current_language = language_menu->get_selected();
@@ -355,10 +355,10 @@ void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabl
String ShaderCreateDialog::_validate_path(const String &p_path) {
String p = p_path.strip_edges();
- if (p == "") {
+ if (p.is_empty()) {
return TTR("Path is empty.");
}
- if (p.get_file().get_basename() == "") {
+ if (p.get_file().get_basename().is_empty()) {
return TTR("Filename is empty.");
}
@@ -630,8 +630,8 @@ ShaderCreateDialog::ShaderCreateDialog() {
alert = memnew(AcceptDialog);
alert->get_label()->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
- alert->get_label()->set_align(Label::ALIGN_CENTER);
- alert->get_label()->set_valign(Label::VALIGN_CENTER);
+ alert->get_label()->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ alert->get_label()->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
alert->get_label()->set_custom_minimum_size(Size2(325, 60) * EDSCALE);
add_child(alert);
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp
index d504d3b137..31c1dc85a8 100644
--- a/editor/shader_globals_editor.cpp
+++ b/editor/shader_globals_editor.cpp
@@ -372,7 +372,7 @@ static Variant create_var(RS::GlobalVariableType p_type) {
void ShaderGlobalsEditor::_variable_added() {
String var = variable_name->get_text().strip_edges();
- if (var == "" || !var.is_valid_identifier()) {
+ if (var.is_empty() || !var.is_valid_identifier()) {
EditorNode::get_singleton()->show_warning(TTR("Please specify a valid variable identifier name."));
return;
}
diff --git a/editor/translations/Makefile b/editor/translations/Makefile
index 82b3d49c59..71dea3f530 100644
--- a/editor/translations/Makefile
+++ b/editor/translations/Makefile
@@ -14,6 +14,7 @@ merge:
echo -e "\nMerging $$po..."; \
msgmerge -w 79 -C $$po $$po $(TEMPLATE) > "$$po".new; \
mv -f "$$po".new $$po; \
+ msgattrib --output-file=$$po --no-obsolete $$po; \
done
check:
diff --git a/editor/translations/af.po b/editor/translations/af.po
index a1a19d1679..b2224828e7 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -2178,14 +2178,30 @@ msgstr "Metodes"
msgid "Theme Properties"
msgstr "Eienskappe"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Opnoemings"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Konstantes"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Opnoemings"
+
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
@@ -8659,18 +8675,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -13416,7 +13420,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13425,6 +13434,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14438,257 +14462,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#, fuzzy
-#~ msgid "Package Contents:"
-#~ msgstr "Pakket Installeerder"
-
-#~ msgid "Singleton"
-#~ msgstr "EnkelHouer"
-
-#, fuzzy
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Vervang Alles"
-
-#, fuzzy
-#~ msgid "Class Options"
-#~ msgstr "Beskrywing"
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "Skuif AutoLaai"
-
-#, fuzzy
-#~ msgid "Expand All Properties"
-#~ msgstr "Eienskappe"
-
-#, fuzzy
-#~ msgid "Theme File"
-#~ msgstr "Open 'n Lêer"
-
-#, fuzzy
-#~ msgid "Search complete"
-#~ msgstr "Deursoek Teks"
-
-#, fuzzy
-#~ msgid "Move pivot"
-#~ msgstr "Skuif Gunsteling Op"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "Gunstelinge:"
-
-#, fuzzy
-#~ msgid "Pack File"
-#~ msgstr "Verpak"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Het %d verskynsel(s) vervang."
-
-#, fuzzy
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Daar is tans geen beskrywing vir hierdie metode nie. Help ons asseblief "
-#~ "deur [color=$color][url=$url]een by te dra[/url][/color]!"
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Kort Beskrywing:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "Beskrywing"
-
-#, fuzzy
-#~ msgid "Methods:"
-#~ msgstr "Metodes"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "Eienskappe"
-
-#~ msgid "Constants:"
-#~ msgstr "Konstantes:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "Beskrywing:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "Eienskap Beskrywing:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "Metode Beskrywing:"
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "Kon nie vouer skep nie."
-
-#, fuzzy
-#~ msgid "Previous Folder"
-#~ msgstr "Voorskou:"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "Skep Vouer"
-
-#, fuzzy
-#~ msgid "Failed to create solution."
-#~ msgstr "Kon nie vouer skep nie."
-
-#, fuzzy
-#~ msgid "Create C# solution"
-#~ msgstr "Skep Intekening"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "Deursoek Klasse"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Skrap gekose lêers?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Daar is nie 'n 'res://default_bus_layout.tres'-lêer nie."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Gaan na ouer vouer"
-
-#~ msgid "Line:"
-#~ msgstr "Reël:"
-
-#~ msgid "Col:"
-#~ msgstr "Kol:"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Verwyder Seleksie"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Zoem Uit"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Zoem In"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "Zoem In"
-
-#~ msgid "Class List:"
-#~ msgstr "Klas Lys:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Openbare Metodes"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Openbare Metodes:"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Wissel Gunsteling"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "Skep Vouer"
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "Hele Woorde"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "Pas Letterkas"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Skuif Anim Baan Op"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Skuif Anim Baan Af"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Anim Baan Verander Interpolasie"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Anim Baan Verander Waarde Modus"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Anim Baan Verander Terug Draai Modus"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Anim Voeg Sleutel By"
-
-#~ msgid "In"
-#~ msgstr "In"
-
-#~ msgid "Out"
-#~ msgstr "Uit"
-
-#~ msgid "In-Out"
-#~ msgstr "In-Uit"
-
-#~ msgid "Out-In"
-#~ msgstr "Uit-In"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Anim Skep Soort-Waarde Sleutel"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Anim Skep Roep Baan"
-
-#~ msgid "Length (s):"
-#~ msgstr "Lengte(s):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Wyser tree kiek (in secondes)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Aktiveer/Deaktiveer herspeel in animasie."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Skep nuwe bane."
-
-#~ msgid "Move current track up."
-#~ msgstr "Skuif huidige baan op."
-
-#~ msgid "Move current track down."
-#~ msgstr "Skuif huidige baan af."
-
-#~ msgid "Track tools"
-#~ msgstr "Baan gereedskap"
-
-#, fuzzy
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Laat verandering van individuele sleutels toe deur hulle te kliek."
-
-#~ msgid "Key"
-#~ msgstr "Sleutel"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Roep Funksies in Watter Nodus?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Dankie!"
-
-#~ msgid "Replace By"
-#~ msgstr "Vervang Met"
-
-#~ msgid "Backwards"
-#~ msgstr "Terugwaarts"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Por Op Vervang"
-
-#~ msgid "Skip"
-#~ msgstr "Spring Oor"
-
-#~ msgid "List:"
-#~ msgstr "Lys:"
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index c8cc51dd2c..5bff758da3 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -61,7 +61,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-11 08:00+0000\n"
+"PO-Revision-Date: 2021-11-27 23:46+0000\n"
"Last-Translator: Nabeel20 <nabeelandnizam@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
@@ -71,7 +71,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2148,14 +2148,34 @@ msgstr "الطÙرق"
msgid "Theme Properties"
msgstr "خصائص الثÙمة"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "التعدادات"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Colors"
+msgstr "اللون"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "الثوابت"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Fonts"
+msgstr "الخط"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Icons"
+msgstr "الأيقونة"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "الأسلوب"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "التعدادات"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "أوصا٠المÙلكية"
@@ -7952,9 +7972,8 @@ msgid "Translate"
msgstr "الترجمة:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Scale"
-msgstr "تكبير/تصغير:"
+msgstr "المقياس"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
@@ -8672,21 +8691,6 @@ msgstr "منطقة النقش TextureRegion"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Colors"
-msgstr "اللون"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Fonts"
-msgstr "الخط"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Icons"
-msgstr "الأيقونة"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Styleboxes"
msgstr "الأسلوب"
@@ -13572,8 +13576,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "يجب تÙعيل \"Use Custom Build\" لإستخدام الإضاÙات."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"\"Hand Tracking\" تكون صالحة Ùقط عندما يكون وضع ال \"Xr Mode\"هو \"Oculus "
+"Mobile VR\"."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" تكون صالحة Ùقط عندما يكون وضع ال \"Xr Mode\"هو \"Oculus "
"Mobile VR\"."
@@ -13585,6 +13598,27 @@ msgstr ""
"Custom Build\"."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+"يصبح خيار \"تصدير ABB\" صالحاً Ùقط عندما يتم اختيار \"استعمال تصدير مخصص "
+"Custom Build\"."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+"يصبح خيار \"تصدير ABB\" صالحاً Ùقط عندما يتم اختيار \"استعمال تصدير مخصص "
+"Custom Build\"."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -14768,830 +14802,3 @@ msgstr "التعين للإنتظام."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "لا يمكن تعديل الثوابت."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "إنشاء وضعية الراحة (من العظام)"
-
-#~ msgid "Bottom"
-#~ msgstr "الأسÙÙ„"
-
-#~ msgid "Left"
-#~ msgstr "اليسار"
-
-#~ msgid "Right"
-#~ msgstr "اليمين"
-
-#~ msgid "Front"
-#~ msgstr "الأمام"
-
-#~ msgid "Rear"
-#~ msgstr "الخلÙ"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "أداة (gizmo) غير مسماة"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "\"Degrees Of Freedom\" تكون صالحة Ùقط عندما يكون وضع ال \"Xr Mode\"هو "
-#~ "\"Oculus Mobile VR\"."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "\"Focus Awareness\" تكون صالحة Ùقط عندما يكون وضع ال \"Xr Mode\"هو "
-#~ "\"Oculus Mobile VR\"."
-
-#~ msgid "Package Contents:"
-#~ msgstr "محتويات الرزمة:"
-
-#~ msgid "Singleton"
-#~ msgstr "الÙردية"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "مسح المل٠الشخصي '%s'؟ (لا تراجع)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "الخصائص المÙمكّنة:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "الميزات المÙمكّنة:"
-
-#~ msgid "Unset"
-#~ msgstr "غير Ù…Ùحدد"
-
-#~ msgid "Class Options"
-#~ msgstr "إعدادات الص٠Class"
-
-#~ msgid "Set"
-#~ msgstr "مجموعة"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Ø­Ùظت %s الموارد المعدلة."
-
-#~ msgid "Q&A"
-#~ msgstr "الأسئلة و الأجوبة"
-
-#~ msgid "Status:"
-#~ msgstr "الحالة:"
-
-#~ msgid "Edit:"
-#~ msgstr "تحرير:"
-
-#~ msgid "Redownload"
-#~ msgstr "إعادة التحميل"
-
-#~ msgid "(Installed)"
-#~ msgstr "(مثبت)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Ù…Ùقود)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Ùشل الطلب."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "اعادة توجيه حلقة التكرار."
-
-#~ msgid "Download Complete."
-#~ msgstr "التحميل إكتمل."
-
-#~ msgid "Remove Template"
-#~ msgstr "مسح القالب"
-
-#~ msgid "Download Templates"
-#~ msgstr "تنزيل القوالب"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "حدد السرÙر من القائمة: (Shift+Click: للÙتح ÙÙŠ المتصÙØ­)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "نقل الي سلة المحذوÙات"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "توسيع كل الخصائص"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "طي كل الخصائص"
-
-#~ msgid "Copy Params"
-#~ msgstr "إنسخ المÙعامل"
-
-#~ msgid "Open in Help"
-#~ msgstr "Ø¥Ùتح ÙÙŠ المساعدة"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "تجاوز كاميرا اللعبة.\n"
-#~ "ليس هناك لعبة منمذجة قيد التشغيل."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "سحب: للتدوير"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr "إضغط 'ر' لكي تغيير المحور، 'Shift+ر' لسحب المحور (ÙÙŠ حين التحرك)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+زر الÙأرة الأيمن: تحديد قائمة العمق"
-
-#~ msgid "Clone Down"
-#~ msgstr "استنساخ أدناه"
-
-#~ msgid "Yaw"
-#~ msgstr "الإنحرا٠Yaw"
-
-#~ msgid "Size"
-#~ msgstr "الحجم"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "السحب: تدوير.\n"
-#~ "Alt+السحب: تحريك.\n"
-#~ "Alt+ كبسة الزر الأيمن للÙأرةRMB : اختيار قائمة العÙمق"
-
-#~ msgid "Sep.:"
-#~ msgstr "الÙاصل:"
-
-#~ msgid "Add All"
-#~ msgstr "إضاÙØ© الجميع"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "قائمة تحرير الموضوع."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "إنشاء قالب Ùارغ"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "إنشاء قالب Ù…Ùحرر Ùارغ"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "إنشاء مستمد من موضوع Theme المحرر الحالي"
-
-#~ msgid "Data Type:"
-#~ msgstr "نوع البيانات:"
-
-#~ msgid "Theme File"
-#~ msgstr "مل٠الثيم"
-
-#~ msgid "Compiled"
-#~ msgstr "Ù…Ùحولة برمجياً"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "إزالة %d مشاريع من القائمة؟\n"
-#~ "لن يتم تعديل محتويات Ù…Ùجلدات المشاريع."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "إزالة هذا المشروع من القائمة؟\n"
-#~ "لن يتم تعديل محتوى Ù…Ùجلد المشروع."
-
-#~ msgid "Templates"
-#~ msgstr "القوالب"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "إضاÙØ© مسار Ù…Ùعاد تعيينه Remapped"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "لا يمكن التنÙيذ مع العÙقدة الرئيسة (الجذر)."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "لا يمكن قراءة مل٠الإقلاع الصوري:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "استخدام الصورة الاÙتراضية للشروع بالتشغيل."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr "مشغل الحركة لا يمكنه أن يحرك Ù†Ùسه, Ùقط الاعبين الأخرين."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "الحاÙظة (Clipboard) Ùارغة"
-
-#~ msgid "No"
-#~ msgstr "لا"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "هذا المشهد لم يتم Ø­Ùظه. هل تود Ø­Ùظه قبل تشغيله؟"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "لم يتم تهيئة Ù…ÙÙ†Ùّذ ADB ÙÙŠ إعدادات المÙحرر."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr ""
-#~ "‌مÙوقّع ملÙات الجار jarsigner المÙتوح الخاص بحزمة التطوير OpenJDK غير Ù…Ùهيّئ "
-#~ "ÙÙŠ إعدادات المÙحرر."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "البÙنى المخصوصة تتطلب مساراً لحزمة تطوير Android SDK صالحة ÙÙŠ إعدادات "
-#~ "المÙحرر."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(الوقت المتبقي: %d:%02d ثانية)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "تخطيط المجسمات: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "إضاءة المجسمات: "
-
-#~ msgid "Search complete"
-#~ msgstr "إكتمل البحث"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "لم يتم تقديم رسالة ارتكاب commit"
-
-#~ msgid "Add a commit message"
-#~ msgstr "إضاÙØ© رسالة إجراء"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "يوجد بالÙعل مل٠أو مجلد بنÙس الاسم ÙÙŠ هذا المكان."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "خطآ ÙÙŠ محاولة Ø­Ùظ النسق!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "تخطي نسق المÙحرر الإÙتراضي."
-
-#~ msgid "Move pivot"
-#~ msgstr "نقل المحور"
-
-#~ msgid "Move anchor"
-#~ msgstr "نقل الإرتكاز"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "تغير حجم العنصر القماشي"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Ù…Ùضلع > UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV > Ù…Ùضلع"
-
-#~ msgid "Add initial export..."
-#~ msgstr "إضاÙØ© تصدير مبدئي..."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "إضاÙØ© الرÙقع السابقة..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "حذ٠رÙقعة '%s' من القائمة؟"
-
-#~ msgid "Patches"
-#~ msgstr "الرÙقع Patches"
-
-#~ msgid "Make Patch"
-#~ msgstr "إنشاء رÙقعة Patch"
-
-#~ msgid "Pack File"
-#~ msgstr "مل٠الحÙزمة"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "لم يتم توليد حزمة أندرويد apk ÙÙŠ: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "رصي٠نظام الملÙات Ùˆ الاستيراد"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "حينما يتم التصدير أو النشر، مل٠التشغيل الناتج سو٠يحاول الإتصال إلي "
-#~ "عنوان الأي بي الخاص بهذا الكمبيوتر من أجل تصحيح الأخطاء."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr "المشهد الحالي لم يتم Ø­Ùظه. الرجاء Ø­Ùظ المشهد قبل تشغيله Ùˆ اختباره."
-
-#~ msgid "Revert"
-#~ msgstr "إرجاع"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "هذا الÙعل لا يمكن إرجاعة. إرجاع علي أية حال؟"
-
-#~ msgid "Revert Scene"
-#~ msgstr "إعادة المشهد"
-
-#~ msgid "Clear Script"
-#~ msgstr "إخلاء الكود"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "متتبع الأخطاء"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "إستبÙدل %d حادثة(حوادث)."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "أنشئ جسم محدب ثابت"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "ليس هناك دروس تعليمية ÙÙŠ هذا الÙصل، يمكنك [color=$color][url=$url] "
-#~ "المساهمة ÙÙŠ إحداها [/url][/color] أو [color=$color][url=$url2]أطلب أحداها "
-#~ "[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "التعداد "
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "وص٠مختصر:"
-
-#~ msgid "Class Description"
-#~ msgstr "وص٠الصÙ"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "تصدير المشروع Ùشل, رمز الخطأ %d."
-
-#~ msgid "Password:"
-#~ msgstr "كلمة السر:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "إيقا٠المشهد مؤقتاً"
-
-#, fuzzy
-#~ msgid "Snap to Grid"
-#~ msgstr "الكبس إلي الشبكة"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "أض٠مدخله"
-
-#~ msgid "Input"
-#~ msgstr "إدخال"
-
-#, fuzzy
-#~ msgid "Methods:"
-#~ msgstr "قائمة الطرق"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "خصائص"
-
-#~ msgid "Constants:"
-#~ msgstr "الثوابت:"
-
-#~ msgid "Class Description:"
-#~ msgstr "وص٠الصÙ:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "وص٠الملكية:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "وص٠الطريقة:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "جار الطلب..."
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "لا يمكن Ùتح file_type_cache.cch من إجل الكتابة، لا يمكن Ø­Ùظ خبأ أنواع "
-#~ "الملÙ!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "لا يمكن التنقل إلي '%s' حيث لم يتم العثور عليها ÙÙŠ نظام الملÙات!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "خطأ تحميل الصورة:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "لا بيكسل بشÙاÙية > 128 ÙÙŠ الصورة..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "الأب ليس لديه وجوه ثابته لكي تتزايد."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "لا يمكنه تخطيط المنطقة."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "الوجوه لا تحتوي على منطقة!"
-
-#~ msgid "No faces!"
-#~ msgstr "لا وجوه!"
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "لا يمكن إنشاء المجلد."
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "تحديد الوضع (ض)"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "وضع الكبس (%s)"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "خطأ ÙÙŠ معرÙØ© النوع الحر."
-
-#~ msgid "Unknown font format."
-#~ msgstr "صيغة الخط غير معروÙØ©."
-
-#~ msgid "Error loading font."
-#~ msgstr "حدث خطأ أثناء تحميل الخط."
-
-#~ msgid "Invalid font size."
-#~ msgstr "حجم الخط غير مناسب."
-
-#~ msgid "Previous Folder"
-#~ msgstr "المجلد السابق"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "المجلد اللاحق"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "Ùتح ÙÙŠ المÙعدل التالي"
-
-#~ msgid "Reverse"
-#~ msgstr "عكس"
-
-#~ msgid "Generating solution..."
-#~ msgstr "إنشاء الحل..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "لا يمكن إنشاء الحد."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "Ùشل Ø­Ùظ الحل."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "Ùشل إنشاء مشروع C#‎."
-
-#~ msgid "Create C# solution"
-#~ msgstr "إنشاء حل C#‎"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "إظهار الملÙات"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "إبحث ÙÙŠ الأصناÙ"
-
-#~ msgid "Update Always"
-#~ msgstr "تحديث دائماً"
-
-#~ msgid "Path to Node:"
-#~ msgstr "مسار العقدة:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "إمسح الملÙات المحددة؟"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "ليس هناك مل٠'res://default_bus_layout.tres'."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "إذهب إلي المجلد السابق"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Ùتح مشهد (مشاهد)"
-
-#~ msgid "Previous Directory"
-#~ msgstr "المجلد السابق"
-
-#~ msgid "Next Directory"
-#~ msgstr "المجلد التالي"
-
-#~ msgid "Ease in"
-#~ msgstr "تخÙي٠للداخل"
-
-#~ msgid "Ease out"
-#~ msgstr "تخÙي٠للخارج"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "أنشئ جسم محدب ثابت"
-
-#, fuzzy
-#~ msgid "CheckBox Radio1"
-#~ msgstr "صندوق تأشير ١"
-
-#, fuzzy
-#~ msgid "CheckBox Radio2"
-#~ msgstr "صندوق تأشير٢"
-
-#~ msgid "Create folder"
-#~ msgstr "إنشاء مجلد"
-
-#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "إنشاء عقدة"
-
-#, fuzzy
-#~ msgid "Insert keys."
-#~ msgstr "أدخل Ù…Ùاتيح"
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "نمذج المشهد(المشاهد) المحددة كطÙÙ„ للعقدة المحددة."
-
-#, fuzzy
-#~ msgid "Font Size:"
-#~ msgstr "حجم الخطوط:"
-
-#~ msgid "Line:"
-#~ msgstr "الخط:"
-
-#~ msgid "Col:"
-#~ msgstr "العمود:"
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "إضاÙØ© نقطة"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "مسح النقطة"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "تعديل البولي"
-
-#~ msgid "Create Poly"
-#~ msgstr "إنشاء بولي"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "إنشاء Ù…Ùضلع جديد من الصÙر"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "إبعاد"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "تقريب"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "إنشاء بولي 3d"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "لا مصدر شكل Ù…Ùطبق 2D ÙÙŠ هذه العقدة.\n"
-#~ "أنشئ و ضع واحدة؟"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "زر الÙأرة الأوسط: تحريك النقطة."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+ زر الÙأرة الأوسط: Ùصل المقطع."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "زر الÙأرة الأيمن: مسح النقطة."
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "تقريب"
-
-#~ msgid "Class List:"
-#~ msgstr "قائمة الأصناÙ:"
-
-#~ msgid "Public Methods"
-#~ msgstr "الطرق العامة"
-
-#~ msgid "Public Methods:"
-#~ msgstr "الطرق العامة:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "عناصر ثيم واجهة المستخدم:"
-
-#, fuzzy
-#~ msgid "Property: "
-#~ msgstr "خصائص"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "تبديل حالة المجلد كما المÙضلة"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "Ø­Ùظ العنوان الÙرعي الذي يتم تعديله حاليا."
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "كل الكلمات"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "قضية تشابه"
-
-#~ msgid "Ok"
-#~ msgstr "حسنا"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "إبحث ÙÙŠ هرمية الأصناÙ."
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "إبحث ÙÙŠ الأصناÙ"
-
-#~ msgid "Bake!"
-#~ msgstr "طبخ!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "طبخ ميش المحاور."
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "تعديل منحدر اللون"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "رÙع مسار التحريك"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "إنزال مسار التحريك"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "تحديد التحويلات لـ:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "تغيير إقحام مسار التحريك"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "تغيير صيغة القيمة لمسار التحريك"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "تغيير صيغة الغلا٠لمسار التحريك"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "تحرير منحنى الإختيار"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Ù…Ùتاح إضاÙØ© تحريك"
-
-#~ msgid "In"
-#~ msgstr "داخل"
-
-#~ msgid "Out"
-#~ msgstr "خارج"
-
-#~ msgid "In-Out"
-#~ msgstr "داخل-خارج"
-
-#~ msgid "Out-In"
-#~ msgstr "خارج-داخل"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "أنشي Ù…Ùتاح حركة ذا قيمة مكتوبة"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "أض٠خانة مسار حركة"
-
-#~ msgid "Length (s):"
-#~ msgstr "الطول (ثانية):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "المؤشر خطوة خطوة (بالثواني)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "تمكين/تعطيل التكرار ÙÙŠ الحركة."
-
-#~ msgid "Add new tracks."
-#~ msgstr "أض٠مسارات جديدة."
-
-#~ msgid "Move current track up."
-#~ msgstr "تحريك المسار الحالي للأعلى."
-
-#~ msgid "Move current track down."
-#~ msgstr "تحريك المسار الحالي للاسÙÙ„."
-
-#~ msgid "Track tools"
-#~ msgstr "أدوات المسار"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "السماح بتعديل ازرار منÙصلة بالضغط عليها."
-
-#~ msgid "Key"
-#~ msgstr "Ù…Ùتاح"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "إستدعاء وظائ٠ÙÙŠ أي عقدة؟"
-
-#~ msgid "Thanks!"
-#~ msgstr "شكراً!"
-
-#~ msgid "I see..."
-#~ msgstr "أنا أري..."
-
-#~ msgid "Ugh"
-#~ msgstr "آخخ"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "إيقا٠التنميط"
-
-#~ msgid "Start Profiling"
-#~ msgstr "بدء التنميط"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "الإÙتراضي (تماماً مثل المحرر)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "إنشاء حركة جديد ÙÙŠ المÙشغل."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "تحميل الحركة من الذاكرة."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "تحميل حركة من الذاكرة."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Ø­Ùظ الحركة الحالية"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "تعديل هد٠الدمج بالوقت"
-
-#~ msgid "Copy Animation"
-#~ msgstr "نسخ الحركة"
-
-#~ msgid "Fetching:"
-#~ msgstr "يجلب:"
-
-#~ msgid "prev"
-#~ msgstr "السابق"
-
-#~ msgid "next"
-#~ msgstr "التالي"
-
-#~ msgid "last"
-#~ msgstr "الأخير"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "تعديل سلسلة IK"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "سحب المحور من مكان الÙأرة"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "ضع المحور ÙÙŠ مكان مؤشر الماوس"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "إضاÙØ©/مسح نقطة منحدر اللون"
-
-#~ msgid "OK :("
-#~ msgstr "حسناً :("
-
-#~ msgid "Call"
-#~ msgstr "نداء"
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "لا يمكن أن يحتوي علي '/' أو ':'"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "صيغة غير صالحة لـ version.txt داخل القالب. المراجعة ليست معرÙاً صالحاً."
-
-#~ msgid "Can't write file."
-#~ msgstr "لا يمكن كتابة الملÙ."
-
-#~ msgid "Replace By"
-#~ msgstr "إستبدلت بـ"
-
-#~ msgid "Backwards"
-#~ msgstr "إلي الخلÙ"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "تأكيد عند الإستبدال"
-
-#~ msgid "Skip"
-#~ msgstr "تخطي"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Ù…Ùتاح إضاÙØ© الحركة"
-
-#~ msgid "List:"
-#~ msgstr "القائمة:"
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "قائمة الطرق لـ '%s':"
-
-#~ msgid "Return:"
-#~ msgstr "العودة:"
-
-#~ msgid "Added:"
-#~ msgstr "تم إضاÙته:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "لا يمكن Ø­Ùظ النسيج الÙرعي للأطلس:"
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr "أبجد هوز حطي كلمن صعÙص قرشت ثخذ ضظغ."
diff --git a/editor/translations/az.po b/editor/translations/az.po
index df60e7757a..ff29feec0c 100644
--- a/editor/translations/az.po
+++ b/editor/translations/az.po
@@ -2127,14 +2127,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8343,18 +8359,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12891,7 +12895,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12900,6 +12909,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -13889,10 +13913,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#, fuzzy
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr "Animasiya pleyeri özünü canlandıra bilməz, yalnız digər pleyerlər."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Panel(Clipboard) boÅŸdur"
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 98f60b8518..fe8e1bc38f 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -2060,14 +2060,31 @@ msgstr "Методи"
msgid "Theme Properties"
msgstr "СвойÑтва на темата"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Изброени типове"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr "Цветове"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "КонÑтанти"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "Шрифтове"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "Иконки"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Стил"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Изброени типове"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "ОпиÑÐ°Ð½Ð¸Ñ Ð½Ð° ÑвойÑтвата"
@@ -8347,18 +8364,6 @@ msgid "TextureRegion"
msgstr "ТекÑтурна облаÑÑ‚"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr "Цветове"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr "Шрифтове"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr "Иконки"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "Стилове"
@@ -12926,7 +12931,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12935,6 +12945,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -13971,394 +13996,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "КонÑтантите не могат да бъдат променени."
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Включени ÑвойÑтва:"
-
-#~ msgid "Class Options"
-#~ msgstr "ÐаÑтройки на клаÑа"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "%s променени реÑурÑа бÑха запазени."
-
-#~ msgid "Redownload"
-#~ msgstr "Повторно ÑвалÑне"
-
-#~ msgid "(Installed)"
-#~ msgstr "(ИнÑталирано)"
-
-#~ msgid "Request Failed."
-#~ msgstr "ЗаÑвката беше неуÑпешна."
-
-#~ msgid "Download Templates"
-#~ msgstr "СвалÑне на шаблони"
-
-#~ msgid "Move to Trash"
-#~ msgstr "ПремеÑтване в кошчето"
-
-#~ msgid "Open in Help"
-#~ msgstr "ОтварÑне в помощната информациÑ"
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Влачене: завъртане"
-
-#~ msgid "Clone Down"
-#~ msgstr "Копиране на Ð´Ð¾Ð»Ð½Ð¸Ñ Ñ€ÐµÐ´"
-
-#~ msgid "Sep.:"
-#~ msgstr "Разделител:"
-
-#~ msgid "Add All"
-#~ msgstr "ДобавÑне на вÑичко"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Меню за редактиране на темата."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Създаване на празен шаблон"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Създаване на празен шаблон за редактора"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Създаване от текущата тема на редактора"
-
-#~ msgid "Data Type:"
-#~ msgstr "Тип на данните:"
-
-#~ msgid "Theme File"
-#~ msgstr "Файл Ñ Ñ‚ÐµÐ¼Ð°"
-
-#~ msgid "Templates"
-#~ msgstr "Шаблони"
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "Ðе може да Ñе прочете файл Ñ Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ðµ при Ñтартиране:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "Използва Ñе Ñтандартното изображение при Ñтартиране."
-
-#~ msgid "No"
-#~ msgstr "Ðе"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Тази Ñцена не е била запазвана преди. Запазване преди изпълнението?"
-
-#~ msgid "Search complete"
-#~ msgstr "ТърÑенето е завършено"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV -> Полигон"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "Любими:"
-
-#~ msgid "Pack File"
-#~ msgstr "Пакетен файл"
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "Текущата Ñцена никога не е била запазена. МолÑ, запазете Ñ Ð¿Ñ€ÐµÐ´Ð¸ "
-#~ "изпълнение."
-
-#~ msgid "Clear Script"
-#~ msgstr "Премахване на Ñкрипта"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Заменени ÑъвпадениÑ: %d ."
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Кратко ОпиÑание:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "ОпиÑание"
-
-#~ msgid "Password:"
-#~ msgstr "Парола:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "ПреуÑтановÑване на Ñцената"
-
-#, fuzzy
-#~ msgid "Methods:"
-#~ msgstr "Методи"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "ПоÑтавÑне на възелите"
-
-#~ msgid "Constants:"
-#~ msgstr "КонÑтанти:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "ОпиÑание:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "Кратко ОпиÑание:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "ОпиÑание:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "Запитване..."
-
-#~ msgid "No faces!"
-#~ msgstr "ÐÑма лица!"
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "Грешка, не можа да Ñе зареди файла."
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Режим на Селектиране (Q)"
-
-#~ msgid "Project List"
-#~ msgstr "СпиÑък Ñ Ð¿Ñ€Ð¾ÐµÐºÑ‚Ð¸"
-
-#~ msgid "Exit"
-#~ msgstr "Изход"
-
-#~ msgid "Unknown font format."
-#~ msgstr "Ðепознат формат за шрифтове."
-
-#~ msgid "Error loading font."
-#~ msgstr "Грешка при зареждането на шрифта."
-
-#, fuzzy
-#~ msgid "Previous Folder"
-#~ msgstr "Предишен подпрозорец"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "Създаване на папка"
-
-#~ msgid "Reverse"
-#~ msgstr "В обратен ред"
-
-#, fuzzy
-#~ msgid "Failed to create solution."
-#~ msgstr "ÐеуÑпешно Ñъздаване на папка."
-
-#, fuzzy
-#~ msgid "Build Project"
-#~ msgstr "Проект"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "Преглед на файловете"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "ТърÑи КлаÑове"
-
-#~ msgid "Update Always"
-#~ msgstr "ОбновÑвай Винаги"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Изтрий избраните файлове?"
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Към горната папка"
-
-#, fuzzy
-#~ msgid "Open Scene(s)"
-#~ msgstr "ОтварÑне на Ñцена"
-
-#, fuzzy
-#~ msgid "Create folder"
-#~ msgstr "Създаване на папка"
-
-#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "ИзрÑзване на възелите"
-
-#, fuzzy
-#~ msgid "Create Area"
-#~ msgstr "Създаване"
-
-#, fuzzy
-#~ msgid "Create Exterior Connector"
-#~ msgstr "Създаване на нов проект"
-
-#~ msgid "Line:"
-#~ msgstr "Ред:"
-
-#~ msgid "Col:"
-#~ msgstr "Колона:"
-
-#, fuzzy
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr "PathFollow2D работи Ñамо когато е наÑледник на Path2D."
-
-#, fuzzy
-#~ msgid "Connect two points to make a split."
-#~ msgstr "Свържи две точки, за да направиш разделение"
-
-#~ msgid "Zoom out"
-#~ msgstr "Отдалечи"
-
-#~ msgid "Zoom in"
-#~ msgstr "Приближи"
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+LMB: Раздели Сегмент."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "RMB: Изтрий Точка."
-
-#~ msgid "Save Theme As"
-#~ msgstr "Запази Темата Като"
-
-#~ msgid "Zoom:"
-#~ msgstr "Приближение:"
-
-#~ msgid "Class List:"
-#~ msgstr "СпиÑък на КлаÑове:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Публични методи"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Публични Методи:"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "Избиране на текущата папка"
-
-#~ msgid "Whole words"
-#~ msgstr "Цели думи"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "ТърÑи в йерархиÑта на клаÑовете."
-
-#~ msgid "Search in files"
-#~ msgstr "ТърÑи във файлове"
-
-#~ msgid "Length (s):"
-#~ msgstr "Дължина (Ñек.):"
-
-#~ msgid "Move current track up."
-#~ msgstr "ПремеÑтване на пътечката нагоре."
-
-#~ msgid "Move current track down."
-#~ msgstr "ПремеÑтване на пътечката надолу."
-
-#~ msgid "Fetching:"
-#~ msgstr "ИзтеглÑне:"
-
-#~ msgid "Button 8"
-#~ msgstr "Копче 8"
-
-#~ msgid "Button 9"
-#~ msgstr "Копче 9"
-
-#~ msgid "Condition"
-#~ msgstr "УÑловие"
-
-#, fuzzy
-#~ msgid "Can't write file."
-#~ msgstr "ÐеуÑпешно Ñъздаване на папка."
-
-#, fuzzy
-#~ msgid "Setting '"
-#~ msgstr "ÐаÑтройки"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "Параметъра 'Path' Ñ‚Ñ€Ñбва да Ñочи към валиден Viewport нод за да работи. "
-#~ "Този Viewport Ñ‚Ñ€Ñбва да бъде наÑтройен в режим 'рендъринг цел'(render "
-#~ "target)."
-
-#~ msgid "Re-Import"
-#~ msgstr "Повторно внаÑÑне"
-
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr ""
-#~ "За да Ñе извърши повторното внаÑÑне, текущата Ñцена Ñ‚Ñ€Ñбва да бъде "
-#~ "запазена."
-
-#~ msgid "Re-Importing"
-#~ msgstr "Извършва Ñе повторно внаÑÑне"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr "Запазване и повторно внаÑÑне"
-
-#~ msgid "Font Import"
-#~ msgstr "ВнаÑÑне на шрифт"
-
-#~ msgid "Import 3D Scene"
-#~ msgstr "ВнаÑÑне на триизмерна Ñцена"
-
-#~ msgid "Import Anyway"
-#~ msgstr "ВнаÑÑне въпреки това"
-
-#~ msgid "Import Image:"
-#~ msgstr "ВнаÑÑне на изображение:"
-
-#~ msgid "Import Textures for Atlas (2D)"
-#~ msgstr "ВнаÑÑне на текÑтури за ÐÑ‚Ð»Ð°Ñ (двуизмерно)"
-
-#~ msgid "Import Large Textures (2D)"
-#~ msgstr "ВнаÑÑне на големи текÑтури (двуизмерно)"
-
-#~ msgid "3D Texture"
-#~ msgstr "Триизмерна текÑтура"
-
-#~ msgid "Import Large Texture"
-#~ msgstr "ВнаÑÑне на голÑма текÑтура"
-
-#~ msgid "Couldn't import!"
-#~ msgstr "ÐеуÑпешно внаÑÑне!"
-
-#~ msgid "Import Translation"
-#~ msgstr "ВнаÑÑне на превода"
-
-#~ msgid "Invalid project path, the path must exist!"
-#~ msgstr "ÐедейÑтвителен път. ПътÑÑ‚ Ñ‚Ñ€Ñбва да ÑъщеÑтвува!"
-
-#~ msgid "Import assets to the project."
-#~ msgstr "ВнаÑÑне на обекти в проекта."
-
-#~ msgid "Export the project to many platforms."
-#~ msgstr "ИзнаÑÑне на проекта на много платформи."
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "Параметърът 'Path' Ñ‚Ñ€Ñбва да Ñочи към дейÑтвителен възел Particles2D, за "
-#~ "да работи."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "За да изпълнÑва звук, SamplePlayer Ñ‚Ñ€Ñбва да има един SampleLibrary "
-#~ "реÑÑƒÑ€Ñ Ð² параметъра 'samples'."
-
-#~ msgid "Error exporting project!"
-#~ msgstr "Имаше грешка при изнаÑÑне на проекта!"
-
-#, fuzzy
-#~ msgid "Create Android keystore"
-#~ msgstr "Създаване на папка"
-
-#, fuzzy
-#~ msgid "Organization"
-#~ msgstr "Преходи"
-
-#~ msgid "Project Export Settings"
-#~ msgstr "ÐаÑтройки за изнаÑÑне на проекта"
-
-#~ msgid "Export all files in the project directory."
-#~ msgstr "ИзнаÑÑне на вÑички файлове в папката на проекта."
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index a8581e7f45..d2c5c1ce46 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -2200,16 +2200,36 @@ msgstr "মেথডের তালিকা:"
msgid "Theme Properties"
msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:"
-#: editor/editor_help.cpp
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Enumerations"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ"
+msgid "Colors"
+msgstr "রঙ"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Constants"
msgstr "ধà§à¦°à§à¦¬à¦•à¦¸à¦®à§‚হ:"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Fonts"
+msgstr "ফনà§à¦Ÿ"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Icons"
+msgstr "আইকন"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "সà§à¦Ÿà¦¾à¦‡à¦²"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Enumerations"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ"
+
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
@@ -9154,21 +9174,6 @@ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° à¦à¦²à¦¾à¦•à¦¾"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Colors"
-msgstr "রঙ"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Fonts"
-msgstr "ফনà§à¦Ÿ"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Icons"
-msgstr "আইকন"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Styleboxes"
msgstr "সà§à¦Ÿà¦¾à¦‡à¦²"
@@ -14245,7 +14250,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -14254,6 +14264,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -15343,1976 +15368,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#~ msgid "Bottom"
-#~ msgstr "নিমà§à¦¨"
-
-#~ msgid "Left"
-#~ msgstr "বাম"
-
-#~ msgid "Right"
-#~ msgstr "ডান"
-
-#~ msgid "Front"
-#~ msgstr "সনà§à¦®à§à¦–"
-
-#~ msgid "Rear"
-#~ msgstr "পশà§à¦šà¦¾à§Ž"
-
-#, fuzzy
-#~ msgid "Package Contents:"
-#~ msgstr "ধà§à¦°à§à¦¬à¦•à¦¸à¦®à§‚হ:"
-
-#~ msgid "Singleton"
-#~ msgstr "à¦à¦•à¦•-বসà§à¦¤à§/সিঙà§à¦—েলটোন"
-
-#, fuzzy
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "সমসà§à¦¤à¦—à§à¦²à¦¿ পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Enabled Properties:"
-#~ msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸ :"
-
-#, fuzzy
-#~ msgid "Class Options"
-#~ msgstr "বরà§à¦£à¦¨à¦¾:"
-
-#~ msgid "Set"
-#~ msgstr "নিযà§à¦•à§à¦¤ করà§à¦¨ (Set)"
-
-#, fuzzy
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "রিসোরà§à¦¸ লোড বà§à¦¯à¦°à§à¦¥ হয়েছে।"
-
-#~ msgid "Q&A"
-#~ msgstr "Q&A"
-
-#~ msgid "Status:"
-#~ msgstr "অবসà§à¦¥à¦¾:"
-
-#, fuzzy
-#~ msgid "Edit:"
-#~ msgstr "সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨ (Edit)"
-
-#, fuzzy
-#~ msgid "Redownload"
-#~ msgstr "রিলোড"
-
-#, fuzzy
-#~ msgid "(Installed)"
-#~ msgstr "ইনà§à¦¸à¦Ÿà¦²"
-
-#~ msgid "(Missing)"
-#~ msgstr "(খà§à¦à¦œà§‡ পাওয়া যায়নি)"
-
-#, fuzzy
-#~ msgid "Request Failed."
-#~ msgstr "রিকà§à§Ÿà§‡à¦¸à§à¦Ÿ বà§à¦¯à¦°à§à¦¥ হয়েছে।"
-
-#~ msgid "Redirect Loop."
-#~ msgstr "লà§à¦ª পà§à¦¨à¦ƒà¦¨à¦¿à¦°à§à¦¦à§‡à¦¶ করà§à¦¨à¥¤"
-
-#, fuzzy
-#~ msgid "Download Complete."
-#~ msgstr "নীচে"
-
-#, fuzzy
-#~ msgid "Remove Template"
-#~ msgstr "বসà§à¦¤à§ অপসারণ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Download Templates"
-#~ msgstr "বসà§à¦¤à§ অপসারণ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "লিসà§à¦Ÿ থেকে মিরর নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨: "
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "Autoload সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦° করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Expand All Properties"
-#~ msgstr "ধারক/বাহক পরà§à¦¯à¦¨à§à¦¤ বিসà§à¦¤à§ƒà¦¤ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Collapse All Properties"
-#~ msgstr "কলাপà§à¦¸ করà§à¦¨"
-
-#~ msgid "Copy Params"
-#~ msgstr "মানসমূহ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
-
-#~ msgid "Open in Help"
-#~ msgstr "সাহাযà§à¦¯à§‡à¦° পাতায় খà§à¦²à§à¦¨"
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "টান: ঘূরà§à¦£à¦¨"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "কেনà§à¦¦à§à¦° পরিবরà§à¦¤à¦¨ করতে 'v' চাপà§à¦¨, কেনà§à¦¦à§à¦° টানতে 'Shift+v' চাপà§à¦¨ (যখন সরাচà§à¦›à§‡à¦¨)।"
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "অলà§à¦Ÿà¦¾à¦° কী + মাউসের ডান বোতাম: গভীর তালিকায় নিরà§à¦¬à¦¾à¦šà¦¨"
-
-#~ msgid "Clone Down"
-#~ msgstr "কà§à¦²à§‹à¦¨ করে নীচে নিন"
-
-#, fuzzy
-#~ msgid "Size"
-#~ msgstr "সেল (Cell)-à¦à¦° আকার:"
-
-#, fuzzy
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr "অলà§à¦Ÿà¦¾à¦° কী + মাউসের ডান বোতাম: গভীর তালিকায় নিরà§à¦¬à¦¾à¦šà¦¨"
-
-#~ msgid "Sep.:"
-#~ msgstr "বিভকà§à¦¤à¦•à¦¾à¦°à¦•:"
-
-#~ msgid "Add All"
-#~ msgstr "সবগà§à¦²à¦¿ যোগ করà§à¦¨"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "থিম à¦à¦¡à¦¿à¦Ÿ করার মেনà§à¥¤"
-
-#~ msgid "Create Empty Template"
-#~ msgstr "খালি টেমপà§à¦²à§‡à¦Ÿ তৈরি করà§à¦¨"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡à¦° খালি টেমপà§à¦²à§‡à¦Ÿ তৈরি করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡à¦° খালি টেমপà§à¦²à§‡à¦Ÿ তৈরি করà§à¦¨"
-
-#~ msgid "Data Type:"
-#~ msgstr "ডাটার ধরণ:"
-
-#, fuzzy
-#~ msgid "Theme File"
-#~ msgstr "থিম"
-
-#~ msgid "Compiled"
-#~ msgstr "কমà§à¦ªà¦¾à¦‡à¦²à§à¦¡"
-
-#, fuzzy
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr "তালিকা হতে পà§à¦°à¦•à¦²à§à¦ª অপসারণ করবেন? (ফোলà§à¦¡à¦¾à¦°à§‡à¦° বিষয়াদি পরিবরà§à¦¤à¦¨ হবে না)"
-
-#, fuzzy
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr "তালিকা হতে পà§à¦°à¦•à¦²à§à¦ª অপসারণ করবেন? (ফোলà§à¦¡à¦¾à¦°à§‡à¦° বিষয়াদি পরিবরà§à¦¤à¦¨ হবে না)"
-
-#, fuzzy
-#~ msgid "Templates"
-#~ msgstr "বসà§à¦¤à§ অপসারণ করà§à¦¨"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "পà§à¦¨à¦ƒ-চিতà§à¦°à¦¾à¦™à§à¦•à¦¿à¦¤ পথ যোগ করà§à¦¨"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "রà§à¦Ÿ নোডের জনà§à¦¯ পà§à¦°à¦¯à§‹à¦œà§à¦¯ নয়।"
-
-#, fuzzy
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "টাইলটি খà§à¦à¦œà§‡ পাওয়া যায়নি:"
-
-#, fuzzy
-#~ msgid "Using default boot splash image."
-#~ msgstr "টাইলটি খà§à¦à¦œà§‡ পাওয়া যায়নি:"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr "à¦à¦•à¦Ÿà¦¿ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦²à§‡à¦¯à¦¼à¦¾à¦° নিজেই অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦Ÿ করতে পারে না, কেবল অনà§à¦¯ পà§à¦²à§‡à§Ÿà¦¾à¦°à¥¤"
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "কà§à¦²à§€à¦ªà¦¬à§‹à¦°à§à¦¡ খালি"
-
-#, fuzzy
-#~ msgid "No"
-#~ msgstr "নোড"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "à¦à¦‡ দৃশà§à¦¯à¦Ÿà¦¿ কখনোই সংরকà§à¦·à¦£ করা হয় নি। চালানোর পূরà§à¦¬à§‡ সংরকà§à¦·à¦£ করবেন?"
-
-#, fuzzy
-#~ msgid "Plotting Meshes: "
-#~ msgstr "ছবিসমূহ বà§à¦²à¦¿à¦Ÿà¦¿à¦‚ (Blitting) করা হচà§à¦›à§‡"
-
-#, fuzzy
-#~ msgid "Lighting Meshes: "
-#~ msgstr "ছবিসমূহ বà§à¦²à¦¿à¦Ÿà¦¿à¦‚ (Blitting) করা হচà§à¦›à§‡"
-
-#, fuzzy
-#~ msgid "Search complete"
-#~ msgstr "টেকà§à¦¸à¦Ÿ অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "No commit message was provided"
-#~ msgstr "কোন নাম বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦° করা হয়নি"
-
-#, fuzzy
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "গà§à¦°à§à¦ªà§‡à¦° নাম ইতিমধà§à¦¯à§‡à¦‡ আছে!"
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "লেআউট/নকশা সংরকà§à¦·à¦£à§‡à¦° চেষà§à¦Ÿà¦¾à§Ÿ সমসà§à¦¯à¦¾ হয়েছে!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡à¦° সাধারণ লেআউট/নকশা পরিবরà§à¦¤à¦¿à¦¤ হয়েছে।"
-
-#, fuzzy
-#~ msgid "Move pivot"
-#~ msgstr "কেনà§à¦¦à§à¦° সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦° করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Move anchor"
-#~ msgstr "পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾ সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦° করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Resize CanvasItem"
-#~ msgstr "CanvasItem সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "পলিগন->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->পলিগন"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "ইনপà§à¦Ÿ যোগ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "ইনপà§à¦Ÿ অপসারণ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Patches"
-#~ msgstr "মিলসমূহ:"
-
-#, fuzzy
-#~ msgid "Make Patch"
-#~ msgstr "উদà§à¦¦à§‡à¦¶à§à¦¯à¦¿à¦¤ পথ:"
-
-#, fuzzy
-#~ msgid "Pack File"
-#~ msgstr "ফাইল"
-
-#, fuzzy
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "ফাইলসিসà§à¦Ÿà§‡à¦®"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ (Export) বা ডিপà§à¦²à§Ÿ (Deploy)-à¦à¦° সময় পà§à¦°à¦¸à§à¦¤à§à¦¤à¦•à§ƒà¦¤ à¦à¦•à§à¦¸à¦¿à¦•à¦¿à¦‰à¦Ÿà§‡à¦¬à¦² "
-#~ "(executable) ডিবাগ (debug)-à¦à¦° উদà§à¦¦à§‡à¦¶à§à¦¯à§‡ à¦à¦‡ কমà§à¦ªà¦¿à¦‰à¦Ÿà¦¾à¦°à§‡à¦° আইপি (IP)-তে সংযোগ "
-#~ "করার চেষà§à¦Ÿà¦¾ করবে।"
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "বরà§à¦¤à¦®à¦¾à¦¨ দৃশà§à¦¯à¦Ÿà¦¿ কখনোই সংরকà§à¦·à¦£ করা হয় নি, অনà§à¦—à§à¦°à¦¹ করে চালানোর পূরà§à¦¬à§‡ à¦à¦Ÿà¦¿ সংরকà§à¦·à¦£ "
-#~ "করà§à¦¨à¥¤"
-
-#~ msgid "Revert"
-#~ msgstr "পà§à¦°à¦¤à§à¦¯à¦¾à¦¬à¦°à§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "à¦à¦‡ কাজটি অসমà§à¦ªà¦¾à¦¦à¦¿à¦¤ করা সমà§à¦­à¦¬ হবে না। তবà§à¦“ পà§à¦°à¦¤à§à¦¯à¦¾à¦¬à¦°à§à¦¤à¦¨ করবেন?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "দৃশà§à¦¯ পà§à¦°à¦¤à§à¦¯à¦¾à¦¬à§ƒà¦¤à§à¦¤ করà§à¦¨"
-
-#~ msgid "Clear Script"
-#~ msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ পরিসà§à¦•à¦¾à¦° করà§à¦¨"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "ইসà§à¦¯à§ টà§à¦°à§à¦¯à¦¾à¦•à¦¾à¦°"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "%d সংখà§à¦¯à¦• সংঘটন পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¿à¦¤ হয়েছে ।"
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "সà§à¦¥à¦¿à¦¤-কনভেকà§à¦¸ বডি গঠন করà§à¦¨"
-
-#, fuzzy
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "à¦à¦‡ মেথড সমà§à¦ªà¦°à§à¦•à§‡ বিসà§à¦¤à¦¾à¦°à¦¿à¦¤ তথà§à¦¯ লিপিবদà§à¦§ করা হয়নি। অনà§à¦—à§à¦°à¦¹ করে তথà§à¦¯ পà§à¦°à¦¦à¦¾à¦¨à§‡à¦° "
-#~ "মাধà§à¦¯à¦®à§‡ সহায়তা করà§à¦¨à¥¤ তথà§à¦¯ পà§à¦°à¦¦à¦¾à¦¨à§‡à¦° জনà§à¦¯ [color=$color][url=$url], [/url][/"
-#~ "color] ফরমà§à¦¯à¦¾à¦Ÿ বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦° করà§à¦¨ !"
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "সংকà§à¦·à¦¿à¦ªà§à¦¤ বরà§à¦£à¦¨à¦¾:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "বরà§à¦£à¦¨à¦¾:"
-
-#~ msgid "Password:"
-#~ msgstr "পাসওয়ারà§à¦¡:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "দৃশà§à¦¯à¦Ÿà¦¿à¦•à§‡ বিরতি দিন"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "কনà§à¦Ÿà§à¦°à§‹à¦²+"
-
-#, fuzzy
-#~ msgid "Snap to Grid"
-#~ msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª মোড:"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "ইনপà§à¦Ÿ যোগ করà§à¦¨"
-
-#~ msgid "Language"
-#~ msgstr "ভাষা"
-
-#, fuzzy
-#~ msgid "Inherits"
-#~ msgstr "গà§à¦°à¦¹à¦£ করে:"
-
-#~ msgid "Base Type:"
-#~ msgstr "তলের ধরণ (Base Type):"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "উপসà§à¦¥à¦¿à¦¤ নোডসমূহ:"
-
-#, fuzzy
-#~ msgid "Input"
-#~ msgstr "ইনপà§à¦Ÿ যোগ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Methods:"
-#~ msgstr "মেথডের তালিকা:"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:"
-
-#, fuzzy
-#~ msgid "Enumerations:"
-#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ"
-
-#~ msgid "Constants:"
-#~ msgstr "ধà§à¦°à§à¦¬à¦•à¦¸à¦®à§‚হ:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "বরà§à¦£à¦¨à¦¾:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "মান/পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿à¦° বরà§à¦£à¦¨à¦¾:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "মেথডের বরà§à¦£à§à¦¨à¦¾:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "পরীকà§à¦·à¦¾à¦®à§‚লক উৎস"
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "নোড(সমূহ) অপসারণ করবেন?"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "লেখার জনà§à¦¯ file_type_cache.cch খোলা সমà§à¦­à¦¬ হচà§à¦›à§‡ না, ফাইলের ধরণ কà§à¦¯à¦¾à¦¶ (cache) "
-#~ "সংরকà§à¦·à¦¿à¦¤ হচà§à¦›à§‡ না!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "'%s' তে নেভিগেট করা যাবে না কারণ à¦à¦Ÿà¦¿ ফাইল সিসà§à¦Ÿà§‡à¦®à§‡ পাওয়া যায়নি!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "ছবি লোডে সমসà§à¦¯à¦¾ হয়েছে:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "সà§à¦¬à¦šà§à¦›à¦¤à¦¾à¦¸à¦¹ কোনো পিকà§à¦¸à§‡à¦² নেই > ছবিতে ১২৮..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "পপà§à¦²à§‡à¦Ÿ করার জনà§à¦¯ ধারকের কোনো নিরেট পৃষà§à¦  নেই।"
-
-#~ msgid "Couldn't map area."
-#~ msgstr "à¦à¦²à¦¾à¦•à¦¾à¦° নকশা করা সমà§à¦­à¦¬ হয়নি।"
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "পৃষà§à¦ à¦¸à¦®à§‚হ কোনো আকার নেই!"
-
-#~ msgid "No faces!"
-#~ msgstr "কোনো পৃষà§à¦  নেই!"
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "ছবি লোড অসমà§à¦­à¦¬ হয়েছে"
-
-#, fuzzy
-#~ msgid "Error could not load file."
-#~ msgstr "ছবি লোড অসমà§à¦­à¦¬ হয়েছে"
-
-#, fuzzy
-#~ msgid "Doppler Enable"
-#~ msgstr "সকà§à¦°à¦¿à¦¯à¦¼ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Select Mode (Q)"
-#~ msgstr "মোড (Mode) বাছাই করà§à¦¨"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "সরানোর মোড (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "ঘোরানোর মোড (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "মাপের মোড করà§à¦¨ (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "সà§à¦¥à¦¾à¦¨à§€à§Ÿ সà§à¦¥à¦¾à¦¨à¦¾à¦™à§à¦•à¦¸à¦®à§‚হ"
-
-#, fuzzy
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª মোড:"
-
-#, fuzzy
-#~ msgid "Tool Select"
-#~ msgstr "নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Tool Move"
-#~ msgstr "সরান"
-
-#, fuzzy
-#~ msgid "Tool Rotate"
-#~ msgstr "কনà§à¦Ÿà§à¦°à§‹à¦² বোতাম: ঘূরà§à¦£à¦¨"
-
-#, fuzzy
-#~ msgid "Tool Scale"
-#~ msgstr "সà§à¦•à§‡à¦²/মাপ:"
-
-#, fuzzy
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr "তালিকা হতে পà§à¦°à¦•à¦²à§à¦ª অপসারণ করবেন? (ফোলà§à¦¡à¦¾à¦°à§‡à¦° বিষয়াদি পরিবরà§à¦¤à¦¨ হবে না)"
-
-#~ msgid "Project List"
-#~ msgstr "পà§à¦°à¦•à¦²à§à¦ªà§‡à¦° তালিকা"
-
-#~ msgid "Exit"
-#~ msgstr "পà§à¦°à¦¸à§à¦¥à¦¾à¦¨ করà§à¦¨"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "PVRTC সরঞà§à¦œà¦¾à¦® à¦à¦•à§à¦¸à¦¿à¦•à¦¿à¦‰à¦Ÿ করা সমà§à¦­à¦¬ হচà§à¦›à§‡ না:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr "PVRTC সরঞà§à¦œà¦¾à¦® দà§à¦¬à¦¾à¦°à¦¾ রূপানà§à¦¤à¦°à¦¿à¦¤ ছবি পà§à¦¨à¦°à¦¾à§Ÿ লোড করা সমà§à¦­à¦¬ নয়:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "FreeType আরমà§à¦­à§‡ সমসà§à¦¯à¦¾ হয়েছে।"
-
-#~ msgid "Unknown font format."
-#~ msgstr "অজানা ধরনের ফনà§à¦Ÿà¥¤"
-
-#~ msgid "Error loading font."
-#~ msgstr "ফনà§à¦Ÿ তà§à¦²à¦¤à§‡/লোডে সমসà§à¦¯à¦¾ হয়েছে।"
-
-#~ msgid "Invalid font size."
-#~ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
-
-#, fuzzy
-#~ msgid "Previous Folder"
-#~ msgstr "পূরà§à¦¬à§‡à¦° টà§à¦¯à¦¾à¦¬"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "ফোলà§à¦¡à¦¾à¦° তৈরি করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨"
-
-#~ msgid "Reverse"
-#~ msgstr "উলà§à¦Ÿà¦¾à¦¨/বিপরীত দিকে ফিরান"
-
-#~ msgid "Mirror X"
-#~ msgstr "পà§à¦°à¦¤à¦¿à¦¬à¦¿à¦®à§à¦¬ X"
-
-#~ msgid "Mirror Y"
-#~ msgstr "পà§à¦°à¦¤à¦¿à¦¬à¦¿à¦®à§à¦¬ Y"
-
-#, fuzzy
-#~ msgid "Generating solution..."
-#~ msgstr "ওকটà§à¦°à§€ (octree) গঠনবিনà§à¦¯à¦¾à¦¸ তৈরি করা হচà§à¦›à§‡"
-
-#, fuzzy
-#~ msgid "Failed to create solution."
-#~ msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–া তৈরি করা সমà§à¦­à¦¬ হয়নি!"
-
-#, fuzzy
-#~ msgid "Failed to save solution."
-#~ msgstr "রিসোরà§à¦¸ লোড বà§à¦¯à¦°à§à¦¥ হয়েছে।"
-
-#, fuzzy
-#~ msgid "Failed to create C# project."
-#~ msgstr "রিসোরà§à¦¸ লোড বà§à¦¯à¦°à§à¦¥ হয়েছে।"
-
-#~ msgid "Mono"
-#~ msgstr "মনো"
-
-#, fuzzy
-#~ msgid "Create C# solution"
-#~ msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–া তৈরি করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Build Project"
-#~ msgstr "নতà§à¦¨ পà§à¦°à¦•à¦²à§à¦ª"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "ফাইল"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "কà§à¦²à¦¾à¦¸à§‡à¦° অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
-
-#~ msgid "Update Always"
-#~ msgstr "সরà§à¦¬à¦¦à¦¾ হাল-নাগাদ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Raw Mode"
-#~ msgstr "পà§à¦¯à¦¾à¦¨ মোড"
-
-#~ msgid "Path to Node:"
-#~ msgstr "নোডের পথ:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ ফাইলসমূহ অপসারণ করবেন?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "'res://default_bus_layout.tres' ফাইল খà§à¦à¦œà§‡ পাওয়া যায়নি।"
-
-#, fuzzy
-#~ msgid "Go to parent folder"
-#~ msgstr "ফোলà§à¦¡à¦¾à¦° তৈরী করা সমà§à¦­à¦¬ হয়নি।"
-
-#, fuzzy
-#~ msgid "Open Scene(s)"
-#~ msgstr "দৃশà§à¦¯ খà§à¦²à§à¦¨"
-
-#~ msgid "Previous Directory"
-#~ msgstr "পূরà§à¦¬à§‡à¦° সà§à¦¥à¦¾à¦¨"
-
-#~ msgid "Next Directory"
-#~ msgstr "পরের সà§à¦¥à¦¾à¦¨"
-
-#, fuzzy
-#~ msgid "Ease in"
-#~ msgstr "আনà§à¦¤-সহজাগমন"
-
-#, fuzzy
-#~ msgid "Ease out"
-#~ msgstr "বহিঃ-সহজাগমন"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "সà§à¦¥à¦¿à¦¤-কনভেকà§à¦¸ বডি তৈরি করà§à¦¨"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "CheckBox Radio১"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "CheckBox Radio২"
-
-#, fuzzy
-#~ msgid "Create folder"
-#~ msgstr "ফোলà§à¦¡à¦¾à¦° তৈরি করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "নোড-সমূহ করà§à¦¤à¦¨/কাট করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Invalid Path"
-#~ msgstr "অকারà§à¦¯à¦•à¦° পথ।"
-
-#, fuzzy
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অনà§à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Create Area"
-#~ msgstr "নতà§à¦¨ তৈরি করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Create Exterior Connector"
-#~ msgstr "নতà§à¦¨ পà§à¦°à¦•à¦²à§à¦ª তৈরি করà§à¦¨"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "সংকেত/সিগনà§à¦¯à¦¾à¦²-à¦à¦° মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ-সমূহ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "চলক/ভেরিয়েবল সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨:"
-
-#, fuzzy
-#~ msgid "Snap (s): "
-#~ msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª (পিকà§à¦¸à§‡à¦²à¦¸à¦®à§‚হ):"
-
-#, fuzzy
-#~ msgid "Insert keys."
-#~ msgstr "চাবিসমূহ সনà§à¦¨à¦¿à¦¬à§‡à¦¶ করà§à¦¨"
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ দৃশà§à¦¯(সমূহ)-কে নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ নোডের অংশ হিসেবে ইনসà§à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করà§à¦¨à¥¤"
-
-#, fuzzy
-#~ msgid "Font Size:"
-#~ msgstr "উৎস ফনà§à¦Ÿà§‡à¦° আকার:"
-
-#~ msgid "Line:"
-#~ msgstr "লাইন:"
-
-#~ msgid "Col:"
-#~ msgstr "কলাম:"
-
-#, fuzzy
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr "PathFollow2D à¦à¦•à¦®à¦¾à¦¤à§à¦° Path2D à¦à¦° অংশ হিসেবে নিরà§à¦§à¦¾à¦°à¦¨ করালেই কাজ করে।"
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "ইনপà§à¦Ÿ যোগ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ পথ!"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "পথের বিনà§à¦¦à§ অপসারণ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "Poly সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Splits"
-#~ msgstr "পথ বিভকà§à¦¤ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Add Node.."
-#~ msgstr "নোড সংযোজন করà§à¦¨"
-
-#~ msgid "Create from scene?"
-#~ msgstr "দৃশà§à¦¯ হতে তৈরি করবেন?"
-
-#~ msgid "Create Poly"
-#~ msgstr "Poly তৈরি করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "আরমà§à¦­ হতে নতà§à¦¨ polygon তৈরি করà§à¦¨à¥¤"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "সংকà§à¦šà¦¿à¦¤ করà§à¦¨ (জà§à¦®à§ আউট)"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "সমà§à¦ªà§à¦°à¦¸à¦¾à¦°à¦¿à¦¤ করà§à¦¨ (জà§à¦®à§ ইন)"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Poly3D তৈরি করà§à¦¨"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "à¦à¦‡ নোডের মধà§à¦¯à§‡ কোন অকà§à¦²à§à¦¡à¦¾à¦° পলিগন টà§à¦¡à¦¿ রিসোরà§à¦¸ বিদà§à¦¯à¦®à¦¾à¦¨ নেই।\n"
-#~ " নতà§à¦¨ পলিগন তৈরি করবেন?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "মাউসের বাম বোতাম: বিনà§à¦¦à§ সরান।"
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "কনà§à¦Ÿà§à¦°à§‹à¦² + মাউসের বাম বোতাম: অংশ বিভকà§à¦¤ করà§à¦¨à¥¤"
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "মাউসের ডান বোতাম: বিনà§à¦¦à§ মà§à¦›à§‡ ফেলà§à¦¨à¥¤"
-
-#, fuzzy
-#~ msgid "New TextFile"
-#~ msgstr "ফাইল"
-
-#~ msgid "Save Theme As"
-#~ msgstr "থিম à¦à¦‡à¦°à§‚পে সংরকà§à¦·à¦£ করà§à¦¨"
-
-#~ msgid "<None>"
-#~ msgstr "<নান/কিছà§à¦‡ না>"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "জà§à¦®à§ (%):"
-
-#~ msgid "Class List:"
-#~ msgstr "কà§à¦²à¦¾à¦¸à§‡à¦° তালিকা:"
-
-#, fuzzy
-#~ msgid "Public Methods"
-#~ msgstr "সরà§à¦¬à¦œà¦¨à§€à¦¨/পà§à¦°à¦•à¦¾à¦¶à§à¦¯ মেথডসমূহ:"
-
-#~ msgid "Public Methods:"
-#~ msgstr "সরà§à¦¬à¦œà¦¨à§€à¦¨/পà§à¦°à¦•à¦¾à¦¶à§à¦¯ মেথডসমূহ:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "GUI থিম à¦à¦° বসà§à¦¤à§à¦¸à¦®à§‚হ:"
-
-#, fuzzy
-#~ msgid "Property: "
-#~ msgstr "পà§à¦°à¦ªà¦¾à¦°à§à¦Ÿà¦¿:"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "ফোলà§à¦¡à¦¾à¦°à§‡à¦° অবসà§à¦¥à¦¾ ফেবরিট/পà§à¦°à¦¿à¦¯à¦¼ হিসেবে অদলবদল/টগল করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "à¦à¦‡-মà§à¦¹à§‚রà§à¦¤à§‡ সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ রিসোরà§à¦¸à¦Ÿà¦¿ সংরকà§à¦·à¦£ করà§à¦¨à¥¤"
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "সমà§à¦ªà§‚রà§à¦£ শবà§à¦¦"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "অকà§à¦·à¦°à§‡à¦° মাতà§à¦°à¦¾ (বড়/ছোট-হাতের) মিল করà§à¦¨"
-
-#~ msgid "Ok"
-#~ msgstr "ঠিক আছে"
-
-#, fuzzy
-#~ msgid "Show In File System"
-#~ msgstr "ফাইলসিসà§à¦Ÿà§‡à¦®"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "কà§à¦²à¦¾à¦¸à§‡à¦° কà§à¦°à¦®à§‡à¦¾à¦šà§à¦šà¦¤à¦¾ খà§à¦à¦œà§à¦¨à¥¤"
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "কà§à¦²à¦¾à¦¸à§‡à¦° অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "পূরà§à¦¬à¦¨à¦¿à¦°à§à¦®à¦¿à¦¤ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ শà§à¦§à§à¦®à¦¾à¦¤à§à¦° তাদের অধিকারী দৃশà§à¦¯ লোড করা হলেই সমà§à¦ªà¦¾à¦¦à¦¨ করা যাবে"
-
-#, fuzzy
-#~ msgid "Convert To Uppercase"
-#~ msgstr "à¦à¦¤à§‡ রূপানà§à¦¤à¦° করà§à¦¨..."
-
-#, fuzzy
-#~ msgid "Convert To Lowercase"
-#~ msgstr "à¦à¦¤à§‡ রূপানà§à¦¤à¦° করà§à¦¨..."
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "০ ডিগà§à¦°à¦¿ ঘোরানà§"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "৯০ ডিগà§à¦°à¦¿ ঘোরানà§"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "১৮০ ডিগà§à¦°à¦¿ ঘোরানà§"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "২৭০ ডিগà§à¦°à¦¿ ঘোরানà§â€Œ"
-
-#~ msgid "Errors:"
-#~ msgstr "সমসà§à¦¯à¦¾à¦¸à¦®à§‚হ:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "পদাঙà§à¦• সà§à¦¤à§‚প করà§à¦¨ (পà§à¦°à¦¯à§‹à¦œà§à¦¯ হলে):"
-
-#~ msgid "Bake!"
-#~ msgstr "সিদà§à¦§/বেকà§â€Œ!"
-
-#, fuzzy
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "Navigation Mesh তৈরি করà§à¦¨"
-
-#~ msgid "Get"
-#~ msgstr "মান পান (Get)"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "RGB ধà§à¦°à§à¦¬à¦• পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "ভেকà§à¦Ÿà¦° সà§à¦•à§‡à¦²à¦¾à¦° অপারেটর পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "RGB অপারেটর পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "শà§à¦§à§à¦®à¦¾à¦¤à§à¦° ঘূরà§à¦£à¦¨ টগল করà§à¦¨"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "ভেকà§à¦Ÿà¦° ফাংশন পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "RGB ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "Change Default Value"
-#~ msgstr "পà§à¦°à¦¾à¦¥à¦®à¦¿à¦• মান পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "XForm ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "Cubemap ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "Change Comment"
-#~ msgstr "কমেনà§à¦Ÿ পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "রঙà§à¦—ের রâ€à§à¦¯à¦¾à¦®à§à¦ªà§‡ সংযোজন/বিয়োজন করà§à¦¨"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "রঙà§à¦—ের রâ€à§à¦¯à¦¾à¦®à§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "Curve Map-ঠসংযোজন/বিয়োজন করà§à¦¨"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "Curve Map পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "গà§à¦°à¦¾à¦«à§‡à¦° নোডসমূহ সংযà§à¦•à§à¦¤ করà§à¦¨"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "Shader Graph Node অপসারণ করà§à¦¨"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "Shader Graph Node সরান"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "গà§à¦°à¦¾à¦« নোড(সমূহ) পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "সমসà§à¦¯à¦¾: আবরà§à¦¤à¦¨à¦¶à§€à¦² সংযোগ লিঙà§à¦•"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "সমসà§à¦¯à¦¾: ইনপà§à¦Ÿ সংযোগ নেই"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "Shader Graph Node যোগ করà§à¦¨"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ ( Anim) টà§à¦°à§à¦¯à¦¾à¦• আপ"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• ডাউন"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "টà§à¦°à§à¦¯à¦¾à¦¨à¦œà¦¿à¦¶à¦¨/সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦°à¦£ সেট/নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦•/পথ-à¦à¦° পà§à¦°à¦•à§à¦·à§‡à¦ª/নিবেশ পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦•/পথ-à¦à¦° মানের ধরন/পà§à¦°à¦•à¦¾à¦° পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ টà§à¦°à§à¦¯à¦¾à¦•-à¦à¦° Wrapping মোড পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "নোডের বাà¦à¦•/কারà§à¦­ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "নিরà§à¦¬à¦¾à¦šà¦¨ বাà¦à¦•/কারà§à¦­ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) চাবি/কী যোগ করà§à¦¨"
-
-#~ msgid "In"
-#~ msgstr "অভà§à¦¯à¦¨à§à¦¤à¦°à§‡/ইন"
-
-#~ msgid "Out"
-#~ msgstr "বাইরে/অউট"
-
-#~ msgid "In-Out"
-#~ msgstr "অভà§à¦¯à¦¨à§à¦¤à¦°à§‡-বাইরে/ইন-অউট"
-
-#~ msgid "Out-In"
-#~ msgstr "বাইরে-অভà§à¦¯à¦¨à§à¦¤à¦°à§‡/অউট-ইন"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Anim) দৈরà§à¦˜à§à¦¯ পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Anim) পà§à¦¨à¦°à¦¾à¦¬à§ƒà¦¤à§à¦¤à¦¿/লà§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) পà§à¦°à¦¤à§€à¦•à§€ মানের চাবি তৈরি করà§à¦¨"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) ডাকার টà§à¦°à§à¦¯à¦¾à¦•/পথ যোগ করà§à¦¨"
-
-#~ msgid "Length (s):"
-#~ msgstr "দৈরà§à¦˜à§à¦¯ (দৈরà§à¦˜à§à¦¯à¦¸à¦®à§‚হ):"
-
-#~ msgid "Step (s):"
-#~ msgstr "ধাপ (ধাপসমূহ):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "কারà§à¦¸à¦°à§‡à¦° সà§à¦¥à¦¾à¦¨à§‡/পদকà§à¦·à§‡à¦ªà§‡ ভাঙà§à¦—à§à¦¨ (snap) (সময় সেকেনà§à¦¡à§‡)।"
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° পà§à¦¨à¦°à¦¾à¦¬à§ƒà¦¤à§à¦¤à¦¿/লà§à¦ª সকà§à¦·à¦®/অকà§à¦·à¦® করà§à¦¨à¥¤"
-
-#~ msgid "Add new tracks."
-#~ msgstr "নতà§à¦¨ টà§à¦°à§à¦¯à¦¾à¦•/পথ-সমূহ যোগ করà§à¦¨à¥¤"
-
-#~ msgid "Move current track up."
-#~ msgstr "বরà§à¦¤à¦®à¦¾à¦¨ টà§à¦°à§à¦¯à¦¾à¦•/পথ উপরের দিকে তà§à¦²à§à¦¨à¥¤"
-
-#~ msgid "Move current track down."
-#~ msgstr "বরà§à¦¤à¦®à¦¾à¦¨ টà§à¦°à§à¦¯à¦¾à¦•/পথ নিচের দিকে নামান।"
-
-#~ msgid "Track tools"
-#~ msgstr "টà§à¦°à§à¦¯à¦¾à¦•/পথের সরঞà§à¦œà¦¾à¦®à¦¸à¦®à§‚হ"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "পà§à¦°à¦¤à¦¿à¦Ÿà¦¿ চাবির সমà§à¦ªà¦¾à¦¦à¦¨-যোগà§à¦¯à¦¤à¦¾ সকà§à¦°à¦¿à¦¯à¦¼ করার জনà§à¦¯ তাদের নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨à¥¤"
-
-#~ msgid "Key"
-#~ msgstr "চাবি"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "কোন নোডে ফাংশন(সমূহ) ডাকবেন?"
-
-#~ msgid "Thanks!"
-#~ msgstr "ধনà§à¦¯à¦¬à¦¾à¦¦!"
-
-#~ msgid "I see..."
-#~ msgstr "বà§à¦à¦²à¦¾à¦®..."
-
-#~ msgid "Ugh"
-#~ msgstr "আহà§â€Œ"
-
-#~ msgid "Run Script"
-#~ msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ চালান"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "পà§à¦°à§‹à¦«à¦¾à¦‡à¦²à¦¿à¦‚ বনà§à¦§ করà§à¦¨"
-
-#~ msgid "Start Profiling"
-#~ msgstr "পà§à¦°à§‹à¦«à¦¾à¦‡à¦²à¦¿à¦‚ শà§à¦°à§ করà§à¦¨"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "ডিফলà§à¦Ÿ/সাধারণ (à¦à¦¡à¦¿à¦Ÿà¦°à§‡à¦° মতোই)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "পà§à¦²à§‡à§Ÿà¦¾à¦°à§‡ নতà§à¦¨ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ তৈরি করà§à¦¨à¥¤"
-
-#~ msgid "Load animation from disk."
-#~ msgstr "ডিসà§à¦• হতে অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ লোড করà§à¦¨à¥¤"
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "ডিসà§à¦• হতে à¦à¦•à¦Ÿà¦¿ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ লোড করà§à¦¨à¥¤"
-
-#~ msgid "Save the current animation"
-#~ msgstr "বরà§à¦¤à¦®à¦¾à¦¨ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ সংরকà§à¦·à¦£ করà§à¦¨"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "উদà§à¦¦à§‡à¦¶à§à¦¯à¦¿à¦¤ বà§à¦²à§‡à¦¨à§à¦¡-à¦à¦° সময় সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
-
-#~ msgid "Copy Animation"
-#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
-
-#~ msgid "Fetching:"
-#~ msgstr "খà§à¦à¦œà§‡ আনার চেসà§à¦Ÿà¦¾ চলছে:"
-
-#~ msgid "prev"
-#~ msgstr "পূরà§à¦¬à¦¬à¦°à§à¦¤à§€"
-
-#~ msgid "next"
-#~ msgstr "পরবরà§à¦¤à§€"
-
-#~ msgid "last"
-#~ msgstr "শেষ"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "IK চেইন সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "মাউস পজিশন থেকে পিভট ডà§à¦°à§à¦¯à¦¾à¦— করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "বহিঃ-বকà§à¦°à¦°à§‡à¦–ার সà§à¦¥à¦¾à¦¨ নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "রঙà§à¦—ের রâ€à§à¦¯à¦¾à¦®à§à¦ª বিনà§à¦¦à§ সংযোজন/বিয়োজন করà§à¦¨"
-
-#~ msgid "OK :("
-#~ msgstr "ঠিক আছে :("
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "StyleBox পà§à¦°à¦¿à¦­à¦¿à¦‰:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° à¦à¦²à¦¾à¦•à¦¾ à¦à¦¡à¦¿à¦Ÿà¦°"
-
-#~ msgid "Erase selection"
-#~ msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤à¦¸à¦®à§‚হ মà§à¦›à§‡ ফেলà§à¦¨"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "আইটেমের নাম বা আইডি:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr ""
-#~ "à¦à¦‡ পà§à¦²à§à¦¯à¦¾à¦Ÿà¦«à¦°à§à¦®à§‡à¦° জনà§à¦¯ দরকারি à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà¦—à§à¦²à¦¿ কà§à¦·à¦¤à¦¿à¦—à§à¦°à¦¸à§à¦¥ হয়েছে অথবা খà§à¦à¦œà§‡ পাওয়া "
-#~ "যাচà§à¦›à§‡ না: "
-
-#~ msgid "Button 8"
-#~ msgstr "বোতাম ৮"
-
-#~ msgid "Button 9"
-#~ msgstr "বোতাম ৯"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করা বাতিল করà§à¦¨"
-
-#~ msgid "Clear!"
-#~ msgstr "পরিসà§à¦•à¦¾à¦° করà§à¦¨!"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "Spatial দৃশà§à¦¯à¦®à¦¾à¦¨à¦¤à¦¾ টগল করà§à¦¨"
-
-#~ msgid "Condition"
-#~ msgstr "শরà§à¦¤ (Condition)"
-
-#~ msgid "Sequence"
-#~ msgstr "কà§à¦°à¦® (Sequence)"
-
-#~ msgid "Switch"
-#~ msgstr "সà§à¦‡à¦š (Switch)"
-
-#~ msgid "Iterator"
-#~ msgstr "পà§à¦¨à¦°à§à¦•à§à¦¤à¦¿à¦•à¦¾à¦°à§€ (Iterator)"
-
-#~ msgid "While"
-#~ msgstr "যতকà§à¦·à¦£ (While)"
-
-#~ msgid "Return"
-#~ msgstr "ফেরৎ পাঠান (Return)"
-
-#~ msgid "Call"
-#~ msgstr "ডাকà§à¦¨ (Call)"
-
-#, fuzzy
-#~ msgid "Edit Variable"
-#~ msgstr "চলক/ভেরিয়েবল সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨:"
-
-#, fuzzy
-#~ msgid "Edit Signal"
-#~ msgstr "সংকেত/সিগনà§à¦¯à¦¾à¦² সমà§à¦ªà¦¾à¦¦à¦¨:"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "অকারà§à¦¯à¦•à¦° অà§à¦¯à¦¾à¦•à¦¶à¦¨ ('/' বা ':' ছাড়া কিছà§à¦‡ যাবে না)।"
-
-#, fuzzy
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "নোডের সাথে সংযà§à¦•à§à¦¤ করà§à¦¨:"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "টেমপà§à¦²à§‡à¦Ÿ à¦à¦° version.txt ফরমà§à¦¯à¦¾à¦Ÿ অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯à¥¤ Revision কোন কাংখিত আইডেনà§à¦Ÿà¦¿à¦«à¦¾à§Ÿà¦¾à¦° "
-#~ "নয়।"
-
-#, fuzzy
-#~ msgid "Can't write file."
-#~ msgstr "টাইলটি খà§à¦à¦œà§‡ পাওয়া যায়নি:"
-
-#, fuzzy
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "পà§à¦°à¦•à¦²à§à¦ªà§‡à¦° পথে engine.cfg তৈরি করা সমà§à¦­à¦¬ হয়নি।"
-
-#~ msgid "Replace By"
-#~ msgstr "à¦à¦° দà§à¦¬à¦¾à¦°à¦¾ পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
-
-#~ msgid "Backwards"
-#~ msgstr "পিছনের/অতীতের দিকে"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨à§‡ অবহিত করà§à¦¨"
-
-#~ msgid "Skip"
-#~ msgstr "অতিকà§à¦°à¦® করে যান"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr ""
-#~ "আপনার পà§à¦°à¦œà§‡à¦•à§à¦Ÿ à¦à¦•à¦Ÿà¦¿ খালি ফোলà§à¦¡à¦¾à¦°à§‡ তৈরি করা হবে (আপনি চাইলে à¦à¦•à¦Ÿà¦¿ নতà§à¦¨ ফোলà§à¦¡à¦¾à¦° "
-#~ "তৈরি করতে পারেন)।"
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "দারà§à¦£ খবর!"
-
-#, fuzzy
-#~ msgid "preview"
-#~ msgstr "পà§à¦°à¦¿à¦­à¦¿à¦‰"
-
-#~ msgid "Move Add Key"
-#~ msgstr "অà§à¦¯à¦¾à¦¡ কি মà§à¦­ করà§à¦¨"
-
-#~ msgid "Create Subscription"
-#~ msgstr "সদসà§à¦¯à¦¤à¦¾/সাবসà§à¦•à§à¦°à¦¿à¦ªà¦¶à¦¨ তৈরি করà§à¦¨"
-
-#~ msgid "List:"
-#~ msgstr "তালিকা:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "Emission Mask সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "Emitter পরিসà§à¦•à¦¾à¦° করà§à¦¨"
-
-#~ msgid " "
-#~ msgstr " "
-
-#~ msgid "Sections:"
-#~ msgstr "অংশাদি:"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr "উৎস:"
-
-#, fuzzy
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "বকà§à¦°à¦°à§‡à¦–া হতে বিনà§à¦¦à§ অপসারণ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Add Point to Line2D"
-#~ msgstr "বকà§à¦°à¦°à§‡à¦–ায় বিনà§à¦¦à§ যোগ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Move Point in Line2D"
-#~ msgstr "বকà§à¦°à¦°à§‡à¦–ায় বিনà§à¦¦à§ সরান"
-
-#, fuzzy
-#~ msgid "Split Segment (in line)"
-#~ msgstr "অংশ বিভকà§à¦¤ করà§à¦¨ (বকà§à¦°à¦°à§‡à¦–ায়)"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#, fuzzy
-#~ msgid "Setting '"
-#~ msgstr "সেটিংস"
-
-#~ msgid "Remote Inspector"
-#~ msgstr "রিমোট পরীকà§à¦·à¦•"
-
-#~ msgid "Live Scene Tree:"
-#~ msgstr "দৃশà§à¦¯à§‡à¦° সকà§à¦°à¦¿à¦¯à¦¼ শাখা:"
-
-#~ msgid "Remote Object Properties: "
-#~ msgstr "রিমোট বসà§à¦¤à§à¦° পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿à¦¸: "
-
-#, fuzzy
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "শà§à¦§à§à¦®à¦¾à¦¤à§à¦° নিরà§à¦¬à¦¾à¦šà¦¿à¦¤à¦¸à¦®à§‚হ"
-
-#, fuzzy
-#~ msgid "Selection -> Clear"
-#~ msgstr "শà§à¦§à§à¦®à¦¾à¦¤à§à¦° নিরà§à¦¬à¦¾à¦šà¦¿à¦¤à¦¸à¦®à§‚হ"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "Path à¦à¦° দিক অবশà§à¦¯à¦‡ à¦à¦•à¦Ÿà¦¿ কারà§à¦¯à¦•à¦° Viewport à¦à¦° দিকে নিরà§à¦¦à§‡à¦¶ করাতে হবে। সেই "
-#~ "Viewport অবশà§à¦¯à¦‡ 'render target' মোডে নিরà§à¦§à¦¾à¦°à¦¨ করতে হবে।"
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "à¦à¦‡ sprite টি কারà§à¦¯à¦•à¦° করতে path পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿à¦¤à§‡ নিরà§à¦§à¦¾à¦°à¦¿à¦¤ Viewport টি অবশà§à¦¯à¦‡ "
-#~ "'render target' ঠনিরà§à¦§à¦¾à¦°à¦¿à¦¤ করতে হবে।"
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "'%s' à¦à¦° জনà§à¦¯ মেথডের তালিকা:"
-
-#~ msgid "Arguments:"
-#~ msgstr "মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ-সমূহ:"
-
-#~ msgid "Return:"
-#~ msgstr "পà§à¦°à¦¤à§à¦¯à¦¾à¦¬à¦°à§à¦¤à¦¨:"
-
-#~ msgid "Added:"
-#~ msgstr "সংযোজিত:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€à¦° উপ-গঠনবিনà§à¦¯à¦¾à¦¸ (subtexture) সংরকà§à¦·à¦£ অসমরà§à¦¥ হয়েছে:"
-
-#~ msgid "Setting Up..."
-#~ msgstr "সà§à¦¥à¦¾à¦ªà¦¿à¦¤/বিনà§à¦¯à¦¸à§à¦¤ হচà§à¦›à§‡..."
-
-#~ msgid "Error loading scene."
-#~ msgstr "দৃশà§à¦¯ লোডে সমসà§à¦¯à¦¾ হয়েছে।"
-
-#~ msgid "Re-Import"
-#~ msgstr "পà§à¦¨-ইমà§à¦ªà§‹à¦°à§à¦Ÿ"
-
-#~ msgid "Please wait for scan to complete."
-#~ msgstr "সà§à¦•à§à¦¯à¦¾à¦¨ সমà§à¦ªà¦¨à§à¦¨ হওয়া পরà§à¦¯à¦¨à§à¦¤ অনà§à¦—à§à¦°à¦¹ করে অপেকà§à¦·à¦¾ করà§à¦¨à¥¤"
-
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr "পà§à¦¨à¦°à¦¾à§Ÿ-ইমà§à¦ªà§‹à¦°à§à¦Ÿ করতে বরà§à¦¤à¦®à¦¾à¦¨ দৃশà§à¦¯à¦Ÿà¦¿à¦•à§‡ অবশà§à¦¯à¦‡ সংরকà§à¦·à¦£ করতে হবে।"
-
-#~ msgid "Re-Importing"
-#~ msgstr "পà§à¦¨à¦°à¦¾à§Ÿ ইমà§à¦ªà§‹à¦°à§à¦Ÿ হচà§à¦›à§‡"
-
-#~ msgid "Re-Import Changed Resources"
-#~ msgstr "পà§à¦¨-ইমà§à¦ªà§‹à¦°à§à¦Ÿà§‡ রিসোরà§à¦¸-সমূহ পরিবরà§à¦¤à¦¿à¦¤ হয়েছে"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr "সংরকà§à¦·à¦£ à¦à¦¬à¦‚ পà§à¦¨-ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-
-#~ msgid "Same source and destination files, doing nothing."
-#~ msgstr "ফাইলà§à¦—à§à¦²à§‹à¦° à¦à¦•à¦‡ উৎস à¦à¦¬à¦‚ গনà§à¦¤à¦¬à§à¦¯à¦¸à§à¦¥à¦¾à¦¨, কিছà§à¦‡ করা হচà§à¦›à§‡ না।"
-
-#~ msgid "Same source and destination paths, doing nothing."
-#~ msgstr "পথগà§à¦²à§‹à¦° à¦à¦•à¦‡ উৎস à¦à¦¬à¦‚ গনà§à¦¤à¦¬à§à¦¯à¦¸à§à¦¥à¦¾à¦¨, কিছà§à¦‡ করা হচà§à¦›à§‡ না।"
-
-#~ msgid "Can't move directories to within themselves."
-#~ msgstr "সà§à¦¥à¦¾à¦¨à¦¸à¦®à§‚হকে তাদের মাà¦à§‡à¦‡ সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦° করা সমà§à¦­à¦¬ নয়।"
-
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "নতà§à¦¨ নাম à¦à¦¬à¦‚ অবসà§à¦¥à¦¾à¦¨ বাছাই করà§à¦¨:"
-
-#~ msgid "Info"
-#~ msgstr "তথà§à¦¯"
-
-#~ msgid "No bit masks to import!"
-#~ msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ করার জনà§à¦¯ কোনো বিট মাসà§à¦• নেই!"
-
-#~ msgid "Target path is empty."
-#~ msgstr "উদà§à¦¦à§‡à¦¶à§à¦¯à¦¿à¦¤ পথটি খালি।"
-
-#~ msgid "Target path must be a complete resource path."
-#~ msgstr "উদà§à¦¦à§‡à¦¶à§à¦¯à¦¿à¦¤ পথটি অবশà§à¦¯à¦‡ à¦à¦•à¦Ÿà¦¿ সমà§à¦ªà§à¦°à§à¦£ রিসোরà§à¦¸ পথ হতে হবে।"
-
-#~ msgid "Target path must exist."
-#~ msgstr "উদà§à¦¦à§‡à¦¶à§à¦¯à¦¿à¦¤ পথটি অবশà§à¦¯à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨ হতে হবে।"
-
-#~ msgid "Import BitMasks"
-#~ msgstr "BitMasks ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-
-#~ msgid "Source Texture(s):"
-#~ msgstr "টেকà§à¦¸à¦¾à¦°(সমূহ)-à¦à¦° উৎস:"
-
-#~ msgid "Target Path:"
-#~ msgstr "উদà§à¦¦à§‡à¦¶à§à¦¯à¦¿à¦¤ পথ:"
-
-#~ msgid "Accept"
-#~ msgstr "গà§à¦°à¦¹à¦£ করà§à¦¨"
-
-#~ msgid "Bit Mask"
-#~ msgstr "বিট-মাসà§à¦• (Bit Mask)"
-
-#~ msgid "No source font file!"
-#~ msgstr "ফনà§à¦Ÿà§‡à¦° কোনো উৎস ফাইল নেই!"
-
-#~ msgid "No target font resource!"
-#~ msgstr "ফনà§à¦Ÿà§‡à¦° কোনো উদà§à¦¦à§‡à¦¶à§à¦¯à¦¿à¦¤ রিসোরà§à¦¸ নেই!"
-
-#, fuzzy
-#~ msgid ""
-#~ "Invalid file extension.\n"
-#~ "Please use .font."
-#~ msgstr ""
-#~ "ফাইলের অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ à¦à¦•à§à¦¸à¦Ÿà§‡à¦¨à¦¶à¦¨à¥¤\n"
-#~ "অনà§à¦—à§à¦°à¦¹ করে .fnt বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨à¥¤"
-
-#~ msgid "Couldn't save font."
-#~ msgstr "ফনà§à¦Ÿ সংরকà§à¦·à¦£ করা সমà§à¦­à¦¬ হয়নি।"
-
-#~ msgid "Source Font:"
-#~ msgstr "ফনà§à¦Ÿà§‡à¦° উৎস:"
-
-#~ msgid "Dest Resource:"
-#~ msgstr "রিসোরà§à¦¸à§‡à¦° গনà§à¦¤à¦¬à§à¦¯à¦¸à§à¦¥à¦¾à¦¨:"
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr ""
-#~ "বাদামী রঙà§à¦—ের দà§à¦°à§à¦¤ শিয়ালটি অলস কà§à¦•à§à¦°à§‡à¦° উপর দিয়ে লাফিয়ে যায় (The quick brown "
-#~ "fox jumps over the lazy dog.)।"
-
-#~ msgid "Test:"
-#~ msgstr "পরীকà§à¦·à¦¾:"
-
-#~ msgid "Options:"
-#~ msgstr "সিদà§à¦§à¦¾à¦¨à§à¦¤à¦¸à¦®à§‚হ (অপশন):"
-
-#~ msgid "Font Import"
-#~ msgstr "ফনà§à¦Ÿ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-
-#~ msgid ""
-#~ "This file is already a Godot font file, please supply a BMFont type file "
-#~ "instead."
-#~ msgstr ""
-#~ "à¦à¦‡ ফাইলটি ইতিমধà§à¦¯à§‡à¦‡ à¦à¦•à¦Ÿà¦¿ Godot ফনà§à¦Ÿ ফাইল, পরিবরà§à¦¤à§‡ অনà§à¦—à§à¦°à¦¹ করে BMFont ধরণের "
-#~ "ফাইল পà§à¦°à¦¦à¦¾à¦¨ করà§à¦¨à¥¤"
-
-#~ msgid "Failed opening as BMFont file."
-#~ msgstr "BMFont ফাইল খোলা বà§à¦¯à¦°à§à¦¥ হয়েছে।"
-
-#~ msgid "Invalid font custom source."
-#~ msgstr "সà§à¦¬à¦¨à¦¿à¦°à§à¦®à¦¿à¦¤ ফনà§à¦Ÿà§‡à¦° অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ উৎস।"
-
-#~ msgid "No meshes to import!"
-#~ msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ করার মতো কোনো মেস নেই!"
-
-#~ msgid "Single Mesh Import"
-#~ msgstr "à¦à¦•à¦• মেস ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-
-#~ msgid "Source Mesh(es):"
-#~ msgstr "মেস(সমূহ)-à¦à¦° উৎস:"
-
-#~ msgid "Surface %d"
-#~ msgstr "পৃষà§à¦ à¦¤à¦² %d"
-
-#~ msgid "No samples to import!"
-#~ msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ করার মতো কোনো নমà§à¦¨à¦¾ নেই!"
-
-#~ msgid "Import Audio Samples"
-#~ msgstr "শবà§à¦¦à§‡à¦° নমà§à¦¨à¦¾à¦¸à¦®à§‚হ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-
-#~ msgid "Source Sample(s):"
-#~ msgstr "নমà§à¦¨à¦¾(সমূহ)-à¦à¦° উৎস:"
-
-#~ msgid "Audio Sample"
-#~ msgstr "শবà§à¦¦à§‡à¦° নমà§à¦¨à¦¾"
-
-#~ msgid "New Clip"
-#~ msgstr "নতà§à¦¨ কà§à¦²à¦¿à¦ª"
-
-#~ msgid "Flags"
-#~ msgstr "পতাকাসমূহ"
-
-#~ msgid "Bake FPS:"
-#~ msgstr "সিদà§à¦§ FPS:"
-
-#~ msgid "Optimizer"
-#~ msgstr "পরিমারà§à¦œà¦•"
-
-#~ msgid "Max Linear Error"
-#~ msgstr "সরà§à¦¬à§‡à¦¾à¦šà§à¦š রৈখিক ভà§à¦²/সমসà§à¦¯à¦¾"
-
-#~ msgid "Max Angular Error"
-#~ msgstr "সরà§à¦¬à§‡à¦¾à¦šà§à¦š কৌণিক ভà§à¦²/সমসà§à¦¯à¦¾"
-
-#~ msgid "Max Angle"
-#~ msgstr "সরà§à¦¬à§‡à¦¾à¦šà§à¦š কোণ"
-
-#~ msgid "Start(s)"
-#~ msgstr "আরমà§à¦­(সমূহ)"
-
-#~ msgid "Source path is empty."
-#~ msgstr "উৎসের পথটি খালি।"
-
-#~ msgid "Couldn't load post-import script."
-#~ msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ-পরবরà§à¦¤à§€ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ লোড করা সমà§à¦­à¦¬ হয়নি।"
-
-#~ msgid "Invalid/broken script for post-import."
-#~ msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ-পরবরà§à¦¤à§€ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ অকারà§à¦¯à¦•à¦°/তà§à¦°à§à¦Ÿà¦¿à¦ªà§‚রà§à¦£à¥¤"
-
-#~ msgid "Error importing scene."
-#~ msgstr "দৃশà§à¦¯ ইমà§à¦ªà§‹à¦°à§à¦Ÿà§‡ সমসà§à¦¯à¦¾ হয়েছে।"
-
-#~ msgid "Import 3D Scene"
-#~ msgstr "3D দৃশà§à¦¯ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-
-#~ msgid "Source Scene:"
-#~ msgstr "উৎস দৃশà§à¦¯:"
-
-#~ msgid "Same as Target Scene"
-#~ msgstr "উদà§à¦¦à§‡à¦¶à§à¦¯à¦¿à¦¤ দৃশà§à¦¯à§‡à¦° নà§à¦¯à¦¾à§Ÿ"
-
-#~ msgid "Shared"
-#~ msgstr "শেয়ারকৃত"
-
-#~ msgid "Target Texture Folder:"
-#~ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° উদà§à¦¦à§‡à¦¶à§à¦¯à¦¿à¦¤ ফোলà§à¦¡à¦¾à¦°:"
-
-#~ msgid "Custom Root Node Type:"
-#~ msgstr "সà§à¦¬à¦¨à¦¿à¦°à§à¦®à¦¿à¦¤ মূল নোডের ধরণ:"
-
-#~ msgid "Auto"
-#~ msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿ"
-
-#~ msgid "The Following Files are Missing:"
-#~ msgstr "নিমà§à¦¨à§‹à¦•à§à¦¤ ফাইলসমূহ অনà§à¦ªà¦¸à§à¦¥à¦¿à¦¤:"
-
-#~ msgid "Import Anyway"
-#~ msgstr "যেকোনো উপায়েই ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-
-#~ msgid "Edited scene has not been saved, open imported scene anyway?"
-#~ msgstr "সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ দৃশà§à¦¯ সংরকà§à¦·à¦£ করা হয়নি, তবà§à¦“ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করা দৃশà§à¦¯à¦Ÿà¦¿ খà§à¦²à¦¬à§‡à¦¨?"
-
-#~ msgid "Import Image:"
-#~ msgstr "ছবি ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨:"
-
-#~ msgid "Couldn't localize path: %s (already local)"
-#~ msgstr "পথ সà§à¦¥à¦¾à¦¨à§€à¦¯à¦¼à¦•à¦°à¦£ সমà§à¦­à¦¬ হচà§à¦›à§‡ না: %s (ইতিমধà§à¦¯à§‡à¦‡ সà§à¦¥à¦¾à¦¨à§€à¦¯à¦¼)"
-
-#~ msgid "3D Scene Animation"
-#~ msgstr "3D দৃশà§à¦¯à§‡à¦° অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨"
-
-#~ msgid "Uncompressed"
-#~ msgstr "অসংকà§à¦šà¦¿à¦¤"
-
-#~ msgid "Compress Lossless (PNG)"
-#~ msgstr "ধà§à¦¬à¦‚সবিহীন সঙà§à¦•à§‹à¦šà¦¨ (PNG)"
-
-#~ msgid "Compress Lossy (WebP)"
-#~ msgstr "ধà§à¦¬à¦‚সাতà§à¦®à¦• সঙà§à¦•à§‹à¦šà¦¨ (WebP)"
-
-#~ msgid "Compress (VRAM)"
-#~ msgstr "সঙà§à¦•à§‹à¦šà¦¨ (VRAM)"
-
-#~ msgid "Texture Format"
-#~ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° ফরমà§à¦¯à¦¾à¦Ÿ"
-
-#~ msgid "Texture Compression Quality (WebP):"
-#~ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸ সঙà§à¦•à§‹à¦šà¦¨à§‡à¦° গà§à¦£à¦®à¦¾à¦¨ (WebP):"
-
-#~ msgid "Please specify some files!"
-#~ msgstr "অনà§à¦—à§à¦°à¦¹ করে কিছৠফাইল নিরà§à¦¦à¦¿à¦·à§à¦Ÿ করে দিন!"
-
-#~ msgid "At least one file needed for Atlas."
-#~ msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€à¦° জনà§à¦¯ কমপকà§à¦·à§‡ à¦à¦•à¦Ÿà¦¿ ফাইল পà§à¦°à¦¯à¦¼à§‹à¦œà¦¨à¥¤"
-
-#~ msgid "Error importing:"
-#~ msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿà§‡ সমসà§à¦¯à¦¾ হয়েছে:"
-
-#~ msgid "Max Texture Size:"
-#~ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° সরà§à¦¬à§‡à¦¾à¦šà§à¦š আকার:"
-
-#~ msgid "Import Textures for Atlas (2D)"
-#~ msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€à¦° জনà§à¦¯ গঠনবিনà§à¦¯à¦¾à¦¸ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨ (2D)"
-
-#~ msgid "Large Texture"
-#~ msgstr "বৃহৎ গঠনবিনà§à¦¯à¦¾à¦¸"
-
-#~ msgid "Import Large Textures (2D)"
-#~ msgstr "বৃহৎ গঠনবিনà§à¦¯à¦¾à¦¸ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨ (2D)"
-
-#~ msgid "Source Texture"
-#~ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° উৎস"
-
-#~ msgid "Base Atlas Texture"
-#~ msgstr "গোড়ার à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€à¦° গঠনবিনà§à¦¯à¦¾à¦¸"
-
-#~ msgid "Source Texture(s)"
-#~ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸(সমূহ)-à¦à¦° উৎস"
-
-#~ msgid "Import Textures for 2D"
-#~ msgstr "2D-à¦à¦° জনà§à¦¯ গঠনবিনà§à¦¯à¦¾à¦¸à¦¸à¦®à§‚হ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-
-#~ msgid "Import Textures for 3D"
-#~ msgstr "3D-à¦à¦° জনà§à¦¯ গঠনবিনà§à¦¯à¦¾à¦¸à¦¸à¦®à§‚হ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-
-#~ msgid "Import Textures"
-#~ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à¦¸à¦®à§‚হ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-
-#~ msgid "2D Texture"
-#~ msgstr "2D গঠনবিনà§à¦¯à¦¾à¦¸"
-
-#~ msgid "3D Texture"
-#~ msgstr "3D গঠনবিনà§à¦¯à¦¾à¦¸"
-
-#~ msgid "Atlas Texture"
-#~ msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€à¦° গঠনবিনà§à¦¯à¦¾à¦¸"
-
-#~ msgid ""
-#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
-#~ "to the project."
-#~ msgstr ""
-#~ "নোটিশ: 2D টেকà§à¦¸à¦šà¦¾à¦° (texture) ইমà§à¦ªà§‹à¦°à§à¦Ÿ (import) করা অতà§à¦¯à¦¾à¦¬à¦¶à§à¦¯à¦• নয়। শà§à¦§à§à¦®à¦¾à¦¤à§à¦° png/"
-#~ "jpg ফাইলসমূহ পà§à¦°à¦•à¦²à§à¦ªà§‡ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨à¥¤"
-
-#~ msgid "Crop empty space."
-#~ msgstr "খালি সà§à¦¥à¦¾à¦¨ ছেà¦à¦Ÿà§‡ ফেলà§à¦¨à¥¤"
-
-#~ msgid "Texture"
-#~ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸"
-
-#~ msgid "Import Large Texture"
-#~ msgstr "বৃহৎ গঠনবিনà§à¦¯à¦¾à¦¸ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-
-#~ msgid "Load Source Image"
-#~ msgstr "উৎস হতে ছবি লোড করà§à¦¨"
-
-#~ msgid "Slicing"
-#~ msgstr "টà§à¦•à¦°à§‹ করà§à¦¨"
-
-#~ msgid "Saving"
-#~ msgstr "সংরকà§à¦·à¦¿à¦¤ হচà§à¦›à§‡"
-
-#~ msgid "Couldn't save large texture:"
-#~ msgstr "বৃহৎ গঠনবিনà§à¦¯à¦¾à¦¸ সংরকà§à¦·à¦£ করা সমà§à¦­à¦¬ হচà§à¦›à§‡ না:"
-
-#~ msgid "Build Atlas For:"
-#~ msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€ নিরà§à¦®à¦¾à¦£ করà§à¦¨:"
-
-#~ msgid "Loading Image:"
-#~ msgstr "ছবি লোড করা হচà§à¦›à§‡:"
-
-#~ msgid "Converting Images"
-#~ msgstr "ছবিসমূহ রূপানà§à¦¤à¦° করা হচà§à¦›à§‡"
-
-#~ msgid "Cropping Images"
-#~ msgstr "ছবিসমূহ ছাà¦à¦Ÿà¦¾ হচà§à¦›à§‡"
-
-#~ msgid "Couldn't save atlas image:"
-#~ msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€à¦° ছবি সংরকà§à¦·à¦£ করা সমà§à¦­à¦¬ হচà§à¦›à§‡ না:"
-
-#~ msgid "Invalid translation source!"
-#~ msgstr "অকারà§à¦¯à¦•à¦° অনà§à¦¬à¦¾à¦¦à§‡à¦° উৎস!"
-
-#~ msgid "Column"
-#~ msgstr "কলাম"
-
-#~ msgid "No items to import!"
-#~ msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ করার মতো কোনো বসà§à¦¤à§ নেই!"
-
-#~ msgid "No target path!"
-#~ msgstr "কোনো উদà§à¦¦à§‡à¦¶à§à¦¯à¦¿à¦¤ পথ নেই!"
-
-#~ msgid "Import Translations"
-#~ msgstr "অনà§à¦¬à¦¾à¦¦à¦¸à¦®à§‚হ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-
-#~ msgid "Couldn't import!"
-#~ msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ করা সমà§à¦­à¦¬ হচà§à¦›à§‡ না!"
-
-#~ msgid "Import Translation"
-#~ msgstr "অনà§à¦¬à¦¾à¦¦ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-
-#~ msgid "Source CSV:"
-#~ msgstr "CSV-à¦à¦° উৎস:"
-
-#~ msgid "Ignore First Row"
-#~ msgstr "পà§à¦°à¦¥à¦® সারি অগà§à¦°à¦¾à¦¹à§à¦¯ করà§à¦¨"
-
-#~ msgid "Compress"
-#~ msgstr "সঙà§à¦•à§‹à¦šà¦¨ করà§à¦¨"
-
-#, fuzzy
-#~ msgid "Add to Project (project.godot)"
-#~ msgstr "পà§à¦°à¦•à¦²à§à¦ªà§‡ সংযà§à¦•à§à¦¤ করà§à¦¨ (engine.cfg)"
-
-#~ msgid "Import Languages:"
-#~ msgstr "ভাষাসমূহ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨:"
-
-#~ msgid "Translation"
-#~ msgstr "অনà§à¦¬à¦¾à¦¦"
-
-#~ msgid "Triangle #"
-#~ msgstr "তà§à¦°à¦¿à¦­à§à¦œ #"
-
-#~ msgid "Light Baker Setup:"
-#~ msgstr "লাইটà§â€Œ সিদà§à¦§/বেকà§â€Œ-à¦à¦° সেটআপ:"
-
-#~ msgid "Fixing Lights"
-#~ msgstr "লাইটà§â€Œà¦¸à¦®à§‚হ ঠিক করা হচà§à¦›à§‡"
-
-#~ msgid "Making BVH"
-#~ msgstr "BVH তৈরি করা হচà§à¦›à§‡"
-
-#~ msgid "Allocating Texture #"
-#~ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸ বণà§à¦Ÿà¦¿à¦¤ হচà§à¦›à§‡ #"
-
-#~ msgid "Baking Triangle #"
-#~ msgstr "তà§à¦°à¦¿à¦­à§à¦œ সিদà§à¦§/বেকà§â€Œ করা হচà§à¦›à§‡ #"
-
-#~ msgid "Post-Processing Texture #"
-#~ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾-পরবরà§à¦¤à§€ পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾à¦•à¦°à¦£ #"
-
-#~ msgid "Reset the lightmap octree baking process (start over)."
-#~ msgstr ""
-#~ "লাইটà§à¦®à§à¦¯à¦¾à¦ª ওকটà§à¦°à§€à¦° (octree) সিদà§à¦§/বেকà§â€Œ-à¦à¦° পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾à¦•à¦°à¦£ পà§à¦¨:সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨ (পà§à¦¨à¦°à¦¾à¦°à¦®à§à¦­)।"
-
-#~ msgid "Zoom Set..."
-#~ msgstr "জà§à¦®à§ নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨..."
-
-#~ msgid "Parse BBCode"
-#~ msgstr "BBCode বিশà§à¦²à§‡à¦·à¦£ করà§à¦¨"
-
-#~ msgid "Length:"
-#~ msgstr "লমà§à¦¬à¦¾:"
-
-#~ msgid "Open Sample File(s)"
-#~ msgstr "নমà§à¦¨à¦¾ ফাইল(সমূহ) খà§à¦²à§à¦¨"
-
-#~ msgid "ERROR: Couldn't load sample!"
-#~ msgstr "সমসà§à¦¯à¦¾: নমà§à¦¨à¦¾ লোড করা সমà§à¦­à¦¬ হয়নি!"
-
-#~ msgid "Add Sample"
-#~ msgstr "নমà§à¦¨à¦¾ যোগ করà§à¦¨"
-
-#~ msgid "Rename Sample"
-#~ msgstr "নমà§à¦¨à¦¾ পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•à¦°à¦£ করà§à¦¨"
-
-#~ msgid "Delete Sample"
-#~ msgstr "নমà§à¦¨à¦¾ অপসারণ করà§à¦¨"
-
-#~ msgid "16 Bits"
-#~ msgstr "১৬ বিটসà§â€Œ"
-
-#~ msgid "8 Bits"
-#~ msgstr "৮ বিটসà§â€Œ"
-
-#~ msgid "Stereo"
-#~ msgstr "সà§à¦Ÿà§‡à¦°à¦¿à¦“"
-
-#~ msgid "Scaling to %s%%."
-#~ msgstr "%s%% -ঠমাপিত হচà§à¦›à§‡à¥¤"
-
-#~ msgid "Bucket"
-#~ msgstr "বাকেটà§â€Œ"
-
-#~ msgid "Invalid project path, the path must exist!"
-#~ msgstr "অকারà§à¦¯à¦•à¦° পà§à¦°à¦•à¦²à§à¦ªà§‡à¦° পথ, পথটি অবশà§à¦¯à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨ হতে হবে!"
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must not exist."
-#~ msgstr "অকারà§à¦¯à¦•à¦° পà§à¦°à¦•à¦²à§à¦ªà§‡à¦° পথ, engine.cfg অবশà§à¦¯à¦‡ অনà§à¦ªà¦¸à§à¦¥à¦¿à¦¤ হতে হবে।"
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must exist."
-#~ msgstr "অকারà§à¦¯à¦•à¦° পà§à¦°à¦•à¦²à§à¦ªà§‡à¦° পথ, engine.cfg অবশà§à¦¯à¦‡ উপসà§à¦¥à¦¿à¦¤ হতে হবে।"
-
-#~ msgid "Project Path (Must Exist):"
-#~ msgstr "পà§à¦°à¦•à¦²à§à¦ªà§‡à¦° পথ (অবশà§à¦¯à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨ হতে হবে):"
-
-#~ msgid "Create New Resource"
-#~ msgstr "নতà§à¦¨ রিসোরà§à¦¸ তৈরি করà§à¦¨"
-
-#~ msgid "Open Resource"
-#~ msgstr "রিসোরà§à¦¸ খà§à¦²à§à¦¨"
-
-#~ msgid "Save Resource"
-#~ msgstr "রিসোরà§à¦¸ সংরকà§à¦·à¦£ করà§à¦¨"
-
-#~ msgid "Resource Tools"
-#~ msgstr "রিসোরà§à¦¸-à¦à¦° সরঞà§à¦œà¦¾à¦®à¦¸à¦®à§‚হ"
-
-#, fuzzy
-#~ msgid "Tiles"
-#~ msgstr "ফাইল"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#~ msgid "Close scene? (Unsaved changes will be lost)"
-#~ msgstr "দৃশà§à¦¯ বনà§à¦§ করবেন? (অসংরকà§à¦·à¦¿à¦¤ পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ হারিয়ে যাবে)"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr ""
-#~ "পà§à¦°à¦•à¦²à§à¦ª মà§à¦¯à¦¾à¦¨à§‡à¦œà¦¾à¦° (Project Manager) খà§à¦²à¦¬à§‡à¦¨? \n"
-#~ "(অ-সংরকà§à¦·à¦¿à¦¤ পরিবরà§à¦¤à¦¨-সমূহ হারিয়ে যাবে)"
-
-#~ msgid "Close Goto Prev. Scene"
-#~ msgstr "বনà§à¦§ করে পূরà§à¦¬à§‡à¦° দৃশà§à¦¯à§‡ যান"
-
-#~ msgid "Del"
-#~ msgstr "ডিলিট/অপসারণ"
-
-#~ msgid "just pressed"
-#~ msgstr "à¦à¦‡à¦®à¦¾à¦¤à§à¦° চাপিত"
-
-#, fuzzy
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr ""
-#~ "সারà§à¦Ÿà¦¿à¦«à¦¿à¦•à§‡à¦Ÿ ফাইলটি পড়া সমà§à¦­à¦¬ হচà§à¦›à§‡ না। ফাইলের পথ à¦à¦¬à¦‚ পাসওয়ারà§à¦¡ দà§à¦Ÿà§‹à¦‡ কি সঠিক "
-#~ "দেয়া হয়েছে?"
-
-#~ msgid "Error creating the package signature."
-#~ msgstr "পà§à¦¯à¦¾à¦•à§‡à¦œà§‡à¦° সà§à¦¬à¦¾à¦•à§à¦·à¦° (package signature) তৈরিতে সমসà§à¦¯à¦¾ হয়েছে।"
-
-#, fuzzy
-#~ msgid "RAW Mode"
-#~ msgstr "চালানোর মোড:"
-
-#~ msgid "Node From Scene"
-#~ msgstr "দৃশà§à¦¯ হতে নোড"
-
-#~ msgid "Import assets to the project."
-#~ msgstr "উপাদানসমূহ পà§à¦°à¦•à¦²à§à¦ªà§‡ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨à¥¤"
-
-#~ msgid "Export the project to many platforms."
-#~ msgstr "পà§à¦°à¦•à¦²à§à¦ªà¦Ÿà¦¿ à¦à¦•à¦¾à¦§à¦¿à¦• পà§à¦²à¦¾à¦Ÿà¦«à¦°à§à¦®à§‡ à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨à¥¤"
-
-#~ msgid "Alerts when an external resource has changed."
-#~ msgstr "বহি:সà§à¦¥ রিসোরà§à¦¸à§‡à¦° পরিবরà§à¦¤à¦¨à§‡ সতরà§à¦• করে।"
-
-#~ msgid "Open https://godotengine.org at tutorials section."
-#~ msgstr "টিউটোরিয়ালের সà§à¦¥à¦¾à¦¨à§‡ https://godotengine.org খà§à¦²à§à¦¨à¥¤"
-
-#~ msgid "No scene selected to instance!"
-#~ msgstr "ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করার জনà§à¦¯ কোনো দৃশà§à¦¯ নিরà§à¦¬à¦¾à¦šà¦¨ করা হয়নি!"
-
-#~ msgid "Instance at Cursor"
-#~ msgstr "কারà§à¦¸à¦°à§‡à¦° সà§à¦¥à¦¾à¦¨à§‡ ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করà§à¦¨"
-
-#~ msgid "Use Default Light"
-#~ msgstr "পà§à¦°à¦¾à¦¥à¦®à¦¿à¦• লাইট বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨"
-
-#~ msgid "Default Light Normal:"
-#~ msgstr "লাইটের পà§à¦°à¦¾à¦¥à¦®à¦¿à¦• নরমাল:"
-
-#~ msgid "Ambient Light Color:"
-#~ msgstr "অà§à¦¯à¦¾à¦®à§à¦¬à¦¿à§Ÿà§‡à¦¨à§à¦Ÿ লাইটের রঙ:"
-
-#~ msgid "Invalid parent class name"
-#~ msgstr "অভিভাবকের অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ কà§à¦²à¦¾à¦¸ নাম"
-
-#~ msgid "Valid chars:"
-#~ msgstr "গà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ অকà§à¦·à¦°à¦¸à¦®à§‚হ:"
-
-#~ msgid "Valid name"
-#~ msgstr "গà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ নাম"
-
-#~ msgid "Class name is invalid!"
-#~ msgstr "কà§à¦²à¦¾à¦¸ নাম অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯!"
-
-#~ msgid "Parent class name is invalid!"
-#~ msgstr "অভিভাবকের কà§à¦²à¦¾à¦¸ নাম অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯!"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr "Path à¦à¦° দিক অবশà§à¦¯à¦‡ à¦à¦•à¦Ÿà¦¿ কারà§à¦¯à¦•à¦° Particles2D à¦à¦° দিকে নিরà§à¦¦à§‡à¦¶ করাতে হবে।"
-
-#~ msgid "Surface"
-#~ msgstr "পৃষà§à¦ à¦¤à¦²"
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "SamplePlayer-ঠশবà§à¦¦ চালাতে à¦à¦° 'samples'-ঠà¦à¦•à¦Ÿà¦¿ SampleLibrary তৈরি বা "
-#~ "নিরà§à¦§à¦¾à¦°à¦¨ করতে হবে।"
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "SpatialSamplePlayer-ঠশবà§à¦¦ চালাতে à¦à¦° 'samples'-ঠà¦à¦•à¦Ÿà¦¿ SampleLibrary তৈরি "
-#~ "বা নিরà§à¦§à¦¾à¦°à¦¨ করতে হবে।"
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "%d টি সংঘটন পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¿à¦¤ হয়েছে।"
-
-#~ msgid "Save Translatable Strings"
-#~ msgstr "অনà§à¦¬à¦¾à¦¦-সমà§à¦­à¦¬ শবà§à¦¦à¦®à¦¾à¦²à¦¾/বাকà§à¦¯-সমূহ সংরকà§à¦·à¦£ করà§à¦¨"
-
-#~ msgid "Edit Script Options"
-#~ msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ-à¦à¦° সিদà§à¦§à¦¾à¦¨à§à¦¤à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
-
-#~ msgid "Error exporting project!"
-#~ msgstr "পà§à¦°à¦•à¦²à§à¦ª à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿà§‡ সমসà§à¦¯à¦¾ হয়েছে!"
-
-#~ msgid "Error writing the project PCK!"
-#~ msgstr "পà§à¦°à¦•à¦²à§à¦ªà§‡à¦° PCK লিখতে সমসà§à¦¯à¦¾ হয়েছে!"
-
-#~ msgid "No exporter for platform '%s' yet."
-#~ msgstr "'%s' পà§à¦²à§à¦¯à¦¾à¦Ÿà¦«à¦°à§à¦®à§‡à¦° জনà§à¦¯ à¦à¦–নো কোনো à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿà¦¾à¦° নেই।"
-
-#~ msgid "Create Android keystore"
-#~ msgstr "অà§à¦¯à¦¾à¦¨à§à¦¡à§à¦°à¦¯à¦¼à§‡à¦¡ কীসà§à¦Ÿà§‹à¦° (keystore) তৈরি করà§à¦¨"
-
-#~ msgid "Organizational unit"
-#~ msgstr "সাংগঠনিক à¦à¦•à¦• (Organizational unit)"
-
-#~ msgid "Organization"
-#~ msgstr "সংগঠন"
-
-#~ msgid "City"
-#~ msgstr "শহর"
-
-#~ msgid "2 letter country code"
-#~ msgstr "২ অকà§à¦·à¦°à§‡ দেশের কোড"
-
-#~ msgid "User alias"
-#~ msgstr "বà§à¦¯à¦¬à¦¹à¦¾à¦°à¦•à¦¾à¦°à§€à¦° উপনাম (User alias)"
-
-#~ msgid "Password"
-#~ msgstr "পাসওয়ারà§à¦¡"
-
-#~ msgid "at least 6 characters"
-#~ msgstr "কমপকà§à¦·à§‡ ৬ টি অকà§à¦·à¦°"
-
-#~ msgid "File name"
-#~ msgstr "ফাইলের নাম"
-
-#~ msgid "Path : (better to save outside of project)"
-#~ msgstr "পথ : (পà§à¦°à¦•à¦²à§à¦ªà§‡à¦° বাইরে সংরকà§à¦·à¦£ করা ভালো হবে)"
-
-#~ msgid ""
-#~ "Release keystore is not set.\n"
-#~ "Do you want to create one?"
-#~ msgstr ""
-#~ "রিলিসের কীসà§à¦Ÿà§‹à¦° (keystore) সà§à¦¥à¦¾à¦ªà¦¨ করা নেই।\n"
-#~ "আপনি কি à¦à¦•à¦Ÿà¦¿ তৈরি করতে চান?"
-
-#~ msgid "Fill Keystore/Release User and Release Password"
-#~ msgstr ""
-#~ "কীসà§à¦Ÿà§‹à¦°(keystore)/রিলিসের বà§à¦¯à¦¬à¦¹à¦¾à¦°à¦•à¦¾à¦°à§€ (User) à¦à¦¬à¦‚ রিলিসের পাসওয়ারà§à¦¡ পূরণ করà§à¦¨"
-
-#~ msgid "Include"
-#~ msgstr "অনà§à¦¤à¦°à§à¦­à§à¦•à§à¦¤ করà§à¦¨"
-
-#~ msgid "Group name can't be empty!"
-#~ msgstr "গà§à¦°à§à¦ªà§‡à¦° নাম খালি হতে পারবে না!"
-
-#~ msgid "Invalid character in group name!"
-#~ msgstr "গà§à¦°à§à¦ªà§‡à¦° নামে অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ অকà§à¦·à¦°!"
-
-#~ msgid "Add Image Group"
-#~ msgstr "ছবির গà§à¦°à§à¦ª যোগ করà§à¦¨"
-
-#~ msgid "Project Export Settings"
-#~ msgstr "পà§à¦°à¦•à¦²à§à¦ª à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ-à¦à¦° সেটিংস"
-
-#~ msgid "Export to Platform"
-#~ msgstr "পà§à¦²à¦¾à¦Ÿà¦«à¦°à§à¦®à§‡ à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-
-#~ msgid "Export all files in the project directory."
-#~ msgstr "পà§à¦°à¦•à¦²à§à¦ªà§‡à¦° পথে সকল ফাইল à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨à¥¤"
-
-#~ msgid "Convert text scenes to binary on export."
-#~ msgstr "à¦à¦•à§à¦¸à¦ªà¦°à§à¦Ÿà§‡à¦° সময় টেকà§à¦¸à¦Ÿ দৃশà§à¦¯à¦—à§à¦²à§‹à¦•à§‡ বাইনারিতে রà§à¦ªà¦¾à¦¨à§à¦¤à¦° করà§à¦¨à¥¤"
-
-#~ msgid "Images"
-#~ msgstr "ছবিসমূহ"
-
-#~ msgid "Keep Original"
-#~ msgstr "মূলটিই (অরিজিনাল) রাখà§à¦¨"
-
-#~ msgid "Compress for Disk (Lossy, WebP)"
-#~ msgstr "ডিসà§à¦•à§‡à¦° জনà§à¦¯ সংকà§à¦šà¦¿à¦¤ করà§à¦¨ (ধà§à¦¬à¦‚সাতà§à¦®à¦•, WebP)"
-
-#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
-#~ msgstr "RAM-à¦à¦° জনà§à¦¯ সংকà§à¦šà¦¿à¦¤ করà§à¦¨ (BC/PVRTC/ETC)"
-
-#~ msgid "Convert Images (*.png):"
-#~ msgstr "ছবিসমূহ রূপানà§à¦¤à¦° করà§à¦¨ (*.png):"
-
-#~ msgid "Compress for Disk (Lossy) Quality:"
-#~ msgstr "ডিসà§à¦•-à¦à¦° জনà§à¦¯ সংকà§à¦šà¦¿à¦¤ করà§à¦¨ (ধà§à¦¬à¦‚সাতà§à¦®à¦• গà§à¦£à§‡à¦°):"
-
-#~ msgid "Shrink All Images:"
-#~ msgstr "সকল ছবি সংকà§à¦šà¦¿à¦¤ করà§à¦¨:"
-
-#~ msgid "Compress Formats:"
-#~ msgstr "ধরণসমূহ সংকোচন করà§à¦¨:"
-
-#~ msgid "Groups:"
-#~ msgstr "গà§à¦°à§à¦ªà¦¸à¦®à§‚হ:"
-
-#~ msgid "Compress Disk"
-#~ msgstr "ডিসà§à¦• সঙà§à¦•à§‹à¦šà¦¨"
-
-#~ msgid "Compress RAM"
-#~ msgstr "RAM সঙà§à¦•à§‹à¦šà¦¨"
-
-#~ msgid "Compress Mode:"
-#~ msgstr "সঙà§à¦•à§‹à¦šà¦¨ মোড:"
-
-#~ msgid "Lossy Quality:"
-#~ msgstr "ধà§à¦¬à¦‚সাতà§à¦®à¦• গà§à¦£à§‡à¦°:"
-
-#~ msgid "Shrink By:"
-#~ msgstr "সঙà§à¦•à§‹à¦šà¦¨ দà§à¦¬à¦¾à¦°à¦¾:"
-
-#~ msgid "Images:"
-#~ msgstr "ছবিসমূহ:"
-
-#~ msgid "Sample Conversion Mode: (.wav files):"
-#~ msgstr "নমà§à¦¨à¦¾ রূপানà§à¦¤à¦° মোড: (.wav ফাইল):"
-
-#~ msgid "Compress (RAM - IMA-ADPCM)"
-#~ msgstr "সঙà§à¦•à§‹à¦šà¦¨ (RAM - IMA-ADPCM)"
-
-#~ msgid "Sampling Rate Limit (Hz):"
-#~ msgstr "আদরà§à¦¶ রেট লিমিট (Hz):"
-
-#~ msgid "Trim"
-#~ msgstr "ছাà¦à¦Ÿà¦¾"
-
-#~ msgid "Trailing Silence:"
-#~ msgstr "পরিশিষà§à¦Ÿ নীরবতা:"
-
-#~ msgid "Export Project PCK"
-#~ msgstr "পà§à¦°à¦•à¦²à§à¦ªà§‡à¦° PCK à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-
-#~ msgid "Project Export"
-#~ msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ পà§à¦°à¦•à¦²à§à¦ª"
-
-#~ msgid "BakedLightInstance does not contain a BakedLight resource."
-#~ msgstr "BakedLightInstance কোনো BakedLight রিসোরà§à¦¸ ধারণ করে না।"
-
-#~ msgid "Lighting"
-#~ msgstr "লাইটিং"
-
-#~ msgid "Global"
-#~ msgstr "সারà§à¦¬à¦œà¦¨à§€à¦¨"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "à¦à¦° ধারক/বাহক অদৃশà§à¦¯ হওয়ায় à¦à¦‡ বসà§à¦¤à§à¦Ÿà¦¿ দৃশà§à¦¯à¦®à¦¾à¦¨ করা সমà§à¦­à¦¬ নয়। পà§à¦°à¦¥à¦®à§‡ ধারক/বাহককে "
-#~ "দৃশà§à¦¯à¦®à¦¾à¦¨ করà§à¦¨à¥¤"
diff --git a/editor/translations/br.po b/editor/translations/br.po
index 3cbe4155a9..696097454d 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -2061,14 +2061,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8263,18 +8279,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12804,7 +12808,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12813,6 +12822,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -13802,11 +13826,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Ul lennerezh fiñvskeudenn ne c'hell ket em lakaat da fiñval, nemet "
-#~ "lennerezhioù all."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Goullo ar gwask-paper"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 22b9e47836..54072e7552 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -6,7 +6,7 @@
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018, 2020.
# Rubén Moreno <ruben.moreno.romero@gmail.com>, 2018.
-# roger <616steam@gmail.com>, 2019, 2020.
+# roger <616steam@gmail.com>, 2019, 2020, 2021.
# Roger BR <drai_kin@hotmail.com>, 2019.
# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2020.
# Xavier Gomez <hiulit@gmail.com>, 2020, 2021.
@@ -21,8 +21,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-10-21 10:31+0000\n"
-"Last-Translator: Xavier Gomez <hiulit@gmail.com>\n"
+"PO-Revision-Date: 2021-11-20 22:06+0000\n"
+"Last-Translator: roger <616steam@gmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
"Language: ca\n"
@@ -30,7 +30,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.9.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2148,14 +2148,34 @@ msgstr "Mètodes"
msgid "Theme Properties"
msgstr "Propietats del tema"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Enumeracions"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Colors"
+msgstr "Color"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Constants"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Fonts"
+msgstr "Lletra"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Icons"
+msgstr "Icona"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Estil"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Enumeracions"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Descripcions de la Propietat"
@@ -2655,9 +2675,8 @@ msgid "Can't reload a scene that was never saved."
msgstr "No es pot recarregar una escena mai desada."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reload Saved Scene"
-msgstr "Desa Escena"
+msgstr "Recarregar l'Escena Desada"
#: editor/editor_node.cpp
msgid ""
@@ -3007,13 +3026,12 @@ msgid "Orphan Resource Explorer..."
msgstr "Navegador de Recursos Orfes..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reload Current Project"
-msgstr "Reanomena el Projecte"
+msgstr "Recarregar Projecte Actual"
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "Surt a la Llista de Projectes"
+msgstr "Sortir a la Llista de Projectes"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
@@ -3173,22 +3191,20 @@ msgid "Help"
msgstr "Ajuda"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Online Documentation"
-msgstr "Obrir documentació"
+msgstr "Documentació en Línia"
#: editor/editor_node.cpp
msgid "Questions & Answers"
-msgstr ""
+msgstr "Preguntes i Respostes"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Report a Bug"
-msgstr "ReImportar"
+msgstr "Informar d'un Bug"
#: editor/editor_node.cpp
msgid "Suggest a Feature"
-msgstr ""
+msgstr "Suggerir una Característica"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
@@ -3199,13 +3215,12 @@ msgid "Community"
msgstr "Comunitat"
#: editor/editor_node.cpp
-#, fuzzy
msgid "About Godot"
-msgstr "Quant a"
+msgstr "Quant a Godot"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr "Contribueix a el Desenvolupament de Godot"
+msgstr "Contribueix al Desenvolupament de Godot"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -4600,9 +4615,8 @@ msgid "MultiNode Set"
msgstr "Establir MultiNode"
#: editor/node_dock.cpp
-#, fuzzy
msgid "Select a single node to edit its signals and groups."
-msgstr "Seleccioneu un Node per editar Senyals i Grups."
+msgstr "Seleccioneu un únic node per editar les seves senyals i grups."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
@@ -8142,14 +8156,12 @@ msgid "Rear View."
msgstr "Vista Posterior."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Align Transform with View"
-msgstr "Alinear amb la Vista"
+msgstr "Alinear Transformació amb la Vista"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Align Rotation with View"
-msgstr "Alinea la Selecció amb la Vista"
+msgstr "Alinea Rotació amb la Vista"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
@@ -8160,9 +8172,8 @@ msgid "This operation requires a single selected node."
msgstr "Aquesta operació requereix un únic node seleccionat."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Auto Orthogonal Enabled"
-msgstr "Ortogonal"
+msgstr "Auto Ortogonal Activat"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
@@ -8305,9 +8316,8 @@ msgid "Couldn't find a solid floor to snap the selection to."
msgstr "No s'ha pogut trobar un sòl sòlid on ajustar la selecció."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Use Local Space"
-msgstr "Mode Espai Local (%s)"
+msgstr "Utilitzar Espai Local"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
@@ -8774,21 +8784,6 @@ msgstr "Regió de Textura"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Colors"
-msgstr "Color"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Fonts"
-msgstr "Lletra"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Icons"
-msgstr "Icona"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Styleboxes"
msgstr "StyleBox"
@@ -12962,14 +12957,12 @@ msgid "Object can't provide a length."
msgstr "L'objecte no pot proporcionar una longitud."
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-#, fuzzy
msgid "Export Mesh GLTF2"
-msgstr "Exporta Biblioteca de Models"
+msgstr "Exportar Malla GLTF2"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-#, fuzzy
msgid "Export GLTF..."
-msgstr "Exportar..."
+msgstr "Exportar GLTF..."
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
@@ -13818,7 +13811,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13827,6 +13825,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14983,1654 +14996,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Les constants no es poden modificar."
-
-#, fuzzy
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Crear Pose de Repòs (A partir dels Ossos)"
-
-#~ msgid "Bottom"
-#~ msgstr "Part inferior"
-
-#~ msgid "Left"
-#~ msgstr "Esquerra"
-
-#~ msgid "Right"
-#~ msgstr "Dreta"
-
-#~ msgid "Front"
-#~ msgstr "Davant"
-
-#~ msgid "Rear"
-#~ msgstr "Darrere"
-
-#, fuzzy
-#~ msgid "Nameless gizmo"
-#~ msgstr "Gizmo sense nom"
-
-#~ msgid "Package Contents:"
-#~ msgstr "Contingut del Paquet:"
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Esborra el perfil '%s'? (no es pot desfer)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Propietats Habilitades:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Característiques Habilitades:"
-
-#~ msgid "Unset"
-#~ msgstr "Desactivar"
-
-#~ msgid "Class Options"
-#~ msgstr "Opcions de Classe"
-
-#~ msgid "Set"
-#~ msgstr "Establir"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Desat(s) el(s) %s recurs(os) modificat(s)."
-
-#~ msgid "Q&A"
-#~ msgstr "Preguntes i Respostes"
-
-#~ msgid "Status:"
-#~ msgstr "Estat:"
-
-#~ msgid "Edit:"
-#~ msgstr "Edita:"
-
-#, fuzzy
-#~ msgid "Redownload"
-#~ msgstr "Torna a Baixar"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Instal·lat)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Mancant)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Ha fallat la sol·licitud."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Bucle de redirecció."
-
-#~ msgid "Download Complete."
-#~ msgstr "Baixada Completa."
-
-#~ msgid "Remove Template"
-#~ msgstr "Elimina la Plantilla"
-
-#~ msgid "Download Templates"
-#~ msgstr "Baixa plantilles"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Selecciona un mirror de la llista: (Maj+Clic: Obre en el Navegador)"
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "Mou l'AutoCàrrega"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Expandir Totes les Propietats"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Col·lapsar Totes les Propietats"
-
-#~ msgid "Copy Params"
-#~ msgstr "Copia els Paràmetres"
-
-#~ msgid "Open in Help"
-#~ msgstr "Obre dins l'Ajuda"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Substitueix la càmera del joc.\n"
-#~ "Cap instància del joc en execució."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Arrossega: gira"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Premeu 'v' per canviar el Pivot, 'Maj+v' per arrosegar el Pivot (mentre "
-#~ "es mou)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+Clic Dret: Selecció detallada per llista"
-
-#~ msgid "Clone Down"
-#~ msgstr "Clona avall"
-
-#~ msgid "Yaw"
-#~ msgstr "Guinyada"
-
-#~ msgid "Size"
-#~ msgstr "Mida:"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Arrossegar: Gira\n"
-#~ "Alt+Arrossegar: Mou\n"
-#~ "Alt+Clic Dret: Selecció de llista de profunditat"
-
-#, fuzzy
-#~ msgid "Sep.:"
-#~ msgstr "Sep.:"
-
-#~ msgid "Add All"
-#~ msgstr "Afegeix-ho Tot"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Menú d'edició de Temes."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Crea una Plantilla Buida"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Crea un Plantilla d'Editor Buida"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Crea a partir del Tema d'Editor actual"
-
-#~ msgid "Data Type:"
-#~ msgstr "Tipus de Dades:"
-
-#, fuzzy
-#~ msgid "Theme File"
-#~ msgstr "Tema"
-
-#~ msgid "Compiled"
-#~ msgstr "Compilat"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "Eliminar %d projectes de la llista?\n"
-#~ "El contingut del directori del projecte no es modificarà."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Eliminar aquest projecte de la llista?\n"
-#~ "El contingut del directori del projecte no es modificarà."
-
-#~ msgid "Templates"
-#~ msgstr "Plantilles"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Afegeix un camí remapat"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "No es pot executar en el node arrel."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "No es pot llegir la imatge de presentació:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "Utilitzant la imatge de presentació per defecte."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Un reproductor d'Animacions no pot animar-se a si mateix, només altres "
-#~ "reproductors."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "El porta-retalls és buit"
-
-#~ msgid "No"
-#~ msgstr "No"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr ""
-#~ "Aquesta escena no s'ha desat mai encara. Voleu desar-la abans d'executar-"
-#~ "la?"
-
-#, fuzzy
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "L'executable ADB no està configurat a la configuració de l'editor."
-
-#, fuzzy
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr ""
-#~ "OpenJDK Jarsigner no està configurat en la configuració de l'editor."
-
-#, fuzzy
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "La compilació personalitzada requereix un camí d'Android SDK vàlid en la "
-#~ "configuració de l'editor."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(Temps restant: %d:%02d s)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "S'estàn traçant les Malles: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "Il·luminant les Malles: "
-
-#~ msgid "Search complete"
-#~ msgstr "Cerca completa"
-
-#, fuzzy
-#~ msgid "No commit message was provided"
-#~ msgstr "Manca Nom"
-
-#, fuzzy
-#~ msgid "Add a commit message"
-#~ msgstr "Afegir un missatge de commit"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "Ja hi existex un fitxer o directori amb aquest nom."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Error en desar els canvis!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "S'han sobreescrit els Ajustos Predeterminats de l'Editor."
-
-#~ msgid "Move pivot"
-#~ msgstr "Moure pivot"
-
-#~ msgid "Move anchor"
-#~ msgstr "Moure àncora"
-
-#, fuzzy
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Modifica el elementCanvas"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Polígon -> UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->Polígon"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "Afegeix una Entrada"
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "Eliminar el Pedaç '%s' de la llista?"
-
-#~ msgid "Patches"
-#~ msgstr "Pedaços"
-
-#~ msgid "Make Patch"
-#~ msgstr "Crea un Pedaç"
-
-#, fuzzy
-#~ msgid "Pack File"
-#~ msgstr "Fitxers"
-
-#, fuzzy
-#~ msgid "No build apk generated at: "
-#~ msgstr "No s'ha generat cap compilació apk a: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Importació i sistema de fitxers"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "En ser exportat o desplegat, l'executable resultant intenta connectar-se "
-#~ "a l'IP d'aquest equip per iniciar-ne la depuració."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "L'escena actual no s'ha desat encara. Desa l'escena abans d'executar-la."
-
-#~ msgid "Revert"
-#~ msgstr "Reverteix"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Aquesta acció no es pot desfer. N'esteu segur?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Reverteix Escena"
-
-#~ msgid "Clear Script"
-#~ msgstr "Esborra l'Script"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Seguiment d'Incidències"
-
-#~ msgid "Request Docs"
-#~ msgstr "Sol·licitar Documentació"
-
-#, fuzzy
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "Ajudeu a millorar la documentació de Godot donant comentaris"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "%d ocurrència/es reemplaçades."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Crea un Cos Estàtic Convex"
-
-#, fuzzy
-#~ msgid "Failed creating shapes!"
-#~ msgstr "Ha fallat la creació de formes!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Aquesta classe no disposa encara de cap Tutorial. Podeu contribuir "
-#~ "[color=$color][url=$url] tot aportant-ne un[/url][/color] o [color="
-#~ "$color][url=$url2]sol·licitant-lo[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Descripció breu:"
-
-#~ msgid "Class Description"
-#~ msgstr "Descripció de la classe"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "L'exportació del projecte ha fallat amb el codi d'error %d."
-
-#~ msgid "Password:"
-#~ msgstr "Contrasenya:"
-
-#~ msgid "A digit cannot be the first character in a Identifier segment."
-#~ msgstr "Un dígit no pot ser el primer caràcter en un segment Identificador."
-
-#~ msgid ""
-#~ "The character '%s' cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "El caràcter '%s' no pot ser el primer caràcter en un segment "
-#~ "Identificador."
-
-#~ msgid "The Identifier must have at least one '.' separator."
-#~ msgstr "L'identificador ha de tenir com a mínim un separador '. '."
-
-#~ msgid "Pause the scene"
-#~ msgstr "Pausa l'escena"
-
-#~ msgid "Shift+"
-#~ msgstr "Maj +"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt +"
-
-#~ msgid "Control+"
-#~ msgstr "Control+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "Ajustar a la Quadrícula"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "Afegeix una Entrada"
-
-#~ msgid "Language"
-#~ msgstr "Llengua"
-
-#~ msgid "Inherits"
-#~ msgstr "Hereta"
-
-#~ msgid "Base Type:"
-#~ msgstr "Tipus Base:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Nodes disponibles:"
-
-#~ msgid "Input"
-#~ msgstr "Entrada"
-
-#~ msgid "Methods:"
-#~ msgstr "Mètodes:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Propietats del tema:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "Enumeracions:"
-
-#~ msgid "Constants:"
-#~ msgstr "Constants:"
-
-#~ msgid "Class Description:"
-#~ msgstr "Descripció de la classe:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "Descripcions de la Propietat:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "Descripcions del Mètode:"
-
-#~ msgid "Reverse sorting."
-#~ msgstr "Ordenació inversa."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Elimina els Nodes?"
-
-#~ msgid "No Matches"
-#~ msgstr "Cap Coincidència"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "No s'ha pogut escriure el fitxer file_type_cache.cch. No es desara el cau "
-#~ "de tipus de fitxers!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "No es pot accedir a '%s'. No es troba en el sistema de fitxers!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Error en carregar la imatge:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Cap píxel amb transparència > 128 en la imatge..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "el node Pare no disposa de cares sòlides per omplir."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "No es pot mapar la zona."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "Les Cares no tenen àrea!"
-
-#~ msgid "No faces!"
-#~ msgstr "Cap Cara!"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "Error: No s'ha pogut carregar el fitxer."
-
-#~ msgid "Error could not load file."
-#~ msgstr "Error no s'ha pogut carregar el fitxer."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Activa Doppler"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Mode Selecció (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Mode Moviment (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Mode Rotació (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Mode Escala (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Coordenades Locals"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Mode d'Ajustament (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "Selecciona una Eina"
-
-#~ msgid "Tool Move"
-#~ msgstr "Eina de Translació"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "Eina de Rotació"
-
-#~ msgid "Tool Scale"
-#~ msgstr "Eina d'Escala"
-
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr ""
-#~ "Eliminar tots els projectes que falten de la llista? (El contingut dels "
-#~ "directoris no es modificarà)"
-
-#~ msgid "Project List"
-#~ msgstr "Llista de Projectes"
-
-#~ msgid "Exit"
-#~ msgstr "Surt"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "No s'ha pogut executar l'eina PVRTC:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr "No es pot recarregar la imatge convertida amb PVRTC:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Error inicialitzant FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Format de lletra desconegut."
-
-#~ msgid "Error loading font."
-#~ msgstr "Error carregant lletra."
-
-#~ msgid "Invalid font size."
-#~ msgstr "La mida de la lletra no és vàlida."
-
-#~ msgid "Previous Folder"
-#~ msgstr "Directori Anterior"
-
-#~ msgid "Next Folder"
-#~ msgstr "Directori Següent"
-
-#~ msgid "Automatically Open Screenshots"
-#~ msgstr "Obrir automàticament captures de pantalla"
-
-#~ msgid "Open in an external image editor."
-#~ msgstr "Obrir en un editor d'imatges extern."
-
-#~ msgid "Reverse"
-#~ msgstr "Inverteix"
-
-#~ msgid "Mirror X"
-#~ msgstr "Replica en l'eix X"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Replica en l'Eix Y"
-
-#~ msgid "Generating solution..."
-#~ msgstr "S'està generant la solució..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "S'està generant el projecte en C#..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "No s'ha pogut crear la solució."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "No s'ha pogut desar la solució."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "No s'ha pogut crear el projecte en C#."
-
-#~ msgid "Mono"
-#~ msgstr "Mono"
-
-#~ msgid "About C# support"
-#~ msgstr "Sobre el suport de C#"
-
-#~ msgid "Create C# solution"
-#~ msgstr "Crea una solució en C#"
-
-#~ msgid "Builds"
-#~ msgstr "Muntatges"
-
-#~ msgid "Build Project"
-#~ msgstr "Munta el Projecte"
-
-#~ msgid "View log"
-#~ msgstr "Mostra el Registre"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "WorldEnvironment necessita un recurs Ambiental."
-
-#~ msgid "Enabled Classes"
-#~ msgstr "Classes Habilitades"
-
-#~ msgid "Update Always"
-#~ msgstr "Actualitza Sempre"
-
-#~ msgid "'camera' input parameter for all shader modes."
-#~ msgstr "paràmetre d'entrada 'càmera' per a tots els modes shader."
-
-#~ msgid "'inv_camera' input parameter for all shader modes."
-#~ msgstr "paràmetre d'entrada 'inv_camera' per a tots els modes shader."
-
-#~ msgid "'inv_projection' input parameter for all shader modes."
-#~ msgstr "paràmetre d'entrada 'inv_projection' per a tots els modes shader."
-
-#~ msgid "'normal' input parameter for all shader modes."
-#~ msgstr "paràmetre d'entrada 'normal' per a tots els modes shader."
-
-#~ msgid "'projection' input parameter for all shader modes."
-#~ msgstr "paràmetre d'entrada 'projection' per a tots els modes shader."
-
-#~ msgid "'time' input parameter for all shader modes."
-#~ msgstr "paràmetre d'entrada 'time' per a tots els modes shader."
-
-#~ msgid "'viewport_size' input parameter for all shader modes."
-#~ msgstr "paràmetre d'entrada 'viewport_size' per a tots els modes shader."
-
-#~ msgid "'world' input parameter for all shader modes."
-#~ msgstr "paràmetre d'entrada 'world' per a tots els modes shader."
-
-#~ msgid "'alpha' input parameter for all shader modes."
-#~ msgstr "paràmetre d'entrada 'alpha' per a tots els modes shader."
-
-#~ msgid "'color' input parameter for all shader modes."
-#~ msgstr "paràmetre d'entrada 'color' per a tots els modes shader."
-
-#~ msgid "'texture_pixel_size' input parameter for all shader modes."
-#~ msgstr ""
-#~ "paràmetre d'entrada 'texture_pixel_size' per a tots els modes shader."
-
-#~ msgid "Raw Mode"
-#~ msgstr "Mode Cru"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Camí al Node:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Voleu Esborrar els fitxers seleccionats?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "No s'ha trobat cap 'res://default_bus_layout.tres'."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Vés al directori principal"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Obre Escenes"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Directori Anterior"
-
-#~ msgid "Next Directory"
-#~ msgstr "Directori Següent"
-
-#~ msgid "Ease in"
-#~ msgstr "Entrada Lenta"
-
-#~ msgid "Ease out"
-#~ msgstr "Sortida Lenta"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Crea un Cos Estàtic Convex"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "casella Radio1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "Casella Radio2"
-
-#~ msgid "Create folder"
-#~ msgstr "Crea un Directori"
-
-#~ msgid "Custom Node"
-#~ msgstr "Node Personalitzat"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Camí no vàlid"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "Duplica la Selecció del GridMap"
-
-#~ msgid "Create Area"
-#~ msgstr "Crea una Àrea"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "Crea un Connector Exterior"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Edita Arguments del Senyal:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Edita Variable:"
-
-#~ msgid "Snap (s): "
-#~ msgstr "Pas (s): "
-
-#, fuzzy
-#~ msgid "Insert keys."
-#~ msgstr "Insereix Claus"
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr ""
-#~ "Instancia les escenes seleccionades com a filles del node seleccionat."
-
-#, fuzzy
-#~ msgid "Font Size:"
-#~ msgstr "Mida de la lletra:"
-
-#~ msgid "Line:"
-#~ msgstr "Línia:"
-
-#~ msgid "Col:"
-#~ msgstr "Col:"
-
-#, fuzzy
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "PathFollow2D només funciona si s'estableix com a fill d'un node Path2D."
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "Afegeix un punt"
-
-#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Camí no vàlid"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Elimina el punt"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "Edita Polígon"
-
-#, fuzzy
-#~ msgid "Splits"
-#~ msgstr "Parteix el Camí"
-
-#, fuzzy
-#~ msgid "Add Node.."
-#~ msgstr "Afegeix un Node"
-
-#~ msgid "Create from scene?"
-#~ msgstr "Crear-ho a partir de l'escena?"
-
-#~ msgid "Create Poly"
-#~ msgstr "Crea Polígon"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Crea un Polígon nou del no-res"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Allunya"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Apropa"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Crea un Poly3D"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "No s'ha trobat cap recurs de tipus OccluderPolygon2D en aquest node.\n"
-#~ "Vol Crear i assignar-ne un ara?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "Clic Esquerra: Mou un Punt."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl + Clic Esquerra: Divideix el Segment."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "Clic Dret: Eliminar un Punt."
-
-#, fuzzy
-#~ msgid "New TextFile"
-#~ msgstr "Visualitza Fitxers"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Anomena i Desa el Tema"
-
-#~ msgid "<None>"
-#~ msgstr "<Cap>"
-
-#~ msgid ""
-#~ "Select sub-tile to use as icon, this will be also used on invalid "
-#~ "autotile bindings."
-#~ msgstr ""
-#~ "Selecciona una sub-tessel·la com a icona. També s'utilitzarà per les "
-#~ "assignacions automàtiques no-vàlides de l'autotile."
-
-#~ msgid "Zoom:"
-#~ msgstr "Zoom:"
-
-#~ msgid "Are you sure you want to remove all connections from the \""
-#~ msgstr "Esteu segur que voleu eliminar totes les connexions de \""
-
-#~ msgid "Class List:"
-#~ msgstr "Llista de Classes:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Mètodes Públics"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Mètodes públics:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "Elements del Tema de la Interfície :"
-
-#~ msgid "Property: "
-#~ msgstr "Propietat: "
-
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Modifica l'estat del directori com a Favorit."
-
-#~ msgid "Show current scene file."
-#~ msgstr "Mostra el fitxer de l'escena actual."
-
-#~ msgid "Enter tree-view."
-#~ msgstr "Entra a la vista d'arbre."
-
-#~ msgid "Whole words"
-#~ msgstr "Paraules senceres"
-
-#~ msgid "Match case"
-#~ msgstr "Distingeix majúscules/minúscules"
-
-#~ msgid "Ok"
-#~ msgstr "D'acord"
-
-#~ msgid "Show In File System"
-#~ msgstr "Mostra'l en el Sistema de Fitxers"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Cerca dins la jerarquia de classes."
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "Cerca Classes"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "Només es poden editar els Scripts Integrats amb la seva escena associada "
-#~ "carregada"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Converteix en majúscules"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Converteix en minúscules"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "Gira-ho 0 graus"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "Gira-ho 90 graus"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "Gira-ho 180 graus"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "Gira-ho 270 graus"
-
-#~ msgid "Errors:"
-#~ msgstr "Errors:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "Traça de la Pila (si s'escau):"
-
-#~ msgid "Bake!"
-#~ msgstr "Calcula!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "Precalcula la malla de navegació."
-
-#~ msgid "Get"
-#~ msgstr "Obtenir"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "Modificar una constant RGB"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Modifica un operador vectorial- escalar"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "Modifica un operador RGB"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "només Rotacio"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Modifica una Funció Vectorial"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "Modifica un Uniforme RGB"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Modifica el Valor per Defecte"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "Modifica el Uniforme XForm"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "Modifica un Uniforme 'CubeMap'"
-
-#~ msgid "Change Comment"
-#~ msgstr "Modifica el Comentari"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "Afegeix/Elimina-ho de la Rampa de Colors"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Modifica la Rampa de Color"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "Afegeix/Ellimina-ho del Mapa de Corbes"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "Modifica el Mapa de Corbes"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "Connecta els Nodes de Graf"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "Elimina el Node de Graf d'Ombreig"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "Mou el Node de Graf d'Ombreig"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "Duplica el(s) Node(s) de Graf"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "Error: Enllaç de Connexió Cíclic"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "Error: Manquen les Connexions d'Entrada"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "Afegeix un Node de Graf d'Ombreig"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Mou la Pista Amunt"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Mou la Pista Avall"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Estableix les Transicions com :"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Modifica l'Interpolació de la Pista"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Modifica el Valor del Mode de Pista"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Modifica el Valor del Mode d'Ajustament de Pista"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Edita la Corba del Node"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Edita la Corba de Selecció"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Afegeix una Clau"
-
-#~ msgid "In"
-#~ msgstr "Entrada"
-
-#~ msgid "Out"
-#~ msgstr "Sortida"
-
-#~ msgid "In-Out"
-#~ msgstr "Entrada-Sortida"
-
-#~ msgid "Out-In"
-#~ msgstr "Sortida-Entrada"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Modifica la durada"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Modifica el bucle de l'Animació"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Crea una Clau de Valor Tipat"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Afegeix una Pista de Crida"
-
-#~ msgid "Length (s):"
-#~ msgstr "Durada (s):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Pas del cursor (s)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Activa/Desactiva el bucle de l'animació."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Afegeix noves pistes."
-
-#~ msgid "Move current track up."
-#~ msgstr "Mou amunt."
-
-#~ msgid "Move current track down."
-#~ msgstr "Mou avall."
-
-#~ msgid "Track tools"
-#~ msgstr "Eines de Pista"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Edició individual de claus en clicar-hi."
-
-#~ msgid "Key"
-#~ msgstr "Clau"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Voleu cridar les Funcions en el Node \"Which\"?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Gràcies!"
-
-#~ msgid "I see..."
-#~ msgstr "Vaja..."
-
-#~ msgid "Ugh"
-#~ msgstr "Uf..."
-
-#~ msgid "Run Script"
-#~ msgstr "Executa Script"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Atura Perfilació"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Comença Perfilació"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Predeterminat (Idèntic a l'Editor)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Crea una nova animació en el reproductor."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Carrega un animació del del disc."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Carrega una animació des del disc."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Desar l'animació actual"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Edita els Temps de Mescla dels Objectius"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Copiar l'Animació"
-
-#~ msgid "Fetching:"
-#~ msgstr "Recollida:"
-
-#~ msgid "prev"
-#~ msgstr "anterior"
-
-#~ msgid "next"
-#~ msgstr "següent"
-
-#~ msgid "last"
-#~ msgstr "darrer"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "Edita la Cadena CI"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "Arrossega el pivot des de l la posició del ratolí"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Estableix el pivot a la posició del ratolí"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Afegeix/Elimina un Punt en la Rampa de Color"
-
-#~ msgid "OK :("
-#~ msgstr "Buenu, pos molt bé, pos adiós... :("
-
-#~ msgid "Skeleton Gizmo visibility"
-#~ msgstr "Visibilitat del giny esquelet"
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "Previsualització del StyleBox:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "Editor de Regions de Textura"
-
-#~ msgid "Erase selection"
-#~ msgstr "Elimina la Selecció"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "Nom o ID de l'Element:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr ""
-#~ "Manquen les Plantilles d'Exportació per aquesta plataforma o s'han "
-#~ "malmès: "
-
-#~ msgid "Button 8"
-#~ msgstr "Botó 8"
-
-#~ msgid "Button 9"
-#~ msgstr "Botó 9"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "Descarta l'instància"
-
-#~ msgid "Clear!"
-#~ msgstr "Elimina!"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "Visibilitat dels Espacials"
-
-#~ msgid "Condition"
-#~ msgstr "Condició"
-
-#~ msgid "Sequence"
-#~ msgstr "Seqüència"
-
-#~ msgid "Iterator"
-#~ msgstr "Iterador"
-
-#~ msgid "While"
-#~ msgstr "Mentre"
-
-#~ msgid "Return"
-#~ msgstr "Retorna"
-
-#~ msgid "Call"
-#~ msgstr "Crida"
-
-#~ msgid "Edit Variable"
-#~ msgstr "Edita la Variable"
-
-#~ msgid "Edit Signal"
-#~ msgstr "Edita el Senyal"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "L'Acció no és vàlida (no es pot utilitzar ' / ' o ':')."
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "No pot contenir '/' o ':'"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "El format de version.txt dins les plantilles no és vàlid. \"Revision\" no "
-#~ "és un indentificador vàlid."
-
-#~ msgid "Can't write file."
-#~ msgstr "No es pot escriure el fitxer."
-
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "No s'ha trobat el fitxer 'project.godot' en el camí del Projecte."
-
-#~ msgid "Replace By"
-#~ msgstr "Reemplaça per"
-
-#~ msgid "Backwards"
-#~ msgstr "Enrere"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Indica en reemplaçar"
-
-#~ msgid "Skip"
-#~ msgstr "Omet"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr ""
-#~ "El projecte es crearà en un directori ja existent (Si s'escau, creeu un "
-#~ "directori nou)."
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "BINGO!"
-
-#~ msgid "preview"
-#~ msgstr "Previsualització"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Mou o Afegeix una Clau"
-
-#~ msgid "Create Subscription"
-#~ msgstr "Crea Subscripció"
-
-#~ msgid "List:"
-#~ msgstr "Llista:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "Estableix la Màscara d'Emissió"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "Esborra l'Emissor"
-
-#~ msgid "Fold Line"
-#~ msgstr "Plega la Línia"
-
-#~ msgid " "
-#~ msgstr " "
-
-#~ msgid "Sections:"
-#~ msgstr "Seccions:"
-
-#~ msgid "Cannot navigate to '"
-#~ msgstr "No es pot navegar fins '"
-
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr ""
-#~ "\n"
-#~ "Font: "
-
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "Elimina un Punt de la Línia2D"
-
-#~ msgid "Add Point to Line2D"
-#~ msgstr "Afegeix punt a la Línia2D"
-
-#~ msgid "Move Point in Line2D"
-#~ msgstr "Mou el Punt de la Línia2D"
-
-#~ msgid "Split Segment (in line)"
-#~ msgstr "Parteix el Segment (en la línia)"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta +"
-
-#, fuzzy
-#~ msgid "Setting '"
-#~ msgstr "Configuració"
-
-#, fuzzy
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "Selecció Només"
-
-#, fuzzy
-#~ msgid "Selection -> Clear"
-#~ msgstr "Selecció Només"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "Cal que la propietat Camí (Path) assenyali un node de Vista (Viewport) "
-#~ "vàlid. Aquest ha de ser especificat en el mode \"destinació de "
-#~ "renderització\" (render target)."
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "La Vista (Viewport) especificada en la propietat \"Camí\" (Path) ha "
-#~ "d'utilitzar el mode 'Destinació de renderització' (render target) perquè "
-#~ "l'sprite funcioni."
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "Llista de mètodes de '%s':"
-
-#~ msgid "Return:"
-#~ msgstr "Retorn:"
-
-#~ msgid "Added:"
-#~ msgstr "Afegit:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "No s'ha pogut desar la subtextura de l'atles:"
-
-#~ msgid "Setting Up..."
-#~ msgstr "Instal·lant..."
-
-#~ msgid "Error loading scene."
-#~ msgstr "No s'ha pogut carregar l'escena."
-
-#~ msgid "Re-Import"
-#~ msgstr "ReImporta"
-
-#~ msgid "Please wait for scan to complete."
-#~ msgstr "Espera que s'acabi l'anàlisi."
-
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr "S'ha de desar l'escena abans de reimportar-la."
-
-#~ msgid "Re-Importing"
-#~ msgstr "Re-Importació"
-
-#~ msgid "Re-Import Changed Resources"
-#~ msgstr "ReImporta Recursos Modificats"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr "Desa i ReImporta"
-
-#~ msgid "Same source and destination files, doing nothing."
-#~ msgstr ""
-#~ "Els fitxers d'origen i destinació són els mateixos. No s'ha produït cap "
-#~ "acció."
-
-#~ msgid "Same source and destination paths, doing nothing."
-#~ msgstr ""
-#~ "El camí d'origen i destinació es idèntic. No s'ha produït cap acció."
-
-#~ msgid "Can't move directories to within themselves."
-#~ msgstr "No es poden moure directoris en si mateixos."
-
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "Tria un Nou Nom i Ubicació per a:"
-
-#~ msgid "Info"
-#~ msgstr "Informació"
-
-#~ msgid "No bit masks to import!"
-#~ msgstr "Cap màscara de bits per importar!"
-
-#~ msgid "Target path is empty."
-#~ msgstr "El camí de Destinació és buit."
-
-#~ msgid "Target path must be a complete resource path."
-#~ msgstr "El camí de Destinació ha de ser un camí de recursos complet."
-
-#~ msgid "Target path must exist."
-#~ msgstr "El camí de Destinació ha d'existir."
-
-#~ msgid "Import BitMasks"
-#~ msgstr "Importa Màscares de Bit"
-
-#~ msgid "Source Texture(s):"
-#~ msgstr "Textures Font:"
-
-#~ msgid "Accept"
-#~ msgstr "Accepta"
-
-#~ msgid "Bit Mask"
-#~ msgstr "Màscara de bits"
-
-#~ msgid "No source font file!"
-#~ msgstr "Cap fitxer de lletra font!"
-
-#~ msgid "No target font resource!"
-#~ msgstr "Cap recurs de Lletra!"
-
-#, fuzzy
-#~ msgid ""
-#~ "Invalid file extension.\n"
-#~ "Please use .font."
-#~ msgstr ""
-#~ "Extensió de fitxer no vàlida.\n"
-#~ "Utilitzeu .fnt."
-
-#~ msgid "Couldn't save font."
-#~ msgstr "No s'ha pogut desar la lletra."
-
-#~ msgid "Source Font:"
-#~ msgstr "Lletra:"
-
-#~ msgid "Dest Resource:"
-#~ msgstr "Recurs Objectiu:"
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr ""
-#~ "«Dóna amor que seràs feliç!». Això, il·lús veí i company geniüt, ja és un "
-#~ "lluït rètol d'onze kWh."
-
-#~ msgid "Test:"
-#~ msgstr "Prova:"
-
-#~ msgid "Options:"
-#~ msgstr "Opcions:"
-
-#~ msgid "Font Import"
-#~ msgstr "Importa lletra"
-
-#~ msgid ""
-#~ "This file is already a Godot font file, please supply a BMFont type file "
-#~ "instead."
-#~ msgstr ""
-#~ "Aquest fitxer ja és un fitxer de lletra de Godot. Proveïu un fitxer de "
-#~ "tipus BMFont."
-
-#~ msgid "Failed opening as BMFont file."
-#~ msgstr "No s'ha pogut obrir com a fitxer BMFont."
-
-#~ msgid "Invalid font custom source."
-#~ msgstr "Lletra personalitzada no vàlida."
-
-#~ msgid "No meshes to import!"
-#~ msgstr "Cap malla per importar!"
-
-#~ msgid "Single Mesh Import"
-#~ msgstr "Importa una Malla"
-
-#~ msgid "Source Mesh(es):"
-#~ msgstr "Malla/es :"
-
-#~ msgid "Surface %d"
-#~ msgstr "Superfície %d"
-
-#~ msgid "No samples to import!"
-#~ msgstr "No s'ha trobat cap mostra d'Àudio per importar!"
-
-#~ msgid "Import Audio Samples"
-#~ msgstr "Importa Mostra d'Àudio"
-
-#~ msgid "Source Sample(s):"
-#~ msgstr "Mostra/es d'Origen:"
-
-#~ msgid "New Clip"
-#~ msgstr "Nou Clip"
-
-#, fuzzy
-#~ msgid "Flags"
-#~ msgstr "Indicadors (flags)"
-
-#~ msgid "Bake FPS:"
-#~ msgstr "Fer Bake dels FPS:"
-
-#~ msgid "Optimizer"
-#~ msgstr "Optimitzador"
-
-#~ msgid "Max Linear Error"
-#~ msgstr "Error Lineal Màxim"
-
-#~ msgid "Max Angular Error"
-#~ msgstr "Error Angular Màxim"
-
-#~ msgid "Max Angle"
-#~ msgstr "Angle Màxim"
-
-#~ msgid "Start(s)"
-#~ msgstr "Inici/s"
-
-#~ msgid "Source path is empty."
-#~ msgstr "El camí d'origen és buit."
-
-#~ msgid "Couldn't load post-import script."
-#~ msgstr "No s'ha pogut carregar l'script de post-importació."
-
-#~ msgid "Invalid/broken script for post-import."
-#~ msgstr "L'script de post-importació no és vàlid ."
-
-#~ msgid "Error importing scene."
-#~ msgstr "No s'ha pogut importar l'escena."
-
-#~ msgid "Import 3D Scene"
-#~ msgstr "Importa Escena 3D"
-
-#~ msgid "Source Scene:"
-#~ msgstr "Escena d'Origen:"
-
-#~ msgid "Same as Target Scene"
-#~ msgstr "Igual que l'Escena de Destinació"
-
-#~ msgid "Shared"
-#~ msgstr "Compartit"
-
-#~ msgid "Target Texture Folder:"
-#~ msgstr "Directori per a Textures escollit:"
-
-#~ msgid "Custom Root Node Type:"
-#~ msgstr "Tipus de Node Arrel Personalitzat:"
-
-#~ msgid "Auto"
-#~ msgstr "Auto"
-
-#~ msgid "The Following Files are Missing:"
-#~ msgstr "Manquen els següents Fitxers:"
-
-#~ msgid "Import Anyway"
-#~ msgstr "Importa Igualment"
-
-#~ msgid "Edited scene has not been saved, open imported scene anyway?"
-#~ msgstr ""
-#~ "No s'ha desat l'escena editada. Vol obrir l'escena importada igualment?"
-
-#~ msgid "Import Image:"
-#~ msgstr "Importa Imatge:"
-
-#~ msgid "Couldn't localize path: %s (already local)"
-#~ msgstr "No s'ha pogut localitzar el camí: %s (ja és local)"
-
-#~ msgid "3D Scene Animation"
-#~ msgstr "Animació d'Escenes 3D"
-
-#~ msgid "Uncompressed"
-#~ msgstr "Sense Compressió"
-
-#~ msgid "Compress Lossless (PNG)"
-#~ msgstr "Compressió sense Pèrdua (PNG)"
-
-#~ msgid "Compress Lossy (WebP)"
-#~ msgstr "Compressió amb Pèrdua (WebP)"
-
-#~ msgid "Compress (VRAM)"
-#~ msgstr "Compressió (VRAM)"
-
-#~ msgid "Texture Format"
-#~ msgstr "Format de Textura"
-
-#~ msgid "Texture Compression Quality (WebP):"
-#~ msgstr "Qualitat de Compressió de Textura (WebP):"
-
-#~ msgid "Please specify some files!"
-#~ msgstr "Cal especificar algun fitxer!"
-
-#~ msgid "At least one file needed for Atlas."
-#~ msgstr "Es necessita com a mínim un fitxer per a l'Atles."
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must not exist."
-#~ msgstr "El camí de Destinació ha d'existir."
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must exist."
-#~ msgstr "El camí de Destinació ha d'existir."
-
-#, fuzzy
-#~ msgid "Tiles"
-#~ msgstr "Fitxer:"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl +"
-
-#~ msgid "Close scene? (Unsaved changes will be lost)"
-#~ msgstr "Tanca l'Escena? (Es perdran els canvis sense desar)"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr ""
-#~ "Vol Obrir el Gestor de Projectes?\n"
-#~ "(Es perdran els canvis sense desar)"
-
-#~ msgid "Close Goto Prev. Scene"
-#~ msgstr "Tanca i Vés a l'Escena anterior"
-
-#~ msgid "just pressed"
-#~ msgstr "premut"
-
-#, fuzzy
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr ""
-#~ "No s'ha pogut llegir el certificat. Comproveu que tant el camí com la "
-#~ "contrasenya són correctes"
-
-#~ msgid "Error creating the package signature."
-#~ msgstr "No s'ha pogut crear el paquet signatura."
-
-#~ msgid "Node From Scene"
-#~ msgstr "Node de l'Escena"
-
-#~ msgid "Import assets to the project."
-#~ msgstr "Importa actius al projecte."
-
-#~ msgid "Export the project to many platforms."
-#~ msgstr "Exporta el projecte a diverses plataformes."
-
-#~ msgid "Alerts when an external resource has changed."
-#~ msgstr "Alerta en canviar un recurs extern."
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "Cal que la propietat Camí (Path) assenyali cap a un node Particles2D "
-#~ "vàlid."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "Cal crear o especificar un recurs SampleLibrary en la propietat 'samples' "
-#~ "perquè SamplePlayer pugui reproduir so."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "Cal crear o establir un recurs SampleLibrary en la propietat 'samples' "
-#~ "perquè SpatialSamplePlayer pugui reproduir so."
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "Substituïdes %d ocurrència/es."
-
-#~ msgid "Save Translatable Strings"
-#~ msgstr "Desa els texts Traduïbles"
-
-#, fuzzy
-#~ msgid "Create Android keystore"
-#~ msgstr "Crea una Carpeta"
-
-#, fuzzy
-#~ msgid "Organization"
-#~ msgstr "Transició"
-
-#, fuzzy
-#~ msgid "Password"
-#~ msgstr "Contrasenya:"
-
-#, fuzzy
-#~ msgid "at least 6 characters"
-#~ msgstr "Caràcters vàlids:"
-
-#~ msgid "Project Export Settings"
-#~ msgstr "Configuració d'Exportació de Projectes"
-
-#~ msgid "BakedLightInstance does not contain a BakedLight resource."
-#~ msgstr "BakedLightInstance no conté cap recurs BakedLight."
-
-#~ msgid ""
-#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
-#~ "'user://', or 'local://'"
-#~ msgstr ""
-#~ "No es pot començar un camí per '/'. Els camins absoluts han de començar "
-#~ "per 'res://', 'user://' o 'local://'"
-
-#~ msgid ""
-#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
-#~ "unsequenced ports were specified."
-#~ msgstr ""
-#~ "El node personalitzat no té _get_output_port_unsequenced(idx,wmem), però "
-#~ "s'han especificat ports sense seqüenciar."
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 34de7ebc7a..07f1e1f6a6 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -27,13 +27,14 @@
# ProfJack <profjackcz@gmail.com>, 2021.
# swifterik <blaha.j502@gmail.com>, 2021.
# Daniel <dan@ger.cz>, 2021.
+# Jakub Janšta <jansta.ja@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-10-27 21:45+0000\n"
-"Last-Translator: Daniel <dan@ger.cz>\n"
+"PO-Revision-Date: 2021-11-22 20:39+0000\n"
+"Last-Translator: Jakub Janšta <jansta.ja@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
@@ -41,7 +42,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -294,6 +295,7 @@ msgid "Time (s): "
msgstr "ÄŒas (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle Track Enabled"
msgstr "Povolit stopu"
@@ -307,7 +309,7 @@ msgstr "Diskrétní"
#: editor/animation_track_editor.cpp
msgid "Trigger"
-msgstr "Spoušť"
+msgstr "SpouÅ¡tÄ›Ä"
#: editor/animation_track_editor.cpp
msgid "Capture"
@@ -327,6 +329,7 @@ msgid "Cubic"
msgstr "Kubická"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Clamp Loop Interp"
msgstr "Interpolace smyÄky svorkou"
@@ -637,9 +640,8 @@ msgid "Use Bezier Curves"
msgstr "Použít Bézierovy křivky"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Create RESET Track(s)"
-msgstr "Vložit stopy"
+msgstr "Vytvořit RESET stopu/stopy"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -1380,9 +1382,8 @@ msgid "Bypass"
msgstr "Obejít"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Bus Options"
-msgstr "Možnosti Busu"
+msgstr "Možnosti sběrnice"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -1403,31 +1404,31 @@ msgstr "Zvuk"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
-msgstr "Přidat Audio Bus"
+msgstr "Přidat audio sběrnici"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr "Master bus nelze smazat!"
+msgstr "Master sběrnici nelze smazat!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr "Smazat Audio Bus"
+msgstr "Smazat zvukovou sběrnici"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr "Duplikovat Audio Bus"
+msgstr "Duplikovat audio sběrnici"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr "Obnovit hlasitost Busu"
+msgstr "Obnovit hlasitost sběrnice"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
-msgstr "Přesunout Audio Bus"
+msgstr "Přesunout audio sběrnici"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr "Uložit rozložení Audio Busu jako..."
+msgstr "Uložit rozložení audio sběrnice jako..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
@@ -1435,7 +1436,7 @@ msgstr "Umístění pro nové rozložení..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr "Otevřít rozložení Audio Busu"
+msgstr "Otevřít rozložení audio sběrnice"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
@@ -1447,7 +1448,7 @@ msgstr "Rozložení"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
-msgstr "Neplatný soubor, neni to rozložení Audio Busu."
+msgstr "Neplatný soubor, není rozložení audio sběrnice."
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
@@ -1455,7 +1456,7 @@ msgstr "Chyba při ukládání souboru: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
-msgstr "Přidat bus"
+msgstr "Přidat sběrnici"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
@@ -2128,14 +2129,34 @@ msgstr "Metody"
msgid "Theme Properties"
msgstr "Vlastnosti motivu"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "VýÄty"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Colors"
+msgstr "Barva"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Konstanty"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Fonts"
+msgstr "Font"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Icons"
+msgstr "Ikona"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Styl"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "VýÄty"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Popisy vlastnosti"
@@ -6532,9 +6553,8 @@ msgstr ""
"Toto je nejrychlejší (ale nejméně přesná) možnost detekce kolizí."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Simplified Convex Collision Sibling"
-msgstr "Vytvořit jediného konvexního kolizního sourozence"
+msgstr "Vytvořit zjednodušeného sourozence konvexní kolize"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -7228,9 +7248,8 @@ msgid "Occluder Set Transform"
msgstr "Promazat transformaci"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Center Node"
-msgstr "Vytvořit uzel"
+msgstr "Vycentrovat uzel"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
@@ -7366,12 +7385,10 @@ msgid "Move Down"
msgstr "Přesunout dolů"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Next Script"
msgstr "Další skript"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Previous Script"
msgstr "Předchozí skript"
@@ -7739,9 +7756,8 @@ msgid "Reset to Rest Pose"
msgstr "Umístit kosti do klidové pózy"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Overwrite Rest Pose"
-msgstr "Přepsat"
+msgstr "Přepsat klidovou pózu"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
@@ -7874,7 +7890,7 @@ msgstr "Posunout"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale"
-msgstr "Zvětšit"
+msgstr "Měřítko"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
@@ -8069,9 +8085,8 @@ msgid "Freelook Slow Modifier"
msgstr "Zpomalení volného pohledu"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Camera Preview"
-msgstr "Změnit velikost kamery"
+msgstr "Přepnout náhled kamery"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
@@ -8116,7 +8131,6 @@ msgstr ""
"Polootevřené oko: Gizmo je viditelné přes neprůhledné (rentgenové) povrchy."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Snap Nodes to Floor"
msgstr "Přichytit uzly k podlaze"
@@ -8580,21 +8594,6 @@ msgstr "Oblast textury"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Colors"
-msgstr "Barva"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Fonts"
-msgstr "Font"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Icons"
-msgstr "Ikona"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Styleboxes"
msgstr "Styl"
@@ -8901,18 +8900,16 @@ msgid "Edit Items"
msgstr "Upravitelná položka"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Types:"
-msgstr "Typ:"
+msgstr "Typy:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Type:"
-msgstr "Typ:"
+msgstr "Přidat typ:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item:"
-msgstr "Přidat položku:"
+msgstr "Přidat prvek:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -13398,8 +13395,17 @@ msgstr ""
"Chcete-li používat doplňky, musí být povoleno \"použít vlastní build\"."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"\"Hand Tracking\" je platné pouze v případě, že \"Režim Xr\" má hodnotu "
+"\"Oculus Mobile VR\"."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" je platné pouze v případě, že \"Režim Xr\" má hodnotu "
"\"Oculus Mobile VR\"."
@@ -13411,6 +13417,27 @@ msgstr ""
"vlastní sestavu\"."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+"\"Export AAB\" je validní pouze v případě, že je povolena možnost \"Použít "
+"vlastní sestavu\"."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+"\"Export AAB\" je validní pouze v případě, že je povolena možnost \"Použít "
+"vlastní sestavu\"."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -14543,1067 +14570,3 @@ msgstr "Přiřazeno uniformu."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstanty není možné upravovat."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Vytvořit klidovou pózu (z kostí)"
-
-#~ msgid "Bottom"
-#~ msgstr "Dolní"
-
-#~ msgid "Left"
-#~ msgstr "Levý"
-
-#~ msgid "Right"
-#~ msgstr "Pravý"
-
-#~ msgid "Front"
-#~ msgstr "Přední"
-
-#~ msgid "Rear"
-#~ msgstr "Zadní"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "Gizmo beze jména"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "\"Stupně svobody\" je platné pouze v případě, že \"Xr Mode\" je \"Oculus "
-#~ "Mobile VR\"."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "\"Focus Awareness\" je platné pouze v případě, že \"Režim Xr\" má hodnotu "
-#~ "\"Oculus Mobile VR\"."
-
-#~ msgid "Package Contents:"
-#~ msgstr "Obsah balíÄku:"
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Smazat profil '%s'? (bez možnosti vrácení)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Aktivní vlastnosti:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Povolené funkce:"
-
-#~ msgid "Unset"
-#~ msgstr "OdznaÄit"
-
-#~ msgid "Class Options"
-#~ msgstr "Možnosti třídy"
-
-#~ msgid "Set"
-#~ msgstr "Nastavit"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Uloženo %s upravených zdrojů."
-
-#~ msgid "Q&A"
-#~ msgstr "Otázky a odpovědi"
-
-#~ msgid "Status:"
-#~ msgstr "Stav:"
-
-#~ msgid "Edit:"
-#~ msgstr "Upravit:"
-
-#~ msgid "Redownload"
-#~ msgstr "Stáhnout znovu"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Instalováno)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Nenalezeno)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Požadavek se nezdařil."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Zacyklené přesměrování."
-
-#~ msgid "Download Complete."
-#~ msgstr "Stahování dokonÄeno."
-
-#~ msgid "Remove Template"
-#~ msgstr "Odstranit Å¡ablonu"
-
-#~ msgid "Download Templates"
-#~ msgstr "Stáhnout šablony"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Zvolte zrcadlo ze seznamu: (Shift + Klik: OtevÅ™it v prohlížeÄi)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Přesunout do koše"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Rozbalit všechny vlastnosti"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Sbalit všechny vlastnosti"
-
-#~ msgid "Copy Params"
-#~ msgstr "Kopírovat parametry"
-
-#~ msgid "Open in Help"
-#~ msgstr "Otevřít v nápovědě"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Přepsat herní kameru\n"
-#~ "Není spuštěna žádná instance hry."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Táhnutí: OtoÄit"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Stisknutím klávesy \"V\" se upraví pivot, stisknutím kláves \"Shift+V\" "
-#~ "se posune pivot (při pohybu)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+PTM: Výběr hloubkového seznamu"
-
-#~ msgid "Clone Down"
-#~ msgstr "Duplikovat dolů"
-
-#~ msgid "Yaw"
-#~ msgstr "Náklon"
-
-#~ msgid "Size"
-#~ msgstr "Velikost"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Táhnutí: OtoÄit\n"
-#~ "Alt+Táhnutí: Přemístit\n"
-#~ "Alt+Pravé tlaÄíko myÅ¡i: VýbÄ›r seznamu hloubky"
-
-#~ msgid "Sep.:"
-#~ msgstr "OddÄ›lovaÄ:"
-
-#~ msgid "Add All"
-#~ msgstr "Přidat vše"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Menu editace motivu."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Vytvořit prázdnou šablonu"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Vytvořit prázdný motiv editoru"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "VytvoÅ™it ze souÄasného motivu editoru"
-
-#~ msgid "Data Type:"
-#~ msgstr "Datový typ:"
-
-#~ msgid "Theme File"
-#~ msgstr "Soubor tématu"
-
-#~ msgid "Compiled"
-#~ msgstr "Zkompilovaný"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "Odebrat %d projekty ze seznamu?\n"
-#~ "Obsah složek projektů zůstane nedotÄen."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Odstranit projekt ze seznamu?\n"
-#~ "Obsah složky zůstane nedotÄen."
-
-#~ msgid "Templates"
-#~ msgstr "Å ablony"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Přidat přemapovanou cestu"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "Toto nelze provést s kořenovým uzlem."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "Nebylo možné naÄíst soubor splash obrázku:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "Používám výchozí splash obrázek."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "PÅ™ehrávaÄ animace nemůže animovat sám sebe, pouze ostatní pÅ™ehrávaÄe."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Schránka je prázdná"
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr "Uzel InterpolatedCamera je zastaralý a bude odstraněn v Godot 4.0."
-
-#~ msgid "No"
-#~ msgstr "Ne"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Tato scéna nebyla nikdy uložena. Uložit před spuštěním?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "Spustitelný ADB není nakonfigurovaný v Nastavení Editoru."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "OpenJDK jarsigner není nakonfigurovaný v Nastavení Editoru."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "Vlastní sestavení vyžaduje správnou cestu k sadě Android SDK v nastavení "
-#~ "editoru."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(Zbývající Äas: %d:%02d s)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "Vykreslení mřížek: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "Osvětlení sítí: "
-
-#~ msgid "Search complete"
-#~ msgstr "Vyhledávání dokonÄeno"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "Nebyla poskytnuta commit message"
-
-#~ msgid "Add a commit message"
-#~ msgstr "Přidat zprávu commitu"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "Soubor nebo složka se stejným názvem již na tomto místě existuje."
-
-#~ msgid "Unable to complete APK alignment."
-#~ msgstr "Nelze dokonÄit zarovnání APK."
-
-#~ msgid "Unable to delete unaligned APK."
-#~ msgstr "Nelze odstranit nezarovnané APK."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Chyba při pokusu uložit rozložení!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Výchozí rozložení editoru přepsáno."
-
-#~ msgid "Move pivot"
-#~ msgstr "Přemístit pivot"
-
-#~ msgid "Move anchor"
-#~ msgstr "Přesunout kotvu"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Změnit velikost CanvasItem"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Polygon->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->Polygon"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "Přidat vstup"
-
-#, fuzzy
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "Odstranit"
-
-#, fuzzy
-#~ msgid "Patches"
-#~ msgstr "Shody:"
-
-#~ msgid "Pack File"
-#~ msgstr "Soubour balíÄk"
-
-#, fuzzy
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Souborový systém"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Při exportu nebo nasazení, se výsledný spustitelný soubor pokusí připojit "
-#~ "k IP tohoto poÄítaÄe, aby ho bylo možné ladit."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "Aktuální scéna nebyla nikdy uložena, prosím uložte jí před spuštěním."
-
-#~ msgid "Revert"
-#~ msgstr "Vrátit zpět"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Tuto akci nelze vrátit zpÄ›t. PokraÄovat?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Vrátit scénu"
-
-#~ msgid "Clear Script"
-#~ msgstr "Vymazat skript"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Sledování chyb"
-
-#~ msgid "Request Docs"
-#~ msgstr "Požádat o dokumentaci"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Nahrazeno %d výskytů."
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "V souÄasné dobÄ› pro tuto třídu neexistují žádné návody, můžete nÄ›jaký "
-#~ "[color=$color][url=$url]vytvořit[/url][/color] nebo o něj [color=$color]"
-#~ "[url=$url2]zažádat[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "výÄet "
-
-#~ msgid "Brief Description"
-#~ msgstr "StruÄný popis"
-
-#~ msgid "Class Description"
-#~ msgstr "Popis třídy"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Export projektu selhal s chybovým kódem %d."
-
-#~ msgid "Password:"
-#~ msgstr "Heslo:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "Pozastavit scénu"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Ctrl+"
-
-#, fuzzy
-#~ msgid "Snap to Grid"
-#~ msgstr "Přichytit k mřížce"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "Přidat vstup"
-
-#~ msgid "Language"
-#~ msgstr "Jazyk"
-
-#~ msgid "Inherits"
-#~ msgstr "Dědí"
-
-#~ msgid "Base Type:"
-#~ msgstr "Základní typ:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Dostupné uzly:"
-
-#~ msgid "Input"
-#~ msgstr "Vstup"
-
-#~ msgid "Methods:"
-#~ msgstr "Metody:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Vlastnosti motivu:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "VýÄty:"
-
-#~ msgid "Constants:"
-#~ msgstr "Konstanty:"
-
-#~ msgid "Class Description:"
-#~ msgstr "Popis třídy:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "Popis vlastnosti:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "Popis metody:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "Posílá se žádost..."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Odstranit uzel/uzly?"
-
-#~ msgid "No Matches"
-#~ msgstr "Žádné shody"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Nelze otevřít file_type_cache.cch pro zápis, cache typů souborů není "
-#~ "ukládána!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "Nelze přejít k '%s', protože nebylo nalezeno v souborovém systému!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Chyba při nahrávání obrázku:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Žádný pixel s průhledností > 128 v obrázku..."
-
-#~ msgid "Error: could not load file."
-#~ msgstr "Chyba: nelze naÄíst soubor."
-
-#, fuzzy
-#~ msgid "Doppler Enable"
-#~ msgstr "Povolit"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Režim výběru (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Režim posunu (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Režim otáÄení (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Režim zvětšování (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Místní souřadnice"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Režim přichycení (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "Nástroj Výběr"
-
-#~ msgid "Tool Move"
-#~ msgstr "Nástroj Přesunout"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "Nástroj OtoÄit"
-
-#~ msgid "Tool Scale"
-#~ msgstr "Nástroj Zvětšení"
-
-#, fuzzy
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr "Odstranit projekt ze seznamu? (Obsah složky zůstane nedotÄen)"
-
-#~ msgid "Project List"
-#~ msgstr "Seznam projektů"
-
-#~ msgid "Exit"
-#~ msgstr "UkonÄit"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Chyba při inicializaci FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Neznámý formát fontu."
-
-#~ msgid "Error loading font."
-#~ msgstr "Chyba nahrávání fontu."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Neplatná velikost fontu."
-
-#~ msgid "Previous Folder"
-#~ msgstr "Předchozí složka"
-
-#~ msgid "Next Folder"
-#~ msgstr "Další složka"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "Otevřít další editor"
-
-#~ msgid "Reverse"
-#~ msgstr "Naopak"
-
-#~ msgid "Mirror X"
-#~ msgstr "Zrcadlit X"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Zrcadlit Y"
-
-#~ msgid "Generating solution..."
-#~ msgstr "Generování řešení..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "Generování C# projektu..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "Nepodařilo se vytvořit řešení."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "Nepodařilo se uložit řešení."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "Vytvoření C# projektu selhalo."
-
-#~ msgid "Mono"
-#~ msgstr "Mono"
-
-#~ msgid "About C# support"
-#~ msgstr "O podpoře C#"
-
-#~ msgid "Create C# solution"
-#~ msgstr "Vytvořit C# řešení"
-
-#~ msgid "Builds"
-#~ msgstr "Sestavení"
-
-#~ msgid "View log"
-#~ msgstr "Zobrazit logy"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "Hledat třídy"
-
-#~ msgid "Update Always"
-#~ msgstr "Aktualizovat vždy"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Cesta k uzlu:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Odstranit vybrané soubory?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Soubor 'res://default_bus_layout.tres' neexistuje."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Jít na nadřazenou složku"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Otevřít scénu(y)"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Předchozí složka"
-
-#~ msgid "Next Directory"
-#~ msgstr "Následující složka"
-
-#, fuzzy
-#~ msgid "Ease in"
-#~ msgstr "Změnit měřítko výběru"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "CheckBox Radio1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "CheckBox Radio2"
-
-#~ msgid "Create folder"
-#~ msgstr "Vytvořit složku"
-
-#~ msgid "Custom Node"
-#~ msgstr "Vlastní uzel"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Neplatná cesta"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "GridMap Duplikovat výběr"
-
-#~ msgid "Create Area"
-#~ msgstr "Vytvořit plochu"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Upravit argumenty signálu:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Upravit proměnnou:"
-
-#~ msgid "Snap (s): "
-#~ msgstr "Přichycení (s): "
-
-#~ msgid "Insert keys."
-#~ msgstr "Vložit klíÄe."
-
-#, fuzzy
-#~ msgid "Font Size:"
-#~ msgstr "Pohled zepředu"
-
-#~ msgid "Line:"
-#~ msgstr "Řádek:"
-
-#~ msgid "Col:"
-#~ msgstr "Sloupec:"
-
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr "OrientedPathFollow funguje pouze když je dítětem uzlu Path."
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "Přidat bod"
-
-#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Neplatná cesta"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Odstranit bod"
-
-#, fuzzy
-#~ msgid "Splits"
-#~ msgstr "Rozdělit cestu"
-
-#~ msgid "Add Node.."
-#~ msgstr "Přidat uzel.."
-
-#~ msgid "Create from scene?"
-#~ msgstr "Vytvořit ze scény?"
-
-#~ msgid "Create Poly"
-#~ msgstr "Vytvořit polygon"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Oddálit"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Přiblížit"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Vytvořit Poly3D"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "Na tomto uzlu není žádný OccluderPolygon2D.\n"
-#~ "Vytvořit a přiřadit k tomuto uzlu?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "LMB: Přesunout bod."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+LMB: Rozdělit segment."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "RMB: Vymazat bod."
-
-#~ msgid "Save Theme As"
-#~ msgstr "Uložit motiv jako"
-
-#~ msgid "<None>"
-#~ msgstr "<Žádné>"
-
-#~ msgid "Zoom:"
-#~ msgstr "Přiblížit:"
-
-#~ msgid "Class List:"
-#~ msgstr "Seznam tříd:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Veřejné metody"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Veřejné metody:"
-
-#~ msgid "Property: "
-#~ msgstr "Vlastnost: "
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Zobrazit oblíbené"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "Vytvořit složku"
-
-#~ msgid "Whole words"
-#~ msgstr "Celá slova"
-
-#~ msgid "Match case"
-#~ msgstr "Rozlišovat velikost písmen"
-
-#~ msgid "Ok"
-#~ msgstr "Ok"
-
-#~ msgid "Show In File System"
-#~ msgstr "Zobrazit v systému souborů"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Hledat v hierarchii tříd."
-
-#~ msgid "Search in files"
-#~ msgstr "Hledat v souborech"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "VestavÄ›né skripty lze editovat pouze pokud scéna, které náleží, je naÄtená"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Konvertovat na velká písmena"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Konvertovat na malá písmena"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "OtoÄit o 0 stupňů"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "OtoÄit o 90 stupňů"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "OtoÄit o 180 stupňů"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "OtoÄit o 270 stupňů"
-
-#~ msgid "Errors:"
-#~ msgstr "Chyby:"
-
-#~ msgid "Get"
-#~ msgstr "Získat"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "Změna RGB konstanty"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "Změnit RGB operátor"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Změnit vektorovou funkci"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Změnit výchozí hodnotu"
-
-#~ msgid "Change Comment"
-#~ msgstr "Změnit komentář"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "Upravit mapu křivky"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "Propojit uzly grafu"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Posun stopy animace nahoru"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Posun stopy animace dolů"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Změna přechodů na:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Animace: změna interpolace stopy"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Animace: změna typu hodnot"
-
-#, fuzzy
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Animace: ZmÄ›na režimu opakování animaÄní stopy"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Úprava křivky uzlu"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Úprava vybraných křivek"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Animace: pÅ™idat klíÄ"
-
-#~ msgid "In"
-#~ msgstr "In"
-
-#~ msgid "Out"
-#~ msgstr "Výstup"
-
-#~ msgid "In-Out"
-#~ msgstr "Vstup-Výstup"
-
-#~ msgid "Out-In"
-#~ msgstr "Výstup-Vstup"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Změnit délku animace"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Změnit opakování animace"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Animace: VytvoÅ™it typovaný klíÄ"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Animace: přidat stopu volání"
-
-#~ msgid "Length (s):"
-#~ msgstr "Délka (s):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Krokování kurzoru (v sekundách)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Zapnout/vypnout opakování animace."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Přidat novou stopu."
-
-#~ msgid "Move current track up."
-#~ msgstr "Posunout aktuální stopu nahoru."
-
-#~ msgid "Move current track down."
-#~ msgstr "Posunout aktuální stopu dolů."
-
-#~ msgid "Track tools"
-#~ msgstr "Nástroje stopy"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Kliknutím na klíÄe zapnete jejich individuální úpravu."
-
-#~ msgid "Key"
-#~ msgstr "KlíÄ"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Ze kterého uzlu volej funkce?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Díky!"
-
-#~ msgid "I see..."
-#~ msgstr "Chápu..."
-
-#~ msgid "Ugh"
-#~ msgstr "Ups"
-
-#~ msgid "Run Script"
-#~ msgstr "Spustit skript"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Zastavit profilování"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Spustit profilování"
-
-#~ msgid "Load animation from disk."
-#~ msgstr "NaÄíst animaci z disku."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "NaÄíst animaci z disku."
-
-#~ msgid "Copy Animation"
-#~ msgstr "Kopírovat animaci"
-
-#~ msgid "Fetching:"
-#~ msgstr "Stahuji:"
-
-#~ msgid "prev"
-#~ msgstr "předchozí"
-
-#~ msgid "next"
-#~ msgstr "následující"
-
-#~ msgid "last"
-#~ msgstr "poslední"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Nastavit střed na pozici myši"
-
-#~ msgid "OK :("
-#~ msgstr "OK :("
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "Editor oblasti textury"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "Název položky nebo ID:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr "Exportní šablony pro tuto platformu chybí nebo jsou poškozené: "
-
-#~ msgid "Button 8"
-#~ msgstr "TlaÄítko Ä. 8"
-
-#~ msgid "Button 9"
-#~ msgstr "TlaÄítko Ä. 9"
-
-#~ msgid "Condition"
-#~ msgstr "Podmínka"
-
-#~ msgid "Sequence"
-#~ msgstr "Sekvence"
-
-#~ msgid "Iterator"
-#~ msgstr "Iterátor"
-
-#~ msgid "Return"
-#~ msgstr "Vrátit"
-
-#~ msgid "Call"
-#~ msgstr "Zavolat"
-
-#~ msgid "Edit Signal"
-#~ msgstr "Upravit signál"
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "Nesmí obsaovat '/' nebo ':'"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "Neplatný formát version.txt uvnitř šablon. Revize není platný "
-#~ "identifikátor."
-
-#~ msgid "Can't write file."
-#~ msgstr "Nelze zapsat soubor."
-
-#~ msgid "Replace By"
-#~ msgstr "Nahradit"
-
-#~ msgid "Backwards"
-#~ msgstr "Pozpátku"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Potvrzovat nahrazení"
-
-#~ msgid "Skip"
-#~ msgstr "PÅ™eskoÄit"
-
-#~ msgid "List:"
-#~ msgstr "Seznam:"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr "Zdroj"
-
-#, fuzzy
-#~ msgid "Add Point to Line2D"
-#~ msgstr "Běž na řádek"
-
-#, fuzzy
-#~ msgid "Setting '"
-#~ msgstr "Testované"
-
-#, fuzzy
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "Pouze výběr"
-
-#, fuzzy
-#~ msgid "Selection -> Clear"
-#~ msgstr "Pouze výběr"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "Pro zajiÅ¡tÄ›ní funkÄností musí vlastnost path ukazovat na platný uzel "
-#~ "Viewport. Takový Viewport musí být nastaven do módu 'render target'."
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "Aby tento sprite mohl fungovat, Viewport nastavený ve vlastnosti path "
-#~ "musí být nastaven do módu 'render target'."
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "Seznam metod '%s':"
-
-#~ msgid "Return:"
-#~ msgstr "Vrátit:"
-
-#~ msgid "Invalid font custom source."
-#~ msgstr "Nevalidní písmo z vlastního zdroje."
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#~ msgid "just pressed"
-#~ msgstr "právě stisknuto"
-
-#, fuzzy
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr ""
-#~ "NepodaÅ™ilo se pÅ™eÄíst soubor certifikátu. Jsou cesta a heslo obÄ› korektní?"
-
-#~ msgid "Error creating the package signature."
-#~ msgstr "Chyba pÅ™i vytváření podpisu balíÄku."
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný "
-#~ "uzel Particles2D."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost "
-#~ "'samples', aby mohl SamplePlayer přehrát zvuk."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost "
-#~ "'samples', aby mohl SpatialSamplePlayer přehrát zvuk."
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "Nahrazeno %d výskytů."
-
-#, fuzzy
-#~ msgid "Create Android keystore"
-#~ msgstr "Vytvořit složku"
-
-#, fuzzy
-#~ msgid "Organization"
-#~ msgstr "Přechod"
-
-#, fuzzy
-#~ msgid "at least 6 characters"
-#~ msgstr "Platné znaky:"
-
-#~ msgid "BakedLightInstance does not contain a BakedLight resource."
-#~ msgstr "BakedLightInstance neobsahuje zdroj BakedLight."
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 12df305276..e240179bb3 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -2214,14 +2214,30 @@ msgstr "Metoder"
msgid "Theme Properties"
msgstr "Tema Egenskaber"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Tællinger"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Konstanter"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Tællinger"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Egenskab beskrivelser"
@@ -8878,18 +8894,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -13754,7 +13758,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13763,6 +13772,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14851,650 +14875,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke ændres."
-
-#, fuzzy
-#~ msgid "Package Contents:"
-#~ msgstr "Indhold:"
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Slet profil '%s'? (kan ikke fortrydes)"
-
-#, fuzzy
-#~ msgid "Enabled Properties:"
-#~ msgstr "Tema Egenskaber:"
-
-#, fuzzy
-#~ msgid "Class Options"
-#~ msgstr "Klasse beskrivelse"
-
-#, fuzzy
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Fejler med at indlæse ressource."
-
-#~ msgid "Q&A"
-#~ msgstr "Spørgsmål og Svar"
-
-#~ msgid "Status:"
-#~ msgstr "Status:"
-
-#~ msgid "Edit:"
-#~ msgstr "Rediger:"
-
-#, fuzzy
-#~ msgid "Redownload"
-#~ msgstr "Gen-Download"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Installeret)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Mangler)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Forespørgsel mislykkedes."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Omdiriger Løkke."
-
-#~ msgid "Download Complete."
-#~ msgstr "Download fuldført."
-
-#~ msgid "Remove Template"
-#~ msgstr "Fjern Template"
-
-#~ msgid "Download Templates"
-#~ msgstr "Download Skabeloner"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Vælg spejl fra liste: (Shift+Click: Åbn i Browser)"
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "Flyt Autoload"
-
-#, fuzzy
-#~ msgid "Expand All Properties"
-#~ msgstr "Udvid alle egenskaber"
-
-#~ msgid "Copy Params"
-#~ msgstr "Kopier Parametre"
-
-#~ msgid "Open in Help"
-#~ msgstr "Åben i Hjælp"
-
-#, fuzzy
-#~ msgid "Theme File"
-#~ msgstr "Ã…ben en Fil"
-
-#~ msgid "Templates"
-#~ msgstr "Skabeloner"
-
-#, fuzzy
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "Kan ikke læse boot splash billed fil:\n"
-
-#, fuzzy
-#~ msgid "Using default boot splash image."
-#~ msgstr "Kan ikke læse boot splash billed fil:\n"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "En animationsafspiller kan ikke animerer sig selv, kun andre afspillere."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Udklipsholder er tom"
-
-#~ msgid "No"
-#~ msgstr "Nej"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Denne scene er aldrig blevet gemt. Gem før kørsel?"
-
-#, fuzzy
-#~ msgid "Search complete"
-#~ msgstr "Søg Tekst"
-
-#, fuzzy
-#~ msgid "No commit message was provided"
-#~ msgstr "Intet navn angivet"
-
-#, fuzzy
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "En fil eller mappe med dette navn findes allerede."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Fejl, under forsøg på at gemme layout!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Standard editor layout overskrevet."
-
-#, fuzzy
-#~ msgid "Move pivot"
-#~ msgstr "Fjern punkt"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "Tilføj punkt"
-
-#~ msgid "Patches"
-#~ msgstr "Patches"
-
-#, fuzzy
-#~ msgid "Pack File"
-#~ msgstr " Filer"
-
-#, fuzzy
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Fil System"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Ved eksport eller deploy, vil den resulterende eksekverbare fil forsøge "
-#~ "at oprette forbindelse til denne computers IP adresse for at blive "
-#~ "debugged."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr "Den nuværende scene er aldrig gemt, venligst gem før du kører den."
-
-#~ msgid "Revert"
-#~ msgstr "Vend tilbage"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Denne handling kan ikke fortrydes. Vend tilbage alligevel?"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Problem Tracker"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Erstattede %d forekomst(er)."
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Der er i øjeblikket ingen vejledninger for denne klasse, du kan [color="
-#~ "$color][url=$url]bidrage med en[/url][/color] eller [color=$color][url="
-#~ "$url2]anmode en[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Kort Beskrivelse:"
-
-#~ msgid "Class Description"
-#~ msgstr "Klasse beskrivelse"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Projekt eksport fejlede med fejlkode %d."
-
-#~ msgid "Password:"
-#~ msgstr "Kodeord:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "Sæt scenen på pause"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt +"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "Tilføj punkt"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Tilgængelige Noder:"
-
-#~ msgid "Methods:"
-#~ msgstr "Metoder:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Tema Egenskaber:"
-
-#~ msgid "Constants:"
-#~ msgstr "Konstanter:"
-
-#~ msgid "Class Description:"
-#~ msgstr "Klasse beskrivelse:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "Egenskab beskrivelser:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "Metode beskrivelser:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "Anmoder..."
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Kan ikke skrive til file_type_cache.cch. Gemmer ikke fil type cache!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "Kan ikke navigere til '%s' da det ikke blev fundet i filsystemet!"
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "Fejl - kunne ikke oprette script i filsystem."
-
-#, fuzzy
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Vælg Mode (Q)\n"
-
-#, fuzzy
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Vælg Mode (Q)\n"
-
-#~ msgid "Tool Select"
-#~ msgstr "Vælg værktøj"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Fejl under initialisering af FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Ukendt skrifttypeformat."
-
-#~ msgid "Error loading font."
-#~ msgstr "Error loading skrifttype."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Ugyldig skriftstørrelse."
-
-#, fuzzy
-#~ msgid "Previous Folder"
-#~ msgstr "Forrige fane"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "Opret Mappe"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "Åbn næste Editor"
-
-#~ msgid "Reverse"
-#~ msgstr "Omvendt"
-
-#, fuzzy
-#~ msgid "Failed to create solution."
-#~ msgstr "Fejler med at indlæse ressource."
-
-#, fuzzy
-#~ msgid "Failed to save solution."
-#~ msgstr "Fejler med at indlæse ressource."
-
-#, fuzzy
-#~ msgid "Failed to create C# project."
-#~ msgstr "Fejler med at indlæse ressource."
-
-#, fuzzy
-#~ msgid "Create C# solution"
-#~ msgstr "Opret Abonnement"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "Vis filer"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "Søg Classes"
-
-#~ msgid "Update Always"
-#~ msgstr "Altid Opdater"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Sti til Node:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Slet markerede filer?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Der er ingen 'res://default_bus_layout.tres' fil."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "GÃ¥ til overliggende mappe"
-
-#, fuzzy
-#~ msgid "Open Scene(s)"
-#~ msgstr "Ã…bn Scene"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Forrige Mappe"
-
-#~ msgid "Next Directory"
-#~ msgstr "Næste Mappe"
-
-#, fuzzy
-#~ msgid "Create folder"
-#~ msgstr "Opret mappe"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Ugyldig sti"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "GridMap Duplikér Markerede"
-
-#~ msgid "Create Area"
-#~ msgstr "Opret Area"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Rediger Signal argumenter:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Rediger Variabel:"
-
-#~ msgid "Line:"
-#~ msgstr "Linje:"
-
-#~ msgid "Col:"
-#~ msgstr "Kol:"
-
-#, fuzzy
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "PathFollow2D virker kun, når den angives som et barn af en Path2D node."
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "Tilføj punkt"
-
-#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Ugyldig sti"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Fjern punkt"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "Rediger Poly"
-
-#, fuzzy
-#~ msgid "Add Node.."
-#~ msgstr "Tilføj Node"
-
-#~ msgid "Create Poly"
-#~ msgstr "Opret Poly"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Opret en ny polygon fra start"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Zoom Ud"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Zoom Ind"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "Zoom Ind"
-
-#~ msgid "Class List:"
-#~ msgstr "Class Liste:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Public Methods"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Public Methods:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "GUI Temaelementer:"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Skift mappe status til Favorit"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "Gem den aktuelt redigerede ressource."
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "Hele Ord"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "Match stor/lille"
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "Søg Classes"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Konverter til små bogstaver"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Flyt Anim Spor Op"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Flyt Anim Spor Ned"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Sæt Overgange til:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Anim Skift Spor Interpolation"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Anim Skift Sport Værdi Mode"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Anim Skift Spor Wrap Mode"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Rediger Valgte Kurve"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Anim Tilføj Nøgle"
-
-#~ msgid "In"
-#~ msgstr "I"
-
-#~ msgid "Out"
-#~ msgstr "Ud"
-
-#~ msgid "In-Out"
-#~ msgstr "Ind-Ud"
-
-#~ msgid "Out-In"
-#~ msgstr "Ud-Ind"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Ændre Anim Længde"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Anim Opret Indtastet Værdi Nøgle"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Anim tilføj Call Track"
-
-#~ msgid "Length (s):"
-#~ msgstr "Længde (r):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Cursor trin snap (i sekunder)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Aktiver/Deaktivér løkker i animation."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Tilføje nye spor."
-
-#~ msgid "Move current track up."
-#~ msgstr "Flyt aktuelle spor op."
-
-#~ msgid "Move current track down."
-#~ msgstr "Flyt aktuelle spor ned."
-
-#~ msgid "Track tools"
-#~ msgstr "Spor værktøjer"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Aktivere redigering af individuelle nøgler ved at klikke på dem."
-
-#~ msgid "Key"
-#~ msgstr "Nøgle"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Kald funktioner i hvilken Node?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Tak!"
-
-#~ msgid "I see..."
-#~ msgstr "Jeg forstår..."
-
-#, fuzzy
-#~ msgid "Ugh"
-#~ msgstr "Ugh"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Stop Profilering"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Start Profilering"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Standard (Samme som Editor)"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Sæt midtpunkt på musens position"
-
-#~ msgid "Condition"
-#~ msgstr "Tilstand"
-
-#~ msgid "Return"
-#~ msgstr "Retur"
-
-#~ msgid "Call"
-#~ msgstr "Kald"
-
-#~ msgid "Edit Signal"
-#~ msgstr "Rediger Signal"
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "Kan ikke indeholde '/' eller ':'"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "Ugyldigt version.txt format inde i skabeloner. Revision er ikke en gyldig "
-#~ "identifikator."
-
-#~ msgid "Can't write file."
-#~ msgstr "Kan ikke skrive til fil."
-
-#~ msgid "Replace By"
-#~ msgstr "Erstattes Af"
-
-#~ msgid "Backwards"
-#~ msgstr "Tilbage"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Spørg Ved Erstatning"
-
-#~ msgid "Skip"
-#~ msgstr "Spring Over"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Flyt Add Key"
-
-#~ msgid "List:"
-#~ msgstr "Liste:"
-
-#, fuzzy
-#~ msgid "Add Point to Line2D"
-#~ msgstr "GÃ¥ til linje"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta +"
-
-#, fuzzy
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "Kun Valgte"
-
-#, fuzzy
-#~ msgid "Selection -> Clear"
-#~ msgstr "Kun Valgte"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "Egenskaben Path skal pege på en gyldig Viewport node for at virke. Sådan "
-#~ "en Viewport skal indstilles til 'render target' tilstand."
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "Viewport angivet i egenskaben path skal indstilles som 'render target' "
-#~ "for at denne sprite kan virke."
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "Metode liste For '%s':"
-
-#~ msgid "Return:"
-#~ msgstr "Tilbage:"
-
-#, fuzzy
-#~ msgid "Tiles"
-#~ msgstr "Fil:"
-
-#~ msgid "Ctrl+"
-#~ msgstr "CTRL +"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "Egenskaben Path skal pege på en gyldig Particles2D node for at virke."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "En SampleLibrary ressource skal oprettes eller angives i egenskaben "
-#~ "'samples' for at SamplePlayer kan afspille lyd."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "En SampleLibrary ressource skal oprettes eller angives i egenskaben "
-#~ "'samples' for at SpatialSamplePlayer kan afspille lyd."
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "Erstattede %d tilfælde."
-
-#, fuzzy
-#~ msgid "Create Android keystore"
-#~ msgstr "Opret mappe"
-
-#, fuzzy
-#~ msgid "Organization"
-#~ msgstr "Overgang"
-
-#~ msgid "BakedLightInstance does not contain a BakedLight resource."
-#~ msgstr "BakedLightInstance indeholder ikke en BakedLight ressource."
-
-#~ msgid ""
-#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
-#~ "unsequenced ports were specified."
-#~ msgstr ""
-#~ "Brugerdefineret node har ingen _get_output_port_unsequenced(idx,wmem), "
-#~ "men unsequenced porte blev angivet."
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 56eca938d0..e2efa9fefd 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -2195,14 +2195,31 @@ msgstr "Methoden"
msgid "Theme Properties"
msgstr "Theme-Eigenschaften"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Aufzählungen"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr "Farben"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Konstanten"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "Schriftarten"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "Symbole"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Stil"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Aufzählungen"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Eigenschaften-Beschreibung"
@@ -8684,18 +8701,6 @@ msgid "TextureRegion"
msgstr "Texturbereich"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr "Farben"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr "Schriftarten"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr "Symbole"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "Style-Boxen"
@@ -13510,8 +13515,17 @@ msgstr ""
"„Use Custom Build“ muss aktiviert werden um die Plugins nutzen zu können."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"„Hand Tracking“ ist nur gültig wenn „Xr Mode“ als „Occulus Mobile VR“ "
+"gesetzt wurde."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"„Hand Tracking“ ist nur gültig wenn „Xr Mode“ als „Occulus Mobile VR“ "
"gesetzt wurde."
@@ -13521,6 +13535,23 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr "„Export AAB“ ist nur gültig wenn „Use Custom Build“ aktiviert ist."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr "„Export AAB“ ist nur gültig wenn „Use Custom Build“ aktiviert ist."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr "„Export AAB“ ist nur gültig wenn „Use Custom Build“ aktiviert ist."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -14742,2259 +14773,3 @@ msgstr "Zuweisung an Uniform."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstanten können nicht verändert werden."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Ruhe-Pose erstellen (aus Knochen)"
-
-#~ msgid "Bottom"
-#~ msgstr "Unten"
-
-#~ msgid "Left"
-#~ msgstr "Links"
-
-#~ msgid "Right"
-#~ msgstr "Rechts"
-
-#~ msgid "Front"
-#~ msgstr "Vorne"
-
-#~ msgid "Rear"
-#~ msgstr "Hinten"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "Namenloser Manipulator"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "„Degrees Of Freedom“ ist nur gültig wenn „Xr Mode“ als „Occulus Mobile "
-#~ "VR“ gesetzt wurde."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "„Focus Awareness“ ist nur gültig wenn „Xr Mode“ als „Occulus Mobile VR“ "
-#~ "gesetzt wurde."
-
-#~ msgid "Package Contents:"
-#~ msgstr "Paketinhalte:"
-
-#~ msgid "Singleton"
-#~ msgstr "Einzelelement"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Profil ‚%s‘ löschen? (unumkehrbar)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Aktivierte Eigenschaften:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Aktivierte Funktionen:"
-
-#~ msgid "Unset"
-#~ msgstr "Deaktivieren"
-
-#~ msgid "Class Options"
-#~ msgstr "Klassen-Optionen"
-
-#~ msgid "Set"
-#~ msgstr "Set"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "%s veränderte Ressource(n) gespeichert."
-
-#~ msgid "Q&A"
-#~ msgstr "Fragen & Antworten"
-
-#~ msgid "Status:"
-#~ msgstr "Status:"
-
-#~ msgid "Edit:"
-#~ msgstr "Bearbeiten:"
-
-#~ msgid "Redownload"
-#~ msgstr "Erneut herunterladen"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Installiert)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Fehlend)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Anfrage fehlgeschlagen."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Weiterleitungsschleife."
-
-#~ msgid "Download Complete."
-#~ msgstr "Download abgeschlossen."
-
-#~ msgid "Remove Template"
-#~ msgstr "Entferne Vorlage"
-
-#~ msgid "Download Templates"
-#~ msgstr "Lade Template herunter"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Mirror aus Liste auswählen: (Umsch-Klick: In Browser öffnen)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "In Papierkorb werfen"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Alle Eigenschaften ausklappen"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Alle Eigenschaften einklappen"
-
-#~ msgid "Copy Params"
-#~ msgstr "Parameter kopieren"
-
-#~ msgid "Open in Help"
-#~ msgstr "In Hilfe öffnen"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Spielekamera überschreiben\n"
-#~ "Es läuft keine Spielinstanz."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Ziehen = Rotieren"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "‚V‘ drücken um Angelpunkt auf Mausposition zu setzen, ‚Umschalt+V‘ "
-#~ "drücken um das Objekt ohne seinen Angelpunkt zu verschieben."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+Rechtsklick: Listenauswahl nach Tiefe"
-
-#~ msgid "Clone Down"
-#~ msgstr "Klone herunter"
-
-#~ msgid "Yaw"
-#~ msgstr "Gieren"
-
-#~ msgid "Size"
-#~ msgstr "Größe"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Ziehen: Rotieren\n"
-#~ "Alt+Ziehen: Verschieben\n"
-#~ "Alt+RMT: Tiefenauswahl"
-
-#~ msgid "Sep.:"
-#~ msgstr "Trenner:"
-
-#~ msgid "Add All"
-#~ msgstr "Alle hinzufügen"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Thema-Bearbeitungsmenü."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Leeres Template erstellen"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Leeres Editor-Template erstellen"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Aus derzeitigem Editor-Thema erstellen"
-
-#~ msgid "Data Type:"
-#~ msgstr "Datentyp:"
-
-#~ msgid "Theme File"
-#~ msgstr "Theme-Datei"
-
-#~ msgid "Compiled"
-#~ msgstr "Kompiliert"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "%d Projekte aus der Liste entfernen?\n"
-#~ "Inhalte der Projektordner werden nicht geändert."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Dieses Projekt aus der Liste entfernen?\n"
-#~ "Inhalte des Projektordners werden nicht geändert."
-
-#~ msgid "Templates"
-#~ msgstr "Vorlagen"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Umgeleiteten Pfad hinzufügen"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "Lässt sich nicht an Wurzel-Node ausführen."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "Konnte Bilddatei des Startbildschirms nicht lesen:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "Verwende Standard-Startbildschirm-Bilddatei."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Ein AnimationPlayer kann sich nicht selbst animieren, nur andere Objekte."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Zwischenablage ist leer"
-
-#~ msgid ""
-#~ "Godot editor was built without ray tracing support; lightmaps can't be "
-#~ "baked.\n"
-#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta "
-#~ "emulation on Godot.app in the application settings\n"
-#~ "then restart the editor."
-#~ msgstr ""
-#~ "Der Godot-Editor wurde ohne Raytracing-Unterstützung gebaut; Lightmaps "
-#~ "können nicht gebacken werden.\n"
-#~ "Nutzer eines Macs basierend auf Apple Silicon sollten Rosetta-Emulation "
-#~ "in den Anwendungseinstellungen aktivieren und den Editor neu starten."
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr ""
-#~ "InterpolatedCamera ist veraltet und wird in Godot 4.0 entfernt werden."
-
-#~ msgid "No"
-#~ msgstr "Nein"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Diese Szene wurde nie gespeichert. Speichern vorm Starten?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr ""
-#~ "Das ADB-Programm wurde nicht in den Editoreinstellungen konfiguriert."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr ""
-#~ "OpenJDK-Jarsigner wurde nicht in den Editoreinstellungen konfiguriert."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "Eigene Builds erfordern gültigen Android-SDK-Pfad in den "
-#~ "Editoreinstellungen."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(Verbleibende Zeit: %d:%20d s)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "Plotte Meshe: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "Beleuchte Meshe: "
-
-#~ msgid "Search complete"
-#~ msgstr "Suche abgeschlossen"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "Es wurde keine Protokollnachricht angegeben"
-
-#~ msgid "Add a commit message"
-#~ msgstr "Protokollnachricht hinzufügen"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr ""
-#~ "Es existiert bereits eine Datei oder ein Ordner an diesem Pfad mit dem "
-#~ "angegebenen Namen."
-
-#~ msgid "Unable to complete APK alignment."
-#~ msgstr "APK konnte nicht ausgerichtet werden."
-
-#~ msgid "Unable to delete unaligned APK."
-#~ msgstr "Nicht ausgerichtetes APK konnte nicht gelöscht werden."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Fehler beim Speichern des Layouts!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Standard-Editorlayout überschrieben."
-
-#~ msgid "Move pivot"
-#~ msgstr "Pivotpunkt bewegen"
-
-#~ msgid "Move anchor"
-#~ msgstr "Anker verschieben"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "CanvasItem in Größe anpassen"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Polygon→UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV→Polygon"
-
-#~ msgid "Add initial export..."
-#~ msgstr "Ersten Export hinzufügen…"
-
-#~ msgid "Add previous patches..."
-#~ msgstr "Vorherige Patches hinzufügen…"
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "Patch ‚%s‘ von Liste löschen?"
-
-#~ msgid "Patches"
-#~ msgstr "Patche"
-
-#~ msgid "Make Patch"
-#~ msgstr "Erstelle Patch"
-
-#~ msgid "Pack File"
-#~ msgstr "Pack-Datei"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "Es wurde kein Build-APK generiert in: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Dateisystem- und Import-Leiste"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Beim Exportieren oder Starten wird das Programm versuchen, sich mit der "
-#~ "IP-Adresse dieses Computers zu verbinden, um Fehler beheben zu können."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "Die aktuelle Szene wurde noch nicht gespeichert, bitte vor dem Abspielen "
-#~ "sichern."
-
-#~ msgid "Revert"
-#~ msgstr "Zurücksetzen"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr ""
-#~ "Diese Aktion kann nicht rückgängig gemacht werden. Trotzdem zurücksetzen?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Szene zurücksetzen"
-
-#~ msgid "Clear Script"
-#~ msgstr "Skript leeren"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Problem-Melder"
-
-#~ msgid "Request Docs"
-#~ msgstr "Dokumentation anfragen"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr ""
-#~ "Mithelfen die Godot-Dokumentation durch Meinungsäußerungen zu verbessern."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Suchbegriff wurde %d mal ersetzt."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Statischen Konvex-Körper erzeugen"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "Form-Erstellung fehlgeschlagen!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Es gibt zurzeit keine Tutorials zu dieser Klasse. Mitwirkungen durch "
-#~ "[color=$color][url=$url]eigene Beiträge[/url][/color] oder [color=$color]"
-#~ "[url=$url2]Meldung von Problemen[/url][/color] sind sehr erwünscht."
-
-#~ msgid "enum "
-#~ msgstr "Enum "
-
-#~ msgid "Brief Description"
-#~ msgstr "Kurze Beschreibung"
-
-#~ msgid "Class Description"
-#~ msgstr "Klassenbeschreibung"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Projekt-Export ist fehlgeschlagen mit Fehlercode %d."
-
-#~ msgid "Password:"
-#~ msgstr "Passwort:"
-
-#~ msgid "Identifier segments must be of non-zero length."
-#~ msgstr "Bezeichnersegmente dürfen keine Länge gleich Null haben."
-
-#~ msgid "A digit cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "Eine Ziffer kann nicht das erste Zeichen eines Bezeichnersegments sein."
-
-#~ msgid ""
-#~ "The character '%s' cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "Das Zeichen ‚%s‘ kann nicht das erste Zeichen in einem Bezeichnersegment "
-#~ "sein."
-
-#~ msgid "The Identifier must have at least one '.' separator."
-#~ msgstr "Der Bezeichner muss mindestens einen Punkt-Unterteiler ‚.‘ haben."
-
-#~ msgid "Pause the scene"
-#~ msgstr "Szene pausieren"
-
-#~ msgid "Shift+"
-#~ msgstr "Umschalt+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Steuerung+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "Am Gitter einrasten"
-
-#~ msgid "Add input +"
-#~ msgstr "Eingang hinzufügen +"
-
-#~ msgid "Language"
-#~ msgstr "Sprache"
-
-#~ msgid "Inherits"
-#~ msgstr "Erbt von"
-
-#~ msgid "Base Type:"
-#~ msgstr "Basistyp:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Verfügbare Nodes:"
-
-#~ msgid "Input"
-#~ msgstr "Eingang"
-
-#~ msgid "Methods:"
-#~ msgstr "Methoden:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Motiv-Eigenschaften:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "Enums:"
-
-#~ msgid "Constants:"
-#~ msgstr "Konstanten:"
-
-#~ msgid "Class Description:"
-#~ msgstr "Klassenbeschreibung:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "Eigenschaften-Beschreibung:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "Methoden-Beschreibung:"
-
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "Dies wird das Android-Projekt für eigene Builds installieren.\n"
-#~ "Hinweis: Um es zu benutzen muss es in den jeweiligen "
-#~ "Exportvoreinstellungen aktivierten werden."
-
-#~ msgid "Reverse sorting."
-#~ msgstr "Sortierung umkehren."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Node(s) wirklich löschen?"
-
-#~ msgid "No Matches"
-#~ msgstr "Keine Ãœbereinstimmungen"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Die Datei 'file_type_cache.cch' konnte nicht zum schreiben geöffnet "
-#~ "werden. Der Dateityp-Cache wird nicht gespeichert!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr ""
-#~ "Kann nicht zu '%s' navigierien, da es sich nicht im Dateisystem gefunden "
-#~ "wurde!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Fehler beim Laden des Bilds:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Keine Pixel mit einer Transparenz > 128 im Bild..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "Elternelement hat keine soliden Faces zu besetzen."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "Bereich konnte nicht abgebildet werden."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "Flächen enthalten keinen Bereich!"
-
-#~ msgid "No faces!"
-#~ msgstr "Keine Flächen!"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "Fehler: Datei konnte nicht geladen werden."
-
-#~ msgid "Error could not load file."
-#~ msgstr "Fehler: Datei konnte nicht geladen werden."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Dopplereffekt aktivieren"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Auswahlmodus (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Bewegungsmodus (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Rotationsmodus (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Skalierungsmodus (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Lokale Koordinaten"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Einrastmodus (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "Werkzeugauswahl"
-
-#~ msgid "Tool Move"
-#~ msgstr "Werkzeug Verschieben"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "Werkzeug Drehen"
-
-#~ msgid "Tool Scale"
-#~ msgstr "Werkzeug Skalieren"
-
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr ""
-#~ "Alle fehlenden Projekte aus der Liste entfernen? (Dateisysteminhalte "
-#~ "werden nicht geändert)"
-
-#~ msgid "Project List"
-#~ msgstr "Projektliste"
-
-#~ msgid "Exit"
-#~ msgstr "Verlassen"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "Konnte PVRTC-Werkzeug nicht ausführen:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr ""
-#~ "Umgewandeltes Bild kann mittels PVRTC-Werkzeug nicht zurück geladen "
-#~ "werden:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Fehler beim initialisieren von FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Unbekanntes Schriftformat."
-
-#~ msgid "Error loading font."
-#~ msgstr "Fehler beim Laden der Schriftart."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Ungültige Schriftgröße."
-
-#~ msgid "Previous Folder"
-#~ msgstr "Vorheriger Ordner"
-
-#~ msgid "Next Folder"
-#~ msgstr "Nächster Ordner"
-
-#~ msgid "Automatically Open Screenshots"
-#~ msgstr "Bildschirmfotos automatisch öffnen"
-
-#~ msgid "Open in an external image editor."
-#~ msgstr "In externem Bildbearbeitungsprogramm öffnen."
-
-#~ msgid "Reverse"
-#~ msgstr "Umkehren"
-
-#~ msgid "Mirror X"
-#~ msgstr "X-Koordinaten spiegeln"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Y-Koordinaten spiegeln"
-
-#~ msgid "Generating solution..."
-#~ msgstr "Lösungen erzeugen..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "C#-Projekt erzeugen..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "Fehler beim Erzeugen einer Lösung."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "Fehler beim Speichern der Lösung."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "C#-Projekt-Erzeugen fehlgeschlagen."
-
-#~ msgid "Mono"
-#~ msgstr "Mono"
-
-#~ msgid "About C# support"
-#~ msgstr "Über die C#-Unterstützung"
-
-#~ msgid "Create C# solution"
-#~ msgstr "Erzeuge C#-Lösung"
-
-#~ msgid "Builds"
-#~ msgstr "Fertigstellungen"
-
-#~ msgid "Build Project"
-#~ msgstr "Projekt bauen"
-
-#~ msgid "View log"
-#~ msgstr "Log anschauen"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "Ein WorldEnvironment benötigt eine Environment-Ressource."
-
-#~ msgid "Enabled Classes"
-#~ msgstr "Aktivierte Klassen"
-
-#~ msgid "Update Always"
-#~ msgstr "Immer aktualisieren"
-
-#~ msgid "'camera' input parameter for all shader modes."
-#~ msgstr "‚camera‘-Eingabeparameter für alle Shadermodi."
-
-#~ msgid "'inv_camera' input parameter for all shader modes."
-#~ msgstr "‚inv_camera‘ Eingabeparameter für alle Shadermodi."
-
-#~ msgid "'inv_projection' input parameter for all shader modes."
-#~ msgstr "‚inv_projection‘ Eingabeparameter für alle Shadermodi."
-
-#~ msgid "'normal' input parameter for all shader modes."
-#~ msgstr "‚normal‘ Eingabeparameter für alle Shadermodi."
-
-#~ msgid "'projection' input parameter for all shader modes."
-#~ msgstr "‚projection‘ Eingabeparameter für alle Shadermodi."
-
-#~ msgid "'time' input parameter for all shader modes."
-#~ msgstr "‚time‘-Eingabeparameter für alle Shadermodi."
-
-#~ msgid "'viewport_size' input parameter for all shader modes."
-#~ msgstr "‚viewport_size‘-Eingabeparameter für alle Shadermodi."
-
-#~ msgid "'world' input parameter for all shader modes."
-#~ msgstr "‚world‘-Eingabeparameter für alle Shadermodi."
-
-#~ msgid "'alpha' input parameter for all shader modes."
-#~ msgstr "‚alpha‘-Eingabeparameter für alle Shadermodi."
-
-#~ msgid "'color' input parameter for all shader modes."
-#~ msgstr "‚color‘-Eingabeparameter für alle Shadermodi."
-
-#~ msgid "'texture_pixel_size' input parameter for all shader modes."
-#~ msgstr "‚texture_pixel_size‘-Eingabeparameter für alle Shadermodi."
-
-#~ msgid "'alpha' input parameter for vertex and fragment shader modes."
-#~ msgstr "‚alpha‘-Eingabeparameter für Vertex- und Fragment-Shadermodi."
-
-#~ msgid "'binormal' input parameter for vertex and fragment shader modes."
-#~ msgstr "‚binormal‘-Eingabeparameter für Vertex- und Fragment-Shadermodi."
-
-#~ msgid "'color' input parameter for vertex and fragment shader modes."
-#~ msgstr "‚color‘-Eingabeparameter für Vertex- und Fragment-Shadermodi."
-
-#~ msgid "'fragcoord' input parameter for fragment and light shader modes."
-#~ msgstr "‚fragcoord‘-Eingabeparameter für Vertex- und Fragment-Shadermodi."
-
-#~ msgid "'point_coord' input parameter for fragment shader mode."
-#~ msgstr "‚point_coord‘-Eingabeparameter für Vertex- und Fragment-Shadermodi."
-
-#~ msgid "'screen_uv' input parameter for fragment shader mode."
-#~ msgstr "‚screen_uv‘-Eingabeparameter für Fragment-Shadermodus."
-
-#~ msgid "'tangent' input parameter for vertex and fragment shader modes."
-#~ msgstr "‚tangent‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."
-
-#~ msgid "'uv2' input parameter for vertex and fragment shader modes."
-#~ msgstr "‚uv2‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."
-
-#~ msgid "'vertex' input parameter for vertex and fragment shader modes."
-#~ msgstr "‚vertex‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."
-
-#~ msgid "'albedo' input parameter for light shader mode."
-#~ msgstr "‚albedo‘-Eingabeparameter für Light-Shadermodus."
-
-#~ msgid "'attenuation' input parameter for light shader mode."
-#~ msgstr "‚attenuation‘-Eingabeparameter für Light-Shadermodus."
-
-#~ msgid "'light' input parameter for light shader mode."
-#~ msgstr "‚light‘-Eingabeparameter für Light-Shadermodus."
-
-#~ msgid "'light_color' input parameter for light shader mode."
-#~ msgstr "‚light_color‘-Eingabeparameter für Light-Shadermodus."
-
-#~ msgid "'roughness' input parameter for light shader mode."
-#~ msgstr "‚roughness‘-Eingabeparameter für Light-Shadermodus."
-
-#~ msgid "'specular' input parameter for light shader mode."
-#~ msgstr "‚specular‘-Eingabeparameter für Light-Shadermodus."
-
-#~ msgid "'transmission' input parameter for light shader mode."
-#~ msgstr "‚transmission‘-Eingabeparameter für Light-Shadermodus."
-
-#~ msgid "'modelview' input parameter for vertex shader mode."
-#~ msgstr "‚modelview‘-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'point_size' input parameter for vertex shader mode."
-#~ msgstr "‚point_size‘-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'tangent' input parameter for vertex and fragment shader mode."
-#~ msgstr "‚tangent‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."
-
-#~ msgid "'light_pass' input parameter for vertex and fragment shader modes."
-#~ msgstr "‚light_pass‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."
-
-#~ msgid "'point_coord' input parameter for fragment and light shader modes."
-#~ msgstr ""
-#~ "‚point_coord‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."
-
-#~ msgid "'screen_pixel_size' input parameter for fragment shader mode."
-#~ msgstr "Eingabeparameter 'screen_pixel_size' für den Fragment-Shader-Modus."
-
-#~ msgid "'screen_uv' input parameter for fragment and light shader modes."
-#~ msgstr "Eingabeparameter 'screen_uv' für Fragment- und Licht-Shader-Modi."
-
-#~ msgid "'light_alpha' input parameter for light shader mode."
-#~ msgstr "Eingabeparameter 'light_alpha' für den Licht-Shader-Modus."
-
-#~ msgid "'light_height' input parameter for light shader mode."
-#~ msgstr "Eingabeparameter'light_height' für den Licht-Shader-Modus."
-
-#~ msgid "'light_uv' input parameter for light shader mode."
-#~ msgstr "'light_uv'-Eingabeparameter für Licht-Shadermodus."
-
-#~ msgid "'light_vec' input parameter for light shader mode."
-#~ msgstr "'light_vec'-Eingabeparameter für Licht-Shadermodus."
-
-#~ msgid "'normal' input parameter for light shader mode."
-#~ msgstr "'normal'-Eingabeparamter für Licht-Shadermodus."
-
-#~ msgid "'shadow_color' input parameter for light shader mode."
-#~ msgstr "'shadow_color'-Eingabeparameter für Licht-Shadermodus."
-
-#~ msgid "'extra' input parameter for vertex shader mode."
-#~ msgstr "'extra'-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'projection' input parameter for vertex shader mode."
-#~ msgstr "'projection'-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'vertex' input parameter for vertex shader mode."
-#~ msgstr "'vertex'-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'world' input parameter for vertex shader mode."
-#~ msgstr "'world'-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'active' input parameter for vertex shader mode."
-#~ msgstr "'active'-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'alpha' input parameter for vertex shader mode."
-#~ msgstr "'alpha'-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'color' input parameter for vertex shader mode."
-#~ msgstr "'color'-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'custom_alpha' input parameter for vertex shader mode."
-#~ msgstr "'custom_alpha'-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'delta' input parameter for vertex shader mode."
-#~ msgstr "'delta'-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'emission_transform' input parameter for vertex shader mode."
-#~ msgstr "'emission_transform'-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'index' input parameter for vertex shader mode."
-#~ msgstr "'index'-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'lifetime' input parameter for vertex shader mode."
-#~ msgstr "'lifetime'-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'restart' input parameter for vertex shader mode."
-#~ msgstr "'restart'-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'time' input parameter for vertex shader mode."
-#~ msgstr "'time'-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'transform' input parameter for vertex shader mode."
-#~ msgstr "'transform'-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "'velocity' input parameter for vertex shader mode."
-#~ msgstr "'velocity'-Eingabeparameter für Vertex-Shadermodus."
-
-#~ msgid "Raw Mode"
-#~ msgstr "Rohdatenmodus"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Pfad zum Node:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Ausgewählte Dateien löschen?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Datei ‚res://default_bus_layout.tres‘ existiert nicht."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Gehe zu übergeordnetem Ordner"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Szene(n) öffnen"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Vorheriges Verzeichnis"
-
-#~ msgid "Next Directory"
-#~ msgstr "Nächstes Verzeichnis"
-
-#~ msgid "Ease in"
-#~ msgstr "Einspannen"
-
-#~ msgid "Ease out"
-#~ msgstr "Ausspannen"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Statischen Konvex-Körper erzeugen"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "Kontrollkasten Radio1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "Kontrollkasten Radio2"
-
-#~ msgid "Create folder"
-#~ msgstr "Ordner erstellen"
-
-#~ msgid "Custom Node"
-#~ msgstr "Selbst-erstelltes Node"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Ungültiger Pfad"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "GridMap-Auswahl duplizieren"
-
-#~ msgid "Create Area"
-#~ msgstr "Bereich erzeugen"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "Exterior-Connector erstellen"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Signalparameter bearbeiten:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Variable bearbeiten:"
-
-#~ msgid "Snap (s): "
-#~ msgstr "Einrasten (s): "
-
-#~ msgid "Insert keys."
-#~ msgstr "Schlüsselbilder einfügen."
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr ""
-#~ "Instantiiere gewählte Szene(n) als Unterobjekt des ausgewählten Nodes."
-
-#~ msgid "Font Size:"
-#~ msgstr "Schriftgröße:"
-
-#~ msgid "Line:"
-#~ msgstr "Zeile:"
-
-#~ msgid "Col:"
-#~ msgstr "Spalte:"
-
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "OrientedPathFollow funktioniert nur, wenn es als Unterobjekt eines Path-"
-#~ "Nodes gesetzt wird."
-
-#~ msgid "Split point with itself."
-#~ msgstr "Teile Punkt mit sich selbst."
-
-#~ msgid "Split can't form an existing edge."
-#~ msgstr "Teilen kann keine existierende Kante erstellen."
-
-#~ msgid "Add Split"
-#~ msgstr "Teilung hinzufügen"
-
-#~ msgid "Invalid Split: "
-#~ msgstr "Ungültige Teilung: "
-
-#~ msgid "Remove Split"
-#~ msgstr "Teilung entfernen"
-
-#~ msgid "Poly"
-#~ msgstr "Poly"
-
-#~ msgid "Splits"
-#~ msgstr "Teilungen"
-
-#~ msgid "Connect two points to make a split."
-#~ msgstr "Zwei Punkte verbinden um Teilung zu erstellen."
-
-#~ msgid "Add Node.."
-#~ msgstr "Node hinzufügen.."
-
-#~ msgid "Create from scene?"
-#~ msgstr "Von Szene erstellen?"
-
-#~ msgid "Create Poly"
-#~ msgstr "Polygon erstellen"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Polygon von Grund auf neu erstellen"
-
-#~ msgid "Zoom out"
-#~ msgstr "Verkleinern"
-
-#~ msgid "Zoom in"
-#~ msgstr "Vergrößern"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Polygon3D erstellen"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "Keine OccluderPolygon2D-Ressource für dieses Node gefunden.\n"
-#~ "Neues erstellen und zuweisen?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "LMT: Punkt verschieben."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Strg+LMT: Segment aufteilen."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "RMT: Punkt entfernen."
-
-#~ msgid "New TextFile"
-#~ msgstr "Neue Textdatei"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Motiv speichern als"
-
-#~ msgid "<None>"
-#~ msgstr "<Nichts>"
-
-#~ msgid ""
-#~ "Select sub-tile to use as icon, this will be also used on invalid "
-#~ "autotile bindings."
-#~ msgstr ""
-#~ "Unterkachel zur Benutzung als Icon auswählen, dieses wird auch für "
-#~ "ungültige Autokachelzuordnungen benutzt werden."
-
-#~ msgid "Zoom:"
-#~ msgstr "Vergrößerung:"
-
-#~ msgid "Are you sure you want to remove all connections from the \""
-#~ msgstr "Sollen wirklich alle Verbindungen entfernt werden von „"
-
-#~ msgid "Class List:"
-#~ msgstr "Klassenliste:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Öffentliche Methoden"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Öffentliche Methoden:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "GUI-Theme-Elemente:"
-
-#~ msgid "Property: "
-#~ msgstr "Eigenschaft: "
-
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Favoriten-Verzeichnisstatus umschalten."
-
-#~ msgid "Show current scene file."
-#~ msgstr "Aktuelle Szenendatei anzeigen."
-
-#~ msgid "Enter tree-view."
-#~ msgstr "Zur Baumansicht."
-
-#~ msgid "Whole words"
-#~ msgstr "Ganze Wörter"
-
-#~ msgid "Match case"
-#~ msgstr "Groß-/Kleinschreibung berücksichtigen"
-
-#~ msgid "Ok"
-#~ msgstr "Ok"
-
-#~ msgid "Show In File System"
-#~ msgstr "Im Dateisystem anzeigen"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Durchsuche die Klassenhierarchie."
-
-#~ msgid "Search in files"
-#~ msgstr "In Dateien suchen"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "Eingebettete Skripte können nur bearbeitet werden wenn die entsprechende "
-#~ "Szene geladen ist"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "In Großbuchstaben konvertieren"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "In Kleinbuchstaben konvertieren"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "Drehe auf 0 Grad"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "Drehe auf 90 Grad"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "Drehe auf 180 Grad"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "Drehe auf 270 Grad"
-
-#~ msgid "Errors:"
-#~ msgstr "Fehler:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "Stack Trace (falls geeignet):"
-
-#~ msgid "Bake!"
-#~ msgstr "Vorrendern!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "Das Navigations-Mesh backen."
-
-#~ msgid "Get"
-#~ msgstr "Abfragen"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "Ändere RGB-Konstante"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Ändere Vektor-Skalar-Operator"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "Ändere RGB-Operator"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "schalte exklusive Rotation um"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Ändere Vektorfunktion"
-
-#~ msgid "Change Vec Uniform"
-#~ msgstr "Ändere Vektor-Uniform"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "Ändere RGB-Uniform"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Ändere Standardwert"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "Ändere XForm-Uniform"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "Ändere Cubemap-Uniform"
-
-#~ msgid "Change Comment"
-#~ msgstr "Ändere Kommentar"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "Hinzufügen/Entfernen zum Farbgradienten"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Farbverlauf anpassen"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "Hinzfügen/Entfernen zum Curve-Map"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "Verändere Curve-Map"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "Verbinde Graph-Nodes"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "Entferne Shader-Graph-Node"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "Verschiebe Shader-Graph-Node"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "Dupliziere Graph-Node(s)"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "Fehler: Zyklische Verbindung"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "Fehler: Fehlende Eingangsverbindung"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "Shader-Graph-Node hinzufügen"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Spur nach oben verschieben"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Spur nach unten verschieben"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Setze Übergänge auf:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Interpolation der Spur ändern"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Wertmodus der Spur ändern"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Wiederholmodus der Spur ändern"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Node-Kurve bearbeiten"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Selektions-Kurve bearbeiten"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Schlüsselbild hinzufügen"
-
-#~ msgid "In"
-#~ msgstr "Rein"
-
-#~ msgid "Out"
-#~ msgstr "Raus"
-
-#~ msgid "In-Out"
-#~ msgstr "Rein-Raus"
-
-#~ msgid "Out-In"
-#~ msgstr "Raus-Rein"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Animationslänge ändern"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Animationswiederholung ändern"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Festgelegten Werteschlüssel erstellen"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Aufruf-Spur zu Animation hinzufügen"
-
-#~ msgid "Length (s):"
-#~ msgstr "Länge (s):"
-
-#~ msgid "Step (s):"
-#~ msgstr "Schrittweite (s):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Cursor Schrittraster (in Sekunden)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Animationsschleife aktivieren/deaktivieren."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Neue Spuren hinzufügen."
-
-#~ msgid "Move current track up."
-#~ msgstr "Aktuelle Spur nach oben verschieben."
-
-#~ msgid "Move current track down."
-#~ msgstr "Aktuelle Spur nach unten verschieben."
-
-#~ msgid "Track tools"
-#~ msgstr "Spur-Werkzeuge"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Individuelle Schlüsselbildbearbeitung durch Anklicken aktivieren."
-
-#~ msgid "Key"
-#~ msgstr "Schlüsselbild"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Funktionen in welcher Node aufrufen?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Danke!"
-
-#~ msgid "I see..."
-#~ msgstr "Verstehe..."
-
-#~ msgid "Ugh"
-#~ msgstr "Ähm"
-
-#~ msgid "Run Script"
-#~ msgstr "Skript ausführen"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Laufzeitanalyse beenden"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Laufzeitanalyse starten"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Standard (wie Editor)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Neue Animation im Player erstellen."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Animation von der Festplatte laden."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Eine Animation von der Festplatte laden."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Aktuelle Animation speichern"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Ziel-Ãœbergangszeiten bearbeiten"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Animation kopieren"
-
-#~ msgid "Fetching:"
-#~ msgstr "Hole:"
-
-#~ msgid "prev"
-#~ msgstr "zurück"
-
-#~ msgid "next"
-#~ msgstr "vor"
-
-#~ msgid "last"
-#~ msgstr "Ende"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "IK-Kette bearbeiten"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "Pivotpunkt von Mauszeigerposition ziehen"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Pivotpunkt auf Mausposition setzen"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Farbverlaufspunkt hinzufügen/entfernen"
-
-#~ msgid "OK :("
-#~ msgstr "Verstehe"
-
-#~ msgid "Skeleton Gizmo visibility"
-#~ msgstr "Skelett-Greifer-Sichtbarkeit"
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "StyleBox-Vorschau:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "Texturbegrenzungseditor"
-
-#~ msgid "Erase selection"
-#~ msgstr "Lösche Auswahl"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "Elementname oder ID:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft: "
-
-#~ msgid "Button 8"
-#~ msgstr "Taste 8"
-
-#~ msgid "Button 9"
-#~ msgstr "Taste 9"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "Instantiierung verwerfen"
-
-#~ msgid "Clear!"
-#~ msgstr "Leeren!"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "Spatial-Sichtbarkeit umschalten"
-
-#~ msgid "Condition"
-#~ msgstr "Bedingung"
-
-#~ msgid "Sequence"
-#~ msgstr "Sequenz"
-
-#~ msgid "Switch"
-#~ msgstr "Switch"
-
-#~ msgid "Iterator"
-#~ msgstr "Iterator"
-
-#~ msgid "While"
-#~ msgstr "While"
-
-#~ msgid "Return"
-#~ msgstr "Rückgabe"
-
-#~ msgid "Call"
-#~ msgstr "Aufruf"
-
-#~ msgid "Edit Variable"
-#~ msgstr "Variable bearbeiten"
-
-#~ msgid "Edit Signal"
-#~ msgstr "Signal bearbeiten"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr ""
-#~ "Ungültiger Name für Aktion (alle Zeichen außer ‚/‘ und ‚:‘ möglich)."
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "Darf nicht ‚/‘ oder ‚:‘ beinhalten"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "Ungültiges version.txt-Format in Templates. Revision ist kein gültiger "
-#~ "Bezeichner."
-
-#~ msgid "Can't write file."
-#~ msgstr "Konnte Datei nicht schreiben."
-
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "project.godot konnte nicht im Projektpfad gefunden werden."
-
-#~ msgid "Replace By"
-#~ msgstr "Ersetzen durch"
-
-#~ msgid "Backwards"
-#~ msgstr "Rückwärts"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Vor dem Ersetzen nachfragen"
-
-#~ msgid "Skip"
-#~ msgstr "Ãœberspringen"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr ""
-#~ "Das Projekt wir in einem nicht-leeren Ordner erstellt (meist sind leere "
-#~ "Ordner die bessere Wahl)."
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "Aber klar :-) !"
-
-#~ msgid "preview"
-#~ msgstr "Vorschau"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Schlüsselbild bewegen hinzufügen"
-
-#~ msgid "Create Subscription"
-#~ msgstr "Erstelle Subscription"
-
-#~ msgid "List:"
-#~ msgstr "Liste:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "Emissionsmaske setzen"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "Leere Emittent"
-
-#~ msgid "Fold Line"
-#~ msgstr "Zeile einklappen"
-
-#~ msgid " "
-#~ msgstr " "
-
-#~ msgid "Sections:"
-#~ msgstr "Abschnitte:"
-
-#~ msgid "Cannot navigate to '"
-#~ msgstr "Kann Ordner ‚"
-
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr ""
-#~ "\n"
-#~ "Quelle: "
-
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "Punkt von Line2D entfernen"
-
-#~ msgid "Add Point to Line2D"
-#~ msgstr "Punkt zu Line2D hinzufügen"
-
-#~ msgid "Move Point in Line2D"
-#~ msgstr "Punkt in Line2D verschieben"
-
-#~ msgid "Split Segment (in line)"
-#~ msgstr "Segment aufteilen (in Linie)"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#~ msgid "Setting '"
-#~ msgstr "Einstellung ‚"
-
-#~ msgid "Remote Inspector"
-#~ msgstr "Remote Inspektor"
-
-#~ msgid "Live Scene Tree:"
-#~ msgstr "Echtzeit Szenenbaum:"
-
-#~ msgid "Remote Object Properties: "
-#~ msgstr "Eigenschaften entfernter Objekte: "
-
-#~ msgid "Prev Level (%sDown Wheel)"
-#~ msgstr "Vorherige Stufe (%s Mausrad runter)"
-
-#~ msgid "Next Level (%sUp Wheel)"
-#~ msgstr "Nächste Stufe (%s Mausrad hoch)"
-
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "Auswahl → Duplizieren"
-
-#~ msgid "Selection -> Clear"
-#~ msgstr "Auswahl → Löschen"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "Die Pfad Eigenschaft muss auf eine gültige Viewport Node verweisen um zu "
-#~ "funktionieren. Dieser Viewport muss in 'render target' Modus gesetzt "
-#~ "werden."
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "Der Viewport, der in der Pfad-Eigenschaft gesetzt wurde, muss als ‚Render "
-#~ "Target‘ definiert sein, damit das Sprite funktioniert."
-
-#~ msgid "' parsing of config failed."
-#~ msgstr ""
-#~ "‘ kann nicht aktiviert werden, Einlesen der Konfigurationsdatei "
-#~ "fehlgeschlagen."
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "Methodenliste für '%s':"
-
-#~ msgid "Arguments:"
-#~ msgstr "Argumente:"
-
-#~ msgid "Return:"
-#~ msgstr "Rückgabe:"
-
-#~ msgid "Added:"
-#~ msgstr "Hinzugefügt:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "Atlas Untertextur konnte nicht gespeichert werden:"
-
-#~ msgid "Setting Up..."
-#~ msgstr "Bereite vor..."
-
-#~ msgid "Error loading scene."
-#~ msgstr "Fehler beim laden der Szene."
-
-#~ msgid "Re-Import"
-#~ msgstr "Neuimport"
-
-#~ msgid "Please wait for scan to complete."
-#~ msgstr "Bitte warten bis Operation abgeschlossen ist."
-
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr "Aktuelle Szene muss gespeichert sein um sie erneut zu importieren."
-
-#~ msgid "Re-Importing"
-#~ msgstr "Importiere erneut"
-
-#~ msgid "Re-Import Changed Resources"
-#~ msgstr "Veränderte Ressourcen neu importieren"
-
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr ""
-#~ "\n"
-#~ "Status: Benötigt Neu-Import"
-
-#~ msgid "Same source and destination files, doing nothing."
-#~ msgstr "Quell- und Zieldatei sind gleich, ignoriere Anweisung."
-
-#~ msgid "Target file exists, can't overwrite. Delete first."
-#~ msgstr ""
-#~ "Zieldatei existiert bereits und kann nicht überschrieben werden. Ggf "
-#~ "manuell löschen."
-
-#~ msgid "Same source and destination paths, doing nothing."
-#~ msgstr "Quell- und Zielpfad sind gleich, ignoriere Anweisung."
-
-#~ msgid "Can't move directories to within themselves."
-#~ msgstr "Verzeichnisse lassen sich nicht in sich selbst verschieben."
-
-#~ msgid "Can't rename deps for:\n"
-#~ msgstr "Abhängigkeiten können nicht umbenannt werden für:\n"
-
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "Wähle neuen Namen und Ort für:"
-
-#~ msgid "Info"
-#~ msgstr "Info"
-
-#~ msgid "No bit masks to import!"
-#~ msgstr "Keine Bitmasken zu importieren!"
-
-#~ msgid "Target path is empty."
-#~ msgstr "Zielpfad ist leer."
-
-#~ msgid "Target path must be a complete resource path."
-#~ msgstr "Zielpfad muss ein kompletter Ressourcenpfad sein."
-
-#~ msgid "Target path must exist."
-#~ msgstr "Zielpfad muss existieren."
-
-#~ msgid "Import BitMasks"
-#~ msgstr "BitMasks importieren"
-
-#~ msgid "Source Texture(s):"
-#~ msgstr "Quelltextur(en):"
-
-#~ msgid "Target Path:"
-#~ msgstr "Zielpfad:"
-
-#~ msgid "Accept"
-#~ msgstr "Akzeptieren"
-
-#~ msgid "Bit Mask"
-#~ msgstr "Bitmaske"
-
-#~ msgid "No source font file!"
-#~ msgstr "Keine Quellschriftart-Datei gefunden!"
-
-#~ msgid "No target font resource!"
-#~ msgstr "Keine Zielschriftart-Ressource!"
-
-#~ msgid ""
-#~ "Invalid file extension.\n"
-#~ "Please use .font."
-#~ msgstr ""
-#~ "Ungültige Dateiendung.\n"
-#~ "Nutze .font als Dateiendung."
-
-#~ msgid "Couldn't save font."
-#~ msgstr "Schriftart konnte nicht gespeichert werden."
-
-#~ msgid "Source Font:"
-#~ msgstr "Quellschriftart:"
-
-#~ msgid "Dest Resource:"
-#~ msgstr "Ziel-Ressource:"
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr "Franz jagt im komplett verwahrlosten Taxi quer durch Bayern."
-
-#~ msgid "Test:"
-#~ msgstr "Test:"
-
-#~ msgid "Options:"
-#~ msgstr "Optionen:"
-
-#~ msgid "Font Import"
-#~ msgstr "Schriftart importieren"
-
-#~ msgid ""
-#~ "This file is already a Godot font file, please supply a BMFont type file "
-#~ "instead."
-#~ msgstr ""
-#~ "Diese Datei ist bereits eine Godot Schriftart. Bitte stattdessen eine "
-#~ "Datei im BMFont-Format angeben."
-
-#~ msgid "Failed opening as BMFont file."
-#~ msgstr "Öffnen der BMFont-Datei fehlgeschlagen."
-
-#~ msgid "Invalid font custom source."
-#~ msgstr "Eigene Schriftart-Quelle ist ungültig."
-
-#~ msgid "No meshes to import!"
-#~ msgstr "Keine Meshes zu importieren!"
-
-#~ msgid "Single Mesh Import"
-#~ msgstr "Einzelnes Mesh importieren"
-
-#~ msgid "Source Mesh(es):"
-#~ msgstr "Quell Mesh(es):"
-
-#~ msgid "Surface %d"
-#~ msgstr "Oberfläche %d"
-
-#~ msgid "No samples to import!"
-#~ msgstr "Keine Samples zu importieren!"
-
-#~ msgid "Import Audio Samples"
-#~ msgstr "Audio-Samples importieren"
-
-#~ msgid "Source Sample(s):"
-#~ msgstr "Quell Sample(s):"
-
-#~ msgid "Audio Sample"
-#~ msgstr "Audio-Sample"
-
-#~ msgid "New Clip"
-#~ msgstr "Neuer Clip"
-
-#~ msgid "Flags"
-#~ msgstr "Flags"
-
-#~ msgid "Bake FPS:"
-#~ msgstr "FPS fixieren:"
-
-#~ msgid "Optimizer"
-#~ msgstr "Optimierung"
-
-#~ msgid "Max Linear Error"
-#~ msgstr "Obere lineare Fehlergrenze"
-
-#~ msgid "Max Angular Error"
-#~ msgstr "Obere Winkelfehlergrenze"
-
-#~ msgid "Max Angle"
-#~ msgstr "Maximaler Winkel"
-
-#~ msgid "Start(s)"
-#~ msgstr "Start"
-
-#~ msgid "Source path is empty."
-#~ msgstr "Quellpfad ist leer."
-
-#~ msgid "Couldn't load post-import script."
-#~ msgstr "Post-Import Skript konnte nicht geladen werden."
-
-#~ msgid "Invalid/broken script for post-import."
-#~ msgstr "Ungültiges / Fehlerhaftes Skript für Post-Import."
-
-#~ msgid "Error importing scene."
-#~ msgstr "Fehler beim importieren der Szene."
-
-#~ msgid "Import 3D Scene"
-#~ msgstr "3D-Szene importieren"
-
-#~ msgid "Source Scene:"
-#~ msgstr "Quellszene:"
-
-#~ msgid "Same as Target Scene"
-#~ msgstr "Dieselbe wie die Zielszene"
-
-#~ msgid "Shared"
-#~ msgstr "Geteilt"
-
-#~ msgid "Target Texture Folder:"
-#~ msgstr "Ziel-Texturenordner:"
-
-#~ msgid "Custom Root Node Type:"
-#~ msgstr "Angepasster Root-Node-Typ:"
-
-#~ msgid "Auto"
-#~ msgstr "Auto"
-
-#~ msgid "The Following Files are Missing:"
-#~ msgstr "Die folgenden Dateien fehlen:"
-
-#~ msgid "Import Anyway"
-#~ msgstr "Trotzdem importieren"
-
-#~ msgid "Edited scene has not been saved, open imported scene anyway?"
-#~ msgstr ""
-#~ "Bearbeitete Szene wurde nicht gespeichert, trotzdem importierte Szene "
-#~ "öffnen?"
-
-#~ msgid "Import Image:"
-#~ msgstr "Bild importieren:"
-
-#~ msgid "Couldn't localize path: %s (already local)"
-#~ msgstr "Pfad konnte nicht gefunden werden: %s (bereits lokal)"
-
-#~ msgid "3D Scene Animation"
-#~ msgstr "3D-Szenenanimation"
-
-#~ msgid "Uncompressed"
-#~ msgstr "Unkomprimiert"
-
-#~ msgid "Compress Lossless (PNG)"
-#~ msgstr "Verlustfrei komprimieren (PNG)"
-
-#~ msgid "Compress Lossy (WebP)"
-#~ msgstr "Verlustbehaftet komprimieren (WebP)"
-
-#~ msgid "Compress (VRAM)"
-#~ msgstr "Komprimieren (VRAM)"
-
-#~ msgid "Texture Format"
-#~ msgstr "Texturformat"
-
-#~ msgid "Texture Compression Quality (WebP):"
-#~ msgstr "Texturkompressionsqualität (WebP):"
-
-#~ msgid "Please specify some files!"
-#~ msgstr "Bitte gib einige Dateien an!"
-
-#~ msgid "At least one file needed for Atlas."
-#~ msgstr "Es wird zumindest eine Datei für den Atlas benötigt."
-
-#~ msgid "Error importing:"
-#~ msgstr "Fehler beim importieren:"
-
-#~ msgid "Max Texture Size:"
-#~ msgstr "Maximale Texturgröße:"
-
-#~ msgid "Import Textures for Atlas (2D)"
-#~ msgstr "Texturen für Atlas (2D) importieren"
-
-#~ msgid "Large Texture"
-#~ msgstr "Große Textur"
-
-#~ msgid "Import Large Textures (2D)"
-#~ msgstr "Große Texturen (2D) importieren"
-
-#~ msgid "Source Texture"
-#~ msgstr "Quelltextur"
-
-#~ msgid "Base Atlas Texture"
-#~ msgstr "Basis-Atlastextur"
-
-#~ msgid "Source Texture(s)"
-#~ msgstr "Quelltextur(en)"
-
-#~ msgid "Import Textures for 2D"
-#~ msgstr "Texturen für 2D importieren"
-
-#~ msgid "Import Textures for 3D"
-#~ msgstr "Texturen für 3D importieren"
-
-#~ msgid "Import Textures"
-#~ msgstr "Texturen importieren"
-
-#~ msgid "2D Texture"
-#~ msgstr "2D-Textur"
-
-#~ msgid "3D Texture"
-#~ msgstr "3D-Textur"
-
-#~ msgid "Atlas Texture"
-#~ msgstr "Atlastextur"
-
-#~ msgid ""
-#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
-#~ "to the project."
-#~ msgstr ""
-#~ "MERKE: Das importieren von 2D Texturen ist nicht zwingend notwendig. "
-#~ "Kopiere einfach png/jpg Dateien in das Projekt."
-
-#~ msgid "Crop empty space."
-#~ msgstr "Leere Bereiche beschneiden."
-
-#~ msgid "Texture"
-#~ msgstr "Textur"
-
-#~ msgid "Import Large Texture"
-#~ msgstr "Große Textur importieren"
-
-#~ msgid "Load Source Image"
-#~ msgstr "Quellbild laden"
-
-#~ msgid "Slicing"
-#~ msgstr "Teile"
-
-#~ msgid "Saving"
-#~ msgstr "Speichere"
-
-#~ msgid "Couldn't save large texture:"
-#~ msgstr "Große Textur konnte nicht gespeichert werden:"
-
-#~ msgid "Build Atlas For:"
-#~ msgstr "Erstelle Atlas für:"
-
-#~ msgid "Loading Image:"
-#~ msgstr "Lade Bild:"
-
-#~ msgid "Converting Images"
-#~ msgstr "Bilder werden konvertiert"
-
-#~ msgid "Cropping Images"
-#~ msgstr "Bilder werden beschnitten"
-
-#~ msgid "Couldn't save atlas image:"
-#~ msgstr "Atlas-Bild konnte nicht gespeichert werden:"
-
-#~ msgid "Invalid translation source!"
-#~ msgstr "Fehlerhafte Ãœbersetzungsquelle!"
-
-#~ msgid "Column"
-#~ msgstr "Reihe"
-
-#~ msgid "No items to import!"
-#~ msgstr "Keine Elemente zu importieren!"
-
-#~ msgid "No target path!"
-#~ msgstr "Kein Zielpfad!"
-
-#~ msgid "Import Translations"
-#~ msgstr "Ãœbersetzungen importieren"
-
-#~ msgid "Couldn't import!"
-#~ msgstr "Konnte nicht importiert werden!"
-
-#~ msgid "Import Translation"
-#~ msgstr "Ãœbersetzung importieren"
-
-#~ msgid "Source CSV:"
-#~ msgstr "Quell-CSV:"
-
-#~ msgid "Ignore First Row"
-#~ msgstr "Erste Zeile ignorieren"
-
-#~ msgid "Compress"
-#~ msgstr "Komprimieren"
-
-#~ msgid "Add to Project (project.godot)"
-#~ msgstr "Zu Projekt hinzufügen (project.godot)"
-
-#~ msgid "Import Languages:"
-#~ msgstr "Sprachen importieren:"
-
-#~ msgid "Translation"
-#~ msgstr "Ãœbersetzung"
-
-#~ msgid "Triangle #"
-#~ msgstr "Dreieck #"
-
-#~ msgid "Light Baker Setup:"
-#~ msgstr "Light-Baker einrichten:"
-
-#~ msgid "Fixing Lights"
-#~ msgstr "Fixiere Lampen"
-
-#~ msgid "Making BVH"
-#~ msgstr "Erstelle BVH"
-
-#~ msgid "Allocating Texture #"
-#~ msgstr "Zuweisen von Textur #"
-
-#~ msgid "Baking Triangle #"
-#~ msgstr "Baking von Dreieck #"
-
-#~ msgid "Post-Processing Texture #"
-#~ msgstr "Nachbearbeiten von Textur #"
-
-#~ msgid "Reset the lightmap octree baking process (start over)."
-#~ msgstr "Lightmap-Octree-Backing-Prozess zurücksetzen (neu starten)."
-
-#~ msgid "Zoom Set..."
-#~ msgstr "Vergrößerung setzen..."
-
-#~ msgid "Parse BBCode"
-#~ msgstr "BBCode parsen"
-
-#~ msgid "Length:"
-#~ msgstr "Länge:"
-
-#~ msgid "Open Sample File(s)"
-#~ msgstr "Audiodatei(en) öffnen"
-
-#~ msgid "ERROR: Couldn't load sample!"
-#~ msgstr "Fehler: Konnte Audio nicht laden!"
-
-#~ msgid "Add Sample"
-#~ msgstr "Sample hinzufügen"
-
-#~ msgid "Rename Sample"
-#~ msgstr "Sample umbenennen"
-
-#~ msgid "Delete Sample"
-#~ msgstr "Sample löschen"
-
-#~ msgid "16 Bits"
-#~ msgstr "16 Bit"
-
-#~ msgid "8 Bits"
-#~ msgstr "8 Bit"
-
-#~ msgid "Stereo"
-#~ msgstr "Stereo"
-
-#~ msgid "Scaling to %s%%."
-#~ msgstr "Skaliere auf %s%%."
-
-#~ msgid "Bucket"
-#~ msgstr "Eimer"
-
-#~ msgid "Invalid project path, the path must exist!"
-#~ msgstr "Ungültiger Projektpfad, der Pfad muss existieren!"
-
-#~ msgid "Invalid project path, project.godot must not exist."
-#~ msgstr "Ungültiger Projektpfad, project.godot darf nicht existieren."
-
-#~ msgid "Invalid project path, project.godot must exist."
-#~ msgstr "Ungültiger Projektpfad, project.godot muss existieren."
-
-#~ msgid "Project Path (Must Exist):"
-#~ msgstr "Projektpfad (muss existieren):"
-
-#~ msgid "Create New Resource"
-#~ msgstr "Erstelle neue Ressource"
-
-#~ msgid "Open Resource"
-#~ msgstr "Ressource öffnen"
-
-#~ msgid "Save Resource"
-#~ msgstr "Ressource speichern"
-
-#~ msgid "Resource Tools"
-#~ msgstr "Ressourcenwerkzeuge"
-
-#~ msgid "Tiles"
-#~ msgstr "Kacheln"
-
-#~ msgid "Areas"
-#~ msgstr "Bereiche"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Strg+"
-
-#~ msgid "Close scene? (Unsaved changes will be lost)"
-#~ msgstr "Szene schließen? (Nicht gespeicherte Änderungen gehen verloren)"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr ""
-#~ "Projektverwaltung öffnen?\n"
-#~ "(Nicht gespeicherte Änderungen gehen verloren)"
-
-#~ msgid "Close Goto Prev. Scene"
-#~ msgstr "Schließen und zur letzten Szene wechseln"
-
-#~ msgid "Del"
-#~ msgstr "Entfernen"
-
-#~ msgid "just pressed"
-#~ msgstr "gerade gedrückt"
-
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr ""
-#~ "Die Zertifikat-Datei konnte nicht gelesen werden. Sind Pfad und Passwort "
-#~ "beide korrekt?"
-
-#~ msgid "Error creating the package signature."
-#~ msgstr "Fehler beim erstellen der Paketsignatur."
-
-#, fuzzy
-#~ msgid "RAW Mode"
-#~ msgstr "Roh-Modus"
-
-#~ msgid "Node From Scene"
-#~ msgstr "Node aus Szene"
-
-#~ msgid "Import assets to the project."
-#~ msgstr "Importiere Medieninhalte ins Projekt."
-
-#~ msgid "Export the project to many platforms."
-#~ msgstr "Exportiere das Projekt für viele Plattformen."
-
-#~ msgid "Alerts when an external resource has changed."
-#~ msgstr "Signalisiert, wenn sich eine externe Ressource verändert hat."
-
-#~ msgid "Open https://godotengine.org at tutorials section."
-#~ msgstr "Öffnet https://godotengine.org im Abschnitt ‚Tutorials‘."
-
-#~ msgid "No scene selected to instance!"
-#~ msgstr "Keine Szene für Instanz ausgewählt!"
-
-#~ msgid "Instance at Cursor"
-#~ msgstr "Instanz am Mauszeiger"
-
-#~ msgid "Use Default Light"
-#~ msgstr "Nutze Standardlicht"
-
-#~ msgid "Default Light Normal:"
-#~ msgstr "Standardlichtnormale:"
-
-#~ msgid "Ambient Light Color:"
-#~ msgstr "Umgebungslichtfarbe:"
-
-#~ msgid "Invalid parent class name"
-#~ msgstr "Ungültiger Name für Elternklasse"
-
-#~ msgid "Valid chars:"
-#~ msgstr "Gültige Zeichen:"
-
-#~ msgid "Valid name"
-#~ msgstr "Gültiger Name"
-
-#~ msgid "Class name is invalid!"
-#~ msgstr "Name der Klasse ist ungültig!"
-
-#~ msgid "Parent class name is invalid!"
-#~ msgstr "Name der Elternklasse ist ungültig!"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "Die Pfad-Eigenschaft muss auf ein gültiges Particles2D-Node verweisen."
-
-#~ msgid "Surface"
-#~ msgstr "Oberfläche"
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "Eine SampleLibrary-Ressource muss unter der Eigenschaft ‚Samples‘ erzeugt "
-#~ "oder ausgewählt werden, damit SamplePlayer Ton abspielen kann."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "Eine SampleLibrary-Ressource muss unter der ‚Samples‘-Eigenschaft erzeugt "
-#~ "oder ausgewählt werden, damit SpatialSamplePlayer Ton abspielen kann."
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "Suchbegriff wurde %d mal ersetzt."
-
-#~ msgid "Save Translatable Strings"
-#~ msgstr "Speichere übersetzbare Zeichenketten"
-
-#~ msgid "Edit Script Options"
-#~ msgstr "Skriptoptionen bearbeiten"
-
-#~ msgid "Error exporting project!"
-#~ msgstr "Fehler beim Exportieren des Projekts!"
-
-#~ msgid "Error writing the project PCK!"
-#~ msgstr "Fehler beim Schreiben des Projekt-PCK!"
-
-#~ msgid "No exporter for platform '%s' yet."
-#~ msgstr "Kein Exporter für Plattform ‚%s‘ verfügbar."
-
-#~ msgid "Create Android keystore"
-#~ msgstr "Erzeuge Android-Schlüssel"
-
-#~ msgid "Organizational unit"
-#~ msgstr "Organisatorische Einheit"
-
-#~ msgid "Organization"
-#~ msgstr "Organisation"
-
-#~ msgid "City"
-#~ msgstr "Stadt"
-
-#~ msgid "2 letter country code"
-#~ msgstr "2-Buchstaben-Ländercode"
-
-#~ msgid "User alias"
-#~ msgstr "Nutzer-Alias"
-
-#~ msgid "Password"
-#~ msgstr "Passwort"
-
-#~ msgid "at least 6 characters"
-#~ msgstr "Mindestens 6 Zeichen"
-
-#~ msgid "File name"
-#~ msgstr "Dateiname"
-
-#~ msgid "Path : (better to save outside of project)"
-#~ msgstr "Pfad: (besser außerhalb des Projektordners speichern)"
-
-#~ msgid ""
-#~ "Release keystore is not set.\n"
-#~ "Do you want to create one?"
-#~ msgstr ""
-#~ "Release-Schlüsselspeicher wurde nicht gewählt.\n"
-#~ "Soll einer erstellt werden?"
-
-#~ msgid "Fill Keystore/Release User and Release Password"
-#~ msgstr "Schlüsselspeicher, Nutzer und Passwort für Release eingeben"
-
-#~ msgid "Include"
-#~ msgstr "Einbeziehen"
-
-#~ msgid "Group name can't be empty!"
-#~ msgstr "Gruppenname muss vorhanden sein!"
-
-#~ msgid "Invalid character in group name!"
-#~ msgstr "Ungültiges Zeichen in Gruppenname!"
-
-#~ msgid "Add Image Group"
-#~ msgstr "Füge Bildergruppe hinzu"
-
-#~ msgid "Project Export Settings"
-#~ msgstr "Projektexporteinstellungen"
-
-#~ msgid "Export to Platform"
-#~ msgstr "Export zu Plattform"
-
-#~ msgid "Export all files in the project directory."
-#~ msgstr "Exportiere alle Dateien im Projektverzeichnis."
-
-#~ msgid "Convert text scenes to binary on export."
-#~ msgstr "Konvertiere Textszenen in Binärformat beim Exportieren."
-
-#~ msgid "Images"
-#~ msgstr "Bilder"
-
-#~ msgid "Keep Original"
-#~ msgstr "Original behalten"
-
-#~ msgid "Compress for Disk (Lossy, WebP)"
-#~ msgstr "Komprimiere für Festplattenspeicher (verlustbehaftet, WebP)"
-
-#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
-#~ msgstr "Komprimiere für Arbeitsspeicher (BC/PVRTC/ETC)"
-
-#~ msgid "Convert Images (*.png):"
-#~ msgstr "Konvertiere Bilder (*.png):"
-
-#~ msgid "Compress for Disk (Lossy) Quality:"
-#~ msgstr ""
-#~ "Qualitätseinstellungen für Kompression (verlustbehaftet, auf Festplatte):"
-
-#~ msgid "Shrink All Images:"
-#~ msgstr "Alle Bilder verkleinern:"
-
-#~ msgid "Compress Formats:"
-#~ msgstr "Komprimierungsformate:"
-
-#~ msgid "Groups:"
-#~ msgstr "Gruppen:"
-
-#~ msgid "Compress Disk"
-#~ msgstr "Komprimiere für Festplatte"
-
-#~ msgid "Compress RAM"
-#~ msgstr "Komprimiere für Arbeitsspeicher"
-
-#~ msgid "Compress Mode:"
-#~ msgstr "Kompressionsmodus:"
-
-#~ msgid "Lossy Quality:"
-#~ msgstr "Verlustbehaftete Qualität:"
-
-#~ msgid "Shrink By:"
-#~ msgstr "Verkleinern nach:"
-
-#~ msgid "Images:"
-#~ msgstr "Bilder:"
-
-#~ msgid "Sample Conversion Mode: (.wav files):"
-#~ msgstr "Audio-Umwandlungs-Modus: (.wav-Dateien):"
-
-#~ msgid "Compress (RAM - IMA-ADPCM)"
-#~ msgstr "Komprimieren (RAM - IMA-ADPCM)"
-
-#~ msgid "Sampling Rate Limit (Hz):"
-#~ msgstr "Grenze der Abtastrate (Hz):"
-
-#~ msgid "Trim"
-#~ msgstr "Zuschneiden"
-
-#~ msgid "Trailing Silence:"
-#~ msgstr "Auslaufende Stille:"
-
-#~ msgid "Export Project PCK"
-#~ msgstr "Exportiere Projekt-PCK"
-
-#~ msgid "Project Export"
-#~ msgstr "Projekt exportieren"
-
-#~ msgid "BakedLightInstance does not contain a BakedLight resource."
-#~ msgstr "BakedLightInstance enthält keine BakedLight-Ressource."
-
-#~ msgid "Lighting"
-#~ msgstr "Belichtung"
-
-#~ msgid "Global"
-#~ msgstr "Global"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "Diese Element kann nicht sichtbar gemacht werden solange das "
-#~ "Elternelement versteckt ist. Elternelement zuerst sichtbar machen."
-
-#~ msgid "File exists"
-#~ msgstr "Datei existiert"
-
-#~ msgid "Valid path"
-#~ msgstr "Gültiger Pfad"
-
-#~ msgid ""
-#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
-#~ "unsequenced ports were specified."
-#~ msgstr ""
-#~ "Eigens erstelltes Node hat keine Methode _get_output_port_unsequenced(idx,"
-#~ "wmem), jedoch wurden unsequenzierte Ports angegeben."
-
-#~ msgid "Cannot go into subdir:"
-#~ msgstr "Unterordner kann nicht geöffnet werden:"
-
-#~ msgid "Enable/Disable interpolation when looping animation."
-#~ msgstr "Aktivieren/Deaktivieren Interpolation, wenn Schleife aktiviert."
-
-#~ msgid "Load Layout"
-#~ msgstr "Layout Laden"
-
-#~ msgid "Binds (Extra Params):"
-#~ msgstr "Bindungen (Extra Parameter):"
-
-#~ msgid "Method In Node:"
-#~ msgstr "Methode in Node:"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 9d183271f6..7d680c73f7 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -2039,14 +2039,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8236,18 +8252,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12776,7 +12780,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12785,6 +12794,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 3aa20da318..a164e4d7b5 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -2145,14 +2145,34 @@ msgstr "ΣυναÏτήσεις"
msgid "Theme Properties"
msgstr "Ιδιότητες θέματος"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "ΑπαÏιθμήσεις"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Colors"
+msgstr "ΧÏώμα"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "ΣταθεÏές"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Fonts"
+msgstr "ΓÏαμματοσειÏά"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Icons"
+msgstr "Εικονίδιο"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Στυλ"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "ΑπαÏιθμήσεις"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "ΠεÏιγÏαφές ιδιοτήτων"
@@ -8734,21 +8754,6 @@ msgstr "TextureRegion"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Colors"
-msgstr "ΧÏώμα"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Fonts"
-msgstr "ΓÏαμματοσειÏά"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Icons"
-msgstr "Εικονίδιο"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Styleboxes"
msgstr "Κουτί Στυλ"
@@ -13646,8 +13651,17 @@ msgstr ""
"Η επιλογή «Use Custom Build» Ï€Ïέπει να ενεÏγοποιηθεί για χÏήση Ï€Ïοσθέτων."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"Το «Hand Tracking» είναι έγκυÏο μόνο όταν το «Xr Mode» είναι «Oculus Mobile "
+"VR»."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"Το «Hand Tracking» είναι έγκυÏο μόνο όταν το «Xr Mode» είναι «Oculus Mobile "
"VR»."
@@ -13658,6 +13672,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14825,2047 +14854,3 @@ msgstr "Ανάθεση σε ενιαία μεταβλητή."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Οι σταθεÏές δεν μποÏοÏν να Ï„ÏοποποιηθοÏν."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Κάνε Στάση ΑδÏάνειας (Από Οστά)"
-
-#~ msgid "Bottom"
-#~ msgstr "Κάτω"
-
-#~ msgid "Left"
-#~ msgstr "ΑÏιστεÏά"
-
-#~ msgid "Right"
-#~ msgstr "Δεξιά"
-
-#~ msgid "Front"
-#~ msgstr "ΜπÏοστά"
-
-#~ msgid "Rear"
-#~ msgstr "Πίσω"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "Ανώνυμο μαÏαφέτι"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "Το «Degrees Of Freedom» είναι έγκυÏο μόνο όταν το «Xr Mode» είναι «Oculus "
-#~ "Mobile VR»."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "Το «Focus Awareness» είναι έγκυÏο μόνο όταν το «Xr Mode» είναι «Oculus "
-#~ "Mobile VR»."
-
-#~ msgid "Package Contents:"
-#~ msgstr "ΠεÏιεχόμενα Πακέτου:"
-
-#~ msgid "Singleton"
-#~ msgstr "ΜονοσÏνολο"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "ΔιαγÏαφή Ï€Ïοφίλ «%s»; (χωÏίς ανέÏαιση)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "ΕνεÏγοποιημένες Ιδιότητες:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "ΕνεÏγοποιημένες Δυνατότητες:"
-
-#~ msgid "Unset"
-#~ msgstr "ΚατάÏγηση"
-
-#~ msgid "Class Options"
-#~ msgstr "Επιλογές Κλάσης"
-
-#~ msgid "Set"
-#~ msgstr "ΟÏισμός"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "ΑποθηκεÏτηκαν %s αλλαγμένοι πόÏοι."
-
-#~ msgid "Q&A"
-#~ msgstr "ΕÏωτήσεις & Απαντήσεις"
-
-#~ msgid "Status:"
-#~ msgstr "Κατάσταση:"
-
-#~ msgid "Edit:"
-#~ msgstr "ΕπεξεÏγασία:"
-
-#~ msgid "Redownload"
-#~ msgstr "Εκ νέου λήψη"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Εγκατεστημένο)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Λείπει)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Το αίτημα απέτυχε."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Î’Ïόχος ανακατευθήνσεων."
-
-#~ msgid "Download Complete."
-#~ msgstr "Η λήψη ολοκληÏώθηκε."
-
-#~ msgid "Remove Template"
-#~ msgstr "ΑφαίÏεση Ï€ÏοτÏπου"
-
-#~ msgid "Download Templates"
-#~ msgstr "Λήψη Ï€ÏοτÏπων"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr ""
-#~ "Επιλέξτε έναν διακομιστή κατοπτÏισμοÏ: (Shift+Click για άνοιγμα στο "
-#~ "Ï€ÏόγÏαμμα πεÏιήγησης)"
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "Μετακίνηση στα αποÏÏίμματα"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Ανάπτυξη Όλων των Ιδιοτήτων"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "ΣÏμπτυξη Όλων των Ιδιοτήτων"
-
-#~ msgid "Copy Params"
-#~ msgstr "ΑντιγÏαφή παÏαμέτÏων"
-
-#~ msgid "Open in Help"
-#~ msgstr "Άνοιγμα στη βοήθεια"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Αντικατάσταση ΚάμεÏας ΠαιχνιδιοÏ\n"
-#~ "Δεν Ï„Ïέχει κανένα πεÏιστατικό παιχνιδιοÏ."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "ΣÏÏσιμο: ΠεÏιστÏοφή"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Πατήστε 'v' για να Αλλάξετε το Πηγαίο Σημείο, 'Shift+v' για να ΣÏÏετε το "
-#~ "Πηγαίο Σημείο (καθώς μετακινείτε)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+Δεξί Κλικ ΠοντικιοÏ: Επιλογή λίστας βάθους"
-
-#~ msgid "Clone Down"
-#~ msgstr "Κλωνοποίηση κάτω"
-
-#~ msgid "Yaw"
-#~ msgstr "ΠαÏέκκλιση"
-
-#~ msgid "Size"
-#~ msgstr "Μέγεθος"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Μετακίνηση: ΠεÏιστÏοφή\n"
-#~ "Alt + ΣÏÏσιμο: Μετακίνηση\n"
-#~ "Alt + Δεξί κλικ: Επιλογή λίστας βάθους"
-
-#~ msgid "Sep.:"
-#~ msgstr "ΔιαχωÏιστικό:"
-
-#~ msgid "Add All"
-#~ msgstr "ΠÏοσθήκη όλων"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "ÎœÎµÎ½Î¿Ï ÎµÏ€ÎµÎ¾ÎµÏγασίας θέματος."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "ΔημιουÏγία άδειου Ï€ÏοτÏπου"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "ΔημιουÏγία άδειου Ï€ÏοτÏπου επεξεÏγαστή"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "ΔημιουÏγία από το Ï„Ïέχων θέμα του επεξεÏγαστή"
-
-#~ msgid "Data Type:"
-#~ msgstr "ΤÏπος δεδομένων:"
-
-#~ msgid "Theme File"
-#~ msgstr "Θέμα ΑÏχείου"
-
-#~ msgid "Compiled"
-#~ msgstr "Μεταγλωτισμένες"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "ΑφαίÏεση %d έÏγων από την λίστα;\n"
-#~ "Τα πεÏιεχόμενα των καταλόγων των έÏγων δεν θα Ï„ÏοποποιηθοÏν."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "ΑφαίÏεση έÏγου από την λίστα;\n"
-#~ "Τα πεÏιεχόμενα του καταλόγου του έÏγου δεν θα Ï„ÏοποποιηθοÏν."
-
-#~ msgid "Templates"
-#~ msgstr "ΠÏότυπα"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "ΠÏοσθήκη ανακατεÏθυνσης διαδÏομής"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "Δεν είναι δυνατή η εκτέλεση με τον πηγαίο κόμβο."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "Σφάλμα κατά την ανάγνωση εικόνας εκκίνησης:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "ΧÏήση Ï€Ïοεπιλεγμένης εικόνας εκκίνησης."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr "Ένα AnimationPlayer δεν μποÏεί να κινήσει τον εαυτό του."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Το Ï€ÏόχειÏο είναι άδειο"
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr ""
-#~ "Η InterpolatedCamera έχει καταÏγηθεί και θα αφαιÏεθεί στο Godot 4.0."
-
-#~ msgid "No"
-#~ msgstr "Όχι"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr ""
-#~ "Αυτή η σκηνή δεν έχει αποθηκευτεί. Αποθήκευση Ï€Ïιν από την εκτέλεση;"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr ""
-#~ "Το εκτελέσιμο αÏχείο ADB δεν έχει Ïυθμιστεί στις Ρυθμίσεις ΕπεξεÏγαστή."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "Το OpenJDK jarsigner δεν έχει Ïυθμιστεί στις Ρυθμίσεις ΕπεξεÏγαστή."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "Η Ï€ÏοσαÏμοσμένη δόμηση απαιτεί μια έγκυÏη διαδÏομή για το Android SDK "
-#~ "στις Ρυθμίσεις ΕπεξεÏγαστή."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(ΟλοκλήÏωση σε: %d:%02d s)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "Τοποθέτηση πλεγμάτων: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "Φώτηση πλεγμάτων: "
-
-#~ msgid "Search complete"
-#~ msgstr "ΟλοκλήÏωση αναζήτησης"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "Κανένα δεσμευμένο μήνυμα δεν παÏασχέθηκε"
-
-#~ msgid "Add a commit message"
-#~ msgstr "ΠÏοσθέστε ένα μήνυμα δέσμευσης"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "ΥπάÏχει ήδη αÏχείο ή φάκελος με το ίδιο όνομα στη διαδÏομή."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Σφάλμα κατά την αποθήκευση διάταξης!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Η Ï€Ïοεπιλεγμένη διάταξη του editor έχει παÏακαμφθεί."
-
-#~ msgid "Move pivot"
-#~ msgstr "Μετακίνηση πηγαίου σημείου"
-
-#~ msgid "Move anchor"
-#~ msgstr "Μετακίνηση άγκυÏας"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Αλλαγή μεγέθους CanvasItem"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "ΠολÏγωνο -> UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV -> ΠολÏγωνο"
-
-#~ msgid "Add initial export..."
-#~ msgstr "ΠÏοσθέστε αÏχική εξαγωγή..."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "ΠÏοσθέστε Ï€ÏοηγοÏμενα λογισμικά επιδιόÏθωσης..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "ΔιαγÏαφή ενημέÏωσης '%s' από την λίστα;"
-
-#~ msgid "Patches"
-#~ msgstr "ΕνημεÏώσεις"
-
-#~ msgid "Make Patch"
-#~ msgstr "ΔημιουÏγία ενημέÏωσης"
-
-#~ msgid "Pack File"
-#~ msgstr "ΑÏχείο Pack"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "Δεν παÏάχθηκε δόμησης apk στο: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "ΠλατφόÏμες Συστήματος ΑÏχείων και Εισαγωγής"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Όταν εξάγετε ή αναπτÏσσετε, το παÏαγόμενο εκτελέσιμο θα Ï€Ïοσπαθήσει να "
-#~ "συνδεθεί στην IP Î±Ï…Ï„Î¿Ï Ï„Î¿Ï… υπολογιστή για να αποσφαλματωθεί."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "Η Ï„Ïέχουσα σκηνή δεν έχει αποθηκευτεί, αποθηκεÏστε Ï€Ïιν να Ï„Ïέξετε το "
-#~ "Ï€ÏόγÏαμμα."
-
-#~ msgid "Revert"
-#~ msgstr "ΕπαναφοÏά"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr ""
-#~ "Αυτή η ενέÏγεια δεν μποÏεί να αναιÏεθεί. Θέλετε να συνεχίσετε με την "
-#~ "επαναφοÏά;"
-
-#~ msgid "Revert Scene"
-#~ msgstr "ΕπαναφοÏά σκηνής"
-
-#~ msgid "Clear Script"
-#~ msgstr "ΕκκαθάÏιση Δέσμης ΕνεÏγειών"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "ΔιαχείÏιση Ï€Ïοβλημάτων"
-
-#~ msgid "Request Docs"
-#~ msgstr "Αίτηση ΤεκμηÏίωσης"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "Βοηθήστε στην βελτίωση της τεκμηÏίωσης σχολιάζοντας."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Αντικαταστάθηκαν %d εμφανίσεις."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "ΔημιουÏγία ÏƒÏ„Î±Ï„Î¹ÎºÎ¿Ï ÎºÏ…ÏÏ„Î¿Ï ÏƒÏŽÎ¼Î±Ï„Î¿Ï‚"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "Αποτυχία δημιουÏγίας σχημάτων!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Δεν υπάÏχει ακόμα βοήθεια για αυτήν την κλάση, μποÏείτε να την [color="
-#~ "$color][url=$url]γÏάψετε[/url][/color] ή να την [color=$color][url="
-#~ "$url2]ζητήσετε[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "απαÏίθμηση "
-
-#~ msgid "Brief Description"
-#~ msgstr "ΣÏντομη ΠεÏιγÏαφή"
-
-#~ msgid "Class Description"
-#~ msgstr "ΠεÏιγÏαφή κλάσης"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Η εξαγωγή του έÏγου απέτυχε με κωδικό %d."
-
-#~ msgid "Password:"
-#~ msgstr "Κωδικός:"
-
-#~ msgid "Identifier segments must be of non-zero length."
-#~ msgstr "Τα τμήματα του αναγνωÏÎ¹ÏƒÏ„Î¹ÎºÎ¿Ï Ï€Ïέπει να έχουν μη μηδενικό μήκος."
-
-#~ msgid "A digit cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "Ένα ψηφίο δεν μποÏεί να είναι ο Ï€Ïώτος χαÏακτήÏας σε ένα τμήμα "
-#~ "αναγνωÏιστικοÏ."
-
-#~ msgid ""
-#~ "The character '%s' cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "Ο χαÏακτήÏας '%s' δεν μποÏεί να είναι ο Ï€Ïώτος χαÏακτήÏας σε ένα τμήμα "
-#~ "αναγνωÏιστικοÏ."
-
-#~ msgid "The Identifier must have at least one '.' separator."
-#~ msgstr "Το αναγνωÏιστικό Ï€Ïέπει να έχει τουλάχιστον έναν '.' διαχωÏιστή."
-
-#~ msgid "Pause the scene"
-#~ msgstr "ΠαÏση της σκηνής"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Control+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "ΚοÏμπωμα στο Πλέγμα"
-
-#~ msgid "Add input +"
-#~ msgstr "ΠÏοσθήκη εισόδου +"
-
-#~ msgid "Language"
-#~ msgstr "Γλώσσα"
-
-#~ msgid "Inherits"
-#~ msgstr "ΚληÏονομεί"
-
-#~ msgid "Base Type:"
-#~ msgstr "ΤÏπος βάσης:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Διαθέσιμοι κόμβοι:"
-
-#~ msgid "Input"
-#~ msgstr "Είσοδος"
-
-#~ msgid "Methods:"
-#~ msgstr "Μεθόδοι:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Ιδιότητες θέματος:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "ΑπαÏιθμήσεις:"
-
-#~ msgid "Constants:"
-#~ msgstr "ΣταθεÏές:"
-
-#~ msgid "Class Description:"
-#~ msgstr "ΠεÏιγÏαφή κλάσης:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "ΠεÏιγÏαφές ιδιοτήτων:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "ΠεÏιγÏαφές μεθόδων:"
-
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "Αυτό θα εγκαταστήσει το έÏγο Android για Ï€ÏοσαÏμοσμένα χτισίματα.\n"
-#~ "Σημειώστε πως, για τη χÏήση του, Ï€Ïέπει να ενεÏγοποιηθεί ανά διαμόÏφωση "
-#~ "εξαγωγής."
-
-#~ msgid "Reverse sorting."
-#~ msgstr "ΑντιστÏοφή ταξινόμησης."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "ΔιαγÏαφή κόμβων;"
-
-#~ msgid "No Matches"
-#~ msgstr "Δεν υπάÏχουν αντιστοιχίες"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "ΑδÏνατο το άνοιγμα του αÏχείου file_type_cache.cch για εγγÏαφή, παÏάλειψη "
-#~ "αποθήκευσης cache Ï„Ïπου αÏχείου!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr ""
-#~ "Δεν ήταν δυνατή η πλοήγηση στο '%s', καθώς δεν βÏέθηκε στο σÏστημα "
-#~ "αÏχείων!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Σφάλμα κατά την φόÏτωση εικόνας:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Δεν υπάÏχουν εικονοστοιχεία με διαφάνεια >128 στην εικόνα..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "Ο γονέας δεν έχει συμπαγείς επιφάνειες για να συμπληÏωθοÏν."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "Δεν ήταν δυνατή η χαÏτογÏάφηση της πεÏιοχής."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "Οι επιφάνειες έχουν μηδενικό εμβαδόν!"
-
-#~ msgid "No faces!"
-#~ msgstr "Δεν υπάÏχουν επιφάνειες!"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "Σφάλμα φόÏτωσης αÏχείου."
-
-#~ msgid "Error could not load file."
-#~ msgstr "Σφάλμα φόÏτωσης αÏχείου."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Φαινόμενο ÎτόπλεÏ"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Επιλογή λειτουÏγίας (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "ΛειτουÏγία μετακίνησης (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "ΛειτουÏγία πεÏιστÏοφής (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "ΛειτουÏγία κλιμάκωσης (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Τοπικές συντεταγμένες"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "ΛειτουÏγία κουμπώματος (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "ΕÏγαλείο επιλογής"
-
-#~ msgid "Tool Move"
-#~ msgstr "ΕÏγαλείο μετακίνησης"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "ΕÏγαλείο πεÏιστÏοφής"
-
-#~ msgid "Tool Scale"
-#~ msgstr "ΕÏγαλείο κλιμάκωσης"
-
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr ""
-#~ "ΑφαίÏεση όλων των απόντων έÏγων από την λίστα; (Τα πεÏιεχόμενα το φακέλου "
-#~ "δεν θα Ï„ÏοποποιηθοÏν)"
-
-#~ msgid "Project List"
-#~ msgstr "Λίστα έÏγων"
-
-#~ msgid "Exit"
-#~ msgstr "Έξοδος"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "Δεν ήταν δυνατή η εκτέλεση του εÏγαλείου PVRTC:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr ""
-#~ "Δεν ήταν δυνατή η επαναφόÏτωση της εικόνας που έχει μετατÏαπεί με το "
-#~ "εÏγαλείο PVRTC:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Σφάλμα κατά την αÏχικοποίηση του FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Άγνωστη μοÏφή γÏαμματοσειÏάς."
-
-#~ msgid "Error loading font."
-#~ msgstr "Σφάλμα κατά την φόÏτωση της γÏαμματοσειÏάς."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
-
-#~ msgid "Previous Folder"
-#~ msgstr "ΠÏοηγοÏμενος φάκελος"
-
-#~ msgid "Next Folder"
-#~ msgstr "Επόμενος φάκελος"
-
-#~ msgid "Automatically Open Screenshots"
-#~ msgstr "Αυτόματο Άνοιγμα ΣτιγμιοτÏπων Οθόνης"
-
-#~ msgid "Open in an external image editor."
-#~ msgstr "Άνοιγμα σε εξωτεÏικό επεξεÏγαστή εικόνων."
-
-#~ msgid "Reverse"
-#~ msgstr "ΑντιστÏοφή"
-
-#~ msgid "Mirror X"
-#~ msgstr "ΣυμμετÏία στον άξονα Χ"
-
-#~ msgid "Mirror Y"
-#~ msgstr "ΣυμμετÏία στον άξονα Î¥"
-
-#~ msgid "Generating solution..."
-#~ msgstr "Επίλυση..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "ΔημιουÏγία έÏγου C#..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "Απέτυχε η δημιουÏγία λÏσης."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "Απέτυχε η αποθήκευση της λÏσης."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "Απέτυχε η δημιουÏγία έÏγου C#."
-
-#~ msgid "Mono"
-#~ msgstr "Μονοφωνικό"
-
-#~ msgid "About C# support"
-#~ msgstr "Σχετικά με την υποστήÏιξη C#"
-
-#~ msgid "Create C# solution"
-#~ msgstr "ΔημιουÏγία λÏσης C#"
-
-#~ msgid "Builds"
-#~ msgstr "Δόμηση"
-
-#~ msgid "Build Project"
-#~ msgstr "Δόμηση έÏγου"
-
-#~ msgid "View log"
-#~ msgstr "ΠÏοβολή αÏχείου καταγÏαφής"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "Το WorldEnvironment χÏειάζεται έναν πόÏο Environment."
-
-#~ msgid "Enabled Classes"
-#~ msgstr "ΕνεÏγοποιημένες Κλάσεις"
-
-#~ msgid "Update Always"
-#~ msgstr "ΕνημέÏωση πάντα"
-
-#~ msgid "'camera' input parameter for all shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «camera» για όλες τις λειτουÏγίες σκίασης."
-
-#~ msgid "'inv_camera' input parameter for all shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «inv_camera» για όλες τις λειτουÏγίες σκίασης."
-
-#~ msgid "'inv_projection' input parameter for all shader modes."
-#~ msgstr ""
-#~ "ΠαÏάμετÏος εισόδου «inv_projection» για όλες τις λειτουÏγίες σκίασης."
-
-#~ msgid "'normal' input parameter for all shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «normal» για όλες τις λειτουÏγίες σκίασης."
-
-#~ msgid "'projection' input parameter for all shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «projection» για όλες τις λειτουÏγίες σκίασης."
-
-#~ msgid "'time' input parameter for all shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «time» για όλες τις λειτουÏγίες σκίασης."
-
-#~ msgid "'viewport_size' input parameter for all shader modes."
-#~ msgstr ""
-#~ "ΠαÏάμετÏος εισόδου «viewport_size» για όλες τις λειτουÏγίες σκίασης."
-
-#~ msgid "'world' input parameter for all shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «world» για όλες τις λειτουÏγίες σκίασης."
-
-#~ msgid "'alpha' input parameter for all shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «alpha» για όλες τις λειτουÏγίες σκίασης."
-
-#~ msgid "'color' input parameter for all shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «color» για όλες τις λειτουÏγίες σκίασης."
-
-#~ msgid "'texture_pixel_size' input parameter for all shader modes."
-#~ msgstr ""
-#~ "ΠαÏάμετÏος εισόδου «texture_pixel_size» για όλες τις λειτουÏγίες σκίασης."
-
-#~ msgid "'alpha' input parameter for vertex and fragment shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «alpha» για σκίαση κοÏυφής και τμήματος."
-
-#~ msgid "'binormal' input parameter for vertex and fragment shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «binormal» για σκίαση κοÏυφής και τμήματος."
-
-#~ msgid "'color' input parameter for vertex and fragment shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «color» για σκίαση κοÏυφής και τμήματος."
-
-#~ msgid "'fragcoord' input parameter for fragment and light shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «fragcoord» για σκίαση τμήματος και φωτός."
-
-#~ msgid "'point_coord' input parameter for fragment shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «point_coord» για σκίαση τμήματος."
-
-#~ msgid "'screen_uv' input parameter for fragment shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «screen_uv» για σκίαση τμήματος."
-
-#~ msgid "'tangent' input parameter for vertex and fragment shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «tangent» για σκίαση κοÏυφής και τμήματος."
-
-#~ msgid "'uv2' input parameter for vertex and fragment shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «uv2» για σκίαση κοÏυφής και τμήματος."
-
-#~ msgid "'vertex' input parameter for vertex and fragment shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «vertex» για σκίαση κοÏυφής και τμήματος."
-
-#~ msgid "'albedo' input parameter for light shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «albedo» για σκίαση φωτός."
-
-#~ msgid "'attenuation' input parameter for light shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «attenuation» για σκίαση φωτός."
-
-#~ msgid "'light' input parameter for light shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «light» για σκίαση φωτός."
-
-#~ msgid "'light_color' input parameter for light shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «light_color» για σκίαση φωτός."
-
-#~ msgid "'roughness' input parameter for light shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «roughness» για σκίαση φωτός."
-
-#~ msgid "'specular' input parameter for light shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «specular» για σκίαση φωτός."
-
-#~ msgid "'transmission' input parameter for light shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «transmission» για σκίαση φωτός."
-
-#~ msgid "'modelview' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «modelview» για σκίαση κοÏυφής."
-
-#~ msgid "'point_size' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «point_size» για σκίαση κοÏυφής."
-
-#~ msgid "'tangent' input parameter for vertex and fragment shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «tangent» για σκίαση κοÏυφής και τμήματος."
-
-#~ msgid "'light_pass' input parameter for vertex and fragment shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «light_pass» για σκίαση κοÏυφής και τμήματος."
-
-#~ msgid "'point_coord' input parameter for fragment and light shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «point_coord» για σκίαση τμήματος και φωτός."
-
-#~ msgid "'screen_pixel_size' input parameter for fragment shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «screen_pixel_size» για σκίαση τμήματος."
-
-#~ msgid "'screen_uv' input parameter for fragment and light shader modes."
-#~ msgstr "ΠαÏάμετÏος εισόδου «screen_uv» για σκίαση τμήματος και φωτός."
-
-#~ msgid "'light_alpha' input parameter for light shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «light_alpha» για σκίαση φωτός."
-
-#~ msgid "'light_height' input parameter for light shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «light_height» για σκίαση φωτός."
-
-#~ msgid "'light_uv' input parameter for light shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «light_uv» για σκίαση φωτός."
-
-#~ msgid "'light_vec' input parameter for light shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «light_vec» για σκίαση φωτός."
-
-#~ msgid "'normal' input parameter for light shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «normal» για σκίαση φωτός."
-
-#~ msgid "'shadow_color' input parameter for light shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «shadow_color» για σκίαση φωτός."
-
-#~ msgid "'extra' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «extra» για σκίαση κοÏυφής."
-
-#~ msgid "'projection' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «projection» για σκίαση κοÏυφής."
-
-#~ msgid "'vertex' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «vertex» για σκίαση κοÏυφής."
-
-#~ msgid "'world' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «world» για σκίαση κοÏυφής."
-
-#~ msgid "'active' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «active» για σκίαση κοÏυφής."
-
-#~ msgid "'alpha' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «alpha» για σκίαση κοÏυφής."
-
-#~ msgid "'color' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «color» για σκίαση κοÏυφής."
-
-#~ msgid "'custom_alpha' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «custom_alpha» για σκίαση κοÏυφής."
-
-#~ msgid "'delta' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «delta» για σκίαση κοÏυφής."
-
-#~ msgid "'emission_transform' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «emission_transform» για σκίαση κοÏυφής."
-
-#~ msgid "'index' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «index» για σκίαση κοÏυφής."
-
-#~ msgid "'lifetime' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «lifetime» για σκίαση κοÏυφής."
-
-#~ msgid "'restart' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «restart» για σκίαση κοÏυφής."
-
-#~ msgid "'time' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «time» για σκίαση κοÏυφής."
-
-#~ msgid "'transform' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «transform» για σκίαση κοÏυφής."
-
-#~ msgid "'velocity' input parameter for vertex shader mode."
-#~ msgstr "ΠαÏάμετÏος εισόδου «velocity» για σκίαση κοÏυφής."
-
-#~ msgid "Raw Mode"
-#~ msgstr "Ωμή λειτουÏγία"
-
-#~ msgid "Path to Node:"
-#~ msgstr "ΔιαδÏομή για τον κόμβο:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "ΔιαγÏαφή επιλεγμένων αÏχείων;"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Δεν υπάÏχει αÏχείο 'res://default_bus_layout.tres'."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Πήγαινε στον γονικό φάκελο"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Άνοιγμα σκηνής"
-
-#~ msgid "Previous Directory"
-#~ msgstr "ΠÏοηγοÏμενος κατάλογος"
-
-#~ msgid "Next Directory"
-#~ msgstr "Επόμενος κατάλογος"
-
-#~ msgid "Ease in"
-#~ msgstr "Ομαλά μέσα"
-
-#~ msgid "Ease out"
-#~ msgstr "Ομαλά έξω"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "ΔημιουÏγία ÏƒÏ„Î±Ï„Î¹ÎºÎ¿Ï ÎºÏ…ÏÏ„Î¿Ï ÏƒÏŽÎ¼Î±Ï„Î¿Ï‚"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "Κουμπί επιλογής1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "Κουμπί επιλογής 2"
-
-#~ msgid "Create folder"
-#~ msgstr "ΔημιουÏγία φακέλου"
-
-#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "Αποκοπή κόμβων"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Μη έγκυÏη διαδÏομή"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "GridMap Διπλασιασμός επιλογής"
-
-#~ msgid "Create Area"
-#~ msgstr "ΔημιουÏγία πεÏιοχής"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "ΔημιουÏγία εξωτεÏικής σÏνδεσης"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "ΕπεξεÏγασία παÏαμέτÏων σήματος:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "ΕπεξεÏγασία μεταβλητής:"
-
-#~ msgid "Snap (s): "
-#~ msgstr "ΚοÏμπωμα (s): "
-
-#~ msgid "Insert keys."
-#~ msgstr "Εισαγωγή κλειδιών."
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr ""
-#~ "ΔημιουÏγία στιγμιοτÏπων των επιλεγμένων σκηνών ως παιδιά του επιλεγμένου "
-#~ "κόμβου."
-
-#, fuzzy
-#~ msgid "Font Size:"
-#~ msgstr "Μέγεθος πηγαίας γÏαμματοσειÏάς:"
-
-#~ msgid "Line:"
-#~ msgstr "ΓÏαμμή:"
-
-#~ msgid "Col:"
-#~ msgstr "Στήλη:"
-
-#, fuzzy
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr "Το PathFollow2D δουλεÏει μόνο όταν κληÏονομεί έναν κόμβο Path2D."
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "ΠÏοσθήκη σημείου"
-
-#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Μη έγκυÏη διαδÏομή!"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "ΑφαίÏεση σημείου"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "ΕπεγεÏγασία πολυγώνου"
-
-#, fuzzy
-#~ msgid "Splits"
-#~ msgstr "ΔιαχωÏισμός διαδÏομής"
-
-#~ msgid "Add Node.."
-#~ msgstr "ΠÏοσθήκη κόμβου.."
-
-#~ msgid "Create from scene?"
-#~ msgstr "ΔημιουÏγία από σκηνή;"
-
-#~ msgid "Create Poly"
-#~ msgstr "Δημιουγία πολυγώνου"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "ΔημιουÏγία νέου πολυγώνου από την αÏχή"
-
-#~ msgid "Zoom out"
-#~ msgstr "ΣμÏκÏινση"
-
-#~ msgid "Zoom in"
-#~ msgstr "Μεγέθυνση"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "ΔημιουÏγία πολυγώνου 3D"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "Δεν υπάÏχει πόÏος OccluderPolygon2D σε αυτόν τον κόμβο.\n"
-#~ "Îα δημιουÏγία και να οÏισθεί ένας;"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "ΑÏιστεÏÏŒ κλίκ: ΜΕτακίνηση σημείου."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+ΑÏιστεÏÏŒ κλικ: ΔιαχωÏσμός τμήματος."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "Δεξί κλικ: ΔιαγÏαφή σημείου."
-
-#, fuzzy
-#~ msgid "New TextFile"
-#~ msgstr "ΠÏοβολή αÏχείων"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Αποθήκευση θέματος ως"
-
-#~ msgid "<None>"
-#~ msgstr "<Τίποτα>"
-
-#~ msgid ""
-#~ "Select sub-tile to use as icon, this will be also used on invalid "
-#~ "autotile bindings."
-#~ msgstr ""
-#~ "Επιλέξτε υπότιτλο για εικονίδιο, o οποίος θα χÏησιμοποιείται και σε μη "
-#~ "έγκυÏες συνδέσεις αυτόματων πλακιδίων."
-
-#~ msgid "Zoom:"
-#~ msgstr "Μεγέθυνση:"
-
-#~ msgid "Are you sure you want to remove all connections from the \""
-#~ msgstr ""
-#~ "Είστε σίγουÏοι πως θέλετε να αφαιÏέσετε όλες τις συνδέσεις απο το \""
-
-#~ msgid "Class List:"
-#~ msgstr "Λίστα κλάσεων:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Δημόσιες συναÏτήσεις"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Δημόσιες συναÏτήσεις:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "Στοιχεία του θέματος GUI:"
-
-#~ msgid "Property: "
-#~ msgstr "Ιδιότητα: "
-
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Εναλλαγή φακέλου ως αγαπημένο."
-
-#~ msgid "Show current scene file."
-#~ msgstr "Εμφάνιση του αÏχείου της Ï„Ïέχουσας σκηνής."
-
-#~ msgid "Enter tree-view."
-#~ msgstr "Είσοδος σε Ï€Ïοβολή δέντÏου."
-
-#~ msgid "Whole words"
-#~ msgstr "ΟλόκληÏες λέξεις"
-
-#~ msgid "Match case"
-#~ msgstr "Αντιστοίχηση πεζών-κεφαλαίων"
-
-#~ msgid "Ok"
-#~ msgstr "Εντάξει"
-
-#~ msgid "Show In File System"
-#~ msgstr "Εμφάνιση στο σÏστημα αÏχείων"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Αναζήτηση στην ιεÏαÏχεία κλάσεων."
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "Αναζήτηση κλάσεων"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "Οι ενσωματομένες δεσμές ενεÏγειών μποÏοÏν να επεξεÏγαστοÏν μόνο όταν η "
-#~ "σκηνή στην οποία ανήκουν είναι φοÏτωμένη"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "ΜετατÏοπή σε κεφαλαία"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "ΜετατÏοπή σε πεζά"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "ΠεÏιστÏοφή 0 μοίÏες"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "ΠεÏιστÏοφή 90 μοίÏες"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "ΠεÏιστÏοφή 180 μοίÏες"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "ΠεÏιστÏοφή 270 μοίÏες"
-
-#~ msgid "Errors:"
-#~ msgstr "Σφάλματα:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "Ιχνηλάτηση στοίβας (Εάν υφίσταται):"
-
-#~ msgid "Bake!"
-#~ msgstr "ΠÏοετοίμασε!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "ΠÏοετοιμασία του πλέγματος πλοήγησης."
-
-#~ msgid "Get"
-#~ msgstr "ΠάÏε"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "Αλλαγή χÏωματικής σταθεÏάς"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Αλλαγή Î´Î¹Î±Î½Ï…ÏƒÎ¼Î±Ï„Î¹ÎºÎ¿Ï - μονόμετÏου τελεστή"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "Αλλαγή χÏÏ‰Î¼Î±Ï„Î¹ÎºÎ¿Ï Ï„ÎµÎ»ÎµÏƒÏ„Î®"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "Εναλλαγή μόνο πεÏιστÏοφή"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Αλλαγή διανυσματικής συνάÏτησης"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "Αλλαγή χÏωματικής ομοιόμοÏφης μεταβλητής"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Αλλαγή Ï€Ïοεπιλλεγμένης τιμής"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "Αλλαγή ομοιόμοÏφης μεταβλητής XForm"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "Αλλαγή ομοιόμοÏφης μεταβλητής χάÏτη κÏβου"
-
-#~ msgid "Change Comment"
-#~ msgstr "Αλλαγή σχολίου"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "ΠÏοσθήκη/ΑφαίÏεση σε διαβάθμηση χÏώματος"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "ΕπεξεÏγασία διαβάθμισης χÏωμάτων"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "ΠÏοσθήκη/ΑφαίÏεση σε χάÏτη καμπÏλης"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "ΤÏοποποίηση χάÏτη καμπÏλης"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "ΣÏνδεση κόμβων γÏαφήματος"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "ΑφαίÏεση κόμβου γÏαφήματος"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "Μετακίνηση κόμβου γÏαφήματος"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "Διπλασιασμός κόμβων γÏαφήματος"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "Σφάλμα: Κυκλικός σÏνδεσμος"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "Σφάλμα: Οι συνδέσεις εισόδου λείπουν"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "ΠÏοσθήκη κόμβου γÏαφήματος"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Μετακίνηση ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï animation πάνω"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Μετακίνηση ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï animation κάτω"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "ΟÏισμός μεταβάσεων σε:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Anim Αλλαγή παÏεμβολής κομματιοÏ"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Anim ΛειτουÏγία αλλαγής τιμής κομματιοÏ"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Αλλαγή λειτουÏγίας αναδίπλωσης ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï ÎºÎ¯Î½Î·ÏƒÎ·Ï‚"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "ΕπεξεÏγασία ΚαμπÏλης κόμβου"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "ΕπεξεÏγασία επιλεγμένης καμπÏλης"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Anim ΠÏοσθήκη κλειδιοÏ"
-
-#~ msgid "In"
-#~ msgstr "Είσοδος"
-
-#~ msgid "Out"
-#~ msgstr "Έξοδος"
-
-#~ msgid "In-Out"
-#~ msgstr "Είσοδος-Έξοδος"
-
-#~ msgid "Out-In"
-#~ msgstr "Έξοδος-Είσοδος"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Αλλαγή μήκους animation"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Αλλαγή επανάληψης animation"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Anim ΔημιουÏγία ÎºÎ»ÎµÎ¹Î´Î¹Î¿Ï Ï„Î¹Î¼Î®Ï‚ οÏισμένου Ï„Ïπου"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Anim ΠÏοσθήκη ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï ÎºÎ»Î®ÏƒÎ·Ï‚"
-
-#~ msgid "Length (s):"
-#~ msgstr "Μήκος (s):"
-
-#~ msgid "Step (s):"
-#~ msgstr "Βήμα (s):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Βήμα κουμπώματος δÏομέα (σε δευτεÏόλεπτα)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "ΕνεÏγοποίηση/ΑπενεÏγοποίηση επανάληψης στο animation."
-
-#~ msgid "Add new tracks."
-#~ msgstr "ΠÏοσθήκη νέων κομματιών."
-
-#~ msgid "Move current track up."
-#~ msgstr "Μετακίνηση Ï„Ïέχοντος ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï Ï€Î¬Î½Ï‰."
-
-#~ msgid "Move current track down."
-#~ msgstr "Μετακίνηση Ï„Ïέχοντος ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï ÎºÎ¬Ï„Ï‰."
-
-#~ msgid "Track tools"
-#~ msgstr "ΕÏγαλεία κομματιοÏ"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "ΕνεÏγοποίηση επεξεÏγασίας μεμονωμένων κλειδιών με το κλικ."
-
-#~ msgid "Key"
-#~ msgstr "Κλειδί"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Σε ποιο κόμβο να κληθοÏν οι συναÏτήσεις;"
-
-#~ msgid "Thanks!"
-#~ msgstr "ΕυχαÏιστώ!"
-
-#~ msgid "I see..."
-#~ msgstr "Εντάξει..."
-
-#~ msgid "Ugh"
-#~ msgstr "α..."
-
-#~ msgid "Run Script"
-#~ msgstr "Εκτέλεση δεσμής ενεÏγειών"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Διακοπή Ï€Ïοφίλ"
-
-#~ msgid "Start Profiling"
-#~ msgstr "ΈναÏξη Ï€Ïοφίλ"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "ΠÏοεπιλογή (Το ίδιο με τον επεξεÏγαστή)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "ΔημιουÏγία νέας κίνησης στον αναπαÏαγωγέα."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "ΦόÏτωση κίνησης από τον δίσκο."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "ΦόÏτωση μίας κίνησης από τον δίσκο."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Αποθήκεση της Ï„Ïέχουσας κίνησης"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "ΕπεξεÏγασία χÏόνων ανάμειξης κινήσεων"
-
-#~ msgid "Copy Animation"
-#~ msgstr "ΑνιγÏαφή κίνησης"
-
-#~ msgid "Fetching:"
-#~ msgstr "Λήψη:"
-
-#~ msgid "prev"
-#~ msgstr "ΠÏοηγοÏμενο"
-
-#~ msgid "next"
-#~ msgstr "Επόμενο"
-
-#~ msgid "last"
-#~ msgstr "ΠÏοηγοÏμενο"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "ΕπεξεÏγασία Αλυσίδας IK"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "ΣÏÏσιμο κέντÏου από την θέση του ποντικιοÏ"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "ΟÏισμός κέντÏου στον κέÏσοÏα"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "ΠÏοσθήκη αφαίÏεση σημείου διαβάθμισης χÏωμάτων"
-
-#~ msgid "OK :("
-#~ msgstr "Εντάξει :("
-
-#~ msgid "Skeleton Gizmo visibility"
-#~ msgstr "ΟÏατότητα μαÏαφετιών σκελετοÏ"
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "ΠÏοεπισκόπηση StyleBox:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "ΕπεξεÏγαστής πεÏιοχής υφής"
-
-#~ msgid "Erase selection"
-#~ msgstr "ΔιαγÏαφή επιλογής"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "Όνομα στοιχείου ή αναγνωÏιστικοÏ:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr ""
-#~ "Τα Ï€Ïότυπα εξαγωγής για αυτή την πλατφόÏτμα λείπουν ή είναι "
-#~ "κατεστÏαμμένα: "
-
-#~ msgid "Button 8"
-#~ msgstr "Κουμπί 8"
-
-#~ msgid "Button 9"
-#~ msgstr "Κουμπί 9"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "ΑπόÏÏιψη στιγμιοτÏπισης"
-
-#~ msgid "Clear!"
-#~ msgstr "ΕκκαθάÏιση!"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "Εναλλαγή οÏατότητας Spatial"
-
-#~ msgid "Condition"
-#~ msgstr "Συνθήκη"
-
-#~ msgid "Sequence"
-#~ msgstr "Ακολουθία"
-
-#~ msgid "Switch"
-#~ msgstr "Μεταγωγέας"
-
-#~ msgid "Iterator"
-#~ msgstr "Επαναλήπτης"
-
-#~ msgid "While"
-#~ msgstr "Όσο"
-
-#~ msgid "Return"
-#~ msgstr "ΕπιστÏοφή"
-
-#~ msgid "Call"
-#~ msgstr "Κλήση"
-
-#~ msgid "Edit Variable"
-#~ msgstr "ΕπεξεÏγασία μεταβλητής"
-
-#~ msgid "Edit Signal"
-#~ msgstr "ΕπεξεÏγασία σήματος"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "Μη έγκυÏη ενέÏγεια (Όλα επιτÏέποντα εκτός από το '/' και το ':')."
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "Δεν μποÏεί να πεÏιέχει '/' ή ':'"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "ΆκυÏη μοÏφή version.txt μέσα στα Ï€Ïότυπα. Το Revision δεν είναι έγκυÏο "
-#~ "αναγνωÏιστικό."
-
-#~ msgid "Can't write file."
-#~ msgstr "Δεν ήταν δυνατή η εγγÏαφή στο αÏχείο."
-
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "Δεν βÏέθηκε το project.godot στη διαδÏομή του έÏγου."
-
-#~ msgid "Replace By"
-#~ msgstr "Αντικατάσταση με"
-
-#~ msgid "Backwards"
-#~ msgstr "ΑντίστÏοφα"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Ρώτησε στην αντικατάσταση"
-
-#~ msgid "Skip"
-#~ msgstr "ΠαÏάλειψη"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr ""
-#~ "Το έÏγο θα δημιουÏγηθεί σε έναν μη-άδειο φάκελο (Ίσως θέλετε να "
-#~ "δημιουÏγήσετε έναν καινοÏÏγιο)."
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "Αυτό είναι ένα «ΕÏÏηκα»!"
-
-#~ msgid "preview"
-#~ msgstr "ΠÏοεπισκόπηση"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Μετακίνηση ÎºÎ»ÎµÎ¹Î´Î¹Î¿Ï Ï€Ïοσθήκης"
-
-#~ msgid "Create Subscription"
-#~ msgstr "ΔημιουÏγία εγγÏαφής"
-
-#~ msgid "List:"
-#~ msgstr "Λίστα:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "ΟÏισμός μάσκας εκπομπής"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "ΕκκαθάÏιση πομποÏ"
-
-#~ msgid "Fold Line"
-#~ msgstr "Αναδίπλωση γÏαμμής"
-
-#~ msgid " "
-#~ msgstr " "
-
-#~ msgid "Sections:"
-#~ msgstr "Ενότητες:"
-
-#~ msgid "Cannot navigate to '"
-#~ msgstr "ΑδÏνατη η πλοήγηση στο '"
-
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr ""
-#~ "\n"
-#~ "Πηγή: "
-
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "ΔιαγÏαφή σημείου από την δισδιάστατη γÏαμμή"
-
-#~ msgid "Add Point to Line2D"
-#~ msgstr "ΠÏόσθεσε σημείο στην δισδυάστατη γÏαμμή"
-
-#~ msgid "Move Point in Line2D"
-#~ msgstr "Μετακίινηση σημείου στην δισδιάστατη γÏαμμή"
-
-#~ msgid "Split Segment (in line)"
-#~ msgstr "ΔιαχωÏισμός τμήματος (στη γÏαμμή)"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#~ msgid "Setting '"
-#~ msgstr "Ρυθμίση '"
-
-#~ msgid "Remote Inspector"
-#~ msgstr "ΑπομακÏυσμένος επιθεωÏητής"
-
-#~ msgid "Live Scene Tree:"
-#~ msgstr "Ζωντανό δέντÏο σκηνής:"
-
-#~ msgid "Remote Object Properties: "
-#~ msgstr "ΑπομακÏυσμένες ιδιότητες αντικειμένου: "
-
-#~ msgid "Prev Level (%sDown Wheel)"
-#~ msgstr "ΠÏοηγοÏμενο επίπεδο (%sΚάτω Ροδέλα)"
-
-#~ msgid "Next Level (%sUp Wheel)"
-#~ msgstr "Επόμενο επίπεδο (%sΠάνω Ïοδέλα)"
-
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "Επιλογή -> Διπλασιασμός"
-
-#~ msgid "Selection -> Clear"
-#~ msgstr "Επιλογή -> ΕκκαθάÏιση"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "Η ιδιότητα Path Ï€Ïέπει να δείχνει σε έναν έγκυÏο κόμβο Ï„Ïπου Viewport σε "
-#~ "λειτουÏγία 'render target' για να δουλέψει."
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "Το Viewport που οÏίστηκε στην ιδιότητα 'path' Ï€Ïέπει να είναι σε "
-#~ "λειτουÏγία 'render target' για να δουλέψει αυτό to sprite."
-
-#~ msgid "' parsing of config failed."
-#~ msgstr "' απέτυχε η ανάλυση του αÏγείου παÏαμέτÏων."
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "Λίστα συναÏτήσεων για '%s':"
-
-#~ msgid "Return:"
-#~ msgstr "ΕπιστÏέφει:"
-
-#~ msgid "Added:"
-#~ msgstr "ΠÏοστέθηκαν:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "ΑδÏνατη η αποθήκευση υπό-εικόνας άτλαντα:"
-
-#~ msgid "Setting Up..."
-#~ msgstr "ΑÏχικοποίηση..."
-
-#~ msgid "Error loading scene."
-#~ msgstr "Σφάλμα κατά τη φόÏτωση σκηνής."
-
-#~ msgid "Re-Import"
-#~ msgstr "Επανεισαγωγή"
-
-#~ msgid "Please wait for scan to complete."
-#~ msgstr "ΠαÏακαλώ πεÏιμένετε να ολοκληÏωθεί η σάÏωση."
-
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr "Η Ï„Ïέχουσα σκηνή Ï€Ïέπει να αποθηκευτεί για να επαν-εισάγετε."
-
-#~ msgid "Re-Importing"
-#~ msgstr "Επανεισαγωγή"
-
-#~ msgid "Re-Import Changed Resources"
-#~ msgstr "Επανεισαγωγή Ï„Ïοποπιημένων πόÏων"
-
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr ""
-#~ "\n"
-#~ "Κατάσταση: ΧÏειάζεται επανεισαγωγή"
-
-#~ msgid "Same source and destination files, doing nothing."
-#~ msgstr "Ίδια αÏχεία πηγής και Ï€ÏοοÏισμοÏ, παÏάλειψη ενέÏγειας."
-
-#~ msgid "Target file exists, can't overwrite. Delete first."
-#~ msgstr ""
-#~ "Το αÏχείο Ï€ÏοοÏÎ¹ÏƒÎ¼Î¿Ï Ï…Ï€Î¬Ïχει, όμως είναι αδÏνατη η αντικατάσταση. "
-#~ "ΔιαγÏάψτε το Ï€Ïώτα."
-
-#~ msgid "Same source and destination paths, doing nothing."
-#~ msgstr "Ίδιες διαδÏομές πηγής και Ï€ÏοοÏισμοÏ, παÏάλειψη ενέÏγειας."
-
-#~ msgid "Can't move directories to within themselves."
-#~ msgstr "ΑδÏνατη η μετακίνηση καταλόγων μέσα στους εαυτοÏÏ‚ τους."
-
-#~ msgid "Can't rename deps for:\n"
-#~ msgstr "Δεν είναι δυνατή η μετονομασία εξαÏτήσεων για:\n"
-
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "Επιλέξτε νέο όνομα και θέση για:"
-
-#~ msgid "Info"
-#~ msgstr "ΠληÏοφοÏίες"
-
-#~ msgid "No bit masks to import!"
-#~ msgstr "Δεν υπάÏχουν μάσκες bit για εισαγωγή!"
-
-#~ msgid "Target path is empty."
-#~ msgstr "Η διαδÏομή Ï€ÏοοÏÎ¹ÏƒÎ¼Î¿Ï ÎµÎ¯Î½Î±Î¹ άδεια."
-
-#~ msgid "Target path must be a complete resource path."
-#~ msgstr "Η διαδÏομή Ï€ÏοοÏÎ¹ÏƒÎ¼Î¿Ï Ï€Ïέπει να είναι μία πλήÏης διαδÏομή σε πόÏο."
-
-#~ msgid "Target path must exist."
-#~ msgstr "Η διαδÏομή Ï€ÏοοÏÎ¹ÏƒÎ¼Î¿Ï Ï€Ïέπει να υπάÏχει."
-
-#~ msgid "Import BitMasks"
-#~ msgstr "Εισαγωγή μάσκας bit"
-
-#~ msgid "Source Texture(s):"
-#~ msgstr "Πηγαίες υφές:"
-
-#~ msgid "Accept"
-#~ msgstr "Αποδοχή"
-
-#~ msgid "Bit Mask"
-#~ msgstr "Μάσκα bit"
-
-#~ msgid "No source font file!"
-#~ msgstr "Δεν δόθηκε πηγαίο αÏχείο γÏαμματοσειÏάς!"
-
-#~ msgid "No target font resource!"
-#~ msgstr "Δε δόθηκε πόÏος γÏαμματοσειÏάς Ï€ÏοοÏισμοÏ!"
-
-#~ msgid ""
-#~ "Invalid file extension.\n"
-#~ "Please use .font."
-#~ msgstr ""
-#~ "ΆκυÏη επέκταση αÏχείου.\n"
-#~ "ΠαÏακαλώ χÏησιμοποιήστε .font."
-
-#~ msgid "Couldn't save font."
-#~ msgstr "Δεν ήταν δυνατή η αποθήκευση της γÏαμματοσειÏάς."
-
-#~ msgid "Source Font:"
-#~ msgstr "Πηγαία γÏαμματοσειÏά:"
-
-#~ msgid "Dest Resource:"
-#~ msgstr "ΠόÏος Ï€ÏοοÏισμοÏ:"
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr "Γαζέες καὶ μυÏτιὲς δὲν θὰ βÏῶ πιὰ στὸ χÏυσαφὶ ξέφωτο."
-
-#~ msgid "Test:"
-#~ msgstr "Δοκιμή:"
-
-#~ msgid "Options:"
-#~ msgstr "Επιλογές:"
-
-#~ msgid "Font Import"
-#~ msgstr "Εισαγωγή γÏαμματοσειÏάς"
-
-#~ msgid ""
-#~ "This file is already a Godot font file, please supply a BMFont type file "
-#~ "instead."
-#~ msgstr ""
-#~ "Αυτό το αÏχείο είναι ήδη ένα αÏχείο γÏαμματοσειÏάς της Godot, παÏακαλώ "
-#~ "υποβάλετε ένα αÏχείο Ï„Ïπου BMFont."
-
-#~ msgid "Failed opening as BMFont file."
-#~ msgstr "Απέτυχε το άνοιγμα ως αÏχείο BMFont."
-
-#~ msgid "Invalid font custom source."
-#~ msgstr "ΆκυÏη Ï€ÏοσαÏμοσμένη πηγή γÏαμματοσειÏάς."
-
-#~ msgid "No meshes to import!"
-#~ msgstr "Δεν υπάÏχουν πλέγματα για εισαγωγή!"
-
-#~ msgid "Single Mesh Import"
-#~ msgstr "Εισαγωγή ενός πλέγματος"
-
-#~ msgid "Source Mesh(es):"
-#~ msgstr "Πηγαία πλέγματα:"
-
-#~ msgid "Surface %d"
-#~ msgstr "Επιφάνεια %d"
-
-#~ msgid "No samples to import!"
-#~ msgstr "Δεν υπάÏχουν δείγματα για εισαγωγή!"
-
-#~ msgid "Import Audio Samples"
-#~ msgstr "Εισαγωγή δειγμάτων ήχου"
-
-#~ msgid "Source Sample(s):"
-#~ msgstr "Πηγαία δείγματα:"
-
-#~ msgid "Audio Sample"
-#~ msgstr "Δείγμα ήχου"
-
-#~ msgid "New Clip"
-#~ msgstr "Îέο απόσπασμα"
-
-#~ msgid "Flags"
-#~ msgstr "Σημαίες"
-
-#~ msgid "Bake FPS:"
-#~ msgstr "Ψήστε FPS:"
-
-#~ msgid "Optimizer"
-#~ msgstr "ΕÏγαλείο βελτιστοποίησης"
-
-#~ msgid "Max Linear Error"
-#~ msgstr "Μέγιστο γÏαμμικό σφάλμα"
-
-#~ msgid "Max Angular Error"
-#~ msgstr "Μέγιστο γωνιακό σφάλμα"
-
-#~ msgid "Max Angle"
-#~ msgstr "Ανώτατη Γωνία"
-
-#~ msgid "Start(s)"
-#~ msgstr "ΑÏχή"
-
-#~ msgid "Source path is empty."
-#~ msgstr "Η διαδÏομή Ï€Ïοέλευσης είναι άδεια."
-
-#~ msgid "Couldn't load post-import script."
-#~ msgstr "Δεν ήταν δυνατή η φόÏτωση της δεσμής ενεÏγειών μετ-εισαγωγής."
-
-#~ msgid "Invalid/broken script for post-import."
-#~ msgstr ""
-#~ "ΆκυÏη / χαλασμένη δεσμή ενεÏγειών για την διαδικασία της μετ-εισαγωγής."
-
-#~ msgid "Error importing scene."
-#~ msgstr "Σφάλμα κατά την εισαγωγή της σκηνής."
-
-#~ msgid "Import 3D Scene"
-#~ msgstr "Εισαγωγή 3D σκηνής"
-
-#~ msgid "Source Scene:"
-#~ msgstr "Σκηνή Ï€Ïοέλευσης:"
-
-#~ msgid "Same as Target Scene"
-#~ msgstr "Το ίδιο με την στοχευμένη σκηνή"
-
-#~ msgid "Shared"
-#~ msgstr "ΚοινόχÏηστο"
-
-#~ msgid "Target Texture Folder:"
-#~ msgstr "Επιλεγμένος φάκλος υφών:"
-
-#~ msgid "Custom Root Node Type:"
-#~ msgstr "ΠÏοσαÏμοσμένος Ï„Ïπος ÏÎ¹Î¶Î¹ÎºÎ¿Ï ÎºÏŒÎ¼Î²Î¿Ï…:"
-
-#~ msgid "Auto"
-#~ msgstr "Αυτόματο"
-
-#~ msgid "The Following Files are Missing:"
-#~ msgstr "Τα ακόλουθα αÏχεία λείπουν:"
-
-#~ msgid "Import Anyway"
-#~ msgstr "Εισαγωγή οÏτως ή άλλως"
-
-#~ msgid "Edited scene has not been saved, open imported scene anyway?"
-#~ msgstr ""
-#~ "Η Ï„Ïέχουσα σκηνή δεν έχει αποθηκευτεί, άνοιγμα της εισαγμένης σκηνής "
-#~ "οÏτως ή άλλως;"
-
-#~ msgid "Import Image:"
-#~ msgstr "Εισαγωγή εικόνας:"
-
-#~ msgid "Couldn't localize path: %s (already local)"
-#~ msgstr ""
-#~ "Δεν είναι δυνατή η μετατÏοπή της διαδÏομής σε τοπική: %s (είναι ήδη "
-#~ "τοπικό)"
-
-#~ msgid "3D Scene Animation"
-#~ msgstr "Κίνηση Ï„Ïισδιάστατης σκηνής"
-
-#~ msgid "Uncompressed"
-#~ msgstr "Ασυμπίεστο"
-
-#~ msgid "Compress Lossless (PNG)"
-#~ msgstr "Συμπίεση χωÏίς απώλειες (PNG)"
-
-#~ msgid "Compress Lossy (WebP)"
-#~ msgstr "Συμπίεση με απώλειες (WebP)"
-
-#~ msgid "Compress (VRAM)"
-#~ msgstr "Συμπίεση (VRAM)"
-
-#~ msgid "Texture Format"
-#~ msgstr "ΜοÏφή υφής"
-
-#~ msgid "Texture Compression Quality (WebP):"
-#~ msgstr "Ποιότητα συμπίεσης υφής (WebP):"
-
-#~ msgid "Please specify some files!"
-#~ msgstr "ΠαÏακαλώ καθοÏίστε κάποια αÏχεία!"
-
-#~ msgid "At least one file needed for Atlas."
-#~ msgstr "Τουλάχιστον ένα αÏχείο απαιτείται για τον άτλαντα."
-
-#~ msgid "Error importing:"
-#~ msgstr "Σφάλμα κατά την εισαγωγή:"
-
-#~ msgid "Max Texture Size:"
-#~ msgstr "Μέγιστο μέγεθος υφής:"
-
-#~ msgid "Import Textures for Atlas (2D)"
-#~ msgstr "Εισαγωγή υφών για τον άτλαντα (2D)"
-
-#~ msgid "Large Texture"
-#~ msgstr "Μεγάλη υφή"
-
-#~ msgid "Import Large Textures (2D)"
-#~ msgstr "Εισαγωγής Μεγάλων Υφών (2D)"
-
-#~ msgid "Source Texture"
-#~ msgstr "Υφή Ï€Ïοέλευσης"
-
-#~ msgid "Base Atlas Texture"
-#~ msgstr "Βασική υφή άτλαντα"
-
-#~ msgid "Source Texture(s)"
-#~ msgstr "Υφές Ï€Ïοέλευσης"
-
-#~ msgid "Import Textures for 2D"
-#~ msgstr "Εισαγωγή υφών για 2 διαστάσεις"
-
-#~ msgid "Import Textures for 3D"
-#~ msgstr "Εισαγωγή υφών για 3 διαστάσεις"
-
-#~ msgid "Import Textures"
-#~ msgstr "Εισαγωγή υφών"
-
-#~ msgid "2D Texture"
-#~ msgstr "Υφή 2 διαστάσεων"
-
-#~ msgid "3D Texture"
-#~ msgstr "Υφή 3 διαστάσεων"
-
-#~ msgid "Atlas Texture"
-#~ msgstr "Υφή άτλαντα"
-
-#~ msgid ""
-#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
-#~ "to the project."
-#~ msgstr ""
-#~ "ΣΗΜΕΙΩΣΗ: Η εισαγωγή δισδιάστατων υφών δεν είναι υποχÏεωτική. Απλά "
-#~ "αντιγÏάψτε τα αÏχεία png/jpg στο έÏγο."
-
-#~ msgid "Crop empty space."
-#~ msgstr "ΠεÏικοπή άδειου χώÏου."
-
-#~ msgid "Import Large Texture"
-#~ msgstr "Εισαγωγή μεγάλης υφής"
-
-#~ msgid "Load Source Image"
-#~ msgstr "ΦόÏτωση εικόνας Ï€Ïοέλευσης"
-
-#~ msgid "Slicing"
-#~ msgstr "Κατάτμηση"
-
-#~ msgid "Saving"
-#~ msgstr "Αποθήκευση"
-
-#~ msgid "Couldn't save large texture:"
-#~ msgstr "Δεν ήταν δυνατή η αποθήκευση μεγάλης υφής:"
-
-#~ msgid "Build Atlas For:"
-#~ msgstr "Κατασκευή άτλαντα για:"
-
-#~ msgid "Loading Image:"
-#~ msgstr "ΦόÏτωση εικόνας:"
-
-#~ msgid "Converting Images"
-#~ msgstr "ΜετατÏοπή Εικόνων"
-
-#~ msgid "Cropping Images"
-#~ msgstr "ΠεÏικοπή Εικόνων"
-
-#~ msgid "Couldn't save atlas image:"
-#~ msgstr "Δεν ήταν δυνατή η αποθήκευση εικόνας άτλαντα:"
-
-#~ msgid "Invalid translation source!"
-#~ msgstr "Μη έγκυÏη πηγή μετάφÏασης!"
-
-#~ msgid "Column"
-#~ msgstr "Στήλη"
-
-#~ msgid "No items to import!"
-#~ msgstr "Δεν υπάÏχουν στοιχεία για εισαγωγή!"
-
-#~ msgid "No target path!"
-#~ msgstr "Καμία διαδÏομή Ï€ÏοοÏισμοÏ!"
-
-#~ msgid "Import Translations"
-#~ msgstr "Εισαγωγή μεταφÏάσεων"
-
-#~ msgid "Couldn't import!"
-#~ msgstr "Δεν ήταν δυνατή η εισαγωγή!"
-
-#~ msgid "Import Translation"
-#~ msgstr "Εισαγωγή μετάφÏασης"
-
-#~ msgid "Source CSV:"
-#~ msgstr "CSV Ï€Ïοέλευσης:"
-
-#~ msgid "Ignore First Row"
-#~ msgstr "Αγνόησε την Ï€Ïώτη γÏαμμή"
-
-#~ msgid "Add to Project (project.godot)"
-#~ msgstr "ΠÏόσθεσε στο έÏγο (project.godot)"
-
-#~ msgid "Import Languages:"
-#~ msgstr "Εισαγωγή γλωσσών:"
-
-#~ msgid "Translation"
-#~ msgstr "ΜετάφÏαση"
-
-#~ msgid "Triangle #"
-#~ msgstr "ΤÏίγωνο #"
-
-#~ msgid "Light Baker Setup:"
-#~ msgstr "ΡÏθμιση Ï€ÏοεπεγεÏγαστή φωτός:"
-
-#~ msgid "Fixing Lights"
-#~ msgstr "ΔιόÏθωση φώτων"
-
-#~ msgid "Making BVH"
-#~ msgstr "ΔημιουÏγία BVH"
-
-#~ msgid "Allocating Texture #"
-#~ msgstr "Δέσμευση υφής #"
-
-#~ msgid "Baking Triangle #"
-#~ msgstr "ΠÏοεπεξεÏγασία Ï„Ïιγώνου #"
-
-#~ msgid "Post-Processing Texture #"
-#~ msgstr "ΜετεπεξεÏγασία υφής #"
-
-#~ msgid "Reset the lightmap octree baking process (start over)."
-#~ msgstr ""
-#~ "ΕπαναφοÏά της Ï€ÏοεπεξεÏγασίας του Î¿ÎºÏ„Î±Î´Î¹ÎºÎ¿Ï Î´Î­Î½Ï„Ïου του χάÏτη φωτός "
-#~ "(Εκκίνηση από την αÏχή)."
-
-#~ msgid "Zoom Set..."
-#~ msgstr "ΟÏισμός μεγέθυνσης..."
-
-#~ msgid "Parse BBCode"
-#~ msgstr "Ανάλυση BBCode"
-
-#~ msgid "Length:"
-#~ msgstr "Μήκος:"
-
-#~ msgid "Open Sample File(s)"
-#~ msgstr "Άνοιγμα αÏχείων δειγμάτων"
-
-#~ msgid "ERROR: Couldn't load sample!"
-#~ msgstr "ΣΦΑΛΜΑ: Δεν ήταν δυνατή η φόÏτωση δείγματος!"
-
-#~ msgid "Rename Sample"
-#~ msgstr "Μετονομασία δείγματος"
-
-#~ msgid "Delete Sample"
-#~ msgstr "ΔιαγÏαφή δείγματος"
-
-#~ msgid "16 Bits"
-#~ msgstr "16 Δυαδικά ψηφία"
-
-#~ msgid "8 Bits"
-#~ msgstr "8 Δυαδικά ψηφία"
-
-#~ msgid "Stereo"
-#~ msgstr "ΣτεÏεοφωνικό"
-
-#~ msgid "Scaling to %s%%."
-#~ msgstr "Κλιμάκωση to %s%%."
-
-#~ msgid "Bucket"
-#~ msgstr "Κουβάς"
-
-#~ msgid "Invalid project path, the path must exist!"
-#~ msgstr "Μη έγκυÏη διαδÏομή έÏγου, η διαδÏομή Ï€Ïέπει να υπάÏχει!"
-
-#~ msgid "Invalid project path, project.godot must not exist."
-#~ msgstr "Μη έγκυÏη διαδÏομή έÏγου, το project.godot δεν Ï€Ïέπει να υπάÏχει."
-
-#~ msgid "Invalid project path, project.godot must exist."
-#~ msgstr "Μη έγκυÏη διαδÏομή έÏγου, το project.godot Ï€Ïέπει να υπάÏχει."
-
-#~ msgid "Project Path (Must Exist):"
-#~ msgstr "ΔιαδÏομή έÏγου (ΠÏέπει να υπάÏχει):"
-
-#~ msgid "Create New Resource"
-#~ msgstr "ΔημιουÏγία νέου πόÏου"
-
-#~ msgid "Open Resource"
-#~ msgstr "Άνοιγμα πόÏου"
-
-#~ msgid "Save Resource"
-#~ msgstr "Αποθήκευση πόÏου"
-
-#~ msgid "Resource Tools"
-#~ msgstr "ΕÏγαλεία πόÏων"
-
-#~ msgid "Tiles"
-#~ msgstr "Πλακίδια"
-
-#~ msgid "Areas"
-#~ msgstr "ΠεÏιοχές"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#~ msgid "Down Wheel)"
-#~ msgstr "Κάτω Ïοδέλα)"
-
-#~ msgid "Up Wheel)"
-#~ msgstr "Πάνω Ïοδέλα)"
-
-#~ msgid "Close scene? (Unsaved changes will be lost)"
-#~ msgstr "Κλείσιμο σκηνής; (Οι μη αποθηκευμένες αλλαγές θα χαθοÏν)"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr ""
-#~ "Θέλετε να ανοίξετε τον διαχειÏιστή έÏγου; \n"
-#~ "(Οι μη αποθηκευμένες αλλαγές θα χαθοÏν)"
-
-#~ msgid "Close Goto Prev. Scene"
-#~ msgstr "Κλείσιμο και μετάβαση στην Ï€ÏοηγοÏμενη σκηνή"
-
-#~ msgid "Del"
-#~ msgstr "ΔιαγÏαφή"
-
-#~ msgid "just pressed"
-#~ msgstr "μόλις πατήθηκε"
-
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr ""
-#~ "Δεν ήταν δυνατή η ανάγνωση του αÏχείου πιστοποιητικών. Είναι η διαδÏομή "
-#~ "και ο κωδικός σωστοί;"
-
-#~ msgid "Error creating the package signature."
-#~ msgstr "Σφάλμα κατά τη δημιουÏγία της υπογÏαφής του πακέτου."
-
-#~ msgid "RAW Mode"
-#~ msgstr "ΑκατέÏγαστη λειτουÏγία"
-
-#~ msgid "Node From Scene"
-#~ msgstr "Κόμβος από σκηνή"
-
-#~ msgid "Import assets to the project."
-#~ msgstr "Εισαγωγή πόÏων στο έÏγο."
-
-#~ msgid "Export the project to many platforms."
-#~ msgstr "Εξαγωγή έÏγου σε πολλές πλατφόÏμες."
-
-#~ msgid "Alerts when an external resource has changed."
-#~ msgstr "Ειδοποίηση όταν ένας εξωτεÏικός πόÏος έχει αλλάξει."
-
-#~ msgid "Open https://godotengine.org at tutorials section."
-#~ msgstr ""
-#~ "Άνοιγμα της ιστοσελίδας https://godotengine.org στην πεÏιοχή tutorials."
-
-#~ msgid "No scene selected to instance!"
-#~ msgstr "Δεν έχει επιλεγεί σκηνή για τη δημιουÏγία στιγμιοτÏπου!"
-
-#~ msgid "Instance at Cursor"
-#~ msgstr "Στιγμιότυπο στον δÏομέα"
-
-#~ msgid "Use Default Light"
-#~ msgstr "ΧÏήση Ï€Ïοεπιλεγμέου φωτός"
-
-#~ msgid "Default Light Normal:"
-#~ msgstr "ΠÏοεπιλεγμένο διάνυσμα κανονικής ανάκλασης φωτός:"
-
-#~ msgid "Ambient Light Color:"
-#~ msgstr "ΧÏώμα φωτός πεÏιβάλλοντος:"
-
-#~ msgid "Invalid parent class name"
-#~ msgstr "Μη έγκυÏο όνομα γονικής κλάσης"
-
-#~ msgid "Valid chars:"
-#~ msgstr "ΈγκυÏοι χαÏακτήÏες:"
-
-#~ msgid "Valid name"
-#~ msgstr "ΈγκυÏο όνομα"
-
-#~ msgid "Class name is invalid!"
-#~ msgstr "Το όνομα της κλάσης δεν είναι έγκυÏο!"
-
-#~ msgid "Parent class name is invalid!"
-#~ msgstr "Το όνομα της γονικής κλάσης δεν είναι έγκυÏο!"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "Η ιδιότητα Path Ï€Ïέπει να δείχνει σε έναν έγκυÏο κόμβο Particles2D για να "
-#~ "δουλέψει."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "Ένας πόÏος SampleLibrary Ï€Ïέπει να έχει δημιουÏγηθεί ή οÏισθεί στην "
-#~ "ιδιότητα 'samples' για να παίξει ήχο το SamplePlayer."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "Ένας πόÏος SampleLibrary Ï€Ïέπει να δημιουÏγηθεί ή οÏισθεί στην ιδιότητα "
-#~ "'samples' για να παίξει ήχο το SpatialSamplePlayer."
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "Αντικαταστάθηκαν %d εμφανίσεις."
-
-#~ msgid "Save Translatable Strings"
-#~ msgstr "Αποθήκευση μεταφÏάσιμων συμβολοσειÏών"
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index c9dd8cfaa8..512f9ce725 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -2115,14 +2115,31 @@ msgstr "Metodoj"
msgid "Theme Properties"
msgstr "Etosaj atributoj"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Enumeracioj"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Colors"
+msgstr "Elekti koloron"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Konstantoj"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Enumeracioj"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Priskribo de atributoj"
@@ -8600,19 +8617,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Colors"
-msgstr "Elekti koloron"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -13304,7 +13308,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13313,6 +13322,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14318,161 +14342,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstantoj ne povas esti modifitaj."
-
-#~ msgid "Singleton"
-#~ msgstr "Unuopo"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "ViÅi profilon '%s'? (ne malfaro)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Åœaltitaj atributoj:"
-
-#~ msgid "Unset"
-#~ msgstr "Malagordi"
-
-#~ msgid "Class Options"
-#~ msgstr "Agordoj de klaso"
-
-#~ msgid "Set"
-#~ msgstr "Agordi"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Konservis %s modifikita(j)n risurco(j)n."
-
-#~ msgid "Q&A"
-#~ msgstr "Demandoj kaj respondoj"
-
-#~ msgid "Status:"
-#~ msgstr "Stato:"
-
-#~ msgid "Edit:"
-#~ msgstr "Redakti:"
-
-#~ msgid "Redownload"
-#~ msgstr "ReelÅuti"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Instalita)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Manka)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Demando eraris."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Alidirekta iteracio."
-
-#~ msgid "Download Complete."
-#~ msgstr "ElÅuto kompleta."
-
-#~ msgid "Remove Template"
-#~ msgstr "Forigi Åablonon"
-
-#~ msgid "Download Templates"
-#~ msgstr "ElÅutilo de Åablonoj"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr ""
-#~ "Elekti spegulon el listo: (Majuskliga klavo+Alklako: Malfermi en "
-#~ "retumilon)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Movi al rubujo"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Etendi ĉiajn atributojn"
-
-#~ msgid "Copy Params"
-#~ msgstr "Kopii parametrojn"
-
-#~ msgid "Open in Help"
-#~ msgstr "Malfermi en helpo"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Transpaso de la luda fotilo\n"
-#~ "Ne luda ekzemplo ruliÄas."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Åœovado: Rotacii"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Premi 'V' por ÅanÄi pivoton, 'Majuskliga klavo+V' por Åovi pivoton (dum "
-#~ "movado)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt-klavo+dekstra musbutono: Elektado el profunda listo"
-
-#~ msgid "Templates"
-#~ msgstr "Åœablonoj"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Aldoni dosierindikon de remapo"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr "Animado legilo ne volas animi si mem, nur aliajn ludantojn."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Tondujo estas malplena"
-
-#~ msgid "No"
-#~ msgstr "Ne"
-
-#, fuzzy
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Ĉi tiu sceno konservis neniam. Konservi antaŭ ruli?"
-
-#~ msgid "Search complete"
-#~ msgstr "Serĉo finiÄis"
-
-#, fuzzy
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Automatan aranÄon de editilo transpasis."
-
-#, fuzzy
-#~ msgid "Pack File"
-#~ msgstr "Malfermi dosieron"
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Dosiersistema kaj enporta dokoj"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Kiam eksportas aÅ­ malfaldas, la rezulta plenumebla provos konekti al la "
-#~ "IP de ĉi tiu komputilo por estos sencimigita."
-
-#~ msgid "Revert"
-#~ msgstr "Malfari"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Tiun ĉi agon ne povos malfari. Certe daŭrigi?"
-
-#, fuzzy
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "Helpi plibonigi la Godotan dokumentadon per doni reagon."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "AnstataÅ­igis %d apero(j)n."
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Priskribo:"
-
-#~ msgid "Input"
-#~ msgstr "Enigo"
-
-#~ msgid "No Matches"
-#~ msgstr "Ne Rezultoj"
-
-#~ msgid "Unknown font format."
-#~ msgstr "Nekonata tipara formo."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Nevalida tipara grando."
diff --git a/editor/translations/es.po b/editor/translations/es.po
index fe7278beaf..4570d66a35 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -2191,14 +2191,31 @@ msgstr "Métodos"
msgid "Theme Properties"
msgstr "Propiedades del Theme"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Enumeraciones"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr "Colores"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Constantes"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "Fonts"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "Icons"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Estilo"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Enumeraciones"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Descripciones de Propiedades"
@@ -8680,18 +8697,6 @@ msgid "TextureRegion"
msgstr "Región de Textura"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr "Colores"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr "Fonts"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr "Icons"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "Styleboxes"
@@ -13506,8 +13511,16 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "\"Use Custom Build\" debe estar activado para usar los plugins."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"\"Hand Tracking\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile VR\"."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile VR\"."
@@ -13517,6 +13530,25 @@ msgstr ""
"\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+"\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+"\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -14730,2347 +14762,3 @@ msgstr "Asignación a uniform."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Crear Pose de Descanso (Desde Huesos)"
-
-#~ msgid "Bottom"
-#~ msgstr "Abajo"
-
-#~ msgid "Left"
-#~ msgstr "Izquierda"
-
-#~ msgid "Right"
-#~ msgstr "Derecha"
-
-#~ msgid "Front"
-#~ msgstr "Frente"
-
-#~ msgid "Rear"
-#~ msgstr "Detrás"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "Gizmo sin nombre"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "\"Degrees Of Freedom\" sólo es válido cuando \"Xr Mode\" es \"Oculus "
-#~ "Mobile VR\"."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "\"Focus Awareness\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile "
-#~ "VR\"."
-
-#~ msgid "Package Contents:"
-#~ msgstr "Contenido del Paquete:"
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "¿Borrar perfil '%s'? (no se puede deshacer)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Propiedades Activadas:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Características Activadas:"
-
-#~ msgid "Unset"
-#~ msgstr "Desactivar"
-
-#~ msgid "Class Options"
-#~ msgstr "Opciones de Clases"
-
-#~ msgid "Set"
-#~ msgstr "Establecer"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Guardado %s recurso(s) modificado(s)."
-
-#~ msgid "Q&A"
-#~ msgstr "Preguntas y respuestas"
-
-#~ msgid "Status:"
-#~ msgstr "Estado:"
-
-#~ msgid "Edit:"
-#~ msgstr "Editar:"
-
-#~ msgid "Redownload"
-#~ msgstr "Volver a Descargar"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Instalado)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(No encontrado)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Petición Fallida."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Redireccionar Loop."
-
-#~ msgid "Download Complete."
-#~ msgstr "Descarga Completada."
-
-#~ msgid "Remove Template"
-#~ msgstr "Eliminar Plantilla"
-
-#~ msgid "Download Templates"
-#~ msgstr "Descargar Plantillas"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr ""
-#~ "Seleccionar un mirror de la lista: (Shift + Clic: Abrir en el Navegador)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Mover a la papelera"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Expandir Todas las Propiedades"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Colapsar Todas las Propiedades"
-
-#~ msgid "Copy Params"
-#~ msgstr "Copiar Parámetros"
-
-#~ msgid "Open in Help"
-#~ msgstr "Abrir en la ayuda"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Reemplazar Cámara del Juego\n"
-#~ "No hay ninguna instancia del juego en ejecución."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Arrastrar: Rotar"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Presiona 'v' para Cambiar el Pivote, 'Shift + v' para Arrastrar el Pivote "
-#~ "(al mover)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt + Clic Derecho: Selección en listado de solapamientos"
-
-#~ msgid "Clone Down"
-#~ msgstr "Clonar Hacia Abajo"
-
-#~ msgid "Yaw"
-#~ msgstr "Guiñada"
-
-#~ msgid "Size"
-#~ msgstr "Tamaño"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Arrastrar: Rotar\n"
-#~ "Alt + Arrastrar: Mover\n"
-#~ "Alt + Clic Derecho: Selección en la lista de superposición"
-
-#~ msgid "Sep.:"
-#~ msgstr "Sep.:"
-
-#~ msgid "Add All"
-#~ msgstr "Añadir Todos"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Menú de edición de tema."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Crear Plantilla Vacía"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Crear plantilla de editor vacía"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Crear desde el tema actual del editor"
-
-#~ msgid "Data Type:"
-#~ msgstr "Tipo de datos:"
-
-#~ msgid "Theme File"
-#~ msgstr "Archivo de Tema"
-
-#~ msgid "Compiled"
-#~ msgstr "Compilado"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "¿Eliminar %d proyectos de la lista?\n"
-#~ "El contenido de las carpetas del proyecto no se modificará."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "¿Eliminar este proyecto de la lista?\n"
-#~ "El contenido de la carpeta de proyecto no se modificará."
-
-#~ msgid "Templates"
-#~ msgstr "Plantillas"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Añadir Ruta Remapeada"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "No se puede efectuar con el nodo raíz."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "No se pudo leer la imagen de carga:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "Usando la imagen de carga por defecto."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Un reproductor de animación no puede animarse a sí mismo, solo a otros "
-#~ "reproductores."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "El portapapeles está vacío"
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr ""
-#~ "InterpolatedCamera ha sido desaprobado y será eliminado en Godot 4.0."
-
-#~ msgid "No"
-#~ msgstr "No"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr ""
-#~ "Esta escena nunca se ha guardado. ¿Quieres guardarla antes de ejecutarla?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "Ejecutable ADB no configurado en Configuración del Editor."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "OpenJDK jarsigner no configurado en Configuración del Editor."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "La compilación personalizada requiere una ruta de Android SDK válida en "
-#~ "Configuración del Editor."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(Tiempo restante: %d:%02d s)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "Trazando Mallas: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "Iluminación de Mallas: "
-
-#~ msgid "Search complete"
-#~ msgstr "Búsqueda completa"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "No se indicó ningún mensaje de confirmación"
-
-#~ msgid "Add a commit message"
-#~ msgstr "Añadir un mensaje de confirmación"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación."
-
-#~ msgid "Unable to complete APK alignment."
-#~ msgstr "No se pudo completar el alineamiento del APK."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "¡Error al guardar el layout!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Se ha sobreescrito el layout del editor por defecto."
-
-#~ msgid "Move pivot"
-#~ msgstr "Mover pivote"
-
-#~ msgid "Move anchor"
-#~ msgstr "Mover ancla"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Redimensionar CanvasItem"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Polígono->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->Polígono"
-
-#~ msgid "Add initial export..."
-#~ msgstr "Agregar puerto de entrada..."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "Agregar parches anteriores..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "¿Eliminar patch '%s' de la lista?"
-
-#~ msgid "Patches"
-#~ msgstr "Parches"
-
-#~ msgid "Make Patch"
-#~ msgstr "Crear Patch"
-
-#~ msgid "Pack File"
-#~ msgstr "Paquete de Archivos"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "No se ha generado ninguna compilación apk en: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Sistema de Archivo e Importación"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Al exportar o distribuir, el ejecutable generado intentará conectarse a "
-#~ "la IP de este equipo para ser depurado."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "La escena actual nunca se guardó. Por favor, guárdela antes de ejecutar."
-
-#~ msgid "Revert"
-#~ msgstr "Revertir"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Esta acción no se puede deshacer. ¿Revertir de todos modos?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Revertir Escena"
-
-#~ msgid "Clear Script"
-#~ msgstr "Eliminar Script"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Registro de problemas"
-
-#~ msgid "Request Docs"
-#~ msgstr "Solicitar Documentos"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr ""
-#~ "Ayuda a mejorar la documentación de Godot aportando retroalimentación."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "%d ocurrencia(s) reemplazada(s)."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Crear Static Convex Body"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "¡Falló en la creación de los shapes!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Actualmente no existen tutoriales para esta clase, puedes [color=$color]"
-#~ "[url=$url]contribuir uno[/url][/color] o [color=$color][url="
-#~ "$url2]solicitar uno[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#~ msgid "Brief Description"
-#~ msgstr "Descripción Breve"
-
-#~ msgid "Class Description"
-#~ msgstr "Descripción de la Clase"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "La exportación del proyecto falló con el código de error %d."
-
-#~ msgid "Password:"
-#~ msgstr "Contraseña:"
-
-#~ msgid "Identifier segments must be of non-zero length."
-#~ msgstr "Los segmentos de un identificador deben ser de largo no nulo."
-
-#~ msgid "A digit cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "Un dígito no puede ser el primer carácter en un segmento Identificador."
-
-#~ msgid ""
-#~ "The character '%s' cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "El carácter '%s' no puede ser el primer carácter en un segmento "
-#~ "Identificador."
-
-#~ msgid "The Identifier must have at least one '.' separator."
-#~ msgstr "El Identificador debe tener al menos un '.' como separador."
-
-#~ msgid "Pause the scene"
-#~ msgstr "Pausar la escena"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Control+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "Ajustar en Grid"
-
-#~ msgid "Add input +"
-#~ msgstr "Añadir entrada +"
-
-#~ msgid "Language"
-#~ msgstr "Lenguaje"
-
-#~ msgid "Inherits"
-#~ msgstr "Hereda"
-
-#~ msgid "Base Type:"
-#~ msgstr "Tipo Base:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Nodos disponibles:"
-
-#~ msgid "Input"
-#~ msgstr "Entrada"
-
-#~ msgid "Methods:"
-#~ msgstr "Métodos:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Propiedades del Tema:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "Enumeraciones:"
-
-#~ msgid "Constants:"
-#~ msgstr "Constantes:"
-
-#~ msgid "Class Description:"
-#~ msgstr "Descripción de la Clase:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "Descripción de Propiedades:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "Descripción de Métodos:"
-
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "Esto instalará el proyecto Android para compilaciones personalizadas.\n"
-#~ "Para utilizarlo, es necesario habilitarlo mediante un preset de "
-#~ "exportación."
-
-#~ msgid "Reverse sorting."
-#~ msgstr "Orden inverso."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "¿Eliminar Nodo(s)?"
-
-#~ msgid "No Matches"
-#~ msgstr "Sin Coincidencias"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "No se puede abrir file_type_cache.cch para escribir, no se guardará el "
-#~ "cache de tipos de archivo!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr ""
-#~ "¡No se puede navegar a '%s' ya que no se ha encontrado en el sistema de "
-#~ "archivos!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Error al cargar la imagen:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "No hay píxeles con transparencia > 128 en la imagen..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "La superficie padre no tiene caras solidas para poblar."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "No se pudo mapear el área."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "¡Las caras no contienen área!"
-
-#~ msgid "No faces!"
-#~ msgstr "¡Sin caras!"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "Error: no se pudo cargar el archivo."
-
-#~ msgid "Error could not load file."
-#~ msgstr "Error no se pudo cargar el archivo."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Activar Doppler"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Modo de Selección (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Modo Movimiento (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Modo Rotación (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Modo Escalado (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Coordenadas Locales"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Modo de Snap (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "Seleccionar Herramienta"
-
-#~ msgid "Tool Move"
-#~ msgstr "Herramienta Mover"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "Herramienta Rotar"
-
-#~ msgid "Tool Scale"
-#~ msgstr "Herramienta Escalar"
-
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr ""
-#~ "¿Eliminar todos los proyectos faltantes de la lista? (El contenido de las "
-#~ "carpetas no se modificará)"
-
-#~ msgid "Project List"
-#~ msgstr "Listado de Proyectos"
-
-#~ msgid "Exit"
-#~ msgstr "Salir"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "No se pudo ejecutar la herramienta PVRTC:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr ""
-#~ "No se pudo volver a cargar la imagen convertida usando la herramienta "
-#~ "PVRTC:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Error al arrancar FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Formato de tipografía desconocido."
-
-#~ msgid "Error loading font."
-#~ msgstr "Error al cargar la tipografía."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Tamaño de tipografía incorrecto."
-
-#~ msgid "Previous Folder"
-#~ msgstr "Carpeta Anterior"
-
-#~ msgid "Next Folder"
-#~ msgstr "Carpeta Siguiente"
-
-#~ msgid "Automatically Open Screenshots"
-#~ msgstr "Abrir Capturas de Pantalla Automáticamente"
-
-#~ msgid "Open in an external image editor."
-#~ msgstr "Abrir en un editor de imágenes externo."
-
-#~ msgid "Reverse"
-#~ msgstr "Invertir"
-
-#~ msgid "Mirror X"
-#~ msgstr "Voltear X"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Voltear Y"
-
-#~ msgid "Generating solution..."
-#~ msgstr "Generando solución..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "Generando proyecto C#..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "Fallo al crear solución."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "Fallo al guardar solución."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "Fallo al crear proyecto C#."
-
-#~ msgid "Mono"
-#~ msgstr "Mono"
-
-#~ msgid "About C# support"
-#~ msgstr "Sobre el soporte de C#"
-
-#~ msgid "Create C# solution"
-#~ msgstr "Crear solución C#"
-
-#~ msgid "Builds"
-#~ msgstr "Compilaciones"
-
-#~ msgid "Build Project"
-#~ msgstr "Compilar proyecto"
-
-#~ msgid "View log"
-#~ msgstr "Ver registro"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "WorldEnvironment necesita un recurso Environment."
-
-#~ msgid "Enabled Classes"
-#~ msgstr "Clases Activadas"
-
-#~ msgid "Update Always"
-#~ msgstr "Actualizar Siempre"
-
-#~ msgid "'camera' input parameter for all shader modes."
-#~ msgstr "Parámetro de entrada de 'camera' para todos los modos de shader."
-
-#~ msgid "'inv_camera' input parameter for all shader modes."
-#~ msgstr "Parámetro de entrada 'inv_camera' para todos los modos de shader."
-
-#~ msgid "'inv_projection' input parameter for all shader modes."
-#~ msgstr ""
-#~ "Parámetro de entrada' inv_projection' para todos los modos de shader."
-
-#~ msgid "'normal' input parameter for all shader modes."
-#~ msgstr "Parámetro de entrada 'normal' para todos los modos de shader."
-
-#~ msgid "'projection' input parameter for all shader modes."
-#~ msgstr "Parámetro de entrada 'projection' para todos los modos de shader."
-
-#~ msgid "'time' input parameter for all shader modes."
-#~ msgstr "Parámetro de entrada 'time' para todos los modos de shader."
-
-#~ msgid "'viewport_size' input parameter for all shader modes."
-#~ msgstr ""
-#~ "Parámetro de entrada 'viewport_size' para todos los modos de shader."
-
-#~ msgid "'world' input parameter for all shader modes."
-#~ msgstr "Parámetro de entrada 'world' para todos los modos de shader."
-
-#~ msgid "'alpha' input parameter for all shader modes."
-#~ msgstr "Parámetro de entrada 'alpha' para todos los modos de shader."
-
-#~ msgid "'color' input parameter for all shader modes."
-#~ msgstr "Parámetro de entrada 'color' para todos los modos de shader."
-
-#~ msgid "'texture_pixel_size' input parameter for all shader modes."
-#~ msgstr ""
-#~ "Parámetro de entrada 'texture_pixel_size' para todos los modos de shader."
-
-#~ msgid "'alpha' input parameter for vertex and fragment shader modes."
-#~ msgstr ""
-#~ "Parámetro de entrada 'alpha' para vértices y fragmentos en modo shader."
-
-#~ msgid "'binormal' input parameter for vertex and fragment shader modes."
-#~ msgstr ""
-#~ "Parámetro de entrada 'binormal' para vértices y fragmentos en modo shader."
-
-#~ msgid "'color' input parameter for vertex and fragment shader modes."
-#~ msgstr ""
-#~ "Parámetro de entrada 'color' para vértices y fragmentos en modo shader."
-
-#~ msgid "'fragcoord' input parameter for fragment and light shader modes."
-#~ msgstr ""
-#~ "Parámetro de entrada 'fragcoord' para fragmentos y luces en modo shader."
-
-#~ msgid "'point_coord' input parameter for fragment shader mode."
-#~ msgstr ""
-#~ "Parámetro de entrada 'point_coord' para fragmentos en modo de shader."
-
-#~ msgid "'screen_uv' input parameter for fragment shader mode."
-#~ msgstr "Parámetro de entrada 'screen_uv' para fragmentos en modo de shader."
-
-#~ msgid "'tangent' input parameter for vertex and fragment shader modes."
-#~ msgstr ""
-#~ "Parámetro de entrada 'tangent' para vértices y fragmentos en modo shader."
-
-#~ msgid "'uv2' input parameter for vertex and fragment shader modes."
-#~ msgstr ""
-#~ "Parámetro de entrada 'uv2' para vértices y fragmentos en modo shader."
-
-#~ msgid "'vertex' input parameter for vertex and fragment shader modes."
-#~ msgstr ""
-#~ "Parámetro de entrada 'vertex' para vértices y fragmentos en modo shader."
-
-#~ msgid "'albedo' input parameter for light shader mode."
-#~ msgstr "Parámetro de entrada 'albedo' para luces en modo shader."
-
-#~ msgid "'attenuation' input parameter for light shader mode."
-#~ msgstr "Parámetro de entrada 'attenuation' para luces en modo shader."
-
-#~ msgid "'light' input parameter for light shader mode."
-#~ msgstr "Parámetro de entrada 'light' para luces en modo shader."
-
-#~ msgid "'light_color' input parameter for light shader mode."
-#~ msgstr "Parámetro de entrada 'light_color' para luces en modo shader."
-
-#~ msgid "'roughness' input parameter for light shader mode."
-#~ msgstr "Parámetro de entrada 'roughness' para luces en modo shader."
-
-#~ msgid "'specular' input parameter for light shader mode."
-#~ msgstr "Parámetro de entrada 'specular' para luces en modo shader."
-
-#~ msgid "'transmission' input parameter for light shader mode."
-#~ msgstr "Parámetro de entrada 'transmission' para luces en modo shader."
-
-#~ msgid "'modelview' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'modelview' para vértices en modo shader."
-
-#~ msgid "'point_size' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'point_size' para vértices en modo shader."
-
-#~ msgid "'tangent' input parameter for vertex and fragment shader mode."
-#~ msgstr ""
-#~ "Parámetro de entrada 'tangent' para vértices y fragmentos en modo shader."
-
-#~ msgid "'light_pass' input parameter for vertex and fragment shader modes."
-#~ msgstr ""
-#~ "Parámetro de entrada 'light_pass' para vértices y fragmentos en modo "
-#~ "shader."
-
-#~ msgid "'point_coord' input parameter for fragment and light shader modes."
-#~ msgstr ""
-#~ "Parámetro de entrada 'point_coord' para fragmentos y luces en modo shader."
-
-#~ msgid "'screen_pixel_size' input parameter for fragment shader mode."
-#~ msgstr ""
-#~ "Parámetro de entrada 'screen_pixel_size' para fragmentos en modo de "
-#~ "shader."
-
-#~ msgid "'screen_uv' input parameter for fragment and light shader modes."
-#~ msgstr ""
-#~ "Parámetro de entrada 'screen_uv' para fragmentos y luces en modo shader."
-
-#~ msgid "'light_alpha' input parameter for light shader mode."
-#~ msgstr "Parámetro de entrada 'light_alpha' para luces en modo shader."
-
-#~ msgid "'light_height' input parameter for light shader mode."
-#~ msgstr "Parámetro de entrada 'light_height' para luces en modo shader."
-
-#~ msgid "'light_uv' input parameter for light shader mode."
-#~ msgstr "Parámetro de entrada 'light_uv' para luces en modo shader."
-
-#~ msgid "'light_vec' input parameter for light shader mode."
-#~ msgstr "Parámetro de entrada 'light_vec' para luces en modo shader."
-
-#~ msgid "'normal' input parameter for light shader mode."
-#~ msgstr "Parámetro de entrada 'normal' para luces en modo shader."
-
-#~ msgid "'shadow_color' input parameter for light shader mode."
-#~ msgstr "Parámetro de entrada 'shadow_color' para luces en modo shader."
-
-#~ msgid "'extra' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'extra' para vértices en modo shader."
-
-#~ msgid "'projection' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'projection' para vértices en modo shader."
-
-#~ msgid "'vertex' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'vertex' para vértices en modo shader."
-
-#~ msgid "'world' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'world' para vértices en modo shader."
-
-#~ msgid "'active' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'active' para vértices en modo shader."
-
-#~ msgid "'alpha' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'alpha' para vértices en modo shader."
-
-#~ msgid "'color' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'color' para vértices en modo shader."
-
-#~ msgid "'custom_alpha' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'custom_alpha' para vértices en modo shader."
-
-#~ msgid "'delta' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'delta' para vértices en modo shader."
-
-#~ msgid "'emission_transform' input parameter for vertex shader mode."
-#~ msgstr ""
-#~ "Parámetro de entrada 'emission_transform' para vértices en modo shader."
-
-#~ msgid "'index' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'index' para vértices en modo shader."
-
-#~ msgid "'lifetime' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'lifetime' para vértices en modo shader."
-
-#~ msgid "'restart' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'restart' para vértices en modo shader."
-
-#~ msgid "'time' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'time' para vértices en modo shader."
-
-#~ msgid "'transform' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'transform' para vértices en modo shader."
-
-#~ msgid "'velocity' input parameter for vertex shader mode."
-#~ msgstr "Parámetro de entrada 'velocity' para vértices en modo shader."
-
-#~ msgid "Raw Mode"
-#~ msgstr "Modo Raw"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Ruta al nodo:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "¿Eliminar los archivos seleccionados?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "No existe el archivo 'res://default_bus_layout.tres'."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Ir a la carpeta principal"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Abrir escena(s)"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Carpeta anterior"
-
-#~ msgid "Next Directory"
-#~ msgstr "Carpeta siguiente"
-
-#~ msgid "Ease in"
-#~ msgstr "Transición de entrada"
-
-#~ msgid "Ease out"
-#~ msgstr "Transición de salida"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Crear cuerpo estático convexo"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "CheckBox Radio1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "CheckBox Radio2"
-
-#~ msgid "Create folder"
-#~ msgstr "Crear carpeta"
-
-#~ msgid "Custom Node"
-#~ msgstr "Nodo personalizado"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Ruta inválida"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "GridMap Duplicar selección"
-
-#~ msgid "Create Area"
-#~ msgstr "Crear área"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "Crear conector exterior"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Editar argumentos de la señal:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Editar variable:"
-
-#~ msgid "Snap (s): "
-#~ msgstr "Snap (s): "
-
-#~ msgid "Insert keys."
-#~ msgstr "Insertar claves."
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr ""
-#~ "Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
-
-#~ msgid "Font Size:"
-#~ msgstr "Tamaño de la tipografía:"
-
-#~ msgid "Line:"
-#~ msgstr "Línea:"
-
-#~ msgid "Col:"
-#~ msgstr "Columna:"
-
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "OrientedPathFollow solo funciona cuando esta asignado como hijo de un "
-#~ "nodo Path."
-
-#~ msgid "Split point with itself."
-#~ msgstr "Dividir punto con sí mismo."
-
-#~ msgid "Split can't form an existing edge."
-#~ msgstr "La división no puede formar un borde existente."
-
-#~ msgid "Add Split"
-#~ msgstr "Agregar división"
-
-#~ msgid "Invalid Split: "
-#~ msgstr "División inválida: "
-
-#~ msgid "Remove Split"
-#~ msgstr "Quitar división"
-
-#~ msgid "Poly"
-#~ msgstr "Polígono"
-
-#~ msgid "Splits"
-#~ msgstr "Divisiones"
-
-#~ msgid "Connect two points to make a split."
-#~ msgstr "Conectar dos puntos para crear una división."
-
-#~ msgid "Add Node.."
-#~ msgstr "Añadir Nodo..."
-
-#~ msgid "Create from scene?"
-#~ msgstr "¿Crear desde escena?"
-
-#~ msgid "Create Poly"
-#~ msgstr "Crear polígono"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Crear un nuevo polígono desde cero"
-
-#~ msgid "Zoom out"
-#~ msgstr "Zoom out"
-
-#~ msgid "Zoom in"
-#~ msgstr "Zoom in"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Crear Poly3D"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "No se ha encontrado el recurso OccluderPolygon2D en este nodo.\n"
-#~ "¿Crear uno y asignarlo?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "Clic izquierdo: Mover punto."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl + LMB: Dividir Segmento."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "Clic derecho: Borrar punto."
-
-#~ msgid "New TextFile"
-#~ msgstr "Nuevo TextFile"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Guardar tema como"
-
-#~ msgid "<None>"
-#~ msgstr "<Ninguno>"
-
-#~ msgid ""
-#~ "Select sub-tile to use as icon, this will be also used on invalid "
-#~ "autotile bindings."
-#~ msgstr ""
-#~ "Seleccione sub-tile para utilizar como icono, éste se utilizará también "
-#~ "en enlazados automáticos no válidos."
-
-#~ msgid "Zoom:"
-#~ msgstr "Zoom:"
-
-#~ msgid "Are you sure you want to remove all connections from the \""
-#~ msgstr "¿Estás seguro/a que quieres quitar todas las conexiones de el/la \""
-
-#~ msgid "Class List:"
-#~ msgstr "Lista de clases:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Métodos públicos"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Métodos públicos:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "Elementos del tema de interfaz:"
-
-#~ msgid "Property: "
-#~ msgstr "Propiedad: "
-
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Act/Desact. estado de carpeta como Favorito."
-
-#~ msgid "Show current scene file."
-#~ msgstr "Mostrar archivo de escena actual."
-
-#~ msgid "Enter tree-view."
-#~ msgstr "Entrar a la vista árbol."
-
-#~ msgid "Whole words"
-#~ msgstr "Palabras completas"
-
-#~ msgid "Match case"
-#~ msgstr "Coincidir Mayúsculas/Minúsculas"
-
-#~ msgid "Ok"
-#~ msgstr "Aceptar"
-
-#~ msgid "Show In File System"
-#~ msgstr "Mostrar en sistema de archivos"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Buscar en la jerarquía de clases."
-
-#~ msgid "Search in files"
-#~ msgstr "Buscar en archivos"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "Los scripts integrados sólo se pueden editar cuando la escena a la que "
-#~ "pertenecen está cargada"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Convertir a mayúsculas"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Convertir a minúsculas"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "Rotar 0 grados"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "Rotar 90 grados"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "Rotar 180 grados"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "Rotar 270 grados"
-
-#~ msgid "Errors:"
-#~ msgstr "Errores:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "Stack Trace (si aplica):"
-
-#~ msgid "Bake!"
-#~ msgstr "¡Calcular!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "Pre-calcular la malla de navegación."
-
-#~ msgid "Get"
-#~ msgstr "Get"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "Cambiar Constante RGB"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Cambiar operador Vec Scalar"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "Cambiar operador RGB"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "Act/desact. solo Rot"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Cambiar función Vec"
-
-#~ msgid "Change Vec Uniform"
-#~ msgstr "Cambiar Vec uniforme"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "Cambiar RGB uniforme"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Cambiar valor por defecto"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "Cambiar XForm uniforme"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "Cambiar Cubemap uniforme"
-
-#~ msgid "Change Comment"
-#~ msgstr "Cambiar comentario"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "Añadir/quitar de rampa de color"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Modificar rampa de color"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "Añadir/quitar a/de mapa de curvas"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "Modificar mapa de curvas"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "Conectar nodos gráficos"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "Eliminar el nodo gráfico del shader"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "Mover el nodo gráfico del shader"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "Duplicar nodo(s) gráfico"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "Error: Link de conexión cíclico"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "Error: Conexiones de entrada faltantes"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "Añadir nodo gráfico del shader"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Subir pista de animación"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Bajar pista de animación"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Establecer transiciones en:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Cambiar interpolación de pista de animación"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Cambiar modo de valor de pista de animación"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Cambiar modo de ciclo de pista de animación"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Editar curva del nodo"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Editar curva de selección"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Añadir clave de animación"
-
-#~ msgid "In"
-#~ msgstr "Entrada"
-
-#~ msgid "Out"
-#~ msgstr "Salida"
-
-#~ msgid "In-Out"
-#~ msgstr "Entrada-Salida"
-
-#~ msgid "Out-In"
-#~ msgstr "Salida-Entrada"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Cambiar duración de animación"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Cambiar bucle de animación"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Crear clave de valor tipado para animación"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Añadir call track de animación"
-
-#~ msgid "Length (s):"
-#~ msgstr "Duración (segs.):"
-
-#~ msgid "Step (s):"
-#~ msgstr "Paso(s):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Fijado del cursor por pasos (en segundos)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Activar/Desactivar bucle de animación."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Añadir nuevas pistas."
-
-#~ msgid "Move current track up."
-#~ msgstr "Subir la pista actual."
-
-#~ msgid "Move current track down."
-#~ msgstr "Bajar la pista actual."
-
-#~ msgid "Track tools"
-#~ msgstr "Herramientas de pistas"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Habilitar la edición de claves individuales haciendo clic en ellas."
-
-#~ msgid "Key"
-#~ msgstr "Clave"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "¿Desde que nodo quieres realizar llamadas a funciones?"
-
-#~ msgid "Thanks!"
-#~ msgstr "¡Gracias!"
-
-#~ msgid "I see..."
-#~ msgstr "Ya veo..."
-
-#~ msgid "Ugh"
-#~ msgstr "Vaya"
-
-#~ msgid "Run Script"
-#~ msgstr "Ejecutar script"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Parar Profiling"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Iniciar Profiling"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Predeterminado (igual que el editor)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Crear nueva animación en el reproductor."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Cargar una animación desde disco."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Cargar una animación desde disco."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Guardar la animación actual"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Editar tiempos de mezcla con otras animaciones"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Copiar animación"
-
-#~ msgid "Fetching:"
-#~ msgstr "Buscando:"
-
-#~ msgid "prev"
-#~ msgstr "anterior"
-
-#~ msgid "next"
-#~ msgstr "siguiente"
-
-#~ msgid "last"
-#~ msgstr "último"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "Editar Cadena IK"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "Arrastrar pivote desde la posición del ratón"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Establecer punto de pivotado en la posición del ratón"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Añadir/quitar punto en la rampa del degradado"
-
-#~ msgid "OK :("
-#~ msgstr "OK :("
-
-#~ msgid "Skeleton Gizmo visibility"
-#~ msgstr "Visibilidad de Gizmo esqueleto"
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "Vista previa de StyleBox:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "Editor de regiones de texturas"
-
-#~ msgid "Erase selection"
-#~ msgstr "Eliminar selección"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "Nombre o ID de Item:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr ""
-#~ "Las plantillas de exportación para esta plataforma faltan/están "
-#~ "corruptas: "
-
-#~ msgid "Button 8"
-#~ msgstr "Botón 8"
-
-#~ msgid "Button 9"
-#~ msgstr "Botón 9"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "Descartar instancia"
-
-#~ msgid "Makes Sense!"
-#~ msgstr "¡Entendido!"
-
-#~ msgid "Clear!"
-#~ msgstr "¡Borrar!"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "Act/desact. Spatial visible"
-
-#~ msgid "Condition"
-#~ msgstr "Condición"
-
-#~ msgid "Sequence"
-#~ msgstr "Secuencia"
-
-#~ msgid "Switch"
-#~ msgstr "Switch"
-
-#~ msgid "Iterator"
-#~ msgstr "Iterador"
-
-#~ msgid "While"
-#~ msgstr "While"
-
-#~ msgid "Return"
-#~ msgstr "Return"
-
-#~ msgid "Call"
-#~ msgstr "Call"
-
-#~ msgid "Edit Variable"
-#~ msgstr "Editar variable"
-
-#~ msgid "Edit Signal"
-#~ msgstr "Editar señal"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "La acción no es correcta (no puedes utilizar «/» o «:»)."
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "No puede contener '/' o ':'"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "El archivo \"version.txt\" que hay dentro de las plantillas tiene un "
-#~ "formato inválido. \"Revisión\" no es un identificador válido."
-
-#~ msgid "Can't write file."
-#~ msgstr "No se puede escribir el archivo."
-
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "No se encontró project.godot en la ruta del proyecto."
-
-#~ msgid "Replace By"
-#~ msgstr "Reemplazar por"
-
-#~ msgid "Backwards"
-#~ msgstr "Hacia atrás"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Preguntar antes de reemplazar"
-
-#~ msgid "Skip"
-#~ msgstr "Saltar"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr ""
-#~ "Tu proyecto se creará en un directorio existente (quizás quieras crear un "
-#~ "directorio nuevo)."
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "BINGO!"
-
-#, fuzzy
-#~ msgid "preview"
-#~ msgstr "Vista previa"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Mover o añadir clave"
-
-#~ msgid "Create Subscription"
-#~ msgstr "Crear suscripción"
-
-#~ msgid "List:"
-#~ msgstr "Lista:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "Establecer máscara de emisión"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "Borrar emisor"
-
-#, fuzzy
-#~ msgid "Fold Line"
-#~ msgstr "Ir a línea"
-
-#~ msgid "Sections:"
-#~ msgstr "Selecciones:"
-
-#~ msgid "Cannot navigate to '"
-#~ msgstr "No se puede navegar a '"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr "Fuente:"
-
-#, fuzzy
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "Borrar punto de curva"
-
-#, fuzzy
-#~ msgid "Add Point to Line2D"
-#~ msgstr "Añadir punto a curva"
-
-#, fuzzy
-#~ msgid "Move Point in Line2D"
-#~ msgstr "Mover Punto en Curva"
-
-#, fuzzy
-#~ msgid "Split Segment (in line)"
-#~ msgstr "Dividir segmento (en curva)"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#, fuzzy
-#~ msgid "Setting '"
-#~ msgstr "Ajustes"
-
-#~ msgid "Remote Inspector"
-#~ msgstr "Inspector Remoto"
-
-#~ msgid "Live Scene Tree:"
-#~ msgstr "Ãrbol de Escenas en Vivo:"
-
-#~ msgid "Remote Object Properties: "
-#~ msgstr "Propiedades de Objeto Remoto: "
-
-#, fuzzy
-#~ msgid "Prev Level (%sDown Wheel)"
-#~ msgstr "Nivel anterior ("
-
-#, fuzzy
-#~ msgid "Next Level (%sUp Wheel)"
-#~ msgstr "Siguiente nivel ("
-
-#, fuzzy
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "Sólo selección"
-
-#, fuzzy
-#~ msgid "Selection -> Clear"
-#~ msgstr "Sólo selección"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. "
-#~ "Dicho Viewport debe ser seteado a modo 'render target'."
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "El Viewport seteado en la propiedad path debe ser seteado como 'render "
-#~ "target' para que este sprite funcione."
-
-#, fuzzy
-#~ msgid "' parsing of config failed."
-#~ msgstr "' análisis de config fallido."
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "Lista de métodos Para '%s':"
-
-#~ msgid "Arguments:"
-#~ msgstr "Argumentos:"
-
-#~ msgid "Return:"
-#~ msgstr "Devuelve:"
-
-#~ msgid "Added:"
-#~ msgstr "Añadido:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "No se pudo guardar la subtextura del altas:"
-
-#~ msgid "Setting Up..."
-#~ msgstr "Configurando..."
-
-#~ msgid "Error loading scene."
-#~ msgstr "Hubo un error al cargar la escena."
-
-#~ msgid "Re-Import"
-#~ msgstr "Reimportar"
-
-#~ msgid "Please wait for scan to complete."
-#~ msgstr "Espera a que termine el análisis."
-
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr "La escena actual debe ser guardada para reimportar."
-
-#~ msgid "Re-Importing"
-#~ msgstr "Reimportando"
-
-#~ msgid "Re-Import Changed Resources"
-#~ msgstr "Reimportar recursos cambiados"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr "Guardar y reimportar"
-
-#~ msgid "Same source and destination files, doing nothing."
-#~ msgstr ""
-#~ "Los archivos de origen y destino son iguales, no se realizará ninguna "
-#~ "acción."
-
-#~ msgid "Target file exists, can't overwrite. Delete first."
-#~ msgstr ""
-#~ "El archivo objetivo ya existe, no se puede sobreescribir. Bórralo primero."
-
-#~ msgid "Same source and destination paths, doing nothing."
-#~ msgstr ""
-#~ "Las rutas de origen y destino son iguales, no se realizará ninguna acción."
-
-#~ msgid "Can't move directories to within themselves."
-#~ msgstr "No se pueden mover carpetas dentro de si mismas."
-
-#, fuzzy
-#~ msgid "Can't rename deps for:\n"
-#~ msgstr "No se pueden renombrar las dependencias para:\n"
-
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "Elige un nombre nuevo y ubicación para:"
-
-#~ msgid "Info"
-#~ msgstr "Info"
-
-#~ msgid "No bit masks to import!"
-#~ msgstr "¡Sin máscaras de bits para importar!"
-
-#~ msgid "Target path is empty."
-#~ msgstr "La ruta de destino está vacía."
-
-#~ msgid "Target path must be a complete resource path."
-#~ msgstr "La ruta de destino debe ser una ruta de recursos completa."
-
-#~ msgid "Target path must exist."
-#~ msgstr "La ruta de destino debe existir."
-
-#~ msgid "Import BitMasks"
-#~ msgstr "Importar BitMasks"
-
-#~ msgid "Source Texture(s):"
-#~ msgstr "Texturas de origen:"
-
-#~ msgid "Target Path:"
-#~ msgstr "Ruta de destino:"
-
-#~ msgid "Accept"
-#~ msgstr "Aceptar"
-
-#~ msgid "Bit Mask"
-#~ msgstr "Máscara de bits"
-
-#~ msgid "No source font file!"
-#~ msgstr "¡No se ha elegido ningún archivo de tipografías!"
-
-#~ msgid "No target font resource!"
-#~ msgstr "¡No se ha elegido ningún recurso de tipografías!"
-
-#, fuzzy
-#~ msgid ""
-#~ "Invalid file extension.\n"
-#~ "Please use .font."
-#~ msgstr ""
-#~ "La extensión del archivo no es correcta.\n"
-#~ "Prueba con la extensión .fnt."
-
-#~ msgid "Couldn't save font."
-#~ msgstr "No se pudo guardar la tipografía."
-
-#~ msgid "Source Font:"
-#~ msgstr "Tipografía elegida:"
-
-#~ msgid "Dest Resource:"
-#~ msgstr "Recurso de destino:"
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr "El veloz murciélago hindú comía feliz cardillo y kiwi."
-
-#~ msgid "Test:"
-#~ msgstr "Prueba:"
-
-#~ msgid "Options:"
-#~ msgstr "Opciones:"
-
-#~ msgid "Font Import"
-#~ msgstr "Importar tipografías"
-
-#~ msgid ""
-#~ "This file is already a Godot font file, please supply a BMFont type file "
-#~ "instead."
-#~ msgstr ""
-#~ "Este archivo ya es un archivo de tipografías de Godot, tienes que "
-#~ "utilizar un archivo de tipo BMFont."
-
-#~ msgid "Failed opening as BMFont file."
-#~ msgstr "Error al abrir como archivo BMFont."
-
-#~ msgid "Invalid font custom source."
-#~ msgstr "El origen personalizado de tipografía no es correcto."
-
-#~ msgid "No meshes to import!"
-#~ msgstr "¡No hay ningún modelo que se pueda importar!"
-
-#~ msgid "Single Mesh Import"
-#~ msgstr "Importar modelo individual"
-
-#~ msgid "Source Mesh(es):"
-#~ msgstr "Modelo/s elegidos:"
-
-#~ msgid "Surface %d"
-#~ msgstr "Superficie %d"
-
-#~ msgid "No samples to import!"
-#~ msgstr "¡No hay ningún sonido a importar!"
-
-#~ msgid "Import Audio Samples"
-#~ msgstr "Importar archivo de sonido"
-
-#~ msgid "Source Sample(s):"
-#~ msgstr "Muestra(s) de Origen:"
-
-#~ msgid "Audio Sample"
-#~ msgstr "Archivo de sonido"
-
-#~ msgid "New Clip"
-#~ msgstr "Nuevo clip"
-
-#~ msgid "Flags"
-#~ msgstr "Identificadores"
-
-#~ msgid "Bake FPS:"
-#~ msgstr "Hacer Bake de FPS:"
-
-#~ msgid "Optimizer"
-#~ msgstr "Optimizar"
-
-#~ msgid "Max Linear Error"
-#~ msgstr "Error lineal máximo"
-
-#~ msgid "Max Angular Error"
-#~ msgstr "Error angular máximo"
-
-#~ msgid "Max Angle"
-#~ msgstr "Ãngulo máximo"
-
-#~ msgid "Start(s)"
-#~ msgstr "Inicios"
-
-#~ msgid "Source path is empty."
-#~ msgstr "La ruta de origen esta vacía."
-
-#~ msgid "Couldn't load post-import script."
-#~ msgstr "No se pudo cargar el script post-importación."
-
-#~ msgid "Invalid/broken script for post-import."
-#~ msgstr "El script de postimportación no es correcto o está roto."
-
-#~ msgid "Error importing scene."
-#~ msgstr "Error al importar escena."
-
-#~ msgid "Import 3D Scene"
-#~ msgstr "Importar escena 3D"
-
-#~ msgid "Source Scene:"
-#~ msgstr "Escena de origen:"
-
-#~ msgid "Same as Target Scene"
-#~ msgstr "Igual que escena de destino"
-
-#~ msgid "Shared"
-#~ msgstr "Compartido"
-
-#~ msgid "Target Texture Folder:"
-#~ msgstr "Carpeta de texturas elegida:"
-
-#~ msgid "Custom Root Node Type:"
-#~ msgstr "Tipo de Nodo Raiz Customizado:"
-
-#~ msgid "Auto"
-#~ msgstr "Auto"
-
-#~ msgid "The Following Files are Missing:"
-#~ msgstr "Faltan los siguientes archivos:"
-
-#~ msgid "Import Anyway"
-#~ msgstr "Importar de todos modos"
-
-#~ msgid "Edited scene has not been saved, open imported scene anyway?"
-#~ msgstr ""
-#~ "La escena editada no se ha guardado, ¿Quieres abrir la escena importada "
-#~ "de todos modos?"
-
-#~ msgid "Import Image:"
-#~ msgstr "Importar imagen:"
-
-#~ msgid "Couldn't localize path: %s (already local)"
-#~ msgstr "No se pudo encontrar la ruta: %s (ya es local)"
-
-#~ msgid "3D Scene Animation"
-#~ msgstr "Animación de escena 3D"
-
-#~ msgid "Uncompressed"
-#~ msgstr "Sin comprimir"
-
-#~ msgid "Compress Lossless (PNG)"
-#~ msgstr "Compresión sin pérdidas (PNG)"
-
-#~ msgid "Compress Lossy (WebP)"
-#~ msgstr "Compresión con pérdidas (WebP)"
-
-#~ msgid "Compress (VRAM)"
-#~ msgstr "Comprimir (VRAM)"
-
-#~ msgid "Texture Format"
-#~ msgstr "Formato de textura"
-
-#~ msgid "Texture Compression Quality (WebP):"
-#~ msgstr "Calidad de compresión de textura (WebP):"
-
-#~ msgid "Please specify some files!"
-#~ msgstr "¡Selecciona algunos archivos!"
-
-#~ msgid "At least one file needed for Atlas."
-#~ msgstr "Se necesita al menos un archivo para el atlas."
-
-#~ msgid "Error importing:"
-#~ msgstr "Hubo un error al importar:"
-
-#~ msgid "Max Texture Size:"
-#~ msgstr "Tamaño máximo de textura:"
-
-#~ msgid "Import Textures for Atlas (2D)"
-#~ msgstr "Importar texturas para atlas (2D)"
-
-#~ msgid "Large Texture"
-#~ msgstr "Textura grande"
-
-#~ msgid "Import Large Textures (2D)"
-#~ msgstr "Importar texturas grandes (2D)"
-
-#~ msgid "Source Texture"
-#~ msgstr "Textura de origen"
-
-#~ msgid "Base Atlas Texture"
-#~ msgstr "Textura base de atlas"
-
-#~ msgid "Source Texture(s)"
-#~ msgstr "Texturas de origen"
-
-#~ msgid "Import Textures for 2D"
-#~ msgstr "Importar texturas para 2D"
-
-#~ msgid "Import Textures for 3D"
-#~ msgstr "Importar texturas para 3D"
-
-#~ msgid "Import Textures"
-#~ msgstr "Importar texturas"
-
-#~ msgid "2D Texture"
-#~ msgstr "Textura 2D"
-
-#~ msgid "3D Texture"
-#~ msgstr "Textura 3D"
-
-#~ msgid "Atlas Texture"
-#~ msgstr "Textura de atlas"
-
-#~ msgid ""
-#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
-#~ "to the project."
-#~ msgstr ""
-#~ "AVISO: No es necesario importar texturas 2D. Limítate a copia los "
-#~ "archivos png/jpg al proyecto."
-
-#~ msgid "Crop empty space."
-#~ msgstr "Recortar espacio vacío."
-
-#~ msgid "Texture"
-#~ msgstr "Textura"
-
-#~ msgid "Import Large Texture"
-#~ msgstr "Importar textura grande"
-
-#~ msgid "Load Source Image"
-#~ msgstr "Cargar imagen de origen"
-
-#~ msgid "Slicing"
-#~ msgstr "Troceando"
-
-#~ msgid "Saving"
-#~ msgstr "Guardando"
-
-#~ msgid "Couldn't save large texture:"
-#~ msgstr "No se pudo guardar la textura grande:"
-
-#~ msgid "Build Atlas For:"
-#~ msgstr "Construir atlas para:"
-
-#~ msgid "Loading Image:"
-#~ msgstr "Cargando imagen:"
-
-#~ msgid "Converting Images"
-#~ msgstr "Convirtiendo imágenes"
-
-#~ msgid "Cropping Images"
-#~ msgstr "Recortando imágenes"
-
-#~ msgid "Couldn't save atlas image:"
-#~ msgstr "No se pudo guardar la imagen de atlas:"
-
-#~ msgid "Invalid translation source!"
-#~ msgstr "¡Origen de traducción incorrecto!"
-
-#~ msgid "Column"
-#~ msgstr "Columna"
-
-#~ msgid "No items to import!"
-#~ msgstr "Sin elementos para importar!"
-
-#~ msgid "No target path!"
-#~ msgstr "¡El objetivo no tiene ruta!"
-
-#~ msgid "Import Translations"
-#~ msgstr "Importar traducciones"
-
-#~ msgid "Couldn't import!"
-#~ msgstr "¡No se pudo importar!"
-
-#~ msgid "Import Translation"
-#~ msgstr "Importar traducción"
-
-#~ msgid "Source CSV:"
-#~ msgstr "CSV de origen:"
-
-#~ msgid "Ignore First Row"
-#~ msgstr "Ignorar Primera Columna"
-
-#~ msgid "Compress"
-#~ msgstr "Comprimir"
-
-#, fuzzy
-#~ msgid "Add to Project (project.godot)"
-#~ msgstr "Añadir al proyecto (engine.cfg)"
-
-#~ msgid "Import Languages:"
-#~ msgstr "Importar idiomas:"
-
-#~ msgid "Translation"
-#~ msgstr "Traducción"
-
-#~ msgid "Triangle #"
-#~ msgstr "Nº de triángulos"
-
-#~ msgid "Light Baker Setup:"
-#~ msgstr "Configuración de Baker de Luces:"
-
-#~ msgid "Fixing Lights"
-#~ msgstr "Procesando luces"
-
-#~ msgid "Making BVH"
-#~ msgstr "Creando BVH"
-
-#~ msgid "Allocating Texture #"
-#~ msgstr "Asignando nº de textura"
-
-#~ msgid "Baking Triangle #"
-#~ msgstr "Quemando nº de triángulo"
-
-#~ msgid "Post-Processing Texture #"
-#~ msgstr "Posprocesando nº de textura"
-
-#~ msgid "Reset the lightmap octree baking process (start over)."
-#~ msgstr ""
-#~ "Restablece el proceso de «bake» del «octree» del «lightmap» (empezar de "
-#~ "nuevo)."
-
-#~ msgid "Zoom Set..."
-#~ msgstr "Ajustar zoom..."
-
-#~ msgid "Parse BBCode"
-#~ msgstr "Leer BBCode"
-
-#~ msgid "Length:"
-#~ msgstr "Duración:"
-
-#~ msgid "Open Sample File(s)"
-#~ msgstr "Abrir archivos de sonido"
-
-#~ msgid "ERROR: Couldn't load sample!"
-#~ msgstr "¡ERROR: No se pudo cargar el archivo de sonido!"
-
-#~ msgid "Add Sample"
-#~ msgstr "Añadir archivo de sonido"
-
-#~ msgid "Rename Sample"
-#~ msgstr "Renombrar archivo de sonido"
-
-#~ msgid "Delete Sample"
-#~ msgstr "Eliminar archivo de sonido"
-
-#~ msgid "16 Bits"
-#~ msgstr "16 bits"
-
-#~ msgid "8 Bits"
-#~ msgstr "8 bits"
-
-#~ msgid "Stereo"
-#~ msgstr "Estéreo"
-
-#~ msgid "Scaling to %s%%."
-#~ msgstr "Escalando al %s%%."
-
-#~ msgid "Bucket"
-#~ msgstr "Cubo"
-
-#~ msgid "Invalid project path, the path must exist!"
-#~ msgstr "¡La ruta del proyecto no es correcta, tiene que existir!"
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must not exist."
-#~ msgstr "La ruta del proyecto no es correcta, engine.cfg no debe existir."
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must exist."
-#~ msgstr "¡La ruta del proyecto no es correcta, engine.cfg debe existir."
-
-#~ msgid "Project Path (Must Exist):"
-#~ msgstr "Ruta del proyecto (debe existir):"
-
-#~ msgid "Create New Resource"
-#~ msgstr "Crear recurso nuevo"
-
-#~ msgid "Open Resource"
-#~ msgstr "Abrir recurso"
-
-#~ msgid "Save Resource"
-#~ msgstr "Guardar recurso"
-
-#~ msgid "Resource Tools"
-#~ msgstr "Herramientas de recursos"
-
-#~ msgid "Edit Groups"
-#~ msgstr "Editar grupos"
-
-#, fuzzy
-#~ msgid "Tiles"
-#~ msgstr "Archivo"
-
-#~ msgid "Areas"
-#~ msgstr "Ãreas"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#, fuzzy
-#~ msgid "Down Wheel)"
-#~ msgstr "Rueda de ratón hacia abajo)"
-
-#, fuzzy
-#~ msgid "Up Wheel)"
-#~ msgstr "Rueda de ratón hacia arriba)"
-
-#~ msgid "Close scene? (Unsaved changes will be lost)"
-#~ msgstr "¿Quieres cerrar la escena? (Los cambios sin guardar se perderán)"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr ""
-#~ "¿Quieres abrir el el administrador de proyectos?\n"
-#~ "(Los cambios sin guardar se perderán)"
-
-#~ msgid "Close Goto Prev. Scene"
-#~ msgstr "Cerrar e ir a escena anterior"
-
-#~ msgid "Del"
-#~ msgstr "Eliminar"
-
-#~ msgid "just pressed"
-#~ msgstr "se presione"
-
-#, fuzzy
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr ""
-#~ "No se ha podido leer el archivo de certificación. ¿Seguro que la ruta y "
-#~ "contraseña son correctas?"
-
-#, fuzzy
-#~ msgid "Error creating the package signature."
-#~ msgstr "Se produjo un error al firmar el paquete."
-
-#, fuzzy
-#~ msgid "RAW Mode"
-#~ msgstr "Modo de ejecución:"
-
-#~ msgid "Node From Scene"
-#~ msgstr "Nodo desde escena"
-
-#~ msgid "Import assets to the project."
-#~ msgstr "Importar elementos al proyecto."
-
-#~ msgid "Export the project to many platforms."
-#~ msgstr "Exportar el proyecto a varias plataformas."
-
-#~ msgid "Alerts when an external resource has changed."
-#~ msgstr "Alerta cuando un recurso externo haya cambiado."
-
-#~ msgid "Open https://godotengine.org at tutorials section."
-#~ msgstr "Abre https://godotengine.org en la sección de tutoriales."
-
-#~ msgid "No scene selected to instance!"
-#~ msgstr "¡No se ha elegido ninguna escena a instanciar!"
-
-#~ msgid "Instance at Cursor"
-#~ msgstr "Instanciar en cursor"
-
-#~ msgid "Use Default Light"
-#~ msgstr "Usar iluminación predeterminada"
-
-#~ msgid "Default Light Normal:"
-#~ msgstr "Iluminación por normales predeterminada:"
-
-#~ msgid "Ambient Light Color:"
-#~ msgstr "Color de iluminación ambiental:"
-
-#~ msgid "Invalid parent class name"
-#~ msgstr "El nombre de clase padre no es correcto"
-
-#~ msgid "Valid chars:"
-#~ msgstr "Letras permitidas:"
-
-#~ msgid "Valid name"
-#~ msgstr "Nombre válido"
-
-#~ msgid "Class name is invalid!"
-#~ msgstr "¡El nombre de clase no es correcto!"
-
-#~ msgid "Parent class name is invalid!"
-#~ msgstr "¡El nombre de clase padre no es correcto!"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "La propiedad Path debe apuntar a un nodo Particles2D valido para "
-#~ "funcionar."
-
-#~ msgid "Surface"
-#~ msgstr "Superficie"
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "Tienes que crear o establecer un recurso de tipo SampleLibrary con la "
-#~ "propiedad 'samples' para que SamplePlayer pueda reproducir el sonido."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "Tienes que crear o establecer un recurso de tipo SampleLibrary con la "
-#~ "propiedad «samples» para que SpatialSamplePlayer pueda reproducir el "
-#~ "sonido."
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "%d ocurrencias reemplazadas."
-
-#~ msgid "Save Translatable Strings"
-#~ msgstr "Guardar cadenas traducibles"
-
-#~ msgid "Edit Script Options"
-#~ msgstr "Editar opciones de script"
-
-#~ msgid "Error exporting project!"
-#~ msgstr "¡Error al exportar el proyecto!"
-
-#~ msgid "Error writing the project PCK!"
-#~ msgstr "¡Error al escribir el PCK de proyecto!"
-
-#~ msgid "No exporter for platform '%s' yet."
-#~ msgstr "No hay exportador para la plataforma '%s' aun."
-
-#, fuzzy
-#~ msgid "Create Android keystore"
-#~ msgstr "Crear recurso nuevo"
-
-#~ msgid "Organizational unit"
-#~ msgstr "Unidad organizativa"
-
-#, fuzzy
-#~ msgid "Organization"
-#~ msgstr "Transición"
-
-#~ msgid "City"
-#~ msgstr "Ciudad"
-
-#~ msgid "2 letter country code"
-#~ msgstr "Código de país de dos letras"
-
-#~ msgid "User alias"
-#~ msgstr "Mote"
-
-#, fuzzy
-#~ msgid "Password"
-#~ msgstr "Contraseña:"
-
-#, fuzzy
-#~ msgid "at least 6 characters"
-#~ msgstr "Letras válidas:"
-
-#, fuzzy
-#~ msgid "File name"
-#~ msgstr "Nuevo nombre:"
-
-#~ msgid "Path : (better to save outside of project)"
-#~ msgstr "Ruta (es mejor guardar fuera del proyecto)"
-
-#~ msgid ""
-#~ "Release keystore is not set.\n"
-#~ "Do you want to create one?"
-#~ msgstr ""
-#~ "No hay ningún almacén de claves con el que publicar.\n"
-#~ "¿Quieres crear uno?"
-
-#~ msgid "Fill Keystore/Release User and Release Password"
-#~ msgstr "Escribe la contraseña del usuario del almacén de claves"
-
-#~ msgid "Include"
-#~ msgstr "Incluir"
-
-#~ msgid "Group name can't be empty!"
-#~ msgstr "¡El nombre del grupo no puede estar vacío!"
-
-#~ msgid "Invalid character in group name!"
-#~ msgstr "¡El nombre del grupo contiene una letra no permitida!"
-
-#~ msgid "Add Image Group"
-#~ msgstr "Añadir grupo de imágenes"
-
-#~ msgid "Project Export Settings"
-#~ msgstr "Ajustes de exportación del proyecto"
-
-#~ msgid "Export to Platform"
-#~ msgstr "Exportar a plataforma"
-
-#~ msgid "Export all files in the project directory."
-#~ msgstr "Exportar todos los archivos en la carpeta del proyecto."
-
-#~ msgid "Convert text scenes to binary on export."
-#~ msgstr "Convertir escenas de texto a binario al exportar."
-
-#~ msgid "Images"
-#~ msgstr "Imágenes"
-
-#~ msgid "Keep Original"
-#~ msgstr "Mantener el original"
-
-#~ msgid "Compress for Disk (Lossy, WebP)"
-#~ msgstr "Comprimir para disco (Con pérdidas, WebP)"
-
-#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
-#~ msgstr "Comprimir para RAM (BC/PVRTC/ETC)"
-
-#~ msgid "Convert Images (*.png):"
-#~ msgstr "Convertir imágenes (*.png):"
-
-#~ msgid "Compress for Disk (Lossy) Quality:"
-#~ msgstr "Calidad de compresión para disco (con pérdidas):"
-
-#~ msgid "Shrink All Images:"
-#~ msgstr "Reducir todas las imágenes:"
-
-#~ msgid "Compress Formats:"
-#~ msgstr "Formatos de compresión:"
-
-#~ msgid "Groups:"
-#~ msgstr "Grupos:"
-
-#~ msgid "Compress Disk"
-#~ msgstr "Comprimir para disco"
-
-#~ msgid "Compress RAM"
-#~ msgstr "Comprimir para RAM"
-
-#~ msgid "Compress Mode:"
-#~ msgstr "Modo de compresión:"
-
-#~ msgid "Lossy Quality:"
-#~ msgstr "Calidad con pérdidas:"
-
-#~ msgid "Shrink By:"
-#~ msgstr "Reducir por:"
-
-#~ msgid "Images:"
-#~ msgstr "Imágenes:"
-
-#~ msgid "Sample Conversion Mode: (.wav files):"
-#~ msgstr "Modo de conversión de muestreo: (archivos .wav):"
-
-#~ msgid "Compress (RAM - IMA-ADPCM)"
-#~ msgstr "Comprimir (RAM - IMA-ADPCM)"
-
-#~ msgid "Sampling Rate Limit (Hz):"
-#~ msgstr "Tasa de muestreo máxima (Hz):"
-
-#~ msgid "Trim"
-#~ msgstr "Recortar"
-
-#~ msgid "Trailing Silence:"
-#~ msgstr "Silencio sobrante al final:"
-
-#~ msgid "Export Project PCK"
-#~ msgstr "Exportar PCK del proyecto"
-
-#~ msgid "Project Export"
-#~ msgstr "Exportar proyecto"
-
-#~ msgid "BakedLightInstance does not contain a BakedLight resource."
-#~ msgstr "BakedLightInstance no contiene un recurso BakedLight."
-
-#~ msgid "Lighting"
-#~ msgstr "Iluminación"
-
-#~ msgid "Global"
-#~ msgstr "Global"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá "
-#~ "el padre primero."
-
-#~ msgid "File exists"
-#~ msgstr "El archivo ya existe"
-
-#~ msgid "Valid path"
-#~ msgstr "Ruta válida"
-
-#~ msgid ""
-#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
-#~ "unsequenced ports were specified."
-#~ msgstr ""
-#~ "El nodo personalizado no tiene ningún _get_output_port_unsequenced(idx,"
-#~ "wmem), pero se especificaron puertos no secuenciados."
-
-#~ msgid "Cannot go into subdir:"
-#~ msgstr "No se puede acceder al subdir:"
-
-#~ msgid "Top (Num7)"
-#~ msgstr "Cima (Num7)"
-
-#~ msgid "Bottom (Shift+Num7)"
-#~ msgstr "Fondo (Shift+Num7)"
-
-#~ msgid "Left (Num3)"
-#~ msgstr "Izquierda (Num3)"
-
-#~ msgid "Right (Shift+Num3)"
-#~ msgstr "Derecha (Shift+Num3)"
-
-#~ msgid "Front (Num1)"
-#~ msgstr "Frente (Num1)"
-
-#~ msgid "Rear (Shift+Num1)"
-#~ msgstr "Detrás (Shift+Num1)"
-
-#~ msgid "Perspective (Num5)"
-#~ msgstr "Perspectiva (Num5)"
-
-#~ msgid "Orthogonal (Num5)"
-#~ msgstr "Ortogonal (Num5)"
-
-#~ msgid "Selection (F)"
-#~ msgstr "Slección (F)"
-
-#~ msgid "Align with view (Ctrl+Shift+F)"
-#~ msgstr "Alinear con vista (Ctrl+Shift+F)"
-
-#~ msgid "Enable/Disable interpolation when looping animation."
-#~ msgstr "Activar/Desactivar interpolación al loopear animación."
-
-#~ msgid "Load Layout"
-#~ msgstr "Cargar Layout"
-
-#~ msgid "Scale Region Editor"
-#~ msgstr "Editor de Regiones de Escalado"
-
-#~ msgid "Inherit Scene"
-#~ msgstr "Heredar Escena"
-
-#~ msgid "Binds (Extra Params):"
-#~ msgstr "Binds (Parametros Extra):"
-
-#~ msgid "Method In Node:"
-#~ msgstr "Método En el Nodo:"
-
-#~ msgid "Reload Tool Script (Soft)"
-#~ msgstr "Volver a Cargar Script de Herramientas (Soft)"
-
-#~ msgid "Set Params"
-#~ msgstr "Setear Params"
-
-#~ msgid "Live Editing"
-#~ msgstr "Edicion al Instante"
-
-#~ msgid "File Server"
-#~ msgstr "Servidor de Archivos"
-
-#~ msgid "Deploy File Server Clients"
-#~ msgstr "Hacer Deploy de Clientes del Servidor de Archivos"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 271bb11040..5e7c0bb414 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -2134,14 +2134,31 @@ msgstr "Métodos"
msgid "Theme Properties"
msgstr "Propiedades de Tema"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Enumeraciones"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr "Colores"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Constantes"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "Fuentes"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "Iconos"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Estilo"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Enumeraciones"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Descripción de Propiedades"
@@ -8615,18 +8632,6 @@ msgid "TextureRegion"
msgstr "Región de Textura"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr "Colores"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr "Fuentes"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr "Iconos"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "Styleboxes"
@@ -13435,8 +13440,16 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "\"Use Custom Build\" debe estar activado para usar los plugins."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"\"Hand Tracking\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile VR\"."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile VR\"."
@@ -13446,6 +13459,25 @@ msgstr ""
"\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+"\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+"\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -14653,2134 +14685,3 @@ msgstr "Asignación a uniform."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Crear Pose de Descanso"
-
-#~ msgid "Bottom"
-#~ msgstr "Fondo"
-
-#~ msgid "Left"
-#~ msgstr "Izquierda"
-
-#~ msgid "Right"
-#~ msgstr "Derecha"
-
-#~ msgid "Front"
-#~ msgstr "Frente"
-
-#~ msgid "Rear"
-#~ msgstr "Detrás"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "Gizmo sin nombre"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "\"Degrees Of Freedom\" sólo es válido cuando \"Xr Mode\" es \"Oculus "
-#~ "Mobile VR\"."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "\"Focus Awareness\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile "
-#~ "VR\"."
-
-#~ msgid "Package Contents:"
-#~ msgstr "Contenido del Paquete:"
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "¿Borrar perfil '%s'? (no se puede deshacer)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Propiedades Activadas:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Características Activadas:"
-
-#~ msgid "Unset"
-#~ msgstr "Desactivar"
-
-#~ msgid "Class Options"
-#~ msgstr "Opciones de Clase"
-
-#~ msgid "Set"
-#~ msgstr "Asignar"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Se guardaron %s recurso(s) modificado(s)."
-
-#~ msgid "Q&A"
-#~ msgstr "Q&A"
-
-#~ msgid "Status:"
-#~ msgstr "Estado:"
-
-#~ msgid "Edit:"
-#~ msgstr "Editar:"
-
-#~ msgid "Redownload"
-#~ msgstr "Volver a Descargar"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Instalado)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Faltante)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Solicitud fallida."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Bucle de redireccionamiento."
-
-#~ msgid "Download Complete."
-#~ msgstr "Descarga Completa."
-
-#~ msgid "Remove Template"
-#~ msgstr "Remover Plantilla"
-
-#~ msgid "Download Templates"
-#~ msgstr "Descargar Plantillas"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr ""
-#~ "Seleccionar un mirror de la lista: (Shift+Click: Abrir en el Navegador)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Mover a La Papelera"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Expandir Todas las Propiedades"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Colapsar Todas las Propiedades"
-
-#~ msgid "Copy Params"
-#~ msgstr "Copiar Parámetros"
-
-#~ msgid "Open in Help"
-#~ msgstr "Abrir en la Ayuda"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Reemplazar Cámara del Juego\n"
-#~ "No hay ninguna instancia de juego ejecutándose."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Arrastrar: Rotar"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Presioná 'v' para Cambiar el Pivote, 'Shift+v' para Arrastrar el Pivote "
-#~ "(al mover)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+Click Der.: Selección en depth list"
-
-#~ msgid "Clone Down"
-#~ msgstr "Clonar hacia Abajo"
-
-#~ msgid "Yaw"
-#~ msgstr "Yaw"
-
-#~ msgid "Size"
-#~ msgstr "Tamaño"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Arrastrar: Rotar\n"
-#~ "Alt+Arrastrar: Mover\n"
-#~ "Alt+Click Der.: Selección en depth list"
-
-#~ msgid "Sep.:"
-#~ msgstr "Sep.:"
-
-#~ msgid "Add All"
-#~ msgstr "Agregar Todos"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Menu de edición de temas."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Crear Plantilla Vacía"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Crear Plantilla de Editor Vacía"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Crear Desde Tema de Editor Actual"
-
-#~ msgid "Data Type:"
-#~ msgstr "Tipo de Datos:"
-
-#~ msgid "Theme File"
-#~ msgstr "Archivo de Tema"
-
-#~ msgid "Compiled"
-#~ msgstr "Compilado"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "¿Quitar %d proyectos de la lista?\n"
-#~ "El contenido de las carpetas de proyecto no será modificado."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "¿Quitar este proyecto de la lista?\n"
-#~ "El contenido de la carpeta de proyecto no será modificado."
-
-#~ msgid "Templates"
-#~ msgstr "Plantillas"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Agregar Path Remapeado"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "No se puede realizar sobre el nodo raíz."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "No se pudo leer la imagen de boot splash:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "Usando imagen boot splash por defecto."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Un reproductor de animación no puede animarse a sí mismo, solo a otros "
-#~ "reproductores."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "El portapapeles está vacío"
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr "InterpolatedCamera ha sido deprecado y será eliminado en Godot 4.0."
-
-#~ msgid "No"
-#~ msgstr "No"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Esta escena nunca ha sido guardada. Guardar antes de ejecutar?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "Ejecutable ADB no configurado en Configuración del Editor."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "OpenJDK jarsigner no configurado en Configuración del Editor."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "La compilación personalizada requiere una ruta de Android SDK válida en "
-#~ "Configuración del Editor."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(Tiempo Restante: %d:%02d s)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "Trazando Meshes: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "Iluminando Meshes: "
-
-#~ msgid "Search complete"
-#~ msgstr "Búsqueda completa"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "No se indicó ningún mensaje de commit"
-
-#~ msgid "Add a commit message"
-#~ msgstr "Agregar mensaje de commit"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Error al tratar de guardar el layout!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Se ha sobreescrito el layout del editor por defecto."
-
-#~ msgid "Move pivot"
-#~ msgstr "Mover pivote"
-
-#~ msgid "Move anchor"
-#~ msgstr "Mover ancla"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Redimensionar CanvasItem"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Polígono->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->Polígono"
-
-#~ msgid "Add initial export..."
-#~ msgstr "Agregar puerto de entrada..."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "Agregar parches anteriores..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "Eliminar parche '%s' de la lista?"
-
-#~ msgid "Patches"
-#~ msgstr "Parches"
-
-#~ msgid "Make Patch"
-#~ msgstr "Crear Parche"
-
-#~ msgid "Pack File"
-#~ msgstr "Archivo \"Pack\""
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "No se ha generado ninguna compilación apk en: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Docks de Sistema de Archivos e Importación"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Al exportar o hacer deploy, el ejecutable resultante tratara de "
-#~ "conectarse a la IP de esta computadora de manera de ser depurado."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "La escena actual nunca se guardó. Favor de guardarla antes de ejecutar."
-
-#~ msgid "Revert"
-#~ msgstr "Revertir"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Esta acción no se puede deshacer. ¿Revertir de todos modos?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Revertir Escena"
-
-#~ msgid "Clear Script"
-#~ msgstr "Quitar Script"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Registro de problemas"
-
-#~ msgid "Request Docs"
-#~ msgstr "Solicitar Docum."
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "Ayudá a mejorar la documentación de Godot dando feedback."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "%d ocurrencia(s) Reemplazadas."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Crear Static Convex Body"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "¡Fallo al crear shapes!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Actualmente no existen tutoriales para esta clase, podés [color=$color]"
-#~ "[url=$url]contribuir uno[/url][/color] o [color=$color][url="
-#~ "$url2]solicitar uno[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#~ msgid "Brief Description"
-#~ msgstr "Descripción Breve"
-
-#~ msgid "Class Description"
-#~ msgstr "Descripción de Clase"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "La exportación del proyecto falló con el código de error %d."
-
-#~ msgid "Password:"
-#~ msgstr "Contraseña:"
-
-#~ msgid "Identifier segments must be of non-zero length."
-#~ msgstr "Los segmentos de un identificador deben ser de largo no nulo."
-
-#~ msgid "A digit cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "Un dígito no puede ser el primer caracter en un segmento Identificador."
-
-#~ msgid ""
-#~ "The character '%s' cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "El caracter '%s' no puede ser el primer caracter en un segmento "
-#~ "Identificador."
-
-#~ msgid "The Identifier must have at least one '.' separator."
-#~ msgstr "El Identificador debe tener al menos un '.' como separador."
-
-#~ msgid "Pause the scene"
-#~ msgstr "Pausar la escena"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Control+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "Ajustar a la Grilla"
-
-#~ msgid "Add input +"
-#~ msgstr "Añadir entrada +"
-
-#~ msgid "Language"
-#~ msgstr "Lenguaje"
-
-#~ msgid "Inherits"
-#~ msgstr "Hereda"
-
-#~ msgid "Base Type:"
-#~ msgstr "Tipo Base:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Nodos Disponibles:"
-
-#~ msgid "Input"
-#~ msgstr "Entrada"
-
-#~ msgid "Methods:"
-#~ msgstr "Métodos:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Propiedades de Tema:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "Enumeraciones:"
-
-#~ msgid "Constants:"
-#~ msgstr "Constantes:"
-
-#~ msgid "Class Description:"
-#~ msgstr "Descripción de Clase:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "Descripción de Propiedades:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "Descripción de Métodos:"
-
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "Esto instalará el proyecto de Android para compilaciones personalizadas.\n"
-#~ "Tené en cuenta que, para usarlo, necesita estar activado por cada preset "
-#~ "de exportación."
-
-#~ msgid "Reverse sorting."
-#~ msgstr "Orden inverso."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Eliminar Nodo(s)?"
-
-#~ msgid "No Matches"
-#~ msgstr "Sin Coincidencias"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "No se puede abrir file_type_cache.cch para escribir, no se guardará el "
-#~ "cache de tipos de archivo!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr ""
-#~ "No se puede navegar a '%s' ya que no se encontro en el sistema de "
-#~ "archivos!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Error al cargar la imagen:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Sin pixeles con transparencia > 128 en imagen..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "La superficie padre no tiene caras solidas para poblar."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "No se pudo mapear el area."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "Las caras no contienen area!"
-
-#~ msgid "No faces!"
-#~ msgstr "Sin caras!"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "Error: no se pudo cargar el archivo."
-
-#~ msgid "Error could not load file."
-#~ msgstr "Error no se pudo cargar el archivo."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Activar Doppler"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Modo Seleccionar (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Modo Mover (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Modo Rotar (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Modo Escalar (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Coordenadas Locales"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Modo de Snap (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "Seleccionar Herramienta"
-
-#~ msgid "Tool Move"
-#~ msgstr "Herramienta Mover"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "Herramienta Rotar"
-
-#~ msgid "Tool Scale"
-#~ msgstr "Herramienta Escalar"
-
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr ""
-#~ "¿Eliminar todos los proyectos faltantes de la lista? (El contenido de las "
-#~ "carpetas no se modificará)"
-
-#~ msgid "Project List"
-#~ msgstr "Listado de Proyectos"
-
-#~ msgid "Exit"
-#~ msgstr "Salir"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "No se pudo ejecutar la herramienta PVRTC:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr ""
-#~ "No se pudo volver a cargar la imagen convertida usando la herramienta "
-#~ "PVRTC:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Error inicializando FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Formato de tipografía desconocido."
-
-#~ msgid "Error loading font."
-#~ msgstr "Error cargando tipografía."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Tamaño de tipografía inválido."
-
-#~ msgid "Previous Folder"
-#~ msgstr "Carpeta Anterior"
-
-#~ msgid "Next Folder"
-#~ msgstr "Carpeta Siguiente"
-
-#~ msgid "Automatically Open Screenshots"
-#~ msgstr "Abrir Capturas de Pantalla Automaticamente"
-
-#~ msgid "Open in an external image editor."
-#~ msgstr "Abrir en editor de imagenes externo."
-
-#~ msgid "Reverse"
-#~ msgstr "Invertir"
-
-#~ msgid "Mirror X"
-#~ msgstr "Espejar X"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Espejar Y"
-
-#~ msgid "Generating solution..."
-#~ msgstr "Generando solución..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "Generando proyecto en C#..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "No se pudo crear la solución."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "No se pudo guardar la solución."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "No se pudo crear el proyecto en C#"
-
-#~ msgid "Mono"
-#~ msgstr "Mono"
-
-#~ msgid "About C# support"
-#~ msgstr "Sobre el soporte de C#"
-
-#~ msgid "Create C# solution"
-#~ msgstr "Crear solución en C#"
-
-#~ msgid "Builds"
-#~ msgstr "Builds"
-
-#~ msgid "Build Project"
-#~ msgstr "Construir Proyecto"
-
-#~ msgid "View log"
-#~ msgstr "Ver registro"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "WorldEnvironment necesita un recurso Environment."
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "Buscar Clases"
-
-#~ msgid "Update Always"
-#~ msgstr "Siempre Actualizar"
-
-#~ msgid "Raw Mode"
-#~ msgstr "Modo Raw"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Ruta al Nodo:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Eliminar archivos seleccionados?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "No hay nigún archivo 'res://default_bus_layout.tres'."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Ir a carpeta padre"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Abrir Escena(s)"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Directorio Previo"
-
-#~ msgid "Next Directory"
-#~ msgstr "Directorio Siguiente"
-
-#~ msgid "Ease in"
-#~ msgstr "Ease in"
-
-#~ msgid "Ease out"
-#~ msgstr "Ease out"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Crear Body Estático Convexo"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "CheckBox Radio1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "CheckBox Radio2"
-
-#~ msgid "Create folder"
-#~ msgstr "Crear carpeta"
-
-#~ msgid "Custom Node"
-#~ msgstr "Nodo Personalizado"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Ruta inválida"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "Duplicar Selección en GridMap"
-
-#~ msgid "Create Area"
-#~ msgstr "Crear Ãrea"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "Crear Conector Exterior"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Editar Argumentos de Señal:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Editar Variable:"
-
-#~ msgid "Snap (s): "
-#~ msgstr "Ajuste (s): "
-
-#~ msgid "Insert keys."
-#~ msgstr "Insertar claves."
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr ""
-#~ "Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
-
-#~ msgid "Font Size:"
-#~ msgstr "Tamaño de Tipografía:"
-
-#~ msgid "Line:"
-#~ msgstr "Linea:"
-
-#~ msgid "Col:"
-#~ msgstr "Col:"
-
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "OrientedPathFollow solo funciona cuando esta asignado como hijo de un "
-#~ "nodo Path."
-
-#~ msgid "Split point with itself."
-#~ msgstr "Dividir punto con sí mismo."
-
-#~ msgid "Split can't form an existing edge."
-#~ msgstr "La división no puede formar un borde existente."
-
-#~ msgid "Add Split"
-#~ msgstr "Agregar División"
-
-#~ msgid "Invalid Split: "
-#~ msgstr "División Inválida: "
-
-#~ msgid "Remove Split"
-#~ msgstr "Quitar División"
-
-#~ msgid "Poly"
-#~ msgstr "Poly"
-
-#~ msgid "Splits"
-#~ msgstr "Divisiones"
-
-#~ msgid "Connect two points to make a split."
-#~ msgstr "Conectar dos puntos para crear una división."
-
-#~ msgid "Add Node.."
-#~ msgstr "Agregar Nodo.."
-
-#~ msgid "Create from scene?"
-#~ msgstr "¿Crear desde escena?"
-
-#~ msgid "Create Poly"
-#~ msgstr "Crear Polígono"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Crear un nuevo polígono desde cero"
-
-#~ msgid "Zoom out"
-#~ msgstr "Zoom out"
-
-#~ msgid "Zoom in"
-#~ msgstr "Zoom in"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Crear Poly3D"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "No hay ningún recurso OccluderPolygon2D en este nodo.\n"
-#~ "Crear y asignar uno?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "Click. Izq: Mover Punto."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+Click Izq.: Partir Segmento en Dos."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "Click Der.: Borrar Punto."
-
-#~ msgid "New TextFile"
-#~ msgstr "Nuevo Archivo de Texto"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Guardar Tema Como"
-
-#~ msgid "<None>"
-#~ msgstr "<Ninguno>"
-
-#~ msgid ""
-#~ "Select sub-tile to use as icon, this will be also used on invalid "
-#~ "autotile bindings."
-#~ msgstr ""
-#~ "Selectionar sub-tile para usar como icono, esta también sera usada en "
-#~ "bindings inválidos de autotile."
-
-#~ msgid "Zoom:"
-#~ msgstr "Zoom:"
-
-#~ msgid "Are you sure you want to remove all connections from the \""
-#~ msgstr "¿Estás seguro/a que querés quitar todas las conexiones de el/la \""
-
-#~ msgid "Class List:"
-#~ msgstr "Lista de Clases:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Métodos Públicos"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Métodos Públicos:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "Items de Tema de la GUI:"
-
-#~ msgid "Property: "
-#~ msgstr "Propiedad: "
-
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Act/Desact. estado de carpeta como Favorito."
-
-#~ msgid "Show current scene file."
-#~ msgstr "Mostrar archivo de escena actual."
-
-#~ msgid "Enter tree-view."
-#~ msgstr "Entrar a la vista arbol."
-
-#~ msgid "Whole words"
-#~ msgstr "Palabras completas"
-
-#~ msgid "Match case"
-#~ msgstr "Coincidir mayúsculas/minúsculas"
-
-#~ msgid "Ok"
-#~ msgstr "Ok"
-
-#~ msgid "Show In File System"
-#~ msgstr "Mostrar en Sistema de Archivos"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Buscar en la jerarquía de clases."
-
-#~ msgid "Search in files"
-#~ msgstr "Buscar en archivo"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "Los scripts built-in sólo pueden ser editados cuando la escena a la que "
-#~ "pertenecen está cargada"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Convertir A Mayúscula"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Convertir A Minúscula"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "Rotar 0 grados"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "Rotar 90 grados"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "Rotar 180 grados"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "Rotar 270 grados"
-
-#~ msgid "Errors:"
-#~ msgstr "Errores:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "Stack Trace (si aplica):"
-
-#~ msgid "Bake!"
-#~ msgstr "Hacer Bake!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "Hacer bake de mesh de navegación."
-
-#~ msgid "Get"
-#~ msgstr "Obtener"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "Cambiar Constante RGB"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Cambiar Operador Vec. Escalar"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "Cambiar Operador RGB"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "Act/Desact. Solo Rot."
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Cambiar Función Vec."
-
-#~ msgid "Change Vec Uniform"
-#~ msgstr "Cambiar Uniforme Vec."
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "Cambiar Uniforme RGB"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Cambiar Valor por Defecto"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "Cambiar Uniforme XForm"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "Cambiar Uniforme Cubemap"
-
-#~ msgid "Change Comment"
-#~ msgstr "Cambiar Comentarío"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "Agregar/Quitar a Rampa de Color"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Modificar Rampa de Color"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "Agregar/quitar a Mapa de Curvas"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "Modificar Mapa de Curvas"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "Conectar Nodos de Gráfico"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "Quitar Nodo de Gráfico de Shaders"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "Mover Nodo de Gráfico de Shaders"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "Duplicar Nodo(s) de Gráfico"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "Error: Link de Conección Cíclico"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "Error: Conecciones de Entrada Faltantes"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "Agregar Nodo de Gráficos de Shader"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Subir pista de animación"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Bajar pista de animación"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Establecer Transiciones a:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Cambiar Interpolación de Track de Anim"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Cambiar Modo de Valor de Track de Anim"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Cambiar Modo de Envoltura de Track de Anim"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Editar Nodo Curva"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Editar Curva de Selección"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Agregar Clave de Anim"
-
-#~ msgid "In"
-#~ msgstr "In"
-
-#~ msgid "Out"
-#~ msgstr "Out"
-
-#~ msgid "In-Out"
-#~ msgstr "In-Out"
-
-#~ msgid "Out-In"
-#~ msgstr "Out-In"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Cambiar Largo de Anim"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Cambiar Loop de Animación"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Crear Clave de Valor Tipado para Anim"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Agregar Call Track para Anim"
-
-#~ msgid "Length (s):"
-#~ msgstr "Duración (seg):"
-
-#~ msgid "Step (s):"
-#~ msgstr "Paso (s):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Snap de cursor por pasos (en segundos)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Activar/Desactivar ciclo en la animación."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Agregar nuevas pistas."
-
-#~ msgid "Move current track up."
-#~ msgstr "Subir pista actual."
-
-#~ msgid "Move current track down."
-#~ msgstr "Bajar pista actual."
-
-#~ msgid "Track tools"
-#~ msgstr "Herramientas de pistas"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Activar la edición de claves individuales al cliquearlas."
-
-#~ msgid "Key"
-#~ msgstr "Clave"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Llamar Funciones en Cuál Nodo?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Gracias!"
-
-#~ msgid "I see..."
-#~ msgstr "Ya Veo..."
-
-#~ msgid "Ugh"
-#~ msgstr "Ugh"
-
-#~ msgid "Run Script"
-#~ msgstr "Ejecutar Script"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Parar Profiling"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Iniciar Profiling"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Por Defecto (Igual que el Editor)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Crear nueva animación en el reproductor."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Cargar una animación desde disco."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Cargar una animación desde disco."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Guardar la animación actual"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Editar Blend Times Objetivo"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Copiar Animación"
-
-#~ msgid "Fetching:"
-#~ msgstr "Obteniendo:"
-
-#~ msgid "prev"
-#~ msgstr "anterior"
-
-#~ msgid "next"
-#~ msgstr "siguiente"
-
-#~ msgid "last"
-#~ msgstr "último"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "Editar Cadena IK"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "Arrastrar pivote desde la posición del mouse"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Setear pivote a la posición del mouse"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Agregar/Quitar Punto de Rampa de Color"
-
-#~ msgid "OK :("
-#~ msgstr "OK :("
-
-#~ msgid "Skeleton Gizmo visibility"
-#~ msgstr "Visibilidad de Esqueleto de Gizmo"
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "Vista Previa de StyleBox:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "Editor de Regiones de Texturas"
-
-#~ msgid "Erase selection"
-#~ msgstr "Eliminar Selección"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "Nombre o ID de Item:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr ""
-#~ "Las plantillas de exportación para esta plataforma están faltando o "
-#~ "corruptas: "
-
-#~ msgid "Button 8"
-#~ msgstr "Botón 8"
-
-#~ msgid "Button 9"
-#~ msgstr "Botón 9"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "Descartar Instanciado"
-
-#~ msgid "Makes Sense!"
-#~ msgstr "Tiene Sentido!"
-
-#~ msgid "Clear!"
-#~ msgstr "Limpiar!"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "Act/Desact. Espacial Visible"
-
-#~ msgid "Condition"
-#~ msgstr "Condición"
-
-#~ msgid "Sequence"
-#~ msgstr "Secuencia"
-
-#~ msgid "Switch"
-#~ msgstr "Switch"
-
-#~ msgid "Iterator"
-#~ msgstr "Iterador"
-
-#~ msgid "While"
-#~ msgstr "Mientras"
-
-#~ msgid "Return"
-#~ msgstr "Retornar"
-
-#~ msgid "Call"
-#~ msgstr "Llamar"
-
-#~ msgid "Edit Variable"
-#~ msgstr "Editar Variable"
-
-#~ msgid "Edit Signal"
-#~ msgstr "Editar Señal"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "Acción Invalida (cualquier cosa va menos '/' o ':')."
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "No puede contener '/' o ':'"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "Formato de version.txt invalido dentro de plantillas. Revision no es un "
-#~ "identificador valido."
-
-#~ msgid "Can't write file."
-#~ msgstr "No se puede escribir el archivo."
-
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "No se pudo obtener project.godot en la ruta de proyecto."
-
-#~ msgid "Replace By"
-#~ msgstr "Reemplazar Por"
-
-#~ msgid "Backwards"
-#~ msgstr "Hacia Atrás"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Preguntar Antes de Reemplazar"
-
-#~ msgid "Skip"
-#~ msgstr "Saltear"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr ""
-#~ "Tu proyecto será creado en una carpeta no vacía (podrías preferir crear "
-#~ "una carpeta nueva)."
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "BINGO!"
-
-#~ msgid "preview"
-#~ msgstr "vista previa"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Mover o Agregar Clave"
-
-#~ msgid "Create Subscription"
-#~ msgstr "Crear Subscripción"
-
-#~ msgid "List:"
-#~ msgstr "Lista:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "Setear Máscara de Emisión"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "Limpiar Emisor"
-
-#~ msgid "Fold Line"
-#~ msgstr "Colapsar Línea"
-
-#~ msgid " "
-#~ msgstr " "
-
-#~ msgid "Sections:"
-#~ msgstr "Selecciones:"
-
-#~ msgid "Cannot navigate to '"
-#~ msgstr "No se puede navegar a '"
-
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr ""
-#~ "\n"
-#~ "Fuente: "
-
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "Remover Punto de Line2D"
-
-#~ msgid "Add Point to Line2D"
-#~ msgstr "Agregar Punto a Line2D"
-
-#~ msgid "Move Point in Line2D"
-#~ msgstr "Mover Punto en Line2D"
-
-#~ msgid "Split Segment (in line)"
-#~ msgstr "Partir Segmento (en línea)"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#~ msgid "Setting '"
-#~ msgstr "Ajuste '"
-
-#~ msgid "Remote Inspector"
-#~ msgstr "Inspector Remoto"
-
-#~ msgid "Live Scene Tree:"
-#~ msgstr "Ãrbol de Escenas en Vivo:"
-
-#~ msgid "Remote Object Properties: "
-#~ msgstr "Propiedades de Objeto Remoto: "
-
-#~ msgid "Prev Level (%sDown Wheel)"
-#~ msgstr "Nivel Previo (%sRueda Abajo)"
-
-#~ msgid "Next Level (%sUp Wheel)"
-#~ msgstr "Nivel Siguiente (%sRueda Arriba)"
-
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "Selección -> Duplicar"
-
-#~ msgid "Selection -> Clear"
-#~ msgstr "Selección -> Restablecer"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. "
-#~ "Dicho Viewport debe ser seteado a modo 'render target'."
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "El Viewport seteado en la propiedad path debe ser seteado como 'render "
-#~ "target' para que este sprite funcione."
-
-#~ msgid "' parsing of config failed."
-#~ msgstr "' falló el parseo de la configuración."
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "Lista de Métodos Para '%s':"
-
-#~ msgid "Arguments:"
-#~ msgstr "Argumentos:"
-
-#~ msgid "Return:"
-#~ msgstr "Retornar:"
-
-#~ msgid "Added:"
-#~ msgstr "Agregado:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "No se pudo guardar la subtextura de altas:"
-
-#~ msgid "Setting Up..."
-#~ msgstr "Configurando..."
-
-#~ msgid "Error loading scene."
-#~ msgstr "Error al cargar la escena."
-
-#~ msgid "Re-Import"
-#~ msgstr "Reimportar"
-
-#~ msgid "Please wait for scan to complete."
-#~ msgstr "Por favor aguarda a que el scan termine."
-
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr "La escena actual debe ser guardada para reimportar."
-
-#~ msgid "Re-Importing"
-#~ msgstr "Reimportando"
-
-#~ msgid "Re-Import Changed Resources"
-#~ msgstr "Reimportar Recursos Cambiados"
-
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr ""
-#~ "\n"
-#~ "Estado: Necesita Reimportación"
-
-#~ msgid "Same source and destination files, doing nothing."
-#~ msgstr ""
-#~ "Archivos de origen y destino iguales, no se realizará ninguna acción."
-
-#~ msgid "Target file exists, can't overwrite. Delete first."
-#~ msgstr ""
-#~ "El archivo destino existe; no sé puede sobreescribir. Eliminalo primero."
-
-#~ msgid "Same source and destination paths, doing nothing."
-#~ msgstr "Ruta de origen y destino iguales, no se realizará ninguna acción."
-
-#~ msgid "Can't move directories to within themselves."
-#~ msgstr "No se pueden mover directorios dentro de si mismos."
-
-#~ msgid "Can't rename deps for:\n"
-#~ msgstr "No se pueden renombrar las dependencias para:\n"
-
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "Elejí un Nuevo Nombre y Ubicación Para:"
-
-#~ msgid "Info"
-#~ msgstr "Info"
-
-#~ msgid "No bit masks to import!"
-#~ msgstr "Sin máscaras de bits para importar!"
-
-#~ msgid "Target path is empty."
-#~ msgstr "La ruta de destino está vacía."
-
-#~ msgid "Target path must be a complete resource path."
-#~ msgstr "La ruta de destino debe ser una ruta de recursos completa."
-
-#~ msgid "Target path must exist."
-#~ msgstr "La ruta de destino debe existir."
-
-#~ msgid "Import BitMasks"
-#~ msgstr "Importar BitMasks"
-
-#~ msgid "Source Texture(s):"
-#~ msgstr "Textura(s) de Origen:"
-
-#~ msgid "Target Path:"
-#~ msgstr "Ruta de Destino:"
-
-#~ msgid "Accept"
-#~ msgstr "Aceptar"
-
-#~ msgid "Bit Mask"
-#~ msgstr "Máscara de Bits"
-
-#~ msgid "No source font file!"
-#~ msgstr "Sin archivo de tipografías de origen!"
-
-#~ msgid "No target font resource!"
-#~ msgstr "Sin recurso de tipografías de destino!"
-
-#~ msgid ""
-#~ "Invalid file extension.\n"
-#~ "Please use .font."
-#~ msgstr ""
-#~ "Extension de archivo inválida.\n"
-#~ "Usá .fnt, por favor."
-
-#~ msgid "Couldn't save font."
-#~ msgstr "No se pudo guardar la tipografía."
-
-#~ msgid "Source Font:"
-#~ msgstr "Tipografía de Origen:"
-
-#~ msgid "Dest Resource:"
-#~ msgstr "Recurso de Dest:"
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr "El veloz murciélago hindú comía feliz cardillo y kiwi."
-
-#~ msgid "Test:"
-#~ msgstr "Prueba:"
-
-#~ msgid "Options:"
-#~ msgstr "Opciones:"
-
-#~ msgid "Font Import"
-#~ msgstr "Importar Tipografías"
-
-#~ msgid ""
-#~ "This file is already a Godot font file, please supply a BMFont type file "
-#~ "instead."
-#~ msgstr ""
-#~ "Este archivo ya es un archivo de tipografías de Godot, por favor "
-#~ "suministrar un archivo tipo BMFont."
-
-#~ msgid "Failed opening as BMFont file."
-#~ msgstr "Error al abrir como archivo BMFont."
-
-#~ msgid "Invalid font custom source."
-#~ msgstr "Origen personalizado de tipografía inválido."
-
-#~ msgid "No meshes to import!"
-#~ msgstr "Sin meshes para importar!"
-
-#~ msgid "Single Mesh Import"
-#~ msgstr "Importar Mesh Individual"
-
-#~ msgid "Source Mesh(es):"
-#~ msgstr "Importar Mesh(es) de Origen:"
-
-#~ msgid "Surface %d"
-#~ msgstr "Superficie %d"
-
-#~ msgid "No samples to import!"
-#~ msgstr "Sin muestras que importar!"
-
-#~ msgid "Import Audio Samples"
-#~ msgstr "Importar Muestras de Audio"
-
-#~ msgid "Source Sample(s):"
-#~ msgstr "Muestra(s) de Origen:"
-
-#~ msgid "Audio Sample"
-#~ msgstr "Muestra de Audio"
-
-#~ msgid "New Clip"
-#~ msgstr "Nuevo Clip"
-
-#~ msgid "Flags"
-#~ msgstr "Flags"
-
-#~ msgid "Bake FPS:"
-#~ msgstr "Hacer Bake de FPS:"
-
-#~ msgid "Optimizer"
-#~ msgstr "Optimizar"
-
-#~ msgid "Max Linear Error"
-#~ msgstr "Error Lineal Máximo"
-
-#~ msgid "Max Angular Error"
-#~ msgstr "Error Angular Máximo"
-
-#~ msgid "Max Angle"
-#~ msgstr "Angulo Máximo"
-
-#~ msgid "Start(s)"
-#~ msgstr "Comienzo(s)"
-
-#~ msgid "Source path is empty."
-#~ msgstr "La ruta de origen esta vacía."
-
-#~ msgid "Couldn't load post-import script."
-#~ msgstr "No se pudo cargar el script post-importación."
-
-#~ msgid "Invalid/broken script for post-import."
-#~ msgstr "Script post-importación inválido o roto."
-
-#~ msgid "Error importing scene."
-#~ msgstr "Error al importar escena."
-
-#~ msgid "Import 3D Scene"
-#~ msgstr "Importar Escena 3D"
-
-#~ msgid "Source Scene:"
-#~ msgstr "Escena de Origen:"
-
-#~ msgid "Same as Target Scene"
-#~ msgstr "Igual que Escena de Destino"
-
-#~ msgid "Shared"
-#~ msgstr "Compartido"
-
-#~ msgid "Target Texture Folder:"
-#~ msgstr "Carpeta de Textura de Destino:"
-
-#~ msgid "Custom Root Node Type:"
-#~ msgstr "Tipo de Nodo Raiz Customizado:"
-
-#~ msgid "Auto"
-#~ msgstr "Auto"
-
-#~ msgid "The Following Files are Missing:"
-#~ msgstr "Los Siguientes Archivos estan Faltando:"
-
-#~ msgid "Import Anyway"
-#~ msgstr "Importar de Todos Modos"
-
-#~ msgid "Edited scene has not been saved, open imported scene anyway?"
-#~ msgstr ""
-#~ "La escena editada no ha sido guardada, abrir la escena importada de todos "
-#~ "modos?"
-
-#~ msgid "Import Image:"
-#~ msgstr "Importar Imagen:"
-
-#~ msgid "Couldn't localize path: %s (already local)"
-#~ msgstr "No se pudo localizar la ruta: %s (ya es local)"
-
-#~ msgid "3D Scene Animation"
-#~ msgstr "Animacion de Escena 3D"
-
-#~ msgid "Uncompressed"
-#~ msgstr "Sin Comprimir"
-
-#~ msgid "Compress Lossless (PNG)"
-#~ msgstr "Compresión Sin Pérdidas (PNG)"
-
-#~ msgid "Compress Lossy (WebP)"
-#~ msgstr "Compresión con Pérdidas (WebP)"
-
-#~ msgid "Compress (VRAM)"
-#~ msgstr "Comprimir (VRAM)"
-
-#~ msgid "Texture Format"
-#~ msgstr "Formato de Textura"
-
-#~ msgid "Texture Compression Quality (WebP):"
-#~ msgstr "Calidad de Compresión de Textura (WebP):"
-
-#~ msgid "Please specify some files!"
-#~ msgstr "Por favor especificá algunos archivos!"
-
-#~ msgid "At least one file needed for Atlas."
-#~ msgstr "Se necesita al menos un archivo para el Atlas."
-
-#~ msgid "Error importing:"
-#~ msgstr "Error al importar:"
-
-#~ msgid "Max Texture Size:"
-#~ msgstr "Tamaño Max. de Textura:"
-
-#~ msgid "Import Textures for Atlas (2D)"
-#~ msgstr "Importar Texturas para Atlas (2D)"
-
-#~ msgid "Large Texture"
-#~ msgstr "Textura Grande"
-
-#~ msgid "Import Large Textures (2D)"
-#~ msgstr "Importar Texturas Grandes (2D)"
-
-#~ msgid "Source Texture"
-#~ msgstr "Textura de Origen"
-
-#~ msgid "Base Atlas Texture"
-#~ msgstr "Textura Base de Atlas"
-
-#~ msgid "Source Texture(s)"
-#~ msgstr "Textura(s) de Origen"
-
-#~ msgid "Import Textures for 2D"
-#~ msgstr "Importar Texturas para 2D"
-
-#~ msgid "Import Textures for 3D"
-#~ msgstr "Importar Texturas para 3D"
-
-#~ msgid "Import Textures"
-#~ msgstr "Importar Texturas"
-
-#~ msgid "2D Texture"
-#~ msgstr "Textura 2D"
-
-#~ msgid "3D Texture"
-#~ msgstr "Textura 3D"
-
-#~ msgid "Atlas Texture"
-#~ msgstr "Textura de Atlas"
-
-#~ msgid ""
-#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
-#~ "to the project."
-#~ msgstr ""
-#~ "AVISO: Importar texturas 2D no es obligatorio. Simplemente copiá los "
-#~ "archivos png/jpg al proyecto."
-
-#~ msgid "Crop empty space."
-#~ msgstr "Cropear espacio vacio."
-
-#~ msgid "Texture"
-#~ msgstr "Textura"
-
-#~ msgid "Import Large Texture"
-#~ msgstr "Importar Textura Grande"
-
-#~ msgid "Load Source Image"
-#~ msgstr "Cargar Imagen de Origen"
-
-#~ msgid "Slicing"
-#~ msgstr "Rebanar"
-
-#~ msgid "Saving"
-#~ msgstr "Guardando"
-
-#~ msgid "Couldn't save large texture:"
-#~ msgstr "No se pudo guardar la textura grande:"
-
-#~ msgid "Build Atlas For:"
-#~ msgstr "Construir Atlar Para:"
-
-#~ msgid "Loading Image:"
-#~ msgstr "Cargando Imagen:"
-
-#~ msgid "Converting Images"
-#~ msgstr "Convirtiendo Imágenes"
-
-#~ msgid "Cropping Images"
-#~ msgstr "Cropeando Imágenes"
-
-#~ msgid "Couldn't save atlas image:"
-#~ msgstr "No se pudo guardar la imagen de atlas:"
-
-#~ msgid "Invalid translation source!"
-#~ msgstr "Fuente de traducción inválida!"
-
-#~ msgid "Column"
-#~ msgstr "Columna"
-
-#~ msgid "No items to import!"
-#~ msgstr "Sin elementos para importar!"
-
-#~ msgid "No target path!"
-#~ msgstr "Sin ruta de destino!"
-
-#~ msgid "Import Translations"
-#~ msgstr "Importar Traducciones"
-
-#~ msgid "Couldn't import!"
-#~ msgstr "No se pudo importar!"
-
-#~ msgid "Import Translation"
-#~ msgstr "Importar Traducción"
-
-#~ msgid "Source CSV:"
-#~ msgstr "CSV de Origen:"
-
-#~ msgid "Ignore First Row"
-#~ msgstr "Ignorar Primera Columna"
-
-#~ msgid "Compress"
-#~ msgstr "Comprimir"
-
-#~ msgid "Add to Project (project.godot)"
-#~ msgstr "Agregar al Proyecto (project.godot)"
-
-#~ msgid "Import Languages:"
-#~ msgstr "Importar Lenguajes:"
-
-#~ msgid "Translation"
-#~ msgstr "Traducción"
-
-#~ msgid "Triangle #"
-#~ msgstr "Triangulo #"
-
-#~ msgid "Light Baker Setup:"
-#~ msgstr "Configuración de Baker de Luces:"
-
-#~ msgid "Fixing Lights"
-#~ msgstr "Fijando/Corrigiendo Luces"
-
-#~ msgid "Making BVH"
-#~ msgstr "Creando BVH"
-
-#~ msgid "Allocating Texture #"
-#~ msgstr "Asignando Textura #"
-
-#~ msgid "Baking Triangle #"
-#~ msgstr "Haciendo Bake de Triangulo #"
-
-#~ msgid "Post-Processing Texture #"
-#~ msgstr "Postprocesando Textura #"
-
-#~ msgid "Reset the lightmap octree baking process (start over)."
-#~ msgstr ""
-#~ "Resetear el proceso de bake del octree de mapa de luces (empezar de "
-#~ "nuevo)."
-
-#~ msgid "Zoom Set..."
-#~ msgstr "Setear Zoom..."
-
-#~ msgid "Parse BBCode"
-#~ msgstr "Parsear BBCode"
-
-#~ msgid "Length:"
-#~ msgstr "Largo:"
-
-#~ msgid "Open Sample File(s)"
-#~ msgstr "Abrir Archivo(s) de Muestra"
-
-#~ msgid "ERROR: Couldn't load sample!"
-#~ msgstr "ERROR: No se pudo cargar la muestra!"
-
-#~ msgid "Add Sample"
-#~ msgstr "Agregar Muestra"
-
-#~ msgid "Rename Sample"
-#~ msgstr "Renombrar Muestra"
-
-#~ msgid "Delete Sample"
-#~ msgstr "Eliminar Muestra"
-
-#~ msgid "16 Bits"
-#~ msgstr "16 Bits"
-
-#~ msgid "8 Bits"
-#~ msgstr "8 Bits"
-
-#~ msgid "Stereo"
-#~ msgstr "Estereo"
-
-#~ msgid "Scaling to %s%%."
-#~ msgstr "Escalando a %s%%."
-
-#~ msgid "Bucket"
-#~ msgstr "Balde"
-
-#~ msgid "Invalid project path, the path must exist!"
-#~ msgstr "Ruta de proyecto inválida, la ruta debe existir!"
-
-#~ msgid "Invalid project path, project.godot must not exist."
-#~ msgstr "Ruta de proyecto inválida, project.godot no debe existir."
-
-#~ msgid "Invalid project path, project.godot must exist."
-#~ msgstr "Ruta de proyecto inválida, project.godot debe existir."
-
-#~ msgid "Project Path (Must Exist):"
-#~ msgstr "Ruta del Proyecto (Debe Existir):"
-
-#~ msgid "Create New Resource"
-#~ msgstr "Crear Nuevo Recurso"
-
-#~ msgid "Open Resource"
-#~ msgstr "Abrir Recurso"
-
-#~ msgid "Save Resource"
-#~ msgstr "Guardar Recurso"
-
-#~ msgid "Resource Tools"
-#~ msgstr "Herramientas de Recursos"
-
-#~ msgid "Edit Groups"
-#~ msgstr "Editar Grupos"
-
-#~ msgid "Tiles"
-#~ msgstr "Tiles"
-
-#~ msgid "Areas"
-#~ msgstr "Ãreas"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#~ msgid "Down Wheel)"
-#~ msgstr "Rueda Abajo)"
-
-#~ msgid "Up Wheel)"
-#~ msgstr "Rueda Arriba)"
-
-#~ msgid "Close scene? (Unsaved changes will be lost)"
-#~ msgstr "Cerrar escena? (Los cambios sin guardar se perderán)"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr "Abrir el Gestor de Proyectos? (Los cambios sin guardar se perderán)"
-
-#~ msgid "Close Goto Prev. Scene"
-#~ msgstr "Cerrar e Ir a Escena Prev."
-
-#~ msgid "Del"
-#~ msgstr "Eliminar"
-
-#~ msgid "just pressed"
-#~ msgstr "recién presionado"
-
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr ""
-#~ "No se pudo leer el archivo de certificado. Son tanto la ruta como el "
-#~ "password correctos?"
-
-#~ msgid "Error creating the package signature."
-#~ msgstr "Error al crear la firma del paquete."
-
-#~ msgid "RAW Mode"
-#~ msgstr "Modo RAW"
-
-#~ msgid "Node From Scene"
-#~ msgstr "Nodo desde Escena"
-
-#~ msgid "Import assets to the project."
-#~ msgstr "Importar assets al proyecto."
-
-#~ msgid "Export the project to many platforms."
-#~ msgstr "Exportar el proyecto a munchas plataformas."
-
-#~ msgid "Alerts when an external resource has changed."
-#~ msgstr "Alerta cuando un recurso externo haya cambiado."
-
-#~ msgid "Open https://godotengine.org at tutorials section."
-#~ msgstr "Abrir https://godotengine.org en la sección de tutoriales."
-
-#~ msgid "No scene selected to instance!"
-#~ msgstr "Ninguna escena seleccionada a la instancia!"
-
-#~ msgid "Instance at Cursor"
-#~ msgstr "Instancia en Cursor"
-
-#~ msgid "Use Default Light"
-#~ msgstr "Usar Luz por Defecto"
-
-#~ msgid "Default Light Normal:"
-#~ msgstr "Normales de Luces por Defecto:"
-
-#~ msgid "Ambient Light Color:"
-#~ msgstr "Color de Luz Ambiental:"
-
-#~ msgid "Invalid parent class name"
-#~ msgstr "Nombre de clase padre inválido"
-
-#~ msgid "Valid chars:"
-#~ msgstr "Caracteres válidos:"
-
-#~ msgid "Valid name"
-#~ msgstr "Nombre válido"
-
-#~ msgid "Class name is invalid!"
-#~ msgstr "El nombre de clase es inválido!"
-
-#~ msgid "Parent class name is invalid!"
-#~ msgstr "El nombre de la clase padre es inválido!"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "La propiedad Path debe apuntar a un nodo Particles2D valido para "
-#~ "funcionar."
-
-#~ msgid "Surface"
-#~ msgstr "Superficie"
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "Un recurso SampleLibrary debe ser creado o seteado en la propiedad "
-#~ "'samples' de modo que SamplePlayer pueda reproducir sonido."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "Un recurso SampleLibrary debe ser creado o seteado en la propiedad "
-#~ "'samples' de modo que SpatialSamplePlayer puede reproducir sonido."
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "%d Ocurrencia(s) Reemplazada(s)."
-
-#~ msgid "Save Translatable Strings"
-#~ msgstr "Guardar Strings Traducibles"
-
-#~ msgid "Edit Script Options"
-#~ msgstr "Editar Opciones de Script"
-
-#~ msgid "Error exporting project!"
-#~ msgstr "Error al exportar el proyecto!"
-
-#~ msgid "Error writing the project PCK!"
-#~ msgstr "Error al escribir el PCK de proyecto!"
-
-#~ msgid "No exporter for platform '%s' yet."
-#~ msgstr "No hay exportador para la plataforma '%s' aun."
-
-#~ msgid "Create Android keystore"
-#~ msgstr "Crear keystore de Android"
-
-#~ msgid "Organizational unit"
-#~ msgstr "Unidad organizativa"
-
-#~ msgid "Organization"
-#~ msgstr "Organización"
-
-#~ msgid "City"
-#~ msgstr "Ciudad"
-
-#~ msgid "2 letter country code"
-#~ msgstr "Código de país de dos letras"
-
-#~ msgid "User alias"
-#~ msgstr "Alias de usuario"
-
-#~ msgid "Password"
-#~ msgstr "Contraseña"
-
-#~ msgid "at least 6 characters"
-#~ msgstr "al menos 6 caracteres"
-
-#~ msgid "File name"
-#~ msgstr "Nombre de archivo"
-
-#~ msgid "Path : (better to save outside of project)"
-#~ msgstr "Ruta : (es mejor guardar fuera del proyecto)"
-
-#~ msgid ""
-#~ "Release keystore is not set.\n"
-#~ "Do you want to create one?"
-#~ msgstr ""
-#~ "No esta seteado el release keystore.\n"
-#~ "¿Querés crear uno?"
-
-#~ msgid "Fill Keystore/Release User and Release Password"
-#~ msgstr "Completa con Keystore/Usuario Release y Cntraseña Release"
-
-#~ msgid "Include"
-#~ msgstr "Incluir"
-
-#~ msgid "Group name can't be empty!"
-#~ msgstr "El nombre del grupo no puede estar vacío!"
-
-#~ msgid "Invalid character in group name!"
-#~ msgstr "Caracter invalido en el nombre de grupo!"
-
-#~ msgid "Add Image Group"
-#~ msgstr "Agregar Grupo de Imágenes"
-
-#~ msgid "Project Export Settings"
-#~ msgstr "Ajustes de Exportación del Proyecto"
-
-#~ msgid "Export to Platform"
-#~ msgstr "Exportar a Plataforma"
-
-#~ msgid "Export all files in the project directory."
-#~ msgstr "Exportar todos los archivos en el directorio del proyecto."
-
-#~ msgid "Convert text scenes to binary on export."
-#~ msgstr "Convertir escenas de texto a binario al exportar."
-
-#~ msgid "Images"
-#~ msgstr "Imágenes"
-
-#~ msgid "Keep Original"
-#~ msgstr "Mantener el Original"
-
-#~ msgid "Compress for Disk (Lossy, WebP)"
-#~ msgstr "Comprimir para Disco (Con pérdidas, WebP)"
-
-#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
-#~ msgstr "Comprimir para RAM (BC/PVRTC/ETC)"
-
-#~ msgid "Convert Images (*.png):"
-#~ msgstr "Convertir Imágenes (*.png):"
-
-#~ msgid "Compress for Disk (Lossy) Quality:"
-#~ msgstr "Calidad de Compresión para Disco (con perdidas):"
-
-#~ msgid "Shrink All Images:"
-#~ msgstr "Reducir Todas las Imagenes:"
-
-#~ msgid "Compress Formats:"
-#~ msgstr "Formatos de Compresión:"
-
-#~ msgid "Groups:"
-#~ msgstr "Grupos:"
-
-#~ msgid "Compress Disk"
-#~ msgstr "Comprimir para Disco"
-
-#~ msgid "Compress RAM"
-#~ msgstr "Comprimir para RAM"
-
-#~ msgid "Compress Mode:"
-#~ msgstr "Modo de Compresión:"
-
-#~ msgid "Lossy Quality:"
-#~ msgstr "Calidad con Pérdidas:"
-
-#~ msgid "Shrink By:"
-#~ msgstr "Reducir Por:"
-
-#~ msgid "Images:"
-#~ msgstr "Imágenes:"
-
-#~ msgid "Sample Conversion Mode: (.wav files):"
-#~ msgstr "Modo de Conversión de Muestras: (archivos .wav):"
-
-#~ msgid "Compress (RAM - IMA-ADPCM)"
-#~ msgstr "Comprimir (RAM - IMA-ADPCM)"
-
-#~ msgid "Sampling Rate Limit (Hz):"
-#~ msgstr "Limite de Tasa de Sampleo (Hz):"
-
-#~ msgid "Trim"
-#~ msgstr "Recortar"
-
-#~ msgid "Trailing Silence:"
-#~ msgstr "Silencio Sobrante al Final:"
-
-#~ msgid "Export Project PCK"
-#~ msgstr "Exportar PCK de Proyecto"
-
-#~ msgid "Project Export"
-#~ msgstr "Exportar Proyecto"
-
-#~ msgid "BakedLightInstance does not contain a BakedLight resource."
-#~ msgstr "BakedLightInstance no contiene un recurso BakedLight."
-
-#~ msgid "Lighting"
-#~ msgstr "Iluminación"
-
-#~ msgid "Global"
-#~ msgstr "Global"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá "
-#~ "el padre primero."
-
-#~ msgid ""
-#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
-#~ "'user://', or 'local://'"
-#~ msgstr ""
-#~ "Las rutas no pueden comenzar con '/', las rutas absolutas deben comenzar "
-#~ "con 'res://', 'user://'. o 'local://'"
-
-#~ msgid "File exists"
-#~ msgstr "El archivo existe"
-
-#~ msgid "Valid path"
-#~ msgstr "Ruta inválida"
-
-#~ msgid ""
-#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
-#~ "unsequenced ports were specified."
-#~ msgstr ""
-#~ "El nodo personalizado no tiene ningún _get_output_port_unsequenced(idx,"
-#~ "wmem), pero se especificaron puertos no secuenciados."
-
-#~ msgid "Cannot go into subdir:"
-#~ msgstr "No se puede acceder al subdir:"
-
-#~ msgid "Top (Num7)"
-#~ msgstr "Cima (Num7)"
-
-#~ msgid "Bottom (Shift+Num7)"
-#~ msgstr "Fondo (Shift+Num7)"
-
-#~ msgid "Left (Num3)"
-#~ msgstr "Izquierda (Num3)"
-
-#~ msgid "Right (Shift+Num3)"
-#~ msgstr "Derecha (Shift+Num3)"
-
-#~ msgid "Front (Num1)"
-#~ msgstr "Frente (Num1)"
-
-#~ msgid "Rear (Shift+Num1)"
-#~ msgstr "Detrás (Shift+Num1)"
-
-#~ msgid "Perspective (Num5)"
-#~ msgstr "Perspectiva (Num5)"
-
-#~ msgid "Orthogonal (Num5)"
-#~ msgstr "Ortogonal (Num5)"
-
-#~ msgid "Selection (F)"
-#~ msgstr "Slección (F)"
-
-#~ msgid "Align with view (Ctrl+Shift+F)"
-#~ msgstr "Alinear con vista (Ctrl+Shift+F)"
-
-#~ msgid "Enable/Disable interpolation when looping animation."
-#~ msgstr "Activar/Desactivar interpolación al loopear animación."
-
-#~ msgid "Load Layout"
-#~ msgstr "Cargar Layout"
-
-#~ msgid "Scale Region Editor"
-#~ msgstr "Editor de Regiones de Escalado"
-
-#~ msgid "Inherit Scene"
-#~ msgstr "Heredar Escena"
-
-#~ msgid "Binds (Extra Params):"
-#~ msgstr "Binds (Parametros Extra):"
-
-#~ msgid "Method In Node:"
-#~ msgstr "Método En el Nodo:"
-
-#~ msgid "Reload Tool Script (Soft)"
-#~ msgstr "Volver a Cargar Script de Herramientas (Soft)"
-
-#~ msgid "Set Params"
-#~ msgstr "Setear Params"
-
-#~ msgid "Live Editing"
-#~ msgstr "Edicion al Instante"
-
-#~ msgid "File Server"
-#~ msgstr "Servidor de Archivos"
-
-#~ msgid "Deploy File Server Clients"
-#~ msgstr "Hacer Deploy de Clientes del Servidor de Archivos"
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 4dba826523..43cb90beed 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -2097,14 +2097,30 @@ msgstr "Meetodid"
msgid "Theme Properties"
msgstr "Teema atribuudid"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Loetelu"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Konstandid"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Loetelu"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Atribuutide kirjeldused"
@@ -8364,18 +8380,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12972,7 +12976,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12981,6 +12990,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -13980,43 +14004,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstante ei saa muuta."
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Lubatud atribuudid:"
-
-#~ msgid "Set"
-#~ msgstr "Sea"
-
-#~ msgid "Q&A"
-#~ msgstr "Küsimused & vastused"
-
-#~ msgid "Status:"
-#~ msgstr "Olek:"
-
-#~ msgid "Edit:"
-#~ msgstr "Muuda:"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Paigaldatud)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Puudub)"
-
-#~ msgid "Yaw"
-#~ msgstr "Sagitaal"
-
-#~ msgid "Data Type:"
-#~ msgstr "Andmetüüp:"
-
-#~ msgid "Templates"
-#~ msgstr "Mallid"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "AnimationPlayer ei saa animeerida iseennast, ainult teisi mängijaid."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Lõikelaud on tühi"
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Viga paigutuse salvestamisel!"
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index be9638fa8f..441210abba 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -2078,14 +2078,30 @@ msgstr "Metodoak"
msgid "Theme Properties"
msgstr "Azalaren propietateak"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Enumerazioak"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Konstanteak"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Enumerazioak"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8324,18 +8340,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12927,7 +12931,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12936,6 +12945,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -13931,40 +13955,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#~ msgid "Q&A"
-#~ msgstr "Galdera-erantzunak"
-
-#~ msgid "Redownload"
-#~ msgstr "Berriro jaitsi"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Instalatuta)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Falta da)"
-
-#~ msgid "Download Complete."
-#~ msgstr "Jaitsiera osatuta."
-
-#~ msgid "Remove Template"
-#~ msgstr "Kendu txantiloia"
-
-#~ msgid "Download Templates"
-#~ msgstr "Jaitsi txantiloiak"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Azalaren edizio menua."
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Sortu editorearen uneko azaletik"
-
-#~ msgid "Theme File"
-#~ msgstr "Azal fitxategia"
-
-#~ msgid "Compiled"
-#~ msgstr "Konpilatuta"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Animazio irakurgailua ezin da norbera animatu, bakarrik beste batzuk."
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 54715f5c9d..60b6eb603a 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -2121,14 +2121,30 @@ msgstr "توابع"
msgid "Theme Properties"
msgstr "خصوصیات زمینه"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "شمارش ها"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "ثابت ها"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "شمارش ها"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "توضیحات خصیصه"
@@ -8693,18 +8709,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -13608,7 +13612,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13617,6 +13626,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14701,602 +14725,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "ثوابت قابل تغییر نیستند."
-
-#~ msgid "Package Contents:"
-#~ msgstr "درون مایه های بسته بندی:"
-
-#~ msgid "Singleton"
-#~ msgstr "سینگلتون"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "پاک‌کردن نمایه '%s'? (عدم بازگردانی)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "خصوصیات Ùعال شده:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "ویژگی های Ùعال شده:"
-
-#~ msgid "Class Options"
-#~ msgstr "گزینه های کلاس"
-
-#~ msgid "Set"
-#~ msgstr "تعیین"
-
-#~ msgid "Status:"
-#~ msgstr "وضعیت:"
-
-#, fuzzy
-#~ msgid "Edit:"
-#~ msgstr "ویرایش"
-
-#, fuzzy
-#~ msgid "Redownload"
-#~ msgstr "در حال بارگیری"
-
-#~ msgid "(Installed)"
-#~ msgstr "(نصب شده)"
-
-#, fuzzy
-#~ msgid "Request Failed."
-#~ msgstr "در حال درخواست..."
-
-#~ msgid "Download Complete."
-#~ msgstr "دانلود کامل."
-
-#~ msgid "Remove Template"
-#~ msgstr "حذ٠قالب"
-
-#~ msgid "Download Templates"
-#~ msgstr "بارگیری قالب ها"
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "بارگیری خودکار را انجام دهید"
-
-#, fuzzy
-#~ msgid "Expand All Properties"
-#~ msgstr "اÙزودن ویژگی سراسری"
-
-#~ msgid "Open in Help"
-#~ msgstr "باز کردن راهنما"
-
-#~ msgid "Create Empty Template"
-#~ msgstr "ساختن قالب خالی"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "ساختن قالب خالی ویرایشگر"
-
-#, fuzzy
-#~ msgid "Theme File"
-#~ msgstr "یک پرونده را باز کن"
-
-#~ msgid "Templates"
-#~ msgstr "قالب ها"
-
-#, fuzzy
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "نمی‌تواند یک پوشه ایجاد شود."
-
-#, fuzzy
-#~ msgid "Using default boot splash image."
-#~ msgstr "نمی‌تواند یک پوشه ایجاد شود."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr "یک مجری انیمیشن نمی تواند خود را محرک کند، Ùقط سایر مجریان."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "حاÙظه پنهان خالی است"
-
-#~ msgid "No"
-#~ msgstr "نه"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "این صحنه هرگز ذخیره نشده است. ذخیره قبل از اجرا؟"
-
-#, fuzzy
-#~ msgid "Search complete"
-#~ msgstr "جستجوی متن"
-
-#, fuzzy
-#~ msgid "Move pivot"
-#~ msgstr "برداشتن نقطه"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "اÙزودن عمل ورودی"
-
-#, fuzzy
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "حذ٠کن"
-
-#, fuzzy
-#~ msgid "Patches"
-#~ msgstr "تطبیق‌ها:"
-
-#, fuzzy
-#~ msgid "Pack File"
-#~ msgstr " پوشه ها"
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Ùایل‌سیستم Ùˆ وارد‌کردن لنگرگاه"
-
-#, fuzzy
-#~ msgid "Clear Script"
-#~ msgstr "صحنه جدید"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "تعداد %d رخداد جایگزین شد."
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "خلاصه توضیحات:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "توضیحات"
-
-#~ msgid "Password:"
-#~ msgstr "گذرواژه:"
-
-#~ msgid "Shift+"
-#~ msgstr "+Shift"
-
-#~ msgid "Alt+"
-#~ msgstr "+Alt"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "اÙزودن نقطه"
-
-#, fuzzy
-#~ msgid "Inherits"
-#~ msgstr "میراث:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "گره های موجود:"
-
-#, fuzzy
-#~ msgid "Methods:"
-#~ msgstr "روش ها"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "صاÙÛŒ کردن گره‌ها"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "توضیح:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "توضیحات مشخصه:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "توضیح:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "در حال درخواست..."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "حذ٠گره(ها)؟"
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "نمی‌تواند یک پوشه ایجاد شود."
-
-#, fuzzy
-#~ msgid "Select Mode (Q)"
-#~ msgstr "انتخاب حالت"
-
-#, fuzzy
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "انتخاب حالت"
-
-#, fuzzy
-#~ msgid "Tool Select"
-#~ msgstr "همه‌ی انتخاب ها"
-
-#~ msgid "Project List"
-#~ msgstr "Ùهرست پروژه ها"
-
-#~ msgid "Exit"
-#~ msgstr "خروج"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "خطا در ارزش‌دهی آغازین به FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Ùرمت قلم ناشناخته."
-
-#~ msgid "Error loading font."
-#~ msgstr "خطای بارگذاری قلم."
-
-#~ msgid "Invalid font size."
-#~ msgstr "اندازهٔ قلم نامعتبر."
-
-#, fuzzy
-#~ msgid "Previous Folder"
-#~ msgstr "زبانه قبلی"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "ساختن پوشه"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "گشودن ویرایشگر متن"
-
-#~ msgid "Reverse"
-#~ msgstr "معکوس"
-
-#, fuzzy
-#~ msgid "Failed to create solution."
-#~ msgstr "ناتوان در ساختن پوشه."
-
-#, fuzzy
-#~ msgid "Failed to save solution."
-#~ msgstr "انتخاب شده را تغییر مقیاس بده"
-
-#, fuzzy
-#~ msgid "Create C# solution"
-#~ msgstr "انتخاب شده را تغییر مقیاس بده"
-
-#, fuzzy
-#~ msgid "Build Project"
-#~ msgstr "پروژه"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "نمایش پرونده ها"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "جستجوی کلاسها"
-
-#~ msgid "Update Always"
-#~ msgstr "به روز رسانی دامی"
-
-#~ msgid "Path to Node:"
-#~ msgstr "مسیر به سمت گره:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "آیا پرونده‌های انتخاب شده حذ٠شود؟"
-
-#~ msgid "Go to parent folder"
-#~ msgstr "رÙتن به پوشه والد"
-
-#, fuzzy
-#~ msgid "Open Scene(s)"
-#~ msgstr "باز کردن صحنه"
-
-#~ msgid "Ease in"
-#~ msgstr "Ú©Ùندی در آغاز"
-
-#~ msgid "Ease out"
-#~ msgstr "Ú©Ùندی در پایان"
-
-#~ msgid "Create folder"
-#~ msgstr "ساختن پوشه"
-
-#, fuzzy
-#~ msgid "Invalid Path"
-#~ msgstr "مسیر نامعتبر."
-
-#, fuzzy
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "انتخاب شده را به دو تا تکثیر کن"
-
-#~ msgid "Create Area"
-#~ msgstr "ساختن ناحیه"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "آرگومان‌های سیگنال را ویرایش کن:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "متغیر را ویرایش کن:"
-
-#~ msgid "Line:"
-#~ msgstr "خط:"
-
-#~ msgid "Col:"
-#~ msgstr "ستون:"
-
-#, fuzzy
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "PathFollow2D تنها در زمانی Ú©Ù‡ به عنوان یک Ùرزند یک گره Path2D تنظیم شود "
-#~ "کار می‌کند."
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "اÙزودن نقطه"
-
-#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "مسیر نامعتبر."
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "برداشتن نقطه"
-
-#, fuzzy
-#~ msgid "Add Node.."
-#~ msgstr "اÙزودن گره"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "بزرگنمایی کمتر"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "بزرگنمایی بیشتر"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "بزرگنمایی بیشتر"
-
-#~ msgid "Class List:"
-#~ msgstr "Ùهرست کلاس:"
-
-#~ msgid "Public Methods"
-#~ msgstr "روش های عمومی"
-
-#, fuzzy
-#~ msgid "Property: "
-#~ msgstr "ویژگی:"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "ساختن پوشه"
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "عین کلمات (بدون هیچ کم و کاستی)"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "بین حرو٠کوچک و بزرگ لاتین تمایز قائل شو"
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "جستجوی کلاسها"
-
-#, fuzzy
-#~ msgid "Convert To Lowercase"
-#~ msgstr "اتصال به گره:"
-
-#~ msgid "Get"
-#~ msgstr "گرÙتن"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "انتقال ترک انیمشین به بالا"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "انتقال ترک انیمشین به پایین"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "تنظیم گذار‌ها به :"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "تغییر سبک الحاق ترک انیمیشن"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "تغییر حالت مقدار ترک انیمیشن"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "تغییر حالت بسته شدن ترک انیمشین"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "ویرایش منحنی انتخاب شده"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "یک کلید در انیمیشن اضاÙÙ‡ Ú©Ù†"
-
-#~ msgid "In"
-#~ msgstr "داخل"
-
-#~ msgid "Out"
-#~ msgstr "خارج"
-
-#~ msgid "In-Out"
-#~ msgstr "داخل-خارج"
-
-#~ msgid "Out-In"
-#~ msgstr "خارج-داخل"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "کلید مقدار دارای نوع را در انیمیشن ایجاد کن"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "ترک Ùراخوانی را در انیمیشن اضاÙÙ‡ Ú©Ù†"
-
-#~ msgid "Length (s):"
-#~ msgstr "طول(ها):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "گام چسبنده‌ی مکان‌نما (به ثانیه)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "حلقه را در انیمیشن Ùعال/غیر Ùعال Ú©Ù†."
-
-#~ msgid "Add new tracks."
-#~ msgstr "ترک‌های جدید اضاÙÙ‡ Ú©Ù†."
-
-#~ msgid "Move current track up."
-#~ msgstr "ترک جاری را به بالا جابجا کن."
-
-#~ msgid "Move current track down."
-#~ msgstr "ترک جاری را به پایین جابجا کن."
-
-#~ msgid "Track tools"
-#~ msgstr "ابزارهای ترک"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "ویرایش کلیدهای انÙرادی با کلیک بر روی آن‌ها را Ùعال Ú©Ù†."
-
-#~ msgid "Key"
-#~ msgstr "کلید"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "توابع را در کدام گره Ùراخوانی کند؟"
-
-#~ msgid "Thanks!"
-#~ msgstr "با تشکر !"
-
-#~ msgid "Run Script"
-#~ msgstr "اجرای اسکریپت"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "گذاشتن محور در مکان موشواره"
-
-#~ msgid "Clear!"
-#~ msgstr "حذÙ!"
-
-#~ msgid "Condition"
-#~ msgstr "شرط"
-
-#~ msgid "Sequence"
-#~ msgstr "دنباله"
-
-#~ msgid "Iterator"
-#~ msgstr "تکرارکننده"
-
-#, fuzzy
-#~ msgid "While"
-#~ msgstr "تا زمانی که"
-
-#~ msgid "Return"
-#~ msgstr "بازگشت"
-
-#~ msgid "Call"
-#~ msgstr "Ùراخوانی"
-
-#~ msgid "Edit Variable"
-#~ msgstr "ویرایش متغیر"
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "نمی‌تواند شامل '/' یا ':' باشد"
-
-#~ msgid "Can't write file."
-#~ msgstr "ناتوان در نوشتن پرونده."
-
-#~ msgid "Replace By"
-#~ msgstr "جایگزین کردن با"
-
-#~ msgid "Backwards"
-#~ msgstr "به سمت عقب"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "موقع جایگزینی از کاربر بپرس"
-
-#~ msgid "Skip"
-#~ msgstr "رد کردن"
-
-#~ msgid "Move Add Key"
-#~ msgstr "کلید Add را جابجا کن"
-
-#, fuzzy
-#~ msgid "Add Point to Line2D"
-#~ msgstr "برو به خط"
-
-#~ msgid "Meta+"
-#~ msgstr "+Meta"
-
-#, fuzzy
-#~ msgid "Setting '"
-#~ msgstr "ترجیحات"
-
-#, fuzzy
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "تنها در قسمت انتخاب شده"
-
-#, fuzzy
-#~ msgid "Selection -> Clear"
-#~ msgstr "تنها در قسمت انتخاب شده"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "دارایی Path باید به یک گره Viewport معتبر اشاره کند تا کار کند. این "
-#~ "Viewport باید روی حالت render target تنظیم شود."
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "Viewport تنظیم شده در داریی path باید به صورت render target برای این "
-#~ "اسپرایت تنظیم شود تا کار کند."
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "لیست متد برای '%s' :"
-
-#~ msgid "Return:"
-#~ msgstr "بازگشت:"
-
-#~ msgid "Added:"
-#~ msgstr "اÙزوده شده:"
-
-#~ msgid "Re-Importing"
-#~ msgstr "در حال وارد کردن دوباره..."
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr ""
-#~ "کلاغ Ùرز Ùˆ چابک، ظهر هر روز با صدای ضخیم Ùˆ عذاب‌آورش بـه جستجوی یک مثقال "
-#~ "گنج پنهان در حیاط رژه Ù…ÛŒ رÙت."
-
-#, fuzzy
-#~ msgid "Tiles"
-#~ msgstr "پرونده:"
-
-#~ msgid "Ctrl+"
-#~ msgstr "+Ctrl"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "یک منبع SampleLibrary باید در دارایی samples ایجاد یا تنظیم شود تا "
-#~ "SamplePlayer آهنگ را پخش کند."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "یک منبع SampleLibrary باید در دارایی samples ایجاد یا تنظیم شده باشد تا "
-#~ "SpatialSamplePlayer آهنگ را پخش کند."
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "تعداد %d رخداد جایگزین شد."
-
-#, fuzzy
-#~ msgid "Create Android keystore"
-#~ msgstr "پوشه ایجاد کن"
-
-#, fuzzy
-#~ msgid "Organization"
-#~ msgstr "انتقال"
-
-#, fuzzy
-#~ msgid "Password"
-#~ msgstr "گذرواژه:"
-
-#, fuzzy
-#~ msgid "at least 6 characters"
-#~ msgstr "کاراکترهای معتبر:"
-
-#~ msgid "BakedLightInstance does not contain a BakedLight resource."
-#~ msgstr "BakedLightInstance محتوی یک منبع BakedLight نیست."
-
-#~ msgid ""
-#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
-#~ "unsequenced ports were specified."
-#~ msgstr ""
-#~ "گره سÙارشی دارای get_output_port_unsequenced(idx,wmem)_ نیست، اما پورت‌های "
-#~ "نامتوالی مشخص شده است."
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index b3fc0d100b..58108e7dc6 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -2115,14 +2115,31 @@ msgstr "Metodit"
msgid "Theme Properties"
msgstr "Teeman ominaisuudet"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Luetteloinnit"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr "Värit"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Vakiot"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "Fontit"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "Kuvakkeet"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Tyyli"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Luetteloinnit"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Ominaisuuksien kuvaukset"
@@ -8564,18 +8581,6 @@ msgid "TextureRegion"
msgstr "Tekstuurialue"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr "Värit"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr "Fontit"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr "Kuvakkeet"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "Tyylilaatikot"
@@ -13361,8 +13366,17 @@ msgstr ""
"käyttää."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"\"Hand Tracking\" on käyttökelpoinen ainoastaan kun \"Xr Mode\" asetus on "
+"\"Oculus Mobile VR\"."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" on käyttökelpoinen ainoastaan kun \"Xr Mode\" asetus on "
"\"Oculus Mobile VR\"."
@@ -13374,6 +13388,27 @@ msgstr ""
"päällä."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+"\"Export AAB\" on käyttökelpoinen vain, kun \"Use Custom Build\" asetus on "
+"päällä."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+"\"Export AAB\" on käyttökelpoinen vain, kun \"Use Custom Build\" asetus on "
+"päällä."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -14562,1672 +14597,3 @@ msgstr "Sijoitus uniformille."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Vakioita ei voi muokata."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Tee lepoasento (luista)"
-
-#~ msgid "Bottom"
-#~ msgstr "Pohja"
-
-#~ msgid "Left"
-#~ msgstr "Vasen"
-
-#~ msgid "Right"
-#~ msgstr "Oikea"
-
-#~ msgid "Front"
-#~ msgstr "Etu"
-
-#~ msgid "Rear"
-#~ msgstr "Taka"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "Nimetön muokkain"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "\"Degrees Of Freedom\" on käyttökelpoinen ainoastaan kun \"Xr Mode\" "
-#~ "asetus on \"Oculus Mobile VR\"."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "\"Focus Awareness\" on käyttökelpoinen ainoastaan kun \"Xr Mode\" asetus "
-#~ "on \"Oculus Mobile VR\"."
-
-#~ msgid "Package Contents:"
-#~ msgstr "Paketin sisältö:"
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Poista profiili '%s'? (ei voi perua)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Käytössä olevat ominaisuudet:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Käytössä olevat ominaisuudet:"
-
-#~ msgid "Unset"
-#~ msgstr "Poista asetus"
-
-#~ msgid "Class Options"
-#~ msgstr "Luokan valinnat"
-
-#~ msgid "Set"
-#~ msgstr "Aseta"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Tallennettiin %s muokattua resurssia."
-
-#~ msgid "Q&A"
-#~ msgstr "Kysymykset ja vastaukset"
-
-#~ msgid "Status:"
-#~ msgstr "Tila:"
-
-#~ msgid "Edit:"
-#~ msgstr "Muokkaa:"
-
-#~ msgid "Redownload"
-#~ msgstr "Lataa uudelleen"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Asennettu)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Puuttuva)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Pyyntö epäonnistui."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Loputon uudelleenohjaus."
-
-#~ msgid "Download Complete."
-#~ msgstr "Lataus valmis."
-
-#~ msgid "Remove Template"
-#~ msgstr "Poista malli"
-
-#~ msgid "Download Templates"
-#~ msgstr "Lataa mallit"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Valitse peilipalvelin listasta: (Shift+napsautus: Avaa selaimessa)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Siirrä roskakoriin"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Laajenna kaikki ominaisuudet"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Tiivistä kaikki ominaisuudet"
-
-#~ msgid "Copy Params"
-#~ msgstr "Kopioi parametrit"
-
-#~ msgid "Open in Help"
-#~ msgstr "Avaa ohjeessa"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Pelikameran ohitus\n"
-#~ "Peli ei ole käynnissä."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Vedä: Kierrä"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Paina 'V' vaihtaaksesi kääntökeskiötä. 'Shift+V' vetääksesi keskiötä "
-#~ "(liikkuessa)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt + Hiiren oikea painike: Syvyyslistan valinta"
-
-#~ msgid "Clone Down"
-#~ msgstr "Kloonaa alas"
-
-#~ msgid "Yaw"
-#~ msgstr "Käännös (yaw)"
-
-#~ msgid "Size"
-#~ msgstr "Koko"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Vedä: Kierrä\n"
-#~ "Alt + Vedä: Siirrä\n"
-#~ "Alt + Hiiren oikea painike: Syvyyslistan valinta"
-
-#~ msgid "Sep.:"
-#~ msgstr "Erotin:"
-
-#~ msgid "Add All"
-#~ msgstr "Lisää kaikki"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Teeman muokkausvalikko."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Luo tyhjä pohja"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Luo tyhjä editorin pohja"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Luo nykyisestä editorin teemasta"
-
-#~ msgid "Data Type:"
-#~ msgstr "Tietotyyppi:"
-
-#~ msgid "Theme File"
-#~ msgstr "Teema-tiedosto"
-
-#~ msgid "Compiled"
-#~ msgstr "Käännetty"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "Poista %d projektia listalta?\n"
-#~ "Projektikansioiden sisältöjä ei muuteta."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Poista tämä projekti listalta?\n"
-#~ "Projektikansion sisältöä ei muuteta."
-
-#~ msgid "Templates"
-#~ msgstr "Mallit"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Lisää korvaavuuspolku"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "Ei voi tehdä juurisolmulle."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "Ei voitu lukea käynnistyskuvan tiedostoa:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "Käytetään oletuskäynnistyskuvaa."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Animaatiotoistin ei voi animoida itseään, ainoastaan muita toistimia."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Leikepöytä on tyhjä"
-
-#~ msgid ""
-#~ "Godot editor was built without ray tracing support; lightmaps can't be "
-#~ "baked.\n"
-#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta "
-#~ "emulation on Godot.app in the application settings\n"
-#~ "then restart the editor."
-#~ msgstr ""
-#~ "Godot-editori on käännetty ilman ray tracing -tukea, joten lightmappeja "
-#~ "ei voi kehittää.\n"
-#~ "Jos käytät Apple Silicon -pohjaista Mac-tietokonetta, yritä pakottaa "
-#~ "Rosetta-emulaatio Godot.app:iin sovelluksen asetuksissa\n"
-#~ "ja käynnistä sitten editori uudestaan."
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr ""
-#~ "InterpolatedCamera on vanhentunut ja poistetaan Godot 4.0 versiossa."
-
-#~ msgid "No"
-#~ msgstr "Ei"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr ""
-#~ "Tätä skeneä ei ole koskaan tallennettu. Tallenna ennen suorittamista?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "ADB käynnistystiedostoa ei ole määritetty editorin asetuksissa."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "OpenJDK jarsigner ei ole määritettynä editorin asetuksissa."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "Mukautettu käännös edellyttää kelvollista Android SDK -polkua editorin "
-#~ "asetuksissa."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(Aikaa jäljellä: %d:%02d s)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "Piirretään meshejä: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "Valaistaan meshejä: "
-
-#~ msgid "Search complete"
-#~ msgstr "Haku valmis"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "Muutosviestiä ei annettu"
-
-#~ msgid "Add a commit message"
-#~ msgstr "Lisää muutosviesti"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "Tästä sijainnista löytyy jo samanniminen tiedosto tai kansio."
-
-#~ msgid "Unable to complete APK alignment."
-#~ msgstr "APK:n tasausta ei saatu suoritettua loppuun."
-
-#~ msgid "Unable to delete unaligned APK."
-#~ msgstr "Tasaamattoman APK:n poisto ei onnistu."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Virhe tallennettaessa asettelua!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Editorin oletusasettelu ylikirjoitettu."
-
-#~ msgid "Move pivot"
-#~ msgstr "Siirrä keskikohtaa"
-
-#~ msgid "Move anchor"
-#~ msgstr "Siirrä ankkuri"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Muokkaa CanvasItemin kokoa"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Polygoni->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->Polygoni"
-
-#~ msgid "Add initial export..."
-#~ msgstr "Lisää ensimmäinen vienti..."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "Lisää edelliset päivitykset..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "Poista päivitys '%s' listasta?"
-
-#~ msgid "Patches"
-#~ msgstr "Päivitykset"
-
-#~ msgid "Make Patch"
-#~ msgstr "Luo päivitys"
-
-#~ msgid "Pack File"
-#~ msgstr "Pakkaa tiedosto"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "Käännöksen apk:ta ei generoitu: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Tiedostojärjestelmä- ja tuontitelakat"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Vietäessä tai julkaistaessa, käynnistettävä ohjelma yrittää ottaa "
-#~ "yhteyden tämän tietokoneen IP-osoitteeseen testaamista varten."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "Nykyistä skeneä ei ole vielä tallennettu. Tallenna se ennen suorittamista."
-
-#~ msgid "Revert"
-#~ msgstr "Palauta"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Tätä toimintoa ei voida peruttaa. Palauta joka tapauksessa?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Palauta skene"
-
-#~ msgid "Clear Script"
-#~ msgstr "Poista skripti"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Ilmoita viasta"
-
-#~ msgid "Request Docs"
-#~ msgstr "Pyydä dokumentaatiota"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "Auta parantamaan Godotin dokumentaatiota antamalla palautetta."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Korvattu %d osuvuutta."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Luo konveksi staattinen kappale"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "Muotojen luonti epäonnistui!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Tälle luokalle ei vielä löydy kuvausta. Voit [color=$color][url="
-#~ "$url]auttaa luomalla sellaisen[/url][/color] tai [color=$color][url="
-#~ "$url2]pyytää sellaisen[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#~ msgid "Brief Description"
-#~ msgstr "Lyhyt kuvaus"
-
-#~ msgid "Class Description"
-#~ msgstr "Luokan kuvaus"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Projektin vienti epäonnistui virhekoodilla %d."
-
-#~ msgid "Password:"
-#~ msgstr "Salasana:"
-
-#~ msgid "Identifier segments must be of non-zero length."
-#~ msgstr "Tunnisteen osiot eivät voi olla nollan pituisia."
-
-#~ msgid "A digit cannot be the first character in a Identifier segment."
-#~ msgstr "Identifier osion ensimmäinen merkki ei voi olla numero."
-
-#~ msgid ""
-#~ "The character '%s' cannot be the first character in a Identifier segment."
-#~ msgstr "Merkki '%s' ei voi olla Identifier osion ensimmäinen merkki."
-
-#~ msgid "The Identifier must have at least one '.' separator."
-#~ msgstr "Identifier osiossa täytyy olla vähintään yksi '.' erotinmerkki."
-
-#~ msgid "Pause the scene"
-#~ msgstr "Keskeytä skenen suorittaminen hetkellisesti"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Control+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "Tartu ruudukkoon"
-
-#~ msgid "Add input +"
-#~ msgstr "Lisää tulo +"
-
-#~ msgid "Language"
-#~ msgstr "Kieli"
-
-#~ msgid "Inherits"
-#~ msgstr "Perii"
-
-#~ msgid "Base Type:"
-#~ msgstr "Kantatyyppi:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Saatavilla olevat solmut:"
-
-#~ msgid "Input"
-#~ msgstr "Syöte"
-
-#~ msgid "Methods:"
-#~ msgstr "Metodit:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Teeman ominaisuudet:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "Enumeraatiot:"
-
-#~ msgid "Constants:"
-#~ msgstr "Vakiot:"
-
-#~ msgid "Class Description:"
-#~ msgstr "Luokan kuvaus:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "Ominaisuuksien kuvaukset:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "Metodien kuvaukset:"
-
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "Tämä asentaa Android-projektin mukautettuja käännöksiä varten.\n"
-#~ "Huomaa, että käyttääksesi sitä, se täytyy ottaa käyttöön kussakin "
-#~ "vientiesiasetuksessa."
-
-#~ msgid "Reverse sorting."
-#~ msgstr "Käännä lajittelu."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Poista solmu(t)?"
-
-#~ msgid "No Matches"
-#~ msgstr "Ei osumia"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Tiedostoa file_type_cache.cch ei voitu avata kirjoittamista varten. "
-#~ "Välimuistia ei tallenneta!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr ""
-#~ "Tiedostoa '%s' ei voida avata, koska sitä ei näytä löytyvän "
-#~ "tiedostojärjestelmästäsi!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Virhe ladattaessa kuvaa:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Kuvassa ei ole pikseleitä, joiden läpinäkyvyys on enemmän kuin 128…"
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "Lähteellä ei ole kiinteitä tahkoja täytettäväksi."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "Aluetta ei voitu kartoittaa."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "Pinnat eivät sisällä aluetta!"
-
-#~ msgid "No faces!"
-#~ msgstr "Ei pintoja!"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "Virhe: ei voitu ladata tiedostoa."
-
-#~ msgid "Error could not load file."
-#~ msgstr "Virhe - Ei voitu ladata tiedostoa."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Doppler käytössä"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Valintatila (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Siirtotila (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Kääntötila (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Skaalaustila (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Paikalliset koordinaatit"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Tarttumisen tila (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "Valintatyökalu"
-
-#~ msgid "Tool Move"
-#~ msgstr "Siirtotyökalu"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "Kiertotyökalu"
-
-#~ msgid "Tool Scale"
-#~ msgstr "Skaalaustyökalu"
-
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr ""
-#~ "Poista kaikki puuttuvat projektit listalta? (Kansioiden sisältöjä ei "
-#~ "muuteta)"
-
-#~ msgid "Project List"
-#~ msgstr "Projektiluettelo"
-
-#~ msgid "Exit"
-#~ msgstr "Poistu"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "PVRTC-työkalun suoritus ei onnistunut:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr "Muunnettua kuva ei voitu ladata takaisin PVRTC-työkalulla:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Virhe FreeType:n alustamisessa."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Tuntematon fonttimuoto."
-
-#~ msgid "Error loading font."
-#~ msgstr "Virhe fontin latauksessa."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Virheellinen fonttikoko."
-
-#~ msgid "Previous Folder"
-#~ msgstr "Edellinen kansio"
-
-#~ msgid "Next Folder"
-#~ msgstr "Seuraava kansio"
-
-#~ msgid "Automatically Open Screenshots"
-#~ msgstr "Avaa kuvakaappaukset automaattisesti"
-
-#~ msgid "Open in an external image editor."
-#~ msgstr "Avaa ulkoisessa kuvankäsittelyohjelmassa."
-
-#~ msgid "Reverse"
-#~ msgstr "Käänteinen"
-
-#~ msgid "Mirror X"
-#~ msgstr "Peilaa X"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Peilaa Y"
-
-#~ msgid "Generating solution..."
-#~ msgstr "Luodaan ratkaisua..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "Luodaan C# projekti..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "Ratkaisun luonti epäonnistui."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "Ratkaisun tallennus epäonnistui."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "C# projektin luonti epäonnistui."
-
-#~ msgid "Mono"
-#~ msgstr "Mono"
-
-#~ msgid "About C# support"
-#~ msgstr "Lisätietoja C# tuesta"
-
-#~ msgid "Create C# solution"
-#~ msgstr "Luo C# ratkaisu"
-
-#~ msgid "Builds"
-#~ msgstr "Käännökset"
-
-#~ msgid "Build Project"
-#~ msgstr "Käännä projekti"
-
-#~ msgid "View log"
-#~ msgstr "Näytä loki"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "WorldEnvironment tarvitsee Environment resurssin."
-
-#~ msgid "Enabled Classes"
-#~ msgstr "Käytössä olevat luokat"
-
-#~ msgid "Update Always"
-#~ msgstr "Päivitä aina"
-
-#~ msgid "'light_uv' input parameter for light shader mode."
-#~ msgstr "'light_uv' syöteparametri valosävytintilaan."
-
-#~ msgid "'light_vec' input parameter for light shader mode."
-#~ msgstr "'light_vec' syöteparametri valosävytintilaan."
-
-#~ msgid "'shadow_color' input parameter for light shader mode."
-#~ msgstr "'shadow_color' syöteparametri valosävytintilaan."
-
-#~ msgid "'extra' input parameter for vertex shader mode."
-#~ msgstr "'extra' syöteparametri kärkipistesävytintilaan."
-
-#~ msgid "'projection' input parameter for vertex shader mode."
-#~ msgstr "'projection' syöteparametri kärkipistesävytintilaan."
-
-#~ msgid "'vertex' input parameter for vertex shader mode."
-#~ msgstr "'vertex' syöteparametri kärkipistesävytintilaan."
-
-#~ msgid "'world' input parameter for vertex shader mode."
-#~ msgstr "'world' syöteparametri kärkipistesävytintilaan."
-
-#~ msgid "'active' input parameter for vertex shader mode."
-#~ msgstr "'active' syöteparametri kärkipistesävytintilaan."
-
-#~ msgid "'alpha' input parameter for vertex shader mode."
-#~ msgstr "'alpha' syöteparametri kärkipistesävytintilaan."
-
-#~ msgid "'color' input parameter for vertex shader mode."
-#~ msgstr "'color' syöteparametri kärkipistesävytintilaan."
-
-#~ msgid "'custom_alpha' input parameter for vertex shader mode."
-#~ msgstr "'custom_alpha' syöteparametri kärkipistesävytintilaan."
-
-#~ msgid "'delta' input parameter for vertex shader mode."
-#~ msgstr "'delta' syöteparametri kärkipistesävytintilaan."
-
-#~ msgid "'emission_transform' input parameter for vertex shader mode."
-#~ msgstr "'emission_transform' syöteparametri kärkipistesävytintilaan."
-
-#~ msgid "'index' input parameter for vertex shader mode."
-#~ msgstr "'index' syöteparametri kärkipistesävytintilaan."
-
-#~ msgid "'lifetime' input parameter for vertex shader mode."
-#~ msgstr "'lifetime' syöteparametri kärkipistesävytintilaan."
-
-#~ msgid "'restart' input parameter for vertex shader mode."
-#~ msgstr "'restart' syöteparametri kärkipistesävytintilaan."
-
-#~ msgid "'time' input parameter for vertex shader mode."
-#~ msgstr "'time' syöteparametri kärkipistesävytintilaan."
-
-#~ msgid "'transform' input parameter for vertex shader mode."
-#~ msgstr "'transform' syöteparametri kärkipistesävytintilaan."
-
-#~ msgid "'velocity' input parameter for vertex shader mode."
-#~ msgstr "'velocity' syöteparametri kärkipistesävytintilaan."
-
-#~ msgid "Raw Mode"
-#~ msgstr "Raakatila"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Polku solmuun:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Poista valitut tiedostot?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Tiedostoa 'res://default_bus_layout.tres' ei löytynyt."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Siirry yläkansioon"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Avaa skene tai skenejä"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Edellinen hakemisto"
-
-#~ msgid "Next Directory"
-#~ msgstr "Seuraava hakemisto"
-
-#~ msgid "Ease in"
-#~ msgstr "Kiihdytä alussa"
-
-#~ msgid "Ease out"
-#~ msgstr "Hidasta lopussa"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Luo konveksi staattinen kappale"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "Valintaruudun valinta 1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "Valintaruudun valinta 2"
-
-#~ msgid "Create folder"
-#~ msgstr "Luo kansio"
-
-#~ msgid "Custom Node"
-#~ msgstr "Mukautettu solmu"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Virheellinen polku"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "Kahdenna valinta"
-
-#~ msgid "Create Area"
-#~ msgstr "Luo alue"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "Luo ulkoliitin"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Muokkaa signaalin argumentteja:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Muokkaa muuttujaa:"
-
-#~ msgid "Snap (s): "
-#~ msgstr "Askellus (s): "
-
-#~ msgid "Insert keys."
-#~ msgstr "Lisää avainruutuja."
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "Luo valituista skeneistä ilmentymä valitun solmun alle."
-
-#~ msgid "Font Size:"
-#~ msgstr "Fontin koko:"
-
-#~ msgid "Line:"
-#~ msgstr "Rivi:"
-
-#~ msgid "Col:"
-#~ msgstr "Sarake:"
-
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "OrientedPathFollow toimii ainoastaan ollessaan asetettuna Path solmun "
-#~ "alle."
-
-#~ msgid "Split point with itself."
-#~ msgstr "Jaa piste itsellään."
-
-#~ msgid "Split can't form an existing edge."
-#~ msgstr "Jako ei voi muodostaa olemassa olevaa reunaa."
-
-#~ msgid "Add Split"
-#~ msgstr "Lisää jako"
-
-#~ msgid "Remove Split"
-#~ msgstr "Poista jako"
-
-#~ msgid "Poly"
-#~ msgstr "Polygoni"
-
-#~ msgid "Splits"
-#~ msgstr "Jaot"
-
-#~ msgid "Connect two points to make a split."
-#~ msgstr "Yhdistä kaksi pistettä luodaksesi jaon."
-
-#~ msgid "Add Node.."
-#~ msgstr "Lisää solmu..."
-
-#~ msgid "Create from scene?"
-#~ msgstr "Luo skenestä?"
-
-#~ msgid "Create Poly"
-#~ msgstr "Luo polygoni"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Luo uusi polygoni tyhjästä"
-
-#~ msgid "Zoom out"
-#~ msgstr "Loitonna"
-
-#~ msgid "Zoom in"
-#~ msgstr "Lähennä"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Luo Poly3D"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "Tälle solmulle ei ole OccluderPolygon2D resurssia.\n"
-#~ "Luodaanko ja asetetaanko sellainen?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "VHP: Siirrä pistettä."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+Vasen hiirennappi: Puolita osa."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "OHP: Pyyhi piste."
-
-#~ msgid "New TextFile"
-#~ msgstr "Uusi tekstitiedosto"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Tallenna teema nimellä"
-
-#~ msgid "<None>"
-#~ msgstr "<Ei mitään>"
-
-#~ msgid ""
-#~ "Select sub-tile to use as icon, this will be also used on invalid "
-#~ "autotile bindings."
-#~ msgstr ""
-#~ "Valitse aliruutu, jota käytetään ikonina ja myös virheellisten "
-#~ "automaattiruudutusten ilmaisemiseen."
-
-#~ msgid "Zoom:"
-#~ msgstr "Lähennä:"
-
-#~ msgid "Are you sure you want to remove all connections from the \""
-#~ msgstr "Oletko varma, että haluat poistaa kaikki yhteydet kohteesta \""
-
-#~ msgid "Class List:"
-#~ msgstr "Luokkaluettelo:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Julkiset metodit"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Julkiset metodit:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "Käyttöliittymäteeman osat:"
-
-#~ msgid "Property: "
-#~ msgstr "Ominaisuus: "
-
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Merkitse kansio suosikkeihin."
-
-#~ msgid "Show current scene file."
-#~ msgstr "Näytä nykyinen skenetiedosto."
-
-#~ msgid "Enter tree-view."
-#~ msgstr "Mene puunäkymään."
-
-#~ msgid "Whole words"
-#~ msgstr "Kokonaisia sanoja"
-
-#~ msgid "Match case"
-#~ msgstr "Huomioi kirjainkoko"
-
-#~ msgid "Ok"
-#~ msgstr "Ok"
-
-#~ msgid "Show In File System"
-#~ msgstr "Näytä tiedostojärjestelmässä"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Etsi luokkahierarkiasta."
-
-#~ msgid "Search in files"
-#~ msgstr "Hae tiedostoista"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "Sisäänrakennettuja skriptejä voi muokata ainoastaan, kun skene, johon ne "
-#~ "kuuluvat, on ladattu"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Muunna isoiksi kirjaimiksi"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Muunna pieniksi kirjaimiksi"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "Käännä 0 astetta"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "Käännä 90 astetta"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "Käännä 180 astetta"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "Käännä 270 astetta"
-
-#~ msgid "Errors:"
-#~ msgstr "Virheet:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "Metodipino (jos soveltuva):"
-
-#~ msgid "Bake!"
-#~ msgstr "Kehitä!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "Kehitä navigointiverkko."
-
-#~ msgid "Get"
-#~ msgstr "Get"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "Muuta RGB-värivakiota"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Muuta vektori- ja skalaarioperaattoria"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "Muuta RGB-värioperaattoria"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "Vain kierto"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Muuta vektorifunktiota"
-
-#~ msgid "Change Vec Uniform"
-#~ msgstr "Muuta vektoriuniformia"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "Muuta RGB-uniformia"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Muuta oletusarvoa"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "Muuta XForm-uniformia"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "Muuta Cubemap-uniformia"
-
-#~ msgid "Change Comment"
-#~ msgstr "Vaihda kommenttia"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "Lisää tai poista väriluiskalta"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Muokkaa väriliukumaa"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "Lisää tai poista käyräkartalta"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "Muokkaa käyräkarttaa"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "Yhdistä graafin solmut"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "Poista sävytingraafin solmu"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "Siirrä sävytingraafin solmua"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "Kahdenna graafin solmut(t)"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "Virhe: syklinen kytkentä"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "Virhe: syöteliitännät puuttuvat"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "Lisää sävytingraafin solmu"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Siirrä animaatioraita ylös"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Siirrä animaatioraita alas"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Aseta siirtymät:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Animaatioraita: muuta interpolaatiota"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Animaatioraita: muuta arvon tilaa"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Animaatioraita: muuta kierron tilaa"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Muokkaa solmun käyrää"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Muokkaa valinnan käyrää"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Animaatio: lisää avain"
-
-#~ msgid "In"
-#~ msgstr "Sisään"
-
-#~ msgid "Out"
-#~ msgstr "Ulos"
-
-#~ msgid "In-Out"
-#~ msgstr "Sisältä ulos"
-
-#~ msgid "Out-In"
-#~ msgstr "Ulkoa sisään"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Muuta animaation pituutta"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Vaihda animaation kierto"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Animaatio: Luo tyypitetty arvoavain"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Animaatio: Lisää kutsuraita"
-
-#~ msgid "Length (s):"
-#~ msgstr "Pituus (s):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Kohdistimen askelrajoitin (sekunneissa)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Ota käyttöön tai poista käytöstä animaation toisto."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Lisää uusia raitoja."
-
-#~ msgid "Move current track up."
-#~ msgstr "Siirrä nykyinen raita ylös."
-
-#~ msgid "Move current track down."
-#~ msgstr "Siirrä nykyinen raita alas."
-
-#~ msgid "Track tools"
-#~ msgstr "Raidan työkalut"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Mahdollistaa avainten muokkaamisen napsauttamalla niitä."
-
-#~ msgid "Key"
-#~ msgstr "Avain"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Mistä solmusta kutsutaan funktiota?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Kiitos!"
-
-#~ msgid "I see..."
-#~ msgstr "Ymmärrän..."
-
-#~ msgid "Ugh"
-#~ msgstr "Äh"
-
-#~ msgid "Run Script"
-#~ msgstr "Suorita skripti"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Lopeta profilointi"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Aloita profilointi"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Oletus (sama kuin editori)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Luo uusi animaatio soittimessa."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Lataa animaatio levyltä."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Lataa animaatio levyltä."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Tallenna nykyinen animaatio"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Muokkaa kohteen sulautusaikoja"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Kopioi animaatio"
-
-#~ msgid "Fetching:"
-#~ msgstr "Noudetaan:"
-
-#~ msgid "prev"
-#~ msgstr "edellinen"
-
-#~ msgid "next"
-#~ msgstr "seuraava"
-
-#~ msgid "last"
-#~ msgstr "viimeinen"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "Muokkaa IK ketjua"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "Vedä keskipistettä hiiren sijainnista"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Aseta piste hiiren kohdalle"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Lisää/poista väriliukuman piste"
-
-#~ msgid "OK :("
-#~ msgstr "Asia kunnossa :("
-
-#~ msgid "Skeleton Gizmo visibility"
-#~ msgstr "Luurankomuokkaimen näkyvyys"
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "StyleBoxin esikatselu:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "Tekstuurialueen editori"
-
-#~ msgid "Erase selection"
-#~ msgstr "Tyhjennä valinta"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "Nimi tai ID:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr "Vientimallit tälle alustalle puuttuvat tai ovat viallisia: "
-
-#~ msgid "Button 8"
-#~ msgstr "Painike 8"
-
-#~ msgid "Button 9"
-#~ msgstr "Painike 9"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "Hylkää ilmentymä"
-
-#~ msgid "Clear!"
-#~ msgstr "Tyhjennä!"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "Aseta Spatial näkyvyys päälle/pois"
-
-#~ msgid "Condition"
-#~ msgstr "Ehtolause"
-
-#~ msgid "Sequence"
-#~ msgstr "Sarja"
-
-#~ msgid "Switch"
-#~ msgstr "Valinta (Switch)"
-
-#~ msgid "Iterator"
-#~ msgstr "Iteraattori"
-
-#~ msgid "While"
-#~ msgstr "Kun (While)"
-
-#~ msgid "Return"
-#~ msgstr "Palauta"
-
-#~ msgid "Call"
-#~ msgstr "Kutsu"
-
-#~ msgid "Edit Variable"
-#~ msgstr "Muokkaa muuttujaa"
-
-#~ msgid "Edit Signal"
-#~ msgstr "Muokkaa signaalia"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "Virheellinen tapahtuma (muut käy, paitsi '/' tai ':')."
-
-#, fuzzy
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "Yhdistä Nodeen:"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "Paketti sisältää viallisen version.txt tiedoston. 'Revision' ei ole "
-#~ "hyväksytty tunniste."
-
-#, fuzzy
-#~ msgid "Can't write file."
-#~ msgstr "Ei voitu kirjoittaa tiedostoa:\n"
-
-#, fuzzy
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun."
-
-#~ msgid "Replace By"
-#~ msgstr "Korvaa"
-
-#~ msgid "Backwards"
-#~ msgstr "Taaksepäin"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Kysy vaihdettaessa"
-
-#~ msgid "Skip"
-#~ msgstr "Ohita"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr ""
-#~ "Projektillesi valitsema hakemisto ei ole tyhjä (ehkä haluaisit luoda "
-#~ "uuden hakemiston)."
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "Sehän on BINGO!"
-
-#, fuzzy
-#~ msgid "preview"
-#~ msgstr "Esikatselu"
-
-#, fuzzy
-#~ msgid "Move Add Key"
-#~ msgstr "Siirrä lisäyspainiketta"
-
-#~ msgid "Create Subscription"
-#~ msgstr "Luo tilaus"
-
-#~ msgid "List:"
-#~ msgstr "Lista:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "Aseta emissiomaski"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "Tyhjennä säteilijä/lähetin"
-
-#, fuzzy
-#~ msgid "Fold Line"
-#~ msgstr "Mene riville"
-
-#~ msgid " "
-#~ msgstr " "
-
-#~ msgid "Sections:"
-#~ msgstr "Osiot:"
-
-#~ msgid "Cannot navigate to '"
-#~ msgstr "Ei voida navigoida '"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr "Lähde:"
-
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "Poista piste Line2D:stä"
-
-#~ msgid "Add Point to Line2D"
-#~ msgstr "Lisää piste Line2D:hen"
-
-#~ msgid "Move Point in Line2D"
-#~ msgstr "Siirrä pistettä LIne 2D:ssä"
-
-#, fuzzy
-#~ msgid "Setting '"
-#~ msgstr "Asetukset"
-
-#, fuzzy
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "Pelkkä valinta"
-
-#, fuzzy
-#~ msgid "Selection -> Clear"
-#~ msgstr "Pelkkä valinta"
-
-#~ msgid "Return:"
-#~ msgstr "Palaa:"
-
-#~ msgid "Added:"
-#~ msgstr "Lisätty:"
-
-#~ msgid "Error loading scene."
-#~ msgstr "Virhe ladatessa Sceneä."
-
-#~ msgid "Re-Import"
-#~ msgstr "Tuo uudelleen"
-
-#, fuzzy
-#~ msgid "Please wait for scan to complete."
-#~ msgstr "Ole hyvä ja odota läpikäynnin valmistumista."
-
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr "Nykyinen Scene täytyy tallentaa, jotta se voidaan tuoda uudelleen."
-
-#~ msgid "Re-Importing"
-#~ msgstr "Tuodaan uudelleen"
-
-#~ msgid "Re-Import Changed Resources"
-#~ msgstr "Tuo uudelleen vaihtuneet resurssit"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr "Tallenna & tuo uudelleen"
-
-#~ msgid "Same source and destination files, doing nothing."
-#~ msgstr "Sama lähde ja kohdetiedosto, ei toimenpiteitä."
-
-#~ msgid "Same source and destination paths, doing nothing."
-#~ msgstr "Sama lähde ja kohdepolku, ei toimenpiteitä."
-
-#~ msgid "Can't move directories to within themselves."
-#~ msgstr "Hakemisto(j)a ei voida siirtää itseensä."
-
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "Valitse uusi nimi ja sijainti:"
-
-#~ msgid "Info"
-#~ msgstr "Tietoja"
-
-#~ msgid "Target path is empty."
-#~ msgstr "Kohdepolku on tyhjä."
-
-#~ msgid "Target path must exist."
-#~ msgstr "Kohdepolku täytyy olla olemassa."
-
-#~ msgid "Accept"
-#~ msgstr "Hyväksy"
-
-#~ msgid "No source font file!"
-#~ msgstr "Ei fontin lähdetiedostoa!"
-
-#, fuzzy
-#~ msgid ""
-#~ "Invalid file extension.\n"
-#~ "Please use .font."
-#~ msgstr ""
-#~ "Virheellinen tiedostolaajennus.\n"
-#~ "Käytä .fnt -tiedostoa."
-
-#~ msgid "Couldn't save font."
-#~ msgstr "Fonttia ei voitu tallentaa."
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr "Ovela kettu punaturkki laiskan koiran takaa kurkki."
-
-#~ msgid "Options:"
-#~ msgstr "Asetukset:"
-
-#~ msgid "Font Import"
-#~ msgstr "Fontin tuonti"
-
-#~ msgid ""
-#~ "This file is already a Godot font file, please supply a BMFont type file "
-#~ "instead."
-#~ msgstr ""
-#~ "Tämä tiedosto on jo Godotin fonttitiedosto, ole hyvä ja syötä BMFont -"
-#~ "tiedosto."
-
-#~ msgid "Failed opening as BMFont file."
-#~ msgstr "BMFont -tiedoston avaus epäonnistui."
-
-#~ msgid "Invalid font custom source."
-#~ msgstr "Virheellinen fontin lähde."
-
-#~ msgid "New Clip"
-#~ msgstr "Uusi klippi"
-
-#~ msgid "Flags"
-#~ msgstr "Liput"
-
-#~ msgid "Optimizer"
-#~ msgstr "Optimoija"
-
-#~ msgid "Max Angle"
-#~ msgstr "Enimmäiskulma"
-
-#, fuzzy
-#~ msgid "Start(s)"
-#~ msgstr "Alkaa"
-
-#~ msgid "Source path is empty."
-#~ msgstr "Lähdepolku on tyhjä."
-
-#~ msgid "Error importing scene."
-#~ msgstr "Virhe tuotaessa Sceneä."
-
-#~ msgid "Import 3D Scene"
-#~ msgstr "Tuo 3D Scene"
-
-#~ msgid "Same as Target Scene"
-#~ msgstr "Sama kuin kohdescene"
-
-#~ msgid "Shared"
-#~ msgstr "Jaettu"
-
-#, fuzzy
-#~ msgid "Target Texture Folder:"
-#~ msgstr "Kohdetekstuurin kansio:"
-
-#~ msgid "The Following Files are Missing:"
-#~ msgstr "Seuraavat tiedostot puuttuvat:"
-
-#~ msgid "Import Anyway"
-#~ msgstr "Tuo joka tapauksessa"
-
-#~ msgid "Edited scene has not been saved, open imported scene anyway?"
-#~ msgstr ""
-#~ "Muokattua Sceneä ei ole tallennettu, avaa tuotu Scene joka tapauksessa?"
-
-#~ msgid "Import Image:"
-#~ msgstr "Tuo kuva:"
-
-#~ msgid "Uncompressed"
-#~ msgstr "Purettu"
-
-#~ msgid "Compress Lossless (PNG)"
-#~ msgstr "Pakkaa häviötön (PNG)"
-
-#~ msgid "Compress Lossy (WebP)"
-#~ msgstr "Pakkaa häviöllinen (WebP)"
-
-#~ msgid "Compress (VRAM)"
-#~ msgstr "Pakkaa (VRAM)"
-
-#~ msgid "Texture Compression Quality (WebP):"
-#~ msgstr "Tekstuurin pakkauksen latu (WebP):"
-
-#~ msgid "At least one file needed for Atlas."
-#~ msgstr "Ainakin yksi tiedosto tarvitaan Atlas-kuvaa varten."
-
-#~ msgid "Error importing:"
-#~ msgstr "Virhe tuotaessa:"
-
-#~ msgid "Max Texture Size:"
-#~ msgstr "Tekstuurin enimmäiskoko:"
-
-#~ msgid "Import Textures for Atlas (2D)"
-#~ msgstr "Tuo tekstuuri Atlakselle (2D)"
-
-#~ msgid "Large Texture"
-#~ msgstr "Suurikokoinen tekstuuri"
-
-#~ msgid "Import Large Textures (2D)"
-#~ msgstr "Tuo suurikokoisia tekstuureita (2D)"
-
-#~ msgid "Source Texture"
-#~ msgstr "Lähdetekstuuri"
-
-#~ msgid "Source Texture(s)"
-#~ msgstr "Lähdetekstuuri(t)"
-
-#~ msgid "Import Textures"
-#~ msgstr "Tuo tekstuurit"
-
-#~ msgid "2D Texture"
-#~ msgstr "2D tekstuuri"
-
-#~ msgid "3D Texture"
-#~ msgstr "Kolmiulotteinen tekstuuri"
-
-#~ msgid "Atlas Texture"
-#~ msgstr "Atlastekstuuri"
-
-#~ msgid ""
-#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
-#~ "to the project."
-#~ msgstr ""
-#~ "HUOMAA: 2D tekstuurin tuonti ei ole pakollista. Voit kopioida png/jpg -"
-#~ "tiedostot projektiin."
-
-#~ msgid "Crop empty space."
-#~ msgstr "Leikkaa pois tyhjä tila."
-
-#~ msgid "Import Large Texture"
-#~ msgstr "Tuo suurikokoinen tekstuuri"
-
-#~ msgid "Load Source Image"
-#~ msgstr "Lataa lähdekuva"
-
-#, fuzzy
-#~ msgid "Slicing"
-#~ msgstr "Siivutus"
-
-#~ msgid "Couldn't save large texture:"
-#~ msgstr "Isoa tekstuuria ei voitu tallentaa:"
-
-#, fuzzy
-#~ msgid "Build Atlas For:"
-#~ msgstr "Luo atlas:"
-
-#~ msgid "Loading Image:"
-#~ msgstr "Ladataan kuvaa:"
-
-#~ msgid "Converting Images"
-#~ msgstr "Muunnetaan kuvia"
-
-#~ msgid "Couldn't save atlas image:"
-#~ msgstr "Atlas-kuvaa ei voitu tallentaa:"
-
-#~ msgid "Column"
-#~ msgstr "Kolumni"
-
-#, fuzzy
-#~ msgid "No items to import!"
-#~ msgstr "Ei tuotavia asioita!"
-
-#~ msgid "No target path!"
-#~ msgstr "Ei kohdepolkua!"
-
-#~ msgid "Import Translations"
-#~ msgstr "Tuo käännökset"
-
-#~ msgid "Couldn't import!"
-#~ msgstr "Ei voitu tuoda!"
-
-#~ msgid "Import Translation"
-#~ msgstr "Tuo käännös"
-
-#~ msgid "Ignore First Row"
-#~ msgstr "Sivuuta ensimmäinen rivi"
-
-#, fuzzy
-#~ msgid "Add to Project (project.godot)"
-#~ msgstr "Lisää projektiin (godot.cfg)"
-
-#~ msgid "Import Languages:"
-#~ msgstr "Tuo kielet:"
-
-#~ msgid "Zoom Set..."
-#~ msgstr "Aseta Zoomaus..."
-
-#~ msgid "Parse BBCode"
-#~ msgstr "Liitä BBCode"
-
-#~ msgid "Length:"
-#~ msgstr "Pituus:"
-
-#~ msgid "Open Sample File(s)"
-#~ msgstr "Avaa Sample-tiedosto(t)"
-
-#~ msgid "ERROR: Couldn't load sample!"
-#~ msgstr "VIRHE: Samplea ei voitu ladata!"
-
-#~ msgid "Rename Sample"
-#~ msgstr "Nimeä Sample uudelleen"
-
-#~ msgid "Delete Sample"
-#~ msgstr "Poista Sample"
-
-#~ msgid "16 Bits"
-#~ msgstr "16 bittiä"
-
-#~ msgid "8 Bits"
-#~ msgstr "8 bittiä"
-
-#~ msgid "Bucket"
-#~ msgstr "Sanko"
-
-#~ msgid "Invalid project path, the path must exist!"
-#~ msgstr "Virheellinen projektin polku, polku täytyy olla olemassa!"
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must not exist."
-#~ msgstr "Virheellinen projektin polku, godot.cfg -tiedostoa ei saa olla."
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must exist."
-#~ msgstr ""
-#~ "Virheellinen projektin polku, godot.cfg -tiedosto täytyy olla olemassa."
-
-#~ msgid "Project Path (Must Exist):"
-#~ msgstr "Projektin polku (täytyy olla olemassa):"
-
-#, fuzzy
-#~ msgid "Tiles"
-#~ msgstr " Tiedostot"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#~ msgid "Close scene? (Unsaved changes will be lost)"
-#~ msgstr "Sulje scene? (tallentamattomat muutokset menetetään)"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr ""
-#~ "Avaa projektinhallinta?\n"
-#~ "(tallentamattomat muutokset menetetään)"
-
-#~ msgid "just pressed"
-#~ msgstr "juuri painettu"
-
-#~ msgid "Node From Scene"
-#~ msgstr "Node Scenestä"
-
-#~ msgid "Import assets to the project."
-#~ msgstr "Tuo Assetit projektiin."
-
-#~ msgid "Export the project to many platforms."
-#~ msgstr "Vie projekti usealle alustalle."
-
-#, fuzzy
-#~ msgid "Open https://godotengine.org at tutorials section."
-#~ msgstr "Avaa https://godotengine.org \"tutorials\"-alueelle."
-
-#~ msgid "Use Default Light"
-#~ msgstr "Käytä oletusvaloa"
-
-#~ msgid "Valid chars:"
-#~ msgstr "Kelvolliset merkit:"
-
-#~ msgid "Valid name"
-#~ msgstr "Kelvollinen nimi"
-
-#~ msgid "Class name is invalid!"
-#~ msgstr "Luokan nimi on virheellinen!"
-
-#~ msgid "Parent class name is invalid!"
-#~ msgstr "Kantaluokan nimi on virheellinen!"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "Polun ominaisuuden täytyy osoittaa kelvolliseen Particles2D Nodeen "
-#~ "toimiakseen."
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index 84d4b6ff2a..76daaee01e 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -2057,14 +2057,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8272,18 +8288,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12836,7 +12840,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12845,6 +12854,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -13834,9 +13858,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Walang laman ang Clipboard"
-
-#~ msgid "No"
-#~ msgstr "Hindi"
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 8da997112f..9040b4b777 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -84,13 +84,14 @@
# Cold <coldragon78@gmail.com>, 2021.
# Blackiris <divjvc@free.fr>, 2021.
# Olivier Monnom <olivier.monnom@gmail.com>, 2021.
+# Timothée MB <timothee.me@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-10-23 12:20+0200\n"
-"Last-Translator: salty64 <cedric.arrabie@univ-pau.fr>\n"
+"PO-Revision-Date: 2021-12-10 10:33+0000\n"
+"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -98,7 +99,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2209,14 +2210,30 @@ msgstr "Méthodes"
msgid "Theme Properties"
msgstr "Propriétés du thème"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Énumérations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr "Couleurs"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Constantes"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "Polices"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "Icônes"
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr "Styles"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Énumérations"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Description des propriétés"
@@ -8718,18 +8735,6 @@ msgid "TextureRegion"
msgstr "RegionDeTexture"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr "Couleurs"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr "Polices"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr "Icônes"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "Styleboxes"
@@ -13566,10 +13571,17 @@ msgstr "« Use Custom Build » doit être activé pour utiliser les plugins."
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"« Hand Tracking » est valide uniquement lorsque le « Mode Xr » est « Oculus "
+"Mobile VrApi »."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
-"« Suivi de la main » est valide uniquement lorsque le « Mode Xr » est « "
-"Oculus Mobile VR »."
+"« Passthrough » est valide uniquement lorsque le « Xr Mode » est « Oculus "
+"Mobile VrApi »."
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
@@ -13579,6 +13591,27 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+"Changer « Min Sdk » est valide uniquement lorsque l'option « Use Custom "
+"Build » est activée."
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+"Changer « Target Sdk » est valide uniquement lorsque l'option « Use Custom "
+"Build » est activée."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+"La version « Target Sdk » doit être supérieure ou égale à la version « Min "
+"Sdk »."
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14804,739 +14837,3 @@ msgstr "Affectation à la variable uniform."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Les constantes ne peuvent être modifiées."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Créer la position de repos (d'après les os)"
-
-#~ msgid "Bottom"
-#~ msgstr "Dessous"
-
-#~ msgid "Left"
-#~ msgstr "Gauche"
-
-#~ msgid "Right"
-#~ msgstr "Droite"
-
-#~ msgid "Front"
-#~ msgstr "Avant"
-
-#~ msgid "Rear"
-#~ msgstr "Arrière"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "Gadget sans nom"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "« Degrés de liberté » est valide uniquement lorsque le « Mode Xr » est « "
-#~ "Oculus Mobile VR »."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "« Sensibilité de la mise au point » est valide uniquement lorsque le « "
-#~ "Mode Xr » est « Oculus Mobile VR »."
-
-#~ msgid "Package Contents:"
-#~ msgstr "Contenu du paquetage :"
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Effacer le profil '%s' ? (pas d'annulation)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Propriétés activées :"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Fonctionnalités activées :"
-
-#~ msgid "Unset"
-#~ msgstr "Désassigner"
-
-#~ msgid "Class Options"
-#~ msgstr "Options de classe"
-
-#~ msgid "Set"
-#~ msgstr "Définir"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Sauvegardé %s des ressources modifiées."
-
-#~ msgid "Q&A"
-#~ msgstr "Questions et réponses"
-
-#~ msgid "Status:"
-#~ msgstr "État :"
-
-#~ msgid "Edit:"
-#~ msgstr "Modifier :"
-
-#~ msgid "Redownload"
-#~ msgstr "Télécharger à nouveau"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Installé)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Manquant)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Échec de la requête."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Boucle de Redirection."
-
-#~ msgid "Download Complete."
-#~ msgstr "Téléchargement terminé."
-
-#~ msgid "Remove Template"
-#~ msgstr "Supprimer le modèle"
-
-#~ msgid "Download Templates"
-#~ msgstr "Télécharger les modèles"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr ""
-#~ "Sélectionner un miroir depuis la liste : (Maj+Click : Ouvrir dans le "
-#~ "navigateur)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Déplacer vers la corbeille"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Développer toutes les propriétés"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Réduire toutes les propriétés"
-
-#~ msgid "Copy Params"
-#~ msgstr "Copier paramètres"
-
-#~ msgid "Open in Help"
-#~ msgstr "Ouvrir dans l'aide"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Remplacement de la Caméra du Jeu\n"
-#~ "Aucune instance de jeu en cours d'exécution."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Glisser : tourner"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Appuyez sur « v » pour changer le pivot, « Maj+V » pour glisser le pivot "
-#~ "(lors du déplacement)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+Bouton droit : Sélection détaillée par liste"
-
-#~ msgid "Clone Down"
-#~ msgstr "Cloner en dessous"
-
-#~ msgid "Yaw"
-#~ msgstr "Lacet (hauteur)"
-
-#~ msgid "Size"
-#~ msgstr "Taille"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Glisser : Rotation\n"
-#~ "ALt+Glisser : Déplacer\n"
-#~ "Alt+Bouton droit : Sélection détaillée par liste"
-
-#~ msgid "Sep.:"
-#~ msgstr "Sep. :"
-
-#~ msgid "Add All"
-#~ msgstr "Tout ajouter"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Menu d'édition des thèmes."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Créer un nouveau modèle"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Créer un nouveau modèle d'éditeur"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Créer à partir du thème actuel de l'éditeur"
-
-#~ msgid "Data Type:"
-#~ msgstr "Type de données :"
-
-#~ msgid "Theme File"
-#~ msgstr "Fichier de Thème"
-
-#~ msgid "Compiled"
-#~ msgstr "Compilé"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "Supprimer %d projets de la liste ?\n"
-#~ "Le contenu des dossiers de projet ne sera pas modifié."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Supprimer le projet de la liste ? \n"
-#~ "Le contenu du dossier de projet ne sera pas modifié."
-
-#~ msgid "Templates"
-#~ msgstr "Modèles"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Ajouter un chemin remappé"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "Ne peut fonctionner avec le nœud racine."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "Impossible de lire l'image de démarrage :"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "Impossible de lire l'image de démarrage."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Un lecteur d’animation ne peut s’animer lui-même, seulement les autres "
-#~ "lecteurs."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Le presse-papiers est vide"
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr "InterpolatedCamera a été déprécié et sera supprimé dans Godot 4.0."
-
-#~ msgid "No"
-#~ msgstr "Non"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr ""
-#~ "Cette scène n'a jamais été enregistrée. L'enregistrer avant de la lancer ?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr ""
-#~ "L'exécutable ADB n'est pas configuré dans les Paramètres de l'éditeur."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr ""
-#~ "Le jarsigner OpenJDK n'est pas configuré dans les Paramètres de l'éditeur."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "La création d'une version personnalisée nécessite un chemin d'accès "
-#~ "Android SDK valide dans les paramètres de l'éditeur."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(Temps restant : %d:%02d s)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "Tracer les maillages : "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "Tracer les maillages : "
-
-#~ msgid "Search complete"
-#~ msgstr "Recherche terminée"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "Aucun message de livraison n'a été fourni"
-
-#~ msgid "Add a commit message"
-#~ msgstr "Ajouter un message de livraison"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr ""
-#~ "Il existe déjà un fichier ou un dossier ayant le même nom à cet "
-#~ "emplacement."
-
-#~ msgid "Unable to complete APK alignment."
-#~ msgstr "Impossible d'effectuer l'alignement de l'APK."
-
-#~ msgid "Unable to delete unaligned APK."
-#~ msgstr "Impossible de supprimer l'APK non aligné."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Erreur d'enregistrement de la disposition !"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Disposition de l'éditeur par défaut remplacée."
-
-#~ msgid "Move pivot"
-#~ msgstr "Déplacer le pivot"
-
-#~ msgid "Move anchor"
-#~ msgstr "Déplacer l'ancre"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Redimensionner l'élément de canevas"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Polygone -> UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV -> Polygone"
-
-#~ msgid "Add initial export..."
-#~ msgstr "Ajouter l'exportation initiale...."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "Ajouter les correctifs précédents....."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "Supprimer le patch « %s » de la liste ?"
-
-#~ msgid "Patches"
-#~ msgstr "Patchs"
-
-#~ msgid "Make Patch"
-#~ msgstr "Conçevoir un patch"
-
-#~ msgid "Pack File"
-#~ msgstr "Fichiers Pack"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "Aucune build apk générée à : "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Module d'importation et système de fichiers"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Lors de l'exportation ou du déploiement, l'exécutable produit tentera de "
-#~ "se connecter à l'adresse IP de cet ordinateur afin de procéder au "
-#~ "débogage."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "La scène actuelle n'a jamais été sauvegardée, veuillez la sauvegarder "
-#~ "avant de la lancer."
-
-#~ msgid "Revert"
-#~ msgstr "Réinitialiser"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Cette action ne peut être annulée. Réinitialiser quand même ?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Réinitialiser la scène"
-
-#~ msgid "Clear Script"
-#~ msgstr "Supprimer le script"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Traqueur de problèmes"
-
-#~ msgid "Request Docs"
-#~ msgstr "Demande de documentation"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr ""
-#~ "Aider à améliorer la documentation de Godot en donnant vos réactions."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "%d occurrence(s) remplacée(s)."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Créer corps convexe statique"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "Échec de la création de formes !"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Il n'y a pas de tutoriels disponibles pour cette classe, vous pouvez "
-#~ "[color=$color][url=$url]en créer un[/url][/color] ou [color=$color][url="
-#~ "$url2]en demander un[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "enum_ "
-
-#~ msgid "Brief Description"
-#~ msgstr "Brève description"
-
-#~ msgid "Class Description"
-#~ msgstr "Description de la classe"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "L'export du projet a échoué avec le code erreur %d."
-
-#~ msgid "Password:"
-#~ msgstr "Mot de passe :"
-
-#~ msgid "Identifier segments must be of non-zero length."
-#~ msgstr ""
-#~ "Les segments de l'identifiant doivent être d'une longueur supérieure à "
-#~ "zéro."
-
-#~ msgid "A digit cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "Un chiffre ne peut pas être le premier caractère d'un segment "
-#~ "d'identifiant."
-
-#~ msgid ""
-#~ "The character '%s' cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "Le caractère « %s » ne peut pas être le premier caractère d'un segment "
-#~ "d'identifiant."
-
-#~ msgid "The Identifier must have at least one '.' separator."
-#~ msgstr "L'identifiant doit avoir au moins un séparateur « . »."
-
-#~ msgid "Pause the scene"
-#~ msgstr "Mettre en pause la scène"
-
-#~ msgid "Shift+"
-#~ msgstr "Maj+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Contrôle+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "Aimanter à la grille"
-
-#~ msgid "Add input +"
-#~ msgstr "Ajouter une entrée +"
-
-#~ msgid "Language"
-#~ msgstr "Langage"
-
-#~ msgid "Inherits"
-#~ msgstr "Hérité de"
-
-#~ msgid "Base Type:"
-#~ msgstr "Type de base :"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "NÅ“uds disponibles :"
-
-#~ msgid "Input"
-#~ msgstr "Entrée"
-
-#~ msgid "Methods:"
-#~ msgstr "Méthodes :"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Propriétés du thème :"
-
-#~ msgid "Constants:"
-#~ msgstr "Constantes :"
-
-#~ msgid "Class Description:"
-#~ msgstr "Description de la classe :"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "Description des propriétés :"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "Descriptions des méthode :"
-
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "Ceci va installer le projet Android pour des compilations "
-#~ "personnalisées.\n"
-#~ "Notez que pour l'utiliser, vous devez l'activer pour chaque préréglage "
-#~ "d'exportation."
-
-#~ msgid "Reverse sorting."
-#~ msgstr "Tri inverse."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Supprimer le(s) nœud(s) ?"
-
-#~ msgid "No Matches"
-#~ msgstr "Pas de correspondances"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Impossible d'ouvrir file_type_cache.cch en écriture, le fichier de cache "
-#~ "ne sera pas sauvé !"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr ""
-#~ "Impossible d'accéder à « %s » car celui-ci n'existe pas dans le système "
-#~ "de fichiers !"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Erreur de chargement d'image :"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Pas de pixels avec transparence > 128 dans l'image..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "Le parent n'a pas de faces solides à peupler."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "Impossible de cartographier la zone."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "Des faces ne contiennent pas de zone !"
-
-#~ msgid "No faces!"
-#~ msgstr "Pas de faces !"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "Erreur de chargement de fichier."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Activer Doppler"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Sélectionner le mode (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Move déplacement (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Mode rotation (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Mode de mise à l'échelle (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Coordonnées locales"
-
-#~ msgid "Tool Select"
-#~ msgstr "Outil sélection"
-
-#~ msgid "Tool Move"
-#~ msgstr "Outil déplacement"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "Outil rotation"
-
-#~ msgid "Tool Scale"
-#~ msgstr "Outil échelle"
-
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr ""
-#~ "Supprimer tous les projets manquants de la liste ? (Le contenu des "
-#~ "dossiers ne sera pas modifié)"
-
-#~ msgid "Project List"
-#~ msgstr "Liste des projets"
-
-#~ msgid "Exit"
-#~ msgstr "Quitter"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "Impossible d'exécuter l'outil PVRTC :"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr ""
-#~ "L'image convertie n'a pas pu être rechargée en utilisant l'outil PVRTC :"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Erreur à l'initialisation de Freetype."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Format de police inconnu."
-
-#~ msgid "Error loading font."
-#~ msgstr "Erreur lors du chargement de la police."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Taille de police invalide."
-
-#~ msgid "Previous Folder"
-#~ msgstr "Dossier précédent"
-
-#~ msgid "Next Folder"
-#~ msgstr "Dossier suivant"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "Ouvrir l'éditeur suivant"
-
-#~ msgid "Reverse"
-#~ msgstr "Inverser"
-
-#~ msgid "Mirror X"
-#~ msgstr "Miroir X"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Miroir Y"
-
-#~ msgid "Generating solution..."
-#~ msgstr "Génération de la solution en cours..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "Création du projet C#..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "Impossible de créer la solution."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "Impossible de sauvegarder la solution."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "Impossible de créer le projet C#."
-
-#~ msgid "Mono"
-#~ msgstr "Mono"
-
-#~ msgid "About C# support"
-#~ msgstr "À propos du support C#"
-
-#~ msgid "Create C# solution"
-#~ msgstr "Créer la solution C#"
-
-#~ msgid "Builds"
-#~ msgstr "Constructions"
-
-#~ msgid "Build Project"
-#~ msgstr "Compiler le projet"
-
-#~ msgid "View log"
-#~ msgstr "Voir les fichiers log"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "WorldEnvironment requiert une ressource de type Environment."
-
-#~ msgid "Enabled Classes"
-#~ msgstr "Classes activées"
-
-#~ msgid "Update Always"
-#~ msgstr "Toujours repeindre"
-
-#~ msgid "Raw Mode"
-#~ msgstr "Mode brut"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Chemin vers le nœud :"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Supprimer les fichiers sélectionnés ?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Il n'existe aucun fichier « res://default_bus_layout.tres »."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Aller au dossier parent"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Ouvrir une(des) scène(s)"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Répertoire précédent"
-
-#~ msgid "Next Directory"
-#~ msgstr "Répertoire suivant"
-
-#~ msgid "Ease in"
-#~ msgstr "Lent sur le début"
-
-#~ msgid "Ease out"
-#~ msgstr "Lent sur la fin"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Créer un corps statique convexe"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "Case à cocher Radio1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "Case à cocher Radio2"
-
-#~ msgid "Create folder"
-#~ msgstr "Créer dossier"
-
-#~ msgid "Custom Node"
-#~ msgstr "Nœud personnalisé"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Chemin invalide"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "Sélection de la duplication de GridMap"
-
-#~ msgid "Create Area"
-#~ msgstr "Créer zone"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "Créer connecteur extérieur"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Modifier les arguments du signal :"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Modifier la variable :"
-
-#~ msgid "Snap (s): "
-#~ msgstr "Pas (s) : "
-
-#~ msgid "Insert keys."
-#~ msgstr "Insérer les clefs."
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr ""
-#~ "Instancie la(les) scène(s) sélectionnée(s) en tant qu'enfant(s) du nœud "
-#~ "sélectionné."
-
-#~ msgid "Font Size:"
-#~ msgstr "Taille de police :"
-
-#~ msgid "Line:"
-#~ msgstr "Ligne :"
-
-#~ msgid "Col:"
-#~ msgstr "Colonne :"
-
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "Le nœud OrientedPathFollow ne fonctionne que s'il est défini en tant "
-#~ "qu'un enfant d'un nœud de type Path."
-
-#~ msgid "Split point with itself."
-#~ msgstr "Point de séparation avec lui-même."
-
-#~ msgid "Split can't form an existing edge."
-#~ msgstr "Le fractionnement ne peut pas former une arête existante."
-
-#~ msgid "Add Split"
-#~ msgstr "Ajouter un fractionnement"
-
-#~ msgid "Remove Split"
-#~ msgstr "Supprimer le fractionnement"
-
-#~ msgid "Poly"
-#~ msgstr "Polygone"
-
-#~ msgid "Splits"
-#~ msgstr "Fractionnements"
-
-#~ msgid "Connect two points to make a split."
-#~ msgstr "Relier deux points pour faire un fractionnement."
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index 41c2b72c3f..b7b076d236 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -2049,14 +2049,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8256,18 +8272,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12813,7 +12817,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12822,6 +12831,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -13812,7 +13836,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Ní féidir tairisigh a athrú."
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Cuntas:"
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index 43be118f3d..e4339ad9aa 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -2124,14 +2124,34 @@ msgstr "Métodos"
msgid "Theme Properties"
msgstr "Propiedades do Tema"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Colors"
+msgstr "Cor"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Constantes"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Fonts"
+msgstr "Fonte"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Icons"
+msgstr "Icona"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Estilo"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Descrición de Propiedades"
@@ -8575,21 +8595,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Colors"
-msgstr "Cor"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Fonts"
-msgstr "Fonte"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Icons"
-msgstr "Icona"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Styleboxes"
msgstr "Estilo"
@@ -13306,7 +13311,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13315,6 +13325,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14388,127 +14413,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Crear Pose de Repouso (a partir dos Ósos)"
-
-#~ msgid "Bottom"
-#~ msgstr "Inferior"
-
-#~ msgid "Left"
-#~ msgstr "Esquerda"
-
-#~ msgid "Right"
-#~ msgstr "Dereita"
-
-#~ msgid "Front"
-#~ msgstr "Frontal"
-
-#~ msgid "Rear"
-#~ msgstr "Traseira"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "Gizmo sen nome"
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Eliminar perfil '%s'? (non se pode deshacer)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Propiedades Activadas:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Características Activadas:"
-
-#~ msgid "Unset"
-#~ msgstr "Desactivar"
-
-#~ msgid "Class Options"
-#~ msgstr "Opcións de Clases"
-
-#~ msgid "Set"
-#~ msgstr "Establecer"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Gardado(s) %s recurso(s) modificado(s)."
-
-#~ msgid "Q&A"
-#~ msgstr "Preguntas e Respostas"
-
-#~ msgid "Status:"
-#~ msgstr "Estado:"
-
-#~ msgid "Edit:"
-#~ msgstr "Editar:"
-
-#~ msgid "Redownload"
-#~ msgstr "Volver a Descargar"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Instalado)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Non encontrado)"
-
-#~ msgid "Request Failed."
-#~ msgstr "A Petición Fracasou."
-
-#~ msgid "Download Complete."
-#~ msgstr "Descarga Completa."
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Seleccione un mirror da lista: (Shift+Clic: Abrir no Navegador)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Mover á Papeleira"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Expandir Tódalas Propiedades"
-
-#~ msgid "Copy Params"
-#~ msgstr "Copiar Parámetros"
-
-#~ msgid "Open in Help"
-#~ msgstr "Abrir na Axuda"
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Arrastrar: Rotar"
-
-#~ msgid "Clone Down"
-#~ msgstr "Clonar Liña"
-
-#~ msgid "Yaw"
-#~ msgstr "Guiñada"
-
-#~ msgid "Size"
-#~ msgstr "Tamaño"
-
-#~ msgid "Compiled"
-#~ msgstr "Compilado"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "Eliminar %d proxectos da lista?\n"
-#~ "Os contidos da carpeta de proxectos non serán modificados."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Eliminar este proxecto da lista?\n"
-#~ "Os contidos da carpeta de proxectos non serán modificados."
-
-#~ msgid "Templates"
-#~ msgstr "Proxectos Modelo"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Un reproductor de animacións non pode animarse a si mesmo, só a outros "
-#~ "reproductores."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "O portapapeis está baleiro"
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 8150eb063d..6220b3ec85 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -14,19 +14,20 @@
# test test <ugbdvwpeikvyzwaadt@awdrt.org>, 2020.
# Anonymous <noreply@weblate.org>, 2020.
# Daniel Kariv <danielkariv98@gmail.com>, 2020.
-# Ziv D <wizdavid@gmail.com>, 2020.
-# yariv benj <yariv4400@gmail.com>, 2020.
+# Ziv D <wizdavid@gmail.com>, 2020, 2021.
+# yariv benj <yariv4400@gmail.com>, 2020, 2021.
# Guy Dadon <guydadon14@gmail.com>, 2020.
# bruvzg <bruvzg13@gmail.com>, 2020.
# Omer I.S. <omeritzicschwartz@gmail.com>, 2021.
# Ram Tourgeman <ramtorgeman@gmail.com>, 2021.
+# Shailee Eliyahu <dev.sle.il@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-14 11:20+0000\n"
-"Last-Translator: Ram Tourgeman <ramtorgeman@gmail.com>\n"
+"PO-Revision-Date: 2021-11-29 20:38+0000\n"
+"Last-Translator: Shailee Eliyahu <dev.sle.il@gmail.com>\n"
"Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
"godot/he/>\n"
"Language: he\n"
@@ -35,7 +36,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
"n % 10 == 0) ? 2 : 3));\n"
-"X-Generator: Weblate 4.7-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -383,13 +384,11 @@ msgstr "הוסף הנפשה"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "node '%s'"
-msgstr "מצב הצמדה (%s)"
+msgstr "המפרק '%s'"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "animation"
msgstr "הנפשה"
@@ -399,27 +398,24 @@ msgstr "נגן ההנפשות ×œ× ×™×›×•×œ להנפיש ×ת עצמו, רק ש×
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "property '%s'"
-msgstr "×œ× ×§×™×™× ×ž×פיין ‚%s’."
+msgstr "מ×פיין '%s'"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "יצירה והוספה של הנפשה"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Insert Track & Key"
-msgstr "הכנס טר×ק & מפתח ל×נימציה"
+msgstr "הכנס רצועה & מפתח ל×נימציה"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "הכנס מפתח ל×נימציה"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Step"
-msgstr "ניקוי ההנפשה"
+msgstr "שנה מרווח הנפשה"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
@@ -427,7 +423,7 @@ msgstr "סדר רצועות מחדש"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "רצועות שינוי-צורה חלות רק על ×ž×¤×¨×§×™× ×ž×‘×•×¡×¡×™-מרחב."
#: editor/animation_track_editor.cpp
msgid ""
@@ -451,39 +447,35 @@ msgstr "××™ ×פשר להוסיף רצועה חדשה בלי שורש"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "רצועה ×œ× ×ª×§×™× ×” עבור Bezier (תת מ××¤×™×™× ×™× ××™× × ×ª×•×מי×)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "הוספת רצועת בזייה"
+msgstr "הוספת רצועת Bezier"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "נתיב הרצועה ×ינו תקין, לכן ××™ ×פשר להוסיף מפתח."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "רצועה ××™× ×” מסוג מרחבי, ×ין ×פשרות להכניס מפתח"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Transform Track Key"
-msgstr "התמרה"
+msgstr "הוסף מפתח שינוי צורה לרצועה"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "הוספת רצועות חדשות."
+msgstr "הוספת מפתח רצועה"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr "הנתיב לרצועה ×ינו תקין, ולכן מפתח לשיטה (מתודה) ×œ× ×™×›×œ להתווסף"
+msgstr "נתיב הרצועה ×ינו תקין, לכן ×œ× × ×™×ª×Ÿ להוסיף מפתח שיטה."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "הוספת רצועות חדשות."
+msgstr "הוסף מפתח רצועת שיטה"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@@ -613,9 +605,8 @@ msgid "Go to Previous Step"
msgstr "מעבר לצעד הקוד×"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Apply Reset"
-msgstr "×יפוס התקריב"
+msgstr "החל ×יפוס"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -634,9 +625,8 @@ msgid "Use Bezier Curves"
msgstr "שימוש בעקומות בזייה"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Create RESET Track(s)"
-msgstr "הדבקת רצועות"
+msgstr "יצירת רצועה(ות) ×יפוס"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -925,9 +915,8 @@ msgid "Disconnect"
msgstr "ניתוק"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect a Signal to a Method"
-msgstr "שגי×ת חיבור"
+msgstr "חבר ×ות לשיטה (מתודה)"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
@@ -942,27 +931,24 @@ msgid "Signals"
msgstr "×ותות"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Filter signals"
-msgstr "מ×פייני פריט."
+msgstr "סנן ×ותות"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "×”×× ×תה בטוח ש×תה רוצה להסיר ×ת כל ×”×—×™×‘×•×¨×™× ×ž×”×ות ×”×–×”?"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect All"
-msgstr "ניתוק"
+msgstr "נתק הכל"
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "עריכה..."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go to Method"
-msgstr "מעבר למתודה"
+msgstr "מעבר לשיטה (מתודה)"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -982,7 +968,7 @@ msgstr "×ין תוצ×ות עבור \"%s\"."
#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
-msgstr ""
+msgstr "×œ× ×§×™×™× ×ª×™×ור עבור %s."
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -1082,12 +1068,13 @@ msgid "Owners Of:"
msgstr "×‘×¢×œ×™× ×©×œ:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
-msgstr "להסיר ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™× ×ž×”×ž×™×–×? (××™ ×פשר לשחזר)"
+msgstr ""
+"להסיר ×ת ×”×§×‘×¦×™× ×©× ×‘×—×¨×• מהפרוייקט? (זו פעולה בלתי הפיכה)\n"
+"בהת×× ×œ×”×’×“×¨×•×ª מערכת ×”×§×‘×¦×™× ×©×œ×š, ×”×§×‘×¦×™× ×™×•×¢×‘×¨×• לסל המחזור ×ו יימחקו לצמיתות."
#: editor/dependency_editor.cpp
msgid ""
@@ -1097,6 +1084,9 @@ msgid ""
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
+"×”×§×‘×¦×™× ×©×‘×¨×¦×•× ×š למחוק × ×“×¨×©×™× ×œ×©×™×ž×•×© ×¢\"×™ מש××‘×™× ××—×¨×™× ×œ×¤×¢×•×œ×ª× ×”×ª×§×™× ×”.\n"
+"למחוק ××•×ª× ×‘×›×œ מקרה? (זו פעולה בלתי הפיכה)\n"
+"בהת×× ×œ×”×’×“×¨×•×ª מערכת ×”×§×‘×¦×™× ×©×œ×š, ×”×§×‘×¦×™× ×™×•×¢×‘×¨×• לסל המחזור ×ו יימחקו לצמיתות."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1107,9 +1097,8 @@ msgid "Error loading:"
msgstr "שגי××” בטעינה:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "טעינת הסצנה נכשלה עקב תלויות חסרות:"
+msgstr "הטעינה נכשלה עקב תלויות חסרות:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1129,12 +1118,11 @@ msgstr "שגי××” בטעינה!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
+msgstr "למחוק לצמיתות d% פריט(×™×)? (בלתי הפיך!)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Show Dependencies"
-msgstr "תלויות"
+msgstr "הצג תלויות"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
@@ -1170,7 +1158,7 @@ msgstr "תודה רבה מקהילת Godot!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
-msgstr ""
+msgstr "לחץ להעתקה."
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -1208,18 +1196,16 @@ msgid "Gold Sponsors"
msgstr "מממני זהב"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Silver Sponsors"
msgstr "×ª×•×¨×ž×™× ×‘×“×¨×’×ª כסף"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Bronze Sponsors"
msgstr "×ª×•×¨×ž×™× ×‘×“×¨×’×ª ×רד"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
-msgstr "×ž×ž×ž× ×™× ×–×¢×™×¨×™×"
+msgstr "×ž×ž×ž× ×™× ×§×˜× ×™×"
#: editor/editor_about.cpp
msgid "Gold Donors"
@@ -1252,6 +1238,9 @@ msgid ""
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
+"מנוע Godot מסתמך על מספר ספריות צד-שלישי חינמיות בעלות קוד פתוח, כולן תו×מות "
+"×ת דרישות רישיון ×” MIT של המנוע. ×œ×¤× ×™×›× ×¨×©×™×ž×” ממצה של כל רכיבי הצד-שלישי "
+"במנוע ×¢× ×”×¦×”×¨×•×ª זכויות ×”×™×•×¦×¨×™× ×•×ª× ××™ הרישיון שלה×."
#: editor/editor_about.cpp
msgid "All Components"
@@ -1266,43 +1255,36 @@ msgid "Licenses"
msgstr "רישיונות"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
-msgstr "פתיחת קובץ החבילה נכשלה, המבנה ×ינו zip."
+msgstr "שגי××” בפתיחת קובץ המש×ב עבור \"%s\" (×ינו בפורמט ZIP)."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (already exists)"
msgstr "%s (כבר קיי×)"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
-msgstr ""
+msgstr "תוכן המש×ב \"%s\" - %d קובץ(×™×) ×ž×ª× ×’×©×™× ×¢× ×”×¤×¨×•×™×™×§×˜ שלך:"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - No files conflict with your project:"
-msgstr ""
+msgstr "תוכן המש×ב \"%s\" -×ין התנגשויות ×¢× ×”×¤×¨×•×™×™×§×˜ שלך:"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr ""
+msgstr "פורס מש×בי×"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "The following files failed extraction from asset \"%s\":"
-msgstr ""
-"×”×§×‘×¦×™× ×”×‘××™× ×”× ×—×“×©×™× ×‘×›×•× ×Ÿ.\n"
-"ב×ילו פעולות לנקוט?:"
+msgstr "×”×§×‘×¦×™× ×”×‘××™× × ×›×©×œ×• ×‘×—×™×œ×•×¦× ×ž×”×ž×©×ב \"%s\":"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "(and %s more files)"
-msgstr "%d ×§×‘×¦×™× × ×•×¡×¤×™×"
+msgstr "(×•×’× %s ×§×‘×¦×™× × ×•×¡×¤×™×)"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Asset \"%s\" installed successfully!"
-msgstr "החבילה הותקנה בהצלחה!"
+msgstr "המש×ב \"%s\" הותקן בהצלחה!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1314,9 +1296,8 @@ msgid "Install"
msgstr "התקנה"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Asset Installer"
-msgstr "מתקין החבילות"
+msgstr "מתקין המש×בי×"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
@@ -1336,7 +1317,7 @@ msgstr "שינוי עצמה ל×פיק שמע"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr ""
+msgstr "מתג ×פיק שמע בודד"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
@@ -1344,11 +1325,11 @@ msgstr "החלפת מצב השתקה על ×פיק שמע"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
+msgstr "מתג ×פקטיי מעקף ב×פיק שמע"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr ""
+msgstr "בחר שליחת ×פיק שמע"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
@@ -1363,13 +1344,12 @@ msgid "Delete Bus Effect"
msgstr "מחיקת ×פקט ×פיק"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Drag & drop to rearrange."
-msgstr "×פיק שמע, יש לגרור ולשחרר כדי לסדר מחדש."
+msgstr "גרור ושחרר לסידור מחדש."
#: editor/editor_audio_buses.cpp
msgid "Solo"
-msgstr ""
+msgstr "יחיד"
#: editor/editor_audio_buses.cpp
msgid "Mute"
@@ -1380,7 +1360,6 @@ msgid "Bypass"
msgstr "מעקף"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Bus Options"
msgstr "×פשרויות ×פיק"
@@ -1439,20 +1418,19 @@ msgstr "פתיחת פריסת ×פיקי שמע"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
-msgstr ""
+msgstr "קובץ '%s' ×ינו קיי×."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
-msgstr ""
+msgstr "פריסה"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "קובץ שגוי, ×œ× ×¤×¨×™×¡×” של ×פיקי שמע."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "שגי××” בשמירה"
+msgstr "שגי××” בשמירת קובץ: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1501,23 +1479,20 @@ msgid "Valid characters:"
msgstr "×ª×•×•×™× ×ª×§×¤×™×:"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing engine class name."
-msgstr "×©× ×©×’×•×™. ×œ× ×™×›×•×œ לחפוף ×œ×©× ×ž×—×œ×§×ª מנוע קיימת."
+msgstr "×ינו יכול להתנגש ×¢× ×©× ×ž×—×œ×§×” קיימת במנוע."
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing built-in type name."
-msgstr "×©× ×©×’×•×™. ×œ× ×™×›×•×œ לחפוף ×œ×©× ×¡×•×’ מובנה קיי×."
+msgstr "×ינו יכול להתנגש ×¢× ×¡×•×’ ×©× ×ž×•×‘× ×” שכבר קיי×."
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing global constant name."
-msgstr "×©× ×©×’×•×™. ×œ× ×™×›×•×œ לחפוף ×œ×©× ×§×‘×•×¢ גלובלי קיי×."
+msgstr "×ינו יכול להתנגש ×¢× ×©× ×§×‘×•×¢ גלובלי שכבר קיי×."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
-msgstr ""
+msgstr "מילת המפתח ×œ× ×™×›×•×œ×” לתפקד ×›×©× ×©× ×˜×¢×Ÿ-×וטומטית."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
@@ -1529,7 +1504,7 @@ msgstr "שינוי ×©× ×˜×¢×™× ×” ×וטומטית"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr ""
+msgstr "מתג ×ž×©×ª× ×™× ×’×œ×•×‘××œ×™×™× × ×˜×¢× ×™×-×וטומטית"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
@@ -1549,16 +1524,15 @@ msgstr "סידור טעינות ×וטומטית מחדש"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
-msgstr ""
+msgstr "×œ× × ×™×ª×Ÿ להוסיף טעינה-×וטומטית:"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "%s is an invalid path. File does not exist."
-msgstr "הקובץ ×œ× ×§×™×™×."
+msgstr "הנתיב %s ×ינו תקין. קובץ ×œ× ×§×™×™×."
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
-msgstr ""
+msgstr "הנתיב %s ×ינו תקין. ×ינו בנתיב המש×ב (res://)."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -1582,9 +1556,8 @@ msgid "Name"
msgstr "ש×"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Global Variable"
-msgstr "שינוי ×©× ×ž×©×ª× ×”"
+msgstr "משתנה גלובלי"
#: editor/editor_data.cpp
msgid "Paste Params"
@@ -1611,9 +1584,8 @@ msgid "[unsaved]"
msgstr "[×œ× × ×©×ž×¨]"
#: editor/editor_dir_dialog.cpp
-#, fuzzy
msgid "Please select a base directory first."
-msgstr "× × ×œ×‘×—×•×¨ ×ת תיקיית הבסיס תחילה"
+msgstr "× × ×œ×‘×—×•×¨ תחילה ×ת תיקיית הבסיס."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1647,23 +1619,27 @@ msgstr "קובץ ×חסון:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr ""
+msgstr "×œ× × ×ž×¦××” תבנית ×™×™×¦×•× ×‘× ×ª×™×‘ המצופה:"
#: editor/editor_export.cpp
msgid "Packing"
-msgstr "×ריזה"
+msgstr "×ורז"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"פלטפורמת היעד דורשת דחיסת ×ž×¨×§× 'ETC' בשביל GLES2. הפעל '×™×™×‘×•× Etc' בהגדרות "
+"הפרויקט."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"פלטפורמת היעד דורשת דחיסת ×ž×¨×§× 'ETC2' בשביל GLES3. הפעל ×ת '×™×‘×•× Etc 2' "
+"בהגדרות הפרויקט."
#: editor/editor_export.cpp
msgid ""
@@ -1672,18 +1648,24 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"פלטפורמת היעד דורשת דחיסת ×ž×¨×§× 'ETC' בכדי ל×פשר נסיגת דרייבר ל GLES2.\n"
+"הפעל ×ת '×™×‘×•× Etc' בהגדרות הפרויקט, ×ו השבת ×ת 'הפעל נסיגת דרייבר'."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
+"פלטפורמת היעד דורשת דחיסת ×ž×¨×§× 'PVRTC' עבור GLES2. הפעל ×ת '×™×™×‘×•× Pvrtc' "
+"בהגדרות הפרויקט."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
+"פלטפורמת היעד דורשת דחיסת ×ž×¨×§× 'ETC2' ×ו 'PVRTC' עבור GLES3. הפעל ×ת '×™×™×‘×•× "
+"Etc 2' ×ו '×™×™×‘×•× Pvrtc' בהגדרות הפרויקט."
#: editor/editor_export.cpp
msgid ""
@@ -1692,6 +1674,8 @@ msgid ""
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"פלטפורמת היעד דורשת דחיסת ×ž×¨×§× 'PVRTC' בכדי ל×פשר נסיגת דרייבר ל GLES2.\n"
+"הפעל ×ת '×™×‘×•× Pvrtc' בהגדרות הפרויקט, ×ו השבת ×ת 'הפעל נסיגת דרייבר'."
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1703,7 +1687,7 @@ msgstr "תבנית ניפוי שגי×ות מות×מת ×ישית ×œ× × ×ž×¦×
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "תבנית שחרור מות×מת-×ישית ×œ× × ×ž×¦××”."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -1711,17 +1695,15 @@ msgstr "קובץ התבנית ×œ× × ×ž×¦×:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
+msgstr "×‘×™×™×¦×•× ×רכיטקטורת 32 ביט, ×” PCK המובנה ×œ× ×™×›×•×œ לחרוג מעבר ל 4 GiB."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "3D Editor"
-msgstr "עורך"
+msgstr "עורך תלת-מימד"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Script Editor"
-msgstr "פתיחת עורך סקריפטי×"
+msgstr "עורך סקריפטי×"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
@@ -1729,159 +1711,143 @@ msgstr "ספריית מש×בי×"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
-msgstr ""
+msgstr "עריכת עץ הסצנות"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Node Dock"
-msgstr "×©× ×”×ž×¤×¨×§:"
+msgstr "חלון ×יברי×"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem Dock"
-msgstr "מערכת קבצי×"
+msgstr "חלון מערכת הקבצי×"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Import Dock"
-msgstr "ייבו×"
+msgstr "חלון ייבו×"
#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
-msgstr ""
+msgstr "מ×פשר צפייה ועריכה של סצנות תלת-מימד."
#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
-msgstr ""
+msgstr "מ×פשר עריכת ×¡×§×¨×™×¤×˜×™× ×‘×¢×–×¨×ª עורך ×”×¡×§×¨×™×¤×˜×™× ×”×ž×•×‘× ×”."
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
-msgstr ""
+msgstr "מספק גישה מובנית לספריית המש×בי×."
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
+msgstr "מ×פשר עריכה של היררכיית ×”×ž×¤×¨×§×™× ×‘×—×œ×•×Ÿ הסצנה."
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
-msgstr ""
+msgstr "מ×פשר לעבוד ×¢× ×ותות וקבוצות של המפרק שנבחר בחלון הסצנה."
#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
-msgstr ""
+msgstr "מ×פשר עיון בקבצי המערכת המקומית ×¢\"×™ שימוש בחלון ייעודי."
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr ""
+"מ×פשר הת×מת הגדרות ×™×™×‘×•× ×¢×‘×•×¨ מש××‘×™× ×‘×•×“×“×™×. דורש ×ת השימוש בחלון מערכת-"
+"הקבצי×."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(current)"
msgstr "(נוכחי)"
#: editor/editor_feature_profile.cpp
msgid "(none)"
-msgstr ""
+msgstr "(ריק)"
#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
-msgstr ""
+msgstr "להסיר ×ת הפרופיל שנבחר, '%s'? זו פעולה בלתי הפיכה."
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
+msgstr "הפרופיל חייב להיות ×©× ×§×•×‘×¥ תקין ו×ינו יכול להכיל '.'"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Profile with this name already exists."
-msgstr "כבר ×§×™×™×ž×™× ×§×•×‘×¥ ×ו תיקייה ×‘×©× ×”×–×”."
+msgstr "פרופיל ×‘×©× ×–×” כבר קיי×."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
+msgstr "(העורך הושבת, המ××¤×™×™× ×™× ×”×•×©×‘×ª×•)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Properties Disabled)"
-msgstr "מ×פייני×"
+msgstr "(המ××¤×™×™× ×™× ×”×•×©×‘×ª×•)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Editor Disabled)"
-msgstr "מושבת"
+msgstr "(העורך הושבת)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options:"
-msgstr "תי×ור:"
+msgstr "×פשרויות מחלקה:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enable Contextual Editor"
-msgstr "פתיחת העורך הב×"
+msgstr "הפעל עורף מבוסס הקשר"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Properties:"
-msgstr "×¦×ž×¦×•× ×›×œ המ×פייני×"
+msgstr "מ×פייני מחלקה:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Main Features:"
-msgstr "ניהול תכונות העורך..."
+msgstr "תכונות מרכזיות:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Nodes and Classes:"
-msgstr "חיפוש במחלקות"
+msgstr "××™×‘×¨×™× ×•×ž×—×œ×§×•×ª:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
-msgstr ""
+msgstr "פורמט קובץ 's%' ×ינו תקין, ×”×™×™×‘×•× ×‘×•×˜×œ."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
-msgstr ""
+msgstr "הפרופיל '%s' כבר קיי×. הסר ×ותו תחילה לפני הייבו×, ×”×™×™×‘×•× ×‘×•×˜×œ."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr "שגי××” בשמירת פרופיל לנתיב '%s'."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Reset to Default"
-msgstr "טעינת בררת המחדל"
+msgstr "×יפוס לברירת מחדל"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Current Profile:"
-msgstr "גרסה נוכחית:"
+msgstr "פרופיל נוכחי:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Create Profile"
-msgstr "מחיקת שטח"
+msgstr "צור פרופיל"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Remove Profile"
-msgstr "הסרת תבנית"
+msgstr "הסר פרופיל"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Available Profiles:"
-msgstr "מ×פייני×"
+msgstr "×¤×¨×•×¤×™×œ×™× ×–×ž×™× ×™×:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Make Current"
-msgstr "(נוכחי)"
+msgstr "הפוך לנוכחי"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
@@ -1893,51 +1859,44 @@ msgid "Export"
msgstr "ייצו×"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Configure Selected Profile:"
-msgstr "גרסה נוכחית:"
+msgstr "הגדר ×ת הפרופיל הנבחר:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Extra Options:"
-msgstr "תי×ור:"
+msgstr "×פשרויות נוספות:"
#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
-msgstr ""
+msgstr "צור ×ו ×™×™×‘× ×¤×¨×•×¤×™×œ כדי לערוך מחלקות ומ××¤×™×™× ×™× ×–×ž×™× ×™×."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "New profile name:"
-msgstr "×©× ×”×ž×¤×¨×§:"
+msgstr "×©× ×¤×¨×•×¤×™×œ חדש:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Godot Feature Profile"
-msgstr "ניהול תבניות ייצו×"
+msgstr "פרופיל התכונות של Godot"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
-msgstr ""
+msgstr "×™×™×‘×•× ×¤×¨×•×¤×™×œ(×™×)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Export Profile"
-msgstr "×™×™×¦×•× ×ž×™×–×"
+msgstr "×™×™×¦× ×¤×¨×•×¤×™×œ"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Manage Editor Feature Profiles"
-msgstr "ניהול תבניות ייצו×"
+msgstr "נהל פרופילי תכונות העורך"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "× × ×œ×‘×—×•×¨ ×ת התיקייה הנוכחית"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "File exists, overwrite?"
-msgstr "הקובץ קיי×, לשכתב?"
+msgstr "הקובץ קיי×, ×”×× ×œ×”×—×œ×™×£?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
@@ -2142,14 +2101,31 @@ msgstr "מתודות"
msgid "Theme Properties"
msgstr "מ×פייני ערכת עיצוב"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "מוני×"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Colors"
+msgstr "בחירת צבע"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "קבועי×"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "מוני×"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "תי×ורי מ×פייני×"
@@ -8714,19 +8690,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Colors"
-msgstr "בחירת צבע"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -10815,9 +10778,8 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "Script"
-msgstr "הרצת סקריפט"
+msgstr "סקריפט"
#: editor/project_export.cpp
#, fuzzy
@@ -13524,7 +13486,13 @@ msgstr "חובה ל×פשר ״שימוש בבניה מות×מת ×ישית״ ×›
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr "\"Hand Tracking\" תקף רק ×›×שר \"מצב Xr\" ×”×•× \"Oculus Mobile VR\"."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr "\"Hand Tracking\" תקף רק ×›×שר \"מצב Xr\" ×”×•× \"Oculus Mobile VR\"."
#: platform/android/export/export_plugin.cpp
@@ -13533,6 +13501,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14646,522 +14629,3 @@ msgstr "השמה ל-uniform."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "××™ ×פשר לשנות קבועי×."
-
-#~ msgid "Bottom"
-#~ msgstr "מתחת"
-
-#~ msgid "Left"
-#~ msgstr "שמ×ל"
-
-#~ msgid "Right"
-#~ msgstr "ימין"
-
-#~ msgid "Front"
-#~ msgstr "קדמי"
-
-#~ msgid "Rear"
-#~ msgstr "×חורי"
-
-#, fuzzy
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr "\"דרגות של חופש\" תקף רק ×›×שר \"מצב Xr\" ×”×•× \"Oculus Mobile VR\"."
-
-#, fuzzy
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "\"Focus Awareness\" תקף רק ×›×שר \"מצב Xr\" ×”×•× \"Oculus Mobile VR\"."
-
-#~ msgid "Package Contents:"
-#~ msgstr "תוכן החבילה:"
-
-#~ msgid "Singleton"
-#~ msgstr "יחידני"
-
-#, fuzzy
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "להחליף הכול"
-
-#, fuzzy
-#~ msgid "Enabled Properties:"
-#~ msgstr "מ×פייני×"
-
-#, fuzzy
-#~ msgid "Class Options"
-#~ msgstr "תי×ור"
-
-#~ msgid "Set"
-#~ msgstr "קבע"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "נשמרו %s מש××‘×™× ×©×”×©×ª× ×•."
-
-#~ msgid "Q&A"
-#~ msgstr "ש×לות ותשובות נפוצות"
-
-#~ msgid "Status:"
-#~ msgstr "מצב:"
-
-#~ msgid "Edit:"
-#~ msgstr "עריכה:"
-
-#, fuzzy
-#~ msgid "Redownload"
-#~ msgstr "הורדה מחדש"
-
-#~ msgid "(Installed)"
-#~ msgstr "(מותקן)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(חסר)"
-
-#~ msgid "Request Failed."
-#~ msgstr "הבקשה נכשלה."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "לול×ת הפניות."
-
-#~ msgid "Download Complete."
-#~ msgstr "ההורדה הושלמה."
-
-#~ msgid "Remove Template"
-#~ msgstr "הסרת תבנית"
-
-#~ msgid "Download Templates"
-#~ msgstr "הורדת תבניות"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "בחר ×תר חלופי מהרשימה: (Shift+Click: פתיחה בדפדפן)"
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "הזזת טעינה ×וטומטית"
-
-#, fuzzy
-#~ msgid "Expand All Properties"
-#~ msgstr "הרחבת כל המ×פייני×"
-
-#~ msgid "Copy Params"
-#~ msgstr "העתקת משתני×"
-
-#~ msgid "Open in Help"
-#~ msgstr "פתיחה בעזרה"
-
-#~ msgid "Clone Down"
-#~ msgstr "לשכפל למטה"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "גרירה: הטיה\n"
-#~ "Alt+גרירה: הזזה\n"
-#~ "Alt+כפתור ימני: בחירת רשימת עומק"
-
-#, fuzzy
-#~ msgid "Theme File"
-#~ msgstr "פתיחת קובץ"
-
-#~ msgid "Templates"
-#~ msgstr "תבניות"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "×œ× × ×™×ª×Ÿ לביצוע ×¢× ×ž×¤×¨×§ השורש."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "×œ× × ×™×ª×Ÿ ×œ×§×¨×•× ×§×•×‘×¥ תמונת פתיח:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "נעשה שימוש בתמונת הפתיח כבררת מחדל."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr "נגן הנפשה ×ינו יכול להנפיש ×ת עצמו, רק ×©×—×§× ×™× ×חרי×."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "לוח העתקה ריק"
-
-#~ msgid "No"
-#~ msgstr "ל×"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "סצנה ×–×ת ×ž×¢×•×œ× ×œ× × ×©×ž×¨×”. לשמור לפני ההרצה?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "קובץ ההפעלה של ADB ×œ× × ×§×‘×¢ בהגדרות העורך."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "OpenJDK jarsigner ×œ× × ×§×‘×¢ בהגדרות העורך."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "בנייה מות×מת ×ישית דורשת נתיב חוקי של ערכת פיתוח ל×נדרו×יד בהגדרות העורך."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(זמן שנותר: %d:%02d שנ׳)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "מדפיס רשתות: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "רשתות ת×ורה: "
-
-#, fuzzy
-#~ msgid "Search complete"
-#~ msgstr "חיפוש טקסט"
-
-#, fuzzy
-#~ msgid "No commit message was provided"
-#~ msgstr "×œ× ×¦×•×™×Ÿ ש×"
-
-#, fuzzy
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "כבר ×§×™×™×ž×™× ×§×•×‘×¥ ×ו תיקייה ×‘×©× ×”×–×”."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "שמירת הפריסה נכשלה!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "ברירת המחדל של עורך הפריסה נדרסה."
-
-#, fuzzy
-#~ msgid "Move pivot"
-#~ msgstr "העברה למעלה"
-
-#, fuzzy
-#~ msgid "Move anchor"
-#~ msgstr "העברה למטה"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "מועדפי×:"
-
-#~ msgid "Pack File"
-#~ msgstr "קובץ ×רכיון"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "×œ× × ×•×¦×¨ apk ב: "
-
-#, fuzzy
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "מערכת קבצי×"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "בעת ×™×™×¦×•× ×ו הטמעה, קובץ ההפעלה ינסה להתחבר לכתובת ×”Ö¾IP של המחשב ×”×–×” "
-#~ "לצורך ניפוי שגי×ות."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr "הסצנה הנוכחית ×ž×¢×•×œ× ×œ× × ×©×ž×¨×”, × × ×œ×©×ž×•×¨ ×ותה ×‘×˜×¨× ×”×”×¨×¦×”."
-
-#~ msgid "Revert"
-#~ msgstr "שחזור"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "×œ× × ×™×ª×Ÿ לבטל פעולה זו. לשחזר בכל ×–×ת?"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "עוקב תקלות"
-
-#~ msgid "enum "
-#~ msgstr "מונה "
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "תי×ור קצר:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "תי×ור"
-
-#~ msgid "Password:"
-#~ msgstr "ססמה:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "השהיית הסצנה"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "הוספת ×ירוע"
-
-#, fuzzy
-#~ msgid "Methods:"
-#~ msgstr "שיטות"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "מ×פייני×"
-
-#~ msgid "Constants:"
-#~ msgstr "קבועי×:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "תי×ור:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "תי×ור המ×פיין:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "תי×ור השיטה:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "מוגשת בקשה…"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "×œ× × ×™×ª×Ÿ לפתוח ×ת file_type_cache.cch לכתיבה, מטמון סוג ×”×§×‘×¦×™× ×œ× ×™×™×©×ž×¨!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "×œ× × ×™×ª×Ÿ לנווט ×ל ‚%s’ כיוון ×©×œ× × ×ž×¦× ×‘×ž×¢×¨×›×ª הקבצי×!"
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "×œ× × ×™×ª×Ÿ ליצור תיקייה."
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "בחירת מצב (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "מצב הזזה (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "מצב הטיה (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "מצב שינוי קנה מידה (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "נקודות ציון מקומיות"
-
-#~ msgid "Project List"
-#~ msgstr "רשימת המיזמי×"
-
-#~ msgid "Exit"
-#~ msgstr "יצי××”"
-
-#~ msgid "Unknown font format."
-#~ msgstr "מבנה הגופן ×œ× ×™×“×•×¢."
-
-#~ msgid "Error loading font."
-#~ msgstr "שגי××” בטעינת הגופן."
-
-#~ msgid "Invalid font size."
-#~ msgstr "גודל הגופן שגוי."
-
-#, fuzzy
-#~ msgid "Previous Folder"
-#~ msgstr "המישור הקוד×"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "יצירת תיקייה"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "פתיחת העורך הב×"
-
-#~ msgid "Generating solution..."
-#~ msgstr "הפתרון נוצר…"
-
-#~ msgid "Generating C# project..."
-#~ msgstr "נוצר ×ž×™×–× C#‎…"
-
-#~ msgid "Failed to create solution."
-#~ msgstr "יצירת הפתרון נכשלה."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "שמירת הפתרון נכשלה."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "יצירת ×ž×™×–× C#‎ נכשלה."
-
-#~ msgid "Create C# solution"
-#~ msgstr "יצירת פתרון C#‎"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "חיפוש במחלקות"
-
-#~ msgid "Update Always"
-#~ msgstr "לעדכן תמיד"
-
-#~ msgid "Path to Node:"
-#~ msgstr "נתיב המפרק:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "×ין קובץ ‚res://default_bus_layout.tres’."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "מעבר לתיקייה שמעל"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "פתיחת סצנות"
-
-#~ msgid "Previous Directory"
-#~ msgstr "התיקייה הקודמת"
-
-#~ msgid "Next Directory"
-#~ msgstr "התיקייה הב××”"
-
-#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "גזירת מפרקי×"
-
-#~ msgid "Create Area"
-#~ msgstr "יצירת שטח"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "יצירת מחבר חיצוני"
-
-#, fuzzy
-#~ msgid "Snap (s): "
-#~ msgstr "צעד/×™×:"
-
-#~ msgid "Line:"
-#~ msgstr "שורה:"
-
-#~ msgid "Col:"
-#~ msgstr "עמודה:"
-
-#, fuzzy
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr "PathFollow2D עובד רק ×›×שר ×”×•× ×ž×•×’×“×¨ כצ××¦× ×©×œ מפרק Path2D."
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "הסרת תבנית"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "עריכת מצולע"
-
-#, fuzzy
-#~ msgid "Splits"
-#~ msgstr "פיצול נתיב"
-
-#~ msgid "Create Poly"
-#~ msgstr "יצירת מצולע"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "יצירת מצולע חדש מ×פס"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "להתרחק"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "להתקרב"
-
-#~ msgid "Save Theme As"
-#~ msgstr "שמירת ערכת העיצוב בש×"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "להתקרב"
-
-#~ msgid "Class List:"
-#~ msgstr "רשימת מחלקות:"
-
-#~ msgid "Public Methods"
-#~ msgstr "שיטות ציבוריות"
-
-#~ msgid "Public Methods:"
-#~ msgstr "שיטות ציבוריות:"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "החלפת מצב התיקייה כמועדפת"
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "×ž×™×œ×™× ×©×œ×ž×•×ª"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "הת×מת רישיות"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "חיפוש בהיררכיית המחלקות."
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "חיפוש במחלקות"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr "ניתן לערוך ×¡×§×¨×™×¤×˜×™× ×ž×•×‘× ×™× ×¨×§ ×›×שר הסצנה ××œ×™×”× ×”× ×©×™×™×›×™× × ×˜×¢× ×”"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "המרה ל×ותיות גדולות"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "המרה ל×ותיות קטנות"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "שגי××”: ×—×¡×¨×™× ×—×™×‘×•×¨×™ קלט"
-
-#~ msgid "In"
-#~ msgstr "כניסה"
-
-#~ msgid "Out"
-#~ msgstr "יצי××”"
-
-#~ msgid "In-Out"
-#~ msgstr "כניסה-יצי××”"
-
-#~ msgid "Out-In"
-#~ msgstr "יצי××”-כניסה"
-
-#~ msgid "Key"
-#~ msgstr "מפתח"
-
-#~ msgid "Thanks!"
-#~ msgstr "תודה!"
-
-#~ msgid "I see..."
-#~ msgstr "×× ×™ רו×ה…"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "בררת מחדל (כמו העורך)"
-
-#~ msgid "OK :("
-#~ msgstr "בסדר :("
-
-#~ msgid "Button 8"
-#~ msgstr "כפתור 8"
-
-#~ msgid "Button 9"
-#~ msgstr "כפתור 9"
-
-#~ msgid "Can't write file."
-#~ msgstr "×œ× × ×™×ª×Ÿ לכתוב קובץ."
-
-#~ msgid "Replace By"
-#~ msgstr "להחליף ב־"
-
-#~ msgid "Backwards"
-#~ msgstr "×חורה"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "להודיע על החלפה"
-
-#~ msgid "Skip"
-#~ msgstr "לדלג"
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index c9d5128faa..ee434b6b24 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -2122,14 +2122,30 @@ msgstr "तरीकों"
msgid "Theme Properties"
msgstr "थीम विशेषता"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "गणना"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "कोनà¥à¤¸à¥à¤Ÿà¤¨à¥à¤Ÿ"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "गणना"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "पà¥à¤°à¥‹à¤ªà¤°à¥à¤Ÿà¥€ का विवरण"
@@ -8527,18 +8543,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -13248,7 +13252,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13257,6 +13266,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14271,169 +14295,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#~ msgid "Singleton"
-#~ msgstr "सिनà¥à¤—लटन"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤² '%s' को मिटाà¤à¤‚? (इसे अंडू नहीं किया जा सकता है)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "सकà¥à¤°à¤¿à¤¯ पà¥à¤°à¥‹à¤ªà¤°à¤Ÿà¤¿à¤œ:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "सकà¥à¤°à¤¿à¤¯ फ़िचरà¥à¤¸:"
-
-#~ msgid "Unset"
-#~ msgstr "अनà¥à¤¸à¥‡à¤Ÿ"
-
-#~ msgid "Class Options"
-#~ msgstr "कà¥à¤²à¤¾à¤¸ विकलà¥à¤ª"
-
-#~ msgid "Set"
-#~ msgstr "सेट करे"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "सहेजा गया% संशोधित संसाधन (à¤à¤¸)"
-
-#~ msgid "Q&A"
-#~ msgstr "Q&A"
-
-#~ msgid "Status:"
-#~ msgstr "सà¥à¤¥à¤¿à¤¤à¤¿:"
-
-#~ msgid "Edit:"
-#~ msgstr "संपादित:"
-
-#~ msgid "Redownload"
-#~ msgstr "रीडाउनलोड करें"
-
-#~ msgid "(Installed)"
-#~ msgstr "(सà¥à¤¥à¤¾à¤ªà¤¿à¤¤)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(लापता)"
-
-#~ msgid "Redirect Loop."
-#~ msgstr "लूप को रीडायरेकà¥à¤Ÿ करते हैं।"
-
-#~ msgid "Download Complete."
-#~ msgstr "पूरा डाउनलोड करें।"
-
-#~ msgid "Remove Template"
-#~ msgstr "टेमà¥à¤ªà¤²à¥‡à¤Ÿ निकालें"
-
-#~ msgid "Download Templates"
-#~ msgstr "टेमà¥à¤ªà¤²à¥‡à¤Ÿà¥à¤¸ डाउनलोड करें"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "सूची से दरà¥à¤ªà¤£ चà¥à¤¨à¥‡à¤‚: (शिफà¥à¤Ÿ +कà¥à¤²à¤¿à¤•: बà¥à¤°à¤¾à¤‰à¤œà¤¼à¤° में खà¥à¤²à¤¾)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "टà¥à¤°à¥ˆà¤¶ में ले जाà¤à¤‚"
-
-#, fuzzy
-#~ msgid "Size"
-#~ msgstr "आकार: "
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr "à¤à¤• à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ खिलाड़ी खà¥à¤¦ को चेतन नहीं कर सकता, केवल अनà¥à¤¯ खिलाड़ी।"
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "कà¥à¤²à¤¿à¤ªà¤¬à¥‹à¤°à¥à¤¡ खाली है"
-
-#~ msgid "No"
-#~ msgstr "नहीं"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "इस सीन को कभी नहीं बचाया गया। दौड़ने से पहले सहेजें?"
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "लेआउट को बचाने की कोशिश कर रहा तà¥à¤°à¥à¤Ÿà¤¿!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "डिफ़ॉलà¥à¤Ÿ संपादक लेआउट अभिभूत।"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "पसंदीदा:"
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "फाइलसिसà¥à¤Ÿà¥‡à¤® और इंपोरà¥à¤Ÿ डोकà¥à¤¸"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "निरà¥à¤¯à¤¾à¤¤ या तैनाती करते समय, परिणामी निषà¥à¤ªà¤¾à¤¦à¤• इस कंपà¥à¤¯à¥‚टर के आईपी से जà¥à¤¡à¤¼à¤¨à¥‡ का पà¥à¤°à¤¯à¤¾à¤¸ "
-#~ "करेगा ताकि डिबग किया जा सके।"
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr "वरà¥à¤¤à¤®à¤¾à¤¨ दृशà¥à¤¯ कभी नहीं बचाया गया था, कृपया इसे चलाने से पहले बचाने के लिठ।"
-
-#~ msgid "Revert"
-#~ msgstr "वापस लौटना"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "इस कारà¥à¤°à¤µà¤¾à¤ˆ को पूरà¥à¤µà¤µà¤¤ नहीं किया जा सकता । वैसे भी वापस?"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "मà¥à¤¦à¥à¤¦à¤¾ पर नज़र रखने वाला"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "बदल दिया % डी घटना (à¤à¤¸) ।"
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "विवरण:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "विवरण:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "विवरण:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "विवरण:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "विवरण:"
-
-#~ msgid "Invalid font size."
-#~ msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
-
-#, fuzzy
-#~ msgid "Create C# solution"
-#~ msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
-
-#~ msgid "Line:"
-#~ msgstr "रेखा:"
-
-#~ msgid "Col:"
-#~ msgstr "सà¥à¤¤à¤‚भ:"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "छोटा करो"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "बड़ा करो"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "बड़ा करो"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "à¤à¤• जैसा:"
-
-#~ msgid "Thanks!"
-#~ msgstr "धनà¥à¤¯à¤µà¤¾à¤¦!"
-
-#~ msgid "Skip"
-#~ msgstr "छोड़ें"
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index e4a3ff779e..7dda3e5a1d 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -2074,14 +2074,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8308,18 +8324,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12898,7 +12902,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12907,6 +12916,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -13898,27 +13922,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstante se ne mogu mijenjati."
-
-#~ msgid "Singleton"
-#~ msgstr "Sajngleton"
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "Premjesti Autoload"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr "Animator ne može animirati sebe, samo druge objekte."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Međuspremnik je prazan"
-
-#, fuzzy
-#~ msgid "Pack File"
-#~ msgstr "Otvori datoteku"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Zamijenjeno %d pojavljivanja."
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Opis:"
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 06185da411..c4d0d72376 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -20,13 +20,14 @@
# Looky1173 <lgl1173and2006@gmail.com>, 2021.
# Frontrider <frontrider@tutanota.com>, 2021.
# Andras Virag <snowflake71@gmail.com>, 2021.
+# balintmaci <balintmaci@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-14 11:41+0000\n"
-"Last-Translator: Andras Virag <snowflake71@gmail.com>\n"
+"PO-Revision-Date: 2021-12-06 21:44+0000\n"
+"Last-Translator: balintmaci <balintmaci@gmail.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
"Language: hu\n"
@@ -34,7 +35,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -384,13 +385,12 @@ msgstr "Animáció - Beszúrás"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "node '%s'"
-msgstr ""
+msgstr "'%s' csomópont"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "animation"
-msgstr "Animáció"
+msgstr "animáció"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
@@ -400,9 +400,8 @@ msgstr ""
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "property '%s'"
-msgstr "Tulajdonság"
+msgstr "'%s' tulajdonság"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -616,7 +615,6 @@ msgid "Go to Previous Step"
msgstr "Ugrás az Előző Lépésre"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Apply Reset"
msgstr "Visszaállítás"
@@ -872,6 +870,7 @@ msgstr "Elhalasztott"
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
+"Késlelteti a jelzést, amit egy sorban tárol és csak holtidőben adja ki."
#: editor/connections_dialog.cpp
msgid "Oneshot"
@@ -962,9 +961,8 @@ msgid "Edit..."
msgstr "Szerkesztés..."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go to Method"
-msgstr "Ugrás metódusra"
+msgstr "Ugrás az eljárásra"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -984,7 +982,7 @@ msgstr "Nincs találat a következőre: \"%s\"."
#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
-msgstr ""
+msgstr "Nincs elérhető leírás: %s."
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -1084,17 +1082,16 @@ msgid "Owners Of:"
msgstr "Tulajdonosai:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
-"Eltávolítja a kiválasztott fájlokat a projektből? (nem visszavonható)\n"
-"Az eltávolított fájlokat a lomtárban találja, ha visszaállítaná őket."
+"Eltávolítja a kiválasztott fájlokat a projektből? (Nem visszavonható.)\n"
+"A rendszerbeállítások szerint az eltávolított fájlok vagy a lomtárba "
+"kerülnek vagy véglegesen törlődnek."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1102,9 +1099,10 @@ msgid ""
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
-"Az eltávolítandó fájlokat szükségelik más források a működésükhöz.\n"
-"Eltávolítja őket ennek ellenére? (nem visszavonható)\n"
-"Az eltávolított fájlokat a lomtárban találja, ha visszaállítaná őket."
+"Az eltávolítandó fájlokra szükség van egyéb erőforrások működéséhez.\n"
+"Eltávolítja őket ennek ellenére? (Nem visszavonható.)\n"
+"A rendszerbeállítások szerint az eltávolított fájlok vagy a lomtárba "
+"kerülnek vagy véglegesen törlődnek."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1274,41 +1272,36 @@ msgid "Licenses"
msgstr "Licencek"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
-msgstr "Hiba a csomagfájl megnyitása során (nem ZIP formátumú)."
+msgstr "Hiba a \"%s\" csomagfájl megnyitása során (nem ZIP formátumú)."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (already exists)"
-msgstr "'%s' (már létezik)"
+msgstr "%s (már létezik)"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
-msgstr ""
+msgstr "\"%s\" csomag tartalma - %d fájl ütközik a projekteddel:"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - No files conflict with your project:"
-msgstr ""
+msgstr "\"%s\" csomag tartalma - Nincs fájl ütközés a projekteddel:"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Eszközök Kicsomagolása"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "The following files failed extraction from asset \"%s\":"
-msgstr "A következő fájlokat nem sikerült kibontani a csomagból:"
+msgstr "A következő fájlokat nem sikerült kibontani \"%s\" csomagból:"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "(and %s more files)"
-msgstr "És további %s fájl."
+msgstr "(és további %s fájl)"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Asset \"%s\" installed successfully!"
-msgstr "A csomag telepítése sikeres volt!"
+msgstr "\"%s\" csomag telepítése sikeres!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1320,7 +1313,6 @@ msgid "Install"
msgstr "Telepítés"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Asset Installer"
msgstr "Csomagtelepítő"
@@ -1385,9 +1377,8 @@ msgid "Bypass"
msgstr "Kitérés"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Bus Options"
-msgstr "Busz beállítások"
+msgstr "Busz Beállítások"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -1554,9 +1545,8 @@ msgid "Can't add autoload:"
msgstr "Nem lehet hozzáadni az automatikus betöltést:"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "%s is an invalid path. File does not exist."
-msgstr "A fájl nem létezik."
+msgstr "%s útvonal hibás. A fájl nem létezik."
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
@@ -1586,9 +1576,8 @@ msgid "Name"
msgstr "Név"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Global Variable"
-msgstr "Változó átnevezése"
+msgstr "Globális Változó"
#: editor/editor_data.cpp
msgid "Paste Params"
@@ -1761,17 +1750,17 @@ msgid "Import Dock"
msgstr "Dock importálása"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Allows to view and edit 3D scenes."
msgstr "Lehetővé teszi a 3D jelenetek megtekintését és szerkesztését."
#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
msgstr ""
+"Lehetővé teszi a szkriptek módosítását a beépített szkript szerkesztővel."
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
-msgstr ""
+msgstr "Beépített hozzáférést ad a Csomagkönyvtárhoz."
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
@@ -2148,14 +2137,34 @@ msgstr "Metódusok"
msgid "Theme Properties"
msgstr "Téma Tulajdonságai"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Listák"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Colors"
+msgstr "Szín"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Ãllandók"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Fonts"
+msgstr "Betűtípus"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Icons"
+msgstr "Ikon"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Stílus"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Felsorolások"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Tulajdonság leírásai"
@@ -8595,21 +8604,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Colors"
-msgstr "Szín"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Fonts"
-msgstr "Betűtípus"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Icons"
-msgstr "Ikon"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Styleboxes"
msgstr "Stílus"
@@ -13242,7 +13236,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13251,6 +13250,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14260,673 +14274,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#~ msgid "Package Contents:"
-#~ msgstr "Csomag tartalma:"
-
-#~ msgid "Singleton"
-#~ msgstr "Egyke"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Törli a(z) '%s' profilt? (nem visszavonható)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Engedélyezett tulajdonságok:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Engedélyezett funkciók:"
-
-#~ msgid "Unset"
-#~ msgstr "Nincs beállítva"
-
-#~ msgid "Class Options"
-#~ msgstr "Osztály beállításai"
-
-#~ msgid "Set"
-#~ msgstr "Beállít"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "%s módosított erőforrás mentve."
-
-#~ msgid "Q&A"
-#~ msgstr "Kérdések és válaszok"
-
-#~ msgid "Status:"
-#~ msgstr "Ãllapot:"
-
-#~ msgid "Edit:"
-#~ msgstr "Szerkesztés:"
-
-#~ msgid "Redownload"
-#~ msgstr "Letöltés újra"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Telepítve)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Hiányzik)"
-
-#~ msgid "Request Failed."
-#~ msgstr "A kérés sikertelen."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Ciklus átiránítása."
-
-#~ msgid "Download Complete."
-#~ msgstr "A Letöltés Befejeződött."
-
-#~ msgid "Remove Template"
-#~ msgstr "Sablon Eltávolítása"
-
-#~ msgid "Download Templates"
-#~ msgstr "Sablonok Letöltése"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr ""
-#~ "Tükör kiválasztása a listából: (Shift + kattintás: megnyitás a "
-#~ "böngészőben)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Lomtárba Helyezés"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Összes tulajdonság kinyitása"
-
-#~ msgid "Copy Params"
-#~ msgstr "Paraméterek Másolása"
-
-#~ msgid "Open in Help"
-#~ msgstr "Megnyitás Súgóban"
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Húzás: Forgatás"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Nyomja meg a 'v' gombot a Forgatási Pont Megváltoztatásához, Vagy 'Shift "
-#~ "+ v'-t a Forgatási Pont Húzásához (mozgás közben)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt + Jobb Egérgomb: Mélységi lista választás"
-
-#~ msgid "Clone Down"
-#~ msgstr "Klónozás Lefelé"
-
-#~ msgid "Size"
-#~ msgstr "Méret"
-
-#~ msgid "Theme File"
-#~ msgstr "Témafájl"
-
-#~ msgid "Templates"
-#~ msgstr "Sablonok"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Egy AnimationPlayer nem tudja önmagát animálni, csak más AnimationPlayer "
-#~ "node-okat."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "A vágólap üres"
-
-#~ msgid "No"
-#~ msgstr "Nem"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Ez a Scene még soha nem volt mentve. Menti futtatás előtt?"
-
-#~ msgid "Search complete"
-#~ msgstr "A keresés kész"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "Ezen a helyen már van azonos nevű fájl vagy mappa."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Hiba történt az elrendezés mentésekor!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Alapértelmezett szerkesztő elrendezés felülírva."
-
-#~ msgid "Move pivot"
-#~ msgstr "Forgatási pont áthelyezése"
-
-#~ msgid "Move anchor"
-#~ msgstr "Horgony áthelyezése"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "CanvasItem átméretezése"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Sokszög -> UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV -> Sokszög"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "Kezdeti exportálás hozzáadása..."
-
-#~ msgid "Pack File"
-#~ msgstr "Csomagfájl"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Exportáláskor vagy telepítéskor az így kapott futtatható program "
-#~ "megpróbál ennek a számítógépnek az IP-jéhez csatlakozni távoli "
-#~ "hibakeresés érdekében."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "A jelenlegi Scene soha nem volt még mentve, mentse el a futtatás előtt."
-
-#~ msgid "Revert"
-#~ msgstr "Visszaállítás"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Ez a művelet nem vonható vissza. Visszaállítja mindenképp?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Scene visszaállítás"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Problémakövető"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Lecserélve %d előfordulás."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Statikus Konvex Test Létrehozása"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Jelenleg nincsenek oktatóanyagok ehhez az osztályhoz. [color=$color][url="
-#~ "$url]Hozzájárulhat eggyel[/url][/color], vagy [color=$color][url="
-#~ "$url2]kérvényezhet egyet[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Rövid Leírás:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "Leírás"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Projekt export nem sikerült, hibakód %d."
-
-#~ msgid "Password:"
-#~ msgstr "Jelszó:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "Szünetelteti a jelenetet"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Control+"
-
-#, fuzzy
-#~ msgid "Snap to Grid"
-#~ msgstr "Rácshoz illesztés"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "Bemenet Hozzáadása"
-
-#, fuzzy
-#~ msgid "Input"
-#~ msgstr "Bemenet Hozzáadása"
-
-#, fuzzy
-#~ msgid "Methods:"
-#~ msgstr "Metódusok"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "Tulajdonságok"
-
-#~ msgid "Constants:"
-#~ msgstr "Konstansok:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "Leírás:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "Tulajdonság Leírása:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "Metódus Leírás:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "Lekérdezés..."
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Nem lehet megnyitni a file_type_cache.cch fájlt írásra, a fájltípus "
-#~ "gyorsítótár nem lesz mentve!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "Nem lehet '%s'-t elérni, mivel nem létezik a fájlrendszerben!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Hiba a kép betöltésekor:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Nem létezik egyetlen pixel sem >128-as átlátszósággal a képben..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "A szülőnek nincsenek kitölthető szilárd oldalai."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "A területet nem lehetett leképezni."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "Az oldalak nem tartalmaznak területet!"
-
-#~ msgid "No faces!"
-#~ msgstr "Nincsenek oldalak!"
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "Nem sikerült létrehozni a mappát."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Doppler engedélyezése"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "FreeType inicializálási hiba."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Ismeretlen betűtípus formátum."
-
-#~ msgid "Error loading font."
-#~ msgstr "Hiba a betűtípus betöltésekor."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Érvénytelen betűtípus méret."
-
-#, fuzzy
-#~ msgid "Previous Folder"
-#~ msgstr "Előző Sík"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "Mappa Létrehozása"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "Következő Szerkesztő Megnyitása"
-
-#~ msgid "Reverse"
-#~ msgstr "Visszafele"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "Fájlok Megtekintése"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "Osztályok Keresése"
-
-#~ msgid "Update Always"
-#~ msgstr "Frissítés Mindig"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Út a Node-hoz:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Törli a kiválasztott fájlokat?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Nincs 'res://default_bus_layout.tres' fájl."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Ugrás a szülőmappába"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Scene(k) megnyitás"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Előző Könyvtár"
-
-#~ msgid "Next Directory"
-#~ msgstr "Következő Könyvtár"
-
-#~ msgid "Ease in"
-#~ msgstr "Lassan Be"
-
-#~ msgid "Ease out"
-#~ msgstr "Lassan Ki"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Konvex Statikus Test Létrehozása"
-
-#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "Node-ok Másolása"
-
-#, fuzzy
-#~ msgid "Snap (s): "
-#~ msgstr "Lépés (mp):"
-
-#, fuzzy
-#~ msgid "Insert keys."
-#~ msgstr "Kulcsok Beszúrása"
-
-#, fuzzy
-#~ msgid "Font Size:"
-#~ msgstr "Körvonal Mérete:"
-
-#~ msgid "Line:"
-#~ msgstr "Sor:"
-
-#~ msgid "Col:"
-#~ msgstr "Oszlop:"
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "Pont hozzáadása"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Pont eltávolítása"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "Sokszög Szerkesztése"
-
-#, fuzzy
-#~ msgid "Splits"
-#~ msgstr "Útvonal Felosztása"
-
-#~ msgid "Create Poly"
-#~ msgstr "Sokszög Létrehozása"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Új sokszög létrehozása a semmiből"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Kicsinyítés"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Nagyítás"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Poly3D Létrehozása"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "Nincs OccluderPolygon2D erőforrás ezen a Node-on.\n"
-#~ "Létrehoz egyet és hozzárendeli a Node-hoz?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "Bal Egérgomb: Pont Mozgatása."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl + Bal Egérgomb: Szakasz Felosztása."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "Jobb Egérgomb: Pont Törlése."
-
-#~ msgid "Save Theme As"
-#~ msgstr "Téma Mentése Másként"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "Nagyítás"
-
-#~ msgid "Class List:"
-#~ msgstr "Osztálylista:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Publikus Metódusok"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Publikus Metódusok:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "GUI Téma Elemek:"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Mappa Kedvencnek jelölése / Kedvenc jelölés visszavonása"
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "Teljes Szavak"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "Pontos Egyezés"
-
-#~ msgid "Ok"
-#~ msgstr "Rendben"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Keresés az osztályhierarchiában."
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "Osztályok Keresése"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "A beépített szkriptek csak akkor szerkeszthetőek, amikor az a Scene "
-#~ "amihez tartoznak éppen be van töltve"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Konvertálás Nagybetűsre"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Konvertálás Kisbetűsre"
-
-#~ msgid "Bake!"
-#~ msgstr "Besütés!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "A navigációs mesh besütése."
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "RGB állandó változtatás"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Vektor skalár kezelő változtatás"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "RGB kezelő változtatás"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "Csak vörös kapcsolása"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Vektor-függvény változtatás"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "Egységes-RGB változtatás"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Alapérték változtatás"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Szín Gradiens Módosítása"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Animáció nyomvonal felfelé mozgatás"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Animáció nyomvonal lefelé mozgatás"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Animáció nyomvonal interpoláció változtatás"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Animáció nyomvonal érték mód változtatás"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Animáció nyomvonal takarási mód változtatás"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Node görbe szerkesztés"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Kiválasztás görbe szerkesztés"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Animáció kulcs hozzáadás"
-
-#~ msgid "In"
-#~ msgstr "Be"
-
-#~ msgid "Out"
-#~ msgstr "Ki"
-
-#~ msgid "In-Out"
-#~ msgstr "Be-Ki"
-
-#~ msgid "Out-In"
-#~ msgstr "Ki-Be"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Animáció típusos érték kulcs létrehozás"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Animációhoz hívási nyomvonal hozzáadása"
-
-#~ msgid "Length (s):"
-#~ msgstr "Hossz (mp):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Kurzor hozzáillesztése a lépésekhez (másodpercben)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Az animáció ismétlésének engedélyezése/tiltása."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Új nyomvonalak hozzáadása."
-
-#~ msgid "Move current track up."
-#~ msgstr "Jelenlegi nyomvonal felfelé mozgatása."
-
-#~ msgid "Move current track down."
-#~ msgstr "Jelenlegi nyomvonal lefelé mozgatása."
-
-#~ msgid "Track tools"
-#~ msgstr "Nyomvonal eszközök"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Engedélyezi az egyes kulcsok szerkesztését rákattintással."
-
-#~ msgid "Key"
-#~ msgstr "Kulcs"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Melyik Node-ban hívjon funkciókat?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Kösz!"
-
-#~ msgid "I see..."
-#~ msgstr "Értem..."
-
-#~ msgid "Ugh"
-#~ msgstr "Hoppá"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Profilozás Leállítása"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Profilozás Indítása"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Alapértelmezett (Ugyanaz, Mint a Szerkesztőnek)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Új animáció létrehozása a lejátszóban."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Animáció betöltése a lemezről."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Animáció betöltése a lemezről."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Jelenlegi animáció elmentése"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Cél Keverési Idők Módosítása"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Animáció Másolása"
-
-#~ msgid "Fetching:"
-#~ msgstr "Lekérés:"
-
-#~ msgid "prev"
-#~ msgstr "előző"
-
-#~ msgid "next"
-#~ msgstr "következő"
-
-#~ msgid "last"
-#~ msgstr "utolsó"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "IK Lánc Szerkesztése"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "Forgatási pont húzása az egér helyétől"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Forgatási pont beállítása az egér helyére"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Szín Gradiens Pont Hozzáadása / Eltávolítása"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "Érvénytelen version.txt formátum a sablonokban. A revízió nem érvényes "
-#~ "azonosító."
-
-#~ msgid "Can't write file."
-#~ msgstr "Nem lehet fájlt írni."
-
-#, fuzzy
-#~ msgid "Replace By"
-#~ msgstr "Lecserél"
-
-#~ msgid "Backwards"
-#~ msgstr "Visszafelé"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Figyelmeztetés Lecseréléskor"
-
-#~ msgid "Skip"
-#~ msgstr "Ãtlapoz"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Hozzáadás kulcs mozgatása"
diff --git a/editor/translations/id.po b/editor/translations/id.po
index a52361e5c7..c72e39eebd 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -2139,14 +2139,34 @@ msgstr "Metode"
msgid "Theme Properties"
msgstr "Properti Tema"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Enumerasi"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Colors"
+msgstr "Warna"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Konstanta"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Fonts"
+msgstr "Fonta"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Icons"
+msgstr "Ikon"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Gaya"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Enumerasi"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Deskripsi Properti"
@@ -8585,21 +8605,6 @@ msgstr "TeksturRegion"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Colors"
-msgstr "Warna"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Fonts"
-msgstr "Fonta"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Icons"
-msgstr "Ikon"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Styleboxes"
msgstr "Gaya"
@@ -13437,8 +13442,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "\"Gunakan Build Custom\" harus diaktifkan untuk menggunakan plugin."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"\"Pelacakan Tangan\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus Mobile "
+"VR\"."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"\"Pelacakan Tangan\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus Mobile "
"VR\"."
@@ -13449,6 +13463,25 @@ msgstr ""
"\"Expor AAB\" hanya bisa valid ketika \"Gunakan Build Custom\" diaktifkan."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+"\"Expor AAB\" hanya bisa valid ketika \"Gunakan Build Custom\" diaktifkan."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+"\"Expor AAB\" hanya bisa valid ketika \"Gunakan Build Custom\" diaktifkan."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -14611,1063 +14644,3 @@ msgstr "Pemberian nilai untuk uniform."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstanta tidak dapat dimodifikasi."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Buat Pose Istirahat (Dari Pertulangan)"
-
-#~ msgid "Bottom"
-#~ msgstr "Bawah"
-
-#~ msgid "Left"
-#~ msgstr "Kiri"
-
-#~ msgid "Right"
-#~ msgstr "Kanan"
-
-#~ msgid "Front"
-#~ msgstr "Depan"
-
-#~ msgid "Rear"
-#~ msgstr "Belakang"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "Gizmo tak bernama"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "\"Derajat Kebebasan\" hanya valid ketika \"Mode Xr\" bernilai \"Occulus "
-#~ "Mobile VR\"."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "\"Focus Awareness\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus "
-#~ "Mobile VR\"."
-
-#~ msgid "Package Contents:"
-#~ msgstr "Isi Paket:"
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Hapus profil '%s'? (tidak bisa dibatalkan)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Properti yang Diaktifkan:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Fitur yang Diaktifkan:"
-
-#~ msgid "Unset"
-#~ msgstr "Tidak diatur"
-
-#~ msgid "Class Options"
-#~ msgstr "Opsi Kelas"
-
-#~ msgid "Set"
-#~ msgstr "Terapkan"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Menyimpan resource %s yang diubah."
-
-#~ msgid "Q&A"
-#~ msgstr "Tanya Jawab"
-
-#~ msgid "Status:"
-#~ msgstr "Status:"
-
-#~ msgid "Edit:"
-#~ msgstr "Sunting:"
-
-#~ msgid "Redownload"
-#~ msgstr "Unduh Ulang"
-
-#~ msgid "(Installed)"
-#~ msgstr "(terpasang)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(hilang)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Permintaan Gagal."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Mengalihkan Loop."
-
-#~ msgid "Download Complete."
-#~ msgstr "Unduhan Selesai."
-
-#~ msgid "Remove Template"
-#~ msgstr "Hapus Templat"
-
-#~ msgid "Download Templates"
-#~ msgstr "Unduh Templat"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Pilih cermin dari daftar: (Shift+Click: Buka di Peramban)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Pindahkan ke tong sampah"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Perluas Semua Properti"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Tutup Semua Properti"
-
-#~ msgid "Copy Params"
-#~ msgstr "Salin Parameter"
-
-#~ msgid "Open in Help"
-#~ msgstr "Buka di Bantuan"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Timpa Kamera Gim\n"
-#~ "Tidak ada instance gim yang berjalan."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Geser: Putar"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Tekan 'v' untuk Ganti Pivot, 'Shift+v' untuk Geser Pivot (ketika "
-#~ "bergerak)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+Klik kanan: Daftar seleksi kedalaman"
-
-#~ msgid "Clone Down"
-#~ msgstr "Duplikat ke Bawah"
-
-#~ msgid "Yaw"
-#~ msgstr "Oleng"
-
-#~ msgid "Size"
-#~ msgstr "Ukuran"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Seret: Rotasi\n"
-#~ "Alt+Seret: Geser\n"
-#~ "Alt+Klik Kanan: Daftar seleksi mendalam"
-
-#~ msgid "Sep.:"
-#~ msgstr "Pemisah:"
-
-#~ msgid "Add All"
-#~ msgstr "Tambahkan Semua"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Menu untuk menyunting tema."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Buat Templat Kosong"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Buat Templat Editor Kosong"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Buat dari Editor Tema Saat Ini"
-
-#~ msgid "Data Type:"
-#~ msgstr "Jenis data:"
-
-#~ msgid "Theme File"
-#~ msgstr "Berkas Tema"
-
-#~ msgid "Compiled"
-#~ msgstr "Dikompilasi"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "Hapus %d proyek dalam daftar?\n"
-#~ "Konten di folder proyek tidak akan dimodifikasi."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Hapus proyek ini dalam daftar?\n"
-#~ "Konten di folder proyek tidak akan dimodifikasi."
-
-#~ msgid "Templates"
-#~ msgstr "Templat"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Tambah Lokasi yang Dipetakan Ulang"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "Tidak dapat melakukan dengan node root."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "Tidak dapat membaca berkas citra boot splash:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "Menggunakan citra boot splash baku."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Pemutar animasi tidak bisa menganimasikan diri sendiri, hanya pemutar "
-#~ "lain."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Papan klip kosong"
-
-#~ msgid "No"
-#~ msgstr "Tidak"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Skena ini belum pernah disimpan. Simpan sebelum menjalankan?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "Lokasi executable ADB belum dikonfigurasi dalam Pengaturan Editor."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr ""
-#~ "Lokasi jarsigner OpenJDK belum dikonfigurasi dalam Pengaturan Editor."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "Membangun kustom APK memerlukan lokasi Android SDK yang valid dalam "
-#~ "Pengaturan Editor."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(Waktu tersisa: %d:%02d s)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "Plotting Meshes: "
-
-#, fuzzy
-#~ msgid "Lighting Meshes: "
-#~ msgstr "Lighting Meshes: "
-
-#~ msgid "Search complete"
-#~ msgstr "Pencarian selesai"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "Tidak ada pesan komit yang diberikan"
-
-#~ msgid "Add a commit message"
-#~ msgstr "Tambahkan pesan komit"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "Sudah ada nama berkas atau folder seperti itu di lokasi ini."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Error mencoba untuk menyimpan layout!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Tata letak baku editor ditimpa."
-
-#~ msgid "Move pivot"
-#~ msgstr "Pindahkan poros"
-
-#~ msgid "Move anchor"
-#~ msgstr "Pindahkan jangkar"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Ubah Ukuran CanvasItem"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Poligon->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->Poligon"
-
-#~ msgid "Add initial export..."
-#~ msgstr "Tambah ekspor awal..."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "Tambahkan patch sebelumnya..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "Hapus entri penambalan '%s' dari daftar?"
-
-#~ msgid "Patches"
-#~ msgstr "Tambalan"
-
-#~ msgid "Make Patch"
-#~ msgstr "Buat Tambalan"
-
-#~ msgid "Pack File"
-#~ msgstr "Berkas Pack"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "Tak ada build apk yang dihasilkan di: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Dok Impor dan Berkas Sistem"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Saat mengekspor atau mendeploy, hasil executable akan mencoba terhubung "
-#~ "ke IP komputer untuk diawakutu."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "Skena saat ini belum pernah disimpan, harap simpan terlebih dahulu "
-#~ "sebelum menjalankannya."
-
-#~ msgid "Revert"
-#~ msgstr "Pulihkan"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Tindakan ini tidak dapat dibatalkan. Pulihkan saja?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Kembalikan Skena"
-
-#~ msgid "Clear Script"
-#~ msgstr "Bersihkan Skrip"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Pelacak Isu"
-
-#~ msgid "Request Docs"
-#~ msgstr "Minta Dokumentasi"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "Bantu tingkatkan dokumentasi Godot dengan memberikan tanggapan."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "kejadian %d diganti."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Buat Bodi Cembung Statis"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "Gagal membuat bentuk!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Untuk saat ini tidak ada tutorial dalam kelas ini, anda bisa [color="
-#~ "$color][url=$url]ikut berkontribusi[/url][/color] atau [color=$color][url="
-#~ "$url2]memberikan usulan[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#~ msgid "Brief Description"
-#~ msgstr "Deskripsi Singkat"
-
-#~ msgid "Class Description"
-#~ msgstr "Deskripsi Kelas"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Ekspor proyek gagal dengan kode kesalahan %d."
-
-#~ msgid "Password:"
-#~ msgstr "Sandi:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "Hentikan sementara skena ini"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Kontrol+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "Kancing ke Kisi"
-
-#~ msgid "Add input +"
-#~ msgstr "Tambah masukan +"
-
-#~ msgid "Inherits"
-#~ msgstr "Mewarisi"
-
-#~ msgid "Base Type:"
-#~ msgstr "Tipe Dasar:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Node-node yang Tersedia:"
-
-#~ msgid "Input"
-#~ msgstr "Masukan"
-
-#~ msgid "Methods:"
-#~ msgstr "Metode-metode:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Properti-properti Tema:"
-
-#~ msgid "Constants:"
-#~ msgstr "Konstanta:"
-
-#~ msgid "Class Description:"
-#~ msgstr "Deskripsi Kelas:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "Deskripsi Properti:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "Deskripsi Metode:"
-
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "Ini akan memasang proyek Android untuk build kustom.\n"
-#~ "Sebagai catatan, untuk menggunakannya, harus diaktifkan per preset "
-#~ "ekspor."
-
-#~ msgid "Reverse sorting."
-#~ msgstr "Penyortiran terbalik."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Hapus Node ?"
-
-#~ msgid "No Matches"
-#~ msgstr "Tidak ada yang cocok"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Tidak dapat membuka file_type_cache.cch untuk menulis, berkas cache tidak "
-#~ "disimpan!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr ""
-#~ "'%s' tidak bisa ditelusuri karena tidak bisa ditemukan dalam berkas "
-#~ "sistem!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Galat saat memuat gambar:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Tidak ada piksel dengan transparansi > 128 di dalam gambar..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "Induk tidak memiliki sisi yang solid untuk diisi."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "Tidak dapat memetakan area."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "Bidang tidak memiliki area!"
-
-#~ msgid "No faces!"
-#~ msgstr "Tidak ada bidang!"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "Galat: tidak dapat memuat berkas."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Aktifkan Efek Doppler"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Pilih Mode (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Mode Geser (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Mode Rotasi (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Mode Skala (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Koordinat Lokal"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Mode Pengancingan (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "Alat Pilih"
-
-#~ msgid "Tool Move"
-#~ msgstr "Alat Geser"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "Alat Rotasi"
-
-#~ msgid "Tool Scale"
-#~ msgstr "Alat Skala"
-
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr ""
-#~ "Hapus semua proyek yang hilang dalam daftar? (folder konten tidak akan "
-#~ "dimodifikasi)"
-
-#~ msgid "Project List"
-#~ msgstr "Daftar Projek"
-
-#~ msgid "Exit"
-#~ msgstr "Keluar"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Error menginisialisasi FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Format font tidak diketahui."
-
-#~ msgid "Error loading font."
-#~ msgstr "Error memuat font."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Ukuran font tidak sah."
-
-#~ msgid "Previous Folder"
-#~ msgstr "Direktori Sebelumnya"
-
-#~ msgid "Next Folder"
-#~ msgstr "Folder Berikutnya"
-
-#~ msgid "Automatically Open Screenshots"
-#~ msgstr "Buka Screenshoots secara otomatis"
-
-#~ msgid "Open in an external image editor."
-#~ msgstr "Buka di pengolah gambar lainnya"
-
-#~ msgid "Reverse"
-#~ msgstr "Terbalik"
-
-#, fuzzy
-#~ msgid "Failed to create solution."
-#~ msgstr "Gagal memuat resource."
-
-#, fuzzy
-#~ msgid "Failed to save solution."
-#~ msgstr "Gagal memuat resource."
-
-#, fuzzy
-#~ msgid "Failed to create C# project."
-#~ msgstr "Gagal memuat resource."
-
-#, fuzzy
-#~ msgid "Create C# solution"
-#~ msgstr "Buat Subskribsi"
-
-#, fuzzy
-#~ msgid "Build Project"
-#~ msgstr "Proyek"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "File:"
-
-#~ msgid "Enabled Classes"
-#~ msgstr "Kelas yang Diaktifkan"
-
-#~ msgid "Update Always"
-#~ msgstr "Selalu Perbarui"
-
-#~ msgid "Raw Mode"
-#~ msgstr "Mode Mentah"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Path ke Node:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Hapus file yang dipilih?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Tidak ada 'res://default_bus_layout.tres' berkas."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Pergi ke direktori induk"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Buka Scene"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Direktori Sebelumnya"
-
-#~ msgid "Next Directory"
-#~ msgstr "Direktori Selanjutnya"
-
-#, fuzzy
-#~ msgid "Ease in"
-#~ msgstr "Beri Skala Seleksi"
-
-#, fuzzy
-#~ msgid "Create folder"
-#~ msgstr "Buat Folder"
-
-#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "Salin Resource"
-
-#, fuzzy
-#~ msgid "Invalid Path"
-#~ msgstr "Path Tidak Sah."
-
-#, fuzzy
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "Duplikat Pilihan"
-
-#, fuzzy
-#~ msgid "Create Area"
-#~ msgstr "Buat Baru"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Edit Argumen-argumen Sinyal:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Edit Variabel:"
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "Instance scene terpilih sebagai anak node saat ini."
-
-#, fuzzy
-#~ msgid "Font Size:"
-#~ msgstr "Tampilan Depan."
-
-#~ msgid "Line:"
-#~ msgstr "Baris:"
-
-#~ msgid "Col:"
-#~ msgstr "Kolom:"
-
-#, fuzzy
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah "
-#~ "node Path2D."
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "Tambahkan Sinyal"
-
-#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Path Tidak Sah."
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Hapus Sinyal"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "Sunting Bidang"
-
-#, fuzzy
-#~ msgid "Add Node.."
-#~ msgstr "Tambahkan Node"
-
-#, fuzzy
-#~ msgid "Create Poly"
-#~ msgstr "Buat Bidang"
-
-#, fuzzy
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Buat bidang baru dari awal"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Perkecil Pandangan"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Perbesar Pandangan"
-
-#, fuzzy
-#~ msgid "New TextFile"
-#~ msgstr "File:"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Simpan Tema Sebagai"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "Perbesar Pandangan"
-
-#~ msgid "Class List:"
-#~ msgstr "Daftar Class:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Metode Publik"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Metode Publik:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "Item-item Tema GUI:"
-
-#, fuzzy
-#~ msgid "Property: "
-#~ msgstr "Properti Objek"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Kondisikan status folder sebagai Favorit"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "Simpan sumber yang sedang diatur."
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "Semua Kata"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "Kasus Kecocokan"
-
-#, fuzzy
-#~ msgid "Show In File System"
-#~ msgstr "Tampilkan dalam Manajer Berkas"
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "Cari Kelas"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr "Skrip built-in hanya bisa disunting ketika scene induknya dimuat"
-
-#, fuzzy
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Sambungkan Ke Node:"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Pindah Trek Anim ke Atas"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Pindahkan Trek Anim ke Bawah"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Atur transisi ke:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Ubah Interpolasi Trek Anim"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Ganti Mode Nilai Track Anim"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Ubah Trek Anim ke Wrap Mode"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Edit Kurva Pilihan"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Tambah Kunci Anim"
-
-#~ msgid "In"
-#~ msgstr "Masuk"
-
-#~ msgid "Out"
-#~ msgstr "Keluar"
-
-#~ msgid "In-Out"
-#~ msgstr "Masuk-Keluar"
-
-#~ msgid "Out-In"
-#~ msgstr "Keluar-Masuk"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Ubah Panjang Animasi"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Buat Nilai Kunci Animasi Tertulis"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Tambah Pemanggilan Track Anim"
-
-#~ msgid "Length (s):"
-#~ msgstr "Panjang:"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Langkah kursor sekejap (dalam detik)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Aktifkan/Nonaktifkan pengulangan dalam animasi."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Tambah tracks baru."
-
-#~ msgid "Move current track up."
-#~ msgstr "Pindahkan track sekarang ke atas."
-
-#~ msgid "Move current track down."
-#~ msgstr "Pindahkan track sekarang ke bawah."
-
-#~ msgid "Track tools"
-#~ msgstr "Alat track"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Aktifkan penyuntingan tombol-tombol individual dengan mengkliknya."
-
-#~ msgid "Key"
-#~ msgstr "Tombol"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Memanggil Fungsi-Fungsi dalam Node yang Mana?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Terimakasih!"
-
-#~ msgid "I see..."
-#~ msgstr "Mengerti..."
-
-#~ msgid "Ugh"
-#~ msgstr "Duh"
-
-#~ msgid "Run Script"
-#~ msgstr "Jalankan Script"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Hentikan Profiling"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Jalankan Profilling"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Baku (Samakan seperti Penyunting saat ini)"
-
-#, fuzzy
-#~ msgid "Create new animation in player."
-#~ msgstr "Buat animasi baru dalam pemutar animasi."
-
-#, fuzzy
-#~ msgid "Load animation from disk."
-#~ msgstr "Memuat animasi dari diska."
-
-#, fuzzy
-#~ msgid "Load an animation from disk."
-#~ msgstr "Memuat animasi dari diska."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Simpan animasi saat ini"
-
-#, fuzzy
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Sunting Target Waktu Blend"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Salin Animasi"
-
-#~ msgid "prev"
-#~ msgstr "sebelumnya"
-
-#~ msgid "next"
-#~ msgstr "selanjutnya"
-
-#~ msgid "last"
-#~ msgstr "terakhir"
-
-#, fuzzy
-#~ msgid "Edit IK Chain"
-#~ msgstr "Sunting Rantai IK"
-
-#, fuzzy
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Hapus Sinyal"
-
-#, fuzzy
-#~ msgid "Condition"
-#~ msgstr "Transisi"
-
-#, fuzzy
-#~ msgid "Return"
-#~ msgstr "Kembali:"
-
-#~ msgid "Call"
-#~ msgstr "Panggil"
-
-#, fuzzy
-#~ msgid "Edit Signal"
-#~ msgstr "Mengedit Sinyal:"
-
-#, fuzzy
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "Sambungkan Ke Node:"
-
-#, fuzzy
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "Format version.txt tidak valid dalam berkas templat. Revisi tidak valid."
-
-#, fuzzy
-#~ msgid "Can't write file."
-#~ msgstr "Tidak dapat membuat folder."
-
-#~ msgid "Replace By"
-#~ msgstr "Ganti dengan"
-
-#~ msgid "Backwards"
-#~ msgstr "Ke belakang"
-
-#, fuzzy
-#~ msgid "Prompt On Replace"
-#~ msgstr "Cepat Pada Penggantian"
-
-#~ msgid "Skip"
-#~ msgstr "Lalui"
-
-#, fuzzy
-#~ msgid "preview"
-#~ msgstr "Pratinjau:"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Pindahkan Kunci Tambah"
-
-#~ msgid "List:"
-#~ msgstr "Daftar:"
-
-#, fuzzy
-#~ msgid "Add Point to Line2D"
-#~ msgstr "Pergi ke Barisan"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#, fuzzy
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "Hanya yang Dipilih"
-
-#, fuzzy
-#~ msgid "Selection -> Clear"
-#~ msgstr "Hanya yang Dipilih"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "Properti path harus menunjuk pada node Viewport yang sah untuk bekerja. "
-#~ "Viewport tersebut harus diatur ke mode 'render target'."
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "Pengaturan Vieport dalam properti path harus diatur sebagai 'render "
-#~ "target' agar sprite bekerja."
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "Daftar Fungsi Untuk '%s':"
-
-#, fuzzy
-#~ msgid "Return:"
-#~ msgstr "Kembali:"
-
-#~ msgid "Added:"
-#~ msgstr "Ditambahkan:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "Tidak dapat menyimpan sub tekstur atlas:"
-
-#~ msgid "Setting Up..."
-#~ msgstr "Mengatur..."
-
-#~ msgid "Error loading scene."
-#~ msgstr "Gagal memuat scene."
-
-#~ msgid "Re-Import"
-#~ msgstr "Impor Ulang"
-
-#~ msgid "Re-Importing"
-#~ msgstr "Mengimpor ulang"
-
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "Tentukan Nama dan Lokasi Baru untuk:"
-
-#~ msgid "Max Texture Size:"
-#~ msgstr "Ukuran Tekstur Maksimum:"
-
-#~ msgid "Project Path (Must Exist):"
-#~ msgstr "Lokasi Projek (Harus Ada):"
-
-#, fuzzy
-#~ msgid "Tiles"
-#~ msgstr "File:"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr ""
-#~ "Buka Manajer Proyek?\n"
-#~ "(Perubahan yang tidak disimpan akan hilang)"
-
-#~ msgid "Node From Scene"
-#~ msgstr "Node Dari Scene"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "Properti path harus menunjuk ke sebuah node Particles2D yang sah agar "
-#~ "bekerja."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "Sebuah resource SampleLibrary harus diciptakan atau diatur didalam "
-#~ "properti 'samples' agar SamplePlayer memainkan suara."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "Sebuah resource SampleLibrary harus dibuat atau diatur didalam properti "
-#~ "'samples' agar SpatialSamplePlayer memainkan suara."
-
-#, fuzzy
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "Diganti Kejadian (Kejadian-kejadian) %d."
-
-#~ msgid "Save Translatable Strings"
-#~ msgstr "Simpan Kalimat yang Dapat Diterjemahkan"
-
-#, fuzzy
-#~ msgid "Create Android keystore"
-#~ msgstr "Buat Folder"
-
-#, fuzzy
-#~ msgid "Organization"
-#~ msgstr "Transisi"
-
-#, fuzzy
-#~ msgid "at least 6 characters"
-#~ msgstr "Karakter sah:"
-
-#~ msgid "BakedLightInstance does not contain a BakedLight resource."
-#~ msgstr "BakedLightInstance tidak berisi resource BakedLight."
-
-#, fuzzy
-#~ msgid ""
-#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
-#~ "'user://', or 'local://'"
-#~ msgstr ""
-#~ "Path tidak bisa diawali dengan '/', tetapi absolut path harus diawali "
-#~ "dengan 'res://', 'user://', atau 'local://'"
-
-#~ msgid ""
-#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
-#~ "unsequenced ports were specified."
-#~ msgstr ""
-#~ "Node modifikasi tidak memiliki _get_output_port_unsequenced(idx,wmem), "
-#~ "tetapi port-port unsequenced dispesifikasikan."
diff --git a/editor/translations/is.po b/editor/translations/is.po
index fcf380d7c8..45656f16a8 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -2087,14 +2087,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8348,18 +8364,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12977,7 +12981,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12986,6 +12995,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -13975,26 +13999,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#~ msgid "Edit:"
-#~ msgstr "Breyta:"
-
-#, fuzzy
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Færa Anim track upp"
-
-#, fuzzy
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Færa Anim track niður"
-
-#, fuzzy
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Breyta gildisstilling í Anim track"
-
-#, fuzzy
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Anim track breyta hulum ham"
-
-#, fuzzy
-#~ msgid "Anim Add Key"
-#~ msgstr "Anim bæta við lykli"
diff --git a/editor/translations/it.po b/editor/translations/it.po
index dded7242e0..0f5d996449 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -2185,14 +2185,32 @@ msgstr "Metodi"
msgid "Theme Properties"
msgstr "Proprietà del tema"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Enumerazioni"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Colors"
+msgstr "Colore"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Costanti"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "Font"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "Icone"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Stile"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Enumerazioni"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Descrizioni delle proprietà"
@@ -8762,19 +8780,6 @@ msgstr "TextureRegion"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Colors"
-msgstr "Colore"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr "Font"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr "Icone"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Styleboxes"
msgstr "Stile Box"
@@ -13633,8 +13638,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "Per utilizzare i plugin \"Use Custom Build\" deve essere abilitato."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"\"Hand Tracking\" è valido solo quando \"Xr Mode\" è impostato su \"Oculus "
+"Mobile VR\"."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" è valido solo quando \"Xr Mode\" è impostato su \"Oculus "
"Mobile VR\"."
@@ -13645,6 +13659,25 @@ msgstr ""
"\"Export AAB\" è valido soltanto quanto \"Use Custom Build\" è abilitato."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+"\"Export AAB\" è valido soltanto quanto \"Use Custom Build\" è abilitato."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+"\"Export AAB\" è valido soltanto quanto \"Use Custom Build\" è abilitato."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -14869,2153 +14902,3 @@ msgstr "Assegnazione all'uniforme."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Le constanti non possono essere modificate."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Crea Posizione di Riposo (Dalle Ossa)"
-
-#~ msgid "Bottom"
-#~ msgstr "Basso"
-
-#~ msgid "Left"
-#~ msgstr "Sinistra"
-
-#~ msgid "Right"
-#~ msgstr "Destra"
-
-#~ msgid "Front"
-#~ msgstr "Fronte"
-
-#~ msgid "Rear"
-#~ msgstr "Retro"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "Gizmo senza nome"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "\"Degrees Of Freedom\" è valido solamente quando \"Xr Mode\" è \"Oculus "
-#~ "Mobile VR\"."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "\"Focus Awareness\" è valido solo quando \"Xr Mode\" è impostato su "
-#~ "\"Oculus Mobile VR\"."
-
-#~ msgid "Package Contents:"
-#~ msgstr "Contenuti del pacchetto:"
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Eliminare il profilo \"%s\"? (non annullabile)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Proprietà abilitate:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Funzionalità abilitate:"
-
-#~ msgid "Unset"
-#~ msgstr "Disattiva"
-
-#~ msgid "Class Options"
-#~ msgstr "Opzioni della classe"
-
-#~ msgid "Set"
-#~ msgstr "Imposta"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Salvate %s risorse modificate."
-
-#~ msgid "Q&A"
-#~ msgstr "Domande e risposte"
-
-#~ msgid "Status:"
-#~ msgstr "Stato:"
-
-#~ msgid "Edit:"
-#~ msgstr "Modifica:"
-
-#~ msgid "Redownload"
-#~ msgstr "Ri-Scarica"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Installato)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Mancante)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Richiesta fallita."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Ridirigi Loop."
-
-#~ msgid "Download Complete."
-#~ msgstr "Download Completato."
-
-#~ msgid "Remove Template"
-#~ msgstr "Rimuovi Template"
-
-#~ msgid "Download Templates"
-#~ msgstr "Scarica Modelli"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Seleziona mirror dalla lista: (Shift+Click: Apri in Browser)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Sposta nel cestino"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Espandi Tutte le Proprietà"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Comprimi Tutte le Proprietà"
-
-#~ msgid "Copy Params"
-#~ msgstr "Copia parametri"
-
-#~ msgid "Open in Help"
-#~ msgstr "Apri in Aiuto"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Sovrascrivi Camera Gioco\n"
-#~ "Nessuna istanza gioco in funzione."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Trascina: Ruota"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Premi \"v\" per Cambiare Perno, \"Shift+v\" per Trascinare il Pernno "
-#~ "(durante lo spostamento)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+RMB: Selezione Lista Profondità"
-
-#~ msgid "Clone Down"
-#~ msgstr "Clona sotto"
-
-#~ msgid "Yaw"
-#~ msgstr "Imbardata"
-
-#~ msgid "Size"
-#~ msgstr "Dimensione"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Trascina: Ruota\n"
-#~ "Alt+Trascina: Sposta\n"
-#~ "Alt+RMB: Selezione Lista Profondità"
-
-#~ msgid "Sep.:"
-#~ msgstr "Sep.:"
-
-#~ msgid "Add All"
-#~ msgstr "Aggiungi Tutti"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Menu di modifica dei temi."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Crea Template Vuota"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Crea Template Editor Vuota"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Crea da Tema Editor corrente"
-
-#~ msgid "Data Type:"
-#~ msgstr "Tipo Dato:"
-
-#~ msgid "Theme File"
-#~ msgstr "File Tema"
-
-#~ msgid "Compiled"
-#~ msgstr "Compilato"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "Rimuovere %d progetti dalla lista?\n"
-#~ "I contenuti delle cartelle di progetto non saranno modificati."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Rimuovere questo progetto dalla lista?\n"
-#~ "I contenuti della cartella di progetto non saranno modificati."
-
-#~ msgid "Templates"
-#~ msgstr "Templates"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Aggiungi percorso rimappato"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "Impossibile effettuare con il nodo di root."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "Impossibile leggere il file immagine di avvio splash:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "Utilizzando l'immagine splash predefinita."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Un AnimationPlayer non può animare se stesso, solo altri riproduttori."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Gli appunti sono vuoti"
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr ""
-#~ "\"InterpolatedCamera\" è stata deprecata e sarà rimossa in Godot 4.0."
-
-#~ msgid "No"
-#~ msgstr "No"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Questa scena non è mai stata salvata. Salvarla prima di eseguirla?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "Eseguibile ADB non configurato nelle Impostazioni dell'Editor."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "OpenJDK jarsigner non configurato nelle Impostazioni dell'Editor."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "Le build personalizzate richiedono un percorso per un Android SDK valido "
-#~ "nelle impostazioni dell'editor."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(Tempo Rimanente: %d:%02d s)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "Stampa Meshes: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "Illuminando Meshes: "
-
-#~ msgid "Search complete"
-#~ msgstr "Ricerca completata"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "Non è stato inserito alcun messaggio di commit"
-
-#~ msgid "Add a commit message"
-#~ msgstr "Aggiungi un messaggio di commit"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr ""
-#~ "C'è già un file o una cartella con lo stesso nome in questo percorso."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Errore nel salvataggio della disposizione!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Disposizione predefinita dell'editor sovrascritta."
-
-#~ msgid "Move pivot"
-#~ msgstr "Sposta pivot"
-
-#~ msgid "Move anchor"
-#~ msgstr "Sposta punto di ancoraggio"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Ridimensiona CanvasItem"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Poligono->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->Poligono"
-
-#~ msgid "Add initial export..."
-#~ msgstr "Aggiungi esportazione iniziale…"
-
-#~ msgid "Add previous patches..."
-#~ msgstr "Aggiungi patch precedenti…"
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "Eliminare patch '%s' dalla lista?"
-
-#~ msgid "Patches"
-#~ msgstr "Patches"
-
-#~ msgid "Make Patch"
-#~ msgstr "Crea Patch"
-
-#~ msgid "Pack File"
-#~ msgstr "File Pacchetto"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "Nessun apk build generato a: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Filesystem e dock di importazione"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "L'eseguibile, dopo l'esportazione o la distribuzione, attenterà di "
-#~ "connettersi con l'indirizzo IP di questo computer per farsi eseguire il "
-#~ "debug."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "La scena attuale non è mai stata salvata, si prega di salvarla prima di "
-#~ "eseguirla."
-
-#~ msgid "Revert"
-#~ msgstr "Ripristina"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Questa azione non può essere annullata. Ripristinare comunque?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Ripristina scena"
-
-#~ msgid "Clear Script"
-#~ msgstr "Svuota Script"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Tracciatore segnalazioni"
-
-#~ msgid "Request Docs"
-#~ msgstr "Documentazione richiesta"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "Aiutate a migliorare la documentazione di Godot fornendo feedback."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Rimpiazzate %d occorrenze."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Crea Corpo Convesso Statico"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "Errore nella creazione delle forme!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Al momento non esiste alcuna descrizione per questa classe. Aiutaci "
-#~ "[color=$color][url=$url]aggiungendone una[/url][/color] oppure [color="
-#~ "$color][url=$url2]richiedendone una[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#~ msgid "Brief Description"
-#~ msgstr "Breve descrizione"
-
-#~ msgid "Class Description"
-#~ msgstr "Descrizione della classe"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Esportazione progetto fallita con codice di errore %d."
-
-#~ msgid "Password:"
-#~ msgstr "Password:"
-
-#~ msgid "Identifier segments must be of non-zero length."
-#~ msgstr ""
-#~ "I segmenti identificativi devono essere di lunghezza diversa da zero."
-
-#~ msgid "A digit cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "Una cifra non può essere il primo carattere di un segmento di "
-#~ "Identificazione."
-
-#~ msgid ""
-#~ "The character '%s' cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "Il carattere '%s' non può essere il primo carattere di un segmento di "
-#~ "Identificazione."
-
-#~ msgid "The Identifier must have at least one '.' separator."
-#~ msgstr "L'Identificatore deve avere almeno un '.' separatore."
-
-#~ msgid "Pause the scene"
-#~ msgstr "Metti in pausa la scena"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Control+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "Snap alla griglia"
-
-#~ msgid "Add input +"
-#~ msgstr "Aggiungi Input +"
-
-#~ msgid "Language"
-#~ msgstr "Linguaggio"
-
-#~ msgid "Inherits"
-#~ msgstr "Eredita"
-
-#~ msgid "Base Type:"
-#~ msgstr "Tipo Base:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Nodi Disponibili:"
-
-#~ msgid "Input"
-#~ msgstr "Ingresso"
-
-#~ msgid "Methods:"
-#~ msgstr "Metodi:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Proprietà del tema:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "Enumerazioni:"
-
-#~ msgid "Constants:"
-#~ msgstr "Costanti:"
-
-#~ msgid "Class Description:"
-#~ msgstr "Descrizione della classe:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "Descrizioni delle proprietà:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "Descrizioni dei metodi:"
-
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "Questo installerà il progetto Android per build personalizzate.\n"
-#~ "Nota bene: per essere usato, deve essere abilitato per l'esportazione del "
-#~ "preset."
-
-#~ msgid "Reverse sorting."
-#~ msgstr "Ordinamento inverso."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Elimina Nodo(i)?"
-
-#~ msgid "No Matches"
-#~ msgstr "Nessuna corrispondenza"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Impossibile aprire file_type_cache.cch per scrittura, non salvo la cache "
-#~ "dei tipi di file!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr ""
-#~ "Impossibile navigare a '%s' perché non è stato trovato nel file system!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Errore di caricamento immagine:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Nessun pixel con trasparenza >128 nell'immagine..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "Il genitore non ha facce solde da popolare."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "Impossibile mappare l'area."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "Le facce non contengono area!"
-
-#~ msgid "No faces!"
-#~ msgstr "Nessuna faccia!"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "Errore: impossibile caricare il file."
-
-#~ msgid "Error could not load file."
-#~ msgstr "Errore: impossibile caricare il file."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Abilita Doppler"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Modalità di Selezione (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Modalità Movimento (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Modalità Rotazione (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Modalità Scala (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Coordinate locali"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Modalità Snap (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "Strumento Seleziona"
-
-#~ msgid "Tool Move"
-#~ msgstr "Strumento Sposta"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "Strumento Ruota"
-
-#~ msgid "Tool Scale"
-#~ msgstr "Strumento Scala"
-
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr ""
-#~ "Rimuovere tutti i progetti mancanti dalla lista?\n"
-#~ "(Il contenuto delle cartelle di progetto non saranno modificati)"
-
-#~ msgid "Project List"
-#~ msgstr "Lista Progetti"
-
-#~ msgid "Exit"
-#~ msgstr "Esci"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "Impossibile eseguire lo strumento di PVRTC:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr "Impossibile ricaricare l'immagine convertita usando il tool PVRTC:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Errore inizializzazione FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Formato font sconosciuto."
-
-#~ msgid "Error loading font."
-#~ msgstr "Errore caricamento font."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Dimensione font Invalida."
-
-#~ msgid "Previous Folder"
-#~ msgstr "Cartella precedente"
-
-#~ msgid "Next Folder"
-#~ msgstr "Cartella successiva"
-
-#~ msgid "Automatically Open Screenshots"
-#~ msgstr "Apri screenshots automaticamente"
-
-#~ msgid "Open in an external image editor."
-#~ msgstr "Apri in un editor di immagini esterno."
-
-#~ msgid "Reverse"
-#~ msgstr "Inverti"
-
-#~ msgid "Mirror X"
-#~ msgstr "Specchia X"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Specchia Y"
-
-#~ msgid "Generating solution..."
-#~ msgstr "Generando la soluzione..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "Genero progetto in C#..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "Impossibile creare la soluzione."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "Impossibile salvare la soluzione."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "Impossibile creare il progetto C#."
-
-#~ msgid "Mono"
-#~ msgstr "Mono"
-
-#~ msgid "About C# support"
-#~ msgstr "Riguardo il supporto in C#"
-
-#~ msgid "Create C# solution"
-#~ msgstr "Crea la soluzione C#"
-
-#~ msgid "Builds"
-#~ msgstr "Compilazioni"
-
-#~ msgid "Build Project"
-#~ msgstr "Compila Progetto"
-
-#~ msgid "View log"
-#~ msgstr "Visualizza log"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "WorldEnvironment ha bisogno di una risorsa Ambiente."
-
-#~ msgid "Enabled Classes"
-#~ msgstr "Classi abilitate"
-
-#~ msgid "Update Always"
-#~ msgstr "Aggiorna sempre"
-
-#~ msgid "Raw Mode"
-#~ msgstr "Modalità Raw"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Percorso per il nodo:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Eliminare i file selezionati?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Non esiste il file 'res://default_bus_layout.tres'."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Va' alla cartella superiore"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Apri Scena/e"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Directory Precedente"
-
-#~ msgid "Next Directory"
-#~ msgstr "Directory Successiva"
-
-#~ msgid "Ease in"
-#~ msgstr "Graduale in ingresso"
-
-#~ msgid "Ease out"
-#~ msgstr "Graduale in uscita"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Crea Corpo Statico Convesso"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "CheckBox Radio1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "CheckBox Radio2"
-
-#~ msgid "Create folder"
-#~ msgstr "Crea Cartella"
-
-#~ msgid "Custom Node"
-#~ msgstr "Nodo Personalizzato"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Percorso Invalido"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "GridMap Duplica Selezione"
-
-#~ msgid "Create Area"
-#~ msgstr "Crea Area"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "Crea Connettore Esterno"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Modifica Argomenti Segnali:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Modifica Variabile:"
-
-#~ msgid "Snap (s): "
-#~ msgstr "Snap (s): "
-
-#~ msgid "Insert keys."
-#~ msgstr "Inserisci chiavi."
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "Istanzia le scene selezionate come figlie del nodo selezionato."
-
-#~ msgid "Font Size:"
-#~ msgstr "Dimensione Font:"
-
-#~ msgid "Line:"
-#~ msgstr "Riga:"
-
-#~ msgid "Col:"
-#~ msgstr "Col:"
-
-#, fuzzy
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "PathFollow2D funziona solamente quando impostato come figlio di un nodo "
-#~ "Path2D."
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "Aggiungi punto"
-
-#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Percorso Invalido!"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Rimuovi punto"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "Modifica Poly"
-
-#, fuzzy
-#~ msgid "Splits"
-#~ msgstr "Dividi Percorso"
-
-#, fuzzy
-#~ msgid "Add Node.."
-#~ msgstr "Aggiungi Nodo"
-
-#~ msgid "Create from scene?"
-#~ msgstr "Crea da scena?"
-
-#~ msgid "Create Poly"
-#~ msgstr "Crea Poly"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Crea un nuovo poligono da zero"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Zoom Out"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Zoom In"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Crea Poly3D"
-
-#, fuzzy
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "Nessuna risorsa OccluderPolygon2D su questo nodo.\n"
-#~ "Crearne una ed assegnarla?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "LMB: Sposta punto."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+LMB: dividi Segmento."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "RMB: Elimina Punto."
-
-#, fuzzy
-#~ msgid "New TextFile"
-#~ msgstr "Vedi Files"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Salva Tema Come"
-
-#~ msgid "<None>"
-#~ msgstr "<Nessuno>"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "Zoom(%):"
-
-#~ msgid "Class List:"
-#~ msgstr "Lista Classi:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Metodi Pubblici"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Metodi Pubblici:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "Elementi Tema GUI:"
-
-#, fuzzy
-#~ msgid "Property: "
-#~ msgstr "Proprietà:"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Abilita lo stato della cartella come Preferito"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "Salva la risorsa in modifica."
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "Parole Intere"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "Controlla Maiuscole"
-
-#~ msgid "Ok"
-#~ msgstr "Ok"
-
-#, fuzzy
-#~ msgid "Show In File System"
-#~ msgstr "Mostra nel File System"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Cerca nella gerarchia delle classi."
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "Cerca Classi"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "Gli script built-in possono essere modificati solamente quando la scena a "
-#~ "cui appartengono è caricata"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Converti In Maiuscolo"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Converti In Minuscolo"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "Ruota a 0 gradi"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "Ruota a 90 gradi"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "Ruota a 180 gradi"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "Ruota a 270 gradi"
-
-#~ msgid "Errors:"
-#~ msgstr "Errori:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "Stack Trace (se applicabile):"
-
-#~ msgid "Bake!"
-#~ msgstr "Bake!"
-
-#, fuzzy
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "Crea Mesh di Navigazione"
-
-#~ msgid "Get"
-#~ msgstr "Get"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "Cambia Costante RGB"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Cambia Operatore Scalare Vett."
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "Cambia Operatore RGB"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "Abilita Solo Rot"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Cambia Funzione Vett."
-
-#~ msgid "Change Vec Uniform"
-#~ msgstr "Cambia Uniforme Vett."
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "Cambia Uniforme RGB"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Cambia Valore di Default"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "Cambia Uniforme XForm"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "Cambia Uniforme Cubemap"
-
-#~ msgid "Change Comment"
-#~ msgstr "Cambia Commento"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "Aggiungi/Rimuovi alla Rampa Colori"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Modifica Rampa Colori"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "Aggiung/Rimuovi alla Mappa Curve"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "Modifica la Mappa Curve"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "Connetti Nodi Grafico"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "Rimuovi Nodo Grafico di Shader"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "Sposta Nodo Grafico di Shader"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "Duplica Nodo(i) Grafico"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "Errore: Giunzione ciclica"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "Errore: Connessioni Input MAncanti"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "Aggiungi Nodo Grafico Shader"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Muovi Traccia Animazione Su"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Muovi Traccia Animazione Giù"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Imposta Transizione a:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Traccia Anim Cambia Interpolazione"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Traccia Anim Cambia Modalità Valore"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Traccia Anim Cambia Modalità avvolgimento"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Modifica Curva del Nodo"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Modifica Selezione Curva"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Anim Aggiungi Key"
-
-#~ msgid "In"
-#~ msgstr "In"
-
-#~ msgid "Out"
-#~ msgstr "Out"
-
-#~ msgid "In-Out"
-#~ msgstr "In-Out"
-
-#~ msgid "Out-In"
-#~ msgstr "Out-In"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Cambia Lunghezza Animazione"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Cambia Loop Animazione"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Anim Crea Typed Value Key"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Anim Aggiungi Chiamata Traccia"
-
-#~ msgid "Length (s):"
-#~ msgstr "Lunghezza (e):"
-
-#~ msgid "Step (s):"
-#~ msgstr "Step (s):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Step Snap Cursore (in secondi)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Attiva/Disattiva loop animazione."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Aggiungi nuova traccia."
-
-#~ msgid "Move current track up."
-#~ msgstr "Muovi la traccia corrente su."
-
-#~ msgid "Move current track down."
-#~ msgstr "Muovi la traccia corrente giù."
-
-#~ msgid "Track tools"
-#~ msgstr "Strumenti traccia"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Attiva modifica di key individuali cliccandovi."
-
-#~ msgid "Key"
-#~ msgstr "Key"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Chiama Funzioni in Quale Nodo?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Grazie!"
-
-#~ msgid "I see..."
-#~ msgstr "Capisco..."
-
-#~ msgid "Ugh"
-#~ msgstr "Ugh"
-
-#~ msgid "Run Script"
-#~ msgstr "Esegui Script"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Interrrompi Profiling"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Inizia Profiling"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Default (Stesso che Editor)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Crea nuova animazione nel player."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Carica animazione da disco."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Carica un'animazione da disco."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Salva l'animazione corrente"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Modifica i tempi di Blend della destinazione"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Copia Animazione"
-
-#~ msgid "Fetching:"
-#~ msgstr "Recupero:"
-
-#~ msgid "prev"
-#~ msgstr "prec"
-
-#~ msgid "next"
-#~ msgstr "seguente"
-
-#~ msgid "last"
-#~ msgstr "ultimo"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "Modifica Catena IK"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "Trascina pivot dalla posizione del mouse"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Imposta pivot alla posizione del mouse"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Aggiungi/Rimuovi Punto Rampa Colori"
-
-#~ msgid "OK :("
-#~ msgstr "OK :("
-
-#~ msgid "Skeleton Gizmo visibility"
-#~ msgstr "Visibilità Gizmo Scheletro"
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "Anteprima StyleBox:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "Editor Regioni Texture"
-
-#~ msgid "Erase selection"
-#~ msgstr "Cancella selezione"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "Nome elemento o ID:"
-
-#, fuzzy
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr "Le export templates per questa piattaforma sono mancanti:"
-
-#~ msgid "Button 8"
-#~ msgstr "Pulsante 8"
-
-#~ msgid "Button 9"
-#~ msgstr "Pulsante 9"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "Scarta Istanziamento"
-
-#~ msgid "Makes Sense!"
-#~ msgstr "Ha Senso!"
-
-#~ msgid "Clear!"
-#~ msgstr "Libera!"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "Abilita Spatial Visibile"
-
-#~ msgid "Condition"
-#~ msgstr "Condizione"
-
-#~ msgid "Sequence"
-#~ msgstr "Sequenza"
-
-#~ msgid "Switch"
-#~ msgstr "Interruttore"
-
-#~ msgid "Iterator"
-#~ msgstr "Iteratore"
-
-#~ msgid "While"
-#~ msgstr "While"
-
-#~ msgid "Return"
-#~ msgstr "Ritorna"
-
-#~ msgid "Call"
-#~ msgstr "Chiama"
-
-#, fuzzy
-#~ msgid "Edit Variable"
-#~ msgstr "Modifica Variabile:"
-
-#, fuzzy
-#~ msgid "Edit Signal"
-#~ msgstr "Modifica Segnale:"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "Azione invalida (va bene tutto a parte '/' o ':')."
-
-#, fuzzy
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "Impossibile connetersi all'host:"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "Formato di version.txt invalido nelle templates. Revision non é un "
-#~ "identificatore valido."
-
-#~ msgid "Can't write file."
-#~ msgstr "Impossibile scrivere il file."
-
-#, fuzzy
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "Impossibile creare project.godot nel percorso di progetto."
-
-#~ msgid "Replace By"
-#~ msgstr "Rimpiazza con"
-
-#~ msgid "Backwards"
-#~ msgstr "All'indietro"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Richiedi Per Sostituire"
-
-#~ msgid "Skip"
-#~ msgstr "Salta"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr ""
-#~ "Il tuo progetto verrà creato in una cartella già esistente (forse "
-#~ "vorresti creare una nuova cartella?)."
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "Questo è un BINGO!"
-
-#, fuzzy
-#~ msgid "preview"
-#~ msgstr "Anteprima"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Sposta Aggiunta Key"
-
-#~ msgid "Create Subscription"
-#~ msgstr "Crea Sottoscrizione"
-
-#~ msgid "List:"
-#~ msgstr "Lista:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "Imposta Maschera Emissione"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "Cancella Emitter"
-
-#~ msgid " "
-#~ msgstr " "
-
-#~ msgid "Sections:"
-#~ msgstr "Sezioni:"
-
-#~ msgid "Cannot navigate to '"
-#~ msgstr "Impossibile navigare a '"
-
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr ""
-#~ "\n"
-#~ "Sorgente: "
-
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "Rimuovi Punto da Line2D"
-
-#~ msgid "Add Point to Line2D"
-#~ msgstr "Aggiungi Punto a Line2D"
-
-#~ msgid "Move Point in Line2D"
-#~ msgstr "Sposta Punto in Line2D"
-
-#~ msgid "Split Segment (in line)"
-#~ msgstr "Spezza Segmento (in linea)"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#, fuzzy
-#~ msgid "Setting '"
-#~ msgstr "Impostazioni"
-
-#~ msgid "Remote Inspector"
-#~ msgstr "Inspector Remoto"
-
-#~ msgid "Live Scene Tree:"
-#~ msgstr "Scene Tree Live:"
-
-#~ msgid "Remote Object Properties: "
-#~ msgstr "Proprietà Oggetto Remoto: "
-
-#, fuzzy
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "Solo Selezione"
-
-#, fuzzy
-#~ msgid "Selection -> Clear"
-#~ msgstr "Solo Selezione"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "La proprietà path deve puntare a un nodo Viewport valido per poter "
-#~ "funzionare. Tale Viewport deve essere impostata in modalità 'render "
-#~ "target'."
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "Il Viewport impostato nella proprietà path deve essere impostato come "
-#~ "'render target' affinché questa sprite funzioni."
-
-#~ msgid "' parsing of config failed."
-#~ msgstr "' fallita lettura della configurazione."
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "Lista Metodi Per '%s':"
-
-#~ msgid "Arguments:"
-#~ msgstr "Argomenti:"
-
-#~ msgid "Return:"
-#~ msgstr "Ritorna:"
-
-#~ msgid "Added:"
-#~ msgstr "Agginto:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "Impossibile salvare la substruttura dell'atlas:"
-
-#~ msgid "Setting Up..."
-#~ msgstr "Impostando..."
-
-#~ msgid "Error loading scene."
-#~ msgstr "Errore di caricamento della scena."
-
-#~ msgid "Re-Import"
-#~ msgstr "Re-Importa"
-
-#~ msgid "Please wait for scan to complete."
-#~ msgstr "Si prega di attendere che lo scan venga completato."
-
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr "La scena corrente deve essere salvata per re-importare."
-
-#~ msgid "Re-Importing"
-#~ msgstr "Re-Importando"
-
-#~ msgid "Re-Import Changed Resources"
-#~ msgstr "Re-Importando Risorse Cambiate"
-
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr ""
-#~ "\n"
-#~ "Stato: Richiede Re-Importazione"
-
-#~ msgid "Same source and destination files, doing nothing."
-#~ msgstr "Stessi file di origine e e destinazione, non faccio nulla."
-
-#~ msgid "Target file exists, can't overwrite. Delete first."
-#~ msgstr ""
-#~ "Il file di destinazione esiste, non è possibile sovrascriverlo. Occorre "
-#~ "prima cancellarlo."
-
-#~ msgid "Same source and destination paths, doing nothing."
-#~ msgstr ""
-#~ "Stessi percorsi \n"
-#~ "di origine e e destinazione, non faccio nulla."
-
-#~ msgid "Can't move directories to within themselves."
-#~ msgstr "Impossibile muovere le directory dentro se stesse."
-
-#~ msgid "Can't rename deps for:\n"
-#~ msgstr "Impossibile rinominare dipendenze per:\n"
-
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "Scegli un Nuovo Nome e Posizione Per:"
-
-#~ msgid "Info"
-#~ msgstr "Info"
-
-#~ msgid "No bit masks to import!"
-#~ msgstr "Nessuna bit mask da importare!"
-
-#~ msgid "Target path is empty."
-#~ msgstr "Il percorso di destinazione vuoto."
-
-#~ msgid "Target path must be a complete resource path."
-#~ msgstr ""
-#~ "Il percorso di destinazione deve essere un percorso completo di risorsa."
-
-#~ msgid "Target path must exist."
-#~ msgstr "Il percorso di destinazione deve esistere."
-
-#~ msgid "Import BitMasks"
-#~ msgstr "Importa BitMasks"
-
-#~ msgid "Source Texture(s):"
-#~ msgstr "Texture Sorgenti:"
-
-#~ msgid "Target Path:"
-#~ msgstr "Percorso di destinazione:"
-
-#~ msgid "Accept"
-#~ msgstr "Accetta"
-
-#~ msgid "Bit Mask"
-#~ msgstr "Bit Mask"
-
-#~ msgid "No source font file!"
-#~ msgstr "Nessun file font sorgente!"
-
-#~ msgid "No target font resource!"
-#~ msgstr "Nessuna risorsa font di destinazione!"
-
-#~ msgid ""
-#~ "Invalid file extension.\n"
-#~ "Please use .font."
-#~ msgstr ""
-#~ "Estensione file invalida.\n"
-#~ "Si prega di usare .font."
-
-#~ msgid "Couldn't save font."
-#~ msgstr "Impossibile salvare font."
-
-#~ msgid "Source Font:"
-#~ msgstr "Font Sorgente:"
-
-#~ msgid "Dest Resource:"
-#~ msgstr "Risorsa di destin. :"
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr "La rapida volpe bianca scavalca il cane pigro."
-
-#~ msgid "Test:"
-#~ msgstr "Test:"
-
-#~ msgid "Options:"
-#~ msgstr "Opzioni:"
-
-#~ msgid "Font Import"
-#~ msgstr "Importazione font"
-
-#~ msgid ""
-#~ "This file is already a Godot font file, please supply a BMFont type file "
-#~ "instead."
-#~ msgstr ""
-#~ "Questo file è già un file font di Godot, si prega di fornire invece un "
-#~ "file di tipo BMfont."
-
-#~ msgid "Failed opening as BMFont file."
-#~ msgstr "Apertura come BMFont file fallita."
-
-#~ msgid "Invalid font custom source."
-#~ msgstr "Sorgente font personalizzato invalido."
-
-#~ msgid "No meshes to import!"
-#~ msgstr "Nessuna mesh da importare!"
-
-#~ msgid "Single Mesh Import"
-#~ msgstr "Importa Mesh Singola"
-
-#~ msgid "Source Mesh(es):"
-#~ msgstr "Mesh Sorgente(i):"
-
-#~ msgid "Surface %d"
-#~ msgstr "Superficie %d"
-
-#~ msgid "No samples to import!"
-#~ msgstr "Nessun sample da importare!"
-
-#~ msgid "Import Audio Samples"
-#~ msgstr "Importa Sample Audio"
-
-#~ msgid "Source Sample(s):"
-#~ msgstr "Sample Sorgente(i):"
-
-#~ msgid "Audio Sample"
-#~ msgstr "Sample Audio"
-
-#~ msgid "New Clip"
-#~ msgstr "Nuova Clip"
-
-#~ msgid "Flags"
-#~ msgstr "Flags"
-
-#~ msgid "Bake FPS:"
-#~ msgstr "Bake FPS:"
-
-#~ msgid "Optimizer"
-#~ msgstr "Ottimizzatore"
-
-#~ msgid "Max Linear Error"
-#~ msgstr "Errore Lineare Max"
-
-#~ msgid "Max Angular Error"
-#~ msgstr "Errore Angolare Max"
-
-#~ msgid "Max Angle"
-#~ msgstr "Angolo Max"
-
-#~ msgid "Start(s)"
-#~ msgstr "Inizio(i)"
-
-#~ msgid "Source path is empty."
-#~ msgstr "Il percorso sorgente è vuoto."
-
-#~ msgid "Couldn't load post-import script."
-#~ msgstr "Impossibile caricare script di post-importazione."
-
-#~ msgid "Invalid/broken script for post-import."
-#~ msgstr "Script di post-importazione invalido/non funzionante."
-
-#~ msgid "Error importing scene."
-#~ msgstr "Errore di importazione scena."
-
-#~ msgid "Import 3D Scene"
-#~ msgstr "Importa Scena 3D"
-
-#~ msgid "Source Scene:"
-#~ msgstr "Scena Sorgente:"
-
-#~ msgid "Same as Target Scene"
-#~ msgstr "Stesso che Scena di Destinazione"
-
-#~ msgid "Shared"
-#~ msgstr "Condiviso"
-
-#~ msgid "Target Texture Folder:"
-#~ msgstr "Cartella Texture di Destinazione:"
-
-#~ msgid "Custom Root Node Type:"
-#~ msgstr "Tipo di Nodo Root Personalizzato:"
-
-#~ msgid "Auto"
-#~ msgstr "Auto"
-
-#~ msgid "The Following Files are Missing:"
-#~ msgstr "I File Seguenti sono Mancanti:"
-
-#~ msgid "Import Anyway"
-#~ msgstr "Importa ComunqueImporta Comunque"
-
-#~ msgid "Edited scene has not been saved, open imported scene anyway?"
-#~ msgstr ""
-#~ "La scena modificata non è stata salvata, aprire la scena importata "
-#~ "comunque?"
-
-#~ msgid "Import Image:"
-#~ msgstr "Importa Immagine:"
-
-#~ msgid "Couldn't localize path: %s (already local)"
-#~ msgstr "Impossibile localizzare il percorso: %s (già locale)"
-
-#~ msgid "3D Scene Animation"
-#~ msgstr "Animazione Scena 3D"
-
-#~ msgid "Uncompressed"
-#~ msgstr "Decompressi"
-
-#~ msgid "Compress Lossless (PNG)"
-#~ msgstr "Comprimi Lossless (PNG)"
-
-#~ msgid "Compress Lossy (WebP)"
-#~ msgstr "Comprimi Lossy (WebP)"
-
-#~ msgid "Compress (VRAM)"
-#~ msgstr "Comprimi (VRAM)"
-
-#~ msgid "Texture Format"
-#~ msgstr "Formato Texture"
-
-#~ msgid "Texture Compression Quality (WebP):"
-#~ msgstr "Qualità Compressione Texture (WebP):"
-
-#~ msgid "Please specify some files!"
-#~ msgstr "Si prega di specificare qualche file!"
-
-#~ msgid "At least one file needed for Atlas."
-#~ msgstr "Almeno un file è richiesto per l'Atlas."
-
-#~ msgid "Error importing:"
-#~ msgstr "Errore di importazione:"
-
-#~ msgid "Max Texture Size:"
-#~ msgstr "Dimensione Texture Massima:"
-
-#~ msgid "Import Textures for Atlas (2D)"
-#~ msgstr "Importa Textures per Atlas (2D)"
-
-#~ msgid "Large Texture"
-#~ msgstr "Texture Grande"
-
-#~ msgid "Import Large Textures (2D)"
-#~ msgstr "Importa Texture Grandi (2D)"
-
-#~ msgid "Source Texture"
-#~ msgstr "Texture Sorgente"
-
-#~ msgid "Base Atlas Texture"
-#~ msgstr "Texture Base Atlas"
-
-#~ msgid "Source Texture(s)"
-#~ msgstr "Texture Sorgente(i)"
-
-#~ msgid "Import Textures for 2D"
-#~ msgstr "Importa Textures per 2D"
-
-#~ msgid "Import Textures for 3D"
-#~ msgstr "Importa Textures per 3D"
-
-#~ msgid "Import Textures"
-#~ msgstr "Importa Textures"
-
-#~ msgid "2D Texture"
-#~ msgstr "Texture 2D"
-
-#~ msgid "3D Texture"
-#~ msgstr "Texture 3D"
-
-#~ msgid "Atlas Texture"
-#~ msgstr "Texture dell'Atlas"
-
-#~ msgid ""
-#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
-#~ "to the project."
-#~ msgstr ""
-#~ "NOTA: Importare texture 2D non è obbligatorio. Basta copiare i file png/"
-#~ "jpg nel progetto."
-
-#~ msgid "Crop empty space."
-#~ msgstr "Ritaglia spazio vuoto."
-
-#~ msgid "Texture"
-#~ msgstr "Texture"
-
-#~ msgid "Import Large Texture"
-#~ msgstr "Importa Texture Grande"
-
-#~ msgid "Load Source Image"
-#~ msgstr "Carica Immagine Sorgente"
-
-#~ msgid "Slicing"
-#~ msgstr "Taglio"
-
-#~ msgid "Saving"
-#~ msgstr "Salvataggio"
-
-#~ msgid "Couldn't save large texture:"
-#~ msgstr "Impossibile salvare texture grande:"
-
-#~ msgid "Build Atlas For:"
-#~ msgstr "Costruisci Atlas Per:"
-
-#~ msgid "Loading Image:"
-#~ msgstr "Immagine Caricamento:"
-
-#~ msgid "Converting Images"
-#~ msgstr "Convertendo Immagini"
-
-#~ msgid "Cropping Images"
-#~ msgstr "Tagliando Immagini"
-
-#~ msgid "Couldn't save atlas image:"
-#~ msgstr "Impossibile salvare l'immagine di atlas:"
-
-#~ msgid "Invalid translation source!"
-#~ msgstr "Sorgente traduzione invalida!"
-
-#~ msgid "Column"
-#~ msgstr "Colonna"
-
-#~ msgid "No items to import!"
-#~ msgstr "Nessun elemento da importare!"
-
-#~ msgid "No target path!"
-#~ msgstr "Nessun percorso di destinazione!"
-
-#~ msgid "Import Translations"
-#~ msgstr "Importa Traduzioni"
-
-#~ msgid "Couldn't import!"
-#~ msgstr "Impossibile Importare!"
-
-#~ msgid "Import Translation"
-#~ msgstr "Importa Traduzione"
-
-#~ msgid "Source CSV:"
-#~ msgstr "CSV Sorgente:"
-
-#~ msgid "Ignore First Row"
-#~ msgstr "Ignora Prima Riga"
-
-#~ msgid "Compress"
-#~ msgstr "Comprimi"
-
-#~ msgid "Add to Project (project.godot)"
-#~ msgstr "Aggiungi a Progetto (project.godot)"
-
-#~ msgid "Import Languages:"
-#~ msgstr "Importa Lingue:"
-
-#~ msgid "Translation"
-#~ msgstr "Traduzione"
-
-#~ msgid "Triangle #"
-#~ msgstr "Triangolo #"
-
-#~ msgid "Light Baker Setup:"
-#~ msgstr "Impostazioni Baker Luci:"
-
-#~ msgid "Fixing Lights"
-#~ msgstr "Aggiustando le Luci"
-
-#~ msgid "Making BVH"
-#~ msgstr "Creazione BVH"
-
-#~ msgid "Allocating Texture #"
-#~ msgstr "Allocazione Texture #"
-
-#~ msgid "Baking Triangle #"
-#~ msgstr "Backing Triangoli #"
-
-#~ msgid "Post-Processing Texture #"
-#~ msgstr "Texture Post-Processing #"
-
-#~ msgid "Reset the lightmap octree baking process (start over)."
-#~ msgstr "Resetta il processo di baking dell'octree (ricomincia da capo)."
-
-#~ msgid "Zoom Set..."
-#~ msgstr "Imposta Zoom..."
-
-#~ msgid "Parse BBCode"
-#~ msgstr "Decodifica BBCode"
-
-#~ msgid "Length:"
-#~ msgstr "Lunghezza:"
-
-#~ msgid "Open Sample File(s)"
-#~ msgstr "Apri File(s) Sample"
-
-#~ msgid "ERROR: Couldn't load sample!"
-#~ msgstr "ERRORE: Impossibile caricare sample!"
-
-#~ msgid "Add Sample"
-#~ msgstr "Aggiungi Sample"
-
-#~ msgid "Rename Sample"
-#~ msgstr "Rinomina Sample"
-
-#~ msgid "Delete Sample"
-#~ msgstr "Elimina Sample"
-
-#~ msgid "16 Bits"
-#~ msgstr "16 Bits"
-
-#~ msgid "8 Bits"
-#~ msgstr "8 Bits"
-
-#~ msgid "Stereo"
-#~ msgstr "Stereo"
-
-#~ msgid "Scaling to %s%%."
-#~ msgstr "Scalando a %s%%."
-
-#~ msgid "Bucket"
-#~ msgstr "Secchiello"
-
-#~ msgid "Invalid project path, the path must exist!"
-#~ msgstr "Percorso di progetto invalido, il percorso deve esistere!"
-
-#~ msgid "Invalid project path, project.godot must not exist."
-#~ msgstr "Percorso di progetto invalido, project.godot non esiste."
-
-#~ msgid "Invalid project path, project.godot must exist."
-#~ msgstr "Percorso di progetto invalido, project.godot deve esistere."
-
-#~ msgid "Project Path (Must Exist):"
-#~ msgstr "Percorso Progetto (Deve Esistere):"
-
-#~ msgid "Create New Resource"
-#~ msgstr "Crea Nuova Risorsa"
-
-#~ msgid "Open Resource"
-#~ msgstr "Apri Risorsa"
-
-#~ msgid "Save Resource"
-#~ msgstr "Salva Risorsa"
-
-#~ msgid "Resource Tools"
-#~ msgstr "Strumenti Risorsa"
-
-#~ msgid "Edit Groups"
-#~ msgstr "Modifica Gruppi"
-
-#, fuzzy
-#~ msgid "Tiles"
-#~ msgstr " Files"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#~ msgid "Close scene? (Unsaved changes will be lost)"
-#~ msgstr "Chiudi scena? (I cambiamenti non salvati saranno persi)"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr ""
-#~ "Aprire la Gestione Progetti?\n"
-#~ "(I cambiamenti non salvati saranno persi)"
-
-#~ msgid "Close Goto Prev. Scene"
-#~ msgstr "Vai a Scena Preced."
-
-#~ msgid "Del"
-#~ msgstr "Elim."
-
-#~ msgid "just pressed"
-#~ msgstr "appena premuto"
-
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr ""
-#~ "Impossibile leggere il file del certificatio. Il percorso e la password "
-#~ "sono entrambi corretti?"
-
-#~ msgid "Error creating the package signature."
-#~ msgstr "Errore di creazione della firma del pacchetto."
-
-#~ msgid "RAW Mode"
-#~ msgstr "Modalità RAW"
-
-#~ msgid "Node From Scene"
-#~ msgstr "Nodo Da Scena"
-
-#~ msgid "Import assets to the project."
-#~ msgstr "Importa asset nel progetto."
-
-#~ msgid "Export the project to many platforms."
-#~ msgstr "Esporta il progetto a diverse piattaforme."
-
-#~ msgid "Alerts when an external resource has changed."
-#~ msgstr "Avverti quando una risorsa esterna è stata modificata."
-
-#~ msgid "Open https://godotengine.org at tutorials section."
-#~ msgstr "Apri https://godotengine.org alla sezione tutorial."
-
-#~ msgid "No scene selected to instance!"
-#~ msgstr "Nessuna scena da istanziare selezionata!"
-
-#~ msgid "Instance at Cursor"
-#~ msgstr "Istanzia a Cursore"
-
-#~ msgid "Use Default Light"
-#~ msgstr "Usa Luce Default"
-
-#~ msgid "Default Light Normal:"
-#~ msgstr "Normale Luce di Default:"
-
-#~ msgid "Ambient Light Color:"
-#~ msgstr "Colore Luce Ambiente:"
-
-#~ msgid "Invalid parent class name"
-#~ msgstr "Nome classe genitore invalido"
-
-#~ msgid "Valid chars:"
-#~ msgstr "Caratteri Validi:"
-
-#~ msgid "Valid name"
-#~ msgstr "Nome valido"
-
-#~ msgid "Class name is invalid!"
-#~ msgstr "Nome classe invalido!"
-
-#~ msgid "Parent class name is invalid!"
-#~ msgstr "Nome classe genitore invalido!"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "La proprietà path deve puntare a un nodo Particles2D valido per poter "
-#~ "funzionare."
-
-#~ msgid "Surface"
-#~ msgstr "Superficie"
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "Una risorsa SampleLibrary deve essere creata o impostata nella proprietà "
-#~ "'samples' affinché SamplePlayer riproduca un suono."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "Una risorsa SampleLibrary deve essere creata o impostata nella proprietà "
-#~ "'samples' affinché SpatialSamplePlayer riproduca un suono."
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "Rimpiazzate %d Occorrenze."
-
-#~ msgid "Save Translatable Strings"
-#~ msgstr "Salva Stringhe Traducibili"
-
-#~ msgid "Edit Script Options"
-#~ msgstr "Modifica le opzioni di script"
-
-#~ msgid "Error exporting project!"
-#~ msgstr "Errore di esportazione del progetto!"
-
-#~ msgid "Error writing the project PCK!"
-#~ msgstr "Errore di scrittura del PCK del progetto!"
-
-#~ msgid "No exporter for platform '%s' yet."
-#~ msgstr "Per ora non vi è esportatore per la piattaforma '%s'."
-
-#~ msgid "Create Android keystore"
-#~ msgstr "Crea keystore Android"
-
-#~ msgid "Organizational unit"
-#~ msgstr "Unità organizzativa"
-
-#~ msgid "Organization"
-#~ msgstr "Organizzazione"
-
-#~ msgid "City"
-#~ msgstr "Città"
-
-#~ msgid "2 letter country code"
-#~ msgstr "Codice nazione di 2 lettere"
-
-#~ msgid "User alias"
-#~ msgstr "Alias user"
-
-#~ msgid "Password"
-#~ msgstr "Password"
-
-#~ msgid "at least 6 characters"
-#~ msgstr "almeno 6 caratteri"
-
-#~ msgid "File name"
-#~ msgstr "Nome file"
-
-#~ msgid "Path : (better to save outside of project)"
-#~ msgstr "Percorso: (meglio salvare fuori dal progetto)"
-
-#~ msgid ""
-#~ "Release keystore is not set.\n"
-#~ "Do you want to create one?"
-#~ msgstr ""
-#~ "Keystore di release non impostato.\n"
-#~ "Vuoi crearne uno?"
-
-#~ msgid "Fill Keystore/Release User and Release Password"
-#~ msgstr "Completa Keystore/Utente Release e Password Release"
-
-#~ msgid "Include"
-#~ msgstr "Includi"
-
-#~ msgid "Group name can't be empty!"
-#~ msgstr "Il nome del gruppo non può essere vuoto!"
-
-#~ msgid "Invalid character in group name!"
-#~ msgstr "Carattere invalido nel nome del gruppo!"
-
-#~ msgid "Add Image Group"
-#~ msgstr "Aggiungi Gruppo Immagini"
-
-#~ msgid "Project Export Settings"
-#~ msgstr "Impostazioni Esportazione Progetto"
-
-#~ msgid "Export to Platform"
-#~ msgstr "Esporta a Piattaforma"
-
-#~ msgid "Export all files in the project directory."
-#~ msgstr "Esporta tutti i file nella directory del progetto."
-
-#~ msgid "Convert text scenes to binary on export."
-#~ msgstr "Converti le scene in formato testuale in binario all'esportazione."
-
-#~ msgid "Images"
-#~ msgstr "Immagini"
-
-#~ msgid "Keep Original"
-#~ msgstr "Mantieni l'originale"
-
-#~ msgid "Compress for Disk (Lossy, WebP)"
-#~ msgstr "Comprimi per Disco (Lossy, WebP)"
-
-#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
-#~ msgstr "Comprimi per RAM (BC/PVRTC/ETC)"
-
-#~ msgid "Convert Images (*.png):"
-#~ msgstr "Converti Immagini (*.png):"
-
-#~ msgid "Compress for Disk (Lossy) Quality:"
-#~ msgstr "Qualità compressione per disco (Lossy):"
-
-#~ msgid "Shrink All Images:"
-#~ msgstr "Riduci Tutte le Immagini:"
-
-#~ msgid "Compress Formats:"
-#~ msgstr "Formati di Compressione:"
-
-#~ msgid "Groups:"
-#~ msgstr "Gruppi:"
-
-#~ msgid "Compress Disk"
-#~ msgstr "Comprimi Disco"
-
-#~ msgid "Compress RAM"
-#~ msgstr "Comprimi RAM"
-
-#~ msgid "Compress Mode:"
-#~ msgstr "Modalità di Compressione:"
-
-#~ msgid "Lossy Quality:"
-#~ msgstr "Qualità Lossy:"
-
-#~ msgid "Shrink By:"
-#~ msgstr "Riduci di:"
-
-#~ msgid "Images:"
-#~ msgstr "Immagini:"
-
-#~ msgid "Sample Conversion Mode: (.wav files):"
-#~ msgstr "Modalità Conversione Sample (file .wav):"
-
-#~ msgid "Compress (RAM - IMA-ADPCM)"
-#~ msgstr "Comprimi (RAM - IMA-ADPCM)"
-
-#~ msgid "Sampling Rate Limit (Hz):"
-#~ msgstr "Limite Sampling Rate (Hz):"
-
-#~ msgid "Trim"
-#~ msgstr "Ritaglia"
-
-#~ msgid "Trailing Silence:"
-#~ msgstr "Silenzio di coda:"
-
-#~ msgid "Export Project PCK"
-#~ msgstr "Esporta Progetto PCK"
-
-#~ msgid "Project Export"
-#~ msgstr "Esportazione Progetto"
-
-#~ msgid "BakedLightInstance does not contain a BakedLight resource."
-#~ msgstr "BakedLightInstance non contiene una risorsa BakedLight."
-
-#~ msgid "Lighting"
-#~ msgstr "Illuminazione"
-
-#~ msgid "Global"
-#~ msgstr "Globale"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "Questo elemento non può essere reso visibile perchè il genitore è "
-#~ "nascosto. Rivela prima il genitore."
-
-#~ msgid ""
-#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
-#~ "'user://', or 'local://'"
-#~ msgstr ""
-#~ "I percorsi non possono iniziare per '/', i percorsi assoluti devono "
-#~ "iniziare per 'res://', 'user://', oppure 'local://'"
-
-#~ msgid "File exists"
-#~ msgstr "File esistente"
-
-#~ msgid "Valid path"
-#~ msgstr "Percorso valido"
-
-#~ msgid ""
-#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
-#~ "unsequenced ports were specified."
-#~ msgstr ""
-#~ "Il nodo personalizzato non ha _get_output_port_unsequenced(idx,wmem), ma "
-#~ "le porte unsequenced sono state specificate."
-
-#~ msgid "Cannot go into subdir:"
-#~ msgstr "Impossibile accedere alla subdirectory:"
-
-#~ msgid "Top (Num7)"
-#~ msgstr "Alto (Num7)"
-
-#~ msgid "Bottom (Shift+Num7)"
-#~ msgstr "Basso (Shift+Num7)"
-
-#~ msgid "Left (Num3)"
-#~ msgstr "Sinistra (Num3)"
-
-#~ msgid "Right (Shift+Num3)"
-#~ msgstr "Destra (Shift+Num3)"
-
-#~ msgid "Front (Num1)"
-#~ msgstr "Fronte (Num1)"
-
-#~ msgid "Rear (Shift+Num1)"
-#~ msgstr "Retro (Shift+Num1)"
-
-#~ msgid "Perspective (Num5)"
-#~ msgstr "Prospettiva (Num5)"
-
-#~ msgid "Orthogonal (Num5)"
-#~ msgstr "Ortogonale (Num5)"
-
-#~ msgid "Selection (F)"
-#~ msgstr "Selezione (F)"
-
-#~ msgid "Align with view (Ctrl+Shift+F)"
-#~ msgstr "Allinea con vista (Ctrl+Shift+F)"
-
-#~ msgid "Enable/Disable interpolation when looping animation."
-#~ msgstr "Attiva/Disattiva interpolazione durante loop animazione."
-
-#~ msgid "Load Layout"
-#~ msgstr "Carica Layout"
-
-#~ msgid "Scale Region Editor"
-#~ msgstr "Scala Editor Regioni"
-
-#~ msgid "Inherit Scene"
-#~ msgstr "Eredita Scena"
-
-#~ msgid "Binds (Extra Params):"
-#~ msgstr "Lega (Parametri Extra):"
-
-#~ msgid "Method In Node:"
-#~ msgstr "Metodo Nel Nodo:"
-
-#~ msgid "Reload Tool Script (Soft)"
-#~ msgstr "Ricarica Tool Script (Soft)"
-
-#~ msgid "Live Editing"
-#~ msgstr "Editing Live"
-
-#~ msgid "File Server"
-#~ msgstr "File Server"
-
-#~ msgid "Deploy File Server Clients"
-#~ msgstr "Distribuisci i Client del File Server"
-
-#~ msgid "%d frames"
-#~ msgstr "%d frames"
-
-#~ msgid ""
-#~ "NOTICE: You are not forced to import textures for 2D projects. Just copy "
-#~ "your .jpg or .png files to your project, and change export options later. "
-#~ "Atlases can be generated on export too."
-#~ msgstr ""
-#~ "NOTA: Non sei obbligato ad importare le texture per i progetti 2D. È "
-#~ "sufficiente copiare i tuoi file .jpg o .png nel tuo progetto, e cambiare "
-#~ "le opzioni di esportazione successivamente. Gli atlas possono essere "
-#~ "anche generati in esportazione."
-
-#~ msgid "Overwrite Existing, Keep Materials"
-#~ msgstr "Sovrascrivi Esistente, Mantieni Materiali"
-
-#~ msgid "Keep Existing, Merge with New"
-#~ msgstr "Mantieni Esistente, Unisci a Nuova"
-
-#~ msgid "Keep Existing, Ignore New"
-#~ msgstr "Mantieni Esistente, Ignora Nuova"
-
-#~ msgid "This Time:"
-#~ msgstr "Questa Volta:"
-
-#~ msgid "Next Time:"
-#~ msgstr "Prossima Volta:"
-
-#~ msgid "Merging..."
-#~ msgstr "Unione..."
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 91af3e6757..7c9b6733c9 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -26,7 +26,7 @@
# Takuya Watanabe <watanabe@zblog.sakura.ne.jp>, 2019.
# Sodium11 <Sodium11.for.gitserver@gmail.com>, 2019.
# leela <53352@protonmail.com>, 2019.
-# Tarou Yamada <mizuningyou@yahoo.co.jp>, 2019.
+# Tarou Yamada <mizuningyou@yahoo.co.jp>, 2019, 2021.
# kazuma kondo <kazmax7@gmail.com>, 2019.
# Akihiro Ogoshi <technical@palsystem-game.com>, 2019, 2020.
# Wataru Onuki <bettawat@yahoo.co.jp>, 2020, 2021.
@@ -40,8 +40,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-14 11:41+0000\n"
-"Last-Translator: nitenook <admin@alterbaum.net>\n"
+"PO-Revision-Date: 2021-12-06 21:44+0000\n"
+"Last-Translator: Tarou Yamada <mizuningyou@yahoo.co.jp>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
@@ -49,7 +49,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -72,7 +72,7 @@ msgstr "å¼ä¸­ã®ç„¡åŠ¹ãªå…¥åŠ› %i (渡ã•ã‚Œã¦ã„ã¾ã›ã‚“)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "インスタンス㌠null (渡ã•ã‚Œãªã„) ã§ã‚ã‚‹ãŸã‚ã€self ã¯ä½¿ç”¨ã§ãã¾ã›ã‚“"
+msgstr "インスタンスãŒNULLã®ï¼ˆæ¸¡ã•ã‚Œã¦ã„ãªã„)ãŸã‚ã€selfã¯ä½¿ç”¨ã§ãã¾ã›ã‚“。"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -2139,14 +2139,31 @@ msgstr "メソッド"
msgid "Theme Properties"
msgstr "テーマ プロパティ"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "列挙型"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr "カラー"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "定数"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "フォント"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "アイコン"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "スタイル"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "列挙"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "プロパティã®èª¬æ˜Ž"
@@ -8579,18 +8596,6 @@ msgid "TextureRegion"
msgstr "テクスãƒãƒ£é ˜åŸŸ"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr "カラー"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr "フォント"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr "アイコン"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "StyleBox"
@@ -11217,7 +11222,7 @@ msgstr "イベントを追加"
#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr "Button"
+msgstr "\\ Button"
#: editor/project_settings_editor.cpp
msgid "Left Button."
@@ -11397,11 +11402,11 @@ msgstr "ロケールフィルター"
#: editor/project_settings_editor.cpp
msgid "Show All Locales"
-msgstr "ã™ã¹ã¦ã®ãƒ­ã‚±ãƒ¼ãƒ«ã‚’表示ã™ã‚‹"
+msgstr "ã™ã¹ã¦ã®è¨€èªžã‚’表示ã™ã‚‹"
#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
-msgstr "é¸æŠžã—ãŸãƒ­ã‚±ãƒ¼ãƒ«ã®ã¿è¡¨ç¤º"
+msgstr "é¸æŠžã—ãŸè¨€èªžã®ã¿è¡¨ç¤º"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
@@ -11852,7 +11857,7 @@ msgstr "ノードを除去"
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
-msgstr "ノードã®ã‚¿ã‚¤ãƒ—を変更ã™ã‚‹"
+msgstr "ノードã®ã‚¿ã‚¤ãƒ—を変更"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -12521,7 +12526,7 @@ msgstr "ライブラリ: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr "GDNative"
+msgstr "\\ GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -13366,8 +13371,17 @@ msgstr ""
"ã«ãªã£ã¦ã„ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"\"Hand Tracking\" 㯠\"Xr Mode\" ㌠\"Oculus Mobile VR\" ã®å ´åˆã«ã®ã¿æœ‰åŠ¹ã«ãª"
+"ã‚Šã¾ã™ã€‚"
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" 㯠\"Xr Mode\" ㌠\"Oculus Mobile VR\" ã®å ´åˆã«ã®ã¿æœ‰åŠ¹ã«ãª"
"ã‚Šã¾ã™ã€‚"
@@ -13378,6 +13392,25 @@ msgstr ""
"\"Export AAB\" 㯠\"Use Custom Build\" ãŒæœ‰åŠ¹ã§ã‚ã‚‹å ´åˆã«ã®ã¿æœ‰åŠ¹ã«ãªã‚Šã¾ã™ã€‚"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+"\"Export AAB\" 㯠\"Use Custom Build\" ãŒæœ‰åŠ¹ã§ã‚ã‚‹å ´åˆã«ã®ã¿æœ‰åŠ¹ã«ãªã‚Šã¾ã™ã€‚"
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+"\"Export AAB\" 㯠\"Use Custom Build\" ãŒæœ‰åŠ¹ã§ã‚ã‚‹å ´åˆã«ã®ã¿æœ‰åŠ¹ã«ãªã‚Šã¾ã™ã€‚"
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -13624,7 +13657,7 @@ msgstr "パッケージã®ã‚·ãƒ§ãƒ¼ãƒˆãƒãƒ¼ãƒ ãŒç„¡åŠ¹ã§ã™ã€‚"
#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
-msgstr "パッケージã®ä¸€æ„ã®åå‰ãŒç„¡åŠ¹ã§ã™ã€‚"
+msgstr "パッケージ固有ã®åå‰ãŒç„¡åŠ¹ã§ã™ã€‚"
#: platform/uwp/export/export.cpp
msgid "Invalid package publisher display name."
@@ -14566,1973 +14599,3 @@ msgstr "uniform ã¸ã®å‰²ã‚Šå½“ã¦ã€‚"
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。"
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "レスト・ãƒãƒ¼ã‚ºã®ä½œæˆ(ボーンã‹ã‚‰)"
-
-#~ msgid "Bottom"
-#~ msgstr "下é¢"
-
-#~ msgid "Left"
-#~ msgstr "å·¦å´é¢"
-
-#~ msgid "Right"
-#~ msgstr "å³å´é¢"
-
-#~ msgid "Front"
-#~ msgstr "å‰é¢"
-
-#~ msgid "Rear"
-#~ msgstr "後é¢"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "ç„¡åã®ã‚®ã‚ºãƒ¢"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "\"Degrees Of Freedom\" 㯠\"Xr Mode\" ㌠\"Oculus Mobile VR\" ã®å ´åˆã«ã®ã¿"
-#~ "有効ã«ãªã‚Šã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "\"Focus Awareness\" 㯠\"Xr Mode\" ㌠\"Oculus Mobile VR\" ã®å ´åˆã«ã®ã¿æœ‰"
-#~ "効ã«ãªã‚Šã¾ã™ã€‚"
-
-#~ msgid "Package Contents:"
-#~ msgstr "パッケージã®å†…容:"
-
-#~ msgid "Singleton"
-#~ msgstr "シングルトン"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "プロファイル '%s' を消去ã—ã¾ã™ã‹ï¼Ÿ(å…ƒã«æˆ»ã›ã¾ã›ã‚“)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "プロパティを有効ã«ã™ã‚‹:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "機能を有効ã«ã™ã‚‹:"
-
-#~ msgid "Unset"
-#~ msgstr "未設定"
-
-#~ msgid "Class Options"
-#~ msgstr "クラスオプション"
-
-#~ msgid "Set"
-#~ msgstr "Set"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "%s個ã®å¤‰æ›´ã•ã‚ŒãŸãƒªã‚½ãƒ¼ã‚¹ã‚’ä¿å­˜ã—ã¾ã—ãŸã€‚"
-
-#~ msgid "Q&A"
-#~ msgstr "Q&A"
-
-#~ msgid "Status:"
-#~ msgstr "ステータス:"
-
-#~ msgid "Edit:"
-#~ msgstr "編集:"
-
-#~ msgid "Redownload"
-#~ msgstr "å†ãƒ€ã‚¦ãƒ³ãƒ­ãƒ¼ãƒ‰"
-
-#~ msgid "(Installed)"
-#~ msgstr "(インストール済)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(見ã¤ã‹ã‚Šã¾ã›ã‚“)"
-
-#~ msgid "Request Failed."
-#~ msgstr "リクエストã¯å¤±æ•—ã—ã¾ã—ãŸã€‚"
-
-#~ msgid "Redirect Loop."
-#~ msgstr "リダイレクトã®ãƒ«ãƒ¼ãƒ—。"
-
-#~ msgid "Download Complete."
-#~ msgstr "ダウンロードãŒå®Œäº†ã—ã¾ã—ãŸã€‚"
-
-#~ msgid "Remove Template"
-#~ msgstr "テンプレートを除去"
-
-#~ msgid "Download Templates"
-#~ msgstr "テンプレートをダウンロード"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "リストã‹ã‚‰ãƒŸãƒ©ãƒ¼ã‚’é¸æŠž: (Shift+クリック: ブラウザã§é–‹ã)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "ã”ã¿ç®±ã¸ç§»å‹•"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "ã™ã¹ã¦ã®ãƒ—ロパティを展開"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "ã™ã¹ã¦ã®ãƒ—ロパティを折りãŸãŸã‚€"
-
-#~ msgid "Copy Params"
-#~ msgstr "パラメーターをコピー"
-
-#~ msgid "Open in Help"
-#~ msgstr "ヘルプã§é–‹ã"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "ゲームカメラã®ç½®ãæ›ãˆ\n"
-#~ "実行中ã®ã‚²ãƒ¼ãƒ ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ç„¡ã—。"
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "ドラッグ: 回転"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "ピボットを変更ã™ã‚‹ã«ã¯ 'v' ã€ãƒ”ボットをドラッグã™ã‚‹ã«ã¯ 'Shift+v' を押ã—ã¾"
-#~ "ã™(移動中)。"
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+å³ã‚¯ãƒªãƒƒã‚¯: 奥行ãé¸æŠžãƒªã‚¹ãƒˆ"
-
-#~ msgid "Clone Down"
-#~ msgstr "下ã«è¤‡å†™"
-
-#~ msgid "Yaw"
-#~ msgstr "ヨー"
-
-#~ msgid "Size"
-#~ msgstr "サイズ"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "ドラッグ: 回転\n"
-#~ "Alt+ドラッグ: 移動\n"
-#~ "Alt+å³ã‚¯ãƒªãƒƒã‚¯: 奥行ãé¸æŠžãƒªã‚¹ãƒˆ"
-
-#~ msgid "Sep.:"
-#~ msgstr "分類:"
-
-#~ msgid "Add All"
-#~ msgstr "ã™ã¹ã¦ã‚’追加"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "テーマ編集メニュー。"
-
-#~ msgid "Create Empty Template"
-#~ msgstr "空ã®ãƒ†ãƒ³ãƒ—レートを生æˆ"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "空ã®ã‚¨ãƒ‡ã‚£ã‚¿ãƒ†ãƒ³ãƒ—レートを生æˆ"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "ç¾åœ¨ã®ã‚¨ãƒ‡ã‚£ã‚¿ãƒ†ãƒ¼ãƒžã‹ã‚‰ä½œæˆ"
-
-#~ msgid "Data Type:"
-#~ msgstr "データã®åž‹:"
-
-#~ msgid "Theme File"
-#~ msgstr "テーマ ファイル"
-
-#~ msgid "Compiled"
-#~ msgstr "コンパイル済ã¿"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "%d プロジェクトを一覧ã‹ã‚‰å‰Šé™¤ã—ã¾ã™ã‹ï¼Ÿ\n"
-#~ "プロジェクトフォルダã®å†…容ã¯å¤‰æ›´ã•ã‚Œã¾ã›ã‚“。"
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "ã“ã®ãƒ—ロジェクトを一覧ã‹ã‚‰å‰Šé™¤ã—ã¾ã™ã‹ï¼Ÿ\n"
-#~ "プロジェクトフォルダã®å†…容ã¯å¤‰æ›´ã•ã‚Œã¾ã›ã‚“。"
-
-#~ msgid "Templates"
-#~ msgstr "テンプレート"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "å†ãƒžãƒƒãƒ—ã•ã‚ŒãŸãƒ‘スを追加"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "ルートノードã§ã¯å®Ÿè¡Œã§ãã¾ã›ã‚“。"
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "ブートスプラッシュ画åƒãƒ•ã‚¡ã‚¤ãƒ«ã‚’読ã¿è¾¼ã‚ã¾ã›ã‚“ã§ã—ãŸ:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "デフォルトã®ãƒ–ートスプラッシュ画åƒã‚’使用ã—ã¾ã™ã€‚"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "アニメーションプレーヤーã¯ä»–ã®ãƒ—レーヤーã ã‘ã«ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’é©ç”¨ã™ã‚‹ã“ã¨"
-#~ "ã¯ã§ãã¾ã›ã‚“。"
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "クリップボードãŒç©ºã§ã™"
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr "InterpolatedCamera ã¯å»ƒæ­¢äºˆå®šã§ã‚ã‚Šã€Godot 4.0ã§é™¤åŽ»ã•ã‚Œã¾ã™ã€‚"
-
-#~ msgid "No"
-#~ msgstr "ã„ã„ãˆ"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "ã“ã®ã‚·ãƒ¼ãƒ³ã¯ä¸€åº¦ã‚‚ä¿å­˜ã•ã‚Œã¦ã„ã¾ã›ã‚“。実行ã™ã‚‹å‰ã«ä¿å­˜ã—ã¾ã™ã‹ï¼Ÿ"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "ADB実行å¯èƒ½ãƒ•ã‚¡ã‚¤ãƒ«ãŒã‚¨ãƒ‡ã‚£ã‚¿è¨­å®šã§è¨­å®šã•ã‚Œã¦ã„ã¾ã›ã‚“。"
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "OpenJDK jarsignerãŒã‚¨ãƒ‡ã‚£ã‚¿è¨­å®šã§è¨­å®šã•ã‚Œã¦ã„ã¾ã›ã‚“。"
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr "カスタムビルドã«ã¯ã‚¨ãƒ‡ã‚£ã‚¿è¨­å®šã§æœ‰åŠ¹ãªAndroid SDKパスãŒå¿…è¦ã§ã™ã€‚"
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(Time Left: %d分%02d秒)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "メッシュをæ画中: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "ライティングメッシュ: "
-
-#~ msgid "Search complete"
-#~ msgstr "検索完了"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "コミットメッセージã¯æä¾›ã•ã‚Œã¾ã›ã‚“ã§ã—ãŸ"
-
-#~ msgid "Add a commit message"
-#~ msgstr "コミットメッセージを追加ã™ã‚‹"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "ã“ã®ãƒ‘スã«ã¯ã€æ—¢ã«åŒåã®ãƒ•ã‚¡ã‚¤ãƒ«ã‹ãƒ•ã‚©ãƒ«ãƒ€ãŒã‚ã‚Šã¾ã™ã€‚"
-
-#~ msgid "Unable to complete APK alignment."
-#~ msgstr "APKã®æœ€é©åŒ–を完了ã§ãã¾ã›ã‚“。"
-
-#~ msgid "Unable to delete unaligned APK."
-#~ msgstr "未最é©åŒ–ã®APKを削除ã§ãã¾ã›ã‚“。"
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "レイアウトã®ä¿å­˜ã‚¨ãƒ©ãƒ¼ï¼"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "デフォルトã®ã‚¨ãƒ‡ã‚£ã‚¿ レイアウトを上書ãã—ã¾ã—ãŸã€‚"
-
-#~ msgid "Move pivot"
-#~ msgstr "ピボットを移動"
-
-#~ msgid "Move anchor"
-#~ msgstr "アンカーを移動"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "CanvasItemをリサイズ"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "ãƒãƒªã‚´ãƒ³->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->ãƒãƒªã‚´ãƒ³"
-
-#~ msgid "Add initial export..."
-#~ msgstr "åˆå›žã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆã‚’追加…"
-
-#~ msgid "Add previous patches..."
-#~ msgstr "å‰å›žã®ãƒ‘ッãƒã‚’追加…"
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "パッム'%s' をリストã‹ã‚‰å‰Šé™¤ã—ã¾ã™ã‹?"
-
-#~ msgid "Patches"
-#~ msgstr "パッãƒ"
-
-#~ msgid "Make Patch"
-#~ msgstr "パッãƒç”Ÿæˆ"
-
-#~ msgid "Pack File"
-#~ msgstr "パックファイル"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "ビルドAPKã¯ç”Ÿæˆã•ã‚Œã¦ã„ã¾ã›ã‚“: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "ファイルシステムã¨ã‚¤ãƒ³ãƒãƒ¼ãƒˆãƒ‰ãƒƒã‚¯"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "エクスãƒãƒ¼ãƒˆã¾ãŸã¯ãƒ‡ãƒ—ロイを行ã†å ´åˆã€ç”Ÿæˆã•ã‚ŒãŸå®Ÿè¡Œãƒ•ã‚¡ã‚¤ãƒ«ã¯ãƒ‡ãƒãƒƒã‚°ã®ãŸ"
-#~ "ã‚ã«ã€ã“ã®ã‚³ãƒ³ãƒ”ューターã®IPã«æŽ¥ç¶šã‚’試ã¿ã¾ã™ã€‚"
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr "ç¾åœ¨ã®ã‚·ãƒ¼ãƒ³ã¯ä¿å­˜ã•ã‚Œã¾ã›ã‚“ã§ã—ãŸã€‚実行ã™ã‚‹å‰ã«ä¿å­˜ã—ã¦ãã ã•ã„。"
-
-#~ msgid "Revert"
-#~ msgstr "å…ƒã«æˆ»ã™"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "ã“ã®æ“作ã¯å–り消ã›ã¾ã›ã‚“。ãã‚Œã§ã‚‚å…ƒã«æˆ»ã—ã¾ã™ã‹?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "シーンを元ã«æˆ»ã™"
-
-#~ msgid "Clear Script"
-#~ msgstr "スクリプトをクリア"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "課題管ç†ã‚·ã‚¹ãƒ†ãƒ "
-
-#~ msgid "Request Docs"
-#~ msgstr "ドキュメントをè¦æ±‚"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr ""
-#~ "フィードãƒãƒƒã‚¯ã‚’æä¾›ã—ã¦ã€Godotã®ãƒ‰ã‚­ãƒ¥ãƒ¡ãƒ³ãƒˆã®æ”¹å–„ã«å½¹ç«‹ã¦ã¦ãã ã•ã„。"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "%d 箇所を置æ›ã—ã¾ã—ãŸã€‚"
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "é™çš„凸状ボディを生æˆ"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "図形ã®ä½œæˆã«å¤±æ•—ã—ã¾ã—ãŸ!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "ç¾åœ¨ã€ã“ã®ã‚¯ãƒ©ã‚¹ã®ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ã¯ã‚ã‚Šã¾ã›ã‚“ãŒã€[color=$color][url=$url]è²¢"
-#~ "献[/url][/color]ã€ã¾ãŸã¯[color=$color][url=$url2]リクエスト[/url][/color]"
-#~ "ã¯å¯èƒ½ã§ã™ã€‚"
-
-#~ msgid "enum "
-#~ msgstr "列挙型 "
-
-#~ msgid "Brief Description"
-#~ msgstr "è¦ç´„"
-
-#~ msgid "Class Description"
-#~ msgstr "クラスã®èª¬æ˜Ž"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "プロジェクトã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆãŒã‚¨ãƒ©ãƒ¼ã‚³ãƒ¼ãƒ‰ %d ã§å¤±æ•—ã—ã¾ã—ãŸã€‚"
-
-#~ msgid "Password:"
-#~ msgstr "パスワード:"
-
-#~ msgid "Identifier segments must be of non-zero length."
-#~ msgstr "識別å­ã‚»ã‚°ãƒ¡ãƒ³ãƒˆã¯ã‚¼ãƒ­ä»¥å¤–ã®é•·ã•ã§ãªã‘ã‚Œã°ãªã‚Šã¾ã›ã‚“。"
-
-#~ msgid "A digit cannot be the first character in a Identifier segment."
-#~ msgstr "数字を識別å­ã‚»ã‚°ãƒ¡ãƒ³ãƒˆã®å…ˆé ­ã«ä½¿ç”¨ã§ãã¾ã›ã‚“。"
-
-#~ msgid ""
-#~ "The character '%s' cannot be the first character in a Identifier segment."
-#~ msgstr "文字 '%s' ã¯è­˜åˆ¥å­ セグメントã®å…ˆé ­ã«ä½¿ç”¨ã§ãã¾ã›ã‚“。"
-
-#~ msgid "The Identifier must have at least one '.' separator."
-#~ msgstr "識別å­ã«ã¯ä¸€ã¤ä»¥ä¸Šã®åŒºåˆ‡ã‚Šæ–‡å­— '.' ãŒå¿…è¦ã§ã™ã€‚"
-
-#~ msgid "Pause the scene"
-#~ msgstr "シーンを一時åœæ­¢"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Control+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "グリッドã«ã‚¹ãƒŠãƒƒãƒ—"
-
-#~ msgid "Add input +"
-#~ msgstr "入力を追加+"
-
-#~ msgid "Language"
-#~ msgstr "言語"
-
-#~ msgid "Inherits"
-#~ msgstr "継承"
-
-#~ msgid "Base Type:"
-#~ msgstr "基本タイプ:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "利用å¯èƒ½ãªãƒŽãƒ¼ãƒ‰:"
-
-#~ msgid "Input"
-#~ msgstr "入力"
-
-#~ msgid "Methods:"
-#~ msgstr "メソッド:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "テーマプロパティ:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "列挙型:"
-
-#~ msgid "Constants:"
-#~ msgstr "定数:"
-
-#~ msgid "Class Description:"
-#~ msgstr "クラスã®èª¬æ˜Žï¼š"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "プロパティã®èª¬æ˜Ž:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "メソッドã®èª¬æ˜Ž:"
-
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "ã“ã‚Œã«ã‚ˆã‚Šã€ã‚«ã‚¹ã‚¿ãƒ ãƒ“ルド用ã®AndroidプロジェクトãŒã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•ã‚Œã¾"
-#~ "ã™ã€‚\n"
-#~ "使用ã™ã‚‹ã«ã¯ã€ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆãƒ—リセットã”ã¨ã«æœ‰åŠ¹ã«ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚"
-
-#~ msgid "Reverse sorting."
-#~ msgstr "逆順ソート。"
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "ノードを削除ã—ã¾ã™ã‹?"
-
-#~ msgid "No Matches"
-#~ msgstr "一致ãªã—"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "書ã出ã—時ã«file_type_cache.cchを確èªã§ãã¾ã›ã‚“。ファイルタイプã®ã‚­ãƒ£ãƒƒ"
-#~ "シュをä¿å­˜ã§ãã¾ã›ã‚“!\n"
-#~ "ファイルタイプキャッシュをä¿å­˜ã›ãšã« file_type_cache.cch を書込ã¿ç”¨ã«é–‹ã"
-#~ "ã“ã¨ã¯ã§ãã¾ã›ã‚“ï¼"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "ファイルシステム上㧠'%s' を見ã¤ã‘られãªã„ãŸã‚移動ã§ãã¾ã›ã‚“ï¼"
-
-#~ msgid "Error loading image:"
-#~ msgstr "ç”»åƒèª­ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "ç”»åƒå†…ã«é€æ˜Žåº¦ãŒ128以上ã®ãƒ”クセルãŒã‚ã‚Šã¾ã›ã‚“..."
-
-#, fuzzy
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "åˆæœŸå€¤ã‚’設定ã™ã‚‹å¡—ã‚Šã¤ã¶ã—é¢ãŒã€è¦ªã«ã‚ã‚Šã¾ã›ã‚“."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "エリアをマッピングã§ãã¾ã›ã‚“ã§ã—ãŸã€‚"
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "é¢ã«ã‚¨ãƒªã‚¢ãŒå«ã¾ã‚Œã¦ã„ã¾ã›ã‚“!"
-
-#~ msgid "No faces!"
-#~ msgstr "é¢ãŒã‚ã‚Šã¾ã›ã‚“!"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "エラー: ファイルを読ã¿è¾¼ã‚ã¾ã›ã‚“ã§ã—ãŸã€‚"
-
-#~ msgid "Error could not load file."
-#~ msgstr "エラー:ファイルを読ã¿è¾¼ã‚ã¾ã›ã‚“ã§ã—ãŸã€‚"
-
-#~ msgid "Doppler Enable"
-#~ msgstr "ドップラーを有効ã«ã™ã‚‹"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "é¸æŠžãƒ¢ãƒ¼ãƒ‰ (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "移動モード (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "回転モード (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "スケールモード (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "ローカル座標系"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "スナップモード (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "é¸æŠžãƒ„ール"
-
-#~ msgid "Tool Move"
-#~ msgstr "移動ツール"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "回転ツール"
-
-#~ msgid "Tool Scale"
-#~ msgstr "スケールツール"
-
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr ""
-#~ "一覧ã«ãªã„プロジェクトをã™ã¹ã¦å‰Šé™¤ã—ã¾ã™ã‹?(フォルダã®å†…容ã¯å¤‰æ›´ã•ã‚Œã¾ã›"
-#~ "ã‚“)"
-
-#~ msgid "Project List"
-#~ msgstr "プロジェクト一覧"
-
-#~ msgid "Exit"
-#~ msgstr "終了"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "PVRTCツールを実行ã§ãã¾ã›ã‚“ã§ã—ãŸ:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr "PVRTCツールを使用ã—ã¦å¤‰æ›ã•ã‚ŒãŸã‚¤ãƒ¡ãƒ¼ã‚¸ã‚’å…ƒã«æˆ»ã™ã“ã¨ãŒã§ãã¾ã›ã‚“:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "FreeType ã®åˆæœŸåŒ–エラー。"
-
-#~ msgid "Unknown font format."
-#~ msgstr "ä¸æ˜Žãªãƒ•ã‚©ãƒ³ãƒˆå½¢å¼ã§ã™ã€‚"
-
-#~ msgid "Error loading font."
-#~ msgstr "フォント読ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼ã€‚"
-
-#~ msgid "Invalid font size."
-#~ msgstr "無効ãªãƒ•ã‚©ãƒ³ãƒˆ サイズã§ã™ã€‚"
-
-#~ msgid "Previous Folder"
-#~ msgstr "å‰ã®ãƒ•ã‚©ãƒ«ãƒ€"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "次ã®åºŠé¢"
-
-#~ msgid "Automatically Open Screenshots"
-#~ msgstr "スクリーンショットを自動的ã«é–‹ã"
-
-#~ msgid "Open in an external image editor."
-#~ msgstr "外部ã®ã‚¤ãƒ¡ãƒ¼ã‚¸ã‚¨ãƒ‡ã‚£ã‚¿ã§é–‹ãã¾ã™ã€‚"
-
-#~ msgid "Reverse"
-#~ msgstr "逆"
-
-#~ msgid "Mirror X"
-#~ msgstr "ミラーX"
-
-#~ msgid "Mirror Y"
-#~ msgstr "ミラーY"
-
-#, fuzzy
-#~ msgid "Generating solution..."
-#~ msgstr "八分木テクスãƒãƒ£ã‚’生æˆ"
-
-#~ msgid "Generating C# project..."
-#~ msgstr "C#プロジェクトを生æˆã—ã¦ã„ã¾ã™â€¦"
-
-#, fuzzy
-#~ msgid "Failed to create solution."
-#~ msgstr "アウトラインを生æˆã§ãã¾ã›ã‚“ã§ã—ãŸ!"
-
-#~ msgid "Failed to save solution."
-#~ msgstr "ソリューションã®ä¿å­˜ã«å¤±æ•—ã—ã¾ã—ãŸã€‚"
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "C#プロジェクトã®ç”Ÿæˆã«å¤±æ•—ã—ã¾ã—ãŸã€‚"
-
-#~ msgid "Mono"
-#~ msgstr "Mono"
-
-#~ msgid "About C# support"
-#~ msgstr "C#ã®ã‚µãƒãƒ¼ãƒˆã«ã¤ã„ã¦"
-
-#~ msgid "Create C# solution"
-#~ msgstr "C#ソリューションを生æˆ"
-
-#~ msgid "Builds"
-#~ msgstr "ビルド"
-
-#~ msgid "Build Project"
-#~ msgstr "プロジェクトをビルド"
-
-#~ msgid "View log"
-#~ msgstr "ログを表示"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "WorldEnvironmentã«ã¯EnvironmentリソースãŒå¿…è¦ã§ã™ã€‚"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "クラスã®æ¤œç´¢"
-
-#~ msgid "Update Always"
-#~ msgstr "常ã«æ›´æ–°"
-
-#, fuzzy
-#~ msgid "Raw Mode"
-#~ msgstr "パン・モード"
-
-#~ msgid "Path to Node:"
-#~ msgstr "ノードã¸ã®ãƒ‘ス:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "é¸æŠžã—ãŸãƒ•ã‚¡ã‚¤ãƒ«ã‚’削除ã—ã¾ã™ã‹ï¼Ÿ"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "'res://default_bus_layout.tres' ファイルãŒã‚ã‚Šã¾ã›ã‚“。"
-
-#~ msgid "Go to parent folder"
-#~ msgstr "親フォルダã¸"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "シーンを開ã"
-
-#~ msgid "Previous Directory"
-#~ msgstr "å‰ã®ãƒ‡ã‚£ãƒ¬ã‚¯ãƒˆãƒª"
-
-#~ msgid "Next Directory"
-#~ msgstr "次ã®ãƒ‡ã‚£ãƒ¬ã‚¯ãƒˆãƒª"
-
-#, fuzzy
-#~ msgid "Ease in"
-#~ msgstr "イージング(Ease In)"
-
-#, fuzzy
-#~ msgid "Ease out"
-#~ msgstr "イージング(Ease Out)"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "スタティック(ä¸å¤‰ï¼‰å‡¸çŠ¶ãƒœãƒ‡ã‚£ã‚’生æˆ"
-
-#, fuzzy
-#~ msgid "CheckBox Radio1"
-#~ msgstr "ãƒã‚§ãƒƒã‚¯ãƒœãƒƒã‚¯ã‚¹ã€€Radio1"
-
-#, fuzzy
-#~ msgid "CheckBox Radio2"
-#~ msgstr "ãƒã‚§ãƒƒã‚¯ãƒœãƒƒã‚¯ã‚¹ã€€Radio2"
-
-#~ msgid "Create folder"
-#~ msgstr "フォルダを作æˆ"
-
-#~ msgid "Custom Node"
-#~ msgstr "カスタムノード"
-
-#~ msgid "Invalid Path"
-#~ msgstr "無効ãªãƒ‘ス"
-
-#, fuzzy
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "é¸æŠžç¯„囲を複製"
-
-#, fuzzy
-#~ msgid "Create Area"
-#~ msgstr "æ–°è¦ã«ç”Ÿæˆ"
-
-#, fuzzy
-#~ msgid "Create Exterior Connector"
-#~ msgstr "æ–°ã—ã„プロジェクトを作る"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "シグナルã®å¼•æ•°ã‚’編集:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "変数を編集:"
-
-#~ msgid "Snap (s): "
-#~ msgstr "スナップ (秒): "
-
-#~ msgid "Insert keys."
-#~ msgstr "キーを挿入ã™ã‚‹ã€‚"
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "é¸æŠžã—ãŸã‚·ãƒ¼ãƒ³ã‚’é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã®å­ã¨ã—ã¦ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹åŒ–ã—ã¾ã™ã€‚"
-
-#~ msgid "Font Size:"
-#~ msgstr "フォントサイズ:"
-
-#~ msgid "Line:"
-#~ msgstr "行:"
-
-#~ msgid "Col:"
-#~ msgstr "列:"
-
-#, fuzzy
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "PathFollow2D ã¯ã€Path2D ノードã®å­ã¨ã—ã¦è¨­å®šã•ã‚Œã¦ã„ã‚‹å ´åˆã®ã¿å‹•ä½œã—ã¾ã™ã€‚"
-
-#~ msgid "Add Split"
-#~ msgstr "分割を追加"
-
-#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "無効ãªãƒ•ã‚©ãƒ³ãƒˆ サイズã§ã™ã€‚"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "é¸æŠžã—ã¦ã„ã‚‹ãƒã‚¤ãƒ³ãƒˆï¼ç‚¹ã‚’削除"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "ãƒãƒªã‚´ãƒ³ã‚’編集"
-
-#, fuzzy
-#~ msgid "Splits"
-#~ msgstr "パスを分割"
-
-#~ msgid "Add Node.."
-#~ msgstr "ノードを追加.."
-
-#, fuzzy
-#~ msgid "Create from scene?"
-#~ msgstr "シーンã‹ã‚‰ç”Ÿæˆã—ã¾ã™ã‹ï¼Ÿ"
-
-#~ msgid "Create Poly"
-#~ msgstr "ãƒãƒªã‚´ãƒ³ã‚’作æˆ"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "æ–°è¦ã«ãƒãƒªã‚´ãƒ³ã‚’作æˆ"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "ズームアウト"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "ズームイン"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "3Dãƒãƒªã‚´ãƒ³ã‚’生æˆã™ã‚‹"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "ã“ã®ãƒŽãƒ¼ãƒ‰ã«OccluderPolygon2DリソースãŒã‚ã‚Šã¾ã›ã‚“。\n"
-#~ "作æˆã—ã¦ã€å‰²ã‚Šå½“ã¦ã¾ã™ã‹ ?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "LMB: 点を移動ã™ã‚‹ã€‚"
-
-#, fuzzy
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+マウス左ボタン: セグメントを分割"
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "å³ã‚¯ãƒªãƒƒã‚¯: 点を消ã™ã€‚"
-
-#, fuzzy
-#~ msgid "New TextFile"
-#~ msgstr "ビューファイル:"
-
-#~ msgid "Save Theme As"
-#~ msgstr "テーマã«åå‰ã‚’付ã‘ã¦ä¿å­˜"
-
-#~ msgid "<None>"
-#~ msgstr "<None>"
-
-#~ msgid "Zoom:"
-#~ msgstr "ズーム:"
-
-#~ msgid "Are you sure you want to remove all connections from the \""
-#~ msgstr "\" ã‹ã‚‰å…¨ã¦ã®æŽ¥ç¶šã‚’除去ã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹"
-
-#~ msgid "Class List:"
-#~ msgstr "クラス一覧:"
-
-#~ msgid "Public Methods"
-#~ msgstr "パブリックメソッド"
-
-#~ msgid "Public Methods:"
-#~ msgstr "パブリックメソッド:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "GUIテーマã®ã‚¢ã‚¤ãƒ†ãƒ :"
-
-#~ msgid "Property: "
-#~ msgstr "プロパティ: "
-
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "フォルダã®çŠ¶æ…‹ã‚’ãŠæ°—ã«å…¥ã‚Šã«åˆ‡æ›¿ãˆã‚‹ã€‚"
-
-#~ msgid "Show current scene file."
-#~ msgstr "ç¾åœ¨ã®ã‚·ãƒ¼ãƒ³ãƒ•ã‚¡ã‚¤ãƒ«ã‚’表示ã™ã‚‹ã€‚"
-
-#~ msgid "Enter tree-view."
-#~ msgstr "ツリービューã«å…¥ã‚‹ã€‚"
-
-#~ msgid "Whole words"
-#~ msgstr "å˜èªžå…¨ä½“"
-
-#~ msgid "Match case"
-#~ msgstr "大文字å°æ–‡å­—を区別"
-
-#~ msgid "Ok"
-#~ msgstr "OK"
-
-#, fuzzy
-#~ msgid "Show In File System"
-#~ msgstr "ファイルシステム上ã§è¡¨ç¤º"
-
-#, fuzzy
-#~ msgid "Search the class hierarchy."
-#~ msgstr "クラス階層を検索."
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "クラスã®æ¤œç´¢"
-
-#, fuzzy
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "組ã¿è¾¼ã¾ã‚ŒãŸã‚¹ã‚¯ãƒªãƒ—トã¯æ‰€å±žã™ã‚‹ã‚·ãƒ¼ãƒ³ãŒèª­ã¿è¾¼ã¾ã‚Œã¦ã„ãªã„ã¨ç·¨é›†ã§ãã¾ã›ã‚“"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "大文字ã«å¤‰æ›"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "å°æ–‡å­—ã«å¤‰æ›"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "0度回転"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "90度回転"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "180度回転"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "270度回転"
-
-#~ msgid "Errors:"
-#~ msgstr "エラー:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "スタックトレース(å¯èƒ½ãªã‚‰ï¼‰:"
-
-#~ msgid "Bake!"
-#~ msgstr "ベイク!"
-
-#, fuzzy
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "ナビメッシュ(ナビゲーションメッシュ)ã®ç”Ÿæˆ"
-
-#, fuzzy
-#~ msgid "Get"
-#~ msgstr "Getメソッド"
-
-#, fuzzy
-#~ msgid "Change RGB Constant"
-#~ msgstr "RGB定数を変更"
-
-#, fuzzy
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "ベクトル・スカラ演算å­ã‚’変更"
-
-#, fuzzy
-#~ msgid "Change RGB Operator"
-#~ msgstr "RGB演算å­ã‚’変更"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "回転ã®ã¿å¤‰æ›´"
-
-#, fuzzy
-#~ msgid "Change Vec Function"
-#~ msgstr "ベクトル関数を変更"
-
-#~ msgid "Change Vec Uniform"
-#~ msgstr "ベクトルUniformを変更"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "RGB Uniformを変更"
-
-#~ msgid "Change Default Value"
-#~ msgstr "è¦å®šå€¤ã‚’変更"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "XForm Uniformを変更"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "キューブマップUniformを変更"
-
-#~ msgid "Change Comment"
-#~ msgstr "コメントを変更"
-
-#, fuzzy
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "色ã®å‚¾æ–œã‚’付加/消去"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "色変化ã®å‚¾æ–œã‚’修正"
-
-#, fuzzy
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "カーブマップを加ãˆã‚‹/除去"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "カーブマップを修正"
-
-#, fuzzy
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "グラフノードを接続"
-
-#, fuzzy
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "シェーダーグラフノードを除去"
-
-#, fuzzy
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "シェーダーグラフノードを移動"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "グラフノードを複製"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "エラー:循環çµåˆãƒªãƒ³ã‚¯"
-
-#, fuzzy
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "エラー:入力コãƒã‚¯ã‚·ãƒ§ãƒ³ãŒå¤±ã‚ã‚Œã¦ã„ã¾ã™"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "シェーダーグラフノードを追加"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Anim トラックを上ã«ç§»å‹•"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Anim トラックを下ã«ç§»å‹•"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "トランジションを設定:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Anim トラック補間ã®å¤‰æ›´"
-
-#, fuzzy
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Anim トラック 値モードã®å¤‰æ›´"
-
-#, fuzzy
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Anim トラック ラップモードã®å¤‰æ›´"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "ノード カーブを編集"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "é¸æŠžæ›²ç·šã‚’編集"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Anim キーを追加"
-
-#~ msgid "In"
-#~ msgstr "イン"
-
-#~ msgid "Out"
-#~ msgstr "アウト"
-
-#~ msgid "In-Out"
-#~ msgstr "イン - アウト"
-
-#~ msgid "Out-In"
-#~ msgstr "アウト - イン"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Anim Len を変更"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Anim Loop を変更"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Anim ã¯ã€åž‹æŒ‡å®šã•ã‚ŒãŸå€¤ã®ã‚­ãƒ¼ã‚’作æˆ"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Anim コールトラックを追加"
-
-#~ msgid "Length (s):"
-#~ msgstr "é•·ã•:"
-
-#~ msgid "Step (s):"
-#~ msgstr "ステップ:"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "カーソル ステップ スナップ (å˜ä½ã¯ç§’)。"
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "アニメーションã®ãƒ«ãƒ¼ãƒ—を有効/無効。"
-
-#~ msgid "Add new tracks."
-#~ msgstr "æ–°ã—ã„トラックを追加。"
-
-#~ msgid "Move current track up."
-#~ msgstr "ç¾åœ¨ã®ãƒˆãƒ©ãƒƒã‚¯ã«ç§»å‹•ã—ã¾ã™ã€‚"
-
-#~ msgid "Move current track down."
-#~ msgstr "ç¾åœ¨ã®ãƒˆãƒ©ãƒƒã‚¯ã‚’下ã¸ç§»å‹•ã—ã¾ã™ã€‚"
-
-#~ msgid "Track tools"
-#~ msgstr "トラック ツール"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "ãれらをクリックã™ã‚‹ã“ã¨ã§ã€å€‹ã€…ã®ã‚­ãƒ¼ã®ç·¨é›†ã‚’有効ã«ã—ã¾ã™ã€‚"
-
-#~ msgid "Key"
-#~ msgstr "キー"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "ノード内ã®é–¢æ•°ã‚’呼ã³å‡ºã—ã¾ã™ã‹ï¼Ÿ"
-
-#, fuzzy
-#~ msgid "Thanks!"
-#~ msgstr "ã‚ã‚ŠãŒã¨ã†!"
-
-#, fuzzy
-#~ msgid "I see..."
-#~ msgstr "ã‚ã‹ã£ãŸ..."
-
-#, fuzzy
-#~ msgid "Ugh"
-#~ msgstr "ã†ã‡"
-
-#, fuzzy
-#~ msgid "Run Script"
-#~ msgstr "スクリプトã®å®Ÿè¡Œ"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "プロファイリングåœæ­¢"
-
-#~ msgid "Start Profiling"
-#~ msgstr "プロファイリング開始"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "既定(エディタã¨åŒã˜ï¼‰"
-
-#, fuzzy
-#~ msgid "Create new animation in player."
-#~ msgstr "アニメーションをプレイヤー内ã«æ–°ã—ã作æˆã™ã‚‹"
-
-#, fuzzy
-#~ msgid "Load animation from disk."
-#~ msgstr "ディスクã‹ã‚‰ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’読ã¿è¾¼ã‚€"
-
-#, fuzzy
-#~ msgid "Load an animation from disk."
-#~ msgstr "ディスクã‹ã‚‰ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’一ã¤èª­ã¿è¾¼ã‚€"
-
-#, fuzzy
-#~ msgid "Save the current animation"
-#~ msgstr "ç¾åœ¨ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’ä¿å­˜ã™ã‚‹"
-
-#, fuzzy
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "ターゲットã®ãƒ–レンドã®å›žæ•°ã‚’変更ã™ã‚‹"
-
-#, fuzzy
-#~ msgid "Copy Animation"
-#~ msgstr "アニメーションを複製ã™ã‚‹"
-
-#, fuzzy
-#~ msgid "Fetching:"
-#~ msgstr "å–得中:"
-
-#~ msgid "prev"
-#~ msgstr "å‰"
-
-#~ msgid "next"
-#~ msgstr "次"
-
-#~ msgid "last"
-#~ msgstr "最後"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "IK(インãƒãƒ¼ã‚¹ ã‚­ãƒãƒžãƒ†ã‚£ã‚¯ã‚¹ï¼‰ãƒã‚§ãƒ¼ãƒ³ã®ç·¨é›†"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "マウスä½ç½®ã‹ã‚‰ãƒ”ボットをドラッグ"
-
-#, fuzzy
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "曲線ã®Out-ãƒãƒ³ãƒ‰ãƒ«ã®ä½ç½®ã‚’指定"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "色変化ã®å‚¾æ–œã«ã€ãƒã‚¤ãƒ³ãƒˆï¼ç‚¹ã‚’追加ã¾ãŸã¯é™¤åŽ»ã™ã‚‹"
-
-#~ msgid "OK :("
-#~ msgstr "ãŠãƒ¼ã‘ー :("
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "スタイルボックス プレビュー:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "テクスãƒãƒ£ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã€€ã‚¨ãƒ‡ã‚£ã‚¿"
-
-#~ msgid "Erase selection"
-#~ msgstr "é¸æŠžã‚’消去"
-
-#, fuzzy
-#~ msgid "Item name or ID:"
-#~ msgstr "アイテムã®åå‰ã‹ID:"
-
-#, fuzzy
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr ""
-#~ "ã“ã®ãƒ—ラットフォームã«å‘ã‘ã¦ã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆã®ãƒ†ãƒ³ãƒ—レートãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“:"
-
-#~ msgid "Button 8"
-#~ msgstr "ボタン8"
-
-#~ msgid "Button 9"
-#~ msgstr "ボタン9"
-
-#, fuzzy
-#~ msgid "Discard Instancing"
-#~ msgstr "インスタンス化ã®ç„¡åŠ¹åŒ–"
-
-#~ msgid "Clear!"
-#~ msgstr "クリアï¼"
-
-#, fuzzy
-#~ msgid "Condition"
-#~ msgstr "æ¡ä»¶(conditon)"
-
-#, fuzzy
-#~ msgid "Sequence"
-#~ msgstr "シークエンス"
-
-#, fuzzy
-#~ msgid "Switch"
-#~ msgstr "Switchæ–‡"
-
-#, fuzzy
-#~ msgid "Iterator"
-#~ msgstr "イテレーター"
-
-#, fuzzy
-#~ msgid "While"
-#~ msgstr "Whileæ–‡"
-
-#~ msgid "Return"
-#~ msgstr "戻り値"
-
-#, fuzzy
-#~ msgid "Call"
-#~ msgstr "呼ã³å‡ºã—"
-
-#, fuzzy
-#~ msgid "Edit Variable"
-#~ msgstr "変数を編集:"
-
-#, fuzzy
-#~ msgid "Edit Signal"
-#~ msgstr "ä¿¡å·ã‚’接続:"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "ä¸æ­£ãªã‚¢ã‚¯ã‚·ãƒ§ãƒ³ï¼ˆ '/' ã¨':'ã¯ä¸å¯ã§ã™ï¼‰."
-
-#, fuzzy
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "ホストã«æŽ¥ç¶šã§ãã¾ã›ã‚“:"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "テンプレート内ã®version.txt フォーマットãŒä¸æ­£ã§ã™. Revisionã¯æœ‰åŠ¹ãªè­˜åˆ¥å­"
-#~ "ã§ã¯ã‚ã‚Šã¾ã›ã‚“."
-
-#~ msgid "Can't write file."
-#~ msgstr "ファイルã«æ›¸ãè¾¼ã¿ã§ãã¾ã›ã‚“ã§ã—ãŸ."
-
-#, fuzzy
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "project.godotをプロジェクトパスã«ç”Ÿæˆã§ãã¾ã›ã‚“ã§ã—ãŸ"
-
-#~ msgid "Replace By"
-#~ msgstr "ã§ç½®æ›ã™ã‚‹"
-
-#, fuzzy
-#~ msgid "Backwards"
-#~ msgstr "後方"
-
-#, fuzzy
-#~ msgid "Prompt On Replace"
-#~ msgstr "ç½®æ›æ™‚ã«ç¢ºèª"
-
-#, fuzzy
-#~ msgid "Skip"
-#~ msgstr "スキップ"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr ""
-#~ "空ã§ãªã„フォルダã«ãƒ—ロジェクトãŒä½œæˆã•ã‚Œã¾ã™(æ–°ã—ã„フォルダを作æˆã™ã‚‹ã“ã¨"
-#~ "ãŒã§ãã¾ã™)."
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "当ãŸã‚Š!"
-
-#, fuzzy
-#~ msgid "preview"
-#~ msgstr "プレビュー"
-
-#~ msgid "Move Add Key"
-#~ msgstr "追加ã—ãŸã‚­ãƒ¼ã‚’移動"
-
-#, fuzzy
-#~ msgid "Create Subscription"
-#~ msgstr "サブスクリプションã®ç”Ÿæˆ"
-
-#, fuzzy
-#~ msgid "List:"
-#~ msgstr "リスト:"
-
-#, fuzzy
-#~ msgid "Set Emission Mask"
-#~ msgstr "発光(Emission)マスクを設定"
-
-#, fuzzy
-#~ msgid "Clear Emitter"
-#~ msgstr "発光物をクリア"
-
-#~ msgid " "
-#~ msgstr " "
-
-#, fuzzy
-#~ msgid "Sections:"
-#~ msgstr "セクション:"
-
-#, fuzzy
-#~ msgid "Cannot navigate to '"
-#~ msgstr "~ã«ç§»å‹•ã§ãã¾ã›ã‚“"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr "ソース:"
-
-#, fuzzy
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "Line2Dã‹ã‚‰ãƒã‚¤ãƒ³ãƒˆï¼ç‚¹ã‚’除去"
-
-#~ msgid "Add Point to Line2D"
-#~ msgstr "Line2Dã«ãƒã‚¤ãƒ³ãƒˆï¼ç‚¹ã‚’追加"
-
-#~ msgid "Move Point in Line2D"
-#~ msgstr "Line2D ã®ãƒã‚¤ãƒ³ãƒˆï¼ç‚¹ã‚’移動"
-
-#~ msgid "Split Segment (in line)"
-#~ msgstr "セグメント分割(線分内ã§ï¼‰"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#, fuzzy
-#~ msgid "Setting '"
-#~ msgstr "設定"
-
-#~ msgid "Remote Inspector"
-#~ msgstr "リモートインスペクター"
-
-#~ msgid "Remote Object Properties: "
-#~ msgstr "リモートオブジェクトã®ãƒ—ロパティ: "
-
-#, fuzzy
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "é¸æŠžç¯„囲ã®ã¿"
-
-#, fuzzy
-#~ msgid "Selection -> Clear"
-#~ msgstr "é¸æŠžç¯„囲ã®ã¿"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "Path プロパティã¯ã€å‹•ä½œã™ã‚‹ã‚ˆã†ã«æœ‰åŠ¹ãªãƒ“ューãƒãƒ¼ãƒˆ ノードをãƒã‚¤ãƒ³ãƒˆã™ã‚‹å¿…"
-#~ "è¦ãŒã‚ã‚Šã¾ã™ã€‚ã“ã®ã‚ˆã†ãªãƒ“ューãƒãƒ¼ãƒˆã¯ã€'render target' モードã«è¨­å®šã™ã‚‹å¿…"
-#~ "è¦ãŒã‚ã‚Šã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "Path プロパティã«è¨­å®šã—ãŸãƒ“ューãƒãƒ¼ãƒˆã¯ã€ã“ã®ã‚¹ãƒ—ライトã®å‹•ä½œã™ã‚‹é †åºã§ "
-#~ "'render target' ã¨ã—ã¦è¨­å®šã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚"
-
-#, fuzzy
-#~ msgid "Method List For '%s':"
-#~ msgstr "'%s' ã®ãƒ¡ã‚½ãƒƒãƒ‰ä¸€è¦§ï¼š"
-
-#, fuzzy
-#~ msgid "Return:"
-#~ msgstr "戻り値:"
-
-#, fuzzy
-#~ msgid "Added:"
-#~ msgstr "加ãˆãŸã®ã¯:"
-
-#, fuzzy
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "アトラスã®è¦ç´ ã§ã‚るテクスãƒãƒ£ã®ä¿å­˜ãŒã§ãã¾ã›ã‚“:"
-
-#, fuzzy
-#~ msgid "Setting Up..."
-#~ msgstr "セットアップ中..."
-
-#, fuzzy
-#~ msgid "Error loading scene."
-#~ msgstr "シーンã®èª­ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼"
-
-#~ msgid "Re-Import"
-#~ msgstr "å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
-
-#, fuzzy
-#~ msgid "Please wait for scan to complete."
-#~ msgstr "走査完了をãŠå¾…ã¡ãã ã•ã„"
-
-#, fuzzy
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr "å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆã™ã‚‹ãŸã‚ã«ã¯ç¾åœ¨ã®ã‚·ãƒ¼ãƒ³ã‚’ä¿å­˜ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™"
-
-#, fuzzy
-#~ msgid "Re-Importing"
-#~ msgstr "å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
-
-#, fuzzy
-#~ msgid "Re-Import Changed Resources"
-#~ msgstr "変更ã—ãŸãƒªã‚½ãƒ¼ã‚¹ã‚’å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr "ä¿å­˜ã—ã¦å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
-
-#, fuzzy
-#~ msgid "Same source and destination files, doing nothing."
-#~ msgstr "åŒã˜ãƒ•ã‚¡ã‚¤ãƒ«ãŒæŒ‡å®šã•ã‚Œã¦ã„ã‚‹ã®ã§ã€ä½•ã‚‚è¡Œã„ã¾ã›ã‚“."
-
-#, fuzzy
-#~ msgid "Same source and destination paths, doing nothing."
-#~ msgstr "åŒã˜ãƒ‘スãŒæŒ‡å®šã•ã‚Œã¦ã„ã‚‹ã®ã§ã€ä½•ã‚‚è¡Œã„ã¾ã›ã‚“"
-
-#, fuzzy
-#~ msgid "Can't move directories to within themselves."
-#~ msgstr "ディレクトリを自身ã®å†…部ã«ã¯ç§»å‹•ã§ãã¾ã›ã‚“"
-
-#, fuzzy
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "æ–°ã—ã„åå‰ã¨ãƒ­ã‚±ãƒ¼ã‚·ãƒ§ãƒ³ã‚’é¸æŠž:"
-
-#, fuzzy
-#~ msgid "Info"
-#~ msgstr "インフォーメーション"
-
-#, fuzzy
-#~ msgid "No bit masks to import!"
-#~ msgstr "インãƒãƒ¼ãƒˆã™ã‚‹ãƒ“ットマスクãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“!"
-
-#, fuzzy
-#~ msgid "Target path is empty."
-#~ msgstr "ターゲットã®ãƒ‘スã«ä½•ã‚‚ã‚ã‚Šã¾ã›ã‚“"
-
-#, fuzzy
-#~ msgid "Target path must be a complete resource path."
-#~ msgstr "ターゲットã®ãƒ‘スã¯ãƒªã‚½ãƒ¼ã‚¹ã®å®Œå…¨ãªãƒ‘スã§ãªã‘ã‚Œã°ã„ã‘ã¾ã›ã‚“."
-
-#, fuzzy
-#~ msgid "Target path must exist."
-#~ msgstr "ターゲットã®ãƒ‘スãŒå­˜åœ¨ã—ã¾ã›ã‚“"
-
-#, fuzzy
-#~ msgid "Import BitMasks"
-#~ msgstr "ビットマスクをインãƒãƒ¼ãƒˆ"
-
-#, fuzzy
-#~ msgid "Source Texture(s):"
-#~ msgstr "ソースã®ãƒ†ã‚¯ã‚¹ãƒãƒ£:"
-
-#, fuzzy
-#~ msgid "Accept"
-#~ msgstr "å—å–OK"
-
-#~ msgid "Bit Mask"
-#~ msgstr "ビットマスク"
-
-#, fuzzy
-#~ msgid "No source font file!"
-#~ msgstr "ソースã®ãƒ•ã‚©ãƒ³ãƒˆãƒ•ã‚¡ã‚¤ãƒ«ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“!"
-
-#, fuzzy
-#~ msgid "No target font resource!"
-#~ msgstr "ターゲットã®ãƒ•ã‚©ãƒ³ãƒˆãƒªã‚½ãƒ¼ã‚¹ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“!"
-
-#, fuzzy
-#~ msgid ""
-#~ "Invalid file extension.\n"
-#~ "Please use .font."
-#~ msgstr ""
-#~ "ファイル拡張å­ãŒä¸æ­£ã§ã™.\n"
-#~ " .fontを使ã£ã¦ãã ã•ã„."
-
-#, fuzzy
-#~ msgid "Couldn't save font."
-#~ msgstr "フォントをä¿å­˜ã§ãã¾ã›ã‚“ã§ã—ãŸ"
-
-#, fuzzy
-#~ msgid "Source Font:"
-#~ msgstr "ソース フォント:"
-
-#, fuzzy
-#~ msgid "Dest Resource:"
-#~ msgstr "é€ã‚Šå…ˆã®ãƒªã‚½ãƒ¼ã‚¹:"
-
-#, fuzzy
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr "ã„ã‚ã¯ã«ã»ã¸ã¨ï½ž."
-
-#~ msgid "Test:"
-#~ msgstr "テスト:"
-
-#~ msgid "Options:"
-#~ msgstr "オプション:"
-
-#, fuzzy
-#~ msgid "Font Import"
-#~ msgstr "フォントã®ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
-
-#, fuzzy
-#~ msgid ""
-#~ "This file is already a Godot font file, please supply a BMFont type file "
-#~ "instead."
-#~ msgstr ""
-#~ "ã“ã®ãƒ•ã‚¡ã‚¤ãƒ«ã¯ã‚‚ã†Godotã®ãƒ•ã‚©ãƒ³ãƒˆãƒ•ã‚¡ã‚¤ãƒ«ã§ã™. BMFont type ã®ãƒ•ã‚¡ã‚¤ãƒ«ã‚’代"
-#~ "ã‚ã‚Šã«åˆ©ç”¨ã—ã¦ãã ã•ã„."
-
-#, fuzzy
-#~ msgid "Failed opening as BMFont file."
-#~ msgstr "BMFont ファイルを開ã‘ã¾ã›ã‚“ã§ã—ãŸ"
-
-#, fuzzy
-#~ msgid "Invalid font custom source."
-#~ msgstr "ä¸æ­£ãªãƒ•ã‚©ãƒ³ãƒˆã‚«ã‚¹ã‚¿ãƒ ã‚½ãƒ¼ã‚¹"
-
-#, fuzzy
-#~ msgid "No meshes to import!"
-#~ msgstr "インãƒãƒ¼ãƒˆã™ã‚‹ãƒ¡ãƒƒã‚·ãƒ¥ãŒã‚ã‚Šã¾ã›ã‚“"
-
-#, fuzzy
-#~ msgid "Single Mesh Import"
-#~ msgstr "シングルメッシュをインãƒãƒ¼ãƒˆ"
-
-#, fuzzy
-#~ msgid "Source Mesh(es):"
-#~ msgstr "ソース メッシュ:"
-
-#, fuzzy
-#~ msgid "Surface %d"
-#~ msgstr "サーフェース %d"
-
-#, fuzzy
-#~ msgid "No samples to import!"
-#~ msgstr "インãƒãƒ¼ãƒˆã™ã‚‹ã‚µãƒ³ãƒ—ルãŒã‚ã‚Šã¾ã›ã‚“!"
-
-#, fuzzy
-#~ msgid "Import Audio Samples"
-#~ msgstr "オーディオサンプルをインãƒãƒ¼ãƒˆ"
-
-#, fuzzy
-#~ msgid "Source Sample(s):"
-#~ msgstr "ソースã®ã‚µãƒ³ãƒ—ル:"
-
-#~ msgid "Audio Sample"
-#~ msgstr "オーディオサンプル"
-
-#, fuzzy
-#~ msgid "New Clip"
-#~ msgstr "æ–°ã—ã„クリップ"
-
-#, fuzzy
-#~ msgid "Flags"
-#~ msgstr "フラグ"
-
-#, fuzzy
-#~ msgid "Bake FPS:"
-#~ msgstr "FPSを焼ãè¾¼ã¿(ベイク):"
-
-#~ msgid "Optimizer"
-#~ msgstr "オプティマイザ"
-
-#, fuzzy
-#~ msgid "Max Linear Error"
-#~ msgstr "最大ä½ç½®ã‚¨ãƒ©ãƒ¼"
-
-#, fuzzy
-#~ msgid "Max Angular Error"
-#~ msgstr "最大角度エラー"
-
-#, fuzzy
-#~ msgid "Max Angle"
-#~ msgstr "最大角度"
-
-#~ msgid "Start(s)"
-#~ msgstr "開始"
-
-#, fuzzy
-#~ msgid "Source path is empty."
-#~ msgstr "ソースã®ãƒ‘スã¯ç©ºã§ã™"
-
-#, fuzzy
-#~ msgid "Couldn't load post-import script."
-#~ msgstr "インãƒãƒ¼ãƒˆæ¸ˆã¿ã®ã‚¹ã‚¯ãƒªãƒ—トを読ã¿è¾¼ã¿ã¾ã›ã‚“ã§ã—ãŸ"
-
-#, fuzzy
-#~ msgid "Invalid/broken script for post-import."
-#~ msgstr "インãƒãƒ¼ãƒˆæ¸ˆã¿ã®ã‚¹ã‚¯ãƒªãƒ—トã¯ä¸æ­£ãª/壊れãŸã‚¹ã‚¯ãƒªãƒ—トã§ã™"
-
-#, fuzzy
-#~ msgid "Error importing scene."
-#~ msgstr "シーン インãƒãƒ¼ãƒˆã®ã‚¨ãƒ©ãƒ¼"
-
-#, fuzzy
-#~ msgid "Import 3D Scene"
-#~ msgstr "3Dシーンをインãƒãƒ¼ãƒˆ"
-
-#~ msgid "Source Scene:"
-#~ msgstr "ソース シーン:"
-
-#, fuzzy
-#~ msgid "Same as Target Scene"
-#~ msgstr "ターゲットシーンã¨åŒã˜"
-
-#~ msgid "Shared"
-#~ msgstr "共有ã•ã‚Œã¦ã„ã‚‹"
-
-#, fuzzy
-#~ msgid "Target Texture Folder:"
-#~ msgstr "ターゲットテクスãƒãƒ£ã®ãƒ•ã‚©ãƒ«ãƒ€:"
-
-#, fuzzy
-#~ msgid "Custom Root Node Type:"
-#~ msgstr "ルートノードã®ã‚«ã‚¹ã‚¿ãƒ ã‚¿ã‚¤ãƒ—:"
-
-#~ msgid "Auto"
-#~ msgstr "自動"
-
-#, fuzzy
-#~ msgid "The Following Files are Missing:"
-#~ msgstr "以下ã®ãƒ•ã‚¡ã‚¤ãƒ«ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“:"
-
-#, fuzzy
-#~ msgid "Import Anyway"
-#~ msgstr "ã¨ã‚Šã‚ãˆãšã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
-
-#, fuzzy
-#~ msgid "Edited scene has not been saved, open imported scene anyway?"
-#~ msgstr ""
-#~ "編集ã—ãŸã‚·ãƒ¼ãƒ³ã¯ä¿å­˜ã•ã‚Œã¦ã„ã¾ã›ã‚“ãŒã€ãã‚Œã§ã‚‚インãƒãƒ¼ãƒˆã—ãŸã‚·ãƒ¼ãƒ³ã‚’é–‹ãã¾"
-#~ "ã™ã‹ï¼Ÿ"
-
-#, fuzzy
-#~ msgid "Import Image:"
-#~ msgstr "イメージをインãƒãƒ¼ãƒˆ:"
-
-#, fuzzy
-#~ msgid "Couldn't localize path: %s (already local)"
-#~ msgstr "パスをローカライズã§ãã¾ã›ã‚“: %s (ã™ã§ã«ãƒ­ãƒ¼ã‚«ãƒ«)"
-
-#, fuzzy
-#~ msgid "3D Scene Animation"
-#~ msgstr "3Dシーンアニメーション"
-
-#~ msgid "Uncompressed"
-#~ msgstr "éžåœ§ç¸®"
-
-#, fuzzy
-#~ msgid "Compress Lossless (PNG)"
-#~ msgstr "ロスレス圧縮(PNG)"
-
-#, fuzzy
-#~ msgid "Compress Lossy (WebP)"
-#~ msgstr "éžå¯é€†åœ§ç¸®(WebP)"
-
-#, fuzzy
-#~ msgid "Compress (VRAM)"
-#~ msgstr "圧縮 (VRAM)"
-
-#~ msgid "Texture Format"
-#~ msgstr "テクスãƒãƒ£ãƒ•ã‚©ãƒ¼ãƒžãƒƒãƒˆ"
-
-#, fuzzy
-#~ msgid "Texture Compression Quality (WebP):"
-#~ msgstr "テクスãƒãƒ£åœ§ç¸®å“質 (WebP):"
-
-#, fuzzy
-#~ msgid "Please specify some files!"
-#~ msgstr "ãªã«ã‹ãƒ•ã‚¡ã‚¤ãƒ«ã‚’指定ã—ã¦ãã ã•ã„!"
-
-#, fuzzy
-#~ msgid "At least one file needed for Atlas."
-#~ msgstr "アトラスã«æœ€ä½Žä¸€ã¤ã®ãƒ•ã‚¡ã‚¤ãƒ«ã‚’指定ã—ã¦ãã ã•ã„"
-
-#, fuzzy
-#~ msgid "Error importing:"
-#~ msgstr "エラーをインãƒãƒ¼ãƒˆä¸­:"
-
-#, fuzzy
-#~ msgid "Max Texture Size:"
-#~ msgstr "最大テクスãƒãƒ£ã‚µã‚¤ã‚º:"
-
-#, fuzzy
-#~ msgid "Import Textures for Atlas (2D)"
-#~ msgstr "アトラスã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’インãƒãƒ¼ãƒˆ (2D)"
-
-#, fuzzy
-#~ msgid "Large Texture"
-#~ msgstr "大ããªãƒ†ã‚¯ã‚¹ãƒãƒ£"
-
-#, fuzzy
-#~ msgid "Import Large Textures (2D)"
-#~ msgstr "大ããªãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’インãƒãƒ¼ãƒˆ (2D)"
-
-#, fuzzy
-#~ msgid "Source Texture"
-#~ msgstr "ソーステクスãƒãƒ£"
-
-#, fuzzy
-#~ msgid "Base Atlas Texture"
-#~ msgstr "基本アトラステクスãƒãƒ£"
-
-#, fuzzy
-#~ msgid "Source Texture(s)"
-#~ msgstr "ソース テクスãƒãƒ£"
-
-#, fuzzy
-#~ msgid "Import Textures for 2D"
-#~ msgstr "2Dテクスãƒãƒ£ã‚’インãƒãƒ¼ãƒˆ"
-
-#, fuzzy
-#~ msgid "Import Textures for 3D"
-#~ msgstr "3Dテクスãƒãƒ£ã‚’インãƒãƒ¼ãƒˆ"
-
-#, fuzzy
-#~ msgid "Import Textures"
-#~ msgstr "テクスãƒãƒ£ã‚’インãƒãƒ¼ãƒˆ"
-
-#~ msgid "2D Texture"
-#~ msgstr "2Dテクスãƒãƒ£"
-
-#~ msgid "3D Texture"
-#~ msgstr "3Dテクスãƒãƒ£"
-
-#~ msgid "Atlas Texture"
-#~ msgstr "アトラステクスãƒãƒ£"
-
-#, fuzzy
-#~ msgid ""
-#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
-#~ "to the project."
-#~ msgstr ""
-#~ "注æ„:2Dテクスãƒãƒ£ã®ã‚¤ãƒ³ãƒãƒ¼ãƒˆã¯å¿…é ˆã§ã¯ã‚ã‚Šã¾ã›ã‚“. png/jpgファイルをプロ"
-#~ "ジェクトã«ã‚³ãƒ”ーã—ã¦ãã ã•ã„."
-
-#, fuzzy
-#~ msgid "Crop empty space."
-#~ msgstr "空白を刈り込む"
-
-#, fuzzy
-#~ msgid "Import Large Texture"
-#~ msgstr "大ããªãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’インãƒãƒ¼ãƒˆ"
-
-#, fuzzy
-#~ msgid "Load Source Image"
-#~ msgstr "ソースイメージを読ã¿è¾¼ã‚€"
-
-#~ msgid "Slicing"
-#~ msgstr "スライシング"
-
-#~ msgid "Saving"
-#~ msgstr "ä¿å­˜ä¸­"
-
-#~ msgid "Couldn't save large texture:"
-#~ msgstr "大ããªãƒ†ã‚¯ã‚¹ãƒãƒ£ãŒä¿å­˜ã§ãã¾ã›ã‚“ã§ã—ãŸ:"
-
-#, fuzzy
-#~ msgid "Build Atlas For:"
-#~ msgstr "~ã®ã‚¢ãƒˆãƒ©ã‚¹ã‚’ビルド:"
-
-#, fuzzy
-#~ msgid "Loading Image:"
-#~ msgstr "イメージを読ã¿è¾¼ã¿ä¸­:"
-
-#, fuzzy
-#~ msgid "Converting Images"
-#~ msgstr "イメージを変æ›ä¸­"
-
-#, fuzzy
-#~ msgid "Cropping Images"
-#~ msgstr "イメージをクロッピング(トリミング)"
-
-#, fuzzy
-#~ msgid "Couldn't save atlas image:"
-#~ msgstr "アトラスイメージをä¿å­˜ã§ãã¾ã›ã‚“ã§ã—ãŸ:"
-
-#~ msgid "Invalid translation source!"
-#~ msgstr "ä¸æ­£ãªç¿»è¨³ã‚½ãƒ¼ã‚¹!"
-
-#, fuzzy
-#~ msgid "Column"
-#~ msgstr "カラム"
-
-#, fuzzy
-#~ msgid "No items to import!"
-#~ msgstr "インãƒãƒ¼ãƒˆã™ã‚‹ã‚‚ã®ãŒã‚ã‚Šã¾ã›ã‚“!"
-
-#, fuzzy
-#~ msgid "No target path!"
-#~ msgstr "ターゲットã®ãƒ‘スãŒã‚ã‚Šã¾ã›ã‚“!"
-
-#, fuzzy
-#~ msgid "Import Translations"
-#~ msgstr "翻訳をインãƒãƒ¼ãƒˆ"
-
-#, fuzzy
-#~ msgid "Couldn't import!"
-#~ msgstr "インãƒãƒ¼ãƒˆã§ãã¾ã›ã‚“ã§ã—ãŸ!"
-
-#, fuzzy
-#~ msgid "Import Translation"
-#~ msgstr "翻訳をインãƒãƒ¼ãƒˆ"
-
-#, fuzzy
-#~ msgid "Source CSV:"
-#~ msgstr "ソースCSVファイル:"
-
-#, fuzzy
-#~ msgid "Ignore First Row"
-#~ msgstr "最åˆã®è¡Œã‚’無視"
-
-#, fuzzy
-#~ msgid "Add to Project (project.godot)"
-#~ msgstr "プロジェクトã«è¿½åŠ  (project.godot)"
-
-#, fuzzy
-#~ msgid "Import Languages:"
-#~ msgstr "言語をインãƒãƒ¼ãƒˆ:"
-
-#~ msgid "Translation"
-#~ msgstr "翻訳"
-
-#~ msgid "Triangle #"
-#~ msgstr "三角形 #"
-
-#, fuzzy
-#~ msgid "Light Baker Setup:"
-#~ msgstr "ライティング(照明)ベイク設定:"
-
-#, fuzzy
-#~ msgid "Fixing Lights"
-#~ msgstr "照明(ライティング)ã®ä¿®å¾©"
-
-#, fuzzy
-#~ msgid "Making BVH"
-#~ msgstr "BVHデータを生æˆ"
-
-#, fuzzy
-#~ msgid "Allocating Texture #"
-#~ msgstr "テクスãƒãƒ£ã‚’(メモリ上ã§ï¼‰ç¢ºä¿#"
-
-#, fuzzy
-#~ msgid "Baking Triangle #"
-#~ msgstr "三角形をベイク#"
-
-#, fuzzy
-#~ msgid "Post-Processing Texture #"
-#~ msgstr "後処ç†ã®ãƒ†ã‚¯ã‚¹ãƒãƒ£#"
-
-#, fuzzy
-#~ msgid "Reset the lightmap octree baking process (start over)."
-#~ msgstr "ライトマップ八分木ベイクã®ãƒ—ロセスをリセット(やり直ã—)."
-
-#, fuzzy
-#~ msgid "Zoom Set..."
-#~ msgstr "ズームをセットã™ã‚‹..."
-
-#, fuzzy
-#~ msgid "Parse BBCode"
-#~ msgstr "BBコードをパースã™ã‚‹"
-
-#, fuzzy
-#~ msgid "Length:"
-#~ msgstr "é•·ã•:"
-
-#, fuzzy
-#~ msgid "Open Sample File(s)"
-#~ msgstr "サンプルファイルを開ã‘ã‚‹"
-
-#, fuzzy
-#~ msgid "ERROR: Couldn't load sample!"
-#~ msgstr "エラー:サンプルを読ã¿è¾¼ã‚ã¾ã›ã‚“!"
-
-#~ msgid "Rename Sample"
-#~ msgstr "サンプルã®åå‰ã‚’変ãˆã‚‹"
-
-#~ msgid "Delete Sample"
-#~ msgstr "サンプルを消去ã™ã‚‹"
-
-#~ msgid "16 Bits"
-#~ msgstr "16ビット"
-
-#~ msgid "8 Bits"
-#~ msgstr "8ビット"
-
-#~ msgid "Stereo"
-#~ msgstr "ステレオ音声"
-
-#, fuzzy
-#~ msgid "Scaling to %s%%."
-#~ msgstr "拡大縮å°æ¯”率%s%%."
-
-#, fuzzy
-#~ msgid "Invalid project path, the path must exist!"
-#~ msgstr "パスãŒä¸æ­£ã§ã™.パスãŒå­˜åœ¨ã—ãªã„ã¨ã„ã‘ã¾ã›ã‚“."
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must not exist."
-#~ msgstr "プロジェクトã®ãƒ‘スãŒä¸æ­£ã§ã™.project.godotã¯å­˜åœ¨ã—ã¾ã›ã‚“."
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must exist."
-#~ msgstr ""
-#~ "プロジェクトã®ãƒ‘スãŒä¸æ­£ã§ã™.project.godotã¯å­˜åœ¨ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚"
-
-#, fuzzy
-#~ msgid "Project Path (Must Exist):"
-#~ msgstr "プロジェクトパス(存在ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ï¼‰"
-
-#~ msgid "Create New Resource"
-#~ msgstr "æ–°ã—ã„リソースを生æˆ"
-
-#~ msgid "Open Resource"
-#~ msgstr "リソースを開ã‘ã‚‹"
-
-#~ msgid "Save Resource"
-#~ msgstr "リソースをä¿å­˜"
-
-#, fuzzy
-#~ msgid "Resource Tools"
-#~ msgstr "リソースã®ãƒ„ール"
-
-#, fuzzy
-#~ msgid "Tiles"
-#~ msgstr "ファイル:"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#, fuzzy
-#~ msgid "Close scene? (Unsaved changes will be lost)"
-#~ msgstr "シーンを閉ã˜ã¾ã™ã‹?(セーブã—ã¦ã„ãªã„変更ã¯å¤±ã‚ã‚Œã¾ã™ï¼‰"
-
-#, fuzzy
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr ""
-#~ "プロジェクトマãƒãƒ¼ã‚¸ãƒ£ãƒ¼ã‚’é–‹ãã¾ã™ã‹ï¼Ÿ\n"
-#~ "(ä¿å­˜ã—ã¦ã„ãªã„変更ã¯å¤±ã‚ã‚Œã¾ã™ï¼‰"
-
-#, fuzzy
-#~ msgid "Close Goto Prev. Scene"
-#~ msgstr "é–‰ã˜ã¦éŽåŽ»é–‹ã„ãŸã‚·ãƒ¼ãƒ³ã«ç§»å‹•"
-
-#~ msgid "Del"
-#~ msgstr "deleteキー"
-
-#, fuzzy
-#~ msgid "just pressed"
-#~ msgstr "押ã—ãŸ"
-
-#, fuzzy
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr "証明書ファイルãŒèª­ã‚ã¾ã›ã‚“. パスã‹ãƒ‘スワードãŒé–“é•ã£ã¦ã„ã¾ã›ã‚“ã‹ï¼Ÿ"
-
-#, fuzzy
-#~ msgid "Error creating the package signature."
-#~ msgstr "パッケージ署å生æˆã‚¨ãƒ©ãƒ¼"
-
-#~ msgid "RAW Mode"
-#~ msgstr "RAWモード"
-
-#, fuzzy
-#~ msgid "Node From Scene"
-#~ msgstr "シーンã‹ã‚‰ã®ãƒŽãƒ¼ãƒ‰"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "Path プロパティã¯ã€å‹•ä½œã™ã‚‹ã‚ˆã†ã«æœ‰åŠ¹ãª Particles2D ノードを示ã™å¿…è¦ãŒã‚ã‚Š"
-#~ "ã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "SampleLibrary リソース㯠SamplePlayer ãŒã‚µã‚¦ãƒ³ãƒ‰ã‚’å†ç”Ÿã™ã‚‹ãŸã‚ã«ä½œæˆã¾ãŸ"
-#~ "㯠'samples' プロパティã§è¨­å®šã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚"
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "SpatialSamplePlayer ã§ã‚µã‚¦ãƒ³ãƒ‰ã‚’å†ç”Ÿã™ã‚‹ãŸã‚ã«ã¯ SampleLibrary リソースを"
-#~ "作æˆã¾ãŸã¯ 'samples' プロパティã§è¨­å®šã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚"
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "%d 箇所を置æ›ã—ã¾ã—ãŸã€‚"
-
-#, fuzzy
-#~ msgid "Create Android keystore"
-#~ msgstr "フォルダを作æˆ"
-
-#, fuzzy
-#~ msgid "Organization"
-#~ msgstr "é·ç§»"
-
-#, fuzzy
-#~ msgid ""
-#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
-#~ "'user://', or 'local://'"
-#~ msgstr ""
-#~ "パスã¯ã€Œ/ã€ã§å§‹ã‚ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。絶対パスã¯å¿…ãšã€Œres://ã€ã€Œuser://ã€"
-#~ "「local://〠ã§å§‹ã¾ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index aeb8023ba4..ae9919323a 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -2157,14 +2157,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
@@ -8548,18 +8564,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -13257,7 +13261,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13266,6 +13275,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14271,146 +14295,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#, fuzzy
-#~ msgid "Package Contents:"
-#~ msgstr "პáƒáƒ™áƒ”ტების დáƒáƒ›áƒ§áƒ”ნებელი"
-
-#, fuzzy
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "ყველáƒáƒ¡ ჩáƒáƒœáƒáƒªáƒ•áƒšáƒ”ბáƒ"
-
-#, fuzzy
-#~ msgid "Clipboard is empty"
-#~ msgstr "ბუფერი ცáƒáƒ áƒ˜áƒ”ლიáƒ"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "სáƒáƒ§áƒ•áƒáƒ áƒšáƒ”ბი:"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "შეცვლილირ%d დáƒáƒ›áƒ—ხვევები."
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:"
-
-#~ msgid "Unknown font format."
-#~ msgstr "უცნáƒáƒ‘ი ფáƒáƒœáƒ¢áƒ˜áƒ¡ ფáƒáƒ áƒ›áƒáƒ¢áƒ˜."
-
-#~ msgid "Error loading font."
-#~ msgstr "შეცდáƒáƒ›áƒ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ჩáƒáƒ¢áƒ•áƒ˜áƒ áƒ—ვისáƒáƒ¡."
-
-#~ msgid "Invalid font size."
-#~ msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
-
-#~ msgid "Line:"
-#~ msgstr "ხáƒáƒ–ი:"
-
-#~ msgid "Col:"
-#~ msgstr "სვეტი:"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "ზუმის დáƒáƒžáƒáƒ¢áƒáƒ áƒáƒ•áƒ”ბáƒ"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "ზუმის გáƒáƒ–რდáƒ"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "ზუმის გáƒáƒ–რდáƒ"
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "მთლიáƒáƒœáƒ˜ სიტყვები"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "სáƒáƒ¥áƒ›áƒ˜áƒ¡ დáƒáƒ›áƒ—ხვევáƒ"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის ზემáƒáƒ— გáƒáƒ“áƒáƒáƒ“გილებáƒ"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის ქვემáƒáƒ— გáƒáƒ“áƒáƒáƒ“გილებáƒ"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ ცვლილებáƒ"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის მნიშვნელáƒáƒ‘ის რეჟიმის ცვლილებáƒ"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის გáƒáƒ“áƒáƒ¢áƒáƒœáƒ˜áƒ¡ რეჟიმის ცვლილებáƒ"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
-
-#~ msgid "In"
-#~ msgstr "შიგნით"
-
-#~ msgid "Out"
-#~ msgstr "გáƒáƒ áƒ”თ"
-
-#~ msgid "In-Out"
-#~ msgstr "შიგნიდáƒáƒœ-გáƒáƒ áƒ”თ"
-
-#~ msgid "Out-In"
-#~ msgstr "გáƒáƒ áƒ”დáƒáƒœ-შიგნით"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ტიპირებული გáƒáƒ¡áƒáƒ¦áƒ”ბის შექმნáƒ"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ›áƒáƒ«áƒáƒ®áƒ”ბის თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
-
-#~ msgid "Length (s):"
-#~ msgstr "ხáƒáƒœáƒ’რძლივáƒáƒ‘რ(წáƒáƒ›áƒ˜):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "კურსáƒáƒ áƒ˜áƒ¡ ნáƒáƒ‘იჯის მიáƒáƒ®áƒšáƒáƒ”ბით მიერთებრ(წáƒáƒ›áƒ”ბში)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒœáƒ›áƒ”áƒáƒ áƒ”ბáƒáƒ“áƒáƒ‘ის ჩáƒáƒ áƒ—ვáƒ/გáƒáƒ›áƒáƒ áƒ—ვáƒ."
-
-#~ msgid "Add new tracks."
-#~ msgstr "áƒáƒ®áƒáƒšáƒ˜ თრექების ჩáƒáƒ›áƒáƒ¢áƒ”ბáƒ."
-
-#~ msgid "Move current track up."
-#~ msgstr "მიმდინáƒáƒ áƒ” თრექის ზემáƒáƒ— გáƒáƒ“áƒáƒáƒ“გილებáƒ."
-
-#~ msgid "Move current track down."
-#~ msgstr "მიმდინáƒáƒ áƒ” თრექის ქვემáƒáƒ— გáƒáƒ“áƒáƒáƒ“გილებáƒ."
-
-#~ msgid "Track tools"
-#~ msgstr "თრექის იáƒáƒ áƒáƒ¦áƒ”ბი"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "ინდივიდუáƒáƒšáƒ£áƒ áƒ˜ გáƒáƒ¡áƒáƒ¦áƒ”ბების მáƒáƒ—ზე დáƒáƒ­áƒ”რით ცვლილების ჩáƒáƒ áƒ—ვáƒ."
-
-#~ msgid "Key"
-#~ msgstr "გáƒáƒ¡áƒáƒ¦áƒ”ბი"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "რáƒáƒ›áƒ”ლ კვáƒáƒœáƒ«áƒ¨áƒ˜ გáƒáƒ›áƒáƒ•áƒ˜áƒ«áƒáƒ®áƒáƒ— ფუნქციები?"
-
-#~ msgid "Thanks!"
-#~ msgstr "მáƒáƒ“ლáƒáƒ‘áƒ!"
diff --git a/editor/translations/km.po b/editor/translations/km.po
index 4a61c9969d..cd632079d6 100644
--- a/editor/translations/km.po
+++ b/editor/translations/km.po
@@ -2044,14 +2044,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8245,18 +8261,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12785,7 +12789,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12794,6 +12803,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 096d8a3ee8..2c7629a09a 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -28,13 +28,14 @@
# Jaemin Park <ppparkje@naver.com>, 2021.
# ì‹ ë™ê·œ <rlsl0422@gmail.com>, 2021.
# Kiroo <elusive1102@naver.com>, 2021.
+# JumpJetAvocado <dwkng@jbnu.ac.kr>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-19 08:43+0000\n"
-"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n"
+"PO-Revision-Date: 2021-11-22 20:39+0000\n"
+"Last-Translator: JumpJetAvocado <dwkng@jbnu.ac.kr>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -42,7 +43,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2124,14 +2125,31 @@ msgstr "메서드"
msgid "Theme Properties"
msgstr "테마 ì†ì„±ë“¤"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "열거형"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr "색ìƒ"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "ìƒìˆ˜"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "글꼴"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "ì•„ì´ì½˜"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "스타ì¼"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "열거형"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "ì†ì„± 설명"
@@ -8533,18 +8551,6 @@ msgid "TextureRegion"
msgstr "í…스처 ì˜ì—­"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr "색ìƒ"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr "글꼴"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr "ì•„ì´ì½˜"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "스타ì¼ë°•ìŠ¤"
@@ -13275,8 +13281,16 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "플러그ì¸ì„ 사용하려면 \"Use Custom Build\"ê°€ 활성화ë˜ì–´ì•¼ 합니다."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"\"ì† ì¶”ì \" ì€ \"Xr 모드\" ê°€ \"Oculus Mobile VR\"ì¼ ë•Œë§Œ 사용 가능합니다."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"\"ì† ì¶”ì \" ì€ \"Xr 모드\" ê°€ \"Oculus Mobile VR\"ì¼ ë•Œë§Œ 사용 가능합니다."
@@ -13285,6 +13299,23 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr "\"Export AAB\"는 \"Use Custom Build\"ê°€ í™œì„±í™”ëœ ê²½ìš°ì—만 유효합니다."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr "\"Export AAB\"는 \"Use Custom Build\"ê°€ í™œì„±í™”ëœ ê²½ìš°ì—만 유효합니다."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr "\"Export AAB\"는 \"Use Custom Build\"ê°€ í™œì„±í™”ëœ ê²½ìš°ì—만 유효합니다."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -13321,7 +13352,7 @@ msgstr "%sì˜ 'apksigner' ê²€ì¦ì— 실패했습니다."
#: platform/android/export/export_plugin.cpp
msgid "Exporting for Android"
-msgstr "Android용으로 내보내는 중"
+msgstr "Android로 내보내기"
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
@@ -14436,2229 +14467,3 @@ msgstr "Uniformì— ëŒ€ìž…."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "ìƒìˆ˜ëŠ” 수정할 수 없습니다."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "(본ì˜) 대기 ìžì„¸ 만들기"
-
-#~ msgid "Bottom"
-#~ msgstr "ì•„ëž«ë©´"
-
-#~ msgid "Left"
-#~ msgstr "왼쪽면"
-
-#~ msgid "Right"
-#~ msgstr "오른쪽면"
-
-#~ msgid "Front"
-#~ msgstr "ì •ë©´"
-
-#~ msgid "Rear"
-#~ msgstr "ë’·ë©´"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "ì´ë¦„ 없는 기즈모"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "\"ìžìœ ë„(DoF)\"는 \"Xr 모드\" ê°€ \"Oculus Mobile VR\" ì¼ ë•Œë§Œ 사용 가능합"
-#~ "니다."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "\"í¬ì»¤ìŠ¤ ì¸ì‹\"ì€ \"Xr 모드\"ê°€ \"Oculus Mobile VR\" ì¸ ê²½ìš°ì—만 사용 가능"
-#~ "합니다."
-
-#~ msgid "Package Contents:"
-#~ msgstr "패키지 내용:"
-
-#~ msgid "Singleton"
-#~ msgstr "싱글톤"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "프로필 '%s'ì„(를) 지울까요? (ë˜ëŒë¦´ 수 없습니다)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "켜진 ì†ì„±:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "켜진 기능:"
-
-#~ msgid "Unset"
-#~ msgstr "설정하지 않기"
-
-#~ msgid "Class Options"
-#~ msgstr "í´ëž˜ìŠ¤ 옵션"
-
-#~ msgid "Set"
-#~ msgstr "설정"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "ìˆ˜ì •ëœ ë¦¬ì†ŒìŠ¤ %sì„(를) 저장하였습니다."
-
-#~ msgid "Q&A"
-#~ msgstr "Q&A"
-
-#~ msgid "Status:"
-#~ msgstr "ìƒíƒœ:"
-
-#~ msgid "Edit:"
-#~ msgstr "편집:"
-
-#~ msgid "Redownload"
-#~ msgstr "다시 다운로드"
-
-#~ msgid "(Installed)"
-#~ msgstr "(설치ë¨)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(누ë½)"
-
-#~ msgid "Request Failed."
-#~ msgstr "요청 실패."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "리다ì´ë ‰íŠ¸ 루프."
-
-#~ msgid "Download Complete."
-#~ msgstr "다운로드 완료."
-
-#~ msgid "Remove Template"
-#~ msgstr "템플릿 삭제"
-
-#~ msgid "Download Templates"
-#~ msgstr "템플릿 다운로드"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "목ë¡ì—ì„œ 미러를 ì„ íƒí•˜ì„¸ìš”: (Shift+í´ë¦­: 브ë¼ìš°ì €ì—ì„œ 열기)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "휴지통으로 ì´ë™"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "모든 ì†ì„± 펼치기"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "모든 ì†ì„± 접기"
-
-#~ msgid "Copy Params"
-#~ msgstr "매개변수 복사"
-
-#~ msgid "Open in Help"
-#~ msgstr "ë„움ë§ì—ì„œ 열기"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "게임 ì¹´ë©”ë¼ ë‹¤ì‹œ ì •ì˜\n"
-#~ "실행하고 있는 게임 ì¸ìŠ¤í„´ìŠ¤ê°€ 없습니다."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "드래그: 회전"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr "'v'키로 피벗 바꾸기. 'Shift+v'키로 피벗 드래그 (ì´ë™í•˜ëŠ” ë™ì•ˆ)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+ìš°í´ë¦­: 겹친 ëª©ë¡ ì„ íƒ"
-
-#~ msgid "Clone Down"
-#~ msgstr "아래로 복제"
-
-#~ msgid "Yaw"
-#~ msgstr "ìš”"
-
-#~ msgid "Size"
-#~ msgstr "í¬ê¸°"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "드래그: 회전\n"
-#~ "Alt+드래그: ì´ë™\n"
-#~ "Alt+ìš°í´ë¦­: 겹친 ëª©ë¡ ì„ íƒ"
-
-#~ msgid "Sep.:"
-#~ msgstr "분리.:"
-
-#~ msgid "Add All"
-#~ msgstr "ëª¨ë‘ ì¶”ê°€"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "테마 편집 메뉴."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "빈 템플릿 만들기"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "빈 편집기 템플릿 만들기"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "현재 편집기 테마ì—ì„œ 만들기"
-
-#~ msgid "Data Type:"
-#~ msgstr "ë°ì´í„° 유형:"
-
-#~ msgid "Theme File"
-#~ msgstr "테마 파ì¼"
-
-#~ msgid "Compiled"
-#~ msgstr "컴파ì¼ë¨"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "%dê°œì˜ í”„ë¡œì íŠ¸ë¥¼ 삭제할까요?\n"
-#~ "프로ì íŠ¸ í´ë”ì˜ ë‚´ìš©ì€ ìˆ˜ì •ë˜ì§€ 않습니다."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "ì´ í”„ë¡œì íŠ¸ë¥¼ 목ë¡ì—ì„œ 삭제할까요?\n"
-#~ "프로ì íŠ¸ í´ë”ì˜ ë‚´ìš©ì€ ìˆ˜ì •ë˜ì§€ 않습니다."
-
-#~ msgid "Templates"
-#~ msgstr "템플릿"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "리맵핑 경로 추가"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "루트 노드로는 수행할 수 없습니다."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "부트 스플래시 ì´ë¯¸ì§€ 파ì¼ì„ ì½ì„ 수 ì—†ìŒ:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "기본 부트 스플래시 ì´ë¯¸ì§€ 사용."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "애니메ì´ì…˜ 플레ì´ì–´ëŠ” ìžì‹ ì´ ì•„ë‹Œ 다른 플레ì´ì–´ì—만 애니메ì´ì…˜ì„ 부여할 "
-#~ "수 있습니다."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "í´ë¦½ë³´ë“œê°€ 비었ìŒ"
-
-#~ msgid ""
-#~ "Godot editor was built without ray tracing support; lightmaps can't be "
-#~ "baked.\n"
-#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta "
-#~ "emulation on Godot.app in the application settings\n"
-#~ "then restart the editor."
-#~ msgstr ""
-#~ "Godot 편집기는 ë ˆì´ íŠ¸ë ˆì´ì‹± ì§€ì› ì—†ì´ ë¹Œë“œë˜ì—ˆìœ¼ë©° ë¼ì´íŠ¸ë§µì€ 구울 수 ì—†"
-#~ "습니다.\n"
-#~ "Apple Silicon ê¸°ë°˜ì˜ Macì„ ì‚¬ìš© ì¤‘ì¸ ê²½ìš°, 애플리케ì´ì…˜ 설정ì—ì„œ Godot.app"
-#~ "ì˜ Rosetta ì—뮬레ì´ì…˜ 강제로\n"
-#~ "ì‹œë„하고 나서 편집기를 다시 시작하세요."
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr ""
-#~ "InterpolatedCamera는 ë” ì´ìƒ 사용ë˜ì§€ 않으며 Godot 4.0ì—ì„œ 제거ë©ë‹ˆë‹¤."
-
-#~ msgid "No"
-#~ msgstr "아니오"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "ì´ ì”¬ì€ ì•„ì§ ì €ìž¥í•˜ì§€ 않았습니다. 실행하기 ì „ì— ì €ìž¥í• ê¹Œìš”?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "ADB 실행 파ì¼ì„ 편집기 설정ì—ì„œ 설정하지 않았습니다."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "OpenJDK jarsigner를 편집기 설정ì—ì„œ 설정하지 않았습니다."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "맞춤 빌드ì—는 편집기 설정ì—ì„œ 올바른 안드로ì´ë“œ SDK 경로가 필요합니다."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(ë‚¨ì€ ì‹œê°„: %d:%02d ì´ˆ)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "구분하는 메시: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "조명 메시: "
-
-#~ msgid "Search complete"
-#~ msgstr "검색 완료"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "커밋 메시지를 제공하지 않았습니다"
-
-#~ msgid "Add a commit message"
-#~ msgstr "커밋 메시지 추가"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "ì´ ìœ„ì¹˜ì—는 ê°™ì€ ì´ë¦„ì˜ íŒŒì¼ì´ë‚˜ í´ë”ê°€ 있습니다."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "ë ˆì´ì•„웃 저장 중 오류!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "기본 편집기 ë ˆì´ì•„ì›ƒì„ ë®ì–´ì”니다."
-
-#~ msgid "Move pivot"
-#~ msgstr "피벗 ì´ë™"
-
-#~ msgid "Move anchor"
-#~ msgstr "앵커 ì´ë™"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "CanvasItem í¬ê¸° ì¡°ì ˆ"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "í´ë¦¬ê³¤->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->í´ë¦¬ê³¤"
-
-#~ msgid "Add initial export..."
-#~ msgstr "초기 내보내기 추가..."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "ì´ì „ 패치 추가..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "'%s'ì„(를) 패치 목ë¡ì—ì„œ 삭제할까요?"
-
-#~ msgid "Patches"
-#~ msgstr "패치"
-
-#~ msgid "Make Patch"
-#~ msgstr "패치 만들기"
-
-#~ msgid "Pack File"
-#~ msgstr "팩 파ì¼"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "ì—¬ê¸°ì— ë¹Œë“œ apk를 만들지 ì•ŠìŒ: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "íŒŒì¼ ì‹œìŠ¤í…œê³¼ 가져오기 ë…"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "내보내거나 ë°°í¬í•  ë•Œ, ê²°ê³¼ 실행 파ì¼ì€ ë””ë²„ê¹…ì„ ìœ„í•´ ì´ ì»´í“¨í„°ì˜ IP와 ì—°ê²°"
-#~ "ì„ ì‹œë„í•  것입니다."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr "현재 ì”¬ì´ ì•„ì§ ì €ìž¥ë˜ì§€ 않았습니다. 실행하기 ì „ì— ì €ìž¥í•´ì£¼ì„¸ìš”."
-
-#~ msgid "Revert"
-#~ msgstr "ë˜ëŒë¦¬ê¸°"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "ì´ í–‰ë™ì€ 취소할 수 없습니다. 무시하고 ë˜ëŒë¦´ê¹Œìš”?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "씬 ë˜ëŒë¦¬ê¸°"
-
-#~ msgid "Clear Script"
-#~ msgstr "스í¬ë¦½íŠ¸ ì‚­ì œ"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "ì´ìŠˆ 트래커"
-
-#~ msgid "Request Docs"
-#~ msgstr "문서 요청"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "피드백으로 Godot 문서를 ê°œì„ í•˜ëŠ”ë° ë„와주세요."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "%d개를 바꿨습니다."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Static Convex Body 만들기"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "Shape 만들기 실패!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "현재 ì´ í´ëž˜ìŠ¤ì— 대한 íŠœí† ë¦¬ì–¼ì´ ì—†ì–´ìš”. [color=$color][url=$url]튜토리얼"
-#~ "ì— ê¸°ì—¬í•˜ê±°ë‚˜[/url][/color] [color=$color][url=$url2]íŠœí† ë¦¬ì–¼ì„ ìš”ì²­í•  수"
-#~ "[/url][/color] 있어요."
-
-#~ msgid "enum "
-#~ msgstr "ì´ë„˜ "
-
-#~ msgid "Brief Description"
-#~ msgstr "간단한 설명"
-
-#~ msgid "Class Description"
-#~ msgstr "í´ëž˜ìŠ¤ 설명"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "프로ì íŠ¸ ë‚´ë³´ë‚´ê¸°ì— ì‹¤íŒ¨í–ˆì–´ìš”. 오류 코드%d."
-
-#~ msgid "Password:"
-#~ msgstr "암호:"
-
-#~ msgid "Identifier segments must be of non-zero length."
-#~ msgstr "ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ëŠ” 길ì´ê°€ 0ì´ ì•„ë‹ˆì–´ì•¼ í•´ìš”."
-
-#~ msgid "A digit cannot be the first character in a Identifier segment."
-#~ msgstr "숫ìžëŠ” ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžë¡œ 쓸 수 없어요."
-
-#~ msgid ""
-#~ "The character '%s' cannot be the first character in a Identifier segment."
-#~ msgstr "ë¬¸ìž '%s'ì€(는) ì‹ë³„ìž ë¶„ë¦¬ì˜ ì²« 문ìžë¡œ 쓸 수 없어요."
-
-#~ msgid "The Identifier must have at least one '.' separator."
-#~ msgstr "ì‹ë³„ìžëŠ” ì ì–´ë„ í•˜ë‚˜ì˜ '.' 분리 기호를 ê°–ê³  있어야 í•´ìš”."
-
-#~ msgid "Pause the scene"
-#~ msgstr "씬 ì¼ì‹œ 정지"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Control+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "격ìžì— 스냅"
-
-#~ msgid "Add input +"
-#~ msgstr "입력 추가하기 +"
-
-#~ msgid "Language"
-#~ msgstr "언어"
-
-#~ msgid "Inherits"
-#~ msgstr "ìƒì†"
-
-#~ msgid "Base Type:"
-#~ msgstr "기본 유형:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "사용 가능한 노드:"
-
-#~ msgid "Input"
-#~ msgstr "ìž…ë ¥"
-
-#~ msgid "Methods:"
-#~ msgstr "메서드:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "테마 ì†ì„±:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "ì—´ê±°:"
-
-#~ msgid "Constants:"
-#~ msgstr "ìƒìˆ˜:"
-
-#~ msgid "Class Description:"
-#~ msgstr "í´ëž˜ìŠ¤ 설명:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "ì†ì„± 설명:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "메서드 설명:"
-
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "맞춤 빌드 ìš© 안드로ì´ë“œ 프로ì íŠ¸ë¥¼ 설치할게요.\n"
-#~ "ì´ê²ƒì„ 사용하려면 내보내기 프리셋마다 ì´ ì„¤ì •ì„ ì¼œì¤˜ì•¼ í•´ìš”."
-
-#~ msgid "Reverse sorting."
-#~ msgstr "역순 정렬."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "노드를 삭제할까요?"
-
-#~ msgid "No Matches"
-#~ msgstr "ì¼ì¹˜ ê²°ê³¼ ì—†ìŒ"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "file_type_cache.cch를 열수 없어서, íŒŒì¼ íƒ€ìž… ìºì‰¬ë¥¼ 저장하지 않습니다!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "íŒŒì¼ ì‹œìŠ¤í…œì—ì„œ '%s'ì„(를) ì°¾ì„ ìˆ˜ 없습니다!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "ì´ë¯¸ì§€ 불러오기 오류:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "ì´ë¯¸ì§€ì— 투명ë„ê°€ 128보다 í° í”½ì…€ì´ ì—†ìŠµë‹ˆë‹¤..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "부모노드가 솔리드 페ì´ìŠ¤ë¥¼ 가지고 있지 ì•Šì•„ ìƒì„±í•  수 없습니다."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "ì˜ì—­ì„ 매핑 í•  수 없습니다."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "페ì´ìŠ¤ê°€ ì˜ì—­ì„ 가지고 있지 않습니다!"
-
-#~ msgid "No faces!"
-#~ msgstr "페ì´ìŠ¤ê°€ 없습니다!"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "오류: 파ì¼ì„ 불러올 수 ì—†ìŒ."
-
-#~ msgid "Error could not load file."
-#~ msgstr "오류로 파ì¼ì„ 불러올 수 ì—†ìŒ."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "ë„플러 활성화"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "ì„ íƒ ëª¨ë“œ (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "ì´ë™ 모드 (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "회전 모드 (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "í¬ê¸° ì¡°ì ˆ 모드 (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "지역 좌표"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "스냅 모드 (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "ì„ íƒ íˆ´"
-
-#~ msgid "Tool Move"
-#~ msgstr "ì´ë™ 툴"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "회전 툴"
-
-#~ msgid "Tool Scale"
-#~ msgstr "í¬ê¸° ì¡°ì ˆ 툴"
-
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr ""
-#~ "목ë¡ì—ì„œ 모든 ì´ë¦„없는 프로ì íŠ¸ë¥¼ 삭제하시겠습니까? (í´ë”ì˜ ë‚´ìš©ë¬¼ì€ ìˆ˜ì •"
-#~ "ë˜ì§€ 않습니다)"
-
-#~ msgid "Project List"
-#~ msgstr "프로ì íŠ¸ 목ë¡"
-
-#~ msgid "Exit"
-#~ msgstr "종료"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "PVRTC ë„구를 실행할 수 없습니다:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr "PVRTC ë„구를 사용하여 ë³€í™˜ëœ ì´ë¯¸ì§€ë¥¼ 다시 불러올 수 없습니다:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "FreeType 초기화 오류."
-
-#~ msgid "Unknown font format."
-#~ msgstr "ì•Œ 수 없는 í°íŠ¸ 형ì‹."
-
-#~ msgid "Error loading font."
-#~ msgstr "í°íŠ¸ 로딩 오류."
-
-#~ msgid "Invalid font size."
-#~ msgstr "올바르지 ì•Šì€ í°íŠ¸ í¬ê¸°."
-
-#~ msgid "Previous Folder"
-#~ msgstr "ì´ì „ í´ë”"
-
-#~ msgid "Next Folder"
-#~ msgstr "ë‹¤ìŒ í´ë”"
-
-#~ msgid "Automatically Open Screenshots"
-#~ msgstr "스í¬ë¦°ìƒ· ìžë™ 열기"
-
-#~ msgid "Open in an external image editor."
-#~ msgstr "외부 ì´ë¯¸ì§€ 편집기ì—ì„œ 열기."
-
-#~ msgid "Reverse"
-#~ msgstr "뒤집기"
-
-#~ msgid "Mirror X"
-#~ msgstr "X축 뒤집기"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Y축 뒤집기"
-
-#~ msgid "Generating solution..."
-#~ msgstr "솔루션 ìƒì„± 중..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "C# 프로ì íŠ¸ ìƒì„± 중..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "솔루션 ìƒì„± 실패."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "솔루션 저장 실패."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "C# 프로ì íŠ¸ ìƒì„± 실패."
-
-#~ msgid "Mono"
-#~ msgstr "모노"
-
-#~ msgid "About C# support"
-#~ msgstr "C# 지ì›ì— 대하여"
-
-#~ msgid "Create C# solution"
-#~ msgstr "C# 솔루션 만들기"
-
-#~ msgid "Builds"
-#~ msgstr "빌드"
-
-#~ msgid "Build Project"
-#~ msgstr "프로ì íŠ¸ 빌드"
-
-#~ msgid "View log"
-#~ msgstr "로그 보기"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "WorldEnvironment는 Environment 리소스가 필요합니다."
-
-#~ msgid "Enabled Classes"
-#~ msgstr "í™œì„±í™”ëœ í´ëž˜ìŠ¤"
-
-#~ msgid "Update Always"
-#~ msgstr "í•­ìƒ ì—…ë°ì´íŠ¸"
-
-#~ msgid "'camera' input parameter for all shader modes."
-#~ msgstr "모든 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'camera' ìž…ë ¥ 매개변수."
-
-#~ msgid "'inv_camera' input parameter for all shader modes."
-#~ msgstr "모든 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'inv_camera' ìž…ë ¥ 매개변수."
-
-#~ msgid "'inv_projection' input parameter for all shader modes."
-#~ msgstr "모든 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'inv_projection' ìž…ë ¥ 매개변수."
-
-#~ msgid "'normal' input parameter for all shader modes."
-#~ msgstr "모든 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'normal' ìž…ë ¥ 매개변수."
-
-#~ msgid "'projection' input parameter for all shader modes."
-#~ msgstr "모든 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'projection' ìž…ë ¥ 매개변수."
-
-#~ msgid "'time' input parameter for all shader modes."
-#~ msgstr "모든 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'time' ìž…ë ¥ 매개변수."
-
-#~ msgid "'viewport_size' input parameter for all shader modes."
-#~ msgstr "모든 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'viewport_size' ìž…ë ¥ 매개변수."
-
-#~ msgid "'world' input parameter for all shader modes."
-#~ msgstr "모든 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'world' ìž…ë ¥ 매개변수."
-
-#~ msgid "'alpha' input parameter for all shader modes."
-#~ msgstr "모든 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'alpha' ìž…ë ¥ 매개변수."
-
-#~ msgid "'color' input parameter for all shader modes."
-#~ msgstr "모든 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'color' ìž…ë ¥ 매개변수."
-
-#~ msgid "'texture_pixel_size' input parameter for all shader modes."
-#~ msgstr "모든 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'texture_pixel_size' ìž…ë ¥ 매개변수."
-
-#~ msgid "'alpha' input parameter for vertex and fragment shader modes."
-#~ msgstr "꼭짓ì ê³¼ 프래그먼트 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'alpha' ìž…ë ¥ 매개변수."
-
-#~ msgid "'binormal' input parameter for vertex and fragment shader modes."
-#~ msgstr "꼭짓ì ê³¼ 프래그먼트 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'binormal' ìž…ë ¥ 매개변수."
-
-#~ msgid "'color' input parameter for vertex and fragment shader modes."
-#~ msgstr "꼭짓ì ê³¼ 프래그먼트 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'color' ìž…ë ¥ 매개변수."
-
-#~ msgid "'fragcoord' input parameter for fragment and light shader modes."
-#~ msgstr "프래그먼트와 조명 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'fragcoord' ìž…ë ¥ 매개변수."
-
-#~ msgid "'point_coord' input parameter for fragment shader mode."
-#~ msgstr "프래그먼트 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'point_coord' ìž…ë ¥ 매개변수."
-
-#~ msgid "'screen_uv' input parameter for fragment shader mode."
-#~ msgstr "프래그먼트 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'screen_uv' ìž…ë ¥ 매개변수."
-
-#~ msgid "'tangent' input parameter for vertex and fragment shader modes."
-#~ msgstr "꼭짓ì ê³¼ 프래그먼트 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'tangent' ìž…ë ¥ 매개변수."
-
-#~ msgid "'uv2' input parameter for vertex and fragment shader modes."
-#~ msgstr "꼭짓ì ê³¼ 프래그먼트 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'uv2' ìž…ë ¥ 매개변수."
-
-#~ msgid "'vertex' input parameter for vertex and fragment shader modes."
-#~ msgstr "꼭짓ì ê³¼ 프래그먼트 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'vertex' ìž…ë ¥ 매개변수."
-
-#~ msgid "'albedo' input parameter for light shader mode."
-#~ msgstr "조명 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'albedo' ìž…ë ¥ 매개변수."
-
-#~ msgid "'attenuation' input parameter for light shader mode."
-#~ msgstr "조명 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'attenuation' ìž…ë ¥ 매개변수."
-
-#~ msgid "'light' input parameter for light shader mode."
-#~ msgstr "조명 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'light' ìž…ë ¥ 매개변수."
-
-#~ msgid "'light_color' input parameter for light shader mode."
-#~ msgstr "조명 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'light_color' ìž…ë ¥ 매개변수."
-
-#~ msgid "'roughness' input parameter for light shader mode."
-#~ msgstr "조명 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'roughness' ìž…ë ¥ 매개변수."
-
-#~ msgid "'specular' input parameter for light shader mode."
-#~ msgstr "조명 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'specular' ìž…ë ¥ 매개변수."
-
-#~ msgid "'transmission' input parameter for light shader mode."
-#~ msgstr "조명 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'transmission' ìž…ë ¥ 매개변수."
-
-#~ msgid "'modelview' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'modelview' ìž…ë ¥ 매개변수."
-
-#~ msgid "'point_size' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'point_size' ìž…ë ¥ 매개변수."
-
-#~ msgid "'tangent' input parameter for vertex and fragment shader mode."
-#~ msgstr "꼭짓ì ê³¼ 프래그먼트 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'tangent' ìž…ë ¥ 매개변수."
-
-#~ msgid "'light_pass' input parameter for vertex and fragment shader modes."
-#~ msgstr "꼭짓ì ê³¼ 프래그먼트 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'light_pass' ìž…ë ¥ 매개변수."
-
-#~ msgid "'point_coord' input parameter for fragment and light shader modes."
-#~ msgstr "프래그먼트와 조명 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'point_coord' ìž…ë ¥ 매개변수."
-
-#~ msgid "'screen_pixel_size' input parameter for fragment shader mode."
-#~ msgstr "프래그먼트 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'screen_pixel_size' ìž…ë ¥ 매개변수."
-
-#~ msgid "'screen_uv' input parameter for fragment and light shader modes."
-#~ msgstr "프래그먼트와 조명 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'screen_uv' ìž…ë ¥ 매개변수."
-
-#~ msgid "'light_alpha' input parameter for light shader mode."
-#~ msgstr "조명 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'light_alpha' ìž…ë ¥ 매개변수."
-
-#~ msgid "'light_height' input parameter for light shader mode."
-#~ msgstr "조명 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'light_height' ìž…ë ¥ 매개변수."
-
-#~ msgid "'light_uv' input parameter for light shader mode."
-#~ msgstr "조명 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'light_uv' ìž…ë ¥ 매개변수."
-
-#~ msgid "'light_vec' input parameter for light shader mode."
-#~ msgstr "조명 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'light_vec' ìž…ë ¥ 매개변수."
-
-#~ msgid "'normal' input parameter for light shader mode."
-#~ msgstr "조명 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'normal' ìž…ë ¥ 매개변수."
-
-#~ msgid "'shadow_color' input parameter for light shader mode."
-#~ msgstr "조명 ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'shadow_color' ìž…ë ¥ 매개변수."
-
-#~ msgid "'extra' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'extra' ìž…ë ¥ 매개변수."
-
-#~ msgid "'projection' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'projection' ìž…ë ¥ 매개변수."
-
-#~ msgid "'vertex' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'vertex' ìž…ë ¥ 매개변수."
-
-#~ msgid "'world' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'world' ìž…ë ¥ 매개변수."
-
-#~ msgid "'active' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'active' ìž…ë ¥ 매개변수."
-
-#~ msgid "'alpha' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'alpha' ìž…ë ¥ 매개변수."
-
-#~ msgid "'color' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'color' ìž…ë ¥ 매개변수."
-
-#~ msgid "'custom_alpha' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'custom_alpha' ìž…ë ¥ 매개변수."
-
-#~ msgid "'delta' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'delta' ìž…ë ¥ 매개변수."
-
-#~ msgid "'emission_transform' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'emission_transform' ìž…ë ¥ 매개변수."
-
-#~ msgid "'index' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'index' ìž…ë ¥ 매개변수."
-
-#~ msgid "'lifetime' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'lifetime' ìž…ë ¥ 매개변수."
-
-#~ msgid "'restart' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'restart' ìž…ë ¥ 매개변수."
-
-#~ msgid "'time' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'time' ìž…ë ¥ 매개변수."
-
-#~ msgid "'transform' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'transform' ìž…ë ¥ 매개변수."
-
-#~ msgid "'velocity' input parameter for vertex shader mode."
-#~ msgstr "ê¼­ì§“ì  ì…°ì´ë” ëª¨ë“œì— ëŒ€í•œ 'velocity' ìž…ë ¥ 매개변수."
-
-#~ msgid "Raw Mode"
-#~ msgstr "Raw 모드"
-
-#~ msgid "Path to Node:"
-#~ msgstr "노드 경로:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "ì„ íƒëœ 파ì¼ë“¤ì„ 삭제하시겠습니까?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "'res://default_bus_layout.tres' 파ì¼ì´ 없습니다."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "부모 í´ë”ë¡œ ì´ë™"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "씬(들) 열기"
-
-#~ msgid "Previous Directory"
-#~ msgstr "ì´ì „ 디렉토리"
-
-#~ msgid "Next Directory"
-#~ msgstr "ë‹¤ìŒ ë””ë ‰í† ë¦¬"
-
-#~ msgid "Ease in"
-#~ msgstr "완화 in"
-
-#~ msgid "Ease out"
-#~ msgstr "완화 out"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Convex Static Body 만들기"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "ì²´í¬ë°•ìŠ¤ ë¼ë””오1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "ì²´í¬ë°•ìŠ¤ ë¼ë””오2"
-
-#~ msgid "Create folder"
-#~ msgstr "í´ë” 만들기"
-
-#~ msgid "Custom Node"
-#~ msgstr "커스텀 노드"
-
-#~ msgid "Invalid Path"
-#~ msgstr "유효하지 ì•Šì€ ê²½ë¡œ"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "그리드맵 ì„ íƒ ë³µì œ"
-
-#~ msgid "Create Area"
-#~ msgstr "ì˜ì—­ 만들기"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "외부 커넥터 만들기"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "ì‹œê·¸ë„ ì¸ìˆ˜ 편집:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "변수 편집:"
-
-#~ msgid "Snap (s): "
-#~ msgstr "스냅: "
-
-#~ msgid "Insert keys."
-#~ msgstr "키 삽입."
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "ì„ íƒëœ ì”¬ì„ ì„ íƒëœ ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ì¸ìŠ¤í„´ìŠ¤ 합니다."
-
-#~ msgid "Font Size:"
-#~ msgstr "í°íŠ¸ í¬ê¸°:"
-
-#~ msgid "Line:"
-#~ msgstr "ë¼ì¸:"
-
-#~ msgid "Col:"
-#~ msgstr "칼럼:"
-
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr "OrientedPathFollow는 Path ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다."
-
-#~ msgid "Split point with itself."
-#~ msgstr "ìžì²´ì ìœ¼ë¡œ í¬ì¸íŠ¸ 분할."
-
-#~ msgid "Split can't form an existing edge."
-#~ msgstr "ë¶„í• ì€ ì¡´ìž¬í•˜ëŠ” 모서리를 형성할 수 없습니다."
-
-#~ msgid "Add Split"
-#~ msgstr "분할 추가"
-
-#~ msgid "Invalid Split: "
-#~ msgstr "유효하지 ì•Šì€ ë¶„í• : "
-
-#~ msgid "Remove Split"
-#~ msgstr "분할 삭제"
-
-#~ msgid "Poly"
-#~ msgstr "í´ë¦¬"
-
-#~ msgid "Splits"
-#~ msgstr "분할"
-
-#~ msgid "Connect two points to make a split."
-#~ msgstr "ë‘ í¬ì¸íŠ¸ë¥¼ 연결하여 나누기."
-
-#~ msgid "Add Node.."
-#~ msgstr "노드 추가.."
-
-#~ msgid "Create from scene?"
-#~ msgstr "씬으로부터 만드시겠습니까?"
-
-#~ msgid "Create Poly"
-#~ msgstr "í´ë¦¬ê³¤ 만들기"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "처ìŒë¶€í„° 새로운 í´ë¦¬ê³¤ 만들기"
-
-#~ msgid "Zoom out"
-#~ msgstr "축소"
-
-#~ msgid "Zoom in"
-#~ msgstr "확대"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "í´ë¦¬ê³¤3D 만들기"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "ì´ ë…¸ë“œì— OccluderPolygon2D 리소스가 없습니다.\n"
-#~ "새로 만들어서 지정하시겠습니까?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "좌í´ë¦­: í¬ì¸íŠ¸ ì´ë™."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+좌í´ë¦­: 선분 분할."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "ìš°í´ë¦­: í¬ì¸íŠ¸ ì‚­ì œ."
-
-#~ msgid "New TextFile"
-#~ msgstr "새 í…스트 파ì¼"
-
-#~ msgid "Save Theme As"
-#~ msgstr "테마 다른 ì´ë¦„으로 저장"
-
-#~ msgid "<None>"
-#~ msgstr "<ì—†ìŒ>"
-
-#~ msgid ""
-#~ "Select sub-tile to use as icon, this will be also used on invalid "
-#~ "autotile bindings."
-#~ msgstr ""
-#~ "사용할 서브 타ì¼ì„ ì•„ì´ì½˜ìœ¼ë¡œ 설정하세요, 효력없는 ìžë™íƒ€ì¼ ë°”ì¸ë”©ì—ë„ ì‚¬"
-#~ "ìš©ë©ë‹ˆë‹¤."
-
-#~ msgid "Zoom:"
-#~ msgstr "확대:"
-
-#~ msgid "Are you sure you want to remove all connections from the \""
-#~ msgstr "\" ì—ì„œ 모든 ì—°ê²°ì„ ì œê±°í•˜ì‹œê² ìŠµë‹ˆê¹Œ"
-
-#~ msgid "Class List:"
-#~ msgstr "í´ëž˜ìŠ¤ 목ë¡:"
-
-#~ msgid "Public Methods"
-#~ msgstr "공개 메서드"
-
-#~ msgid "Public Methods:"
-#~ msgstr "공개 메서드:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "GUI 테마 항목:"
-
-#~ msgid "Property: "
-#~ msgstr "ì†ì„±: "
-
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "í´ë”를 ì¦ê²¨ì°¾ê¸°ë¡œ 설정."
-
-#~ msgid "Show current scene file."
-#~ msgstr "현재 씬 파ì¼ì„ 보여줌."
-
-#~ msgid "Enter tree-view."
-#~ msgstr "트리 보기로 가기."
-
-#~ msgid "Whole words"
-#~ msgstr "전체 단어"
-
-#~ msgid "Match case"
-#~ msgstr "ëŒ€ì†Œë¬¸ìž êµ¬ë¶„"
-
-#~ msgid "Ok"
-#~ msgstr "확ì¸"
-
-#~ msgid "Show In File System"
-#~ msgstr "íŒŒì¼ ì‹œìŠ¤í…œì—ì„œ 보기"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "í´ëž˜ìŠ¤ 계층 검색."
-
-#~ msgid "Search in files"
-#~ msgstr "파ì¼ì—ì„œ 검색"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr "내장 스í¬ë¦½íŠ¸ëŠ” 종ì†ëœ ì”¬ì´ ì—´ë¦° ìƒíƒœì—서만 íŽ¸ì§‘ì´ ê°€ëŠ¥í•©ë‹ˆë‹¤"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "대문ìžë¡œ 변환"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "소문ìžë¡œ 변환"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "0ë„ íšŒì „"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "90ë„ íšŒì „"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "180ë„ íšŒì „"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "270ë„ íšŒì „"
-
-#~ msgid "Errors:"
-#~ msgstr "ì—러:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "ìŠ¤íƒ ì¶”ì  (해당ë˜ëŠ” 경우):"
-
-#~ msgid "Bake!"
-#~ msgstr "굽기!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "네비게ì´ì…˜ 메시 만들기."
-
-#~ msgid "Get"
-#~ msgstr "Get"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "RGB ìƒìˆ˜ 변경"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Vec Scalar ì—°ì‚°ìž ë³€ê²½"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "RGB ì—°ì‚°ìž ë³€ê²½"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "ì˜¤ì§ íšŒì „ 토글"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Vec 함수 변경"
-
-#~ msgid "Change Vec Uniform"
-#~ msgstr "Vec uniform 변경"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "RGB uniform 변경"
-
-#~ msgid "Change Default Value"
-#~ msgstr "기본값 변경"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "XForm uniform 변경"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "í브맵 uniform 변경"
-
-#~ msgid "Change Comment"
-#~ msgstr "ì£¼ì„ ë³€ê²½"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "ìƒ‰ìƒ ëž¨í”„ 추가/ì‚­ì œ"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "ì¹¼ë¼ ëž¨í”„ 수정"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "커브 맵 추가/삭제"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "커브맵 수정"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "그래프 노드 연결"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "ì…°ì´ë” 그래프 노드 ì‚­ì œ"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "ì…°ì´ë” 그래프 노드 ì´ë™"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "그래프 노드 복제"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "ì—러: 순환 ì—°ê²° ë§í¬"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "ì—러: ìž…ë ¥ ì—°ê²° 누ë½"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "ì…°ì´ë” 그래프 노드 추가"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "애니메ì´ì…˜ 트랙 위로 ì´ë™"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "애니메ì´ì…˜ 트랙 아래로 ì´ë™"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "전환 설정:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "애니메ì´ì…˜ 트랙 ë³´ê°„ 변경"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "애니메ì´ì…˜ 트랙 ê°’ 모드 변경"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "애니메ì´ì…˜ 트랙 ëž© 모드 변경"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "노드 커브 편집"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "ì„ íƒ ì»¤ë¸Œ 편집"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "애니메ì´ì…˜ 키 추가"
-
-#~ msgid "In"
-#~ msgstr "In"
-
-#~ msgid "Out"
-#~ msgstr "ë°–"
-
-#~ msgid "In-Out"
-#~ msgstr "안-밖"
-
-#~ msgid "Out-In"
-#~ msgstr "밖-안"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "애니메ì´ì…˜ ê¸¸ì´ ë³€ê²½"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "애니메ì´ì…˜ 루프 변경"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "애니메ì´ì…˜ 타입지정 ê°’ 키 만들기"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "애니메ì´ì…˜ 호출 트랙 추가"
-
-#~ msgid "Length (s):"
-#~ msgstr "ê¸¸ì´ (ì´ˆ):"
-
-#~ msgid "Step (s):"
-#~ msgstr "단계 (초):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "커서 단계 스냅 (초)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "애니메ì´ì…˜ 루프 활성화/비활성화."
-
-#~ msgid "Add new tracks."
-#~ msgstr "새 트랙 추가."
-
-#~ msgid "Move current track up."
-#~ msgstr "현재 íŠ¸ëž™ì„ ìœ„ë¡œ ì´ë™."
-
-#~ msgid "Move current track down."
-#~ msgstr "현재 íŠ¸ëž™ì„ ì•„ëž˜ë¡œ ì´ë™."
-
-#~ msgid "Track tools"
-#~ msgstr "트랙 ë„구"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "개별 키를 í´ë¦­í•¨ìœ¼ë¡œì¨ 편집 활성화."
-
-#~ msgid "Key"
-#~ msgstr "키"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "ì–´ë–¤ 노드ì—ì„œ 함수를 호출할까요?"
-
-#~ msgid "Thanks!"
-#~ msgstr "ê°ì‚¬í•©ë‹ˆë‹¤!"
-
-#~ msgid "I see..."
-#~ msgstr "알겠습니다..."
-
-#~ msgid "Ugh"
-#~ msgstr "오우"
-
-#~ msgid "Run Script"
-#~ msgstr "스í¬ë¦½íŠ¸ 실행"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "프로파ì¼ë§ 중지"
-
-#~ msgid "Start Profiling"
-#~ msgstr "프로파ì¼ë§ 시작"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "기본 (ì—디터와 ë™ì¼)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "새로운 애니메ì´ì…˜ 만들기."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "디스í¬ì—ì„œ 애니메ì´ì…˜ 로드."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "디스í¬ì—ì„œ 애니메ì´ì…˜ 로드."
-
-#~ msgid "Save the current animation"
-#~ msgstr "현재 애니메ì´ì…˜ 저장"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "ëŒ€ìƒ ë¸”ë Œë“œ 시간 편집"
-
-#~ msgid "Copy Animation"
-#~ msgstr "애니메ì´ì…˜ 복사"
-
-#~ msgid "Fetching:"
-#~ msgstr "가져오는 중:"
-
-#~ msgid "prev"
-#~ msgstr "ì´ì „"
-
-#~ msgid "next"
-#~ msgstr "다ìŒ"
-
-#~ msgid "last"
-#~ msgstr "마지막"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "IK ì²´ì¸ íŽ¸ì§‘"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "마우스로 ì¤‘ì‹¬ì  ë“œëž˜ê·¸"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "마우스 ìœ„ì¹˜ì— í”¼ë²— 설정"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "ì¹¼ë¼ ëž¨í”„ í¬ì¸íŠ¸ 추가/ì‚­ì œ"
-
-#~ msgid "OK :("
-#~ msgstr "넹 :("
-
-#~ msgid "Skeleton Gizmo visibility"
-#~ msgstr "스켈레톤 기즈모 가시성"
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "StyleBox 미리보기:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "í…ìŠ¤ì³ ì˜ì—­ ì—디터"
-
-#~ msgid "Erase selection"
-#~ msgstr "ì„ íƒ ì§€ìš°ê¸°"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "ì•„ì´í…œ ì´ë¦„ ë˜ëŠ” ì•„ì´ë””:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr "ì´ í”Œëž«í¼ì— 대한 내보내기 í…œí”Œë¦¿ì´ ì—†ê±°ë‚˜ ì†ìƒë¨: "
-
-#~ msgid "Button 8"
-#~ msgstr "버튼 8"
-
-#~ msgid "Button 9"
-#~ msgstr "버튼 9"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "ì¸ìŠ¤í„´ìŠ¤ í기"
-
-#~ msgid "Makes Sense!"
-#~ msgstr "오케바리!"
-
-#~ msgid "Clear!"
-#~ msgstr "지웠습니다!"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "Spatial ë³´ì´ê¸° 토글"
-
-#~ msgid "Condition"
-#~ msgstr "ì¡°ê±´"
-
-#~ msgid "Sequence"
-#~ msgstr "시퀀스"
-
-#~ msgid "Switch"
-#~ msgstr "스위치"
-
-#~ msgid "Iterator"
-#~ msgstr "반복ìž"
-
-#~ msgid "While"
-#~ msgstr "ë™ì•ˆì—"
-
-#~ msgid "Return"
-#~ msgstr "리턴"
-
-#~ msgid "Call"
-#~ msgstr "호출"
-
-#~ msgid "Edit Variable"
-#~ msgstr "변수 편집"
-
-#~ msgid "Edit Signal"
-#~ msgstr "ì‹œê·¸ë„ íŽ¸ì§‘"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "유효하지 ì•Šì€ ì•¡ì…˜ ('/' ë˜ëŠ” ':' ë¬¸ìž ì‚¬ìš© 불가)."
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "'/' ë˜ëŠ” ':' 문ìžë¥¼ í¬í•¨í•  수 ì—†ìŒ"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "í…œí”Œë¦¿ì— version.txt 형ì‹ì´ 유효하지 않습니다. ë¦¬ë¹„ì „ì€ ìœ íš¨í•œ ì‹ë³„ìžê°€ ì•„"
-#~ "닙니다."
-
-#~ msgid "Can't write file."
-#~ msgstr "파ì¼ì— 쓸 수 없습니다."
-
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "프로ì íŠ¸ ê²½ë¡œì— project.godot 파ì¼ì„ ì°¾ì„ ìˆ˜ 없습니다."
-
-#~ msgid "Replace By"
-#~ msgstr "으로 바꿈"
-
-#~ msgid "Backwards"
-#~ msgstr "뒤로"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "변경 시 알림"
-
-#~ msgid "Skip"
-#~ msgstr "건너뛰기"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr ""
-#~ "비어있지 ì•Šì€ í´ë”ì— í”„ë¡œì íŠ¸ê°€ ìƒì„±ë©ë‹ˆë‹¤ (새 í´ë”를 만드는 ê²ƒì„ ê¶Œí•©ë‹ˆ"
-#~ "다)."
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "빙고!"
-
-#~ msgid "preview"
-#~ msgstr "미리보기"
-
-#~ msgid "Move Add Key"
-#~ msgstr "키 ì´ë™"
-
-#~ msgid "Create Subscription"
-#~ msgstr "연결 해제"
-
-#~ msgid "List:"
-#~ msgstr "목ë¡:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "ì—미션 ë§ˆìŠ¤í¬ ì„¤ì •"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "ì—미터 정리"
-
-#~ msgid "Fold Line"
-#~ msgstr "ë¼ì¸ ì ‘ìŒ"
-
-#~ msgid "Sections:"
-#~ msgstr "부문:"
-
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr ""
-#~ "\n"
-#~ "소스: "
-
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "Line2Dì—ì„œ í¬ì¸íŠ¸ ì‚­ì œ"
-
-#~ msgid "Add Point to Line2D"
-#~ msgstr "Line2Dì— í¬ì¸íŠ¸ 추가"
-
-#~ msgid "Move Point in Line2D"
-#~ msgstr "Line2Dì˜ í¬ì¸íŠ¸ ì´ë™"
-
-#~ msgid "Split Segment (in line)"
-#~ msgstr "세그먼트 분할 (ë¼ì¸)"
-
-#~ msgid "Meta+"
-#~ msgstr "메타+"
-
-#, fuzzy
-#~ msgid "Setting '"
-#~ msgstr "설정"
-
-#~ msgid "Remote Inspector"
-#~ msgstr "ì›ê²© ì¸ìŠ¤íŽ™í„°"
-
-#~ msgid "Live Scene Tree:"
-#~ msgstr "실시간 씬 트리:"
-
-#~ msgid "Remote Object Properties: "
-#~ msgstr "ì›ê²© 오브ì íŠ¸ ì†ì„±: "
-
-#, fuzzy
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "ì„ íƒì˜ì—­ë§Œ"
-
-#, fuzzy
-#~ msgid "Selection -> Clear"
-#~ msgstr "ì„ íƒì˜ì—­ë§Œ"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "Path ì†ì„±ì€ 유효한 Viewport 노드를 가리켜야 합니다. 가리킨 Viewport는 ë˜"
-#~ "í•œ 'render target' 모드로 설정ë˜ì–´ì•¼ 합니다."
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "ì´ Spriteê°€ ë™ìž‘하기 위해서는 Path ì†ì„±ì— ì§€ì •ëœ Viewportê°€ 'render "
-#~ "target'으로 설정ë˜ì–´ì•¼ 합니다."
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "'%s' 함수 목ë¡:"
-
-#~ msgid "Arguments:"
-#~ msgstr "ì¸ìˆ˜:"
-
-#~ msgid "Return:"
-#~ msgstr "리턴:"
-
-#~ msgid "Added:"
-#~ msgstr "추가ë¨:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "ì•„í‹€ë¼ìŠ¤ 서브 í…스ì³ë¥¼ 저장할 수 없습니다:"
-
-#~ msgid "Setting Up..."
-#~ msgstr "설정 중..."
-
-#~ msgid "Error loading scene."
-#~ msgstr "씬 로딩 중 ì—러."
-
-#~ msgid "Re-Import"
-#~ msgstr "다시 가져오기"
-
-#~ msgid "Please wait for scan to complete."
-#~ msgstr "ìŠ¤ìº”ì´ ì™„ë£Œë  ë•Œê¹Œì§€ 기다려주세요."
-
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr "다시 가져오기 위해서는 현재 ì”¬ì„ ì €ìž¥í•´ì•¼ 합니다."
-
-#~ msgid "Re-Importing"
-#~ msgstr "다시 가져오기"
-
-#~ msgid "Re-Import Changed Resources"
-#~ msgstr "ë³€ê²½ëœ ë¦¬ì†ŒìŠ¤ 다시 가져오기"
-
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr ""
-#~ "\n"
-#~ "ìƒíƒœ: 다시 ìž„í¬íŠ¸ í•„ìš”"
-
-#~ msgid "Same source and destination files, doing nothing."
-#~ msgstr "소스와 ëŒ€ìƒ íŒŒì¼ì´ ë™ì¼í•˜ì—¬, 무시ë©ë‹ˆë‹¤."
-
-#~ msgid "Same source and destination paths, doing nothing."
-#~ msgstr "소스와 ëŒ€ìƒ ê²½ë¡œê°€ ë™ì¼í•˜ì—¬, 무시ë©ë‹ˆë‹¤."
-
-#~ msgid "Can't move directories to within themselves."
-#~ msgstr "디렉토리를 ìžì‹ ìœ¼ë¡œ ì´ë™í•  수 없습니다."
-
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "새로운 ì´ë¦„ê³¼ 위치를 고르세요:"
-
-#~ msgid "Info"
-#~ msgstr "ì •ë³´"
-
-#~ msgid "No bit masks to import!"
-#~ msgstr "가져올 비트 마스í¬ê°€ 없습니다!"
-
-#~ msgid "Target path is empty."
-#~ msgstr "ëŒ€ìƒ ê²½ë¡œê°€ 없습니다."
-
-#~ msgid "Target path must be a complete resource path."
-#~ msgstr "ëŒ€ìƒ ê²½ë¡œëŠ” 완전한 리소스 경로여야 합니다."
-
-#~ msgid "Target path must exist."
-#~ msgstr "ëŒ€ìƒ ê²½ë¡œê°€ 존재해야 합니다."
-
-#~ msgid "Import BitMasks"
-#~ msgstr "ë¹„íŠ¸ë§ˆìŠ¤í¬ ê°€ì ¸ì˜¤ê¸°"
-
-#~ msgid "Source Texture(s):"
-#~ msgstr "소스 í…스ì³:"
-
-#~ msgid "Target Path:"
-#~ msgstr "ëŒ€ìƒ ê²½ë¡œ:"
-
-#~ msgid "Accept"
-#~ msgstr "수ë½"
-
-#~ msgid "Bit Mask"
-#~ msgstr "비트 마스í¬"
-
-#~ msgid "No source font file!"
-#~ msgstr "소스 í°íŠ¸ 파ì¼ì´ 없습니다!"
-
-#~ msgid "No target font resource!"
-#~ msgstr "í°íŠ¸ 리소스 경로가 없습니다!"
-
-#~ msgid ""
-#~ "Invalid file extension.\n"
-#~ "Please use .font."
-#~ msgstr ""
-#~ "유효하지 ì•Šì€ íŒŒì¼ í™•ìž¥ìž.\n"
-#~ ".font 를 사용하세요."
-
-#~ msgid "Couldn't save font."
-#~ msgstr "í°íŠ¸ë¥¼ 저장할 수 없습니다."
-
-#~ msgid "Source Font:"
-#~ msgstr "소스 í°íŠ¸:"
-
-#~ msgid "Dest Resource:"
-#~ msgstr "리소스 경로:"
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr ""
-#~ "The quick brown fox jumps over the lazy dog.\n"
-#~ "ë‹¤ëžŒì¥ í—Œ ì³‡ë°”í€´ì— íƒ€ê³ íŒŒ."
-
-#~ msgid "Test:"
-#~ msgstr "테스트:"
-
-#~ msgid "Options:"
-#~ msgstr "옵션:"
-
-#~ msgid "Font Import"
-#~ msgstr "í°íŠ¸ 가져오기"
-
-#~ msgid ""
-#~ "This file is already a Godot font file, please supply a BMFont type file "
-#~ "instead."
-#~ msgstr "ì´ íŒŒì¼ì€ ì´ë¯¸ Godot í°íŠ¸ 파ì¼ìž…니다. BMFont 파ì¼ì„ ì„ íƒí•˜ì„¸ìš”."
-
-#~ msgid "Failed opening as BMFont file."
-#~ msgstr "BMFont 파ì¼ì„ ì—¬ëŠ”ë° ì‹¤íŒ¨í–ˆìŠµë‹ˆë‹¤."
-
-#~ msgid "Invalid font custom source."
-#~ msgstr "ì‚¬ìš©ìž ì§€ì • í°íŠ¸ 소스가 유효하지 않습니다."
-
-#~ msgid "No meshes to import!"
-#~ msgstr "가져올 메쉬가 없습니다!"
-
-#~ msgid "Single Mesh Import"
-#~ msgstr "ë‹¨ì¼ ë©”ì‰¬ 가져오기"
-
-#~ msgid "Source Mesh(es):"
-#~ msgstr "소스 메쉬:"
-
-#~ msgid "Surface %d"
-#~ msgstr "서페ì´ìŠ¤ %d"
-
-#~ msgid "No samples to import!"
-#~ msgstr "가져올 ìƒ˜í”Œì´ ì—†ìŠµë‹ˆë‹¤!"
-
-#~ msgid "Import Audio Samples"
-#~ msgstr "오디오 샘플 가져오기"
-
-#~ msgid "Source Sample(s):"
-#~ msgstr "소스 샘플:"
-
-#~ msgid "Audio Sample"
-#~ msgstr "오디오 샘플"
-
-#~ msgid "New Clip"
-#~ msgstr "새 í´ë¦½"
-
-#~ msgid "Flags"
-#~ msgstr "플래그"
-
-#~ msgid "Bake FPS:"
-#~ msgstr "FPS 설정:"
-
-#~ msgid "Optimizer"
-#~ msgstr "최ì í™”"
-
-#~ msgid "Max Linear Error"
-#~ msgstr "최대 선형 오류"
-
-#~ msgid "Max Angular Error"
-#~ msgstr "최대 ê°ë„ 오류"
-
-#~ msgid "Max Angle"
-#~ msgstr "최대 ê°ë„"
-
-#~ msgid "Start(s)"
-#~ msgstr "시작(초)"
-
-#~ msgid "Source path is empty."
-#~ msgstr "소스 경로가 비어있습니다."
-
-#~ msgid "Couldn't load post-import script."
-#~ msgstr "가져오기 후 실행할 스í¬ë¦½íŠ¸ë¥¼ 로드할 수 없습니다."
-
-#~ msgid "Invalid/broken script for post-import."
-#~ msgstr "가져오기 후 실행할 스í¬ë¦½íŠ¸ê°€ 유효하지 않거나 깨져있습니다."
-
-#~ msgid "Error importing scene."
-#~ msgstr "씬 가져오기 ì—러."
-
-#~ msgid "Import 3D Scene"
-#~ msgstr "3D 씬 가져오기"
-
-#~ msgid "Source Scene:"
-#~ msgstr "소스 씬:"
-
-#~ msgid "Same as Target Scene"
-#~ msgstr "ëŒ€ìƒ ì”¬ê³¼ ê°™ìŒ"
-
-#~ msgid "Shared"
-#~ msgstr "공유ë¨"
-
-#~ msgid "Target Texture Folder:"
-#~ msgstr "ëŒ€ìƒ í…ìŠ¤ì³ í´ë”:"
-
-#~ msgid "Custom Root Node Type:"
-#~ msgstr "ì‚¬ìš©ìž ì •ì˜ ë£¨íŠ¸ 노드 타입:"
-
-#~ msgid "Auto"
-#~ msgstr "ìžë™"
-
-#~ msgid "The Following Files are Missing:"
-#~ msgstr "다ìŒì˜ 파ì¼ë“¤ì´ 빠져있습니다:"
-
-#~ msgid "Import Anyway"
-#~ msgstr "무시하고 가져오기"
-
-#~ msgid "Edited scene has not been saved, open imported scene anyway?"
-#~ msgstr "íŽ¸ì§‘ëœ ì”¬ì´ ì €ìž¥ë˜ì§€ 않았습니다. 무시하고 가져온 ì”¬ì„ ì—¬ì‹œê² ìŠµë‹ˆê¹Œ?"
-
-#~ msgid "Import Image:"
-#~ msgstr "ì´ë¯¸ì§€ 가져오기:"
-
-#~ msgid "Couldn't localize path: %s (already local)"
-#~ msgstr "경로를 로컬 경로로 바꿀 수 없습니다: %s (ì´ë¯¸ 로컬 경로)"
-
-#~ msgid "3D Scene Animation"
-#~ msgstr "3D 씬 애니메ì´ì…˜"
-
-#~ msgid "Uncompressed"
-#~ msgstr "무압축"
-
-#~ msgid "Compress Lossless (PNG)"
-#~ msgstr "무ì†ì‹¤ 압축 (PNG)"
-
-#~ msgid "Compress Lossy (WebP)"
-#~ msgstr "ì†ì‹¤ 압축 (PNG)"
-
-#~ msgid "Compress (VRAM)"
-#~ msgstr "압축 (VRAM)"
-
-#~ msgid "Texture Format"
-#~ msgstr "í…ìŠ¤ì³ í¬ë©§"
-
-#~ msgid "Texture Compression Quality (WebP):"
-#~ msgstr "í…ìŠ¤ì³ ì••ì¶• 품질 (WebP):"
-
-#~ msgid "Please specify some files!"
-#~ msgstr "파ì¼ì„ 지정하세요!"
-
-#~ msgid "At least one file needed for Atlas."
-#~ msgstr "ì•„í‹€ë¼ìŠ¤ ìƒì„±ì„ 위해서는 최소 1ê°œ ì´ìƒì˜ 파ì¼ì´ 필요합니다."
-
-#~ msgid "Error importing:"
-#~ msgstr "가져오기 ì—러:"
-
-#~ msgid "Max Texture Size:"
-#~ msgstr "최대 í…ìŠ¤ì³ ì‚¬ì´ì¦ˆ:"
-
-#~ msgid "Import Textures for Atlas (2D)"
-#~ msgstr "ì•„í‹€ë¼ìŠ¤ë¥¼ 위한 í…ìŠ¤ì³ ê°€ì ¸ì˜¤ê¸° (2D)"
-
-#~ msgid "Large Texture"
-#~ msgstr "í° í…스ì³"
-
-#~ msgid "Import Large Textures (2D)"
-#~ msgstr "í° í…ìŠ¤ì³ ê°€ì ¸ì˜¤ê¸° (2D)"
-
-#~ msgid "Source Texture"
-#~ msgstr "소스 í…스ì³"
-
-#~ msgid "Base Atlas Texture"
-#~ msgstr "기본 ì•„í‹€ë¼ìŠ¤ í…스ì³"
-
-#~ msgid "Source Texture(s)"
-#~ msgstr "소트 í…스ì³"
-
-#~ msgid "Import Textures for 2D"
-#~ msgstr "2D í…ìŠ¤ì³ ê°€ì ¸ì˜¤ê¸°"
-
-#~ msgid "Import Textures for 3D"
-#~ msgstr "3D í…ìŠ¤ì³ ê°€ì ¸ì˜¤ê¸°"
-
-#~ msgid "Import Textures"
-#~ msgstr "í…ìŠ¤ì³ ê°€ì ¸ì˜¤ê¸°"
-
-#~ msgid "2D Texture"
-#~ msgstr "2D í…스ì³"
-
-#~ msgid "3D Texture"
-#~ msgstr "3D í…스ì³"
-
-#~ msgid "Atlas Texture"
-#~ msgstr "í…ìŠ¤ì³ ì•„í‹€ë¼ìŠ¤"
-
-#~ msgid ""
-#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
-#~ "to the project."
-#~ msgstr ""
-#~ "알림: 2D í…ìŠ¤ì³ ê°€ì ¸ì˜¤ê¸°ê°€ 필수는 아닙니다. png/jpg 파ì¼ë“¤ì„ 프로ì íŠ¸ì— ë³µ"
-#~ "사해서 ì‚¬ìš©í•´ë„ ë©ë‹ˆë‹¤."
-
-#~ msgid "Crop empty space."
-#~ msgstr "빈 ì˜ì—­ 잘ë¼ë‚´ê¸°."
-
-#~ msgid "Texture"
-#~ msgstr "í…스ì³"
-
-#~ msgid "Import Large Texture"
-#~ msgstr "í° í…ìŠ¤ì³ ê°€ì ¸ì˜¤ê¸°"
-
-#~ msgid "Load Source Image"
-#~ msgstr "소스 ì´ë¯¸ì§€ 로드"
-
-#~ msgid "Slicing"
-#~ msgstr "ìžë¥´ëŠ” 중"
-
-#~ msgid "Saving"
-#~ msgstr "저장 중"
-
-#~ msgid "Couldn't save large texture:"
-#~ msgstr "í° í…스ì³ë¥¼ 저장할 수 ì—†ìŒ:"
-
-#~ msgid "Build Atlas For:"
-#~ msgstr "ì•„í‹€ë¼ìŠ¤ ìƒì„±:"
-
-#~ msgid "Loading Image:"
-#~ msgstr "ì´ë¯¸ì§€ 로딩:"
-
-#~ msgid "Converting Images"
-#~ msgstr "ì´ë¯¸ì§€ 변환 중"
-
-#~ msgid "Cropping Images"
-#~ msgstr "ì´ë¯¸ì§€ ìžë¥´ëŠ” 중"
-
-#~ msgid "Couldn't save atlas image:"
-#~ msgstr "ì•„í‹€ë¼ìŠ¤ ì´ë¯¸ì§€ë¥¼ 저장할 수 ì—†ìŒ:"
-
-#~ msgid "Invalid translation source!"
-#~ msgstr "유효하지 ì•Šì€ ë²ˆì—­ 소스!"
-
-#~ msgid "Column"
-#~ msgstr "ì—´"
-
-#~ msgid "No items to import!"
-#~ msgstr "가져올 í•­ëª©ì´ ì—†ìŠµë‹ˆë‹¤!"
-
-#~ msgid "No target path!"
-#~ msgstr "ëŒ€ìƒ ê²½ë¡œê°€ 없습니다!"
-
-#~ msgid "Import Translations"
-#~ msgstr "번역 가져오기"
-
-#~ msgid "Couldn't import!"
-#~ msgstr "가져올 수 없습니다!"
-
-#~ msgid "Import Translation"
-#~ msgstr "번역 가져오기"
-
-#~ msgid "Source CSV:"
-#~ msgstr "소스 CSV:"
-
-#~ msgid "Ignore First Row"
-#~ msgstr "첫째줄 무시"
-
-#~ msgid "Compress"
-#~ msgstr "압축"
-
-#~ msgid "Add to Project (project.godot)"
-#~ msgstr "프로ì íŠ¸ì— 추가 (project.godot)"
-
-#~ msgid "Import Languages:"
-#~ msgstr "언어 가져오기:"
-
-#~ msgid "Translation"
-#~ msgstr "번역"
-
-#~ msgid "Triangle #"
-#~ msgstr "삼ê°í˜• #"
-
-#~ msgid "Light Baker Setup:"
-#~ msgstr "ë¼ì´íŠ¸ ë² ì´ì»¤ 설정:"
-
-#~ msgid "Fixing Lights"
-#~ msgstr "ë¼ì´íŠ¸ 수정 중"
-
-#~ msgid "Making BVH"
-#~ msgstr "BVH 만드는 중"
-
-#~ msgid "Allocating Texture #"
-#~ msgstr "í…ìŠ¤ì³ í• ë‹¹ 중 #"
-
-#~ msgid "Baking Triangle #"
-#~ msgstr "삼ê°í˜• 굽는 중 #"
-
-#~ msgid "Post-Processing Texture #"
-#~ msgstr "í…ìŠ¤ì³ í›„ì²˜ë¦¬ 중 #"
-
-#~ msgid "Reset the lightmap octree baking process (start over)."
-#~ msgstr "ë¼ì´íŠ¸ë§µ 오í¬íŠ¸ë¦¬ 굽기 프로세스 재설정 (처ìŒë¶€í„° 다시)."
-
-#~ msgid "Zoom Set..."
-#~ msgstr "확대 설정..."
-
-#~ msgid "Parse BBCode"
-#~ msgstr "BBCode ì½ê¸°"
-
-#~ msgid "Length:"
-#~ msgstr "길ì´:"
-
-#~ msgid "Open Sample File(s)"
-#~ msgstr "샘플 íŒŒì¼ ì—´ê¸°"
-
-#~ msgid "ERROR: Couldn't load sample!"
-#~ msgstr "ì—러: ìƒ˜í”Œì„ ë¡œë“œí•  수 없습니다!"
-
-#~ msgid "Add Sample"
-#~ msgstr "샘플 추가"
-
-#~ msgid "Rename Sample"
-#~ msgstr "샘플 ì´ë¦„ 변경"
-
-#~ msgid "Delete Sample"
-#~ msgstr "샘플 삭제"
-
-#~ msgid "16 Bits"
-#~ msgstr "16 비트"
-
-#~ msgid "8 Bits"
-#~ msgstr "8 비트"
-
-#~ msgid "Stereo"
-#~ msgstr "스테레오"
-
-#~ msgid "Scaling to %s%%."
-#~ msgstr "%s%%ë¡œ í¬ê¸° 변경."
-
-#~ msgid "Bucket"
-#~ msgstr "채우기"
-
-#~ msgid "Invalid project path, the path must exist!"
-#~ msgstr "프로ì íŠ¸ 경로가 유효하지 않습니다. 경로가 반드시 존재해야 합니다!"
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must not exist."
-#~ msgstr "프로ì íŠ¸ 경로가 유효하지 않습니다. engine.cfgê°€ 있으면 안ë©ë‹ˆë‹¤."
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must exist."
-#~ msgstr "프로ì íŠ¸ 경로가 유효하지 않습니다. engine.cfgê°€ 존재해야합니다."
-
-#~ msgid "Project Path (Must Exist):"
-#~ msgstr "프로ì íŠ¸ 경로 (반드시 í•„ìš”):"
-
-#~ msgid "Create New Resource"
-#~ msgstr "새 리소스 만들기"
-
-#~ msgid "Open Resource"
-#~ msgstr "리소스 열기"
-
-#~ msgid "Save Resource"
-#~ msgstr "리로스 저장"
-
-#~ msgid "Resource Tools"
-#~ msgstr "리소스 ë„구"
-
-#~ msgid "Edit Groups"
-#~ msgstr "그룹 편집"
-
-#, fuzzy
-#~ msgid "Tiles"
-#~ msgstr "파ì¼"
-
-#~ msgid "Ctrl+"
-#~ msgstr "컨트롤+"
-
-#~ msgid "Close scene? (Unsaved changes will be lost)"
-#~ msgstr "ì”¬ì„ ë‹«ìœ¼ì‹œê² ìŠµë‹ˆê¹Œ? (저장하지 ì•Šì€ ë³€ê²½ì‚¬í•­ì€ ì‚¬ë¼ì§‘니다.)"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr ""
-#~ "프로ì íŠ¸ 매니저를 실행하시겠습니까?\n"
-#~ "(저장하지 ì•Šì€ ë³€ê²½ì‚¬í•­ì€ ì‚¬ë¼ì§‘니다.)"
-
-#~ msgid "Close Goto Prev. Scene"
-#~ msgstr "ë‹«ê³  ì´ì „ 씬으로 ì´ë™"
-
-#~ msgid "Del"
-#~ msgstr "삭제"
-
-#, fuzzy
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr "ì¸ì¦ì„œ 파ì¼ì„ ì½ì„ 수 없습니다. 경로와 비밀번호가 정확합니까?"
-
-#~ msgid "Error creating the package signature."
-#~ msgstr "패키지 ì„œëª…ì„ ìƒì„±í•˜ëŠ” 중 ì—러가 ë°œìƒí–ˆìŠµë‹ˆë‹¤."
-
-#, fuzzy
-#~ msgid "RAW Mode"
-#~ msgstr "실행 모드:"
-
-#~ msgid "Node From Scene"
-#~ msgstr "씬으로부터 노드 가져오기"
-
-#~ msgid "Import assets to the project."
-#~ msgstr "프로ì íŠ¸ë¡œ ì—ì…‹ 가져오기."
-
-#~ msgid "Export the project to many platforms."
-#~ msgstr "프로ì íŠ¸ë¥¼ ë§Žì€ í”Œëž«í¼ìœ¼ë¡œ 내보내기."
-
-#~ msgid "Alerts when an external resource has changed."
-#~ msgstr "외부 리소스가 변경ë˜ì—ˆì„ ë•Œ 알림."
-
-#~ msgid "Open https://godotengine.org at tutorials section."
-#~ msgstr "https://godotengine.orgì˜ íŠœí† ë¦¬ì–¼ ë¶€ë¶„ì„ ì—½ë‹ˆë‹¤."
-
-#~ msgid "No scene selected to instance!"
-#~ msgstr "ì¸ìŠ¤í„´ìŠ¤í•  ì”¬ì´ ì„ íƒë˜ì§€ 않았습니다!"
-
-#~ msgid "Instance at Cursor"
-#~ msgstr "ì»¤ì„œì— ì¸ìŠ¤í„´ìŠ¤ 만들기"
-
-#~ msgid "Use Default Light"
-#~ msgstr "기본 Light 사용"
-
-#~ msgid "Default Light Normal:"
-#~ msgstr "기본 ë¼ì´íŠ¸ ë…¸ë§:"
-
-#~ msgid "Ambient Light Color:"
-#~ msgstr "환경 ê´‘ 색ìƒ:"
-
-#~ msgid "Invalid parent class name"
-#~ msgstr "유요하지 ì•Šì€ ë¶€ëª¨ í´ëž˜ìŠ¤ëª…"
-
-#~ msgid "Valid chars:"
-#~ msgstr "유요한 문ìž:"
-
-#~ msgid "Valid name"
-#~ msgstr "유요한 ì´ë¦„"
-
-#~ msgid "Class name is invalid!"
-#~ msgstr "í´ëž˜ìŠ¤ëª…ì´ ìœ íš¨í•˜ì§€ 않습니다!"
-
-#~ msgid "Parent class name is invalid!"
-#~ msgstr "부모 í´ëž˜ìŠ¤ëª…ì´ ìœ íš¨í•˜ì§€ 않습니다!"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr "Path ì†ì„±ì€ 유효한 Particles2D 노드를 가리켜야 합니다."
-
-#~ msgid "Surface"
-#~ msgstr "출사면"
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "SamplePlayerê°€ 사운드를 재ìƒí•˜ê¸° 위해서는 'Samples' ì†ì„±ì—ì„œ 새로운 "
-#~ "SampleLibrary 리소스를 ìƒì„±í•˜ê±°ë‚˜, 지정해야합니다."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "SpatialSamplePlayerê°€ 사운드를 재ìƒí•˜ê¸° 위해서는 'Samples' ì†ì„±ì—ì„œ 새로"
-#~ "ìš´ SampleLibrary 리소스를 ìƒì„±í•˜ê±°ë‚˜, 지정해야합니다."
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "%d 회 변경ë¨."
-
-#~ msgid "Save Translatable Strings"
-#~ msgstr "번역가능한 문ìžì—´ 저장"
-
-#~ msgid "Edit Script Options"
-#~ msgstr "스í¬ë¦½íŠ¸ 옵션 편집"
-
-#~ msgid "Error exporting project!"
-#~ msgstr "프로ì íŠ¸ 내보내기 중 ì—러!"
-
-#~ msgid "Error writing the project PCK!"
-#~ msgstr "프로ì íŠ¸ PCK 작성중 ì—러!"
-
-#~ msgid "No exporter for platform '%s' yet."
-#~ msgstr "'%s' 플랫í¼ìœ¼ë¡œ 내보내기 위한 템플릿 파ì¼ì´ 없습니다."
-
-#~ msgid "Create Android keystore"
-#~ msgstr "안드로ì´ë“œ 키스토어 만들기"
-
-#~ msgid "Organization"
-#~ msgstr "ì¡°ì§"
-
-#~ msgid "Password"
-#~ msgstr "암호"
-
-#~ msgid "at least 6 characters"
-#~ msgstr "최소 6 글ìž"
-
-#~ msgid "File name"
-#~ msgstr "파ì¼ëª…"
-
-#~ msgid "Include"
-#~ msgstr "í¬í•¨"
-
-#~ msgid "Group name can't be empty!"
-#~ msgstr "그룹 ì´ë¦„ì„ ì§€ì •í•´ì•¼ 합니다!"
-
-#~ msgid "Invalid character in group name!"
-#~ msgstr "그룹 ì´ë¦„ì— ìœ íš¨í•˜ì§€ ì•Šì€ ë¬¸ìžê°€ 사용ë˜ì—ˆìŠµë‹ˆë‹¤!"
-
-#~ msgid "Add Image Group"
-#~ msgstr "ì´ë¯¸ì§€ 그룹 추가"
-
-#~ msgid "Project Export Settings"
-#~ msgstr "프로ì íŠ¸ 내보내기 설정"
-
-#~ msgid "Export to Platform"
-#~ msgstr "플랫í¼ìœ¼ë¡œ 내보내기"
-
-#~ msgid "Export all files in the project directory."
-#~ msgstr "프로ì íŠ¸ 디렉토리 ì•ˆì˜ ëª¨ë“  íŒŒì¼ ë‚´ë³´ë‚´ê¸°."
-
-#~ msgid "Convert text scenes to binary on export."
-#~ msgstr "내보내기 ì‹œ, í…스트 기반 씬 파ì¼ì„ ë°”ì´ë„ˆë¦¬ 형ì‹ìœ¼ë¡œ 변환."
-
-#~ msgid "Images"
-#~ msgstr "ì´ë¯¸ì§€"
-
-#~ msgid "Keep Original"
-#~ msgstr "ì›ë³¸ 유지"
-
-#~ msgid "Compress for Disk (Lossy, WebP)"
-#~ msgstr "ë””ìŠ¤í¬ ì••ì¶• (Lossy, WebP)"
-
-#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
-#~ msgstr "메모리 압축 (BC/PVRTC/ETC)"
-
-#~ msgid "Convert Images (*.png):"
-#~ msgstr "ì´ë¯¸ì§€ 변환 (*.png):"
-
-#~ msgid "Compress for Disk (Lossy) Quality:"
-#~ msgstr "디스í¬ë¥¼ 위한 압축 (ì†ì‹¤) 품질:"
-
-#~ msgid "Shrink All Images:"
-#~ msgstr "모든 ì´ë¯¸ì§€ 줄ì´ê¸°:"
-
-#~ msgid "Compress Formats:"
-#~ msgstr "압축 í¬ë©§:"
-
-#~ msgid "Groups:"
-#~ msgstr "그룹:"
-
-#~ msgid "Compress Disk"
-#~ msgstr "ë””ìŠ¤í¬ ì••ì¶•"
-
-#~ msgid "Compress RAM"
-#~ msgstr "메모리 압축"
-
-#~ msgid "Compress Mode:"
-#~ msgstr "압축 모드:"
-
-#~ msgid "Lossy Quality:"
-#~ msgstr "ì†ì‹¤ 품질:"
-
-#~ msgid "Shrink By:"
-#~ msgstr "ì´ë¯¸ì§€ 줄ì´ê¸°:"
-
-#~ msgid "Images:"
-#~ msgstr "ì´ë¯¸ì§€:"
-
-#~ msgid "Sample Conversion Mode: (.wav files):"
-#~ msgstr "샘플 변환 모드: (.wav 파ì¼):"
-
-#~ msgid "Compress (RAM - IMA-ADPCM)"
-#~ msgstr "압축 (RAM - IMA-ADPCM)"
-
-#~ msgid "Sampling Rate Limit (Hz):"
-#~ msgstr "ìƒ˜í”Œë§ ë ˆì´íŠ¸ 제한 (Hz):"
-
-#~ msgid "Trim"
-#~ msgstr "잘ë¼ë‚´ê¸°"
-
-#~ msgid "Trailing Silence:"
-#~ msgstr "ëì˜ ë¬´ìŒ:"
-
-#~ msgid "Export Project PCK"
-#~ msgstr "프로ì íŠ¸ PCK 내보내기"
-
-#~ msgid "Project Export"
-#~ msgstr "프로ì íŠ¸ 내보내기"
-
-#~ msgid "BakedLightInstance does not contain a BakedLight resource."
-#~ msgstr "BakedLightInstance가 BakedLight 리소스를 가지고 있지 않습니다."
-
-#~ msgid "Lighting"
-#~ msgstr "ë¼ì´íŒ…"
-
-#~ msgid "Global"
-#~ msgstr "Global"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "부모 노드가 숨겨져 있기 ë•Œë¬¸ì— ì´ í•­ëª©ì„ ë³´ì´ë„ë¡ ë§Œë“¤ 수 없습니다. 부모 "
-#~ "노드를 먼저 ë³´ì´ë„ë¡ í•˜ì„¸ìš”."
-
-#~ msgid ""
-#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
-#~ "'user://', or 'local://'"
-#~ msgstr ""
-#~ "경로는 '/'ë¡œ 시작할 수 없습니다. 'res://', 'user://', ë˜ëŠ” 'local://'ë¡œ ì‹œ"
-#~ "작하는 절대 경로를 사용해야 합니다"
-
-#~ msgid "File exists"
-#~ msgstr "파ì¼ì´ 존재함"
-
-#~ msgid "Valid path"
-#~ msgstr "유요한 경로"
-
-#~ msgid "Cannot go into subdir:"
-#~ msgstr "하위 디렉토리로 ì´ë™í•  수 없습니다:"
-
-#~ msgid "Top (Num7)"
-#~ msgstr "윗면 (넘버패드7)"
-
-#~ msgid "Bottom (Shift+Num7)"
-#~ msgstr "아랫면 (쉬프트+넘버패드7)"
-
-#~ msgid "Left (Num3)"
-#~ msgstr "왼쪽면 (넘버패드3)"
-
-#~ msgid "Right (Shift+Num3)"
-#~ msgstr "오른쪽면 (쉬프트+넘버패드3)"
-
-#~ msgid "Front (Num1)"
-#~ msgstr "정면 (넘버패드1)"
-
-#~ msgid "Rear (Shift+Num1)"
-#~ msgstr "뒷면 (쉬프트+넘버패드1)"
-
-#~ msgid "Perspective (Num5)"
-#~ msgstr "ì›ê·¼ë³´ê¸° (넘버패드5)"
-
-#~ msgid "Orthogonal (Num5)"
-#~ msgstr "ì§êµë³´ê¸° (넘버패드5)"
-
-#~ msgid "Selection (F)"
-#~ msgstr "ì„ íƒ (F)"
-
-#~ msgid "Align with view (Ctrl+Shift+F)"
-#~ msgstr "ë·°ì— ì •ë ¬ (컨트롤+쉬프트+F)"
-
-#~ msgid "Enable/Disable interpolation when looping animation."
-#~ msgstr "애니메ì´ì…˜ 루프 ì‹œ ë³´ê°„ 활성화/비활성화."
-
-#~ msgid "Load Layout"
-#~ msgstr "ë ˆì´ì•„웃 로드"
-
-#~ msgid "Scale Region Editor"
-#~ msgstr "ìŠ¤ì¼€ì¼ êµ¬ì—­ 편집기"
-
-#~ msgid "Inherit Scene"
-#~ msgstr "ìƒì† 씬"
-
-#~ msgid "Binds (Extra Params):"
-#~ msgstr "ë°”ì¸ë“œ (추가 파ë¼ë¯¸í„°):"
-
-#~ msgid "Method In Node:"
-#~ msgstr "ë…¸ë“œì˜ í•¨ìˆ˜:"
-
-#~ msgid "Reload Tool Script (Soft)"
-#~ msgstr "툴 스í¬ë¦½íŠ¸ 다시 로드 (소프트)"
-
-#~ msgid "Set Params"
-#~ msgstr "ì†ì„± ì ìš©"
-
-#~ msgid "Live Editing"
-#~ msgstr "실시간 편집"
-
-#~ msgid "File Server"
-#~ msgstr "íŒŒì¼ ì„œë²„"
-
-#~ msgid "Deploy File Server Clients"
-#~ msgstr "íŒŒì¼ ì„œë²„ í´ë¼ì´ì–¸íŠ¸ ë°°í¬"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index f4cdcf8c89..832b47a62a 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -2115,14 +2115,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
@@ -8525,18 +8541,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -13240,7 +13244,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13249,6 +13258,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14258,108 +14282,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#~ msgid "Status:"
-#~ msgstr "Statusas:"
-
-#, fuzzy
-#~ msgid "Edit:"
-#~ msgstr "Redaguoti"
-
-#, fuzzy
-#~ msgid "Redownload"
-#~ msgstr "Atsiųsti iš naujo"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Nerasta)"
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "Mix Nodas"
-
-#, fuzzy
-#~ msgid "Theme File"
-#~ msgstr "Atidaryti"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr "Animacijos grotuvas negali animuoti savęs, tik kitus grotuvus."
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "MÄ—gstamiausi:"
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Aprašymas:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "Aprašymas:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "Aprašymas:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "Aprašymas:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "Aprašymas:"
-
-#, fuzzy
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Klaida inicijuojant FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Nežinomas šrifto formatas."
-
-#~ msgid "Error loading font."
-#~ msgstr "Įvyko klaida kraunant šriftą."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Netinkamas Å¡rifto dydis."
-
-#~ msgid "Path to Node:"
-#~ msgstr "Kelias iki Nodo:"
-
-#~ msgid "Line:"
-#~ msgstr "Linija:"
-
-#~ msgid "Col:"
-#~ msgstr "Stulpelis:"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Nutolinti"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Priartinti"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "Priartinti"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Animacija: Perkelti Takelį Aukštyn"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Animacija: Perkelti Takelį Žemyn"
-
-#, fuzzy
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Animacija: PridÄ—ti Takelio IÅ¡kvietimÄ…"
-
-#~ msgid "Length (s):"
-#~ msgstr "Ilgis (sek.):"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Baigti ProfiliavimÄ…"
-
-#~ msgid "last"
-#~ msgstr "paskutinis"
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 808a13782b..d3e6b22e5b 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -14,7 +14,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-15 10:49+0000\n"
+"PO-Revision-Date: 2021-11-29 20:38+0000\n"
"Last-Translator: M E <gruffy7932@gmail.com>\n"
"Language-Team: Latvian <https://hosted.weblate.org/projects/godot-engine/"
"godot/lv/>\n"
@@ -24,7 +24,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n % 10 == 0 || n % 100 >= 11 && n % 100 <= "
"19) ? 0 : ((n % 10 == 1 && n % 100 != 11) ? 1 : 2);\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -902,7 +902,7 @@ msgstr "Atvienot visus no signÄla: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
-msgstr "Savieno..."
+msgstr "Savienot..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -2066,7 +2066,7 @@ msgstr ""
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr "(Re)Importē līdzekļus"
+msgstr "(Re)Importē vienumus"
#: editor/editor_help.cpp
msgid "Top"
@@ -2113,14 +2113,30 @@ msgstr "Metodes"
msgid "Theme Properties"
msgstr "Motīva iestatījumi"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Uzskaites"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Konstantes"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Uzskaites"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Iestatījumu apraksti"
@@ -8360,18 +8376,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12905,7 +12909,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12914,6 +12923,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -13908,81 +13932,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstantes nevar pÄrveidot."
-
-#~ msgid "Package Contents:"
-#~ msgstr "Paketes Saturs:"
-
-#~ msgid "Class Options"
-#~ msgstr "Klases Iespējas"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "AnimÄcijas atskaņotÄjs nevar animÄ“t pats sevi, tikai citi spÄ“lÄ“tÄji."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Starpliktuve ir tukša"
-
-#~ msgid "Add initial export..."
-#~ msgstr "Pievienot sÄkuma eksportu..."
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Apraksts:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "Apraksts:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "Apraksts:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "Apraksts:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "Apraksts:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Kļūme inicializējot FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "NezinÄms fonta formÄts."
-
-#~ msgid "Error loading font."
-#~ msgstr "Kļūda lÄdÄ“jot fontu."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Nederīgs fonta izmērs."
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "Izvēlēties šo Mapi"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Izdzēst izvēlētos failus?"
-
-#~ msgid "Line:"
-#~ msgstr "Rinda:"
-
-#~ msgid "Col:"
-#~ msgstr "Kolona:"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "AttÄlinÄt"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "PietuvinÄt"
-
-#~ msgid "Zoom:"
-#~ msgstr "PietuvinÄt:"
-
-#~ msgid "Length (s):"
-#~ msgstr "Garums (i):"
-
-#~ msgid "Thanks!"
-#~ msgstr "Paldies!"
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 6afda28ec5..832af7ceb1 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -2036,14 +2036,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8233,18 +8249,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12773,7 +12777,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12782,6 +12791,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index 93b4e2afe1..4d3f8021a7 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -2045,14 +2045,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8249,18 +8265,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12789,7 +12793,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12798,6 +12807,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 7fcb0ea508..e6c50a3d78 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -2049,14 +2049,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8257,18 +8273,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12800,7 +12804,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12809,6 +12818,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 8b63ae3338..99f6fdcf33 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -2044,14 +2044,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8248,18 +8264,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12792,7 +12796,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12801,6 +12810,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index a6c0097736..c44ed5566a 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -2120,14 +2120,30 @@ msgstr "Kaedah"
msgid "Theme Properties"
msgstr "Sifat Tema"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Penghitungan"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Pemalar"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Penghitungan"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Penerangan Sifat"
@@ -8545,18 +8561,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -13184,7 +13188,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13193,6 +13202,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14193,97 +14217,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Padamkan profil '%s'? (tidak boleh buat asal)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Ciri-ciri Diaktifkan:"
-
-#~ msgid "Unset"
-#~ msgstr "Nyahtetap"
-
-#~ msgid "Class Options"
-#~ msgstr "Pilihan Kelas"
-
-#~ msgid "Set"
-#~ msgstr "Tetapkan"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Sumber %s yang diubahsuai telah disimpan."
-
-#~ msgid "Q&A"
-#~ msgstr "Soal Jawab"
-
-#~ msgid "Status:"
-#~ msgstr "Status:"
-
-#~ msgid "Edit:"
-#~ msgstr "Sunting:"
-
-#~ msgid "Redownload"
-#~ msgstr "Muat turun semula"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Dipasang)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Hilang)"
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Ubah Hala Gelung."
-
-#~ msgid "Download Complete."
-#~ msgstr "Muat Turun Selesai."
-
-#~ msgid "Remove Template"
-#~ msgstr "Alih Keluar Templat"
-
-#~ msgid "Download Templates"
-#~ msgstr "Muat Turun Templat-templat"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Pilih cermin daripada senarai: (Shift+Click: Buka dalam Pelayar)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Pindah ke Tong Sampah"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Kembangkan Semua Sifat-sifat"
-
-#~ msgid "Copy Params"
-#~ msgstr "Salin Parameter-parameter"
-
-#~ msgid "Open in Help"
-#~ msgstr "Buka dalam Bantuan"
-
-#~ msgid "Size"
-#~ msgstr "Saiz"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Pemain animasi tidak boleh animasikan dirinya sendiri, hanya pemain lain."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Papan klip kosong"
-
-#~ msgid "No"
-#~ msgstr "Tidak"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Adegan ini tidak pernah disimpan. Simpan sebelum menjalankan?"
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Ralat semasa menyimpan susun atur!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Susun atur lalai telah diganti."
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Ubah Trek Anim Ke Atas"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Ubah Trek Anim Ke Bawah"
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 0a8064f763..498aa106eb 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -2201,14 +2201,33 @@ msgstr "Metoder"
msgid "Theme Properties"
msgstr "Egenskaper"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Nummereringer"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Colors"
+msgstr "Farge"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Konstanter"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Fonts"
+msgstr "Font"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Icons"
+msgstr "Ikon"
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Nummereringer"
+
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
@@ -8968,21 +8987,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Colors"
-msgstr "Farge"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Fonts"
-msgstr "Font"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Icons"
-msgstr "Ikon"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -13868,7 +13872,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13877,6 +13886,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14904,766 +14928,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke endres."
-
-#~ msgid "Left"
-#~ msgstr "Venstre"
-
-#~ msgid "Right"
-#~ msgstr "Høyre"
-
-#~ msgid "Front"
-#~ msgstr "Front"
-
-#~ msgid "Rear"
-#~ msgstr "Bak"
-
-#, fuzzy
-#~ msgid "Package Contents:"
-#~ msgstr "Innhold:"
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#, fuzzy
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Erstatt Alle"
-
-#, fuzzy
-#~ msgid "Enabled Properties:"
-#~ msgstr "Egenskaper:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "PÃ¥skrudde funksjoner:"
-
-#, fuzzy
-#~ msgid "Class Options"
-#~ msgstr "Beskrivelse"
-
-#~ msgid "Set"
-#~ msgstr "Sett"
-
-#, fuzzy
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Kunne ikke laste ressurs."
-
-#~ msgid "Q&A"
-#~ msgstr "Spørsmål og Svar"
-
-#~ msgid "Status:"
-#~ msgstr "Status:"
-
-#, fuzzy
-#~ msgid "Edit:"
-#~ msgstr "Rediger"
-
-#, fuzzy
-#~ msgid "Redownload"
-#~ msgstr "Last Ned PÃ¥ Nytt"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Installert)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Mangler)"
-
-#, fuzzy
-#~ msgid "Request Failed."
-#~ msgstr "Forespørsel Feilet."
-
-#, fuzzy
-#~ msgid "Redirect Loop."
-#~ msgstr "Omdirigerings-Loop."
-
-#~ msgid "Download Complete."
-#~ msgstr "Nedlastning fullført."
-
-#~ msgid "Remove Template"
-#~ msgstr "Fjern Mal"
-
-#~ msgid "Download Templates"
-#~ msgstr "Last ned Mal"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Velg speil fra liste: (Shift+Klikk: Ã…pne i nettleser)"
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "Flytt Autoload"
-
-#, fuzzy
-#~ msgid "Expand All Properties"
-#~ msgstr "Utvid alle egenskaper"
-
-#, fuzzy
-#~ msgid "Collapse All Properties"
-#~ msgstr "Kollaps alle egenskaper"
-
-#~ msgid "Copy Params"
-#~ msgstr "Kopier Parametre"
-
-#~ msgid "Open in Help"
-#~ msgstr "Ã…pne i Hjelp"
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Dra: Roter"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Trykk 'v' for å Endre Pivot, 'Shift+v' for å Dra Privot (under flytting)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+Høyreklikk: Dybdelisteutvalg"
-
-#~ msgid "Clone Down"
-#~ msgstr "Klon Nedover"
-
-#~ msgid "Size"
-#~ msgstr "Størrelse"
-
-#, fuzzy
-#~ msgid "Theme File"
-#~ msgstr "Tema"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "Fjern %s prosjekter fra listen?\n"
-#~ "Innhold i prosjektmappene vil ikke påvirkes."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Fjern dette prosjektet fra listen?\n"
-#~ "Innhold i prosjektmappen vil ikke påvirkes."
-
-#~ msgid "Templates"
-#~ msgstr "Maler"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "En animansjonsavspiller kan ikke animere seg selv, kun andre avspillere."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Utklippstavlen er tom"
-
-#~ msgid "No"
-#~ msgstr "Nei"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Denne scene har aldri blitt lagret. Lagre før kjøring?"
-
-#, fuzzy
-#~ msgid "Search complete"
-#~ msgstr "Søk Tekst"
-
-#, fuzzy
-#~ msgid "No commit message was provided"
-#~ msgstr "Ingen navn gitt"
-
-#, fuzzy
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "En fil eller mappe med dette navnet eksisterer allerede."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Error ved lagring av layout!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Standard editor layout overskrevet."
-
-#, fuzzy
-#~ msgid "Move pivot"
-#~ msgstr "Flytt Pivot"
-
-#, fuzzy
-#~ msgid "Move anchor"
-#~ msgstr "Flytt Handling"
-
-#, fuzzy
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Endre CanvasItem"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "Legg til Input"
-
-#~ msgid "Pack File"
-#~ msgstr "Pakkefil"
-
-#, fuzzy
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "FilSystem"
-
-#, fuzzy
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Ved eksportering eller deploying, den følgende kjørbare filen vil prøve å "
-#~ "koble til IP'en til denne datamaskinen for å bli debugget."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr "Gjeldende scene ble aldri lagret, vennligst lagre før kjøring."
-
-#~ msgid "Revert"
-#~ msgstr "GÃ¥ tilbake"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Denne handlingen kan ikke angres. GÃ¥ tilbake likevel?"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Problemtracker"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Erstattet %d forekomst(er)."
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Det finnes i øyeblikket ingen beskrivelse av denne metoden, men du kan "
-#~ "[colour=$color][url=$url]bidra med en[/url][/color] eller [color=$color]"
-#~ "[url=$url2]be om en[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "num "
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Kort beskrivelse:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "Beskrivelse"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Eksport av prosjektet mislyktes med feilkode %d."
-
-#~ msgid "Password:"
-#~ msgstr "Passord:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "Pause scenen"
-
-#, fuzzy
-#~ msgid "Snap to Grid"
-#~ msgstr "Snap til rutenett"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "Legg til Input"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Tilgjengelige Noder:"
-
-#, fuzzy
-#~ msgid "Input"
-#~ msgstr "Legg til Input"
-
-#, fuzzy
-#~ msgid "Methods:"
-#~ msgstr "Metoder"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "Egenskaper"
-
-#~ msgid "Constants:"
-#~ msgstr "Konstanter:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "Beskrivelse:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "Egenskapsbeskrivelse:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "Metodebeskrivelse:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "Ber om..."
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Kan ikke åpne fyle_type_cache.cch for skriving, lagrer ikke file type "
-#~ "cache!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "Kan ikke navigere til '%s' for den ble ikke funnet på filsystemet!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Feil ved innlasting av bilde:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Ingen piksler med gjennomsiktighet > 128 i bilde..."
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "Kunne ikke opprette mappe."
-
-#, fuzzy
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Velg Modus"
-
-#, fuzzy
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Snap til veiledere"
-
-#, fuzzy
-#~ msgid "Tool Select"
-#~ msgstr "Slett Valgte"
-
-#, fuzzy
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr "Fjern prosjekt fra listen? (Mappeinnhold vil ikke bli modifisert)"
-
-#~ msgid "Project List"
-#~ msgstr "Prosjektliste"
-
-#~ msgid "Exit"
-#~ msgstr "Avslutt"
-
-#~ msgid "Error loading font."
-#~ msgstr "Feil ved innlasting av font."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Ugyldig fontstørrelse."
-
-#, fuzzy
-#~ msgid "Previous Folder"
-#~ msgstr "Forrige fane"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "Lag mappe"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "Ã…pne den neste Editoren"
-
-#~ msgid "Reverse"
-#~ msgstr "Reverser"
-
-#~ msgid "Mirror X"
-#~ msgstr "Speil X"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Speil Y"
-
-#, fuzzy
-#~ msgid "Generating solution..."
-#~ msgstr "Lager konturer..."
-
-#, fuzzy
-#~ msgid "Failed to create solution."
-#~ msgstr "Kunne ikke lage omriss!"
-
-#, fuzzy
-#~ msgid "Failed to save solution."
-#~ msgstr "Kunne ikke laste ressurs."
-
-#, fuzzy
-#~ msgid "Failed to create C# project."
-#~ msgstr "Kunne ikke laste ressurs."
-
-#, fuzzy
-#~ msgid "Create C# solution"
-#~ msgstr "Lag Omriss"
-
-#, fuzzy
-#~ msgid "Build Project"
-#~ msgstr "Prosjekt"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "Vis Filer"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "Søk i klasser"
-
-#~ msgid "Update Always"
-#~ msgstr "Oppdater Alltid"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Sti til Node:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Slett valgte filer?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Det er ingen 'res://default_bus_layout.tres' fil."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "GÃ¥ til overnevnt mappe"
-
-#, fuzzy
-#~ msgid "Open Scene(s)"
-#~ msgstr "Ã…pne Scene"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Forrige Katalog"
-
-#~ msgid "Next Directory"
-#~ msgstr "Neste Katalog"
-
-#~ msgid "Ease in"
-#~ msgstr "Gli inn"
-
-#~ msgid "Ease out"
-#~ msgstr "Gli ut"
-
-#~ msgid "Create folder"
-#~ msgstr "Opprett mappe"
-
-#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "Kutt Noder"
-
-#, fuzzy
-#~ msgid "Invalid Path"
-#~ msgstr ": Ugyldige argumenter: "
-
-#, fuzzy
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "Dupliser Utvalg"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Forandre Signalargumenter:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Rediger Variabel:"
-
-#, fuzzy
-#~ msgid "Insert keys."
-#~ msgstr "Sett inn Nøkler"
-
-#, fuzzy
-#~ msgid "Font Size:"
-#~ msgstr "Frontvisning"
-
-#~ msgid "Line:"
-#~ msgstr "Linje:"
-
-#~ msgid "Col:"
-#~ msgstr "Kol:"
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "Legg til punkt"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Fjern punkt"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "Rediger Poly"
-
-#, fuzzy
-#~ msgid "Splits"
-#~ msgstr "Splitt Sti"
-
-#~ msgid "Create Poly"
-#~ msgstr "Lag Poly"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Lag en ny polygon fra bunnen"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Zoom Ut"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Zoom Inn"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Lag Poly3D"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "Venstreklikk: Flytt Punkt."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+Venstreklikk: Splitt Segment."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "Høyreklikk: Slett Punkt."
-
-#~ msgid "Save Theme As"
-#~ msgstr "Lagre drakt som"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "Zoom Inn"
-
-#~ msgid "Class List:"
-#~ msgstr "Klasseliste:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Offentlige metoder"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Offentlige metoder:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "GUI Tema Elementer:"
-
-#, fuzzy
-#~ msgid "Property: "
-#~ msgstr "Egenskaper"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Vis/skjul mappestatus som Favoritt"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "Velg Gjeldende Mappe"
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "Hele Ord"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "Match Tilfelle"
-
-#~ msgid "Ok"
-#~ msgstr "Ok"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Søk i klasse-hierarkiet."
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "Søk i klasser"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Konverter til store versaler"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Konverter til små versaler"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "Roter 0 grader"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "Roter 90 grader"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "Roter 180 grader"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "Roter 270 grader"
-
-#, fuzzy
-#~ msgid "Get"
-#~ msgstr "Hent"
-
-#~ msgid "Change Comment"
-#~ msgstr "Endre Kommentar"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Modifiser Farge-Rampe"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Flytt Anim Spor Opp"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Flytt Anim-Spor Ned"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Sett Overganger til:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Anim Track Endre Interpolasjon"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Anim Spor Forandre Verdi Modus"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Anim Spor Endre Løkke Modus"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Forandre Nodekurve"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Rediger utvalgskurve"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Anim Legg til Nøkkel"
-
-#~ msgid "In"
-#~ msgstr "Inn"
-
-#~ msgid "Out"
-#~ msgstr "Ut"
-
-#~ msgid "In-Out"
-#~ msgstr "Inn-Ut"
-
-#~ msgid "Out-In"
-#~ msgstr "Ut-Inn"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Anim Lag Typet Verdi Nøkkel"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Anim Legg Til Call Track"
-
-#~ msgid "Length (s):"
-#~ msgstr "Lengde (s):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Pekersteghopp (i sekunder)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Aktiver/Deaktiver animasjonsløkke."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Legg til nye spor."
-
-#~ msgid "Move current track up."
-#~ msgstr "Flytt gjeldende spor opp."
-
-#~ msgid "Move current track down."
-#~ msgstr "Flytt gjeldende spor ned."
-
-#~ msgid "Track tools"
-#~ msgstr "Spoor verktøy"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Aktiver endring av individuelle nøkler ved å klikke på dem."
-
-#~ msgid "Key"
-#~ msgstr "Nøkkel"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Kall Funksjoner i Hvilken Node?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Takk!"
-
-#~ msgid "I see..."
-#~ msgstr "Jeg forstår..."
-
-#~ msgid "Ugh"
-#~ msgstr "Æsj"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Stopp Profilering"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Start Profilering"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Standard (Samme som Editor)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Lag ny animasjon i avspiller."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Last animasjon fra disk."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Last en animasjon fra disk."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Lagre den gjeldene animasjonen"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Endre Blend-Tid-MÃ¥l"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Kopier Animasjon"
-
-#~ msgid "Fetching:"
-#~ msgstr "Henter:"
-
-#~ msgid "prev"
-#~ msgstr "forrige"
-
-#~ msgid "next"
-#~ msgstr "neste"
-
-#~ msgid "last"
-#~ msgstr "siste"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "Endre IK Kjede"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "Dra pivot fra musposisjon"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Sett pivot på musposisjon"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Legg til/Fjern Farge-Rampe-Punkt"
-
-#~ msgid "OK :("
-#~ msgstr "OK :("
-
-#~ msgid "Condition"
-#~ msgstr "Betingelse"
-
-#~ msgid "Sequence"
-#~ msgstr "Sekvens"
-
-#~ msgid "While"
-#~ msgstr "Mens"
-
-#~ msgid "Return"
-#~ msgstr "Returner"
-
-#~ msgid "Call"
-#~ msgstr "Ring"
-
-#, fuzzy
-#~ msgid "Edit Signal"
-#~ msgstr "Forandre Signal Argumenter:"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "Ugyldig version.txt format i mal. Revisjon er ikke en gyldig "
-#~ "identifikator."
-
-#~ msgid "Can't write file."
-#~ msgstr "Kan ikke skrive fil."
-
-#~ msgid "Replace By"
-#~ msgstr "Erstatt Med"
-
-#~ msgid "Backwards"
-#~ msgstr "Baklengs"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Spør Ved Erstatning"
-
-#~ msgid "Skip"
-#~ msgstr "Hopp Over"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Flytt Legg-Til-Nøkkel"
-
-#~ msgid "List:"
-#~ msgstr "Liste:"
-
-#~ msgid " "
-#~ msgstr " "
-
-#, fuzzy
-#~ msgid "Selection -> Clear"
-#~ msgstr "Forandre Utvalgskurve"
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 669ed2e73d..4dee14141b 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -51,13 +51,14 @@
# tobeqz <vanveenjorik+tobeqz@gmail.com>, 2021.
# Edgar <Edgar@anotherfoxguy.com>, 2021.
# Daan van Luijk <daanvl@outlook.be>, 2021.
+# Dani Verschoor <daniverschoor@outlook.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-07 22:23+0000\n"
-"Last-Translator: Daan van Luijk <daanvl@outlook.be>\n"
+"PO-Revision-Date: 2021-11-20 22:07+0000\n"
+"Last-Translator: Dani Verschoor <daniverschoor@outlook.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
@@ -65,7 +66,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.9.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1307,7 +1308,6 @@ msgid "Error opening asset file for \"%s\" (not in ZIP format)."
msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (already exists)"
msgstr "%s (bestaat al)"
@@ -1792,7 +1792,7 @@ msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
-msgstr ""
+msgstr "Geeft ingebouwde toegang tot de asset bibliotheek."
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
@@ -1825,6 +1825,7 @@ msgstr "(geen)"
#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
msgstr ""
+"Verwijder huidig geselecteerde profiel, '%s'? Kan niet worden ongedaan."
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
@@ -1855,19 +1856,16 @@ msgid "Enable Contextual Editor"
msgstr "Open de Contextbewuste Editor"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Properties:"
-msgstr "Eigenschappen:"
+msgstr "Klas Eigenschappen:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Main Features:"
-msgstr "Functionaliteiten"
+msgstr "Voornaamste Functionaliteiten:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Nodes and Classes:"
-msgstr "Ingeschakelde Klassen:"
+msgstr "Knopen en Klassen:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
@@ -1886,7 +1884,6 @@ msgid "Error saving profile to path: '%s'."
msgstr "Error bij het opslaan van profiel naar pad: '%s'."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Reset to Default"
msgstr "Reset naar standaard waarden"
@@ -1895,14 +1892,12 @@ msgid "Current Profile:"
msgstr "Huidig Profiel:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Create Profile"
-msgstr "Wis Profiel"
+msgstr "Creëer Profiel"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Remove Profile"
-msgstr "Verwijder Tile"
+msgstr "Verwijder Profiel"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
@@ -1922,18 +1917,18 @@ msgid "Export"
msgstr "Exporteren"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Configure Selected Profile:"
-msgstr "Huidig Profiel:"
+msgstr "Configureer Huidig Profiel:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Extra Options:"
-msgstr "Klasse opties:"
+msgstr "Extra Opties:"
#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
msgstr ""
+"Creëer of importeer een profiel om beschikbare klassen en eigenschappen aan "
+"te passen."
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
@@ -1960,9 +1955,8 @@ msgid "Select Current Folder"
msgstr "Huidige map selecteren"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "File exists, overwrite?"
-msgstr "Bestand Bestaat, Overschrijven?"
+msgstr "Bestand bestaat, overschrijven?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
@@ -2168,14 +2162,34 @@ msgstr "Methoden"
msgid "Theme Properties"
msgstr "Thema-eigenschappen"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Enumeraties"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Colors"
+msgstr "Kleur"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Constanten"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Fonts"
+msgstr "Lettertype"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Icons"
+msgstr "Icoon"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Stijl"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Enumeraties"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Eigenschapbeschrijvingen"
@@ -2360,6 +2374,9 @@ msgid ""
"Update Continuously is enabled, which can increase power usage. Click to "
"disable it."
msgstr ""
+"Draait wanneer het editorvenster opnieuw wordt getekend.\n"
+"Continu bijwerken is ingeschakeld, wat het stroomverbruik kan verhogen. Klik "
+"om het uit te schakelen."
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
@@ -2458,9 +2475,8 @@ msgstr ""
"(instanties of erfelijkheden) niet voldaan worden."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Could not save one or more scenes!"
-msgstr "Kon het subproces niet opstarten!"
+msgstr "Kon één of meerdere scènes niet opslaan!"
#: editor/editor_node.cpp
msgid "Save All Scenes"
@@ -2604,13 +2620,16 @@ msgstr "Sla wijzigen aan '%s' op voor het afsluiten?"
#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
-msgstr ""
+msgstr "%s bestaat niet meer! Geef een nieuwe opslaglocatie op."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
msgstr ""
+"De huidige scène heeft geen wortelknoop, maar %d gewijzigde externe "
+"bron(nen) zijn toch opgeslagen."
#: editor/editor_node.cpp
#, fuzzy
@@ -8710,21 +8729,6 @@ msgstr "TextureRegion"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Colors"
-msgstr "Kleur"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Fonts"
-msgstr "Lettertype"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Icons"
-msgstr "Icoon"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Styleboxes"
msgstr "Stijl"
@@ -13591,8 +13595,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "\"Use Custom Build\" moet geactiveerd zijn om plugins te gebruiken."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"\"Hand Tracking\" is alleen geldig als \"Xr Mode\" op \"Oculus Mobile VR\" "
+"staat."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" is alleen geldig als \"Xr Mode\" op \"Oculus Mobile VR\" "
"staat."
@@ -13602,6 +13615,23 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr "\"Export AAB\" is alleen geldig als \"Use Custom Build\" aan staat."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr "\"Export AAB\" is alleen geldig als \"Use Custom Build\" aan staat."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr "\"Export AAB\" is alleen geldig als \"Use Custom Build\" aan staat."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -14759,1198 +14789,3 @@ msgstr "Toewijzing aan uniform."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Constanten kunnen niet worden aangepast."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Maak Rustpose (van Botten)"
-
-#~ msgid "Bottom"
-#~ msgstr "Onder"
-
-#~ msgid "Left"
-#~ msgstr "Links"
-
-#~ msgid "Right"
-#~ msgstr "Rechts"
-
-#~ msgid "Front"
-#~ msgstr "Voor"
-
-#~ msgid "Rear"
-#~ msgstr "Achter"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "Naamloze gizmo"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "\"Degrees Of Freedom\" is alleen geldig als \"Xr Mode\" op \"Oculus "
-#~ "Mobile VR\" staat."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "\"Focus Awareness\" is alleen geldig als \"Xr Mode\" op \"Oculus Mobile VR"
-#~ "\" staat."
-
-#~ msgid "Package Contents:"
-#~ msgstr "Pakketinhoud:"
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Profiel '%s' verwijderen? (Onomkeerbaar)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Ingeschakelde Eigenschappen:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Ingeschakelde Functionaliteit:"
-
-#~ msgid "Unset"
-#~ msgstr "Ongezet"
-
-#~ msgid "Class Options"
-#~ msgstr "Klasse-opties"
-
-#~ msgid "Set"
-#~ msgstr "Zet"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "%s gewijzigde bron(nen) opgeslagen."
-
-#~ msgid "Q&A"
-#~ msgstr "Vragen en antwoorden"
-
-#~ msgid "Status:"
-#~ msgstr "Staat:"
-
-#~ msgid "Edit:"
-#~ msgstr "Bewerken:"
-
-#~ msgid "Redownload"
-#~ msgstr "Opnieuw downloaden"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Geïnstalleerd)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Missend)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Aanvraag Mislukt."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Blijft omleiden."
-
-#~ msgid "Download Complete."
-#~ msgstr "Download voltooid."
-
-#~ msgid "Remove Template"
-#~ msgstr "Verwijder Sjabloon"
-
-#~ msgid "Download Templates"
-#~ msgstr "Download Sjablonen"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Selecteer mirror uit lijst: (Shift-klik: In Browser openen)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Naar prullenbak verplaatsen"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Klap alle eigenschappen uit"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Klap alle eigenschappen in"
-
-#~ msgid "Copy Params"
-#~ msgstr "Kopieer Parameters"
-
-#~ msgid "Open in Help"
-#~ msgstr "Open in Help"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Game Camera Overschrijven\n"
-#~ "Geen spelinstantie actief."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Sleep: Roteer"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Druk 'v' om het draaipunt aan te passen, 'Shift+v' om het draaipunt te "
-#~ "slepen (tijdens het bewegen)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt + RMB: Diepte lijst selectie"
-
-#~ msgid "Clone Down"
-#~ msgstr "Kloon Omlaag"
-
-#~ msgid "Yaw"
-#~ msgstr "Yaw"
-
-#~ msgid "Size"
-#~ msgstr "Grootte"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Slepen: Roteren\n"
-#~ "Atl+Slepen: Verplaatsen\n"
-#~ "Alt+RMB: Diepte selectie"
-
-#~ msgid "Sep.:"
-#~ msgstr "Scheiding:"
-
-#~ msgid "Add All"
-#~ msgstr "Allen Toevoegen"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Thema Bewerkingsmenu."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Creëer Leeg Sjabloon"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Creëer Lege Sjabloon Editor"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Creëer Derivatie Huidig Editor Thema"
-
-#~ msgid "Data Type:"
-#~ msgstr "Data Type:"
-
-#~ msgid "Theme File"
-#~ msgstr "Theme Bestand"
-
-#~ msgid "Compiled"
-#~ msgstr "Gecompileerd"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "%d projecten uit de lijst verwijderen?\n"
-#~ "De inhoud van de projectmappen wordt niet gewijzigd."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Project uit de lijst verwijderen?\n"
-#~ "De inhoud van de projectmap wordt niet gewijzigd."
-
-#~ msgid "Templates"
-#~ msgstr "Sjablonen"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Bronpadomleiding toevoegen"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "Kan deze operatie niet uitvoeren met de wortelknoop."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "Kon de opstartafbeelding niet lezen:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "Gebruik de standaard opstartafbeelding."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Een animatiespeler kan zichzelf niet animeren, alleen andere spelers."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Klembord is leeg"
-
-#~ msgid "No"
-#~ msgstr "Nee"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Deze scene is nooit opgeslagen. Sla op voor het uitvoeren?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "ADB niet ingesteld in Editor Settings."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "OpenJDK niet ingesteld in Editor Settings."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "Eigen build vereist een geldige Android SDK pad in de Editorinstellingen."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(Tijd resterend: %d:%02d s)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "Plotten Meshes: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "Light Meshes: "
-
-#~ msgid "Search complete"
-#~ msgstr "Zoek Compleet"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "Geen commitbericht was gegeven"
-
-#~ msgid "Add a commit message"
-#~ msgstr "Voeg een vastleggingsbericht toe"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "Er is al een bestand of map met dezelfde naam op dit pad."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Fout bij het opslaan van indeling!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Standaardeditorindeling overschreven."
-
-#~ msgid "Move pivot"
-#~ msgstr "Draaipunt verplaatsen"
-
-#~ msgid "Move anchor"
-#~ msgstr "Anker verplaatsen"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Formaat van CanvasItem wijzigen"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Polygon→UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV→Polygon"
-
-#~ msgid "Add initial export..."
-#~ msgstr "Voer initiële export toe..."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "Voeg vorige patches toe..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "Verwijder patch '%s' van lijst?"
-
-#~ msgid "Patches"
-#~ msgstr "Patches"
-
-#~ msgid "Make Patch"
-#~ msgstr "Maak Patch"
-
-#~ msgid "Pack File"
-#~ msgstr "Pakket Bestand"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "Geen build APK gegeneerd op: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Bestandssysteem- en Importtablad"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Na het exporteren of opstarten van het programma zal het proberen "
-#~ "verbinding maken met het IP-adres van deze computer zodat het gedebugd "
-#~ "kan worden."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "De huidige scène is nooit opgeslagen, sla het op voor het uitvoeren."
-
-#~ msgid "Revert"
-#~ msgstr "Herstellen"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr ""
-#~ "Deze actie kan niet ongedaan gemaakt worden. WIlt u desondanks "
-#~ "terugzetten?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Scène terugzetten"
-
-#~ msgid "Clear Script"
-#~ msgstr "Script wissen"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Issue Tracker"
-
-#~ msgid "Request Docs"
-#~ msgstr "Verzoek documentatie"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "Help de Godot-documentatie te verbeteren door feedback te geven."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "%d voorgekomen waarde(s) vervangen."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Creëer een statisch convex lichaam"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "Shapes maken mislukt!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Er is momenteel geen handleiding voor deze methode. Help ons alsjeblieft "
-#~ "door [color=$color][url=$url]een toe te voegen[/url][/color] of [color="
-#~ "$color][url=$url2]een aan te vragen[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#~ msgid "Brief Description"
-#~ msgstr "Korte Omschrijving"
-
-#~ msgid "Class Description"
-#~ msgstr "Klassebeschrijving"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Project exporteren faalt door foutcode %d."
-
-#~ msgid "Password:"
-#~ msgstr "Wachtwoord:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "Pauzeer de scene"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Control+"
-
-#, fuzzy
-#~ msgid "Snap to Grid"
-#~ msgstr "Uitlijnen op raster"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "Voeg invoer toe"
-
-#~ msgid "Language"
-#~ msgstr "Taal"
-
-#~ msgid "Inherits"
-#~ msgstr "Erft"
-
-#~ msgid "Base Type:"
-#~ msgstr "Basis Type:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Beschikbare Nodes:"
-
-#~ msgid "Input"
-#~ msgstr "Invoer"
-
-#~ msgid "Methods:"
-#~ msgstr "Methodes:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Thema Eigenschappen:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "Enumeraties:"
-
-#~ msgid "Constants:"
-#~ msgstr "Constanten:"
-
-#~ msgid "Class Description:"
-#~ msgstr "Klassebeschrijving:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "Eigenschap Beschrijving:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "Methode Beschrijving:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "Opvragen..."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Verwijder knooppunt(en)?"
-
-#~ msgid "No Matches"
-#~ msgstr "Geen Overeenkomsten"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Kan niet schrijven in file_type_cache.cch, de bestandstype cache wordt "
-#~ "niet bewaard!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr ""
-#~ "Kan niet naar '%s' navigeren omdat het niet in het bestandssysteem "
-#~ "gevonden is!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Error bij het laden van afbeelding:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Geen pixels met transparantie > 128 in afbeelding..."
-
-#, fuzzy
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "Ouder heeft geen vaste vlakken om te bevolken."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "Kon het gebied niet mappen."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "Vlakken bevatten geen gebied!"
-
-#~ msgid "No faces!"
-#~ msgstr "Geen vlakken!"
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "Map kon niet gemaakt worden."
-
-#, fuzzy
-#~ msgid "Error could not load file."
-#~ msgstr "Map kon niet gemaakt worden."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Inschakelen Doppler"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Selectiestand (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Beweegstand (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Rotatiestand (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Schaalstand (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Lokale Coördinaten"
-
-#, fuzzy
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Op hulplijnen uitlijnen"
-
-#~ msgid "Tool Select"
-#~ msgstr "Gereedschappen"
-
-#~ msgid "Tool Move"
-#~ msgstr "Beweeg Gereedschap"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "Roteer Gereedschap"
-
-#~ msgid "Tool Scale"
-#~ msgstr "Verschalen Gereedschap"
-
-#, fuzzy
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr ""
-#~ "Project uit de lijst verwijderen? (Inhoud van map wordt niet gewijzigd)"
-
-#~ msgid "Project List"
-#~ msgstr "Projectlijst"
-
-#~ msgid "Exit"
-#~ msgstr "Sluiten"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "Kan PVRTC tool niet uitvoeren:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr "Kan geconverteerd beeld niet laden met de PVRTC tool:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Error bij het initialiseren van FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Onbekende lettertype formaat."
-
-#~ msgid "Error loading font."
-#~ msgstr "Fout bij het laden van lettertype."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Ongeldige lettertype grootte."
-
-#~ msgid "Previous Folder"
-#~ msgstr "Vorige Folder"
-
-#~ msgid "Next Folder"
-#~ msgstr "Volgende Folder"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "Open de volgende Editor"
-
-#~ msgid "Reverse"
-#~ msgstr "Omkeren"
-
-#~ msgid "Mirror X"
-#~ msgstr "Spiegel X"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Spiegel Y"
-
-#, fuzzy
-#~ msgid "Failed to create solution."
-#~ msgstr "Mislukt om resource te laden."
-
-#, fuzzy
-#~ msgid "Failed to save solution."
-#~ msgstr "Mislukt om resource te laden."
-
-#, fuzzy
-#~ msgid "Failed to create C# project."
-#~ msgstr "Mislukt om resource te laden."
-
-#, fuzzy
-#~ msgid "Create C# solution"
-#~ msgstr "Subscriptie Maken"
-
-#, fuzzy
-#~ msgid "Build Project"
-#~ msgstr "Project"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "Bekijk Bestanden"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "Zoek Klasses"
-
-#~ msgid "Update Always"
-#~ msgstr "Altijd Updaten"
-
-#~ msgid "Raw Mode"
-#~ msgstr "Raw-modus"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Pad naar Node:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Verwijder geselecteerde bestanden?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Er is geen 'res://default_bus_layout.tres' bestand."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Ga naar bovenliggende folder"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Scene(s) Openen"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Vorige Map"
-
-#~ msgid "Next Directory"
-#~ msgstr "Volgende Map"
-
-#~ msgid "Ease in"
-#~ msgstr "Rustig Aanzetten"
-
-#~ msgid "Ease out"
-#~ msgstr "Rustig Afzetten"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Creëer Convex Statisch Lichaam"
-
-#, fuzzy
-#~ msgid "Create folder"
-#~ msgstr "Map Maken"
-
-#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "Knip Nodes"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Ongeldig Path"
-
-#, fuzzy
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "Dupliceer Selectie"
-
-#, fuzzy
-#~ msgid "Create Area"
-#~ msgstr "Nieuwe Maken"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Signaal Argumenten Bewerken:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Variabele Bewerken:"
-
-#, fuzzy
-#~ msgid "Snap (s): "
-#~ msgstr "Stap(pen):"
-
-#, fuzzy
-#~ msgid "Insert keys."
-#~ msgstr "Voer Sleutels In"
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr ""
-#~ "Maak een nieuwe kopie van de geselecteerde scene(s) als kind van de "
-#~ "geselecteerde knoop."
-
-#~ msgid "Font Size:"
-#~ msgstr "Lettertypegrootte:"
-
-#~ msgid "Line:"
-#~ msgstr "Regel:"
-
-#~ msgid "Col:"
-#~ msgstr "Kolom:"
-
-#, fuzzy
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is."
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "Punt toevoegen"
-
-#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Ongeldig Pad."
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Punt verwijderen"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "Bewerk Poly"
-
-#, fuzzy
-#~ msgid "Splits"
-#~ msgstr "Splits Pad"
-
-#, fuzzy
-#~ msgid "Add Node.."
-#~ msgstr "Node Toevoegen"
-
-#~ msgid "Create from scene?"
-#~ msgstr "Creëer vanuit scene?"
-
-#~ msgid "Create Poly"
-#~ msgstr "Creëer Poly"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Begin een nieuwe polygoon"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Uitzoomen"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Inzoomen"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Maak Poly3D"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "Geen OccluderPolygon2D resource op deze node.\n"
-#~ "Creëer en wijs één toe?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "LMB: Verplaats Punt."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+LMB: Splits Segment."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "RMB: Verwijder Punt."
-
-#, fuzzy
-#~ msgid "New TextFile"
-#~ msgstr "Bekijk Bestanden"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Thema Opslaan Als"
-
-#~ msgid "<None>"
-#~ msgstr "<Geen>"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "Inzoomen"
-
-#~ msgid "Class List:"
-#~ msgstr "Klasse Lijst:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Publieke Methodes"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Publieke Methodes:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "GUI Thema Items:"
-
-#, fuzzy
-#~ msgid "Property: "
-#~ msgstr "Eigenschappen:"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Schakel folder status als Favoriet"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "Selecteer zojuist bewerkte sub-tegel."
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "Hele Woorden"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "Hoofdlettergevoelig"
-
-#~ msgid "Ok"
-#~ msgstr "Oké"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Zoek in de klasse hiërarchie."
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "Zoek Klasses"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "Ingebouwde scripts kunnen alleen ge-edit worden wanneer de bijbehorende "
-#~ "scène geladen is"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Converteer Naar Hoofdletters"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Converteer Naar Kleine Letters"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "0 Graden Roteren"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "90 Graden Roteren"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "180 Graden Roteren"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "270 Graden Roteren"
-
-#~ msgid "Bake!"
-#~ msgstr "Bakken!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "Bak de navigatie mesh."
-
-#~ msgid "Get"
-#~ msgstr "Krijg"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "Verander RGB Constante"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Verander Vec Scalar Operator"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "Verander RGB Operator"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "Aan/Uit Alleen Rot"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Verander Vec Functie"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "Verander RGB Uniform"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Verander Standaardwaarde"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "Verander XForm Uniform"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "Verander Cubemap Uniform"
-
-#~ msgid "Change Comment"
-#~ msgstr "Verander Commentaar"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "Voeg Toe/Verwijder van Kleur Helling"
-
-#, fuzzy
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Wijzig Kleuren Helling"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "Voeg Toe/Verwijder van Curve Map"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "Wijzig Curve Map"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "Verbind Graaf Knooppunten"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "Verwijder Shader Graaf Knooppunten"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "Verplaats Shader Graaf Knooppunten"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "Fout: Cyclische Connectie Link"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "Fout: Ontbrekende Input Connecties"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "Voeg Shader Graaf Knooppunt Toe"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Verplaats Anim Track Omhoog"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Verplaats Anim Track Omlaag"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Zet Overgangen Naar:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Anim Track Wijzig Interpolatie"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Anim Track Wijzig Waarde Modus"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Anim Track Wijzig Wikkel Modus"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Wijzig Node Curve"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Wijzig Selectie Curve"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Anim Key Toevoegen"
-
-#~ msgid "In"
-#~ msgstr "In"
-
-#~ msgid "Out"
-#~ msgstr "Uit"
-
-#~ msgid "In-Out"
-#~ msgstr "In-Uit"
-
-#~ msgid "Out-In"
-#~ msgstr "Uit-In"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Wijzig Anim Lus"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Anim Getypeerd Waarde Key Aanmaken"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Anim Aanroep Track Toevoegen"
-
-#~ msgid "Length (s):"
-#~ msgstr "Lengte(s):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Cursor stap snap (in seconden)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "In- en uitschakelen van loopen in animatie."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Nieuwe tracks toevoegen."
-
-#~ msgid "Move current track up."
-#~ msgstr "Verplaats huidige track naar boven."
-
-#~ msgid "Move current track down."
-#~ msgstr "Verplaats huidige track naar beneden."
-
-#~ msgid "Track tools"
-#~ msgstr "Spoorgereedschappen"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr ""
-#~ "Schakel het individueel aanpassen van keys in door op ze te klikken."
-
-#~ msgid "Key"
-#~ msgstr "Sleutel"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Roep Functies Aan in Welke Node?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Bedankt!"
-
-#~ msgid "I see..."
-#~ msgstr "Ik snap het..."
-
-#~ msgid "Ugh"
-#~ msgstr "Oeps"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Stop Profilering"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Start Profilering"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Standaard (Dezelfde als Editor)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Maak een nieuwe animatie in speler."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Laad animatie vanuit schijf."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Laad een animatie vanuit schijf."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Sla de huidige animatie op"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Bewerk Doel Mengtijden"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Kopieer Animatie"
-
-#~ msgid "Fetching:"
-#~ msgstr "Ophalen:"
-
-#~ msgid "prev"
-#~ msgstr "vorige"
-
-#~ msgid "next"
-#~ msgstr "volgende"
-
-#~ msgid "last"
-#~ msgstr "laatste"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "Bewerk IK Ketting"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "Versleep draaipunt vanaf muispositie"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Plaats pivot bij muispositie"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Voeg Toe/Verwijder Kleur Hellingspunt"
-
-#~ msgid "OK :("
-#~ msgstr "OK :("
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "Textuur Regio Editor"
-
-#~ msgid "Erase selection"
-#~ msgstr "Verwijder Selectie"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "Item naam of identificatiecode:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr "Exportsjablonen voor dit platform zijn vermist/corrupt: "
-
-#~ msgid "Condition"
-#~ msgstr "Conditie"
-
-#~ msgid "Sequence"
-#~ msgstr "Sequentie"
-
-#~ msgid "Iterator"
-#~ msgstr "Iterator"
-
-#~ msgid "While"
-#~ msgstr "Terwijl"
-
-#~ msgid "Return"
-#~ msgstr "Teruggave"
-
-#~ msgid "Call"
-#~ msgstr "Aanroep"
-
-#, fuzzy
-#~ msgid "Edit Signal"
-#~ msgstr "Signaal Bewerken:"
-
-#, fuzzy
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "Kan niet verbinden met host:"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "Ongeldig version.txt formaat in sjablonen. Revisie is geen geldig "
-#~ "identificatienummer."
-
-#~ msgid "Can't write file."
-#~ msgstr "Kan niet naar bestand schrijven."
-
-#~ msgid "Replace By"
-#~ msgstr "Vervangen Door"
-
-#~ msgid "Backwards"
-#~ msgstr "Achterwaarts"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Vragen Bij Vervangen"
-
-#~ msgid "Skip"
-#~ msgstr "Overslaan"
-
-#, fuzzy
-#~ msgid "preview"
-#~ msgstr "Preview:"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Verplaats Key Toevoegen"
-
-#~ msgid "List:"
-#~ msgstr "Lijst:"
-
-#, fuzzy
-#~ msgid "Add Point to Line2D"
-#~ msgstr "Ga naar Regel"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#, fuzzy
-#~ msgid "Setting '"
-#~ msgstr "Aan Het Opzetten..."
-
-#, fuzzy
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "Alleen Selectie"
-
-#, fuzzy
-#~ msgid "Selection -> Clear"
-#~ msgstr "Alleen Selectie"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "Path eigenschap moet verwijzen naar een geldige Viewport node om te "
-#~ "werken. Zo een Viewport moet in 'render target' modus gezet worden."
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "De Viewport gegeven in de pad eigenschap moet als 'render target' "
-#~ "ingesteld zijn om deze sprite te laten werken."
-
-#~ msgid "' parsing of config failed."
-#~ msgstr "' te activeren. Het configuratiebestand kon niet gelezen worden."
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "Methodelijst voor '%s':"
-
-#~ msgid "Return:"
-#~ msgstr "Teruggave:"
-
-#~ msgid "Added:"
-#~ msgstr "Toegevoegd:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "Kon atlas subtexture niet opslaan:"
-
-#~ msgid "Setting Up..."
-#~ msgstr "Aan Het Opzetten..."
-
-#~ msgid "Re-Importing"
-#~ msgstr "Aan Het Herimporteren"
-
-#, fuzzy
-#~ msgid "Tiles"
-#~ msgstr "Bestand:"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#~ msgid "just pressed"
-#~ msgstr "reeds ingedrukt"
-
-#, fuzzy
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr ""
-#~ "Kon het certificaat bestand niet lezen. Zijn het pad en wachtwoord beide "
-#~ "correct?"
-
-#~ msgid "Error creating the package signature."
-#~ msgstr "Error bij het maken van het pakket signatuur."
-
-#~ msgid "Node From Scene"
-#~ msgstr "Node Uit Scene"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "Path eigenschap moet verwijzen naar een geldige Particles2D node om te "
-#~ "werken."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "Een SampleLibrary resource moet gemaakt of gegeven worden in de 'samples' "
-#~ "eigenschap om SamplePlayer geluid af te laten spelen."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "Een SampleLibrary resource moet gemaakt of gegeven worden in de 'samples' "
-#~ "eigenschap om SpatialSamplePlayer geluid te laten afspelen."
-
-#, fuzzy
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "%d Voorgekomen Waarde(s) Vervangen."
diff --git a/editor/translations/or.po b/editor/translations/or.po
index 202b73cddc..15a041d554 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -2042,14 +2042,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8239,18 +8255,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12779,7 +12783,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12788,6 +12797,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 2ca074c533..3d6a9cc22f 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -2150,14 +2150,31 @@ msgstr "Metody"
msgid "Theme Properties"
msgstr "Właściwości motywu"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Wyliczenia"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr "Kolory"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Stałe"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "Fonty"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "Ikony"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Styl"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Wyliczenia"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Opisy właściwości"
@@ -8598,18 +8615,6 @@ msgid "TextureRegion"
msgstr "Obszar tekstury"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr "Kolory"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr "Fonty"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr "Ikony"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "Styleboxy"
@@ -13390,8 +13395,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "\"Use Custom Build\" musi być włączone, by używać wtyczek."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"\"Hand Tracking\" jest poprawne tylko gdy \"Xr Mode\" jest \"Oculus Mobile VR"
+"\"."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" jest poprawne tylko gdy \"Xr Mode\" jest \"Oculus Mobile VR"
"\"."
@@ -13402,6 +13416,25 @@ msgstr ""
"\"Eksportuj AAB\" jest ważne tylko gdy \"Use Custom Build\" jest włączone."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+"\"Eksportuj AAB\" jest ważne tylko gdy \"Use Custom Build\" jest włączone."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+"\"Eksportuj AAB\" jest ważne tylko gdy \"Use Custom Build\" jest włączone."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -14594,1942 +14627,3 @@ msgstr "Przypisanie do uniformu."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Stałe nie mogą być modyfikowane."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Utwórz pozę spoczynkową (z kości)"
-
-#~ msgid "Bottom"
-#~ msgstr "Dół"
-
-#~ msgid "Left"
-#~ msgstr "Lewa"
-
-#~ msgid "Right"
-#~ msgstr "Prawa"
-
-#~ msgid "Front"
-#~ msgstr "Przód"
-
-#~ msgid "Rear"
-#~ msgstr "Tył"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "Uchwyt bez nazwy"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "\"Degrees Of Freedom\" jest poprawne tylko gdy \"Xr Mode\" jest \"Oculus "
-#~ "Mobile VR\"."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "\"Focus Awareness\" jest poprawne tylko gdy \"Xr Mode\" jest \"Oculus "
-#~ "Mobile VR\"."
-
-#~ msgid "Package Contents:"
-#~ msgstr "Zawartość paczki:"
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Usunąć profil \"%s\"? (nieodwracalne)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Włączone właściwości:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Włączone funkcjonalności:"
-
-#~ msgid "Unset"
-#~ msgstr "Wymaż"
-
-#~ msgid "Class Options"
-#~ msgstr "Opcje klasy"
-
-#~ msgid "Set"
-#~ msgstr "Ustaw"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Zapisano %s zmodyfikowanych zasobów."
-
-#~ msgid "Q&A"
-#~ msgstr "Pytania i odpowiedzi"
-
-#~ msgid "Status:"
-#~ msgstr "Status:"
-
-#~ msgid "Edit:"
-#~ msgstr "Edytuj:"
-
-#~ msgid "Redownload"
-#~ msgstr "Pobierz ponownie"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Zainstalowano)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Nie znaleziono)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Żądanie nie powiodło się."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Pętla przekierowań."
-
-#~ msgid "Download Complete."
-#~ msgstr "Pobieranie zakończone."
-
-#~ msgid "Remove Template"
-#~ msgstr "Usuń szablon"
-
-#~ msgid "Download Templates"
-#~ msgstr "Pobierz szablony eksportu"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Wybierz serwer z listy: (Shift+Klik: Otwórz w przeglądarce)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "PrzenieÅ› do kosza"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Rozwiń wszystkie właściwości"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Zwiń wszystkie właściwości"
-
-#~ msgid "Copy Params"
-#~ msgstr "Kopiuj parametry"
-
-#~ msgid "Open in Help"
-#~ msgstr "Otwórz w Pomocy"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Przejmij kamerÄ™ gry\n"
-#~ "Brak uruchomionej instancji gry."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Przeciągnij: Obróć"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Wciśnij \"V\" by zmienić punkt zaczepienia (pivot), \"Shift+V\" by "
-#~ "przesunąć punkt zaczepienia (podczas poruszania)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+PPM: Wybór listy głębi"
-
-#~ msgid "Clone Down"
-#~ msgstr "Duplikuj liniÄ™"
-
-#~ msgid "Yaw"
-#~ msgstr "Odchylenie"
-
-#~ msgid "Size"
-#~ msgstr "Rozmiar"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Pociągnięcie: Obrót\n"
-#~ "Alt+Pociągnięcie: Poruszenie\n"
-#~ "Alt+PPM: Lista wyboru głębi"
-
-#~ msgid "Sep.:"
-#~ msgstr "Sep.:"
-
-#~ msgid "Add All"
-#~ msgstr "Dodaj wszystko"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Menu edycji motywu."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Utwórz pusty szablon"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Utwórz pusty szablon edytora"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Utwórz z aktualnego motywu edytora"
-
-#~ msgid "Data Type:"
-#~ msgstr "Typ danych:"
-
-#~ msgid "Theme File"
-#~ msgstr "Plik motywu"
-
-#~ msgid "Compiled"
-#~ msgstr "Skompilowany"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "Usunąć %d projektów z listy?\n"
-#~ "Zawartość folderów projektów nie zostanie zmodyfikowana."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Usunąć projekt z listy?\n"
-#~ "Zawartość folderu projektu nie zostanie zmodyfikowana."
-
-#~ msgid "Templates"
-#~ msgstr "Szablony"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Dodaj zmapowaną ścieżkę"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "Nie można tego wykonać z głównym węzłem."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "Nie można odczytać pliku obrazu splash:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "Używam domyślnego obrazka powitalnego."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "AnimationPlayer nie może animować sam siebie, tylko inne węzły tego typu."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Schowek jest pusty"
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr ""
-#~ "Węzeł InterpolatedCamera jest przestarzały i będzie usunięty w Godocie "
-#~ "4.0."
-
-#~ msgid "No"
-#~ msgstr "Nie"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Ta scena nie została zapisana. Zapisać przed uruchomieniem?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "Plik wykonywalny ADB nie skonfigurowany w Ustawieniach Edytora."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "Jarsigner OpenJDK nie skonfigurowany w Ustawieniach Edytora."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "Własny build wymaga poprawnej ścieżki do SDK Androida w Ustawieniach "
-#~ "Edytora."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(Pozostały czas: %d:%02d s)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "Kreślenie siatek: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "Oświetlanie siatek: "
-
-#~ msgid "Search complete"
-#~ msgstr "Wyszukiwanie zakończone"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "Nie podano wiadomości commitu"
-
-#~ msgid "Add a commit message"
-#~ msgstr "Dodaj wiadomość comittu"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "W tej lokalizacji istnieje już plik lub folder o podanej nazwie."
-
-#~ msgid "Unable to complete APK alignment."
-#~ msgstr "Nie udało się ukończyć uzgadniania APK."
-
-#~ msgid "Unable to delete unaligned APK."
-#~ msgstr "Nie udało się usunąć nieuzgodnionego APK."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Błąd podczas zapisu układu!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Domyślny układ edytora został nadpisany."
-
-#~ msgid "Move pivot"
-#~ msgstr "Przesuń oś"
-
-#~ msgid "Move anchor"
-#~ msgstr "Przesuń zakotwiczenie"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Zmień rozmiar CanvasItem"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "WielokÄ…t->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->WielokÄ…t"
-
-#~ msgid "Add initial export..."
-#~ msgstr "Dodaj wstępny eksport..."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "Dodaj poprzednie Å‚atki..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "Usunąć ścieżkę \"%s\" z listy?"
-
-#~ msgid "Patches"
-#~ msgstr "Åatki"
-
-#~ msgid "Make Patch"
-#~ msgstr "Utwórz ścieżkę"
-
-#~ msgid "Pack File"
-#~ msgstr "Plik paczki"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "Nie wygenerowano budowanego apk w: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Doki systemu plików i importowania"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Podczas eksportu lub uruchomienia, aplikacja wynikowa spróbuje połączyć "
-#~ "siÄ™ z adresem IP tego komputera w celu debugowania."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "Aktualna scena nie została zapisana, proszę zapisać scenę przed "
-#~ "uruchomieniem."
-
-#~ msgid "Revert"
-#~ msgstr "Przywróć"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Tego nie można cofnąć. Przywrócić mimo to?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Przywróć scenę"
-
-#~ msgid "Clear Script"
-#~ msgstr "Usuń skrypt"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Lista problemów"
-
-#~ msgid "Request Docs"
-#~ msgstr "PoproÅ› o dokumentacjÄ™"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "Pomóż polepszyć dokumentację Godota przesyłając opinię."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Zastąpiono %d wystąpień."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Stwórz statycznych ciało wypukłe"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "Tworzenie kształtów nieudane!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Obecnie nie ma żadnych samouczków dla tej klasy, możesz [color=$color]"
-#~ "[url=$url]dodać jeden[/url][/color] lub [color=$color][url=$url2]poprosić "
-#~ "o jakiÅ›[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#~ msgid "Brief Description"
-#~ msgstr "Krótki opis"
-
-#~ msgid "Class Description"
-#~ msgstr "Opis klasy"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Eksport projektu nie powiódł się, kod błędu to %d."
-
-#~ msgid "Password:"
-#~ msgstr "Hasło:"
-
-#~ msgid "Identifier segments must be of non-zero length."
-#~ msgstr "Segmenty identyfikatora muszą mieć niezerową długość."
-
-#~ msgid "A digit cannot be the first character in a Identifier segment."
-#~ msgstr "Cyfra nie może być pierwszym znakiem w segmencie identyfikatora."
-
-#~ msgid ""
-#~ "The character '%s' cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "Znak \"%s\" nie może być pierwszym znakiem w segmencie identyfikatora."
-
-#~ msgid "The Identifier must have at least one '.' separator."
-#~ msgstr "Identyfikator musi mieć co najmniej jedną kropkę jako separator."
-
-#~ msgid "Pause the scene"
-#~ msgstr "Zapauzuj scenÄ™"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Control+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "PrzyciÄ…gaj do siatki"
-
-#~ msgid "Add input +"
-#~ msgstr "Dodaj wejście+"
-
-#~ msgid "Language"
-#~ msgstr "Język"
-
-#~ msgid "Inherits"
-#~ msgstr "Dziedziczy"
-
-#~ msgid "Base Type:"
-#~ msgstr "Typ bazowy:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Dostępne węzły:"
-
-#~ msgid "Input"
-#~ msgstr "Wejście"
-
-#~ msgid "Methods:"
-#~ msgstr "Metody:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Właściwości motywu:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "Wyliczenia:"
-
-#~ msgid "Constants:"
-#~ msgstr "Stałe:"
-
-#~ msgid "Class Description:"
-#~ msgstr "Opis klasy:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "Opisy właściwości:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "Opisy metod:"
-
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "To zainstaluje projekt Androida dla dostosowanych wydań.\n"
-#~ "W celu użycia go, musi zostać dołączony do każdego profilu eksportu."
-
-#~ msgid "Reverse sorting."
-#~ msgstr "Odwróć sortowanie."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Usuń węzeł(y)?"
-
-#~ msgid "No Matches"
-#~ msgstr "Nie znaleziono"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Nie udało się otworzyć pliku file_type_cache.cch do zapisu, pamięć "
-#~ "podręczna typu plików nie będzie zapisana!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "Nie można przejść do \"%s\" - nie znaleziono w tym systemie plików!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "BÅ‚Ä…d wczytywania obrazu:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Brak pikseli z przeźroczystością > 128 w obrazie..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "Rodzic nie ma stałych powierzchni do zapełnienia."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "Nie można zmapować obszaru."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "Åšciana nie ma powierzchni!"
-
-#~ msgid "No faces!"
-#~ msgstr "Brak ścian!"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "Błąd: nie udało się wczytać pliku."
-
-#~ msgid "Error could not load file."
-#~ msgstr "Błąd nie udało się wczytać pliku."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Efekt Dopplera"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Tryb zaznaczenia (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Tryb Przesuwania (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Tryb Rotacji (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Tryb skalowania (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Lokalne koordynaty"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Tryb przyciÄ…gania (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "Narzędzie wyboru"
-
-#~ msgid "Tool Move"
-#~ msgstr "Narzędzie poruszania"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "Narzędzie obracania"
-
-#~ msgid "Tool Scale"
-#~ msgstr "Narzędzie skalowania"
-
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr ""
-#~ "Usunąć wszystkie brakujące projekty z listy? (Zawartość folderów nie "
-#~ "zostanie zmodyfikowana)"
-
-#~ msgid "Project List"
-#~ msgstr "Lista projektów"
-
-#~ msgid "Exit"
-#~ msgstr "Wyjdź"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "Nie można wykonać narzędzia PVRTC:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr ""
-#~ "Nie można załadować przekonwertowanego obrazka używając narzędzia PVRTC:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "BÅ‚Ä…d przy inicjalizacji FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Nieznany format czcionki."
-
-#~ msgid "Error loading font."
-#~ msgstr "BÅ‚Ä…d Å‚adowania fonta."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Niepoprawny rozmiar fonta."
-
-#~ msgid "Previous Folder"
-#~ msgstr "Poprzedni folder"
-
-#~ msgid "Next Folder"
-#~ msgstr "Następny folder"
-
-#~ msgid "Automatically Open Screenshots"
-#~ msgstr "Automatycznie otwórz zrzuty ekranu"
-
-#~ msgid "Open in an external image editor."
-#~ msgstr "Otwórz w zewnętrznym edytorze obrazów."
-
-#~ msgid "Reverse"
-#~ msgstr "Odwróć"
-
-#~ msgid "Mirror X"
-#~ msgstr "Odbij X"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Odbij Y"
-
-#~ msgid "Generating solution..."
-#~ msgstr "Generowanie solucji..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "Generowanie projektu C#..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "Nie udało się stworzyć solucji."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "Nie udało się zapisać solucji."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "Nie udało się utworzyć projektu języka C#."
-
-#~ msgid "Mono"
-#~ msgstr "Mono"
-
-#~ msgid "About C# support"
-#~ msgstr "O wsparciu języka C#"
-
-#~ msgid "Create C# solution"
-#~ msgstr "Utwórz solucję C#"
-
-#~ msgid "Builds"
-#~ msgstr "Wydania"
-
-#~ msgid "Build Project"
-#~ msgstr "Zbuduj projekt"
-
-#~ msgid "View log"
-#~ msgstr "Pokaż logi"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "WorldEnvironment wymaga zasobu Environment."
-
-#~ msgid "Enabled Classes"
-#~ msgstr "WÅ‚Ä…czone klasy"
-
-#~ msgid "Update Always"
-#~ msgstr "Zawsze Odświeżaj"
-
-#~ msgid "'camera' input parameter for all shader modes."
-#~ msgstr "Parametr wejściowy \"camera\" dla wszystkich trybów shadera."
-
-#~ msgid "'inv_camera' input parameter for all shader modes."
-#~ msgstr "Parametr wejściowy \"inv_camera\" dla wszystkich trybów shadera."
-
-#~ msgid "'inv_projection' input parameter for all shader modes."
-#~ msgstr ""
-#~ "Parametr wejściowy \"inv_projection\" dla wszystkich trybów shadera."
-
-#~ msgid "'normal' input parameter for all shader modes."
-#~ msgstr "Parametr wejściowy \"normal\" dla wszystkich trybów shadera."
-
-#~ msgid "'projection' input parameter for all shader modes."
-#~ msgstr "Parametr wejściowy \"projection\" dla wszystkich trybów shadera."
-
-#~ msgid "'time' input parameter for all shader modes."
-#~ msgstr "Parametr wejściowy \"time\" dla wszystkich trybów shadera."
-
-#~ msgid "'viewport_size' input parameter for all shader modes."
-#~ msgstr "Parametr wejściowy \"viewport_size\" dla wszystkich trybów shadera."
-
-#~ msgid "'world' input parameter for all shader modes."
-#~ msgstr "Parametr wejściowy \"world\" dla wszystkich trybów shadera."
-
-#~ msgid "'alpha' input parameter for all shader modes."
-#~ msgstr "Parametr wejściowy \"alpha\" dla wszystkich trybów shadera."
-
-#~ msgid "'color' input parameter for all shader modes."
-#~ msgstr "Parametr wejściowy \"color\" dla wszystkich trybów shadera."
-
-#~ msgid "'texture_pixel_size' input parameter for all shader modes."
-#~ msgstr ""
-#~ "Parametr wejściowy \"texture_pixel_size\" dla wszystkich trybów shadera."
-
-#~ msgid "Raw Mode"
-#~ msgstr "Trybie RAW"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Ścieżka do węzła:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Usunąć zaznaczone pliki?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Plik 'res://default_bus_layout.tres' nie istnieje."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Przejdź folder wyżej"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Otwórz scenę/y"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Poprzedni katalog"
-
-#~ msgid "Next Directory"
-#~ msgstr "Następny folder"
-
-#~ msgid "Ease in"
-#~ msgstr "Åagodne wejÅ›cie"
-
-#~ msgid "Ease out"
-#~ msgstr "Åagodne wyjÅ›cie"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Utwórz statyczne ciało wypukłe"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "CheckBox Radio1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "CheckBox Radio2"
-
-#~ msgid "Create folder"
-#~ msgstr "Utwórz katalog"
-
-#~ msgid "Custom Node"
-#~ msgstr "Inny węzeł"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Nieprawidłowa ścieżka"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "GridMap duplikuj zaznaczenie"
-
-#~ msgid "Create Area"
-#~ msgstr "Utwórz obszar"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "Utwórz łącznik zewnętrzny"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Edytuj argumenty sygnału:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Edytuj zmiennÄ…:"
-
-#~ msgid "Snap (s): "
-#~ msgstr "PrzyciÄ…ganie (s): "
-
-#~ msgid "Insert keys."
-#~ msgstr "Wstaw klucze."
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "Utwórz instancję wybranej sceny/scen jako dziecko wybranego węzła."
-
-#~ msgid "Font Size:"
-#~ msgstr "Rozmiar czcionki:"
-
-#~ msgid "Line:"
-#~ msgstr "Linia:"
-
-#~ msgid "Col:"
-#~ msgstr "Kolumna:"
-
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr "OrientedPathFollow działa tylko, gdy jest węzłem podrzędnym Path."
-
-#~ msgid "Split point with itself."
-#~ msgstr "Podziel punkt ze sobÄ…."
-
-#~ msgid "Split can't form an existing edge."
-#~ msgstr "Podział nie może uformować istniejącej krawędzi."
-
-#~ msgid "Add Split"
-#~ msgstr "Dodaj podział"
-
-#~ msgid "Invalid Split: "
-#~ msgstr "Niepoprawny podział: "
-
-#~ msgid "Remove Split"
-#~ msgstr "Usuń podział"
-
-#~ msgid "Poly"
-#~ msgstr "WielokÄ…t"
-
-#~ msgid "Splits"
-#~ msgstr "Podziały"
-
-#, fuzzy
-#~ msgid "Connect two points to make a split."
-#~ msgstr "Połącz dwa punkty, by utworzyć podział."
-
-#~ msgid "Add Node.."
-#~ msgstr "Dodaj węzeł..."
-
-#~ msgid "Create from scene?"
-#~ msgstr "Utwórz ze sceny?"
-
-#~ msgid "Create Poly"
-#~ msgstr "Utwórz Polygon"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Utwórz nowy wielokąt od zera"
-
-#~ msgid "Zoom out"
-#~ msgstr "Pomniejsz"
-
-#~ msgid "Zoom in"
-#~ msgstr "Powiększ"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Stwórz Poly3D"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "Brak zasobu OccluderPolygon2D w tym węźle.\n"
-#~ "Stworzyć i przypisać nowy?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "LMB: Przesuń Punkt."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl + LPM: Podziału segmentu."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "RMB: Wymaż Punkt."
-
-#~ msgid "New TextFile"
-#~ msgstr "Nowy plik tekstowy"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Zapisz motyw jako"
-
-#~ msgid "<None>"
-#~ msgstr "<żaden>"
-
-#~ msgid ""
-#~ "Select sub-tile to use as icon, this will be also used on invalid "
-#~ "autotile bindings."
-#~ msgstr ""
-#~ "Wybierz pod-kafelek do użycia jako ikona. Zostanie on użyty również do "
-#~ "niewłaściwych ustawień autokafelków."
-
-#~ msgid "Zoom:"
-#~ msgstr "Powiększenie:"
-
-#~ msgid "Are you sure you want to remove all connections from the \""
-#~ msgstr "Na pewno chcesz usunąć wszystkie połączenia z \""
-
-#~ msgid "Class List:"
-#~ msgstr "Lista klas:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Metody publiczne"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Metody publiczne:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "Elementy motywu GUI:"
-
-#~ msgid "Property: "
-#~ msgstr "Właściwość: "
-
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Ustaw status folderu jako Ulubiony."
-
-#~ msgid "Show current scene file."
-#~ msgstr "Pokaż plik aktualnej sceny."
-
-#~ msgid "Enter tree-view."
-#~ msgstr "Wejdź w widok drzewa."
-
-#~ msgid "Whole words"
-#~ msgstr "Całe wyrazy"
-
-#~ msgid "Match case"
-#~ msgstr "Uwzględnij wielkość liter"
-
-#~ msgid "Ok"
-#~ msgstr "Ok"
-
-#~ msgid "Show In File System"
-#~ msgstr "Pokaż w systemie plików"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Szukaj w hierarchii klas."
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "Przeszukaj klasy"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "Wbudowane skrypty mogą być edytowane tylko po załadowaniu sceny, do "
-#~ "której należą"
-
-#, fuzzy
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Wielkie litery"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Małe litery"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "Obróć o 0 stopni"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "Obróć o 90 stopni"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "Obróć o 180 stopni"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "Obróć o 270 stopni"
-
-#~ msgid "Errors:"
-#~ msgstr "Błędy:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "Śledzenie stosu (jeśli dotyczy):"
-
-#, fuzzy
-#~ msgid "Bake!"
-#~ msgstr "NanieÅ›!"
-
-#, fuzzy
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "NanieÅ› siatkÄ™ nawigacji.\n"
-
-#, fuzzy
-#~ msgid "Get"
-#~ msgstr "Pobierz"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "Zmień stałą RGB"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Zmień operator Vec Scalar"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "Zmień operator RGB"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "Przełącz tylko rotacje"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Zmień funkcję wektorową"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Zmień Wartość Domyślną"
-
-#~ msgid "Change Comment"
-#~ msgstr "Zmień komentarz"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Modyfikuj Color Ramp"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "Dodaj/Usuń do mapy krzywej"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "Edytuj mape krzywej"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "Połącz węzły grafu"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "Usuń węzeł Shader Graph"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "Duplikuj węzły grafu"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "Błąd: Brakujące połączenia wejścia"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Przesuń ścieżkę animacji w górę"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Przesuń ścieżkę animacji w dół"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Ustaw przejścia na:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Zmień funkcję interpolacji animacji"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Zmień tryb wartości animacji"
-
-#, fuzzy
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Ścieżka Animacji - Zmień Tryb Zawijania"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Edytuj krzywe"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Edytuj krzywÄ… selekcji"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Dodaj klucz animacji"
-
-#~ msgid "In"
-#~ msgstr "We."
-
-#~ msgid "Out"
-#~ msgstr "Wy."
-
-#~ msgid "In-Out"
-#~ msgstr "We-Wy"
-
-#~ msgid "Out-In"
-#~ msgstr "Wy-We"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Zmień długość animacji"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Zmień pętlę animacji"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Utwórz klucz dla wpisanej wartości"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Dodaj ścieżkę wywołania funkcji"
-
-#~ msgid "Length (s):"
-#~ msgstr "Długość:"
-
-#~ msgid "Step (s):"
-#~ msgstr "Krok:"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Krok kursora (w sekundach)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Włącz/Wyłącz zapętlenie animacji."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Dodaj nowe ścieżki."
-
-#~ msgid "Move current track up."
-#~ msgstr "Przesuń wybraną ścieżkę do góry."
-
-#~ msgid "Move current track down."
-#~ msgstr "Przesuń wybraną ścieżkę w dół."
-
-#~ msgid "Track tools"
-#~ msgstr "Narzędzia ścieżki"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Włączenie edycji pojedynczych kluczy poprzez kliknięcie na nie."
-
-#~ msgid "Key"
-#~ msgstr "Klucz"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Z którego węzła wywołać funkcję?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Dzięki!"
-
-#~ msgid "I see..."
-#~ msgstr "WidzÄ™..."
-
-#~ msgid "Ugh"
-#~ msgstr "BÅ‚Ä…d"
-
-#~ msgid "Run Script"
-#~ msgstr "Uruchom skrypt"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Zatrzymaj profilowanie"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Rozpocznij profilowanie"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Damyślny(Same as Editor)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Stwórz nową animację."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Wczytaj animacjÄ™ z dysku."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Wczytaj animacje z dysku."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Zapisz wybranÄ… animacje"
-
-#, fuzzy
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Edytuj Czas Trwania Przejścia Celu"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Skopiuj animacje"
-
-#~ msgid "Fetching:"
-#~ msgstr "Pobieranie:"
-
-#~ msgid "prev"
-#~ msgstr "poprzedni"
-
-#~ msgid "next"
-#~ msgstr "następny"
-
-#~ msgid "last"
-#~ msgstr "ostatni"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "Edytuj łańcuch IK"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "PrzeciÄ…gnij oÅ› z pozycji myszy"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Ustaw pivot w pozycji myszy"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Dodaj/Usuń punkty w Color Ramp"
-
-#~ msgid "OK :("
-#~ msgstr "OK :("
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "PodglÄ…d StyleBox:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "Edytor regionu tekstury"
-
-#~ msgid "Erase selection"
-#~ msgstr "Usuń zaznaczenie"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "Nazwa elementu lub ID:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr "Brakuje/Uszkodzone szablony eksportu dla tej platformy: "
-
-#~ msgid "Button 8"
-#~ msgstr "Przycisk 8"
-
-#~ msgid "Button 9"
-#~ msgstr "Przycisk 9"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "Odrzuć instancjonowanie"
-
-#~ msgid "Clear!"
-#~ msgstr "Czysto!"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "Przełącz widoczność Spatial"
-
-#~ msgid "Condition"
-#~ msgstr "Warunek"
-
-#~ msgid "Sequence"
-#~ msgstr "Sekwencja"
-
-#~ msgid "Switch"
-#~ msgstr "Przełącznik"
-
-#~ msgid "Iterator"
-#~ msgstr "Iterator"
-
-#~ msgid "While"
-#~ msgstr "While"
-
-#~ msgid "Return"
-#~ msgstr "Zwraca"
-
-#~ msgid "Call"
-#~ msgstr "Wywołanie"
-
-#~ msgid "Edit Variable"
-#~ msgstr "Edytuj zmiennÄ…"
-
-#~ msgid "Edit Signal"
-#~ msgstr "Edytuj sygnał"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "Nieprawidłowa akcja (wszystko oprócz '/' lub ':')."
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "Nie może zawierać '/ 'lub':'"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "nieprawidłowy format pliku version.txt wewnątrz szablonów. Zmiana nie "
-#~ "jest prawidłowym identyfikatorem."
-
-#~ msgid "Can't write file."
-#~ msgstr "Nie można zapisać pliku."
-
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "Nie można było utworzyć engine.cfg w ścieżce projektu."
-
-#~ msgid "Replace By"
-#~ msgstr "ZastÄ…p przez"
-
-#~ msgid "Backwards"
-#~ msgstr "Wstecz"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Zaptytaj przy zastÄ…pieniu"
-
-#~ msgid "Skip"
-#~ msgstr "Pomiń"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr ""
-#~ "Twój projekt zostanie utworzony w niepustym folderze (możesz chcieć "
-#~ "stworzyć nowy folder)."
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "BINGO!"
-
-#, fuzzy
-#~ msgid "preview"
-#~ msgstr "PodglÄ…d"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Przemieszczono/Dodano klucz"
-
-#~ msgid "Create Subscription"
-#~ msgstr "Utwórz subskrypcję"
-
-#~ msgid "List:"
-#~ msgstr "Lista:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "Ustaw maskÄ™ emisji"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "Wyczyść Emiter"
-
-#~ msgid " "
-#~ msgstr " "
-
-#~ msgid "Sections:"
-#~ msgstr "Kategorie:"
-
-#~ msgid "Cannot navigate to '"
-#~ msgstr "Nie można przejść do '"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr "Źródło:"
-
-#, fuzzy
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "Usuń punkt ścieżki"
-
-#, fuzzy
-#~ msgid "Add Point to Line2D"
-#~ msgstr "Idź do lini"
-
-#, fuzzy
-#~ msgid "Move Point in Line2D"
-#~ msgstr "Przesuń Punkt"
-
-#, fuzzy
-#~ msgid "Split Segment (in line)"
-#~ msgstr "Podziel Segment (na krzywej)"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#, fuzzy
-#~ msgid "Setting '"
-#~ msgstr "Ustawienia"
-
-#~ msgid "Remote Inspector"
-#~ msgstr "Zdalny inspektor"
-
-#~ msgid "Remote Object Properties: "
-#~ msgstr "Właściwości zdalnego obiektu: "
-
-#, fuzzy
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "Tylko zaznaczenie"
-
-#, fuzzy
-#~ msgid "Selection -> Clear"
-#~ msgstr "Tylko zaznaczenie"
-
-#, fuzzy
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "Aby zadziałało, pole Path musi wskazywać na obiekt Viewport, który ma "
-#~ "zaznaczonÄ… opcjÄ™ trybu Render Target."
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "Pole trybu Render Target musi być ustawione w Viewport wskazywanym przez "
-#~ "pole Path, aby ten Sprite mógł zadziałać."
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "Lista metod '%s':"
-
-#~ msgid "Return:"
-#~ msgstr "Zwraca:"
-
-#~ msgid "Added:"
-#~ msgstr "Dodane:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "Nie udało się zapisać tekstury atlasu:"
-
-#~ msgid "Setting Up..."
-#~ msgstr "Konfigurowanie ..."
-
-#~ msgid "Error loading scene."
-#~ msgstr "BÅ‚Ä…d Å‚adowania sceny."
-
-#~ msgid "Re-Import"
-#~ msgstr "Importuj ponownie"
-
-#~ msgid "Please wait for scan to complete."
-#~ msgstr "Proszę poczekać na zakończenie skanowania."
-
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr "Bieżąca scena musi być zapisana aby ponownie zaimportować."
-
-#~ msgid "Re-Importing"
-#~ msgstr "Prze-Importowanie"
-
-#~ msgid "Re-Import Changed Resources"
-#~ msgstr "Zaimportuj ponownie zmienione zasoby"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr "Zapisz i importuj ponownie"
-
-#, fuzzy
-#~ msgid "Same source and destination files, doing nothing."
-#~ msgstr "Pliki źródłowe i docelowe są te same, nie podjęto żadnej akcji."
-
-#~ msgid "Same source and destination paths, doing nothing."
-#~ msgstr ""
-#~ "Ścieżki źródłowa i docelowa są takie same, żadna akcja nie została "
-#~ "wykonana."
-
-#, fuzzy
-#~ msgid "Can't move directories to within themselves."
-#~ msgstr "Nie możesz przenieść danego katalogu do jego wnętrza."
-
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "Wybierz nowÄ… nazwÄ™ i lokacjÄ™ dla:"
-
-#~ msgid "Info"
-#~ msgstr "Informacje"
-
-#~ msgid "No bit masks to import!"
-#~ msgstr "Brak mask bitowych do zaimportowania!"
-
-#~ msgid "Target path is empty."
-#~ msgstr "Docelowa ścieżka jest pusta."
-
-#~ msgid "Target path must be a complete resource path."
-#~ msgstr "Ścieżka docelowa musi być bezwzględna."
-
-#~ msgid "Target path must exist."
-#~ msgstr "Docelowa ścieżka musi istnieć."
-
-#~ msgid "Import BitMasks"
-#~ msgstr "Importuj BitMasks"
-
-#~ msgid "Source Texture(s):"
-#~ msgstr "Źródło tekstury:"
-
-#~ msgid "Target Path:"
-#~ msgstr "Ścieżka docelowa:"
-
-#~ msgid "Accept"
-#~ msgstr "Akceptuj"
-
-#~ msgid "Bit Mask"
-#~ msgstr "BitMask"
-
-#~ msgid "No source font file!"
-#~ msgstr "Brak pliku źródłowego fontu!"
-
-#~ msgid "No target font resource!"
-#~ msgstr "Brak docelowego zasobu fontu!"
-
-#, fuzzy
-#~ msgid ""
-#~ "Invalid file extension.\n"
-#~ "Please use .font."
-#~ msgstr ""
-#~ "Błędne rozszerzenie pliku.\n"
-#~ "Proszę użyć .fnt."
-
-#~ msgid "Couldn't save font."
-#~ msgstr "Nie udało się zapisać fontu."
-
-#~ msgid "Source Font:"
-#~ msgstr "Źródło fontu:"
-
-#~ msgid "Dest Resource:"
-#~ msgstr "Zasób docelowy:"
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr "ŻżŹźĆćŃńĄąÅłĘęÓó."
-
-#~ msgid "Test:"
-#~ msgstr "Test:"
-
-#~ msgid "Options:"
-#~ msgstr "Opcje:"
-
-#~ msgid "Font Import"
-#~ msgstr "Import fontu"
-
-#~ msgid ""
-#~ "This file is already a Godot font file, please supply a BMFont type file "
-#~ "instead."
-#~ msgstr ""
-#~ "Ten plik jest już plikiem fontu Godot, proszę podać plik typu BMFont."
-
-#~ msgid "Failed opening as BMFont file."
-#~ msgstr "Nie powiodło się, otwarcie pliku jako BMFont."
-
-#~ msgid "Invalid font custom source."
-#~ msgstr "Nie rozpoznano typu fontu."
-
-#~ msgid "No meshes to import!"
-#~ msgstr "Brak siatek do zaimportowania!"
-
-#~ msgid "Single Mesh Import"
-#~ msgstr "Importuj Mesh"
-
-#~ msgid "Source Mesh(es):"
-#~ msgstr "Źródło Mesh:"
-
-#~ msgid "Surface %d"
-#~ msgstr "Powierzchnia %d"
-
-#~ msgid "No samples to import!"
-#~ msgstr "Brak sampli do importu!"
-
-#~ msgid "Import Audio Samples"
-#~ msgstr "Importuj pliki dźwiękowe"
-
-#~ msgid "Source Sample(s):"
-#~ msgstr "Źródło dźwięku:"
-
-#~ msgid "Audio Sample"
-#~ msgstr "Dźwięk"
-
-#~ msgid "New Clip"
-#~ msgstr "Nowy klip"
-
-#~ msgid "Flags"
-#~ msgstr "Flagi"
-
-#~ msgid "Bake FPS:"
-#~ msgstr "Wypal FPS:"
-
-#~ msgid "Optimizer"
-#~ msgstr "Optymalizator"
-
-#~ msgid "Max Linear Error"
-#~ msgstr "Maksymalny błąd liniowy"
-
-#~ msgid "Max Angular Error"
-#~ msgstr "Maksymalny błąd kątowy"
-
-#~ msgid "Max Angle"
-#~ msgstr "Maksymalny KÄ…t"
-
-#~ msgid "Start(s)"
-#~ msgstr "Start"
-
-#~ msgid "Source path is empty."
-#~ msgstr "Ścieżka źródłowa jest pusta."
-
-#~ msgid "Couldn't load post-import script."
-#~ msgstr "Nie udało się wczytać skryptu po imporcie."
-
-#~ msgid "Invalid/broken script for post-import."
-#~ msgstr "Niepoprawny/uszkodzony skrypt post-importu."
-
-#~ msgid "Error importing scene."
-#~ msgstr "BÅ‚Ä…d podczas wczytywania sceny."
-
-#~ msgid "Import 3D Scene"
-#~ msgstr "Zaimportuj Scene 3D"
-
-#~ msgid "Source Scene:"
-#~ msgstr "Scena źródłowa:"
-
-#~ msgid "Same as Target Scene"
-#~ msgstr "Taki sam jak scena docelowa"
-
-#~ msgid "Shared"
-#~ msgstr "Współdzielone"
-
-#~ msgid "Target Texture Folder:"
-#~ msgstr "Docelowy folder tekstur:"
-
-#~ msgid "Custom Root Node Type:"
-#~ msgstr "Niestandardowy typ węzła głównego:"
-
-#~ msgid "Auto"
-#~ msgstr "Automatyczny"
-
-#~ msgid "The Following Files are Missing:"
-#~ msgstr "Brakuje następujących plików:"
-
-#~ msgid "Import Anyway"
-#~ msgstr "Zaimportuj Pomimo"
-
-#~ msgid "Edited scene has not been saved, open imported scene anyway?"
-#~ msgstr ""
-#~ "Edytowana sceny nie została zapisana. Otworzyć importowaną scenę mimo "
-#~ "tego?"
-
-#~ msgid "Import Image:"
-#~ msgstr "Zaimportuj Obraz:"
-
-#~ msgid "Couldn't localize path: %s (already local)"
-#~ msgstr "Nie można zlokalizować ścieżki: %s (już jest lokalna)"
-
-#~ msgid "3D Scene Animation"
-#~ msgstr "Scena animacji 3D"
-
-#~ msgid "Uncompressed"
-#~ msgstr "Nieskompresowany"
-
-#~ msgid "Compress Lossless (PNG)"
-#~ msgstr "Bezstratna Kompresja (PNG)"
-
-#~ msgid "Compress Lossy (WebP)"
-#~ msgstr "Kompresja Stratna (WebP)"
-
-#~ msgid "Compress (VRAM)"
-#~ msgstr "Skompresuj (VRAM)"
-
-#~ msgid "Texture Format"
-#~ msgstr "Format Tekstury"
-
-#~ msgid "Texture Compression Quality (WebP):"
-#~ msgstr "Jakość Kompresji Textury (WebP):"
-
-#~ msgid "Please specify some files!"
-#~ msgstr "Proszę podać kilka plików !"
-
-#~ msgid "At least one file needed for Atlas."
-#~ msgstr "Co najmniej jeden plik potrzebny do \"Atlas'u\"."
-
-#~ msgid "Error importing:"
-#~ msgstr "BÅ‚Ä…d importowania:"
-
-#~ msgid "Max Texture Size:"
-#~ msgstr "Maksymalny rozmiar tekstury:"
-
-#~ msgid "Import Textures for Atlas (2D)"
-#~ msgstr "Zaimportuj Tekstury z \"Atlas'u\" (2D)"
-
-#~ msgid "Large Texture"
-#~ msgstr "Duża Tekstura"
-
-#~ msgid "Import Large Textures (2D)"
-#~ msgstr "Zaimportuj Duże Tekstury (2D)"
-
-#~ msgid "Source Texture"
-#~ msgstr "Źródłowa Tekstura"
-
-#~ msgid "Base Atlas Texture"
-#~ msgstr "Bazowa tekstura \"Atlas'u\""
-
-#~ msgid "Source Texture(s)"
-#~ msgstr "Tekstura(y) źródłowe"
-
-#~ msgid "Import Textures for 2D"
-#~ msgstr "Importuj tekstury dla 2D"
-
-#~ msgid "Import Textures for 3D"
-#~ msgstr "Importuj tekstury dla 3D"
-
-#~ msgid "Import Textures"
-#~ msgstr "Zaimportuj Tekstury"
-
-#~ msgid "3D Texture"
-#~ msgstr "Tekstura 3D"
-
-#~ msgid "Atlas Texture"
-#~ msgstr "Tekstura \"Atlas'u\""
-
-#~ msgid ""
-#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
-#~ "to the project."
-#~ msgstr ""
-#~ "UWAGA: Importowanie tekstur 2D nie jest wymagane. Po prostu skopiuj pliki "
-#~ "png/jpg do folderu projektu."
-
-#~ msgid "Crop empty space."
-#~ msgstr "Przytnij pusty obszar."
-
-#~ msgid "Texture"
-#~ msgstr "Tekstura"
-
-#~ msgid "Import Large Texture"
-#~ msgstr "Importuj dużą teksturę"
-
-#~ msgid "Load Source Image"
-#~ msgstr "Wczytaj obrazek źródłowy"
-
-#~ msgid "Slicing"
-#~ msgstr "Przycinanie"
-
-#~ msgid "Saving"
-#~ msgstr "Zapisywanie"
-
-#~ msgid "Couldn't save large texture:"
-#~ msgstr "Nie udało się zapisać dużej tekstury:"
-
-#~ msgid "Build Atlas For:"
-#~ msgstr "Zbuduj Atlas dla:"
-
-#~ msgid "Loading Image:"
-#~ msgstr "Åadowanie obrazu:"
-
-#~ msgid "Converting Images"
-#~ msgstr "Konwersja obrazków"
-
-#~ msgid "Cropping Images"
-#~ msgstr "Przycinanie obrazków"
-
-#~ msgid "Couldn't save atlas image:"
-#~ msgstr "Nie można zapisać obrazu atlasu:"
-
-#~ msgid "Invalid translation source!"
-#~ msgstr "Nieprawidłowe źródło tłumaczenia!"
-
-#~ msgid "Column"
-#~ msgstr "Kolumna"
-
-#~ msgid "No items to import!"
-#~ msgstr "Brak elementów do importu!"
-
-#~ msgid "No target path!"
-#~ msgstr "Brak ścieżki docelowej!"
-
-#~ msgid "Import Translations"
-#~ msgstr "Importuj tłumaczenia"
-
-#~ msgid "Couldn't import!"
-#~ msgstr "Nie można zaimportować!"
-
-#~ msgid "Import Translation"
-#~ msgstr "Importuj tłumaczenie"
-
-#~ msgid "Source CSV:"
-#~ msgstr "Źródłowy CSV:"
-
-#~ msgid "Ignore First Row"
-#~ msgstr "Ignoruj pierwszy wiersz"
-
-#~ msgid "Compress"
-#~ msgstr "Skompresuj"
-
-#, fuzzy
-#~ msgid "Add to Project (project.godot)"
-#~ msgstr "Dodaj do projektu (engine.cfg)"
-
-#~ msgid "Import Languages:"
-#~ msgstr "Zaimportuj Język:"
-
-#~ msgid "Translation"
-#~ msgstr "TÅ‚umaczenie"
-
-#~ msgid "Making BVH"
-#~ msgstr "Tworzenie BVH"
-
-#~ msgid "Zoom Set..."
-#~ msgstr "Ustaw przybliżenie..."
-
-#~ msgid "Parse BBCode"
-#~ msgstr "Parsuj BBCode"
-
-#~ msgid "Length:"
-#~ msgstr "Długość:"
-
-#~ msgid "Open Sample File(s)"
-#~ msgstr "Otwórz plik(i) sampli"
-
-#~ msgid "Add Sample"
-#~ msgstr "Dodaj sampel"
-
-#~ msgid "Rename Sample"
-#~ msgstr "Zmień nazwę sampla"
-
-#~ msgid "Delete Sample"
-#~ msgstr "Usuń sampel"
-
-#~ msgid "16 Bits"
-#~ msgstr "16 Bits"
-
-#~ msgid "8 Bits"
-#~ msgstr "8 Bits"
-
-#~ msgid "Stereo"
-#~ msgstr "Stereo"
-
-#~ msgid "Scaling to %s%%."
-#~ msgstr "Skalowanie do %s%%."
-
-#~ msgid "Bucket"
-#~ msgstr "Wiadro"
-
-#~ msgid "Invalid project path, the path must exist!"
-#~ msgstr "Niepoprawna ścieżka projektu, ścieżka musi istnieć!"
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must not exist."
-#~ msgstr "Niepoprawna ścieżka projektu, engine.cfg nie może istnieć."
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must exist."
-#~ msgstr "Niepoprawna ścieżka projektu, engine.cfg musi istnieć."
-
-#~ msgid "Project Path (Must Exist):"
-#~ msgstr "Ścieżka projektu (musi istnieć):"
-
-#~ msgid "Create New Resource"
-#~ msgstr "Utwórz nowy zasób"
-
-#~ msgid "Open Resource"
-#~ msgstr "Otwórz zasób"
-
-#~ msgid "Save Resource"
-#~ msgstr "Zapisz zasób"
-
-#~ msgid "Resource Tools"
-#~ msgstr "Narzędzia zasobów"
-
-#, fuzzy
-#~ msgid "Tiles"
-#~ msgstr "Plik"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#~ msgid "Close scene? (Unsaved changes will be lost)"
-#~ msgstr "Zamknąć scenę? (Niezapisane zmiany zostaną utracone)"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr ""
-#~ "Otworzyć Menedżer Projektów?\n"
-#~ "(Niezapisane zmiany zostanÄ… utracone)"
-
-#~ msgid "Close Goto Prev. Scene"
-#~ msgstr "Zamknij i przejdź do poprzedniej sceny"
-
-#~ msgid "Del"
-#~ msgstr "Usuń"
-
-#, fuzzy
-#~ msgid "RAW Mode"
-#~ msgstr "Tryb uruchamiania:"
-
-#~ msgid "Node From Scene"
-#~ msgstr "Węzeł ze Sceny"
-
-#~ msgid "Import assets to the project."
-#~ msgstr "Importuj zasoby do projektu."
-
-#~ msgid "Export the project to many platforms."
-#~ msgstr "Eksportuj projekt na inne platformy."
-
-#~ msgid "Alerts when an external resource has changed."
-#~ msgstr "Powiadomienie o zmianie stanu zasobu zewnętrznego."
-
-#~ msgid "Open https://godotengine.org at tutorials section."
-#~ msgstr "Otwórz https://godotengine.org na sekcji poradników."
-
-#~ msgid "No scene selected to instance!"
-#~ msgstr "Nie wybrano sceny do instancjonowania!"
-
-#, fuzzy
-#~ msgid "Instance at Cursor"
-#~ msgstr "Instancja w miejscu kursora"
-
-#~ msgid "Use Default Light"
-#~ msgstr "Użyj domyślnego światła"
-
-#~ msgid "Ambient Light Color:"
-#~ msgstr "Kolor światła otoczenia:"
-
-#~ msgid "Invalid parent class name"
-#~ msgstr "Nieprawidłowa nazwa klasy bazowej"
-
-#~ msgid "Valid chars:"
-#~ msgstr "Poprawne znaki:"
-
-#~ msgid "Valid name"
-#~ msgstr "Poprawna nazwa"
-
-#~ msgid "Class name is invalid!"
-#~ msgstr "Nazwa klasy jest niepoprawna!"
-
-#~ msgid "Parent class name is invalid!"
-#~ msgstr "Nazwa klasy nadrzędnej jest niepoprawna!"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Particles2D."
-
-#~ msgid "Surface"
-#~ msgstr "Powierzchnia"
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "Zasób typu SampleLibrary musi być dodany jako pole Samples, aby "
-#~ "SamplePlayer mógł odtwarzać dźwięk."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "Zasób SampleLibrary musi być ustawiony jako wartość właściwości 'samples' "
-#~ "żeby SpatialSamplePlayer odtwarzał dźwięk."
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "Zastąpiono %d wystąpień."
-
-#~ msgid "Error exporting project!"
-#~ msgstr "BÅ‚Ä…d przy eksporcie projektu!"
-
-#~ msgid "No exporter for platform '%s' yet."
-#~ msgstr "Brak jeszcze eksportu dla platformy '%s'."
-
-#, fuzzy
-#~ msgid "Create Android keystore"
-#~ msgstr "Utwórz nowy zasób"
-
-#, fuzzy
-#~ msgid "Organization"
-#~ msgstr "Przejście"
-
-#, fuzzy
-#~ msgid "Password"
-#~ msgstr "Hasło:"
-
-#, fuzzy
-#~ msgid "at least 6 characters"
-#~ msgstr "Dopuszczalne znaki:"
-
-#, fuzzy
-#~ msgid "File name"
-#~ msgstr "Nowa nazwa:"
-
-#~ msgid "Include"
-#~ msgstr "Zawiera"
-
-#~ msgid "Group name can't be empty!"
-#~ msgstr "Nazwa grupy nie może być pusta!"
-
-#~ msgid "Invalid character in group name!"
-#~ msgstr "Nieprawidłowy znak w nazwie grupy!"
-
-#~ msgid "Add Image Group"
-#~ msgstr "Dodaj grupę obrazków"
-
-#~ msgid "Project Export Settings"
-#~ msgstr "Opcje eksportu projektu"
-
-#~ msgid "Export to Platform"
-#~ msgstr "Eksportuj na platformÄ™"
-
-#~ msgid "Export all files in the project directory."
-#~ msgstr "Eksportuj wszystkie pliki w katalogu projektu."
-
-#~ msgid "Images"
-#~ msgstr "Obrazki"
-
-#~ msgid "Convert Images (*.png):"
-#~ msgstr "Konwertuj obrazki (*.png):"
-
-#~ msgid "Shrink All Images:"
-#~ msgstr "Zmniejsz wszystkie obrazki:"
-
-#~ msgid "Compress Formats:"
-#~ msgstr "Format kompresji:"
-
-#~ msgid "Groups:"
-#~ msgstr "Grupy:"
-
-#~ msgid "Compress RAM"
-#~ msgstr "Kompresja RAM"
-
-#~ msgid "Compress Mode:"
-#~ msgstr "Tryb kompresji:"
-
-#~ msgid "Shrink By:"
-#~ msgstr "Zmniejsz o:"
-
-#~ msgid "Images:"
-#~ msgstr "Obrazki:"
-
-#~ msgid "Compress (RAM - IMA-ADPCM)"
-#~ msgstr "Kompresja (RAM - IMA-ADPCM)"
-
-#~ msgid "Trim"
-#~ msgstr "Przytnij"
-
-#~ msgid "Export Project PCK"
-#~ msgstr "Eksport projektu PCK"
-
-#~ msgid "Project Export"
-#~ msgstr "Eksport projektu"
-
-#~ msgid "Global"
-#~ msgstr "Globalne"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "Ten obiekt nie może być widoczny ponieważ jego rodzic jest ukryty. Odkryj "
-#~ "najpierw rodzica."
-
-#~ msgid ""
-#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
-#~ "'user://', or 'local://'"
-#~ msgstr ""
-#~ "Ścieżki nie mogą zaczynać się od '/', ścieżki absolutne muszą zaczynać "
-#~ "siÄ™ od 'res://', 'user://', lub 'local://'"
-
-#~ msgid "File exists"
-#~ msgstr "Plik Istnieje"
-
-#~ msgid "Valid path"
-#~ msgstr "Poprawna ścieżka"
-
-#~ msgid "Cannot go into subdir:"
-#~ msgstr "Nie można iść do podkatalogu:"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 7d84259d58..7b4329c771 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -2120,15 +2120,31 @@ msgstr ""
msgid "Theme Properties"
msgstr "Paste yer Node"
-#: editor/editor_help.cpp
-#, fuzzy
-msgid "Enumerations"
-msgstr "Yer functions:"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Enumerations"
+msgstr "Yer functions:"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8534,18 +8550,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -13308,7 +13312,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13317,6 +13326,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14319,152 +14343,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#~ msgid "Set"
-#~ msgstr "Set"
-
-#, fuzzy
-#~ msgid "Edit:"
-#~ msgstr "Edit"
-
-#, fuzzy
-#~ msgid "Remove Template"
-#~ msgstr "Discharge ye' Variable"
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "Forge yer Node!"
-
-#, fuzzy
-#~ msgid "Expand All Properties"
-#~ msgstr "Add yer Getter Property"
-
-#, fuzzy
-#~ msgid "Theme File"
-#~ msgstr "Paste yer Node"
-
-#, fuzzy
-#~ msgid "Templates"
-#~ msgstr "Discharge ye' Variable"
-
-#, fuzzy
-#~ msgid "Move pivot"
-#~ msgstr "Discharge ye' Signal"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "Add Signal"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "Yar, Blow th' Selected Down!"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "yer Nodes doing nothin':"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "Paste yer Node"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "Yar, Blow th' Selected Down!"
-
-#, fuzzy
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Slit th' Node"
-
-#, fuzzy
-#~ msgid "Tool Select"
-#~ msgstr "Yar, Blow th' Selected Down!"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Cant Load the FreeType Captain."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Unknown Calligraphy format."
-
-#~ msgid "Error loading font."
-#~ msgstr "Error loading yer Calligraphy Pen."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Yer Calligraphy be wrongly sized."
-
-#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "Slit th' Node"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Edit ye Signal Arguments:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Edit yer Variable:"
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "Add Signal"
-
-#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr ": Evil arguments: "
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Discharge ye' Signal"
-
-#, fuzzy
-#~ msgid "Add Node.."
-#~ msgstr "Add Node"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "Slit th' Node"
-
-#~ msgid "Get"
-#~ msgstr "Get"
-
-#, fuzzy
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Discharge ye' Signal"
-
-#~ msgid "Condition"
-#~ msgstr "Condition"
-
-#~ msgid "Sequence"
-#~ msgstr "Sequence"
-
-#~ msgid "Iterator"
-#~ msgstr "Iterator"
-
-#~ msgid "While"
-#~ msgstr "While"
-
-#~ msgid "Return"
-#~ msgstr "Return"
-
-#~ msgid "Call"
-#~ msgstr "Call"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Move yer Add Key"
-
-#~ msgid "just pressed"
-#~ msgstr "just smashed"
-
-#, fuzzy
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr ""
-#~ "Blimey! I can't read th' certificate file! Are yer path n' password "
-#~ "trusty?"
-
-#~ msgid "Error creating the package signature."
-#~ msgstr "Blimey! I can't create th' package signature."
-
-#~ msgid ""
-#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
-#~ "'user://', or 'local://'"
-#~ msgstr ""
-#~ "Avast! Ye cannot steer yer ship with a '/'! Yer need t' start wit' "
-#~ "'res://', 'user://', or 'local://' ye knave!"
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index 58f22f48ae..f6aefb33cb 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -2125,14 +2125,31 @@ msgstr "Métodos"
msgid "Theme Properties"
msgstr "Propriedades do Tema"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Enumerações"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr "Cores"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Constantes"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "Fontes"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "Ãcones"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Estilo"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Enumerações"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Descrições da Propriedade"
@@ -8570,18 +8587,6 @@ msgid "TextureRegion"
msgstr "TextureRegion"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr "Cores"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr "Fontes"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr "Ãcones"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "Caixas de Estilo"
@@ -13362,8 +13367,17 @@ msgstr ""
"\"Usar Compilação Personalizada\" têm de estar ativa para usar os plugins."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"\"Rastreamento de Mão\" só é válido quando \"Modo Xr\" é \"Oculus Mobile VR"
+"\"."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"\"Rastreamento de Mão\" só é válido quando \"Modo Xr\" é \"Oculus Mobile VR"
"\"."
@@ -13375,6 +13389,27 @@ msgstr ""
"ativa."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+"\"Exportar AAB\" só é válido quando \"Usar Compilação Personalizada\" está "
+"ativa."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+"\"Exportar AAB\" só é válido quando \"Usar Compilação Personalizada\" está "
+"ativa."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -14557,1393 +14592,3 @@ msgstr "Atribuição a uniforme."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Constantes não podem ser modificadas."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Criar Pose de Descanso (a partir de Ossos)"
-
-#~ msgid "Bottom"
-#~ msgstr "Fundo"
-
-#~ msgid "Left"
-#~ msgstr "Esquerda"
-
-#~ msgid "Right"
-#~ msgstr "Direita"
-
-#~ msgid "Front"
-#~ msgstr "Frente"
-
-#~ msgid "Rear"
-#~ msgstr "Trás"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "Bugiganga sem Nome"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "\"Graus de Liberdade\" só é válido quando \"Modo Xr\" é \"Oculus Mobile VR"
-#~ "\"."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "\"Consciência do Foco\" só é válido quando \"Modo Xr\" é \"Oculus Mobile "
-#~ "VR\"."
-
-#~ msgid "Package Contents:"
-#~ msgstr "Conteúdo do Pacote:"
-
-#~ msgid "Singleton"
-#~ msgstr "Instância única"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Substituir perfil '%s'? (não há desfazer)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Ativar Propriedades:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Ativar Características:"
-
-#~ msgid "Unset"
-#~ msgstr "Desativar"
-
-#~ msgid "Class Options"
-#~ msgstr "Opções da Classe"
-
-#~ msgid "Set"
-#~ msgstr "Definir"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Guardado(s) %s recurso(s) modificado(s)."
-
-#~ msgid "Q&A"
-#~ msgstr "Perguntas & Respostas"
-
-#~ msgid "Status:"
-#~ msgstr "Estado:"
-
-#~ msgid "Edit:"
-#~ msgstr "Editar:"
-
-#~ msgid "Redownload"
-#~ msgstr "Retransferir"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Instalado)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Em Falta)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Pedido falhado."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Redirecionar ciclo."
-
-#~ msgid "Download Complete."
-#~ msgstr "Descarrega completa."
-
-#~ msgid "Remove Template"
-#~ msgstr "Remover Modelo"
-
-#~ msgid "Download Templates"
-#~ msgstr "Transferir Modelos"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Selecionar servidor da lista: (Shift+Click: Abrir no Navegador)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Mover para Reciclagem"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Expandir Todas as Propriedades"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Colapsar Todas as Propriedades"
-
-#~ msgid "Copy Params"
-#~ msgstr "Copiar Parâmetros"
-
-#~ msgid "Open in Help"
-#~ msgstr "Abrir em Ajuda"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Sobreposição de Câmara de Jogo\n"
-#~ "Nenhuma instância de jogo em execução."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Arrastar: Rotação"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Tecla 'v' para mudar Eixo, 'Shift+v' para arrastar Eixo (durante "
-#~ "movimento)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+RMB: seleção da lista de profundidade"
-
-#~ msgid "Clone Down"
-#~ msgstr "Clonar Abaixo"
-
-#~ msgid "Yaw"
-#~ msgstr "Direção"
-
-#~ msgid "Size"
-#~ msgstr "Tamanho"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Arrastar: Rodar\n"
-#~ "Alt+Arrastar: Mover\n"
-#~ "Alt+RMB: Seleção lista de profundidade"
-
-#~ msgid "Sep.:"
-#~ msgstr "Sep.:"
-
-#~ msgid "Add All"
-#~ msgstr "Adicionar tudo"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Menu edição de tema."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Criar Modelo vazio"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Criar Modelo Editor vazio"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Criar a partir de tema Editor atual"
-
-#~ msgid "Data Type:"
-#~ msgstr "Tipo de dados:"
-
-#~ msgid "Theme File"
-#~ msgstr "Ficheiro Tema"
-
-#~ msgid "Compiled"
-#~ msgstr "Compilado"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "Remover %d projetos da lista?\n"
-#~ "O conteúdo das pastas não será modificado."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Remover este projeto da lista?\n"
-#~ "O conteúdo da pasta não será modificado."
-
-#~ msgid "Templates"
-#~ msgstr "Modelos"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Adicionar Caminho Remapeado"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "Não consigo executar com o nó raiz."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "Não consigo ler ficheiro de imagem do ecrã de inicialização:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "A usar imagem de inicialização predefinida."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Um reprodutor de animação não se pode animar a ele próprio, apenas a "
-#~ "outros reprodutores."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Ãrea de Transferência está vazia"
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr "InterpolatedCamerda foi descontinuada e será removida no Godot 4.0."
-
-#~ msgid "No"
-#~ msgstr "Não"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Esta cena nunca foi guardada. Guardar antes de executar?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "O executável ADB não está configurado nas Configurações do Editor."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr ""
-#~ "O jarsigner do OpenJDK não está configurado nas Definições do Editor."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "Compilação personalizada necessita de um caminho válido para Android SDK "
-#~ "no Editor de Configurações."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(Tempo restante: %d:%02d s)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "A traçar Meshes: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "A iluminar Meshes: "
-
-#~ msgid "Search complete"
-#~ msgstr "Pesquisa completa"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "Nenhuma mensagem de gravação foi fornecida"
-
-#~ msgid "Add a commit message"
-#~ msgstr "Adicionar mensagem de gravação"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "Já existe um ficheiro ou pasta com o mesmo nome nesta localização."
-
-#~ msgid "Unable to complete APK alignment."
-#~ msgstr "Incapaz de completar o alinhamento APK."
-
-#~ msgid "Unable to delete unaligned APK."
-#~ msgstr "Incapaz de apagar o APK não-alinhado."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Erro ao tentar guardar o Modelo!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "O modelo do editor predefinido foi substituído."
-
-#~ msgid "Move pivot"
-#~ msgstr "Mover pivô"
-
-#~ msgid "Move anchor"
-#~ msgstr "Mover âncora"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Redimensionar CanvasItem"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Polígono->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->Polígono"
-
-#~ msgid "Add initial export..."
-#~ msgstr "Adicionar exportação inicial..."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "Aplicar correções anteriores..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "Apagar correção '%s' da lista?"
-
-#~ msgid "Patches"
-#~ msgstr "Correções"
-
-#~ msgid "Make Patch"
-#~ msgstr "Fazer Correção"
-
-#~ msgid "Pack File"
-#~ msgstr "Ficheiro Pacote"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "Nenhum apk gerado em: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Sistema de Ficheiros e Docas de Importação"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Ao exportar ou distribuir, o executável vai tentar ligar-se ao IP deste "
-#~ "computador para depuração."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "A cena atual nunca foi guardada, por favor guarde-a antes de executar."
-
-#~ msgid "Revert"
-#~ msgstr "Reverter"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Esta acção não pode ser desfeita. Reverter na mesma?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Reverter Cena"
-
-#~ msgid "Clear Script"
-#~ msgstr "Limpar Script"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Rastreador de Problemas"
-
-#~ msgid "Request Docs"
-#~ msgstr "Requisitar Docs"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "Dê a sua opinião para ajudar a melhorar a documentação Godot."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Substituído %d ocorrência(s)."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Criar corpo estático convexo"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "Falha na criação de formas!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Atualmente não existem tutoriais para esta classe, pode [color=$color]"
-#~ "[url=$url]contribuir com um[/url][/color] ou [color=$color][url="
-#~ "$url2]solicitar um[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#~ msgid "Brief Description"
-#~ msgstr "Breve Descrição"
-
-#~ msgid "Class Description"
-#~ msgstr "Descrição da Classe"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Exportação do projeto falhou com código de erro %d."
-
-#~ msgid "Password:"
-#~ msgstr "Senha:"
-
-#~ msgid "Identifier segments must be of non-zero length."
-#~ msgstr ""
-#~ "Identificador de segmentos devem ser de comprimento diferente de zero."
-
-#~ msgid "A digit cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "Um dígito não pode ser o primeiro caráter num segmento de Identificador."
-
-#~ msgid ""
-#~ "The character '%s' cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "O caráter \"%s\" não pode ser o primeiro caráter num segmento de "
-#~ "Identificador."
-
-#~ msgid "The Identifier must have at least one '.' separator."
-#~ msgstr "O identificador deve ter pelo menos um separador \".\"."
-
-#~ msgid "Pause the scene"
-#~ msgstr "Pausa a cena"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Control+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "Ajustar à Grelha"
-
-#~ msgid "Add input +"
-#~ msgstr "Adicionar entrada +"
-
-#~ msgid "Language"
-#~ msgstr "Linguagem"
-
-#~ msgid "Inherits"
-#~ msgstr "Herdar"
-
-#~ msgid "Base Type:"
-#~ msgstr "Tipo de Base:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Nós Disponíveis:"
-
-#~ msgid "Input"
-#~ msgstr "Entrada"
-
-#~ msgid "Methods:"
-#~ msgstr "Métodos:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Propriedades do Tema:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "Enumerações:"
-
-#~ msgid "Constants:"
-#~ msgstr "Constantes:"
-
-#~ msgid "Class Description:"
-#~ msgstr "Descrição da Classe:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "Descrições da Propriedade:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "Descrições do Método:"
-
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "O projeto Android para compilações personalizadas será instalado.\n"
-#~ "Para o utilizar, terá de ser ativado nas predefinições de exportação."
-
-#~ msgid "Reverse sorting."
-#~ msgstr "Inverter ordenação."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Apagar Nó(s)?"
-
-#~ msgid "No Matches"
-#~ msgstr "Sem combinações"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "file_type_cache.cch não for guardada, por não se conseguir abrir para "
-#~ "leitura!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "'%s' não foi encontrado no Sistema de Ficheiros!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Erro ao carregar imagem:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Sem pixeis com transparência > 128 na imagem..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "O parente não tem faces sólidas para povoar."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "Ãrea não pode ser mapeada."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "As faces não contêm Ãrea!"
-
-#~ msgid "No faces!"
-#~ msgstr "Sem faces!"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "Erro ao carregar ficheiro."
-
-#~ msgid "Error could not load file."
-#~ msgstr "Erro ao carregar ficheiro."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Doppler Ativo"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Modo seleção (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Modo mover (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Modo rodar (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Modo escalar (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Coordenadas Locais"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Modo Ajuste (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "Seleção de ferramenta"
-
-#~ msgid "Tool Move"
-#~ msgstr "Ferramenta Mover"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "Ferramenta Rodar"
-
-#~ msgid "Tool Scale"
-#~ msgstr "Ferramenta escalar"
-
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr ""
-#~ "Remover da lista todos os projeto em falta? (O conteúdo da pasta não será "
-#~ "modificado)"
-
-#~ msgid "Project List"
-#~ msgstr "Lista de Projetos"
-
-#~ msgid "Exit"
-#~ msgstr "Sair"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "Impossível executar ferramenta PVRTC:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr "Impossível carregar imagem convertida com a ferramenta PVRTC:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Erro ao inicializar FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Formato de letra inválido."
-
-#~ msgid "Error loading font."
-#~ msgstr "Erro ao carregar letra."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Tamanho de letra inválido."
-
-#~ msgid "Previous Folder"
-#~ msgstr "Pasta Anterior"
-
-#~ msgid "Next Folder"
-#~ msgstr "Próxima Pasta"
-
-#~ msgid "Automatically Open Screenshots"
-#~ msgstr "Abrir Capturas do ecrã automaticamente"
-
-#~ msgid "Open in an external image editor."
-#~ msgstr "Abrir num editor de imagem externo."
-
-#~ msgid "Reverse"
-#~ msgstr "Inverter"
-
-#~ msgid "Mirror X"
-#~ msgstr "Espelho X"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Espelho Y"
-
-#~ msgid "Generating solution..."
-#~ msgstr "A gerar soluções..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "A gerar projeto C#..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "Falha ao criar solução."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "Falha ao guardar solução."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "Falha ao criar projeto C#."
-
-#~ msgid "Mono"
-#~ msgstr "Mono"
-
-#~ msgid "About C# support"
-#~ msgstr "Sobre o suporte C#"
-
-#~ msgid "Create C# solution"
-#~ msgstr "Criar solução C#"
-
-#~ msgid "Builds"
-#~ msgstr "Builds"
-
-#~ msgid "Build Project"
-#~ msgstr "Construir Projeto"
-
-#~ msgid "View log"
-#~ msgstr "Ver log"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "WorldEnvironment precisa de um recurso Environment."
-
-#~ msgid "Enabled Classes"
-#~ msgstr "Ativar Classes"
-
-#~ msgid "Update Always"
-#~ msgstr "Atualizar Sempre"
-
-#~ msgid "'camera' input parameter for all shader modes."
-#~ msgstr "parâmetro de entrada 'camera' para todos os modos shader."
-
-#~ msgid "'inv_camera' input parameter for all shader modes."
-#~ msgstr "parâmetro de entrada 'inv_camera' para todos os modos shader."
-
-#~ msgid "'inv_projection' input parameter for all shader modes."
-#~ msgstr "parâmetro de entrada 'inv_projection' para todos os modos shader."
-
-#~ msgid "'normal' input parameter for all shader modes."
-#~ msgstr "parâmetro de entrada 'normal' para todos os modos shader."
-
-#~ msgid "'projection' input parameter for all shader modes."
-#~ msgstr "parâmetro de entrada 'projection' para todos os modos shader."
-
-#~ msgid "'time' input parameter for all shader modes."
-#~ msgstr "parâmetro de entrada 'time' para todos os modos shader."
-
-#~ msgid "'viewport_size' input parameter for all shader modes."
-#~ msgstr "parâmetro de entrada 'viewport_size' para todos os modos shader."
-
-#~ msgid "'world' input parameter for all shader modes."
-#~ msgstr "parâmetro de entrada 'world' para todos os modos shader."
-
-#~ msgid "'alpha' input parameter for all shader modes."
-#~ msgstr "parâmetro de entrada 'alpha' para todos os modos shader."
-
-#~ msgid "'color' input parameter for all shader modes."
-#~ msgstr "parâmetro de entrada 'color' para todos os modos shader."
-
-#~ msgid "'texture_pixel_size' input parameter for all shader modes."
-#~ msgstr ""
-#~ "parâmetro de entrada 'texture_pixel_size' para todos os modos shader."
-
-#~ msgid "'alpha' input parameter for vertex and fragment shader modes."
-#~ msgstr ""
-#~ "parâmetro de entrada 'alpha' para os modos shader vertex e fragment."
-
-#~ msgid "'binormal' input parameter for vertex and fragment shader modes."
-#~ msgstr ""
-#~ "parâmetro de entrada 'binormal' para os modos shader vertex e fragment."
-
-#~ msgid "'color' input parameter for vertex and fragment shader modes."
-#~ msgstr ""
-#~ "parâmetro de entrada 'color' para os modos shader vertex e fragment."
-
-#~ msgid "'fragcoord' input parameter for fragment and light shader modes."
-#~ msgstr ""
-#~ "parâmetro de entrada 'fragcoord' para os modos shader fragment e light."
-
-#~ msgid "'point_coord' input parameter for fragment shader mode."
-#~ msgstr "parâmetro de entrada 'point_coord' para o modo shader fragment."
-
-#~ msgid "'screen_uv' input parameter for fragment shader mode."
-#~ msgstr "parâmetro de entrada 'screen_uv' para o modo shader fragment."
-
-#~ msgid "'tangent' input parameter for vertex and fragment shader modes."
-#~ msgstr ""
-#~ "parâmetro de entrada 'tangent' para os modos shader vertex e fragment."
-
-#~ msgid "'uv2' input parameter for vertex and fragment shader modes."
-#~ msgstr "parâmetro de entrada 'uv2' para os modos shader vertex e fragment."
-
-#~ msgid "'vertex' input parameter for vertex and fragment shader modes."
-#~ msgstr ""
-#~ "parâmetro de entrada 'vertex' para os modos shader vertex e fragment."
-
-#~ msgid "'albedo' input parameter for light shader mode."
-#~ msgstr "parâmetro de entrada 'albedo' para o modo shader light."
-
-#~ msgid "'attenuation' input parameter for light shader mode."
-#~ msgstr "parâmetro de entrada 'attenuation' para o modo shader light."
-
-#~ msgid "'light' input parameter for light shader mode."
-#~ msgstr "parâmetro de entrada 'light' para o modo shader light."
-
-#~ msgid "'light_color' input parameter for light shader mode."
-#~ msgstr "parâmetro de entrada 'light_color' para o modo shader light."
-
-#~ msgid "'roughness' input parameter for light shader mode."
-#~ msgstr "parâmetro de entrada 'roughness' para o modo shader light."
-
-#~ msgid "'specular' input parameter for light shader mode."
-#~ msgstr "parâmetro de entrada 'specular' para o modo shader light."
-
-#~ msgid "'transmission' input parameter for light shader mode."
-#~ msgstr "parâmetro de entrada 'transmission' para o modo shader light."
-
-#~ msgid "'modelview' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'modelview' para o modo shader vertex."
-
-#~ msgid "'point_size' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'point_size' para o modo shader vertex."
-
-#~ msgid "'tangent' input parameter for vertex and fragment shader mode."
-#~ msgstr ""
-#~ "parâmetro de entrada 'tangent' para os modos shader vertex e fragment."
-
-#~ msgid "'light_pass' input parameter for vertex and fragment shader modes."
-#~ msgstr ""
-#~ "parâmetro de entrada 'light_pass' para os modos shader vertex e fragment."
-
-#~ msgid "'point_coord' input parameter for fragment and light shader modes."
-#~ msgstr ""
-#~ "parâmetro de entrada 'point_coord' para os modos shader fragment e light."
-
-#~ msgid "'screen_pixel_size' input parameter for fragment shader mode."
-#~ msgstr ""
-#~ "parâmetro de entrada 'screen_pixel_size' para o modo shader fragment."
-
-#~ msgid "'screen_uv' input parameter for fragment and light shader modes."
-#~ msgstr ""
-#~ "parâmetro de entrada 'screen_uv' para modos shader fragment e light."
-
-#~ msgid "'light_alpha' input parameter for light shader mode."
-#~ msgstr "parâmetro de entrada 'light_alpha' para modo shader light."
-
-#~ msgid "'light_height' input parameter for light shader mode."
-#~ msgstr "parâmetro de entrada 'light_height' para modo shader light."
-
-#~ msgid "'light_uv' input parameter for light shader mode."
-#~ msgstr "parâmetro de entrada 'light_uv' para modo shader light."
-
-#~ msgid "'light_vec' input parameter for light shader mode."
-#~ msgstr "parâmetro de entrada 'light_vec' para modo shader light."
-
-#~ msgid "'normal' input parameter for light shader mode."
-#~ msgstr "parâmetro de entrada 'normal' para modo shader light."
-
-#~ msgid "'shadow_color' input parameter for light shader mode."
-#~ msgstr "parâmetro de entrada 'shadow_color' para modo shader light."
-
-#~ msgid "'extra' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'extra' para modo shader vertex."
-
-#~ msgid "'projection' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'projection' para modo shader vertex."
-
-#~ msgid "'vertex' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'vertex' para modo shader vertex."
-
-#~ msgid "'world' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'world' para modo shader vertex."
-
-#~ msgid "'active' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'active' para modo shader vertex."
-
-#~ msgid "'alpha' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'alpha' para modo shader vertex."
-
-#~ msgid "'color' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'color' para modo shader vertex."
-
-#~ msgid "'custom_alpha' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'custom_alpha' para modo shader vertex."
-
-#~ msgid "'delta' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'delta' para modo shader vertex."
-
-#~ msgid "'emission_transform' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'emission_transform' para modo shader vertex."
-
-#~ msgid "'index' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'index' para modo shader vertex."
-
-#~ msgid "'lifetime' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'lifetime' para modo shader vertex."
-
-#~ msgid "'restart' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'restart' para modo shader vertex."
-
-#~ msgid "'time' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'time' para modo shader vertex."
-
-#~ msgid "'transform' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'transform' para modo shader vertex."
-
-#~ msgid "'velocity' input parameter for vertex shader mode."
-#~ msgstr "parâmetro de entrada 'velocity' para modo shader vertex."
-
-#~ msgid "Raw Mode"
-#~ msgstr "Modo Raw"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Caminho para Nó:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Apagar arquivos selecionados?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "O Ficheiro 'res://default_bus_layout.tres' não existe."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Ir para a pasta acima"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Abrir Cena(s)"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Diretoria anterior"
-
-#~ msgid "Next Directory"
-#~ msgstr "Diretoria seguinte"
-
-#~ msgid "Ease in"
-#~ msgstr "Ease in"
-
-#~ msgid "Ease out"
-#~ msgstr "Ease out"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Criar corpo estático convexo"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "Caixa de seleção Radio1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "Caixa de seleção Radio2"
-
-#~ msgid "Create folder"
-#~ msgstr "Criar pasta"
-
-#~ msgid "Custom Node"
-#~ msgstr "Nó Personalizado"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Caminho inválido"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "Seleção duplicada de GridMap"
-
-#~ msgid "Create Area"
-#~ msgstr "Criar Ãrea"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "Criar Conector exterior"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Editar Argumentos do Sinal:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Editar Variável:"
-
-#~ msgid "Snap (s): "
-#~ msgstr "Ajuste (s): "
-
-#~ msgid "Insert keys."
-#~ msgstr "Inserir chaves."
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr ""
-#~ "Instancie a(s) Cena(s) selecionada(s) como filha(s) do Nó selecionado."
-
-#~ msgid "Font Size:"
-#~ msgstr "Tamanho do tipo de letra:"
-
-#~ msgid "Line:"
-#~ msgstr "Linha:"
-
-#~ msgid "Col:"
-#~ msgstr "Coluna:"
-
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "OrientedPathFollow apenas funciona quando definido como filho de um Nó "
-#~ "Path."
-
-#~ msgid "Split point with itself."
-#~ msgstr "Separar ponto consigo próprio."
-
-#~ msgid "Split can't form an existing edge."
-#~ msgstr "Separação não forma uma aresta existente."
-
-#~ msgid "Add Split"
-#~ msgstr "Adicionar Separação"
-
-#~ msgid "Remove Split"
-#~ msgstr "Remover Separação"
-
-#~ msgid "Poly"
-#~ msgstr "Poli"
-
-#~ msgid "Splits"
-#~ msgstr "Separações"
-
-#~ msgid "Connect two points to make a split."
-#~ msgstr "Conectar dois pontos para fazer uma divisão."
-
-#~ msgid "Add Node.."
-#~ msgstr "Adicionar Nó.."
-
-#~ msgid "Create from scene?"
-#~ msgstr "Criar a partir da Cena?"
-
-#~ msgid "Create Poly"
-#~ msgstr "Criar Polígono"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Criar um novo Polígono de raíz"
-
-#~ msgid "Zoom out"
-#~ msgstr "Diminuir zoom"
-
-#~ msgid "Zoom in"
-#~ msgstr "Aumentar zoom"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Criar Poly3D"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "Não há recurso OccluderPolygon2D neste Nó.\n"
-#~ "Criar um e associar?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "LMB: Mover Ponto."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+LMB: Separar segmento."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "RMB: Apagar Ponto."
-
-#~ msgid "New TextFile"
-#~ msgstr "Novo TextFile"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Guardar tema como"
-
-#~ msgid "<None>"
-#~ msgstr "<Nenhum>"
-
-#~ msgid ""
-#~ "Select sub-tile to use as icon, this will be also used on invalid "
-#~ "autotile bindings."
-#~ msgstr ""
-#~ "Selecionar sub-tile para usar como ícone, também será usado em ligações "
-#~ "autotile inválidas."
-
-#~ msgid "Zoom:"
-#~ msgstr "Zoom:"
-
-#~ msgid "Are you sure you want to remove all connections from the \""
-#~ msgstr "Está seguro que quer remover todas as conexões de \""
-
-#~ msgid "Class List:"
-#~ msgstr "Lista de Classes:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Métodos Públicos"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Métodos Públicos:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "Itens do tema GUI:"
-
-#~ msgid "Property: "
-#~ msgstr "Propriedade: "
-
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Alternar a pasta de situação como Favorita."
-
-#~ msgid "Show current scene file."
-#~ msgstr "Mostrar o ficheiro da cena atual."
-
-#~ msgid "Enter tree-view."
-#~ msgstr "Ir para Vista de árvore."
-
-#~ msgid "Whole words"
-#~ msgstr "Palavras completas"
-
-#~ msgid "Match case"
-#~ msgstr "Sensível a maiúsculas/minúsculas"
-
-#~ msgid "Ok"
-#~ msgstr "Ok"
-
-#~ msgid "Show In File System"
-#~ msgstr "Mostrar no Sistema de Ficheiros"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Procurar na hierarquia de classe."
-
-#~ msgid "Search in files"
-#~ msgstr "Procurar em ficheiros"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "Scripts incorporados só podem ser editados quando a Cena a que pertencem "
-#~ "é carregada"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Converter em maiúsculas"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Converter em minúsculas"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "Rodar 0 graus"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "Rodar 90 graus"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "Rodar 180 graus"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "Rodar 270 graus"
-
-#~ msgid "Errors:"
-#~ msgstr "Erros:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "Stack Trace (se aplicável):"
-
-#~ msgid "Bake!"
-#~ msgstr "Cozinhar!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "Cozinhar a Malha de navegação."
-
-#~ msgid "Get"
-#~ msgstr "Obter"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "Mudar constante RGB"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Mudar operador escalar/vetorial"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "Mudar operador RGB"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "Alternar só rotação"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Mudar Função vetorial"
-
-#~ msgid "Change Vec Uniform"
-#~ msgstr "Mudar uniforme vetorial"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "Mudar uniforme RGB"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Mudar valor padrão"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "Mudar uniforme XForm"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "Mudar uniforme Cubemap"
-
-#~ msgid "Change Comment"
-#~ msgstr "Mudar comentário"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "Adicionar/remover da rampa de cores"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Modificar rampa de cores"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "Adicionar/remover do mapa de curva"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "Modificar mapa de curva"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "Conectar Nós do gráfico"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "Remover Nó Gráfico Shader"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "Mover Nó Gráfico Shader"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "Duplicar Nó(s)"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "Erro: conexão cíclica"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "Erro: Faltam conexões de entrada"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "Adicionar Nó Gráfico Shader"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Subir Pista de Animação"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Descer Pista de Animação"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Definir transições para:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Pista Anim Mudar Interpolação"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Pista Anim Mudar Modo do Valor"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Pista Anim Mudar Modo de Embrulho"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Editar curva do Nó"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Editar Curva da Seleção"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Anim Adicionar Chave"
-
-#~ msgid "In"
-#~ msgstr "Dentro"
-
-#~ msgid "Out"
-#~ msgstr "Fora"
-
-#~ msgid "In-Out"
-#~ msgstr "Dentro-Fora"
-
-#~ msgid "Out-In"
-#~ msgstr "Fora-Dentro"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Mudar Duração da Animação"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Mudar Ciclo da Animação"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Anim Criar Chave de Valor Digitado"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Anim Adicionar Pista de chamada"
-
-#~ msgid "Length (s):"
-#~ msgstr "Duração (s):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Ajuste do Cursor (em segundos)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Ativar/Desativar repetição na Animação."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Adicionar novas Pistas."
-
-#~ msgid "Move current track up."
-#~ msgstr "Mover Pista atual para cima."
-
-#~ msgid "Move current track down."
-#~ msgstr "Mover Pista atual para baixo."
-
-#~ msgid "Track tools"
-#~ msgstr "Ferramentas da Pista"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Ativar edição de Chaves individuais ao clicar nelas."
-
-#~ msgid "Key"
-#~ msgstr "Chave"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Chamar funções em que Nó?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Obrigado!"
-
-#~ msgid "I see..."
-#~ msgstr "Eu vejo..."
-
-#~ msgid "Ugh"
-#~ msgstr "Ugh"
-
-#~ msgid "Run Script"
-#~ msgstr "Executar Script"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Parar análise"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Começar análise"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Padrão (mesmo que o Editor)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Criar uma nova Animação no reprodutor."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Abrir Animação do disco."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Carregar uma Animação do disco."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Guardar a Animação atual"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Editar tempos de mistura do alvo"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Copiar Animação"
-
-#~ msgid "Fetching:"
-#~ msgstr "Em busca:"
-
-#~ msgid "prev"
-#~ msgstr "anterior"
-
-#~ msgid "next"
-#~ msgstr "seguinte"
-
-#~ msgid "last"
-#~ msgstr "último"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "Editar corrente IK"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "Arrastar Eixo da posição do rato"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Definir Eixo na posição do rato"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Adicionar/remover Ponto da rampa de cores"
-
-#~ msgid "OK :("
-#~ msgstr "OK :("
-
-#~ msgid "Skeleton Gizmo visibility"
-#~ msgstr "Visibilidade do Skeleton Gizmo"
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "Pré-visualização StyleBox:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "Editor da região de textura"
-
-#~ msgid "Erase selection"
-#~ msgstr "Apagar seleção"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "Nome ou ID do item:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr ""
-#~ "Modelos de exportação para esta plataforma estão ausentes/corrompidos: "
-
-#~ msgid "Button 8"
-#~ msgstr "Botão 8"
-
-#~ msgid "Button 9"
-#~ msgstr "Botão 9"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "Descartar instância"
-
-#~ msgid "Clear!"
-#~ msgstr "Limpo!"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "Alternar visibilidade espacial"
-
-#~ msgid "Condition"
-#~ msgstr "Condição"
-
-#~ msgid "Sequence"
-#~ msgstr "Sequência"
-
-#~ msgid "Iterator"
-#~ msgstr "Iterador"
-
-#~ msgid "While"
-#~ msgstr "Enquanto"
-
-#~ msgid "Return"
-#~ msgstr "Voltar"
-
-#~ msgid "Call"
-#~ msgstr "Chamar"
-
-#~ msgid "Edit Variable"
-#~ msgstr "Editar variável"
-
-#~ msgid "Edit Signal"
-#~ msgstr "Editar sinal"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "Ação inválida (tudo menos '/' ou ':')."
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "Não pode conter '/' ou ':'"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "Formato de version.txt inválido, dentro dos Modelos. Revisão não é um "
-#~ "identificador válido."
-
-#~ msgid "Can't write file."
-#~ msgstr "Impossível escrever o Ficheiro."
-
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "Impossível encontrar project.godot no Caminho do Projeto."
-
-#~ msgid "Replace By"
-#~ msgstr "Substituir por"
-
-#~ msgid "Backwards"
-#~ msgstr "Para trás"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Perguntar ao substituir"
-
-#~ msgid "Skip"
-#~ msgstr "Ignorar"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr ""
-#~ "O Projeto será criado numa pasta não vazia (poderá preferir criar uma "
-#~ "nova pasta)."
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "É um BINGO!"
-
-#~ msgid "preview"
-#~ msgstr "Pré-visualização"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Mover Adicionar Chave"
-
-#~ msgid "Create Subscription"
-#~ msgstr "Criar subscrição"
-
-#~ msgid "List:"
-#~ msgstr "Lista:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "Definir máscara de emissão"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "Limpar emissor"
-
-#~ msgid "Fold Line"
-#~ msgstr "Dobrar linha"
-
-#~ msgid " "
-#~ msgstr " "
-
-#~ msgid "Sections:"
-#~ msgstr "Secções:"
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index cf6ec219e1..2045a1140c 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -129,13 +129,14 @@
# Henrique Darko <henridark00@gmail.com>, 2021.
# Cearaj <pmoraisleal@gmail.com>, 2021.
# Alefy San <alefyferreiradeoliveira@outlook.com>, 2021.
+# Joel Gomes da Silva <joelgomes1994@hotmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2021-11-15 21:14+0000\n"
-"Last-Translator: Alefy San <alefyferreiradeoliveira@outlook.com>\n"
+"PO-Revision-Date: 2021-12-09 23:13+0000\n"
+"Last-Translator: Joel Gomes da Silva <joelgomes1994@hotmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -143,7 +144,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2234,14 +2235,31 @@ msgstr "Métodos"
msgid "Theme Properties"
msgstr "Propriedades do Tema"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Enumerações"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr "Cores"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Constantes"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "Fontes"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "Ãcones"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Estilo"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Enumerações"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Descrições da Propriedade"
@@ -3426,9 +3444,8 @@ msgid "Merge With Existing"
msgstr "Fundir Com Existente"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Apply MeshInstance Transforms"
-msgstr "Alterar Transformação da Animação"
+msgstr "Aplicar transformações da MeshInstance"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
@@ -7372,9 +7389,8 @@ msgid "Flip Portal"
msgstr "Virar Portal"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Occluder Set Transform"
-msgstr "Limpar Transformação"
+msgstr "Aplicar transformação do Occluder"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Center Node"
@@ -8011,11 +8027,11 @@ msgstr "Escala"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
-msgstr "Escala: "
+msgstr "Escalonando: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
-msgstr "Transladar: "
+msgstr "Transladando: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -8035,7 +8051,7 @@ msgstr "Tom:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw:"
-msgstr ""
+msgstr "Guinada:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Size:"
@@ -8293,24 +8309,23 @@ msgstr "Visão Direita"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
-msgstr "Vista Órbita Baixo"
+msgstr "Orbitar Visão Para Baixo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
-msgstr "Vista Órbita Esquerda"
+msgstr "Orbitar Visão Para Esquerda"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
-msgstr "Vista Órbita Direita"
+msgstr "Orbitar Visão Para Direita"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Orbit View Up"
-msgstr "Visão Frontal"
+msgstr "Orbitar Visão Para Cima"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
-msgstr "Vista Órbita 180"
+msgstr "Orbitar Visão Em 180"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
@@ -8382,14 +8397,12 @@ msgid "View Grid"
msgstr "Ver Grade"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Portal Culling"
-msgstr "Configurações da Viewport"
+msgstr "Ver Ocultação Do Portal"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Occlusion Culling"
-msgstr "Configurações da Viewport"
+msgstr "Ver Ocultação Pela Oclusão"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -8457,9 +8470,8 @@ msgid "Post"
msgstr "Pós"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unnamed Gizmo"
-msgstr "Projeto Sem Nome"
+msgstr "Gizmo Sem Nome"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
@@ -8711,18 +8723,6 @@ msgid "TextureRegion"
msgstr "Região da Textura"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr "Cores"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr "Fontes"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr "Ãcones"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "Styleboxes"
@@ -8763,9 +8763,8 @@ msgid "{num} stylebox(es)"
msgstr "{num} stylebox(es)"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No styleboxes found."
-msgstr "Nenhum sub-recurso encontrado."
+msgstr "Nenhuma caixa de estilo encontrada."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
@@ -8943,7 +8942,6 @@ msgid "Remove All Icon Items"
msgstr "Remover Todos os Itens de Ãcone"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All StyleBox Items"
msgstr "Remover Todos os Itens de StyleBox"
@@ -8972,7 +8970,6 @@ msgid "Add Icon Item"
msgstr "Adicionar Item de Ãcone"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Stylebox Item"
msgstr "Adicionar Item de Stylebox"
@@ -8993,7 +8990,6 @@ msgid "Rename Icon Item"
msgstr "Renomear Item de Ãcone"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Rename Stylebox Item"
msgstr "Renomear Item de Stylebox"
@@ -9026,7 +9022,6 @@ msgid "Add Item:"
msgstr "Adicionar Item:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add StyleBox Item"
msgstr "Adicionar Item de Stylebox"
@@ -9087,18 +9082,16 @@ msgid "Override Item"
msgstr "Sobrescrever Item"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Unpin this StyleBox as a main style."
-msgstr "Desafixar essa StyleBox do estilo principal."
+msgstr "Desafixar essa StyleBox como um estilo principal."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""
-"Fixar essa StyleBox como estilo principal. Editar suas propriedades vai "
-"atualizar as mesmas propriedades em todas as outras StyleBoxes desse modelo."
+"Fixe este StyleBox como um estilo principal. A edição de suas propriedades "
+"atualizará as mesmas propriedades em todos os outros StyleBoxes deste tipo."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type"
@@ -9158,6 +9151,8 @@ msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""
+"Alterar o selecionador de controles, permitindo selecionar visualmente os "
+"tipos de controles para edição."
#: editor/plugins/theme_editor_preview.cpp
msgid "Toggle Button"
@@ -9192,9 +9187,8 @@ msgid "Checked Radio Item"
msgstr "Item Rádio Marcado"
#: editor/plugins/theme_editor_preview.cpp
-#, fuzzy
msgid "Named Separator"
-msgstr "Sep. Nomeado."
+msgstr "Separador Nomeado"
#: editor/plugins/theme_editor_preview.cpp
msgid "Submenu"
@@ -9878,7 +9872,7 @@ msgstr "Tipo de Entrada de Shader Visual Alterado"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
-msgstr "Ref. Uniforme Nome alterado"
+msgstr "Nome de UniformRef Alterado"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -10800,14 +10794,13 @@ msgid "Encrypted (Provide Key Below)"
msgstr "Criptografado (Forneça Chave Abaixo)"
#: editor/project_export.cpp
-#, fuzzy
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
-msgstr "Chave de Criptografia Inválida (é necessário 64 caracteres)"
+msgstr ""
+"Chave de Criptografia Inválida (deve conter 64 caracteres hexadecimais)"
#: editor/project_export.cpp
-#, fuzzy
msgid "GDScript Encryption Key (256-bits as hexadecimal):"
-msgstr "Chave de Criptografia dos Scripts (256-bit como hex):"
+msgstr "Chave de Criptografia do GDScript (256-bits como hexadecimal):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
@@ -10879,9 +10872,8 @@ msgid "Imported Project"
msgstr "Projeto Importado"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid project name."
-msgstr "Nome do Projeto Inválido."
+msgstr "Nome de projeto inválido."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -11106,9 +11098,8 @@ msgid "Are you sure to run %d projects at once?"
msgstr "Tem certeza de que quer executar %d projetos ao mesmo tempo?"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove %d projects from the list?"
-msgstr "Remover projetos %d da lista?"
+msgstr "Remover %d projetos da lista?"
#: editor/project_manager.cpp
msgid "Remove this project from the list?"
@@ -11162,9 +11153,8 @@ msgid "Edit Project"
msgstr "Editar Projeto"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Run Project"
-msgstr "Renomear Projeto"
+msgstr "Executar Projeto"
#: editor/project_manager.cpp
msgid "Scan"
@@ -11231,16 +11221,14 @@ msgid "Filter projects"
msgstr "Filtrar Projetos"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"This field filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
-"A caixa de busca filtra projetos por nome e pelo último componente do "
-"caminho.\n"
-"Para filtrar projetos por nome e pelo caminho completo, a consulta deve "
-"conter pelo menos um caractere `/`."
+"Este campo filtra projetos pelo nome e o último componente do caminho.\n"
+"Para filtrar projetos por nome e caminho completo, a consulta deve conter "
+"pelo menos um caractere `/`."
#: editor/project_settings_editor.cpp
msgid "Physical Key"
@@ -11295,9 +11283,8 @@ msgid "Device"
msgstr "Dispositivo"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid " (Physical)"
-msgstr " Físico"
+msgstr " (Físico)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
@@ -11448,14 +11435,12 @@ msgid "Remove Translation"
msgstr "Remover Tradução"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Translation Resource Remap: Add %d Path(s)"
-msgstr "Remapeamento de Recurso Adicionar Remap"
+msgstr "Remapeamento De Recurso De Tradução: Adicionados %d Caminho(s)"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Translation Resource Remap: Add %d Remap(s)"
-msgstr "Remapeamento de Recurso Adicionar Remap"
+msgstr "Remapeamento de Recurso de Tradução: Adicionados %d Remapeamento(s)"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
@@ -11916,6 +11901,10 @@ msgid ""
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""
+"Não é possível salvar o ramo do nó raiz como uma cena instanciada.\n"
+"Para criar uma cópia editável da cena atual, duplique-a usando o menu de "
+"contexto de Arquivos\n"
+"ou crie uma cena herdada usando Cena > Nova Cena Herdada."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -11923,6 +11912,10 @@ msgid ""
"To create a variation of a scene, you can make an inherited scene based on "
"the instanced scene using Scene > New Inherited Scene... instead."
msgstr ""
+"Não é possível salvar a ramificação de uma cena já instanciada.\n"
+"Para criar uma variação de uma cena, você pode criar uma cena herdada "
+"baseada na cena instanciada usando Cena > Nova Cena Herdada ... ao invés "
+"disso."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
@@ -12581,24 +12574,20 @@ msgid "Change Ray Shape Length"
msgstr "Alterar o Comprimento da Forma do Raio"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Room Point Position"
-msgstr "Definir Posição do Ponto da Curva"
+msgstr "Definir Posição Do Ponto Da Sala"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Portal Point Position"
-msgstr "Definir Posição do Ponto da Curva"
+msgstr "Definir Posição Do Ponto Do Portal"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Sphere Radius"
-msgstr "Alterar o Raio da Forma do Cilindro"
+msgstr "Definir Raio Da Esfera Do Oclusor"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Sphere Position"
-msgstr "Colocar a Curva na Posição"
+msgstr "Definir Posição Da Esfera Do Oclusor"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -12711,9 +12700,8 @@ msgid "Object can't provide a length."
msgstr "Objeto não pôde fornecer um comprimento."
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-#, fuzzy
msgid "Export Mesh GLTF2"
-msgstr "Exportar Biblioteca de Malhas"
+msgstr "Exportar Malha GLTF2"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export GLTF..."
@@ -12760,9 +12748,8 @@ msgid "GridMap Paint"
msgstr "Pintura GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Selection"
-msgstr "Seleção de preenchimento GridMap"
+msgstr "Seleção Do GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
@@ -13017,14 +13004,12 @@ msgid "Add Output Port"
msgstr "Adicionar porta de saída"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Port Type"
-msgstr "Mudar Tipo"
+msgstr "Alterar Tipo Da Porta"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Port Name"
-msgstr "Alterar nome da porta de entrada"
+msgstr "Alterar Nome Da Porta"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
@@ -13418,14 +13403,12 @@ msgid "Uninstalling..."
msgstr "Desinstalando..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Installing to device, please wait..."
-msgstr "Carregando, por favor aguarde."
+msgstr "Instalando no dispositivo, aguarde..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not install to device: %s"
-msgstr "Não foi possível instalar para o dispositivo: %s"
+msgstr "Não foi possível instalar no dispositivo: %s"
#: platform/android/export/export_plugin.cpp
msgid "Running on device..."
@@ -13531,8 +13514,16 @@ msgstr ""
"utilizar plugins."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"\"Hand Tracking\" só é válido quando o \"Xr Mode\" é \"Oculus Mobile VR\"."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" só é válido quando o \"Xr Mode\" é \"Oculus Mobile VR\"."
@@ -13543,12 +13534,37 @@ msgstr ""
"habilitado."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+"\"Exportar AAB\" só é válido quando \"Usar Compilação Customizada\" está "
+"habilitado."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+"\"Exportar AAB\" só é válido quando \"Usar Compilação Customizada\" está "
+"habilitado."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
"The resulting %s is unsigned."
msgstr ""
+"'apksigner' não foi encontrado.\n"
+"Verifique se o comando está disponível no diretório do Android SDK build-"
+"tools.\n"
+"O %s resultante está sem assinatura."
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
@@ -13559,9 +13575,8 @@ msgid "Signing release %s..."
msgstr "Assinando lançamento %s..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not find keystore, unable to export."
-msgstr "Não foi possível encontrar a keystore, incapaz de exportar."
+msgstr "O keystore não foi encontrado, não foi possível exportar."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
@@ -13680,6 +13695,10 @@ msgid ""
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
+"Faltam bibliotecas no modelo de exportação para as arquiteturas "
+"selecionadas: %s.\n"
+"Crie um modelo com todas as bibliotecas necessárias ou desmarque as "
+"arquiteturas ausentes na predefinição de exportação."
#: platform/android/export/export_plugin.cpp
msgid "Adding files..."
@@ -13695,7 +13714,7 @@ msgstr "Alinhando APK..."
#: platform/android/export/export_plugin.cpp
msgid "Could not unzip temporary unaligned APK."
-msgstr ""
+msgstr "Não foi possível descompactar o APK temporário não alinhado."
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier is missing."
@@ -13747,40 +13766,36 @@ msgid "Could not read file:"
msgstr "Não foi possível ler o arquivo:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read HTML shell:"
-msgstr "Não foi possível ler o shell HTML personalizado:"
+msgstr "Não foi possível ler o shell HTML:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not create HTTP server directory:"
-msgstr "Não foi possível criar a pasta."
+msgstr "Não foi possível criar o diretório do servidor HTTP:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Error starting HTTP server:"
-msgstr "Erro iniciando servidor HTTP:"
+msgstr "Erro ao iniciar servidor HTTP:"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid bundle identifier:"
-msgstr "O nome não é um identificador válido:"
+msgstr "Identificador de pacote inválido:"
#: platform/osx/export/export.cpp
msgid "Notarization: code signing required."
-msgstr ""
+msgstr "Notarização: assinatura de código necessária."
#: platform/osx/export/export.cpp
msgid "Notarization: hardened runtime required."
-msgstr ""
+msgstr "Notarização: requer tempo de execução reforçado."
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
-msgstr ""
+msgstr "Notarização: Nome do Apple ID não especificado."
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID password not specified."
-msgstr ""
+msgstr "Notarização: Senha do Apple ID não especificada."
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -14211,6 +14226,9 @@ msgid ""
"longer has any effect.\n"
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+"A propriedade GIProbe Compress se tornou obsoleta devido a bugs conhecidos e "
+"não tem mais qualquer efeito.\n"
+"Para remover este aviso, desative a propriedade Compress do GIProbe."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -14232,11 +14250,11 @@ msgstr ""
#: scene/3d/occluder.cpp
msgid "No shape is set."
-msgstr ""
+msgstr "Nenhuma forma foi definida."
#: scene/3d/occluder.cpp
msgid "Only uniform scales are supported."
-msgstr ""
+msgstr "Apenas escalas uniformes são suportadas."
#: scene/3d/particles.cpp
msgid ""
@@ -14306,7 +14324,7 @@ msgstr "Nó A e Nó B devem ser diferente PhysicsBodies"
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
-msgstr ""
+msgstr "O RoomManager não deve ser filho ou neto de um Portal."
#: scene/3d/portal.cpp
msgid "A Room should not be a child or grandchild of a Portal."
@@ -14341,6 +14359,8 @@ msgid ""
"Room convex hull contains a large number of planes.\n"
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+"O formato convexo da sala contém um grande número de planos.\n"
+"Considere simplificar o limite da sala para aumentar o desempenho."
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
@@ -14348,7 +14368,7 @@ msgstr "O RoomManager não deve ser colocado dentro de um RoomGroup."
#: scene/3d/room_manager.cpp
msgid "The RoomList has not been assigned."
-msgstr ""
+msgstr "O RoomList não foi atribuído."
#: scene/3d/room_manager.cpp
msgid "The RoomList node should be a Spatial (or derived from Spatial)."
@@ -14359,6 +14379,8 @@ msgid ""
"Portal Depth Limit is set to Zero.\n"
"Only the Room that the Camera is in will render."
msgstr ""
+"Limite de profundidade do Portal está definido como zero.\n"
+"Apenas a Room em que a Camera está será renderizada."
#: scene/3d/room_manager.cpp
msgid "There should only be one RoomManager in the SceneTree."
@@ -14369,6 +14391,8 @@ msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
msgstr ""
+"O caminho de RoomList é inválido.\n"
+"Verifique se a ramificação de RoomList foi atribuída no RoomManager."
#: scene/3d/room_manager.cpp
msgid "RoomList contains no Rooms, aborting."
@@ -14377,28 +14401,39 @@ msgstr "A RoomList não contem Rooms, abortando."
#: scene/3d/room_manager.cpp
msgid "Misnamed nodes detected, check output log for details. Aborting."
msgstr ""
+"Nós com nomes incorretos detectados, verifique o log de saída para obter "
+"detalhes. Abortando."
#: scene/3d/room_manager.cpp
msgid "Portal link room not found, check output log for details."
msgstr ""
+"Sala de link do Portal não encontrada, verifique o log de saída para obter "
+"detalhes."
#: scene/3d/room_manager.cpp
msgid ""
"Portal autolink failed, check output log for details.\n"
"Check the portal is facing outwards from the source room."
msgstr ""
+"Falha no autolink do portal, verifique o log de saída para obter detalhes.\n"
+"Verifique se o portal está voltado para fora da sala de origem."
#: scene/3d/room_manager.cpp
msgid ""
"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
"Check output log for details."
msgstr ""
+"Sobreposição de sala detectada, as câmeras podem funcionar incorretamente na "
+"área de sobreposição.\n"
+"Verifique o log de saída para obter detalhes."
#: scene/3d/room_manager.cpp
msgid ""
"Error calculating room bounds.\n"
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+"Erro ao calcular os limites da sala.\n"
+"Certifique-se de que todos os quartos contenham geometria ou limites manuais."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
@@ -14463,7 +14498,7 @@ msgstr "Animação não encontrada: '%s'"
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
-msgstr ""
+msgstr "Aplicar Redefinição De Animação"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
@@ -14572,6 +14607,10 @@ msgid ""
"The GLES2 backend is currently in use, so these modes will act like Stretch "
"instead."
msgstr ""
+"As opções Tile e Tile Fit para as propriedades Axis Stretch só são eficazes "
+"ao usar o backend de renderização GLES3.\n"
+"O backend GLES2 está atualmente em uso, então esses modos funcionarão como "
+"Stretch."
#: scene/gui/popup.cpp
msgid ""
@@ -14617,6 +14656,11 @@ msgid ""
"Consider using a script's process loop instead of relying on a Timer for "
"very low wait times."
msgstr ""
+"Tempos de espera muito baixos (<0,05 segundos) podem se comportar de "
+"maneiras significativamente diferentes, dependendo da taxa de quadros "
+"renderizada ou de física.\n"
+"Considere o uso de um loop de processo em um script em vez de depender de um "
+"Timer para tempos de espera muito baixos."
#: scene/main/viewport.cpp
msgid ""
@@ -14640,7 +14684,7 @@ msgstr ""
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
-msgstr ""
+msgstr "Atribuir esferas do OccluderShapeSphere"
#: scene/resources/visual_shader_nodes.cpp
msgid ""
@@ -14663,21 +14707,24 @@ msgid "Invalid comparison function for that type."
msgstr "Função de comparação inválida para esse tipo."
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid "Varying may not be assigned in the '%s' function."
-msgstr "Variáveis só podem ser atribuídas na função de vértice."
+msgstr "A variação não pode ser atribuída na função '%s'."
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
+"As variações atribuídas na função 'vertex' não podem ser reatribuídas em "
+"'fragment' ou 'light'."
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
+"Variações atribuídas na função 'fragment' não podem ser reatribuídas em "
+"'vertex' ou 'light'."
#: servers/visual/shader_language.cpp
msgid "Fragment-stage varying could not been accessed in custom function!"
@@ -14694,2122 +14741,3 @@ msgstr "Atribuição à uniforme."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Constantes não podem serem modificadas."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Faça Resto Pose (De Ossos)"
-
-#~ msgid "Bottom"
-#~ msgstr "Baixo"
-
-#~ msgid "Left"
-#~ msgstr "Esquerda"
-
-#~ msgid "Right"
-#~ msgstr "Direita"
-
-#~ msgid "Front"
-#~ msgstr "Frente"
-
-#~ msgid "Rear"
-#~ msgstr "Traseira"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "Coisa sem nome"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "\"Degrees Of Freedom\" só é válido quando o \"Xr Mode\" é \"Oculus Mobile "
-#~ "VR\"."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "\"Focus Awareness\" só é válido quando o \"Oculus Mobile VR\" está no "
-#~ "\"Xr Mode\"."
-
-#~ msgid "Package Contents:"
-#~ msgstr "Conteúdo:"
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Apagar perfil '%s'? (sem desfazer)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Propriedades Ativadas:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Funcionalidades Ativadas:"
-
-#~ msgid "Unset"
-#~ msgstr "Desmontardo"
-
-#~ msgid "Class Options"
-#~ msgstr "Opções da Classe"
-
-#~ msgid "Set"
-#~ msgstr "Set"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Foram salvos %s recurso(s) modificado(s)."
-
-#~ msgid "Q&A"
-#~ msgstr "Perguntas & Respostas"
-
-#~ msgid "Status:"
-#~ msgstr "Status:"
-
-#~ msgid "Edit:"
-#~ msgstr "Editar:"
-
-#~ msgid "Redownload"
-#~ msgstr "Baixar Novamente"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Instalado)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Faltando)"
-
-#~ msgid "Request Failed."
-#~ msgstr "A Solicitação Falhou."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Loop de Redirecionamento."
-
-#~ msgid "Download Complete."
-#~ msgstr "Download completo."
-
-#~ msgid "Remove Template"
-#~ msgstr "Remover Modelo"
-
-#~ msgid "Download Templates"
-#~ msgstr "Baixar Modelos"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Selecione um espelho da lista: (Shift+Click: Abrir no Navegador)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Mover para o Lixo"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Expandir Todas as Propriedades"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Recolher Todas as Propriedades"
-
-#~ msgid "Copy Params"
-#~ msgstr "Copiar Parâmetros"
-
-#~ msgid "Open in Help"
-#~ msgstr "Abrir na Ajuda"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Sobrepor Câmera de Jogo\n"
-#~ "Sem instância de jogo em execução."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Arrastar: Rotacionar"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Aperte \"v\" para Alterar Pivô, \"Shift+v\" para Arrastar Pivô (enquanto "
-#~ "o move)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt + botão direito do mouse: Lista de seleção de profundidade"
-
-#~ msgid "Clone Down"
-#~ msgstr "Clonar Abaixo"
-
-#~ msgid "Yaw"
-#~ msgstr "Guinada"
-
-#~ msgid "Size"
-#~ msgstr "Tamanho"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Arrastar: Rotacionar\n"
-#~ "Alt + Arrastar: Mover\n"
-#~ "Alt + botão direito do mouse: Lista de Profundidade"
-
-#~ msgid "Sep.:"
-#~ msgstr "Set .:"
-
-#~ msgid "Add All"
-#~ msgstr "Adicionar Todos"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Menu de edição de tema."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Criar Modelo Vazio"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Criar Modelo de Editor Vazio"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Criar a Partir do Tema Atual do Editor"
-
-#~ msgid "Data Type:"
-#~ msgstr "Tipo de Dados:"
-
-#~ msgid "Theme File"
-#~ msgstr "Arquivo de Tema"
-
-#~ msgid "Compiled"
-#~ msgstr "Compilado"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "Remover %d projetos da lista?\n"
-#~ "O conteúdo das pastas do projeto não será modificado."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Remover este projeto da lista?\n"
-#~ "O conteúdo da pasta do projeto não será modificado."
-
-#~ msgid "Templates"
-#~ msgstr "Modelos"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Adicionar Caminho Remapeado"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "Não é possível trabalhar com o nó raiz."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "Não foi possível ler o arquivo de imagem boot splash:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "Usando imagem boot splash padrão."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Um tocador de animação não pode animar a si mesmo, apenas outros "
-#~ "tocadores."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Ãrea de transferência vazia"
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr "IntepolatedCamera foi depreciada e será removida no Godot 4.0."
-
-#~ msgid "No"
-#~ msgstr "Não"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Esta cena nunca foi salva. Salvar antes de rodar?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "Executável ADB não configurado nas opções do Editor."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "OpenJDK jarsigner não configurado nas opções do Editor."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "Build personalizada precisa de um caminho Android SDK válido em "
-#~ "Configurações do Editor."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(Tempo Restante: %d:%02d s)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "Planejando Malhas: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "Iluminando Malhas: "
-
-#~ msgid "Search complete"
-#~ msgstr "Pesquisa concluída"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "Nenhuma mensagem de confirmação foi fornecida"
-
-#~ msgid "Add a commit message"
-#~ msgstr "Adicione uma mensagem ao commit"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "Já há uma pasta ou arquivo neste caminho com o nome especificado."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Erro ao salvar o layout!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Layout padrão do editor sobrescrito."
-
-#~ msgid "Move pivot"
-#~ msgstr "Mover Pivô"
-
-#~ msgid "Move anchor"
-#~ msgstr "Mova a âncora"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Redimensionar o CanvasItem"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Polígono->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->Polígono"
-
-#~ msgid "Add initial export..."
-#~ msgstr "Adicionar exportação inicial..."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "Adicionar patches anteriores..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "Excluir alteração '%s' da lista?"
-
-#~ msgid "Patches"
-#~ msgstr "Alterações"
-
-#~ msgid "Make Patch"
-#~ msgstr "Criar Alteração"
-
-#~ msgid "Pack File"
-#~ msgstr "Empacotar Arquivo"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "Nenhuma construção apk gerada em: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Sistema de Arquivos e Importar Docks"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Quando exportando ou instalando, o programa resultante tentará conectar "
-#~ "ao IP deste computador para poder ser depurado."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr "A cena atual nunca foi salva. Por favor salve antes de rodá-la."
-
-#~ msgid "Revert"
-#~ msgstr "Reverter"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Esta ação não pode ser desfeita. Reverter mesmo assim?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Reverter Cena"
-
-#~ msgid "Clear Script"
-#~ msgstr "Remover Script"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Rastreador de Problemas"
-
-#~ msgid "Request Docs"
-#~ msgstr "Solicitar documentos"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "Ajude a melhorar a documentação do Godot dando seu feedback."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "%d ocorrência(s) substituída(s)."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Criar Corpo Convexo Estático"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "Falha ao criar formas!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Atualmente não há tutoriais para essa classe. Você pode [color=$color]"
-#~ "[url=$url]contribuir criando um[/url][/color] ou [color=$color][url="
-#~ "$url2]solicitar[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#~ msgid "Brief Description"
-#~ msgstr "Breve Descrição"
-
-#~ msgid "Class Description"
-#~ msgstr "Descrição da Classe"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Falha na exportação do projeto com código de erro %d."
-
-#~ msgid "Password:"
-#~ msgstr "Senha:"
-
-#~ msgid "Identifier segments must be of non-zero length."
-#~ msgstr "Segmentos identificadores devem ter comprimento diferente de zero."
-
-#~ msgid "A digit cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "Um digito não pode ser o primeiro caractere de um segmento identificador."
-
-#~ msgid ""
-#~ "The character '%s' cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "O caractere '%s' não pode ser o primeiro caractere de um segmento "
-#~ "identificador."
-
-#~ msgid "The Identifier must have at least one '.' separator."
-#~ msgstr "O identificador deve ter pelo menos um separador '.'."
-
-#~ msgid "Pause the scene"
-#~ msgstr "Pausar a cena"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Control+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "Encaixar na grade"
-
-#~ msgid "Add input +"
-#~ msgstr "Adicionar Entrada +"
-
-#~ msgid "Language"
-#~ msgstr "Linguagem"
-
-#~ msgid "Inherits"
-#~ msgstr "Herda de"
-
-#~ msgid "Base Type:"
-#~ msgstr "Tipo de Base:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Nodes Disponíveis:"
-
-#~ msgid "Input"
-#~ msgstr "Entrada"
-
-#~ msgid "Methods:"
-#~ msgstr "Métodos:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Propriedades do Tema:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "Enumerações:"
-
-#~ msgid "Constants:"
-#~ msgstr "Constantes:"
-
-#~ msgid "Class Description:"
-#~ msgstr "Descrição da Classe:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "Descrições da Propriedade:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "Descrições do Método:"
-
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "Isso instalará o projeto Android para compilações personalizadas.\n"
-#~ "Note que, para usá-lo, ele precisa estar habilitado por predefinição de "
-#~ "exportação."
-
-#~ msgid "Reverse sorting."
-#~ msgstr "Inverter ordenação."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Excluir Nó(s)?"
-
-#~ msgid "No Matches"
-#~ msgstr "Sem Correspondências"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Falha ao abrir file_type_cache.cch para escrita, cache de tipos de "
-#~ "arquivo não salvo!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "Impossível navegar até '%s' pois não existe no sistema de arquivos!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Erro ao carregar imagem:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Nenhum pixel com transparência > 128 na imagem."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "Pai não tem faces sólidas para popular."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "Não foi possível mapear área."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "As faces não têm área!"
-
-#~ msgid "No faces!"
-#~ msgstr "Nenhuma face!"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "Erro: Não foi possível carregar o arquivo."
-
-#~ msgid "Error could not load file."
-#~ msgstr "Erro: não pôde carregar o arquivo."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Habilitar Doppler"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Modo de Seleção (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Modo Mover (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Modo Rotacionar"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Modo Escala (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Local Coords"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Modo Encaixe (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "Ferramenta Selecionar"
-
-#~ msgid "Tool Move"
-#~ msgstr "Ferramenta Mover"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "Ferramenta Rotacionar"
-
-#~ msgid "Tool Scale"
-#~ msgstr "Ferramenta Escalar"
-
-#, fuzzy
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr "Remover projeto da lista? (O conteúdo da pasta não será modificado)"
-
-#~ msgid "Project List"
-#~ msgstr "Lista de Projetos"
-
-#~ msgid "Exit"
-#~ msgstr "Sair"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "Não se pôde executar a ferramenta PVRTC:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr "Não se pôde carregar de volta imagem convertida por PVRTC:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Erro ao inicializar FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Formato de fonte desconhecido."
-
-#~ msgid "Error loading font."
-#~ msgstr "Erro ao carregar fonte."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Tamanho de fonte inválido."
-
-#~ msgid "Previous Folder"
-#~ msgstr "Pasta Anterior"
-
-#~ msgid "Next Folder"
-#~ msgstr "Próxima Pasta"
-
-#~ msgid "Automatically Open Screenshots"
-#~ msgstr "Abrir Capturas de Tela Automaticamente"
-
-#~ msgid "Open in an external image editor."
-#~ msgstr "Abrir em um editor de imagens externo."
-
-#~ msgid "Reverse"
-#~ msgstr "Reverso"
-
-#~ msgid "Mirror X"
-#~ msgstr "Espelhar X"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Espelhar Y"
-
-#~ msgid "Generating solution..."
-#~ msgstr "Gerando solução..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "Gerando projeto C#..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "Falha ao criar solução."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "Falha ao salvar solução."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "Falha ao criar projeto C#."
-
-#~ msgid "Mono"
-#~ msgstr "Mono"
-
-#~ msgid "About C# support"
-#~ msgstr "Sobre o suporte ao C#"
-
-#~ msgid "Create C# solution"
-#~ msgstr "Criar solução C#"
-
-#~ msgid "Builds"
-#~ msgstr "Compilações"
-
-#~ msgid "Build Project"
-#~ msgstr "Compilar Projeto"
-
-#~ msgid "View log"
-#~ msgstr "Ver registro"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "WorldEnvironment precisa de um recurso Environment."
-
-#~ msgid "Enabled Classes"
-#~ msgstr "Classes Ativadas"
-
-#~ msgid "Update Always"
-#~ msgstr "Atualizar Sempre"
-
-#~ msgid "Raw Mode"
-#~ msgstr "Modo Bruto"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Caminho para o Nó:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Excluir arquivos selecionados?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Não há nenhum arquivo 'res://default_bus_layout.tres'."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Ir para pasta pai"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Abrir Cena(s)"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Diretório Anterior"
-
-#~ msgid "Next Directory"
-#~ msgstr "Próximo Diretório"
-
-#~ msgid "Ease in"
-#~ msgstr "Suavizar início"
-
-#~ msgid "Ease out"
-#~ msgstr "Suavizar final"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Criar um Corpo Estático Convexo"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "CheckBox Rádio1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "CheckBox Rádio2"
-
-#~ msgid "Create folder"
-#~ msgstr "Criar Pasta"
-
-#~ msgid "Custom Node"
-#~ msgstr "Nó personalizado"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Caminho Inválido"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "Duplicar Seleção do GridMap"
-
-#~ msgid "Create Area"
-#~ msgstr "Criar Ãrea"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "Criar Conector de Exterior"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Editar Argumentos do Sinal:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Editar Variável:"
-
-#~ msgid "Snap (s): "
-#~ msgstr "Snap (s): "
-
-#~ msgid "Insert keys."
-#~ msgstr "Inserir chaves."
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "Instanciar a(s) cena(s) selecionada como filho do nó selecionado."
-
-#~ msgid "Font Size:"
-#~ msgstr "Tamanho da Fonte:"
-
-#~ msgid "Line:"
-#~ msgstr "Linha:"
-
-#~ msgid "Col:"
-#~ msgstr "Coluna:"
-
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "OrientedPathFollow só funciona quando definido como filho de um nó Path."
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "Adicionar ponto"
-
-#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Caminho inválido!"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Remover ponto"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "Editar Polígono"
-
-#, fuzzy
-#~ msgid "Splits"
-#~ msgstr "Dividir Caminho"
-
-#~ msgid "Add Node.."
-#~ msgstr "Adicionar Nó.."
-
-#~ msgid "Create from scene?"
-#~ msgstr "Criar a partir de cena?"
-
-#~ msgid "Create Poly"
-#~ msgstr "Criar Polígono"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Criar um novo polígono do zero"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Ampliar Menos"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Ampliar Mais"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Criar Polígono 3D"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "Nenhum recurso OccluderPolygon2D neste nó.\n"
-#~ "Criar e atribuir um?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "LMB: Mover Ponto."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+LMB: Dividir Segmento."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "RMB: Apagar Ponto."
-
-#, fuzzy
-#~ msgid "New TextFile"
-#~ msgstr "Ver Arquivos"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Salvar Tema Como"
-
-#~ msgid "<None>"
-#~ msgstr "<Nenhum>"
-
-#~ msgid ""
-#~ "Select sub-tile to use as icon, this will be also used on invalid "
-#~ "autotile bindings."
-#~ msgstr ""
-#~ "Selecione o sub-tile para usar como ícone, isso também vai ser usado em "
-#~ "vinculamentos de autotiles inválidos."
-
-#~ msgid "Zoom:"
-#~ msgstr "Ampliação:"
-
-#~ msgid "Are you sure you want to remove all connections from the \""
-#~ msgstr "Tem certeza que quer remover todas conexões do \""
-
-#~ msgid "Class List:"
-#~ msgstr "Lista de Classes:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Métodos Públicos"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Métodos Públicos:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "Itens do Tema de GUI:"
-
-#~ msgid "Property: "
-#~ msgstr "Propriedade: "
-
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Alternar status Favorito da pasta."
-
-#~ msgid "Show current scene file."
-#~ msgstr "Mostrar o arquivo da cena atual."
-
-#~ msgid "Enter tree-view."
-#~ msgstr "Entrar em visualização em árvore."
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "Palavras inteiras"
-
-#~ msgid "Match case"
-#~ msgstr "Corresponder Caso"
-
-#~ msgid "Ok"
-#~ msgstr "Ok"
-
-#~ msgid "Show In File System"
-#~ msgstr "Mostrar no Sistema de Arquivos"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Pesquise na hierarquia da classe."
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "Pesquisar Classes"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "Scripts embutidos só podem ser editados quando a cena a qual pertencem "
-#~ "está carregada"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Converter para Maíusculo"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Converter Para Minúsculo"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "Rotacionar 0 degraus"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "Rotacionar 90 degraus"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "Rotacionar 180 degraus"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "Rotacionar 270 degraus"
-
-#~ msgid "Errors:"
-#~ msgstr "Erros:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "Pilha de Rastreamento (se aplicável):"
-
-#~ msgid "Bake!"
-#~ msgstr "Precalcular!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "Preparar a malha de navegação."
-
-#~ msgid "Get"
-#~ msgstr "Obter"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "Alterar Constante RGB"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Alterar Operador Vet Escalar"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "Alterar Operador RGB"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "Alternar Rotação Somente"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Alterar Função Vet"
-
-#~ msgid "Change Vec Uniform"
-#~ msgstr "Alterar Uniforme Vet"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "Alterar Uniforme RGB"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Alterar Valor Padrão"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "Alterar Uniforme XForm"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "Alterar Uniforme do Cubemap"
-
-#~ msgid "Change Comment"
-#~ msgstr "Alterar Comentário"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "Adicionar/Remover para Curva de Cores"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Modificar Curva de Cores"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "Adicionar/Remover para Curve Map"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "Modificar Curve Map"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "Conectar Nodes de Grafos"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "Remover Nó de Shader Graph"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "Mover Nó de Shader Graph"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "Duplicar Nó(s) de Grafo(s)"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "Erro: Vínculo de Conexão Cíclico"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "Erro: Faltando as Conexões da Entrada"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "Adicionar Nó de Shader Graph"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Mover Trilha para cima"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Mover Trilha para Baixo"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Definir Transições para:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Alterar Interpolação da Trilha"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Alterar Modo de Valor da Trilha"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Alterar Modo de Loop da Trilha de Animação"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Editar Curva do Nó"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Editar Curva da Seleção"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Adicionar Chave na Anim"
-
-#~ msgid "In"
-#~ msgstr "Em"
-
-#~ msgid "Out"
-#~ msgstr "Out"
-
-#~ msgid "In-Out"
-#~ msgstr "In-Out"
-
-#~ msgid "Out-In"
-#~ msgstr "Out-In"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Alterar Comprimento da Animação"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Alterar Loop da Animação"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Criar Chave com Valor Definido"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Adicionar Trilha de Chamada"
-
-#~ msgid "Length (s):"
-#~ msgstr "Duração (s):"
-
-#~ msgid "Step (s):"
-#~ msgstr "Passo (s):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Passo de snap do cursor (em segundos)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Habilitar/Desabilitar loop de animação."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Adicionar novas trilhas."
-
-#~ msgid "Move current track up."
-#~ msgstr "Mover a trilha atual para cima."
-
-#~ msgid "Move current track down."
-#~ msgstr "Mover a trilha atual para baixo."
-
-#~ msgid "Track tools"
-#~ msgstr "Ferramentas de trilha"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Habilitar edição de chaves individuais clicando nelas."
-
-#~ msgid "Key"
-#~ msgstr "Chave"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Chamar Funções em Qual Nó?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Obrigado!"
-
-#~ msgid "I see..."
-#~ msgstr "Entendo..."
-
-#~ msgid "Ugh"
-#~ msgstr "Ugh"
-
-#~ msgid "Run Script"
-#~ msgstr "Rodar Script"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Parar Profiling"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Iniciar Profiling"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Padrão (Mesma do Editor)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Criar nova animação no player."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Carregar uma animação do disco."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Carregar uma animação do disco."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Salvar a animação atual"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Editar alvos dos tempos de mistura"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Copiar Animação"
-
-#~ msgid "Fetching:"
-#~ msgstr "Procurando:"
-
-#~ msgid "prev"
-#~ msgstr "ant"
-
-#~ msgid "next"
-#~ msgstr "prox"
-
-#~ msgid "last"
-#~ msgstr "ult"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "Editar Cadeia de IK"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "Arrastar o pivô para a posição do mouse"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Colocar o pivô na posição do mouse"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Adicionar/Remover Ponto na Curva de Cor"
-
-#~ msgid "OK :("
-#~ msgstr "OK :("
-
-#~ msgid "Skeleton Gizmo visibility"
-#~ msgstr "Visibilidade do Gizmo de Esqueleto"
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "Pré-Visualização do StyleBox:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "Editor de Região da Textura"
-
-#~ msgid "Erase selection"
-#~ msgstr "Apagar Seleção"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "Nome ou ID do item:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr ""
-#~ "Modelos de exportação para esta plataforma não foram encontrados/estão "
-#~ "corrompidos: "
-
-#~ msgid "Button 8"
-#~ msgstr "Botão 8"
-
-#~ msgid "Button 9"
-#~ msgstr "Botão 9"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "Descartar Instanciação"
-
-#~ msgid "Makes Sense!"
-#~ msgstr "Faz Sentido!"
-
-#~ msgid "Clear!"
-#~ msgstr "Limpar!"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "Alternar Spatial Visível"
-
-#~ msgid "Condition"
-#~ msgstr "Condição"
-
-#~ msgid "Sequence"
-#~ msgstr "Sequence"
-
-#~ msgid "Switch"
-#~ msgstr "Switch"
-
-#~ msgid "Iterator"
-#~ msgstr "Iterator"
-
-#~ msgid "While"
-#~ msgstr "While"
-
-#~ msgid "Return"
-#~ msgstr "Return"
-
-#~ msgid "Call"
-#~ msgstr "Call"
-
-#~ msgid "Edit Variable"
-#~ msgstr "Editar Variável"
-
-#~ msgid "Edit Signal"
-#~ msgstr "Editar Sinal"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "Ação Inválida (qualquer coisa serve, exceto '/' ou ':')."
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "Não pode conter '/' ou ':'"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "Formato do version.txt dentro dos modelos é inválido. A revisão não é um "
-#~ "identificador válido."
-
-#~ msgid "Can't write file."
-#~ msgstr "Não foi possível escrever o arquivo."
-
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "Não foi possível encontrar project.godot no caminho do projeto."
-
-#~ msgid "Replace By"
-#~ msgstr "Substituir Por"
-
-#~ msgid "Backwards"
-#~ msgstr "Para trás"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Perguntar ao Substituir"
-
-#~ msgid "Skip"
-#~ msgstr "Pular"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr ""
-#~ "Seu projeto será criado em uma pasta não vazia (você pode querer criar "
-#~ "uma nova pasta)."
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "É um BINGO!"
-
-#~ msgid "preview"
-#~ msgstr "previsualizar"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Mover Adicionar Chave"
-
-#~ msgid "Create Subscription"
-#~ msgstr "Criar Conexão"
-
-#~ msgid "List:"
-#~ msgstr "Lista:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "Definir Máscara de Emissão"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "Limpar Emissor"
-
-#~ msgid "Fold Line"
-#~ msgstr "Esconder Linha"
-
-#~ msgid " "
-#~ msgstr " "
-
-#~ msgid "Sections:"
-#~ msgstr "Seções:"
-
-#~ msgid "Cannot navigate to '"
-#~ msgstr "Não é possível navegar para '"
-
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr ""
-#~ "\n"
-#~ "Origem: "
-
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "Remover Ponto de Line2D"
-
-#~ msgid "Add Point to Line2D"
-#~ msgstr "Adicionar Ponto ao Line2D"
-
-#~ msgid "Move Point in Line2D"
-#~ msgstr "Mover Ponto em Line2D"
-
-#~ msgid "Split Segment (in line)"
-#~ msgstr "Dividir Segmento (em linha)"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#~ msgid "Setting '"
-#~ msgstr "Configuração '"
-
-#~ msgid "Remote Inspector"
-#~ msgstr "Inspetor Remoto"
-
-#~ msgid "Live Scene Tree:"
-#~ msgstr "Ãrvore de Cena ao vivo:"
-
-#~ msgid "Remote Object Properties: "
-#~ msgstr "Propriedades do Objeto Remoto: "
-
-#~ msgid "Prev Level (%sDown Wheel)"
-#~ msgstr "Nível anterior ("
-
-#~ msgid "Next Level (%sUp Wheel)"
-#~ msgstr "Nível seguinte ("
-
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "Seleção -> Duplicar"
-
-#~ msgid "Selection -> Clear"
-#~ msgstr "Seleção -> Limpar"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "A propriedade \"Caminho\" deve apontar a um nó Viewport para funcionar. "
-#~ "Tal Viewport deve estar no modo \"Destino de Render\"."
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "O nó Viewport definido na propriedade \"Caminho\" deve ser marcado como "
-#~ "\"destino de render\" para que este sprite funcione."
-
-#~ msgid "' parsing of config failed."
-#~ msgstr "' falha no processamento de configurações."
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "Lista de Métodos para \"%s\":"
-
-#~ msgid "Arguments:"
-#~ msgstr "Argumentos:"
-
-#~ msgid "Return:"
-#~ msgstr "Retornar:"
-
-#~ msgid "Added:"
-#~ msgstr "Adicionado:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "Não foi possível salvar Subtextura do Atlas:"
-
-#~ msgid "Setting Up..."
-#~ msgstr "Ajustando..."
-
-#~ msgid "Error loading scene."
-#~ msgstr "Erro ao carregar cena."
-
-#~ msgid "Re-Import"
-#~ msgstr "Reimportar"
-
-#~ msgid "Please wait for scan to complete."
-#~ msgstr "Por favor aguarde a verificação completar."
-
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr "Cena Atual só deve ser salva para re-importação."
-
-#~ msgid "Re-Importing"
-#~ msgstr "Re-Importando"
-
-#~ msgid "Re-Import Changed Resources"
-#~ msgstr "Re-Importar Recursos Alterados"
-
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr ""
-#~ "\n"
-#~ "Status: Necessita Re-Importação"
-
-#~ msgid "Same source and destination files, doing nothing."
-#~ msgstr "Mesmos arquivos de destino e origem, nada a fazer."
-
-#~ msgid "Target file exists, can't overwrite. Delete first."
-#~ msgstr ""
-#~ "Arquivo alvo existe, não é possível sobrescrever. Delete-o primeiro."
-
-#~ msgid "Same source and destination paths, doing nothing."
-#~ msgstr "Mesmo caminhos de destino e origem, nada a fazer."
-
-#~ msgid "Can't move directories to within themselves."
-#~ msgstr "Não é possível mover diretórios para dentro de si mesmos."
-
-#~ msgid "Can't rename deps for:\n"
-#~ msgstr "Não foi possível renomear dependências para:\n"
-
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "Escolha Novo Nome e Localização Para:"
-
-#~ msgid "Info"
-#~ msgstr "Informação"
-
-#~ msgid "No bit masks to import!"
-#~ msgstr "Sem máscaras de bits para importar!"
-
-#~ msgid "Target path is empty."
-#~ msgstr "Caminho destino está vazio."
-
-#~ msgid "Target path must be a complete resource path."
-#~ msgstr "Caminho destino deve ser um caminho completo a um recurso."
-
-#~ msgid "Target path must exist."
-#~ msgstr "Caminho destino deve existir."
-
-#~ msgid "Import BitMasks"
-#~ msgstr "Importar Máscara de Bits"
-
-#~ msgid "Source Texture(s):"
-#~ msgstr "Textura(s) de Origem:"
-
-#~ msgid "Target Path:"
-#~ msgstr "Caminho Destino:"
-
-#~ msgid "Accept"
-#~ msgstr "Aceitar"
-
-#~ msgid "Bit Mask"
-#~ msgstr "Máscara de Bits"
-
-#~ msgid "No source font file!"
-#~ msgstr "Falta arquivo de fonte origem!"
-
-#~ msgid "No target font resource!"
-#~ msgstr "Falta recurso de fonte destino!"
-
-#~ msgid ""
-#~ "Invalid file extension.\n"
-#~ "Please use .font."
-#~ msgstr ""
-#~ "Extensão de arquivo inválida.\n"
-#~ "Por favor use .font."
-
-#~ msgid "Couldn't save font."
-#~ msgstr "Não se pôde salvar fonte."
-
-#~ msgid "Source Font:"
-#~ msgstr "Fonte Origem:"
-
-#~ msgid "Dest Resource:"
-#~ msgstr "Recurso Destino:"
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr ""
-#~ "À noite, vovô Kowalsky vê o ímã cair no pé do pinguim queixoso e vovó põe "
-#~ "açúcar no chá de tâmaras do jabuti feliz."
-
-#~ msgid "Test:"
-#~ msgstr "Teste:"
-
-#~ msgid "Options:"
-#~ msgstr "Opções:"
-
-#~ msgid "Font Import"
-#~ msgstr "Importar Fonte"
-
-#~ msgid ""
-#~ "This file is already a Godot font file, please supply a BMFont type file "
-#~ "instead."
-#~ msgstr ""
-#~ "Este arquivo já é um arquivo de fonte Godot, por favor forneça um arquivo "
-#~ "BMFont."
-
-#~ msgid "Failed opening as BMFont file."
-#~ msgstr "Falha ao abrir como arquivo BMFont."
-
-#~ msgid "Invalid font custom source."
-#~ msgstr "Origem personalizada da fonte inválida."
-
-#~ msgid "No meshes to import!"
-#~ msgstr "Sem meshes para importar!"
-
-#~ msgid "Single Mesh Import"
-#~ msgstr "Importar Única Mesh"
-
-#~ msgid "Source Mesh(es):"
-#~ msgstr "Origem de Mesh(es):"
-
-#~ msgid "Surface %d"
-#~ msgstr "Superfície %d"
-
-#~ msgid "No samples to import!"
-#~ msgstr "Sem amostras para importar!"
-
-#~ msgid "Import Audio Samples"
-#~ msgstr "Importar Amostras de Ãudio"
-
-#~ msgid "Source Sample(s):"
-#~ msgstr "Amostra(s) de Origem:"
-
-#~ msgid "Audio Sample"
-#~ msgstr "Amostra de Ãudio"
-
-#~ msgid "New Clip"
-#~ msgstr "Novo Clipe"
-
-#~ msgid "Flags"
-#~ msgstr "Flags"
-
-#~ msgid "Bake FPS:"
-#~ msgstr "Precalcular FPS:"
-
-#~ msgid "Optimizer"
-#~ msgstr "Otimizador"
-
-#~ msgid "Max Linear Error"
-#~ msgstr "Erro Linear Máximo"
-
-#~ msgid "Max Angular Error"
-#~ msgstr "Erro Angular Máximo"
-
-#~ msgid "Max Angle"
-#~ msgstr "Ângulo Máximo"
-
-#~ msgid "Start(s)"
-#~ msgstr "Início(s)"
-
-#~ msgid "Source path is empty."
-#~ msgstr "Caminho de origem está vazio."
-
-#~ msgid "Couldn't load post-import script."
-#~ msgstr "Não se pôde carregar script pós-importação."
-
-#~ msgid "Invalid/broken script for post-import."
-#~ msgstr "Script pós-importação inválido/quebrado."
-
-#~ msgid "Error importing scene."
-#~ msgstr "Erro ao importar cena."
-
-#~ msgid "Import 3D Scene"
-#~ msgstr "Importar Cena 3D"
-
-#~ msgid "Source Scene:"
-#~ msgstr "Cena de Origem:"
-
-#~ msgid "Same as Target Scene"
-#~ msgstr "Mesma da Cena Destino"
-
-#~ msgid "Shared"
-#~ msgstr "Compartilhado"
-
-#~ msgid "Target Texture Folder:"
-#~ msgstr "Pasta Destino para Textura:"
-
-#~ msgid "Custom Root Node Type:"
-#~ msgstr "Tipo Personalizado de Nó Raiz:"
-
-#~ msgid "Auto"
-#~ msgstr "Auto"
-
-#~ msgid "The Following Files are Missing:"
-#~ msgstr "Os Seguintes Arquivos estão Faltando:"
-
-#~ msgid "Import Anyway"
-#~ msgstr "Importar Mesmo Assim"
-
-#~ msgid "Edited scene has not been saved, open imported scene anyway?"
-#~ msgstr "A cena editada não foi salva, abrir cena importada ainda assim?"
-
-#~ msgid "Import Image:"
-#~ msgstr "Importar Imagem:"
-
-#~ msgid "Couldn't localize path: %s (already local)"
-#~ msgstr "Caminho não pôde ser localizado: %s (já é local)"
-
-#~ msgid "3D Scene Animation"
-#~ msgstr "Animação Cena 3D"
-
-#~ msgid "Uncompressed"
-#~ msgstr "Não comprimido"
-
-#~ msgid "Compress Lossless (PNG)"
-#~ msgstr "Comprimido Sem Perdas (PNG)"
-
-#~ msgid "Compress Lossy (WebP)"
-#~ msgstr "Comprido Com Perdas (WebP)"
-
-#~ msgid "Compress (VRAM)"
-#~ msgstr "Comprimido (VRAM)"
-
-#~ msgid "Texture Format"
-#~ msgstr "Formato da Textura"
-
-#~ msgid "Texture Compression Quality (WebP):"
-#~ msgstr "Qualidade da Compressão da Textura (WebP):"
-
-#~ msgid "Please specify some files!"
-#~ msgstr "Por favor especifique alguns arquivos!"
-
-#~ msgid "At least one file needed for Atlas."
-#~ msgstr "Pelo menos um arquivo é preciso para o Atlas."
-
-#~ msgid "Error importing:"
-#~ msgstr "Erro ao importar:"
-
-#~ msgid "Max Texture Size:"
-#~ msgstr "Tamanho Máximo de Textura:"
-
-#~ msgid "Import Textures for Atlas (2D)"
-#~ msgstr "Importar Texturas para Atlas (2D)"
-
-#~ msgid "Large Texture"
-#~ msgstr "Textura Grande"
-
-#~ msgid "Import Large Textures (2D)"
-#~ msgstr "Importar Texturas Grandes (2D)"
-
-#~ msgid "Source Texture"
-#~ msgstr "Textura Origem"
-
-#~ msgid "Base Atlas Texture"
-#~ msgstr "Textura Base do Atlas"
-
-#~ msgid "Source Texture(s)"
-#~ msgstr "Textura(s) Origem(ns)"
-
-#~ msgid "Import Textures for 2D"
-#~ msgstr "Importar Texturas para 2D"
-
-#~ msgid "Import Textures for 3D"
-#~ msgstr "Importar Texturas para 3D"
-
-#~ msgid "Import Textures"
-#~ msgstr "Importar Textura"
-
-#~ msgid "2D Texture"
-#~ msgstr "Textura 2D"
-
-#~ msgid "3D Texture"
-#~ msgstr "Textura 3D"
-
-#~ msgid "Atlas Texture"
-#~ msgstr "Textura Atlas"
-
-#~ msgid ""
-#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
-#~ "to the project."
-#~ msgstr ""
-#~ "AVISO: Importar texturas 2D não é obrigatório. Apenas copie arquivos png/"
-#~ "jpg para o projeto."
-
-#~ msgid "Crop empty space."
-#~ msgstr "Aparar espaço vazio."
-
-#~ msgid "Texture"
-#~ msgstr "Textura"
-
-#~ msgid "Import Large Texture"
-#~ msgstr "Importar Textura Grande"
-
-#~ msgid "Load Source Image"
-#~ msgstr "Carregar Imagem Origem"
-
-#~ msgid "Slicing"
-#~ msgstr "Fatiando"
-
-#~ msgid "Saving"
-#~ msgstr "Salvando"
-
-#~ msgid "Couldn't save large texture:"
-#~ msgstr "Não se pôde salvar textura grande:"
-
-#~ msgid "Build Atlas For:"
-#~ msgstr "Montar Atlas Para:"
-
-#~ msgid "Loading Image:"
-#~ msgstr "Carregando Imagem:"
-
-#~ msgid "Converting Images"
-#~ msgstr "Convertendo Imagens"
-
-#~ msgid "Cropping Images"
-#~ msgstr "Aparando Imagens"
-
-#~ msgid "Couldn't save atlas image:"
-#~ msgstr "Não se pôde salva imagem de atlas:"
-
-#~ msgid "Invalid translation source!"
-#~ msgstr "Origem de tradução inválida!"
-
-#~ msgid "Column"
-#~ msgstr "Coluna"
-
-#~ msgid "No items to import!"
-#~ msgstr "Nenhum item a importar!"
-
-#~ msgid "No target path!"
-#~ msgstr "Nenhum caminho destino!"
-
-#~ msgid "Import Translations"
-#~ msgstr "Importar Traduções"
-
-#~ msgid "Couldn't import!"
-#~ msgstr "Não foi possível importar!"
-
-#~ msgid "Import Translation"
-#~ msgstr "Importar Tradução"
-
-#~ msgid "Source CSV:"
-#~ msgstr "Arquivo CSV Origem:"
-
-#~ msgid "Ignore First Row"
-#~ msgstr "Ignorar Primeira Linha"
-
-#~ msgid "Compress"
-#~ msgstr "Comprimir"
-
-#~ msgid "Add to Project (project.godot)"
-#~ msgstr "Adicionar ao Projeto (project.godot)"
-
-#~ msgid "Import Languages:"
-#~ msgstr "Importar Idiomas:"
-
-#~ msgid "Translation"
-#~ msgstr "Tradução"
-
-#~ msgid "Triangle #"
-#~ msgstr "Triângulo nº"
-
-#~ msgid "Light Baker Setup:"
-#~ msgstr "Configurar Baker de Luz:"
-
-#~ msgid "Fixing Lights"
-#~ msgstr "Consertando Luzes"
-
-#~ msgid "Making BVH"
-#~ msgstr "Fazendo BVH"
-
-#~ msgid "Allocating Texture #"
-#~ msgstr "Alocando Textura nº"
-
-#~ msgid "Baking Triangle #"
-#~ msgstr "Precalculando Triângulo nº"
-
-#~ msgid "Post-Processing Texture #"
-#~ msgstr "Pós-Processando Textura nº"
-
-#~ msgid "Reset the lightmap octree baking process (start over)."
-#~ msgstr "Redefinir o processo \"octree baking\" do lightmap (recomeçar)."
-
-#~ msgid "Zoom Set..."
-#~ msgstr "Definir Ampliação..."
-
-#~ msgid "Parse BBCode"
-#~ msgstr "Analisar BBCode"
-
-#~ msgid "Length:"
-#~ msgstr "Duração:"
-
-#~ msgid "Open Sample File(s)"
-#~ msgstr "Abrir Arquivo(s) de Amostra"
-
-#~ msgid "ERROR: Couldn't load sample!"
-#~ msgstr "ERRO: Não é possível carregar a amostra!"
-
-#~ msgid "Add Sample"
-#~ msgstr "Adicionar Amostra"
-
-#~ msgid "Rename Sample"
-#~ msgstr "Renomear Amostra"
-
-#~ msgid "Delete Sample"
-#~ msgstr "Excluir Amostra"
-
-#~ msgid "16 Bits"
-#~ msgstr "16 bits"
-
-#~ msgid "8 Bits"
-#~ msgstr "8 Bits"
-
-#~ msgid "Stereo"
-#~ msgstr "Estéreo"
-
-#~ msgid "Scaling to %s%%."
-#~ msgstr "Escalonando para %s%%."
-
-#~ msgid "Bucket"
-#~ msgstr "Balde"
-
-#~ msgid "Invalid project path, the path must exist!"
-#~ msgstr "Caminho de projeto inválido, o caminho deve existir!"
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must not exist."
-#~ msgstr "Caminho de projeto inválido, engine.cfg não deve existir."
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must exist."
-#~ msgstr "Caminho de projeto inválido, engine.cfg deve existir."
-
-#~ msgid "Project Path (Must Exist):"
-#~ msgstr "Caminho do Projeto (Deve Existir):"
-
-#~ msgid "Create New Resource"
-#~ msgstr "Criar Novo Recurso"
-
-#~ msgid "Open Resource"
-#~ msgstr "Abrir Recurso"
-
-#~ msgid "Save Resource"
-#~ msgstr "Salvar Recurso"
-
-#~ msgid "Resource Tools"
-#~ msgstr "Ferramentas de Recurso"
-
-#~ msgid "Edit Groups"
-#~ msgstr "Editar Grupos"
-
-#, fuzzy
-#~ msgid "Tiles"
-#~ msgstr " Arquivos"
-
-#~ msgid "Areas"
-#~ msgstr "Ãreas"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#~ msgid "Down Wheel)"
-#~ msgstr "Rodar para Baixo)"
-
-#, fuzzy
-#~ msgid "Up Wheel)"
-#~ msgstr "Rodar para Cima"
-
-#~ msgid "Close scene? (Unsaved changes will be lost)"
-#~ msgstr "Fechar cena? (Mudanças não salvas serão perdidas)"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr ""
-#~ "Abrir Gerenciador de Projetos?\n"
-#~ "(Mudanças não salvas serão perdidas)"
-
-#~ msgid "Close Goto Prev. Scene"
-#~ msgstr "Ir a Cena Fechada Anterior"
-
-#~ msgid "Del"
-#~ msgstr "Del"
-
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr ""
-#~ "Não foi possível ler o arquivo de certificado. Ambos o caminho e senha "
-#~ "estão corretos?"
-
-#, fuzzy
-#~ msgid "RAW Mode"
-#~ msgstr "Modo RAW"
-
-#~ msgid "Node From Scene"
-#~ msgstr "Nó a Partir de Cena"
-
-#~ msgid "Import assets to the project."
-#~ msgstr "Importar assets ao projeto."
-
-#~ msgid "Export the project to many platforms."
-#~ msgstr "Exportar o projeto para diversas plataformas."
-
-#~ msgid "Alerts when an external resource has changed."
-#~ msgstr "Alerta quando um recurso externo foi alterado."
-
-#~ msgid "Open https://godotengine.org at tutorials section."
-#~ msgstr "Abre https://godotengine.org na seção tutoriais."
-
-#~ msgid "No scene selected to instance!"
-#~ msgstr "Nenhuma cena selecionada para instanciar!"
-
-#~ msgid "Instance at Cursor"
-#~ msgstr "Instanciar no Cursor"
-
-#~ msgid "Use Default Light"
-#~ msgstr "Usar Luz Padrão"
-
-#~ msgid "Default Light Normal:"
-#~ msgstr "Luz Normal Padrão:"
-
-#~ msgid "Ambient Light Color:"
-#~ msgstr "Cor de Luz Ambiente:"
-
-#~ msgid "Invalid parent class name"
-#~ msgstr "Nome de classe pai inválido"
-
-#~ msgid "Valid chars:"
-#~ msgstr "Caracteres válidos:"
-
-#~ msgid "Valid name"
-#~ msgstr "Nome Válido"
-
-#~ msgid "Class name is invalid!"
-#~ msgstr "O nome da classe é inválido!"
-
-#~ msgid "Parent class name is invalid!"
-#~ msgstr "O nome da classe pai é inválido!"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "A propriedade Caminho deve apontar a um nó Particles2D para funcionar."
-
-#~ msgid "Surface"
-#~ msgstr "Superfície"
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "Um recurso do tipo SampleLibrary deve ser criado ou definido na "
-#~ "propriedade 'amostras' para que o SamplePlayer possa tocar algum som."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "Um recurso do tipo SampleLibrary deve ser criado ou definido na "
-#~ "propriedade 'amostras' para que o SpatialSamplePlayer possa tocar algum "
-#~ "som."
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "Substituída(s) %d Ocorrência(s)."
-
-#~ msgid "Save Translatable Strings"
-#~ msgstr "Salvar Strings Traduzíveis"
-
-#~ msgid "Edit Script Options"
-#~ msgstr "Editar Opções de Script"
-
-#~ msgid "Error exporting project!"
-#~ msgstr "Erro ao exportar o projeto!"
-
-#~ msgid "Error writing the project PCK!"
-#~ msgstr "Erro ao escrever o PCK do projeto!"
-
-#~ msgid "No exporter for platform '%s' yet."
-#~ msgstr "Ainda não há exportador para a plataforma \"%s\"."
-
-#, fuzzy
-#~ msgid "Create Android keystore"
-#~ msgstr "Criar Novo Recurso"
-
-#, fuzzy
-#~ msgid "Organization"
-#~ msgstr "Transição"
-
-#, fuzzy
-#~ msgid "Password"
-#~ msgstr "Senha:"
-
-#, fuzzy
-#~ msgid "at least 6 characters"
-#~ msgstr "Caracteres válidos:"
-
-#, fuzzy
-#~ msgid "File name"
-#~ msgstr "Novo nome:"
-
-#~ msgid "Include"
-#~ msgstr "Incluir"
-
-#~ msgid "Group name can't be empty!"
-#~ msgstr "O nome do grupo não pode estar vazio!"
-
-#~ msgid "Invalid character in group name!"
-#~ msgstr "Caractere inválido no nome do grupo!"
-
-#~ msgid "Add Image Group"
-#~ msgstr "Adicionar Grupo de Imagens"
-
-#~ msgid "Project Export Settings"
-#~ msgstr "Configurações de Exportação de Projeto"
-
-#~ msgid "Export to Platform"
-#~ msgstr "Exportar para Plataforma"
-
-#~ msgid "Export all files in the project directory."
-#~ msgstr "Exportar todos os arquivos no diretório do projeto."
-
-#~ msgid "Convert text scenes to binary on export."
-#~ msgstr "Converter cenas em formato texto para binário ao exportar."
-
-#~ msgid "Images"
-#~ msgstr "Imagens"
-
-#~ msgid "Keep Original"
-#~ msgstr "Manter Original"
-
-#~ msgid "Compress for Disk (Lossy, WebP)"
-#~ msgstr "Comprimir para Disco (Com perdas, WebP)"
-
-#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
-#~ msgstr "Comprimir para RAM (BC/PVRTC/ETC)"
-
-#~ msgid "Convert Images (*.png):"
-#~ msgstr "Converter Imagens (*.png):"
-
-#~ msgid "Compress for Disk (Lossy) Quality:"
-#~ msgstr "Qualidade da Compressão para Disco (com perdas):"
-
-#~ msgid "Shrink All Images:"
-#~ msgstr "Encolher Todas as Imagens:"
-
-#~ msgid "Compress Formats:"
-#~ msgstr "Formatos de Compressão:"
-
-#~ msgid "Groups:"
-#~ msgstr "Grupos:"
-
-#~ msgid "Compress Disk"
-#~ msgstr "Comprimir para Disco"
-
-#~ msgid "Compress RAM"
-#~ msgstr "Comprimir para RAM"
-
-#~ msgid "Compress Mode:"
-#~ msgstr "Modo de Compressão:"
-
-#~ msgid "Lossy Quality:"
-#~ msgstr "Qualidade com Perdas:"
-
-#~ msgid "Shrink By:"
-#~ msgstr "Encolher por:"
-
-#~ msgid "Images:"
-#~ msgstr "Imagens:"
-
-#~ msgid "Sample Conversion Mode: (.wav files):"
-#~ msgstr "Modo de Conversão de Amostras (arquivos .wav):"
-
-#~ msgid "Compress (RAM - IMA-ADPCM)"
-#~ msgstr "Comprimir (RAM - IMA-ADPCM)"
-
-#~ msgid "Sampling Rate Limit (Hz):"
-#~ msgstr "Limite da Taxa de Amostragem (Hz):"
-
-#~ msgid "Trim"
-#~ msgstr "Cortar"
-
-#~ msgid "Trailing Silence:"
-#~ msgstr "Silêncio no Fim:"
-
-#~ msgid "Export Project PCK"
-#~ msgstr "Exportar PCK do Projeto"
-
-#~ msgid "Project Export"
-#~ msgstr "Exportação de Projeto"
-
-#~ msgid "BakedLightInstance does not contain a BakedLight resource."
-#~ msgstr "BakedLightInstance não contém um recurso BakedLight ."
-
-#~ msgid "Lighting"
-#~ msgstr "Iluminação"
-
-#~ msgid "Global"
-#~ msgstr "Global"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "Este item não pode se tornar visível porque o pai está escondido. Reexiba "
-#~ "o pai primeiro."
-
-#~ msgid "File exists"
-#~ msgstr "O arquivo existe"
-
-#~ msgid "Valid path"
-#~ msgstr "Caminho válido"
-
-#~ msgid "Cannot go into subdir:"
-#~ msgstr "Não é possível ir ao subdiretório:"
-
-#~ msgid "Top (Num7)"
-#~ msgstr "Cima (Num7)"
-
-#~ msgid "Bottom (Shift+Num7)"
-#~ msgstr "Baixo (Shift+Num7)"
-
-#~ msgid "Left (Num3)"
-#~ msgstr "Esquerda (Num3)"
-
-#~ msgid "Right (Shift+Num3)"
-#~ msgstr "Direita (Shift+Num3)"
-
-#~ msgid "Front (Num1)"
-#~ msgstr "Frente (Num1)"
-
-#~ msgid "Rear (Shift+Num1)"
-#~ msgstr "Traseira (Shift+Num1)"
-
-#~ msgid "Perspective (Num5)"
-#~ msgstr "Perspectiva (Num5)"
-
-#~ msgid "Orthogonal (Num5)"
-#~ msgstr "Ortogonal (Num5)"
-
-#~ msgid "Selection (F)"
-#~ msgstr "Seleção (F)"
-
-#~ msgid "Align with view (Ctrl+Shift+F)"
-#~ msgstr "Alinhar com Visão (Ctrl+Shift+F)"
-
-#~ msgid "Enable/Disable interpolation when looping animation."
-#~ msgstr "Habilitar/Desabilitar interpolação quando repetindo a animação."
-
-#~ msgid "Load Layout"
-#~ msgstr "Carregar Layout"
-
-#~ msgid "Scale Region Editor"
-#~ msgstr "Editor de Região de Escala"
-
-#~ msgid "Inherit Scene"
-#~ msgstr "Herdar Cena"
-
-#~ msgid "Binds (Extra Params):"
-#~ msgstr "Ligações (Parâmetros Extra):"
-
-#~ msgid "Method In Node:"
-#~ msgstr "Método no Nó:"
-
-#~ msgid "Reload Tool Script (Soft)"
-#~ msgstr "Recarregar Tool Script (suave)"
-
-#~ msgid "Set Params"
-#~ msgstr "Definir Parâmetros"
-
-#~ msgid "Live Editing"
-#~ msgstr "Edição ao vivo"
-
-#~ msgid "File Server"
-#~ msgstr "Servidor de Arquivos"
-
-#~ msgid "Deploy File Server Clients"
-#~ msgstr "Instalar Clientes do Servidor de Arquivos"
-
-#~ msgid "Overwrite Existing, Keep Materials"
-#~ msgstr "Sobrescrever Existente, Manter Materiais"
-
-#~ msgid "Keep Existing, Merge with New"
-#~ msgstr "Manter Existente, Fundir com Novo"
-
-#~ msgid "Keep Existing, Ignore New"
-#~ msgstr "Manter Existente, Ignorar Novo"
-
-#~ msgid "This Time:"
-#~ msgstr "This Time:"
-
-#~ msgid "Next Time:"
-#~ msgstr "Next Time:"
-
-#~ msgid "%d frames"
-#~ msgstr "%d quadros"
-
-#~ msgid ""
-#~ "NOTICE: You are not forced to import textures for 2D projects. Just copy "
-#~ "your .jpg or .png files to your project, and change export options later. "
-#~ "Atlases can be generated on export too."
-#~ msgstr ""
-#~ "AVISO: Você não é forçado a importar texturas para projetos 2D. Apenas "
-#~ "copie seus arquivos .jpg ou .png para o projeto e mude as opções de "
-#~ "exportação mais tarde. Também é possível gerar Atlases ao exportar."
-
-#~ msgid "Source Texture:"
-#~ msgstr "Textura de Origem:"
-
-#~ msgid "Merging..."
-#~ msgstr "Fundindo..."
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 9a45a6ca63..0542f771a5 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -2131,14 +2131,30 @@ msgstr "Metode"
msgid "Theme Properties"
msgstr "Proprietățile Temei"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Enumerări"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Constante"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Enumerări"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Descrieri Proprietate"
@@ -8736,18 +8752,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -13533,7 +13537,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13542,6 +13551,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14556,589 +14580,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#~ msgid "Package Contents:"
-#~ msgstr "Conținutul pachetului:"
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton (Unicat)"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Ștergeți profilul '%s'?(ireversibil)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Proprietăți Activate:"
-
-#~ msgid "Unset"
-#~ msgstr "Nesetat(ă)"
-
-#~ msgid "Class Options"
-#~ msgstr "Opțiuni Clase"
-
-#~ msgid "Set"
-#~ msgstr "Stabilește"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Resurse modificate %s salvate."
-
-#~ msgid "Q&A"
-#~ msgstr "Întrebări și Răspunsuri"
-
-#~ msgid "Status:"
-#~ msgstr "Stare:"
-
-#~ msgid "Edit:"
-#~ msgstr "Editare:"
-
-#~ msgid "Redownload"
-#~ msgstr "Descarcă din nou"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Instalat)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Lipsește)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Cerere Eșuată."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Buclă de Redirecționare."
-
-#~ msgid "Download Complete."
-#~ msgstr "Descărcare Completă."
-
-#~ msgid "Remove Template"
-#~ msgstr "Elimină Șablon"
-
-#~ msgid "Download Templates"
-#~ msgstr "Descarcă Șabloane"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Selectează oglinda din listă: (Shift+Click: Deschide in Browser)"
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "Mutați Autoload"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Extindeți toate proprietățile"
-
-#~ msgid "Copy Params"
-#~ msgstr "Copie Parametrii"
-
-#~ msgid "Open in Help"
-#~ msgstr "Deschideți în Ajutor"
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Trage: Rotire"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Apasă 'v' pentru a Schimba Pivotul, 'Shift+v' pentru a Trage Pivotul (în "
-#~ "timpul mișcării)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+RMB: Selecție adâncime listă"
-
-#, fuzzy
-#~ msgid "Theme File"
-#~ msgstr "Deschideți un Fișier"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Un player de animatie nu se poate anima insusi, doar alti playeri de "
-#~ "animatie."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Clip-board de resurse gol"
-
-#~ msgid "No"
-#~ msgstr "Nu"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr ""
-#~ "Această scenă nu a fost salvată niciodata. Salvați înainte de rulare?"
-
-#~ msgid "Search complete"
-#~ msgstr "Căutare completă"
-
-#, fuzzy
-#~ msgid "No commit message was provided"
-#~ msgstr "Niciun nume furnizat"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr ""
-#~ "Există deja un fișier sau un dosar cu același nume în această locație."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Eroare la încercarea de a salva schema!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Schemă implicită de editor suprascrisă."
-
-#, fuzzy
-#~ msgid "Move pivot"
-#~ msgstr "Mută Pivot"
-
-#, fuzzy
-#~ msgid "Move anchor"
-#~ msgstr "Acțiune de Mutare"
-
-#, fuzzy
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Editează ObiectulPânză"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Poligon->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->Poligon"
-
-#~ msgid "Add initial export..."
-#~ msgstr "Adăugare export inițial..."
-
-#~ msgid "Pack File"
-#~ msgstr "Împachetează Fișierul"
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Sistemul De Fișiere și încărcare Bare"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Când exporți sau lansezi, executabilul rezultat va încerca să se "
-#~ "conecteze la IP-ul acestui computer pentru a putea fi depanat."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "Scena curentă nu a fost salvată niciodată, salvați-o înainte de rulare."
-
-#~ msgid "Revert"
-#~ msgstr "ÃŽntoarcere"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Această acțiune nu poate fi recuperată. Te reîntorci oricum?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Restabilește Scena"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Agent de Monitorizare al Problemelor"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "ÃŽnlocuit %d potriviri."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Creează un Corp Static Convex"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Nu există în prezent nici un tutorial pentru această clasă, puteţi "
-#~ "[culoare = $color] [url = $url] contribui unul [/ URL] [/ color] sau "
-#~ "[culoare = $color] [url = $url2] cerere unul[/ URL] [/ color]."
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Descriere Scurtă:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "Descriere"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Exportul de proiect nu a reuÅŸit cu un cod de eroare %d."
-
-#~ msgid "Password:"
-#~ msgstr "Parola:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "ÃŽntrerupe scena"
-
-#, fuzzy
-#~ msgid "Snap to Grid"
-#~ msgstr "Snap pe grilă"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "Adaugă Intrare(Input)"
-
-#, fuzzy
-#~ msgid "Input"
-#~ msgstr "Adaugă Intrare(Input)"
-
-#, fuzzy
-#~ msgid "Methods:"
-#~ msgstr "Metode"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "Proprietăți"
-
-#~ msgid "Constants:"
-#~ msgstr "Constante:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "Descriere:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "Descriere Proprietate:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "Descrierea metodei:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "Se Solicită..."
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Nu se poate deschide file_type_cache.cch pentru scriere, nu se salvează "
-#~ "fișierul tip cache!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr ""
-#~ "Nu se poate naviga către '%s' pentru că nu a fost găsit în sistemul de "
-#~ "fișiere!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Eroare la încărcarea imaginii:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Nici un pixel cu transparența > 128 în imagine..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "Părintele nu are fețe solide pentru a fi populate."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "Nu s-a putut mapa zona."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "Unele fețe nu conțin zonă!"
-
-#~ msgid "No faces!"
-#~ msgstr "Nici o zonă!"
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "Directorul nu a putut fi creat."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Activare mod Doppler"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Mod Redimensionare (R)"
-
-#~ msgid "Tool Scale"
-#~ msgstr "Unealtă Dimensiune"
-
-#, fuzzy
-#~ msgid "Previous Folder"
-#~ msgstr "Fila anterioară"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "Creați Director"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "Deschide Editorul următor"
-
-#~ msgid "Reverse"
-#~ msgstr "Revers"
-
-#~ msgid "View log"
-#~ msgstr "Vizualizează fișiere log"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "Căutare Clase"
-
-#~ msgid "Update Always"
-#~ msgstr "Actualizează Întotdeauna"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Drum la Nod:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Ştergeți fişierele selectate?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Nu există nici un fişier 'res://default_bus_layout.tres'."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Accesați Directorul Părinte"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Deschide Scena(ele)"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Directorul Anterior"
-
-#~ msgid "Next Directory"
-#~ msgstr "Directorul Urmator"
-
-#~ msgid "Ease in"
-#~ msgstr "Facilitare în"
-
-#~ msgid "Ease out"
-#~ msgstr "Facilitare din"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Creează un Corp Static Convex"
-
-#, fuzzy
-#~ msgid "Snap (s): "
-#~ msgstr "Pas (s):"
-
-#, fuzzy
-#~ msgid "Insert keys."
-#~ msgstr "Inserează Note"
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "Instanțiază scena(ele) selectată ca un copil al nodului selectat."
-
-#~ msgid "Line:"
-#~ msgstr "Linie:"
-
-#~ msgid "Col:"
-#~ msgstr "Col:"
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "Adaugă punct"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Elimină punct"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "Editează Poligon"
-
-#, fuzzy
-#~ msgid "Splits"
-#~ msgstr "Divizare cale"
-
-#~ msgid "Create Poly"
-#~ msgstr "Crează Poligon"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Crează un nou poligon de la zero"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Zoom-ați Afară"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Zoom-ați În"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Creează Poligon3D"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "Nicio resursă OccluderPolygon2D în acest nod.\n"
-#~ "Vrei să creezi și să atribui una?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "LMB: Mișcă Punctul."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+LMB: Despică Segmentul."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "RMB: Șterge Punctul."
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "Zoom-ați În"
-
-#~ msgid "Class List:"
-#~ msgstr "Listă de Clase:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Metode Publice"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Metode Publice:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "Obiecte Tema Interfața Grafică:"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Marchează statutul directorului ca Favorit"
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "Cuvinte Complete"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "Potrivește Caz-ul"
-
-#~ msgid "Ok"
-#~ msgstr "Bine"
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "Căutare Clase"
-
-#~ msgid "Bake!"
-#~ msgstr "Coacere!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "Procesează mesh-ul de navigare."
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Modifică Rampa de Culori"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Mută Pista Anim Sus"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Mută Pista Anim Jos"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Anim Schimbați Interpolarea Pistei"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Anim Schimbați Modul Valorii Pistei"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Anim Schimbați Modul Învelirii Pistei"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Editați Curba Nodului"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Editați Curba Selecției"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Anim Adaugați Cheie"
-
-#~ msgid "In"
-#~ msgstr "ÃŽn"
-
-#~ msgid "Out"
-#~ msgstr "Afară"
-
-#~ msgid "In-Out"
-#~ msgstr "Înăuntru-Afară"
-
-#~ msgid "Out-In"
-#~ msgstr "Afară-Înăuntru"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Anim Creați Cheie Valoare Typed"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Anim Adăugați Pistă Chemare"
-
-#~ msgid "Length (s):"
-#~ msgstr "Lungime (s):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Pas de Cursor Snap (în secunde)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Activați / Dezactivați Repetiția în Animație."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Adăugați piste noi."
-
-#~ msgid "Move current track up."
-#~ msgstr "Mișcați pista curentă sus."
-
-#~ msgid "Move current track down."
-#~ msgstr "Mișcați pista curentă jos."
-
-#~ msgid "Track tools"
-#~ msgstr "Unelte Pistă"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Activați editarea de chei individuale prin clic."
-
-#~ msgid "Key"
-#~ msgstr "Cheie"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Chemați Funcții în Care Nod?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Mulţumiri!"
-
-#~ msgid "I see..."
-#~ msgstr "Am înțeles..."
-
-#~ msgid "Ugh"
-#~ msgstr "Uh"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Oprește Profilarea"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Pornește Profilarea"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Implicit (Asemănător ca Editor)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Creează o nouă animație în player."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Încarcă animație de pe disc."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Încarcă o animație de pe disc."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Salvează actuala animație"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Editează Timpul de Amestecare al Țintei"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Copiză Animație"
-
-#~ msgid "Fetching:"
-#~ msgstr "Se Preia(u):"
-
-#~ msgid "prev"
-#~ msgstr "anterior"
-
-#~ msgid "next"
-#~ msgstr "următorul"
-
-#~ msgid "last"
-#~ msgstr "ultimul"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "Editează Lanț IK"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "Trage pivotul de la poziția mouse-ului"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Setează pivotul la poziția mouse-ului"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Adaugă/Elimină Punctul Rampei de Culori"
-
-#~ msgid "Clear!"
-#~ msgstr "Curăță!"
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 0d7bd238ed..fbd4604d10 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -100,13 +100,14 @@
# Anna Malinovskaia <tacitcoast@gmail.com>, 2021.
# mrvladus <mrvladus@yandex.ru>, 2021.
# DΞLTΛ <craftercrafter43@gmail.com>, 2021.
+# AngryPhilomel <an.aries@icloud.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-07 09:45+0000\n"
-"Last-Translator: DΞLTΛ <craftercrafter43@gmail.com>\n"
+"PO-Revision-Date: 2021-11-22 20:39+0000\n"
+"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -115,17 +116,18 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
-"ÐедопуÑтимый аргумент type Ð´Ð»Ñ convert(), иÑпользуйте конÑтанты TYPE_*."
+"ÐедопуÑтимое значение аргумента type Ð´Ð»Ñ convert(), иÑпользуйте конÑтанты "
+"TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "ОжидалаÑÑŒ Ñтрока длиной 1 (Ñ‚. е. 1 Ñимвол)."
+msgstr "ОжидалаÑÑŒ Ñтрока длиной 1 (Ñимвол)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -338,7 +340,7 @@ msgstr "Ðудиодорожки:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr "Дорожки анимации:"
+msgstr "Ðнимационные клипы:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
@@ -2207,14 +2209,31 @@ msgstr "Методы"
msgid "Theme Properties"
msgstr "СвойÑтва темы"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "ПеречиÑлениÑ"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr "Цвета"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "КонÑтанты"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "Шрифты"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "Иконки"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Стиль"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "ПеречиÑлениÑ"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "ОпиÑÐ°Ð½Ð¸Ñ ÑвойÑтв"
@@ -8658,18 +8677,6 @@ msgid "TextureRegion"
msgstr "ОблаÑÑ‚ÑŒ текÑтуры"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr "Цвета"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr "Шрифты"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr "Иконки"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "Стили"
@@ -13458,8 +13465,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "«Use Custom Build» должен быть включен Ð´Ð»Ñ Ð¸ÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¿Ð»Ð°Ð³Ð¸Ð½Ð¾Ð²."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"«ОтÑлеживание рук» дейÑтвует только тогда, когда «Xr Mode» - Ñто «Oculus "
+"Mobile VR»."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"«ОтÑлеживание рук» дейÑтвует только тогда, когда «Xr Mode» - Ñто «Oculus "
"Mobile VR»."
@@ -13471,6 +13487,27 @@ msgstr ""
"пользовательÑкую Ñборку»."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+"«Export AAB» дейÑтвителен только при включённой опции «ИÑпользовать "
+"пользовательÑкую Ñборку»."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+"«Export AAB» дейÑтвителен только при включённой опции «ИÑпользовать "
+"пользовательÑкую Ñборку»."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -14654,2142 +14691,3 @@ msgstr "Ðазначить форму."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "КонÑтанты не могут быть изменены."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Сделать позу Ð¿Ð¾ÐºÐ¾Ñ (из коÑтей)"
-
-#~ msgid "Bottom"
-#~ msgstr "Ðиз"
-
-#~ msgid "Left"
-#~ msgstr "Лево"
-
-#~ msgid "Right"
-#~ msgstr "Право"
-
-#~ msgid "Front"
-#~ msgstr "Перед"
-
-#~ msgid "Rear"
-#~ msgstr "Зад"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "БезымÑнный гизмо"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "«Степени Ñвободы» дейÑтвительны только тогда, когда «Xr Mode» - Ñто "
-#~ "«Oculus Mobile VR»."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "«ОÑведомленноÑÑ‚ÑŒ о фокуÑе» дейÑтвительна только в том Ñлучае, еÑли «Режим "
-#~ "Xr» - Ñто «Oculus Mobile VR»."
-
-#~ msgid "Package Contents:"
-#~ msgstr "Содержимое пакета:"
-
-#~ msgid "Singleton"
-#~ msgstr "Синглтон"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Стереть профиль «%s»? (Ð½ÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚Ð¼ÐµÐ½Ð¸Ñ‚ÑŒ)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "ДоÑтупные ÑвойÑтва:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "ДоÑтупные функции:"
-
-#~ msgid "Unset"
-#~ msgstr "СброÑить"
-
-#~ msgid "Class Options"
-#~ msgstr "Параметры клаÑÑа"
-
-#~ msgid "Set"
-#~ msgstr "Задать"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "%s измененных реÑурÑов Ñохранено."
-
-#~ msgid "Q&A"
-#~ msgstr "ВопроÑÑ‹ и ответы"
-
-#~ msgid "Status:"
-#~ msgstr "СтатуÑ:"
-
-#~ msgid "Edit:"
-#~ msgstr "Редактировать:"
-
-#~ msgid "Redownload"
-#~ msgstr "Перезагрузить"
-
-#~ msgid "(Installed)"
-#~ msgstr "(УÑтановлено)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(ОтÑутÑтвует)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Ðе удалоÑÑŒ выполнить запроÑ."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "ЦикличеÑкое перенаправление."
-
-#~ msgid "Download Complete."
-#~ msgstr "Загрузка завершена."
-
-#~ msgid "Remove Template"
-#~ msgstr "Удалить шаблон"
-
-#~ msgid "Download Templates"
-#~ msgstr "Загрузить шаблоны"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Выберите зеркало из ÑпиÑка: (Shift+Click: Открыть в браузере)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Удалить в корзину"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Развернуть вÑе ÑвойÑтва"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Свернуть вÑе ÑвойÑтва"
-
-#~ msgid "Copy Params"
-#~ msgstr "Копировать параметры"
-
-#~ msgid "Open in Help"
-#~ msgstr "Открыть в Ñправке"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Переопределение игровой камеры\n"
-#~ "Ðет запущенного ÑкземплÑра игры."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Тащить: Поворот"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Ðажмите «V» чтобы изменить точку вращениÑ, «Shift+V» чтобы перемещать "
-#~ "точку вращениÑ."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+ПКМ: СпиÑок выбора глубины"
-
-#~ msgid "Clone Down"
-#~ msgstr "Продублировать вниз"
-
-#~ msgid "Yaw"
-#~ msgstr "РыÑкание"
-
-#~ msgid "Size"
-#~ msgstr "Размер"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "ТÑнуть: Вращение\n"
-#~ "Alt+ТÑнуть: Перемещение\n"
-#~ "Alt+ПКМ: Выбор по ÑпиÑку"
-
-#~ msgid "Sep.:"
-#~ msgstr "Разделитель:"
-
-#~ msgid "Add All"
-#~ msgstr "Добавить вÑе"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Меню Ñ€ÐµÐ´Ð°ÐºÑ‚Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ñ‚ÐµÐ¼."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Создать пуÑтой шаблон"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Создать пуÑтой шаблон редактора"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Создать из текущей темы редактора"
-
-#~ msgid "Data Type:"
-#~ msgstr "Тип информации:"
-
-#~ msgid "Theme File"
-#~ msgstr "Файл темы"
-
-#~ msgid "Compiled"
-#~ msgstr "Компилированный"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "Удалить %d проектов из ÑпиÑка?\n"
-#~ "Содержимое папок проектов не будет изменено."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Удалить данный проект из ÑпиÑка?\n"
-#~ "Содержимое папки проекта не будет изменено."
-
-#~ msgid "Templates"
-#~ msgstr "Шаблоны"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Добавить путь перенаправлениÑ"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "Ðевозможно выполнить Ñ ÐºÐ¾Ñ€Ð½ÐµÐ¼."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "Ðе удалоÑÑŒ прочитать файл Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ð·Ð°Ñтавки:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "ИÑпользовать Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ð·Ð°Ñтавки по умолчанию."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Проигрыватель анимации не может анимировать Ñам ÑебÑ, только других."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Буфер обмена пуÑÑ‚"
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr "InterpolatedCamera уÑтарела и будет удалена в Godot 4.0."
-
-#~ msgid "No"
-#~ msgstr "Ðет"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Эта Ñцена никогда не была Ñохранена. Сохранить перед запуÑком?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "ИÑполнÑемый файл ADB не Ñконфигурирован в наÑтройках редактора."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "OpenJDK jarsigner не наÑтроен в ÐаÑтройках Редактора."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "ПользовательÑÐºÐ°Ñ Ñборка требует Ð½Ð°Ð»Ð¸Ñ‡Ð¸Ñ Ð¿Ñ€Ð°Ð²Ð¸Ð»ÑŒÐ½Ð¾Ð³Ð¾ пути к Android SDK в "
-#~ "наÑтройках редактора."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(ОÑталоÑÑŒ: %d:%02d Ñек)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "ПоÑтроение полиÑетки: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "ОÑвещение полиÑетки: "
-
-#~ msgid "Search complete"
-#~ msgstr "ПоиÑк завершен"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "Ðе указано Ñообщение коммита"
-
-#~ msgid "Add a commit message"
-#~ msgstr "Добавьте Ñообщение коммита"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "По Ñтому пути уже ÑущеÑтвует файл или папка Ñ ÑƒÐºÐ°Ð·Ð°Ð½Ð½Ñ‹Ð¼ именем."
-
-#~ msgid "Unable to complete APK alignment."
-#~ msgstr "Ðевозможно завершить выравнивание APK."
-
-#~ msgid "Unable to delete unaligned APK."
-#~ msgstr "Ðе удалоÑÑŒ удалить невыровненный APK."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Ошибка при попытке Ñохранить макет!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Переопределить макет по умолчанию."
-
-#~ msgid "Move pivot"
-#~ msgstr "ПеремеÑтить опорную точку"
-
-#~ msgid "Move anchor"
-#~ msgstr "ПеремеÑтить Ñкорь"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Изменить размер CanvasItem"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Полигон -> UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV -> Полигон"
-
-#~ msgid "Add initial export..."
-#~ msgstr "Добавить начальный ÑкÑпорт..."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "Добавить предыдущие патчи..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "Удалить патч «%s» из ÑпиÑка?"
-
-#~ msgid "Patches"
-#~ msgstr "Патчи"
-
-#~ msgid "Make Patch"
-#~ msgstr "Создать патч"
-
-#~ msgid "Pack File"
-#~ msgstr "Файл пакета"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "Ðет Ñборки apk в: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Панели Â«Ð¤Ð°Ð¹Ð»Ð¾Ð²Ð°Ñ ÑиÑтема» и «Импорт»"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "При ÑкÑпорте или развёртывании, полученный иÑполнÑемый файл будет "
-#~ "пытатьÑÑ Ð¿Ð¾Ð´ÐºÐ»ÑŽÑ‡Ð¸Ñ‚ÑŒÑÑ Ðº IP Ñтого компьютера Ñ Ñ†ÐµÐ»ÑŒÑŽ отладки."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "Ð¢ÐµÐºÑƒÑ‰Ð°Ñ Ñцена никогда не была Ñохранена, Ñохраните её перед запуÑком."
-
-#~ msgid "Revert"
-#~ msgstr "ВоÑÑтановить"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Это дейÑтвие Ð½ÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚Ð¼ÐµÐ½Ð¸Ñ‚ÑŒ. ВоÑÑтановить в любом Ñлучае?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "ВоÑÑтановить Ñцену"
-
-#~ msgid "Clear Script"
-#~ msgstr "Убрать Ñкрипт"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "СиÑтема отÑÐ»ÐµÐ¶Ð¸Ð²Ð°Ð½Ð¸Ñ Ð¾ÑˆÐ¸Ð±Ð¾Ðº"
-
-#~ msgid "Request Docs"
-#~ msgstr "Проблема"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "Помогите улучшить документацию Godot, оÑтавьте Ñообщение об ошибке."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Заменено %d Ñовпадений."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Создать выпуклое Ñтатичное тело"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "Ðе удалоÑÑŒ Ñоздать форму!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Ð’ наÑтоÑщее Ð²Ñ€ÐµÐ¼Ñ Ð¾Ñ‚ÑутÑтвуют учебники Ð´Ð»Ñ Ñтого клаÑÑа, вы можете его "
-#~ "[color=$color][url=$url]добавить[/url][/color] или [color=$color][url="
-#~ "$url2]запроÑить[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "перечиÑление "
-
-#~ msgid "Brief Description"
-#~ msgstr "Краткое опиÑание"
-
-#~ msgid "Class Description"
-#~ msgstr "ОпиÑание клаÑÑа"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "ЭкÑпорт проекта не удалÑÑ, код %d."
-
-#~ msgid "Password:"
-#~ msgstr "Пароль:"
-
-#~ msgid "Identifier segments must be of non-zero length."
-#~ msgstr "Идентифицированные Ñегменты не должны быть пуÑтыми."
-
-#~ msgid "A digit cannot be the first character in a Identifier segment."
-#~ msgstr "Цифра не может быть первым Ñимволом идентификатора Ñегмента."
-
-#~ msgid ""
-#~ "The character '%s' cannot be the first character in a Identifier segment."
-#~ msgstr "Символ '%s' не может быть первым Ñимволом идентификатора Ñегмента."
-
-#~ msgid "The Identifier must have at least one '.' separator."
-#~ msgstr "Идентификатор должен иметь Ñ…Ð¾Ñ‚Ñ Ð±Ñ‹ один '.' разделитель."
-
-#~ msgid "Pause the scene"
-#~ msgstr "ПриоÑтановить Ñцену"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Control+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "ПривÑзка к Ñетке"
-
-#~ msgid "Add input +"
-#~ msgstr "Добавить вход +"
-
-#~ msgid "Language"
-#~ msgstr "Язык"
-
-#~ msgid "Inherits"
-#~ msgstr "ÐаÑледует"
-
-#~ msgid "Base Type:"
-#~ msgstr "Базовый тип:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "ДоÑтупные узлы:"
-
-#~ msgid "Input"
-#~ msgstr "Вход"
-
-#~ msgid "Methods:"
-#~ msgstr "Методы:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "СвойÑтва темы:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "ПеречиÑлениÑ:"
-
-#~ msgid "Constants:"
-#~ msgstr "КонÑтанты:"
-
-#~ msgid "Class Description:"
-#~ msgstr "ОпиÑание клаÑÑа:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "ОпиÑание ÑвойÑтв:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "ОпиÑание методов:"
-
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "Данный процеÑÑ ÑƒÑтановит Android проект Ð´Ð»Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»ÑŒÑких Ñборок.\n"
-#~ "Обратите внимание, что Ð´Ð»Ñ ÐµÐ³Ð¾ работы, необходимо включить его в каждом "
-#~ "преÑете ÑкÑпорта."
-
-#~ msgid "Reverse sorting."
-#~ msgstr "ÐžÐ±Ñ€Ð°Ñ‚Ð½Ð°Ñ Ñортировка."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Удалить узел(узлы)?"
-
-#~ msgid "No Matches"
-#~ msgstr "Ðет Ñовпадений"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Ðевозможно открыть file_type_cache.cch Ð´Ð»Ñ Ð·Ð°Ð¿Ð¸Ñи. Ðе будет Ñохранён кÑш "
-#~ "типов файлов!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr ""
-#~ "Ðе удаетÑÑ Ð¿ÐµÑ€ÐµÐ¹Ñ‚Ð¸ к '%s', так как он не был найден в файловой ÑиÑтеме!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Ошибка при загрузке изображениÑ:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Ðикаких пикÑелей Ñ Ð¿Ñ€Ð¾Ð·Ñ€Ð°Ñ‡Ð½Ð¾Ñтью > 128 в изображении..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "Родитель не имеет твёрдых граней Ð´Ð»Ñ Ð·Ð°Ð¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ñ."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "Ðе удалоÑÑŒ отобразить облаÑÑ‚ÑŒ."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "Грани не Ñодержат зоны!"
-
-#~ msgid "No faces!"
-#~ msgstr "Ðет граней!"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "Ошибка: Ðе удалоÑÑŒ загрузить файл."
-
-#~ msgid "Error could not load file."
-#~ msgstr "Ðе удалоÑÑŒ загрузить файл."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "ДоплеровÑкий режим"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Режим Ð²Ñ‹Ð´ÐµÐ»ÐµÐ½Ð¸Ñ (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Режим Ð¿ÐµÑ€ÐµÐ¼ÐµÑ‰ÐµÐ½Ð¸Ñ (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Режим поворота (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Режим маÑÑˆÑ‚Ð°Ð±Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Локальные координаты"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Режим привÑзки (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "ИнÑтрумент выбора"
-
-#~ msgid "Tool Move"
-#~ msgstr "ИнÑтрумент перемещениÑ"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "ИнÑтрумент поворот"
-
-#~ msgid "Tool Scale"
-#~ msgstr "ИнÑтрумент маÑштаб"
-
-#, fuzzy
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr "Удалить проект из ÑпиÑка? (Содержимое папки не будет изменено)"
-
-#~ msgid "Project List"
-#~ msgstr "СпиÑок проектов"
-
-#~ msgid "Exit"
-#~ msgstr "Выход"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "Ðевозможно запуÑтить PVRTC инÑтрумент:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr ""
-#~ "Ðе возможно загрузить обратно конвертированное изображение иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ "
-#~ "PVRTC инÑтрумент:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Ошибка инициализации FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "ÐеизвеÑтный формат шрифта."
-
-#~ msgid "Error loading font."
-#~ msgstr "Ошибка загрузки шрифта."
-
-#~ msgid "Invalid font size."
-#~ msgstr "ÐедопуÑтимый размер шрифта."
-
-#~ msgid "Previous Folder"
-#~ msgstr "ÐŸÑ€ÐµÐ´Ñ‹Ð´ÑƒÑ‰Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°"
-
-#~ msgid "Next Folder"
-#~ msgstr "Ð¡Ð»ÐµÐ´ÑƒÑŽÑ‰Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°"
-
-#~ msgid "Automatically Open Screenshots"
-#~ msgstr "ÐвтоматичеÑки открывать Ñкриншоты"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "Открыть Ñледующий редактор"
-
-#~ msgid "Reverse"
-#~ msgstr "Обратно"
-
-#~ msgid "Mirror X"
-#~ msgstr "Зеркально по X"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Зеркально по Y"
-
-#~ msgid "Generating solution..."
-#~ msgstr "Ð“ÐµÐ½ÐµÑ€Ð°Ñ†Ð¸Ñ Ñ€ÐµÑˆÐµÐ½Ð¸Ñ..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "Создание C# проекта..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "Ðе удалоÑÑŒ Ñоздать решение."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "Ðе удалоÑÑŒ Ñохранить решение."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "Ðе удалоÑÑŒ Ñоздать C# проект."
-
-#~ msgid "Mono"
-#~ msgstr "Моно"
-
-#~ msgid "About C# support"
-#~ msgstr "О C# поддержке"
-
-#~ msgid "Create C# solution"
-#~ msgstr "Создать C# решение"
-
-#~ msgid "Builds"
-#~ msgstr "Билды"
-
-#~ msgid "Build Project"
-#~ msgstr "Собрать проект"
-
-#~ msgid "View log"
-#~ msgstr "ПроÑмотр журнала"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "WorldEnvironment необходим Environment реÑурÑ."
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "ПоиÑк клаÑÑов"
-
-#~ msgid "Update Always"
-#~ msgstr "ОбновлÑÑ‚ÑŒ вÑегда"
-
-#~ msgid "Raw Mode"
-#~ msgstr "RAW режим"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Путь к Узлу:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Удалить выбранные файлы?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "ОтÑутÑтвует файл «res://default_bus_layout.tres»."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Перейти к родительÑкой папке"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Открыть Ñцену(ны)"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Предыдущий каталог"
-
-#~ msgid "Next Directory"
-#~ msgstr "Следующий каталог"
-
-#~ msgid "Ease in"
-#~ msgstr "Переход В"
-
-#~ msgid "Ease out"
-#~ msgstr "Переход ИЗ"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Создать выпуклое Ñтатичное тело"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "Ð§ÐµÐºÐ±Ð¾ÐºÑ 1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "Ð§ÐµÐºÐ±Ð¾ÐºÑ 2"
-
-#~ msgid "Create folder"
-#~ msgstr "Создать папку"
-
-#~ msgid "Custom Node"
-#~ msgstr "ПользовательÑкий узел"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Ðеверный путь"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "Дублировать выделенную Ñетку"
-
-#~ msgid "Create Area"
-#~ msgstr "Создать облаÑÑ‚ÑŒ"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "Создать внешний коннектор"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Редактирование аргументов Ñигнала:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Редактировать переменную:"
-
-#~ msgid "Snap (s): "
-#~ msgstr "ПривÑзка (Ñек): "
-
-#~ msgid "Insert keys."
-#~ msgstr "Ð’Ñтавить ключи."
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "Добавить выбранную Ñцену(Ñ‹), в качеÑтве потомка выбранного узла."
-
-#~ msgid "Font Size:"
-#~ msgstr "Размер шрифта:"
-
-#~ msgid "Line:"
-#~ msgstr "Строка:"
-
-#~ msgid "Col:"
-#~ msgstr "Стлб:"
-
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr "OrientedPathFollow работает только еÑли она дочь узла Path."
-
-#~ msgid "Split point with itself."
-#~ msgstr "Точка разделениÑ."
-
-#~ msgid "Split can't form an existing edge."
-#~ msgstr "ÐÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚Ð´ÐµÐ»Ð¸Ñ‚ÑŒ от ÑущеÑтвующего краÑ."
-
-#~ msgid "Add Split"
-#~ msgstr "Добавить разрез"
-
-#~ msgid "Invalid Split: "
-#~ msgstr "ÐедопуÑтимое Разбиение: "
-
-#~ msgid "Remove Split"
-#~ msgstr "Удалить разрез"
-
-#~ msgid "Poly"
-#~ msgstr "Полигон"
-
-#~ msgid "Splits"
-#~ msgstr "Разделение"
-
-#~ msgid "Connect two points to make a split."
-#~ msgstr "Соединить две точки, чтобы Ñоздать разделение."
-
-#~ msgid "Add Node.."
-#~ msgstr "Добавить Узел.."
-
-#~ msgid "Create from scene?"
-#~ msgstr "Создать из Ñцены?"
-
-#~ msgid "Create Poly"
-#~ msgstr "Создан полигон"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Создать новый полигон Ñ Ð½ÑƒÐ»Ñ"
-
-#~ msgid "Zoom out"
-#~ msgstr "Уменьшить"
-
-#~ msgid "Zoom in"
-#~ msgstr "Увеличить"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Создан Poly3D"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "Ðет OccluderPolygon2D реÑурÑа у Ñтого узла.\n"
-#~ "Создать и назначить?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "ЛКМ: Передвинуть точку."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+ЛКМ: Разделить Ñегмент."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "ПКМ: Удалить точку."
-
-#~ msgid "New TextFile"
-#~ msgstr "Ðовый текÑтовый файл"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Сохранить тему как"
-
-#~ msgid "<None>"
-#~ msgstr "<Ðет>"
-
-#~ msgid ""
-#~ "Select sub-tile to use as icon, this will be also used on invalid "
-#~ "autotile bindings."
-#~ msgstr ""
-#~ "Выберите плитку Ð´Ð»Ñ Ð¸ÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð² качеÑтве значка, она также будет "
-#~ "иÑпользоватьÑÑ Ð¿Ñ€Ð¸ неверных привÑзках автотайлов."
-
-#~ msgid "Zoom:"
-#~ msgstr "Приближение:"
-
-#~ msgid "Are you sure you want to remove all connections from the \""
-#~ msgstr "Ð’Ñ‹ уверены, что хотите удалить вÑе Ð¿Ð¾Ð´ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ Ð¾Ñ‚ \""
-
-#~ msgid "Class List:"
-#~ msgstr "СпиÑок клаÑÑов:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Публичные методы"
-
-#~ msgid "Public Methods:"
-#~ msgstr "СпиÑок методов:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "Тема Ñлементов GUI:"
-
-#~ msgid "Property: "
-#~ msgstr "Параметр: "
-
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Добавить папку в Избранное."
-
-#~ msgid "Show current scene file."
-#~ msgstr "Показать текущий файл Ñцены."
-
-#~ msgid "Enter tree-view."
-#~ msgstr "Войти в древовидное предÑтавление."
-
-#~ msgid "Whole words"
-#~ msgstr "Слова целиком"
-
-#~ msgid "Match case"
-#~ msgstr "Учитывать региÑÑ‚Ñ€"
-
-#~ msgid "Ok"
-#~ msgstr "Ок"
-
-#~ msgid "Show In File System"
-#~ msgstr "Показать в файловой ÑиÑтеме"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "ПоиÑк в клаÑÑовой иерархии."
-
-#~ msgid "Search in files"
-#~ msgstr "ИÑкать в файлах"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "Ð’Ñтроенные Ñкрипты могут быть изменены только, когда Ñцена, которой они "
-#~ "принадлежат, загружена"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Конвертировать в ВЕРХÐИЙ РЕГИСТР"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Конвертировать в нижний региÑÑ‚Ñ€"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "Поворот на 0 градуÑов"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "Поворот на 90 градуÑов"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "Поворот на 180 градуÑов"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "Поворот на 270 градуÑов"
-
-#~ msgid "Errors:"
-#~ msgstr "Ошибки:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "ТраÑÑировка Ñтека (еÑли применимо):"
-
-#~ msgid "Bake!"
-#~ msgstr "Запечь!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "Создать полиÑетку навигации."
-
-#~ msgid "Get"
-#~ msgstr "Получить"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "Изменить RGB конÑтанту"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Изменить векторно-чиÑловой оператор"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "Изменить RGB оператор"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "Переключить - только поворот"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Изменить векторную функцию"
-
-#~ msgid "Change Vec Uniform"
-#~ msgstr "Изменить векторную единицу"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "Изменить RGB единицу"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Изменить значение по умолчанию"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "Изменить XForm единицу"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "Изменить единицу кубичеÑкой карты"
-
-#~ msgid "Change Comment"
-#~ msgstr "Изменить комментарий"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "Добавить/Удалить в Color Ramp"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Редактировать Color Ramp"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "Добавить/Удалить в Curve Map"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "Редактировать карту кривой"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "Соединить узлы графа"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "Удалить узел графа шейдера"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "Передвинуть узел графа шейдера"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "Дублировать узел(ы) графа"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "Ошибка: ЦикличеÑкое подключение"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "Ошибка: ОтÑутÑтвует входное подключение"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "Добавить узел графа шейдера"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Передвинуть дорожку вверх"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Передвинуть дорожку вниз"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "УÑтановить переход на:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Изменить интерполÑцию"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Изменить режим значений"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Изменить режим цикла"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Редактировать кривую узла"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Редактировать выбранную кривую"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Добавить ключ"
-
-#~ msgid "In"
-#~ msgstr "Вход"
-
-#~ msgid "Out"
-#~ msgstr "Выход"
-
-#~ msgid "In-Out"
-#~ msgstr "В-Из"
-
-#~ msgid "Out-In"
-#~ msgstr "Из-В"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Изменить длину анимации"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Изменить зацикливание анимации"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Создать ключ Ñ Ð²Ð²Ð¾Ð´Ð¸Ð¼Ñ‹Ð¼ значением"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Добавить дорожку вызова"
-
-#~ msgid "Length (s):"
-#~ msgstr "Длина (Ñек.):"
-
-#~ msgid "Step (s):"
-#~ msgstr "Шаг (Ñек.):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Шаг привÑзки курÑора (в Ñекундах)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Включить/отключить зацикливание в анимации."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Добавить новые дорожки."
-
-#~ msgid "Move current track up."
-#~ msgstr "Передвинуть текущую дорожку вверх."
-
-#~ msgid "Move current track down."
-#~ msgstr "Передвинуть текущую дорожку вниз."
-
-#~ msgid "Track tools"
-#~ msgstr "ИнÑтрументы дорожек"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Включить редактирование ключей, ÐºÐ»Ð¸ÐºÐ°Ñ Ð¿Ð¾ ним."
-
-#~ msgid "Key"
-#~ msgstr "Ключ"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Из какого узла вызвать функцию?"
-
-#~ msgid "Thanks!"
-#~ msgstr "СпаÑибо!"
-
-#~ msgid "I see..."
-#~ msgstr "ЯÑно..."
-
-#~ msgid "Ugh"
-#~ msgstr "ЯÑно"
-
-#~ msgid "Run Script"
-#~ msgstr "ЗапуÑтить Ñкрипт"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "ОÑтановить профилирование"
-
-#~ msgid "Start Profiling"
-#~ msgstr "ЗапуÑтить профилирование"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "По умолчанию (как редактор)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Создать новую анимацию."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Загрузить анимацию Ñ Ð´Ð¸Ñка."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Загрузить Ñту анимацию Ñ Ð´Ð¸Ñка."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Сохранить текущую анимацию"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Редактировать Ð²Ñ€ÐµÐ¼Ñ \"ÑмешиваниÑ\""
-
-#~ msgid "Copy Animation"
-#~ msgstr "Копировать анимацию"
-
-#~ msgid "Fetching:"
-#~ msgstr "Извлечение:"
-
-#~ msgid "prev"
-#~ msgstr "предыдущий"
-
-#~ msgid "next"
-#~ msgstr "далее"
-
-#~ msgid "last"
-#~ msgstr "поÑледний"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "Редактировать цепь ИК"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "Перетащить точку Ð²Ñ€Ð°Ñ‰ÐµÐ½Ð¸Ñ Ð¸Ð· Ð¿Ð¾Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¼Ñ‹ÑˆÐ¸"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "УÑтановить точку Ð²Ñ€Ð°Ñ‰ÐµÐ½Ð¸Ñ Ð½Ð° меÑте ÑƒÐºÐ°Ð·Ð°Ñ‚ÐµÐ»Ñ Ð¼Ñ‹ÑˆÐ¸"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Добавить/Удалить точку Color Ramp"
-
-#~ msgid "OK :("
-#~ msgstr "Ок :("
-
-#~ msgid "Skeleton Gizmo visibility"
-#~ msgstr "ВидимоÑÑ‚ÑŒ гизмо Ñкелета"
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "ПредпроÑмотр StyleBox:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "Редактор облаÑти текÑтуры"
-
-#~ msgid "Erase selection"
-#~ msgstr "ОчиÑтить выделенное"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "ID или Ð¸Ð¼Ñ Ñлемента:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr "Шаблоны ÑкÑпорта Ð´Ð»Ñ Ñтой платформы отÑутÑтвуют/повреждены: "
-
-#~ msgid "Button 8"
-#~ msgstr "Кнопка 8"
-
-#~ msgid "Button 9"
-#~ msgstr "Кнопка 9"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "ОтброÑить инÑтанÑинг"
-
-#~ msgid "Makes Sense!"
-#~ msgstr "Имеет ÑмыÑл!"
-
-#~ msgid "Clear!"
-#~ msgstr "ОчиÑтить!"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "Переключить видимоÑÑ‚ÑŒ Spatial"
-
-#~ msgid "Condition"
-#~ msgstr "УÑловие"
-
-#~ msgid "Sequence"
-#~ msgstr "ПоÑледовательноÑÑ‚ÑŒ"
-
-#~ msgid "Switch"
-#~ msgstr "Переключатель"
-
-#~ msgid "Iterator"
-#~ msgstr "Итератор"
-
-#~ msgid "While"
-#~ msgstr "Пока"
-
-#~ msgid "Return"
-#~ msgstr "Возвращение"
-
-#~ msgid "Call"
-#~ msgstr "Вызов"
-
-#~ msgid "Edit Variable"
-#~ msgstr "Редактировать переменную"
-
-#~ msgid "Edit Signal"
-#~ msgstr "Редактировать Ñигнал"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "ÐедопуÑтимое название дейÑÑ‚Ð²Ð¸Ñ (подойдёт вÑÑ‘ кроме '/' или ':')."
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "Ðе может Ñодержать '/' или ':'"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "Ðеверный формат version.txt файла внутри шаблонов. Идентификатор ревизии "
-#~ "не верен."
-
-#~ msgid "Can't write file."
-#~ msgstr "Ðе удалоÑÑŒ запиÑать файл."
-
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "ОтÑутÑтвует project.godot в папке проекта."
-
-#~ msgid "Replace By"
-#~ msgstr "Заменить на"
-
-#~ msgid "Backwards"
-#~ msgstr "В обратном направлении"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Подтверждение замены"
-
-#~ msgid "Skip"
-#~ msgstr "ПропуÑтить"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr ""
-#~ "Ваш проект будет Ñоздан не в пуÑтой папке (лучше Ñоздать новую папку)."
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "Бинго!"
-
-#~ msgid "preview"
-#~ msgstr "предпроÑмотр"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Подвинуть ключ"
-
-#~ msgid "Create Subscription"
-#~ msgstr "Создать подпиÑку"
-
-#~ msgid "List:"
-#~ msgstr "СпиÑок:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "УÑтановлена маÑка выброÑа"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "ОчиÑтить излучатель"
-
-#~ msgid "Fold Line"
-#~ msgstr "Свернуть Ñтроку"
-
-#~ msgid " "
-#~ msgstr " "
-
-#~ msgid "Sections:"
-#~ msgstr "Разделы:"
-
-#~ msgid "Cannot navigate to '"
-#~ msgstr "Ðе удалоÑÑŒ перейти к '"
-
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr ""
-#~ "\n"
-#~ "ИÑточник: "
-
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "Удалить точку Ñ ÐºÑ€Ð¸Ð²Ð¾Ð¹"
-
-#~ msgid "Add Point to Line2D"
-#~ msgstr "Добавить точку к кривой"
-
-#~ msgid "Move Point in Line2D"
-#~ msgstr "Двигать точку в кривой"
-
-#~ msgid "Split Segment (in line)"
-#~ msgstr "Разделить Ñегмент (в кривой)"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#~ msgid "Setting '"
-#~ msgstr "ÐаÑтройки '"
-
-#~ msgid "Remote Inspector"
-#~ msgstr "Удалённый отладчик"
-
-#~ msgid "Live Scene Tree:"
-#~ msgstr "Дерево Ñцены в реальном времени:"
-
-#~ msgid "Remote Object Properties: "
-#~ msgstr "Параметры объекта: "
-
-#~ msgid "Prev Level (%sDown Wheel)"
-#~ msgstr "Пред уровень (%sКолеÑико вниз)"
-
-#~ msgid "Next Level (%sUp Wheel)"
-#~ msgstr "Следующий уровень (%sКолеÑико вверх)"
-
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "Выбор -> Дублировать"
-
-#~ msgid "Selection -> Clear"
-#~ msgstr "Выбор -> ОчиÑтить"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "Ð”Ð»Ñ ÐºÐ¾Ñ€Ñ€ÐµÐºÑ‚Ð½Ð¾Ð¹ работы ÑвойÑтво Path должно указывать на дейÑтвующий узел "
-#~ "Viewport. Такой Viewport должен быть уÑтановлен в режим 'цель рендеринга'."
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "ОблаÑти проÑмотра уÑÑ‚Ð°Ð½Ð¾Ð²Ð»ÐµÐ½Ð½Ð°Ñ Ð² ÑвойÑтве path должна быть назначена "
-#~ "\"целью визуализации\" Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, чтобы Ñтот Ñпрайт работал."
-
-#~ msgid "' parsing of config failed."
-#~ msgstr "' анализ конфигурации не удалÑÑ."
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "СпиÑок методов Ð´Ð»Ñ '%s':"
-
-#~ msgid "Arguments:"
-#~ msgstr "Ðргументы:"
-
-#~ msgid "Return:"
-#~ msgstr "Возвращение:"
-
-#~ msgid "Added:"
-#~ msgstr "Добавлено:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "Ðевозможно Ñохранить текÑтуру атлаÑа:"
-
-#~ msgid "Setting Up..."
-#~ msgstr "ÐаÑтройка..."
-
-#~ msgid "Error loading scene."
-#~ msgstr "Ошибка загрузки Ñцены."
-
-#~ msgid "Re-Import"
-#~ msgstr "Переимпортировать"
-
-#~ msgid "Please wait for scan to complete."
-#~ msgstr "ПожалуйÑта дождитеÑÑŒ Ð¾ÐºÐ¾Ð½Ñ‡Ð°Ð½Ð¸Ñ ÑканированиÑ."
-
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr "Ð¢ÐµÐºÑƒÑ‰Ð°Ñ Ñцена должна быть Ñохранена Ð´Ð»Ñ Ð¿Ð¾Ð²Ñ‚Ð¾Ñ€Ð½Ð¾Ð³Ð¾ импорта."
-
-#~ msgid "Re-Importing"
-#~ msgstr "Переимпортировать"
-
-#~ msgid "Re-Import Changed Resources"
-#~ msgstr "Переимпортировать изменённые реÑурÑÑ‹"
-
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr ""
-#~ "\n"
-#~ "СтатуÑ: требуетÑÑ Ñ€Ðµ-импорт"
-
-#~ msgid "Same source and destination files, doing nothing."
-#~ msgstr "Файл Ð½Ð°Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð¸ иÑходный файлы Ñовпадают, нечего делать."
-
-#~ msgid "Target file exists, can't overwrite. Delete first."
-#~ msgstr "Конечный файл ÑущеÑтвует, Ð½ÐµÐ»ÑŒÐ·Ñ Ð¿ÐµÑ€ÐµÐ·Ð°Ð¿Ð¸Ñать. Сначала удалите."
-
-#~ msgid "Same source and destination paths, doing nothing."
-#~ msgstr "Путь Ð½Ð°Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð¸ иÑходный пути Ñовпадают, нечего делать."
-
-#~ msgid "Can't move directories to within themselves."
-#~ msgstr "Ðевозможно перемеÑтить каталоги внутрь ÑебÑ."
-
-#~ msgid "Can't rename deps for:\n"
-#~ msgstr "Ðе могу переименовать завиÑимоÑти длÑ:\n"
-
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "Выберете новое Ð¸Ð¼Ñ Ð¸ раÑположение длÑ:"
-
-#~ msgid "Info"
-#~ msgstr "ИнформациÑ"
-
-#~ msgid "No bit masks to import!"
-#~ msgstr "Ðет битовой маÑки Ð´Ð»Ñ Ð¸Ð¼Ð¿Ð¾Ñ€Ñ‚Ð°!"
-
-#~ msgid "Target path is empty."
-#~ msgstr "Конечный путь пуÑÑ‚."
-
-#~ msgid "Target path must be a complete resource path."
-#~ msgstr "Конечный путь должен быть полным путём к реÑурÑу."
-
-#~ msgid "Target path must exist."
-#~ msgstr "Конечный путь должен ÑущеÑтвовать."
-
-#~ msgid "Import BitMasks"
-#~ msgstr "Импорт битовой маÑки"
-
-#~ msgid "Source Texture(s):"
-#~ msgstr "ИÑходные текÑтура(Ñ‹):"
-
-#~ msgid "Target Path:"
-#~ msgstr "Целевой путь:"
-
-#~ msgid "Accept"
-#~ msgstr "ПринÑÑ‚ÑŒ"
-
-#~ msgid "Bit Mask"
-#~ msgstr "Ð‘Ð¸Ñ‚Ð¾Ð²Ð°Ñ Ð¼Ð°Ñка"
-
-#~ msgid "No source font file!"
-#~ msgstr "Ðет иÑходного файл шрифта!"
-
-#~ msgid "No target font resource!"
-#~ msgstr "Ðет целевого реÑурÑа шрифта!"
-
-#~ msgid ""
-#~ "Invalid file extension.\n"
-#~ "Please use .font."
-#~ msgstr ""
-#~ "ÐедопуÑтимое раÑширение файла.\n"
-#~ "ПожалуйÑта, иÑпользуйте .font."
-
-#~ msgid "Couldn't save font."
-#~ msgstr "Ðевозможно Ñохранить шрифт."
-
-#~ msgid "Source Font:"
-#~ msgstr "ИÑходный шрифт:"
-
-#~ msgid "Dest Resource:"
-#~ msgstr "РеÑÑƒÑ€Ñ Ð½Ð°Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ:"
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr ""
-#~ "Съешь ещё Ñтих мÑгких французÑких булок да выпей чаю. \n"
-#~ "The quick brown fox jumps over the lazy dog.\n"
-#~ "0123456789`!@#$%^&*()_+-=\\/."
-
-#~ msgid "Test:"
-#~ msgstr "Проверка:"
-
-#~ msgid "Options:"
-#~ msgstr "Опции:"
-
-#~ msgid "Font Import"
-#~ msgstr "Импортирование шрифта"
-
-#~ msgid ""
-#~ "This file is already a Godot font file, please supply a BMFont type file "
-#~ "instead."
-#~ msgstr ""
-#~ "Это итак файл шрифта Godot, пожалуйÑта иÑпользуйте BitMapFont вмеÑто него."
-
-#~ msgid "Failed opening as BMFont file."
-#~ msgstr "Ошибка Ð¾Ñ‚ÐºÑ€Ñ‹Ñ‚Ð¸Ñ BitMapFont файла."
-
-#~ msgid "Invalid font custom source."
-#~ msgstr "Ðеверный пользовательÑкий иÑточник Ð´Ð»Ñ ÑˆÑ€Ð¸Ñ„Ñ‚Ð°."
-
-#~ msgid "No meshes to import!"
-#~ msgstr "Ðет полиÑетки Ð´Ð»Ñ Ð¸Ð¼Ð¿Ð¾Ñ€Ñ‚Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ!"
-
-#~ msgid "Single Mesh Import"
-#~ msgstr "Импорт одиночной полиÑетки"
-
-#~ msgid "Source Mesh(es):"
-#~ msgstr "ИÑÑ…Ð¾Ð´Ð½Ð°Ñ Ð¿Ð¾Ð»Ð¸Ñетка(и):"
-
-#~ msgid "Surface %d"
-#~ msgstr "ПоверхноÑтей %d"
-
-#~ msgid "No samples to import!"
-#~ msgstr "Ðет ÑÑмплов Ð´Ð»Ñ Ð¸Ð¼Ð¿Ð¾Ñ€Ñ‚Ð°!"
-
-#~ msgid "Import Audio Samples"
-#~ msgstr "Импорт аудио ÑÑмплов"
-
-#~ msgid "Source Sample(s):"
-#~ msgstr "ИÑходный ÑÑмпл(Ñ‹):"
-
-#~ msgid "Audio Sample"
-#~ msgstr "Ðудио ÑÑмпл"
-
-#~ msgid "New Clip"
-#~ msgstr "ÐÐ¾Ð²Ð°Ñ Ð´Ð¾Ñ€Ð¾Ð¶ÐºÐ°"
-
-#~ msgid "Flags"
-#~ msgstr "Флаги"
-
-#~ msgid "Bake FPS:"
-#~ msgstr "FPS:"
-
-#~ msgid "Optimizer"
-#~ msgstr "Оптимизатор"
-
-#~ msgid "Max Linear Error"
-#~ msgstr "МакÑ. Ð»Ð¸Ð½ÐµÐ¹Ð½Ð°Ñ Ð¿Ð¾Ð³Ñ€ÐµÑˆÐ½Ð¾ÑÑ‚ÑŒ"
-
-#~ msgid "Max Angular Error"
-#~ msgstr "МакÑ. ÑƒÐ³Ð»Ð¾Ð²Ð°Ñ Ð¿Ð¾Ð³Ñ€ÐµÑˆÐ½Ð¾ÑÑ‚ÑŒ"
-
-#~ msgid "Max Angle"
-#~ msgstr "МакÑ. угол"
-
-#~ msgid "Start(s)"
-#~ msgstr "Ðач(Ñ.)"
-
-#~ msgid "Source path is empty."
-#~ msgstr "Путь к иÑточнику пуÑÑ‚."
-
-#~ msgid "Couldn't load post-import script."
-#~ msgstr "Ðе могу загрузить Ñкрипт поÑÑ‚-процеÑÑа."
-
-#~ msgid "Invalid/broken script for post-import."
-#~ msgstr "Ðекорректный/поврежденный Ñценарий Ð´Ð»Ñ Ð¿Ð¾ÑÑ‚-импорта."
-
-#~ msgid "Error importing scene."
-#~ msgstr "Ошибка Ð¸Ð¼Ð¿Ð¾Ñ€Ñ‚Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ñцены."
-
-#~ msgid "Import 3D Scene"
-#~ msgstr "Импорт 3D Ñцены"
-
-#~ msgid "Source Scene:"
-#~ msgstr "ИÑÑ…Ð¾Ð´Ð½Ð°Ñ Ñцена:"
-
-#~ msgid "Same as Target Scene"
-#~ msgstr "Та же, что и у целевой Ñцены"
-
-#~ msgid "Shared"
-#~ msgstr "Общий"
-
-#~ msgid "Target Texture Folder:"
-#~ msgstr "Ð¦ÐµÐ»ÐµÐ²Ð°Ñ Ð¿Ð°Ð¿ÐºÐ° текÑтуры:"
-
-#~ msgid "Custom Root Node Type:"
-#~ msgstr "ПользовательÑкий тип корневого узла:"
-
-#~ msgid "Auto"
-#~ msgstr "Ðвто"
-
-#~ msgid "The Following Files are Missing:"
-#~ msgstr "ОтÑутÑтвуют Ñледующие файлы:"
-
-#~ msgid "Import Anyway"
-#~ msgstr "Импортировать в любом Ñлучае"
-
-#~ msgid "Edited scene has not been saved, open imported scene anyway?"
-#~ msgstr ""
-#~ "Ð ÐµÐ´Ð°ÐºÑ‚Ð¸Ñ€ÑƒÐµÐ¼Ð°Ñ Ñцена не была Ñохранена, открыть импортированную Ñцену в "
-#~ "любом Ñлучае?"
-
-#~ msgid "Import Image:"
-#~ msgstr "Импорт изображениÑ:"
-
-#~ msgid "Couldn't localize path: %s (already local)"
-#~ msgstr "Ðевозможно локализовать путь: %s (уже локальный)"
-
-#~ msgid "3D Scene Animation"
-#~ msgstr "ÐÐ½Ð¸Ð¼Ð°Ñ†Ð¸Ñ 3D Ñцены"
-
-#~ msgid "Uncompressed"
-#~ msgstr "ÐеÑжатый"
-
-#~ msgid "Compress Lossless (PNG)"
-#~ msgstr "Сжатие без потери качеÑтва (PNG)"
-
-#~ msgid "Compress Lossy (WebP)"
-#~ msgstr "Сжатие Ñ Ð¿Ð¾Ñ‚ÐµÑ€Ñми (WebP)"
-
-#~ msgid "Compress (VRAM)"
-#~ msgstr "Сжатие (VRAM)"
-
-#~ msgid "Texture Format"
-#~ msgstr "Формат текÑтуры"
-
-#~ msgid "Texture Compression Quality (WebP):"
-#~ msgstr "КачеÑтво ÑÐ¶Ð°Ñ‚Ð¸Ñ Ñ‚ÐµÐºÑтур (WebP):"
-
-#~ msgid "Please specify some files!"
-#~ msgstr "ПожалуйÑта, укажите некоторые файлы!"
-
-#~ msgid "At least one file needed for Atlas."
-#~ msgstr "Ð”Ð»Ñ Ð°Ñ‚Ð»Ð°Ñа нужен Ñ…Ð¾Ñ‚Ñ Ð±Ñ‹ 1 файл."
-
-#~ msgid "Error importing:"
-#~ msgstr "Ошибка импортированиÑ:"
-
-#~ msgid "Max Texture Size:"
-#~ msgstr "МакÑимальный размер текÑтуры:"
-
-#~ msgid "Import Textures for Atlas (2D)"
-#~ msgstr "Импортировать текÑтуры Ð´Ð»Ñ Ð°Ñ‚Ð»Ð°Ñа (2D)"
-
-#~ msgid "Large Texture"
-#~ msgstr "Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ Ñ‚ÐµÐºÑтура"
-
-#~ msgid "Import Large Textures (2D)"
-#~ msgstr "Импорт больших текÑтур (2D)"
-
-#~ msgid "Source Texture"
-#~ msgstr "ИÑÑ…Ð¾Ð´Ð½Ð°Ñ Ñ‚ÐµÐºÑтура"
-
-#~ msgid "Base Atlas Texture"
-#~ msgstr "Ð‘Ð°Ð·Ð¾Ð²Ð°Ñ Ñ‚ÐµÐºÑтура атлаÑа"
-
-#~ msgid "Source Texture(s)"
-#~ msgstr "ИÑÑ…Ð¾Ð´Ð½Ð°Ñ Ñ‚ÐµÐºÑтура(Ñ‹)"
-
-#~ msgid "Import Textures for 2D"
-#~ msgstr "Импорт текÑтур Ð´Ð»Ñ 2D"
-
-#~ msgid "Import Textures for 3D"
-#~ msgstr "Импорт текÑтур Ð´Ð»Ñ 3D"
-
-#~ msgid "Import Textures"
-#~ msgstr "Импорт текÑтур"
-
-#~ msgid "2D Texture"
-#~ msgstr "2D текÑтура"
-
-#~ msgid "3D Texture"
-#~ msgstr "3D текÑтура"
-
-#~ msgid "Atlas Texture"
-#~ msgstr "ТекÑтура атлаÑа"
-
-#~ msgid ""
-#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
-#~ "to the project."
-#~ msgstr ""
-#~ "Ð’ÐИМÐÐИЕ: Импортирование 2D текÑтур не обÑзательно. ПроÑто Ñкопируйте png/"
-#~ "jpg файлы в папку проекта."
-
-#~ msgid "Crop empty space."
-#~ msgstr "Обрезать пуÑтое проÑтранÑтво."
-
-#~ msgid "Texture"
-#~ msgstr "ТекÑтура"
-
-#~ msgid "Import Large Texture"
-#~ msgstr "Импорт большой текÑтуры"
-
-#~ msgid "Load Source Image"
-#~ msgstr "Загрузка иÑходного изображениÑ"
-
-#~ msgid "Slicing"
-#~ msgstr "Ðарезка"
-
-#~ msgid "Saving"
-#~ msgstr "Сохранение"
-
-#~ msgid "Couldn't save large texture:"
-#~ msgstr "Ðевозможно Ñохранить большую текÑтуру:"
-
-#~ msgid "Build Atlas For:"
-#~ msgstr "ПоÑтроение атлаÑа длÑ:"
-
-#~ msgid "Loading Image:"
-#~ msgstr "Загрузка изображениÑ:"
-
-#~ msgid "Converting Images"
-#~ msgstr "Преобразование изображений"
-
-#~ msgid "Cropping Images"
-#~ msgstr "Обрезка изображений"
-
-#~ msgid "Couldn't save atlas image:"
-#~ msgstr "Ðевозможно Ñохранить изображение атлаÑа:"
-
-#~ msgid "Invalid translation source!"
-#~ msgstr "Ðеверный иÑточник перевода!"
-
-#~ msgid "Column"
-#~ msgstr "Колонка"
-
-#~ msgid "No items to import!"
-#~ msgstr "Ðет Ñлементов Ð´Ð»Ñ Ð¸Ð¼Ð¿Ð¾Ñ€Ñ‚Ð°!"
-
-#~ msgid "No target path!"
-#~ msgstr "Ðет конечного пути!"
-
-#~ msgid "Import Translations"
-#~ msgstr "Импорт переводов"
-
-#~ msgid "Couldn't import!"
-#~ msgstr "Ðе удалоÑÑŒ импортировать!"
-
-#~ msgid "Import Translation"
-#~ msgstr "Импортирование перевода"
-
-#~ msgid "Source CSV:"
-#~ msgstr "ИÑходный CSV:"
-
-#~ msgid "Ignore First Row"
-#~ msgstr "Игнорировать первую Ñтроку"
-
-#~ msgid "Compress"
-#~ msgstr "Сжимать"
-
-#~ msgid "Add to Project (project.godot)"
-#~ msgstr "Добавить к проекту (project.godot)"
-
-#~ msgid "Import Languages:"
-#~ msgstr "Импортировать Ñзыки:"
-
-#~ msgid "Translation"
-#~ msgstr "Перевод"
-
-#~ msgid "Triangle #"
-#~ msgstr "Треугольник #"
-
-#~ msgid "Light Baker Setup:"
-#~ msgstr "Параметры Ð·Ð°Ð¿ÐµÐºÐ°Ð½Ð¸Ñ Ñвета:"
-
-#~ msgid "Fixing Lights"
-#~ msgstr "ИÑправление Ñвета"
-
-#~ msgid "Making BVH"
-#~ msgstr "Создание BVH"
-
-#~ msgid "Allocating Texture #"
-#~ msgstr "Выделение текÑтуры #"
-
-#~ msgid "Baking Triangle #"
-#~ msgstr "Запекание треугольников #"
-
-#~ msgid "Post-Processing Texture #"
-#~ msgstr "ПоÑÑ‚-обработка текÑтуры #"
-
-#~ msgid "Reset the lightmap octree baking process (start over)."
-#~ msgstr "Ð¡Ð±Ñ€Ð¾Ñ Ð·Ð°Ð¿ÐµÐºÐ°Ð½Ð¸Ñ Ñвета (начать Ñначала)."
-
-#~ msgid "Zoom Set..."
-#~ msgstr "УÑтановить маÑштаб..."
-
-#~ msgid "Parse BBCode"
-#~ msgstr "ПарÑить BB Код"
-
-#~ msgid "Length:"
-#~ msgstr "Длинна:"
-
-#~ msgid "Open Sample File(s)"
-#~ msgstr "Открыть ÑÑмпл(Ñ‹)"
-
-#~ msgid "ERROR: Couldn't load sample!"
-#~ msgstr "ОШИБКÐ: Ðе удалоÑÑŒ загрузить ÑÑмпл!"
-
-#~ msgid "Add Sample"
-#~ msgstr "Добавить ÑÑмпл"
-
-#~ msgid "Rename Sample"
-#~ msgstr "Переименовать ÑÑмпл"
-
-#~ msgid "Delete Sample"
-#~ msgstr "Удалить ÑÑмпл"
-
-#~ msgid "16 Bits"
-#~ msgstr "16 Бит"
-
-#~ msgid "8 Bits"
-#~ msgstr "8 Бит"
-
-#~ msgid "Stereo"
-#~ msgstr "Стерео"
-
-#~ msgid "Scaling to %s%%."
-#~ msgstr "МаÑштабирование до %s%%."
-
-#~ msgid "Bucket"
-#~ msgstr "Заливка"
-
-#~ msgid "Invalid project path, the path must exist!"
-#~ msgstr "Ðеверный путь к проекту, путь должен ÑущеÑтвовать!"
-
-#~ msgid "Invalid project path, project.godot must not exist."
-#~ msgstr "ÐедопуÑтимый путь, project.godot не должен приÑутÑтвовать."
-
-#~ msgid "Invalid project path, project.godot must exist."
-#~ msgstr "ÐедопуÑтимый путь, project.godot должен приÑутÑтвовать."
-
-#~ msgid "Project Path (Must Exist):"
-#~ msgstr "Путь к проекту (должен ÑущеÑтвовать):"
-
-#~ msgid "Create New Resource"
-#~ msgstr "Создать новый реÑурÑ"
-
-#~ msgid "Open Resource"
-#~ msgstr "Открыть реÑурÑ"
-
-#~ msgid "Save Resource"
-#~ msgstr "Сохранить реÑурÑ"
-
-#~ msgid "Resource Tools"
-#~ msgstr "ИнÑтрументы реÑурÑов"
-
-#~ msgid "Edit Groups"
-#~ msgstr "Редактировать группы"
-
-#~ msgid "Tiles"
-#~ msgstr "Тайлы"
-
-#~ msgid "Areas"
-#~ msgstr "ОблаÑти"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#~ msgid "Down Wheel)"
-#~ msgstr "КолеÑо мыши вниз"
-
-#~ msgid "Up Wheel)"
-#~ msgstr "КолеÑо мыши вверх"
-
-#~ msgid "Close scene? (Unsaved changes will be lost)"
-#~ msgstr "Закрыть Ñцену? (ÐеÑохранённые Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð±ÑƒÐ´ÑƒÑ‚ потерÑны.)"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr ""
-#~ "Открыть менеджер проектов? \n"
-#~ "(ÐеÑохранённые Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð±ÑƒÐ´ÑƒÑ‚ потерÑны.)"
-
-#~ msgid "Close Goto Prev. Scene"
-#~ msgstr "Закрыть и перейти к предыдущей Ñцене"
-
-#~ msgid "Del"
-#~ msgstr "Удалить"
-
-#~ msgid "just pressed"
-#~ msgstr "проÑто нажата"
-
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr ""
-#~ "Ðе могу прочитать файл Ñертификата. Уверены, что путь и пароль верны?"
-
-#~ msgid "Error creating the package signature."
-#~ msgstr "Ошибка при Ñоздании подпиÑи пакета."
-
-#~ msgid "RAW Mode"
-#~ msgstr "Грубый режим"
-
-#~ msgid "Node From Scene"
-#~ msgstr "Узел Ñо Ñцены"
-
-#~ msgid "Import assets to the project."
-#~ msgstr "Импортировать аÑÑеты в проект."
-
-#~ msgid "Export the project to many platforms."
-#~ msgstr "ЭкÑпортировать проект на многие платформы."
-
-#~ msgid "Alerts when an external resource has changed."
-#~ msgstr "ОповещениÑ, когда внешний реÑÑƒÑ€Ñ Ð±Ñ‹Ð» изменён."
-
-#~ msgid "Open https://godotengine.org at tutorials section."
-#~ msgstr "Открыть https://godotengine.org Ñ Ñ€Ð°Ð·Ð´ÐµÐ»Ð¾Ð¼ уроков."
-
-#~ msgid "No scene selected to instance!"
-#~ msgstr "Ðе выбрана Ñцена!"
-
-#~ msgid "Instance at Cursor"
-#~ msgstr "ЭкземплÑÑ€ на курÑор"
-
-#~ msgid "Use Default Light"
-#~ msgstr "ИÑпользовать Ñтандартный Ñвет"
-
-#~ msgid "Default Light Normal:"
-#~ msgstr "Образец Ñтандартного оÑвещениÑ:"
-
-#~ msgid "Ambient Light Color:"
-#~ msgstr "Цвет окружающего Ñвета:"
-
-#~ msgid "Invalid parent class name"
-#~ msgstr "ÐедопуÑтимое Ð¸Ð¼Ñ Ð²Ñ‹ÑˆÐµÑтоÑщего клаÑÑа"
-
-#~ msgid "Valid chars:"
-#~ msgstr "ДопуÑтимые Ñимволы:"
-
-#~ msgid "Valid name"
-#~ msgstr "ДопуÑтимое имÑ"
-
-#~ msgid "Class name is invalid!"
-#~ msgstr "Ð˜Ð¼Ñ ÐºÐ»Ð°ÑÑа ÑвлÑетÑÑ Ð½ÐµÐ´ÐµÐ¹Ñтвительным!"
-
-#~ msgid "Parent class name is invalid!"
-#~ msgstr "Ð˜Ð¼Ñ Ð²Ñ‹ÑˆÐµÑтоÑщего клаÑÑа ÑвлÑетÑÑ Ð½ÐµÐ´ÐµÐ¹Ñтвительным!"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "Ð”Ð»Ñ ÐºÐ¾Ñ€Ñ€ÐµÐºÑ‚Ð½Ð¾Ð¹ работы ÑвойÑтво Path должно указывать на дейÑтвующий узел "
-#~ "Particles2D."
-
-#~ msgid "Surface"
-#~ msgstr "ПоверхноÑÑ‚ÑŒ"
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "Чтобы SamplePlayer воÑпроизводил звук, нужно Ñоздать или уÑтановить "
-#~ "реÑÑƒÑ€Ñ SampleLibrary в параметре 'samples'."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "Чтобы SpatialSamplePlayer воÑпроизводил звук, нужно Ñоздать или "
-#~ "уÑтановить реÑÑƒÑ€Ñ SampleLibrary в параметре 'samples'."
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "Заменено %d Ñовпадений."
-
-#~ msgid "Save Translatable Strings"
-#~ msgstr "Сохранить переводимые Ñтроки"
-
-#~ msgid "Edit Script Options"
-#~ msgstr "Редактировать параметры Ñкрипта"
-
-#~ msgid "Error exporting project!"
-#~ msgstr "Ошибка ÑкÑÐ¿Ð¾Ñ€Ñ‚Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¿Ñ€Ð¾ÐµÐºÑ‚Ð°!"
-
-#~ msgid "Error writing the project PCK!"
-#~ msgstr "Ошибка запиÑи PCK файла!"
-
-#~ msgid "No exporter for platform '%s' yet."
-#~ msgstr "Платформа '%s' пока не поддерживаетÑÑ."
-
-#~ msgid "Create Android keystore"
-#~ msgstr "Создать keystore Ð´Ð»Ñ Android"
-
-#~ msgid "Organizational unit"
-#~ msgstr "Подразделение"
-
-#~ msgid "Organization"
-#~ msgstr "ОрганизациÑ"
-
-#~ msgid "City"
-#~ msgstr "Город"
-
-#~ msgid "2 letter country code"
-#~ msgstr "Двух буквенный код Ñтраны"
-
-#~ msgid "User alias"
-#~ msgstr "ПÑевдоним пользователÑ"
-
-#~ msgid "Password"
-#~ msgstr "Пароль"
-
-#~ msgid "at least 6 characters"
-#~ msgstr "минимум 6 Ñимволов"
-
-#~ msgid "File name"
-#~ msgstr "Ð˜Ð¼Ñ Ñ„Ð°Ð¹Ð»Ð°"
-
-#~ msgid "Path : (better to save outside of project)"
-#~ msgstr "Путь: (лучше Ñохранить за пределами проекта)"
-
-#~ msgid ""
-#~ "Release keystore is not set.\n"
-#~ "Do you want to create one?"
-#~ msgstr ""
-#~ "Релизный keystore не задан.\n"
-#~ "Хотите Ñоздать новый?"
-
-#~ msgid "Fill Keystore/Release User and Release Password"
-#~ msgstr "Заполните раздел Keystore"
-
-#~ msgid "Include"
-#~ msgstr "Включить"
-
-#~ msgid "Group name can't be empty!"
-#~ msgstr "Ðазвание группы не может быть пуÑтым!"
-
-#~ msgid "Invalid character in group name!"
-#~ msgstr "ÐедопуÑтимый Ñимвол в названии группы!"
-
-#~ msgid "Add Image Group"
-#~ msgstr "Добавлено изображение группы"
-
-#~ msgid "Project Export Settings"
-#~ msgstr "Параметры ÑкÑпорта проекта"
-
-#~ msgid "Export to Platform"
-#~ msgstr "Платформа Ð´Ð»Ñ ÑкÑпорта"
-
-#~ msgid "Export all files in the project directory."
-#~ msgstr "ЭкÑпортировать вÑе файлы в папке проекта."
-
-#~ msgid "Convert text scenes to binary on export."
-#~ msgstr "Преобразовать текÑтовые Ñцены в двоичные при ÑкÑпорте."
-
-#~ msgid "Images"
-#~ msgstr "ИзображениÑ"
-
-#~ msgid "Keep Original"
-#~ msgstr "ОÑтавить иÑходными"
-
-#~ msgid "Compress for Disk (Lossy, WebP)"
-#~ msgstr "Сжать Ð´Ð»Ñ Ð´Ð¸Ñка (Ñ Ð¿Ð¾Ñ‚ÐµÑ€Ñми, WebP)"
-
-#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
-#~ msgstr "Сжать Ð´Ð»Ñ RAM (BC/PVRTC/ETC)"
-
-#~ msgid "Convert Images (*.png):"
-#~ msgstr "Преобразовать Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ (*.png):"
-
-#~ msgid "Compress for Disk (Lossy) Quality:"
-#~ msgstr "КачеÑтво ÑÐ¶Ð°Ñ‚Ð¸Ñ Ð´Ð»Ñ Ð´Ð¸Ñка (Ñ Ð¿Ð¾Ñ‚ÐµÑ€Ñми):"
-
-#~ msgid "Shrink All Images:"
-#~ msgstr "Уменьшить вÑе Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ (1 - оригинал, 2 - Ñжать в два раза...):"
-
-#~ msgid "Compress Formats:"
-#~ msgstr "Формат Ð´Ð»Ñ ÑжатиÑ:"
-
-#~ msgid "Groups:"
-#~ msgstr "Группы:"
-
-#~ msgid "Compress Disk"
-#~ msgstr "Сжать Ð´Ð»Ñ Ð”Ð¸Ñка"
-
-#~ msgid "Compress RAM"
-#~ msgstr "Сжать Ð´Ð»Ñ RAM"
-
-#~ msgid "Compress Mode:"
-#~ msgstr "Режим ÑжатиÑ:"
-
-#~ msgid "Lossy Quality:"
-#~ msgstr "ÐŸÐ¾Ñ‚ÐµÑ€Ñ ÐºÐ°Ñ‡ÐµÑтва:"
-
-#~ msgid "Shrink By:"
-#~ msgstr "Степень ÑжатиÑ:"
-
-#~ msgid "Images:"
-#~ msgstr "ИзображениÑ:"
-
-#~ msgid "Sample Conversion Mode: (.wav files):"
-#~ msgstr "Режим Ð¿Ñ€ÐµÐ¾Ð±Ñ€Ð°Ð·Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÑмплов (.wav файлы):"
-
-#~ msgid "Compress (RAM - IMA-ADPCM)"
-#~ msgstr "Сжать (RAM - IMA-ADPCM)"
-
-#~ msgid "Sampling Rate Limit (Hz):"
-#~ msgstr "Ограничение чаÑтоты ÑÑмплов (Гц):"
-
-#~ msgid "Trim"
-#~ msgstr "Обрезать"
-
-#~ msgid "Trailing Silence:"
-#~ msgstr "Удаление тишины:"
-
-#~ msgid "Export Project PCK"
-#~ msgstr "ЭкÑпортировать PCK проекта"
-
-#~ msgid "Project Export"
-#~ msgstr "ЭкÑпортирование проекта"
-
-#~ msgid "BakedLightInstance does not contain a BakedLight resource."
-#~ msgstr "BakedLightInstance не Ñодержит BakedLight реÑурÑ."
-
-#~ msgid "Lighting"
-#~ msgstr "ОÑвещение"
-
-#~ msgid "Global"
-#~ msgstr "Глобальные"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "Этот объект не может быть отображён, потому что его родитель Ñкрыт. "
-#~ "Отобразите Ñначала родительÑкий узел."
-
-#~ msgid ""
-#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
-#~ "'user://', or 'local://'"
-#~ msgstr ""
-#~ "Путь не может начинатьÑÑ Ñ '/', абÑолютные пути должны начинатьÑÑ Ñ "
-#~ "'res://', 'user://' или 'local://'"
-
-#~ msgid "File exists"
-#~ msgstr "Файл ÑущеÑтвует"
-
-#~ msgid "Valid path"
-#~ msgstr "ДопуÑтимый путь"
-
-#~ msgid ""
-#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
-#~ "unsequenced ports were specified."
-#~ msgstr ""
-#~ "ПользовательÑкий узел не имеет _get_output_port_unsequenced(idx,wmem), но "
-#~ "неупорÑдоченные порты были указаны."
-
-#~ msgid "Cannot go into subdir:"
-#~ msgstr "Ðевозможно перейти в подпапку:"
-
-#~ msgid "Top (Num7)"
-#~ msgstr "Вид Ñверху (Num 7)"
-
-#~ msgid "Bottom (Shift+Num7)"
-#~ msgstr "Вид Ñнизу (Shift+Num7)"
-
-#~ msgid "Left (Num3)"
-#~ msgstr "Вид Ñлева (Num3)"
-
-#~ msgid "Right (Shift+Num3)"
-#~ msgstr "Вид Ñправа (Shift+)"
-
-#~ msgid "Front (Num1)"
-#~ msgstr "Вид Ñпереди (Num1)"
-
-#~ msgid "Rear (Shift+Num1)"
-#~ msgstr "Вид Ñзади (Shift+Num1)"
-
-#~ msgid "Perspective (Num5)"
-#~ msgstr "ПерÑпектива (Num5)"
-
-#~ msgid "Orthogonal (Num5)"
-#~ msgstr "Ортогонально (Num5)"
-
-#~ msgid "Selection (F)"
-#~ msgstr "Показать выбранный узел (F)"
-
-#~ msgid "Align with view (Ctrl+Shift+F)"
-#~ msgstr "СовмеÑтите Ñ Ð²Ð¸Ð´Ð¾Ð¼ (Ctrl+Shift+F)"
-
-#~ msgid "Enable/Disable interpolation when looping animation."
-#~ msgstr "Включить/отключить интерполÑцию при зацикливании анимации."
-
-#~ msgid "Load Layout"
-#~ msgstr "Загрузить макет"
-
-#~ msgid "Scale Region Editor"
-#~ msgstr "Редактор маÑштабируемой облаÑти текÑтуры"
-
-#~ msgid "Inherit Scene"
-#~ msgstr "УнаÑледовать Ñцену"
-
-#~ msgid "Binds (Extra Params):"
-#~ msgstr "СвÑзи (необÑзательные параметры):"
-
-#~ msgid "Method In Node:"
-#~ msgstr "Ðазвание метода:"
-
-#~ msgid "Reload Tool Script (Soft)"
-#~ msgstr "Перезагрузить инÑтрум. Ñкрипт (мÑгко)"
-
-#~ msgid "Set Params"
-#~ msgstr "Ðазначить параметры"
-
-#~ msgid "Live Editing"
-#~ msgstr "Редактирование в реальном времени"
-
-#~ msgid "File Server"
-#~ msgstr "Файловый Ñервер"
-
-#~ msgid "Deploy File Server Clients"
-#~ msgstr "Развернуть файловый Ñервер Ð´Ð»Ñ ÐºÐ»Ð¸ÐµÐ½Ñ‚Ð¾Ð²"
-
-#~ msgid "Overwrite Existing, Keep Materials"
-#~ msgstr "ПерезапиÑать ÑущеÑтвующую Ñцену Ñ Ñохранением материалов"
-
-#~ msgid "Keep Existing, Merge with New"
-#~ msgstr "Сохранить ÑущеÑтвующую Ñцену и объединить Ñ Ð½Ð¾Ð²Ð¾Ð¹"
-
-#~ msgid "Keep Existing, Ignore New"
-#~ msgstr "Сохранить ÑущеÑтвующую и игнорировать новую"
-
-#~ msgid "This Time:"
-#~ msgstr "Ð’ Ñтот раз:"
-
-#~ msgid "Next Time:"
-#~ msgstr "Ð’ Ñледующий раз:"
diff --git a/editor/translations/si.po b/editor/translations/si.po
index a6c6eb5ab3..045d642f0a 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -2072,14 +2072,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8312,18 +8328,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12905,7 +12909,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12914,6 +12923,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 70488a8dae..330fb36807 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -2127,14 +2127,30 @@ msgstr "Metódy"
msgid "Theme Properties"
msgstr "Vlastnosti Témy"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "VýpoÄty"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Konštanty"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "VýpoÄty"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Popisok Vlastnosti"
@@ -8645,18 +8661,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -13443,7 +13447,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13452,6 +13461,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14480,289 +14504,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Vymazať profil '%s'? (Nedá sa vrátiť späť)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Povolené Vlastnosti:"
-
-#~ msgid "Unset"
-#~ msgstr "Unset"
-
-#~ msgid "Class Options"
-#~ msgstr "Možnosti pre Class"
-
-#~ msgid "Set"
-#~ msgstr "Nastaviť"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Uložené %s upravené zdroje."
-
-#~ msgid "Q&A"
-#~ msgstr "Q&A"
-
-#~ msgid "Status:"
-#~ msgstr "Status:"
-
-#~ msgid "Edit:"
-#~ msgstr "Edit:"
-
-#~ msgid "Redownload"
-#~ msgstr "Preinštalovať"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Nainštalované)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Chýba)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Žiadosť Zlihala."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Presmerovanie \"Loop-u\"."
-
-#~ msgid "Download Complete."
-#~ msgstr "InÅ¡talácia je DokonÄená."
-
-#~ msgid "Remove Template"
-#~ msgstr "Vymazať Šablónu"
-
-#~ msgid "Download Templates"
-#~ msgstr "Stiahnuť Šablónu"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Vybrať zrkadlo z listu: (Shift+Click: Open in Browser)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Presunúť do odpadkov"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Expandovať Všetky Vlastnosti"
-
-#~ msgid "Copy Params"
-#~ msgstr "Skopírovať Parametre"
-
-#~ msgid "Open in Help"
-#~ msgstr "Otvoriť v Pomoci"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Prepísanie Hernej Kamery\n"
-#~ "Nieje spustená žiadna herná inštancia."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Potiahnutím: OtáÄenie"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "StaÄte 'v' pre Zmenu Pivot-a, 'Shift+v' pre hýbanie s Pivot-om (keÄ sa "
-#~ "hýbe)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+RMB: Výber hĺbkového zoznamu"
-
-#, fuzzy
-#~ msgid "Size"
-#~ msgstr "Veľkosť: "
-
-#, fuzzy
-#~ msgid "Theme File"
-#~ msgstr "Otvoriť súbor"
-
-#, fuzzy
-#~ msgid "Templates"
-#~ msgstr "Všetky vybrané"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr "Animation player sa nemôže naanimovať sám, iba ostatné player-y."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Schránka je prázdna"
-
-#~ msgid "No"
-#~ msgstr "Nie"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr ""
-#~ "Táto scéna ešte nikdy nebola uložená. Chcete ju uložiť predtým ako ju "
-#~ "zapnete?"
-
-#~ msgid "Search complete"
-#~ msgstr "Vyhľadávanie bolo dokonÄené"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "Už tu je súbor alebo prieÄinok pomenovaný rovnako."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Error pri ukladaní layout-i!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Predvolený editor layout je prepísaný."
-
-#~ msgid "Move pivot"
-#~ msgstr "Presunúť pivot"
-
-#~ msgid "Move anchor"
-#~ msgstr "Presunúť kovadlinu"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Zmeniť Veľkosť CanvasItem-u"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "Signály:"
-
-#, fuzzy
-#~ msgid "Pack File"
-#~ msgstr "Súbor:"
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Systém súborov a Import Dock-y"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Pri exportovaní alebo deploy-ovaní, súbor resulting executable sa pokúsi "
-#~ "o pripojenie do IP vášho poÄítaÄa aby mohol byÅ¥ debugg-ovaný."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr "Aktuálna scéna sa nikdy neuložila, prosím uložte ju pred spustením."
-
-#~ msgid "Revert"
-#~ msgstr "Revert"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Túto akciu nie je možné vrátiť späť. Chcete Revertovatť aj tak?"
-
-#, fuzzy
-#~ msgid "Clear Script"
-#~ msgstr "Popis:"
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Popis:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "Popis:"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "Filter:"
-
-#, fuzzy
-#~ msgid "Enumerations:"
-#~ msgstr "Popis:"
-
-#~ msgid "Constants:"
-#~ msgstr "Konštanty:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "Popis:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "Popis:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "Popis:"
-
-#, fuzzy
-#~ msgid "Tool Select"
-#~ msgstr "Všetky vybrané"
-
-#~ msgid "Invalid font size."
-#~ msgstr "Nesprávna veľkosť písma."
-
-#, fuzzy
-#~ msgid "Previous Folder"
-#~ msgstr "Vytvoriť adresár"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "Vytvoriť adresár"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "Súbor:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Odstrániť vybraté súbory?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Neexistuje žiadny súbor \"res://default_bus_layout.tres\"."
-
-#, fuzzy
-#~ msgid "Ease in"
-#~ msgstr "Všetky vybrané"
-
-#, fuzzy
-#~ msgid "Create folder"
-#~ msgstr "Vytvoriť adresár"
-
-#, fuzzy
-#~ msgid "Create Area"
-#~ msgstr "Vytvoriť adresár"
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "Signály:"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Všetky vybrané"
-
-#~ msgid "Class List:"
-#~ msgstr "Zoznam tried:"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "Vytvoriť adresár"
-
-#~ msgid "In"
-#~ msgstr "V"
-
-#~ msgid "Out"
-#~ msgstr "Von"
-
-#, fuzzy
-#~ msgid "In-Out"
-#~ msgstr "V-Von"
-
-#, fuzzy
-#~ msgid "Out-In"
-#~ msgstr "Von-V"
-
-#, fuzzy
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Všetky vybrané"
-
-#, fuzzy
-#~ msgid "Can't write file."
-#~ msgstr "Popis:"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#, fuzzy
-#~ msgid "Create Android keystore"
-#~ msgstr "Vytvoriť adresár"
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 5fe2168656..402c9008e2 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -2209,14 +2209,30 @@ msgstr "Metode"
msgid "Theme Properties"
msgstr "Lastnosti"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "OÅ¡tevilÄenja"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Konstante"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "OÅ¡tevilÄenja"
+
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
@@ -8928,18 +8944,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -13801,7 +13805,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13810,6 +13819,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14857,562 +14881,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstante ni možno spreminjati."
-
-#, fuzzy
-#~ msgid "Package Contents:"
-#~ msgstr "Vsebina:"
-
-#~ msgid "Singleton"
-#~ msgstr "Posameznik"
-
-#, fuzzy
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Zamenjaj Vse"
-
-#, fuzzy
-#~ msgid "Enabled Properties:"
-#~ msgstr "Lastnosti"
-
-#, fuzzy
-#~ msgid "Class Options"
-#~ msgstr "Opis"
-
-#, fuzzy
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Napaka pri nalaganju vira."
-
-#~ msgid "Q&A"
-#~ msgstr "V&O"
-
-#~ msgid "Status:"
-#~ msgstr "Stanje:"
-
-#, fuzzy
-#~ msgid "Edit:"
-#~ msgstr "Uredi"
-
-#, fuzzy
-#~ msgid "Redownload"
-#~ msgstr "Ponovno Prenesi"
-
-#~ msgid "(Installed)"
-#~ msgstr "(NameÅ¡Äeno)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(ManjkajoÄe)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Zahteva Ni Uspela."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Preusmeritev Zanke."
-
-#~ msgid "Download Complete."
-#~ msgstr "Prenos je DokonÄan."
-
-#~ msgid "Remove Template"
-#~ msgstr "Odstrani Predlogo"
-
-#~ msgid "Download Templates"
-#~ msgstr "Prenesi Predloge"
-
-#, fuzzy
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Izberi vire s seznama: "
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "Premakni SamodejnoNalaganje"
-
-#, fuzzy
-#~ msgid "Expand All Properties"
-#~ msgstr "Razširi vse lastnosti"
-
-#~ msgid "Copy Params"
-#~ msgstr "Kopiraj Parametre"
-
-#~ msgid "Open in Help"
-#~ msgstr "Odpri v PomoÄi"
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Povleci: Vrtenje"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Pritisni 'v' za Spremembo ToÄke in 'Shift+v' za Vleko ToÄke (med "
-#~ "premikanjem)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+RMB: Izbira globine"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Povlecite: Zavrtite\n"
-#~ "Alt+Drag: Premaknite\n"
-#~ "Alt+RMB: Izbira globine"
-
-#, fuzzy
-#~ msgid "Theme File"
-#~ msgstr "Odpri v Datoteki"
-
-#~ msgid "Templates"
-#~ msgstr "Predloge"
-
-#~ msgid "No"
-#~ msgstr "Ne"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Ta scena ni bila nikoli shranjena. Shranim pred zagonom?"
-
-#, fuzzy
-#~ msgid "Search complete"
-#~ msgstr "IÅ¡Äi Besedilo"
-
-#, fuzzy
-#~ msgid "No commit message was provided"
-#~ msgstr "Ime ni na voljo"
-
-#, fuzzy
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "Datoteka ali mapa s tem imenom že obstaja."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Napaka pri shranjevanju postavitev!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Privzeti urejevalnik postavitev je bil prepisan."
-
-#, fuzzy
-#~ msgid "Move pivot"
-#~ msgstr "Premakni ToÄko"
-
-#, fuzzy
-#~ msgid "Move anchor"
-#~ msgstr "Premakni Dejanje"
-
-#, fuzzy
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Uredi Platno Stvari"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "Dodaj Vnos"
-
-#, fuzzy
-#~ msgid "Pack File"
-#~ msgstr " Datoteke"
-
-#, fuzzy
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "DatoteÄniSistem"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Pri izvažanju ali uvajanju se bo konÄna izvrÅ¡ljiva datoteka "
-#~ "razhroÅ¡Äevala, tako da se bo skuÅ¡ala povezati z IP-jem tega raÄunalnika."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr "Trenutna scena ni bila shranjena, shranite jo pred zagonom."
-
-#~ msgid "Revert"
-#~ msgstr "Povrni"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Tega dejanja ni mogoÄe razveljaviti. Vseeno povrni?"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Sledilnik Napak"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Zamenjana %d ponovitev/e."
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Trenutno ni vaj za ta razred, lahko ga [color=$color][url="
-#~ "$url]prispevate[/url][/color] ali [color=$color][url=$url2]zahtevate "
-#~ "enega[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "oštevil "
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Kratek Opis:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "Opis"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Izvoz projekta ni uspelo s kodno napako %d."
-
-#~ msgid "Password:"
-#~ msgstr "Geslo:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "Zaustavi prizor"
-
-#, fuzzy
-#~ msgid "Snap to Grid"
-#~ msgstr "Pripni na mrežo"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "Dodaj Vnos"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Na voljo Nodes:"
-
-#, fuzzy
-#~ msgid "Input"
-#~ msgstr "Dodaj Vnos"
-
-#, fuzzy
-#~ msgid "Methods:"
-#~ msgstr "Metode"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "Lastnosti"
-
-#~ msgid "Constants:"
-#~ msgstr "Konstante:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "Opis:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "Opis lastnosti:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "Opis Metode:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "Zahtevam..."
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Za pisanje ni mogoÄe odpreti file_type_cache.cch, ne da bi shranili "
-#~ "predpomnilnik tipa datoteke!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr ""
-#~ "Ne morem se postaviti na mesto '%s', ker ni bilo najdeno v datoteÄnem "
-#~ "sistemu!"
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "Mape ni mogoÄe ustvariti."
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Izberite NaÄin (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "NaÄin Premika (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "NaÄin Vrtenja (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "NaÄin Obsega (R)"
-
-#~ msgid "Tool Select"
-#~ msgstr "Izbira Orodja"
-
-#~ msgid "Project List"
-#~ msgstr "Seznam Projektov"
-
-#~ msgid "Exit"
-#~ msgstr "Izhod"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Napaka pri inicializaciji FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Neznani format pisave."
-
-#~ msgid "Error loading font."
-#~ msgstr "Napaka nalaganja pisave."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Neveljavna velikost pisave."
-
-#, fuzzy
-#~ msgid "Previous Folder"
-#~ msgstr "Prejšnji zavihek"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "Ustvarite Mapo"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "Odpri naslednji Urejevalnik"
-
-#~ msgid "Reverse"
-#~ msgstr "Obrni"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "Ogled datotek"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "IÅ¡Äi Razrede"
-
-#~ msgid "Update Always"
-#~ msgstr "Posodobi Vedno"
-
-#~ msgid "Raw Mode"
-#~ msgstr "Neobdelan naÄin"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Pot do Gradnika:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Izbrišem izbrane datoteke?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Datoteka 'res://default_bus_layout.tres' ne obstaja."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Pojdi v nadrejeno mapo"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Odpri Prizor(e)"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Prejšna Mapa"
-
-#~ msgid "Next Directory"
-#~ msgstr "Naslednja Mapa"
-
-#~ msgid "Create folder"
-#~ msgstr "Ustvarite mapo"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Neveljavna Pot"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Uredi Argumente Signala:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Uredi Spremenljivko:"
-
-#~ msgid "Line:"
-#~ msgstr "Vrstica:"
-
-#~ msgid "Col:"
-#~ msgstr "Stolpec:"
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "Dodaj toÄko"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Odstrani toÄko"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "Uredi Poligon"
-
-#, fuzzy
-#~ msgid "Add Node.."
-#~ msgstr "Dodaj vozliÅ¡Äe"
-
-#~ msgid "Create Poly"
-#~ msgstr "Ustvarite Poligon"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Ustvari nov poligon od zaÄetka"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Oddalji"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Približaj"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "Približaj"
-
-#~ msgid "Class List:"
-#~ msgstr "Seznam Razredov:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Javne Metode"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Javne Metode:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "Elementi GUI Teme:"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Nastavi mapo status kot Priljubljeno"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "Izberi trenutno pod-ploÅ¡Äo v urejanju."
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "Cele Besede"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "Ujemanje Velikih ÄŒrk"
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "IÅ¡Äi Razrede"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Premakni animacijsko sled gor"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Premakni animacijsko sled dol"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Nastavi prehode na:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Animacija Spremeni interpolacijo sledi"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Animacija Spremeni naÄin vrednosti sledi"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Animacija Spremeni naÄin ovijanja sledi"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Uredi Krivulje izbora"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Animacija Dodaj kljuÄ"
-
-#~ msgid "In"
-#~ msgstr "V"
-
-#~ msgid "Out"
-#~ msgstr "Ven"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "V Animaciji Ustvari Vneseno Vrednost KljuÄa"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Dodaj KlicajoÄo Sled v Animacijo"
-
-#~ msgid "Length (s):"
-#~ msgstr "Dolžina (s):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Korak postavitve kazalca (v sekundah)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "OmogoÄi/OnemogoÄi zankanje v animaciji."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Dodaj Novo Sled."
-
-#~ msgid "Move current track up."
-#~ msgstr "Trenutno sled premakni gor."
-
-#~ msgid "Move current track down."
-#~ msgstr "Trenutno sled premakni dol."
-
-#~ msgid "Track tools"
-#~ msgstr "Orodja sledi"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "S klikom na posamezne kljuÄe omogoÄite njihovo urejanje."
-
-#~ msgid "Key"
-#~ msgstr "ÄŒrka"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Klic funkcije v katerem gradniku?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Hvala!"
-
-#~ msgid "I see..."
-#~ msgstr "Vidim..."
-
-#~ msgid "Ugh"
-#~ msgstr "Uh"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Ustavi Modeliranje"
-
-#~ msgid "Start Profiling"
-#~ msgstr "ZaÄni Modeliranje"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Privzeto (Enako kot Urejevalnik)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Ustvari novo animacijo v predvajalniku."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Naloži animacijo z diska."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Naloži animacijo z diska."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Shrani trenutno animacijo"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Uredi Äas meÅ¡anice cilja"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Kopiraj Animacijo"
-
-#~ msgid "Fetching:"
-#~ msgstr "Pridobivanje:"
-
-#~ msgid "prev"
-#~ msgstr "prejšnji"
-
-#~ msgid "next"
-#~ msgstr "naslednji"
-
-#~ msgid "last"
-#~ msgstr "zadnji"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "Uredi Verigo IK"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Nastavite toÄko na položaj miÅ¡ke"
-
-#~ msgid "Edit Signal"
-#~ msgstr "Uredi Signal"
-
-#~ msgid "Replace By"
-#~ msgstr "Zamenjaj Z"
-
-#~ msgid ""
-#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
-#~ "unsequenced ports were specified."
-#~ msgstr ""
-#~ "Custom node nima _get_output_port_unsequenced(idx,wmem), vendar "
-#~ "nezaporedni porti so bili doloÄeni."
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index a68667d741..8fcc01ee4c 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -2154,14 +2154,30 @@ msgstr "Metodat"
msgid "Theme Properties"
msgstr "Vetitë e Temës"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Enumeracionet"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Konstantet"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Enumeracionet"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Përshkrimi i Vetive"
@@ -8654,18 +8670,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -13371,7 +13375,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13380,6 +13389,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14385,213 +14409,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#~ msgid "Singleton"
-#~ msgstr "Vetmitar"
-
-#, fuzzy
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Zëvendëso të gjitha (pa kthim pas)"
-
-#, fuzzy
-#~ msgid "Enabled Properties:"
-#~ msgstr "Vetitë:"
-
-#~ msgid "Set"
-#~ msgstr "Vendos"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "U ruajtën resurset e modifikuara të %s."
-
-#~ msgid "Q&A"
-#~ msgstr "Pyetje&Përgjigje"
-
-#~ msgid "Status:"
-#~ msgstr "Statusi:"
-
-#~ msgid "Edit:"
-#~ msgstr "Modifiko:"
-
-#, fuzzy
-#~ msgid "Redownload"
-#~ msgstr "Ri-Shkarko"
-
-#~ msgid "(Installed)"
-#~ msgstr "(E Instaluar)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Mungon)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Kërkimi Dështoi."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Ridrejto Ciklin."
-
-#~ msgid "Download Complete."
-#~ msgstr "Shkarkimi u Plotësua."
-
-#~ msgid "Remove Template"
-#~ msgstr "Hiq Shabllonin"
-
-#~ msgid "Download Templates"
-#~ msgstr "Shkarko Shabllonet"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Zgjidh pasqyrën nga lista: (Shift+Kliko: Për ta hapur në shfletues)"
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "Lëviz Autoload-in"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Zgjero Të Gjitha Vetitë"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Zvogëlo Të Gjitha Vetitë"
-
-#~ msgid "Copy Params"
-#~ msgstr "Kopjo Parametrat"
-
-#~ msgid "Open in Help"
-#~ msgstr "Hap në Ndihmë"
-
-#, fuzzy
-#~ msgid "Size"
-#~ msgstr "Madhësia: "
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Clipboard-i është bosh"
-
-#~ msgid "No"
-#~ msgstr "Jo"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Kjo skenë nuk është ruajtur më parë. Ruaje para se të fillosh?"
-
-#~ msgid "Search complete"
-#~ msgstr "Kërkimi u kompletua"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr ""
-#~ "Ekziston që më parë një skedar ose folder me të njëjtin emër në këtë "
-#~ "vendndodhje."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Gabim duke provuar të ruaj faqosjen!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Faqosja e parazgjedhur e editorit u mbishkel."
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "Shto te të preferuarat"
-
-#, fuzzy
-#~ msgid "Pack File"
-#~ msgstr " Skedarët"
-
-#, fuzzy
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "FileSystem"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Kur eksporton ose dorëzon, rezultati i ekzekutueshëm do të tentoj të "
-#~ "lidhet me IP-në e këtij kompjuteri në mënyrë që të rregullohet."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "Skena aktuale nuk është ruajtur më parë, ju lutem ruajeni para se të "
-#~ "filloni."
-
-#~ msgid "Revert"
-#~ msgstr "Rikthe"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Ky veprim nuk mund të çbëhet. Rikthe gjithsesi?"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Gjurmuesi i Problemeve"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Nuk ka për momentin tutoriale për këtë klas, ti mund të [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] ose [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Përshkrim i Shkurtër:"
-
-#~ msgid "Class Description"
-#~ msgstr "Përshkrimi i Klasës"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Eksportimi i projektit dështoi me kodin e gabimit %d."
-
-#~ msgid "Password:"
-#~ msgstr "Fjalëkalimi:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "Pusho skenën"
-
-#~ msgid "Methods:"
-#~ msgstr "Metodat:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Vetitë e Temës:"
-
-#~ msgid "Constants:"
-#~ msgstr "Konstantet:"
-
-#~ msgid "Class Description:"
-#~ msgstr "Përshkrimi i Klasës:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "Përshkrimi i Vetive:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "Përshkrimi i Metodes:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "Duke bër kërkesën..."
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Nuk mund të hapi file_type_catche.cch për të shkruajtur, skedari nuk do "
-#~ "të ruhet!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr ""
-#~ "Nuk mund të navigoj te '%s' sepse nuk është gjetur në sistemin e "
-#~ "skedarëve!"
-
-#~ msgid "Previous Folder"
-#~ msgstr "Folderi i Mëparshëm"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "Hap Editorin tjetër"
-
-#~ msgid "Update Always"
-#~ msgstr "Përditëso Gjithmonë"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Fshi skedarët e zgjedhur?"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Hap Skenat"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Direktoria e Mëparshme"
-
-#~ msgid "Next Directory"
-#~ msgstr "Direktoria Tjetër"
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 73448d79ed..afd2bbdd52 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -2301,15 +2301,35 @@ msgstr "ПоÑтупци"
msgid "Theme Properties"
msgstr "ОÑобине Теме"
-#: editor/editor_help.cpp
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Enumerations"
-msgstr "ПопиÑивање"
+msgid "Colors"
+msgstr "Боја"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Ðепроменљиве"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Fonts"
+msgstr "Фонт"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Icons"
+msgstr "Икона"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Стил"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Enumerations"
+msgstr "ПопиÑивање"
+
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
@@ -9394,21 +9414,6 @@ msgstr "Регион текÑтуре"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Colors"
-msgstr "Боја"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Fonts"
-msgstr "Фонт"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Icons"
-msgstr "Икона"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Styleboxes"
msgstr "Стил"
@@ -15020,7 +15025,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -15029,6 +15039,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -16283,1005 +16308,3 @@ msgstr "Додељивање унформи."
#, fuzzy
msgid "Constants cannot be modified."
msgstr "КонÑтанте није могуће мењати."
-
-#, fuzzy
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Ðаправи Одмор Позу(од КоÑтију)"
-
-#~ msgid "Bottom"
-#~ msgstr "Доле"
-
-#~ msgid "Left"
-#~ msgstr "Лево"
-
-#~ msgid "Right"
-#~ msgstr "деÑно"
-
-#~ msgid "Front"
-#~ msgstr "ИÑпред"
-
-#~ msgid "Rear"
-#~ msgstr "Бок"
-
-#, fuzzy
-#~ msgid "Nameless gizmo"
-#~ msgstr "Безимена ручка"
-
-#, fuzzy
-#~ msgid "Package Contents:"
-#~ msgstr "Садржај:"
-
-#~ msgid "Singleton"
-#~ msgstr "Синглетон"
-
-#, fuzzy
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Замени Ñве"
-
-#, fuzzy
-#~ msgid "Enabled Properties:"
-#~ msgstr "ОÑобине"
-
-#, fuzzy
-#~ msgid "Enabled Features:"
-#~ msgstr "КарактериÑтике"
-
-#, fuzzy
-#~ msgid "Unset"
-#~ msgstr "Поништи"
-
-#, fuzzy
-#~ msgid "Class Options"
-#~ msgstr "ОпиÑ"
-
-#, fuzzy
-#~ msgid "Set"
-#~ msgstr "ПоÑтави"
-
-#, fuzzy
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Грешка при учитавању реÑурÑа."
-
-#~ msgid "Q&A"
-#~ msgstr "Питања и одговори"
-
-#~ msgid "Status:"
-#~ msgstr "СтатуÑ:"
-
-#, fuzzy
-#~ msgid "Edit:"
-#~ msgstr "Уреди"
-
-#, fuzzy
-#~ msgid "Redownload"
-#~ msgstr "Поновно преузимање"
-
-#~ msgid "(Installed)"
-#~ msgstr "(инÑталирано)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(ÐедоÑтаје)"
-
-#, fuzzy
-#~ msgid "Request Failed."
-#~ msgstr "Захтев није уÑпешан."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Петља преуÑмерења."
-
-#~ msgid "Download Complete."
-#~ msgstr "Преузимање уÑпешно."
-
-#~ msgid "Remove Template"
-#~ msgstr "Обриши шаблон"
-
-#~ msgid "Download Templates"
-#~ msgstr "Преузми шаблоне"
-
-#, fuzzy
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Одабери одредиште Ñа лиÑте: "
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "Помери аутоматÑко учитавање"
-
-#, fuzzy
-#~ msgid "Expand All Properties"
-#~ msgstr "Прошири Ñве"
-
-#~ msgid "Copy Params"
-#~ msgstr "Копирај параметре"
-
-#~ msgid "Open in Help"
-#~ msgstr "Отвори у прозору за помоћ"
-
-#, fuzzy
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Препиши Играчку Камеру\n"
-#~ "ИнÑтанца игре није покренута."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Вучење: ротација"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "ПритиÑни „v“ за измену пивота, „Shift+v“ за вучење пивота (без померања)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+ДеÑни таÑтер миша: Ñелекција лиÑте дубине"
-
-#~ msgid "Clone Down"
-#~ msgstr "Клонирај доле"
-
-#, fuzzy
-#~ msgid "Yaw"
-#~ msgstr "Горе-Доле"
-
-#, fuzzy
-#~ msgid "Size"
-#~ msgstr "Величина:"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Превуците мишем: ротација\n"
-#~ "Alt+превуците мишем: померај\n"
-#~ "Alt+деÑни таÑтер миша: Ñелекција лиÑте дубине"
-
-#, fuzzy
-#~ msgid "Sep.:"
-#~ msgstr "Сеп.:"
-
-#~ msgid "Add All"
-#~ msgstr "Додај Ñве"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Мени уређивања теме."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Ðаправи празан шаблон"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Ðаправи празан шаблон за уредник"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Ðаправи од тренутне теме уредника"
-
-#~ msgid "Data Type:"
-#~ msgstr "Тип податка:"
-
-#, fuzzy
-#~ msgid "Theme File"
-#~ msgstr "Сачувај тему"
-
-#, fuzzy
-#~ msgid "Compiled"
-#~ msgstr "СаÑтављено"
-
-#, fuzzy
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "Уклони %d пројекте Ñа лиÑте?\n"
-#~ "Садржај фолдера пројекта неће бити измењен."
-
-#, fuzzy
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Уклони овај пројекат Ñа лиÑте?\n"
-#~ "Садржај фолдера пројекта неће бити измењен."
-
-#, fuzzy
-#~ msgid "Templates"
-#~ msgstr "ОбразÑи"
-
-#, fuzzy
-#~ msgid "Add Remapped Path"
-#~ msgstr "Додај Преправљену Путању"
-
-#, fuzzy
-#~ msgid "Can not perform with the root node."
-#~ msgstr "Ðемогуће извршити Ñа кореним чвором."
-
-#, fuzzy
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "ÐеуÑпешно читаље фајла уводне Ñлике:"
-
-#, fuzzy
-#~ msgid "Using default boot splash image."
-#~ msgstr "Коришћење уобичајне уводне Ñлике."
-
-#, fuzzy
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr "Ðнимациони плејер не може анимирати Ñамог Ñебе, Ñамо друге плејере."
-
-#, fuzzy
-#~ msgid "Clipboard is empty"
-#~ msgstr "Ðема реÑурÑа за копирање!"
-
-#~ msgid "No"
-#~ msgstr "Ðе"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Ова Ñцена није Ñачувана. Сачувај пре покретања?"
-
-#, fuzzy
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "ADB извршна датотека није подешена у Подешавањима Уредника."
-
-#, fuzzy
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "OpenJDK jar потпиÑник није подешен у Подешавањима Уредника."
-
-#, fuzzy
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "Произвољна изградња захтева важећу путању до Android SDK у Подешавањима "
-#~ "Уредника."
-
-#, fuzzy
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#, fuzzy
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(Време преоÑтало: %d:%02d Ñ)"
-
-#, fuzzy
-#~ msgid "Plotting Meshes: "
-#~ msgstr "Сковане Мреже:"
-
-#, fuzzy
-#~ msgid "Lighting Meshes: "
-#~ msgstr "СветлоÑне Мреже:"
-
-#, fuzzy
-#~ msgid "Search complete"
-#~ msgstr "Потражи текÑÑ‚"
-
-#, fuzzy
-#~ msgid "No commit message was provided"
-#~ msgstr "Име није дато"
-
-#, fuzzy
-#~ msgid "Add a commit message"
-#~ msgstr "Додај предајну поруку"
-
-#, fuzzy
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "Датотека или директоријум Ñа овим именом већ поÑтоји."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Грешка при чувању раÑпореда!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Уобичајен раÑпоред је преуређен."
-
-#, fuzzy
-#~ msgid "Move pivot"
-#~ msgstr "Помери пивот"
-
-#, fuzzy
-#~ msgid "Move anchor"
-#~ msgstr "Помери акцију"
-
-#, fuzzy
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Уреди CanvasItem"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Полигон->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->Полигон"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "Додај почетни извоз..."
-
-#, fuzzy
-#~ msgid "Add previous patches..."
-#~ msgstr "Додај претходне закрпе..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "Обриши закрпу „%s“ Ñа лиÑте?"
-
-#~ msgid "Patches"
-#~ msgstr "Закрпе"
-
-#, fuzzy
-#~ msgid "Make Patch"
-#~ msgstr "Ðаправи закрп"
-
-#, fuzzy
-#~ msgid "Pack File"
-#~ msgstr " Датотеке"
-
-#, fuzzy
-#~ msgid "No build apk generated at: "
-#~ msgstr "Ðема градње apk произведеног код:"
-
-#, fuzzy
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Датотечни ÑиÑтем"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "При извозу или извршавању, крајља датотека ће покушати да Ñе повеже Ñа "
-#~ "адреÑом овог рачунара како би Ñе могла дебаговати."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr "Тренутна Ñцена није Ñачувана, молим Ñачувајте је пре покретања."
-
-#~ msgid "Revert"
-#~ msgstr "Врати"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Ова акција Ñе не може опозвати. ÐаÑтави?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Поврати Ñцену"
-
-#, fuzzy
-#~ msgid "Clear Script"
-#~ msgstr "ИÑпразни Скрипту"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Пратилац грешака"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Замени %d појаве/а."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Ðаправи конвекÑно Ñтатичко тело"
-
-#, fuzzy
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Тренутно нема опиÑа ове методе. Молимо помозите нама тако што ћете [color="
-#~ "$color][url=$url]напиÑати једну[/url][/color]!"
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Кратак опиÑ:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "ОпиÑ"
-
-#~ msgid "Password:"
-#~ msgstr "Лозинка:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "Паузирај Ñцену"
-
-#, fuzzy
-#~ msgid "Snap to Grid"
-#~ msgstr "Залепи за мрежу"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "Додај улаз"
-
-#, fuzzy
-#~ msgid "Input"
-#~ msgstr "Додај улаз"
-
-#, fuzzy
-#~ msgid "Methods:"
-#~ msgstr "Методе"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "ОÑобине"
-
-#~ msgid "Enumerations:"
-#~ msgstr "Енумерације:"
-
-#~ msgid "Constants:"
-#~ msgstr "КонÑтанте:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "ОпиÑ:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "ÐžÐ¿Ð¸Ñ Ð¾Ñобине:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "ÐžÐ¿Ð¸Ñ Ð¼ÐµÑ‚Ð¾Ð´Ðµ:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "Захтевање..."
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Ðе могу отворити „file_type_cache.cch“ за пиÑање! Ðе чувам датотеке "
-#~ "кеш(cache) типа!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "ÐеуÑпех навигације у „%s“ пошто није пронађен у датотечном ÑиÑтему!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Грешка при учитавању Ñлике:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "У Ñлици нема пикÑела Ñа транÑпарентношћу већом од 128..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "Родитељ нема Ñтрана за попуњавање."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "ÐеуÑпех при мапирању облаÑти."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "Стране не Ñадрже облаÑÑ‚!"
-
-#~ msgid "No faces!"
-#~ msgstr "Ðема Ñтрана!"
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "ÐеуÑпех при тражењу плочице:"
-
-#~ msgid "Doppler Enable"
-#~ msgstr "„Doppler“ режим"
-
-#, fuzzy
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Режим Ñелекције (Q)\n"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Режим помераја (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Режим ротације (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Режим Ñкалирања (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Локалне координате"
-
-#~ msgid "Tool Select"
-#~ msgstr "Избор алатки"
-
-#~ msgid "Tool Move"
-#~ msgstr "Ðлат помераја"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "Ðлат ротације"
-
-#~ msgid "Tool Scale"
-#~ msgstr "Ðлат Ñкалирања"
-
-#~ msgid "Invalid font size."
-#~ msgstr "Ðеважећа величина фонта."
-
-#, fuzzy
-#~ msgid "Previous Folder"
-#~ msgstr "Претодни Ñпрат"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "Ðаправи директоријум"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "Отвори Ñледећи уредник"
-
-#~ msgid "Reverse"
-#~ msgstr "Обрнут"
-
-#~ msgid "Mirror X"
-#~ msgstr "Огледало X оÑе"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Огледало Y оÑе"
-
-#, fuzzy
-#~ msgid "Generating solution..."
-#~ msgstr "Прављење контура..."
-
-#, fuzzy
-#~ msgid "Failed to create solution."
-#~ msgstr "ÐеуÑпех при прављењу ивица!"
-
-#, fuzzy
-#~ msgid "Failed to save solution."
-#~ msgstr "Грешка при учитавању реÑурÑа."
-
-#, fuzzy
-#~ msgid "Failed to create C# project."
-#~ msgstr "Грешка при учитавању реÑурÑа."
-
-#, fuzzy
-#~ msgid "Create C# solution"
-#~ msgstr "Ðаправи ивице"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "Погледај датотеке"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "Потражи клаÑе"
-
-#~ msgid "Update Always"
-#~ msgstr "Увек ажурирај"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Пут ка чвору:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Обриши одабране датотеке?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Датотека „res://default_bus_layout.tres“ не поÑтоји."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Иди у родитељÑки директоријум"
-
-#, fuzzy
-#~ msgid "Open Scene(s)"
-#~ msgstr "Отвори Ñцену"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Претодни директоријум"
-
-#~ msgid "Next Directory"
-#~ msgstr "Следећи директоријум"
-
-#~ msgid "Ease in"
-#~ msgstr "Улазна транзиција"
-
-#~ msgid "Ease out"
-#~ msgstr "Излазна транзиција"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Ðаправи конвекÑно Ñтатично тело"
-
-#, fuzzy
-#~ msgid "CheckBox Radio1"
-#~ msgstr "CheckBox Radio1"
-
-#, fuzzy
-#~ msgid "CheckBox Radio2"
-#~ msgstr "CheckBox Radio2"
-
-#, fuzzy
-#~ msgid "Snap (s): "
-#~ msgstr "Један корак (Ñек.):"
-
-#, fuzzy
-#~ msgid "Insert keys."
-#~ msgstr "Убаци кључеве"
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "Ðаправи Ñледећу Ñцену/е као дете одабраног чвора."
-
-#, fuzzy
-#~ msgid "Font Size:"
-#~ msgstr "Поглед иÑпред"
-
-#~ msgid "Line:"
-#~ msgstr "Линија:"
-
-#~ msgid "Col:"
-#~ msgstr "Колона:"
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "Додај тачку"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Обриши тачку"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "Измени полигон"
-
-#, fuzzy
-#~ msgid "Splits"
-#~ msgstr "Раздели пут"
-
-#~ msgid "Create from scene?"
-#~ msgstr "Ðаправи од Ñцене?"
-
-#~ msgid "Create Poly"
-#~ msgstr "Ðаправи полигон"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Ðаправи нови полигон од почетка"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Умањи"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Увеличај"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Ðаправи Poly3D"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "OccluderPolygon2D не поÑтоји на овом чвору.\n"
-#~ "Ðаправи и додели један?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "Леви таÑтер миша: помери тачку."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+леви таÑтер миша: одÑеци дуж."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "ДеÑни таÑтер миша: обриши тачку."
-
-#, fuzzy
-#~ msgid "New TextFile"
-#~ msgstr "Погледај датотеке"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Сачувај тему као"
-
-#~ msgid "<None>"
-#~ msgstr "<Ðиједан>"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "Увеличај"
-
-#~ msgid "Class List:"
-#~ msgstr "ЛиÑта клаÑа:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Јавне методе"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Јавне методе:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "Ставке теме графичког интерфејÑа:"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Директоријум као омиљени"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "Сачувај тренутно измењени реÑурÑ."
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "Целе речи"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "Подударање великих и малих Ñлова"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Претражи хијерархију клаÑа."
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "Потражи клаÑе"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "Уграђене Ñкриптице Ñе могу Ñамо уређивати када је учитана Ñцена којој "
-#~ "припадају"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Претвори у велика Ñлова"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Претвори у мала Ñлова"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "Ротирај 0 Ñтепени"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "Ротирај 90 Ñтепени"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "Ротирај 180 Ñтепени"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "Ротирај 270 Ñтепени"
-
-#~ msgid "Bake!"
-#~ msgstr "ИÑпеци!"
-
-#, fuzzy
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "ИÑпеци навигациону мрежу.\n"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "Промени RGB конÑтанту"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Промени векторÑко-Ñкаларни оператор"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "Промени RGB оператор"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "Само ротација"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "Промени RGB униформу (uniform)"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Промени уобичајену вредноÑÑ‚"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "Промени XForm униформу (uniform)"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "Промени Cubemap униформу (uniform)"
-
-#~ msgid "Change Comment"
-#~ msgstr "Промени коментар"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "Додај/обириши из рампе боје"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Измени рампу боје"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "Додај/обриши из мапе криве"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "Модификуј мапу криве"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "Повежи чворове графа"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "Обриши чвор графа шејдера"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "Помери чвор графа шејдера"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "Грешка: пронађена циклична веза"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "Грешка: недоÑтаје улазна конекција"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "Додај чвор графа шејдера"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Помери траку горе"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Помери траку доле"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Измени интерполацију"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Измени режим вредноÑти"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Измени режим цикла"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Измени криву чвора"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Измени одабрану криву"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Уметни кључ"
-
-#~ msgid "In"
-#~ msgstr "Улаз"
-
-#~ msgid "Out"
-#~ msgstr "Из"
-
-#~ msgid "In-Out"
-#~ msgstr "У-Из"
-
-#~ msgid "Out-In"
-#~ msgstr "Из-У"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Измени лупинг анимације"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Ðаправи кључ Ñа почетном вредношћу"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Додај позивну траку"
-
-#~ msgid "Length (s):"
-#~ msgstr "Дужина (Ñек.):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Поравнавање корака курÑора (у Ñекундама)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Укључи/иÑкључи понављање анимације."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Додај нове траке."
-
-#~ msgid "Move current track up."
-#~ msgstr "Помери траку горе."
-
-#~ msgid "Move current track down."
-#~ msgstr "Помери траку доле."
-
-#~ msgid "Track tools"
-#~ msgstr "Ðлатке за траке"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Омогућите уређивање индивидуалних кључева кликом на њих."
-
-#~ msgid "Key"
-#~ msgstr "Кључ"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Позови функције у којем чвору?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Хвала!"
-
-#~ msgid "I see..."
-#~ msgstr "Разумем..."
-
-#~ msgid "Ugh"
-#~ msgstr "Уф"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "ЗауÑтави профилирање"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Покрени профилирање"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Уобичајено (као и уредник)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Ðаправи нову анимацију у плејеру."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Учитај анимацију Ñа диÑка."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Учитај анимацију Ñа диÑка."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Сачувај тренутну анимацију"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Уреди времена циљаног мешања"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Копирај анимацију"
-
-#~ msgid "Fetching:"
-#~ msgstr "Преузимање:"
-
-#~ msgid "prev"
-#~ msgstr "претходни"
-
-#~ msgid "next"
-#~ msgstr "Ñледећи"
-
-#~ msgid "last"
-#~ msgstr "задњи"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "Измени IK ланац"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "Превуци пивот Ñа позицијом миша"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "ПоÑтави пивот на позицију миша"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Додај/обриши тачку бојне рампе"
-
-#~ msgid "OK :("
-#~ msgstr "ОК :("
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "StyleBox преглед:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "Уредник региона текÑтуре"
-
-#~ msgid "Erase selection"
-#~ msgstr "Обриши одабрано"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "Име Ñтавке или идентификатор (ID):"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr "Извозни шаблони за ову платформу Ñу или иÑкварени или непоÑтојећи: "
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "Ðеважећи формат датотеке „version.txt“ унутар шаблона. „Revision“ није "
-#~ "важећи идентификатор."
-
-#~ msgid "Can't write file."
-#~ msgstr "ÐеуÑпех при запиÑивању датотеке."
-
-#~ msgid "Replace By"
-#~ msgstr "Заменити Ñа"
-
-#~ msgid "Backwards"
-#~ msgstr "Ðатраг"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Питај за замену"
-
-#~ msgid "Skip"
-#~ msgstr "ПреÑкочи"
-
-#~ msgid "preview"
-#~ msgstr "преглед"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Помери кључ"
-
-#~ msgid "List:"
-#~ msgstr "ЛиÑта:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "ПоÑтави маÑку емиÑије"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "ОчиÑти емитер"
-
-#~ msgid "Cannot navigate to '"
-#~ msgstr "Ðе могу прећи у '"
-
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "Обриши тачку Ñа Line2D"
-
-#~ msgid "Add Point to Line2D"
-#~ msgstr "Уметни тачку Line2D"
-
-#~ msgid "Move Point in Line2D"
-#~ msgstr "Помери тачку Line2D"
-
-#~ msgid "Split Segment (in line)"
-#~ msgstr "Подели Ñегмент (у линији)"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index d8a6c896f1..1a2f45aec3 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -2082,14 +2082,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8376,18 +8392,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -13021,7 +13025,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13030,6 +13039,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14019,36 +14043,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Pomjeri Kanal Animacije Gore"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Pomjeri Kanal Animacije Dole"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Animacija Promjeni Interpolaciju Kanala"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Animacija Promjeni Vrijednosni Režim Kanala"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Animacija Promjeni Režim Omotavanja Kanala"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Animacija Dodaj KljuÄ"
-
-#~ msgid "In"
-#~ msgstr "U"
-
-#~ msgid "Out"
-#~ msgstr "Izvan"
-
-#~ msgid "In-Out"
-#~ msgstr "U-Izvan"
-
-#~ msgid "Out-In"
-#~ msgstr "Izvan-U"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Animacija Napravit Tip Vrijednosni KljuÄ"
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 7abece55a6..f52919ed0b 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -2144,14 +2144,34 @@ msgstr "Metoder"
msgid "Theme Properties"
msgstr "Tema Egenskaper"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Uppräkningar"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Colors"
+msgstr "Färg"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Konstanter"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Fonts"
+msgstr "Font"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Icons"
+msgstr "Ikon"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Stil"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Uppräkningar"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Egenskapsbeskrivningar"
@@ -8743,21 +8763,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Colors"
-msgstr "Färg"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Fonts"
-msgstr "Font"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Icons"
-msgstr "Ikon"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Styleboxes"
msgstr "Stil"
@@ -13530,7 +13535,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13539,6 +13549,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14577,620 +14602,3 @@ msgstr ""
#, fuzzy
msgid "Constants cannot be modified."
msgstr "Konstanter kan inte ändras."
-
-#~ msgid "Bottom"
-#~ msgstr "Botten"
-
-#~ msgid "Left"
-#~ msgstr "Vänster"
-
-#~ msgid "Right"
-#~ msgstr "Höger"
-
-#~ msgid "Front"
-#~ msgstr "Framsida"
-
-#~ msgid "Rear"
-#~ msgstr "Baksida"
-
-#~ msgid "Package Contents:"
-#~ msgstr "Paketets Innehåll:"
-
-#~ msgid "Singleton"
-#~ msgstr "Singleton"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Rensa profil ‘%s’? (Du kan inte ångra den här åtgärden )"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Egenskaper:"
-
-#, fuzzy
-#~ msgid "Class Options"
-#~ msgstr "Beskrivning"
-
-#~ msgid "Set"
-#~ msgstr "Sätt"
-
-#, fuzzy
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Misslyckades att ladda resurs."
-
-#~ msgid "Q&A"
-#~ msgstr "Frågor och svar"
-
-#~ msgid "Status:"
-#~ msgstr "Status:"
-
-#~ msgid "Edit:"
-#~ msgstr "Redigera:"
-
-#, fuzzy
-#~ msgid "Redownload"
-#~ msgstr "Ladda ner"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Installerad)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Saknas)"
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Omdirigera Loop."
-
-#~ msgid "Download Complete."
-#~ msgstr "Nedladdning Klar."
-
-#~ msgid "Remove Template"
-#~ msgstr "Ta Bort Mall"
-
-#~ msgid "Download Templates"
-#~ msgstr "Ladda Ner Mallar"
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "Flytta Autoload"
-
-#, fuzzy
-#~ msgid "Expand All Properties"
-#~ msgstr "Expandera alla"
-
-#~ msgid "Copy Params"
-#~ msgstr "Kopiera Params"
-
-#~ msgid "Open in Help"
-#~ msgstr "Öppna i Hjälp"
-
-#~ msgid "Add All"
-#~ msgstr "Lägg till Alla"
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Skapa tom mall"
-
-#~ msgid "Data Type:"
-#~ msgstr "Datatyp:"
-
-#, fuzzy
-#~ msgid "Theme File"
-#~ msgstr "Tema"
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Vill du ta bort projektet från listan?\n"
-#~ "Projektetmappens innehåll kommer inte ändras."
-
-#~ msgid "Templates"
-#~ msgstr "Mallar"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "En animationsspelare kan inte animera sig själv, utan bara andra spelare."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Urklipp är tomt"
-
-#~ msgid "No"
-#~ msgstr "Nej"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Denna scenen har aldrig sparats. Spara innan körning?"
-
-#, fuzzy
-#~ msgid "Search complete"
-#~ msgstr "Söktext"
-
-#, fuzzy
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "En fil eller mapp med detta namn finns redan."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Fel vid försök att spara layout!"
-
-#, fuzzy
-#~ msgid "Move pivot"
-#~ msgstr "Flytta Upp"
-
-#, fuzzy
-#~ msgid "Move anchor"
-#~ msgstr "Flytta Ner"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "Favoriter:"
-
-#~ msgid "Patches"
-#~ msgstr "Patchar"
-
-#~ msgid "Make Patch"
-#~ msgstr "Gör Patch"
-
-#, fuzzy
-#~ msgid "Pack File"
-#~ msgstr "Packar"
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "Nuvarande scen har aldrig sparats, vänligen spara den innan körning."
-
-#~ msgid "Revert"
-#~ msgstr "Återställ"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Åtgärden kan inte ångras. Återställ ändå?"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Ersatte %d förekomst(er)."
-
-#, fuzzy
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Det finns för närvarande ingen beskrivning för denna metod. Snälla hjälp "
-#~ "oss genom att [color=$color][url=$url]bidra med en[/url][/color]!"
-
-#~ msgid "enum "
-#~ msgstr "enum "
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Kort Beskrivning:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "Beskrivning"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Projekt exporten misslyckades med följande felmeddelande %d."
-
-#~ msgid "Password:"
-#~ msgstr "Lösenord:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "Pausa scenen"
-
-#~ msgid "Shift+"
-#~ msgstr "Skift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "Lägg till Signal"
-
-#~ msgid "Language"
-#~ msgstr "Språk"
-
-#~ msgid "Inherits"
-#~ msgstr "Ärver"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Tillgängliga Noder:"
-
-#, fuzzy
-#~ msgid "Methods:"
-#~ msgstr "Metoder"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "Egenskaper"
-
-#~ msgid "Enumerations:"
-#~ msgstr "Enumerations:"
-
-#~ msgid "Constants:"
-#~ msgstr "Konstanter:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "Beskrivning:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "Egenskapsbeskrivning:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "Metodbeskrivning:"
-
-#, fuzzy
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Ta bort Nod(er)?"
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "Fel - Kunde inte skapa Skript i filsystemet."
-
-#, fuzzy
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Välj Node"
-
-#, fuzzy
-#~ msgid "Project List"
-#~ msgstr "Projektlista"
-
-#, fuzzy
-#~ msgid "Exit"
-#~ msgstr "Avsluta"
-
-#, fuzzy
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Fel vid initiering av FreeType."
-
-#, fuzzy
-#~ msgid "Unknown font format."
-#~ msgstr "Okänt fontformat."
-
-#, fuzzy
-#~ msgid "Error loading font."
-#~ msgstr "Fel vid laddning av font."
-
-#, fuzzy
-#~ msgid "Invalid font size."
-#~ msgstr "Ogiltig teckenstorlek."
-
-#, fuzzy
-#~ msgid "Previous Folder"
-#~ msgstr "Föregående flik"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "Skapa Mapp"
-
-#, fuzzy
-#~ msgid "Mirror X"
-#~ msgstr "Spegla X"
-
-#, fuzzy
-#~ msgid "Mirror Y"
-#~ msgstr "Spegla Y"
-
-#, fuzzy
-#~ msgid "Generating solution..."
-#~ msgstr "Skapar konturer..."
-
-#, fuzzy
-#~ msgid "Failed to create solution."
-#~ msgstr "Misslyckades att ladda resurs."
-
-#, fuzzy
-#~ msgid "Failed to save solution."
-#~ msgstr "Misslyckades att ladda resurs."
-
-#, fuzzy
-#~ msgid "Failed to create C# project."
-#~ msgstr "Misslyckades att ladda resurs."
-
-#, fuzzy
-#~ msgid "Create C# solution"
-#~ msgstr "Skapa Prenumeration"
-
-#, fuzzy
-#~ msgid "Build Project"
-#~ msgstr "Projekt"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "Visa Filer"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "Sök Klasser"
-
-#, fuzzy
-#~ msgid "Update Always"
-#~ msgstr "Uppdatera Alltid"
-
-#, fuzzy
-#~ msgid "Path to Node:"
-#~ msgstr "Sökväg till Node:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Ta bort valda filer?"
-
-#, fuzzy
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Det finns ingen 'res://default_bus_layout.tres' fil."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Gå till överordnad mapp"
-
-#, fuzzy
-#~ msgid "Open Scene(s)"
-#~ msgstr "Öppna Scen"
-
-#~ msgid "Create folder"
-#~ msgstr "Skapa mapp"
-
-#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "Klipp ut Noder"
-
-#, fuzzy
-#~ msgid "Invalid Path"
-#~ msgstr "Ogiltig Sökväg"
-
-#, fuzzy
-#~ msgid "Edit Variable:"
-#~ msgstr "Redigera Variabel:"
-
-#, fuzzy
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "Instansiera valda scen(er) som barn till vald Node."
-
-#, fuzzy
-#~ msgid "Font Size:"
-#~ msgstr "Vy framifrån"
-
-#~ msgid "Line:"
-#~ msgstr "Rad:"
-
-#~ msgid "Col:"
-#~ msgstr "Kolumn:"
-
-#, fuzzy
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "PathFollow2D fungerar bara när den är satt som ett barn till en Path2D-"
-#~ "Node."
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Ta Bort Mall"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "Redigera Polygon"
-
-#, fuzzy
-#~ msgid "Add Node.."
-#~ msgstr "Lägg Till Node"
-
-#~ msgid "Create from scene?"
-#~ msgstr "Skapa från scen?"
-
-#, fuzzy
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Skapa ny polygon från grunden"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Zooma Ut"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Zooma In"
-
-#, fuzzy
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "Ingen OccluderPolygon2D resurs på denna Node.\n"
-#~ "Skapa och tilldela en?"
-
-#, fuzzy
-#~ msgid "Save Theme As"
-#~ msgstr "Spara Tema Som"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "Zooma In"
-
-#, fuzzy
-#~ msgid "Class List:"
-#~ msgstr "Klasslista:"
-
-#, fuzzy
-#~ msgid "Public Methods"
-#~ msgstr "Publika Metoder"
-
-#, fuzzy
-#~ msgid "Public Methods:"
-#~ msgstr "Publika Metoder:"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Växla Favorit"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "Skapa Mapp"
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "Hela Ord"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "Matcha gemener/versaler"
-
-#~ msgid "Ok"
-#~ msgstr "Ok"
-
-#, fuzzy
-#~ msgid "Show In File System"
-#~ msgstr "Visa i Filsystemet"
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "Sök Klasser"
-
-#, fuzzy
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Konvertera till Versaler"
-
-#, fuzzy
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Konvertera till Gemener"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "Rotera 90 grader"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "Rotera 180 grader"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "Rotera 270 grader"
-
-#, fuzzy
-#~ msgid "Errors:"
-#~ msgstr "Fel:"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Flytta Anim Spåra Uppåt"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Flytta Anim Spår Neråt"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Anim Ändra Spårets Interpolation"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Ändra Anim Spårets Värde Läge"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Anim Spåra Ändra Linda om Läge"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Redigera Urvalsurva"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Anim Lägg Till Nyckel"
-
-#, fuzzy
-#~ msgid "In"
-#~ msgstr "In"
-
-#~ msgid "Out"
-#~ msgstr "Ut"
-
-#~ msgid "In-Out"
-#~ msgstr "In-Ut"
-
-#~ msgid "Out-In"
-#~ msgstr "Ut-In"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Ändra Anim Längd"
-
-#~ msgid "Length (s):"
-#~ msgstr "Längd (s):"
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Aktivera/Inaktivera looping i animation."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Lägg till nya spår."
-
-#~ msgid "Move current track up."
-#~ msgstr "Flytta nuvarande spår upp."
-
-#~ msgid "Move current track down."
-#~ msgstr "Flytta nuvarande spår ner."
-
-#, fuzzy
-#~ msgid "Track tools"
-#~ msgstr "Spårverktyg"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Aktivera editering av individuella nycklar genom att klicka på dem."
-
-#~ msgid "Key"
-#~ msgstr "Nyckel"
-
-#, fuzzy
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Anropa funktioner i vilken Node?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Tack!"
-
-#~ msgid "I see..."
-#~ msgstr "Jag förstår..."
-
-#, fuzzy
-#~ msgid "Ugh"
-#~ msgstr "Ugh"
-
-#, fuzzy
-#~ msgid "Run Script"
-#~ msgstr "Kör Skript"
-
-#, fuzzy
-#~ msgid "Copy Animation"
-#~ msgstr "Kopiera Animation"
-
-#, fuzzy
-#~ msgid "prev"
-#~ msgstr "förhandsgranska"
-
-#~ msgid "OK :("
-#~ msgstr "OK :("
-
-#, fuzzy
-#~ msgid "Condition"
-#~ msgstr "Villkor"
-
-#, fuzzy
-#~ msgid "Sequence"
-#~ msgstr "Sekvens"
-
-#, fuzzy
-#~ msgid "Iterator"
-#~ msgstr "Iterator"
-
-#~ msgid "Replace By"
-#~ msgstr "Ersätt Med"
-
-#, fuzzy
-#~ msgid "Backwards"
-#~ msgstr "Baklänges"
-
-#, fuzzy
-#~ msgid "Prompt On Replace"
-#~ msgstr "Fråga vid Ersättning"
-
-#~ msgid "Skip"
-#~ msgstr "Hoppa över"
-
-#, fuzzy
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr ""
-#~ "Ditt projekt kommer att skapas i en icke-tom mapp (du kanske vill skapa "
-#~ "en ny mapp)."
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "Det är en BINGO!"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Flytta Lägg Till Nyckel"
-
-#~ msgid "List:"
-#~ msgstr "Lista:"
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 137e2a28f9..5bd7dfcbf0 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -2075,14 +2075,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8313,18 +8329,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12911,7 +12915,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12920,6 +12929,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -13909,15 +13933,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "அசைவூடà¯à®Ÿà¯ பாதையை மேலே நகரà¯à®¤à¯à®¤à¯"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "அசைவூடà¯à®Ÿà¯ பாதையை கீழே நகரà¯à®¤à¯à®¤à¯"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "அசைவூடà¯à®Ÿà¯ பாதை மதிபà¯à®ªà¯[value] விதம௠மாறà¯à®±à¯"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "அசைவூடà¯à®Ÿà¯ பாதை மறை[wrap] விதம௠மாறà¯à®±à¯"
diff --git a/editor/translations/te.po b/editor/translations/te.po
index fbe2d0dac3..75ed723328 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -2045,14 +2045,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8243,18 +8259,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12784,7 +12788,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12793,6 +12802,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 6fe9af7f1d..e1c5f6053d 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -11,13 +11,14 @@
# Kongfa Waroros <gongpha@hotmail.com>, 2021.
# Atirut Wattanamongkol <artjang301@gmail.com>, 2021.
# PT 07 <porton555@gmail.com>, 2021.
+# SysError_ <ictsanook@hotmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-06-07 23:43+0000\n"
-"Last-Translator: Atirut Wattanamongkol <artjang301@gmail.com>\n"
+"PO-Revision-Date: 2021-12-10 10:33+0000\n"
+"Last-Translator: SysError_ <ictsanook@hotmail.com>\n"
"Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/"
"th/>\n"
"Language: th\n"
@@ -25,16 +26,16 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.7-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "ชนิดตัวà¹à¸›à¸£à¹ƒà¸™ convert() ผิด ใช้ค่าคงที่ TYPE_* เท่านั้น"
+msgstr "อาร์à¸à¸´à¸§à¹€à¸¡à¸™à¸•à¹Œà¸›à¸£à¸°à¹€à¸ à¸—สำหรับ convert() ไม่ถูà¸à¸•à¹‰à¸­à¸‡, ต้องใช้ค่าคงที่ TYPE_*"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "String นี้ต้องมีความยาวเท่าà¸à¸±à¸š 1 ตัวอัà¸à¸©à¸£"
+msgstr "String นี้ต้องมีความยาวเท่าà¸à¸±à¸š 1 (ตัวอัà¸à¸©à¸£)"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -44,25 +45,23 @@ msgstr "ไบต์ไม่เพียงพอหรือรูปà¹à¸šà¸š
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "อินพุต %i ใน expression ไม่ถูà¸à¸•à¹‰à¸­à¸‡ (ไม่ผ่าน)"
+msgstr "อินพุต %i ใน expression ไม่ถูà¸à¸•à¹‰à¸­à¸‡ (ไม่ส่งผ่าน)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "ไม่สามารถใช้ self ได้เนื่องจาà¸à¸­à¸´à¸™à¸ªà¹à¸•à¸™à¸‹à¹Œà¹€à¸›à¹‡à¸™ null (ไม่ผ่าน)"
+msgstr "คีย์เวิร์ด self ไม่สามารถใช้งานได้เนื่องจาà¸à¸•à¸±à¸§à¸­à¸´à¸™à¸ªà¹à¸•à¸™à¸‹à¹Œà¹€à¸›à¹‡à¸™à¸„่า null (ไม่ส่งผ่าน)"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "ตัวดำเนินà¸à¸²à¸£à¸ªà¸³à¸«à¸£à¸±à¸šà¹‚อเปอเรเตอร์ %s, %s à¹à¸¥à¸° %s ไม่ถูà¸à¸•à¹‰à¸­à¸‡"
+msgstr "ตัวดำเนินà¸à¸²à¸£à¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡à¸ªà¸³à¸«à¸£à¸±à¸šà¹‚อเปอเรเตอร์ %s, %s à¹à¸¥à¸° %s"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid index of type %s for base type %s"
-msgstr "ดัชนีของชนิด '%s' ไม่ถูà¸à¸•à¹‰à¸­à¸‡à¸ªà¸³à¸«à¸£à¸±à¸šà¸Šà¸™à¸´à¸”à¸à¸²à¸™ %s"
+msgstr "ดัชนีของชนิดตัวà¹à¸›à¸£ '%s' ไม่ถูà¸à¸•à¹‰à¸­à¸‡à¸ªà¸³à¸«à¸£à¸±à¸šà¸Šà¸™à¸´à¸”ต้นà¹à¸šà¸š %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "ชื่อดัชนีของ '%s' ผิดพลาดสำหรับà¸à¸²à¸™ %s"
+msgstr "ชื่อสำหรับดัชนีของ '%s' ไม่ถูà¸à¸•à¹‰à¸­à¸‡à¸ªà¸³à¸«à¸£à¸±à¸šà¸Šà¸™à¸´à¸”ต้นà¹à¸šà¸š %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
@@ -160,12 +159,11 @@ msgstr "à¹à¸à¹‰à¹„ขเวลาคีย์เฟรมà¹à¸­à¸™à¸´à¹€à¸¡à¸Š
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Transition"
-msgstr "เปลี่ยนทรานสิชันของà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "เปลี่ยนทรานซิชันของà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Change Transform"
-msgstr "เคลื่อนย้ายà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "à¹à¸à¹‰à¹„ขทรานสฟอร์มของà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
@@ -184,9 +182,8 @@ msgid "Anim Multi Change Transition"
msgstr "à¹à¸à¹‰à¹„ขทรานสิชันà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹à¸šà¸šà¸«à¸¥à¸²à¸¢à¸„รั้ง"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transform"
-msgstr "à¹à¸à¹‰à¹„ขตำà¹à¸«à¸™à¹ˆà¸‡à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹à¸šà¸šà¸«à¸¥à¸²à¸¢à¸„รั้ง"
+msgstr "à¹à¸à¹‰à¹„ขทรานสฟอร์มของà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹à¸šà¸šà¸«à¸¥à¸²à¸¢à¸„รั้ง"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
@@ -275,9 +272,8 @@ msgid "Interpolation Mode"
msgstr "โหมดà¸à¸²à¸£à¹à¸à¹‰à¹„ข"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr "โหมดวนลูป (Interpolate จุดสิ้นสุดด้วยจุดเริ่มตต้นบนลูป)"
+msgstr "โหมดวนลูป (เหลื่อมจุดสิ้นสุดด้วยจุดเริ่มต้นบนลูป)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
@@ -322,9 +318,10 @@ msgstr "ลูà¸à¸šà¸²à¸¨à¸à¹Œ"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr "à¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”à¸à¸²à¸£à¸§à¸™à¸¥à¸¹à¸›"
+msgstr "ค่าต่ำสุด/สูงสุดของà¸à¸²à¸£à¸§à¸™à¸¥à¸¹à¸›"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Wrap Loop Interp"
msgstr "ล้อมà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³"
@@ -384,9 +381,8 @@ msgstr "à¹à¸—รà¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "node '%s'"
-msgstr "เปิด '%s' ไม่ได้"
+msgstr "บนโหนด '%s'"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
@@ -396,13 +392,12 @@ msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr "ตัวเล่นอนิเมชั่นไม่สามารถเล่นอนิเมชั่นด้วยตัวมันเองได้ เล่นได้เฉพาะตัวเล่นอื่นเท่านั้น"
+msgstr "AnimationPlayer ไม่สามารถเล่นอนิเมชั่นด้วยตัวมันเองได้ เล่นได้เฉพาะตัวเล่นอื่นเท่านั้น"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "property '%s'"
-msgstr "ไม่พบคุณสมบัติ '%s'"
+msgstr "บนคุณสมบัติ '%s'"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -425,26 +420,24 @@ msgid "Rearrange Tracks"
msgstr "จัดเรียงà¹à¸—ร็à¸"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr "à¹à¸—ร็ภTransform ส่งผลต่อโนดประเภท Spatial-based เท่านั้น"
+msgstr "à¹à¸—ร็ภTransform ส่งผลต่อโหนดที่มีพื้นà¸à¸²à¸™à¹€à¸›à¹‡à¸™ Spatial เท่านั้น"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
-"à¹à¸—ร็à¸à¹€à¸ªà¸µà¸¢à¸‡à¸ªà¸²à¸¡à¸²à¸£à¸–ชี้ไปยังโนดชนิดเหล่านี้ได้เท่านั้น:\n"
+"à¹à¸—ร็à¸à¹€à¸ªà¸µà¸¢à¸‡à¸ªà¸²à¸¡à¸²à¸£à¸–ชี้ไปยังโหนดชนิดเหล่านี้ได้เท่านั้น:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr "à¹à¸—ร็à¸à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¹ˆà¸™à¸ªà¸²à¸¡à¸²à¸£à¸–ติดไว้บนโหนด AnimationPlayer เท่านั้น"
+msgstr "à¹à¸—ร็à¸à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¹ˆà¸™à¸ªà¸²à¸¡à¸²à¸£à¸–ติดไว้บนโหนด AnimationPlayer ได้เท่านั้น"
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
@@ -542,7 +535,7 @@ msgstr "à¹à¸ªà¸”งà¹à¸—ร็à¸à¸ˆà¸²à¸à¹‚หนดที่เลือà¸
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr "จัดà¸à¸¥à¸¸à¹ˆà¸¡à¹à¸—ร็à¸à¹‚ดยใช้โหนดหรือà¹à¸ªà¸”งเป็นรายà¸à¸²à¸£à¸˜à¸£à¸£à¸¡à¸”า"
+msgstr "จัดà¸à¸¥à¸¸à¹ˆà¸¡à¹à¸—ร็à¸à¹‚ดยใช้โนดหรือà¹à¸ªà¸”งเป็นรายà¸à¸²à¸£à¸˜à¸£à¸£à¸¡à¸”า"
#: editor/animation_track_editor.cpp
msgid "Snap:"
@@ -612,7 +605,7 @@ msgstr "ไปยังขั้นà¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Apply Reset"
-msgstr "รีเซ็ต"
+msgstr "นำà¸à¸²à¸£à¸£à¸µà¹€à¸‹à¹‡à¸•à¹„ปใช้"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -624,16 +617,15 @@ msgstr "เà¸à¹‡à¸šà¸à¸§à¸²à¸”à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr "เลือà¸à¹‚หนดที่จะให้เคลื่อนไหว:"
+msgstr "เลือà¸à¹‚นดที่จะให้เคลื่อนไหว:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "ใช้เส้นโค้งเบซิเยร์"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Create RESET Track(s)"
-msgstr "วางà¹à¸—ร็à¸"
+msgstr "สร้างà¹à¸—ร็à¸à¸£à¸µà¹€à¸‹à¹‡à¸—"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -660,12 +652,13 @@ msgid "Remove invalid keys"
msgstr "ลบคีย์ที่ผิดพลาด"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Remove unresolved and empty tracks"
msgstr "ลบà¹à¸—ร็à¸à¸§à¹ˆà¸²à¸‡à¹€à¸›à¸¥à¹ˆà¸²"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
-msgstr "เà¸à¹‡à¸šà¸à¸§à¸²à¸”ทุà¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "เà¸à¹‡à¸šà¸à¸§à¸²à¸”à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸—ั้งหมด"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
@@ -677,7 +670,7 @@ msgstr "เà¸à¹‡à¸šà¸à¸§à¸²à¸”"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
-msgstr "อัตราส่วนเวลา:"
+msgstr "อัตราส่วนขนาด:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
@@ -797,7 +790,7 @@ msgstr "เลขบรรทัดà¹à¸¥à¸°à¸„อลัมน์"
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
-msgstr "ต้องระบุเมธอดในโหนดเป้าหมาย"
+msgstr "ต้องระบุเมธอดในโนดเป้าหมาย"
#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
@@ -807,11 +800,11 @@ msgstr "ไม่สามารถใช้ชื่อนี้ได้."
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
-msgstr "ไม่พบโหนดเป้าหมาย ระบุเมธอดที่ถูà¸à¸•à¹‰à¸­à¸‡à¸«à¸£à¸·à¸­à¹€à¸žà¸´à¹ˆà¸¡à¸ªà¸„ริปต์ในโหนดเป้าหมาย"
+msgstr "ไม่พบเมธอดเป้าหมาย ระบุเมธอดที่ถูà¸à¸•à¹‰à¸­à¸‡à¸«à¸£à¸·à¸­à¹€à¸žà¸´à¹ˆà¸¡à¸ªà¸„ริปต์ในโนดเป้าหมาย"
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
-msgstr "เชื่อมต่อà¸à¸±à¸šà¹‚หนด:"
+msgstr "เชื่อมต่อà¸à¸±à¸šà¹‚นด:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
@@ -875,7 +868,7 @@ msgstr "ตัดà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­à¸ªà¸±à¸à¸à¸²à¸“หลั
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
-msgstr "ไม่สามารถเชื่อมต่อสัà¸à¸à¸²à¸“"
+msgstr "ไม่สามารถเชื่อมต่อสัà¸à¸à¸²à¸“ได้"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
@@ -906,7 +899,7 @@ msgstr "เชื่อม '%s' à¸à¸±à¸š '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr "ตัดà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­ '%s' à¸à¸±à¸š '%s'"
+msgstr "ตัดà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­ '%s' จาภ'%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
@@ -931,7 +924,7 @@ msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "ยืนยันà¸à¸²à¸£à¸¥à¸šà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­à¸ªà¸±à¸à¸à¸²à¸“จาภ\"%s\"?"
+msgstr "คุณà¹à¸™à¹ˆà¹ƒà¸ˆà¸«à¸£à¸·à¸­à¸§à¹ˆà¸²à¸ˆà¸°à¸¥à¸šà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­à¸—ั้งหมดจาà¸à¸ªà¸±à¸à¸à¸²à¸“ \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -939,7 +932,7 @@ msgstr "สัà¸à¸à¸²à¸“"
#: editor/connections_dialog.cpp
msgid "Filter signals"
-msgstr "ตัวà¸à¸£à¸­à¸‡à¸ªà¸±à¸à¸à¸²à¸“"
+msgstr "à¸à¸£à¸­à¸‡à¸ªà¸±à¸à¸à¸²à¸“"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@@ -954,7 +947,6 @@ msgid "Edit..."
msgstr "à¹à¸à¹‰à¹„ข..."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go to Method"
msgstr "ไปยังเมธอด"
@@ -976,7 +968,7 @@ msgstr "ไม่มีผลลัพธ์สำหรับ \"%s\""
#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
-msgstr ""
+msgstr "ไม่มีคำอธิบายสำหรับ %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -1009,7 +1001,7 @@ msgstr "รายละเอียด:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr "หาตัวà¹à¸—นของ:"
+msgstr "หาตัวà¹à¸—นสำหรับ:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
@@ -1043,13 +1035,14 @@ msgstr "ทรัพยาà¸à¸£"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
-msgstr "เส้นทาง"
+msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "à¸à¸²à¸£à¸­à¹‰à¸²à¸‡à¸­à¸´à¸‡:"
#: editor/dependency_editor.cpp
+#, fuzzy
msgid "Fix Broken"
msgstr "ซ่อมà¹à¸‹à¸¡"
@@ -1168,7 +1161,7 @@ msgstr "ขอขอบคุณจาà¸à¸Šà¸¸à¸¡à¸Šà¸™à¸œà¸¹à¹‰à¹ƒà¸Šà¹‰ Godot
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
-msgstr ""
+msgstr "คลิà¸à¹€à¸žà¸·à¹ˆà¸­à¸„ัดลอà¸"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -1276,11 +1269,11 @@ msgstr "%s (มีอยู่à¸à¹ˆà¸­à¸™à¹à¸¥à¹‰à¸§)"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
-msgstr ""
+msgstr "ไฟล์ของเนื้อหาเสริมที่เพิ่ม \"%s\" - %d ขัดà¹à¸¢à¹‰à¸‡à¸à¸±à¸šà¹‚ปรเจà¸à¸•à¹Œ"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - No files conflict with your project:"
-msgstr ""
+msgstr "ไฟล์ของเนื้อหาที่เพิ่ม \"%s\" - ไม่พบความขัดà¹à¸¢à¹‰à¸‡à¸à¸±à¸šà¹„ฟล์ของโปรเจà¸à¸•à¹Œ:"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
@@ -1550,7 +1543,7 @@ msgstr "ไม่พบไฟล์"
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
-msgstr ""
+msgstr "เส้นทางไฟล์ %s ไม่ถูà¸à¸•à¹‰à¸­à¸‡: ไม่มีในเส้นทางไฟล์ (res://)"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -1565,7 +1558,7 @@ msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr "ชื่อโหนด:"
+msgstr "ชื่อโนด:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
@@ -1675,8 +1668,8 @@ msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
-"à¹à¸žà¸¥à¸•à¸Ÿà¸­à¸£à¹Œà¸¡à¹€à¸›à¹‰à¸²à¸«à¸¡à¸²à¸¢à¸•à¹‰à¸­à¸‡à¸à¸²à¸£à¸à¸²à¸£à¸šà¸µà¸šà¸­à¸±à¸”เทà¸à¹€à¸ˆà¸­à¸£à¹Œ 'ETC' สำหรับ GLES2 à¸à¸£à¸¸à¸“าเปิด 'Import Etc' "
-"ในตั้งค่าโปรเจ็ค"
+"à¹à¸žà¸¥à¸•à¸Ÿà¸­à¸£à¹Œà¸¡à¹€à¸›à¹‰à¸²à¸«à¸¡à¸²à¸¢à¸ˆà¸³à¹€à¸›à¹‡à¸™à¸•à¹‰à¸­à¸‡à¸¡à¸µà¸à¸²à¸£à¸šà¸µà¸šà¸­à¸±à¸”เทà¸à¹€à¸ˆà¸­à¸£à¹Œ 'PVRTC' สำหรับ GLES2 เปิด 'Import "
+"Pvrtc' ในà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าโปรเจ็ค"
#: editor/editor_export.cpp
msgid ""
@@ -1734,47 +1727,49 @@ msgstr "à¹à¸à¹‰à¹„ขผังฉาà¸"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr "à¹à¸œà¸‡à¹‚หนด"
+msgstr "หน้าต่างโหนด"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
-msgstr "à¹à¸œà¸‡à¸£à¸°à¸šà¸šà¹„ฟล์"
+msgstr "หน้าต่างระบบไฟล์"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
-msgstr "นำเข้าà¹à¸œà¸‡"
+msgstr "หน้าต่างนำเข้า"
#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
-msgstr ""
+msgstr "สามารถดู à¹à¸¥à¸°à¹à¸à¹‰à¹„ขฉาภ3D ได้"
#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
-msgstr ""
+msgstr "สามารถà¹à¸à¹‰à¹„ขสคริปต์à¹à¸¥à¸°à¹ƒà¸Šà¹‰à¹€à¸„รื่องมือà¹à¸à¹‰à¹„ขที่ติดมาà¸à¸±à¸šà¹€à¸­à¸™à¸ˆà¸´à¸™à¹„ด้"
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
-msgstr ""
+msgstr "ให้เครื่องมือ built-in ที่ใช้ดาวน์โหลดจาภAsset Library ได้"
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
+msgstr "สามารถà¹à¸à¹‰à¹„ขผังโครงสร้างโหนดในฉาà¸à¹„ด้"
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
-msgstr ""
+msgstr "สามารถจัดà¸à¸²à¸£à¸ªà¸±à¸à¸à¸²à¸“à¹à¸¥à¸°à¸à¸²à¸£à¸ˆà¸±à¸”à¸à¸¥à¸¸à¹ˆà¸¡à¸‚องโหนดในฉาà¸à¹„ด้."
#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
-msgstr ""
+msgstr "สามารถจัดà¸à¸²à¸£à¹„ฟล์ในเครื่องผ่านตัวจัดà¸à¸²à¸£à¹à¸¢à¸à¸•à¹ˆà¸²à¸‡à¸«à¸²à¸à¹„ด้"
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr ""
+"สามารถตั้งค่าà¸à¸²à¸£à¸™à¸³à¹€à¸‚้าà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸•à¹ˆà¸²à¸ªà¸³à¸«à¸£à¸±à¸š asset ต่าง ๆ ได้ ต้องà¸à¸²à¸£à¸«à¸™à¹‰à¸²à¸•à¹ˆà¸²à¸‡ FileSystem "
+"เพื่อใช้งานฟังà¸à¹Œà¸Šà¸±à¸™à¸™à¸µà¹‰"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1783,11 +1778,11 @@ msgstr "(ปัจจุบัน)"
#: editor/editor_feature_profile.cpp
msgid "(none)"
-msgstr ""
+msgstr "(ว่าง)"
#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
-msgstr ""
+msgstr "ลบโปรไฟล์à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸•à¹ˆà¸²à¸—ี่เลือà¸'%s' หรือไม่? หาà¸à¸—ำà¹à¸¥à¹‰à¸§à¸ˆà¸°à¹„ม่สามารถà¸à¸¹à¹‰à¸„ืนได้"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
@@ -1894,7 +1889,7 @@ msgstr "ตัวเลือภTexture"
#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
-msgstr ""
+msgstr "สร้าง หรือนำเข้าโปรไฟล์à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าเพื่อà¹à¸à¹‰à¹„ขฟังà¸à¹Œà¸Šà¸±à¸™/คลาสà¹à¸¥à¸°à¸„ุณสมบัติต่าง ๆ"
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
@@ -2127,14 +2122,34 @@ msgstr "เมธอด"
msgid "Theme Properties"
msgstr "คุณสมบัติธีม"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "อีนัม"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Colors"
+msgstr "สี"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "ค่าคงที่"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Fonts"
+msgstr "ฟอนต์"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Icons"
+msgstr "รูปย่อ"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "รูปà¹à¸šà¸š"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "ค่าคงที่à¹à¸šà¸šà¸¡à¸µà¸„วามหมาย"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "รายละเอียดของคุณสมบัติ"
@@ -2287,7 +2302,7 @@ msgstr "ขึ้น"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
-msgstr "โหนด"
+msgstr "โนด"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
@@ -2510,7 +2525,7 @@ msgstr "ยังไม่ได้เลือà¸à¸‰à¸²à¸à¸—ี่จะเล
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr "บันทึà¸à¸‰à¸²à¸à¸à¹ˆà¸­à¸™à¸—ี่จะทำงาน..."
+msgstr "บันทึà¸à¸‰à¸²à¸à¸à¹ˆà¸­à¸™à¸—ี่จะรัน..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2555,11 +2570,10 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
-msgstr "โหนดà¹à¸¡à¹ˆà¸ˆà¸³à¹€à¸›à¹‡à¸™à¸•à¹‰à¸­à¸‡à¸—ำà¸à¸²à¸£à¸šà¸±à¸™à¸—ึà¸à¸‰à¸²à¸"
+msgstr "จำเป็นต้องมีโนดราà¸à¹ƒà¸™à¸à¸²à¸£à¸šà¸±à¸™à¸—ึà¸à¸‰à¸²à¸ คุณสามารถเพิ่มโนดราà¸à¹„ด้ด้วยà¹à¸œà¸‡ Scene tree"
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2575,7 +2589,7 @@ msgstr "ส่งออà¸à¹„ลบรารี Mesh"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr "ไม่สามารถà¸à¸£à¸°à¸—ำได้สำเร็จถ้าไม่มีโหนดà¹à¸¡à¹ˆ"
+msgstr "ไม่สามารถà¸à¸£à¸°à¸—ำได้หาà¸à¹„ม่มีโนดราà¸"
#: editor/editor_node.cpp
msgid "Export Tile Set"
@@ -2583,7 +2597,7 @@ msgstr "ส่งออภTile Set"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
-msgstr "ทำไม่ได้ถ้าไม่ได้เลือà¸à¹‚หนด"
+msgstr "ไม่สามารถà¸à¸£à¸°à¸—ำได้หาà¸à¹„ม่ได้เลือà¸à¹‚นด"
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
@@ -2701,8 +2715,9 @@ msgid ""
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
-"ไม่สามารถโหลดสคริปต์ส่วนเสริมจาà¸: '%s' เหมือนว่าจะเà¸à¸´à¸”ข้อผิดพลาดขึ้นในโค้ด "
-"à¸à¸£à¸¸à¸“าเช็ตรูปà¹à¸šà¸šà¸à¸²à¸£à¹€à¸‚ียนโค้ด"
+"ไม่สามารถโหลดสคริปต์ addon จาà¸à¹€à¸ªà¹‰à¸™à¸—าง: '%s' นี่อาจจะเà¸à¸´à¸”จาà¸à¸‚้อผิดพลาดของโค้ดในสคริปต์นั้น "
+"à¸à¸£à¸¸à¸“าเช็ตรูปà¹à¸šà¸šà¸à¸²à¸£à¹€à¸‚ียนโค้ด\n"
+"ปิดà¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™à¸ªà¹ˆà¸§à¸™à¹€à¸ªà¸£à¸´à¸¡à¸—ี่ '%s' เพื่อป้องà¸à¸±à¸™à¸‚้อผิดพลาดเพิ่มเติม"
#: editor/editor_node.cpp
msgid ""
@@ -2901,7 +2916,7 @@ msgstr "ไทล์เซต..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
-msgstr "เลิà¸à¸—ำ"
+msgstr "ยà¸à¹€à¸¥à¸´à¸à¸à¸²à¸£à¸à¸£à¸°à¸—ำ"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -2951,7 +2966,7 @@ msgstr "เครื่องมือ"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
-msgstr "à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸—รัพยาà¸à¸£"
+msgstr "ตัวดูทรัพยาà¸à¸£à¸—ี่ไม่ได้ใช้"
#: editor/editor_node.cpp
#, fuzzy
@@ -2969,7 +2984,7 @@ msgstr "ดีบัà¸"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr "Deploy พร้อมดีบัà¸à¸œà¹ˆà¸²à¸™à¹€à¸„รือข่าย"
+msgstr "Deploy พร้อมà¸à¸²à¸£à¹à¸à¹‰à¹„ขจุดบà¸à¸žà¸£à¹ˆà¸­à¸‡à¸œà¹ˆà¸²à¸™à¹€à¸„รือข่าย"
#: editor/editor_node.cpp
msgid ""
@@ -3160,7 +3175,7 @@ msgstr "หยุดฉาà¸"
#: editor/editor_node.cpp
msgid "Stop the scene."
-msgstr "หยุด"
+msgstr "หยุดà¸à¸²à¸£à¹€à¸¥à¹ˆà¸™à¸‰à¸²à¸"
#: editor/editor_node.cpp
msgid "Play the edited scene."
@@ -3338,7 +3353,7 @@ msgstr "เปิดตัวà¹à¸à¹‰à¹„ขสคริปต์"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
-msgstr "เปิดà¹à¸«à¸¥à¹ˆà¸‡à¸£à¸§à¸¡à¸—รัพยาà¸à¸£"
+msgstr "เปิดไลบรารีทรัพยาà¸à¸£"
#: editor/editor_node.cpp
msgid "Open the next Editor"
@@ -3383,7 +3398,7 @@ msgstr "ปลั๊à¸à¸­à¸´à¸™à¸—ี่ติดตั้งà¹à¸¥à¹‰à¸§:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
-msgstr "อัพเดท"
+msgstr "อัปเดต"
#: editor/editor_plugin_settings.cpp
#, fuzzy
@@ -3972,7 +3987,7 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
-"ไฟล์หรือโฟลเดอร์ต่อไปนี้มีความขัดà¹à¸¢à¹‰à¸‡à¸à¸±à¸šà¸£à¸²à¸¢à¸à¸²à¸£à¹ƒà¸™à¸•à¸³à¹à¸«à¸™à¹ˆà¸‡à¹€à¸›à¹‰à¸²à¸«à¸¡à¸²à¸¢ '%s':\n"
+"ไฟล์หรือโฟลเดอร์ต่อไปนี้นั้นขัดà¹à¸¢à¹‰à¸‡à¸à¸±à¸™à¸à¸±à¸šà¸£à¸²à¸¢à¸à¸²à¸£à¹ƒà¸™à¸•à¸³à¹à¸«à¸™à¹ˆà¸‡à¸—ี่เลือà¸à¹„ว้ '%s':\n"
"\n"
"%s\n"
"\n"
@@ -4107,7 +4122,7 @@ msgstr "โฟลเดอร์/ไฟล์ ถัดไป"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr "สà¹à¸à¸™à¸£à¸°à¸šà¸šà¹„ฟล์ใหม่"
+msgstr "สà¹à¸à¸™à¹„ฟล์ใหม่"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
@@ -4165,10 +4180,11 @@ msgid "Filters:"
msgstr "ตัวà¸à¸£à¸­à¸‡:"
#: editor/find_in_files.cpp
+#, fuzzy
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
-msgstr "ใช้ไฟล์ที่มีนามสà¸à¸¸à¸¥à¹€à¸«à¸¥à¹ˆà¸²à¸™à¸µà¹‰ เพิ่มหรือลบได้ในà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าโปรเจคต์"
+msgstr "ใช้ไฟล์ที่มีนามสà¸à¸¸à¸¥à¹€à¸«à¸¥à¹ˆà¸²à¸™à¸µà¹‰ เพิ่มหรือลบได้ในà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าโปรเจค"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -4221,7 +4237,7 @@ msgstr "à¸à¸¥à¸¸à¹ˆà¸¡à¸™à¸µà¹‰à¸¡à¸µà¸­à¸¢à¸¹à¹ˆà¹à¸¥à¹‰à¸§"
#: editor/groups_editor.cpp
msgid "Invalid group name."
-msgstr "ชื่อà¸à¸¥à¸¸à¹ˆà¸¡à¸œà¸´à¸”พลาด"
+msgstr "ชื่อà¸à¸¥à¸¸à¹ˆà¸¡à¸œà¸´à¸”"
#: editor/groups_editor.cpp
msgid "Rename Group"
@@ -4242,7 +4258,7 @@ msgstr "โหนดไม่ได้อยู่ในà¸à¸¥à¸¸à¹ˆà¸¡"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
-msgstr "ตัวà¸à¸£à¸­à¸‡"
+msgstr "ตัวà¸à¸£à¸­à¸‡à¹‚นด"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
@@ -4387,7 +4403,7 @@ msgstr "นำเข้าเป็น:"
#: editor/import_dock.cpp
msgid "Preset"
-msgstr "พรีเซ็ต (ค่าตั้งล่วงหน้า)"
+msgstr "พรีเซ็ต"
#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
@@ -4395,7 +4411,7 @@ msgstr "บันทึà¸à¸‰à¸²à¸, นำเข้าà¹à¸¥à¸°à¹€à¸£à¸´à¹ˆà¸¡à
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
-msgstr "à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸Šà¸™à¸´à¸”ของไฟล์ที่นำเข้า จำเป็นต้องเริ่มตัวà¹à¸à¹‰à¹„ขใหม่"
+msgstr "à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸Šà¸™à¸´à¸”ของไฟล์ที่นำเข้า จำเป็นต้องเริ่มโปรà¹à¸à¸£à¸¡à¹ƒà¸«à¸¡à¹ˆ"
#: editor/import_dock.cpp
msgid ""
@@ -5069,7 +5085,7 @@ msgstr "ทันที"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr "ซิงค์"
+msgstr "ซิงà¸à¹Œ"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
@@ -5340,7 +5356,7 @@ msgstr "วนรอบà¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹€à¸ªà¹‰à¸™à¸—าง"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
-msgstr "à¸à¸²à¸£à¸£à¹‰à¸­à¸‡à¸‚อผิดพลาด, หมดเวลา"
+msgstr "à¸à¸²à¸£à¸£à¹‰à¸­à¸‡à¸‚อผิดพลาด ใช้เวลานานเà¸à¸´à¸™à¹„ป:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
@@ -5507,8 +5523,8 @@ msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
-"ไม่สามารถà¸à¸³à¸«à¸™à¸”ตำà¹à¸«à¸™à¹ˆà¸‡à¸à¸²à¸£à¸šà¸±à¸™à¸—ึà¸à¸ªà¸³à¸«à¸£à¸±à¸šà¸ à¸²à¸ž lightmap\n"
-"ลองบันทึà¸à¸‰à¸²à¸à¸‚องคุณà¹à¸¥à¹‰à¸§à¸¥à¸­à¸‡à¸­à¸µà¸à¸„รั้ง"
+"ไม่สามารถà¸à¸³à¸«à¸™à¸”ตำà¹à¸«à¸™à¹ˆà¸‡à¸à¸²à¸£à¸šà¸±à¸™à¸—ึà¸à¸ªà¸³à¸«à¸£à¸±à¸šà¸ à¸²à¸žà¹„ลท์à¹à¸¡à¸›\n"
+"บันทึà¸à¸‰à¸²à¸à¸‚องคุณà¹à¸¥à¹‰à¸§à¸¥à¸­à¸‡à¸­à¸µà¸à¸„รั้ง"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
@@ -5524,7 +5540,7 @@ msgstr "ผิดพลาดขณะสร้างภาพ lightmap à¸à¸£à¸
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr "à¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ขนาด lightmap ล้มเหลว ขนาด lightmap สูงสุดเล็à¸à¹€à¸à¸´à¸™à¹„ป?"
+msgstr "à¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ขนาดไลท์à¹à¸¡à¸›à¸¥à¹‰à¸¡à¹€à¸«à¸¥à¸§ ขนาดไลท์à¹à¸¡à¸›à¸ªà¸¹à¸‡à¸ªà¸¸à¸”เล็à¸à¹€à¸à¸´à¸™à¹„ป?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5858,11 +5874,8 @@ msgstr "ลบโหนดหรือทรานสิชันที่เล
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
-msgstr ""
-"à¹à¸ªà¸”งออบเจà¸à¸•à¹Œà¸—ั้งหมด ณ ตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่คลิà¸\n"
-"(เหมือน Alt+คลิà¸à¸‚วา ในโหมดเลือà¸)"
+msgstr "Alt+RMB: à¹à¸ªà¸”งรายà¸à¸²à¸£à¹‚หนดทั้งหมดที่ตำà¹à¸«à¸™à¹ˆà¸‡à¸„ลิภรวมถึงโหนดที่ถูà¸à¸¥à¹‡à¸­à¸"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
@@ -6357,7 +6370,7 @@ msgstr "à¸à¸” Shift ค้างเพื่อปรับเส้นสัà¸
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
-msgstr "คลิà¸à¸‚วาเพื่อลบจุด"
+msgstr "คลิà¸à¸‚วาเพื่อเพิ่มจุด"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
@@ -6430,7 +6443,7 @@ msgstr "ไม่สามารถสร้างรูปร่างขอบ
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
-msgstr "สร้างรูปทรงนูนà¹à¸šà¸šà¸«à¸¥à¸²à¸¢à¸­à¸±à¸™"
+msgstr "สร้างรูปทรงนูนหลายอัน"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -6777,7 +6790,7 @@ msgstr "จุดพื้นผิว+เส้นบอà¸à¸—ิศ"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
-msgstr "ปริมาตร"
+msgstr "ระดับเสียง"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
@@ -6943,7 +6956,7 @@ msgid ""
"Set a texture to be able to edit UV."
msgstr ""
"ไม่มีเทà¸à¹€à¸ˆà¸­à¸£à¹Œà¹ƒà¸™à¹‚พลีà¸à¸­à¸™\n"
-"ตั้งเทà¸à¹€à¸ˆà¸­à¸£à¹Œà¹€à¸žà¸·à¹ˆà¸­à¸—ี่จะà¹à¸à¹‰à¹„ข UV ได้"
+"ตั้งเทà¸à¹€à¸ˆà¸­à¸£à¹Œà¹€à¸žà¸·à¹ˆà¸­à¸—ี่จะปรับà¹à¸•à¹ˆà¸‡ UV ได้"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -6969,7 +6982,7 @@ msgstr "ลบจุดยอดภายใน"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr "รูปโพลีà¸à¸­à¸™à¸œà¸´à¸”พลาด (จำเป็นต้องมีจุดยอดที่à¹à¸•à¸à¸•à¹ˆà¸²à¸‡à¸à¸±à¸™ 3 จุด)"
+msgstr "รูปหลายเหลี่ยมผิดพลาด (ต้องà¸à¸²à¸£à¸ˆà¸¸à¸”ที่ต่างà¸à¸±à¸™ 3 จุด)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
@@ -7065,7 +7078,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
-msgstr "เติมน้ำหนัà¸à¸•à¸²à¸¡à¸—ี่à¸à¸³à¸«à¸™à¸”"
+msgstr "ทาสีด้วยความเข้มที่à¸à¸³à¸«à¸™à¸”"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
@@ -7317,7 +7330,7 @@ msgstr "ค้นหาà¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
-msgstr "สคริปต์ตัวà¸à¸£à¸­à¸‡"
+msgstr "ตัวà¸à¸£à¸­à¸‡à¸ªà¸„ริปต์"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
@@ -7445,7 +7458,7 @@ msgstr "เปิดตัวดีบัà¸à¸„้างไว้"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
-msgstr "ดีบัà¸à¸”้วยตัวà¹à¸à¹‰à¹„ขภายนอà¸"
+msgstr "ดีบั๊à¸à¸”้วยโปรà¹à¸à¸£à¸¡à¸ à¸²à¸¢à¸™à¸­à¸"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -7458,11 +7471,11 @@ msgstr "เปิดคู่มือออนไลน์"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr "ค้นหาคู่มือ"
+msgstr "ค้นหาคู่มืออ้างอิง"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr "ไปเอà¸à¸ªà¸²à¸£à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
+msgstr "ไปเอà¸à¸ªà¸²à¸£à¸—ี่ถูà¸à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
@@ -7490,7 +7503,7 @@ msgstr "ผลà¸à¸²à¸£à¸„้นหา"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
-msgstr "เคลียร์สคริปต์ล่าสุด"
+msgstr "ล้างสคริปต์ล่าสุด"
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
@@ -8567,21 +8580,6 @@ msgstr "ขอบเขตเทà¸à¹€à¸ˆà¸­à¸£à¹Œ"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Colors"
-msgstr "สี"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Fonts"
-msgstr "ฟอนต์"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Icons"
-msgstr "รูปย่อ"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Styleboxes"
msgstr "StyleBox"
@@ -10527,7 +10525,7 @@ msgstr "(โหมดà¹à¸Ÿà¸£à¸à¹€à¸¡à¸™à¸•à¹Œ/à¹à¸ªà¸‡ เท่านั้
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
-msgstr "เวอร์ชวลเชดเดอร์"
+msgstr "VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -11566,7 +11564,7 @@ msgstr "ค่าเริ่มต้นในà¸à¸²à¸£à¸™à¸±à¸š"
#: editor/rename_dialog.cpp
msgid "Step"
-msgstr "ขั้น"
+msgstr "ช่วง"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
@@ -12313,7 +12311,7 @@ msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ª"
#: editor/script_editor_debugger.cpp
msgid "Type"
-msgstr "ชนิด"
+msgstr "ประเภท"
#: editor/script_editor_debugger.cpp
msgid "Format"
@@ -13348,8 +13346,15 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "\"Use Custom Build\" จำเป็นต้องเปิดà¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™à¸«à¸²à¸à¸ˆà¸°à¹ƒà¸Šà¹‰à¸›à¸¥à¸±à¹Šà¸à¸­à¸´à¸™"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr "\"Hand Tracking\" จะสามารถใช้ได้เมื่อ \"Xr Mode\" เป็น \"Oculus Mobile VR\""
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr "\"Hand Tracking\" จะสามารถใช้ได้เมื่อ \"Xr Mode\" เป็น \"Oculus Mobile VR\""
#: platform/android/export/export_plugin.cpp
@@ -13357,6 +13362,23 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr "\"Export AAB\" จะใช้ได้เฉพาะเมื่อเปิดใช้งาน \"Use Custom Build\""
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr "\"Export AAB\" จะใช้ได้เฉพาะเมื่อเปิดใช้งาน \"Use Custom Build\""
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr "\"Export AAB\" จะใช้ได้เฉพาะเมื่อเปิดใช้งาน \"Use Custom Build\""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -13371,9 +13393,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Signing release %s..."
-msgstr ""
-"à¸à¸³à¸¥à¸±à¸‡à¸ªà¹à¸à¸™à¹„ฟล์,\n"
-"à¸à¸£à¸¸à¸“ารอ..."
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¹€à¸‹à¹‡à¸™ %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -13439,9 +13459,8 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files to gradle project\n"
-msgstr "ไม่พบไฟล์ project.godot"
+msgstr "ไม่สามารถส่งออà¸à¹„ฟล์โปรเจคไปยังโปรเจค gradle ได้\n"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -13482,11 +13501,12 @@ msgid "Creating APK..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡à¸„อนทัวร์..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Could not find template APK to export:\n"
"%s"
-msgstr "เปิดเทมเพลตเพื่อส่งออà¸à¹„ม่ได้:"
+msgstr ""
+"ไม่พบเทมเพลต APK สำหรับà¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸:\n"
+"%s"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -14450,1922 +14470,3 @@ msgstr "à¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ให้à¸à¸±à¸šà¸¢à¸¹à¸™à¸´à¸Ÿà¸­à¸£à¹Œà¸¡"
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "ค่าคงที่ไม่สามารถà¹à¸à¹‰à¹„ขได้"
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "สร้างท่าโพส (จาà¸à¹‚ครง)"
-
-#~ msgid "Bottom"
-#~ msgstr "ล่าง"
-
-#~ msgid "Left"
-#~ msgstr "ซ้าย"
-
-#~ msgid "Right"
-#~ msgstr "ขวา"
-
-#~ msgid "Front"
-#~ msgstr "หน้า"
-
-#~ msgid "Rear"
-#~ msgstr "หลัง"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "à¸à¸´à¸ªà¹‚มไม่มีชื่อ"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "\"Degrees Of Freedom\" จะใช้ได้เฉพาะเมื่อ \"Xr Mode\" เป็น \"Oculus Mobile VR\""
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "\"Focus Awareness\" จะสามารถใช้ได้เมื่อ \"Xr Mode\" เป็น \"Oculus Mobile VR\""
-
-#~ msgid "Package Contents:"
-#~ msgstr "เนื้อหาà¹à¸žà¸„เà¸à¸ˆ:"
-
-#~ msgid "Singleton"
-#~ msgstr "ซิงเà¸à¸´à¸¥à¸•à¸±à¸™"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "ลบโปรไฟล์ '%s' หรือไม่? (ทำà¸à¸¥à¸±à¸šà¹„ม่ได้)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "เปิดà¸à¸²à¸£à¸—ำงานคุณสมบัติ:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "เปิดà¸à¸²à¸£à¸—ำงานฟีเจอร์:"
-
-#~ msgid "Unset"
-#~ msgstr "ยà¸à¹€à¸¥à¸´à¸à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่า"
-
-#~ msgid "Class Options"
-#~ msgstr "ตั้งค่าคลาส"
-
-#~ msgid "Set"
-#~ msgstr "à¸à¸³à¸«à¸™à¸”"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "บันทึà¸à¸—รัพยาà¸à¸£ %s ที่ถูà¸à¹à¸à¹‰à¹„ขสำเร็จ"
-
-#~ msgid "Q&A"
-#~ msgstr "ถาม/ตอบ"
-
-#~ msgid "Status:"
-#~ msgstr "สถานะ:"
-
-#~ msgid "Edit:"
-#~ msgstr "à¹à¸à¹‰à¹„ข:"
-
-#~ msgid "Redownload"
-#~ msgstr "ดาวน์โหลดอีà¸à¸„รั้ง"
-
-#~ msgid "(Installed)"
-#~ msgstr "(ติดตั้งà¹à¸¥à¹‰à¸§)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(ไม่พบ)"
-
-#~ msgid "Request Failed."
-#~ msgstr "ร้องขอผิดพลาด"
-
-#~ msgid "Redirect Loop."
-#~ msgstr "เปลี่ยนทางมาà¸à¹€à¸à¸´à¸™à¹„ป"
-
-#~ msgid "Download Complete."
-#~ msgstr "ดาวน์โหลดเสร็จสิ้น"
-
-#~ msgid "Remove Template"
-#~ msgstr "ลบเทมเพลต"
-
-#~ msgid "Download Templates"
-#~ msgstr "ดาวน์โหลดเทมเพลต"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "เลือภmirror จาà¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸­: (Shift+คลิà¸: เปิดในเบราเซอร์)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "ย้ายไปถังขยะ"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "ขยายคุณสมบัติทั้งหมด"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "ยุบคุณสมบัติทั้งหมด"
-
-#~ msgid "Copy Params"
-#~ msgstr "คัดลอà¸à¸žà¸²à¸£à¸²à¸¡à¸´à¹€à¸•à¸­à¸£à¹Œ"
-
-#~ msgid "Open in Help"
-#~ msgstr "เปิดในคู่มือ"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "เขียนทับà¸à¸¥à¹‰à¸­à¸‡à¸‚องเà¸à¸¡à¸ªà¹Œ\n"
-#~ "ไม่มีอินสà¹à¸•à¸™à¸‹à¹Œà¸‚องเà¸à¸¡à¸ªà¹Œà¸—ำงานอยู่"
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "ลาà¸: หมุน"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr "à¸à¸” 'v' เพื่อเปลี่ยนจุดหมุน 'Shift+v' เพื่อลาà¸à¸ˆà¸¸à¸”หมุน"
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+คลิà¸à¸‚วา: เลือà¸à¸—ี่ซ้อนà¸à¸±à¸™"
-
-#~ msgid "Clone Down"
-#~ msgstr "คัดลอà¸à¸šà¸£à¸£à¸—ัดลงมา"
-
-#~ msgid "Yaw"
-#~ msgstr "Yaw"
-
-#~ msgid "Size"
-#~ msgstr "ขนาด"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "ลาà¸: หมุน\n"
-#~ "Alt+ลาà¸: ย้าย\n"
-#~ "Alt+คลิà¸à¸‚วา: เลือà¸à¸—ี่ซ้อนà¸à¸±à¸™"
-
-#~ msgid "Sep.:"
-#~ msgstr "หมวดหมู่:"
-
-#~ msgid "Add All"
-#~ msgstr "เพิ่มทั้งหมด"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "เมนูà¹à¸à¹‰à¹„ขธีม"
-
-#~ msgid "Create Empty Template"
-#~ msgstr "สร้างเทมเพลตเปล่า"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "สร้างà¹à¸¡à¹ˆà¹à¸šà¸šà¹€à¸›à¸¥à¹ˆà¸²à¸ªà¸³à¸«à¸£à¸±à¸šà¸•à¸±à¸§à¹à¸à¹‰à¹„ข"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "สร้างจาà¸à¸˜à¸µà¸¡à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™"
-
-#~ msgid "Data Type:"
-#~ msgstr "ชนิดข้อมูล:"
-
-#~ msgid "Theme File"
-#~ msgstr "ไฟล์ธีม"
-
-#~ msgid "Compiled"
-#~ msgstr "คอมไพล์à¹à¸¥à¹‰à¸§"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "ลบโปรเจà¸à¸•à¹Œà¸­à¸­à¸à¸ˆà¸²à¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸­? \n"
-#~ "โฟลเดอร์จะไม่ถูà¸à¹à¸à¹‰à¹„ข"
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "ลบโปรเจà¸à¸•à¹Œà¸­à¸­à¸à¸ˆà¸²à¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸­?\n"
-#~ "โฟลเดอร์จะไม่ถูà¸à¹à¸à¹‰à¹„ข"
-
-#~ msgid "Templates"
-#~ msgstr "เทมเพลต"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "เพิ่มตำà¹à¸«à¸™à¹ˆà¸‡à¹à¸—นที่"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "ไม่สามารถà¸à¸£à¸°à¸—ำà¸à¸±à¸šà¹‚หนดà¹à¸¡à¹ˆà¹„ด้"
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "ไม่สามารถอ่านไฟล์ภาพขณะเริ่มเà¸à¸¡:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "ใช้ภาพขณะเริ่มเà¸à¸¡à¸›à¸£à¸´à¸¢à¸²à¸¢"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr "à¹à¸—ร็à¸à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¹ˆà¸™à¹„ม่สามารถเล่นตัวมันเองได้ à¹à¸•à¹ˆà¸ªà¸²à¸¡à¸²à¸£à¸–เล่นตัวเล่นอื่นได้"
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "คลิปบอร์ดว่างเปล่า"
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr "InterpolatedCamera เลิà¸à¹ƒà¸Šà¹‰à¸‡à¸²à¸™à¹à¸¥à¹‰à¸§à¹à¸¥à¸°à¸ˆà¸°à¸–ูà¸à¸¥à¸šà¸­à¸­à¸à¹ƒà¸™ Godot 4.0"
-
-#~ msgid "No"
-#~ msgstr "ไม่"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "ฉาà¸à¸™à¸µà¹‰à¸¢à¸±à¸‡à¹„ม่ได้บันทึภบันทึà¸à¸à¹ˆà¸­à¸™à¹€à¸£à¸´à¹ˆà¸¡?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "ADB executable ยังไม่ได้à¸à¸³à¸«à¸™à¸”ค่าในตั้งค่าเอดิเตอร์"
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "OpenJDK jarsigner ยังไม่ได้à¸à¸³à¸«à¸™à¸”ค่าในตั้งค่าเอดิเตอร์"
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr "à¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¹à¸šà¸šà¸à¸³à¸«à¸™à¸”เองต้องมีที่อยู่ Android SDK ในà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าเอดิเตอร์"
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(เหลืออีà¸: %d:%02d วิ)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "วางà¹à¸™à¸§ meshes: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "ส่องà¹à¸ªà¸‡à¸šà¸™à¸žà¸·à¹‰à¸™à¸œà¸´à¸§: "
-
-#~ msgid "Search complete"
-#~ msgstr "ค้นหาสำเร็จ"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "ไม่ได้ระบุข้อความ commit"
-
-#~ msgid "Add a commit message"
-#~ msgstr "เพิ่มข้อความ commit"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "มีไฟล์หรือโฟลเดอร์ชื่อเดียวà¸à¸±à¸™à¸­à¸¢à¸¹à¹ˆà¹à¸¥à¹‰à¸§"
-
-#~ msgid "Unable to complete APK alignment."
-#~ msgstr "ไม่สามารถจัดเรียง APK ได้สำเร็จ"
-
-#~ msgid "Unable to delete unaligned APK."
-#~ msgstr "ไม่สามารถลบ APK ที่ยังไม่จัดเรียง"
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "ผิดพลาดขณะบันทึà¸à¹€à¸¥à¸¢à¹Œà¹€à¸­à¸²à¸•à¹Œ!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "à¹à¸—นที่เลย์เอาต์เริ่มต้น"
-
-#~ msgid "Move pivot"
-#~ msgstr "ย้ายจุดหมุน"
-
-#~ msgid "Move anchor"
-#~ msgstr "ย้ายจุดยึด (anchor)"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "à¹à¸à¹‰à¸‚นาด CanvasItem"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "รูปหลายเหลี่ยม->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->รูปหลายเหลี่ยม"
-
-#~ msgid "Add initial export..."
-#~ msgstr "เพิ่มà¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸à¹€à¸£à¸´à¹ˆà¸¡à¸•à¹‰à¸™..."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "เพิ่มà¹à¸žà¸—ช์à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "ลบà¹à¸žà¸•à¸Šà¹Œ '%s' จาà¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸­?"
-
-#~ msgid "Patches"
-#~ msgstr "à¹à¸žà¸•à¸Šà¹Œ"
-
-#~ msgid "Make Patch"
-#~ msgstr "สร้างà¹à¸žà¸•à¸Šà¹Œ"
-
-#~ msgid "Pack File"
-#~ msgstr "ไฟล์"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "ไม่มีà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡ apk ที่: "
-
-#, fuzzy
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "ระบบไฟล์ à¹à¸¥à¸° นำเข้า"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "เมื่อส่งออภโปรà¹à¸à¸£à¸¡à¸ˆà¸°à¸žà¸¢à¸²à¸¢à¸²à¸¡à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­à¸¡à¸²à¸¢à¸±à¸‡à¸„อมพิวเตอร์เครื่องนี้เพื่อทำà¸à¸²à¸£à¹à¸à¹‰à¹„ขจุดบà¸à¸žà¸£à¹ˆà¸­à¸‡"
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr "ฉาà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™à¸¢à¸±à¸‡à¹„ม่ได้บันทึภà¸à¸£à¸¸à¸“าบันทึà¸à¸à¹ˆà¸­à¸™à¹€à¸£à¸´à¹ˆà¸¡à¹‚ปรà¹à¸à¸£à¸¡"
-
-#~ msgid "Revert"
-#~ msgstr "คืนà¸à¸¥à¸±à¸š"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "à¸à¸²à¸£à¸„ืนà¸à¸¥à¸±à¸šà¹„ม่สามารถยà¸à¹€à¸¥à¸´à¸à¹„ด้ คืนà¸à¸¥à¸±à¸š?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "คืนà¸à¸¥à¸±à¸šà¸‰à¸²à¸"
-
-#~ msgid "Clear Script"
-#~ msgstr "ลบสคริปต์"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "ติดตามปัà¸à¸«à¸²"
-
-#~ msgid "Request Docs"
-#~ msgstr "ร้องขอคู่มือ"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "ช่วยพัฒนาคู่มือโดยà¸à¸²à¸£à¹ƒà¸«à¹‰à¸‚้อเสนอà¹à¸™à¸°"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "à¹à¸—นที่à¹à¸¥à¹‰à¸§ %d ครั้ง"
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "สร้าง StaticBody ทรงตัน"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "คลาสนี้ยังไม่มีà¸à¸²à¸£à¸ªà¸­à¸™à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™ ท่านสามารถ[color=$color][url=$url]ช่วยเขียน[/url][/"
-#~ "color] หรือ [color=$color][url=$url2]ขอให้จัดทำ[/url][/color]"
-
-#~ msgid "enum "
-#~ msgstr "à¸à¸¥à¸¸à¹ˆà¸¡à¸„่าคงที่ "
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "รายละเอียด:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "รายละเอียด"
-
-#~ msgid "Password:"
-#~ msgstr "รหัสผ่าน:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "หยุดชั่วคราว"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Control+"
-
-#, fuzzy
-#~ msgid "Snap to Grid"
-#~ msgstr "จำà¸à¸±à¸”ด้วยเส้นตาราง"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "เพิ่มอินพุต"
-
-#~ msgid "Language"
-#~ msgstr "ภาษา"
-
-#~ msgid "Inherits"
-#~ msgstr "สืบทอดจาà¸"
-
-#~ msgid "Base Type:"
-#~ msgstr "ชนิด:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "โหนดที่มีให้ใช้:"
-
-#, fuzzy
-#~ msgid "Input"
-#~ msgstr "เพิ่มอินพุต"
-
-#, fuzzy
-#~ msgid "Methods:"
-#~ msgstr "รายชื่อเมท็อด"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "คุณสมบัติ:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "ค่าคงที่:"
-
-#~ msgid "Constants:"
-#~ msgstr "ค่าคงที่:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "รายละเอียด:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "รายละเอียดตัวà¹à¸›à¸£:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "รายละเอียดเมท็อด:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "à¸à¸³à¸¥à¸±à¸‡à¸£à¹‰à¸­à¸‡à¸‚อ..."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "ลบโหนด?"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr "เปิดไฟล์ file_type_cache.cch เพื่อเขียนไม่ได้ จะไม่บันทึà¸à¹à¸„ชของชนิดไฟล์!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "ไม่สามารถไปยัง '%s' เนื่องจาà¸à¹„ม่พบในระบบ!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "ผิดพลาดขณะโหลดรูป:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "รูปไม่มีพิà¸à¹€à¸‹à¸¥à¹ƒà¸”ที่ความโปร่งà¹à¸ªà¸‡ > 128 ..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "โหนดà¹à¸¡à¹ˆà¹„ม่มีพื้นผิวเพื่อสร้าง"
-
-#~ msgid "Couldn't map area."
-#~ msgstr "ไม่สามารถวางพื้นที่"
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "หน้าไม่มีพื้นที่!"
-
-#~ msgid "No faces!"
-#~ msgstr "ไม่มีหน้า!"
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "โหลดภาพไม่ได้"
-
-#, fuzzy
-#~ msgid "Error could not load file."
-#~ msgstr "โหลดภาพไม่ได้"
-
-#~ msgid "Doppler Enable"
-#~ msgstr "เปิดดอปเพลอร์"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "โหมดเลือภ(Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "โหมดเคลื่อนย้าย (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "โหมดหมุน (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "โหมดปรับขนาด (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "พิà¸à¸±à¸”ภายใน"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "โหมดà¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸” (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "เครื่องมือเลือà¸"
-
-#~ msgid "Tool Move"
-#~ msgstr "เครื่องมือย้าย"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "เครื่องมือหมุน"
-
-#~ msgid "Tool Scale"
-#~ msgstr "เครื่องมือปรับขนาด"
-
-#, fuzzy
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr "ลบโปรเจà¸à¸•à¹Œà¸­à¸­à¸à¸ˆà¸²à¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸­? (โฟลเดอร์จะไม่ถูà¸à¸¥à¸š)"
-
-#~ msgid "Project List"
-#~ msgstr "รายชื่อโปรเจà¸à¸•à¹Œ"
-
-#~ msgid "Exit"
-#~ msgstr "ออà¸"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "ใช้เครื่องมือ PVRTC ไม่ได้:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr "โหลดรูปที่à¹à¸›à¸¥à¸‡à¹à¸¥à¹‰à¸§à¸”้วยเครื่องมือ PVRTC ไม่ได้:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "ผิดพลาดขณะเริ่มต้น FreeType"
-
-#~ msgid "Unknown font format."
-#~ msgstr "ไม่ทราบประเภทของฟอนต์"
-
-#~ msgid "Error loading font."
-#~ msgstr "ผิดพลาดขณะโหลดฟอนต์"
-
-#~ msgid "Invalid font size."
-#~ msgstr "ขนาดฟอนต์ผิดพลาด"
-
-#, fuzzy
-#~ msgid "Previous Folder"
-#~ msgstr "ไปชั้นล่าง"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "ไปชั้นบน"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "เปิดตัวà¹à¸à¹‰à¹„ขถัดไป"
-
-#~ msgid "Reverse"
-#~ msgstr "ย้อนà¸à¸¥à¸±à¸š"
-
-#~ msgid "Mirror X"
-#~ msgstr "สะท้อนซ้ายขวา"
-
-#~ msgid "Mirror Y"
-#~ msgstr "สะท้อนบนล่าง"
-
-#~ msgid "Generating solution..."
-#~ msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡ solution..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡à¹‚ปรเจà¸à¸•à¹Œ C#..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "ผิดพลาดในà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡ solution"
-
-#~ msgid "Failed to save solution."
-#~ msgstr "ผิดพลาดในà¸à¸²à¸£à¸šà¸±à¸™à¸—ึภsolution"
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "ผิดพลาดในà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¹‚ปรเจà¸à¸•à¹Œ C#"
-
-#~ msgid "Mono"
-#~ msgstr "โมโน"
-
-#~ msgid "About C# support"
-#~ msgstr "เà¸à¸µà¹ˆà¸¢à¸§à¸à¸±à¸šà¸à¸²à¸£à¸ªà¸™à¸±à¸šà¸ªà¸™à¸¸à¸™ C#"
-
-#~ msgid "Create C# solution"
-#~ msgstr "สร้าง C# solution"
-
-#~ msgid "Builds"
-#~ msgstr "สร้าง"
-
-#~ msgid "Build Project"
-#~ msgstr "Build โปรเจà¸à¸•à¹Œ"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "ดูไฟล์"
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "ค้นหาคลาส"
-
-#~ msgid "Update Always"
-#~ msgstr "อัพเดทตลอดเวลา"
-
-#~ msgid "Raw Mode"
-#~ msgstr "โหมด Raw"
-
-#~ msgid "Path to Node:"
-#~ msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่อยู่โหนด:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "ลบไฟล์ที่เลือ�"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "ไม่พบไฟล์ 'res://default_bus_layout.tres'"
-
-#~ msgid "Go to parent folder"
-#~ msgstr "ไปยังโฟลเดอร์หลัà¸"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "เปิดไฟล์ฉาà¸"
-
-#~ msgid "Previous Directory"
-#~ msgstr "โฟลเดอร์à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
-
-#~ msgid "Next Directory"
-#~ msgstr "โฟลเดอร์ถัดไป"
-
-#~ msgid "Ease in"
-#~ msgstr "เข้านุ่มนวล"
-
-#~ msgid "Ease out"
-#~ msgstr "ออà¸à¸™à¸¸à¹ˆà¸¡à¸™à¸§à¸¥"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "สร้าง StaticBody ทรงตัน"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "ปุ่มเรดิโอ 1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "ปุ่มเรดิโอ 2"
-
-#~ msgid "Create folder"
-#~ msgstr "สร้างโฟลเดอร์"
-
-#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "ตัดโหนด"
-
-#~ msgid "Invalid Path"
-#~ msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸œà¸´à¸”พลาด"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "ทำซ้ำใน GridMap"
-
-#~ msgid "Create Area"
-#~ msgstr "สร้างพื้นที่ใหม่"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "สร้างจุดเชื่อมต่อภายนอà¸"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "à¹à¸à¹‰à¹„ขตัวà¹à¸›à¸£à¸ªà¸±à¸à¸à¸²à¸“:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "à¹à¸à¹‰à¹„ขตัวà¹à¸›à¸£:"
-
-#, fuzzy
-#~ msgid "Snap (s): "
-#~ msgstr "Snap (พิà¸à¹€à¸‹à¸¥):"
-
-#, fuzzy
-#~ msgid "Insert keys."
-#~ msgstr "เพิ่มคีย์"
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "อินสà¹à¸•à¸™à¸‹à¹Œà¸‰à¸²à¸à¸—ี่เลือà¸à¹ƒà¸«à¹‰à¹€à¸›à¹‡à¸™à¹‚หนดลูà¸à¸‚องโหนดที่เลือà¸"
-
-#, fuzzy
-#~ msgid "Font Size:"
-#~ msgstr "ขนาดฟอนต์ต้นฉบับ:"
-
-#~ msgid "Line:"
-#~ msgstr "บรรทัด:"
-
-#~ msgid "Col:"
-#~ msgstr "คอลัมน์:"
-
-#, fuzzy
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูà¸à¸‚องโหนด Path2D"
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "เพิ่มจุด"
-
-#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่อยู่ไม่ถูà¸à¸•à¹‰à¸­à¸‡!"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "ลบจุด"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยม"
-
-#, fuzzy
-#~ msgid "Splits"
-#~ msgstr "ตัดเส้น"
-
-#, fuzzy
-#~ msgid "Add Node.."
-#~ msgstr "เพิ่มโหนด"
-
-#~ msgid "Create from scene?"
-#~ msgstr "สร้างจาà¸à¸‰à¸²à¸?"
-
-#~ msgid "Create Poly"
-#~ msgstr "สร้างรูปหลายเหลี่ยม"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "สร้างรูปหลายเหลี่ยมใหม่ตั้งà¹à¸•à¹ˆà¸•à¹‰à¸™"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "ย่อ"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "ขยาย"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยม 3D"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "ไม่มี OccluderPolygon2D ในโหนดนี้\n"
-#~ "สร้างà¹à¸¥à¸°à¸à¸³à¸«à¸™à¸”?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "คลิà¸à¸‹à¹‰à¸²à¸¢: ย้ายจุด"
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+คลิà¸à¸‹à¹‰à¸²à¸¢: à¹à¸¢à¸à¸ªà¹ˆà¸§à¸™"
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "คลิà¸à¸‚วา: ลบจุด"
-
-#, fuzzy
-#~ msgid "New TextFile"
-#~ msgstr "ดูไฟล์"
-
-#~ msgid "Save Theme As"
-#~ msgstr "บันทึà¸à¸˜à¸µà¸¡à¹€à¸›à¹‡à¸™"
-
-#~ msgid "<None>"
-#~ msgstr "<ไม่มี>"
-
-#~ msgid ""
-#~ "Select sub-tile to use as icon, this will be also used on invalid "
-#~ "autotile bindings."
-#~ msgstr "เลือà¸à¸£à¸¹à¸›à¸ à¸²à¸žà¸¢à¹ˆà¸­à¸¢à¹€à¸žà¸·à¹ˆà¸­à¸—ำเป็นไอคอน ภาพนี้จะใช้à¹à¸ªà¸”งเมื่อà¸à¸²à¸£"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "ซูม (%):"
-
-#~ msgid "Class List:"
-#~ msgstr "รายชื่อคลาส:"
-
-#~ msgid "Public Methods"
-#~ msgstr "เมท็อด"
-
-#~ msgid "Public Methods:"
-#~ msgstr "เมท็อด:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "ตัวà¹à¸›à¸£à¸˜à¸µà¸¡:"
-
-#, fuzzy
-#~ msgid "Property: "
-#~ msgstr "คุณสมบัติ:"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "สลับà¸à¸²à¸£à¹€à¸›à¹‡à¸™à¹‚ฟลเดอร์ที่ชื่นชอบ"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "เลือà¸à¹„ทล์ย่อยที่à¸à¸³à¸¥à¸±à¸‡à¸›à¸£à¸±à¸šà¹à¸•à¹ˆà¸‡"
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "ทั้งคำ"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "ตรงตามอัà¸à¸©à¸£à¸žà¸´à¸¡à¸žà¹Œà¹€à¸¥à¹‡à¸-ใหà¸à¹ˆ"
-
-#~ msgid "Ok"
-#~ msgstr "ตà¸à¸¥à¸‡"
-
-#~ msgid "Show In File System"
-#~ msgstr "เปิดในตัวจัดà¸à¸²à¸£à¹„ฟล์"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "ค้นหาคลาส"
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "ค้นหาคลาส"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr "สคริปต์à¸à¸±à¸‡à¸ˆà¸°à¹à¸à¹‰à¹„ขได้ต่อเมื่อฉาà¸à¸—ี่à¸à¸±à¸‡à¸ªà¸„ริปต์นั้นถูà¸à¹€à¸›à¸´à¸”อยู่"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "à¹à¸›à¸¥à¸‡à¹€à¸›à¹‡à¸™à¸•à¸±à¸§à¸žà¸´à¸¡à¸žà¹Œà¹ƒà¸«à¸à¹ˆ"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "à¹à¸›à¸¥à¸‡à¹€à¸›à¹‡à¸™à¸•à¸±à¸§à¸žà¸´à¸¡à¸žà¹Œà¹€à¸¥à¹‡à¸"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "หมุน 0 องศา"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "หมุน 90 องศา"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "หมุน 180 องศา"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "หมุน 270 องศา"
-
-#~ msgid "Errors:"
-#~ msgstr "ข้อผิดพลาด:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "สà¹à¸•à¸„ (ถ้ามี):"
-
-#~ msgid "Bake!"
-#~ msgstr "สร้าง!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "สร้าง Mesh นำทาง"
-
-#~ msgid "Get"
-#~ msgstr "รับ"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "à¹à¸à¹‰à¹„ขค่าคงที่สี"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "à¹à¸à¹‰à¹„ขเครื่องหมายเวà¸à¹€à¸•à¸­à¸£à¹Œà¸ªà¹€à¸à¸¥à¸²à¸£à¹Œ"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "à¹à¸à¹‰à¹„ขเครื่องหมาย RGB"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "สลับเฉพาะà¸à¸²à¸£à¸«à¸¡à¸¸à¸™"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "à¹à¸à¹‰à¹„ขฟังà¸à¹Œà¸Šà¸±à¸™à¹€à¸§à¸à¹€à¸•à¸­à¸£à¹Œ"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "à¹à¸à¹‰à¹„ข RGB Uniform"
-
-#~ msgid "Change Default Value"
-#~ msgstr "à¹à¸à¹‰à¹„ขค่าปริยาย"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "à¹à¸à¹‰à¹„ข XForm Uniform"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "à¹à¸à¹‰à¹„ข Cubemap Uniform"
-
-#~ msgid "Change Comment"
-#~ msgstr "เปลี่ยนข้อคิดเห็น"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "เพิ่ม/ลบในà¸à¸²à¸£à¹„ล่สี"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹„ล่สี"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "เพิ่ม/ลบในเส้นโค้ง"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "à¹à¸à¹‰à¹„ขเส้นโค้ง"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "เชื่อมต่อโหนด"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "ลบโหนด"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "ย้ายโหนด"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "ทำซ้ำโหนด"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "ผิดพลาด: เชื่อมต่อเป็นวง"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "ผิดพลาด: ไม่มีขาเข้า"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "เพิ่มโหนด"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "เลื่อนà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸‚ึ้น"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "เลื่อนà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸¥à¸‡"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "à¸à¸³à¸«à¸™à¸”ทรานสิชันเป็น:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "เปลี่ยนโหมดà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "เปลี่ยนโหมดวนซ้ำà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "à¹à¸à¹‰à¹„ขเส้นโค้งโหนด"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "à¹à¸à¹‰à¹„ขเส้นโค้งà¸à¸²à¸£à¹€à¸¥à¸·à¸­à¸"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "เพิ่มคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#~ msgid "In"
-#~ msgstr "เข้า"
-
-#~ msgid "Out"
-#~ msgstr "ออà¸"
-
-#~ msgid "In-Out"
-#~ msgstr "เข้า-ออà¸"
-
-#~ msgid "Out-In"
-#~ msgstr "ออà¸-เข้า"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "ปรับความยาวà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "ปรับà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "สร้างคีย์ระบุประเภทà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "เพิ่มà¹à¸—ร็à¸à¸Ÿà¸±à¸‡à¸à¹Œà¸Šà¸±à¸™"
-
-#~ msgid "Length (s):"
-#~ msgstr "ความยาว (วิ):"
-
-#~ msgid "Step (s):"
-#~ msgstr "ช่วง (วิ):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "เลื่อนเคอร์เซอร์ในช่วง (วินาที)"
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "เปิด/ปิดà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¸‚องà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#~ msgid "Add new tracks."
-#~ msgstr "เพิ่มà¹à¸—ร็à¸à¹ƒà¸«à¸¡à¹ˆ"
-
-#~ msgid "Move current track up."
-#~ msgstr "เลื่อนà¹à¸—ร็à¸à¸‚ึ้น"
-
-#~ msgid "Move current track down."
-#~ msgstr "เลื่อนà¹à¸—ร็à¸à¸¥à¸‡"
-
-#~ msgid "Track tools"
-#~ msgstr "เครื่องมือà¹à¸—ร็à¸"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "เปิดà¸à¸²à¸£à¹à¸à¹‰à¹„ขคีย์โดยà¸à¸²à¸£à¸„ลิà¸"
-
-#~ msgid "Key"
-#~ msgstr "คีย์"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "เรียà¸à¸Ÿà¸±à¸‡à¸à¹Œà¸Šà¸±à¸™à¸‚องโหนดใด?"
-
-#~ msgid "Thanks!"
-#~ msgstr "ขอบคุณ!"
-
-#~ msgid "I see..."
-#~ msgstr "ตà¸à¸¥à¸‡..."
-
-#~ msgid "Ugh"
-#~ msgstr "เออะ"
-
-#~ msgid "Run Script"
-#~ msgstr "รันสคริปต์"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "หยุดบันทึà¸"
-
-#~ msgid "Start Profiling"
-#~ msgstr "เริ่มบันทึà¸"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "ค่าเริ่มต้น (เหมือนà¸à¸±à¸šà¹‚ปรà¹à¸à¸£à¸¡à¸ªà¸£à¹‰à¸²à¸‡à¹€à¸à¸¡)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "สร้างà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹ƒà¸«à¸¡à¹ˆà¹ƒà¸™à¸•à¸±à¸§à¹€à¸¥à¹ˆà¸™"
-
-#~ msgid "Load animation from disk."
-#~ msgstr "โหลดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸ˆà¸²à¸à¸”ิสà¸à¹Œ"
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "โหลดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸ˆà¸²à¸à¸”ิสà¸à¹Œ"
-
-#~ msgid "Save the current animation"
-#~ msgstr "บันทึà¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "à¹à¸à¹‰à¹„ขระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™à¹„ปยังเป้าหมาย"
-
-#~ msgid "Copy Animation"
-#~ msgstr "คัดลอà¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#~ msgid "Fetching:"
-#~ msgstr "à¸à¸³à¸¥à¸±à¸‡à¸£à¸±à¸šà¸‚้อมูล:"
-
-#~ msgid "prev"
-#~ msgstr "à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
-
-#~ msgid "next"
-#~ msgstr "ถัดไป"
-
-#~ msgid "last"
-#~ msgstr "ท้ายสุด"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "à¹à¸à¹‰à¹„ข IK Chain"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "เลื่อนจุดหมุนจาà¸à¸•à¸³à¹à¸«à¸™à¹ˆà¸‡à¹€à¸¡à¸²à¸ªà¹Œ"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "à¸à¸³à¸«à¸™à¸”จุดหมุนที่ตำà¹à¸«à¸™à¹ˆà¸‡à¹€à¸¡à¸²à¸ªà¹Œ"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "เพิ่ม/ลบตำà¹à¸«à¸™à¹ˆà¸‡à¸ªà¸µ"
-
-#~ msgid "OK :("
-#~ msgstr "ตà¸à¸¥à¸‡ :("
-
-#~ msgid "Skeleton Gizmo visibility"
-#~ msgstr "à¹à¸ªà¸”งโครงà¸à¸£à¸°à¸”ูà¸"
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "ตัวอย่าง StyleBox:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹à¸šà¹ˆà¸‡à¸ªà¹ˆà¸§à¸™ Texture"
-
-#~ msgid "Erase selection"
-#~ msgstr "ลบที่เลือà¸"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "ชื่อหรือ ID ไอเทม:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr "à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸à¸ªà¸³à¸«à¸£à¸±à¸šà¹à¸žà¸¥à¸•à¸Ÿà¸­à¸£à¹Œà¸¡à¸™à¸µà¹‰à¸ªà¸¹à¸à¸«à¸²à¸¢/เสียหาย: "
-
-#~ msgid "Button 8"
-#~ msgstr "ปุ่ม 8"
-
-#~ msgid "Button 9"
-#~ msgstr "ปุ่ม 9"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "ยà¸à¹€à¸¥à¸´à¸à¸à¸²à¸£à¸­à¸´à¸™à¸ªà¹à¸•à¸™à¸‹à¹Œ"
-
-#~ msgid "Clear!"
-#~ msgstr "ลบ!"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "ซ่อน/à¹à¸ªà¸”งโหนด Spatial"
-
-#~ msgid "Condition"
-#~ msgstr "เงื่อนไข"
-
-#~ msgid "Sequence"
-#~ msgstr "ลำดับ"
-
-#~ msgid "Switch"
-#~ msgstr "ทางเลือà¸"
-
-#~ msgid "Iterator"
-#~ msgstr "ตัววนซ้ำ"
-
-#~ msgid "While"
-#~ msgstr "ทำซ้ำถ้าเงื่อนไขเป็นจริง"
-
-#~ msgid "Return"
-#~ msgstr "คืนค่า"
-
-#~ msgid "Call"
-#~ msgstr "เรียà¸"
-
-#~ msgid "Edit Variable"
-#~ msgstr "à¹à¸à¹‰à¹„ขตัวà¹à¸›à¸£"
-
-#~ msgid "Edit Signal"
-#~ msgstr "à¹à¸à¹‰à¹„ขสัà¸à¸à¸²à¸“"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "ใช้ชื่อนี้ไม่ได้ (มี '/' หรือ ':')"
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "ต้องไม่มี '/' หรือ ':'"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr "รูปà¹à¸šà¸šà¸‚อง version.txt ในà¹à¸¡à¹ˆà¹à¸šà¸šà¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡ หมายเลขรุ่น revision ต้องใช้ระบุได้"
-
-#~ msgid "Can't write file."
-#~ msgstr "เขียนไฟล์ไม่ได้"
-
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "ไม่พบไฟล์ project.godot"
-
-#~ msgid "Replace By"
-#~ msgstr "à¹à¸—นที่ด้วย"
-
-#~ msgid "Backwards"
-#~ msgstr "ย้อนà¸à¸¥à¸±à¸š"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "เตือนà¸à¹ˆà¸­à¸™à¹à¸—นที่"
-
-#~ msgid "Skip"
-#~ msgstr "ข้าม"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr "จะสร้างโปรเจà¸à¸•à¹Œà¹ƒà¸™à¹‚ฟลเดอร์ที่มีไฟล์อยู่à¹à¸¥à¹‰à¸§ (ท่านอาจต้องà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¹‚ฟลเดอร์ใหม่)"
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "บิงโà¸!"
-
-#~ msgid "preview"
-#~ msgstr "ตัวอย่าง"
-
-#~ msgid "Move Add Key"
-#~ msgstr "เลื่อนหรือเพิ่มคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#~ msgid "Create Subscription"
-#~ msgstr "สร้างà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹‚ยง"
-
-#~ msgid "List:"
-#~ msgstr "รายชื่อ:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "à¸à¸³à¸«à¸™à¸” Mask à¸à¸²à¸£à¸›à¸°à¸—ุ"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "ลบตัวปะทุ"
-
-#~ msgid " "
-#~ msgstr " "
-
-#~ msgid "Sections:"
-#~ msgstr "หัวข้อ:"
-
-#~ msgid "Cannot navigate to '"
-#~ msgstr "ไม่สามารถไปยัง '"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr ""
-#~ "\n"
-#~ "ต้นฉบับ: "
-
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "ลบจุดจาà¸à¹€à¸ªà¹‰à¸™"
-
-#~ msgid "Add Point to Line2D"
-#~ msgstr "เพิ่มจุดในเส้น"
-
-#~ msgid "Move Point in Line2D"
-#~ msgstr "ย้ายจุดในเส้น"
-
-#~ msgid "Split Segment (in line)"
-#~ msgstr "à¹à¸¢à¸à¸ªà¹ˆà¸§à¸™ (ในเส้น)"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#~ msgid "Setting '"
-#~ msgstr "ตัวเลือภ'"
-
-#~ msgid "Remote Inspector"
-#~ msgstr "คุณสมบัติ"
-
-#~ msgid "Live Scene Tree:"
-#~ msgstr "ผังฉาà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™:"
-
-#~ msgid "Remote Object Properties: "
-#~ msgstr "คุณสมบัติ: "
-
-#~ msgid "Prev Level (%sDown Wheel)"
-#~ msgstr "ชั้นà¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸² (%sล้อเมาส์ลง)"
-
-#~ msgid "Next Level (%sUp Wheel)"
-#~ msgstr "ชั้นถัดไป (%sล้อเมาส์ขึ้น)"
-
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "ทำซ้ำที่เลือà¸"
-
-#~ msgid "Selection -> Clear"
-#~ msgstr "ลบที่เลือà¸"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "ต้องà¹à¸à¹‰à¹„ข Path ให้ชี้ไปยังโหนด Viewport จึงจะทำงานได้ à¹à¸¥à¸° Viewport "
-#~ "นั้นต้องปรับโหมดเป็น 'render target'"
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr "Viewport ใน path จะต้องปรับโหมดเป็น 'render target' จึงจะทำงานได้"
-
-#~ msgid "' parsing of config failed."
-#~ msgstr "' ผิดพลาดขณะอ่านไฟล์"
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "รายชื่อเมท็อดของ '%s':"
-
-#~ msgid "Return:"
-#~ msgstr "คืนค่า:"
-
-#~ msgid "Added:"
-#~ msgstr "เพิ่ม:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "บันทึภtexture ย่อยของ atlas ไม่ได้:"
-
-#~ msgid "Setting Up..."
-#~ msgstr "à¸à¸³à¸¥à¸±à¸‡à¸•à¸±à¹‰à¸‡à¸„่า..."
-
-#~ msgid "Error loading scene."
-#~ msgstr "ผิดพลาดขณะโหลดฉาà¸"
-
-#~ msgid "Re-Import"
-#~ msgstr "นำเข้าอีà¸à¸„รั้ง"
-
-#~ msgid "Please wait for scan to complete."
-#~ msgstr "à¸à¸£à¸¸à¸“ารอให้à¸à¸²à¸£à¸ªà¹à¸à¸™à¹€à¸ªà¸£à¹‡à¸ˆ"
-
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr "ฉาà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™à¸•à¹‰à¸­à¸‡à¸šà¸±à¸™à¸—ึà¸à¸à¹ˆà¸­à¸™à¸™à¸³à¹€à¸‚้าอีà¸à¸„รั้ง"
-
-#~ msgid "Re-Importing"
-#~ msgstr "นำเข้าอีà¸à¸„รั้ง"
-
-#~ msgid "Re-Import Changed Resources"
-#~ msgstr "นำเข้ารีซอร์สที่à¹à¸à¹‰à¹„ขอีà¸à¸„รั้ง"
-
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr ""
-#~ "\n"
-#~ "สถานะ: ต้องนำเข้าใหม่"
-
-#~ msgid "Same source and destination files, doing nothing."
-#~ msgstr "ไฟล์ต้นทางà¹à¸¥à¸°à¸›à¸¥à¸²à¸¢à¸—างเหมือนà¸à¸±à¸™ ไม่ทำอะไร"
-
-#~ msgid "Target file exists, can't overwrite. Delete first."
-#~ msgstr "ไฟล์ปลายทางมีอยู่ เขียนทับไม่ได้ à¸à¸£à¸¸à¸“าลบà¸à¹ˆà¸­à¸™"
-
-#~ msgid "Same source and destination paths, doing nothing."
-#~ msgstr "ไฟล์ต้นทางà¹à¸¥à¸°à¸›à¸¥à¸²à¸¢à¸—างอยู่ที่เดียวà¸à¸±à¸™ ไม่ทำอะไร"
-
-#~ msgid "Can't move directories to within themselves."
-#~ msgstr "ย้ายโฟลเดอร์เข้ามาในตัวเองไม่ได้"
-
-#~ msgid "Can't rename deps for:\n"
-#~ msgstr "ไม่สามารถà¹à¸à¹‰à¹„ขชื่อสำหรับ:\n"
-
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "เลือà¸à¸Šà¸·à¹ˆà¸­à¹à¸¥à¸°à¸•à¸³à¹à¸«à¸™à¹ˆà¸‡à¸—ี่อยู่ใหม่ให้à¸à¸±à¸š:"
-
-#~ msgid "Info"
-#~ msgstr "ข้อมูล"
-
-#~ msgid "No bit masks to import!"
-#~ msgstr "ไม่มีบิตà¹à¸¡à¸ªà¸à¹Œà¹ƒà¸«à¹‰à¸™à¸³à¹€à¸‚้า!"
-
-#~ msgid "Target path is empty."
-#~ msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่อยู่ว่างเปล่า"
-
-#~ msgid "Target path must be a complete resource path."
-#~ msgstr "ต้องเป็นตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่อยู่à¹à¸šà¸šà¹€à¸•à¹‡à¸¡"
-
-#~ msgid "Target path must exist."
-#~ msgstr "ต้องมีตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่อยู่"
-
-#~ msgid "Import BitMasks"
-#~ msgstr "นำเข้า BitMasks"
-
-#~ msgid "Source Texture(s):"
-#~ msgstr "Texture ต้นฉบับ:"
-
-#~ msgid "Accept"
-#~ msgstr "ยอมรับ"
-
-#~ msgid "Bit Mask"
-#~ msgstr "บิตà¹à¸¡à¸ªà¸à¹Œ"
-
-#~ msgid "No source font file!"
-#~ msgstr "ไม่ได้เลือà¸à¹„ฟล์ฟอนต์ต้นฉบับ!"
-
-#~ msgid "No target font resource!"
-#~ msgstr "ไม่ได้เลือà¸à¸§à¹ˆà¸²à¸ˆà¸°à¸™à¸³à¹€à¸‚้ามาเป็นไฟล์ฟอนต์ชื่ออะไร!"
-
-#~ msgid ""
-#~ "Invalid file extension.\n"
-#~ "Please use .font."
-#~ msgstr ""
-#~ "นามสà¸à¸¸à¸¥à¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡\n"
-#~ "à¸à¸£à¸¸à¸“าใช้ .font"
-
-#~ msgid "Couldn't save font."
-#~ msgstr "บันทึà¸à¸Ÿà¸­à¸™à¸•à¹Œà¹„ม่ได้"
-
-#~ msgid "Source Font:"
-#~ msgstr "ฟอนต์ต้นฉบับ:"
-
-#~ msgid "Dest Resource:"
-#~ msgstr "นำเข้ามาเป็นรีซอร์ส:"
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr "The quick brown fox jumps over the lazy dog."
-
-#~ msgid "Test:"
-#~ msgstr "ทดสอบ:"
-
-#~ msgid "Options:"
-#~ msgstr "ตัวเลือà¸:"
-
-#~ msgid "Font Import"
-#~ msgstr "นำเข้าฟอนต์"
-
-#~ msgid ""
-#~ "This file is already a Godot font file, please supply a BMFont type file "
-#~ "instead."
-#~ msgstr "ไฟล์นี้เป็นฟอนต์ของ Godot อยู่à¹à¸¥à¹‰à¸§ à¸à¸£à¸¸à¸“าเลือà¸à¸Ÿà¸­à¸™à¸•à¹Œà¸—ี่มาจาภBMFont"
-
-#~ msgid "Failed opening as BMFont file."
-#~ msgstr "ผิดพลาดขณะเปิดไฟล์เป็น BMFont"
-
-#, fuzzy
-#~ msgid "Invalid font custom source."
-#~ msgstr "ต้นฉบับฟอนต์ที่à¸à¸³à¸«à¸™à¸”เองไม่ถูà¸à¸•à¹‰à¸­à¸‡"
-
-#~ msgid "No meshes to import!"
-#~ msgstr "ไม่มี mesh ให้นำเข้า!"
-
-#~ msgid "Single Mesh Import"
-#~ msgstr "นำเข้า Mesh เดี่ยว"
-
-#~ msgid "Source Mesh(es):"
-#~ msgstr "Mesh ต้นฉบับ:"
-
-#~ msgid "Surface %d"
-#~ msgstr "%d พื้นผิว"
-
-#~ msgid "No samples to import!"
-#~ msgstr "ไม่มีไฟล์เสียงให้นำเข้า!"
-
-#~ msgid "Import Audio Samples"
-#~ msgstr "นำเข้าไฟล์เสียง"
-
-#~ msgid "Source Sample(s):"
-#~ msgstr "ไฟล์เสียงต้นฉบับ:"
-
-#~ msgid "Audio Sample"
-#~ msgstr "ไฟล์เสียง"
-
-#~ msgid "New Clip"
-#~ msgstr "คลิปใหม่"
-
-#~ msgid "Flags"
-#~ msgstr "ตัวเลือà¸"
-
-#~ msgid "Optimizer"
-#~ msgstr "ตัวเพิ่มประสิทธิภาพ"
-
-#~ msgid "Max Linear Error"
-#~ msgstr "ผิดพลาดเชิงเส้นมาà¸à¸—ี่สุด"
-
-#~ msgid "Max Angular Error"
-#~ msgstr "ผิดพลาดเชิงมุมมาà¸à¸—ี่สุด"
-
-#~ msgid "Max Angle"
-#~ msgstr "มุมมาà¸à¸ªà¸¸à¸”"
-
-#~ msgid "Start(s)"
-#~ msgstr "เริ่ม"
-
-#~ msgid "Source path is empty."
-#~ msgstr "ที่อยู่ไฟล์ต้นฉบับว่างเปล่า"
-
-#~ msgid "Couldn't load post-import script."
-#~ msgstr "โหลดสคริปต์หลังนำเข้าไม่ได้"
-
-#~ msgid "Invalid/broken script for post-import."
-#~ msgstr "สคริปต์หลังนำเข้ามีข้อผิดพลาด"
-
-#~ msgid "Error importing scene."
-#~ msgstr "ผิดพลาดขณะนำเข้าฉาà¸"
-
-#~ msgid "Import 3D Scene"
-#~ msgstr "นำเข้าฉาภ3D"
-
-#~ msgid "Source Scene:"
-#~ msgstr "ฉาà¸à¸•à¹‰à¸™à¸‰à¸šà¸±à¸š:"
-
-#~ msgid "Same as Target Scene"
-#~ msgstr "เหมือนà¸à¸±à¸™à¸à¸±à¸šà¸‰à¸²à¸à¸›à¸¥à¸²à¸¢à¸—าง"
-
-#~ msgid "Shared"
-#~ msgstr "ใช้ร่วมà¸à¸±à¸™"
-
-#~ msgid "Target Texture Folder:"
-#~ msgstr "โฟลเดอร์ Texture ปลายทาง:"
-
-#~ msgid "Custom Root Node Type:"
-#~ msgstr "ประเภทโหนดราà¸à¸à¸³à¸«à¸™à¸”เอง:"
-
-#~ msgid "Auto"
-#~ msgstr "อัตโนมัติ"
-
-#~ msgid "The Following Files are Missing:"
-#~ msgstr "ไฟล์ต่อไปนี้หายไป:"
-
-#~ msgid "Import Anyway"
-#~ msgstr "ยืนยันนำเข้า"
-
-#~ msgid "Edited scene has not been saved, open imported scene anyway?"
-#~ msgstr "ฉาà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™à¸¢à¸±à¸‡à¹„ม่ได้บันทึภยืนยันเปิดไฟล์ฉาà¸à¸—ี่นำเข้า?"
-
-#~ msgid "Import Image:"
-#~ msgstr "นำเข้าไฟล์รูป:"
-
-#~ msgid "Couldn't localize path: %s (already local)"
-#~ msgstr "ทำที่อยู่ไฟล์ให้เป็นภายในไม่ได้: %s (เป็นภายในอยู่à¹à¸¥à¹‰à¸§)"
-
-#~ msgid "3D Scene Animation"
-#~ msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸‰à¸²à¸ 3D"
-
-#~ msgid "Uncompressed"
-#~ msgstr "ไม่บีบอัด"
-
-#~ msgid "Compress Lossless (PNG)"
-#~ msgstr "บีบอัดà¹à¸šà¸šà¹„ม่เสียคุณภาพ (PNG)"
-
-#~ msgid "Compress Lossy (WebP)"
-#~ msgstr "บีบอัดà¹à¸šà¸šà¹€à¸ªà¸µà¸¢à¸„ุณภาพ (WebP)"
-
-#~ msgid "Compress (VRAM)"
-#~ msgstr "บีบอัด (VRAM)"
-
-#~ msgid "Texture Format"
-#~ msgstr "รูปà¹à¸šà¸š Texture"
-
-#~ msgid "Texture Compression Quality (WebP):"
-#~ msgstr "คุณภาพà¸à¸²à¸£à¸šà¸µà¸šà¸­à¸±à¸” Texture (WebP):"
-
-#~ msgid "Please specify some files!"
-#~ msgstr "à¸à¸£à¸¸à¸“าเลือà¸à¸ªà¸±à¸à¹„ฟล์!"
-
-#~ msgid "At least one file needed for Atlas."
-#~ msgstr "Atlas ต้องà¸à¸²à¸£à¹„ฟล์อย่างน้อย 1 ไฟล์"
-
-#~ msgid "Error importing:"
-#~ msgstr "ผิดพลาดขณะนำเข้า:"
-
-#~ msgid "Max Texture Size:"
-#~ msgstr "ขนาด Texture ที่ใหà¸à¹ˆà¸—ี่สุด:"
-
-#~ msgid "Import Textures for Atlas (2D)"
-#~ msgstr "นำเข้า Texture สำหรับ Atlas (2D)"
-
-#~ msgid "Large Texture"
-#~ msgstr "Texture ขนาดใหà¸à¹ˆ"
-
-#~ msgid "Import Large Textures (2D)"
-#~ msgstr "นำเข้า Texture ขนาดใหà¸à¹ˆ (2D)"
-
-#~ msgid "Source Texture"
-#~ msgstr "Texture ต้นฉบับ"
-
-#~ msgid "Source Texture(s)"
-#~ msgstr "Texture ต้นฉบับ"
-
-#~ msgid "Import Textures for 2D"
-#~ msgstr "นำเข้า Texture สำหรับ 2D"
-
-#~ msgid "Import Textures for 3D"
-#~ msgstr "นำเข้า Texture สำหรับ 3D"
-
-#~ msgid "Import Textures"
-#~ msgstr "นำเข้า Texture"
-
-#~ msgid "2D Texture"
-#~ msgstr "Texture 2D"
-
-#~ msgid "3D Texture"
-#~ msgstr "Texture 3D"
-
-#~ msgid ""
-#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
-#~ "to the project."
-#~ msgstr "โปรดทราบ: ไม่จำเป็นต้องนำเข้า Texture 2D à¹à¸„่คัดลอà¸à¹„ฟล์ png/jpg เข้าสู่โปรเจà¸à¸•à¹Œ"
-
-#~ msgid "Crop empty space."
-#~ msgstr "ครอบตัดพื้นที่ว่าง"
-
-#~ msgid "Texture"
-#~ msgstr "Texture"
-
-#~ msgid "Import Large Texture"
-#~ msgstr "นำเข้า Texture ขนาดใหà¸à¹ˆ"
-
-#~ msgid "Load Source Image"
-#~ msgstr "โหลดรูปต้นฉบับ"
-
-#~ msgid "Slicing"
-#~ msgstr "ตัด"
-
-#~ msgid "Saving"
-#~ msgstr "บันทึà¸"
-
-#~ msgid "Couldn't save large texture:"
-#~ msgstr "บันทึภTexture ขนาดใหà¸à¹ˆà¹„ม่ได้:"
-
-#~ msgid "Build Atlas For:"
-#~ msgstr "สร้าง Atlas สำหรับ:"
-
-#~ msgid "Loading Image:"
-#~ msgstr "โหลดรูป:"
-
-#~ msgid "Converting Images"
-#~ msgstr "à¸à¸³à¸¥à¸±à¸‡à¹à¸›à¸¥à¸‡à¸£à¸¹à¸›"
-
-#~ msgid "Cropping Images"
-#~ msgstr "ครอบตัดรูป"
-
-#~ msgid "Couldn't save atlas image:"
-#~ msgstr "บันทึภAtlas ไม่ได้:"
-
-#~ msgid "Invalid translation source!"
-#~ msgstr "ต้นฉบับà¸à¸²à¸£à¹à¸›à¸¥à¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡!"
-
-#~ msgid "Column"
-#~ msgstr "คอลัมน์"
-
-#~ msgid "No items to import!"
-#~ msgstr "ไม่มีอะไรให้นำเข้า!"
-
-#~ msgid "No target path!"
-#~ msgstr "ไม่มีที่อยู่ปลายทาง!"
-
-#~ msgid "Import Translations"
-#~ msgstr "นำเข้าà¸à¸²à¸£à¹à¸›à¸¥"
-
-#~ msgid "Couldn't import!"
-#~ msgstr "นำเข้าไม่ได้!"
-
-#~ msgid "Import Translation"
-#~ msgstr "นำเข้าà¸à¸²à¸£à¹à¸›à¸¥"
-
-#~ msgid "Source CSV:"
-#~ msgstr "CSV ต้นฉบับ:"
-
-#~ msgid "Ignore First Row"
-#~ msgstr "ไม่สนใจà¹à¸–วà¹à¸£à¸"
-
-#~ msgid "Compress"
-#~ msgstr "บีบอัด"
-
-#~ msgid "Add to Project (project.godot)"
-#~ msgstr "เพิ่มเข้าโปรเจà¸à¸•à¹Œ (project.godot)"
-
-#~ msgid "Import Languages:"
-#~ msgstr "นำเข้าภาษา:"
-
-#~ msgid "Translation"
-#~ msgstr "à¸à¸²à¸£à¹à¸›à¸¥"
-
-#~ msgid "Triangle #"
-#~ msgstr "สามเหลี่ยม #"
-
-#~ msgid "Light Baker Setup:"
-#~ msgstr "ตั้งค่า Light Baker:"
-
-#~ msgid "Fixing Lights"
-#~ msgstr "ซ่อมà¹à¸‹à¸¡à¹à¸ªà¸‡"
-
-#~ msgid "Making BVH"
-#~ msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡ BVH"
-
-#~ msgid "Allocating Texture #"
-#~ msgstr "จัดสรร Texture #"
-
-#~ msgid "Baking Triangle #"
-#~ msgstr "à¸à¸³à¸¥à¸±à¸‡ Bake สามเหลี่ยม #"
-
-#~ msgid "Post-Processing Texture #"
-#~ msgstr "ประมวลผล Texture #"
-
-#~ msgid "Reset the lightmap octree baking process (start over)."
-#~ msgstr "รีเซ็ตขั้นตอนà¸à¸²à¸£ bake lightmap octree (เริ่มใหม่)"
-
-#~ msgid "Zoom Set..."
-#~ msgstr "ตั้งค่าà¸à¸²à¸£à¸‹à¸¹à¸¡..."
-
-#~ msgid "Parse BBCode"
-#~ msgstr "ประมวลผล BBCode"
-
-#~ msgid "Length:"
-#~ msgstr "ความยาว:"
-
-#~ msgid "Open Sample File(s)"
-#~ msgstr "เปิดไฟล์เสียง"
-
-#~ msgid "ERROR: Couldn't load sample!"
-#~ msgstr "ผิดพลาด: โหลดไฟล์เสียงไม่ได้!"
-
-#~ msgid "Add Sample"
-#~ msgstr "เพิ่มไฟล์เสียง"
-
-#~ msgid "Rename Sample"
-#~ msgstr "เปลี่ยนชื่อไฟล์เสียง"
-
-#~ msgid "Delete Sample"
-#~ msgstr "ลบไฟล์เสียง"
-
-#~ msgid "16 Bits"
-#~ msgstr "16 บิต"
-
-#~ msgid "8 Bits"
-#~ msgstr "8 บิต"
-
-#~ msgid "Stereo"
-#~ msgstr "สเตอริโอ"
-
-#~ msgid "Scaling to %s%%."
-#~ msgstr "ปรับขนาดเป็น %s%%"
-
-#~ msgid "Bucket"
-#~ msgstr "ถัง"
-
-#~ msgid "Invalid project path, the path must exist!"
-#~ msgstr "ที่อยู่โปรเจà¸à¸•à¹Œà¸œà¸´à¸”พลาด ต้องมีอยู่จริง!"
-
-#~ msgid "Invalid project path, project.godot must not exist."
-#~ msgstr "ที่อยู่โปรเจà¸à¸•à¹Œà¸œà¸´à¸”พลาด ต้องไม่มี project.godot"
-
-#~ msgid "Invalid project path, project.godot must exist."
-#~ msgstr "ที่อยู่โปรเจà¸à¸•à¹Œà¸œà¸´à¸”พลาด ต้องมี project.godot"
-
-#~ msgid "Project Path (Must Exist):"
-#~ msgstr "ที่อยู่โปรเจà¸à¸•à¹Œ (ต้องมีอยู่จริง):"
-
-#~ msgid "Create New Resource"
-#~ msgstr "สร้างรีซอร์สใหม่"
-
-#~ msgid "Open Resource"
-#~ msgstr "เปิดรีซอร์ส"
-
-#~ msgid "Save Resource"
-#~ msgstr "บันทึà¸à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ª"
-
-#~ msgid "Resource Tools"
-#~ msgstr "เครื่องมือรีซอร์ส"
-
-#~ msgid "Areas"
-#~ msgstr "พื้นที่"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#~ msgid "Down Wheel)"
-#~ msgstr "ล้อเมาส์ลง)"
-
-#~ msgid "Up Wheel)"
-#~ msgstr "ล้อเมาส์ขึ้น)"
-
-#~ msgid "Close scene? (Unsaved changes will be lost)"
-#~ msgstr "ปิดไฟล์ฉาà¸? (à¸à¸²à¸£à¹à¸à¹‰à¹„ขที่ไม่ได้บันทึà¸à¸ˆà¸°à¸ªà¸¹à¸à¸«à¸²à¸¢)"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr ""
-#~ "เปิดตัวจัดà¸à¸²à¸£à¹‚ปรเจà¸à¸•à¹Œ?\n"
-#~ "(à¸à¸²à¸£à¹à¸à¹‰à¹„ขที่ไม่ได้บันทึà¸à¸ˆà¸°à¸ªà¸¹à¸à¸«à¸²à¸¢)"
-
-#~ msgid "Close Goto Prev. Scene"
-#~ msgstr "ปิดไปยังฉาà¸à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
-
-#~ msgid "Del"
-#~ msgstr "ลบ"
-
-#~ msgid "just pressed"
-#~ msgstr "เพิ่งà¸à¸”"
-
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr "ไม่สามารถอ่านไฟล์ใบรับรองได้ ตำà¹à¸«à¸™à¹ˆà¸‡à¹„ฟล์à¹à¸¥à¸°à¸£à¸«à¸±à¸ªà¸œà¹ˆà¸²à¸™à¸–ูà¸à¸•à¹‰à¸­à¸‡à¸«à¸£à¸·à¸­à¹„ม่?"
-
-#~ msgid "Error creating the package signature."
-#~ msgstr "ผิดพลาดขณะสร้าง signature ของà¹à¸žà¸„เà¸à¸ˆ"
-
-#~ msgid "RAW Mode"
-#~ msgstr "โหมด Raw"
-
-#~ msgid "Node From Scene"
-#~ msgstr "โหนดจาà¸à¸‰à¸²à¸"
-
-#~ msgid "Import assets to the project."
-#~ msgstr "นำเข้าไฟล์มายังโปรเจà¸à¸•à¹Œ"
-
-#~ msgid "Export the project to many platforms."
-#~ msgstr "ส่งออà¸à¹‚ปรเจà¸à¸•à¹Œà¹„ปยังà¹à¸žà¸¥à¸•à¸Ÿà¸­à¸£à¹Œà¸¡à¸•à¹ˆà¸²à¸‡ ๆ"
-
-#~ msgid "Alerts when an external resource has changed."
-#~ msgstr "เตือนเมื่อมีà¸à¸²à¸£à¹à¸à¹‰à¹„ขรีซอร์สภายนอà¸"
-
-#~ msgid "Open https://godotengine.org at tutorials section."
-#~ msgstr "เปิดคู่มือจาภhttps://godotengine.org"
-
-#~ msgid "No scene selected to instance!"
-#~ msgstr "ไม่ได้เลือà¸à¸‰à¸²à¸à¸—ี่จะอินสà¹à¸•à¸™à¸‹à¹Œ!"
-
-#~ msgid "Instance at Cursor"
-#~ msgstr "อินสà¹à¸•à¸™à¸‹à¹Œà¸—ี่เคอร์เซอร์"
-
-#~ msgid "Ambient Light Color:"
-#~ msgstr "สีของà¹à¸ªà¸‡à¹‚ดยรอบ:"
-
-#~ msgid "Invalid parent class name"
-#~ msgstr "ชื่อคลาสà¹à¸¡à¹ˆà¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡"
-
-#~ msgid "Valid chars:"
-#~ msgstr "อัà¸à¸‚ระที่ใช้ได้:"
-
-#~ msgid "Valid name"
-#~ msgstr "ชื่อที่ใช้ได้"
-
-#~ msgid "Class name is invalid!"
-#~ msgstr "ชื่อคลาสไม่ถูà¸à¸•à¹‰à¸­à¸‡!"
-
-#~ msgid "Parent class name is invalid!"
-#~ msgstr "ชื่อคลาสà¹à¸¡à¹ˆà¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡!"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr "ต้องà¹à¸à¹‰à¹„ข Path ให้ชี้ไปยังโหนด Particles2D จึงจะทำงานได้"
-
-#~ msgid "Surface"
-#~ msgstr "พื้นผิว"
-
-#, fuzzy
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr "ต้องมี SampleLibrary ใน 'samples' เพื่อให้ SamplePlayer เล่นเสียงได้"
-
-#, fuzzy
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr "ต้องมี SampleLibrary ใน 'samples' เพื่อให้ SpatialSamplePlayer เล่นเสียงได้"
-
-#, fuzzy
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "à¹à¸—นที่à¹à¸¥à¹‰à¸§ %d ครั้ง"
-
-#, fuzzy
-#~ msgid "Save Translatable Strings"
-#~ msgstr "บันทึà¸à¸ªà¸•à¸£à¸´à¸‡à¸«à¸¥à¸²à¸¢à¸ à¸²à¸©à¸²"
-
-#~ msgid "Edit Script Options"
-#~ msgstr "à¹à¸à¹‰à¹„ขตัวเลือà¸à¸ªà¸„ริปต์"
-
-#~ msgid "Error exporting project!"
-#~ msgstr "ผิดพลาดขณะส่งออà¸à¹‚ปรเจà¸à¸•à¹Œ!"
-
-#~ msgid "Error writing the project PCK!"
-#~ msgstr "ผิดพลาดขณะเขียนไฟล์ PCK!"
-
-#~ msgid "No exporter for platform '%s' yet."
-#~ msgstr "ยังไม่มีตัวส่งออà¸à¸ªà¸³à¸«à¸£à¸±à¸šà¹à¸žà¸¥à¸•à¸Ÿà¸­à¸£à¹Œà¸¡ '%s'"
-
-#~ msgid "Create Android keystore"
-#~ msgstr "สร้าง Android keystore"
-
-#~ msgid "Organization"
-#~ msgstr "องค์à¸à¸£"
-
-#~ msgid "City"
-#~ msgstr "เมือง"
-
-#~ msgid "2 letter country code"
-#~ msgstr "รหัสประเทศ 2 ตัวอัà¸à¸©à¸£"
-
-#~ msgid "Password"
-#~ msgstr "รหัสผ่าน"
-
-#~ msgid "at least 6 characters"
-#~ msgstr "อย่างน้อย 6 ตัวอัà¸à¸©à¸£"
-
-#~ msgid "File name"
-#~ msgstr "ชื่อไฟล์"
-
-#~ msgid "Path : (better to save outside of project)"
-#~ msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¹„ฟล์ : (ควรบันทึà¸à¸™à¸­à¸à¹‚ปรเจà¸à¸•à¹Œ)"
-
-#~ msgid ""
-#~ "Release keystore is not set.\n"
-#~ "Do you want to create one?"
-#~ msgstr ""
-#~ "ยังไม่มี keystore สำหรับส่งออà¸\n"
-#~ "สร้างใหม่?"
-
-#~ msgid "Fill Keystore/Release User and Release Password"
-#~ msgstr "ใส่ Keystore/ชื่อผู้ใช้à¹à¸¥à¸°à¸£à¸«à¸±à¸ªà¸œà¹ˆà¸²à¸™à¸ªà¸³à¸«à¸£à¸±à¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸"
-
-#~ msgid "Group name can't be empty!"
-#~ msgstr "ชื่อà¸à¸¥à¸¸à¹ˆà¸¡à¹€à¸§à¹‰à¸™à¸§à¹ˆà¸²à¸‡à¹„ม่ได้!"
-
-#~ msgid "Invalid character in group name!"
-#~ msgstr "ใช้อัà¸à¸©à¸£à¸šà¸²à¸‡à¸•à¸±à¸§à¹ƒà¸™à¸Šà¸·à¹ˆà¸­à¸à¸¥à¸¸à¹ˆà¸¡à¹„ม่ได้!"
-
-#~ msgid "Project Export Settings"
-#~ msgstr "ตั้งค่าส่งออà¸à¹‚ปรเจà¸à¸•à¹Œ"
-
-#~ msgid "Export to Platform"
-#~ msgstr "ส่งออà¸à¹„ปยังà¹à¸žà¸¥à¸•à¸Ÿà¸­à¸£à¹Œà¸¡"
-
-#~ msgid "Convert text scenes to binary on export."
-#~ msgstr "à¹à¸›à¸¥à¸‡à¹„ฟล์ฉาà¸à¹à¸šà¸šà¸•à¸±à¸§à¸­à¸±à¸à¸©à¸£à¹ƒà¸«à¹‰à¹€à¸›à¹‡à¸™à¹„บนารีสำหรับส่งออà¸"
-
-#~ msgid "Images"
-#~ msgstr "รูป"
-
-#~ msgid "Keep Original"
-#~ msgstr "เà¸à¹‡à¸šà¸•à¹‰à¸™à¸‰à¸šà¸±à¸š"
-
-#~ msgid "Compress for Disk (Lossy, WebP)"
-#~ msgstr "บีบอัดสำหรับดิสà¸à¹Œ (Lossy, WebP)"
-
-#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
-#~ msgstr "บีบอัดสำหรับà¹à¸£à¸¡ (BC/PVRTC/ETC)"
-
-#~ msgid "Convert Images (*.png):"
-#~ msgstr "à¹à¸›à¸¥à¸‡à¸£à¸¹à¸› (*.png):"
-
-#~ msgid "Compress for Disk (Lossy) Quality:"
-#~ msgstr "บีบอัดสำหรับดิสà¸à¹Œ (Lossy) คุณภาพ:"
-
-#~ msgid "Shrink All Images:"
-#~ msgstr "ลดขนาดทุà¸à¸£à¸¹à¸›:"
-
-#~ msgid "Compress Formats:"
-#~ msgstr "à¸à¸²à¸£à¸šà¸µà¸šà¸­à¸±à¸”:"
-
-#~ msgid "Compress Disk"
-#~ msgstr "บีบอัดดิสà¸à¹Œ"
-
-#~ msgid "Compress RAM"
-#~ msgstr "บีบอัดà¹à¸£à¸¡"
-
-#~ msgid "Compress Mode:"
-#~ msgstr "โหมดบีบอัด:"
-
-#~ msgid "Lossy Quality:"
-#~ msgstr "เสียคุณภาพ:"
-
-#~ msgid "Shrink By:"
-#~ msgstr "ลดไป:"
-
-#~ msgid "Sample Conversion Mode: (.wav files):"
-#~ msgstr "à¸à¸²à¸£à¹à¸›à¸¥à¸‡à¹„ฟล์เสียง: (ไฟล์ .wav):"
-
-#~ msgid "Compress (RAM - IMA-ADPCM)"
-#~ msgstr "บีบอัด (RAM - IMA-ADPCM)"
-
-#~ msgid "Sampling Rate Limit (Hz):"
-#~ msgstr "จำà¸à¸±à¸”ความถี่ (Hz):"
-
-#~ msgid "Trim"
-#~ msgstr "ตัดปลาย"
-
-#~ msgid "Trailing Silence:"
-#~ msgstr "ส่วนที่เงียบตรงปลาย:"
-
-#~ msgid "Export Project PCK"
-#~ msgstr "ส่งออภPCK โปรเจà¸à¸•à¹Œ"
-
-#~ msgid "Project Export"
-#~ msgstr "ส่งออà¸à¹‚ปรเจà¸à¸•à¹Œ"
diff --git a/editor/translations/tl.po b/editor/translations/tl.po
index 691f0eeeac..4a73228fb1 100644
--- a/editor/translations/tl.po
+++ b/editor/translations/tl.po
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-19 08:44+0000\n"
+"PO-Revision-Date: 2021-12-09 23:13+0000\n"
"Last-Translator: Napstaguy04 <brokenscreen3@gmail.com>\n"
"Language-Team: Tagalog <https://hosted.weblate.org/projects/godot-engine/"
"godot/tl/>\n"
@@ -18,7 +18,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
"|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -570,32 +570,32 @@ msgstr "Kopyahin ang mga Tracks"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
-msgstr ""
+msgstr "Ibahin Ang Sukat ng Napili"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
-msgstr ""
+msgstr "Ibahin Ang Sukat Mula Sa Panturo"
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr ""
+msgstr "Doblehin ang Napili"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr ""
+msgstr "Doblehin Ang Napalit ng Lugar"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
-msgstr ""
+msgstr "Alisin ang Nakapili"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
-msgstr ""
+msgstr "Pumunta Sa Susunod Na Hakbang"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
-msgstr ""
+msgstr "Bumalik sa Nakaraang Hakbang"
#: editor/animation_track_editor.cpp
msgid "Apply Reset"
@@ -607,11 +607,11 @@ msgstr "Pabilisin ang takbo ng Animation"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
-msgstr ""
+msgstr "Linisin Ang Animation"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr "Piliin ang node na i-aanimate:"
+msgstr "Piliin ang node na iaanimate:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
@@ -643,31 +643,31 @@ msgstr "Pabilisin ang takbo"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
-msgstr ""
+msgstr "Alisin ang hindi tugma na mga key"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr ""
+msgstr "Alisin ang mga di-mairesolba at puwang na mga track"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
-msgstr ""
+msgstr "Linisin lahat ng mga animation"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
+msgstr "Linisin ang (mga) Animation (WALA NANG UNDO!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
-msgstr ""
+msgstr "Linisin"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
-msgstr ""
+msgstr "Ratio ng Pagiiba ng Sukat:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
-msgstr ""
+msgstr "Piliin ang mga Track na Kokopyahin"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_resource_picker.cpp
@@ -688,23 +688,23 @@ msgstr "Magdagdag ng Audio Track Clip"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "Ibahin Ang Urong ng Simula ng Audio Track"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr "Ibahin ang Urong ng hulihan ng Audio Track"
+msgstr "Ibahin Ang Urong ng Hulihan ng Audio Track"
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr ""
+msgstr "Ibahin Ang Sukat ng Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr ""
+msgstr "Ibahin Ang Uri ng Halaga ng Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr ""
+msgstr "Ibahin Ang Halaga ng Array"
#: editor/code_editor.cpp
msgid "Go to Line"
@@ -728,11 +728,11 @@ msgstr "%d na mga kapares."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
-msgstr ""
+msgstr "Itugma ang Case"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
-msgstr ""
+msgstr "Mga Buong Salita"
#: editor/code_editor.cpp
msgid "Replace"
@@ -836,7 +836,7 @@ msgstr "Mga Dagdag na Argumento ng Tawag:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
-msgstr ""
+msgstr "Method ng Tagatanggap:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@@ -1017,6 +1017,8 @@ msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
+"Kasalukuyang ginagamit ang '%s'.\n"
+"Magaganap lamang ang mga pagbabago kapag nagreload."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -1107,11 +1109,11 @@ msgstr "Ayusin Ang Mga Kaasahan."
#: editor/dependency_editor.cpp
msgid "Errors loading!"
-msgstr ""
+msgstr "Mga pagbibigo sa pagloload!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
+msgstr "Permanenteng alisin ang (mga) %d na item? (Hindi na mababalik!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
@@ -1210,7 +1212,7 @@ msgstr ""
#: editor/editor_about.cpp
msgid "Bronze Donors"
-msgstr ""
+msgstr "Mga Nagaabuloy na Bronze"
#: editor/editor_about.cpp
msgid "Donors"
@@ -1231,6 +1233,10 @@ msgid ""
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
+"Umaasa ang Godot sa mga malalaya na ikatlong-pangkat at open source na mga "
+"library, na sumasangayon sa mga patakaran ng MIT License nito. Ang mga "
+"sumusunod ay isang kompletong tala ng katulad na mga komponent na ikatlong-"
+"pangkat at sa kanya-kanyang kasunduan sa lisensya at copyright."
#: editor/editor_about.cpp
msgid "All Components"
@@ -1246,7 +1252,7 @@ msgstr "Mga Lisensya"
#: editor/editor_asset_installer.cpp
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
-msgstr ""
+msgstr "Nabigong buksan ang asset file para sa \"%s\" (Hindi nakaZIP)."
#: editor/editor_asset_installer.cpp
msgid "%s (already exists)"
@@ -1262,11 +1268,11 @@ msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr ""
+msgstr "Winawalang Siksik Ang Mga Asset"
#: editor/editor_asset_installer.cpp
msgid "The following files failed extraction from asset \"%s\":"
-msgstr ""
+msgstr "Nabigong makuha ang mga sumusunod na mga file mula sa asset \"%s\":"
#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
@@ -1274,7 +1280,7 @@ msgstr "(at %s pang mga file)"
#: editor/editor_asset_installer.cpp
msgid "Asset \"%s\" installed successfully!"
-msgstr ""
+msgstr "Tagumpay na nainstall ang \"%s\"!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1323,11 +1329,11 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr ""
+msgstr "Magdagdag ng Effect sa Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
-msgstr ""
+msgstr "Ilipat ang Effect ng Bus"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
@@ -1351,12 +1357,12 @@ msgstr "Pasikot-sikot"
#: editor/editor_audio_buses.cpp
msgid "Bus Options"
-msgstr ""
+msgstr "Kaayusan ng Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr ""
+msgstr "Doblehin"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
@@ -1420,7 +1426,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
-msgstr ""
+msgstr "Nabigong ang pagsave ang file: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1438,7 +1444,7 @@ msgstr "Kumarga"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr ""
+msgstr "Kumarga ng Umiiral na Kaayusan ng Bus."
#: editor/editor_audio_buses.cpp
msgid "Save As"
@@ -1470,15 +1476,16 @@ msgstr "Mga Pinapayagang Karakter:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
-msgstr ""
+msgstr "Di dapat tumugma sa pangalan na ng class sa engine."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
-msgstr ""
+msgstr "Di dapat tumugma sa umiiral na pangalan ng uri ng nakabuilt-in ."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr ""
+"Di dapat tumugma sa pangalan na ng pangalan ng pangkalahatang constant."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
@@ -1490,7 +1497,7 @@ msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr ""
+msgstr "Baguhin Ang Pangalan ng Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
@@ -1579,25 +1586,25 @@ msgstr ""
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
-msgstr ""
+msgstr "Pumili ng Lalagyanan"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
-msgstr ""
+msgstr "Gumawa ng Folder"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
-msgstr ""
+msgstr "Pangalan:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
-msgstr ""
+msgstr "Nabigong lumikha ng folder."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
@@ -1669,7 +1676,7 @@ msgstr ""
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
-msgstr ""
+msgstr "Di-mahanap ang template file:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -1693,15 +1700,15 @@ msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr ""
+msgstr "Daungan ng Node"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
-msgstr ""
+msgstr "Daungan ng FileSystem"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
-msgstr ""
+msgstr "Umangkat ng Daungan"
#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
@@ -1824,7 +1831,7 @@ msgstr "Magagamit na mga Profile:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
-msgstr ""
+msgstr "Itutok"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
@@ -1833,15 +1840,15 @@ msgstr "Magangkat"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
-msgstr ""
+msgstr "Magluwas"
#: editor/editor_feature_profile.cpp
msgid "Configure Selected Profile:"
-msgstr ""
+msgstr "Ayusin ang Napiling Profile:"
#: editor/editor_feature_profile.cpp
msgid "Extra Options:"
-msgstr ""
+msgstr "Karagdagang Kaayusan:"
#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
@@ -1869,11 +1876,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
-msgstr ""
+msgstr "Piliin Ang Tinututukang Folder"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File exists, overwrite?"
-msgstr ""
+msgstr "Mayroon ng katulad na file, ipangpalit ito?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
@@ -1975,7 +1982,7 @@ msgstr "Ilipat Pababa ang Paborito"
#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
-msgstr "Pumunta sa Nakaraang Folder."
+msgstr "Pumunta sa nakaraang Folder."
#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
@@ -2077,14 +2084,30 @@ msgstr "Mga Method"
msgid "Theme Properties"
msgstr "Mga Katangian ng Theme"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Mga Enumerasyon"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Mga Konstant"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Mga Enumerasyon"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Mga Paglalarawan ng Katangian"
@@ -2152,7 +2175,7 @@ msgstr "Mga Katangian Lang"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
-msgstr ""
+msgstr "Mga Katangian ng Tema Lang"
#: editor/editor_help_search.cpp
msgid "Member Type"
@@ -2180,11 +2203,11 @@ msgstr "Katangian"
#: editor/editor_help_search.cpp
msgid "Theme Property"
-msgstr ""
+msgstr "Katangian ng Tema"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "Katangian:"
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
@@ -2229,7 +2252,7 @@ msgstr "Magsimula"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
-msgstr ""
+msgstr "(mga) %s"
#: editor/editor_network_profiler.cpp
msgid "Down"
@@ -2276,7 +2299,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "Ang naangkat na mga resources ay hindi masave."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -2324,7 +2347,7 @@ msgstr "Hindi inaasahang hulihan ng file na '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
-msgstr ""
+msgstr "Nawawalang %s o mga kaasahan nito."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
@@ -2364,7 +2387,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Save All Scenes"
-msgstr ""
+msgstr "Iimpok Lahat ng Mga Eksena"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
@@ -2384,7 +2407,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr ""
+msgstr "Nabigong iimpok ang TileSet!"
#: editor/editor_node.cpp
msgid ""
@@ -2401,7 +2424,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr ""
+msgstr "Di mahanap ang pangalan ng Kaayusan!"
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
@@ -2447,7 +2470,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "Isave muna ang eksena bago ito patakbuhin..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2455,7 +2478,7 @@ msgstr ""
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
-msgstr ""
+msgstr "Magbukas ng Eksena"
#: editor/editor_node.cpp
msgid "Open Base Scene"
@@ -2463,7 +2486,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Quick Open..."
-msgstr ""
+msgstr "Mabilisang Magbukas..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
@@ -2471,19 +2494,19 @@ msgstr "Mabilisang Magbukas ng Eksena..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr ""
+msgstr "Mabilisang Magbukas ng Skrip..."
#: editor/editor_node.cpp
msgid "Save & Close"
-msgstr ""
+msgstr "I-save & Isara"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
-msgstr ""
+msgstr "I-save ang mga pagbabago sa '%s' bago isara?"
#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
-msgstr ""
+msgstr "Wala na ang %s! Magtakda ulit ng bagong lokasyon sa pagsesave."
#: editor/editor_node.cpp
msgid ""
@@ -2565,11 +2588,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr ""
+msgstr "Magpatakbo ng Eksena Kaagad..."
#: editor/editor_node.cpp
msgid "Quit"
-msgstr ""
+msgstr "Umalis"
#: editor/editor_node.cpp
msgid "Yes"
@@ -2581,7 +2604,7 @@ msgstr "Umalis sa editor?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
-msgstr ""
+msgstr "Buksan ang Talaan ng mga Proyekto?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -2600,6 +2623,8 @@ msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
+"Di na ginagamit ang kaayusan na 'to. Ang mga kaganapan kung saan pilit ang "
+"pagrerefresh ay itinuturing na bug. Pakiulat."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
@@ -2607,11 +2632,11 @@ msgstr "Pumili ng Pangunahing Eksena"
#: editor/editor_node.cpp
msgid "Close Scene"
-msgstr ""
+msgstr "Isara ang Eksena"
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
-msgstr ""
+msgstr "Buksan Muli ang Nasarang Eksena"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
@@ -2659,7 +2684,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
-msgstr ""
+msgstr "Puksain Lahat ng mga Kumakailang Eksena"
#: editor/editor_node.cpp
msgid ""
@@ -2667,6 +2692,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Walang pangunahing eksenang tinakda. Pumili ng isa?\n"
+"Maari mo namang baguhin ito sa \"Kaayusan ng Proyekto\" sa ilalim ng "
+"'aplikasyon'."
#: editor/editor_node.cpp
msgid ""
@@ -2684,11 +2712,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Save Layout"
-msgstr ""
+msgstr "I-save ang Kaayusan"
#: editor/editor_node.cpp
msgid "Delete Layout"
-msgstr "Alisin Ang Pagkaayos"
+msgstr "Alisin Ang Kaayusan"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
@@ -2702,7 +2730,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Play This Scene"
-msgstr "Ipalabas Ang Eksenang Ito"
+msgstr "Patakbuhin Ang Eksenang Ito"
#: editor/editor_node.cpp
msgid "Close Tab"
@@ -2774,7 +2802,7 @@ msgstr "Susunod na tab"
#: editor/editor_node.cpp
msgid "Previous tab"
-msgstr ""
+msgstr "Nakaraang tab"
#: editor/editor_node.cpp
msgid "Filter Files..."
@@ -2861,7 +2889,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
-msgstr ""
+msgstr "Buksan ang Folder ng Datos ng Proyekto"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -2873,7 +2901,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Reload Current Project"
-msgstr ""
+msgstr "I-reload ang Kasalukuyang Proyekto"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2966,11 +2994,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Editor Layout"
-msgstr ""
+msgstr "Kaayusan ng Editor"
#: editor/editor_node.cpp
msgid "Take Screenshot"
-msgstr ""
+msgstr "Kumuha ng Screenshot"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
@@ -2978,7 +3006,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr ""
+msgstr "Pumalit sa Buong Tabing"
#: editor/editor_node.cpp
msgid "Toggle System Console"
@@ -3010,7 +3038,7 @@ msgstr "Tulong"
#: editor/editor_node.cpp
msgid "Online Documentation"
-msgstr ""
+msgstr "Mga Kasulatan sa Online"
#: editor/editor_node.cpp
msgid "Questions & Answers"
@@ -3038,15 +3066,15 @@ msgstr "Tungkol sa Godot"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Suportahan ang Development ng Godot"
#: editor/editor_node.cpp
msgid "Play the project."
-msgstr "Ipalabas ang proyekto."
+msgstr "Patakbuhin ang proyekto."
#: editor/editor_node.cpp
msgid "Play"
-msgstr "Ipalabas"
+msgstr "Patakbuhin"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
@@ -3074,16 +3102,16 @@ msgstr "Ipalabas ang pasadyang eksena"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr ""
+msgstr "Patakbuhin ang Pinasadyang Eksena"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "Ang pagpapalit ng video driver ay kinakailangan ng pagreset ng editor."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
-msgstr ""
+msgstr "I-save & Simulan muli"
#: editor/editor_node.cpp
msgid "Update Continuously"
@@ -3103,19 +3131,19 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Inspector"
-msgstr ""
+msgstr "Taga-siyasat"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr ""
+msgstr "Palakihin ang Babang Tabing"
#: editor/editor_node.cpp
msgid "Output"
-msgstr ""
+msgstr "Kalabasan"
#: editor/editor_node.cpp
msgid "Don't Save"
-msgstr ""
+msgstr "'Wag I-save"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
@@ -3194,7 +3222,7 @@ msgstr "Isalba muli"
#: editor/editor_node.cpp
msgid "New Inherited"
-msgstr ""
+msgstr "Bagong minana"
#: editor/editor_node.cpp
msgid "Load Errors"
@@ -3206,15 +3234,15 @@ msgstr "Magpili"
#: editor/editor_node.cpp
msgid "Select Current"
-msgstr ""
+msgstr "Piliin ang Tinututukan"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
-msgstr ""
+msgstr "Buksan ang 2D Editor"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
-msgstr ""
+msgstr "Buksan ang 3D Editor"
#: editor/editor_node.cpp
msgid "Open Script Editor"
@@ -3254,15 +3282,15 @@ msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Main Script:"
-msgstr ""
+msgstr "Pangunahing Skrip:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
-msgstr ""
+msgstr "Ayusin ang Plugin"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr ""
+msgstr "Nakaimpok na mga Plugin:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
@@ -3270,21 +3298,21 @@ msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Version"
-msgstr ""
+msgstr "Bersyon"
#: editor/editor_plugin_settings.cpp
msgid "Author"
-msgstr ""
+msgstr "May-akda"
#: editor/editor_plugin_settings.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
-msgstr ""
+msgstr "Kalagayan"
#: editor/editor_profiler.cpp
msgid "Measure:"
-msgstr ""
+msgstr "Sukat:"
#: editor/editor_profiler.cpp
msgid "Frame Time (ms)"
@@ -3304,7 +3332,7 @@ msgstr ""
#: editor/editor_profiler.cpp
msgid "Inclusive"
-msgstr ""
+msgstr "Mapagsaklaw"
#: editor/editor_profiler.cpp
msgid "Self"
@@ -3326,11 +3354,11 @@ msgstr ""
#: editor/editor_profiler.cpp
msgid "Time"
-msgstr ""
+msgstr "Oras"
#: editor/editor_profiler.cpp
msgid "Calls"
-msgstr ""
+msgstr "Mga Tawag"
#: editor/editor_properties.cpp
msgid "Edit Text:"
@@ -3376,7 +3404,7 @@ msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
-msgstr ""
+msgstr "Pumili ng Tinginan"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
@@ -3437,19 +3465,19 @@ msgstr "Idikit"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Convert to %s"
-msgstr ""
+msgstr "Gawing %s"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New %s"
-msgstr ""
+msgstr "Bagong %s"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
-msgstr ""
+msgstr "Bagong Skrip"
#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
-msgstr ""
+msgstr "Palawigin ang Skrip"
#: editor/editor_run_native.cpp
msgid ""
@@ -3476,11 +3504,11 @@ msgstr ""
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr ""
+msgstr "Di-mapatakbo ang skrip:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr ""
+msgstr "Nakalimutan mo ba ang '_run' method?"
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -3488,19 +3516,19 @@ msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr ""
+msgstr "Pumili ng (mga) Node na Iaangkat"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
-msgstr ""
+msgstr "Maghanap"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr ""
+msgstr "Kinalalagyan ng Eksena:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr ""
+msgstr "Magangkat mula sa Node:"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -3557,7 +3585,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
-msgstr ""
+msgstr "Tapos na ang pagdadownload; kinukuha na ang mga template..."
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
@@ -3602,15 +3630,15 @@ msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
-msgstr ""
+msgstr "Kumukunekta..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
-msgstr ""
+msgstr "Di-makakonek"
#: editor/export_template_manager.cpp
msgid "Connected"
-msgstr ""
+msgstr "Naka-konek"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3619,7 +3647,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Downloading"
-msgstr ""
+msgstr "Dinadawnload"
#: editor/export_template_manager.cpp
msgid "Connection Error"
@@ -3651,7 +3679,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr ""
+msgstr "Inaangkat:"
#: editor/export_template_manager.cpp
msgid "Remove templates for the version '%s'?"
@@ -3667,7 +3695,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Current Version:"
-msgstr ""
+msgstr "Kasalukuyang Bersyon:"
#: editor/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
@@ -3679,7 +3707,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Open Folder"
-msgstr ""
+msgstr "Buksan ang Folder"
#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
@@ -3687,7 +3715,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Uninstall"
-msgstr ""
+msgstr "I-uninstall"
#: editor/export_template_manager.cpp
msgid "Uninstall templates for the current version."
@@ -3695,11 +3723,11 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Download from:"
-msgstr ""
+msgstr "Magdownload mula sa:"
#: editor/export_template_manager.cpp
msgid "Open in Web Browser"
-msgstr ""
+msgstr "Buksan sa Web Browser"
#: editor/export_template_manager.cpp
msgid "Copy Mirror URL"
@@ -3707,7 +3735,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Download and Install"
-msgstr ""
+msgstr "I-download at i-install"
#: editor/export_template_manager.cpp
msgid ""
@@ -3721,7 +3749,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Install from File"
-msgstr ""
+msgstr "Uminstall mula sa File"
#: editor/export_template_manager.cpp
msgid "Install templates from a local file."
@@ -3730,7 +3758,7 @@ msgstr ""
#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
-msgstr ""
+msgstr "Kanselahin"
#: editor/export_template_manager.cpp
msgid "Cancel the download of the templates."
@@ -3781,7 +3809,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Error moving:"
-msgstr ""
+msgstr "Nabigo ang paglipat:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
@@ -3793,7 +3821,7 @@ msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
-msgstr ""
+msgstr "Walang pangalang binagay."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
@@ -3843,7 +3871,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
-msgstr ""
+msgstr "Magbukas ng mga Eksena"
#: editor/filesystem_dock.cpp
msgid "Instance"
@@ -3859,23 +3887,23 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
-msgstr ""
+msgstr "Baguhin ang mga Kaasahan..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
-msgstr ""
+msgstr "Tingnan ang mga May-ari..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
-msgstr ""
+msgstr "Ilipat sa..."
#: editor/filesystem_dock.cpp
msgid "New Scene..."
-msgstr ""
+msgstr "Bagong Eksena..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
-msgstr ""
+msgstr "Bagong Skrip..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
@@ -3885,25 +3913,25 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
-msgstr ""
+msgstr "Palakihin lahat"
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
-msgstr ""
+msgstr "Isara lahat"
#: editor/filesystem_dock.cpp
msgid "Sort files"
-msgstr ""
+msgstr "Ayusin ang mga file"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Ascending)"
-msgstr ""
+msgstr "Ayusin Ukol sa Pangalan (Pataas)"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Descending)"
-msgstr ""
+msgstr "Ayusin Ukol sa Pangalan (Pababa)"
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Ascending)"
@@ -3927,11 +3955,11 @@ msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
-msgstr ""
+msgstr "Baguhin ang pangalan..."
#: editor/filesystem_dock.cpp
msgid "Focus the search box"
-msgstr ""
+msgstr "Itutok ang kahong panghanap"
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
@@ -3961,7 +3989,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move"
-msgstr ""
+msgstr "Ilipat"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3984,11 +4012,11 @@ msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
-msgstr ""
+msgstr "Hanapin sa mga file"
#: editor/find_in_files.cpp
msgid "Find:"
-msgstr ""
+msgstr "Hanapin:"
#: editor/find_in_files.cpp
msgid "Folder:"
@@ -4761,7 +4789,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
-msgstr ""
+msgstr "Animasyon"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
@@ -5468,18 +5496,20 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Locked"
-msgstr ""
+msgstr "Nakakandado"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Grouped"
-msgstr ""
+msgstr "Nakapangkat"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
+"Ang mga supling ng mga lalagyan ay may mga angkla at halaga ng mga margin na "
+"napalitan ng magulang nila."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
@@ -5525,7 +5555,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
-msgstr ""
+msgstr "Gitna"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
@@ -5553,23 +5583,23 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
-msgstr ""
+msgstr "Buong Sukat"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
-msgstr ""
+msgstr "Panatiliin Ang Ratio"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
-msgstr ""
+msgstr "Mga angkla lang"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
-msgstr ""
+msgstr "Ibahin Ang Mga Angkla at Gilid"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
-msgstr ""
+msgstr "Ibahin Ang Mga Angkla"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5577,6 +5607,8 @@ msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
+"Pagpapalit ng Kamera ng Proyekto\n"
+"Pinapalitan ang kamera ng tumatakbong proyekto sa kamera ng editor viewport."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5599,12 +5631,12 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
-msgstr ""
+msgstr "Ipangkat Ang Napili"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
-msgstr ""
+msgstr "Ibuwag Ang Pangkat ng Napili"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
@@ -5612,15 +5644,15 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Guides"
-msgstr ""
+msgstr "Alisin Ang Mga Patnubay"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
-msgstr ""
+msgstr "Lumikha ng (Mga) Pasadyang Buto Mula sa (Mga) Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
-msgstr ""
+msgstr "Alisin Ang Mga Buto"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
@@ -5646,7 +5678,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
-msgstr ""
+msgstr "Paraan ng Pagpili"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5655,11 +5687,11 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move selected node."
-msgstr ""
+msgstr "Alt+Drag: Maglipat ng napiling node."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
-msgstr ""
+msgstr "V: Itakda ang posisyon ng pivot sa node."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5673,17 +5705,17 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
-msgstr ""
+msgstr "Paraan ng Paggalaw"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
-msgstr ""
+msgstr "Paraan ng Pag-ikot"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
-msgstr ""
+msgstr "Paraan ng Pagpapalaki"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5691,18 +5723,20 @@ msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
+"Ipakita ang tala ng lahat ng mga object sa posisyon ng napindot.\n"
+"(parehas ng Alt+RMB sa paraang papili)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
-msgstr ""
+msgstr "Pindutin upang ibahin ang pivot ng pagikot ng object."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
-msgstr ""
+msgstr "Paraan ng Pag-pan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
-msgstr ""
+msgstr "Paraan ng Pag-sukat"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
@@ -5795,24 +5829,24 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
-msgstr ""
+msgstr "Pagsasaayos ng Kalansay"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
-msgstr ""
+msgstr "Ipakita Ang Mga Buto"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
+msgstr "Lumikha ng (Mga) Pasadyang Buto Galing sa (Mga) Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
-msgstr ""
+msgstr "Alisin Ang Mga Pasadyang Buto"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr ""
+msgstr "Tingnan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
@@ -5824,7 +5858,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
-msgstr ""
+msgstr "Ipakita Ang Mga Ruler"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
@@ -5844,7 +5878,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
-msgstr ""
+msgstr "Igitna Ang Napili"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
@@ -8279,18 +8313,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -8396,7 +8418,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items."
-msgstr ""
+msgstr "Piliin lahat ng nakikitang font items."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
@@ -8435,30 +8457,32 @@ msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
msgstr ""
+"Babala: Ang paglalagay ng icon data ay maaring magpalaki ng resource ng Tema "
+"mo."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Collapse types."
-msgstr ""
+msgstr "Paliitin ang mga uri."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Expand types."
-msgstr ""
+msgstr "Ipalaki ang mga uri."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items."
-msgstr ""
+msgstr "Piliin lahat ng mga items ng Tema."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select With Data"
-msgstr ""
+msgstr "Pumili na may Data"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
-msgstr ""
+msgstr "Piliin lahat ng mga item ng Temang may item data."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect All"
-msgstr ""
+msgstr "I-deselect Lahat"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
@@ -8487,11 +8511,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Item"
-msgstr ""
+msgstr "Baguhin ang Pangalan ng Item"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Constant Items"
-msgstr ""
+msgstr "Alisin Lahat ng Constant Items"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Font Items"
@@ -8513,11 +8537,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
-msgstr ""
+msgstr "Magdagdag ng Color Item"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Constant Item"
-msgstr ""
+msgstr "Magdagdag ng Constant Item"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Font Item"
@@ -8605,7 +8629,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Old Name:"
-msgstr ""
+msgstr "Lumang Pangalan:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Import Items"
@@ -8651,7 +8675,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type"
-msgstr ""
+msgstr "Magdagdag ng Uri"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item Type"
@@ -8663,7 +8687,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
-msgstr ""
+msgstr "Ipakita ang Karaniwan"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
@@ -8699,7 +8723,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select UI Scene:"
-msgstr ""
+msgstr "Pumili ng Eksenang UI:"
#: editor/plugins/theme_editor_preview.cpp
msgid ""
@@ -8826,15 +8850,15 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
-msgstr ""
+msgstr "Gumuhit ng Linya"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
-msgstr ""
+msgstr "Parihabang Pagpintura"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
-msgstr ""
+msgstr "Papuno"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
@@ -8914,35 +8938,35 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
-msgstr ""
+msgstr "Lumikha galing sa Eksena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
-msgstr ""
+msgstr "Ipagsama galing sa Eksena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
-msgstr ""
+msgstr "Bagong Single Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Autotile"
-msgstr ""
+msgstr "Bagong Pakusang-pagtatayl"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
-msgstr ""
+msgstr "Bagong Atlas"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
-msgstr ""
+msgstr "Susunod na Koordinayt"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
-msgstr ""
+msgstr "Piliin ang susunod na hugis, subtile, o Tile."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
-msgstr ""
+msgstr "Nakaraang Koordinayt"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
@@ -8950,7 +8974,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region"
-msgstr ""
+msgstr "Saklaw"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision"
@@ -8962,7 +8986,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation"
-msgstr ""
+msgstr "Nabigasyon"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
@@ -8970,15 +8994,15 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority"
-msgstr ""
+msgstr "Pagpapahalaga"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon"
-msgstr ""
+msgstr "Icon"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index"
-msgstr ""
+msgstr "Index ng Z"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
@@ -9014,39 +9038,39 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Kopyahin ang bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
-msgstr ""
+msgstr "I-pasta ang bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
-msgstr ""
+msgstr "Burahin ang bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
-msgstr ""
+msgstr "Lumikha ng bagong parihaba."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Rectangle"
-msgstr ""
+msgstr "Bagong Parisukat"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
-msgstr ""
+msgstr "Gumawa ng bagong polygon."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Polygon"
-msgstr ""
+msgstr "Bagong Polygon"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete Selected Shape"
-msgstr ""
+msgstr "Burahin ang Napiling Hugis"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "Panatiliing nasaloob ang polygon sa loob ng saklaw ng parisukat."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
@@ -9067,7 +9091,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr ""
+msgstr "Wala ka pang napili na textura na aalisin."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
@@ -9103,7 +9127,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
-msgstr ""
+msgstr "Burahin ang polygon."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -9134,19 +9158,19 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
-msgstr ""
+msgstr "Itakda ang Saklaw ng Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
-msgstr ""
+msgstr "Gumawa ng Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
-msgstr ""
+msgstr "Itakda ang Icon ng Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
-msgstr ""
+msgstr "Ayusin ang Bitmask ng Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
@@ -9178,7 +9202,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
-msgstr ""
+msgstr "Alisin ang Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
@@ -9230,7 +9254,7 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "Nabigo"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
@@ -9238,7 +9262,7 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
-msgstr ""
+msgstr "Magcommit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "VCS Addon is not initialized"
@@ -9250,7 +9274,7 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
-msgstr ""
+msgstr "Simulan"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staging area"
@@ -9258,27 +9282,27 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
-msgstr ""
+msgstr "Pansinin ang anumang pagbabago"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Changes"
-msgstr ""
+msgstr "Mga Pagbabago"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
-msgstr ""
+msgstr "Binago"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Renamed"
-msgstr ""
+msgstr "Inibang Pangalan"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Deleted"
-msgstr ""
+msgstr "Nabura"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Typechange"
-msgstr ""
+msgstr "Pagbabago ng uri"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage Selected"
@@ -9290,7 +9314,7 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
-msgstr ""
+msgstr "I-commit Lahat ng Pagbabago"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
@@ -9322,19 +9346,19 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
-msgstr ""
+msgstr "Boolean"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
-msgstr ""
+msgstr "Sampler"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
-msgstr ""
+msgstr "Maglagay ng input port"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
-msgstr ""
+msgstr "Maglagay ng output port"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port type"
@@ -10951,7 +10975,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr ""
+msgstr "Mga Plugin"
#: editor/project_settings_editor.cpp
msgid "Import Defaults"
@@ -12359,43 +12383,43 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
-msgstr ""
+msgstr "Mga Variable:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
-msgstr ""
+msgstr "Gumawa ng bagong variable."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
-msgstr ""
+msgstr "Mga Hudyat:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new signal."
-msgstr ""
+msgstr "Gumawa ng bagong hudyat."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
-msgstr ""
+msgstr "Hindi wastong pangkilala ang pangalan:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
-msgstr ""
+msgstr "Ginagamit na ang pangalan ng ibang punsyon/var/hudyat:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
-msgstr ""
+msgstr "Ibahin ang Pangalan ng Punsyon"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
-msgstr ""
+msgstr "Pangalanan muli ang Variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
-msgstr ""
+msgstr "Pangalanan muli ang Hudyat"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
-msgstr ""
+msgstr "Magdagdag ng Punsyon"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete input port"
@@ -12407,7 +12431,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
-msgstr ""
+msgstr "Magdagdag ng Hudyat"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Input Port"
@@ -12419,7 +12443,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
-msgstr ""
+msgstr "Ibahin ang Ekspresyon"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
@@ -12493,11 +12517,11 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
-msgstr ""
+msgstr "Ikonecta ang mga Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Disconnect Nodes"
-msgstr ""
+msgstr "Idiskonecta ang mga Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
@@ -12509,19 +12533,19 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
-msgstr ""
+msgstr "Mayroon ng punsyong '%s' ang Scrip"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
-msgstr ""
+msgstr "Ibahin ang Halaga ng Input"
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
-msgstr ""
+msgstr "Ibahin ang Laki ng Puna"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
-msgstr ""
+msgstr "Hindi makopya ang punsyon ng node."
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
@@ -12557,31 +12581,31 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
-msgstr ""
+msgstr "Inaayos ang Variable:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
-msgstr ""
+msgstr "Alisin ang Hudyat"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
-msgstr ""
+msgstr "Inaayos ang Hudyat:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
-msgstr ""
+msgstr "Gumawa ng Kagamitan:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
-msgstr ""
+msgstr "Mga Kasapi:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type:"
-msgstr ""
+msgstr "Ibahin ang Punong Uri:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
-msgstr ""
+msgstr "Magdagdag ng mga Node..."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function..."
@@ -12589,23 +12613,23 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
-msgstr ""
+msgstr "pangalan_ng_punsyon"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
-msgstr ""
+msgstr "Pumili o gumawa ng punsyon para ayusin ang graph nito."
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
-msgstr ""
+msgstr "Ibura ang Nakapili"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
-msgstr ""
+msgstr "Hanapin ang Uri ng Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
-msgstr ""
+msgstr "Kopyahin ang mga Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
@@ -12613,7 +12637,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Function"
-msgstr ""
+msgstr "Gumawa ng Punsyon"
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
@@ -12621,7 +12645,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
-msgstr ""
+msgstr "Ayusin ang Kasapi"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -12679,7 +12703,7 @@ msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
-msgstr ""
+msgstr "Maghanap ng VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
@@ -12819,7 +12843,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12828,6 +12857,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 6cab155c7e..71856baa70 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -2169,14 +2169,31 @@ msgstr "Metodlar"
msgid "Theme Properties"
msgstr "Tema Özellikleri"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Numaralandırmalar"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr "Renkler"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Sabitler"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "Yazı Tipleri"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "Simgeler"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Yoldam"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Numaralandırmalar"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Özellik Açıklamaları"
@@ -8615,18 +8632,6 @@ msgid "TextureRegion"
msgstr "DokuBölgesi"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr "Renkler"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr "Yazı Tipleri"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr "Simgeler"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "StilKutusu"
@@ -13401,8 +13406,17 @@ msgstr ""
"Eklentileri kullanabilmek için \"Özel Derleme Kullan\" seçeneği aktif olmalı."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"\"El Takibi(Hand Tracking)\" sadece \"Xr Modu\" \"Oculus Mobile VR\" "
+"olduğunda geçerlidir."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"\"El Takibi(Hand Tracking)\" sadece \"Xr Modu\" \"Oculus Mobile VR\" "
"olduğunda geçerlidir."
@@ -13414,6 +13428,27 @@ msgstr ""
"geçerlidir."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+"\"AAB Dışa Aktar\" yalnızca \"Özel Yapı Kullan\" etkinleştirildiğinde "
+"geçerlidir."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+"\"AAB Dışa Aktar\" yalnızca \"Özel Yapı Kullan\" etkinleştirildiğinde "
+"geçerlidir."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -14595,2022 +14630,3 @@ msgstr "uniform için atama."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Dinlenme duruÅŸu oluÅŸtur (kemiklerden)"
-
-#~ msgid "Bottom"
-#~ msgstr "Alt"
-
-#~ msgid "Left"
-#~ msgstr "Sol"
-
-#~ msgid "Right"
-#~ msgstr "SaÄŸ"
-
-#~ msgid "Front"
-#~ msgstr "Ön"
-
-#~ msgid "Rear"
-#~ msgstr "Arka"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "Ä°simsiz Gizmo"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "\"Özgürlük Derecesi (Degrees Of Freedom)\" sadece \"Xr Modu\" \"Oculus "
-#~ "Mobile VR\" olduğunda geçerlidir."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "\"Odak Farkındalığı(Focus Awareness)\" yalnızca \"Xr Modu\" \"Oculus "
-#~ "Mobil VR\" olduğunda geçerlidir."
-
-#~ msgid "Package Contents:"
-#~ msgstr "Paket İçerikleri:"
-
-#~ msgid "Singleton"
-#~ msgstr "Tekil nesne"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "'%s' profilini sil? (geri alınamaz)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Etkin Özellikler:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Aktif Özellikler:"
-
-#~ msgid "Unset"
-#~ msgstr "Ayarı kaldır"
-
-#~ msgid "Class Options"
-#~ msgstr "Sınıf Seçenekleri"
-
-#~ msgid "Set"
-#~ msgstr "Ayarla"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "'%s' deÄŸiÅŸtirilmiÅŸ kaynak kaydedildi."
-
-#~ msgid "Q&A"
-#~ msgstr "S&C"
-
-#~ msgid "Status:"
-#~ msgstr "Durum:"
-
-#~ msgid "Edit:"
-#~ msgstr "Düzenle:"
-
-#~ msgid "Redownload"
-#~ msgstr "Yeniden Ä°ndir"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Kurulu)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Mevcut DeÄŸil)"
-
-#~ msgid "Request Failed."
-#~ msgstr "İstek Başarısız Oldu."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Yönlendirme Döngüsü."
-
-#~ msgid "Download Complete."
-#~ msgstr "İndirme Tamamlandı."
-
-#~ msgid "Remove Template"
-#~ msgstr "Şablonu Kaldır"
-
-#~ msgid "Download Templates"
-#~ msgstr "Şablonları İndir"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Listeden ayna seç: (Shift+Tıkla: Tarayıcıda Aç)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Çöpe At"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Tüm Özellikleri Genişlet"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Tüm Özellikleri Daralt"
-
-#~ msgid "Copy Params"
-#~ msgstr "Değişkenleri Tıpkıla"
-
-#~ msgid "Open in Help"
-#~ msgstr "Yardımda Aç"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Oyun Kamera DeÄŸiÅŸtir\n"
-#~ "Çalışan oyun örneği yok."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Sürükle: Döndürür"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "Ekseni Değiştirmek için 'v' dokunacına basın, Ekseni Sürüklemek için "
-#~ "(sürüklerken) 'Shift + v' dokunaçlarına basın."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt + RMB: Derin liste seçimi"
-
-#~ msgid "Clone Down"
-#~ msgstr "Aşağıya Eşle"
-
-#~ msgid "Yaw"
-#~ msgstr "Yalpala"
-
-#~ msgid "Size"
-#~ msgstr "Boyut"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Sürükle: Döndür\n"
-#~ "Alt+Sürükle: Taşı\n"
-#~ "Alt+RMB: Derin liste seçimi"
-
-#~ msgid "Sep.:"
-#~ msgstr "Ayraç:"
-
-#~ msgid "Add All"
-#~ msgstr "Tümünü Ekle"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Tema düzenleme menüsü."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "BoÅŸ Åžablon OluÅŸtur"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Boş Düzenleyici Kalıbı Oluştur"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Mevcut Düzenleyici Temasından Oluştur"
-
-#~ msgid "Data Type:"
-#~ msgstr "Veri Türü:"
-
-#~ msgid "Theme File"
-#~ msgstr "Tema Dosyası"
-
-#~ msgid "Compiled"
-#~ msgstr "DerlenmiÅŸ"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "%d projeleri listeden kalksın mı?\n"
-#~ "Proje klasörü'nün içeriği değiştirilmeyecek."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Bu projeyi listeden kaldır?\n"
-#~ "Proje klasörünün içeriği değiştirilmeyecek."
-
-#~ msgid "Templates"
-#~ msgstr "Åžablonlar"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Yeniden EÅŸlenmiÅŸ Yol Ekle"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "Kök düğüm ile gerçekleştirilemez."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "Açılış ekranı resim dosyası okunamadı:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "Açılış ekranı resim dosyası okunamadı."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Bir animasyon oynatıcı kendisini oynamataz, sadece diğer oynatıcılar "
-#~ "yapaibilir."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Pano boÅŸ"
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr ""
-#~ "InterpolatedCamera kullanımdan kaldırılmıştır ve Godot 4.0'da "
-#~ "kaldırılacaktır."
-
-#~ msgid "No"
-#~ msgstr "Hayır"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Sahne hiç kaydedilmedi. Çalıştırmadan önce kaydedilsin mi?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "Editör Ayarlarında ADB uygulaması tayin edilmemiş."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "OpenJDK jarimzalayıcı Editör Ayarlarında yapılandırılmamış."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "Özel derleme için Editör Ayarları'nda geçerli bir Android SDK yolu "
-#~ "gerekir."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(Kalan Zaman:%d:%02d sn)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "Örüntüler Haritalanıyor: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "Örüntüler Haritalanıyor: "
-
-#~ msgid "Search complete"
-#~ msgstr "Arama tamamlandı"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "Hiçbir işleme mesajı sağlanmadı"
-
-#~ msgid "Add a commit message"
-#~ msgstr "İşleme Mesajı Ekle"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "Bu konumda zaten aynı ada sahip bir dosya veya klasör var."
-
-#~ msgid "Unable to complete APK alignment."
-#~ msgstr "APK hizalaması tamamlanamıyor."
-
-#~ msgid "Unable to delete unaligned APK."
-#~ msgstr "Hizalanmamış APK silinemiyor."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Yerleşim Düzeni kaydedilmeye çalışılırken hata!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Varsayılan düzenleyici yerleşim düzeni geçersiz kılındı."
-
-#~ msgid "Move pivot"
-#~ msgstr "Merkezi Taşı"
-
-#~ msgid "Move anchor"
-#~ msgstr "Çapayı Taşı"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "CanvasItem Yeniden Boyutlandır"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Çokgen->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->Çokgen"
-
-#~ msgid "Add initial export..."
-#~ msgstr "İlk dışa aktarmayı ekle ..."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "Önceki yamaları ekle..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "'%s' yaması listeden silinsin mi?"
-
-#~ msgid "Patches"
-#~ msgstr "Yamalar"
-
-#~ msgid "Make Patch"
-#~ msgstr "Yama Yap"
-
-#~ msgid "Pack File"
-#~ msgstr "Paket Dosyası"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "Şurada derleme apk oluşturulmadı: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "DosyaSistemi ve İçe Aktarım"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Verilen yürütülebilir dosya, dışa aktarılırken veya dağıtıldığında, hata "
-#~ "ayıklanacak şekilde bu bilgisayarın IP'sine bağlanmaya çalışacaktır."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "Şimdiki sahne hiç kaydedilmedi, lütfen çalıştırmadan önce kaydediniz."
-
-#~ msgid "Revert"
-#~ msgstr "Geri dön"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Bu eylem geri alınamaz. Yine de geri dönsün mü?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Sahneyi Eski Durumuna Çevir"
-
-#~ msgid "Clear Script"
-#~ msgstr "BetiÄŸi Temizle"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Sorun Ä°zleyici"
-
-#~ msgid "Request Docs"
-#~ msgstr "Belgeleri Ä°ste"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "Dönüt vererek Godot belgelerini iyileştirmeye yardımcı olun."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "%d değişiklik gerçekleştirildi."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Durağan Dışbükey Gövde Oluştur"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "Şekil oluşturma başarısız!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "Bu metot için henüz bir rehber yok. Siz de\n"
-#~ "[color=$color][url=$url]hazırlayabilir[/url][/color] ya da \n"
-#~ "[color=$color][url=$url2]öneride bulunabilirsiniz[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "enum… "
-
-#~ msgid "Brief Description"
-#~ msgstr "Kısa Açıklama"
-
-#~ msgid "Class Description"
-#~ msgstr "Sınıf Açıklaması"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Proje dışa aktarımı %d hata koduyla başarısız."
-
-#~ msgid "Password:"
-#~ msgstr "Gizyazı:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "Sahneyi duraklat"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Denetim+"
-
-#, fuzzy
-#~ msgid "Snap to Grid"
-#~ msgstr "Izgaraya yapış"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "GiriÅŸ Ekle"
-
-#~ msgid "Language"
-#~ msgstr "Dil"
-
-#~ msgid "Inherits"
-#~ msgstr "Miras Alınmışlar"
-
-#~ msgid "Base Type:"
-#~ msgstr "Taban Türü:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Kullanılabilir Düğümler:"
-
-#~ msgid "Input"
-#~ msgstr "GiriÅŸ"
-
-#~ msgid "Methods:"
-#~ msgstr "Metotlar:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Tema Özellikleri:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "Numaralandırmalar:"
-
-#~ msgid "Constants:"
-#~ msgstr "Sabitler:"
-
-#~ msgid "Class Description:"
-#~ msgstr "Sınıf Açıklaması:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "Özellik Açıklamaları:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "Metot Açıklamaları:"
-
-#, fuzzy
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "Bu, özel yapımlar için Android projesini yükleyecektir.\n"
-#~ "Bunu kullanmak için, içe aktarım ön ayarı başına etkinleştirilmesi "
-#~ "gerektiÄŸine dikkat edin."
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "Ä°steniyor..."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Düğüm(ler) Silinsin mi?"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "file_type_cache.cch yazma için açılamıyor! dosya türü önbelleğe "
-#~ "kaydedilmiyor!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "Gidilemiyor. '%s' bu dosya sisteminde bulunamadı!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Resim yüklenirken hata:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Saydamlığı olan nokta yok > 128 bedizde..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "Atanın doldurmak için eksiksiz yüzleri yok."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "Alan eÅŸleÅŸtirilemedi."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "Yüzler alan içermez!"
-
-#~ msgid "No faces!"
-#~ msgstr "Yüzler yok!"
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "Bediz yüklenemedi"
-
-#, fuzzy
-#~ msgid "Error could not load file."
-#~ msgstr "Bediz yüklenemedi"
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Çoğaltıcı Aktif"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Seçim Kipi (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Taşıma Biçimi (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Döndürme Biçimi (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Ölçek Biçimi (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Yerel Kordinatlar"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Yapışma Kipi (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "Seçim Aracı"
-
-#~ msgid "Tool Move"
-#~ msgstr "Taşıma Aracı"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "Döndürme Aracı"
-
-#~ msgid "Tool Scale"
-#~ msgstr "Ölçek Aracı"
-
-#, fuzzy
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr ""
-#~ "Proje listeden kaldırılsın mı? (Klasör içerikleri değiştirilmeyecek)"
-
-#~ msgid "Project List"
-#~ msgstr "Proje Listesi"
-
-#~ msgid "Exit"
-#~ msgstr "Çık"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "PVRTC aracı çalıştırılamadı:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr "PVRTC aracını kullanarak dönüştürülen bedizi geri yükleyemiyor:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "FreeType başlatılırken hata."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Bilinmeyen yazıtipi formatı."
-
-#~ msgid "Error loading font."
-#~ msgstr "Yazıtipi yükleme hatası."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Geçersiz yazıtipi boyutu."
-
-#~ msgid "Previous Folder"
-#~ msgstr "Önceki Klasör"
-
-#~ msgid "Next Folder"
-#~ msgstr "Sonraki Klasör"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "Sonraki Düzenleyiciyi aç"
-
-#~ msgid "Reverse"
-#~ msgstr "Tersi"
-
-#~ msgid "Mirror X"
-#~ msgstr "X'e Aynala"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Y'ye Aynala"
-
-#~ msgid "Generating solution..."
-#~ msgstr "Çözüm oluşturuluyor..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "C# projesi üretiliyor..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "Çözüm oluşturma başarısız."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "Çözüm kaydetme başarısız."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "C# projesi oluşturma başarısız."
-
-#~ msgid "Mono"
-#~ msgstr "Tekli"
-
-#~ msgid "About C# support"
-#~ msgstr "C# desteği hakkında"
-
-#~ msgid "Create C# solution"
-#~ msgstr "C# Çözümü oluştur"
-
-#~ msgid "Builds"
-#~ msgstr "Ä°nÅŸalar"
-
-#~ msgid "Build Project"
-#~ msgstr "Projeyi Ä°nÅŸa et"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "Dosyaları Görüntüle"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "WorldEnvironment bir Environment kaynağı gerektirir."
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "Sınıfları Ara"
-
-#~ msgid "Update Always"
-#~ msgstr "Sürekli Güncelle"
-
-#~ msgid "Raw Mode"
-#~ msgstr "Ham Kip"
-
-#~ msgid "Path to Node:"
-#~ msgstr "Düğüm Yolu:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Seçili dosyalar silinsin mi?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "'res://default_bus_layout.tres' dosyası bulunamadı."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Üst klasöre git"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Sahne(ler) Aç"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Önceki Dizin"
-
-#~ msgid "Next Directory"
-#~ msgstr "Sıradaki Dizin"
-
-#~ msgid "Ease in"
-#~ msgstr "Açılma"
-
-#~ msgid "Ease out"
-#~ msgstr "Kararma"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Dışbükey Durağan Gövde Oluştur"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "OnayKutusu Radyo1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "OnayKutusu Radyo2"
-
-#~ msgid "Create folder"
-#~ msgstr "Klasör Oluştur"
-
-#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "Düğümleri Kes"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Geçersiz Yol"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "IzgaraHaritası Seçimi Çoğalt"
-
-#~ msgid "Create Area"
-#~ msgstr "Alan OluÅŸtur"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "Dış Bağlayıcı Oluştur"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Sinyal Değiştirgenlerini Düzenle:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Değişkeni Düzenle:"
-
-#, fuzzy
-#~ msgid "Snap (s): "
-#~ msgstr "Yapış (Noktalara):"
-
-#, fuzzy
-#~ msgid "Insert keys."
-#~ msgstr "Anahtarları Gir"
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "Seçilen sahneyi/sahneleri seçilen düğüme çocuk olarak örneklendir."
-
-#, fuzzy
-#~ msgid "Font Size:"
-#~ msgstr "Kaynak Yazı Türü Boyutu:"
-
-#~ msgid "Line:"
-#~ msgstr "Satır:"
-
-#~ msgid "Col:"
-#~ msgstr "Sütun:"
-
-#, fuzzy
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "PathFollow2D yalnızca Path2D düğümünün çocuğu olarak ayarlanınca çalışır."
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "Nokta Ekle"
-
-#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Geçersiz yol!"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Noktayı kaldır"
-
-#, fuzzy
-#~ msgid "Poly"
-#~ msgstr "Çokluyu Düzenleyin"
-
-#, fuzzy
-#~ msgid "Splits"
-#~ msgstr "Yolu Ayır"
-
-#, fuzzy
-#~ msgid "Add Node.."
-#~ msgstr "Düğüm Ekle"
-
-#~ msgid "Create from scene?"
-#~ msgstr "Sahneden mi oluÅŸturulsun?"
-
-#~ msgid "Create Poly"
-#~ msgstr "Çoklu Oluşturun"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Sıfırdan yeni bir çokgen oluşturun"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Uzaklaştır"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Yaklaştır"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Çoklu3B Oluştur"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "Bu düğümde OccluderPolygon2D kaynağı yok.\n"
-#~ "OluÅŸtur ve bir tane ata?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "LMB: Taşıma Noktası."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl + LMB: Parçayı Böl."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "RMB: Noktayı Sil."
-
-#, fuzzy
-#~ msgid "New TextFile"
-#~ msgstr "Dosyaları Görüntüle"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Temayı Farklı Kaydet"
-
-#~ msgid "<None>"
-#~ msgstr "<Yok>"
-
-#~ msgid ""
-#~ "Select sub-tile to use as icon, this will be also used on invalid "
-#~ "autotile bindings."
-#~ msgstr ""
-#~ "Simge olarak kullanmak işin alt-karo seç, bu aynı zamanda geçersiz oto-"
-#~ "karo bağlantılarında kullanılacaktır."
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "YaklaÅŸ (%):"
-
-#~ msgid "Class List:"
-#~ msgstr "Sınıf Listesi:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Açık Metodlar"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Açık Metotlar:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "Grafik Arayüzü Tema Öğeleri:"
-
-#, fuzzy
-#~ msgid "Property: "
-#~ msgstr "Özellik:"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Klasör durumunu Beğenilen olarak değiştir"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "Şuanki düzenlenmiş alt-döşemeyi seç."
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "Tam Kelimeler"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "Büyük/Küçük Harf Eşleştir"
-
-#~ msgid "Ok"
-#~ msgstr "Tamam"
-
-#~ msgid "Show In File System"
-#~ msgstr "Dosya Sisteminde Göster"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Sınıf hiyerarşisi ara."
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "Sınıfları Ara"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "Gömülü betik dosyaları yalnızca ait oldukları sahne yüklendiğinde "
-#~ "düzenlenebilirler"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Büyük Harfe Dönüştür"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Küçük Harfe Dönüştür"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "0 Düzeyde Döndür"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "90 Düzeyde Döndür"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "180 Düzeyde Döndür"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "270 Düzeyde Döndür"
-
-#~ msgid "Errors:"
-#~ msgstr "Hatalar:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "İzi Yığ (uygulanabilirse):"
-
-#~ msgid "Bake!"
-#~ msgstr "PiÅŸir!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "Yönlendirici örüntüsünü pişir."
-
-#~ msgid "Get"
-#~ msgstr "Al"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "RGB Sabitini DeÄŸiÅŸtir"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Vec Basamaklı İşletmeni Değiştir"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "RGB Ä°ÅŸletmenini DeÄŸiÅŸtir"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "Yalnız Döndürmeye Geçiş Yap"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Vec Ä°ÅŸlevini DeÄŸiÅŸtir"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "RGB Tekdüzenini Değiştir"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Varsayılan Değeri Değiştir"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "XForm Tekdüzenini Değiştir"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "Küp Eşleşme Tekdüzenini Değiştir"
-
-#~ msgid "Change Comment"
-#~ msgstr "Yorumu DeÄŸiÅŸtir"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "Renk Yokuşuna Ekle / Kaldır"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Renk YokuÅŸunu DeÄŸiÅŸtir"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "Eğri Haritası Ekle / Kaldır"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "Eğri Haritasını Değiştir"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "Çizge Düğümlerini Bağla"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "Gölgelendirici Çizge Düğümünü Kaldır"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "Gölgelendirici Çizge Düğümünü Taşı"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "Grafik Düğüm(lerini) Çoğalt"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "Hata: Döngüsel Bağlantı Bağlantısı"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "Hata: Girdi Bağlantıları Eksik"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "Gölgelendirici Çizge Düğümü Ekle"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Animasyon İzini Yukarı Taşı"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Animasyon İzini Aşağı Taşı"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Geçişleri Şuna Ayarla:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Anim Ä°zi DeÄŸiÅŸikliÄŸi Ä°nterpolasyonu"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Animasyon Ä°zi DeÄŸiÅŸikliÄŸi Kipi"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Animasyon Ä°zi DeÄŸiÅŸikliÄŸi Sarmalama Kipi"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Düğüm Eğrisini Düzenle"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Seçim Eğrisini Düzenle"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Animasyon Anahtar Ekle"
-
-#~ msgid "In"
-#~ msgstr "GiriÅŸ"
-
-#~ msgid "Out"
-#~ msgstr "Çıkış"
-
-#~ msgid "In-Out"
-#~ msgstr "Giriş-Çıkış"
-
-#~ msgid "Out-In"
-#~ msgstr "Çıkış-Giriş"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Animasyon UzunluÄŸunu DeÄŸiÅŸtir"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Animasyon Döngüsünü Değiştir"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Animasyon Yazılı Değer Anahtarı Oluştur"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Animasyon Çağrı İzi Ekle"
-
-#~ msgid "Length (s):"
-#~ msgstr "Uzunluk (sn):"
-
-#~ msgid "Step (s):"
-#~ msgstr "Adım (sn):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "İmleç basamak yapışması (saniye)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Animasyon yinelemesini Aç/Kapat."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Yeni izler ekle."
-
-#~ msgid "Move current track up."
-#~ msgstr "Mevcut izi yukarı taşı."
-
-#~ msgid "Move current track down."
-#~ msgstr "Mevcut izi aşağı taşı."
-
-#~ msgid "Track tools"
-#~ msgstr "İz araçları"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Anahtarlara tıklayarak tek tek düzenlemeyi etkinleştir."
-
-#~ msgid "Key"
-#~ msgstr "Anahtar"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Hangi Düğümdeki İşlevler Çağrılsın?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Teşekkürler!"
-
-#~ msgid "I see..."
-#~ msgstr "Anlıyorum..."
-
-#~ msgid "Ugh"
-#~ msgstr "Öff"
-
-#~ msgid "Run Script"
-#~ msgstr "Betiği Çalıştır"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Kesitlemeyi Durdur"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Kesitlemeyi BaÅŸlat"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Varsayılan (Düzenleyici İle Aynı)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Oynatıcıda yeni animasyon oluşturun."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Animasyonu diskten yükle."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Bir animasyonu diskten yükle."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Geçerli animasyonu kaydet"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Amaçlanan Karışma Zamanlarını Düzenle"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Animasyonu Tıpkıla"
-
-#~ msgid "Fetching:"
-#~ msgstr "Alınıyor:"
-
-#~ msgid "prev"
-#~ msgstr "önceki"
-
-#~ msgid "next"
-#~ msgstr "sonraki"
-
-#~ msgid "last"
-#~ msgstr "son"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "IK Zincirini Düzenle"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "Pivotu Fare pozisyonundan sürükle"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Pivotu fare pozisyonunda ayarla"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Renk Yokuşu Noktası Ekle / Kaldır"
-
-#~ msgid "OK :("
-#~ msgstr "Tamam :("
-
-#~ msgid "Skeleton Gizmo visibility"
-#~ msgstr "İskelet Gizmo görünürlüğü"
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "StyleBox Önizleme:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "Doku Bölgesi Düzenleyicisi"
-
-#~ msgid "Erase selection"
-#~ msgstr "Seçimi Sil"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "Öğe adı yada kimliği:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr "Bu platform için dışa aktarma şablonları eksik/bozulmuş: "
-
-#~ msgid "Button 8"
-#~ msgstr "Düğme 8"
-
-#~ msgid "Button 9"
-#~ msgstr "Düğme 9"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "Örneği Boşalt"
-
-#~ msgid "Clear!"
-#~ msgstr "Temiz!"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "Uzaysal Görünürlüğü Aç / Kapat"
-
-#~ msgid "Condition"
-#~ msgstr "KoÅŸul"
-
-#~ msgid "Sequence"
-#~ msgstr "Dizi"
-
-#~ msgid "Switch"
-#~ msgstr "Anahtar"
-
-#~ msgid "Iterator"
-#~ msgstr "Yineleyici"
-
-#~ msgid "While"
-#~ msgstr "Ä°ken"
-
-#~ msgid "Return"
-#~ msgstr "Döndür"
-
-#~ msgid "Call"
-#~ msgstr "Çağır"
-
-#~ msgid "Edit Variable"
-#~ msgstr "Değişkeni Düzenle"
-
-#~ msgid "Edit Signal"
-#~ msgstr "Sinyal Düzenle"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "Geçersiz işlem (her şey ancak şu '/' ya da şuna ':' gider)."
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "'/' veya ':' içeremez"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "Şablonların içinde geçersiz version.txt formatı. Revizyon geçerli bir "
-#~ "tanımlayıcı değil."
-
-#~ msgid "Can't write file."
-#~ msgstr "Dosyaya yazılamıyor."
-
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "Proje yolunda proje.godot alınamadı."
-
-#~ msgid "Replace By"
-#~ msgstr "Åžununla DeÄŸiÅŸtir"
-
-#~ msgid "Backwards"
-#~ msgstr "Tersten"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "DeÄŸiÅŸimi Sor"
-
-#~ msgid "Skip"
-#~ msgstr "Geç"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr ""
-#~ "Projen boş olmayan bir klasörde oluşturulacak (yeni bir klasör oluşturmak "
-#~ "isteyebilirsin)."
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "YaÅŸa BE!"
-
-#~ msgid "preview"
-#~ msgstr "önizleme"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Hareket Anahtar Ekle"
-
-#~ msgid "Create Subscription"
-#~ msgstr "Ãœyelik OluÅŸtur"
-
-#~ msgid "List:"
-#~ msgstr "Liste:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "Yayma Maskesini Ayarla"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "Yayıcıyı Temizle"
-
-#~ msgid " "
-#~ msgstr " "
-
-#~ msgid "Sections:"
-#~ msgstr "Bölümler:"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr "Kaynak:"
-
-#, fuzzy
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "Noktayı Eğriden Kaldır"
-
-#, fuzzy
-#~ msgid "Add Point to Line2D"
-#~ msgstr "Noktayı Eğriye Ekle"
-
-#, fuzzy
-#~ msgid "Move Point in Line2D"
-#~ msgstr "Noktayı Eğriye Taşı"
-
-#, fuzzy
-#~ msgid "Split Segment (in line)"
-#~ msgstr "Parçayı Ayır (eğriye göre)"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#, fuzzy
-#~ msgid "Setting '"
-#~ msgstr "Ayarlar"
-
-#~ msgid "Remote Inspector"
-#~ msgstr "Dolaylı Denetçi"
-
-#~ msgid "Live Scene Tree:"
-#~ msgstr "Canlı Sahne Ağacı:"
-
-#~ msgid "Remote Object Properties: "
-#~ msgstr "Dolaylı Nesne Özellikleri: "
-
-#, fuzzy
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "Yalnızca Seçim"
-
-#, fuzzy
-#~ msgid "Selection -> Clear"
-#~ msgstr "Yalnızca Seçim"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "Yol niteliği çalışması için geçerli bir Viewport düğümüne işaret "
-#~ "etmelidir. Bu tür Viewport 'işleyici amacı' biçimine ayarlanmalıdır."
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "Bu sprite'ın çalışması için yol niteliğinde ayarlanan Viewport durumu "
-#~ "'işleyici amacı' olarak ayarlanmalıdır."
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "'%s' İçin Yöntem Dizelgesi:"
-
-#~ msgid "Arguments:"
-#~ msgstr "DeÄŸiÅŸtirgenler:"
-
-#~ msgid "Return:"
-#~ msgstr "Döndür:"
-
-#~ msgid "Added:"
-#~ msgstr "Eklenen:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "Atlas alt dokusu kaydedilemedi:"
-
-#~ msgid "Setting Up..."
-#~ msgstr "Kurulum..."
-
-#~ msgid "Error loading scene."
-#~ msgstr "Sahne yüklenirken sorun oluştu."
-
-#~ msgid "Re-Import"
-#~ msgstr "Yeniden İçe Aktar"
-
-#~ msgid "Please wait for scan to complete."
-#~ msgstr "Tarama için bitmesini bekleyin."
-
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr "Yeniden içe aktarmak için şu anki sahneyi kaydet."
-
-#~ msgid "Re-Importing"
-#~ msgstr "Yeniden-İçe Aktarım"
-
-#~ msgid "Re-Import Changed Resources"
-#~ msgstr "Değiştirilmiş Kaynakları Yeniden İçe Aktar"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr "Kaydet & Yeniden İçe Aktar"
-
-#~ msgid "Same source and destination files, doing nothing."
-#~ msgstr "Özdeş kaynak ve varış dizeçleri, hiçbir şey yapılmıyor."
-
-#~ msgid "Same source and destination paths, doing nothing."
-#~ msgstr "Özdeş kaynak ve varış yolları, hiçbir şey yapılmıyor."
-
-#~ msgid "Can't move directories to within themselves."
-#~ msgstr "Dizinleri kendi içlerine taşıyamazsınız."
-
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "Şunun için yeni ad ile konum seçin:"
-
-#~ msgid "Info"
-#~ msgstr "Bilgi"
-
-#~ msgid "No bit masks to import!"
-#~ msgstr "Alınacak hiç bit örteci yok!"
-
-#~ msgid "Target path is empty."
-#~ msgstr "Amaçlanan dizeç yolu boş."
-
-#~ msgid "Target path must be a complete resource path."
-#~ msgstr "Amaçlanan yol, tam bir kaynak yolu olmalıdır."
-
-#~ msgid "Target path must exist."
-#~ msgstr "Amaçlanan dizeç yolu var olmalı."
-
-#~ msgid "Import BitMasks"
-#~ msgstr "BitMasks İçe Aktar"
-
-#~ msgid "Source Texture(s):"
-#~ msgstr "Kaynak Doku(lar):"
-
-#~ msgid "Target Path:"
-#~ msgstr "Amaçlanan Dizeç Yolu :"
-
-#~ msgid "Accept"
-#~ msgstr "Kabul"
-
-#~ msgid "Bit Mask"
-#~ msgstr "Bit Örteci"
-
-#~ msgid "No source font file!"
-#~ msgstr "Kaynak yazı türü dizeci yok!"
-
-#~ msgid "No target font resource!"
-#~ msgstr "Amaçlanan yazı türü kaynağı yok!"
-
-#, fuzzy
-#~ msgid ""
-#~ "Invalid file extension.\n"
-#~ "Please use .font."
-#~ msgstr ""
-#~ "Geçersiz dizeç uzantısı.\n"
-#~ "Lütfen .fnt uzantısını kullanın."
-
-#~ msgid "Couldn't save font."
-#~ msgstr "Yazı türü kaydedilemedi."
-
-#~ msgid "Source Font:"
-#~ msgstr "Yazı Türü Kaynağı:"
-
-#~ msgid "Dest Resource:"
-#~ msgstr "Varış Kaynağı:"
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr "Hızlı kahverengi tilki üşengeç köpeğin üstünden atlar."
-
-#~ msgid "Test:"
-#~ msgstr "Deneme:"
-
-#~ msgid "Options:"
-#~ msgstr "Seçenekler:"
-
-#~ msgid "Font Import"
-#~ msgstr "Yazı Türü İçe Aktar"
-
-#~ msgid ""
-#~ "This file is already a Godot font file, please supply a BMFont type file "
-#~ "instead."
-#~ msgstr ""
-#~ "Bu dizeç zaten bir Godot yazı türü dizecidir , lütfen bunun yerine bir "
-#~ "BMFont türü dizeci sağlayın."
-
-#~ msgid "Failed opening as BMFont file."
-#~ msgstr "BMFont dizeci olarak açma başarısız oldu."
-
-#~ msgid "Invalid font custom source."
-#~ msgstr "Geçersiz yazı türü özel kaynağı."
-
-#~ msgid "No meshes to import!"
-#~ msgstr "İçe aktarılacak örüntü yok!"
-
-#~ msgid "Single Mesh Import"
-#~ msgstr "Tekil Örüntü İçe Aktar"
-
-#~ msgid "Source Mesh(es):"
-#~ msgstr "Kaynak Örüntü(leri):"
-
-#~ msgid "Surface %d"
-#~ msgstr "Yüzey %d"
-
-#~ msgid "No samples to import!"
-#~ msgstr "Alınacak örnek yok!"
-
-#~ msgid "Import Audio Samples"
-#~ msgstr "Ses Örneklerini İçe Aktar"
-
-#~ msgid "Source Sample(s):"
-#~ msgstr "Kaynak Örnek(leri):"
-
-#~ msgid "Audio Sample"
-#~ msgstr "Ses Örneği"
-
-#~ msgid "New Clip"
-#~ msgstr "Yeni Parça"
-
-#~ msgid "Flags"
-#~ msgstr "Bayraklar"
-
-#~ msgid "Bake FPS:"
-#~ msgstr "FPS'i PiÅŸir:"
-
-#~ msgid "Optimizer"
-#~ msgstr "Ä°yileÅŸtirici"
-
-#~ msgid "Max Linear Error"
-#~ msgstr "En üst Doğrusal Sorun"
-
-#~ msgid "Max Angular Error"
-#~ msgstr "En üst Açısal Sorun"
-
-#~ msgid "Max Angle"
-#~ msgstr "En üst Açı"
-
-#~ msgid "Start(s)"
-#~ msgstr "Başlangıç(lar)"
-
-#~ msgid "Source path is empty."
-#~ msgstr "Kaynak yol boÅŸ."
-
-#~ msgid "Couldn't load post-import script."
-#~ msgstr "İçe aktarma sonrası betik dizeci yüklenemedi."
-
-#~ msgid "Invalid/broken script for post-import."
-#~ msgstr "İçe aktarma sonrası için geçersiz/bozuk betik dizeci."
-
-#~ msgid "Error importing scene."
-#~ msgstr "İçe aktarırken sorun oluştu."
-
-#~ msgid "Import 3D Scene"
-#~ msgstr "3B Sahneyi İçe Aktar"
-
-#~ msgid "Source Scene:"
-#~ msgstr "Kaynak Sahne:"
-
-#~ msgid "Same as Target Scene"
-#~ msgstr "Hedef Sahne ile Aynı"
-
-#~ msgid "Shared"
-#~ msgstr "Paylaşılan"
-
-#~ msgid "Target Texture Folder:"
-#~ msgstr "Amaçlanan Doku Dizini:"
-
-#~ msgid "Custom Root Node Type:"
-#~ msgstr "Özel Kök Düğüm Türü:"
-
-#~ msgid "Auto"
-#~ msgstr "KendiliÄŸinden"
-
-#~ msgid "The Following Files are Missing:"
-#~ msgstr "Aşağıdaki Dizeçler Eksik:"
-
-#~ msgid "Import Anyway"
-#~ msgstr "Yine de İçe Aktar"
-
-#~ msgid "Edited scene has not been saved, open imported scene anyway?"
-#~ msgstr ""
-#~ "Düzenlenen sahne kaydedilmedi, yine de içe aktarılan sahne açılsın mı?"
-
-#~ msgid "Import Image:"
-#~ msgstr "Bedizi İçe Aktar:"
-
-#~ msgid "Couldn't localize path: %s (already local)"
-#~ msgstr "Yol yerelleÅŸtirilemedi: %s (zaten yerel)"
-
-#~ msgid "3D Scene Animation"
-#~ msgstr "3B Sahne Canlandırması"
-
-#~ msgid "Uncompressed"
-#~ msgstr "Sıkıştırılmamış"
-
-#~ msgid "Compress Lossless (PNG)"
-#~ msgstr "Kayıpsız Sıkıştırma (PNG)"
-
-#~ msgid "Compress Lossy (WebP)"
-#~ msgstr "Kayıplı Sıkıştırma (WebP)"
-
-#~ msgid "Compress (VRAM)"
-#~ msgstr "Sıkıştır (VRAM)"
-
-#~ msgid "Texture Format"
-#~ msgstr "Doku Biçemi"
-
-#~ msgid "Texture Compression Quality (WebP):"
-#~ msgstr "Doku Sıkıştırma Niteliği (WebP):"
-
-#~ msgid "Please specify some files!"
-#~ msgstr "Lütfen bazı dizeçleri belirtin!"
-
-#~ msgid "At least one file needed for Atlas."
-#~ msgstr "Atlas için en az bir dizeç gerekli."
-
-#~ msgid "Error importing:"
-#~ msgstr "İçe aktarırken sorun:"
-
-#~ msgid "Max Texture Size:"
-#~ msgstr "En üst Doku Boyutu:"
-
-#~ msgid "Import Textures for Atlas (2D)"
-#~ msgstr "Dokuları Atlas(2B) için içe aktar"
-
-#~ msgid "Large Texture"
-#~ msgstr "GeniÅŸ Doku"
-
-#~ msgid "Import Large Textures (2D)"
-#~ msgstr "Büyük Boyutlu(2D) Dokuları İçe Aktar"
-
-#~ msgid "Source Texture"
-#~ msgstr "Kaynak Doku"
-
-#~ msgid "Base Atlas Texture"
-#~ msgstr "Temel Atlas Doku"
-
-#~ msgid "Source Texture(s)"
-#~ msgstr "Kaynak Doku(lar)"
-
-#~ msgid "Import Textures for 2D"
-#~ msgstr "2B için Dokuları İçe Aktar"
-
-#~ msgid "Import Textures for 3D"
-#~ msgstr "3B için Dokuları İçe Aktar"
-
-#~ msgid "Import Textures"
-#~ msgstr "Dokuları İçe Aktar"
-
-#~ msgid "2D Texture"
-#~ msgstr "2B Doku"
-
-#~ msgid "3D Texture"
-#~ msgstr "3B Doku"
-
-#~ msgid "Atlas Texture"
-#~ msgstr "Atlas Doku"
-
-#~ msgid ""
-#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
-#~ "to the project."
-#~ msgstr ""
-#~ "UYARI: 2B dokuların içe aktarılması zorunlu değildir. Png / jpg "
-#~ "dizeçlerini tasarıya tıpkılamanız yeterlidir."
-
-#~ msgid "Crop empty space."
-#~ msgstr "Boş alanı kırp."
-
-#~ msgid "Texture"
-#~ msgstr "Doku"
-
-#~ msgid "Import Large Texture"
-#~ msgstr "Büyük Dokuyu İçe Aktar"
-
-#~ msgid "Load Source Image"
-#~ msgstr "Kaynak Bedizi Yükle"
-
-#~ msgid "Slicing"
-#~ msgstr "Dilimleme"
-
-#~ msgid "Saving"
-#~ msgstr "Kaydediyor"
-
-#~ msgid "Couldn't save large texture:"
-#~ msgstr "Büyük doku kaydedilemedi:"
-
-#~ msgid "Build Atlas For:"
-#~ msgstr "Atlası Şunun için Oluştur:"
-
-#~ msgid "Loading Image:"
-#~ msgstr "Bediz Yükleniyor:"
-
-#~ msgid "Converting Images"
-#~ msgstr "Bedizleri Dönüştürüyor"
-
-#~ msgid "Cropping Images"
-#~ msgstr "Bedizleri Kırpıyor"
-
-#~ msgid "Couldn't save atlas image:"
-#~ msgstr "Atlas bedizi kaydedilemedi:"
-
-#~ msgid "Invalid translation source!"
-#~ msgstr "Geçersiz çeviri kaynağı!"
-
-#~ msgid "Column"
-#~ msgstr "Dikeç"
-
-#~ msgid "No items to import!"
-#~ msgstr "Alınacak öğe yok!"
-
-#~ msgid "No target path!"
-#~ msgstr "Amaçlanan yol yok!"
-
-#~ msgid "Import Translations"
-#~ msgstr "Çevirileri İçe Aktar"
-
-#~ msgid "Couldn't import!"
-#~ msgstr "Alınamadı!"
-
-#~ msgid "Import Translation"
-#~ msgstr "Çeviriyi İçe Aktar"
-
-#~ msgid "Source CSV:"
-#~ msgstr "Kaynak CSV:"
-
-#~ msgid "Ignore First Row"
-#~ msgstr "İlk Sırayı Yoksay"
-
-#~ msgid "Compress"
-#~ msgstr "Sıkıştır"
-
-#, fuzzy
-#~ msgid "Add to Project (project.godot)"
-#~ msgstr "Tasarıya Ekle (engine.cfg)"
-
-#~ msgid "Import Languages:"
-#~ msgstr "Dilleri İçe Aktar:"
-
-#~ msgid "Translation"
-#~ msgstr "Çeviri"
-
-#~ msgid "Triangle #"
-#~ msgstr "Üçgen #"
-
-#~ msgid "Light Baker Setup:"
-#~ msgstr "Işık Pişirici Kurulumu:"
-
-#~ msgid "Fixing Lights"
-#~ msgstr "Işıkları Sabitliyor"
-
-#~ msgid "Making BVH"
-#~ msgstr "BVH Yapıyor"
-
-#~ msgid "Allocating Texture #"
-#~ msgstr "Doku Paylaşımı #"
-
-#~ msgid "Baking Triangle #"
-#~ msgstr "Pişirme Üçgeni #"
-
-#~ msgid "Post-Processing Texture #"
-#~ msgstr "İşleme-Sonrası Dokusu #"
-
-#~ msgid "Reset the lightmap octree baking process (start over)."
-#~ msgstr ""
-#~ "Işık haritası sekağacı pişirme işlemini sıfırlayın (baştan başlayın)."
-
-#~ msgid "Zoom Set..."
-#~ msgstr "Yakınlaşmayı Ayarla..."
-
-#~ msgid "Parse BBCode"
-#~ msgstr "BBCode'u Ayrıştır"
-
-#~ msgid "Length:"
-#~ msgstr "Uzunluk:"
-
-#~ msgid "Open Sample File(s)"
-#~ msgstr "Örnek Dizeçleri Aç"
-
-#~ msgid "ERROR: Couldn't load sample!"
-#~ msgstr "SORUN: Örnek yüklenemedi!"
-
-#~ msgid "Add Sample"
-#~ msgstr "Örnek Ekle"
-
-#~ msgid "Rename Sample"
-#~ msgstr "Örneği Yeniden Addlandır"
-
-#~ msgid "Delete Sample"
-#~ msgstr "Örneği Sil"
-
-#~ msgid "16 Bits"
-#~ msgstr "16 bit"
-
-#~ msgid "8 Bits"
-#~ msgstr "8 Bit"
-
-#~ msgid "Stereo"
-#~ msgstr "Çiftli"
-
-#~ msgid "Scaling to %s%%."
-#~ msgstr "Şuna %s%% Ölçeklendiriliyor."
-
-#~ msgid "Bucket"
-#~ msgstr "Kova"
-
-#~ msgid "Invalid project path, the path must exist!"
-#~ msgstr "Geçersiz tasarı yolu, yolun var olması gerekir!"
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must not exist."
-#~ msgstr "Geçersiz tasarı yolu, engine.cfg var olmaması gerekir."
-
-#, fuzzy
-#~ msgid "Invalid project path, project.godot must exist."
-#~ msgstr "Geçersiz tasarı yolu, engine.cfg var olması gerekir."
-
-#~ msgid "Project Path (Must Exist):"
-#~ msgstr "Tasarı Yolu (Var Olması Gerekir):"
-
-#~ msgid "Create New Resource"
-#~ msgstr "Yeni Kaynak OluÅŸtur"
-
-#~ msgid "Open Resource"
-#~ msgstr "Kaynak Aç"
-
-#~ msgid "Save Resource"
-#~ msgstr "Kaynağı Kaydet"
-
-#~ msgid "Resource Tools"
-#~ msgstr "Kaynak Araçları"
-
-#, fuzzy
-#~ msgid "Tiles"
-#~ msgstr "Dizeç"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#~ msgid "Close scene? (Unsaved changes will be lost)"
-#~ msgstr "Sahneyi kapatsın mı? (Kaydedilmemiş değişiklikler yok olacak)"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr ""
-#~ "Tasarı Yöneticisini Aç\n"
-#~ "(KaydedilmemiÅŸ deÄŸiÅŸiklikler kaybolacak!)"
-
-#~ msgid "Close Goto Prev. Scene"
-#~ msgstr "Önc. Sahneye Git sekmesini Kapat"
-
-#~ msgid "Del"
-#~ msgstr "Sil"
-
-#~ msgid "just pressed"
-#~ msgstr "yeni basıldı"
-
-#, fuzzy
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr ""
-#~ "Onay belgesi dizeci okunamadı. Yol ve gizyazının her ikisi de doğru mu?"
-
-#~ msgid "Error creating the package signature."
-#~ msgstr "Çıkın imzasını oluşturmada sorun."
-
-#, fuzzy
-#~ msgid "RAW Mode"
-#~ msgstr "Çalışma Biçimi:"
-
-#~ msgid "Node From Scene"
-#~ msgstr "Sahneden Düğüm(node)"
-
-#~ msgid "Import assets to the project."
-#~ msgstr "Varlıkları tasarının içine aktar."
-
-#~ msgid "Export the project to many platforms."
-#~ msgstr "Tasarıyı pek çok ortama aktarın."
-
-#~ msgid "Alerts when an external resource has changed."
-#~ msgstr "Dış kaynaklar değişince uyarır."
-
-#~ msgid "Open https://godotengine.org at tutorials section."
-#~ msgstr "https://godotengine.org bağlantısını öğreticiler bölümünde aç."
-
-#~ msgid "No scene selected to instance!"
-#~ msgstr "Örnek vermek için hiçbir sahne seçilmedi!"
-
-#~ msgid "Instance at Cursor"
-#~ msgstr "Göstergede Örnekle"
-
-#~ msgid "Use Default Light"
-#~ msgstr "Önyüklü Işık Kullan"
-
-#~ msgid "Default Light Normal:"
-#~ msgstr "Önyüklü Işığın Olağanı:"
-
-#~ msgid "Ambient Light Color:"
-#~ msgstr "Ortam Işığı Rengi:"
-
-#~ msgid "Invalid parent class name"
-#~ msgstr "Geçersiz ata bölüt adı"
-
-#~ msgid "Valid chars:"
-#~ msgstr "Geçerli damgalar:"
-
-#~ msgid "Valid name"
-#~ msgstr "Uygun ad"
-
-#~ msgid "Class name is invalid!"
-#~ msgstr "Bölüt adı geçersiz!"
-
-#~ msgid "Parent class name is invalid!"
-#~ msgstr "Ata bölüt adı geçersiz!"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr ""
-#~ "Yol niteliği çalışması için geçerli bir Particles2D düğümünü işaret "
-#~ "etmelidir."
-
-#~ msgid "Surface"
-#~ msgstr "Yüzey"
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "SamplePlayer ın ses çalması için bir SampleLibrary kaynağı oluşturulmalı "
-#~ "veya 'örnekler' niteliğinde ayarlanmalıdır."
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "SpatialSamplePlayer 'ın ses çalması için bir SampleLibrary kaynağı "
-#~ "oluşturulmalı veya 'örnekler' niteliğinde ayarlanmalıdır."
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "%d Olgusu(ları) ile Değiştirildi."
-
-#~ msgid "Save Translatable Strings"
-#~ msgstr "Çevirilebilir Metinleri Kaydet"
-
-#~ msgid "Edit Script Options"
-#~ msgstr "Betik Seçeneklerini Düzenle"
-
-#~ msgid "Error exporting project!"
-#~ msgstr "Tasarı gönderilirken sorun oluştu!"
-
-#~ msgid "Error writing the project PCK!"
-#~ msgstr "Tasarının PCK'ini yazarken sorun oluştu!"
-
-#~ msgid "No exporter for platform '%s' yet."
-#~ msgstr "Şu anda '%s' ortamı için dışa aktarıcı yok."
-
-#~ msgid "Create Android keystore"
-#~ msgstr "Android Dokunaç Yığımı Oluştur"
-
-#~ msgid "Organizational unit"
-#~ msgstr "KuruluÅŸsal birim"
-
-#~ msgid "Organization"
-#~ msgstr "KuruluÅŸ"
-
-#~ msgid "City"
-#~ msgstr "Åžehir"
-
-#~ msgid "2 letter country code"
-#~ msgstr "2 damgalı ülke imi"
-
-#~ msgid "User alias"
-#~ msgstr "Kullanıcı takma adı"
-
-#~ msgid "Password"
-#~ msgstr "Gizyazı"
-
-#~ msgid "at least 6 characters"
-#~ msgstr "en az 6 geçerli damga"
-
-#~ msgid "File name"
-#~ msgstr "Dizeç adı"
-
-#~ msgid "Path : (better to save outside of project)"
-#~ msgstr "Yol: (tasarının dışında kaydetmek daha iyi)"
-
-#~ msgid ""
-#~ "Release keystore is not set.\n"
-#~ "Do you want to create one?"
-#~ msgstr ""
-#~ "Serbest bırakma dokunaç yığımı ayarlanmadı.Bir tane oluşturmak mı ister "
-#~ "misin?"
-
-#~ msgid "Fill Keystore/Release User and Release Password"
-#~ msgstr "Dokunaç Yığımını Doldur/Kullanıcıyı Bırak ve Gizyazıyı Bırak"
-
-#~ msgid "Include"
-#~ msgstr "Katıştır"
-
-#~ msgid "Group name can't be empty!"
-#~ msgstr "Öbek adı boş olamaz!"
-
-#~ msgid "Invalid character in group name!"
-#~ msgstr "Öbek adında geçersiz damga!"
-
-#~ msgid "Add Image Group"
-#~ msgstr "Bediz Öbeği Ekle"
-
-#~ msgid "Project Export Settings"
-#~ msgstr "Tasarıyı Dışa Aktarma Ayarları"
-
-#~ msgid "Export to Platform"
-#~ msgstr "Ortama Aktar"
-
-#~ msgid "Export all files in the project directory."
-#~ msgstr "Tasarı dizinindeki tüm dizeçleri dışa aktarın."
-
-#~ msgid "Convert text scenes to binary on export."
-#~ msgstr "Dışa aktarmada yazı sahnelerini ikili hale getirin."
-
-#~ msgid "Images"
-#~ msgstr "Bedizler"
-
-#~ msgid "Keep Original"
-#~ msgstr "Özgün Tut"
-
-#~ msgid "Compress for Disk (Lossy, WebP)"
-#~ msgstr "Saklak İçin Sıkıştır (Kayıplı, WebP)"
-
-#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
-#~ msgstr "RAM için Sıkıştır (BC / PVRTC / ETC)"
-
-#~ msgid "Convert Images (*.png):"
-#~ msgstr "Bedizleri Dönüştür (*.png):"
-
-#~ msgid "Compress for Disk (Lossy) Quality:"
-#~ msgstr "Saklak İçin Sıkıştır (Kayıplı) Nitelik:"
-
-#~ msgid "Shrink All Images:"
-#~ msgstr "Tüm Bedizleri Küçült:"
-
-#~ msgid "Compress Formats:"
-#~ msgstr "Sıkıştırma Biçemleri:"
-
-#~ msgid "Groups:"
-#~ msgstr "Öbekler:"
-
-#~ msgid "Compress Disk"
-#~ msgstr "Saklağı Sıkıştır"
-
-#~ msgid "Compress RAM"
-#~ msgstr "RAM'i Sıkıştır"
-
-#~ msgid "Compress Mode:"
-#~ msgstr "Sıkıştırma Biçimi:"
-
-#~ msgid "Lossy Quality:"
-#~ msgstr "Kayıplı Nitelik:"
-
-#~ msgid "Shrink By:"
-#~ msgstr "Küçült:"
-
-#~ msgid "Images:"
-#~ msgstr "Bedizler:"
-
-#~ msgid "Sample Conversion Mode: (.wav files):"
-#~ msgstr "Örnek Dönüşüm Biçimi: (.wav dizeçleri):"
-
-#~ msgid "Compress (RAM - IMA-ADPCM)"
-#~ msgstr "Sıkıştır (RAM - IMA-ADPCM)"
-
-#~ msgid "Sampling Rate Limit (Hz):"
-#~ msgstr "Örnekleme Oranının Sınırı (Hz):"
-
-#~ msgid "Trim"
-#~ msgstr "Buda"
-
-#~ msgid "Trailing Silence:"
-#~ msgstr "SessizliÄŸi Ä°zliyor:"
-
-#~ msgid "Export Project PCK"
-#~ msgstr "Tasarı PCK Dışa Aktar"
-
-#~ msgid "Project Export"
-#~ msgstr "Tasarı Dışa Aktar"
-
-#~ msgid "BakedLightInstance does not contain a BakedLight resource."
-#~ msgstr "BakedLightInstance, bir BakedLight kaynağı içermez."
-
-#~ msgid "Lighting"
-#~ msgstr "Aydınlatma"
-
-#~ msgid "Global"
-#~ msgstr "Bütünsel"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "Ata gizli olduğu için bu öğe görünür hale getirilemiyor. Önce atayı "
-#~ "göster."
-
-#~ msgid ""
-#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
-#~ "'user://', or 'local://'"
-#~ msgstr ""
-#~ "Yollar '/' ile baÅŸlayamaz, mutlak yollar 'res://', 'user://' veya "
-#~ "'local://' ile başlamalıdır"
-
-#~ msgid "File exists"
-#~ msgstr "Dosya mevcut"
-
-#~ msgid "Valid path"
-#~ msgstr "Geçerli yol"
diff --git a/editor/translations/tt.po b/editor/translations/tt.po
index b9631ca8b4..22226ebf60 100644
--- a/editor/translations/tt.po
+++ b/editor/translations/tt.po
@@ -2045,14 +2045,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8242,18 +8258,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12782,7 +12786,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12791,6 +12800,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po
index b75bb26463..30dd0ab7d0 100644
--- a/editor/translations/tzm.po
+++ b/editor/translations/tzm.po
@@ -2043,14 +2043,30 @@ msgstr ""
msgid "Theme Properties"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
@@ -8240,18 +8256,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -12780,7 +12784,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -12789,6 +12798,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 401f0fa006..8e5ea1ff2e 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -2135,14 +2135,31 @@ msgstr "Методи"
msgid "Theme Properties"
msgstr "ВлаÑтивоÑÑ‚Ñ– теми"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Переліки"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr "Кольори"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "КонÑтанти"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "Шрифти"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "Піктограми"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Стиль"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Переліки"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "ОпиÑи влаÑтивоÑтей"
@@ -8601,18 +8618,6 @@ msgid "TextureRegion"
msgstr "TextureRegion"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr "Кольори"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr "Шрифти"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr "Піктограми"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "Стильові панелі"
@@ -13417,8 +13422,17 @@ msgstr ""
"«ВикориÑтовувати нетипову збірку»."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"«СтеженнÑм за руками» можна ÑкориÑтатиÑÑ, лише Ñкщо «Режим Xr» дорівнює "
+"«Oculus Mobile VR»."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"«СтеженнÑм за руками» можна ÑкориÑтатиÑÑ, лише Ñкщо «Режим Xr» дорівнює "
"«Oculus Mobile VR»."
@@ -13430,6 +13444,27 @@ msgstr ""
"нетипове збираннÑ»."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+"Пункт «ЕкÑпортувати AAB» Ñ” чинним, лише Ñкщо увімкнено «ВикориÑтовувати "
+"нетипове збираннÑ»."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+"Пункт «ЕкÑпортувати AAB» Ñ” чинним, лише Ñкщо увімкнено «ВикориÑтовувати "
+"нетипове збираннÑ»."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -14641,1372 +14676,3 @@ msgstr "ÐŸÑ€Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¾Ð´Ð½Ð¾Ñ€Ñ–Ð´Ð½Ð¾Ð³Ð¾."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Сталі не можна змінювати."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Створити вільну позу (з кіÑток)"
-
-#~ msgid "Bottom"
-#~ msgstr "Знизу"
-
-#~ msgid "Left"
-#~ msgstr "Зліва"
-
-#~ msgid "Right"
-#~ msgstr "Справа"
-
-#~ msgid "Front"
-#~ msgstr "Спереду"
-
-#~ msgid "Rear"
-#~ msgstr "Ззаду"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "Штука без назви"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "«.Степені Ñвободи» працюють, лише Ñкщо «Режим Xr» має Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Â«Oculus "
-#~ "Mobile VR»."
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "«ВрахуваннÑм фокуÑа» можна ÑкориÑтатиÑÑ, лише Ñкщо «Режим Xr» дорівнює "
-#~ "«Oculus Mobile VR»."
-
-#~ msgid "Package Contents:"
-#~ msgstr "ВміÑÑ‚ пакунка:"
-
-#~ msgid "Singleton"
-#~ msgstr "Одинак (шаблон проєктуваннÑ)"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Витерти профіль «%s»? (не можна ÑкаÑувати)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Увімкнені влаÑтивоÑÑ‚Ñ–:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Увімкнені можливоÑÑ‚Ñ–:"
-
-#~ msgid "Unset"
-#~ msgstr "Ðе вÑтановлено"
-
-#~ msgid "Class Options"
-#~ msgstr "Параметри клаÑу"
-
-#~ msgid "Set"
-#~ msgstr "Множина"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Збережено змінених реÑурÑів: %s."
-
-#~ msgid "Q&A"
-#~ msgstr "Ð—Ð°Ð¿Ð¸Ñ‚Ð°Ð½Ð½Ñ Ñ‚Ð° відповіді"
-
-#~ msgid "Status:"
-#~ msgstr "СтатуÑ:"
-
-#~ msgid "Edit:"
-#~ msgstr "Редагувати:"
-
-#~ msgid "Redownload"
-#~ msgstr "Отримати повторно"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Ð’Ñтановлено)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(ВідÑутній)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Запит не вдавÑÑ."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Циклічне переÑпрÑмуваннÑ."
-
-#~ msgid "Download Complete."
-#~ msgstr "Ð—Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ð·Ð°ÐºÑ–Ð½Ñ‡ÐµÐ½Ð¾."
-
-#~ msgid "Remove Template"
-#~ msgstr "Вилучити шаблон"
-
-#~ msgid "Download Templates"
-#~ msgstr "Завантажити шаблони"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "Виберіть дзеркало зі ÑпиÑку: (Shift+клацаннÑ: відкрити у браузері)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "ПереÑунути до Ñмітника"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Розгорнути вÑÑ– влаÑтивоÑÑ‚Ñ–"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Згорнути вÑÑ– влаÑтивоÑÑ‚Ñ–"
-
-#~ msgid "Copy Params"
-#~ msgstr "Копіювати параметри"
-
-#~ msgid "Open in Help"
-#~ msgstr "Відкрити у довідці"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "ÐŸÐµÑ€ÐµÐ²Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ ÐºÐ°Ð¼ÐµÑ€Ð¸ гри\n"
-#~ "Ðемає запущеного екземплÑра гри."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "ПеретÑгуваннÑ: Поворот"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr ""
-#~ "ÐатиÑніть 'V', щоб змінити Pivot, 'Shift + V' Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÑ‚ÑÐ³ÑƒÐ²Ð°Ð½Ð½Ñ Pivot "
-#~ "(під Ñ‡Ð°Ñ Ð¿ÐµÑ€ÐµÐ¼Ñ–Ñ‰ÐµÐ½Ð½Ñ)."
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Ðльт+ПКМ: СпиÑок вибору глибини"
-
-#~ msgid "Clone Down"
-#~ msgstr "Клонувати вниз"
-
-#~ msgid "Yaw"
-#~ msgstr "ВідхиленнÑ"
-
-#~ msgid "Size"
-#~ msgstr "Розмір"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "ПеретÑгуваннÑ: Обертати\n"
-#~ "Alt+ПеретÑгуваннÑ: ПереÑунути\n"
-#~ "Alt+Права кнопка: Вибір у ÑпиÑку за глибиною"
-
-#~ msgid "Sep.:"
-#~ msgstr "Роздільник:"
-
-#~ msgid "Add All"
-#~ msgstr "Додати уÑÑ–"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Меню Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ñ‚ÐµÐ¼Ð¸."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Створити порожній шаблон"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Створити порожній шаблон редактора"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Створити на оÑнові поточної теми редактора"
-
-#~ msgid "Data Type:"
-#~ msgstr "Тип даних:"
-
-#~ msgid "Theme File"
-#~ msgstr "Файл теми"
-
-#~ msgid "Compiled"
-#~ msgstr "Зібрано"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "Вилучити %d проєктів зі ÑпиÑку?\n"
-#~ "ВміÑÑ‚ тек проєктів змінено не буде."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Вилучити цей проєкт зі ÑпиÑку?\n"
-#~ "ВміÑÑ‚ теки не буде змінено."
-
-#~ msgid "Templates"
-#~ msgstr "Шаблони"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "Додати переÑпрÑмований шлÑÑ…"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "Ðе можна виконувати із кореневим вузлом."
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "Ðе вдалоÑÑ Ñ€Ð¾Ð·Ð¿Ñ–Ð·Ð½Ð°Ñ‚Ð¸ файл Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð·Ð°Ñтавки:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "ВикориÑÑ‚Ð°Ð½Ð½Ñ Ñ‚Ð¸Ð¿Ð¾Ð²Ð¾Ð³Ð¾ файлу Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð·Ð°Ñтавки."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Відтворювач анімації не може відтворювати Ñам Ñебе, лише інші "
-#~ "відтворювачі анімації."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Буфер обміну порожній"
-
-#~ msgid ""
-#~ "Godot editor was built without ray tracing support; lightmaps can't be "
-#~ "baked.\n"
-#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta "
-#~ "emulation on Godot.app in the application settings\n"
-#~ "then restart the editor."
-#~ msgstr ""
-#~ "Редактор Godot було зібрано без підтримки траÑÑƒÐ²Ð°Ð½Ð½Ñ Ð¿Ñ€Ð¾Ð¼ÐµÐ½Ñ–Ð²; мапи "
-#~ "оÑÐ²Ñ–Ñ‚Ð»ÐµÐ½Ð½Ñ Ñтворити не вдаÑÑ‚ÑŒÑÑ.\n"
-#~ "Якщо ви кориÑтуєтеÑÑ Mac на оÑнові Apple Silicon, Ñпробуйте примуÑово "
-#~ "вÑтановити емулÑцію Rosetta Ð´Ð»Ñ Godot.app у параметрах програми,\n"
-#~ "а потім перезапуÑÑ‚Ñ–Ñ‚ÑŒ редактор."
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr ""
-#~ "InterpolatedCamera вважаєтьÑÑ Ð·Ð°Ñтарілою, Ñ—Ñ— буде вилучено у Godot 4.0."
-
-#~ msgid "No"
-#~ msgstr "ÐÑ–"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Ð¦Ñ Ñцена ніколи не була збережена. Зберегти перед запуÑком?"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "У параметрах редактора не налаштовано виконуваного файла ADB."
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "У параметрах редактора не налаштовано jarsigner з OpenJDK."
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr ""
-#~ "Ðетипове Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ð¿Ð¾Ñ‚Ñ€ÐµÐ±ÑƒÑ” коректного шлÑху до SDK Ð´Ð»Ñ Android у "
-#~ "параметрах редактора."
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(ЛишилоÑÑ Ñ‡Ð°Ñу: %d:%02d Ñ)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "Побудова Ñітки: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "ОÑÐ²Ñ–Ñ‚Ð»ÐµÐ½Ð½Ñ Ñітки: "
-
-#~ msgid "Search complete"
-#~ msgstr "Пошук завершено"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "Ðе було вказано Ð¿Ð¾Ð²Ñ–Ð´Ð¾Ð¼Ð»ÐµÐ½Ð½Ñ Ñ‰Ð¾Ð´Ð¾ внеÑку"
-
-#~ msgid "Add a commit message"
-#~ msgstr "Додати Ð¿Ð¾Ð²Ñ–Ð´Ð¾Ð¼Ð»ÐµÐ½Ð½Ñ Ñ‰Ð¾Ð´Ð¾ внеÑку"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "У вказаному каталозі вже міÑтитьÑÑ Ñ‚ÐµÐºÐ° або файл із вказано назвою."
-
-#~ msgid "Unable to complete APK alignment."
-#~ msgstr "Ðе вдалоÑÑ Ð·Ð°Ð²ÐµÑ€ÑˆÐ¸Ñ‚Ð¸ Ð²Ð¸Ñ€Ñ–Ð²Ð½ÑŽÐ²Ð°Ð½Ð½Ñ APK."
-
-#~ msgid "Unable to delete unaligned APK."
-#~ msgstr "Ðе вдалоÑÑ Ð²Ð¸Ð»ÑƒÑ‡Ð¸Ñ‚Ð¸ невирівнÑний APK."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Помилка при Ñпробі зберегти компонуваннÑ!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Типове ÐºÐ¾Ð¼Ð¿Ð¾Ð½ÑƒÐ²Ð°Ð½Ð½Ñ Ñ€ÐµÐ´Ð°ÐºÑ‚Ð¾Ñ€Ð° перевизначено."
-
-#~ msgid "Move pivot"
-#~ msgstr "ПереÑунути опорну точку"
-
-#~ msgid "Move anchor"
-#~ msgstr "ПереÑунути прив'Ñзку"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Змінити розмір CanvasItem"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "Полігон -> UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV -> полігон"
-
-#~ msgid "Add initial export..."
-#~ msgstr "Додати початкове екÑпортуваннÑ…"
-
-#~ msgid "Add previous patches..."
-#~ msgstr "Додати попередні латки…"
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "Вилучити латку «%s» зі ÑпиÑку?"
-
-#~ msgid "Patches"
-#~ msgstr "Латки"
-
-#~ msgid "Make Patch"
-#~ msgstr "Створити латку"
-
-#~ msgid "Pack File"
-#~ msgstr "Файл пакунка"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "Ðемає apk Ð´Ð»Ñ Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ñƒ: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "Бічна панель файлової ÑиÑтеми та імпортуваннÑ"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "При екÑпорті або розгортанні, отриманий виконуваний файл буде намагатиÑÑ "
-#~ "підключитиÑÑ Ð´Ð¾ IP цього комп'ютера, Ð´Ð»Ñ Ð½Ð°Ð»Ð°Ð³Ð¾Ð´Ð¶ÐµÐ½Ð½Ñ."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr ""
-#~ "Поточна Ñцена ніколи не була збережена, будь лаÑка, збережіть Ñ—Ñ— до "
-#~ "запуÑку."
-
-#~ msgid "Revert"
-#~ msgstr "ПовернутиÑÑ"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Цю дію не можна ÑкаÑувати. ПовернутиÑÑ Ð² будь-Ñкому випадку?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "Повернути Ñцену"
-
-#~ msgid "Clear Script"
-#~ msgstr "Вилучити Ñкрипт"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "ВідÑÑ‚ÐµÐ¶ÐµÐ½Ð½Ñ Ð¿Ð¾Ð¼Ð¸Ð»Ð¾Ðº"
-
-#~ msgid "Request Docs"
-#~ msgstr "Запит щодо документації"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "Допоможіть у поліпшенні документації Godot наданнÑм відгуків."
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Замінено %d випадок(-ів)."
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "Створити опукле Ñтатичне тіло"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "Ðе вдалоÑÑ Ñтворити форми!"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "ÐаÑтанов щодо цього клаÑу ще немає. Ви можете [color=$color][url="
-#~ "$url]Ñтворити Ñ—Ñ…[/url][/color] або [color=$color][url=$url2]надіÑлати "
-#~ "запит щодо їхнього ÑтвореннÑ[/url][/color]."
-
-#~ msgid "enum "
-#~ msgstr "перелічуваний "
-
-#~ msgid "Brief Description"
-#~ msgstr "СтиÑлий опиÑ"
-
-#~ msgid "Class Description"
-#~ msgstr "ÐžÐ¿Ð¸Ñ ÐºÐ»Ð°Ñу"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Ðе вдалоÑÑ ÐµÐºÑпортувати проєкт, код помилки — %d."
-
-#~ msgid "Password:"
-#~ msgstr "Пароль:"
-
-#~ msgid "Identifier segments must be of non-zero length."
-#~ msgstr "Сегменти ідентифікатора повинні мати ненульову довжину."
-
-#~ msgid "A digit cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "Ðе можна викориÑтовувати цифри Ñк перші Ñимволи Ñегмента ідентифікатора."
-
-#~ msgid ""
-#~ "The character '%s' cannot be the first character in a Identifier segment."
-#~ msgstr ""
-#~ "Ðе можна викориÑтовувати Ñимвол «%s» Ñк перший Ñимвол Ñегмента "
-#~ "ідентифікатора."
-
-#~ msgid "The Identifier must have at least one '.' separator."
-#~ msgstr "У ідентифікаторі має бути принаймні один роздільник «.»."
-
-#~ msgid "Pause the scene"
-#~ msgstr "Призупинити Ñцену"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Ctrl+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "ÐŸÑ€Ð¸Ð»Ð¸Ð¿Ð°Ð½Ð½Ñ Ð´Ð¾ Ñітки"
-
-#~ msgid "Add input +"
-#~ msgstr "Додати вхід +"
-
-#~ msgid "Language"
-#~ msgstr "Мова"
-
-#~ msgid "Inherits"
-#~ msgstr "УÑпадковує"
-
-#~ msgid "Base Type:"
-#~ msgstr "Базовий тип:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "ДоÑтупні вузли:"
-
-#~ msgid "Input"
-#~ msgstr "Вхідні дані"
-
-#~ msgid "Methods:"
-#~ msgstr "Методи:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "ВлаÑтивоÑÑ‚Ñ– теми:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "Перелічуваний:"
-
-#~ msgid "Constants:"
-#~ msgstr "КонÑтанти:"
-
-#~ msgid "Class Description:"
-#~ msgstr "ÐžÐ¿Ð¸Ñ ÐºÐ»Ð°Ñу:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "ОпиÑи влаÑтивоÑтей:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "ОпиÑи методів:"
-
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "У результаті Ð²Ð¸ÐºÐ¾Ð½Ð°Ð½Ð½Ñ Ñ†Ñ–Ñ”Ñ— дії буде вÑтановлено проєкт Android Ð´Ð»Ñ "
-#~ "нетипового збираннÑ.\n"
-#~ "Зауважте, що Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, щоб ним можна було ÑкориÑтатиÑÑ, його Ñлід "
-#~ "увімкнути екÑпортуваннÑм набору правил."
-
-#~ msgid "Reverse sorting."
-#~ msgstr "Обернений порÑдок."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Вилучити вузли?"
-
-#~ msgid "No Matches"
-#~ msgstr "Ðемає збігів"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr ""
-#~ "Ðе вдаєтьÑÑ Ð²Ñ–Ð´ÐºÑ€Ð¸Ñ‚Ð¸ file_type_cache.cch Ð´Ð»Ñ Ð·Ð°Ð¿Ð¸Ñу, не буде збережений "
-#~ "файл тип кешу!"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr ""
-#~ "Ðеможливо перейти до '%s' , оÑкільки він не був знайдений в файловій "
-#~ "ÑиÑтемі!"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Помилка Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "Ð’ зображенні немає пікÑелів з прозоріÑÑ‚ÑŽ > 128..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "Предок не має Ñуцільних граней Ð´Ð»Ñ Ð·Ð°Ð¿Ð¾Ð²Ð½ÐµÐ½Ð½Ñ."
-
-#~ msgid "Couldn't map area."
-#~ msgstr "Ðе вдалоÑÑ Ð²Ñ–Ð´Ð¾Ð±Ñ€Ð°Ð·Ð¸Ñ‚Ð¸ ділÑнку."
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "Грані не міÑÑ‚ÑÑ‚ÑŒ ділÑнки!"
-
-#~ msgid "No faces!"
-#~ msgstr "Ðемає граней!"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "Помилка: не вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ файл."
-
-#~ msgid "Error could not load file."
-#~ msgstr "Помилка: не вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ файл."
-
-#~ msgid "Doppler Enable"
-#~ msgstr "Ефект Доплера"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "Режим Ð²Ð¸Ð´Ñ–Ð»ÐµÐ½Ð½Ñ (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "Режим переÑÑƒÐ²Ð°Ð½Ð½Ñ (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "Режим Ð¾Ð±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "Режим маÑÑˆÑ‚Ð°Ð±ÑƒÐ²Ð°Ð½Ð½Ñ (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "Локальні координати"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "Режим Ð¿Ñ€Ð¸Ð»Ð¸Ð¿Ð°Ð½Ð½Ñ (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "ІнÑтрумент позначеннÑ"
-
-#~ msgid "Tool Move"
-#~ msgstr "ІнÑтрумент переÑуваннÑ"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "ІнÑтрумент обертаннÑ"
-
-#~ msgid "Tool Scale"
-#~ msgstr "ІнÑтрумент маÑштабуваннÑ"
-
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr ""
-#~ "Вилучити уÑÑ– проєкти, Ñкі не знайдено, зі ÑпиÑку? (ВміÑÑ‚ тек не буде "
-#~ "змінено)"
-
-#~ msgid "Project List"
-#~ msgstr "СпиÑок проєктів"
-
-#~ msgid "Exit"
-#~ msgstr "Вихід"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "Ðе вдалоÑÑ Ð²Ð¸ÐºÐ¾Ð½Ð°Ñ‚Ð¸ інÑтрумент PVRTC:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr ""
-#~ "Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ перетворене Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð·Ð° допомогою заÑобу PVRTC:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Помилка ініціалізації FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Ðевідомий формат шрифту."
-
-#~ msgid "Error loading font."
-#~ msgstr "Помилка Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ ÑˆÑ€Ð¸Ñ„Ñ‚Ñƒ."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Ðекоректний розмір шрифту."
-
-#~ msgid "Previous Folder"
-#~ msgstr "ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð½Ñ Ñ‚ÐµÐºÐ°"
-
-#~ msgid "Next Folder"
-#~ msgstr "ÐаÑтупна тека"
-
-#~ msgid "Automatically Open Screenshots"
-#~ msgstr "Ðвтоматично відкривати знімки вікон"
-
-#~ msgid "Open in an external image editor."
-#~ msgstr "Відкрити у зовнішньому редакторі зображень."
-
-#~ msgid "Reverse"
-#~ msgstr "Зворотний"
-
-#~ msgid "Mirror X"
-#~ msgstr "Віддзеркалити за X"
-
-#~ msgid "Mirror Y"
-#~ msgstr "Віддзеркалити за Y"
-
-#~ msgid "Generating solution..."
-#~ msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ñ€Ð¾Ð·Ð²'Ñзку..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "Створюємо проєкт C#..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "Ðе вдалоÑÑ Ñтворити розв'Ñзок."
-
-#~ msgid "Failed to save solution."
-#~ msgstr "Ðе вдалоÑÑ Ð·Ð±ÐµÑ€ÐµÐ³Ñ‚Ð¸ розв'Ñзок."
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "Ðе вдалоÑÑ Ñтворити проєкт C#."
-
-#~ msgid "Mono"
-#~ msgstr "Моно"
-
-#~ msgid "About C# support"
-#~ msgstr "Про підтримку C#"
-
-#~ msgid "Create C# solution"
-#~ msgstr "Створити розв'Ñзок C#"
-
-#~ msgid "Builds"
-#~ msgstr "ЗбираннÑ"
-
-#~ msgid "Build Project"
-#~ msgstr "Зібрати проєкт"
-
-#~ msgid "View log"
-#~ msgstr "ПереглÑнути журнал"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "WorldEnvironment потребує реÑурÑу Environment."
-
-#~ msgid "Enabled Classes"
-#~ msgstr "Увімкнені клаÑи"
-
-#~ msgid "Update Always"
-#~ msgstr "Завжди оновлювати"
-
-#~ msgid "'camera' input parameter for all shader modes."
-#~ msgstr "Вхідний параметр «camera» Ð´Ð»Ñ ÑƒÑÑ–Ñ… режимів шейдера."
-
-#~ msgid "'inv_camera' input parameter for all shader modes."
-#~ msgstr "Вхідний параметр «inv_camera» Ð´Ð»Ñ ÑƒÑÑ–Ñ… режимів шейдера."
-
-#~ msgid "'inv_projection' input parameter for all shader modes."
-#~ msgstr "Вхідний параметр «inv_projection» Ð´Ð»Ñ ÑƒÑÑ–Ñ… режимів шейдера."
-
-#~ msgid "'normal' input parameter for all shader modes."
-#~ msgstr "Вхідний параметр «normal» Ð´Ð»Ñ ÑƒÑÑ–Ñ… режимів шейдера."
-
-#~ msgid "'projection' input parameter for all shader modes."
-#~ msgstr "Вхідний параметр «projection» Ð´Ð»Ñ ÑƒÑÑ–Ñ… режимів шейдера."
-
-#~ msgid "'time' input parameter for all shader modes."
-#~ msgstr "Вхідний параметр «time» Ð´Ð»Ñ ÑƒÑÑ–Ñ… режимів шейдера."
-
-#~ msgid "'viewport_size' input parameter for all shader modes."
-#~ msgstr "Вхідний параметр «viewport_size» Ð´Ð»Ñ ÑƒÑÑ–Ñ… режимів шейдера."
-
-#~ msgid "'world' input parameter for all shader modes."
-#~ msgstr "Вхідний параметр «world» Ð´Ð»Ñ ÑƒÑÑ–Ñ… режимів шейдера."
-
-#~ msgid "'alpha' input parameter for all shader modes."
-#~ msgstr "Вхідний параметр «alpha» Ð´Ð»Ñ ÑƒÑÑ–Ñ… режимів шейдера."
-
-#~ msgid "'color' input parameter for all shader modes."
-#~ msgstr "Вхідний параметр «color» Ð´Ð»Ñ ÑƒÑÑ–Ñ… режимів шейдера."
-
-#~ msgid "'texture_pixel_size' input parameter for all shader modes."
-#~ msgstr "Вхідний параметр «texture_pixel_size» Ð´Ð»Ñ ÑƒÑÑ–Ñ… режимів шейдера."
-
-#~ msgid "'alpha' input parameter for vertex and fragment shader modes."
-#~ msgstr "Вхідний параметр «alpha» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин Ñ– фрагментів шейдера."
-
-#~ msgid "'binormal' input parameter for vertex and fragment shader modes."
-#~ msgstr "Вхідний параметр «binormal» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин Ñ– фрагментів шейдера."
-
-#~ msgid "'color' input parameter for vertex and fragment shader modes."
-#~ msgstr "Вхідний параметр «color» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин Ñ– фрагментів шейдера."
-
-#~ msgid "'fragcoord' input parameter for fragment and light shader modes."
-#~ msgstr ""
-#~ "Вхідний параметр «fragcoord» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñ–Ð² фрагментів та Ñвітла шейдера."
-
-#~ msgid "'point_coord' input parameter for fragment shader mode."
-#~ msgstr "Вхідний параметр «point_coord» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ фрагментів шейдера."
-
-#~ msgid "'screen_uv' input parameter for fragment shader mode."
-#~ msgstr "Вхідний параметр «screen_uv» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñ–Ð² фрагментів шейдера."
-
-#~ msgid "'tangent' input parameter for vertex and fragment shader modes."
-#~ msgstr "Вхідний параметр «tangent» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин Ñ– фрагментів шейдера."
-
-#~ msgid "'uv2' input parameter for vertex and fragment shader modes."
-#~ msgstr "Вхідний параметр «uv2» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин Ñ– фрагментів шейдера."
-
-#~ msgid "'vertex' input parameter for vertex and fragment shader modes."
-#~ msgstr "Вхідний параметр «vertex» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин Ñ– фрагментів шейдера."
-
-#~ msgid "'albedo' input parameter for light shader mode."
-#~ msgstr "Вхідний параметр «albedo» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ Ñвітла шейдера."
-
-#~ msgid "'attenuation' input parameter for light shader mode."
-#~ msgstr "Вхідний параметр «attenuation» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ Ñвітла шейдера."
-
-#~ msgid "'light' input parameter for light shader mode."
-#~ msgstr "Вхідний параметр «light» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ Ñвітла шейдера."
-
-#~ msgid "'light_color' input parameter for light shader mode."
-#~ msgstr "Вхідний параметр «light_color» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ Ñвітла шейдера."
-
-#~ msgid "'roughness' input parameter for light shader mode."
-#~ msgstr "Вхідний параметр «roughness» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ Ñвітла шейдера."
-
-#~ msgid "'specular' input parameter for light shader mode."
-#~ msgstr "Вхідний параметр «specular» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ Ñвітла шейдера."
-
-#~ msgid "'transmission' input parameter for light shader mode."
-#~ msgstr "Вхідний параметр «transmission» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ Ñвітла шейдера."
-
-#~ msgid "'modelview' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «modelview» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'point_size' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «point_size» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'tangent' input parameter for vertex and fragment shader mode."
-#~ msgstr "Вхідний параметр «tangent» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин Ñ– фрагментів шейдера."
-
-#~ msgid "'light_pass' input parameter for vertex and fragment shader modes."
-#~ msgstr ""
-#~ "Вхідний параметр «light_pass» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин Ñ– фрагментів шейдера."
-
-#~ msgid "'point_coord' input parameter for fragment and light shader modes."
-#~ msgstr ""
-#~ "Вхідний параметр «point_coord» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñ–Ð² фрагментів та Ñвітла шейдера."
-
-#~ msgid "'screen_pixel_size' input parameter for fragment shader mode."
-#~ msgstr "Вхідний параметр «screen_pixel_size» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ фрагментів шейдера."
-
-#~ msgid "'screen_uv' input parameter for fragment and light shader modes."
-#~ msgstr ""
-#~ "Вхідний параметр «screen_uv» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñ–Ð² фрагментів та Ñвітла шейдера."
-
-#~ msgid "'light_alpha' input parameter for light shader mode."
-#~ msgstr "Вхідний параметр «light_alpha» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ Ñвітла шейдера."
-
-#~ msgid "'light_height' input parameter for light shader mode."
-#~ msgstr "Вхідний параметр «light_height» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ Ñвітла шейдера."
-
-#~ msgid "'light_uv' input parameter for light shader mode."
-#~ msgstr "Вхідний параметр «light_uv» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ Ñвітла шейдера."
-
-#~ msgid "'light_vec' input parameter for light shader mode."
-#~ msgstr "Вхідний параметр «light_vec» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ Ñвітла шейдера."
-
-#~ msgid "'normal' input parameter for light shader mode."
-#~ msgstr "Вхідний параметр «normal» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ Ñвітла шейдера."
-
-#~ msgid "'shadow_color' input parameter for light shader mode."
-#~ msgstr "Вхідний параметр «shadow_color» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ Ñвітла шейдера."
-
-#~ msgid "'extra' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «extra» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'projection' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «projection» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'vertex' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «vertex» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'world' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «world» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'active' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «active» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'alpha' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «alpha» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'color' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «color» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'custom_alpha' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «custom_alph» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'delta' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «delta» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'emission_transform' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «emission_transform» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'index' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «index» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'lifetime' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «lifetime» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'restart' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «restart» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'time' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «time» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'transform' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «transform» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "'velocity' input parameter for vertex shader mode."
-#~ msgstr "Вхідний параметр «velocity» Ð´Ð»Ñ Ñ€ÐµÐ¶Ð¸Ð¼Ñƒ вершин шейдера."
-
-#~ msgid "Raw Mode"
-#~ msgstr "Raw (Ñирий) режим"
-
-#~ msgid "Path to Node:"
-#~ msgstr "ШлÑÑ… до вузла:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "Видалити вибрані файли?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "Файл 'res: //default_bus_layout.tres' не знайдено."
-
-#~ msgid "Go to parent folder"
-#~ msgstr "Перейти до батьківÑької теки"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Відкрити Ñцену(и)"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Попередній каталог"
-
-#~ msgid "Next Directory"
-#~ msgstr "ÐаÑтупний каталог"
-
-#~ msgid "Ease in"
-#~ msgstr "Перейти в"
-
-#~ msgid "Ease out"
-#~ msgstr "Перейти з"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "Створити опукле Ñтатичне тіло"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "Варіант 1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "Варіант 2"
-
-#~ msgid "Create folder"
-#~ msgstr "Створити теку"
-
-#~ msgid "Custom Node"
-#~ msgstr "Ðетиповий вузол"
-
-#~ msgid "Invalid Path"
-#~ msgstr "Ðеправильний шлÑÑ…"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "Ð”ÑƒÐ±Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ð¿Ð¾Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¾Ð³Ð¾ GridMap"
-
-#~ msgid "Create Area"
-#~ msgstr "Створити облаÑÑ‚ÑŒ"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "Створити зовнішнє з'єднаннÑ"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Редагувати аргументи Ñигналу:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "Редагувати змінну:"
-
-#~ msgid "Snap (s): "
-#~ msgstr "ÐŸÑ€Ð¸Ð»Ð¸Ð¿Ð°Ð½Ð½Ñ (Ñ): "
-
-#~ msgid "Insert keys."
-#~ msgstr "Ð’Ñтавити ключі."
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "Додати вибрану Ñцену(и), Ñк нащадка вибраного вузла."
-
-#~ msgid "Font Size:"
-#~ msgstr "Розмір шрифту:"
-
-#~ msgid "Line:"
-#~ msgstr "РÑдок:"
-
-#~ msgid "Col:"
-#~ msgstr "Колонка:"
-
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr "OrientedPathFollow працюватиме лише Ñк дочірній елемент вузла Path."
-
-#~ msgid "Split point with itself."
-#~ msgstr "Розділити точку."
-
-#~ msgid "Split can't form an existing edge."
-#~ msgstr "Поділ не може Ñтворювати наÑвного ребра."
-
-#~ msgid "Add Split"
-#~ msgstr "Додати поділ"
-
-#~ msgid "Remove Split"
-#~ msgstr "Вилучити поділ"
-
-#~ msgid "Poly"
-#~ msgstr "Полігон"
-
-#~ msgid "Splits"
-#~ msgstr "ДробленнÑ"
-
-#~ msgid "Connect two points to make a split."
-#~ msgstr "З'єднайте дві точки Ð´Ð»Ñ ÑÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ñ€Ð¾Ð·Ñ€Ñ–Ð·Ñƒ."
-
-#~ msgid "Add Node.."
-#~ msgstr "Додати вузол…"
-
-#~ msgid "Create from scene?"
-#~ msgstr "Створити зі Ñцени?"
-
-#~ msgid "Create Poly"
-#~ msgstr "Створити полігон"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð½Ð¾Ð²Ð¾Ð³Ð¾ полігону з нулÑ"
-
-#~ msgid "Zoom out"
-#~ msgstr "Зменшити"
-
-#~ msgid "Zoom in"
-#~ msgstr "Збільшити"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "Створити полігон3D"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "Цей вузол не має реÑурÑу OccluderPolygon2D.\n"
-#~ "Створити і призначити?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "ЛКМ: ПереміÑтити точку."
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "CTRL+ЛКМ: Розділити Ñегмент."
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "ПКМ: Стерти точку."
-
-#~ msgid "New TextFile"
-#~ msgstr "Ðовий текÑтовий файл"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Зберегти тему Ñк"
-
-#~ msgid "<None>"
-#~ msgstr "<Ðемає>"
-
-#~ msgid ""
-#~ "Select sub-tile to use as icon, this will be also used on invalid "
-#~ "autotile bindings."
-#~ msgstr ""
-#~ "Виберіть підплитку Ð´Ð»Ñ Ð²Ð¸ÐºÐ¾Ñ€Ð¸ÑÑ‚Ð°Ð½Ð½Ñ Ñк піктограми. Її також буде "
-#~ "викориÑтано Ð´Ð»Ñ Ð½ÐµÐºÐ¾Ñ€ÐµÐºÑ‚Ð½Ð¸Ñ… прив'Ñзок у режимі автоплитки."
-
-#~ msgid "Zoom:"
-#~ msgstr "МаÑштаб:"
-
-#~ msgid "Are you sure you want to remove all connections from the \""
-#~ msgstr "Ви Ñправді хочете вилучити уÑÑ– з'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ð· Ñигналу \""
-
-#~ msgid "Class List:"
-#~ msgstr "СпиÑок клаÑів:"
-
-#~ msgid "Public Methods"
-#~ msgstr "Публічні методи"
-
-#~ msgid "Public Methods:"
-#~ msgstr "Публічні методи:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "Тема елементів ГІК:"
-
-#~ msgid "Property: "
-#~ msgstr "ВлаÑтивіÑÑ‚ÑŒ: "
-
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "Перемкнути Ñтан теки Ñк вибраної."
-
-#~ msgid "Show current scene file."
-#~ msgstr "Показати файл поточної Ñцени."
-
-#~ msgid "Enter tree-view."
-#~ msgstr "Увійти до ієрархічного ÑпиÑку."
-
-#~ msgid "Whole words"
-#~ msgstr "Цілі Ñлова"
-
-#~ msgid "Match case"
-#~ msgstr "Із ураховуваннÑм регіÑтру"
-
-#~ msgid "Ok"
-#~ msgstr "Гаразд"
-
-#~ msgid "Show In File System"
-#~ msgstr "Показати в файловій ÑиÑтемі"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "Пошук в ієрархії клаÑів."
-
-#~ msgid "Search in files"
-#~ msgstr "Шукати у файлах"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr ""
-#~ "Вбудовані Ñкрипти можна змінити тільки тоді, коли завантажено Ñцену, до "
-#~ "Ñкої вони належать"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "Конвертувати у ВЕРХÐІЙ РЕГІСТР"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "Конвертувати в нижній регіÑÑ‚Ñ€"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð½Ð° 0 градуÑів"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð½Ð° 90 градуÑів"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð½Ð° 180 градуÑів"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð½Ð° 270 градуÑів"
-
-#~ msgid "Errors:"
-#~ msgstr "Помилки:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "ТраÑÑƒÐ²Ð°Ð½Ð½Ñ Ñтека (Ñкщо заÑтоÑовне):"
-
-#~ msgid "Bake!"
-#~ msgstr "Запекти!"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "Створити навігаційну Ñітку."
-
-#~ msgid "Get"
-#~ msgstr "Отримати"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "Змінити Ñталу RGB"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "Змінити векторно-чиÑловий оператор"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "Змінити оператор RGB"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "Перемкнути лише поворот"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "Змінити векторну функцію"
-
-#~ msgid "Change Vec Uniform"
-#~ msgstr "Змінити векторну одиницю"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "Змінити одиницю RGB"
-
-#~ msgid "Change Default Value"
-#~ msgstr "Змінити Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð·Ð° промовчаннÑм"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "Змінити одиницю XForm"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "Змінити одиницю кубічної мапи"
-
-#~ msgid "Change Comment"
-#~ msgstr "Змінити коментар"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "Додати до рампи кольорів або вилучити з неї"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "Змінити градієнт"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "Додати до карти кривих або вилучити з неї"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "Змінити карту кривої"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "З'єднати вузли графу"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "Вилучити вузол графу шейдера"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "ПереÑунути вузол графу шейдера"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "Дублювати вузли графу"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "Помилка: циклічне поÑиланнÑ"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "Помилка: пропущено вхідні з'єднаннÑ"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "Додати вузол графу шейдера"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "ПереÑунути доріжку вгору"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "ПереÑунути доріжку вниз"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Ð’Ñтановити перехід на:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Змінити інтерполÑцію"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "Змінити режим значень"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "Змінити режим циклу"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "Редагувати криву вузла"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "Редагувати обрану криву"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Додати ключ анімації"
-
-#~ msgid "In"
-#~ msgstr "Ð’"
-
-#~ msgid "Out"
-#~ msgstr "Із"
-
-#~ msgid "In-Out"
-#~ msgstr "В-із"
-
-#~ msgid "Out-In"
-#~ msgstr "Із-в"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "Змінити довжину анімації"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Змінити цикл анімації"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Створити типовий ключ Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Додати доріжку виклику анімації"
-
-#~ msgid "Length (s):"
-#~ msgstr "ТриваліÑÑ‚ÑŒ (Ñек.):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "Крок прив'Ñзки курÑору (в Ñекундах)."
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "УвімкненнÑ/Ð²Ð¸Ð¼ÐºÐ½ÐµÐ½Ð½Ñ Ñ†Ð¸ÐºÐ»Ñ–Ñ‡Ð½Ð¾Ð³Ð¾ Ð²Ñ–Ð´Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ñƒ анімації."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Додати нові доріжки."
-
-#~ msgid "Move current track up."
-#~ msgstr "ÐŸÐµÑ€ÐµÐ¼Ñ–Ñ‰ÐµÐ½Ð½Ñ Ð¿Ð¾Ñ‚Ð¾Ñ‡Ð½Ð¾Ñ— доріжки вгору."
-
-#~ msgid "Move current track down."
-#~ msgstr "ПереміÑтити поточну доріжку вниз."
-
-#~ msgid "Track tools"
-#~ msgstr "ІнÑтрументи відÑтеженнÑ"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Дозволити Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ð¾ÐºÑ€ÐµÐ¼Ð¸Ñ… ключів, клацаючи по ним."
-
-#~ msgid "Key"
-#~ msgstr "Ключ"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "З Ñкого вузла викликати функцію?"
-
-#~ msgid "Thanks!"
-#~ msgstr "ПодÑка!"
-
-#~ msgid "I see..."
-#~ msgstr "Бачу..."
-
-#~ msgid "Ugh"
-#~ msgstr "Тьху"
-
-#~ msgid "Run Script"
-#~ msgstr "ЗапуÑтити Ñкрипт"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "Зупинити профілюваннÑ"
-
-#~ msgid "Start Profiling"
-#~ msgstr "Початок профілюваннÑ"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "Типовий (так Ñамо, Ñк редактор)"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Створити нову анімацію у програвачі."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Завантажити анімацію з диÑка."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Завантажити цю анімацію з диÑка."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Зберегти поточну анімацію"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Редагувати цільовий Ñ‡Ð°Ñ Ð·Ð¼Ñ–ÑˆÑƒÐ²Ð°Ð½Ð½Ñ"
-
-#~ msgid "Copy Animation"
-#~ msgstr "Копіювати анімацію"
-
-#~ msgid "Fetching:"
-#~ msgstr "ВидобуваннÑ:"
-
-#~ msgid "prev"
-#~ msgstr "попередній"
-
-#~ msgid "next"
-#~ msgstr "наÑтупний"
-
-#~ msgid "last"
-#~ msgstr "оÑтанній"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "Редагувати ІК-ланцюг"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "ПеретÑгти центр Ð¾Ð±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð· Ð¿Ð¾Ð»Ð¾Ð¶ÐµÐ½Ð½Ñ Ð¼Ð¸ÑˆÑ–"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "Ð’Ñтановити центр Ð¾Ð±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð½Ð° міÑці вказівника миші"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "Додати/Видалити точку градієнта"
-
-#~ msgid "OK :("
-#~ msgstr "Гаразд :("
-
-#~ msgid "Skeleton Gizmo visibility"
-#~ msgstr "ВидиміÑÑ‚ÑŒ каркаÑу гаджетів"
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "ПереглÑд StyleBox:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "Редактор облаÑÑ‚Ñ– текÑтури"
-
-#~ msgid "Erase selection"
-#~ msgstr "Витерти позначене"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "Ðазва або ідентифікатор елемента:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr ""
-#~ "Ðе виÑтачає шаблонів екÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð´Ð»Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð¸ або шаблони пошкоджено: "
-
-#~ msgid "Button 8"
-#~ msgstr "Кнопка 8"
-
-#~ msgid "Button 9"
-#~ msgstr "Кнопка 9"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "Відкинути екземплÑри"
-
-#~ msgid "Clear!"
-#~ msgstr "Вилучено!"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "Перемкнути проÑторову видиміÑÑ‚ÑŒ"
-
-#~ msgid "Condition"
-#~ msgstr "Умова"
-
-#~ msgid "Sequence"
-#~ msgstr "ПоÑлідовніÑÑ‚ÑŒ"
-
-#~ msgid "Iterator"
-#~ msgstr "Ітератор"
-
-#~ msgid "While"
-#~ msgstr "Поки"
-
-#~ msgid "Return"
-#~ msgstr "ПоверненнÑ"
-
-#~ msgid "Call"
-#~ msgstr "Виклик"
-
-#~ msgid "Edit Variable"
-#~ msgstr "Редагувати змінну"
-
-#~ msgid "Edit Signal"
-#~ msgstr "Редагувати Ñигнал"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "Ðекоректна Ð´Ñ–Ñ (можна уÑе, окрім «/» або «:»)."
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "Ðе може міÑтити «/» або «:»"
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr ""
-#~ "Ðеправильний формат version.txt у шаблонах. Ідентифікатор ревізії не Ñ” "
-#~ "дійÑним."
-
-#~ msgid "Can't write file."
-#~ msgstr "Ðе вдалоÑÑ Ð·Ð°Ð¿Ð¸Ñати файл."
-
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "Ðе вдалоÑÑ Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ñ‚Ð¸ project.godot з каталогу проекту."
-
-#~ msgid "Replace By"
-#~ msgstr "Замінити на"
-
-#~ msgid "Backwards"
-#~ msgstr "Ðазад"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "Запитувати при заміні"
-
-#~ msgid "Skip"
-#~ msgstr "ПропуÑтити"
-
-#~ msgid "Move Add Key"
-#~ msgstr "ПоÑунути ключ"
-
-#~ msgid "Create Subscription"
-#~ msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð¿Ñ–Ð´Ð¿Ð¸Ñки"
-
-#~ msgid "List:"
-#~ msgstr "СпиÑок:"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index c557fa7dfc..5154813e2c 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -4,14 +4,14 @@
# This file is distributed under the same license as the Godot source code.
#
# Muhammad Ali <ali@codeonion.com>, 2016.
-#
+# Faisal Rehman <faisalurrehman234@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:44+0100\n"
-"Last-Translator: Muhammad Ali <ali@codeonion.com>\n"
+"PO-Revision-Date: 2021-11-26 18:51+0000\n"
+"Last-Translator: Faisal Rehman <faisalurrehman234@gmail.com>\n"
"Language-Team: Urdu (Pakistan) <https://hosted.weblate.org/projects/godot-"
"engine/godot/ur_PK/>\n"
"Language: ur_PK\n"
@@ -19,10 +19,11 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 4.10-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
+#, fuzzy
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
".استمال کیجۓ TYPE_* constants .Ú©Û’ لیے غلط Ûیں convert() دیے گئے ارگمنٹس."
@@ -43,7 +44,7 @@ msgstr ""
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "self استعمال Ù†Ûیں کیا جا سکتا Ú©ÛŒÙˆÙ†Ú©Û Ù…Ø«Ø§Ù„ null ÛÛ’ (پاس Ù†Ûیں Ûوئی)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -58,10 +59,8 @@ msgid "Invalid named index '%s' for base type %s"
msgstr ""
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid arguments to construct '%s'"
-msgstr ""
-".استمال کیجۓ TYPE_* constants .Ú©Û’ لیے غلط Ûیں convert() دیے گئے ارگمنٹس."
+msgstr "'%s' کی تعمیر کے لیے غلط دلائل"
#: core/math/expression.cpp
msgid "On call to '%s':"
@@ -344,7 +343,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr ""
+msgstr "انیم ٹریک Ûٹائیں"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
@@ -916,7 +915,7 @@ msgstr ""
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr ""
+msgstr "سگنلز"
#: editor/connections_dialog.cpp
#, fuzzy
@@ -1832,7 +1831,7 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Import"
-msgstr ""
+msgstr "درآمد"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -2083,22 +2082,38 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Methods"
-msgstr ""
+msgstr "طریقے"
#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties"
msgstr ".تمام کا انتخاب"
-#: editor/editor_help.cpp
-msgid "Enumerations"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
+msgstr "مستقل"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
msgstr ""
#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "گنتی"
+
+#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
msgstr "سب سکریپشن بنائیں"
@@ -2256,7 +2271,7 @@ msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
-msgstr ""
+msgstr "نوڈ"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
@@ -4788,9 +4803,8 @@ msgid "No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr ".ÛŒÛ Ø±ÛŒØ³ÙˆØ±Ø³ Ùائل پر مبنی Ù†ÛÛŒ ÛÛ’"
+msgstr "کلپ بورڈ پر کوئی حرکت پذیری ÙˆØ³ÛŒÙ„Û Ù†Ûیں!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -6195,7 +6209,7 @@ msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
-msgstr ""
+msgstr "Ùلیٹ 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
@@ -8456,18 +8470,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -11533,14 +11535,12 @@ msgid "Make node as Root"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+msgstr "%d نوڈس اور کوئی Ø¨Ú†Û Ø­Ø°Ù Ú©Ø±ÛŒÚºØŸ"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+msgstr "%d نوڈس حذ٠کریں؟"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
@@ -11551,9 +11551,8 @@ msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+msgstr "نوڈ \"%s\" کو حذ٠کریں؟"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -11992,9 +11991,8 @@ msgid "Attach Node Script"
msgstr "سب سکریپشن بنائیں"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Remote "
-msgstr ".تمام کا انتخاب"
+msgstr "ریموٹ "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -13170,7 +13168,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13179,6 +13182,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -13253,9 +13271,8 @@ msgid "Could not export project files to gradle project\n"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not write expansion package file!"
-msgstr "سب سکریپشن بنائیں"
+msgstr "توسیعی پیکیج Ùائل Ù†Ûیں Ù„Ú©Ú¾ÛŒ جا سکی!"
#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
@@ -14174,67 +14191,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#, fuzzy
-#~ msgid "Remove Template"
-#~ msgstr ".تمام کا انتخاب"
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "ایکشن منتقل کریں"
-
-#, fuzzy
-#~ msgid "Templates"
-#~ msgstr ".تمام کا انتخاب"
-
-#, fuzzy
-#~ msgid "Move pivot"
-#~ msgstr "ایکشن منتقل کریں"
-
-#, fuzzy
-#~ msgid "Move anchor"
-#~ msgstr "ایکشن منتقل کریں"
-
-#, fuzzy
-#~ msgid "Clear Script"
-#~ msgstr "سب سکریپشن بنائیں"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "سب سکریپشن بنائیں"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "سب سکریپشن بنائیں"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "سب سکریپشن بنائیں"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "سب سکریپشن بنائیں"
-
-#, fuzzy
-#~ msgid "Tool Select"
-#~ msgstr ".تمام کا انتخاب"
-
-#, fuzzy
-#~ msgid "Create C# solution"
-#~ msgstr "سب سکریپشن بنائیں"
-
-#, fuzzy
-#~ msgid "Ease in"
-#~ msgstr ".تمام کا انتخاب"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr ".تمام کا انتخاب"
-
-#, fuzzy
-#~ msgid "Set pivot at mouse position"
-#~ msgstr ".تمام کا انتخاب"
-
-#, fuzzy
-#~ msgid "Can't write file."
-#~ msgstr "سب سکریپشن بنائیں"
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 4e1718101e..84c6ae0829 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -2119,14 +2119,34 @@ msgstr "Phương thức"
msgid "Theme Properties"
msgstr "Thuá»™c tính Chủ Ä‘á»"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "Liệt kê"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Colors"
+msgstr "Màu"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Hằng số"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Fonts"
+msgstr "Phông chữ"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Icons"
+msgstr "Biểu tượng"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "Kiểu"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "Liệt kê"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Nội dung Thuộc tính"
@@ -8579,21 +8599,6 @@ msgstr "TextureRegion"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Colors"
-msgstr "Màu"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Fonts"
-msgstr "Phông chữ"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Icons"
-msgstr "Biểu tượng"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Styleboxes"
msgstr "Kiểu"
@@ -13410,8 +13415,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "\"Sử dụng Bản dựng tùy chỉnh\" phải được bật để sử dụng các tiện ích."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"\"Theo dõi chuyển động tay\" chỉ dùng được khi \"Xr Mode\" là \"Oculus "
+"Mobile VR\"."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"\"Theo dõi chuyển động tay\" chỉ dùng được khi \"Xr Mode\" là \"Oculus "
"Mobile VR\"."
@@ -13422,6 +13436,25 @@ msgstr ""
"\"Xuất AAB\" chỉ dùng được khi \"Sử dụng Bản dựng tùy chỉnh\" được bật."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+"\"Xuất AAB\" chỉ dùng được khi \"Sử dụng Bản dựng tùy chỉnh\" được bật."
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+"\"Xuất AAB\" chỉ dùng được khi \"Sử dụng Bản dựng tùy chỉnh\" được bật."
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -14509,478 +14542,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Không thể chỉnh sửa hằng số."
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "Tạo tư thế nghỉ (Từ Xương)"
-
-#~ msgid "Bottom"
-#~ msgstr "DÆ°á»›i"
-
-#~ msgid "Left"
-#~ msgstr "Trái"
-
-#~ msgid "Right"
-#~ msgstr "Phải"
-
-#~ msgid "Front"
-#~ msgstr "TrÆ°á»›c"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "\"Bậc tự do\" chỉ dùng được khi \"Xr Mode\" là \"Oculus Mobile VR\"."
-
-#~ msgid "Package Contents:"
-#~ msgstr "Trong Gói có:"
-
-#~ msgid "Singleton"
-#~ msgstr "ÄÆ¡n nhất"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "Xoá hồ sơ '%s'? (không hoàn tác)"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "Thuộc tính đã bật:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "Tính năng đã bật:"
-
-#~ msgid "Unset"
-#~ msgstr "BỠđặt"
-
-#~ msgid "Class Options"
-#~ msgstr "Tuỳ chỉnh lớp"
-
-#~ msgid "Set"
-#~ msgstr "Gán"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "Äã lÆ°u tài nguyên được sá»­a đổi."
-
-#~ msgid "Q&A"
-#~ msgstr "Há»i và Äáp"
-
-#~ msgid "Status:"
-#~ msgstr "Trạng thái:"
-
-#~ msgid "Edit:"
-#~ msgstr "Sá»­a:"
-
-#~ msgid "Redownload"
-#~ msgstr "Tải lại xuống"
-
-#~ msgid "(Installed)"
-#~ msgstr "(Äã cài đặt)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(Thiếu)"
-
-#~ msgid "Request Failed."
-#~ msgstr "Yêu cầu thất bại."
-
-#~ msgid "Redirect Loop."
-#~ msgstr "Chuyển hướng vòng lặp."
-
-#~ msgid "Download Complete."
-#~ msgstr "Tải xuống xong."
-
-#~ msgid "Remove Template"
-#~ msgstr "Xóa Template"
-
-#~ msgid "Download Templates"
-#~ msgstr "Tải Xuống Các Mẫu Xuất Bản"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr ""
-#~ "Chá»n trang dá»± phòng từ danh sách: (Shift + Chuá»™t trái: Mở trong trình "
-#~ "duyệt)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "Di chuyển vào Thùng rác"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "Mở rộng tất cả"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "Thu gá»n tất cả"
-
-#~ msgid "Copy Params"
-#~ msgstr "Sao chép các đối số"
-
-#~ msgid "Open in Help"
-#~ msgstr "Mở trong Trợ giúp"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "Ghi đè máy quay trò chơi\n"
-#~ "Không có thực thể trò chơi này đang chạy."
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "Kéo: Xoay"
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+chuá»™t phải: Chá»n theo tầng"
-
-#~ msgid "Size"
-#~ msgstr "Kích cỡ"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "Kéo: Xoay\n"
-#~ "Alt+Kéo: Di chuyển\n"
-#~ "Alt+Chuá»™t phải: Chá»n theo tầng"
-
-#~ msgid "Add All"
-#~ msgstr "Thêm Tất cả"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "Menu chỉnh Tông màu."
-
-#~ msgid "Create Empty Template"
-#~ msgstr "Tạo Mẫu Trống"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "Tạo mẫu Trình biên tập trống"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "Tạo từ Tông màu Trình biên soạn hiện tại"
-
-#~ msgid "Data Type:"
-#~ msgstr "Kiểu Dữ liệu:"
-
-#~ msgid "Theme File"
-#~ msgstr "Tệp Tông màu"
-
-#~ msgid "Compiled"
-#~ msgstr "Äã biên dịch"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "Gỡ các dá»± án %d khá»i danh sách?\n"
-#~ "Nội dung các thư mục dự án sẽ không được sửa đổi."
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "Gỡ dá»± án này khá»i danh sách?\n"
-#~ "Nội dung của thư mục dự án sẽ không được sửa đổi."
-
-#~ msgid "Templates"
-#~ msgstr "Thư Viện"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "Không thể thực hiện với nút gốc."
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "Sử dụng hình khởi động mặc định."
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr ""
-#~ "Animation player không tự tạo hoạt ảnh được, phải thông qua các player "
-#~ "khác."
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "Clipboard rá»—ng"
-
-#~ msgid "No"
-#~ msgstr "Không"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "Scene này chưa được lưu. Lưu trước khi chạy?"
-
-#~ msgid "Search complete"
-#~ msgstr "Tìm kiếm hoàn tất"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "Äã có tệp tin hoặc thÆ° mục cùng tên tại vị trí này."
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "Lỗi khi cố gắng lưu bố cục!"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "Bố cục trình biên tập mặc định bị ghi đè."
-
-#~ msgid "Move pivot"
-#~ msgstr "Di chuyển trục"
-
-#~ msgid "Move anchor"
-#~ msgstr "Di chuyển neo"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "Äổi kích thÆ°á»›c CanvasItem"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "Thêm Input"
-
-#, fuzzy
-#~ msgid "Pack File"
-#~ msgstr " Tệp tin"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "Khi xuất ra hoặc triển khai, kết quả thực thi sẽ kết nối đến IP máy tính "
-#~ "này để được gỡ lỗi."
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr "Cảnh hiện tại chưa được lưu, hãy lưu nó trước khi chạy."
-
-#, fuzzy
-#~ msgid "Revert"
-#~ msgstr "Trở lại"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "Hành động này không thể hoàn tác. Trở lại luôn?"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "Theo dõi vấn Ä‘á»"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "Äã thay thế %d biến cố."
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "Mô tả ngắn gá»n:"
-
-#~ msgid "Class Description"
-#~ msgstr "Mô tả lớp"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "Xuất dự án thất bại với mã lỗi %d."
-
-#~ msgid "Password:"
-#~ msgstr "Mật khẩu:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "Tạm dừng cảnh"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "Snap dạng lưới"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "Thêm Input"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "Nodes khả dụng:"
-
-#~ msgid "Input"
-#~ msgstr "Nhập"
-
-#~ msgid "Methods:"
-#~ msgstr "Hàm:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "Mô tả:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "Mô tả ngắn gá»n:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "Mô tả hàm:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "Äang yêu cầu..."
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "Xóa Node(s)?"
-
-#~ msgid "No Matches"
-#~ msgstr "Không khớp"
-
-#~ msgid "Error loading image:"
-#~ msgstr "Lỗi tải nạp hình ảnh:"
-
-#~ msgid "Exit"
-#~ msgstr "Thoát"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "Lỗi khởi tạo FreeType."
-
-#~ msgid "Unknown font format."
-#~ msgstr "Äịnh dạng font không hợp lệ."
-
-#~ msgid "Error loading font."
-#~ msgstr "Lỗi tải font."
-
-#~ msgid "Invalid font size."
-#~ msgstr "Kích thước font không hợp lệ."
-
-#~ msgid "Previous Folder"
-#~ msgstr "Thư mục trước"
-
-#~ msgid "Next Folder"
-#~ msgstr "Thư mục sau"
-
-#~ msgid "Reverse"
-#~ msgstr "Ngược lại"
-
-#~ msgid "Enabled Classes"
-#~ msgstr "Các lớp đã bật"
-
-#, fuzzy
-#~ msgid "Path to Node:"
-#~ msgstr "ÄÆ°á»ng đến Node:"
-
-#, fuzzy
-#~ msgid "Go to parent folder"
-#~ msgstr "Äến folder parent"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "Mở Scene"
-
-#~ msgid "Previous Directory"
-#~ msgstr "Thư mục trước"
-
-#~ msgid "Next Directory"
-#~ msgstr "Thư mục tiếp theo"
-
-#~ msgid "Custom Node"
-#~ msgstr "Node tùy chá»n"
-
-#~ msgid "Line:"
-#~ msgstr "Dòng:"
-
-#, fuzzy
-#~ msgid "Col:"
-#~ msgstr "Col:"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "Bá» lá»±a chá»n"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "Thu nhá»"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "Phóng to"
-
-#~ msgid "Save Theme As"
-#~ msgstr "Lưu Theme thành"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "Phóng to"
-
-#~ msgid "Are you sure you want to remove all connections from the \""
-#~ msgstr "Bạn có chắc muốn xóa bỠtất cả kết nối từ \""
-
-#~ msgid "Class List:"
-#~ msgstr "Danh sách Class:"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "(Bá») Chá»n thÆ° mục Hay sá»­ dụng"
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "Cả từ"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "Trùng khớp"
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "Äổi tên file:"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "Xoay 0 Ä‘á»™"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "Xoay 90 Ä‘á»™"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "Xoay 180 Ä‘á»™"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "Xoay 270 Ä‘á»™"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "Di chuyển Anim Track lên trên"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "Di chuyển Anim Track xuống dưới"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "Äặt Transtions thành:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Äổi phép ná»™i suy Anim Track"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "Thêm Key Anim"
-
-#~ msgid "In"
-#~ msgstr "Trong"
-
-#~ msgid "Out"
-#~ msgstr "Ngoài"
-
-#~ msgid "In-Out"
-#~ msgstr "Trong-Ngoài"
-
-#~ msgid "Out-In"
-#~ msgstr "Ngoài-Trong"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "Tạo Key để nhập giá trị Anim"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "Thêm Track Gá»i Function"
-
-#~ msgid "Length (s):"
-#~ msgstr "Äá»™ dài (giây):"
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "Mở/Tắt lặp animation."
-
-#~ msgid "Add new tracks."
-#~ msgstr "Thêm track mới."
-
-#~ msgid "Move current track up."
-#~ msgstr "Di chuyển track lên."
-
-#~ msgid "Move current track down."
-#~ msgstr "Di chuyển track xuống."
-
-#~ msgid "Track tools"
-#~ msgstr "Công cụ Track"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "Cho phép chỉnh sá»­a từng key riêng bằng cách chá»n chúng."
-
-#, fuzzy
-#~ msgid "Key"
-#~ msgstr "Mã"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "Gá»i Function từ Node nào?"
-
-#~ msgid "Thanks!"
-#~ msgstr "Cảm ơn!"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "Tạo animation mới trong player."
-
-#~ msgid "Load animation from disk."
-#~ msgstr "Load animation từ disk."
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "Load một animation từ disk."
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 51e1b6212b..2f07877669 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -87,7 +87,7 @@ msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2021-11-11 16:02+0000\n"
+"PO-Revision-Date: 2021-12-09 23:13+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -96,7 +96,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -403,15 +403,15 @@ msgstr "删除关键帧"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
-msgstr "更改动画更新模å¼"
+msgstr "修改动画更新模å¼"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
-msgstr "更改动画æ’值模å¼"
+msgstr "修改动画æ’值模å¼"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
-msgstr "更改动画循环模å¼"
+msgstr "修改动画循环模å¼"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -454,7 +454,7 @@ msgstr "动画"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr "AnimationPlayer ä¸èƒ½åŠ¨ç”»åŒ–自己,åªå¯åŠ¨ç”»åŒ–其它 Player。"
+msgstr "AnimationPlayer ä¸èƒ½åŠ¨ç”»åŒ–自己,åªå¯åŠ¨ç”»åŒ–其他 Player。"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
@@ -475,7 +475,7 @@ msgstr "æ’入动画关键帧"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
-msgstr "更改动画步长"
+msgstr "修改动画步长"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
@@ -754,11 +754,11 @@ msgstr "添加音频轨é“剪辑"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr "更改音频轨é“剪辑起始å移"
+msgstr "修改音频轨é“剪辑起始å移"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr "更改音频轨é“剪辑结æŸå移"
+msgstr "修改音频轨é“剪辑结æŸå移"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -915,7 +915,7 @@ msgstr "延迟"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
-msgstr "延迟信å·è§¦å‘,将其添加到信å·é˜Ÿåˆ—,在引擎空闲时触å‘。"
+msgstr "延迟信å·è§¦å‘,将其ä¿å­˜åˆ°é˜Ÿåˆ—中,在空闲时触å‘。"
#: editor/connections_dialog.cpp
msgid "Oneshot"
@@ -1011,7 +1011,7 @@ msgstr "跳转到方法"
#: editor/create_dialog.cpp
msgid "Change %s Type"
-msgstr "更改 %s 类型"
+msgstr "修改 %s 类型"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
@@ -1143,7 +1143,7 @@ msgid ""
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
-"其它资æºéœ€è¦è¿™äº›å³å°†è¢«åˆ é™¤çš„文件æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚\n"
+"其他资æºéœ€è¦è¿™äº›å³å°†è¢«åˆ é™¤çš„文件æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚\n"
"ä»ç„¶è¦åˆ é™¤å—?(无法撤销。)\n"
"æ ¹æ®ä½ çš„文件系统设置,文件会被移动至系统回收站或永久删除。"
@@ -1177,7 +1177,7 @@ msgstr "加载出错ï¼"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "è¦æ°¸ä¹…删除选中的 %d æ¡é¡¹ç›®å—?(此æ“作无法撤销ï¼ï¼‰"
+msgstr "è¦æ°¸ä¹…删除选中的 %d æ¡é¡¹ç›®å—?(无法撤销ï¼ï¼‰"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
@@ -1209,7 +1209,7 @@ msgstr "修改字典键"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
-msgstr "改å˜å­—典值"
+msgstr "修改字典值"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
@@ -1338,7 +1338,7 @@ msgstr "以下文件无法从素æ“%sâ€ä¸­æå–:"
#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
-msgstr "(以åŠå…¶å®ƒ %s 个文件)"
+msgstr "(以åŠå…¶ä»– %s 个文件)"
#: editor/editor_asset_installer.cpp
msgid "Asset \"%s\" installed successfully!"
@@ -1554,7 +1554,7 @@ msgstr "关键字ä¸å¯ç”¨ä½œ Autoload å称。"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr "Autoload '%s' 已存在ï¼"
+msgstr "Autoload“%sâ€å·²å­˜åœ¨ï¼"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
@@ -1562,7 +1562,7 @@ msgstr "é‡å‘½å Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr "å¼€å¯ï¼å…³é—­å…¨å±€ AutoLoad"
+msgstr "开关 AutoLoad 全局å˜é‡"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
@@ -1578,7 +1578,7 @@ msgstr "å¯ç”¨"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
-msgstr "é‡æŽ’åº Autoload"
+msgstr "é‡æŽ’ Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
@@ -1677,7 +1677,7 @@ msgstr "ä¿å­˜æ–‡ä»¶ï¼š"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr "目标路径找ä¸åˆ°å¯¼å‡ºæ¨¡ç‰ˆï¼š"
+msgstr "目标路径找ä¸åˆ°å¯¼å‡ºæ¨¡æ¿ï¼š"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1891,7 +1891,7 @@ msgstr "创建é…置文件"
#: editor/editor_feature_profile.cpp
msgid "Remove Profile"
-msgstr "删除é…置文件"
+msgstr "移除é…置文件"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
@@ -2152,14 +2152,31 @@ msgstr "方法"
msgid "Theme Properties"
msgstr "主题属性"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "枚举"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr "颜色"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "常é‡"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "字体"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "图标"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "æ ·å¼"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "枚举"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "属性说明"
@@ -2836,15 +2853,15 @@ msgstr "切æ¢åœºæ™¯é€‰é¡¹å¡"
#: editor/editor_node.cpp
msgid "%d more files or folders"
-msgstr "其它 %d 个文件和文件夹"
+msgstr "其他 %d 个文件和文件夹"
#: editor/editor_node.cpp
msgid "%d more folders"
-msgstr "其它 %d 个文件夹"
+msgstr "其他 %d 个文件夹"
#: editor/editor_node.cpp
msgid "%d more files"
-msgstr "其它 %d 个文件"
+msgstr "其他 %d 个文件"
#: editor/editor_node.cpp
msgid "Dock Position"
@@ -3265,8 +3282,8 @@ msgstr ""
"目。\n"
"然åŽï¼Œå¯ä»¥åº”用修改并在导出时构建自己的自定义 APK(添加模å—ã€æ›´æ”¹ "
"AndroidManifest.xml 等)。\n"
-"请注æ„,è¦ä½¿ç”¨è‡ªå®šä¹‰æž„建而ä¸æ˜¯ä½¿ç”¨é¢„先构建的APK,需在 Android 导出预设中å¯ç”¨ "
-"“使用自定义构建†选项。"
+"请注æ„,è¦ä½¿ç”¨è‡ªå®šä¹‰æž„建而ä¸æ˜¯ä½¿ç”¨é¢„先构建的 APK,需在 Android 导出预设中å¯"
+"用 “Use Custom Build†选项。"
#: editor/editor_node.cpp
msgid ""
@@ -3447,10 +3464,10 @@ msgid ""
"functions called by that function.\n"
"Use this to find individual functions to optimize."
msgstr ""
-"全部:包括该函数调用的其它函数的时间。\n"
+"全部:包括该函数调用的其他函数的时间。\n"
"使用该选项寻找瓶颈。\n"
"\n"
-"仅自己:åªè®¡ç®—消耗在该函数本身的时间,ä¸åŒ…å«è¯¥å‡½æ•°æ‰€è°ƒç”¨çš„其它函数。\n"
+"仅自己:åªè®¡ç®—消耗在该函数本身的时间,ä¸åŒ…å«è¯¥å‡½æ•°æ‰€è°ƒç”¨çš„其他函数。\n"
"使用该选项寻找需è¦ä¼˜åŒ–的函数。"
#: editor/editor_profiler.cpp
@@ -3804,7 +3821,7 @@ msgstr "解压 Android Build 资æº"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
-msgstr "模æ¿å¯¼å‡ºå·¥å…·"
+msgstr "导出模æ¿ç®¡ç†å™¨"
#: editor/export_template_manager.cpp
msgid "Current Version:"
@@ -3879,7 +3896,7 @@ msgstr "å–消下载模æ¿ã€‚"
#: editor/export_template_manager.cpp
msgid "Other Installed Versions:"
-msgstr "其它已安装版本:"
+msgstr "其他已安装版本:"
#: editor/export_template_manager.cpp
msgid "Uninstall Template"
@@ -3920,7 +3937,7 @@ msgstr "无法移动或é‡å‘½å根资æºã€‚"
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
-msgstr "无法将文件夹移动到文件夹自己内。"
+msgstr "无法将文件夹移动到其自身。"
#: editor/filesystem_dock.cpp
msgid "Error moving:"
@@ -3936,15 +3953,15 @@ msgstr "无法更新ä¾èµ–:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
-msgstr "没有æ供任何å称。"
+msgstr "没有æä¾›å称。"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
-msgstr "存在无效字符。"
+msgstr "å称中存在无效字符。"
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
-msgstr "åŒå的文件夹已ç»å­˜åœ¨ã€‚"
+msgstr "å·²ç»å­˜åœ¨åŒå的文件或文件夹。"
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
@@ -3963,7 +3980,7 @@ msgstr ""
"\n"
"%s\n"
"\n"
-"è¦å¤å†™è¿™äº›æ–‡ä»¶æˆ–文件夹å—?"
+"è¦è¦†ç›–å—?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -4075,7 +4092,7 @@ msgstr "å¤åˆ¶ä¸º..."
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
-msgstr "é‡å‘½å为..."
+msgstr "é‡å‘½å..."
#: editor/filesystem_dock.cpp
msgid "Focus the search box"
@@ -4364,8 +4381,9 @@ msgid ""
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""
-"有些修改未被应用。点击“é‡æ–°å¯¼å…¥â€æ¥åº”用导入的修改。\n"
-"若在选择å¦ä¸€ä¸ªèµ„æºå‰æ²¡æœ‰ç‚¹å‡»â€œé‡æ–°å¯¼å…¥â€ï¼Œåˆ™ä¼šå¿½ç•¥å¯¼å…¥çš„修改。"
+"存在尚未应用的修改。点击“é‡æ–°å¯¼å…¥â€æ¥åº”用对导入选项的修改。\n"
+"若在文件系统é¢æ¿ä¸­é€‰æ‹©å¦ä¸€ä¸ªèµ„æºå‰æ²¡æœ‰ç‚¹å‡»â€œé‡æ–°å¯¼å…¥â€ï¼Œåˆ™ä¼šå¿½ç•¥åœ¨å¯¼å…¥é¢æ¿ä¸­æ‰€"
+"åšå‡ºçš„修改。"
#: editor/import_dock.cpp
msgid "Import As:"
@@ -4468,11 +4486,11 @@ msgstr "管ç†å¯¹è±¡å±žæ€§ã€‚"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
-msgstr "更改å¯èƒ½ä¼šä¸¢å¤±!"
+msgstr "更改å¯èƒ½ä¼šä¸¢å¤±ï¼"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
-msgstr "多节点组"
+msgstr "设置多个节点"
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
@@ -4575,15 +4593,15 @@ msgstr "加载..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
-msgstr "移动节点"
+msgstr "移动节点顶点"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
-msgstr "更改 BlendSpace1D é™åˆ¶"
+msgstr "修改 BlendSpace1D é™åˆ¶"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
-msgstr "更改 BlendSpace1D 标签"
+msgstr "修改 BlendSpace1D 标签"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4659,15 +4677,15 @@ msgstr "三角形已ç»å­˜åœ¨ã€‚"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
-msgstr "添加三角é¢"
+msgstr "添加三角形"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
-msgstr "更改 BlendSpace2D é™åˆ¶"
+msgstr "修改 BlendSpace2D é™åˆ¶"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
-msgstr "更改 BlendSpace2D 标签"
+msgstr "修改 BlendSpace2D 标签"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
@@ -4761,7 +4779,7 @@ msgstr "开关过滤器"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
-msgstr "更改过滤器"
+msgstr "修改过滤器"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
@@ -4823,7 +4841,7 @@ msgstr "新建动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr "é‡å‘½å动画:"
+msgstr "修改动画å称:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -4854,7 +4872,7 @@ msgstr "æ··åˆä¸‹ä¸€æ­¥å˜æ›´"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
-msgstr "更改混åˆæ—¶é—´"
+msgstr "修改混åˆæ—¶é—´"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
@@ -4987,7 +5005,7 @@ msgstr "强制用白色调和"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
-msgstr "包括 Gizmo (3D)"
+msgstr "包括控制器(3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
@@ -5101,7 +5119,7 @@ msgstr "移除选中的节点或过渡动画。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
-msgstr "å¼€å¯æˆ–关闭动画在开始,é‡å¯æˆ–者æœç´¢0ä½ç½®å¤„的自动播放。"
+msgstr "切æ¢åŠ¨ç”»åœ¨å¼€å§‹ã€é‡å¯æˆ–者æœç´¢è‡³å¼€å¤´æ—¶çš„自动播放。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
@@ -5176,7 +5194,7 @@ msgstr "æ··åˆ 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
-msgstr "交å‰æ·¡åŒ– (X-Fade) 时间(秒):"
+msgstr "淡入淡出时间(秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
@@ -5190,11 +5208,11 @@ msgstr "添加输入"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
-msgstr "清除自动 Advance"
+msgstr "清除自动推进"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
-msgstr "设置自动 Advance"
+msgstr "设置自动推进"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
@@ -5214,7 +5232,7 @@ msgstr "动画节点"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
-msgstr "å•é¡¹èŠ‚点"
+msgstr "OneShot 节点"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
@@ -5366,7 +5384,7 @@ msgstr "请求错误"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
-msgstr "闲置"
+msgstr "空闲"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
@@ -5509,7 +5527,7 @@ msgstr "无法确定光照贴图大å°ã€‚最大光照贴图大å°å¤ªå°ï¼Ÿ"
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
-msgstr "æŸäº›ç½‘格无效。确ä¿UV2通é“值包å«åœ¨[0.0,1.0]平方区域内。"
+msgstr "æŸäº›ç½‘æ ¼æ— æ•ˆã€‚ç¡®ä¿ UV2 通é“值包å«åœ¨ [0.0,1.0] 矩形区域内。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5571,7 +5589,7 @@ msgstr "创建垂直å‚考线"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
-msgstr "删除垂直å‚考线"
+msgstr "移除垂直å‚考线"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
@@ -5729,11 +5747,11 @@ msgstr "仅锚点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
-msgstr "更改锚点和边è·"
+msgstr "修改锚点和边è·"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
-msgstr "编辑锚点"
+msgstr "修改锚点"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5792,7 +5810,7 @@ msgstr "清除骨骼"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
-msgstr "添加 IK 链"
+msgstr "制作 IK 链"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
@@ -5860,7 +5878,7 @@ msgid ""
"(same as Alt+RMB in select mode)."
msgstr ""
"显示鼠标点击ä½ç½®çš„所有节点\n"
-"ï¼ˆåŒ Alt + é¼ æ ‡å³é”®ï¼‰ã€‚"
+"(åŒé€‰æ‹©æ¨¡å¼ä¸‹ Alt+å³é”®ï¼‰ã€‚"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
@@ -5876,11 +5894,11 @@ msgstr "标尺模å¼"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
-msgstr "å¸é™„开关。"
+msgstr "开关智能å¸é™„。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
-msgstr "使用å¸é™„"
+msgstr "使用智能å¸é™„"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
@@ -5929,15 +5947,15 @@ msgstr "å¸é™„到节点锚点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
-msgstr "å¸é™„到节点侧"
+msgstr "å¸é™„到节点边沿"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
-msgstr "å¸é™„到节点中心ä½ç½®"
+msgstr "å¸é™„到节点中心"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
-msgstr "å¸é™„到其它节点"
+msgstr "å¸é™„到其他节点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
@@ -6022,7 +6040,7 @@ msgstr "完整显示所选项"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
-msgstr "预览画布比例"
+msgstr "预览画布缩放"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
@@ -6155,7 +6173,7 @@ msgstr "从 %s 实例化场景出错"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
-msgstr "更改默认类型"
+msgstr "修改默认类型"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -6241,7 +6259,7 @@ msgstr "å‘射色彩"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
-msgstr "CPUç²’å­"
+msgstr "CPUParticles"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6327,7 +6345,7 @@ msgstr "烘焙 GI 探针"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
-msgstr "æ¸å˜ç¼–辑"
+msgstr "编辑æ¸å˜"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -6343,7 +6361,7 @@ msgstr "项目列表编辑器"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
-msgstr "添加é®å…‰å¤šè¾¹å½¢"
+msgstr "创建é®å…‰å¤šè¾¹å½¢"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
@@ -6848,11 +6866,11 @@ msgstr "é•œåƒæ‰‹æŸ„长度"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
-msgstr "曲线定点 #"
+msgstr "曲线顶点 #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
-msgstr "设置曲线的顶点åæ ‡"
+msgstr "设置曲线的顶点ä½ç½®"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
@@ -6935,15 +6953,15 @@ msgstr "添加自定义多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
-msgstr "删除自定义多边形"
+msgstr "移除自定义多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
-msgstr "å˜æ¢UV贴图"
+msgstr "å˜æ¢ UV 贴图"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
-msgstr "多边形å˜æ¢"
+msgstr "å˜æ¢å¤šè¾¹å½¢"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
@@ -7143,11 +7161,11 @@ msgstr "翻转入å£"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Room Generate Points"
-msgstr "房间生æˆç‚¹"
+msgstr "房间生æˆé¡¶ç‚¹"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Generate Points"
-msgstr "生æˆç‚¹"
+msgstr "生æˆé¡¶ç‚¹"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portal"
@@ -7603,7 +7621,7 @@ msgstr "转到上一个书签"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
-msgstr "删除所有书签"
+msgstr "移除所有书签"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
@@ -7973,11 +7991,11 @@ msgstr "自由观看å‘下"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
-msgstr "自由视图速度调整"
+msgstr "自由观看加速调整"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
-msgstr "缓慢自由视图速度"
+msgstr "自由观看å‡é€Ÿè°ƒæ•´"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Camera Preview"
@@ -8006,7 +8024,7 @@ msgstr "转æ¢æˆ¿é—´"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
-msgstr "XForm 对è¯æ¡†"
+msgstr "å˜æ¢å¯¹è¯æ¡†"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -8018,9 +8036,9 @@ msgid ""
msgstr ""
"点击以切æ¢å¯è§çŠ¶æ€ã€‚\n"
"\n"
-"ç眼:Gizmo å¯è§ã€‚\n"
-"闭眼:Gizmo éšè—。\n"
-"åŠç眼:Gizmo 也å¯ç©¿è¿‡ä¸é€æ˜Žçš„表é¢å¯è§ï¼ˆâ€œX å…‰â€ï¼‰ã€‚"
+"ç眼:控制器å¯è§ã€‚\n"
+"闭眼:控制器éšè—。\n"
+"åŠç眼:控制器也å¯ç©¿è¿‡ä¸é€æ˜Žçš„表é¢å¯è§ï¼ˆâ€œX å…‰â€ï¼‰ã€‚"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes to Floor"
@@ -8145,7 +8163,7 @@ msgstr "4 个视窗"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
-msgstr "Gizmo"
+msgstr "控制器"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
@@ -8481,18 +8499,6 @@ msgid "TextureRegion"
msgstr "纹ç†åŒºåŸŸ"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr "颜色"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr "字体"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr "图标"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr "æ ·å¼ç›’"
@@ -8685,7 +8691,7 @@ msgid ""
"You can add a custom type or import a type with its items from another theme."
msgstr ""
"从列表中选择一个主题类型以编辑其项目。\n"
-"ä½ å¯ä»¥æ·»åŠ ä¸€ä¸ªè‡ªå®šä¹‰ç±»åž‹ï¼Œæˆ–者从其它主题中导入一个类型åŠå…¶é¡¹ç›®ã€‚"
+"ä½ å¯ä»¥æ·»åŠ ä¸€ä¸ªè‡ªå®šä¹‰ç±»åž‹ï¼Œæˆ–者从其他主题中导入一个类型åŠå…¶é¡¹ç›®ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Color Items"
@@ -8717,7 +8723,7 @@ msgid ""
"Add more items to it manually or by importing from another theme."
msgstr ""
"该主题类型为空。\n"
-"请手动添加或者从其它主题导入更多项目。"
+"请手动添加或者从其他主题导入更多项目。"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
@@ -8829,11 +8835,11 @@ msgstr "编辑器主题"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select Another Theme Resource:"
-msgstr "选择其它主题资æºï¼š"
+msgstr "选择其他主题资æºï¼š"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
-msgstr "其它主题"
+msgstr "其他主题"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
@@ -8856,7 +8862,7 @@ msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""
-"将此样å¼ç›’置顶为主样å¼ã€‚编辑其属性会更新该类型下其它所有样å¼ç›’的相åŒå±žæ€§ã€‚"
+"将此样å¼ç›’置顶为主样å¼ã€‚编辑其属性会更新该类型下其他所有样å¼ç›’的相åŒå±žæ€§ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type"
@@ -9082,16 +9088,16 @@ msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
-"Shift + 鼠标左键:绘制直线\n"
-"Shift + Command + 鼠标左键:绘制矩形"
+"Shift+左键:绘制直线\n"
+"Shift+Command+左键:绘制矩形"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
-"Shift + 鼠标左键:绘制直线\n"
-"Shift + Ctrl + 鼠标左键:绘制矩形"
+"Shift+左键:绘制直线\n"
+"Shift+Ctrl+左键:绘制矩形"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
@@ -9123,7 +9129,7 @@ msgstr "添加纹ç†åˆ°å›¾å—集。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
-msgstr "从图å—集中删除所选纹ç†ã€‚"
+msgstr "从图å—集中移除所选纹ç†ã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -9239,7 +9245,7 @@ msgstr "擦除ä½æŽ©ç ã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
-msgstr "创建新矩形。"
+msgstr "新建矩形。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Rectangle"
@@ -9247,7 +9253,7 @@ msgstr "新建矩形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
-msgstr "创建新多边形。"
+msgstr "新建多边形。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Polygon"
@@ -9276,7 +9282,7 @@ msgstr "在左侧é¢æ¿ä¸Šæ·»åŠ æˆ–选择纹ç†ä»¥ç¼–辑与其绑定的图å—。
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr "删除选定的纹ç†ï¼Ÿæ‰€æœ‰ä½¿ç”¨å®ƒçš„图å—也将被一并删除。"
+msgstr "移除选定的纹ç†ï¼Ÿæ‰€æœ‰ä½¿ç”¨å®ƒçš„图å—也将被一并移除。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
@@ -9292,11 +9298,11 @@ msgstr "确定è¦åˆå¹¶åœºæ™¯ï¼Ÿ"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
-msgstr "删除纹ç†"
+msgstr "移除纹ç†"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
-msgstr "因为有 %s 个文件已添加在列表中,所以没有被添加。"
+msgstr "有 %s 个文件因为已在列表中,所以没有被添加。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -9409,15 +9415,15 @@ msgstr "移除图å—"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
-msgstr "删除碰撞多边形"
+msgstr "移除碰撞多边形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
-msgstr "删除é®æŒ¡å¤šè¾¹å½¢"
+msgstr "移除é®æŒ¡å¤šè¾¹å½¢"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
-msgstr "删除导航多边形"
+msgstr "移除导航多边形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
@@ -9429,11 +9435,11 @@ msgstr "ç¼–è¾‘å›¾å— Z åæ ‡"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
-msgstr "转为凸多边形"
+msgstr "制作凸多边形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Concave"
-msgstr "转为凹多边形"
+msgstr "制作凹多边形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
@@ -9565,19 +9571,19 @@ msgstr "增加输出端å£"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port type"
-msgstr "更改输入端å£ç±»åž‹"
+msgstr "修改输入端å£ç±»åž‹"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port type"
-msgstr "更改输出端å£ç±»åž‹"
+msgstr "修改输出端å£ç±»åž‹"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
-msgstr "更改输入端å£å称"
+msgstr "修改输入端å£å称"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
-msgstr "更改输出端å£å称"
+msgstr "修改输出端å£å称"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove input port"
@@ -10346,13 +10352,13 @@ msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆæ ‡é‡ï¼‰ä½¿ç”¨æœ¬åœ°å·®åˆ†çš„“ xâ€
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
-msgstr "(仅适用于片段/光照模å¼ï¼‰ï¼ˆå‘é‡ï¼‰ä½¿ç”¨å±€éƒ¨å·®åˆ†çš„'y'导数。"
+msgstr "(仅适用于片段/光照模å¼ï¼‰ï¼ˆå‘é‡ï¼‰ä½¿ç”¨å±€éƒ¨å·®åˆ†çš„“yâ€å¯¼æ•°ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
-msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆæ ‡é‡ï¼‰ä½¿ç”¨å±€éƒ¨å·®åˆ†çš„'y'导数。"
+msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆæ ‡é‡ï¼‰ä½¿ç”¨å±€éƒ¨å·®åˆ†çš„“yâ€å¯¼æ•°ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -10957,7 +10963,7 @@ msgstr "鼠标按键"
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
-msgstr "无效的动作å称。动作åä¸èƒ½ä¸ºç©ºï¼Œä¹Ÿä¸èƒ½åŒ…å« â€œ/â€, “:â€, “=â€, “\\†或 “\"â€"
+msgstr "无效的动作å称。动作åä¸èƒ½ä¸ºç©ºï¼Œä¹Ÿä¸èƒ½åŒ…å«â€œ/â€ã€â€œ:â€ã€â€œ=â€ã€â€œ\\â€æˆ–“\"â€"
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
@@ -10969,7 +10975,7 @@ msgstr "é‡å‘½å输入事件"
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
-msgstr "改å˜åŠ¨ä½œç›²åŒº"
+msgstr "修改动作盲区"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
@@ -11045,11 +11051,11 @@ msgstr "手柄按钮索引:"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
-msgstr "移除输入动作"
+msgstr "擦除输入动作"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
-msgstr "移除输入动作事件"
+msgstr "擦除输入动作事件"
#: editor/project_settings_editor.cpp
msgid "Add Event"
@@ -11103,8 +11109,7 @@ msgstr "删除æ¡ç›®"
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
-msgstr ""
-"无效的动作å称。动作ä¸èƒ½ä¸ºç©ºï¼Œä¹Ÿä¸èƒ½åŒ…å« â€œ/â€, “:â€, “=â€, “\\†或者 “\"â€ã€‚"
+msgstr "无效的动作å称。动作ä¸èƒ½ä¸ºç©ºï¼Œä¹Ÿä¸èƒ½åŒ…å«â€œ/â€ã€â€œ:â€ã€â€œ=â€ã€â€œ\\â€æˆ–“\"â€ã€‚"
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
@@ -11680,7 +11685,7 @@ msgstr "移除节点"
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
-msgstr "更改节点的类型"
+msgstr "修改节点的类型"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -11731,7 +11736,7 @@ msgstr "展开/折å å…¨éƒ¨"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
-msgstr "更改类型"
+msgstr "修改类型"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
@@ -11822,7 +11827,7 @@ msgid ""
"Click to show signals dock."
msgstr ""
"节点具有 %s 个连接和 %s 个分组。\n"
-"å•å‡»ä»¥æ˜¾ç¤ºä¿¡å·é¢æ¿ã€‚"
+"点击显示信å·é¢æ¿ã€‚"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -11830,7 +11835,7 @@ msgid ""
"Click to show signals dock."
msgstr ""
"节点具有 %s 个连接。\n"
-"å•å‡»ä»¥æ˜¾ç¤ºä¿¡å·é¢æ¿ã€‚"
+"点击显示信å·é¢æ¿ã€‚"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -11838,7 +11843,7 @@ msgid ""
"Click to show groups dock."
msgstr ""
"节点ä½äºŽ %s 个分组中。\n"
-"å•å‡»ä»¥æ˜¾ç¤ºåˆ†ç»„é¢æ¿ã€‚"
+"点击显示分组é¢æ¿ã€‚"
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
@@ -12026,7 +12031,7 @@ msgstr "远程 "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
-msgstr "字节:"
+msgstr "字节:"
#: editor/script_editor_debugger.cpp
msgid "Warning:"
@@ -12050,7 +12055,7 @@ msgstr "C++ æºæ–‡ä»¶"
#: editor/script_editor_debugger.cpp
msgid "Source:"
-msgstr "æºæ–‡ä»¶:"
+msgstr "æºæ–‡ä»¶ï¼š"
#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
@@ -12174,7 +12179,7 @@ msgstr "导出为 CSV æ ¼å¼"
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
-msgstr "清除快æ·é”®"
+msgstr "擦除快æ·é”®"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
@@ -12182,7 +12187,7 @@ msgstr "æ¢å¤å¿«æ·é”®"
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
-msgstr "更改快æ·é”®"
+msgstr "修改快æ·é”®"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
@@ -12198,15 +12203,15 @@ msgstr "绑定"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
-msgstr "设置光照åŠå¾„"
+msgstr "修改光照åŠå¾„"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
-msgstr "æ”¹å˜ AudioStreamPlayer3D å‘射角"
+msgstr "修改 AudioStreamPlayer3D å‘射角"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
-msgstr "更改摄åƒæœºè§†è§’"
+msgstr "修改摄åƒæœºè§†è§’"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
@@ -12226,11 +12231,11 @@ msgstr "修改探针范围"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
-msgstr "更改çƒä½“åŠå¾„"
+msgstr "修改çƒä½“åŠå¾„"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
-msgstr "改å˜ç«‹æ–¹ä½“大å°"
+msgstr "修改立方体大å°"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
@@ -12254,11 +12259,11 @@ msgstr "修改射线形状长度"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
-msgstr "设置房间点ä½ç½®"
+msgstr "设置房间顶点ä½ç½®"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
-msgstr "设置入å£ç‚¹ä½ç½®"
+msgstr "设置入å£é¡¶ç‚¹ä½ç½®"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
@@ -12270,7 +12275,7 @@ msgstr "设置é®æŒ¡çƒä½“ä½ç½®"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
-msgstr "改å˜åœ†æŸ±ä½“åŠå¾„"
+msgstr "修改圆柱体åŠå¾„"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
@@ -12278,11 +12283,11 @@ msgstr "修改圆柱体高度"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
-msgstr "更改圆环内åŠå¾„"
+msgstr "修改圆环内åŠå¾„"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
-msgstr "更改圆环外åŠå¾„"
+msgstr "修改圆环外åŠå¾„"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -12294,7 +12299,7 @@ msgstr "选择该链接库的ä¾èµ–项"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
-msgstr "删除当å‰é…置项"
+msgstr "移除当å‰é…置项"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
@@ -12410,23 +12415,23 @@ msgstr "层:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
-msgstr "网格地图删除所选项"
+msgstr "GridMap 删除所选项"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
-msgstr "网格地图填充所选项"
+msgstr "GridMap 填充所选项"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paste Selection"
-msgstr "网格地图粘贴所选项"
+msgstr "GridMap 粘贴所选项"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
-msgstr "网格地图绘制"
+msgstr "GridMap 绘制"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Selection"
-msgstr "网格地图选择"
+msgstr "GridMap 选择"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
@@ -12606,7 +12611,7 @@ msgstr "转æ¢ä¸ºå¯¼èˆªç½‘æ ¼..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
-msgstr "导航网格生æˆè®¾ç½®:"
+msgstr "导航网格生æˆå™¨è®¾ç½®ï¼š"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
@@ -12614,7 +12619,7 @@ msgstr "解æžå¤šè¾¹å½¢ä¸­..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
-msgstr "å®Œæˆ !"
+msgstr "完æˆï¼"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -12650,7 +12655,7 @@ msgstr "堆栈深度溢出: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
-msgstr "编辑信å·å‚æ•°"
+msgstr "修改信å·å‚æ•°"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
@@ -12658,7 +12663,7 @@ msgstr "修改å‚数类型"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
-msgstr "更改å‚æ•°å称"
+msgstr "修改å‚æ•°å称"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
@@ -12678,11 +12683,11 @@ msgstr "增加输出端å£"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Port Type"
-msgstr "更改端å£ç±»åž‹"
+msgstr "修改端å£ç±»åž‹"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Port Name"
-msgstr "更改端å£å称"
+msgstr "修改端å£å称"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
@@ -12690,7 +12695,7 @@ msgstr "覆盖现有的内置函数。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
-msgstr "创建新函数。"
+msgstr "新建函数。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
@@ -12698,7 +12703,7 @@ msgstr "å˜é‡ï¼š"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
-msgstr "创建新å˜é‡ã€‚"
+msgstr "新建å˜é‡ã€‚"
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -12706,7 +12711,7 @@ msgstr "ä¿¡å·ï¼š"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new signal."
-msgstr "创建新信å·ã€‚"
+msgstr "新建信å·ã€‚"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
@@ -12754,11 +12759,11 @@ msgstr "移除输出端å£"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
-msgstr "更改表达å¼"
+msgstr "修改表达å¼"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
-msgstr "删除 VisualScript 节点"
+msgstr "移除 VisualScript 节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
@@ -12818,7 +12823,7 @@ msgstr "添加属性 Setter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
-msgstr "更改基础类型"
+msgstr "修改基础类型"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
@@ -12826,7 +12831,7 @@ msgstr "移动节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
-msgstr "删除 VisualScript 节点"
+msgstr "移除 VisualScript 节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
@@ -12850,7 +12855,7 @@ msgstr "脚本已有函数 “%sâ€"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
-msgstr "更改输入值"
+msgstr "修改输入值"
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
@@ -12886,11 +12891,11 @@ msgstr "创建函数"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
-msgstr "删除函数"
+msgstr "移除函数"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
-msgstr "删除å˜é‡"
+msgstr "移除å˜é‡"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
@@ -12898,7 +12903,7 @@ msgstr "编辑å˜é‡ï¼š"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
-msgstr "删除信å·"
+msgstr "移除信å·"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
@@ -12914,7 +12919,7 @@ msgstr "æˆå‘˜ï¼š"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type:"
-msgstr "更改基础类型:"
+msgstr "修改基础类型:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
@@ -13158,8 +13163,15 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "å¿…é¡»å¯ç”¨ “使用自定义构建†æ‰èƒ½ä½¿ç”¨æ’件。"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr "“Hand Tracking†åªæœ‰åœ¨å½“ “Xr Mode†是 “Oculus Mobile VR†时æ‰æœ‰æ•ˆã€‚"
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr "“Hand Tracking†åªæœ‰åœ¨å½“ “Xr Mode†是 “Oculus Mobile VR†时æ‰æœ‰æ•ˆã€‚"
#: platform/android/export/export_plugin.cpp
@@ -13167,6 +13179,23 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr "“Export AAB†åªæœ‰åœ¨å½“å¯ç”¨ “Use Custom Build†时æ‰æœ‰æ•ˆã€‚"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr "“Export AAB†åªæœ‰åœ¨å½“å¯ç”¨ “Use Custom Build†时æ‰æœ‰æ•ˆã€‚"
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr "“Export AAB†åªæœ‰åœ¨å½“å¯ç”¨ “Use Custom Build†时æ‰æœ‰æ•ˆã€‚"
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
@@ -13323,7 +13352,7 @@ msgstr "缺少标识符。"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
-msgstr "标识符中ä¸å…许使用字符 '%s' 。"
+msgstr "标识符中ä¸å…许使用字符“%sâ€ã€‚"
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
@@ -13471,7 +13500,7 @@ msgid ""
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
-"该节点没有æ述其形状的å­èŠ‚点,因此它无法与其它物体产生碰撞或者进行交互。\n"
+"该节点没有æ述其形状的å­èŠ‚点,因此它无法与其他物体产生碰撞或者进行交互。\n"
"请添加一个 CollisionShape2D 或 CollisionPolygon2D 类型的å­èŠ‚点æ¥å®šä¹‰å®ƒçš„å½¢"
"状。"
@@ -13482,7 +13511,7 @@ msgid ""
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D 类型节点åªèƒ½ä¸º CollisionObject2D 的派生类æ供碰撞形状数"
-"æ®ï¼Œè¯·å°†å…¶æ”¾åœ¨ Area2D, StaticBody2D, RigidBody2D 或 KinematicBody2D 节点下。"
+"æ®ï¼Œè¯·å°†å…¶æ”¾åœ¨ Area2Dã€StaticBody2Dã€RigidBody2D 或 KinematicBody2D 节点下。"
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
@@ -13503,7 +13532,7 @@ msgid ""
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D 类型节点åªèƒ½ä¸º CollisionObject2D 的派生类æ供碰撞形状数æ®ï¼Œ"
-"请将其放在 Area2D, StaticBody2D, RigidBody2D 或者是 KinematicBody2D 节点下。"
+"请将其放在 Area2Dã€StaticBody2Dã€RigidBody2D 或 KinematicBody2D 节点下。"
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -13541,7 +13570,7 @@ msgstr "Node B 必须为 PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr "Joint 未连结到 2 个 PhysicsBody2D"
+msgstr "Joint 未连接 2 个 PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
@@ -13560,7 +13589,7 @@ msgstr "æ­¤é®å…‰ä½“必须设置é®å…‰å½¢çŠ¶æ‰èƒ½èµ·åˆ°é®å…‰ä½œç”¨ã€‚"
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr "æ­¤å°å µå™¨çš„å°å µå™¨å¤šè¾¹å½¢ä¸ºç©ºã€‚请绘制一个多边形。"
+msgstr "æ­¤é®å…‰ä½“çš„é®å…‰å¤šè¾¹å½¢ä¸ºç©ºã€‚请绘制一个多边形。"
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -13590,13 +13619,13 @@ msgid ""
"CPUParticles\" option for this purpose."
msgstr ""
"基于 GPU çš„ç²’å­ä¸å— GLES2 视频驱动程åºçš„支æŒã€‚\n"
-"改为使用 CPUParticles2D 节点。为此,å¯ä»¥ä½¿ç”¨ “Convert to CPUParticles†选项。"
+"改为使用 CPUParticles2D 节点。为此,å¯ä»¥ä½¿ç”¨ “转æ¢ä¸º CPUParticles†选项。"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
-msgstr "ç²’å­æ质没有指定,该行为无效。"
+msgstr "未指定处ç†ç²’å­çš„æ质,因此ä¸ä¼šäº§ç”Ÿä»»ä½•è¡Œä¸ºã€‚"
#: scene/2d/particles_2d.cpp
msgid ""
@@ -13617,7 +13646,7 @@ msgid ""
msgstr ""
"对 RigidBody2D (在 Character 或 Rigid 模å¼ä¸‹ï¼‰çš„尺寸修改在è¿è¡Œæ—¶ä¼šè¢«ç‰©ç†å¼•æ“Ž"
"的覆盖。\n"
-"建议您修改å­èŠ‚点的碰撞形状。"
+"建议您修改其å­èŠ‚点碰撞形状的尺寸。"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -13644,7 +13673,7 @@ msgid ""
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"å¯ç”¨äº†â€œUse Parent†的 TileMap 需è¦çˆ¶çº§ CollisionObject2D æ‰èƒ½æ供形状。请使用"
-"它作为 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 等的å­é¡¹æ¥èµ‹äºˆå®ƒä»¬"
+"它作为 Area2Dã€StaticBody2Dã€RigidBody2Dã€KinematicBody2D 等的å­é¡¹æ¥èµ‹äºˆå®ƒä»¬"
"形状。"
#: scene/2d/visibility_notifier_2d.cpp
@@ -13711,7 +13740,7 @@ msgid ""
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
-"该节点没有æ述其形状的å­èŠ‚点,因此它无法与其它物体产生碰撞或者进行交互。\n"
+"该节点没有æ述其形状的å­èŠ‚点,因此它无法与其他物体产生碰撞或者进行交互。\n"
"请添加一个 CollisionShape 或 CollisionPolygon 类型的å­èŠ‚点æ¥å®šä¹‰å®ƒçš„形状。"
#: scene/3d/collision_polygon.cpp
@@ -13721,7 +13750,7 @@ msgid ""
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon 类型节点åªèƒ½ä¸º CollisionObject 的派生类æ供碰撞形状数æ®ï¼Œè¯·"
-"将其放在 Area, StaticBody, RigidBody, KinematicBody 等节点下æ¥ä¸ºèŠ‚点æ供形"
+"将其放在 Areaã€StaticBodyã€RigidBodyã€KinematicBody 等节点下æ¥ä¸ºèŠ‚点æ供形"
"状。"
#: scene/3d/collision_polygon.cpp
@@ -13735,7 +13764,7 @@ msgid ""
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape 类型节点åªèƒ½ä¸º CollisionObject 的派生类æ供碰撞形状数æ®ï¼Œè¯·å°†"
-"其放在 Area, StaticBody, RigidBody, KinematicBody 节点下æ¥ä¸ºèŠ‚点æ供形状。"
+"其放在 Areaã€StaticBodyã€RigidBodyã€KinematicBody 等节点下æ¥ä¸ºèŠ‚点æ供形状。"
#: scene/3d/collision_shape.cpp
msgid ""
@@ -13772,7 +13801,7 @@ msgstr "正在绘制网格"
#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
-msgstr "正在完æˆåˆ’分"
+msgstr "正在完æˆç»˜åˆ¶"
#: scene/3d/gi_probe.cpp
msgid ""
@@ -13822,7 +13851,7 @@ msgid ""
"\" option for this purpose."
msgstr ""
"基于 GPU çš„ç²’å­ä¸å— GLES2 视频驱动程åºçš„支æŒã€‚\n"
-"改为使用 CPUParticles 节点。为此,您å¯ä»¥ä½¿ç”¨ “Convert to CPUParticles†选项。"
+"改为使用 CPUParticles 节点。为此,您å¯ä»¥ä½¿ç”¨ “转æ¢ä¸º CPUParticles†选项。"
#: scene/3d/particles.cpp
msgid ""
@@ -13873,7 +13902,7 @@ msgstr "Node B 必须为 PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
-msgstr "Joint 未连结到任何 PhysicsBody"
+msgstr "Joint 未连接到任何 PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
@@ -14173,20 +14202,20 @@ msgid ""
"minimum size manually."
msgstr ""
"ScrollContainer 适用于与å•ä¸ªå­æŽ§ä»¶ä¸€èµ·ä½¿ç”¨ã€‚\n"
-"å­èŠ‚点应该是å•ä¸ªå®¹å™¨ï¼ˆVBox, HBox 等)或者使用å•ä¸ªæŽ§ä»¶å¹¶æ‰‹åŠ¨è®¾ç½®å…¶è‡ªå®šä¹‰æœ€å°å°º"
+"å­èŠ‚点应该是å•ä¸ªå®¹å™¨ï¼ˆVBoxã€HBox 等)或者使用å•ä¸ªæŽ§ä»¶å¹¶æ‰‹åŠ¨è®¾ç½®å…¶è‡ªå®šä¹‰æœ€å°å°º"
"寸。"
#: scene/gui/tree.cpp
msgid "(Other)"
-msgstr "(其它)"
+msgstr "(其他)"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
-"无法加载项目设置中的默认环境 (Rendering -> Environment -> Default "
-"Environment)。"
+"无法加载项目设置中的默认环境(Rendering -> Environment -> Default "
+"Environment)。"
#: scene/main/timer.cpp
msgid ""
@@ -14269,2097 +14298,3 @@ msgstr "对 Uniform 的赋值。"
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "ä¸å…许修改常é‡ã€‚"
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "制作放æ¾å§¿åŠ¿ï¼ˆä»Žéª¨éª¼ï¼‰"
-
-#~ msgid "Bottom"
-#~ msgstr "底部"
-
-#~ msgid "Left"
-#~ msgstr "左方"
-
-#~ msgid "Right"
-#~ msgstr "å³æ–¹"
-
-#~ msgid "Front"
-#~ msgstr "å‰é¢"
-
-#~ msgid "Rear"
-#~ msgstr "åŽæ–¹"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "æ— å控制器"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "“Degrees Of Freedom†åªæœ‰åœ¨å½“ “Xr Mode†是 “Oculus Mobile VR†时æ‰æœ‰æ•ˆã€‚"
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "“Focus Awareness†åªæœ‰åœ¨å½“ “Xr Mode†是 “Oculus Mobile VR†时æ‰æœ‰æ•ˆã€‚"
-
-#~ msgid "Package Contents:"
-#~ msgstr "包内容:"
-
-#~ msgid "Singleton"
-#~ msgstr "å•ä¾‹"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "是å¦åˆ é™¤é…置文件 “%sâ€ï¼Ÿï¼ˆæ— æ³•æ’¤é”€ï¼‰"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "å¯ç”¨çš„属性:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "å¯ç”¨çš„功能:"
-
-#~ msgid "Unset"
-#~ msgstr "未设置"
-
-#~ msgid "Class Options"
-#~ msgstr "类选项"
-
-#~ msgid "Set"
-#~ msgstr "设置"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "å·²ä¿å­˜ %s 个修改åŽçš„资æºã€‚"
-
-#~ msgid "Q&A"
-#~ msgstr "问答"
-
-#~ msgid "Status:"
-#~ msgstr "状æ€ï¼š"
-
-#~ msgid "Edit:"
-#~ msgstr "编辑:"
-
-#~ msgid "Redownload"
-#~ msgstr "é‡æ–°ä¸‹è½½"
-
-#~ msgid "(Installed)"
-#~ msgstr "(已安装)"
-
-#~ msgid "(Missing)"
-#~ msgstr "(缺失)"
-
-#~ msgid "Request Failed."
-#~ msgstr "请求失败。"
-
-#~ msgid "Redirect Loop."
-#~ msgstr "循环é‡å®šå‘。"
-
-#~ msgid "Download Complete."
-#~ msgstr "下载完æˆã€‚"
-
-#~ msgid "Remove Template"
-#~ msgstr "移除模æ¿"
-
-#~ msgid "Download Templates"
-#~ msgstr "下载模æ¿"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "从列表中选择镜åƒï¼šï¼ˆShift+å•å‡»ï¼šåœ¨æµè§ˆå™¨ä¸­æ‰“开)"
-
-#~ msgid "Move to Trash"
-#~ msgstr "移动至回收站"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "展开所有属性"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "折å æ‰€æœ‰å±žæ€§"
-
-#~ msgid "Copy Params"
-#~ msgstr "å¤åˆ¶å‚æ•°"
-
-#~ msgid "Open in Help"
-#~ msgstr "在帮助中打开"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "游æˆç›¸æœºè¦†ç›–\n"
-#~ "没有正在è¿è¡Œçš„游æˆå®žä¾‹ã€‚"
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "拖动æ¥æ—‹è½¬"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr "按下 “V†键修改旋转中心,在移动时按下 Shift+V æ¥æ‹–动它。"
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+é¼ æ ‡å³é”®ï¼šæ˜¾ç¤ºé¼ æ ‡ç‚¹å‡»ä½ç½®ä¸‹çš„所有节点列表"
-
-#~ msgid "Clone Down"
-#~ msgstr "å¤åˆ¶åˆ°ä¸‹ä¸€è¡Œ"
-
-#~ msgid "Yaw"
-#~ msgstr "å航角"
-
-#~ msgid "Size"
-#~ msgstr "大å°"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "鼠标拖拽:旋转\n"
-#~ "Alt+拖拽:移动\n"
-#~ "Alt+é¼ æ ‡å³é”®ï¼šæ˜¾ç¤ºåˆ—表"
-
-#~ msgid "Sep.:"
-#~ msgstr "间隔:"
-
-#~ msgid "Add All"
-#~ msgstr "添加所有"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "主题编辑èœå•ã€‚"
-
-#~ msgid "Create Empty Template"
-#~ msgstr "创建主题模æ¿"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "创建空编辑器主题模æ¿"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "从当å‰ç¼–辑器主题模æ¿åˆ›å»º"
-
-#~ msgid "Data Type:"
-#~ msgstr "æ•°æ®ç±»åž‹ï¼š"
-
-#~ msgid "Theme File"
-#~ msgstr "主题文件"
-
-#~ msgid "Compiled"
-#~ msgstr "编译"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "是å¦ä»Žåˆ—表中删除 %d 个项目? \n"
-#~ "项目文件夹的内容ä¸ä¼šè¢«ä¿®æ”¹ã€‚"
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "是å¦ä»Žåˆ—表中删除该项目?\n"
-#~ "项目文件夹的内容ä¸ä¼šè¢«ä¿®æ”¹ã€‚"
-
-#~ msgid "Templates"
-#~ msgstr "模æ¿"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "添加é‡å®šå‘路径"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "无法对根节点执行此æ“作。"
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "无法读å–å¯åŠ¨å›¾ç‰‡ï¼š"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "使用默认å¯åŠ¨å›¾ç‰‡ã€‚"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr "动画播放器ä¸èƒ½åŠ¨ç”»åŒ–自己,åªèƒ½åŠ¨ç”»åŒ–其他播放器。"
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "剪贴æ¿æ˜¯ç©ºçš„"
-
-#~ msgid ""
-#~ "Godot editor was built without ray tracing support; lightmaps can't be "
-#~ "baked.\n"
-#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta "
-#~ "emulation on Godot.app in the application settings\n"
-#~ "then restart the editor."
-#~ msgstr ""
-#~ "Godot 编辑器是在没有光线跟踪支æŒçš„情况下构建的;无法烘焙光照贴图。\n"
-#~ "如果你使用的是基于 Apple Silicon çš„ Mac,å¯ä»¥å°è¯•åœ¨åº”用设置中让 Godot.app "
-#~ "强制使用 Rosetta 模拟\n"
-#~ "并é‡å¯ç¼–辑器。"
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr "InterpolatedCamera 已废弃,将在 Godot 4.0 中删除。"
-
-#~ msgid "No"
-#~ msgstr "å¦"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "此场景尚未ä¿å­˜ã€‚是å¦åœ¨è¿è¡Œå‰ä¿å­˜ï¼Ÿ"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "未在编辑器设置中é…ç½® ADB å¯æ‰§è¡Œæ–‡ä»¶ã€‚"
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "未在编辑器设置中é…ç½® OpenJDK Jarsigner。"
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr "自定义构建需è¦åœ¨ “编辑器设置†中使用有效的 Android SDK 路径。"
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(剩余时间:%d:%02d 秒)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "正在绘制网格: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "正在对网格进行照明 "
-
-#~ msgid "Search complete"
-#~ msgstr "æœç´¢å®Œæ¯•"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "没有æä¾›æ交消æ¯"
-
-#~ msgid "Add a commit message"
-#~ msgstr "添加æ交消æ¯"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "当å‰ä½ç½®å·²å­˜åœ¨åŒå文件或文件夹。"
-
-#~ msgid "Unable to complete APK alignment."
-#~ msgstr "æ— æ³•å®Œæˆ APK 对é½ã€‚"
-
-#~ msgid "Unable to delete unaligned APK."
-#~ msgstr "æ— æ³•åˆ é™¤æœªå¯¹é½ APK。"
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "ä¿å­˜å¸ƒå±€å‡ºé”™ï¼"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "覆盖编辑器默认布局。"
-
-#~ msgid "Move pivot"
-#~ msgstr "移动轴心点"
-
-#~ msgid "Move anchor"
-#~ msgstr "移动锚点"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "调整 CanvasItem 尺寸"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "多边形->UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV->多边形"
-
-#~ msgid "Add initial export..."
-#~ msgstr "添加原始导出项..."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "添加已有补ä¸..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "是å¦ä»Žåˆ—表中删除补ä¸â€œ%sâ€ï¼Ÿ"
-
-#~ msgid "Patches"
-#~ msgstr "è¡¥ä¸"
-
-#~ msgid "Make Patch"
-#~ msgstr "制作补ä¸"
-
-#~ msgid "Pack File"
-#~ msgstr "包文件"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "在以下ä½ç½®æœªç”Ÿæˆæž„建APK: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "文件系统和导入é¢æ¿"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "导出或å‘布项目时,为了能够调试项目,å¯æ‰§è¡Œæ–‡ä»¶å°†è¯•å›¾é€šè¿‡æœ¬æœºIP连接到调试"
-#~ "器。"
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr "当å‰åœºæ™¯å°šæœªä¿å­˜ï¼Œè¯·ä¿å­˜åŽå†å°è¯•æ‰§è¡Œã€‚"
-
-#~ msgid "Revert"
-#~ msgstr "æ¢å¤"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "æ­¤æ“作无法撤销,是å¦ç»§ç»­ï¼Ÿ"
-
-#~ msgid "Revert Scene"
-#~ msgstr "æ¢å¤åœºæ™¯"
-
-#~ msgid "Clear Script"
-#~ msgstr "清除脚本"
-
-#~ msgid "Issue Tracker"
-#~ msgstr "问题跟踪器"
-
-#~ msgid "Request Docs"
-#~ msgstr "请求文档"
-
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "通过æä¾›å馈帮助改进godot文档。"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "替æ¢äº†%d项。"
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "创建é™æ€å‡¸ä½“(Convex Body)"
-
-#~ msgid "Failed creating shapes!"
-#~ msgstr "创建形状失败ï¼"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "当å‰æ²¡æœ‰æ­¤ç±»åž‹çš„教程,你å¯ä»¥[color=$color][url=$url]贡献一个[/url][/color]"
-#~ "或[color=$color][url=$url2]请求一个[/url][/color]。"
-
-#~ msgid "enum "
-#~ msgstr "枚举 "
-
-#~ msgid "Brief Description"
-#~ msgstr "简介"
-
-#~ msgid "Class Description"
-#~ msgstr "类说明"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "é¡¹ç›®å¯¼å‡ºå¤±è´¥ï¼Œé”™è¯¯ä»£ç  %d。"
-
-#~ msgid "Password:"
-#~ msgstr "密ç :"
-
-#~ msgid "Identifier segments must be of non-zero length."
-#~ msgstr "标识符字段ä¸èƒ½ä¸ºç©º."
-
-#~ msgid "A digit cannot be the first character in a Identifier segment."
-#~ msgstr "标识符段中的第一个字符ä¸èƒ½æ˜¯æ•°å­—。"
-
-#~ msgid ""
-#~ "The character '%s' cannot be the first character in a Identifier segment."
-#~ msgstr "标识符段中的第一个字符ä¸èƒ½æ˜¯\"%s\"。"
-
-#~ msgid "The Identifier must have at least one '.' separator."
-#~ msgstr "标识符必须至少有一个“.â€åˆ†éš”符。"
-
-#~ msgid "Pause the scene"
-#~ msgstr "æš‚åœè¿è¡Œåœºæ™¯"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Control+"
-#~ msgstr "Ctrl+"
-
-#~ msgid "Snap to Grid"
-#~ msgstr "å¸é™„到网格"
-
-#~ msgid "Add input +"
-#~ msgstr "添加输入+"
-
-#~ msgid "Language"
-#~ msgstr "语言"
-
-#~ msgid "Inherits"
-#~ msgstr "继承自"
-
-#~ msgid "Base Type:"
-#~ msgstr "基础类型:"
-
-#~ msgid "Available Nodes:"
-#~ msgstr "有效节点:"
-
-#~ msgid "Input"
-#~ msgstr "输入"
-
-#~ msgid "Methods:"
-#~ msgstr "方法:"
-
-#~ msgid "Theme Properties:"
-#~ msgstr "Theme Properties:"
-
-#~ msgid "Enumerations:"
-#~ msgstr "枚举:"
-
-#~ msgid "Constants:"
-#~ msgstr "常é‡:"
-
-#~ msgid "Class Description:"
-#~ msgstr "类说明:"
-
-#~ msgid "Property Descriptions:"
-#~ msgstr "属性说明:"
-
-#~ msgid "Method Descriptions:"
-#~ msgstr "方法说明:"
-
-#~ msgid ""
-#~ "This will install the Android project for custom builds.\n"
-#~ "Note that, in order to use it, it needs to be enabled per export preset."
-#~ msgstr ""
-#~ "将安装Android项目以进行自定义构建。\n"
-#~ "注æ„,为了å¯ç”¨ï¼Œéœ€è¦ä¸ºæ¯ä¸ªå¯¼å‡ºé¢„设å¯ç”¨ã€‚"
-
-#~ msgid "Reverse sorting."
-#~ msgstr "åå‘排åºã€‚"
-
-#~ msgid "Delete Node(s)?"
-#~ msgstr "确定è¦åˆ é™¤èŠ‚点å—?"
-
-#~ msgid "No Matches"
-#~ msgstr "无匹é…项"
-
-#~ msgid ""
-#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
-#~ msgstr "无法以å¯å†™æ–¹å¼æ‰“å¼€file_type_cache.cchï¼"
-
-#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-#~ msgstr "因为文件系统没找到文件,ä¸èƒ½å®šä½åˆ°'%s'ï¼"
-
-#~ msgid "Error loading image:"
-#~ msgstr "加载图片出错:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "图片中没有é€æ˜Žåº¦> 128çš„åƒç´ ..."
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "父级没有实体é¢æ¥å¡«å……。"
-
-#~ msgid "Couldn't map area."
-#~ msgstr "无法绘制区域。"
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "é¢ä¸å«æœ‰åŒºåŸŸï¼"
-
-#~ msgid "No faces!"
-#~ msgstr "没有é¢ï¼"
-
-#~ msgid "Error: could not load file."
-#~ msgstr "错误:无法加载文件。"
-
-#~ msgid "Error could not load file."
-#~ msgstr "错误,无法加载文件。"
-
-#~ msgid "Doppler Enable"
-#~ msgstr "å¯ç”¨å¤šæ™®å‹’效应"
-
-#~ msgid "Select Mode (Q)"
-#~ msgstr "é€‰æ‹©æ¨¡å¼ (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "移动模å¼ï¼ˆW)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "旋转模å¼ï¼ˆE)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "缩放模å¼ï¼ˆR)"
-
-#~ msgid "Local Coords"
-#~ msgstr "本地åæ ‡"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "å¸é™„æ¨¡å¼ (%s)"
-
-#~ msgid "Tool Select"
-#~ msgstr "选择工具"
-
-#~ msgid "Tool Move"
-#~ msgstr "移动工具"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "旋转工具"
-
-#~ msgid "Tool Scale"
-#~ msgstr "缩放工具"
-
-#, fuzzy
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr "移除此项目(项目的文件ä¸å—å½±å“)"
-
-#~ msgid "Project List"
-#~ msgstr "项目列表"
-
-#~ msgid "Exit"
-#~ msgstr "退出"
-
-#~ msgid "Could not execute PVRTC tool:"
-#~ msgstr "无法执行PVRTC工具:"
-
-#~ msgid "Can't load back converted image using PVRTC tool:"
-#~ msgstr "无法加载使用PVRTC工具转æ¢çš„图片:"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "åˆå§‹åŒ–FreeType出错。"
-
-#~ msgid "Unknown font format."
-#~ msgstr "未知的字体格å¼ã€‚"
-
-#~ msgid "Error loading font."
-#~ msgstr "加载字体出错。"
-
-#~ msgid "Invalid font size."
-#~ msgstr "字体大å°éžæ³•ã€‚"
-
-#~ msgid "Previous Folder"
-#~ msgstr "上一个文件夹"
-
-#~ msgid "Next Folder"
-#~ msgstr "下一个文件夹"
-
-#~ msgid "Automatically Open Screenshots"
-#~ msgstr "自动打开截图"
-
-#~ msgid "Open in an external image editor."
-#~ msgstr "使用外部图åƒç¼–辑器打开。"
-
-#~ msgid "Reverse"
-#~ msgstr "å选"
-
-#~ msgid "Mirror X"
-#~ msgstr "沿X轴翻转"
-
-#~ msgid "Mirror Y"
-#~ msgstr "沿Y轴翻转"
-
-#~ msgid "Generating solution..."
-#~ msgstr "正在创生æˆå†³æ–¹æ¡ˆ..."
-
-#~ msgid "Generating C# project..."
-#~ msgstr "正在生æˆC#项目..."
-
-#~ msgid "Failed to create solution."
-#~ msgstr "创建解决方案失败。"
-
-#~ msgid "Failed to save solution."
-#~ msgstr "ä¿å­˜è§£å†³æ–¹æ¡ˆå¤±è´¥ã€‚"
-
-#~ msgid "Failed to create C# project."
-#~ msgstr "创建C#项目失败。"
-
-#~ msgid "Mono"
-#~ msgstr "Mono"
-
-#~ msgid "About C# support"
-#~ msgstr "关于C#支æŒ"
-
-#~ msgid "Create C# solution"
-#~ msgstr "创建C#解决方案"
-
-#~ msgid "Builds"
-#~ msgstr "构建"
-
-#~ msgid "Build Project"
-#~ msgstr "构建项目"
-
-#~ msgid "View log"
-#~ msgstr "查看日志"
-
-#~ msgid "WorldEnvironment needs an Environment resource."
-#~ msgstr "WorldEnvironment需è¦ä¸€ä¸ªçŽ¯å¢ƒèµ„æºã€‚"
-
-#~ msgid "Enabled Classes"
-#~ msgstr "å¯ç”¨çš„ç±»"
-
-#~ msgid "Update Always"
-#~ msgstr "æŒç»­æ›´æ–°UI"
-
-#~ msgid "Raw Mode"
-#~ msgstr "Raw 模å¼"
-
-#~ msgid "Path to Node:"
-#~ msgstr "节点路径:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "删除选中的文件?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "ä¸å­˜åœ¨'res://default_bus_layout.tres'文件。"
-
-#~ msgid "Go to parent folder"
-#~ msgstr "转到上层文件夹"
-
-#~ msgid "Open Scene(s)"
-#~ msgstr "打开场景"
-
-#~ msgid "Previous Directory"
-#~ msgstr "上一个目录"
-
-#~ msgid "Next Directory"
-#~ msgstr "下一个目录"
-
-#~ msgid "Ease in"
-#~ msgstr "æ¸å…¥"
-
-#~ msgid "Ease out"
-#~ msgstr "æ¸å‡º"
-
-#~ msgid "Create Convex Static Body"
-#~ msgstr "创建凸(Convex ) é™æ€ä½“"
-
-#~ msgid "CheckBox Radio1"
-#~ msgstr "å¤é€‰æ¡† 选项1"
-
-#~ msgid "CheckBox Radio2"
-#~ msgstr "å¤é€‰æ¡† 选项2"
-
-#~ msgid "Create folder"
-#~ msgstr "新建目录"
-
-#~ msgid "Custom Node"
-#~ msgstr "自定义节点"
-
-#~ msgid "Invalid Path"
-#~ msgstr "路径éžæ³•"
-
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "å¤åˆ¶é€‰ä¸­é¡¹"
-
-#~ msgid "Create Area"
-#~ msgstr "新建区域"
-
-#~ msgid "Create Exterior Connector"
-#~ msgstr "创建外部连接器"
-
-#~ msgid "Edit Signal Arguments:"
-#~ msgstr "编辑信å·å‚æ•°:"
-
-#~ msgid "Edit Variable:"
-#~ msgstr "编辑å˜é‡:"
-
-#~ msgid "Snap (s): "
-#~ msgstr "å¸é™„: "
-
-#~ msgid "Insert keys."
-#~ msgstr "æ’入帧。"
-
-#~ msgid "Instance the selected scene(s) as child of the selected node."
-#~ msgstr "将选中的场景实例为选中节点的å­èŠ‚点。"
-
-#~ msgid "Font Size:"
-#~ msgstr "字体大å°:"
-
-#~ msgid "Line:"
-#~ msgstr "行:"
-
-#~ msgid "Col:"
-#~ msgstr "列:"
-
-#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
-#~ msgstr ""
-#~ "OrientedPathFollow 类型的节点åªæœ‰ä½œä¸ºPath类型节点的å­èŠ‚点æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
-
-#~ msgid "Split point with itself."
-#~ msgstr "拆分点本身。"
-
-#~ msgid "Split can't form an existing edge."
-#~ msgstr "ä¸èƒ½ä»Žå·²å­˜åœ¨çš„边上拆分。"
-
-#~ msgid "Add Split"
-#~ msgstr "添加分裂"
-
-#~ msgid "Invalid Split: "
-#~ msgstr "无效拆分: "
-
-#~ msgid "Remove Split"
-#~ msgstr "移除拆分"
-
-#~ msgid "Poly"
-#~ msgstr "多边形"
-
-#~ msgid "Splits"
-#~ msgstr "拆分"
-
-#~ msgid "Connect two points to make a split."
-#~ msgstr "连接两个点以进行分割。"
-
-#~ msgid "Add Node.."
-#~ msgstr "添加节点.."
-
-#~ msgid "Create from scene?"
-#~ msgstr "从场景中创建?"
-
-#~ msgid "Create Poly"
-#~ msgstr "创建多边形"
-
-#~ msgid "Create a new polygon from scratch"
-#~ msgstr "创建一个新的多边形"
-
-#~ msgid "Zoom out"
-#~ msgstr "缩å°"
-
-#~ msgid "Zoom in"
-#~ msgstr "放大"
-
-#~ msgid "Create Poly3D"
-#~ msgstr "创建 Poly3D (多边型3D)"
-
-#~ msgid ""
-#~ "No OccluderPolygon2D resource on this node.\n"
-#~ "Create and assign one?"
-#~ msgstr ""
-#~ "在这个节点上没有 OccluderPolygon2D 资æºã€‚\n"
-#~ "创建和分é…一个å—?"
-
-#~ msgid "LMB: Move Point."
-#~ msgstr "鼠标左键:移动点。"
-
-#~ msgid "Ctrl+LMB: Split Segment."
-#~ msgstr "Ctrl+鼠标左键:分割视图å—。"
-
-#~ msgid "RMB: Erase Point."
-#~ msgstr "é¼ æ ‡å³é”®:移除点。"
-
-#~ msgid "New TextFile"
-#~ msgstr "新建文本文件"
-
-#~ msgid "Save Theme As"
-#~ msgstr "主题å¦å­˜ä¸º"
-
-#~ msgid "<None>"
-#~ msgstr "æ— "
-
-#~ msgid ""
-#~ "Select sub-tile to use as icon, this will be also used on invalid "
-#~ "autotile bindings."
-#~ msgstr ""
-#~ "请选择一个å­åœ°ç –(sub-tile)作为图标,此图标还会被绑定为无效的地砖"
-#~ "(autotile)。"
-
-#~ msgid "Zoom:"
-#~ msgstr "缩放:"
-
-#~ msgid "Are you sure you want to remove all connections from the \""
-#~ msgstr "您确定è¦ç§»é™¤æ‰€æœ‰å¹¿æ’­è¿žæŽ¥ä»Ž \""
-
-#~ msgid "Class List:"
-#~ msgstr "类型列表:"
-
-#~ msgid "Public Methods"
-#~ msgstr "公共方法"
-
-#~ msgid "Public Methods:"
-#~ msgstr "公共方法:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "GUI主题:"
-
-#~ msgid "Property: "
-#~ msgstr "属性: "
-
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "开关文件夹的收è—状æ€ã€‚"
-
-#~ msgid "Show current scene file."
-#~ msgstr "显示当å‰åœºæ™¯æ–‡ä»¶ã€‚"
-
-#~ msgid "Enter tree-view."
-#~ msgstr "进入树形查看器。"
-
-#~ msgid "Whole words"
-#~ msgstr "全字匹é…"
-
-#~ msgid "Match case"
-#~ msgstr "匹é…大å°å†™"
-
-#~ msgid "Ok"
-#~ msgstr "好的"
-
-#~ msgid "Show In File System"
-#~ msgstr "在资æºç®¡ç†å™¨ä¸­æ˜¾ç¤º"
-
-#~ msgid "Search the class hierarchy."
-#~ msgstr "æœç´¢ç±»ã€‚"
-
-#~ msgid "Search in files"
-#~ msgstr "在文件中æœç´¢"
-
-#~ msgid ""
-#~ "Built-in scripts can only be edited when the scene they belong to is "
-#~ "loaded"
-#~ msgstr "内建脚本åªæœ‰åœ¨å…¶æ‰€å±žåœºæ™¯åŠ è½½å®ŒåŽæ‰å¯ä»¥ç¼–辑"
-
-#~ msgid "Convert To Uppercase"
-#~ msgstr "转æ¢ä¸ºå¤§å†™"
-
-#~ msgid "Convert To Lowercase"
-#~ msgstr "转æ¢ä¸ºå°å†™"
-
-#~ msgid "Rotate 0 degrees"
-#~ msgstr "旋转0度"
-
-#~ msgid "Rotate 90 degrees"
-#~ msgstr "旋转90度"
-
-#~ msgid "Rotate 180 degrees"
-#~ msgstr "旋转180度"
-
-#~ msgid "Rotate 270 degrees"
-#~ msgstr "旋转270度"
-
-#~ msgid "Errors:"
-#~ msgstr "错误:"
-
-#~ msgid "Stack Trace (if applicable):"
-#~ msgstr "调用堆栈(若适用):"
-
-#~ msgid "Bake!"
-#~ msgstr "烘焙ï¼"
-
-#~ msgid "Bake the navigation mesh."
-#~ msgstr "烘焙导航网格(mesh)。"
-
-#~ msgid "Get"
-#~ msgstr "获å–"
-
-#~ msgid "Change RGB Constant"
-#~ msgstr "修改RGB常é‡ç³»æ•°"
-
-#~ msgid "Change Vec Scalar Operator"
-#~ msgstr "更改Vecæ ‡é‡è¿ç®—符(Vec Scalar Operator)"
-
-#~ msgid "Change RGB Operator"
-#~ msgstr "更改RGBè¿ç®—符(RGB Operator)"
-
-#~ msgid "Toggle Rot Only"
-#~ msgstr "切æ¢æ—‹è½¬æ¨¡å¼"
-
-#~ msgid "Change Vec Function"
-#~ msgstr "修改Function Vec"
-
-#~ msgid "Change Vec Uniform"
-#~ msgstr "修改Uniform Vec"
-
-#~ msgid "Change RGB Uniform"
-#~ msgstr "修改Uniform RGB"
-
-#~ msgid "Change Default Value"
-#~ msgstr "修改默认值"
-
-#~ msgid "Change XForm Uniform"
-#~ msgstr "修改Uniform XForm"
-
-#~ msgid "Change Cubemap Uniform"
-#~ msgstr "修改Uniform Cubemap"
-
-#~ msgid "Change Comment"
-#~ msgstr "修改注释"
-
-#~ msgid "Add/Remove to Color Ramp"
-#~ msgstr "添加/删除颜色å¡åº¦"
-
-#~ msgid "Modify Color Ramp"
-#~ msgstr "修改色彩曲线图"
-
-#~ msgid "Add/Remove to Curve Map"
-#~ msgstr "添加/删除曲线地图"
-
-#~ msgid "Modify Curve Map"
-#~ msgstr "修改曲线图"
-
-#~ msgid "Connect Graph Nodes"
-#~ msgstr "连接Graph Node"
-
-#~ msgid "Remove Shader Graph Node"
-#~ msgstr "移除Graph Node节点"
-
-#~ msgid "Move Shader Graph Node"
-#~ msgstr "移动Graph Node节点"
-
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "å¤åˆ¶Graph Node节点"
-
-#~ msgid "Error: Cyclic Connection Link"
-#~ msgstr "错误:循环的连接"
-
-#~ msgid "Error: Missing Input Connections"
-#~ msgstr "错误:缺少输入连接"
-
-#~ msgid "Add Shader Graph Node"
-#~ msgstr "添加ç€è‰²å™¨Graph Node"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "上移轨é“"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "下移轨é“"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "设置过渡效果:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "轨é“修改为æ’值模å¼"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "轨é“修改为值模å¼"
-
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "轨é“修改为包围模å¼"
-
-#~ msgid "Edit Node Curve"
-#~ msgstr "编辑节点曲线"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "编辑所选曲线"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "添加关键帧"
-
-#~ msgid "In"
-#~ msgstr "缓入"
-
-#~ msgid "Out"
-#~ msgstr "缓出"
-
-#~ msgid "In-Out"
-#~ msgstr "缓入缓出"
-
-#~ msgid "Out-In"
-#~ msgstr "å缓入缓出"
-
-#~ msgid "Change Anim Len"
-#~ msgstr "修改动画时长"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "修改动画循环"
-
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "创建输入值的动画关键帧"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "添加调用轨é“"
-
-#~ msgid "Length (s):"
-#~ msgstr "时长(秒):"
-
-#~ msgid "Step (s):"
-#~ msgstr "步长(秒):"
-
-#~ msgid "Cursor step snap (in seconds)."
-#~ msgstr "步进å¸é™„(秒)。"
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "å¯ç”¨/ç¦ç”¨å¾ªçŽ¯ã€‚"
-
-#~ msgid "Add new tracks."
-#~ msgstr "新建轨é“。"
-
-#~ msgid "Move current track up."
-#~ msgstr "上移当å‰è½¨é“。"
-
-#~ msgid "Move current track down."
-#~ msgstr "下移当å‰è½¨é“。"
-
-#~ msgid "Track tools"
-#~ msgstr "轨é“工具"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "å…许通过å•å‡»ç¼–辑å„个关键帧。"
-
-#~ msgid "Key"
-#~ msgstr "关键帧"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "在哪个节点中调用函数?"
-
-#~ msgid "Thanks!"
-#~ msgstr "谢谢ï¼"
-
-#~ msgid "I see..."
-#~ msgstr "好å§..."
-
-#~ msgid "Ugh"
-#~ msgstr "呃"
-
-#~ msgid "Run Script"
-#~ msgstr "è¿è¡Œè„šæœ¬"
-
-#~ msgid "Stop Profiling"
-#~ msgstr "åœæ­¢"
-
-#~ msgid "Start Profiling"
-#~ msgstr "开始"
-
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "默认(与编辑器相åŒï¼‰"
-
-#~ msgid "Create new animation in player."
-#~ msgstr "在播放中创建动画。"
-
-#~ msgid "Load animation from disk."
-#~ msgstr "从ç£ç›˜ä¸­åŠ è½½åŠ¨ç”»ã€‚"
-
-#~ msgid "Load an animation from disk."
-#~ msgstr "从ç£ç›˜ä¸­åŠ è½½åŠ¨ç”»ã€‚"
-
-#~ msgid "Save the current animation"
-#~ msgstr "ä¿å­˜å½“å‰åŠ¨ç”»"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "编辑目标混åˆæ—¶é—´"
-
-#~ msgid "Copy Animation"
-#~ msgstr "æ‹·è´åŠ¨ç”»"
-
-#~ msgid "Fetching:"
-#~ msgstr "获å–:"
-
-#~ msgid "prev"
-#~ msgstr "上一页"
-
-#~ msgid "next"
-#~ msgstr "下一页"
-
-#~ msgid "last"
-#~ msgstr "最åŽä¸€é¡µ"
-
-#~ msgid "Edit IK Chain"
-#~ msgstr "编辑IK链"
-
-#~ msgid "Drag pivot from mouse position"
-#~ msgstr "从鼠标ä½ç½®æ‹–动轴心"
-
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "在鼠标ä½ç½®è®¾ç½®è½´å¿ƒ"
-
-#~ msgid "Add/Remove Color Ramp Point"
-#~ msgstr "添加/删除色彩æ¸å˜ç‚¹"
-
-#~ msgid "OK :("
-#~ msgstr "好å§"
-
-#~ msgid "Skeleton Gizmo visibility"
-#~ msgstr "骨骼控制器å¯è§"
-
-#~ msgid "StyleBox Preview:"
-#~ msgstr "StyleBox预览:"
-
-#~ msgid "Texture Region Editor"
-#~ msgstr "纹ç†åŒºåŸŸç¼–辑器"
-
-#~ msgid "Erase selection"
-#~ msgstr "擦除选中"
-
-#~ msgid "Item name or ID:"
-#~ msgstr "项目å称或ID:"
-
-#~ msgid "Export templates for this platform are missing/corrupted: "
-#~ msgstr "该平å°çš„导出模æ¿ç¼ºå¤±æˆ–å·²ç»æŸå: "
-
-#~ msgid "Button 8"
-#~ msgstr "按键 8"
-
-#~ msgid "Button 9"
-#~ msgstr "按键 9"
-
-#~ msgid "Discard Instancing"
-#~ msgstr "放弃实例化"
-
-#~ msgid "Makes Sense!"
-#~ msgstr "好的ï¼"
-
-#~ msgid "Clear!"
-#~ msgstr "清除ï¼"
-
-#~ msgid "Toggle Spatial Visible"
-#~ msgstr "切æ¢Spatialå¯è§"
-
-#~ msgid "Condition"
-#~ msgstr "æ¡ä»¶"
-
-#~ msgid "Sequence"
-#~ msgstr "åºåˆ—"
-
-#~ msgid "Switch"
-#~ msgstr "选择(Switch)"
-
-#~ msgid "Iterator"
-#~ msgstr "é历(Iterator)"
-
-#~ msgid "While"
-#~ msgstr "æ¡ä»¶å¾ªçŽ¯ï¼ˆWhile)"
-
-#~ msgid "Return"
-#~ msgstr "返回"
-
-#~ msgid "Call"
-#~ msgstr "调用"
-
-#~ msgid "Edit Variable"
-#~ msgstr "编辑å˜é‡"
-
-#~ msgid "Edit Signal"
-#~ msgstr "编辑信å·"
-
-#~ msgid "Invalid action (anything goes but '/' or ':')."
-#~ msgstr "Actionåéžæ³•(ä¸å¾—包å«'/'或':')。"
-
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "ä¸èƒ½åŒ…å« \"/\" 或 \":\""
-
-#~ msgid ""
-#~ "Invalid version.txt format inside templates. Revision is not a valid "
-#~ "identifier."
-#~ msgstr "模æ¿ä¸­çš„ version.txt文件格å¼ä¸åˆæ³•ï¼Œæ— æ•ˆçš„版本标识符。"
-
-#~ msgid "Can't write file."
-#~ msgstr "无法写入文件。"
-
-#~ msgid "Couldn't get project.godot in project path."
-#~ msgstr "无法在项目目录下找到project.godot文件。"
-
-#~ msgid "Replace By"
-#~ msgstr "替æ¢"
-
-#~ msgid "Backwards"
-#~ msgstr "å‘åŽ"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "æ›´æ¢æ—¶æ示"
-
-#~ msgid "Skip"
-#~ msgstr "跳过"
-
-#~ msgid ""
-#~ "Your project will be created in a non empty folder (you might want to "
-#~ "create a new folder)."
-#~ msgstr "您的工程在éžç©ºæ–‡ä»¶å¤¹ä¸­åˆ›å»º (您å¯èƒ½éœ€è¦å»ºç«‹ä¸€ä¸ªæ–°æ–‡ä»¶å¤¹)。"
-
-#~ msgid "That's a BINGO!"
-#~ msgstr "碉堡了ï¼"
-
-#~ msgid "preview"
-#~ msgstr "预览"
-
-#~ msgid "Move Add Key"
-#~ msgstr "移动已添加关键帧"
-
-#~ msgid "Create Subscription"
-#~ msgstr "创建订阅"
-
-#~ msgid "List:"
-#~ msgstr "列表:"
-
-#~ msgid "Set Emission Mask"
-#~ msgstr "设置Emission Mask(å‘å°„å±è”½ï¼‰"
-
-#~ msgid "Clear Emitter"
-#~ msgstr "清除å‘射器(Emitter)"
-
-#, fuzzy
-#~ msgid "Fold Line"
-#~ msgstr "折å è¡Œ"
-
-#~ msgid " "
-#~ msgstr " .. "
-
-#~ msgid "Sections:"
-#~ msgstr "选项:"
-
-#~ msgid "Cannot navigate to '"
-#~ msgstr "无法导航到 '"
-
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr ""
-#~ "\n"
-#~ "æº: "
-
-#~ msgid "Remove Point from Line2D"
-#~ msgstr "从Line2D中移除顶点"
-
-#~ msgid "Add Point to Line2D"
-#~ msgstr "å‘Line2D添加顶点"
-
-#~ msgid "Move Point in Line2D"
-#~ msgstr "在Line2D中移动顶点"
-
-#~ msgid "Split Segment (in line)"
-#~ msgstr "拆分片段(使用线段)"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#~ msgid "Setting '"
-#~ msgstr "设置 '"
-
-#~ msgid "Remote Inspector"
-#~ msgstr "远程属性é¢æ¿"
-
-#~ msgid "Live Scene Tree:"
-#~ msgstr "å³æ—¶åœºæ™¯æ ‘:"
-
-#~ msgid "Remote Object Properties: "
-#~ msgstr "远程对象属性: "
-
-#, fuzzy
-#~ msgid "Prev Level (%sDown Wheel)"
-#~ msgstr "上一级"
-
-#, fuzzy
-#~ msgid "Next Level (%sUp Wheel)"
-#~ msgstr "下一级"
-
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "选择->å¤åˆ¶"
-
-#~ msgid "Selection -> Clear"
-#~ msgstr "选择->清空"
-
-#~ msgid ""
-#~ "Path property must point to a valid Viewport node to work. Such Viewport "
-#~ "must be set to 'render target' mode."
-#~ msgstr ""
-#~ "Path属性必须指å‘一个åˆæ³•çš„Viewport节点æ‰èƒ½å·¥ä½œï¼ŒåŒæ—¶æ­¤Viewport还需è¦å¯"
-#~ "用'render target'。"
-
-#~ msgid ""
-#~ "The Viewport set in the path property must be set as 'render target' in "
-#~ "order for this sprite to work."
-#~ msgstr ""
-#~ "为了让此精çµæ­£å¸¸å·¥ä½œï¼Œå®ƒçš„path属性所指å‘çš„Viewport需è¦å¼€å¯'render "
-#~ "target'。"
-
-#~ msgid "' parsing of config failed."
-#~ msgstr "' 解æžé…置失败。"
-
-#~ msgid "Method List For '%s':"
-#~ msgstr "'%s'的方法列表:"
-
-#~ msgid "Arguments:"
-#~ msgstr "å‚æ•°:"
-
-#~ msgid "Return:"
-#~ msgstr "返回:"
-
-#~ msgid "Added:"
-#~ msgstr "已添加:"
-
-#~ msgid "Could not save atlas subtexture:"
-#~ msgstr "无法ä¿å­˜ç²¾çµé›†å­è´´å›¾:"
-
-#~ msgid "Setting Up..."
-#~ msgstr "é…ç½®..."
-
-#~ msgid "Error loading scene."
-#~ msgstr "加载场景出错。"
-
-#~ msgid "Re-Import"
-#~ msgstr "é‡æ–°å¯¼å…¥"
-
-#~ msgid "Please wait for scan to complete."
-#~ msgstr "扫æ中,请ç¨åŽ..."
-
-#~ msgid "Current scene must be saved to re-import."
-#~ msgstr "需è¦å…ˆä¿å­˜å½“å‰åœºæ™¯æ‰èƒ½é‡æ–°å¯¼å…¥ã€‚"
-
-#~ msgid "Re-Importing"
-#~ msgstr "é‡æ–°å¯¼å…¥"
-
-#~ msgid "Re-Import Changed Resources"
-#~ msgstr "é‡æ–°å¯¼å…¥æ”¹å˜çš„资æº"
-
-#~ msgid ""
-#~ "\n"
-#~ "Status: Needs Re-Import"
-#~ msgstr ""
-#~ "\n"
-#~ "状æ€ï¼š 需è¦é‡æ–°å¯¼å…¥"
-
-#~ msgid "Same source and destination files, doing nothing."
-#~ msgstr "æºæ–‡ä»¶å’Œç›®æ ‡æ–‡ä»¶ç›¸åŒï¼Œæ“作忽略。"
-
-#~ msgid "Target file exists, can't overwrite. Delete first."
-#~ msgstr "目标文件存在,无法覆盖。请先删除。"
-
-#~ msgid "Same source and destination paths, doing nothing."
-#~ msgstr "æºè·¯å¾„和目标路径相åŒï¼Œæ“作忽略。"
-
-#~ msgid "Can't move directories to within themselves."
-#~ msgstr "无法将目录移动到自身下。"
-
-#~ msgid "Can't rename deps for:\n"
-#~ msgstr "无法é‡å‘½ådeps:\n"
-
-#~ msgid "Pick New Name and Location For:"
-#~ msgstr "选择新å称和路径:"
-
-#~ msgid "Info"
-#~ msgstr "ä¿¡æ¯"
-
-#~ msgid "No bit masks to import!"
-#~ msgstr "没有è¦å¯¼å…¥çš„bit masksï¼"
-
-#~ msgid "Target path is empty."
-#~ msgstr "目标路径为空。"
-
-#~ msgid "Target path must be a complete resource path."
-#~ msgstr "目标路径必须是一个完整的资æºæ–‡ä»¶è·¯å¾„。"
-
-#~ msgid "Target path must exist."
-#~ msgstr "目标路径必须存在。"
-
-#~ msgid "Import BitMasks"
-#~ msgstr "导入BitMask"
-
-#~ msgid "Source Texture(s):"
-#~ msgstr "æºè´´å›¾:"
-
-#~ msgid "Target Path:"
-#~ msgstr "目标路径:"
-
-#~ msgid "Accept"
-#~ msgstr "接å—"
-
-#~ msgid "Bit Mask"
-#~ msgstr "ä½æŽ©ç ï¼ˆBitMask)"
-
-#~ msgid "No source font file!"
-#~ msgstr "请设置æºå­—体文件ï¼"
-
-#~ msgid "No target font resource!"
-#~ msgstr "请设置目标字体资æºï¼"
-
-#~ msgid ""
-#~ "Invalid file extension.\n"
-#~ "Please use .font."
-#~ msgstr ""
-#~ "文件扩展åä¸åˆæ³•\n"
-#~ "请使用.font文件。"
-
-#~ msgid "Couldn't save font."
-#~ msgstr "无法ä¿å­˜å­—体。"
-
-#~ msgid "Source Font:"
-#~ msgstr "æºå­—体文件:"
-
-#~ msgid "Dest Resource:"
-#~ msgstr "目标资æº:"
-
-#~ msgid "The quick brown fox jumps over the lazy dog."
-#~ msgstr ""
-#~ "The quick brown fox jumps over the lazy dog.\n"
-#~ "我能åžä¸‹çŽ»ç’ƒè€Œä¸ä¼¤èº«ä½“。"
-
-#~ msgid "Test:"
-#~ msgstr "测试:"
-
-#~ msgid "Options:"
-#~ msgstr "选项:"
-
-#~ msgid "Font Import"
-#~ msgstr "导入字体"
-
-#~ msgid ""
-#~ "This file is already a Godot font file, please supply a BMFont type file "
-#~ "instead."
-#~ msgstr "此文件已ç»æ˜¯ä¸€ä¸ªGodot的字体文件,请æ供一个ä½å›¾å­—体(BMFont)文件。"
-
-#~ msgid "Failed opening as BMFont file."
-#~ msgstr "打开ä½å›¾å­—体失败。"
-
-#~ msgid "Invalid font custom source."
-#~ msgstr "自定义字体文件éžæ³•ã€‚"
-
-#~ msgid "No meshes to import!"
-#~ msgstr "没有è¦å¯¼å…¥çš„Meshï¼"
-
-#~ msgid "Single Mesh Import"
-#~ msgstr "导入å•ä¸ªMesh"
-
-#~ msgid "Source Mesh(es):"
-#~ msgstr "æºMesh:"
-
-#~ msgid "Surface %d"
-#~ msgstr "è¡¨é¢ %d"
-
-#~ msgid "No samples to import!"
-#~ msgstr "没有音效è¦å¯¼å…¥ï¼"
-
-#~ msgid "Import Audio Samples"
-#~ msgstr "导入声音文件"
-
-#~ msgid "Source Sample(s):"
-#~ msgstr "æºéŸ³æ•ˆæ–‡ä»¶:"
-
-#~ msgid "Audio Sample"
-#~ msgstr "音效"
-
-#~ msgid "New Clip"
-#~ msgstr "新片段"
-
-#~ msgid "Flags"
-#~ msgstr "标记"
-
-#~ msgid "Bake FPS:"
-#~ msgstr "烘培FPS:"
-
-#~ msgid "Optimizer"
-#~ msgstr "优化"
-
-#~ msgid "Max Linear Error"
-#~ msgstr "最大线性误差"
-
-#~ msgid "Max Angular Error"
-#~ msgstr "最大角度误差"
-
-#~ msgid "Max Angle"
-#~ msgstr "最大角度"
-
-#~ msgid "Start(s)"
-#~ msgstr "起点"
-
-#~ msgid "Source path is empty."
-#~ msgstr "æºè·¯å¾„为空。"
-
-#~ msgid "Couldn't load post-import script."
-#~ msgstr "无法载入åŽå¯¼å…¥è„šæœ¬ã€‚"
-
-#~ msgid "Invalid/broken script for post-import."
-#~ msgstr "åŽå¯¼å…¥è„šæœ¬è¢«æŸå或ä¸åˆæ³•ã€‚"
-
-#~ msgid "Error importing scene."
-#~ msgstr "导入场景出错。"
-
-#~ msgid "Import 3D Scene"
-#~ msgstr "导入3D场景"
-
-#~ msgid "Source Scene:"
-#~ msgstr "æºåœºæ™¯:"
-
-#~ msgid "Same as Target Scene"
-#~ msgstr "与目标场景相åŒ"
-
-#~ msgid "Shared"
-#~ msgstr "共享的"
-
-#~ msgid "Target Texture Folder:"
-#~ msgstr "目标贴图目录:"
-
-#~ msgid "Custom Root Node Type:"
-#~ msgstr "自定义根节点类型:"
-
-#~ msgid "Auto"
-#~ msgstr "自动"
-
-#~ msgid "The Following Files are Missing:"
-#~ msgstr "找ä¸åˆ°ä¸‹åˆ—文件:"
-
-#~ msgid "Import Anyway"
-#~ msgstr "ä»ç„¶å¯¼å…¥"
-
-#~ msgid "Edited scene has not been saved, open imported scene anyway?"
-#~ msgstr "正在编辑的场景尚未ä¿å­˜ï¼Œä»ç„¶è¦æ‰“开导入的场景å—?"
-
-#~ msgid "Import Image:"
-#~ msgstr "导入图片:"
-
-#~ msgid "Couldn't localize path: %s (already local)"
-#~ msgstr "无法本地化路径:%s (å·²ç»æ˜¯æœ¬åœ°è·¯å¾„)"
-
-#~ msgid "3D Scene Animation"
-#~ msgstr "3D场景动画"
-
-#~ msgid "Uncompressed"
-#~ msgstr "ä¸åŽ‹ç¼©"
-
-#~ msgid "Compress Lossless (PNG)"
-#~ msgstr "æ— æŸåŽ‹ç¼©ï¼ˆPNG)"
-
-#~ msgid "Compress Lossy (WebP)"
-#~ msgstr "有æŸåŽ‹ç¼©ï¼ˆWebP)"
-
-#~ msgid "Compress (VRAM)"
-#~ msgstr "VRAM压缩"
-
-#~ msgid "Texture Format"
-#~ msgstr "纹ç†æ ¼å¼"
-
-#~ msgid "Texture Compression Quality (WebP):"
-#~ msgstr "高质é‡ï¼ˆWebP)压缩方å¼:"
-
-#~ msgid "Please specify some files!"
-#~ msgstr "请添加文件ï¼"
-
-#~ msgid "At least one file needed for Atlas."
-#~ msgstr "ç²¾çµé›†è‡³å°‘需è¦ä¸€ä¸ªæ–‡ä»¶ã€‚"
-
-#~ msgid "Error importing:"
-#~ msgstr "导入出错:"
-
-#~ msgid "Max Texture Size:"
-#~ msgstr "最大纹ç†å°ºå¯¸:"
-
-#~ msgid "Import Textures for Atlas (2D)"
-#~ msgstr "导入2Dç²¾çµé›†"
-
-#~ msgid "Large Texture"
-#~ msgstr "大图"
-
-#~ msgid "Import Large Textures (2D)"
-#~ msgstr "导入2D大图"
-
-#~ msgid "Source Texture"
-#~ msgstr "æºè´´å›¾"
-
-#~ msgid "Base Atlas Texture"
-#~ msgstr "基础图集纹ç†"
-
-#~ msgid "Source Texture(s)"
-#~ msgstr "æºè´´å›¾(s)"
-
-#~ msgid "Import Textures for 2D"
-#~ msgstr "导入2D贴图"
-
-#~ msgid "Import Textures for 3D"
-#~ msgstr "导入3D贴图"
-
-#~ msgid "Import Textures"
-#~ msgstr "导入贴图"
-
-#~ msgid "2D Texture"
-#~ msgstr "2D贴图"
-
-#~ msgid "3D Texture"
-#~ msgstr "3D贴图"
-
-#~ msgid "Atlas Texture"
-#~ msgstr "ç²¾çµå›¾é›†"
-
-#~ msgid ""
-#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
-#~ "to the project."
-#~ msgstr ""
-#~ "æ示:大多数2D贴图并ä¸éœ€è¦å¯¼å…¥æ“作,åªè¦å°†png/jpg文件放到项目目录下å³å¯ã€‚"
-
-#~ msgid "Crop empty space."
-#~ msgstr "切除空白区域。"
-
-#~ msgid "Texture"
-#~ msgstr "贴图"
-
-#~ msgid "Import Large Texture"
-#~ msgstr "导入大图"
-
-#~ msgid "Load Source Image"
-#~ msgstr "加载æºå›¾ç‰‡"
-
-#~ msgid "Slicing"
-#~ msgstr "切片中"
-
-#~ msgid "Saving"
-#~ msgstr "正在ä¿å­˜æ–‡ä»¶"
-
-#~ msgid "Couldn't save large texture:"
-#~ msgstr "无法ä¿å­˜å¤§å›¾:"
-
-#~ msgid "Build Atlas For:"
-#~ msgstr "使用以下图片生æˆç²¾çµé›†:"
-
-#~ msgid "Loading Image:"
-#~ msgstr "加载图片中:"
-
-#~ msgid "Converting Images"
-#~ msgstr "正在转æ¢å›¾ç‰‡"
-
-#~ msgid "Cropping Images"
-#~ msgstr "剪è£å›¾ç‰‡"
-
-#~ msgid "Couldn't save atlas image:"
-#~ msgstr "无法ä¿å­˜ç²¾çµé›†å›¾ç‰‡:"
-
-#~ msgid "Invalid translation source!"
-#~ msgstr "æºè¯­è¨€æ–‡ä»¶éžæ³•ï¼"
-
-#~ msgid "Column"
-#~ msgstr "列"
-
-#~ msgid "No items to import!"
-#~ msgstr "没有è¦å¯¼å…¥çš„项目ï¼"
-
-#~ msgid "No target path!"
-#~ msgstr "目标路径为空ï¼"
-
-#~ msgid "Import Translations"
-#~ msgstr "导入多ç§è¯­è¨€ç¿»è¯‘"
-
-#~ msgid "Couldn't import!"
-#~ msgstr "无法导入ï¼"
-
-#~ msgid "Import Translation"
-#~ msgstr "导入语言翻译"
-
-#~ msgid "Source CSV:"
-#~ msgstr "æºCSV文件:"
-
-#~ msgid "Ignore First Row"
-#~ msgstr "忽略第一行"
-
-#~ msgid "Compress"
-#~ msgstr "压缩"
-
-#~ msgid "Add to Project (project.godot)"
-#~ msgstr "添加到项目 (project.godot)"
-
-#~ msgid "Import Languages:"
-#~ msgstr "导入语言:"
-
-#~ msgid "Translation"
-#~ msgstr "语言"
-
-#~ msgid "Triangle #"
-#~ msgstr "三角形 #"
-
-#~ msgid "Light Baker Setup:"
-#~ msgstr "建立烘培:"
-
-#~ msgid "Fixing Lights"
-#~ msgstr "修正光照"
-
-#~ msgid "Making BVH"
-#~ msgstr "制作BVH(动作骨骼)"
-
-#~ msgid "Allocating Texture #"
-#~ msgstr "分é…çº¹ç† #"
-
-#~ msgid "Baking Triangle #"
-#~ msgstr "烘培三角形 #"
-
-#~ msgid "Post-Processing Texture #"
-#~ msgstr "åŽåŠ å·¥çº¹ç† #"
-
-#~ msgid "Reset the lightmap octree baking process (start over)."
-#~ msgstr "é‡ç½®è´´å›¾çƒ˜ç„™è¿‡ç¨‹ (é‡æ–°å¼€å§‹ï¼‰ çš„ octree (å…«å‰æ ‘)。"
-
-#~ msgid "Zoom Set..."
-#~ msgstr "设置缩放..."
-
-#~ msgid "Parse BBCode"
-#~ msgstr "解æžBBCode"
-
-#~ msgid "Length:"
-#~ msgstr "长度:"
-
-#~ msgid "Open Sample File(s)"
-#~ msgstr "打开声音文件"
-
-#~ msgid "ERROR: Couldn't load sample!"
-#~ msgstr "错误:无法加载音效ï¼"
-
-#~ msgid "Add Sample"
-#~ msgstr "添加音效"
-
-#~ msgid "Rename Sample"
-#~ msgstr "é‡å‘½å音效"
-
-#~ msgid "Delete Sample"
-#~ msgstr "删除音效"
-
-#~ msgid "16 Bits"
-#~ msgstr "16ä½"
-
-#~ msgid "8 Bits"
-#~ msgstr "8ä½"
-
-#~ msgid "Stereo"
-#~ msgstr "立体声"
-
-#~ msgid "Scaling to %s%%."
-#~ msgstr "缩放到%s%%。"
-
-#~ msgid "Bucket"
-#~ msgstr "桶(Bucket)"
-
-#~ msgid "Invalid project path, the path must exist!"
-#~ msgstr "项目目录ä¸å­˜åœ¨ï¼"
-
-#~ msgid "Invalid project path, project.godot must not exist."
-#~ msgstr "项目目录下ä¸èƒ½åŒ…å«project.godot文件。"
-
-#~ msgid "Invalid project path, project.godot must exist."
-#~ msgstr "项目目录下必须包å«project.godot文件。"
-
-#~ msgid "Project Path (Must Exist):"
-#~ msgstr "项目目录(必须存在):"
-
-#~ msgid "Create New Resource"
-#~ msgstr "创建资æº"
-
-#~ msgid "Open Resource"
-#~ msgstr "打开资æº"
-
-#~ msgid "Save Resource"
-#~ msgstr "ä¿å­˜èµ„æº"
-
-#~ msgid "Resource Tools"
-#~ msgstr "资æºå·¥å…·"
-
-#~ msgid "Edit Groups"
-#~ msgstr "编辑分组"
-
-#~ msgid "Tiles"
-#~ msgstr "ç –å—(Tiles)"
-
-#~ msgid "Areas"
-#~ msgstr "区域"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#~ msgid "Down Wheel)"
-#~ msgstr "下轮)"
-
-#~ msgid "Up Wheel)"
-#~ msgstr "上轮)"
-
-#~ msgid "Close scene? (Unsaved changes will be lost)"
-#~ msgstr "确定è¦å…³é—­åœºæ™¯å—?(未ä¿å­˜çš„修改将丢失)"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr ""
-#~ "退出到项目管ç†çª—å£ï¼Ÿ\n"
-#~ "(未ä¿å­˜çš„修改将丢失)"
-
-#~ msgid "Close Goto Prev. Scene"
-#~ msgstr "关闭并å‰å¾€ä¸Šä¸€ä¸ªåœºæ™¯"
-
-#~ msgid "Del"
-#~ msgstr "删除"
-
-#~ msgid "just pressed"
-#~ msgstr "正好按下"
-
-#~ msgid ""
-#~ "Couldn't read the certificate file. Are the path and password both "
-#~ "correct?"
-#~ msgstr "无法读å–è¯ä¹¦æ–‡ä»¶ã€‚路径和密ç æ˜¯å¦éƒ½æ­£ç¡®ï¼Ÿ"
-
-#~ msgid "Error creating the package signature."
-#~ msgstr "创建包(PCK)ç­¾å时出错。"
-
-#~ msgid "RAW Mode"
-#~ msgstr "RAW模å¼"
-
-#~ msgid "Node From Scene"
-#~ msgstr "从场景导入节点"
-
-#~ msgid "Import assets to the project."
-#~ msgstr "导入资æºã€‚"
-
-#~ msgid "Export the project to many platforms."
-#~ msgstr "导出项目到多个平å°ã€‚"
-
-#~ msgid "Alerts when an external resource has changed."
-#~ msgstr "外部资æºæ”¹å˜åŽå¼¹å‡ºæ示。"
-
-#~ msgid "Open https://godotengine.org at tutorials section."
-#~ msgstr "打开 https://godotengine.org 中的教程."
-
-#~ msgid "No scene selected to instance!"
-#~ msgstr "没有选用è¦å®žä¾‹åŒ–的场景ï¼"
-
-#~ msgid "Instance at Cursor"
-#~ msgstr "光标处实例"
-
-#~ msgid "Use Default Light"
-#~ msgstr "使用默认光照"
-
-#~ msgid "Default Light Normal:"
-#~ msgstr "默认光照法线:"
-
-#~ msgid "Ambient Light Color:"
-#~ msgstr "环境光颜色:"
-
-#~ msgid "Invalid parent class name"
-#~ msgstr "基类å称éžæ³•"
-
-#~ msgid "Valid chars:"
-#~ msgstr "åˆæ³•çš„字符:"
-
-#~ msgid "Valid name"
-#~ msgstr "å称å¯ç”¨"
-
-#~ msgid "Class name is invalid!"
-#~ msgstr "ç±»åéžæ³•!"
-
-#~ msgid "Parent class name is invalid!"
-#~ msgstr "基类å称éžæ³•!"
-
-#~ msgid "Path property must point to a valid Particles2D node to work."
-#~ msgstr "path属性必须指å‘一个åˆæ³•çš„Particles2D节点æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
-
-#~ msgid "Surface"
-#~ msgstr "表é¢"
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SamplePlayer to play sound."
-#~ msgstr ""
-#~ "SampleLibrary类型的资æºå¿…须是通过SamplePlayer类型节点的samples属性创建的,"
-#~ "这样的资æºæ‰èƒ½ç”¨äºŽæ’­æ”¾å£°éŸ³ã€‚"
-
-#~ msgid ""
-#~ "A SampleLibrary resource must be created or set in the 'samples' property "
-#~ "in order for SpatialSamplePlayer to play sound."
-#~ msgstr ""
-#~ "SampleLibrary类型的资æºå¿…须通过SpatialSamplePlayer节点的'samples'属性创建"
-#~ "æ‰èƒ½æ­£å¸¸æ’­æ”¾å£°éŸ³ã€‚"
-
-#~ msgid "Replaced %d Ocurrence(s)."
-#~ msgstr "替æ¢äº†%d项。"
-
-#~ msgid "Save Translatable Strings"
-#~ msgstr "ä¿å­˜å¯ç¿»è¯‘字符串"
-
-#~ msgid "Edit Script Options"
-#~ msgstr "脚本编辑器选项"
-
-#~ msgid "Error exporting project!"
-#~ msgstr "导出项目出错ï¼"
-
-#~ msgid "Error writing the project PCK!"
-#~ msgstr "写入项目PCK文件出错ï¼"
-
-#~ msgid "No exporter for platform '%s' yet."
-#~ msgstr "没有针对'%s'å¹³å°çš„导出模æ¿ã€‚"
-
-#~ msgid "Create Android keystore"
-#~ msgstr "创建 Android 的密钥库"
-
-#~ msgid "Organizational unit"
-#~ msgstr "组织å•å…ƒ"
-
-#~ msgid "Organization"
-#~ msgstr "组织"
-
-#~ msgid "City"
-#~ msgstr "城市(City)"
-
-#~ msgid "2 letter country code"
-#~ msgstr "2个字æ¯çš„国家代ç "
-
-#~ msgid "User alias"
-#~ msgstr "用户别å"
-
-#~ msgid "Password"
-#~ msgstr "密ç "
-
-#~ msgid "at least 6 characters"
-#~ msgstr "至少6个字符"
-
-#~ msgid "File name"
-#~ msgstr "文件å"
-
-#~ msgid "Path : (better to save outside of project)"
-#~ msgstr "路径:(更好的ä¿å­˜é¡¹ç›®å¤–)"
-
-#~ msgid ""
-#~ "Release keystore is not set.\n"
-#~ "Do you want to create one?"
-#~ msgstr ""
-#~ "未设置å‘布密钥库。\n"
-#~ "您è¦åˆ›å»ºä¸€ä¸ªå—?"
-
-#~ msgid "Fill Keystore/Release User and Release Password"
-#~ msgstr "填写密钥库/å‘布用户和å‘布密ç "
-
-#~ msgid "Include"
-#~ msgstr "包å«"
-
-#~ msgid "Group name can't be empty!"
-#~ msgstr "分组å称ä¸èƒ½ä¸ºç©ºï¼"
-
-#~ msgid "Invalid character in group name!"
-#~ msgstr "分组å称中包å«éžæ³•å­—符ï¼"
-
-#~ msgid "Add Image Group"
-#~ msgstr "添加图片分组"
-
-#~ msgid "Project Export Settings"
-#~ msgstr "项目导出设置"
-
-#~ msgid "Export to Platform"
-#~ msgstr "导出到平å°"
-
-#~ msgid "Export all files in the project directory."
-#~ msgstr "导出项目目录下的所有文件。"
-
-#~ msgid "Convert text scenes to binary on export."
-#~ msgstr "导出时将文本场景写入二进制文件。"
-
-#~ msgid "Images"
-#~ msgstr "图片"
-
-#~ msgid "Keep Original"
-#~ msgstr "ä¿æŒåŽŸæ ·"
-
-#~ msgid "Compress for Disk (Lossy, WebP)"
-#~ msgstr "节çœç£ç›˜ç©ºé—´ï¼ˆæœ‰æŸåŽ‹ç¼©,WebP)"
-
-#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
-#~ msgstr "节çœå†…存(BC/PVRTC/ETC)"
-
-#~ msgid "Convert Images (*.png):"
-#~ msgstr "转æ¢å›¾ç‰‡(*.png):"
-
-#~ msgid "Compress for Disk (Lossy) Quality:"
-#~ msgstr "高质é‡ï¼ˆæœ‰æŸï¼‰èŠ‚çœç£ç›˜ç©ºé—´:"
-
-#~ msgid "Shrink All Images:"
-#~ msgstr "收缩所有图片:"
-
-#~ msgid "Compress Formats:"
-#~ msgstr "压缩格å¼:"
-
-#~ msgid "Groups:"
-#~ msgstr "分组:"
-
-#~ msgid "Compress Disk"
-#~ msgstr "节çœç£ç›˜ç©ºé—´"
-
-#~ msgid "Compress RAM"
-#~ msgstr "节çœå†…å­˜"
-
-#~ msgid "Compress Mode:"
-#~ msgstr "压缩方å¼:"
-
-#~ msgid "Lossy Quality:"
-#~ msgstr "图片质é‡:"
-
-#~ msgid "Shrink By:"
-#~ msgstr "收缩方å¼:"
-
-#~ msgid "Images:"
-#~ msgstr "图片:"
-
-#~ msgid "Sample Conversion Mode: (.wav files):"
-#~ msgstr "音效转æ¢æ–¹å¼ï¼ˆ.wav文件):"
-
-#~ msgid "Compress (RAM - IMA-ADPCM)"
-#~ msgstr "压缩(RAM - IMA-ADPCM)"
-
-#~ msgid "Sampling Rate Limit (Hz):"
-#~ msgstr "采样率(Hz):"
-
-#~ msgid "Trim"
-#~ msgstr "修剪"
-
-#~ msgid "Trailing Silence:"
-#~ msgstr "å°¾éšæ²‰é»˜(Trailing Silence):"
-
-#~ msgid "Export Project PCK"
-#~ msgstr "导出项目PCK文件"
-
-#~ msgid "Project Export"
-#~ msgstr "项目导出"
-
-#~ msgid "BakedLightInstance does not contain a BakedLight resource."
-#~ msgstr "BakedLightInstance未包å«BakedLight资æºã€‚"
-
-#~ msgid "Lighting"
-#~ msgstr "光照"
-
-#~ msgid "Global"
-#~ msgstr "全局"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr "无法显示此节点,请先å–消éšè—其父节点。"
-
-#~ msgid ""
-#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
-#~ "'user://', or 'local://'"
-#~ msgstr ""
-#~ "路径ä¸èƒ½ä»¥'/'符å·æ‰“头,ç»å¯¹è·¯å¾„必须以'res://'ã€'user://'或者'local://'打头"
-
-#~ msgid "File exists"
-#~ msgstr "文件已存在"
-
-#~ msgid "Valid path"
-#~ msgstr "路径å¯ç”¨"
-
-#~ msgid "Cannot go into subdir:"
-#~ msgstr "无法打开目录:"
-
-#~ msgid "Perspective (Num5)"
-#~ msgstr "é€è§†ï¼ˆNum5)"
-
-#~ msgid "Orthogonal (Num5)"
-#~ msgstr "正交(Num5)"
-
-#~ msgid "Selection (F)"
-#~ msgstr "选中项(F)"
-
-#, fuzzy
-#~ msgid "Enable/Disable interpolation when looping animation."
-#~ msgstr "å¯ç”¨/ç¦ç”¨å¾ªçŽ¯"
-
-#~ msgid "Load Layout"
-#~ msgstr "加载布局"
-
-#~ msgid "Scale Region Editor"
-#~ msgstr "缩放区域编辑"
-
-#~ msgid "Inherit Scene"
-#~ msgstr "继承场景"
-
-#~ msgid "Binds (Extra Params):"
-#~ msgstr "绑定(附加å‚数):"
-
-#~ msgid "Method In Node:"
-#~ msgstr "节点方法:"
-
-#~ msgid "Reload Tool Script (Soft)"
-#~ msgstr "é‡æ–°åŠ è½½Tool脚本(Soft)"
-
-#~ msgid "Set Params"
-#~ msgstr "设置å‚æ•°"
-
-#~ msgid "Live Editing"
-#~ msgstr "实时编辑"
-
-#~ msgid "File Server"
-#~ msgstr "文件æœåŠ¡"
-
-#~ msgid "Deploy File Server Clients"
-#~ msgstr "部署文件æœåŠ¡å®¢æˆ·ç«¯"
-
-#~ msgid "Keep Existing, Merge with New"
-#~ msgstr "ä¿ç•™å·²æœ‰ï¼Œä¸Žæ–°çš„åˆå¹¶ã€‚"
-
-#~ msgid "Keep Existing, Ignore New"
-#~ msgstr "ä¿ç•™å·²æœ‰ï¼Œå¿½ç•¥æ–°çš„。"
-
-#~ msgid ""
-#~ "NOTICE: You are not forced to import textures for 2D projects. Just copy "
-#~ "your .jpg or .png files to your project, and change export options later. "
-#~ "Atlases can be generated on export too."
-#~ msgstr ""
-#~ "注æ„:对于大多数2D纹ç†å›¾ç‰‡ï¼Œä¸€èˆ¬ä¸éœ€è¦å¯¼å…¥æ“作。åªéœ€è¦å°†.jpg或.png文件放到"
-#~ "项目目录下,并存导出选项å³å¯ã€‚ç²¾çµé›†ä¹Ÿå¯ä»¥åœ¨å¯¼å‡ºæ—¶ç”Ÿæˆã€‚"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index a3c6a8fa3d..4d0e898171 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -2194,16 +2194,32 @@ msgstr "é¸æ“‡æ¨¡å¼"
msgid "Theme Properties"
msgstr "篩é¸:"
-#: editor/editor_help.cpp
-#, fuzzy
-msgid "Enumerations"
-msgstr "翻譯:"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Constants"
msgstr "常數"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Enumerations"
+msgstr "翻譯:"
+
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
@@ -8854,18 +8870,6 @@ msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
@@ -13742,7 +13746,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -13751,6 +13760,21 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
@@ -14774,561 +14798,3 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
-
-#, fuzzy
-#~ msgid "Package Contents:"
-#~ msgstr "內容:"
-
-#, fuzzy
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "全部å–代"
-
-#, fuzzy
-#~ msgid "Enabled Properties:"
-#~ msgstr "篩é¸:"
-
-#, fuzzy
-#~ msgid "Class Options"
-#~ msgstr "æ述:"
-
-#, fuzzy
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "資æºåŠ è¼‰å¤±æ•—。"
-
-#, fuzzy
-#~ msgid "Q&A"
-#~ msgstr "Q&A"
-
-#~ msgid "Status:"
-#~ msgstr "狀態:"
-
-#, fuzzy
-#~ msgid "Edit:"
-#~ msgstr "編輯"
-
-#, fuzzy
-#~ msgid "Redownload"
-#~ msgstr "é‡æ–°ä¸‹è¼‰"
-
-#~ msgid "(Installed)"
-#~ msgstr "(已安è£ï¼‰"
-
-#~ msgid "(Missing)"
-#~ msgstr "(欠缺)"
-
-#, fuzzy
-#~ msgid "Request Failed."
-#~ msgstr "請求失敗。"
-
-#, fuzzy
-#~ msgid "Redirect Loop."
-#~ msgstr "é‡æ–°å®šå‘循環。"
-
-#~ msgid "Download Complete."
-#~ msgstr "下載完æˆã€‚"
-
-#~ msgid "Remove Template"
-#~ msgstr "移除Template"
-
-#~ msgid "Download Templates"
-#~ msgstr "下載Templates"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "從清單中é¸æ“‡é¡åƒ: (Shift + 單擊: 在ç€è¦½å™¨ä¸­æ‰“é–‹)"
-
-#, fuzzy
-#~ msgid "Move to Trash"
-#~ msgstr "移動Autoload"
-
-#, fuzzy
-#~ msgid "Copy Params"
-#~ msgstr "複製åƒæ•¸"
-
-#, fuzzy
-#~ msgid "Open in Help"
-#~ msgstr "在幫助中開啓"
-
-#, fuzzy
-#~ msgid "Theme File"
-#~ msgstr "開啟檔案"
-
-#, fuzzy
-#~ msgid "Templates"
-#~ msgstr "移除é¸é …"
-
-#, fuzzy
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "無法新增資料夾"
-
-#, fuzzy
-#~ msgid "Using default boot splash image."
-#~ msgstr "無法新增資料夾"
-
-#, fuzzy
-#~ msgid "Clipboard is empty"
-#~ msgstr "路徑為空"
-
-#~ msgid "No"
-#~ msgstr "å¦"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "此場景從未儲存。è¦åœ¨é‹è¡Œå‰å„²å­˜å—Ž?"
-
-#~ msgid "Search complete"
-#~ msgstr "æœå°‹å®Œæˆ"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "æ­¤ä½ç½®å·²å­˜åœ¨åŒå的檔案或資料夾。"
-
-#, fuzzy
-#~ msgid "Error trying to save layout!"
-#~ msgstr "儲存佈局時出ç¾éŒ¯èª¤ï¼"
-
-#, fuzzy
-#~ msgid "Move pivot"
-#~ msgstr "上移"
-
-#, fuzzy
-#~ msgid "Move anchor"
-#~ msgstr "移動模å¼"
-
-#, fuzzy
-#~ msgid "Add initial export..."
-#~ msgstr "新增訊號"
-
-#, fuzzy
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "刪除"
-
-#, fuzzy
-#~ msgid "Patches"
-#~ msgstr "å»åˆ"
-
-#, fuzzy
-#~ msgid "Pack File"
-#~ msgstr "檔案"
-
-#, fuzzy
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "檔案系統"
-
-#, fuzzy
-#~ msgid "Clear Script"
-#~ msgstr "下一個腳本"
-
-#, fuzzy
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "å–代了 %d 個。"
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "簡述:"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "æ述:"
-
-#~ msgid "Password:"
-#~ msgstr "密碼:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "æš«åœå ´æ™¯"
-
-#~ msgid "Shift+"
-#~ msgstr "Shift+"
-
-#~ msgid "Alt+"
-#~ msgstr "Alt+"
-
-#~ msgid "Language"
-#~ msgstr "語言"
-
-#, fuzzy
-#~ msgid "Methods:"
-#~ msgstr "é¸æ“‡æ¨¡å¼"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "篩é¸:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "æ述:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "簡述:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "æ述:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "請求中..."
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "無法新增資料夾"
-
-#~ msgid "Doppler Enable"
-#~ msgstr "啟用多普拉效應"
-
-#, fuzzy
-#~ msgid "Select Mode (Q)"
-#~ msgstr "é¸æ“‡æ¨¡å¼"
-
-#, fuzzy
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "é¸æ“‡æ¨¡å¼"
-
-#, fuzzy
-#~ msgid "Tool Select"
-#~ msgstr "所有é¸é …"
-
-#~ msgid "Exit"
-#~ msgstr "離開"
-
-#~ msgid "Unknown font format."
-#~ msgstr "字形格å¼ä¸æ˜Ž"
-
-#~ msgid "Error loading font."
-#~ msgstr "載入字形出ç¾éŒ¯èª¤"
-
-#~ msgid "Invalid font size."
-#~ msgstr "無效字型"
-
-#, fuzzy
-#~ msgid "Previous Folder"
-#~ msgstr "上一個tab"
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "新增資料夾"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "è¦é›¢é–‹ç·¨è¼¯å™¨å—Ž?"
-
-#, fuzzy
-#~ msgid "Failed to create solution."
-#~ msgstr "資æºåŠ è¼‰å¤±æ•—。"
-
-#, fuzzy
-#~ msgid "Failed to save solution."
-#~ msgstr "資æºåŠ è¼‰å¤±æ•—。"
-
-#, fuzzy
-#~ msgid "Failed to create C# project."
-#~ msgstr "資æºåŠ è¼‰å¤±æ•—。"
-
-#, fuzzy
-#~ msgid "Create C# solution"
-#~ msgstr "縮放selection"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "檔案"
-
-#~ msgid "Update Always"
-#~ msgstr "ä¸åœæ›´æ–°"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "è¦åˆªé™¤é¸ä¸­æª”案?"
-
-#, fuzzy
-#~ msgid "Go to parent folder"
-#~ msgstr "無法新增資料夾"
-
-#, fuzzy
-#~ msgid "Open Scene(s)"
-#~ msgstr "開啓場景"
-
-#, fuzzy
-#~ msgid "Ease in"
-#~ msgstr "縮放selection"
-
-#, fuzzy
-#~ msgid "Create folder"
-#~ msgstr "新增資料夾"
-
-#, fuzzy
-#~ msgid "Invalid Path"
-#~ msgstr "有效的路徑"
-
-#, fuzzy
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "複製 Selection"
-
-#, fuzzy
-#~ msgid "Create Area"
-#~ msgstr "新增"
-
-#, fuzzy
-#~ msgid "Line:"
-#~ msgstr "行:"
-
-#~ msgid "Col:"
-#~ msgstr "列:"
-
-#, fuzzy
-#~ msgid "Add Split"
-#~ msgstr "新增訊號"
-
-#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "有效的路徑"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "åªé™é¸ä¸­"
-
-#, fuzzy
-#~ msgid "Add Node.."
-#~ msgstr "新增節點"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "縮å°"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "放大"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "放大"
-
-#, fuzzy
-#~ msgid "Public Methods"
-#~ msgstr "é¸æ“‡æ¨¡å¼"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "(ä¸ï¼‰é¡¯ç¤ºæœ€æ„›"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "新增資料夾"
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "完整詞語"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "符åˆå¤§å°å¯«"
-
-#~ msgid "Ok"
-#~ msgstr "Ok"
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "儲存TileSet時出ç¾éŒ¯èª¤ï¼"
-
-#, fuzzy
-#~ msgid "Convert To Uppercase"
-#~ msgstr "轉為..."
-
-#, fuzzy
-#~ msgid "Convert To Lowercase"
-#~ msgstr "轉為..."
-
-#~ msgid "Errors:"
-#~ msgstr "錯誤:"
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "動畫軌跡上移"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "動畫軌跡下移"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "å°‡éŽæ¸¡è¨­åˆ°ï¼š"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "動畫軌跡變化Interpolation"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "編輯Selection Curve"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "新增動畫幀"
-
-#~ msgid "Length (s):"
-#~ msgstr "時長(秒):"
-
-#, fuzzy
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "é–‹ï¼é—œå‹•ç•«å¾ªç’°ã€‚"
-
-#~ msgid "Add new tracks."
-#~ msgstr "新增軌迹。"
-
-#, fuzzy
-#~ msgid "Move current track up."
-#~ msgstr "上移ç¾åœ¨çš„軌迹。"
-
-#, fuzzy
-#~ msgid "Move current track down."
-#~ msgstr "下移ç¾åœ¨çš„軌迹。"
-
-#, fuzzy
-#~ msgid "Track tools"
-#~ msgstr "動畫軌迹工具"
-
-#, fuzzy
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "啟用單擊編輯å„個關éµå¹€çš„功能。"
-
-#, fuzzy
-#~ msgid "Key"
-#~ msgstr "é—œéµå¹€"
-
-#~ msgid "Thanks!"
-#~ msgstr "多è¬!"
-
-#, fuzzy
-#~ msgid "Ugh"
-#~ msgstr "å—¯......"
-
-#~ msgid "Run Script"
-#~ msgstr "é‹è¡Œè…³æœ¬"
-
-#, fuzzy
-#~ msgid "Default (Same as Editor)"
-#~ msgstr "é è¨­()"
-
-#, fuzzy
-#~ msgid "Copy Animation"
-#~ msgstr "複製動畫"
-
-#~ msgid "prev"
-#~ msgstr "上一é "
-
-#~ msgid "next"
-#~ msgstr "下一é "
-
-#~ msgid "last"
-#~ msgstr "å°¾é "
-
-#, fuzzy
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "åªé™é¸ä¸­"
-
-#~ msgid "OK :("
-#~ msgstr "OK :("
-
-#, fuzzy
-#~ msgid "Edit Signal"
-#~ msgstr "連接"
-
-#, fuzzy
-#~ msgid "Can't contain '/' or ':'"
-#~ msgstr "ä¸èƒ½é€£åˆ°ä¸»æ©Ÿï¼š"
-
-#, fuzzy
-#~ msgid "Can't write file."
-#~ msgstr "無法新增資料夾"
-
-#, fuzzy
-#~ msgid "Replace By"
-#~ msgstr "由這個å–代"
-
-#, fuzzy
-#~ msgid "Backwards"
-#~ msgstr "å‘後"
-
-#, fuzzy
-#~ msgid "Prompt On Replace"
-#~ msgstr "å–代時詢å•æˆ‘"
-
-#~ msgid "Skip"
-#~ msgstr "è·³éŽ"
-
-#, fuzzy
-#~ msgid "Move Add Key"
-#~ msgstr "移動"
-
-#, fuzzy
-#~ msgid ""
-#~ "\n"
-#~ "Source: "
-#~ msgstr "來æº:"
-
-#~ msgid "Meta+"
-#~ msgstr "Meta+"
-
-#, fuzzy
-#~ msgid "Setting '"
-#~ msgstr "設定"
-
-#, fuzzy
-#~ msgid "Live Scene Tree:"
-#~ msgstr "儲存場景"
-
-#, fuzzy
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "åªé™é¸ä¸­"
-
-#, fuzzy
-#~ msgid "Selection -> Clear"
-#~ msgstr "åªé™é¸ä¸­"
-
-#~ msgid "Added:"
-#~ msgstr "已加入:"
-
-#, fuzzy
-#~ msgid "Tiles"
-#~ msgstr "檔案"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr "回到專案管ç†å™¨ï¼Ÿï¼ˆæœªå„²å­˜çš„更改將會消失)"
-
-#~ msgid "Valid name"
-#~ msgstr "有效å稱"
-
-#~ msgid "Edit Script Options"
-#~ msgstr "編輯腳本é¸é …"
-
-#, fuzzy
-#~ msgid "Create Android keystore"
-#~ msgstr "新增資料夾"
-
-#, fuzzy
-#~ msgid "Organization"
-#~ msgstr "本地化"
-
-#, fuzzy
-#~ msgid "Password"
-#~ msgstr "密碼:"
-
-#, fuzzy
-#~ msgid "at least 6 characters"
-#~ msgstr "有效字符:"
-
-#~ msgid "Include"
-#~ msgstr "包括"
-
-#~ msgid "Images"
-#~ msgstr "圖片"
-
-#~ msgid "Keep Original"
-#~ msgstr "ä¿æŒåŽŸè²Œ"
-
-#~ msgid "Images:"
-#~ msgstr "圖片:"
-
-#~ msgid "File exists"
-#~ msgstr "檔案已存在"
-
-#~ msgid "Valid path"
-#~ msgstr "有效路徑"
-
-#~ msgid "Cannot go into subdir:"
-#~ msgstr "無法進入次è¦è³‡æ–™å¤¾"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index a251712cb1..ac0cd7b7b6 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -27,13 +27,14 @@
# MintSoda <lionlxh@qq.com>, 2020.
# meowmeowmeowcat <meowmeowcat1211@gmail.com>, 2021.
# anthonychen <anton1554970211@126.com>, 2021.
+# Chia-Hsiang Cheng <cche0109@student.monash.edu>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-11 16:02+0000\n"
-"Last-Translator: anthonychen <anton1554970211@126.com>\n"
+"PO-Revision-Date: 2021-12-02 20:24+0000\n"
+"Last-Translator: Chia-Hsiang Cheng <cche0109@student.monash.edu>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
@@ -41,7 +42,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -404,7 +405,7 @@ msgstr "AnimationPlayer ä¸èƒ½æ’­æ”¾è‡ªå·±ï¼Œåªå¯æ’­æ”¾å…¶ä»– Player。"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "property '%s'"
-msgstr "屬性「%sã€ä¸å­˜åœ¨ã€‚"
+msgstr "屬性「%sã€"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -609,9 +610,8 @@ msgid "Go to Previous Step"
msgstr "跳至上一步"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Apply Reset"
-msgstr "é‡è¨­"
+msgstr "套用é‡è¨­"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -952,7 +952,6 @@ msgid "Edit..."
msgstr "編輯…"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go to Method"
msgstr "跳至方法"
@@ -1074,17 +1073,15 @@ msgid "Owners Of:"
msgstr "為下列之æ“有者:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
"確定è¦å°‡æ‰€é¸æª”案自專案中移除嗎?(無法復原)\n"
-"移除的檔案å¯åœ¨ç¨å¾Œæ–¼ç³»çµ±è³‡æºå›žæ”¶æ¡¶å…§æ‰¾åˆ°ã€‚"
+"å–決於您的檔案系統設定,檔案將移至系統資æºå›žæ”¶æ¡¶æˆ–是永久刪除。"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1094,7 +1091,7 @@ msgid ""
msgstr ""
"有其他資æºéœ€è¦æ­£åœ¨åˆªé™¤çš„檔案æ‰èƒ½æ­£å¸¸é‹ä½œã€‚\n"
"ä¾ç„¶è¦ç§»é™¤å—Žï¼Ÿï¼ˆç„¡æ³•å¾©åŽŸï¼‰\n"
-"移除的檔案å¯åœ¨ç¨å¾Œæ–¼ç³»çµ±è³‡æºå›žæ”¶æ¡¶å…§æ‰¾åˆ°ã€‚"
+"å–決於您的檔案系統設定,檔案將移至系統資æºå›žæ”¶æ¡¶æˆ–是永久刪除。"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1262,41 +1259,36 @@ msgid "Licenses"
msgstr "授權æ¢æ¬¾"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
-msgstr "é–‹å•Ÿå¥—ä»¶æª”æ¡ˆæ™‚ç™¼ç”ŸéŒ¯èª¤ï¼ˆéž ZIP æ ¼å¼ï¼‰ã€‚"
+msgstr "é–‹å•Ÿç´ æ檔案「%sã€æ™‚ç™¼ç”ŸéŒ¯èª¤ï¼ˆéž ZIP æ ¼å¼ï¼‰ã€‚"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (already exists)"
msgstr "%s(已存在)"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
-msgstr ""
+msgstr "套件\"%s\"的內容 - 有%d個檔案與您的專案有è¡çªï¼š"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - No files conflict with your project:"
-msgstr ""
+msgstr "套件\"%s\"的內容 - 無檔案與您的專案有è¡çªï¼š"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "正在解壓縮素æ"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "The following files failed extraction from asset \"%s\":"
-msgstr "自套件中å–得下列檔案失敗:"
+msgstr "無法自素æ「%sã€ä¸­å–得下列檔案:"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "(and %s more files)"
-msgstr "與其他 %d 個檔案。"
+msgstr "(與其他%s個檔案)"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Asset \"%s\" installed successfully!"
-msgstr "套件安è£æˆåŠŸï¼"
+msgstr "ç´ æ「%sã€å®‰è£æˆåŠŸï¼"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1308,9 +1300,8 @@ msgid "Install"
msgstr "安è£"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Asset Installer"
-msgstr "套件安è£ç¨‹å¼"
+msgstr "ç´ æ安è£ç¨‹å¼"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
@@ -1373,7 +1364,6 @@ msgid "Bypass"
msgstr "忽略效果"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Bus Options"
msgstr "匯æµæŽ’é¸é …"
@@ -1541,13 +1531,12 @@ msgid "Can't add autoload:"
msgstr "無法新增 Autoload:"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "%s is an invalid path. File does not exist."
-msgstr "檔案ä¸å­˜åœ¨ã€‚"
+msgstr "%s為無效路徑。檔案ä¸å­˜åœ¨ã€‚"
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
-msgstr ""
+msgstr "%s為無效路徑,並éžè³‡æºè·¯å¾‘(res://)。"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -1571,9 +1560,8 @@ msgid "Name"
msgstr "å稱"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Global Variable"
-msgstr "é‡æ–°å‘½å變數"
+msgstr "全域變數"
#: editor/editor_data.cpp
msgid "Paste Params"
@@ -1743,48 +1731,47 @@ msgstr "匯入åœé§åˆ—"
#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
-msgstr ""
+msgstr "å…許檢視並編輯3D場景。"
#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
-msgstr ""
+msgstr "å…許使用整åˆå¼ç·¨è¼¯å™¨ä»¥ç·¨è¼¯è…³æœ¬ã€‚"
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
-msgstr ""
+msgstr "æ供內建素æ庫存å–功能。"
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
+msgstr "å…許在場景åœä½‡åˆ—中編輯節點階層。"
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
-msgstr ""
+msgstr "å…許æ“作場景åœä½‡åˆ—中所é¸æ“‡çš„訊號åŠç¯€é»žç¾¤ã€‚"
#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
-msgstr ""
+msgstr "å…許藉由專用åœä½‡åˆ—來ç€è¦½æœ¬åœ°æª”案系統。"
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
-msgstr ""
+msgstr "å…許為個別素æ調整匯入設定。需è¦æª”案系統åœä½‡åˆ—以é‹ä½œã€‚"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(current)"
msgstr "(目å‰ï¼‰"
#: editor/editor_feature_profile.cpp
msgid "(none)"
-msgstr ""
+msgstr "(無)"
#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
-msgstr ""
+msgstr "是å¦åˆªé™¤ç›®å‰æ‰€é¸æ“‡çš„設定檔「%sã€ï¼Ÿåˆªé™¤å¾Œå°‡ç„¡æ³•å¾©åŽŸã€‚"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
@@ -1815,19 +1802,16 @@ msgid "Enable Contextual Editor"
msgstr "啟用上下文編輯器"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Properties:"
-msgstr "效能:"
+msgstr "類別屬性:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Main Features:"
-msgstr "功能"
+msgstr "主è¦åŠŸèƒ½ï¼š"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Nodes and Classes:"
-msgstr "啟用類別:"
+msgstr "節點與類別:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
@@ -1844,23 +1828,20 @@ msgid "Error saving profile to path: '%s'."
msgstr "在下列路徑ä¿å­˜è¨­å®šæª”時發生錯誤:%s。"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Reset to Default"
-msgstr "é‡è¨­ç‚ºé è¨­"
+msgstr "é‡è¨­ç‚ºé è¨­å€¼"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr "ç›®å‰è¨­å®šæª”:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Create Profile"
-msgstr "清除設定檔"
+msgstr "建立設定檔"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Remove Profile"
-msgstr "移除圖塊"
+msgstr "移除設定檔"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
@@ -1880,18 +1861,16 @@ msgid "Export"
msgstr "匯出"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Configure Selected Profile:"
-msgstr "ç›®å‰è¨­å®šæª”:"
+msgstr "設定所é¸ä¹‹è¨­å®šæª”:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Extra Options:"
-msgstr "類別é¸é …:"
+msgstr "更多é¸é …:"
#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
-msgstr ""
+msgstr "建立或匯入設定檔以編輯å¯ç”¨é¡žåˆ¥åŠå±¬æ€§ã€‚"
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
@@ -1918,7 +1897,6 @@ msgid "Select Current Folder"
msgstr "é¸æ“‡ç›®å‰è³‡æ–™å¤¾"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "File exists, overwrite?"
msgstr "檔案已存在,是å¦è¦†è“‹ï¼Ÿ"
@@ -2124,14 +2102,31 @@ msgstr "方法"
msgid "Theme Properties"
msgstr "主題屬性"
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr "列舉類型"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr "é¡è‰²"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "常數"
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr "å­—é«”"
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr "圖示"
+
+#: editor/editor_help.cpp
+#, fuzzy
+msgid "Styles"
+msgstr "樣å¼"
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr "列舉類型"
+
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "屬性說明"
@@ -2314,6 +2309,8 @@ msgid ""
"Update Continuously is enabled, which can increase power usage. Click to "
"disable it."
msgstr ""
+"當編輯器視窗é‡æ–°ç¹ªè£½æ™‚旋轉。\n"
+"已啟用æŒçºŒæ›´æ–°ï¼Œè€—é›»é‡å°‡å¢žåŠ ã€‚點擊以åœç”¨ã€‚"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
@@ -2406,9 +2403,8 @@ msgid ""
msgstr "無法ä¿å­˜å ´æ™¯ã€‚å¯èƒ½æ˜¯ç”±æ–¼ç›¸ä¾æ€§ï¼ˆå¯¦é«”或繼承)無法滿足。"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Could not save one or more scenes!"
-msgstr "無法啟動å­è™•ç†ç¨‹åºï¼"
+msgstr "無法ä¿å­˜ä¸€æˆ–多個場景ï¼"
#: editor/editor_node.cpp
msgid "Save All Scenes"
@@ -2544,20 +2540,19 @@ msgstr "關閉å‰æ˜¯å¦ä¿å­˜å°ã€Œ%sã€çš„更改?"
#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
-msgstr ""
+msgstr "%sä¸å­˜åœ¨ï¼è«‹æŒ‡å®šæ–°çš„ä¿å­˜ä½ç½®ã€‚"
#: editor/editor_node.cpp
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
-msgstr ""
+msgstr "ç›®å‰çš„場景無根節點,但%d個被更改的外部資æºå·²è¢«ä¿å­˜ã€‚"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
-msgstr "必須有根節點æ‰å¯ä¿å­˜å ´æ™¯ã€‚"
+msgstr "必須有根節點æ‰å¯ä¿å­˜å ´æ™¯ã€‚您å¯ä½¿ç”¨å ´æ™¯åœä½‡åˆ—以加入一個根節點。"
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2589,29 +2584,27 @@ msgstr "尚未ä¿å­˜ç›®å‰å ´æ™¯ã€‚ä»ç„¶è¦é–‹å•Ÿå—Žï¼Ÿ"
#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
-msgstr ""
+msgstr "當滑鼠按éµè¢«æŒ‰ä¸‹æ™‚無法復原。"
#: editor/editor_node.cpp
msgid "Nothing to undo."
-msgstr ""
+msgstr "無變更以復原。"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Undo: %s"
-msgstr "復原"
+msgstr "復原:%s"
#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
-msgstr ""
+msgstr "當滑鼠按éµæŒ‰ä¸‹æ™‚無法復原。"
#: editor/editor_node.cpp
msgid "Nothing to redo."
-msgstr ""
+msgstr "無變更以復原。"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Redo: %s"
-msgstr "å–消復原"
+msgstr "å–消復原:%s"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
@@ -2692,12 +2685,13 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "無法自路徑「%sã€è¼‰å…¥æ“´å……腳本。"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
-msgstr "無法自路徑「%sã€è¼‰å…¥æ“´å……腳本。å¯èƒ½ç‚ºç¨‹å¼ç¢¼ä¸­æœ‰éŒ¯èª¤ï¼Œè«‹æª¢æŸ¥èªžæ³•ã€‚"
+msgstr ""
+"無法自路徑「%sã€è¼‰å…¥æ“´å……腳本。該腳本å¯èƒ½æœ‰ç¨‹å¼ç¢¼éŒ¯èª¤ã€‚\n"
+"å°‡åœç”¨æ“´å……套件'%s'以é¿å…進一步的錯誤。"
#: editor/editor_node.cpp
msgid ""
@@ -2949,9 +2943,8 @@ msgid "Orphan Resource Explorer..."
msgstr "孤立資æºç€è¦½å™¨..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reload Current Project"
-msgstr "é‡æ–°å‘½åé …ç›®"
+msgstr "é‡æ–°è¼‰å…¥ç›®å‰å°ˆæ¡ˆ"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -3099,13 +3092,12 @@ msgid "Help"
msgstr "說明"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Online Documentation"
-msgstr "開啟說明文件"
+msgstr "線上說明文件"
#: editor/editor_node.cpp
msgid "Questions & Answers"
-msgstr ""
+msgstr "常見å•ç­”"
#: editor/editor_node.cpp
msgid "Report a Bug"
@@ -3113,7 +3105,7 @@ msgstr "回報錯誤"
#: editor/editor_node.cpp
msgid "Suggest a Feature"
-msgstr ""
+msgstr "æ出功能建議"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
@@ -3124,9 +3116,8 @@ msgid "Community"
msgstr "社群"
#: editor/editor_node.cpp
-#, fuzzy
msgid "About Godot"
-msgstr "關於"
+msgstr "關於Godot"
#: editor/editor_node.cpp
msgid "Support Godot Development"
@@ -3218,14 +3209,12 @@ msgid "Manage Templates"
msgstr "管ç†æ¨£æ¿"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Install from file"
msgstr "自檔案安è£"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Select android sources file"
-msgstr "é¸æ“‡ä¾†æºç¶²æ ¼ï¼š"
+msgstr "é¸æ“‡Android原始檔"
#: editor/editor_node.cpp
msgid ""
@@ -3271,9 +3260,8 @@ msgid "Merge With Existing"
msgstr "與ç¾æœ‰çš„åˆä½µ"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Apply MeshInstance Transforms"
-msgstr "更改動畫變æ›"
+msgstr "套用MeshInstance變æ›"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
@@ -3310,9 +3298,8 @@ msgid "Select"
msgstr "é¸æ“‡"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Select Current"
-msgstr "é¸æ“‡ç›®å‰è³‡æ–™å¤¾"
+msgstr "é¸æ“‡ç›®å‰é …ç›®"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
@@ -3347,9 +3334,8 @@ msgid "No sub-resources found."
msgstr "未找到å­è³‡æºã€‚"
#: editor/editor_path.cpp
-#, fuzzy
msgid "Open a list of sub-resources."
-msgstr "未找到å­è³‡æºã€‚"
+msgstr "é–‹å•Ÿå­è³‡æºåˆ—表。"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
@@ -3376,12 +3362,10 @@ msgid "Update"
msgstr "æ›´æ–°"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Version"
-msgstr "版本:"
+msgstr "版本"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Author"
msgstr "作者"
@@ -3396,14 +3380,12 @@ msgid "Measure:"
msgstr "測é‡ï¼š"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Frame Time (ms)"
-msgstr "影格長度 (秒)"
+msgstr "影格長度(毫秒)"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Average Time (ms)"
-msgstr "å¹³å‡æ™‚é–“ (秒)"
+msgstr "å¹³å‡æ™‚間(毫秒)"
#: editor/editor_profiler.cpp
msgid "Frame %"
@@ -3430,6 +3412,11 @@ msgid ""
"functions called by that function.\n"
"Use this to find individual functions to optimize."
msgstr ""
+"包å«ï¼šåŒ…å«è¢«è©²å‡½å¼å‘¼å«çš„其他函å¼çš„時間。\n"
+"使用此é¸é …以找出瓶頸。\n"
+"\n"
+"自身:åªè¨ˆç®—函å¼æ¶ˆè€—的時間,ä¸åŒ…å«è¢«è©²å‡½å¼å‘¼å«çš„其他函å¼ã€‚\n"
+"使用此é¸é …以找出並最佳化個別的函å¼ã€‚"
#: editor/editor_profiler.cpp
msgid "Frame #:"
@@ -3530,7 +3517,7 @@ msgstr "所é¸è³‡æºï¼ˆ%s)ä¸ç¬¦åˆä»»è©²å±¬æ€§ï¼ˆ%s)的任何型別。"
#: editor/editor_resource_picker.cpp
msgid "Quick Load"
-msgstr ""
+msgstr "快速載入"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Make Unique"
@@ -3551,7 +3538,6 @@ msgid "Paste"
msgstr "貼上"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Convert to %s"
msgstr "轉æ›ç‚º %s"
@@ -3601,9 +3587,8 @@ msgid "Did you forget the '_run' method?"
msgstr "是å¦æœªæ–°å¢žã€Œ_runã€æ–¹æ³•ï¼Ÿ"
#: editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
-msgstr "æŒ‰ä½ Ctrl 以å–æ•´æ•¸ã€‚æŒ‰ä½ Shift 以進行更精確的改動。"
+msgstr "æŒ‰ä½ %s 以å–æ•´æ•¸ã€‚æŒ‰ä½ Shift 以進行更精確的更動。"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
@@ -3623,49 +3608,43 @@ msgstr "自節點中匯入:"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
-msgstr ""
+msgstr "開啟包å«é€™äº›æ¨£æ¿çš„資料夾。"
#: editor/export_template_manager.cpp
msgid "Uninstall these templates."
-msgstr ""
+msgstr "解除安è£é€™äº›æ¨£æ¿ã€‚"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "There are no mirrors available."
-msgstr "檔案「%sã€ä¸å­˜åœ¨ã€‚"
+msgstr "ç„¡å¯ç”¨çš„é¡åƒã€‚"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Retrieving the mirror list..."
-msgstr "正在å–å¾—é¡åƒï¼Œè«‹ç¨å¾Œ..."
+msgstr "正在å–å¾—é¡åƒåˆ—表,請ç¨å¾Œâ€¦â€¦"
#: editor/export_template_manager.cpp
msgid "Starting the download..."
-msgstr ""
+msgstr "正在開始下載……"
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "請求 URL 時發生錯誤:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connecting to the mirror..."
-msgstr "正在連線到é¡åƒ..."
+msgstr "正在連線到é¡åƒâ€¦â€¦"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't resolve the requested address."
-msgstr "無法解æžä¸»æ©Ÿå稱:"
+msgstr "無法解æžè«‹æ±‚çš„ä½å€ã€‚"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't connect to the mirror."
-msgstr "無法連線至主機:"
+msgstr "無法連線至é¡åƒã€‚"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "No response from the mirror."
-msgstr "主機沒有回應:"
+msgstr "é¡åƒæ²’有回應。"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3673,18 +3652,16 @@ msgid "Request failed."
msgstr "è¦æ±‚失敗。"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Request ended up in a redirect loop."
-msgstr "è¦æ±‚失敗,éŽå¤šé‡æ–°å°Žå‘"
+msgstr "請求進入了é‡æ–°å°Žå‘迴圈。"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Request failed:"
-msgstr "è¦æ±‚失敗。"
+msgstr "請求失敗:"
#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
-msgstr ""
+msgstr "下載完æˆï¼›è§£å£“縮樣æ¿ä¸­â€¦â€¦"
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
@@ -3703,13 +3680,12 @@ msgid "Error getting the list of mirrors."
msgstr "å–å¾—é¡åƒåˆ—表時發生錯誤。"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr "解æžé¡åƒåˆ—表的 JSON 時發生錯誤。請回報此å•é¡Œï¼"
#: editor/export_template_manager.cpp
msgid "Best available mirror"
-msgstr ""
+msgstr "最佳å¯ç”¨é¡åƒ"
#: editor/export_template_manager.cpp
msgid ""
@@ -3760,24 +3736,20 @@ msgid "SSL Handshake Error"
msgstr "SSL 交æ¡éŒ¯èª¤"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't open the export templates file."
-msgstr "ç„¡æ³•é–‹å•ŸåŒ¯å‡ºæ¨£æ¿ ZIP 檔。"
+msgstr "無法開啟匯出樣æ¿æª”。"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Invalid version.txt format inside the export templates file: %s."
-msgstr "æ¨£æ¿ %s 中的 version.txt æ ¼å¼ç„¡æ•ˆã€‚"
+msgstr "匯出樣æ¿æª”中有無效的version.txtæ ¼å¼ï¼š%s。"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "No version.txt found inside the export templates file."
-msgstr "樣æ¿ä¸­æœªæ‰¾åˆ° version.txt。"
+msgstr "匯出樣æ¿æª”中未找到 version.txt。"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error creating path for extracting templates:"
-msgstr "為樣æ¿å»ºç«‹è·¯å¾‘時發生錯誤:"
+msgstr "為解壓縮樣æ¿è€Œå»ºç«‹è·¯å¾‘時發生錯誤:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -3788,9 +3760,8 @@ msgid "Importing:"
msgstr "正在匯入:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Remove templates for the version '%s'?"
-msgstr "是å¦åˆªé™¤æ¨£æ¿ç‰ˆæœ¬ã€Œ%sã€ï¼Ÿ"
+msgstr "是å¦ç§»é™¤æ¨£æ¿ç‰ˆæœ¬ã€Œ%sã€ï¼Ÿ"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
@@ -3806,68 +3777,61 @@ msgstr "ç›®å‰ç‰ˆæœ¬ï¼š"
#: editor/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
-msgstr ""
+msgstr "éºå¤±åŒ¯å‡ºæ¨£æ¿ã€‚請下載或自檔案安è£åŒ¯å‡ºæ¨£æ¿ã€‚"
#: editor/export_template_manager.cpp
msgid "Export templates are installed and ready to be used."
-msgstr ""
+msgstr "匯出樣æ¿å·²è¢«å®‰è£å°±ç·’。"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Open Folder"
-msgstr "開啟檔案"
+msgstr "開啟資料夾"
#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
-msgstr ""
+msgstr "é–‹å•Ÿå«æœ‰å·²å®‰è£ç›®å‰ç‰ˆæœ¬ä¹‹æ¨£æœ¬è³‡æ–™å¤¾ã€‚"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "å–消安è£"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Uninstall templates for the current version."
-msgstr "計數器起始值"
+msgstr "解除安è£ç›®å‰ç‰ˆæœ¬çš„樣æ¿ã€‚"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Download from:"
-msgstr "下載錯誤"
+msgstr "下載自:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Open in Web Browser"
-msgstr "在ç€è¦½å™¨ä¸­åŸ·è¡Œ"
+msgstr "在ç€è¦½å™¨ä¸­é–‹å•Ÿ"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Copy Mirror URL"
-msgstr "複製錯誤"
+msgstr "複製é¡åƒURL"
#: editor/export_template_manager.cpp
msgid "Download and Install"
-msgstr ""
+msgstr "下載並安è£"
#: editor/export_template_manager.cpp
msgid ""
"Download and install templates for the current version from the best "
"possible mirror."
-msgstr ""
+msgstr "自最佳å¯ç”¨çš„é¡åƒä¸‹è¼‰ä¸¦å®‰è£ç›®å‰ç‰ˆæœ¬çš„樣æ¿ã€‚"
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr "開發建置 (Development Build) 下無法使用官方匯出樣æ¿ã€‚"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Install from File"
msgstr "自檔案安è£"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Install templates from a local file."
-msgstr "自 ZIP 檔匯入樣æ¿"
+msgstr "自本地檔案安è£æ¨£æ¿ã€‚"
#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
@@ -3875,19 +3839,16 @@ msgid "Cancel"
msgstr "å–消"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Cancel the download of the templates."
-msgstr "ç„¡æ³•é–‹å•ŸåŒ¯å‡ºæ¨£æ¿ ZIP 檔。"
+msgstr "å–消下載樣æ¿ã€‚"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Other Installed Versions:"
-msgstr "已安è£ç‰ˆæœ¬ï¼š"
+msgstr "其他已安è£ç‰ˆæœ¬ï¼š"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Uninstall Template"
-msgstr "å–消安è£"
+msgstr "解除安è£æ¨£æ¿"
#: editor/export_template_manager.cpp
msgid "Select Template File"
@@ -3902,6 +3863,8 @@ msgid ""
"The templates will continue to download.\n"
"You may experience a short editor freeze when they finish."
msgstr ""
+"將繼續下載樣æ¿ã€‚\n"
+"完æˆæ™‚編輯器å¯èƒ½æœƒè¢«çŸ­æš«å‡çµã€‚"
#: editor/filesystem_dock.cpp
msgid "Favorites"
@@ -3914,7 +3877,7 @@ msgstr "狀態:檔案匯入失敗。請修正檔案並手動é‡æ–°åŒ¯å…¥ã€‚"
#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
-msgstr ""
+msgstr "å·²åœæ­¢åŒ¯å…¥è©²æª”案,所以無法將其開啟編輯。"
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
@@ -4044,35 +4007,32 @@ msgid "Collapse All"
msgstr "收åˆå…¨éƒ¨"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Sort files"
-msgstr "æœå°‹æª”案"
+msgstr "檔案排åº"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Ascending)"
-msgstr ""
+msgstr "按å稱排åºï¼ˆå‡å†ªï¼‰"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Descending)"
-msgstr ""
+msgstr "按å稱排åºï¼ˆé™å†ªï¼‰"
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Ascending)"
-msgstr ""
+msgstr "按類型排åºï¼ˆå‡å†ªï¼‰"
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Descending)"
-msgstr ""
+msgstr "按類型排åºï¼ˆé™å†ªï¼‰"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Sort by Last Modified"
-msgstr "最後修改時間"
+msgstr "按最後修改時間排åº"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Sort by First Modified"
-msgstr "最後修改時間"
+msgstr "按最早修改時間排åº"
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
@@ -4084,7 +4044,7 @@ msgstr "é‡æ–°å‘½å..."
#: editor/filesystem_dock.cpp
msgid "Focus the search box"
-msgstr ""
+msgstr "èšç„¦æœå°‹æ¡†"
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
@@ -4369,6 +4329,9 @@ msgid ""
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""
+"ä»æœ‰æœªå¥—用的變更。請點é¸ã€Œé‡æ–°åŒ¯å…¥ã€ä»¥å¥—用匯入é¸é …的變更。\n"
+"若未先點é¸ã€Œé‡æ–°åŒ¯å…¥ã€è€Œé¸æ“‡å¦ä¸€å€‹æª”案系統åœä½‡åˆ—中的資æºï¼ŒåŒ¯å…¥åœä½‡åˆ—中的變更"
+"å°‡éºå¤±ã€‚"
#: editor/import_dock.cpp
msgid "Import As:"
@@ -4396,14 +4359,12 @@ msgid "Failed to load resource."
msgstr "加載資æºå¤±æ•—。"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Copy Properties"
-msgstr "屬性"
+msgstr "複製屬性"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Paste Properties"
-msgstr "屬性"
+msgstr "貼上屬性"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
@@ -4428,23 +4389,20 @@ msgid "Save As..."
msgstr "å¦å­˜ç‚º..."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Extra resource options."
-msgstr "ä¸åœ¨è³‡æºè·¯å¾‘中。"
+msgstr "更多資æºé¸é …。"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource from Clipboard"
-msgstr "編輯資æºå‰ªè²¼ç°¿"
+msgstr "編輯剪貼簿的資æº"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "複製資æº"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Make Resource Built-In"
-msgstr "轉為內建"
+msgstr "轉為內建資æº"
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
@@ -4459,9 +4417,8 @@ msgid "History of recently edited objects."
msgstr "最近編輯的物件歷å²è¨˜éŒ„。"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Open documentation for this object."
-msgstr "開啟說明文件"
+msgstr "開啟該物件之說明文件。"
#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
msgid "Open Documentation"
@@ -4472,9 +4429,8 @@ msgid "Filter properties"
msgstr "篩é¸å±¬æ€§"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Manage object properties."
-msgstr "物件屬性。"
+msgstr "管ç†ç‰©ä»¶å±¬æ€§ã€‚"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -4717,9 +4673,8 @@ msgid "Blend:"
msgstr "æ··åˆï¼š"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Parameter Changed:"
-msgstr "已更改åƒæ•¸"
+msgstr "已更改åƒæ•¸ï¼š"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -5441,11 +5396,11 @@ msgstr "全部"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
-msgstr ""
+msgstr "æœå°‹æ¨£æ¿ã€å°ˆæ¡ˆä»¥åŠç¯„例"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
-msgstr ""
+msgstr "æœå°‹ç´ æ(ä¸åŒ…å«æ¨£æ¿ã€å°ˆæ¡ˆä»¥åŠç¯„例)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
@@ -5489,7 +5444,7 @@ msgstr "ç´ æ ZIP 檔"
#: editor/plugins/audio_stream_editor_plugin.cpp
msgid "Audio Preview Play/Pause"
-msgstr ""
+msgstr "音訊é å…ˆæ’­æ”¾/æš«åœ"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5500,12 +5455,12 @@ msgstr ""
"è«‹ä¿å­˜å ´æ™¯ä¸¦é‡è©¦ã€‚"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
-"ç„¡å¯çƒ˜ç„™ä¹‹ç¶²æ ¼ã€‚請確ä¿é€™äº›ç¶²æ ¼åŒ…å« UV2 通é“並已開啟「Bake Lightã€æ——標。"
+"ç„¡å¯çƒ˜ç„™ä¹‹ç¶²æ ¼ã€‚請確ä¿é€™äº›ç¶²æ ¼åŒ…å« UV2 通é“並已開啟「Use In Baked Lightã€å’Œ "
+"「Generate Lightmapã€æ——標。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
@@ -5522,11 +5477,9 @@ msgid ""
msgstr "éƒ¨åˆ†ç¶²æ ¼ç„¡æ•ˆã€‚è«‹ç¢ºä¿ UV2 通é“的值ä½æ–¼ [0.0,1.0] 矩形內。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr ""
-"Godot 編輯器在建制時未啟用光線追蹤 (Ray Tracing) 支æ´ï¼Œç„¡æ³•çƒ˜ç„™å…‰ç…§åœ–。"
+msgstr "Godot 編輯器在建構時未支æ´å…‰ç·šè¿½è¹¤ (Ray Tracing) ,無法烘焙光照圖。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
@@ -5643,15 +5596,13 @@ msgstr "移動 CanvasItem「%sã€è‡³ (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Locked"
-msgstr "鎖定所é¸"
+msgstr "已鎖定"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Grouped"
-msgstr "群組"
+msgstr "已組æˆç¾¤çµ„"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5751,13 +5702,12 @@ msgstr "修改錨點"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
-"éŠæˆ²ç›¸æ©Ÿè¤‡å¯«\n"
-"以檢視å€ç›¸æ©Ÿå–代éŠæˆ²ç›¸æ©Ÿã€‚"
+"專案相機複寫\n"
+"以編輯器檢視å€ç›¸æ©Ÿå–代執行中專案的相機。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5766,6 +5716,8 @@ msgid ""
"No project instance running. Run the project from the editor to use this "
"feature."
msgstr ""
+"專案相機複寫\n"
+"無執行中的專案實體。請在編輯器中執行專案以使用該功能。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5831,31 +5783,25 @@ msgstr "é¸æ“‡æ¨¡å¼"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Drag: Rotate selected node around pivot."
-msgstr "移除所é¸çš„節點或轉場。"
+msgstr "拖移:以支點為中心旋轉所é¸çš„節點。"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Move selected node."
-msgstr "Alt+拖移:移動"
+msgstr "Alt+拖移:移動所é¸çš„節點。"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "V: Set selected node's pivot position."
-msgstr "移除所é¸çš„節點或轉場。"
+msgstr "V:設定所é¸ç¯€é»žä¹‹æ”¯é»žä½ç½®ã€‚"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
-msgstr ""
-"顯示該點擊ä½ç½®æ‰€æœ‰ç‰©ä»¶çš„列表\n"
-"(åŒé¸æ“‡æ¨¡å¼ä¸­çš„ Alt+滑鼠å³éµï¼‰ã€‚"
+msgstr "Alt+滑鼠å³éµï¼šé¡¯ç¤ºè©²é»žæ“Šä½ç½®æ‰€æœ‰ç‰©ä»¶çš„列表,包å«å·²éŽ–定的節點。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
-msgstr ""
+msgstr "滑鼠å³éµï¼šåœ¨é»žæ“Šä½ç½®å¢žåŠ ç¯€é»žã€‚"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6091,14 +6037,12 @@ msgid "Clear Pose"
msgstr "清除姿勢"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Add Node Here"
-msgstr "新增節點"
+msgstr "在此新增節點"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Instance Scene Here"
-msgstr "實體化場景"
+msgstr "在此實體化場景"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
@@ -6114,49 +6058,43 @@ msgstr "平移檢視"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 3.125%"
-msgstr ""
+msgstr "縮放至3.125%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 6.25%"
-msgstr ""
+msgstr "縮放至6.25%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 12.5%"
-msgstr ""
+msgstr "縮放至12.5%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 25%"
-msgstr "縮å°"
+msgstr "縮放至25%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 50%"
-msgstr "縮å°"
+msgstr "縮放至50%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 100%"
-msgstr "縮å°"
+msgstr "縮放至100%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 200%"
-msgstr "縮å°"
+msgstr "縮放至200%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 400%"
-msgstr "縮å°"
+msgstr "縮放至400%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 800%"
-msgstr "縮å°"
+msgstr "縮放至800%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 1600%"
-msgstr ""
+msgstr "縮放至1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
@@ -6268,7 +6206,7 @@ msgstr "發射色彩"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
-msgstr "CPUParticles"
+msgstr "CPUç²’å­"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6282,11 +6220,11 @@ msgstr "自節點建立發射點"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
-msgstr "Flat 0"
+msgstr "å¹³é¢0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
-msgstr "Flat 1"
+msgstr "å¹³é¢1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
@@ -6401,9 +6339,8 @@ msgid "Couldn't create a single convex collision shape."
msgstr "無法建立單一凸碰撞形狀。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Simplified Convex Shape"
-msgstr "建立單一凸é¢å½¢ç‹€"
+msgstr "建立簡化凸é¢å½¢ç‹€"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
@@ -6438,9 +6375,8 @@ msgid "No mesh to debug."
msgstr "沒有å¯é€²è¡ŒåµéŒ¯ä¹‹ç¶²æ ¼ã€‚"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Mesh has no UV in layer %d."
-msgstr "模型在該圖層上無 UV"
+msgstr "模型在%d圖層上無UV。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
@@ -6504,9 +6440,8 @@ msgstr ""
"å°æ–¼ç¢°æ’žåµæ¸¬ï¼Œè©²é¸é …為最快(但最ä¸ç²¾ç¢ºï¼‰çš„é¸é …。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Simplified Convex Collision Sibling"
-msgstr "建立單一凸é¢ç¢°æ’žåŒç´š"
+msgstr "建立簡化凸é¢ç¢°æ’žåŒç´šç¯€é»ž"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -6514,20 +6449,21 @@ msgid ""
"This is similar to single collision shape, but can result in a simpler "
"geometry in some cases, at the cost of accuracy."
msgstr ""
+"建立簡化凸型碰撞形狀。\n"
+"類似於單一碰撞形狀,但在æŸäº›æƒ…形下會以精準度為代價,建構較簡單的幾何體。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr "建立碰撞多邊形åŒç´š"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between a single convex collision and a "
"polygon-based collision."
msgstr ""
-"建立基於多邊形的碰撞å€åŸŸã€‚\n"
-"這是效能ä½æ–¼ä¸Šé¢å…©å€‹æ–¹æ³•ä¸­é–“çš„é¸é …。"
+"建立基於多邊形的碰撞形狀。\n"
+"其效能介於單一凸型碰撞和多邊形碰撞之間。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
@@ -6592,14 +6528,12 @@ msgid "Remove Selected Item"
msgstr "移除所é¸é …ç›®"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Import from Scene (Ignore Transforms)"
-msgstr "自場景匯入"
+msgstr "自場景匯入(無視變æ›ï¼‰"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Import from Scene (Apply Transforms)"
-msgstr "自場景匯入"
+msgstr "自場景匯入(套用變æ›ï¼‰"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
@@ -7166,37 +7100,31 @@ msgstr "載入資æº"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
+msgstr "資æºé å…ˆè¼‰å…¥å™¨"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Flip Portals"
-msgstr "水平翻轉"
+msgstr "翻轉入å£"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Room Generate Points"
-msgstr "已產生的頂點數é‡ï¼š"
+msgstr "空間產生點"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Generate Points"
-msgstr "已產生的頂點數é‡ï¼š"
+msgstr "產生點"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Flip Portal"
-msgstr "水平翻轉"
+msgstr "翻轉入å£"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Occluder Set Transform"
-msgstr "清除變æ›"
+msgstr "é®æ“‹ç‰©é›†è®Šæ›"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Center Node"
-msgstr "建立節點"
+msgstr "中心節點"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
@@ -7330,12 +7258,10 @@ msgid "Move Down"
msgstr "下移"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Next Script"
msgstr "下一個腳本"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Previous Script"
msgstr "上一個腳本"
@@ -7650,7 +7576,7 @@ msgstr "跳至函å¼..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
-msgstr "跳至第...行"
+msgstr "跳至行..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -7698,14 +7624,12 @@ msgid "Skeleton2D"
msgstr "Sekeleton2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Reset to Rest Pose"
-msgstr "設定骨骼為éœæ­¢å§¿å‹¢"
+msgstr "é‡æ–°è¨­å®šç‚ºéœæ­¢å§¿å‹¢"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Overwrite Rest Pose"
-msgstr "複寫"
+msgstr "覆蓋éœæ­¢å§¿å‹¢"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
@@ -7732,74 +7656,62 @@ msgid "Perspective"
msgstr "é€è¦–"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Top Orthogonal"
-msgstr "正交"
+msgstr "正交上視圖"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Top Perspective"
-msgstr "é€è¦–"
+msgstr "é€è¦–上視圖"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Orthogonal"
-msgstr "正交"
+msgstr "正交下視圖"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Perspective"
-msgstr "é€è¦–"
+msgstr "é€è¦–下視圖"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Left Orthogonal"
-msgstr "正交"
+msgstr "正交左視圖"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Left Perspective"
-msgstr "é€è¦–"
+msgstr "é€è¦–左視圖"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Right Orthogonal"
-msgstr "正交"
+msgstr "正交å³è¦–圖"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Right Perspective"
-msgstr "é€è¦–"
+msgstr "é€è¦–å³è¦–圖"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Front Orthogonal"
-msgstr "正交"
+msgstr "正交å‰è¦–圖"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Front Perspective"
-msgstr "é€è¦–"
+msgstr "é€è¦–å‰è¦–圖"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Rear Orthogonal"
-msgstr "正交"
+msgstr "正交後視圖"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Rear Perspective"
-msgstr "é€è¦–"
+msgstr "é€è¦–後視圖"
#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [auto]"
-msgstr ""
+msgstr " [自動]"
#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [portals active]"
-msgstr ""
+msgstr " [å…¥å£ç”Ÿæ•ˆ]"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
@@ -7828,20 +7740,17 @@ msgid "None"
msgstr "ç„¡"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Rotate"
-msgstr "旋轉模å¼"
+msgstr "旋轉"
#. TRANSLATORS: This refers to the movement that changes the position of an object.
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Translate"
-msgstr "移動:"
+msgstr "移動"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Scale"
-msgstr "縮放:"
+msgstr "縮放"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
@@ -7864,52 +7773,44 @@ msgid "Animation Key Inserted."
msgstr "å·²æ’入動畫éµã€‚"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Pitch:"
-msgstr "仰角"
+msgstr "仰角:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw:"
-msgstr ""
+msgstr "å擺:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size:"
-msgstr "大å°ï¼š "
+msgstr "大å°ï¼š"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Objects Drawn:"
-msgstr "繪製的物件"
+msgstr "繪製的物件:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Material Changes:"
-msgstr "æ質變更"
+msgstr "æ質變更:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Shader Changes:"
-msgstr "著色器變更"
+msgstr "著色器變更:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Surface Changes:"
-msgstr "表é¢è®Šæ›´"
+msgstr "表é¢è®Šæ›´ï¼š"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Draw Calls:"
-msgstr "繪製呼å«"
+msgstr "繪製呼å«ï¼š"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Vertices:"
-msgstr "頂點"
+msgstr "頂點:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
-msgstr ""
+msgstr "FPS:%d(%s 毫秒)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
@@ -8044,9 +7945,8 @@ msgid "Freelook Slow Modifier"
msgstr "放慢自由視圖速度"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Camera Preview"
-msgstr "更改相機尺寸"
+msgstr "切æ›ç›¸æ©Ÿé è¦½é–‹é—œ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
@@ -8066,9 +7966,8 @@ msgstr ""
"無法實際å映為éŠæˆ²ä¸­çš„效能。"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Convert Rooms"
-msgstr "轉æ›ç‚º %s"
+msgstr "轉æ›ç©ºé–“"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -8089,9 +7988,8 @@ msgstr ""
"åŠé–‹çœ¼é¡ï¼šGizmo 也å¯ä»¥é€šéŽ Opaque Surface(「X-Ray - Xå…‰ã€ï¼‰å¯è¦‹ã€‚"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Snap Nodes to Floor"
-msgstr "å¸é™„節點至地é¢"
+msgstr "移動節點至地é¢"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
@@ -8107,7 +8005,7 @@ msgstr "使用å¸é™„"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Converts rooms for portal culling."
-msgstr ""
+msgstr "為入å£å‰”除而轉æ›ç©ºé–“。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
@@ -8135,24 +8033,23 @@ msgstr "å³è¦–圖"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
-msgstr ""
+msgstr "å‘下環視"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
-msgstr ""
+msgstr "å‘左環視"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
-msgstr ""
+msgstr "å‘å³ç’°è¦–"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Orbit View Up"
-msgstr "å‰è¦–圖"
+msgstr "å‘上環視"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
-msgstr ""
+msgstr "180度環視"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
@@ -8224,14 +8121,12 @@ msgid "View Grid"
msgstr "顯示網格"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Portal Culling"
-msgstr "檢視å€è¨­å®š"
+msgstr "檢視入å£å‰”除"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Occlusion Culling"
-msgstr "檢視å€è¨­å®š"
+msgstr "檢視é®æ“‹å‰”除"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -8299,9 +8194,8 @@ msgid "Post"
msgstr "後置"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unnamed Gizmo"
-msgstr "未命å專案"
+msgstr "未命åè£ç½®"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
@@ -8377,7 +8271,7 @@ msgstr "建立 LightOccluder2D åŒç´š"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
-msgstr "Sprite"
+msgstr "拼åˆåœ–"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -8544,229 +8438,190 @@ msgid "Step:"
msgstr "步驟:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Separation:"
-msgstr "枚舉:"
+msgstr "分隔:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "ç´‹ç†è²¼åœ–å€åŸŸ"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Colors"
-msgstr "é¡è‰²"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Fonts"
-msgstr "å­—é«”"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Icons"
-msgstr "圖示"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Styleboxes"
-msgstr "樣å¼"
+msgstr "樣å¼ç›’"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} color(s)"
-msgstr ""
+msgstr "{num}個é¡è‰²"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No colors found."
-msgstr "未找到å­è³‡æºã€‚"
+msgstr "未找到任何é¡è‰²ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "{num} constant(s)"
-msgstr "常數"
+msgstr "{num}個常數"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No constants found."
-msgstr "色彩常數。"
+msgstr "未發ç¾ä»»ä½•å¸¸æ•¸ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
-msgstr ""
+msgstr "{num}個字體"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No fonts found."
-msgstr "找ä¸åˆ°!"
+msgstr "未發ç¾ä»»ä½•å­—體。"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} icon(s)"
-msgstr ""
+msgstr "{num}個圖示"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No icons found."
-msgstr "找ä¸åˆ°!"
+msgstr "未發ç¾ä»»ä½•åœ–示。"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} stylebox(es)"
-msgstr ""
+msgstr "{num}個樣å¼ç›’"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No styleboxes found."
-msgstr "未找到å­è³‡æºã€‚"
+msgstr "未發ç¾æ¨£å¼ç›’。"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
-msgstr ""
+msgstr "å·²é¸æ“‡{num}個"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
-msgstr ""
+msgstr "未é¸æ“‡ä»»ä½•é …目以匯入。"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Importing Theme Items"
-msgstr "匯入主題"
+msgstr "正在匯入主題項目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
-msgstr ""
+msgstr "正在匯入項目 {n}/{n}"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Updating the editor"
-msgstr "è¦çµæŸç·¨è¼¯å™¨å—Žï¼Ÿ"
+msgstr "正在更新編輯器"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Finalizing"
-msgstr "正在分æž"
+msgstr "正在完æˆ"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Filter:"
msgstr "篩é¸ï¼š"
#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
-msgstr ""
+msgstr "包å«æ•¸æ“š"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select by data type:"
-msgstr "é¸æ“‡ä¸€å€‹ç¯€é»ž"
+msgstr "以資料類型é¸æ“‡ï¼š"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items."
-msgstr ""
+msgstr "é¸æ“‡æ‰€æœ‰å¯è¦‹é¡è‰²é …目。"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
-msgstr ""
+msgstr "é¸æ“‡æ‰€æœ‰å¯è¦‹é¡è‰²é …ç›®åŠå…¶è³‡æ–™ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible color items."
-msgstr ""
+msgstr "å–消é¸æ“‡æ‰€æœ‰å¯è¦‹é¡è‰²é …目。"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all visible constant items."
-msgstr "è«‹å…ˆé¸æ“‡ä¸€å€‹è¨­å®šé …ç›®ï¼"
+msgstr "é¸æ“‡æ‰€æœ‰å¯è¦‹å¸¸æ•¸é …目。"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
-msgstr ""
+msgstr "é¸æ“‡æ‰€æœ‰å¯è¦‹å¸¸æ•¸åŠå…¶è³‡æ–™ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
-msgstr ""
+msgstr "å–消é¸æ“‡æ‰€æœ‰å¯è¦‹å¸¸æ•¸é …目。"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all visible font items."
-msgstr "è«‹å…ˆé¸æ“‡ä¸€å€‹è¨­å®šé …ç›®ï¼"
+msgstr "é¸æ“‡æ‰€æœ‰å¯è¦‹å­—體項目。"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
-msgstr ""
+msgstr "é¸æ“‡æ‰€æœ‰å¯è¦‹å­—體項目åŠå…¶è³‡æ–™ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible font items."
-msgstr ""
+msgstr "å–消é¸æ“‡æ‰€æœ‰å¯è¦‹å­—體項目。"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all visible icon items."
-msgstr "è«‹å…ˆé¸æ“‡ä¸€å€‹è¨­å®šé …ç›®ï¼"
+msgstr "é¸æ“‡æ‰€æœ‰å¯è¦‹åœ–示項目。"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all visible icon items and their data."
-msgstr "è«‹å…ˆé¸æ“‡ä¸€å€‹è¨­å®šé …ç›®ï¼"
+msgstr "é¸æ“‡æ‰€æœ‰å¯è¦‹åœ–示項目åŠå…¶è³‡æ–™ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Deselect all visible icon items."
-msgstr "è«‹å…ˆé¸æ“‡ä¸€å€‹è¨­å®šé …ç›®ï¼"
+msgstr "å–消é¸æ“‡æ‰€æœ‰å¯è¦‹åœ–示項目。"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items."
-msgstr ""
+msgstr "é¸æ“‡æ‰€æœ‰å¯è¦‹æ¨£å¼ç›’項目。"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items and their data."
-msgstr ""
+msgstr "é¸æ“‡æ‰€æœ‰å¯è¦‹æ¨£å¼ç›’é …ç›®åŠå…¶è³‡æ–™ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible stylebox items."
-msgstr ""
+msgstr "å–消é¸æ“‡æ‰€æœ‰å¯è¦‹æ¨£å¼ç›’項目。"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
-msgstr ""
+msgstr "注æ„:加入圖示資料å¯èƒ½æœƒæ˜Žé¡¯åœ°å¢žåŠ ä¸»é¡Œè³‡æºçš„大å°ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Collapse types."
-msgstr "收åˆå…¨éƒ¨"
+msgstr "收åˆé¡žåž‹ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Expand types."
-msgstr "展開全部"
+msgstr "展開類型。"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all Theme items."
-msgstr "é¸æ“‡æ¨£æ¿æª”案"
+msgstr "é¸æ“‡æ‰€æœ‰ä¸»é¡Œé …目。"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select With Data"
-msgstr "é¸æ“‡æŽ§åˆ¶é»ž"
+msgstr "é¸æ“‡è³‡æ–™"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
-msgstr ""
+msgstr "é¸æ“‡æ‰€æœ‰ä¸»é¡Œé …ç›®åŠé …目資料。"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Deselect All"
-msgstr "全部é¸æ“‡"
+msgstr "å–消全é¸"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
-msgstr ""
+msgstr "å–消é¸æ“‡æ‰€æœ‰ä¸»é¡Œé …目。"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Import Selected"
-msgstr "匯入場景"
+msgstr "匯入所é¸"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
@@ -8774,283 +8629,245 @@ msgid ""
"closing this window.\n"
"Close anyway?"
msgstr ""
+"匯入項目分é ä¸­æœ‰è¢«é¸æ“‡çš„項目。關閉此視窗會導致é¸æ“‡çš„é …ç›®éºå¤±ã€‚\n"
+"確定è¦é—œé–‰å—Žï¼Ÿ"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""
+"從列表中é¸æ“‡ä¸€é …主題類別以編輯其項目。\n"
+"您å¯ä»¥åŠ å…¥è‡ªè¨‚類別或從å¦ä¸€å€‹ä¸»é¡Œä¸­åŒ¯å…¥é¡žåˆ¥åŠå…¶é …目。"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All Color Items"
-msgstr "移除所有項目"
+msgstr "移除所有é¡è‰²é …ç›®"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Rename Item"
-msgstr "移除項目"
+msgstr "é‡æ–°ä»¤åé …ç›®"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All Constant Items"
-msgstr "移除所有項目"
+msgstr "移除所有常數項目"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All Font Items"
-msgstr "移除所有項目"
+msgstr "移除所有字體項目"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All Icon Items"
-msgstr "移除所有項目"
+msgstr "移除所有圖示項目"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All StyleBox Items"
-msgstr "移除所有項目"
+msgstr "移除所有樣å¼ç›’é …ç›®"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"This theme type is empty.\n"
"Add more items to it manually or by importing from another theme."
msgstr ""
+"該主題類別無內容。\n"
+"手動加入更多項目於其中或從å¦ä¸€å€‹ä¸»é¡ŒåŒ¯å…¥ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Color Item"
-msgstr "新增類別項目"
+msgstr "新增é¡è‰²é …ç›®"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Constant Item"
-msgstr "新增類別項目"
+msgstr "新增常數項目"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Font Item"
-msgstr "新增項目"
+msgstr "新增字體項目"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Icon Item"
-msgstr "新增項目"
+msgstr "新增圖示項目"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Stylebox Item"
-msgstr "新增所有項目"
+msgstr "新增樣å¼ç›’é …ç›®"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Rename Color Item"
-msgstr "刪除類別項目"
+msgstr "é‡æ–°å‘½åé¡è‰²é …ç›®"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Rename Constant Item"
-msgstr "刪除類別項目"
+msgstr "é‡æ–°å‘½å常數項目"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Rename Font Item"
-msgstr "é‡æ–°å‘½å節點"
+msgstr "é‡æ–°å‘½å字體項目"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Rename Icon Item"
-msgstr "é‡æ–°å‘½å節點"
+msgstr "é‡æ–°å‘½å圖示項目"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Rename Stylebox Item"
-msgstr "移除所é¸é …ç›®"
+msgstr "é‡æ–°å‘½å樣å¼ç›’é …ç›®"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Invalid file, not a Theme resource."
-msgstr "無效檔案或該檔案並éžéŸ³è¨ŠåŒ¯æµæŽ’é…置檔。"
+msgstr "檔案無效,éžä¸»é¡Œè³‡æºã€‚"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, same as the edited Theme resource."
-msgstr ""
+msgstr "檔案無效,與被編輯的主題資æºç›¸åŒã€‚"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Manage Theme Items"
-msgstr "管ç†æ¨£æ¿"
+msgstr "管ç†ä¸»é¡Œé …ç›®"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Edit Items"
-msgstr "å¯ç·¨è¼¯çš„é …ç›®"
+msgstr "編輯項目"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Types:"
-msgstr "型別:"
+msgstr "類別:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Type:"
-msgstr "型別:"
+msgstr "新增類別:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Item:"
-msgstr "新增項目"
+msgstr "新增項目:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add StyleBox Item"
-msgstr "新增所有項目"
+msgstr "新增樣å¼é …ç›®"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Items:"
-msgstr "移除項目"
+msgstr "移除項目:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "刪除類別項目"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Items"
-msgstr "刪除類別項目"
+msgstr "刪除自訂項目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "移除所有項目"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Theme Item"
-msgstr "介é¢ä¸»é¡Œé …ç›®"
+msgstr "新增介é¢ä¸»é¡Œé …ç›®"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Old Name:"
-msgstr "節點å稱:"
+msgstr "舊å稱:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Import Items"
-msgstr "匯入主題"
+msgstr "匯入項目"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Default Theme"
-msgstr "é è¨­"
+msgstr "é è¨­ä¸»é¡Œ"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Editor Theme"
-msgstr "編輯主題"
+msgstr "編輯器主題"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select Another Theme Resource:"
-msgstr "刪除資æº"
+msgstr "é¸æ“‡å…¶ä»–主題資æºï¼š"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Another Theme"
-msgstr "匯入主題"
+msgstr "其他主題"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Confirm Item Rename"
-msgstr "é‡æ–°å‘½å動畫軌"
+msgstr "確èªé …ç›®é‡æ–°å‘½å"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Cancel Item Rename"
-msgstr "批次é‡æ–°å‘½å"
+msgstr "å–消項目é‡æ–°å‘½å"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Override Item"
-msgstr "複寫"
+msgstr "複寫項目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin this StyleBox as a main style."
-msgstr ""
+msgstr "å–消釘é¸è©²æ¨£å¼ç›’為主è¦æ¨£å¼ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""
+"釘é¸è©²æ¨£å¼ç›’為主è¦æ¨£å¼ã€‚編輯其屬性將更新所有其他åŒé¡žåˆ¥çš„樣å¼ç›’之相åŒå±¬æ€§ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Type"
-msgstr "型別"
+msgstr "新增類別"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Item Type"
-msgstr "新增項目"
+msgstr "新增項目類型"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Node Types:"
-msgstr "節點型別"
+msgstr "節點類別:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
-msgstr "載入é è¨­"
+msgstr "顯示é è¨­"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
-msgstr ""
+msgstr "顯示é è¨­é¡žåˆ¥é …目與被複寫的項目。"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Override All"
-msgstr "複寫"
+msgstr "複寫全部"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override all default type items."
-msgstr ""
+msgstr "複寫所有é è¨­é¡žåˆ¥é …目。"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme:"
-msgstr "主題"
+msgstr "主題:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Manage Items..."
-msgstr "管ç†åŒ¯å‡ºæ¨£æ¿..."
+msgstr "管ç†é …目……"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add, remove, organize and import Theme items."
-msgstr ""
+msgstr "新增ã€ç§»é™¤ã€å®‰æŽ’以åŠåŒ¯å…¥ä¸»é¡Œé …目。"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Preview"
-msgstr "é è¦½"
+msgstr "新增é è¦½"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Default Preview"
-msgstr "æ›´æ–°é è¦½"
+msgstr "é è¨­é è¦½"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select UI Scene:"
-msgstr "é¸æ“‡ä¾†æºç¶²æ ¼ï¼š"
+msgstr "é¸æ“‡UI場景:"
#: editor/plugins/theme_editor_preview.cpp
msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
-msgstr ""
+msgstr "切æ›æŽ§åˆ¶é¸æ“‡å™¨é–‹é—œï¼Œä¸¦å…許以視覺化的方å¼é¸æ“‡æŽ§åˆ¶é¡žåž‹åŠ ä»¥ç·¨è¼¯ã€‚"
#: editor/plugins/theme_editor_preview.cpp
msgid "Toggle Button"
@@ -9085,7 +8902,6 @@ msgid "Checked Radio Item"
msgstr "å·²é¸ä¸­çš„å–®é¸é …"
#: editor/plugins/theme_editor_preview.cpp
-#, fuzzy
msgid "Named Separator"
msgstr "帶å稱的分隔線"
@@ -9139,20 +8955,19 @@ msgstr "有, 許多, é¸é …"
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid path, the PackedScene resource was probably moved or removed."
-msgstr ""
+msgstr "路徑無效,PackedScene資æºå¯èƒ½å·²è¢«ç§»å‹•æˆ–移除。"
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid PackedScene resource, must have a Control node at its root."
-msgstr ""
+msgstr "PackedScene資æºç„¡æ•ˆï¼Œå¿…é ˆæ“有Control節點作為根節點。"
#: editor/plugins/theme_editor_preview.cpp
-#, fuzzy
msgid "Invalid file, not a PackedScene resource."
-msgstr "無效檔案或該檔案並éžéŸ³è¨ŠåŒ¯æµæŽ’é…置檔。"
+msgstr "檔案無效,並éžPackedScene資æºã€‚"
#: editor/plugins/theme_editor_preview.cpp
msgid "Reload the scene to reflect its most actual state."
-msgstr ""
+msgstr "é‡æ–°è¼‰å…¥å ´æ™¯ä»¥å映其最新狀態。"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
@@ -10507,12 +10322,11 @@ msgstr "(é™ç‰‡æ®µï¼å…‰ç…§æ¨¡å¼ï¼‰ï¼ˆç´”é‡ï¼‰åŠ ç¸½ã€Œxã€èˆ‡ã€Œyã€é€²è¡Œç
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
-msgstr "VisualShader"
+msgstr "視覺著色器"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Edit Visual Property:"
-msgstr "編輯視覺屬性"
+msgstr "編輯視覺屬性:"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
@@ -10636,9 +10450,8 @@ msgid "Script"
msgstr "腳本"
#: editor/project_export.cpp
-#, fuzzy
msgid "GDScript Export Mode:"
-msgstr "腳本匯出模å¼ï¼š"
+msgstr "GDScript匯出模å¼ï¼š"
#: editor/project_export.cpp
msgid "Text"
@@ -10646,21 +10459,19 @@ msgstr "純文字"
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
-msgstr ""
+msgstr "已編譯的ä½å…ƒçµ„碼(載入速度較快)"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "加密(使用以下密鑰)"
#: editor/project_export.cpp
-#, fuzzy
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
-msgstr "無效的加密密鑰(長度需為 64 個字元)"
+msgstr "無效的加密密鑰(長度需為 64 個å六進ä½å­—元)"
#: editor/project_export.cpp
-#, fuzzy
msgid "GDScript Encryption Key (256-bits as hexadecimal):"
-msgstr "腳本加密密鑰(256 ä½å…ƒçš„ 16 進ä½ï¼‰ï¼š"
+msgstr "GDScript加密密鑰(256 ä½å…ƒçš„ 16 進ä½ï¼‰ï¼š"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
@@ -10732,9 +10543,8 @@ msgid "Imported Project"
msgstr "已匯入的項目"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid project name."
-msgstr "無效的專案å。"
+msgstr "無效的專案å稱。"
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -10824,7 +10634,7 @@ msgstr "算繪引擎:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
-msgstr "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0版本"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
@@ -10844,7 +10654,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
-msgstr "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0版本"
#: editor/project_manager.cpp
msgid ""
@@ -10948,14 +10758,12 @@ msgid "Are you sure to run %d projects at once?"
msgstr "確定è¦ä¸€æ¬¡åŸ·è¡Œ %d 個專案?"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove %d projects from the list?"
-msgstr "自清單中é¸æ“‡è£ç½®"
+msgstr "是å¦å¾žåˆ—表中移除%d個專案?"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove this project from the list?"
-msgstr "自清單中é¸æ“‡è£ç½®"
+msgstr "是å¦å¾žåˆ—表中移除該專案?"
#: editor/project_manager.cpp
msgid ""
@@ -10987,9 +10795,8 @@ msgid "Project Manager"
msgstr "專案管ç†å“¡"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Local Projects"
-msgstr "專案"
+msgstr "本地專案"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
@@ -11000,23 +10807,20 @@ msgid "Last Modified"
msgstr "最後修改時間"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Edit Project"
-msgstr "匯出專案"
+msgstr "編輯專案"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Run Project"
-msgstr "é‡æ–°å‘½åé …ç›®"
+msgstr "執行專案"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "掃æ"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Scan Projects"
-msgstr "專案"
+msgstr "掃æ專案"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
@@ -11027,14 +10831,12 @@ msgid "New Project"
msgstr "新增專案"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Import Project"
-msgstr "已匯入的項目"
+msgstr "匯入專案"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove Project"
-msgstr "é‡æ–°å‘½åé …ç›®"
+msgstr "移除專案"
#: editor/project_manager.cpp
msgid "Remove Missing"
@@ -11045,9 +10847,8 @@ msgid "About"
msgstr "關於"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Asset Library Projects"
-msgstr "ç´ æ庫"
+msgstr "ç´ æ庫專案"
#: editor/project_manager.cpp
msgid "Restart Now"
@@ -11059,7 +10860,7 @@ msgstr "移除全部"
#: editor/project_manager.cpp
msgid "Also delete project contents (no undo!)"
-msgstr ""
+msgstr "åŒæ™‚刪除專案內容(無法復原ï¼ï¼‰"
#: editor/project_manager.cpp
msgid "Can't run project"
@@ -11074,23 +10875,21 @@ msgstr ""
"è¦åœ¨ç´ æ庫中ç€è¦½å®˜æ–¹ç¯„例專案嗎?"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Filter projects"
-msgstr "篩é¸å±¬æ€§"
+msgstr "篩é¸å°ˆæ¡ˆ"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"This field filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
-"æœå°‹æ¡†å¯ä»¥ç”¨ä¾†ä¾æ“šå稱與路徑中的最後一部分來篩é¸å°ˆæ¡ˆã€‚\n"
-"è‹¥è¦ä»¥å稱與完整路徑來éŽæ¿¾å°ˆæ¡ˆï¼Œæœå°‹å…§å®¹æ‡‰è‡³å°‘包å«ä¸€å€‹ã€Œ/ã€å­—元。"
+"該æœå°‹æ¡†å¯ä»¥ç”¨ä¾†ä¾æ“šå稱與路徑中的最後一部分來篩é¸å°ˆæ¡ˆã€‚\n"
+"è‹¥è¦ä»¥å稱與完整路徑來篩é¸å°ˆæ¡ˆï¼Œæœå°‹å…§å®¹æ‡‰è‡³å°‘包å«ä¸€å€‹ã€Œ/ã€å­—元。"
#: editor/project_settings_editor.cpp
msgid "Physical Key"
-msgstr ""
+msgstr "實體按éµ"
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -11140,7 +10939,7 @@ msgstr "è£ç½®"
#: editor/project_settings_editor.cpp
msgid " (Physical)"
-msgstr ""
+msgstr " (物ç†ï¼‰"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
@@ -11281,23 +11080,20 @@ msgid "Override for Feature"
msgstr "複寫功能"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Add %d Translations"
-msgstr "新增翻譯"
+msgstr "新增%d項翻譯"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "移除翻譯"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Translation Resource Remap: Add %d Path(s)"
-msgstr "資æºé‡æ˜ å°„新增é‡æ˜ å°„"
+msgstr "翻譯資æºé‡æ˜ å°„:新增%d個路徑"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Translation Resource Remap: Add %d Remap(s)"
-msgstr "資æºé‡æ˜ å°„新增é‡æ˜ å°„"
+msgstr "翻譯資æºé‡æ˜ å°„:新增%dé …é‡æ˜ å°„"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
@@ -11736,13 +11532,13 @@ msgstr "確定è¦åˆªé™¤ç¯€é»žã€Œ%sã€å—Žï¼Ÿ"
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires having a scene open in the editor."
-msgstr ""
+msgstr "需在編輯器中開啟場景以ä¿å­˜ä½œç‚ºå ´æ™¯çš„分支。"
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires selecting only one node, but you have "
"selected %d nodes."
-msgstr ""
+msgstr "ä¿å­˜ä½œç‚ºå ´æ™¯çš„分支åªéœ€é¸å–一個節點,但是有%d個節點被é¸å–。"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -11751,6 +11547,9 @@ msgid ""
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""
+"無法ä¿å­˜ä½œç‚ºå¯¦é«”化場景的根節點分支。\n"
+"請使用檔案系統åœä½‡åˆ—çš„å³éµé¸å–®ä¾†è¤‡è£½å®ƒï¼Œä»¥æ‹·è²ç›®å‰å ´æ™¯åŠ ä»¥ç·¨è¼¯ã€‚\n"
+"或是使用場景 > 新增繼承場景...以建立一個繼承場景。"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -11758,6 +11557,9 @@ msgid ""
"To create a variation of a scene, you can make an inherited scene based on "
"the instanced scene using Scene > New Inherited Scene... instead."
msgstr ""
+"無法ä¿å­˜å·²å¯¦é«”化場景的分支。\n"
+"è‹¥è¦å»ºç«‹å ´æ™¯è®Šé«”,您å¯ä½¿ç”¨å ´æ™¯ > 新增繼承場景...根據實體化的場景建立一個繼承"
+"場景。"
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
@@ -11936,6 +11738,8 @@ msgid ""
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
+"é¸æ“‡å¾Œï¼Œæ¯ç•¶å°ˆæ¡ˆæ›´æ–°æ™‚é ç«¯å ´æ™¯æ¨¹ç‹€åœä½‡åˆ—將使其å覆åœé “。\n"
+"切æ›å›žæœ¬åœ°å ´æ™¯æ¨¹ç‹€åœä½‡åˆ—以改善效能。"
#: editor/scene_tree_dock.cpp
msgid "Local"
@@ -12151,7 +11955,7 @@ msgstr "注æ„:內建腳本有些é™åˆ¶ï¼Œä¸”無法使用外部編輯器來編
msgid ""
"Warning: Having the script name be the same as a built-in type is usually "
"not desired."
-msgstr ""
+msgstr "警告:腳本å稱與一內建型別相åŒé€šå¸¸ç‚ºä¸ç†æƒ³çš„狀態。"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -12223,7 +12027,7 @@ msgstr "複製錯誤"
#: editor/script_editor_debugger.cpp
msgid "Open C++ Source on GitHub"
-msgstr ""
+msgstr "於GitHub開啟C++原始碼"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
@@ -12402,24 +12206,20 @@ msgid "Change Ray Shape Length"
msgstr "更改射線形長度"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Room Point Position"
-msgstr "設定曲線控制點ä½ç½®"
+msgstr "設定空間控制點ä½ç½®"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Portal Point Position"
-msgstr "設定曲線控制點ä½ç½®"
+msgstr "設定入å£æŽ§åˆ¶é»žä½ç½®"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Sphere Radius"
-msgstr "更改圓柱形åŠå¾‘"
+msgstr "設定é®æ“‹çƒé«”åŠå¾‘"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Sphere Position"
-msgstr "設定曲線內控制點ä½ç½®"
+msgstr "設定é®æ“‹çƒé«”ä½ç½®"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -12530,14 +12330,12 @@ msgid "Object can't provide a length."
msgstr "物件無法æ供長度。"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-#, fuzzy
msgid "Export Mesh GLTF2"
-msgstr "匯出網格庫"
+msgstr "匯出網格GLTF2"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-#, fuzzy
msgid "Export GLTF..."
-msgstr "匯出..."
+msgstr "匯出GLTF..."
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
@@ -12580,9 +12378,8 @@ msgid "GridMap Paint"
msgstr "網格地圖繪圖"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Selection"
-msgstr "網格地圖填充所é¸ç¯„åœ"
+msgstr "é¸æ“‡ç¶²æ ¼åœ°åœ–"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
@@ -12705,9 +12502,8 @@ msgid "Class name can't be a reserved keyword"
msgstr "類別å稱ä¸èƒ½ç‚ºä¿ç•™é—œéµå­—"
#: modules/mono/csharp_script.cpp
-#, fuzzy
msgid "Build Solution"
-msgstr "填充所é¸"
+msgstr "建構解決方案"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
@@ -12832,14 +12628,12 @@ msgid "Add Output Port"
msgstr "新增輸出埠å£"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Port Type"
-msgstr "更改型別"
+msgstr "更改埠å£åž‹åˆ¥"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Port Name"
-msgstr "修改輸入埠å£å稱"
+msgstr "更改埠å£å稱"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
@@ -12951,7 +12745,6 @@ msgid "Add Preload Node"
msgstr "新增é è¼‰ (Preload) 節點"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Node(s)"
msgstr "新增節點"
@@ -13211,37 +13004,31 @@ msgstr "自清單中é¸æ“‡è£ç½®"
#: platform/android/export/export_plugin.cpp
msgid "Running on %s"
-msgstr ""
+msgstr "ç›®å‰åŸ·è¡Œé€²åº¦ï¼š%d"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Exporting APK..."
-msgstr "全部匯出"
+msgstr "正在匯出APK……"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Uninstalling..."
-msgstr "å–消安è£"
+msgstr "正在解除安è£â€¦â€¦"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Installing to device, please wait..."
-msgstr "載入中,請ç¨å¾Œ..."
+msgstr "正在安è£è‡³è£ç½®ï¼Œè«‹ç¨å¾Œâ€¦â€¦"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not install to device: %s"
-msgstr "無法啟動å­è™•ç†ç¨‹åºï¼"
+msgstr "無法安è£è‡³è£ç½®ï¼š%s"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Running on device..."
-msgstr "正在執行自定腳本..."
+msgstr "正在執行於è£ç½®â€¦â€¦"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not execute on device."
-msgstr "無法新增資料夾。"
+msgstr "無法於è£ç½®ä¸ŠåŸ·è¡Œã€‚"
#: platform/android/export/export_plugin.cpp
msgid "Unable to find the 'apksigner' tool."
@@ -13257,7 +13044,7 @@ msgstr "å°šæœªæ–¼å°ˆæ¡ˆä¸­å®‰è£ Android 建置樣æ¿ã€‚請先於專案目錄中
msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
-msgstr ""
+msgstr "必須全部設定或ä¸è¨­å®šDebug Keystoreã€Debug User以åŠDebug Password。"
#: platform/android/export/export_plugin.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
@@ -13268,6 +13055,7 @@ msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""
+"必須全部設定或ä¸è¨­å®šRelease Keystoreã€Release User以åŠRelease Password。"
#: platform/android/export/export_plugin.cpp
msgid "Release keystore incorrectly configured in the export preset."
@@ -13322,8 +13110,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "「使用自定建置ã€å¿…須啟用以使用本外掛。"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+"「Hand Trackingã€ï¼ˆæ‰‹éƒ¨è¿½è¹¤ï¼‰åƒ…å¯åœ¨ã€ŒXr Modeã€ï¼ˆXR 模å¼ï¼‰è¨­ç‚ºã€ŒOculus Mobile "
+"VRã€æ™‚å¯ç”¨ã€‚"
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
"「Hand Trackingã€ï¼ˆæ‰‹éƒ¨è¿½è¹¤ï¼‰åƒ…å¯åœ¨ã€ŒXr Modeã€ï¼ˆXR 模å¼ï¼‰è¨­ç‚ºã€ŒOculus Mobile "
"VRã€æ™‚å¯ç”¨ã€‚"
@@ -13333,46 +13130,60 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr "「Export AABã€åƒ…於「Use Custom Buildã€å•Ÿç”¨æ™‚å¯ç”¨ã€‚"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr "「Export AABã€åƒ…於「Use Custom Buildã€å•Ÿç”¨æ™‚å¯ç”¨ã€‚"
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr "「Export AABã€åƒ…於「Use Custom Buildã€å•Ÿç”¨æ™‚å¯ç”¨ã€‚"
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
"The resulting %s is unsigned."
msgstr ""
+"找ä¸åˆ°ã€Œapksigner'ã€ã€‚\n"
+"請確èªæ­¤å‘½ä»¤å¯ç”¨æ–¼Android SDK build-tools的目錄。\n"
+"%s 未簽署。"
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
-msgstr ""
+msgstr "正在簽署åµéŒ¯ç‰ˆæœ¬%s……"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Signing release %s..."
-msgstr ""
-"正在掃æ檔案,\n"
-"è«‹ç¨å¾Œ..."
+msgstr "正在簽署發布版本%s……"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not find keystore, unable to export."
-msgstr "無法開啟樣æ¿ä»¥è¼¸å‡ºï¼š"
+msgstr "找ä¸åˆ°é‡‘鑰儲存å€ï¼Œç„¡æ³•åŒ¯å‡ºã€‚"
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
-msgstr ""
+msgstr "「apksignerã€å›žå‚³éŒ¯èª¤ #%d"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Verifying %s..."
-msgstr "正在新增 %s…"
+msgstr "正在驗證 %s…"
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
-msgstr ""
+msgstr "「apksignerã€ç„¡æ³•é©—è­‰%s。"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Exporting for Android"
-msgstr "全部匯出"
+msgstr "正在為Android匯出"
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
@@ -13388,7 +13199,7 @@ msgstr "無效的檔案å稱ï¼Android APK å¿…é ˆè¦æœ‰ *.apk 副檔å。"
#: platform/android/export/export_plugin.cpp
msgid "Unsupported export format!\n"
-msgstr ""
+msgstr "ä¸æ”¯æ´çš„匯出格å¼ï¼\n"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -13412,17 +13223,15 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name"
-msgstr ""
+msgstr "無法以專案å稱覆蓋檔案res://android/build/res/*.xml"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files to gradle project\n"
-msgstr "無法在專案路徑中編輯 project.godot。"
+msgstr "無法匯出專案檔至Gradle專案。\n"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not write expansion package file!"
-msgstr "無法寫入檔案:"
+msgstr "無法寫入擴充套件檔案ï¼"
#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
@@ -13447,21 +13256,20 @@ msgid ""
msgstr "無法複製並更å匯出的檔案,請於 Gradle 專案資料夾內確èªè¼¸å‡ºã€‚"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Package not found: %s"
-msgstr "未找到動畫:「%sã€"
+msgstr "未找到套件:「%sã€"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Creating APK..."
-msgstr "正在建立輪廓..."
+msgstr "正在建立APK……"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Could not find template APK to export:\n"
"%s"
-msgstr "無法開啟樣æ¿ä»¥è¼¸å‡ºï¼š"
+msgstr ""
+"找ä¸åˆ°æ¨£æ¿APK以匯出:\n"
+"%s"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -13470,16 +13278,16 @@ msgid ""
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
+"éºå¤±æ‰€é¸å–架構(%s)的匯出樣æ¿å‡½å¼åº«ã€‚\n"
+"請使用所有必è¦çš„函å¼åº«å»ºæ§‹æ¨£æ¿ï¼Œæˆ–在匯出é è¨­è¨­å®šä¸­å–消勾é¸éºå¤±çš„架構。"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Adding files..."
-msgstr "正在新增 %s…"
+msgstr "正在加入檔案 %s……"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files"
-msgstr "無法寫入檔案:"
+msgstr "無法匯出專案檔案"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -13487,7 +13295,7 @@ msgstr "正在å°é½Š APK…"
#: platform/android/export/export_plugin.cpp
msgid "Could not unzip temporary unaligned APK."
-msgstr ""
+msgstr "無法解壓縮暫時éžå°é½ŠAPK。"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier is missing."
@@ -13534,45 +13342,40 @@ msgid "Could not write file:"
msgstr "無法寫入檔案:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read file:"
-msgstr "無法寫入檔案:"
+msgstr "無法讀å–檔案:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read HTML shell:"
-msgstr "無法讀å–自定 HTML Shell:"
+msgstr "無法讀å–HTML殼層:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not create HTTP server directory:"
-msgstr "無法新增資料夾。"
+msgstr "無法建立HTTP伺æœå™¨ç›®éŒ„:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Error starting HTTP server:"
-msgstr "ä¿å­˜å ´æ™¯æ™‚發生錯誤。"
+msgstr "å•Ÿå‹•HTTP伺æœå™¨æ™‚發生錯誤:"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid bundle identifier:"
-msgstr "無效的識別符:"
+msgstr "無效的æ†ç¶è­˜åˆ¥ç¬¦ï¼š"
#: platform/osx/export/export.cpp
msgid "Notarization: code signing required."
-msgstr ""
+msgstr "公證:需è¦ç¨‹å¼ç¢¼ç°½ç½²ã€‚"
#: platform/osx/export/export.cpp
msgid "Notarization: hardened runtime required."
-msgstr ""
+msgstr "公證:需è¦å¼·åŒ–執行階段(Hardened Runtime)。"
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
-msgstr ""
+msgstr "公證:未指定Apple IDå稱。"
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID password not specified."
-msgstr ""
+msgstr "公證:未指定Apple ID密碼。"
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -13964,6 +13767,8 @@ msgid ""
"longer has any effect.\n"
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
+"因已知æ¼æ´žGIProbe Compresså·²åœæ­¢ç¶­è­·ï¼Œå…¶ä¸æœƒèµ·ä»»ä½•ä½œç”¨ã€‚\n"
+"è‹¥è¦ç§»é™¤é€™é …警告,請åœç”¨GIProbeçš„Compress屬性。"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -13983,11 +13788,11 @@ msgstr ""
#: scene/3d/occluder.cpp
msgid "No shape is set."
-msgstr ""
+msgstr "未設定任何的形狀。"
#: scene/3d/occluder.cpp
msgid "Only uniform scales are supported."
-msgstr ""
+msgstr "僅支æ´å‡ç­‰ç¸®æ”¾ã€‚"
#: scene/3d/particles.cpp
msgid ""
@@ -14055,15 +13860,15 @@ msgstr "Node A 與 Node B 必須為ä¸åŒçš„ PhysicsBody"
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
-msgstr ""
+msgstr "RoomManagerä¸æ‡‰ç‚ºå…¥å£çš„å­æˆ–孫節點。"
#: scene/3d/portal.cpp
msgid "A Room should not be a child or grandchild of a Portal."
-msgstr ""
+msgstr "Roomä¸æ‡‰æ˜¯Portalçš„å­æˆ–孫節點。"
#: scene/3d/portal.cpp
msgid "A RoomGroup should not be a child or grandchild of a Portal."
-msgstr ""
+msgstr "RoomGroupä¸æ‡‰æ˜¯Portalçš„å­æˆ–孫節點。"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -14074,79 +13879,91 @@ msgstr ""
#: scene/3d/room.cpp
msgid "A Room cannot have another Room as a child or grandchild."
-msgstr ""
+msgstr "Roomä¸æ‡‰æ˜¯å¦ä¸€å€‹Roomçš„å­æˆ–孫節點。"
#: scene/3d/room.cpp
msgid "The RoomManager should not be placed inside a Room."
-msgstr ""
+msgstr "RoomManagerä¸æ‡‰æ”¾ç½®æ–¼Room之中。"
#: scene/3d/room.cpp
msgid "A RoomGroup should not be placed inside a Room."
-msgstr ""
+msgstr "RoomGroupä¸æ‡‰æ”¾ç½®æ–¼Room之中。"
#: scene/3d/room.cpp
msgid ""
"Room convex hull contains a large number of planes.\n"
"Consider simplifying the room bound in order to increase performance."
msgstr ""
+"空間凸包包å«å¤§é‡çš„å¹³é¢ã€‚\n"
+"建議簡化空間的邊界以æå‡æ•ˆèƒ½ã€‚"
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
-msgstr ""
+msgstr "RoomManagerä¸æ‡‰æ”¾ç½®æ–¼RoomGroup之中。"
#: scene/3d/room_manager.cpp
msgid "The RoomList has not been assigned."
-msgstr ""
+msgstr "RoomList未被指派。"
#: scene/3d/room_manager.cpp
msgid "The RoomList node should be a Spatial (or derived from Spatial)."
-msgstr ""
+msgstr "RoomList節點應為Spatial(或為派生自Spatial)。"
#: scene/3d/room_manager.cpp
msgid ""
"Portal Depth Limit is set to Zero.\n"
"Only the Room that the Camera is in will render."
msgstr ""
+"Portal Depth Limit被設為零。\n"
+"åªæœ‰ç›¸æ©Ÿæ‰€åœ¨ä¹‹ç©ºé–“會被繪製。"
#: scene/3d/room_manager.cpp
msgid "There should only be one RoomManager in the SceneTree."
-msgstr ""
+msgstr "在SceneTree中僅能有一個RoomManager。"
#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
msgstr ""
+"無效的RoomList路徑。\n"
+"請在RoomManager中檢查RoomList分支是å¦å·²è¢«æŒ‡æ´¾ã€‚"
#: scene/3d/room_manager.cpp
msgid "RoomList contains no Rooms, aborting."
-msgstr ""
+msgstr "RoomList中未包å«ä»»ä½•Room,正在中止。"
#: scene/3d/room_manager.cpp
msgid "Misnamed nodes detected, check output log for details. Aborting."
-msgstr ""
+msgstr "åµæ¸¬åˆ°æœ‰éŒ¯èª¤å‘½å的節點,詳情請見輸出紀錄檔。正在中止。"
#: scene/3d/room_manager.cpp
msgid "Portal link room not found, check output log for details."
-msgstr ""
+msgstr "未發ç¾å…¥å£é€£çµç©ºé–“,詳情請見輸出紀錄檔。"
#: scene/3d/room_manager.cpp
msgid ""
"Portal autolink failed, check output log for details.\n"
"Check the portal is facing outwards from the source room."
msgstr ""
+"å…¥å£è‡ªå‹•é€£çµå¤±æ•—,詳情請見輸出紀錄檔。\n"
+"請檢查出å£æ˜¯å¦æœå‘所在空間的外部。"
#: scene/3d/room_manager.cpp
msgid ""
"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
"Check output log for details."
msgstr ""
+"åµæ¸¬åˆ°é‡ç–Šçš„空間,相機å¯èƒ½ç„¡æ³•åœ¨é‡ç–Šçš„å€åŸŸæ­£å¸¸é‹ä½œã€‚\n"
+"詳情請見輸出紀錄檔。"
#: scene/3d/room_manager.cpp
msgid ""
"Error calculating room bounds.\n"
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+"在計算空間邊界時發生錯誤。\n"
+"請確ä¿æ‰€æœ‰çš„空間都包å«å¹¾ä½•é«”或手動邊界。"
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
@@ -14208,7 +14025,7 @@ msgstr "未找到動畫:「%sã€"
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
-msgstr ""
+msgstr "動畫套用é‡è¨­"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
@@ -14313,6 +14130,9 @@ msgid ""
"The GLES2 backend is currently in use, so these modes will act like Stretch "
"instead."
msgstr ""
+"åªæœ‰åœ¨ä½¿ç”¨GLES3渲染後端的情æ³ä¸‹ï¼ŒAxis Stretch屬性的Tileå’ŒTile Fité¸é …æ‰æœ‰"
+"效。\n"
+"å› GLES2後端目å‰æ­£ä½œç”¨ä¸­ï¼Œé€™äº›æ¨¡å¼å°‡å¦‚åŒStretch一般地作用。"
#: scene/gui/popup.cpp
msgid ""
@@ -14356,6 +14176,9 @@ msgid ""
"Consider using a script's process loop instead of relying on a Timer for "
"very low wait times."
msgstr ""
+"å–決於渲染或物ç†å½±æ ¼çŽ‡ï¼Œæ¥µçŸ­æš«çš„計時器等候時間(å°æ–¼0.05秒)å¯èƒ½æœƒé€ æˆè¨ˆæ™‚器"
+"截然ä¸åŒçš„行為。\n"
+"建議使用腳本的處ç†è¿´åœˆï¼ˆProcess Loop)而éžé€™é¡žè¨ˆæ™‚器。"
#: scene/main/viewport.cpp
msgid ""
@@ -14369,15 +14192,14 @@ msgstr ""
"為其他節點以顯示。"
#: scene/main/viewport.cpp
-#, fuzzy
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
-msgstr "Viewport 大å°å¿…須大於 0 æ‰å¯é€²è¡Œç®—繪。"
+msgstr "Viewport長與寬必須皆大於或等於2åƒç´ æ‰å¯é€²è¡Œç®—繪。"
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
-msgstr ""
+msgstr "OccluderShapeSphere設定çƒé«”"
#: scene/resources/visual_shader_nodes.cpp
msgid ""
@@ -14398,25 +14220,28 @@ msgid "Invalid comparison function for that type."
msgstr "該型別的比較函å¼ç„¡æ•ˆã€‚"
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid "Varying may not be assigned in the '%s' function."
-msgstr "Varying 變數åªå¯åœ¨é ‚點函å¼ä¸­æŒ‡æ´¾ã€‚"
+msgstr "Varying 變數ä¸å¯åœ¨å‡½å¼ã€Œ%sã€ä¸­è¢«æŒ‡æ´¾ã€‚"
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
+"在「vertexã€å‡½æ•¸ä¸­å·²è¢«æŒ‡æ´¾çš„Varying變數ä¸èƒ½åœ¨ã€Œfragmentã€æˆ–是「lightã€ä¸­å†è¢«"
+"指派。"
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
+"在「fragmentã€å‡½æ•¸ä¸­å·²è¢«æŒ‡æ´¾çš„Varying變數ä¸èƒ½åœ¨ã€Œvertexã€æˆ–是「lightã€ä¸­å†è¢«"
+"指派。"
#: servers/visual/shader_language.cpp
msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
+msgstr "無法在自定義函å¼ä¸­å­˜å–片段階段(Fragment-stage)中的Varying變數ï¼"
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@@ -14429,746 +14254,3 @@ msgstr "指派至å‡å‹»ã€‚"
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "ä¸å¯ä¿®æ”¹å¸¸æ•¸ã€‚"
-
-#~ msgid "Make Rest Pose (From Bones)"
-#~ msgstr "製作éœæ­¢å§¿å‹¢ï¼ˆè‡ªéª¨éª¼ï¼‰"
-
-#~ msgid "Bottom"
-#~ msgstr "底部"
-
-#~ msgid "Left"
-#~ msgstr "å·¦"
-
-#~ msgid "Right"
-#~ msgstr "å³"
-
-#~ msgid "Front"
-#~ msgstr "æ­£é¢"
-
-#~ msgid "Rear"
-#~ msgstr "後"
-
-#~ msgid "Nameless gizmo"
-#~ msgstr "未命åçš„ Gizmo"
-
-#~ msgid ""
-#~ "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile "
-#~ "VR\"."
-#~ msgstr ""
-#~ "「Degrees Of Freedomã€ï¼ˆè‡ªç”±è§’度)僅å¯åœ¨ã€ŒXr Modeã€ï¼ˆXR 模å¼ï¼‰è¨­ç‚º"
-#~ "「Oculus Mobile VRã€æ™‚å¯ç”¨ã€‚"
-
-#~ msgid ""
-#~ "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
-#~ "\"."
-#~ msgstr ""
-#~ "「Focus Awarenessã€ï¼ˆæ高關注度)僅å¯åœ¨ã€ŒXr Modeã€ï¼ˆXR 模å¼ï¼‰è¨­ç‚ºã€ŒOculus "
-#~ "Mobile VRã€æ™‚å¯ç”¨ã€‚"
-
-#~ msgid "Package Contents:"
-#~ msgstr "套件內容:"
-
-#~ msgid "Singleton"
-#~ msgstr "單例"
-
-#~ msgid "Erase profile '%s'? (no undo)"
-#~ msgstr "確定è¦æ¸…除設定檔「%sã€å—Žï¼Ÿï¼ˆç„¡æ³•å¾©åŽŸï¼‰"
-
-#~ msgid "Enabled Properties:"
-#~ msgstr "啟用屬性:"
-
-#~ msgid "Enabled Features:"
-#~ msgstr "啟用功能:"
-
-#~ msgid "Unset"
-#~ msgstr "未設定"
-
-#~ msgid "Class Options"
-#~ msgstr "類別é¸é …"
-
-#~ msgid "Set"
-#~ msgstr "設定"
-
-#~ msgid "Saved %s modified resource(s)."
-#~ msgstr "å·²ä¿å­˜ %s 個已修改的資æºã€‚"
-
-#~ msgid "Q&A"
-#~ msgstr "Q&A"
-
-#~ msgid "Status:"
-#~ msgstr "狀態:"
-
-#~ msgid "Edit:"
-#~ msgstr "編輯:"
-
-#~ msgid "Redownload"
-#~ msgstr "é‡æ–°ä¸‹è¼‰"
-
-#~ msgid "(Installed)"
-#~ msgstr "(已安è£ï¼‰"
-
-#~ msgid "(Missing)"
-#~ msgstr "(éºå¤±ï¼‰"
-
-#~ msgid "Request Failed."
-#~ msgstr "請求失敗。"
-
-#~ msgid "Redirect Loop."
-#~ msgstr "é‡æ–°å°Žå‘循環。"
-
-#~ msgid "Download Complete."
-#~ msgstr "下載完æˆã€‚"
-
-#~ msgid "Remove Template"
-#~ msgstr "移除樣æ¿"
-
-#~ msgid "Download Templates"
-#~ msgstr "下載樣æ¿"
-
-#~ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-#~ msgstr "自列表中é¸æ“‡é¡åƒï¼šï¼ˆShift+點擊:在ç€è¦½å™¨ä¸­é–‹å•Ÿï¼‰"
-
-#~ msgid "Move to Trash"
-#~ msgstr "移動至資æºå›žæ”¶æ¡¶"
-
-#~ msgid "Expand All Properties"
-#~ msgstr "展開所有屬性"
-
-#~ msgid "Collapse All Properties"
-#~ msgstr "收åˆæ‰€æœ‰å±¬æ€§"
-
-#~ msgid "Copy Params"
-#~ msgstr "複製åƒæ•¸"
-
-#~ msgid "Open in Help"
-#~ msgstr "在說明中開啟"
-
-#~ msgid ""
-#~ "Game Camera Override\n"
-#~ "No game instance running."
-#~ msgstr ""
-#~ "éŠæˆ²ç›¸æ©Ÿè¤‡å¯«\n"
-#~ "無正在執行的éŠæˆ²å¯¦é«”。"
-
-#~ msgid "Drag: Rotate"
-#~ msgstr "拖移:旋轉"
-
-#~ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-#~ msgstr "按「vã€ä»¥ä¿®æ”¹æ¨žç´ï¼Œã€ŒShift+vã€ä»¥ç§»å‹•æ¨žç´ï¼ˆç§»å‹•æ™‚)。"
-
-#~ msgid "Alt+RMB: Depth list selection"
-#~ msgstr "Alt+滑鼠å³éµï¼šå±•é–‹æ‰€é¸æ¸…å–®"
-
-#~ msgid "Clone Down"
-#~ msgstr "複製到下一行"
-
-#~ msgid "Yaw"
-#~ msgstr "å航"
-
-#~ msgid "Size"
-#~ msgstr "大å°"
-
-#~ msgid ""
-#~ "Drag: Rotate\n"
-#~ "Alt+Drag: Move\n"
-#~ "Alt+RMB: Depth list selection"
-#~ msgstr ""
-#~ "拖移:旋轉\n"
-#~ "Alt+拖移:移動\n"
-#~ "Alt+å³éµé»žæ“Šï¼šå±•é–‹é¸æ“‡åˆ—表"
-
-#~ msgid "Sep.:"
-#~ msgstr "分隔線:"
-
-#~ msgid "Add All"
-#~ msgstr "新增全部"
-
-#~ msgid "Theme editing menu."
-#~ msgstr "主題編輯é¸å–®ã€‚"
-
-#~ msgid "Create Empty Template"
-#~ msgstr "建立空白樣æ¿"
-
-#~ msgid "Create Empty Editor Template"
-#~ msgstr "建立空白編輯器樣æ¿"
-
-#~ msgid "Create From Current Editor Theme"
-#~ msgstr "自目å‰ç·¨è¼¯å™¨ä¸»é¡Œå»ºç«‹"
-
-#~ msgid "Data Type:"
-#~ msgstr "資料類型:"
-
-#~ msgid "Theme File"
-#~ msgstr "主題檔"
-
-#~ msgid "Compiled"
-#~ msgstr "編譯"
-
-#~ msgid ""
-#~ "Remove %d projects from the list?\n"
-#~ "The project folders' contents won't be modified."
-#~ msgstr ""
-#~ "確定è¦è‡ªæ¸…單中移除 %d 個專案嗎?\n"
-#~ "專案資料夾的內容ä¸æœƒè¢«ä¿®æ”¹ã€‚"
-
-#~ msgid ""
-#~ "Remove this project from the list?\n"
-#~ "The project folder's contents won't be modified."
-#~ msgstr ""
-#~ "確定è¦è‡ªåˆ—表移除該專案嗎?\n"
-#~ "專案資料夾的內容ä¸æœƒè¢«ä¿®æ”¹ã€‚"
-
-#~ msgid "Templates"
-#~ msgstr "樣æ¿"
-
-#~ msgid "Add Remapped Path"
-#~ msgstr "新增é‡æ˜ å°„路徑"
-
-#~ msgid "Can not perform with the root node."
-#~ msgstr "無法在根節點執行此æ“作。"
-
-#~ msgid "Could not read boot splash image file:"
-#~ msgstr "無法讀å–å•Ÿå‹•ç•«é¢åœ–檔:"
-
-#~ msgid "Using default boot splash image."
-#~ msgstr "使用é è¨­å•Ÿå‹•ç•«é¢åœ–檔。"
-
-#~ msgid "An animation player can't animate itself, only other players."
-#~ msgstr "å‹•ç•« Player 無法播放自己,僅å¯æ’­æ”¾å…¶ä»– Player。"
-
-#~ msgid "Clipboard is empty"
-#~ msgstr "剪貼æ¿ç‚ºç©º"
-
-#~ msgid ""
-#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-#~ msgstr "InterpolatedCamera å·²åœæ­¢ç¶­è­·ï¼Œä¸”將於 Godot 4.0 中移除。"
-
-#~ msgid "No"
-#~ msgstr "å¦"
-
-#~ msgid "This scene has never been saved. Save before running?"
-#~ msgstr "此場景從未被ä¿å­˜ã€‚是å¦æ–¼åŸ·è¡Œå‰å…ˆä¿å­˜ï¼Ÿ"
-
-#~ msgid "ADB executable not configured in the Editor Settings."
-#~ msgstr "尚未於編輯器設定中設定 ADB å¯åŸ·è¡Œæª”。"
-
-#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
-#~ msgstr "尚未於編輯器設定中設定 OpenJDK Jarsigner。"
-
-#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
-#~ msgstr "自定建置需è¦æœ‰åœ¨ç·¨è¼¯å™¨è¨­å®šä¸­è¨­å®šä¸€å€‹æœ‰æ•ˆçš„ Android SDK ä½ç½®ã€‚"
-
-#~ msgid "%d%%"
-#~ msgstr "%d%%"
-
-#~ msgid "(Time Left: %d:%02d s)"
-#~ msgstr "(剩餘時間:%d:%02d 秒)"
-
-#~ msgid "Plotting Meshes: "
-#~ msgstr "正在繪製網格: "
-
-#~ msgid "Lighting Meshes: "
-#~ msgstr "正在照明網格: "
-
-#~ msgid "Search complete"
-#~ msgstr "æœå°‹å®Œæˆ"
-
-#~ msgid "No commit message was provided"
-#~ msgstr "未æä¾›æ交訊æ¯"
-
-#~ msgid "Add a commit message"
-#~ msgstr "新增一個æ交訊æ¯"
-
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "該ä½ç½®å·²æœ‰ç›¸åŒå稱的檔案或資料夾。"
-
-#~ msgid "Unable to complete APK alignment."
-#~ msgstr "ç„¡æ³•å®Œæˆ APK å°é½Šã€‚"
-
-#~ msgid "Unable to delete unaligned APK."
-#~ msgstr "無法刪除未å°é½Šçš„ APK。"
-
-#~ msgid "Error trying to save layout!"
-#~ msgstr "嘗試ä¿å­˜é…置時出錯ï¼"
-
-#~ msgid "Default editor layout overridden."
-#~ msgstr "已覆蓋é è¨­çš„編輯器é…置。"
-
-#~ msgid "Move pivot"
-#~ msgstr "移動軸心"
-
-#~ msgid "Move anchor"
-#~ msgstr "移動錨點"
-
-#~ msgid "Resize CanvasItem"
-#~ msgstr "調整 CanvasItem 大å°"
-
-#~ msgid "Polygon->UV"
-#~ msgstr "多邊形 -> UV"
-
-#~ msgid "UV->Polygon"
-#~ msgstr "UV -> 多邊形"
-
-#~ msgid "Add initial export..."
-#~ msgstr "新增åˆå§‹åŒ¯å‡º..."
-
-#~ msgid "Add previous patches..."
-#~ msgstr "新增上回修正檔..."
-
-#~ msgid "Delete patch '%s' from list?"
-#~ msgstr "是å¦è¦è‡ªåˆ—表中刪除「%sã€ä¿®æ­£æª”?"
-
-#~ msgid "Patches"
-#~ msgstr "修正檔"
-
-#~ msgid "Make Patch"
-#~ msgstr "製作修正檔"
-
-#~ msgid "Pack File"
-#~ msgstr "打包檔案"
-
-#~ msgid "No build apk generated at: "
-#~ msgstr "無建置 APK 產生於: "
-
-#~ msgid "FileSystem and Import Docks"
-#~ msgstr "檔案系統與匯入 Dock"
-
-#~ msgid ""
-#~ "When exporting or deploying, the resulting executable will attempt to "
-#~ "connect to the IP of this computer in order to be debugged."
-#~ msgstr ""
-#~ "匯出或部署時,輸出的å¯åŸ·è¡Œæª”將會嘗試連接到這å°é›»è…¦çš„ IP ä½ç½®ä»¥é€²è¡Œé™¤éŒ¯ã€‚"
-
-#~ msgid "Current scene was never saved, please save it prior to running."
-#~ msgstr "ç›®å‰çš„場景從未被ä¿å­˜ï¼Œè«‹å…ˆä¿å­˜ä»¥åŸ·è¡Œã€‚"
-
-#~ msgid "Revert"
-#~ msgstr "還原"
-
-#~ msgid "This action cannot be undone. Revert anyway?"
-#~ msgstr "該æ“作無法還原。ä¾ç„¶è¦é‚„原嗎?"
-
-#~ msgid "Revert Scene"
-#~ msgstr "æ¢å¾©å ´æ™¯"
-
-#~ msgid "Clear Script"
-#~ msgstr "清除腳本"
-
-#, fuzzy
-#~ msgid "Issue Tracker"
-#~ msgstr "å•é¡Œè¿½è¹¤å™¨"
-
-#~ msgid "Request Docs"
-#~ msgstr "請求檔案"
-
-#, fuzzy
-#~ msgid "Help improve the Godot documentation by giving feedback."
-#~ msgstr "通éŽæ供回饋幫助改進 Godot 文檔"
-
-#~ msgid "Replaced %d occurrence(s)."
-#~ msgstr "å–代了 %d 個。"
-
-#~ msgid "Create Static Convex Body"
-#~ msgstr "創建éœæ…‹å‡¸é«”"
-
-#~ msgid ""
-#~ "There are currently no tutorials for this class, you can [color=$color]"
-#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
-#~ "$url2]request one[/url][/color]."
-#~ msgstr ""
-#~ "ç›®å‰æ²’有這個 class 的教學,你å¯ä»¥[color=$color][url=$url]è²¢ç»ä¸€å€‹[/url][/"
-#~ "color]或[color=$color][url=$url2]è¦æ±‚一個[/url][/color]。"
-
-#~ msgid "enum "
-#~ msgstr "枚舉 "
-
-#, fuzzy
-#~ msgid "Brief Description"
-#~ msgstr "ç°¡è¦èªªæ˜Žï¼š"
-
-#, fuzzy
-#~ msgid "Class Description"
-#~ msgstr "æè¿°:"
-
-#~ msgid "Project export failed with error code %d."
-#~ msgstr "專案輸出失敗,錯誤代碼是 %d。"
-
-#~ msgid "Password:"
-#~ msgstr "密碼:"
-
-#~ msgid "Pause the scene"
-#~ msgstr "æš«åœæ­¤å ´æ™¯"
-
-#, fuzzy
-#~ msgid "Snap to Grid"
-#~ msgstr "å¸é™„到網格"
-
-#, fuzzy
-#~ msgid "Add input +"
-#~ msgstr "添加輸入"
-
-#, fuzzy
-#~ msgid "Methods:"
-#~ msgstr "方法"
-
-#, fuzzy
-#~ msgid "Theme Properties:"
-#~ msgstr "éŽæ¿¾æª”案..."
-
-#~ msgid "Constants:"
-#~ msgstr "定數:"
-
-#, fuzzy
-#~ msgid "Class Description:"
-#~ msgstr "æè¿°:"
-
-#, fuzzy
-#~ msgid "Property Descriptions:"
-#~ msgstr "Property 說明:"
-
-#, fuzzy
-#~ msgid "Method Descriptions:"
-#~ msgstr "Method 說明:"
-
-#, fuzzy
-#~ msgid "Reverse sorting."
-#~ msgstr "正在請求…"
-
-#~ msgid "No Matches"
-#~ msgstr "無符åˆæ¢ä»¶"
-
-#~ msgid "Error loading image:"
-#~ msgstr "加載影åƒæ™‚出錯:"
-
-#~ msgid "No pixels with transparency > 128 in image..."
-#~ msgstr "å½±åƒä¸­æ²’有é€æ˜Žåº¦å¤§æ–¼128的點數…"
-
-#~ msgid "Parent has no solid faces to populate."
-#~ msgstr "父級沒有è¦å¡«å……的實體é¢ã€‚"
-
-#~ msgid "Couldn't map area."
-#~ msgstr "無法映射å€åŸŸã€‚"
-
-#~ msgid "Faces contain no area!"
-#~ msgstr "é¢ä¸åŒ…å«ä»»ä½•å€åŸŸï¼"
-
-#, fuzzy
-#~ msgid "Error: could not load file."
-#~ msgstr "無法新增資料夾"
-
-#~ msgid "Doppler Enable"
-#~ msgstr "啟用多普拉效應"
-
-#, fuzzy
-#~ msgid "Select Mode (Q)"
-#~ msgstr "é¸æ“‡æ¨¡å¼ (Q)"
-
-#~ msgid "Move Mode (W)"
-#~ msgstr "ç§»å‹•æ¨¡å¼ (W)"
-
-#~ msgid "Rotate Mode (E)"
-#~ msgstr "æ—‹è½‰æ¨¡å¼ (E)"
-
-#~ msgid "Scale Mode (R)"
-#~ msgstr "ç¸®æ”¾æ¨¡å¼ (R)"
-
-#~ msgid "Local Coords"
-#~ msgstr "本地å標"
-
-#~ msgid "Snap Mode (%s)"
-#~ msgstr "æ•æ‰æ¨¡å¼ (%s)"
-
-#, fuzzy
-#~ msgid "Tool Select"
-#~ msgstr "工具é¸æ“‡"
-
-#~ msgid "Tool Move"
-#~ msgstr "工具移動"
-
-#~ msgid "Tool Rotate"
-#~ msgstr "工具旋轉"
-
-#~ msgid "Tool Scale"
-#~ msgstr "縮放工具"
-
-#, fuzzy
-#~ msgid ""
-#~ "Remove all missing projects from the list? (Folders contents will not be "
-#~ "modified)"
-#~ msgstr "是å¦å¾žæ¸…單中删除項目?(資料夾內容將ä¸è¢«ä¿®æ”¹ï¼‰"
-
-#~ msgid "Error initializing FreeType."
-#~ msgstr "åˆå§‹åŒ– FreeType 錯誤。"
-
-#~ msgid "Unknown font format."
-#~ msgstr "未知的字體格å¼ã€‚"
-
-#~ msgid "Error loading font."
-#~ msgstr "讀å–字體錯誤。"
-
-#~ msgid "Invalid font size."
-#~ msgstr "無效的字體大å°ã€‚"
-
-#, fuzzy
-#~ msgid "Previous Folder"
-#~ msgstr "上個分é "
-
-#, fuzzy
-#~ msgid "Next Folder"
-#~ msgstr "新增資料夾"
-
-#, fuzzy
-#~ msgid "Open in an external image editor."
-#~ msgstr "開啟下一個編輯器"
-
-#~ msgid "Reverse"
-#~ msgstr "å轉"
-
-#, fuzzy
-#~ msgid "Failed to create solution."
-#~ msgstr "無法新增資料夾"
-
-#, fuzzy
-#~ msgid "Build Project"
-#~ msgstr "專案設定"
-
-#, fuzzy
-#~ msgid "View log"
-#~ msgstr "éŽæ¿¾æª”案..."
-
-#, fuzzy
-#~ msgid "Enabled Classes"
-#~ msgstr "æœå°‹ Class"
-
-#~ msgid "Update Always"
-#~ msgstr "總是自動更新"
-
-#~ msgid "Path to Node:"
-#~ msgstr "節點路徑:"
-
-#~ msgid "Delete selected files?"
-#~ msgstr "確定刪除所é¸æ“‡çš„檔案嗎?"
-
-#~ msgid "There is no 'res://default_bus_layout.tres' file."
-#~ msgstr "「res://default_bus_layout.tresã€æª”案ä¸å­˜åœ¨ã€‚"
-
-#, fuzzy
-#~ msgid "Go to parent folder"
-#~ msgstr "無法新增資料夾"
-
-#, fuzzy
-#~ msgid "Open Scene(s)"
-#~ msgstr "開啟場景"
-
-#~ msgid "Previous Directory"
-#~ msgstr "上一個目錄"
-
-#~ msgid "Next Directory"
-#~ msgstr "下一個目錄"
-
-#, fuzzy
-#~ msgid "Ease in"
-#~ msgstr "所有的é¸æ“‡"
-
-#~ msgid "Ease out"
-#~ msgstr "淡出"
-
-#, fuzzy
-#~ msgid "Create folder"
-#~ msgstr "創建資料夾"
-
-#, fuzzy
-#~ msgid "Invalid Path"
-#~ msgstr "無效的路徑"
-
-#, fuzzy
-#~ msgid "GridMap Duplicate Selection"
-#~ msgstr "複製所é¸"
-
-#, fuzzy
-#~ msgid "Create Area"
-#~ msgstr "新增"
-
-#~ msgid "Insert keys."
-#~ msgstr "æ’入幀."
-
-#~ msgid "Line:"
-#~ msgstr "行:"
-
-#~ msgid "Col:"
-#~ msgstr "列:"
-
-#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "移除"
-
-#, fuzzy
-#~ msgid "Zoom out"
-#~ msgstr "縮å°"
-
-#, fuzzy
-#~ msgid "Zoom in"
-#~ msgstr "放大"
-
-#, fuzzy
-#~ msgid "Zoom:"
-#~ msgstr "放大"
-
-#~ msgid "Class List:"
-#~ msgstr "Class 列表:"
-
-#~ msgid "Public Methods:"
-#~ msgstr "公開 method:"
-
-#~ msgid "GUI Theme Items:"
-#~ msgstr "介é¢ä¸»é¡Œé …ç›®:"
-
-#, fuzzy
-#~ msgid "Toggle folder status as Favorite."
-#~ msgstr "切æ›æœ€æ„›"
-
-#, fuzzy
-#~ msgid "Show current scene file."
-#~ msgstr "新增資料夾"
-
-#, fuzzy
-#~ msgid "Whole words"
-#~ msgstr "整個字"
-
-#, fuzzy
-#~ msgid "Match case"
-#~ msgstr "符åˆå¤§å°å¯«"
-
-#, fuzzy
-#~ msgid "Search in files"
-#~ msgstr "æœå°‹ Class"
-
-#, fuzzy
-#~ msgid "Convert To Uppercase"
-#~ msgstr "轉æ›æˆ..."
-
-#, fuzzy
-#~ msgid "Convert To Lowercase"
-#~ msgstr "轉æ›æˆ..."
-
-#~ msgid "Move Anim Track Up"
-#~ msgstr "上移動畫軌"
-
-#~ msgid "Move Anim Track Down"
-#~ msgstr "動畫軌下移"
-
-#~ msgid "Set Transitions to:"
-#~ msgstr "設定轉場效果為:"
-
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "改變動畫軌內æ’"
-
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "動畫軌改變模å¼"
-
-#, fuzzy
-#~ msgid "Anim Track Change Wrap Mode"
-#~ msgstr "動畫軌é“更改環繞模å¼"
-
-#~ msgid "Edit Selection Curve"
-#~ msgstr "編輯所é¸æ›²ç·š"
-
-#~ msgid "Anim Add Key"
-#~ msgstr "添加動畫關éµç•«æ ¼"
-
-#~ msgid "In"
-#~ msgstr "進"
-
-#~ msgid "Out"
-#~ msgstr "出"
-
-#~ msgid "In-Out"
-#~ msgstr "進出"
-
-#~ msgid "Out-In"
-#~ msgstr "外-內"
-
-#, fuzzy
-#~ msgid "Anim Create Typed Value Key"
-#~ msgstr "動畫新增具類別之éµå€¼"
-
-#~ msgid "Anim Add Call Track"
-#~ msgstr "動畫新增呼å«è»Œè·¡"
-
-#~ msgid "Length (s):"
-#~ msgstr "長度(s):"
-
-#~ msgid "Enable/Disable looping in animation."
-#~ msgstr "啟用/åœç”¨ 動畫迴圈。"
-
-#~ msgid "Add new tracks."
-#~ msgstr "新增動畫軌。"
-
-#~ msgid "Move current track up."
-#~ msgstr "上移當å‰å‹•ç•«è»Œã€‚"
-
-#~ msgid "Move current track down."
-#~ msgstr "下移當å‰å‹•ç•«è»Œã€‚"
-
-#~ msgid "Track tools"
-#~ msgstr "軌跡工具"
-
-#~ msgid "Enable editing of individual keys by clicking them."
-#~ msgstr "啟用å¯ä½¿ç”¨é»žæ“Šä¾†æ›´æ”¹å„個éµã€‚"
-
-#~ msgid "Key"
-#~ msgstr "éµ"
-
-#~ msgid "Call Functions in Which Node?"
-#~ msgstr "呼å«å“ªå€‹ç¯€é»žè£¡çš„函å¼?"
-
-#~ msgid "Thanks!"
-#~ msgstr "è¬è¬!"
-
-#~ msgid "Ugh"
-#~ msgstr "呃"
-
-#, fuzzy
-#~ msgid "prev"
-#~ msgstr "é è¦½:"
-
-#, fuzzy
-#~ msgid "Set pivot at mouse position"
-#~ msgstr "移除"
-
-#~ msgid "Replace By"
-#~ msgstr "用...å–代"
-
-#~ msgid "Prompt On Replace"
-#~ msgstr "æ¯æ¬¡å–代都è¦å…ˆè©¢å•æˆ‘"
-
-#~ msgid "Skip"
-#~ msgstr "è·³éŽ"
-
-#~ msgid "List:"
-#~ msgstr "列表:"
-
-#, fuzzy
-#~ msgid "Selection -> Duplicate"
-#~ msgstr "僅é¸æ“‡å€åŸŸ"
-
-#~ msgid "Return:"
-#~ msgstr "回傳值:"
-
-#~ msgid "Added:"
-#~ msgstr "已新增:"
-
-#~ msgid "Ctrl+"
-#~ msgstr "Ctrl+"
-
-#~ msgid ""
-#~ "Open Project Manager? \n"
-#~ "(Unsaved changes will be lost)"
-#~ msgstr "未ä¿å­˜çš„變更將éºå¤±, è¦é–‹å•Ÿå°ˆæ¡ˆç®¡ç†å“¡å—Ž?"
-
-#~ msgid ""
-#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
-#~ "'user://', or 'local://'"
-#~ msgstr ""
-#~ "路徑ä¸å¯ä»¥\"/\"為起始,完整路徑需以'res://'ã€'user://'ã€æˆ– 'local://'åšç‚º"
-#~ "起始"
diff --git a/gles3_builders.py b/gles3_builders.py
index acaff28685..5288e66cc2 100644
--- a/gles3_builders.py
+++ b/gles3_builders.py
@@ -267,13 +267,13 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n"
)
fd.write(
- "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"
+ "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={(GLfloat)p_vec2.x,(GLfloat)p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"
)
fd.write(
- "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Size2i& p_vec2) { _FU GLint vec2[2]={p_vec2.x,p_vec2.y}; glUniform2iv(get_uniform(p_uniform),1,vec2); }\n\n"
+ "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Size2i& p_vec2) { _FU GLint vec2[2]={(GLint)p_vec2.x,(GLint)p_vec2.y}; glUniform2iv(get_uniform(p_uniform),1,vec2); }\n\n"
)
fd.write(
- "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"
+ "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={(GLfloat)p_vec3.x,(GLfloat)p_vec3.y,(GLfloat)p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"
)
fd.write(
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n"
@@ -291,22 +291,22 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
const Transform3D &tr = p_transform;
GLfloat matrix[16]={ /* build a 16x16 matrix */
- tr.basis.elements[0][0],
- tr.basis.elements[1][0],
- tr.basis.elements[2][0],
- 0,
- tr.basis.elements[0][1],
- tr.basis.elements[1][1],
- tr.basis.elements[2][1],
- 0,
- tr.basis.elements[0][2],
- tr.basis.elements[1][2],
- tr.basis.elements[2][2],
- 0,
- tr.origin.x,
- tr.origin.y,
- tr.origin.z,
- 1
+ (GLfloat)tr.basis.elements[0][0],
+ (GLfloat)tr.basis.elements[1][0],
+ (GLfloat)tr.basis.elements[2][0],
+ (GLfloat)0,
+ (GLfloat)tr.basis.elements[0][1],
+ (GLfloat)tr.basis.elements[1][1],
+ (GLfloat)tr.basis.elements[2][1],
+ (GLfloat)0,
+ (GLfloat)tr.basis.elements[0][2],
+ (GLfloat)tr.basis.elements[1][2],
+ (GLfloat)tr.basis.elements[2][2],
+ (GLfloat)0,
+ (GLfloat)tr.origin.x,
+ (GLfloat)tr.origin.y,
+ (GLfloat)tr.origin.z,
+ (GLfloat)1
};
@@ -324,22 +324,22 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
const Transform2D &tr = p_transform;
GLfloat matrix[16]={ /* build a 16x16 matrix */
- tr.elements[0][0],
- tr.elements[0][1],
- 0,
- 0,
- tr.elements[1][0],
- tr.elements[1][1],
- 0,
- 0,
- 0,
- 0,
- 1,
- 0,
- tr.elements[2][0],
- tr.elements[2][1],
- 0,
- 1
+ (GLfloat)tr.elements[0][0],
+ (GLfloat)tr.elements[0][1],
+ (GLfloat)0,
+ (GLfloat)0,
+ (GLfloat)tr.elements[1][0],
+ (GLfloat)tr.elements[1][1],
+ (GLfloat)0,
+ (GLfloat)0,
+ (GLfloat)0,
+ (GLfloat)0,
+ (GLfloat)1,
+ (GLfloat)0,
+ (GLfloat)tr.elements[2][0],
+ (GLfloat)tr.elements[2][1],
+ (GLfloat)0,
+ (GLfloat)1
};
diff --git a/main/main.cpp b/main/main.cpp
index c7b33f3f1b..6cc877f8c2 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -423,7 +423,7 @@ Error Main::test_setup() {
register_server_types();
translation_server->setup(); //register translations, load them, etc.
- if (locale != "") {
+ if (!locale.is_empty()) {
translation_server->set_locale(locale);
}
translation_server->load_translations();
@@ -1122,7 +1122,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
// Network file system needs to be configured before globals, since globals are based on the
// 'project.godot' file which will only be available through the network if this is enabled
FileAccessNetwork::configure();
- if (remotefs != "") {
+ if (!remotefs.is_empty()) {
file_access_network_client = memnew(FileAccessNetworkClient);
int port;
if (remotefs.find(":") != -1) {
@@ -1289,7 +1289,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
PROPERTY_HINT_ENUM, "vulkan,opengl3"));
// if not set on the command line
- if (rendering_driver == "") {
+ if (rendering_driver.is_empty()) {
rendering_driver = GLOBAL_GET("rendering/driver/driver_name");
}
@@ -1419,7 +1419,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->set_display_driver_id(display_driver_idx);
GLOBAL_DEF_RST_NOVAL("audio/driver/driver", AudioDriverManager::get_driver(0)->get_name());
- if (audio_driver == "") { // Specified in project.godot.
+ if (audio_driver.is_empty()) { // Specified in project.godot.
audio_driver = GLOBAL_GET("audio/driver/driver");
}
@@ -1610,9 +1610,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pen_tablet/driver.windows", PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.windows", PROPERTY_HINT_ENUM, "wintab,winink"));
}
- if (tablet_driver == "") { // specified in project.godot
+ if (tablet_driver.is_empty()) { // specified in project.godot
tablet_driver = GLOBAL_GET("input_devices/pen_tablet/driver");
- if (tablet_driver == "") {
+ if (tablet_driver.is_empty()) {
tablet_driver = DisplayServer::get_singleton()->tablet_get_driver_name(0);
}
}
@@ -1624,7 +1624,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
}
}
- if (DisplayServer::get_singleton()->tablet_get_current_driver() == "") {
+ if (DisplayServer::get_singleton()->tablet_get_current_driver().is_empty()) {
DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(0));
}
@@ -1717,7 +1717,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
Ref<Image> boot_logo;
if (boot_logo_image) {
- if (boot_logo_path != String()) {
+ if (!boot_logo_path.is_empty()) {
boot_logo.instantiate();
Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo);
if (load_err) {
@@ -1811,7 +1811,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
MAIN_PRINT("Main: Load Translations and Remaps");
translation_server->setup(); //register translations, load them, etc.
- if (locale != "") {
+ if (!locale.is_empty()) {
translation_server->set_locale(locale);
}
translation_server->load_translations();
@@ -1833,11 +1833,11 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
ProjectSettings::get_singleton()->set_custom_property_info("internationalization/rendering/text_driver", PropertyInfo(Variant::STRING, "internationalization/rendering/text_driver", PROPERTY_HINT_ENUM, text_driver_options));
/* Determine text driver */
- if (text_driver == "") {
+ if (text_driver.is_empty()) {
text_driver = GLOBAL_GET("internationalization/rendering/text_driver");
}
- if (text_driver != "") {
+ if (!text_driver.is_empty()) {
/* Load user selected text server. */
for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
if (TextServerManager::get_singleton()->get_interface(i)->get_name() == text_driver) {
@@ -1986,7 +1986,7 @@ bool Main::start() {
} else if (args[i] == "-p" || args[i] == "--project-manager") {
project_manager = true;
#endif
- } else if (args[i].length() && args[i][0] != '-' && positional_arg == "") {
+ } else if (args[i].length() && args[i][0] != '-' && positional_arg.is_empty()) {
positional_arg = args[i];
if (args[i].ends_with(".scn") ||
@@ -2045,7 +2045,7 @@ bool Main::start() {
}
#ifdef TOOLS_ENABLED
- if (doc_tool_path != "") {
+ if (!doc_tool_path.is_empty()) {
// Needed to instance editor-only classes for their default values
Engine::get_singleton()->set_editor_hint(true);
@@ -2124,12 +2124,12 @@ bool Main::start() {
}
#endif
- if (script == "" && game_path == "" && String(GLOBAL_GET("application/run/main_scene")) != "") {
+ if (script.is_empty() && game_path.is_empty() && String(GLOBAL_GET("application/run/main_scene")) != "") {
game_path = GLOBAL_GET("application/run/main_scene");
}
#ifdef TOOLS_ENABLED
- if (!editor && !project_manager && !cmdline_tool && script == "" && game_path == "") {
+ if (!editor && !project_manager && !cmdline_tool && script.is_empty() && game_path.is_empty()) {
// If we end up here, it means we didn't manage to detect what we want to run.
// Let's throw an error gently. The code leading to this is pretty brittle so
// this might end up triggered by valid usage, in which case we'll have to
@@ -2145,7 +2145,7 @@ bool Main::start() {
}
String main_loop_type = GLOBAL_DEF("application/run/main_loop_type", "SceneTree");
- if (script != "") {
+ if (!script.is_empty()) {
Ref<Script> script_res = ResourceLoader::load(script);
ERR_FAIL_COND_V_MSG(script_res.is_null(), false, "Can't load script: " + script);
@@ -2194,7 +2194,7 @@ bool Main::start() {
}
}
- if (!main_loop && main_loop_type == "") {
+ if (!main_loop && main_loop_type.is_empty()) {
main_loop_type = "SceneTree";
}
@@ -2235,7 +2235,7 @@ bool Main::start() {
ResourceSaver::add_custom_savers();
if (!project_manager && !editor) { // game
- if (game_path != "" || script != "") {
+ if (!game_path.is_empty() || !script.is_empty()) {
//autoload
OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
@@ -2302,7 +2302,7 @@ bool Main::start() {
editor_node = memnew(EditorNode);
sml->get_root()->add_child(editor_node);
- if (_export_preset != "") {
+ if (!_export_preset.is_empty()) {
editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only);
game_path = ""; // Do not load anything.
}
@@ -2417,7 +2417,7 @@ bool Main::start() {
#endif
String local_game_path;
- if (game_path != "" && !project_manager) {
+ if (!game_path.is_empty() && !project_manager) {
local_game_path = game_path.replace("\\", "/");
if (!local_game_path.begins_with("res://")) {
@@ -2473,7 +2473,7 @@ bool Main::start() {
// Load SSL Certificates from Project Settings (or builtin).
Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificate_bundle_override", ""));
- if (game_path != "") {
+ if (!game_path.is_empty()) {
Node *scene = nullptr;
Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
if (scenedata.is_valid()) {
@@ -2485,7 +2485,7 @@ bool Main::start() {
#ifdef OSX_ENABLED
String mac_iconpath = GLOBAL_DEF("application/config/macos_native_icon", "Variant()");
- if (mac_iconpath != "") {
+ if (!mac_iconpath.is_empty()) {
DisplayServer::get_singleton()->set_native_icon(mac_iconpath);
hasicon = true;
}
@@ -2493,14 +2493,14 @@ bool Main::start() {
#ifdef WINDOWS_ENABLED
String win_iconpath = GLOBAL_DEF("application/config/windows_native_icon", "Variant()");
- if (win_iconpath != "") {
+ if (!win_iconpath.is_empty()) {
DisplayServer::get_singleton()->set_native_icon(win_iconpath);
hasicon = true;
}
#endif
String iconpath = GLOBAL_DEF("application/config/icon", "Variant()");
- if ((iconpath != "") && (!hasicon)) {
+ if ((!iconpath.is_empty()) && (!hasicon)) {
Ref<Image> icon;
icon.instantiate();
if (ImageLoader::load_image(iconpath, icon) == OK) {
diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html
index 90e8167369..f385b82f1d 100644
--- a/misc/dist/html/full-size.html
+++ b/misc/dist/html/full-size.html
@@ -80,6 +80,7 @@
}
#status-indeterminate {
+ height: 42px;
visibility: visible;
position: relative;
}
diff --git a/modules/fbx/data/fbx_material.cpp b/modules/fbx/data/fbx_material.cpp
index 86baec4244..26c9ef8d54 100644
--- a/modules/fbx/data/fbx_material.cpp
+++ b/modules/fbx/data/fbx_material.cpp
@@ -60,7 +60,7 @@ String find_file(const String &p_base, const String &p_file_to_find) {
dir.list_dir_begin();
String n = dir.get_next();
- while (n != String()) {
+ while (!n.is_empty()) {
if (n == "." || n == "..") {
n = dir.get_next();
continue;
@@ -68,7 +68,7 @@ String find_file(const String &p_base, const String &p_file_to_find) {
if (dir.current_is_dir()) {
// Don't use `path_to` or the returned path will be wrong.
const String f = find_file(p_base + "/" + n, p_file_to_find);
- if (f != "") {
+ if (!f.is_empty()) {
return f;
}
} else if (n == p_file_to_find) {
@@ -119,7 +119,7 @@ String FBXMaterial::find_texture_path_by_filename(const String p_filename, const
dir.open("res://");
dir.list_dir_begin();
String n = dir.get_next();
- while (n != String()) {
+ while (!n.is_empty()) {
if (n == "." || n == "..") {
n = dir.get_next();
continue;
@@ -136,7 +136,7 @@ String FBXMaterial::find_texture_path_by_filename(const String p_filename, const
lower_n.find("picture") >= 0) {
// Don't use `path_to` or the returned path will be wrong.
const String f = find_file(String("res://") + n, p_filename);
- if (f != "") {
+ if (!f.is_empty()) {
return f;
}
}
diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
index 2cc25a0690..2bb634ea56 100644
--- a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
+++ b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
@@ -368,7 +368,7 @@ MeshGeometry::MappingData<T> MeshGeometry::resolve_vertex_data_array(
// UVIndex, MaterialIndex, NormalIndex, etc..
std::string indexDataElementName;
- if (indexOverride != "") {
+ if (!indexOverride.empty()) {
// Colors should become ColorIndex
indexDataElementName = indexOverride;
} else {
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
index 9dad13a615..df3c37f730 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -110,7 +110,7 @@ void GDNativeLibraryEditor::_update_tree() {
TreeItem *new_arch = tree->create_item(platform);
new_arch->set_text(0, TTR("Double click to create a new entry"));
- new_arch->set_text_align(0, TreeItem::ALIGN_CENTER);
+ new_arch->set_text_alignment(0, HORIZONTAL_ALIGNMENT_CENTER);
new_arch->set_custom_color(0, get_theme_color(SNAME("accent_color"), SNAME("Editor")));
new_arch->set_expand_right(0, true);
new_arch->set_metadata(1, E->key());
@@ -335,7 +335,7 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
hbox->add_child(label);
filter = memnew(MenuButton);
filter->set_h_size_flags(SIZE_EXPAND_FILL);
- filter->set_text_align(filter->ALIGN_LEFT);
+ filter->set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
hbox->add_child(filter);
PopupMenu *filter_list = filter->get_popup();
filter_list->set_hide_on_checkable_item_selection(false);
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index 598f7c7ad0..ae16c22849 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -397,7 +397,7 @@ List<ClassAPI> generate_c_api_classes() {
arg_type = "Variant";
} else if (arg_info.type == Variant::OBJECT) {
arg_type = arg_info.class_name;
- if (arg_type == "") {
+ if (arg_type.is_empty()) {
arg_type = Variant::get_type_name(arg_info.type);
}
} else {
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 368eb67fa6..075977b60f 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -682,7 +682,7 @@ void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) c
ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX);
info.name = d["name"];
- ERR_CONTINUE(info.name == "");
+ ERR_CONTINUE(info.name.is_empty());
if (d.has("hint")) {
info.hint = PropertyHint(d["hint"].operator int64_t());
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 04a293ddbd..5bda9e1d53 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -232,8 +232,7 @@ bool PluginScript::instance_has(const Object *p_this) const {
}
bool PluginScript::has_source_code() const {
- bool has = _source != "";
- return has;
+ return !_source.is_empty();
}
String PluginScript::get_source_code() const {
@@ -257,11 +256,11 @@ Error PluginScript::reload(bool p_keep_state) {
_valid = false;
String basedir = _path;
- if (basedir == "") {
+ if (basedir.is_empty()) {
basedir = get_path();
}
- if (basedir != "") {
+ if (!basedir.is_empty()) {
basedir = basedir.get_base_dir();
}
diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp
index 7faacfdcb9..c4fbff69f0 100644
--- a/modules/gdnative/pluginscript/register_types.cpp
+++ b/modules/gdnative/pluginscript/register_types.cpp
@@ -44,9 +44,9 @@
static List<PluginScriptLanguage *> pluginscript_languages;
static Error _check_language_desc(const godot_pluginscript_language_desc *desc) {
- ERR_FAIL_COND_V(!desc->name || desc->name == String(), ERR_BUG);
- ERR_FAIL_COND_V(!desc->type || desc->type == String(), ERR_BUG);
- ERR_FAIL_COND_V(!desc->extension || desc->extension == String(), ERR_BUG);
+ ERR_FAIL_COND_V(!desc->name, ERR_BUG);
+ ERR_FAIL_COND_V(!desc->type, ERR_BUG);
+ ERR_FAIL_COND_V(!desc->extension, ERR_BUG);
ERR_FAIL_COND_V(!desc->recognized_extensions || !desc->recognized_extensions[0], ERR_BUG);
ERR_FAIL_COND_V(!desc->init, ERR_BUG);
ERR_FAIL_COND_V(!desc->finish, ERR_BUG);
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index 6529154e5c..4f711dfd1e 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -413,7 +413,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
previous_column = j;
// ignore if just whitespace
- if (text != "") {
+ if (!text.is_empty()) {
previous_text = text;
}
}
@@ -509,7 +509,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
for (const String &comment : comments) {
String beg = comment.get_slice(" ", 0);
String end = comment.get_slice_count(" ") > 1 ? comment.get_slice(" ", 1) : String();
- add_color_region(beg, end, comment_color, end == "");
+ add_color_region(beg, end, comment_color, end.is_empty());
}
/* Strings */
@@ -519,7 +519,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
for (const String &string : strings) {
String beg = string.get_slice(" ", 0);
String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String();
- add_color_region(beg, end, string_color, end == "");
+ add_color_region(beg, end, string_color, end.is_empty());
}
const Ref<Script> script = _get_edited_resource();
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index b76c2c0437..4822e411ce 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -389,7 +389,7 @@ bool GDScript::instance_has(const Object *p_this) const {
}
bool GDScript::has_source_code() const {
- return source != "";
+ return !source.is_empty();
}
String GDScript::get_source_code() const {
@@ -458,7 +458,7 @@ void GDScript::_update_doc() {
doc.is_script_doc = true;
if (base.is_valid() && base->is_valid()) {
- if (base->doc.name != String()) {
+ if (!base->doc.name.is_empty()) {
doc.inherits = base->doc.name;
} else {
doc.inherits = base->get_instance_base_type();
@@ -472,7 +472,7 @@ void GDScript::_update_doc() {
doc.tutorials = doc_tutorials;
for (const KeyValue<String, DocData::EnumDoc> &E : doc_enums) {
- if (E.value.description != "") {
+ if (!E.value.description.is_empty()) {
doc.enums[E.key] = E.value.description;
}
}
@@ -616,11 +616,11 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc
String basedir = path;
- if (basedir == "") {
+ if (basedir.is_empty()) {
basedir = get_path();
}
- if (basedir != "") {
+ if (!basedir.is_empty()) {
basedir = basedir.get_base_dir();
}
@@ -642,7 +642,7 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc
path = c->extends_path;
if (path.is_relative_path()) {
String base = get_path();
- if (base == "" || base.is_relative_path()) {
+ if (base.is_empty() || base.is_relative_path()) {
ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
} else {
path = base.get_base_dir().plus_file(path);
@@ -656,7 +656,7 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc
}
}
- if (path != "") {
+ if (!path.is_empty()) {
if (path != get_path()) {
Ref<GDScript> bf = ResourceLoader::load(path);
@@ -809,11 +809,11 @@ Error GDScript::reload(bool p_keep_state) {
String basedir = path;
- if (basedir == "") {
+ if (basedir.is_empty()) {
basedir = get_path();
}
- if (basedir != "") {
+ if (!basedir.is_empty()) {
basedir = basedir.get_base_dir();
}
@@ -1122,7 +1122,7 @@ String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript)
String class_name;
while (p_gdscript) {
- if (class_name == "") {
+ if (class_name.is_empty()) {
class_name = p_gdscript->get_script_class_name();
} else {
class_name = p_gdscript->get_script_class_name() + "." + class_name;
@@ -1433,7 +1433,7 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const
pinfo.type = Variant::Type(d["type"].operator int());
ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
pinfo.name = d["name"];
- ERR_CONTINUE(pinfo.name == "");
+ ERR_CONTINUE(pinfo.name.is_empty());
if (d.has("hint")) {
pinfo.hint = PropertyHint(d["hint"].operator int());
}
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index bb0d9e9e9b..d0e85147f1 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -117,7 +117,7 @@ void GDScriptCache::remove_script(const String &p_path) {
Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) {
MutexLock lock(singleton->lock);
Ref<GDScriptParserRef> ref;
- if (p_owner != String()) {
+ if (!p_owner.is_empty()) {
singleton->dependencies[p_owner].insert(p_path);
}
if (singleton->parser_map.has(p_path)) {
@@ -163,7 +163,7 @@ String GDScriptCache::get_source_code(const String &p_path) {
Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const String &p_owner) {
MutexLock lock(singleton->lock);
- if (p_owner != String()) {
+ if (!p_owner.is_empty()) {
singleton->dependencies[p_owner].insert(p_path);
}
if (singleton->full_gdscript_cache.has(p_path)) {
@@ -186,13 +186,21 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const Stri
Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner) {
MutexLock lock(singleton->lock);
- if (p_owner != String()) {
+ if (!p_owner.is_empty()) {
singleton->dependencies[p_owner].insert(p_path);
}
r_error = OK;
if (singleton->full_gdscript_cache.has(p_path)) {
- return singleton->full_gdscript_cache[p_path];
+ Ref<GDScript> script = singleton->full_gdscript_cache[p_path];
+#ifdef TOOLS_ENABLED
+ uint64_t mt = FileAccess::get_modified_time(p_path);
+ if (script->get_last_modified_time() == mt) {
+ return script;
+ }
+#else
+ return script;
+#endif //TOOLS_ENABLED
}
Ref<GDScript> script = get_shallow_script(p_path);
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index ab0fe5c37d..bba664c328 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -65,7 +65,7 @@ bool GDScriptCompiler::_is_class_member_property(GDScript *owner, const StringNa
}
void GDScriptCompiler::_set_error(const String &p_error, const GDScriptParser::Node *p_node) {
- if (error != "") {
+ if (!error.is_empty()) {
return;
}
@@ -2020,7 +2020,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
if (EngineDebugger::is_active()) {
String signature;
// Path.
- if (p_script->get_path() != String()) {
+ if (!p_script->get_path().is_empty()) {
signature += p_script->get_path();
}
// Location.
@@ -2158,7 +2158,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
p_script->tool = parser->is_tool();
p_script->name = p_class->identifier ? p_class->identifier->name : "";
- if (p_script->name != "") {
+ if (!p_script->name.is_empty()) {
if (ClassDB::class_exists(p_script->name) && ClassDB::is_class_exposed(p_script->name)) {
_set_error("The class '" + p_script->name + "' shadows a native class", p_class);
return ERR_ALREADY_EXISTS;
@@ -2287,7 +2287,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
p_script->constants.insert(name, constant->initializer->reduced_value);
#ifdef TOOLS_ENABLED
p_script->member_lines[name] = constant->start_line;
- if (constant->doc_description != String()) {
+ if (!constant->doc_description.is_empty()) {
p_script->doc_constants[name] = constant->doc_description;
}
#endif
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 71d2699c2e..ec01c19295 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -1365,7 +1365,7 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context,
String arg1 = args[0];
if (arg1.begins_with("/root/")) {
String which = arg1.get_slice("/", 2);
- if (which != "") {
+ if (!which.is_empty()) {
// Try singletons first
if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(which)) {
r_type = _type_from_variant(GDScriptLanguage::get_singleton()->get_named_globals_map()[which]);
@@ -2753,7 +2753,7 @@ void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_t
}
String st = l.substr(tc, l.length()).strip_edges();
- if (st == "" || st.begins_with("#")) {
+ if (st.is_empty() || st.begins_with("#")) {
continue; //ignore!
}
@@ -2810,6 +2810,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
r_result.type = ScriptLanguage::LookupResult::RESULT_SCRIPT_LOCATION;
r_result.location = base_type.class_type->get_member(p_symbol).get_line();
r_result.class_path = base_type.script_path;
+ r_result.script = GDScriptCache::get_shallow_script(r_result.class_path);
return OK;
}
base_type = base_type.class_type->base_type;
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index fd6bd545c9..98a93a1a53 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -3100,7 +3100,7 @@ void GDScriptParser::get_class_doc_comment(int p_line, String &p_brief, String &
if (!comments.has(p_line)) {
return;
}
- ERR_FAIL_COND(p_brief != "" || p_desc != "" || p_tutorials.size() != 0);
+ ERR_FAIL_COND(!p_brief.is_empty() || !p_desc.is_empty() || p_tutorials.size() != 0);
int line = p_line;
bool in_codeblock = false;
@@ -3132,7 +3132,7 @@ void GDScriptParser::get_class_doc_comment(int p_line, String &p_brief, String &
String striped_line = doc_line.strip_edges();
// Set the read mode.
- if (striped_line.begins_with("@desc:") && p_desc == "") {
+ if (striped_line.begins_with("@desc:") && p_desc.is_empty()) {
mode = DESC;
striped_line = striped_line.trim_prefix("@desc:");
in_codeblock = _in_codeblock(doc_line, in_codeblock);
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 6dd8c3e0dd..be9e5df2b0 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -755,7 +755,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
if (!valid) {
String v = index->operator String();
- if (v != "") {
+ if (!v.is_empty()) {
v = "'" + v + "'";
} else {
v = "of type '" + _get_var_type(index) + "'";
@@ -785,7 +785,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
if (!valid) {
String v = index->operator String();
- if (v != "") {
+ if (!v.is_empty()) {
v = "'" + v + "'";
} else {
v = "of type '" + _get_var_type(index) + "'";
@@ -817,7 +817,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
if (oob) {
String v = index->operator String();
- if (v != "") {
+ if (!v.is_empty()) {
v = "'" + v + "'";
} else {
v = "of type '" + _get_var_type(index) + "'";
@@ -848,7 +848,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
if (!valid) {
String v = index->operator String();
- if (v != "") {
+ if (!v.is_empty()) {
v = "'" + v + "'";
} else {
v = "of type '" + _get_var_type(index) + "'";
@@ -884,7 +884,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
if (!valid) {
String v = key->operator String();
- if (v != "") {
+ if (!v.is_empty()) {
v = "'" + v + "'";
} else {
v = "of type '" + _get_var_type(key) + "'";
@@ -917,7 +917,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
if (oob) {
String v = index->operator String();
- if (v != "") {
+ if (!v.is_empty()) {
v = "'" + v + "'";
} else {
v = "of type '" + _get_var_type(index) + "'";
@@ -3295,20 +3295,20 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
//error
// function, file, line, error, explanation
String err_file;
- if (p_instance && ObjectDB::get_instance(p_instance->owner_id) != nullptr && p_instance->script->is_valid() && p_instance->script->path != "") {
+ if (p_instance && ObjectDB::get_instance(p_instance->owner_id) != nullptr && p_instance->script->is_valid() && !p_instance->script->path.is_empty()) {
err_file = p_instance->script->path;
} else if (script) {
err_file = script->path;
}
- if (err_file == "") {
+ if (err_file.is_empty()) {
err_file = "<built-in>";
}
String err_func = name;
- if (p_instance && ObjectDB::get_instance(p_instance->owner_id) != nullptr && p_instance->script->is_valid() && p_instance->script->name != "") {
+ if (p_instance && ObjectDB::get_instance(p_instance->owner_id) != nullptr && p_instance->script->is_valid() && !p_instance->script->name.is_empty()) {
err_func = p_instance->script->name + "." + err_func;
}
int err_line = line;
- if (err_text == "") {
+ if (err_text.is_empty()) {
err_text = "Internal script error! Opcode: " + itos(last_opcode) + " (please report).";
}
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index 92ce71f395..d2e033d7de 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -428,9 +428,6 @@ GDScriptTextDocument::~GDScriptTextDocument() {
void GDScriptTextDocument::sync_script_content(const String &p_path, const String &p_content) {
String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_path);
- if (!path.begins_with("res://")) {
- return;
- }
GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content);
EditorFileSystem::get_singleton()->update_file(path);
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index 932bfb2caa..9be9cbc749 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -54,9 +54,13 @@ void GDScriptWorkspace::_bind_methods() {
}
void GDScriptWorkspace::apply_new_signal(Object *obj, String function, PackedStringArray args) {
- String function_signature = "func " + function;
Ref<Script> script = obj->get_script();
+ if (script->get_language()->get_name() != "GDScript") {
+ return;
+ }
+
+ String function_signature = "func " + function;
String source = script->get_source_code();
if (source.find(function_signature) != -1) {
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index d2e71efee7..21883b3c6e 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -267,7 +267,7 @@ bool GDScriptTestRunner::generate_class_index() {
String base_type;
String class_name = GDScriptLanguage::get_singleton()->get_global_class_name(test.get_source_file(), &base_type);
- if (class_name == String()) {
+ if (class_name.is_empty()) {
continue;
}
ERR_FAIL_COND_V_MSG(ScriptServer::is_global_class(class_name), false,
diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp
index dd545ff431..69bf59f848 100644
--- a/modules/glslang/register_types.cpp
+++ b/modules/glslang/register_types.cpp
@@ -120,7 +120,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
preamble += "#define has_VK_KHR_multiview 1\n";
}
- if (preamble != "") {
+ if (!preamble.empty()) {
shader.setPreamble(preamble.c_str());
}
diff --git a/modules/gltf/gltf_animation.h b/modules/gltf/gltf_animation.h
index be0ed2d4c6..763494cb8d 100644
--- a/modules/gltf/gltf_animation.h
+++ b/modules/gltf/gltf_animation.h
@@ -50,7 +50,7 @@ public:
template <class T>
struct Channel {
Interpolation interpolation;
- Vector<float> times;
+ Vector<real_t> times;
Vector<T> values;
};
@@ -58,7 +58,7 @@ public:
Channel<Vector3> position_track;
Channel<Quaternion> rotation_track;
Channel<Vector3> scale_track;
- Vector<Channel<float>> weight_tracks;
+ Vector<Channel<real_t>> weight_tracks;
};
public:
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index dbf6b6e1af..1c1ee5cd10 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -4606,7 +4606,7 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
light->outer_cone_angle = spot["outerConeAngle"];
ERR_CONTINUE_MSG(light->inner_cone_angle >= light->outer_cone_angle, "The inner angle must be smaller than the outer angle.");
} else if (type != "point" && type != "directional") {
- ERR_CONTINUE_MSG(ERR_PARSE_ERROR, "Light type is unknown.");
+ ERR_CONTINUE_MSG(true, "Light type is unknown.");
}
state->lights.push_back(light);
@@ -4804,7 +4804,7 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) {
bool last = false;
Vector<real_t> weight_track;
while (true) {
- float weight = _interpolate_track<float>(track.weight_tracks[track_idx].times,
+ float weight = _interpolate_track<real_t>(track.weight_tracks[track_idx].times,
track.weight_tracks[track_idx].values,
time,
track.weight_tracks[track_idx].interpolation);
@@ -4828,7 +4828,7 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) {
int32_t weight_tracks_size = track.weight_tracks.size();
all_track_values.resize(weight_tracks_size * values_size);
for (int k = 0; k < track.weight_tracks.size(); k++) {
- Vector<float> wdata = track.weight_tracks[k].values;
+ Vector<real_t> wdata = track.weight_tracks[k].values;
for (int l = 0; l < wdata.size(); l++) {
int32_t index = l * weight_tracks_size + k;
ERR_BREAK(index >= all_track_values.size());
@@ -4979,10 +4979,10 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
const int wlen = weights.size() / wc;
for (int k = 0; k < wc; k++) { //separate tracks, having them together is not such a good idea
- GLTFAnimation::Channel<float> cf;
+ GLTFAnimation::Channel<real_t> cf;
cf.interpolation = interp;
cf.times = Variant(times);
- Vector<float> wdata;
+ Vector<real_t> wdata;
wdata.resize(wlen);
for (int l = 0; l < wlen; l++) {
wdata.write[l] = weights[l * wc + k];
@@ -5772,7 +5772,7 @@ struct EditorSceneFormatImporterGLTFInterpolate<Quaternion> {
};
template <class T>
-T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) {
+T GLTFDocument::_interpolate_track(const Vector<real_t> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) {
ERR_FAIL_COND_V(!p_values.size(), T());
if (p_times.size() != (p_values.size() / (p_interp == GLTFAnimation::INTERP_CUBIC_SPLINE ? 3 : 1))) {
ERR_PRINT_ONCE("The interpolated values are not corresponding to its times.");
@@ -6052,7 +6052,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
double time = 0.0;
bool last = false;
while (true) {
- float blend = _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp);
+ real_t blend = _interpolate_track<real_t>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp);
animation->blend_shape_track_insert_key(track_idx, time, blend);
if (last) {
break;
@@ -6246,7 +6246,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
}
Animation::TrackType track_type = p_animation->track_get_type(p_track_i);
int32_t key_count = p_animation->track_get_key_count(p_track_i);
- Vector<float> times;
+ Vector<real_t> times;
times.resize(key_count);
String path = p_animation->track_get_path(p_track_i);
for (int32_t key_i = 0; key_i < key_count; key_i++) {
@@ -6352,7 +6352,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
if (path.find("/scale") != -1) {
const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS;
if (!p_track.scale_track.times.size()) {
- Vector<float> new_times;
+ Vector<real_t> new_times;
new_times.resize(keys);
for (int32_t key_i = 0; key_i < keys; key_i++) {
new_times.write[key_i] = key_i / BAKE_FPS;
@@ -6382,7 +6382,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
} else if (path.find("/position") != -1) {
const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS;
if (!p_track.position_track.times.size()) {
- Vector<float> new_times;
+ Vector<real_t> new_times;
new_times.resize(keys);
for (int32_t key_i = 0; key_i < keys; key_i++) {
new_times.write[key_i] = key_i / BAKE_FPS;
@@ -6503,7 +6503,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
NodePath shape_path = String(path) + ":" + shape_name;
int32_t shape_track_i = animation->find_track(shape_path, Animation::TYPE_BLEND_SHAPE);
if (shape_track_i == -1) {
- GLTFAnimation::Channel<float> weight;
+ GLTFAnimation::Channel<real_t> weight;
weight.interpolation = GLTFAnimation::INTERP_LINEAR;
weight.times.push_back(0.0f);
weight.times.push_back(0.0f);
@@ -6522,7 +6522,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
gltf_interpolation = GLTFAnimation::INTERP_CUBIC_SPLINE;
}
int32_t key_count = animation->track_get_key_count(shape_track_i);
- GLTFAnimation::Channel<float> weight;
+ GLTFAnimation::Channel<real_t> weight;
weight.interpolation = gltf_interpolation;
weight.times.resize(key_count);
for (int32_t time_i = 0; time_i < key_count; time_i++) {
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 27a1f64bca..f8d9521733 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -293,7 +293,7 @@ private:
Node3D *_generate_spatial(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index);
void _assign_scene_names(Ref<GLTFState> state);
template <class T>
- T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values,
+ T _interpolate_track(const Vector<real_t> &p_times, const Vector<T> &p_values,
const float p_time,
const GLTFAnimation::Interpolation p_interp);
GLTFAccessorIndex _encode_accessor_as_quaternions(Ref<GLTFState> state,
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index d827ce2fb0..c2169c6335 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -885,11 +885,11 @@ void GridMapEditor::update_palette() {
String name = mesh_library->get_item_name(id);
Ref<Texture2D> preview = mesh_library->get_item_preview(id);
- if (name == "") {
+ if (name.is_empty()) {
name = "#" + itos(id);
}
- if (filter != "" && !filter.is_subsequence_ofi(name)) {
+ if (!filter.is_empty() && !filter.is_subsequence_ofi(name)) {
continue;
}
@@ -1163,7 +1163,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
spatial_editor_hb = memnew(HBoxContainer);
spatial_editor_hb->set_h_size_flags(SIZE_EXPAND_FILL);
- spatial_editor_hb->set_alignment(BoxContainer::ALIGN_END);
+ spatial_editor_hb->set_alignment(BoxContainer::ALIGNMENT_END);
Node3DEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb);
spin_box_label = memnew(Label);
@@ -1280,8 +1280,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
info_message = memnew(Label);
info_message->set_text(TTR("Give a MeshLibrary resource to this GridMap to use its meshes."));
- info_message->set_valign(Label::VALIGN_CENTER);
- info_message->set_align(Label::ALIGN_CENTER);
+ info_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
+ info_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
info_message->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp
index 32a31aa764..ea28d0c0c8 100644
--- a/modules/hdr/image_loader_hdr.cpp
+++ b/modules/hdr/image_loader_hdr.cpp
@@ -41,7 +41,7 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
while (true) {
String line = f->get_line();
ERR_FAIL_COND_V(f->eof_reached(), ERR_FILE_UNRECOGNIZED);
- if (line == "") { // empty line indicates end of header
+ if (line.is_empty()) { // empty line indicates end of header
break;
}
if (line.begins_with("FORMAT=")) { // leave option to implement other commands
diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp
index 2522f1bb11..9d985e16d4 100644
--- a/modules/mbedtls/crypto_mbedtls.cpp
+++ b/modules/mbedtls/crypto_mbedtls.cpp
@@ -310,7 +310,7 @@ void CryptoMbedTLS::load_default_certificates(String p_path) {
default_certs = memnew(X509CertificateMbedTLS);
ERR_FAIL_COND(default_certs == nullptr);
- if (p_path != "") {
+ if (!p_path.is_empty()) {
// Use certs defined in project settings.
default_certs->load(p_path);
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
index b53347fc4c..56fca6b5cb 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
@@ -119,7 +119,7 @@ namespace GodotTools.Build
private void IssueActivated(int idx)
{
- if (idx < 0 || idx >= _issuesList.GetItemCount())
+ if (idx < 0 || idx >= _issuesList.ItemCount)
throw new IndexOutOfRangeException("Item list index out of range");
// Get correct issue idx from issue list
@@ -193,7 +193,7 @@ namespace GodotTools.Build
string itemText = lineBreakIdx == -1 ? text : text.Substring(0, lineBreakIdx);
_issuesList.AddItem(itemText, issue.Warning ? warningIcon : errorIcon);
- int index = _issuesList.GetItemCount() - 1;
+ int index = _issuesList.ItemCount - 1;
_issuesList.SetItemTooltip(index, tooltip);
_issuesList.SetItemMetadata(index, i);
}
@@ -207,7 +207,7 @@ namespace GodotTools.Build
_issuesList.Clear();
- var issue = new BuildIssue {Message = cause, Warning = false};
+ var issue = new BuildIssue { Message = cause, Warning = false };
ErrorCount += 1;
_issues.Add(issue);
@@ -348,7 +348,7 @@ namespace GodotTools.Build
label: "Copy Error".TTR(), (int)IssuesContextMenuOption.Copy);
}
- if (_issuesListContextMenu.GetItemCount() > 0)
+ if (_issuesListContextMenu.ItemCount > 0)
{
_issuesListContextMenu.Position = (Vector2i)(_issuesList.RectGlobalPosition + atPosition);
_issuesListContextMenu.Popup();
diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp
index 7433c865f5..61d0890288 100644
--- a/modules/mono/editor/code_completion.cpp
+++ b/modules/mono/editor/code_completion.cpp
@@ -155,7 +155,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
dir_access->list_dir_begin();
String filename = dir_access->get_next();
- while (filename != "") {
+ while (!filename.is_empty()) {
if (filename == "." || filename == "..") {
filename = dir_access->get_next();
continue;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index bfbf1a097e..656796c5c7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -209,27 +209,6 @@ namespace Godot
}
}
- /// <summary>
- /// Returns the <see cref="Basis"/>'s rotation in the form of a
- /// <see cref="Quaternion"/>. See <see cref="GetEuler"/> if you
- /// need Euler angles, but keep in mind quaternions should generally
- /// be preferred to Euler angles.
- /// </summary>
- /// <returns>The basis rotation.</returns>
- public Quaternion GetRotationQuaternion()
- {
- Basis orthonormalizedBasis = Orthonormalized();
- real_t det = orthonormalizedBasis.Determinant();
- if (det < 0)
- {
- // Ensure that the determinant is 1, such that result is a proper
- // rotation matrix which can be represented by Euler angles.
- orthonormalizedBasis = orthonormalizedBasis.Scaled(-Vector3.One);
- }
-
- return orthonormalizedBasis.Quaternion();
- }
-
internal void SetQuaternionScale(Quaternion quaternion, Vector3 scale)
{
SetDiagonal(scale);
@@ -272,8 +251,8 @@ namespace Godot
/// The returned vector contains the rotation angles in
/// the format (X angle, Y angle, Z angle).
///
- /// Consider using the <see cref="Quaternion()"/> method instead, which
- /// returns a <see cref="Godot.Quaternion"/> quaternion instead of Euler angles.
+ /// Consider using the <see cref="GetRotationQuaternion"/> method instead, which
+ /// returns a <see cref="Quaternion"/> quaternion instead of Euler angles.
/// </summary>
/// <returns>A <see cref="Vector3"/> representing the basis rotation in Euler angles.</returns>
public Vector3 GetEuler()
@@ -309,6 +288,85 @@ namespace Godot
}
/// <summary>
+ /// Returns the basis's rotation in the form of a quaternion.
+ /// See <see cref="GetEuler()"/> if you need Euler angles, but keep in
+ /// mind that quaternions should generally be preferred to Euler angles.
+ /// </summary>
+ /// <returns>A <see cref="Quaternion"/> representing the basis's rotation.</returns>
+ internal Quaternion GetQuaternion()
+ {
+ real_t trace = Row0[0] + Row1[1] + Row2[2];
+
+ if (trace > 0.0f)
+ {
+ real_t s = Mathf.Sqrt(trace + 1.0f) * 2f;
+ real_t inv_s = 1f / s;
+ return new Quaternion(
+ (Row2[1] - Row1[2]) * inv_s,
+ (Row0[2] - Row2[0]) * inv_s,
+ (Row1[0] - Row0[1]) * inv_s,
+ s * 0.25f
+ );
+ }
+
+ if (Row0[0] > Row1[1] && Row0[0] > Row2[2])
+ {
+ real_t s = Mathf.Sqrt(Row0[0] - Row1[1] - Row2[2] + 1.0f) * 2f;
+ real_t inv_s = 1f / s;
+ return new Quaternion(
+ s * 0.25f,
+ (Row0[1] + Row1[0]) * inv_s,
+ (Row0[2] + Row2[0]) * inv_s,
+ (Row2[1] - Row1[2]) * inv_s
+ );
+ }
+
+ if (Row1[1] > Row2[2])
+ {
+ real_t s = Mathf.Sqrt(-Row0[0] + Row1[1] - Row2[2] + 1.0f) * 2f;
+ real_t inv_s = 1f / s;
+ return new Quaternion(
+ (Row0[1] + Row1[0]) * inv_s,
+ s * 0.25f,
+ (Row1[2] + Row2[1]) * inv_s,
+ (Row0[2] - Row2[0]) * inv_s
+ );
+ }
+ else
+ {
+ real_t s = Mathf.Sqrt(-Row0[0] - Row1[1] + Row2[2] + 1.0f) * 2f;
+ real_t inv_s = 1f / s;
+ return new Quaternion(
+ (Row0[2] + Row2[0]) * inv_s,
+ (Row1[2] + Row2[1]) * inv_s,
+ s * 0.25f,
+ (Row1[0] - Row0[1]) * inv_s
+ );
+ }
+ }
+
+ /// <summary>
+ /// Returns the <see cref="Basis"/>'s rotation in the form of a
+ /// <see cref="Quaternion"/>. See <see cref="GetEuler"/> if you
+ /// need Euler angles, but keep in mind quaternions should generally
+ /// be preferred to Euler angles.
+ /// </summary>
+ /// <returns>The basis rotation.</returns>
+ public Quaternion GetRotationQuaternion()
+ {
+ Basis orthonormalizedBasis = Orthonormalized();
+ real_t det = orthonormalizedBasis.Determinant();
+ if (det < 0)
+ {
+ // Ensure that the determinant is 1, such that result is a proper
+ // rotation matrix which can be represented by Euler angles.
+ orthonormalizedBasis = orthonormalizedBasis.Scaled(-Vector3.One);
+ }
+
+ return orthonormalizedBasis.GetQuaternion();
+ }
+
+ /// <summary>
/// Get rows by index. Rows are not very useful for user code,
/// but are more efficient for some internal calculations.
/// </summary>
@@ -600,64 +658,6 @@ namespace Godot
);
}
- /// <summary>
- /// Returns the basis's rotation in the form of a quaternion.
- /// See <see cref="GetEuler()"/> if you need Euler angles, but keep in
- /// mind that quaternions should generally be preferred to Euler angles.
- /// </summary>
- /// <returns>A <see cref="Godot.Quaternion"/> representing the basis's rotation.</returns>
- public Quaternion Quaternion()
- {
- real_t trace = Row0[0] + Row1[1] + Row2[2];
-
- if (trace > 0.0f)
- {
- real_t s = Mathf.Sqrt(trace + 1.0f) * 2f;
- real_t inv_s = 1f / s;
- return new Quaternion(
- (Row2[1] - Row1[2]) * inv_s,
- (Row0[2] - Row2[0]) * inv_s,
- (Row1[0] - Row0[1]) * inv_s,
- s * 0.25f
- );
- }
-
- if (Row0[0] > Row1[1] && Row0[0] > Row2[2])
- {
- real_t s = Mathf.Sqrt(Row0[0] - Row1[1] - Row2[2] + 1.0f) * 2f;
- real_t inv_s = 1f / s;
- return new Quaternion(
- s * 0.25f,
- (Row0[1] + Row1[0]) * inv_s,
- (Row0[2] + Row2[0]) * inv_s,
- (Row2[1] - Row1[2]) * inv_s
- );
- }
-
- if (Row1[1] > Row2[2])
- {
- real_t s = Mathf.Sqrt(-Row0[0] + Row1[1] - Row2[2] + 1.0f) * 2f;
- real_t inv_s = 1f / s;
- return new Quaternion(
- (Row0[1] + Row1[0]) * inv_s,
- s * 0.25f,
- (Row1[2] + Row2[1]) * inv_s,
- (Row0[2] - Row2[0]) * inv_s
- );
- }
- else
- {
- real_t s = Mathf.Sqrt(-Row0[0] - Row1[1] + Row2[2] + 1.0f) * 2f;
- real_t inv_s = 1f / s;
- return new Quaternion(
- (Row0[2] + Row2[0]) * inv_s,
- (Row1[2] + Row2[1]) * inv_s,
- s * 0.25f,
- (Row1[0] - Row0[1]) * inv_s
- );
- }
- }
-
private static readonly Basis[] _orthoBases = {
new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f),
new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f),
@@ -745,7 +745,7 @@ namespace Godot
/// given in the vector format as (X angle, Y angle, Z angle).
///
/// Consider using the <see cref="Basis(Quaternion)"/> constructor instead, which
- /// uses a <see cref="Godot.Quaternion"/> quaternion instead of Euler angles.
+ /// uses a <see cref="Quaternion"/> quaternion instead of Euler angles.
/// </summary>
/// <param name="eulerYXZ">The Euler angles to create the basis from.</param>
public Basis(Vector3 eulerYXZ)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index a3afc83222..c664463e86 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -127,7 +127,7 @@ namespace Godot
/// </code>
/// </example>
/// <param name="linear">The linear energy to convert.</param>
- /// <returns>Audio as decibels</returns>
+ /// <returns>Audio as decibels.</returns>
public static real_t Linear2Db(real_t linear)
{
return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index fbc8ff64a6..bfe9600084 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -624,7 +624,7 @@ namespace Godot
/// </summary>
/// <param name="s">The value to snap.</param>
/// <param name="step">The step size to snap to.</param>
- /// <returns></returns>
+ /// <returns>The snapped value.</returns>
public static real_t Snapped(real_t s, real_t step)
{
if (step != 0f)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
index 9bb73ce7dd..f15d01b34b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
@@ -44,7 +44,7 @@ namespace Godot
/// <summary>
/// Returns the amount of digits after the decimal place.
/// </summary>
- /// <param name="s">The input <see cref="decimal"/> value.</param>
+ /// <param name="s">The input <see langword="decimal"/> value.</param>
/// <returns>The amount of digits.</returns>
public static int DecimalCount(decimal s)
{
@@ -54,7 +54,7 @@ namespace Godot
/// <summary>
/// Rounds <paramref name="s"/> upward (towards positive infinity).
///
- /// This is the same as <see cref="Ceil(real_t)"/>, but returns an <c>int</c>.
+ /// This is the same as <see cref="Ceil(real_t)"/>, but returns an <see langword="int"/>.
/// </summary>
/// <param name="s">The number to ceil.</param>
/// <returns>The smallest whole number that is not less than <paramref name="s"/>.</returns>
@@ -66,7 +66,7 @@ namespace Godot
/// <summary>
/// Rounds <paramref name="s"/> downward (towards negative infinity).
///
- /// This is the same as <see cref="Floor(real_t)"/>, but returns an <c>int</c>.
+ /// This is the same as <see cref="Floor(real_t)"/>, but returns an <see langword="int"/>.
/// </summary>
/// <param name="s">The number to floor.</param>
/// <returns>The largest whole number that is not more than <paramref name="s"/>.</returns>
@@ -78,7 +78,7 @@ namespace Godot
/// <summary>
/// Rounds <paramref name="s"/> to the nearest whole number.
///
- /// This is the same as <see cref="Round(real_t)"/>, but returns an <c>int</c>.
+ /// This is the same as <see cref="Round(real_t)"/>, but returns an <see langword="int"/>.
/// </summary>
/// <param name="s">The number to round.</param>
/// <returns>The rounded number.</returns>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
index f53b5dc904..40fb5f8788 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
@@ -122,7 +122,7 @@ namespace Godot
/// "/root/Level/Path2D"
/// </code>
/// </example>
- /// <param name="path"></param>
+ /// <param name="path">A string that represents a path in a scene tree.</param>
public NodePath(string path)
{
ptr = godot_icall_NodePath_Ctor(path);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index dfb8e87bce..e38dca414f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -377,7 +377,7 @@ namespace Godot
/// <param name="basis">The <see cref="Basis"/> to construct from.</param>
public Quaternion(Basis basis)
{
- this = basis.Quaternion();
+ this = basis.GetQuaternion();
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index d9ee684c5b..68e6422c19 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -415,6 +415,10 @@ namespace Godot
/// <summary>
/// Find the first occurrence of a substring. Optionally, the search starting position can be passed.
/// </summary>
+ /// <seealso cref="Find(string, char, int, bool)"/>
+ /// <seealso cref="FindLast(string, string, bool)"/>
+ /// <seealso cref="FindLast(string, string, int, bool)"/>
+ /// <seealso cref="FindN(string, string, int)"/>
/// <param name="instance">The string that will be searched.</param>
/// <param name="what">The substring to find.</param>
/// <param name="from">The search starting position.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index 6f1d9574a8..8e253388bf 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -23,7 +23,6 @@ namespace Godot
/// <summary>
/// The basis matrix's X vector (column 0). Equivalent to array index <c>[0]</c>.
/// </summary>
- /// <value></value>
public Vector2 x;
/// <summary>
@@ -420,12 +419,12 @@ namespace Godot
/// Constructs a transformation matrix from the given components.
/// Arguments are named such that xy is equal to calling x.y
/// </summary>
- /// <param name="xx">The X component of the X column vector, accessed via <c>t.x.x</c> or <c>[0][0]</c></param>
- /// <param name="xy">The Y component of the X column vector, accessed via <c>t.x.y</c> or <c>[0][1]</c></param>
- /// <param name="yx">The X component of the Y column vector, accessed via <c>t.y.x</c> or <c>[1][0]</c></param>
- /// <param name="yy">The Y component of the Y column vector, accessed via <c>t.y.y</c> or <c>[1][1]</c></param>
- /// <param name="ox">The X component of the origin vector, accessed via <c>t.origin.x</c> or <c>[2][0]</c></param>
- /// <param name="oy">The Y component of the origin vector, accessed via <c>t.origin.y</c> or <c>[2][1]</c></param>
+ /// <param name="xx">The X component of the X column vector, accessed via <c>t.x.x</c> or <c>[0][0]</c>.</param>
+ /// <param name="xy">The Y component of the X column vector, accessed via <c>t.x.y</c> or <c>[0][1]</c>.</param>
+ /// <param name="yx">The X component of the Y column vector, accessed via <c>t.y.x</c> or <c>[1][0]</c>.</param>
+ /// <param name="yy">The Y component of the Y column vector, accessed via <c>t.y.y</c> or <c>[1][1]</c>.</param>
+ /// <param name="ox">The X component of the origin vector, accessed via <c>t.origin.x</c> or <c>[2][0]</c>.</param>
+ /// <param name="oy">The Y component of the origin vector, accessed via <c>t.origin.y</c> or <c>[2][1]</c>.</param>
public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
{
x = new Vector2(xx, xy);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 4bb8308c12..5d9aabdd2f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -166,7 +166,7 @@ namespace Godot
/// Operations take place in global space.
/// </summary>
/// <param name="target">The object to look at.</param>
- /// <param name="up">The relative up direction</param>
+ /// <param name="up">The relative up direction.</param>
/// <returns>The resulting transform.</returns>
public Transform3D LookingAt(Vector3 target, Vector3 up)
{
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index f480c86088..e2908a8a66 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -3144,7 +3144,7 @@ bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_te
return true;
}
-bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) {
+bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) {
_THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -3174,7 +3174,7 @@ bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, con
return true;
}
-bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
+bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -3242,56 +3242,56 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key,
for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) {
if ((E.value.pos >= sd->start) && (E.value.pos < sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) {
- case INLINE_ALIGN_TO_TOP: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
+ case INLINE_ALIGNMENT_TO_TOP: {
E.value.rect.position.y = -sd->ascent;
} break;
- case INLINE_ALIGN_TO_CENTER: {
+ case INLINE_ALIGNMENT_TO_CENTER: {
E.value.rect.position.y = (-sd->ascent + sd->descent) / 2;
} break;
- case INLINE_ALIGN_TO_BASELINE: {
+ case INLINE_ALIGNMENT_TO_BASELINE: {
E.value.rect.position.y = 0;
} break;
- case INLINE_ALIGN_TO_BOTTOM: {
+ case INLINE_ALIGNMENT_TO_BOTTOM: {
E.value.rect.position.y = sd->descent;
} break;
}
- switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) {
- case INLINE_ALIGN_BOTTOM_TO: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
+ case INLINE_ALIGNMENT_BOTTOM_TO: {
E.value.rect.position.y -= E.value.rect.size.y;
} break;
- case INLINE_ALIGN_CENTER_TO: {
+ case INLINE_ALIGNMENT_CENTER_TO: {
E.value.rect.position.y -= E.value.rect.size.y / 2;
} break;
- case INLINE_ALIGN_TOP_TO: {
+ case INLINE_ALIGNMENT_TOP_TO: {
// NOP
} break;
}
full_ascent = MAX(full_ascent, -E.value.rect.position.y);
full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y);
} else {
- switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) {
- case INLINE_ALIGN_TO_TOP: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
+ case INLINE_ALIGNMENT_TO_TOP: {
E.value.rect.position.x = -sd->ascent;
} break;
- case INLINE_ALIGN_TO_CENTER: {
+ case INLINE_ALIGNMENT_TO_CENTER: {
E.value.rect.position.x = (-sd->ascent + sd->descent) / 2;
} break;
- case INLINE_ALIGN_TO_BASELINE: {
+ case INLINE_ALIGNMENT_TO_BASELINE: {
E.value.rect.position.x = 0;
} break;
- case INLINE_ALIGN_TO_BOTTOM: {
+ case INLINE_ALIGNMENT_TO_BOTTOM: {
E.value.rect.position.x = sd->descent;
} break;
}
- switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) {
- case INLINE_ALIGN_BOTTOM_TO: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
+ case INLINE_ALIGNMENT_BOTTOM_TO: {
E.value.rect.position.x -= E.value.rect.size.x;
} break;
- case INLINE_ALIGN_CENTER_TO: {
+ case INLINE_ALIGNMENT_CENTER_TO: {
E.value.rect.position.x -= E.value.rect.size.x / 2;
} break;
- case INLINE_ALIGN_TOP_TO: {
+ case INLINE_ALIGNMENT_TOP_TO: {
// NOP
} break;
}
@@ -3433,56 +3433,56 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng
for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : new_sd->objects) {
if ((E.value.pos >= new_sd->start) && (E.value.pos < new_sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) {
- case INLINE_ALIGN_TO_TOP: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
+ case INLINE_ALIGNMENT_TO_TOP: {
E.value.rect.position.y = -new_sd->ascent;
} break;
- case INLINE_ALIGN_TO_CENTER: {
+ case INLINE_ALIGNMENT_TO_CENTER: {
E.value.rect.position.y = (-new_sd->ascent + new_sd->descent) / 2;
} break;
- case INLINE_ALIGN_TO_BASELINE: {
+ case INLINE_ALIGNMENT_TO_BASELINE: {
E.value.rect.position.y = 0;
} break;
- case INLINE_ALIGN_TO_BOTTOM: {
+ case INLINE_ALIGNMENT_TO_BOTTOM: {
E.value.rect.position.y = new_sd->descent;
} break;
}
- switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) {
- case INLINE_ALIGN_BOTTOM_TO: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
+ case INLINE_ALIGNMENT_BOTTOM_TO: {
E.value.rect.position.y -= E.value.rect.size.y;
} break;
- case INLINE_ALIGN_CENTER_TO: {
+ case INLINE_ALIGNMENT_CENTER_TO: {
E.value.rect.position.y -= E.value.rect.size.y / 2;
} break;
- case INLINE_ALIGN_TOP_TO: {
+ case INLINE_ALIGNMENT_TOP_TO: {
// NOP
} break;
}
full_ascent = MAX(full_ascent, -E.value.rect.position.y);
full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y);
} else {
- switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) {
- case INLINE_ALIGN_TO_TOP: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
+ case INLINE_ALIGNMENT_TO_TOP: {
E.value.rect.position.x = -new_sd->ascent;
} break;
- case INLINE_ALIGN_TO_CENTER: {
+ case INLINE_ALIGNMENT_TO_CENTER: {
E.value.rect.position.x = (-new_sd->ascent + new_sd->descent) / 2;
} break;
- case INLINE_ALIGN_TO_BASELINE: {
+ case INLINE_ALIGNMENT_TO_BASELINE: {
E.value.rect.position.x = 0;
} break;
- case INLINE_ALIGN_TO_BOTTOM: {
+ case INLINE_ALIGNMENT_TO_BOTTOM: {
E.value.rect.position.x = new_sd->descent;
} break;
}
- switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) {
- case INLINE_ALIGN_BOTTOM_TO: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
+ case INLINE_ALIGNMENT_BOTTOM_TO: {
E.value.rect.position.x -= E.value.rect.size.x;
} break;
- case INLINE_ALIGN_CENTER_TO: {
+ case INLINE_ALIGNMENT_CENTER_TO: {
E.value.rect.position.x -= E.value.rect.size.x / 2;
} break;
- case INLINE_ALIGN_TOP_TO: {
+ case INLINE_ALIGNMENT_TOP_TO: {
// NOP
} break;
}
@@ -4263,7 +4263,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star
}
hb_buffer_set_script(p_sd->hb_buffer, p_script);
- if (p_sd->spans[p_span].language != String()) {
+ if (!p_sd->spans[p_span].language.is_empty()) {
hb_language_t lang = hb_language_from_string(p_sd->spans[p_span].language.ascii().get_data(), -1);
hb_buffer_set_language(p_sd->hb_buffer, lang);
}
@@ -4579,56 +4579,56 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
float full_descent = sd->descent;
for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) {
- case INLINE_ALIGN_TO_TOP: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
+ case INLINE_ALIGNMENT_TO_TOP: {
E.value.rect.position.y = -sd->ascent;
} break;
- case INLINE_ALIGN_TO_CENTER: {
+ case INLINE_ALIGNMENT_TO_CENTER: {
E.value.rect.position.y = (-sd->ascent + sd->descent) / 2;
} break;
- case INLINE_ALIGN_TO_BASELINE: {
+ case INLINE_ALIGNMENT_TO_BASELINE: {
E.value.rect.position.y = 0;
} break;
- case INLINE_ALIGN_TO_BOTTOM: {
+ case INLINE_ALIGNMENT_TO_BOTTOM: {
E.value.rect.position.y = sd->descent;
} break;
}
- switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) {
- case INLINE_ALIGN_BOTTOM_TO: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
+ case INLINE_ALIGNMENT_BOTTOM_TO: {
E.value.rect.position.y -= E.value.rect.size.y;
} break;
- case INLINE_ALIGN_CENTER_TO: {
+ case INLINE_ALIGNMENT_CENTER_TO: {
E.value.rect.position.y -= E.value.rect.size.y / 2;
} break;
- case INLINE_ALIGN_TOP_TO: {
+ case INLINE_ALIGNMENT_TOP_TO: {
// NOP
} break;
}
full_ascent = MAX(full_ascent, -E.value.rect.position.y);
full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y);
} else {
- switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) {
- case INLINE_ALIGN_TO_TOP: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
+ case INLINE_ALIGNMENT_TO_TOP: {
E.value.rect.position.x = -sd->ascent;
} break;
- case INLINE_ALIGN_TO_CENTER: {
+ case INLINE_ALIGNMENT_TO_CENTER: {
E.value.rect.position.x = (-sd->ascent + sd->descent) / 2;
} break;
- case INLINE_ALIGN_TO_BASELINE: {
+ case INLINE_ALIGNMENT_TO_BASELINE: {
E.value.rect.position.x = 0;
} break;
- case INLINE_ALIGN_TO_BOTTOM: {
+ case INLINE_ALIGNMENT_TO_BOTTOM: {
E.value.rect.position.x = sd->descent;
} break;
}
- switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) {
- case INLINE_ALIGN_BOTTOM_TO: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
+ case INLINE_ALIGNMENT_BOTTOM_TO: {
E.value.rect.position.x -= E.value.rect.size.x;
} break;
- case INLINE_ALIGN_CENTER_TO: {
+ case INLINE_ALIGNMENT_CENTER_TO: {
E.value.rect.position.x -= E.value.rect.size.x / 2;
} break;
- case INLINE_ALIGN_TOP_TO: {
+ case INLINE_ALIGNMENT_TOP_TO: {
// NOP
} break;
}
@@ -4971,12 +4971,12 @@ void TextServerAdvanced::_insert_num_systems_lang() {
}
String TextServerAdvanced::format_number(const String &p_string, const String &p_language) const {
- const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
+ const StringName lang = (p_language.is_empty()) ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
String res = p_string;
for (int i = 0; i < num_systems.size(); i++) {
if (num_systems[i].lang.has(lang)) {
- if (num_systems[i].digits == String()) {
+ if (num_systems[i].digits.is_empty()) {
return p_string;
}
res.replace("e", num_systems[i].exp);
@@ -4996,12 +4996,12 @@ String TextServerAdvanced::format_number(const String &p_string, const String &p
}
String TextServerAdvanced::parse_number(const String &p_string, const String &p_language) const {
- const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
+ const StringName lang = (p_language.is_empty()) ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
String res = p_string;
for (int i = 0; i < num_systems.size(); i++) {
if (num_systems[i].lang.has(lang)) {
- if (num_systems[i].digits == String()) {
+ if (num_systems[i].digits.is_empty()) {
return p_string;
}
res.replace(num_systems[i].exp, "e");
@@ -5024,11 +5024,11 @@ String TextServerAdvanced::parse_number(const String &p_string, const String &p_
}
String TextServerAdvanced::percent_sign(const String &p_language) const {
- const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
+ const StringName lang = (p_language.is_empty()) ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
for (int i = 0; i < num_systems.size(); i++) {
if (num_systems[i].lang.has(lang)) {
- if (num_systems[i].percent_sign == String()) {
+ if (num_systems[i].percent_sign.is_empty()) {
return "%";
}
return num_systems[i].percent_sign;
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index 5eaff67a6e..414db8c7ea 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -476,8 +476,8 @@ public:
virtual bool shaped_text_get_preserve_control(RID p_shaped) const override;
virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override;
- virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override;
- virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override;
+ virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override;
+ virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override;
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
virtual RID shaped_text_get_parent(RID p_shaped) const override;
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 5c06051211..97a53143cf 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -2247,7 +2247,7 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te
return true;
}
-bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) {
+bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) {
ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -2278,7 +2278,7 @@ bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, con
return true;
}
-bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
+bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -2346,56 +2346,56 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key,
for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) {
if ((E.value.pos >= sd->start) && (E.value.pos < sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) {
- case INLINE_ALIGN_TO_TOP: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
+ case INLINE_ALIGNMENT_TO_TOP: {
E.value.rect.position.y = -sd->ascent;
} break;
- case INLINE_ALIGN_TO_CENTER: {
+ case INLINE_ALIGNMENT_TO_CENTER: {
E.value.rect.position.y = (-sd->ascent + sd->descent) / 2;
} break;
- case INLINE_ALIGN_TO_BASELINE: {
+ case INLINE_ALIGNMENT_TO_BASELINE: {
E.value.rect.position.y = 0;
} break;
- case INLINE_ALIGN_TO_BOTTOM: {
+ case INLINE_ALIGNMENT_TO_BOTTOM: {
E.value.rect.position.y = sd->descent;
} break;
}
- switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) {
- case INLINE_ALIGN_BOTTOM_TO: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
+ case INLINE_ALIGNMENT_BOTTOM_TO: {
E.value.rect.position.y -= E.value.rect.size.y;
} break;
- case INLINE_ALIGN_CENTER_TO: {
+ case INLINE_ALIGNMENT_CENTER_TO: {
E.value.rect.position.y -= E.value.rect.size.y / 2;
} break;
- case INLINE_ALIGN_TOP_TO: {
+ case INLINE_ALIGNMENT_TOP_TO: {
// NOP
} break;
}
full_ascent = MAX(full_ascent, -E.value.rect.position.y);
full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y);
} else {
- switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) {
- case INLINE_ALIGN_TO_TOP: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
+ case INLINE_ALIGNMENT_TO_TOP: {
E.value.rect.position.x = -sd->ascent;
} break;
- case INLINE_ALIGN_TO_CENTER: {
+ case INLINE_ALIGNMENT_TO_CENTER: {
E.value.rect.position.x = (-sd->ascent + sd->descent) / 2;
} break;
- case INLINE_ALIGN_TO_BASELINE: {
+ case INLINE_ALIGNMENT_TO_BASELINE: {
E.value.rect.position.x = 0;
} break;
- case INLINE_ALIGN_TO_BOTTOM: {
+ case INLINE_ALIGNMENT_TO_BOTTOM: {
E.value.rect.position.x = sd->descent;
} break;
}
- switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) {
- case INLINE_ALIGN_BOTTOM_TO: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
+ case INLINE_ALIGNMENT_BOTTOM_TO: {
E.value.rect.position.x -= E.value.rect.size.x;
} break;
- case INLINE_ALIGN_CENTER_TO: {
+ case INLINE_ALIGNMENT_CENTER_TO: {
E.value.rect.position.x -= E.value.rect.size.x / 2;
} break;
- case INLINE_ALIGN_TOP_TO: {
+ case INLINE_ALIGNMENT_TOP_TO: {
// NOP
} break;
}
@@ -2498,56 +2498,56 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng
for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : new_sd->objects) {
if ((E.value.pos >= new_sd->start) && (E.value.pos < new_sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) {
- case INLINE_ALIGN_TO_TOP: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
+ case INLINE_ALIGNMENT_TO_TOP: {
E.value.rect.position.y = -new_sd->ascent;
} break;
- case INLINE_ALIGN_TO_CENTER: {
+ case INLINE_ALIGNMENT_TO_CENTER: {
E.value.rect.position.y = (-new_sd->ascent + new_sd->descent) / 2;
} break;
- case INLINE_ALIGN_TO_BASELINE: {
+ case INLINE_ALIGNMENT_TO_BASELINE: {
E.value.rect.position.y = 0;
} break;
- case INLINE_ALIGN_TO_BOTTOM: {
+ case INLINE_ALIGNMENT_TO_BOTTOM: {
E.value.rect.position.y = new_sd->descent;
} break;
}
- switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) {
- case INLINE_ALIGN_BOTTOM_TO: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
+ case INLINE_ALIGNMENT_BOTTOM_TO: {
E.value.rect.position.y -= E.value.rect.size.y;
} break;
- case INLINE_ALIGN_CENTER_TO: {
+ case INLINE_ALIGNMENT_CENTER_TO: {
E.value.rect.position.y -= E.value.rect.size.y / 2;
} break;
- case INLINE_ALIGN_TOP_TO: {
+ case INLINE_ALIGNMENT_TOP_TO: {
// NOP
} break;
}
full_ascent = MAX(full_ascent, -E.value.rect.position.y);
full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y);
} else {
- switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) {
- case INLINE_ALIGN_TO_TOP: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
+ case INLINE_ALIGNMENT_TO_TOP: {
E.value.rect.position.x = -new_sd->ascent;
} break;
- case INLINE_ALIGN_TO_CENTER: {
+ case INLINE_ALIGNMENT_TO_CENTER: {
E.value.rect.position.x = (-new_sd->ascent + new_sd->descent) / 2;
} break;
- case INLINE_ALIGN_TO_BASELINE: {
+ case INLINE_ALIGNMENT_TO_BASELINE: {
E.value.rect.position.x = 0;
} break;
- case INLINE_ALIGN_TO_BOTTOM: {
+ case INLINE_ALIGNMENT_TO_BOTTOM: {
E.value.rect.position.x = new_sd->descent;
} break;
}
- switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) {
- case INLINE_ALIGN_BOTTOM_TO: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
+ case INLINE_ALIGNMENT_BOTTOM_TO: {
E.value.rect.position.x -= E.value.rect.size.x;
} break;
- case INLINE_ALIGN_CENTER_TO: {
+ case INLINE_ALIGNMENT_CENTER_TO: {
E.value.rect.position.x -= E.value.rect.size.x / 2;
} break;
- case INLINE_ALIGN_TOP_TO: {
+ case INLINE_ALIGNMENT_TOP_TO: {
// NOP
} break;
}
@@ -3052,56 +3052,56 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) {
float full_descent = sd->descent;
for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) {
- case INLINE_ALIGN_TO_TOP: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
+ case INLINE_ALIGNMENT_TO_TOP: {
E.value.rect.position.y = -sd->ascent;
} break;
- case INLINE_ALIGN_TO_CENTER: {
+ case INLINE_ALIGNMENT_TO_CENTER: {
E.value.rect.position.y = (-sd->ascent + sd->descent) / 2;
} break;
- case INLINE_ALIGN_TO_BASELINE: {
+ case INLINE_ALIGNMENT_TO_BASELINE: {
E.value.rect.position.y = 0;
} break;
- case INLINE_ALIGN_TO_BOTTOM: {
+ case INLINE_ALIGNMENT_TO_BOTTOM: {
E.value.rect.position.y = sd->descent;
} break;
}
- switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) {
- case INLINE_ALIGN_BOTTOM_TO: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
+ case INLINE_ALIGNMENT_BOTTOM_TO: {
E.value.rect.position.y -= E.value.rect.size.y;
} break;
- case INLINE_ALIGN_CENTER_TO: {
+ case INLINE_ALIGNMENT_CENTER_TO: {
E.value.rect.position.y -= E.value.rect.size.y / 2;
} break;
- case INLINE_ALIGN_TOP_TO: {
+ case INLINE_ALIGNMENT_TOP_TO: {
// NOP
} break;
}
full_ascent = MAX(full_ascent, -E.value.rect.position.y);
full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y);
} else {
- switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) {
- case INLINE_ALIGN_TO_TOP: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
+ case INLINE_ALIGNMENT_TO_TOP: {
E.value.rect.position.x = -sd->ascent;
} break;
- case INLINE_ALIGN_TO_CENTER: {
+ case INLINE_ALIGNMENT_TO_CENTER: {
E.value.rect.position.x = (-sd->ascent + sd->descent) / 2;
} break;
- case INLINE_ALIGN_TO_BASELINE: {
+ case INLINE_ALIGNMENT_TO_BASELINE: {
E.value.rect.position.x = 0;
} break;
- case INLINE_ALIGN_TO_BOTTOM: {
+ case INLINE_ALIGNMENT_TO_BOTTOM: {
E.value.rect.position.x = sd->descent;
} break;
}
- switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) {
- case INLINE_ALIGN_BOTTOM_TO: {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
+ case INLINE_ALIGNMENT_BOTTOM_TO: {
E.value.rect.position.x -= E.value.rect.size.x;
} break;
- case INLINE_ALIGN_CENTER_TO: {
+ case INLINE_ALIGNMENT_CENTER_TO: {
E.value.rect.position.x -= E.value.rect.size.x / 2;
} break;
- case INLINE_ALIGN_TOP_TO: {
+ case INLINE_ALIGNMENT_TOP_TO: {
// NOP
} break;
}
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index 67b08d1eac..f2b33c2afb 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -387,8 +387,8 @@ public:
virtual bool shaped_text_get_preserve_control(RID p_shaped) const override;
virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override;
- virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override;
- virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override;
+ virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override;
+ virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override;
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
virtual RID shaped_text_get_parent(RID p_shaped) const override;
diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp
index 349537521c..9deea79ea6 100644
--- a/modules/visual_script/editor/visual_script_editor.cpp
+++ b/modules/visual_script/editor/visual_script_editor.cpp
@@ -779,7 +779,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
for (int i = 0; i < node->get_output_sequence_port_count(); i++) {
Label *text2 = memnew(Label);
text2->set_text(node->get_output_sequence_port_text(i));
- text2->set_align(Label::ALIGN_RIGHT);
+ text2->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
gnode->add_child(text2);
gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port);
slot_idx++;
@@ -900,7 +900,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
if (i < mixed_seq_ports) {
Label *text2 = memnew(Label);
text2->set_text(node->get_output_sequence_port_text(i));
- text2->set_align(Label::ALIGN_RIGHT);
+ text2->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
hbc->add_child(text2);
}
@@ -1328,7 +1328,7 @@ void VisualScriptEditor::_create_function_dialog() {
}
void VisualScriptEditor::_create_function() {
- String name = _validate_name((func_name_box->get_text() == "") ? "new_func" : func_name_box->get_text());
+ String name = _validate_name((func_name_box->get_text().is_empty()) ? "new_func" : func_name_box->get_text());
selected = name;
Vector2 pos = _get_available_pos();
@@ -2094,7 +2094,7 @@ Variant VisualScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
String type = it->get_metadata(0);
- if (type == String()) {
+ if (type.is_empty()) {
return Variant();
}
@@ -2622,7 +2622,7 @@ String VisualScriptEditor::get_name() {
name = TTR("[unsaved]");
} else if (script->is_built_in()) {
const String &script_name = script->get_name();
- if (script_name != "") {
+ if (!script_name.is_empty()) {
// If the built-in script has a custom resource name defined,
// display the built-in script name as follows: `ResourceName (scene_file.tscn)`
name = vformat("%s (%s)", script_name, name.get_slice("::", 0));
@@ -2842,7 +2842,7 @@ void VisualScriptEditor::clear_edit_menu() {
void VisualScriptEditor::_change_base_type_callback() {
String bt = select_base_type->get_selected_type();
- ERR_FAIL_COND(bt == String());
+ ERR_FAIL_COND(bt.is_empty());
undo_redo->create_action(TTR("Change Base Type"));
undo_redo->add_do_method(script.ptr(), "set_instance_base_type", bt);
undo_redo->add_undo_method(script.ptr(), "set_instance_base_type", script->get_instance_base_type());
@@ -3213,7 +3213,7 @@ void VisualScriptEditor::_port_action_menu(int p_option) {
if (tg.type == Variant::OBJECT) {
if (tg.script.is_valid()) {
new_connect_node_select->select_from_script(tg.script, "");
- } else if (type_string != String()) {
+ } else if (!type_string.is_empty()) {
new_connect_node_select->select_from_base_type(type_string);
} else {
new_connect_node_select->select_from_base_type(n->get_base_type());
@@ -3237,7 +3237,7 @@ void VisualScriptEditor::_port_action_menu(int p_option) {
property_info = script->get_node(port_action_node)->get_output_value_port_info(port_action_output);
}
if (tg.type == Variant::OBJECT) {
- if (property_info.type == Variant::OBJECT && property_info.hint_string != String()) {
+ if (property_info.type == Variant::OBJECT && !property_info.hint_string.is_empty()) {
new_connect_node_select->select_from_action(property_info.hint_string);
} else {
new_connect_node_select->select_from_action("");
@@ -3462,7 +3462,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint;
String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string;
- if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) {
+ if (!base_type.is_empty() && hint == PROPERTY_HINT_TYPE_STRING) {
vsfc->set_base_type(base_type);
}
if (p_text == "call" || p_text == "call_deferred") {
@@ -3497,7 +3497,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint;
String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string;
- if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) {
+ if (!base_type.is_empty() && hint == PROPERTY_HINT_TYPE_STRING) {
vsp->set_base_type(base_type);
}
}
@@ -3526,7 +3526,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
} else if (script->get_node(port_action_node).is_valid()) {
PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint;
String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string;
- if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) {
+ if (!base_type.is_empty() && hint == PROPERTY_HINT_TYPE_STRING) {
vsp->set_base_type(base_type);
}
}
@@ -4476,8 +4476,8 @@ VisualScriptEditor::VisualScriptEditor() {
select_func_text = memnew(Label);
select_func_text->set_text(TTR("Select or create a function to edit its graph."));
- select_func_text->set_align(Label::ALIGN_CENTER);
- select_func_text->set_valign(Label::VALIGN_CENTER);
+ select_func_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ select_func_text->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
select_func_text->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(select_func_text);
@@ -4485,8 +4485,8 @@ VisualScriptEditor::VisualScriptEditor() {
hint_text->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -100);
hint_text->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
hint_text->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
- hint_text->set_align(Label::ALIGN_CENTER);
- hint_text->set_valign(Label::VALIGN_CENTER);
+ hint_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ hint_text->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
graph->add_child(hint_text);
hint_text_timer = memnew(Timer);
diff --git a/modules/visual_script/editor/visual_script_property_selector.cpp b/modules/visual_script/editor/visual_script_property_selector.cpp
index 02307b712c..9fa35d4453 100644
--- a/modules/visual_script/editor/visual_script_property_selector.cpp
+++ b/modules/visual_script/editor/visual_script_property_selector.cpp
@@ -175,7 +175,7 @@ void VisualScriptPropertySelector::_update_search() {
String set_text = set_text_raw.capitalize();
String input = search_box->get_text().capitalize();
- if (input == String() || get_text_raw.findn(input) != -1 || get_text.findn(input) != -1) {
+ if (input.is_empty() || get_text_raw.findn(input) != -1 || get_text.findn(input) != -1) {
TreeItem *item = search_options->create_item(category ? category : root);
item->set_text(0, get_text);
item->set_metadata(0, F.name);
@@ -188,7 +188,7 @@ void VisualScriptPropertySelector::_update_search() {
item->set_metadata(2, connecting);
}
- if (input == String() || set_text_raw.findn(input) != -1 || set_text.findn(input) != -1) {
+ if (input.is_empty() || set_text_raw.findn(input) != -1 || set_text.findn(input) != -1) {
TreeItem *item = search_options->create_item(category ? category : root);
item->set_text(0, set_text);
item->set_metadata(0, F.name);
@@ -252,7 +252,7 @@ void VisualScriptPropertySelector::_update_search() {
String desc_raw = mi.name + desc_arguments;
String desc = desc_raw.capitalize().replace("( ", "(");
- if (search_box->get_text() != String() &&
+ if (!search_box->get_text().is_empty() &&
name.findn(search_box->get_text()) == -1 &&
desc.findn(search_box->get_text()) == -1 &&
desc_raw.findn(search_box->get_text()) == -1) {
@@ -322,7 +322,7 @@ void VisualScriptPropertySelector::_update_search() {
}
void VisualScriptPropertySelector::create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text) {
- if (search_input == String() || text.findn(search_input) != -1) {
+ if (search_input.is_empty() || text.findn(search_input) != -1) {
TreeItem *item = search_options->create_item(root);
item->set_text(0, text);
item->set_icon(0, vbc->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons")));
@@ -352,7 +352,7 @@ void VisualScriptPropertySelector::get_visual_node_names(const String &root_filt
bool in_filter = false;
Vector<String> tx_filters = search_box->get_text().split(" ");
for (int i = 0; i < tx_filters.size(); i++) {
- if (tx_filters[i] == "") {
+ if (tx_filters[i].is_empty()) {
in_filter = true;
} else {
in_filter = false;
@@ -451,7 +451,7 @@ void VisualScriptPropertySelector::_item_selected() {
String at_class = class_type;
- while (at_class != String()) {
+ while (!at_class.is_empty()) {
Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(at_class);
if (E) {
for (int i = 0; i < E->get().properties.size(); i++) {
@@ -465,7 +465,7 @@ void VisualScriptPropertySelector::_item_selected() {
}
at_class = class_type;
- while (at_class != String()) {
+ while (!at_class.is_empty()) {
Map<String, DocData::ClassDoc>::Element *C = dd->class_list.find(at_class);
if (C) {
for (int i = 0; i < C->get().methods.size(); i++) {
@@ -521,7 +521,7 @@ void VisualScriptPropertySelector::_item_selected() {
memdelete(names);
- if (text == String()) {
+ if (text.is_empty()) {
return;
}
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 34d8c0b1e6..63bd9bbee4 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -1665,8 +1665,8 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
String err_func = p_method;
int err_line = current_node_id; // Not a line but it works as one.
- if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str == String())) {
- if (error_str != String()) {
+ if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str.is_empty())) {
+ if (!error_str.is_empty()) {
error_str += " ";
}
@@ -2379,7 +2379,7 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
for (int i = 0; i < node->input_port_count; i++) {
String name = node->get_base_node()->get_input_value_port_info(i).name;
- if (name == String()) {
+ if (name.is_empty()) {
name = "in_" + itos(i);
}
@@ -2399,7 +2399,7 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
for (int i = 0; i < node->output_port_count; i++) {
String name = node->get_base_node()->get_output_value_port_info(i).name;
- if (name == String()) {
+ if (name.is_empty()) {
name = "out_" + itos(i);
}
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index 62a4f465cb..278d806595 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -724,7 +724,7 @@ String VisualScriptTypeCast::get_caption() const {
}
String VisualScriptTypeCast::get_text() const {
- if (script != String()) {
+ if (!script.is_empty()) {
return "Is " + script.get_file() + "?";
} else {
return "Is " + base_type + "?";
@@ -762,7 +762,7 @@ String VisualScriptTypeCast::get_base_script() const {
VisualScriptTypeCast::TypeGuess VisualScriptTypeCast::guess_output_type(TypeGuess *p_inputs, int p_output) const {
TypeGuess tg;
tg.type = Variant::OBJECT;
- if (script != String()) {
+ if (!script.is_empty()) {
tg.script = ResourceLoader::load(script);
}
//if (!tg.script.is_valid()) {
@@ -793,7 +793,7 @@ public:
return 0;
}
- if (script != String()) {
+ if (!script.is_empty()) {
Ref<Script> obj_script = obj->get_script();
if (!obj_script.is_valid()) {
return 1; //well, definitely not the script because object we got has no script.
@@ -853,7 +853,7 @@ void VisualScriptTypeCast::_bind_methods() {
String script_ext_hint;
for (const String &E : script_extensions) {
- if (script_ext_hint != String()) {
+ if (!script_ext_hint.is_empty()) {
script_ext_hint += ",";
}
script_ext_hint += "*." + E;
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index a2ad38bf01..651464dfdb 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -370,7 +370,7 @@ void VisualScriptFunctionCall::_update_method_cache() {
} else if (call_mode == CALL_MODE_INSTANCE) {
type = base_type;
- if (base_script != String()) {
+ if (!base_script.is_empty()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
@@ -539,7 +539,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
property.hint = PROPERTY_HINT_ENUM;
String sl;
for (const Engine::Singleton &E : names) {
- if (sl != String()) {
+ if (!sl.is_empty()) {
sl += ",";
}
sl += E.name;
@@ -580,7 +580,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
property.hint_string = base_type;
- if (base_script != String()) {
+ if (!base_script.is_empty()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
@@ -684,7 +684,7 @@ void VisualScriptFunctionCall::_bind_methods() {
String script_ext_hint;
for (const String &E : script_extensions) {
- if (script_ext_hint != String()) {
+ if (!script_ext_hint.is_empty()) {
script_ext_hint += ",";
}
script_ext_hint += "*." + E;
@@ -1161,7 +1161,7 @@ void VisualScriptPropertySet::_update_cache() {
}
} else if (call_mode == CALL_MODE_INSTANCE) {
type = base_type;
- if (base_script != String()) {
+ if (!base_script.is_empty()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
@@ -1321,7 +1321,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
property.hint_string = base_type;
- if (base_script != String()) {
+ if (!base_script.is_empty()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
@@ -1361,7 +1361,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
property.hint = PROPERTY_HINT_ENUM;
property.hint_string = options;
property.type = Variant::STRING;
- if (options == "") {
+ if (options.is_empty()) {
property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index
}
}
@@ -1411,7 +1411,7 @@ void VisualScriptPropertySet::_bind_methods() {
String script_ext_hint;
for (const String &E : script_extensions) {
- if (script_ext_hint != String()) {
+ if (!script_ext_hint.is_empty()) {
script_ext_hint += ",";
}
script_ext_hint += "*." + E;
@@ -1847,7 +1847,7 @@ void VisualScriptPropertyGet::_update_cache() {
}
} else if (call_mode == CALL_MODE_INSTANCE) {
type = base_type;
- if (base_script != String()) {
+ if (!base_script.is_empty()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
@@ -2027,7 +2027,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
property.hint_string = base_type;
- if (base_script != String()) {
+ if (!base_script.is_empty()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
@@ -2066,7 +2066,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
property.hint = PROPERTY_HINT_ENUM;
property.hint_string = options;
property.type = Variant::STRING;
- if (options == "") {
+ if (options.is_empty()) {
property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index
}
}
@@ -2113,7 +2113,7 @@ void VisualScriptPropertyGet::_bind_methods() {
String script_ext_hint;
for (const String &E : script_extensions) {
- if (script_ext_hint != String()) {
+ if (!script_ext_hint.is_empty()) {
script_ext_hint += ",";
}
script_ext_hint += "." + E;
@@ -2324,7 +2324,7 @@ void VisualScriptEmitSignal::_validate_property(PropertyInfo &property) const {
String ml;
for (const StringName &E : sigs) {
- if (ml != String()) {
+ if (!ml.is_empty()) {
ml += ",";
}
ml += E;
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index b0af030981..bb4c83bd24 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -1307,7 +1307,7 @@ void VisualScriptVariableGet::_validate_property(PropertyInfo &property) const {
String vhint;
for (const StringName &E : vars) {
- if (vhint != String()) {
+ if (!vhint.is_empty()) {
vhint += ",";
}
@@ -1417,7 +1417,7 @@ void VisualScriptVariableSet::_validate_property(PropertyInfo &property) const {
String vhint;
for (const StringName &E : vars) {
- if (vhint != String()) {
+ if (!vhint.is_empty()) {
vhint += ",";
}
@@ -1615,7 +1615,7 @@ PropertyInfo VisualScriptPreload::get_output_value_port_info(int p_idx) const {
pinfo.hint_string = preload->get_class();
if (preload->get_path().is_resource_file()) {
pinfo.name = preload->get_path();
- } else if (preload->get_name() != String()) {
+ } else if (!preload->get_name().is_empty()) {
pinfo.name = preload->get_name();
} else {
pinfo.name = preload->get_class();
@@ -1994,7 +1994,7 @@ void VisualScriptClassConstant::_validate_property(PropertyInfo &property) const
property.hint_string = "";
for (const String &E : constants) {
- if (property.hint_string != String()) {
+ if (!property.hint_string.is_empty()) {
property.hint_string += ",";
}
property.hint_string += E;
@@ -2132,7 +2132,7 @@ void VisualScriptBasicTypeConstant::_validate_property(PropertyInfo &property) c
}
property.hint_string = "";
for (const StringName &E : constants) {
- if (property.hint_string != String()) {
+ if (!property.hint_string.is_empty()) {
property.hint_string += ",";
}
property.hint_string += String(E);
@@ -2363,7 +2363,7 @@ void VisualScriptEngineSingleton::_validate_property(PropertyInfo &property) con
continue; //skip these, too simple named
}
- if (cc != String()) {
+ if (!cc.is_empty()) {
cc += ",";
}
cc += E.name;
@@ -3147,7 +3147,7 @@ String VisualScriptSubCall::get_caption() const {
String VisualScriptSubCall::get_text() const {
Ref<Script> script = get_script();
if (script.is_valid()) {
- if (script->get_name() != String()) {
+ if (!script->get_name().is_empty()) {
return script->get_name();
}
if (script->get_path().is_resource_file()) {
@@ -3786,7 +3786,7 @@ void VisualScriptInputAction::_validate_property(PropertyInfo &property) const {
al.sort();
for (int i = 0; i < al.size(); i++) {
- if (actions != String()) {
+ if (!actions.is_empty()) {
actions += ",";
}
actions += al[i];
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index 4b89c9ccd0..c5d17e5a11 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -449,7 +449,7 @@ void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
String ml;
for (const String &E : mstring) {
- if (ml != String()) {
+ if (!ml.is_empty()) {
ml += ",";
}
ml += E;
diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp
index 514b2d055f..a3d0d3554f 100644
--- a/modules/websocket/wsl_server.cpp
+++ b/modules/websocket/wsl_server.cpp
@@ -83,11 +83,11 @@ bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols, St
break;
}
// Found a protocol
- if (protocol != "") {
+ if (!protocol.is_empty()) {
break;
}
}
- if (protocol == "") { // Invalid protocol(s) requested
+ if (protocol.is_empty()) { // Invalid protocol(s) requested
return false;
}
} else if (p_protocols.size() > 0) { // No protocol requested, but we need one
@@ -138,7 +138,7 @@ Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols, uin
s += "Upgrade: websocket\r\n";
s += "Connection: Upgrade\r\n";
s += "Sec-WebSocket-Accept: " + WSLPeer::compute_key_response(key) + "\r\n";
- if (protocol != "") {
+ if (!protocol.is_empty()) {
s += "Sec-WebSocket-Protocol: " + protocol + "\r\n";
}
s += "\r\n";
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 6f98dab2cc..3319d5890c 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -152,7 +152,7 @@ def configure(env):
abi_subpath = "i686-linux-android"
arch_subpath = "x86"
env["x86_libtheora_opt_gcc"] = True
- if env["android_arch"] == "x86_64":
+ elif env["android_arch"] == "x86_64":
if get_platform(env["ndk_platform"]) < 21:
print(
"WARNING: android_arch=x86_64 is not supported by ndk_platform lower than android-21; setting"
diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp
index 0eeee8215d..d2726b8652 100644
--- a/platform/android/dir_access_jandroid.cpp
+++ b/platform/android/dir_access_jandroid.cpp
@@ -102,7 +102,7 @@ String DirAccessJAndroid::get_drive(int p_drive) {
Error DirAccessJAndroid::change_dir(String p_dir) {
JNIEnv *env = get_jni_env();
- if (p_dir == "" || p_dir == "." || (p_dir == ".." && current_dir == ""))
+ if (p_dir.is_empty() || p_dir == "." || (p_dir == ".." && current_dir.is_empty()))
return OK;
String new_dir;
@@ -114,7 +114,7 @@ Error DirAccessJAndroid::change_dir(String p_dir) {
new_dir = p_dir.substr(1, p_dir.length());
else if (p_dir.begins_with("res://"))
new_dir = p_dir.substr(6, p_dir.length());
- else if (current_dir == "")
+ else if (current_dir.is_empty())
new_dir = p_dir;
else
new_dir = current_dir.plus_file(p_dir);
@@ -141,7 +141,7 @@ String DirAccessJAndroid::get_current_dir(bool p_include_drive) {
bool DirAccessJAndroid::file_exists(String p_file) {
String sd;
- if (current_dir == "")
+ if (current_dir.is_empty())
sd = p_file;
else
sd = current_dir.plus_file(p_file);
@@ -158,7 +158,7 @@ bool DirAccessJAndroid::dir_exists(String p_dir) {
String sd;
- if (current_dir == "")
+ if (current_dir.is_empty())
sd = p_dir;
else {
if (p_dir.is_relative_path())
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index c5d3cbd966..70b36f2350 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -224,6 +224,10 @@ static const int EXPORT_FORMAT_AAB = 1;
static const char *APK_ASSETS_DIRECTORY = "res://android/build/assets";
static const char *AAB_ASSETS_DIRECTORY = "res://android/build/assetPacks/installTime/src/main/assets";
+static const int DEFAULT_MIN_SDK_VERSION = 19; // Should match the value in 'platform/android/java/app/config.gradle#minSdk'
+static const int DEFAULT_TARGET_SDK_VERSION = 30; // Should match the value in 'platform/android/java/app/config.gradle#targetSdk'
+const String SDK_VERSION_RANGE = vformat("%s,%s,1", DEFAULT_MIN_SDK_VERSION, DEFAULT_TARGET_SDK_VERSION);
+
void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) {
EditorExportPlatformAndroid *ea = (EditorExportPlatformAndroid *)ud;
@@ -303,7 +307,7 @@ void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) {
}
}
- if (d.description == "") {
+ if (d.description.is_empty()) {
//in the oven, request!
args.clear();
args.push_back("-s");
@@ -352,7 +356,7 @@ void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) {
}
d.name = vendor + " " + device;
- if (device == String()) {
+ if (device.is_empty()) {
continue;
}
}
@@ -390,13 +394,13 @@ void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) {
String EditorExportPlatformAndroid::get_project_name(const String &p_name) const {
String aname;
- if (p_name != "") {
+ if (!p_name.is_empty()) {
aname = p_name;
} else {
aname = ProjectSettings::get_singleton()->get("application/config/name");
}
- if (aname == "") {
+ if (aname.is_empty()) {
aname = VERSION_NAME;
}
@@ -420,7 +424,7 @@ String EditorExportPlatformAndroid::get_package_name(const String &p_package) co
first = false;
}
}
- if (name == "") {
+ if (name.is_empty()) {
name = "noname";
}
@@ -577,7 +581,7 @@ Vector<String> EditorExportPlatformAndroid::list_gdap_files(const String &p_path
da->list_dir_begin();
while (true) {
String file = da->get_next();
- if (file == "") {
+ if (file.is_empty()) {
break;
}
@@ -832,10 +836,13 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
bool screen_support_xlarge = p_preset->get("screen/support_xlarge");
int xr_mode_index = p_preset->get("xr_features/xr_mode");
+ int hand_tracking_index = p_preset->get("xr_features/hand_tracking");
+ int hand_tracking_frequency_index = p_preset->get("xr_features/hand_tracking_frequency");
bool backup_allowed = p_preset->get("user_data_backup/allow");
bool classify_as_game = p_preset->get("package/classify_as_game");
bool retain_data_on_uninstall = p_preset->get("package/retain_data_on_uninstall");
+ bool exclude_from_recents = p_preset->get("package/exclude_from_recents");
Vector<String> perms;
// Write permissions into the perms variable.
@@ -949,6 +956,10 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
encode_uint32(screen_orientation, &p_manifest.write[iofs + 16]);
}
+ if (tname == "activity" && attrname == "excludeFromRecents") {
+ encode_uint32(exclude_from_recents, &p_manifest.write[iofs + 16]);
+ }
+
if (tname == "supports-screens") {
if (attrname == "smallScreens") {
encode_uint32(screen_support_small ? 0xFFFFFFFF : 0, &p_manifest.write[iofs + 16]);
@@ -978,6 +989,18 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
}
}
+ if (tname == "meta-data" && attrname == "name" && value == "xr_hand_tracking_metadata_name") {
+ if (xr_mode_index == XR_MODE_OPENXR && hand_tracking_index > XR_HAND_TRACKING_NONE) {
+ string_table.write[attr_value] = "com.oculus.handtracking.frequency";
+ }
+ }
+
+ if (tname == "meta-data" && attrname == "value" && value == "xr_hand_tracking_metadata_value") {
+ if (xr_mode_index == XR_MODE_OPENXR && hand_tracking_index > XR_HAND_TRACKING_NONE) {
+ string_table.write[attr_value] = (hand_tracking_frequency_index == XR_HAND_TRACKING_FREQUENCY_LOW ? "LOW" : "HIGH");
+ }
+ }
+
iofs += 20;
}
@@ -999,7 +1022,6 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
feature_versions.push_back(1);
// Check for hand tracking
- int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required
if (hand_tracking_index > XR_HAND_TRACKING_NONE) {
feature_names.push_back("oculus.software.handtracking");
feature_required_list.push_back(hand_tracking_index == XR_HAND_TRACKING_REQUIRED);
@@ -1679,11 +1701,15 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/code", PROPERTY_HINT_RANGE, "1,4096,1,or_greater"), 1));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "version/name"), "1.0"));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/min_sdk", PROPERTY_HINT_RANGE, SDK_VERSION_RANGE), DEFAULT_MIN_SDK_VERSION));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/target_sdk", PROPERTY_HINT_RANGE, SDK_VERSION_RANGE), DEFAULT_TARGET_SDK_VERSION));
+
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "org.godotengine.$genname"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/classify_as_game"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/retain_data_on_uninstall"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/exclude_from_recents"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icon_option, PROPERTY_HINT_FILE, "*.png"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));
@@ -1691,9 +1717,10 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/opengl_debug"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/xr_mode", PROPERTY_HINT_ENUM, "Regular,OpenXR"), 0));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/hand_tracking", PROPERTY_HINT_ENUM, "None,Optional,Required"), 0));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/passthrough", PROPERTY_HINT_ENUM, "None,Optional,Required"), 0));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/xr_mode", PROPERTY_HINT_ENUM, "Regular,OpenXR"), XR_MODE_REGULAR));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/hand_tracking", PROPERTY_HINT_ENUM, "None,Optional,Required"), XR_HAND_TRACKING_NONE));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/hand_tracking_frequency", PROPERTY_HINT_ENUM, "Low,High"), XR_HAND_TRACKING_FREQUENCY_LOW));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/passthrough", PROPERTY_HINT_ENUM, "None,Optional,Required"), XR_PASSTHROUGH_NONE));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/immersive_mode"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_small"), true));
@@ -2002,10 +2029,11 @@ String EditorExportPlatformAndroid::get_apksigner_path() {
bool EditorExportPlatformAndroid::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
String err;
bool valid = false;
+ const bool custom_build_enabled = p_preset->get("custom_template/use_custom_build");
// Look for export templates (first official, and if defined custom templates).
- if (!bool(p_preset->get("custom_template/use_custom_build"))) {
+ if (!custom_build_enabled) {
String template_err;
bool dvalid = false;
bool rvalid = false;
@@ -2080,7 +2108,7 @@ bool EditorExportPlatformAndroid::can_export(const Ref<EditorExportPreset> &p_pr
}
String sdk_path = EditorSettings::get_singleton()->get("export/android/android_sdk_path");
- if (sdk_path == "") {
+ if (sdk_path.is_empty()) {
err += TTR("A valid Android SDK path is required in Editor Settings.") + "\n";
valid = false;
} else {
@@ -2127,7 +2155,7 @@ bool EditorExportPlatformAndroid::can_export(const Ref<EditorExportPreset> &p_pr
if (apk_expansion) {
String apk_expansion_pkey = p_preset->get("apk_expansion/public_key");
- if (apk_expansion_pkey == "") {
+ if (apk_expansion_pkey.is_empty()) {
valid = false;
err += TTR("Invalid public key for APK expansion.") + "\n";
@@ -2143,14 +2171,13 @@ bool EditorExportPlatformAndroid::can_export(const Ref<EditorExportPreset> &p_pr
}
String etc_error = test_etc2();
- if (etc_error != String()) {
+ if (!etc_error.is_empty()) {
valid = false;
err += etc_error;
}
// Ensure that `Use Custom Build` is enabled if a plugin is selected.
String enabled_plugins_names = PluginConfigAndroid::get_plugins_names(get_enabled_plugins(p_preset));
- bool custom_build_enabled = p_preset->get("custom_template/use_custom_build");
if (!enabled_plugins_names.is_empty() && !custom_build_enabled) {
valid = false;
err += TTR("\"Use Custom Build\" must be enabled to use the plugins.");
@@ -2176,12 +2203,34 @@ bool EditorExportPlatformAndroid::can_export(const Ref<EditorExportPreset> &p_pr
}
if (int(p_preset->get("custom_template/export_format")) == EXPORT_FORMAT_AAB &&
- !bool(p_preset->get("custom_template/use_custom_build"))) {
+ !custom_build_enabled) {
valid = false;
err += TTR("\"Export AAB\" is only valid when \"Use Custom Build\" is enabled.");
err += "\n";
}
+ // Check the min sdk version
+ int min_sdk_version = p_preset->get("version/min_sdk");
+ if (min_sdk_version != DEFAULT_MIN_SDK_VERSION && !custom_build_enabled) {
+ valid = false;
+ err += TTR("Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled.");
+ err += "\n";
+ }
+
+ // Check the target sdk version
+ int target_sdk_version = p_preset->get("version/target_sdk");
+ if (target_sdk_version != DEFAULT_TARGET_SDK_VERSION && !custom_build_enabled) {
+ valid = false;
+ err += TTR("Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is enabled.");
+ err += "\n";
+ }
+
+ if (target_sdk_version < min_sdk_version) {
+ valid = false;
+ err += TTR("\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version.");
+ err += "\n";
+ }
+
r_error = err;
return valid;
}
@@ -2559,6 +2608,8 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
String package_name = get_package_name(p_preset->get("package/unique_name"));
String version_code = itos(p_preset->get("version/code"));
String version_name = p_preset->get("version/name");
+ String min_sdk_version = itos(p_preset->get("version/min_sdk"));
+ String target_sdk_version = itos(p_preset->get("version/target_sdk"));
String enabled_abi_string = String("|").join(enabled_abis);
String sign_flag = should_sign ? "true" : "false";
String zipalign_flag = "true";
@@ -2588,6 +2639,8 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
cmdline.push_back("-Pexport_package_name=" + package_name); // argument to specify the package name.
cmdline.push_back("-Pexport_version_code=" + version_code); // argument to specify the version code.
cmdline.push_back("-Pexport_version_name=" + version_name); // argument to specify the version name.
+ cmdline.push_back("-Pexport_version_min_sdk=" + min_sdk_version); // argument to specify the min sdk.
+ cmdline.push_back("-Pexport_version_target_sdk=" + target_sdk_version); // argument to specify the target sdk.
cmdline.push_back("-Pexport_enabled_abis=" + enabled_abi_string); // argument to specify enabled ABIs.
cmdline.push_back("-Pplugins_local_binaries=" + local_plugins_binaries); // argument to specify the list of plugins local dependencies.
cmdline.push_back("-Pplugins_remote_binaries=" + remote_plugins_binaries); // argument to specify the list of plugins remote dependencies.
@@ -2680,13 +2733,13 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
src_apk = p_preset->get("custom_template/release");
}
src_apk = src_apk.strip_edges();
- if (src_apk == "") {
+ if (src_apk.is_empty()) {
if (p_debug) {
src_apk = find_export_template("android_debug.apk");
} else {
src_apk = find_export_template("android_release.apk");
}
- if (src_apk == "") {
+ if (src_apk.is_empty()) {
EditorNode::add_io_error(vformat(TTR("Package not found: %s"), src_apk));
return ERR_FILE_NOT_FOUND;
}
diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp
index 658c0ecd0a..27c84baa44 100644
--- a/platform/android/export/gradle_export_util.cpp
+++ b/platform/android/export/gradle_export_util.cpp
@@ -161,7 +161,7 @@ Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset
da->list_dir_begin();
while (true) {
String file = da->get_next();
- if (file == "") {
+ if (file.is_empty()) {
break;
}
if (!file.begins_with("values-")) {
@@ -252,8 +252,10 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation"))));
String manifest_activity_text = vformat(
" <activity android:name=\"com.godot.game.GodotApp\" "
- "tools:replace=\"android:screenOrientation\" "
+ "tools:replace=\"android:screenOrientation,android:excludeFromRecents\" "
+ "android:excludeFromRecents=\"%s\" "
"android:screenOrientation=\"%s\">\n",
+ bool_to_string(p_preset->get("package/exclude_from_recents")),
orientation);
if (uses_xr) {
manifest_activity_text += " <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"true\" />\n";
@@ -275,7 +277,9 @@ String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_
" android:hasFragileUserData=\"%s\"\n"
" android:requestLegacyExternalStorage=\"%s\"\n"
" tools:replace=\"android:allowBackup,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n"
- " tools:ignore=\"GoogleAppIndexingWarning\">\n\n",
+ " tools:ignore=\"GoogleAppIndexingWarning\">\n\n"
+ " <meta-data tools:node=\"remove\" android:name=\"xr_mode_metadata_name\" />\n"
+ " <meta-data tools:node=\"remove\" android:name=\"xr_hand_tracking_metadata_name\" />\n",
bool_to_string(p_preset->get("user_data_backup/allow")),
bool_to_string(p_preset->get("package/classify_as_game")),
bool_to_string(p_preset->get("package/retain_data_on_uninstall")),
@@ -283,6 +287,15 @@ String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_
if (uses_xr) {
manifest_application_text += " <meta-data tools:node=\"replace\" android:name=\"com.samsung.android.vr.application.mode\" android:value=\"vr_only\" />\n";
+
+ bool hand_tracking_enabled = (int)(p_preset->get("xr_features/hand_tracking")) > XR_HAND_TRACKING_NONE;
+ if (hand_tracking_enabled) {
+ int hand_tracking_frequency_index = p_preset->get("xr_features/hand_tracking_frequency");
+ String hand_tracking_frequency = hand_tracking_frequency_index == XR_HAND_TRACKING_FREQUENCY_LOW ? "LOW" : "HIGH";
+ manifest_application_text += vformat(
+ " <meta-data tools:node=\"replace\" android:name=\"com.oculus.handtracking.frequency\" android:value=\"%s\" />\n",
+ hand_tracking_frequency);
+ }
}
manifest_application_text += _get_activity_tag(p_preset);
manifest_application_text += " </application>\n";
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index db05c7534c..3c440f3e29 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -54,6 +54,10 @@ static const int XR_HAND_TRACKING_NONE = 0;
static const int XR_HAND_TRACKING_OPTIONAL = 1;
static const int XR_HAND_TRACKING_REQUIRED = 2;
+// Supported XR hand tracking frequencies.
+static const int XR_HAND_TRACKING_FREQUENCY_LOW = 0;
+static const int XR_HAND_TRACKING_FREQUENCY_HIGH = 1;
+
// Supported XR passthrough modes.
static const int XR_PASSTHROUGH_NONE = 0;
static const int XR_PASSTHROUGH_OPTIONAL = 1;
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index 9ae6367b42..3924aacccd 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -38,11 +38,19 @@
android:name="xr_mode_metadata_name"
android:value="xr_mode_metadata_value" />
+ <!-- XR hand tracking metadata -->
+ <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
+ <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
+ <meta-data
+ android:name="xr_hand_tracking_metadata_name"
+ android:value="xr_hand_tracking_metadata_value"/>
+
<activity
android:name=".GodotApp"
android:label="@string/godot_project_name_string"
android:theme="@style/GodotAppSplashTheme"
android:launchMode="singleTask"
+ android:excludeFromRecents="false"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:resizeableActivity="false"
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index a391a3ca9a..5d1a9d7b99 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -91,8 +91,8 @@ android {
applicationId getExportPackageName()
versionCode getExportVersionCode()
versionName getExportVersionName()
- minSdkVersion versions.minSdk
- targetSdkVersion versions.targetSdk
+ minSdkVersion getExportMinSdkVersion()
+ targetSdkVersion getExportTargetSdkVersion()
}
lintOptions {
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index 2a2850df0f..32e03998da 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -1,8 +1,8 @@
ext.versions = [
androidGradlePlugin: '7.0.3',
compileSdk : 30,
- minSdk : 19, // Also update 'platform/android/java/lib/AndroidManifest.xml#minSdkVersion' value
- targetSdk : 30, // Also update 'platform/android/java/lib/AndroidManifest.xml#targetSdkVersion' value
+ minSdk : 19, // Also update 'platform/android/java/lib/AndroidManifest.xml#minSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION'
+ targetSdk : 30, // Also update 'platform/android/java/lib/AndroidManifest.xml#targetSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
buildTools : '30.0.3',
kotlinVersion : '1.5.10',
fragmentVersion : '1.3.6',
@@ -48,6 +48,30 @@ ext.getExportVersionName = { ->
return versionName
}
+ext.getExportMinSdkVersion = { ->
+ String minSdkVersion = project.hasProperty("export_version_min_sdk") ? project.property("export_version_min_sdk") : ""
+ if (minSdkVersion == null || minSdkVersion.isEmpty()) {
+ minSdkVersion = "$versions.minSdk"
+ }
+ try {
+ return Integer.parseInt(minSdkVersion)
+ } catch (NumberFormatException ignored) {
+ return versions.minSdk
+ }
+}
+
+ext.getExportTargetSdkVersion = { ->
+ String targetSdkVersion = project.hasProperty("export_version_target_sdk") ? project.property("export_version_target_sdk") : ""
+ if (targetSdkVersion == null || targetSdkVersion.isEmpty()) {
+ targetSdkVersion = "$versions.targetSdk"
+ }
+ try {
+ return Integer.parseInt(targetSdkVersion)
+ } catch (NumberFormatException ignored) {
+ return versions.targetSdk
+ }
+}
+
ext.getGodotEditorVersion = { ->
String editorVersion = project.hasProperty("godot_editor_version") ? project.property("godot_editor_version") : ""
if (editorVersion == null || editorVersion.isEmpty()) {
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 0e5e10bc0a..ffd69a56b9 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -198,7 +198,7 @@ String OS_Android::get_resource_dir() const {
String OS_Android::get_locale() const {
String locale = godot_io_java->get_locale();
- if (locale != "") {
+ if (!locale.is_empty()) {
return locale;
}
@@ -207,7 +207,7 @@ String OS_Android::get_locale() const {
String OS_Android::get_model_name() const {
String model = godot_io_java->get_model();
- if (model != "")
+ if (!model.is_empty())
return model;
return OS_Unix::get_model_name();
@@ -218,11 +218,11 @@ String OS_Android::get_data_path() const {
}
String OS_Android::get_user_data_dir() const {
- if (data_dir_cache != String())
+ if (!data_dir_cache.is_empty())
return data_dir_cache;
String data_dir = godot_io_java->get_user_data_dir();
- if (data_dir != "") {
+ if (!data_dir.is_empty()) {
data_dir_cache = _remove_symlink(data_dir);
return data_dir_cache;
}
@@ -230,11 +230,11 @@ String OS_Android::get_user_data_dir() const {
}
String OS_Android::get_cache_path() const {
- if (cache_dir_cache != String())
+ if (!cache_dir_cache.is_empty())
return cache_dir_cache;
String cache_dir = godot_io_java->get_cache_dir();
- if (cache_dir != "") {
+ if (!cache_dir.is_empty()) {
cache_dir_cache = _remove_symlink(cache_dir);
return cache_dir_cache;
}
@@ -243,7 +243,7 @@ String OS_Android::get_cache_path() const {
String OS_Android::get_unique_id() const {
String unique_id = godot_io_java->get_unique_id();
- if (unique_id != "")
+ if (!unique_id.is_empty())
return unique_id;
return OS::get_unique_id();
diff --git a/platform/iphone/export/export_plugin.cpp b/platform/iphone/export/export_plugin.cpp
index 0abd255c7c..247b456b26 100644
--- a/platform/iphone/export/export_plugin.cpp
+++ b/platform/iphone/export/export_plugin.cpp
@@ -1363,10 +1363,10 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
src_pkg_name = p_preset->get("custom_template/release");
}
- if (src_pkg_name == "") {
+ if (src_pkg_name.is_empty()) {
String err;
src_pkg_name = find_export_template("iphone.zip", &err);
- if (src_pkg_name == "") {
+ if (src_pkg_name.is_empty()) {
EditorNode::add_io_error(err);
return ERR_FILE_NOT_FOUND;
}
@@ -1767,7 +1767,7 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset
}
String etc_error = test_etc2_or_pvrtc();
- if (etc_error != String()) {
+ if (!etc_error.is_empty()) {
valid = false;
err += etc_error;
}
diff --git a/platform/javascript/export/export_plugin.cpp b/platform/javascript/export/export_plugin.cpp
index 018dd3b664..9733435584 100644
--- a/platform/javascript/export/export_plugin.cpp
+++ b/platform/javascript/export/export_plugin.cpp
@@ -380,7 +380,7 @@ bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p
if (p_preset->get("vram_texture_compression/for_mobile")) {
String etc_error = test_etc2();
- if (etc_error != String()) {
+ if (!etc_error.is_empty()) {
valid = false;
err += etc_error;
}
@@ -415,7 +415,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
// Find the correct template
String template_path = p_debug ? custom_debug : custom_release;
template_path = template_path.strip_edges();
- if (template_path == String()) {
+ if (template_path.is_empty()) {
ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
template_path = find_export_template(_get_template_name(mode, p_debug));
}
@@ -424,7 +424,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
return ERR_FILE_BAD_PATH;
}
- if (template_path != String() && !FileAccess::exists(template_path)) {
+ if (!template_path.is_empty() && !FileAccess::exists(template_path)) {
EditorNode::get_singleton()->show_warning(TTR("Template file not found:") + "\n" + template_path);
return ERR_FILE_NOT_FOUND;
}
diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js
index 945dbba902..f403e85a30 100644
--- a/platform/javascript/js/libs/library_godot_input.js
+++ b/platform/javascript/js/libs/library_godot_input.js
@@ -262,7 +262,7 @@ const GodotInputDragDrop = {
const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
const drops = [];
const files = [];
- FS.mkdir(DROP);
+ FS.mkdir(DROP.slice(0, -1)); // Without trailing slash
GodotInputDragDrop.pending_files.forEach((elem) => {
const path = elem['path'];
GodotFS.copy_to_fs(DROP + path, elem['data']);
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index 07e16a982b..ab643b254a 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -161,7 +161,7 @@ def configure(env):
env.Append(LINKFLAGS=["-ftest-coverage", "-fprofile-arcs"])
if env["use_ubsan"] or env["use_asan"] or env["use_lsan"] or env["use_tsan"] or env["use_msan"]:
- env.extra_suffix += "s"
+ env.extra_suffix += ".san"
if env["use_ubsan"]:
env.Append(
diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp
index 69474c6dec..c39b5cb784 100644
--- a/platform/linuxbsd/os_linuxbsd.cpp
+++ b/platform/linuxbsd/os_linuxbsd.cpp
@@ -419,7 +419,7 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) {
String mnt = get_mountpoint(p_path);
// If there is a directory "[Mountpoint]/.Trash-[UID], use it as the trash can.
- if (mnt != "") {
+ if (!mnt.is_empty()) {
String path(mnt + "/.Trash-" + itos(getuid()));
struct stat s;
if (!stat(path.utf8().get_data(), &s)) {
@@ -428,7 +428,7 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) {
}
// Otherwise, if ${XDG_DATA_HOME} is defined, use "${XDG_DATA_HOME}/Trash" as the trash can.
- if (trash_path == "") {
+ if (trash_path.is_empty()) {
char *dhome = getenv("XDG_DATA_HOME");
if (dhome) {
trash_path = String(dhome) + "/Trash";
@@ -436,7 +436,7 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) {
}
// Otherwise, if ${HOME} is defined, use "${HOME}/.local/share/Trash" as the trash can.
- if (trash_path == "") {
+ if (trash_path.is_empty()) {
char *home = getenv("HOME");
if (home) {
trash_path = String(home) + "/.local/share/Trash";
@@ -444,7 +444,7 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) {
}
// Issue an error if none of the previous locations is appropriate for the trash can.
- ERR_FAIL_COND_V_MSG(trash_path == "", FAILED, "Could not determine the trash can location");
+ ERR_FAIL_COND_V_MSG(trash_path.is_empty(), FAILED, "Could not determine the trash can location");
// Create needed directories for decided trash can location.
{
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index f5c7731395..c67791b340 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -124,7 +124,7 @@ def configure(env):
env["AS"] = basecmd + "as"
if env["use_ubsan"] or env["use_asan"] or env["use_tsan"]:
- env.extra_suffix += "s"
+ env.extra_suffix += ".san"
if env["use_ubsan"]:
env.Append(
diff --git a/platform/osx/export/export_plugin.cpp b/platform/osx/export/export_plugin.cpp
index 36a2e5e205..8126510245 100644
--- a/platform/osx/export/export_plugin.cpp
+++ b/platform/osx/export/export_plugin.cpp
@@ -481,10 +481,10 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
src_pkg_name = p_preset->get("custom_template/release");
}
- if (src_pkg_name == "") {
+ if (src_pkg_name.is_empty()) {
String err;
src_pkg_name = find_export_template("osx.zip", &err);
- if (src_pkg_name == "") {
+ if (src_pkg_name.is_empty()) {
EditorNode::add_io_error(err);
return ERR_FILE_NOT_FOUND;
}
@@ -607,7 +607,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
iconpath = ProjectSettings::get_singleton()->get("application/config/icon");
}
- if (iconpath != "") {
+ if (!iconpath.is_empty()) {
if (iconpath.get_extension() == "icns") {
FileAccess *icon = FileAccess::open(iconpath, FileAccess::READ);
if (icon) {
@@ -695,7 +695,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
String ent_path = p_preset->get("codesign/entitlements/custom_file");
String hlp_ent_path = EditorPaths::get_singleton()->get_cache_dir().plus_file(pkg_name + "_helper.entitlements");
- if (sign_enabled && (ent_path == "")) {
+ if (sign_enabled && (ent_path.is_empty())) {
ent_path = EditorPaths::get_singleton()->get_cache_dir().plus_file(pkg_name + ".entitlements");
FileAccess *ent_f = FileAccess::open(ent_path, FileAccess::WRITE);
diff --git a/platform/uwp/export/export_plugin.cpp b/platform/uwp/export/export_plugin.cpp
index 192814efe4..31a6889543 100644
--- a/platform/uwp/export/export_plugin.cpp
+++ b/platform/uwp/export/export_plugin.cpp
@@ -257,7 +257,7 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p
Platform arch = (Platform)(int)p_preset->get("architecture/target");
- if (src_appx == "") {
+ if (src_appx.is_empty()) {
String err, infix;
switch (arch) {
case ARM: {
@@ -275,7 +275,7 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p
} else {
src_appx = find_export_template("uwp" + infix + "release.zip", &err);
}
- if (src_appx == "") {
+ if (src_appx.is_empty()) {
EditorNode::add_io_error(err);
return ERR_FILE_NOT_FOUND;
}
@@ -431,7 +431,7 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p
#ifdef WINDOWS_ENABLED
// Sign with signtool
String signtool_path = EditorSettings::get_singleton()->get("export/uwp/signtool");
- if (signtool_path == String()) {
+ if (signtool_path.is_empty()) {
return OK;
}
@@ -452,7 +452,7 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p
cert_alg = p_preset->get("signing/algorithm");
}
- if (cert_path == String()) {
+ if (cert_path.is_empty()) {
return OK; // Certificate missing, don't try to sign
}
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index aaaa50e729..e9ecc99ef5 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -308,7 +308,7 @@ def configure_msvc(env, manual_msvc_config):
# Sanitizers
if env["use_asan"]:
- env.extra_suffix += ".s"
+ env.extra_suffix += ".san"
env.Append(LINKFLAGS=["/INFERASANLIBS"])
env.Append(CCFLAGS=["/fsanitize=address"])
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 9fe15366f4..2878981078 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -1565,7 +1565,7 @@ String DisplayServerWindows::keyboard_get_layout_name(int p_index) const {
GetKeyboardLayoutList(layout_count, layouts);
String ret = _get_full_layout_name_from_registry(layouts[p_index]); // Try reading full name from Windows registry, fallback to locale name if failed (e.g. on Wine).
- if (ret == String()) {
+ if (ret.is_empty()) {
WCHAR buf[LOCALE_NAME_MAX_LENGTH];
memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(WCHAR));
LCIDToLocaleName(MAKELCID(LOWORD(layouts[p_index]), SORT_DEFAULT), buf, LOCALE_NAME_MAX_LENGTH, 0);
diff --git a/platform/windows/export/export_plugin.cpp b/platform/windows/export/export_plugin.cpp
index 165e86c066..5a1cdb0962 100644
--- a/platform/windows/export/export_plugin.cpp
+++ b/platform/windows/export/export_plugin.cpp
@@ -82,7 +82,7 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio
void EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
String rcedit_path = EditorSettings::get_singleton()->get("export/windows/rcedit");
- if (rcedit_path == String()) {
+ if (rcedit_path.is_empty()) {
return;
}
@@ -95,12 +95,12 @@ void EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset>
// On non-Windows we need WINE to run rcedit
String wine_path = EditorSettings::get_singleton()->get("export/windows/wine");
- if (wine_path != String() && !FileAccess::exists(wine_path)) {
+ if (!wine_path.is_empty() && !FileAccess::exists(wine_path)) {
ERR_PRINT("Could not find wine executable at " + wine_path + ", no icon or app information data will be included.");
return;
}
- if (wine_path == String()) {
+ if (wine_path.is_empty()) {
wine_path = "wine"; // try to run wine from PATH
}
#endif
@@ -117,39 +117,39 @@ void EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset>
List<String> args;
args.push_back(p_path);
- if (icon_path != String()) {
+ if (!icon_path.is_empty()) {
args.push_back("--set-icon");
args.push_back(icon_path);
}
- if (file_verion != String()) {
+ if (!file_verion.is_empty()) {
args.push_back("--set-file-version");
args.push_back(file_verion);
}
- if (product_version != String()) {
+ if (!product_version.is_empty()) {
args.push_back("--set-product-version");
args.push_back(product_version);
}
- if (company_name != String()) {
+ if (!company_name.is_empty()) {
args.push_back("--set-version-string");
args.push_back("CompanyName");
args.push_back(company_name);
}
- if (product_name != String()) {
+ if (!product_name.is_empty()) {
args.push_back("--set-version-string");
args.push_back("ProductName");
args.push_back(product_name);
}
- if (file_description != String()) {
+ if (!file_description.is_empty()) {
args.push_back("--set-version-string");
args.push_back("FileDescription");
args.push_back(file_description);
}
- if (copyright != String()) {
+ if (!copyright.is_empty()) {
args.push_back("--set-version-string");
args.push_back("LegalCopyright");
args.push_back(copyright);
}
- if (trademarks != String()) {
+ if (!trademarks.is_empty()) {
args.push_back("--set-version-string");
args.push_back("LegalTrademarks");
args.push_back(trademarks);
@@ -169,20 +169,20 @@ Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_p
#ifdef WINDOWS_ENABLED
String signtool_path = EditorSettings::get_singleton()->get("export/windows/signtool");
- if (signtool_path != String() && !FileAccess::exists(signtool_path)) {
+ if (!signtool_path.is_empty() && !FileAccess::exists(signtool_path)) {
ERR_PRINT("Could not find signtool executable at " + signtool_path + ", aborting.");
return ERR_FILE_NOT_FOUND;
}
- if (signtool_path == String()) {
+ if (signtool_path.is_empty()) {
signtool_path = "signtool"; // try to run signtool from PATH
}
#else
String signtool_path = EditorSettings::get_singleton()->get("export/windows/osslsigncode");
- if (signtool_path != String() && !FileAccess::exists(signtool_path)) {
+ if (!signtool_path.is_empty() && !FileAccess::exists(signtool_path)) {
ERR_PRINT("Could not find osslsigncode executable at " + signtool_path + ", aborting.");
return ERR_FILE_NOT_FOUND;
}
- if (signtool_path == String()) {
+ if (signtool_path.is_empty()) {
signtool_path = "osslsigncode"; // try to run signtool from PATH
}
#endif
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 6a0a4790fc..d2cf9a62ee 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -606,7 +606,7 @@ String OS_Windows::get_locale() const {
wl++;
}
- if (neutral != "")
+ if (!neutral.is_empty())
return String(neutral).replace("-", "_");
return "en";
@@ -757,11 +757,11 @@ String OS_Windows::get_system_dir(SystemDir p_dir, bool p_shared_storage) const
String OS_Windows::get_user_data_dir() const {
String appname = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name"));
- if (appname != "") {
+ if (!appname.is_empty()) {
bool use_custom_dir = ProjectSettings::get_singleton()->get("application/config/use_custom_user_dir");
if (use_custom_dir) {
String custom_dir = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/custom_user_dir_name"), true);
- if (custom_dir == "") {
+ if (custom_dir.is_empty()) {
custom_dir = appname;
}
return get_data_path().plus_file(custom_dir).replace("\\", "/");
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index fad4784d51..0bcd49432e 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -122,13 +122,13 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
}
property.hint_string += String(E->get());
- if (animation == E) {
+ if (animation == E->get()) {
current_found = true;
}
}
if (!current_found) {
- if (property.hint_string == String()) {
+ if (property.hint_string.is_empty()) {
property.hint_string = String(animation);
} else {
property.hint_string = String(animation) + "," + property.hint_string;
@@ -366,7 +366,7 @@ void AnimatedSprite2D::_res_changed() {
update();
}
-void AnimatedSprite2D::_set_playing(bool p_playing) {
+void AnimatedSprite2D::set_playing(bool p_playing) {
if (playing == p_playing) {
return;
}
@@ -375,7 +375,7 @@ void AnimatedSprite2D::_set_playing(bool p_playing) {
set_process_internal(playing);
}
-bool AnimatedSprite2D::_is_playing() const {
+bool AnimatedSprite2D::is_playing() const {
return playing;
}
@@ -389,15 +389,11 @@ void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backward
}
}
- _set_playing(true);
+ set_playing(true);
}
void AnimatedSprite2D::stop() {
- _set_playing(false);
-}
-
-bool AnimatedSprite2D::is_playing() const {
- return playing;
+ set_playing(false);
}
double AnimatedSprite2D::_get_frame_duration() {
@@ -455,12 +451,11 @@ void AnimatedSprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite2D::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite2D::get_animation);
- ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite2D::_set_playing);
- ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite2D::_is_playing);
+ ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite2D::set_playing);
+ ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite2D::is_playing);
ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite2D::play, DEFVAL(StringName()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite2D::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite2D::is_playing);
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &AnimatedSprite2D::set_centered);
ClassDB::bind_method(D_METHOD("is_centered"), &AnimatedSprite2D::is_centered);
@@ -488,7 +483,7 @@ void AnimatedSprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index ac4b20a6d9..976cc57fd5 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -57,8 +57,6 @@ class AnimatedSprite2D : public Node2D {
double _get_frame_duration();
void _reset_timeout();
- void _set_playing(bool p_playing);
- bool _is_playing() const;
Rect2 _get_rect() const;
protected:
@@ -85,6 +83,8 @@ public:
void play(const StringName &p_animation = StringName(), const bool p_backwards = false);
void stop();
+
+ void set_playing(bool p_playing);
bool is_playing() const;
void set_animation(const StringName &p_animation);
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 8d997bb1f5..3bc212ffca 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -398,6 +398,14 @@ Ref<Gradient> CPUParticles2D::get_color_ramp() const {
return color_ramp;
}
+void CPUParticles2D::set_color_initial_ramp(const Ref<Gradient> &p_ramp) {
+ color_initial_ramp = p_ramp;
+}
+
+Ref<Gradient> CPUParticles2D::get_color_initial_ramp() const {
+ return color_initial_ramp;
+}
+
void CPUParticles2D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
particle_flags[p_particle_flag] = p_enable;
@@ -727,9 +735,15 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
+ if (color_initial_ramp.is_valid()) {
+ p.start_color_rand = color_initial_ramp->get_color_at_offset(Math::randf());
+ } else {
+ p.start_color_rand = Color(1, 1, 1, 1);
+ }
+
real_t angle1_rad = direction.angle() + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
- p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf());
+ p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
p.rotation = Math::deg2rad(base_angle);
@@ -946,7 +960,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.color.g = color_rgb.y;
p.color.b = color_rgb.z;
- p.color *= p.base_color;
+ p.color *= p.base_color * p.start_color_rand;
if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
@@ -1173,6 +1187,11 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
set_color_ramp(gt->get_gradient());
}
+ Ref<GradientTexture1D> gti = material->get_color_initial_ramp();
+ if (gti.is_valid()) {
+ set_color_initial_ramp(gti->get_gradient());
+ }
+
set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
set_emission_shape(EmissionShape(material->get_emission_shape()));
@@ -1295,6 +1314,9 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles2D::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles2D::get_color_ramp);
+ ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &CPUParticles2D::set_color_initial_ramp);
+ ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &CPUParticles2D::get_color_initial_ramp);
+
ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles2D::set_particle_flag);
ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles2D::get_particle_flag);
@@ -1386,6 +1408,7 @@ void CPUParticles2D::_bind_methods() {
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_initial_ramp", "get_color_initial_ramp");
ADD_GROUP("Hue Variation", "hue_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 391f51224e..3cb3d64855 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -89,6 +89,7 @@ private:
real_t scale_rand = 0.0;
real_t hue_rot_rand = 0.0;
real_t anim_offset_rand = 0.0;
+ Color start_color_rand;
double time = 0.0;
double lifetime = 0.0;
Color base_color;
@@ -156,6 +157,7 @@ private:
Ref<Curve> curve_parameters[PARAM_MAX];
Color color;
Ref<Gradient> color_ramp;
+ Ref<Gradient> color_initial_ramp;
bool particle_flags[PARTICLE_FLAG_MAX];
@@ -250,6 +252,9 @@ public:
void set_color_ramp(const Ref<Gradient> &p_ramp);
Ref<Gradient> get_color_ramp() const;
+ void set_color_initial_ramp(const Ref<Gradient> &p_ramp);
+ Ref<Gradient> get_color_initial_ramp() const;
+
void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
bool get_particle_flag(ParticleFlags p_particle_flag) const;
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index b081142fbf..905a137001 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -368,6 +368,14 @@ Ref<Gradient> CPUParticles3D::get_color_ramp() const {
return color_ramp;
}
+void CPUParticles3D::set_color_initial_ramp(const Ref<Gradient> &p_ramp) {
+ color_initial_ramp = p_ramp;
+}
+
+Ref<Gradient> CPUParticles3D::get_color_initial_ramp() const {
+ return color_initial_ramp;
+}
+
void CPUParticles3D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
particle_flags[p_particle_flag] = p_enable;
@@ -748,10 +756,16 @@ void CPUParticles3D::_particles_process(double p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
+ if (color_initial_ramp.is_valid()) {
+ p.start_color_rand = color_initial_ramp->get_color_at_offset(Math::randf());
+ } else {
+ p.start_color_rand = Color(1, 1, 1, 1);
+ }
+
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
- p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf());
+ p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
} else {
//initiate velocity spread in 3D
real_t angle1_rad = Math::deg2rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread);
@@ -775,7 +789,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
binormal.normalize();
Vector3 normal = binormal.cross(direction_nrm);
spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;
- p.velocity = spread_direction * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], float(Math::randf()));
+ p.velocity = spread_direction * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
}
real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
@@ -1046,7 +1060,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
p.color.g = color_rgb.y;
p.color.b = color_rgb.z;
- p.color *= p.base_color;
+ p.color *= p.base_color * p.start_color_rand;
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
@@ -1333,6 +1347,11 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_color_ramp(gt->get_gradient());
}
+ Ref<GradientTexture1D> gti = material->get_color_initial_ramp();
+ if (gti.is_valid()) {
+ set_color_initial_ramp(gti->get_gradient());
+ }
+
set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ROTATE_Y));
set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z));
@@ -1459,6 +1478,9 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles3D::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles3D::get_color_ramp);
+ ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &CPUParticles3D::set_color_initial_ramp);
+ ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &CPUParticles3D::get_color_initial_ramp);
+
ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles3D::set_particle_flag);
ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles3D::get_particle_flag);
@@ -1572,6 +1594,7 @@ void CPUParticles3D::_bind_methods() {
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_initial_ramp", "get_color_initial_ramp");
ADD_GROUP("Hue Variation", "hue_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index aca7328a27..6addeab1a6 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -91,6 +91,7 @@ private:
real_t scale_rand = 0.0;
real_t hue_rot_rand = 0.0;
real_t anim_offset_rand = 0.0;
+ Color start_color_rand;
double time = 0.0;
double lifetime = 0.0;
Color base_color;
@@ -160,6 +161,7 @@ private:
Ref<Curve> curve_parameters[PARAM_MAX];
Color color = Color(1, 1, 1, 1);
Ref<Gradient> color_ramp;
+ Ref<Gradient> color_initial_ramp;
bool particle_flags[PARTICLE_FLAG_MAX] = {};
@@ -261,6 +263,9 @@ public:
void set_color_ramp(const Ref<Gradient> &p_ramp);
Ref<Gradient> get_color_ramp() const;
+ void set_color_initial_ramp(const Ref<Gradient> &p_ramp);
+ Ref<Gradient> get_color_initial_ramp() const;
+
void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
bool get_particle_flag(ParticleFlags p_particle_flag) const;
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 2235de1599..adb532145b 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -62,68 +62,68 @@ GPUParticlesCollision3D::~GPUParticlesCollision3D() {
/////////////////////////////////
-void GPUParticlesCollisionSphere::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesCollisionSphere::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesCollisionSphere::get_radius);
+void GPUParticlesCollisionSphere3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesCollisionSphere3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesCollisionSphere3D::get_radius);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius");
}
-void GPUParticlesCollisionSphere::set_radius(real_t p_radius) {
+void GPUParticlesCollisionSphere3D::set_radius(real_t p_radius) {
radius = p_radius;
RS::get_singleton()->particles_collision_set_sphere_radius(_get_collision(), radius);
update_gizmos();
}
-real_t GPUParticlesCollisionSphere::get_radius() const {
+real_t GPUParticlesCollisionSphere3D::get_radius() const {
return radius;
}
-AABB GPUParticlesCollisionSphere::get_aabb() const {
+AABB GPUParticlesCollisionSphere3D::get_aabb() const {
return AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2, radius * 2, radius * 2));
}
-GPUParticlesCollisionSphere::GPUParticlesCollisionSphere() :
+GPUParticlesCollisionSphere3D::GPUParticlesCollisionSphere3D() :
GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE) {
}
-GPUParticlesCollisionSphere::~GPUParticlesCollisionSphere() {
+GPUParticlesCollisionSphere3D::~GPUParticlesCollisionSphere3D() {
}
///////////////////////////
-void GPUParticlesCollisionBox::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionBox::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionBox::get_extents);
+void GPUParticlesCollisionBox3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionBox3D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionBox3D::get_extents);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
}
-void GPUParticlesCollisionBox::set_extents(const Vector3 &p_extents) {
+void GPUParticlesCollisionBox3D::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
update_gizmos();
}
-Vector3 GPUParticlesCollisionBox::get_extents() const {
+Vector3 GPUParticlesCollisionBox3D::get_extents() const {
return extents;
}
-AABB GPUParticlesCollisionBox::get_aabb() const {
+AABB GPUParticlesCollisionBox3D::get_aabb() const {
return AABB(-extents, extents * 2);
}
-GPUParticlesCollisionBox::GPUParticlesCollisionBox() :
+GPUParticlesCollisionBox3D::GPUParticlesCollisionBox3D() :
GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE) {
}
-GPUParticlesCollisionBox::~GPUParticlesCollisionBox() {
+GPUParticlesCollisionBox3D::~GPUParticlesCollisionBox3D() {
}
///////////////////////////////
///////////////////////////
-void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node, List<PlotMesh> &plot_meshes) {
+void GPUParticlesCollisionSDF3D::_find_meshes(const AABB &p_aabb, Node *p_at_node, List<PlotMesh> &plot_meshes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
if (mi && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
@@ -172,7 +172,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node,
}
}
-uint32_t GPUParticlesCollisionSDF::_create_bvh(LocalVector<BVH> &bvh_tree, FacePos *p_faces, uint32_t p_face_count, const Face3 *p_triangles, float p_thickness) {
+uint32_t GPUParticlesCollisionSDF3D::_create_bvh(LocalVector<BVH> &bvh_tree, FacePos *p_faces, uint32_t p_face_count, const Face3 *p_triangles, float p_thickness) {
if (p_face_count == 1) {
return BVH::LEAF_BIT | p_faces[0].index;
}
@@ -220,7 +220,7 @@ static _FORCE_INLINE_ real_t Vector3_dot2(const Vector3 &p_vec3) {
return p_vec3.dot(p_vec3);
}
-void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, const BVH *bvh, uint32_t p_bvh_cell, const Face3 *triangles, float thickness, float &closest_distance) {
+void GPUParticlesCollisionSDF3D::_find_closest_distance(const Vector3 &p_pos, const BVH *bvh, uint32_t p_bvh_cell, const Face3 *triangles, float thickness, float &closest_distance) {
if (p_bvh_cell & BVH::LEAF_BIT) {
p_bvh_cell &= BVH::LEAF_MASK; //remove bit
@@ -321,7 +321,7 @@ void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, cons
}
}
-void GPUParticlesCollisionSDF::_compute_sdf_z(uint32_t p_z, ComputeSDFParams *params) {
+void GPUParticlesCollisionSDF3D::_compute_sdf_z(uint32_t p_z, ComputeSDFParams *params) {
int32_t z_ofs = p_z * params->size.y * params->size.x;
for (int32_t y = 0; y < params->size.y; y++) {
int32_t y_ofs = z_ofs + y * params->size.x;
@@ -338,10 +338,10 @@ void GPUParticlesCollisionSDF::_compute_sdf_z(uint32_t p_z, ComputeSDFParams *pa
}
}
-void GPUParticlesCollisionSDF::_compute_sdf(ComputeSDFParams *params) {
+void GPUParticlesCollisionSDF3D::_compute_sdf(ComputeSDFParams *params) {
ThreadWorkPool work_pool;
work_pool.init();
- work_pool.begin_work(params->size.z, this, &GPUParticlesCollisionSDF::_compute_sdf_z, params);
+ work_pool.begin_work(params->size.z, this, &GPUParticlesCollisionSDF3D::_compute_sdf_z, params);
while (!work_pool.is_done_dispatching()) {
OS::get_singleton()->delay_usec(10000);
bake_step_function(work_pool.get_work_index() * 100 / params->size.z, "Baking SDF");
@@ -350,7 +350,7 @@ void GPUParticlesCollisionSDF::_compute_sdf(ComputeSDFParams *params) {
work_pool.finish();
}
-Vector3i GPUParticlesCollisionSDF::get_estimated_cell_size() const {
+Vector3i GPUParticlesCollisionSDF3D::get_estimated_cell_size() const {
static const int subdivs[RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
int subdiv = subdivs[get_resolution()];
@@ -365,7 +365,7 @@ Vector3i GPUParticlesCollisionSDF::get_estimated_cell_size() const {
return sdf_size;
}
-Ref<Image> GPUParticlesCollisionSDF::bake() {
+Ref<Image> GPUParticlesCollisionSDF3D::bake() {
static const int subdivs[RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
int subdiv = subdivs[get_resolution()];
@@ -501,18 +501,18 @@ Ref<Image> GPUParticlesCollisionSDF::bake() {
return ret;
}
-void GPUParticlesCollisionSDF::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionSDF::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionSDF::get_extents);
+void GPUParticlesCollisionSDF3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionSDF3D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionSDF3D::get_extents);
- ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionSDF::set_resolution);
- ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionSDF::get_resolution);
+ ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionSDF3D::set_resolution);
+ ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionSDF3D::get_resolution);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesCollisionSDF::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesCollisionSDF::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesCollisionSDF3D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesCollisionSDF3D::get_texture);
- ClassDB::bind_method(D_METHOD("set_thickness", "thickness"), &GPUParticlesCollisionSDF::set_thickness);
- ClassDB::bind_method(D_METHOD("get_thickness"), &GPUParticlesCollisionSDF::get_thickness);
+ ClassDB::bind_method(D_METHOD("set_thickness", "thickness"), &GPUParticlesCollisionSDF3D::set_thickness);
+ ClassDB::bind_method(D_METHOD("get_thickness"), &GPUParticlesCollisionSDF3D::get_thickness);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "16,32,64,128,256,512"), "set_resolution", "get_resolution");
@@ -528,62 +528,62 @@ void GPUParticlesCollisionSDF::_bind_methods() {
BIND_ENUM_CONSTANT(RESOLUTION_MAX);
}
-void GPUParticlesCollisionSDF::set_thickness(float p_thickness) {
+void GPUParticlesCollisionSDF3D::set_thickness(float p_thickness) {
thickness = p_thickness;
}
-float GPUParticlesCollisionSDF::get_thickness() const {
+float GPUParticlesCollisionSDF3D::get_thickness() const {
return thickness;
}
-void GPUParticlesCollisionSDF::set_extents(const Vector3 &p_extents) {
+void GPUParticlesCollisionSDF3D::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
update_gizmos();
}
-Vector3 GPUParticlesCollisionSDF::get_extents() const {
+Vector3 GPUParticlesCollisionSDF3D::get_extents() const {
return extents;
}
-void GPUParticlesCollisionSDF::set_resolution(Resolution p_resolution) {
+void GPUParticlesCollisionSDF3D::set_resolution(Resolution p_resolution) {
resolution = p_resolution;
update_gizmos();
}
-GPUParticlesCollisionSDF::Resolution GPUParticlesCollisionSDF::get_resolution() const {
+GPUParticlesCollisionSDF3D::Resolution GPUParticlesCollisionSDF3D::get_resolution() const {
return resolution;
}
-void GPUParticlesCollisionSDF::set_texture(const Ref<Texture3D> &p_texture) {
+void GPUParticlesCollisionSDF3D::set_texture(const Ref<Texture3D> &p_texture) {
texture = p_texture;
RID tex = texture.is_valid() ? texture->get_rid() : RID();
RS::get_singleton()->particles_collision_set_field_texture(_get_collision(), tex);
}
-Ref<Texture3D> GPUParticlesCollisionSDF::get_texture() const {
+Ref<Texture3D> GPUParticlesCollisionSDF3D::get_texture() const {
return texture;
}
-AABB GPUParticlesCollisionSDF::get_aabb() const {
+AABB GPUParticlesCollisionSDF3D::get_aabb() const {
return AABB(-extents, extents * 2);
}
-GPUParticlesCollisionSDF::BakeBeginFunc GPUParticlesCollisionSDF::bake_begin_function = nullptr;
-GPUParticlesCollisionSDF::BakeStepFunc GPUParticlesCollisionSDF::bake_step_function = nullptr;
-GPUParticlesCollisionSDF::BakeEndFunc GPUParticlesCollisionSDF::bake_end_function = nullptr;
+GPUParticlesCollisionSDF3D::BakeBeginFunc GPUParticlesCollisionSDF3D::bake_begin_function = nullptr;
+GPUParticlesCollisionSDF3D::BakeStepFunc GPUParticlesCollisionSDF3D::bake_step_function = nullptr;
+GPUParticlesCollisionSDF3D::BakeEndFunc GPUParticlesCollisionSDF3D::bake_end_function = nullptr;
-GPUParticlesCollisionSDF::GPUParticlesCollisionSDF() :
+GPUParticlesCollisionSDF3D::GPUParticlesCollisionSDF3D() :
GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE) {
}
-GPUParticlesCollisionSDF::~GPUParticlesCollisionSDF() {
+GPUParticlesCollisionSDF3D::~GPUParticlesCollisionSDF3D() {
}
////////////////////////////
////////////////////////////
-void GPUParticlesCollisionHeightField::_notification(int p_what) {
+void GPUParticlesCollisionHeightField3D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (update_mode == UPDATE_MODE_ALWAYS) {
RS::get_singleton()->particles_collision_height_field_update(_get_collision());
@@ -628,21 +628,21 @@ void GPUParticlesCollisionHeightField::_notification(int p_what) {
}
}
-void GPUParticlesCollisionHeightField::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionHeightField::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionHeightField::get_extents);
+void GPUParticlesCollisionHeightField3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionHeightField3D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionHeightField3D::get_extents);
- ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionHeightField::set_resolution);
- ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionHeightField::get_resolution);
+ ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionHeightField3D::set_resolution);
+ ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionHeightField3D::get_resolution);
- ClassDB::bind_method(D_METHOD("set_update_mode", "update_mode"), &GPUParticlesCollisionHeightField::set_update_mode);
- ClassDB::bind_method(D_METHOD("get_update_mode"), &GPUParticlesCollisionHeightField::get_update_mode);
+ ClassDB::bind_method(D_METHOD("set_update_mode", "update_mode"), &GPUParticlesCollisionHeightField3D::set_update_mode);
+ ClassDB::bind_method(D_METHOD("get_update_mode"), &GPUParticlesCollisionHeightField3D::get_update_mode);
- ClassDB::bind_method(D_METHOD("set_follow_camera_mode", "enabled"), &GPUParticlesCollisionHeightField::set_follow_camera_mode);
- ClassDB::bind_method(D_METHOD("is_follow_camera_mode_enabled"), &GPUParticlesCollisionHeightField::is_follow_camera_mode_enabled);
+ ClassDB::bind_method(D_METHOD("set_follow_camera_mode", "enabled"), &GPUParticlesCollisionHeightField3D::set_follow_camera_mode);
+ ClassDB::bind_method(D_METHOD("is_follow_camera_mode_enabled"), &GPUParticlesCollisionHeightField3D::is_follow_camera_mode_enabled);
- ClassDB::bind_method(D_METHOD("set_follow_camera_push_ratio", "ratio"), &GPUParticlesCollisionHeightField::set_follow_camera_push_ratio);
- ClassDB::bind_method(D_METHOD("get_follow_camera_push_ratio"), &GPUParticlesCollisionHeightField::get_follow_camera_push_ratio);
+ ClassDB::bind_method(D_METHOD("set_follow_camera_push_ratio", "ratio"), &GPUParticlesCollisionHeightField3D::set_follow_camera_push_ratio);
+ ClassDB::bind_method(D_METHOD("get_follow_camera_push_ratio"), &GPUParticlesCollisionHeightField3D::get_follow_camera_push_ratio);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096,8192"), "set_resolution", "get_resolution");
@@ -663,63 +663,63 @@ void GPUParticlesCollisionHeightField::_bind_methods() {
BIND_ENUM_CONSTANT(UPDATE_MODE_ALWAYS);
}
-void GPUParticlesCollisionHeightField::set_follow_camera_push_ratio(float p_follow_camera_push_ratio) {
+void GPUParticlesCollisionHeightField3D::set_follow_camera_push_ratio(float p_follow_camera_push_ratio) {
follow_camera_push_ratio = p_follow_camera_push_ratio;
}
-float GPUParticlesCollisionHeightField::get_follow_camera_push_ratio() const {
+float GPUParticlesCollisionHeightField3D::get_follow_camera_push_ratio() const {
return follow_camera_push_ratio;
}
-void GPUParticlesCollisionHeightField::set_extents(const Vector3 &p_extents) {
+void GPUParticlesCollisionHeightField3D::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
update_gizmos();
RS::get_singleton()->particles_collision_height_field_update(_get_collision());
}
-Vector3 GPUParticlesCollisionHeightField::get_extents() const {
+Vector3 GPUParticlesCollisionHeightField3D::get_extents() const {
return extents;
}
-void GPUParticlesCollisionHeightField::set_resolution(Resolution p_resolution) {
+void GPUParticlesCollisionHeightField3D::set_resolution(Resolution p_resolution) {
resolution = p_resolution;
RS::get_singleton()->particles_collision_set_height_field_resolution(_get_collision(), RS::ParticlesCollisionHeightfieldResolution(resolution));
update_gizmos();
RS::get_singleton()->particles_collision_height_field_update(_get_collision());
}
-GPUParticlesCollisionHeightField::Resolution GPUParticlesCollisionHeightField::get_resolution() const {
+GPUParticlesCollisionHeightField3D::Resolution GPUParticlesCollisionHeightField3D::get_resolution() const {
return resolution;
}
-void GPUParticlesCollisionHeightField::set_update_mode(UpdateMode p_update_mode) {
+void GPUParticlesCollisionHeightField3D::set_update_mode(UpdateMode p_update_mode) {
update_mode = p_update_mode;
set_process_internal(follow_camera_mode || update_mode == UPDATE_MODE_ALWAYS);
}
-GPUParticlesCollisionHeightField::UpdateMode GPUParticlesCollisionHeightField::get_update_mode() const {
+GPUParticlesCollisionHeightField3D::UpdateMode GPUParticlesCollisionHeightField3D::get_update_mode() const {
return update_mode;
}
-void GPUParticlesCollisionHeightField::set_follow_camera_mode(bool p_enabled) {
+void GPUParticlesCollisionHeightField3D::set_follow_camera_mode(bool p_enabled) {
follow_camera_mode = p_enabled;
set_process_internal(follow_camera_mode || update_mode == UPDATE_MODE_ALWAYS);
}
-bool GPUParticlesCollisionHeightField::is_follow_camera_mode_enabled() const {
+bool GPUParticlesCollisionHeightField3D::is_follow_camera_mode_enabled() const {
return follow_camera_mode;
}
-AABB GPUParticlesCollisionHeightField::get_aabb() const {
+AABB GPUParticlesCollisionHeightField3D::get_aabb() const {
return AABB(-extents, extents * 2);
}
-GPUParticlesCollisionHeightField::GPUParticlesCollisionHeightField() :
+GPUParticlesCollisionHeightField3D::GPUParticlesCollisionHeightField3D() :
GPUParticlesCollision3D(RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE) {
}
-GPUParticlesCollisionHeightField::~GPUParticlesCollisionHeightField() {
+GPUParticlesCollisionHeightField3D::~GPUParticlesCollisionHeightField3D() {
}
////////////////////////////
@@ -792,104 +792,104 @@ GPUParticlesAttractor3D::~GPUParticlesAttractor3D() {
/////////////////////////////////
-void GPUParticlesAttractorSphere::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesAttractorSphere::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesAttractorSphere::get_radius);
+void GPUParticlesAttractorSphere3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesAttractorSphere3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesAttractorSphere3D::get_radius);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius");
}
-void GPUParticlesAttractorSphere::set_radius(real_t p_radius) {
+void GPUParticlesAttractorSphere3D::set_radius(real_t p_radius) {
radius = p_radius;
RS::get_singleton()->particles_collision_set_sphere_radius(_get_collision(), radius);
update_gizmos();
}
-real_t GPUParticlesAttractorSphere::get_radius() const {
+real_t GPUParticlesAttractorSphere3D::get_radius() const {
return radius;
}
-AABB GPUParticlesAttractorSphere::get_aabb() const {
+AABB GPUParticlesAttractorSphere3D::get_aabb() const {
return AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2, radius * 2, radius * 2));
}
-GPUParticlesAttractorSphere::GPUParticlesAttractorSphere() :
+GPUParticlesAttractorSphere3D::GPUParticlesAttractorSphere3D() :
GPUParticlesAttractor3D(RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT) {
}
-GPUParticlesAttractorSphere::~GPUParticlesAttractorSphere() {
+GPUParticlesAttractorSphere3D::~GPUParticlesAttractorSphere3D() {
}
///////////////////////////
-void GPUParticlesAttractorBox::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorBox::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorBox::get_extents);
+void GPUParticlesAttractorBox3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorBox3D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorBox3D::get_extents);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
}
-void GPUParticlesAttractorBox::set_extents(const Vector3 &p_extents) {
+void GPUParticlesAttractorBox3D::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
update_gizmos();
}
-Vector3 GPUParticlesAttractorBox::get_extents() const {
+Vector3 GPUParticlesAttractorBox3D::get_extents() const {
return extents;
}
-AABB GPUParticlesAttractorBox::get_aabb() const {
+AABB GPUParticlesAttractorBox3D::get_aabb() const {
return AABB(-extents, extents * 2);
}
-GPUParticlesAttractorBox::GPUParticlesAttractorBox() :
+GPUParticlesAttractorBox3D::GPUParticlesAttractorBox3D() :
GPUParticlesAttractor3D(RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT) {
}
-GPUParticlesAttractorBox::~GPUParticlesAttractorBox() {
+GPUParticlesAttractorBox3D::~GPUParticlesAttractorBox3D() {
}
///////////////////////////
-void GPUParticlesAttractorVectorField::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorVectorField::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorVectorField::get_extents);
+void GPUParticlesAttractorVectorField3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorVectorField3D::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorVectorField3D::get_extents);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesAttractorVectorField::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesAttractorVectorField::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesAttractorVectorField3D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesAttractorVectorField3D::get_texture);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture");
}
-void GPUParticlesAttractorVectorField::set_extents(const Vector3 &p_extents) {
+void GPUParticlesAttractorVectorField3D::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
update_gizmos();
}
-Vector3 GPUParticlesAttractorVectorField::get_extents() const {
+Vector3 GPUParticlesAttractorVectorField3D::get_extents() const {
return extents;
}
-void GPUParticlesAttractorVectorField::set_texture(const Ref<Texture3D> &p_texture) {
+void GPUParticlesAttractorVectorField3D::set_texture(const Ref<Texture3D> &p_texture) {
texture = p_texture;
RID tex = texture.is_valid() ? texture->get_rid() : RID();
RS::get_singleton()->particles_collision_set_field_texture(_get_collision(), tex);
}
-Ref<Texture3D> GPUParticlesAttractorVectorField::get_texture() const {
+Ref<Texture3D> GPUParticlesAttractorVectorField3D::get_texture() const {
return texture;
}
-AABB GPUParticlesAttractorVectorField::get_aabb() const {
+AABB GPUParticlesAttractorVectorField3D::get_aabb() const {
return AABB(-extents, extents * 2);
}
-GPUParticlesAttractorVectorField::GPUParticlesAttractorVectorField() :
+GPUParticlesAttractorVectorField3D::GPUParticlesAttractorVectorField3D() :
GPUParticlesAttractor3D(RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
}
-GPUParticlesAttractorVectorField::~GPUParticlesAttractorVectorField() {
+GPUParticlesAttractorVectorField3D::~GPUParticlesAttractorVectorField3D() {
}
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
index fbf68ed6df..5568ecdfc1 100644
--- a/scene/3d/gpu_particles_collision_3d.h
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -55,8 +55,8 @@ public:
~GPUParticlesCollision3D();
};
-class GPUParticlesCollisionSphere : public GPUParticlesCollision3D {
- GDCLASS(GPUParticlesCollisionSphere, GPUParticlesCollision3D);
+class GPUParticlesCollisionSphere3D : public GPUParticlesCollision3D {
+ GDCLASS(GPUParticlesCollisionSphere3D, GPUParticlesCollision3D);
real_t radius = 1.0;
@@ -69,12 +69,12 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesCollisionSphere();
- ~GPUParticlesCollisionSphere();
+ GPUParticlesCollisionSphere3D();
+ ~GPUParticlesCollisionSphere3D();
};
-class GPUParticlesCollisionBox : public GPUParticlesCollision3D {
- GDCLASS(GPUParticlesCollisionBox, GPUParticlesCollision3D);
+class GPUParticlesCollisionBox3D : public GPUParticlesCollision3D {
+ GDCLASS(GPUParticlesCollisionBox3D, GPUParticlesCollision3D);
Vector3 extents = Vector3(1, 1, 1);
@@ -87,12 +87,12 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesCollisionBox();
- ~GPUParticlesCollisionBox();
+ GPUParticlesCollisionBox3D();
+ ~GPUParticlesCollisionBox3D();
};
-class GPUParticlesCollisionSDF : public GPUParticlesCollision3D {
- GDCLASS(GPUParticlesCollisionSDF, GPUParticlesCollision3D);
+class GPUParticlesCollisionSDF3D : public GPUParticlesCollision3D {
+ GDCLASS(GPUParticlesCollisionSDF3D, GPUParticlesCollision3D);
public:
enum Resolution {
@@ -184,14 +184,14 @@ public:
static BakeStepFunc bake_step_function;
static BakeEndFunc bake_end_function;
- GPUParticlesCollisionSDF();
- ~GPUParticlesCollisionSDF();
+ GPUParticlesCollisionSDF3D();
+ ~GPUParticlesCollisionSDF3D();
};
-VARIANT_ENUM_CAST(GPUParticlesCollisionSDF::Resolution)
+VARIANT_ENUM_CAST(GPUParticlesCollisionSDF3D::Resolution)
-class GPUParticlesCollisionHeightField : public GPUParticlesCollision3D {
- GDCLASS(GPUParticlesCollisionHeightField, GPUParticlesCollision3D);
+class GPUParticlesCollisionHeightField3D : public GPUParticlesCollision3D {
+ GDCLASS(GPUParticlesCollisionHeightField3D, GPUParticlesCollision3D);
public:
enum Resolution {
@@ -239,12 +239,12 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesCollisionHeightField();
- ~GPUParticlesCollisionHeightField();
+ GPUParticlesCollisionHeightField3D();
+ ~GPUParticlesCollisionHeightField3D();
};
-VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField::Resolution)
-VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField::UpdateMode)
+VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField3D::Resolution)
+VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField3D::UpdateMode)
class GPUParticlesAttractor3D : public VisualInstance3D {
GDCLASS(GPUParticlesAttractor3D, VisualInstance3D);
@@ -279,8 +279,8 @@ public:
~GPUParticlesAttractor3D();
};
-class GPUParticlesAttractorSphere : public GPUParticlesAttractor3D {
- GDCLASS(GPUParticlesAttractorSphere, GPUParticlesAttractor3D);
+class GPUParticlesAttractorSphere3D : public GPUParticlesAttractor3D {
+ GDCLASS(GPUParticlesAttractorSphere3D, GPUParticlesAttractor3D);
real_t radius = 1.0;
@@ -293,12 +293,12 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesAttractorSphere();
- ~GPUParticlesAttractorSphere();
+ GPUParticlesAttractorSphere3D();
+ ~GPUParticlesAttractorSphere3D();
};
-class GPUParticlesAttractorBox : public GPUParticlesAttractor3D {
- GDCLASS(GPUParticlesAttractorBox, GPUParticlesAttractor3D);
+class GPUParticlesAttractorBox3D : public GPUParticlesAttractor3D {
+ GDCLASS(GPUParticlesAttractorBox3D, GPUParticlesAttractor3D);
Vector3 extents = Vector3(1, 1, 1);
@@ -311,12 +311,12 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesAttractorBox();
- ~GPUParticlesAttractorBox();
+ GPUParticlesAttractorBox3D();
+ ~GPUParticlesAttractorBox3D();
};
-class GPUParticlesAttractorVectorField : public GPUParticlesAttractor3D {
- GDCLASS(GPUParticlesAttractorVectorField, GPUParticlesAttractor3D);
+class GPUParticlesAttractorVectorField3D : public GPUParticlesAttractor3D {
+ GDCLASS(GPUParticlesAttractorVectorField3D, GPUParticlesAttractor3D);
Vector3 extents = Vector3(1, 1, 1);
Ref<Texture3D> texture;
@@ -333,8 +333,8 @@ public:
virtual AABB get_aabb() const override;
- GPUParticlesAttractorVectorField();
- ~GPUParticlesAttractorVectorField();
+ GPUParticlesAttractorVectorField3D();
+ ~GPUParticlesAttractorVectorField3D();
};
#endif // GPU_PARTICLES_COLLISION_3D_H
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 1b5d4ad243..910cf3a37d 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -614,7 +614,7 @@ void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, f
}
LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
- if (p_image_data_path == "") {
+ if (p_image_data_path.is_empty()) {
if (get_light_data().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;
}
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index aeac430cd9..ac22239d70 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -291,7 +291,7 @@ void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices
}
OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String p_occluder_path) {
- if (p_occluder_path == "") {
+ if (p_occluder_path.is_empty()) {
if (get_occluder().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;
}
diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp
deleted file mode 100644
index 23df00c1f6..0000000000
--- a/scene/3d/proximity_group_3d.cpp
+++ /dev/null
@@ -1,182 +0,0 @@
-/*************************************************************************/
-/* proximity_group_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "proximity_group_3d.h"
-
-#include "core/math/math_funcs.h"
-
-void ProximityGroup3D::_clear_groups() {
- Map<StringName, uint32_t>::Element *E;
- const int size = 16;
-
- do {
- StringName remove_list[size];
- E = groups.front();
- int num = 0;
- while (E && num < size) {
- if (E->get() != group_version) {
- remove_list[num++] = E->key();
- }
-
- E = E->next();
- }
- for (int i = 0; i < num; i++) {
- groups.erase(remove_list[i]);
- }
- } while (E);
-}
-
-void ProximityGroup3D::_update_groups() {
- if (grid_radius == Vector3(0, 0, 0)) {
- return;
- }
-
- ++group_version;
-
- Vector3 pos = get_global_transform().get_origin();
- Vector3 vcell = pos / cell_size;
- int cell[3] = { Math::fast_ftoi(vcell.x), Math::fast_ftoi(vcell.y), Math::fast_ftoi(vcell.z) };
-
- _add_groups(cell, group_name, 0);
-
- _clear_groups();
-}
-
-void ProximityGroup3D::_add_groups(int *p_cell, String p_base, int p_depth) {
- p_base = p_base + "|";
- if (grid_radius[p_depth] == 0) {
- if (p_depth == 2) {
- _new_group(p_base);
- } else {
- _add_groups(p_cell, p_base, p_depth + 1);
- }
- }
-
- int start = p_cell[p_depth] - grid_radius[p_depth];
- int end = p_cell[p_depth] + grid_radius[p_depth];
-
- for (int i = start; i <= end; i++) {
- String gname = p_base + itos(i);
- if (p_depth == 2) {
- _new_group(gname);
- } else {
- _add_groups(p_cell, gname, p_depth + 1);
- }
- }
-}
-
-void ProximityGroup3D::_new_group(StringName p_name) {
- const Map<StringName, uint32_t>::Element *E = groups.find(p_name);
- if (!E) {
- add_to_group(p_name);
- }
-
- groups[p_name] = group_version;
-}
-
-void ProximityGroup3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_EXIT_TREE:
- ++group_version;
- _clear_groups();
- break;
- case NOTIFICATION_TRANSFORM_CHANGED:
- _update_groups();
- break;
- }
-}
-
-void ProximityGroup3D::broadcast(String p_method, Variant p_parameters) {
- Map<StringName, uint32_t>::Element *E;
- E = groups.front();
- while (E) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_method, p_parameters);
- E = E->next();
- }
-}
-
-void ProximityGroup3D::_proximity_group_broadcast(String p_method, Variant p_parameters) {
- if (dispatch_mode == MODE_PROXY) {
- ERR_FAIL_COND(!is_inside_tree());
- get_parent()->call(p_method, p_parameters);
- } else {
- emit_signal(SNAME("broadcast"), p_method, p_parameters);
- }
-}
-
-void ProximityGroup3D::set_group_name(const String &p_group_name) {
- group_name = p_group_name;
-}
-
-String ProximityGroup3D::get_group_name() const {
- return group_name;
-}
-
-void ProximityGroup3D::set_dispatch_mode(DispatchMode p_mode) {
- dispatch_mode = p_mode;
-}
-
-ProximityGroup3D::DispatchMode ProximityGroup3D::get_dispatch_mode() const {
- return dispatch_mode;
-}
-
-void ProximityGroup3D::set_grid_radius(const Vector3 &p_radius) {
- grid_radius = p_radius;
-}
-
-Vector3 ProximityGroup3D::get_grid_radius() const {
- return grid_radius;
-}
-
-void ProximityGroup3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_group_name", "name"), &ProximityGroup3D::set_group_name);
- ClassDB::bind_method(D_METHOD("get_group_name"), &ProximityGroup3D::get_group_name);
- ClassDB::bind_method(D_METHOD("set_dispatch_mode", "mode"), &ProximityGroup3D::set_dispatch_mode);
- ClassDB::bind_method(D_METHOD("get_dispatch_mode"), &ProximityGroup3D::get_dispatch_mode);
- ClassDB::bind_method(D_METHOD("set_grid_radius", "radius"), &ProximityGroup3D::set_grid_radius);
- ClassDB::bind_method(D_METHOD("get_grid_radius"), &ProximityGroup3D::get_grid_radius);
-
- ClassDB::bind_method(D_METHOD("broadcast", "method", "parameters"), &ProximityGroup3D::broadcast);
-
- ClassDB::bind_method(D_METHOD("_proximity_group_broadcast", "method", "parameters"), &ProximityGroup3D::_proximity_group_broadcast);
-
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "group_name"), "set_group_name", "get_group_name");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "dispatch_mode", PROPERTY_HINT_ENUM, "Proxy,Signal"), "set_dispatch_mode", "get_dispatch_mode");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "grid_radius"), "set_grid_radius", "get_grid_radius");
-
- ADD_SIGNAL(MethodInfo("broadcast", PropertyInfo(Variant::STRING, "method"), PropertyInfo(Variant::ARRAY, "parameters")));
-
- BIND_ENUM_CONSTANT(MODE_PROXY);
- BIND_ENUM_CONSTANT(MODE_SIGNAL);
-}
-
-ProximityGroup3D::ProximityGroup3D() {
- set_notify_transform(true);
-}
diff --git a/scene/3d/proximity_group_3d.h b/scene/3d/proximity_group_3d.h
deleted file mode 100644
index e45adc3040..0000000000
--- a/scene/3d/proximity_group_3d.h
+++ /dev/null
@@ -1,85 +0,0 @@
-/*************************************************************************/
-/* proximity_group_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PROXIMITY_GROUP_H
-#define PROXIMITY_GROUP_H
-
-#include "node_3d.h"
-
-class ProximityGroup3D : public Node3D {
- GDCLASS(ProximityGroup3D, Node3D);
-
-public:
- enum DispatchMode {
- MODE_PROXY,
- MODE_SIGNAL,
- };
-
-private:
- Map<StringName, uint32_t> groups;
-
- String group_name;
- DispatchMode dispatch_mode = MODE_PROXY;
- Vector3 grid_radius = Vector3(1, 1, 1);
-
- real_t cell_size = 1.0;
- uint32_t group_version = 0;
-
- void _clear_groups();
- void _update_groups();
- void _add_groups(int *p_cell, String p_base, int p_depth);
- void _new_group(StringName p_name);
-
- void _proximity_group_broadcast(String p_method, Variant p_parameters);
-
-protected:
- void _notification(int p_what);
-
- static void _bind_methods();
-
-public:
- void set_group_name(const String &p_group_name);
- String get_group_name() const;
-
- void set_dispatch_mode(DispatchMode p_mode);
- DispatchMode get_dispatch_mode() const;
-
- void set_grid_radius(const Vector3 &p_radius);
- Vector3 get_grid_radius() const;
-
- void broadcast(String p_method, Variant p_parameters);
-
- ProximityGroup3D();
- ~ProximityGroup3D() {}
-};
-
-VARIANT_ENUM_CAST(ProximityGroup3D::DispatchMode);
-
-#endif // PROXIMITY_GROUP_H
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 04b5b88ef8..85ef532459 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -506,7 +506,7 @@ int Skeleton3D::get_bone_axis_forward_enum(int p_bone) {
// Skeleton creation api
void Skeleton3D::add_bone(const String &p_name) {
- ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
+ ERR_FAIL_COND(p_name.is_empty() || p_name.find(":") != -1 || p_name.find("/") != -1);
for (int i = 0; i < bones.size(); i++) {
ERR_FAIL_COND(bones[i].name == p_name);
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 197a5c0f27..09f0187147 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -998,13 +998,13 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
}
property.hint_string += String(E->get());
- if (animation == E) {
+ if (animation == E->get()) {
current_found = true;
}
}
if (!current_found) {
- if (property.hint_string == String()) {
+ if (property.hint_string.is_empty()) {
property.hint_string = String(animation);
} else {
property.hint_string = String(animation) + "," + property.hint_string;
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 90db093137..5b2d01f8df 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -225,6 +225,10 @@ bool VehicleWheel3D::is_in_contact() const {
return m_raycastInfo.m_isInContact;
}
+Node3D *VehicleWheel3D::get_contact_body() const {
+ return m_raycastInfo.m_groundObject;
+}
+
void VehicleWheel3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "length"), &VehicleWheel3D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &VehicleWheel3D::get_radius);
@@ -257,6 +261,7 @@ void VehicleWheel3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_friction_slip"), &VehicleWheel3D::get_friction_slip);
ClassDB::bind_method(D_METHOD("is_in_contact"), &VehicleWheel3D::is_in_contact);
+ ClassDB::bind_method(D_METHOD("get_contact_body"), &VehicleWheel3D::get_contact_body);
ClassDB::bind_method(D_METHOD("set_roll_influence", "roll_influence"), &VehicleWheel3D::set_roll_influence);
ClassDB::bind_method(D_METHOD("get_roll_influence"), &VehicleWheel3D::get_roll_influence);
@@ -413,9 +418,8 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
ray_params.exclude = exclude;
ray_params.collision_mask = get_collision_mask();
- bool col = ss->intersect_ray(ray_params, rr);
-
wheel.m_raycastInfo.m_groundObject = nullptr;
+ bool col = ss->intersect_ray(ray_params, rr);
if (col) {
param = source.distance_to(rr.position) / source.distance_to(target);
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index a798c76c1f..eb6923df54 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -129,6 +129,8 @@ public:
bool is_in_contact() const;
+ Node3D *get_contact_body() const;
+
void set_roll_influence(real_t p_value);
real_t get_roll_influence() const;
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index d6c5d0b51c..8f644face5 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -57,7 +57,7 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
}
anims += String(names[i]);
}
- if (anims != String()) {
+ if (!anims.is_empty()) {
property.hint = PROPERTY_HINT_ENUM;
property.hint_string = anims;
}
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index c8fa8bf395..31a1d4d64c 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -52,7 +52,7 @@ void AnimationNodeStateMachineTransition::set_advance_condition(const StringName
String cs = p_condition;
ERR_FAIL_COND(cs.find("/") != -1 || cs.find(":") != -1);
advance_condition = p_condition;
- if (cs != String()) {
+ if (!cs.is_empty()) {
advance_condition_name = "conditions/" + cs;
} else {
advance_condition_name = StringName();
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index b9435b6692..c4cb800c24 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -736,7 +736,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
ba->bezier_accum = bezier;
ba->accum_pass = accum_pass;
} else {
- ba->bezier_accum = Math::lerp(ba->bezier_accum, bezier, p_interp);
+ ba->bezier_accum = Math::lerp(ba->bezier_accum, (float)bezier, p_interp);
}
} break;
@@ -1416,7 +1416,7 @@ bool AnimationPlayer::is_playing() const {
}
void AnimationPlayer::set_current_animation(const String &p_anim) {
- if (p_anim == "[stop]" || p_anim == "") {
+ if (p_anim == "[stop]" || p_anim.is_empty()) {
stop();
} else if (!is_playing() || playback.assigned != p_anim) {
play(p_anim);
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 57c615a6ab..1d4b5ebf06 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -138,7 +138,7 @@ real_t AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode
void AnimationNode::make_invalid(const String &p_reason) {
ERR_FAIL_COND(!state);
state->valid = false;
- if (state->invalid_reasons != String()) {
+ if (!state->invalid_reasons.is_empty()) {
state->invalid_reasons += "\n";
}
state->invalid_reasons += String::utf8("• ") + p_reason;
@@ -1239,8 +1239,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
continue;
}
- t->value = Math::lerp(t->value, value, blend);
-
+ t->value = Math::lerp(t->value, value, (float)blend);
#endif // _3D_DISABLED
} break;
case Animation::TYPE_VALUE: {
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 56c04b32e3..e1594384d5 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -226,7 +226,7 @@ void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) {
return;
}
- if (EngineDebugger::get_script_debugger() && p_filename != String()) {
+ if (EngineDebugger::get_script_debugger() && !p_filename.is_empty()) {
debugger->live_scene_edit_cache[p_filename].insert(p_node);
}
}
diff --git a/scene/gui/aspect_ratio_container.cpp b/scene/gui/aspect_ratio_container.cpp
index fb6fa9dec9..9526c5e793 100644
--- a/scene/gui/aspect_ratio_container.cpp
+++ b/scene/gui/aspect_ratio_container.cpp
@@ -60,12 +60,12 @@ void AspectRatioContainer::set_stretch_mode(StretchMode p_mode) {
queue_sort();
}
-void AspectRatioContainer::set_alignment_horizontal(AlignMode p_alignment_horizontal) {
+void AspectRatioContainer::set_alignment_horizontal(AlignmentMode p_alignment_horizontal) {
alignment_horizontal = p_alignment_horizontal;
queue_sort();
}
-void AspectRatioContainer::set_alignment_vertical(AlignMode p_alignment_vertical) {
+void AspectRatioContainer::set_alignment_vertical(AlignmentMode p_alignment_vertical) {
alignment_vertical = p_alignment_vertical;
queue_sort();
}
@@ -107,25 +107,25 @@ void AspectRatioContainer::_notification(int p_what) {
float align_x = 0.5;
switch (alignment_horizontal) {
- case ALIGN_BEGIN: {
+ case ALIGNMENT_BEGIN: {
align_x = 0.0;
} break;
- case ALIGN_CENTER: {
+ case ALIGNMENT_CENTER: {
align_x = 0.5;
} break;
- case ALIGN_END: {
+ case ALIGNMENT_END: {
align_x = 1.0;
} break;
}
float align_y = 0.5;
switch (alignment_vertical) {
- case ALIGN_BEGIN: {
+ case ALIGNMENT_BEGIN: {
align_y = 0.0;
} break;
- case ALIGN_CENTER: {
+ case ALIGNMENT_CENTER: {
align_y = 0.5;
} break;
- case ALIGN_END: {
+ case ALIGNMENT_END: {
align_y = 1.0;
} break;
}
@@ -166,7 +166,7 @@ void AspectRatioContainer::_bind_methods() {
BIND_ENUM_CONSTANT(STRETCH_FIT);
BIND_ENUM_CONSTANT(STRETCH_COVER);
- BIND_ENUM_CONSTANT(ALIGN_BEGIN);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_END);
+ BIND_ENUM_CONSTANT(ALIGNMENT_BEGIN);
+ BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
+ BIND_ENUM_CONSTANT(ALIGNMENT_END);
}
diff --git a/scene/gui/aspect_ratio_container.h b/scene/gui/aspect_ratio_container.h
index c95c6a7274..3cdfc75734 100644
--- a/scene/gui/aspect_ratio_container.h
+++ b/scene/gui/aspect_ratio_container.h
@@ -48,17 +48,17 @@ public:
STRETCH_FIT,
STRETCH_COVER,
};
- enum AlignMode {
- ALIGN_BEGIN,
- ALIGN_CENTER,
- ALIGN_END,
+ enum AlignmentMode {
+ ALIGNMENT_BEGIN,
+ ALIGNMENT_CENTER,
+ ALIGNMENT_END,
};
private:
float ratio = 1.0;
StretchMode stretch_mode = STRETCH_FIT;
- AlignMode alignment_horizontal = ALIGN_CENTER;
- AlignMode alignment_vertical = ALIGN_CENTER;
+ AlignmentMode alignment_horizontal = ALIGNMENT_CENTER;
+ AlignmentMode alignment_vertical = ALIGNMENT_CENTER;
public:
void set_ratio(float p_ratio);
@@ -67,14 +67,14 @@ public:
void set_stretch_mode(StretchMode p_mode);
StretchMode get_stretch_mode() const { return stretch_mode; }
- void set_alignment_horizontal(AlignMode p_alignment_horizontal);
- AlignMode get_alignment_horizontal() const { return alignment_horizontal; }
+ void set_alignment_horizontal(AlignmentMode p_alignment_horizontal);
+ AlignmentMode get_alignment_horizontal() const { return alignment_horizontal; }
- void set_alignment_vertical(AlignMode p_alignment_vertical);
- AlignMode get_alignment_vertical() const { return alignment_vertical; }
+ void set_alignment_vertical(AlignmentMode p_alignment_vertical);
+ AlignmentMode get_alignment_vertical() const { return alignment_vertical; }
};
VARIANT_ENUM_CAST(AspectRatioContainer::StretchMode);
-VARIANT_ENUM_CAST(AspectRatioContainer::AlignMode);
+VARIANT_ENUM_CAST(AspectRatioContainer::AlignmentMode);
#endif // ASPECT_RATIO_CONTAINER_H
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 9f712ed478..f4de48689e 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -355,7 +355,7 @@ String BaseButton::get_tooltip(const Point2 &p_pos) const {
String tooltip = Control::get_tooltip(p_pos);
if (shortcut_in_tooltip && shortcut.is_valid() && shortcut->has_valid_event()) {
String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")";
- if (tooltip != String() && shortcut->get_name().nocasecmp_to(tooltip) != 0) {
+ if (!tooltip.is_empty() && shortcut->get_name().nocasecmp_to(tooltip) != 0) {
text += "\n" + tooltip;
}
tooltip = text;
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index cb9f13e970..6aaa8433ec 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -154,29 +154,29 @@ void BoxContainer::_resort() {
int ofs = 0;
if (!has_stretched) {
if (!vertical) {
- switch (align) {
- case ALIGN_BEGIN:
+ switch (alignment) {
+ case ALIGNMENT_BEGIN:
if (rtl) {
ofs = stretch_diff;
}
break;
- case ALIGN_CENTER:
+ case ALIGNMENT_CENTER:
ofs = stretch_diff / 2;
break;
- case ALIGN_END:
+ case ALIGNMENT_END:
if (!rtl) {
ofs = stretch_diff;
}
break;
}
} else {
- switch (align) {
- case ALIGN_BEGIN:
+ switch (alignment) {
+ case ALIGNMENT_BEGIN:
break;
- case ALIGN_CENTER:
+ case ALIGNMENT_CENTER:
ofs = stretch_diff / 2;
break;
- case ALIGN_END:
+ case ALIGNMENT_END:
ofs = stretch_diff;
break;
}
@@ -295,7 +295,7 @@ void BoxContainer::_notification(int p_what) {
_resort();
} break;
case NOTIFICATION_THEME_CHANGED: {
- minimum_size_changed();
+ update_minimum_size();
} break;
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
@@ -304,13 +304,13 @@ void BoxContainer::_notification(int p_what) {
}
}
-void BoxContainer::set_alignment(AlignMode p_align) {
- align = p_align;
+void BoxContainer::set_alignment(AlignmentMode p_alignment) {
+ alignment = p_alignment;
_resort();
}
-BoxContainer::AlignMode BoxContainer::get_alignment() const {
- return align;
+BoxContainer::AlignmentMode BoxContainer::get_alignment() const {
+ return alignment;
}
Control *BoxContainer::add_spacer(bool p_begin) {
@@ -340,9 +340,9 @@ void BoxContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_alignment"), &BoxContainer::get_alignment);
ClassDB::bind_method(D_METHOD("set_alignment", "alignment"), &BoxContainer::set_alignment);
- BIND_ENUM_CONSTANT(ALIGN_BEGIN);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_END);
+ BIND_ENUM_CONSTANT(ALIGNMENT_BEGIN);
+ BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
+ BIND_ENUM_CONSTANT(ALIGNMENT_END);
ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Begin,Center,End"), "set_alignment", "get_alignment");
}
@@ -351,11 +351,11 @@ MarginContainer *VBoxContainer::add_margin_child(const String &p_label, Control
Label *l = memnew(Label);
l->set_theme_type_variation("HeaderSmall");
l->set_text(p_label);
- add_child(l, false, INTERNAL_MODE_FRONT);
+ add_child(l);
MarginContainer *mc = memnew(MarginContainer);
mc->add_theme_constant_override("margin_left", 0);
mc->add_child(p_control, true);
- add_child(mc, false, INTERNAL_MODE_FRONT);
+ add_child(mc);
if (p_expand) {
mc->set_v_size_flags(SIZE_EXPAND_FILL);
}
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index 23feea565c..9bb26ec32c 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -37,15 +37,15 @@ class BoxContainer : public Container {
GDCLASS(BoxContainer, Container);
public:
- enum AlignMode {
- ALIGN_BEGIN,
- ALIGN_CENTER,
- ALIGN_END
+ enum AlignmentMode {
+ ALIGNMENT_BEGIN,
+ ALIGNMENT_CENTER,
+ ALIGNMENT_END
};
private:
bool vertical = false;
- AlignMode align = ALIGN_BEGIN;
+ AlignmentMode alignment = ALIGNMENT_BEGIN;
void _resort();
@@ -57,8 +57,8 @@ protected:
public:
Control *add_spacer(bool p_begin = false);
- void set_alignment(AlignMode p_align);
- AlignMode get_alignment() const;
+ void set_alignment(AlignmentMode p_alignment);
+ AlignmentMode get_alignment() const;
virtual Size2 get_minimum_size() const override;
@@ -84,6 +84,6 @@ public:
BoxContainer(true) {}
};
-VARIANT_ENUM_CAST(BoxContainer::AlignMode);
+VARIANT_ENUM_CAST(BoxContainer::AlignmentMode);
#endif // BOX_CONTAINER_H
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 9818c8f0cc..8bb41e7abf 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -50,9 +50,9 @@ Size2 Button::get_minimum_size() const {
if (!_icon.is_null()) {
minsize.height = MAX(minsize.height, _icon->get_height());
- if (icon_align != ALIGN_CENTER) {
+ if (icon_alignment != HORIZONTAL_ALIGNMENT_CENTER) {
minsize.width += _icon->get_width();
- if (xl_text != "") {
+ if (!xl_text.is_empty()) {
minsize.width += get_theme_constant(SNAME("hseparation"));
}
} else {
@@ -82,13 +82,13 @@ void Button::_notification(int p_what) {
xl_text = atr(text);
_shape();
- minimum_size_changed();
+ update_minimum_size();
update();
} break;
case NOTIFICATION_THEME_CHANGED: {
_shape();
- minimum_size_changed();
+ update_minimum_size();
update();
} break;
case NOTIFICATION_DRAW: {
@@ -216,19 +216,19 @@ void Button::_notification(int p_what) {
}
Rect2 icon_region = Rect2();
- TextAlign icon_align_rtl_checked = icon_align;
- TextAlign align_rtl_checked = align;
+ HorizontalAlignment icon_align_rtl_checked = icon_alignment;
+ HorizontalAlignment align_rtl_checked = alignment;
// Swap icon and text alignment sides if right-to-left layout is set.
if (rtl) {
- if (icon_align == ALIGN_RIGHT) {
- icon_align_rtl_checked = ALIGN_LEFT;
- } else if (icon_align == ALIGN_LEFT) {
- icon_align_rtl_checked = ALIGN_RIGHT;
+ if (icon_alignment == HORIZONTAL_ALIGNMENT_RIGHT) {
+ icon_align_rtl_checked = HORIZONTAL_ALIGNMENT_LEFT;
+ } else if (icon_alignment == HORIZONTAL_ALIGNMENT_LEFT) {
+ icon_align_rtl_checked = HORIZONTAL_ALIGNMENT_RIGHT;
}
- if (align == ALIGN_RIGHT) {
- align_rtl_checked = ALIGN_LEFT;
- } else if (align == ALIGN_LEFT) {
- align_rtl_checked = ALIGN_RIGHT;
+ if (alignment == HORIZONTAL_ALIGNMENT_RIGHT) {
+ align_rtl_checked = HORIZONTAL_ALIGNMENT_LEFT;
+ } else if (alignment == HORIZONTAL_ALIGNMENT_LEFT) {
+ align_rtl_checked = HORIZONTAL_ALIGNMENT_RIGHT;
}
}
if (!_icon.is_null()) {
@@ -240,14 +240,14 @@ void Button::_notification(int p_what) {
float icon_ofs_region = 0.0;
Point2 style_offset;
Size2 icon_size = _icon->get_size();
- if (icon_align_rtl_checked == ALIGN_LEFT) {
+ if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_LEFT) {
style_offset.x = style->get_margin(SIDE_LEFT);
if (_internal_margin[SIDE_LEFT] > 0) {
icon_ofs_region = _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("hseparation"));
}
- } else if (icon_align_rtl_checked == ALIGN_CENTER) {
+ } else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) {
style_offset.x = 0.0;
- } else if (icon_align_rtl_checked == ALIGN_RIGHT) {
+ } else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_RIGHT) {
style_offset.x = -style->get_margin(SIDE_RIGHT);
if (_internal_margin[SIDE_RIGHT] > 0) {
icon_ofs_region = -_internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("hseparation"));
@@ -258,7 +258,7 @@ void Button::_notification(int p_what) {
if (expand_icon) {
Size2 _size = get_size() - style->get_offset() * 2;
_size.width -= get_theme_constant(SNAME("hseparation")) + icon_ofs_region;
- if (!clip_text && icon_align_rtl_checked != ALIGN_CENTER) {
+ if (!clip_text && icon_align_rtl_checked != HORIZONTAL_ALIGNMENT_CENTER) {
_size.width -= text_buf->get_size().width;
}
float icon_width = _icon->get_width() * _size.height / _icon->get_height();
@@ -272,9 +272,9 @@ void Button::_notification(int p_what) {
icon_size = Size2(icon_width, icon_height);
}
- if (icon_align_rtl_checked == ALIGN_LEFT) {
+ if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_LEFT) {
icon_region = Rect2(style_offset + Point2(icon_ofs_region, Math::floor((valign - icon_size.y) * 0.5)), icon_size);
- } else if (icon_align_rtl_checked == ALIGN_CENTER) {
+ } else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) {
icon_region = Rect2(style_offset + Point2(icon_ofs_region + Math::floor((size.x - icon_size.x) * 0.5), Math::floor((valign - icon_size.y) * 0.5)), icon_size);
} else {
icon_region = Rect2(style_offset + Point2(icon_ofs_region + size.x - icon_size.x, Math::floor((valign - icon_size.y) * 0.5)), icon_size);
@@ -286,7 +286,7 @@ void Button::_notification(int p_what) {
}
Point2 icon_ofs = !_icon.is_null() ? Point2(icon_region.size.width + get_theme_constant(SNAME("hseparation")), 0) : Point2();
- if (align_rtl_checked == ALIGN_CENTER && icon_align_rtl_checked == ALIGN_CENTER) {
+ if (align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER && icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) {
icon_ofs.x = 0.0;
}
int text_clip = size.width - style->get_minimum_size().width - icon_ofs.width;
@@ -304,8 +304,9 @@ void Button::_notification(int p_what) {
Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - text_buf->get_size() - Point2(_internal_margin[SIDE_RIGHT] - _internal_margin[SIDE_LEFT], 0)) / 2.0;
switch (align_rtl_checked) {
- case ALIGN_LEFT: {
- if (icon_align_rtl_checked != ALIGN_LEFT) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
+ if (icon_align_rtl_checked != HORIZONTAL_ALIGNMENT_LEFT) {
icon_ofs.x = 0.0;
}
if (_internal_margin[SIDE_LEFT] > 0) {
@@ -315,23 +316,23 @@ void Button::_notification(int p_what) {
}
text_ofs.y += style->get_offset().y;
} break;
- case ALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (text_ofs.x < 0) {
text_ofs.x = 0;
}
- if (icon_align_rtl_checked == ALIGN_LEFT) {
+ if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_LEFT) {
text_ofs += icon_ofs;
}
text_ofs += style->get_offset();
} break;
- case ALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (_internal_margin[SIDE_RIGHT] > 0) {
text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width - _internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("hseparation"));
} else {
text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width;
}
text_ofs.y += style->get_offset().y;
- if (icon_align_rtl_checked == ALIGN_RIGHT) {
+ if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_RIGHT) {
text_ofs.x -= icon_ofs.x;
}
} break;
@@ -358,7 +359,7 @@ void Button::_shape() {
} else {
text_buf->set_direction((TextServer::Direction)text_direction);
}
- text_buf->add_string(xl_text, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ text_buf->add_string(xl_text, font, font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
}
void Button::set_text(const String &p_text) {
@@ -368,7 +369,7 @@ void Button::set_text(const String &p_text) {
_shape();
update();
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -428,7 +429,7 @@ void Button::set_icon(const Ref<Texture2D> &p_icon) {
if (icon != p_icon) {
icon = p_icon;
update();
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -440,7 +441,7 @@ void Button::set_expand_icon(bool p_enabled) {
if (expand_icon != p_enabled) {
expand_icon = p_enabled;
update();
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -463,7 +464,7 @@ void Button::set_clip_text(bool p_enabled) {
if (clip_text != p_enabled) {
clip_text = p_enabled;
update();
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -471,25 +472,25 @@ bool Button::get_clip_text() const {
return clip_text;
}
-void Button::set_text_align(TextAlign p_align) {
- if (align != p_align) {
- align = p_align;
+void Button::set_text_alignment(HorizontalAlignment p_alignment) {
+ if (alignment != p_alignment) {
+ alignment = p_alignment;
update();
}
}
-Button::TextAlign Button::get_text_align() const {
- return align;
+HorizontalAlignment Button::get_text_alignment() const {
+ return alignment;
}
-void Button::set_icon_align(TextAlign p_align) {
- icon_align = p_align;
- minimum_size_changed();
+void Button::set_icon_alignment(HorizontalAlignment p_alignment) {
+ icon_alignment = p_alignment;
+ update_minimum_size();
update();
}
-Button::TextAlign Button::get_icon_align() const {
- return icon_align;
+HorizontalAlignment Button::get_icon_alignment() const {
+ return icon_alignment;
}
bool Button::_set(const StringName &p_name, const Variant &p_value) {
@@ -558,25 +559,21 @@ void Button::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_flat"), &Button::is_flat);
ClassDB::bind_method(D_METHOD("set_clip_text", "enabled"), &Button::set_clip_text);
ClassDB::bind_method(D_METHOD("get_clip_text"), &Button::get_clip_text);
- ClassDB::bind_method(D_METHOD("set_text_align", "align"), &Button::set_text_align);
- ClassDB::bind_method(D_METHOD("get_text_align"), &Button::get_text_align);
- ClassDB::bind_method(D_METHOD("set_icon_align", "icon_align"), &Button::set_icon_align);
- ClassDB::bind_method(D_METHOD("get_icon_align"), &Button::get_icon_align);
+ ClassDB::bind_method(D_METHOD("set_text_alignment", "alignment"), &Button::set_text_alignment);
+ ClassDB::bind_method(D_METHOD("get_text_alignment"), &Button::get_text_alignment);
+ ClassDB::bind_method(D_METHOD("set_icon_alignment", "icon_alignment"), &Button::set_icon_alignment);
+ ClassDB::bind_method(D_METHOD("get_icon_alignment"), &Button::get_icon_alignment);
ClassDB::bind_method(D_METHOD("set_expand_icon", "enabled"), &Button::set_expand_icon);
ClassDB::bind_method(D_METHOD("is_expand_icon"), &Button::is_expand_icon);
- BIND_ENUM_CONSTANT(ALIGN_LEFT);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_RIGHT);
-
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_button_icon", "get_button_icon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_text_align", "get_text_align");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_icon_align", "get_icon_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_text_alignment", "get_text_alignment");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_icon_alignment", "get_icon_alignment");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_icon"), "set_expand_icon", "is_expand_icon");
}
diff --git a/scene/gui/button.h b/scene/gui/button.h
index fd36cb77af..92d86542a6 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -37,13 +37,6 @@
class Button : public BaseButton {
GDCLASS(Button, BaseButton);
-public:
- enum TextAlign {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT
- };
-
private:
bool flat = false;
String text;
@@ -57,8 +50,8 @@ private:
Ref<Texture2D> icon;
bool expand_icon = false;
bool clip_text = false;
- TextAlign align = ALIGN_CENTER;
- TextAlign icon_align = ALIGN_LEFT;
+ HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_CENTER;
+ HorizontalAlignment icon_alignment = HORIZONTAL_ALIGNMENT_LEFT;
float _internal_margin[4] = {};
void _shape();
@@ -100,16 +93,14 @@ public:
void set_clip_text(bool p_enabled);
bool get_clip_text() const;
- void set_text_align(TextAlign p_align);
- TextAlign get_text_align() const;
+ void set_text_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_text_alignment() const;
- void set_icon_align(TextAlign p_align);
- TextAlign get_icon_align() const;
+ void set_icon_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_icon_alignment() const;
Button(const String &p_text = String());
~Button();
};
-VARIANT_ENUM_CAST(Button::TextAlign);
-
#endif
diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp
index 909516e7ef..e17552006f 100644
--- a/scene/gui/center_container.cpp
+++ b/scene/gui/center_container.cpp
@@ -61,7 +61,7 @@ void CenterContainer::set_use_top_left(bool p_enable) {
use_top_left = p_enable;
- minimum_size_changed();
+ update_minimum_size();
queue_sort();
}
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 411fb2e1f0..134766b05f 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -123,7 +123,7 @@ CheckBox::CheckBox(const String &p_text) :
Button(p_text) {
set_toggle_mode(true);
- set_text_align(ALIGN_LEFT);
+ set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
if (is_layout_rtl()) {
_set_internal_margin(SIDE_RIGHT, get_icon_size().width);
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index 162a256d23..499bedda52 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -107,7 +107,7 @@ void CheckButton::_notification(int p_what) {
CheckButton::CheckButton() {
set_toggle_mode(true);
- set_text_align(ALIGN_LEFT);
+ set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
if (is_layout_rtl()) {
_set_internal_margin(SIDE_LEFT, get_icon_size().width);
} else {
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index a8c5966569..ba37d51e24 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -170,12 +170,12 @@ void CodeEdit::_notification(int p_what) {
if (code_completion_options[l].default_value.get_type() == Variant::COLOR) {
draw_rect(Rect2(Point2(code_completion_rect.position.x, icon_area.position.y), icon_area_size), (Color)code_completion_options[l].default_value);
}
- tl->set_align(HALIGN_RIGHT);
+ tl->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
} else {
if (code_completion_options[l].default_value.get_type() == Variant::COLOR) {
draw_rect(Rect2(Point2(code_completion_rect.position.x + code_completion_rect.size.width - icon_area_size.x, icon_area.position.y), icon_area_size), (Color)code_completion_options[l].default_value);
}
- tl->set_align(HALIGN_LEFT);
+ tl->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT);
}
tl->draw(ci, title_pos, code_completion_options[l].font_color);
}
@@ -189,7 +189,7 @@ void CodeEdit::_notification(int p_what) {
}
/* Code hint */
- if (caret_visible && code_hint != "" && (!code_completion_active || (code_completion_below != code_hint_draw_below))) {
+ if (caret_visible && !code_hint.is_empty() && (!code_completion_active || (code_completion_below != code_hint_draw_below))) {
const int font_height = font->get_height(font_size);
Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel"), SNAME("TooltipPanel"));
Color font_color = get_theme_color(SNAME("font_color"), SNAME("TooltipLabel"));
@@ -229,7 +229,7 @@ void CodeEdit::_notification(int p_what) {
Point2 round_ofs = hint_ofs + sb->get_offset() + Vector2(0, font->get_ascent(font_size) + font_height * i + yofs);
round_ofs = round_ofs.round();
- draw_string(font, round_ofs, line.replace(String::chr(0xFFFF), ""), HALIGN_LEFT, -1, font_size, font_color);
+ draw_string(font, round_ofs, line.replace(String::chr(0xFFFF), ""), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
if (end > 0) {
// Draw an underline for the currently edited function parameter.
const Vector2 b = hint_ofs + sb->get_offset() + Vector2(begin, font_height + font_height * i + yofs);
@@ -315,7 +315,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
} else {
if (mb->get_button_index() == MouseButton::LEFT) {
- if (mb->is_command_pressed() && symbol_lookup_word != String()) {
+ if (mb->is_command_pressed() && !symbol_lookup_word.is_empty()) {
Vector2i mpos = mb->get_position();
if (is_layout_rtl()) {
mpos.x = get_size().x - mpos.x;
@@ -530,7 +530,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
/* General overrides */
Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const {
- if (symbol_lookup_word != String()) {
+ if (!symbol_lookup_word.is_empty()) {
return CURSOR_POINTING_HAND;
}
@@ -2597,7 +2597,7 @@ void CodeEdit::_add_delimiter(const String &p_start_key, const String &p_end_key
delimiter.type = p_type;
delimiter.start_key = p_start_key;
delimiter.end_key = p_end_key;
- delimiter.line_only = p_line_only || p_end_key == "";
+ delimiter.line_only = p_line_only || p_end_key.is_empty();
delimiters.insert(at, delimiter);
if (!setting_delimiters) {
delimiter_cache.clear();
@@ -2647,7 +2647,7 @@ void CodeEdit::_set_delimiters(const TypedArray<String> &p_delimiters, Delimiter
const String start_key = key.get_slice(" ", 0);
const String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String();
- _add_delimiter(start_key, end_key, end_key == "", p_type);
+ _add_delimiter(start_key, end_key, end_key.is_empty(), p_type);
}
setting_delimiters = false;
_update_delimiter_cache();
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 5a378554c9..63ffe7bf95 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -1274,7 +1274,7 @@ ColorPicker::ColorPicker() :
preset_container->set_columns(preset_column_count);
add_child(preset_container, false, INTERNAL_MODE_FRONT);
- btn_add_preset->set_icon_align(Button::ALIGN_CENTER);
+ btn_add_preset->set_icon_alignment(HORIZONTAL_ALIGNMENT_CENTER);
btn_add_preset->set_tooltip(RTR("Add current color as a preset."));
btn_add_preset->connect("pressed", callable_mp(this, &ColorPicker::_add_preset_pressed));
preset_container->add_child(btn_add_preset);
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index a1bd82f6f7..81afa53d85 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -35,7 +35,7 @@
void Container::_child_minsize_changed() {
//Size2 ms = get_combined_minimum_size();
//if (ms.width > get_size().width || ms.height > get_size().height) {
- minimum_size_changed();
+ update_minimum_size();
queue_sort();
}
@@ -51,7 +51,7 @@ void Container::add_child_notify(Node *p_child) {
control->connect(SNAME("minimum_size_changed"), callable_mp(this, &Container::_child_minsize_changed));
control->connect(SNAME("visibility_changed"), callable_mp(this, &Container::_child_minsize_changed));
- minimum_size_changed();
+ update_minimum_size();
queue_sort();
}
@@ -62,7 +62,7 @@ void Container::move_child_notify(Node *p_child) {
return;
}
- minimum_size_changed();
+ update_minimum_size();
queue_sort();
}
@@ -78,7 +78,7 @@ void Container::remove_child_notify(Node *p_child) {
control->disconnect("minimum_size_changed", callable_mp(this, &Container::_child_minsize_changed));
control->disconnect("visibility_changed", callable_mp(this, &Container::_child_minsize_changed));
- minimum_size_changed();
+ update_minimum_size();
queue_sort();
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 69aa907d16..1fdc30eb6d 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -192,7 +192,7 @@ void Control::set_custom_minimum_size(const Size2 &p_custom) {
return;
}
data.custom_minimum_size = p_custom;
- minimum_size_changed();
+ update_minimum_size();
}
Size2 Control::get_custom_minimum_size() const {
@@ -213,7 +213,7 @@ void Control::_update_minimum_size_cache() {
data.minimum_size_valid = true;
if (size_changed) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -713,7 +713,7 @@ void Control::_notification(int p_notification) {
update();
} break;
case NOTIFICATION_THEME_CHANGED: {
- minimum_size_changed();
+ update_minimum_size();
update();
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -2534,7 +2534,7 @@ void Control::grab_click_focus() {
get_viewport()->_gui_grab_click_focus(this);
}
-void Control::minimum_size_changed() {
+void Control::update_minimum_size() {
if (!is_inside_tree() || data.block_minimum_size_adjust) {
return;
}
@@ -2590,14 +2590,14 @@ Control *Control::get_focus_owner() const {
void Control::warp_mouse(const Point2 &p_to_pos) {
ERR_FAIL_COND(!is_inside_tree());
- get_viewport()->warp_mouse(get_screen_transform().xform(p_to_pos));
+ get_viewport()->warp_mouse(get_global_transform().xform(p_to_pos));
}
bool Control::is_text_field() const {
return false;
}
-Array Control::structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String p_text) const {
+Array Control::structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String &p_text) const {
Array ret;
switch (p_theme_type) {
case STRUCTURED_TEXT_URI: {
@@ -2696,7 +2696,7 @@ real_t Control::get_rotation() const {
void Control::_override_changed() {
notification(NOTIFICATION_THEME_CHANGED);
emit_signal(SceneStringNames::get_singleton()->theme_changed);
- minimum_size_changed(); // overrides are likely to affect minimum size
+ update_minimum_size(); // Overrides are likely to affect minimum size.
}
void Control::set_pivot_offset(const Vector2 &p_pivot) {
@@ -2791,7 +2791,7 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List
TypedArray<String> Control::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
- if (data.mouse_filter == MOUSE_FILTER_IGNORE && data.tooltip != "") {
+ if (data.mouse_filter == MOUSE_FILTER_IGNORE && !data.tooltip.is_empty()) {
warnings.push_back(TTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."));
}
@@ -2977,7 +2977,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Control::warp_mouse);
- ClassDB::bind_method(D_METHOD("minimum_size_changed"), &Control::minimum_size_changed);
+ ClassDB::bind_method(D_METHOD("update_minimum_size"), &Control::update_minimum_size);
ClassDB::bind_method(D_METHOD("set_layout_direction", "direction"), &Control::set_layout_direction);
ClassDB::bind_method(D_METHOD("get_layout_direction"), &Control::get_layout_direction);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 1a94cc68a6..ae9ca1489a 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -279,7 +279,7 @@ protected:
//virtual void _window_gui_input(InputEvent p_event);
- virtual Array structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String p_text) const;
+ virtual Array structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String &p_text) const;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -441,7 +441,7 @@ public:
void set_stretch_ratio(real_t p_ratio);
real_t get_stretch_ratio() const;
- void minimum_size_changed();
+ void update_minimum_size();
/* FOCUS */
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index f66d3f6835..f1725e57ea 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -242,7 +242,7 @@ Button *AcceptDialog::add_button(const String &p_text, bool p_right, const Strin
hbc->add_spacer(true);
}
- if (p_action != "") {
+ if (!p_action.is_empty()) {
button->connect("pressed", callable_mp(this, &AcceptDialog::_custom_action), varray(p_action));
}
@@ -251,7 +251,7 @@ Button *AcceptDialog::add_button(const String &p_text, bool p_right, const Strin
Button *AcceptDialog::add_cancel_button(const String &p_cancel) {
String c = p_cancel;
- if (p_cancel == "") {
+ if (p_cancel.is_empty()) {
c = TTRC("Cancel");
}
Button *b = swap_cancel_ok ? add_button(c, true) : add_button(c);
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index e3754c4d38..08d5df3db8 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -1000,8 +1000,8 @@ FileDialog::FileDialog() {
message = memnew(Label);
message->hide();
message->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
- message->set_align(Label::ALIGN_CENTER);
- message->set_valign(Label::VALIGN_CENTER);
+ message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
tree->add_child(message);
file_box = memnew(HBoxContainer);
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index b0050f028b..32c62b7226 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -2312,7 +2312,7 @@ GraphEdit::GraphEdit() {
zoom_hb->add_child(zoom_label);
zoom_label->set_visible(false);
zoom_label->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
- zoom_label->set_align(Label::ALIGN_CENTER);
+ zoom_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
zoom_label->set_custom_minimum_size(Size2(48, 0));
_update_zoom_label();
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index e7094c89b1..7a7b35585e 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -442,7 +442,7 @@ void GraphNode::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
_shape();
- minimum_size_changed();
+ update_minimum_size();
update();
} break;
}
@@ -458,7 +458,7 @@ void GraphNode::_shape() {
} else {
title_buf->set_direction((TextServer::Direction)text_direction);
}
- title_buf->add_string(title, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ title_buf->add_string(title, font, font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
}
#ifdef TOOLS_ENABLED
@@ -666,7 +666,7 @@ void GraphNode::set_title(const String &p_title) {
_shape();
update();
- minimum_size_changed();
+ update_minimum_size();
}
String GraphNode::get_title() const {
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 2beb2624d2..624330cdf6 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -182,7 +182,7 @@ void GridContainer::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED: {
- minimum_size_changed();
+ update_minimum_size();
} break;
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
@@ -195,7 +195,7 @@ void GridContainer::set_columns(int p_columns) {
ERR_FAIL_COND(p_columns < 1);
columns = p_columns;
queue_sort();
- minimum_size_changed();
+ update_minimum_size();
}
int GridContainer::get_columns() const {
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 408ef53e89..6deb39b9e2 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -43,7 +43,7 @@ void ItemList::_shape(int p_idx) {
} else {
item.text_buf->set_direction((TextServer::Direction)item.text_direction);
}
- item.text_buf->add_string(item.text, get_theme_font(SNAME("font")), get_theme_font_size(SNAME("font_size")), item.opentype_features, (item.language != "") ? item.language : TranslationServer::get_singleton()->get_tool_locale());
+ item.text_buf->add_string(item.text, get_theme_font(SNAME("font")), get_theme_font_size(SNAME("font_size")), item.opentype_features, (!item.language.is_empty()) ? item.language : TranslationServer::get_singleton()->get_tool_locale());
if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) {
item.text_buf->set_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND);
} else {
@@ -653,7 +653,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
if (p_event->is_pressed() && items.size() > 0) {
if (p_event->is_action("ui_up")) {
- if (search_string != "") {
+ if (!search_string.is_empty()) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now - search_time_msec;
@@ -683,7 +683,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
accept_event();
}
} else if (p_event->is_action("ui_down")) {
- if (search_string != "") {
+ if (!search_string.is_empty()) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now - search_time_msec;
@@ -920,7 +920,7 @@ void ItemList::_notification(int p_what) {
minsize = items[i].get_icon_size() * icon_scale;
}
- if (items[i].text != "") {
+ if (!items[i].text.is_empty()) {
if (icon_mode == ICON_MODE_TOP) {
minsize.y += icon_margin;
} else {
@@ -929,7 +929,7 @@ void ItemList::_notification(int p_what) {
}
}
- if (items[i].text != "") {
+ if (!items[i].text.is_empty()) {
int max_width = -1;
if (fixed_column_width) {
max_width = fixed_column_width;
@@ -1037,7 +1037,7 @@ void ItemList::_notification(int p_what) {
}
}
- minimum_size_changed();
+ update_minimum_size();
shape_changed = false;
}
@@ -1188,7 +1188,7 @@ void ItemList::_notification(int p_what) {
draw_texture(items[i].tag_icon, draw_pos + base_ofs);
}
- if (items[i].text != "") {
+ if (!items[i].text.is_empty()) {
int max_len = -1;
Vector2 size2 = items[i].text_buf->get_size();
@@ -1213,7 +1213,7 @@ void ItemList::_notification(int p_what) {
text_ofs.x = size.width - text_ofs.x - max_len;
}
- items.write[i].text_buf->set_align(HALIGN_CENTER);
+ items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_CENTER);
if (outline_size > 0 && font_outline_color.a > 0) {
items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color);
@@ -1241,9 +1241,9 @@ void ItemList::_notification(int p_what) {
items.write[i].text_buf->set_width(max_len);
if (rtl) {
- items.write[i].text_buf->set_align(HALIGN_RIGHT);
+ items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
} else {
- items.write[i].text_buf->set_align(HALIGN_LEFT);
+ items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_LEFT);
}
if (outline_size > 0 && font_outline_color.a > 0) {
@@ -1360,10 +1360,10 @@ String ItemList::get_tooltip(const Point2 &p_pos) const {
if (!items[closest].tooltip_enabled) {
return "";
}
- if (items[closest].tooltip != "") {
+ if (!items[closest].tooltip.is_empty()) {
return items[closest].tooltip;
}
- if (items[closest].text != "") {
+ if (!items[closest].text.is_empty()) {
return items[closest].text;
}
}
@@ -1663,7 +1663,7 @@ void ItemList::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_text_lines", PROPERTY_HINT_RANGE, "1,10,1,or_greater"), "set_max_text_lines", "get_max_text_lines");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_height"), "set_auto_height", "has_auto_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior");
- ADD_ARRAY_COUNT("Items", "items_count", "set_item_count", "get_item_count", "item_");
+ ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "item_");
ADD_GROUP("Columns", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_columns", PROPERTY_HINT_RANGE, "0,10,1,or_greater"), "set_max_columns", "get_max_columns");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "same_column_width"), "set_same_column_width", "is_same_column_width");
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 50908f6a77..0a09d87509 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -44,7 +44,7 @@ void Label::set_autowrap_mode(Label::AutowrapMode p_mode) {
update();
if (clip || overrun_behavior != OVERRUN_NO_TRIMMING) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -96,7 +96,7 @@ void Label::_shape() {
if (visible_chars >= 0) {
text = text.substr(0, visible_chars);
}
- TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
TS->shaped_text_set_bidi_override(text_rid, structured_text_parser(st_parser, st_args, text));
dirty = false;
lines_dirty = true;
@@ -175,7 +175,7 @@ void Label::_shape() {
if (lines_hidden) {
overrun_flags |= TextServer::OVERRUN_ENFORCE_ELLIPSIS;
}
- if (align == ALIGN_FILL) {
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
for (int i = 0; i < lines_rid.size(); i++) {
if (i < visible_lines - 1 || lines_rid.size() == 1) {
TS->shaped_text_fit_to_width(lines_rid[i], width);
@@ -191,7 +191,7 @@ void Label::_shape() {
} else {
// Autowrap disabled.
for (int i = 0; i < lines_rid.size(); i++) {
- if (align == ALIGN_FILL) {
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
TS->shaped_text_fit_to_width(lines_rid[i], width);
overrun_flags |= TextServer::OVERRUN_JUSTIFICATION_AWARE;
TS->shaped_text_overrun_trim_to_width(lines_rid[i], width, overrun_flags);
@@ -207,7 +207,7 @@ void Label::_shape() {
_update_visible();
if (autowrap_mode == AUTOWRAP_OFF || !clip || overrun_behavior == OVERRUN_NO_TRIMMING) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -326,21 +326,21 @@ void Label::_notification(int p_what) {
int vbegin = 0, vsep = 0;
if (lines_visible > 0) {
- switch (valign) {
- case VALIGN_TOP: {
+ switch (vertical_alignment) {
+ case VERTICAL_ALIGNMENT_TOP: {
// Nothing.
} break;
- case VALIGN_CENTER: {
+ case VERTICAL_ALIGNMENT_CENTER: {
vbegin = (size.y - (total_h - line_spacing)) / 2;
vsep = 0;
} break;
- case VALIGN_BOTTOM: {
+ case VERTICAL_ALIGNMENT_BOTTOM: {
vbegin = size.y - (total_h - line_spacing);
vsep = 0;
} break;
- case VALIGN_FILL: {
+ case VERTICAL_ALIGNMENT_FILL: {
vbegin = 0;
if (lines_visible > 1) {
vsep = (size.y - (total_h - line_spacing)) / (lines_visible - 1);
@@ -358,25 +358,25 @@ void Label::_notification(int p_what) {
Size2 line_size = TS->shaped_text_get_size(lines_rid[i]);
ofs.x = 0;
ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + font->get_spacing(TextServer::SPACING_TOP);
- switch (align) {
- case ALIGN_FILL:
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
if (rtl && autowrap_mode != AUTOWRAP_OFF) {
ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
} else {
ofs.x = style->get_offset().x;
}
break;
- case ALIGN_LEFT: {
+ case HORIZONTAL_ALIGNMENT_LEFT: {
if (rtl_layout) {
ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
} else {
ofs.x = style->get_offset().x;
}
} break;
- case ALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
ofs.x = int(size.width - line_size.width) / 2;
} break;
- case ALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (rtl_layout) {
ofs.x = style->get_offset().x;
} else {
@@ -556,29 +556,29 @@ int Label::get_visible_line_count() const {
return lines_visible;
}
-void Label::set_align(Align p_align) {
- ERR_FAIL_INDEX((int)p_align, 4);
- if (align != p_align) {
- if (align == ALIGN_FILL || p_align == ALIGN_FILL) {
+void Label::set_horizontal_alignment(HorizontalAlignment p_alignment) {
+ ERR_FAIL_INDEX((int)p_alignment, 4);
+ if (horizontal_alignment != p_alignment) {
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
lines_dirty = true; // Reshape lines.
}
- align = p_align;
+ horizontal_alignment = p_alignment;
}
update();
}
-Label::Align Label::get_align() const {
- return align;
+HorizontalAlignment Label::get_horizontal_alignment() const {
+ return horizontal_alignment;
}
-void Label::set_valign(VAlign p_align) {
- ERR_FAIL_INDEX((int)p_align, 4);
- valign = p_align;
+void Label::set_vertical_alignment(VerticalAlignment p_alignment) {
+ ERR_FAIL_INDEX((int)p_alignment, 4);
+ vertical_alignment = p_alignment;
update();
}
-Label::VAlign Label::get_valign() const {
- return valign;
+VerticalAlignment Label::get_vertical_alignment() const {
+ return vertical_alignment;
}
void Label::set_text(const String &p_string) {
@@ -592,7 +592,7 @@ void Label::set_text(const String &p_string) {
visible_chars = get_total_character_count() * percent_visible;
}
update();
- minimum_size_changed();
+ update_minimum_size();
}
void Label::set_text_direction(Control::TextDirection p_text_direction) {
@@ -668,7 +668,7 @@ String Label::get_language() const {
void Label::set_clip_text(bool p_clip) {
clip = p_clip;
update();
- minimum_size_changed();
+ update_minimum_size();
}
bool Label::is_clipping_text() const {
@@ -682,7 +682,7 @@ void Label::set_text_overrun_behavior(Label::OverrunBehavior p_behavior) {
}
update();
if (clip || overrun_behavior != OVERRUN_NO_TRIMMING) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -809,10 +809,10 @@ void Label::_get_property_list(List<PropertyInfo> *p_list) const {
}
void Label::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_align", "align"), &Label::set_align);
- ClassDB::bind_method(D_METHOD("get_align"), &Label::get_align);
- ClassDB::bind_method(D_METHOD("set_valign", "valign"), &Label::set_valign);
- ClassDB::bind_method(D_METHOD("get_valign"), &Label::get_valign);
+ ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &Label::set_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &Label::get_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("set_vertical_alignment", "alignment"), &Label::set_vertical_alignment);
+ ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &Label::get_vertical_alignment);
ClassDB::bind_method(D_METHOD("set_text", "text"), &Label::set_text);
ClassDB::bind_method(D_METHOD("get_text"), &Label::get_text);
ClassDB::bind_method(D_METHOD("set_text_direction", "direction"), &Label::set_text_direction);
@@ -847,16 +847,6 @@ void Label::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override_options", "args"), &Label::set_structured_text_bidi_override_options);
ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &Label::get_structured_text_bidi_override_options);
- BIND_ENUM_CONSTANT(ALIGN_LEFT);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_RIGHT);
- BIND_ENUM_CONSTANT(ALIGN_FILL);
-
- BIND_ENUM_CONSTANT(VALIGN_TOP);
- BIND_ENUM_CONSTANT(VALIGN_CENTER);
- BIND_ENUM_CONSTANT(VALIGN_BOTTOM);
- BIND_ENUM_CONSTANT(VALIGN_FILL);
-
BIND_ENUM_CONSTANT(AUTOWRAP_OFF);
BIND_ENUM_CONSTANT(AUTOWRAP_ARBITRARY);
BIND_ENUM_CONSTANT(AUTOWRAP_WORD);
@@ -869,10 +859,11 @@ void Label::_bind_methods() {
BIND_ENUM_CONSTANT(OVERRUN_TRIM_WORD_ELLIPSIS);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
+ ADD_GROUP("Locale", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "valign", PROPERTY_HINT_ENUM, "Top,Center,Bottom,Fill"), "set_valign", "get_valign");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom,Fill"), "set_vertical_alignment", "get_vertical_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "is_clipping_text");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior");
diff --git a/scene/gui/label.h b/scene/gui/label.h
index 8b48eb9670..2ad8ae8818 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -37,20 +37,6 @@ class Label : public Control {
GDCLASS(Label, Control);
public:
- enum Align {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT,
- ALIGN_FILL
- };
-
- enum VAlign {
- VALIGN_TOP,
- VALIGN_CENTER,
- VALIGN_BOTTOM,
- VALIGN_FILL
- };
-
enum AutowrapMode {
AUTOWRAP_OFF,
AUTOWRAP_ARBITRARY,
@@ -67,8 +53,8 @@ public:
};
private:
- Align align = ALIGN_LEFT;
- VAlign valign = VALIGN_TOP;
+ HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_LEFT;
+ VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_TOP;
String text;
String xl_text;
AutowrapMode autowrap_mode = AUTOWRAP_OFF;
@@ -109,11 +95,11 @@ protected:
public:
virtual Size2 get_minimum_size() const override;
- void set_align(Align p_align);
- Align get_align() const;
+ void set_horizontal_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_horizontal_alignment() const;
- void set_valign(VAlign p_align);
- VAlign get_valign() const;
+ void set_vertical_alignment(VerticalAlignment p_alignment);
+ VerticalAlignment get_vertical_alignment() const;
void set_text(const String &p_string);
String get_text() const;
@@ -167,8 +153,6 @@ public:
~Label();
};
-VARIANT_ENUM_CAST(Label::Align);
-VARIANT_ENUM_CAST(Label::VAlign);
VARIANT_ENUM_CAST(Label::AutowrapMode);
VARIANT_ENUM_CAST(Label::OverrunBehavior);
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 3b39eaea02..810781995e 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -548,17 +548,17 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
-void LineEdit::set_align(Align p_align) {
- ERR_FAIL_INDEX((int)p_align, 4);
- if (align != p_align) {
- align = p_align;
+void LineEdit::set_horizontal_alignment(HorizontalAlignment p_alignment) {
+ ERR_FAIL_INDEX((int)p_alignment, 4);
+ if (alignment != p_alignment) {
+ alignment = p_alignment;
_shape();
}
update();
}
-LineEdit::Align LineEdit::get_align() const {
- return align;
+HorizontalAlignment LineEdit::get_horizontal_alignment() const {
+ return alignment;
}
Variant LineEdit::get_drag_data(const Point2 &p_point) {
@@ -715,23 +715,23 @@ void LineEdit::_notification(int p_what) {
float text_width = TS->shaped_text_get_size(text_rid).x;
float text_height = TS->shaped_text_get_size(text_rid).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM);
- switch (align) {
- case ALIGN_FILL:
- case ALIGN_LEFT: {
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
if (rtl) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(size.width - style->get_margin(SIDE_RIGHT) - (text_width)));
} else {
x_ofs = style->get_offset().x;
}
} break;
- case ALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (scroll_offset != 0) {
x_ofs = style->get_offset().x;
} else {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(size.width - (text_width)) / 2);
}
} break;
- case ALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (rtl) {
x_ofs = style->get_offset().x;
} else {
@@ -769,7 +769,7 @@ void LineEdit::_notification(int p_what) {
r_icon->draw(ci, Point2(width - r_icon->get_width() - style->get_margin(SIDE_RIGHT), height / 2 - r_icon->get_height() / 2), color_icon);
- if (align == ALIGN_CENTER) {
+ if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
if (scroll_offset == 0) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(size.width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
}
@@ -1017,7 +1017,7 @@ void LineEdit::paste_text() {
// Strip escape characters like \n and \t as they can't be displayed on LineEdit.
String paste_buffer = DisplayServer::get_singleton()->clipboard_get().strip_escapes();
- if (paste_buffer != "") {
+ if (!paste_buffer.is_empty()) {
int prev_len = text.length();
if (selection.enabled) {
selection_delete();
@@ -1115,23 +1115,23 @@ void LineEdit::set_caret_at_pixel_pos(int p_x) {
int x_ofs = 0;
float text_width = TS->shaped_text_get_size(text_rid).x;
- switch (align) {
- case ALIGN_FILL:
- case ALIGN_LEFT: {
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
if (rtl) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - style->get_margin(SIDE_RIGHT) - (text_width)));
} else {
x_ofs = style->get_offset().x;
}
} break;
- case ALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (scroll_offset != 0) {
x_ofs = style->get_offset().x;
} else {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - (text_width)) / 2);
}
} break;
- case ALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (rtl) {
x_ofs = style->get_offset().x;
} else {
@@ -1144,7 +1144,7 @@ void LineEdit::set_caret_at_pixel_pos(int p_x) {
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon;
- if (align == ALIGN_CENTER) {
+ if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
if (scroll_offset == 0) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
}
@@ -1163,23 +1163,23 @@ Vector2i LineEdit::get_caret_pixel_pos() {
int x_ofs = 0;
float text_width = TS->shaped_text_get_size(text_rid).x;
- switch (align) {
- case ALIGN_FILL:
- case ALIGN_LEFT: {
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
if (rtl) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - style->get_margin(SIDE_RIGHT) - (text_width)));
} else {
x_ofs = style->get_offset().x;
}
} break;
- case ALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (scroll_offset != 0) {
x_ofs = style->get_offset().x;
} else {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - (text_width)) / 2);
}
} break;
- case ALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (rtl) {
x_ofs = style->get_offset().x;
} else {
@@ -1192,7 +1192,7 @@ Vector2i LineEdit::get_caret_pixel_pos() {
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon;
- if (align == ALIGN_CENTER) {
+ if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
if (scroll_offset == 0) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
}
@@ -1508,23 +1508,23 @@ void LineEdit::set_caret_column(int p_column) {
int x_ofs = 0;
float text_width = TS->shaped_text_get_size(text_rid).x;
- switch (align) {
- case ALIGN_FILL:
- case ALIGN_LEFT: {
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
if (rtl) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - style->get_margin(SIDE_RIGHT) - (text_width)));
} else {
x_ofs = style->get_offset().x;
}
} break;
- case ALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (scroll_offset != 0) {
x_ofs = style->get_offset().x;
} else {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - (text_width)) / 2);
}
} break;
- case ALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (rtl) {
x_ofs = style->get_offset().x;
} else {
@@ -1538,7 +1538,7 @@ void LineEdit::set_caret_column(int p_column) {
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon;
- if (align == ALIGN_CENTER) {
+ if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
if (scroll_offset == 0) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
}
@@ -1718,7 +1718,7 @@ void LineEdit::set_editable(bool p_editable) {
editable = p_editable;
- minimum_size_changed();
+ update_minimum_size();
update();
}
@@ -1948,7 +1948,7 @@ void LineEdit::_editor_settings_changed() {
void LineEdit::set_expand_to_text_length_enabled(bool p_enabled) {
expand_to_text_length = p_enabled;
- minimum_size_changed();
+ update_minimum_size();
set_caret_column(caret_column);
}
@@ -1962,7 +1962,7 @@ void LineEdit::set_clear_button_enabled(bool p_enabled) {
}
clear_button_enabled = p_enabled;
_fit_to_width();
- minimum_size_changed();
+ update_minimum_size();
update();
}
@@ -2023,7 +2023,7 @@ void LineEdit::set_right_icon(const Ref<Texture2D> &p_icon) {
}
right_icon = p_icon;
_fit_to_width();
- minimum_size_changed();
+ update_minimum_size();
update();
}
@@ -2078,7 +2078,7 @@ void LineEdit::_shape() {
const Ref<Font> &font = get_theme_font(SNAME("font"));
int font_size = get_theme_font_size(SNAME("font_size"));
ERR_FAIL_COND(font.is_null());
- TS->shaped_text_add_string(text_rid, t, font->get_rids(), font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ TS->shaped_text_add_string(text_rid, t, font->get_rids(), font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
TS->shaped_text_set_bidi_override(text_rid, structured_text_parser(st_parser, st_args, t));
full_width = TS->shaped_text_get_size(text_rid).x;
@@ -2087,12 +2087,12 @@ void LineEdit::_shape() {
Size2 size = TS->shaped_text_get_size(text_rid);
if ((expand_to_text_length && old_size.x != size.x) || (old_size.y != size.y)) {
- minimum_size_changed();
+ update_minimum_size();
}
}
void LineEdit::_fit_to_width() {
- if (align == ALIGN_FILL) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
int t_width = get_size().width - style->get_margin(SIDE_RIGHT) - style->get_margin(SIDE_LEFT);
bool using_placeholder = text.is_empty() && ime_text.is_empty();
@@ -2218,8 +2218,8 @@ void LineEdit::_validate_property(PropertyInfo &property) const {
void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_text_changed"), &LineEdit::_text_changed);
- ClassDB::bind_method(D_METHOD("set_align", "align"), &LineEdit::set_align);
- ClassDB::bind_method(D_METHOD("get_align"), &LineEdit::get_align);
+ ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &LineEdit::set_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &LineEdit::get_horizontal_alignment);
ClassDB::bind_method(D_METHOD("clear"), &LineEdit::clear);
ClassDB::bind_method(D_METHOD("select", "from", "to"), &LineEdit::select, DEFVAL(0), DEFVAL(-1));
@@ -2297,11 +2297,6 @@ void LineEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("text_change_rejected", PropertyInfo(Variant::STRING, "rejected_substring")));
ADD_SIGNAL(MethodInfo("text_submitted", PropertyInfo(Variant::STRING, "new_text")));
- BIND_ENUM_CONSTANT(ALIGN_LEFT);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_RIGHT);
- BIND_ENUM_CONSTANT(ALIGN_FILL);
-
BIND_ENUM_CONSTANT(MENU_CUT);
BIND_ENUM_CONSTANT(MENU_COPY);
BIND_ENUM_CONSTANT(MENU_PASTE);
@@ -2333,7 +2328,7 @@ void LineEdit::_bind_methods() {
BIND_ENUM_CONSTANT(MENU_MAX);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_length", PROPERTY_HINT_RANGE, "0,1000,1,or_greater"), "set_max_length", "get_max_length");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret");
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 221dd9eb2e..854e54e8f1 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -38,13 +38,6 @@ class LineEdit : public Control {
GDCLASS(LineEdit, Control);
public:
- enum Align {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT,
- ALIGN_FILL
- };
-
enum MenuItems {
MENU_CUT,
MENU_COPY,
@@ -78,7 +71,7 @@ public:
};
private:
- Align align = ALIGN_LEFT;
+ HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
bool editable = false;
bool pass = false;
@@ -218,8 +211,8 @@ protected:
void _validate_property(PropertyInfo &property) const override;
public:
- void set_align(Align p_align);
- Align get_align() const;
+ void set_horizontal_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_horizontal_alignment() const;
virtual Variant get_drag_data(const Point2 &p_point) override;
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
@@ -347,7 +340,6 @@ public:
~LineEdit();
};
-VARIANT_ENUM_CAST(LineEdit::Align);
VARIANT_ENUM_CAST(LineEdit::MenuItems);
#endif
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index c3201186ea..b59f4fb7d4 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -42,7 +42,7 @@ void LinkButton::_shape() {
text_buf->set_direction((TextServer::Direction)text_direction);
}
TS->shaped_text_set_bidi_override(text_buf->get_rid(), structured_text_parser(st_parser, st_args, xl_text));
- text_buf->add_string(xl_text, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ text_buf->add_string(xl_text, font, font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
}
void LinkButton::set_text(const String &p_text) {
@@ -52,7 +52,7 @@ void LinkButton::set_text(const String &p_text) {
text = p_text;
xl_text = atr(text);
_shape();
- minimum_size_changed();
+ update_minimum_size();
update();
}
@@ -149,7 +149,7 @@ void LinkButton::_notification(int p_what) {
xl_text = atr(text);
_shape();
- minimum_size_changed();
+ update_minimum_size();
update();
} break;
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
@@ -157,7 +157,7 @@ void LinkButton::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED: {
_shape();
- minimum_size_changed();
+ update_minimum_size();
update();
} break;
case NOTIFICATION_DRAW: {
diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp
index 50b4d192a9..af239d67ae 100644
--- a/scene/gui/margin_container.cpp
+++ b/scene/gui/margin_container.cpp
@@ -90,7 +90,7 @@ void MarginContainer::_notification(int p_what) {
}
} break;
case NOTIFICATION_THEME_CHANGED: {
- minimum_size_changed();
+ update_minimum_size();
} break;
}
}
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 39c7b04955..32501b65a0 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -207,7 +207,7 @@ void MenuButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_count"), &MenuButton::get_item_count);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "switch_on_hover"), "set_switch_on_hover", "is_switch_on_hover");
- ADD_ARRAY_COUNT("Items", "items_count", "set_item_count", "get_item_count", "popup/item_");
+ ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "popup/item_");
ADD_SIGNAL(MethodInfo("about_to_popup"));
}
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index 8bf25ac915..ea5c82306d 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -97,7 +97,7 @@ void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) {
if (texture.is_valid())
texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
*/
- minimum_size_changed();
+ update_minimum_size();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
@@ -109,7 +109,7 @@ void NinePatchRect::set_patch_margin(Side p_side, int p_size) {
ERR_FAIL_INDEX((int)p_side, 4);
margin[p_side] = p_size;
update();
- minimum_size_changed();
+ update_minimum_size();
}
int NinePatchRect::get_patch_margin(Side p_side) const {
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index dcf3cfeb09..cbbda09261 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -341,7 +341,7 @@ void OptionButton::_bind_methods() {
OptionButton::OptionButton() {
set_toggle_mode(true);
- set_text_align(ALIGN_LEFT);
+ set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
if (is_layout_rtl()) {
if (has_theme_icon(SNAME("arrow"))) {
_set_internal_margin(SIDE_LEFT, Control::get_theme_icon(SNAME("arrow"))->get_width());
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index e67b54eaf9..a61d77e95c 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -80,7 +80,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
accel_max_w = MAX(accel_w, accel_max_w);
}
- if (items[i].submenu != "") {
+ if (!items[i].submenu.is_empty()) {
size.width += get_theme_icon(SNAME("submenu"))->get_width();
}
@@ -326,13 +326,13 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
set_input_as_handled();
}
} else if (p_event->is_action("ui_right") && p_event->is_pressed()) {
- if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && items[mouse_over].submenu != "" && submenu_over != mouse_over) {
+ if (mouse_over >= 0 && mouse_over < items.size() && !!items[mouse_over].separator && items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) {
_activate_submenu(mouse_over);
set_input_as_handled();
}
} else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) {
- if (items[mouse_over].submenu != "" && submenu_over != mouse_over) {
+ if (!items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) {
_activate_submenu(mouse_over);
} else {
activate_item(mouse_over);
@@ -371,7 +371,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
// Disable clicks under a time threshold to avoid selection right when opening the popup.
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now - popup_time_msec;
- if (diff < 100) {
+ if (diff < 150) {
return;
}
@@ -387,7 +387,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (items[over].submenu != "") {
+ if (!items[over].submenu.is_empty()) {
_activate_submenu(over);
return;
}
@@ -419,7 +419,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (items[over].submenu != "" && submenu_over != over) {
+ if (!items[over].submenu.is_empty() && submenu_over != over) {
submenu_over = over;
submenu_timer->start();
}
@@ -558,7 +558,7 @@ void PopupMenu::_draw_items() {
if (items[i].separator) {
int sep_h = separator->get_center_size().height + separator->get_minimum_size().height;
int sep_ofs = Math::floor((h - sep_h) / 2.0);
- if (text != String()) {
+ if (!text.is_empty()) {
int text_size = items[i].text_buf->get_size().width;
int text_center = display_width / 2;
int text_left = text_center - text_size / 2;
@@ -599,7 +599,7 @@ void PopupMenu::_draw_items() {
}
// Submenu arrow on right hand side
- if (items[i].submenu != "") {
+ if (!items[i].submenu.is_empty()) {
if (rtl) {
submenu->draw(ci, Point2(scroll_width + style->get_margin(SIDE_LEFT) + item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color);
} else {
@@ -611,7 +611,7 @@ void PopupMenu::_draw_items() {
Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
int outline_size = get_theme_constant(SNAME("outline_size"));
if (items[i].separator) {
- if (text != String()) {
+ if (!text.is_empty()) {
int center = (display_width - items[i].text_buf->get_size().width) / 2;
Vector2 text_pos = Point2(center, item_ofs.y + Math::floor((h - items[i].text_buf->get_size().y) / 2.0));
if (outline_size > 0 && font_outline_color.a > 0) {
@@ -701,7 +701,7 @@ void PopupMenu::_shape_item(int p_item) {
} else {
items.write[p_item].text_buf->set_direction((TextServer::Direction)items[p_item].text_direction);
}
- items.write[p_item].text_buf->add_string(items.write[p_item].xl_text, font, font_size, items[p_item].opentype_features, (items[p_item].language != "") ? items[p_item].language : TranslationServer::get_singleton()->get_tool_locale());
+ items.write[p_item].text_buf->add_string(items.write[p_item].xl_text, font, font_size, items[p_item].opentype_features, !items[p_item].language.is_empty() ? items[p_item].language : TranslationServer::get_singleton()->get_tool_locale());
items.write[p_item].accel_text_buf->clear();
items.write[p_item].accel_text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
@@ -736,7 +736,7 @@ void PopupMenu::_notification(int p_what) {
grab_focus();
} break;
case NOTIFICATION_WM_MOUSE_EXIT: {
- if (mouse_over >= 0 && (items[mouse_over].submenu == "" || submenu_over != -1)) {
+ if (mouse_over >= 0 && (items[mouse_over].submenu.is_empty() || submenu_over != -1)) {
mouse_over = -1;
control->update();
}
@@ -769,7 +769,7 @@ void PopupMenu::_notification(int p_what) {
}
for (int i = 0; i < items.size(); i++) {
- if (items[i].submenu == "") {
+ if (items[i].submenu.is_empty()) {
continue;
}
@@ -1323,7 +1323,7 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo
return true;
}
- if (items[i].submenu != "") {
+ if (!items[i].submenu.is_empty()) {
Node *n = get_node(items[i].submenu);
if (!n) {
continue;
@@ -1412,7 +1412,7 @@ void PopupMenu::add_separator(const String &p_text, int p_id) {
Item sep;
sep.separator = true;
sep.id = p_id;
- if (p_text != String()) {
+ if (!p_text.is_empty()) {
sep.text = p_text;
sep.xl_text = atr(p_text);
}
@@ -1510,7 +1510,7 @@ void PopupMenu::set_parent_rect(const Rect2 &p_rect) {
void PopupMenu::get_translatable_strings(List<String> *p_strings) const {
for (int i = 0; i < items.size(); i++) {
- if (items[i].xl_text != "") {
+ if (!items[i].xl_text.is_empty()) {
p_strings->push_back(items[i].xl_text);
}
}
@@ -1690,53 +1690,53 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_submenu_item", "label", "submenu", "id"), &PopupMenu::add_submenu_item, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("set_item_text", "idx", "text"), &PopupMenu::set_item_text);
- ClassDB::bind_method(D_METHOD("set_item_text_direction", "idx", "direction"), &PopupMenu::set_item_text_direction);
- ClassDB::bind_method(D_METHOD("set_item_opentype_feature", "idx", "tag", "value"), &PopupMenu::set_item_opentype_feature);
- ClassDB::bind_method(D_METHOD("set_item_language", "idx", "language"), &PopupMenu::set_item_language);
- ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "icon"), &PopupMenu::set_item_icon);
- ClassDB::bind_method(D_METHOD("set_item_checked", "idx", "checked"), &PopupMenu::set_item_checked);
- ClassDB::bind_method(D_METHOD("set_item_id", "idx", "id"), &PopupMenu::set_item_id);
- ClassDB::bind_method(D_METHOD("set_item_accelerator", "idx", "accel"), &PopupMenu::set_item_accelerator);
- ClassDB::bind_method(D_METHOD("set_item_metadata", "idx", "metadata"), &PopupMenu::set_item_metadata);
- ClassDB::bind_method(D_METHOD("set_item_disabled", "idx", "disabled"), &PopupMenu::set_item_disabled);
- ClassDB::bind_method(D_METHOD("set_item_submenu", "idx", "submenu"), &PopupMenu::set_item_submenu);
- ClassDB::bind_method(D_METHOD("set_item_as_separator", "idx", "enable"), &PopupMenu::set_item_as_separator);
- ClassDB::bind_method(D_METHOD("set_item_as_checkable", "idx", "enable"), &PopupMenu::set_item_as_checkable);
- ClassDB::bind_method(D_METHOD("set_item_as_radio_checkable", "idx", "enable"), &PopupMenu::set_item_as_radio_checkable);
- ClassDB::bind_method(D_METHOD("set_item_tooltip", "idx", "tooltip"), &PopupMenu::set_item_tooltip);
- ClassDB::bind_method(D_METHOD("set_item_shortcut", "idx", "shortcut", "global"), &PopupMenu::set_item_shortcut, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("set_item_multistate", "idx", "state"), &PopupMenu::set_item_multistate);
- ClassDB::bind_method(D_METHOD("set_item_shortcut_disabled", "idx", "disabled"), &PopupMenu::set_item_shortcut_disabled);
-
- ClassDB::bind_method(D_METHOD("toggle_item_checked", "idx"), &PopupMenu::toggle_item_checked);
- ClassDB::bind_method(D_METHOD("toggle_item_multistate", "idx"), &PopupMenu::toggle_item_multistate);
-
- ClassDB::bind_method(D_METHOD("get_item_text", "idx"), &PopupMenu::get_item_text);
- ClassDB::bind_method(D_METHOD("get_item_text_direction", "idx"), &PopupMenu::get_item_text_direction);
- ClassDB::bind_method(D_METHOD("get_item_opentype_feature", "idx", "tag"), &PopupMenu::get_item_opentype_feature);
- ClassDB::bind_method(D_METHOD("clear_item_opentype_features", "idx"), &PopupMenu::clear_item_opentype_features);
- ClassDB::bind_method(D_METHOD("get_item_language", "idx"), &PopupMenu::get_item_language);
- ClassDB::bind_method(D_METHOD("get_item_icon", "idx"), &PopupMenu::get_item_icon);
- ClassDB::bind_method(D_METHOD("is_item_checked", "idx"), &PopupMenu::is_item_checked);
- ClassDB::bind_method(D_METHOD("get_item_id", "idx"), &PopupMenu::get_item_id);
+ ClassDB::bind_method(D_METHOD("set_item_text", "index", "text"), &PopupMenu::set_item_text);
+ ClassDB::bind_method(D_METHOD("set_item_text_direction", "index", "direction"), &PopupMenu::set_item_text_direction);
+ ClassDB::bind_method(D_METHOD("set_item_opentype_feature", "index", "tag", "value"), &PopupMenu::set_item_opentype_feature);
+ ClassDB::bind_method(D_METHOD("set_item_language", "index", "language"), &PopupMenu::set_item_language);
+ ClassDB::bind_method(D_METHOD("set_item_icon", "index", "icon"), &PopupMenu::set_item_icon);
+ ClassDB::bind_method(D_METHOD("set_item_checked", "index", "checked"), &PopupMenu::set_item_checked);
+ ClassDB::bind_method(D_METHOD("set_item_id", "index", "id"), &PopupMenu::set_item_id);
+ ClassDB::bind_method(D_METHOD("set_item_accelerator", "index", "accel"), &PopupMenu::set_item_accelerator);
+ ClassDB::bind_method(D_METHOD("set_item_metadata", "index", "metadata"), &PopupMenu::set_item_metadata);
+ ClassDB::bind_method(D_METHOD("set_item_disabled", "index", "disabled"), &PopupMenu::set_item_disabled);
+ ClassDB::bind_method(D_METHOD("set_item_submenu", "index", "submenu"), &PopupMenu::set_item_submenu);
+ ClassDB::bind_method(D_METHOD("set_item_as_separator", "index", "enable"), &PopupMenu::set_item_as_separator);
+ ClassDB::bind_method(D_METHOD("set_item_as_checkable", "index", "enable"), &PopupMenu::set_item_as_checkable);
+ ClassDB::bind_method(D_METHOD("set_item_as_radio_checkable", "index", "enable"), &PopupMenu::set_item_as_radio_checkable);
+ ClassDB::bind_method(D_METHOD("set_item_tooltip", "index", "tooltip"), &PopupMenu::set_item_tooltip);
+ ClassDB::bind_method(D_METHOD("set_item_shortcut", "index", "shortcut", "global"), &PopupMenu::set_item_shortcut, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("set_item_multistate", "index", "state"), &PopupMenu::set_item_multistate);
+ ClassDB::bind_method(D_METHOD("set_item_shortcut_disabled", "index", "disabled"), &PopupMenu::set_item_shortcut_disabled);
+
+ ClassDB::bind_method(D_METHOD("toggle_item_checked", "index"), &PopupMenu::toggle_item_checked);
+ ClassDB::bind_method(D_METHOD("toggle_item_multistate", "index"), &PopupMenu::toggle_item_multistate);
+
+ ClassDB::bind_method(D_METHOD("get_item_text", "index"), &PopupMenu::get_item_text);
+ ClassDB::bind_method(D_METHOD("get_item_text_direction", "index"), &PopupMenu::get_item_text_direction);
+ ClassDB::bind_method(D_METHOD("get_item_opentype_feature", "index", "tag"), &PopupMenu::get_item_opentype_feature);
+ ClassDB::bind_method(D_METHOD("clear_item_opentype_features", "index"), &PopupMenu::clear_item_opentype_features);
+ ClassDB::bind_method(D_METHOD("get_item_language", "index"), &PopupMenu::get_item_language);
+ ClassDB::bind_method(D_METHOD("get_item_icon", "index"), &PopupMenu::get_item_icon);
+ ClassDB::bind_method(D_METHOD("is_item_checked", "index"), &PopupMenu::is_item_checked);
+ ClassDB::bind_method(D_METHOD("get_item_id", "index"), &PopupMenu::get_item_id);
ClassDB::bind_method(D_METHOD("get_item_index", "id"), &PopupMenu::get_item_index);
- ClassDB::bind_method(D_METHOD("get_item_accelerator", "idx"), &PopupMenu::get_item_accelerator);
- ClassDB::bind_method(D_METHOD("get_item_metadata", "idx"), &PopupMenu::get_item_metadata);
- ClassDB::bind_method(D_METHOD("is_item_disabled", "idx"), &PopupMenu::is_item_disabled);
- ClassDB::bind_method(D_METHOD("get_item_submenu", "idx"), &PopupMenu::get_item_submenu);
- ClassDB::bind_method(D_METHOD("is_item_separator", "idx"), &PopupMenu::is_item_separator);
- ClassDB::bind_method(D_METHOD("is_item_checkable", "idx"), &PopupMenu::is_item_checkable);
- ClassDB::bind_method(D_METHOD("is_item_radio_checkable", "idx"), &PopupMenu::is_item_radio_checkable);
- ClassDB::bind_method(D_METHOD("is_item_shortcut_disabled", "idx"), &PopupMenu::is_item_shortcut_disabled);
- ClassDB::bind_method(D_METHOD("get_item_tooltip", "idx"), &PopupMenu::get_item_tooltip);
- ClassDB::bind_method(D_METHOD("get_item_shortcut", "idx"), &PopupMenu::get_item_shortcut);
+ ClassDB::bind_method(D_METHOD("get_item_accelerator", "index"), &PopupMenu::get_item_accelerator);
+ ClassDB::bind_method(D_METHOD("get_item_metadata", "index"), &PopupMenu::get_item_metadata);
+ ClassDB::bind_method(D_METHOD("is_item_disabled", "index"), &PopupMenu::is_item_disabled);
+ ClassDB::bind_method(D_METHOD("get_item_submenu", "index"), &PopupMenu::get_item_submenu);
+ ClassDB::bind_method(D_METHOD("is_item_separator", "index"), &PopupMenu::is_item_separator);
+ ClassDB::bind_method(D_METHOD("is_item_checkable", "index"), &PopupMenu::is_item_checkable);
+ ClassDB::bind_method(D_METHOD("is_item_radio_checkable", "index"), &PopupMenu::is_item_radio_checkable);
+ ClassDB::bind_method(D_METHOD("is_item_shortcut_disabled", "index"), &PopupMenu::is_item_shortcut_disabled);
+ ClassDB::bind_method(D_METHOD("get_item_tooltip", "index"), &PopupMenu::get_item_tooltip);
+ ClassDB::bind_method(D_METHOD("get_item_shortcut", "index"), &PopupMenu::get_item_shortcut);
ClassDB::bind_method(D_METHOD("get_current_index"), &PopupMenu::get_current_index);
ClassDB::bind_method(D_METHOD("set_item_count", "count"), &PopupMenu::set_item_count);
ClassDB::bind_method(D_METHOD("get_item_count"), &PopupMenu::get_item_count);
- ClassDB::bind_method(D_METHOD("remove_item", "idx"), &PopupMenu::remove_item);
+ ClassDB::bind_method(D_METHOD("remove_item", "index"), &PopupMenu::remove_item);
ClassDB::bind_method(D_METHOD("add_separator", "label", "id"), &PopupMenu::add_separator, DEFVAL(String()), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("clear"), &PopupMenu::clear);
@@ -1762,7 +1762,7 @@ void PopupMenu::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "submenu_popup_delay"), "set_submenu_popup_delay", "get_submenu_popup_delay");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_search"), "set_allow_search", "get_allow_search");
- ADD_ARRAY_COUNT("Items", "items_count", "set_item_count", "get_item_count", "item_");
+ ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "item_");
ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "id")));
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index fd19fad667..7ed8056826 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -383,7 +383,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
// Add indent.
l.offset.x = _find_margin(l.from, p_base_font, p_base_font_size);
l.text_buf->set_width(p_width - l.offset.x);
- l.text_buf->set_align((HAlign)_find_align(l.from));
+ l.text_buf->set_alignment(_find_alignment(l.from));
l.text_buf->set_direction(_find_direction(l.from));
if (tab_size > 0) { // Align inline tabs.
@@ -670,7 +670,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
prefix = segment + prefix;
}
}
- if (prefix != "") {
+ if (!prefix.is_empty()) {
Ref<Font> font = _find_font(l.from);
if (font.is_null()) {
font = get_theme_font(SNAME("normal_font"));
@@ -684,13 +684,13 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
if (!lrtl && p_frame == main) { // Skip Scrollbar.
offx -= scroll_w;
}
- font->draw_string(ci, p_ofs + Vector2(p_width - l.offset.x + offx, l.text_buf->get_line_ascent(0)), " " + prefix, HALIGN_LEFT, l.offset.x, font_size, _find_color(l.from, p_base_color));
+ font->draw_string(ci, p_ofs + Vector2(p_width - l.offset.x + offx, l.text_buf->get_line_ascent(0)), " " + prefix, HORIZONTAL_ALIGNMENT_LEFT, l.offset.x, font_size, _find_color(l.from, p_base_color));
} else {
float offx = 0.0f;
if (lrtl && p_frame == main) { // Skip Scrollbar.
offx += scroll_w;
}
- font->draw_string(ci, p_ofs + Vector2(offx, l.text_buf->get_line_ascent(0)), prefix + " ", HALIGN_RIGHT, l.offset.x, font_size, _find_color(l.from, p_base_color));
+ font->draw_string(ci, p_ofs + Vector2(offx, l.text_buf->get_line_ascent(0)), prefix + " ", HORIZONTAL_ALIGNMENT_RIGHT, l.offset.x, font_size, _find_color(l.from, p_base_color));
}
}
@@ -734,17 +734,17 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
}
// Draw text.
- switch (l.text_buf->get_align()) {
- case HALIGN_FILL:
- case HALIGN_LEFT: {
+ switch (l.text_buf->get_alignment()) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
if (rtl) {
off.x += width - length;
}
} break;
- case HALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
off.x += Math::floor((width - length) / 2.0);
} break;
- case HALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (!rtl) {
off.x += width - length;
}
@@ -1214,17 +1214,17 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
}
}
- switch (l.text_buf->get_align()) {
- case HALIGN_FILL:
- case HALIGN_LEFT: {
+ switch (l.text_buf->get_alignment()) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
if (rtl) {
off.x += width - length;
}
} break;
- case HALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
off.x += Math::floor((width - length) / 2.0);
} break;
- case HALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (!rtl) {
off.x += width - length;
}
@@ -1423,7 +1423,7 @@ void RichTextLabel::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_ENTER_TREE: {
- if (text != "") {
+ if (!text.is_empty()) {
set_text(text);
}
@@ -1950,19 +1950,19 @@ int RichTextLabel::_find_margin(Item *p_item, const Ref<Font> &p_base_font, int
return margin;
}
-RichTextLabel::Align RichTextLabel::_find_align(Item *p_item) {
+HorizontalAlignment RichTextLabel::_find_alignment(Item *p_item) {
Item *item = p_item;
while (item) {
if (item->type == ITEM_PARAGRAPH) {
ItemParagraph *p = static_cast<ItemParagraph *>(item);
- return p->align;
+ return p->alignment;
}
item = item->parent;
}
- return default_align;
+ return default_alignment;
}
TextServer::Direction RichTextLabel::_find_direction(Item *p_item) {
@@ -2190,7 +2190,7 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
updating_scroll = false;
if (fit_content_height) {
- minimum_size_changed();
+ update_minimum_size();
}
return;
}
@@ -2227,7 +2227,7 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
updating_scroll = false;
if (fit_content_height) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -2324,7 +2324,7 @@ void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline)
_invalidate_current_line(current_frame);
if (fixed_width != -1) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -2351,7 +2351,7 @@ void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_sub
}
}
-void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height, const Color &p_color, InlineAlign p_align) {
+void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height, const Color &p_color, InlineAlignment p_alignment) {
if (current->type == ITEM_TABLE) {
return;
}
@@ -2363,7 +2363,7 @@ void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width,
item->image = p_image;
item->color = p_color;
- item->inline_align = p_align;
+ item->inline_align = p_alignment;
if (p_width > 0) {
// custom width
@@ -2555,11 +2555,11 @@ void RichTextLabel::push_strikethrough() {
_add_item(item, true);
}
-void RichTextLabel::push_paragraph(Align p_align, Control::TextDirection p_direction, const String &p_language, Control::StructuredTextParser p_st_parser) {
+void RichTextLabel::push_paragraph(HorizontalAlignment p_alignment, Control::TextDirection p_direction, const String &p_language, Control::StructuredTextParser p_st_parser) {
ERR_FAIL_COND(current->type == ITEM_TABLE);
ItemParagraph *item = memnew(ItemParagraph);
- item->align = p_align;
+ item->alignment = p_alignment;
item->direction = p_direction;
item->language = p_language;
item->st_parser = p_st_parser;
@@ -2595,13 +2595,13 @@ void RichTextLabel::push_meta(const Variant &p_meta) {
_add_item(item, true);
}
-void RichTextLabel::push_table(int p_columns, InlineAlign p_align) {
+void RichTextLabel::push_table(int p_columns, InlineAlignment p_alignment) {
ERR_FAIL_COND(p_columns < 1);
ItemTable *item = memnew(ItemTable);
item->columns.resize(p_columns);
item->total_width = 0;
- item->inline_align = p_align;
+ item->inline_align = p_alignment;
for (int i = 0; i < item->columns.size(); i++) {
item->columns.write[i].expand = false;
item->columns.write[i].expand_ratio = 1;
@@ -2755,7 +2755,7 @@ void RichTextLabel::clear() {
}
if (fixed_width != -1) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -2772,7 +2772,7 @@ int RichTextLabel::get_tab_size() const {
void RichTextLabel::set_fit_content_height(bool p_enabled) {
if (p_enabled != fit_content_height) {
fit_content_height = p_enabled;
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -2958,35 +2958,35 @@ void RichTextLabel::append_text(const String &p_bbcode) {
columns = 1;
}
- int align = INLINE_ALIGN_TOP;
+ int alignment = INLINE_ALIGNMENT_TOP;
if (subtag.size() > 2) {
if (subtag[1] == "top" || subtag[1] == "t") {
- align = INLINE_ALIGN_TOP_TO;
+ alignment = INLINE_ALIGNMENT_TOP_TO;
} else if (subtag[1] == "center" || subtag[1] == "c") {
- align = INLINE_ALIGN_CENTER_TO;
+ alignment = INLINE_ALIGNMENT_CENTER_TO;
} else if (subtag[1] == "bottom" || subtag[1] == "b") {
- align = INLINE_ALIGN_BOTTOM_TO;
+ alignment = INLINE_ALIGNMENT_BOTTOM_TO;
}
if (subtag[2] == "top" || subtag[2] == "t") {
- align |= INLINE_ALIGN_TO_TOP;
+ alignment |= INLINE_ALIGNMENT_TO_TOP;
} else if (subtag[2] == "center" || subtag[2] == "c") {
- align |= INLINE_ALIGN_TO_CENTER;
+ alignment |= INLINE_ALIGNMENT_TO_CENTER;
} else if (subtag[2] == "baseline" || subtag[2] == "l") {
- align |= INLINE_ALIGN_TO_BASELINE;
+ alignment |= INLINE_ALIGNMENT_TO_BASELINE;
} else if (subtag[2] == "bottom" || subtag[2] == "b") {
- align |= INLINE_ALIGN_TO_BOTTOM;
+ alignment |= INLINE_ALIGNMENT_TO_BOTTOM;
}
} else if (subtag.size() > 1) {
if (subtag[1] == "top" || subtag[1] == "t") {
- align = INLINE_ALIGN_TOP;
+ alignment = INLINE_ALIGNMENT_TOP;
} else if (subtag[1] == "center" || subtag[1] == "c") {
- align = INLINE_ALIGN_CENTER;
+ alignment = INLINE_ALIGNMENT_CENTER;
} else if (subtag[1] == "bottom" || subtag[1] == "b") {
- align = INLINE_ALIGN_BOTTOM;
+ alignment = INLINE_ALIGNMENT_BOTTOM;
}
}
- push_table(columns, (InlineAlign)align);
+ push_table(columns, (InlineAlignment)alignment);
pos = brk_end + 1;
tag_stack.push_front("table");
} else if (tag == "cell") {
@@ -3099,15 +3099,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
add_text(String::chr(0x00AD));
pos = brk_end + 1;
} else if (tag == "center") {
- push_paragraph(ALIGN_CENTER);
+ push_paragraph(HORIZONTAL_ALIGNMENT_CENTER);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "fill") {
- push_paragraph(ALIGN_FILL);
+ push_paragraph(HORIZONTAL_ALIGNMENT_FILL);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "right") {
- push_paragraph(ALIGN_RIGHT);
+ push_paragraph(HORIZONTAL_ALIGNMENT_RIGHT);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "ul") {
@@ -3146,12 +3146,12 @@ void RichTextLabel::append_text(const String &p_bbcode) {
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "p") {
- push_paragraph(ALIGN_LEFT);
+ push_paragraph(HORIZONTAL_ALIGNMENT_LEFT);
pos = brk_end + 1;
tag_stack.push_front("p");
} else if (tag.begins_with("p ")) {
Vector<String> subtag = tag.substr(2, tag.length()).split(" ");
- Align align = ALIGN_LEFT;
+ HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
Control::TextDirection dir = Control::TEXT_DIRECTION_INHERITED;
String lang;
Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT;
@@ -3160,13 +3160,13 @@ void RichTextLabel::append_text(const String &p_bbcode) {
if (subtag_a.size() == 2) {
if (subtag_a[0] == "align") {
if (subtag_a[1] == "l" || subtag_a[1] == "left") {
- align = ALIGN_LEFT;
+ alignment = HORIZONTAL_ALIGNMENT_LEFT;
} else if (subtag_a[1] == "c" || subtag_a[1] == "center") {
- align = ALIGN_CENTER;
+ alignment = HORIZONTAL_ALIGNMENT_CENTER;
} else if (subtag_a[1] == "r" || subtag_a[1] == "right") {
- align = ALIGN_RIGHT;
+ alignment = HORIZONTAL_ALIGNMENT_RIGHT;
} else if (subtag_a[1] == "f" || subtag_a[1] == "fill") {
- align = ALIGN_FILL;
+ alignment = HORIZONTAL_ALIGNMENT_FILL;
}
} else if (subtag_a[0] == "dir" || subtag_a[0] == "direction") {
if (subtag_a[1] == "a" || subtag_a[1] == "auto") {
@@ -3197,7 +3197,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
}
}
}
- push_paragraph(align, dir, lang, st_parser);
+ push_paragraph(alignment, dir, lang, st_parser);
pos = brk_end + 1;
tag_stack.push_front("p");
} else if (tag == "url") {
@@ -3265,33 +3265,33 @@ void RichTextLabel::append_text(const String &p_bbcode) {
pos = end;
tag_stack.push_front(bbcode_name);
} else if (tag.begins_with("img")) {
- int align = INLINE_ALIGN_CENTER;
+ int alignment = INLINE_ALIGNMENT_CENTER;
if (tag.begins_with("img=")) {
Vector<String> subtag = tag.substr(4, tag.length()).split(",");
if (subtag.size() > 1) {
if (subtag[0] == "top" || subtag[0] == "t") {
- align = INLINE_ALIGN_TOP_TO;
+ alignment = INLINE_ALIGNMENT_TOP_TO;
} else if (subtag[0] == "center" || subtag[0] == "c") {
- align = INLINE_ALIGN_CENTER_TO;
+ alignment = INLINE_ALIGNMENT_CENTER_TO;
} else if (subtag[0] == "bottom" || subtag[0] == "b") {
- align = INLINE_ALIGN_BOTTOM_TO;
+ alignment = INLINE_ALIGNMENT_BOTTOM_TO;
}
if (subtag[1] == "top" || subtag[1] == "t") {
- align |= INLINE_ALIGN_TO_TOP;
+ alignment |= INLINE_ALIGNMENT_TO_TOP;
} else if (subtag[1] == "center" || subtag[1] == "c") {
- align |= INLINE_ALIGN_TO_CENTER;
+ alignment |= INLINE_ALIGNMENT_TO_CENTER;
} else if (subtag[1] == "baseline" || subtag[1] == "l") {
- align |= INLINE_ALIGN_TO_BASELINE;
+ alignment |= INLINE_ALIGNMENT_TO_BASELINE;
} else if (subtag[1] == "bottom" || subtag[1] == "b") {
- align |= INLINE_ALIGN_TO_BOTTOM;
+ alignment |= INLINE_ALIGNMENT_TO_BOTTOM;
}
} else if (subtag.size() > 0) {
if (subtag[0] == "top" || subtag[0] == "t") {
- align = INLINE_ALIGN_TOP;
+ alignment = INLINE_ALIGNMENT_TOP;
} else if (subtag[0] == "center" || subtag[0] == "c") {
- align = INLINE_ALIGN_CENTER;
+ alignment = INLINE_ALIGNMENT_CENTER;
} else if (subtag[0] == "bottom" || subtag[0] == "b") {
- align = INLINE_ALIGN_BOTTOM;
+ alignment = INLINE_ALIGNMENT_BOTTOM;
}
}
}
@@ -3333,7 +3333,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
}
}
- add_image(texture, width, height, color, (InlineAlign)align);
+ add_image(texture, width, height, color, (InlineAlignment)alignment);
}
pos = end;
@@ -3853,7 +3853,7 @@ String RichTextLabel::get_selected_text() const {
void RichTextLabel::selection_copy() {
String text = get_selected_text();
- if (text != "") {
+ if (!text.is_empty()) {
DisplayServer::get_singleton()->clipboard_set(text);
}
}
@@ -4005,7 +4005,7 @@ float RichTextLabel::get_percent_visible() const {
void RichTextLabel::set_effects(Array p_effects) {
custom_effects = p_effects;
- if ((text != "") && use_bbcode) {
+ if ((!text.is_empty()) && use_bbcode) {
parse_bbcode(text);
}
}
@@ -4020,7 +4020,7 @@ void RichTextLabel::install_effect(const Variant effect) {
if (rteffect.is_valid()) {
custom_effects.push_back(effect);
- if ((text != "") && use_bbcode) {
+ if ((!text.is_empty()) && use_bbcode) {
parse_bbcode(text);
}
}
@@ -4050,7 +4050,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_parsed_text"), &RichTextLabel::get_parsed_text);
ClassDB::bind_method(D_METHOD("add_text", "text"), &RichTextLabel::add_text);
ClassDB::bind_method(D_METHOD("set_text", "text"), &RichTextLabel::set_text);
- ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height", "color", "inline_align"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(INLINE_ALIGN_CENTER));
+ ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height", "color", "inline_align"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(INLINE_ALIGNMENT_CENTER));
ClassDB::bind_method(D_METHOD("newline"), &RichTextLabel::add_newline);
ClassDB::bind_method(D_METHOD("remove_line", "line"), &RichTextLabel::remove_line);
ClassDB::bind_method(D_METHOD("push_font", "font"), &RichTextLabel::push_font);
@@ -4064,13 +4064,13 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("push_color", "color"), &RichTextLabel::push_color);
ClassDB::bind_method(D_METHOD("push_outline_size", "outline_size"), &RichTextLabel::push_outline_size);
ClassDB::bind_method(D_METHOD("push_outline_color", "color"), &RichTextLabel::push_outline_color);
- ClassDB::bind_method(D_METHOD("push_paragraph", "align", "base_direction", "language", "st_parser"), &RichTextLabel::push_paragraph, DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(""), DEFVAL(STRUCTURED_TEXT_DEFAULT));
+ ClassDB::bind_method(D_METHOD("push_paragraph", "alignment", "base_direction", "language", "st_parser"), &RichTextLabel::push_paragraph, DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(""), DEFVAL(STRUCTURED_TEXT_DEFAULT));
ClassDB::bind_method(D_METHOD("push_indent", "level"), &RichTextLabel::push_indent);
ClassDB::bind_method(D_METHOD("push_list", "level", "type", "capitalize"), &RichTextLabel::push_list);
ClassDB::bind_method(D_METHOD("push_meta", "data"), &RichTextLabel::push_meta);
ClassDB::bind_method(D_METHOD("push_underline"), &RichTextLabel::push_underline);
ClassDB::bind_method(D_METHOD("push_strikethrough"), &RichTextLabel::push_strikethrough);
- ClassDB::bind_method(D_METHOD("push_table", "columns", "inline_align"), &RichTextLabel::push_table, DEFVAL(INLINE_ALIGN_TOP));
+ ClassDB::bind_method(D_METHOD("push_table", "columns", "inline_align"), &RichTextLabel::push_table, DEFVAL(INLINE_ALIGNMENT_TOP));
ClassDB::bind_method(D_METHOD("push_dropcap", "string", "font", "size", "dropcap_margins", "color", "outline_size", "outline_color"), &RichTextLabel::push_dropcap, DEFVAL(Rect2()), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(0, 0, 0, 0)));
ClassDB::bind_method(D_METHOD("set_table_column_expand", "column", "expand", "ratio"), &RichTextLabel::set_table_column_expand);
ClassDB::bind_method(D_METHOD("set_cell_row_background_color", "odd_row_bg", "even_row_bg"), &RichTextLabel::set_cell_row_background_color);
@@ -4188,11 +4188,6 @@ void RichTextLabel::_bind_methods() {
ADD_SIGNAL(MethodInfo("meta_hover_started", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
ADD_SIGNAL(MethodInfo("meta_hover_ended", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
- BIND_ENUM_CONSTANT(ALIGN_LEFT);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_RIGHT);
- BIND_ENUM_CONSTANT(ALIGN_FILL);
-
BIND_ENUM_CONSTANT(LIST_NUMBERS);
BIND_ENUM_CONSTANT(LIST_LETTERS);
BIND_ENUM_CONSTANT(LIST_ROMAN);
@@ -4268,7 +4263,7 @@ int RichTextLabel::get_total_character_count() const {
void RichTextLabel::set_fixed_size_to_width(int p_width) {
fixed_width = p_width;
- minimum_size_changed();
+ update_minimum_size();
}
Size2 RichTextLabel::get_minimum_size() const {
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 5b58f14d96..58a531e5ad 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -39,13 +39,6 @@ class RichTextLabel : public Control {
GDCLASS(RichTextLabel, Control);
public:
- enum Align {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT,
- ALIGN_FILL
- };
-
enum ListType {
LIST_NUMBERS,
LIST_LETTERS,
@@ -160,7 +153,7 @@ private:
struct ItemImage : public Item {
Ref<Texture2D> image;
- InlineAlign inline_align = INLINE_ALIGN_CENTER;
+ InlineAlignment inline_align = INLINE_ALIGNMENT_CENTER;
Size2 size;
Color color;
ItemImage() { type = ITEM_IMAGE; }
@@ -210,7 +203,7 @@ private:
};
struct ItemParagraph : public Item {
- Align align = ALIGN_LEFT;
+ HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
String language;
Control::TextDirection direction = Control::TEXT_DIRECTION_AUTO;
Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT;
@@ -247,7 +240,7 @@ private:
int total_width = 0;
int total_height = 0;
- InlineAlign inline_align = INLINE_ALIGN_TOP;
+ InlineAlignment inline_align = INLINE_ALIGNMENT_TOP;
ItemTable() { type = ITEM_TABLE; }
};
@@ -360,7 +353,7 @@ private:
bool underline_meta = true;
bool override_selected_font_color = false;
- Align default_align = ALIGN_LEFT;
+ HorizontalAlignment default_alignment = HORIZONTAL_ALIGNMENT_LEFT;
ItemMeta *meta_hovering = nullptr;
Variant current_meta;
@@ -428,7 +421,7 @@ private:
ItemDropcap *_find_dc_item(Item *p_item);
int _find_list(Item *p_item, Vector<int> &r_index, Vector<ItemList *> &r_list);
int _find_margin(Item *p_item, const Ref<Font> &p_base_font, int p_base_font_size);
- Align _find_align(Item *p_item);
+ HorizontalAlignment _find_alignment(Item *p_item);
TextServer::Direction _find_direction(Item *p_item);
Control::StructuredTextParser _find_stt(Item *p_item);
String _find_language(Item *p_item);
@@ -469,7 +462,7 @@ private:
public:
String get_parsed_text() const;
void add_text(const String &p_text);
- void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0), InlineAlign p_align = INLINE_ALIGN_CENTER);
+ void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0), InlineAlignment p_alignment = INLINE_ALIGNMENT_CENTER);
void add_newline();
bool remove_line(const int p_line);
void push_dropcap(const String &p_string, const Ref<Font> &p_font, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Color &p_color = Color(1, 1, 1), int p_ol_size = 0, const Color &p_ol_color = Color(0, 0, 0, 0));
@@ -486,11 +479,11 @@ public:
void push_outline_color(const Color &p_color);
void push_underline();
void push_strikethrough();
- void push_paragraph(Align p_align, Control::TextDirection p_direction = Control::TEXT_DIRECTION_INHERITED, const String &p_language = "", Control::StructuredTextParser p_st_parser = STRUCTURED_TEXT_DEFAULT);
+ void push_paragraph(HorizontalAlignment p_alignment, Control::TextDirection p_direction = Control::TEXT_DIRECTION_INHERITED, const String &p_language = "", Control::StructuredTextParser p_st_parser = STRUCTURED_TEXT_DEFAULT);
void push_indent(int p_level);
void push_list(int p_level, ListType p_list, bool p_capitalize);
void push_meta(const Variant &p_meta);
- void push_table(int p_columns, InlineAlign p_align = INLINE_ALIGN_TOP);
+ void push_table(int p_columns, InlineAlignment p_alignment = INLINE_ALIGNMENT_TOP);
void push_fade(int p_start_index, int p_length);
void push_shake(int p_strength, float p_rate);
void push_wave(float p_frequency, float p_amplitude);
@@ -595,7 +588,6 @@ public:
~RichTextLabel();
};
-VARIANT_ENUM_CAST(RichTextLabel::Align);
VARIANT_ENUM_CAST(RichTextLabel::ListType);
VARIANT_ENUM_CAST(RichTextLabel::ItemType);
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 7b2ea46e17..dcd2c32a3b 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -49,10 +49,10 @@ Size2 ScrollContainer::get_minimum_size() const {
}
Size2 minsize = c->get_combined_minimum_size();
- if (!scroll_h) {
+ if (horizontal_scroll_mode == SCROLL_MODE_DISABLED) {
min_size.x = MAX(min_size.x, minsize.x);
}
- if (!scroll_v) {
+ if (vertical_scroll_mode == SCROLL_MODE_DISABLED) {
min_size.y = MAX(min_size.y, minsize.y);
}
}
@@ -170,7 +170,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
Vector2 motion = mm->get_relative();
drag_accum -= motion;
- if (beyond_deadzone || (scroll_h && Math::abs(drag_accum.x) > deadzone) || (scroll_v && Math::abs(drag_accum.y) > deadzone)) {
+ if (beyond_deadzone || (horizontal_scroll_mode != SCROLL_MODE_DISABLED && Math::abs(drag_accum.x) > deadzone) || (vertical_scroll_mode != SCROLL_MODE_DISABLED && Math::abs(drag_accum.y) > deadzone)) {
if (!beyond_deadzone) {
propagate_notification(NOTIFICATION_SCROLL_BEGIN);
emit_signal(SNAME("scroll_started"));
@@ -180,12 +180,12 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
drag_accum = -motion;
}
Vector2 diff = drag_from + drag_accum;
- if (scroll_h) {
+ if (horizontal_scroll_mode != SCROLL_MODE_DISABLED) {
h_scroll->set_value(diff.x);
} else {
drag_accum.x = 0;
}
- if (scroll_v) {
+ if (vertical_scroll_mode != SCROLL_MODE_DISABLED) {
v_scroll->set_value(diff.y);
} else {
drag_accum.y = 0;
@@ -286,7 +286,7 @@ void ScrollContainer::_update_dimensions() {
child_max_size.y = MAX(child_max_size.y, minsize.y);
Rect2 r = Rect2(-Size2(get_h_scroll(), get_v_scroll()), minsize);
- if (!scroll_h || (!h_scroll->is_visible_in_tree() && c->get_h_size_flags() & SIZE_EXPAND)) {
+ if (horizontal_scroll_mode == SCROLL_MODE_DISABLED || (!h_scroll->is_visible_in_tree() && c->get_h_size_flags() & SIZE_EXPAND)) {
r.position.x = 0;
if (c->get_h_size_flags() & SIZE_EXPAND) {
r.size.width = MAX(size.width, minsize.width);
@@ -294,7 +294,7 @@ void ScrollContainer::_update_dimensions() {
r.size.width = minsize.width;
}
}
- if (!scroll_v || (!v_scroll->is_visible_in_tree() && c->get_v_size_flags() & SIZE_EXPAND)) {
+ if (vertical_scroll_mode == SCROLL_MODE_DISABLED || (!v_scroll->is_visible_in_tree() && c->get_v_size_flags() & SIZE_EXPAND)) {
r.position.y = 0;
if (c->get_v_size_flags() & SIZE_EXPAND) {
r.size.height = MAX(size.height, minsize.height);
@@ -364,10 +364,10 @@ void ScrollContainer::_notification(int p_what) {
turnoff_v = true;
}
- if (scroll_h) {
+ if (horizontal_scroll_mode != SCROLL_MODE_DISABLED) {
h_scroll->set_value(pos.x);
}
- if (scroll_v) {
+ if (vertical_scroll_mode != SCROLL_MODE_DISABLED) {
v_scroll->set_value(pos.y);
}
@@ -413,17 +413,17 @@ void ScrollContainer::update_scrollbars() {
Size2 hmin;
Size2 vmin;
- if (scroll_h) {
+ if (horizontal_scroll_mode != SCROLL_MODE_DISABLED) {
hmin = h_scroll->get_combined_minimum_size();
}
- if (scroll_v) {
+ if (vertical_scroll_mode != SCROLL_MODE_DISABLED) {
vmin = v_scroll->get_combined_minimum_size();
}
Size2 min = child_max_size;
- bool hide_scroll_h = !scroll_h || min.width <= size.width || !h_scroll_visible;
- bool hide_scroll_v = !scroll_v || min.height <= size.height || !v_scroll_visible;
+ bool hide_scroll_h = horizontal_scroll_mode != SCROLL_MODE_SHOW_ALWAYS && (horizontal_scroll_mode == SCROLL_MODE_DISABLED || horizontal_scroll_mode == SCROLL_MODE_SHOW_NEVER || (horizontal_scroll_mode == SCROLL_MODE_AUTO && min.width <= size.width));
+ bool hide_scroll_v = vertical_scroll_mode != SCROLL_MODE_SHOW_ALWAYS && (vertical_scroll_mode == SCROLL_MODE_DISABLED || vertical_scroll_mode == SCROLL_MODE_SHOW_NEVER || (vertical_scroll_mode == SCROLL_MODE_AUTO && min.height <= size.height));
h_scroll->set_max(min.width);
h_scroll->set_page(size.width - (hide_scroll_v ? 0 : vmin.width));
@@ -461,58 +461,32 @@ int ScrollContainer::get_v_scroll() const {
return v_scroll->get_value();
}
-void ScrollContainer::set_enable_h_scroll(bool p_enable) {
- if (scroll_h == p_enable) {
+void ScrollContainer::set_horizontal_scroll_mode(ScrollMode p_mode) {
+ if (horizontal_scroll_mode == p_mode) {
return;
}
- scroll_h = p_enable;
- minimum_size_changed();
+ horizontal_scroll_mode = p_mode;
+ update_minimum_size();
queue_sort();
}
-bool ScrollContainer::is_h_scroll_enabled() const {
- return scroll_h;
+ScrollContainer::ScrollMode ScrollContainer::get_horizontal_scroll_mode() const {
+ return horizontal_scroll_mode;
}
-void ScrollContainer::set_enable_v_scroll(bool p_enable) {
- if (scroll_v == p_enable) {
+void ScrollContainer::set_vertical_scroll_mode(ScrollMode p_mode) {
+ if (vertical_scroll_mode == p_mode) {
return;
}
- scroll_v = p_enable;
- minimum_size_changed();
+ vertical_scroll_mode = p_mode;
+ update_minimum_size();
queue_sort();
}
-bool ScrollContainer::is_v_scroll_enabled() const {
- return scroll_v;
-}
-
-void ScrollContainer::set_h_scroll_visible(bool p_visible) {
- if (h_scroll_visible == p_visible) {
- return;
- }
-
- h_scroll_visible = p_visible;
- update_scrollbars();
-}
-
-bool ScrollContainer::is_h_scroll_visible() const {
- return h_scroll_visible;
-}
-
-void ScrollContainer::set_v_scroll_visible(bool p_visible) {
- if (v_scroll_visible == p_visible) {
- return;
- }
-
- v_scroll_visible = p_visible;
- update_scrollbars();
-}
-
-bool ScrollContainer::is_v_scroll_visible() const {
- return v_scroll_visible;
+ScrollContainer::ScrollMode ScrollContainer::get_vertical_scroll_mode() const {
+ return vertical_scroll_mode;
}
int ScrollContainer::get_deadzone() const {
@@ -575,17 +549,11 @@ void ScrollContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_v_scroll", "value"), &ScrollContainer::set_v_scroll);
ClassDB::bind_method(D_METHOD("get_v_scroll"), &ScrollContainer::get_v_scroll);
- ClassDB::bind_method(D_METHOD("set_enable_h_scroll", "enable"), &ScrollContainer::set_enable_h_scroll);
- ClassDB::bind_method(D_METHOD("is_h_scroll_enabled"), &ScrollContainer::is_h_scroll_enabled);
-
- ClassDB::bind_method(D_METHOD("set_enable_v_scroll", "enable"), &ScrollContainer::set_enable_v_scroll);
- ClassDB::bind_method(D_METHOD("is_v_scroll_enabled"), &ScrollContainer::is_v_scroll_enabled);
+ ClassDB::bind_method(D_METHOD("set_horizontal_scroll_mode", "enable"), &ScrollContainer::set_horizontal_scroll_mode);
+ ClassDB::bind_method(D_METHOD("get_horizontal_scroll_mode"), &ScrollContainer::get_horizontal_scroll_mode);
- ClassDB::bind_method(D_METHOD("set_h_scroll_visible", "visible"), &ScrollContainer::set_h_scroll_visible);
- ClassDB::bind_method(D_METHOD("is_h_scroll_visible"), &ScrollContainer::is_h_scroll_visible);
-
- ClassDB::bind_method(D_METHOD("set_v_scroll_visible", "visible"), &ScrollContainer::set_v_scroll_visible);
- ClassDB::bind_method(D_METHOD("is_v_scroll_visible"), &ScrollContainer::is_v_scroll_visible);
+ ClassDB::bind_method(D_METHOD("set_vertical_scroll_mode", "enable"), &ScrollContainer::set_vertical_scroll_mode);
+ ClassDB::bind_method(D_METHOD("get_vertical_scroll_mode"), &ScrollContainer::get_vertical_scroll_mode);
ClassDB::bind_method(D_METHOD("set_deadzone", "deadzone"), &ScrollContainer::set_deadzone);
ClassDB::bind_method(D_METHOD("get_deadzone"), &ScrollContainer::get_deadzone);
@@ -605,12 +573,15 @@ void ScrollContainer::_bind_methods() {
ADD_GROUP("Scroll", "scroll_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_horizontal"), "set_h_scroll", "get_h_scroll");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_vertical"), "set_v_scroll", "get_v_scroll");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_horizontal_enabled"), "set_enable_h_scroll", "is_h_scroll_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_vertical_enabled"), "set_enable_v_scroll", "is_v_scroll_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_horizontal_visible"), "set_h_scroll_visible", "is_h_scroll_visible");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_vertical_visible"), "set_v_scroll_visible", "is_v_scroll_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_scroll_mode", PROPERTY_HINT_ENUM, "Disabled,Auto,Always Show,Never Show"), "set_horizontal_scroll_mode", "get_horizontal_scroll_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_scroll_mode", PROPERTY_HINT_ENUM, "Disabled,Auto,Always Show,Never Show"), "set_vertical_scroll_mode", "get_vertical_scroll_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_deadzone"), "set_deadzone", "get_deadzone");
+ BIND_ENUM_CONSTANT(SCROLL_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(SCROLL_MODE_AUTO);
+ BIND_ENUM_CONSTANT(SCROLL_MODE_SHOW_ALWAYS);
+ BIND_ENUM_CONSTANT(SCROLL_MODE_SHOW_NEVER);
+
GLOBAL_DEF("gui/common/default_scroll_deadzone", 0);
};
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 9c87d07f66..0cec4db57a 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -38,6 +38,15 @@
class ScrollContainer : public Container {
GDCLASS(ScrollContainer, Container);
+public:
+ enum ScrollMode {
+ SCROLL_MODE_DISABLED = 0,
+ SCROLL_MODE_AUTO,
+ SCROLL_MODE_SHOW_ALWAYS,
+ SCROLL_MODE_SHOW_NEVER,
+ };
+
+private:
HScrollBar *h_scroll;
VScrollBar *v_scroll;
@@ -54,11 +63,8 @@ class ScrollContainer : public Container {
bool drag_touching_deaccel = false;
bool beyond_deadzone = false;
- bool scroll_h = true;
- bool scroll_v = true;
-
- bool h_scroll_visible = true;
- bool v_scroll_visible = true;
+ ScrollMode horizontal_scroll_mode = SCROLL_MODE_AUTO;
+ ScrollMode vertical_scroll_mode = SCROLL_MODE_AUTO;
int deadzone = 0;
bool follow_focus = false;
@@ -87,17 +93,11 @@ public:
void set_v_scroll(int p_pos);
int get_v_scroll() const;
- void set_enable_h_scroll(bool p_enable);
- bool is_h_scroll_enabled() const;
-
- void set_enable_v_scroll(bool p_enable);
- bool is_v_scroll_enabled() const;
+ void set_horizontal_scroll_mode(ScrollMode p_mode);
+ ScrollMode get_horizontal_scroll_mode() const;
- void set_h_scroll_visible(bool p_visible);
- bool is_h_scroll_visible() const;
-
- void set_v_scroll_visible(bool p_visible);
- bool is_v_scroll_visible() const;
+ void set_vertical_scroll_mode(ScrollMode p_mode);
+ ScrollMode get_vertical_scroll_mode() const;
int get_deadzone() const;
void set_deadzone(int p_deadzone);
@@ -114,4 +114,6 @@ public:
ScrollContainer();
};
+VARIANT_ENUM_CAST(ScrollContainer::ScrollMode);
+
#endif
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 4cc425aad3..f8cabe172c 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -142,7 +142,7 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
void Slider::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
- minimum_size_changed();
+ update_minimum_size();
update();
} break;
case NOTIFICATION_MOUSE_ENTER: {
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index f30206c943..8d6315d085 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -41,10 +41,10 @@ Size2 SpinBox::get_minimum_size() const {
void SpinBox::_value_changed(double) {
String value = TS->format_number(String::num(get_value(), Math::range_step_decimals(get_step())));
- if (prefix != "") {
+ if (!prefix.is_empty()) {
value = prefix + " " + value;
}
- if (suffix != "") {
+ if (!suffix.is_empty()) {
value += " " + suffix;
}
line_edit->set_text(value);
@@ -220,19 +220,19 @@ void SpinBox::_notification(int p_what) {
} else if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
_value_changed(0);
} else if (p_what == NOTIFICATION_THEME_CHANGED) {
- call_deferred(SNAME("minimum_size_changed"));
- get_line_edit()->call_deferred(SNAME("minimum_size_changed"));
+ call_deferred(SNAME("update_minimum_size"));
+ get_line_edit()->call_deferred(SNAME("update_minimum_size"));
} else if (p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) {
update();
}
}
-void SpinBox::set_align(LineEdit::Align p_align) {
- line_edit->set_align(p_align);
+void SpinBox::set_horizontal_alignment(HorizontalAlignment p_alignment) {
+ line_edit->set_horizontal_alignment(p_alignment);
}
-LineEdit::Align SpinBox::get_align() const {
- return line_edit->get_align();
+HorizontalAlignment SpinBox::get_horizontal_alignment() const {
+ return line_edit->get_horizontal_alignment();
}
void SpinBox::set_suffix(const String &p_suffix) {
@@ -284,8 +284,8 @@ void SpinBox::apply() {
}
void SpinBox::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_align", "align"), &SpinBox::set_align);
- ClassDB::bind_method(D_METHOD("get_align"), &SpinBox::get_align);
+ ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &SpinBox::set_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &SpinBox::get_horizontal_alignment);
ClassDB::bind_method(D_METHOD("set_suffix", "suffix"), &SpinBox::set_suffix);
ClassDB::bind_method(D_METHOD("get_suffix"), &SpinBox::get_suffix);
ClassDB::bind_method(D_METHOD("set_prefix", "prefix"), &SpinBox::set_prefix);
@@ -297,7 +297,7 @@ void SpinBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("apply"), &SpinBox::apply);
ClassDB::bind_method(D_METHOD("get_line_edit"), &SpinBox::get_line_edit);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "update_on_text_changed"), "set_update_on_text_changed", "get_update_on_text_changed");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "prefix"), "set_prefix", "get_prefix");
@@ -310,7 +310,7 @@ SpinBox::SpinBox() {
line_edit->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
line_edit->set_mouse_filter(MOUSE_FILTER_PASS);
- line_edit->set_align(LineEdit::ALIGN_LEFT);
+ line_edit->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT);
line_edit->connect("text_submitted", callable_mp(this, &SpinBox::_text_submitted), Vector<Variant>(), CONNECT_DEFERRED);
line_edit->connect("focus_exited", callable_mp(this, &SpinBox::_line_edit_focus_exit), Vector<Variant>(), CONNECT_DEFERRED);
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index f2299ce1c2..736a5d873d 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -79,8 +79,8 @@ public:
virtual Size2 get_minimum_size() const override;
- void set_align(LineEdit::Align p_align);
- LineEdit::Align get_align() const;
+ void set_horizontal_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_horizontal_alignment() const;
void set_editable(bool p_enabled);
bool is_editable() const;
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 6b53c0220e..106bb7949f 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -201,7 +201,7 @@ void SplitContainer::_notification(int p_what) {
}
} break;
case NOTIFICATION_THEME_CHANGED: {
- minimum_size_changed();
+ update_minimum_size();
} break;
}
}
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index c7d5a600a1..3d88c117e7 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -50,7 +50,7 @@ Size2 TabBar::get_minimum_size() const {
Ref<Texture2D> tex = tabs[i].icon;
if (tex.is_valid()) {
ms.height = MAX(ms.height, tex->get_size().height);
- if (tabs[i].text != "") {
+ if (!tabs[i].text.is_empty()) {
ms.width += get_theme_constant(SNAME("hseparation"));
}
}
@@ -270,7 +270,7 @@ void TabBar::_shape(int p_tab) {
tabs.write[p_tab].text_buf->set_direction((TextServer::Direction)tabs[p_tab].text_direction);
}
- tabs.write[p_tab].text_buf->add_string(tabs.write[p_tab].xl_text, font, font_size, tabs[p_tab].opentype_features, (tabs[p_tab].language != "") ? tabs[p_tab].language : TranslationServer::get_singleton()->get_tool_locale());
+ tabs.write[p_tab].text_buf->add_string(tabs.write[p_tab].xl_text, font, font_size, tabs[p_tab].opentype_features, !tabs[p_tab].language.is_empty() ? tabs[p_tab].language : TranslationServer::get_singleton()->get_tool_locale());
}
void TabBar::_notification(int p_what) {
@@ -285,7 +285,7 @@ void TabBar::_notification(int p_what) {
_shape(i);
}
_update_cache();
- minimum_size_changed();
+ update_minimum_size();
update();
} break;
case NOTIFICATION_RESIZED: {
@@ -319,9 +319,9 @@ void TabBar::_notification(int p_what) {
mw += get_tab_width(i);
}
- if (tab_align == ALIGN_CENTER) {
+ if (tab_alignment == ALIGNMENT_CENTER) {
w = (get_size().width - mw) / 2;
- } else if (tab_align == ALIGN_RIGHT) {
+ } else if (tab_alignment == ALIGNMENT_RIGHT) {
w = get_size().width - mw;
}
@@ -385,7 +385,7 @@ void TabBar::_notification(int p_what) {
} else {
icon->draw(ci, Point2i(w, sb->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2));
}
- if (tabs[i].text != "") {
+ if (!tabs[i].text.is_empty()) {
w += icon->get_width() + get_theme_constant(SNAME("hseparation"));
}
}
@@ -554,7 +554,7 @@ void TabBar::set_tab_title(int p_tab, const String &p_title) {
tabs.write[p_tab].text = p_title;
_shape(p_tab);
update();
- minimum_size_changed();
+ update_minimum_size();
}
String TabBar::get_tab_title(int p_tab) const {
@@ -621,7 +621,7 @@ void TabBar::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].icon = p_icon;
update();
- minimum_size_changed();
+ update_minimum_size();
}
Ref<Texture2D> TabBar::get_tab_icon(int p_tab) const {
@@ -645,7 +645,7 @@ void TabBar::set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_butto
tabs.write[p_tab].right_button = p_right_button;
_update_cache();
update();
- minimum_size_changed();
+ update_minimum_size();
}
Ref<Texture2D> TabBar::get_tab_right_button(int p_tab) const {
@@ -777,7 +777,7 @@ void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) {
_update_cache();
call_deferred(SNAME("_update_hover"));
update();
- minimum_size_changed();
+ update_minimum_size();
}
void TabBar::clear_tabs() {
@@ -797,7 +797,7 @@ void TabBar::remove_tab(int p_idx) {
_update_cache();
call_deferred(SNAME("_update_hover"));
update();
- minimum_size_changed();
+ update_minimum_size();
if (current < 0) {
current = 0;
@@ -929,14 +929,14 @@ int TabBar::get_tab_idx_at_point(const Point2 &p_point) const {
return hover_now;
}
-void TabBar::set_tab_align(TabAlign p_align) {
- ERR_FAIL_INDEX(p_align, ALIGN_MAX);
- tab_align = p_align;
+void TabBar::set_tab_alignment(AlignmentMode p_alignment) {
+ ERR_FAIL_INDEX(p_alignment, ALIGNMENT_MAX);
+ tab_alignment = p_alignment;
update();
}
-TabBar::TabAlign TabBar::get_tab_align() const {
- return tab_align;
+TabBar::AlignmentMode TabBar::get_tab_alignment() const {
+ return tab_alignment;
}
void TabBar::set_clip_tabs(bool p_clip_tabs) {
@@ -945,7 +945,7 @@ void TabBar::set_clip_tabs(bool p_clip_tabs) {
}
clip_tabs = p_clip_tabs;
update();
- minimum_size_changed();
+ update_minimum_size();
}
bool TabBar::get_clip_tabs() const {
@@ -980,7 +980,7 @@ int TabBar::get_tab_width(int p_idx) const {
Ref<Texture2D> tex = tabs[p_idx].icon;
if (tex.is_valid()) {
x += tex->get_width();
- if (tabs[p_idx].text != "") {
+ if (!tabs[p_idx].text.is_empty()) {
x += get_theme_constant(SNAME("hseparation"));
}
}
@@ -1149,8 +1149,8 @@ void TabBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &TabBar::get_tab_disabled);
ClassDB::bind_method(D_METHOD("remove_tab", "tab_idx"), &TabBar::remove_tab);
ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &TabBar::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>()));
- ClassDB::bind_method(D_METHOD("set_tab_align", "align"), &TabBar::set_tab_align);
- ClassDB::bind_method(D_METHOD("get_tab_align"), &TabBar::get_tab_align);
+ ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabBar::set_tab_alignment);
+ ClassDB::bind_method(D_METHOD("get_tab_alignment"), &TabBar::get_tab_alignment);
ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &TabBar::set_clip_tabs);
ClassDB::bind_method(D_METHOD("get_clip_tabs"), &TabBar::get_clip_tabs);
ClassDB::bind_method(D_METHOD("get_tab_offset"), &TabBar::get_tab_offset);
@@ -1178,16 +1178,16 @@ void TabBar::_bind_methods() {
ADD_SIGNAL(MethodInfo("tab_clicked", PropertyInfo(Variant::INT, "tab")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_align", "get_tab_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrolling_enabled"), "set_scrolling_enabled", "get_scrolling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
- BIND_ENUM_CONSTANT(ALIGN_LEFT);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_RIGHT);
- BIND_ENUM_CONSTANT(ALIGN_MAX);
+ BIND_ENUM_CONSTANT(ALIGNMENT_LEFT);
+ BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
+ BIND_ENUM_CONSTANT(ALIGNMENT_RIGHT);
+ BIND_ENUM_CONSTANT(ALIGNMENT_MAX);
BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_NEVER);
BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_ACTIVE_ONLY);
diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h
index 411a62b1d9..2d211937fc 100644
--- a/scene/gui/tab_bar.h
+++ b/scene/gui/tab_bar.h
@@ -38,11 +38,11 @@ class TabBar : public Control {
GDCLASS(TabBar, Control);
public:
- enum TabAlign {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT,
- ALIGN_MAX
+ enum AlignmentMode {
+ ALIGNMENT_LEFT,
+ ALIGNMENT_CENTER,
+ ALIGNMENT_RIGHT,
+ ALIGNMENT_MAX,
};
enum CloseButtonDisplayPolicy {
@@ -83,7 +83,7 @@ private:
Vector<Tab> tabs;
int current = 0;
int previous = 0;
- TabAlign tab_align = ALIGN_CENTER;
+ AlignmentMode tab_alignment = ALIGNMENT_CENTER;
bool clip_tabs = true;
int rb_hover = -1;
bool rb_pressing = false;
@@ -145,8 +145,8 @@ public:
void set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button);
Ref<Texture2D> get_tab_right_button(int p_tab) const;
- void set_tab_align(TabAlign p_align);
- TabAlign get_tab_align() const;
+ void set_tab_alignment(AlignmentMode p_alignment);
+ AlignmentMode get_tab_alignment() const;
void set_clip_tabs(bool p_clip_tabs);
bool get_clip_tabs() const;
@@ -189,7 +189,7 @@ public:
TabBar();
};
-VARIANT_ENUM_CAST(TabBar::TabAlign);
+VARIANT_ENUM_CAST(TabBar::AlignmentMode);
VARIANT_ENUM_CAST(TabBar::CloseButtonDisplayPolicy);
#endif // TAB_BAR_H
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index ff53d91ea3..fd5df5c93b 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -406,14 +406,14 @@ void TabContainer::_notification(int p_what) {
}
// Find the offset at which to draw tabs, according to the alignment.
- switch (align) {
- case ALIGN_LEFT:
+ switch (alignment) {
+ case ALIGNMENT_LEFT:
tabs_ofs_cache = header_x;
break;
- case ALIGN_CENTER:
+ case ALIGNMENT_CENTER:
tabs_ofs_cache = header_x + (header_width / 2) - (all_tabs_width / 2);
break;
- case ALIGN_RIGHT:
+ case ALIGNMENT_RIGHT:
tabs_ofs_cache = header_x + header_width - all_tabs_width;
break;
}
@@ -561,7 +561,7 @@ void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, in
if (icon.is_valid()) {
int y = y_center - (icon->get_height() / 2);
icon->draw(canvas, Point2i(x_content, y));
- if (text != "") {
+ if (!text.is_empty()) {
x_content += icon->get_width() + icon_text_distance;
}
}
@@ -600,7 +600,7 @@ void TabContainer::_on_theme_changed() {
_refresh_texts();
- minimum_size_changed();
+ update_minimum_size();
if (get_tab_count() > 0) {
_repaint();
update();
@@ -656,7 +656,7 @@ int TabContainer::_get_tab_width(int p_index) const {
Ref<Texture2D> icon = control->get_meta("_tab_icon");
if (icon.is_valid()) {
width += icon->get_width();
- if (text != "") {
+ if (!text.is_empty()) {
width += get_theme_constant(SNAME("icon_separation"));
}
}
@@ -967,14 +967,14 @@ int TabContainer::get_tab_idx_at_point(const Point2 &p_point) const {
return -1;
}
-void TabContainer::set_tab_align(TabAlign p_align) {
- ERR_FAIL_INDEX(p_align, 3);
- align = p_align;
+void TabContainer::set_tab_alignment(AlignmentMode p_alignment) {
+ ERR_FAIL_INDEX(p_alignment, 3);
+ alignment = p_alignment;
update();
}
-TabContainer::TabAlign TabContainer::get_tab_align() const {
- return align;
+TabContainer::AlignmentMode TabContainer::get_tab_alignment() const {
+ return alignment;
}
void TabContainer::set_tabs_visible(bool p_visible) {
@@ -995,7 +995,7 @@ void TabContainer::set_tabs_visible(bool p_visible) {
}
update();
- minimum_size_changed();
+ update_minimum_size();
}
bool TabContainer::are_tabs_visible() const {
@@ -1108,7 +1108,7 @@ void TabContainer::get_translatable_strings(List<String> *p_strings) const {
String name = c->get_meta("_tab_name");
- if (name != "") {
+ if (!name.is_empty()) {
p_strings->push_back(name);
}
}
@@ -1198,8 +1198,8 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_previous_tab"), &TabContainer::get_previous_tab);
ClassDB::bind_method(D_METHOD("get_current_tab_control"), &TabContainer::get_current_tab_control);
ClassDB::bind_method(D_METHOD("get_tab_control", "tab_idx"), &TabContainer::get_tab_control);
- ClassDB::bind_method(D_METHOD("set_tab_align", "align"), &TabContainer::set_tab_align);
- ClassDB::bind_method(D_METHOD("get_tab_align"), &TabContainer::get_tab_align);
+ ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabContainer::set_tab_alignment);
+ ClassDB::bind_method(D_METHOD("get_tab_alignment"), &TabContainer::get_tab_alignment);
ClassDB::bind_method(D_METHOD("set_tabs_visible", "visible"), &TabContainer::set_tabs_visible);
ClassDB::bind_method(D_METHOD("are_tabs_visible"), &TabContainer::are_tabs_visible);
ClassDB::bind_method(D_METHOD("set_all_tabs_in_front", "is_front"), &TabContainer::set_all_tabs_in_front);
@@ -1230,16 +1230,16 @@ void TabContainer::_bind_methods() {
ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("pre_popup_pressed"));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_align", "get_tab_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tabs_visible"), "set_tabs_visible", "are_tabs_visible");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "all_tabs_in_front"), "set_all_tabs_in_front", "is_all_tabs_in_front");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hidden_tabs_for_min_size"), "set_use_hidden_tabs_for_min_size", "get_use_hidden_tabs_for_min_size");
- BIND_ENUM_CONSTANT(ALIGN_LEFT);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_RIGHT);
+ BIND_ENUM_CONSTANT(ALIGNMENT_LEFT);
+ BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
+ BIND_ENUM_CONSTANT(ALIGNMENT_RIGHT);
}
TabContainer::TabContainer() {
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index fe96df25e8..6dfeb2b625 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -39,10 +39,10 @@ class TabContainer : public Container {
GDCLASS(TabContainer, Container);
public:
- enum TabAlign {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT
+ enum AlignmentMode {
+ ALIGNMENT_LEFT,
+ ALIGNMENT_CENTER,
+ ALIGNMENT_RIGHT,
};
private:
@@ -56,7 +56,7 @@ private:
bool buttons_visible_cache = false;
bool menu_hovered = false;
int highlight_arrow = -1;
- TabAlign align = ALIGN_CENTER;
+ AlignmentMode alignment = ALIGNMENT_CENTER;
int _get_top_margin() const;
mutable ObjectID popup_obj_id;
bool drag_to_rearrange_enabled = false;
@@ -90,8 +90,8 @@ protected:
static void _bind_methods();
public:
- void set_tab_align(TabAlign p_align);
- TabAlign get_tab_align() const;
+ void set_tab_alignment(AlignmentMode p_alignment);
+ AlignmentMode get_tab_alignment() const;
void set_tabs_visible(bool p_visible);
bool are_tabs_visible() const;
@@ -136,6 +136,6 @@ public:
TabContainer();
};
-VARIANT_ENUM_CAST(TabContainer::TabAlign);
+VARIANT_ENUM_CAST(TabContainer::AlignmentMode);
#endif // TAB_CONTAINER_H
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index c54b4dda00..c9060033f2 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -155,30 +155,30 @@ _FORCE_INLINE_ const String &TextEdit::Text::operator[](int p_line) const {
void TextEdit::Text::_calculate_line_height() {
int height = 0;
- for (int i = 0; i < text.size(); i++) {
+ for (const Line &l : text) {
// Found another line with the same height...nothing to update.
- if (text[i].height == line_height) {
+ if (l.height == line_height) {
height = line_height;
break;
}
- height = MAX(height, text[i].height);
+ height = MAX(height, l.height);
}
line_height = height;
}
void TextEdit::Text::_calculate_max_line_width() {
int width = 0;
- for (int i = 0; i < text.size(); i++) {
- if (is_hidden(i)) {
+ for (const Line &l : text) {
+ if (l.hidden) {
continue;
}
// Found another line with the same width...nothing to update.
- if (text[i].width == max_width) {
+ if (l.width == max_width) {
width = max_width;
break;
}
- width = MAX(width, text[i].width);
+ width = MAX(width, l.width);
}
max_width = width;
}
@@ -216,7 +216,7 @@ void TextEdit::Text::invalidate_cache(int p_line, int p_column, const String &p_
// Update height.
const int old_height = text.write[p_line].height;
const int wrap_amount = get_line_wrap_amount(p_line);
- int height = font->get_height(font_size);
+ int height = font_height;
for (int i = 0; i <= wrap_amount; i++) {
height = MAX(height, text[p_line].data_buf->get_line_size(i).y);
}
@@ -267,6 +267,13 @@ void TextEdit::Text::invalidate_all() {
return;
}
+ max_width = -1;
+ line_height = -1;
+
+ if (!font.is_null() && font_size > 0) {
+ font_height = font->get_height(font_size);
+ }
+
for (int i = 0; i < text.size(); i++) {
invalidate_cache(i);
}
@@ -275,7 +282,15 @@ void TextEdit::Text::invalidate_all() {
void TextEdit::Text::clear() {
text.clear();
- insert(0, "", Array());
+
+ max_width = -1;
+ line_height = -1;
+
+ Line line;
+ line.gutters.resize(gutter_count);
+ line.data = "";
+ text.insert(0, line);
+ invalidate_cache(0);
}
int TextEdit::Text::get_max_width() const {
@@ -290,30 +305,64 @@ void TextEdit::Text::set(int p_line, const String &p_text, const Array &p_bidi_o
invalidate_cache(p_line);
}
-void TextEdit::Text::insert(int p_at, const String &p_text, const Array &p_bidi_override) {
- Line line;
- line.gutters.resize(gutter_count);
- line.hidden = false;
- line.data = p_text;
- line.bidi_override = p_bidi_override;
- text.insert(p_at, line);
+void TextEdit::Text::insert(int p_at, const Vector<String> &p_text, const Vector<Array> &p_bidi_override) {
+ int new_line_count = p_text.size() - 1;
+ if (new_line_count > 0) {
+ text.resize(text.size() + new_line_count);
+ for (int i = (text.size() - 1); i > p_at; i--) {
+ if ((i - new_line_count) <= 0) {
+ break;
+ }
+ text.write[i] = text[i - new_line_count];
+ }
+ }
- invalidate_cache(p_at);
+ for (int i = 0; i < p_text.size(); i++) {
+ if (i == 0) {
+ set(p_at + i, p_text[i], p_bidi_override[i]);
+ continue;
+ }
+ Line line;
+ line.gutters.resize(gutter_count);
+ line.data = p_text[i];
+ line.bidi_override = p_bidi_override[i];
+ text.write[p_at + i] = line;
+ invalidate_cache(p_at + i);
+ }
}
-void TextEdit::Text::remove_at(int p_index) {
- int height = text[p_index].height;
- int width = text[p_index].width;
+void TextEdit::Text::remove_range(int p_from_line, int p_to_line) {
+ if (p_from_line == p_to_line) {
+ return;
+ }
- text.remove_at(p_index);
+ bool dirty_height = false;
+ bool dirty_width = false;
+ for (int i = p_from_line; i < p_to_line; i++) {
+ if (!dirty_height && text[i].height == line_height) {
+ dirty_height = true;
+ }
+
+ if (!dirty_width && text[i].width == max_width) {
+ dirty_width = true;
+ }
+
+ if (dirty_height && dirty_width) {
+ break;
+ }
+ }
+
+ int diff = (p_to_line - p_from_line);
+ for (int i = p_to_line; i < text.size() - 1; i++) {
+ text.write[(i - diff) + 1] = text[i + 1];
+ }
+ text.resize(text.size() - diff);
- // If this is the tallest line, we need to get the next tallest.
- if (height == line_height) {
+ if (dirty_height) {
_calculate_line_height();
}
- // If this is the longest line, we need to get the next longest.
- if (width == max_width) {
+ if (dirty_width) {
_calculate_max_line_width();
}
}
@@ -601,7 +650,7 @@ void TextEdit::_notification(int p_what) {
String highlighted_text = get_selected_text();
// Check if highlighted words contain only whitespaces (tabs or spaces).
- bool only_whitespaces_highlighted = highlighted_text.strip_edges() == String();
+ bool only_whitespaces_highlighted = highlighted_text.strip_edges().is_empty();
const int caret_wrap_index = get_caret_wrap_index();
@@ -916,7 +965,7 @@ void TextEdit::_notification(int p_what) {
switch (gutter.type) {
case GUTTER_TYPE_STRING: {
const String &text = get_line_gutter_text(line, g);
- if (text == "") {
+ if (text.is_empty()) {
break;
}
@@ -2428,7 +2477,7 @@ void TextEdit::_update_caches() {
} else {
dir = (TextServer::Direction)text_direction;
}
- text.set_direction_and_language(dir, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
text.set_font_features(opentype_features);
text.set_draw_control_chars(draw_control_chars);
text.set_font(font);
@@ -2611,7 +2660,7 @@ void TextEdit::set_text_direction(Control::TextDirection p_text_direction) {
} else {
dir = (TextServer::Direction)text_direction;
}
- text.set_direction_and_language(dir, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
text.invalidate_all();
if (menu_dir) {
@@ -2662,7 +2711,7 @@ void TextEdit::set_language(const String &p_language) {
} else {
dir = (TextServer::Direction)text_direction;
}
- text.set_direction_and_language(dir, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
text.invalidate_all();
update();
}
@@ -6289,11 +6338,11 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
ERR_FAIL_COND(p_char < 0);
/* STEP 1: Remove \r from source text and separate in substrings. */
-
- Vector<String> substrings = p_text.replace("\r", "").split("\n");
+ const String text_to_insert = p_text.replace("\r", "");
+ Vector<String> substrings = text_to_insert.split("\n");
// Is this just a new empty line?
- bool shift_first_line = p_char == 0 && p_text.replace("\r", "") == "\n";
+ bool shift_first_line = p_char == 0 && substrings.size() == 2 && text_to_insert == "\n";
/* STEP 2: Add spaces if the char is greater than the end of the line. */
while (p_char > text[p_line].length()) {
@@ -6301,24 +6350,19 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
}
/* STEP 3: Separate dest string in pre and post text. */
-
- String preinsert_text = text[p_line].substr(0, p_char);
String postinsert_text = text[p_line].substr(p_char, text[p_line].size());
- for (int j = 0; j < substrings.size(); j++) {
- // Insert the substrings.
-
- if (j == 0) {
- text.set(p_line, preinsert_text + substrings[j], structured_text_parser(st_parser, st_args, preinsert_text + substrings[j]));
- } else {
- text.insert(p_line + j, substrings[j], structured_text_parser(st_parser, st_args, substrings[j]));
- }
+ substrings.write[0] = text[p_line].substr(0, p_char) + substrings[0];
+ substrings.write[substrings.size() - 1] += postinsert_text;
- if (j == substrings.size() - 1) {
- text.set(p_line + j, text[p_line + j] + postinsert_text, structured_text_parser(st_parser, st_args, text[p_line + j] + postinsert_text));
- }
+ Vector<Array> bidi_override;
+ bidi_override.resize(substrings.size());
+ for (int i = 0; i < substrings.size(); i++) {
+ bidi_override.write[i] = structured_text_parser(st_parser, st_args, substrings[i]);
}
+ text.insert(p_line, substrings, bidi_override);
+
if (shift_first_line) {
text.move_gutters(p_line, p_line + 1);
text.set_hidden(p_line + 1, text.is_hidden(p_line));
@@ -6351,7 +6395,7 @@ String TextEdit::_base_get_text(int p_from_line, int p_from_column, int p_to_lin
ERR_FAIL_COND_V(p_to_line < p_from_line, String()); // 'from > to'.
ERR_FAIL_COND_V(p_to_line == p_from_line && p_to_column < p_from_column, String()); // 'from > to'.
- String ret;
+ StringBuilder ret;
for (int i = p_from_line; i <= p_to_line; i++) {
int begin = (i == p_from_line) ? p_from_column : 0;
@@ -6363,7 +6407,7 @@ String TextEdit::_base_get_text(int p_from_line, int p_from_column, int p_to_lin
ret += text[i].substr(begin, end - begin);
}
- return ret;
+ return ret.as_string();
}
void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) {
@@ -6377,9 +6421,7 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li
String pre_text = text[p_from_line].substr(0, p_from_column);
String post_text = text[p_to_line].substr(p_to_column, text[p_to_line].length());
- for (int i = p_from_line; i < p_to_line; i++) {
- text.remove_at(p_from_line + 1);
- }
+ text.remove_range(p_from_line, p_to_line);
text.set(p_from_line, pre_text + post_text, structured_text_parser(st_parser, st_args, pre_text + post_text));
if (!text_changed_dirty && !setting_text) {
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index a1b2ed59f5..df3edca943 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -159,6 +159,7 @@ private:
mutable Vector<Line> text;
Ref<Font> font;
int font_size = -1;
+ int font_height = 0;
Dictionary opentype_features;
String language;
@@ -204,8 +205,8 @@ private:
}
}
bool is_hidden(int p_line) const { return text[p_line].hidden; }
- void insert(int p_at, const String &p_text, const Array &p_bidi_override);
- void remove_at(int p_index);
+ void insert(int p_at, const Vector<String> &p_text, const Vector<Array> &p_bidi_override);
+ void remove_range(int p_from_line, int p_to_line);
int size() const { return text.size(); }
void clear();
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 8659ea06a2..3f0d907a7e 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -289,19 +289,19 @@ void TextureButton::_bind_methods() {
void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) {
normal = p_normal;
update();
- minimum_size_changed();
+ update_minimum_size();
}
void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) {
pressed = p_pressed;
update();
- minimum_size_changed();
+ update_minimum_size();
}
void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
hover = p_hover;
update();
- minimum_size_changed();
+ update_minimum_size();
}
void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
@@ -312,7 +312,7 @@ void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
click_mask = p_click_mask;
update();
- minimum_size_changed();
+ update_minimum_size();
}
Ref<Texture2D> TextureButton::get_normal_texture() const {
@@ -349,7 +349,7 @@ bool TextureButton::get_expand() const {
void TextureButton::set_expand(bool p_expand) {
expand = p_expand;
- minimum_size_changed();
+ update_minimum_size();
update();
}
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index 3c10c6bd66..6a926a0364 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -35,7 +35,7 @@
void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) {
under = p_texture;
update();
- minimum_size_changed();
+ update_minimum_size();
}
Ref<Texture2D> TextureProgressBar::get_under_texture() const {
@@ -46,7 +46,7 @@ void TextureProgressBar::set_over_texture(const Ref<Texture2D> &p_texture) {
over = p_texture;
update();
if (under.is_null()) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -58,7 +58,7 @@ void TextureProgressBar::set_stretch_margin(Side p_side, int p_size) {
ERR_FAIL_INDEX((int)p_side, 4);
stretch_margin[p_side] = p_size;
update();
- minimum_size_changed();
+ update_minimum_size();
}
int TextureProgressBar::get_stretch_margin(Side p_side) const {
@@ -69,7 +69,7 @@ int TextureProgressBar::get_stretch_margin(Side p_side) const {
void TextureProgressBar::set_nine_patch_stretch(bool p_stretch) {
nine_patch_stretch = p_stretch;
update();
- minimum_size_changed();
+ update_minimum_size();
}
bool TextureProgressBar::get_nine_patch_stretch() const {
@@ -93,7 +93,7 @@ Size2 TextureProgressBar::get_minimum_size() const {
void TextureProgressBar::set_progress_texture(const Ref<Texture2D> &p_texture) {
progress = p_texture;
update();
- minimum_size_changed();
+ update_minimum_size();
}
Ref<Texture2D> TextureProgressBar::get_progress_texture() const {
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index 1cba88e06f..85c15cdae7 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -152,7 +152,7 @@ void TextureRect::_bind_methods() {
void TextureRect::_texture_changed() {
if (texture.is_valid()) {
update();
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -172,7 +172,7 @@ void TextureRect::set_texture(const Ref<Texture2D> &p_tex) {
}
update();
- minimum_size_changed();
+ update_minimum_size();
}
Ref<Texture2D> TextureRect::get_texture() const {
@@ -182,7 +182,7 @@ Ref<Texture2D> TextureRect::get_texture() const {
void TextureRect::set_expand(bool p_expand) {
expand = p_expand;
update();
- minimum_size_changed();
+ update_minimum_size();
}
bool TextureRect::has_expand() const {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 5ab8fa875b..5a6ac7c0d2 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1002,18 +1002,18 @@ bool TreeItem::is_custom_set_as_button(int p_column) const {
return cells[p_column].custom_button;
}
-void TreeItem::set_text_align(int p_column, TextAlign p_align) {
+void TreeItem::set_text_alignment(int p_column, HorizontalAlignment p_alignment) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells.write[p_column].text_align = p_align;
+ cells.write[p_column].text_alignment = p_alignment;
cells.write[p_column].cached_minimum_size_dirty = true;
_changed_notify(p_column);
}
-TreeItem::TextAlign TreeItem::get_text_align(int p_column) const {
- ERR_FAIL_INDEX_V(p_column, cells.size(), ALIGN_LEFT);
- return cells[p_column].text_align;
+HorizontalAlignment TreeItem::get_text_alignment(int p_column) const {
+ ERR_FAIL_INDEX_V(p_column, cells.size(), HORIZONTAL_ALIGNMENT_LEFT);
+ return cells[p_column].text_alignment;
}
void TreeItem::set_expand_right(int p_column, bool p_enable) {
@@ -1231,8 +1231,8 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tooltip", "column", "tooltip"), &TreeItem::set_tooltip);
ClassDB::bind_method(D_METHOD("get_tooltip", "column"), &TreeItem::get_tooltip);
- ClassDB::bind_method(D_METHOD("set_text_align", "column", "text_align"), &TreeItem::set_text_align);
- ClassDB::bind_method(D_METHOD("get_text_align", "column"), &TreeItem::get_text_align);
+ ClassDB::bind_method(D_METHOD("set_text_alignment", "column", "text_alignment"), &TreeItem::set_text_alignment);
+ ClassDB::bind_method(D_METHOD("get_text_alignment", "column"), &TreeItem::get_text_alignment);
ClassDB::bind_method(D_METHOD("set_expand_right", "column", "enable"), &TreeItem::set_expand_right);
ClassDB::bind_method(D_METHOD("get_expand_right", "column"), &TreeItem::get_expand_right);
@@ -1278,10 +1278,6 @@ void TreeItem::_bind_methods() {
BIND_ENUM_CONSTANT(CELL_MODE_RANGE);
BIND_ENUM_CONSTANT(CELL_MODE_ICON);
BIND_ENUM_CONSTANT(CELL_MODE_CUSTOM);
-
- BIND_ENUM_CONSTANT(ALIGN_LEFT);
- BIND_ENUM_CONSTANT(ALIGN_CENTER);
- BIND_ENUM_CONSTANT(ALIGN_RIGHT);
}
void TreeItem::clear_children() {
@@ -1477,16 +1473,17 @@ void Tree::draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Co
}
w += ts.width;
- switch (p_cell.text_align) {
- case TreeItem::ALIGN_LEFT:
+ switch (p_cell.text_alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT: {
if (rtl) {
rect.position.x += MAX(0, (rect.size.width - w));
}
- break;
- case TreeItem::ALIGN_CENTER:
+ } break;
+ case HORIZONTAL_ALIGNMENT_CENTER:
rect.position.x += MAX(0, (rect.size.width - w) / 2);
break;
- case TreeItem::ALIGN_RIGHT:
+ case HORIZONTAL_ALIGNMENT_RIGHT:
if (!rtl) {
rect.position.x += MAX(0, (rect.size.width - w));
}
@@ -1539,7 +1536,7 @@ void Tree::update_column(int p_col) {
columns.write[p_col].text_buf->set_direction((TextServer::Direction)columns[p_col].text_direction);
}
- columns.write[p_col].text_buf->add_string(columns[p_col].title, cache.font, cache.font_size, columns[p_col].opentype_features, (columns[p_col].language != "") ? columns[p_col].language : TranslationServer::get_singleton()->get_tool_locale());
+ columns.write[p_col].text_buf->add_string(columns[p_col].title, cache.font, cache.font_size, columns[p_col].opentype_features, !columns[p_col].language.is_empty() ? columns[p_col].language : TranslationServer::get_singleton()->get_tool_locale());
}
void Tree::update_item_cell(TreeItem *p_item, int p_col) {
@@ -1547,7 +1544,7 @@ void Tree::update_item_cell(TreeItem *p_item, int p_col) {
p_item->cells.write[p_col].text_buf->clear();
if (p_item->cells[p_col].mode == TreeItem::CELL_MODE_RANGE) {
- if (p_item->cells[p_col].text != "") {
+ if (!p_item->cells[p_col].text.is_empty()) {
if (!p_item->cells[p_col].editable) {
return;
}
@@ -1574,7 +1571,7 @@ void Tree::update_item_cell(TreeItem *p_item, int p_col) {
valtext = p_item->cells[p_col].text;
}
- if (p_item->cells[p_col].suffix != String()) {
+ if (!p_item->cells[p_col].suffix.is_empty()) {
valtext += " " + p_item->cells[p_col].suffix;
}
@@ -1597,7 +1594,7 @@ void Tree::update_item_cell(TreeItem *p_item, int p_col) {
} else {
font_size = cache.font_size;
}
- p_item->cells.write[p_col].text_buf->add_string(valtext, font, font_size, p_item->cells[p_col].opentype_features, (p_item->cells[p_col].language != "") ? p_item->cells[p_col].language : TranslationServer::get_singleton()->get_tool_locale());
+ p_item->cells.write[p_col].text_buf->add_string(valtext, font, font_size, p_item->cells[p_col].opentype_features, !p_item->cells[p_col].language.is_empty() ? p_item->cells[p_col].language : TranslationServer::get_singleton()->get_tool_locale());
TS->shaped_text_set_bidi_override(p_item->cells[p_col].text_buf->get_rid(), structured_text_parser(p_item->cells[p_col].st_parser, p_item->cells[p_col].st_args, valtext));
p_item->cells.write[p_col].dirty = false;
}
@@ -1663,7 +1660,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].expand_right) {
int plus = 1;
- while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text == "" && p_item->cells[i + plus].icon.is_null()) {
+ while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text.is_empty() && p_item->cells[i + plus].icon.is_null()) {
w += get_column_width(i + plus);
plus++;
skip2++;
@@ -1860,7 +1857,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
} break;
case TreeItem::CELL_MODE_RANGE: {
- if (p_item->cells[i].text != "") {
+ if (!p_item->cells[i].text.is_empty()) {
if (!p_item->cells[i].editable) {
break;
}
@@ -2340,7 +2337,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
if (p_item->cells[i].expand_right) {
int plus = 1;
- while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text == "" && p_item->cells[i + plus].icon.is_null()) {
+ while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text.is_empty() && p_item->cells[i + plus].icon.is_null()) {
col_width += cache.hseparation;
col_width += get_column_width(i + plus);
plus++;
@@ -2523,7 +2520,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
} break;
case TreeItem::CELL_MODE_RANGE: {
- if (c.text != "") {
+ if (!c.text.is_empty()) {
//if (x >= (get_column_width(col)-item_h/2)) {
popup_menu->clear();
for (int i = 0; i < c.text.get_slice_count(","); i++) {
@@ -3433,7 +3430,7 @@ bool Tree::edit_selected() {
item_edited(col, s);
return true;
- } else if (c.mode == TreeItem::CELL_MODE_RANGE && c.text != "") {
+ } else if (c.mode == TreeItem::CELL_MODE_RANGE && !c.text.is_empty()) {
popup_menu->clear();
for (int i = 0; i < c.text.get_slice_count(","); i++) {
String s2 = c.text.get_slicec(',', i);
@@ -4370,7 +4367,7 @@ void Tree::scroll_to_item(TreeItem *p_item) {
void Tree::set_h_scroll_enabled(bool p_enable) {
h_scroll_enabled = p_enable;
- minimum_size_changed();
+ update_minimum_size();
}
bool Tree::is_h_scroll_enabled() const {
@@ -4379,7 +4376,7 @@ bool Tree::is_h_scroll_enabled() const {
void Tree::set_v_scroll_enabled(bool p_enable) {
v_scroll_enabled = p_enable;
- minimum_size_changed();
+ update_minimum_size();
}
bool Tree::is_v_scroll_enabled() const {
@@ -4682,7 +4679,7 @@ String Tree::get_tooltip(const Point2 &p_pos) const {
Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
if (pos.x > col_width - size.width) {
String tooltip = c.buttons[j].tooltip;
- if (tooltip != "") {
+ if (!tooltip.is_empty()) {
return tooltip;
}
}
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index d4caec614a..a190567f0f 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -52,12 +52,6 @@ public:
CELL_MODE_CUSTOM, ///< Contains a custom value, show a string, and an edit button
};
- enum TextAlign {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT
- };
-
private:
friend class Tree;
@@ -98,7 +92,7 @@ private:
Size2i cached_minimum_size;
bool cached_minimum_size_dirty = true;
- TextAlign text_align = ALIGN_LEFT;
+ HorizontalAlignment text_alignment = HORIZONTAL_ALIGNMENT_LEFT;
Variant meta;
String tooltip;
@@ -316,8 +310,8 @@ public:
void set_tooltip(int p_column, const String &p_tooltip);
String get_tooltip(int p_column) const;
- void set_text_align(int p_column, TextAlign p_align);
- TextAlign get_text_align(int p_column) const;
+ void set_text_alignment(int p_column, HorizontalAlignment p_alignment);
+ HorizontalAlignment get_text_alignment(int p_column) const;
void set_expand_right(int p_column, bool p_enable);
bool get_expand_right(int p_column) const;
@@ -359,7 +353,6 @@ public:
};
VARIANT_ENUM_CAST(TreeItem::TreeCellMode);
-VARIANT_ENUM_CAST(TreeItem::TextAlign);
class VBoxContainer;
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_stream_player.cpp
index 989aabc549..a11d56a2ed 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_stream_player.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* video_player.cpp */
+/* video_stream_player.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "video_player.h"
+#include "video_stream_player.h"
#include "core/os/os.h"
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
-int VideoPlayer::sp_get_channel_count() const {
+int VideoStreamPlayer::sp_get_channel_count() const {
if (playback.is_null()) {
return 0;
}
@@ -42,7 +42,7 @@ int VideoPlayer::sp_get_channel_count() const {
return playback->get_channels();
}
-bool VideoPlayer::mix(AudioFrame *p_buffer, int p_frames) {
+bool VideoStreamPlayer::mix(AudioFrame *p_buffer, int p_frames) {
// Check the amount resampler can really handle.
// If it cannot, wait "wait_resampler_phase_limit" times.
// This mechanism contributes to smoother pause/unpause operation.
@@ -56,11 +56,11 @@ bool VideoPlayer::mix(AudioFrame *p_buffer, int p_frames) {
}
// Called from main thread (e.g. VideoStreamPlaybackTheora::update).
-int VideoPlayer::_audio_mix_callback(void *p_udata, const float *p_data, int p_frames) {
+int VideoStreamPlayer::_audio_mix_callback(void *p_udata, const float *p_data, int p_frames) {
ERR_FAIL_NULL_V(p_udata, 0);
ERR_FAIL_NULL_V(p_data, 0);
- VideoPlayer *vp = (VideoPlayer *)p_udata;
+ VideoStreamPlayer *vp = (VideoStreamPlayer *)p_udata;
int todo = MIN(vp->resampler.get_writer_space(), p_frames);
@@ -75,13 +75,13 @@ int VideoPlayer::_audio_mix_callback(void *p_udata, const float *p_data, int p_f
return todo;
}
-void VideoPlayer::_mix_audios(void *p_self) {
+void VideoStreamPlayer::_mix_audios(void *p_self) {
ERR_FAIL_NULL(p_self);
- reinterpret_cast<VideoPlayer *>(p_self)->_mix_audio();
+ reinterpret_cast<VideoStreamPlayer *>(p_self)->_mix_audio();
}
// Called from audio thread
-void VideoPlayer::_mix_audio() {
+void VideoStreamPlayer::_mix_audio() {
if (!stream.is_valid()) {
return;
}
@@ -126,7 +126,7 @@ void VideoPlayer::_mix_audio() {
}
}
-void VideoPlayer::_notification(int p_notification) {
+void VideoStreamPlayer::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_ENTER_TREE: {
AudioServer::get_singleton()->add_mix_callback(_mix_audios, this);
@@ -180,7 +180,7 @@ void VideoPlayer::_notification(int p_notification) {
};
};
-Size2 VideoPlayer::get_minimum_size() const {
+Size2 VideoStreamPlayer::get_minimum_size() const {
if (!expand && !texture.is_null()) {
return texture->get_size();
} else {
@@ -188,17 +188,17 @@ Size2 VideoPlayer::get_minimum_size() const {
}
}
-void VideoPlayer::set_expand(bool p_expand) {
+void VideoStreamPlayer::set_expand(bool p_expand) {
expand = p_expand;
update();
- minimum_size_changed();
+ update_minimum_size();
}
-bool VideoPlayer::has_expand() const {
+bool VideoStreamPlayer::has_expand() const {
return expand;
}
-void VideoPlayer::set_stream(const Ref<VideoStream> &p_stream) {
+void VideoStreamPlayer::set_stream(const Ref<VideoStream> &p_stream) {
stop();
AudioServer::get_singleton()->lock();
@@ -241,15 +241,15 @@ void VideoPlayer::set_stream(const Ref<VideoStream> &p_stream) {
update();
if (!expand) {
- minimum_size_changed();
+ update_minimum_size();
}
};
-Ref<VideoStream> VideoPlayer::get_stream() const {
+Ref<VideoStream> VideoStreamPlayer::get_stream() const {
return stream;
};
-void VideoPlayer::play() {
+void VideoStreamPlayer::play() {
ERR_FAIL_COND(!is_inside_tree());
if (playback.is_null()) {
return;
@@ -262,7 +262,7 @@ void VideoPlayer::play() {
last_audio_time = 0;
};
-void VideoPlayer::stop() {
+void VideoStreamPlayer::stop() {
if (!is_inside_tree()) {
return;
}
@@ -277,7 +277,7 @@ void VideoPlayer::stop() {
last_audio_time = 0;
};
-bool VideoPlayer::is_playing() const {
+bool VideoStreamPlayer::is_playing() const {
if (playback.is_null()) {
return false;
}
@@ -285,7 +285,7 @@ bool VideoPlayer::is_playing() const {
return playback->is_playing();
};
-void VideoPlayer::set_paused(bool p_paused) {
+void VideoStreamPlayer::set_paused(bool p_paused) {
paused = p_paused;
if (playback.is_valid()) {
playback->set_paused(p_paused);
@@ -294,35 +294,35 @@ void VideoPlayer::set_paused(bool p_paused) {
last_audio_time = 0;
};
-bool VideoPlayer::is_paused() const {
+bool VideoStreamPlayer::is_paused() const {
return paused;
}
-void VideoPlayer::set_buffering_msec(int p_msec) {
+void VideoStreamPlayer::set_buffering_msec(int p_msec) {
buffering_ms = p_msec;
}
-int VideoPlayer::get_buffering_msec() const {
+int VideoStreamPlayer::get_buffering_msec() const {
return buffering_ms;
}
-void VideoPlayer::set_audio_track(int p_track) {
+void VideoStreamPlayer::set_audio_track(int p_track) {
audio_track = p_track;
}
-int VideoPlayer::get_audio_track() const {
+int VideoStreamPlayer::get_audio_track() const {
return audio_track;
}
-void VideoPlayer::set_volume(float p_vol) {
+void VideoStreamPlayer::set_volume(float p_vol) {
volume = p_vol;
};
-float VideoPlayer::get_volume() const {
+float VideoStreamPlayer::get_volume() const {
return volume;
};
-void VideoPlayer::set_volume_db(float p_db) {
+void VideoStreamPlayer::set_volume_db(float p_db) {
if (p_db < -79) {
set_volume(0);
} else {
@@ -330,7 +330,7 @@ void VideoPlayer::set_volume_db(float p_db) {
}
};
-float VideoPlayer::get_volume_db() const {
+float VideoStreamPlayer::get_volume_db() const {
if (volume == 0) {
return -80;
} else {
@@ -338,27 +338,27 @@ float VideoPlayer::get_volume_db() const {
}
};
-String VideoPlayer::get_stream_name() const {
+String VideoStreamPlayer::get_stream_name() const {
if (stream.is_null()) {
return "<No Stream>";
}
return stream->get_name();
};
-float VideoPlayer::get_stream_position() const {
+float VideoStreamPlayer::get_stream_position() const {
if (playback.is_null()) {
return 0;
}
return playback->get_playback_position();
};
-void VideoPlayer::set_stream_position(float p_position) {
+void VideoStreamPlayer::set_stream_position(float p_position) {
if (playback.is_valid()) {
playback->seek(p_position);
}
}
-Ref<Texture2D> VideoPlayer::get_video_texture() const {
+Ref<Texture2D> VideoStreamPlayer::get_video_texture() const {
if (playback.is_valid()) {
return playback->get_texture();
}
@@ -366,22 +366,22 @@ Ref<Texture2D> VideoPlayer::get_video_texture() const {
return Ref<Texture2D>();
}
-void VideoPlayer::set_autoplay(bool p_enable) {
+void VideoStreamPlayer::set_autoplay(bool p_enable) {
autoplay = p_enable;
};
-bool VideoPlayer::has_autoplay() const {
+bool VideoStreamPlayer::has_autoplay() const {
return autoplay;
};
-void VideoPlayer::set_bus(const StringName &p_bus) {
+void VideoStreamPlayer::set_bus(const StringName &p_bus) {
//if audio is active, must lock this
AudioServer::get_singleton()->lock();
bus = p_bus;
AudioServer::get_singleton()->unlock();
}
-StringName VideoPlayer::get_bus() const {
+StringName VideoStreamPlayer::get_bus() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
return bus;
@@ -390,7 +390,7 @@ StringName VideoPlayer::get_bus() const {
return "Master";
}
-void VideoPlayer::_validate_property(PropertyInfo &p_property) const {
+void VideoStreamPlayer::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "bus") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
@@ -405,45 +405,45 @@ void VideoPlayer::_validate_property(PropertyInfo &p_property) const {
}
}
-void VideoPlayer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_stream", "stream"), &VideoPlayer::set_stream);
- ClassDB::bind_method(D_METHOD("get_stream"), &VideoPlayer::get_stream);
+void VideoStreamPlayer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_stream", "stream"), &VideoStreamPlayer::set_stream);
+ ClassDB::bind_method(D_METHOD("get_stream"), &VideoStreamPlayer::get_stream);
- ClassDB::bind_method(D_METHOD("play"), &VideoPlayer::play);
- ClassDB::bind_method(D_METHOD("stop"), &VideoPlayer::stop);
+ ClassDB::bind_method(D_METHOD("play"), &VideoStreamPlayer::play);
+ ClassDB::bind_method(D_METHOD("stop"), &VideoStreamPlayer::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &VideoPlayer::is_playing);
+ ClassDB::bind_method(D_METHOD("is_playing"), &VideoStreamPlayer::is_playing);
- ClassDB::bind_method(D_METHOD("set_paused", "paused"), &VideoPlayer::set_paused);
- ClassDB::bind_method(D_METHOD("is_paused"), &VideoPlayer::is_paused);
+ ClassDB::bind_method(D_METHOD("set_paused", "paused"), &VideoStreamPlayer::set_paused);
+ ClassDB::bind_method(D_METHOD("is_paused"), &VideoStreamPlayer::is_paused);
- ClassDB::bind_method(D_METHOD("set_volume", "volume"), &VideoPlayer::set_volume);
- ClassDB::bind_method(D_METHOD("get_volume"), &VideoPlayer::get_volume);
+ ClassDB::bind_method(D_METHOD("set_volume", "volume"), &VideoStreamPlayer::set_volume);
+ ClassDB::bind_method(D_METHOD("get_volume"), &VideoStreamPlayer::get_volume);
- ClassDB::bind_method(D_METHOD("set_volume_db", "db"), &VideoPlayer::set_volume_db);
- ClassDB::bind_method(D_METHOD("get_volume_db"), &VideoPlayer::get_volume_db);
+ ClassDB::bind_method(D_METHOD("set_volume_db", "db"), &VideoStreamPlayer::set_volume_db);
+ ClassDB::bind_method(D_METHOD("get_volume_db"), &VideoStreamPlayer::get_volume_db);
- ClassDB::bind_method(D_METHOD("set_audio_track", "track"), &VideoPlayer::set_audio_track);
- ClassDB::bind_method(D_METHOD("get_audio_track"), &VideoPlayer::get_audio_track);
+ ClassDB::bind_method(D_METHOD("set_audio_track", "track"), &VideoStreamPlayer::set_audio_track);
+ ClassDB::bind_method(D_METHOD("get_audio_track"), &VideoStreamPlayer::get_audio_track);
- ClassDB::bind_method(D_METHOD("get_stream_name"), &VideoPlayer::get_stream_name);
+ ClassDB::bind_method(D_METHOD("get_stream_name"), &VideoStreamPlayer::get_stream_name);
- ClassDB::bind_method(D_METHOD("set_stream_position", "position"), &VideoPlayer::set_stream_position);
- ClassDB::bind_method(D_METHOD("get_stream_position"), &VideoPlayer::get_stream_position);
+ ClassDB::bind_method(D_METHOD("set_stream_position", "position"), &VideoStreamPlayer::set_stream_position);
+ ClassDB::bind_method(D_METHOD("get_stream_position"), &VideoStreamPlayer::get_stream_position);
- ClassDB::bind_method(D_METHOD("set_autoplay", "enabled"), &VideoPlayer::set_autoplay);
- ClassDB::bind_method(D_METHOD("has_autoplay"), &VideoPlayer::has_autoplay);
+ ClassDB::bind_method(D_METHOD("set_autoplay", "enabled"), &VideoStreamPlayer::set_autoplay);
+ ClassDB::bind_method(D_METHOD("has_autoplay"), &VideoStreamPlayer::has_autoplay);
- ClassDB::bind_method(D_METHOD("set_expand", "enable"), &VideoPlayer::set_expand);
- ClassDB::bind_method(D_METHOD("has_expand"), &VideoPlayer::has_expand);
+ ClassDB::bind_method(D_METHOD("set_expand", "enable"), &VideoStreamPlayer::set_expand);
+ ClassDB::bind_method(D_METHOD("has_expand"), &VideoStreamPlayer::has_expand);
- ClassDB::bind_method(D_METHOD("set_buffering_msec", "msec"), &VideoPlayer::set_buffering_msec);
- ClassDB::bind_method(D_METHOD("get_buffering_msec"), &VideoPlayer::get_buffering_msec);
+ ClassDB::bind_method(D_METHOD("set_buffering_msec", "msec"), &VideoStreamPlayer::set_buffering_msec);
+ ClassDB::bind_method(D_METHOD("get_buffering_msec"), &VideoStreamPlayer::get_buffering_msec);
- ClassDB::bind_method(D_METHOD("set_bus", "bus"), &VideoPlayer::set_bus);
- ClassDB::bind_method(D_METHOD("get_bus"), &VideoPlayer::get_bus);
+ ClassDB::bind_method(D_METHOD("set_bus", "bus"), &VideoStreamPlayer::set_bus);
+ ClassDB::bind_method(D_METHOD("get_bus"), &VideoStreamPlayer::get_bus);
- ClassDB::bind_method(D_METHOD("get_video_texture"), &VideoPlayer::get_video_texture);
+ ClassDB::bind_method(D_METHOD("get_video_texture"), &VideoStreamPlayer::get_video_texture);
ADD_SIGNAL(MethodInfo("finished"));
@@ -461,9 +461,9 @@ void VideoPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
}
-VideoPlayer::VideoPlayer() {}
+VideoStreamPlayer::VideoStreamPlayer() {}
-VideoPlayer::~VideoPlayer() {
+VideoStreamPlayer::~VideoStreamPlayer() {
// if (stream_rid.is_valid())
// AudioServer::get_singleton()->free(stream_rid);
resampler.clear(); //Not necessary here, but make in consistent with other "stream_player" classes
diff --git a/scene/gui/video_player.h b/scene/gui/video_stream_player.h
index 0edad296a1..ad4a3dd9e9 100644
--- a/scene/gui/video_player.h
+++ b/scene/gui/video_stream_player.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* video_player.h */
+/* video_stream_player.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,16 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VIDEO_PLAYER_H
-#define VIDEO_PLAYER_H
+#ifndef VIDEO_STREAM_PLAYER_H
+#define VIDEO_STREAM_PLAYER_H
#include "scene/gui/control.h"
#include "scene/resources/video_stream.h"
#include "servers/audio/audio_rb_resampler.h"
#include "servers/audio_server.h"
-class VideoPlayer : public Control {
- GDCLASS(VideoPlayer, Control);
+class VideoStreamPlayer : public Control {
+ GDCLASS(VideoStreamPlayer, Control);
struct Output {
AudioFrame vol;
@@ -119,8 +119,8 @@ public:
void set_bus(const StringName &p_bus);
StringName get_bus() const;
- VideoPlayer();
- ~VideoPlayer();
+ VideoStreamPlayer();
+ ~VideoStreamPlayer();
};
-#endif // VIDEO_PLAYER_H
+#endif // VIDEO_STREAM_PLAYER_H
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 22e3c3bf24..2022a9a46e 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -275,9 +275,6 @@ void CanvasItem::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!is_inside_tree());
- _update_texture_filter_changed(false);
- _update_texture_repeat_changed(false);
-
first_draw = true;
Node *parent = get_parent();
if (parent) {
@@ -306,6 +303,10 @@ void CanvasItem::_notification(int p_what) {
}
}
_enter_canvas();
+
+ _update_texture_filter_changed(false);
+ _update_texture_repeat_changed(false);
+
if (!block_transform_notify && !xform_change.in_list()) {
get_tree()->xform_change_list.add(&xform_change);
}
@@ -648,16 +649,16 @@ void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Tex
RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid);
}
-void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
+void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_font.is_null());
- p_font->draw_string(canvas_item, p_pos, p_text, p_align, p_width, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
+ p_font->draw_string(canvas_item, p_pos, p_text, p_alignment, p_width, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
}
-void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
+void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, real_t p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_font.is_null());
- p_font->draw_multiline_string(canvas_item, p_pos, p_text, p_align, p_width, p_max_lines, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
+ p_font->draw_multiline_string(canvas_item, p_pos, p_text, p_alignment, p_width, p_max_lines, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
}
real_t CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const {
@@ -893,8 +894,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()));
- ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
- ClassDB::bind_method(D_METHOD("draw_multiline_string", "font", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
+ ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "alignment", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
+ ClassDB::bind_method(D_METHOD("draw_multiline_string", "font", "pos", "text", "alignment", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_multiline_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
ClassDB::bind_method(D_METHOD("draw_char", "font", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &CanvasItem::draw_char, DEFVAL(""), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)));
ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1)));
ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture"), &CanvasItem::draw_multimesh);
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 04376ad809..26a7068e68 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -235,8 +235,8 @@ public:
void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1));
void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture);
- void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, real_t p_width = -1, int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
real_t draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const;
void draw_set_transform(const Point2 &p_offset, real_t p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0));
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index a4fcc04e20..4797729871 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -243,7 +243,7 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
}
}
- if (new_request != "") {
+ if (!new_request.is_empty()) {
// Process redirect
client->close();
int new_redirs = redirections + 1; // Because _request() will clear it
@@ -363,7 +363,7 @@ bool HTTPRequest::_update_connection() {
return true;
}
- if (download_to_file != String()) {
+ if (!download_to_file.is_empty()) {
file = FileAccess::open(download_to_file, FileAccess::WRITE);
if (!file) {
call_deferred(SNAME("_request_done"), RESULT_DOWNLOAD_FILE_CANT_OPEN, response_code, response_headers, PackedByteArray());
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 0d646ff2a9..87f77ed4bd 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -892,7 +892,7 @@ void Node::_set_name_nocheck(const StringName &p_name) {
void Node::set_name(const String &p_name) {
String name = p_name.validate_node_name();
- ERR_FAIL_COND(name == "");
+ ERR_FAIL_COND(name.is_empty());
data.name = name;
if (data.parent) {
@@ -1990,7 +1990,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
nip->set_instance_path(ip->get_instance_path());
node = nip;
- } else if ((p_flags & DUPLICATE_USE_INSTANCING) && get_scene_file_path() != String()) {
+ } else if ((p_flags & DUPLICATE_USE_INSTANCING) && !get_scene_file_path().is_empty()) {
Ref<PackedScene> res = ResourceLoader::load(get_scene_file_path());
ERR_FAIL_COND_V(res.is_null(), nullptr);
PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED;
@@ -2014,7 +2014,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
ERR_FAIL_COND_V(!node, nullptr);
}
- if (get_scene_file_path() != "") { //an instance
+ if (!get_scene_file_path().is_empty()) { //an instance
node->set_scene_file_path(get_scene_file_path());
node->data.editable_instance = data.editable_instance;
}
@@ -2046,7 +2046,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
node_tree.push_back(descendant);
- if (descendant->get_scene_file_path() != "" && instance_roots.has(descendant->get_owner())) {
+ if (!descendant->get_scene_file_path().is_empty() && instance_roots.has(descendant->get_owner())) {
instance_roots.push_back(descendant);
}
}
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index a122241cd0..2af8024fe4 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -510,7 +510,7 @@ bool SceneTree::process(double p_time) {
cpath = fallback->get_path();
}
if (cpath != env_path) {
- if (env_path != String()) {
+ if (!env_path.is_empty()) {
fallback = ResourceLoader::load(env_path);
if (fallback.is_null()) {
//could not load fallback, set as empty
@@ -1290,7 +1290,7 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li
dir_access->list_dir_begin();
String filename = dir_access->get_next();
- while (filename != "") {
+ while (!filename.is_empty()) {
if (filename == "." || filename == "..") {
filename = dir_access->get_next();
continue;
@@ -1400,7 +1400,7 @@ SceneTree::SceneTree() {
ResourceLoader::get_recognized_extensions_for_type("Environment", &exts);
String ext_hint;
for (const String &E : exts) {
- if (ext_hint != String()) {
+ if (!ext_hint.is_empty()) {
ext_hint += ",";
}
ext_hint += "*." + E;
@@ -1410,7 +1410,7 @@ SceneTree::SceneTree() {
// Setup property.
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/defaults/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint));
env_path = env_path.strip_edges();
- if (env_path != String()) {
+ if (!env_path.is_empty()) {
Ref<Environment> env = ResourceLoader::load(env_path);
if (env.is_valid()) {
root->get_world_3d()->set_fallback_environment(env);
diff --git a/scene/property_utils.cpp b/scene/property_utils.cpp
index 7df601492b..e3c65bbc6e 100644
--- a/scene/property_utils.cpp
+++ b/scene/property_utils.cpp
@@ -164,7 +164,7 @@ Vector<SceneState::PackState> PropertyUtils::get_node_states_stack(const Node *p
}
}
break;
- } else if (n->get_scene_file_path() != String()) {
+ } else if (!n->get_scene_file_path().is_empty()) {
const Ref<SceneState> &state = n->get_scene_instance_state();
_collect_inheritance_chain(state, n->get_path_to(p_node), states_stack);
}
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index b1178b9263..9023b758b6 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -123,7 +123,7 @@
#include "scene/gui/texture_progress_bar.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
-#include "scene/gui/video_player.h"
+#include "scene/gui/video_stream_player.h"
#include "scene/main/canvas_item.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/http_request.h"
@@ -232,7 +232,6 @@
#include "scene/3d/path_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/position_3d.h"
-#include "scene/3d/proximity_group_3d.h"
#include "scene/3d/ray_cast_3d.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/remote_transform_3d.h"
@@ -361,7 +360,7 @@ void register_scene_types() {
GDREGISTER_CLASS(ItemList);
GDREGISTER_CLASS(LineEdit);
- GDREGISTER_CLASS(VideoPlayer);
+ GDREGISTER_CLASS(VideoStreamPlayer);
#ifndef ADVANCED_GUI_DISABLED
GDREGISTER_CLASS(FileDialog);
@@ -477,14 +476,14 @@ void register_scene_types() {
GDREGISTER_VIRTUAL_CLASS(Lightmapper);
GDREGISTER_CLASS(GPUParticles3D);
GDREGISTER_VIRTUAL_CLASS(GPUParticlesCollision3D);
- GDREGISTER_CLASS(GPUParticlesCollisionBox);
- GDREGISTER_CLASS(GPUParticlesCollisionSphere);
- GDREGISTER_CLASS(GPUParticlesCollisionSDF);
- GDREGISTER_CLASS(GPUParticlesCollisionHeightField);
+ GDREGISTER_CLASS(GPUParticlesCollisionBox3D);
+ GDREGISTER_CLASS(GPUParticlesCollisionSphere3D);
+ GDREGISTER_CLASS(GPUParticlesCollisionSDF3D);
+ GDREGISTER_CLASS(GPUParticlesCollisionHeightField3D);
GDREGISTER_VIRTUAL_CLASS(GPUParticlesAttractor3D);
- GDREGISTER_CLASS(GPUParticlesAttractorBox);
- GDREGISTER_CLASS(GPUParticlesAttractorSphere);
- GDREGISTER_CLASS(GPUParticlesAttractorVectorField);
+ GDREGISTER_CLASS(GPUParticlesAttractorBox3D);
+ GDREGISTER_CLASS(GPUParticlesAttractorSphere3D);
+ GDREGISTER_CLASS(GPUParticlesAttractorVectorField3D);
GDREGISTER_CLASS(CPUParticles3D);
GDREGISTER_CLASS(Position3D);
@@ -511,7 +510,6 @@ void register_scene_types() {
GDREGISTER_CLASS(VehicleBody3D);
GDREGISTER_CLASS(VehicleWheel3D);
GDREGISTER_CLASS(Area3D);
- GDREGISTER_CLASS(ProximityGroup3D);
GDREGISTER_CLASS(CollisionShape3D);
GDREGISTER_CLASS(CollisionPolygon3D);
GDREGISTER_CLASS(RayCast3D);
@@ -933,6 +931,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D");
ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
ClassDB::add_compatibility_class("Light", "Light3D");
+ ClassDB::add_compatibility_class("Light2D", "PointLight2D");
ClassDB::add_compatibility_class("LineShape2D", "WorldBoundaryShape2D");
ClassDB::add_compatibility_class("Listener", "AudioListener3D");
ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
@@ -964,7 +963,6 @@ void register_scene_types() {
ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
ClassDB::add_compatibility_class("PlaneShape", "WorldBoundaryShape3D");
ClassDB::add_compatibility_class("ProceduralSky", "Sky");
- ClassDB::add_compatibility_class("ProximityGroup", "ProximityGroup3D");
ClassDB::add_compatibility_class("RayCast", "RayCast3D");
ClassDB::add_compatibility_class("RayShape", "SeparationRayShape3D");
ClassDB::add_compatibility_class("RayShape2D", "SeparationRayShape2D");
@@ -986,13 +984,17 @@ void register_scene_types() {
ClassDB::add_compatibility_class("SpringArm", "SpringArm3D");
ClassDB::add_compatibility_class("Sprite", "Sprite2D");
ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
+ ClassDB::add_compatibility_class("StreamTexture", "StreamTexture2D");
ClassDB::add_compatibility_class("TextureProgress", "TextureProgressBar");
ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D");
ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D");
+ ClassDB::add_compatibility_class("VideoPlayer", "VideoStreamPlayer");
ClassDB::add_compatibility_class("ViewportContainer", "SubViewportContainer");
ClassDB::add_compatibility_class("Viewport", "SubViewport");
ClassDB::add_compatibility_class("VisibilityEnabler", "VisibleOnScreenEnabler3D");
ClassDB::add_compatibility_class("VisibilityNotifier", "VisibleOnScreenNotifier3D");
+ ClassDB::add_compatibility_class("VisibilityNotifier2D", "VisibleOnScreenNotifier2D");
+ ClassDB::add_compatibility_class("VisibilityNotifier3D", "VisibleOnScreenNotifier3D");
ClassDB::add_compatibility_class("VisualServer", "RenderingServer");
ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant");
ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
@@ -1010,11 +1012,6 @@ void register_scene_types() {
ClassDB::add_compatibility_class("VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch");
ClassDB::add_compatibility_class("VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp");
ClassDB::add_compatibility_class("World", "World3D");
- ClassDB::add_compatibility_class("StreamTexture", "StreamTexture2D");
- ClassDB::add_compatibility_class("Light2D", "PointLight2D");
- ClassDB::add_compatibility_class("VisibilityNotifier2D", "VisibleOnScreenNotifier2D");
- ClassDB::add_compatibility_class("VisibilityNotifier3D", "VisibleOnScreenNotifier3D");
-
#endif /* DISABLE_DEPRECATED */
OS::get_singleton()->yield(); // may take time to init
@@ -1049,7 +1046,7 @@ void initialize_theme() {
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
Ref<Font> font;
- if (font_path != String()) {
+ if (!font_path.is_empty()) {
font = ResourceLoader::load(font_path);
if (!font.is_valid()) {
ERR_PRINT("Error loading custom font '" + font_path + "'");
@@ -1061,7 +1058,7 @@ void initialize_theme() {
make_default_theme(default_theme_hidpi, font);
}
- if (theme_path != String()) {
+ if (!theme_path.is_empty()) {
Ref<Theme> theme = ResourceLoader::load(theme_path);
if (theme.is_valid()) {
Theme::set_project_default(theme);
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index e3cf9183a0..255d0ececd 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -3998,13 +3998,12 @@ bool Animation::_blend_shape_track_optimize_key(const TKey<float> &t0, const TKe
float v1 = t1.value;
float v2 = t2.value;
- if (Math::is_equal_approx(v1, v2, p_allowed_unit_error)) {
+ if (Math::is_equal_approx(v1, v2, (float)p_allowed_unit_error)) {
//0 and 2 are close, let's see if 1 is close
- if (!Math::is_equal_approx(v0, v1, p_allowed_unit_error)) {
+ if (!Math::is_equal_approx(v0, v1, (float)p_allowed_unit_error)) {
//not close, not optimizable
return false;
}
-
} else {
/*
TODO eventually discuss a way to optimize these better.
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index d88a2c557b..e5740472c6 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -1152,11 +1152,11 @@ void Font::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_underline_position", "size"), &Font::get_underline_position, DEFVAL(DEFAULT_FONT_SIZE));
ClassDB::bind_method(D_METHOD("get_underline_thickness", "size"), &Font::get_underline_thickness, DEFVAL(DEFAULT_FONT_SIZE));
- ClassDB::bind_method(D_METHOD("get_string_size", "text", "size", "align", "width", "flags"), &Font::get_string_size, DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
+ ClassDB::bind_method(D_METHOD("get_string_size", "text", "size", "alignment", "width", "flags"), &Font::get_string_size, DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
ClassDB::bind_method(D_METHOD("get_multiline_string_size", "text", "width", "size", "flags"), &Font::get_multiline_string_size, DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND));
- ClassDB::bind_method(D_METHOD("draw_string", "canvas_item", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
- ClassDB::bind_method(D_METHOD("draw_multiline_string", "canvas_item", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
+ ClassDB::bind_method(D_METHOD("draw_string", "canvas_item", "pos", "text", "alignment", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
+ ClassDB::bind_method(D_METHOD("draw_multiline_string", "canvas_item", "pos", "text", "alignment", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_multiline_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND));
ClassDB::bind_method(D_METHOD("get_char_size", "char", "next", "size"), &Font::get_char_size, DEFVAL(0), DEFVAL(DEFAULT_FONT_SIZE));
ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &Font::draw_char, DEFVAL(0), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)));
@@ -1449,7 +1449,7 @@ real_t Font::get_underline_thickness(int p_size) const {
return ret;
}
-Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, real_t p_width, uint16_t p_flags) const {
+Size2 Font::get_string_size(const String &p_text, int p_size, HorizontalAlignment p_alignment, float p_width, uint16_t p_flags) const {
ERR_FAIL_COND_V(data.is_empty(), Size2());
for (int i = 0; i < data.size(); i++) {
@@ -1457,7 +1457,7 @@ Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, re
}
uint64_t hash = p_text.hash64();
- if (p_align == HALIGN_FILL) {
+ if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash);
hash = hash_djb2_one_64(p_flags, hash);
}
@@ -1474,7 +1474,7 @@ Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, re
return buffer->get_size();
}
-Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int p_size, uint16_t p_flags) const {
+Size2 Font::get_multiline_string_size(const String &p_text, float p_width, int p_size, uint16_t p_flags) const {
ERR_FAIL_COND_V(data.is_empty(), Size2());
for (int i = 0; i < data.size(); i++) {
@@ -1511,7 +1511,7 @@ Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int
return ret;
}
-void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
+void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
ERR_FAIL_COND(data.is_empty());
for (int i = 0; i < data.size(); i++) {
@@ -1519,7 +1519,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
}
uint64_t hash = p_text.hash64();
- if (p_align == HALIGN_FILL) {
+ if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash);
hash = hash_djb2_one_64(p_flags, hash);
}
@@ -1542,7 +1542,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
}
buffer->set_width(p_width);
- buffer->set_align(p_align);
+ buffer->set_horizontal_alignment(p_alignment);
buffer->set_flags(p_flags);
if (p_outline_size > 0 && p_outline_modulate.a != 0.0f) {
@@ -1551,7 +1551,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
buffer->draw(p_canvas_item, ofs, p_modulate);
}
-void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
+void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const {
ERR_FAIL_COND(data.is_empty());
for (int i = 0; i < data.size(); i++) {
@@ -1574,7 +1574,7 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
cache_wrap.insert(wrp_hash, lines_buffer);
}
- lines_buffer->set_align(p_align);
+ lines_buffer->set_alignment(p_alignment);
Vector2 lofs = p_pos;
for (int i = 0; i < lines_buffer->get_line_count(); i++) {
@@ -1588,7 +1588,7 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
}
}
if (p_width > 0) {
- lines_buffer->set_align(p_align);
+ lines_buffer->set_alignment(p_alignment);
}
if (p_outline_size > 0 && p_outline_modulate.a != 0.0f) {
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 4d9ee72c84..fb662037a1 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -273,11 +273,11 @@ public:
virtual real_t get_underline_thickness(int p_size = DEFAULT_FONT_SIZE) const;
// Drawing string.
- virtual Size2 get_string_size(const String &p_text, int p_size = DEFAULT_FONT_SIZE, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- virtual Size2 get_multiline_string_size(const String &p_text, real_t p_width = -1, int p_size = DEFAULT_FONT_SIZE, uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const;
+ virtual Size2 get_string_size(const String &p_text, int p_size = DEFAULT_FONT_SIZE, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ virtual Size2 get_multiline_string_size(const String &p_text, float p_width = -1, int p_size = DEFAULT_FONT_SIZE, uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const;
- virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_max_lines = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
// Helper functions.
virtual bool has_char(char32_t p_char) const;
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 7afa4c91f0..b2b90f019e 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -485,7 +485,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
raycaster->intersect(rays);
LocalVector<Vector3> ray_normals;
- LocalVector<float> ray_normal_weights;
+ LocalVector<real_t> ray_normal_weights;
ray_normals.resize(new_index_count);
ray_normal_weights.resize(new_index_count);
@@ -517,10 +517,10 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
Vector3 normal = n0 * w + n1 * u + n2 * v;
Vector2 orig_uv = ray_uvs[j];
- float orig_bary[3] = { 1.0f - orig_uv.x - orig_uv.y, orig_uv.x, orig_uv.y };
+ real_t orig_bary[3] = { 1.0f - orig_uv.x - orig_uv.y, orig_uv.x, orig_uv.y };
for (int k = 0; k < 3; k++) {
int idx = orig_tri_id * 3 + k;
- float weight = orig_bary[k];
+ real_t weight = orig_bary[k];
ray_normals[idx] += normal * weight;
ray_normal_weights[idx] += weight;
}
@@ -653,7 +653,7 @@ Ref<ArrayMesh> ImporterMesh::get_mesh(const Ref<ArrayMesh> &p_base) {
if (surfaces[i].material.is_valid()) {
mesh->surface_set_material(mesh->get_surface_count() - 1, surfaces[i].material);
}
- if (surfaces[i].name != String()) {
+ if (!surfaces[i].name.is_empty()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, surfaces[i].name);
}
}
@@ -839,7 +839,7 @@ Dictionary ImporterMesh::_get_data() const {
d["material"] = surfaces[i].material;
}
- if (surfaces[i].name != String()) {
+ if (!surfaces[i].name.is_empty()) {
d["name"] = surfaces[i].name;
}
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 98bda4ad1b..87aee0aae4 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -695,7 +695,7 @@ void BaseMaterial3D::_update_shader() {
}
if (features[FEATURE_ANISOTROPY]) {
code += "uniform float anisotropy_ratio : hint_range(0,256);\n";
- code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n";
+ code += "uniform sampler2D texture_flowmap : hint_anisotropy," + texfilter_str + ";\n";
}
if (features[FEATURE_AMBIENT_OCCLUSION]) {
code += "uniform sampler2D texture_ambient_occlusion : hint_white, " + texfilter_str + ";\n";
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index e14d6be235..bd63d17424 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1104,7 +1104,7 @@ Array ArrayMesh::_get_surfaces() const {
data["material"] = surfaces[i].material;
}
- if (surfaces[i].name != String()) {
+ if (!surfaces[i].name.is_empty()) {
data["name"] = surfaces[i].name;
}
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index c39f59d535..e6b499d4f1 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -417,7 +417,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// save the child instantiated scenes that are chosen as editable, so they can be restored
// upon load back
- if (p_node != p_owner && p_node->get_scene_file_path() != String() && p_owner->is_editable_instance(p_node)) {
+ if (p_node != p_owner && !p_node->get_scene_file_path().is_empty() && p_owner->is_editable_instance(p_node)) {
editable_instances.push_back(p_owner->get_path_to(p_node));
// Node is the root of an editable instance.
is_editable_instance = true;
@@ -451,7 +451,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
bool instantiated_by_owner = false;
Vector<SceneState::PackState> states_stack = PropertyUtils::get_node_states_stack(p_node, p_owner, &instantiated_by_owner);
- if (p_node->get_scene_file_path() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) {
+ if (!p_node->get_scene_file_path().is_empty() && p_node->get_owner() == p_owner && instantiated_by_owner) {
if (p_node->get_scene_instance_load_placeholder()) {
//it's a placeholder, use the placeholder path
nd.instance = _vm_get_variant(p_node->get_scene_file_path(), variant_map);
@@ -656,7 +656,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
ERR_CONTINUE(!common_parent);
- if (common_parent != p_owner && common_parent->get_scene_file_path() == String()) {
+ if (common_parent != p_owner && common_parent->get_scene_file_path().is_empty()) {
common_parent = common_parent->get_owner();
}
@@ -716,7 +716,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
nl = nullptr;
} else {
- if (nl->get_scene_file_path() != String()) {
+ if (!nl->get_scene_file_path().is_empty()) {
//is an instance
Ref<SceneState> state = nl->get_scene_instance_state();
if (state.is_valid()) {
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 5ceb90d511..90ef78ccd9 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -85,6 +85,7 @@ void ParticlesMaterial::init_shaders() {
shader_names->color = "color_value";
shader_names->color_ramp = "color_ramp";
+ shader_names->color_initial_ramp = "color_initial_ramp";
shader_names->emission_sphere_radius = "emission_sphere_radius";
shader_names->emission_box_extents = "emission_box_extents";
@@ -232,6 +233,10 @@ void ParticlesMaterial::_update_shader() {
code += "uniform sampler2D color_ramp;\n";
}
+ if (color_initial_ramp.is_valid()) {
+ code += "uniform sampler2D color_initial_ramp;\n";
+ }
+
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
code += "uniform sampler2D linear_velocity_texture;\n";
}
@@ -311,6 +316,9 @@ void ParticlesMaterial::_update_shader() {
code += " float scale_rand = rand_from_seed(alt_seed);\n";
code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
+ if (color_initial_ramp.is_valid()) {
+ code += " float color_initial_rand = rand_from_seed(alt_seed);\n";
+ }
code += " float pi = 3.14159;\n";
code += " float degree_to_rad = pi / 180.0;\n";
code += "\n";
@@ -462,6 +470,10 @@ void ParticlesMaterial::_update_shader() {
code += " float scale_rand = rand_from_seed(alt_seed);\n";
code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
+ if (color_initial_ramp.is_valid()) {
+ code += " float color_initial_rand = rand_from_seed(alt_seed);\n";
+ }
+
code += " float pi = 3.14159;\n";
code += " float degree_to_rad = pi / 180.0;\n";
code += "\n";
@@ -620,6 +632,12 @@ void ParticlesMaterial::_update_shader() {
} else {
code += " COLOR = hue_rot_mat * color_value;\n";
}
+
+ if (color_initial_ramp.is_valid()) {
+ code += " vec4 start_color = textureLod(color_initial_ramp, vec2(color_initial_rand, 0.0), 0.0);\n";
+ code += " COLOR *= start_color;\n";
+ }
+
if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) {
code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n";
}
@@ -988,6 +1006,18 @@ Ref<Texture2D> ParticlesMaterial::get_color_ramp() const {
return color_ramp;
}
+void ParticlesMaterial::set_color_initial_ramp(const Ref<Texture2D> &p_texture) {
+ color_initial_ramp = p_texture;
+ RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_initial_ramp, tex_rid);
+ _queue_shader_change();
+ notify_property_list_changed();
+}
+
+Ref<Texture2D> ParticlesMaterial::get_color_initial_ramp() const {
+ return color_initial_ramp;
+}
+
void ParticlesMaterial::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
particle_flags[p_particle_flag] = p_enable;
@@ -1282,6 +1312,9 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp);
+ ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &ParticlesMaterial::set_color_initial_ramp);
+ ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &ParticlesMaterial::get_color_initial_ramp);
+
ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &ParticlesMaterial::set_particle_flag);
ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &ParticlesMaterial::get_particle_flag);
@@ -1414,6 +1447,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture1D"), "set_color_ramp", "get_color_ramp");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture1D"), "set_color_initial_ramp", "get_color_initial_ramp");
ADD_GROUP("Hue Variation", "hue_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 36bc456978..9c0bbe3b5d 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -194,6 +194,7 @@ private:
StringName color;
StringName color_ramp;
+ StringName color_initial_ramp;
StringName emission_sphere_radius;
StringName emission_box_extents;
@@ -237,6 +238,7 @@ private:
Ref<Texture2D> tex_parameters[PARAM_MAX];
Color color;
Ref<Texture2D> color_ramp;
+ Ref<Texture2D> color_initial_ramp;
bool particle_flags[PARTICLE_FLAG_MAX];
@@ -299,6 +301,9 @@ public:
void set_color_ramp(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_color_ramp() const;
+ void set_color_initial_ramp(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_color_initial_ramp() const;
+
void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
bool get_particle_flag(ParticleFlags p_particle_flag) const;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index cead42b4e2..0e354ebff4 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -274,12 +274,12 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
}
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
int nameidx = packed_scene->get_state()->add_name(assign);
int valueidx = packed_scene->get_state()->add_value(value);
packed_scene->get_state()->add_node_property(node_id, nameidx, valueidx);
//it's assignment
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
break;
}
}
@@ -575,12 +575,12 @@ Error ResourceLoaderText::load() {
return error;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
if (do_assign) {
res->set(assign, value);
}
//it's assignment
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
error = OK;
break;
} else {
@@ -659,10 +659,10 @@ Error ResourceLoaderText::load() {
return error;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
resource->set(assign, value);
//it's assignment
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
error = ERR_FILE_CORRUPT;
error_text = "Extra tag found when parsing main resource file";
_printerr();
@@ -1166,13 +1166,13 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path)
return error;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
Map<StringName, int> empty_string_map; //unused
bs_save_unicode_string(wf2, assign, true);
ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_index_map, dummy_read.external_resources, empty_string_map);
prop_count++;
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
error = OK;
break;
} else {
@@ -1350,7 +1350,7 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina
ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot open file '" + p_path + "'.");
ResourceLoaderText loader;
- String path = p_original_path != "" ? p_original_path : p_path;
+ String path = !p_original_path.is_empty() ? p_original_path : p_path;
loader.cache_mode = p_cache_mode;
loader.use_sub_threads = p_use_sub_threads;
loader.local_path = ProjectSettings::get_singleton()->localize_path(path);
@@ -1369,7 +1369,7 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina
}
void ResourceFormatLoaderText::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
- if (p_type == "") {
+ if (p_type.is_empty()) {
get_recognized_extensions(p_extensions);
return;
}
@@ -1655,7 +1655,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
Set<String> cached_ids_found;
for (KeyValue<RES, String> &E : external_resources) {
String cached_id = E.key->get_id_for_path(local_path);
- if (cached_id == "" || cached_ids_found.has(cached_id)) {
+ if (cached_id.is_empty() || cached_ids_found.has(cached_id)) {
int sep_pos = E.value.find("_");
if (sep_pos != -1) {
E.value = E.value.substr(0, sep_pos + 1); // Keep the order found, for improved thread loading performance.
@@ -1729,7 +1729,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
for (List<RES>::Element *E = saved_resources.front(); E; E = E->next()) {
RES res = E->get();
if (E->next() && res->is_built_in()) {
- if (res->get_scene_unique_id() != "") {
+ if (!res->get_scene_unique_id().is_empty()) {
if (used_unique_ids.has(res->get_scene_unique_id())) {
res->set_scene_unique_id(""); // Repeated.
} else {
@@ -1752,7 +1752,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_line("[resource]");
} else {
String line = "[sub_resource ";
- if (res->get_scene_unique_id() == "") {
+ if (res->get_scene_unique_id().is_empty()) {
String new_id;
while (true) {
new_id = res->get_class() + "_" + Resource::generate_scene_unique_id();
@@ -1866,7 +1866,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_string(header);
- if (instance_placeholder != String()) {
+ if (!instance_placeholder.is_empty()) {
String vars;
f->store_string(" instance_placeholder=");
VariantWriter::write_to_string(instance_placeholder, vars, _write_resources, this);
diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp
index cfb5ac2ca6..800752d597 100644
--- a/scene/resources/syntax_highlighter.cpp
+++ b/scene/resources/syntax_highlighter.cpp
@@ -493,7 +493,7 @@ void CodeHighlighter::add_color_region(const String &p_start_key, const String &
color_region.color = p_color;
color_region.start_key = p_start_key;
color_region.end_key = p_end_key;
- color_region.line_only = p_line_only || p_end_key == "";
+ color_region.line_only = p_line_only || p_end_key.is_empty();
color_regions.insert(at, color_region);
clear_highlighting_cache();
}
@@ -529,7 +529,7 @@ void CodeHighlighter::set_color_regions(const Dictionary &p_color_regions) {
String start_key = key.get_slice(" ", 0);
String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String();
- add_color_region(start_key, end_key, p_color_regions[key], end_key == "");
+ add_color_region(start_key, end_key, p_color_regions[key], end_key.is_empty());
}
clear_highlighting_cache();
}
diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp
index 33bb0a83e9..1dc46711f8 100644
--- a/scene/resources/text_file.cpp
+++ b/scene/resources/text_file.cpp
@@ -33,7 +33,7 @@
#include "core/io/file_access.h"
bool TextFile::has_text() const {
- return text != "";
+ return !text.is_empty();
}
String TextFile::get_text() const {
diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp
index 0094518967..cfd7e1d876 100644
--- a/scene/resources/text_line.cpp
+++ b/scene/resources/text_line.cpp
@@ -56,18 +56,18 @@ void TextLine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bidi_override", "override"), &TextLine::set_bidi_override);
ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextLine::add_string, DEFVAL(Dictionary()), DEFVAL(""));
- ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextLine::add_object, DEFVAL(INLINE_ALIGN_CENTER), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextLine::resize_object, DEFVAL(INLINE_ALIGN_CENTER));
+ ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextLine::add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextLine::resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER));
ClassDB::bind_method(D_METHOD("set_width", "width"), &TextLine::set_width);
ClassDB::bind_method(D_METHOD("get_width"), &TextLine::get_width);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width");
- ClassDB::bind_method(D_METHOD("set_align", "align"), &TextLine::set_align);
- ClassDB::bind_method(D_METHOD("get_align"), &TextLine::get_align);
+ ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &TextLine::set_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &TextLine::get_horizontal_alignment);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
ClassDB::bind_method(D_METHOD("tab_align", "tab_stops"), &TextLine::tab_align);
@@ -135,14 +135,14 @@ void TextLine::_shape() {
break;
}
- if (align == HALIGN_FILL) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
TS->shaped_text_fit_to_width(rid, width, flags);
overrun_flags |= TextServer::OVERRUN_JUSTIFICATION_AWARE;
TS->shaped_text_overrun_trim_to_width(rid, width, overrun_flags);
} else {
TS->shaped_text_overrun_trim_to_width(rid, width, overrun_flags);
}
- } else if (align == HALIGN_FILL) {
+ } else if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
TS->shaped_text_fit_to_width(rid, width, flags);
}
dirty = false;
@@ -209,13 +209,13 @@ bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_
return res;
}
-bool TextLine::add_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) {
+bool TextLine::add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) {
bool res = TS->shaped_text_add_object(rid, p_key, p_size, p_inline_align, p_length);
dirty = true;
return res;
}
-bool TextLine::resize_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
+bool TextLine::resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
const_cast<TextLine *>(this)->_shape();
return TS->shaped_text_resize_object(rid, p_key, p_size, p_inline_align);
}
@@ -228,19 +228,19 @@ Rect2 TextLine::get_object_rect(Variant p_key) const {
return TS->shaped_text_get_object_rect(rid, p_key);
}
-void TextLine::set_align(HAlign p_align) {
- if (align != p_align) {
- if (align == HALIGN_FILL || p_align == HALIGN_FILL) {
- align = p_align;
+void TextLine::set_horizontal_alignment(HorizontalAlignment p_alignment) {
+ if (alignment != p_alignment) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ alignment = p_alignment;
dirty = true;
} else {
- align = p_align;
+ alignment = p_alignment;
}
}
}
-HAlign TextLine::get_align() const {
- return align;
+HorizontalAlignment TextLine::get_horizontal_alignment() const {
+ return alignment;
}
void TextLine::tab_align(const Vector<float> &p_tab_stops) {
@@ -272,7 +272,7 @@ TextLine::OverrunBehavior TextLine::get_text_overrun_behavior() const {
void TextLine::set_width(float p_width) {
width = p_width;
- if (align == HALIGN_FILL || overrun_behavior != OVERRUN_NO_TRIMMING) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL || overrun_behavior != OVERRUN_NO_TRIMMING) {
dirty = true;
}
}
@@ -322,18 +322,18 @@ void TextLine::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color) co
float length = TS->shaped_text_get_width(rid);
if (width > 0) {
- switch (align) {
- case HALIGN_FILL:
- case HALIGN_LEFT:
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT:
break;
- case HALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += Math::floor((width - length) / 2.0);
} else {
ofs.y += Math::floor((width - length) / 2.0);
}
} break;
- case HALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += width - length;
} else {
@@ -361,18 +361,18 @@ void TextLine::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_si
float length = TS->shaped_text_get_width(rid);
if (width > 0) {
- switch (align) {
- case HALIGN_FILL:
- case HALIGN_LEFT:
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_LEFT:
break;
- case HALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += Math::floor((width - length) / 2.0);
} else {
ofs.y += Math::floor((width - length) / 2.0);
}
} break;
- case HALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += width - length;
} else {
diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h
index 43739f27ec..bab17a3024 100644
--- a/scene/resources/text_line.h
+++ b/scene/resources/text_line.h
@@ -57,7 +57,7 @@ private:
float width = -1.0;
uint16_t flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA;
- HAlign align = HALIGN_LEFT;
+ HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
OverrunBehavior overrun_behavior = OVERRUN_TRIM_ELLIPSIS;
Vector<float> tab_stops;
@@ -87,11 +87,11 @@ public:
bool get_preserve_control() const;
bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
- bool add_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1);
- bool resize_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER);
+ bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1);
+ bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER);
- void set_align(HAlign p_align);
- HAlign get_align() const;
+ void set_horizontal_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_horizontal_alignment() const;
void tab_align(const Vector<float> &p_tab_stops);
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 1b7fc64267..130b83ea99 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -64,13 +64,13 @@ void TextParagraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_dropcap"), &TextParagraph::clear_dropcap);
ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextParagraph::add_string, DEFVAL(Dictionary()), DEFVAL(""));
- ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextParagraph::add_object, DEFVAL(INLINE_ALIGN_CENTER), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextParagraph::resize_object, DEFVAL(INLINE_ALIGN_CENTER));
+ ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextParagraph::add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextParagraph::resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER));
- ClassDB::bind_method(D_METHOD("set_align", "align"), &TextParagraph::set_align);
- ClassDB::bind_method(D_METHOD("get_align"), &TextParagraph::get_align);
+ ClassDB::bind_method(D_METHOD("set_alignment", "alignment"), &TextParagraph::set_alignment);
+ ClassDB::bind_method(D_METHOD("get_alignment"), &TextParagraph::get_alignment);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_alignment", "get_alignment");
ClassDB::bind_method(D_METHOD("tab_align", "tab_stops"), &TextParagraph::tab_align);
@@ -223,7 +223,7 @@ void TextParagraph::_shape_lines() {
if (lines_hidden) {
overrun_flags |= TextServer::OVERRUN_ENFORCE_ELLIPSIS;
}
- if (align == HALIGN_FILL) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
for (int i = 0; i < lines_rid.size(); i++) {
if (i < visible_lines - 1 || lines_rid.size() == 1) {
TS->shaped_text_fit_to_width(lines_rid[i], width, flags);
@@ -239,7 +239,7 @@ void TextParagraph::_shape_lines() {
} else {
// Autowrap disabled.
for (int i = 0; i < lines_rid.size(); i++) {
- if (align == HALIGN_FILL) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
TS->shaped_text_fit_to_width(lines_rid[i], width, flags);
overrun_flags |= TextServer::OVERRUN_JUSTIFICATION_AWARE;
TS->shaped_text_overrun_trim_to_width(lines_rid[i], width, overrun_flags);
@@ -366,31 +366,31 @@ void TextParagraph::set_bidi_override(const Array &p_override) {
lines_dirty = true;
}
-bool TextParagraph::add_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) {
+bool TextParagraph::add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) {
bool res = TS->shaped_text_add_object(rid, p_key, p_size, p_inline_align, p_length);
lines_dirty = true;
return res;
}
-bool TextParagraph::resize_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
+bool TextParagraph::resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
bool res = TS->shaped_text_resize_object(rid, p_key, p_size, p_inline_align);
lines_dirty = true;
return res;
}
-void TextParagraph::set_align(HAlign p_align) {
- if (align != p_align) {
- if (align == HALIGN_FILL || p_align == HALIGN_FILL) {
- align = p_align;
+void TextParagraph::set_alignment(HorizontalAlignment p_alignment) {
+ if (alignment != p_alignment) {
+ if (alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ alignment = p_alignment;
lines_dirty = true;
} else {
- align = p_align;
+ alignment = p_alignment;
}
}
}
-HAlign TextParagraph::get_align() const {
- return align;
+HorizontalAlignment TextParagraph::get_alignment() const {
+ return alignment;
}
void TextParagraph::tab_align(const Vector<float> &p_tab_stops) {
@@ -596,8 +596,8 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
}
float line_width = TS->shaped_text_get_width(lines_rid[i]);
if (width > 0) {
- switch (align) {
- case HALIGN_FILL:
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
if (TS->shaped_text_get_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += l_width - line_width;
@@ -606,16 +606,16 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
}
}
break;
- case HALIGN_LEFT:
+ case HORIZONTAL_ALIGNMENT_LEFT:
break;
- case HALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += Math::floor((l_width - line_width) / 2.0);
} else {
ofs.y += Math::floor((l_width - line_width) / 2.0);
}
} break;
- case HALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += l_width - line_width;
} else {
@@ -688,8 +688,8 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
}
float length = TS->shaped_text_get_width(lines_rid[i]);
if (width > 0) {
- switch (align) {
- case HALIGN_FILL:
+ switch (alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
if (TS->shaped_text_get_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += l_width - length;
@@ -698,16 +698,16 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
}
}
break;
- case HALIGN_LEFT:
+ case HORIZONTAL_ALIGNMENT_LEFT:
break;
- case HALIGN_CENTER: {
+ case HORIZONTAL_ALIGNMENT_CENTER: {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += Math::floor((l_width - length) / 2.0);
} else {
ofs.y += Math::floor((l_width - length) / 2.0);
}
} break;
- case HALIGN_RIGHT: {
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += l_width - length;
} else {
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index 4c4af43d14..1faa3f3a7b 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -66,7 +66,7 @@ private:
uint16_t flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA;
OverrunBehavior overrun_behavior = OVERRUN_NO_TRIMMING;
- HAlign align = HALIGN_LEFT;
+ HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
Vector<float> tab_stops;
@@ -103,11 +103,11 @@ public:
void clear_dropcap();
bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
- bool add_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1);
- bool resize_object(Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER);
+ bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1);
+ bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER);
- void set_align(HAlign p_align);
- HAlign get_align() const;
+ void set_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_alignment() const;
void tab_align(const Vector<float> &p_tab_stops);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 311bd9524b..13c3f6ea1d 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -553,7 +553,7 @@ Error StreamTexture2D::load(const String &p_path) {
path_to_file = p_path;
format = image->get_format();
- if (get_path() == String()) {
+ if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@@ -927,7 +927,7 @@ Error StreamTexture3D::load(const String &p_path) {
path_to_file = p_path;
- if (get_path() == String()) {
+ if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@@ -2680,7 +2680,7 @@ Error StreamTextureLayered::load(const String &p_path) {
path_to_file = p_path;
- if (get_path() == String()) {
+ if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 41e78e0bc8..10e75fb023 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -979,7 +979,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
String VisualShader::validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const {
String name = p_port_name;
- if (name == String()) {
+ if (name.is_empty()) {
return String();
}
@@ -987,7 +987,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
name = name.substr(1, name.length() - 1);
}
- if (name != String()) {
+ if (!name.is_empty()) {
String valid_name;
for (int i = 0; i < name.length(); i++) {
@@ -1031,7 +1031,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
while (name.length() && !IS_INITIAL_CHAR(name[0])) {
name = name.substr(1, name.length() - 1);
}
- if (name != String()) {
+ if (!name.is_empty()) {
String valid_name;
for (int i = 0; i < name.length(); i++) {
@@ -1045,7 +1045,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
name = valid_name;
}
- if (name == String()) {
+ if (name.is_empty()) {
name = p_uniform->get_caption();
}
@@ -1075,7 +1075,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
while (name.length() && name[name.length() - 1] >= '0' && name[name.length() - 1] <= '9') {
name = name.substr(0, name.length() - 1);
}
- ERR_FAIL_COND_V(name == String(), String());
+ ERR_FAIL_COND_V(name.is_empty(), String());
name += itos(attempt);
} else {
break;
@@ -1568,7 +1568,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
node_code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
- if (node_code != String()) {
+ if (!node_code.is_empty()) {
code += node_name;
code += node_code;
code += "\n";
@@ -1664,7 +1664,7 @@ void VisualShader::_update_shader() const {
String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
if (mode.begins_with(render_mode_enums[idx].string)) {
if (count == which) {
- if (render_mode != String()) {
+ if (!render_mode.is_empty()) {
render_mode += ", ";
}
render_mode += mode;
@@ -1682,7 +1682,7 @@ void VisualShader::_update_shader() const {
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
if (flags.has(mode)) {
- if (render_mode != String()) {
+ if (!render_mode.is_empty()) {
render_mode += ", ";
}
render_mode += mode;
@@ -1690,7 +1690,7 @@ void VisualShader::_update_shader() const {
}
}
- if (render_mode != String()) {
+ if (!render_mode.is_empty()) {
global_code += "render_mode " + render_mode + ";\n\n";
}
@@ -2468,7 +2468,7 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
idx++;
}
- if (code == String()) {
+ if (code.is_empty()) {
switch (get_output_port_type(0)) {
case PORT_TYPE_SCALAR: {
code = " " + p_output_vars[0] + " = 0.0;\n";
@@ -2502,7 +2502,7 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
idx++;
}
- if (code == String()) {
+ if (code.is_empty()) {
code = " " + p_output_vars[0] + " = 0.0;\n"; //default (none found) is scalar
}
@@ -2605,7 +2605,7 @@ void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const {
while (ports[idx].mode != Shader::MODE_MAX) {
if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) {
- if (port_list != String()) {
+ if (!port_list.is_empty()) {
port_list += ",";
}
port_list += ports[idx].name;
@@ -2613,7 +2613,7 @@ void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const {
idx++;
}
- if (port_list == "") {
+ if (port_list.is_empty()) {
port_list = TTR("None");
}
property.hint_string = port_list;
@@ -3063,7 +3063,7 @@ String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::
String code;
while (ports[idx].mode != Shader::MODE_MAX) {
if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) {
- if (p_input_vars[count] != String()) {
+ if (!p_input_vars[count].is_empty()) {
String s = ports[idx].string;
if (s.find(":") != -1) {
code += " " + s.get_slicec(':', 0) + " = " + p_input_vars[count] + "." + s.get_slicec(':', 1) + ";\n";
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index e6870971d4..9e60a1243f 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -535,15 +535,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_TEXTURE) {
String id = make_unique_id(p_type, p_id, "tex");
String code;
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
} else {
@@ -560,18 +560,18 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
String code;
code += " {\n";
- if (id == String()) {
+ if (id.is_empty()) {
code += " vec4 " + id + "_tex_read = vec4(0.0);\n";
} else {
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
} else {
@@ -587,15 +587,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) {
String code = " {\n";
- if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default.
+ if (p_input_vars[0].is_empty() || p_for_preview) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0 );\n";
} else {
code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n";
} else {
@@ -610,15 +610,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
String code = " {\n";
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 _tex_read = texture(TEXTURE, " + default_uv + ");\n";
} else {
code += " vec4 _tex_read = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n";
} else {
@@ -633,15 +633,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
String code = " {\n";
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + default_uv + ");\n";
} else {
code += " vec4 _tex_read = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy);\n";
} else {
@@ -666,15 +666,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
String code = " {\n";
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " float _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n";
} else {
code += " float _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " float _depth = texture(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy).r;\n";
} else {
@@ -883,7 +883,7 @@ String VisualShaderNodeCurveTexture::generate_global(Shader::Mode p_mode, Visual
}
String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- if (p_input_vars[0] == String()) {
+ if (p_input_vars[0].is_empty()) {
return " " + p_output_vars[0] + " = 0.0;\n";
}
String id = make_unique_id(p_type, p_id, "curve");
@@ -968,7 +968,7 @@ String VisualShaderNodeCurveXYZTexture::generate_global(Shader::Mode p_mode, Vis
}
String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- if (p_input_vars[0] == String()) {
+ if (p_input_vars[0].is_empty()) {
return " " + p_output_vars[0] + " = vec3(0.0);\n";
}
String id = make_unique_id(p_type, p_id, "curve3d");
@@ -1076,14 +1076,14 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader
} else {
id = p_input_vars[2];
}
- if (id != String()) {
- if (p_input_vars[0] == String()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (!id.is_empty()) {
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
+ if (p_input_vars[1].is_empty()) {
code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
@@ -1364,7 +1364,7 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
code += " {\n";
- if (id == String()) {
+ if (id.is_empty()) {
code += " vec4 " + id + "_read = vec4(0.0);\n";
code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n";
code += " " + p_output_vars[1] + " = " + id + "_read.a;\n";
@@ -1372,15 +1372,15 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + " );\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
@@ -4877,8 +4877,8 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
- case TYPE_ANISO:
- code += " : hint_aniso;\n";
+ case TYPE_ANISOTROPY:
+ code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@@ -4902,13 +4902,13 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual
String id = get_uniform_name();
String code = " {\n";
- if (p_input_vars[0] == String()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
+ if (p_input_vars[1].is_empty()) {
code += " vec4 n_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 n_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
} else {
@@ -4967,7 +4967,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
- BIND_ENUM_CONSTANT(TYPE_ANISO);
+ BIND_ENUM_CONSTANT(TYPE_ANISOTROPY);
BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE);
@@ -5070,11 +5070,11 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod
String id = get_uniform_name();
String code = " {\n";
- if (p_input_vars[0] == String() && p_input_vars[1] == String()) {
+ if (p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) {
code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n";
- } else if (p_input_vars[0] != String() && p_input_vars[1] == String()) {
+ } else if (!p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) {
code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n";
- } else if (p_input_vars[0] == String() && p_input_vars[1] != String()) {
+ } else if (p_input_vars[0].is_empty() && !p_input_vars[1].is_empty()) {
code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n";
} else {
code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
@@ -5154,8 +5154,8 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
- case TYPE_ANISO:
- code += " : hint_aniso;\n";
+ case TYPE_ANISOTROPY:
+ code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@@ -5227,8 +5227,8 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
- case TYPE_ANISO:
- code += " : hint_aniso;\n";
+ case TYPE_ANISOTROPY:
+ code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@@ -5300,8 +5300,8 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
- case TYPE_ANISO:
- code += " : hint_aniso;\n";
+ case TYPE_ANISOTROPY:
+ code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@@ -5600,12 +5600,12 @@ bool VisualShaderNodeFresnel::is_generate_input_var(int p_port) const {
String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String normal;
String view;
- if (p_input_vars[0] == String()) {
+ if (p_input_vars[0].is_empty()) {
normal = "NORMAL";
} else {
normal = p_input_vars[0];
}
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
view = "VIEW";
} else {
view = p_input_vars[1];
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 2f3400404c..a9ad762b32 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1943,7 +1943,7 @@ public:
TYPE_DATA,
TYPE_COLOR,
TYPE_NORMAL_MAP,
- TYPE_ANISO,
+ TYPE_ANISOTROPY,
TYPE_MAX,
};
diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp
index 14c655b129..0fe7c33396 100644
--- a/scene/resources/visual_shader_sdf_nodes.cpp
+++ b/scene/resources/visual_shader_sdf_nodes.cpp
@@ -61,7 +61,7 @@ String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const {
}
String VisualShaderNodeSDFToScreenUV::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
}
VisualShaderNodeSDFToScreenUV::VisualShaderNodeSDFToScreenUV() {
@@ -105,7 +105,7 @@ String VisualShaderNodeScreenUVToSDF::get_input_port_default_hint(int p_port) co
}
String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0] == String() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
}
VisualShaderNodeScreenUVToSDF::VisualShaderNodeScreenUVToSDF() {
@@ -142,7 +142,7 @@ String VisualShaderNodeTextureSDF::get_output_port_name(int p_port) const {
}
String VisualShaderNodeTextureSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n";
+ return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n";
}
VisualShaderNodeTextureSDF::VisualShaderNodeTextureSDF() {
@@ -179,7 +179,7 @@ String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const
}
String VisualShaderNodeTextureSDFNormal::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
}
VisualShaderNodeTextureSDFNormal::VisualShaderNodeTextureSDFNormal() {
@@ -242,13 +242,13 @@ String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualSha
code += " {\n";
- if (p_input_vars[0] == String()) {
+ if (p_input_vars[0].is_empty()) {
code += " vec2 __from_pos = vec2(0.0f);\n";
} else {
code += " vec2 __from_pos = " + p_input_vars[0] + ".xy;\n";
}
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec2 __to_pos = vec2(0.0f);\n";
} else {
code += " vec2 __to_pos = " + p_input_vars[1] + ".xy;\n";
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
index d9c442facf..b37965a988 100644
--- a/servers/audio/audio_rb_resampler.cpp
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -43,7 +43,7 @@ int AudioRBResampler::get_channel_count() const {
// Linear interpolation based sample rate conversion (low quality)
// Note that AudioStreamPlaybackResampled::mix has better algorithm,
-// but it wasn't obvious to integrate that with VideoPlayer
+// but it wasn't obvious to integrate that with VideoStreamPlayer
template <int C>
uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_increment) {
uint32_t read = offset & MIX_FRAC_MASK;
diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp
index 2e0379fe8a..8f22efc40c 100644
--- a/servers/physics_2d/godot_space_2d.cpp
+++ b/servers/physics_2d/godot_space_2d.cpp
@@ -36,6 +36,7 @@
#include "core/os/os.h"
#include "core/templates/pair.h"
+#define TEST_MOTION_MARGIN_MIN_VALUE 0.0001
#define TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR 0.05
_FORCE_INLINE_ static bool _can_collide_with(GodotCollisionObject2D *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
@@ -439,9 +440,11 @@ bool GodotPhysicsDirectSpaceState2D::rest_info(const ShapeParameters &p_paramete
GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, 0);
+ real_t margin = MAX(p_parameters.margin, TEST_MOTION_MARGIN_MIN_VALUE);
+
Rect2 aabb = p_parameters.transform.xform(shape->get_aabb());
aabb = aabb.merge(Rect2(aabb.position + p_parameters.motion, aabb.size)); //motion
- aabb = aabb.grow(p_parameters.margin);
+ aabb = aabb.grow(margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace2D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -449,7 +452,7 @@ bool GodotPhysicsDirectSpaceState2D::rest_info(const ShapeParameters &p_paramete
// Allowed depth can't be lower than motion length, in order to handle contacts at low speed.
real_t motion_length = p_parameters.motion.length();
- real_t min_contact_depth = p_parameters.margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
+ real_t min_contact_depth = margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
rcd.min_allowed_depth = MIN(motion_length, min_contact_depth);
for (int i = 0; i < amount; i++) {
@@ -469,7 +472,7 @@ bool GodotPhysicsDirectSpaceState2D::rest_info(const ShapeParameters &p_paramete
rcd.object = col_obj;
rcd.shape = shape_idx;
rcd.local_shape = 0;
- bool sc = GodotCollisionSolver2D::solve(shape, p_parameters.transform, p_parameters.motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, nullptr, p_parameters.margin);
+ bool sc = GodotCollisionSolver2D::solve(shape, p_parameters.transform, p_parameters.motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, nullptr, margin);
if (!sc) {
continue;
}
@@ -540,6 +543,7 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
r_result->collider_id = ObjectID();
r_result->collider_shape = 0;
}
+
Rect2 body_aabb;
bool shapes_found = false;
@@ -565,15 +569,17 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
return false;
}
+ real_t margin = MAX(p_parameters.margin, TEST_MOTION_MARGIN_MIN_VALUE);
+
// Undo the currently transform the physics server is aware of and apply the provided one
body_aabb = p_parameters.from.xform(p_body->get_inv_transform().xform(body_aabb));
- body_aabb = body_aabb.grow(p_parameters.margin);
+ body_aabb = body_aabb.grow(margin);
static const int max_excluded_shape_pairs = 32;
ExcludedShapeSW excluded_shape_pairs[max_excluded_shape_pairs];
int excluded_shape_pair_count = 0;
- real_t min_contact_depth = p_parameters.margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
+ real_t min_contact_depth = margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
real_t motion_length = p_parameters.motion.length();
Vector2 motion_normal = p_parameters.motion / motion_length;
@@ -630,7 +636,7 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
real_t owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx);
- cbk.valid_depth = MAX(owc_margin, p_parameters.margin); //user specified, but never less than actual margin or it won't work
+ cbk.valid_depth = MAX(owc_margin, margin); //user specified, but never less than actual margin or it won't work
cbk.invalid_by_dir = 0;
if (col_obj->get_type() == GodotCollisionObject2D::TYPE_BODY) {
@@ -655,7 +661,7 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
bool did_collide = false;
GodotShape2D *against_shape = col_obj->get_shape(shape_idx);
- if (GodotCollisionSolver2D::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, nullptr, p_parameters.margin)) {
+ if (GodotCollisionSolver2D::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, nullptr, margin)) {
did_collide = cbk.passed > current_passed; //more passed, so collision actually existed
}
@@ -927,7 +933,7 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
rcd.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
real_t owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx);
- rcd.valid_depth = MAX(owc_margin, p_parameters.margin); //user specified, but never less than actual margin or it won't work
+ rcd.valid_depth = MAX(owc_margin, margin); //user specified, but never less than actual margin or it won't work
if (col_obj->get_type() == GodotCollisionObject2D::TYPE_BODY) {
const GodotBody2D *b = static_cast<const GodotBody2D *>(col_obj);
@@ -949,7 +955,7 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
rcd.object = col_obj;
rcd.shape = shape_idx;
rcd.local_shape = j;
- bool sc = GodotCollisionSolver2D::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), _rest_cbk_result, &rcd, nullptr, p_parameters.margin);
+ bool sc = GodotCollisionSolver2D::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), _rest_cbk_result, &rcd, nullptr, margin);
if (!sc) {
continue;
}
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index e62ae41ca0..89e0d5c51f 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -35,6 +35,7 @@
#include "core/config/project_settings.h"
+#define TEST_MOTION_MARGIN_MIN_VALUE 0.0001
#define TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR 0.05
_FORCE_INLINE_ static bool _can_collide_with(GodotCollisionObject3D *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
@@ -507,8 +508,10 @@ bool GodotPhysicsDirectSpaceState3D::rest_info(const ShapeParameters &p_paramete
GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, 0);
+ real_t margin = MAX(p_parameters.margin, TEST_MOTION_MARGIN_MIN_VALUE);
+
AABB aabb = p_parameters.transform.xform(shape->get_aabb());
- aabb = aabb.grow(p_parameters.margin);
+ aabb = aabb.grow(margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace3D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -516,7 +519,7 @@ bool GodotPhysicsDirectSpaceState3D::rest_info(const ShapeParameters &p_paramete
// Allowed depth can't be lower than motion length, in order to handle contacts at low speed.
real_t motion_length = p_parameters.motion.length();
- real_t min_contact_depth = p_parameters.margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
+ real_t min_contact_depth = margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
rcd.min_allowed_depth = MIN(motion_length, min_contact_depth);
for (int i = 0; i < amount; i++) {
@@ -534,7 +537,7 @@ bool GodotPhysicsDirectSpaceState3D::rest_info(const ShapeParameters &p_paramete
rcd.object = col_obj;
rcd.shape = shape_idx;
- bool sc = GodotCollisionSolver3D::solve_static(shape, p_parameters.transform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_parameters.margin);
+ bool sc = GodotCollisionSolver3D::solve_static(shape, p_parameters.transform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, margin);
if (!sc) {
continue;
}
@@ -677,11 +680,13 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
return false;
}
+ real_t margin = MAX(p_parameters.margin, TEST_MOTION_MARGIN_MIN_VALUE);
+
// Undo the currently transform the physics server is aware of and apply the provided one
body_aabb = p_parameters.from.xform(p_body->get_inv_transform().xform(body_aabb));
- body_aabb = body_aabb.grow(p_parameters.margin);
+ body_aabb = body_aabb.grow(margin);
- real_t min_contact_depth = p_parameters.margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
+ real_t min_contact_depth = margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
real_t motion_length = p_parameters.motion.length();
Vector3 motion_normal = p_parameters.motion / motion_length;
@@ -729,7 +734,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
int shape_idx = intersection_query_subindex_results[i];
- if (GodotCollisionSolver3D::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_parameters.margin)) {
+ if (GodotCollisionSolver3D::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, margin)) {
collided = cbk.amount > 0;
}
}
@@ -949,7 +954,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
rcd.object = col_obj;
rcd.shape = shape_idx;
- bool sc = GodotCollisionSolver3D::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_parameters.margin);
+ bool sc = GodotCollisionSolver3D::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, margin);
if (!sc) {
continue;
}
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index 7b70483571..591023c820 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -786,7 +786,7 @@ void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p
if (p_tile) {
rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
- rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
+ rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
}
if (p_rect.size.x < 0) {
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 768bd1de9d..71753f9694 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -44,7 +44,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
uniforms.clear();
uses_screen_texture = false;
- if (code == String()) {
+ if (code.is_empty()) {
return; //just invalid, but no error
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index e6d9a60f94..8807ebf134 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -47,7 +47,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
uniforms.clear();
uses_screen_texture = false;
- if (code == String()) {
+ if (code.is_empty()) {
return; //just invalid, but no error
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index d013099cce..2ff7f27d33 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1953,7 +1953,7 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
uses_sdf = false;
uses_time = false;
- if (code == String()) {
+ if (code.is_empty()) {
return; //just invalid, but no error
}
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 522a8e8112..d310becd1e 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -240,7 +240,7 @@ RendererCompositorRD *RendererCompositorRD::singleton = nullptr;
RendererCompositorRD::RendererCompositorRD() {
{
String shader_cache_dir = Engine::get_singleton()->get_shader_cache_path();
- if (shader_cache_dir == String()) {
+ if (shader_cache_dir.is_empty()) {
shader_cache_dir = "user://";
}
DirAccessRef da = DirAccess::open(shader_cache_dir);
@@ -261,7 +261,7 @@ RendererCompositorRD::RendererCompositorRD() {
shader_cache_dir = String(); //disable only if not editor
}
- if (shader_cache_dir != String()) {
+ if (!shader_cache_dir.is_empty()) {
bool compress = GLOBAL_GET("rendering/shader_compiler/shader_cache/compress");
bool use_zstd = GLOBAL_GET("rendering/shader_compiler/shader_cache/use_zstd_compression");
bool strip_debug = GLOBAL_GET("rendering/shader_compiler/shader_cache/strip_debug");
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index 5acb1cb99c..d1085245c0 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -1858,7 +1858,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
Ref<Image> img;
img.instantiate();
for (uint32_t i = 0; i < cascade_size; i++) {
- Vector<uint8_t> subarr = data.subarray(128 * 128 * i, 128 * 128 * (i + 1) - 1);
+ Vector<uint8_t> subarr = data.slice(128 * 128 * i, 128 * 128 * (i + 1));
img->create(cascade_size, cascade_size, false, Image::FORMAT_L8, subarr);
img->save_png("res://cascade_sdf_" + itos(cascade) + "_" + itos(i) + ".png");
}
@@ -1871,7 +1871,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
Ref<Image> img;
img.instantiate();
for (uint32_t i = 0; i < cascade_size; i++) {
- Vector<uint8_t> subarr = data.subarray(128 * 128 * i * 2, 128 * 128 * (i + 1) * 2 - 1);
+ Vector<uint8_t> subarr = data.slice(128 * 128 * i * 2, 128 * 128 * (i + 1) * 2);
img->createcascade_size, cascade_size, false, Image::FORMAT_RGB565, subarr);
img->convert(Image::FORMAT_RGBA8);
img->save_png("res://cascade_" + itos(cascade) + "_" + itos(i) + ".png");
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index ae8d91a73b..7c35b01b50 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -3581,7 +3581,7 @@ void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
ubo_size = 0;
uniforms.clear();
- if (code == String()) {
+ if (code.is_empty()) {
return; //just invalid, but no error
}
@@ -4417,9 +4417,9 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
uint32_t cluster_screen_width = (rb->width - 1) / cluster_size + 1;
uint32_t cluster_screen_height = (rb->height - 1) / cluster_size + 1;
- params.cluster_type_size = cluster_screen_width * cluster_screen_height * (32 + 32);
- params.cluster_width = cluster_screen_width;
params.max_cluster_element_count_div_32 = max_cluster_elements / 32;
+ params.cluster_type_size = cluster_screen_width * cluster_screen_height * (params.max_cluster_element_count_div_32 + 32);
+ params.cluster_width = cluster_screen_width;
params.screen_size[0] = rb->width;
params.screen_size[1] = rb->height;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index a9c39fb937..f595edb225 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -46,7 +46,7 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
ubo_size = 0;
uniforms.clear();
- if (code == String()) {
+ if (code.is_empty()) {
return; //just invalid, but no error
}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index cd5d70e12f..321d86ffda 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -1089,7 +1089,7 @@ Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
- Vector<uint8_t> sub_region = all_data.subarray(bs.offset, bs.offset + bs.buffer_size - 1);
+ Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size);
Ref<Image> img;
img.instantiate();
@@ -2821,7 +2821,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
} break;
- case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
+ case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
} break;
default: {
@@ -2861,7 +2861,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
}
}
#ifdef TOOLS_ENABLED
- if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
+ if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
}
#endif
@@ -2901,7 +2901,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
}
#ifdef TOOLS_ENABLED
- if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
+ if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
}
#endif
@@ -5820,7 +5820,7 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
uniforms.clear();
uses_collision = false;
- if (code == String()) {
+ if (code.is_empty()) {
return; //just invalid, but no error
}
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
index b02b3d2723..794c999d1d 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
@@ -1413,7 +1413,13 @@ ShaderLanguage::DataType ShaderCompilerRD::_get_variable_type(const StringName &
}
Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
- Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_variable_type);
+ SL::ShaderCompileInfo info;
+ info.functions = ShaderTypes::get_singleton()->get_functions(p_mode);
+ info.render_modes = ShaderTypes::get_singleton()->get_modes(p_mode);
+ info.shader_types = ShaderTypes::get_singleton()->get_types();
+ info.global_variable_type_func = _get_variable_type;
+
+ Error err = parser.compile(p_code, info);
if (err != OK) {
Vector<String> shader = p_code.split("\n");
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index 2568090918..438e78ba8c 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -79,7 +79,7 @@ void ShaderRD::_add_stage(const char *p_code, StageType p_stage_type) {
}
if (push_chunk) {
- if (text != String()) {
+ if (!text.is_empty()) {
StageTemplate::Chunk text_chunk;
text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
text_chunk.text = text.utf8();
@@ -90,7 +90,7 @@ void ShaderRD::_add_stage(const char *p_code, StageType p_stage_type) {
}
}
- if (text != String()) {
+ if (!text.is_empty()) {
StageTemplate::Chunk text_chunk;
text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
text_chunk.text = text.utf8();
@@ -638,7 +638,7 @@ void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String
variants_enabled.push_back(true);
}
- if (shader_cache_dir != String()) {
+ if (!shader_cache_dir.is_empty()) {
StringBuilder hash_build;
hash_build.append("[base_hash]");
diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
index 747f88960c..999e8d0844 100644
--- a/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
+++ b/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
@@ -581,16 +581,29 @@ void main() {
if (spot_lights.data[light_index].shadow_enabled) {
//has shadow
- vec4 v = vec4(view_pos, 1.0);
+ vec4 uv_rect = spot_lights.data[light_index].atlas_rect;
+ vec2 flip_offset = spot_lights.data[light_index].direction.xy;
- vec4 splane = (spot_lights.data[light_index].shadow_matrix * v);
- splane /= splane.w;
+ vec3 local_vert = (spot_lights.data[light_index].shadow_matrix * vec4(view_pos, 1.0)).xyz;
- float depth = texture(sampler2D(shadow_atlas, linear_sampler), splane.xy).r;
+ float shadow_len = length(local_vert); //need to remember shadow len from here
+ vec3 shadow_sample = normalize(local_vert);
- shadow_attenuation = exp(min(0.0, (depth - splane.z)) / spot_lights.data[light_index].inv_radius * spot_lights.data[light_index].shadow_volumetric_fog_fade);
- }
+ if (shadow_sample.z >= 0.0) {
+ uv_rect.xy += flip_offset;
+ }
+
+ shadow_sample.z = 1.0 + abs(shadow_sample.z);
+ vec3 pos = vec3(shadow_sample.xy / shadow_sample.z, shadow_len - spot_lights.data[light_index].shadow_bias);
+ pos.z *= spot_lights.data[light_index].inv_radius;
+
+ pos.xy = pos.xy * 0.5 + 0.5;
+ pos.xy = uv_rect.xy + pos.xy * uv_rect.zw;
+ float depth = texture(sampler2D(shadow_atlas, linear_sampler), pos.xy).r;
+
+ shadow_attenuation = exp(min(0.0, (depth - pos.z)) / spot_lights.data[light_index].inv_radius * spot_lights.data[light_index].shadow_volumetric_fog_fade);
+ }
total_light += light * attenuation * shadow_attenuation * henyey_greenstein(dot(normalize(light_rel_vec), normalize(view_pos)), params.phase_g);
}
}
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 5602bb197b..38f57b4624 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -205,7 +205,7 @@ Vector<uint8_t> RenderingDevice::_shader_compile_binary_from_spirv(const Ref<RDS
ShaderStageSPIRVData sd;
sd.shader_stage = stage;
String error = p_spirv->get_stage_compile_error(stage);
- ERR_FAIL_COND_V_MSG(error != String(), Vector<uint8_t>(), "Can't create a shader from an errored bytecode. Check errors in source bytecode.");
+ ERR_FAIL_COND_V_MSG(!error.is_empty(), Vector<uint8_t>(), "Can't create a shader from an errored bytecode. Check errors in source bytecode.");
sd.spir_v = p_spirv->get_stage_bytecode(stage);
if (sd.spir_v.is_empty()) {
continue;
@@ -225,7 +225,7 @@ RID RenderingDevice::_shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv
ShaderStageSPIRVData sd;
sd.shader_stage = stage;
String error = p_spirv->get_stage_compile_error(stage);
- ERR_FAIL_COND_V_MSG(error != String(), RID(), "Can't create a shader from an errored bytecode. Check errors in source bytecode.");
+ ERR_FAIL_COND_V_MSG(!error.is_empty(), RID(), "Can't create a shader from an errored bytecode. Check errors in source bytecode.");
sd.spir_v = p_spirv->get_stage_bytecode(stage);
if (sd.spir_v.is_empty()) {
continue;
diff --git a/servers/rendering/rendering_device_binds.cpp b/servers/rendering/rendering_device_binds.cpp
index a21f28989b..3d09d83601 100644
--- a/servers/rendering/rendering_device_binds.cpp
+++ b/servers/rendering/rendering_device_binds.cpp
@@ -80,7 +80,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
}
}
- if (base_error != String()) {
+ if (!base_error.is_empty()) {
break;
}
}
@@ -89,7 +89,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
}
}
- if (stage == RD::SHADER_STAGE_MAX && line.strip_edges() != "") {
+ if (stage == RD::SHADER_STAGE_MAX && !line.strip_edges().is_empty()) {
line = line.strip_edges();
if (line.begins_with("//") || line.begins_with("/*")) {
continue; //assuming comment (single line)
@@ -98,7 +98,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
if (reading_versions) {
String l = line.strip_edges();
- if (l != "") {
+ if (!l.is_empty()) {
if (l.find("=") == -1) {
base_error = "Missing `=` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`.";
break;
@@ -124,7 +124,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
version_texts[version] = define + "\n" + p_defines;
}
} else {
- if (stage == RD::SHADER_STAGE_MAX && line.strip_edges() != "") {
+ if (stage == RD::SHADER_STAGE_MAX && !line.strip_edges().is_empty()) {
base_error = "Text was found that does not belong to a valid section: " + line;
break;
}
@@ -140,7 +140,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
}
include = include.substr(1, include.length() - 2).strip_edges();
String include_text = p_include_func(include, p_include_func_userdata);
- if (include_text != String()) {
+ if (!include_text.is_empty()) {
stage_code[stage] += "\n" + include_text + "\n";
} else {
base_error = "#include failed for file '" + include + "'";
@@ -158,7 +158,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
Ref<RDShaderFile> shader_file;
shader_file.instantiate();
- if (base_error == "") {
+ if (base_error.is_empty()) {
if (stage_found[RD::SHADER_STAGE_COMPUTE] && stages_found > 1) {
ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "When writing compute shaders, [compute] mustbe the only stage present.");
}
@@ -177,14 +177,14 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
String code = stage_code[i];
- if (code == String()) {
+ if (code.is_empty()) {
continue;
}
code = code.replace("VERSION_DEFINES", E.value);
String error;
Vector<uint8_t> spirv = RenderingDevice::get_singleton()->shader_compile_spirv_from_source(RD::ShaderStage(i), code, RD::SHADER_LANGUAGE_GLSL, &error, false);
bytecode->set_stage_bytecode(RD::ShaderStage(i), spirv);
- if (error != "") {
+ if (!error.is_empty()) {
error += String() + "\n\nStage '" + stage_str[i] + "' source code: \n\n";
Vector<String> sclines = code.split("\n");
for (int j = 0; j < sclines.size(); j++) {
diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h
index 2cf7821668..651c9b0090 100644
--- a/servers/rendering/rendering_device_binds.h
+++ b/servers/rendering/rendering_device_binds.h
@@ -368,13 +368,13 @@ public:
}
void print_errors(const String &p_file) {
- if (base_error != "") {
+ if (!base_error.is_empty()) {
ERR_PRINT("Error parsing shader '" + p_file + "':\n\n" + base_error);
} else {
for (KeyValue<StringName, Ref<RDShaderSPIRV>> &E : versions) {
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
String error = E.value->get_stage_compile_error(RD::ShaderStage(i));
- if (error != String()) {
+ if (!error.is_empty()) {
static const char *stage_str[RD::SHADER_STAGE_MAX] = {
"vertex",
"fragment",
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index f5e91d0423..0c0ee67962 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -204,7 +204,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"HINT_WHITE_TEXTURE",
"HINT_BLACK_TEXTURE",
"HINT_NORMAL_TEXTURE",
- "HINT_ANISO_TEXTURE",
+ "HINT_ANISOTROPY_TEXTURE",
"HINT_ALBEDO_TEXTURE",
"HINT_BLACK_ALBEDO_TEXTURE",
"HINT_COLOR",
@@ -226,7 +226,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
String ShaderLanguage::get_token_text(Token p_token) {
String name = token_names[p_token.type];
- if (p_token.type == TK_INT_CONSTANT || p_token.type == TK_FLOAT_CONSTANT) {
+ if (p_token.is_integer_constant() || p_token.type == TK_FLOAT_CONSTANT) {
name += "(" + rtos(p_token.constant) + ")";
} else if (p_token.type == TK_IDENTIFIER) {
name += "(" + String(p_token.text) + ")";
@@ -318,7 +318,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_HINT_ROUGHNESS_B, "hint_roughness_b" },
{ TK_HINT_ROUGHNESS_A, "hint_roughness_a" },
{ TK_HINT_ROUGHNESS_GRAY, "hint_roughness_gray" },
- { TK_HINT_ANISO_TEXTURE, "hint_aniso" },
+ { TK_HINT_ANISOTROPY_TEXTURE, "hint_anisotropy" },
{ TK_HINT_ALBEDO_TEXTURE, "hint_albedo" },
{ TK_HINT_BLACK_ALBEDO_TEXTURE, "hint_black_albedo" },
{ TK_HINT_COLOR, "hint_color" },
@@ -545,63 +545,113 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
if (_is_number(GETCHAR(0)) || (GETCHAR(0) == '.' && _is_number(GETCHAR(1)))) {
// parse number
+ bool hexa_found = false;
bool period_found = false;
bool exponent_found = false;
- bool hexa_found = false;
- bool sign_found = false;
bool float_suffix_found = false;
+ bool uint_suffix_found = false;
+ bool end_suffix_found = false;
+
+ enum {
+ CASE_ALL,
+ CASE_HEXA_PERIOD,
+ CASE_EXPONENT,
+ CASE_SIGN_AFTER_EXPONENT,
+ CASE_NONE,
+ CASE_MAX,
+ } lut_case = CASE_ALL;
+
+ static bool suffix_lut[CASE_MAX][127];
+
+ if (!is_const_suffix_lut_initialized) {
+ is_const_suffix_lut_initialized = true;
+
+ for (int i = 0; i < 127; i++) {
+ char t = char(i);
+
+ suffix_lut[CASE_ALL][i] = t == '.' || t == 'x' || t == 'e' || t == 'f' || t == 'u' || t == '-' || t == '+';
+ suffix_lut[CASE_HEXA_PERIOD][i] = t == 'e' || t == 'f';
+ suffix_lut[CASE_EXPONENT][i] = t == 'f' || t == '-' || t == '+';
+ suffix_lut[CASE_SIGN_AFTER_EXPONENT][i] = t == 'f';
+ suffix_lut[CASE_NONE][i] = false;
+ }
+ }
String str;
int i = 0;
while (true) {
- if (GETCHAR(i) == '.') {
- if (period_found || exponent_found || hexa_found || float_suffix_found) {
- return _make_token(TK_ERROR, "Invalid numeric constant");
- }
- period_found = true;
- } else if (GETCHAR(i) == 'x') {
- if (hexa_found || str.length() != 1 || str[0] != '0') {
- return _make_token(TK_ERROR, "Invalid numeric constant");
+ const char32_t symbol = String::char_lowercase(GETCHAR(i));
+ bool error = false;
+
+ if (_is_number(symbol)) {
+ if (end_suffix_found) {
+ error = true;
}
- hexa_found = true;
- } else if (GETCHAR(i) == 'e' && !hexa_found) {
- if (exponent_found || float_suffix_found) {
- return _make_token(TK_ERROR, "Invalid numeric constant");
+ } else {
+ if (symbol < 0x7F && suffix_lut[lut_case][symbol]) {
+ if (symbol == 'x') {
+ hexa_found = true;
+ lut_case = CASE_HEXA_PERIOD;
+ } else if (symbol == '.') {
+ period_found = true;
+ lut_case = CASE_HEXA_PERIOD;
+ } else if (symbol == 'e' && !hexa_found) {
+ exponent_found = true;
+ lut_case = CASE_EXPONENT;
+ } else if (symbol == 'f' && !hexa_found) {
+ if (!period_found && !exponent_found) {
+ error = true;
+ }
+ float_suffix_found = true;
+ end_suffix_found = true;
+ lut_case = CASE_NONE;
+ } else if (symbol == 'u') {
+ uint_suffix_found = true;
+ end_suffix_found = true;
+ lut_case = CASE_NONE;
+ } else if (symbol == '-' || symbol == '+') {
+ if (exponent_found) {
+ lut_case = CASE_SIGN_AFTER_EXPONENT;
+ } else {
+ break;
+ }
+ }
+ } else if (!hexa_found || !_is_hex(symbol)) {
+ if (_is_text_char(symbol)) {
+ error = true;
+ } else {
+ break;
+ }
}
- exponent_found = true;
- } else if (GETCHAR(i) == 'f' && !hexa_found) {
- if (exponent_found) {
- return _make_token(TK_ERROR, "Invalid numeric constant");
+ }
+
+ if (error) {
+ if (hexa_found) {
+ return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant");
}
- float_suffix_found = true;
- } else if (_is_number(GETCHAR(i))) {
- if (float_suffix_found) {
- return _make_token(TK_ERROR, "Invalid numeric constant");
+ if (period_found || exponent_found || float_suffix_found) {
+ return _make_token(TK_ERROR, "Invalid (float) numeric constant");
}
- } else if (hexa_found && _is_hex(GETCHAR(i))) {
- } else if ((GETCHAR(i) == '-' || GETCHAR(i) == '+') && exponent_found) {
- if (sign_found) {
- return _make_token(TK_ERROR, "Invalid numeric constant");
+ if (uint_suffix_found) {
+ return _make_token(TK_ERROR, "Invalid (unsigned integer) numeric constant");
}
- sign_found = true;
- } else {
- break;
+ return _make_token(TK_ERROR, "Invalid (integer) numeric constant");
}
-
- str += char32_t(GETCHAR(i));
+ str += symbol;
i++;
}
char32_t last_char = str[str.length() - 1];
- if (hexa_found) {
- //integer(hex)
+ if (hexa_found) { // Integer(hex)
if (str.size() > 11 || !str.is_valid_hex_number(true)) { // > 0xFFFFFFFF
return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant");
}
- } else if (period_found || exponent_found || float_suffix_found) {
- //floats
+ } else if (period_found || exponent_found || float_suffix_found) { // Float
+ if (exponent_found && (!_is_number(last_char) && last_char != 'f')) { // checks for eg: "2E", "2E-", "2E+"
+ return _make_token(TK_ERROR, "Invalid (float) numeric constant");
+ }
if (period_found) {
if (float_suffix_found) {
//checks for eg "1.f" or "1.99f" notations
@@ -622,22 +672,28 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
}
if (float_suffix_found) {
- //strip the suffix
+ // Strip the suffix.
str = str.left(str.length() - 1);
- //compensate reading cursor position
+ // Compensate reading cursor position.
char_idx += 1;
}
if (!str.is_valid_float()) {
return _make_token(TK_ERROR, "Invalid (float) numeric constant");
}
- } else {
- //integers
- if (!_is_number(last_char)) {
- return _make_token(TK_ERROR, "Invalid (integer) numeric constant");
+ } else { // Integer
+ if (uint_suffix_found) {
+ // Strip the suffix.
+ str = str.left(str.length() - 1);
+ // Compensate reading cursor position.
+ char_idx += 1;
}
if (!str.is_valid_int()) {
- return _make_token(TK_ERROR, "Invalid numeric constant");
+ if (uint_suffix_found) {
+ return _make_token(TK_ERROR, "Invalid (usigned integer) numeric constant");
+ } else {
+ return _make_token(TK_ERROR, "Invalid (integer) numeric constant");
+ }
}
}
@@ -645,6 +701,8 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
Token tk;
if (period_found || exponent_found || float_suffix_found) {
tk.type = TK_FLOAT_CONSTANT;
+ } else if (uint_suffix_found) {
+ tk.type = TK_UINT_CONSTANT;
} else {
tk.type = TK_INT_CONSTANT;
}
@@ -914,8 +972,10 @@ void ShaderLanguage::clear() {
completion_type = COMPLETION_NONE;
completion_block = nullptr;
completion_function = StringName();
- completion_class = SubClassTag::TAG_GLOBAL;
+ completion_class = TAG_GLOBAL;
completion_struct = StringName();
+ completion_base = TYPE_VOID;
+ completion_base_array = false;
unknown_varying_usages.clear();
@@ -2659,6 +2719,8 @@ const ShaderLanguage::BuiltinFuncConstArgs ShaderLanguage::builtin_func_const_ar
{ nullptr, 0, 0, 0 }
};
+bool ShaderLanguage::is_const_suffix_lut_initialized = false;
+
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str) {
ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false);
@@ -2999,7 +3061,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
}
FunctionNode *pfunc = shader->functions[i].function;
- if (arg_list == "") {
+ if (arg_list.is_empty()) {
for (int j = 0; j < pfunc->arguments.size(); j++) {
if (j > 0) {
arg_list += ", ";
@@ -3235,6 +3297,10 @@ bool ShaderLanguage::is_token_operator_assign(TokenType p_type) {
p_type == TK_OP_ASSIGN_BIT_XOR);
}
+bool ShaderLanguage::is_token_hint(TokenType p_type) {
+ return int(p_type) > int(TK_RENDER_MODE) && int(p_type) < int(TK_SHADER_TYPE);
+}
+
bool ShaderLanguage::convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value) {
if (p_constant->datatype == p_to_type) {
if (p_value) {
@@ -4308,7 +4374,7 @@ Error ShaderLanguage::_parse_global_array_size(int &r_array_size, const Function
int array_size = 0;
- if (tk.type != TK_INT_CONSTANT || ((int)tk.constant) <= 0) {
+ if (!tk.is_integer_constant() || ((int)tk.constant) <= 0) {
_set_tkpos(pos);
Node *n = _parse_array_size(nullptr, p_function_info, array_size);
if (!n) {
@@ -4340,7 +4406,7 @@ Error ShaderLanguage::_parse_local_array_size(BlockNode *p_block, const Function
if (tk.type == TK_BRACKET_CLOSE) {
r_is_unknown_size = true;
} else {
- if (tk.type != TK_INT_CONSTANT || ((int)tk.constant) <= 0) {
+ if (!tk.is_integer_constant() || ((int)tk.constant) <= 0) {
_set_tkpos(pos);
int array_size = 0;
Node *n = _parse_array_size(p_block, p_function_info, array_size);
@@ -4674,6 +4740,14 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
constant->datatype = TYPE_INT;
expr = constant;
+ } else if (tk.type == TK_UINT_CONSTANT) {
+ ConstantNode *constant = alloc_node<ConstantNode>();
+ ConstantNode::Value v;
+ v.uint = tk.constant;
+ constant->values.push_back(v);
+ constant->datatype = TYPE_UINT;
+ expr = constant;
+
} else if (tk.type == TK_TRUE) {
//handle true constant
ConstantNode *constant = alloc_node<ConstantNode>();
@@ -6987,7 +7061,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
Node *n = nullptr;
- if (tk.type != TK_INT_CONSTANT) {
+ if (!tk.is_integer_constant()) {
bool correct_constant_expression = false;
DataType data_type;
@@ -7010,11 +7084,15 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
n = vn;
} else {
ConstantNode::Value v;
- v.sint = (int)tk.constant * sign;
+ if (tk.type == TK_UINT_CONSTANT) {
+ v.uint = (uint32_t)tk.constant;
+ } else {
+ v.sint = (int)tk.constant * sign;
+ }
ConstantNode *cn = alloc_node<ConstantNode>();
cn->values.push_back(v);
- cn->datatype = TYPE_INT;
+ cn->datatype = (tk.type == TK_UINT_CONSTANT ? TYPE_UINT : TYPE_INT);
n = cn;
}
@@ -7236,7 +7314,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
if (tk.type == TK_SEMICOLON) {
//all is good
if (b->parent_function->return_type != TYPE_VOID) {
- _set_error("Expected return with an expression of type '" + (return_struct_name != "" ? return_struct_name : get_datatype_name(b->parent_function->return_type)) + array_size_string + "'");
+ _set_error("Expected return with an expression of type '" + (!return_struct_name.is_empty() ? return_struct_name : get_datatype_name(b->parent_function->return_type)) + array_size_string + "'");
return ERR_PARSE_ERROR;
}
} else {
@@ -7248,7 +7326,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
if (b->parent_function->return_type != expr->get_datatype() || b->parent_function->return_array_size != expr->get_array_size() || return_struct_name != expr->get_datatype_name()) {
- _set_error("Expected return with an expression of type '" + (return_struct_name != "" ? return_struct_name : get_datatype_name(b->parent_function->return_type)) + array_size_string + "'");
+ _set_error("Expected return with an expression of type '" + (!return_struct_name.is_empty() ? return_struct_name : get_datatype_name(b->parent_function->return_type)) + array_size_string + "'");
return ERR_PARSE_ERROR;
}
@@ -7370,7 +7448,7 @@ String ShaderLanguage::_get_shader_type_list(const Set<String> &p_shader_types)
// Return a list of shader types as an human-readable string
String valid_types;
for (const Set<String>::Element *E = p_shader_types.front(); E; E = E->next()) {
- if (valid_types != String()) {
+ if (!valid_types.is_empty()) {
valid_types += ", ";
}
@@ -7829,9 +7907,19 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
int custom_instance_index = -1;
if (tk.type == TK_COLON) {
+ completion_type = COMPLETION_HINT;
+ completion_base = type;
+ completion_base_array = uniform2.array_size > 0;
+
//hint
do {
tk = _get_token();
+ completion_line = tk.line;
+
+ if (!is_token_hint(tk.type)) {
+ _set_error("Expected valid type hint after ':'.");
+ return ERR_PARSE_ERROR;
+ }
if (uniform2.array_size > 0) {
if (tk.type != TK_HINT_COLOR) {
@@ -7858,8 +7946,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_A;
} else if (tk.type == TK_HINT_ROUGHNESS_GRAY) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY;
- } else if (tk.type == TK_HINT_ANISO_TEXTURE) {
- uniform2.hint = ShaderNode::Uniform::HINT_ANISO;
+ } else if (tk.type == TK_HINT_ANISOTROPY_TEXTURE) {
+ uniform2.hint = ShaderNode::Uniform::HINT_ANISOTROPY;
} else if (tk.type == TK_HINT_ALBEDO_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_ALBEDO;
} else if (tk.type == TK_HINT_BLACK_ALBEDO_TEXTURE) {
@@ -7892,7 +7980,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
}
- if (tk.type != TK_FLOAT_CONSTANT && tk.type != TK_INT_CONSTANT) {
+ if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
_set_error("Expected integer constant");
return ERR_PARSE_ERROR;
}
@@ -7916,7 +8004,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
}
- if (tk.type != TK_FLOAT_CONSTANT && tk.type != TK_INT_CONSTANT) {
+ if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
_set_error("Expected integer constant after ','");
return ERR_PARSE_ERROR;
}
@@ -7929,7 +8017,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (tk.type == TK_COMMA) {
tk = _get_token();
- if (tk.type != TK_FLOAT_CONSTANT && tk.type != TK_INT_CONSTANT) {
+ if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
_set_error("Expected integer constant after ','");
return ERR_PARSE_ERROR;
}
@@ -7967,7 +8055,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- if (tk.type != TK_INT_CONSTANT) {
+ if (!tk.is_integer_constant()) {
_set_error("Expected integer constant");
return ERR_PARSE_ERROR;
}
@@ -8001,8 +8089,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
uniform2.repeat = REPEAT_DISABLE;
} else if (tk.type == TK_REPEAT_ENABLE) {
uniform2.repeat = REPEAT_ENABLE;
- } else {
- _set_error("Expected valid type hint after ':'.");
}
if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) {
@@ -8069,6 +8155,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
_set_error("Expected ';'");
return ERR_PARSE_ERROR;
}
+
+ completion_type = COMPLETION_NONE;
} else { // varying
ShaderNode::Varying varying;
varying.type = type;
@@ -8093,7 +8181,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
tk = _get_token();
- if (tk.type == TK_INT_CONSTANT && tk.constant > 0) {
+ if (tk.is_integer_constant() && tk.constant > 0) {
varying.array_size = (int)tk.constant;
tk = _get_token();
@@ -8180,7 +8268,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
bool error = false;
tk = _get_token();
- if (tk.type == TK_INT_CONSTANT) {
+ if (tk.is_integer_constant()) {
array_size = (int)tk.constant;
if (array_size > 0) {
tk = _get_token();
@@ -8254,7 +8342,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (tk.type == TK_BRACKET_CLOSE) {
unknown_size = true;
tk = _get_token();
- } else if (tk.type == TK_INT_CONSTANT && ((int)tk.constant) > 0) {
+ } else if (tk.is_integer_constant() && ((int)tk.constant) > 0) {
constant.array_size = (int)tk.constant;
tk = _get_token();
if (tk.type != TK_BRACKET_CLOSE) {
@@ -8669,7 +8757,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
bool error = false;
tk = _get_token();
- if (tk.type == TK_INT_CONSTANT) {
+ if (tk.is_integer_constant()) {
arg_array_size = (int)tk.constant;
if (arg_array_size > 0) {
@@ -8731,7 +8819,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
bool error = false;
tk = _get_token();
- if (tk.type == TK_INT_CONSTANT) {
+ if (tk.is_integer_constant()) {
arg_array_size = (int)tk.constant;
if (arg_array_size > 0) {
@@ -8933,7 +9021,7 @@ String ShaderLanguage::get_shader_type(const String &p_code) {
break;
} else if (p_code[i] <= 32) {
- if (cur_identifier != String()) {
+ if (!cur_identifier.is_empty()) {
if (!reading_type) {
if (cur_identifier != "shader_type") {
return String();
@@ -8993,17 +9081,17 @@ uint32_t ShaderLanguage::get_warning_flags() const {
}
#endif // DEBUG_ENABLED
-Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) {
+Error ShaderLanguage::compile(const String &p_code, const ShaderCompileInfo &p_info) {
clear();
code = p_code;
- global_var_get_type_func = p_global_variable_type_func;
- varying_function_names = p_varying_function_names;
+ global_var_get_type_func = p_info.global_variable_type_func;
+ varying_function_names = p_info.varying_function_names;
nodes = nullptr;
shader = alloc_node<ShaderNode>();
- Error err = _parse_shader(p_functions, p_render_modes, p_shader_types);
+ Error err = _parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types);
#ifdef DEBUG_ENABLED
if (check_warnings) {
@@ -9017,17 +9105,17 @@ Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Functi
return OK;
}
-Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
+Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
clear();
code = p_code;
- varying_function_names = p_varying_function_names;
+ varying_function_names = p_info.varying_function_names;
nodes = nullptr;
- global_var_get_type_func = p_global_variable_type_func;
+ global_var_get_type_func = p_info.global_variable_type_func;
shader = alloc_node<ShaderNode>();
- _parse_shader(p_functions, p_render_modes, p_shader_types);
+ _parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types);
switch (completion_type) {
case COMPLETION_NONE: {
@@ -9035,8 +9123,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
return OK;
} break;
case COMPLETION_RENDER_MODE: {
- for (int i = 0; i < p_render_modes.size(); i++) {
- ScriptCodeCompletionOption option(p_render_modes[i], ScriptCodeCompletionOption::KIND_ENUM);
+ for (int i = 0; i < p_info.render_modes.size(); i++) {
+ ScriptCodeCompletionOption option(p_info.render_modes[i], ScriptCodeCompletionOption::KIND_ENUM);
r_options->push_back(option);
}
@@ -9054,7 +9142,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
return OK;
} break;
case COMPLETION_MAIN_FUNCTION: {
- for (const KeyValue<StringName, FunctionInfo> &E : p_functions) {
+ for (const KeyValue<StringName, FunctionInfo> &E : p_info.functions) {
ScriptCodeCompletionOption option(E.key, ScriptCodeCompletionOption::KIND_FUNCTION);
r_options->push_back(option);
}
@@ -9090,8 +9178,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
if (comp_ident) {
- if (p_functions.has("global")) {
- for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["global"].built_ins) {
+ if (p_info.functions.has("global")) {
+ for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["global"].built_ins) {
ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
if (E.value.constant) {
kind = ScriptCodeCompletionOption::KIND_CONSTANT;
@@ -9100,8 +9188,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
}
- if (p_functions.has("constants")) {
- for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["constants"].built_ins) {
+ if (p_info.functions.has("constants")) {
+ for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["constants"].built_ins) {
ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
if (E.value.constant) {
kind = ScriptCodeCompletionOption::KIND_CONSTANT;
@@ -9110,8 +9198,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
}
- if (skip_function != StringName() && p_functions.has(skip_function)) {
- for (const KeyValue<StringName, BuiltInInfo> &E : p_functions[skip_function].built_ins) {
+ if (skip_function != StringName() && p_info.functions.has(skip_function)) {
+ for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions[skip_function].built_ins) {
ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
if (E.value.constant) {
kind = ScriptCodeCompletionOption::KIND_CONSTANT;
@@ -9426,6 +9514,57 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
} break;
+ case COMPLETION_HINT: {
+ if (completion_base == DataType::TYPE_VEC4) {
+ ScriptCodeCompletionOption option("hint_color", ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
+ r_options->push_back(option);
+ } else if ((completion_base == DataType::TYPE_INT || completion_base == DataType::TYPE_FLOAT) && !completion_base_array) {
+ ScriptCodeCompletionOption option("hint_range", ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
+
+ if (completion_base == DataType::TYPE_INT) {
+ option.insert_text = "hint_range(0, 100, 1)";
+ } else {
+ option.insert_text = "hint_range(0.0, 1.0, 0.1)";
+ }
+
+ r_options->push_back(option);
+ } else if ((int(completion_base) > int(TYPE_MAT4) && int(completion_base) < int(TYPE_STRUCT)) && !completion_base_array) {
+ static Vector<String> options;
+
+ if (options.is_empty()) {
+ options.push_back("filter_linear");
+ options.push_back("filter_linear_mipmap");
+ options.push_back("filter_linear_mipmap_aniso");
+ options.push_back("filter_nearest");
+ options.push_back("filter_nearest_mipmap");
+ options.push_back("filter_nearest_mipmap_aniso");
+ options.push_back("hint_albedo");
+ options.push_back("hint_anisotropy");
+ options.push_back("hint_black");
+ options.push_back("hint_black_albedo");
+ options.push_back("hint_normal");
+ options.push_back("hint_roughness_a");
+ options.push_back("hint_roughness_b");
+ options.push_back("hint_roughness_g");
+ options.push_back("hint_roughness_gray");
+ options.push_back("hint_roughness_normal");
+ options.push_back("hint_roughness_r");
+ options.push_back("hint_white");
+ options.push_back("repeat_enable");
+ options.push_back("repeat_disable");
+ }
+
+ for (int i = 0; i < options.size(); i++) {
+ ScriptCodeCompletionOption option(options[i], ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
+ r_options->push_back(option);
+ }
+ }
+ if (!completion_base_array) {
+ ScriptCodeCompletionOption option("instance_index", ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
+ option.insert_text = "instance_index(0)";
+ r_options->push_back(option);
+ }
+ } break;
}
return ERR_PARSE_ERROR;
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 3de89a89a5..6681af2594 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -57,6 +57,7 @@ public:
TK_FALSE,
TK_FLOAT_CONSTANT,
TK_INT_CONSTANT,
+ TK_UINT_CONSTANT,
TK_TYPE_VOID,
TK_TYPE_BOOL,
TK_TYPE_BVEC2,
@@ -168,7 +169,7 @@ public:
TK_HINT_ROUGHNESS_B,
TK_HINT_ROUGHNESS_A,
TK_HINT_ROUGHNESS_GRAY,
- TK_HINT_ANISO_TEXTURE,
+ TK_HINT_ANISOTROPY_TEXTURE,
TK_HINT_ALBEDO_TEXTURE,
TK_HINT_BLACK_ALBEDO_TEXTURE,
TK_HINT_COLOR,
@@ -681,7 +682,7 @@ public:
HINT_ROUGHNESS_GRAY,
HINT_BLACK,
HINT_WHITE,
- HINT_ANISO,
+ HINT_ANISOTROPY,
HINT_MAX
};
@@ -748,6 +749,7 @@ public:
COMPLETION_CALL_ARGUMENTS,
COMPLETION_INDEX,
COMPLETION_STRUCT,
+ COMPLETION_HINT,
};
struct Token {
@@ -755,6 +757,9 @@ public:
StringName text;
double constant;
uint16_t line;
+ bool is_integer_constant() const {
+ return type == TK_INT_CONSTANT || type == TK_UINT_CONSTANT;
+ }
};
static String get_operator_text(Operator p_op);
@@ -772,6 +777,7 @@ public:
static bool is_token_nonvoid_datatype(TokenType p_type);
static bool is_token_operator(TokenType p_type);
static bool is_token_operator_assign(TokenType p_type);
+ static bool is_token_hint(TokenType p_type);
static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value = nullptr);
static DataType get_scalar_type(DataType p_type);
@@ -966,10 +972,12 @@ private:
int completion_line;
BlockNode *completion_block;
DataType completion_base;
+ bool completion_base_array;
SubClassTag completion_class;
StringName completion_function;
StringName completion_struct;
int completion_argument;
+
const Map<StringName, FunctionInfo> *stages = nullptr;
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
@@ -977,6 +985,8 @@ private:
static const BuiltinFuncOutArgs builtin_func_out_args[];
static const BuiltinFuncConstArgs builtin_func_const_args[];
+ static bool is_const_suffix_lut_initialized;
+
Error _validate_datatype(DataType p_type);
bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);
bool _compare_datatypes_in_nodes(Node *a, Node *b);
@@ -1024,8 +1034,17 @@ public:
void clear();
static String get_shader_type(const String &p_code);
- Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func);
- Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
+
+ struct ShaderCompileInfo {
+ Map<StringName, FunctionInfo> functions;
+ Vector<StringName> render_modes;
+ VaryingFunctionNames varying_function_names = VaryingFunctionNames();
+ Set<String> shader_types;
+ GlobalVariableGetTypeFunc global_variable_type_func = nullptr;
+ };
+
+ Error compile(const String &p_code, const ShaderCompileInfo &p_info);
+ Error complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
String get_error_text();
int get_error_line();
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index a23911e81a..23d3bf030f 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1373,7 +1373,7 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur
Array blend_shape_array;
blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh));
for (uint32_t i = 0; i < blend_shape_count; i++) {
- Vector<uint8_t> bs_data = blend_shape_data.subarray(i * divisor, (i + 1) * divisor - 1);
+ Vector<uint8_t> bs_data = blend_shape_data.slice(i * divisor, (i + 1) * divisor);
Vector<uint8_t> unused;
blend_shape_array.set(i, _get_array_from_surface(bs_format, bs_data, unused, unused, sd.vertex_count, unused, 0));
}
diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp
index d6d98b4f8f..5f83fc4206 100644
--- a/servers/text/text_server_extension.cpp
+++ b/servers/text/text_server_extension.cpp
@@ -1003,7 +1003,7 @@ bool TextServerExtension::shaped_text_add_string(RID p_shaped, const String &p_t
return false;
}
-bool TextServerExtension::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) {
+bool TextServerExtension::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) {
bool ret;
if (GDVIRTUAL_CALL(_shaped_text_add_object, p_shaped, p_key, p_size, p_inline_align, p_length, ret)) {
return ret;
@@ -1011,7 +1011,7 @@ bool TextServerExtension::shaped_text_add_object(RID p_shaped, Variant p_key, co
return false;
}
-bool TextServerExtension::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) {
+bool TextServerExtension::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
bool ret;
if (GDVIRTUAL_CALL(_shaped_text_resize_object, p_shaped, p_key, p_size, p_inline_align, ret)) {
return ret;
diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h
index a2dbd25e05..91d1a6b97e 100644
--- a/servers/text/text_server_extension.h
+++ b/servers/text/text_server_extension.h
@@ -337,11 +337,11 @@ public:
GDVIRTUAL1RC(bool, _shaped_text_get_preserve_control, RID);
virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override;
- virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override;
- virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override;
+ virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override;
+ virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override;
GDVIRTUAL6R(bool, _shaped_text_add_string, RID, const String &, const Array &, int, const Dictionary &, const String &);
- GDVIRTUAL5R(bool, _shaped_text_add_object, RID, Variant, const Size2 &, InlineAlign, int);
- GDVIRTUAL4R(bool, _shaped_text_resize_object, RID, Variant, const Size2 &, InlineAlign);
+ GDVIRTUAL5R(bool, _shaped_text_add_object, RID, Variant, const Size2 &, InlineAlignment, int);
+ GDVIRTUAL4R(bool, _shaped_text_resize_object, RID, Variant, const Size2 &, InlineAlignment);
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
virtual RID shaped_text_get_parent(RID p_shaped) const override;
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index 3b71dc1d92..2303f27495 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -360,8 +360,8 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("shaped_text_get_preserve_control", "shaped"), &TextServer::shaped_text_get_preserve_control);
ClassDB::bind_method(D_METHOD("shaped_text_add_string", "shaped", "text", "fonts", "size", "opentype_features", "language"), &TextServer::shaped_text_add_string, DEFVAL(Dictionary()), DEFVAL(""));
- ClassDB::bind_method(D_METHOD("shaped_text_add_object", "shaped", "key", "size", "inline_align", "length"), &TextServer::shaped_text_add_object, DEFVAL(INLINE_ALIGN_CENTER), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("shaped_text_resize_object", "shaped", "key", "size", "inline_align"), &TextServer::shaped_text_resize_object, DEFVAL(INLINE_ALIGN_CENTER));
+ ClassDB::bind_method(D_METHOD("shaped_text_add_object", "shaped", "key", "size", "inline_align", "length"), &TextServer::shaped_text_add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("shaped_text_resize_object", "shaped", "key", "size", "inline_align"), &TextServer::shaped_text_resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER));
ClassDB::bind_method(D_METHOD("shaped_text_substr", "shaped", "start", "length"), &TextServer::shaped_text_substr);
ClassDB::bind_method(D_METHOD("shaped_text_get_parent", "shaped"), &TextServer::shaped_text_get_parent);
@@ -649,13 +649,13 @@ PackedInt32Array TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const
return lines;
}
-PackedInt32Array TextServer::shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start, uint16_t /*TextBreakFlag*/ p_break_flags) const {
+PackedInt32Array TextServer::shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start, uint16_t /*TextBreakFlag*/ p_break_flags) const {
PackedInt32Array lines;
const_cast<TextServer *>(this)->shaped_text_update_breaks(p_shaped);
const Vector2i &range = shaped_text_get_range(p_shaped);
- real_t width = 0.f;
+ float width = 0.f;
int line_start = MAX(p_start, range.x);
int last_safe_break = -1;
int word_count = 0;
@@ -1035,9 +1035,9 @@ Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start,
return ranges;
}
-int TextServer::shaped_text_hit_test_grapheme(RID p_shaped, real_t p_coords) const {
+int TextServer::shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) const {
// Exact grapheme hit test, return -1 if missed.
- real_t off = 0.0f;
+ float off = 0.0f;
int v_size = shaped_text_get_glyph_count(p_shaped);
const Glyph *glyphs = shaped_text_get_glyphs(p_shaped);
@@ -1053,7 +1053,7 @@ int TextServer::shaped_text_hit_test_grapheme(RID p_shaped, real_t p_coords) con
return -1;
}
-int TextServer::shaped_text_hit_test_position(RID p_shaped, real_t p_coords) const {
+int TextServer::shaped_text_hit_test_position(RID p_shaped, float p_coords) const {
int v_size = shaped_text_get_glyph_count(p_shaped);
const Glyph *glyphs = shaped_text_get_glyphs(p_shaped);
@@ -1165,7 +1165,7 @@ int TextServer::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const {
return p_pos;
}
-void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, real_t p_clip_l, real_t p_clip_r, const Color &p_color) const {
+void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l, float p_clip_r, const Color &p_color) const {
TextServer::Orientation orientation = shaped_text_get_orientation(p_shaped);
bool hex_codes = shaped_text_get_preserve_control(p_shaped) || shaped_text_get_preserve_invalid(p_shaped);
@@ -1262,7 +1262,7 @@ void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_p
}
}
-void TextServer::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, real_t p_clip_l, real_t p_clip_r, int p_outline_size, const Color &p_color) const {
+void TextServer::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l, float p_clip_r, int p_outline_size, const Color &p_color) const {
TextServer::Orientation orientation = shaped_text_get_orientation(p_shaped);
bool rtl = (shaped_text_get_direction(p_shaped) == DIRECTION_RTL);
diff --git a/servers/text_server.h b/servers/text_server.h
index 5c994feaae..56b1919c51 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -170,7 +170,7 @@ protected:
struct EmbeddedObject {
int pos = 0;
- InlineAlign inline_align = INLINE_ALIGN_CENTER;
+ InlineAlignment inline_align = INLINE_ALIGNMENT_CENTER;
Rect2 rect;
};
Map<Variant, EmbeddedObject> objects;
@@ -383,8 +383,8 @@ public:
virtual bool shaped_text_get_preserve_control(RID p_shaped) const = 0;
virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") = 0;
- virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) = 0;
- virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) = 0;
+ virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) = 0;
+ virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) = 0;
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const = 0; // Copy shaped substring (e.g. line break) without reshaping, but correctly reordered, preservers range.
virtual RID shaped_text_get_parent(RID p_shaped) const = 0;
diff --git a/tests/core/io/test_file_access.h b/tests/core/io/test_file_access.h
index 4ffc57afe4..f566899c9b 100644
--- a/tests/core/io/test_file_access.h
+++ b/tests/core/io/test_file_access.h
@@ -53,7 +53,7 @@ TEST_CASE("[FileAccess] CSV read") {
REQUIRE(row2.size() == 3);
CHECK(row2[0] == "GOOD_EVENING");
CHECK(row2[1] == "Good Evening");
- CHECK(row2[2] == ""); // Use case: not yet translated!
+ CHECK(row2[2].is_empty()); // Use case: not yet translated!
// https://github.com/godotengine/godot/issues/44269
CHECK_MESSAGE(row2[2] != "\"", "Should not parse empty string as a single double quote.");
diff --git a/tests/core/math/test_math.cpp b/tests/core/math/test_math.cpp
index 6ec9bc2473..97e6055130 100644
--- a/tests/core/math/test_math.cpp
+++ b/tests/core/math/test_math.cpp
@@ -312,7 +312,7 @@ public:
}
}
- if (name != String()) {
+ if (!name.is_empty()) {
namespace_stack[at_level] = name;
}
diff --git a/tests/core/string/test_string.h b/tests/core/string/test_string.h
index 00a9a8779a..eef1cac894 100644
--- a/tests/core/string/test_string.h
+++ b/tests/core/string/test_string.h
@@ -157,10 +157,10 @@ TEST_CASE("[String] Invalid UTF8") {
String s;
bool err = s.parse_utf8((const char *)u8str);
CHECK(err);
- CHECK(s == String());
+ CHECK(s.is_empty());
CharString cs = (const char *)u8str;
- CHECK(String::utf8(cs) == String());
+ CHECK(String::utf8(cs).is_empty());
ERR_PRINT_ON
}
@@ -170,10 +170,10 @@ TEST_CASE("[String] Invalid UTF16") {
String s;
bool err = s.parse_utf16(u16str);
CHECK(err);
- CHECK(s == String());
+ CHECK(s.is_empty());
Char16String cs = u16str;
- CHECK(String::utf16(cs) == String());
+ CHECK(String::utf16(cs).is_empty());
ERR_PRINT_ON
}
@@ -1439,6 +1439,24 @@ TEST_CASE("[String] Variant ptr indexed set") {
CHECK_EQ(s, String("azcd"));
}
+
+TEST_CASE("[Stress][String] Empty via ' == String()'") {
+ for (int i = 0; i < 100000; ++i) {
+ String str = "Hello World!";
+ if (str.is_empty()) {
+ continue;
+ }
+ }
+}
+
+TEST_CASE("[Stress][String] Empty via `is_empty()`") {
+ for (int i = 0; i < 100000; ++i) {
+ String str = "Hello World!";
+ if (str.is_empty()) {
+ continue;
+ }
+ }
+}
} // namespace TestString
#endif // TEST_STRING_H
diff --git a/tests/core/templates/test_vector.h b/tests/core/templates/test_vector.h
index 658ca5adf1..6ea865dacc 100644
--- a/tests/core/templates/test_vector.h
+++ b/tests/core/templates/test_vector.h
@@ -238,7 +238,7 @@ TEST_CASE("[Vector] To byte array") {
CHECK(byte_array[15] == 59);
}
-TEST_CASE("[Vector] Subarray") {
+TEST_CASE("[Vector] Slice") {
Vector<int> vector;
vector.push_back(0);
vector.push_back(1);
@@ -246,27 +246,27 @@ TEST_CASE("[Vector] Subarray") {
vector.push_back(3);
vector.push_back(4);
- Vector<int> subarray1 = vector.subarray(1, 2);
- CHECK(subarray1.size() == 2);
- CHECK(subarray1[0] == 1);
- CHECK(subarray1[1] == 2);
-
- Vector<int> subarray2 = vector.subarray(1, -1);
- CHECK(subarray2.size() == 4);
- CHECK(subarray2[0] == 1);
- CHECK(subarray2[1] == 2);
- CHECK(subarray2[2] == 3);
- CHECK(subarray2[3] == 4);
-
- Vector<int> subarray3 = vector.subarray(-2, -1);
- CHECK(subarray3.size() == 2);
- CHECK(subarray3[0] == 3);
- CHECK(subarray3[1] == 4);
-
- Vector<int> subarray4 = vector.subarray(-3, 3);
- CHECK(subarray4.size() == 2);
- CHECK(subarray4[0] == 2);
- CHECK(subarray4[1] == 3);
+ Vector<int> slice1 = vector.slice(1, 3);
+ CHECK(slice1.size() == 2);
+ CHECK(slice1[0] == 1);
+ CHECK(slice1[1] == 2);
+
+ Vector<int> slice2 = vector.slice(1, -1);
+ CHECK(slice2.size() == 4);
+ CHECK(slice2[0] == 1);
+ CHECK(slice2[1] == 2);
+ CHECK(slice2[2] == 3);
+ CHECK(slice2[3] == 4);
+
+ Vector<int> slice3 = vector.slice(3, -1);
+ CHECK(slice3.size() == 2);
+ CHECK(slice3[0] == 3);
+ CHECK(slice3[1] == 4);
+
+ Vector<int> slice4 = vector.slice(2, -2);
+ CHECK(slice4.size() == 2);
+ CHECK(slice4[0] == 2);
+ CHECK(slice4[1] == 3);
}
TEST_CASE("[Vector] Find, has") {
diff --git a/tests/core/variant/test_array.h b/tests/core/variant/test_array.h
index e2e84f2962..d02b3d0e39 100644
--- a/tests/core/variant/test_array.h
+++ b/tests/core/variant/test_array.h
@@ -246,6 +246,37 @@ TEST_CASE("[Array] max() and min()") {
CHECK(min == 2);
}
+TEST_CASE("[Array] slice()") {
+ Array array;
+ array.push_back(0);
+ array.push_back(1);
+ array.push_back(2);
+ array.push_back(3);
+ array.push_back(4);
+
+ Array slice1 = array.slice(1, 3);
+ CHECK(slice1.size() == 2);
+ CHECK(slice1[0] == Variant(1));
+ CHECK(slice1[1] == Variant(2));
+
+ Array slice2 = array.slice(1, -1);
+ CHECK(slice2.size() == 4);
+ CHECK(slice2[0] == Variant(1));
+ CHECK(slice2[1] == Variant(2));
+ CHECK(slice2[2] == Variant(3));
+ CHECK(slice2[3] == Variant(4));
+
+ Array slice3 = array.slice(3, -1);
+ CHECK(slice3.size() == 2);
+ CHECK(slice3[0] == Variant(3));
+ CHECK(slice3[1] == Variant(4));
+
+ Array slice4 = array.slice(2, -2);
+ CHECK(slice4.size() == 2);
+ CHECK(slice4[0] == Variant(2));
+ CHECK(slice4[1] == Variant(3));
+}
+
TEST_CASE("[Array] Duplicate array") {
// a = [1, [2, 2], {3: 3}]
Array a = build_array(1, build_array(2, 2), build_dictionary(3, 3));
diff --git a/tests/scene/test_code_edit.h b/tests/scene/test_code_edit.h
index 0467d4417b..4b5a049a07 100644
--- a/tests/scene/test_code_edit.h
+++ b/tests/scene/test_code_edit.h
@@ -3235,7 +3235,7 @@ TEST_CASE("[SceneTree][CodeEdit] Backspace delete") {
code_edit->insert_text_at_caret("line 1\nline 2\nline 3");
code_edit->select_all();
code_edit->backspace();
- CHECK(code_edit->get_text() == "");
+ CHECK(code_edit->get_text().is_empty());
/* Backspace at the beginning without selection has no effect. */
code_edit->set_text("");
diff --git a/tests/scene/test_gui.cpp b/tests/scene/test_gui.cpp
index 5bd9390cb7..086943838c 100644
--- a/tests/scene/test_gui.cpp
+++ b/tests/scene/test_gui.cpp
@@ -69,7 +69,7 @@ public:
label->set_position(Point2(80, 90));
label->set_size(Point2(170, 80));
- label->set_align(Label::ALIGN_FILL);
+ label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_FILL);
label->set_text("There was once upon a time a beautiful unicorn that loved to play with little girls...");
frame->add_child(label);
diff --git a/tests/servers/test_shader_lang.cpp b/tests/servers/test_shader_lang.cpp
index f4a32c6723..1f8f395e64 100644
--- a/tests/servers/test_shader_lang.cpp
+++ b/tests/servers/test_shader_lang.cpp
@@ -346,7 +346,12 @@ MainLoop *test() {
Set<String> types;
types.insert("spatial");
- Error err = sl.compile(code, dt, rm, ShaderLanguage::VaryingFunctionNames(), types, nullptr);
+ ShaderLanguage::ShaderCompileInfo info;
+ info.functions = dt;
+ info.render_modes = rm;
+ info.shader_types = types;
+
+ Error err = sl.compile(code, info);
if (err) {
print_line("Error at line: " + rtos(sl.get_error_line()) + ": " + sl.get_error_text());
diff --git a/thirdparty/vhacd/0004-fix-uwp-arm-build.patch b/thirdparty/vhacd/0004-fix-uwp-arm-build.patch
index a5bba3fd7d..8a57aae7fd 100644
--- a/thirdparty/vhacd/0004-fix-uwp-arm-build.patch
+++ b/thirdparty/vhacd/0004-fix-uwp-arm-build.patch
@@ -9,7 +9,7 @@ index 3999a71521..4c9e0cf7ab 100644
-#if (defined(_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined(BT_USE_DOUBLE_PRECISION))
+// -- GODOT start --
+//#if (defined(_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined(BT_USE_DOUBLE_PRECISION))
-+#if (defined(_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined(BT_USE_DOUBLE_PRECISION)) && (!defined(_M_ARM))
++#if (defined(_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined(BT_USE_DOUBLE_PRECISION)) && (!defined(_M_ARM)) && (!defined(_M_ARM64))
+// -- GODOT end --
#define BT_USE_SSE
#include <emmintrin.h>
diff --git a/thirdparty/vhacd/inc/btScalar.h b/thirdparty/vhacd/inc/btScalar.h
index 4c9e0cf7ab..da2a5993ca 100644
--- a/thirdparty/vhacd/inc/btScalar.h
+++ b/thirdparty/vhacd/inc/btScalar.h
@@ -74,7 +74,7 @@ inline int32_t btGetVersion()
// -- GODOT start --
//#if (defined(_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined(BT_USE_DOUBLE_PRECISION))
-#if (defined(_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined(BT_USE_DOUBLE_PRECISION)) && (!defined(_M_ARM))
+#if (defined(_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined(BT_USE_DOUBLE_PRECISION)) && (!defined(_M_ARM)) && (!defined(_M_ARM64))
// -- GODOT end --
#define BT_USE_SSE
#include <emmintrin.h>